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		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2017_Event&amp;diff=43532</id>
		<title>Summer 2017 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2017_Event&amp;diff=43532"/>
		<updated>2017-08-18T11:11:28Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* E-1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The '''Summer 2017 Event''', '''Crossing through the West once again! The European Rescue Operation'''(【西方再打通！欧州救援作戦】) is scheduled to begin on '''August 10th, 2017'''. The event will take place in the '''West''' and is a hypothetical '''&amp;quot;What If&amp;quot; Operation'''. The event will be a '''Large-Scale Event'''.&lt;br /&gt;
&lt;br /&gt;
As of current, details regarding the upcoming event note that note that there will be a '''large and diverse variety''' of new ship girls which will be introduced within this event which includes '''Submarines, Destroyers, Aircraft Carriers and Battleships''' along with '''several recent rare foreign kanmusu from Britain, France, and Italy''' as well as a slew of forgien ships which will be returning as drops over the course of the event. The total number of maps invovled in this event will include '''4 Main Stage Operations''' and '''3 Extra Operations''', overall making '''7 Event Maps''' in total.&lt;br /&gt;
&lt;br /&gt;
Additional information regarding event-related subjects and content will be revealed by dev tweets, September's Issue of Comptiq, and the [[Zuiun Festival]].&lt;br /&gt;
&lt;br /&gt;
For additional information regarding event-related subjects and content, please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
*[[Improving Ship Speed]] (May become a part of event map requirements)&lt;br /&gt;
&lt;br /&gt;
==Historical Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historical reference only.'''&lt;br /&gt;
&lt;br /&gt;
(Details will arrive once more information is revealed about the event)&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
'''Destroyers'''&lt;br /&gt;
# Kamikaze-class [[Hatakaze]] - E2 Reward&lt;br /&gt;
# Ayanami-class [[Amagiri]] - E3 Transport/HP Boss, E4-I/Boss Drop&lt;br /&gt;
# Ayanami-class [[Sagiri]] - E1-S, E2-Q, E2-L (Med+) Drop&lt;br /&gt;
&lt;br /&gt;
'''Submarine'''&lt;br /&gt;
# Marconi-class [[Luigi_Torelli|Luigi Torelli]] aka UIT-25 aka I-504 - E6 Transport/HP Boss Drop&lt;br /&gt;
&lt;br /&gt;
'''Battleship'''&lt;br /&gt;
# Richelieu-class [[Richelieu]] - E4 Reward&lt;br /&gt;
&lt;br /&gt;
'''Aircraft Carrier'''&lt;br /&gt;
# Ark Royal-class [[Ark_Royal|Ark Royal]] - E7 Reward&lt;br /&gt;
&lt;br /&gt;
'''Destroyer Escort'''&lt;br /&gt;
# Etorofu-class [[Matsuwa]] - E5 Boss Drop&lt;br /&gt;
&lt;br /&gt;
===Known Returning Rare Ships===&lt;br /&gt;
&lt;br /&gt;
#Many foreign ships such as [[Warspite]], [[Graf Zeppelin]] and [[Aquila]] are confirmed to be returning for admirals who do not own them and can be found in some of the later operations.&lt;br /&gt;
#September's Comptiq Magazine revealed that some foreign ships can be farmed multiple times, while others are restricted drops. &lt;br /&gt;
#Dev Tweets have noted that [[Yamakaze]] will be obtainable as a drop on E-1.&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
June's Rank Rewards revealed two planes which served as a hint regarding about one of the ships appearing in the upcoming event.&lt;br /&gt;
&lt;br /&gt;
#[[Swordfish]]&lt;br /&gt;
#[[Swordfish Mk. II (Skilled)]]&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
&lt;br /&gt;
===New Enemy Equipment===&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#*'''An important note''' to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''&lt;br /&gt;
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.&lt;br /&gt;
#***Switching between any other difficulties will not reset the debuff mechanism.&lt;br /&gt;
#The debuff system from [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor will return.&lt;br /&gt;
&lt;br /&gt;
==Event Map Summary==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Commence Cross-Through Operation'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:GreyTag.png]]&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Beyond Ri Lanka'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:Summer2017Bluetag.png]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Towards the Stevia Sea'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:Summer2017Bluetag.png]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Distant Suez'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:Summer2017Orangetag.png]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Invitation to the Mediterranean Sea'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:Summer2017Lightgreentag.png]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-6''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Battle off Malta'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:DarkGreenTag.png]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-7''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Battle of Dover Strait'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contribute Information==&lt;br /&gt;
We would like you to contribute information regarding pathing, drops, enemy compositions, mechanics, etc. as you play through the event. If you happen to discover anything, be sure to contribute your information via the talk page or by a links down below.&lt;br /&gt;
&lt;br /&gt;
'''E-1 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-1 Submission: https://goo.gl/forms/D18LTzzlbVJDv0B63&amp;lt;br&amp;gt;&lt;br /&gt;
E-1 Sheet: https://goo.gl/TfGjPY&lt;br /&gt;
&lt;br /&gt;
'''E-2 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-2 Submission: https://goo.gl/forms/RccmmN0kYuGvGJ3a2&amp;lt;br&amp;gt;&lt;br /&gt;
E-2 Sheet: https://goo.gl/Cm7ay4&lt;br /&gt;
&lt;br /&gt;
'''E-3 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-3 Submission: https://goo.gl/forms/syhw9feQuPpos6Nv2&amp;lt;br&amp;gt;&lt;br /&gt;
E-3 Sheet: https://goo.gl/xscLCW&lt;br /&gt;
&lt;br /&gt;
'''E-4 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-4 Submission: https://goo.gl/forms/cQV5LYHbD7Ll22Jx2&amp;lt;br&amp;gt;&lt;br /&gt;
E-4 Sheet: https://goo.gl/n6RJAd&lt;br /&gt;
&lt;br /&gt;
'''E-5 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-5 Submission: https://goo.gl/forms/FOxBtv8HjKWguvzf2&amp;lt;br&amp;gt;&lt;br /&gt;
E-5 Sheet: https://goo.gl/z4n7FY&lt;br /&gt;
&lt;br /&gt;
'''E-6 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-6 Submission: https://goo.gl/forms/CIWOPZ2qXvD3dTZ52&amp;lt;br&amp;gt;&lt;br /&gt;
E-6 Sheet: https://goo.gl/F9awXm&lt;br /&gt;
&lt;br /&gt;
'''E-7 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-7 Submission: https://goo.gl/forms/m8b9uzqVaimPYGRd2&amp;lt;br&amp;gt;&lt;br /&gt;
E-7 Sheet: https://goo.gl/rXBA4Y&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoE-1Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-1Banner.png]]&lt;br /&gt;
|map_image =[[File:Summer2017E-1Map.png|500px]]&lt;br /&gt;
|map_name = Commence Cross-Through Operation&lt;br /&gt;
|map_japanese = 再打通作戦発動&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': [[File:GreyTag.png]]&lt;br /&gt;
&lt;br /&gt;
'''Boss: [[New Submarine Princess]]''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): 1700&lt;br /&gt;
* Medium ({{lang|ja|乙}}): 1240&lt;br /&gt;
* Easy ({{lang|ja|丙}}): 700&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): 1x [[Swordfish]], 1x [[Type 95 Depth Charge]], 4x Irako, 2x [[Battle Rations]], 1x Furniture Fairy&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): 1x [[Type 95 Depth Charge]], 3x Irako, 1x [[Battle Rations]], 1x Furniture Fairy&lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): 1x Irako, 1x [[Battle Rations]], 1x Furniture Fairy&lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
&lt;br /&gt;
|order = F, C, I, J, D, K, L, R&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; F = * Do not meet the requirements to go to I.&lt;br /&gt;
|0 -&amp;gt; I/empty = &lt;br /&gt;
* Meet '''all''' of the following requirements:&lt;br /&gt;
** Amount of DD/DE ≧ 2 (DD and DE are interchangeable)&lt;br /&gt;
** Amount of CVL ≦ 1&lt;br /&gt;
** Amount of CT ≦ 1&lt;br /&gt;
** Amount of CLT ≦ 1&lt;br /&gt;
** Fleet contains no SS(V)&lt;br /&gt;
&lt;br /&gt;
|I/empty -&amp;gt; H,J/empty = * Active Branching&lt;br /&gt;
&lt;br /&gt;
|J/empty -&amp;gt; G,L = * Active Branching&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; A/empty = * Fail the LoS check&lt;br /&gt;
|C -&amp;gt; P = * Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|D -&amp;gt; B/empty = * Fail the LoS check&lt;br /&gt;
|D -&amp;gt; P = * Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; M/resource = * Do not meet the requirements to go to Q.&lt;br /&gt;
|K -&amp;gt; Q/resource = &lt;br /&gt;
* Meet all of the following requirements:&lt;br /&gt;
**Fast Fleet&lt;br /&gt;
** No CVL allowed&lt;br /&gt;
** No BBV allowed&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; N = * Do not meet the requirements to go to R.&lt;br /&gt;
|L -&amp;gt; R = &lt;br /&gt;
* Meet all of the following requirements:&lt;br /&gt;
** No CVL allowed&lt;br /&gt;
** No BBV allowed&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|N -&amp;gt; O/empty = * Do not meet the requiremenets to go to R.&lt;br /&gt;
|N -&amp;gt; R = &lt;br /&gt;
* Meet all of the following requirements:&lt;br /&gt;
** Amount of CVL + BBV ≦ 1&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
{{clear}}&lt;br /&gt;
'''Recommended Fleet:''' 1 BBV, 1CL, 1CVL, 2-3 DD, 0-1 DE &amp;lt;br&amp;gt;&lt;br /&gt;
'''Path:''' I -&amp;gt; J -&amp;gt; G -&amp;gt; D -&amp;gt; P &lt;br /&gt;
&lt;br /&gt;
A healthy balance of Surface Combat and ASW equipment is recommended. Although the boss is a Submarine, Nodes '''G''' and '''D''' along the way will have fleets consisting of DDs, CLs, CAs, and CLTs. You may want your BBV and CVL (and perhaps the CL) armed to deal with surface ships, while the rest of your ships carry ASW gear, preferably to the point that they can use Opening ASW.&lt;br /&gt;
&lt;br /&gt;
'''Dealing with the [[New Submarine Princess]]'''&lt;br /&gt;
&lt;br /&gt;
*The [[New Submarine Princess]] has a large amount of HP, but is vulnerable to ASW gear. Having a set of Sonars, Depth Charge Launchers and Depth Charges is recommended to maximize your damage output.&lt;br /&gt;
*The [[New Submarine Princess]] can come accompanied with a [[Light Carrier Nu-Class|Nu-class Light Carrier or Kai variant]] along with some DDs and other subs.&lt;br /&gt;
* A proper fleet should be able to take out the Princess with ASW during day battle, and finish off any surviving DDs and CVLs at night.&lt;br /&gt;
&lt;br /&gt;
'''Going to Node S for [[Sagiri]]'''&lt;br /&gt;
&lt;br /&gt;
*The new Ayanami-class destroyer [[Sagiri]] drops from Node S, but Node S is not available when you first enter the E-1 map.&lt;br /&gt;
*First, you must visit the resource Node M. You can do this with the same 1BBV + 1CVL + CLs/DDs/Escorts fleet you use to attack the boss. Just choose to go north instead of south from the starting node I.&lt;br /&gt;
*Visiting Node M will unlock Node Q, which you must then visit. Getting to Node Q requires an all-fast fleet with no BBVs or CVLs. CAVs are allowed.&lt;br /&gt;
*Visiting Node Q will unlock Nodes R and S. Node R can be reached with the same fleet you used to visit Node Q.&lt;br /&gt;
*Nodes R and S are populated by [[PT Imp Group]]s, who are good at dodging shelling attacks. A ship equipped with two small caliber guns and either a [[List of Anti-Air Guns by stats|Machine Gun]] or [[Skilled Lookouts]] will be able to hit the Imps reliably despite their evasion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = 深海東方侵入機動部隊&lt;br /&gt;
|C1_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = 111&lt;br /&gt;
|C2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_he-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C2_form = line_ahead diamond&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power = 222&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海東方警戒部隊 B群&lt;br /&gt;
|D1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D1_form = line_ahead double_line&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = ca_ri-class_flagship cl_he-class_flagship cl_ho-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D2_form = line_ahead&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海東方侵入潜水艦隊 I群&lt;br /&gt;
|E1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|E1_form = echelon line_abreast&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|E2_form = echelon&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海東方警戒部隊 A群&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_form = line_ahead double_line&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海東方警戒部隊 C群&lt;br /&gt;
|G1_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G1_form = line_ahead double_line&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海東方通商破壊部隊 B群&lt;br /&gt;
|H1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H1_form = line_ahead double_line&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H2_form = line_ahead&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海東方通商破壊部隊 A群&lt;br /&gt;
|K1_node_info = cl_ho-class_flagship dd_i-class_late_model_elite dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|K1_form = line_ahead double_line&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = cl_ho-class_flagship dd_i-class_late_model_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海東方通商破壊部隊 C群&lt;br /&gt;
|L1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|L1_form = line_ahead double_line&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海東方侵入潜水艦隊 II群&lt;br /&gt;
|N1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|N1_form = echelon line_abreast&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_flagship&lt;br /&gt;
|N2_form = echelon&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海東方侵入潜水艦隊 旗艦&lt;br /&gt;
|P1_node_info = new_submarine_princess_c ss_ka-class_elite ss_ka-class_elite cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|P1_form = diamond echelon&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = 97&lt;br /&gt;
|P2_node_info = new_submarine_princess_c ss_ka-class_flagship ss_ka-class_flagship cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|P2_form = diamond&lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|R_label = 深海南方配備魚雷艇部隊 II群&lt;br /&gt;
|R1_node_info = pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|R1_form = echelon line_abreast&lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = 深海南方配備魚雷艇部隊 I群&lt;br /&gt;
|S1_node_info = dd_i-class_late_model_elite transport_wa-class_elite transport_wa-class_elite pt_imp pt_imp pt_imp&lt;br /&gt;
|S1_form = line_ahead&lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info = dd_i-class_late_model_elite transport_wa-class_elite pt_imp pt_imp pt_imp&lt;br /&gt;
|S2_form = double_line&lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = dd_i-class_late_model_elite pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form = P2&lt;br /&gt;
|boss_node = P&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = 深海東方侵入機動部隊&lt;br /&gt;
|C1_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = 23&lt;br /&gt;
|C2_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C2_form = line_ahead diamond&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海東方警戒部隊 B群&lt;br /&gt;
|D1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead double_line&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = ca_ri-class_flagship cl_he-class_flagship cl_ho-class_flagship cl_ho-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|D2_form = line_ahead&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海東方侵入潜水艦隊 I群&lt;br /&gt;
|E1_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E1_form = echelon line_abreast&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E2_form = echelon&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海東方警戒部隊 A群&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|F1_form = line_ahead double_line&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海東方警戒部隊 C群&lt;br /&gt;
|G1_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|G1_form = line_ahead double_line&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海東方通商破壊部隊 B群&lt;br /&gt;
|H1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H1_form = line_ahead double_line&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H2_form = line_ahead&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海東方通商破壊部隊 A群&lt;br /&gt;
|K1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|K1_form = line_ahead double_line&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海東方通商破壊部隊 C群&lt;br /&gt;
|L1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|L1_form = line_ahead double_line&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海東方侵入潜水艦隊 II群&lt;br /&gt;
|N1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|N1_form = echelon line_abreast&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|N2_form = echelon&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海東方侵入潜水艦隊 旗艦&lt;br /&gt;
|P1_node_info = new_submarine_princess_a ss_ka-class_elite ss_ka-class_elite cvl_nu-class_elite dd_i-class dd_i-class&lt;br /&gt;
|P1_form = diamond echelon&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = 24&lt;br /&gt;
|P2_node_info = new_submarine_princess_b ss_ka-class_elite ss_ka-class_elite cvl_nu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|P2_form = diamond&lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|R_label = 深海南方配備魚雷艇部隊 II群&lt;br /&gt;
|R1_node_info = pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|R1_form = echelon&lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = 深海南方配備魚雷艇部隊 I群&lt;br /&gt;
|S1_node_info = dd_i-class_late_model transport_wa-class transport_wa-class pt_imp pt_imp pt_imp&lt;br /&gt;
|S1_form = echelon&lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info = dd_i-class_late_model pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|S2_form = echelon&lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form = P&lt;br /&gt;
|boss_node = P2&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = 深海東方侵入機動部隊&lt;br /&gt;
|C1_node_info = cvl_nu-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C1_form = echelon&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = 23&lt;br /&gt;
|C2_node_info = cvl_nu-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C2_form = line_ahead double_line&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海東方警戒部隊 B群&lt;br /&gt;
|D1_node_info = ca_ri-class_flagship cl_ho-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead double_line&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = ca_ri-class_flagship cl_he-class_flagship cl_ho-class_elite cl_ho-class_elite dd_i-class dd_i-class&lt;br /&gt;
|D2_form = line_ahead&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海東方侵入潜水艦隊 I群&lt;br /&gt;
|E1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E1_form = echelon line_abreast&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E2_form = echelon&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海東方警戒部隊 A群&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship cl_ho-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|F1_form = line_ahead double_line&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海東方警戒部隊 C群&lt;br /&gt;
|G1_node_info = cl_ho-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|G1_form = line_ahead double_line&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海東方通商破壊部隊 B群&lt;br /&gt;
|H1_node_info = cl_ho-class_elite dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H1_form = line_ahead double_line&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H2_form = line_ahead&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海東方通商破壊部隊 A群&lt;br /&gt;
|K1_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|K1_form = line_ahead double_line&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海東方通商破壊部隊 C群&lt;br /&gt;
|L1_node_info = cl_ho-class_elite dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|L1_form = line_ahead double_line&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海東方侵入潜水艦隊 II群&lt;br /&gt;
|N1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|N1_form = echelon line_abreast&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|N2_form = echelon&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海東方侵入潜水艦隊 旗艦&lt;br /&gt;
|P1_node_info = new_submarine_princess_a ss_ka-class cvl_nu-class dd_i-class dd_i-class&lt;br /&gt;
|P1_form = diamond&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = 8&lt;br /&gt;
|P2_node_info = new_submarine_princess_a ss_ka-class ss_ka-class dd_i-class dd_i-class&lt;br /&gt;
|P2_form = echelon&lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power =&lt;br /&gt;
|P3_node_info = new_submarine_princess_a ss_ka-class ss_ka-class cvl_nu-class dd_i-class dd_i-class&lt;br /&gt;
|P3_form = diamond&lt;br /&gt;
|P3_xp =&lt;br /&gt;
|P3_enemy_air_power = 8&lt;br /&gt;
|&lt;br /&gt;
|R_label = 深海南方配備魚雷艇部隊 II群&lt;br /&gt;
|R1_node_info = pt_imp pt_imp pt_imp&lt;br /&gt;
|R1_form = echelon line_abreast&lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = 深海南方配備魚雷艇部隊 I群&lt;br /&gt;
|S1_node_info = dd_i-class transport_wa-class transport_wa-class pt_imp pt_imp pt_imp&lt;br /&gt;
|S1_form = echelon&lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info = dd_i-class transport_wa-class pt_imp pt_imp pt_imp&lt;br /&gt;
|S2_form = echelon&lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = dd_i-class pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form = P3&lt;br /&gt;
|boss_node = P&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| C_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| C_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]]&lt;br /&gt;
| C_CA = [[Aoba]] [[Ashigara]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]]&lt;br /&gt;
| C_CVL = [[Houshou]]&lt;br /&gt;
| C_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| D_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]]&lt;br /&gt;
| D_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]]&lt;br /&gt;
| D_CA = [[Aoba]] [[Ashigara]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]]&lt;br /&gt;
| D_CVL = [[Houshou]]&lt;br /&gt;
| D_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| F_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]]&lt;br /&gt;
| F_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| G_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]]&lt;br /&gt;
| G_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| H_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]]&lt;br /&gt;
| H_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Yura]]&lt;br /&gt;
| K_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]]&lt;br /&gt;
| K_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]]&lt;br /&gt;
| K_CA = [[Aoba]] [[Ashigara]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Maya]] [[Nachi]]&lt;br /&gt;
| K_CVL = [[Houshou]]&lt;br /&gt;
| K_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| L_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]]&lt;br /&gt;
| L_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| L_CA = [[Haguro]]&lt;br /&gt;
| L_AV = [[Chiyoda]]&lt;br /&gt;
| P_DD = [[Akebono]] [[Ayanami]] [[Fubuki]] [[Fumizuki]] [[Hamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hamakaze&amp;lt;/span&amp;gt;''']] [[Hatsuyuki]] [[Hayashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayashimo&amp;lt;/span&amp;gt;''']] [[Isonami]] [[Kagerou]] [[Kikuzuki]] [[Kisaragi]] [[Kiyoshimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kiyoshimo&amp;lt;/span&amp;gt;''']] [[Kuroshio]] [[Mikazuki]] [[Miyuki]] [[Mochizuki]] [[Murakumo]] [[Murasame]] [[Mutsuki]] [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']] [[Nagatsuki]] [[Oboro]] [[Samidare]] [[Satsuki]] [[Sazanami]] [[Shigure]] [[Shikinami]] [[Shiranui]] [[Shiratsuyu]] [[Shirayuki]] [[Suzukaze]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']] [[Ushio]] [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']] [[Yuudachi]]&lt;br /&gt;
| P_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| P_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]] [[Takao]] [[Tone]]&lt;br /&gt;
| P_BB = [[Fusou]] [[Hyuuga]] [[Ise]] [[Yamashiro]]&lt;br /&gt;
| P_CVL = [[Hiyou]] [[Houshou]] [[Junyou]] [[Ryuujou]] [[Shouhou]]&lt;br /&gt;
| P_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| P_SS = [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']] [[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']] [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']] [[I-8|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-8&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| P_AUX = [[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']] [[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']] [[Taigei|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Taigei&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| R_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| R_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]]&lt;br /&gt;
| R_CA = [[Aoba]] [[Ashigara]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]]&lt;br /&gt;
| R_CVL = [[Houshou]]&lt;br /&gt;
| R_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| S_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Sagiri|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sagiri&amp;lt;/span&amp;gt;''']] [[Shikinami]] [[Shirayuki]] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| S_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]]&lt;br /&gt;
| S_CA = [[Aoba]] [[Ashigara]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]]&lt;br /&gt;
| S_CVL = [[Houshou]]&lt;br /&gt;
| S_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoE-2Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-2Banner.png]]&lt;br /&gt;
|map_image = [[File:Summer2017E-2Map.png|500px]]&lt;br /&gt;
|map_name = Beyond Ri Lanka&lt;br /&gt;
|map_japanese = リランカを越えて&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
&lt;br /&gt;
'''Boss:''' [[Heavy Cruiser Ne-Class|| Heavy Cruiser Ne-Class Flagship]]&lt;br /&gt;
* Hard ({{lang|ja|甲}}): 1440&lt;br /&gt;
* Medium ({{lang|ja|乙}}): 1440&lt;br /&gt;
* Easy ({{lang|ja|丙}}): 1400&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): [[Hatakaze]], 1x [[Type 2 Depth Charge]], 1x [[Spitfire Mk.I]], [[Repair Goddess]], 1x Mamiya&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): [[Hatakaze]], 1x [[Type 2 Depth Charge]], [[Repair Goddess]], 1x Mamiya&lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): [[Hatakaze]], 1x [[Type 95 Depth Charge]], 1x Mamiya&lt;br /&gt;
|branching=&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; A/empty = &lt;br /&gt;
* Meet all of the following requirements:&lt;br /&gt;
** Amount of DD + CL ≧ 2&lt;br /&gt;
** Fleet must contain DD&lt;br /&gt;
** Amount of (F)BB(V) ≦ 1 (Medium/Hard)&lt;br /&gt;
** No SS(V) allowed&lt;br /&gt;
** Amount of CV(L/B) ≦ 2&lt;br /&gt;
|0 -&amp;gt; B = &lt;br /&gt;
* Do not meet the requirements to go to either A or D.&lt;br /&gt;
|0 -&amp;gt; D = &lt;br /&gt;
* Meet all of the following requirements:&lt;br /&gt;
** Amount of DD + CL ≧ 2&lt;br /&gt;
** Fleet must contain DD&lt;br /&gt;
** Amount of CV(L/B) ≧ 3 '''OR''' Fleet contains SS(V)&lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; J = * Do not meet the requirements to go to P.&lt;br /&gt;
|F -&amp;gt; P = &lt;br /&gt;
* Meet all of the following requirements:&lt;br /&gt;
** Amount of DD + CL ≧ 4&lt;br /&gt;
** Fleet contains AV&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|G/empty -&amp;gt; H,I = * Active Branching&lt;br /&gt;
&lt;br /&gt;
|J -&amp;gt; L = * Pass the LoS check&lt;br /&gt;
|J -&amp;gt; M/empty = * Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K = * Do not meet the requirements to go to O, but pass the LoS check.&lt;br /&gt;
|L -&amp;gt; N/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; O = &lt;br /&gt;
* Meet all of the following requirements:&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
** Amount of CV(B) ≦ 1&lt;br /&gt;
** No Slow BB(V) allowed (Hard)&lt;br /&gt;
** No CA(V) allowed&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
&lt;br /&gt;
| Map = E2H DEI&lt;br /&gt;
&lt;br /&gt;
| Fleet = 3 CV(L), DD + CL/DD, XX&lt;br /&gt;
&lt;br /&gt;
| AS = 216&lt;br /&gt;
&lt;br /&gt;
| Notes = &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
&lt;br /&gt;
| Map = E2H ACFJL(K)O&lt;br /&gt;
&lt;br /&gt;
| Fleet = 2DD FBB CV + [CV CA] or [CVL / (CAV/CL)]&lt;br /&gt;
&lt;br /&gt;
| AS = 312&lt;br /&gt;
&lt;br /&gt;
| Notes = CVL/CAV/CL route bypasses one submarine node if shortcut is active.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Unlock Locking path to bypass Node K''' - 3 CV/CVL, 1 CL, 2DD &lt;br /&gt;
*Fleet will travel D -&amp;gt; E -&amp;gt; G -&amp;gt; I&lt;br /&gt;
*Node I features the [[Summer Harbor Princess]] along with a batch of DDs (Can also have [[Artillery Imp]]s as well) &lt;br /&gt;
*Score an '''A rank''' is needed to unlock the new path node that goes from L -&amp;gt; O&lt;br /&gt;
&lt;br /&gt;
'''Boss Killing Fleet''' - 1FBB, 2CV, 1 CA, 2DD&lt;br /&gt;
*A good strong fleet for doing decent damage and gaining air control along the path.&lt;br /&gt;
*However, will be forced to go to Node K which can be run your fuel down to a very low point making it hard to evade.&lt;br /&gt;
&lt;br /&gt;
1FBB, 1CV, 1CVL, 1CL, 2DD&lt;br /&gt;
* While not as strong as previous mentioned fleet, it can help you reach the Boss node via path from L -&amp;gt; O without engaging the Sub Node resulting in having more fuel which will mean having additional evasion.&lt;br /&gt;
* Using a pre-emptive launching CL like [[Yura| Yura Kai Ni]] or [[Abukuma|Abukuma Kai Ni]] may be recommended to help pick off waker enemy fleet.&lt;br /&gt;
&lt;br /&gt;
'''Dealing with the [[Heavy Cruiser Ne-Class|Ne-Class Flagship]]'''&lt;br /&gt;
&lt;br /&gt;
The [[Heavy Cruiser Ne-Class|Ne-Class Flagship]] will be in a combined fleet which will consist of mainly destroyers with 1 CL and 1 CVL depending on the difficulty. &lt;br /&gt;
&lt;br /&gt;
As noticeable from the beginning, the Ne-class Heavy Cruiser Flagship has a very large amount of HP and is also very strong in combat and has the ability to launch Abyssal Falcon Planes at you from the start of battle (Think of it as like a CAV of sorts)&lt;br /&gt;
&lt;br /&gt;
However due to the fact the enemy fleet consist of mainly DDs, it should be possible to take out most of the ships without worry. However, in the final kill, one should prepare for a possible encounter with the [[Old Destroyer Princess]] being in place in the start of battle and may have the ability to launch a per-emptive torpedo strike at the start of battle. Most other fleets should remain the same and if you are able to deliver a strong amount of damage to the Ne-class Heavy Cruiser Flagship, it should go down without issue. &lt;br /&gt;
&lt;br /&gt;
Bring Support Fleets for the Boss node and In-route if there are any difficulties along the way. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|B_label = 深海東方前方展開潜水艦隊 III群&lt;br /&gt;
|B1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B1_form = echelon line_abreast&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_flagship&lt;br /&gt;
|B2_form = echelon&lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海東方前方展開潜水艦隊 II群&lt;br /&gt;
|C1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|C1_form = echelon line_abreast&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power =&lt;br /&gt;
|C2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_flagship&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = 海峡前進配備 深海魚雷艇襲撃隊&lt;br /&gt;
|D1_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D1_form = echelon&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|D3_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D3_form = echelon&lt;br /&gt;
|D3_xp =&lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = リランカ基地防衛部隊&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = line_ahead double_line&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海東方重巡戦隊&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_form = line_ahead double_line&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship_kai ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;リランカ港湾基地&lt;br /&gt;
|H1_node_info = summer_harbor_princess artillery_imp artillery_imp artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H1_form = double_line&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 96&lt;br /&gt;
|H2_node_info = summer_harbor_princess airfield_princess artillery_imp artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H2_form = double_line&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = 144&lt;br /&gt;
|H3_node_info = summer_harbor_princess airfield_princess artillery_imp artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H3_form = double_line&lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = 164&lt;br /&gt;
|&lt;br /&gt;
|I_label = リランカ港湾基地&lt;br /&gt;
|I1_node_info = summer_harbor_princess artillery_imp artillery_imp dd_i-class_late_model transport_wa-class transport_wa-class&lt;br /&gt;
|I1_form = double_line&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|I1_enemy_air_power = 96&lt;br /&gt;
|I2_node_info = summer_harbor_princess artillery_imp artillery_imp artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|I2_form = double_line&lt;br /&gt;
|I2_xp =&lt;br /&gt;
|I2_enemy_air_power = 96&lt;br /&gt;
|I3_node_info = summer_harbor_princess airfield_princess artillery_imp artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|I3_form = double_line&lt;br /&gt;
|I3_xp =&lt;br /&gt;
|I3_enemy_air_power = 144&lt;br /&gt;
|&lt;br /&gt;
|J_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方緊急展開 前衛機動部隊&lt;br /&gt;
|J1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power = 134&lt;br /&gt;
|J2_node_info = cvl_nu-class_flagship cvl_nu-class_elite ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J2_form = double_line diamond&lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power = 208&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海東方前方展開潜水艦隊 I群&lt;br /&gt;
|K1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|K1_form = echelon line_abreast&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|K2_form = echelon&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海東方緊急展開 前衛機動部隊&lt;br /&gt;
|L1_node_info = cvl_nu-class_elite cvl_nu-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = 120&lt;br /&gt;
|L2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L2_form = double_line diamond&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power = 134&lt;br /&gt;
|&lt;br /&gt;
|O_label = '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方緊急展開 主力機動部隊&lt;br /&gt;
|O1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; ca_ne-class_flagship cvl_nu-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|O1_form = cruising_form_4&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = 153&lt;br /&gt;
|O2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; ca_ne-class_flagship cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; old_destroyer_princess dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|O2_form = cruising_form_4&lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power = 153&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海東方雷巡戦隊&lt;br /&gt;
|P1_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|P1_form = line_ahead&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power =&lt;br /&gt;
|P2_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|P2_form = line_ahead&lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = 深海精鋭駆逐隊&lt;br /&gt;
|Q1_node_info = dd_na-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class&lt;br /&gt;
|Q1_form = line_ahead&lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power = ?&lt;br /&gt;
|Q2_node_info = dd_na-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|Q2_form = line_ahead&lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|final_form = O2&lt;br /&gt;
|boss_node = O&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|B_label = 深海東方前方展開潜水艦隊 III群&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = echelon line_abreast&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B2_form = echelon&lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海東方前方展開潜水艦隊 II群&lt;br /&gt;
|C1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|C1_form = echelon line_abreast&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power =&lt;br /&gt;
|C2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = 海峡前進配備 深海魚雷艇襲撃隊&lt;br /&gt;
|D1_node_info = pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D1_form = echelon&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|D3_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D3_form = echelon&lt;br /&gt;
|D3_xp =&lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = リランカ基地防衛部隊&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|E2_form = line_ahead double_line&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海東方重巡戦隊&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|F1_form = line_ahead double_line&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;リランカ港湾基地&lt;br /&gt;
|H1_node_info = summer_harbor_princess artillery_imp artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H1_form = double_line&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 75&lt;br /&gt;
|H2_node_info = summer_harbor_princess airfield_princess artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H2_form = double_line&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = 109&lt;br /&gt;
|H3_node_info = summer_harbor_princess airfield_princess artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H3_form = double_line&lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = 123&lt;br /&gt;
|&lt;br /&gt;
|I_label = リランカ港湾基地&lt;br /&gt;
|I1_node_info = summer_harbor_princess dd_i-class_late_model transport_wa-class transport_wa-class&lt;br /&gt;
|I1_form = double_line&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|I1_enemy_air_power = 75&lt;br /&gt;
|I2_node_info = summer_harbor_princess dd_i-class_late_model dd_i-class_late_model transport_wa-class transport_wa-class&lt;br /&gt;
|I2_form = double_line&lt;br /&gt;
|I2_xp =&lt;br /&gt;
|I2_enemy_air_power = 75&lt;br /&gt;
|I3_node_info = summer_harbor_princess artillery_imp dd_i-class_late_model transport_wa-class transport_wa-class&lt;br /&gt;
|I3_form = double_line&lt;br /&gt;
|I3_xp =&lt;br /&gt;
|I3_enemy_air_power = 75&lt;br /&gt;
|&lt;br /&gt;
|J_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方緊急展開 前衛機動部隊&lt;br /&gt;
|J1_node_info = cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power = 23&lt;br /&gt;
|J2_node_info = cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|J2_form = double_line diamond&lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海東方前方展開潜水艦隊 I群&lt;br /&gt;
|K1_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|K1_form = echelon line_abreast&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|K2_form = echelon&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海東方緊急展開 前衛機動部隊&lt;br /&gt;
|L1_node_info = cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = 23&lt;br /&gt;
|L2_node_info = cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|L2_form = double_line diamond&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|O_label = '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方緊急展開 主力機動部隊&lt;br /&gt;
|O1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; ca_ne-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|O1_form = cruising_form_4&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = 139&lt;br /&gt;
|O2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; ca_ne-class_flagship cvl_nu-class_elite cl_he-class_flagship cl_tsu-class dd_i-class dd_i-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; old_destroyer_princess dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|O2_form = cruising_form_4&lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power = 139&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海東方雷巡戦隊&lt;br /&gt;
|P1_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|P1_form = line_ahead&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = 深海精鋭駆逐隊&lt;br /&gt;
|Q1_node_info = dd_na-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class&lt;br /&gt;
|Q1_form = line_ahead&lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|final_form = O2&lt;br /&gt;
|boss_node = O&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|B_label = 深海東方前方展開潜水艦隊 III群&lt;br /&gt;
|B1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = echelon line_abreast&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|B2_form = echelon&lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海東方前方展開潜水艦隊 II群&lt;br /&gt;
|C1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C1_form = echelon line_abreast&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power =&lt;br /&gt;
|C2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = 海峡前進配備 深海魚雷艇襲撃隊&lt;br /&gt;
|D1_node_info = pt_imp pt_imp pt_imp&lt;br /&gt;
|D1_form = echelon&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|D3_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D3_form = echelon&lt;br /&gt;
|D3_xp =&lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = リランカ基地防衛部隊&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead double_line&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|E2_form = line_ahead&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海東方重巡戦隊&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|F1_form = line_ahead double_line&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;リランカ港湾基地&lt;br /&gt;
|H1_node_info = summer_harbor_princess artillery_imp transport_wa-class transport_wa-class transport_wa-class&lt;br /&gt;
|H1_form = double_line&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 54&lt;br /&gt;
|H2_node_info = summer_harbor_princess airfield_princess transport_wa-class transport_wa-class transport_wa-class&lt;br /&gt;
|H2_form = double_line&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = 88&lt;br /&gt;
|H3_node_info = summer_harbor_princess airfield_princess artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H3_form = double_line&lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = 88&lt;br /&gt;
|&lt;br /&gt;
|I_label = リランカ港湾基地&lt;br /&gt;
|I1_node_info = summer_harbor_princess dd_i-class transport_wa-class transport_wa-class&lt;br /&gt;
|I1_form = double_line&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|I1_enemy_air_power = 54&lt;br /&gt;
|I2_node_info = summer_harbor_princess dd_i-class_late_model transport_wa-class transport_wa-class transport_wa-class&lt;br /&gt;
|I2_form = double_line&lt;br /&gt;
|I2_xp =&lt;br /&gt;
|I2_enemy_air_power = 54&lt;br /&gt;
|I3_node_info = summer_harbor_princess dd_i-class_late_model dd_i-class_late_model transport_wa-class transport_wa-class&lt;br /&gt;
|I3_form = double_line&lt;br /&gt;
|I3_xp =&lt;br /&gt;
|I3_enemy_air_power = 54&lt;br /&gt;
|&lt;br /&gt;
|J_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方緊急展開 前衛機動部隊&lt;br /&gt;
|J1_node_info = cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power = 23&lt;br /&gt;
|J2_node_info = cvl_nu-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|J2_form = double_line diamond&lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power = 97&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海東方前方展開潜水艦隊 I群&lt;br /&gt;
|K1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|K1_form = echelon line_abreast&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|K2_form = echelon&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海東方緊急展開 前衛機動部隊&lt;br /&gt;
|L1_node_info = cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = 23&lt;br /&gt;
|L2_node_info = cvl_nu-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|L2_form = double_line diamond&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power = 97&lt;br /&gt;
|&lt;br /&gt;
|O_label = '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方緊急展開 主力機動部隊&lt;br /&gt;
|O1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; ca_ne-class_flagship cvl_nu-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_i-class dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|O1_form = cruising_form_4&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = 66&lt;br /&gt;
|O2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; ca_ne-class_flagship cl_he-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class dd_i-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|O2_form = cruising_form_4&lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power = 66&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海東方雷巡戦隊&lt;br /&gt;
|P1_node_info = cl_ho-class_flagship clt_chi-class_elite clt_chi-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|P1_form = line_ahead double_line&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power =&lt;br /&gt;
|P2_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|P2_form = line_ahead&lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = 深海精鋭駆逐隊&lt;br /&gt;
|Q1_node_info = dd_na-class dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|Q1_form = line_ahead&lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power = ?&lt;br /&gt;
|Q2_node_info = dd_na-class dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|Q2_form = line_ahead&lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = ?&lt;br /&gt;
|Q3_node_info = dd_na-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|Q3_form = line_ahead&lt;br /&gt;
|Q3_xp =&lt;br /&gt;
|Q3_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|final_form = O2&lt;br /&gt;
|boss_node = O&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| E_DD = [[Akatsuki]] [[Akebono]] [[Ayanami]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Oboro]] [[Sazanami]] [[Shikinami]] [[Ushio]]&lt;br /&gt;
| E_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]]&lt;br /&gt;
| E_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Maya]] [[Mogami]] [[Nachi]] [[Takao]] [[Tone]]&lt;br /&gt;
| E_CVL = [[Houshou]]&lt;br /&gt;
| E_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| F_DD = [[Akatsuki]] [[Akebono]] [[Ayanami]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Oboro]] [[Sazanami]] [[Shikinami]] [[Ushio]]&lt;br /&gt;
| F_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]]&lt;br /&gt;
| F_CA = [[Aoba]] [[Ashigara]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Maya]] [[Nachi]]&lt;br /&gt;
| F_CVL = [[Houshou]]&lt;br /&gt;
| F_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| I_DD = [[Akatsuki]] [[Akebono]] [[Ayanami]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']] [[Oboro]] [[Sagiri|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sagiri&amp;lt;/span&amp;gt;''']] [[Sazanami]] [[Shikinami]] [[Ushio]]&lt;br /&gt;
| I_CL = [[Isuzu]] [[Jintsuu]] [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]]&lt;br /&gt;
| I_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]] [[Takao]] [[Tone]]&lt;br /&gt;
| I_CVL = [[Houshou]]&lt;br /&gt;
| I_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| L_DD = [[Akatsuki]] [[Akebono]] [[Ayanami]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']] [[Oboro]] [[Sagiri|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sagiri&amp;lt;/span&amp;gt;''']] [[Sazanami]] [[Shikinami]] [[Ushio]]&lt;br /&gt;
| L_CL = [[Isuzu]] [[Jintsuu]] [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]]&lt;br /&gt;
| L_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mikuma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mikuma&amp;lt;/span&amp;gt;''']] [[Mogami]] [[Myoukou]] [[Nachi]] [[Takao]] [[Tone]]&lt;br /&gt;
| L_CVL = [[Houshou]]&lt;br /&gt;
| L_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| O_DE = [[Etorofu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Etorofu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| O_DD = [[Ayanami]] [[Harukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harukaze&amp;lt;/span&amp;gt;''']] [[Hatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hatsukaze&amp;lt;/span&amp;gt;''']] [[Oyashio|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Oyashio&amp;lt;/span&amp;gt;''']] [[Shikinami]] [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| O_CL = [[Agano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Agano&amp;lt;/span&amp;gt;''']] [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| O_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]] [[Takao]] [[Tone]]&lt;br /&gt;
| O_BB = [[Haruna]] [[Hiei]] [[Kirishima]] [[Kongou]] [[Fusou]] [[Hyuuga]] [[Ise]] [[Yamashiro]]&lt;br /&gt;
| O_CV = [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']] [[Kaga]] [[Souryuu]]&lt;br /&gt;
| O_CVL = [[Hiyou]] [[Houshou]] [[Junyou]] [[Ryuujou]] [[Shouhou]]&lt;br /&gt;
| O_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| O_SS = [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| P_DD = [[Akatsuki]] [[Ayanami]] [[Ikazuchi]]&lt;br /&gt;
| P_CL = [[Isuzu]]&lt;br /&gt;
| P_CA = [[Ashigara]] [[Chikuma]]&lt;br /&gt;
| P_AV = [[Chiyoda]]&lt;br /&gt;
| Q_DD = [[Akatsuki]] [[Akebono]] [[Shikinami]] [[Ushio]]&lt;br /&gt;
| Q_CL = [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']] [[Tama]]&lt;br /&gt;
| Q_CA = [[Haguro]] [[Kako]] [[Myoukou]] [[Tone]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoE-3Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-3Banner.png]]&lt;br /&gt;
|map_image =[[File:Summer2017E-3Map.png|500px]]&lt;br /&gt;
|map_name = Towards the Stevia Sea&lt;br /&gt;
|map_japanese = ステビア海の先へ&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss: [[Battleship Ru-Class| Battleship Ru-Class Flagship Kai]] (TP Phase)&lt;br /&gt;
*Boss: [[Heavy Cruiser Summer Princess]]  (Boss Phase)&lt;br /&gt;
'''TP Gauge:'''&lt;br /&gt;
*Hard ({{lang|ja|甲}}): 480&lt;br /&gt;
*Medium ({{lang|ja|乙}}): 380&lt;br /&gt;
*Easy ({{lang|ja|丙}}): 350&lt;br /&gt;
&lt;br /&gt;
'''Boss Phase:''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): 1960&lt;br /&gt;
* Medium ({{lang|ja|乙}}): 1700&lt;br /&gt;
* Easy ({{lang|ja|丙}}): 1440&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): 1x [[Skua]], 1x [[Swordfish Mk. II (Skilled)]], 1x Reinforcement Expansion, 3x [[Maritime Resupply]], 1x New Model Aviation Weapon Material&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): 1x [[Skua]], 1x [[Swordfish]], 1x Reinforcement Expansion, 2x [[Maritime Resupply]]&lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): 1x [[Skua]], 1x [[Swordfish]], 1x [[Maritime Resupply]]&lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules&lt;br /&gt;
|order = 0, E, F, I, H, M ,N&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; A/empty = &lt;br /&gt;
* Transport Escort Fleet&lt;br /&gt;
* Meet one of the following requirements during the HP Phase:&lt;br /&gt;
** Fleet contains a Kongou-class + Fast Fleet + amount of DD ≦ 2 in Escort&lt;br /&gt;
** Fleet contains Hiryuu and Souryuu&lt;br /&gt;
|0 -&amp;gt; B = &lt;br /&gt;
* Do not meet the requirements to go to A.&lt;br /&gt;
* Meeting any of the following requirements forces you to B no matter what:&lt;br /&gt;
** Surface Task Force/Carrier Task Force during TP Phase&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≧ 4&lt;br /&gt;
** Amount of (F)BB(V) ≧ 3&lt;br /&gt;
** Amount of CV(B) ≧ 3&lt;br /&gt;
** Amount of CA(V) ≧ 5&lt;br /&gt;
** Amount of CLT ≧ 2&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; F, H = * Active branching&lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G = * Slow Fleet&lt;br /&gt;
|F -&amp;gt; I = &lt;br /&gt;
* Fast Fleet&lt;br /&gt;
* Transport Escort Fleet (speed irrelevant)&lt;br /&gt;
&lt;br /&gt;
|I -&amp;gt; J = &lt;br /&gt;
* Do not meet the requirements to go to K.&lt;br /&gt;
|I -&amp;gt; K/resource = &lt;br /&gt;
* Meet all of the following requirements:&lt;br /&gt;
** No slow BB(V) allowed&lt;br /&gt;
** Amount of FBB + CV(L/B) ≦ 2&lt;br /&gt;
** Fleet passed through node F '''OR''' Transport Escort Fleet + Fast Fleet.&lt;br /&gt;
&lt;br /&gt;
|H -&amp;gt; I = * Transport Escort Fleet&lt;br /&gt;
|H -&amp;gt; M, N = * Random?&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = &lt;br /&gt;
* Fail the LoS check&lt;br /&gt;
* Random routing if the amount of(F)BB(V) + CV(L/B) ≧ 4&lt;br /&gt;
** Any extra (F)BB(V) or CV(L/B) will increase the chance that you will offroute to N.&lt;br /&gt;
|M -&amp;gt; O/empty = * Fail the LoS check&lt;br /&gt;
|M -&amp;gt; Q = * Pass the LoS check and do not meet the requirements to go to N.&lt;br /&gt;
&lt;br /&gt;
|N -&amp;gt; P/empty = * Fail the LoS check&lt;br /&gt;
|N -&amp;gt; Q = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
&lt;br /&gt;
| Map = E3H CDFIK&lt;br /&gt;
&lt;br /&gt;
| Fleet = Fast Transport Fleet&lt;br /&gt;
&lt;br /&gt;
| AS = 333&lt;br /&gt;
&lt;br /&gt;
| Notes = Boss node has 0 FP; Slow transport fleets have the same FP requirement but go through additional nodes&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Transport Phase'''&lt;br /&gt;
&lt;br /&gt;
The advice below is written for Hard difficulty. Adjust your expectations accordingly.&lt;br /&gt;
&lt;br /&gt;
Fleet(s) will travel A -&amp;gt; C -&amp;gt; D -&amp;gt; E -&amp;gt; H / F -&amp;gt; I -&amp;gt; K -&amp;gt; L.&lt;br /&gt;
&lt;br /&gt;
'''Transport Fleet:''' 1 LHA / Taiyou, 1 CAV, 4 DD; '''Escort Fleet:''' 1 CL 3 DD 2 CA&lt;br /&gt;
&lt;br /&gt;
*[[Taiyou]] or [[Akitsu Maru]] is recommended due to how difficult it is to obtain even just Air Parity in this map en route to the boss node (the boss node itself has 0 FP).&lt;br /&gt;
**While there is another Transport Phase in E6, that map also offers access to LBAS, and has no FP requirements other than at the boss node itself.&lt;br /&gt;
**However, plan your shiplocks carefully - the Transport Phase in E6 requires anti-installation equipment and ships for its boss node, as well as ships that are capable of equipping Daihatsu or other transport equipment (E6 has a total TP bar of '''2000''' on Hard). Take this into account when deciding which ships to sortie to E3.&lt;br /&gt;
*Using either of the above ships requires the use of an '''[[Improved Steam Turbine]]''' and a '''Boiler''' in order to increase their speed from Slow to Fast. Otherwise, the fleet will have to go through additional nodes on Hard. (Refer to the Branching Rules above for details.)&lt;br /&gt;
**This Slow speed penalty does '''not''' apply to easier difficulties.&lt;br /&gt;
**Taiyou has 4 slots from her Kai form onwards. This allows her to equip both pieces of equipment without requiring the use of a Reinforcement Expansion, while still contributing significantly to FP.&lt;br /&gt;
**Akitsu Maru Kai only has 3 slots, all of which are smaller than Taiyou's largest slots. Depending on how much FP you can squeeze out of your CAV, you may or may not want to use a Reinforcement Expansion to reduce the number of slots taken up by engine equipment.&lt;br /&gt;
**However, she does contribute as an LHA to depleting the TP bar, while Taiyou does not.&lt;br /&gt;
**Finally, while you should '''not''' expect your Main Transport Fleet to contribute much during combat (if at all), note that Akitsu Maru is still capable of attacking even with only fighters equipped, while Taiyou is not.&lt;br /&gt;
&lt;br /&gt;
Alternatively, 2 CAVs may be used instead.&lt;br /&gt;
&lt;br /&gt;
(i.e. '''Transport Fleet:''' 2 CAV, 4 DD; '''Escort Fleet:''' 1 CL 3 DD 2 CA)&lt;br /&gt;
&lt;br /&gt;
*However, depending on how many Seaplane Fighters you have (as well as how high/low their Fighter Power is), you may find it more difficult to obtain Air Parity.&lt;br /&gt;
**Use of Seaplane Bombers to contribute to FP should be '''avoided''', as they are highly likely to get wiped along the way due to the small slot sizes on most CAVs.&lt;br /&gt;
*Nevertheless, CAVs are relatively more resilient than the above ships, and have better firepower (assuming they hit anything).&lt;br /&gt;
&lt;br /&gt;
Finally, BBVs may be used instead of Akitsu Maru / Taiyou / CAVs (if you ''really'' have no other options, for whatever reasons). Again, however, engine equipment will be necessary to increase their speed to Fast if they are Slow. Otherwise, the fleet will still have to go through additional nodes on Hard.&lt;br /&gt;
&lt;br /&gt;
*Once again, the speed penalty does '''not''' apply to easier difficulties.&lt;br /&gt;
&lt;br /&gt;
AACI is recommended. Depending on how many Akizuki-class DDs you have, you may wish to conserve them for later maps; if this is the case, a generic DD AACI set-up should suffice. If unsure, wait for more information to be released before committing to a decision.&lt;br /&gt;
&lt;br /&gt;
Both support expeditions are also recommended.&lt;br /&gt;
&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
&lt;br /&gt;
| Map = E3H CDH(NM)Q&lt;br /&gt;
| Fleet = CTF/STF&lt;br /&gt;
&lt;br /&gt;
| AS = 333&lt;br /&gt;
&lt;br /&gt;
| Notes = 198/396 for AS/AS+ at boss; Due to the high number of air nodes, a healthy buffer is recommended&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Boss Phase'''&lt;br /&gt;
&lt;br /&gt;
The advice below is written for Hard difficulty. Adjust your expectations accordingly.&lt;br /&gt;
&lt;br /&gt;
'''Carrier Task Force:&lt;br /&gt;
'''&lt;br /&gt;
'''Main Fleet:''' 1 Kongou-Class FBB, 2 CV (Hiryuu &amp;amp; Souryuu), 3 CA(V); '''Escort Fleet:''' 2 CA, 1 CL, 0-1 CLT, 2-3 DD.&lt;br /&gt;
&lt;br /&gt;
'''Main Fleet:''' 1 Kongou-Class FBB, 2 CV (Hiryuu &amp;amp; Souryuu), 1CVL, 2 CA(V); '''Escort Fleet:''' 2 CA, 1 CL, 0-1 CLT, 2-3 DD.&lt;br /&gt;
&lt;br /&gt;
Fleet(s) will travel A -&amp;gt; C -&amp;gt; D -&amp;gt; E -&amp;gt; H -&amp;gt; M / N -&amp;gt; Q.&lt;br /&gt;
*As of this time, the routing from H -&amp;gt; M / N appears to be random. This page will be updated if and when a workaround is discovered.&lt;br /&gt;
**While Node M is tougher than Node N, it is still survivable, and the fleet will proceed to the boss node afterwards.&lt;br /&gt;
*CLTs suffer from a branching penalty in the second half of E-4, and are only really necessary in the second half of E-6 (E-7 has no shiplock). If you are having difficulty at the boss node - and have enough CLTs to spare - it may be useful to bring one along to this phase of the map.&lt;br /&gt;
*You may wish to bring CAVs instead of CAs in your Main Fleet in order to provide supplementary Fighter Power.&lt;br /&gt;
*Once again, AACI and both support expeditions are recommended.&lt;br /&gt;
&lt;br /&gt;
Surface Task Force:&lt;br /&gt;
&lt;br /&gt;
Pending Write-Up (assuming this is viable).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|B_label = 深海東方潜水艦隊 哨戒B群&lt;br /&gt;
|B1_node_info = ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B1_form = echelon line_abreast&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = ss_yo-class_elite ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B2_form = echelon&lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海ステビア海機動部隊 C群&lt;br /&gt;
|C1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = 134&lt;br /&gt;
|C2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C2_form = diamond&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power = 222&lt;br /&gt;
|C3_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C3_form = double_line&lt;br /&gt;
|C3_xp =&lt;br /&gt;
|C3_enemy_air_power = 222&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海ステビア海機動部隊 C群&lt;br /&gt;
|D1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D1_form = diamond&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power = 134&lt;br /&gt;
|D2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D2_form = diamond&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power = 222&lt;br /&gt;
|D3_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D3_form = double_line&lt;br /&gt;
|D3_xp =&lt;br /&gt;
|D3_enemy_air_power = 222&lt;br /&gt;
|&lt;br /&gt;
|F_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海ステビア海機動部隊 B群&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship_2 cvl_nu-class_elite cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power = 200&lt;br /&gt;
|F2_node_info = cv_wo-class_flagship_2 cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F2_form = double_line diamond&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power = 214&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海ステビア海輸送船団&lt;br /&gt;
|G1_node_info = transport_wa-class_flagship transport_wa-class_flagship dd_na-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G1_form = diamond&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = cvl_nu-class_flagship transport_wa-class_flagship transport_wa-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G2_form = double_line diamond&lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|H_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海ステビア海機動部隊 A群&lt;br /&gt;
|H1_node_info = cv_wo-class_flagship_2 cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 126&lt;br /&gt;
|H2_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_he-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H2_form = double_line diamond&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = 206&lt;br /&gt;
|&lt;br /&gt;
|I_label = 深海ステビア海機動部隊 B群&lt;br /&gt;
|I1_node_info = cv_wo-class_flagship_2 cvl_nu-class_elite cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|I1_form = diamond&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|I1_enemy_air_power = 200&lt;br /&gt;
|I2_node_info = cv_wo-class_flagship_2 cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|I2_form = double_line diamond&lt;br /&gt;
|I2_xp =&lt;br /&gt;
|I2_enemy_air_power = 214&lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海東方潜水艦隊 哨戒A群&lt;br /&gt;
|J1_node_info = ss_yo-class_flagship ss_yo-class_elite ss_yo-class_elite&lt;br /&gt;
|J1_form = echelon line_abreast&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = ss_yo-class_flagship ss_yo-class_elite ss_yo-class_elite ss_yo-class_elite&lt;br /&gt;
|J2_form = echelon&lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海紅海展開 火力打撃群&lt;br /&gt;
|L1_node_info = bb_ru-class_flagship_kai bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|L1_form = line_ahead double_line&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = bb_ru-class_flagship_kai bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_flagship dd_na-class_flagship dd_na-class_flagship&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|M_label = 深海ステビア海機動部隊 支援群&lt;br /&gt;
|M1_node_info = cv_wo-class_flagship_2 cvl_nu-class_flagship bb_ru-class_flagship ca_ne-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|M1_form = diamond&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|M1_enemy_air_power = 126&lt;br /&gt;
|M2_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 bb_ru-class_flagship ca_ne-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|M2_form = double_line diamond&lt;br /&gt;
|M2_xp =&lt;br /&gt;
|M2_enemy_air_power = 206&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海ステビア海機動部隊 A群&lt;br /&gt;
|N1_node_info = cv_wo-class_flagship_2 cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|N1_form = diamond&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = 126&lt;br /&gt;
|N2_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_he-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|N2_form = double_line diamond&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = 206&lt;br /&gt;
|&lt;br /&gt;
|Q_label = '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方方面艦隊 迎撃集団&lt;br /&gt;
|Q1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; summer_heavy_cruiser_princess cv_wo-class_flagship_kai bb_ru-class_flagship old_destroyer_princess dd_ha-class_late_model dd_ha-class_late_model &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|Q1_form = cruising_form_4&lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power = 132&lt;br /&gt;
|Q2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; summer_heavy_cruiser_princess cv_wo-class_flagship_kai bb_ta-class_flagship old_destroyer_princess dd_na-class_flagship dd_na-class_flagship &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_na-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|Q2_form = cruising_form_4&lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = 132&lt;br /&gt;
|&lt;br /&gt;
|final_form = L2 Q2&lt;br /&gt;
|boss_node = L Q&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|B_label = 深海東方潜水艦隊 哨戒B群&lt;br /&gt;
|B1_node_info = ss_yo-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = echelon line_abreast&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B2_form = echelon&lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海ステビア海機動部隊 C群&lt;br /&gt;
|C1_node_info = cvl_nu-class_elite cl_ho-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = 97&lt;br /&gt;
|C2_node_info = cvl_nu-class_flagship cl_ho-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|C2_form = double_line diamond&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海ステビア海機動部隊 C群&lt;br /&gt;
|D1_node_info = cvl_nu-class_elite cl_ho-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|D1_form = diamond&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power = 97&lt;br /&gt;
|D2_node_info = cvl_nu-class_flagship cl_ho-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|D2_form = double_line diamond&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|F_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海ステビア海機動部隊 B群&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship_2 cvl_nu-class_flagship cl_ho-class_flagship cl_tsu-class dd_ro-class dd_ro-class&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power = 123&lt;br /&gt;
|F2_node_info = cv_wo-class_flagship_2 cvl_nu-class_elite cl_ho-class_flagship cl_tsu-class dd_ro-class dd_ro-class&lt;br /&gt;
|F2_form = double_line diamond&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power = 197&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海ステビア海輸送船団&lt;br /&gt;
|G1_node_info = transport_wa-class_elite transport_wa-class_elite dd_na-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G1_form = diamond&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = cvl_nu-class_flagship transport_wa-class_elite transport_wa-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G2_form = double_line diamond&lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|H_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海ステビア海機動部隊 A群&lt;br /&gt;
|H1_node_info = cv_wo-class_flagship_2 cvl_nu-class_flagship cl_ho-class_flagship cl_tsu-class_elite dd_ro-class dd_ro-class&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 123&lt;br /&gt;
|H2_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_he-class_flagship cl_tsu-class_elite dd_ro-class dd_ro-class&lt;br /&gt;
|H2_form = double_line diamond&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = 200&lt;br /&gt;
|&lt;br /&gt;
|I_label = 深海ステビア海機動部隊 B群&lt;br /&gt;
|I1_node_info = cv_wo-class_flagship_2 cvl_nu-class_flagship cl_ho-class_flagship cl_tsu-class dd_ro-class dd_ro-class&lt;br /&gt;
|I1_form = diamond&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|I1_enemy_air_power = 123&lt;br /&gt;
|I2_node_info = cv_wo-class_flagship_2 cvl_nu-class_elite cl_ho-class_flagship cl_tsu-class dd_ro-class dd_ro-class&lt;br /&gt;
|I2_form = double_line diamond&lt;br /&gt;
|I2_xp =&lt;br /&gt;
|I2_enemy_air_power = 197&lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海東方潜水艦隊 哨戒A群&lt;br /&gt;
|J1_node_info = ss_yo-class_elite ss_yo-class ss_yo-class&lt;br /&gt;
|J1_form = echelon line_abreast&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = ss_yo-class_flagship ss_yo-class_elite ss_yo-class_elite&lt;br /&gt;
|J2_form = echelon&lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海紅海展開 火力打撃群&lt;br /&gt;
|L1_node_info = bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_elite bb_ru-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|L1_form = line_ahead double_line&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = bb_ru-class_flagship_kai bb_ru-class_flagship bb_ru-class_elite bb_ru-class_elite dd_na-class_elite dd_na-class_elite&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|M_label = 深海ステビア海機動部隊 支援群&lt;br /&gt;
|M1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship bb_ru-class_flagship ca_ne-class_elite dd_ro-class dd_ro-class&lt;br /&gt;
|M1_form = diamond&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|M1_enemy_air_power = 46&lt;br /&gt;
|M2_node_info = cv_wo-class_flagship_2 cvl_nu-class_flagship bb_ru-class_flagship ca_ne-class_elite dd_ro-class dd_ro-class&lt;br /&gt;
|M2_form = double_line diamond&lt;br /&gt;
|M2_xp =&lt;br /&gt;
|M2_enemy_air_power = 123&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海ステビア海機動部隊 A群&lt;br /&gt;
|N1_node_info = cv_wo-class_flagship_2 cvl_nu-class_flagship cl_ho-class_flagship cl_tsu-class_elite dd_ro-class dd_ro-class&lt;br /&gt;
|N1_form = diamond&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = 123&lt;br /&gt;
|N2_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_he-class_flagship cl_tsu-class_elite dd_ro-class dd_ro-class&lt;br /&gt;
|N2_form = double_line diamond&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = 200&lt;br /&gt;
|&lt;br /&gt;
|Q_label = '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方方面艦隊 迎撃集団&lt;br /&gt;
|Q1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; summer_heavy_cruiser_princess cv_wo-class_flagship_2 bb_ru-class_flagship old_destroyer_princess dd_ro-class_late_model dd_ro-class_late_model &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|Q1_form = cruising_form_4&lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power = 103&lt;br /&gt;
|Q2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; summer_heavy_cruiser_princess cv_wo-class_flagship_2 bb_ru-class_flagship old_destroyer_princess dd_na-class_elite dd_na-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_na-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|Q2_form = cruising_form_4&lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = 103&lt;br /&gt;
|&lt;br /&gt;
|final_form = L2 Q2&lt;br /&gt;
|boss_node = L Q&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|B_label = 深海東方潜水艦隊 哨戒B群&lt;br /&gt;
|B1_node_info = ss_yo-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = echelon line_abreast&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = ss_yo-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|B2_form = echelon&lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海ステビア海機動部隊 C群&lt;br /&gt;
|C1_node_info = cvl_nu-class_flagship cl_ho-class_flagship cl_tsu-class dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = 23&lt;br /&gt;
|C2_node_info = cvl_nu-class_elite cl_ho-class_flagship cl_tsu-class dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|C2_form = double_line diamond&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power = 97&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海ステビア海機動部隊 C群&lt;br /&gt;
|D1_node_info = cvl_nu-class_flagship cl_ho-class_flagship cl_tsu-class dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|D1_form = diamond&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power = 23&lt;br /&gt;
|D2_node_info = cvl_nu-class_elite cl_ho-class_flagship cl_tsu-class dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|D2_form = double_line diamond&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power = 97&lt;br /&gt;
|&lt;br /&gt;
|F_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海ステビア海機動部隊 B群&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship_2 cvl_nu-class_elite cl_ho-class_flagship dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power = 124&lt;br /&gt;
|F2_node_info = cv_wo-class_flagship_2 cvl_nu-class_flagship cl_ho-class_flagship dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|F2_form = double_line diamond&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power = 123&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海ステビア海輸送船団&lt;br /&gt;
|G1_node_info = transport_wa-class_elite dd_na-class cl_tsu-class dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|G1_form = diamond&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = cvl_nu-class_elite transport_wa-class_elite transport_wa-class_elite cl_tsu-class dd_ro-class dd_ro-class&lt;br /&gt;
|G2_form = double_line diamond&lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power = 97&lt;br /&gt;
|&lt;br /&gt;
|H_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海ステビア海機動部隊 A群&lt;br /&gt;
|H1_node_info = cv_wo-class_flagship_2 cvl_nu-class_elite cl_ho-class_flagship cl_tsu-class dd_ro-class dd_ro-class&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 124&lt;br /&gt;
|H2_node_info = cv_wo-class_flagship_2 cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_ro-class dd_ro-class&lt;br /&gt;
|H2_form = double_line diamond&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = 123&lt;br /&gt;
|&lt;br /&gt;
|I_label = 深海ステビア海機動部隊 B群&lt;br /&gt;
|I1_node_info = cv_wo-class_flagship_2 cvl_nu-class_elite cl_ho-class_flagship dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|I1_form = diamond&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|I1_enemy_air_power = 124&lt;br /&gt;
|I2_node_info = cv_wo-class_flagship_2 cvl_nu-class_flagship cl_ho-class_flagship dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|I2_form = double_line diamond&lt;br /&gt;
|I2_xp =&lt;br /&gt;
|I2_enemy_air_power = 123&lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海東方潜水艦隊 哨戒A群&lt;br /&gt;
|J1_node_info = ss_yo-class ss_yo-class ss_yo-class&lt;br /&gt;
|J1_form = echelon line_abreast&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = ss_yo-class_elite ss_yo-class ss_yo-class&lt;br /&gt;
|J2_form = echelon&lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海紅海展開 火力打撃群&lt;br /&gt;
|L1_node_info = bb_ru-class_flagship bb_ru-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|L1_form = line_ahead double_line&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = bb_ru-class_flagship bb_ru-class_flagship dd_na-class dd_na-class dd_ro-class dd_ro-class&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|M_label = 深海ステビア海機動部隊 支援群&lt;br /&gt;
|M1_node_info = cvl_nu-class_flagship cvl_nu-class_elite bb_ru-class_flagship ca_ne-class dd_ro-class dd_ro-class&lt;br /&gt;
|M1_form = diamond&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|M1_enemy_air_power = 47&lt;br /&gt;
|M2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship bb_ru-class_flagship ca_ne-class dd_ro-class dd_ro-class&lt;br /&gt;
|M2_form = double_line diamond&lt;br /&gt;
|M2_xp =&lt;br /&gt;
|M2_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海ステビア海機動部隊 A群&lt;br /&gt;
|N1_node_info = cv_wo-class_flagship_2 cvl_nu-class_elite cl_ho-class_flagship cl_tsu-class dd_ro-class dd_ro-class&lt;br /&gt;
|N1_form = diamond&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = 124&lt;br /&gt;
|N2_node_info = cv_wo-class_flagship_2 cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_ro-class dd_ro-class&lt;br /&gt;
|N2_form = double_line diamond&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = 123&lt;br /&gt;
|&lt;br /&gt;
|Q_label = '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方方面艦隊 迎撃集団&lt;br /&gt;
|Q1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; summer_heavy_cruiser_princess cv_wo-class_flagship bb_ru-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_tsu-class dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|Q1_form = cruising_form_4&lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power = 28&lt;br /&gt;
|Q2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; summer_heavy_cruiser_princess cv_wo-class_flagship bb_ta-class_elite dd_na-class dd_ro-class_late_model dd_ro-class_late_model &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_na-class cl_tsu-class dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|Q2_form = cruising_form_4&lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = 28&lt;br /&gt;
|&lt;br /&gt;
|final_form = L2 Q2&lt;br /&gt;
|boss_node = L Q&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| D_DD = [[Arare]] [[Arashio]] [[Asashio]] [[Ayanami]] [[Fubuki]] [[Hatsuharu]] [[Hatsushimo]] [[Hatsuyuki]] [[Isonami]] [[Kasumi]] [[Michishio]] [[Miyuki]] [[Murakumo]] [[Nenohi]] [[Ooshio]] [[Shikinami]] [[Shirayuki]] [[Wakaba]]&lt;br /&gt;
| D_CL = [[Isuzu]] [[Jintsuu]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Yura]]&lt;br /&gt;
| G_DD = [[Akigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akigumo&amp;lt;/span&amp;gt;''']] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']] [[Arare]] [[Arashio]] [[Asashio]] [[Ayanami]] [[Fubuki]] [[Fujinami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Fujinami&amp;lt;/span&amp;gt;''']] [[Hatsuharu]] [[Hatsushimo]] [[Hatsuyuki]] [[Isokaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Isokaze&amp;lt;/span&amp;gt;''']] [[Isonami]] [[Kasumi]] [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']] [[Michishio]] [[Miyuki]] [[Murakumo]] [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']] [[Nenohi]] [[Ooshio]] [[Shikinami]] [[Shirayuki]] [[Wakaba]] [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']] [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| G_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Noshiro|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Noshiro&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| G_CV = [[Kaga]] [[Souryuu]]&lt;br /&gt;
| G_CVL = [[Hiyou]] [[Houshou]] [[Junyou]] [[Ryuujou]] [[Shouhou]] [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| G_AUX = [[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| I_DD = [[Arare]] [[Arashio]] [[Asashio]] [[Ayanami]] [[Fubuki]] [[Hatsuharu]] [[Hatsushimo]] [[Hatsuyuki]] [[Isonami]] [[Kasumi]] [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']] [[Michishio]] [[Miyuki]] [[Murakumo]] [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']] [[Nenohi]] [[Ooshio]] [[Shikinami]] [[Shirayuki]] [[Wakaba]]&lt;br /&gt;
| I_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| I_CVL = [[Hiyou]] [[Houshou]] [[Junyou]] [[Ryuujou]] [[Shouhou]]&lt;br /&gt;
| L_DD = [[Akatsuki]] [[Akebono]] [[Akigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akigumo&amp;lt;/span&amp;gt;''']] [[Amagiri|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amagiri&amp;lt;/span&amp;gt;''']] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']] [[Arare]] [[Arashio]] [[Asashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asashimo&amp;lt;/span&amp;gt;''']] [[Asashio]] [[Ayanami]] [[Fujinami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Fujinami&amp;lt;/span&amp;gt;''']] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kagerou]] [[Kamikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kamikaze&amp;lt;/span&amp;gt;''']] [[Kasumi]] [[Kuroshio]] [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']] [[Michishio]] [[Oboro]] [[Ooshio]] [[Shiranui]] [[Shiratsuyu]] [[Suzukaze]] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Ushio]] [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| L_CL = [[Abukuma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Abukuma&amp;lt;/span&amp;gt;''']] [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Noshiro|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Noshiro&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| L_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mikuma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mikuma&amp;lt;/span&amp;gt;''']] [[Mogami]] [[Myoukou]] [[Nachi]] [[Takao]] [[Tone]]&lt;br /&gt;
| L_BB = [[Haruna]] [[Hiei]] [[Kirishima]] [[Kongou]] [[Fusou]] [[Hyuuga]] [[Ise]] [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']] [[Yamashiro]]&lt;br /&gt;
| L_CV = [[Akagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akagi&amp;lt;/span&amp;gt;''']] [[Amagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amagi&amp;lt;/span&amp;gt;''']] [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']] [[Kaga]] [[Shoukaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shoukaku&amp;lt;/span&amp;gt;''']] [[Souryuu]] [[Zuikaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuikaku&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| L_CVL = [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| L_SS = [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| L_AUX = [[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| M_DD = [[Akigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akigumo&amp;lt;/span&amp;gt;''']] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']] [[Arare]] [[Arashio]] [[Asashio]] [[Ayanami]] [[Fubuki]] [[Fujinami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Fujinami&amp;lt;/span&amp;gt;''']] [[Hatsuharu]] [[Hatsushimo]] [[Hatsuyuki]] [[Isonami]] [[Kasumi]] [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']] [[Michishio]] [[Miyuki]] [[Murakumo]] [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']] [[Nenohi]] [[Ooshio]] [[Shikinami]] [[Shirayuki]] [[Wakaba]] [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| M_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Noshiro|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Noshiro&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| M_CVL = [[Hiyou]] [[Houshou]] [[Junyou]] [[Ryuujou]] [[Shouhou]] [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| N_DD = [[Akigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akigumo&amp;lt;/span&amp;gt;''']] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']] [[Arare]] [[Arashio]] [[Asashio]] [[Ayanami]] [[Fubuki]] [[Fujinami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Fujinami&amp;lt;/span&amp;gt;''']] [[Hatsuharu]] [[Hatsushimo]] [[Hatsuyuki]] [[Isonami]] [[Kasumi]] [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']] [[Michishio]] [[Miyuki]] [[Murakumo]] [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']] [[Nenohi]] [[Ooshio]] [[Shikinami]] [[Shirayuki]] [[Wakaba]] [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| N_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Noshiro|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Noshiro&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| N_CVL = [[Hiyou]] [[Houshou]] [[Junyou]] [[Ryuujou]] [[Shouhou]] [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| Q_DD = [[Akatsuki]] [[Akigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akigumo&amp;lt;/span&amp;gt;''']] [[Amagiri|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amagiri&amp;lt;/span&amp;gt;''']] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']] [[Arashio]] [[Asashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asashimo&amp;lt;/span&amp;gt;''']] [[Asashio]] [[Fujinami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Fujinami&amp;lt;/span&amp;gt;''']] [[Kamikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kamikaze&amp;lt;/span&amp;gt;''']] [[Kasumi]] [[Kuroshio]] [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']] [[Michishio]] [[Ooshio]] [[Suzukaze]] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| Q_CL = [[Abukuma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Abukuma&amp;lt;/span&amp;gt;''']] [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Noshiro|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Noshiro&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| Q_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mikuma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mikuma&amp;lt;/span&amp;gt;''']] [[Mogami]] [[Myoukou]] [[Nachi]] [[Takao]] [[Tone]]&lt;br /&gt;
| Q_BB = [[Haruna]] [[Hiei]] [[Kirishima]] [[Kongou]] [[Fusou]] [[Hyuuga]] [[Ise]] [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']] [[Yamashiro]]&lt;br /&gt;
| Q_CV = [[Akagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akagi&amp;lt;/span&amp;gt;''']] [[Amagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amagi&amp;lt;/span&amp;gt;''']] [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']] [[Kaga]] [[Shoukaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shoukaku&amp;lt;/span&amp;gt;''']] [[Souryuu]] [[Zuikaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuikaku&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| Q_CVL = [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| Q_SS = [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| Q_AUX = [[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoE-4Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-4Banner.png]]&lt;br /&gt;
|map_image = [[File:Summer2017E-4Map.png|500px]]&lt;br /&gt;
|map_name = The Distant Suez&lt;br /&gt;
|map_japanese = 遥かなるスエズ&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss (Phase 1): Summer Aircraft Carrier Demon&lt;br /&gt;
*Boss (Phase 2): French Battleship Princess&lt;br /&gt;
&lt;br /&gt;
'''Boss (Phase 1):''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): 1190&lt;br /&gt;
* Medium ({{lang|ja|乙}}): 1120&lt;br /&gt;
* Easy ({{lang|ja|丙}}): 1060&lt;br /&gt;
&lt;br /&gt;
'''Boss (Phase 2):''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): 3650&lt;br /&gt;
* Medium ({{lang|ja|乙}}): 3650&lt;br /&gt;
* Easy ({{lang|ja|丙}}): 3550&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): [[Richelieu]], 1x [[Spitfire Mk.V]], 1x Skilled Pilot, 1x Medal, 5x Screws&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): [[Richelieu]], 1x [[Spitfire Mk.I]], 1x Medal, 4x Screws&lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): [[Richelieu]], 1x Medal&lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-4 Branching Rules&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; A = &lt;br /&gt;
* Meet all of the following requirements:&lt;br /&gt;
** Carrier Task Force&lt;br /&gt;
** Amount of (F)BB(V) + CV(L/B) ≦ 4&lt;br /&gt;
|0 -&amp;gt; D = &lt;br /&gt;
* Transport Escort Fleet&lt;br /&gt;
* Surface Task Force&lt;br /&gt;
* Do not meet the requirements to go to A.&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; C = * Pass the LoS check&lt;br /&gt;
|B -&amp;gt; E/empty = * Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|D -&amp;gt; A = &lt;br /&gt;
* Meeting one of the following requirements forces A no matter what:&lt;br /&gt;
** First Boss Phase&lt;br /&gt;
** Amount of (F)BB(V) ≧ 4 in Main Fleet&lt;br /&gt;
** Fleet contains (F)BB(V) + CV(B) '''AND''' Amount of (F)BB(V) + CV(L/B) ≧ 4 in Main Fleet&lt;br /&gt;
** Amount of (F)BB(V) ≧ 5&lt;br /&gt;
** Amount of CLT ≧ 2&lt;br /&gt;
|D -&amp;gt; G/empty = &lt;br /&gt;
* Second Boss Phase&lt;br /&gt;
* Map Cleared&lt;br /&gt;
&lt;br /&gt;
|G/empty -&amp;gt; F/empty = &lt;br /&gt;
* Do not meet the requirements to go to H.&lt;br /&gt;
|G/empty -&amp;gt; H/empty = &lt;br /&gt;
* Meet all of the following requirements:&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
** Combined Fleet contains no SS(V)&lt;br /&gt;
&lt;br /&gt;
|H/empty -&amp;gt; I = &lt;br /&gt;
* First Boss Phase&lt;br /&gt;
* Carrier Task Force&lt;br /&gt;
* Transport Escort Fleet&lt;br /&gt;
|H/empty -&amp;gt; J = * Do not meet the requirements to go to I.&lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; L = &lt;br /&gt;
* Do not meet the requirements to go to M&lt;br /&gt;
* Meeting one of the following requirements forces L no matter what:&lt;br /&gt;
** Amount of CLT ≧ 2&lt;br /&gt;
** Amount of (F)BB(V) + CV(L/B) ≧ 5 in Main Fleet&lt;br /&gt;
|K -&amp;gt; M = &lt;br /&gt;
* Amount of European ships in fleet ≧ 1/2/3 on Easy/Medium/Hard&lt;br /&gt;
* Meet all of the following requirements if you dont meet the historic requirement:&lt;br /&gt;
** No CLT allowed&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≦ 2&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
&lt;br /&gt;
| Map = E4H Summer 17 ABCGHI&lt;br /&gt;
&lt;br /&gt;
| Fleet = CTF&lt;br /&gt;
&lt;br /&gt;
| AS = 333&lt;br /&gt;
&lt;br /&gt;
| Notes = AS is 497 for final form&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
&lt;br /&gt;
| Map = E4H Summer 17 DGHJKLMN&lt;br /&gt;
| Fleet = STF&lt;br /&gt;
&lt;br /&gt;
| AS = 0&lt;br /&gt;
&lt;br /&gt;
| Notes = '''Air power requirements TBD'''. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Planning this even map will require you to make sure you plan your fleet out in advance since you'll be killing two enemy units on this map. So if possible, try to use as much of the fleet in the first fight for the second fight. Do note however that slow ships can work on this map so try to make use of them as you can.&lt;br /&gt;
&lt;br /&gt;
'''First Kill Phase'''&lt;br /&gt;
&lt;br /&gt;
'''Recommended Fleet:'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Carrier Task Force: 2 BB, 2 CA, 2CV/CVL + 1 CL, 2 CA, 3 DD''' &lt;br /&gt;
&lt;br /&gt;
Path: A -&amp;gt; B -&amp;gt; C -&amp;gt; G -&amp;gt; H -&amp;gt; I&lt;br /&gt;
&lt;br /&gt;
CTF is recommended as it'll help you avoid '''Node D''' (which has submarines) for this part of the operation. Most enemies along the route will consist of torpedo squadrons and a group of Nu-class light Carriers Kai which may be manageable, however the biggest issue will generally come at Node G where you'll face a Battleship Squadron which you may want a [[Land-Based Air Squadron]] for to help wipe out some of the units there. &lt;br /&gt;
&lt;br /&gt;
Boss node itself will features a [[Summer Aircraft Carrier Demon]] along with a combined fleet of various ships. Using the help of your [[Land-Based Air Squadron]] and Boss support Fleet is recommended to make short work of the Carrier Boss. &lt;br /&gt;
&lt;br /&gt;
'''[[LBAS]] Recommendations:'''&lt;br /&gt;
&lt;br /&gt;
1 Fighters/ Land Base Fighter + 3 Land Based Bombers / Torpedo Bombers&lt;br /&gt;
&lt;br /&gt;
The distance required to reach node C and I is very short (a distance of '''3'''), so you're welcome to load up your more powerful bombers in there if needed to whip out any enemy units. If you happen to have Land Based bombers, use them in thier place as they're more preferred. &lt;br /&gt;
&lt;br /&gt;
'''Dealing with the [[Summer Aircraft Carrier Demon]]'''&lt;br /&gt;
&lt;br /&gt;
As mentioned above, a  [[Land-Based Air Squadron]] and Boss support is recommended to take care of most of the enemy units in battle. In addition, while it may be possible to fight the [[Summer Aircraft Carrier Demon]]'s fleet using only your light Carries are part of your main fleet units, you may need to set up Standard Carriers for the final kill to help gain Air superiority over her.&lt;br /&gt;
&lt;br /&gt;
'''Second Kill Phase'''&lt;br /&gt;
&lt;br /&gt;
'''Recommended Fleet:'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Surface Task Force: 2 BB, 2 CA, 2CV/CVL + 1 CL, 2 CA, 2 DD, 1 CLT'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Recommended European Ships:''' 1 for Easy / 2 for Normal / 3 for Hard&lt;br /&gt;
&lt;br /&gt;
Path: D -&amp;gt; G -&amp;gt; H -&amp;gt; I -&amp;gt; J -&amp;gt; K -&amp;gt; M -&amp;gt; N&lt;br /&gt;
&lt;br /&gt;
In this part, your fleet will be traveling up the Suez Canal to battle against the '''[[French Battleship Princess]]''' along the way, expect to be dealing with [[PT Imp Group]]s (AA based guns recommended), and a mixture of strong surface ships with PT Imps. Upon passing these you'll face off against the [[French Battleship Princess]] who will be in a combined fleet featuring 1 Carrier, 2 Battleships, and a set of DDs, and light cruisers. &lt;br /&gt;
&lt;br /&gt;
'''[[LBAS]] Recommendations:'''&lt;br /&gt;
&lt;br /&gt;
1 Fighters/ Land Base Fighter + 3 Land Based Bombers / Torpedo Bombers&lt;br /&gt;
&lt;br /&gt;
Same set up as before, but distance requires to reach the boss node is '''6'''. So you may need some bombers that can travel up to that distance of have a set of land base bombers who can help damage the enemy units as well as a Type 52 fighter or / Hayabusa type plane to reach the necessary distance to the boss node. It's recommend to concentrate both attacks on Node N.&lt;br /&gt;
&lt;br /&gt;
'''Dealing with the [[French Battleship Princess]]'''&lt;br /&gt;
&lt;br /&gt;
The [[French Battleship Princess]] is extremely resistant to damage and may be hard to take down so a concentrated [[Land-Based Air Squadron]] attack and Boss support is '''highly recommended''' to help you fight against her an her fleet.&lt;br /&gt;
&lt;br /&gt;
In addition, it has been noted that she has a noted vulnerable weakness to certain foreign ships. Ships such as [[Prinz Eugen]], [[Warspite]], [[Aquila]] can be used to aid in triggering a possible damage modifier against the [[French Battleship Princess]]. Exact condition to triggering them are not fully known but it is most evident among [[Warspite]] in particular in Daytime battle damage. &lt;br /&gt;
&lt;br /&gt;
In addition, your fleet should also use several ships that are capable of torpedo cut-in set ups. As they will be needed to help take down the Princess. If you have any high luck DDs and CA, load them up with your best torpedoes and take your chance at trying to take down the boss.&lt;br /&gt;
&lt;br /&gt;
[[Prinz Eugen]] may also have and addition damages against the [[French Battleship Princess]] if her torpedo cut-in triggers.&lt;br /&gt;
&lt;br /&gt;
How the damage modifier is triggered among [[Warspite]] and [[Prinz Eugen]] varies between difficulties and requires additional investigation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 深海東方艦隊 残存巡洋艦戦隊&lt;br /&gt;
|A1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|A1_form = line_ahead&lt;br /&gt;
|A1_xp =&lt;br /&gt;
|A1_enemy_air_power =&lt;br /&gt;
|A2_node_info = ca_ri-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|A2_form = line_ahead double_line&lt;br /&gt;
|A2_xp =&lt;br /&gt;
|A2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|B_label = 東方紅海艦隊 ソマリア支隊&lt;br /&gt;
|B1_node_info = cvl_nu-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model transport_wa-class_flagship&lt;br /&gt;
|B1_form = diamond&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power = 111&lt;br /&gt;
|B2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model transport_wa-class_flagship&lt;br /&gt;
|B2_form = double_line diamond&lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power = 222&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海紅海艦隊 火力打撃群&lt;br /&gt;
|C1_node_info = bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C1_form = line_ahead double_line&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power =&lt;br /&gt;
|C2_node_info = bb_ta-class_flagship bb_ta-class_flagship bb_ru-class_flagship bb_ru-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C2_form = line_ahead&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海東方潜水艦隊 残存部隊&lt;br /&gt;
|D1_node_info = ss_yo-class_flagship ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|D1_form = echelon line_abreast&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = ss_yo-class_flagship ss_yo-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|I_label = 深海紅海艦隊 ソマリア機動部隊群&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|I1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_summer_demon cvl_nu-class_flagship bb_ru-class_flagship bb_ru-class_flagship ca_ne-class_elite ca_ne-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|I1_form = cruising_form_3&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|I1_enemy_air_power = 220&lt;br /&gt;
|I2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_summer_demon cvl_nu-class_flagship cvl_nu-class_flagship bb_ta-class_flagship ca_ne-class_elite ca_ne-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model  dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|I2_form = cruising_form_3&lt;br /&gt;
|I2_xp =&lt;br /&gt;
|I2_enemy_air_power = 331&lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海紅海配備 魚雷艇襲撃隊&lt;br /&gt;
|J1_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|J1_form = echelon&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|J2_form = echelon&lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|J3_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|J3_form = echelon&lt;br /&gt;
|J3_xp =&lt;br /&gt;
|J3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = 紅海方面 深海物資集積基地&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|K1_node_info = supply_depot_summer_princess airfield_princess airfield_princess transport_wa-class_flagship transport_wa-class_flagship transport_wa-class_flagship&lt;br /&gt;
|K1_form = diamond&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power = ?&lt;br /&gt;
|K2_node_info = supply_depot_summer_princess airfield_princess airfield_princess artillery_imp transport_wa-class_flagship transport_wa-class_flagship&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power = ?&lt;br /&gt;
|K3_node_info = supply_depot_summer_princess airfield_princess airfield_princess artillery_imp artillery_imp transport_wa-class_flagship&lt;br /&gt;
|K3_form = diamond&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|L_label = 紅海方面 深海物資集積基地&lt;br /&gt;
|L1_node_info = supply_depot_summer_princess pt_imp pt_imp transport_wa-class_flagship transport_wa-class_flagship transport_wa-class_flagship&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = ?&lt;br /&gt;
|L2_node_info = supply_depot_summer_princess artillery_imp pt_imp pt_imp transport_wa-class_flagship transport_wa-class_flagship&lt;br /&gt;
|L2_form = diamond&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power = ?&lt;br /&gt;
|L3_node_info = supply_depot_summer_princess artillery_imp artillery_imp pt_imp pt_imp transport_wa-class_flagship&lt;br /&gt;
|L3_form = diamond&lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|M_label = 深海スエズ防衛 迎撃ライン&lt;br /&gt;
|M1_node_info = ca_ri-class_flagship_kai bb_ru-class_flagship bb_ru-class_flagship cl_tsu-class_elite pt_imp pt_imp&lt;br /&gt;
|M1_form = line_ahead&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|M1_enemy_air_power =&lt;br /&gt;
|M2_node_info = ca_ri-class_flagship_kai bb_ru-class_flagship bb_ru-class_flagship ca_ne-class_elite pt_imp pt_imp&lt;br /&gt;
|M2_form = line_ahead&lt;br /&gt;
|M2_xp =&lt;br /&gt;
|M2_enemy_air_power =&lt;br /&gt;
|M3_node_info = ca_ri-class_flagship_kai bb_ru-class_flagship bb_ru-class_flagship ca_ne-class_elite pt_imp pt_imp&lt;br /&gt;
|M3_form = line_ahead&lt;br /&gt;
|M3_xp =&lt;br /&gt;
|M3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海スエズ防衛 最終ライン&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|N1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; french_battleship_hime bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_flagship dd_na-class_flagship dd_na-class_flagship &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_na-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|N1_form = cruising_form_4&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = ?&lt;br /&gt;
|N2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; french_battleship_hime_damaged bb_ta-class_flagship bb_ta-class_flagship cv_wo-class_flagship_kai dd_na-class_flagship dd_na-class_flagship &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_na-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|N2_form = cruising_form_4&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|final_form = I2 N2&lt;br /&gt;
|boss_node = I N&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 深海東方艦隊 残存巡洋艦戦隊&lt;br /&gt;
|A1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|A1_form = line_ahead&lt;br /&gt;
|A1_xp =&lt;br /&gt;
|A1_enemy_air_power =&lt;br /&gt;
|A2_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|A2_form = line_ahead double_line&lt;br /&gt;
|A2_xp =&lt;br /&gt;
|A2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|B_label = 東方紅海艦隊 ソマリア支隊&lt;br /&gt;
|B1_node_info = cvl_nu-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class dd_ro-class transport_wa-class_elite&lt;br /&gt;
|B1_form = diamond&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power = 23&lt;br /&gt;
|B2_node_info = cvl_nu-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class dd_ro-class transport_wa-class_elite&lt;br /&gt;
|B2_form = double_line diamond&lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海紅海艦隊 火力打撃群&lt;br /&gt;
|C1_node_info = bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_elite bb_ru-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power =&lt;br /&gt;
|C2_node_info = bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|C2_form = line_ahead double_line&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海東方潜水艦隊 残存部隊&lt;br /&gt;
|D1_node_info = ss_yo-class_elite ss_yo-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|D1_form = echelon line_abreast&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = ss_yo-class_elite ss_yo-class_elite ss_ka-class_elite ss_ka-class&lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|I_label = 深海紅海艦隊 ソマリア機動部隊群&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|I1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_summer_demon cvl_nu-class_elite cvl_nu-class_elite bb_ru-class_flagship ca_ne-class ca_ne-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|I1_form = cruising_form_3&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|I1_enemy_air_power = 303&lt;br /&gt;
|I2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_summer_demon cvl_nu-class_elite cvl_nu-class_elite bb_ta-class_flagship ca_ne-class ca_ne-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|I2_form = cruising_form_3&lt;br /&gt;
|I2_xp =&lt;br /&gt;
|I2_enemy_air_power = 303&lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海紅海配備 魚雷艇襲撃隊&lt;br /&gt;
|J1_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|J1_form = echelon&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|J2_form = echelon&lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|J3_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|J3_form = echelon&lt;br /&gt;
|J3_xp =&lt;br /&gt;
|J3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = 紅海方面 深海物資集積基地&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|K1_node_info = supply_depot_summer_princess airfield_princess airfield_princess transport_wa-class_elite transport_wa-class_elite transport_wa-class_elite&lt;br /&gt;
|K1_form = diamond&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power = ?&lt;br /&gt;
|K2_node_info = supply_depot_summer_princess airfield_princess airfield_princess artillery_imp transport_wa-class_elite transport_wa-class_elite&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power = ?&lt;br /&gt;
|K3_node_info = supply_depot_summer_princess airfield_princess artillery_imp transport_wa-class_elite transport_wa-class_elite transport_wa-class_elite&lt;br /&gt;
|K3_form = diamond&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|L_label = 紅海方面 深海物資集積基地&lt;br /&gt;
|L1_node_info = supply_depot_summer_princess pt_imp pt_imp transport_wa-class_elite transport_wa-class_elite transport_wa-class_elite&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = ?&lt;br /&gt;
|L2_node_info = supply_depot_summer_princess pt_imp pt_imp pt_imp transport_wa-class_elite transport_wa-class_elite&lt;br /&gt;
|L2_form = diamond&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power = ?&lt;br /&gt;
|L3_node_info = supply_depot_summer_princess artillery_imp pt_imp pt_imp transport_wa-class_elite transport_wa-class_elite&lt;br /&gt;
|L3_form = diamond&lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|M_label = 深海スエズ防衛 迎撃ライン&lt;br /&gt;
|M1_node_info = ca_ri-class_flagship bb_ru-class_elite bb_ru-class_elite cl_tsu-class pt_imp pt_imp&lt;br /&gt;
|M1_form = line_ahead&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|M1_enemy_air_power =&lt;br /&gt;
|M2_node_info = ca_ri-class_flagship bb_ru-class_elite bb_ru-class_elite ca_ne-class pt_imp pt_imp&lt;br /&gt;
|M2_form = line_ahead&lt;br /&gt;
|M2_xp =&lt;br /&gt;
|M2_enemy_air_power =&lt;br /&gt;
|M3_node_info = ca_ri-class_flagship_kai bb_ru-class_elite bb_ru-class_elite ca_ne-class pt_imp pt_imp&lt;br /&gt;
|M3_form = line_ahead&lt;br /&gt;
|M3_xp =&lt;br /&gt;
|M3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海スエズ防衛 最終ライン&lt;br /&gt;
|N1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; french_battleship_hime bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_elite dd_na-class_elite dd_na-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_na-class_elite cl_tsu-class dd_ha-class_late_model dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|N1_form = cruising_form_4&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = ?&lt;br /&gt;
|N2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; french_battleship_hime_damaged bb_ru-class_flagship bb_ru-class_flagship cv_wo-class_flagship_2 dd_na-class_elite dd_na-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_na-class_elite cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|N2_form = cruising_form_4&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|final_form = I2 N2&lt;br /&gt;
|boss_node = I N&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 深海東方艦隊 残存巡洋艦戦隊&lt;br /&gt;
|A1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|A1_form = line_ahead double_line&lt;br /&gt;
|A1_xp =&lt;br /&gt;
|A1_enemy_air_power =&lt;br /&gt;
|A2_node_info = ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|A2_form = line_ahead&lt;br /&gt;
|A2_xp =&lt;br /&gt;
|A2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|B_label = 東方紅海艦隊 ソマリア支隊&lt;br /&gt;
|B1_node_info = cvl_nu-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|B1_form = diamond&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power = 23&lt;br /&gt;
|B2_node_info = cvl_nu-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class dd_ro-class transport_wa-class&lt;br /&gt;
|B2_form = double_line diamond&lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海紅海艦隊 火力打撃群&lt;br /&gt;
|C1_node_info = bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power =&lt;br /&gt;
|C2_node_info = bb_ru-class_flagship bb_ru-class_flagship dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|C2_form = line_ahead double_line&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海東方潜水艦隊 残存部隊&lt;br /&gt;
|D1_node_info = ss_yo-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|D1_form = echelon line_abreast&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = ss_yo-class_elite ss_yo-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|I_label = 深海紅海艦隊 ソマリア機動部隊群&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|I1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_summer_demon cvl_nu-class_elite bb_ru-class_flagship ca_ne-class dd_ro-class_late_model dd_ro-class_late_model &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|I1_form = cruising_form_3&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|I1_enemy_air_power = 133&lt;br /&gt;
|I2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_summer_demon cvl_nu-class_elite bb_ru-class_flagship ca_ne-class dd_ro-class_late_model dd_ro-class_late_model &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|I2_form = cruising_form_3&lt;br /&gt;
|I2_xp =&lt;br /&gt;
|I2_enemy_air_power = 206&lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海紅海配備 魚雷艇襲撃隊&lt;br /&gt;
|J1_node_info = pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|J1_form = echelon&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|J2_form = echelon&lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|J3_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|J3_form = echelon&lt;br /&gt;
|J3_xp =&lt;br /&gt;
|J3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = 紅海方面 深海物資集積基地&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|K1_node_info = supply_depot_summer_princess airfield_princess transport_wa-class transport_wa-class transport_wa-class dd_i-class&lt;br /&gt;
|K1_form = diamond&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power = ?&lt;br /&gt;
|K2_node_info = supply_depot_summer_princess airfield_princess airfield_princess artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power = ?&lt;br /&gt;
|K3_node_info = supply_depot_summer_princess airfield_princess artillery_imp transport_wa-class transport_wa-class transport_wa-class&lt;br /&gt;
|K3_form = diamond&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|L_label = 紅海方面 深海物資集積基地&lt;br /&gt;
|L1_node_info = supply_depot_summer_princess pt_imp pt_imp transport_wa-class transport_wa-class dd_i-class&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = ?&lt;br /&gt;
|L2_node_info = supply_depot_summer_princess pt_imp pt_imp pt_imp transport_wa-class transport_wa-class&lt;br /&gt;
|L2_form = diamond&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power = ?&lt;br /&gt;
|L3_node_info = supply_depot_summer_princess artillery_imp pt_imp pt_imp transport_wa-class transport_wa-class&lt;br /&gt;
|L3_form = diamond&lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|M_label = 深海スエズ防衛 迎撃ライン&lt;br /&gt;
|M1_node_info = ca_ri-class_flagship bb_ru-class_elite bb_ru-class_elite cl_tsu-class pt_imp pt_imp&lt;br /&gt;
|M1_form = echelon&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|M1_enemy_air_power =&lt;br /&gt;
|M2_node_info = ca_ri-class_flagship bb_ru-class_elite bb_ru-class_elite ca_ne-class pt_imp pt_imp&lt;br /&gt;
|M2_form = echelon&lt;br /&gt;
|M2_xp =&lt;br /&gt;
|M2_enemy_air_power =&lt;br /&gt;
|M3_node_info = ca_ri-class_flagship bb_ru-class_elite bb_ru-class_elite pt_imp pt_imp pt_imp&lt;br /&gt;
|M3_form = echelon&lt;br /&gt;
|M3_xp =&lt;br /&gt;
|M3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海スエズ防衛 最終ライン&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|N1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; french_battleship_hime bb_ru-class_flagship bb_ru-class_elite cvl_nu-class_elite dd_na-class dd_na-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_na-class dd_ha-class_late_model dd_ro-class dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|N1_form = cruising_form_4&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = ?&lt;br /&gt;
|N2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; french_battleship_hime_damaged bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_elite dd_na-class dd_na-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_na-class dd_ha-class_late_model dd_ha-class_late_model dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|N2_form = cruising_form_4&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|final_form = I2 N2&lt;br /&gt;
|boss_node = I N&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = [[Akatsuki]] [[Arare]] [[Arashio]] [[Asashio]] [[Fumizuki]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kasumi]] [[Kikuzuki]] [[Kisaragi]] [[Michishio]] [[Mikazuki]] [[Mochizuki]] [[Murasame]] [[Mutsuki]] [[Nagatsuki]] [[Ooshio]] [[Satsuki]] [[Shigure]] [[Shiratsuyu]] [[Yuudachi]]&lt;br /&gt;
| A_CL = [[Naka]] [[Yura]]&lt;br /&gt;
| B_DD = [[Akatsuki]] [[Arare]] [[Arashio]] [[Asashio]] [[Fumizuki]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kasumi]] [[Kikuzuki]] [[Kisaragi]] [[Michishio]] [[Mikazuki]] [[Mochizuki]] [[Murasame]] [[Mutsuki]] [[Nagatsuki]] [[Ooshio]] [[Satsuki]] [[Shigure]] [[Shiratsuyu]] [[Yuudachi]]&lt;br /&gt;
| B_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| B_CA = [[Furutaka]] [[Kako]]&lt;br /&gt;
| C_DD = [[Akatsuki]] [[Arare]] [[Arashio]] [[Asashio]] [[Fumizuki]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kasumi]] [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']] [[Kikuzuki]] [[Kisaragi]] [[Michishio]] [[Mikazuki]] [[Mochizuki]] [[Murasame]] [[Mutsuki]] [[Nagatsuki]] [[Okinami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Okinami&amp;lt;/span&amp;gt;''']] [[Ooshio]] [[Satsuki]] [[Shigure]] [[Shiratsuyu]] [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']] [[Uzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uzuki&amp;lt;/span&amp;gt;''']] [[Yayoi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yayoi&amp;lt;/span&amp;gt;''']] [[Yuudachi]]&lt;br /&gt;
| C_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| C_CA = [[Furutaka]] [[Kako]] [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']] [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| I_DD = [[Akebono]] [[Amagiri|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amagiri&amp;lt;/span&amp;gt;''']] [[Arare]] [[Asashio]] [[Ayanami]] [[Fumizuki]] [[Hamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hamakaze&amp;lt;/span&amp;gt;''']] [[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']] [[Hatsushimo]] [[Isokaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Isokaze&amp;lt;/span&amp;gt;''']] [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']] [[Kisaragi]] [[Maikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maikaze&amp;lt;/span&amp;gt;''']] [[Mikazuki]] [[Minazuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Minazuki&amp;lt;/span&amp;gt;''']] [[Mochizuki]] [[Murasame]] [[Mutsuki]] [[Nagatsuki]] [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']] [[Okinami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Okinami&amp;lt;/span&amp;gt;''']] [[Samidare]] [[Satsuki]] [[Sazanami]] [[Shigure]] [[Shikinami]] [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']] [[Ushio]] [[Uzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uzuki&amp;lt;/span&amp;gt;''']] [[Wakaba]] [[Yayoi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yayoi&amp;lt;/span&amp;gt;''']] [[Yuudachi]] [[Z1|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Z1&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| I_CL = [[Abukuma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Abukuma&amp;lt;/span&amp;gt;''']] [[Isuzu]] [[Jintsuu]] [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yahagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yahagi&amp;lt;/span&amp;gt;''']] [[Yura]]&lt;br /&gt;
| I_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]] [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']] [[Takao]] [[Tone]]&lt;br /&gt;
| I_BB = [[Haruna]] [[Hiei]] [[Kirishima]] [[Kongou]] [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']] [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| I_AV = [[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']] [[Commandant Teste|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Commandant Teste&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| I_SS = [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| L_DD = [[Akatsuki]] [[Arare]] [[Arashio]] [[Asashio]] [[Fumizuki]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kasumi]] [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']] [[Kikuzuki]] [[Kisaragi]] [[Michishio]] [[Mikazuki]] [[Mochizuki]] [[Murasame]] [[Mutsuki]] [[Nagatsuki]] [[Okinami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Okinami&amp;lt;/span&amp;gt;''']] [[Ooshio]] [[Satsuki]] [[Shigure]] [[Shiratsuyu]] [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']] [[Teruzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Teruzuki&amp;lt;/span&amp;gt;''']] [[Uzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uzuki&amp;lt;/span&amp;gt;''']] [[Yayoi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yayoi&amp;lt;/span&amp;gt;''']] [[Yuudachi]]&lt;br /&gt;
| L_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| L_CA = [[Furutaka]] [[Kako]] [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']] [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| L_BB = [[Kongou]]&lt;br /&gt;
| L_AV = [[Commandant Teste|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Commandant Teste&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| L_SS = [[I-401|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-401&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| N_DD = [[Amagiri|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amagiri&amp;lt;/span&amp;gt;''']] [[Fumizuki]] [[Hamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hamakaze&amp;lt;/span&amp;gt;''']] [[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']] [[Isokaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Isokaze&amp;lt;/span&amp;gt;''']] [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']] [[Kisaragi]] [[Maikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maikaze&amp;lt;/span&amp;gt;''']] [[Minazuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Minazuki&amp;lt;/span&amp;gt;''']] [[Mutsuki]] [[Nagatsuki]] [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']] [[Okinami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Okinami&amp;lt;/span&amp;gt;''']] [[Satsuki]] [[Shiratsuyu]] [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']] [[Uzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uzuki&amp;lt;/span&amp;gt;''']] [[Yayoi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yayoi&amp;lt;/span&amp;gt;''']] [[Z1|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Z1&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| N_CL = [[Abukuma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Abukuma&amp;lt;/span&amp;gt;''']] [[Isuzu]] [[Jintsuu]] [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yahagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yahagi&amp;lt;/span&amp;gt;''']] [[Yura]]&lt;br /&gt;
| N_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]] [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']] [[Takao]] [[Tone]]&lt;br /&gt;
| N_BB = [[Haruna]] [[Hiei]] [[Kirishima]] [[Kongou]] [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']] [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| N_AV = [[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']] [[Commandant Teste|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Commandant Teste&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| N_SS = [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoE-5Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-5Banner.png]]&lt;br /&gt;
|map_image = [[File:Summer2017E-5Map.png|500px]]&lt;br /&gt;
|map_name = Invitation to the Mediterranean Sea&lt;br /&gt;
|map_japanese = 地中海への誘い&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss: [[Battleship Summer Princess]]&lt;br /&gt;
&lt;br /&gt;
'''Boss:''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): 2010&lt;br /&gt;
* Medium ({{lang|ja|乙}}): 1800&lt;br /&gt;
* Easy ({{lang|ja|丙}}): 1500&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): 1x [[Type 1 Land Attacker Model 34]], 1x [[Spitfire Mk.IX (Skilled)]], 1x Reinforcement Expansion, 1x New Model Aviation Weapon Material, 1x Medal&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): 1x [[Type 1 Land Attacker Model 22A]], 1x [[Spitfire Mk.V]], 1x Reinforcement Expansion, 1x New Model Aviation Weapon Material&lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): 1x [[Type 1 Land Attacker]], 1x [[Spitfire Mk.I]], 1x Reinforcement Expansion&lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-5 Branching Rules&lt;br /&gt;
|order = E, A&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; B = &lt;br /&gt;
|E/empty -&amp;gt; F =&lt;br /&gt;
&lt;br /&gt;
|A -&amp;gt; C/empty = &lt;br /&gt;
|A -&amp;gt; D = &lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G/empty = &lt;br /&gt;
|F -&amp;gt; H = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|H/empty -&amp;gt; &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; L = &lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; L = &lt;br /&gt;
|K -&amp;gt; M = &lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; M =&lt;br /&gt;
|L -&amp;gt; N = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
&lt;br /&gt;
| Map = E5H Summer 17 ABDEFIKM&lt;br /&gt;
&lt;br /&gt;
| Fleet = 3 European Ships+&lt;br /&gt;
&lt;br /&gt;
| AS = 368&lt;br /&gt;
&lt;br /&gt;
| Notes = 368 is the AS requirement for two-out of three formations at F's airstrike node, another option would be 333/666&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''European Ships'''&lt;br /&gt;
* European ships refer to any foreign ship that is not American or Russian&lt;br /&gt;
** Regia Marina: Libeccio, Zara-Class, Littorio-Class (Italia included), Aquila&lt;br /&gt;
** Marine Nationale: Commandant Teste, Richelieu&lt;br /&gt;
** Kriegsmarine: Type 1934 (Z1 and Z3), Prinz Eugen, Bismarck, Graf Zeppelin&lt;br /&gt;
** Royal Navy: Warspite&lt;br /&gt;
&lt;br /&gt;
* The following do '''not''' count as european ships&lt;br /&gt;
** Gangut, Verniy&lt;br /&gt;
** Iowa, Saratoga&lt;br /&gt;
&lt;br /&gt;
* Whether U-511/Ro counts as a foreign ship remains to be investigated&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 深海地中海東部方面 潜水艦隊&lt;br /&gt;
|A1_node_info = ss_so-class_flagship ss_so-class ss_so-class&lt;br /&gt;
|A1_form = echelon&lt;br /&gt;
|A1_xp =&lt;br /&gt;
|A1_enemy_air_power =&lt;br /&gt;
|A2_node_info = ss_so-class_flagship ss_so-class ss_so-class ss_so-class&lt;br /&gt;
|A2_form = echelon&lt;br /&gt;
|A2_xp =&lt;br /&gt;
|A2_enemy_air_power =&lt;br /&gt;
|A3_node_info = ss_so-class_flagship ss_so-class_flagship ss_so-class ss_so-class&lt;br /&gt;
|A3_form = echelon&lt;br /&gt;
|A3_xp =&lt;br /&gt;
|A3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = アフリカ方面 深海野営集積地&lt;br /&gt;
|C1_node_info = supply_depot_summer_princess transport_wa-class_flagship transport_wa-class_flagship dd_ha-class_late_model_elite pt_imp pt_imp&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = ?&lt;br /&gt;
|C2_node_info = supply_depot_summer_princess transport_wa-class_flagship transport_wa-class_flagship pt_imp pt_imp pt_imp&lt;br /&gt;
|C2_form = diamond&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power = ?&lt;br /&gt;
|C3_node_info = supply_depot_summer_princess artillery_imp transport_wa-class_flagship transport_wa-class_flagship pt_imp pt_imp&lt;br /&gt;
|C3_form = diamond&lt;br /&gt;
|C3_xp =&lt;br /&gt;
|C3_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|D_label = ギリシャ方面 深海兵站輸送部隊&lt;br /&gt;
|D1_node_info = transport_wa-class_flagship dd_ha-class_late_model_elite dd_ha-class_late_model_elite pt_imp pt_imp pt_imp&lt;br /&gt;
|D1_form = diamond&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = dd_ha-class_late_model_elite transport_wa-class_flagship transport_wa-class_flagship pt_imp pt_imp pt_imp&lt;br /&gt;
|D2_form = line_ahead double_line&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海地中海艦隊 警戒重雷装戦隊&lt;br /&gt;
|E1_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_ha-class_late_model_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|E2_form = line_ahead double_line&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = マルタ島展開 深海機動部隊&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|F1_node_info = summer_harbor_princess cv_wo-class_flagship_2 cvl_nu-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite transport_wa-class_elite&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power = 222&lt;br /&gt;
|F2_node_info = summer_harbor_princess cv_wo-class_flagship_2 cvl_nu-class_flagship cvl_nu-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|F2_form = diamond&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power = 245&lt;br /&gt;
|F3_node_info = summer_harbor_princess_damaged cv_wo-class_flagship_2 cvl_nu-class_flagship cvl_nu-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|F3_form = diamond&lt;br /&gt;
|F3_xp =&lt;br /&gt;
|F3_enemy_air_power = 245&lt;br /&gt;
|&lt;br /&gt;
|H_label = マルタ島展開 深海機動部隊&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|H1_node_info = summer_harbor_princess cv_wo-class_flagship_2 cvl_nu-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite transport_wa-class_elite&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 222&lt;br /&gt;
|H2_node_info = summer_harbor_princess cv_wo-class_flagship_2 cvl_nu-class_flagship cvl_nu-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = 245&lt;br /&gt;
|H3_node_info = summer_harbor_princess_damaged cv_wo-class_flagship_2 cvl_nu-class_flagship cvl_nu-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|H3_form = diamond&lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = 245&lt;br /&gt;
|&lt;br /&gt;
|I_label = 深海地中海艦隊 水雷戦隊&lt;br /&gt;
|I1_node_info = cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|I1_form = line_ahead double_line&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|I1_enemy_air_power =&lt;br /&gt;
|I2_node_info = cl_he-class_flagship dd_ha-class_late_model_elite dd_ha-class_late_model_elite dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|I2_form = line_ahead&lt;br /&gt;
|I2_xp =&lt;br /&gt;
|I2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|J_label = マルタ島展開 深海機動部隊&lt;br /&gt;
|J1_node_info = summer_harbor_princess cv_wo-class_flagship_2 cvl_nu-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite transport_wa-class_elite&lt;br /&gt;
|J1_form = double_line diamond&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power = 222&lt;br /&gt;
|J2_node_info = summer_harbor_princess_damaged cv_wo-class_flagship_2 cvl_nu-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite transport_wa-class_elite&lt;br /&gt;
|J2_form = diamond&lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power = 222&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海地中海東部方面 航空基地&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|K1_node_info = airfield_princess airfield_princess&lt;br /&gt;
|K1_form = diamond&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power = 82&lt;br /&gt;
|K2_node_info = airfield_princess airfield_princess airfield_princess&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power = 116&lt;br /&gt;
|K3_node_info = airfield_princess airfield_princess airfield_princess&lt;br /&gt;
|K3_form = diamond&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = 136&lt;br /&gt;
|&lt;br /&gt;
|M_label = 深海地中海艦隊 東部方面旗艦&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|M1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; summer_battleship_princess bb_ru-class_flagship bb_ru-class_flagship ca_ri-class_flagship ca_ri-class_elite ca_ri-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model dd_ha-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|M1_form = cruising_form_4&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|M1_enemy_air_power =&lt;br /&gt;
|M2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; summer_battleship_princess bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_flagship ca_ne-class_elite ca_ne-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship dd_ha-class_late_model_elite dd_ha-class_late_model_elite dd_ha-class_late_model_elite dd_ro-class dd_ro-class&lt;br /&gt;
|M2_form = cruising_form_4&lt;br /&gt;
|M2_xp =&lt;br /&gt;
|M2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|final_form = M2&lt;br /&gt;
|boss_node = M&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 深海地中海東部方面 潜水艦隊&lt;br /&gt;
|A1_node_info = ss_so-class_elite ss_so-class ss_so-class&lt;br /&gt;
|A1_form = echelon&lt;br /&gt;
|A1_xp =&lt;br /&gt;
|A1_enemy_air_power =&lt;br /&gt;
|A2_node_info = ss_so-class_elite ss_so-class ss_so-class ss_so-class&lt;br /&gt;
|A2_form = echelon&lt;br /&gt;
|A2_xp =&lt;br /&gt;
|A2_enemy_air_power =&lt;br /&gt;
|A3_node_info = ss_so-class_elite ss_so-class_elite ss_so-class ss_so-class&lt;br /&gt;
|A3_form = echelon&lt;br /&gt;
|A3_xp =&lt;br /&gt;
|A3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = アフリカ方面 深海野営集積地&lt;br /&gt;
|C1_node_info = supply_depot_summer_princess transport_wa-class_elite transport_wa-class_elite dd_ha-class_late_model pt_imp pt_imp&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = ?&lt;br /&gt;
|C2_node_info = supply_depot_summer_princess transport_wa-class_elite transport_wa-class_elite pt_imp pt_imp pt_imp&lt;br /&gt;
|C2_form = diamond&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power = ?&lt;br /&gt;
|C3_node_info = supply_depot_summer_princess artillery_imp transport_wa-class_elite transport_wa-class_elite pt_imp pt_imp&lt;br /&gt;
|C3_form = diamond&lt;br /&gt;
|C3_xp =&lt;br /&gt;
|C3_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|D_label = ギリシャ方面 深海兵站輸送部隊&lt;br /&gt;
|D1_node_info = transport_wa-class_elite dd_ha-class_late_model dd_ha-class_late_model pt_imp pt_imp pt_imp&lt;br /&gt;
|D1_form = diamond&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = dd_ha-class_late_model transport_wa-class_elite transport_wa-class_elite pt_imp pt_imp pt_imp&lt;br /&gt;
|D2_form = line_ahead double_line&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海地中海艦隊 警戒重雷装戦隊&lt;br /&gt;
|E1_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_elite clt_chi-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|E1_form = line_ahead double_line&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|E2_form = line_ahead&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = マルタ島展開 深海機動部隊&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|F1_node_info = summer_harbor_princess cv_wo-class_flagship_2 cvl_nu-class_elite dd_ro-class_late_model dd_ro-class_late_model transport_wa-class&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power = 199&lt;br /&gt;
|F2_node_info = summer_harbor_princess cv_wo-class_flagship_2 cvl_nu-class_elite cvl_nu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F2_form = diamond&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power = 223&lt;br /&gt;
|F3_node_info = summer_harbor_princess_damaged cv_wo-class_flagship_2 cvl_nu-class_elite cvl_nu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F3_form = diamond&lt;br /&gt;
|F3_xp =&lt;br /&gt;
|F3_enemy_air_power = 223&lt;br /&gt;
|&lt;br /&gt;
|H_label = マルタ島展開 深海機動部隊&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|H1_node_info = summer_harbor_princess cv_wo-class_flagship_2 cvl_nu-class_elite dd_ro-class_late_model dd_ro-class_late_model transport_wa-class&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 199&lt;br /&gt;
|H2_node_info = summer_harbor_princess cv_wo-class_flagship_2 cvl_nu-class_elite cvl_nu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = 223&lt;br /&gt;
|H3_node_info = summer_harbor_princess_damaged cv_wo-class_flagship_2 cvl_nu-class_elite cvl_nu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H3_form = diamond&lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = 223&lt;br /&gt;
|&lt;br /&gt;
|I_label = 深海地中海艦隊 水雷戦隊&lt;br /&gt;
|I1_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|I1_form = line_ahead double_line&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|I1_enemy_air_power =&lt;br /&gt;
|I2_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|I2_form = line_ahead&lt;br /&gt;
|I2_xp =&lt;br /&gt;
|I2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|J_label = マルタ島展開 深海機動部隊&lt;br /&gt;
|J1_node_info = summer_harbor_princess cv_wo-class_flagship_2 cvl_nu-class_elite dd_ro-class_late_model dd_ro-class_late_model transport_wa-class&lt;br /&gt;
|J1_form = double_line diamond&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power = 199&lt;br /&gt;
|J2_node_info = summer_harbor_princess_damaged cv_wo-class_flagship_2 cvl_nu-class_elite dd_ro-class_late_model dd_ro-class_late_model transport_wa-class&lt;br /&gt;
|J2_form = diamond&lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power = 199&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海地中海東部方面 航空基地&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|K1_node_info = airfield_princess airfield_princess&lt;br /&gt;
|K1_form = diamond&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power = 68&lt;br /&gt;
|K2_node_info = airfield_princess airfield_princess airfield_princess&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power = 102&lt;br /&gt;
|K3_node_info = airfield_princess airfield_princess airfield_princess&lt;br /&gt;
|K3_form = diamond&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = 116&lt;br /&gt;
|&lt;br /&gt;
|M_label = 深海地中海艦隊 東部方面旗艦&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|M1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; summer_battleship_princess bb_ru-class_flagship bb_ru-class_flagship ca_ri-class_elite ca_ri-class_elite ca_ri-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|M1_form = cruising_form_4&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|M1_enemy_air_power =&lt;br /&gt;
|M2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; summer_battleship_princess bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_elite ca_ne-class ca_ne-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|M2_form = cruising_form_4&lt;br /&gt;
|M2_xp =&lt;br /&gt;
|M2_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|final_form = M2&lt;br /&gt;
|boss_node = M&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 深海地中海東部方面 潜水艦隊&lt;br /&gt;
|A1_node_info = ss_so-class ss_so-class ss_so-class&lt;br /&gt;
|A1_form = echelon&lt;br /&gt;
|A1_xp =&lt;br /&gt;
|A1_enemy_air_power =&lt;br /&gt;
|A2_node_info = ss_so-class ss_so-class ss_so-class ss_so-class&lt;br /&gt;
|A2_form = echelon&lt;br /&gt;
|A2_xp =&lt;br /&gt;
|A2_enemy_air_power =&lt;br /&gt;
|A3_node_info = ss_so-class_elite ss_so-class ss_so-class ss_so-class&lt;br /&gt;
|A3_form = echelon&lt;br /&gt;
|A3_xp =&lt;br /&gt;
|A3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = アフリカ方面 深海野営集積地&lt;br /&gt;
|C1_node_info = supply_depot_summer_princess transport_wa-class transport_wa-class dd_ha-class_late_model pt_imp pt_imp&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = ?&lt;br /&gt;
|C2_node_info = supply_depot_summer_princess transport_wa-class transport_wa-class pt_imp pt_imp pt_imp&lt;br /&gt;
|C2_form = diamond&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power = ?&lt;br /&gt;
|C3_node_info = supply_depot_summer_princess artillery_imp transport_wa-class transport_wa-class pt_imp pt_imp&lt;br /&gt;
|C3_form = diamond&lt;br /&gt;
|C3_xp =&lt;br /&gt;
|C3_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|D_label = ギリシャ方面 深海兵站輸送部隊&lt;br /&gt;
|D1_node_info = transport_wa-class dd_ro-class_late_model dd_ro-class_late_model pt_imp pt_imp pt_imp&lt;br /&gt;
|D1_form = diamond&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = dd_ro-class_late_model transport_wa-class transport_wa-class pt_imp pt_imp pt_imp&lt;br /&gt;
|D2_form = line_ahead double_line&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海地中海艦隊 警戒重雷装戦隊&lt;br /&gt;
|E1_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|E1_form = line_ahead double_line&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_ha-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|E2_form = line_ahead&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = マルタ島展開 深海機動部隊&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|F1_node_info = summer_harbor_princess cv_wo-class_flagship_2 cvl_nu-class dd_ro-class dd_ro-class transport_wa-class&lt;br /&gt;
|F1_form = double_line&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power = 162&lt;br /&gt;
|F2_node_info = summer_harbor_princess cv_wo-class_flagship_2 cvl_nu-class cvl_nu-class dd_ro-class dd_ro-class&lt;br /&gt;
|F2_form = diamond&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power = 170&lt;br /&gt;
|F3_node_info = summer_harbor_princess_damaged cv_wo-class_flagship_2 cvl_nu-class cvl_nu-class dd_ro-class dd_ro-class&lt;br /&gt;
|F3_form = diamond&lt;br /&gt;
|F3_xp =&lt;br /&gt;
|F3_enemy_air_power = 170&lt;br /&gt;
|&lt;br /&gt;
|H_label = マルタ島展開 深海機動部隊&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|H1_node_info = summer_harbor_princess cv_wo-class_flagship_2 cvl_nu-class dd_ro-class dd_ro-class transport_wa-class&lt;br /&gt;
|H1_form = double_line&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 162&lt;br /&gt;
|H2_node_info = summer_harbor_princess cv_wo-class_flagship_2 cvl_nu-class cvl_nu-class dd_ro-class dd_ro-class&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = 170&lt;br /&gt;
|H3_node_info = summer_harbor_princess_damaged cv_wo-class_flagship_2 cvl_nu-class cvl_nu-class dd_ro-class dd_ro-class&lt;br /&gt;
|H3_form = diamond&lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = 170&lt;br /&gt;
|&lt;br /&gt;
|I_label = 深海地中海艦隊 水雷戦隊&lt;br /&gt;
|I1_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|I1_form = line_ahead&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|I1_enemy_air_power =&lt;br /&gt;
|I2_node_info = dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class transport_wa-class&lt;br /&gt;
|I2_form = line_ahead double_line&lt;br /&gt;
|I2_xp =&lt;br /&gt;
|I2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|J_label = マルタ島展開 深海機動部隊&lt;br /&gt;
|J1_node_info = summer_harbor_princess cv_wo-class_flagship_2 cvl_nu-class dd_ro-class dd_ro-class transport_wa-class&lt;br /&gt;
|J1_form = double_line diamond&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power = 162&lt;br /&gt;
|J2_node_info = summer_harbor_princess_damaged cv_wo-class_flagship_2 cvl_nu-class dd_ro-class dd_ro-class transport_wa-class&lt;br /&gt;
|J2_form = diamond&lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power = 162&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海地中海東部方面 航空基地&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|K1_node_info = airfield_princess&lt;br /&gt;
|K1_form = diamond&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power = 48&lt;br /&gt;
|K2_node_info = airfield_princess airfield_princess&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power = 68&lt;br /&gt;
|K3_node_info = airfield_princess airfield_princess airfield_princess&lt;br /&gt;
|K3_form = diamond&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = 102&lt;br /&gt;
|&lt;br /&gt;
|M_label = 深海地中海艦隊 東部方面旗艦&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|M1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; summer_battleship_princess bb_ru-class_elite bb_ru-class_elite ca_ri-class_elite ca_ri-class_elite ca_ri-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|M1_form = cruising_form_4&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|M1_enemy_air_power =&lt;br /&gt;
|M2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; summer_battleship_princess bb_ru-class_elite bb_ru-class_elite cvl_nu-class_elite ca_ne-class ca_ne-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|M2_form = cruising_form_4&lt;br /&gt;
|M2_xp =&lt;br /&gt;
|M2_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|final_form = M2&lt;br /&gt;
|boss_node = M&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| C_DD = [[Akebono]] [[Fumizuki]] [[Kagerou]] [[Kikuzuki]] [[Kisaragi]] [[Kuroshio]] [[Mikazuki]] [[Mochizuki]] [[Murasame]] [[Mutsuki]] [[Nagatsuki]] [[Oboro]] [[Satsuki]] [[Sazanami]] [[Shigure]] [[Shiranui]] [[Shiratsuyu]] [[Ushio]] [[Yuudachi]]&lt;br /&gt;
| C_CL = [[Isuzu]] [[Jintsuu]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Yura]]&lt;br /&gt;
| D_DD = [[Akebono]] [[Fumizuki]] [[Kagerou]] [[Kikuzuki]] [[Kisaragi]] [[Kuroshio]] [[Mikazuki]] [[Mochizuki]] [[Murasame]] [[Mutsuki]] [[Nagatsuki]] [[Oboro]] [[Satsuki]] [[Sazanami]] [[Shigure]] [[Shiranui]] [[Shiratsuyu]] [[Ushio]] [[Yuudachi]]&lt;br /&gt;
| D_CL = [[Naka]]&lt;br /&gt;
| E_DD = [[Akebono]] [[Fumizuki]] [[Kagerou]] [[Kikuzuki]] [[Kisaragi]] [[Kuroshio]] [[Mikazuki]] [[Mochizuki]] [[Murasame]] [[Mutsuki]] [[Nagatsuki]] [[Oboro]] [[Satsuki]] [[Sazanami]] [[Shigure]] [[Shiranui]] [[Shiratsuyu]] [[Ushio]] [[Yuudachi]]&lt;br /&gt;
| E_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]]&lt;br /&gt;
| E_BB = [[Kongou]]&lt;br /&gt;
| E_CVL = [[Houshou]] [[Junyou]] [[Ryuujou]]&lt;br /&gt;
| E_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| I_DD = [[Akebono]] [[Asagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asagumo&amp;lt;/span&amp;gt;''']] [[Fumizuki]] [[Kagerou]] [[Kikuzuki]] [[Kisaragi]] [[Kuroshio]] [[Mikazuki]] [[Mochizuki]] [[Murasame]] [[Mutsuki]] [[Nagatsuki]] [[Oboro]] [[Satsuki]] [[Sazanami]] [[Shigure]] [[Shiranui]] [[Shiratsuyu]] [[Ushio]] [[Yamagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamagumo&amp;lt;/span&amp;gt;''']] [[Yuudachi]]&lt;br /&gt;
| I_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]]&lt;br /&gt;
| I_BB = [[Kirishima]]&lt;br /&gt;
| I_CVL = [[Hiyou]] [[Houshou]] [[Junyou]] [[Ryuujou]] [[Shouhou]]&lt;br /&gt;
| I_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| J_DD = [[Akebono]] [[Akizuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akizuki&amp;lt;/span&amp;gt;''']] [[Asagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asagumo&amp;lt;/span&amp;gt;''']] [[Fumizuki]] [[Kagerou]] [[Kikuzuki]] [[Kisaragi]] [[Kuroshio]] [[Mikazuki]] [[Mochizuki]] [[Murasame]] [[Mutsuki]] [[Nagatsuki]] [[Oboro]] [[Satsuki]] [[Sazanami]] [[Shigure]] [[Shiranui]] [[Shiratsuyu]] [[Ushio]] [[Yuudachi]] [[Z3|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Z3&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| J_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]]&lt;br /&gt;
| J_BB = [[Haruna]] [[Hiei]] [[Kirishima]]&lt;br /&gt;
| J_CVL = [[Hiyou]] [[Houshou]] [[Junyou]] [[Ryuujou]] [[Shouhou]]&lt;br /&gt;
| J_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| M_DE = [[Etorofu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Etorofu&amp;lt;/span&amp;gt;''']] [[Matsuwa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Matsuwa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| M_DD = [[Asagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asagumo&amp;lt;/span&amp;gt;''']] [[Fumizuki]] [[Kisaragi]] [[Libeccio|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Libeccio&amp;lt;/span&amp;gt;''']] [[Mutsuki]] [[Satsuki]] [[Yamagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamagumo&amp;lt;/span&amp;gt;''']] [[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| M_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| M_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mikuma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mikuma&amp;lt;/span&amp;gt;''']] [[Mogami]] [[Myoukou]] [[Nachi]] [[Takao]] [[Tone]]&lt;br /&gt;
| M_BB = [[Haruna]] [[Hiei]] [[Kirishima]] [[Kongou]] [[Littorio|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Littorio&amp;lt;/span&amp;gt;''']] [[Fusou]] [[Hyuuga]] [[Ise]] [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']] [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']] [[Yamashiro]]&lt;br /&gt;
| M_CVL = [[Shouhou]] [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-6===&lt;br /&gt;
[[File:OoyodoE-6Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-6Banner.png]]&lt;br /&gt;
|map_image = [[File:Summer2017E-6Map.png|500px]]&lt;br /&gt;
|map_name = Battle off Malta&lt;br /&gt;
|map_japanese = マルタ島沖海戦&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss (TP Phase): [[Harbour Summer Princess]]&lt;br /&gt;
*Boss (Boss Phase): [[Summer Aircraft Carrier Princess]]&lt;br /&gt;
&lt;br /&gt;
'''Boss (TP Phase):''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): 1800 - 2000&lt;br /&gt;
* Medium ({{lang|ja|乙}}): 1400 - 1500&lt;br /&gt;
* Easy ({{lang|ja|丙}}): 1150 - 1350 &lt;br /&gt;
&lt;br /&gt;
'''Boss (Boss Phase):''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): 2200&lt;br /&gt;
* Medium ({{lang|ja|乙}}): 2200&lt;br /&gt;
* Easy ({{lang|ja|丙}}): 2200&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): 1x Prototype Catapult, 1x [[Seafire LF.Mk.III]], 7x Screws, 1x New Model Aviation Weapon Material, 1x Medal&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): 1x Prototype Flight Deck Catapult, 1x New Model Aviation Weapon Material, 1x Medal, 6x Screws&lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): 1x Prototype Catapult, 1x New Model Aviation Weapon Material&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-6 Branching Rule Part 1&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = &lt;br /&gt;
* TP Phase&lt;br /&gt;
* Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|A/empty -&amp;gt; B, C = * Active branching&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; D = * ???&lt;br /&gt;
|C -&amp;gt; E = * ???&lt;br /&gt;
&lt;br /&gt;
|D -&amp;gt; F/resource = &lt;br /&gt;
* Transport Escort Fleet&lt;br /&gt;
* Meet all of the following requirements if you're not using a Transport Escort Fleet:&lt;br /&gt;
** Amount of (F)BB(V) + CV(B) ≦ 2 in Main Fleet&lt;br /&gt;
** Amount of DD ≧ 2 in Main Fleet&lt;br /&gt;
|D -&amp;gt; G = &lt;br /&gt;
* Do not meet the requirements to go to F.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * ???&lt;br /&gt;
|E -&amp;gt; I/resource = * ???&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; F/resource = * Fixed route&lt;br /&gt;
&lt;br /&gt;
|I/resource -&amp;gt; G = * TP Phase&lt;br /&gt;
|I/resource -&amp;gt; K = * ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-6 Branching Rule Part 2&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet one of the following requirements after clearing the TP Phase:&lt;br /&gt;
** Surface Task Force&lt;br /&gt;
** Carrier Task Force&lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; J/storm = &lt;br /&gt;
* Amount of (F)BB(V) + CV(B) ≧ 4 '''AND''' Slow Fleet&lt;br /&gt;
* Amount of (F)BB(V) + CV(L/B) ≧ 5&lt;br /&gt;
* Escort Fleet contains FBB&lt;br /&gt;
|K -&amp;gt; M = &lt;br /&gt;
* Do not meet the requirements to go to J.&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = &lt;br /&gt;
* Fleet contains slow BB(V)&lt;br /&gt;
* Amount of (F)BB(V) + CV(L/B) ≧ 4&lt;br /&gt;
|M -&amp;gt; P = &lt;br /&gt;
* Do not meet the requirements to go to N.&lt;br /&gt;
&lt;br /&gt;
|N -&amp;gt; O = * Amount of CLT ≧ 2?&lt;br /&gt;
|N -&amp;gt; P = * ???&lt;br /&gt;
&lt;br /&gt;
|P -&amp;gt; Q/empty = * Fail the LoS check&lt;br /&gt;
|P -&amp;gt; S = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
&lt;br /&gt;
| Map = Phase 2 KMPS&lt;br /&gt;
&lt;br /&gt;
| Fleet = &lt;br /&gt;
&lt;br /&gt;
| AS = 396&lt;br /&gt;
&lt;br /&gt;
| Notes = Rises to 506 at final form&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|B_label = 地中海配備 深海魚雷艇襲撃群&lt;br /&gt;
|B1_node_info = dd_ro-class_late_model_elite pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|B1_form = echelon&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = dd_ro-class_late_model_elite pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|B2_form = echelon&lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|B3_node_info = dd_ro-class_late_model_elite pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|B3_form = echelon&lt;br /&gt;
|B3_xp =&lt;br /&gt;
|B3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海地中海艦隊 水雷戦隊&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C1_form = line_ahead double_line&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power =&lt;br /&gt;
|C2_node_info = cl_he-class_flagship dd_ha-class_late_model_elite dd_ha-class_late_model_elite dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C2_form = line_ahead&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海地中海艦隊 戦艦戦隊A群&lt;br /&gt;
|D1_node_info = bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_flagship dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|D1_form = line_ahead double_line&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = bb_ta-class_flagship bb_ta-class_flagship bb_ru-class_flagship bb_ru-class_flagship dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|D2_form = line_ahead&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海地中海艦隊　潜水戦隊III群&lt;br /&gt;
|E1_node_info = ss_so-class_elite ss_so-class_elite ss_so-class ss_so-class ss_so-class&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ss_so-class_elite ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|E2_form = echelon&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|E3_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|E3_form = echelon&lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海地中海艦隊 戦艦戦隊B群&lt;br /&gt;
|G1_node_info = bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_flagship dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|G1_form = line_ahead&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = bb_ru-class_flagship bb_ru-class_flagship dd_ha-class_late_model_elite dd_ha-class_late_model_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G2_form = line_ahead double_line&lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = マルタ島展開 深海戦闘集団&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|H1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; summer_harbor_princess cvl_nu-class_flagship cvl_nu-class_flagship dd_ro-class_late_model_elite transport_wa-class_elite transport_wa-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_ro-class_late_model_elite dd_ro-class dd_ro-class dd_ro-class pt_imp pt_imp&lt;br /&gt;
|H1_form = cruising_form_4&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 142&lt;br /&gt;
|H2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; summer_harbor_princess_damaged cvl_nu-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite transport_wa-class_elite transport_wa-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_ro-class_late_model_elite dd_ro-class dd_ro-class dd_ro-class pt_imp pt_imp&lt;br /&gt;
|H2_form = cruising_form_4&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = 119&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海地中海艦隊 護衛空母群&lt;br /&gt;
|K1_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_ho-class_flagship dd_ha-class_late_model_elite dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|K1_form = diamond&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power = 111&lt;br /&gt;
|K2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_he-class_flagship dd_ha-class_late_model_elite dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|K2_form = double_line diamond&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power = 222&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海地中海艦隊 特殊任務群&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|L1_node_info = transport_wa-class_flagship cv_wo-class_flagship_2 cv_wo-class_flagship_2 bb_ta-class_flagship dd_na-class_flagship dd_na-class_flagship&lt;br /&gt;
|L1_form = double_line diamond&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = 206&lt;br /&gt;
|L2_node_info = transport_wa-class_flagship cv_wo-class_flagship_kai cv_wo-class_flagship_kai bb_ta-class_flagship dd_na-class_flagship dd_na-class_flagship&lt;br /&gt;
|L2_form = diamond&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power = 264&lt;br /&gt;
|&lt;br /&gt;
|M_label = 深海地中海艦隊　潜水戦隊I群&lt;br /&gt;
|M1_node_info = ss_so-class_elite ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|M1_form = echelon&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|M1_enemy_air_power =&lt;br /&gt;
|M2_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|M2_form = echelon&lt;br /&gt;
|M2_xp =&lt;br /&gt;
|M2_enemy_air_power =&lt;br /&gt;
|M3_node_info = ss_so-class_flagship ss_so-class_flagship ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|M3_form = echelon&lt;br /&gt;
|M3_xp =&lt;br /&gt;
|M3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海地中海艦隊 機動部隊前衛&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|N1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 bb_ta-class_flagship cl_tsu-class_elite dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|N1_form = double_line diamond&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = 206&lt;br /&gt;
|N2_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship_kai bb_ta-class_flagship cl_tsu-class_elite dd_na-class_flagship dd_na-class_flagship&lt;br /&gt;
|N2_form = diamond&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = 264&lt;br /&gt;
|&lt;br /&gt;
|O_label = 深海地中海艦隊 特殊任務群&lt;br /&gt;
|O1_node_info = transport_wa-class_flagship cv_wo-class_flagship_2 cv_wo-class_flagship_2 bb_ta-class_flagship dd_na-class_flagship dd_na-class_flagship&lt;br /&gt;
|O1_form = double_line diamond&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = 206&lt;br /&gt;
|O2_node_info = transport_wa-class_flagship cv_wo-class_flagship_kai cv_wo-class_flagship_kai bb_ta-class_flagship dd_na-class_flagship dd_na-class_flagship&lt;br /&gt;
|O2_form = diamond&lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power = 264&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海地中海艦隊 機動部隊前衛&lt;br /&gt;
|P1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 bb_ta-class_flagship cl_tsu-class_elite dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|P1_form = double_line diamond&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = 206&lt;br /&gt;
|P2_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship_kai bb_ta-class_flagship cl_tsu-class_elite dd_na-class_flagship dd_na-class_flagship&lt;br /&gt;
|P2_form = diamond&lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = 264&lt;br /&gt;
|&lt;br /&gt;
|R_label = 深海地中海艦隊　潜水戦隊II群&lt;br /&gt;
|R1_node_info = ss_so-class_elite ss_so-class_elite ss_so-class ss_so-class ss_so-class&lt;br /&gt;
|R1_form = echelon&lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = ss_so-class_elite ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|R3_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|R3_form = echelon&lt;br /&gt;
|R3_xp =&lt;br /&gt;
|R3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = 地中海展開 深海機動部隊主力&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|S1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_summer_hime cvl_nu-class_flagship bb_ru-class_flagship bb_ru-class_flagship ca_ne-class_elite ca_ne-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model dd_ha-class_late_model dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|S1_form = cruising_form_4&lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = 226&lt;br /&gt;
|S2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_summer_hime summer_battleship_princess cvl_nu-class_flagship cvl_nu-class_flagship ca_ne-class_elite ca_ne-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_tsu-class_elite cl_tsu-class_elite dd_na-class_flagship dd_na-class_flagship dd_na-class_flagship dd_na-class_flagship&lt;br /&gt;
|S2_form = cruising_form_4&lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = 337&lt;br /&gt;
|&lt;br /&gt;
|final_form = H2 S2&lt;br /&gt;
|boss_node = H S&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|B_label = 地中海配備 深海魚雷艇襲撃群&lt;br /&gt;
|B1_node_info = dd_ro-class_late_model_elite pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|B1_form = echelon&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = dd_ro-class_late_model_elite pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|B2_form = echelon&lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|B3_node_info = dd_ro-class_late_model_elite pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|B3_form = echelon&lt;br /&gt;
|B3_xp =&lt;br /&gt;
|B3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海地中海艦隊 水雷戦隊&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|C1_form = line_ahead double_line&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power =&lt;br /&gt;
|C2_node_info = cl_ho-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|C2_form = line_ahead&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海地中海艦隊 戦艦戦隊A群&lt;br /&gt;
|D1_node_info = bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_elite bb_ru-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_elite dd_ha-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|D2_form = line_ahead double_line&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海地中海艦隊　潜水戦隊III群&lt;br /&gt;
|E1_node_info = ss_so-class_elite ss_so-class_elite ss_so-class ss_so-class&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ss_so-class_elite ss_so-class_elite ss_so-class ss_so-class ss_so-class&lt;br /&gt;
|E2_form = echelon&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|E3_node_info = ss_so-class_elite ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|E3_form = echelon&lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海地中海艦隊 戦艦戦隊B群&lt;br /&gt;
|G1_node_info = bb_ru-class_flagship bb_ru-class_flagship dd_ha-class_late_model dd_ha-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|G1_form = line_ahead double_line&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = bb_ru-class_flagship bb_ru-class_flagship dd_ha-class_late_model dd_ha-class_late_model dd_ha-class_late_model dd_ro-class&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = マルタ島展開 深海戦闘集団&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|H1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; summer_harbor_princess cvl_nu-class_elite cvl_nu-class_elite dd_ro-class_late_model transport_wa-class_elite transport_wa-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class pt_imp pt_imp&lt;br /&gt;
|H1_form = cruising_form_4&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 123&lt;br /&gt;
|H2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; summer_harbor_princess_damaged cvl_nu-class_elite dd_ro-class_late_model dd_ro-class_late_model transport_wa-class_elite transport_wa-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class pt_imp pt_imp&lt;br /&gt;
|H2_form = cruising_form_4&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = 99&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海地中海艦隊 護衛空母群&lt;br /&gt;
|K1_node_info = cvl_nu-class_elite cl_ho-class_flagship cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|K1_form = diamond&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power = 97&lt;br /&gt;
|K2_node_info = cvl_nu-class_flagship cvl_nu-class_elite cl_ho-class_flagship dd_ha-class_late_model dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|K2_form = double_line diamond&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power = 135&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海地中海艦隊 特殊任務群&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|L1_node_info = transport_wa-class_flagship cv_wo-class_flagship_2 cv_wo-class_elite bb_ta-class_elite dd_na-class_elite dd_na-class_elite&lt;br /&gt;
|L1_form = double_line diamond&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = 130&lt;br /&gt;
|L2_node_info = transport_wa-class_flagship cv_wo-class_flagship_2 cv_wo-class_flagship_2 bb_ta-class_elite dd_na-class_elite dd_na-class_elite&lt;br /&gt;
|L2_form = diamond&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power = 206&lt;br /&gt;
|&lt;br /&gt;
|M_label = 深海地中海艦隊　潜水戦隊I群&lt;br /&gt;
|M1_node_info = ss_so-class_elite ss_so-class_elite ss_so-class ss_so-class&lt;br /&gt;
|M1_form = echelon&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|M1_enemy_air_power =&lt;br /&gt;
|M2_node_info = ss_so-class_elite ss_so-class_elite ss_so-class_elite ss_so-class&lt;br /&gt;
|M2_form = echelon&lt;br /&gt;
|M2_xp =&lt;br /&gt;
|M2_enemy_air_power =&lt;br /&gt;
|M3_node_info = ss_so-class_elite ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|M3_form = echelon&lt;br /&gt;
|M3_xp =&lt;br /&gt;
|M3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海地中海艦隊 機動部隊前衛&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|N1_node_info = cv_wo-class_flagship_2 cv_wo-class_elite bb_ta-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|N1_form = diamond&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = 130&lt;br /&gt;
|N2_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 bb_ta-class_elite cl_tsu-class_elite dd_na-class_elite dd_na-class_elite&lt;br /&gt;
|N2_form = diamond&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = 206&lt;br /&gt;
|&lt;br /&gt;
|O_label = 深海地中海艦隊 特殊任務群&lt;br /&gt;
|O1_node_info = transport_wa-class_flagship cv_wo-class_flagship_2 cv_wo-class_elite bb_ta-class_elite dd_na-class_elite dd_na-class_elite&lt;br /&gt;
|O1_form = double_line diamond&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = 130&lt;br /&gt;
|O2_node_info = transport_wa-class_flagship cv_wo-class_flagship_2 cv_wo-class_flagship_2 bb_ta-class_elite dd_na-class_elite dd_na-class_elite&lt;br /&gt;
|O2_form = diamond&lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power = 206&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海地中海艦隊 機動部隊前衛&lt;br /&gt;
|P1_node_info = cv_wo-class_flagship_2 cv_wo-class_elite bb_ta-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|P1_form = diamond&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = 130&lt;br /&gt;
|P2_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 bb_ta-class_elite cl_tsu-class_elite dd_na-class_elite dd_na-class_elite&lt;br /&gt;
|P2_form = diamond&lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = 206&lt;br /&gt;
|&lt;br /&gt;
|R_label = 深海地中海艦隊　潜水戦隊II群&lt;br /&gt;
|R1_node_info = ss_so-class_elite ss_so-class_elite ss_so-class ss_so-class&lt;br /&gt;
|R1_form = echelon&lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = ss_so-class_elite ss_so-class_elite ss_so-class ss_so-class ss_so-class&lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|R3_node_info = ss_so-class_elite ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|R3_form = echelon&lt;br /&gt;
|R3_xp =&lt;br /&gt;
|R3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = 地中海展開 深海機動部隊主力&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|S1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_summer_hime cvl_nu-class_elite bb_ru-class_flagship ca_ri-class_flagship ca_ne-class ca_ne-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|S1_form = cruising_form_4&lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = 212&lt;br /&gt;
|S2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_summer_hime summer_battleship_princess cvl_nu-class_elite cvl_nu-class_elite ca_ne-class ca_ne-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_tsu-class dd_na-class_elite dd_na-class_elite dd_na-class_elite dd_ro-class dd_ro-class&lt;br /&gt;
|S2_form = cruising_form_4&lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = 309&lt;br /&gt;
|&lt;br /&gt;
|final_form = H2 S2&lt;br /&gt;
|boss_node = H S&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|B_label = 地中海配備 深海魚雷艇襲撃群&lt;br /&gt;
|B1_node_info = dd_ro-class_late_model pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|B1_form = echelon&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = dd_ro-class_late_model pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|B2_form = echelon&lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|B3_node_info = dd_ro-class_late_model pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|B3_form = echelon&lt;br /&gt;
|B3_xp =&lt;br /&gt;
|B3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海地中海艦隊 水雷戦隊&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power =&lt;br /&gt;
|C2_node_info = dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|C2_form = line_ahead double_line&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海地中海艦隊 戦艦戦隊A群&lt;br /&gt;
|D1_node_info = bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_elite dd_ha-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = bb_ru-class_flagship bb_ru-class_flagship dd_ha-class_late_model dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|D2_form = line_ahead double_line&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海地中海艦隊　潜水戦隊III群&lt;br /&gt;
|E1_node_info = ss_so-class_elite ss_so-class ss_so-class ss_so-class&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ss_so-class_elite ss_so-class_elite ss_so-class ss_so-class&lt;br /&gt;
|E2_form = echelon&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|E3_node_info = ss_so-class_elite ss_so-class_elite ss_so-class ss_so-class ss_so-class&lt;br /&gt;
|E3_form = echelon&lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海地中海艦隊 戦艦戦隊B群&lt;br /&gt;
|G1_node_info = bb_ru-class_flagship bb_ru-class_flagship dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|G1_form = line_ahead double_line&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = bb_ru-class_flagship bb_ru-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = マルタ島展開 深海戦闘集団&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|H1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; summer_harbor_princess cvl_nu-class cvl_nu-class dd_ro-class_late_model transport_wa-class_elite transport_wa-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class pt_imp pt_imp&lt;br /&gt;
|H1_form = cruising_form_4&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 70&lt;br /&gt;
|H2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; summer_harbor_princess_damaged cvl_nu-class dd_ro-class_late_model dd_ro-class_late_model transport_wa-class_elite transport_wa-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class pt_imp pt_imp&lt;br /&gt;
|H2_form = cruising_form_4&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = 62&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海地中海艦隊 護衛空母群&lt;br /&gt;
|K1_node_info = cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_flagship dd_ha-class_late_model dd_ro-class transport_wa-class&lt;br /&gt;
|K1_form = double_line diamond&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power = 121&lt;br /&gt;
|K2_node_info = cvl_nu-class_elite cl_ho-class_flagship cl_ho-class_elite dd_ha-class_late_model dd_ro-class transport_wa-class&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power = 97&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海地中海艦隊 特殊任務群&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|L1_node_info = transport_wa-class_elite bb_ta-class_elite cv_wo-class_flagship_2 cv_wo-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|L1_form = double_line diamond&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = 130&lt;br /&gt;
|L2_node_info = transport_wa-class_elite bb_ta-class_elite cv_wo-class_flagship_2 cv_wo-class_flagship dd_na-class dd_na-class&lt;br /&gt;
|L2_form = diamond&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power = 131&lt;br /&gt;
|&lt;br /&gt;
|M_label = 深海地中海艦隊　潜水戦隊I群&lt;br /&gt;
|M1_node_info = ss_so-class_elite ss_so-class ss_so-class ss_so-class&lt;br /&gt;
|M1_form = echelon&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|M1_enemy_air_power =&lt;br /&gt;
|M2_node_info = ss_so-class_elite ss_so-class_elite ss_so-class ss_so-class&lt;br /&gt;
|M2_form = echelon&lt;br /&gt;
|M2_xp =&lt;br /&gt;
|M2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海地中海艦隊 機動部隊前衛&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|N1_node_info = cv_wo-class_flagship_2 cv_wo-class_elite bb_ta-class_elite cl_tsu-class dd_ro-class dd_ro-class&lt;br /&gt;
|N1_form = diamond&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = 130&lt;br /&gt;
|N2_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship bb_ta-class_elite cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|N2_form = diamond&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = 131&lt;br /&gt;
|&lt;br /&gt;
|O_label = 深海地中海艦隊 特殊任務群&lt;br /&gt;
|O1_node_info = transport_wa-class_elite bb_ta-class_elite cv_wo-class_flagship_2 cv_wo-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|O1_form = double_line diamond&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = 130&lt;br /&gt;
|O2_node_info = transport_wa-class_elite bb_ta-class_elite cv_wo-class_flagship_2 cv_wo-class_flagship dd_na-class dd_na-class&lt;br /&gt;
|O2_form = diamond&lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power = 131&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海地中海艦隊 機動部隊前衛&lt;br /&gt;
|P1_node_info = cv_wo-class_flagship_2 cv_wo-class_elite bb_ta-class_elite cl_tsu-class dd_ro-class dd_ro-class&lt;br /&gt;
|P1_form = diamond&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = 130&lt;br /&gt;
|P2_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship bb_ta-class_elite cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|P2_form = diamond&lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = 131&lt;br /&gt;
|&lt;br /&gt;
|R_label = 深海地中海艦隊　潜水戦隊II群&lt;br /&gt;
|R1_node_info = ss_so-class_elite ss_so-class ss_so-class ss_so-class&lt;br /&gt;
|R1_form = echelon&lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = ss_so-class_elite ss_so-class_elite ss_so-class ss_so-class&lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|R3_node_info = ss_so-class_elite ss_so-class_elite ss_so-class ss_so-class ss_so-class&lt;br /&gt;
|R3_form = echelon&lt;br /&gt;
|R3_xp =&lt;br /&gt;
|R3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = 地中海展開 深海機動部隊主力&amp;lt;br&amp;gt;&lt;br /&gt;
|S1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_summer_hime bb_ru-class_flagship cvl_nu-class_elite ca_ri-class_flagship ca_ri-class_elite ca_ri-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_ha-class_late_model dd_ha-class_late_model dd_ro-class dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|S1_form = cruising_form_4&lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = 139&lt;br /&gt;
|S2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_summer_hime summer_battleship_princess cvl_nu-class_elite cvl_nu-class_elite ca_ri-class_elite ca_ri-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_ha-class_late_model dd_ha-class_late_model dd_ha-class_late_model dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|S2_form = cruising_form_4&lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = 163&lt;br /&gt;
|&lt;br /&gt;
|final_form = H2 S2&lt;br /&gt;
|boss_node = H S&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| C_DD = [[Akebono]] [[Ayanami]] [[Fumizuki]] [[Isonami]] [[Kikuzuki]] [[Kisaragi]] [[Mikazuki]] [[Miyuki]] [[Mochizuki]] [[Murakumo]] [[Mutsuki]] [[Nagatsuki]] [[Oboro]] [[Satsuki]] [[Sazanami]] [[Shikinami]] [[Ushio]]&lt;br /&gt;
| D_DD = [[Akebono]] [[Ayanami]] [[Fubuki]] [[Fumizuki]] [[Hatsuyuki]] [[Isonami]] [[Kikuzuki]] [[Kisaragi]] [[Mikazuki]] [[Miyuki]] [[Mochizuki]] [[Murakumo]] [[Mutsuki]] [[Nagatsuki]] [[Oboro]] [[Satsuki]] [[Sazanami]] [[Shikinami]] [[Shirayuki]] [[Ushio]]&lt;br /&gt;
| D_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]]&lt;br /&gt;
| D_BB = [[Fusou]] [[Hyuuga]] [[Yamashiro]]&lt;br /&gt;
| G_DD = [[Akebono]] [[Ayanami]] [[Fubuki]] [[Fumizuki]] [[Hatsuyuki]] [[Isonami]] [[Kikuzuki]] [[Kisaragi]] [[Mikazuki]] [[Miyuki]] [[Mochizuki]] [[Murakumo]] [[Mutsuki]] [[Nagatsuki]] [[Oboro]] [[Satsuki]] [[Sazanami]] [[Shikinami]] [[Shirayuki]] [[Ushio]]&lt;br /&gt;
| G_CL = [[Abukuma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Abukuma&amp;lt;/span&amp;gt;''']] [[Isuzu]] [[Jintsuu]] [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| G_BB = [[Fusou]] [[Hyuuga]] [[Ise]] [[Yamashiro]]&lt;br /&gt;
| H_DD = [[Akatsuki]] [[Akigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akigumo&amp;lt;/span&amp;gt;''']] [[Arare]] [[Arashio]] [[Asashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asashimo&amp;lt;/span&amp;gt;''']] [[Asashio]] [[Ayanami]] [[Fubuki]] [[Fujinami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Fujinami&amp;lt;/span&amp;gt;''']] [[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']] [[Hatsuyuki]] [[Ikazuchi]] [[Inazuma]] [[Isonami]] [[Kagerou]] [[Kasumi]] [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']] [[Kuroshio]] [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']] [[Michishio]] [[Miyuki]] [[Murakumo]] [[Murasame]] [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']] [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']] [[Okinami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Okinami&amp;lt;/span&amp;gt;''']] [[Ooshio]] [[Shigure]] [[Shikinami]] [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']] [[Shiranui]] [[Shiratsuyu]] [[Shirayuki]] [[Suzukaze]] [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']] [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| H_CL = [[Abukuma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Abukuma&amp;lt;/span&amp;gt;''']] [[Isuzu]] [[Jintsuu]] [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']] [[Kitakami]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Sakawa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sakawa&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Yura]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| H_CA = [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Haguro]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]] [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']] [[Takao]] [[Tone]]&lt;br /&gt;
| H_BB = [[Haruna]] [[Hiei]] [[Kongou]] [[Roma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roma&amp;lt;/span&amp;gt;''']] [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']] [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| H_CV = [[Akagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akagi&amp;lt;/span&amp;gt;''']] [[Aquila|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Aquila&amp;lt;/span&amp;gt;''']] [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']] [[Kaga]] [[Shoukaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shoukaku&amp;lt;/span&amp;gt;''']] [[Souryuu]] [[Zuikaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuikaku&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| H_CVL = [[Hiyou]] [[Junyou]] [[Ryuujou]] [[Shouhou]] [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| H_SS = [[Luigi Torelli|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Luigi Torelli&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| K_DD = [[Akebono]] [[Ayanami]] [[Fubuki]] [[Fumizuki]] [[Hatsuyuki]] [[Isonami]] [[Kikuzuki]] [[Kisaragi]] [[Mikazuki]] [[Miyuki]] [[Mochizuki]] [[Murakumo]] [[Mutsuki]] [[Nagatsuki]] [[Oboro]] [[Satsuki]] [[Sazanami]] [[Shikinami]] [[Shirayuki]] [[Ushio]]&lt;br /&gt;
| K_CL = [[Jintsuu]] [[Naka]] [[Natori]] [[Sendai]] [[Yura]]&lt;br /&gt;
| O_DD = [[Akebono]] [[Ayanami]] [[Fubuki]] [[Fumizuki]] [[Hatsuyuki]] [[Isonami]] [[Kikuzuki]] [[Kisaragi]] [[Mikazuki]] [[Miyuki]] [[Mochizuki]] [[Murakumo]] [[Mutsuki]] [[Nagatsuki]] [[Oboro]] [[Satsuki]] [[Sazanami]] [[Shikinami]] [[Shirayuki]] [[Ushio]]&lt;br /&gt;
| O_CL = [[Abukuma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Abukuma&amp;lt;/span&amp;gt;''']] [[Isuzu]] [[Jintsuu]] [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| O_CA = [[Pola|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Pola&amp;lt;/span&amp;gt;''']] [[Zara|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zara&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| O_BB = [[Roma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roma&amp;lt;/span&amp;gt;''']] [[Fusou]] [[Hyuuga]] [[Ise]] [[Yamashiro]]&lt;br /&gt;
| O_CV = [[Kaga]] [[Souryuu]]&lt;br /&gt;
| O_CVL = [[Shouhou]] [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| O_AV = [[Mizuho|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mizuho&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| P_DD = [[Akebono]] [[Ayanami]] [[Fubuki]] [[Fumizuki]] [[Hatsuyuki]] [[Isonami]] [[Kikuzuki]] [[Kisaragi]] [[Mikazuki]] [[Miyuki]] [[Mochizuki]] [[Murakumo]] [[Mutsuki]] [[Nagatsuki]] [[Oboro]] [[Satsuki]] [[Sazanami]] [[Shikinami]] [[Shirayuki]] [[Ushio]]&lt;br /&gt;
| P_CL = [[Abukuma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Abukuma&amp;lt;/span&amp;gt;''']] [[Isuzu]] [[Jintsuu]] [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| P_CA = [[Pola|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Pola&amp;lt;/span&amp;gt;''']] [[Zara|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zara&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| P_BB = [[Fusou]] [[Hyuuga]] [[Ise]] [[Yamashiro]]&lt;br /&gt;
| P_CVL = [[Shouhou]] [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| P_AV = [[Mizuho|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mizuho&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| S_DD = [[Akatsuki]] [[Akigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akigumo&amp;lt;/span&amp;gt;''']] [[Asashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asashimo&amp;lt;/span&amp;gt;''']] [[Asashio]] [[Fubuki]] [[Fujinami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Fujinami&amp;lt;/span&amp;gt;''']] [[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']] [[Hatsuyuki]] [[Inazuma]] [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']] [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']] [[Michishio]] [[Miyuki]] [[Murasame]] [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']] [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']] [[Okinami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Okinami&amp;lt;/span&amp;gt;''']] [[Ooshio]] [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']] [[Shiranui]] [[Shirayuki]] [[Suzukaze]] [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']] [[Yuudachi]] [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| S_CL = [[Abukuma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Abukuma&amp;lt;/span&amp;gt;''']] [[Isuzu]] [[Jintsuu]] [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']] [[Kitakami]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Sakawa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sakawa&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Yura]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| S_CA = [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Haguro]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]] [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']] [[Takao]] [[Tone]]&lt;br /&gt;
| S_BB = [[Haruna]] [[Hiei]] [[Kongou]] [[Roma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roma&amp;lt;/span&amp;gt;''']] [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']] [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| S_CV = [[Akagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akagi&amp;lt;/span&amp;gt;''']] [[Aquila|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Aquila&amp;lt;/span&amp;gt;''']] [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']] [[Kaga]] [[Shoukaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shoukaku&amp;lt;/span&amp;gt;''']] [[Souryuu]] [[Zuikaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuikaku&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| S_CVL = [[Hiyou]] [[Junyou]] [[Ryuujou]] [[Shouhou]] [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| S_SS = [[Luigi Torelli|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Luigi Torelli&amp;lt;/span&amp;gt;''']] [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-7===&lt;br /&gt;
[[File:OoyodoE-7Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-7Banner.png]]&lt;br /&gt;
|map_image = [[File:Summer2017E-7Map.png|500px]]&lt;br /&gt;
|map_name = Battle of Dover Strait&lt;br /&gt;
|map_japanese = ドーバー海峡沖海戦&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss: European Princess&lt;br /&gt;
&lt;br /&gt;
'''Boss:''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}):&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): [[Ark Royal]], 1x First Class Medal, 1x [[Swordfish Mk.III (Skilled)]], 10x Screw, 2x Medal&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): [[Ark Royal]], 1x [[Swordfish Mk. II (Skilled)]], 8x Screw, 2x Medal&lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): [[Ark Royal]], 1x Medal&lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-7 Branching Rules&lt;br /&gt;
&lt;br /&gt;
|order = C, A, E, G, D, H, L, O, T&lt;br /&gt;
&lt;br /&gt;
|C/empty -&amp;gt; A, G = * Active branching&lt;br /&gt;
&lt;br /&gt;
|A -&amp;gt; B = * ???&lt;br /&gt;
|A -&amp;gt; E = * ???&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; I = * ???&lt;br /&gt;
|E -&amp;gt; J = * ???&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; D = * ???&lt;br /&gt;
|G -&amp;gt; H = * ???&lt;br /&gt;
&lt;br /&gt;
|D -&amp;gt; F = * ???&lt;br /&gt;
|D -&amp;gt; H = * ???&lt;br /&gt;
&lt;br /&gt;
|H -&amp;gt; O/empty = * ???&lt;br /&gt;
|H -&amp;gt; L = * ???&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; O/empty = * ???&lt;br /&gt;
|L -&amp;gt; M = * ???&lt;br /&gt;
|L -&amp;gt; P = * ???&lt;br /&gt;
&lt;br /&gt;
|O/empty -&amp;gt; Q, R = * Active branching&lt;br /&gt;
&lt;br /&gt;
|T -&amp;gt; U = * Pass the LoS check&lt;br /&gt;
|T -&amp;gt; V = * Fail the LoS check&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
A to B/E&lt;br /&gt;
- Slow fleet goes to B&lt;br /&gt;
- high number of BBs/CVs&lt;br /&gt;
- High speed goes to E&lt;br /&gt;
&lt;br /&gt;
E to I/J&lt;br /&gt;
- Random: Currently unknown&lt;br /&gt;
&lt;br /&gt;
G to D/H&lt;br /&gt;
- Does not always route to D prior to clearing armor gimmick &lt;br /&gt;
- After performing armor gimmick, 1DD (or Yura?) in main fleet routes to H&lt;br /&gt;
- Other than that, presently unknown&lt;br /&gt;
&lt;br /&gt;
D to F/H&lt;br /&gt;
- Slow fleets go to F&lt;br /&gt;
- High number of BB/CV to F&lt;br /&gt;
- Otherwise, routes to H&lt;br /&gt;
&lt;br /&gt;
H to O/L&lt;br /&gt;
- Prior to clearing armor gimmick, always routes to L&lt;br /&gt;
- Post debuff, routes to O if there are no escort fleet FBBs&lt;br /&gt;
&lt;br /&gt;
L to M/O/P&lt;br /&gt;
- Transport escort fleets always route to P&lt;br /&gt;
- 2 Euroships routes to O&lt;br /&gt;
- 1 Euroship and under an unknown number of BBs/CVs routes to P&lt;br /&gt;
- All others route to M&lt;br /&gt;
&lt;br /&gt;
T to U/V&lt;br /&gt;
- LoS based, LOS requirement unknown&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
&lt;br /&gt;
| Map = Debuff to P CG(D)HLP&lt;br /&gt;
&lt;br /&gt;
| Fleet = &lt;br /&gt;
&lt;br /&gt;
| AS = 390&lt;br /&gt;
&lt;br /&gt;
| Notes = One formation at D requires ~510 for AS&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
&lt;br /&gt;
| Map = Debuff to R&lt;br /&gt;
&lt;br /&gt;
| Fleet = &lt;br /&gt;
&lt;br /&gt;
| AS = 551&lt;br /&gt;
&lt;br /&gt;
| Notes = &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 深海北部大西洋艦隊 任務群A&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|A1_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship_2 cl_he-class_flagship cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|A1_form = diamond&lt;br /&gt;
|A1_xp =&lt;br /&gt;
|A1_enemy_air_power = 235&lt;br /&gt;
|A2_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship_kai cl_he-class_flagship cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|A2_form = diamond&lt;br /&gt;
|A2_xp =&lt;br /&gt;
|A2_enemy_air_power = 264&lt;br /&gt;
|A3_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship_kai cv_wo-class_flagship_2 cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|A3_form = diamond&lt;br /&gt;
|A3_xp =&lt;br /&gt;
|A3_enemy_air_power = 367&lt;br /&gt;
|&lt;br /&gt;
|B_label = 深海北部大西洋艦隊 警戒隊II群&lt;br /&gt;
|B1_node_info = destroyer_princess cl_tsu-class_elite dd_na-class_flagship dd_na-class_flagship dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|B1_form = line_ahead&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = destroyer_princess cl_tsu-class_elite dd_na-class_flagship dd_na-class_flagship dd_na-class_flagship dd_na-class_flagship&lt;br /&gt;
|B2_form = line_ahead&lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|B3_node_info = destroyer_princess ca_ne-class_elite cl_tsu-class_elite dd_na-class_flagship dd_na-class_flagship dd_na-class_flagship&lt;br /&gt;
|B3_form = line_ahead&lt;br /&gt;
|B3_xp =&lt;br /&gt;
|B3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海北部大西洋艦隊 任務群A&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|D1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_he-class_flagship cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|D1_form = double_line&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power = 206&lt;br /&gt;
|D2_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship_2 cl_he-class_flagship cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|D2_form = diamond&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power = 235&lt;br /&gt;
|D3_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|D3_form = diamond&lt;br /&gt;
|D3_xp =&lt;br /&gt;
|D3_enemy_air_power = 338&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海北部大西洋艦隊 任務群A&lt;br /&gt;
|E1_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship_2 cl_he-class_flagship cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|E1_form = diamond&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = 235&lt;br /&gt;
|E2_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship_kai cl_he-class_flagship cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|E2_form = diamond&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = 264&lt;br /&gt;
|E3_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship_kai cv_wo-class_flagship_2 cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|E3_form = diamond&lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = 367&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海北部大西洋艦隊 任務群B&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_he-class_flagship cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power = 206&lt;br /&gt;
|F2_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship_2 cl_he-class_flagship cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|F2_form = diamond&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power = 235&lt;br /&gt;
|F3_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|F3_form = diamond&lt;br /&gt;
|F3_xp =&lt;br /&gt;
|F3_enemy_air_power = 338&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海北部大西洋艦隊 警戒隊I群&lt;br /&gt;
|G1_node_info = destroyer_princess cl_tsu-class_elite cl_tsu-class_elite dd_na-class_flagship dd_na-class_flagship dd_na-class_flagship&lt;br /&gt;
|G1_form = line_ahead&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = destroyer_princess cl_tsu-class_elite dd_na-class_flagship dd_na-class_flagship dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|G3_node_info = destroyer_princess cl_tsu-class_elite dd_na-class_flagship dd_na-class_flagship dd_na-class_flagship dd_na-class_flagship&lt;br /&gt;
|G3_form = line_ahead&lt;br /&gt;
|G3_xp =&lt;br /&gt;
|G3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海欧州潜水艦隊 群狼II群&lt;br /&gt;
|H1_node_info = new_submarine_princess_c ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|H1_form = echelon&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = new_submarine_princess_c ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|H2_form = echelon&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|H3_node_info = new_submarine_princess_c ss_so-class_flagship ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|H3_form = echelon&lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|I_label = 深海欧州潜水艦隊 群狼IV群&lt;br /&gt;
|I1_node_info = ss_so-class_flagship ss_so-class ss_so-class ss_so-class&lt;br /&gt;
|I1_form = echelon&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|I1_enemy_air_power =&lt;br /&gt;
|I2_node_info = ss_so-class_flagship ss_so-class_flagship ss_so-class ss_so-class&lt;br /&gt;
|I2_form = echelon&lt;br /&gt;
|I2_xp =&lt;br /&gt;
|I2_enemy_air_power =&lt;br /&gt;
|I3_node_info = ss_so-class_flagship ss_so-class_flagship ss_so-class ss_so-class ss_so-class&lt;br /&gt;
|I3_form = echelon&lt;br /&gt;
|I3_xp =&lt;br /&gt;
|I3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海欧州潜水艦隊 群狼I群&lt;br /&gt;
|J1_node_info = new_submarine_princess_c ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|J1_form = echelon&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = new_submarine_princess_c ss_so-class_flagship ss_so-class_elite&lt;br /&gt;
|J2_form = echelon&lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海欧州潜水艦隊 群狼III群&lt;br /&gt;
|K1_node_info = new_submarine_princess_c ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|K1_form = line_abreast&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = new_submarine_princess_c ss_so-class_flagship ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|K2_form = echelon&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海港湾拠点部 攻撃航空基地&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|L1_node_info = summer_harbor_princess supply_depot_summer_princess airfield_princess airfield_princess&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = ?&lt;br /&gt;
|L2_node_info = summer_harbor_princess supply_depot_summer_princess airfield_princess airfield_princess&lt;br /&gt;
|L2_form = diamond&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power = ?&lt;br /&gt;
|L3_node_info = summer_harbor_princess supply_depot_summer_princess airfield_princess airfield_princess&lt;br /&gt;
|L3_form = diamond&lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|M_label = 深海拠点港湾部 防衛部隊&lt;br /&gt;
|M1_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship pt_imp pt_imp pt_imp&lt;br /&gt;
|M1_form = line_ahead&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|M1_enemy_air_power =&lt;br /&gt;
|M2_node_info = cl_he-class_flagship dd_na-class_flagship dd_na-class_flagship pt_imp pt_imp pt_imp&lt;br /&gt;
|M2_form = line_ahead&lt;br /&gt;
|M2_xp =&lt;br /&gt;
|M2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海欧州主力艦隊 前衛部隊&lt;br /&gt;
|N1_node_info = cvl_nu-class_flagship bb_ta-class_flagship bb_ta-class_flagship cl_tsu-class_elite dd_na-class_flagship dd_na-class_flagship&lt;br /&gt;
|N1_form = line_ahead double_line diamond&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海潜水艦隊 出撃拠点港湾部&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|P1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; summer_harbor_princess supply_depot_summer_princess transport_wa-class_flagship transport_wa-class_flagship ss_so-class ss_so-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; pt_imp pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|P1_form = cruising_form_3&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = ?&lt;br /&gt;
|P2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; summer_harbor_princess_damaged artillery_imp transport_wa-class_flagship transport_wa-class_flagship dd_na-class_flagship dd_na-class_flagship &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; pt_imp pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|P2_form = cruising_form_3&lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = 96&lt;br /&gt;
|&lt;br /&gt;
|Q_label = 深海欧州主力艦隊 機動部隊&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|Q1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_summer_hime cv_wo-class_flagship_kai ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship cl_tsu-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship dd_na-class_flagship dd_na-class_flagship dd_ni-class_late_model dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|Q1_form = cruising_form_3&lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power = 247&lt;br /&gt;
|Q2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_summer_hime cv_wo-class_flagship_kai cv_wo-class_flagship_kai ca_ri-class_flagship ca_ri-class_flagship cl_tsu-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship dd_na-class_flagship dd_na-class_flagship dd_ni-class_late_model dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|Q2_form = cruising_form_3&lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = 379&lt;br /&gt;
|&lt;br /&gt;
|R_label = 深海欧州艦隊 兵站補給船団&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|R1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; destroyer_water_demon transport_wa-class_flagship transport_wa-class_flagship transport_wa-class_flagship dd_na-class_flagship dd_na-class_flagship &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship dd_na-class_late_model_flagship dd_na-class_flagship dd_na-class_flagship dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|R1_form = cruising_form_3&lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; cvl_nu-class_flagship transport_wa-class_flagship transport_wa-class_flagship transport_wa-class_flagship dd_na-class_flagship dd_na-class_flagship &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship dd_na-class_flagship dd_na-class_flagship dd_ni-class_late_model dd_ni-class_late_model dd_ni-class_late_model&lt;br /&gt;
|R2_form = cruising_form_3&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|T_label = ドーバー海峡緊急封鎖部隊&lt;br /&gt;
|T1_node_info = summer_battleship_princess summer_battleship_princess pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|T1_form = double_line&lt;br /&gt;
|T1_xp =&lt;br /&gt;
|T1_enemy_air_power =&lt;br /&gt;
|T2_node_info = summer_battleship_princess summer_battleship_princess summer_battleship_princess pt_imp pt_imp pt_imp&lt;br /&gt;
|T2_form = double_line&lt;br /&gt;
|T2_xp =&lt;br /&gt;
|T2_enemy_air_power =&lt;br /&gt;
|T3_node_info = summer_battleship_princess dd_na-class_late_model_flagship dd_na-class_flagship dd_na-class_flagship pt_imp pt_imp&lt;br /&gt;
|T3_form = double_line&lt;br /&gt;
|T3_xp =&lt;br /&gt;
|T3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|U_label = 深海欧州主力艦隊 旗艦艦隊&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|U1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; european_princess summer_battleship_princess summer_battleship_princess cvl_nu-class_flagship dd_na-class_late_model_flagship dd_na-class_late_model_flagship &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_tsu-class_elite dd_na-class_late_model_flagship dd_na-class_late_model_flagship dd_na-class_flagship dd_na-class_flagship dd_na-class_flagship&lt;br /&gt;
|U1_form = cruising_form_4&lt;br /&gt;
|U1_xp =&lt;br /&gt;
|U1_enemy_air_power = ?&lt;br /&gt;
|U2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; european_princess_damaged summer_battleship_princess summer_battleship_princess aircraft_carrier_summer_hime dd_na-class_late_model_flagship dd_na-class_late_model_flagship &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_tsu-class_elite cl_tsu-class_elite dd_na-class_late_model_flagship dd_na-class_late_model_flagship dd_na-class_late_model_flagship dd_na-class_late_model_flagship&lt;br /&gt;
|U2_form = cruising_form_4&lt;br /&gt;
|U2_xp =&lt;br /&gt;
|U2_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|final_form = U2&lt;br /&gt;
|boss_node = U&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 深海北部大西洋艦隊 任務群A&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|A1_node_info = cv_wo-class_flagship_2 cv_wo-class_elite cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|A1_form = diamond&lt;br /&gt;
|A1_xp =&lt;br /&gt;
|A1_enemy_air_power = 130&lt;br /&gt;
|A2_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|A2_form = diamond&lt;br /&gt;
|A2_xp =&lt;br /&gt;
|A2_enemy_air_power = 131&lt;br /&gt;
|A3_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|A3_form = diamond&lt;br /&gt;
|A3_xp =&lt;br /&gt;
|A3_enemy_air_power = 234&lt;br /&gt;
|&lt;br /&gt;
|B_label = 深海北部大西洋艦隊 警戒隊II群&lt;br /&gt;
|B1_node_info = destroyer_princess cl_tsu-class dd_na-class_elite dd_na-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|B1_form = line_ahead&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = destroyer_princess cl_tsu-class dd_na-class_elite dd_na-class_elite dd_na-class_elite dd_na-class_elite&lt;br /&gt;
|B2_form = line_ahead&lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|B3_node_info = destroyer_princess ca_ne-class cl_tsu-class dd_na-class_elite dd_na-class_elite dd_na-class_elite&lt;br /&gt;
|B3_form = line_ahead&lt;br /&gt;
|B3_xp =&lt;br /&gt;
|B3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海北部大西洋艦隊 任務群A&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|D1_node_info = cv_wo-class_flagship_2 cv_wo-class_elite cl_he-class_flagship cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|D1_form = diamond&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power = 130&lt;br /&gt;
|D2_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|D2_form = diamond&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power = 159&lt;br /&gt;
|D3_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship cl_he-class_flagship cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|D3_form = diamond&lt;br /&gt;
|D3_xp =&lt;br /&gt;
|D3_enemy_air_power = 131&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海北部大西洋艦隊 任務群A&lt;br /&gt;
|E1_node_info = cv_wo-class_flagship_2 cv_wo-class_elite cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|E1_form = diamond&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = 130&lt;br /&gt;
|E2_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|E2_form = diamond&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = 131&lt;br /&gt;
|E3_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|E3_form = diamond&lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = 234&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海北部大西洋艦隊 任務群B&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship_2 cv_wo-class_elite cl_he-class_flagship cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power = 130&lt;br /&gt;
|F2_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|F2_form = diamond&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power = 159&lt;br /&gt;
|F3_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship cl_he-class_flagship cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|F3_form = diamond&lt;br /&gt;
|F3_xp =&lt;br /&gt;
|F3_enemy_air_power = 131&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海北部大西洋艦隊 警戒隊I群&lt;br /&gt;
|G1_node_info = destroyer_princess cl_tsu-class cl_tsu-class dd_na-class_elite dd_na-class_elite dd_na-class_elite&lt;br /&gt;
|G1_form = line_ahead&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = destroyer_princess cl_tsu-class dd_na-class_elite dd_na-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|G3_node_info = destroyer_princess cl_tsu-class dd_na-class_elite dd_na-class_elite dd_na-class_elite dd_na-class_elite&lt;br /&gt;
|G3_form = line_ahead&lt;br /&gt;
|G3_xp =&lt;br /&gt;
|G3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海欧州潜水艦隊 群狼II群&lt;br /&gt;
|H1_node_info = new_submarine_princess_a ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|H1_form = echelon&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = new_submarine_princess_b ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|H2_form = echelon&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|H3_node_info = new_submarine_princess_b ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|H3_form = echelon&lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|I_label = 深海欧州潜水艦隊 群狼IV群&lt;br /&gt;
|I1_node_info = ss_so-class_elite ss_so-class ss_so-class&lt;br /&gt;
|I1_form = echelon&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|I1_enemy_air_power =&lt;br /&gt;
|I2_node_info = ss_so-class_elite ss_so-class_elite ss_so-class ss_so-class&lt;br /&gt;
|I2_form = echelon&lt;br /&gt;
|I2_xp =&lt;br /&gt;
|I2_enemy_air_power =&lt;br /&gt;
|I3_node_info = ss_so-class_elite ss_so-class_elite ss_so-class ss_so-class ss_so-class&lt;br /&gt;
|I3_form = echelon&lt;br /&gt;
|I3_xp =&lt;br /&gt;
|I3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海欧州潜水艦隊 群狼I群&lt;br /&gt;
|J1_node_info = new_submarine_princess_a ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|J1_form = echelon&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = new_submarine_princess_b ss_so-class_elite ss_so-class ss_so-class&lt;br /&gt;
|J2_form = echelon&lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|J3_node_info = new_submarine_princess_b ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|J3_form = echelon&lt;br /&gt;
|J3_xp =&lt;br /&gt;
|J3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海欧州潜水艦隊 群狼III群&lt;br /&gt;
|K1_node_info = new_submarine_princess_a ss_so-class_elite ss_so-class ss_so-class&lt;br /&gt;
|K1_form = line_abreast&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = new_submarine_princess_b ss_so-class_elite ss_so-class ss_so-class&lt;br /&gt;
|K2_form = echelon&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = new_submarine_princess_b ss_so-class_flagship ss_so-class ss_so-class&lt;br /&gt;
|K3_form = echelon&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海港湾拠点部 攻撃航空基地&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|L1_node_info = summer_harbor_princess supply_depot_summer_princess airfield_princess airfield_princess&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = ?&lt;br /&gt;
|L2_node_info = summer_harbor_princess supply_depot_summer_princess airfield_princess&lt;br /&gt;
|L2_form = diamond&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power = ?&lt;br /&gt;
|L3_node_info = summer_harbor_princess supply_depot_summer_princess airfield_princess airfield_princess&lt;br /&gt;
|L3_form = diamond&lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|M_label = 深海拠点港湾部 防衛部隊&lt;br /&gt;
|M1_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship pt_imp pt_imp pt_imp&lt;br /&gt;
|M1_form = line_ahead&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|M1_enemy_air_power =&lt;br /&gt;
|M2_node_info = cl_ho-class_flagship dd_na-class_elite dd_na-class_elite pt_imp pt_imp pt_imp&lt;br /&gt;
|M2_form = line_ahead&lt;br /&gt;
|M2_xp =&lt;br /&gt;
|M2_enemy_air_power =&lt;br /&gt;
|M3_node_info = cl_he-class_flagship cl_tsu-class cl_tsu-class pt_imp pt_imp pt_imp&lt;br /&gt;
|M3_form = line_ahead&lt;br /&gt;
|M3_xp =&lt;br /&gt;
|M3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海欧州主力艦隊 前衛部隊&lt;br /&gt;
|N1_node_info = cvl_nu-class_flagship bb_ta-class_elite bb_ta-class_elite cl_tsu-class_elite dd_na-class_elite dd_na-class_elite&lt;br /&gt;
|N1_form = line_ahead double_line diamond&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海潜水艦隊 出撃拠点港湾部&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|P1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; summer_harbor_princess supply_depot_summer_princess transport_wa-class_elite transport_wa-class_elite transport_wa-class_elite ss_so-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|P1_form = cruising_form_3&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = ?&lt;br /&gt;
|P2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; summer_harbor_princess_damaged artillery_imp transport_wa-class_elite transport_wa-class_elite dd_na-class_elite dd_na-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|P2_form = cruising_form_3&lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = 75&lt;br /&gt;
|&lt;br /&gt;
|Q_label = 深海欧州主力艦隊 機動部隊&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|Q1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_summer_hime cv_wo-class_flagship ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship cl_tsu-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship dd_na-class_elite dd_na-class_elite dd_ha-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|Q1_form = cruising_form_4&lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power = 143&lt;br /&gt;
|Q2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_summer_hime cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_flagship ca_ri-class_flagship cl_tsu-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship dd_na-class_elite dd_na-class_elite dd_ha-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|Q2_form = cruising_form_4&lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = 171&lt;br /&gt;
|&lt;br /&gt;
|R_label = 深海欧州艦隊 兵站補給船団&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|R1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; destroyer_water_demon transport_wa-class_elite transport_wa-class_elite transport_wa-class_elite dd_na-class_elite dd_na-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship dd_na-class_elite dd_na-class_elite dd_na-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|R1_form = cruising_form_4&lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; cvl_nu-class_flagship transport_wa-class_elite transport_wa-class_elite transport_wa-class_elite dd_na-class_elite dd_na-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship dd_na-class_elite dd_na-class_elite dd_ha-class_late_model dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|R2_form = cruising_form_4&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|T_label = ドーバー海峡緊急封鎖部隊&lt;br /&gt;
|T1_node_info = summer_battleship_princess pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|T1_form = double_line&lt;br /&gt;
|T1_xp =&lt;br /&gt;
|T1_enemy_air_power =&lt;br /&gt;
|T2_node_info = summer_battleship_princess summer_battleship_princess pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|T2_form = double_line&lt;br /&gt;
|T2_xp =&lt;br /&gt;
|T2_enemy_air_power =&lt;br /&gt;
|T3_node_info = summer_battleship_princess dd_na-class_elite dd_na-class_elite pt_imp pt_imp pt_imp&lt;br /&gt;
|T3_form = double_line&lt;br /&gt;
|T3_xp =&lt;br /&gt;
|T3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|U_label = 深海欧州主力艦隊 旗艦艦隊&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|U1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; european_princess bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_flagship dd_na-class_late_model_elite dd_na-class_late_model_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_tsu-class dd_na-class_elite dd_na-class_elite dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|U1_form = cruising_form_4&lt;br /&gt;
|U1_xp =&lt;br /&gt;
|U1_enemy_air_power = ?&lt;br /&gt;
|U2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; european_princess_damaged summer_battleship_princess bb_ru-class_flagship bb_ru-class_flagship dd_na-class_late_model_elite dd_na-class_late_model_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_tsu-class dd_na-class_late_model_elite dd_na-class_late_model_elite dd_na-class_late_model_elite dd_ro-class dd_ro-class&lt;br /&gt;
|U2_form = cruising_form_4&lt;br /&gt;
|U2_xp =&lt;br /&gt;
|U2_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|final_form = U2&lt;br /&gt;
|boss_node = U&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 深海北部大西洋艦隊 任務群A&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|A1_node_info = cv_wo-class_flagship_2 cv_wo-class cl_he-class_flagship cl_tsu-class dd_ro-class dd_ro-class&lt;br /&gt;
|A1_form = diamond&lt;br /&gt;
|A1_xp =&lt;br /&gt;
|A1_enemy_air_power = 113&lt;br /&gt;
|A2_node_info = cv_wo-class_flagship_2 cv_wo-class_elite cl_he-class_flagship cl_tsu-class dd_ro-class dd_ro-class&lt;br /&gt;
|A2_form = diamond&lt;br /&gt;
|A2_xp =&lt;br /&gt;
|A2_enemy_air_power = 130&lt;br /&gt;
|A3_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship cl_he-class_flagship cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|A3_form = diamond&lt;br /&gt;
|A3_xp =&lt;br /&gt;
|A3_enemy_air_power = 131&lt;br /&gt;
|&lt;br /&gt;
|B_label = 深海北部大西洋艦隊 警戒隊II群&lt;br /&gt;
|B1_node_info = destroyer_princess cl_tsu-class dd_na-class dd_na-class dd_ro-class dd_ro-class&lt;br /&gt;
|B1_form = line_ahead&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = destroyer_princess ca_ne-class cl_tsu-class dd_na-class dd_ro-class dd_ro-class&lt;br /&gt;
|B2_form = line_ahead&lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|B3_node_info = destroyer_princess dd_na-class dd_na-class dd_na-class dd_ro-class dd_ro-class&lt;br /&gt;
|B3_form = line_ahead&lt;br /&gt;
|B3_xp =&lt;br /&gt;
|B3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海北部大西洋艦隊 任務群A&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|D1_node_info = cv_wo-class_flagship_2 cv_wo-class cl_he-class_flagship cl_tsu-class dd_ro-class dd_ro-class&lt;br /&gt;
|D1_form = diamond&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power = 113&lt;br /&gt;
|D2_node_info = cv_wo-class_flagship_2 cv_wo-class_elite cl_he-class_flagship cl_tsu-class dd_ro-class dd_ro-class&lt;br /&gt;
|D2_form = diamond&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power = 130&lt;br /&gt;
|D3_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship cl_he-class_flagship cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|D3_form = diamond&lt;br /&gt;
|D3_xp =&lt;br /&gt;
|D3_enemy_air_power = 131&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海北部大西洋艦隊 任務群A&lt;br /&gt;
|E1_node_info = cv_wo-class_flagship_2 cv_wo-class cl_he-class_flagship cl_tsu-class dd_ro-class dd_ro-class&lt;br /&gt;
|E1_form = diamond&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = 113&lt;br /&gt;
|E2_node_info = cv_wo-class_flagship_2 cv_wo-class_elite cl_he-class_flagship cl_tsu-class dd_ro-class dd_ro-class&lt;br /&gt;
|E2_form = diamond&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = 130&lt;br /&gt;
|E3_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship cl_he-class_flagship cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|E3_form = diamond&lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = 131&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海北部大西洋艦隊 任務群B&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship_2 cv_wo-class cl_he-class_flagship cl_tsu-class dd_ro-class dd_ro-class&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power = 113&lt;br /&gt;
|F2_node_info = cv_wo-class_flagship_2 cv_wo-class_elite cl_he-class_flagship cl_tsu-class dd_ro-class dd_ro-class&lt;br /&gt;
|F2_form = diamond&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power = 130&lt;br /&gt;
|F3_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship cl_he-class_flagship cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|F3_form = diamond&lt;br /&gt;
|F3_xp =&lt;br /&gt;
|F3_enemy_air_power = 131&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海北部大西洋艦隊 警戒隊I群&lt;br /&gt;
|G1_node_info = destroyer_princess cl_tsu-class cl_tsu-class dd_na-class dd_ro-class dd_ro-class&lt;br /&gt;
|G1_form = line_ahead&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = destroyer_princess cl_tsu-class dd_na-class dd_na-class dd_ro-class dd_ro-class&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|G3_node_info = destroyer_princess dd_na-class dd_na-class dd_na-class dd_ro-class dd_ro-class&lt;br /&gt;
|G3_form = line_ahead&lt;br /&gt;
|G3_xp =&lt;br /&gt;
|G3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海欧州潜水艦隊 群狼II群&lt;br /&gt;
|H1_node_info = new_submarine_princess_a ss_so-class ss_so-class&lt;br /&gt;
|H1_form = echelon line_abreast&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = new_submarine_princess_a ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|H2_form = echelon&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|I_label = 深海欧州潜水艦隊 群狼IV群&lt;br /&gt;
|I1_node_info = ss_so-class ss_so-class ss_so-class&lt;br /&gt;
|I1_form = echelon&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|I1_enemy_air_power =&lt;br /&gt;
|I2_node_info = ss_so-class_elite ss_so-class ss_so-class ss_so-class&lt;br /&gt;
|I2_form = echelon&lt;br /&gt;
|I2_xp =&lt;br /&gt;
|I2_enemy_air_power =&lt;br /&gt;
|I3_node_info = ss_so-class_elite ss_so-class_elite ss_so-class ss_so-class&lt;br /&gt;
|I3_form = echelon&lt;br /&gt;
|I3_xp =&lt;br /&gt;
|I3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海欧州潜水艦隊 群狼I群&lt;br /&gt;
|J1_node_info = new_submarine_princess_a ss_so-class ss_so-class&lt;br /&gt;
|J1_form = line_abreast&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = new_submarine_princess_a ss_so-class_elite ss_so-class ss_so-class&lt;br /&gt;
|J2_form = echelon&lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海欧州潜水艦隊 群狼III群&lt;br /&gt;
|K1_node_info = new_submarine_princess_a ss_so-class ss_so-class&lt;br /&gt;
|K1_form = echelon line_abreast&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = new_submarine_princess_a ss_so-class_elite ss_so-class ss_so-class&lt;br /&gt;
|K2_form = echelon&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海港湾拠点部 攻撃航空基地&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|L1_node_info = summer_harbor_princess airfield_princess&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = 88&lt;br /&gt;
|L2_node_info = summer_harbor_princess supply_depot_summer_princess airfield_princess airfield_princess&lt;br /&gt;
|L2_form = diamond&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power = ?&lt;br /&gt;
|L3_node_info = summer_harbor_princess supply_depot_summer_princess airfield_princess&lt;br /&gt;
|L3_form = diamond&lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|M_label = 深海拠点港湾部 防衛部隊&lt;br /&gt;
|M1_node_info = cl_ho-class_flagship clt_chi-class_elite clt_chi-class_elite pt_imp pt_imp pt_imp&lt;br /&gt;
|M1_form = line_ahead&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|M1_enemy_air_power =&lt;br /&gt;
|M2_node_info = cl_ho-class_flagship cl_tsu-class cl_tsu-class pt_imp pt_imp pt_imp&lt;br /&gt;
|M2_form = line_ahead&lt;br /&gt;
|M2_xp =&lt;br /&gt;
|M2_enemy_air_power =&lt;br /&gt;
|M3_node_info = cl_ho-class_flagship dd_na-class dd_na-class pt_imp pt_imp pt_imp&lt;br /&gt;
|M3_form = line_ahead&lt;br /&gt;
|M3_xp =&lt;br /&gt;
|M3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海欧州主力艦隊 前衛部隊&lt;br /&gt;
|N1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|N1_form = double_line&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|N2_form = diamond&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|N3_node_info = cvl_nu-class_flagship bb_ta-class bb_ta-class cl_tsu-class dd_na-class dd_na-class&lt;br /&gt;
|N3_form = line_ahead&lt;br /&gt;
|N3_xp =&lt;br /&gt;
|N3_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海潜水艦隊 出撃拠点港湾部&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|P1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt;summer_harbor_princess transport_wa-class transport_wa-class transport_wa-class dd_na-class ss_so-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|P1_form = cruising_form_3&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = 54&lt;br /&gt;
|P2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; summer_harbor_princess_damaged artillery_imp transport_wa-class transport_wa-class dd_na-class dd_na-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|P2_form = cruising_form_3&lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = 54&lt;br /&gt;
|&lt;br /&gt;
|Q_label = 深海欧州主力艦隊 機動部隊&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|Q1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_summer_hime cvl_nu-class_elite cvl_nu-class_elite ca_ri-class_flagship ca_ri-class_flagship cl_tsu-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_ho-class_flagship dd_na-class dd_na-class dd_ha-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|Q1_form = cruising_form_4&lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power = 163&lt;br /&gt;
|Q2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_summer_hime cv_wo-class_elite cv_wo-class_elite ca_ri-class_flagship ca_ri-class_flagship cl_tsu-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_ho-class_flagship dd_na-class dd_na-class dd_ha-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|Q2_form = cruising_form_4&lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = 169&lt;br /&gt;
|&lt;br /&gt;
|R_label = 深海欧州艦隊 兵站補給船団&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|R1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; destroyer_water_demon transport_wa-class transport_wa-class transport_wa-class dd_na-class dd_na-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_ho-class_flagship dd_na-class dd_na-class dd_ha-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|R1_form = cruising_form_4&lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; cvl_nu-class_flagship transport_wa-class transport_wa-class transport_wa-class dd_na-class dd_na-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_ho-class_flagship dd_na-class dd_na-class dd_ha-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|R2_form = cruising_form_4&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|T_label = ドーバー海峡緊急封鎖部隊&lt;br /&gt;
|T1_node_info = summer_battleship_princess pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|T1_form = double_line&lt;br /&gt;
|T1_xp =&lt;br /&gt;
|T1_enemy_air_power =&lt;br /&gt;
|T2_node_info = summer_battleship_princess summer_battleship_princess pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|T2_form = double_line&lt;br /&gt;
|T2_xp =&lt;br /&gt;
|T2_enemy_air_power =&lt;br /&gt;
|T3_node_info = summer_battleship_princess dd_na-class dd_na-class pt_imp pt_imp pt_imp&lt;br /&gt;
|T3_form = double_line&lt;br /&gt;
|T3_xp =&lt;br /&gt;
|T3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|U_label = 深海欧州主力艦隊 旗艦艦隊&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|U1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; european_princess bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_flagship dd_na-class dd_na-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_tsu-class dd_na-class dd_na-class dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|U1_form = cruising_form_4&lt;br /&gt;
|U1_xp =&lt;br /&gt;
|U1_enemy_air_power = ?&lt;br /&gt;
|U2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; european_princess_damaged summer_battleship_princess bb_ru-class_flagship bb_ru-class_flagship dd_na-class_late_model dd_na-class_late_model &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_tsu-class dd_na-class_late_model dd_na-class_late_model dd_na-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|U2_form = cruising_form_4&lt;br /&gt;
|U2_xp =&lt;br /&gt;
|U2_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|final_form = U2&lt;br /&gt;
|boss_node = U&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| B_DD = [[Arare]] [[Arashio]] [[Asashio]] [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Kasumi]] [[Michishio]] [[Miyuki]] [[Murakumo]] [[Murasame]] [[Ooshio]] [[Samidare]] [[Shigure]] [[Shikinami]] [[Shiratsuyu]] [[Shirayuki]] [[Suzukaze]] [[Yuudachi]]&lt;br /&gt;
| B_CL = [[Jintsuu]] [[Naka]]&lt;br /&gt;
| E_DD = [[Arare]] [[Arashio]] [[Asashio]] [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Kasumi]] [[Michishio]] [[Miyuki]] [[Murakumo]] [[Murasame]] [[Ooshio]] [[Samidare]] [[Shigure]] [[Shikinami]] [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']] [[Shiratsuyu]] [[Shirayuki]] [[Suzukaze]] [[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']] [[Yuudachi]]&lt;br /&gt;
| E_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| F_DD = [[Arare]] [[Arashio]] [[Asashio]] [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Kasumi]] [[Michishio]] [[Miyuki]] [[Murakumo]] [[Murasame]] [[Ooshio]] [[Samidare]] [[Shigure]] [[Shikinami]] [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']] [[Shiratsuyu]] [[Shirayuki]] [[Suzukaze]] [[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']] [[Yuudachi]]&lt;br /&gt;
| F_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| G_DD = [[Arare]] [[Arashio]] [[Asashio]] [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Kasumi]] [[Michishio]] [[Miyuki]] [[Murakumo]] [[Murasame]] [[Ooshio]] [[Samidare]] [[Shigure]] [[Shikinami]] [[Shiratsuyu]] [[Shirayuki]] [[Suzukaze]] [[Yuudachi]]&lt;br /&gt;
| G_CL = [[Jintsuu]] [[Naka]]&lt;br /&gt;
| M_DD = [[Arare]] [[Arashio]] [[Asashio]] [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Kasumi]] [[Michishio]] [[Miyuki]] [[Murakumo]] [[Murasame]] [[Ooshio]] [[Samidare]] [[Shigure]] [[Shikinami]] [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']] [[Shirayuki]] [[Suzukaze]] [[Yuudachi]]&lt;br /&gt;
| M_CL = [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| N_DD = [[Arare]] [[Arashio]] [[Asashio]] [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Kasumi]] [[Michishio]] [[Miyuki]] [[Murakumo]] [[Murasame]] [[Ooshio]] [[Samidare]] [[Shigure]] [[Shikinami]] [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']] [[Shiratsuyu]] [[Shirayuki]] [[Suzukaze]] [[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']] [[Yuudachi]]&lt;br /&gt;
| N_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| P_DD = [[Arare]] [[Arashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Arashi&amp;lt;/span&amp;gt;''']] [[Arashio]] [[Asashio]] [[Ayanami]] [[Fubuki]] [[Hagikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hagikaze&amp;lt;/span&amp;gt;''']] [[Hatsuyuki]] [[Isonami]] [[Kasumi]] [[Michishio]] [[Miyuki]] [[Murakumo]] [[Murasame]] [[Ooshio]] [[Samidare]] [[Shigure]] [[Shikinami]] [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']] [[Shiratsuyu]] [[Shirayuki]] [[Suzukaze]] [[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']] [[Yuudachi]]&lt;br /&gt;
| P_CL = [[Agano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Agano&amp;lt;/span&amp;gt;''']] [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Noshiro|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Noshiro&amp;lt;/span&amp;gt;''']] [[Sakawa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sakawa&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Yahagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yahagi&amp;lt;/span&amp;gt;''']] [[Yura]]&lt;br /&gt;
| P_CA = [[Prinz Eugen|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Prinz Eugen&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| P_BB = [[Haruna]] [[Hiei]] [[Kirishima]] [[Kongou]] [[Warspite|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Warspite&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| P_SS = [[U-511|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;U-511&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| P_AUX = [[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| Q_DD = [[Arare]] [[Arashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Arashi&amp;lt;/span&amp;gt;''']] [[Arashio]] [[Asashio]] [[Ayanami]] [[Fubuki]] [[Hagikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hagikaze&amp;lt;/span&amp;gt;''']] [[Hatsuyuki]] [[Isonami]] [[Kasumi]] [[Michishio]] [[Miyuki]] [[Murakumo]] [[Murasame]] [[Ooshio]] [[Samidare]] [[Shigure]] [[Shikinami]] [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']] [[Shiratsuyu]] [[Shirayuki]] [[Suzukaze]] [[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']] [[Yuudachi]]&lt;br /&gt;
| Q_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| Q_BB = [[Kirishima]] [[Kongou]]&lt;br /&gt;
| Q_AUX = [[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| R_DD = [[Arare]] [[Arashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Arashi&amp;lt;/span&amp;gt;''']] [[Arashio]] [[Asashio]] [[Ayanami]] [[Fubuki]] [[Hagikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hagikaze&amp;lt;/span&amp;gt;''']] [[Hatsuyuki]] [[Isonami]] [[Kasumi]] [[Michishio]] [[Miyuki]] [[Murakumo]] [[Murasame]] [[Ooshio]] [[Samidare]] [[Shigure]] [[Shikinami]] [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']] [[Shiratsuyu]] [[Shirayuki]] [[Suzukaze]] [[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']] [[Yuudachi]]&lt;br /&gt;
| R_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| R_BB = [[Kirishima]] [[Kongou]]&lt;br /&gt;
| R_AUX = [[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| T_DD = [[Arare]] [[Arashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Arashi&amp;lt;/span&amp;gt;''']] [[Arashio]] [[Asashio]] [[Ayanami]] [[Fubuki]] [[Hagikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hagikaze&amp;lt;/span&amp;gt;''']] [[Hatsuyuki]] [[Isonami]] [[Kasumi]] [[Michishio]] [[Miyuki]] [[Murakumo]] [[Murasame]] [[Ooshio]] [[Samidare]] [[Shigure]] [[Shikinami]] [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']] [[Shiratsuyu]] [[Shirayuki]] [[Suzukaze]] [[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']] [[Yuudachi]]&lt;br /&gt;
| T_CL = [[Agano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Agano&amp;lt;/span&amp;gt;''']] [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Noshiro|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Noshiro&amp;lt;/span&amp;gt;''']] [[Sakawa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sakawa&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Yahagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yahagi&amp;lt;/span&amp;gt;''']] [[Yura]]&lt;br /&gt;
| T_BB = [[Kirishima]] [[Kongou]]&lt;br /&gt;
| T_AUX = [[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| U_DD = [[Akebono]] [[Fumizuki]] [[Hamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hamakaze&amp;lt;/span&amp;gt;''']] [[Kisaragi]] [[Mutsuki]] [[Nenohi]] [[Satsuki]] [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']] [[Uzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uzuki&amp;lt;/span&amp;gt;''']] [[Yayoi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yayoi&amp;lt;/span&amp;gt;''']] [[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| U_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| U_CA = [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Haguro]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]] [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']] [[Takao]] [[Tone]]&lt;br /&gt;
| U_BB = [[Haruna]] [[Hiei]] [[Kirishima]] [[Kongou]] [[Fusou]] [[Hyuuga]] [[Ise]] [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']] [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']] [[Warspite|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Warspite&amp;lt;/span&amp;gt;''']] [[Yamashiro]]&lt;br /&gt;
| U_CV = [[Akagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akagi&amp;lt;/span&amp;gt;''']] [[Graf Zeppelin|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Graf Zeppelin&amp;lt;/span&amp;gt;''']] [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']] [[Kaga]] [[Shoukaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shoukaku&amp;lt;/span&amp;gt;''']] [[Souryuu]] [[Zuikaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuikaku&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| U_CVL = [[Hiyou]] [[Junyou]] [[Ryuujou]] [[Shouhou]]&lt;br /&gt;
| U_SS = [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']] [[U-511|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;U-511&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2017_Event&amp;diff=43463</id>
		<title>Summer 2017 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2017_Event&amp;diff=43463"/>
		<updated>2017-08-13T21:45:33Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* E-1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The '''Summer 2017 Event''', '''Crossing through the West once again! The European Rescue Operation'''(【西方再打通！欧州救援作戦】) is scheduled to begin on '''August 10th, 2017'''. The event will take place in the '''West''' and is a hypothetical '''&amp;quot;What If&amp;quot; Operation'''. The event will be a '''Large-Scale Event'''.&lt;br /&gt;
&lt;br /&gt;
As of current, details regarding the upcoming event note that note that there will be a '''large and diverse variety''' of new ship girls which will be introduced within this event which includes '''Submarines, Destroyers, Aircraft Carriers and Battleships''' along with '''several recent rare foreign kanmusu from Britain, France, and Italy''' as well as a slew of forgien ships which will be returning as drops over the course of the event. The total number of maps invovled in this event will include '''4 Main Stage Operations''' and '''3 Extra Operations''', overall making '''7 Event Maps''' in total.&lt;br /&gt;
&lt;br /&gt;
Additional information regarding event-related subjects and content will be revealed by dev tweets, September's Issue of Comptiq, and the [[Zuiun Festival]].&lt;br /&gt;
&lt;br /&gt;
For additional information regarding event-related subjects and content, please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
*[[Improving Ship Speed]] (May become a part of event map requirements)&lt;br /&gt;
&lt;br /&gt;
==Historical Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historical reference only.'''&lt;br /&gt;
&lt;br /&gt;
(Details will arrive once more information is revealed about the event)&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
'''Destroyers'''&lt;br /&gt;
# Kamikaze-class [[Hatakaze]] - E2 Reward&lt;br /&gt;
# Ayanami-class [[Amagiri]] - E3 Drop&lt;br /&gt;
# Ayanami-class [[Sagiri]] - E2 Drop&lt;br /&gt;
&lt;br /&gt;
'''Submarine'''&lt;br /&gt;
# Marconi-class [[Luigi_Torelli|Luigi Torelli]] aka UIT-25 aka I-504 - Drop/reward unknown&lt;br /&gt;
&lt;br /&gt;
'''Battleship'''&lt;br /&gt;
# Richelieu-class [[Richelieu]] - E4 Reward&lt;br /&gt;
&lt;br /&gt;
'''Aircraft Carrier'''&lt;br /&gt;
# Ark Royal-class [[Ark_Royal|Ark Royal]] - E7 Reward&lt;br /&gt;
'''Destroyer Escort'''&lt;br /&gt;
# Etorofu-class [[Matsuwa]] - Drop&lt;br /&gt;
&lt;br /&gt;
===Known Returning Rare Ships===&lt;br /&gt;
&lt;br /&gt;
#Many foreign ships such as [[Warspite]], [[Graf Zeppelin]] and [[Aquila]] are confirmed to be returning for admirals who do not own them and can be found in some of the later operations.&lt;br /&gt;
#September's Comptiq Magazine revealed that some foreign ships can be farmed multiple times, while others are restricted drops. &lt;br /&gt;
#Dev Tweets have noted that [[Yamakaze]] will be obtainable as a drop on E-1.&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
June's Rank Rewards revealed two planes which served as a hint regarding about one of the ships appearing in the upcoming event.&lt;br /&gt;
&lt;br /&gt;
#[[Swordfish]]&lt;br /&gt;
#[[Swordfish Mk. II (Skilled)]]&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
&lt;br /&gt;
===New Enemy Equipment===&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#*'''An important note''' to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''&lt;br /&gt;
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.&lt;br /&gt;
#***Switching between any other difficulties will not reset the debuff mechanism.&lt;br /&gt;
#The debuff system from [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor will return.&lt;br /&gt;
&lt;br /&gt;
==Event Map Summary==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Commence Cross-Through Operation'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:GreyTag.png]]&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Beyond Ri Lanka'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:BlueTag.png]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Towards the Stevia Sea'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:BlueTag.png]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Distant Suez'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:OrangeTag.png]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Invitation to the Mediterranean Sea'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-6''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Battle off Malta'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-7''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Battle of Dover Strait'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contribute Information==&lt;br /&gt;
We would like you to contribute information regarding pathing, drops, enemy compositions, mechanics, etc. as you play through the event. If you happen to discover anything, be sure to contribute your information via the talk page or by a links down below.&lt;br /&gt;
&lt;br /&gt;
'''E-1 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-1 Submission: https://goo.gl/forms/D18LTzzlbVJDv0B63&amp;lt;br&amp;gt;&lt;br /&gt;
E-1 Sheet: https://goo.gl/TfGjPY&lt;br /&gt;
&lt;br /&gt;
'''E-2 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-2 Submission: https://goo.gl/forms/RccmmN0kYuGvGJ3a2&amp;lt;br&amp;gt;&lt;br /&gt;
E-2 Sheet: https://goo.gl/Cm7ay4&lt;br /&gt;
&lt;br /&gt;
'''E-3 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-3 Submission: https://goo.gl/forms/syhw9feQuPpos6Nv2&amp;lt;br&amp;gt;&lt;br /&gt;
E-3 Sheet: https://goo.gl/xscLCW&lt;br /&gt;
&lt;br /&gt;
'''E-4 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-4 Submission: https://goo.gl/forms/cQV5LYHbD7Ll22Jx2&amp;lt;br&amp;gt;&lt;br /&gt;
E-4 Sheet: https://goo.gl/n6RJAd&lt;br /&gt;
&lt;br /&gt;
'''E-5 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-5 Submission: https://goo.gl/forms/FOxBtv8HjKWguvzf2&amp;lt;br&amp;gt;&lt;br /&gt;
E-5 Sheet: https://goo.gl/z4n7FY&lt;br /&gt;
&lt;br /&gt;
'''E-6 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-6 Submission: https://goo.gl/forms/CIWOPZ2qXvD3dTZ52&amp;lt;br&amp;gt;&lt;br /&gt;
E-6 Sheet: https://goo.gl/F9awXm&lt;br /&gt;
&lt;br /&gt;
'''E-7 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-7 Submission: https://goo.gl/forms/m8b9uzqVaimPYGRd2&amp;lt;br&amp;gt;&lt;br /&gt;
E-7 Sheet: https://goo.gl/rXBA4Y&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoE-1Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-1Banner.png]]&lt;br /&gt;
|map_image =[[File:Summer2017E-1Map.png|500px]]&lt;br /&gt;
|map_name = Commence Cross-Through Operation&lt;br /&gt;
|map_japanese = 再打通作戦発動&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': [[File:GreyTag.png]]&lt;br /&gt;
&lt;br /&gt;
'''Boss: [[New Submarine Princess]]''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): 1700&lt;br /&gt;
* Medium ({{lang|ja|乙}}): 1240&lt;br /&gt;
* Easy ({{lang|ja|丙}}): 700&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): 1x [[Swordfish]], 1x [[Type 95 Depth Charge]], 4x Irako, 2x [[Battle Rations]], 1x Furniture Fairy&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): 1x [[Type 95 Depth Charge]], 3x Irako, 1x [[Battle Rations]], 1x Furniture Fairy&lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): 1x Irako, 1x [[Battle Rations]], 1x Furniture Fairy&lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
&lt;br /&gt;
|order = F, C, I, J, D, K, L, R&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; F = * Do not meet the requirements to go to I.&lt;br /&gt;
|0 -&amp;gt; I/empty = &lt;br /&gt;
* Meet '''all''' of the following requirements:&lt;br /&gt;
** Amount of DD/DE ≧ 2 (DD and DE are interchangeable)&lt;br /&gt;
** Amount of CVL ≦ 1&lt;br /&gt;
** Amount of CT ≦ 1&lt;br /&gt;
** Amount of CLT ≦ 1&lt;br /&gt;
** Fleet contains no SS(V)&lt;br /&gt;
&lt;br /&gt;
|I/empty -&amp;gt; H,J/empty = * Active Branching&lt;br /&gt;
&lt;br /&gt;
|J/empty -&amp;gt; G,L = * Active Branching&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; A/empty = * Fail the LoS check&lt;br /&gt;
|C -&amp;gt; P = * Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|D -&amp;gt; B/empty = * Fail the LoS check&lt;br /&gt;
|D -&amp;gt; P = * Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; M/resource = * Do not meet the requirements to go to Q.&lt;br /&gt;
|K -&amp;gt; Q/resource = &lt;br /&gt;
* Meet all of the following requirements:&lt;br /&gt;
**Fast Fleet&lt;br /&gt;
** No CVL allowed&lt;br /&gt;
** No BBV allowed&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; N = * Do not meet the requirements to go to R.&lt;br /&gt;
|L -&amp;gt; R = &lt;br /&gt;
* Meet all of the following requirements:&lt;br /&gt;
** No CVL allowed&lt;br /&gt;
** No BBV allowed&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|N -&amp;gt; O/empty = * Do not meet the requiremenets to go to R.&lt;br /&gt;
|N -&amp;gt; R = &lt;br /&gt;
* Meet all of the following requirements:&lt;br /&gt;
** Amount of CVL + BBV ≦ 1&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
{{clear}}&lt;br /&gt;
'''Recommended Fleet:''' 1 BBV, 1CL, 1CVL, 2-3 DD, 0-1 DE &amp;lt;br&amp;gt;&lt;br /&gt;
'''Path:''' I -&amp;gt; J -&amp;gt; G -&amp;gt; D -&amp;gt; P &lt;br /&gt;
&lt;br /&gt;
A healthy balance of Surface Combat and ASW equipment is recommended. Although the boss is a Submarine, Nodes '''G''' and '''D''' along the way will have fleets consisting of DDs, CLs, CAs, and CLTs. You may want your BBV and CVL (and perhaps the CL) armed to deal with surface ships, while the rest of your ships carry ASW gear, preferably to the point that they can use Opening ASW.&lt;br /&gt;
&lt;br /&gt;
'''Dealing with the [[New Submarine Princess]]'''&lt;br /&gt;
&lt;br /&gt;
*The [[New Submarine Princess]] has a large amount of HP, but is vulnerable to ASW gear. Having a set of Sonars, Depth Charge Launchers and Depth Charges is recommended to maximize your damage output.&lt;br /&gt;
*The [[New Submarine Princess]] can come accompanied with a [[Light Carrier Nu-Class|Nu-class Light Carrier or Kai variant]] along with some DDs and other subs.&lt;br /&gt;
* A proper fleet should be able to take out the Princess with ASW during day battle, and finish off any surviving DDs and CVLs at night.&lt;br /&gt;
&lt;br /&gt;
'''Going to Node S for [[Sagiri]]'''&lt;br /&gt;
&lt;br /&gt;
*The new Ayanami-class destroyer [[Sagiri]] drops from Node S, but Node S is not available when you first enter the E-1 map.&lt;br /&gt;
*First, you must visit the resource Node M. You can do this with the same 1BBV + 1CVL + CLs/DDs/Escorts fleet you use to attack the boss. Just choose to go north instead of south from the starting node I.&lt;br /&gt;
*Visiting Node M will unlock Node Q, which you must then visit. Getting to Node Q requires an all-fast fleet with no BBVs or CVLs. CAVs are allowed.&lt;br /&gt;
*Visiting Node Q will unlock Nodes R and S. Node R can be reached with the same fleet you used to visit Node Q.&lt;br /&gt;
*Nodes R and S are populated by [[PT Imp Group]]s, who are good at dodging shelling attacks. [[Skilled Lookouts]] will help your ships overcome the Imps' evasion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = 深海東方侵入機動部隊&lt;br /&gt;
|C1_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = 111&lt;br /&gt;
|C2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_he-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C2_form = line_ahead diamond&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power = 222&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海東方警戒部隊 B群&lt;br /&gt;
|D1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D1_form = line_ahead double_line&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = ca_ri-class_flagship cl_he-class_flagship cl_ho-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D2_form = line_ahead&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海東方侵入潜水艦隊 I群&lt;br /&gt;
|E1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|E1_form = echelon line_abreast&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|E2_form = echelon&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海東方警戒部隊 A群&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_form = line_ahead double_line&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海東方警戒部隊 C群&lt;br /&gt;
|G1_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G1_form = line_ahead double_line&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海東方通商破壊部隊 B群&lt;br /&gt;
|H1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H1_form = line_ahead double_line&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H2_form = line_ahead&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海東方通商破壊部隊 A群&lt;br /&gt;
|K1_node_info = cl_ho-class_flagship dd_i-class_late_model_elite dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|K1_form = line_ahead double_line&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = cl_ho-class_flagship dd_i-class_late_model_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海東方通商破壊部隊 C群&lt;br /&gt;
|L1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|L1_form = line_ahead double_line&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海東方侵入潜水艦隊 II群&lt;br /&gt;
|N1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|N1_form = echelon line_abreast&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_flagship&lt;br /&gt;
|N2_form = echelon&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海東方侵入潜水艦隊 旗艦&lt;br /&gt;
|P1_node_info = new_submarine_princess_c ss_ka-class_elite ss_ka-class_elite cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|P1_form = diamond echelon&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = 97&lt;br /&gt;
|P2_node_info = new_submarine_princess_c ss_ka-class_flagship ss_ka-class_flagship cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|P2_form = diamond&lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|R_label = 深海南方配備魚雷艇部隊 II群&lt;br /&gt;
|R1_node_info = pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|R1_form = echelon line_abreast&lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = 深海南方配備魚雷艇部隊 I群&lt;br /&gt;
|S1_node_info = dd_i-class_late_model_elite transport_wa-class_elite transport_wa-class_elite pt_imp pt_imp pt_imp&lt;br /&gt;
|S1_form = line_ahead&lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info = dd_i-class_late_model_elite transport_wa-class_elite pt_imp pt_imp pt_imp&lt;br /&gt;
|S2_form = double_line&lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = dd_i-class_late_model_elite pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form = P2&lt;br /&gt;
|boss_node = P&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = 深海東方侵入機動部隊&lt;br /&gt;
|C1_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = 23&lt;br /&gt;
|C2_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C2_form = line_ahead diamond&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海東方警戒部隊 B群&lt;br /&gt;
|D1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead double_line&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = ca_ri-class_flagship cl_he-class_flagship cl_ho-class_flagship cl_ho-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|D2_form = line_ahead&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海東方侵入潜水艦隊 I群&lt;br /&gt;
|E1_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E1_form = echelon line_abreast&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E2_form = echelon&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海東方警戒部隊 A群&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|F1_form = line_ahead double_line&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海東方警戒部隊 C群&lt;br /&gt;
|G1_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|G1_form = line_ahead double_line&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海東方通商破壊部隊 B群&lt;br /&gt;
|H1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H1_form = line_ahead double_line&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H2_form = line_ahead&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海東方通商破壊部隊 A群&lt;br /&gt;
|K1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|K1_form = line_ahead double_line&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海東方通商破壊部隊 C群&lt;br /&gt;
|L1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|L1_form = line_ahead double_line&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海東方侵入潜水艦隊 II群&lt;br /&gt;
|N1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|N1_form = echelon line_abreast&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|N2_form = echelon&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海東方侵入潜水艦隊 旗艦&lt;br /&gt;
|P1_node_info = new_submarine_princess_a ss_ka-class_elite ss_ka-class_elite cvl_nu-class_elite dd_i-class dd_i-class&lt;br /&gt;
|P1_form = diamond echelon&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = 24&lt;br /&gt;
|P2_node_info = new_submarine_princess_b ss_ka-class_elite ss_ka-class_elite cvl_nu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|P2_form = diamond&lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|R_label = 深海南方配備魚雷艇部隊 II群&lt;br /&gt;
|R1_node_info = pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|R1_form = echelon&lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = 深海南方配備魚雷艇部隊 I群&lt;br /&gt;
|S1_node_info = dd_i-class_late_model transport_wa-class transport_wa-class pt_imp pt_imp pt_imp&lt;br /&gt;
|S1_form = echelon&lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info = dd_i-class_late_model pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|S2_form = echelon&lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form = P&lt;br /&gt;
|boss_node = P2&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = 深海東方侵入機動部隊&lt;br /&gt;
|C1_node_info = cvl_nu-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C1_form = echelon&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = 23&lt;br /&gt;
|C2_node_info = cvl_nu-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C2_form = line_ahead double_line&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海東方警戒部隊 B群&lt;br /&gt;
|D1_node_info = ca_ri-class_flagship cl_ho-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead double_line&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = ca_ri-class_flagship cl_he-class_flagship cl_ho-class_elite cl_ho-class_elite dd_i-class dd_i-class&lt;br /&gt;
|D2_form = line_ahead&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海東方侵入潜水艦隊 I群&lt;br /&gt;
|E1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E1_form = echelon line_abreast&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E2_form = echelon&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海東方警戒部隊 A群&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship cl_ho-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|F1_form = line_ahead double_line&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海東方警戒部隊 C群&lt;br /&gt;
|G1_node_info = cl_ho-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|G1_form = line_ahead double_line&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海東方通商破壊部隊 B群&lt;br /&gt;
|H1_node_info = cl_ho-class_elite dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H1_form = line_ahead double_line&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H2_form = line_ahead&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海東方通商破壊部隊 A群&lt;br /&gt;
|K1_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|K1_form = line_ahead double_line&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海東方通商破壊部隊 C群&lt;br /&gt;
|L1_node_info = cl_ho-class_elite dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|L1_form = line_ahead double_line&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海東方侵入潜水艦隊 II群&lt;br /&gt;
|N1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|N1_form = echelon line_abreast&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|N2_form = echelon&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海東方侵入潜水艦隊 旗艦&lt;br /&gt;
|P1_node_info = new_submarine_princess_a ss_ka-class cvl_nu-class dd_i-class dd_i-class&lt;br /&gt;
|P1_form = diamond&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = 8&lt;br /&gt;
|P2_node_info = new_submarine_princess_a ss_ka-class ss_ka-class dd_i-class dd_i-class&lt;br /&gt;
|P2_form = echelon&lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power =&lt;br /&gt;
|P3_node_info = new_submarine_princess_a ss_ka-class ss_ka-class cvl_nu-class dd_i-class dd_i-class&lt;br /&gt;
|P3_form = diamond&lt;br /&gt;
|P3_xp =&lt;br /&gt;
|P3_enemy_air_power = 8&lt;br /&gt;
|&lt;br /&gt;
|R_label = 深海南方配備魚雷艇部隊 II群&lt;br /&gt;
|R1_node_info = pt_imp pt_imp pt_imp&lt;br /&gt;
|R1_form = echelon line_abreast&lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = 深海南方配備魚雷艇部隊 I群&lt;br /&gt;
|S1_node_info = dd_i-class transport_wa-class transport_wa-class pt_imp pt_imp pt_imp&lt;br /&gt;
|S1_form = echelon&lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info = dd_i-class transport_wa-class pt_imp pt_imp pt_imp&lt;br /&gt;
|S2_form = echelon&lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = dd_i-class pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form = P3&lt;br /&gt;
|boss_node = P&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| C_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| C_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]]&lt;br /&gt;
| C_CA = [[Aoba]] [[Ashigara]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]]&lt;br /&gt;
| C_CVL = [[Houshou]]&lt;br /&gt;
| C_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| D_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]]&lt;br /&gt;
| D_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]]&lt;br /&gt;
| D_CA = [[Aoba]] [[Ashigara]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]]&lt;br /&gt;
| D_CVL = [[Houshou]]&lt;br /&gt;
| D_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| F_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]]&lt;br /&gt;
| F_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| G_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]]&lt;br /&gt;
| G_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| H_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]]&lt;br /&gt;
| H_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Yura]]&lt;br /&gt;
| K_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]]&lt;br /&gt;
| K_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]]&lt;br /&gt;
| K_CA = [[Aoba]] [[Ashigara]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Maya]] [[Nachi]]&lt;br /&gt;
| K_CVL = [[Houshou]]&lt;br /&gt;
| K_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| L_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]]&lt;br /&gt;
| L_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| L_CA = [[Haguro]]&lt;br /&gt;
| L_AV = [[Chiyoda]]&lt;br /&gt;
| P_DD = [[Akebono]] [[Ayanami]] [[Fubuki]] [[Fumizuki]] [[Hamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hamakaze&amp;lt;/span&amp;gt;''']] [[Hatsuyuki]] [[Hayashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayashimo&amp;lt;/span&amp;gt;''']] [[Isonami]] [[Kagerou]] [[Kikuzuki]] [[Kisaragi]] [[Kiyoshimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kiyoshimo&amp;lt;/span&amp;gt;''']] [[Kuroshio]] [[Mikazuki]] [[Miyuki]] [[Mochizuki]] [[Murakumo]] [[Murasame]] [[Mutsuki]] [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']] [[Nagatsuki]] [[Oboro]] [[Samidare]] [[Satsuki]] [[Sazanami]] [[Shigure]] [[Shikinami]] [[Shiranui]] [[Shiratsuyu]] [[Shirayuki]] [[Suzukaze]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']] [[Ushio]] [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']] [[Yuudachi]]&lt;br /&gt;
| P_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| P_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]] [[Takao]] [[Tone]]&lt;br /&gt;
| P_BB = [[Fusou]] [[Hyuuga]] [[Ise]] [[Yamashiro]]&lt;br /&gt;
| P_CVL = [[Hiyou]] [[Houshou]] [[Junyou]] [[Ryuujou]] [[Shouhou]]&lt;br /&gt;
| P_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| P_SS = [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']] [[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']] [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']] [[I-8|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-8&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| P_AUX = [[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']] [[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']] [[Taigei|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Taigei&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| R_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| R_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]]&lt;br /&gt;
| R_CA = [[Aoba]] [[Ashigara]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]]&lt;br /&gt;
| R_CVL = [[Houshou]]&lt;br /&gt;
| R_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| S_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Sagiri|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sagiri&amp;lt;/span&amp;gt;''']] [[Shikinami]] [[Shirayuki]] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| S_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]]&lt;br /&gt;
| S_CA = [[Aoba]] [[Ashigara]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]]&lt;br /&gt;
| S_CVL = [[Houshou]]&lt;br /&gt;
| S_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoE-2Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-2Banner.png]]&lt;br /&gt;
|map_image = [[File:Summer2017E-2Map.png|500px]]&lt;br /&gt;
|map_name = Beyond Ri Lanka&lt;br /&gt;
|map_japanese = リランカを越えて&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
&lt;br /&gt;
'''Boss:''' Heavy&lt;br /&gt;
* Hard ({{lang|ja|甲}}): 1440&lt;br /&gt;
* Medium ({{lang|ja|乙}}): 1440&lt;br /&gt;
* Easy ({{lang|ja|丙}}): 1400&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): [[Hatakaze]], 1x [[Type 2 Depth Charge]], 1x [[Spitfire Mk.I]], [[Repair Goddess]], 1x Mamiya&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): [[Hatakaze]], 1x [[Type 2 Depth Charge]], [[Repair Goddess]], 1x Mamiya&lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): [[Hatakaze]], 1x [[Type 95 Depth Charge]], 1x Mamiya&lt;br /&gt;
|branching=&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; A/empty = * Do not meet the requirements to go to either D or B.&lt;br /&gt;
|0 -&amp;gt; B = &lt;br /&gt;
* Meet any of the following requirements without fulfilling the requirements to go to D:&lt;br /&gt;
** Amount of DD + CL ≦ 1&lt;br /&gt;
** Amount of CL ≧ 2&lt;br /&gt;
** Amount of (F)BB(V) ≧ 2 (Medium/Hard)&lt;br /&gt;
|0 -&amp;gt; D = &lt;br /&gt;
* Meet all of the following requirements:&lt;br /&gt;
** Amount of DD + CL ≧ 2&lt;br /&gt;
** Fleet must contain DD&lt;br /&gt;
** Amount of CV(L/B) ≧ 3 '''OR''' Fleet contains SS(V)&lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; J = * Do not meet the requirements to go to P.&lt;br /&gt;
|F -&amp;gt; P = &lt;br /&gt;
* Meet all of the following requirements:&lt;br /&gt;
** Amount of DD + CL ≧ 4&lt;br /&gt;
** Fleet contains AV&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|G/empty -&amp;gt; H,I = * Active Branching&lt;br /&gt;
&lt;br /&gt;
|J -&amp;gt; L = * Pass the LoS check&lt;br /&gt;
|J -&amp;gt; M/empty = * Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K = &lt;br /&gt;
* Fleet contains Slow BB(V) (Hard)&lt;br /&gt;
* Amount of CV(B) ≧ 2&lt;br /&gt;
|L -&amp;gt; N/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; O = * Pass the LoS check and do not meet the requirements to go to K.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
&lt;br /&gt;
| Map = E2H DEI&lt;br /&gt;
&lt;br /&gt;
| Fleet = 3 CV(L), DD + CL/DD, XX&lt;br /&gt;
&lt;br /&gt;
| AS = 216&lt;br /&gt;
&lt;br /&gt;
| Notes = &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
&lt;br /&gt;
| Map = E2H ACFJL(K)O&lt;br /&gt;
&lt;br /&gt;
| Fleet = 2DD FBB CV + [CV CA] or [CVL / (CAV/CL)]&lt;br /&gt;
&lt;br /&gt;
| AS = 312&lt;br /&gt;
&lt;br /&gt;
| Notes = CVL/CAV/CL route bypasses one submarine node if shortcut is active.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Unlock Locking path to bypass Node K''' - 3 CV/CVL, 1 CL, 2DD &lt;br /&gt;
*Fleet will travel D -&amp;gt; E -&amp;gt; G -&amp;gt; I&lt;br /&gt;
*Node I features the [[Summer Harbor Princess]] along with a batch of DDs (Can also have [[Artillery Imp]]s as well) &lt;br /&gt;
*Score an '''A rank''' is needed to unlock the new path node that goes from L -&amp;gt; O&lt;br /&gt;
&lt;br /&gt;
'''Boss Killing Fleet''' - 1FBB, 2CV, 1 CA, 2DD&lt;br /&gt;
*A good strong fleet for doing decent damage and gaining air control along the path.&lt;br /&gt;
*However, will be forced to go to Node K which can be run your fuel down to a very low point making it hard to evade.&lt;br /&gt;
&lt;br /&gt;
1FBB, 1CV, 1CVL, 1CL, 2DD&lt;br /&gt;
* While not as strong as previous mentioned fleet, it can help you reach the Boss node via path from L -&amp;gt; O without engaging the Sub Node resulting in having more fuel which will mean having additional evasion.&lt;br /&gt;
* Using a pre-emptive launching CL like [[Yura| Yura Kai Ni]] or [[Abukuma|Abukuma Kai Ni]] may be recommended to help pick off waker enemy fleet.&lt;br /&gt;
&lt;br /&gt;
'''Dealing with the [[Heavy Cruiser Ne-Class|Ne-Class Flagship]]'''&lt;br /&gt;
&lt;br /&gt;
The [[Heavy Cruiser Ne-Class|Ne-Class Flagship]] will be in a combined fleet which will consist of mainly destroyers with 1 CL and 1 CVL depending on the difficulty. &lt;br /&gt;
&lt;br /&gt;
As noticeable from the beginning, the Ne-class Heavy Cruiser Flagship has a very large amount of HP and is also very strong in combat and has the ability to launch Abyssal Falcon Planes at you from the start of battle (Think of it as like a CAV of sorts)&lt;br /&gt;
&lt;br /&gt;
However due to the fact the enemy fleet consist of mainly DDs, it should be possible to take out most of the ships without worry. However, in the final kill, one should prepare for a possible encounter with the [[Old Destroyer Princess]] being in place in the start of battle and may have the ability to launch a per-emptive torpedo strike at the start of battle. Most other fleets should remain the same and if you are able to deliver a strong amount of damage to the Ne-class Heavy Cruiser Flagship, it should go down without issue. &lt;br /&gt;
&lt;br /&gt;
Bring Support Fleets for the Boss node and In-route if there are any difficulties along the way. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|B_label = 深海東方前方展開潜水艦隊 III群&lt;br /&gt;
|B1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B1_form = echelon line_abreast&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_flagship&lt;br /&gt;
|B2_form = echelon&lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海東方前方展開潜水艦隊 II群&lt;br /&gt;
|C1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|C1_form = echelon line_abreast&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power =&lt;br /&gt;
|C2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_flagship&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = 海峡前進配備 深海魚雷艇襲撃隊&lt;br /&gt;
|D1_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D1_form = echelon&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|D3_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D3_form = echelon&lt;br /&gt;
|D3_xp =&lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = リランカ基地防衛部隊&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = line_ahead double_line&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海東方重巡戦隊&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_form = line_ahead double_line&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship_kai ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;リランカ港湾基地&lt;br /&gt;
|H1_node_info = summer_harbor_princess artillery_imp artillery_imp artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H1_form = double_line&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 96&lt;br /&gt;
|H2_node_info = summer_harbor_princess airfield_princess artillery_imp artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H2_form = double_line&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = 144&lt;br /&gt;
|H3_node_info = summer_harbor_princess airfield_princess artillery_imp artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H3_form = double_line&lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = 164&lt;br /&gt;
|&lt;br /&gt;
|I_label = リランカ港湾基地&lt;br /&gt;
|I1_node_info = summer_harbor_princess artillery_imp artillery_imp dd_i-class_late_model transport_wa-class transport_wa-class&lt;br /&gt;
|I1_form = double_line&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|I1_enemy_air_power = 96&lt;br /&gt;
|I2_node_info = summer_harbor_princess artillery_imp artillery_imp artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|I2_form = double_line&lt;br /&gt;
|I2_xp =&lt;br /&gt;
|I2_enemy_air_power = 96&lt;br /&gt;
|I3_node_info = summer_harbor_princess airfield_princess artillery_imp artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|I3_form = double_line&lt;br /&gt;
|I3_xp =&lt;br /&gt;
|I3_enemy_air_power = 144&lt;br /&gt;
|&lt;br /&gt;
|J_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方緊急展開 前衛機動部隊&lt;br /&gt;
|J1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power = 134&lt;br /&gt;
|J2_node_info = cvl_nu-class_flagship cvl_nu-class_elite ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J2_form = double_line diamond&lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power = 208&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海東方前方展開潜水艦隊 I群&lt;br /&gt;
|K1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|K1_form = echelon line_abreast&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|K2_form = echelon&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海東方緊急展開 前衛機動部隊&lt;br /&gt;
|L1_node_info = cvl_nu-class_elite cvl_nu-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = 120&lt;br /&gt;
|L2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L2_form = double_line diamond&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power = 134&lt;br /&gt;
|&lt;br /&gt;
|O_label = '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方緊急展開 主力機動部隊&lt;br /&gt;
|O1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; ca_ne-class_flagship cvl_nu-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|O1_form = cruising_form_4&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = 153&lt;br /&gt;
|O2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; ca_ne-class_flagship cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; old_destroyer_princess dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|O2_form = cruising_form_4&lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power = 153&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海東方雷巡戦隊&lt;br /&gt;
|P1_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|P1_form = line_ahead&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power =&lt;br /&gt;
|P2_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|P2_form = line_ahead&lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = 深海精鋭駆逐隊&lt;br /&gt;
|Q1_node_info = dd_na-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class&lt;br /&gt;
|Q1_form = line_ahead&lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power = ?&lt;br /&gt;
|Q2_node_info = dd_na-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|Q2_form = line_ahead&lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|final_form = O2&lt;br /&gt;
|boss_node = O&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|B_label = 深海東方前方展開潜水艦隊 III群&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = echelon line_abreast&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B2_form = echelon&lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海東方前方展開潜水艦隊 II群&lt;br /&gt;
|C1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|C1_form = echelon line_abreast&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power =&lt;br /&gt;
|C2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = 海峡前進配備 深海魚雷艇襲撃隊&lt;br /&gt;
|D1_node_info = pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D1_form = echelon&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|D3_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D3_form = echelon&lt;br /&gt;
|D3_xp =&lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = リランカ基地防衛部隊&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|E2_form = line_ahead double_line&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海東方重巡戦隊&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|F1_form = line_ahead double_line&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;リランカ港湾基地&lt;br /&gt;
|H1_node_info = summer_harbor_princess artillery_imp artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H1_form = double_line&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 75&lt;br /&gt;
|H2_node_info = summer_harbor_princess airfield_princess artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H2_form = double_line&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = 109&lt;br /&gt;
|H3_node_info = summer_harbor_princess airfield_princess artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H3_form = double_line&lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = 123&lt;br /&gt;
|&lt;br /&gt;
|I_label = リランカ港湾基地&lt;br /&gt;
|I1_node_info = summer_harbor_princess dd_i-class_late_model transport_wa-class transport_wa-class&lt;br /&gt;
|I1_form = double_line&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|I1_enemy_air_power = 75&lt;br /&gt;
|I2_node_info = summer_harbor_princess dd_i-class_late_model dd_i-class_late_model transport_wa-class transport_wa-class&lt;br /&gt;
|I2_form = double_line&lt;br /&gt;
|I2_xp =&lt;br /&gt;
|I2_enemy_air_power = 75&lt;br /&gt;
|I3_node_info = summer_harbor_princess artillery_imp dd_i-class_late_model transport_wa-class transport_wa-class&lt;br /&gt;
|I3_form = double_line&lt;br /&gt;
|I3_xp =&lt;br /&gt;
|I3_enemy_air_power = 75&lt;br /&gt;
|&lt;br /&gt;
|J_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方緊急展開 前衛機動部隊&lt;br /&gt;
|J1_node_info = cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power = 23&lt;br /&gt;
|J2_node_info = cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|J2_form = double_line diamond&lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海東方前方展開潜水艦隊 I群&lt;br /&gt;
|K1_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|K1_form = echelon line_abreast&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|K2_form = echelon&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海東方緊急展開 前衛機動部隊&lt;br /&gt;
|L1_node_info = cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = 23&lt;br /&gt;
|L2_node_info = cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|L2_form = double_line diamond&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|O_label = '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方緊急展開 主力機動部隊&lt;br /&gt;
|O1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; ca_ne-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|O1_form = cruising_form_4&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = 139&lt;br /&gt;
|O2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; ca_ne-class_flagship cvl_nu-class_elite cl_he-class_flagship cl_tsu-class dd_i-class dd_i-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; old_destroyer_princess dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|O2_form = cruising_form_4&lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power = 139&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海東方雷巡戦隊&lt;br /&gt;
|P1_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|P1_form = line_ahead&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = 深海精鋭駆逐隊&lt;br /&gt;
|Q1_node_info = dd_na-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class&lt;br /&gt;
|Q1_form = line_ahead&lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|final_form = O2&lt;br /&gt;
|boss_node = O&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|B_label = 深海東方前方展開潜水艦隊 III群&lt;br /&gt;
|B1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = echelon line_abreast&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|B2_form = echelon&lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海東方前方展開潜水艦隊 II群&lt;br /&gt;
|C1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C1_form = echelon line_abreast&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power =&lt;br /&gt;
|C2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = 海峡前進配備 深海魚雷艇襲撃隊&lt;br /&gt;
|D1_node_info = pt_imp pt_imp pt_imp&lt;br /&gt;
|D1_form = echelon&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|D3_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D3_form = echelon&lt;br /&gt;
|D3_xp =&lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = リランカ基地防衛部隊&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead double_line&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|E2_form = line_ahead&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海東方重巡戦隊&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|F1_form = line_ahead double_line&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;リランカ港湾基地&lt;br /&gt;
|H1_node_info = summer_harbor_princess artillery_imp transport_wa-class transport_wa-class transport_wa-class&lt;br /&gt;
|H1_form = double_line&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 54&lt;br /&gt;
|H2_node_info = summer_harbor_princess airfield_princess transport_wa-class transport_wa-class transport_wa-class&lt;br /&gt;
|H2_form = double_line&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = 88&lt;br /&gt;
|H3_node_info = summer_harbor_princess airfield_princess artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H3_form = double_line&lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = 88&lt;br /&gt;
|&lt;br /&gt;
|I_label = リランカ港湾基地&lt;br /&gt;
|I1_node_info = summer_harbor_princess dd_i-class transport_wa-class transport_wa-class&lt;br /&gt;
|I1_form = double_line&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|I1_enemy_air_power = 54&lt;br /&gt;
|I2_node_info = summer_harbor_princess dd_i-class_late_model transport_wa-class transport_wa-class transport_wa-class&lt;br /&gt;
|I2_form = double_line&lt;br /&gt;
|I2_xp =&lt;br /&gt;
|I2_enemy_air_power = 54&lt;br /&gt;
|I3_node_info = summer_harbor_princess dd_i-class_late_model dd_i-class_late_model transport_wa-class transport_wa-class&lt;br /&gt;
|I3_form = double_line&lt;br /&gt;
|I3_xp =&lt;br /&gt;
|I3_enemy_air_power = 54&lt;br /&gt;
|&lt;br /&gt;
|J_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方緊急展開 前衛機動部隊&lt;br /&gt;
|J1_node_info = cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power = 23&lt;br /&gt;
|J2_node_info = cvl_nu-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|J2_form = double_line diamond&lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power = 97&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海東方前方展開潜水艦隊 I群&lt;br /&gt;
|K1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|K1_form = echelon line_abreast&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|K2_form = echelon&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海東方緊急展開 前衛機動部隊&lt;br /&gt;
|L1_node_info = cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = 23&lt;br /&gt;
|L2_node_info = cvl_nu-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|L2_form = double_line diamond&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power = 97&lt;br /&gt;
|&lt;br /&gt;
|O_label = '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方緊急展開 主力機動部隊&lt;br /&gt;
|O1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; ca_ne-class_flagship cvl_nu-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_i-class dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|O1_form = cruising_form_4&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = 66&lt;br /&gt;
|O2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; ca_ne-class_flagship cl_he-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class dd_i-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|O2_form = cruising_form_4&lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power = 66&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海東方雷巡戦隊&lt;br /&gt;
|P1_node_info = cl_ho-class_flagship clt_chi-class_elite clt_chi-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|P1_form = line_ahead double_line&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power =&lt;br /&gt;
|P2_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|P2_form = line_ahead&lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = 深海精鋭駆逐隊&lt;br /&gt;
|Q1_node_info = dd_na-class dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|Q1_form = line_ahead&lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power = ?&lt;br /&gt;
|Q2_node_info = dd_na-class dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|Q2_form = line_ahead&lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = ?&lt;br /&gt;
|Q3_node_info = dd_na-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|Q3_form = line_ahead&lt;br /&gt;
|Q3_xp =&lt;br /&gt;
|Q3_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|final_form = O2&lt;br /&gt;
|boss_node = O&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| E_DD = [[Akatsuki]] [[Akebono]] [[Ayanami]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Oboro]] [[Sazanami]] [[Shikinami]] [[Ushio]]&lt;br /&gt;
| E_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]]&lt;br /&gt;
| E_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Maya]] [[Mogami]] [[Nachi]] [[Takao]] [[Tone]]&lt;br /&gt;
| E_CVL = [[Houshou]]&lt;br /&gt;
| E_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| F_DD = [[Akatsuki]] [[Akebono]] [[Ayanami]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Oboro]] [[Sazanami]] [[Shikinami]] [[Ushio]]&lt;br /&gt;
| F_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]]&lt;br /&gt;
| F_CA = [[Aoba]] [[Ashigara]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Maya]] [[Nachi]]&lt;br /&gt;
| F_CVL = [[Houshou]]&lt;br /&gt;
| F_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| I_DD = [[Akatsuki]] [[Akebono]] [[Ayanami]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']] [[Oboro]] [[Sagiri|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sagiri&amp;lt;/span&amp;gt;''']] [[Sazanami]] [[Shikinami]] [[Ushio]]&lt;br /&gt;
| I_CL = [[Isuzu]] [[Jintsuu]] [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]]&lt;br /&gt;
| I_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]] [[Takao]] [[Tone]]&lt;br /&gt;
| I_CVL = [[Houshou]]&lt;br /&gt;
| I_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| L_DD = [[Akatsuki]] [[Akebono]] [[Ayanami]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']] [[Oboro]] [[Sagiri|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sagiri&amp;lt;/span&amp;gt;''']] [[Sazanami]] [[Shikinami]] [[Ushio]]&lt;br /&gt;
| L_CL = [[Isuzu]] [[Jintsuu]] [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]]&lt;br /&gt;
| L_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mikuma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mikuma&amp;lt;/span&amp;gt;''']] [[Mogami]] [[Myoukou]] [[Nachi]] [[Takao]] [[Tone]]&lt;br /&gt;
| L_CVL = [[Houshou]]&lt;br /&gt;
| L_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| O_DE = [[Etorofu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Etorofu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| O_DD = [[Ayanami]] [[Harukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harukaze&amp;lt;/span&amp;gt;''']] [[Hatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hatsukaze&amp;lt;/span&amp;gt;''']] [[Oyashio|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Oyashio&amp;lt;/span&amp;gt;''']] [[Shikinami]] [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| O_CL = [[Agano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Agano&amp;lt;/span&amp;gt;''']] [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| O_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]] [[Takao]] [[Tone]]&lt;br /&gt;
| O_BB = [[Haruna]] [[Hiei]] [[Kirishima]] [[Kongou]] [[Fusou]] [[Hyuuga]] [[Ise]] [[Yamashiro]]&lt;br /&gt;
| O_CV = [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']] [[Kaga]] [[Souryuu]]&lt;br /&gt;
| O_CVL = [[Hiyou]] [[Houshou]] [[Junyou]] [[Ryuujou]] [[Shouhou]]&lt;br /&gt;
| O_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| O_SS = [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| P_DD = [[Akatsuki]] [[Ayanami]] [[Ikazuchi]]&lt;br /&gt;
| P_CL = [[Isuzu]]&lt;br /&gt;
| P_CA = [[Ashigara]] [[Chikuma]]&lt;br /&gt;
| P_AV = [[Chiyoda]]&lt;br /&gt;
| Q_DD = [[Akatsuki]] [[Akebono]] [[Shikinami]] [[Ushio]]&lt;br /&gt;
| Q_CL = [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']] [[Tama]]&lt;br /&gt;
| Q_CA = [[Haguro]] [[Kako]] [[Myoukou]] [[Tone]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoE-3Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-3Banner.png]]&lt;br /&gt;
|map_image =[[File:Summer2017E-3Map.png|500px]]&lt;br /&gt;
|map_name = Towards the Stevia Sea&lt;br /&gt;
|map_japanese = ステビア海の先へ&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss: [[Battleship Ru-Class| Battleship Ru-Class Flagship Kai]] (TP Phase)&lt;br /&gt;
*Boss: [[Heavy Cruiser Summer Princess]]  (Boss Phase)&lt;br /&gt;
'''TP Gauge:'''&lt;br /&gt;
*Hard ({{lang|ja|甲}}): 480&lt;br /&gt;
*Medium ({{lang|ja|乙}}): 380&lt;br /&gt;
*Easy ({{lang|ja|丙}}): 350&lt;br /&gt;
&lt;br /&gt;
'''Boss Phase:''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): 1960&lt;br /&gt;
* Medium ({{lang|ja|乙}}): 1700&lt;br /&gt;
* Easy ({{lang|ja|丙}}): 1440&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): 1x [[Skua]], 1x [[Swordfish Mk. II (Skilled)]], 1x Reinforcement Expansion, 3x [[Maritime Resupply]], 1x New Model Aviation Weapon Material&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): 1x [[Skua]], 1x [[Swordfish]], 1x Reinforcement Expansion, 2x [[Maritime Resupply]]&lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): 1x [[Skua]], 1x [[Swordfish]], 1x [[Maritime Resupply]]&lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules&lt;br /&gt;
|order = 0, E, F, I, H, M ,N&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; A/empty = &lt;br /&gt;
* Transport Escort Fleet&lt;br /&gt;
* Fleet contains a Kongou-class + Fast Fleet + amount of DD ≦ 2&lt;br /&gt;
* Fleet contains Hiryuu and Souryuu&lt;br /&gt;
|0 -&amp;gt; B = &lt;br /&gt;
* Amount of (F)BB(V) + CV(B) ≧ 4 (Overrides any other route)&lt;br /&gt;
* Amount of (F)BB(V) ≧ 3 (Overrides any other route)&lt;br /&gt;
* Amount of CV(B) ≧ 3 (Overrides any other route)&lt;br /&gt;
* Amount of CA(V) ≧ 5 (Overrides any other route)&lt;br /&gt;
* Amount of CLT ≧ 2 (Overrides any other route)&lt;br /&gt;
* Do not meet the requirements to go to A.&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; F, H = * Active branching&lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G = * ???&lt;br /&gt;
|F -&amp;gt; I = * ???&lt;br /&gt;
&lt;br /&gt;
|I -&amp;gt; J = &lt;br /&gt;
* Slow Fleet (Hard) (Overrides any other route)&lt;br /&gt;
* Do not meet the requirements to go to K.&lt;br /&gt;
|I -&amp;gt; K/resource = &lt;br /&gt;
* Fleet contains BBV/CVL/LHA&lt;br /&gt;
* Amount of CAV on main fleet ≧ 2&lt;br /&gt;
&lt;br /&gt;
|H -&amp;gt; I = * Transport Escort Fleet&lt;br /&gt;
|H -&amp;gt; M, N = * Random/Historical routing???&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Random/Historical routing???&lt;br /&gt;
|M -&amp;gt; O = * Fail the LoS check&lt;br /&gt;
|M -&amp;gt; Q = * Random/Historical routing???&lt;br /&gt;
&lt;br /&gt;
|N -&amp;gt; P = * Fail the LoS check&lt;br /&gt;
|N -&amp;gt; Q = * ???&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
&lt;br /&gt;
| Map = E3H CDFIK&lt;br /&gt;
&lt;br /&gt;
| Fleet = Fast Transport Fleet&lt;br /&gt;
&lt;br /&gt;
| AS = 333&lt;br /&gt;
&lt;br /&gt;
| Notes = Boss node has 0 FP; Slow transport fleets have the same FP requirement but go through additional nodes&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Transport Phase'''&lt;br /&gt;
&lt;br /&gt;
The advice below is written for Hard difficulty. Adjust your expectations accordingly.&lt;br /&gt;
&lt;br /&gt;
Fleet(s) will travel A -&amp;gt; C -&amp;gt; D -&amp;gt; E -&amp;gt; H / F -&amp;gt; I -&amp;gt; K -&amp;gt; L.&lt;br /&gt;
&lt;br /&gt;
'''Transport Fleet:''' 1 LHA / Taiyou, 1 CAV, 4 DD; '''Escort Fleet:''' 1 CL 3 DD 2 CA&lt;br /&gt;
&lt;br /&gt;
*[[Taiyou]] or [[Akitsu Maru]] is recommended due to how difficult it is to obtain even just Air Parity in this map en route to the boss node (the boss node itself has 0 FP).&lt;br /&gt;
**While there is another Transport Phase in E6, that map also offers access to LBAS, and has no FP requirements other than at the boss node itself.&lt;br /&gt;
**However, plan your shiplocks carefully - the Transport Phase in E6 requires anti-installation equipment and ships for its boss node, as well as ships that are capable of equipping Daihatsu or other transport equipment (E6 has a total TP bar of '''2000''' on Hard). Take this into account when deciding which ships to sortie to E3.&lt;br /&gt;
*Using either of the above ships requires the use of an '''[[Improved Steam Turbine]]''' and a '''Boiler''' in order to increase their speed from Slow to Fast. Otherwise, the fleet will have to go through additional nodes on Hard. (Refer to the Branching Rules above for details.)&lt;br /&gt;
**This Slow speed penalty does '''not''' apply to easier difficulties.&lt;br /&gt;
**Taiyou has 4 slots from her Kai form onwards. This allows her to equip both pieces of equipment without requiring the use of a Reinforcement Expansion, while still contributing significantly to FP.&lt;br /&gt;
**Akitsu Maru Kai only has 3 slots, all of which are smaller than Taiyou's largest slots. Depending on how much FP you can squeeze out of your CAV, you may or may not want to use a Reinforcement Expansion to reduce the number of slots taken up by engine equipment.&lt;br /&gt;
**However, she does contribute as an LHA to depleting the TP bar, while Taiyou does not.&lt;br /&gt;
**Finally, while you should '''not''' expect your Main Transport Fleet to contribute much during combat (if at all), note that Akitsu Maru is still capable of attacking even with only fighters equipped, while Taiyou is not.&lt;br /&gt;
&lt;br /&gt;
Alternatively, 2 CAVs may be used instead.&lt;br /&gt;
&lt;br /&gt;
(i.e. '''Transport Fleet:''' 2 CAV, 4 DD; '''Escort Fleet:''' 1 CL 3 DD 2 CA)&lt;br /&gt;
&lt;br /&gt;
*However, depending on how many Seaplane Fighters you have (as well as how high/low their Fighter Power is), you may find it more difficult to obtain Air Parity.&lt;br /&gt;
**Use of Seaplane Bombers to contribute to FP should be '''avoided''', as they are highly likely to get wiped along the way due to the small slot sizes on most CAVs.&lt;br /&gt;
*Nevertheless, CAVs are relatively more resilient than the above ships, and have better firepower (assuming they hit anything).&lt;br /&gt;
&lt;br /&gt;
Finally, BBVs may be used instead of Akitsu Maru / Taiyou / CAVs (if you ''really'' have no other options, for whatever reasons). Again, however, engine equipment will be necessary to increase their speed to Fast if they are Slow. Otherwise, the fleet will still have to go through additional nodes on Hard.&lt;br /&gt;
&lt;br /&gt;
*Once again, the speed penalty does '''not''' apply to easier difficulties.&lt;br /&gt;
&lt;br /&gt;
AACI is recommended. Depending on how many Akizuki-class DDs you have, you may wish to conserve them for later maps; if this is the case, a generic DD AACI set-up should suffice. If unsure, wait for more information to be released before committing to a decision.&lt;br /&gt;
&lt;br /&gt;
Both support expeditions are also recommended.&lt;br /&gt;
&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
&lt;br /&gt;
| Map = E3H CDH(NM)Q&lt;br /&gt;
| Fleet = CTF/STF&lt;br /&gt;
&lt;br /&gt;
| AS = 333&lt;br /&gt;
&lt;br /&gt;
| Notes = 198/396 for AS/AS+ at boss; Due to the high number of air nodes, a healthy buffer is recommended&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Boss Phase'''&lt;br /&gt;
&lt;br /&gt;
Pending confirmation of H -&amp;gt; N / M branching details.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|B_label = 深海東方潜水艦隊 哨戒B群&lt;br /&gt;
|B1_node_info = ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B1_form = echelon line_abreast&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = ss_yo-class_elite ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B2_form = echelon&lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海ステビア海機動部隊 C群&lt;br /&gt;
|C1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = 134&lt;br /&gt;
|C2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C2_form = diamond&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power = 222&lt;br /&gt;
|C3_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C3_form = double_line&lt;br /&gt;
|C3_xp =&lt;br /&gt;
|C3_enemy_air_power = 222&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海ステビア海機動部隊 C群&lt;br /&gt;
|D1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D1_form = diamond&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power = 134&lt;br /&gt;
|D2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D2_form = diamond&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power = 222&lt;br /&gt;
|D3_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D3_form = double_line&lt;br /&gt;
|D3_xp =&lt;br /&gt;
|D3_enemy_air_power = 222&lt;br /&gt;
|&lt;br /&gt;
|F_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海ステビア海機動部隊 B群&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship_2 cvl_nu-class_elite cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power = 200&lt;br /&gt;
|F2_node_info = cv_wo-class_flagship_2 cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F2_form = double_line diamond&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power = 214&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海ステビア海輸送船団&lt;br /&gt;
|G1_node_info = transport_wa-class_flagship transport_wa-class_flagship dd_na-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G1_form = diamond&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = cvl_nu-class_flagship transport_wa-class_flagship transport_wa-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G2_form = double_line diamond&lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|H_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海ステビア海機動部隊 A群&lt;br /&gt;
|H1_node_info = cv_wo-class_flagship_2 cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 126&lt;br /&gt;
|H2_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_he-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H2_form = double_line diamond&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = 206&lt;br /&gt;
|&lt;br /&gt;
|I_label = 深海ステビア海機動部隊 B群&lt;br /&gt;
|I1_node_info = cv_wo-class_flagship_2 cvl_nu-class_elite cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|I1_form = diamond&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|I1_enemy_air_power = 200&lt;br /&gt;
|I2_node_info = cv_wo-class_flagship_2 cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|I2_form = double_line diamond&lt;br /&gt;
|I2_xp =&lt;br /&gt;
|I2_enemy_air_power = 214&lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海東方潜水艦隊 哨戒A群&lt;br /&gt;
|J1_node_info = ss_yo-class_flagship ss_yo-class_elite ss_yo-class_elite&lt;br /&gt;
|J1_form = echelon line_abreast&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = ss_yo-class_flagship ss_yo-class_elite ss_yo-class_elite ss_yo-class_elite&lt;br /&gt;
|J2_form = echelon&lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海紅海展開 火力打撃群&lt;br /&gt;
|L1_node_info = bb_ru-class_flagship_kai bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|L1_form = line_ahead double_line&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = bb_ru-class_flagship_kai bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_flagship dd_na-class_flagship dd_na-class_flagship&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|M_label = 深海ステビア海機動部隊 支援群&lt;br /&gt;
|M1_node_info = cv_wo-class_flagship_2 cvl_nu-class_flagship bb_ru-class_flagship ca_ne-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|M1_form = diamond&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|M1_enemy_air_power = 126&lt;br /&gt;
|M2_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 bb_ru-class_flagship ca_ne-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|M2_form = double_line diamond&lt;br /&gt;
|M2_xp =&lt;br /&gt;
|M2_enemy_air_power = 206&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海ステビア海機動部隊 A群&lt;br /&gt;
|N1_node_info = cv_wo-class_flagship_2 cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|N1_form = diamond&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = 126&lt;br /&gt;
|N2_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_he-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|N2_form = double_line diamond&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = 206&lt;br /&gt;
|&lt;br /&gt;
|Q_label = '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方方面艦隊 迎撃集団&lt;br /&gt;
|Q1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; summer_heavy_cruiser_princess cv_wo-class_flagship_kai bb_ru-class_flagship old_destroyer_princess dd_ha-class_late_model dd_ha-class_late_model &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|Q1_form = cruising_form_4&lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power = 132&lt;br /&gt;
|Q2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; summer_heavy_cruiser_princess cv_wo-class_flagship_kai bb_ta-class_flagship old_destroyer_princess dd_na-class_flagship dd_na-class_flagship &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_na-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|Q2_form = cruising_form_4&lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = 132&lt;br /&gt;
|&lt;br /&gt;
|final_form = L2 Q2&lt;br /&gt;
|boss_node = L Q&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|B_label = 深海東方潜水艦隊 哨戒B群&lt;br /&gt;
|B1_node_info = ss_yo-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = echelon line_abreast&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B2_form = echelon&lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海ステビア海機動部隊 C群&lt;br /&gt;
|C1_node_info = cvl_nu-class_elite cl_ho-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = 97&lt;br /&gt;
|C2_node_info = cvl_nu-class_flagship cl_ho-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|C2_form = double_line diamond&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海ステビア海機動部隊 C群&lt;br /&gt;
|D1_node_info = cvl_nu-class_elite cl_ho-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|D1_form = diamond&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power = 97&lt;br /&gt;
|D2_node_info = cvl_nu-class_flagship cl_ho-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|D2_form = double_line diamond&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|F_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海ステビア海機動部隊 B群&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship_2 cvl_nu-class_flagship cl_ho-class_flagship cl_tsu-class dd_ro-class dd_ro-class&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power = 123&lt;br /&gt;
|F2_node_info = cv_wo-class_flagship_2 cvl_nu-class_elite cl_ho-class_flagship cl_tsu-class dd_ro-class dd_ro-class&lt;br /&gt;
|F2_form = double_line diamond&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power = 197&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海ステビア海輸送船団&lt;br /&gt;
|G1_node_info = transport_wa-class_elite transport_wa-class_elite dd_na-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G1_form = diamond&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = cvl_nu-class_flagship transport_wa-class_elite transport_wa-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G2_form = double_line diamond&lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|H_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海ステビア海機動部隊 A群&lt;br /&gt;
|H1_node_info = cv_wo-class_flagship_2 cvl_nu-class_flagship cl_ho-class_flagship cl_tsu-class_elite dd_ro-class dd_ro-class&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 123&lt;br /&gt;
|H2_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_he-class_flagship cl_tsu-class_elite dd_ro-class dd_ro-class&lt;br /&gt;
|H2_form = double_line diamond&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = 200&lt;br /&gt;
|&lt;br /&gt;
|I_label = 深海ステビア海機動部隊 B群&lt;br /&gt;
|I1_node_info = cv_wo-class_flagship_2 cvl_nu-class_flagship cl_ho-class_flagship cl_tsu-class dd_ro-class dd_ro-class&lt;br /&gt;
|I1_form = diamond&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|I1_enemy_air_power = 123&lt;br /&gt;
|I2_node_info = cv_wo-class_flagship_2 cvl_nu-class_elite cl_ho-class_flagship cl_tsu-class dd_ro-class dd_ro-class&lt;br /&gt;
|I2_form = double_line diamond&lt;br /&gt;
|I2_xp =&lt;br /&gt;
|I2_enemy_air_power = 197&lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海東方潜水艦隊 哨戒A群&lt;br /&gt;
|J1_node_info = ss_yo-class_elite ss_yo-class ss_yo-class&lt;br /&gt;
|J1_form = echelon line_abreast&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = ss_yo-class_flagship ss_yo-class_elite ss_yo-class_elite&lt;br /&gt;
|J2_form = echelon&lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海紅海展開 火力打撃群&lt;br /&gt;
|L1_node_info = bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_elite bb_ru-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|L1_form = line_ahead double_line&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = bb_ru-class_flagship_kai bb_ru-class_flagship bb_ru-class_elite bb_ru-class_elite dd_na-class_elite dd_na-class_elite&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|M_label = 深海ステビア海機動部隊 支援群&lt;br /&gt;
|M1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship bb_ru-class_flagship ca_ne-class_elite dd_ro-class dd_ro-class&lt;br /&gt;
|M1_form = diamond&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|M1_enemy_air_power = 46&lt;br /&gt;
|M2_node_info = cv_wo-class_flagship_2 cvl_nu-class_flagship bb_ru-class_flagship ca_ne-class_elite dd_ro-class dd_ro-class&lt;br /&gt;
|M2_form = double_line diamond&lt;br /&gt;
|M2_xp =&lt;br /&gt;
|M2_enemy_air_power = 123&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海ステビア海機動部隊 A群&lt;br /&gt;
|N1_node_info = cv_wo-class_flagship_2 cvl_nu-class_flagship cl_ho-class_flagship cl_tsu-class_elite dd_ro-class dd_ro-class&lt;br /&gt;
|N1_form = diamond&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = 123&lt;br /&gt;
|N2_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_he-class_flagship cl_tsu-class_elite dd_ro-class dd_ro-class&lt;br /&gt;
|N2_form = double_line diamond&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = 200&lt;br /&gt;
|&lt;br /&gt;
|Q_label = '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方方面艦隊 迎撃集団&lt;br /&gt;
|Q1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; summer_heavy_cruiser_princess cv_wo-class_flagship_2 bb_ru-class_flagship old_destroyer_princess dd_ro-class_late_model dd_ro-class_late_model &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|Q1_form = cruising_form_4&lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power = 103&lt;br /&gt;
|Q2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; summer_heavy_cruiser_princess cv_wo-class_flagship_2 bb_ru-class_flagship old_destroyer_princess dd_na-class_elite dd_na-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_na-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|Q2_form = cruising_form_4&lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = 103&lt;br /&gt;
|&lt;br /&gt;
|final_form = L2 Q2&lt;br /&gt;
|boss_node = L Q&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|B_label = 深海東方潜水艦隊 哨戒B群&lt;br /&gt;
|B1_node_info = ss_yo-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = echelon line_abreast&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = ss_yo-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|B2_form = echelon&lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海ステビア海機動部隊 C群&lt;br /&gt;
|C1_node_info = cvl_nu-class_flagship cl_ho-class_flagship cl_tsu-class dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = 23&lt;br /&gt;
|C2_node_info = cvl_nu-class_elite cl_ho-class_flagship cl_tsu-class dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|C2_form = double_line diamond&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power = 97&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海ステビア海機動部隊 C群&lt;br /&gt;
|D1_node_info = cvl_nu-class_flagship cl_ho-class_flagship cl_tsu-class dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|D1_form = diamond&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power = 23&lt;br /&gt;
|D2_node_info = cvl_nu-class_elite cl_ho-class_flagship cl_tsu-class dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|D2_form = double_line diamond&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power = 97&lt;br /&gt;
|&lt;br /&gt;
|F_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海ステビア海機動部隊 B群&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship_2 cvl_nu-class_elite cl_ho-class_flagship dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power = 124&lt;br /&gt;
|F2_node_info = cv_wo-class_flagship_2 cvl_nu-class_flagship cl_ho-class_flagship dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|F2_form = double_line diamond&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power = 123&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海ステビア海輸送船団&lt;br /&gt;
|G1_node_info = transport_wa-class_elite dd_na-class cl_tsu-class dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|G1_form = diamond&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = cvl_nu-class_elite transport_wa-class_elite transport_wa-class_elite cl_tsu-class dd_ro-class dd_ro-class&lt;br /&gt;
|G2_form = double_line diamond&lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power = 97&lt;br /&gt;
|&lt;br /&gt;
|H_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海ステビア海機動部隊 A群&lt;br /&gt;
|H1_node_info = cv_wo-class_flagship_2 cvl_nu-class_elite cl_ho-class_flagship cl_tsu-class dd_ro-class dd_ro-class&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 124&lt;br /&gt;
|H2_node_info = cv_wo-class_flagship_2 cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_ro-class dd_ro-class&lt;br /&gt;
|H2_form = double_line diamond&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = 123&lt;br /&gt;
|&lt;br /&gt;
|I_label = 深海ステビア海機動部隊 B群&lt;br /&gt;
|I1_node_info = cv_wo-class_flagship_2 cvl_nu-class_elite cl_ho-class_flagship dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|I1_form = diamond&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|I1_enemy_air_power = 124&lt;br /&gt;
|I2_node_info = cv_wo-class_flagship_2 cvl_nu-class_flagship cl_ho-class_flagship dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|I2_form = double_line diamond&lt;br /&gt;
|I2_xp =&lt;br /&gt;
|I2_enemy_air_power = 123&lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海東方潜水艦隊 哨戒A群&lt;br /&gt;
|J1_node_info = ss_yo-class ss_yo-class ss_yo-class&lt;br /&gt;
|J1_form = echelon line_abreast&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = ss_yo-class_elite ss_yo-class ss_yo-class&lt;br /&gt;
|J2_form = echelon&lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海紅海展開 火力打撃群&lt;br /&gt;
|L1_node_info = bb_ru-class_flagship bb_ru-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|L1_form = line_ahead double_line&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = bb_ru-class_flagship bb_ru-class_flagship dd_na-class dd_na-class dd_ro-class dd_ro-class&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|M_label = 深海ステビア海機動部隊 支援群&lt;br /&gt;
|M1_node_info = cvl_nu-class_flagship cvl_nu-class_elite bb_ru-class_flagship ca_ne-class dd_ro-class dd_ro-class&lt;br /&gt;
|M1_form = diamond&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|M1_enemy_air_power = 47&lt;br /&gt;
|M2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship bb_ru-class_flagship ca_ne-class dd_ro-class dd_ro-class&lt;br /&gt;
|M2_form = double_line diamond&lt;br /&gt;
|M2_xp =&lt;br /&gt;
|M2_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海ステビア海機動部隊 A群&lt;br /&gt;
|N1_node_info = cv_wo-class_flagship_2 cvl_nu-class_elite cl_ho-class_flagship cl_tsu-class dd_ro-class dd_ro-class&lt;br /&gt;
|N1_form = diamond&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = 124&lt;br /&gt;
|N2_node_info = cv_wo-class_flagship_2 cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_ro-class dd_ro-class&lt;br /&gt;
|N2_form = double_line diamond&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = 123&lt;br /&gt;
|&lt;br /&gt;
|Q_label = '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方方面艦隊 迎撃集団&lt;br /&gt;
|Q1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; summer_heavy_cruiser_princess cv_wo-class_flagship bb_ru-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_tsu-class dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|Q1_form = cruising_form_4&lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power = 28&lt;br /&gt;
|Q2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; summer_heavy_cruiser_princess cv_wo-class_flagship bb_ta-class_elite dd_na-class dd_ro-class_late_model dd_ro-class_late_model &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_na-class cl_tsu-class dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|Q2_form = cruising_form_4&lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = 28&lt;br /&gt;
|&lt;br /&gt;
|final_form = L2 Q2&lt;br /&gt;
|boss_node = L Q&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| D_DD = [[Arare]] [[Arashio]] [[Asashio]] [[Ayanami]] [[Fubuki]] [[Hatsuharu]] [[Hatsushimo]] [[Hatsuyuki]] [[Isonami]] [[Kasumi]] [[Michishio]] [[Miyuki]] [[Murakumo]] [[Nenohi]] [[Ooshio]] [[Shikinami]] [[Shirayuki]] [[Wakaba]]&lt;br /&gt;
| D_CL = [[Isuzu]] [[Jintsuu]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Yura]]&lt;br /&gt;
| G_DD = [[Akigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akigumo&amp;lt;/span&amp;gt;''']] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']] [[Arare]] [[Arashio]] [[Asashio]] [[Ayanami]] [[Fubuki]] [[Fujinami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Fujinami&amp;lt;/span&amp;gt;''']] [[Hatsuharu]] [[Hatsushimo]] [[Hatsuyuki]] [[Isokaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Isokaze&amp;lt;/span&amp;gt;''']] [[Isonami]] [[Kasumi]] [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']] [[Michishio]] [[Miyuki]] [[Murakumo]] [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']] [[Nenohi]] [[Ooshio]] [[Shikinami]] [[Shirayuki]] [[Wakaba]] [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']] [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| G_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Noshiro|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Noshiro&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| G_CV = [[Kaga]] [[Souryuu]]&lt;br /&gt;
| G_CVL = [[Hiyou]] [[Houshou]] [[Junyou]] [[Ryuujou]] [[Shouhou]] [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| G_AUX = [[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| I_DD = [[Arare]] [[Arashio]] [[Asashio]] [[Ayanami]] [[Fubuki]] [[Hatsuharu]] [[Hatsushimo]] [[Hatsuyuki]] [[Isonami]] [[Kasumi]] [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']] [[Michishio]] [[Miyuki]] [[Murakumo]] [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']] [[Nenohi]] [[Ooshio]] [[Shikinami]] [[Shirayuki]] [[Wakaba]]&lt;br /&gt;
| I_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| I_CVL = [[Hiyou]] [[Houshou]] [[Junyou]] [[Ryuujou]] [[Shouhou]]&lt;br /&gt;
| L_DD = [[Akatsuki]] [[Akebono]] [[Akigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akigumo&amp;lt;/span&amp;gt;''']] [[Amagiri|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amagiri&amp;lt;/span&amp;gt;''']] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']] [[Arare]] [[Arashio]] [[Asashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asashimo&amp;lt;/span&amp;gt;''']] [[Asashio]] [[Ayanami]] [[Fujinami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Fujinami&amp;lt;/span&amp;gt;''']] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kagerou]] [[Kamikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kamikaze&amp;lt;/span&amp;gt;''']] [[Kasumi]] [[Kuroshio]] [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']] [[Michishio]] [[Oboro]] [[Ooshio]] [[Shiranui]] [[Shiratsuyu]] [[Suzukaze]] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Ushio]] [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| L_CL = [[Abukuma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Abukuma&amp;lt;/span&amp;gt;''']] [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Noshiro|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Noshiro&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| L_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mikuma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mikuma&amp;lt;/span&amp;gt;''']] [[Mogami]] [[Myoukou]] [[Nachi]] [[Takao]] [[Tone]]&lt;br /&gt;
| L_BB = [[Haruna]] [[Hiei]] [[Kirishima]] [[Kongou]] [[Fusou]] [[Hyuuga]] [[Ise]] [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']] [[Yamashiro]]&lt;br /&gt;
| L_CV = [[Akagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akagi&amp;lt;/span&amp;gt;''']] [[Amagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amagi&amp;lt;/span&amp;gt;''']] [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']] [[Kaga]] [[Shoukaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shoukaku&amp;lt;/span&amp;gt;''']] [[Souryuu]] [[Zuikaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuikaku&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| L_CVL = [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| L_SS = [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| L_AUX = [[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| M_DD = [[Akigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akigumo&amp;lt;/span&amp;gt;''']] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']] [[Arare]] [[Arashio]] [[Asashio]] [[Ayanami]] [[Fubuki]] [[Fujinami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Fujinami&amp;lt;/span&amp;gt;''']] [[Hatsuharu]] [[Hatsushimo]] [[Hatsuyuki]] [[Isonami]] [[Kasumi]] [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']] [[Michishio]] [[Miyuki]] [[Murakumo]] [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']] [[Nenohi]] [[Ooshio]] [[Shikinami]] [[Shirayuki]] [[Wakaba]] [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| M_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Noshiro|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Noshiro&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| M_CVL = [[Hiyou]] [[Houshou]] [[Junyou]] [[Ryuujou]] [[Shouhou]] [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| N_DD = [[Akigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akigumo&amp;lt;/span&amp;gt;''']] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']] [[Arare]] [[Arashio]] [[Asashio]] [[Ayanami]] [[Fubuki]] [[Fujinami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Fujinami&amp;lt;/span&amp;gt;''']] [[Hatsuharu]] [[Hatsushimo]] [[Hatsuyuki]] [[Isonami]] [[Kasumi]] [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']] [[Michishio]] [[Miyuki]] [[Murakumo]] [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']] [[Nenohi]] [[Ooshio]] [[Shikinami]] [[Shirayuki]] [[Wakaba]] [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| N_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Noshiro|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Noshiro&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| N_CVL = [[Hiyou]] [[Houshou]] [[Junyou]] [[Ryuujou]] [[Shouhou]] [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| Q_DD = [[Akatsuki]] [[Akigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akigumo&amp;lt;/span&amp;gt;''']] [[Amagiri|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amagiri&amp;lt;/span&amp;gt;''']] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']] [[Arashio]] [[Asashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asashimo&amp;lt;/span&amp;gt;''']] [[Asashio]] [[Fujinami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Fujinami&amp;lt;/span&amp;gt;''']] [[Kamikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kamikaze&amp;lt;/span&amp;gt;''']] [[Kasumi]] [[Kuroshio]] [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']] [[Michishio]] [[Ooshio]] [[Suzukaze]] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| Q_CL = [[Abukuma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Abukuma&amp;lt;/span&amp;gt;''']] [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Noshiro|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Noshiro&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| Q_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mikuma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mikuma&amp;lt;/span&amp;gt;''']] [[Mogami]] [[Myoukou]] [[Nachi]] [[Takao]] [[Tone]]&lt;br /&gt;
| Q_BB = [[Haruna]] [[Hiei]] [[Kirishima]] [[Kongou]] [[Fusou]] [[Hyuuga]] [[Ise]] [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']] [[Yamashiro]]&lt;br /&gt;
| Q_CV = [[Akagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akagi&amp;lt;/span&amp;gt;''']] [[Amagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amagi&amp;lt;/span&amp;gt;''']] [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']] [[Kaga]] [[Shoukaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shoukaku&amp;lt;/span&amp;gt;''']] [[Souryuu]] [[Zuikaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuikaku&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| Q_CVL = [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| Q_SS = [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| Q_AUX = [[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoE-4Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-4Banner.png]]&lt;br /&gt;
|map_image = [[File:Summer2017E-4Map.png|500px]]&lt;br /&gt;
|map_name = The Distant Suez&lt;br /&gt;
|map_japanese = 遥かなるスエズ&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss (Phase 1): &lt;br /&gt;
*Boss (Phase 2): French Battleship Princess&lt;br /&gt;
&lt;br /&gt;
'''Boss (Phase 1):''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}): 1060&lt;br /&gt;
&lt;br /&gt;
'''Boss (Phase 2):''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}): 3550&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): [[Richelieu]], 1x [[Spitfire Mk.V]], ?x Skilled Pilot, ?x Medal, ?x Screws&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): [[Richelieu]]&lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): [[Richelieu]], 1x Medal&lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-4 Branching Rules&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; A = * ???&lt;br /&gt;
|0 -&amp;gt; D = * ???&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; C = * ???&lt;br /&gt;
|B -&amp;gt; E/empty = * ???&lt;br /&gt;
&lt;br /&gt;
|D -&amp;gt; A = * ???&lt;br /&gt;
|D -&amp;gt; G/empty = * ???&lt;br /&gt;
&lt;br /&gt;
|G/empty -&amp;gt; F/empty = * ???&lt;br /&gt;
|G/empty -&amp;gt; H/empty = * ???&lt;br /&gt;
&lt;br /&gt;
|H/empty -&amp;gt; I = * ???&lt;br /&gt;
|H/empty -&amp;gt; J = * ???&lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; L = * ???&lt;br /&gt;
|K -&amp;gt; M = * ???&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
&lt;br /&gt;
| Map = E4H Summer 17 ABCGHI&lt;br /&gt;
&lt;br /&gt;
| Fleet = CTF&lt;br /&gt;
&lt;br /&gt;
| AS = 333&lt;br /&gt;
&lt;br /&gt;
| Notes = AS is 497 for final form&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AirControlSystem&lt;br /&gt;
&lt;br /&gt;
| Map = E4H Summer 17 DGHJKLMN&lt;br /&gt;
| Fleet = STF&lt;br /&gt;
&lt;br /&gt;
| AS = ?&lt;br /&gt;
&lt;br /&gt;
| Notes = No CLT and 1 Euroship reportedly required for L bypass&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 深海東方艦隊 残存巡洋艦戦隊&lt;br /&gt;
|A1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|A1_form = line_ahead&lt;br /&gt;
|A1_xp =&lt;br /&gt;
|A1_enemy_air_power =&lt;br /&gt;
|A2_node_info = ca_ri-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|A2_form = line_ahead double_line&lt;br /&gt;
|A2_xp =&lt;br /&gt;
|A2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|B_label = 東方紅海艦隊 ソマリア支隊&lt;br /&gt;
|B1_node_info = cvl_nu-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model transport_wa-class_flagship&lt;br /&gt;
|B1_form = diamond&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power = 111&lt;br /&gt;
|B2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model transport_wa-class_flagship&lt;br /&gt;
|B2_form = double_line diamond&lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power = 222&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海紅海艦隊 火力打撃群&lt;br /&gt;
|C1_node_info = bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C1_form = line_ahead double_line&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power =&lt;br /&gt;
|C2_node_info = bb_ta-class_flagship bb_ta-class_flagship bb_ru-class_flagship bb_ru-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C2_form = line_ahead&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海東方潜水艦隊 残存部隊&lt;br /&gt;
|D1_node_info = ss_yo-class_flagship ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|D1_form = echelon line_abreast&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = ss_yo-class_flagship ss_yo-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|I_label = 深海紅海艦隊&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海紅海配備 魚雷艇襲撃隊&lt;br /&gt;
|J1_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|J1_form = echelon&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|J2_form = echelon&lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|J3_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|J3_form = echelon&lt;br /&gt;
|J3_xp =&lt;br /&gt;
|J3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = 紅海方面 深海物資集積基地&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|K1_node_info = supply_depot_summer_princess airfield_princess airfield_princess transport_wa-class_flagship transport_wa-class_flagship transport_wa-class_flagship&lt;br /&gt;
|K1_form = diamond&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power = ?&lt;br /&gt;
|K2_node_info = supply_depot_summer_princess airfield_princess airfield_princess artillery_imp transport_wa-class_flagship transport_wa-class_flagship&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power = ?&lt;br /&gt;
|K3_node_info = supply_depot_summer_princess airfield_princess airfield_princess artillery_imp artillery_imp transport_wa-class_flagship&lt;br /&gt;
|K3_form = diamond&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|L_label = 紅海方面 深海物資集積基地&lt;br /&gt;
|L1_node_info = supply_depot_summer_princess pt_imp pt_imp transport_wa-class_flagship transport_wa-class_flagship transport_wa-class_flagship&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = ?&lt;br /&gt;
|L2_node_info = supply_depot_summer_princess artillery_imp pt_imp pt_imp transport_wa-class_flagship transport_wa-class_flagship&lt;br /&gt;
|L2_form = diamond&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power = ?&lt;br /&gt;
|L3_node_info = supply_depot_summer_princess artillery_imp artillery_imp pt_imp pt_imp transport_wa-class_flagship&lt;br /&gt;
|L3_form = diamond&lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|M_label = 深海スエズ防衛 迎撃ライン&lt;br /&gt;
|M1_node_info = ca_ri-class_flagship_kai bb_ru-class_flagship bb_ru-class_flagship cl_tsu-class_elite pt_imp pt_imp&lt;br /&gt;
|M1_form = line_ahead&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|M1_enemy_air_power =&lt;br /&gt;
|M2_node_info = ca_ri-class_flagship_kai bb_ru-class_flagship bb_ru-class_flagship ca_ne-class_elite pt_imp pt_imp&lt;br /&gt;
|M2_form = line_ahead&lt;br /&gt;
|M2_xp =&lt;br /&gt;
|M2_enemy_air_power =&lt;br /&gt;
|M3_node_info = ca_ri-class_flagship_kai bb_ru-class_flagship bb_ru-class_flagship ca_ne-class_elite pt_imp pt_imp&lt;br /&gt;
|M3_form = line_ahead&lt;br /&gt;
|M3_xp =&lt;br /&gt;
|M3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海スエズ防衛 最終ライン&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|N1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; french_battleship_hime bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_flagship dd_na-class_flagship dd_na-class_flagship &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_na-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|N1_form = cruising_form_4&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = ?&lt;br /&gt;
|N2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; french_battleship_hime_damaged bb_ta-class_flagship bb_ta-class_flagship cv_wo-class_flagship_kai dd_na-class_flagship dd_na-class_flagship &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_na-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|N2_form = cruising_form_4&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|final_form = N2&lt;br /&gt;
|boss_node = I N&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 深海東方艦隊 残存巡洋艦戦隊&lt;br /&gt;
|A1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|A1_form = line_ahead&lt;br /&gt;
|A1_xp =&lt;br /&gt;
|A1_enemy_air_power =&lt;br /&gt;
|A2_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|A2_form = line_ahead double_line&lt;br /&gt;
|A2_xp =&lt;br /&gt;
|A2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|B_label = 東方紅海艦隊 ソマリア支隊&lt;br /&gt;
|B1_node_info = cvl_nu-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class dd_ro-class transport_wa-class_elite&lt;br /&gt;
|B1_form = diamond&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power = 23&lt;br /&gt;
|B2_node_info = cvl_nu-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class dd_ro-class transport_wa-class_elite&lt;br /&gt;
|B2_form = double_line diamond&lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海紅海艦隊 火力打撃群&lt;br /&gt;
|C1_node_info = bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_elite bb_ru-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power =&lt;br /&gt;
|C2_node_info = bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|C2_form = line_ahead double_line&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海東方潜水艦隊 残存部隊&lt;br /&gt;
|D1_node_info = ss_yo-class_elite ss_yo-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|D1_form = echelon line_abreast&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = ss_yo-class_elite ss_yo-class_elite ss_ka-class_elite ss_ka-class&lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|I_label = 深海紅海艦隊&lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海紅海配備 魚雷艇襲撃隊&lt;br /&gt;
|J1_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|J1_form = echelon&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|J2_form = echelon&lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|J3_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|J3_form = echelon&lt;br /&gt;
|J3_xp =&lt;br /&gt;
|J3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = 紅海方面 深海物資集積基地&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|K1_node_info = supply_depot_summer_princess airfield_princess airfield_princess transport_wa-class_elite transport_wa-class_elite transport_wa-class_elite&lt;br /&gt;
|K1_form = diamond&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power = ?&lt;br /&gt;
|K2_node_info = supply_depot_summer_princess airfield_princess airfield_princess artillery_imp transport_wa-class_elite transport_wa-class_elite&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power = ?&lt;br /&gt;
|K3_node_info = supply_depot_summer_princess airfield_princess artillery_imp transport_wa-class_elite transport_wa-class_elite transport_wa-class_elite&lt;br /&gt;
|K3_form = diamond&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|L_label = 紅海方面 深海物資集積基地&lt;br /&gt;
|L1_node_info = supply_depot_summer_princess pt_imp pt_imp transport_wa-class_elite transport_wa-class_elite transport_wa-class_elite&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = ?&lt;br /&gt;
|L2_node_info = supply_depot_summer_princess pt_imp pt_imp pt_imp transport_wa-class_elite transport_wa-class_elite&lt;br /&gt;
|L2_form = diamond&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power = ?&lt;br /&gt;
|L3_node_info = supply_depot_summer_princess artillery_imp pt_imp pt_imp transport_wa-class_elite transport_wa-class_elite&lt;br /&gt;
|L3_form = diamond&lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|M_label = 深海スエズ防衛 迎撃ライン&lt;br /&gt;
|M1_node_info = ca_ri-class_flagship bb_ru-class_elite bb_ru-class_elite cl_tsu-class pt_imp pt_imp&lt;br /&gt;
|M1_form = line_ahead&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|M1_enemy_air_power =&lt;br /&gt;
|M2_node_info = ca_ri-class_flagship bb_ru-class_elite bb_ru-class_elite ca_ne-class pt_imp pt_imp&lt;br /&gt;
|M2_form = line_ahead&lt;br /&gt;
|M2_xp =&lt;br /&gt;
|M2_enemy_air_power =&lt;br /&gt;
|M3_node_info = ca_ri-class_flagship_kai bb_ru-class_elite bb_ru-class_elite ca_ne-class pt_imp pt_imp&lt;br /&gt;
|M3_form = line_ahead&lt;br /&gt;
|M3_xp =&lt;br /&gt;
|M3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海スエズ防衛 最終ライン&lt;br /&gt;
|N1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; french_battleship_hime bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_elite dd_na-class_elite dd_na-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_na-class_elite cl_tsu-class dd_ha-class_late_model dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|N1_form = cruising_form_4&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = ?&lt;br /&gt;
|N2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; french_battleship_hime_damaged bb_ru-class_flagship bb_ru-class_flagship cv_wo-class_flagship_2 dd_na-class_elite dd_na-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_na-class_elite cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|N2_form = cruising_form_4&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|final_form = N2&lt;br /&gt;
|boss_node = I N&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 深海東方艦隊 残存巡洋艦戦隊&lt;br /&gt;
|A1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|A1_form = line_ahead double_line&lt;br /&gt;
|A1_xp =&lt;br /&gt;
|A1_enemy_air_power =&lt;br /&gt;
|A2_node_info = ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|A2_form = line_ahead&lt;br /&gt;
|A2_xp =&lt;br /&gt;
|A2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|B_label = 東方紅海艦隊 ソマリア支隊&lt;br /&gt;
|B1_node_info = cvl_nu-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|B1_form = diamond&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power = 23&lt;br /&gt;
|B2_node_info = cvl_nu-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class dd_ro-class transport_wa-class&lt;br /&gt;
|B2_form = double_line diamond&lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海紅海艦隊 火力打撃群&lt;br /&gt;
|C1_node_info = bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power =&lt;br /&gt;
|C2_node_info = bb_ru-class_flagship bb_ru-class_flagship dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|C2_form = line_ahead double_line&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海東方潜水艦隊 残存部隊&lt;br /&gt;
|D1_node_info = ss_yo-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|D1_form = echelon line_abreast&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = ss_yo-class_elite ss_yo-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|I_label = 深海紅海艦隊&lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海紅海配備 魚雷艇襲撃隊&lt;br /&gt;
|J1_node_info = pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|J1_form = echelon&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|J2_form = echelon&lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|J3_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|J3_form = echelon&lt;br /&gt;
|J3_xp =&lt;br /&gt;
|J3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = 紅海方面 深海物資集積基地&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|K1_node_info = supply_depot_summer_princess airfield_princess transport_wa-class transport_wa-class transport_wa-class dd_i-class&lt;br /&gt;
|K1_form = diamond&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power = ?&lt;br /&gt;
|K2_node_info = supply_depot_summer_princess airfield_princess airfield_princess artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power = ?&lt;br /&gt;
|K3_node_info = supply_depot_summer_princess airfield_princess artillery_imp transport_wa-class transport_wa-class transport_wa-class&lt;br /&gt;
|K3_form = diamond&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|L_label = 紅海方面 深海物資集積基地&lt;br /&gt;
|L1_node_info = supply_depot_summer_princess pt_imp pt_imp transport_wa-class transport_wa-class dd_i-class&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = ?&lt;br /&gt;
|L2_node_info = supply_depot_summer_princess pt_imp pt_imp pt_imp transport_wa-class transport_wa-class&lt;br /&gt;
|L2_form = diamond&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power = ?&lt;br /&gt;
|L3_node_info = supply_depot_summer_princess artillery_imp pt_imp pt_imp transport_wa-class transport_wa-class&lt;br /&gt;
|L3_form = diamond&lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|M_label = 深海スエズ防衛 迎撃ライン&lt;br /&gt;
|M1_node_info = ca_ri-class_flagship bb_ru-class_elite bb_ru-class_elite cl_tsu-class pt_imp pt_imp&lt;br /&gt;
|M1_form = echelon&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|M1_enemy_air_power =&lt;br /&gt;
|M2_node_info = ca_ri-class_flagship bb_ru-class_elite bb_ru-class_elite ca_ne-class pt_imp pt_imp&lt;br /&gt;
|M2_form = echelon&lt;br /&gt;
|M2_xp =&lt;br /&gt;
|M2_enemy_air_power =&lt;br /&gt;
|M3_node_info = ca_ri-class_flagship bb_ru-class_elite bb_ru-class_elite pt_imp pt_imp pt_imp&lt;br /&gt;
|M3_form = echelon&lt;br /&gt;
|M3_xp =&lt;br /&gt;
|M3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海スエズ防衛 最終ライン&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|N1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; french_battleship_hime bb_ru-class_flagship bb_ru-class_elite cvl_nu-class_elite dd_na-class dd_na-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_na-class dd_ha-class_late_model dd_ro-class dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|N1_form = cruising_form_4&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = ?&lt;br /&gt;
|N2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; french_battleship_hime_damaged bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_elite dd_na-class dd_na-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_na-class dd_ha-class_late_model dd_ha-class_late_model dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|N2_form = cruising_form_4&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|final_form = N2&lt;br /&gt;
|boss_node = I N&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = [[Akatsuki]] [[Arare]] [[Arashio]] [[Asashio]] [[Fumizuki]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kasumi]] [[Kikuzuki]] [[Kisaragi]] [[Michishio]] [[Mikazuki]] [[Mochizuki]] [[Murasame]] [[Mutsuki]] [[Nagatsuki]] [[Ooshio]] [[Satsuki]] [[Shigure]] [[Shiratsuyu]] [[Yuudachi]]&lt;br /&gt;
| A_CL = [[Naka]] [[Yura]]&lt;br /&gt;
| B_DD = [[Akatsuki]] [[Arare]] [[Arashio]] [[Asashio]] [[Fumizuki]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kasumi]] [[Kikuzuki]] [[Kisaragi]] [[Michishio]] [[Mikazuki]] [[Mochizuki]] [[Murasame]] [[Mutsuki]] [[Nagatsuki]] [[Ooshio]] [[Satsuki]] [[Shigure]] [[Shiratsuyu]] [[Yuudachi]]&lt;br /&gt;
| B_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| B_CA = [[Furutaka]] [[Kako]]&lt;br /&gt;
| C_DD = [[Akatsuki]] [[Arare]] [[Arashio]] [[Asashio]] [[Fumizuki]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kasumi]] [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']] [[Kikuzuki]] [[Kisaragi]] [[Michishio]] [[Mikazuki]] [[Mochizuki]] [[Murasame]] [[Mutsuki]] [[Nagatsuki]] [[Okinami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Okinami&amp;lt;/span&amp;gt;''']] [[Ooshio]] [[Satsuki]] [[Shigure]] [[Shiratsuyu]] [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']] [[Uzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uzuki&amp;lt;/span&amp;gt;''']] [[Yayoi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yayoi&amp;lt;/span&amp;gt;''']] [[Yuudachi]]&lt;br /&gt;
| C_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| C_CA = [[Furutaka]] [[Kako]] [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']] [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| I_DD = [[Akebono]] [[Amagiri|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amagiri&amp;lt;/span&amp;gt;''']] [[Arare]] [[Asashio]] [[Ayanami]] [[Fumizuki]] [[Hamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hamakaze&amp;lt;/span&amp;gt;''']] [[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']] [[Hatsushimo]] [[Isokaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Isokaze&amp;lt;/span&amp;gt;''']] [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']] [[Kisaragi]] [[Maikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maikaze&amp;lt;/span&amp;gt;''']] [[Mikazuki]] [[Minazuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Minazuki&amp;lt;/span&amp;gt;''']] [[Mochizuki]] [[Murasame]] [[Mutsuki]] [[Nagatsuki]] [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']] [[Okinami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Okinami&amp;lt;/span&amp;gt;''']] [[Samidare]] [[Satsuki]] [[Sazanami]] [[Shigure]] [[Shikinami]] [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']] [[Ushio]] [[Uzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uzuki&amp;lt;/span&amp;gt;''']] [[Wakaba]] [[Yayoi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yayoi&amp;lt;/span&amp;gt;''']] [[Yuudachi]] [[Z1|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Z1&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| I_CL = [[Abukuma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Abukuma&amp;lt;/span&amp;gt;''']] [[Isuzu]] [[Jintsuu]] [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yahagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yahagi&amp;lt;/span&amp;gt;''']] [[Yura]]&lt;br /&gt;
| I_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]] [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']] [[Takao]] [[Tone]]&lt;br /&gt;
| I_BB = [[Haruna]] [[Hiei]] [[Kirishima]] [[Kongou]] [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']] [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| I_AV = [[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']] [[Commandant Teste|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Commandant Teste&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| I_SS = [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| L_DD = [[Akatsuki]] [[Arare]] [[Arashio]] [[Asashio]] [[Fumizuki]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kasumi]] [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']] [[Kikuzuki]] [[Kisaragi]] [[Michishio]] [[Mikazuki]] [[Mochizuki]] [[Murasame]] [[Mutsuki]] [[Nagatsuki]] [[Okinami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Okinami&amp;lt;/span&amp;gt;''']] [[Ooshio]] [[Satsuki]] [[Shigure]] [[Shiratsuyu]] [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']] [[Teruzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Teruzuki&amp;lt;/span&amp;gt;''']] [[Uzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uzuki&amp;lt;/span&amp;gt;''']] [[Yayoi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yayoi&amp;lt;/span&amp;gt;''']] [[Yuudachi]]&lt;br /&gt;
| L_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| L_CA = [[Furutaka]] [[Kako]] [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']] [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| L_BB = [[Kongou]]&lt;br /&gt;
| L_AV = [[Commandant Teste|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Commandant Teste&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| L_SS = [[I-401|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-401&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| N_DD = [[Amagiri|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amagiri&amp;lt;/span&amp;gt;''']] [[Fumizuki]] [[Hamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hamakaze&amp;lt;/span&amp;gt;''']] [[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']] [[Isokaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Isokaze&amp;lt;/span&amp;gt;''']] [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']] [[Kisaragi]] [[Maikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maikaze&amp;lt;/span&amp;gt;''']] [[Minazuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Minazuki&amp;lt;/span&amp;gt;''']] [[Mutsuki]] [[Nagatsuki]] [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']] [[Okinami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Okinami&amp;lt;/span&amp;gt;''']] [[Satsuki]] [[Shiratsuyu]] [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']] [[Uzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uzuki&amp;lt;/span&amp;gt;''']] [[Yayoi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yayoi&amp;lt;/span&amp;gt;''']] [[Z1|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Z1&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| N_CL = [[Abukuma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Abukuma&amp;lt;/span&amp;gt;''']] [[Isuzu]] [[Jintsuu]] [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yahagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yahagi&amp;lt;/span&amp;gt;''']] [[Yura]]&lt;br /&gt;
| N_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]] [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']] [[Takao]] [[Tone]]&lt;br /&gt;
| N_BB = [[Haruna]] [[Hiei]] [[Kirishima]] [[Kongou]] [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']] [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| N_AV = [[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']] [[Commandant Teste|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Commandant Teste&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| N_SS = [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoE-5Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-5Banner.png]]&lt;br /&gt;
|map_image = [[File:Summer2017E-5Map.png|500px]]&lt;br /&gt;
|map_name = Invitation to the Mediterranean Sea&lt;br /&gt;
|map_japanese = 地中海への誘い&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss:&lt;br /&gt;
&lt;br /&gt;
'''Boss:''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}):&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): 1x [[Type 1 Land Attacker Model 34]], 1x [[Spitfire Mk.IX (Skilled)]], 1x Reinforcement Expansion, 1x New Model Aviation Weapon Material, ?x Medal&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): 1x [[Type 1 Land Attacker]], 1x [[Spitfire Mk.I]], 1x Reinforcement Expansion&lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-5 Branching Rules&lt;br /&gt;
|order = E, A&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; B = &lt;br /&gt;
|E/empty -&amp;gt; F =&lt;br /&gt;
&lt;br /&gt;
|A -&amp;gt; C/empty = &lt;br /&gt;
|A -&amp;gt; D = &lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G/empty = &lt;br /&gt;
|F -&amp;gt; H = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|H/empty -&amp;gt; &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; L = &lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; L = &lt;br /&gt;
|K -&amp;gt; M = &lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; M =&lt;br /&gt;
|L -&amp;gt; N = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_AUX =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-6===&lt;br /&gt;
[[File:OoyodoE-6Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-6Banner.png]]&lt;br /&gt;
|map_image = [[File:Summer2017E-6Map.png|500px]]&lt;br /&gt;
|map_name = Battle off Malta&lt;br /&gt;
|map_japanese = マルタ島沖海戦&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss (TP Phase): Summer Harbor Princess&lt;br /&gt;
*Boss (Boss Phase): Aircraft Carrier Summer Princess&lt;br /&gt;
&lt;br /&gt;
'''Boss (TP Phase):''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): 2000&lt;br /&gt;
* Medium ({{lang|ja|乙}}): 1500&lt;br /&gt;
* Easy ({{lang|ja|丙}}): 1000&lt;br /&gt;
&lt;br /&gt;
'''Boss (Boss Phase):''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): 2200&lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}):&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): 1x Prototype Catapult, 1x [[Seafire LF.Mk.III]], ?x Screws, 1x New Model Aviation Weapon Material, ?x Medal&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): 1x Prototype Flight Deck Catapult, 1x New Model Aviation Weapon Material, 1x Medal, 6x Screws&lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): 1x Prototype Catapult, 1x New Model Aviation Weapon Material&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-6 Branching Rules&lt;br /&gt;
|order = E, A&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; B = &lt;br /&gt;
|E/empty -&amp;gt; F =&lt;br /&gt;
&lt;br /&gt;
|A -&amp;gt; C/empty = &lt;br /&gt;
|A -&amp;gt; D = &lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G/empty = &lt;br /&gt;
|F -&amp;gt; H = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|H/empty -&amp;gt; &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; L = &lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; L = &lt;br /&gt;
|K -&amp;gt; M = &lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; M =&lt;br /&gt;
|L -&amp;gt; N = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_AUX =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-7===&lt;br /&gt;
[[File:OoyodoE-7Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-7Banner.png]]&lt;br /&gt;
|map_image = [[File:Summer2017E-7Map.png|500px]]&lt;br /&gt;
|map_name = Battle of Dover Strait&lt;br /&gt;
|map_japanese = ドーバー海峡沖海戦&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss:&lt;br /&gt;
&lt;br /&gt;
'''Boss:''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}):&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): FCM, ?x Screw, ?x Medal, [[Swordfish Mk.III (Skilled)]]&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-7 Branching Rules&lt;br /&gt;
|order = E, A&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; B = &lt;br /&gt;
|E/empty -&amp;gt; F =&lt;br /&gt;
&lt;br /&gt;
|A -&amp;gt; C/empty = &lt;br /&gt;
|A -&amp;gt; D = &lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G/empty = &lt;br /&gt;
|F -&amp;gt; H = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|H/empty -&amp;gt; &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; L = &lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; L = &lt;br /&gt;
|K -&amp;gt; M = &lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; M =&lt;br /&gt;
|L -&amp;gt; N = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_AUX =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2017_Event&amp;diff=43416</id>
		<title>Summer 2017 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2017_Event&amp;diff=43416"/>
		<updated>2017-08-12T18:47:34Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* E-1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The '''Summer 2017 Event''', '''Crossing through the West once again! The European Rescue Operation'''(【西方再打通！欧州救援作戦】) is scheduled to begin on '''August 10th, 2017'''. The event will take place in the '''West''' and is a hypothetical '''&amp;quot;What If&amp;quot; Operation'''. The event will be a '''Large-Scale Event'''.&lt;br /&gt;
&lt;br /&gt;
As of current, details regarding the upcoming event note that note that there will be a '''large and diverse variety''' of new ship girls which will be introduced within this event which includes '''Submarines, Destroyers, Aircraft Carriers and Battleships''' along with '''several recent rare foreign kanmusu from Britain, France, and Italy''' as well as a slew of forgien ships which will be returning as drops over the course of the event. The total number of maps invovled in this event will include '''4 Main Stage Operations''' and '''3 Extra Operations''', overall making '''7 Event Maps''' in total.&lt;br /&gt;
&lt;br /&gt;
Additional information regarding event-related subjects and content will be revealed by dev tweets, September's Issue of Comptiq, and the [[Zuiun Festival]].&lt;br /&gt;
&lt;br /&gt;
For additional information regarding event-related subjects and content, please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
*[[Improving Ship Speed]] (May become a part of event map requirements)&lt;br /&gt;
&lt;br /&gt;
==Historical Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historical reference only.'''&lt;br /&gt;
&lt;br /&gt;
(Details will arrive once more information is revealed about the event)&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
'''Destroyers'''&lt;br /&gt;
# Kamikaze-class [[Hatakaze]] - E2 Reward&lt;br /&gt;
# Ayanami-class [[Amagiri]] - E3 Drop&lt;br /&gt;
# Ayanami-class [[Sagiri]] - E2 Drop&lt;br /&gt;
&lt;br /&gt;
'''Submarine'''&lt;br /&gt;
# Marconi-class [[Luigi_Torelli|Luigi Torelli]] aka UIT-25 aka I-504 - Drop/reward unknown&lt;br /&gt;
&lt;br /&gt;
'''Battleship'''&lt;br /&gt;
# Richelieu-class [[Richelieu]] - E4 Reward&lt;br /&gt;
&lt;br /&gt;
'''Aircraft Carrier'''&lt;br /&gt;
# Ark Royal-class [[Ark_Royal|Ark Royal]] - Drop/reward unknown&lt;br /&gt;
&lt;br /&gt;
'''Destroyer Escort'''&lt;br /&gt;
# Etorofu-class [[Matsuwa]] - Drop/reward unknown&lt;br /&gt;
&lt;br /&gt;
===Known Returning Rare Ships===&lt;br /&gt;
&lt;br /&gt;
#Many foreign ships such as [[Warspite]], [[Graf Zeppelin]] and [[Aquila]] are confirmed to be returning for admirals who do not own them and can be found in some of the later operations.&lt;br /&gt;
#September's Comptiq Magazine revealed that some foreign ships can be farmed multiple times, while others are restricted drops. &lt;br /&gt;
#Dev Tweets have noted that [[Yamakaze]] will be obtainable as a drop on E-1.&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
June's Rank Rewards revealed two planes which served as a hint regarding about one of the ships appearing in the upcoming event.&lt;br /&gt;
&lt;br /&gt;
#[[Swordfish]]&lt;br /&gt;
#[[Swordfish Mk. II (Skilled)]]&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
&lt;br /&gt;
===New Enemy Equipment===&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#*'''An important note''' to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''&lt;br /&gt;
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.&lt;br /&gt;
#***Switching between any other difficulties will not reset the debuff mechanism.&lt;br /&gt;
#The debuff system from [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor will return.&lt;br /&gt;
&lt;br /&gt;
==Event Map Summary==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Commence Cross-Through Operation'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:GreyTag.png]]&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Beyond Ri Lanka'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:BlueTag.png]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Towards the Stevia Sea'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:BlueTag.png]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Distant Suez'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:OrangeTag.png]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Invitation to the Mediterranean Sea'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-6''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Battle off Malta'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-7''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Battle of Dover Strait'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contribute Information==&lt;br /&gt;
We would like you to contribute information regarding pathing, drops, enemy compositions, mechanics, etc. as you play through the event. If you happen to discover anything, be sure to contribute your information via the talk page or by a links down below.&lt;br /&gt;
&lt;br /&gt;
'''E-1 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-1 Submission: https://goo.gl/forms/D18LTzzlbVJDv0B63&amp;lt;br&amp;gt;&lt;br /&gt;
E-1 Sheet: https://goo.gl/TfGjPY&lt;br /&gt;
&lt;br /&gt;
'''E-2 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-2 Submission: https://goo.gl/forms/RccmmN0kYuGvGJ3a2&amp;lt;br&amp;gt;&lt;br /&gt;
E-2 Sheet: https://goo.gl/Cm7ay4&lt;br /&gt;
&lt;br /&gt;
'''E-3 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-3 Submission: https://goo.gl/forms/syhw9feQuPpos6Nv2&amp;lt;br&amp;gt;&lt;br /&gt;
E-3 Sheet: https://goo.gl/xscLCW&lt;br /&gt;
&lt;br /&gt;
'''E-4 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-4 Submission: https://goo.gl/forms/cQV5LYHbD7Ll22Jx2&amp;lt;br&amp;gt;&lt;br /&gt;
E-4 Sheet: https://goo.gl/n6RJAd&lt;br /&gt;
&lt;br /&gt;
'''E-5 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-5 Submission: https://goo.gl/forms/FOxBtv8HjKWguvzf2&amp;lt;br&amp;gt;&lt;br /&gt;
E-5 Sheet: https://goo.gl/z4n7FY&lt;br /&gt;
&lt;br /&gt;
'''E-6 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-6 Submission: https://goo.gl/forms/CIWOPZ2qXvD3dTZ52&amp;lt;br&amp;gt;&lt;br /&gt;
E-6 Sheet: https://goo.gl/F9awXm&lt;br /&gt;
&lt;br /&gt;
'''E-7 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-7 Submission: https://goo.gl/forms/m8b9uzqVaimPYGRd2&amp;lt;br&amp;gt;&lt;br /&gt;
E-7 Sheet: https://goo.gl/rXBA4Y&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoE-1Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-1Banner.png]]&lt;br /&gt;
|map_image =[[File:Summer2017E-1Map.png|500px]]&lt;br /&gt;
|map_name = Commence Cross-Through Operation&lt;br /&gt;
|map_japanese = 再打通作戦発動&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': [[File:GreyTag.png]]&lt;br /&gt;
&lt;br /&gt;
'''Boss: [[New Submarine Princess]]''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): 1700&lt;br /&gt;
* Medium ({{lang|ja|乙}}): 1240&lt;br /&gt;
* Easy ({{lang|ja|丙}}): 700&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): 1x [[Swordfish]], 1x [[Type 95 Depth Charge]], 4x Irako, 2x [[Battle Rations]], 1x Furniture Fairy&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): 1x [[Type 95 Depth Charge]], 3x Irako, 1x [[Battle Rations]], 1x Furniture Fairy&lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): 1x Irako, 1x [[Battle Rations]], 1x Furniture Fairy&lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
&lt;br /&gt;
|order = F, C, I, J, D, K, L, R&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; F = * Do not meet the requirements to go to I.&lt;br /&gt;
|0 -&amp;gt; I/empty = &lt;br /&gt;
* Meet '''all''' of the following requirements:&lt;br /&gt;
** Amount of DD/DE ≧ 2 (DD and DE are interchangeable)&lt;br /&gt;
** Amount of CVL ≦ 1&lt;br /&gt;
** Fleet contains no SS(V)&lt;br /&gt;
&lt;br /&gt;
|I/empty -&amp;gt; H,J/empty = * Active Branching&lt;br /&gt;
&lt;br /&gt;
|J/empty -&amp;gt; G,L = * Active Branching&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; A/empty = * Fail the LoS check&lt;br /&gt;
|C -&amp;gt; P = * Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|D -&amp;gt; B/empty = * Fail the LoS check&lt;br /&gt;
|D -&amp;gt; P = * Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; M/resource = * Do not meet the requirements to go to Q.&lt;br /&gt;
|K -&amp;gt; Q/resource = &lt;br /&gt;
* Meet all of the following requirements:&lt;br /&gt;
**Fast Fleet&lt;br /&gt;
** No CVL allowed&lt;br /&gt;
** No BBV allowed&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; N = * Do not meet the requirements to go to R.&lt;br /&gt;
|L -&amp;gt; R = &lt;br /&gt;
* Meet all of the following requirements:&lt;br /&gt;
** Fleet doesn't contain BBV or CVL&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|N -&amp;gt; O/empty = * Amount of CVL + BBV ≧ 2&lt;br /&gt;
|N -&amp;gt; R = * Amount of CVL + BBV ≦ 1&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
{{clear}}&lt;br /&gt;
'''Recommended Fleet:''' 1 BBV, 1CL, 1CVL, 2-3 DD, 0-1 DE &amp;lt;br&amp;gt;&lt;br /&gt;
'''Path:''' I -&amp;gt; J -&amp;gt; G -&amp;gt; D -&amp;gt; P &lt;br /&gt;
&lt;br /&gt;
A healthy balance of Surface Combat and ASW combat is recommended for taking care of the enemies on this map. &lt;br /&gt;
&lt;br /&gt;
Node '''G''' and '''D''' will have a surface fleets consisting of mostly DD, CL, CLTs, and CA. Having a BB and CVL armed with appropriate combat gear as well as ASW gear is preferred.&lt;br /&gt;
&lt;br /&gt;
'''Dealing with the [[New Submarine Princess]]'''&lt;br /&gt;
&lt;br /&gt;
*The [[New Submarine Princess]] has a large amount of HP, but is vulnerable to ASW gear. Having a set of Sonars, Depth Charge Launchers and Depth Charges is recommended to maximize your damage output.&lt;br /&gt;
*The [[New Submarine Princess]] can come accompanied with a [[Light Carrier Nu-Class|Nu-class Light Carrier or Kai variant]] along with some DDs and other subs.&lt;br /&gt;
* Having a strong enough fleet that can perform strong ASW attacks and take out the DDs and CVLs can be ideal to helping you win the battle.&lt;br /&gt;
&lt;br /&gt;
'''Going to Node S for [[Sagiri]]'''&lt;br /&gt;
&lt;br /&gt;
*The new Ayanami-class destroyer [[Sagiri]] drops from Node S, but Node S is not available when you first enter the E-1 map.&lt;br /&gt;
*First, you must visit the resource Node M. You can do this with the same 1BBV + 1CVL + CLs/DDs/Escorts fleet you use to attack the boss. Just choose to go north instead of south from the starting node I.&lt;br /&gt;
*Visiting Node M will unlock Node Q, which you must then visit. Getting to Node Q requires an all-fast fleet with no BBVs or CVLs. CAVs are allowed.&lt;br /&gt;
*Visiting Node Q will unlock Nodes R and S. Node R can be reached with the same fleet you used to visit Node Q.&lt;br /&gt;
*Nodes R and S are populated by [[PT Imp Group]]s, who are good at dodging shelling attacks. [[Skilled Lookouts]] will help your ships overcome the Imps' evasion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = 深海東方侵入機動部隊&lt;br /&gt;
|C1_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = 111&lt;br /&gt;
|C2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_he-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C2_form = line_ahead diamond&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power = 222&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海東方警戒部隊 B群&lt;br /&gt;
|D1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D1_form = line_ahead double_line&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = ca_ri-class_flagship cl_he-class_flagship cl_ho-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D2_form = line_ahead&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海東方侵入潜水艦隊 I群&lt;br /&gt;
|E1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|E1_form = echelon line_abreast&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|E2_form = echelon&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海東方警戒部隊 A群&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_form = line_ahead double_line&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海東方警戒部隊 C群&lt;br /&gt;
|G1_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G1_form = line_ahead double_line&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海東方通商破壊部隊 B群&lt;br /&gt;
|H1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H1_form = line_ahead double_line&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H2_form = line_ahead&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海東方通商破壊部隊 A群&lt;br /&gt;
|K1_node_info = cl_ho-class_flagship dd_i-class_late_model_elite dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|K1_form = line_ahead double_line&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = cl_ho-class_flagship dd_i-class_late_model_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海東方通商破壊部隊 C群&lt;br /&gt;
|L1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|L1_form = line_ahead double_line&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海東方侵入潜水艦隊 II群&lt;br /&gt;
|N1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|N1_form = echelon line_abreast&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_flagship&lt;br /&gt;
|N2_form = echelon&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海東方侵入潜水艦隊 旗艦&lt;br /&gt;
|P1_node_info = new_submarine_princess_c ss_ka-class_elite ss_ka-class_elite cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|P1_form = diamond echelon&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = 97&lt;br /&gt;
|P2_node_info = new_submarine_princess_c ss_ka-class_flagship ss_ka-class_flagship cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|P2_form = diamond&lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|R_label = 深海南方配備魚雷艇部隊 II群&lt;br /&gt;
|R1_node_info = pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|R1_form = echelon line_abreast&lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = 深海南方配備魚雷艇部隊 I群&lt;br /&gt;
|S1_node_info = dd_i-class_late_model_elite transport_wa-class_elite transport_wa-class_elite pt_imp pt_imp pt_imp&lt;br /&gt;
|S1_form = line_ahead&lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info = dd_i-class_late_model_elite transport_wa-class_elite pt_imp pt_imp pt_imp&lt;br /&gt;
|S2_form = double_line&lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = dd_i-class_late_model_elite pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form = P2&lt;br /&gt;
|boss_node = P&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = 深海東方侵入機動部隊&lt;br /&gt;
|C1_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = 23&lt;br /&gt;
|C2_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C2_form = line_ahead diamond&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海東方警戒部隊 B群&lt;br /&gt;
|D1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead double_line&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = ca_ri-class_flagship cl_he-class_flagship cl_ho-class_flagship cl_ho-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|D2_form = line_ahead&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海東方侵入潜水艦隊 I群&lt;br /&gt;
|E1_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E1_form = echelon line_abreast&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E2_form = echelon&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海東方警戒部隊 A群&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|F1_form = line_ahead double_line&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海東方警戒部隊 C群&lt;br /&gt;
|G1_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|G1_form = line_ahead double_line&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海東方通商破壊部隊 B群&lt;br /&gt;
|H1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H1_form = line_ahead double_line&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H2_form = line_ahead&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海東方通商破壊部隊 A群&lt;br /&gt;
|K1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|K1_form = line_ahead double_line&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海東方通商破壊部隊 C群&lt;br /&gt;
|L1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|L1_form = line_ahead double_line&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海東方侵入潜水艦隊 II群&lt;br /&gt;
|N1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|N1_form = echelon line_abreast&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|N2_form = echelon&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海東方侵入潜水艦隊 旗艦&lt;br /&gt;
|P1_node_info = new_submarine_princess_a ss_ka-class_elite ss_ka-class_elite cvl_nu-class_elite dd_i-class dd_i-class&lt;br /&gt;
|P1_form = diamond echelon&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = 24&lt;br /&gt;
|P2_node_info = new_submarine_princess_b ss_ka-class_elite ss_ka-class_elite cvl_nu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|P2_form = diamond&lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|R_label = 深海南方配備魚雷艇部隊 II群&lt;br /&gt;
|R1_node_info = pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|R1_form = echelon&lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = 深海南方配備魚雷艇部隊 I群&lt;br /&gt;
|S1_node_info = dd_i-class_late_model transport_wa-class transport_wa-class pt_imp pt_imp pt_imp&lt;br /&gt;
|S1_form = echelon&lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info = dd_i-class_late_model pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|S2_form = echelon&lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form = P&lt;br /&gt;
|boss_node = P2&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = 深海東方侵入機動部隊&lt;br /&gt;
|C1_node_info = cvl_nu-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C1_form = echelon&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = 23&lt;br /&gt;
|C2_node_info = cvl_nu-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C2_form = line_ahead double_line&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海東方警戒部隊 B群&lt;br /&gt;
|D1_node_info = ca_ri-class_flagship cl_ho-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead double_line&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = ca_ri-class_flagship cl_he-class_flagship cl_ho-class_elite cl_ho-class_elite dd_i-class dd_i-class&lt;br /&gt;
|D2_form = line_ahead&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海東方侵入潜水艦隊 I群&lt;br /&gt;
|E1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E1_form = echelon line_abreast&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E2_form = echelon&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海東方警戒部隊 A群&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship cl_ho-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|F1_form = line_ahead double_line&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海東方警戒部隊 C群&lt;br /&gt;
|G1_node_info = cl_ho-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|G1_form = line_ahead double_line&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海東方通商破壊部隊 B群&lt;br /&gt;
|H1_node_info = cl_ho-class_elite dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H1_form = line_ahead double_line&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H2_form = line_ahead&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海東方通商破壊部隊 A群&lt;br /&gt;
|K1_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|K1_form = line_ahead double_line&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海東方通商破壊部隊 C群&lt;br /&gt;
|L1_node_info = cl_ho-class_elite dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|L1_form = line_ahead double_line&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海東方侵入潜水艦隊 II群&lt;br /&gt;
|N1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|N1_form = echelon line_abreast&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|N2_form = echelon&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海東方侵入潜水艦隊 旗艦&lt;br /&gt;
|P1_node_info = new_submarine_princess_a ss_ka-class cvl_nu-class dd_i-class dd_i-class&lt;br /&gt;
|P1_form = diamond&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = 8&lt;br /&gt;
|P2_node_info = new_submarine_princess_a ss_ka-class ss_ka-class dd_i-class dd_i-class&lt;br /&gt;
|P2_form = echelon&lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power =&lt;br /&gt;
|P3_node_info = new_submarine_princess_a ss_ka-class ss_ka-class cvl_nu-class dd_i-class dd_i-class&lt;br /&gt;
|P3_form = diamond&lt;br /&gt;
|P3_xp =&lt;br /&gt;
|P3_enemy_air_power = 8&lt;br /&gt;
|&lt;br /&gt;
|R_label = 深海南方配備魚雷艇部隊 II群&lt;br /&gt;
|R1_node_info = pt_imp pt_imp pt_imp&lt;br /&gt;
|R1_form = echelon line_abreast&lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = 深海南方配備魚雷艇部隊 I群&lt;br /&gt;
|S1_node_info = dd_i-class transport_wa-class transport_wa-class pt_imp pt_imp pt_imp&lt;br /&gt;
|S1_form = echelon&lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info = dd_i-class transport_wa-class pt_imp pt_imp pt_imp&lt;br /&gt;
|S2_form = echelon&lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = dd_i-class pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form = P3&lt;br /&gt;
|boss_node = P&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| C_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| C_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]]&lt;br /&gt;
| C_CA = [[Aoba]] [[Ashigara]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]]&lt;br /&gt;
| C_CVL = [[Houshou]]&lt;br /&gt;
| C_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| D_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]]&lt;br /&gt;
| D_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]]&lt;br /&gt;
| D_CA = [[Aoba]] [[Ashigara]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]]&lt;br /&gt;
| D_CVL = [[Houshou]]&lt;br /&gt;
| D_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| F_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]]&lt;br /&gt;
| F_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| G_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]]&lt;br /&gt;
| G_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| H_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]]&lt;br /&gt;
| H_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Yura]]&lt;br /&gt;
| K_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]]&lt;br /&gt;
| K_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]]&lt;br /&gt;
| K_CA = [[Aoba]] [[Ashigara]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Maya]] [[Nachi]]&lt;br /&gt;
| K_CVL = [[Houshou]]&lt;br /&gt;
| K_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| L_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]]&lt;br /&gt;
| L_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| L_CA = [[Haguro]]&lt;br /&gt;
| L_AV = [[Chiyoda]]&lt;br /&gt;
| P_DD = [[Akebono]] [[Ayanami]] [[Fubuki]] [[Fumizuki]] [[Hamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hamakaze&amp;lt;/span&amp;gt;''']] [[Hatsuyuki]] [[Hayashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayashimo&amp;lt;/span&amp;gt;''']] [[Isonami]] [[Kagerou]] [[Kikuzuki]] [[Kisaragi]] [[Kiyoshimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kiyoshimo&amp;lt;/span&amp;gt;''']] [[Kuroshio]] [[Mikazuki]] [[Miyuki]] [[Mochizuki]] [[Murakumo]] [[Murasame]] [[Mutsuki]] [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']] [[Nagatsuki]] [[Oboro]] [[Samidare]] [[Satsuki]] [[Sazanami]] [[Shigure]] [[Shikinami]] [[Shiranui]] [[Shiratsuyu]] [[Shirayuki]] [[Suzukaze]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']] [[Ushio]] [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']] [[Yuudachi]]&lt;br /&gt;
| P_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| P_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]] [[Takao]] [[Tone]]&lt;br /&gt;
| P_BB = [[Fusou]] [[Hyuuga]] [[Ise]] [[Yamashiro]]&lt;br /&gt;
| P_CVL = [[Hiyou]] [[Houshou]] [[Junyou]] [[Ryuujou]] [[Shouhou]]&lt;br /&gt;
| P_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| P_SS = [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']] [[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']] [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']] [[I-8|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-8&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| P_AUX = [[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']] [[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']] [[Taigei|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Taigei&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| R_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| R_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]]&lt;br /&gt;
| R_CA = [[Aoba]] [[Ashigara]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]]&lt;br /&gt;
| R_CVL = [[Houshou]]&lt;br /&gt;
| R_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| S_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Sagiri|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sagiri&amp;lt;/span&amp;gt;''']] [[Shikinami]] [[Shirayuki]] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| S_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]]&lt;br /&gt;
| S_CA = [[Aoba]] [[Ashigara]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]]&lt;br /&gt;
| S_CVL = [[Houshou]]&lt;br /&gt;
| S_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoE-2Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-2Banner.png]]&lt;br /&gt;
|map_image = [[File:Summer2017E-2Map.png|500px]]&lt;br /&gt;
|map_name = Beyond Ri Lanka&lt;br /&gt;
|map_japanese = リランカを越えて&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
&lt;br /&gt;
'''Boss:''' Heavy&lt;br /&gt;
* Hard ({{lang|ja|甲}}): 1440&lt;br /&gt;
* Medium ({{lang|ja|乙}}): 1440&lt;br /&gt;
* Easy ({{lang|ja|丙}}): 1400&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): [[Hatakaze]], 1x [[Type 2 Depth Charge]], 1x [[Spitfire Mk.I]], [[Repair Goddess]], 1x Mamiya&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): [[Hatakaze]], 1x [[Type 2 Depth Charge]], [[Repair Goddess]], 1x Mamiya&lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): [[Hatakaze]], 1x [[Type 95 Depth Charge]], 1x Mamiya&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; A/empty = * Do not meet the requirements to go to either D or B.&lt;br /&gt;
|0 -&amp;gt; B = &lt;br /&gt;
* Meet any of the following requirements without fulfilling the requirements to go to D:&lt;br /&gt;
** Amount of DD + CL ≦ 1&lt;br /&gt;
** Amount of CL ≧ 2&lt;br /&gt;
** Amount of (F)BB(V) ≧ 2 (Medium/Hard)&lt;br /&gt;
|0 -&amp;gt; D = &lt;br /&gt;
* Meet all of the following requirements:&lt;br /&gt;
** Amount of DD + CL ≧ 2&lt;br /&gt;
** Fleet must contain DD&lt;br /&gt;
** Amount of CV(L/B) ≧ 3 '''OR''' Fleet contains SS(V)&lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; J = * Do not meet the requirements to go to P.&lt;br /&gt;
|F -&amp;gt; P = * Amount of DD + CL ≧ 4&lt;br /&gt;
&lt;br /&gt;
|G/empty -&amp;gt; H,I = * Active Branching&lt;br /&gt;
&lt;br /&gt;
|J -&amp;gt; L = * Pass the LoS check&lt;br /&gt;
|J -&amp;gt; M/empty = * Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K = &lt;br /&gt;
* Fleet contains Slow BB(V) (Hard)&lt;br /&gt;
* Amount of CV(B) ≧ 2&lt;br /&gt;
|L -&amp;gt; N/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; O = * Pass the LoS check and do not meet the requirements to go to K.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
'''Unlock Locking path to bypass Node K''' - 3 CV/CVL, 1 CL, 2DD &lt;br /&gt;
*Fleet will travel D -&amp;gt; E -&amp;gt; G -&amp;gt; I&lt;br /&gt;
*Node I features the [[Summer Harbor Princess]] along with a batch of DDs (Can also have [[Artillery Imp]]s as well) &lt;br /&gt;
*Score an '''A rank''' is needed to unlock the new path node that goes from L -&amp;gt; O&lt;br /&gt;
&lt;br /&gt;
'''Boss Killing Fleet''' - 1FBB, 2CV, 1 CA, 2DD&lt;br /&gt;
*A good strong fleet for doing decent damage and gaining air control along the path.&lt;br /&gt;
*However, will be forced to go to Node K which can be run your fuel down to a very low point making it hard to evade.&lt;br /&gt;
&lt;br /&gt;
1FBB, 1CV, 1CVL, 1CL, 2DD&lt;br /&gt;
* While not as strong as previous mentioned fleet, it can help you reach the Boss node via path from L -&amp;gt; O without engaging the Sub Node resulting in having more fuel which will mean having additional evasion.&lt;br /&gt;
* Using a pre-emptive launching CL like [[Yura| Yura Kai Ni]] or [[Abukuma|Abukuma Kai Ni]] may be recommended to help pick off waker enemy fleet.&lt;br /&gt;
&lt;br /&gt;
'''Dealing with the [[Heavy Cruiser Ne-Class|Ne-Class Flagship]]'''&lt;br /&gt;
&lt;br /&gt;
The [[Heavy Cruiser Ne-Class|Ne-Class Flagship]] will be in a combined fleet which will consist of mainly destroyers with 1 CL and 1 CVL depending on the difficulty. &lt;br /&gt;
&lt;br /&gt;
As noticeable from the beginning, the Ne-class Heavy Cruiser Flagship has a very large amount of HP and is also very strong in combat and has the ability to launch Abyssal Falcon Planes at you from the start of battle (Think of it as like a CAV of sorts)&lt;br /&gt;
&lt;br /&gt;
However due to the fact the enemy fleet consist of mainly DDs, it should be possible to take out most of the ships without worry. However, in the final kill, one should prepare for a possible encounter with the [[Old Destroyer Princess]] being in place in the start of battle and may have the ability to launch a per-emptive torpedo strike at the start of battle. Most other fleets should remain the same and if you are able to deliver a strong amount of damage to the Ne-class Heavy Cruiser Flagship, it should go down without issue. &lt;br /&gt;
&lt;br /&gt;
Bring Support Fleets for the Boss node and In-route if there are any difficulties along the way. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|B_label = 深海東方前方展開潜水艦隊 III群&lt;br /&gt;
|B1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B1_form = echelon line_abreast&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_flagship&lt;br /&gt;
|B2_form = echelon&lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海東方前方展開潜水艦隊 II群&lt;br /&gt;
|C1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|C1_form = echelon line_abreast&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power =&lt;br /&gt;
|C2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_flagship&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = 海峡前進配備 深海魚雷艇襲撃隊&lt;br /&gt;
|D1_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D1_form = echelon&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|D3_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D3_form = echelon&lt;br /&gt;
|D3_xp =&lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = リランカ基地防衛部隊&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = line_ahead double_line&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海東方重巡戦隊&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_form = line_ahead double_line&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship_kai ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;リランカ港湾基地&lt;br /&gt;
|H1_node_info = summer_harbor_princess artillery_imp artillery_imp artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H1_form = double_line&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 96&lt;br /&gt;
|H2_node_info = summer_harbor_princess airfield_princess artillery_imp artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H2_form = double_line&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = 144&lt;br /&gt;
|H3_node_info = summer_harbor_princess airfield_princess artillery_imp artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H3_form = double_line&lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = 164&lt;br /&gt;
|&lt;br /&gt;
|I_label = リランカ港湾基地&lt;br /&gt;
|I1_node_info = summer_harbor_princess artillery_imp artillery_imp dd_i-class_late_model transport_wa-class transport_wa-class&lt;br /&gt;
|I1_form = double_line&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|I1_enemy_air_power = 96&lt;br /&gt;
|I2_node_info = summer_harbor_princess artillery_imp artillery_imp artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|I2_form = double_line&lt;br /&gt;
|I2_xp =&lt;br /&gt;
|I2_enemy_air_power = 96&lt;br /&gt;
|I3_node_info = summer_harbor_princess airfield_princess artillery_imp artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|I3_form = double_line&lt;br /&gt;
|I3_xp =&lt;br /&gt;
|I3_enemy_air_power = 144&lt;br /&gt;
|&lt;br /&gt;
|J_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方緊急展開 前衛機動部隊&lt;br /&gt;
|J1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power = 134&lt;br /&gt;
|J2_node_info = cvl_nu-class_flagship cvl_nu-class_elite ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J2_form = double_line diamond&lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power = 208&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海東方前方展開潜水艦隊 I群&lt;br /&gt;
|K1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|K1_form = echelon line_abreast&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|K2_form = echelon&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海東方緊急展開 前衛機動部隊&lt;br /&gt;
|L1_node_info = cvl_nu-class_elite cvl_nu-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = 120&lt;br /&gt;
|L2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L2_form = double_line diamond&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power = 134&lt;br /&gt;
|&lt;br /&gt;
|O_label = '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方緊急展開 主力機動部隊&lt;br /&gt;
|O1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; ca_ne-class_flagship cvl_nu-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|O1_form = cruising_form_4&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = 153&lt;br /&gt;
|O2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; ca_ne-class_flagship cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; old_destroyer_princess dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|O2_form = cruising_form_4&lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power = 153&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海東方雷巡戦隊&lt;br /&gt;
|P1_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|P1_form = line_ahead&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power =&lt;br /&gt;
|P2_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|P2_form = line_ahead&lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = 深海精鋭駆逐隊&lt;br /&gt;
|Q1_node_info = dd_na-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class&lt;br /&gt;
|Q1_form = line_ahead&lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power = ?&lt;br /&gt;
|Q2_node_info = dd_na-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|Q2_form = line_ahead&lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|final_form = O2&lt;br /&gt;
|boss_node = O&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|B_label = 深海東方前方展開潜水艦隊 III群&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = echelon line_abreast&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B2_form = echelon&lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海東方前方展開潜水艦隊 II群&lt;br /&gt;
|C1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|C1_form = echelon line_abreast&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power =&lt;br /&gt;
|C2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = 海峡前進配備 深海魚雷艇襲撃隊&lt;br /&gt;
|D1_node_info = pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D1_form = echelon&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|D3_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D3_form = echelon&lt;br /&gt;
|D3_xp =&lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = リランカ基地防衛部隊&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|E2_form = line_ahead double_line&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海東方重巡戦隊&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|F1_form = line_ahead double_line&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;リランカ港湾基地&lt;br /&gt;
|H1_node_info = summer_harbor_princess artillery_imp artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H1_form = double_line&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 75&lt;br /&gt;
|H2_node_info = summer_harbor_princess airfield_princess artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H2_form = double_line&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = 109&lt;br /&gt;
|H3_node_info = summer_harbor_princess airfield_princess artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H3_form = double_line&lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = 123&lt;br /&gt;
|&lt;br /&gt;
|I_label = リランカ港湾基地&lt;br /&gt;
|I1_node_info = summer_harbor_princess dd_i-class_late_model transport_wa-class transport_wa-class&lt;br /&gt;
|I1_form = double_line&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|I1_enemy_air_power = 75&lt;br /&gt;
|I2_node_info = summer_harbor_princess dd_i-class_late_model dd_i-class_late_model transport_wa-class transport_wa-class&lt;br /&gt;
|I2_form = double_line&lt;br /&gt;
|I2_xp =&lt;br /&gt;
|I2_enemy_air_power = 75&lt;br /&gt;
|I3_node_info = summer_harbor_princess artillery_imp dd_i-class_late_model transport_wa-class transport_wa-class&lt;br /&gt;
|I3_form = double_line&lt;br /&gt;
|I3_xp =&lt;br /&gt;
|I3_enemy_air_power = 75&lt;br /&gt;
|&lt;br /&gt;
|J_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方緊急展開 前衛機動部隊&lt;br /&gt;
|J1_node_info = cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power = 23&lt;br /&gt;
|J2_node_info = cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|J2_form = double_line diamond&lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海東方前方展開潜水艦隊 I群&lt;br /&gt;
|K1_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|K1_form = echelon line_abreast&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|K2_form = echelon&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海東方緊急展開 前衛機動部隊&lt;br /&gt;
|L1_node_info = cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = 23&lt;br /&gt;
|L2_node_info = cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|L2_form = double_line diamond&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|O_label = '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方緊急展開 主力機動部隊&lt;br /&gt;
|O1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; ca_ne-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|O1_form = cruising_form_4&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = 139&lt;br /&gt;
|O2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; ca_ne-class_flagship cvl_nu-class_elite cl_he-class_flagship cl_tsu-class dd_i-class dd_i-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; old_destroyer_princess dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|O2_form = cruising_form_4&lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power = 139&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海東方雷巡戦隊&lt;br /&gt;
|P1_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|P1_form = line_ahead&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = 深海精鋭駆逐隊&lt;br /&gt;
|Q1_node_info = dd_na-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class&lt;br /&gt;
|Q1_form = line_ahead&lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|final_form = O2&lt;br /&gt;
|boss_node = O&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|B_label = 深海東方前方展開潜水艦隊 III群&lt;br /&gt;
|B1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = echelon line_abreast&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|B2_form = echelon&lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海東方前方展開潜水艦隊 II群&lt;br /&gt;
|C1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C1_form = echelon line_abreast&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power =&lt;br /&gt;
|C2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = 海峡前進配備 深海魚雷艇襲撃隊&lt;br /&gt;
|D1_node_info = pt_imp pt_imp pt_imp&lt;br /&gt;
|D1_form = echelon&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|D3_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D3_form = echelon&lt;br /&gt;
|D3_xp =&lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = リランカ基地防衛部隊&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead double_line&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|E2_form = line_ahead&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海東方重巡戦隊&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|F1_form = line_ahead double_line&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;リランカ港湾基地&lt;br /&gt;
|H1_node_info = summer_harbor_princess artillery_imp transport_wa-class transport_wa-class transport_wa-class&lt;br /&gt;
|H1_form = double_line&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 54&lt;br /&gt;
|H2_node_info = summer_harbor_princess airfield_princess transport_wa-class transport_wa-class transport_wa-class&lt;br /&gt;
|H2_form = double_line&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = 88&lt;br /&gt;
|H3_node_info = summer_harbor_princess airfield_princess artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H3_form = double_line&lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = 88&lt;br /&gt;
|&lt;br /&gt;
|I_label = リランカ港湾基地&lt;br /&gt;
|I1_node_info = summer_harbor_princess dd_i-class transport_wa-class transport_wa-class&lt;br /&gt;
|I1_form = double_line&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|I1_enemy_air_power = 54&lt;br /&gt;
|I2_node_info = summer_harbor_princess dd_i-class_late_model transport_wa-class transport_wa-class transport_wa-class&lt;br /&gt;
|I2_form = double_line&lt;br /&gt;
|I2_xp =&lt;br /&gt;
|I2_enemy_air_power = 54&lt;br /&gt;
|I3_node_info = summer_harbor_princess dd_i-class_late_model dd_i-class_late_model transport_wa-class transport_wa-class&lt;br /&gt;
|I3_form = double_line&lt;br /&gt;
|I3_xp =&lt;br /&gt;
|I3_enemy_air_power = 54&lt;br /&gt;
|&lt;br /&gt;
|J_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方緊急展開 前衛機動部隊&lt;br /&gt;
|J1_node_info = cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power = 23&lt;br /&gt;
|J2_node_info = cvl_nu-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|J2_form = double_line diamond&lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power = 97&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海東方前方展開潜水艦隊 I群&lt;br /&gt;
|K1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|K1_form = echelon line_abreast&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|K2_form = echelon&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海東方緊急展開 前衛機動部隊&lt;br /&gt;
|L1_node_info = cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = 23&lt;br /&gt;
|L2_node_info = cvl_nu-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|L2_form = double_line diamond&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power = 97&lt;br /&gt;
|&lt;br /&gt;
|O_label = '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方緊急展開 主力機動部隊&lt;br /&gt;
|O1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; ca_ne-class_flagship cvl_nu-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_i-class dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|O1_form = cruising_form_4&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = 66&lt;br /&gt;
|O2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; ca_ne-class_flagship cl_he-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class dd_i-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|O2_form = cruising_form_4&lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power = 66&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海東方雷巡戦隊&lt;br /&gt;
|P1_node_info = cl_ho-class_flagship clt_chi-class_elite clt_chi-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|P1_form = line_ahead double_line&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power =&lt;br /&gt;
|P2_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|P2_form = line_ahead&lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = 深海精鋭駆逐隊&lt;br /&gt;
|Q1_node_info = dd_na-class dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|Q1_form = line_ahead&lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power = ?&lt;br /&gt;
|Q2_node_info = dd_na-class dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|Q2_form = line_ahead&lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = ?&lt;br /&gt;
|Q3_node_info = dd_na-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|Q3_form = line_ahead&lt;br /&gt;
|Q3_xp =&lt;br /&gt;
|Q3_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|final_form = O2&lt;br /&gt;
|boss_node = O&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| E_DD = [[Akatsuki]] [[Akebono]] [[Ayanami]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Oboro]] [[Sazanami]] [[Shikinami]] [[Ushio]]&lt;br /&gt;
| E_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]]&lt;br /&gt;
| E_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Maya]] [[Mogami]] [[Nachi]] [[Takao]] [[Tone]]&lt;br /&gt;
| E_CVL = [[Houshou]]&lt;br /&gt;
| E_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| F_DD = [[Akatsuki]] [[Akebono]] [[Ayanami]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Oboro]] [[Sazanami]] [[Shikinami]] [[Ushio]]&lt;br /&gt;
| F_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]]&lt;br /&gt;
| F_CA = [[Aoba]] [[Ashigara]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Maya]] [[Nachi]]&lt;br /&gt;
| F_CVL = [[Houshou]]&lt;br /&gt;
| F_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| I_DD = [[Akatsuki]] [[Akebono]] [[Ayanami]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']] [[Oboro]] [[Sagiri|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sagiri&amp;lt;/span&amp;gt;''']] [[Sazanami]] [[Shikinami]] [[Ushio]]&lt;br /&gt;
| I_CL = [[Isuzu]] [[Jintsuu]] [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]]&lt;br /&gt;
| I_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]] [[Takao]] [[Tone]]&lt;br /&gt;
| I_CVL = [[Houshou]]&lt;br /&gt;
| I_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| L_DD = [[Akatsuki]] [[Akebono]] [[Ayanami]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']] [[Oboro]] [[Sagiri|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sagiri&amp;lt;/span&amp;gt;''']] [[Sazanami]] [[Shikinami]] [[Ushio]]&lt;br /&gt;
| L_CL = [[Isuzu]] [[Jintsuu]] [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]]&lt;br /&gt;
| L_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mikuma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mikuma&amp;lt;/span&amp;gt;''']] [[Mogami]] [[Myoukou]] [[Nachi]] [[Takao]] [[Tone]]&lt;br /&gt;
| L_CVL = [[Houshou]]&lt;br /&gt;
| L_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| O_DE = [[Etorofu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Etorofu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| O_DD = [[Ayanami]] [[Harukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harukaze&amp;lt;/span&amp;gt;''']] [[Hatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hatsukaze&amp;lt;/span&amp;gt;''']] [[Oyashio|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Oyashio&amp;lt;/span&amp;gt;''']] [[Shikinami]] [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| O_CL = [[Agano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Agano&amp;lt;/span&amp;gt;''']] [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| O_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]] [[Takao]] [[Tone]]&lt;br /&gt;
| O_BB = [[Haruna]] [[Hiei]] [[Kirishima]] [[Kongou]] [[Fusou]] [[Hyuuga]] [[Ise]] [[Yamashiro]]&lt;br /&gt;
| O_CV = [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']] [[Kaga]] [[Souryuu]]&lt;br /&gt;
| O_CVL = [[Hiyou]] [[Houshou]] [[Junyou]] [[Ryuujou]] [[Shouhou]]&lt;br /&gt;
| O_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| O_SS = [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoE-3Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-3Banner.png]]&lt;br /&gt;
|map_image =[[File:Summer2017E-3Map.png|500px]]&lt;br /&gt;
|map_name = Towards the Stevia Sea&lt;br /&gt;
|map_japanese = ステビア海の先へ&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss: [[Battleship Ru-Class| Battleship Ru-Class Flagship Kai]] (TP Phase)&lt;br /&gt;
*Boss: [[Heavy Cruiser Princess]] (Boss Phase)&lt;br /&gt;
'''TP Gauge:'''&lt;br /&gt;
*Hard ({{lang|ja|甲}}): 480&lt;br /&gt;
*Medium ({{lang|ja|乙}}): 380&lt;br /&gt;
*Easy ({{lang|ja|丙}}): 350&lt;br /&gt;
&lt;br /&gt;
'''Boss Phase:''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): 1960&lt;br /&gt;
* Medium ({{lang|ja|乙}}): 1700&lt;br /&gt;
* Easy ({{lang|ja|丙}}): 1350&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): 1x [[Skua]], 1x [[Swordfish Mk. II (Skilled)]], 1x Reinforcement Expansion, 3x [[Maritime Resupply]], 1x New Model Aviation Weapon Material&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): 1x [[Skua]], 1x [[Swordfish]], 1x Reinforcement Expansion, 2x [[Maritime Resupply]]&lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): 1x [[Skua]], 1x [[Swordfish]], 1x [[Maritime Resupply]]&lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules&lt;br /&gt;
|order = 0, E, F, I, H, M ,N&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; A = * ???&lt;br /&gt;
|0 -&amp;gt; B = * ???&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; F = * ???&lt;br /&gt;
|E -&amp;gt; H = * ???&lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G = * ???&lt;br /&gt;
|F -&amp;gt; I = * ???&lt;br /&gt;
&lt;br /&gt;
|I -&amp;gt; J = * ???&lt;br /&gt;
|I -&amp;gt; K = * ???&lt;br /&gt;
&lt;br /&gt;
|H -&amp;gt; M = * ???&lt;br /&gt;
|H -&amp;gt; N = * ???&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * ???&lt;br /&gt;
|M -&amp;gt; O = * ???&lt;br /&gt;
|M -&amp;gt; Q = * ???&lt;br /&gt;
&lt;br /&gt;
|N -&amp;gt; P = * ???&lt;br /&gt;
|N -&amp;gt; Q = * ???&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| B_DD = &lt;br /&gt;
| B_CL = &lt;br /&gt;
| D_DD = &lt;br /&gt;
| D_CL = &lt;br /&gt;
| D_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| J_DD = &lt;br /&gt;
| J_CL = &lt;br /&gt;
| J_CA = &lt;br /&gt;
| K_DD = &lt;br /&gt;
| K_CL = &lt;br /&gt;
| K_CA = &lt;br /&gt;
| M_DD = &lt;br /&gt;
| M_CL = &lt;br /&gt;
| M_CA = &lt;br /&gt;
| M_BB = &lt;br /&gt;
| M_CVL = &lt;br /&gt;
| M_SS = &lt;br /&gt;
| M_AUX =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoE-4Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-4Banner.png]]&lt;br /&gt;
|map_image = [[File:Summer2017E-4Map.png|500px]]&lt;br /&gt;
|map_name = The Distant Suez&lt;br /&gt;
|map_japanese = 遥かなるスエズ&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss (Phase 1): &lt;br /&gt;
*Boss (Phase 2): French Battleship Princess&lt;br /&gt;
&lt;br /&gt;
'''Boss (Phase 1):''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}): 1060&lt;br /&gt;
&lt;br /&gt;
'''Boss (Phase 2):''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}): 3550&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): [[Richelieu]], 1x [[Spitfire Mk.V]], ?x Skilled Pilot, ?x Medal, ?x Screws&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): [[Richelieu]]&lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): [[Richelieu]], 1x Medal&lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
|order = E, A&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; B = &lt;br /&gt;
|E/empty -&amp;gt; F =&lt;br /&gt;
&lt;br /&gt;
|A -&amp;gt; C/empty = &lt;br /&gt;
|A -&amp;gt; D = &lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G/empty = &lt;br /&gt;
|F -&amp;gt; H = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|H/empty -&amp;gt; &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; L = &lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; L = &lt;br /&gt;
|K -&amp;gt; M = &lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; M =&lt;br /&gt;
|L -&amp;gt; N = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AV = [[Commandant Teste]]&lt;br /&gt;
| I_AUX =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoE-5Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-5Banner.png]]&lt;br /&gt;
|map_image = [[File:Summer2017E-5Map.png|500px]]&lt;br /&gt;
|map_name = Invitation to the Mediterranean Sea&lt;br /&gt;
|map_japanese = 地中海への誘い&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss:&lt;br /&gt;
&lt;br /&gt;
'''Boss:''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}):&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): 1x [[Type 1 Land Attacker Model 34]], 1x [[Spitfire Mk.IX (Skilled)]], 1x Reinforcement Expansion, 1x New Model Aviation Weapon Material, ?x Medal&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): 1x [[Type 1 Land Attacker]], 1x [[Spitfire Mk.I]], 1x Reinforcement Expansion&lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
|order = E, A&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; B = &lt;br /&gt;
|E/empty -&amp;gt; F =&lt;br /&gt;
&lt;br /&gt;
|A -&amp;gt; C/empty = &lt;br /&gt;
|A -&amp;gt; D = &lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G/empty = &lt;br /&gt;
|F -&amp;gt; H = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|H/empty -&amp;gt; &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; L = &lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; L = &lt;br /&gt;
|K -&amp;gt; M = &lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; M =&lt;br /&gt;
|L -&amp;gt; N = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_AUX =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-6===&lt;br /&gt;
[[File:OoyodoE-6Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-6Banner.png]]&lt;br /&gt;
|map_image = [[File:Summer2017E-6Map.png|500px]]&lt;br /&gt;
|map_name = Battle off Malta&lt;br /&gt;
|map_japanese = マルタ島沖海戦&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss (TP Phase): Summer Harbor Princess&lt;br /&gt;
*Boss (Boss Phase): Aircraft Carrier Summer Princess&lt;br /&gt;
&lt;br /&gt;
'''Boss (TP Phase):''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): 2000&lt;br /&gt;
* Medium ({{lang|ja|乙}}): 1500&lt;br /&gt;
* Easy ({{lang|ja|丙}}): 1000&lt;br /&gt;
&lt;br /&gt;
'''Boss (Boss Phase):''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): 2200&lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}):&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): 1x Prototype Catapult, 1x [[Seafire LF.Mk.III]], ?x Screws, 1x New Model Aviation Weapon Material, ?x Medal&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
|order = E, A&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; B = &lt;br /&gt;
|E/empty -&amp;gt; F =&lt;br /&gt;
&lt;br /&gt;
|A -&amp;gt; C/empty = &lt;br /&gt;
|A -&amp;gt; D = &lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G/empty = &lt;br /&gt;
|F -&amp;gt; H = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|H/empty -&amp;gt; &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; L = &lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; L = &lt;br /&gt;
|K -&amp;gt; M = &lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; M =&lt;br /&gt;
|L -&amp;gt; N = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_AUX =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-7===&lt;br /&gt;
[[File:OoyodoE-7Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-7Banner.png]]&lt;br /&gt;
|map_image = [[File:Summer2017E-7Map.png|500px]]&lt;br /&gt;
|map_name = Battle of Dover Strait&lt;br /&gt;
|map_japanese = ドーバー海峡沖海戦&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss:&lt;br /&gt;
&lt;br /&gt;
'''Boss:''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}):&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): FCM, ?x Screw, ?x Medal, [[Swordfish Mk.III (Skilled)]]&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
|order = E, A&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; B = &lt;br /&gt;
|E/empty -&amp;gt; F =&lt;br /&gt;
&lt;br /&gt;
|A -&amp;gt; C/empty = &lt;br /&gt;
|A -&amp;gt; D = &lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G/empty = &lt;br /&gt;
|F -&amp;gt; H = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|H/empty -&amp;gt; &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; L = &lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; L = &lt;br /&gt;
|K -&amp;gt; M = &lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; M =&lt;br /&gt;
|L -&amp;gt; N = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_AUX =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2017_Event&amp;diff=43415</id>
		<title>Summer 2017 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2017_Event&amp;diff=43415"/>
		<updated>2017-08-12T18:46:45Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* E-1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The '''Summer 2017 Event''', '''Crossing through the West once again! The European Rescue Operation'''(【西方再打通！欧州救援作戦】) is scheduled to begin on '''August 10th, 2017'''. The event will take place in the '''West''' and is a hypothetical '''&amp;quot;What If&amp;quot; Operation'''. The event will be a '''Large-Scale Event'''.&lt;br /&gt;
&lt;br /&gt;
As of current, details regarding the upcoming event note that note that there will be a '''large and diverse variety''' of new ship girls which will be introduced within this event which includes '''Submarines, Destroyers, Aircraft Carriers and Battleships''' along with '''several recent rare foreign kanmusu from Britain, France, and Italy''' as well as a slew of forgien ships which will be returning as drops over the course of the event. The total number of maps invovled in this event will include '''4 Main Stage Operations''' and '''3 Extra Operations''', overall making '''7 Event Maps''' in total.&lt;br /&gt;
&lt;br /&gt;
Additional information regarding event-related subjects and content will be revealed by dev tweets, September's Issue of Comptiq, and the [[Zuiun Festival]].&lt;br /&gt;
&lt;br /&gt;
For additional information regarding event-related subjects and content, please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
*[[Improving Ship Speed]] (May become a part of event map requirements)&lt;br /&gt;
&lt;br /&gt;
==Historical Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historical reference only.'''&lt;br /&gt;
&lt;br /&gt;
(Details will arrive once more information is revealed about the event)&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
'''Destroyers'''&lt;br /&gt;
# Kamikaze-class [[Hatakaze]] - E2 Reward&lt;br /&gt;
# Ayanami-class [[Amagiri]] - E3 Drop&lt;br /&gt;
# Ayanami-class [[Sagiri]] - E2 Drop&lt;br /&gt;
&lt;br /&gt;
'''Submarine'''&lt;br /&gt;
# Marconi-class [[Luigi_Torelli|Luigi Torelli]] aka UIT-25 aka I-504 - Drop/reward unknown&lt;br /&gt;
&lt;br /&gt;
'''Battleship'''&lt;br /&gt;
# Richelieu-class [[Richelieu]] - E4 Reward&lt;br /&gt;
&lt;br /&gt;
'''Aircraft Carrier'''&lt;br /&gt;
# Ark Royal-class [[Ark_Royal|Ark Royal]] - Drop/reward unknown&lt;br /&gt;
&lt;br /&gt;
'''Destroyer Escort'''&lt;br /&gt;
# Etorofu-class [[Matsuwa]] - Drop/reward unknown&lt;br /&gt;
&lt;br /&gt;
===Known Returning Rare Ships===&lt;br /&gt;
&lt;br /&gt;
#Many foreign ships such as [[Warspite]], [[Graf Zeppelin]] and [[Aquila]] are confirmed to be returning for admirals who do not own them and can be found in some of the later operations.&lt;br /&gt;
#September's Comptiq Magazine revealed that some foreign ships can be farmed multiple times, while others are restricted drops. &lt;br /&gt;
#Dev Tweets have noted that [[Yamakaze]] will be obtainable as a drop on E-1.&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
June's Rank Rewards revealed two planes which served as a hint regarding about one of the ships appearing in the upcoming event.&lt;br /&gt;
&lt;br /&gt;
#[[Swordfish]]&lt;br /&gt;
#[[Swordfish Mk. II (Skilled)]]&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
&lt;br /&gt;
===New Enemy Equipment===&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#*'''An important note''' to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''&lt;br /&gt;
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.&lt;br /&gt;
#***Switching between any other difficulties will not reset the debuff mechanism.&lt;br /&gt;
#The debuff system from [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor will return.&lt;br /&gt;
&lt;br /&gt;
==Event Map Summary==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Commence Cross-Through Operation'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:GreyTag.png]]&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Beyond Ri Lanka'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:BlueTag.png]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Towards the Stevia Sea'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:BlueTag.png]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Distant Suez'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:OrangeTag.png]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Invitation to the Mediterranean Sea'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-6''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Battle off Malta'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-7''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Battle of Dover Strait'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contribute Information==&lt;br /&gt;
We would like you to contribute information regarding pathing, drops, enemy compositions, mechanics, etc. as you play through the event. If you happen to discover anything, be sure to contribute your information via the talk page or by a links down below.&lt;br /&gt;
&lt;br /&gt;
'''E-1 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-1 Submission: https://goo.gl/forms/D18LTzzlbVJDv0B63&amp;lt;br&amp;gt;&lt;br /&gt;
E-1 Sheet: https://goo.gl/TfGjPY&lt;br /&gt;
&lt;br /&gt;
'''E-2 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-2 Submission: https://goo.gl/forms/RccmmN0kYuGvGJ3a2&amp;lt;br&amp;gt;&lt;br /&gt;
E-2 Sheet: https://goo.gl/Cm7ay4&lt;br /&gt;
&lt;br /&gt;
'''E-3 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-3 Submission: https://goo.gl/forms/syhw9feQuPpos6Nv2&amp;lt;br&amp;gt;&lt;br /&gt;
E-3 Sheet: https://goo.gl/xscLCW&lt;br /&gt;
&lt;br /&gt;
'''E-4 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-4 Submission: https://goo.gl/forms/cQV5LYHbD7Ll22Jx2&amp;lt;br&amp;gt;&lt;br /&gt;
E-4 Sheet: https://goo.gl/n6RJAd&lt;br /&gt;
&lt;br /&gt;
'''E-5 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-5 Submission: https://goo.gl/forms/FOxBtv8HjKWguvzf2&amp;lt;br&amp;gt;&lt;br /&gt;
E-5 Sheet: https://goo.gl/z4n7FY&lt;br /&gt;
&lt;br /&gt;
'''E-6 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-6 Submission: https://goo.gl/forms/CIWOPZ2qXvD3dTZ52&amp;lt;br&amp;gt;&lt;br /&gt;
E-6 Sheet: https://goo.gl/F9awXm&lt;br /&gt;
&lt;br /&gt;
'''E-7 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-7 Submission: https://goo.gl/forms/m8b9uzqVaimPYGRd2&amp;lt;br&amp;gt;&lt;br /&gt;
E-7 Sheet: https://goo.gl/rXBA4Y&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoE-1Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-1Banner.png]]&lt;br /&gt;
|map_image =[[File:Summer2017E-1Map.png|500px]]&lt;br /&gt;
|map_name = Commence Cross-Through Operation&lt;br /&gt;
|map_japanese = 再打通作戦発動&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': [[File:GreyTag.png]]&lt;br /&gt;
&lt;br /&gt;
'''Boss: [[New Submarine Princess]]''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): 1700&lt;br /&gt;
* Medium ({{lang|ja|乙}}): 1240&lt;br /&gt;
* Easy ({{lang|ja|丙}}): 700&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): 1x [[Swordfish]], 1x [[Type 95 Depth Charge]], 4x Irako, 2x [[Battle Rations]], 1x Furniture Fairy&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): 1x [[Type 95 Depth Charge]], 3x Irako, 1x [[Battle Rations]], 1x Furniture Fairy&lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): 1x Irako, 1x [[Battle Rations]], 1x Furniture Fairy&lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
&lt;br /&gt;
|order = F, C, I, J, D, K, L, R&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; F = * Do not meet the requirements to go to I.&lt;br /&gt;
|0 -&amp;gt; I/empty = &lt;br /&gt;
* Meet '''all''' of the following requirements:&lt;br /&gt;
** Amount of DD/DE ≧ 2 (DD and DE are interchangeable)&lt;br /&gt;
** Amount of CVL ≦ 1&lt;br /&gt;
** Fleet contains no SS(V)&lt;br /&gt;
&lt;br /&gt;
|I/empty -&amp;gt; H,J/empty = * Active Branching&lt;br /&gt;
&lt;br /&gt;
|J/empty -&amp;gt; G,L = * Active Branching&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; A/empty = * Fail the LoS check&lt;br /&gt;
|C -&amp;gt; P = * Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|D -&amp;gt; B/empty = * Fail the LoS check&lt;br /&gt;
|D -&amp;gt; P = * Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; M/resource = * Do not meet the requirements to go to Q.&lt;br /&gt;
|K -&amp;gt; Q/resource = &lt;br /&gt;
* Meet all of the following requirements:&lt;br /&gt;
**Fast Fleet&lt;br /&gt;
** No CVL allowed&lt;br /&gt;
** No BBV allowed&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; N = * Do not meet the requirements to go to R.&lt;br /&gt;
|L -&amp;gt; R = &lt;br /&gt;
* Meet all of the following requirements:&lt;br /&gt;
** Fleet doesn't contain BBV or CVL&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|N -&amp;gt; O/empty = * Amount of CVL + BBV ≧ 2&lt;br /&gt;
|N -&amp;gt; R = * Amount of CVL + BBV ≦ 1&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
{{clear}}&lt;br /&gt;
'''Recommended Fleet:''' 1 BBV, 1CL, 1CVL, 2-3 DD, 0-1 DE &amp;lt;br&amp;gt;&lt;br /&gt;
'''Path:''' I -&amp;gt; J -&amp;gt; G -&amp;gt; D -&amp;gt; P &lt;br /&gt;
&lt;br /&gt;
A healthy balance of Surface Combat and ASW combat is recommended for taking care of the enemies on this map. &lt;br /&gt;
&lt;br /&gt;
Node '''G''' and '''D''' will have a surface fleets consisting of mostly DD, CL, CLTs, and CA. Having a BB and CVL armed with appropriate combat gear as well as ASW gear is preferred.&lt;br /&gt;
&lt;br /&gt;
'''Dealing with the [[New Submarine Princess]]'''&lt;br /&gt;
&lt;br /&gt;
*The [[New Submarine Princess]] has a large amount of HP, but is vulnerable to ASW gear. Having a set of Sonars, Depth Charge Launchers and Depth Charges is recommended to maximize your damage output.&lt;br /&gt;
*The [[New Submarine Princess]] can come accompanied with a [[Light Carrier Nu-Class|Nu-class Light Carrier or Kai variant]] along with some DDs and other subs.&lt;br /&gt;
* Having a strong enough fleet that can perform strong ASW attacks and take out the DDs and CVLs can be ideal to helping you win the battle.&lt;br /&gt;
&lt;br /&gt;
'''Going to Node S for [[Sagiri]]'''&lt;br /&gt;
&lt;br /&gt;
*The new Ayanami-class destroyer [[Sagiri]] drops from Node S, but Node S is not available when you first enter the E-1 map.&lt;br /&gt;
*First, you must visit the resource Node M. You can do this with the same 1BBV + 1CVL + CLs/DDs/Escorts fleet you use to attack the boss. Just choose to go north instead of south from the starting node I.&lt;br /&gt;
*Visiting Node M will unlock Node Q, which you must then visit. Getting to Node Q requires an all-fast fleet with no BBVs or CVLs. CAVs are allowed.&lt;br /&gt;
*Visiting Node Q will unlock Nodes R and S. Getting to Node R can be done with the same fleet you used to visit Node Q.&lt;br /&gt;
*Nodes R and S are populated by [[PT Imp Group]]s, who are good at dodging shelling attacks. [[Skilled Lookouts]] will help your ships overcome the Imps' evasion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = 深海東方侵入機動部隊&lt;br /&gt;
|C1_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = 111&lt;br /&gt;
|C2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_he-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C2_form = line_ahead diamond&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power = 222&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海東方警戒部隊 B群&lt;br /&gt;
|D1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D1_form = line_ahead double_line&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = ca_ri-class_flagship cl_he-class_flagship cl_ho-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D2_form = line_ahead&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海東方侵入潜水艦隊 I群&lt;br /&gt;
|E1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|E1_form = echelon line_abreast&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|E2_form = echelon&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海東方警戒部隊 A群&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_form = line_ahead double_line&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海東方警戒部隊 C群&lt;br /&gt;
|G1_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G1_form = line_ahead double_line&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海東方通商破壊部隊 B群&lt;br /&gt;
|H1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H1_form = line_ahead double_line&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H2_form = line_ahead&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海東方通商破壊部隊 A群&lt;br /&gt;
|K1_node_info = cl_ho-class_flagship dd_i-class_late_model_elite dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|K1_form = line_ahead double_line&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = cl_ho-class_flagship dd_i-class_late_model_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海東方通商破壊部隊 C群&lt;br /&gt;
|L1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|L1_form = line_ahead double_line&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海東方侵入潜水艦隊 II群&lt;br /&gt;
|N1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|N1_form = echelon line_abreast&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_flagship&lt;br /&gt;
|N2_form = echelon&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海東方侵入潜水艦隊 旗艦&lt;br /&gt;
|P1_node_info = new_submarine_princess_c ss_ka-class_elite ss_ka-class_elite cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|P1_form = diamond echelon&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = 97&lt;br /&gt;
|P2_node_info = new_submarine_princess_c ss_ka-class_flagship ss_ka-class_flagship cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|P2_form = diamond&lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|R_label = 深海南方配備魚雷艇部隊 II群&lt;br /&gt;
|R1_node_info = pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|R1_form = echelon line_abreast&lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = 深海南方配備魚雷艇部隊 I群&lt;br /&gt;
|S1_node_info = dd_i-class_late_model_elite transport_wa-class_elite transport_wa-class_elite pt_imp pt_imp pt_imp&lt;br /&gt;
|S1_form = line_ahead&lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info = dd_i-class_late_model_elite transport_wa-class_elite pt_imp pt_imp pt_imp&lt;br /&gt;
|S2_form = double_line&lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = dd_i-class_late_model_elite pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form = P2&lt;br /&gt;
|boss_node = P&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = 深海東方侵入機動部隊&lt;br /&gt;
|C1_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = 23&lt;br /&gt;
|C2_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C2_form = line_ahead diamond&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海東方警戒部隊 B群&lt;br /&gt;
|D1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead double_line&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = ca_ri-class_flagship cl_he-class_flagship cl_ho-class_flagship cl_ho-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|D2_form = line_ahead&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海東方侵入潜水艦隊 I群&lt;br /&gt;
|E1_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E1_form = echelon line_abreast&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E2_form = echelon&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海東方警戒部隊 A群&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|F1_form = line_ahead double_line&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海東方警戒部隊 C群&lt;br /&gt;
|G1_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|G1_form = line_ahead double_line&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海東方通商破壊部隊 B群&lt;br /&gt;
|H1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H1_form = line_ahead double_line&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H2_form = line_ahead&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海東方通商破壊部隊 A群&lt;br /&gt;
|K1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|K1_form = line_ahead double_line&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海東方通商破壊部隊 C群&lt;br /&gt;
|L1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|L1_form = line_ahead double_line&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海東方侵入潜水艦隊 II群&lt;br /&gt;
|N1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|N1_form = echelon line_abreast&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|N2_form = echelon&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海東方侵入潜水艦隊 旗艦&lt;br /&gt;
|P1_node_info = new_submarine_princess_a ss_ka-class_elite ss_ka-class_elite cvl_nu-class_elite dd_i-class dd_i-class&lt;br /&gt;
|P1_form = diamond echelon&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = 24&lt;br /&gt;
|P2_node_info = new_submarine_princess_b ss_ka-class_elite ss_ka-class_elite cvl_nu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|P2_form = diamond&lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|R_label = 深海南方配備魚雷艇部隊 II群&lt;br /&gt;
|R1_node_info = pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|R1_form = echelon&lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = 深海南方配備魚雷艇部隊 I群&lt;br /&gt;
|S1_node_info = dd_i-class_late_model transport_wa-class transport_wa-class pt_imp pt_imp pt_imp&lt;br /&gt;
|S1_form = echelon&lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info = dd_i-class_late_model pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|S2_form = echelon&lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form = P&lt;br /&gt;
|boss_node = P2&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = 深海東方侵入機動部隊&lt;br /&gt;
|C1_node_info = cvl_nu-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C1_form = echelon&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = 23&lt;br /&gt;
|C2_node_info = cvl_nu-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C2_form = line_ahead double_line&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海東方警戒部隊 B群&lt;br /&gt;
|D1_node_info = ca_ri-class_flagship cl_ho-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead double_line&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = ca_ri-class_flagship cl_he-class_flagship cl_ho-class_elite cl_ho-class_elite dd_i-class dd_i-class&lt;br /&gt;
|D2_form = line_ahead&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海東方侵入潜水艦隊 I群&lt;br /&gt;
|E1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E1_form = echelon line_abreast&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E2_form = echelon&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海東方警戒部隊 A群&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship cl_ho-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|F1_form = line_ahead double_line&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海東方警戒部隊 C群&lt;br /&gt;
|G1_node_info = cl_ho-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|G1_form = line_ahead double_line&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海東方通商破壊部隊 B群&lt;br /&gt;
|H1_node_info = cl_ho-class_elite dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H1_form = line_ahead double_line&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H2_form = line_ahead&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海東方通商破壊部隊 A群&lt;br /&gt;
|K1_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|K1_form = line_ahead double_line&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海東方通商破壊部隊 C群&lt;br /&gt;
|L1_node_info = cl_ho-class_elite dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|L1_form = line_ahead double_line&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海東方侵入潜水艦隊 II群&lt;br /&gt;
|N1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|N1_form = echelon line_abreast&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|N2_form = echelon&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海東方侵入潜水艦隊 旗艦&lt;br /&gt;
|P1_node_info = new_submarine_princess_a ss_ka-class cvl_nu-class dd_i-class dd_i-class&lt;br /&gt;
|P1_form = diamond&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = 8&lt;br /&gt;
|P2_node_info = new_submarine_princess_a ss_ka-class ss_ka-class dd_i-class dd_i-class&lt;br /&gt;
|P2_form = echelon&lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power =&lt;br /&gt;
|P3_node_info = new_submarine_princess_a ss_ka-class ss_ka-class cvl_nu-class dd_i-class dd_i-class&lt;br /&gt;
|P3_form = diamond&lt;br /&gt;
|P3_xp =&lt;br /&gt;
|P3_enemy_air_power = 8&lt;br /&gt;
|&lt;br /&gt;
|R_label = 深海南方配備魚雷艇部隊 II群&lt;br /&gt;
|R1_node_info = pt_imp pt_imp pt_imp&lt;br /&gt;
|R1_form = echelon line_abreast&lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = 深海南方配備魚雷艇部隊 I群&lt;br /&gt;
|S1_node_info = dd_i-class transport_wa-class transport_wa-class pt_imp pt_imp pt_imp&lt;br /&gt;
|S1_form = echelon&lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info = dd_i-class transport_wa-class pt_imp pt_imp pt_imp&lt;br /&gt;
|S2_form = echelon&lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = dd_i-class pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form = P3&lt;br /&gt;
|boss_node = P&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| C_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| C_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]]&lt;br /&gt;
| C_CA = [[Aoba]] [[Ashigara]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]]&lt;br /&gt;
| C_CVL = [[Houshou]]&lt;br /&gt;
| C_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| D_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]]&lt;br /&gt;
| D_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]]&lt;br /&gt;
| D_CA = [[Aoba]] [[Ashigara]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]]&lt;br /&gt;
| D_CVL = [[Houshou]]&lt;br /&gt;
| D_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| F_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]]&lt;br /&gt;
| F_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| G_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]]&lt;br /&gt;
| G_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| H_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]]&lt;br /&gt;
| H_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Yura]]&lt;br /&gt;
| K_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]]&lt;br /&gt;
| K_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]]&lt;br /&gt;
| K_CA = [[Aoba]] [[Ashigara]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Maya]] [[Nachi]]&lt;br /&gt;
| K_CVL = [[Houshou]]&lt;br /&gt;
| K_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| L_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]]&lt;br /&gt;
| L_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| L_CA = [[Haguro]]&lt;br /&gt;
| L_AV = [[Chiyoda]]&lt;br /&gt;
| P_DD = [[Akebono]] [[Ayanami]] [[Fubuki]] [[Fumizuki]] [[Hamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hamakaze&amp;lt;/span&amp;gt;''']] [[Hatsuyuki]] [[Hayashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayashimo&amp;lt;/span&amp;gt;''']] [[Isonami]] [[Kagerou]] [[Kikuzuki]] [[Kisaragi]] [[Kiyoshimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kiyoshimo&amp;lt;/span&amp;gt;''']] [[Kuroshio]] [[Mikazuki]] [[Miyuki]] [[Mochizuki]] [[Murakumo]] [[Murasame]] [[Mutsuki]] [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']] [[Nagatsuki]] [[Oboro]] [[Samidare]] [[Satsuki]] [[Sazanami]] [[Shigure]] [[Shikinami]] [[Shiranui]] [[Shiratsuyu]] [[Shirayuki]] [[Suzukaze]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']] [[Ushio]] [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']] [[Yuudachi]]&lt;br /&gt;
| P_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| P_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]] [[Takao]] [[Tone]]&lt;br /&gt;
| P_BB = [[Fusou]] [[Hyuuga]] [[Ise]] [[Yamashiro]]&lt;br /&gt;
| P_CVL = [[Hiyou]] [[Houshou]] [[Junyou]] [[Ryuujou]] [[Shouhou]]&lt;br /&gt;
| P_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| P_SS = [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']] [[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']] [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']] [[I-8|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-8&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| P_AUX = [[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']] [[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']] [[Taigei|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Taigei&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| R_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| R_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]]&lt;br /&gt;
| R_CA = [[Aoba]] [[Ashigara]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]]&lt;br /&gt;
| R_CVL = [[Houshou]]&lt;br /&gt;
| R_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| S_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Sagiri|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sagiri&amp;lt;/span&amp;gt;''']] [[Shikinami]] [[Shirayuki]] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| S_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]]&lt;br /&gt;
| S_CA = [[Aoba]] [[Ashigara]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]]&lt;br /&gt;
| S_CVL = [[Houshou]]&lt;br /&gt;
| S_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoE-2Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-2Banner.png]]&lt;br /&gt;
|map_image = [[File:Summer2017E-2Map.png|500px]]&lt;br /&gt;
|map_name = Beyond Ri Lanka&lt;br /&gt;
|map_japanese = リランカを越えて&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
&lt;br /&gt;
'''Boss:''' Heavy&lt;br /&gt;
* Hard ({{lang|ja|甲}}): 1440&lt;br /&gt;
* Medium ({{lang|ja|乙}}): 1440&lt;br /&gt;
* Easy ({{lang|ja|丙}}): 1400&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): [[Hatakaze]], 1x [[Type 2 Depth Charge]], 1x [[Spitfire Mk.I]], [[Repair Goddess]], 1x Mamiya&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): [[Hatakaze]], 1x [[Type 2 Depth Charge]], [[Repair Goddess]], 1x Mamiya&lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): [[Hatakaze]], 1x [[Type 95 Depth Charge]], 1x Mamiya&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; A/empty = * Do not meet the requirements to go to either D or B.&lt;br /&gt;
|0 -&amp;gt; B = &lt;br /&gt;
* Meet any of the following requirements without fulfilling the requirements to go to D:&lt;br /&gt;
** Amount of DD + CL ≦ 1&lt;br /&gt;
** Amount of CL ≧ 2&lt;br /&gt;
** Amount of (F)BB(V) ≧ 2 (Medium/Hard)&lt;br /&gt;
|0 -&amp;gt; D = &lt;br /&gt;
* Meet all of the following requirements:&lt;br /&gt;
** Amount of DD + CL ≧ 2&lt;br /&gt;
** Fleet must contain DD&lt;br /&gt;
** Amount of CV(L/B) ≧ 3 '''OR''' Fleet contains SS(V)&lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; J = * Do not meet the requirements to go to P.&lt;br /&gt;
|F -&amp;gt; P = * Amount of DD + CL ≧ 4&lt;br /&gt;
&lt;br /&gt;
|G/empty -&amp;gt; H,I = * Active Branching&lt;br /&gt;
&lt;br /&gt;
|J -&amp;gt; L = * Pass the LoS check&lt;br /&gt;
|J -&amp;gt; M/empty = * Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K = &lt;br /&gt;
* Fleet contains Slow BB(V) (Hard)&lt;br /&gt;
* Amount of CV(B) ≧ 2&lt;br /&gt;
|L -&amp;gt; N/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; O = * Pass the LoS check and do not meet the requirements to go to K.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
'''Unlock Locking path to bypass Node K''' - 3 CV/CVL, 1 CL, 2DD &lt;br /&gt;
*Fleet will travel D -&amp;gt; E -&amp;gt; G -&amp;gt; I&lt;br /&gt;
*Node I features the [[Summer Harbor Princess]] along with a batch of DDs (Can also have [[Artillery Imp]]s as well) &lt;br /&gt;
*Score an '''A rank''' is needed to unlock the new path node that goes from L -&amp;gt; O&lt;br /&gt;
&lt;br /&gt;
'''Boss Killing Fleet''' - 1FBB, 2CV, 1 CA, 2DD&lt;br /&gt;
*A good strong fleet for doing decent damage and gaining air control along the path.&lt;br /&gt;
*However, will be forced to go to Node K which can be run your fuel down to a very low point making it hard to evade.&lt;br /&gt;
&lt;br /&gt;
1FBB, 1CV, 1CVL, 1CL, 2DD&lt;br /&gt;
* While not as strong as previous mentioned fleet, it can help you reach the Boss node via path from L -&amp;gt; O without engaging the Sub Node resulting in having more fuel which will mean having additional evasion.&lt;br /&gt;
* Using a pre-emptive launching CL like [[Yura| Yura Kai Ni]] or [[Abukuma|Abukuma Kai Ni]] may be recommended to help pick off waker enemy fleet.&lt;br /&gt;
&lt;br /&gt;
'''Dealing with the [[Heavy Cruiser Ne-Class|Ne-Class Flagship]]'''&lt;br /&gt;
&lt;br /&gt;
The [[Heavy Cruiser Ne-Class|Ne-Class Flagship]] will be in a combined fleet which will consist of mainly destroyers with 1 CL and 1 CVL depending on the difficulty. &lt;br /&gt;
&lt;br /&gt;
As noticeable from the beginning, the Ne-class Heavy Cruiser Flagship has a very large amount of HP and is also very strong in combat and has the ability to launch Abyssal Falcon Planes at you from the start of battle (Think of it as like a CAV of sorts)&lt;br /&gt;
&lt;br /&gt;
However due to the fact the enemy fleet consist of mainly DDs, it should be possible to take out most of the ships without worry. However, in the final kill, one should prepare for a possible encounter with the [[Old Destroyer Princess]] being in place in the start of battle and may have the ability to launch a per-emptive torpedo strike at the start of battle. Most other fleets should remain the same and if you are able to deliver a strong amount of damage to the Ne-class Heavy Cruiser Flagship, it should go down without issue. &lt;br /&gt;
&lt;br /&gt;
Bring Support Fleets for the Boss node and In-route if there are any difficulties along the way. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|B_label = 深海東方前方展開潜水艦隊 III群&lt;br /&gt;
|B1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B1_form = echelon line_abreast&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_flagship&lt;br /&gt;
|B2_form = echelon&lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海東方前方展開潜水艦隊 II群&lt;br /&gt;
|C1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|C1_form = echelon line_abreast&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power =&lt;br /&gt;
|C2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_flagship&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = 海峡前進配備 深海魚雷艇襲撃隊&lt;br /&gt;
|D1_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D1_form = echelon&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|D3_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D3_form = echelon&lt;br /&gt;
|D3_xp =&lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = リランカ基地防衛部隊&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = line_ahead double_line&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海東方重巡戦隊&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_form = line_ahead double_line&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship_kai ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;リランカ港湾基地&lt;br /&gt;
|H1_node_info = summer_harbor_princess artillery_imp artillery_imp artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H1_form = double_line&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 96&lt;br /&gt;
|H2_node_info = summer_harbor_princess airfield_princess artillery_imp artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H2_form = double_line&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = 144&lt;br /&gt;
|H3_node_info = summer_harbor_princess airfield_princess artillery_imp artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H3_form = double_line&lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = 164&lt;br /&gt;
|&lt;br /&gt;
|I_label = リランカ港湾基地&lt;br /&gt;
|I1_node_info = summer_harbor_princess artillery_imp artillery_imp dd_i-class_late_model transport_wa-class transport_wa-class&lt;br /&gt;
|I1_form = double_line&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|I1_enemy_air_power = 96&lt;br /&gt;
|I2_node_info = summer_harbor_princess artillery_imp artillery_imp artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|I2_form = double_line&lt;br /&gt;
|I2_xp =&lt;br /&gt;
|I2_enemy_air_power = 96&lt;br /&gt;
|I3_node_info = summer_harbor_princess airfield_princess artillery_imp artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|I3_form = double_line&lt;br /&gt;
|I3_xp =&lt;br /&gt;
|I3_enemy_air_power = 144&lt;br /&gt;
|&lt;br /&gt;
|J_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方緊急展開 前衛機動部隊&lt;br /&gt;
|J1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power = 134&lt;br /&gt;
|J2_node_info = cvl_nu-class_flagship cvl_nu-class_elite ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J2_form = double_line diamond&lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power = 208&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海東方前方展開潜水艦隊 I群&lt;br /&gt;
|K1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|K1_form = echelon line_abreast&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|K2_form = echelon&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海東方緊急展開 前衛機動部隊&lt;br /&gt;
|L1_node_info = cvl_nu-class_elite cvl_nu-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = 120&lt;br /&gt;
|L2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L2_form = double_line diamond&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power = 134&lt;br /&gt;
|&lt;br /&gt;
|O_label = '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方緊急展開 主力機動部隊&lt;br /&gt;
|O1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; ca_ne-class_flagship cvl_nu-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|O1_form = cruising_form_4&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = 153&lt;br /&gt;
|O2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; ca_ne-class_flagship cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; old_destroyer_princess dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|O2_form = cruising_form_4&lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power = 153&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海東方雷巡戦隊&lt;br /&gt;
|P1_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|P1_form = line_ahead&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power =&lt;br /&gt;
|P2_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|P2_form = line_ahead&lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = 深海精鋭駆逐隊&lt;br /&gt;
|Q1_node_info = dd_na-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class&lt;br /&gt;
|Q1_form = line_ahead&lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power = ?&lt;br /&gt;
|Q2_node_info = dd_na-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|Q2_form = line_ahead&lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|final_form = O2&lt;br /&gt;
|boss_node = O&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|B_label = 深海東方前方展開潜水艦隊 III群&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = echelon line_abreast&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B2_form = echelon&lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海東方前方展開潜水艦隊 II群&lt;br /&gt;
|C1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|C1_form = echelon line_abreast&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power =&lt;br /&gt;
|C2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = 海峡前進配備 深海魚雷艇襲撃隊&lt;br /&gt;
|D1_node_info = pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D1_form = echelon&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|D3_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D3_form = echelon&lt;br /&gt;
|D3_xp =&lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = リランカ基地防衛部隊&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|E2_form = line_ahead double_line&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海東方重巡戦隊&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|F1_form = line_ahead double_line&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;リランカ港湾基地&lt;br /&gt;
|H1_node_info = summer_harbor_princess artillery_imp artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H1_form = double_line&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 75&lt;br /&gt;
|H2_node_info = summer_harbor_princess airfield_princess artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H2_form = double_line&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = 109&lt;br /&gt;
|H3_node_info = summer_harbor_princess airfield_princess artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H3_form = double_line&lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = 123&lt;br /&gt;
|&lt;br /&gt;
|I_label = リランカ港湾基地&lt;br /&gt;
|I1_node_info = summer_harbor_princess dd_i-class_late_model transport_wa-class transport_wa-class&lt;br /&gt;
|I1_form = double_line&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|I1_enemy_air_power = 75&lt;br /&gt;
|I2_node_info = summer_harbor_princess dd_i-class_late_model dd_i-class_late_model transport_wa-class transport_wa-class&lt;br /&gt;
|I2_form = double_line&lt;br /&gt;
|I2_xp =&lt;br /&gt;
|I2_enemy_air_power = 75&lt;br /&gt;
|I3_node_info = summer_harbor_princess artillery_imp dd_i-class_late_model transport_wa-class transport_wa-class&lt;br /&gt;
|I3_form = double_line&lt;br /&gt;
|I3_xp =&lt;br /&gt;
|I3_enemy_air_power = 75&lt;br /&gt;
|&lt;br /&gt;
|J_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方緊急展開 前衛機動部隊&lt;br /&gt;
|J1_node_info = cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power = 23&lt;br /&gt;
|J2_node_info = cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|J2_form = double_line diamond&lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海東方前方展開潜水艦隊 I群&lt;br /&gt;
|K1_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|K1_form = echelon line_abreast&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|K2_form = echelon&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海東方緊急展開 前衛機動部隊&lt;br /&gt;
|L1_node_info = cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = 23&lt;br /&gt;
|L2_node_info = cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|L2_form = double_line diamond&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|O_label = '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方緊急展開 主力機動部隊&lt;br /&gt;
|O1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; ca_ne-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|O1_form = cruising_form_4&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = 139&lt;br /&gt;
|O2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; ca_ne-class_flagship cvl_nu-class_elite cl_he-class_flagship cl_tsu-class dd_i-class dd_i-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; old_destroyer_princess dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|O2_form = cruising_form_4&lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power = 139&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海東方雷巡戦隊&lt;br /&gt;
|P1_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|P1_form = line_ahead&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = 深海精鋭駆逐隊&lt;br /&gt;
|Q1_node_info = dd_na-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class&lt;br /&gt;
|Q1_form = line_ahead&lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|final_form = O2&lt;br /&gt;
|boss_node = O&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|B_label = 深海東方前方展開潜水艦隊 III群&lt;br /&gt;
|B1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = echelon line_abreast&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|B2_form = echelon&lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海東方前方展開潜水艦隊 II群&lt;br /&gt;
|C1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C1_form = echelon line_abreast&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power =&lt;br /&gt;
|C2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = 海峡前進配備 深海魚雷艇襲撃隊&lt;br /&gt;
|D1_node_info = pt_imp pt_imp pt_imp&lt;br /&gt;
|D1_form = echelon&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|D3_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D3_form = echelon&lt;br /&gt;
|D3_xp =&lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = リランカ基地防衛部隊&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead double_line&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|E2_form = line_ahead&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海東方重巡戦隊&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|F1_form = line_ahead double_line&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;リランカ港湾基地&lt;br /&gt;
|H1_node_info = summer_harbor_princess artillery_imp transport_wa-class transport_wa-class transport_wa-class&lt;br /&gt;
|H1_form = double_line&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 54&lt;br /&gt;
|H2_node_info = summer_harbor_princess airfield_princess transport_wa-class transport_wa-class transport_wa-class&lt;br /&gt;
|H2_form = double_line&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = 88&lt;br /&gt;
|H3_node_info = summer_harbor_princess airfield_princess artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H3_form = double_line&lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = 88&lt;br /&gt;
|&lt;br /&gt;
|I_label = リランカ港湾基地&lt;br /&gt;
|I1_node_info = summer_harbor_princess dd_i-class transport_wa-class transport_wa-class&lt;br /&gt;
|I1_form = double_line&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|I1_enemy_air_power = 54&lt;br /&gt;
|I2_node_info = summer_harbor_princess dd_i-class_late_model transport_wa-class transport_wa-class transport_wa-class&lt;br /&gt;
|I2_form = double_line&lt;br /&gt;
|I2_xp =&lt;br /&gt;
|I2_enemy_air_power = 54&lt;br /&gt;
|I3_node_info = summer_harbor_princess dd_i-class_late_model dd_i-class_late_model transport_wa-class transport_wa-class&lt;br /&gt;
|I3_form = double_line&lt;br /&gt;
|I3_xp =&lt;br /&gt;
|I3_enemy_air_power = 54&lt;br /&gt;
|&lt;br /&gt;
|J_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方緊急展開 前衛機動部隊&lt;br /&gt;
|J1_node_info = cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power = 23&lt;br /&gt;
|J2_node_info = cvl_nu-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|J2_form = double_line diamond&lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power = 97&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海東方前方展開潜水艦隊 I群&lt;br /&gt;
|K1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|K1_form = echelon line_abreast&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|K2_form = echelon&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海東方緊急展開 前衛機動部隊&lt;br /&gt;
|L1_node_info = cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = 23&lt;br /&gt;
|L2_node_info = cvl_nu-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|L2_form = double_line diamond&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power = 97&lt;br /&gt;
|&lt;br /&gt;
|O_label = '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方緊急展開 主力機動部隊&lt;br /&gt;
|O1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; ca_ne-class_flagship cvl_nu-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_i-class dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|O1_form = cruising_form_4&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = 66&lt;br /&gt;
|O2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; ca_ne-class_flagship cl_he-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class dd_i-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|O2_form = cruising_form_4&lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power = 66&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海東方雷巡戦隊&lt;br /&gt;
|P1_node_info = cl_ho-class_flagship clt_chi-class_elite clt_chi-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|P1_form = line_ahead double_line&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power =&lt;br /&gt;
|P2_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|P2_form = line_ahead&lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = 深海精鋭駆逐隊&lt;br /&gt;
|Q1_node_info = dd_na-class dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|Q1_form = line_ahead&lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power = ?&lt;br /&gt;
|Q2_node_info = dd_na-class dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|Q2_form = line_ahead&lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = ?&lt;br /&gt;
|Q3_node_info = dd_na-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|Q3_form = line_ahead&lt;br /&gt;
|Q3_xp =&lt;br /&gt;
|Q3_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|final_form = O2&lt;br /&gt;
|boss_node = O&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| E_DD = [[Akatsuki]] [[Akebono]] [[Ayanami]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Oboro]] [[Sazanami]] [[Shikinami]] [[Ushio]]&lt;br /&gt;
| E_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]]&lt;br /&gt;
| E_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Maya]] [[Mogami]] [[Nachi]] [[Takao]] [[Tone]]&lt;br /&gt;
| E_CVL = [[Houshou]]&lt;br /&gt;
| E_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| F_DD = [[Akatsuki]] [[Akebono]] [[Ayanami]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Oboro]] [[Sazanami]] [[Shikinami]] [[Ushio]]&lt;br /&gt;
| F_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]]&lt;br /&gt;
| F_CA = [[Aoba]] [[Ashigara]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Maya]] [[Nachi]]&lt;br /&gt;
| F_CVL = [[Houshou]]&lt;br /&gt;
| F_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| I_DD = [[Akatsuki]] [[Akebono]] [[Ayanami]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']] [[Oboro]] [[Sagiri|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sagiri&amp;lt;/span&amp;gt;''']] [[Sazanami]] [[Shikinami]] [[Ushio]]&lt;br /&gt;
| I_CL = [[Isuzu]] [[Jintsuu]] [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]]&lt;br /&gt;
| I_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]] [[Takao]] [[Tone]]&lt;br /&gt;
| I_CVL = [[Houshou]]&lt;br /&gt;
| I_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| L_DD = [[Akatsuki]] [[Akebono]] [[Ayanami]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']] [[Oboro]] [[Sagiri|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sagiri&amp;lt;/span&amp;gt;''']] [[Sazanami]] [[Shikinami]] [[Ushio]]&lt;br /&gt;
| L_CL = [[Isuzu]] [[Jintsuu]] [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]]&lt;br /&gt;
| L_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mikuma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mikuma&amp;lt;/span&amp;gt;''']] [[Mogami]] [[Myoukou]] [[Nachi]] [[Takao]] [[Tone]]&lt;br /&gt;
| L_CVL = [[Houshou]]&lt;br /&gt;
| L_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| O_DE = [[Etorofu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Etorofu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| O_DD = [[Ayanami]] [[Harukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harukaze&amp;lt;/span&amp;gt;''']] [[Hatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hatsukaze&amp;lt;/span&amp;gt;''']] [[Oyashio|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Oyashio&amp;lt;/span&amp;gt;''']] [[Shikinami]] [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| O_CL = [[Agano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Agano&amp;lt;/span&amp;gt;''']] [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| O_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]] [[Takao]] [[Tone]]&lt;br /&gt;
| O_BB = [[Haruna]] [[Hiei]] [[Kirishima]] [[Kongou]] [[Fusou]] [[Hyuuga]] [[Ise]] [[Yamashiro]]&lt;br /&gt;
| O_CV = [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']] [[Kaga]] [[Souryuu]]&lt;br /&gt;
| O_CVL = [[Hiyou]] [[Houshou]] [[Junyou]] [[Ryuujou]] [[Shouhou]]&lt;br /&gt;
| O_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| O_SS = [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoE-3Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-3Banner.png]]&lt;br /&gt;
|map_image =[[File:Summer2017E-3Map.png|500px]]&lt;br /&gt;
|map_name = Towards the Stevia Sea&lt;br /&gt;
|map_japanese = ステビア海の先へ&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss: [[Battleship Ru-Class| Battleship Ru-Class Flagship Kai]] (TP Phase)&lt;br /&gt;
*Boss: [[Heavy Cruiser Princess]] (Boss Phase)&lt;br /&gt;
'''TP Gauge:'''&lt;br /&gt;
*Hard ({{lang|ja|甲}}): 480&lt;br /&gt;
*Medium ({{lang|ja|乙}}): 380&lt;br /&gt;
*Easy ({{lang|ja|丙}}): 350&lt;br /&gt;
&lt;br /&gt;
'''Boss Phase:''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): 1960&lt;br /&gt;
* Medium ({{lang|ja|乙}}): 1700&lt;br /&gt;
* Easy ({{lang|ja|丙}}): 1350&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): 1x [[Skua]], 1x [[Swordfish Mk. II (Skilled)]], 1x Reinforcement Expansion, 3x [[Maritime Resupply]], 1x New Model Aviation Weapon Material&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): 1x [[Skua]], 1x [[Swordfish]], 1x Reinforcement Expansion, 2x [[Maritime Resupply]]&lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): 1x [[Skua]], 1x [[Swordfish]], 1x [[Maritime Resupply]]&lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules&lt;br /&gt;
|order = 0, E, F, I, H, M ,N&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; A = * ???&lt;br /&gt;
|0 -&amp;gt; B = * ???&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; F = * ???&lt;br /&gt;
|E -&amp;gt; H = * ???&lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G = * ???&lt;br /&gt;
|F -&amp;gt; I = * ???&lt;br /&gt;
&lt;br /&gt;
|I -&amp;gt; J = * ???&lt;br /&gt;
|I -&amp;gt; K = * ???&lt;br /&gt;
&lt;br /&gt;
|H -&amp;gt; M = * ???&lt;br /&gt;
|H -&amp;gt; N = * ???&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * ???&lt;br /&gt;
|M -&amp;gt; O = * ???&lt;br /&gt;
|M -&amp;gt; Q = * ???&lt;br /&gt;
&lt;br /&gt;
|N -&amp;gt; P = * ???&lt;br /&gt;
|N -&amp;gt; Q = * ???&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| B_DD = &lt;br /&gt;
| B_CL = &lt;br /&gt;
| D_DD = &lt;br /&gt;
| D_CL = &lt;br /&gt;
| D_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| J_DD = &lt;br /&gt;
| J_CL = &lt;br /&gt;
| J_CA = &lt;br /&gt;
| K_DD = &lt;br /&gt;
| K_CL = &lt;br /&gt;
| K_CA = &lt;br /&gt;
| M_DD = &lt;br /&gt;
| M_CL = &lt;br /&gt;
| M_CA = &lt;br /&gt;
| M_BB = &lt;br /&gt;
| M_CVL = &lt;br /&gt;
| M_SS = &lt;br /&gt;
| M_AUX =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoE-4Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-4Banner.png]]&lt;br /&gt;
|map_image = [[File:Summer2017E-4Map.png|500px]]&lt;br /&gt;
|map_name = The Distant Suez&lt;br /&gt;
|map_japanese = 遥かなるスエズ&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss (Phase 1): &lt;br /&gt;
*Boss (Phase 2): French Battleship Princess&lt;br /&gt;
&lt;br /&gt;
'''Boss (Phase 1):''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}): 1060&lt;br /&gt;
&lt;br /&gt;
'''Boss (Phase 2):''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}): 3550&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): [[Richelieu]], 1x [[Spitfire Mk.V]], ?x Skilled Pilot, ?x Medal, ?x Screws&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): [[Richelieu]]&lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): [[Richelieu]], 1x Medal&lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
|order = E, A&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; B = &lt;br /&gt;
|E/empty -&amp;gt; F =&lt;br /&gt;
&lt;br /&gt;
|A -&amp;gt; C/empty = &lt;br /&gt;
|A -&amp;gt; D = &lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G/empty = &lt;br /&gt;
|F -&amp;gt; H = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|H/empty -&amp;gt; &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; L = &lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; L = &lt;br /&gt;
|K -&amp;gt; M = &lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; M =&lt;br /&gt;
|L -&amp;gt; N = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AV = [[Commandant Teste]]&lt;br /&gt;
| I_AUX =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoE-5Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-5Banner.png]]&lt;br /&gt;
|map_image = [[File:Summer2017E-5Map.png|500px]]&lt;br /&gt;
|map_name = Invitation to the Mediterranean Sea&lt;br /&gt;
|map_japanese = 地中海への誘い&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss:&lt;br /&gt;
&lt;br /&gt;
'''Boss:''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}):&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): 1x [[Type 1 Land Attacker Model 34]], 1x [[Spitfire Mk.IX (Skilled)]], 1x Reinforcement Expansion, 1x New Model Aviation Weapon Material, ?x Medal&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): 1x [[Type 1 Land Attacker]], 1x [[Spitfire Mk.I]], 1x Reinforcement Expansion&lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
|order = E, A&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; B = &lt;br /&gt;
|E/empty -&amp;gt; F =&lt;br /&gt;
&lt;br /&gt;
|A -&amp;gt; C/empty = &lt;br /&gt;
|A -&amp;gt; D = &lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G/empty = &lt;br /&gt;
|F -&amp;gt; H = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|H/empty -&amp;gt; &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; L = &lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; L = &lt;br /&gt;
|K -&amp;gt; M = &lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; M =&lt;br /&gt;
|L -&amp;gt; N = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_AUX =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-6===&lt;br /&gt;
[[File:OoyodoE-6Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-6Banner.png]]&lt;br /&gt;
|map_image = [[File:Summer2017E-6Map.png|500px]]&lt;br /&gt;
|map_name = Battle off Malta&lt;br /&gt;
|map_japanese = マルタ島沖海戦&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss (TP Phase): Summer Harbor Princess&lt;br /&gt;
*Boss (Boss Phase): Aircraft Carrier Summer Princess&lt;br /&gt;
&lt;br /&gt;
'''Boss (TP Phase):''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): 2000&lt;br /&gt;
* Medium ({{lang|ja|乙}}): 1500&lt;br /&gt;
* Easy ({{lang|ja|丙}}): 1000&lt;br /&gt;
&lt;br /&gt;
'''Boss (Boss Phase):''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): 2200&lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}):&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): 1x Prototype Catapult, 1x [[Seafire LF.Mk.III]], ?x Screws, 1x New Model Aviation Weapon Material, ?x Medal&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
|order = E, A&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; B = &lt;br /&gt;
|E/empty -&amp;gt; F =&lt;br /&gt;
&lt;br /&gt;
|A -&amp;gt; C/empty = &lt;br /&gt;
|A -&amp;gt; D = &lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G/empty = &lt;br /&gt;
|F -&amp;gt; H = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|H/empty -&amp;gt; &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; L = &lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; L = &lt;br /&gt;
|K -&amp;gt; M = &lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; M =&lt;br /&gt;
|L -&amp;gt; N = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_AUX =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-7===&lt;br /&gt;
[[File:OoyodoE-7Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-7Banner.png]]&lt;br /&gt;
|map_image = [[File:Summer2017E-7Map.png|500px]]&lt;br /&gt;
|map_name = Battle of Dover Strait&lt;br /&gt;
|map_japanese = ドーバー海峡沖海戦&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss:&lt;br /&gt;
&lt;br /&gt;
'''Boss:''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}):&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): FCM, ?x Screw, ?x Medal, [[Swordfish Mk.III (Skilled)]]&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
|order = E, A&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; B = &lt;br /&gt;
|E/empty -&amp;gt; F =&lt;br /&gt;
&lt;br /&gt;
|A -&amp;gt; C/empty = &lt;br /&gt;
|A -&amp;gt; D = &lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G/empty = &lt;br /&gt;
|F -&amp;gt; H = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|H/empty -&amp;gt; &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; L = &lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; L = &lt;br /&gt;
|K -&amp;gt; M = &lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; M =&lt;br /&gt;
|L -&amp;gt; N = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_AUX =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2017_Event&amp;diff=43414</id>
		<title>Summer 2017 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2017_Event&amp;diff=43414"/>
		<updated>2017-08-12T18:44:56Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* E-1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The '''Summer 2017 Event''', '''Crossing through the West once again! The European Rescue Operation'''(【西方再打通！欧州救援作戦】) is scheduled to begin on '''August 10th, 2017'''. The event will take place in the '''West''' and is a hypothetical '''&amp;quot;What If&amp;quot; Operation'''. The event will be a '''Large-Scale Event'''.&lt;br /&gt;
&lt;br /&gt;
As of current, details regarding the upcoming event note that note that there will be a '''large and diverse variety''' of new ship girls which will be introduced within this event which includes '''Submarines, Destroyers, Aircraft Carriers and Battleships''' along with '''several recent rare foreign kanmusu from Britain, France, and Italy''' as well as a slew of forgien ships which will be returning as drops over the course of the event. The total number of maps invovled in this event will include '''4 Main Stage Operations''' and '''3 Extra Operations''', overall making '''7 Event Maps''' in total.&lt;br /&gt;
&lt;br /&gt;
Additional information regarding event-related subjects and content will be revealed by dev tweets, September's Issue of Comptiq, and the [[Zuiun Festival]].&lt;br /&gt;
&lt;br /&gt;
For additional information regarding event-related subjects and content, please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
*[[Improving Ship Speed]] (May become a part of event map requirements)&lt;br /&gt;
&lt;br /&gt;
==Historical Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historical reference only.'''&lt;br /&gt;
&lt;br /&gt;
(Details will arrive once more information is revealed about the event)&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
'''Destroyers'''&lt;br /&gt;
# Kamikaze-class [[Hatakaze]] - E2 Reward&lt;br /&gt;
# Ayanami-class [[Amagiri]] - E3 Drop&lt;br /&gt;
# Ayanami-class [[Sagiri]] - E2 Drop&lt;br /&gt;
&lt;br /&gt;
'''Submarine'''&lt;br /&gt;
# Marconi-class [[Luigi_Torelli|Luigi Torelli]] aka UIT-25 aka I-504 - Drop/reward unknown&lt;br /&gt;
&lt;br /&gt;
'''Battleship'''&lt;br /&gt;
# Richelieu-class [[Richelieu]] - E4 Reward&lt;br /&gt;
&lt;br /&gt;
'''Aircraft Carrier'''&lt;br /&gt;
# Ark Royal-class [[Ark_Royal|Ark Royal]] - Drop/reward unknown&lt;br /&gt;
&lt;br /&gt;
'''Destroyer Escort'''&lt;br /&gt;
# Etorofu-class [[Matsuwa]] - Drop/reward unknown&lt;br /&gt;
&lt;br /&gt;
===Known Returning Rare Ships===&lt;br /&gt;
&lt;br /&gt;
#Many foreign ships such as [[Warspite]], [[Graf Zeppelin]] and [[Aquila]] are confirmed to be returning for admirals who do not own them and can be found in some of the later operations.&lt;br /&gt;
#September's Comptiq Magazine revealed that some foreign ships can be farmed multiple times, while others are restricted drops. &lt;br /&gt;
#Dev Tweets have noted that [[Yamakaze]] will be obtainable as a drop on E-1.&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
June's Rank Rewards revealed two planes which served as a hint regarding about one of the ships appearing in the upcoming event.&lt;br /&gt;
&lt;br /&gt;
#[[Swordfish]]&lt;br /&gt;
#[[Swordfish Mk. II (Skilled)]]&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
&lt;br /&gt;
===New Enemy Equipment===&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#*'''An important note''' to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''&lt;br /&gt;
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.&lt;br /&gt;
#***Switching between any other difficulties will not reset the debuff mechanism.&lt;br /&gt;
#The debuff system from [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor will return.&lt;br /&gt;
&lt;br /&gt;
==Event Map Summary==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Commence Cross-Through Operation'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:GreyTag.png]]&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Beyond Ri Lanka'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:BlueTag.png]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Towards the Stevia Sea'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:BlueTag.png]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Distant Suez'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:OrangeTag.png]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Invitation to the Mediterranean Sea'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-6''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Battle off Malta'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-7''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Battle of Dover Strait'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contribute Information==&lt;br /&gt;
We would like you to contribute information regarding pathing, drops, enemy compositions, mechanics, etc. as you play through the event. If you happen to discover anything, be sure to contribute your information via the talk page or by a links down below.&lt;br /&gt;
&lt;br /&gt;
'''E-1 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-1 Submission: https://goo.gl/forms/D18LTzzlbVJDv0B63&amp;lt;br&amp;gt;&lt;br /&gt;
E-1 Sheet: https://goo.gl/TfGjPY&lt;br /&gt;
&lt;br /&gt;
'''E-2 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-2 Submission: https://goo.gl/forms/RccmmN0kYuGvGJ3a2&amp;lt;br&amp;gt;&lt;br /&gt;
E-2 Sheet: https://goo.gl/Cm7ay4&lt;br /&gt;
&lt;br /&gt;
'''E-3 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-3 Submission: https://goo.gl/forms/syhw9feQuPpos6Nv2&amp;lt;br&amp;gt;&lt;br /&gt;
E-3 Sheet: https://goo.gl/xscLCW&lt;br /&gt;
&lt;br /&gt;
'''E-4 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-4 Submission: https://goo.gl/forms/cQV5LYHbD7Ll22Jx2&amp;lt;br&amp;gt;&lt;br /&gt;
E-4 Sheet: https://goo.gl/n6RJAd&lt;br /&gt;
&lt;br /&gt;
'''E-5 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-5 Submission: https://goo.gl/forms/FOxBtv8HjKWguvzf2&amp;lt;br&amp;gt;&lt;br /&gt;
E-5 Sheet: https://goo.gl/z4n7FY&lt;br /&gt;
&lt;br /&gt;
'''E-6 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-6 Submission: https://goo.gl/forms/CIWOPZ2qXvD3dTZ52&amp;lt;br&amp;gt;&lt;br /&gt;
E-6 Sheet: https://goo.gl/F9awXm&lt;br /&gt;
&lt;br /&gt;
'''E-7 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-7 Submission: https://goo.gl/forms/m8b9uzqVaimPYGRd2&amp;lt;br&amp;gt;&lt;br /&gt;
E-7 Sheet: https://goo.gl/rXBA4Y&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoE-1Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-1Banner.png]]&lt;br /&gt;
|map_image =[[File:Summer2017E-1Map.png|500px]]&lt;br /&gt;
|map_name = Commence Cross-Through Operation&lt;br /&gt;
|map_japanese = 再打通作戦発動&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': [[File:GreyTag.png]]&lt;br /&gt;
&lt;br /&gt;
'''Boss: [[New Submarine Princess]]''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): 1700&lt;br /&gt;
* Medium ({{lang|ja|乙}}): 1240&lt;br /&gt;
* Easy ({{lang|ja|丙}}): 700&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): 1x [[Swordfish]], 1x [[Type 95 Depth Charge]], 4x Irako, 2x [[Battle Rations]], 1x Furniture Fairy&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): 1x [[Type 95 Depth Charge]], 3x Irako, 1x [[Battle Rations]], 1x Furniture Fairy&lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): 1x Irako, 1x [[Battle Rations]], 1x Furniture Fairy&lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
&lt;br /&gt;
|order = F, C, I, J, D, K, L, R&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; F = * Do not meet the requirements to go to I.&lt;br /&gt;
|0 -&amp;gt; I/empty = &lt;br /&gt;
* Meet '''all''' of the following requirements:&lt;br /&gt;
** Amount of DD/DE ≧ 2 (DD and DE are interchangeable)&lt;br /&gt;
** Amount of CVL ≦ 1&lt;br /&gt;
** Fleet contains no SS(V)&lt;br /&gt;
&lt;br /&gt;
|I/empty -&amp;gt; H,J/empty = * Active Branching&lt;br /&gt;
&lt;br /&gt;
|J/empty -&amp;gt; G,L = * Active Branching&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; A/empty = * Fail the LoS check&lt;br /&gt;
|C -&amp;gt; P = * Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|D -&amp;gt; B/empty = * Fail the LoS check&lt;br /&gt;
|D -&amp;gt; P = * Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; M/resource = * Do not meet the requirements to go to Q.&lt;br /&gt;
|K -&amp;gt; Q/resource = &lt;br /&gt;
* Meet all of the following requirements:&lt;br /&gt;
**Fast Fleet&lt;br /&gt;
** No CVL allowed&lt;br /&gt;
** No BBV allowed&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; N = * Do not meet the requirements to go to R.&lt;br /&gt;
|L -&amp;gt; R = &lt;br /&gt;
* Meet all of the following requirements:&lt;br /&gt;
** Fleet doesn't contain BBV or CVL&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|N -&amp;gt; O/empty = * Amount of CVL + BBV ≧ 2&lt;br /&gt;
|N -&amp;gt; R = * Amount of CVL + BBV ≦ 1&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
{{clear}}&lt;br /&gt;
'''Recommended Fleet:''' 1 BBV, 1CL, 1CVL, 2-3 DD, 0-1 DE &amp;lt;br&amp;gt;&lt;br /&gt;
'''Path:''' I -&amp;gt; J -&amp;gt; G -&amp;gt; D -&amp;gt; P &lt;br /&gt;
&lt;br /&gt;
A healthy balance of Surface Combat and ASW combat is recommended for taking care of the enemies on this map. &lt;br /&gt;
&lt;br /&gt;
Node '''G''' and '''D''' will have a surface fleets consisting of mostly DD, CL, CLTs, and CA. Having a BB and CVL armed with appropriate combat gear as well as ASW gear is preferred.&lt;br /&gt;
&lt;br /&gt;
'''Dealing with the [[New Submarine Princess]]'''&lt;br /&gt;
&lt;br /&gt;
*The [[New Submarine Princess]] has a large amount of HP, but is vulnerable to ASW gear. Having a set of Sonars, Depth Charge Launchers and Depth Charges is recommended to maximize your damage output.&lt;br /&gt;
*The [[New Submarine Princess]] can come accompanied with a [[Light Carrier Nu-Class|Nu-class Light Carrier or Kai variant]] along with some DDs and other subs.&lt;br /&gt;
* Having a strong enough fleet that can perform strong ASW attacks and take out the DDs and CVLs can be ideal to helping you win the battle.&lt;br /&gt;
&lt;br /&gt;
'''Going to Node S for [[Sagiri]]'''&lt;br /&gt;
&lt;br /&gt;
*The new Ayanami-class destroyer [[Sagiri]] drops from Node S, but Node S is not available when you first enter the E-1 map.&lt;br /&gt;
*First, you must visit the resource Node M. You can do this with the same 1BBV + 1CVL + CLs/DDs/Escorts fleet you use to attack the boss. Just choose to go north instead of south from the starting node I.&lt;br /&gt;
*Visiting Node M will unlock Node Q, which you must then visit. Getting to Node Q requires an all-fast fleet with no BBVs or CVLs. CAVs are allowed.&lt;br /&gt;
*Visiting Node Q will unlock Nodes R and S. Getting to Node R can be done with the same fleet you used to visit Node Q. You are able to swap in a BBV or CVL, but not both.&lt;br /&gt;
*Nodes R and S are populated by [[PT Imp Group]]s, who are good at dodging shelling attacks. [[Skilled Lookouts]] will help your ships overcome the Imps' evasion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = 深海東方侵入機動部隊&lt;br /&gt;
|C1_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = 111&lt;br /&gt;
|C2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_he-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C2_form = line_ahead diamond&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power = 222&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海東方警戒部隊 B群&lt;br /&gt;
|D1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D1_form = line_ahead double_line&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = ca_ri-class_flagship cl_he-class_flagship cl_ho-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D2_form = line_ahead&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海東方侵入潜水艦隊 I群&lt;br /&gt;
|E1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|E1_form = echelon line_abreast&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|E2_form = echelon&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海東方警戒部隊 A群&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_form = line_ahead double_line&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海東方警戒部隊 C群&lt;br /&gt;
|G1_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G1_form = line_ahead double_line&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海東方通商破壊部隊 B群&lt;br /&gt;
|H1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H1_form = line_ahead double_line&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H2_form = line_ahead&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海東方通商破壊部隊 A群&lt;br /&gt;
|K1_node_info = cl_ho-class_flagship dd_i-class_late_model_elite dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|K1_form = line_ahead double_line&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = cl_ho-class_flagship dd_i-class_late_model_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海東方通商破壊部隊 C群&lt;br /&gt;
|L1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|L1_form = line_ahead double_line&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海東方侵入潜水艦隊 II群&lt;br /&gt;
|N1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|N1_form = echelon line_abreast&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_flagship&lt;br /&gt;
|N2_form = echelon&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海東方侵入潜水艦隊 旗艦&lt;br /&gt;
|P1_node_info = new_submarine_princess_c ss_ka-class_elite ss_ka-class_elite cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|P1_form = diamond echelon&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = 97&lt;br /&gt;
|P2_node_info = new_submarine_princess_c ss_ka-class_flagship ss_ka-class_flagship cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|P2_form = diamond&lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|R_label = 深海南方配備魚雷艇部隊 II群&lt;br /&gt;
|R1_node_info = pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|R1_form = echelon line_abreast&lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = 深海南方配備魚雷艇部隊 I群&lt;br /&gt;
|S1_node_info = dd_i-class_late_model_elite transport_wa-class_elite transport_wa-class_elite pt_imp pt_imp pt_imp&lt;br /&gt;
|S1_form = line_ahead&lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info = dd_i-class_late_model_elite transport_wa-class_elite pt_imp pt_imp pt_imp&lt;br /&gt;
|S2_form = double_line&lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = dd_i-class_late_model_elite pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form = P2&lt;br /&gt;
|boss_node = P&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = 深海東方侵入機動部隊&lt;br /&gt;
|C1_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = 23&lt;br /&gt;
|C2_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C2_form = line_ahead diamond&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海東方警戒部隊 B群&lt;br /&gt;
|D1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead double_line&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = ca_ri-class_flagship cl_he-class_flagship cl_ho-class_flagship cl_ho-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|D2_form = line_ahead&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海東方侵入潜水艦隊 I群&lt;br /&gt;
|E1_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E1_form = echelon line_abreast&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E2_form = echelon&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海東方警戒部隊 A群&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|F1_form = line_ahead double_line&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海東方警戒部隊 C群&lt;br /&gt;
|G1_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|G1_form = line_ahead double_line&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海東方通商破壊部隊 B群&lt;br /&gt;
|H1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H1_form = line_ahead double_line&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H2_form = line_ahead&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海東方通商破壊部隊 A群&lt;br /&gt;
|K1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|K1_form = line_ahead double_line&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海東方通商破壊部隊 C群&lt;br /&gt;
|L1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|L1_form = line_ahead double_line&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海東方侵入潜水艦隊 II群&lt;br /&gt;
|N1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|N1_form = echelon line_abreast&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|N2_form = echelon&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海東方侵入潜水艦隊 旗艦&lt;br /&gt;
|P1_node_info = new_submarine_princess_a ss_ka-class_elite ss_ka-class_elite cvl_nu-class_elite dd_i-class dd_i-class&lt;br /&gt;
|P1_form = diamond echelon&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = 24&lt;br /&gt;
|P2_node_info = new_submarine_princess_b ss_ka-class_elite ss_ka-class_elite cvl_nu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|P2_form = diamond&lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|R_label = 深海南方配備魚雷艇部隊 II群&lt;br /&gt;
|R1_node_info = pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|R1_form = echelon&lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = 深海南方配備魚雷艇部隊 I群&lt;br /&gt;
|S1_node_info = dd_i-class_late_model transport_wa-class transport_wa-class pt_imp pt_imp pt_imp&lt;br /&gt;
|S1_form = echelon&lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info = dd_i-class_late_model pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|S2_form = echelon&lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form = P&lt;br /&gt;
|boss_node = P2&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = 深海東方侵入機動部隊&lt;br /&gt;
|C1_node_info = cvl_nu-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C1_form = echelon&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = 23&lt;br /&gt;
|C2_node_info = cvl_nu-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C2_form = line_ahead double_line&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海東方警戒部隊 B群&lt;br /&gt;
|D1_node_info = ca_ri-class_flagship cl_ho-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead double_line&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = ca_ri-class_flagship cl_he-class_flagship cl_ho-class_elite cl_ho-class_elite dd_i-class dd_i-class&lt;br /&gt;
|D2_form = line_ahead&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海東方侵入潜水艦隊 I群&lt;br /&gt;
|E1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E1_form = echelon line_abreast&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E2_form = echelon&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海東方警戒部隊 A群&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship cl_ho-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|F1_form = line_ahead double_line&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海東方警戒部隊 C群&lt;br /&gt;
|G1_node_info = cl_ho-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|G1_form = line_ahead double_line&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海東方通商破壊部隊 B群&lt;br /&gt;
|H1_node_info = cl_ho-class_elite dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H1_form = line_ahead double_line&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H2_form = line_ahead&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海東方通商破壊部隊 A群&lt;br /&gt;
|K1_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|K1_form = line_ahead double_line&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海東方通商破壊部隊 C群&lt;br /&gt;
|L1_node_info = cl_ho-class_elite dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|L1_form = line_ahead double_line&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海東方侵入潜水艦隊 II群&lt;br /&gt;
|N1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|N1_form = echelon line_abreast&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|N2_form = echelon&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海東方侵入潜水艦隊 旗艦&lt;br /&gt;
|P1_node_info = new_submarine_princess_a ss_ka-class cvl_nu-class dd_i-class dd_i-class&lt;br /&gt;
|P1_form = diamond&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = 8&lt;br /&gt;
|P2_node_info = new_submarine_princess_a ss_ka-class ss_ka-class dd_i-class dd_i-class&lt;br /&gt;
|P2_form = echelon&lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power =&lt;br /&gt;
|P3_node_info = new_submarine_princess_a ss_ka-class ss_ka-class cvl_nu-class dd_i-class dd_i-class&lt;br /&gt;
|P3_form = diamond&lt;br /&gt;
|P3_xp =&lt;br /&gt;
|P3_enemy_air_power = 8&lt;br /&gt;
|&lt;br /&gt;
|R_label = 深海南方配備魚雷艇部隊 II群&lt;br /&gt;
|R1_node_info = pt_imp pt_imp pt_imp&lt;br /&gt;
|R1_form = echelon line_abreast&lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = 深海南方配備魚雷艇部隊 I群&lt;br /&gt;
|S1_node_info = dd_i-class transport_wa-class transport_wa-class pt_imp pt_imp pt_imp&lt;br /&gt;
|S1_form = echelon&lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info = dd_i-class transport_wa-class pt_imp pt_imp pt_imp&lt;br /&gt;
|S2_form = echelon&lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = dd_i-class pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form = P3&lt;br /&gt;
|boss_node = P&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| C_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| C_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]]&lt;br /&gt;
| C_CA = [[Aoba]] [[Ashigara]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]]&lt;br /&gt;
| C_CVL = [[Houshou]]&lt;br /&gt;
| C_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| D_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]]&lt;br /&gt;
| D_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]]&lt;br /&gt;
| D_CA = [[Aoba]] [[Ashigara]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]]&lt;br /&gt;
| D_CVL = [[Houshou]]&lt;br /&gt;
| D_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| F_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]]&lt;br /&gt;
| F_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| G_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]]&lt;br /&gt;
| G_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| H_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]]&lt;br /&gt;
| H_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Yura]]&lt;br /&gt;
| K_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]]&lt;br /&gt;
| K_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]]&lt;br /&gt;
| K_CA = [[Aoba]] [[Ashigara]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Maya]] [[Nachi]]&lt;br /&gt;
| K_CVL = [[Houshou]]&lt;br /&gt;
| K_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| L_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]]&lt;br /&gt;
| L_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| L_CA = [[Haguro]]&lt;br /&gt;
| L_AV = [[Chiyoda]]&lt;br /&gt;
| P_DD = [[Akebono]] [[Ayanami]] [[Fubuki]] [[Fumizuki]] [[Hamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hamakaze&amp;lt;/span&amp;gt;''']] [[Hatsuyuki]] [[Hayashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayashimo&amp;lt;/span&amp;gt;''']] [[Isonami]] [[Kagerou]] [[Kikuzuki]] [[Kisaragi]] [[Kiyoshimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kiyoshimo&amp;lt;/span&amp;gt;''']] [[Kuroshio]] [[Mikazuki]] [[Miyuki]] [[Mochizuki]] [[Murakumo]] [[Murasame]] [[Mutsuki]] [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']] [[Nagatsuki]] [[Oboro]] [[Samidare]] [[Satsuki]] [[Sazanami]] [[Shigure]] [[Shikinami]] [[Shiranui]] [[Shiratsuyu]] [[Shirayuki]] [[Suzukaze]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']] [[Ushio]] [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']] [[Yuudachi]]&lt;br /&gt;
| P_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| P_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]] [[Takao]] [[Tone]]&lt;br /&gt;
| P_BB = [[Fusou]] [[Hyuuga]] [[Ise]] [[Yamashiro]]&lt;br /&gt;
| P_CVL = [[Hiyou]] [[Houshou]] [[Junyou]] [[Ryuujou]] [[Shouhou]]&lt;br /&gt;
| P_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| P_SS = [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']] [[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']] [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']] [[I-8|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-8&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| P_AUX = [[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']] [[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']] [[Taigei|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Taigei&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| R_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| R_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]]&lt;br /&gt;
| R_CA = [[Aoba]] [[Ashigara]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]]&lt;br /&gt;
| R_CVL = [[Houshou]]&lt;br /&gt;
| R_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| S_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Sagiri|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sagiri&amp;lt;/span&amp;gt;''']] [[Shikinami]] [[Shirayuki]] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| S_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]]&lt;br /&gt;
| S_CA = [[Aoba]] [[Ashigara]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]]&lt;br /&gt;
| S_CVL = [[Houshou]]&lt;br /&gt;
| S_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoE-2Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-2Banner.png]]&lt;br /&gt;
|map_image = [[File:Summer2017E-2Map.png|500px]]&lt;br /&gt;
|map_name = Beyond Ri Lanka&lt;br /&gt;
|map_japanese = リランカを越えて&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
&lt;br /&gt;
'''Boss:''' Heavy&lt;br /&gt;
* Hard ({{lang|ja|甲}}): 1440&lt;br /&gt;
* Medium ({{lang|ja|乙}}): 1440&lt;br /&gt;
* Easy ({{lang|ja|丙}}): 1400&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): [[Hatakaze]], 1x [[Type 2 Depth Charge]], 1x [[Spitfire Mk.I]], [[Repair Goddess]], 1x Mamiya&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): [[Hatakaze]], 1x [[Type 2 Depth Charge]], [[Repair Goddess]], 1x Mamiya&lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): [[Hatakaze]], 1x [[Type 95 Depth Charge]], 1x Mamiya&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; A/empty = * Do not meet the requirements to go to either D or B.&lt;br /&gt;
|0 -&amp;gt; B = &lt;br /&gt;
* Meet any of the following requirements without fulfilling the requirements to go to D:&lt;br /&gt;
** Amount of DD + CL ≦ 1&lt;br /&gt;
** Amount of CL ≧ 2&lt;br /&gt;
** Amount of (F)BB(V) ≧ 2 (Medium/Hard)&lt;br /&gt;
|0 -&amp;gt; D = &lt;br /&gt;
* Meet all of the following requirements:&lt;br /&gt;
** Amount of DD + CL ≧ 2&lt;br /&gt;
** Fleet must contain DD&lt;br /&gt;
** Amount of CV(L/B) ≧ 3 '''OR''' Fleet contains SS(V)&lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; J = * Do not meet the requirements to go to P.&lt;br /&gt;
|F -&amp;gt; P = * Amount of DD + CL ≧ 4&lt;br /&gt;
&lt;br /&gt;
|G/empty -&amp;gt; H,I = * Active Branching&lt;br /&gt;
&lt;br /&gt;
|J -&amp;gt; L = * Pass the LoS check&lt;br /&gt;
|J -&amp;gt; M/empty = * Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K = &lt;br /&gt;
* Fleet contains Slow BB(V) (Hard)&lt;br /&gt;
* Amount of CV(B) ≧ 2&lt;br /&gt;
|L -&amp;gt; N/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; O = * Pass the LoS check and do not meet the requirements to go to K.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
'''Unlock Locking path to bypass Node K''' - 3 CV/CVL, 1 CL, 2DD &lt;br /&gt;
*Fleet will travel D -&amp;gt; E -&amp;gt; G -&amp;gt; I&lt;br /&gt;
*Node I features the [[Summer Harbor Princess]] along with a batch of DDs (Can also have [[Artillery Imp]]s as well) &lt;br /&gt;
*Score an '''A rank''' is needed to unlock the new path node that goes from L -&amp;gt; O&lt;br /&gt;
&lt;br /&gt;
'''Boss Killing Fleet''' - 1FBB, 2CV, 1 CA, 2DD&lt;br /&gt;
*A good strong fleet for doing decent damage and gaining air control along the path.&lt;br /&gt;
*However, will be forced to go to Node K which can be run your fuel down to a very low point making it hard to evade.&lt;br /&gt;
&lt;br /&gt;
1FBB, 1CV, 1CVL, 1CL, 2DD&lt;br /&gt;
* While not as strong as previous mentioned fleet, it can help you reach the Boss node via path from L -&amp;gt; O without engaging the Sub Node resulting in having more fuel which will mean having additional evasion.&lt;br /&gt;
* Using a pre-emptive launching CL like [[Yura| Yura Kai Ni]] or [[Abukuma|Abukuma Kai Ni]] may be recommended to help pick off waker enemy fleet.&lt;br /&gt;
&lt;br /&gt;
'''Dealing with the [[Heavy Cruiser Ne-Class|Ne-Class Flagship]]'''&lt;br /&gt;
&lt;br /&gt;
The [[Heavy Cruiser Ne-Class|Ne-Class Flagship]] will be in a combined fleet which will consist of mainly destroyers with 1 CL and 1 CVL depending on the difficulty. &lt;br /&gt;
&lt;br /&gt;
As noticeable from the beginning, the Ne-class Heavy Cruiser Flagship has a very large amount of HP and is also very strong in combat and has the ability to launch Abyssal Falcon Planes at you from the start of battle (Think of it as like a CAV of sorts)&lt;br /&gt;
&lt;br /&gt;
However due to the fact the enemy fleet consist of mainly DDs, it should be possible to take out most of the ships without worry. However, in the final kill, one should prepare for a possible encounter with the [[Old Destroyer Princess]] being in place in the start of battle and may have the ability to launch a per-emptive torpedo strike at the start of battle. Most other fleets should remain the same and if you are able to deliver a strong amount of damage to the Ne-class Heavy Cruiser Flagship, it should go down without issue. &lt;br /&gt;
&lt;br /&gt;
Bring Support Fleets for the Boss node and In-route if there are any difficulties along the way. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|B_label = 深海東方前方展開潜水艦隊 III群&lt;br /&gt;
|B1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B1_form = echelon line_abreast&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_flagship&lt;br /&gt;
|B2_form = echelon&lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海東方前方展開潜水艦隊 II群&lt;br /&gt;
|C1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|C1_form = echelon line_abreast&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power =&lt;br /&gt;
|C2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_flagship&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = 海峡前進配備 深海魚雷艇襲撃隊&lt;br /&gt;
|D1_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D1_form = echelon&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|D3_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D3_form = echelon&lt;br /&gt;
|D3_xp =&lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = リランカ基地防衛部隊&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = line_ahead double_line&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海東方重巡戦隊&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_form = line_ahead double_line&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship_kai ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;リランカ港湾基地&lt;br /&gt;
|H1_node_info = summer_harbor_princess artillery_imp artillery_imp artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H1_form = double_line&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 96&lt;br /&gt;
|H2_node_info = summer_harbor_princess airfield_princess artillery_imp artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H2_form = double_line&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = 144&lt;br /&gt;
|H3_node_info = summer_harbor_princess airfield_princess artillery_imp artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H3_form = double_line&lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = 164&lt;br /&gt;
|&lt;br /&gt;
|I_label = リランカ港湾基地&lt;br /&gt;
|I1_node_info = summer_harbor_princess artillery_imp artillery_imp dd_i-class_late_model transport_wa-class transport_wa-class&lt;br /&gt;
|I1_form = double_line&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|I1_enemy_air_power = 96&lt;br /&gt;
|I2_node_info = summer_harbor_princess artillery_imp artillery_imp artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|I2_form = double_line&lt;br /&gt;
|I2_xp =&lt;br /&gt;
|I2_enemy_air_power = 96&lt;br /&gt;
|I3_node_info = summer_harbor_princess airfield_princess artillery_imp artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|I3_form = double_line&lt;br /&gt;
|I3_xp =&lt;br /&gt;
|I3_enemy_air_power = 144&lt;br /&gt;
|&lt;br /&gt;
|J_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方緊急展開 前衛機動部隊&lt;br /&gt;
|J1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power = 134&lt;br /&gt;
|J2_node_info = cvl_nu-class_flagship cvl_nu-class_elite ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J2_form = double_line diamond&lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power = 208&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海東方前方展開潜水艦隊 I群&lt;br /&gt;
|K1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|K1_form = echelon line_abreast&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|K2_form = echelon&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海東方緊急展開 前衛機動部隊&lt;br /&gt;
|L1_node_info = cvl_nu-class_elite cvl_nu-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = 120&lt;br /&gt;
|L2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L2_form = double_line diamond&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power = 134&lt;br /&gt;
|&lt;br /&gt;
|O_label = '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方緊急展開 主力機動部隊&lt;br /&gt;
|O1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; ca_ne-class_flagship cvl_nu-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|O1_form = cruising_form_4&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = 153&lt;br /&gt;
|O2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; ca_ne-class_flagship cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; old_destroyer_princess dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|O2_form = cruising_form_4&lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power = 153&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海東方雷巡戦隊&lt;br /&gt;
|P1_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|P1_form = line_ahead&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power =&lt;br /&gt;
|P2_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|P2_form = line_ahead&lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = 深海精鋭駆逐隊&lt;br /&gt;
|Q1_node_info = dd_na-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class&lt;br /&gt;
|Q1_form = line_ahead&lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power = ?&lt;br /&gt;
|Q2_node_info = dd_na-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|Q2_form = line_ahead&lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|final_form = O2&lt;br /&gt;
|boss_node = O&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|B_label = 深海東方前方展開潜水艦隊 III群&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = echelon line_abreast&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B2_form = echelon&lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海東方前方展開潜水艦隊 II群&lt;br /&gt;
|C1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|C1_form = echelon line_abreast&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power =&lt;br /&gt;
|C2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = 海峡前進配備 深海魚雷艇襲撃隊&lt;br /&gt;
|D1_node_info = pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D1_form = echelon&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|D3_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D3_form = echelon&lt;br /&gt;
|D3_xp =&lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = リランカ基地防衛部隊&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|E2_form = line_ahead double_line&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海東方重巡戦隊&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|F1_form = line_ahead double_line&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;リランカ港湾基地&lt;br /&gt;
|H1_node_info = summer_harbor_princess artillery_imp artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H1_form = double_line&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 75&lt;br /&gt;
|H2_node_info = summer_harbor_princess airfield_princess artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H2_form = double_line&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = 109&lt;br /&gt;
|H3_node_info = summer_harbor_princess airfield_princess artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H3_form = double_line&lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = 123&lt;br /&gt;
|&lt;br /&gt;
|I_label = リランカ港湾基地&lt;br /&gt;
|I1_node_info = summer_harbor_princess dd_i-class_late_model transport_wa-class transport_wa-class&lt;br /&gt;
|I1_form = double_line&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|I1_enemy_air_power = 75&lt;br /&gt;
|I2_node_info = summer_harbor_princess dd_i-class_late_model dd_i-class_late_model transport_wa-class transport_wa-class&lt;br /&gt;
|I2_form = double_line&lt;br /&gt;
|I2_xp =&lt;br /&gt;
|I2_enemy_air_power = 75&lt;br /&gt;
|I3_node_info = summer_harbor_princess artillery_imp dd_i-class_late_model transport_wa-class transport_wa-class&lt;br /&gt;
|I3_form = double_line&lt;br /&gt;
|I3_xp =&lt;br /&gt;
|I3_enemy_air_power = 75&lt;br /&gt;
|&lt;br /&gt;
|J_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方緊急展開 前衛機動部隊&lt;br /&gt;
|J1_node_info = cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power = 23&lt;br /&gt;
|J2_node_info = cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|J2_form = double_line diamond&lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海東方前方展開潜水艦隊 I群&lt;br /&gt;
|K1_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|K1_form = echelon line_abreast&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|K2_form = echelon&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海東方緊急展開 前衛機動部隊&lt;br /&gt;
|L1_node_info = cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = 23&lt;br /&gt;
|L2_node_info = cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|L2_form = double_line diamond&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|O_label = '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方緊急展開 主力機動部隊&lt;br /&gt;
|O1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; ca_ne-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|O1_form = cruising_form_4&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = 139&lt;br /&gt;
|O2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; ca_ne-class_flagship cvl_nu-class_elite cl_he-class_flagship cl_tsu-class dd_i-class dd_i-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; old_destroyer_princess dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|O2_form = cruising_form_4&lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power = 139&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海東方雷巡戦隊&lt;br /&gt;
|P1_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|P1_form = line_ahead&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = 深海精鋭駆逐隊&lt;br /&gt;
|Q1_node_info = dd_na-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class&lt;br /&gt;
|Q1_form = line_ahead&lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|final_form = O2&lt;br /&gt;
|boss_node = O&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|B_label = 深海東方前方展開潜水艦隊 III群&lt;br /&gt;
|B1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = echelon line_abreast&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|B2_form = echelon&lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海東方前方展開潜水艦隊 II群&lt;br /&gt;
|C1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C1_form = echelon line_abreast&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power =&lt;br /&gt;
|C2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = 海峡前進配備 深海魚雷艇襲撃隊&lt;br /&gt;
|D1_node_info = pt_imp pt_imp pt_imp&lt;br /&gt;
|D1_form = echelon&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|D3_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D3_form = echelon&lt;br /&gt;
|D3_xp =&lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = リランカ基地防衛部隊&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead double_line&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|E2_form = line_ahead&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海東方重巡戦隊&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|F1_form = line_ahead double_line&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;リランカ港湾基地&lt;br /&gt;
|H1_node_info = summer_harbor_princess artillery_imp transport_wa-class transport_wa-class transport_wa-class&lt;br /&gt;
|H1_form = double_line&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 54&lt;br /&gt;
|H2_node_info = summer_harbor_princess airfield_princess transport_wa-class transport_wa-class transport_wa-class&lt;br /&gt;
|H2_form = double_line&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = 88&lt;br /&gt;
|H3_node_info = summer_harbor_princess airfield_princess artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H3_form = double_line&lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = 88&lt;br /&gt;
|&lt;br /&gt;
|I_label = リランカ港湾基地&lt;br /&gt;
|I1_node_info = summer_harbor_princess dd_i-class transport_wa-class transport_wa-class&lt;br /&gt;
|I1_form = double_line&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|I1_enemy_air_power = 54&lt;br /&gt;
|I2_node_info = summer_harbor_princess dd_i-class_late_model transport_wa-class transport_wa-class transport_wa-class&lt;br /&gt;
|I2_form = double_line&lt;br /&gt;
|I2_xp =&lt;br /&gt;
|I2_enemy_air_power = 54&lt;br /&gt;
|I3_node_info = summer_harbor_princess dd_i-class_late_model dd_i-class_late_model transport_wa-class transport_wa-class&lt;br /&gt;
|I3_form = double_line&lt;br /&gt;
|I3_xp =&lt;br /&gt;
|I3_enemy_air_power = 54&lt;br /&gt;
|&lt;br /&gt;
|J_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方緊急展開 前衛機動部隊&lt;br /&gt;
|J1_node_info = cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power = 23&lt;br /&gt;
|J2_node_info = cvl_nu-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|J2_form = double_line diamond&lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power = 97&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海東方前方展開潜水艦隊 I群&lt;br /&gt;
|K1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|K1_form = echelon line_abreast&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|K2_form = echelon&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海東方緊急展開 前衛機動部隊&lt;br /&gt;
|L1_node_info = cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = 23&lt;br /&gt;
|L2_node_info = cvl_nu-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|L2_form = double_line diamond&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power = 97&lt;br /&gt;
|&lt;br /&gt;
|O_label = '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方緊急展開 主力機動部隊&lt;br /&gt;
|O1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; ca_ne-class_flagship cvl_nu-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_i-class dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|O1_form = cruising_form_4&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = 66&lt;br /&gt;
|O2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; ca_ne-class_flagship cl_he-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class dd_i-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|O2_form = cruising_form_4&lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power = 66&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海東方雷巡戦隊&lt;br /&gt;
|P1_node_info = cl_ho-class_flagship clt_chi-class_elite clt_chi-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|P1_form = line_ahead double_line&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power =&lt;br /&gt;
|P2_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|P2_form = line_ahead&lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = 深海精鋭駆逐隊&lt;br /&gt;
|Q1_node_info = dd_na-class dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|Q1_form = line_ahead&lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power = ?&lt;br /&gt;
|Q2_node_info = dd_na-class dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|Q2_form = line_ahead&lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = ?&lt;br /&gt;
|Q3_node_info = dd_na-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|Q3_form = line_ahead&lt;br /&gt;
|Q3_xp =&lt;br /&gt;
|Q3_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|final_form = O2&lt;br /&gt;
|boss_node = O&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| E_DD = [[Akatsuki]] [[Akebono]] [[Ayanami]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Oboro]] [[Sazanami]] [[Shikinami]] [[Ushio]]&lt;br /&gt;
| E_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]]&lt;br /&gt;
| E_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Maya]] [[Mogami]] [[Nachi]] [[Takao]] [[Tone]]&lt;br /&gt;
| E_CVL = [[Houshou]]&lt;br /&gt;
| E_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| F_DD = [[Akatsuki]] [[Akebono]] [[Ayanami]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Oboro]] [[Sazanami]] [[Shikinami]] [[Ushio]]&lt;br /&gt;
| F_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]]&lt;br /&gt;
| F_CA = [[Aoba]] [[Ashigara]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Maya]] [[Nachi]]&lt;br /&gt;
| F_CVL = [[Houshou]]&lt;br /&gt;
| F_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| I_DD = [[Akatsuki]] [[Akebono]] [[Ayanami]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']] [[Oboro]] [[Sagiri|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sagiri&amp;lt;/span&amp;gt;''']] [[Sazanami]] [[Shikinami]] [[Ushio]]&lt;br /&gt;
| I_CL = [[Isuzu]] [[Jintsuu]] [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]]&lt;br /&gt;
| I_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]] [[Takao]] [[Tone]]&lt;br /&gt;
| I_CVL = [[Houshou]]&lt;br /&gt;
| I_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| L_DD = [[Akatsuki]] [[Akebono]] [[Ayanami]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']] [[Oboro]] [[Sagiri|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sagiri&amp;lt;/span&amp;gt;''']] [[Sazanami]] [[Shikinami]] [[Ushio]]&lt;br /&gt;
| L_CL = [[Isuzu]] [[Jintsuu]] [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]]&lt;br /&gt;
| L_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mikuma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mikuma&amp;lt;/span&amp;gt;''']] [[Mogami]] [[Myoukou]] [[Nachi]] [[Takao]] [[Tone]]&lt;br /&gt;
| L_CVL = [[Houshou]]&lt;br /&gt;
| L_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| O_DE = [[Etorofu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Etorofu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| O_DD = [[Ayanami]] [[Harukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harukaze&amp;lt;/span&amp;gt;''']] [[Hatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hatsukaze&amp;lt;/span&amp;gt;''']] [[Oyashio|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Oyashio&amp;lt;/span&amp;gt;''']] [[Shikinami]] [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| O_CL = [[Agano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Agano&amp;lt;/span&amp;gt;''']] [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| O_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]] [[Takao]] [[Tone]]&lt;br /&gt;
| O_BB = [[Haruna]] [[Hiei]] [[Kirishima]] [[Kongou]] [[Fusou]] [[Hyuuga]] [[Ise]] [[Yamashiro]]&lt;br /&gt;
| O_CV = [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']] [[Kaga]] [[Souryuu]]&lt;br /&gt;
| O_CVL = [[Hiyou]] [[Houshou]] [[Junyou]] [[Ryuujou]] [[Shouhou]]&lt;br /&gt;
| O_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| O_SS = [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoE-3Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-3Banner.png]]&lt;br /&gt;
|map_image =[[File:Summer2017E-3Map.png|500px]]&lt;br /&gt;
|map_name = Towards the Stevia Sea&lt;br /&gt;
|map_japanese = ステビア海の先へ&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss: [[Battleship Ru-Class| Battleship Ru-Class Flagship Kai]] (TP Phase)&lt;br /&gt;
*Boss: [[Heavy Cruiser Princess]] (Boss Phase)&lt;br /&gt;
'''TP Gauge:'''&lt;br /&gt;
*Hard ({{lang|ja|甲}}): 480&lt;br /&gt;
*Medium ({{lang|ja|乙}}): 380&lt;br /&gt;
*Easy ({{lang|ja|丙}}): 350&lt;br /&gt;
&lt;br /&gt;
'''Boss Phase:''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): 1960&lt;br /&gt;
* Medium ({{lang|ja|乙}}): 1700&lt;br /&gt;
* Easy ({{lang|ja|丙}}): 1350&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): 1x [[Skua]], 1x [[Swordfish Mk. II (Skilled)]], 1x Reinforcement Expansion, 3x [[Maritime Resupply]], 1x New Model Aviation Weapon Material&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): 1x [[Skua]], 1x [[Swordfish]], 1x Reinforcement Expansion, 2x [[Maritime Resupply]]&lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): 1x [[Skua]], 1x [[Swordfish]], 1x [[Maritime Resupply]]&lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules&lt;br /&gt;
|order = 0, E, F, I, H, M ,N&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; A = * ???&lt;br /&gt;
|0 -&amp;gt; B = * ???&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; F = * ???&lt;br /&gt;
|E -&amp;gt; H = * ???&lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G = * ???&lt;br /&gt;
|F -&amp;gt; I = * ???&lt;br /&gt;
&lt;br /&gt;
|I -&amp;gt; J = * ???&lt;br /&gt;
|I -&amp;gt; K = * ???&lt;br /&gt;
&lt;br /&gt;
|H -&amp;gt; M = * ???&lt;br /&gt;
|H -&amp;gt; N = * ???&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * ???&lt;br /&gt;
|M -&amp;gt; O = * ???&lt;br /&gt;
|M -&amp;gt; Q = * ???&lt;br /&gt;
&lt;br /&gt;
|N -&amp;gt; P = * ???&lt;br /&gt;
|N -&amp;gt; Q = * ???&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| B_DD = &lt;br /&gt;
| B_CL = &lt;br /&gt;
| D_DD = &lt;br /&gt;
| D_CL = &lt;br /&gt;
| D_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| J_DD = &lt;br /&gt;
| J_CL = &lt;br /&gt;
| J_CA = &lt;br /&gt;
| K_DD = &lt;br /&gt;
| K_CL = &lt;br /&gt;
| K_CA = &lt;br /&gt;
| M_DD = &lt;br /&gt;
| M_CL = &lt;br /&gt;
| M_CA = &lt;br /&gt;
| M_BB = &lt;br /&gt;
| M_CVL = &lt;br /&gt;
| M_SS = &lt;br /&gt;
| M_AUX =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoE-4Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-4Banner.png]]&lt;br /&gt;
|map_image = [[File:Summer2017E-4Map.png|500px]]&lt;br /&gt;
|map_name = The Distant Suez&lt;br /&gt;
|map_japanese = 遥かなるスエズ&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss (Phase 1): &lt;br /&gt;
*Boss (Phase 2): French Battleship Princess&lt;br /&gt;
&lt;br /&gt;
'''Boss (Phase 1):''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}): 1060&lt;br /&gt;
&lt;br /&gt;
'''Boss (Phase 2):''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}): 3550&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): [[Richelieu]], 1x [[Spitfire Mk.V]], ?x Skilled Pilot, ?x Medal, ?x Screws&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): [[Richelieu]]&lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): [[Richelieu]], 1x Medal&lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
|order = E, A&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; B = &lt;br /&gt;
|E/empty -&amp;gt; F =&lt;br /&gt;
&lt;br /&gt;
|A -&amp;gt; C/empty = &lt;br /&gt;
|A -&amp;gt; D = &lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G/empty = &lt;br /&gt;
|F -&amp;gt; H = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|H/empty -&amp;gt; &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; L = &lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; L = &lt;br /&gt;
|K -&amp;gt; M = &lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; M =&lt;br /&gt;
|L -&amp;gt; N = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AV = [[Commandant Teste]]&lt;br /&gt;
| I_AUX =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoE-5Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-5Banner.png]]&lt;br /&gt;
|map_image = [[File:Summer2017E-5Map.png|500px]]&lt;br /&gt;
|map_name = Invitation to the Mediterranean Sea&lt;br /&gt;
|map_japanese = 地中海への誘い&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss:&lt;br /&gt;
&lt;br /&gt;
'''Boss:''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}):&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): 1x [[Type 1 Land Attacker Model 34]], 1x [[Spitfire Mk.IX (Skilled)]], 1x Reinforcement Expansion, 1x New Model Aviation Weapon Material, ?x Medal&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): 1x [[Type 1 Land Attacker]], 1x [[Spitfire Mk.I]], 1x Reinforcement Expansion&lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
|order = E, A&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; B = &lt;br /&gt;
|E/empty -&amp;gt; F =&lt;br /&gt;
&lt;br /&gt;
|A -&amp;gt; C/empty = &lt;br /&gt;
|A -&amp;gt; D = &lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G/empty = &lt;br /&gt;
|F -&amp;gt; H = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|H/empty -&amp;gt; &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; L = &lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; L = &lt;br /&gt;
|K -&amp;gt; M = &lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; M =&lt;br /&gt;
|L -&amp;gt; N = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_AUX =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-6===&lt;br /&gt;
[[File:OoyodoE-6Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-6Banner.png]]&lt;br /&gt;
|map_image = [[File:Summer2017E-6Map.png|500px]]&lt;br /&gt;
|map_name = Battle off Malta&lt;br /&gt;
|map_japanese = マルタ島沖海戦&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss (TP Phase): Summer Harbor Princess&lt;br /&gt;
*Boss (Boss Phase): Aircraft Carrier Summer Princess&lt;br /&gt;
&lt;br /&gt;
'''Boss (TP Phase):''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): 2000&lt;br /&gt;
* Medium ({{lang|ja|乙}}): 1500&lt;br /&gt;
* Easy ({{lang|ja|丙}}): 1000&lt;br /&gt;
&lt;br /&gt;
'''Boss (Boss Phase):''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): 2200&lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}):&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): 1x Prototype Catapult, 1x [[Seafire LF.Mk.III]], ?x Screws, 1x New Model Aviation Weapon Material, ?x Medal&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
|order = E, A&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; B = &lt;br /&gt;
|E/empty -&amp;gt; F =&lt;br /&gt;
&lt;br /&gt;
|A -&amp;gt; C/empty = &lt;br /&gt;
|A -&amp;gt; D = &lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G/empty = &lt;br /&gt;
|F -&amp;gt; H = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|H/empty -&amp;gt; &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; L = &lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; L = &lt;br /&gt;
|K -&amp;gt; M = &lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; M =&lt;br /&gt;
|L -&amp;gt; N = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_AUX =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-7===&lt;br /&gt;
[[File:OoyodoE-7Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-7Banner.png]]&lt;br /&gt;
|map_image = [[File:Summer2017E-7Map.png|500px]]&lt;br /&gt;
|map_name = Battle of Dover Strait&lt;br /&gt;
|map_japanese = ドーバー海峡沖海戦&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss:&lt;br /&gt;
&lt;br /&gt;
'''Boss:''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}):&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): FCM, ?x Screw, ?x Medal, [[Swordfish Mk.III (Skilled)]]&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
|order = E, A&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; B = &lt;br /&gt;
|E/empty -&amp;gt; F =&lt;br /&gt;
&lt;br /&gt;
|A -&amp;gt; C/empty = &lt;br /&gt;
|A -&amp;gt; D = &lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G/empty = &lt;br /&gt;
|F -&amp;gt; H = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|H/empty -&amp;gt; &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; L = &lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; L = &lt;br /&gt;
|K -&amp;gt; M = &lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; M =&lt;br /&gt;
|L -&amp;gt; N = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_AUX =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2017_Event&amp;diff=43413</id>
		<title>Summer 2017 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2017_Event&amp;diff=43413"/>
		<updated>2017-08-12T18:40:55Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* E-1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The '''Summer 2017 Event''', '''Crossing through the West once again! The European Rescue Operation'''(【西方再打通！欧州救援作戦】) is scheduled to begin on '''August 10th, 2017'''. The event will take place in the '''West''' and is a hypothetical '''&amp;quot;What If&amp;quot; Operation'''. The event will be a '''Large-Scale Event'''.&lt;br /&gt;
&lt;br /&gt;
As of current, details regarding the upcoming event note that note that there will be a '''large and diverse variety''' of new ship girls which will be introduced within this event which includes '''Submarines, Destroyers, Aircraft Carriers and Battleships''' along with '''several recent rare foreign kanmusu from Britain, France, and Italy''' as well as a slew of forgien ships which will be returning as drops over the course of the event. The total number of maps invovled in this event will include '''4 Main Stage Operations''' and '''3 Extra Operations''', overall making '''7 Event Maps''' in total.&lt;br /&gt;
&lt;br /&gt;
Additional information regarding event-related subjects and content will be revealed by dev tweets, September's Issue of Comptiq, and the [[Zuiun Festival]].&lt;br /&gt;
&lt;br /&gt;
For additional information regarding event-related subjects and content, please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
*[[Improving Ship Speed]] (May become a part of event map requirements)&lt;br /&gt;
&lt;br /&gt;
==Historical Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historical reference only.'''&lt;br /&gt;
&lt;br /&gt;
(Details will arrive once more information is revealed about the event)&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
'''Destroyers'''&lt;br /&gt;
# Kamikaze-class [[Hatakaze]] - E2 Reward&lt;br /&gt;
# Ayanami-class [[Amagiri]] - E3 Drop&lt;br /&gt;
# Ayanami-class [[Sagiri]] - E2 Drop&lt;br /&gt;
&lt;br /&gt;
'''Submarine'''&lt;br /&gt;
# Marconi-class [[Luigi_Torelli|Luigi Torelli]] aka UIT-25 aka I-504 - Drop/reward unknown&lt;br /&gt;
&lt;br /&gt;
'''Battleship'''&lt;br /&gt;
# Richelieu-class [[Richelieu]] - E4 Reward&lt;br /&gt;
&lt;br /&gt;
'''Aircraft Carrier'''&lt;br /&gt;
# Ark Royal-class [[Ark_Royal|Ark Royal]] - Drop/reward unknown&lt;br /&gt;
&lt;br /&gt;
'''Destroyer Escort'''&lt;br /&gt;
# Etorofu-class [[Matsuwa]] - Drop/reward unknown&lt;br /&gt;
&lt;br /&gt;
===Known Returning Rare Ships===&lt;br /&gt;
&lt;br /&gt;
#Many foreign ships such as [[Warspite]], [[Graf Zeppelin]] and [[Aquila]] are confirmed to be returning for admirals who do not own them and can be found in some of the later operations.&lt;br /&gt;
#September's Comptiq Magazine revealed that some foreign ships can be farmed multiple times, while others are restricted drops. &lt;br /&gt;
#Dev Tweets have noted that [[Yamakaze]] will be obtainable as a drop on E-1.&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
June's Rank Rewards revealed two planes which served as a hint regarding about one of the ships appearing in the upcoming event.&lt;br /&gt;
&lt;br /&gt;
#[[Swordfish]]&lt;br /&gt;
#[[Swordfish Mk. II (Skilled)]]&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
&lt;br /&gt;
===New Enemy Equipment===&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#*'''An important note''' to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''&lt;br /&gt;
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.&lt;br /&gt;
#***Switching between any other difficulties will not reset the debuff mechanism.&lt;br /&gt;
#The debuff system from [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor will return.&lt;br /&gt;
&lt;br /&gt;
==Event Map Summary==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Commence Cross-Through Operation'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:GreyTag.png]]&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Beyond Ri Lanka'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:BlueTag.png]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Towards the Stevia Sea'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:BlueTag.png]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Distant Suez'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:OrangeTag.png]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Invitation to the Mediterranean Sea'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-6''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Battle off Malta'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-7''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Battle of Dover Strait'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contribute Information==&lt;br /&gt;
We would like you to contribute information regarding pathing, drops, enemy compositions, mechanics, etc. as you play through the event. If you happen to discover anything, be sure to contribute your information via the talk page or by a links down below.&lt;br /&gt;
&lt;br /&gt;
'''E-1 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-1 Submission: https://goo.gl/forms/D18LTzzlbVJDv0B63&amp;lt;br&amp;gt;&lt;br /&gt;
E-1 Sheet: https://goo.gl/TfGjPY&lt;br /&gt;
&lt;br /&gt;
'''E-2 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-2 Submission: https://goo.gl/forms/RccmmN0kYuGvGJ3a2&amp;lt;br&amp;gt;&lt;br /&gt;
E-2 Sheet: https://goo.gl/Cm7ay4&lt;br /&gt;
&lt;br /&gt;
'''E-3 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-3 Submission: https://goo.gl/forms/syhw9feQuPpos6Nv2&amp;lt;br&amp;gt;&lt;br /&gt;
E-3 Sheet: https://goo.gl/xscLCW&lt;br /&gt;
&lt;br /&gt;
'''E-4 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-4 Submission: https://goo.gl/forms/cQV5LYHbD7Ll22Jx2&amp;lt;br&amp;gt;&lt;br /&gt;
E-4 Sheet: https://goo.gl/n6RJAd&lt;br /&gt;
&lt;br /&gt;
'''E-5 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-5 Submission: https://goo.gl/forms/FOxBtv8HjKWguvzf2&amp;lt;br&amp;gt;&lt;br /&gt;
E-5 Sheet: https://goo.gl/z4n7FY&lt;br /&gt;
&lt;br /&gt;
'''E-6 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-6 Submission: https://goo.gl/forms/CIWOPZ2qXvD3dTZ52&amp;lt;br&amp;gt;&lt;br /&gt;
E-6 Sheet: https://goo.gl/F9awXm&lt;br /&gt;
&lt;br /&gt;
'''E-7 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
E-7 Submission: https://goo.gl/forms/m8b9uzqVaimPYGRd2&amp;lt;br&amp;gt;&lt;br /&gt;
E-7 Sheet: https://goo.gl/rXBA4Y&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoE-1Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-1Banner.png]]&lt;br /&gt;
|map_image =[[File:Summer2017E-1Map.png|500px]]&lt;br /&gt;
|map_name = Commence Cross-Through Operation&lt;br /&gt;
|map_japanese = 再打通作戦発動&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': [[File:GreyTag.png]]&lt;br /&gt;
&lt;br /&gt;
'''Boss: [[New Submarine Princess]]''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): 1700&lt;br /&gt;
* Medium ({{lang|ja|乙}}): 1240&lt;br /&gt;
* Easy ({{lang|ja|丙}}): 700&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): 1x [[Swordfish]], 1x [[Type 95 Depth Charge]], 4x Irako, 2x [[Battle Rations]], 1x Furniture Fairy&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): 1x [[Type 95 Depth Charge]], 3x Irako, 1x [[Battle Rations]], 1x Furniture Fairy&lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): 1x Irako, 1x [[Battle Rations]], 1x Furniture Fairy&lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
&lt;br /&gt;
|order = F, C, I, J, D, K, L, R&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; F = * Do not meet the requirements to go to I.&lt;br /&gt;
|0 -&amp;gt; I/empty = &lt;br /&gt;
* Meet '''all''' of the following requirements:&lt;br /&gt;
** Amount of DD/DE ≧ 2 (DD and DE are interchangeable)&lt;br /&gt;
** Amount of CVL ≦ 1&lt;br /&gt;
** Fleet contains no SS(V)&lt;br /&gt;
&lt;br /&gt;
|I/empty -&amp;gt; H,J/empty = * Active Branching&lt;br /&gt;
&lt;br /&gt;
|J/empty -&amp;gt; G,L = * Active Branching&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; A/empty = * Fail the LoS check&lt;br /&gt;
|C -&amp;gt; P = * Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|D -&amp;gt; B/empty = * Fail the LoS check&lt;br /&gt;
|D -&amp;gt; P = * Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; M/resource = * Do not meet the requirements to go to Q.&lt;br /&gt;
|K -&amp;gt; Q/resource = &lt;br /&gt;
* Meet all of the following requirements:&lt;br /&gt;
**Fast Fleet&lt;br /&gt;
** No CVL allowed&lt;br /&gt;
** No BBV allowed&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; N = * Do not meet the requirements to go to R.&lt;br /&gt;
|L -&amp;gt; R = &lt;br /&gt;
* Meet all of the following requirements:&lt;br /&gt;
** Fleet doesn't contain BBV or CVL&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|N -&amp;gt; O/empty = * Amount of CVL + BBV ≧ 2&lt;br /&gt;
|N -&amp;gt; R = * Amount of CVL + BBV ≦ 1&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
{{clear}}&lt;br /&gt;
'''Recommended Fleet:''' 1 BBV, 1CL, 1CVL, 2-3 DD, 0-1 DE &amp;lt;br&amp;gt;&lt;br /&gt;
'''Path:''' I -&amp;gt; J -&amp;gt; G -&amp;gt; D -&amp;gt; P &lt;br /&gt;
&lt;br /&gt;
A healthy balance of Surface Combat and ASW combat is recommended for taking care of the enemies on this map. &lt;br /&gt;
&lt;br /&gt;
Node '''G''' and '''D''' will have a surface fleets consisting of mostly DD, CL, CLTs, and CA. Having a BB and CVL armed with appropriate combat gear as well as ASW gear is preferred.&lt;br /&gt;
&lt;br /&gt;
'''Dealing with the [[New Submarine Princess]]'''&lt;br /&gt;
&lt;br /&gt;
*The [[New Submarine Princess]] has a large amount of HP, but is vulnerable to ASW gear. Having a set of Sonars, Depth Charge Launchers and Depth Charges is recommended to maximize your damage output.&lt;br /&gt;
*The [[New Submarine Princess]] can come accompanied with a [[Light Carrier Nu-Class|Nu-class Light Carrier or Kai variant]] along with some DDs and other subs.&lt;br /&gt;
* Having a strong enough fleet that can perform strong ASW attacks and take out the DDs and CVLs can be ideal to helping you win the battle.&lt;br /&gt;
&lt;br /&gt;
'''Going to Node S for [[Sagiri]]'''&lt;br /&gt;
&lt;br /&gt;
*The new Ayanami-class destroyer [[Sagiri]] drops from Node S, but Node S is not available when you first enter the E-1 map.&lt;br /&gt;
*First, you must visit the resource Node M. You can do this with the same 1BBV + 1CVL + CLs/DDs/Escorts fleet you use to attack the boss. Just choose to go north instead of south from the starting node I.&lt;br /&gt;
*Visiting Node M will unlock Node Q, which you must then visit. Getting to Node Q requires an all-fast fleet with no BBVs or CVLs. CAVs are allowed.&lt;br /&gt;
*Visiting Node Q will unlock Nodes R and S. Getting to Node R can be done with the same fleet you used to visit Node Q. Just choose the south and east nodes when you have the opportunity.&lt;br /&gt;
*Nodes R and S are populated by [[PT Imp Group]]s, who are good at dodging your ships' shelling attacks. [[Skilled Lookouts]] will help your ships overcome their evasion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = 深海東方侵入機動部隊&lt;br /&gt;
|C1_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = 111&lt;br /&gt;
|C2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_he-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C2_form = line_ahead diamond&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power = 222&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海東方警戒部隊 B群&lt;br /&gt;
|D1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D1_form = line_ahead double_line&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = ca_ri-class_flagship cl_he-class_flagship cl_ho-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D2_form = line_ahead&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海東方侵入潜水艦隊 I群&lt;br /&gt;
|E1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|E1_form = echelon line_abreast&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|E2_form = echelon&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海東方警戒部隊 A群&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_form = line_ahead double_line&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海東方警戒部隊 C群&lt;br /&gt;
|G1_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G1_form = line_ahead double_line&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海東方通商破壊部隊 B群&lt;br /&gt;
|H1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H1_form = line_ahead double_line&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H2_form = line_ahead&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海東方通商破壊部隊 A群&lt;br /&gt;
|K1_node_info = cl_ho-class_flagship dd_i-class_late_model_elite dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|K1_form = line_ahead double_line&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = cl_ho-class_flagship dd_i-class_late_model_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海東方通商破壊部隊 C群&lt;br /&gt;
|L1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|L1_form = line_ahead double_line&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海東方侵入潜水艦隊 II群&lt;br /&gt;
|N1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|N1_form = echelon line_abreast&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_flagship&lt;br /&gt;
|N2_form = echelon&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海東方侵入潜水艦隊 旗艦&lt;br /&gt;
|P1_node_info = new_submarine_princess_c ss_ka-class_elite ss_ka-class_elite cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|P1_form = diamond echelon&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = 97&lt;br /&gt;
|P2_node_info = new_submarine_princess_c ss_ka-class_flagship ss_ka-class_flagship cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|P2_form = diamond&lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|R_label = 深海南方配備魚雷艇部隊 II群&lt;br /&gt;
|R1_node_info = pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|R1_form = echelon line_abreast&lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = 深海南方配備魚雷艇部隊 I群&lt;br /&gt;
|S1_node_info = dd_i-class_late_model_elite transport_wa-class_elite transport_wa-class_elite pt_imp pt_imp pt_imp&lt;br /&gt;
|S1_form = line_ahead&lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info = dd_i-class_late_model_elite transport_wa-class_elite pt_imp pt_imp pt_imp&lt;br /&gt;
|S2_form = double_line&lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = dd_i-class_late_model_elite pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form = P2&lt;br /&gt;
|boss_node = P&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = 深海東方侵入機動部隊&lt;br /&gt;
|C1_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = 23&lt;br /&gt;
|C2_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C2_form = line_ahead diamond&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海東方警戒部隊 B群&lt;br /&gt;
|D1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead double_line&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = ca_ri-class_flagship cl_he-class_flagship cl_ho-class_flagship cl_ho-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|D2_form = line_ahead&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海東方侵入潜水艦隊 I群&lt;br /&gt;
|E1_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E1_form = echelon line_abreast&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E2_form = echelon&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海東方警戒部隊 A群&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|F1_form = line_ahead double_line&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海東方警戒部隊 C群&lt;br /&gt;
|G1_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|G1_form = line_ahead double_line&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海東方通商破壊部隊 B群&lt;br /&gt;
|H1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H1_form = line_ahead double_line&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H2_form = line_ahead&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海東方通商破壊部隊 A群&lt;br /&gt;
|K1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|K1_form = line_ahead double_line&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海東方通商破壊部隊 C群&lt;br /&gt;
|L1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|L1_form = line_ahead double_line&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海東方侵入潜水艦隊 II群&lt;br /&gt;
|N1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|N1_form = echelon line_abreast&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|N2_form = echelon&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海東方侵入潜水艦隊 旗艦&lt;br /&gt;
|P1_node_info = new_submarine_princess_a ss_ka-class_elite ss_ka-class_elite cvl_nu-class_elite dd_i-class dd_i-class&lt;br /&gt;
|P1_form = diamond echelon&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = 24&lt;br /&gt;
|P2_node_info = new_submarine_princess_b ss_ka-class_elite ss_ka-class_elite cvl_nu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|P2_form = diamond&lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|R_label = 深海南方配備魚雷艇部隊 II群&lt;br /&gt;
|R1_node_info = pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|R1_form = echelon&lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = 深海南方配備魚雷艇部隊 I群&lt;br /&gt;
|S1_node_info = dd_i-class_late_model transport_wa-class transport_wa-class pt_imp pt_imp pt_imp&lt;br /&gt;
|S1_form = echelon&lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info = dd_i-class_late_model pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|S2_form = echelon&lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form = P&lt;br /&gt;
|boss_node = P2&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = 深海東方侵入機動部隊&lt;br /&gt;
|C1_node_info = cvl_nu-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C1_form = echelon&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = 23&lt;br /&gt;
|C2_node_info = cvl_nu-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C2_form = line_ahead double_line&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海東方警戒部隊 B群&lt;br /&gt;
|D1_node_info = ca_ri-class_flagship cl_ho-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead double_line&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = ca_ri-class_flagship cl_he-class_flagship cl_ho-class_elite cl_ho-class_elite dd_i-class dd_i-class&lt;br /&gt;
|D2_form = line_ahead&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海東方侵入潜水艦隊 I群&lt;br /&gt;
|E1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E1_form = echelon line_abreast&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E2_form = echelon&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海東方警戒部隊 A群&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship cl_ho-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|F1_form = line_ahead double_line&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海東方警戒部隊 C群&lt;br /&gt;
|G1_node_info = cl_ho-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|G1_form = line_ahead double_line&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海東方通商破壊部隊 B群&lt;br /&gt;
|H1_node_info = cl_ho-class_elite dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H1_form = line_ahead double_line&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H2_form = line_ahead&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海東方通商破壊部隊 A群&lt;br /&gt;
|K1_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|K1_form = line_ahead double_line&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海東方通商破壊部隊 C群&lt;br /&gt;
|L1_node_info = cl_ho-class_elite dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|L1_form = line_ahead double_line&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海東方侵入潜水艦隊 II群&lt;br /&gt;
|N1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|N1_form = echelon line_abreast&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|N2_form = echelon&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海東方侵入潜水艦隊 旗艦&lt;br /&gt;
|P1_node_info = new_submarine_princess_a ss_ka-class cvl_nu-class dd_i-class dd_i-class&lt;br /&gt;
|P1_form = diamond&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = 8&lt;br /&gt;
|P2_node_info = new_submarine_princess_a ss_ka-class ss_ka-class dd_i-class dd_i-class&lt;br /&gt;
|P2_form = echelon&lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power =&lt;br /&gt;
|P3_node_info = new_submarine_princess_a ss_ka-class ss_ka-class cvl_nu-class dd_i-class dd_i-class&lt;br /&gt;
|P3_form = diamond&lt;br /&gt;
|P3_xp =&lt;br /&gt;
|P3_enemy_air_power = 8&lt;br /&gt;
|&lt;br /&gt;
|R_label = 深海南方配備魚雷艇部隊 II群&lt;br /&gt;
|R1_node_info = pt_imp pt_imp pt_imp&lt;br /&gt;
|R1_form = echelon line_abreast&lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = 深海南方配備魚雷艇部隊 I群&lt;br /&gt;
|S1_node_info = dd_i-class transport_wa-class transport_wa-class pt_imp pt_imp pt_imp&lt;br /&gt;
|S1_form = echelon&lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info = dd_i-class transport_wa-class pt_imp pt_imp pt_imp&lt;br /&gt;
|S2_form = echelon&lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = dd_i-class pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form = P3&lt;br /&gt;
|boss_node = P&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| C_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| C_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]]&lt;br /&gt;
| C_CA = [[Aoba]] [[Ashigara]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]]&lt;br /&gt;
| C_CVL = [[Houshou]]&lt;br /&gt;
| C_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| D_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]]&lt;br /&gt;
| D_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]]&lt;br /&gt;
| D_CA = [[Aoba]] [[Ashigara]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]]&lt;br /&gt;
| D_CVL = [[Houshou]]&lt;br /&gt;
| D_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| F_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]]&lt;br /&gt;
| F_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| G_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]]&lt;br /&gt;
| G_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| H_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]]&lt;br /&gt;
| H_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Yura]]&lt;br /&gt;
| K_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]]&lt;br /&gt;
| K_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]]&lt;br /&gt;
| K_CA = [[Aoba]] [[Ashigara]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Maya]] [[Nachi]]&lt;br /&gt;
| K_CVL = [[Houshou]]&lt;br /&gt;
| K_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| L_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]]&lt;br /&gt;
| L_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| L_CA = [[Haguro]]&lt;br /&gt;
| L_AV = [[Chiyoda]]&lt;br /&gt;
| P_DD = [[Akebono]] [[Ayanami]] [[Fubuki]] [[Fumizuki]] [[Hamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hamakaze&amp;lt;/span&amp;gt;''']] [[Hatsuyuki]] [[Hayashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayashimo&amp;lt;/span&amp;gt;''']] [[Isonami]] [[Kagerou]] [[Kikuzuki]] [[Kisaragi]] [[Kiyoshimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kiyoshimo&amp;lt;/span&amp;gt;''']] [[Kuroshio]] [[Mikazuki]] [[Miyuki]] [[Mochizuki]] [[Murakumo]] [[Murasame]] [[Mutsuki]] [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']] [[Nagatsuki]] [[Oboro]] [[Samidare]] [[Satsuki]] [[Sazanami]] [[Shigure]] [[Shikinami]] [[Shiranui]] [[Shiratsuyu]] [[Shirayuki]] [[Suzukaze]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']] [[Ushio]] [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']] [[Yuudachi]]&lt;br /&gt;
| P_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| P_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]] [[Takao]] [[Tone]]&lt;br /&gt;
| P_BB = [[Fusou]] [[Hyuuga]] [[Ise]] [[Yamashiro]]&lt;br /&gt;
| P_CVL = [[Hiyou]] [[Houshou]] [[Junyou]] [[Ryuujou]] [[Shouhou]]&lt;br /&gt;
| P_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| P_SS = [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']] [[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']] [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']] [[I-8|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-8&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| P_AUX = [[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']] [[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']] [[Taigei|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Taigei&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| R_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Shikinami]] [[Shirayuki]] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| R_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]]&lt;br /&gt;
| R_CA = [[Aoba]] [[Ashigara]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]]&lt;br /&gt;
| R_CVL = [[Houshou]]&lt;br /&gt;
| R_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| S_DD = [[Ayanami]] [[Fubuki]] [[Hatsuyuki]] [[Isonami]] [[Miyuki]] [[Murakumo]] [[Sagiri|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sagiri&amp;lt;/span&amp;gt;''']] [[Shikinami]] [[Shirayuki]] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| S_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]]&lt;br /&gt;
| S_CA = [[Aoba]] [[Ashigara]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]]&lt;br /&gt;
| S_CVL = [[Houshou]]&lt;br /&gt;
| S_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoE-2Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-2Banner.png]]&lt;br /&gt;
|map_image = [[File:Summer2017E-2Map.png|500px]]&lt;br /&gt;
|map_name = Beyond Ri Lanka&lt;br /&gt;
|map_japanese = リランカを越えて&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
&lt;br /&gt;
'''Boss:''' Heavy&lt;br /&gt;
* Hard ({{lang|ja|甲}}): 1440&lt;br /&gt;
* Medium ({{lang|ja|乙}}): 1440&lt;br /&gt;
* Easy ({{lang|ja|丙}}): 1400&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): [[Hatakaze]], 1x [[Type 2 Depth Charge]], 1x [[Spitfire Mk.I]], [[Repair Goddess]], 1x Mamiya&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): [[Hatakaze]], 1x [[Type 2 Depth Charge]], [[Repair Goddess]], 1x Mamiya&lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): [[Hatakaze]], 1x [[Type 95 Depth Charge]], 1x Mamiya&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; A/empty = * Do not meet the requirements to go to either D or B.&lt;br /&gt;
|0 -&amp;gt; B = &lt;br /&gt;
* Meet any of the following requirements without fulfilling the requirements to go to D:&lt;br /&gt;
** Amount of DD + CL ≦ 1&lt;br /&gt;
** Amount of CL ≧ 2&lt;br /&gt;
** Amount of (F)BB(V) ≧ 2 (Medium/Hard)&lt;br /&gt;
|0 -&amp;gt; D = &lt;br /&gt;
* Meet all of the following requirements:&lt;br /&gt;
** Amount of DD + CL ≧ 2&lt;br /&gt;
** Fleet must contain DD&lt;br /&gt;
** Amount of CV(L/B) ≧ 3 '''OR''' Fleet contains SS(V)&lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; J = * Do not meet the requirements to go to P.&lt;br /&gt;
|F -&amp;gt; P = * Amount of DD + CL ≧ 4&lt;br /&gt;
&lt;br /&gt;
|G/empty -&amp;gt; H,I = * Active Branching&lt;br /&gt;
&lt;br /&gt;
|J -&amp;gt; L = * Pass the LoS check&lt;br /&gt;
|J -&amp;gt; M/empty = * Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K = &lt;br /&gt;
* Fleet contains Slow BB(V) (Hard)&lt;br /&gt;
* Amount of CV(B) ≧ 2&lt;br /&gt;
|L -&amp;gt; N/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; O = * Pass the LoS check and do not meet the requirements to go to K.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
'''Unlock Locking path to bypass Node K''' - 3 CV/CVL, 1 CL, 2DD &lt;br /&gt;
*Fleet will travel D -&amp;gt; E -&amp;gt; G -&amp;gt; I&lt;br /&gt;
*Node I features the [[Summer Harbor Princess]] along with a batch of DDs (Can also have [[Artillery Imp]]s as well) &lt;br /&gt;
*Score an '''A rank''' is needed to unlock the new path node that goes from L -&amp;gt; O&lt;br /&gt;
&lt;br /&gt;
'''Boss Killing Fleet''' - 1FBB, 2CV, 1 CA, 2DD&lt;br /&gt;
*A good strong fleet for doing decent damage and gaining air control along the path.&lt;br /&gt;
*However, will be forced to go to Node K which can be run your fuel down to a very low point making it hard to evade.&lt;br /&gt;
&lt;br /&gt;
1FBB, 1CV, 1CVL, 1CL, 2DD&lt;br /&gt;
* While not as strong as previous mentioned fleet, it can help you reach the Boss node via path from L -&amp;gt; O without engaging the Sub Node resulting in having more fuel which will mean having additional evasion.&lt;br /&gt;
* Using a pre-emptive launching CL like [[Yura| Yura Kai Ni]] or [[Abukuma|Abukuma Kai Ni]] may be recommended to help pick off waker enemy fleet.&lt;br /&gt;
&lt;br /&gt;
'''Dealing with the [[Heavy Cruiser Ne-Class|Ne-Class Flagship]]'''&lt;br /&gt;
&lt;br /&gt;
The [[Heavy Cruiser Ne-Class|Ne-Class Flagship]] will be in a combined fleet which will consist of mainly destroyers with 1 CL and 1 CVL depending on the difficulty. &lt;br /&gt;
&lt;br /&gt;
As noticeable from the beginning, the Ne-class Heavy Cruiser Flagship has a very large amount of HP and is also very strong in combat and has the ability to launch Abyssal Falcon Planes at you from the start of battle (Think of it as like a CAV of sorts)&lt;br /&gt;
&lt;br /&gt;
However due to the fact the enemy fleet consist of mainly DDs, it should be possible to take out most of the ships without worry. However, in the final kill, one should prepare for a possible encounter with the [[Old Destroyer Princess]] being in place in the start of battle and may have the ability to launch a per-emptive torpedo strike at the start of battle. Most other fleets should remain the same and if you are able to deliver a strong amount of damage to the Ne-class Heavy Cruiser Flagship, it should go down without issue. &lt;br /&gt;
&lt;br /&gt;
Bring Support Fleets for the Boss node and In-route if there are any difficulties along the way. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|B_label = 深海東方前方展開潜水艦隊 III群&lt;br /&gt;
|B1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B1_form = echelon line_abreast&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_flagship&lt;br /&gt;
|B2_form = echelon&lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海東方前方展開潜水艦隊 II群&lt;br /&gt;
|C1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|C1_form = echelon line_abreast&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power =&lt;br /&gt;
|C2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_flagship&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = 海峡前進配備 深海魚雷艇襲撃隊&lt;br /&gt;
|D1_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D1_form = echelon&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|D3_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D3_form = echelon&lt;br /&gt;
|D3_xp =&lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = リランカ基地防衛部隊&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = line_ahead double_line&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海東方重巡戦隊&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_form = line_ahead double_line&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship_kai ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;リランカ港湾基地&lt;br /&gt;
|H1_node_info = summer_harbor_princess artillery_imp artillery_imp artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H1_form = double_line&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 96&lt;br /&gt;
|H2_node_info = summer_harbor_princess airfield_princess artillery_imp artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H2_form = double_line&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = 144&lt;br /&gt;
|H3_node_info = summer_harbor_princess airfield_princess artillery_imp artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H3_form = double_line&lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = 164&lt;br /&gt;
|&lt;br /&gt;
|I_label = リランカ港湾基地&lt;br /&gt;
|I1_node_info = summer_harbor_princess artillery_imp artillery_imp dd_i-class_late_model transport_wa-class transport_wa-class&lt;br /&gt;
|I1_form = double_line&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|I1_enemy_air_power = 96&lt;br /&gt;
|I2_node_info = summer_harbor_princess artillery_imp artillery_imp artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|I2_form = double_line&lt;br /&gt;
|I2_xp =&lt;br /&gt;
|I2_enemy_air_power = 96&lt;br /&gt;
|I3_node_info = summer_harbor_princess airfield_princess artillery_imp artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|I3_form = double_line&lt;br /&gt;
|I3_xp =&lt;br /&gt;
|I3_enemy_air_power = 144&lt;br /&gt;
|&lt;br /&gt;
|J_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方緊急展開 前衛機動部隊&lt;br /&gt;
|J1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power = 134&lt;br /&gt;
|J2_node_info = cvl_nu-class_flagship cvl_nu-class_elite ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J2_form = double_line diamond&lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power = 208&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海東方前方展開潜水艦隊 I群&lt;br /&gt;
|K1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|K1_form = echelon line_abreast&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|K2_form = echelon&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海東方緊急展開 前衛機動部隊&lt;br /&gt;
|L1_node_info = cvl_nu-class_elite cvl_nu-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = 120&lt;br /&gt;
|L2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L2_form = double_line diamond&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power = 134&lt;br /&gt;
|&lt;br /&gt;
|O_label = '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方緊急展開 主力機動部隊&lt;br /&gt;
|O1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; ca_ne-class_flagship cvl_nu-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|O1_form = cruising_form_4&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = 153&lt;br /&gt;
|O2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; ca_ne-class_flagship cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; old_destroyer_princess dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|O2_form = cruising_form_4&lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power = 153&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海東方雷巡戦隊&lt;br /&gt;
|P1_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|P1_form = line_ahead&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power =&lt;br /&gt;
|P2_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|P2_form = line_ahead&lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = 深海精鋭駆逐隊&lt;br /&gt;
|Q1_node_info = dd_na-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class&lt;br /&gt;
|Q1_form = line_ahead&lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power = ?&lt;br /&gt;
|Q2_node_info = dd_na-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|Q2_form = line_ahead&lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|final_form = O2&lt;br /&gt;
|boss_node = O&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|B_label = 深海東方前方展開潜水艦隊 III群&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = echelon line_abreast&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B2_form = echelon&lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海東方前方展開潜水艦隊 II群&lt;br /&gt;
|C1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|C1_form = echelon line_abreast&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power =&lt;br /&gt;
|C2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = 海峡前進配備 深海魚雷艇襲撃隊&lt;br /&gt;
|D1_node_info = pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D1_form = echelon&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|D3_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D3_form = echelon&lt;br /&gt;
|D3_xp =&lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = リランカ基地防衛部隊&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|E2_form = line_ahead double_line&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海東方重巡戦隊&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|F1_form = line_ahead double_line&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;リランカ港湾基地&lt;br /&gt;
|H1_node_info = summer_harbor_princess artillery_imp artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H1_form = double_line&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 75&lt;br /&gt;
|H2_node_info = summer_harbor_princess airfield_princess artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H2_form = double_line&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = 109&lt;br /&gt;
|H3_node_info = summer_harbor_princess airfield_princess artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H3_form = double_line&lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = 123&lt;br /&gt;
|&lt;br /&gt;
|I_label = リランカ港湾基地&lt;br /&gt;
|I1_node_info = summer_harbor_princess dd_i-class_late_model transport_wa-class transport_wa-class&lt;br /&gt;
|I1_form = double_line&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|I1_enemy_air_power = 75&lt;br /&gt;
|I2_node_info = summer_harbor_princess dd_i-class_late_model dd_i-class_late_model transport_wa-class transport_wa-class&lt;br /&gt;
|I2_form = double_line&lt;br /&gt;
|I2_xp =&lt;br /&gt;
|I2_enemy_air_power = 75&lt;br /&gt;
|I3_node_info = summer_harbor_princess artillery_imp dd_i-class_late_model transport_wa-class transport_wa-class&lt;br /&gt;
|I3_form = double_line&lt;br /&gt;
|I3_xp =&lt;br /&gt;
|I3_enemy_air_power = 75&lt;br /&gt;
|&lt;br /&gt;
|J_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方緊急展開 前衛機動部隊&lt;br /&gt;
|J1_node_info = cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power = 23&lt;br /&gt;
|J2_node_info = cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|J2_form = double_line diamond&lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海東方前方展開潜水艦隊 I群&lt;br /&gt;
|K1_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|K1_form = echelon line_abreast&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|K2_form = echelon&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海東方緊急展開 前衛機動部隊&lt;br /&gt;
|L1_node_info = cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = 23&lt;br /&gt;
|L2_node_info = cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|L2_form = double_line diamond&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power = 111&lt;br /&gt;
|&lt;br /&gt;
|O_label = '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方緊急展開 主力機動部隊&lt;br /&gt;
|O1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; ca_ne-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|O1_form = cruising_form_4&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = 139&lt;br /&gt;
|O2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; ca_ne-class_flagship cvl_nu-class_elite cl_he-class_flagship cl_tsu-class dd_i-class dd_i-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; old_destroyer_princess dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|O2_form = cruising_form_4&lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power = 139&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海東方雷巡戦隊&lt;br /&gt;
|P1_node_info = cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|P1_form = line_ahead&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = 深海精鋭駆逐隊&lt;br /&gt;
|Q1_node_info = dd_na-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class&lt;br /&gt;
|Q1_form = line_ahead&lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|final_form = O2&lt;br /&gt;
|boss_node = O&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|B_label = 深海東方前方展開潜水艦隊 III群&lt;br /&gt;
|B1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = echelon line_abreast&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|B2_form = echelon&lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海東方前方展開潜水艦隊 II群&lt;br /&gt;
|C1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C1_form = echelon line_abreast&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power =&lt;br /&gt;
|C2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = 海峡前進配備 深海魚雷艇襲撃隊&lt;br /&gt;
|D1_node_info = pt_imp pt_imp pt_imp&lt;br /&gt;
|D1_form = echelon&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|D3_node_info = pt_imp pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|D3_form = echelon&lt;br /&gt;
|D3_xp =&lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = リランカ基地防衛部隊&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead double_line&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|E2_form = line_ahead&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海東方重巡戦隊&lt;br /&gt;
|F1_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|F1_form = line_ahead double_line&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|F2_form = line_ahead&lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;リランカ港湾基地&lt;br /&gt;
|H1_node_info = summer_harbor_princess artillery_imp transport_wa-class transport_wa-class transport_wa-class&lt;br /&gt;
|H1_form = double_line&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 54&lt;br /&gt;
|H2_node_info = summer_harbor_princess airfield_princess transport_wa-class transport_wa-class transport_wa-class&lt;br /&gt;
|H2_form = double_line&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = 88&lt;br /&gt;
|H3_node_info = summer_harbor_princess airfield_princess artillery_imp transport_wa-class transport_wa-class&lt;br /&gt;
|H3_form = double_line&lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = 88&lt;br /&gt;
|&lt;br /&gt;
|I_label = リランカ港湾基地&lt;br /&gt;
|I1_node_info = summer_harbor_princess dd_i-class transport_wa-class transport_wa-class&lt;br /&gt;
|I1_form = double_line&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|I1_enemy_air_power = 54&lt;br /&gt;
|I2_node_info = summer_harbor_princess dd_i-class_late_model transport_wa-class transport_wa-class transport_wa-class&lt;br /&gt;
|I2_form = double_line&lt;br /&gt;
|I2_xp =&lt;br /&gt;
|I2_enemy_air_power = 54&lt;br /&gt;
|I3_node_info = summer_harbor_princess dd_i-class_late_model dd_i-class_late_model transport_wa-class transport_wa-class&lt;br /&gt;
|I3_form = double_line&lt;br /&gt;
|I3_xp =&lt;br /&gt;
|I3_enemy_air_power = 54&lt;br /&gt;
|&lt;br /&gt;
|J_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方緊急展開 前衛機動部隊&lt;br /&gt;
|J1_node_info = cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power = 23&lt;br /&gt;
|J2_node_info = cvl_nu-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|J2_form = double_line diamond&lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power = 97&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海東方前方展開潜水艦隊 I群&lt;br /&gt;
|K1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|K1_form = echelon line_abreast&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|K2_form = echelon&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海東方緊急展開 前衛機動部隊&lt;br /&gt;
|L1_node_info = cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = 23&lt;br /&gt;
|L2_node_info = cvl_nu-class_elite ca_ri-class_flagship cl_ho-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|L2_form = double_line diamond&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power = 97&lt;br /&gt;
|&lt;br /&gt;
|O_label = '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&amp;lt;br&amp;gt;深海東方緊急展開 主力機動部隊&lt;br /&gt;
|O1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; ca_ne-class_flagship cvl_nu-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_i-class dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|O1_form = cruising_form_4&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = 66&lt;br /&gt;
|O2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; ca_ne-class_flagship cl_he-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class dd_i-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|O2_form = cruising_form_4&lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power = 66&lt;br /&gt;
|&lt;br /&gt;
|P_label = 深海東方雷巡戦隊&lt;br /&gt;
|P1_node_info = cl_ho-class_flagship clt_chi-class_elite clt_chi-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|P1_form = line_ahead double_line&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power =&lt;br /&gt;
|P2_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|P2_form = line_ahead&lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = 深海精鋭駆逐隊&lt;br /&gt;
|Q1_node_info = dd_na-class dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|Q1_form = line_ahead&lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power = ?&lt;br /&gt;
|Q2_node_info = dd_na-class dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|Q2_form = line_ahead&lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = ?&lt;br /&gt;
|Q3_node_info = dd_na-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|Q3_form = line_ahead&lt;br /&gt;
|Q3_xp =&lt;br /&gt;
|Q3_enemy_air_power = ?&lt;br /&gt;
|&lt;br /&gt;
|final_form = O2&lt;br /&gt;
|boss_node = O&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| E_DD = [[Akatsuki]] [[Akebono]] [[Ayanami]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Oboro]] [[Sazanami]] [[Shikinami]] [[Ushio]]&lt;br /&gt;
| E_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]]&lt;br /&gt;
| E_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Maya]] [[Mogami]] [[Nachi]] [[Takao]] [[Tone]]&lt;br /&gt;
| E_CVL = [[Houshou]]&lt;br /&gt;
| E_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| F_DD = [[Akatsuki]] [[Akebono]] [[Ayanami]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Oboro]] [[Sazanami]] [[Shikinami]] [[Ushio]]&lt;br /&gt;
| F_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]]&lt;br /&gt;
| F_CA = [[Aoba]] [[Ashigara]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Maya]] [[Nachi]]&lt;br /&gt;
| F_CVL = [[Houshou]]&lt;br /&gt;
| F_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| I_DD = [[Akatsuki]] [[Akebono]] [[Ayanami]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']] [[Oboro]] [[Sagiri|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sagiri&amp;lt;/span&amp;gt;''']] [[Sazanami]] [[Shikinami]] [[Ushio]]&lt;br /&gt;
| I_CL = [[Isuzu]] [[Jintsuu]] [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]]&lt;br /&gt;
| I_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]] [[Takao]] [[Tone]]&lt;br /&gt;
| I_CVL = [[Houshou]]&lt;br /&gt;
| I_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| L_DD = [[Akatsuki]] [[Akebono]] [[Ayanami]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']] [[Oboro]] [[Sagiri|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sagiri&amp;lt;/span&amp;gt;''']] [[Sazanami]] [[Shikinami]] [[Ushio]]&lt;br /&gt;
| L_CL = [[Isuzu]] [[Jintsuu]] [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]]&lt;br /&gt;
| L_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mikuma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mikuma&amp;lt;/span&amp;gt;''']] [[Mogami]] [[Myoukou]] [[Nachi]] [[Takao]] [[Tone]]&lt;br /&gt;
| L_CVL = [[Houshou]]&lt;br /&gt;
| L_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| O_DE = [[Etorofu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Etorofu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| O_DD = [[Ayanami]] [[Harukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harukaze&amp;lt;/span&amp;gt;''']] [[Hatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hatsukaze&amp;lt;/span&amp;gt;''']] [[Oyashio|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Oyashio&amp;lt;/span&amp;gt;''']] [[Shikinami]] [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| O_CL = [[Agano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Agano&amp;lt;/span&amp;gt;''']] [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Tatsuta]] [[Tenryuu]] [[Yura]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| O_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]] [[Takao]] [[Tone]]&lt;br /&gt;
| O_BB = [[Haruna]] [[Hiei]] [[Kirishima]] [[Kongou]] [[Fusou]] [[Hyuuga]] [[Ise]] [[Yamashiro]]&lt;br /&gt;
| O_CV = [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']] [[Kaga]] [[Souryuu]]&lt;br /&gt;
| O_CVL = [[Hiyou]] [[Houshou]] [[Junyou]] [[Ryuujou]] [[Shouhou]]&lt;br /&gt;
| O_AV = [[Chitose]] [[Chiyoda]]&lt;br /&gt;
| O_SS = [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoE-3Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-3Banner.png]]&lt;br /&gt;
|map_image =[[File:Summer2017E-3Map.png|500px]]&lt;br /&gt;
|map_name = Towards the Stevia Sea&lt;br /&gt;
|map_japanese = ステビア海の先へ&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss: [[Battleship Ru-Class| Battleship Ru-Class Flagship Kai]] (TP Phase)&lt;br /&gt;
*Boss: [[Heavy Cruiser Princess]] (Boss Phase)&lt;br /&gt;
'''TP Gauge:'''&lt;br /&gt;
*Hard ({{lang|ja|甲}}): 480&lt;br /&gt;
*Medium ({{lang|ja|乙}}): 380&lt;br /&gt;
*Easy ({{lang|ja|丙}}): 350&lt;br /&gt;
&lt;br /&gt;
'''Boss Phase:''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): 1960&lt;br /&gt;
* Medium ({{lang|ja|乙}}): 1700&lt;br /&gt;
* Easy ({{lang|ja|丙}}): 1350&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): 1x [[Skua]], 1x [[Swordfish Mk. II (Skilled)]], 1x Reinforcement Expansion, 3x [[Maritime Resupply]], 1x New Model Aviation Weapon Material&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): 1x [[Skua]], 1x [[Swordfish]], 1x Reinforcement Expansion, 2x [[Maritime Resupply]]&lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): 1x [[Skua]], 1x [[Swordfish]], 1x [[Maritime Resupply]]&lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules&lt;br /&gt;
|order = 0, E, F, I, H, M ,N&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; A = * ???&lt;br /&gt;
|0 -&amp;gt; B = * ???&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; F = * ???&lt;br /&gt;
|E -&amp;gt; H = * ???&lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G = * ???&lt;br /&gt;
|F -&amp;gt; I = * ???&lt;br /&gt;
&lt;br /&gt;
|I -&amp;gt; J = * ???&lt;br /&gt;
|I -&amp;gt; K = * ???&lt;br /&gt;
&lt;br /&gt;
|H -&amp;gt; M = * ???&lt;br /&gt;
|H -&amp;gt; N = * ???&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * ???&lt;br /&gt;
|M -&amp;gt; O = * ???&lt;br /&gt;
|M -&amp;gt; Q = * ???&lt;br /&gt;
&lt;br /&gt;
|N -&amp;gt; P = * ???&lt;br /&gt;
|N -&amp;gt; Q = * ???&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| B_DD = &lt;br /&gt;
| B_CL = &lt;br /&gt;
| D_DD = &lt;br /&gt;
| D_CL = &lt;br /&gt;
| D_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| J_DD = &lt;br /&gt;
| J_CL = &lt;br /&gt;
| J_CA = &lt;br /&gt;
| K_DD = &lt;br /&gt;
| K_CL = &lt;br /&gt;
| K_CA = &lt;br /&gt;
| M_DD = &lt;br /&gt;
| M_CL = &lt;br /&gt;
| M_CA = &lt;br /&gt;
| M_BB = &lt;br /&gt;
| M_CVL = &lt;br /&gt;
| M_SS = &lt;br /&gt;
| M_AUX =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoE-4Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-4Banner.png]]&lt;br /&gt;
|map_image = [[File:Summer2017E-4Map.png|500px]]&lt;br /&gt;
|map_name = The Distant Suez&lt;br /&gt;
|map_japanese = 遥かなるスエズ&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss (Phase 1): &lt;br /&gt;
*Boss (Phase 2): French Battleship Princess&lt;br /&gt;
&lt;br /&gt;
'''Boss (Phase 1):''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}): 1060&lt;br /&gt;
&lt;br /&gt;
'''Boss (Phase 2):''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}): 3550&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): [[Richelieu]], 1x [[Spitfire Mk.V]], ?x Skilled Pilot, ?x Medal, ?x Screws&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): [[Richelieu]]&lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): [[Richelieu]], 1x Medal&lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
|order = E, A&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; B = &lt;br /&gt;
|E/empty -&amp;gt; F =&lt;br /&gt;
&lt;br /&gt;
|A -&amp;gt; C/empty = &lt;br /&gt;
|A -&amp;gt; D = &lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G/empty = &lt;br /&gt;
|F -&amp;gt; H = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|H/empty -&amp;gt; &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; L = &lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; L = &lt;br /&gt;
|K -&amp;gt; M = &lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; M =&lt;br /&gt;
|L -&amp;gt; N = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AV = [[Commandant Teste]]&lt;br /&gt;
| I_AUX =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoE-5Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-5Banner.png]]&lt;br /&gt;
|map_image = [[File:Summer2017E-5Map.png|500px]]&lt;br /&gt;
|map_name = Invitation to the Mediterranean Sea&lt;br /&gt;
|map_japanese = 地中海への誘い&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss:&lt;br /&gt;
&lt;br /&gt;
'''Boss:''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}):&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): 1x [[Type 1 Land Attacker Model 34]], 1x [[Spitfire Mk.IX (Skilled)]], 1x Reinforcement Expansion, 1x New Model Aviation Weapon Material, ?x Medal&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): 1x [[Type 1 Land Attacker]], 1x [[Spitfire Mk.I]], 1x Reinforcement Expansion&lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
|order = E, A&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; B = &lt;br /&gt;
|E/empty -&amp;gt; F =&lt;br /&gt;
&lt;br /&gt;
|A -&amp;gt; C/empty = &lt;br /&gt;
|A -&amp;gt; D = &lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G/empty = &lt;br /&gt;
|F -&amp;gt; H = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|H/empty -&amp;gt; &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; L = &lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; L = &lt;br /&gt;
|K -&amp;gt; M = &lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; M =&lt;br /&gt;
|L -&amp;gt; N = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_AUX =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-6===&lt;br /&gt;
[[File:OoyodoE-6Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-6Banner.png]]&lt;br /&gt;
|map_image = [[File:Summer2017E-6Map.png|500px]]&lt;br /&gt;
|map_name = Battle off Malta&lt;br /&gt;
|map_japanese = マルタ島沖海戦&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss (TP Phase): Summer Harbor Princess&lt;br /&gt;
*Boss (Boss Phase): Aircraft Carrier Summer Princess&lt;br /&gt;
&lt;br /&gt;
'''Boss (TP Phase):''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): 2000&lt;br /&gt;
* Medium ({{lang|ja|乙}}): 1500&lt;br /&gt;
* Easy ({{lang|ja|丙}}): 1000&lt;br /&gt;
&lt;br /&gt;
'''Boss (Boss Phase):''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): 2200&lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}):&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): 1x Prototype Catapult, 1x [[Seafire LF.Mk.III]], ?x Screws, 1x New Model Aviation Weapon Material, ?x Medal&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
|order = E, A&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; B = &lt;br /&gt;
|E/empty -&amp;gt; F =&lt;br /&gt;
&lt;br /&gt;
|A -&amp;gt; C/empty = &lt;br /&gt;
|A -&amp;gt; D = &lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G/empty = &lt;br /&gt;
|F -&amp;gt; H = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|H/empty -&amp;gt; &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; L = &lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; L = &lt;br /&gt;
|K -&amp;gt; M = &lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; M =&lt;br /&gt;
|L -&amp;gt; N = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_AUX =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-7===&lt;br /&gt;
[[File:OoyodoE-7Summer2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Summer2017E-7Banner.png]]&lt;br /&gt;
|map_image = [[File:Summer2017E-7Map.png|500px]]&lt;br /&gt;
|map_name = Battle of Dover Strait&lt;br /&gt;
|map_japanese = ドーバー海峡沖海戦&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss:&lt;br /&gt;
&lt;br /&gt;
'''Boss:''' &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}):&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): FCM, ?x Screw, ?x Medal, [[Swordfish Mk.III (Skilled)]]&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
|order = E, A&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; B = &lt;br /&gt;
|E/empty -&amp;gt; F =&lt;br /&gt;
&lt;br /&gt;
|A -&amp;gt; C/empty = &lt;br /&gt;
|A -&amp;gt; D = &lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G/empty = &lt;br /&gt;
|F -&amp;gt; H = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|H/empty -&amp;gt; &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; L = &lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; L = &lt;br /&gt;
|K -&amp;gt; M = &lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; M =&lt;br /&gt;
|L -&amp;gt; N = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info =&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|F4_node_info = &lt;br /&gt;
|F4_form = &lt;br /&gt;
|F4_xp = &lt;br /&gt;
|F4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info =&lt;br /&gt;
|I3_form =&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|I4_node_info = &lt;br /&gt;
|I4_form = &lt;br /&gt;
|I4_xp = &lt;br /&gt;
|I4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|K4_node_info = &lt;br /&gt;
|K4_form = &lt;br /&gt;
|K4_xp = &lt;br /&gt;
|K4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = &lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|M4_node_info = &lt;br /&gt;
|M4_form =&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_AUX =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Quests&amp;diff=29636</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Quests&amp;diff=29636"/>
		<updated>2017-05-29T18:56:04Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* May 22nd, 2017 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Click on a quest to get the orange icon on the right to light up. This means you've activated the quest and it will track your progress until you complete it.&lt;br /&gt;
&lt;br /&gt;
Clicking on the quest again will deactivate it. The quest will stop tracking you for the objective, but it will save its progress until you activate it again. This is important because ''you can only have 5 quests activated at any time''.&lt;br /&gt;
&lt;br /&gt;
Completion of quest [[#D18|D18]] will award a Headquarters Personnel, which upon use allows you to have 1 additional quest activated at the same time. (As of May 18, 2015, this allows you to have up to '''''six''''' quests selected at any time.)&lt;br /&gt;
&lt;br /&gt;
When you complete the quest, the icon on the right will turn blue. Click on it to claim your rewards.&lt;br /&gt;
&lt;br /&gt;
Note that expedition quests are evaluated upon successful completion of each expedition, so these quests must be active when your expeditions return. Crafting and repair quests are evaluated immediately, so there's no point in leaving these quests active when the timer is already counting down.&lt;br /&gt;
&lt;br /&gt;
Daily quests are reset every day at 05:00 JST (GMT +9). Weekly quests are reset every Monday at 05:00 JST. Monthly quests are reset the first day of each month at 05:00 JST. Daily, weekly and monthly quests are deactivated upon reset.&lt;br /&gt;
&lt;br /&gt;
''Specific ships are required for certain quests. A list of these ships and quest spreadsheets can be found '''[[List_of_ships_required_by_quests|here]]''' or in the '''[[#See also|See also]]''' section.''&lt;br /&gt;
&lt;br /&gt;
== {{anchor|Newly Implemented Quests}}Newly Implemented Quests ==&lt;br /&gt;
&amp;lt;!-- Note: Whenever an update introduces new quests, put them here instead of the sections below, especially because the repeatability of sortie quests (which puts them in different sections) can't be checked for a period of time. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Latest Quest Numbers (here for convenience)&lt;br /&gt;
    Composition: A74&lt;br /&gt;
    Sortie: B94&lt;br /&gt;
    Exercise (PVP): C12&lt;br /&gt;
    Expedition: D21&lt;br /&gt;
    Supply/Docking: E4&lt;br /&gt;
    Factory: F53&lt;br /&gt;
    Modernization: G5&lt;br /&gt;
    Seasonal: SB22&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===May 22nd, 2017===&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A75&lt;br /&gt;
| reqQuest = &lt;br /&gt;
| reqQuest2 = &lt;br /&gt;
| namejp = 新編「第一戦隊」を編成せよ！&lt;br /&gt;
| nameen = ''Organise the new &amp;quot;First Squadron&amp;quot;!&lt;br /&gt;
| req = Deploy the new &amp;quot;First Squadron&amp;quot; to the first fleet with Nagato Kai Ni as the flagship and Mutsu Kai as the second ship!&lt;br /&gt;
* Form a fleet with [[Nagato|Nagato Kai Ni]] as the flagship along with [[Mutsu|Mutsu Kai]]&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 880&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant Repair Bucket x2 &amp;lt;br&amp;gt; Irako x1&lt;br /&gt;
| notes = &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B98&lt;br /&gt;
| reqQuest = Bd2&lt;br /&gt;
| reqQuest2 = &lt;br /&gt;
| namejp = 海上護衛体制の強化に努めよ！&lt;br /&gt;
| nameen = Reinforce the coastal guard!&lt;br /&gt;
| req = Form an escort fleet with 3 or more DD or DE, then send them to the Coastal Refinery Zone, the Nansei Islands Defense Line, the Sea Near the Naval Base and the Sea Route Near the Naval base and score victories at those maps.&lt;br /&gt;
* Form a fleet with 3 or more DD or DE and S rank [[World 1#1-3|1-3]], [[World 1#1-4|1-4]] and [[World 1#1-5|1-5]] then clear [[World 1#1-6|1-6]].&lt;br /&gt;
| fuel = 400&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 400&lt;br /&gt;
| other = Development Material x4 &amp;lt;br&amp;gt; Furniture Fairy x1&lt;br /&gt;
| notes = &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B99&lt;br /&gt;
| reqQuest = A75&lt;br /&gt;
| reqQuest2 = B98&lt;br /&gt;
| namejp = 新編「第一戦隊」、抜錨せよ！&lt;br /&gt;
| nameen = Sortie the new &amp;quot;First Squadron!&lt;br /&gt;
| req = Sortie with Nagato Kai Ni as the flagship and Mutsu Kai! Send them to the Curry Ocean off Sri Lanka and the Northern Salmon Sea to destroy the main enemy fleets there!&lt;br /&gt;
* Sortie a fleet with Nagato Kai Ni (flagship) and Mutsu Kai to [[World 4#4-5|4-5]] and [[World 5#5-5|5-5]] and S rank both maps. &lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 880&lt;br /&gt;
| steel = 880&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Screw x4 &amp;lt;br&amp;gt; [[New Design Anti-Torpedo Bulge (Large)]]&lt;br /&gt;
| notes = &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D22&lt;br /&gt;
| reqQuest = D2&lt;br /&gt;
| namejp = 輸送船団護衛を強化せよ！&lt;br /&gt;
| nameen = Reinforce the transport escort fleet!&lt;br /&gt;
| req = Do your duty as an escort fleet and repeat the &amp;quot;Maritime Escort Mission&amp;quot;!&lt;br /&gt;
* Complete [[Expedition#World 1|Expedition 5]] 4 times&lt;br /&gt;
| fuel = 1000&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Medium Coin Box x2&lt;br /&gt;
| notes = ''Monthly quest''&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April 5th, 2017===&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B95&lt;br /&gt;
| reqQuest = B87&lt;br /&gt;
| reqQuest2 = B50&lt;br /&gt;
| namejp = 改装航空巡洋艦、出撃！&lt;br /&gt;
| nameen = Remodeled aviation cruiser, head out!&lt;br /&gt;
| req = Form a powerful fleet with the remodelled aviation cruiser &amp;quot;Suzuya Kai-2&amp;quot; as flagship, deploy it to the Southern Sea, engage the enemy fleets that are patrolling the front part of the Southern Waters as well as Sav Island, and destroy them!&lt;br /&gt;
*Orgainze a fleet consisting of [[Suzuya|Suzuya Kai Ni]] as the flagship and score and A rank at the boss nodes of 5-1 and 5-3.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 700&lt;br /&gt;
| other = x4 Improvement Materials &amp;lt;br&amp;gt;'''Reward Choice between'''&amp;lt;br&amp;gt; [[Kyoufuu Kai]] &amp;lt;br&amp;gt; or &amp;lt;br&amp;gt; [[New Design Anti-Torpedo Bulge (Medium)]]&lt;br /&gt;
| notes = &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B96&lt;br /&gt;
| reqQuest = &lt;br /&gt;
| reqQuest2 = &lt;br /&gt;
| namejp = 鎮守府海域警戒を厳とせよ！&lt;br /&gt;
| nameen = Vigilantly patrol the sea area near the naval base!&lt;br /&gt;
| req = Form a patrol fleet with a cruiser as flagship and at least two destroyers. Send the fleet on a patrol mission to the sea area near the naval base (Waters off of the Nansei Islands / Coastal Refinery Zone / Nansei Islands Defense Line / Seas Near The Naval Base)!&lt;br /&gt;
*Organize a fleet consisting of a Cruiser (CL, CA or CAV) as Flagship, 2 Destroyers and up to three other ships of choice and score an A rank on the boss nodes of 1-2, 1-3, 1-4 and 1-5.&lt;br /&gt;
| fuel = 400&lt;br /&gt;
| ammo = 400&lt;br /&gt;
| steel = 400&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = x2 Irako &amp;lt;br&amp;gt; x4 Improvement Materials &amp;lt;br&amp;gt; x1 Furniture Fairy&lt;br /&gt;
| notes = &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bq2&lt;br /&gt;
| reqQuest = B91&lt;br /&gt;
| reqQuest2 = Bw2&lt;br /&gt;
| namejp = 戦果拡張任務！「Z作戦」前段作戦　他&lt;br /&gt;
| nameen = Ranking Points Boost Mission! &amp;quot;Operation Z&amp;quot;, First Part&lt;br /&gt;
| req = Ranking Points Boost Mission: Deploy the first fleet, consisting mainly of powerful ships, destroy the enemy fleets at Okinoshima Island in the Nansei Archipelago and the Guano Atoll Sea, then crush the enemy forces at Peacock Island in the northern area of the Central Waters!&lt;br /&gt;
*Organize a fleet and score an A rank at the boss nodes of 2-4, 6-1, 6-3, and S rank the boss node at 6-4.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 2000&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = x3 Mamiya &amp;lt;br&amp;gt; x4 Improvement Materials &amp;lt;br&amp;gt; 350+ Rank Points&lt;br /&gt;
| notes = Quarterly Quest&lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B97&lt;br /&gt;
| reqQuest = B95&lt;br /&gt;
| reqQuest2 = &lt;br /&gt;
| namejp = 改装攻撃型軽空母、前線展開せよ！&lt;br /&gt;
| nameen = Deploy the remodeled light attack carrier to the front!&lt;br /&gt;
| req = Form a powerful fleet with the remodeled light attack carrier &amp;quot;Suzuya Kou Kai-2&amp;quot; and send it to the Central Waters. Engage the enemy task forces at the MS Archipelago and the KW Atoll and destroy them!&lt;br /&gt;
*Organize a fleet consisting of Suzuya Kou Kai 2 as flagship and score an S rank the boss nodes at 6-2 and 6-5.&lt;br /&gt;
| fuel =0&lt;br /&gt;
| ammo = 1000&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 1000&lt;br /&gt;
| other = x1 [[8cm Twin High-angle Mount + Additional Machine Guns]]  &amp;lt;br&amp;gt; x1 [[Type 0 Fighter Model 63 (Fighter-bomber)]] x1&lt;br /&gt;
| notes = &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = PVP&lt;br /&gt;
| listnum = C12&lt;br /&gt;
| reqQuest = &lt;br /&gt;
| reqQuest2 = &lt;br /&gt;
| namejp = 春季大演習&lt;br /&gt;
| nameen = Large Scale Spring Training&lt;br /&gt;
| req = Strive to improve the experience of your fleet by scoring 8 or more victories in a day during Practice in the Spring season!&lt;br /&gt;
*Score 8 wins in PVP.&lt;br /&gt;
| fuel =0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 1000&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = x1 Mamiya &amp;lt;br&amp;gt; x1 Present Box&lt;br /&gt;
| notes = Only Avalaible for the Spring Season&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March 17th, 2017===&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B93&lt;br /&gt;
| reqQuest = &lt;br /&gt;
| reqQuest2 = &lt;br /&gt;
| namejp = 鎮守府海域警戒を厳とせよ！&lt;br /&gt;
| nameen = Defeat the Enemy Fleet at the Nansei Islands!&lt;br /&gt;
| req = Organize a Fleet consisting of a Light Cruiser as Flagship and deploy to the Nansei Island Defense Line, Bashi Islands, and Eastern Orel Sea and eliminate the main enemy Fleet in the area!&lt;br /&gt;
*Send a Fleet consisting of CL as Flagship and 5 other ships of choice and S rank at the boss nodes of 1-4, 2-2, and 2-3.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = x1 [[Mamiya]] &amp;lt;br&amp;gt; x1 [[Irako]]&lt;br /&gt;
| notes = &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B94&lt;br /&gt;
| reqQuest = B93&lt;br /&gt;
| reqQuest2 = &lt;br /&gt;
| namejp = 洋上航空戦力を拡充せよ！&lt;br /&gt;
| nameen = Expand the Offshore Aviation Forces!&lt;br /&gt;
| req = Organize a powerful fleet with a Carrier or Seaplane Tender as Flagship, deploy them to the Northern AL area, The Western Coast off from Kasugadama, and off the Western Coast of the MS Islands and eliminate the main enemy fleet in the areas.&lt;br /&gt;
*Send a Fleet consisting of an AV, CVL, CV, or CVB as Flagship and 5 other ships of choice to 3-5, 4-4, and 6-2 and score an S-rank at the Boss nodes.&lt;br /&gt;
| fuel = 500&lt;br /&gt;
| ammo = 500&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 1000&lt;br /&gt;
| other = x5 Development Materials &amp;lt;br&amp;gt; x1 [[Skilled Pilot]]&lt;br /&gt;
| notes = &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F51&lt;br /&gt;
| reqQuest = &lt;br /&gt;
| reqQuest2 = &lt;br /&gt;
| namejp = 精鋭「水戦」隊の新編成&lt;br /&gt;
| nameen = Organize the New Elite Seaplane Group&lt;br /&gt;
| req = Organize a new Elite Squadron: Have a Secretary ship equipped with a [[Type 2 Seaplane Fighter Kai]] with Max Expertise and max modifications '''in the first slot'''and then scrap 2 [[Type 21 Zero Fighter]]s and 2 [[Zuiun]]. *Skilled Pilots is required to complete the process.&lt;br /&gt;
*Have a secretary ship equipped with a Maxed Expertise and Max Star '''in the first slot''' [[Type 2 Seaplane Fighter Kai]] and then Scrap 2 [[Type 21 Zero Fighter]] and 2 [[Zuiun]] in your inventory while the quest is activated.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = x1 [[Type 2 Seaplane Fighter Kai (Skilled)]]&lt;br /&gt;
| notes = Skilled Pilot is required for quest completion, Skilled Pilot will be consumed upon completion of quest.&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F52&lt;br /&gt;
| reqQuest = F51&lt;br /&gt;
| reqQuest2 = &lt;br /&gt;
| namejp = 精精鋭「水戦」隊の増勢&lt;br /&gt;
| nameen = Expand the New Elite Seaplane Group&lt;br /&gt;
| req =  Organize a new Elite Squadron: Have a Secretary ship equipped with a [[Type 2 Seaplane Fighter Kai]] with Max Expertise and max modifications '''in the first slot''' and then scrap 2 [[Type 21 Zero Fighter]]s and 2 [[Zuiun]]. *Skilled Pilots is required to complete the process.&lt;br /&gt;
*Have a secretary ship equipped with a Maxed Expertise and Max Star [[Type 2 Seaplane Fighter Kai]] '''in the first slot''' and then Scrap 2 [[Type 21 Zero Fighter]] and 2 [[Zuiun]] in your inventory while the quest is activated.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = x1 [[Type 2 Seaplane Fighter Kai (Skilled)]]&lt;br /&gt;
| notes = Skilled Pilot is required for quest completion, Skilled Pilot will be consumed upon completion of quest.&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February 28th, 2017===&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = SF3&lt;br /&gt;
| reqQuest = &lt;br /&gt;
| reqQuest2 = &lt;br /&gt;
| namejp = 春の準備任務：桃の節句準備！&lt;br /&gt;
| nameen = Spring Preparation Mission: Hina Matsuri Preparations!&lt;br /&gt;
| req = Spring Preparation: Scrap 2 [[14cm Naval Gun]]s and prepare 5000 furniture coins, 2 [[Type 99 Dive Bomber]]s and 2 [[61cm Triple Torpedo Mount]]s each. (After completion of quest, the required items in your inventory and equipment with the lowest modification stars will disappear. )&lt;br /&gt;
*Scrap 2 [[14cm Naval Gun]] and have 5000 furniture coins and 2 [[Type 99 Dive Bomber]]s and 2 [[61cm Triple Torpedo Mount]]s in your inventory.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = x1 Furniture Fairy &amp;lt;br&amp;gt; x1 Hishimochi&lt;br /&gt;
| notes = Limited Time Quest: From 2/28/2017 ~ 5/2/2017 &amp;lt;br&amp;gt; 5000 furniture coins and 2 [[Type 99 Dive Bomber]]s and 2 [[61cm Triple Torpedo Mount]]s will be consumed upon completion of quest&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = SB22&lt;br /&gt;
| reqQuest = SF3&lt;br /&gt;
| reqQuest2 =&lt;br /&gt;
| namejp = 春の準備任務：桃の節句準備を完遂せよ！&lt;br /&gt;
| nameen = Spring Preparation Mission: Carry out the Hina Matsuri Preparations!&lt;br /&gt;
| req = Spring Preperations: Conduct repeated sorties at the Eastern Orel Sea and eliminate the enemy fleet along the route. Maintain control over the sea area, help complete the preperations for Hina Matsuri.&lt;br /&gt;
*Score 5 S ranks at the boss node of 2-3&lt;br /&gt;
| fuel = 330&lt;br /&gt;
| ammo = 330&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 330&lt;br /&gt;
| other = x3 Hishimochi &amp;lt;br&amp;gt; x1 [[Reinforcement Expansion]] &lt;br /&gt;
| notes = Limited Time Quest: From 2/28/2017 ~ 5/2/2017&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B91&lt;br /&gt;
| reqQuest = B69&lt;br /&gt;
| reqQuest2 = Bd5&lt;br /&gt;
| namejp = 潜水艦隊、中部海域の哨戒を実施せよ！&lt;br /&gt;
| nameen = Submarine Fleet, patrol the Central Waters!&lt;br /&gt;
| req = Send your first fleet, which should be a powerful submarine fleet that consists of at least 4 strong submarines, one of them being the flagship, to the patrol line in the Central Waters, capture the enemy aircraft carrier that is navigating through the area, and attack it!&lt;br /&gt;
*Send a Fleet consisting of 4 SS(V) with an SS(V) as flagship, and two random ships of choice to 6-1 and score a B rank at the boss node.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = x3 Improvement Materials &amp;lt;br&amp;gt; x1 [[Irako]]&lt;br /&gt;
| notes = &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B92&lt;br /&gt;
| reqQuest = B91&lt;br /&gt;
| reqQuest2 = &lt;br /&gt;
| namejp = 重装甲巡洋艦、鉄底海峡に突入せよ！&lt;br /&gt;
| nameen = Heavy Armored Curiser, Embark into the Iron Bottom Sound!&lt;br /&gt;
| req = Deploy &amp;quot;Zara Due&amp;quot; as flagship of the first fleet and send said fleet to the Southern Sav Islands! Break through the enemy fleets in the area and crush the enemy forces that are deployed in Ironbottom Sound!&lt;br /&gt;
*Use a Fleet consisting of Zara Due as the flagship and go to 5-3 and score an A rank at the boss node. &lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 700&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = x1 [[New Design Anti-Torpedo Bulge (Medium)]]&lt;br /&gt;
| notes = &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F49&lt;br /&gt;
| reqQuest = B80&lt;br /&gt;
| reqQuest2 = B91&lt;br /&gt;
| namejp = 六三一空「晴嵐」隊の編成&lt;br /&gt;
| nameen = Organize the Seiran 631 Air Group!&lt;br /&gt;
| req = Deploy either [[I-401]] or [[I-13]] or [[I-14]] as your secretary ship arm them with a [[Prototype Seiran|Seiran]] in the first slot and a [[Zuiun (631 Air Group)]] in the second slot. Produce the New [[Seiran (631 Air Group)]]! Seiran will disappear upon completion of this quest.&lt;br /&gt;
*Have [[I-401]] or [[I-13]] or [[I-14]] as your secretary and arm them with a [[Prototype Seiran]] in the first slot and a [[Zuiun (631 Air Group)]] in the second slot.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = x1 [[Seiran (631 Air Group)]] &lt;br /&gt;
| notes = [[Prototype Seiran]] and [[Zuiun (631 Air Group)]] will be consumed upon completion of quest and be repleaced with the [[Seiran (631 Air Group)]]&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F50&lt;br /&gt;
| reqQuest = B91&lt;br /&gt;
| reqQuest2 = F18&lt;br /&gt;
| namejp = 潜水艦武装の強化&lt;br /&gt;
| nameen = Enhance Submarine Armaments&lt;br /&gt;
| req = Scrap 4 [[61cm Triple Torpedo Mount]]s and have 120 development materials, 3 [[61cm Quad (Oxygen) Torpedo Mount]]s and 3 [[Type 93 SONAR]]s each. (After completion of quest, the required items in your inventory and equipment with the lowest modification stars will disappear. &lt;br /&gt;
* Scrap 4 [[61cm Triple Torpedo Mount]]s and have 120 development materials, 3 [[61cm Quad (Oxygen) Torpedo Mount]]s and 3 [[Type 93 SONAR]]s in your inventory.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = x1 [[Late Model Bow Torpedo Mount (6 Tubes)]] &lt;br /&gt;
| notes = Developmemt Materials, 3 [[61cm Quad (Oxygen) Torpedo Mount]]s and 3 [[Type 93 SONAR]]s  will be consumed upon completion of quest.&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Composition Quests ({{lang|ja|編成}}) ==&lt;br /&gt;
*At this time, composition quests are all one-time quests.&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A1&lt;br /&gt;
| namejp = はじめての「編成」！&lt;br /&gt;
| nameen = Your First &amp;quot;Composition&amp;quot;!&lt;br /&gt;
| req = ''Compose a &amp;quot;fleet&amp;quot; with 2 or more ships!''&lt;br /&gt;
*Completion Condition: Have 2 or more ships in the same fleet.&lt;br /&gt;
| fuel = 20&lt;br /&gt;
| ammo = 20&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Destroyer [[Shirayuki]] ({{lang|ja|白雪}})&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A2&lt;br /&gt;
| namejp = 「駆逐隊」を編成せよ！&lt;br /&gt;
| nameen = Compose a &amp;quot;Destroyer Division&amp;quot;!&lt;br /&gt;
| req = ''Compose a &amp;quot;Destroyer Division&amp;quot; made up of 4 or more destroyers!''&lt;br /&gt;
*Completion Condition: Have 4 or more [[Ship Class#Destroyer .28DD.29|Destroyers]] in the same fleet.&lt;br /&gt;
| fuel = 30&lt;br /&gt;
| ammo = 30&lt;br /&gt;
| steel = 30&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant construction x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A3&lt;br /&gt;
| namejp = 「水雷戦隊」を編成せよ！&lt;br /&gt;
| nameen = Compose a &amp;quot;Torpedo Squadron&amp;quot;!&lt;br /&gt;
| req = Compose a &amp;quot;Torpedo Squadron&amp;quot; that consists of a light cruiser flagship and multiple destroyers!''&lt;br /&gt;
*Completion Condition: Have a [[Ship Class#Light Cruiser .28CL.29|Light Cruiser]] as your flagship and complete the fleet with [[Ship Class#Destroyer .28DD.29|Destroyers]].&lt;br /&gt;
| fuel = 40&lt;br /&gt;
| ammo = 40&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 40&lt;br /&gt;
| other = [[Repair Team]] x1&lt;br /&gt;
| notes = Required by [[#A4|A4]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A4&lt;br /&gt;
| reqQuest = A3&lt;br /&gt;
| namejp = 6隻編成の艦隊を編成せよ！&lt;br /&gt;
| nameen = Compose a Fleet with 6 Ships!&lt;br /&gt;
| req = ''Compose a main fleet formed by 6 ships!''&lt;br /&gt;
*Completion Condition: Have 6 ships in your fleet.&lt;br /&gt;
| fuel = 50&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 50&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = '''Unlocks the second fleet as well as Expeditions'''&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A5&lt;br /&gt;
| namejp = 軽巡2隻を擁する隊を編成せよ！&lt;br /&gt;
| nameen = Compose a Fleet with 2 Light Cruisers!&lt;br /&gt;
| req = ''Compose a high-speed fleet with 2 light cruisers!''&lt;br /&gt;
*Completion Condition: Have 2 [[Ship_Class#Light_Cruiser_.28CL.29|Light Cruisers]] in the same fleet.&lt;br /&gt;
| fuel = 60&lt;br /&gt;
| ammo = 60&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = Required by [[#A7|A7]] and [[#A8|A8]] &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A6&lt;br /&gt;
| namejp = 第2艦隊を編成せよ！&lt;br /&gt;
| nameen = Compose the Second Fleet!&lt;br /&gt;
| req = ''Assign the flagship for the second fleet and compose it!''&lt;br /&gt;
*Completion Condition: Have a ship in your second fleet.&lt;br /&gt;
| fuel = 50&lt;br /&gt;
| ammo = 50&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant Repair x1&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A7&lt;br /&gt;
| reqQuest = A5&lt;br /&gt;
| namejp = 「重巡戦隊」を編成せよ！&lt;br /&gt;
| nameen = Compose a &amp;quot;Heavy Cruiser Squadron&amp;quot;!&lt;br /&gt;
| req = ''Compose a heavy cruiser squadron with 2 heavy cruisers!''&lt;br /&gt;
*Completion Condition: Have 2 [[Ship Class#Heavy Cruiser .28CA.29|Heavy Cruisers]] in the same fleet.&lt;br /&gt;
:*[[Ship_Class#Aviation_Cruiser_.28CAV.29|Aviation Cruisers]] do not count.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 70&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 30&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
| notes = Required by [[#A14|A14]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A8&lt;br /&gt;
| reqQuest = A5&lt;br /&gt;
| namejp = 「天龍」型軽巡姉妹の全2艦を編成せよ！&lt;br /&gt;
| nameen = Compose a Fleet with Both &amp;quot;Tenryuu&amp;quot;-class Light Cruiser Sisters!&lt;br /&gt;
| req = ''Assign the [[Ship_Class#Tenryuu-class|&amp;quot;Tenryuu&amp;quot;-class]] light cruisers &amp;quot;Tenryuu&amp;quot; and &amp;quot;Tatsuta&amp;quot; to the same fleet!''&lt;br /&gt;
*Completion Condition: Have [[Tenryuu]] ({{lang|ja|天龍}}) and [[Tatsuta]] ({{lang|ja|龍田}}) in the same fleet.&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Instant construction x2&lt;br /&gt;
| notes = Required by [[#A17|A17]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A9&lt;br /&gt;
| namejp = 「水上機母艦」を配備せよ！&lt;br /&gt;
| nameen = Assign a &amp;quot;Seaplane Tender&amp;quot;!&lt;br /&gt;
| req = ''Assign a &amp;quot;Seaplane Tender&amp;quot; capable of utilizing multiple reconnaissance seaplanes to the fleet!''&lt;br /&gt;
*Completion Condition: Have a [[Ship_Class#Seaplane_Tender_.28AV.29|seaplane tender]] in your fleet.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = Required by [[#A10|A10]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A10&lt;br /&gt;
| reqQuest = A9&lt;br /&gt;
| namejp = 「第六駆逐隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;6th Destroyer Division&amp;quot;!&lt;br /&gt;
| req = ''Compose the 6th Destroyer Division formed by &amp;quot;Akatsuki&amp;quot;, &amp;quot;Hibiki&amp;quot;, &amp;quot;Ikazuchi&amp;quot;, and &amp;quot;Inazuma&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have '''only''' [[Akatsuki]] ({{lang|ja|暁}}), [[Hibiki]] ({{lang|ja|響}}) (Верный OK), [[Ikazuchi]] ({{lang|ja|雷}}), and [[Inazuma]] ({{lang|ja|電}}) in the same fleet.&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Repair Team]] x1&lt;br /&gt;
| notes = Required by [[#A28|A28]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A11&lt;br /&gt;
| reqQuest = B3&lt;br /&gt;
| namejp = 第2艦隊で空母機動部隊を編成せよ！&lt;br /&gt;
| nameen = Compose a Mobile Carrier Fleet as the Second Fleet!&lt;br /&gt;
| req = ''Assign a carrier to the second fleet and compose a mobile carrier fleet!''&lt;br /&gt;
*Completion Condition: Have either 1 [[Ship Class#Regular Aircraft Carrier .28CV.29|Aircraft Carrier]] or [[Ship Class#Light Aircraft Carrier .28CVL.29|Light Aircraft Carrier]] or [[Taihou]] ({{lang|ja|大鳳}}), plus 2 [[Ship Class#Destroyer .28DD.29|Destroyers]], in your '''second''' fleet.&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Instant construction x2&lt;br /&gt;
| notes = Required by [[#A12|A12]] and [[#B10|B10]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A12&lt;br /&gt;
| reqQuest = A11&lt;br /&gt;
| namejp = 「空母機動部隊」を編成せよ！&lt;br /&gt;
| nameen = Compose a &amp;quot;Mobile Carrier Fleet&amp;quot;!&lt;br /&gt;
| req = ''With 1 or more carriers as flagship, compose a mobile carrier fleet along with some escorts!''&lt;br /&gt;
*Completion Condition: 1 [[Ship Class#Regular Aircraft Carrier .28CV.29|Aircraft Carrier]] or [[Ship Class#Light Aircraft Carrier .28CVL.29|Light Aircraft Carrier]] or [[Taihou]] (as flagship), and 3 [[Ship Class#Destroyer .28DD.29|Destroyers]], in your main fleet.&lt;br /&gt;
| fuel = 50&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A13&lt;br /&gt;
| reqQuest = A12&lt;br /&gt;
| namejp = 戦艦と重巡による主力艦隊を編成せよ！&lt;br /&gt;
| nameen = Compose a Main Force Fleet with Battleship and Heavy Cruisers!&lt;br /&gt;
| req = ''Compose a surface strike fleet with 1 or more battleships and 2 or more heavy cruisers!''&lt;br /&gt;
*Completion Condition: 1 or more [[Ship Class#Battleship .28BB.29|Battleship]] and 2 or more [[Ship_Class#Heavy_Cruiser_.28CA.29|Heavy Cruisers]] in the same fleet.&lt;br /&gt;
:*[[Ship Class#Aviation Battleship .28BBV.29|Aviation Battleships]] and [[Ship Class#Aviation Cruiser .28CAV.29|Aviation Cruisers]] do not count!&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant construction x2&lt;br /&gt;
| notes = Required by [[#A19|A19]] and [[#A20|A20]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A14&lt;br /&gt;
| reqQuest = A7&lt;br /&gt;
| namejp = 「川内」型軽巡姉妹の全3艦を編成せよ！&lt;br /&gt;
| nameen = Compose a Fleet with All Three &amp;quot;Sendai&amp;quot;-class Light Cruiser Sisters!&lt;br /&gt;
| req = ''Assign the [[Ship_Class#Sendai-class|&amp;quot;Sendai&amp;quot;-class]] light cruisers &amp;quot;Sendai&amp;quot;, &amp;quot;Jintsuu&amp;quot;, and &amp;quot;Naka&amp;quot; to the same fleet!''&lt;br /&gt;
*Completion Condition: Have [[Sendai]] ({{lang|ja|川内}}), [[Jintsu]] ({{lang|ja|神通}}), and [[Naka]] ({{lang|ja|那珂}}) in the same fleet.&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = '''Unlocks the third fleet'''&lt;br /&gt;
| notes = Required by [[#A15|A15]] and [[#G4|G4]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A15&lt;br /&gt;
| reqQuest = A14&lt;br /&gt;
| namejp = 「妙高」型重巡姉妹の全4隻を編成せよ！&lt;br /&gt;
| nameen = Compose a Fleet with All Four &amp;quot;Myoukou&amp;quot;-class Heavy Cruiser Sisters!&lt;br /&gt;
| req = ''Assign the [[Ship_Class#Myoukou-class|&amp;quot;Myoukou&amp;quot;-class]] heavy cruisers &amp;quot;Myoukou&amp;quot;, &amp;quot;Nachi&amp;quot;, &amp;quot;Ashigara&amp;quot;, and &amp;quot;Haguro&amp;quot; to the same fleet!''&lt;br /&gt;
*Completion Condition: Have [[Myoukou]] ({{lang|ja|妙高}}), [[Nachi]] ({{lang|ja|那智}}), [[Ashigara]] ({{lang|ja|足柄}}), and [[Haguro]] ({{lang|ja|羽黒}}) in the same fleet.&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 150&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
Development material x1&lt;br /&gt;
| notes = Required by [[#A16|A16]] and [[#A28|A28]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A16&lt;br /&gt;
| reqQuest = A15&lt;br /&gt;
| namejp = 「金剛」型による高速戦艦部隊を編成せよ！&lt;br /&gt;
| nameen = Compose a Fast Battleship Fleet with the &amp;quot;Kongou&amp;quot;-class!&lt;br /&gt;
| req = ''Concentrate the assignment of all four [[Ship_Class#Kongou-class|&amp;quot;Kongou&amp;quot;-class]] Fast Battleship &amp;quot;Kongou&amp;quot;, &amp;quot;Hiei&amp;quot;, &amp;quot;Haruna&amp;quot;, and &amp;quot;Kirishima&amp;quot;''&lt;br /&gt;
*Completion Condition: Have [[Kongou]] ({{lang|ja|金剛}}), [[Hiei]] ({{lang|ja|比叡}}), [[Haruna]] ({{lang|ja|榛名}}), and [[Kirishima]] ({{lang|ja|霧島}}) in the same fleet.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = '''Unlocks the fourth fleet'''&lt;br /&gt;
| notes = Required by [[#WF01|WF01]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A17&lt;br /&gt;
| reqQuest = A8&lt;br /&gt;
| namejp = 「扶桑」型戦艦姉妹の全2隻を編成せよ！&lt;br /&gt;
| nameen = Compose a Fleet with Both &amp;quot;Fusou&amp;quot;-class Battleship Sisters!&lt;br /&gt;
| req = ''Assign the [[Ship_Class#Fusou-class|Fusou-class]] battleships &amp;quot;Fusou&amp;quot; and &amp;quot;Yamashiro&amp;quot; to the same fleet!''&lt;br /&gt;
*Completion Condition: Have [[Fusou]] ({{lang|ja|扶桑}}) and [[Yamashiro]] ({{lang|ja|山城}} in the same fleet.&lt;br /&gt;
:*Can be completed even if either (or both) becomes a BBV.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 200&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = Instant repair x2&lt;br /&gt;
Development material x1&lt;br /&gt;
| notes = Required by [[#A18|A18]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A18&lt;br /&gt;
| reqQuest = A17&lt;br /&gt;
| namejp = 「伊勢」型戦艦姉妹の全2隻を編成せよ！&lt;br /&gt;
| nameen = Compose a Fleet with Both &amp;quot;Ise&amp;quot;-class Battleship Sisters!&lt;br /&gt;
| req = ''Assign the [[Ship Class#Ise-class|&amp;quot;Ise&amp;quot;-class]] battleships &amp;quot;Ise&amp;quot; and &amp;quot;Hyuuga&amp;quot; to the same fleet!''&lt;br /&gt;
*Completion Condition: Have [[Ise]] ({{lang|ja|伊勢}}) and [[Hyuuga]] ({{lang|ja|日向}}) in the same fleet.&lt;br /&gt;
:*Can be completed even if either (or both) becomes a BBV.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = Instant repair x2&lt;br /&gt;
Development material x2&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A19&lt;br /&gt;
| reqQuest = A13&lt;br /&gt;
| namejp = 「南雲機動部隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;Nagumo Mobile Fleet&amp;quot;!&lt;br /&gt;
| req = ''Compose the first mobile fleet consist of &amp;quot;Akagi&amp;quot; and &amp;quot;Kaga&amp;quot; from the 1st Carrier Division as well as &amp;quot;Hiryuu&amp;quot; and &amp;quot;Souryuu&amp;quot; from the 2nd Carrier Division!''&lt;br /&gt;
*Completion Condition: Have '''only''' [[Akagi]] ({{lang|ja|赤城}}), [[Kaga]] ({{lang|ja|加賀}}), [[Hiryuu]] ({{lang|ja|飛龍}}), and [[Souryuu]] ({{lang|ja|蒼龍}}) in the same fleet.&lt;br /&gt;
| fuel = 500&lt;br /&gt;
| ammo = 500&lt;br /&gt;
| steel = 500&lt;br /&gt;
| bauxite = 500&lt;br /&gt;
| other = Instant construction x2&lt;br /&gt;
Development Material x4&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A20&lt;br /&gt;
| reqQuest = A13&lt;br /&gt;
| namejp = 「三川艦隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;Mikawa Fleet&amp;quot;!&lt;br /&gt;
| req = ''Compose a fast speed fleet containing &amp;quot;Choukai&amp;quot;, &amp;quot;Aoba&amp;quot;, &amp;quot;Kako&amp;quot;, &amp;quot;Furutaka&amp;quot;, and &amp;quot;Tenryuu&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have [[Choukai]] ({{lang|ja|鳥海}}), [[Aoba]] ({{lang|ja|青葉}}), [[Kako]] ({{lang|ja|加古}}), [[Furutaka]] ({{lang|ja|古鷹}}), [[Tenryuu]] ({{lang|ja|天龍}}), and 1 additional [[Ship list|FAST]] ship in the same fleet.&lt;br /&gt;
| fuel = 400&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 200&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x3&lt;br /&gt;
| notes = Required by [[#A21|A21]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A21&lt;br /&gt;
| reqQuest = A20&lt;br /&gt;
| namejp = 「第四戦隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;4th Squadron&amp;quot;!&lt;br /&gt;
| req = ''Compose the 4th Squadron using &amp;quot;Atago&amp;quot;, &amp;quot;Takao&amp;quot;, &amp;quot;Choukai&amp;quot;, and &amp;quot;Maya&amp;quot; as basis!''&lt;br /&gt;
*Completion Condition: Have [[Atago]] ({{lang|ja|愛宕}}), [[Takao]] ({{lang|ja|高雄}}), [[Choukai]] ({{lang|ja|鳥海}}), and [[Maya]] ({{lang|ja|摩耶}}) in the same fleet.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x2&lt;br /&gt;
Development material x1&lt;br /&gt;
| notes = Required by [[#A22|A22]], [[#A24|A24]] and [[#A27|A27]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A22&lt;br /&gt;
| reqQuest = A21&lt;br /&gt;
| namejp = 「西村艦隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;Nishimura Fleet&amp;quot;!&lt;br /&gt;
| req = ''Compose the Nishimura Fleet using &amp;quot;Fusou&amp;quot;, &amp;quot;Yamashiro&amp;quot;, &amp;quot;Mogami&amp;quot;, and &amp;quot;Shigure&amp;quot; as basis!''&lt;br /&gt;
*Completion Condition: Have [[Fusou]] (扶桑), [[Yamashiro]] ({{lang|ja|山城}}), [[Mogami]] ({{lang|ja|最上}}), and [[Shigure]] ({{lang|ja|時雨}}) in the same fleet.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 200&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Glossary#Food_supply_ship_Mamiya|Food supply ship {{lang|ja|「間宮」}} &amp;quot;Mamiya&amp;quot;]] x1&lt;br /&gt;
| notes = Required by [[#A23|A23]] and [[#A26|A26]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A23&lt;br /&gt;
| reqQuest = A22&lt;br /&gt;
| namejp = 「第五航空戦隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;5th Carrier Division&amp;quot;!&lt;br /&gt;
| req = ''Compose the 5th Carrier Division using &amp;quot;Shoukaku&amp;quot; and &amp;quot;Zuikaku&amp;quot; as basis along with 2 destroyers!''&lt;br /&gt;
*Completion Condition: Have [[Shoukaku]] ({{lang|ja|翔鶴}}), [[Zuikaku]] ({{lang|ja|瑞鶴}}), and 2 [[Ship Class#Destroyer .28DD.29|Destroyers]] in the same fleet.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = [[Repair Team]] x1&lt;br /&gt;
| notes = Required by [[#A41|A41]], [[#A46|A46]], and [[#B15|B15]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A24&lt;br /&gt;
| reqQuest = A21&lt;br /&gt;
| namejp = 新「三川艦隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the New &amp;quot;Mikawa Fleet&amp;quot;!&lt;br /&gt;
| req = ''Compose the Mikawa Fleet with &amp;quot;Choukai&amp;quot;, &amp;quot;Aoba&amp;quot;, &amp;quot;Kinugasa&amp;quot;, &amp;quot;Kako&amp;quot;, &amp;quot;Furutaka&amp;quot;, and &amp;quot;Tenryuu&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have [[Choukai]] ({{lang|ja|鳥海}}), [[Aoba]] ({{lang|ja|青葉}}), [[Kinugasa]] ({{lang|ja|衣笠}}), [[Kako]] ({{lang|ja|加古}}), [[Furutaka]] ({{lang|ja|古鷹}}), and [[Tenryuu]] ({{lang|ja|天龍}}) in the same fleet.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Glossary#Food_supply_ship_Mamiya|Food supply ship {{lang|ja|「間宮」}} &amp;quot;Mamiya&amp;quot;]] x1&lt;br /&gt;
| notes = Required by [[#B16|B16]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A25&lt;br /&gt;
| reqQuest = A21&lt;br /&gt;
| namejp = 潜水艦隊を編成せよ！&lt;br /&gt;
| nameen = Compose a Submarine Fleet!&lt;br /&gt;
| req = ''Compose a submarine fleet with 2 I-type submarines!''&lt;br /&gt;
*Completion Condition: Have 2 [[Ship Class#Submarine .28SS.29|submarines]] in the same fleet. [[Ship_Class#Submarine_Aircraft_Carrier_.28SSV.29|SSV]] is fine, too.&lt;br /&gt;
:*Despite the quest description, [[Maruyu]] and [[U-511|U-511/Ro-500]] can satisfy the quest requirement as well.&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Repair Team]] x1&lt;br /&gt;
| notes = Required by [[#B17|B17]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A26&lt;br /&gt;
| reqQuest = A22&lt;br /&gt;
| namejp = 航空水上打撃艦隊を編成せよ！&lt;br /&gt;
| nameen = Compose the Aviation Surface Strike Fleet!&lt;br /&gt;
| req = ''Compose a fleet using 2 aviation battleships and 2 aviation cruisers as basis!''&lt;br /&gt;
*Completion Condition: Have 2 [[Ship Class#Aviation Battleship .28BBV.29|Aviation Battleships]] and 2 [[Ship Class#Aviation Cruiser .28CAV.29|Aviation Cruisers]] in the same fleet.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 200&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = Instant repair x2&lt;br /&gt;
| notes = Required by [[#B18|B18]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A27&lt;br /&gt;
| reqQuest = A21&lt;br /&gt;
| namejp = 中規模潜水艦隊を編成せよ！&lt;br /&gt;
| nameen = Compose a Medium-Sized Submarine Fleet!&lt;br /&gt;
| req = ''Compose a submarine fleet with 3 I-type submarines!''&lt;br /&gt;
*Completion Condition: Have 3 [[Ship Class#Submarine .28SS.29|submarines]] in the same fleet. [[Ship_Class#Submarine_Aircraft_Carrier_.28SSV.29|SSV]] is fine, too.&lt;br /&gt;
:*Despite the quest description, [[Maruyu]] and [[U-511|U-511/Ro-500]] can satisfy the quest requirement as well.&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Glossary#Food_supply_ship_Mamiya|Food supply ship {{lang|ja|「間宮」}} &amp;quot;Mamiya&amp;quot;]] x1&lt;br /&gt;
| notes = Required by [[#A37|A37]] and [[#D5|D5]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A28&lt;br /&gt;
| reqQuest = A10&lt;br /&gt;
| namejp = 「第六戦隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;6th Squadron&amp;quot;!&lt;br /&gt;
| req = ''Compose the 6th squadron using &amp;quot;Furutaka&amp;quot;, &amp;quot;Kako&amp;quot;, &amp;quot;Aoba&amp;quot;, and &amp;quot;Kinugasa&amp;quot; as basis!''&lt;br /&gt;
*Completion Condition: Have [[Furutaka]] ({{lang|ja|古鷹}}), [[Kako]] ({{lang|ja|加古}}), [[Kinugasa]] ({{lang|ja|衣笠}}) and [[Aoba]] ({{lang|ja|青葉}}) in the same fleet.&lt;br /&gt;
| fuel = 250&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Glossary#Food_supply_ship_Mamiya|Food supply ship {{lang|ja|「間宮」}} &amp;quot;Mamiya&amp;quot;]] x1&lt;br /&gt;
| notes = Exact requirements unknown.&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A29&lt;br /&gt;
| reqQuest = A21&lt;br /&gt;
| namejp = 「第五艦隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;5th Fleet&amp;quot;!&lt;br /&gt;
| req = ''Compose the 5th fleet centered around &amp;quot;Nachi&amp;quot;, &amp;quot;Ashigara&amp;quot;, &amp;quot;Tama&amp;quot;, and &amp;quot;Kiso&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have [[Nachi]] ({{lang|ja|那智}}), [[Ashigara]] ({{lang|ja|足柄}}), [[Tama]] ({{lang|ja|多摩}}) and [[Kiso]] ({{lang|ja|木曾}}) in the same fleet.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x3&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A30&lt;br /&gt;
| reqQuest = A29&lt;br /&gt;
| namejp = 「第一水雷戦隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;1st Torpedo Squadron&amp;quot;!&lt;br /&gt;
| req = ''Compose the 1st torpedo squadron centered around &amp;quot;Abukuma&amp;quot;, &amp;quot;Akebono&amp;quot;, &amp;quot;Ushio&amp;quot;, &amp;quot;Kasumi&amp;quot;, and &amp;quot;Shiranui&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have [[Abukuma]] ({{lang|ja|阿武隈}}), [[Akebono]] ({{lang|ja|曙}}), [[Ushio]] ({{lang|ja|潮}}), [[Kasumi]] ({{lang|ja|霞}}) and [[Shiranui]] ({{lang|ja|不知火}}) in the same fleet.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Repair Team]] x1&lt;br /&gt;
| notes = Required by [[#D9|D9]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A31&lt;br /&gt;
| reqQuest = A25&lt;br /&gt;
| namejp = 「第八駆逐隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;8th Destroyer Division&amp;quot;!&lt;br /&gt;
| req = ''Compose the 8th destroyer division consist of the four ships &amp;quot;Asashio&amp;quot;, &amp;quot;Michishio&amp;quot;, &amp;quot;Ooshio&amp;quot;, and &amp;quot;Arashio&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have '''only''' [[Asashio]] ({{lang|ja|朝潮}}), [[Michishio]] ({{lang|ja|満潮}}), [[Ooshio]] ({{lang|ja|大潮}}), and [[Arashio]] ({{lang|ja|荒潮}}) in the same fleet.&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x3&lt;br /&gt;
| notes = Required by [[#A33|A33]] and [[#B20|B20]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A32&lt;br /&gt;
| reqQuest = B20&lt;br /&gt;
| namejp = 「第十八駆逐隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;18th Destroyer Division&amp;quot;!&lt;br /&gt;
| req = ''Compose the 18th destroyer division consist of the four ships &amp;quot;Kasumi&amp;quot;, &amp;quot;Arare&amp;quot;, &amp;quot;Kagerou&amp;quot;, and &amp;quot;Shiranui&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have '''only''' [[Kasumi]] ({{lang|ja|霞}}), [[Arare]] ({{lang|ja|霰}}), [[Kagerou]] ({{lang|ja|陽炎}}), and [[Shiranui]] ({{lang|ja|不知火}}) in the same fleet.&lt;br /&gt;
| fuel = 180&lt;br /&gt;
| ammo = 180&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
[[Repair Team]] x1&lt;br /&gt;
| notes = Required by [[#B21|B21]], [[#A42|A42]], and [[#A47|A47]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A33&lt;br /&gt;
| reqQuest = A31&lt;br /&gt;
| namejp = 「第三十駆逐隊（第一次）」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;30th Destroyer Division (1st Gen.)&amp;quot;!&lt;br /&gt;
| req = ''Compose the 30th destroyer division (1st Gen.) consist of the four ships &amp;quot;Mutsuki&amp;quot;, &amp;quot;Kisaragi&amp;quot;, &amp;quot;Yayoi&amp;quot;, and &amp;quot;Mochizuki&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have '''only''' [[Mutsuki]] ({{lang|ja|睦月}}), '''[[Kisaragi]] ({{lang|ja|如月}})''', [[Yayoi]] ({{lang|ja|弥生}}), and [[Mochizuki]] ({{lang|ja|望月}}) in the same fleet.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x2&lt;br /&gt;
[[Repair Team]] x1&lt;br /&gt;
| notes = Required by [[#A34|A34]] and [[#B22|B22]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A34&lt;br /&gt;
| reqQuest = A33&lt;br /&gt;
| namejp = 「第三十駆逐隊（第二次）」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;30th Destroyer Division (2nd Gen.)&amp;quot;!&lt;br /&gt;
| req = ''Compose the 30th destroyer division (2nd Gen.) consist of the four ships &amp;quot;Mutsuki&amp;quot;, &amp;quot;Uzuki&amp;quot;, &amp;quot;Yayoi&amp;quot;, and &amp;quot;Mochizuki&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have '''only''' [[Mutsuki]] ({{lang|ja|睦月}}), '''[[Uzuki]] ({{lang|ja|卯月}})''', [[Yayoi]] ({{lang|ja|弥生}}), and [[Mochizuki]] ({{lang|ja|望月}}) in the same fleet.&lt;br /&gt;
| fuel = 220&lt;br /&gt;
| ammo = 220&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x3&lt;br /&gt;
| notes = Required by [[#A50|A50]] and [[#B24|B24]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A35&lt;br /&gt;
| reqQuest = B24&lt;br /&gt;
| namejp = 「第五戦隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;5th Squadron&amp;quot;!&lt;br /&gt;
| req = ''Compose the 5th squadron using &amp;quot;Myoukou&amp;quot;, &amp;quot;Nachi&amp;quot;, and &amp;quot;Haguro&amp;quot; as basis!''&lt;br /&gt;
*Completion Condition: Have [[Myoukou]] ({{lang|ja|妙高}}), [[Nachi]] ({{lang|ja|那智}}) and [[Haguro]] ({{lang|ja|羽黒}}) in the same fleet.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x5&lt;br /&gt;
| notes = Required by [[#A38|A38]], [[#A44|A44]], [[#D17|D17]], and [[#Bm1|Bm1]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A36&lt;br /&gt;
| reqQuest = A28&lt;br /&gt;
| namejp = 新編「第二航空戦隊」を編制せよ！&lt;br /&gt;
| nameen = Compose the New &amp;quot;2nd Carrier Division&amp;quot;!&lt;br /&gt;
| req = ''Compose the 2nd carrier division using &amp;quot;Hiryuu Kai Ni&amp;quot; (flagship) and &amp;quot;Souryuu&amp;quot; as basis! (Requires 2 destroyers)''&lt;br /&gt;
*Completion Condition: Have [[Hiryuu#Second Upgrade|Hiryuu Kai Ni]] ({{lang|ja|飛龍改二}}, flagship), [[Souryuu]] ({{lang|ja|蒼龍}}), and 2 [[Ship Class#Destroyer .28DD.29|Destroyers]] in the same fleet.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 400&lt;br /&gt;
| other = Instant repair x2&lt;br /&gt;
Development material x2&lt;br /&gt;
| notes = Required by [[#B25|B25]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A37&lt;br /&gt;
| reqQuest = A27&lt;br /&gt;
| namejp = 潜水艦隊「第六艦隊」を編制せよ！&lt;br /&gt;
| nameen = Compose the Submarine Fleet &amp;quot;6th Fleet&amp;quot;!&lt;br /&gt;
| req = ''Compose the submarine fleet &amp;quot;6th Fleet&amp;quot; made up of a &amp;quot;Submarine Tender&amp;quot; (flagship) and multiple submarines (at least 4)!''&lt;br /&gt;
*Completion Condition: Have a [[Ship Class#Submarine Tender .28AS.29|Submarine Tender]] (as flagship) and 4 [[Ship Class#Submarine .28SS.29|Submarines]]/[[Ship_Class#Submarine_Aircraft_Carrier_.28SSV.29|SSV]] in the same fleet.&lt;br /&gt;
:*[[Taigei]] is the only submarine tender in-game as of May 29, 2015. She also changes ship classification when remodeled, thus currently this quest can only be completed by having an unremodeled Taigei.&lt;br /&gt;
| fuel = 250&lt;br /&gt;
| ammo = 250&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x3&lt;br /&gt;
| notes = Required by [[#D13|D13]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A38&lt;br /&gt;
| reqQuest = A35&lt;br /&gt;
| namejp = 新型電探を配備せよ！&lt;br /&gt;
| nameen = Equip the New Radar!&lt;br /&gt;
| req = ''In order to test the new radar, assign &amp;quot;Myoukou Kai Ni&amp;quot; as the flagship of the first fleet!''&lt;br /&gt;
*Completion Condition: Have [[Myoukou#Second Upgrade|Myoukou Kai Ni]] ({{lang|ja|妙高改二}}) as the Secretary Ship.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = [[Type 22 Surface RADAR Kai 4]]&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A39&lt;br /&gt;
| reqQuest = B25&lt;br /&gt;
| namejp = 再編成「第二航空戦隊」を強化せよ！&lt;br /&gt;
| nameen = Strengthen the Re-Composed &amp;quot;2nd Carrier Division&amp;quot;!&lt;br /&gt;
| req = ''Compose the 2nd carrier division using &amp;quot;Souryuu Kai Ni&amp;quot; (flagship) and &amp;quot;Hiryuu Kai Ni&amp;quot; as basis! (Requires 2 destroyers)''&lt;br /&gt;
*Completion Condition: Have [[Souryuu#Second Remodel|Souryuu Kai Ni]] ({{lang|ja|蒼龍改二}}, flagship), [[Hiryuu#Second Upgrade|Hiryuu Kai Ni]] ({{lang|ja|飛龍改二}}), and 2 [[Ship Class#Destroyer .28DD.29|Destroyers]] in the same fleet.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 450&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
Instant Construction x2&lt;br /&gt;
| notes = Required by [[#B26|B26]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A40&lt;br /&gt;
| reqQuest = WB02&lt;br /&gt;
| namejp = 精鋭「第三戦隊」全艦集結せよ！&lt;br /&gt;
| nameen = Gather the Elite &amp;quot;3rd Squadron&amp;quot;!&lt;br /&gt;
| req = ''Gather all four twice-remodeled Kongou-class fast battleships!''&lt;br /&gt;
*Completion Condition: Have [[Kongou#Second Upgrade|Kongou Kai Ni]] ({{lang|ja|金剛改二}}), [[Hiei#Second Upgrade|Hiei Kai Ni]] ({{lang|ja|比叡改二}}), [[Haruna#Second Upgrade|Haruna Kai Ni]] ({{lang|ja|榛名改二}}), and [[Kirishima#Second Upgrade|Kirishima Kai Ni]] ({{lang|ja|霧島改ニ}}) in the same fleet.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Prototype 35.6cm Triple Gun Mount]]&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A41&lt;br /&gt;
| reqQuest = A23&lt;br /&gt;
| namejp = 「新型正規空母」を配備せよ！&lt;br /&gt;
| nameen = Assign the &amp;quot;New-Class Standard Carrier&amp;quot;!&lt;br /&gt;
| req = ''Assign the 1st Unryuu-class aircraft carrier &amp;quot;Unryuu&amp;quot; as the flagship of the first fleet!''&lt;br /&gt;
*Completion Condition: Have [[Unryuu]] ({{lang|ja|雲龍}}) as the Secretary Ship.&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
| notes = Required by [[#B28|B28]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A42&lt;br /&gt;
| reqQuest = A32&lt;br /&gt;
| namejp = 主力戦艦部隊「第二戦隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the Main Battleship Fleet &amp;quot;2nd Squadron&amp;quot;!&lt;br /&gt;
| req = ''Compose the 2nd squadron consisting of the two [[Ship Class#Nagato-class|Nagato-class]] and the two [[Ship Class#Fusou-class|Fusou-class]] battleships!''&lt;br /&gt;
*Completion Condition: Have [[Nagato]] ({{lang|ja|長門}}), [[Mutsu]] ({{lang|ja|陸奥}}), [[Fusou]] ({{lang|ja|扶桑}}), and [[Yamashiro]] ({{lang|ja|山城}}) in the same fleet.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 250&lt;br /&gt;
| steel = 250&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant Repair x2&lt;br /&gt;
| notes = Required by [[#B31|B31]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A43&lt;br /&gt;
| reqQuest = B31&lt;br /&gt;
| namejp = 戦艦を主力とした水上打撃部隊を編成せよ！&lt;br /&gt;
| nameen = Compose the Surface Strike Fleet with Battleships as Main Force!&lt;br /&gt;
| req = ''Assign 3 ships from either [[Ship Class#Yamato-class|Yamato-class]], [[Ship Class#Nagato-class|Nagato-class]], [[Ship Class#Ise-class|Ise-class]], or [[Ship Class#Fusou-class|Fusou-class]] plus a light cruiser and other ships to a surface strike fleet!''&lt;br /&gt;
*Completion Condition: Have exactly 3 ships from the four named classes ([[Yamato]], [[Musashi]], [[Nagato]], [[Mutsu]], [[Ise]], [[Hyuuga]], [[Fusou]], and [[Yamashiro]]) plus 1 [[Ship Class#Light Cruiser .28CL.29|Light Cruiser]] in the same fleet.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x3&lt;br /&gt;
| notes = Required by [[#Bm4|Bm4]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A44&lt;br /&gt;
| reqQuest = A35&lt;br /&gt;
| reqQuest2 = B14&lt;br /&gt;
| namejp = 「西村艦隊」を再編成せよ！&lt;br /&gt;
| nameen = Re-Compose the &amp;quot;Nishimura Fleet&amp;quot;!&lt;br /&gt;
| req = ''Compose the Nishimura Fleet using &amp;quot;Fusou&amp;quot;, &amp;quot;Yamashiro&amp;quot;, &amp;quot;Mogami&amp;quot;, &amp;quot;Shigure&amp;quot;, and &amp;quot;Michishio&amp;quot; as basis!''&lt;br /&gt;
*Completion Condition: Have [[Fusou]] ({{lang|ja|扶桑}}), [[Yamashiro]] ({{lang|ja|山城}}), [[Mogami]] ({{lang|ja|最上}}), [[Shigure]] ({{lang|ja|時雨}}), and [[Michishio]] ({{lang|ja|満潮}}) in the same fleet.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x3&lt;br /&gt;
Improvement material x3&lt;br /&gt;
| notes = Required by [[#B33|B33]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A45&lt;br /&gt;
| reqQuest = A9&lt;br /&gt;
| namejp = 改修工廠を準備せよ！&lt;br /&gt;
| nameen = Prepare the Improvement Arsenal!&lt;br /&gt;
| req = ''Assign the Repair Ship &amp;quot;Akashi&amp;quot; as the flagship of the first fleet and prepare the improvement arsenal!''&lt;br /&gt;
*Completion Condition: Have [[Akashi]] ({{lang|ja|明石}}) as the Secretary Ship.&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Improvement material x5&lt;br /&gt;
| notes = Required by [[#F17|F17]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A46&lt;br /&gt;
| reqQuest = A23&lt;br /&gt;
| reqQuest2 = B14&lt;br /&gt;
| namejp = 軽快な「水上反撃部隊」を編成せよ！&lt;br /&gt;
| nameen = Compose a Light and Speedy &amp;quot;Surface Counterattack Fleet&amp;quot;!&lt;br /&gt;
| req = ''With destroyer &amp;quot;Kasumi&amp;quot; as flagship, compose a surface raid fleet with heavy cruiser &amp;quot;Ashigara&amp;quot;, a light cruiser, and 4 destroyers!''&lt;br /&gt;
*Completion Condition: [[Kasumi]] ({{lang|ja|霞}}, as flagship), [[Ashigara]] ({{lang|ja|足柄}}), 1 [[Ship Class#Light Cruiser .28CL.29|light cruiser]], and 3 more [[Ship Class#Destroyer .28DD.29|destroyers]] in the same fleet.&lt;br /&gt;
| fuel = 250&lt;br /&gt;
| ammo = 250&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Instant Repair x2&lt;br /&gt;
Development Material x2&lt;br /&gt;
| notes = Required by [[#Bm7|Bm7]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A47&lt;br /&gt;
| reqQuest = A32&lt;br /&gt;
| namejp = 「第十一駆逐隊」を編制せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;11th Destroyer Division&amp;quot;!&lt;br /&gt;
| req = ''Compose the 11th destroyer division consist of the four Special I Type destroyers &amp;quot;Fubuki&amp;quot;, &amp;quot;Shirayuki&amp;quot;, &amp;quot;Hatsuyuki&amp;quot;, and &amp;quot;Murakumo&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have '''only''' [[Fubuki]] ({{lang|ja|吹雪}}), [[Shirayuki]] ({{lang|ja|白雪}}), [[Hatsuyuki]] ({{lang|ja|初雪}}), and [[Murakumo]] ({{lang|ja|叢雲}}) in the same fleet.&lt;br /&gt;
| fuel = 110&lt;br /&gt;
| ammo = 110&lt;br /&gt;
| steel = 110&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development Material x3&lt;br /&gt;
| notes = Required by [[#B35|B35]] and [[#B36|B36]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A48&lt;br /&gt;
| reqQuest = B35&lt;br /&gt;
| namejp = 「第二一駆逐隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;21st Destroyer Division&amp;quot;!&lt;br /&gt;
| req = ''Compose the &amp;quot;21st Destroyer Division&amp;quot; consist of &amp;quot;Hatsuharu&amp;quot;, &amp;quot;Nenohi&amp;quot;, &amp;quot;Wakaba&amp;quot;, and &amp;quot;Hatsushimo&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have '''only''' [[Hatsuharu]] ({{lang|ja|初春}}), [[Nenohi]] ({{lang|ja|子日}}), [[Wakaba]] ({{lang|ja|若葉}}), and [[Hatsushimo]] ({{lang|ja|初霜}}) in the same fleet.&lt;br /&gt;
| fuel = 210&lt;br /&gt;
| ammo = 210&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant Repair x3&lt;br /&gt;
| notes = Required by [[#B37|B37]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A49&lt;br /&gt;
| reqQuest = B38&lt;br /&gt;
| namejp = 「第二二駆逐隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;22nd Destroyer Division&amp;quot;!&lt;br /&gt;
| req = ''Compose the 22nd destroyer division consist of four destroyers: &amp;quot;Satsuki&amp;quot;, &amp;quot;Fumizuki&amp;quot;, &amp;quot;Nagatsuki&amp;quot;, and 1 other!''&lt;br /&gt;
*Completion Condition: Have '''only''' [[Satsuki]] ({{lang|ja|皐月}}), [[Fumizuki]] ({{lang|ja|文月}}), [[Nagatsuki]] ({{lang|ja|長月}}) and 1 more [[Ship Class#Destroyer .28DD.29|destroyer]] in the same fleet.&lt;br /&gt;
| fuel = 220&lt;br /&gt;
| ammo = 220&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant Repair x2&lt;br /&gt;
Improvement Material x2&lt;br /&gt;
| notes = Required by [[#B39|B39]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A50&lt;br /&gt;
| reqQuest = B16&lt;br /&gt;
| reqQuest2 = A34&lt;br /&gt;
| namejp = 「三川艦隊」を新編、突入準備せよ！&lt;br /&gt;
| nameen = Newly Compose the &amp;quot;Mikawa Fleet&amp;quot; and Prepare for Assault!&lt;br /&gt;
| req = ''In the first fleet, form the Mikawa Fleet with &amp;quot;Choukai Kai Ni&amp;quot; as flagship!''&lt;br /&gt;
*Completion Condition: [[Choukai#Second Upgrade|Choukai Kai Ni]] ({{lang|ja|鳥海改二}}, flagship) plus 5 ships from the following in the same fleet: [[Furutaka]] ({{lang|ja|古鷹}}), [[Kako]] ({{lang|ja|加古}}), [[Aoba]] ({{lang|ja|青葉}}), [[Kinugasa]] ({{lang|ja|衣笠}}, [[Yuubari]] ({{lang|ja|夕張}}), and [[Tenryuu]] ({{lang|ja|天龍}}).&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant Repair x2&lt;br /&gt;
| notes = Required by [[#C5|C5]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A51&lt;br /&gt;
| reqQuest = B42&lt;br /&gt;
| namejp = 「第十八戦隊」を新編成せよ！&lt;br /&gt;
| nameen = Re-Compose the &amp;quot;18th Squadron&amp;quot;!&lt;br /&gt;
| req = ''Re-compose the &amp;quot;18th Squadron&amp;quot; with at least 4 ships using light cruisers &amp;quot;Tenryuu&amp;quot; and &amp;quot;Tatsuta&amp;quot; as basis!''&lt;br /&gt;
*Completion Condition: Have [[Tenryuu]] ({{lang|ja|天龍}}), [[Tatsuta]] ({{lang|ja|龍田}}), and at least two other ships in the same fleet.&lt;br /&gt;
| fuel = 180&lt;br /&gt;
| ammo = 180&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 180&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
| notes = Required by [[#B43|B43]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A52&lt;br /&gt;
| namejp = 「海上突入部隊」を編成せよ！&lt;br /&gt;
| nameen = Form the Maritime Assault Fleet!&lt;br /&gt;
| req = ''Form the maritime assault fleet composed of battleships &amp;quot;Hiei&amp;quot; and &amp;quot;Kirishima&amp;quot;, light cruiser &amp;quot;Nagara&amp;quot;, and destroyers &amp;quot;Akatsuki&amp;quot;, &amp;quot;Ikazuchi&amp;quot;, and &amp;quot;Inazuma&amp;quot;!''&lt;br /&gt;
*Completion Condition: [[Hiei]] ({{lang|ja|比叡}}), [[Kirishima]] ({{lang|ja|霧島}}), [[Nagara]] ({{lang|ja|長良}}), [[Akatsuki]] ({{lang|ja|暁}}), [[Ikazuchi]] ({{lang|ja|雷}}), and [[Inazuma]] ({{lang|ja|電}}).&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
Instant construction x2&lt;br /&gt;
| notes = Required by [[#B44|B44]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A53&lt;br /&gt;
| reqQuest = B14&lt;br /&gt;
| namejp = 新編「第六駆逐隊」を編成せよ！&lt;br /&gt;
| nameen = Re-Compose the &amp;quot;6th Destroyer Division&amp;quot;!&lt;br /&gt;
| req = ''Re-compose the &amp;quot;6th Destroyer Division&amp;quot; led by &amp;quot;Akatsuki Kai Ni&amp;quot; along with &amp;quot;Hibiki&amp;quot;, &amp;quot;Ikazuchi&amp;quot;, and &amp;quot;Inazuma&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have '''only''' [[Akatsuki|Akatsuki Kai Ni]] (({{lang|ja|暁改二}}, flagship), [[Hibiki]] (({{lang|ja|響}}, Верный OK), [[Ikazuchi]] ({{lang|ja|雷}}), and [[Inazuma]] ({{lang|ja|電}}) in the same fleet.&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Searchlight]]&lt;br /&gt;
| notes = Required by [[#B45|B45]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A54&lt;br /&gt;
| reqQuest = B21&lt;br /&gt;
| reqQuest2 = B22&lt;br /&gt;
| reqQuest3 = Bd1&lt;br /&gt;
| namejp = 「第一水雷戦隊」北方突入準備！&lt;br /&gt;
| nameen = Prepare &amp;quot;1st Torpedo Squadron&amp;quot; for deployment to the Northern Sea!&lt;br /&gt;
| req = ''Compose the 1st Torpedo Squadron led by &amp;quot;Abukuma&amp;quot;, along with &amp;quot;Hibiki&amp;quot;, &amp;quot;Hatsushimo&amp;quot;, &amp;quot;Wakaba&amp;quot;, &amp;quot;Samidare&amp;quot;, and &amp;quot;Shimakaze&amp;quot;.''&lt;br /&gt;
*Completion Condintion: Have [[Abukuma]] ({{lang|ja|阿武隈}}, flagship), along with [[Hibiki]] ({{lang|ja|響}}), [[Hatsushimo]] ({{lang|ja|初霜}}), [[Wakaba]] ({{lang|ja|若葉}}), [[Samidare]] ({{lang|ja|五月雨}}), and [[Shimakaze]] ({{lang|ja|島風}}) in the same fleet.&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant Repair x2&lt;br /&gt;
Furniture Box (Medium) x1&lt;br /&gt;
| notes = Required by [[#B46|B46]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A55&lt;br /&gt;
| reqQuest = C7&lt;br /&gt;
| namejp = 「第一水雷戦隊」北方再突入準備！&lt;br /&gt;
| nameen = Re-deploy the &amp;quot;1st Torpedo Squadron&amp;quot; for the Northern Sea!&lt;br /&gt;
| req = ''Re-Compose the 1st Torpedo Squadron led by &amp;quot;Abukuma&amp;quot;, along with &amp;quot;Hibiki&amp;quot;, &amp;quot;Yuugumo&amp;quot;, &amp;quot;Naganami&amp;quot;, &amp;quot;Akigumo&amp;quot;, and &amp;quot;Shimakaze.&amp;quot;''&lt;br /&gt;
*Completion Condition: Have [[Abukuma|Abukuma Kai Ni]] ({{lang|ja|阿武隈改二}}, flagship), along with [[Hibiki]] ({{lang|ja|響}}), [[Yuugumo]] ({{lang|ja|夕雲}}), [[Naganami]] ({{lang|ja|長波}}), [[Akigumo]] ({{lang|ja|秋雲}}), and [[Shimakaze]] ({{lang|ja|島風}}) in the same fleet.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant Repair x3&lt;br /&gt;
Furniture Box (Large) x1&lt;br /&gt;
| notes = Required by [[#B47|B47]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A56&lt;br /&gt;
| reqQuest = A23&lt;br /&gt;
| reqQuest2 = Bm6&lt;br /&gt;
| namejp = 「第五航空戦隊」を再編成せよ！&lt;br /&gt;
| nameen = Re-Compose the &amp;quot;5th Carrier Division&amp;quot;!&lt;br /&gt;
| req = ''Re-compose the 5th Carrier Division composed of &amp;quot;Shoukaku&amp;quot;, &amp;quot;Zuikaku&amp;quot; and their escorts &amp;quot;Oboro&amp;quot; and &amp;quot;Akigumo&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have [[Shoukaku]] ({{lang|ja|翔鶴}}), [[Zuikaku]] ({{lang|ja|瑞鶴}}), [[Oboro]] ({{lang|ja|朧}}) and [[Akigumo]] ({{lang|ja|秋雲}}) in your main fleet.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 300 &lt;br /&gt;
| other = Development Material x3&lt;br /&gt;
| notes = Required by [[#B50|B50]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A57&lt;br /&gt;
| reqQuest = A50&lt;br /&gt;
| namejp = 新編「第二一戦隊」出撃準備！&lt;br /&gt;
| nameen = Prepare the New &amp;quot;21st Squadron&amp;quot; for Sortie!&lt;br /&gt;
| req = ''Organize the 21th Squadron consisting of &amp;quot;Nachi Kai Ni&amp;quot;, &amp;quot;Ashigara Kai Ni&amp;quot;, &amp;quot;Tama&amp;quot;, and &amp;quot;Kiso&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have [[Nachi|Nachi Kai Ni]] ({{lang|ja|那智改二}}), [[Ashigara|Ashigara Kai Ni]] ({{lang|ja|足柄改二}}), [[Tama]] ({{lang|ja|多摩}}) and [[Kiso]] ({{lang|ja|木曾}}) in your main fleet.&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 150&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development Material x2 &amp;lt;br/&amp;gt; Improvement Material x2&lt;br /&gt;
| notes = Required by [[#B51|B51]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A58&lt;br /&gt;
| namejp = 「第十六戦隊(第一次)」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;16th Squadron (1st gen.)&amp;quot;!&lt;br /&gt;
| req = ''Compose the 16th Squadron (1st gen.) consisting of &amp;quot;Ashigara&amp;quot; as flagship alongside &amp;quot;Kuma&amp;quot; and &amp;quot;Nagara&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have [[Ashigara]] ({{lang|ja|足柄}}, flagship), [[Kuma]] ({{lang|ja|球磨}}), and [[Nagara]] ({{lang|ja|長良}}) in your main fleet.&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 150&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x2 &amp;lt;br/&amp;gt; Instant Repair x2&lt;br /&gt;
| notes = Required by [[#B52|B52]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A59&lt;br /&gt;
| reqQuest = Bm6&lt;br /&gt;
| reqQuest2 = F21&lt;br /&gt;
| namejp = 「第三航空戦隊」を編成せよ！&lt;br /&gt;
| nameen = Organise the 3rd Carrier Division!&lt;br /&gt;
| req = ''Compose an carrier division with &amp;quot;Zuikaku Kai&amp;quot; as flagship alongside &amp;quot;Zuihou&amp;quot;, &amp;quot;Chitose&amp;quot;, and &amp;quot;Chiyoda&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have [[Zuikaku#Upgrade|Zuikaku Kai]] ({{lang|ja|瑞鶴改}}, flagship), [[Zuihou]] ({{lang|ja|瑞鳳}}), [[Chitose#Chitose Carrier|Chitose Carrier]] ({{lang|ja|千歳航}}), and [[Chiyoda#Chiyoda Carrier|Chiyoda Carrier]] ({{lang|ja|千代田航}}) in the same fleet.&lt;br /&gt;
:*Note: Quest can be completed with [[Zuikaku#Second Upgrade|Zuikaku Kai Ni]] or Kai Ni A; Chitose and Chiyoda must both be CVL (Carrier / Carrier Kai / Carrier Kai Ni).&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite =  200&lt;br /&gt;
| other = Development Material x2&lt;br /&gt;
[[Skilled Pilot]] x1&lt;br /&gt;
| notes = Required by [[#B53|B53]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A60&lt;br /&gt;
| reqQuest = B53&lt;br /&gt;
| namejp = 「第四航空戦隊」を編成せよ！&lt;br /&gt;
| nameen = Organise the 4th Carrier Division!&lt;br /&gt;
| req = ''With &amp;quot;Ise Kai&amp;quot; and &amp;quot;Hyuuga Kai&amp;quot; as the main force, organise the 4th Carrier Division!''&lt;br /&gt;
*Completion Condition: Have [[Ise#Upgrade|Ise Kai]] ({{lang|ja|伊勢改}}) and [[Hyuuga#Upgrade|Hyuuga Kai]] ({{lang|ja|日向改}}) in your main fleet.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite =  200&lt;br /&gt;
| other = Improvement Material x2&lt;br /&gt;
[[Zuiun (634 Air Group)]]&lt;br /&gt;
| notes = Required by [[#A61|A61]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A61&lt;br /&gt;
| reqQuest = A60&lt;br /&gt;
| reqQuest2 = Bm7&lt;br /&gt;
| namejp = 「小沢艦隊」を編成せよ！&lt;br /&gt;
| nameen = Organise the 'Ozawa Fleet'!&lt;br /&gt;
| req = ''Compose the fleet consisting of the following: &amp;quot;Zuikaku Kai&amp;quot; as flagship, &amp;quot;Zuihou&amp;quot;, &amp;quot;Chitose&amp;quot;, &amp;quot;Chiyoda&amp;quot;, &amp;quot;Ise Kai&amp;quot;, and &amp;quot;Hyuuga Kai&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have [[Zuikaku#Upgrade|Zuikaku Kai]] ({{lang|ja|瑞鶴改}}, flagship), [[Zuihou#Upgrade|Zuihou Kai]] ({{lang|ja|瑞鳳改}}), [[Chitose#Chitose Carrier|Chitose Carrier]] ({{lang|ja|千歳航}}), [[Chiyoda#Chiyoda Carrier|Chiyoda Carrier]] ({{lang|ja|千代田航}}), [[Ise#Upgrade|Ise Kai]] ({{lang|ja|伊勢改}}) and [[Hyuuga#Upgrade|Hyuuga Kai]] ({{lang|ja|日向改}}) in your main fleet.&lt;br /&gt;
:*Note: Quest can be completed with [[Zuikaku#Second Upgrade|Zuikaku Kai Ni]] or Kai Ni A; Chitose and Chiyoda must both be CVL (Carrier / Carrier Kai / Carrier Kai Ni).&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Development Material x2&lt;br /&gt;
Repair Goddess x1&lt;br /&gt;
| notes = Required by [[#B54|B54]] and [[#F28|F28]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A62&lt;br /&gt;
| reqQuest = F29&lt;br /&gt;
| namejp = 新航空戦隊を編成せよ！&lt;br /&gt;
| nameen = Organise the New Carrier Division!&lt;br /&gt;
| req = 改二改装を終えた翔鶴型航空母艦2隻と同護衛艦による新航空戦隊を新編成せよ！''Form a new carrier division with two Shoukaku-class carriers that have finished their second remodels and some escorts!''&lt;br /&gt;
*Completion Condition: Have [[Shoukaku#Second Upgrade|Shoukaku Kai Ni]] ({{lang|ja|翔鶴改二}}), [[Zuikaku#Second Upgrade|Zuikaku Kai Ni]] ({{lang|ja|瑞鶴改二}}), and 2 [[Destroyer]]s in your main fleet.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = [[Glossary#Food_supply_ship_Irako|Food supply ship {{lang|ja|「伊良湖」}} &amp;quot;Irako&amp;quot;]] x1&lt;br /&gt;
Skilled Pilot x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A63&lt;br /&gt;
| reqQuest = B52&lt;br /&gt;
| namejp = 「第十六戦隊(第二次)」を編成せよ！&lt;br /&gt;
| nameen = Organize the &amp;quot;16th Squadron (2nd Gen.)&amp;quot;!&lt;br /&gt;
| req = ''Have Natori as your flagship along with Isuzu and Kinu to form the 16th Squadron (2nd Gen.)!''&lt;br /&gt;
*Completion Condition: Have [[Natori]] ({{lang|ja|名取}}, flagship), [[Isuzu]] ({{lang|ja|五十鈴}}), and [[Kinu]] ({{lang|ja|鬼怒}}) in the fleet.&lt;br /&gt;
| fuel = 160&lt;br /&gt;
| ammo = 160&lt;br /&gt;
| steel = 160&lt;br /&gt;
| bauxite =  0&lt;br /&gt;
| other = Development Material x2&lt;br /&gt;
Instant Repair x2&lt;br /&gt;
| notes = Required by [[#B55|B55]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A64&lt;br /&gt;
| reqQuest = B55&lt;br /&gt;
| namejp = 「新編成航空戦隊」を編成せよ！&lt;br /&gt;
| nameen = Organize a &amp;quot;New Carrier Division&amp;quot;!&lt;br /&gt;
| req = ''Form a new carrier division consisting of 2 carriers + 2 (aviation battleships or aviation cruisers) + 2 destroyers!&lt;br /&gt;
*Completion Condition: Have 2 [[Standard Carrier|Aircraft Carrier]]s or [[Light Aircraft Carrier]]s, 2 [[Aviation Battleship]]s or [[Aviation Cruiser]]s, and 2 [[Destroyer]]s in your fleet.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 200  &lt;br /&gt;
| other = Development Material x2 &amp;lt;br/&amp;gt; Improvement Material x2&lt;br /&gt;
| notes = Required by [[#B56|B56]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A65&lt;br /&gt;
| reqQuest = B56&lt;br /&gt;
| namejp = 精強な「水上反撃部隊」を再編成せよ！&lt;br /&gt;
| nameen = Reorganize the powerful &amp;quot;Surface Counterattack Fleet&amp;quot;!&lt;br /&gt;
| req = ''Reorganize the surface counterattack fleet led by &amp;quot;Kasumi&amp;quot; along with &amp;quot;Ashigara&amp;quot;, &amp;quot;Ooyodo&amp;quot;, &amp;quot;Asashimo&amp;quot;, &amp;quot;Kiyoshimo&amp;quot; and others!''&lt;br /&gt;
*Completion Condition: Have [[Kasumi]] ({{lang|ja|霞}}, flagship), [[Ashigara]] ({{lang|ja|足柄}}), [[Asashimo]] ({{lang|ja|朝霜}}), [[Ooyodo]] ({{lang|ja|大淀}}), and [[Kiyoshimo]] ({{lang|ja|清霜}}) in your fleet.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite =  0&lt;br /&gt;
| other = Instant Repair x3&lt;br /&gt;
| notes = Required by [[#B57|B57]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A66&lt;br /&gt;
| reqQuest = B55&lt;br /&gt;
| reqQuest2 = Bd2&lt;br /&gt;
| namejp = 「第三十一戦隊(第一次)」を編成せよ！&lt;br /&gt;
| nameen =  Organize the &amp;quot;31st Squadron (1st gen.)&amp;quot;!&lt;br /&gt;
| req = ''Organize an anti-submarine patrol using &amp;quot;Isuzu Kai Ni&amp;quot;, &amp;quot;Satsuki Kai Ni&amp;quot; and &amp;quot;Uzuki Kai.&amp;quot;''&lt;br /&gt;
*Completion Condition: Have [[Isuzu#Second Upgrade|Isuzu Kai Ni]] ({{lang|ja|五十鈴改二}}) (flagship), [[Satsuki#Second Upgrade|Satsuki Kai Ni]] ({{lang|ja|皐月改二}}), and [[Uzuki#Upgrade|Uzuki Kai]] ({{lang|ja|卯月改}}) in your fleet&lt;br /&gt;
| fuel = 310&lt;br /&gt;
| ammo = 310&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Construction Material x3&lt;br /&gt;
[[Glossary#Food_supply_ship_Irako|Food supply ship {{lang|ja|「伊良湖」}} &amp;quot;Irako&amp;quot;]] x1&lt;br /&gt;
| notes = Required by [[#B60|B60]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A67&lt;br /&gt;
| reqQuest = B12&lt;br /&gt;
| reqQuest2 = Bd2&lt;br /&gt;
| namejp = 「第二七駆逐隊」を編成せよ！&lt;br /&gt;
| nameen =  Organize the &amp;quot;27st Destroyer Division&amp;quot;!&lt;br /&gt;
| req = ''Organize a fleet consisting of &amp;quot;Shiratsuyu Kai&amp;quot; along with &amp;quot;Shigure&amp;quot;, &amp;quot;Harusame&amp;quot;, and &amp;quot;Samidare&amp;quot; to form the 27st Destroyer Division!''&lt;br /&gt;
*Completion Condition: Have [[Shiratsuyu#Upgrade|Shiratsuyu Kai]] ({{lang|ja|白露}}, flagship), [[Shigure]] ({{lang|ja|時雨}}), [[Harusame]] ({{lang|ja|春雨}}), and [[Samidare]] ({{lang|ja|五月雨}}) in your fleet&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 270&lt;br /&gt;
| steel = 270&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Construction material x2 &amp;lt;br/&amp;gt; Instant Repair x2&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A68&lt;br /&gt;
| reqQuest = A60&lt;br /&gt;
| namejp = 強行高速輸送部隊を編成せよ！&lt;br /&gt;
| nameen = Organize the high speed transport fleet.&lt;br /&gt;
| req = ''Organize a torpedo squadron fleet consiting of Sendai Kai Ni, Shigure Kai Ni, and Kawakaze Kai Ni, along with two other destroyers in the fleet.''&lt;br /&gt;
*Make a fleet composition which has [[Sendai#Second Upgrade|Sendai Kai Ni]], [[Shigure#Second Upgrade|Shigure Kai Ni]], and [[Kawakaze#Second Upgrade|Kawakaze Kai Ni]], and other two DD in the same fleet.&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = &lt;br /&gt;
| notes = Required by [[#B68|B68]]&lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A69&lt;br /&gt;
| reqQuest = &lt;br /&gt;
| namejp = 編「水雷戦隊」を含む艦隊を再編成せよ！&lt;br /&gt;
| nameen = Organize the new reformed Torpedo Squadron Fleet!&lt;br /&gt;
| req = ''Organize a torpedo squadron fleet consisting of 4 Destroyers and a Light Cruiser as the flagship!''&lt;br /&gt;
*Make a fleet composition which has a Light Cruiser Flagship and 4 Destroyers in your fleet.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = x2 Instant Repairs&lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A70&lt;br /&gt;
| reqQuest = &lt;br /&gt;
| namejp = 新編「第八駆逐隊」を再編成せよ！&lt;br /&gt;
| nameen = Organize the new reformed 8th Destroyer Division!&lt;br /&gt;
| req = ''Organize the Destroyer Division consisting of [[Asashio|Asashio Kai Ni]] flagship, along with [[Ooshio]], [[Arashio]], and [[Michishio]]!''&lt;br /&gt;
*Make a fleet composition which has [[Asashio|Asashio Kai Ni]] flagship, along with [[Ooshio]], [[Arashio]], and [[Michishio]] in your fleet.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = x3 Development Materials&lt;br /&gt;
| notes = Required for [[#B73|B73]]&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A71&lt;br /&gt;
| reqQuest = B72&lt;br /&gt;
| namejp = 精鋭！八駆第一小隊！&lt;br /&gt;
| nameen = Elite Force! 8th Destroyer Division First Platoon!&lt;br /&gt;
| req = ''Form the Elite 8th Destroyer Division consisting of [[Asashio|Asashio Kai Ni D]] as the flagship and [[Ooshio|Ooshio Kai Ni]] along with two other ships.''&lt;br /&gt;
*Form a fleet consisting of [[Asashio|Asashio Kai Ni D]] as the flagship and [[Ooshio|Ooshio Kai Ni]] along with two other ships of choice.&lt;br /&gt;
| fuel = 250&lt;br /&gt;
| ammo = 250&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = &lt;br /&gt;
| notes = Required for [[#B74|B74]]&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A72&lt;br /&gt;
| reqQuest = Bd1&lt;br /&gt;
| reqQuest2 =&lt;br /&gt;
| namejp = 「第十九駆逐隊」を編成せよ！&lt;br /&gt;
| nameen = Organize the 19th Destroyer Division!&lt;br /&gt;
| req = ''Organize the 19th Destroyer Division consisting of the 4 ships [[Ayanami]], [[Shikinami]], [[Uranami]], and [[Isonami]]!''&lt;br /&gt;
* Have [[Ayanami]], [[Shikinami]], [[Uranami]], and [[Isonami]] in your fleet composition.&lt;br /&gt;
| fuel = 190&lt;br /&gt;
| ammo = 190&lt;br /&gt;
| steel = 190&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = x2 Instant Repair &amp;lt;br&amp;gt; x1 [[Battle Rations|Combat Rations]]&lt;br /&gt;
| notes = &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A73&lt;br /&gt;
| reqQuest = B55&lt;br /&gt;
| reqQuest2 =&lt;br /&gt;
| namejp = 「第十六戦隊(第三次)」を編成せよ！&lt;br /&gt;
| nameen = Organize the 16th Sqaudron (3rd Gen.) &lt;br /&gt;
| req = Organize the 16th Sqaudron (3rd Gen.) consisting of [[Kinu]], [[Aoba]], [[Kitakami]], and [[Ooi]]&lt;br /&gt;
*Organize a fleet consisting of [[Kinu]], [[Aoba]], [[Kitakami]], and [[Ooi]].&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 200&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = x2 Instant Repair &amp;lt;br&amp;gt; x2 Development Materials&lt;br /&gt;
| notes =&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A74&lt;br /&gt;
| reqQuest = B83 &lt;br /&gt;
| reqQuest2 = &lt;br /&gt;
| namejp = 精鋭「第十六戦隊」を再編成せよ！&lt;br /&gt;
| nameen = Organize the &amp;quot;Elite 16th Squadron&amp;quot;!&lt;br /&gt;
| req = Organize a fleet consisting of [[Kinu|Kinu Kai Ni]] (as flagship), along include 5 of the 6 following members in your fleet, [[Kitakami|Kitakami Kai Ni]], [[Ooi|Ooi Kai Ni]], [[Aoba|Aoba Kai]], [[Kuma|Kuma Kai]], [[Shikinami|Shikinami Kai]] and/or [[Uranami|Uranami Kai]] to organized the reformed &amp;quot;Elite 16th Squadron&amp;quot;!&lt;br /&gt;
*Organize a fleet consisting of [[Kinu|Kinu Kai Ni]] (as flagship), along include 5 of the 6 following members in your fleet, [[Kitakami|Kitakami Kai Ni]], [[Ooi|Ooi Kai Ni]], [[Aoba|Aoba Kai]], [[Kuma|Kuma Kai]], [[Shikinami|Shikinami Kai]] and/or [[Uranami|Uranami Kai]]&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = x3 Instant Repair &amp;lt;br&amp;gt; x1 [[Repair Team]]&lt;br /&gt;
| notes = &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sortie Quests (出撃) ==&lt;br /&gt;
*Unless specifically indicated, remodel status does not matter.&lt;br /&gt;
*Quests that require specific ships (such as [[#B12|B12]]) cannot be cleared if any of those ships are sunk during the sortie.&lt;br /&gt;
&lt;br /&gt;
=== One-time Quests ===&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B1&lt;br /&gt;
| namejp = はじめての「出撃」！&lt;br /&gt;
| nameen = Your First &amp;quot;Sortie&amp;quot;!&lt;br /&gt;
| req = ''[[Sortie]] your fleet and battle the enemy fleet!''&lt;br /&gt;
*Completion Condition: Send your fleet on a [[Sortie]].&lt;br /&gt;
| fuel = 20&lt;br /&gt;
| ammo = 20&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B2&lt;br /&gt;
| namejp = 鎮守府正面海域を護れ！&lt;br /&gt;
| nameen = Protect the Sea in Front of Naval Base!&lt;br /&gt;
| req = ''Deploy your fleet to the Sea in Front of Naval Base and prevent the enemy fleet from advancing!''&lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 1#1-1|World 1-1]].&lt;br /&gt;
| fuel = 30&lt;br /&gt;
| ammo = 30&lt;br /&gt;
| steel = 30&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B3&lt;br /&gt;
| reqQuest = A6&lt;br /&gt;
| namejp = 第2艦隊、出撃せよ！&lt;br /&gt;
| nameen = Deploy 2nd Fleet!&lt;br /&gt;
| req = ''Deploy your newly formed &amp;quot;2nd Fleet&amp;quot;!&lt;br /&gt;
*Completion Condition: Send Fleet #2 on a sortie.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 200&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B4&lt;br /&gt;
| namejp = 南西諸島沖に出撃せよ！&lt;br /&gt;
| nameen = Deploy to the Sea Around Nansei Islands!&lt;br /&gt;
| req = ''Deploy a fleet to the sea around Nansei Islands and battle the enemy fleet!''&lt;br /&gt;
*Completion Condition: Deploy to [[World 1#1-2|World 1-2]].&lt;br /&gt;
| fuel = 40&lt;br /&gt;
| ammo = 40&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B5&lt;br /&gt;
| namejp = 接近する「敵前衛艦隊」を迎撃せよ！&lt;br /&gt;
| nameen = Confront the &amp;quot;Enemy Vanguard Fleet&amp;quot; Closing in!&lt;br /&gt;
| req = ''Spot the &amp;quot;Enemy Vanguard Fleet&amp;quot; closing in on the sea around Nansei Islands and eliminate it!''&lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 1#1-2|World 1-2]].&lt;br /&gt;
| fuel = 50&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 50&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
Destroyer [[Miyuki]]&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B6&lt;br /&gt;
| reqQuest = B5&lt;br /&gt;
| namejp = 「水雷戦隊」で出撃せよ！&lt;br /&gt;
| nameen = Deploy a &amp;quot;Torpedo Squadron&amp;quot;!&lt;br /&gt;
| req = ''Deploy a light cruiser-led torpedo squadron with multiple destroyers!''&lt;br /&gt;
*Fleet Requirement: 1 [[Ship Class#Light Cruiser .28CL.29|Light Cruiser]] (flagship) and 3 [[Ship Class#Destroyer .28DD.29|Destroyers]].&lt;br /&gt;
*Completion Condition: Send the fleet on any sortie.&lt;br /&gt;
| fuel = 60&lt;br /&gt;
| ammo = 60&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 60&lt;br /&gt;
| other = Light Cruiser [[Tatsuta]]&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B7&lt;br /&gt;
| reqQuest = B6&lt;br /&gt;
| namejp = 「重巡洋艦」を出撃させよ！&lt;br /&gt;
| nameen = Deploy &amp;quot;Heavy Cruiser&amp;quot;!&lt;br /&gt;
| req = ''Compose a fleet with a heavy cruiser as flagship and deploy it!''&lt;br /&gt;
*Fleet Requirement: 1 [[Ship Class#Heavy Cruiser .28CA.29|Heavy Cruiser]] as flagship.&lt;br /&gt;
*Completion Condition: Send the fleet on any sortie.&lt;br /&gt;
| fuel = 70&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 70&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B8&lt;br /&gt;
| reqQuest = B7&lt;br /&gt;
| namejp = 「戦艦」を出撃させよ！&lt;br /&gt;
| nameen = Deploy &amp;quot;Battleship&amp;quot;!&lt;br /&gt;
| req = ''Compose a fleet led by a battleship, the king of the seas, and deploy it!&lt;br /&gt;
*Fleet Requirement: 1 [[Ship Class#Battleship .28BB.29|Battleship]] as flagship.&lt;br /&gt;
**[[Ship Class#Aviation Battleship .28BBV.29|Aviation Battleships]] (BBVs) does not count.&lt;br /&gt;
*Completion Condition: Send the fleet on any sortie.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 150&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = Required by [[#B9|B9]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B9&lt;br /&gt;
| reqQuest = B8&lt;br /&gt;
| namejp = 「空母機動部隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy a &amp;quot;Mobile Carrier Fleet&amp;quot;!&lt;br /&gt;
| req = ''Deploy a mobile carrier fleet consisting a carrier and escorts!''&lt;br /&gt;
*Fleet Requirement: 1 [[Ship Class#Light Aircraft Carrier .28CVL.29|Light]] or [[Ship Class#Regular Aircraft Carrier .28CV.29|Standard]] Carrier and 3 ships from the following classes: [[Ship Class#Destroyer .28DD.29|Destroyers]], [[Ship Class#Light Cruiser .28CL.29|Light Cruisers]], or [[Ship Class#Seaplane Tender .28AV.29|Seaplane Tenders]].&lt;br /&gt;
*Completion Condition: Send the fleet on any sortie.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
Development material x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B10&lt;br /&gt;
| reqQuest = A11&lt;br /&gt;
| namejp = 敵空母を撃沈せよ！&lt;br /&gt;
| nameen = Sink an Enemy Carrier!&lt;br /&gt;
| req = ''Spot the enemy mobile fleet, encounter it, and sink the enemy carrier!''&lt;br /&gt;
*Completion Condition: Sink an enemy [[Enemy Vessel#Standard Aircraft Carriers .28CV.29|Aircraft Carrier]] or [[Enemy_Vessel#Light_Aircraft_Carriers_.28CVL.29|Light Aircraft Carrier]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Aircraft Carrier [[Akagi]]&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B11&lt;br /&gt;
| reqQuest = A20&lt;br /&gt;
| namejp = 「三川艦隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;Mikawa Fleet&amp;quot;!&lt;br /&gt;
| req = ''Deploy the newly formed &amp;quot;Mikawa Fleet&amp;quot;!''&lt;br /&gt;
*Fleet Requirement: [[Choukai]], [[Aoba]], [[Kako]], [[Furutaka]], [[Tenryuu]], plus one additional [[Ship list|FAST]] ship.&lt;br /&gt;
*Completion Condition: Send the fleet on a sortie.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Repair Team]] x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B12&lt;br /&gt;
| reqQuest = A10&lt;br /&gt;
| reqQuest2 = Bw3&lt;br /&gt;
| namejp = 「第六駆逐隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;6th Destroyer Division&amp;quot;!&lt;br /&gt;
| req = ''Deploy the 6th Destroyer Division consist of &amp;quot;Akatsuki&amp;quot;, &amp;quot;Hibiki&amp;quot;, &amp;quot;Ikazuchi&amp;quot;, and &amp;quot;Inazuma&amp;quot;.''&lt;br /&gt;
*Fleet Requirement: '''ONLY''' [[Akatsuki]], [[Hibiki]] (Верный is OK), [[Inazuma]], and [[Ikazuchi]].&lt;br /&gt;
*Completion Condition: Send the fleet on a sortie.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B13&lt;br /&gt;
| reqQuest = A21&lt;br /&gt;
| namejp = 「第四戦隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;4th Squadron&amp;quot;!&lt;br /&gt;
| req = ''Eliminate the enemy fleet at the sea around Bashi Island with the 4th Squadron consisting &amp;quot;Atago&amp;quot;, &amp;quot;Takao&amp;quot;, &amp;quot;Choukai&amp;quot;, and &amp;quot;Maya&amp;quot;!''&lt;br /&gt;
*Fleet Requirement: [[Atago]], [[Takao]], [[Choukai]], and [[Maya]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 2#2-2|World 2-2]].&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 150&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Instant repair x2&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B14&lt;br /&gt;
| reqQuest = A22&lt;br /&gt;
| namejp = 「西村艦隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;Nishimura Fleet&amp;quot;!&lt;br /&gt;
| req = ''Eliminate the enemy fleet at the Orel Sea with the Nishimura Fleet consisting &amp;quot;Fusou&amp;quot;, &amp;quot;Yamashiro&amp;quot;, &amp;quot;Mogami&amp;quot;, and &amp;quot;Shigure&amp;quot;!''&lt;br /&gt;
*Fleet Requirement: [[Fusou]], [[Yamashiro]], [[Mogami]], and [[Shigure]]. You may add additional ships. &lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 2#2-3|World 2-3]].&lt;br /&gt;
| fuel = 400&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 400&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x2&lt;br /&gt;
Furniture box (small) x1&lt;br /&gt;
| notes = Required by [[#A44|A44]], [[#A46|A46]], [[#A53|A53]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B15&lt;br /&gt;
| reqQuest = A23&lt;br /&gt;
| namejp = 「第五航空戦隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;5th Carrier Division&amp;quot;!&lt;br /&gt;
| req = ''Eliminate the enemy fleet at the Moray Sea in the Northern Sea Region with the 5th Carrier Fleet consisting &amp;quot;Shoukaku&amp;quot; and &amp;quot;Zuikaku&amp;quot;!''&lt;br /&gt;
*Fleet Requirement: [[Shoukaku]] and [[Zuikaku]]. You may add additional ships.&lt;br /&gt;
**You do not need to have destroyers needed by [[#A23|A23]] (prerequisite quest) in the fleet.&lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 3#3-1|World 3-1]].&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 700&lt;br /&gt;
| other = Instant Repair x2&lt;br /&gt;
Furniture box (medium) x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B16&lt;br /&gt;
| reqQuest = A24&lt;br /&gt;
| namejp = 新「三川艦隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the New &amp;quot;Mikawa Fleet&amp;quot;!&lt;br /&gt;
| req = ''With the completely re-formed &amp;quot;Mikawa Fleet&amp;quot;, eliminate the enemies at the Orel Sea!''&lt;br /&gt;
*Fleet Requirement: [[Choukai]], [[Aoba]], [[Kinugasa]], [[Kako]], [[Furutaka]], and [[Tenryuu]].&lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 2#2-3|World 2-3]].&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 150&lt;br /&gt;
| other = [[Repair Team]] x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B17&lt;br /&gt;
| reqQuest = A25&lt;br /&gt;
| namejp = 「潜水艦隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;Submarine Fleet&amp;quot;!&lt;br /&gt;
| req = ''With a fleet including 2 I-type submarines, eliminate the enemies at the Orel Sea!''&lt;br /&gt;
*Fleet Requirement: 2 [[Ship Class#Submarine .28SS.29|Submarines]] ([[Ship_Class#Submarine_Aircraft_Carrier_.28SSV.29|SSV]] is OK too). You may add additional ships.&lt;br /&gt;
:*Despite the quest description, [[Maruyu]] and [[U-511|U-511/Ro-500]] can satisfy the quest requirement as well.&lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 2#2-3|World 2-3]].&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Shop#Consumables|Furniture Fairy]] x1&lt;br /&gt;
Furniture Fairy x1&lt;br /&gt;
| notes = '''Has the same quest name as [[#Bm2|Bm2]].'''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B18&lt;br /&gt;
| reqQuest = A26&lt;br /&gt;
| namejp = 「航空水上打撃艦隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy &amp;quot;Aviation Surface Strike Fleet&amp;quot;!&lt;br /&gt;
| req = ''With a fleet using 2 aviation battleships and 2 aviation cruisers as basis, gain the sea control of Curry Ocean!''&lt;br /&gt;
*Fleet Requirement: 2 [[Ship Class#Aviation Battleship .28BBV.29|Aviation Battleships]] and 2 [[Ship Class#Aviation Cruiser .28CAV.29|Aviation Cruisers]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 4#4-2|World 4-2]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = [[Glossary#Food_supply_ship_Mamiya|Food supply ship {{lang|ja|「間宮」}} &amp;quot;Mamiya&amp;quot;]] x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B19&lt;br /&gt;
| reqQuest = A28&lt;br /&gt;
| namejp = 「第六戦隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;6th Squadron&amp;quot;!&lt;br /&gt;
| req = ''Deploy the &amp;quot;6th Squadron&amp;quot; and gain &amp;quot;complete victory&amp;quot; by eliminating enemies at the Orel Sea!''&lt;br /&gt;
*Fleet Requirement: [[Furutaka]], [[Kako]], [[Aoba]], and [[Kinugasa]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 2#2-3|World 2-3]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Furniture box (medium) x1&lt;br /&gt;
[[Repair Team]] x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B20&lt;br /&gt;
| reqQuest = A31&lt;br /&gt;
| namejp = 「第八駆逐隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;8th Destroyer Division&amp;quot;!&lt;br /&gt;
| req = ''Deploy a fleet containing the &amp;quot;8th Destroyer Division&amp;quot; and eliminate the enemies at the Orel Sea!''&lt;br /&gt;
*Fleet Requirement: Consists of [[Asashio]], [[Michishio]], [[Ooshio]], and [[Arashio]]. You may add additional ships. &lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 2#2-3|World 2-3]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 400&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Furniture box (medium) x1&lt;br /&gt;
Development material x1&lt;br /&gt;
| notes = Required by [[#A32|A32]], [[#D10|D10]] and [[#Bm6|Bm6]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B21&lt;br /&gt;
| reqQuest = A32&lt;br /&gt;
| namejp = 「第十八駆逐隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;18th Destroyer Division&amp;quot;!&lt;br /&gt;
| req = ''Deploy a fleet containing the &amp;quot;18th Destroyer Division&amp;quot; and eliminate the enemies at the Moray Sea!''&lt;br /&gt;
*Fleet Requirement: [[Kasumi]], [[Arare]], [[Kagerou]], and [[Shiranui]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 3#3-1|World 3-1]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 400&lt;br /&gt;
| other = Furniture box (large) x1&lt;br /&gt;
Development material x2&lt;br /&gt;
| notes = Required by [[#Bm5|Bm5]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B22&lt;br /&gt;
| reqQuest = A33&lt;br /&gt;
| namejp = 「第三十駆逐隊（第一次）」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;30th Destroyer Division (1st Gen.)&amp;quot;!&lt;br /&gt;
| req = ''With a fleet containing the &amp;quot;30th Destroyer Division (1st. Gen), battle the main fleet at the sea near Kis Island!''&lt;br /&gt;
*Fleet Requirement: [[Mutsuki]], [[Kisaragi]], [[Yayoi]], and [[Mochizuki]]. You may add additional [[Ship Class#Destroyer .28DD.29|Destroyers]].&lt;br /&gt;
*Completion Condition: Obtain a C-rank or better result at the boss node of [[World 3#3-2|World 3-2]].&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 500&lt;br /&gt;
| other = [[Glossary#Food_supply_ship_Mamiya|Food supply ship {{lang|ja|「間宮」}} &amp;quot;Mamiya&amp;quot;]] x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B23&lt;br /&gt;
| reqQuest = D10&lt;br /&gt;
| namejp = 「航空戦艦」抜錨せよ！&lt;br /&gt;
| nameen = &amp;quot;Aviation Battleship&amp;quot; Weigh Anchor!&lt;br /&gt;
| req = ''With a fleet using 2 aviation battleships as basis, defeat the enemy forces at the Casgadama Island in the Western Sea Region!''&lt;br /&gt;
*Fleet Requirement: 2 [[Ship Class#Aviation Battleship .28BBV.29|Aviation Battleships]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 4#4-4|World 4-4]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 900&lt;br /&gt;
| other = Instant repair x3&lt;br /&gt;
Furniture box (large) x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B24&lt;br /&gt;
| reqQuest = A34&lt;br /&gt;
| namejp = 「第三十駆逐隊」対潜哨戒！&lt;br /&gt;
| nameen = &amp;quot;30th Destroyer Division&amp;quot; Anti-Submarine Patrol!&lt;br /&gt;
| req = ''Weigh anchor, &amp;quot;30th Destroyer Division (2nd Gen.)&amp;quot;! Carry out anti-submarine patrol in front of the naval base!''&lt;br /&gt;
*Fleet Requirement: [[Mutsuki]], [[Uzuki]], [[Yayoi]], and [[Mochizuki]]&amp;lt;ref name=&amp;quot;moreshipsimpractical&amp;quot;&amp;gt;Additional ships can be used, but the branching rules of the map makes it impossible to reach the boss with 5 or more ships. Thus for practical purposes it is limited to the 4 destroyers named in the quest.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
*Completion Condition: Obtain a C-rank or better result at the boss node of [[World 1#1-5|World 1-5]].&lt;br /&gt;
| fuel = 330&lt;br /&gt;
| ammo = 330&lt;br /&gt;
| steel = 330&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Shop|Furniture Fairy]] x1&lt;br /&gt;
| notes = Required by [[#A35|A35]] and [[#B27|B27]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B25&lt;br /&gt;
| reqQuest = A36&lt;br /&gt;
| namejp = 新編「第二航空戦隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the Newly-Formed &amp;quot;2nd Carrier Division&amp;quot;!&lt;br /&gt;
| req = ''With a fleet using the newly-formed &amp;quot;2nd Carrier Division&amp;quot; as basis, deploy to the sea near the Coral Islands and eliminate enemy mobile fleets!''&lt;br /&gt;
*Fleet Requirement: [[Hiryuu#Second Upgrade|Hiryuu Kai-Ni]] (as flagship), [[Souryuu]], and 2 [[Ship Class#Destroyer .28DD.29|Destroyers]]. You may add additional ships.&lt;br /&gt;
:*Souryuu's remodel tier does not matter.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 5#5-2|World 5-2]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 500&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 500&lt;br /&gt;
| other = [[Glossary#Food_supply_ship_Mamiya|Food supply ship {{lang|ja|「間宮」}} &amp;quot;Mamiya&amp;quot;]] x1&lt;br /&gt;
| notes = Required by [[#F13|F13]], [[#F14|F14]] and [[#A39|A39]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B26&lt;br /&gt;
| reqQuest = A39&lt;br /&gt;
| namejp = 精鋭「第二航空戦隊」抜錨せよ！&lt;br /&gt;
| nameen = Elite &amp;quot;2nd Carrier Division&amp;quot; Weigh Anchor!&lt;br /&gt;
| req = ''With a fleet having the re-formed &amp;quot;2nd Carrier Division&amp;quot; as basis, perform air raids at the enemy-held Ri Lanka Island and crush them!&lt;br /&gt;
*Fleet Requirement: [[Souryuu#Second Remodel|Souryuu Kai Ni]] as flagship, [[Hiryuu#Second Upgrade|Hiryuu Kai Ni]], and 2 [[Ship Class#Destroyer .28DD.29|Destroyers]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 4#4-3|World 4-3]].&lt;br /&gt;
| fuel = 500&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 500&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Shop|Cash-only Furniture Token]] x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B27&lt;br /&gt;
| reqQuest = B24&lt;br /&gt;
| namejp = 戦艦「榛名」出撃せよ！&lt;br /&gt;
| nameen = Deploy Battleship &amp;quot;Haruna&amp;quot;!&lt;br /&gt;
| req = ''With a fleet having the twice-remodeled &amp;quot;Haruna Kai Ni&amp;quot; as basis, enter the &amp;quot;Southern Sea Region&amp;quot; and eliminate the enemy main forces!''&lt;br /&gt;
*Fleet Requirement: [[Haruna#Second Upgrade|Haruna Kai Ni]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 5#5-1|World 5-1]].&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Prototype 35.6cm Triple Gun Mount]]&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B28&lt;br /&gt;
| reqQuest = A41&lt;br /&gt;
| namejp = 「第六〇一航空隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;601st Air Group&amp;quot;!&lt;br /&gt;
| req = ''Deploy a mobile fleet including the Unryuu-class Aircraft Carrier &amp;quot;Unryuu Kai&amp;quot; to the Coral Islands and eliminate the enemy mobile fleet!''&lt;br /&gt;
*Fleet Requirement: [[Unryuu#Upgrade|Unryuu Kai]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 5#5-2|World 5-2]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = [[Skilled Carrier-based Aircraft Maintenance Personnel]]&lt;br /&gt;
| notes = Required by [[#F15|F15]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B29&lt;br /&gt;
| reqQuest = A5&lt;br /&gt;
| namejp = 「軽空母」戦隊、出撃せよ！&lt;br /&gt;
| nameen = &amp;quot;Light Carrier&amp;quot; Squadron, Deploy!&lt;br /&gt;
| req = ''With a fleet consisting of 1~2 light carriers, 1 light cruiser, and 3~4 destroyers, eliminate the enemy forces at the Cam Ranh Peninsula!''&lt;br /&gt;
*Fleet Requirement: 1-2 [[Ship Class#Light Aircraft Carrier .28CVL.29|Light Carriers]], exactly 1 [[Ship Class#Light Cruiser .28CL.29|Light Cruiser]], 3-4 [[Ship Class#Destroyer .28DD.29|Destroyers]], and no ships from any other classes.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 2#2-1|World 2-1]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Instant Repair x3&lt;br /&gt;
 [[Repair Team]] x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B30&lt;br /&gt;
| reqQuest = B6&lt;br /&gt;
| namejp = 「水雷戦隊」バシー島沖緊急展開&lt;br /&gt;
| nameen = &amp;quot;Torpedo Squadron&amp;quot; Emergency Deployment to Sea Around Bashi Island&lt;br /&gt;
| req = ''With a light cruiser-led torpedo squadron (maximum of 2 light cruisers, rest destroyers), eliminate the enemies at the sea around Bashi Island!''&lt;br /&gt;
*Fleet Requirement: 1-2 [[Ship Class#Light Cruiser .28CL.29|Light Cruisers]] (with 1 as flagship) and 4-5 [[Ship Class#Destroyer .28DD.29|Destroyers]], and no ships from any other classes.&lt;br /&gt;
**The minimum number of destroyers required is currently unknown.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 2#2-2|World 2-2]].&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Furniture Box (Large) x1&lt;br /&gt;
[[Shop#Consumables|Furniture Fairy]] x1&lt;br /&gt;
| notes = Required by [[#Bm2|Bm2]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B31&lt;br /&gt;
| reqQuest = A42&lt;br /&gt;
| namejp = 「第二戦隊」抜錨！&lt;br /&gt;
| nameen = &amp;quot;2nd Squadron&amp;quot; Weigh Anchor!&lt;br /&gt;
| req = ''Send a fleet with &amp;quot;2nd Squadron&amp;quot; as basis to the Curry Ocean and eliminate enemy surface forces by repeated sorties!''&lt;br /&gt;
*Fleet Requirement: [[Nagato]], [[Mutsu]], [[Fusou]], and [[Yamashiro]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory 2 times at the boss node of [[World 4#4-2|World 4-2]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 400&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Type_1_AP_Shell|Type 1 AP Shell]]&lt;br /&gt;
| notes = Required by [[#A43|A43]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B32&lt;br /&gt;
| reqQuest = Bm4&lt;br /&gt;
| namejp = 「戦艦部隊」北方海域に突入せよ！&lt;br /&gt;
| nameen = &amp;quot;Battleship Squadron&amp;quot; Charge into the Northern Sea Region!&lt;br /&gt;
| req = ''Charge into the Northern AL Sea Region with a fleet including 2 Battleships and 1 direct support light carrier (no regular carrier) and eliminate the enemies!''&lt;br /&gt;
*Fleet Requirement: Exactly 2 [[Ship Class#Battleship .28BB.29|Battleships]] and exactly 1 [[Ship Class#Light Aircraft Carrier .28CVL.29|Light Carrier]]. You may add additional ships.&lt;br /&gt;
**'''[[Ship Class#Aviation Battleship .28BBV.29|Aviation Battleships]] and [[Ship Class#Aircraft Carrier .28CVL.29|Regular Carriers]] cannot be used!'''&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 3#3-5|World 3-5]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 500&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 250&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
[[Type_1_AP_Shell|Type 1 AP Shell]]&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B33&lt;br /&gt;
| reqQuest = A44&lt;br /&gt;
| namejp = 「西村艦隊」南方海域へ進出せよ！&lt;br /&gt;
| nameen = Advance the &amp;quot;Nishimura Fleet&amp;quot; to the Southern Sea Region!&lt;br /&gt;
| req = ''Advance the &amp;quot;Nishimura Fleet&amp;quot; to the Southern Sea Region, charge and eliminate the enemy main fleet!''&lt;br /&gt;
*Fleet Requirement: [[Fusou]], [[Yamashiro]], [[Mogami]], [[Shigure]], and [[Michishio]]. You may add an additional ship.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 5#5-1|World 5-1]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 500&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Improvement Material x5&lt;br /&gt;
Medal x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B34&lt;br /&gt;
| reqQuest = B19&lt;br /&gt;
| namejp = 「第六戦隊」南西海域へ出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;6th Squadron&amp;quot; to the Southwest Sea Region!&lt;br /&gt;
| req = ''Using the &amp;quot;6th Squadron&amp;quot; with &amp;quot;Furutaka&amp;quot;, &amp;quot;Kako&amp;quot;, &amp;quot;Aoba&amp;quot;, and &amp;quot;Kinugasa&amp;quot; as basis, eliminate the enemies at the sea around Okinoshima!''&lt;br /&gt;
*Fleet Requirement: [[Furutaka]], [[Kako]], [[Aoba]], and [[Kinugasa]]. You may add additional ships. &lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 2#2-5|World 2-5]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 400&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 400&lt;br /&gt;
| other = Furniture Box (Large) x1&lt;br /&gt;
[[Shop|Cash-only Furniture Token]] x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B35&lt;br /&gt;
| reqQuest = A47&lt;br /&gt;
| namejp = 「第十一駆逐隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;11th Destroyer Division&amp;quot;!&lt;br /&gt;
| req = ''Deploy a fleet containing the &amp;quot;11th Destroyer Division&amp;quot; to the Orel Sea and eliminate the enemies!''&lt;br /&gt;
*Fleet Requirement: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]] and [[Murakumo]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 2#2-3|World 2-3]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Glossary#Food_supply_ship_Mamiya|Food supply ship {{lang|ja|「間宮」}} &amp;quot;Mamiya&amp;quot;]] x1&lt;br /&gt;
| notes = Required by [[#A48|A48]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B36&lt;br /&gt;
| reqQuest = A47&lt;br /&gt;
| namejp = 「第十一駆逐隊」対潜哨戒!&lt;br /&gt;
| nameen = &amp;quot;11th Destroyer Division&amp;quot; Anti-Submarine Patrol!&lt;br /&gt;
| req = ''Send the &amp;quot;11th Destroyer Division&amp;quot; to the front of the naval base and carry out an anti-submarine patrol!&lt;br /&gt;
*Fleet Requirement: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]] and [[Murakumo]]&amp;lt;ref name=&amp;quot;moreshipsimpractical&amp;quot; /&amp;gt;.&lt;br /&gt;
*Completion Condition: Obtain a C-rank or better result at the boss node of [[World 1#1-5|World 1-5]].&lt;br /&gt;
| fuel = 400&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
[[Type 3 SONAR]] x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B37&lt;br /&gt;
| reqQuest = A48&lt;br /&gt;
| namejp = 「第二一駆逐隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;21st Destroyer Division!&lt;br /&gt;
| req = ''Deploy a fleet including the &amp;quot;21st Destroyer Division'' to the Moray Sea in the Northern Sea Region and eliminate the enemies!''&lt;br /&gt;
*Fleet Requirement: [[Hatsuharu]], [[Nenohi]], [[Wakaba]] and [[Hatsushimo]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 3#3-1|World 3-1]].&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Present Box x1&lt;br /&gt;
| notes = Required by [[#B38|B38]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B38&lt;br /&gt;
| reqQuest = B37&lt;br /&gt;
| reqQuest2 = Bm1&lt;br /&gt;
| namejp = 「那智戦隊」抜錨せよ！&lt;br /&gt;
| nameen = Weigh Anchor, &amp;quot;Nachi Squadron&amp;quot;!&lt;br /&gt;
| req = ''With a fleet consisting of flagship &amp;quot;Nachi&amp;quot;, &amp;quot;Hatsushimo&amp;quot;, &amp;quot;Kasumi&amp;quot;, &amp;quot;Ushio&amp;quot;, &amp;quot;Akebono&amp;quot;, and 1 other ship, eliminate the enemies at the sea around Bashi Island!''&lt;br /&gt;
*Fleet Requirement: [[Nachi]] (as flagship), [[Hatsushimo]], [[Kasumi]], [[Ushio]], [[Akebono]], and 1 other ship. &lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 2#2-2|World 2-2]].&lt;br /&gt;
| fuel = 500&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Improvement material x2&lt;br /&gt;
Furniture box (large) x1&lt;br /&gt;
| notes = Required by [[#A49|A49]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B39&lt;br /&gt;
| reqQuest = A49&lt;br /&gt;
| namejp = 「第二二駆逐隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;22nd Destroyer Division!&lt;br /&gt;
| req = ''Deploy a fleet including the &amp;quot;22nd Destroyer Division'' to the Nansei Islands Defense Line and eliminate the enemy main force fleet!''&lt;br /&gt;
*Fleet Requirement: [[Satsuki]], [[Fumizuki]], [[Nagatsuki]] and one additional [[Ship_Class#Destroyer_.28DD.29|DD]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 1#1-4|World 1-4]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 400&lt;br /&gt;
| other = Furniture box (medium) x1&lt;br /&gt;
Food supply ship {{lang|ja|「伊良湖」}} &amp;quot;Irako&amp;quot; x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B40&lt;br /&gt;
| reqQuest = D15&lt;br /&gt;
| namejp = 「改装防空重巡」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;Remodeled Anti-Air Heavy Cruiser&amp;quot;!&lt;br /&gt;
| req = ''Eliminate the enemy fleet at the Orel Sea with a fleet including &amp;quot;Maya Kai&amp;quot; or &amp;quot;Maya Kai Ni&amp;quot;, a light cruiser, and two destroyers!''&lt;br /&gt;
*Fleet Requirement: [[Maya|Maya Kai]] or [[Maya|Maya Kai Ni]], 1 [[Ship Class#Light Cruiser .28CL.29|CL]] and 2 [[Ship Class#Destroyer .28DD.29|DD]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 2#2-3|World 2-3]].&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[25mm Triple Autocannon Mount]]&lt;br /&gt;
[[Type 3 Shell]]&lt;br /&gt;
| notes = Required by [[#D16|D16]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B41&lt;br /&gt;
| reqQuest = C5&lt;br /&gt;
| reqQuest2 = A50&lt;br /&gt;
| namejp = 新編「三川艦隊」ソロモン方面へ！&lt;br /&gt;
| nameen = Newly-Formed &amp;quot;Mikawa Fleet&amp;quot; to the Solomon Region!&lt;br /&gt;
| req = ''Form the &amp;quot;Mikawa Fleet&amp;quot; as the first fleet, enter the Southern Sea Region, and eliminate the enemy fleets in the area!''&lt;br /&gt;
*Fleet Requirement: [[Choukai#Second Upgrade|Choukai Kai Ni]] (flagship) plus 5 ships from the following: [[Furutaka]], [[Kako]], [[Aoba]], [[Kinugasa]], [[Yuubari]] and [[Tenryuu]].&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 5#5-1|World 5-1]].&lt;br /&gt;
| fuel = 480&lt;br /&gt;
| ammo = 480&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x3&lt;br /&gt;
Improvement material x3&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B42&lt;br /&gt;
| reqQuest = A10&lt;br /&gt;
| namejp = 「第六駆逐隊」対潜哨戒なのです！&lt;br /&gt;
| nameen = &amp;quot;6th Destroyer Division&amp;quot; Anti-Submarine Patrol!&lt;br /&gt;
| req = ''Send the &amp;quot;6th Destroyer Division&amp;quot; to the front of the naval base and carry out an anti-submarine patrol!&lt;br /&gt;
*Fleet Requirement: [[Akatsuki]], [[Hibiki]] ([[Hibiki#Second Upgrade|Верный]] OK), [[Ikazuchi]] and [[Inazuma]]&amp;lt;ref name=&amp;quot;moreshipsimpractical&amp;quot; /&amp;gt;.&lt;br /&gt;
*Completion Condition: Obtain a C-rank or better result at the boss node of [[World 1#1-5|World 1-5]].&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 200&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x3&lt;br /&gt;
[[Type 93 Passive SONAR]]&lt;br /&gt;
| notes = Required by [[#A51|A51]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B43&lt;br /&gt;
| reqQuest = A51&lt;br /&gt;
| namejp = 抜錨！「第十八戦隊」&lt;br /&gt;
| nameen = Weigh Anchor! &amp;quot;18th Squadron&amp;quot;&lt;br /&gt;
| req = ''Deploy the &amp;quot;18th Squadron&amp;quot; with &amp;quot;Tenryuu&amp;quot; and &amp;quot;Tatsuta&amp;quot; as basis and eliminate the enemy main force at the Orel Sea!''&lt;br /&gt;
*Fleet Requirement: [[Tenryuu]] and [[Tatsuta]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 2#2-3|World 2-3]].&lt;br /&gt;
| fuel = 350&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 250&lt;br /&gt;
| other = Instant Repair x3&lt;br /&gt;
Furniture fairy x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B44&lt;br /&gt;
| reqQuest = A52&lt;br /&gt;
| reqQuest2 = Bw9&lt;br /&gt;
| namejp = 海上突入部隊、進発せよ！&lt;br /&gt;
| nameen = Maritime Assault Fleet, Advance!&lt;br /&gt;
| req = ''With a fleet composed of [[Hiei]], [[Kirishima]], [[Nagara]], [[Akatsuki]], [[Ikazuchi]], and [[Inazuma]], proceed to enter the Southern Sea Region and eliminate the enemy fleet!''&lt;br /&gt;
*Fleet Requirement: [[Hiei]], [[Kirishima]], [[Nagara]], [[Akatsuki]], [[Ikazuchi]], and [[Inazuma]].&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 5#5-1|World 5-1]].&lt;br /&gt;
| fuel = 500&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 500&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x5&lt;br /&gt;
Improvement material x2&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B45&lt;br /&gt;
| reqQuest = A53&lt;br /&gt;
| reqQuest2 = B42&lt;br /&gt;
| namejp = 「第六駆逐隊」対潜哨戒を徹底なのです！&lt;br /&gt;
| nameen = &amp;quot;6th Destroyer Division&amp;quot; Thorough Anti-Submarine Patrol!&lt;br /&gt;
| req = ''Perform anti-submarine patrol with a fleet including the &amp;quot;6th Destroyer Division&amp;quot; and strike at the enemy submarine fleet!''&lt;br /&gt;
*Fleet Requirement: [[Akatsuki|Akatsuki Kai Ni]], [[Hibiki]] (Верный OK), [[Ikazuchi]], [[Inazuma]]&amp;lt;ref name=&amp;quot;moreshipsimpractical&amp;quot; /&amp;gt;.&lt;br /&gt;
*Completion Condition: Obtain A-rank or better victory at the boss node of [[World 1#1-5|World 1-5]].&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Improvement material x2&lt;br /&gt;
[[Type 93 Passive SONAR]]&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B46&lt;br /&gt;
| reqQuest = A54&lt;br /&gt;
| namejp = 「第一水雷戦隊」ケ号作戦、突入せよ！&lt;br /&gt;
| nameen = Deploy the [First Torpedo Squadron] for the K-Go!&lt;br /&gt;
| req = ''Deploy the First Torpedo Squadron to Northern Seas of Kis Islands! Defeat the enemy vessels, and return safely!''&lt;br /&gt;
*Fleet Requirement: [[Abukuma]](flagship), [[Hibiki]], [[Hatsushimo]], [[Wakaba]], [[Samidare]], and [[Shimakaze]] in the same fleet.&lt;br /&gt;
*Completion Condintion: Get at least a B rank at the boss of [[World 3#3-2|World 3-2]]&lt;br /&gt;
| fuel =&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 400&lt;br /&gt;
| other = Instant Repair x3&lt;br /&gt;
Furniture Fairy x1&lt;br /&gt;
| notes = &lt;br /&gt;
Required by [[#C7|C7]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B47&lt;br /&gt;
| reqQuest = A55&lt;br /&gt;
| namejp = 「第一水雷戦隊」北方ケ号作戦、再突入！ &lt;br /&gt;
| nameen = [First Torpedo Squadron], advance again to the Northern K-Go Operation!&lt;br /&gt;
| req = ''Re-Deploy the First Torpedo Squadron to Northern Seas of Kis Islands to eliminate the enemy vessels completely, and return safely!''&lt;br /&gt;
*Fleet Requirement: [[Abukuma]](flagship), [[Hibiki]], [[Yuugumo]], [[Naganami]], [[Akigumo]], and [[Shimakaze]] in the same fleet.&lt;br /&gt;
*Completion Condintion: Get at least a S rank at the boss of [[World 3#3-2|World 3-2]]&lt;br /&gt;
| fuel =&lt;br /&gt;
| ammo = 400&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 500&lt;br /&gt;
| other = Construction Material x4&lt;br /&gt;
Improvement Material x4&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B48&lt;br /&gt;
| reqQuest = Bd1&lt;br /&gt;
| namejp = 鎮守府正面の対潜哨戒を強化せよ！&lt;br /&gt;
| nameen = Strengthen the Anti-Submarine Patrol in Front of the Naval Base!&lt;br /&gt;
| req = ''Strengthen the anti-submarine patrol in front of the naval base and ensure the safeness of the transport routes by sea!''&lt;br /&gt;
*Completion Condition: Obtain 4 A-rank victories at the boss node of [[World 1#1-5|World 1-5]].&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Furniture Fairy x1&lt;br /&gt;
| notes = (For some admirals [[#Bd2|Bd2]] seems to be required)&lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B49&lt;br /&gt;
| reqQuest = Bd8&lt;br /&gt;
| reqQuest2 = B32&lt;br /&gt;
| namejp = 「空母機動部隊」北方海域に進出せよ！&lt;br /&gt;
| nameen = &amp;quot;Mobile Carrier Fleet&amp;quot; Entering the Northern Sea Region!&lt;br /&gt;
| req = ''Deploy a mobile carrier fleet led by an aircraft carrier to the Northern AL Region and eliminate enemy forces!''&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 3#3-5|World 3-5]] with a CV or CVB ([[Taihou]]) flagship.&lt;br /&gt;
:*'''CVL''' doesn't satisfy the flagship condition.&lt;br /&gt;
| fuel = 500&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 500&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Improvement Material x3&lt;br /&gt;
[[Battle Rations]] x2&lt;br /&gt;
| notes = &lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B50&lt;br /&gt;
| reqQuest = A56&lt;br /&gt;
| namejp = 「第五航空戦隊」珊瑚諸島沖に出撃せよ！&lt;br /&gt;
| nameen = Sortie the &amp;quot;5th CarDiv&amp;quot; to the South&lt;br /&gt;
| req = ''再編成した「第五航空戦隊」を珊瑚諸島沖に展開、敵機動部隊を捕捉撃滅せよ！''&lt;br /&gt;
*Completion Condition: Sortie [[Shoukaku]], [[Zuikaku]], [[Oboro]], [[Akigumo]] and up to 2 additional ships to [[World 5#5-2|World 5-2]] and score an S-rank victory at the boss node.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 500&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0 &lt;br /&gt;
| other = Instant repair x3 &amp;lt;br/&amp;gt; Irako x1&lt;br /&gt;
| notes = Required by [[#D19|D19]], [[#F19|F19]] and [[#F20|F20]]&lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B51&lt;br /&gt;
| reqQuest = A57&lt;br /&gt;
| namejp = 新編「第二一戦隊」北方へ出撃せよ！&lt;br /&gt;
| nameen = Sortie the &amp;quot;New 21st Cruiser Division&amp;quot;&lt;br /&gt;
| req = ''新編「第二一戦隊」を基幹とする艦隊で北方海域モーレイ海に出撃、敵を撃滅せよ！''&lt;br /&gt;
*Completion Condition: Sortie [[Nachi|Nachi kai ni]], [[Ashigara|Ashigara kai ni]], [[Tama]], [[Kiso]] and up to 2 additional ships to [[World 3#3-1|World 3-1]] and score an S-rank victory at the boss node.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Battle Rations]] x1 Present Box x1&lt;br /&gt;
| notes = &lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B52&lt;br /&gt;
| reqQuest = A58&lt;br /&gt;
| namejp = 「第十六戦隊(第一次)」出撃せよ！&lt;br /&gt;
| nameen = Sortie the &amp;quot;16th Squadron (1st Gen.)&amp;quot;&lt;br /&gt;
| req = ''Deploy the 16th Cruiser Division (Primary) to the Bashi Islands and destroy the enemy fleet!''&lt;br /&gt;
*Completion Condition: Sortie [[Ashigara]] as the flagship, [[Kuma]], [[Nagara]] and up to 3 additional ships to [[World 2#2-2|World 2-2]] and score an S-rank victory at the boss node.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 200&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Furniture box (medium) x1 &amp;lt;br/&amp;gt; Present box x1&lt;br /&gt;
| notes = Required for [[#A63|A63]]?&lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B53&lt;br /&gt;
| reqQuest = A59&lt;br /&gt;
| namejp = 「第三航空戦隊」南西諸島防衛線に出撃！&lt;br /&gt;
| nameen = Sortie the 3rd Carrier Division to Protect the Nansei Islands!&lt;br /&gt;
| req = ''Form the 3rd Carrier Division and deploy to the Southern Islands to intercept and destroy the enemy fleet!''&lt;br /&gt;
*Completion Condition: Sortie [[Zuikaku|Zuikaku Kai]] as the flagship, [[Zuihou]], [[Chitose]], [[Chiyoda]] and up to 2 additional ships to [[World 1#1-4|World 1-4]] and score an S rank victory at the boss node.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Irako x1&lt;br /&gt;
Repair Bucket x2&lt;br /&gt;
| notes = Required by [[#A60|A60]]&lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B54&lt;br /&gt;
| reqQuest = A61&lt;br /&gt;
| namejp = 「小沢艦隊」出撃せよ！&lt;br /&gt;
| nameen = Sortie the Ozawa Fleet!&lt;br /&gt;
| req =''Deploy the Ozawa Fleet to the Okinojima front to intercept and destroy the invading enemy fleet!''&lt;br /&gt;
*Completion Condition: Sortie [[Zuikaku|Zuikaku Kai]] as the flagship, aircraft carriers [[Zuihou|Zuihou Kai]], [[Chitose]], and [[Chiyoda]], and aviation battleships [[Ise|Ise Kai]] and [[Hyuuga|Hyuuga Kai]] to [[World 2#2-4|World 2-4]] and score an S rank victory at the boss node.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Repair Bucket x3&lt;br /&gt;
[[Zero Fighter Type 52 Type C (601 Air Group)]]&lt;br /&gt;
| notes = Required for [[#F23|F23]]&lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B55&lt;br /&gt;
| reqQuest = A63&lt;br /&gt;
| namejp = 「第十六戦隊(第二次)」出撃せよ！&lt;br /&gt;
| nameen = 16th Squadron (2nd Gen.), Sortie!&lt;br /&gt;
| req = ''Deploy the &amp;quot;16th Squadron (2nd Gen.)&amp;quot; to the Orel Sea, spot and destroy the enemy fleet!''&lt;br /&gt;
*Fleet Requirement: [[Natori]] (as flagship), [[Isuzu]], and [[Kinu]]. You may add other ships.&lt;br /&gt;
*Completion Condition: Obtain an S-rank victory at the boss node of [[World 2#2-3|World 2-3]].&lt;br /&gt;
| fuel = 320&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 320&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Furniture box (large) x1 &amp;lt;br/&amp;gt; [[Glossary#Food_supply_ship_Mamiya|Food supply ship {{lang|ja|「間宮」}} &amp;quot;Mamiya&amp;quot;]] x1&lt;br /&gt;
| notes = Required for quest [[#A64|A64]] and [[#A66|A66]]&lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B56&lt;br /&gt;
| reqQuest = A64&lt;br /&gt;
| namejp = 新編成航空戦隊、北方へ進出せよ！&lt;br /&gt;
| nameen = New Carrier Division, Advance to the North!&lt;br /&gt;
| req = ''Advance towards The Alfonsinoes and eliminate the enemy mobile task force near their anchorage!''&lt;br /&gt;
*Fleet Requirement: 2 DDs, 2 (CAV and/or BBV), and 2 CV(L).&lt;br /&gt;
*Completion Condition: Obtain an S-rank victory at the boss node of [[World 3#3-3|World 3-3]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 400&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 400&lt;br /&gt;
| other = Improvement Material x2 &amp;lt;br&amp;gt; Furniture Fairy&lt;br /&gt;
| notes = Required by [[#A65|A65]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B57&lt;br /&gt;
| reqQuest = A65 &lt;br /&gt;
| reqQuest2 = Bm5&lt;br /&gt;
| namejp = 「礼号作戦」実施せよ！&lt;br /&gt;
| nameen = Carry Out &amp;quot;Operation Rei-go&amp;quot;&lt;br /&gt;
| req = ''Powerful &amp;quot;Surface Counterattack Fleet&amp;quot;, advance to the Nansei Islands along the coast from Okinojima! Destroy the Enemy Forces in the area!''&lt;br /&gt;
*Fleet Requirement: [[Kasumi]] (as flagship), [[Ashigara]], [[Ooyodo]], [[Asashimo]], and [[Kiyoshimo]]. You may add 1 other ship.&lt;br /&gt;
*Completion Condition: Obtain an S-rank victory at the boss node of [[World 2#2-5|World 2-5]].&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 700&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Improvement Material x3 &amp;lt;br&amp;gt; Present Box&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B58&lt;br /&gt;
| reqQuest = C2&lt;br /&gt;
| reqQuest2 = A32&lt;br /&gt;
| reqQuest3 = A46&lt;br /&gt;
| namejp = 旗艦「霞」北方海域を哨戒せよ！&lt;br /&gt;
| nameen =  Flagship &amp;quot;Kasumi&amp;quot; Patrol the Northern Sea!&lt;br /&gt;
| req = ''Deploy a fleet consisting of 4 Destroyers including Kasumi as the flagship to the Moray Sea location and engage the enemy!''&lt;br /&gt;
*Sortie with [[Kasumi|Kasumi Kai Ni]](Kai Ni Type B is also acceptable) as flagship along with 3 other DDs and 2 other ships to [[World 3#3-1|3-1]].  Gain a victory at the boss node (B rank at least)&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite =  0&lt;br /&gt;
| other = [[Type 13 AIR RADAR Kai]] &lt;br /&gt;
[[Battle Rations]]&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B59&lt;br /&gt;
| reqQuest = B58&lt;br /&gt;
| namejp = 旗艦「霞」出撃！敵艦隊を撃滅せよ！&lt;br /&gt;
| nameen = Deploy Flagship &amp;quot;Kasumi&amp;quot;! Eliminate the Enemy Fleet!&lt;br /&gt;
| req = ''Flag Kasumi Kai Ni, engage the enemy fleet off the coast of the Okinojima along the Nansei Islands and eliminate the enemy main forces!''&lt;br /&gt;
*Sortie [[Kasumi|Kasumi Kai Ni]] (Kai Ni Type B is also acceptable) as flagship along with 2 other DDs and 3 other ships to [[World 2#2-5|2-5]].  Gain an S-rank Victory at the boss node.&lt;br /&gt;
| fuel = 500&lt;br /&gt;
| ammo = 500&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[25mm Triple Autocannon Mount (Concentrated Deployment)]]&lt;br /&gt;
Improvement Material x3&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B60&lt;br /&gt;
| reqQuest = A66&lt;br /&gt;
| reqQuest2 = G2&lt;br /&gt;
| namejp = 「第三十一戦隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;31st Squadron (1st gen.)&amp;quot;!&lt;br /&gt;
| req = ''Sortie the &amp;quot;31st Squadron (1st gen.) into the waters adjacent to the naval base and secure a safe passage along the route.''&lt;br /&gt;
* Sortie [[Isuzu#Second Upgrade|Isuzu Kai Ni]] as flagship, along with [[Satsuki#Second Upgrade|Satsuki Kai Ni]], [[Uzuki#Upgrade|Uzuki Kai]] and up to 3 additional ships to [[World 1#1-6|World 1-6]] and reach the end node.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 600&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Improvement Material ×3 &amp;lt;br/&amp;gt;Hishimochi&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B61&lt;br /&gt;
| reqQuest = A67&lt;br /&gt;
| namejp = 「第二七駆逐隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;27th Destroyer Division&amp;quot;!&lt;br /&gt;
| req = ''Deploy the 27th Destroyer Division with [[Shiratsuyu#Upgrade|Shiratsuyu Kai]] as the flagship to the Orel Sea and eleminate the enemy forces!''&lt;br /&gt;
*Sortie [[Shiratsuyu#Upgrade|Shiratsuyu Kai]] (as the flagship), [[Shigure]], [[Harusame]], [[Samidare]] and two other ships to 2-3 and S rank the boss.&lt;br /&gt;
| fuel = 500&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 500&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Spring furniture x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B62&lt;br /&gt;
| reqQuest = Bw9&lt;br /&gt;
| namejp =  強襲上陸作戦用戦力を増強せよ！&lt;br /&gt;
| nameen = Strengthen your Land-Based Assault Fleet!&lt;br /&gt;
| req = ''While carrying out a reconnaissance at [[World 6#6-3|Operation K]], improve your fleet's capabilities for launching an amphibious warfare landing!''&lt;br /&gt;
*Engage a sortie in [[World 6#6-3|World 6-3]] and score a victory (B-rank or above) at the boss node.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 600&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Improvement Material x3&lt;br /&gt;
[[Daihatsu-class Landing Craft]]&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B63&lt;br /&gt;
| reqQuest = Bd2&lt;br /&gt;
| namejp =  製油所地帯を防衛せよ！&lt;br /&gt;
| nameen = Protect the Oil Refinery!&lt;br /&gt;
| req ='' Deploy a torpedo squadron to the coastal oil refinery! Make sure to eliminate the enemy force lurking there 3 times!''&lt;br /&gt;
*Engage a sortie in [[World 1#1-3|World 1-3]] with a torpedo Squadron consisting of 1CL and the rest being DDs and score 3 S-ranks.&lt;br /&gt;
| fuel = 400&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Battle Rations]] x1 &lt;br /&gt;
Medal x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B64&lt;br /&gt;
| reqQuest = B63&lt;br /&gt;
| reqQuest2 = F31&lt;br /&gt;
| namejp =  南西諸島防衛線を強化せよ！&lt;br /&gt;
| nameen = Strengthen the Nansai Island Defense Line!&lt;br /&gt;
| req = ''Deploy a powerful fleet along the Nansei Island Defense Line! Destroy the enemy fleet here 5 times!''&lt;br /&gt;
*Engage a sortie in [[World 1#1-4|World 1-4]] and score an 5 S-ranks at Boss Node.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 400&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =[[Battle Rations]] x1 &lt;br /&gt;
Furniture Fairy x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B65&lt;br /&gt;
| reqQuest = B64&lt;br /&gt;
| namejp = オリョール海の制海権を確保せよ！&lt;br /&gt;
| nameen =  Obtain supremacy at the Orel Sea！&lt;br /&gt;
| req = ''Use [[Ooshio]] as flagship and conduct repeated sorties in the Eastern Orel Seas! Eliminate the enemy forces within the area.''&lt;br /&gt;
*Have [[Ooshio]] as your flagship with any other ship of choice and sortie at 2-3 and defeat the boss node 6 times with an S-rank.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 400&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = Medal x1&lt;br /&gt;
Food supply ship {{lang|ja|「伊良湖」}} &amp;quot;Irako&amp;quot; x2&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B66&lt;br /&gt;
| reqQuest = B65&lt;br /&gt;
| namejp = 旗艦「大潮」出撃せよ！！&lt;br /&gt;
| nameen =  Flagship Ooshio, Sortie！&lt;br /&gt;
| req = ''Deploy [[Ooshio|Ooshio Kai Ni]] as a flagship along with a powerful fleet and patrol the Northern AL Waters while engaging in combat.''&lt;br /&gt;
*Complete 3-5 using [[Ooshio|Ooshio Kai Ni]] as a flagship with any other ships of choices and score an S-rank at the boss node.&lt;br /&gt;
| fuel = 500&lt;br /&gt;
| ammo = 500&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Improvement Material x3&lt;br /&gt;
[[Battle Rations]] x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B67&lt;br /&gt;
| reqQuest = B6&lt;br /&gt;
| reqQuest2 = A8 &lt;br /&gt;
| reqQuest3 = B10&lt;br /&gt;
| namejp = 艦隊、三周年！！&lt;br /&gt;
| nameen = Fleet, Third Anniversary!&lt;br /&gt;
| req = ''To commemorate the third anniversary, sortie to the coastal areas of the Bashi Islands and the Eastern Orel Sea, and eliminate the enemy forces within these areas!''&lt;br /&gt;
*Completion Condition: One S-rank victory at the boss node of [[World 2#2-2|World 2-2]] and one S-rank victory at the boss node of [[World 2#2-3|World 2-3]].&lt;br /&gt;
| fuel = 1000&lt;br /&gt;
| ammo = 1000&lt;br /&gt;
| steel = 1000&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Third Anniversary Scroll x1 &lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B68&lt;br /&gt;
| reqQuest = A68&lt;br /&gt;
| namejp = 強行高速輸送部隊、出撃せよ！&lt;br /&gt;
| nameen = High speed transport fleet, sortie!&lt;br /&gt;
| req = ''Take Sendai Kai Ni, Shigure Kai Ni, and Kawakaze Kai Ni, along with two other destroyers in the fleet and carry out the Jam Island Capture Operation!''&lt;br /&gt;
*Take a fleet consisting of Sendai Kai Ni, Shigure Kai Ni, and Kawakaze Kai Ni, and other two DD in the same fleet and sortie and beat the boss node of 4-1 with an A rank or higher.&lt;br /&gt;
| fuel = 500&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 500&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =  Improvement Material x2 Irako x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B69&lt;br /&gt;
| reqQuest = B68&lt;br /&gt;
| namejp = 第一航空戦隊」西へ！&lt;br /&gt;
| nameen = First Carrier Division, to the West!&lt;br /&gt;
| req = ''Organize a Fleet with Akagi as the flagship along with Kaga as the core part of your fleet and engage in the Abyssal Eastern Ocean Fleet Reduction Operation!''&lt;br /&gt;
*Sortie with a fleet consisting of Akagi as the Flagship along with Kaga into 4-5 and win an S rank.&lt;br /&gt;
| fuel = 800&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 800&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = x1 Skilled Pilot&lt;br /&gt;
x3 Improvement Materials&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B70&lt;br /&gt;
| reqQuest = A69&lt;br /&gt;
| namejp = 新編艦隊、南西諸島防衛線へ急行せよ！&lt;br /&gt;
| nameen = Reformed Fleet, Set Sail to the Nansei Island Defense Line!&lt;br /&gt;
| req = ''Take your newly reformed Torpedo Squadron to the Nansei Island Defense Line and eliminate the enemy forces within that direction!''&lt;br /&gt;
*Take a fleet consisting of a Light Cruiser Flagship and 4 Destroyers to 1-4 and S-rank the boss node.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = x3 Instant Recovery &amp;lt;br&amp;gt; x1 Mamiya&lt;br /&gt;
| notes = Required for [[#B71|B71]] and [[#B75|B75]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B71&lt;br /&gt;
| reqQuest = B70&lt;br /&gt;
| namejp = 鎮守府近海航路の安全確保を強化せよ！&lt;br /&gt;
| nameen = Strengthen the Safety of the Local Naval Base Sea Route.&lt;br /&gt;
| req = ''Set the newly reform Torpedo Sqaudron, and patrol the Local Naval Base Sea Route. Strive to ensure the safety of the route!''&lt;br /&gt;
* Take a fleet consisting of a Light Cruiser Flagship and 4 Destroyers to 1-6 and successfully return to base.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 900&lt;br /&gt;
| steel = 900&lt;br /&gt;
| bauxite = 900&lt;br /&gt;
| other = x1 Furniture Fairy x4 Development Materials&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B72&lt;br /&gt;
| reqQuest = A66&lt;br /&gt;
| reqQuest2 = Bw5&lt;br /&gt;
| namejp = 「第三十一戦隊」敵潜を制圧せよ！&lt;br /&gt;
| nameen = 31st Squadron, elimiate the enemy submarines!&lt;br /&gt;
| req = ''Reform the 31st Squadron (1st Gen) head to the Naval Waters Adjacent to the Naval Base Route, perform repeated sorties till the eliminate the enemy submarine forces.''&lt;br /&gt;
*Take a fleet consisting [[Isuzu|Isuzu Kai Ni]] (Flagship), [[Satsuki|Satsuki Kai Ni]], and [[Uzuki]] along with 3 other ships and complete a run on 1-6 twice.&lt;br /&gt;
| fuel = 310&lt;br /&gt;
| ammo = 310&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 310&lt;br /&gt;
| other = x2 Improvement Materials &amp;lt;br&amp;gt; x1 [[Type 3 Sonar]]&lt;br /&gt;
| notes = Required for [[#A71|A71]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B73&lt;br /&gt;
| reqQuest = A70&lt;br /&gt;
| namejp = 新編「第八駆逐隊」出撃せよ!&lt;br /&gt;
| nameen = New reformed 8th Destroyer Division, Sortie!&lt;br /&gt;
| req = ''Take the Newly formed 8th Destroyer Division and sortie in the inshore route along the naval base waters! Strive to ensure and secure the route!''&lt;br /&gt;
*Take a fleet consisting [[Asashio|Asashio Kai Ni]] as the flagship, [[Ooshio]], [[Arashio]], and [[Michishio]] along with 2 other ships and complete a run on 1-6.&lt;br /&gt;
| fuel = 400&lt;br /&gt;
| ammo = 400&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = x1 [[Searchlight]] &amp;lt;br&amp;gt; x1 [[Daihatsu]]&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B74&lt;br /&gt;
| reqQuest = A71&lt;br /&gt;
| namejp = 精鋭！八駆第一小隊！ &lt;br /&gt;
| nameen = Elite Force! 8th Destroyer Division First Platoon!&lt;br /&gt;
| req = ''Take your newly formed 8th Destroyer Division First platoon and engage in an anti submarine patrol near the naval base and launch a repeated assault to eliminate the hidden enemy!''&lt;br /&gt;
*Take a fleet consisting of [[Asashio|Asashio Kai Ni D]] as the flagship and [[Ooshio|Ooshio Kai Ni]] along with two other ships to 1-5 and S-rank the boss node 2 times.&lt;br /&gt;
| fuel = 800&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = x4 Improvement Materials &amp;lt;br&amp;gt; x1 [[Type 4 Sonar]]&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B75&lt;br /&gt;
| reqQuest = B70&lt;br /&gt;
| reqQuest2 =&lt;br /&gt;
| namejp = 水雷戦隊、南西防衛線に反復出撃せよ!&lt;br /&gt;
| nameen = Torpedo Squad, Repeatedly engage the Nansei Island Defense Line!&lt;br /&gt;
| req = ''Organize and form an escort fleet consisting of a light cruiser flagship and 4 destroyers and conduct repeated sorties at the Nansei Island Defense Line, ensure naval surpemacy over the waters.''&lt;br /&gt;
*Compose a fleet of a CL flagship and 4 destroyers (+1 other ship of choice), sortie to [[World 1#1-4|1-4]] and defeat the boss with an S rank twice.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 350&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 350&lt;br /&gt;
| other = x4 Instant Repair &amp;lt;br&amp;gt; x1 Irako&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B76&lt;br /&gt;
| reqQuest = &lt;br /&gt;
| reqQuest2 = &lt;br /&gt;
| namejp = 製油所地帯沿岸の哨戒を実施せよ！&lt;br /&gt;
| nameen = Patrol the Oil Refinery Zone Coast!&lt;br /&gt;
| req = ''Organize and form a fleet consisting of a light Carrier flagship and 3 destroyers to the Oil Refinery Zone Coast. Carry out a patrol of the area to ensure the safety of the ocean waters.''&lt;br /&gt;
* With a Light Carrier flagship and 3 destroyers (+two other ships of choice), sortie to [[World 1#1-3|1-3]] and defeat the boss fleet with an S-rank.&lt;br /&gt;
| fuel = 600&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = x1 Coin box (Medium)&amp;lt;br&amp;gt; x1 Furniture Fairy&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B77&lt;br /&gt;
| reqQuest = &lt;br /&gt;
| reqQuest2 = C2&lt;br /&gt;
| namejp = 水雷戦隊、南西諸島海域を哨戒せよ！&lt;br /&gt;
| nameen = Torpedo Squadron! Patrol the Southwestern Seas&lt;br /&gt;
| req = ''Form a powerful torpedo squadron fleet and set sail to the Southwestern Seas to patrol the Bashi Islands and the Eastern Orel Sea. Within the same waters, capture and eliminate the enemy main fleet patrolling these waters.''&lt;br /&gt;
*Form a fleet consisting of 1 Light Cruiser (as a flagship), 4 Destroyers and a ship of your choice as defeat the boss nodes of 2-2 and 2-3 with an S rank(?)&lt;br /&gt;
| fuel = 600&lt;br /&gt;
| ammo = 600&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = x1 Furniture Fairy&amp;lt;br&amp;gt; x1 Irako&lt;br /&gt;
| notes = &lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B78&lt;br /&gt;
| reqQuest = A72&lt;br /&gt;
| reqQuest2 =&lt;br /&gt;
| namejp = 「「第十九駆逐隊」出撃せよ！&lt;br /&gt;
| nameen = Sortie the 19th Destroyer Division!&lt;br /&gt;
| req = ''Deploy the 4 Special Type Destroyers of the 19th Destroyer Division to the [[World_1#1-5|World 1-5 (Seas Near the Naval Base)]] and conduct a Naval Base anti submarine patrol around the area,strive to surpress and dominate the enemy submarine forces!''&lt;br /&gt;
* Sortie a fleet consisting of [[Ayanami]], [[Shikinami]], [[Uranami]], and [[Isonami]] to 1-5 and score an A rank at the boss node&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =  x3 Instant Repair &amp;lt;br&amp;gt; x1 [[Irako]]&lt;br /&gt;
| notes = &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B79&lt;br /&gt;
| reqQuest = B78&lt;br /&gt;
| reqQuest2 =&lt;br /&gt;
| namejp = 「第十九駆逐隊」敵主力に突入せよ！&lt;br /&gt;
| nameen = 19th Destroyer Division, Engage the Enemy Flagship!&lt;br /&gt;
| req = ''Organize a powerful fleet which includes the &amp;quot;19th Destroyer Division&amp;quot; to the [[World_2#2-5|World 2-5 (Patrol off of Okinoshima)]] in the Nansei Islands! Capture the enemy flagship while paroling within that route and eliminate it!''&lt;br /&gt;
* Sortie a fleet consisting of [[Ayanami]], [[Shikinami]], [[Uranami]], and [[Isonami]] and (two other ships of choice) to 2-5 and score an A rank at the boss node&lt;br /&gt;
| fuel = 600&lt;br /&gt;
| ammo = 600&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = x4 Improvement Materials &amp;lt;br&amp;gt; x1 [[Maritime Resupply]]&lt;br /&gt;
| notes =&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B80&lt;br /&gt;
| reqQuest = B41&lt;br /&gt;
| reqQuest2 = B62&lt;br /&gt;
| reqQuest3 = Bw9&lt;br /&gt;
| namejp = 飛行場設営の準備を実施せよ！&lt;br /&gt;
| nameen = Central Waters &amp;quot;Land Air Base&amp;quot; Deployment! &lt;br /&gt;
| req = Conduct air reconnaissance in Operation K again and eliminate the enemy fleet along the route, then proceed to carry out preparations to construct a Land Air Base in the Central Waters!&lt;br /&gt;
*Go to 6-3 and score an S-rank at the boss node&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = x1 Construction team&lt;br /&gt;
| notes = &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B81&lt;br /&gt;
| reqQuest = B80&lt;br /&gt;
| reqQuest2 =&lt;br /&gt;
| namejp = 夜間突入！敵上陸部隊を叩け！&lt;br /&gt;
| nameen = Night Attack! Striking the Enemy Landing Force! &lt;br /&gt;
| req = Rush out an elite force to the Battle Off Sav Island, break through the enemy ambush, and attack the enemy landing forces!&lt;br /&gt;
*Go to 5-3 and score an A-rank at the boss node.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = x1 Construction Team&lt;br /&gt;
| notes = &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B82&lt;br /&gt;
| reqQuest = B6&lt;br /&gt;
| reqQuest2 = &lt;br /&gt;
| namejp = 夜の海を照らす「灯り」を入手せよ！&lt;br /&gt;
| nameen = Obtain the 'Lantern' to light the Night Sea! &lt;br /&gt;
| req = Assemble a powerful fleet to the Cam Ranh Peninsula, while proceeding for replenishment, encounter the enemy fleet and eliminate them! Then you will obtain a &amp;quot;lantern&amp;quot; to illuminate the night sky. During a [[Saury|certain season]], it can be useful outside of night battles!&lt;br /&gt;
* Complete 2-1 with an S-rank on boss node&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0 &lt;br /&gt;
| other = x1 [[Searchlight]]&amp;lt;br&amp;gt; x1[[Battle Rations]]&lt;br /&gt;
| notes = &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B83&lt;br /&gt;
| reqQuest = &lt;br /&gt;
| reqQuest2 = &lt;br /&gt;
| namejp = 南西諸島防衛線を増強せよ！&lt;br /&gt;
| nameen = Reinforce the Nansei Island Defense Line!&lt;br /&gt;
| req = Assemble a powerful fleet consisting of a seaplane tender or Aviation Cruiser as the Flagship and deploy them to the Nansei Island Defense Line, strength the same line of defense with the potential of your seaplanes. While in route, engage the enemy main fleet and eliminate them!&lt;br /&gt;
* Orgainze a Fleet consisting of a Seaplane Tender or Aviation Cruiser as a Flagship along with any other ships of choice and go 1-4 score an S-rank on boss node.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0 &lt;br /&gt;
| other = x1 Coin box (Medium) &amp;lt;br&amp;gt; x1 Furniture Fairy&lt;br /&gt;
| notes = &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B84&lt;br /&gt;
| reqQuest = A73&lt;br /&gt;
| reqQuest2 = &lt;br /&gt;
| namejp =「第十六戦隊(第三次)」出撃せよ！&lt;br /&gt;
| nameen = Deploy the 16th Squadron (3rd Gen.)&lt;br /&gt;
| req = Deploy the 16th Squadron (3rd Gen) to the Okinoshima Sea Front and Capture and defeat the enemy Flagship Fleet!&lt;br /&gt;
*Deploy a fleet consisting of [[Kinu]], [[Aoba]], [[Kitakami]], and [[Ooi]] and 2 other ships of choice to 2-4 and score an A-rank or higher at the boss node.&lt;br /&gt;
| fuel = 400&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 400&lt;br /&gt;
| other = [[Glossary#Food_supply_ship_Irako|Food supply ship {{lang|ja|「伊良湖」}} &amp;quot;Irako&amp;quot;]] x1 &amp;lt;br&amp;gt; (Furniture) Floor of Kanmusu Cushions&lt;br /&gt;
| notes = &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B85&lt;br /&gt;
| reqQuest = A74&lt;br /&gt;
| reqQuest2 = &lt;br /&gt;
| namejp = 精鋭「第十六戦隊」突入せよ！&lt;br /&gt;
| nameen = Deploy the Elite 16th Squadron&lt;br /&gt;
| req = Assemble the newly formed &amp;quot;Elite 16th Division&amp;quot; and proceed to expand your your operation to the Nansei Island Waters to patrol off Okinoshima, while in route, engage the enemy Flagship fleet and eliminate them! &lt;br /&gt;
* Orgainze a Fleet consisting of [[Kinu|Kinu Kai Ni]] (as flagship), and include 5 of the 6 following members in your fleet: [[Kitakami|Kitakami Kai Ni]], [[Ooi|Ooi Kai Ni]], [[Aoba|Aoba Kai]], [[Kuma|Kuma Kai]], [[Shikinami|Shikinami Kai]] and/or [[Uranami|Uranami Kai]]. Take fleet to 2-5 with an S-rank on boss node.&lt;br /&gt;
| fuel = 600&lt;br /&gt;
| ammo = 600&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0 &lt;br /&gt;
| other = x1 [[Toku Daihatsu-class Landing Craft]]&lt;br /&gt;
| notes = &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B86&lt;br /&gt;
| reqQuest = B85&lt;br /&gt;
| reqQuest2 = B79&lt;br /&gt;
| namejp = 輸送作戦を成功させ、帰還せよ！&lt;br /&gt;
| nameen = Report the Success of a Transport Operation!&lt;br /&gt;
| req = With [[Kinu|Kinu Kai Ni]] as the flagship, organize a fleet of 5 consort ships consisting of [[Uranami|Uranami Kai]] and 3 other destroyers and conduct a &amp;quot;Weeping Willow Transport Operation&amp;quot; off Bashi Island, successfully complete the same transport Operation and report back!&lt;br /&gt;
* Orgainze a Fleet consisting of [[Kinu|Kinu Kai Ni]], [[Uranami|Uranami Kai]], 3 Destroyers of choice, and one other ship of choice. Take Fleet to 2-2 and score an S-Rank.&lt;br /&gt;
| fuel = 1000&lt;br /&gt;
| ammo = 1000&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 3000 &lt;br /&gt;
| other = x5 Improvement Materials &amp;lt;br&amp;gt; x1 [[Maritime Resupply]]&lt;br /&gt;
| notes = &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B87&lt;br /&gt;
| reqQuest = B19&lt;br /&gt;
| reqQuest2 =&lt;br /&gt;
| namejp = 重巡戦隊、抜錨せよ！&lt;br /&gt;
| nameen = Heavy Cruiser Squadron, Weigh Anchor! &lt;br /&gt;
| req = Organize a Main fleet of four Heavy Cruisers with a Heavy Cruiser as flagship and expand across the [[World 2#2-3|Eastern Orel Sea]] in the Nansei Islands area, at the same time, eliminate the main enemy fleet to gain control of the sea area. &lt;br /&gt;
*Take a fleet consisting of 4 CA/CAV with a CA/CAV as flagship and two other ships of choice to [[World 2#2-3|2-3]] and score an S rank at the boss node.&lt;br /&gt;
| fuel = 400&lt;br /&gt;
| ammo = 400&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Glossary#Food_supply_ship_Irako|Food supply ship {{lang|ja|「伊良湖」}} &amp;quot;Irako&amp;quot;]] x1 &amp;lt;br&amp;gt; (Furniture) Hand-Knitting &amp;amp; Flooring&lt;br /&gt;
| notes = &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B88&lt;br /&gt;
| reqQuest = B8&lt;br /&gt;
| reqQuest2 = B87&lt;br /&gt;
| namejp = 戦艦戦隊、出撃せよ！&lt;br /&gt;
| nameen = Battleship Squadron, Sortie! &lt;br /&gt;
| req = Deploy a Battleship organized fleet consisting of 2 Battleships with a Battleship as Flagship to [[World 3#3-3|The Alfonsinoes]] in the Northern Waters, eliminate the enemy battleship within the Northern Waters to regain control of the area.&lt;br /&gt;
*Take a Fleet consisting of 2 BB/FBB/BBV with a BB/FBB/BBV as Flagship, Two CV/CVL and two other ships of choice to [[World 3#3-3|3-3]] to the boss node and gain a victory there.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 800&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = Choice of reward between [[Type 2 Seaplane Fighter Kai]] and [[PBY-5A Catalina]]&lt;br /&gt;
| notes = Selectable reward; '''clicking on either will lock the choice in as your selection'''&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B89&lt;br /&gt;
| reqQuest = B19&lt;br /&gt;
| reqQuest2 =&lt;br /&gt;
| namejp = 主力戦艦戦隊、抜錨せよ！&lt;br /&gt;
| nameen = Battleship Squadron, Weigh Anchor!&lt;br /&gt;
| req = Organize a Powerful Battleship Squadron consisting of 2 Battleships or Aviation Battleships and sail to the [[World 2#2-4|Okinoshima Islands]], capture the invading enemy fleet and eliminate them&lt;br /&gt;
*Take 2 BB/BBV + 4 other ships of choice to [[World 2#2-4|2-4]] and score an S-rank on the Boss Node.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 800&lt;br /&gt;
| steel = 400&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = x1 Irako &amp;lt;br&amp;gt; '''Reward Choice between''' &amp;lt;br&amp;gt;x1 [[Improved Steam Turbine]] &amp;lt;br&amp;gt; or &amp;lt;br&amp;gt; [[Enhanced Steam Boiler]]&lt;br /&gt;
| notes = You can only choose between one of the two choice rewards &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B90&lt;br /&gt;
| reqQuest = &lt;br /&gt;
| reqQuest2 = &lt;br /&gt;
| namejp = &amp;quot;精鋭「第八駆逐隊」突入せよ！&lt;br /&gt;
| nameen = Elite 8th Destroyer Division, Sortie!&lt;br /&gt;
| req = Organize a fleet consisting of [[Arashio|Arashio Kai Ni]] as flagship and one of her colleagues from &amp;quot;Destroyer Division 8&amp;quot; and sortie to the Northern Area of the Solomon Sea to confront and eliminate the main enemy fleet within the area to reduce the enemy's strength in the area.&lt;br /&gt;
*Take [[Arashio|Arashio Kai Ni]] in the flagship position, along with one of the three following ships ([[Asashio]], [[Ooshio]] or [[Michishio]]), sortie to 5-5 and score an A-rank in the Boss Node Twice. &lt;br /&gt;
| fuel = 800&lt;br /&gt;
| ammo = 800&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 800&lt;br /&gt;
| other =  x4 Improvement Materials &amp;lt;br&amp;gt; x1 [[Reinforcement Expansion]]&lt;br /&gt;
| notes = &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Daily Quests ===&lt;br /&gt;
''All daily quests are to be completed within the day. Resets daily at 5 AM JST.''&lt;br /&gt;
*Quests [[#Bd5|Bd5]] and [[#Bd6|Bd6]] share a counter, and when both are flagged the game behaves in a way normally not expected by players:&lt;br /&gt;
:*The game updates quest progress by running the following steps, in order:&lt;br /&gt;
:*# Is Bd6 flagged? If yes, add the transport ship sunk count to the variable (DQ_Transport, let's say).&lt;br /&gt;
:*# If DQ_Transport is 5 or more, flag Bd6 as complete.&lt;br /&gt;
:*# Is Bd5 flagged? If yes, add the transport ship sunk count to DQ_Transport.&lt;br /&gt;
:*# If DQ_Transport is 3 or more, flag Bd5 as complete.&lt;br /&gt;
:*Thus if both quests are flagged, sinking 1 transport and then 3 will complete both.&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bd1&lt;br /&gt;
| reqQuest = B4&lt;br /&gt;
| namejp = 敵艦隊を撃破せよ！&lt;br /&gt;
| nameen = Defeat an Enemy Fleet!&lt;br /&gt;
| req = ''Deploy a fleet, spot the enemy fleet, and eliminate it!''&lt;br /&gt;
*Completion Condition: Win a sortie battle.&lt;br /&gt;
| fuel = 50&lt;br /&gt;
| ammo = 50&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = Required by [[#Bd2|Bd2]], [[#Bd4|Bd4]], and [[#Bd6|Bd6]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bd2&lt;br /&gt;
| reqQuest = Bd1&lt;br /&gt;
| namejp = 敵艦隊主力を撃滅せよ！&lt;br /&gt;
| nameen = Eliminate the Enemy Fleet Main Force!&lt;br /&gt;
| req = ''Deploy a fleet and spot the enemy fleet &amp;quot;main force&amp;quot;! Eliminate it!''&lt;br /&gt;
*Completion Condition: Participate in a sortie battle.&lt;br /&gt;
**Despite the quest description suggesting otherwise... (And you don't have to win, either)&lt;br /&gt;
| fuel = 50&lt;br /&gt;
| ammo = 50&lt;br /&gt;
| steel = 50&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
Development material x1&lt;br /&gt;
| notes = Required by [[#A66|A66]] [[#B42|B42]], [[#Bd3|Bd3]], [[#Bd5|Bd5]], [[#Bw1|Bw1]], [[#Bw3|Bw3]] and [[#C8|C8]].&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bd3&lt;br /&gt;
| reqQuest = Bd2&lt;br /&gt;
| namejp = 敵艦隊を10回邀撃せよ！&lt;br /&gt;
| nameen = Encounter Enemy Fleet 10 Times!&lt;br /&gt;
| req = ''Deploy all fleets! Encounter the wandering enemy fleets 10 times!''&lt;br /&gt;
*Completion Condition: Participate in 10 sortie battles.&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 200&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bd4&lt;br /&gt;
| reqQuest = Bd1&lt;br /&gt;
| namejp = 敵空母を3隻撃沈せよ！&lt;br /&gt;
| nameen = Sink 3 Enemy Carriers!&lt;br /&gt;
| req = ''Enemy carriers threaten our fleet. Spot them, eliminate them, and sink 3 of them!''&lt;br /&gt;
*Completion Condition: Sink 3 enemy [[Enemy Vessel#Standard Aircraft Carriers .28CV.29|Aircraft Carriers]] or [[Enemy Vessel#Light Aircraft Carriers .28CVL.29|Light Carriers]].&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 150&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Instant repair x2&lt;br /&gt;
| notes = Available only on days of the month ending in -3, -7, or -0&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bd5&lt;br /&gt;
| reqQuest = Bd2&lt;br /&gt;
| namejp = 敵補給艦を3隻撃沈せよ！&lt;br /&gt;
| nameen = Sink 3 Enemy Resupply Ships!&lt;br /&gt;
| req = ''Deploy a fleet, spot the enemy resupply ships, and eliminate them!''&lt;br /&gt;
*Completion Condition: Sink 3 enemy [[Enemy Vessel#Transport Ships .28AP.29|Transport Ships]].&lt;br /&gt;
**Resupply ships are transport ships.&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 50&lt;br /&gt;
| steel = 200&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
Instant repair x1&lt;br /&gt;
| notes = Required by [[#Bd7|Bd7]] and [[#Bw2|Bw2]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bd6&lt;br /&gt;
| reqQuest = Bd1&lt;br /&gt;
| namejp = 敵輸送船団を叩け！&lt;br /&gt;
| nameen = Strike at the Enemy Transport Fleet!&lt;br /&gt;
| req = ''Sink 5 or more enemy transport ships to cut off the enemy supply line!''&lt;br /&gt;
*Completion Condition: Sink 5 enemy [[Enemy Vessel#Transport Ships .28AP.29|Transport Ships]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
| notes = Available only on days of the month ending in -2 or -8&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bd7&lt;br /&gt;
| reqQuest = Bd5&lt;br /&gt;
| namejp = 南西諸島海域の制海権を握れ！&lt;br /&gt;
| nameen = Gain Control of the Nansei Island Sea Region!&lt;br /&gt;
| req = ''Deploy all fleets to the [[World 2|Nansei Island Sea Region]], spot multiple enemy fleet main forces, and eliminate them!''&lt;br /&gt;
*Completion Condition: Obtain 5 victories at boss nodes in [[World 2]].&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
Instant construction x1&lt;br /&gt;
| notes = Required by [[#Bd8|Bd8]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bd8&lt;br /&gt;
| reqQuest = Bd7&lt;br /&gt;
| namejp = 敵潜水艦を制圧せよ！&lt;br /&gt;
| nameen = Suppress the Enemy Submarines!&lt;br /&gt;
| req = ''Deploy a fleet with sufficient anti-submarine capability and hunt the enemy submarines!''&lt;br /&gt;
*Completion Condition: Sink 6 enemy [[Enemy Vessel#Submarines .28SS.29|Submarines]].&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 30&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 30&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weekly Quests ===&lt;br /&gt;
''All weekly quests are to be completed during the week. Resets every Monday at 5 AM JST.''&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bw1&lt;br /&gt;
| reqQuest = Bd2&lt;br /&gt;
| namejp = あ号作戦&lt;br /&gt;
| nameen = Operation A-Go&lt;br /&gt;
| req = ''Sortie for the week with all forces, spot as many enemy fleets as possible, and confront them!''&lt;br /&gt;
*Completion Condition: Fulfill all of the following.&lt;br /&gt;
*# Sortie 36 times ('''NOT 36 battles''');&lt;br /&gt;
*# Reach boss node 24 times;&lt;br /&gt;
*# Win at boss node 12 times;&lt;br /&gt;
*# Obtain 6 S-rank victories (does not have to be at boss).&lt;br /&gt;
*Each category contributes 25% towards the quest progress, so the 50% / 80% display is not a good benchmark for this quest.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Instant construction x2&lt;br /&gt;
Development material x2&lt;br /&gt;
| notes = Required by [[#Bw4|Bw4]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bw2&lt;br /&gt;
| reqQuest = Bd5&lt;br /&gt;
| namejp = い号作戦&lt;br /&gt;
| nameen = Operation I-Go&lt;br /&gt;
| req = ''Sortie for the week with a powerful carrier fleet and eliminate as many enemy carriers as possible!''&lt;br /&gt;
*Completion Condition: Sink 20 [[Enemy Vessel#Standard Aircraft Carriers .28CV.29|Aircraft Carriers]] ([[Enemy Vessel#Light Aircraft Carriers .28CVL.29|Light Carriers]] included).&lt;br /&gt;
*Despite the fact the quest description states otherwise, quest progress can be gained even if player's fleet does not have carriers.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 500&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 500&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
| notes = Required by [[#Bw5|Bw5]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bw3&lt;br /&gt;
| reqQuest = Bd2&lt;br /&gt;
| namejp = 海上通商破壊作戦&lt;br /&gt;
| nameen = Maritime Trading Disruption Operation&lt;br /&gt;
| req = ''Sink 20 enemy transports within the week!''&lt;br /&gt;
*Completion Condition: Sink 20 [[Enemy Vessel#Transport Ships .28AP.29|Transport Ships]].&lt;br /&gt;
| fuel = 500&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 400&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x3&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bw4&lt;br /&gt;
| reqQuest = Bw1&lt;br /&gt;
| namejp = ろ号作戦&lt;br /&gt;
| nameen = Operation Ro-Go&lt;br /&gt;
| req = ''Sortie with all forces for the week, spot &amp;amp; eliminate enemy transport fleets, and cut off enemy supply lines!''&lt;br /&gt;
*Completion Condition: Sink 50 [[Enemy Vessel#Transport Ships .28AP.29|Transport Ships]].&lt;br /&gt;
| fuel = 400&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 800&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x3&lt;br /&gt;
| notes = Required by [[#Bm3|Bm3]], [[#Bm6|Bm6]], and [[#Bw10|Bw10]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bw5&lt;br /&gt;
| reqQuest = Bw2&lt;br /&gt;
| namejp = 海上護衛戦&lt;br /&gt;
| nameen = Maritime Escort Operation&lt;br /&gt;
| req = ''With a maritime escort fleet capable of strong anti-submarine warfare, eliminate as many enemy submarines as possible!''&lt;br /&gt;
*Completion Condition: Sink 15 [[Enemy Vessel#Submarines .28SS.29|Submarines]].&lt;br /&gt;
| fuel = 600&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x2&lt;br /&gt;
Improvement material x1&lt;br /&gt;
| notes = Required by [[#Bw6|Bw6]], [[#Bw7|Bw7]] and [[#F12|F12]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bw6&lt;br /&gt;
| reqQuest = Bw5&lt;br /&gt;
| namejp = 敵東方艦隊を撃滅せよ！&lt;br /&gt;
| nameen = Eliminate Enemy Eastern Fleet!&lt;br /&gt;
| req = ''Sortie to the [[World 4|Western Sea Region]], spot the main forces of enemy eastern fleet, and eliminate them!''&lt;br /&gt;
*Completion Condition: Obtain 12 victories at any boss nodes of [[World 4]].&lt;br /&gt;
| fuel = 400&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 700&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
| notes = Required By [[#Bw8|Bw8]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bw7&lt;br /&gt;
| reqQuest = Bw5&lt;br /&gt;
| namejp = 敵北方艦隊主力を撃滅せよ！&lt;br /&gt;
| nameen = Eliminate Enemy Northern Fleet Main Forces!&lt;br /&gt;
| req = ''Sortie to the depth of [[World 3|Northern Sea Region]], spot the main forces of enemy eastern fleet, and eliminate them!''&lt;br /&gt;
*Completion Condition: Obtain 5 victories at boss nodes of either [[World 3#3-3|World 3-3]], [[World 3#3-4|3-4]], or [[World 3#3-5|3-5]]).&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 400&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Development material x3&amp;lt;br /&amp;gt;Furniture box (medium) x1&amp;lt;br /&amp;gt;Improvement Material x3&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bw8&lt;br /&gt;
| reqQuest = Bw6&lt;br /&gt;
| namejp = 敵東方中枢艦隊を撃破せよ！&lt;br /&gt;
| nameen = Destroy Enemy Eastern Core Fleet!&lt;br /&gt;
| req = ''Sortie to the Casgadama Island in the Western Sea Region, spot the enemy eastern core fleet, and destroy it!''&lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 4#4-4|World 4-4]].&lt;br /&gt;
| fuel = 500&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 500&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
Development material x1&lt;br /&gt;
| notes = Required by [[#Bw9|Bw9]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bw9&lt;br /&gt;
| reqQuest = Bw8&lt;br /&gt;
| namejp = 南方海域珊瑚諸島沖の制空権を握れ！&lt;br /&gt;
| nameen = Gain Air Superiority at the Coral Islands in the Southern Sea Region!&lt;br /&gt;
| req = ''Sortie to the Coral Islands in the Southern Sea Region, eliminate enemy mobile fleet, and gain complete victory!''&lt;br /&gt;
*Completion Condition: Obtain 2 S-rank victories at the boss node of [[World 5#5-2|World 5-2]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 800&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
Improvement Material x2&lt;br /&gt;
| notes = Required by [[#B44|B44]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bw10&lt;br /&gt;
| reqQuest = Bw4&lt;br /&gt;
| reqQuest2 = F17&lt;br /&gt;
| namejp = 海上輸送路の安全確保に努めよ！&lt;br /&gt;
| nameen = Work on Securing Maritime Transport Routes!&lt;br /&gt;
| req = ''Repeat anti-submarine patrol in front of the naval base and secure safe maritime transport routes!''&lt;br /&gt;
*Completion Condition: Obtain 3 A-rank or better victories at the boss node of [[World 1#1-5|World 1-5]].&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Improvement Material x3&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monthly Quests ===&lt;br /&gt;
''Monthly quests are to be completed during the month. Resets every 1st day of month at 5AM JST.''&lt;br /&gt;
*If a monthly quest has a weekly quest prerequisite, it will be unlocked at the start of the new month so long as the weekly quest is completed for that week. &lt;br /&gt;
**For example, to unlock [[#Bm3|Bm3]], [[#Bw4|Bw4]] must be completed. If the last day of the month is a Wednesday, Bm3 will appear on Thursday if Bw4 has already been completed, even if it was done prior to the start of the new month.&lt;br /&gt;
**This obviously does not work if the start of the new month is a Monday, as weekly quests also reset at the same time.&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bm1&lt;br /&gt;
| reqQuest = A35&lt;br /&gt;
| namejp = 「第五戦隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;5th Squadron&amp;quot;!&lt;br /&gt;
| req = ''Perform combat patrol off Okinoshima with the &amp;quot;5th Squadron&amp;quot;, gain sight of the enemy main fleet and eliminate it!''&lt;br /&gt;
*Fleet Requirement: [[Haguro]], [[Myoukou]], and [[Nachi]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 2#2-5|World 2-5]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 550&lt;br /&gt;
| steel = 550&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x5&amp;lt;br /&amp;gt;Furniture box (large) x1&lt;br /&gt;
| notes = Required by [[#B38|B38]] and [[#Bm5|Bm5]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bm2&lt;br /&gt;
| reqQuest = B30&lt;br /&gt;
| namejp = 「潜水艦隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;Submarine Fleet&amp;quot;!&lt;br /&gt;
| req = ''Repeat sorties into the Central Sea Region Patrol Line with a fleet mainly consisting submarines and reduce the enemy forces!''&lt;br /&gt;
*Fleet Requirement: None (but due to branching rules, at least 3+ [[Ship Class#Submarine .28SS.29|SS]]/[[Ship_Class#Submarine_Aircraft_Carrier_.28SSV.29|SSV]] required)&lt;br /&gt;
*Completion Condition: Obtain 3 S-rank victories at the boss node of [[World 6#6-1|World 6-1]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 600&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Furniture box (large) x1&lt;br /&gt;
Food supply ship {{lang|ja|「伊良湖」}} &amp;quot;Irako&amp;quot; x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bm3&lt;br /&gt;
| reqQuest = Bw4&lt;br /&gt;
| namejp = 「水雷戦隊」南西へ！&lt;br /&gt;
| nameen = &amp;quot;Torpedo Squadron&amp;quot; to Nansei!&lt;br /&gt;
| req = ''Deploy a light cruiser-led torpedo squadron (maximum of 3 light cruisers and rest destroyers), and eliminate enemies at the Nansei Islands Defense Line!''&lt;br /&gt;
*Fleet Requirement: 1-3 [[Ship Class#Light Cruiser .28CL.29|CLs]] (with 1 as flagship), 1 or more [[Ship Class#Destroyer .28DD.29|DDs]], and no ships from any other classes.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 1#1-4|World 1-4]].&lt;br /&gt;
| fuel = 500&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Improvement Material x3&lt;br /&gt;
Food supply ship {{lang|ja|「伊良湖」}} &amp;quot;Irako&amp;quot; x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bm4&lt;br /&gt;
| reqQuest = A43&lt;br /&gt;
| namejp = 「水上打撃部隊」南方へ！&lt;br /&gt;
| nameen = &amp;quot;Surface Strike Fleet&amp;quot; to the South!&lt;br /&gt;
| req = ''Form a surface strike fleet with 3 battleships, 1 light cruiser and others, sortie to the Southern Sea Region, and eliminate the enemy fleet!''&lt;br /&gt;
*Fleet Requirement: Sortie only 3 of the following classes: Yamato-class, Nagato-class, Ise-class and Fusou-class [[List of battleships by upgraded maximum stats|Slow Battleships]] and exactly 1 [[Ship Class#Light Cruiser .28CL.29|Light Cruiser]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 5#5-1|World 5-1]].&lt;br /&gt;
| fuel = 350&lt;br /&gt;
| ammo = 400&lt;br /&gt;
| steel = 350&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Furniture box (large) x1&amp;lt;br /&amp;gt;Instant repair x3&amp;lt;br /&amp;gt;Improvement Material x4&lt;br /&gt;
| notes = Required by [[#B32|B32]] &amp;lt;br&amp;gt; Only the named battleship classes mentioned in the quests can be used to complete the quest. &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bm5&lt;br /&gt;
| reqQuest = B21&lt;br /&gt;
| reqQuest2 = Bm1&lt;br /&gt;
| namejp = 海上護衛強化月間&lt;br /&gt;
| nameen = Month of Enhanced Maritime Escort&lt;br /&gt;
| req = ''Strengthen the anti-submarine patrol in the seas in front of the naval base, suppress the enemy submarines, and establish a safe maritime convoy!''&lt;br /&gt;
*Fleet Requirement: None (but due to branching rules, no more than 4 ships can be used)&lt;br /&gt;
*Completion Condition: Obtain 10 A-rank or better victories at the boss node of [[World 1#1-5|World 1-5]].&lt;br /&gt;
| fuel = 800&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development Material x5&lt;br /&gt;
Improvement Material x3&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bm6&lt;br /&gt;
| reqQuest = B20&lt;br /&gt;
| reqQuest2 = Bw4&lt;br /&gt;
| namejp = 「空母機動部隊」西へ！&lt;br /&gt;
| nameen = &amp;quot;Mobile Carrier Fleet to the West!''&lt;br /&gt;
| req = ''Form a mobile carrier fleet consisting of 2 carriers (and 2 destroyer escorts) and eliminate the enemy fleet at the Curry Ocean!''&lt;br /&gt;
*Fleet Requirement: 2 Carriers ([[Ship Class#Regular Aircraft Carrier .28CV.29|CV]], [[Ship_Class#Light_Aircraft_Carrier_.28CVL.29|CVL]], or [[Taihou]]) and 2 [[Ship Class#Destroyer .28DD.29|DD]]. You may add 2 additional ships.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 4#4-2|World 4-2]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 600&lt;br /&gt;
| bauxite = 800&lt;br /&gt;
| other = Improvement Material x2&lt;br /&gt;
Furniture Box (Large) x2&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bm7&lt;br /&gt;
| reqQuest = A46&lt;br /&gt;
| reqQuest2 = Bm6&lt;br /&gt;
| namejp = 「水上反撃部隊」突入せよ！&lt;br /&gt;
| nameen = &amp;quot;Surface Counterattack Fleet&amp;quot; Charge!&lt;br /&gt;
| req = ''Charge into the sea off Okinoshima with a destroyer-led surface raid fleet consisting of 1 heavy cruiser, 1 light cruiser, and 4 destroyers!''&lt;br /&gt;
*Fleet Requirement: 4 [[Ship Class#Destroyer .28DD.29|DD]] (with 1 as flagship), 1 [[Ship Class#Light Cruiser .28CL.29|CL]], and 1 [[Ship Class#Heavy Cruiser .28CA.29|CA]].&lt;br /&gt;
**'''[[Ship Class#Aviation Cruiser .28CAV.29|CAV]] cannot take the CA spot!'''&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at boss node of [[World 2#2-5|World 2-5]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 600&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = Development Material x4&lt;br /&gt;
Improvement Material x2&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Exercise (PvP) Quests ({{lang|ja|演習}}) ==&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = PVP &lt;br /&gt;
| listnum = C1&lt;br /&gt;
| namejp = はじめての「演習」！&lt;br /&gt;
| nameen = Your First &amp;quot;Exercise&amp;quot;!&lt;br /&gt;
| req = ''Perform &amp;quot;[[Exercises]]&amp;quot; with a fleet of another admiral (player)!''&lt;br /&gt;
*Completion Condition: Participate in 1 exercise battle.&lt;br /&gt;
| fuel = 10&lt;br /&gt;
| ammo = 10&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0 &lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes =&lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = PVP&lt;br /&gt;
| listnum = C2&lt;br /&gt;
| namejp = 「演習」で練度向上！&lt;br /&gt;
| nameen = Increase Experience Via &amp;quot;Exercise&amp;quot;!&lt;br /&gt;
| req =''Perform &amp;quot;exercises&amp;quot; three times today with fleets of other commanders!&lt;br /&gt;
*Completion Condition: Participate in 3 exercise battles within the same day.&lt;br /&gt;
| fuel = 50&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 50&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant construction x1&lt;br /&gt;
| notes = ''Daily quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = PVP&lt;br /&gt;
| listnum = C3&lt;br /&gt;
| reqQuest = C2&lt;br /&gt;
| namejp = 「演習」で他提督を圧倒せよ！&lt;br /&gt;
| nameen = Overwhelm Other Admirals in &amp;quot;Exercise&amp;quot;!&lt;br /&gt;
| req =''Win 5 times today during &amp;quot;Exercise&amp;quot; with fleets of other commanders!''&lt;br /&gt;
*Completion Condition: Obtain 5 victories in exercise battles within the same day.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 50&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = ''Daily quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = PVP&lt;br /&gt;
| listnum = C4&lt;br /&gt;
| reqQuest = C2&lt;br /&gt;
| namejp = 大規模演習&lt;br /&gt;
| nameen = Large-Scale Exercises&lt;br /&gt;
| req = Win 20 times this week during &amp;quot;Exercise&amp;quot; with fleets of other admirals!&lt;br /&gt;
*Completion Condition: Obtain 20 victories in exercise battles within the same week.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 200&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
Improvement Material x1&lt;br /&gt;
| notes = ''Weekly quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = PVP&lt;br /&gt;
| listnum = C5&lt;br /&gt;
| reqQuest = A50&lt;br /&gt;
| namejp = 艦隊の練度向上に努めよ！&lt;br /&gt;
| nameen = Increase the Experience of the Fleet!&lt;br /&gt;
| req = ''Increase the experience of the fleet prior to the operation! Win 3 or more times today during &amp;quot;Exercise&amp;quot;!''&lt;br /&gt;
*Completion Condition: Obtain 3 victories in exercise battles within the same day.&lt;br /&gt;
**Progress shared with [[#C3|C3]] where applicable, but must win once while this quest is activated to complete it. (3 or more victories prior to flagging this quest will display 80% progress)&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Instant Repair x2&lt;br /&gt;
| notes = &lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = PVP&lt;br /&gt;
| listnum = C6&lt;br /&gt;
| reqQuest = D17&lt;br /&gt;
| namejp = 演習を強化、艦隊の練度向上に努めよ！&lt;br /&gt;
| nameen = Strengthen the Fleet Via Experience From Exercises!&lt;br /&gt;
| req = ''Gain even more experiences for the fleet! Win 4 or more times today during &amp;quot;Exercise&amp;quot;!''&lt;br /&gt;
*Completion Condition: Obtain 4 victories in exercise battles within the same day.&lt;br /&gt;
**Victories when [[#C2|C2]] and [[#C3|C3]] are flagged will count, but must win once while this quest is activated to complete it. (4 or more victories prior to flagging this quest will display 80% progress)&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant Repair x2&lt;br /&gt;
Improvement material x1&lt;br /&gt;
| notes = Required by [[#D18|D18]]&lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = PVP&lt;br /&gt;
| listnum = C7&lt;br /&gt;
| reqQuest = B46&lt;br /&gt;
| namejp = 北方再突入に備え、練度向上に努めよ！&lt;br /&gt;
| nameen = Train for the upcoming mission to return to the northern sea!&lt;br /&gt;
| req = ''Train for the upcoming Northern Sea mission! Win 4 or more times today during &amp;quot;Exercise&amp;quot;!''&lt;br /&gt;
*Completion Condition: Obtain 4 victories in exercise battles within the same day.&lt;br /&gt;
**Victories when [[#C2|C2]] and [[#C3|C3]] are flagged will count, but must win once while this quest is activated to complete it. (4 or more victories prior to flagging this quest will display 80% progress)&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant Repair x2&lt;br /&gt;
Improvement material x1&lt;br /&gt;
| notes = &lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = PVP&lt;br /&gt;
| listnum = C8&lt;br /&gt;
| reqQuest = Bd1&lt;br /&gt;
| namejp = 精鋭艦隊演習&lt;br /&gt;
| nameen = Elite Fleet Exercise&lt;br /&gt;
| req = ''Show our elite fleet's training by winning 7 or more times in the same day during &amp;quot;Exercise&amp;quot;!&lt;br /&gt;
*Completion Condition: Obtain 7 victories in exercise battles within the same day.&lt;br /&gt;
:*Here the &amp;quot;day&amp;quot; starts/ends on daily quest reset (5AM JST).&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 400&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = Instant Repair x2&lt;br /&gt;
[[Battle Rations]] x1&lt;br /&gt;
| notes = (For some admirals [[#Bd2|Bd2]] seems to be required)&lt;br /&gt;
''Monthly Quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = PVP&lt;br /&gt;
| listnum = C9&lt;br /&gt;
| reqQuest = F32&lt;br /&gt;
| namejp = 上陸部隊演習！&lt;br /&gt;
| nameen = Wargames for the Landing Sqaud!&lt;br /&gt;
| req = In order to increase the expertise level of the Island landing squad, you need successfully win 4 naval practice sessions in a today!&lt;br /&gt;
*Win 4 PVP sessions in one day.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 200&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = 2x Development Material&lt;br /&gt;
1x [[Battle Rations]]&lt;br /&gt;
| notes = &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = PVP&lt;br /&gt;
| listnum = C10&lt;br /&gt;
| reqQuest = C2&lt;br /&gt;
| namejp = 秋季大演習&lt;br /&gt;
| nameen = Autumn Large Scale Practice&lt;br /&gt;
| req = ''Strive to improve the experience of your fleet by scoring 8 or more victories in a day during '''Practice''' in the autumn season''&lt;br /&gt;
*Score 8 victories in PVP in a single day&lt;br /&gt;
| fuel = 1000&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = x1 Mamiya &amp;lt;br&amp;gt; x1 Present Box&lt;br /&gt;
| notes = Limited time Quest (Only available during the Autumn Season)&lt;br /&gt;
| once = true &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = PVP&lt;br /&gt;
| listnum = C11&lt;br /&gt;
| reqQuest = C2&lt;br /&gt;
| reqQuest2 =&lt;br /&gt;
| namejp = 冬季大演習&lt;br /&gt;
| nameen = Winter Large Scale Practice &lt;br /&gt;
| req = ''Strive to improve the experience of your fleet by scoring 8 or more victories in a day during '''Practice''' in the winter season''&lt;br /&gt;
*Attain victory 8 times or more in PvP within a single day&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 1000&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = x3 Instant Repair &amp;lt;br&amp;gt; [[Glossary#Food_supply_ship_Mamiya|Food supply ship {{lang|ja|「間宮」}} &amp;quot;Mamiya&amp;quot;]] x1&lt;br /&gt;
| notes = Limited time Quest (Only available during the Winter Season)&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Expedition Quests ({{lang|ja|遠征}}) ==&lt;br /&gt;
''For expedition quests, any quests should be active by the time your fleet comes back, or it won't be counted. It's not necessary for them to be active when you send fleets, but they must be when they come back.''&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D1&lt;br /&gt;
| namejp = はじめての「遠征」！&lt;br /&gt;
| nameen = Your First &amp;quot;Expedition&amp;quot; &lt;br /&gt;
| req = ''Send a fleet on an &amp;quot;[[Expeditions|Expedition]]&amp;quot;!''&lt;br /&gt;
*Completion Requirement: Send a fleet on an expedition.&lt;br /&gt;
| fuel = 30&lt;br /&gt;
| ammo = 30&lt;br /&gt;
| steel = 30&lt;br /&gt;
| bauxite = 30&lt;br /&gt;
| other =&lt;br /&gt;
| notes = Requires [[#A5|A5]] completion&lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D2&lt;br /&gt;
| namejp = 「遠征」を3回成功させよう！&lt;br /&gt;
| nameen = Succeed in 3 &amp;quot;Expeditions&amp;quot;!&lt;br /&gt;
| req = ''Succeed in 3 &amp;quot;Expeditions&amp;quot; today!''&lt;br /&gt;
*Completion Requirement: Perform 3 successful expeditions within the same day.&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = ''Daily quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D3&lt;br /&gt;
| reqQuest = D2&lt;br /&gt;
| namejp = 「遠征」を10回成功させよう！&lt;br /&gt;
| nameen = Succeed in 10 &amp;quot;Expeditions&amp;quot;!&lt;br /&gt;
| req = ''Succeed in 10 &amp;quot;Expeditions&amp;quot; today!''&lt;br /&gt;
*Completion Requirement: Perform 10 successful expeditions within the same day.&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 150&lt;br /&gt;
| other = Furniture box (small) x1&lt;br /&gt;
Furniture box (medium) x1&lt;br /&gt;
| notes = ''Daily quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D4&lt;br /&gt;
| namejp = 大規模遠征作戦、発令！&lt;br /&gt;
| nameen = Order for Large-Scale Expedition Operation!&lt;br /&gt;
| req = ''Succeed in 30 &amp;quot;Expeditions&amp;quot; this week!''&lt;br /&gt;
*Completion Requirement: Perform 30 successful expeditions within the same week.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 500&lt;br /&gt;
| steel = 500&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Development material x3&lt;br /&gt;
Furniture box (big) x1&lt;br /&gt;
| notes = ''Weekly quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D5&lt;br /&gt;
| reqQuest = A27&lt;br /&gt;
| namejp = 第一次潜水艦派遣作戦&lt;br /&gt;
| nameen = First Submarine Dispatching Operation&lt;br /&gt;
| req = ''Succeed at the Submarine Dispatching Operation!''&lt;br /&gt;
*Completion Requirement: Succeed at [[Expeditions#World_4|Expedition 30]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 10&lt;br /&gt;
| bauxite = 10&lt;br /&gt;
| other = [[Repair Team]] x1&lt;br /&gt;
| once = true&lt;br /&gt;
| notes = Required by [[#D6|D6]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D6&lt;br /&gt;
| reqQuest = D5&lt;br /&gt;
| namejp = 第二次潜水艦派遣作戦&lt;br /&gt;
| nameen = Second Submarine Dispatching Operation&lt;br /&gt;
| req = ''Succeed at the second Submarine Dispatching Operation!''&lt;br /&gt;
*Completion Requirement: Succeed at Expedition 30 (again).&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 10&lt;br /&gt;
| bauxite = 10&lt;br /&gt;
| other = [[Ju 87C Kai]]&lt;br /&gt;
| once = true&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D7&lt;br /&gt;
| reqQuest = D6&lt;br /&gt;
| namejp = 潜水艦派遣作戦による技術入手の継続！&lt;br /&gt;
| nameen = Continue to Gain Technology Via Submarine Dispatching Operations!&lt;br /&gt;
| req = ''Succeed at the third and fourth Submarine Dispatching Operation in order to introduce foreign technology into the fleet!''&lt;br /&gt;
*Completion Requirement: Succeed at Expedition 30 two times. (4 times total with D5 and D6)&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 800&lt;br /&gt;
| other = [[Ju 87C Kai]]&lt;br /&gt;
[[Shop#Consumables|Cash-only furniture token]] x1&lt;br /&gt;
| once = true&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D8&lt;br /&gt;
| reqQuest = D7&lt;br /&gt;
| namejp = 潜水艦派遣による海外艦との接触作戦&lt;br /&gt;
| nameen = Operation to Contact Foreign Ships by Dispatching Submarines&lt;br /&gt;
| req = ''Succeed at contacting foreign ships via dispatching a strong submarine fleet!'' &lt;br /&gt;
*Completion Requirement: Succeed at [[Expeditions#World_4|Expedition 31]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Furniture Box (medium)&lt;br /&gt;
[[Z1]]&lt;br /&gt;
*[[Z3]] and [[Bismarck]] can be [[Construction|constructed]]&lt;br /&gt;
| once = true&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D9&lt;br /&gt;
| reqQuest = A30&lt;br /&gt;
| namejp = 南方への輸送作戦を成功させよ！&lt;br /&gt;
| nameen = Succeed in Transport Operation to the South&lt;br /&gt;
| req = ''Perform a &amp;quot;Tokyo Express&amp;quot;-type expedition to the conflict-ridden Southern Sea Region and be successful!''&lt;br /&gt;
*Completion Requirement: Succeed at either [[Expeditions#World_5|Expedition 37 or 38]].&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Furniture Box (small)&lt;br /&gt;
| notes = Required by [[#D11|D11]], [[#D19|D19]]&lt;br /&gt;
''Weekly quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D10&lt;br /&gt;
| reqQuest = B20&lt;br /&gt;
| namejp = 航空火力艦の運用を強化せよ！&lt;br /&gt;
| nameen = Enhance the Usage of Ships With Aviation Firepower!&lt;br /&gt;
| req = ''Carry out &amp;quot;Aviation Battleship Usage Exercise&amp;quot; and enhance the usage of ships with aviation firepower!''&lt;br /&gt;
*Completion Condition: Succeed at [[Expeditions#World_3|Expedition 23]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = [[Zuiun (634 Air Group)]]&lt;br /&gt;
| once = true&lt;br /&gt;
| notes = Required by [[#B23|B23]] and [[#D12|D12]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D11&lt;br /&gt;
| reqQuest = D9&lt;br /&gt;
| namejp = 南方への鼠輸送を継続実施せよ!&lt;br /&gt;
| nameen = Continue to Carry Out Nezumi Transport to the South!&lt;br /&gt;
| req = ''Continue to perform &amp;quot;Tokyo Express&amp;quot;-type expeditions this week and be successful 7 times!!''&lt;br /&gt;
*Completion Condition: Succeed at either Expedition 37 or 38 six times. (7 times total with [[#D9|D9]])&lt;br /&gt;
| fuel = 400&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 400&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
Improvement Material x1&lt;br /&gt;
| notes = ''Weekly quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D12&lt;br /&gt;
| reqQuest = D10&lt;br /&gt;
| namejp = (続)航空火力艦の運用を強化せよ！&lt;br /&gt;
| nameen = (cont.) Enhance the Usage of Ships With Aviation Firepower!&lt;br /&gt;
| req = ''Continue to carry out &amp;quot;Aviation Battleship Usage Exercise&amp;quot; and enhance the usage of ships with aviation firepower further!!''&lt;br /&gt;
*Completion Condition: Succeed at Expedition 23 three times. (4 times total with [[#D10|D10]])&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = [[Zuiun (634 Air Group)]]&lt;br /&gt;
| once = true&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D13&lt;br /&gt;
| reqQuest = A37&lt;br /&gt;
| namejp = 遠洋潜水艦作戦を実施せよ！&lt;br /&gt;
| nameen = Carry Out Distant Ocean Submarine Operation!&lt;br /&gt;
| req = ''Carry out &amp;quot;Distant Ocean Submarine Operation&amp;quot; to increase the submarine fleet's experience and reduce the enemy fleet!''&lt;br /&gt;
*Completion Condition: Succeed at [[Expeditions#World_5|Expedition 39]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[53cm Submarine Bow Torpedo Mount (8 tubes)]]&lt;br /&gt;
| once = true&lt;br /&gt;
| notes = Required by [[#D14|D14]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D14&lt;br /&gt;
| reqQuest = D13&lt;br /&gt;
| namejp = 遠洋潜水艦作戦の成果を拡大せよ！&lt;br /&gt;
| nameen = Increase the Result of Distant Ocean Submarine Operation!&lt;br /&gt;
| req = ''Continue to carry out &amp;quot;Distant Ocean Submarine Operation&amp;quot; to increase the submarine fleet's experience and reduce the enemy fleet!''&lt;br /&gt;
*Completion Condition: Succeed at Expedition 39 twice. (3 times total with [[#D13|D13]])&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 400&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[53cm Submarine Bow Torpedo Mount (8 tubes)]]&lt;br /&gt;
| once = true&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D15&lt;br /&gt;
| reqQuest = B7&lt;br /&gt;
| namejp = 防空射撃演習を実施せよ！&lt;br /&gt;
| nameen = Carry Out Anti-Air Fire Exercise!&lt;br /&gt;
| req = ''Carry out &amp;quot;Anti-Air Fire Exercise&amp;quot; multiple times in order to increase the anti-air capability of the fleet!''&lt;br /&gt;
*Completion Condition: Succeed at [[Expeditions#World_1|Expedition 6]] three times.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = [[25mm Triple Autocannon Mount]]&lt;br /&gt;
Development Material x2&lt;br /&gt;
| once = true&lt;br /&gt;
| notes = Required by [[#B40|B40]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D16&lt;br /&gt;
| reqQuest = B40&lt;br /&gt;
| namejp = 囮機動部隊支援作戦を実施せよ！&lt;br /&gt;
| nameen = Carry Out Decoy Mobile Fleet Support Operation!&lt;br /&gt;
| req = ''Carry out &amp;quot;Decoy Mobile Fleet Support Operation&amp;quot; and succeed!''&lt;br /&gt;
*Completion Condition: Succeed at [[Expeditions#World_2|Expedition 15]].&lt;br /&gt;
| fuel = 400&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 400&lt;br /&gt;
| other = [[Type 91 Anti-Aircraft Fire Director]]&lt;br /&gt;
Development Material x2&lt;br /&gt;
| once = true&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D17&lt;br /&gt;
| reqQuest = A35&lt;br /&gt;
| namejp = 観艦式予行を実施せよ！&lt;br /&gt;
| nameen = Carry Out Naval Review Rehearsal!&lt;br /&gt;
| req = ''We will carry out naval review. As precursor, perform &amp;quot;Naval Review Rehearsal&amp;quot; multiple times and succeed twice!''&lt;br /&gt;
*Completion Condition: Succeed at [[Expeditions#World_1|Expedition 7]] twice.&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 150&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
| once = true&lt;br /&gt;
| notes = Required by [[#C6|C6]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D18&lt;br /&gt;
| reqQuest = C6&lt;br /&gt;
| namejp = 観艦式を敢行せよ！&lt;br /&gt;
| nameen = Carry Out Naval Review!&lt;br /&gt;
| req =  ''Carry out an actual naval review with a highly experienced fleet. Carry out &amp;quot;Naval Review&amp;quot; and succeed!''&lt;br /&gt;
*Completion Condition: Succeed at [[Expeditions#World_1|Expedition 8]].&lt;br /&gt;
**Despite the fact the quest description says &amp;quot;a highly experienced fleet&amp;quot;, you only need to meet the requirement for Expedition 8 to complete this quest.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =  Improvement material x1&lt;br /&gt;
Headquarters Personnel x1&lt;br /&gt;
| once = true&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D19&lt;br /&gt;
| reqQuest = B50&lt;br /&gt;
| reqQuest2 = D9&lt;br /&gt;
| namejp = 機動部隊の運用を強化せよ！&lt;br /&gt;
| nameen = Strengthen the Carrier Task Force Operations&lt;br /&gt;
| req =  機動部隊遠征を実施、「MO作戦」及び「敵母港空襲作戦」を展開、これを成功させよ！&lt;br /&gt;
*Completion Condition: Complete expeditions [[Expeditions#World_4|26]] and [[Expeditions#World_5|35]].&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 400&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Improvement Material x2 &amp;lt;br/&amp;gt; Furniture box (large) x1&lt;br /&gt;
| notes = Required by [[#F21|F21]]&lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D20&lt;br /&gt;
| reqQuest = D2&lt;br /&gt;
| reqQuest2 = D6&lt;br /&gt;
| namejp = 潜水艦派遣作戦による航空機技術入手&lt;br /&gt;
| nameen = Obtain Airplane Technology from Submarine Dispatch Operation &lt;br /&gt;
| req = Deploy a Submarine Dispatch Operation to obtain new Plane Technology!&lt;br /&gt;
*Send a Submarine Fleet of 4 subs or more to [[Expedition|Expedition 30]] and [[Expedition|Expedition 31]] successfully complete them. &lt;br /&gt;
* Note: Display may change depending on which quest is completed first if Expedition 30 is complete it'll display as 50% complete. If Expedition 31 is completed first, it'll display at 80% complete. Either way, both expeditions need to be completed to be consider complete.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = x1 New Aircraft Blueprint&lt;br /&gt;
| notes = Quest must be activated before Expedition Fleet's return to be considered complete.&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D21&lt;br /&gt;
| reqQuest = B88&lt;br /&gt;
| reqQuest2 = D20&lt;br /&gt;
| namejp = 潜水艦派遣作戦による噴式技術の入手&lt;br /&gt;
| nameen = Obtain Jet Engine Technology from Submarine Dispatch Operation&lt;br /&gt;
| req = Prepare 5000 steel and 1500 bauxite to bring in the new Jet Engine Technology through a Submarine Dispatch Operation. (Resources will be consumed upon completion of quest)&lt;br /&gt;
*Send a Submarine Fleet of 4 subs or more to [[Expedition|Expedition 30]] and [[Expedition|Expedition 31]] successfully complete them. &lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = x1 Ne-Type Engine&lt;br /&gt;
| notes = Quest must be activated before Expedition Fleet's return to be considered complete. &amp;lt;br&amp;gt; 5000 steel and 1500 Bauxite will be comsumed upon completion of the quest&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Supply / Docking Quests ({{lang|ja|補給/入渠}}) ==&lt;br /&gt;
''For resupplying quest, to achieve the quest with minimum expense, resupply ammo and fuel separately per ship. This way you can get 12 resupply count for each full fleet that requires full resupply.''&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Supply &lt;br /&gt;
| listnum = E1&lt;br /&gt;
| namejp = はじめての「補給」！&lt;br /&gt;
| nameen = Your First &amp;quot;Resupply&amp;quot;!&lt;br /&gt;
| req = ''Resupply is important! &amp;quot;Resupply&amp;quot; fuel and ammo to a ship!''&lt;br /&gt;
*Completion Condition: Resupply a ship.&lt;br /&gt;
| fuel = 20&lt;br /&gt;
| ammo = 20&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
| notes = Requires [[#B2|B2]] completion&lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Supply &lt;br /&gt;
| listnum = E2&lt;br /&gt;
| reqQuest = B2&lt;br /&gt;
| namejp = はじめての「入渠」！&lt;br /&gt;
| nameen = Your First &amp;quot;Docking&amp;quot;!&lt;br /&gt;
| req = ''Repair a ship damaged in battle by &amp;quot;Docking&amp;quot; to prepare for the next sortie!''&lt;br /&gt;
*Completion Condition: Put a ship in the repair dock.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 30&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = &lt;br /&gt;
| once = yes&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Supply &lt;br /&gt;
| listnum = E3&lt;br /&gt;
| namejp = 艦隊大整備！&lt;br /&gt;
| nameen = Large-Scale Fleet Checkup!&lt;br /&gt;
| req = ''Put 5 or more ships from different fleets into the docks for a large-scale checkup!''&lt;br /&gt;
*Completion Condition: Put 5 ships in the repair dock.&lt;br /&gt;
| fuel = 30&lt;br /&gt;
| ammo = 30&lt;br /&gt;
| steel = 30&lt;br /&gt;
| bauxite = 30&lt;br /&gt;
| other = Instant repair x2&lt;br /&gt;
| notes = ''Daily quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Supply&lt;br /&gt;
| listnum = E4&lt;br /&gt;
| reqQuest = E3&lt;br /&gt;
| namejp = 艦隊酒保祭り！&lt;br /&gt;
| nameen = Fleet Bartender's Festival! &lt;br /&gt;
| req = ''Fleet Bartenders are having a festival! Perform resupply 15 or more times to ships!''&lt;br /&gt;
*Completion Condition: Resupply ships 15 times.&lt;br /&gt;
| fuel = 50&lt;br /&gt;
| ammo = 50&lt;br /&gt;
| steel = 50&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Instant construction x1&lt;br /&gt;
Development material x1&lt;br /&gt;
| notes = ''Daily quest''&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Factory Quests ({{lang|ja|工廠}}) ==&lt;br /&gt;
*Note: Quests requiring you to scrap equipments count the number of times the scrap button is pressed, '''NOT''' the number of equipment scrapped. Bulk-scrapping equipments only increases the counter by 1. Keep this in mind while undertaking scrapping quests.&lt;br /&gt;
*[[#F13|F13]], [[#F14|F14]], and [[#F15|F15]] have special rules: If any of the following actions is taken after you scrapped the appropriate equipment but before you go into the quest window, the game will not give you credit for the progress:&lt;br /&gt;
:#You changed the flagship; or&lt;br /&gt;
:#You unequipped the &amp;quot;base equipment&amp;quot; off the flagship.&lt;br /&gt;
:*In addition, if the &amp;quot;base equipment&amp;quot; is locked, you can get credit for the quest, but the game will not let you click on the quest to gain the reward. You would need to remove the equipment to unlock it, and you can still keep the quest progress if you don't return to the naval base screen after unlocking and re-equipping. Returning to naval base screen after un-equip -&amp;gt; unlock -&amp;gt; re-equip will reset the quest progress.&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F1&lt;br /&gt;
| namejp = はじめての「建造」！&lt;br /&gt;
| nameen = Your First &amp;quot;Construction&amp;quot;!&lt;br /&gt;
| req = ''[[Construction|Construct]] a ship at the factory using resources such as steel!''&lt;br /&gt;
*Completion Condition: Construct a ship.&lt;br /&gt;
| fuel = 50&lt;br /&gt;
| ammo = 50&lt;br /&gt;
| steel = 50&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Development Material x1&lt;br /&gt;
| notes =&lt;br /&gt;
| once = True&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F2&lt;br /&gt;
| namejp = はじめての「開発」！&lt;br /&gt;
| nameen = Your First &amp;quot;Development&amp;quot;!&lt;br /&gt;
| req = ''[[Development|Develop]] a new equipment at the factory using	resources such as bauxite!''&lt;br /&gt;
*Completion Condition: Develop a piece of equipment.&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Development Material x2&lt;br /&gt;
| notes =&lt;br /&gt;
| once = True&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F3&lt;br /&gt;
| namejp = はじめての「解体」！&lt;br /&gt;
| nameen = Your First &amp;quot;Dismantling&amp;quot;!&lt;br /&gt;
| req = ''Dismantle a ship you don't need at the factory!''&lt;br /&gt;
*Completion Condition: Dismantle a ship.&lt;br /&gt;
| fuel = 60&lt;br /&gt;
| ammo = 60&lt;br /&gt;
| steel = 60&lt;br /&gt;
| bauxite = 60&lt;br /&gt;
| other = Instant Construction x2&lt;br /&gt;
Development Material x1&lt;br /&gt;
| notes = &lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F4&lt;br /&gt;
| namejp = はじめての「廃棄」！&lt;br /&gt;
| nameen = Your First &amp;quot;Scrapping&amp;quot;!&lt;br /&gt;
| req = ''Scrap an equipment you don't need at the factory!''&lt;br /&gt;
*Completion Condition: Scrap a piece of equipment.&lt;br /&gt;
| fuel = 80&lt;br /&gt;
| ammo = 80&lt;br /&gt;
| steel = 80&lt;br /&gt;
| bauxite = 80&lt;br /&gt;
| other = Instant Repair x2&lt;br /&gt;
Development Material x1 &lt;br /&gt;
| notes = &lt;br /&gt;
| once = True&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F5&lt;br /&gt;
| namejp = 新装備「開発」指令&lt;br /&gt;
| nameen = New Equipment &amp;quot;Development&amp;quot; Order&lt;br /&gt;
| req = ''Try to develop a new equipment at the factory (failure is OK)!''&lt;br /&gt;
*Completion Condition: Make 1 development attempt. Failed development still counts.&lt;br /&gt;
| fuel = 40&lt;br /&gt;
| ammo = 40&lt;br /&gt;
| steel = 40&lt;br /&gt;
| bauxite = 40&lt;br /&gt;
| other = Instant Construction x1&lt;br /&gt;
Development Material x1&lt;br /&gt;
| notes = ''Daily quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F6&lt;br /&gt;
| reqQuest = F5&lt;br /&gt;
| namejp = 新造艦「建造」指令&lt;br /&gt;
| nameen = New Ship &amp;quot;Construction&amp;quot; Order&lt;br /&gt;
| req = ''Construct a new ship girl today at the factory!''&lt;br /&gt;
*Completion Condition: Construct a ship.&lt;br /&gt;
| fuel = 50&lt;br /&gt;
| ammo = 50&lt;br /&gt;
| steel = 50&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Instant Repair x1&lt;br /&gt;
Development Material x1&lt;br /&gt;
| notes = ''Daily quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F7&lt;br /&gt;
| reqQuest = F6&lt;br /&gt;
| namejp = 装備「開発」集中強化！&lt;br /&gt;
| nameen = Focused Equipment Enhancement Via &amp;quot;Development&amp;quot;!&lt;br /&gt;
| req = ''Try to develop 3 new equipments today at the factory (failure is OK)!''&lt;br /&gt;
*Completion Condition: Make 3 development attempts. Failed development still counts.&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Development Material x2&lt;br /&gt;
| notes = ''Daily quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F8&lt;br /&gt;
| reqQuest = F7&lt;br /&gt;
| namejp = 艦娘「建造」艦隊強化！&lt;br /&gt;
| nameen = Fleet Enhancement Via Ship Girl &amp;quot;Construction&amp;quot;!&lt;br /&gt;
| req = ''In order to strengthen the fleet, construct 3 new ship girls today at the factory!''&lt;br /&gt;
*Completion Condition: Construct 3 ships.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Instant Construction x1&lt;br /&gt;
Development Material x2&lt;br /&gt;
| notes = ''Daily quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F9&lt;br /&gt;
| reqQuest = F8&lt;br /&gt;
| namejp = 軍縮条約対応！&lt;br /&gt;
| nameen = Abide by the Military Reduction Treaty!&lt;br /&gt;
| req = ''Our fleet size is a little too large! Dismantle 2 ships you don't need at the factory!''&lt;br /&gt;
*Completion Condition: Dismantle 2 ships.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Instant Repair x1&lt;br /&gt;
| notes = ''Daily quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F10&lt;br /&gt;
| reqQuest = G4&lt;br /&gt;
| namejp = 「大型艦建造」の準備！(その弐)&lt;br /&gt;
| nameen = Prepare for &amp;quot;Large Ship Construction&amp;quot;! (Part 2)&lt;br /&gt;
| req = ''Prepare for large ship construction! Scrap equipment 4 times at the factory!''&lt;br /&gt;
*Completion Condition: Scrap equipment 4 times.&lt;br /&gt;
| fuel = 800&lt;br /&gt;
| ammo = 800&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = '''Unlocks Large Ship Construction'''&lt;br /&gt;
| notes = &lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F11&lt;br /&gt;
| reqQuest = A5&lt;br /&gt;
| namejp = 輸送用ドラム缶の準備&lt;br /&gt;
| nameen = Preparing Drum Canisters for Transportation&lt;br /&gt;
| req = ''Scrap equipment 3 times at the factory to prepare for transport drum canisters.''&lt;br /&gt;
*Completion Condition: Scrap equipment 3 times.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 30&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Drum Canister]] x3&lt;br /&gt;
| notes = &lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F12&lt;br /&gt;
| reqQuest = Bw5&lt;br /&gt;
| namejp = 資源の再利用&lt;br /&gt;
| nameen = Recycling Resources&lt;br /&gt;
| req = ''Scrap as much excessive equipment as possible at the factory in order to reuse steel!''&lt;br /&gt;
*Completion Condition: Scrap equipment 24 times.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Drum Canister]] x1&lt;br /&gt;
| notes = ''Weekly quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F13&lt;br /&gt;
| reqQuest = B25&lt;br /&gt;
| namejp = 機種転換&lt;br /&gt;
| nameen = Model Conversion&lt;br /&gt;
| req = ''Scrap 2 [[Tenzan (Heavenly Mountain)]] while your secretary ship is a carrier equipped with [[Type 97 Torpedo Bomber (Tomonaga Squadron)]]!''&lt;br /&gt;
*Completion Conditions:&lt;br /&gt;
*#Set a carrier (CV or CVL) equipped with [[Type 97 Torpedo Bomber (Tomonaga Squadron)]] as the Secretary Ship, and then&lt;br /&gt;
*#Scrap 2 [[Tenzan (Heavenly Mountain)]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Tenzan Model 12 (Tomonaga Squadron)]] x1 ''(by converting the [[Type 97 Torpedo Bomber (Tomonaga Squadron)]] equipped on the secretary ship)''&lt;br /&gt;
| notes = You will only obtain 1 [[Tenzan Model 12 (Tomonaga Squadron)]] regardless of how many [[Type 97 Torpedo Bomber (Tomonaga Squadron)]] were equipped on the secretary ship.&lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F14&lt;br /&gt;
| reqQuest = B25&lt;br /&gt;
| namejp = 機種転換&lt;br /&gt;
| nameen = Model Conversion&lt;br /&gt;
| req = ''Scrap 2 [[Suisei (Comet)]] while your secretary ship is a carrier equipped with [[Type 99 Dive Bomber (Egusa Squadron)]]!''&lt;br /&gt;
*Completion Conditions:&lt;br /&gt;
*#Set a carrier (CV or CVL) equipped with [[Type 99 Dive Bomber (Egusa Squadron)]] as the Secretary Ship, and then&lt;br /&gt;
*#Scrap 2 [[Suisei (Comet)]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Suisei (Egusa Squadron)]] x1 ''(by converting the [[Type 99 Dive Bomber (Egusa Squadron)]] equipped on the secretary ship)''&lt;br /&gt;
| notes = You will only obtain 1 [[Suisei (Egusa Squadron)]] regardless of how many [[Type 99 Dive Bomber (Egusa Squadron)]] were equipped on the secretary ship.&lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F15&lt;br /&gt;
| reqQuest = B28&lt;br /&gt;
| namejp = 機種転換&lt;br /&gt;
| nameen = Model Conversion&lt;br /&gt;
| req = ''Scrap 2 [[Reppuu (Strong Gale)]] while your secretary ship is a carrier equipped with [[Zero Fighter Type 52 Model C (601 Air Group)]]!''&lt;br /&gt;
*Completion Conditions:&lt;br /&gt;
*#Set a carrier (CV or CVL) equipped with [[Zero Fighter Type 52 Model C (601 Air Group)]] as the Secretary Ship, and then&lt;br /&gt;
*#Scrap 2 [[Reppuu (Strong Gale)]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Reppuu (601 Air Group)]] x1 ''(by converting the [[Zero Fighter Type 52 Model C (601 Air Group)]] equipped on the secretary ship)''&lt;br /&gt;
| notes = You will only obtain 1 [[Reppuu (601 Air Group)]] regardless of how many [[Zero Fighter Type 52 Model C (601 Air Group)]] were equipped on the secretary ship.&lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F16&lt;br /&gt;
| reqQuest = B3&lt;br /&gt;
| reqQuest2 = F8&lt;br /&gt;
| namejp = 「伊良湖」の準備&lt;br /&gt;
| nameen = Preparation for &amp;quot;Irako&amp;quot;&lt;br /&gt;
| req =  ''Scrap a number of equipments you don't need at the factory and prepare to summon the new model food supply ship!''&lt;br /&gt;
*Completion Condition: Scrap equipment 10 times.&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =  Food supply ship {{lang|ja|「伊良湖」}} &amp;quot;Irako&amp;quot; x4&lt;br /&gt;
| notes = &lt;br /&gt;
| once = True&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F17&lt;br /&gt;
| reqQuest = A45&lt;br /&gt;
| namejp =  はじめての「装備改修」！&lt;br /&gt;
| nameen = Your First &amp;quot;Equipment Improvement&amp;quot;!&lt;br /&gt;
| req =  ''Try to perform equipment improvement at the [[Akashi's Improvement Arsenal|Improvement Arsenal]]! Akashi-san, we're counting on you!''&lt;br /&gt;
*Completion Condition: Attempt equipment improvement once.&lt;br /&gt;
**Unknown whether success is required.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Improvement material x7&lt;br /&gt;
| notes = &lt;br /&gt;
| once = True&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F18&lt;br /&gt;
| reqQuest = F17&lt;br /&gt;
| namejp = 装備の改修強化&lt;br /&gt;
| nameen = Enhancing Equipment Via Improvement&lt;br /&gt;
| req =  ''Work on equipment improvement at the Improvement Arsenal.''&lt;br /&gt;
*Completion Condition: Attempt equipment improvement once. Failure is OK.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 50&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Improvement material x1&lt;br /&gt;
| notes = Needs [[#F17|F17]] completion ''(First)''&lt;br /&gt;
Needs [[#F8|F8]] completion ''(Daily)''&lt;br /&gt;
''Daily Quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F19&lt;br /&gt;
| reqQuest = B50&lt;br /&gt;
| namejp = 機種転換&lt;br /&gt;
| nameen = Model Conversion&lt;br /&gt;
| req =  ''Scrap 2 [[Tenzan]]s while your secretary ship is Shoukaku equipped with [[Type 97 Torpedo Bomber (Murata Squadron)]]‎!''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
*# Set [[Shoukaku]] equipped with a [[Type 97 Torpedo Bomber (Murata Squadron)]]‎ as your secretary ship, and then&lt;br /&gt;
*# Scrap 2 [[Tenzan]]s.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50 &lt;br /&gt;
| other = [[Tenzan Model 12 (Murata Squadron)]] x1&lt;br /&gt;
| notes = &lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F20&lt;br /&gt;
| reqQuest = B50&lt;br /&gt;
| namejp = 精鋭「九七式艦攻」部隊の編成&lt;br /&gt;
| nameen = Formation of the &amp;quot;Elite Type 97 Torpedo Bomber Squadron&amp;quot;&lt;br /&gt;
| req = ''Scrap 3 [[Type 97 Torpedo Bomber]]s‎ while your secretary ship is either [[Shoukaku]] or [[Akagi]]!''&lt;br /&gt;
*Completion Condition: With [[Shoukaku]] or [[Akagi]] as your secretary, scrap 3 [[Type 97 Torpedo Bomber]]s‎.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Type 97 Torpedo Bomber (Murata Squadron)]]‎ x1&lt;br /&gt;
| notes = &lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F21&lt;br /&gt;
| reqQuest = D19&lt;br /&gt;
| namejp = 試作艤装の準備&lt;br /&gt;
| nameen = Preparation of Prototype Equipment&lt;br /&gt;
| req =  ''Scrap 7 pieces of equipment at the arsenal to prepare the prototype catapult.''&lt;br /&gt;
*Completion Condition: Scrap 7 pieces of Equipment.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 0 &lt;br /&gt;
| other = Prototype Flight Deck Catapult x1&lt;br /&gt;
| notes = &lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F22&lt;br /&gt;
| reqQuest = Bm6&lt;br /&gt;
| namejp = 精鋭「艦戦」隊の新編成&lt;br /&gt;
| nameen = Organization of the new elite fighter force&lt;br /&gt;
| req = ''Skilled Pilot Required: Scrap two [[Zero Fighter Type 21]] and one [[Type 96 Fighter]] while your secretary ship is Houshou equipped with max-expertise [[Zero Fighter Type 21]]!''&lt;br /&gt;
*Completion Condition: Have a Skilled Pilot in the inventory, and:&lt;br /&gt;
*# Set [[Houshou]] equipped with a max-expertise [[Zero Fighter Type 21]] as the secretary ship, and then&lt;br /&gt;
*# Scrap two [[Zero Fighter Type 21]] and one [[Type 96 Fighter]]. &lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Zero Fighter Type 21 (Skilled)]]&lt;br /&gt;
| notes = Required for [[#F24|F24]] and [[#F28|F28]] &lt;br /&gt;
''Monthly Quest''&lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F23&lt;br /&gt;
| reqQuest = B54&lt;br /&gt;
| namejp = 試製航空艤装の追加試作&lt;br /&gt;
| nameen = New aviation equipment prototype test&lt;br /&gt;
| req = ''Scrap 9 pieces of equipment at the Factory in order to make additional Prototype Flight Deck Catapult.''&lt;br /&gt;
*Completion Condition: Scrap 9 pieces of Equipment.&lt;br /&gt;
:*9 pieces of equipments, not 9 times, so scrapping 9 pieces equipments at the same time is OK.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Prototype Flight Deck Catapult&lt;br /&gt;
| notes = &lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F24&lt;br /&gt;
| reqQuest = F22&lt;br /&gt;
| namejp = 機種転換&lt;br /&gt;
| nameen = Model conversion&lt;br /&gt;
| req = ''Scrap 2 [[Zero Fighter Type 52]] while your secretary ship is a carrier equipped with [[Zero Fighter Type 21 (Skilled)]]!''&lt;br /&gt;
*Completion Conditions:&lt;br /&gt;
*#Set a carrier (CV or CVL) equipped with [[Zero Fighter Type 21 (Skilled)]] as the Secretary Ship, and then&lt;br /&gt;
*#Scrap 2 [[Zero Fighter Type 52]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Zero Fighter Type 52 (Skilled)]]&lt;br /&gt;
| notes = Required for [[#F25|F25]] and [[#F26|F26]]&lt;br /&gt;
| once =  true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F25&lt;br /&gt;
| reqQuest = F24&lt;br /&gt;
| reqQuest2 = Bm5&lt;br /&gt;
| reqQuest3 = Bm6&lt;br /&gt;
| namejp = 機種転換&lt;br /&gt;
| nameen = Model conversion&lt;br /&gt;
| req = ''Scrap 2 [[Zero Fighter Type 52]] while your secretary ship is a carrier equipped with a max-expertise [[Zero Fighter Type 21 (Skilled)]]!''&lt;br /&gt;
*Completion Conditions:&lt;br /&gt;
*#Set a carrier (CV or CVL) equipped with a max-expertise [[Zero Fighter Type 21 (Skilled)]] as the Secretary Ship, and then&lt;br /&gt;
*#Scrap 2 [[Zero Fighter Type 52]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Zero Fighter Type 52 (Skilled)]]&lt;br /&gt;
| notes = Required for [[#F26|F26]]&lt;br /&gt;
''Monthly Quest''&lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F26&lt;br /&gt;
| reqQuest = F24&lt;br /&gt;
| namejp = 「艦戦」隊の再編成&lt;br /&gt;
| nameen = Reorganization of the fighter force&lt;br /&gt;
| req = ''Scrap a [[Zero Fighter Type 52 Model C (601 Air Group)]] while your secretary ship is Zuikaku equipped with a max-expertise [[Zero Fighter Type 52 (Skilled)]]!''&lt;br /&gt;
*Completion Condition:&lt;br /&gt;
*# Set [[Zuikaku]] equipped with a max-expertise [[Zero Fighter Type 52 (Skilled)]] as the secretary ship, and then&lt;br /&gt;
*# Scrap a [[Zero Fighter Type 52 Model C (601 Air Group)]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Zero Fighter Type 52 Model C (Iwai Squadron)]]&lt;br /&gt;
| notes = Required for [[#F27|F27]]&lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F27&lt;br /&gt;
| reqQuest = F26&lt;br /&gt;
| namejp = 機種転換＆部隊再編&lt;br /&gt;
| nameen = Model conversion &amp;amp; force reorganization&lt;br /&gt;
| req = ''Scrap two [[Zero Fighter Type 62 (Fighter-bomber)]]s while your secretary ship is Zuikaku equipped with a max-expertise [[Zero Fighter Type 52 Model C (Iwai Squadron)]]!''&lt;br /&gt;
*Completion Condition:&lt;br /&gt;
*# Set [[Zuikaku]] equipped with a max-expertise [[Zero Fighter Type 52 Model C (Iwai Squadron)]] as the secretary ship, and then&lt;br /&gt;
*# Scrap two [[Zero Fighter Type 62 (Fighter-bomber)]]s.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Zero Fighter Type 62 (Fighter-bomber/Iwai Squadron)]]&lt;br /&gt;
| notes = &lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F28&lt;br /&gt;
| reqQuest = A61&lt;br /&gt;
| reqQuest2 = F22&lt;br /&gt;
| namejp = 「艦戦」隊の再編成&lt;br /&gt;
| nameen = Reorganization of the fighter force&lt;br /&gt;
| req = ''Scrap two [[Zero Fighter Type 21]]s while your secretary ship is Zuikaku equipped with a max-expertise [[Zero Fighter Type 21 (Skilled)]]!''&lt;br /&gt;
*Completion Condition:&lt;br /&gt;
*# Set [[Zuikaku]] equipped with a max-expertise [[Zero Fighter Type 21 (Skilled)]] as the secretary ship, and then&lt;br /&gt;
*# Scrap two [[Zero Fighter Type 21]]s.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Zero Fighter Type 21 (Iwamoto Squadron)]]&lt;br /&gt;
| notes = Required for [[#F29|F29]]&lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F29&lt;br /&gt;
| reqQuest = F28&lt;br /&gt;
| namejp = 機種転換&lt;br /&gt;
| nameen = Model conversion&lt;br /&gt;
| req = ''Scrap two [[Zero Fighter Type 52]]s while your secretary ship is Zuikaku equipped with a max-expertise [[Zero Fighter Type 21 (Iwamoto Squadron)]]!''&lt;br /&gt;
*Completion Condition:&lt;br /&gt;
*# Set [[Zuikaku]] equipped with a max-expertise [[Zero Fighter Type 21 (Iwamoto Squadron)]] as the secretary ship, and then&lt;br /&gt;
*# Scrap two [[Zero Fighter Type 52]]s.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Zero Fighter Type 52 Model A (Iwamoto Squadron)]]&lt;br /&gt;
| notes = &lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F30&lt;br /&gt;
| reqQuest = A62&lt;br /&gt;
| namejp = 機種転換＆部隊再編&lt;br /&gt;
| nameen = Model conversion &amp;amp; force reorganization&lt;br /&gt;
| req = ''Scrap two [[Saiun]]s while your secretary ship is Zuikaku equipped with a max-expertise [[Zero Fighter Type 52 Model A (Iwamoto Squadron)]]!''&lt;br /&gt;
*Completion Condition:&lt;br /&gt;
*# Set [[Zuikaku]] equipped with a max-expertise [[Zero Fighter Type 52 Model A (Iwamoto Squadron)]] as the secretary ship, and then&lt;br /&gt;
*# Scrap two [[Saiun]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Zero Fighter Type 53 (Iwamoto Squadron)]]&lt;br /&gt;
| notes = &lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F31&lt;br /&gt;
| reqQuest = &lt;br /&gt;
| namejp =  新家具の準備&lt;br /&gt;
| nameen = Prepare the new furniture.&lt;br /&gt;
| req = To prepare for the new furniture, take 9 pieces of equipment and &amp;quot;dispose&amp;quot; of them in the &amp;quot;Factory&amp;quot;&lt;br /&gt;
*Scrap 9 piece of equipment with the quest activated.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 90&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Furniture Fairy x1 &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F32&lt;br /&gt;
| reqQuest = Bw2&lt;br /&gt;
| namejp = 新装備の準備&lt;br /&gt;
| nameen = Preparing the new equipment&lt;br /&gt;
| req = To prepare for the new equipment, go the the factory and dispose of 5 pieces of equipment&lt;br /&gt;
*Scrap 5 pieces of equipment.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 50&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = x1 Coin Box (Medium)&lt;br /&gt;
| notes = &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F33&lt;br /&gt;
| reqQuest = C9&lt;br /&gt;
| reqQuest2 = B46&lt;br /&gt;
| namejp = 新装備の準備&lt;br /&gt;
| nameen = Preparations for the new equipment for the landing operation&lt;br /&gt;
| req = Dispose of two 7.7mm Machine Guns and two 12.7 Machine Guns in the factory&lt;br /&gt;
*Scrap 2 [[7.7mm Machine Gun]] and [[12.7mm Machine Gun]].&lt;br /&gt;
| fuel = 50&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = x1 [[Type 2 Ka-Mi Tank]]&lt;br /&gt;
| notes = &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F34&lt;br /&gt;
| reqQuest = F18&lt;br /&gt;
| reqQuest2 = Bm1&lt;br /&gt;
| namejp = 対空機銃量産&lt;br /&gt;
| nameen = Auto Cannon Mass Production!&lt;br /&gt;
| req = Take the mass production of Auto Cannons and dismantle 6 of them in the factory! Reinforce to support improving equipment!&lt;br /&gt;
*Scrap 6 Anti-Air Guns&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = x1 Improvement Material&lt;br /&gt;
| notes = ''Weekly Quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F35 &amp;lt;br&amp;gt; (Fq1)&lt;br /&gt;
| reqQuest = &lt;br /&gt;
| reqQuest2 = &lt;br /&gt;
| namejp = 「熟練搭乗員」養成&lt;br /&gt;
| nameen = &amp;quot;Skilled Pilot&amp;quot; Training&lt;br /&gt;
| req = Consume 2 Medals: With Houshou, create a maxed expertise and maxed modified [[Type 96 Fighter]] to train a skilled crew! (After Mission is complete, the unit will disappear)&lt;br /&gt;
*Use [[Houshou]] as your secretary, equip a maxed [[Akashi's Improvement Arsenal|upgraded]], maxed ranked [[Type 96 Fighter]] to [[Houshou]]&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = x1 Skilled Pilot&lt;br /&gt;
x4 Improvement Materials&lt;br /&gt;
| notes =  Will consume 2 medals &lt;br /&gt;
[[Type 96 Fighter]] will disappear upon completion.&lt;br /&gt;
''Quarterly Quest''&lt;br /&gt;
| once  =&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F36&lt;br /&gt;
| reqQuest = &lt;br /&gt;
| reqQuest2 = &lt;br /&gt;
| namejp = 新型魚雷兵装の開発&lt;br /&gt;
| nameen = New Torpedo Weapon Development&lt;br /&gt;
| req = Consume 2 Medals: Equip a maxed modified 61cm Triple Oxygen Torpedo and a maxed modified 61cm Quint Oxygen Torpedo to [[Shimakaze]](Equipment will disappear upon completion of quest)&lt;br /&gt;
* Have [[Shimakaze]] as your secratery and equip her with a maxed modified 61cm Triple Oxygen Torpedo and a maxed modified 61cm Quint Oxygen Torpedo that are improved from [[Akashi's Improvement Arsenal]] (Equipped torpedoes will disappear upon completion of quest)&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 600&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = x1 [[Prototype 61cm Sextuple (Oxygen) Torpedo Mount]]&lt;br /&gt;
x6 Improvement Materials&lt;br /&gt;
| notes = (Torpedoes equipped to [[Shimakaze]] will disappear upon completion of quest and be replaced with reward)&lt;br /&gt;
Will consume 2 medals&lt;br /&gt;
| once  = True&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F37&lt;br /&gt;
| reqQuest = B56&lt;br /&gt;
| namejp = 「航空基地設営」事前準備&lt;br /&gt;
| nameen = Preparation for &amp;quot;Constructing a Land Base&amp;quot;&lt;br /&gt;
| req = ''To begin preparation for a Land Base, you will need to dispose 2 [[Drum Canister]], and prepare two each of [[7.7mm Machine Gun]]s, and a [[Type 96 Fighter]]s. (Once the quest completed, the items will disappear)''&lt;br /&gt;
*Scrap 2 [[Drum Canister]] and have 2 [[Type 96 Fighter]]s and 2 [[7.7mm Machine Gun]]s in your inventory to complete the quest line. &lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = x2 Development Materials&lt;br /&gt;
[[Type 96 Land Attacker]]&lt;br /&gt;
| notes = Once Completed the 2 [[Type 96 Fighter]]s and 2 [[7.7mm Machine Gun]]s will be removed from your inventory and replaced with a [[Type 96 Land Attacker]]&lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F38&lt;br /&gt;
| reqQuest = F37&lt;br /&gt;
| reqQuest2 = B77&lt;br /&gt;
| namejp = 「陸攻」隊の増勢&lt;br /&gt;
| nameen =Increase the &amp;quot;Land Based Attack&amp;quot; Squadron&lt;br /&gt;
| req = ''To help establish addition production of Land Based Attackers for the Land Based Air Squadron prepare two each of [[7.7mm Machine Gun]]s, and a [[Type 99 Dive Bomber]]s. (After completing the quest, these items will disappear.)''&lt;br /&gt;
*Have 2 [[7.7mm Machine Gun]]s, and a [[Type 99 Dive Bomber]]s in your inventory to complete the quest line once activated. &lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = x2 Development Materials&lt;br /&gt;
[[Type 96 Land Attacker]]&lt;br /&gt;
| notes = Once Completed the 2 [[Type 99 Dive Bomber]]s and 2 [[7.7mm Machine Gun]]s will be removed from your inventory and replaced with a [[Type 96 Land Attacker]]&lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F39&lt;br /&gt;
| reqQuest = F38&lt;br /&gt;
| reqQuest2 = D9&lt;br /&gt;
| namejp = 主力「陸攻」の調達&lt;br /&gt;
| nameen =Producing the Main &amp;quot;Land Based Attacker&amp;quot;&lt;br /&gt;
| req = ''Conduct the production of the main Land Based Attacker [[Type 1 Land Attacker]]. Dispose 2 [[Zero Fighter Type 21]]s and prepare 1 [[Type 96 Land Attacker]], and 2 [[Type 97 Torpedo Bomber]]s. (After completing the quest, these items will disappear.)''&lt;br /&gt;
*Scrap 2 [[Type 21 Zero Fighter]]s and have 1 [[Type 96 Land Attacker]], and 2 [[Type 97 Torpedo Bomber]]s in your inventory to complete the quest line once activated. &lt;br /&gt;
| fuel = 250&lt;br /&gt;
| ammo = 250&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = x2 Development Materials&lt;br /&gt;
[[Type 1 Land Attacker]]&lt;br /&gt;
| notes = Once Completed the [[Type 96 Land Attacker]], and 2 [[Type 97 Torpedo Bomber]]s will be removed from your inventory and replaced with a [[Type 1 Land Attacker]]&lt;br /&gt;
''Quarterly Quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F40 &lt;br /&gt;
| reqQuest = F39&lt;br /&gt;
| reqQuest2 = C10&lt;br /&gt;
| namejp = 「一式陸攻」性能向上型の調達&lt;br /&gt;
| nameen = Producing an improved &amp;quot;Type 1 Land Based Attacker&amp;quot;&lt;br /&gt;
| req = ''Carry out the development of improving the performance of the Type 1 Land Based Attacker. Prepare 2 [[Tenzan]] and 1 [[Type 1 Land Attacker]]! (After completing the quest, these items will disappear and expertise will be inherited.)''&lt;br /&gt;
* Have Type 1 Land Attacker and 2 tenzan in your inventory to complete the quest line once activated.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = x1 [[Type 1 Land Attacker Model 22A]]&lt;br /&gt;
| notes = Will remove 2 [[Tenzan]]s and 1 [[Type 1 Land Attacker]] upon completion. (May also become temporary unaccessible if F39 reset resulting in having to complete the requirements all over again once the weekly quests reset.&lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F41 &lt;br /&gt;
| reqQuest = &lt;br /&gt;
| reqQuest2 =&lt;br /&gt;
| namejp = 「洋上補給」物資の調達&lt;br /&gt;
| nameen = Producing &amp;quot;Maritime Resupplies&amp;quot;&lt;br /&gt;
| req = ''Discard one [[Type 3 Shell]] and prepare 750 fuel and ammo along with 2 [[Drum Canister]]s and 1 [[Type 91 AP Shell]]! &lt;br /&gt;
*Once the mission is complete, the lowest upgraded Type 91 shell will disappear.''&lt;br /&gt;
* Scrap 1 [[Type 3 Shell]] and have 2 [[Drum Canister]]s and 1 [[Type 91 AP Shell]] in your inventory and have 750 fuel and ammo in your resources.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = x1[[Maritime Resupply]]&lt;br /&gt;
| notes = Will remove the lowest upgraded [[Type 91 AP Shell]], 2 [[Drum Canister]]s and consume 750 fuel and ammo upon completion&amp;lt;br&amp;gt;''Monthly Quest''&lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F42 &lt;br /&gt;
| reqQuest = &lt;br /&gt;
| reqQuest2 =&lt;br /&gt;
| namejp = 「特注家具」の調達&lt;br /&gt;
| nameen = Procurement of Custom-Made Furniture&lt;br /&gt;
| req = ''Discard one [[25mm Single Autocannon Mount]] and prepare 5000 furniture coins and 2 of each of [[25mm Twin Autocannon Mount]]s and [[25mm Triple Autocannon Mount]]s! ''&lt;br /&gt;
*Once the mission is complete, the lowest upgraded Equipment will disappear.&lt;br /&gt;
* Scrap 1 [[25mm Single Autocannon Mount]] and have 2 [[25mm Twin Autocannon Mount]]s and [[25mm Triple Autocannon Mount]]s in your inventory and have 5000 furniture coins available.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = x1 Furniture Fairy&lt;br /&gt;
| notes = Will remove the lowest upgraded [[25mm Twin Autocannon Mount]]s and [[25mm Triple Autocannon Mount]]s and consume 5000 furniture coins upon completion&amp;lt;br&amp;gt;&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F43&lt;br /&gt;
| reqQuest = F38&lt;br /&gt;
| reqQuest2 = B62&lt;br /&gt;
| namejp = 中部海域「基地航空隊」展開！&lt;br /&gt;
| nameen = Begin the Preparations to &amp;quot;Build the Air Base&amp;quot;! &lt;br /&gt;
| req = Discard 2 [[Drum Canister]]s and prepare 1200 fuel, 3000 bauxite and  a &amp;quot;construction team&amp;quot;.&lt;br /&gt;
*Have 2 [[Drum Canister]]s, 1200 fuel, 3000 Bauxite, and a construction team in your inventory, then activate the quest and scrap 2 [[Drum Canister]]s to complete.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = '''Access to [[LBAS]] for [[6-4]] and [[6-5]]'''&lt;br /&gt;
| notes = 1200 fuel, 3000 bauxite and Construction team will be consumed upon completion of quest.&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F44&lt;br /&gt;
| reqQuest = C2&lt;br /&gt;
| reqQuest2 = F42&lt;br /&gt;
| namejp = 「特注家具」の調達&lt;br /&gt;
| nameen = Procurement of Custom-Made Furniture&lt;br /&gt;
| req = Dispose 2 [[12.7cm Twin High-angle Mount]]s and prepare 5000 furniture tokens, 2 [[14cm Naval Gun]]s and [[15.2cm Naval Gun]]s respectively. (Items will disappear upon completion of quest)&lt;br /&gt;
*Scrap 2 [[12.7cm Twin High-angle Mount]]s and have 5000 furniture tokens, 2 [[14cm Naval Gun]]s and 2 [[15.2cm Naval Gun]]s in your inventory while the quest is activated&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = x1 Furniture Fairy&lt;br /&gt;
| notes = 5000 furniture tokens, 2 [[14cm Naval Gun]]s and [[15.2cm Naval Gun]]s will disappear from your inventory completion of this quest&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F45&lt;br /&gt;
| reqQuest = F43&lt;br /&gt;
| reqQuest2 = A62&lt;br /&gt;
| namejp = 新機軸偵察機の開発&lt;br /&gt;
| nameen = Develop the New Reconnaissance Plane&lt;br /&gt;
| req = To produce the New Reconnaissance Plane, dispose 2 [[Type 0 Recon Seaplane]] in the factory and prepare one [[Type 1 Land Attacker]] and two [[Saiun]]! (Required Equipment will be consumed upon completion of quest)&lt;br /&gt;
*Scrap 2 [[Type 0 Recon Seaplane]] and have 1 [[Type 1 Land Attacker]] and 2 [[Saiun]] in your equipment inventory upon activating the quest.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = x1 [[Prototype Keiun]] &amp;lt;br&amp;gt; x2 Development Materials&lt;br /&gt;
| notes = one [[Type 1 Land Attacker]] and two [[Saiun]] will be consumed upon completion of quest&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F46&lt;br /&gt;
| reqQuest = F45&lt;br /&gt;
| reqQuest2 = C3&lt;br /&gt;
| namejp = 噴式戦闘爆撃機の開発&lt;br /&gt;
| nameen = Develop the Jet Fighter-Bomber&lt;br /&gt;
| req = To Produce the new type Fighter-Bomber with the built in Ne-Type Engines, dispose 3 [[Shiden Kai 2]] in the factory and prepare 2 New Aircraft Blueprint and 1 Ne-Type Engine. (Upon completion, previously noted items will be consumed upon completion of quest)&lt;br /&gt;
*Scrap 3 [[Shiden Kai 2]] and have 2 New Aircraft Blueprint and 1 Ne-Type Engine in your inventory upon activating the quest.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = x1 [[Kikka Kai]]&lt;br /&gt;
| notes = One Ne-Type Engine and two New Aircraft Blueprint will be consumed upon completion of quest&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F47&lt;br /&gt;
| reqQuest = D21&lt;br /&gt;
| reqQuest2 = &lt;br /&gt;
| namejp = ネ式エンジンの増産&lt;br /&gt;
| nameen = Increased Production of Ne-Type Engine&lt;br /&gt;
| req = To prepare to increase the production of engines for the jet aircraft, dispose 3 [[Type 52 Zero Fighter]] in the factory, prepare 2 [[Reppuu]] and [[Ryuusei]] each and 8,000 steel. (Upon completion of quest, the equipment and resources needed will be comsumed.)&lt;br /&gt;
*Scrap 3 [[Type 52 Zero Fighter]] and have two [[Reppuu]], two [[Ryuusei]] and 8,000 steel in your inventory while the quest is activated. &lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = x1 Ne-Type Engine&lt;br /&gt;
| notes = Two [[Reppuu]], two [[Ryuusei]] and 8,000 steel will be consumed from your inventory upon completion of quest&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F48&lt;br /&gt;
| reqQuest = F4&lt;br /&gt;
| reqQuest2 = &lt;br /&gt;
| namejp = 「特注家具」の調達&lt;br /&gt;
| nameen = Procurement of Custom made Furniture&lt;br /&gt;
| req = Dispose two [[12.7cm Twin Gun Mount]] and prepare 5000 furniture coins, two [[7.7mm Machine Gun]] and two [[Type 96 Fighter]] respectively. (Items will disappear upon completion of quest)&lt;br /&gt;
*Scrap 2x [[12.7cm Twin Gun Mount]] and prepare 5000 furniture coins, 2x [[7.7mm Machine Gun]] and 2x [[Type 96 Fighter]]. &lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = x1 Furniture Fairy&lt;br /&gt;
| notes = The Equipment and Furniture Coins will all be consumed upon quest completion&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F49&lt;br /&gt;
| reqQuest = D2&lt;br /&gt;
| reqQuest2 = &lt;br /&gt;
| namejp = 「特注家具」の調達&lt;br /&gt;
| nameen = Procurement of Custom-Made Furniture&lt;br /&gt;
| req = Dispose 2 [[12.7cm Twin Gun Mount]]s and prepare 5000 furniture tokens, 2 [[7.7mm Machine Gun]]s and [[Type 96 Fighter]]s respectively. (Items will disappear upon completion of quest)&lt;br /&gt;
*Scrap 2 [[12.7cm Twin Gun Mount]]s and have 5000 furniture tokens, 2 [[7.7mm Machine Gun]]s and 2 [[Type 96 Fighter]]s in your inventory while the quest is activated&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = x1 Furniture Fairy&lt;br /&gt;
| notes = 5000 furniture tokens,  2 [[7.7mm Machine Gun]]s and 2 [[Type 96 Fighter]]s will disappear from your inventory completion of this quest&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Modernization Quests ({{lang|ja|改装}}) ==&lt;br /&gt;
*&amp;quot;Success&amp;quot; in all modernization quest is defined as ''any stat raised by 1 or more''.&lt;br /&gt;
**During the modernization preview, if even one stat could potentially go up by 2 or more, the modernization will be a success even if the stat isn't increased by the full amount.&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Modernization&lt;br /&gt;
| listnum = G1&lt;br /&gt;
| namejp = はじめての「近代化改修」！&lt;br /&gt;
| nameen = Your First &amp;quot;Modernization&amp;quot;!&lt;br /&gt;
| req = ''Enhance any ship by modernization (Merging)!''&lt;br /&gt;
*Completion Condition: Perform a successful modernization.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 50&lt;br /&gt;
| bauxite = 30&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes =&lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Modernization &lt;br /&gt;
| listnum = G2&lt;br /&gt;
| namejp = 艦の「近代化改修」を実施せよ！&lt;br /&gt;
| nameen = Perform &amp;quot;Modernization&amp;quot; of Ships!&lt;br /&gt;
| req = ''Perform modernizations and succeed at least twice!''&lt;br /&gt;
*Completion Condition: Perform 2 successful modernizations within the same day.&lt;br /&gt;
| fuel = 20&lt;br /&gt;
| ammo = 20&lt;br /&gt;
| steel = 50&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant Repair x1&lt;br /&gt;
| notes = ''Daily quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Modernization&lt;br /&gt;
| listnum = G3&lt;br /&gt;
| reqQuest = G2&lt;br /&gt;
| namejp = 「近代化改修」を進め、戦備を整えよ！&lt;br /&gt;
| nameen = Carry Out &amp;quot;Modernization&amp;quot; for Battle Preparation!&lt;br /&gt;
| req = ''Succeed in at least 15 modernizations within a week!''&lt;br /&gt;
*Completion Condition: Perform 15 successful modernizations within the same week.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Instant construction x1&amp;lt;br&amp;gt;Development material x2&lt;br /&gt;
| notes = ''Weekly quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Modernization &lt;br /&gt;
| listnum = G4&lt;br /&gt;
| reqQuest = A14&lt;br /&gt;
| namejp = 「大型艦建造」の準備！(その壱)&lt;br /&gt;
| nameen = Prepare for &amp;quot;Large Ship Construction&amp;quot;! (Part 1)&lt;br /&gt;
| req = ''Go under preparation for the large ship construction / new-type ship construction. Succeed in 4 modernization attempts on any ship!''&lt;br /&gt;
*Completion Requirement: Perform 4 successful modernizations.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 400&lt;br /&gt;
| bauxite = 400&lt;br /&gt;
| other =&lt;br /&gt;
| notes = Required by [[#F10|F10]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Modernization&lt;br /&gt;
| listnum = G5&lt;br /&gt;
| reqQuest = B87&lt;br /&gt;
| reqQuest2 = G3&lt;br /&gt;
| namejp = 航空艤装の近代化改修&lt;br /&gt;
| nameen = Modernization Improvement of Flight Rigging&lt;br /&gt;
| req = Prepare 5,500 Steel and 2,500 Bauxite and make modernization improvement to a Standard Carrier twice using x 5 Aircaft Carrier Ships. (Resources will be consumed upon the completion of quest.)&lt;br /&gt;
*Modernize a Standard Carriers using a total of 5 CVL/CV for each modernization two times while the quest is activated.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = x1 New Aircraft Blueprint&lt;br /&gt;
| notes = 5,500 steel and 2,500 Bauxite will be consumed upom completion of quest. &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quarterly Quests==&lt;br /&gt;
''Quarterly quests are to be completed during a three month period. As of current, the reset time for these quests is suspected to reset at 0500 JST on the 1st of September, December, March, and June.''&lt;br /&gt;
Players will have 3 months to complete the quest lines before they resets.&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bq1&lt;br /&gt;
| reqQuest = B19&lt;br /&gt;
| reqQuest2 = Bm6&lt;br /&gt;
| namejp = 沖ノ島海域迎撃戦&lt;br /&gt;
| nameen = Encounter Battle at Okinoshima Island&lt;br /&gt;
| req = Organize the Powerful Fleet and launch a repeated assault at the Okinoshima Sea Front, intercept the Enemy Task Force and eliminate them!&lt;br /&gt;
*Make a fleet and complete 2-4 with an S-rank at the boss node two times.&lt;br /&gt;
| fuel = 800&lt;br /&gt;
| ammo = 800&lt;br /&gt;
| steel = 800&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = x5 Improvement Materials&amp;lt;br&amp;gt;&lt;br /&gt;
x1 &amp;quot;Mamiya&amp;quot;&lt;br /&gt;
| notes = Quarterly Quest ([http://wikiwiki.jp/kancolle/?%C7%A4%CC%B3#New Theorized])&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = Fq1 &amp;lt;br&amp;gt; (F35)&lt;br /&gt;
| reqQuest = &lt;br /&gt;
| reqQuest2 = &lt;br /&gt;
| namejp = 「熟練搭乗員」養成&lt;br /&gt;
| nameen = &amp;quot;Skilled Pilot&amp;quot; Training&lt;br /&gt;
| req = Consume 2 Medals: With Houshou, create a maxed expertise and maxed modified [[Type 96 Fighter]] to train a skilled crew! (After Mission is complete, the unit will disappear)&lt;br /&gt;
*Use [[Houshou]] as your secretary, equip a maxed [[Akashi's Improvement Arsenal|upgraded]], maxed ranked [[Type 96 Fighter]] to [[Houshou]]&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = x1 Skilled Pilot&lt;br /&gt;
x4 Improvement Materials&lt;br /&gt;
| notes =  Will consume 2 medals &lt;br /&gt;
[[Type 96 Fighter]] will disappear upon completion.&lt;br /&gt;
''Quarterly Quest''&lt;br /&gt;
| once  =&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F39&lt;br /&gt;
| reqQuest = F38&lt;br /&gt;
| reqQuest2 = D9&lt;br /&gt;
| namejp = 主力「陸攻」の調達&lt;br /&gt;
| nameen =Producing the Main &amp;quot;Land Based Attacker&amp;quot;&lt;br /&gt;
| req = ''Conduct the production of the main Land Based Attacker [[Type 1 Land Attacker]]. Dispose 2 [[Zero Fighter Type 21]]s and prepare 1 [[Type 96 Land Attacker]], and 2 [[Type 97 Torpedo Bomber]]s. (After completing the quest, these items will disappear.)''&lt;br /&gt;
*Scrap 2 [[Type 21 Zero Fighter]]s and have 1 [[Type 96 Land Attacker]], and 2 [[Type 97 Torpedo Bomber]]s in your inventory to complete the quest line once activated. &lt;br /&gt;
| fuel = 250&lt;br /&gt;
| ammo = 250&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = x2 Development Materials&lt;br /&gt;
[[Type 1 Land Attacker]]&lt;br /&gt;
| notes = Once Completed the [[Type 96 Land Attacker]], and 2 [[Type 97 Torpedo Bomber]]s will be removed from your inventory and replaced with a [[Type 1 Land Attacker]]&lt;br /&gt;
''Quarterly Quest''&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Seasonal Quests==&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = SB15&lt;br /&gt;
| reqQuest = &lt;br /&gt;
| reqQuest2 =&lt;br /&gt;
| namejp = 冬季特別任務：精鋭「駆逐隊」、出撃！！&lt;br /&gt;
| nameen = Winter Special Mission: Elite DDs, sortie!&lt;br /&gt;
| req = Organize a Fleet of 4 Elite Destroyers and sortie out to the Sea in Front of the Naval Base and the Sea around the Nansei Islands, within those waters capture and exterminate the main enemy fleet!&lt;br /&gt;
*Take a '''fleet of only 4 DDs''' and score an S rank on the boss node of 1-1 and 1-2.&lt;br /&gt;
| fuel = 350&lt;br /&gt;
| ammo = 350&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Furniture Fairy x1 &amp;lt;br&amp;gt; Choice of reward between [[25mm Triple Autocannon Mount]] +3★ and [[Anti-torpedo Bulge (Large)]]&lt;br /&gt;
| notes = (Limited Time Quest) &amp;lt;br&amp;gt; Selectable reward; '''clicking on either will lock the choice in as your selection'''&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = SB16&lt;br /&gt;
| reqQuest = SB15&lt;br /&gt;
| reqQuest2 = &lt;br /&gt;
| namejp = 冬季特別任務：水上機母艦、抜錨せよ！&lt;br /&gt;
| nameen = Winter Special mission: Seaplane Tender, set sail!&lt;br /&gt;
| req = Organize a fleet containing a Seaplane Tender as a flagship, include destroyer and escort ships, deploy on the Coastal Refinery Zone and the Nansei Islands Defense Line and destroy the enemy fleet that have emerged in the area!&lt;br /&gt;
*Take a Fleet 1 AV as Flagship + 3 DD and 2 other ships of choice to 1-3 and 1-4 and score an S-rank at the boss node.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 500&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 500&lt;br /&gt;
| other = [[Reinforcement Expansion]] x1 &amp;lt;br&amp;gt; Furniture &amp;quot;Rice Croquette Dinner&amp;quot;&lt;br /&gt;
| notes = (Limited Time Quest)&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = SB17&lt;br /&gt;
| reqQuest = &lt;br /&gt;
| reqQuest2 =&lt;br /&gt;
| namejp = 謹賀新年！「水雷戦隊」出撃始め！&lt;br /&gt;
| nameen = Happy New Year! Torpedo Squadron, Begin Sortie!&lt;br /&gt;
| req = Organize a Light Cruiser as flagship (1 Light Cruiser + 5 Destroyers) and form a Torpedo Squadron and expand out to the Open Seas of the Nansei Islands, The Oil Refinery Coast, and the Nansei Island Defense Line! Assault the main Enemy Fleet within these three bodies of waters and gain victory in the Dawn of the New Year!&lt;br /&gt;
*Take 1 CL + 5 DD to 1-2,1-3,and 1-4 and gain S rank in the boss node of each map.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 2017&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = x3 Instant Repair&amp;lt;br&amp;gt;x1 [[Repair Goddess]]&lt;br /&gt;
| notes = Limited-Time Quest for the 2017 New Year will last until January 10th, 2017&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = SB18&lt;br /&gt;
| reqQuest = SB17&lt;br /&gt;
| reqQuest2 =&lt;br /&gt;
| namejp = 新春「伊良湖」のお手伝い！&lt;br /&gt;
| nameen = New Year &amp;quot;Irako's&amp;quot; Assistance&lt;br /&gt;
| req = Excuse me, I need your help for the New Year! Organize a fleet consisting of a Seaplane Tender, Submarine Tender, or Destroyer as a flagship and make repeated sorties to the Eastern Orel Sea. Eliminate the enemy fleet in the area and secure control over the ocean area please!&lt;br /&gt;
*Sortie a fleet consisting of a DD, AV, or Taigei as Flagship and 5 other ships of choice, go to 2-3 and score an S-Rank at the boss node 3 times.&lt;br /&gt;
| fuel = 2017&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Irako x3 &amp;lt;br&amp;gt; Mamiya x1&lt;br /&gt;
| notes = Limited-Time Quest for the 2017 New Year will last until January 10th, 2017&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = SB19&lt;br /&gt;
| reqQuest = SB18&lt;br /&gt;
| reqQuest2 = B18 &lt;br /&gt;
| namejp = 時代が来たか！航空火力艦なお正月！&lt;br /&gt;
| nameen = The Age has come! The Power of New Year Aviation!&lt;br /&gt;
| req = Special New Year Mission: Deploy an Aviation Battleship as a Flagship, accompanied by another Aviation Battleship and 2 Aviation Cruisers to the Curry Ocean! Annihilate the enemy forces there via repeated sorties! &lt;br /&gt;
*Organize a fleet of 2BBV (with a BBV as Flagship), 2CAV, and two ships of choice to 4-2 and score an S on the boss node 3 times.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 2017&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = x3 Improvement Materials&amp;lt;br&amp;gt; x1 Furniture Fairy &amp;lt;br&amp;gt; '''Reward Choice between'''&amp;lt;br&amp;gt; [[Shiun]] &amp;lt;br&amp;gt;or&amp;lt;br&amp;gt; [[Ro.43 Seaplane]]&amp;lt;br&amp;gt; or&amp;lt;br&amp;gt; [[OS2U]]&lt;br /&gt;
| notes = Limited-Time Quest for the 2017 New Year will last until January 10th, 2017 &amp;lt;br&amp;gt; You can only choose between one of the three choice rewards&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = SB20&lt;br /&gt;
| reqQuest = SB19&lt;br /&gt;
| reqQuest2 = &lt;br /&gt;
| namejp = 迎春！「空母機動部隊」出撃開始！&lt;br /&gt;
| nameen = Happy New Year! Carrier Task Force, Commence Sortie!&lt;br /&gt;
| req =  Special New Year Mission: Deploy a task force with an aircraft carrier as flagship and at least two destroyers as escorts to the Aleutian Islands! Annihilate the enemy forces there via repeated sorties! Carrier task force, head out!&lt;br /&gt;
*Organize a Fleet consisting of a CV / CVB as Flagship, 2 DD, and 3 other ships of choice and go to 3-5 and S-rank the boss node 3times.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 2017&lt;br /&gt;
| other = x1 Skilled Pilot &amp;lt;br&amp;gt; x1 New Year's Greeting 2017 Hanging Scroll&lt;br /&gt;
| notes = Limited-Time Quest for the 2017 New Year will last until January 10th, 2017&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = SB21&lt;br /&gt;
| reqQuest = &lt;br /&gt;
| reqQuest2 =&lt;br /&gt;
| namejp = 節分特別出撃：制海権を確保せよ！&lt;br /&gt;
| nameen = Special Setsubun Quest: Obtain Naval Supremacy!&lt;br /&gt;
| req = Organize fleet of 4 vessels (which must include 2 Destroyers) in your first fleet and deploy them to the  Sea in Front of the Naval Base, Sea around the Nansei Islands and the Eastern Orel Sea. Please eliminate the main enemy forces so we can secure the waters for Setsubun!&lt;br /&gt;
*Use a fleet of only 4 ships (which must include 2 DD) and sortie to 1-1,1-2,and 2-3 and S rank the boss node.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 1200&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = x1 Irako &amp;lt;br&amp;gt; x1 Furniture: Setsubun Manuscript Desk&lt;br /&gt;
| notes = Limited Time Quest: From 1/25/2017 ~&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = SF&lt;br /&gt;
| reqQuest = &lt;br /&gt;
| namejp = 初夏の整理整頓&lt;br /&gt;
| nameen = Organizing for the Early Summer&lt;br /&gt;
| req = Take some unnecessary equipment and scrap some of them to prepare for the Early Summer!&lt;br /&gt;
*Scrap 5 pieces of equipment&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 200&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = x1 Combat Ration&lt;br /&gt;
&amp;lt;br&amp;gt; Furniture - Cool-Looking Goldfish Bowl&lt;br /&gt;
| notes = Limited Time Quest&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = SF2&lt;br /&gt;
| reqQuest = SB21&lt;br /&gt;
| reqQuest2 = F8&lt;br /&gt;
| namejp =節分特別任務：節分準備！&lt;br /&gt;
| nameen = Special Setsubun Quest: Setsubun Preperation!&lt;br /&gt;
| req = Scrap 2 20.3cm Twin Gun Mounts (Unlabeled) and prepare 5000 Furniture Tokens, 2 [[12cm Naval Gun]]s and 2 [[Type 0 Recon Seaplane]]s each. (After completion of quest, the required items in your inventory and equipment with the lowest modification stars will disappear.&lt;br /&gt;
*Scrap 2 [[20.3cm Twin Gun Mount]]s and prepare 5000 Furniture Tokens, 2 [[12cm Naval Gun]]s and 2 [[Type 0 Recon Seaplane]]s in your inventory.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = x1 Irako &amp;lt;br&amp;gt; x1 Furniture Fairy&lt;br /&gt;
| notes = Limited Time Quest: From 1/25/2017 ~ &amp;lt;br&amp;gt; Only [[20.3cm Twin Gun Mount]]s can be used for scrapping. No.2 and No.3 are not accepted. &amp;lt;br&amp;gt; 5000 Furniture Coins,  2 [[12cm Naval Gun]]s and 2 [[Type 0 Recon Seaplane]] will disappear upon completion of quest.&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Marriage Quests ({{lang|ja|ケッコンカッコカリ}}) ==&lt;br /&gt;
{{Details|Marriage}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = WF01&lt;br /&gt;
| reqQuest = A16&lt;br /&gt;
| namejp = 式の準備！(その壱)&lt;br /&gt;
| nameen = Prepare for the Ceremony! (Part 1)&lt;br /&gt;
| req = ''Prepare for the ceremony! Scrap equipment twice at the factory for the preparation!''&lt;br /&gt;
*Completion Condition: Scrap equipment 2 times.&lt;br /&gt;
| fuel = 88&lt;br /&gt;
| ammo = 88&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = PVP&lt;br /&gt;
| listnum = WC01&lt;br /&gt;
| reqQuest = WF01&lt;br /&gt;
| namejp = 式の準備！(その弐)&lt;br /&gt;
| nameen = Prepare for the Ceremony! (Part 2)&lt;br /&gt;
| req = ''Obtain 2 victories in [[Exercises (PvP)]] in order to sort out feelings for the ceremony!''&lt;br /&gt;
*Completion Requirement: 2 [[Exercises (PvP)]] victories during the same day.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 88&lt;br /&gt;
| bauxite = 88&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = WA01&lt;br /&gt;
| reqQuest = WC01&lt;br /&gt;
| namejp = 式の準備！(その参)&lt;br /&gt;
| nameen = Prepare for the Ceremony! (Part 3)&lt;br /&gt;
| req = ''Set a highly experienced (Lv90~99) ship girl as the First Fleet flagship and sort out feelings!''&lt;br /&gt;
*Completion Requirement: Set a ship between Lv90 and 99 as the first fleet flagship (a.k.a. Secretary Ship).&lt;br /&gt;
| fuel = 88&lt;br /&gt;
| ammo = 88&lt;br /&gt;
| steel = 88&lt;br /&gt;
| bauxite = 88&lt;br /&gt;
| other = Furniture box (big) x1&lt;br /&gt;
| notes = &lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = WB01&lt;br /&gt;
| reqQuest = WA01&lt;br /&gt;
| namejp = 式の準備！(最終)&lt;br /&gt;
| nameen = Prepare for the Ceremony! (Final)&lt;br /&gt;
| req = ''Sortie with a highly experienced First Fleet Flagship, and gain victory in the dawn horizon of the Orel Sea!''&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 2#2-3|World 2-3]] with a ship between Lv90 and 99 as the first fleet flagship.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Shop#Special_Corner|Marriage Ring and Documents]] x1&lt;br /&gt;
| notes = &lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = WA02&lt;br /&gt;
| reqQuest = WB01&lt;br /&gt;
| namejp = 新たなる旅立ち！&lt;br /&gt;
| nameen = Embark on New Travels!&lt;br /&gt;
| req = ''Set a ship girl that you've strengthened the bond with (Lv100+) as the First Fleet Flagship and compose a fleet of 6 ships!''&lt;br /&gt;
*Completion Condition: Compose a six-ship First Fleet with a Lv100+ flagship.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 200&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = [[Repair Team]] x1&lt;br /&gt;
| notes = &lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = WB02&lt;br /&gt;
| reqQuest = WA02&lt;br /&gt;
| namejp = 二人でする初めての任務！&lt;br /&gt;
| nameen = First Mission We Do Together!&lt;br /&gt;
| req = ''Sortie with the First Fleet led by a ship girl that you've strengthened the bond with to Ri Lanka Island and eliminate the enemy core!''&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 4#4-3|World 4-3]] with the First Fleet with a level 100+ flagship.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = [[:wikipedia:Futon|Futon]] [[Furniture]]&lt;br /&gt;
| notes = Required by [[#A40|A40]].&lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[List of ships required by quests]]&lt;br /&gt;
* [https://goo.gl/F4eTlU Kancolle Ship, Quest, and Expedition Worksheet] Updated as of 7/16/2015&lt;br /&gt;
'''Out of Date'''&lt;br /&gt;
* [http://goo.gl/7wPFVz Quests spreadsheet] in Excel format with expeditions chart for quick reference.&lt;br /&gt;
* [https://mega.co.nz/#!bs0HFRqK!iV9lUvlObyUMZtJSg_5PT-Ch7RSzUNl3IJJlIuHx_iI Quests spreadsheet] in ODS format ([https://www.openoffice.org/download/ OpenOffice] Calc free/open source spreadsheet program) with simplified descriptions and links to KanColle Wiki.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
{{Mechanics}}&lt;br /&gt;
[[Category:Quest]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[zh:任务]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Inventory&amp;diff=17658</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Inventory&amp;diff=17658"/>
		<updated>2016-12-14T16:30:36Z</updated>

		<summary type="html">&lt;p&gt;Sixten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The inventory can be accessed through this button:&lt;br /&gt;
[[File:Inventory.png|left]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Newinventory_2016-12-15.jpg|none]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
After clicking on an item, the right side pane contains the item's name, the quantity owned, and a description of the item. The blue button at the bottom, when applicable, will allow you to use the item.&lt;br /&gt;
&lt;br /&gt;
===Inventory Top Row===&lt;br /&gt;
Marriage Ring and Papers: For the provisional [[Marriage]] system.&amp;lt;br /&amp;gt;&lt;br /&gt;
Medals: Earned by clearing Extra Operation maps and Event maps. These can be exchanged for Remodel Blueprints or a pittance of materials.&amp;lt;br /&amp;gt;&lt;br /&gt;
Improvement Materials: Used in [[Akashi's Improvement Arsenal]] once you've acquired an [[Akashi]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Morale Food 'Irako': Morale boosting desserts to boost ships to 'sparkling' status. Available through some [[Quests]]. See more at [[Morale/Fatigue#Food_Supply_Ship_.22Irako.22|Morale/Fatigue]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Present Box]]: Special drops available only during a certain time of the year. Also a reward for certain quests or for clearing 1-6.&amp;lt;br /&amp;gt;&lt;br /&gt;
Special Chocolate: Another item only available during a limited time of the year.&amp;lt;br /&amp;gt;&lt;br /&gt;
First Class Medal&amp;lt;br /&amp;gt;&lt;br /&gt;
New Aircraft Blueprint&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Inventory Top Middle Row===&lt;br /&gt;
Furniture Box Small: Contains 200 Furniture Coins&amp;lt;br /&amp;gt;&lt;br /&gt;
Furniture Box Medium: Contains 400 Furniture Coins&amp;lt;br /&amp;gt;&lt;br /&gt;
Furniture Box Large: Contains 700 Furniture Coins&amp;lt;br /&amp;gt;&lt;br /&gt;
Morale Food 'Mamiya': Morale boosting desserts to remove fatigue. Available through some [[Quests]]. See more at [[Morale/Fatigue#Food_Supply_Ship_.22Irako.22|Morale/Fatigue]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Remodel Blueprints: Blueprints used for some ship's Second remodel. Costs 4 Medals.&amp;lt;br /&amp;gt;&lt;br /&gt;
Furniture Fairy: Special carpentry fairies for building certain [[Furniture]] items.&amp;lt;br /&amp;gt;&lt;br /&gt;
Headquarters Personnel&amp;lt;br /&amp;gt;&lt;br /&gt;
Reinforcement Expansion&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Inventory Bottom Middle Row===&lt;br /&gt;
Instant Repair: &amp;quot;Buckets&amp;quot; to restore ship HP to full instantly in the [[Docking|Docks]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Instant Build: &amp;quot;Blowtorches&amp;quot; to instantly complete a ship construction in the dry dock.&amp;lt;br /&amp;gt;&lt;br /&gt;
Development Material: Item consumed when [[Construction|Constructing]] new ships or [[Development|Developing]] new equipment.&amp;lt;br /&amp;gt;&lt;br /&gt;
Dock Key: Used to unlock additional repair docks and construction dry docks&amp;lt;br /&amp;gt;&lt;br /&gt;
Repair Team: Equipment used to prevent a ship sinking. See the [[Repair Team]] for details.&amp;lt;br /&amp;gt;&lt;br /&gt;
Repair Goddess: Equipment used to prevent a ship sinking. See the [[Repair Goddess]] for details.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hishimochi]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Okazari Material / [[Seasonal/Saury 2015|Saury]] : Special drops available only during certain seasons.&lt;br /&gt;
&lt;br /&gt;
===Inventory Bottom Row===&lt;br /&gt;
Skilled Pilot&amp;lt;br/&amp;gt;&lt;br /&gt;
Prototype Catapult&amp;lt;br/&amp;gt;&lt;br /&gt;
Ne-Type Jet Engine&amp;lt;br/&amp;gt;&lt;br /&gt;
Canned Saury&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Battle Rations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Maritime Resupply]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Construction Team&amp;quot; (for [[LBAS]])&amp;lt;br/&amp;gt;&lt;br /&gt;
(empty?)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Mechanics}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Inventory&amp;diff=17657</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Inventory&amp;diff=17657"/>
		<updated>2016-12-14T16:08:15Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* Inventory Top Row */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The inventory can be accessed through this button:&lt;br /&gt;
[[File:Inventory.png|left]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Newinventory.jpg|none]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
After clicking on an item, the right side pane contains the item's name, the quantity owned, and a description of the item. The blue button at the bottom, when applicable, will allow you to use the item.&lt;br /&gt;
&lt;br /&gt;
===Inventory Top Row===&lt;br /&gt;
Marriage Ring and Papers: For the provisional [[Marriage]] system.&amp;lt;br /&amp;gt;&lt;br /&gt;
Medals: Earned by clearing Extra Operation maps and Event maps. These can be exchanged for Remodel Blueprints or a pittance of materials.&amp;lt;br /&amp;gt;&lt;br /&gt;
Improvement Materials: Used in [[Akashi's Improvement Arsenal]] once you've acquired an [[Akashi]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Morale Food 'Irako': Morale boosting desserts to boost ships to 'sparkling' status. Available through some [[Quests]]. See more at [[Morale/Fatigue#Food_Supply_Ship_.22Irako.22|Morale/Fatigue]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Present Box]]: Special drops available only during a certain time of the year. Also a reward for certain quests or for clearing 1-6.&amp;lt;br /&amp;gt;&lt;br /&gt;
Special Chocolate: Another item only available during a limited time of the year.&amp;lt;br /&amp;gt;&lt;br /&gt;
First Class Medal&amp;lt;br /&amp;gt;&lt;br /&gt;
New Aircraft Blueprint&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Inventory Top Middle Row===&lt;br /&gt;
Furniture Box Small: Contains 200 Furniture Coins&amp;lt;br /&amp;gt;&lt;br /&gt;
Furniture Box Medium: Contains 400 Furniture Coins&amp;lt;br /&amp;gt;&lt;br /&gt;
Furniture Box Large: Contains 700 Furniture Coins&amp;lt;br /&amp;gt;&lt;br /&gt;
Morale Food 'Mamiya': Morale boosting desserts to remove fatigue. Available through some [[Quests]]. See more at [[Morale/Fatigue#Food_Supply_Ship_.22Irako.22|Morale/Fatigue]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Remodel Blueprints: Blueprints used for some ship's Second remodel. Costs 4 Medals.&amp;lt;br /&amp;gt;&lt;br /&gt;
Furniture Fairy: Special carpentry fairies for building certain [[Furniture]] items.&amp;lt;br /&amp;gt;&lt;br /&gt;
Headquarters Personnel&amp;lt;br /&amp;gt;&lt;br /&gt;
Reinforcement Expansion&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Inventory Bottom Middle Row===&lt;br /&gt;
Instant Repair: &amp;quot;Buckets&amp;quot; to restore ship HP to full instantly in the [[Docking|Docks]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Instant Build: &amp;quot;Blowtorches&amp;quot; to instantly complete a ship construction in the dry dock.&amp;lt;br /&amp;gt;&lt;br /&gt;
Development Material: Item consumed when [[Construction|Constructing]] new ships or [[Development|Developing]] new equipment.&amp;lt;br /&amp;gt;&lt;br /&gt;
Dock Key: Used to unlock additional repair docks and construction dry docks&amp;lt;br /&amp;gt;&lt;br /&gt;
Repair Team: Equipment used to prevent a ship sinking. See the [[Repair Team]] for details.&amp;lt;br /&amp;gt;&lt;br /&gt;
Repair Goddess: Equipment used to prevent a ship sinking. See the [[Repair Goddess]] for details.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hishimochi]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Okazari Material / [[Seasonal/Saury 2015|Saury]] : Special drops available only during certain seasons. They are used for quests, can be traded in for rewards, and disappear when their season ends.&lt;br /&gt;
&lt;br /&gt;
===Inventory Bottom Row===&lt;br /&gt;
Skilled Pilot&amp;lt;br/&amp;gt;&lt;br /&gt;
Prototype Catapult&amp;lt;br/&amp;gt;&lt;br /&gt;
Ne-Type Jet Engine&amp;lt;br/&amp;gt;&lt;br /&gt;
Canned Saury&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Battle Rations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Maritime Resupply]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Construction Team&amp;quot; (for [[LBAS]])&amp;lt;br/&amp;gt;&lt;br /&gt;
(empty?)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Mechanics}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Inventory&amp;diff=17656</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Inventory&amp;diff=17656"/>
		<updated>2016-12-14T16:07:00Z</updated>

		<summary type="html">&lt;p&gt;Sixten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The inventory can be accessed through this button:&lt;br /&gt;
[[File:Inventory.png|left]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Newinventory.jpg|none]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
After clicking on an item, the right side pane contains the item's name, the quantity owned, and a description of the item. The blue button at the bottom, when applicable, will allow you to use the item.&lt;br /&gt;
&lt;br /&gt;
===Inventory Top Row===&lt;br /&gt;
Marriage Ring and Papers: For the provisional [[Marriage]] system.&amp;lt;br /&amp;gt;&lt;br /&gt;
Medals: Earned by clearing Extra Operation maps and Event maps. These can be exchanged for Remodel Blueprints or a pittance of materials.&amp;lt;br /&amp;gt;&lt;br /&gt;
Improvement Materials: Used in [[Akashi's Improvement Arsenal]] once you've acquired an [[Akashi]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Morale Food 'Irako': Morale boosting desserts to boost ships to 'sparkling' status. Available through some [[Quests]]. See more at [[Morale/Fatigue#Food_Supply_Ship_.22Irako.22|Morale/Fatigue]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Present Box]]: Special drops available only during a certain time of the year.&amp;lt;br /&amp;gt;&lt;br /&gt;
Special Chocolate: Another item only available during a limited time of the year.&amp;lt;br /&amp;gt;&lt;br /&gt;
First Class Medal&amp;lt;br /&amp;gt;&lt;br /&gt;
New Aircraft Blueprint&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Inventory Top Middle Row===&lt;br /&gt;
Furniture Box Small: Contains 200 Furniture Coins&amp;lt;br /&amp;gt;&lt;br /&gt;
Furniture Box Medium: Contains 400 Furniture Coins&amp;lt;br /&amp;gt;&lt;br /&gt;
Furniture Box Large: Contains 700 Furniture Coins&amp;lt;br /&amp;gt;&lt;br /&gt;
Morale Food 'Mamiya': Morale boosting desserts to remove fatigue. Available through some [[Quests]]. See more at [[Morale/Fatigue#Food_Supply_Ship_.22Irako.22|Morale/Fatigue]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Remodel Blueprints: Blueprints used for some ship's Second remodel. Costs 4 Medals.&amp;lt;br /&amp;gt;&lt;br /&gt;
Furniture Fairy: Special carpentry fairies for building certain [[Furniture]] items.&amp;lt;br /&amp;gt;&lt;br /&gt;
Headquarters Personnel&amp;lt;br /&amp;gt;&lt;br /&gt;
Reinforcement Expansion&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Inventory Bottom Middle Row===&lt;br /&gt;
Instant Repair: &amp;quot;Buckets&amp;quot; to restore ship HP to full instantly in the [[Docking|Docks]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Instant Build: &amp;quot;Blowtorches&amp;quot; to instantly complete a ship construction in the dry dock.&amp;lt;br /&amp;gt;&lt;br /&gt;
Development Material: Item consumed when [[Construction|Constructing]] new ships or [[Development|Developing]] new equipment.&amp;lt;br /&amp;gt;&lt;br /&gt;
Dock Key: Used to unlock additional repair docks and construction dry docks&amp;lt;br /&amp;gt;&lt;br /&gt;
Repair Team: Equipment used to prevent a ship sinking. See the [[Repair Team]] for details.&amp;lt;br /&amp;gt;&lt;br /&gt;
Repair Goddess: Equipment used to prevent a ship sinking. See the [[Repair Goddess]] for details.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hishimochi]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Okazari Material / [[Seasonal/Saury 2015|Saury]] : Special drops available only during certain seasons. They are used for quests, can be traded in for rewards, and disappear when their season ends.&lt;br /&gt;
&lt;br /&gt;
===Inventory Bottom Row===&lt;br /&gt;
Skilled Pilot&amp;lt;br/&amp;gt;&lt;br /&gt;
Prototype Catapult&amp;lt;br/&amp;gt;&lt;br /&gt;
Ne-Type Jet Engine&amp;lt;br/&amp;gt;&lt;br /&gt;
Canned Saury&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Battle Rations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Maritime Resupply]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Construction Team&amp;quot; (for [[LBAS]])&amp;lt;br/&amp;gt;&lt;br /&gt;
(empty?)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Mechanics}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11560</id>
		<title>Fall 2016 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11560"/>
		<updated>2016-11-23T16:52:02Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* E-4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;eventBanner15&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; text-align: center;&amp;quot;&amp;gt;[[File:2016AutumnEventBannerAlt.png|Announcement! The Third Fleet Operation Act|link=|class=fadein]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Fall 2016 event '''Announcement! The Third Fleet Operation Act''' is schedule to begin on '''November 18th, 2016''' following the [[Game Updates/2016/November 4|November 4th Update]].&lt;br /&gt;
&lt;br /&gt;
Currently the theme of the event is speculated to be based upon the '''&amp;quot;Third Fleet Operation Act&amp;quot;''', an operation to attempt to eliminate the US Carrier forces. This operation begins from the aftermath of the [https://en.wikipedia.org/wiki/Doolittle_Raid#Impact Doolittle Raid] in which the Japan made an attempt to intercept and try to take out the USS Hornet, all the way to the [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Battle of the Coral Sea], which was the last major attempt at the operation before the Decisive Battle at Midway.&lt;br /&gt;
&lt;br /&gt;
The KanColle staff have revealed that the event will be a normal scale operation which will consist of 5 maps&amp;quot; (3 Main + 2 Extra Operations), will require a large expansive fleet, and will require to have multiple fleets for harder difficulties. Additionally, it has been revealed that one of the new ships will be the American Aircraft Carrier Saratoga, and the recent [[KanColle Festival de Beaujolais Nouveau]] has revealed the face and voice of the French Seaplane Tender [[Commandant Teste]]. &lt;br /&gt;
&lt;br /&gt;
The details regarding the event have revealed that the event will consist of some of the following operations:&amp;lt;br&amp;gt;&lt;br /&gt;
# A [[Transport Operation]]&lt;br /&gt;
# A battle which will consist of using Air Defense and battling an Enemy Carrier Task Force.&lt;br /&gt;
# A Search an Destroyer Mission (Suggesting that there may be an LoS heavy map)&lt;br /&gt;
&lt;br /&gt;
More information will be revealed likely through the [https://twitter.com/KanColle_STAFF KanColle Staff's Twitter] and the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
&lt;br /&gt;
For Additional Reference to for event related subject and content related to the dev tweets please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
&lt;br /&gt;
==Historic Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historic reference only.'''&lt;br /&gt;
&lt;br /&gt;
===Post Doolittle Raid===&lt;br /&gt;
Following the American's attack on the Japan's mainland on the Doolittle Raid (which resulted in several of Japan's main key structures taking major damage and [[Ryuuhou]] being damaged delaying her launch as a light carrier), Japan began to conduct a counter measure known as the '''&amp;quot;Third Fleet Operation plan&amp;quot;''' an operation to attempt to organize a fleet to take out the American Carrier forces which may threaten their operation to expand their growing boundaries across the Pacific Ocean.&lt;br /&gt;
&lt;br /&gt;
The first attempt at this was to attempt to take out the USS Hornet following after the raid it conducted on the Japan Mainland. Japan would organize a fleet to attempt to intercept Hornet which consisted of:&lt;br /&gt;
&lt;br /&gt;
Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
Seaplane Tender: [[Mizuho]]&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Carriers: [[Souryuu]], [[Hiryuu]] (were both too far away to participate)&amp;lt;br&amp;gt;&lt;br /&gt;
Light Carrier: [[Shouhou]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Criuser: [[Jintsuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyers: [[Arashi]], [[Nowaki]], [[Asashio]], [[Arashio]], [[Oyashio]], [[Kuroshio]], [[Sazanami]], [[Ushio]]&amp;lt;br&amp;gt;&lt;br /&gt;
Submarines: [[I-19]], [[I-26]]&lt;br /&gt;
&lt;br /&gt;
The plan was to organize these ships to use for the operation and while most were able to participate in the operation, Standard Carriers [[Souryuu]] and [[Hiryuu]] were too far away to help assist as they were returning from the Indian Ocean Raid. The attempt to search and intercept the USS Hornet would end in failure as they were unable to engage the American Carrier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---===The Battle of the Coral Sea===&lt;br /&gt;
''Reference: [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Wikepedia's Battle of the Coral Sea]''&amp;lt;br&amp;gt; &lt;br /&gt;
''[https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea_order_of_battle Wikipedia's Battle of the Coral Sea Order of Battle]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[https://en.wikipedia.org/wiki/Operation_Mo Wikipedia's Operation MO]''&lt;br /&gt;
&lt;br /&gt;
During April 1942, Japan made an attempt to invade the islands in the South Solomons (Tulagi) and prepare to launch an invasion to take control of Port Moresby in Paula New Guinea. They planned to do this by organizing a Carrier based fleet to launch an Operation known as '''Operation MO'''.&lt;br /&gt;
&lt;br /&gt;
Before the operation was to commence the American Navy successfully deciphered the coded messages of the IJN and were able to anticipate the upcoming attack and launched thier Navy Fleet (Consisting of Enterprise and Lexington as part of thier fleet.)to intercept the Carrier Task Force and engage in a long battle which would have a great impact on the later part of WWII.&lt;br /&gt;
&lt;br /&gt;
When the Japanese confront the American force and commenced the Battle of the Coral Sea, the following Japanese ships partook in the battle during both the Tulagi's invasion and the Battle of the Coral Sea:&lt;br /&gt;
&lt;br /&gt;
'''Standard Carrier''': [[Shoukaku]] (Badly Damaged), [[Zuikaku]] (lost most of her planes)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Carriers''': [[Shouhou]] (Sunk)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Heavy Cruisers''': [[Aoba]],[[Kinugasa]], [[Kako]], [[Furutaka]], [[Myoukou]]. [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Cruisers''': [[Tenryuu]], [[Tatsuda]], [[Yuubari]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Destroyers''': [[Kikuzuki]] (Sunk), [[Mutsuki]], [[Mochizuki]], [[Yayoi]]. [[Uzuki]],[[Ushio]]. [[Akebono]], [[Sazanami]], [[Shiratsuyu]], [[Shigure]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The long battle resulted in Japan taking out Lexington, and several other ships, but at the same time Shouhou was lost and Shoukaku was badly damaged while Zuikaku lost most of her planes in the battle, resulting in the remain carriers to fall back for repairs. This would have a drastic impact that later Battle of Midway.&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
As of current, multiple ships have been confirmed to appear in the event which include:&lt;br /&gt;
#USN carrier [[Saratoga]] as a reward from E-5.&lt;br /&gt;
#The  French Ship Seaplane Tender [[Commandant Teste]] was revealed through an image on a wine bottle at the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
#Shiratsuyu-Class DD [[Yamakaze]] as a drop from E-2 and onward.&lt;br /&gt;
#Kamikaze-Class DD [[Asakaze]] as a drop from E-4 and E-5&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
#[[Seaplane Tender Water Princess]]&lt;br /&gt;
#[[Abyssal Jellyfish Princess]]&lt;br /&gt;
#[[Standard Carrier Wo-Class|Wo-class Aircraft Carrier Flagship Kai]] (2 new forms)&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
#[[Late298B]]&lt;br /&gt;
#[[SBD]]&lt;br /&gt;
#[[TBD]]&lt;br /&gt;
#[[F4F-3]]&lt;br /&gt;
#[[F4F-4]]&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#*'''An [https://twitter.com/KanColle_STAFF/status/799627450279804928 important note] to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''&lt;br /&gt;
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.&lt;br /&gt;
#***Switching between any other difficulties will not reset the debuff mechanism.&lt;br /&gt;
#**If you are playing on Hard difficulty, it is necessary to preserve the strongest elements of your fleet for the final map.&lt;br /&gt;
#***The final map '''utilises a separate fleet-lock on Hard mode''' (refer to the two images on the right below). Do take this into account before committing any ships to the main operation.&lt;br /&gt;
#***[[File:2016AutumnEventChart.png|900px]]&lt;br /&gt;
#The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version ('''see above for new changes regarding this''').&lt;br /&gt;
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking ('''again, see above''').&lt;br /&gt;
#The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''The Maritime Transport Operation'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''Blue'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;''As per above, E-5 has an orange ship lock exclusive to Hard mode; outside of Hard mode, '''all ships''' sortied during previous maps can be used in E-5.''&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| [[Transport Operation]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Mainland Air Defense Battle'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Surface battle involving Anti-Air and fighting a Carrier Task Force&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Announcement! The Third Fleet Operation Act!'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Search and Destroy Mission (Abyssal Combined Fleet boss)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Shangri-la Search-and-Chase, Fleet Forward Placement'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[Transport Operation]] and Abyssal Combined Fleet boss&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Beyond the Shore'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''N/A''' (Normal)&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; (Hard)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Unlockable secondary starting point and Abyssal Combined Fleet boss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoFallE-12016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-1Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-1Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Maritime Transport Operation&lt;br /&gt;
|map_japanese = 海上輸送作戦&lt;br /&gt;
|information = Operation Type: [[Transport Operation]]&lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*Transport Operation Map&lt;br /&gt;
** Hard: 420 TP&lt;br /&gt;
** Medium: 280 TP&lt;br /&gt;
** Easy: 200 TP&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: Carpenter Fairy, [[Repair Goddess]], Land Base Air Squadron x2&lt;br /&gt;
** Clearing on Hard (甲): [[Type 3 Fighter Hien Model D]], [[Raiden]], Mamiya x1&lt;br /&gt;
** Clearing on Medium (乙): [[Type 3 Fighter Hien Model D]], Mamiya x1&lt;br /&gt;
** Clearing on Easy (丙): [[Type 3 Fighter Hien]], Irako x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|C_to_E = IF Fleet consist of less than 3 DD or have CV and BB in fleet&lt;br /&gt;
|C_to_F = No BB or CV and fleet has 3 DD&lt;br /&gt;
|D_to_E = Fleet has a BB or CV and less than 3 DD&lt;br /&gt;
|D_to_H = No BB or CV in fleet and fleet has 3 DD&lt;br /&gt;
|H_to_L = LOS &amp;gt;= 12(?) fleet consist of more than 2 DDs and all fast ship&lt;br /&gt;
|H_to_G = LOS check failed, if fleet consist of slow ship, less than 2 DDs&lt;br /&gt;
|I_to_J = LOS check (??)&lt;br /&gt;
|I_to_K = LOS check failed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Recon planes, whether seaplanes or Saiuns, are needed to get enough LOS to reach the boss node.&lt;br /&gt;
**Keep in mind that 0-slot seaplanes still contribute LOS (e.g. Yuubari)&lt;br /&gt;
*4DD + 1CL + 1(CAV or CVL) is one recommended composition. This routes via either A-BDHL or A-CFHL to reach the boss node&lt;br /&gt;
**The north route appears to be significantly easier than the south route&lt;br /&gt;
* 1CL + 4DD + 1FBB goes ACFHL and grants a second shelling phase to lob more depth charges with, but the lack of a Saiun may result in Red T's and failed LOS checks.&lt;br /&gt;
**If the FBB is Roma or Italia, she can get artillery spotting with a seaplane fighter and an observation seaplane.&lt;br /&gt;
**You can overcome the LOS deficiency with a sub-hunter who can carry a surface radar or seaplane and still achieve preemptive ASW, such as Asashio or Isuzu.&lt;br /&gt;
*Preliminary reports indicate that Kinu Kai Ni may contribute extra to reducing the transport bar; in addition to her high ASW, this makes her an excellent ship for this map.&lt;br /&gt;
*On Hard Mode, killing the Sub Hime without a second shelling phase will be difficult. You may need to resort to A-ranking your way to victory on this map by using Line ahead to take out the surface ships along with the lesser subs that may be present.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 60&lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 130&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 100&lt;br /&gt;
|F2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite  ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 170&lt;br /&gt;
|J1_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class_elite ss_ka-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 190&lt;br /&gt;
|L2_node_info = submarine_princess ss_ka-class_elite ss_ka-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp = 200&lt;br /&gt;
|L3_node_info = submarine_princess ss_ka-class_elite ss_ka-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L3_form = line_ahead&lt;br /&gt;
|L3_xp = 220&lt;br /&gt;
|&lt;br /&gt;
|final_form = L3&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 70&lt;br /&gt;
|B2_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = 70&lt;br /&gt;
|C2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C2_form = line_ahead&lt;br /&gt;
|C2_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 90&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 80&lt;br /&gt;
|F2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite  ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_elite cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 170&lt;br /&gt;
|J1_enemy_air_power = 72&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class_elite ss_ka-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 190&lt;br /&gt;
|&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 50&lt;br /&gt;
|B2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 60&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_elite dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp =60&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_elite  dd_i-class_late_model dd_i-class dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 70&lt;br /&gt;
|D1_node_info = cl_he-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 90&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 80&lt;br /&gt;
|F2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon line_abreast&lt;br /&gt;
|F2_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 80&lt;br /&gt;
|J1_enemy_air_power = 48&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class ss_ka-class &lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 160&lt;br /&gt;
|L2_node_info = submarine_princess ss_ka-class ss_ka-class dd_i-class dd_i-class&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp = 170&lt;br /&gt;
|&lt;br /&gt;
|final_form = L2&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| L_DD = [[Akizuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akizuki&amp;lt;/span&amp;gt;''']] [[Hatsuzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hatsuzuki&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]]&lt;br /&gt;
| L_BB = &lt;br /&gt;
| L_CVL = [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]] [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| L_CV =  [[Hiryuu]] [[Souryuu]]&lt;br /&gt;
| L_AV = &lt;br /&gt;
| L_SS = [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
| L_AUX = [[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']] [[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoFallE-22016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-2Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-2Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Mainland Air Defense Battle&lt;br /&gt;
|map_japanese = 本土防空戦 &lt;br /&gt;
|information = Operation Type: Boss Elimination Operation&lt;br /&gt;
*Boss: [[Standard Carrier Wo-Class|Wo-class Aircraft Carrier Flagship Kai]]&lt;br /&gt;
**5 kills (Easy - Hard) &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[SBD]]&lt;br /&gt;
** Clearing on Hard (甲): [[TBD]], [[Daihatsu]], [[Battle Rations]] x2, Irako x3&lt;br /&gt;
** Clearing on Medium (乙): [[TBD]], [[Battle Rations]] x1, Irako x3&lt;br /&gt;
** Clearing on Easy (丙): [[Battle Rations]] x1, Irako x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_start-1 = Fleet has 1 AV and 1 CVL&lt;br /&gt;
|start_to_start-2 = Fleet has 1 CVL and 1 CV&lt;br /&gt;
|start_to_start-3 = Fleet has 2 CV&lt;br /&gt;
|C_to_F = If [[Souryuu]] and [[Hiryuu]] are not in fleet&lt;br /&gt;
|C_to_G = If [[Souryuu]] and [[Hiryuu]] is in fleet&lt;br /&gt;
|I_to_K = Active Branching&lt;br /&gt;
|I_to_L = Active Branching&lt;br /&gt;
|K_to_M = LOS check fail&lt;br /&gt;
|K_to_O = LOS check&lt;br /&gt;
|L_to_N = LOS check fail&lt;br /&gt;
|L_to_O = LOS check&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Recommended Composition: 1 CV 1CVL 2CA 2 DD starts on Starting Point 2&lt;br /&gt;
*An AV 1CVL 2CA 2 DD with the AV as flagship appears to start you on Starting Point 1.&lt;br /&gt;
* 2 CV 2CA 2 DD will start you on Starting Point 3.&lt;br /&gt;
* [[Hiryuu]] and [[Souryuu]] will save you from going to Node F making you go through only 6 nodes.&lt;br /&gt;
*Land-Based Air Support is available.&lt;br /&gt;
**You can use '''ONE''' [[Land-Based Air Squadron]] to perform sorties into E2&lt;br /&gt;
***The second squadron is not allowed to sortie, but is allowed to participate in defense&lt;br /&gt;
** Depending on your starting point, you will need a combat radius of up to 8 nodes for LBAS squadrons to reach the boss node &lt;br /&gt;
** The flight distance from start point 2 to the boss node can be up to 8 nodes (ABFGIJKO), which cannot be reached by fighters without a Flying Boat.&lt;br /&gt;
** If you do not have a flying boat, using fighters or bombers to support your fleet at key nodes is still an option&lt;br /&gt;
**It is worth considering the use of specialized air defense ships (Akizuki-Class or Maya Kai Ni) in AACI setups&lt;br /&gt;
&lt;br /&gt;
* A full submarine fleet (6SS(V)) is an option, however, you will need many seaplanes to meet the LOS requirements.&lt;br /&gt;
** This method consumes very little fuel and ammo, but can be bucket and time-intensive&lt;br /&gt;
** Do consider that boss support itself is extremely expensive, while also factoring in the costs of LBAS (if chosen)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= 16th任務部隊 前衛空母群 B群 &amp;lt;br&amp;gt; 16th Task Force&amp;lt;br&amp;gt; Vanguard Carrier Group B&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|A1_node_info = cv_wo-class_flagship cvl_nu-class_flagship cvl_nu-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A1_form = diamond&lt;br /&gt;
|A1_xp = 190&lt;br /&gt;
|A1_enemy_air_power = 62&lt;br /&gt;
|A2_node_info = cv_wo-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A2_form = diamond&lt;br /&gt;
|A2_xp = 180&lt;br /&gt;
|A2_enemy_air_power = 51&lt;br /&gt;
|&lt;br /&gt;
|B_label= 16th任務部隊 前衛空母群 B群 &amp;lt;br&amp;gt; 16th Task Force&amp;lt;br&amp;gt; Vanguard Carrier Group B&amp;lt;br&amp;gt;&lt;br /&gt;
|B1_node_info = cv_wo-class_flagship cvl_nu-class_flagship cvl_nu-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = diamond&lt;br /&gt;
|B1_xp = 190&lt;br /&gt;
|B1_enemy_air_power = 62&lt;br /&gt;
|B2_node_info = cv_wo-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_form = diamond&lt;br /&gt;
|B2_xp = 180&lt;br /&gt;
|B2_enemy_air_power = 51&lt;br /&gt;
|&lt;br /&gt;
|C_label = 16th任務部隊 護衛水雷戦隊 A群 &amp;lt;br&amp;gt; 16th Task Force&amp;lt;br&amp;gt; Torpedo Squadron Group A&amp;lt;br&amp;gt;&lt;br /&gt;
|C1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead double_line&lt;br /&gt;
|C1_xp = 120&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C2_form = line_ahead double_line&lt;br /&gt;
|C2_xp = 140&lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 16th任務部隊 護衛水雷戦隊 B群 &amp;lt;br&amp;gt; 16th Task Force&amp;lt;br&amp;gt; Torpedo Squadron Group B&amp;lt;br&amp;gt;&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead double_line&lt;br /&gt;
|D1_xp = 120&lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D2_form = line_ahead double_line&lt;br /&gt;
|D2_xp = 140&lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 侵入潜水艦部隊 II群 &amp;lt;br&amp;gt; Invasion Submarine Fleet&amp;lt;br&amp;gt; Group II&lt;br /&gt;
|E1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|E1_form = echelon line_abreast&lt;br /&gt;
|E1_xp = 120&lt;br /&gt;
|E2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E2_form = echelon line_abreast&lt;br /&gt;
|E2_xp = 130&lt;br /&gt;
|&lt;br /&gt;
|F_label = 侵入潜水艦部隊 I群 &amp;lt;br&amp;gt; Invasion Submarine Fleet&amp;lt;br&amp;gt; Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite s_ka-class_elite ss_ka-class_elite &lt;br /&gt;
|F1_form = echelon line_abreast&lt;br /&gt;
|F1_xp = 140&lt;br /&gt;
|F2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite &lt;br /&gt;
|F2_form = echelon line_abreast&lt;br /&gt;
|F2_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|G_label = 16th任務部隊 前衛空母群 A群 &amp;lt;br&amp;gt;16th Task Force&amp;lt;br&amp;gt; Vanguard Carrier Group A&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|G1_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G1_form = diamond &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = cv_wo-class_flagship cv_wo-class_flagship bb_ta-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G2_form = diamond &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = 18th任務部隊 先遣巡洋艦部隊 &amp;lt;br&amp;gt; 18th Task Force &amp;lt;br&amp;gt;Elite Cruiser Force&lt;br /&gt;
|H1_node_info = cl_he-class_flagship ca_ri-class_flagship ca_ri-class_flagship ca_ne-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H1_form = line ahead&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H2_node_info = cl_he-class_flagship ca_ri-class_flagship ca_ri-class_flagship ca_ne-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H2_form = line ahead&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|K_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K3_node_info =  &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|&lt;br /&gt;
|L_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|L1_node_info =&lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L3_node_info =  &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who wish to contribute data, we are providing you with a simple reference to use to review kanmusus that will likely drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| J_DD = &lt;br /&gt;
| J_CL = [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| J_CA = &lt;br /&gt;
| J_BB = &lt;br /&gt;
| J_CVL = &lt;br /&gt;
| J_AV = &lt;br /&gt;
| J_SS = &lt;br /&gt;
| J_AUX = &lt;br /&gt;
| O_DD = [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']] [[Kamikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kamikaze&amp;lt;/span&amp;gt;''']] [[Harukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harukaze&amp;lt;/span&amp;gt;''']] [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| O_CL = &lt;br /&gt;
| O_CA = &lt;br /&gt;
| O_BB = &lt;br /&gt;
| O_CVL = &lt;br /&gt;
| O_AV = &lt;br /&gt;
| O_SS = &lt;br /&gt;
| O_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoFallE-32016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-3Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-3Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Announcement! The Third Fleet Operation Act!&lt;br /&gt;
|map_japanese = 発令！艦隊作戦第三法&lt;br /&gt;
|information = Operation Type: Boss Elimination Operation&lt;br /&gt;
*Boss: Seaplane Tender Water Princess&lt;br /&gt;
**6 kills (Hard)&lt;br /&gt;
**5 kills (Normal)&lt;br /&gt;
**5 kills (Easy)&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Commandant Teste]]&lt;br /&gt;
** Clearing on Hard (甲):[[Late298B]], [[Maritime Resupply]] x4 , Improvement Materials x7, Medal x1&lt;br /&gt;
** Clearing on Medium (乙): [[Maritime Resupply]] x2, Improvement Material x4, Medal x1&lt;br /&gt;
** Clearing on Easy (丙): [[Maritime Resupply]] x1&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = Surface Task Force&lt;br /&gt;
|start_to_B = Carrier Task Force&lt;br /&gt;
|B_to_E = (BB + CV) is 3 or less, no BB in escort fleet, and (fleet contains 6+ historic fleet members or escort fleet contains 3DD)&lt;br /&gt;
|B_to_D = (BB + CV) exceeds 3, or slow ship in fleet&lt;br /&gt;
|C_to_E = If STF has 1 CV or CVL?&lt;br /&gt;
|C_to_G = If STF has 2 CVL?&lt;br /&gt;
|E_to_I = Active Branch&lt;br /&gt;
|E_to_H = Active Branch&lt;br /&gt;
|I_to_H = If Fleet has more than one FBB&lt;br /&gt;
|I_to_L = If Fleet only has one FBB + LoS check?&lt;br /&gt;
|I_to_K = Carrier Task Force with 2+ FBB and 4 CV/CVL and less than 2 DD and/or a low number of historic fleet members (?)&lt;br /&gt;
|I_to_O = LoS check Fail?&lt;br /&gt;
|J_to_Q = LoS check&lt;br /&gt;
|J_to_O = LoS check Fail&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*CTF is recommended&lt;br /&gt;
*Bring member of E-2 into E-3 to conserve fleet if possible.&lt;br /&gt;
*Recommended Composition: 1 FBB, 2 CV, 0-2 CVL, 1-3 CA + CL, 3 DD, 0-2 CA, 0-2 CLT  without historic fleet set up.&lt;br /&gt;
1 FBB, 2 CV, 0-2 CVL, 1-3 CA + Any escort without FBB if fleet contains 6+ historic ships&lt;br /&gt;
*STF is not recommended due to the air strength of the enemy composition, but for easier difficulties it may be viable. 2 BB, 3 CA, 1 CV, / 1 CL, 2 CLT, 3DD.&lt;br /&gt;
** Reports suggest there may be branching involving a historic fleet composition which requires you to have 6 or more of the below ships:&lt;br /&gt;
***Heavy Cruisers: [[Atago]], [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&lt;br /&gt;
***Seaplane Tender: [[Mizuho]]&lt;br /&gt;
***Standard Carrier: [[Souryuu]], [[Hiryuu]]&lt;br /&gt;
***Light Carrier: [[Shouhou]]&lt;br /&gt;
***Light Cruiser: [[Jintsuu]]&lt;br /&gt;
***Destroyers: [[Arashi]] + [[Nowaki]], [[Asashio]] + [[Arashio]], [[Oyashio]] + [[Kuroshio]], [[Sazanami]] + [[Ushio]]&lt;br /&gt;
****Destroyer may need to be included in pairs.&lt;br /&gt;
**E node is active branching.&lt;br /&gt;
*There is also an [[Armor Reduction]] method that will weaken the [[Seaplane Tender Water Princess]]; the exact requirements are pending investigation.&lt;br /&gt;
**The Current theory behind her debuff requires the following:&lt;br /&gt;
***Score an S rank at air attack nodes on E-2&lt;br /&gt;
***Successfully intercept the air raid on your Land Base 2-4 time on E-2 (exact number unknown) &lt;br /&gt;
***Successfully get an S rank in all Air Attack nodes on E-3 (may need only Node I, more testing needed)&lt;br /&gt;
*** Score an S rank on C,D,H,J and K (Final forms may be needed for C,D, and J)&lt;br /&gt;
**If the debuff is successful [[Seaplane Tender Water Princess]] will have a change in her lines, and her graphic will show her hat falling off. &lt;br /&gt;
**It is quite possible to defeat even the final form of the boss without any need for the debuff. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoFallE-42016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-4Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-4Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Shangri-La Search &amp;amp; Pursuit Deploy the Front-line Fleet &lt;br /&gt;
|map_japanese = シャングリラ捜索追撃 艦隊前進配備&lt;br /&gt;
|information = Operation Type: [[Transport Operation]] (1st Half) / Boss Elimination Operation (2nd Half)&lt;br /&gt;
*Transport Operation (First Half)&lt;br /&gt;
Boss (First Half): [[Heavy Cruiser Princess]]&lt;br /&gt;
**Hard (甲): 380&lt;br /&gt;
**Medium (乙): 260&lt;br /&gt;
**Easy (丙): 180&lt;br /&gt;
*Boss (Second Half): [[Aircraft Carrier Princess]]&lt;br /&gt;
**5 kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲): Prototype Catapult x1, [[Type 1 Land Attacker Model 34]] x1, [[Reinforcement Expansions|Reinforcement Expansion]] x1, Skilled Pilot x 1, Medal x1&lt;br /&gt;
** Clearing on Medium (乙): [[Type 1 Land Attacker Model 22A]] x1, [[Reinforcement Expansions|Reinforcement Expansion]] x1, Skilled Pilot x1, Medal x1&lt;br /&gt;
** Clearing on Easy (丙): [[Type 96 Land Attacker]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
* This map is a double operation (transport &amp;amp; combat). Plan your transport and combat fleet accordingly. &lt;br /&gt;
** Route Support and Boss Support expeditions are recommended for the Boss elimination phase.&lt;br /&gt;
* For the transport phase, 2CAV + 3DD + 1CL takes the shortest route (CHKM), provided you pass the LOS check.&lt;br /&gt;
** Three max-rank seaplane fighters on Normal or Hard Mode will allow you to achieve air parity (88+ airpower) against the Wo-Kai at Node H. &lt;br /&gt;
** Consider the LOS requirement when choosing your fourth plane.&lt;br /&gt;
**Whether or not you achieve air parity, a Route Support expedition will help greatly in passing Nodes C and H.&lt;br /&gt;
&lt;br /&gt;
*A 3CVL + 3DD composition allows air superiority (198+ airpower) to be taken, but takes a longer route via F&lt;br /&gt;
&lt;br /&gt;
*Boss Elimination Phase Recommendations:&lt;br /&gt;
* 2DD + 1CL + 1FBB + 2CVL takes the shortest route (OPSQV) as long as all the ships are fast.&lt;br /&gt;
** This fleet can achieve Air Superiority against the boss on Normal Mode (266+ airpower, 278+ on final form), but not on the final form of Hard Mode (518+ airpower).&lt;br /&gt;
* 2FBB + 2CAV + 2CV can achieve air superiority against the final form of the boss on Hard Mode, but must pass through OPRSQV, which will face an extra carrier force.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| R_DD = &lt;br /&gt;
| R_CL = &lt;br /&gt;
| R_CA = &lt;br /&gt;
| R_BB = Nagato&lt;br /&gt;
| R_CVL = &lt;br /&gt;
| R_AV = &lt;br /&gt;
| R_SS = &lt;br /&gt;
| R_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoFallE-52016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-5Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-5Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Beyond the Shore&lt;br /&gt;
|map_japanese = 渚を越えて&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Abyssal Jellyfish Princess&lt;br /&gt;
**6 kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Saratoga]]&lt;br /&gt;
** Clearing on Hard (甲): [[F4F-4]] x1, Improvement Materials x10, Medals x2, Hard-mode Medal&lt;br /&gt;
** Clearing on Medium (乙): [[F4F-3]] x1, Improvement Materials x8, Medals x2&lt;br /&gt;
** Clearing on Easy (丙): Medal x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
* Recommended Compositions:&lt;br /&gt;
**For Start 1:&lt;br /&gt;
**For Start 2 when unlocked: &lt;br /&gt;
**LBAS Recommendation for Start 2: K (for planes with a distance of 7) and O (only if you lack a [[Type 2 Flying Boat]] to reach the boss but own a [[Catalina]]&lt;br /&gt;
*Players are strongly advised to reserve their best fleets on Hard Difficulty as it'll be given a &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''orange'''&amp;lt;/span&amp;gt; Tag for the map.&lt;br /&gt;
*Player playing on Normal can use fleets from E-2 and E-3 on this map, while those on Easy face no restrictions, as usual.&lt;br /&gt;
*The [[Abyssal Jellyfish Princess]] has been proven to be weak to all members participated in the Operation Crossroads nuclear test: &lt;br /&gt;
**[[Nagato]], [[Sakawa]], and [[Prinz Eugen]]&lt;br /&gt;
**The above mentioned ships will do larger than usual damage against the boss fleet and are considered important to bring if you own them.&lt;br /&gt;
*Given the the distance your fleet has to cover, it is impossible to reach the boss from the original starting point. However, a new mechanic allows you to unlock a '''hidden starting point''' it is highly recommended to organize a fleet to go from the starting point to node A&lt;br /&gt;
*To unlock the starting point, you need to complete the following tasks: &lt;br /&gt;
**Successfully intercept an Air Raid Twice&lt;br /&gt;
**Score an S rank on the Air attacks nodes C and D&lt;br /&gt;
**Defeat the enemy combined fleet entirely on node A and score an S rank. On Hard, it must be done 3 times.&lt;br /&gt;
*Completing the above condition should unlock a new starting point located very close to the boss node allowing for easy access to take down the [[Abyssal Jellyfish Princess]].&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| T_DD = &lt;br /&gt;
| T_CL = &lt;br /&gt;
| T_CA = [[Pola|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Pola (A Rank)&amp;lt;/span&amp;gt;''']], [[Prinz Eugen|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Prinz Eugen (?)&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| T_BB = &lt;br /&gt;
| T_CVL = &lt;br /&gt;
| T_AV = &lt;br /&gt;
| T_SS = &lt;br /&gt;
| T_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[Category:Events]]&lt;br /&gt;
[[zh:发令！舰队作战第三法]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11556</id>
		<title>Fall 2016 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11556"/>
		<updated>2016-11-22T17:04:30Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* E-4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;eventBanner15&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; text-align: center;&amp;quot;&amp;gt;[[File:2016AutumnEventBannerAlt.png|Announcement! The Third Fleet Operation Act|link=|class=fadein]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Fall 2016 event '''Announcement! The Third Fleet Operation Act''' is schedule to begin on '''November 18th, 2016''' following the [[Game Updates/2016/November 4|November 4th Update]].&lt;br /&gt;
&lt;br /&gt;
Currently the theme of the event is speculated to be based upon the '''&amp;quot;Third Fleet Operation Act&amp;quot;''', an operation to attempt to eliminate the US Carrier forces. This operation begins from the aftermath of the [https://en.wikipedia.org/wiki/Doolittle_Raid#Impact Doolittle Raid] in which the Japan made an attempt to intercept and try to take out the USS Hornet, all the way to the [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Battle of the Coral Sea], which was the last major attempt at the operation before the Decisive Battle at Midway.&lt;br /&gt;
&lt;br /&gt;
The KanColle staff have revealed that the event will be a normal scale operation which will consist of 5 maps&amp;quot; (3 Main + 2 Extra Operations), will require a large expansive fleet, and will require to have multiple fleets for harder difficulties. Additionally, it has been revealed that one of the new ships will be the American Aircraft Carrier Saratoga, and the recent [[KanColle Festival de Beaujolais Nouveau]] has revealed the face and voice of the French Seaplane Tender [[Commandant Teste]]. &lt;br /&gt;
&lt;br /&gt;
The details regarding the event have revealed that the event will consist of some of the following operations:&amp;lt;br&amp;gt;&lt;br /&gt;
# A [[Transport Operation]]&lt;br /&gt;
# A battle which will consist of using Air Defense and battling an Enemy Carrier Task Force.&lt;br /&gt;
# A Search an Destroyer Mission (Suggesting that there may be an LoS heavy map)&lt;br /&gt;
&lt;br /&gt;
More information will be revealed likely through the [https://twitter.com/KanColle_STAFF KanColle Staff's Twitter] and the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
&lt;br /&gt;
For Additional Reference to for event related subject and content related to the dev tweets please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
&lt;br /&gt;
==Historic Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historic reference only.'''&lt;br /&gt;
&lt;br /&gt;
===Post Doolittle Raid===&lt;br /&gt;
Following the American's attack on the Japan's mainland on the Doolittle Raid (which resulted in several of Japan's main key structures taking major damage and [[Ryuuhou]] being damaged delaying her launch as a light carrier), Japan began to conduct a counter measure known as the '''&amp;quot;Third Fleet Operation plan&amp;quot;''' an operation to attempt to organize a fleet to take out the American Carrier forces which may threaten their operation to expand their growing boundaries across the Pacific Ocean.&lt;br /&gt;
&lt;br /&gt;
The first attempt at this was to attempt to take out the USS Hornet following after the raid it conducted on the Japan Mainland. Japan would organize a fleet to attempt to intercept Hornet which consisted of:&lt;br /&gt;
&lt;br /&gt;
Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
Seaplane Tender: [[Mizuho]]&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Carriers: [[Souryuu]], [[Hiryuu]] (were both too far away to participate)&amp;lt;br&amp;gt;&lt;br /&gt;
Light Carrier: [[Shouhou]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Criuser: [[Jintsuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyers: [[Arashi]], [[Nowaki]], [[Asashio]], [[Arashio]], [[Oyashio]], [[Kuroshio]], [[Sazanami]], [[Ushio]]&amp;lt;br&amp;gt;&lt;br /&gt;
Submarines: [[I-19]], [[I-26]]&lt;br /&gt;
&lt;br /&gt;
The plan was to organize these ships to use for the operation and while most were able to participate in the operation, Standard Carriers [[Souryuu]] and [[Hiryuu]] were too far away to help assist as they were returning from the Indian Ocean Raid. The attempt to search and intercept the USS Hornet would end in failure as they were unable to engage the American Carrier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---===The Battle of the Coral Sea===&lt;br /&gt;
''Reference: [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Wikepedia's Battle of the Coral Sea]''&amp;lt;br&amp;gt; &lt;br /&gt;
''[https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea_order_of_battle Wikipedia's Battle of the Coral Sea Order of Battle]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[https://en.wikipedia.org/wiki/Operation_Mo Wikipedia's Operation MO]''&lt;br /&gt;
&lt;br /&gt;
During April 1942, Japan made an attempt to invade the islands in the South Solomons (Tulagi) and prepare to launch an invasion to take control of Port Moresby in Paula New Guinea. They planned to do this by organizing a Carrier based fleet to launch an Operation known as '''Operation MO'''.&lt;br /&gt;
&lt;br /&gt;
Before the operation was to commence the American Navy successfully deciphered the coded messages of the IJN and were able to anticipate the upcoming attack and launched thier Navy Fleet (Consisting of Enterprise and Lexington as part of thier fleet.)to intercept the Carrier Task Force and engage in a long battle which would have a great impact on the later part of WWII.&lt;br /&gt;
&lt;br /&gt;
When the Japanese confront the American force and commenced the Battle of the Coral Sea, the following Japanese ships partook in the battle during both the Tulagi's invasion and the Battle of the Coral Sea:&lt;br /&gt;
&lt;br /&gt;
'''Standard Carrier''': [[Shoukaku]] (Badly Damaged), [[Zuikaku]] (lost most of her planes)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Carriers''': [[Shouhou]] (Sunk)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Heavy Cruisers''': [[Aoba]],[[Kinugasa]], [[Kako]], [[Furutaka]], [[Myoukou]]. [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Cruisers''': [[Tenryuu]], [[Tatsuda]], [[Yuubari]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Destroyers''': [[Kikuzuki]] (Sunk), [[Mutsuki]], [[Mochizuki]], [[Yayoi]]. [[Uzuki]],[[Ushio]]. [[Akebono]], [[Sazanami]], [[Shiratsuyu]], [[Shigure]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The long battle resulted in Japan taking out Lexington, and several other ships, but at the same time Shouhou was lost and Shoukaku was badly damaged while Zuikaku lost most of her planes in the battle, resulting in the remain carriers to fall back for repairs. This would have a drastic impact that later Battle of Midway.&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
As of current, multiple ships have been confirmed to appear in the event which include:&lt;br /&gt;
#USN carrier [[Saratoga]] as a reward from E-5.&lt;br /&gt;
#The  French Ship Seaplane Tender [[Commandant Teste]] was revealed through an image on a wine bottle at the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
#Shiratsuyu-Class DD [[Yamakaze]] as a drop from E-2 and onward.&lt;br /&gt;
#Kamikaze-Class DD [[Asakaze]] as a drop from E-4 and E-5&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
#[[Seaplane Tender Water Princess]]&lt;br /&gt;
#[[Abyssal Jellyfish Princess]]&lt;br /&gt;
#[[Standard Carrier Wo-Class|Wo-class Aircraft Carrier Flagship Kai]] (2 new forms)&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
#[[Late298B]]&lt;br /&gt;
#[[SBD]]&lt;br /&gt;
#[[TBD]]&lt;br /&gt;
#[[F4F-3]]&lt;br /&gt;
#[[F4F-4]]&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#*'''An [https://twitter.com/KanColle_STAFF/status/799627450279804928 important note] to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''&lt;br /&gt;
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.&lt;br /&gt;
#***Switching between any other difficulties will not reset the debuff mechanism.&lt;br /&gt;
#**If you are playing on Hard difficulty, it is necessary to preserve the strongest elements of your fleet for the final map.&lt;br /&gt;
#***The final map '''utilises a separate fleet-lock on Hard mode''' (refer to the two images on the right below). Do take this into account before committing any ships to the main operation.&lt;br /&gt;
#***[[File:2016AutumnEventChart.png|900px]]&lt;br /&gt;
#The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version ('''see above for new changes regarding this''').&lt;br /&gt;
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking ('''again, see above''').&lt;br /&gt;
#The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''The Maritime Transport Operation'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''Blue'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;''As per above, E-5 has an orange ship lock exclusive to Hard mode; outside of Hard mode, '''all ships''' sortied during previous maps can be used in E-5.''&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| [[Transport Operation]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Mainland Air Defense Battle'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Surface battle involving Anti-Air and fighting a Carrier Task Force&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Announcement! The Third Fleet Operation Act!'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Search and Destroy Mission (Abyssal Combined Fleet boss)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Shangri-la Search-and-Chase, Fleet Forward Placement'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[Transport Operation]] and Abyssal Combined Fleet boss&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Beyond the Shore'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''N/A''' (Normal)&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; (Hard)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Unlockable secondary starting point and Abyssal Combined Fleet boss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoFallE-12016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-1Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-1Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Maritime Transport Operation&lt;br /&gt;
|map_japanese = 海上輸送作戦&lt;br /&gt;
|information = Operation Type: [[Transport Operation]]&lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*Transport Operation Map&lt;br /&gt;
** Hard: 420 TP&lt;br /&gt;
** Medium: 280 TP&lt;br /&gt;
** Easy: 200 TP&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: Carpenter Fairy, [[Repair Goddess]], Land Base Air Squadron x2&lt;br /&gt;
** Clearing on Hard (甲): [[Type 3 Fighter Hien Model D]], [[Raiden]], Mamiya x1&lt;br /&gt;
** Clearing on Medium (乙): [[Type 3 Fighter Hien Model D]], Mamiya x1&lt;br /&gt;
** Clearing on Easy (丙): [[Type 3 Fighter Hien]], Irako x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|C_to_E = IF Fleet consist of less than 3 DD or have CV and BB in fleet&lt;br /&gt;
|C_to_F = No BB or CV and fleet has 3 DD&lt;br /&gt;
|D_to_E = Fleet has a BB or CV and less than 3 DD&lt;br /&gt;
|D_to_H = No BB or CV in fleet and fleet has 3 DD&lt;br /&gt;
|H_to_L = LOS &amp;gt;= 12(?) fleet consist of more than 2 DDs and all fast ship&lt;br /&gt;
|H_to_G = LOS check failed, if fleet consist of slow ship, less than 2 DDs&lt;br /&gt;
|I_to_J = LOS check (??)&lt;br /&gt;
|I_to_K = LOS check failed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Recon planes, whether seaplanes or Saiuns, are needed to get enough LOS to reach the boss node.&lt;br /&gt;
**Keep in mind that 0-slot seaplanes still contribute LOS (e.g. Yuubari)&lt;br /&gt;
*4DD + 1CL + 1(CAV or CVL) is one recommended composition. This routes via either A-BDHL or A-CFHL to reach the boss node&lt;br /&gt;
**The north route appears to be significantly easier than the south route&lt;br /&gt;
* 1CL + 4DD + 1FBB goes ACFHL and grants a second shelling phase to lob more depth charges with, but the lack of a Saiun may result in Red T's and failed LOS checks.&lt;br /&gt;
**If the FBB is Roma or Italia, she can get artillery spotting with a seaplane fighter and an observation seaplane.&lt;br /&gt;
**You can overcome the LOS deficiency with a sub-hunter who can carry a surface radar or seaplane and still achieve preemptive ASW, such as Asashio or Isuzu.&lt;br /&gt;
*Preliminary reports indicate that Kinu Kai Ni may contribute extra to reducing the transport bar; in addition to her high ASW, this makes her an excellent ship for this map.&lt;br /&gt;
*On Hard Mode, killing the Sub Hime without a second shelling phase will be difficult. You may need to resort to A-ranking your way to victory on this map by using Line ahead to take out the surface ships along with the lesser subs that may be present.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 60&lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 130&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 100&lt;br /&gt;
|F2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite  ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 170&lt;br /&gt;
|J1_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class_elite ss_ka-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 190&lt;br /&gt;
|L2_node_info = submarine_princess ss_ka-class_elite ss_ka-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp = 200&lt;br /&gt;
|L3_node_info = submarine_princess ss_ka-class_elite ss_ka-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L3_form = line_ahead&lt;br /&gt;
|L3_xp = 220&lt;br /&gt;
|&lt;br /&gt;
|final_form = L3&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 70&lt;br /&gt;
|B2_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = 70&lt;br /&gt;
|C2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C2_form = line_ahead&lt;br /&gt;
|C2_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 90&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 80&lt;br /&gt;
|F2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite  ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_elite cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 170&lt;br /&gt;
|J1_enemy_air_power = 72&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class_elite ss_ka-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 190&lt;br /&gt;
|&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 50&lt;br /&gt;
|B2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 60&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_elite dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp =60&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_elite  dd_i-class_late_model dd_i-class dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 70&lt;br /&gt;
|D1_node_info = cl_he-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 90&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 80&lt;br /&gt;
|F2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon line_abreast&lt;br /&gt;
|F2_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 80&lt;br /&gt;
|J1_enemy_air_power = 48&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class ss_ka-class &lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 160&lt;br /&gt;
|L2_node_info = submarine_princess ss_ka-class ss_ka-class dd_i-class dd_i-class&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp = 170&lt;br /&gt;
|&lt;br /&gt;
|final_form = L2&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| L_DD = [[Akizuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akizuki&amp;lt;/span&amp;gt;''']] [[Hatsuzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hatsuzuki&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]]&lt;br /&gt;
| L_BB = &lt;br /&gt;
| L_CVL = [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]] [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| L_CV =  [[Hiryuu]] [[Souryuu]]&lt;br /&gt;
| L_AV = &lt;br /&gt;
| L_SS = [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
| L_AUX = [[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']] [[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoFallE-22016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-2Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-2Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Mainland Air Defense Battle&lt;br /&gt;
|map_japanese = 本土防空戦 &lt;br /&gt;
|information = Operation Type: Boss Elimination Operation&lt;br /&gt;
*Boss: [[Standard Carrier Wo-Class|Wo-class Aircraft Carrier Flagship Kai]]&lt;br /&gt;
**5 kills (Easy - Hard) &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[SBD]]&lt;br /&gt;
** Clearing on Hard (甲): [[TBD]], [[Daihatsu]], [[Battle Rations]] x2, Irako x3&lt;br /&gt;
** Clearing on Medium (乙): [[TBD]], [[Battle Rations]] x1, Irako x3&lt;br /&gt;
** Clearing on Easy (丙): [[Battle Rations]] x1, Irako x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_start-1 = Fleet has 1 AV and 1 CVL&lt;br /&gt;
|start_to_start-2 = Fleet has 1 CVL and 1 CV&lt;br /&gt;
|start_to_start-3 = Fleet has 2 CV&lt;br /&gt;
|C_to_F = If [[Souryuu]] and [[Hiryuu]] are not in fleet&lt;br /&gt;
|C_to_G = If [[Souryuu]] and [[Hiryuu]] is in fleet&lt;br /&gt;
|I_to_K = Active Branching&lt;br /&gt;
|I_to_L = Active Branching&lt;br /&gt;
|K_to_M = LOS check fail&lt;br /&gt;
|K_to_O = LOS check&lt;br /&gt;
|L_to_N = LOS check fail&lt;br /&gt;
|L_to_O = LOS check&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Recommended Composition: 1 CV 1CVL 2CA 2 DD starts on Starting Point 2&lt;br /&gt;
*An AV 1CVL 2CA 2 DD with the AV as flagship appears to start you on Starting Point 1.&lt;br /&gt;
* 2 CV 2CA 2 DD will start you on Starting Point 3.&lt;br /&gt;
* [[Hiryuu]] and [[Souryuu]] will save you from going to Node F making you go through only 6 nodes.&lt;br /&gt;
*Land-Based Air Support is available.&lt;br /&gt;
**You can use '''ONE''' [[Land-Based Air Squadron]] to perform sorties into E2&lt;br /&gt;
***The second squadron is not allowed to sortie, but is allowed to participate in defense&lt;br /&gt;
** Depending on your starting point, you will need a combat radius of up to 8 nodes for LBAS squadrons to reach the boss node &lt;br /&gt;
** The flight distance from start point 2 to the boss node can be up to 8 nodes (ABFGIJKO), which cannot be reached by fighters without a Flying Boat.&lt;br /&gt;
** If you do not have a flying boat, using fighters or bombers to support your fleet at key nodes is still an option&lt;br /&gt;
**It is worth considering the use of specialized air defense ships (Akizuki-Class or Maya Kai Ni) in AACI setups&lt;br /&gt;
&lt;br /&gt;
* A full submarine fleet (6SS(V)) is an option, however, you will need many seaplanes to meet the LOS requirements.&lt;br /&gt;
** This method consumes very little fuel and ammo, but can be bucket and time-intensive&lt;br /&gt;
** Do consider that boss support itself is extremely expensive, while also factoring in the costs of LBAS (if chosen)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= 16th任務部隊 前衛空母群 B群 &amp;lt;br&amp;gt; 16th Task Force&amp;lt;br&amp;gt; Vanguard Carrier Group B&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|A1_node_info = cv_wo-class_flagship cvl_nu-class_flagship cvl_nu-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A1_form = diamond&lt;br /&gt;
|A1_xp = 190&lt;br /&gt;
|A1_enemy_air_power = 62&lt;br /&gt;
|A2_node_info = cv_wo-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A2_form = diamond&lt;br /&gt;
|A2_xp = 180&lt;br /&gt;
|A2_enemy_air_power = 51&lt;br /&gt;
|&lt;br /&gt;
|B_label= 16th任務部隊 前衛空母群 B群 &amp;lt;br&amp;gt; 16th Task Force&amp;lt;br&amp;gt; Vanguard Carrier Group B&amp;lt;br&amp;gt;&lt;br /&gt;
|B1_node_info = cv_wo-class_flagship cvl_nu-class_flagship cvl_nu-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = diamond&lt;br /&gt;
|B1_xp = 190&lt;br /&gt;
|B1_enemy_air_power = 62&lt;br /&gt;
|B2_node_info = cv_wo-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_form = diamond&lt;br /&gt;
|B2_xp = 180&lt;br /&gt;
|B2_enemy_air_power = 51&lt;br /&gt;
|&lt;br /&gt;
|C_label = 16th任務部隊 護衛水雷戦隊 A群 &amp;lt;br&amp;gt; 16th Task Force&amp;lt;br&amp;gt; Torpedo Squadron Group A&amp;lt;br&amp;gt;&lt;br /&gt;
|C1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead double_line&lt;br /&gt;
|C1_xp = 120&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C2_form = line_ahead double_line&lt;br /&gt;
|C2_xp = 140&lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 16th任務部隊 護衛水雷戦隊 B群 &amp;lt;br&amp;gt; 16th Task Force&amp;lt;br&amp;gt; Torpedo Squadron Group B&amp;lt;br&amp;gt;&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead double_line&lt;br /&gt;
|D1_xp = 120&lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D2_form = line_ahead double_line&lt;br /&gt;
|D2_xp = 140&lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 侵入潜水艦部隊 II群 &amp;lt;br&amp;gt; Invasion Submarine Fleet&amp;lt;br&amp;gt; Group II&lt;br /&gt;
|E1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|E1_form = echelon line_abreast&lt;br /&gt;
|E1_xp = 120&lt;br /&gt;
|E2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E2_form = echelon line_abreast&lt;br /&gt;
|E2_xp = 130&lt;br /&gt;
|&lt;br /&gt;
|F_label = 侵入潜水艦部隊 I群 &amp;lt;br&amp;gt; Invasion Submarine Fleet&amp;lt;br&amp;gt; Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite s_ka-class_elite ss_ka-class_elite &lt;br /&gt;
|F1_form = echelon line_abreast&lt;br /&gt;
|F1_xp = 140&lt;br /&gt;
|F2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite &lt;br /&gt;
|F2_form = echelon line_abreast&lt;br /&gt;
|F2_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|G_label = 16th任務部隊 前衛空母群 A群 &amp;lt;br&amp;gt;16th Task Force&amp;lt;br&amp;gt; Vanguard Carrier Group A&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|G1_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G1_form = diamond &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = cv_wo-class_flagship cv_wo-class_flagship bb_ta-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G2_form = diamond &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = 18th任務部隊 先遣巡洋艦部隊 &amp;lt;br&amp;gt; 18th Task Force &amp;lt;br&amp;gt;Elite Cruiser Force&lt;br /&gt;
|H1_node_info = cl_he-class_flagship ca_ri-class_flagship ca_ri-class_flagship ca_ne-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H1_form = line ahead&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H2_node_info = cl_he-class_flagship ca_ri-class_flagship ca_ri-class_flagship ca_ne-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H2_form = line ahead&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|K_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K3_node_info =  &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|&lt;br /&gt;
|L_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|L1_node_info =&lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L3_node_info =  &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who wish to contribute data, we are providing you with a simple reference to use to review kanmusus that will likely drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| J_DD = &lt;br /&gt;
| J_CL = [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| J_CA = &lt;br /&gt;
| J_BB = &lt;br /&gt;
| J_CVL = &lt;br /&gt;
| J_AV = &lt;br /&gt;
| J_SS = &lt;br /&gt;
| J_AUX = &lt;br /&gt;
| O_DD = [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']] [[Kamikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kamikaze&amp;lt;/span&amp;gt;''']] [[Harukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harukaze&amp;lt;/span&amp;gt;''']] [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| O_CL = &lt;br /&gt;
| O_CA = &lt;br /&gt;
| O_BB = &lt;br /&gt;
| O_CVL = &lt;br /&gt;
| O_AV = &lt;br /&gt;
| O_SS = &lt;br /&gt;
| O_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoFallE-32016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-3Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-3Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Announcement! The Third Fleet Operation Act!&lt;br /&gt;
|map_japanese = 発令！艦隊作戦第三法&lt;br /&gt;
|information = Operation Type: Boss Elimination Operation&lt;br /&gt;
*Boss: Seaplane Tender Water Princess&lt;br /&gt;
**6 kills (Hard)&lt;br /&gt;
**5 kills (Normal)&lt;br /&gt;
**5 kills (Easy)&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Commandant Teste]]&lt;br /&gt;
** Clearing on Hard (甲):[[Late298B]], [[Maritime Resupply]] x4 , Improvement Materials x7, Medal x1&lt;br /&gt;
** Clearing on Medium (乙): [[Maritime Resupply]] x2, Improvement Material x4, Medal x1&lt;br /&gt;
** Clearing on Easy (丙): [[Maritime Resupply]] x1&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = Surface Task Force&lt;br /&gt;
|start_to_B = Carrier Task Force&lt;br /&gt;
|B_to_E = (BB + CV) is 3 or less, no BB in escort fleet, and (fleet contains 6+ historic fleet members or escort fleet contains 3DD)&lt;br /&gt;
|B_to_D = (BB + CV) exceeds 3, or slow ship in fleet&lt;br /&gt;
|C_to_E = If STF has 1 CV or CVL?&lt;br /&gt;
|C_to_G = If STF has 2 CVL?&lt;br /&gt;
|E_to_I = Active Branch&lt;br /&gt;
|E_to_H = Active Branch&lt;br /&gt;
|I_to_H = If Fleet has more than one FBB&lt;br /&gt;
|I_to_L = If Fleet only has one FBB + LoS check?&lt;br /&gt;
|I_to_K = Carrier Task Force with 2+ FBB and 4 CV/CVL and less than 2 DD and/or a low number of historic fleet members (?)&lt;br /&gt;
|I_to_O = LoS check Fail?&lt;br /&gt;
|J_to_Q = LoS check&lt;br /&gt;
|J_to_O = LoS check Fail&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*CTF is recommended&lt;br /&gt;
*Bring member of E-2 into E-3 to conserve fleet if possible.&lt;br /&gt;
*Recommended Composition: 1 FBB, 2 CV, 0-2 CVL, 1-3 CA + CL, 3 DD, 0-2 CA, 0-2 CLT  without historic fleet set up.&lt;br /&gt;
1 FBB, 2 CV, 0-2 CVL, 1-3 CA + Any escort without FBB if fleet contains 6+ historic ships&lt;br /&gt;
*STF is not recommended due to the air strength of the enemy composition, but for easier difficulties it may be viable. 2 BB, 3 CA, 1 CV, / 1 CL, 2 CLT, 3DD.&lt;br /&gt;
** Reports suggest there may be branching involving a historic fleet composition which requires you to have 6 or more of the below ships:&lt;br /&gt;
***Heavy Cruisers: [[Atago]], [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&lt;br /&gt;
***Seaplane Tender: [[Mizuho]]&lt;br /&gt;
***Standard Carrier: [[Souryuu]], [[Hiryuu]]&lt;br /&gt;
***Light Carrier: [[Shouhou]]&lt;br /&gt;
***Light Cruiser: [[Jintsuu]]&lt;br /&gt;
***Destroyers: [[Arashi]] + [[Nowaki]], [[Asashio]] + [[Arashio]], [[Oyashio]] + [[Kuroshio]], [[Sazanami]] + [[Ushio]]&lt;br /&gt;
****Destroyer may need to be included in pairs.&lt;br /&gt;
**E node is active branching.&lt;br /&gt;
*There is also an [[Armor Reduction]] method that will weaken the [[Seaplane Tender Water Princess]]; the exact requirements are pending investigation.&lt;br /&gt;
**The Current theory behind her debuff requires the following:&lt;br /&gt;
***Score an S rank at air attack nodes on E-2&lt;br /&gt;
***Successfully intercept the air raid on your Land Base 2-4 time on E-2 (exact number unknown) &lt;br /&gt;
***Successfully get an S rank in all Air Attack nodes on E-3 (may need only Node I, more testing needed)&lt;br /&gt;
*** Score an S rank on C,D,H,J and K (Final forms may be needed for C,D, and J)&lt;br /&gt;
**If the debuff is successful [[Seaplane Tender Water Princess]] will have a change in her lines, and her graphic will show her hat falling off. &lt;br /&gt;
**It is quite possible to defeat even the final form of the boss without any need for the debuff. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoFallE-42016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-4Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-4Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Shangri-La Search &amp;amp; Pursuit Deploy the Front-line Fleet &lt;br /&gt;
|map_japanese = シャングリラ捜索追撃 艦隊前進配備&lt;br /&gt;
|information = Operation Type: [[Transport Operation]] (1st Half) / Boss Elimination Operation (2nd Half)&lt;br /&gt;
*Transport Operation (First Half)&lt;br /&gt;
**Hard (甲): 380&lt;br /&gt;
**Medium (乙): 260&lt;br /&gt;
**Easy (丙): 180&lt;br /&gt;
*Boss (Second Half): [[Aircraft Carrier Princess]]&lt;br /&gt;
**5 kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲): Prototype Catapult x1, [[Type 1 Land Attacker Model 34]] x1, [[Reinforcement Expansions|Reinforcement Expansion]] x1&lt;br /&gt;
** Clearing on Medium (乙): [[Type 1 Land Attacker Model 22A]] x1, [[Reinforcement Expansions|Reinforcement Expansion]] x1&lt;br /&gt;
** Clearing on Easy (丙): [[Type 96 Land Attacker]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
* This map is a double operation (transport &amp;amp; combat). Plan your transport and combat fleet accordingly. &lt;br /&gt;
** Route Support and Boss Support expeditions are recommended for the Boss elimination phase.&lt;br /&gt;
* For the transport phase, 2CAV + 3DD + 1CL takes the shortest route (CHKM), provided you pass the LOS check.&lt;br /&gt;
** Three max-rank seaplane fighters on Normal or Hard Mode will allow you to achieve air parity (88+ airpower) against the Wo-Kai at Node H. &lt;br /&gt;
** Consider the LOS requirement when choosing your fourth plane.&lt;br /&gt;
**Whether or not you achieve air parity, a Route Support expedition will help greatly in passing Nodes C and H.&lt;br /&gt;
&lt;br /&gt;
*A 3CVL + 3DD composition allows air superiority (198+ airpower) to be taken, but takes a longer route via F&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| R_DD = &lt;br /&gt;
| R_CL = &lt;br /&gt;
| R_CA = &lt;br /&gt;
| R_BB = Nagato&lt;br /&gt;
| R_CVL = &lt;br /&gt;
| R_AV = &lt;br /&gt;
| R_SS = &lt;br /&gt;
| R_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoFallE-52016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-5Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-5Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Beyond the Shore&lt;br /&gt;
|map_japanese = 渚を越えて&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Abyssal Jellyfish Princess&lt;br /&gt;
**6 kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Saratoga]]&lt;br /&gt;
** Clearing on Hard (甲): [[F4F-4]] x1, Improvement Materials x10, Medals x2, Hard-mode Medal&lt;br /&gt;
** Clearing on Medium (乙): [[F4F-3]] x1, Improvement Materials x8, Medals x2&lt;br /&gt;
** Clearing on Easy (丙): Medal x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
* Recommended Compositions:&lt;br /&gt;
**For Start 1:&lt;br /&gt;
**For Start 2 when unlocked: &lt;br /&gt;
**LBAS Recommendation for Start 2: K and O &lt;br /&gt;
*Players are strongly advised to reserve their best fleets on Hard Difficulty as it'll be given a &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''orange'''&amp;lt;/span&amp;gt; Tag for the map.&lt;br /&gt;
*Player playing on Normal can use fleets from E-2 and E-3 on this map, while those on Easy face no restrictions, as usual.&lt;br /&gt;
*The [[Abyssal Jellyfish Princess]] has been proven to be weak to all members participated in the Operation Crossroads nuclear test: &lt;br /&gt;
**[[Nagato]], [[Sakawa]], and [[Prinz Eugen]]&lt;br /&gt;
**The above mentioned ships will do larger than usual damage against the boss fleet and are considered important to bring if you own them.&lt;br /&gt;
*Given the the distance your fleet has to cover, it is impossible to reach the boss from the original starting point. However, a new mechanic allows you to unlock a '''hidden starting point''' it is highly recommended to organize a fleet to go from the starting point to node A&lt;br /&gt;
*To unlock the starting point, you need to complete the following tasks: &lt;br /&gt;
**Successfully intercept an Air Raid Twice&lt;br /&gt;
**Score an S rank on the Air attacks nodes C and D&lt;br /&gt;
**Defeat the enemy combined fleet entirely on node A and score an S rank. On Hard, it must be done 3 times.&lt;br /&gt;
*Completing the above condition should unlock a new starting point located very close to the boss node allowing for easy access to take down the [[Abyssal Jellyfish Princess]].&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| T_DD = &lt;br /&gt;
| T_CL = &lt;br /&gt;
| T_CA = [[Pola|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Pola (A Rank)&amp;lt;/span&amp;gt;''']], [[Prinz Eugen|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Prinz Eugen (?)&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| T_BB = &lt;br /&gt;
| T_CVL = &lt;br /&gt;
| T_AV = &lt;br /&gt;
| T_SS = &lt;br /&gt;
| T_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[Category:Events]]&lt;br /&gt;
[[zh:发令！舰队作战第三法]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11549</id>
		<title>Fall 2016 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11549"/>
		<updated>2016-11-21T20:14:12Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* E-3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;eventBanner15&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; text-align: center;&amp;quot;&amp;gt;[[File:2016AutumnEventBannerAlt.png|Announcement! The Third Fleet Operation Act|link=|class=fadein]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Fall 2016 event '''Announcement! The Third Fleet Operation Act''' is schedule to begin on '''November 18th, 2016''' following the [[Game Updates/2016/November 4|November 4th Update]].&lt;br /&gt;
&lt;br /&gt;
Currently the theme of the event is speculated to be based upon the '''&amp;quot;Third Fleet Operation Act&amp;quot;''', an operation to attempt to eliminate the US Carrier forces. This operation begins from the aftermath of the [https://en.wikipedia.org/wiki/Doolittle_Raid#Impact Doolittle Raid] in which the Japan made an attempt to intercept and try to take out the USS Hornet, all the way to the [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Battle of the Coral Sea], which was the last major attempt at the operation before the Decisive Battle at Midway.&lt;br /&gt;
&lt;br /&gt;
The KanColle staff have revealed that the event will be a normal scale operation which will consist of 5 maps&amp;quot; (3 Main + 2 Extra Operations), will require a large expansive fleet, and will require to have multiple fleets for harder difficulties. Additionally, it has been revealed that one of the new ships will be the American Aircraft Carrier Saratoga, and the recent [[KanColle Festival de Beaujolais Nouveau]] has revealed the face and voice of the French Seaplane Tender [[Commandant Teste]]. &lt;br /&gt;
&lt;br /&gt;
The details regarding the event have revealed that the event will consist of some of the following operations:&amp;lt;br&amp;gt;&lt;br /&gt;
# A [[Transport Operation]]&lt;br /&gt;
# A battle which will consist of using Air Defense and battling an Enemy Carrier Task Force.&lt;br /&gt;
# A Search an Destroyer Mission (Suggesting that there may be an LoS heavy map)&lt;br /&gt;
&lt;br /&gt;
More information will be revealed likely through the [https://twitter.com/KanColle_STAFF KanColle Staff's Twitter] and the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
&lt;br /&gt;
For Additional Reference to for event related subject and content related to the dev tweets please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
&lt;br /&gt;
==Historic Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historic reference only.'''&lt;br /&gt;
&lt;br /&gt;
===Post Doolittle Raid===&lt;br /&gt;
Following the American's attack on the Japan's mainland on the Doolittle Raid (which resulted in several of Japan's main key structures taking major damage and [[Ryuuhou]] being damaged delaying her launch as a light carrier), Japan began to conduct a counter measure known as the '''&amp;quot;Third Fleet Operation plan&amp;quot;''' an operation to attempt to organize a fleet to take out the American Carrier forces which may threaten their operation to expand their growing boundaries across the Pacific Ocean.&lt;br /&gt;
&lt;br /&gt;
The first attempt at this was to attempt to take out the USS Hornet following after the raid it conducted on the Japan Mainland. Japan would organize a fleet to attempt to intercept Hornet which consisted of:&lt;br /&gt;
&lt;br /&gt;
Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
Seaplane Tender: [[Mizuho]]&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Carriers: [[Souryuu]], [[Hiryuu]] (were both too far away to participate)&amp;lt;br&amp;gt;&lt;br /&gt;
Light Carrier: [[Shouhou]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Criuser: [[Jintsuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyers: [[Arashi]], [[Nowaki]], [[Asashio]], [[Arashio]], [[Oyashio]], [[Kuroshio]], [[Sazanami]], [[Ushio]]&amp;lt;br&amp;gt;&lt;br /&gt;
Submarines: [[I-19]], [[I-26]]&lt;br /&gt;
&lt;br /&gt;
The plan was to organize these ships to use for the operation and while most were able to participate in the operation, Standard Carriers [[Souryuu]] and [[Hiryuu]] were too far away to help assist as they were returning from the Indian Ocean Raid. The attempt to search and intercept the USS Hornet would end in failure as they were unable to engage the American Carrier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---===The Battle of the Coral Sea===&lt;br /&gt;
''Reference: [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Wikepedia's Battle of the Coral Sea]''&amp;lt;br&amp;gt; &lt;br /&gt;
''[https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea_order_of_battle Wikipedia's Battle of the Coral Sea Order of Battle]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[https://en.wikipedia.org/wiki/Operation_Mo Wikipedia's Operation MO]''&lt;br /&gt;
&lt;br /&gt;
During April 1942, Japan made an attempt to invade the islands in the South Solomons (Tulagi) and prepare to launch an invasion to take control of Port Moresby in Paula New Guinea. They planned to do this by organizing a Carrier based fleet to launch an Operation known as '''Operation MO'''.&lt;br /&gt;
&lt;br /&gt;
Before the operation was to commence the American Navy successfully deciphered the coded messages of the IJN and were able to anticipate the upcoming attack and launched thier Navy Fleet (Consisting of Enterprise and Lexington as part of thier fleet.)to intercept the Carrier Task Force and engage in a long battle which would have a great impact on the later part of WWII.&lt;br /&gt;
&lt;br /&gt;
When the Japanese confront the American force and commenced the Battle of the Coral Sea, the following Japanese ships partook in the battle during both the Tulagi's invasion and the Battle of the Coral Sea:&lt;br /&gt;
&lt;br /&gt;
'''Standard Carrier''': [[Shoukaku]] (Badly Damaged), [[Zuikaku]] (lost most of her planes)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Carriers''': [[Shouhou]] (Sunk)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Heavy Cruisers''': [[Aoba]],[[Kinugasa]], [[Kako]], [[Furutaka]], [[Myoukou]]. [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Cruisers''': [[Tenryuu]], [[Tatsuda]], [[Yuubari]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Destroyers''': [[Kikuzuki]] (Sunk), [[Mutsuki]], [[Mochizuki]], [[Yayoi]]. [[Uzuki]],[[Ushio]]. [[Akebono]], [[Sazanami]], [[Shiratsuyu]], [[Shigure]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The long battle resulted in Japan taking out Lexington, and several other ships, but at the same time Shouhou was lost and Shoukaku was badly damaged while Zuikaku lost most of her planes in the battle, resulting in the remain carriers to fall back for repairs. This would have a drastic impact that later Battle of Midway.&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
As of current, multiple ships have been confirmed to appear in the event which include:&lt;br /&gt;
#USN carrier [[Saratoga]] as a reward from E-5.&lt;br /&gt;
#The  French Ship Seaplane Tender [[Commandant Teste]] was revealed through an image on a wine bottle at the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
#Shiratsuyu-Class DD [[Yamakaze]] as a drop from E-2 and onward.&lt;br /&gt;
#Kamikaze-Class DD [[Asakaze]] as a drop from E-4 and E-5&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
#[[Seaplane Tender Water Princess]]&lt;br /&gt;
#[[Abyssal Jellyfish Princess]]&lt;br /&gt;
#[[Standard Carrier Wo-Class|Wo-class Aircraft Carrier Flagship Kai]] (2 new forms)&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
#[[Late298B]]&lt;br /&gt;
#[[SBD]]&lt;br /&gt;
#[[TBD]]&lt;br /&gt;
#[[F4F-3]]&lt;br /&gt;
#[[F4F-4]]&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#*'''An [https://twitter.com/KanColle_STAFF/status/799627450279804928 important note] to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''&lt;br /&gt;
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.&lt;br /&gt;
#***Switching between any other difficulties will not reset the debuff mechanism.&lt;br /&gt;
#**If you are playing on Hard difficulty, it is necessary to preserve the strongest elements of your fleet for the final map.&lt;br /&gt;
#***The final map '''utilises a separate fleet-lock on Hard mode''' (refer to the two images on the right below). Do take this into account before committing any ships to the main operation.&lt;br /&gt;
#***[[File:2016AutumnEventChart.png|900px]]&lt;br /&gt;
#The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version ('''see above for new changes regarding this''').&lt;br /&gt;
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking ('''again, see above''').&lt;br /&gt;
#The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''The Maritime Transport Operation'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''Blue'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;''As per above, E-5 has an orange ship lock exclusive to Hard mode; outside of Hard mode, '''all ships''' sortied during previous maps can be used in E-5.''&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| Transportation Operation (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Mainland Air Defense Battle'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Surface Battling involving Anti-Air and fighting a Carrier Task force (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Announcement! The Third Fleet Operation Act!'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Search and Destroy Mission (?)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Shangri-la Search-and-Chase, Fleet Forward Placement'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Unknown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Beyond the Shore'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''N/A''' (Normal)&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; (Hard)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoFallE-12016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-1Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-1Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Maritime Transport Operation&lt;br /&gt;
|map_japanese = 海上輸送作戦&lt;br /&gt;
|information = Operation Type: [[Transport Operation]]&lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*Transport Operation Map&lt;br /&gt;
** Hard: 420 TP&lt;br /&gt;
** Medium: 280 TP&lt;br /&gt;
** Easy: 200 TP&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: Carpenter Fairy, [[Repair Goddess]], Land Base Air Squadron x2&lt;br /&gt;
** Clearing on Hard (甲): [[Type 3 Fighter Hien Model D]], [[Raiden]], Mamiya x1&lt;br /&gt;
** Clearing on Medium (乙): [[Type 3 Fighter Hien Model D]], Mamiya x1&lt;br /&gt;
** Clearing on Easy (丙): [[Type 3 Fighter Hien]], Irako x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|C_to_E = IF Fleet consist of less than 3 DD or have CV and BB in fleet&lt;br /&gt;
|C_to_F = No BB or CV and fleet has 3 DD&lt;br /&gt;
|D_to_E = Fleet has a BB or CV and less than 3 DD&lt;br /&gt;
|D_to_H = No BB or CV in fleet and fleet has 3 DD&lt;br /&gt;
|H_to_L = LOS &amp;gt;= 12(?) fleet consist of more than 2 DDs and all fast ship&lt;br /&gt;
|H_to_G = LOS check failed, if fleet consist of slow ship, less than 2 DDs&lt;br /&gt;
|I_to_J = LOS check (??)&lt;br /&gt;
|I_to_K = LOS check failed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Recon planes, whether seaplanes or Saiuns, are needed to get enough LOS to reach the boss node.&lt;br /&gt;
**Keep in mind that 0-slot seaplanes still contribute LOS (e.g. Yuubari)&lt;br /&gt;
*4DD + 1CL + 1(CAV or CVL) is one recommended composition. This routes via either A-BDHL or A-CFHL to reach the boss node&lt;br /&gt;
**The north route appears to be significantly easier than the south route&lt;br /&gt;
* 1CL + 4DD + 1FBB goes ACFHL and grants a second shelling phase to lob more depth charges with, but the lack of a Saiun may result in Red T's and failed LOS checks.&lt;br /&gt;
**If the FBB is Roma or Italia, she can get artillery spotting with a seaplane fighter and an observation seaplane.&lt;br /&gt;
**You can overcome the LOS deficiency with a sub-hunter who can carry a surface radar or seaplane and still achieve preemptive ASW, such as Asashio or Isuzu.&lt;br /&gt;
* Using 3DD 1CL 1CVL 1FBB is a middle ground between the above two extremes. This composition also goes ACFHL. You will have fewer depth charge attacks than the second recommendation, but you'll pass the LOS check easily and have more chances of killing the surface ships that accompany the Sub Hime.&lt;br /&gt;
** Don't try going through Node B with this; you'll be forced to pass through an extra node.&lt;br /&gt;
*Preliminary reports indicate that Kinu Kai Ni may contribute extra to reducing the transport bar; in addition to her high ASW, this makes her an excellent ship for this map.&lt;br /&gt;
*On Hard Mode, killing the Sub Hime without a second shelling phase will be difficult. You may need to resort to A-ranking your way to victory on this map by using Line ahead to take out the surface ships along with the lesser subs that may be present.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 60&lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 130&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 100&lt;br /&gt;
|F2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite  ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 170&lt;br /&gt;
|J1_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class_elite ss_ka-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 190&lt;br /&gt;
|L2_node_info = submarine_princess ss_ka-class_elite ss_ka-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp = 200&lt;br /&gt;
|L3_node_info = submarine_princess ss_ka-class_elite ss_ka-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L3_form = line_ahead&lt;br /&gt;
|L3_xp = 220&lt;br /&gt;
|&lt;br /&gt;
|final_form = L3&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 70&lt;br /&gt;
|B2_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = 70&lt;br /&gt;
|C2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C2_form = line_ahead&lt;br /&gt;
|C2_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 90&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 80&lt;br /&gt;
|F2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite  ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_elite cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 170&lt;br /&gt;
|J1_enemy_air_power = 72&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class_elite ss_ka-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 190&lt;br /&gt;
|&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 50&lt;br /&gt;
|B2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 60&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_elite dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp =60&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_elite  dd_i-class_late_model dd_i-class dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 70&lt;br /&gt;
|D1_node_info = cl_he-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 90&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 80&lt;br /&gt;
|F2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon line_abreast&lt;br /&gt;
|F2_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 80&lt;br /&gt;
|J1_enemy_air_power = 48&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class ss_ka-class &lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 160&lt;br /&gt;
|L2_node_info = submarine_princess ss_ka-class ss_ka-class dd_i-class dd_i-class&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp = 170&lt;br /&gt;
|&lt;br /&gt;
|final_form = L2&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| L_DD = [[Akizuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akizuki&amp;lt;/span&amp;gt;''']] [[Hatsuzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hatsuzuki&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]]&lt;br /&gt;
| L_BB = &lt;br /&gt;
| L_CVL = [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]] [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| L_CV =  [[Hiryuu]] [[Souryuu]]&lt;br /&gt;
| L_AV = &lt;br /&gt;
| L_SS = [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
| L_AUX = [[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']] [[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoFallE-22016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-2Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-2Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Mainland Air Defense Battle&lt;br /&gt;
|map_japanese = 本土防空戦 &lt;br /&gt;
|information = Operation Type: Boss Elimination Operation&lt;br /&gt;
*Boss: [[Standard Carrier Wo-Class|Wo-class Aircraft Carrier Flagship Kai]]&lt;br /&gt;
**5 kills (Easy - Hard) &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[SBD]]&lt;br /&gt;
** Clearing on Hard (甲): [[TBD]], [[Daihatsu]], [[Battle Rations]] x2, Irako x3&lt;br /&gt;
** Clearing on Medium (乙): [[TBD]], [[Battle Rations]] x1, Irako x3&lt;br /&gt;
** Clearing on Easy (丙): [[Battle Rations]] x1, Irako x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_start-1 = Fleet has 1 AV and 1 CVL&lt;br /&gt;
|start_to_start-2 = Fleet has 1 CVL and 1 CV&lt;br /&gt;
|start_to_start-3 = Fleet has 2 CV&lt;br /&gt;
|C_to_F = If [[Souryuu]] and [[Hiryuu]] are not in fleet&lt;br /&gt;
|C_to_G = If [[Souryuu]] and [[Hiryuu]] is in fleet&lt;br /&gt;
|I_to_K = Active Branching&lt;br /&gt;
|I_to_L = Active Branching&lt;br /&gt;
|K_to_M = LOS check fail&lt;br /&gt;
|K_to_O = LOS check&lt;br /&gt;
|L_to_N = LOS check fail&lt;br /&gt;
|L_to_O = LOS check&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Recommended Composition: 1 CV 1CVL 2CA 2 DD starts on Starting Point 2&lt;br /&gt;
*An AV 1CVL 2CA 2 DD with the AV as flagship appears to start you on Starting Point 1.&lt;br /&gt;
* 2 CV 2CA 2 DD will start you on Starting Point 3.&lt;br /&gt;
* [[Hiryuu]] and [[Souryuu]] will save you from going to Node F making you go through only 6 nodes.&lt;br /&gt;
*Land-Based Air Support is available.&lt;br /&gt;
**You can use '''ONE''' [[Land-Based Air Squadron]] to perform sorties into E2&lt;br /&gt;
***The second squadron is not allowed to sortie, but is allowed to participate in defense&lt;br /&gt;
** Depending on your starting point, you will need a combat radius of up to 8 nodes for LBAS squadrons to reach the boss node &lt;br /&gt;
** The flight distance from start point 2 to the boss node can be up to 8 nodes (ABFGIJKO), which cannot be reached by fighters without a Flying Boat.&lt;br /&gt;
** If you do not have a flying boat, using fighters or bombers to support your fleet at key nodes is still an option&lt;br /&gt;
**It is worth considering the use of specialized air defense ships (Akizuki-Class or Maya Kai Ni) in AACI setups&lt;br /&gt;
&lt;br /&gt;
* A full submarine fleet (6SS(V)) is an option, however, you will need many seaplanes to meet the LOS requirements.&lt;br /&gt;
** This method consumes very little fuel and ammo, but can be bucket and time-intensive&lt;br /&gt;
** Do consider that boss support itself is extremely expensive, while also factoring in the costs of LBAS (if chosen)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= 16th任務部隊 前衛空母群 B群 &amp;lt;br&amp;gt; 16th Task Force&amp;lt;br&amp;gt; Vanguard Carrier Group B&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|A1_node_info = cv_wo-class_flagship cvl_nu-class_flagship cvl_nu-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A1_form = diamond&lt;br /&gt;
|A1_xp = 190&lt;br /&gt;
|A1_enemy_air_power = 62&lt;br /&gt;
|A2_node_info = cv_wo-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A2_form = diamond&lt;br /&gt;
|A2_xp = 180&lt;br /&gt;
|A2_enemy_air_power = 51&lt;br /&gt;
|&lt;br /&gt;
|B_label= 16th任務部隊 前衛空母群 B群 &amp;lt;br&amp;gt; 16th Task Force&amp;lt;br&amp;gt; Vanguard Carrier Group B&amp;lt;br&amp;gt;&lt;br /&gt;
|B1_node_info = cv_wo-class_flagship cvl_nu-class_flagship cvl_nu-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = diamond&lt;br /&gt;
|B1_xp = 190&lt;br /&gt;
|B1_enemy_air_power = 62&lt;br /&gt;
|B2_node_info = cv_wo-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_form = diamond&lt;br /&gt;
|B2_xp = 180&lt;br /&gt;
|B2_enemy_air_power = 51&lt;br /&gt;
|&lt;br /&gt;
|C_label = 16th任務部隊 護衛水雷戦隊 A群 &amp;lt;br&amp;gt; 16th Task Force&amp;lt;br&amp;gt; Torpedo Squadron Group A&amp;lt;br&amp;gt;&lt;br /&gt;
|C1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead double_line&lt;br /&gt;
|C1_xp = 120&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C2_form = line_ahead double_line&lt;br /&gt;
|C2_xp = 140&lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 16th任務部隊 護衛水雷戦隊 B群 &amp;lt;br&amp;gt; 16th Task Force&amp;lt;br&amp;gt; Torpedo Squadron Group B&amp;lt;br&amp;gt;&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead double_line&lt;br /&gt;
|D1_xp = 120&lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D2_form = line_ahead double_line&lt;br /&gt;
|D2_xp = 140&lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 侵入潜水艦部隊 II群 &amp;lt;br&amp;gt; Invasion Submarine Fleet&amp;lt;br&amp;gt; Group II&lt;br /&gt;
|E1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|E1_form = echelon line_abreast&lt;br /&gt;
|E1_xp = 120&lt;br /&gt;
|E2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E2_form = echelon line_abreast&lt;br /&gt;
|E2_xp = 130&lt;br /&gt;
|&lt;br /&gt;
|F_label = 侵入潜水艦部隊 I群 &amp;lt;br&amp;gt; Invasion Submarine Fleet&amp;lt;br&amp;gt; Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite s_ka-class_elite ss_ka-class_elite &lt;br /&gt;
|F1_form = echelon line_abreast&lt;br /&gt;
|F1_xp = 140&lt;br /&gt;
|F2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite &lt;br /&gt;
|F2_form = echelon line_abreast&lt;br /&gt;
|F2_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|G_label = 16th任務部隊 前衛空母群 A群 &amp;lt;br&amp;gt;16th Task Force&amp;lt;br&amp;gt; Vanguard Carrier Group A&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|G1_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G1_form = diamond &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = cv_wo-class_flagship cv_wo-class_flagship bb_ta-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G2_form = diamond &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = 18th任務部隊 先遣巡洋艦部隊 &amp;lt;br&amp;gt; 18th Task Force &amp;lt;br&amp;gt;Elite Cruiser Force&lt;br /&gt;
|H1_node_info = cl_he-class_flagship ca_ri-class_flagship ca_ri-class_flagship ca_ne-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H1_form = line ahead&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H2_node_info = cl_he-class_flagship ca_ri-class_flagship ca_ri-class_flagship ca_ne-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H2_form = line ahead&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|K_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K3_node_info =  &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|&lt;br /&gt;
|L_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|L1_node_info =&lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L3_node_info =  &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who wish to contribute data, we are providing you with a simple reference to use to review kanmusus that will likely drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| J_DD = &lt;br /&gt;
| J_CL = [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| J_CA = &lt;br /&gt;
| J_BB = &lt;br /&gt;
| J_CVL = &lt;br /&gt;
| J_AV = &lt;br /&gt;
| J_SS = &lt;br /&gt;
| J_AUX = &lt;br /&gt;
| O_DD = [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']] [[Kamikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kamikaze&amp;lt;/span&amp;gt;''']] [[Harukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harukaze&amp;lt;/span&amp;gt;''']] [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| O_CL = &lt;br /&gt;
| O_CA = &lt;br /&gt;
| O_BB = &lt;br /&gt;
| O_CVL = &lt;br /&gt;
| O_AV = &lt;br /&gt;
| O_SS = &lt;br /&gt;
| O_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoFallE-32016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-3Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-3Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Announcement! The Third Fleet Operation Act!&lt;br /&gt;
|map_japanese = 発令！艦隊作戦第三法&lt;br /&gt;
|information = Operation Type: Boss Elimination Operation&lt;br /&gt;
*Boss: Seaplane Tender Water Princess&lt;br /&gt;
**6 kills (Hard)&lt;br /&gt;
**5 kills (Normal)&lt;br /&gt;
**5 kills (Easy)&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Commandant Teste]]&lt;br /&gt;
** Clearing on Hard (甲):[[Late298B]], [[Maritime Resupply]] x4 , Improvement Materials x7, Medal x1&lt;br /&gt;
** Clearing on Medium (乙): [[Maritime Resupply]] x2, Improvement Material x4, Medal x1&lt;br /&gt;
** Clearing on Easy (丙): [[Maritime Resupply]] x1&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = Surface Task Force&lt;br /&gt;
|start_to_B = Carrier Task Force&lt;br /&gt;
|B_to_E = (BB + CV) is 3 or less, no BB in escort fleet, and (fleet contains 6+ historic fleet members or escort fleet contains 3DD)&lt;br /&gt;
|B_to_D = (BB + CV) exceeds 3, or slow ship in fleet&lt;br /&gt;
|C_to_E = If STF has 1 CV or CVL?&lt;br /&gt;
|C_to_G = If STF has 2 CVL?&lt;br /&gt;
|E_to_I = Active Branch&lt;br /&gt;
|E_to_H = Active Branch&lt;br /&gt;
|I_to_H = If Fleet has more than one FBB&lt;br /&gt;
|I_to_L = If Fleet only has one FBB + LoS check?&lt;br /&gt;
|I_to_K = Carrier Task Force with 2+ FBB and 4 CV/CVL and less than 2 DD and/or a low number of historic fleet members (?)&lt;br /&gt;
|I_to_O = LoS check Fail?&lt;br /&gt;
|J_to_Q = LoS check&lt;br /&gt;
|J_to_O = LoS check Fail&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*CTF is recommended&lt;br /&gt;
*Bring member of E-2 into E-3 to conserve fleet if possible.&lt;br /&gt;
*Recommended Composition: 1 FBB, 2 CV, 0-2 CVL, 1-3 CA + CL, 3 DD, 0-2 CA, 0-2 CLT  without historic fleet set up.&lt;br /&gt;
1 FBB, 2 CV, 0-2 CVL, 1-3 CA + Any escort without FBB if fleet contains 6+ historic ships&lt;br /&gt;
*STF is not recommended due to the air strength of the enemy composition, but for easier difficulties it may be viable. 2 BB, 3 CA, 1 CV, / 1 CL, 2 CLT, 3DD.&lt;br /&gt;
** Reports suggest there may be branching involving a historic fleet composition which requires you to have 6 or more of the below ships:&lt;br /&gt;
***Heavy Cruisers: [[Atago]], [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&lt;br /&gt;
***Seaplane Tender: [[Mizuho]]&lt;br /&gt;
***Standard Carrier: [[Souryuu]], [[Hiryuu]]&lt;br /&gt;
***Light Carrier: [[Shouhou]]&lt;br /&gt;
***Light Cruiser: [[Jintsuu]]&lt;br /&gt;
***Destroyers: [[Arashi]] + [[Nowaki]], [[Asashio]] + [[Arashio]], [[Oyashio]] + [[Kuroshio]], [[Sazanami]] + [[Ushio]]&lt;br /&gt;
****Destroyer may need to be included in pairs.&lt;br /&gt;
**E node is active branching.&lt;br /&gt;
*There is also an [[Armor Reduction]] method that will weaken the [[Seaplane Tender Water Princess]]; the exact requirements are pending investigation.&lt;br /&gt;
**The Current theory behind her debuff requires the following:&lt;br /&gt;
***Score an S rank at air attack nodes on E-2&lt;br /&gt;
***Successfully intercept the air raid on your Land Base 2-4 time on E-2 (exact number unknown) &lt;br /&gt;
***Successfully get an S rank in all Air Attack nodes on E-3 (may need only Node I, more testing needed)&lt;br /&gt;
*** Score an S rank on C,D,H,J and K (Final forms may be needed for C,D, and J)&lt;br /&gt;
**If the debuff is successful [[Seaplane Tender Water Princess]] will have a change in her lines, and her graphic will show her hat falling off. &lt;br /&gt;
**It is quite possible to defeat even the final form of the boss without any need for the debuff. Particularly on Normal and Easy, it is probably a waste of time to go for the debuff unless you plan to farm the boss node a lot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoFallE-42016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-4Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-4Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Shangri-La Search &amp;amp; Pursuit Deploy the Front-line Fleet &lt;br /&gt;
|map_japanese = シャングリラ捜索追撃 艦隊前進配備&lt;br /&gt;
|information = Operation Type: [[Transport Operation]] (1st Half) / Boss Elimination Operation (2nd Half)&lt;br /&gt;
*Transport Operation (First Half)&lt;br /&gt;
**Hard (甲): 380&lt;br /&gt;
**Medium (乙): 260&lt;br /&gt;
**Easy (丙): 180&lt;br /&gt;
*Boss (Second Half): [[Aircraft Carrier Princess]]&lt;br /&gt;
**5 kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲): Prototype Catapult x1, [[Type 1 Land Attacker Model 34]] x1, [[Reinforcement Expansions|Reinforcement Expansion]] x1&lt;br /&gt;
** Clearing on Medium (乙): [[Type 1 Land Attacker Model 22A]] x1, [[Reinforcement Expansions|Reinforcement Expansion]] x1&lt;br /&gt;
** Clearing on Easy (丙): [[Type 96 Land Attacker]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*This map is a double operation (transport &amp;amp; combat). Plan your transport and combat fleet accordingly. &lt;br /&gt;
**Route Support and Boss Support expeditions are recommended for the Boss elimination phase.&lt;br /&gt;
*For the transport phase, 2CAV + 3DD + 1CL takes the shortest route, 1CHKM, provided you pass the LOS check.&lt;br /&gt;
**However, this composition needs three max-rank seaplane fighters on Normal or Hard Mode to achieve air parity (88+ airpower) against the Glowing Takoyaki Wo Kai on Node H. &lt;br /&gt;
**Don't use four seaplane fighters because you need a normal observation plane for artillery spotting and LOS check purposes.&lt;br /&gt;
**Without air parity, the enemy heavy cruisers on Node H will activate artillery spotting and go to town on your DDs.&lt;br /&gt;
**Whether or not you achieve air parity, a Route Support expedition will help greatly in passing Nodes C and H.&lt;br /&gt;
**Even with air parity, a successful Akizuki-class AACI, and the Route Support showing up, the Glowing Takoyaki Wo Kai will sometimes send you home because she has no mercy. You may want to sparkle your fleet and your route support and keep trying.&lt;br /&gt;
*A 3CVL + 3DD composition (or 1CV + 1CAV + 1CL + 3DD) allows air superiority (198+ airpower) and a greater chance of survival against the Glowing Takoyaki Wo Kai, but takes a longer route.&lt;br /&gt;
**The Glowing Takoyaki Wo Kai will still send you home occasionally because she's evil like that.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| R_DD = &lt;br /&gt;
| R_CL = &lt;br /&gt;
| R_CA = &lt;br /&gt;
| R_BB = Nagato&lt;br /&gt;
| R_CVL = &lt;br /&gt;
| R_AV = &lt;br /&gt;
| R_SS = &lt;br /&gt;
| R_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoFallE-52016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-5Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-5Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Beyond the Shore&lt;br /&gt;
|map_japanese = 渚を越えて&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Abyssal Jellyfish Princess&lt;br /&gt;
**6 kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Saratoga]]&lt;br /&gt;
** Clearing on Hard (甲): [[F4F-4]] x1, Improvement Materials x10, Medals x2, Hard-mode Medal&lt;br /&gt;
** Clearing on Medium (乙): [[F4F-3]] x1, Improvement Materials x8, Medals x2&lt;br /&gt;
** Clearing on Easy (丙): Medal x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
* Recommended Compositions:&lt;br /&gt;
**For Start 1:&lt;br /&gt;
**For Start 2 when unlocked: &lt;br /&gt;
**LBAS Recommendation for Start 2: K and O &lt;br /&gt;
*Players are strongly advised to reserve their best fleets on Hard Difficulty as it'll be given a &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''orange'''&amp;lt;/span&amp;gt; Tag for the map.&lt;br /&gt;
*Player playing on Normal and Below can use fleets from E-2 and E-3 on this map.&lt;br /&gt;
*The [[Abyssal Jellyfish Princess]] has been proven to be weak to all members of who were a part of the historic ships that were part of Operation Cross roads.&lt;br /&gt;
*The following ships are as follows:&lt;br /&gt;
**[[Nagato]]&lt;br /&gt;
**[[Sakawa]]&lt;br /&gt;
**[[Prinz Eugen]]&lt;br /&gt;
*The above mentioned ships will do larger than usual damage against the boss fleet and are considered important to bring if you own them.&lt;br /&gt;
*The distance your fleet has to go from the orginal starting point in impossible to reach under normal means. However due a new mechanic which allows you to unlock a '''hidden starting point''' it is highly recommended to organize a fleet to go from the starting point to node A&lt;br /&gt;
*To unlock the starting point, you need to complete the following tasks: &lt;br /&gt;
**Successfully intercept an Air Raid Twice&lt;br /&gt;
**Score an S rank on the Air attacks nodes C and D&lt;br /&gt;
**Defeat the enemy combined fleet entirely on node A and score an S rank. On Hard, it must be done 3 times.&lt;br /&gt;
*Completing the above condition should unlock a new starting point located very close to the boss node allowing for easy access to take down the [[Abyssal Jellyfish Princess]].&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| T_DD = &lt;br /&gt;
| T_CL = &lt;br /&gt;
| T_CA = [[Pola|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Pola (A Rank)&amp;lt;/span&amp;gt;''']], [[Prinz Eugun|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Prinz Eugun (?)&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| T_BB = &lt;br /&gt;
| T_CVL = &lt;br /&gt;
| T_AV = &lt;br /&gt;
| T_SS = &lt;br /&gt;
| T_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[Category:Events]]&lt;br /&gt;
[[zh:发令！舰队作战第三法]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11548</id>
		<title>Fall 2016 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11548"/>
		<updated>2016-11-21T20:03:15Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* E-3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;eventBanner15&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; text-align: center;&amp;quot;&amp;gt;[[File:2016AutumnEventBannerAlt.png|Announcement! The Third Fleet Operation Act|link=|class=fadein]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Fall 2016 event '''Announcement! The Third Fleet Operation Act''' is schedule to begin on '''November 18th, 2016''' following the [[Game Updates/2016/November 4|November 4th Update]].&lt;br /&gt;
&lt;br /&gt;
Currently the theme of the event is speculated to be based upon the '''&amp;quot;Third Fleet Operation Act&amp;quot;''', an operation to attempt to eliminate the US Carrier forces. This operation begins from the aftermath of the [https://en.wikipedia.org/wiki/Doolittle_Raid#Impact Doolittle Raid] in which the Japan made an attempt to intercept and try to take out the USS Hornet, all the way to the [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Battle of the Coral Sea], which was the last major attempt at the operation before the Decisive Battle at Midway.&lt;br /&gt;
&lt;br /&gt;
The KanColle staff have revealed that the event will be a normal scale operation which will consist of 5 maps&amp;quot; (3 Main + 2 Extra Operations), will require a large expansive fleet, and will require to have multiple fleets for harder difficulties. Additionally, it has been revealed that one of the new ships will be the American Aircraft Carrier Saratoga, and the recent [[KanColle Festival de Beaujolais Nouveau]] has revealed the face and voice of the French Seaplane Tender [[Commandant Teste]]. &lt;br /&gt;
&lt;br /&gt;
The details regarding the event have revealed that the event will consist of some of the following operations:&amp;lt;br&amp;gt;&lt;br /&gt;
# A [[Transport Operation]]&lt;br /&gt;
# A battle which will consist of using Air Defense and battling an Enemy Carrier Task Force.&lt;br /&gt;
# A Search an Destroyer Mission (Suggesting that there may be an LoS heavy map)&lt;br /&gt;
&lt;br /&gt;
More information will be revealed likely through the [https://twitter.com/KanColle_STAFF KanColle Staff's Twitter] and the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
&lt;br /&gt;
For Additional Reference to for event related subject and content related to the dev tweets please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
&lt;br /&gt;
==Historic Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historic reference only.'''&lt;br /&gt;
&lt;br /&gt;
===Post Doolittle Raid===&lt;br /&gt;
Following the American's attack on the Japan's mainland on the Doolittle Raid (which resulted in several of Japan's main key structures taking major damage and [[Ryuuhou]] being damaged delaying her launch as a light carrier), Japan began to conduct a counter measure known as the '''&amp;quot;Third Fleet Operation plan&amp;quot;''' an operation to attempt to organize a fleet to take out the American Carrier forces which may threaten their operation to expand their growing boundaries across the Pacific Ocean.&lt;br /&gt;
&lt;br /&gt;
The first attempt at this was to attempt to take out the USS Hornet following after the raid it conducted on the Japan Mainland. Japan would organize a fleet to attempt to intercept Hornet which consisted of:&lt;br /&gt;
&lt;br /&gt;
Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
Seaplane Tender: [[Mizuho]]&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Carriers: [[Souryuu]], [[Hiryuu]] (were both too far away to participate)&amp;lt;br&amp;gt;&lt;br /&gt;
Light Carrier: [[Shouhou]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Criuser: [[Jintsuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyers: [[Arashi]], [[Nowaki]], [[Asashio]], [[Arashio]], [[Oyashio]], [[Kuroshio]], [[Sazanami]], [[Ushio]]&amp;lt;br&amp;gt;&lt;br /&gt;
Submarines: [[I-19]], [[I-26]]&lt;br /&gt;
&lt;br /&gt;
The plan was to organize these ships to use for the operation and while most were able to participate in the operation, Standard Carriers [[Souryuu]] and [[Hiryuu]] were too far away to help assist as they were returning from the Indian Ocean Raid. The attempt to search and intercept the USS Hornet would end in failure as they were unable to engage the American Carrier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---===The Battle of the Coral Sea===&lt;br /&gt;
''Reference: [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Wikepedia's Battle of the Coral Sea]''&amp;lt;br&amp;gt; &lt;br /&gt;
''[https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea_order_of_battle Wikipedia's Battle of the Coral Sea Order of Battle]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[https://en.wikipedia.org/wiki/Operation_Mo Wikipedia's Operation MO]''&lt;br /&gt;
&lt;br /&gt;
During April 1942, Japan made an attempt to invade the islands in the South Solomons (Tulagi) and prepare to launch an invasion to take control of Port Moresby in Paula New Guinea. They planned to do this by organizing a Carrier based fleet to launch an Operation known as '''Operation MO'''.&lt;br /&gt;
&lt;br /&gt;
Before the operation was to commence the American Navy successfully deciphered the coded messages of the IJN and were able to anticipate the upcoming attack and launched thier Navy Fleet (Consisting of Enterprise and Lexington as part of thier fleet.)to intercept the Carrier Task Force and engage in a long battle which would have a great impact on the later part of WWII.&lt;br /&gt;
&lt;br /&gt;
When the Japanese confront the American force and commenced the Battle of the Coral Sea, the following Japanese ships partook in the battle during both the Tulagi's invasion and the Battle of the Coral Sea:&lt;br /&gt;
&lt;br /&gt;
'''Standard Carrier''': [[Shoukaku]] (Badly Damaged), [[Zuikaku]] (lost most of her planes)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Carriers''': [[Shouhou]] (Sunk)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Heavy Cruisers''': [[Aoba]],[[Kinugasa]], [[Kako]], [[Furutaka]], [[Myoukou]]. [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Cruisers''': [[Tenryuu]], [[Tatsuda]], [[Yuubari]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Destroyers''': [[Kikuzuki]] (Sunk), [[Mutsuki]], [[Mochizuki]], [[Yayoi]]. [[Uzuki]],[[Ushio]]. [[Akebono]], [[Sazanami]], [[Shiratsuyu]], [[Shigure]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The long battle resulted in Japan taking out Lexington, and several other ships, but at the same time Shouhou was lost and Shoukaku was badly damaged while Zuikaku lost most of her planes in the battle, resulting in the remain carriers to fall back for repairs. This would have a drastic impact that later Battle of Midway.&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
As of current, multiple ships have been confirmed to appear in the event which include:&lt;br /&gt;
#USN carrier [[Saratoga]] as a reward from E-5.&lt;br /&gt;
#The  French Ship Seaplane Tender [[Commandant Teste]] was revealed through an image on a wine bottle at the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
#Shiratsuyu-Class DD [[Yamakaze]] as a drop from E-2 and onward.&lt;br /&gt;
#Kamikaze-Class DD [[Asakaze]] as a drop from E-4 and E-5&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
#[[Seaplane Tender Water Princess]]&lt;br /&gt;
#[[Abyssal Jellyfish Princess]]&lt;br /&gt;
#[[Standard Carrier Wo-Class|Wo-class Aircraft Carrier Flagship Kai]] (2 new forms)&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
#[[Late298B]]&lt;br /&gt;
#[[SBD]]&lt;br /&gt;
#[[TBD]]&lt;br /&gt;
#[[F4F-3]]&lt;br /&gt;
#[[F4F-4]]&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#*'''An [https://twitter.com/KanColle_STAFF/status/799627450279804928 important note] to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''&lt;br /&gt;
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.&lt;br /&gt;
#***Switching between any other difficulties will not reset the debuff mechanism.&lt;br /&gt;
#**If you are playing on Hard difficulty, it is necessary to preserve the strongest elements of your fleet for the final map.&lt;br /&gt;
#***The final map '''utilises a separate fleet-lock on Hard mode''' (refer to the two images on the right below). Do take this into account before committing any ships to the main operation.&lt;br /&gt;
#***[[File:2016AutumnEventChart.png|900px]]&lt;br /&gt;
#The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version ('''see above for new changes regarding this''').&lt;br /&gt;
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking ('''again, see above''').&lt;br /&gt;
#The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''The Maritime Transport Operation'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''Blue'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;''As per above, E-5 has an orange ship lock exclusive to Hard mode; outside of Hard mode, '''all ships''' sortied during previous maps can be used in E-5.''&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| Transportation Operation (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Mainland Air Defense Battle'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Surface Battling involving Anti-Air and fighting a Carrier Task force (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Announcement! The Third Fleet Operation Act!'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Search and Destroy Mission (?)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Shangri-la Search-and-Chase, Fleet Forward Placement'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Unknown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Beyond the Shore'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''N/A''' (Normal)&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; (Hard)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoFallE-12016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-1Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-1Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Maritime Transport Operation&lt;br /&gt;
|map_japanese = 海上輸送作戦&lt;br /&gt;
|information = Operation Type: [[Transport Operation]]&lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*Transport Operation Map&lt;br /&gt;
** Hard: 420 TP&lt;br /&gt;
** Medium: 280 TP&lt;br /&gt;
** Easy: 200 TP&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: Carpenter Fairy, [[Repair Goddess]], Land Base Air Squadron x2&lt;br /&gt;
** Clearing on Hard (甲): [[Type 3 Fighter Hien Model D]], [[Raiden]], Mamiya x1&lt;br /&gt;
** Clearing on Medium (乙): [[Type 3 Fighter Hien Model D]], Mamiya x1&lt;br /&gt;
** Clearing on Easy (丙): [[Type 3 Fighter Hien]], Irako x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|C_to_E = IF Fleet consist of less than 3 DD or have CV and BB in fleet&lt;br /&gt;
|C_to_F = No BB or CV and fleet has 3 DD&lt;br /&gt;
|D_to_E = Fleet has a BB or CV and less than 3 DD&lt;br /&gt;
|D_to_H = No BB or CV in fleet and fleet has 3 DD&lt;br /&gt;
|H_to_L = LOS &amp;gt;= 12(?) fleet consist of more than 2 DDs and all fast ship&lt;br /&gt;
|H_to_G = LOS check failed, if fleet consist of slow ship, less than 2 DDs&lt;br /&gt;
|I_to_J = LOS check (??)&lt;br /&gt;
|I_to_K = LOS check failed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Recon planes, whether seaplanes or Saiuns, are needed to get enough LOS to reach the boss node.&lt;br /&gt;
**Keep in mind that 0-slot seaplanes still contribute LOS (e.g. Yuubari)&lt;br /&gt;
*4DD + 1CL + 1(CAV or CVL) is one recommended composition. This routes via either A-BDHL or A-CFHL to reach the boss node&lt;br /&gt;
**The north route appears to be significantly easier than the south route&lt;br /&gt;
* 1CL + 4DD + 1FBB goes ACFHL and grants a second shelling phase to lob more depth charges with, but the lack of a Saiun may result in Red T's and failed LOS checks.&lt;br /&gt;
**If the FBB is Roma or Italia, she can get artillery spotting with a seaplane fighter and an observation seaplane.&lt;br /&gt;
**You can overcome the LOS deficiency with a sub-hunter who can carry a surface radar or seaplane and still achieve preemptive ASW, such as Asashio or Isuzu.&lt;br /&gt;
* Using 3DD 1CL 1CVL 1FBB is a middle ground between the above two extremes. This composition also goes ACFHL. You will have fewer depth charge attacks than the second recommendation, but you'll pass the LOS check easily and have more chances of killing the surface ships that accompany the Sub Hime.&lt;br /&gt;
** Don't try going through Node B with this; you'll be forced to pass through an extra node.&lt;br /&gt;
*Preliminary reports indicate that Kinu Kai Ni may contribute extra to reducing the transport bar; in addition to her high ASW, this makes her an excellent ship for this map.&lt;br /&gt;
*On Hard Mode, killing the Sub Hime without a second shelling phase will be difficult. You may need to resort to A-ranking your way to victory on this map by using Line ahead to take out the surface ships along with the lesser subs that may be present.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 60&lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 130&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 100&lt;br /&gt;
|F2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite  ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 170&lt;br /&gt;
|J1_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class_elite ss_ka-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 190&lt;br /&gt;
|L2_node_info = submarine_princess ss_ka-class_elite ss_ka-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp = 200&lt;br /&gt;
|L3_node_info = submarine_princess ss_ka-class_elite ss_ka-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L3_form = line_ahead&lt;br /&gt;
|L3_xp = 220&lt;br /&gt;
|&lt;br /&gt;
|final_form = L3&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 70&lt;br /&gt;
|B2_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = 70&lt;br /&gt;
|C2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C2_form = line_ahead&lt;br /&gt;
|C2_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 90&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 80&lt;br /&gt;
|F2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite  ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_elite cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 170&lt;br /&gt;
|J1_enemy_air_power = 72&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class_elite ss_ka-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 190&lt;br /&gt;
|&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 50&lt;br /&gt;
|B2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 60&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_elite dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp =60&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_elite  dd_i-class_late_model dd_i-class dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 70&lt;br /&gt;
|D1_node_info = cl_he-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 90&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 80&lt;br /&gt;
|F2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon line_abreast&lt;br /&gt;
|F2_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 80&lt;br /&gt;
|J1_enemy_air_power = 48&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class ss_ka-class &lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 160&lt;br /&gt;
|L2_node_info = submarine_princess ss_ka-class ss_ka-class dd_i-class dd_i-class&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp = 170&lt;br /&gt;
|&lt;br /&gt;
|final_form = L2&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| L_DD = [[Akizuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akizuki&amp;lt;/span&amp;gt;''']] [[Hatsuzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hatsuzuki&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]]&lt;br /&gt;
| L_BB = &lt;br /&gt;
| L_CVL = [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]] [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| L_CV =  [[Hiryuu]] [[Souryuu]]&lt;br /&gt;
| L_AV = &lt;br /&gt;
| L_SS = [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
| L_AUX = [[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']] [[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoFallE-22016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-2Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-2Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Mainland Air Defense Battle&lt;br /&gt;
|map_japanese = 本土防空戦 &lt;br /&gt;
|information = Operation Type: Boss Elimination Operation&lt;br /&gt;
*Boss: [[Standard Carrier Wo-Class|Wo-class Aircraft Carrier Flagship Kai]]&lt;br /&gt;
**5 kills (Easy - Hard) &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[SBD]]&lt;br /&gt;
** Clearing on Hard (甲): [[TBD]], [[Daihatsu]], [[Battle Rations]] x2, Irako x3&lt;br /&gt;
** Clearing on Medium (乙): [[TBD]], [[Battle Rations]] x1, Irako x3&lt;br /&gt;
** Clearing on Easy (丙): [[Battle Rations]] x1, Irako x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_start-1 = Fleet has 1 AV and 1 CVL&lt;br /&gt;
|start_to_start-2 = Fleet has 1 CVL and 1 CV&lt;br /&gt;
|start_to_start-3 = Fleet has 2 CV&lt;br /&gt;
|C_to_F = If [[Souryuu]] and [[Hiryuu]] are not in fleet&lt;br /&gt;
|C_to_G = If [[Souryuu]] and [[Hiryuu]] is in fleet&lt;br /&gt;
|I_to_K = Active Branching&lt;br /&gt;
|I_to_L = Active Branching&lt;br /&gt;
|K_to_M = LOS check fail&lt;br /&gt;
|K_to_O = LOS check&lt;br /&gt;
|L_to_N = LOS check fail&lt;br /&gt;
|L_to_O = LOS check&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Recommended Composition: 1 CV 1CVL 2CA 2 DD starts on Starting Point 2&lt;br /&gt;
*An AV 1CVL 2CA 2 DD with the AV as flagship appears to start you on Starting Point 1.&lt;br /&gt;
* 2 CV 2CA 2 DD will start you on Starting Point 3.&lt;br /&gt;
* [[Hiryuu]] and [[Souryuu]] will save you from going to Node F making you go through only 6 nodes.&lt;br /&gt;
*Land-Based Air Support is available.&lt;br /&gt;
**You can use '''ONE''' [[Land-Based Air Squadron]] to perform sorties into E2&lt;br /&gt;
***The second squadron is not allowed to sortie, but is allowed to participate in defense&lt;br /&gt;
** Depending on your starting point, you will need a combat radius of up to 8 nodes for LBAS squadrons to reach the boss node &lt;br /&gt;
** The flight distance from start point 2 to the boss node can be up to 8 nodes (ABFGIJKO), which cannot be reached by fighters without a Flying Boat.&lt;br /&gt;
** If you do not have a flying boat, using fighters or bombers to support your fleet at key nodes is still an option&lt;br /&gt;
**It is worth considering the use of specialized air defense ships (Akizuki-Class or Maya Kai Ni) in AACI setups&lt;br /&gt;
&lt;br /&gt;
* A full submarine fleet (6SS(V)) is an option, however, you will need many seaplanes to meet the LOS requirements.&lt;br /&gt;
** This method consumes very little fuel and ammo, but can be bucket and time-intensive&lt;br /&gt;
** Do consider that boss support itself is extremely expensive, while also factoring in the costs of LBAS (if chosen)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= 16th任務部隊 前衛空母群 B群 &amp;lt;br&amp;gt; 16th Task Force&amp;lt;br&amp;gt; Vanguard Carrier Group B&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|A1_node_info = cv_wo-class_flagship cvl_nu-class_flagship cvl_nu-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A1_form = diamond&lt;br /&gt;
|A1_xp = 190&lt;br /&gt;
|A1_enemy_air_power = 62&lt;br /&gt;
|A2_node_info = cv_wo-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A2_form = diamond&lt;br /&gt;
|A2_xp = 180&lt;br /&gt;
|A2_enemy_air_power = 51&lt;br /&gt;
|&lt;br /&gt;
|B_label= 16th任務部隊 前衛空母群 B群 &amp;lt;br&amp;gt; 16th Task Force&amp;lt;br&amp;gt; Vanguard Carrier Group B&amp;lt;br&amp;gt;&lt;br /&gt;
|B1_node_info = cv_wo-class_flagship cvl_nu-class_flagship cvl_nu-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = diamond&lt;br /&gt;
|B1_xp = 190&lt;br /&gt;
|B1_enemy_air_power = 62&lt;br /&gt;
|B2_node_info = cv_wo-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_form = diamond&lt;br /&gt;
|B2_xp = 180&lt;br /&gt;
|B2_enemy_air_power = 51&lt;br /&gt;
|&lt;br /&gt;
|C_label = 16th任務部隊 護衛水雷戦隊 A群 &amp;lt;br&amp;gt; 16th Task Force&amp;lt;br&amp;gt; Torpedo Squadron Group A&amp;lt;br&amp;gt;&lt;br /&gt;
|C1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead double_line&lt;br /&gt;
|C1_xp = 120&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C2_form = line_ahead double_line&lt;br /&gt;
|C2_xp = 140&lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 16th任務部隊 護衛水雷戦隊 B群 &amp;lt;br&amp;gt; 16th Task Force&amp;lt;br&amp;gt; Torpedo Squadron Group B&amp;lt;br&amp;gt;&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead double_line&lt;br /&gt;
|D1_xp = 120&lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D2_form = line_ahead double_line&lt;br /&gt;
|D2_xp = 140&lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 侵入潜水艦部隊 II群 &amp;lt;br&amp;gt; Invasion Submarine Fleet&amp;lt;br&amp;gt; Group II&lt;br /&gt;
|E1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|E1_form = echelon line_abreast&lt;br /&gt;
|E1_xp = 120&lt;br /&gt;
|E2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E2_form = echelon line_abreast&lt;br /&gt;
|E2_xp = 130&lt;br /&gt;
|&lt;br /&gt;
|F_label = 侵入潜水艦部隊 I群 &amp;lt;br&amp;gt; Invasion Submarine Fleet&amp;lt;br&amp;gt; Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite s_ka-class_elite ss_ka-class_elite &lt;br /&gt;
|F1_form = echelon line_abreast&lt;br /&gt;
|F1_xp = 140&lt;br /&gt;
|F2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite &lt;br /&gt;
|F2_form = echelon line_abreast&lt;br /&gt;
|F2_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|G_label = 16th任務部隊 前衛空母群 A群 &amp;lt;br&amp;gt;16th Task Force&amp;lt;br&amp;gt; Vanguard Carrier Group A&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|G1_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G1_form = diamond &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = cv_wo-class_flagship cv_wo-class_flagship bb_ta-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G2_form = diamond &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = 18th任務部隊 先遣巡洋艦部隊 &amp;lt;br&amp;gt; 18th Task Force &amp;lt;br&amp;gt;Elite Cruiser Force&lt;br /&gt;
|H1_node_info = cl_he-class_flagship ca_ri-class_flagship ca_ri-class_flagship ca_ne-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H1_form = line ahead&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H2_node_info = cl_he-class_flagship ca_ri-class_flagship ca_ri-class_flagship ca_ne-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H2_form = line ahead&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|K_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K3_node_info =  &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|&lt;br /&gt;
|L_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|L1_node_info =&lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L3_node_info =  &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who wish to contribute data, we are providing you with a simple reference to use to review kanmusus that will likely drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| J_DD = &lt;br /&gt;
| J_CL = [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| J_CA = &lt;br /&gt;
| J_BB = &lt;br /&gt;
| J_CVL = &lt;br /&gt;
| J_AV = &lt;br /&gt;
| J_SS = &lt;br /&gt;
| J_AUX = &lt;br /&gt;
| O_DD = [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']] [[Kamikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kamikaze&amp;lt;/span&amp;gt;''']] [[Harukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harukaze&amp;lt;/span&amp;gt;''']] [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| O_CL = &lt;br /&gt;
| O_CA = &lt;br /&gt;
| O_BB = &lt;br /&gt;
| O_CVL = &lt;br /&gt;
| O_AV = &lt;br /&gt;
| O_SS = &lt;br /&gt;
| O_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoFallE-32016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-3Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-3Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Announcement! The Third Fleet Operation Act!&lt;br /&gt;
|map_japanese = 発令！艦隊作戦第三法&lt;br /&gt;
|information = Operation Type: Boss Elimination Operation&lt;br /&gt;
*Boss: Seaplane Tender Water Princess&lt;br /&gt;
**6 kills (Hard)&lt;br /&gt;
**5 kills (Normal)&lt;br /&gt;
**5 kills (Easy)&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Commandant Teste]]&lt;br /&gt;
** Clearing on Hard (甲):[[Late298B]], [[Maritime Resupply]] x4 , Improvement Materials x7, Medal x1&lt;br /&gt;
** Clearing on Medium (乙): [[Maritime Resupply]] x2, Improvement Material x4, Medal x1&lt;br /&gt;
** Clearing on Easy (丙): [[Maritime Resupply]] x1&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = Surface Task Force&lt;br /&gt;
|start_to_B = Carrier Task Force&lt;br /&gt;
|B_to_E = (BB + CV) is 3 or less, no BB in escort fleet, and (fleet contains 6+ historic fleet members or escort fleet contains 3DD)&lt;br /&gt;
|B_to_D = (BB + CV) exceeds 3, or slow ship in fleet&lt;br /&gt;
|C_to_E = If STF has 1 CV or CVL?&lt;br /&gt;
|C_to_G = If STF has 2 CVL?&lt;br /&gt;
|E_to_I = Active Branch&lt;br /&gt;
|E_to_H = Active Branch&lt;br /&gt;
|I_to_H = If Fleet has more than one FBB&lt;br /&gt;
|I_to_L = If Fleet only has one FBB + LoS check?&lt;br /&gt;
|I_to_K = Carrier Task Force with 2+ FBB and 4 CV/CVL and less than 2 DD and/or a low number of historic fleet members (?)&lt;br /&gt;
|I_to_O = LoS check Fail?&lt;br /&gt;
|J_to_Q = LoS check&lt;br /&gt;
|J_to_O = LoS check Fail&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*CTF is recommended&lt;br /&gt;
*Bring member of E-2 into E-3 to conserve fleet if possible.&lt;br /&gt;
*Recommended Composition: 1 FBB, 2 CV, 0-2 CVL, 1-3 CA + CL, 3 DD, 0-2 CA, 0-2 CLT  without historic fleet set up.&lt;br /&gt;
1 FBB, 2 CV, 0-2 CVL, 1-3 CA + Any escort without FBB if fleet has historic fleet consist 7 ships(?)&lt;br /&gt;
*STF is not recommended due to the air strength of the enemy composition, but for easier difficulties it may be viable. 2 BB, 3 CA, 1 CV, / 1 CL, 2 CLT, 3DD.&lt;br /&gt;
** Reports suggest there may be branching involving a historic fleet composition which requires you to have 7 ships (?) (see below)&lt;br /&gt;
** The following ships are expected to work in terms of taking the shortest possible route:&lt;br /&gt;
***Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&lt;br /&gt;
***Seaplane Tender: [[Mizuho]]&lt;br /&gt;
***Standard Carrier: [[Souryuu]], [[Hiryuu]]&lt;br /&gt;
***Light Carrier: [[Shouhou]]&lt;br /&gt;
***Light Criuser: [[Jintsuu]]&lt;br /&gt;
***Destroyers: [[Arashi]] + [[Nowaki]], [[Asashio]] + [[Arashio]], [[Oyashio]] + [[Kuroshio]], [[Sazanami]] + [[Ushio]]&lt;br /&gt;
****Destroyer may need to be paired with their respective destroyers.&lt;br /&gt;
**E node may be active branching, but this is not confirmed for all fleets yet.&lt;br /&gt;
*There is also an [[Armor Reduction]] method that will weaken the [[Seaplane Tender Water Princess]]; the exact requirements are pending investigation.&lt;br /&gt;
**The Current theory behind her debuff requires the following:&lt;br /&gt;
***Score an S rank at air attack nodes on E-2&lt;br /&gt;
***Successfully intercept the air raid on your Land Base 2-4 time on E-2 (exact number unknown) &lt;br /&gt;
***Successfully get an S rank in all Air Attack nodes on E-3 (may need only Node I, more testing needed)&lt;br /&gt;
*** Score an S rank on C,D,H,J and K (Final forms may be needed for C,D, and J)&lt;br /&gt;
**If the debuff is successful [[Seaplane Tender Water Princess]] will have a change in her lines, and her graphic will show her hat falling off. &lt;br /&gt;
**It is quite possible to defeat even the final form of the boss without any need for the debuff. Particularly on Normal and Easy, it is probably a waste of time to go for the debuff unless you plan to farm the boss node a lot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoFallE-42016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-4Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-4Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Shangri-La Search &amp;amp; Pursuit Deploy the Front-line Fleet &lt;br /&gt;
|map_japanese = シャングリラ捜索追撃 艦隊前進配備&lt;br /&gt;
|information = Operation Type: [[Transport Operation]] (1st Half) / Boss Elimination Operation (2nd Half)&lt;br /&gt;
*Transport Operation (First Half)&lt;br /&gt;
**Hard (甲): 380&lt;br /&gt;
**Medium (乙): 260&lt;br /&gt;
**Easy (丙): 180&lt;br /&gt;
*Boss (Second Half): [[Aircraft Carrier Princess]]&lt;br /&gt;
**5 kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲): Prototype Catapult x1, [[Type 1 Land Attacker Model 34]] x1, [[Reinforcement Expansions|Reinforcement Expansion]] x1&lt;br /&gt;
** Clearing on Medium (乙): [[Type 1 Land Attacker Model 22A]] x1, [[Reinforcement Expansions|Reinforcement Expansion]] x1&lt;br /&gt;
** Clearing on Easy (丙): [[Type 96 Land Attacker]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*This map is a double operation (transport &amp;amp; combat). Plan your transport and combat fleet accordingly. &lt;br /&gt;
**Route Support and Boss Support expeditions are recommended for the Boss elimination phase.&lt;br /&gt;
*For the transport phase, 2CAV + 3DD + 1CL takes the shortest route, 1CHKM, provided you pass the LOS check.&lt;br /&gt;
**However, this composition needs three max-rank seaplane fighters on Normal or Hard Mode to achieve air parity (88+ airpower) against the Glowing Takoyaki Wo Kai on Node H. &lt;br /&gt;
**Don't use four seaplane fighters because you need a normal observation plane for artillery spotting and LOS check purposes.&lt;br /&gt;
**Without air parity, the enemy heavy cruisers on Node H will activate artillery spotting and go to town on your DDs.&lt;br /&gt;
**Whether or not you achieve air parity, a Route Support expedition will help greatly in passing Nodes C and H.&lt;br /&gt;
**Even with air parity, a successful Akizuki-class AACI, and the Route Support showing up, the Glowing Takoyaki Wo Kai will sometimes send you home because she has no mercy. You may want to sparkle your fleet and your route support and keep trying.&lt;br /&gt;
*A 3CVL + 3DD composition (or 1CV + 1CAV + 1CL + 3DD) allows air superiority (198+ airpower) and a greater chance of survival against the Glowing Takoyaki Wo Kai, but takes a longer route.&lt;br /&gt;
**The Glowing Takoyaki Wo Kai will still send you home occasionally because she's evil like that.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| R_DD = &lt;br /&gt;
| R_CL = &lt;br /&gt;
| R_CA = &lt;br /&gt;
| R_BB = Nagato&lt;br /&gt;
| R_CVL = &lt;br /&gt;
| R_AV = &lt;br /&gt;
| R_SS = &lt;br /&gt;
| R_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoFallE-52016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-5Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-5Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Beyond the Shore&lt;br /&gt;
|map_japanese = 渚を越えて&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Abyssal Jellyfish Princess&lt;br /&gt;
**6 kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Saratoga]]&lt;br /&gt;
** Clearing on Hard (甲): [[F4F-4]] x1, Improvement Materials x10, Medals x2, Hard-mode Medal&lt;br /&gt;
** Clearing on Medium (乙): [[F4F-3]] x1, Improvement Materials x8, Medals x2&lt;br /&gt;
** Clearing on Easy (丙): Medal x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
* Recommended Compositions:&lt;br /&gt;
**For Start 1:&lt;br /&gt;
**For Start 2 when unlocked: &lt;br /&gt;
**LBAS Recommendation for Start 2: K and O &lt;br /&gt;
*Players are strongly advised to reserve their best fleets on Hard Difficulty as it'll be given a &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''orange'''&amp;lt;/span&amp;gt; Tag for the map.&lt;br /&gt;
*Player playing on Normal and Below can use fleets from E-2 and E-3 on this map.&lt;br /&gt;
*The [[Abyssal Jellyfish Princess]] has been proven to be weak to all members of who were a part of the historic ships that were part of Operation Cross roads.&lt;br /&gt;
*The following ships are as follows:&lt;br /&gt;
**[[Nagato]]&lt;br /&gt;
**[[Sakawa]]&lt;br /&gt;
**[[Prinz Eugen]]&lt;br /&gt;
*The above mentioned ships will do larger than usual damage against the boss fleet and are considered important to bring if you own them.&lt;br /&gt;
*The distance your fleet has to go from the orginal starting point in impossible to reach under normal means. However due a new mechanic which allows you to unlock a '''hidden starting point''' it is highly recommended to organize a fleet to go from the starting point to node A&lt;br /&gt;
*To unlock the starting point, you need to complete the following tasks: &lt;br /&gt;
**Successfully intercept an Air Raid Twice&lt;br /&gt;
**Score an S rank on the Air attacks nodes C and D&lt;br /&gt;
**Defeat the enemy combined fleet entirely on node A and score an S rank. On Hard, it must be done 3 times.&lt;br /&gt;
*Completing the above condition should unlock a new starting point located very close to the boss node allowing for easy access to take down the [[Abyssal Jellyfish Princess]].&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
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|&lt;br /&gt;
|D_label = &lt;br /&gt;
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|&lt;br /&gt;
|E_label = &lt;br /&gt;
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|&lt;br /&gt;
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|F2_node_info = &lt;br /&gt;
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|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
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|&lt;br /&gt;
|G_label = &lt;br /&gt;
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|G3_node_info = &lt;br /&gt;
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|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
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|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| T_DD = &lt;br /&gt;
| T_CL = &lt;br /&gt;
| T_CA = [[Pola|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Pola (A Rank)&amp;lt;/span&amp;gt;''']], [[Prinz Eugun|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Prinz Eugun (?)&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| T_BB = &lt;br /&gt;
| T_CVL = &lt;br /&gt;
| T_AV = &lt;br /&gt;
| T_SS = &lt;br /&gt;
| T_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[Category:Events]]&lt;br /&gt;
[[zh:发令！舰队作战第三法]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11547</id>
		<title>Fall 2016 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11547"/>
		<updated>2016-11-21T19:53:15Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* E-3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;eventBanner15&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; text-align: center;&amp;quot;&amp;gt;[[File:2016AutumnEventBannerAlt.png|Announcement! The Third Fleet Operation Act|link=|class=fadein]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Fall 2016 event '''Announcement! The Third Fleet Operation Act''' is schedule to begin on '''November 18th, 2016''' following the [[Game Updates/2016/November 4|November 4th Update]].&lt;br /&gt;
&lt;br /&gt;
Currently the theme of the event is speculated to be based upon the '''&amp;quot;Third Fleet Operation Act&amp;quot;''', an operation to attempt to eliminate the US Carrier forces. This operation begins from the aftermath of the [https://en.wikipedia.org/wiki/Doolittle_Raid#Impact Doolittle Raid] in which the Japan made an attempt to intercept and try to take out the USS Hornet, all the way to the [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Battle of the Coral Sea], which was the last major attempt at the operation before the Decisive Battle at Midway.&lt;br /&gt;
&lt;br /&gt;
The KanColle staff have revealed that the event will be a normal scale operation which will consist of 5 maps&amp;quot; (3 Main + 2 Extra Operations), will require a large expansive fleet, and will require to have multiple fleets for harder difficulties. Additionally, it has been revealed that one of the new ships will be the American Aircraft Carrier Saratoga, and the recent [[KanColle Festival de Beaujolais Nouveau]] has revealed the face and voice of the French Seaplane Tender [[Commandant Teste]]. &lt;br /&gt;
&lt;br /&gt;
The details regarding the event have revealed that the event will consist of some of the following operations:&amp;lt;br&amp;gt;&lt;br /&gt;
# A [[Transport Operation]]&lt;br /&gt;
# A battle which will consist of using Air Defense and battling an Enemy Carrier Task Force.&lt;br /&gt;
# A Search an Destroyer Mission (Suggesting that there may be an LoS heavy map)&lt;br /&gt;
&lt;br /&gt;
More information will be revealed likely through the [https://twitter.com/KanColle_STAFF KanColle Staff's Twitter] and the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
&lt;br /&gt;
For Additional Reference to for event related subject and content related to the dev tweets please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
&lt;br /&gt;
==Historic Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historic reference only.'''&lt;br /&gt;
&lt;br /&gt;
===Post Doolittle Raid===&lt;br /&gt;
Following the American's attack on the Japan's mainland on the Doolittle Raid (which resulted in several of Japan's main key structures taking major damage and [[Ryuuhou]] being damaged delaying her launch as a light carrier), Japan began to conduct a counter measure known as the '''&amp;quot;Third Fleet Operation plan&amp;quot;''' an operation to attempt to organize a fleet to take out the American Carrier forces which may threaten their operation to expand their growing boundaries across the Pacific Ocean.&lt;br /&gt;
&lt;br /&gt;
The first attempt at this was to attempt to take out the USS Hornet following after the raid it conducted on the Japan Mainland. Japan would organize a fleet to attempt to intercept Hornet which consisted of:&lt;br /&gt;
&lt;br /&gt;
Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
Seaplane Tender: [[Mizuho]]&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Carriers: [[Souryuu]], [[Hiryuu]] (were both too far away to participate)&amp;lt;br&amp;gt;&lt;br /&gt;
Light Carrier: [[Shouhou]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Criuser: [[Jintsuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyers: [[Arashi]], [[Nowaki]], [[Asashio]], [[Arashio]], [[Oyashio]], [[Kuroshio]], [[Sazanami]], [[Ushio]]&amp;lt;br&amp;gt;&lt;br /&gt;
Submarines: [[I-19]], [[I-26]]&lt;br /&gt;
&lt;br /&gt;
The plan was to organize these ships to use for the operation and while most were able to participate in the operation, Standard Carriers [[Souryuu]] and [[Hiryuu]] were too far away to help assist as they were returning from the Indian Ocean Raid. The attempt to search and intercept the USS Hornet would end in failure as they were unable to engage the American Carrier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---===The Battle of the Coral Sea===&lt;br /&gt;
''Reference: [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Wikepedia's Battle of the Coral Sea]''&amp;lt;br&amp;gt; &lt;br /&gt;
''[https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea_order_of_battle Wikipedia's Battle of the Coral Sea Order of Battle]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[https://en.wikipedia.org/wiki/Operation_Mo Wikipedia's Operation MO]''&lt;br /&gt;
&lt;br /&gt;
During April 1942, Japan made an attempt to invade the islands in the South Solomons (Tulagi) and prepare to launch an invasion to take control of Port Moresby in Paula New Guinea. They planned to do this by organizing a Carrier based fleet to launch an Operation known as '''Operation MO'''.&lt;br /&gt;
&lt;br /&gt;
Before the operation was to commence the American Navy successfully deciphered the coded messages of the IJN and were able to anticipate the upcoming attack and launched thier Navy Fleet (Consisting of Enterprise and Lexington as part of thier fleet.)to intercept the Carrier Task Force and engage in a long battle which would have a great impact on the later part of WWII.&lt;br /&gt;
&lt;br /&gt;
When the Japanese confront the American force and commenced the Battle of the Coral Sea, the following Japanese ships partook in the battle during both the Tulagi's invasion and the Battle of the Coral Sea:&lt;br /&gt;
&lt;br /&gt;
'''Standard Carrier''': [[Shoukaku]] (Badly Damaged), [[Zuikaku]] (lost most of her planes)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Carriers''': [[Shouhou]] (Sunk)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Heavy Cruisers''': [[Aoba]],[[Kinugasa]], [[Kako]], [[Furutaka]], [[Myoukou]]. [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Cruisers''': [[Tenryuu]], [[Tatsuda]], [[Yuubari]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Destroyers''': [[Kikuzuki]] (Sunk), [[Mutsuki]], [[Mochizuki]], [[Yayoi]]. [[Uzuki]],[[Ushio]]. [[Akebono]], [[Sazanami]], [[Shiratsuyu]], [[Shigure]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The long battle resulted in Japan taking out Lexington, and several other ships, but at the same time Shouhou was lost and Shoukaku was badly damaged while Zuikaku lost most of her planes in the battle, resulting in the remain carriers to fall back for repairs. This would have a drastic impact that later Battle of Midway.&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
As of current, multiple ships have been confirmed to appear in the event which include:&lt;br /&gt;
#USN carrier [[Saratoga]] as a reward from E-5.&lt;br /&gt;
#The  French Ship Seaplane Tender [[Commandant Teste]] was revealed through an image on a wine bottle at the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
#Shiratsuyu-Class DD [[Yamakaze]] as a drop from E-2 and onward.&lt;br /&gt;
#Kamikaze-Class DD [[Asakaze]] as a drop from E-4 and E-5&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
#[[Seaplane Tender Water Princess]]&lt;br /&gt;
#[[Abyssal Jellyfish Princess]]&lt;br /&gt;
#[[Standard Carrier Wo-Class|Wo-class Aircraft Carrier Flagship Kai]] (2 new forms)&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
#[[Late298B]]&lt;br /&gt;
#[[SBD]]&lt;br /&gt;
#[[TBD]]&lt;br /&gt;
#[[F4F-3]]&lt;br /&gt;
#[[F4F-4]]&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#*'''An [https://twitter.com/KanColle_STAFF/status/799627450279804928 important note] to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''&lt;br /&gt;
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.&lt;br /&gt;
#***Switching between any other difficulties will not reset the debuff mechanism.&lt;br /&gt;
#**If you are playing on Hard difficulty, it is necessary to preserve the strongest elements of your fleet for the final map.&lt;br /&gt;
#***The final map '''utilises a separate fleet-lock on Hard mode''' (refer to the two images on the right below). Do take this into account before committing any ships to the main operation.&lt;br /&gt;
#***[[File:2016AutumnEventChart.png|900px]]&lt;br /&gt;
#The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version ('''see above for new changes regarding this''').&lt;br /&gt;
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking ('''again, see above''').&lt;br /&gt;
#The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''The Maritime Transport Operation'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''Blue'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;''As per above, E-5 has an orange ship lock exclusive to Hard mode; outside of Hard mode, '''all ships''' sortied during previous maps can be used in E-5.''&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| Transportation Operation (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Mainland Air Defense Battle'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Surface Battling involving Anti-Air and fighting a Carrier Task force (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Announcement! The Third Fleet Operation Act!'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Search and Destroy Mission (?)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Shangri-la Search-and-Chase, Fleet Forward Placement'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Unknown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Beyond the Shore'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''N/A''' (Normal)&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; (Hard)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoFallE-12016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-1Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-1Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Maritime Transport Operation&lt;br /&gt;
|map_japanese = 海上輸送作戦&lt;br /&gt;
|information = Operation Type: [[Transport Operation]]&lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*Transport Operation Map&lt;br /&gt;
** Hard: 420 TP&lt;br /&gt;
** Medium: 280 TP&lt;br /&gt;
** Easy: 200 TP&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: Carpenter Fairy, [[Repair Goddess]], Land Base Air Squadron x2&lt;br /&gt;
** Clearing on Hard (甲): [[Type 3 Fighter Hien Model D]], [[Raiden]], Mamiya x1&lt;br /&gt;
** Clearing on Medium (乙): [[Type 3 Fighter Hien Model D]], Mamiya x1&lt;br /&gt;
** Clearing on Easy (丙): [[Type 3 Fighter Hien]], Irako x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|C_to_E = IF Fleet consist of less than 3 DD or have CV and BB in fleet&lt;br /&gt;
|C_to_F = No BB or CV and fleet has 3 DD&lt;br /&gt;
|D_to_E = Fleet has a BB or CV and less than 3 DD&lt;br /&gt;
|D_to_H = No BB or CV in fleet and fleet has 3 DD&lt;br /&gt;
|H_to_L = LOS &amp;gt;= 12(?) fleet consist of more than 2 DDs and all fast ship&lt;br /&gt;
|H_to_G = LOS check failed, if fleet consist of slow ship, less than 2 DDs&lt;br /&gt;
|I_to_J = LOS check (??)&lt;br /&gt;
|I_to_K = LOS check failed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Recon planes, whether seaplanes or Saiuns, are needed to get enough LOS to reach the boss node.&lt;br /&gt;
**Keep in mind that 0-slot seaplanes still contribute LOS (e.g. Yuubari)&lt;br /&gt;
*4DD + 1CL + 1(CAV or CVL) is one recommended composition. This routes via either A-BDHL or A-CFHL to reach the boss node&lt;br /&gt;
**The north route appears to be significantly easier than the south route&lt;br /&gt;
* 1CL + 4DD + 1FBB goes ACFHL and grants a second shelling phase to lob more depth charges with, but the lack of a Saiun may result in Red T's and failed LOS checks.&lt;br /&gt;
**If the FBB is Roma or Italia, she can get artillery spotting with a seaplane fighter and an observation seaplane.&lt;br /&gt;
**You can overcome the LOS deficiency with a sub-hunter who can carry a surface radar or seaplane and still achieve preemptive ASW, such as Asashio or Isuzu.&lt;br /&gt;
* Using 3DD 1CL 1CVL 1FBB is a middle ground between the above two extremes. This composition also goes ACFHL. You will have fewer depth charge attacks than the second recommendation, but you'll pass the LOS check easily and have more chances of killing the surface ships that accompany the Sub Hime.&lt;br /&gt;
** Don't try going through Node B with this; you'll be forced to pass through an extra node.&lt;br /&gt;
*Preliminary reports indicate that Kinu Kai Ni may contribute extra to reducing the transport bar; in addition to her high ASW, this makes her an excellent ship for this map.&lt;br /&gt;
*On Hard Mode, killing the Sub Hime without a second shelling phase will be difficult. You may need to resort to A-ranking your way to victory on this map by using Line ahead to take out the surface ships along with the lesser subs that may be present.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 60&lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 130&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 100&lt;br /&gt;
|F2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite  ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 170&lt;br /&gt;
|J1_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class_elite ss_ka-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 190&lt;br /&gt;
|L2_node_info = submarine_princess ss_ka-class_elite ss_ka-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp = 200&lt;br /&gt;
|L3_node_info = submarine_princess ss_ka-class_elite ss_ka-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L3_form = line_ahead&lt;br /&gt;
|L3_xp = 220&lt;br /&gt;
|&lt;br /&gt;
|final_form = L3&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 70&lt;br /&gt;
|B2_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = 70&lt;br /&gt;
|C2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C2_form = line_ahead&lt;br /&gt;
|C2_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 90&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 80&lt;br /&gt;
|F2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite  ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_elite cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 170&lt;br /&gt;
|J1_enemy_air_power = 72&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class_elite ss_ka-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 190&lt;br /&gt;
|&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 50&lt;br /&gt;
|B2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 60&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_elite dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp =60&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_elite  dd_i-class_late_model dd_i-class dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 70&lt;br /&gt;
|D1_node_info = cl_he-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 90&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 80&lt;br /&gt;
|F2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon line_abreast&lt;br /&gt;
|F2_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 80&lt;br /&gt;
|J1_enemy_air_power = 48&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class ss_ka-class &lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 160&lt;br /&gt;
|L2_node_info = submarine_princess ss_ka-class ss_ka-class dd_i-class dd_i-class&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp = 170&lt;br /&gt;
|&lt;br /&gt;
|final_form = L2&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| L_DD = [[Akizuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akizuki&amp;lt;/span&amp;gt;''']] [[Hatsuzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hatsuzuki&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]]&lt;br /&gt;
| L_BB = &lt;br /&gt;
| L_CVL = [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]] [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| L_CV =  [[Hiryuu]] [[Souryuu]]&lt;br /&gt;
| L_AV = &lt;br /&gt;
| L_SS = [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
| L_AUX = [[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']] [[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoFallE-22016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-2Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-2Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Mainland Air Defense Battle&lt;br /&gt;
|map_japanese = 本土防空戦 &lt;br /&gt;
|information = Operation Type: Boss Elimination Operation&lt;br /&gt;
*Boss: [[Standard Carrier Wo-Class|Wo-class Aircraft Carrier Flagship Kai]]&lt;br /&gt;
**5 kills (Easy - Hard) &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[SBD]]&lt;br /&gt;
** Clearing on Hard (甲): [[TBD]], [[Daihatsu]], [[Battle Rations]] x2, Irako x3&lt;br /&gt;
** Clearing on Medium (乙): [[TBD]], [[Battle Rations]] x1, Irako x3&lt;br /&gt;
** Clearing on Easy (丙): [[Battle Rations]] x1, Irako x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_start-1 = Fleet has 1 AV and 1 CVL&lt;br /&gt;
|start_to_start-2 = Fleet has 1 CVL and 1 CV&lt;br /&gt;
|start_to_start-3 = Fleet has 2 CV&lt;br /&gt;
|C_to_F = If [[Souryuu]] and [[Hiryuu]] are not in fleet&lt;br /&gt;
|C_to_G = If [[Souryuu]] and [[Hiryuu]] is in fleet&lt;br /&gt;
|I_to_K = Active Branching&lt;br /&gt;
|I_to_L = Active Branching&lt;br /&gt;
|K_to_M = LOS check fail&lt;br /&gt;
|K_to_O = LOS check&lt;br /&gt;
|L_to_N = LOS check fail&lt;br /&gt;
|L_to_O = LOS check&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Recommended Composition: 1 CV 1CVL 2CA 2 DD starts on Starting Point 2&lt;br /&gt;
*An AV 1CVL 2CA 2 DD with the AV as flagship appears to start you on Starting Point 1.&lt;br /&gt;
* 2 CV 2CA 2 DD will start you on Starting Point 3.&lt;br /&gt;
* [[Hiryuu]] and [[Souryuu]] will save you from going to Node F making you go through only 6 nodes.&lt;br /&gt;
*Land-Based Air Support is available.&lt;br /&gt;
**You can use '''ONE''' [[Land-Based Air Squadron]] to perform sorties into E2&lt;br /&gt;
***The second squadron is not allowed to sortie, but is allowed to participate in defense&lt;br /&gt;
** Depending on your starting point, you will need a combat radius of up to 8 nodes for LBAS squadrons to reach the boss node &lt;br /&gt;
** The flight distance from start point 2 to the boss node can be up to 8 nodes (ABFGIJKO), which cannot be reached by fighters without a Flying Boat.&lt;br /&gt;
** If you do not have a flying boat, using fighters or bombers to support your fleet at key nodes is still an option&lt;br /&gt;
**It is worth considering the use of specialized air defense ships (Akizuki-Class or Maya Kai Ni) in AACI setups&lt;br /&gt;
&lt;br /&gt;
* A full submarine fleet (6SS(V)) is an option, however, you will need many seaplanes to meet the LOS requirements.&lt;br /&gt;
** This method consumes very little fuel and ammo, but can be bucket and time-intensive&lt;br /&gt;
** Do consider that boss support itself is extremely expensive, while also factoring in the costs of LBAS (if chosen)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= 16th任務部隊 前衛空母群 B群 &amp;lt;br&amp;gt; 16th Task Force&amp;lt;br&amp;gt; Vanguard Carrier Group B&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|A1_node_info = cv_wo-class_flagship cvl_nu-class_flagship cvl_nu-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A1_form = diamond&lt;br /&gt;
|A1_xp = 190&lt;br /&gt;
|A1_enemy_air_power = 62&lt;br /&gt;
|A2_node_info = cv_wo-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|A2_form = diamond&lt;br /&gt;
|A2_xp = 180&lt;br /&gt;
|A2_enemy_air_power = 51&lt;br /&gt;
|&lt;br /&gt;
|B_label= 16th任務部隊 前衛空母群 B群 &amp;lt;br&amp;gt; 16th Task Force&amp;lt;br&amp;gt; Vanguard Carrier Group B&amp;lt;br&amp;gt;&lt;br /&gt;
|B1_node_info = cv_wo-class_flagship cvl_nu-class_flagship cvl_nu-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = diamond&lt;br /&gt;
|B1_xp = 190&lt;br /&gt;
|B1_enemy_air_power = 62&lt;br /&gt;
|B2_node_info = cv_wo-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_form = diamond&lt;br /&gt;
|B2_xp = 180&lt;br /&gt;
|B2_enemy_air_power = 51&lt;br /&gt;
|&lt;br /&gt;
|C_label = 16th任務部隊 護衛水雷戦隊 A群 &amp;lt;br&amp;gt; 16th Task Force&amp;lt;br&amp;gt; Torpedo Squadron Group A&amp;lt;br&amp;gt;&lt;br /&gt;
|C1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead double_line&lt;br /&gt;
|C1_xp = 120&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C2_form = line_ahead double_line&lt;br /&gt;
|C2_xp = 140&lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 16th任務部隊 護衛水雷戦隊 B群 &amp;lt;br&amp;gt; 16th Task Force&amp;lt;br&amp;gt; Torpedo Squadron Group B&amp;lt;br&amp;gt;&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead double_line&lt;br /&gt;
|D1_xp = 120&lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D2_form = line_ahead double_line&lt;br /&gt;
|D2_xp = 140&lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 侵入潜水艦部隊 II群 &amp;lt;br&amp;gt; Invasion Submarine Fleet&amp;lt;br&amp;gt; Group II&lt;br /&gt;
|E1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|E1_form = echelon line_abreast&lt;br /&gt;
|E1_xp = 120&lt;br /&gt;
|E2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E2_form = echelon line_abreast&lt;br /&gt;
|E2_xp = 130&lt;br /&gt;
|&lt;br /&gt;
|F_label = 侵入潜水艦部隊 I群 &amp;lt;br&amp;gt; Invasion Submarine Fleet&amp;lt;br&amp;gt; Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite s_ka-class_elite ss_ka-class_elite &lt;br /&gt;
|F1_form = echelon line_abreast&lt;br /&gt;
|F1_xp = 140&lt;br /&gt;
|F2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite &lt;br /&gt;
|F2_form = echelon line_abreast&lt;br /&gt;
|F2_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|G_label = 16th任務部隊 前衛空母群 A群 &amp;lt;br&amp;gt;16th Task Force&amp;lt;br&amp;gt; Vanguard Carrier Group A&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|G1_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G1_form = diamond &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = cv_wo-class_flagship cv_wo-class_flagship bb_ta-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G2_form = diamond &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = 18th任務部隊 先遣巡洋艦部隊 &amp;lt;br&amp;gt; 18th Task Force &amp;lt;br&amp;gt;Elite Cruiser Force&lt;br /&gt;
|H1_node_info = cl_he-class_flagship ca_ri-class_flagship ca_ri-class_flagship ca_ne-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H1_form = line ahead&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H2_node_info = cl_he-class_flagship ca_ri-class_flagship ca_ri-class_flagship ca_ne-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H2_form = line ahead&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|K_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K3_node_info =  &lt;br /&gt;
|K3_form = &lt;br /&gt;
|K3_xp = &lt;br /&gt;
|&lt;br /&gt;
|L_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|L1_node_info =&lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L3_node_info =  &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who wish to contribute data, we are providing you with a simple reference to use to review kanmusus that will likely drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| J_DD = &lt;br /&gt;
| J_CL = [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| J_CA = &lt;br /&gt;
| J_BB = &lt;br /&gt;
| J_CVL = &lt;br /&gt;
| J_AV = &lt;br /&gt;
| J_SS = &lt;br /&gt;
| J_AUX = &lt;br /&gt;
| O_DD = [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']] [[Kamikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kamikaze&amp;lt;/span&amp;gt;''']] [[Harukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harukaze&amp;lt;/span&amp;gt;''']] [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| O_CL = &lt;br /&gt;
| O_CA = &lt;br /&gt;
| O_BB = &lt;br /&gt;
| O_CVL = &lt;br /&gt;
| O_AV = &lt;br /&gt;
| O_SS = &lt;br /&gt;
| O_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoFallE-32016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-3Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-3Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Announcement! The Third Fleet Operation Act!&lt;br /&gt;
|map_japanese = 発令！艦隊作戦第三法&lt;br /&gt;
|information = Operation Type: Boss Elimination Operation&lt;br /&gt;
*Boss: Seaplane Tender Water Princess&lt;br /&gt;
**6 kills (Hard)&lt;br /&gt;
**5 kills (Normal)&lt;br /&gt;
**5 kills (Easy)&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Commandant Teste]]&lt;br /&gt;
** Clearing on Hard (甲):[[Late298B]], [[Maritime Resupply]] x4 , Improvement Materials x7, Medal x1&lt;br /&gt;
** Clearing on Medium (乙): [[Maritime Resupply]] x2, Improvement Material x4, Medal x1&lt;br /&gt;
** Clearing on Easy (丙): [[Maritime Resupply]] x1&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = Surface Task Force&lt;br /&gt;
|start_to_B = Carrier Task Force&lt;br /&gt;
|B_to_E = (BB + CV) is 3 or less, no BB in escort fleet, and (fleet contains 5+ historic fleet members or escort fleet contains 3DD)&lt;br /&gt;
|B_to_D = (BB + CV) exceeds 3, or slow ship in fleet&lt;br /&gt;
|C_to_E = If STF has 1 CV or CVL?&lt;br /&gt;
|C_to_G = If STF has 2 CVL?&lt;br /&gt;
|E_to_I = Active Branch&lt;br /&gt;
|E_to_H = Active Branch&lt;br /&gt;
|I_to_H = If Fleet has more than one FBB&lt;br /&gt;
|I_to_L = If Fleet only has one FBB + LoS check?&lt;br /&gt;
|I_to_K = Carrier Task Force with 2+ FBB and 4 CV/CVL and less than 2 DD and/or a low number of historic fleet members (?)&lt;br /&gt;
|I_to_O = LoS check Fail?&lt;br /&gt;
|J_to_Q = LoS check&lt;br /&gt;
|J_to_O = LoS check Fail&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*CTF is recommended&lt;br /&gt;
*Bring member of E-2 into E-3 to conserve fleet if possible.&lt;br /&gt;
*Recommended Composition: 1 FBB, 2 CV, 0-2 CVL, 1-3 CA + CL, 3 DD, 0-2 CA, 0-2 CLT  without historic fleet set up.&lt;br /&gt;
1 FBB, 2 CV, 0-2 CVL, 1-3 CA + Any escort without FBB if fleet has historic fleet consist 7 ships(?)&lt;br /&gt;
*STF is not recommended due to the air strength of the enemy composition, but for easier difficulties it may be viable. 2 BB, 3 CA, 1 CV, / 1 CL, 2 CLT, 3DD.&lt;br /&gt;
** Reports suggest there may be branching involving a historic fleet composition which requires you to have 7 ships (?) (see below)&lt;br /&gt;
** The following ships are expected to work in terms of taking the shortest possible route:&lt;br /&gt;
***Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&lt;br /&gt;
***Seaplane Tender: [[Mizuho]]&lt;br /&gt;
***Standard Carrier: [[Souryuu]], [[Hiryuu]]&lt;br /&gt;
***Light Carrier: [[Shouhou]]&lt;br /&gt;
***Light Criuser: [[Jintsuu]]&lt;br /&gt;
***Destroyers: [[Arashi]] + [[Nowaki]], [[Asashio]] + [[Arashio]], [[Oyashio]] + [[Kuroshio]], [[Sazanami]] + [[Ushio]]&lt;br /&gt;
****Destroyer may need to be paired with their respective destroyers.&lt;br /&gt;
**E node may be active branching, but this is not confirmed for all fleets yet.&lt;br /&gt;
*There is also an [[Armor Reduction]] method that will weaken the [[Seaplane Tender Water Princess]]; the exact requirements are pending investigation.&lt;br /&gt;
**The Current theory behind her debuff requires the following:&lt;br /&gt;
***Score an S rank at air attack nodes on E-2&lt;br /&gt;
***Successfully intercept the air raid on your Land Base 2-4 time on E-2 (exact number unknown) &lt;br /&gt;
***Successfully get an S rank in all Air Attack nodes on E-3 (may need only Node I, more testing needed)&lt;br /&gt;
*** Score an S rank on C,D,H,J and K (Final forms may be needed for C,D, and J)&lt;br /&gt;
**If the debuff is successful [[Seaplane Tender Water Princess]] will have a change in her lines, and her graphic will show her hat falling off. &lt;br /&gt;
**It is quite possible to defeat even the final form of the boss without any need for the debuff. Particularly on Normal and Easy, it is probably a waste of time to go for the debuff unless you plan to farm the boss node a lot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoFallE-42016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-4Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-4Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Shangri-La Search &amp;amp; Pursuit Deploy the Front-line Fleet &lt;br /&gt;
|map_japanese = シャングリラ捜索追撃 艦隊前進配備&lt;br /&gt;
|information = Operation Type: [[Transport Operation]] (1st Half) / Boss Elimination Operation (2nd Half)&lt;br /&gt;
*Transport Operation (First Half)&lt;br /&gt;
**Hard (甲): 380&lt;br /&gt;
**Medium (乙): 260&lt;br /&gt;
**Easy (丙): 180&lt;br /&gt;
*Boss (Second Half): [[Aircraft Carrier Princess]]&lt;br /&gt;
**5 kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲): Prototype Catapult x1, [[Type 1 Land Attacker Model 34]] x1, [[Reinforcement Expansions|Reinforcement Expansion]] x1&lt;br /&gt;
** Clearing on Medium (乙): [[Type 1 Land Attacker Model 22A]] x1, [[Reinforcement Expansions|Reinforcement Expansion]] x1&lt;br /&gt;
** Clearing on Easy (丙): [[Type 96 Land Attacker]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*This map is a double operation (transport &amp;amp; combat). Plan your transport and combat fleet accordingly. &lt;br /&gt;
**Route Support and Boss Support expeditions are recommended for the Boss elimination phase.&lt;br /&gt;
*For the transport phase, 2CAV + 3DD + 1CL takes the shortest route, 1CHKM, provided you pass the LOS check.&lt;br /&gt;
**However, this composition needs three max-rank seaplane fighters on Normal or Hard Mode to achieve air parity (88+ airpower) against the Glowing Takoyaki Wo Kai on Node H. &lt;br /&gt;
**Don't use four seaplane fighters because you need a normal observation plane for artillery spotting and LOS check purposes.&lt;br /&gt;
**Without air parity, the enemy heavy cruisers on Node H will activate artillery spotting and go to town on your DDs.&lt;br /&gt;
**Whether or not you achieve air parity, a Route Support expedition will help greatly in passing Nodes C and H.&lt;br /&gt;
**Even with air parity, a successful Akizuki-class AACI, and the Route Support showing up, the Glowing Takoyaki Wo Kai will sometimes send you home because she has no mercy. You may want to sparkle your fleet and your route support and keep trying.&lt;br /&gt;
*A 3CVL + 3DD composition (or 1CV + 1CAV + 1CL + 3DD) allows air superiority (198+ airpower) and a greater chance of survival against the Glowing Takoyaki Wo Kai, but takes a longer route.&lt;br /&gt;
**The Glowing Takoyaki Wo Kai will still send you home occasionally because she's evil like that.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| R_DD = &lt;br /&gt;
| R_CL = &lt;br /&gt;
| R_CA = &lt;br /&gt;
| R_BB = Nagato&lt;br /&gt;
| R_CVL = &lt;br /&gt;
| R_AV = &lt;br /&gt;
| R_SS = &lt;br /&gt;
| R_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoFallE-52016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-5Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-5Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Beyond the Shore&lt;br /&gt;
|map_japanese = 渚を越えて&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Abyssal Jellyfish Princess&lt;br /&gt;
**6 kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Saratoga]]&lt;br /&gt;
** Clearing on Hard (甲): [[F4F-4]] x1, Improvement Materials x10, Medals x2, Hard-mode Medal&lt;br /&gt;
** Clearing on Medium (乙): [[F4F-3]] x1, Improvement Materials x8, Medals x2&lt;br /&gt;
** Clearing on Easy (丙): Medal x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
* Recommended Compositions:&lt;br /&gt;
**For Start 1:&lt;br /&gt;
**For Start 2 when unlocked: &lt;br /&gt;
**LBAS Recommendation for Start 2: K and O &lt;br /&gt;
*Players are strongly advised to reserve their best fleets on Hard Difficulty as it'll be given a &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''orange'''&amp;lt;/span&amp;gt; Tag for the map.&lt;br /&gt;
*Player playing on Normal and Below can use fleets from E-2 and E-3 on this map.&lt;br /&gt;
*The [[Abyssal Jellyfish Princess]] has been proven to be weak to all members of who were a part of the historic ships that were part of Operation Cross roads.&lt;br /&gt;
*The following ships are as follows:&lt;br /&gt;
**[[Nagato]]&lt;br /&gt;
**[[Sakawa]]&lt;br /&gt;
**[[Prinz Eugen]]&lt;br /&gt;
*The above mentioned ships will do larger than usual damage against the boss fleet and are considered important to bring if you own them.&lt;br /&gt;
*The distance your fleet has to go from the orginal starting point in impossible to reach under normal means. However due a new mechanic which allows you to unlock a '''hidden starting point''' it is highly recommended to organize a fleet to go from the starting point to node A&lt;br /&gt;
*To unlock the starting point, you need to complete the following tasks: &lt;br /&gt;
**Successfully intercept an Air Raid Twice&lt;br /&gt;
**Score an S rank on the Air attacks nodes C and D&lt;br /&gt;
**Defeat the enemy combined fleet entirely on node A and score an S rank. On Hard, it must be done 3 times.&lt;br /&gt;
*Completing the above condition should unlock a new starting point located very close to the boss node allowing for easy access to take down the [[Abyssal Jellyfish Princess]].&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| T_DD = &lt;br /&gt;
| T_CL = &lt;br /&gt;
| T_CA = [[Pola|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Pola (A Rank)&amp;lt;/span&amp;gt;''']], [[Prinz Eugun|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Prinz Eugun (?)&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| T_BB = &lt;br /&gt;
| T_CVL = &lt;br /&gt;
| T_AV = &lt;br /&gt;
| T_SS = &lt;br /&gt;
| T_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[Category:Events]]&lt;br /&gt;
[[zh:发令！舰队作战第三法]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=15.2cm_Twin_Gun_Mount&amp;diff=435</id>
		<title>15.2cm Twin Gun Mount</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=15.2cm_Twin_Gun_Mount&amp;diff=435"/>
		<updated>2016-11-21T19:43:43Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Equipmentinfo&lt;br /&gt;
|name = 15.2cm Twin Gun Mount&lt;br /&gt;
|id = 65&lt;br /&gt;
|japanesename = 15.2cm連装砲&lt;br /&gt;
|icon = {{RedGunMedium}}&lt;br /&gt;
|type = Main Cannon, Medium&lt;br /&gt;
|effect = {{Firepower}}+4, {{AA}}+3, {{Hit}}+3, {{Range}} Medium&lt;br /&gt;
|scrap = {{Ammo}}2, {{Steel}}3&lt;br /&gt;
|image = &amp;lt;gallery type=&amp;quot;slideshow&amp;quot; widths=&amp;quot;360px&amp;quot; position=&amp;quot;center&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Equipment65-1.png&lt;br /&gt;
Equipment65-2.png&lt;br /&gt;
Equipment65-3.png&lt;br /&gt;
Equipment65-4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|CL = lime&lt;br /&gt;
|CLT = lime&lt;br /&gt;
|CA = lime&lt;br /&gt;
|CAV = lime&lt;br /&gt;
|BB = lime&lt;br /&gt;
|BBV = lime}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
新型軽巡のために開発された新型の両用砲です。&amp;lt;br&amp;gt;&lt;br /&gt;
対巡洋艦戦闘に重きをおいた新設計の軽巡主砲で、限定的ですが対空戦闘も可能です。&amp;lt;br&amp;gt;&lt;br /&gt;
阿賀野型軽巡シリーズに装備されました。&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Type-agano-main.jpg|thumbnail|Now buildable!]] || &lt;br /&gt;
'''Buildable''' as of the [[Game Updates/2015/June 12th|Kako K2 update]], June 12, 2015. Stock equipment of [[Agano]]-class CLs and [[Ooyodo|Ooyodo Kai]].&lt;br /&gt;
&lt;br /&gt;
This can be built using (10F/20A/30S/10B) with a CL as the flagship. As with the [[8cm Twin High-angle Mount]], this is also a possible by-product of the small guns and shells recipe (10F/90A/90S/30B).&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Equipmentlist}}&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[ko:15.2cm 연장포]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=8cm_High-angle_Gun&amp;diff=1094</id>
		<title>8cm High-angle Gun</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=8cm_High-angle_Gun&amp;diff=1094"/>
		<updated>2016-11-21T19:42:38Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Equipmentinfo&lt;br /&gt;
|name = 8cm Twin High-angle Mount&lt;br /&gt;
|id = 66&lt;br /&gt;
|japanesename = 8cm高角砲&lt;br /&gt;
|icon = {{GreenGunDP}}&lt;br /&gt;
|type = Secondary Cannon, AA Gun&lt;br /&gt;
|effect = {{Firepower}}+1, {{AA}}+6, {{Hit}}+2, {{Range}} Short&lt;br /&gt;
|scrap = {{Ammo}}1, {{Steel}}2&lt;br /&gt;
|image = &amp;lt;gallery type=&amp;quot;slideshow&amp;quot; widths=&amp;quot;360px&amp;quot; position=&amp;quot;center&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Equipment66-1.png&lt;br /&gt;
Equipment66-2.png&lt;br /&gt;
Equipment66-3.png&lt;br /&gt;
Equipment66-4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|LC = lime&lt;br /&gt;
|CL = lime&lt;br /&gt;
|CLT = lime&lt;br /&gt;
|CA = lime&lt;br /&gt;
|CAV = lime&lt;br /&gt;
|BB = lime&lt;br /&gt;
|BBV = lime&lt;br /&gt;
|FASTBB = lime&lt;br /&gt;
|AV = lime&lt;br /&gt;
|CVL = lime&lt;br /&gt;
|CV = lime&lt;br /&gt;
|CVB = lime&lt;br /&gt;
|AS = lime&lt;br /&gt;
|AR = lime}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
新開発の長8cm高角砲です。&amp;lt;br&amp;gt;&lt;br /&gt;
秋月型に装備された長10cm高角砲の小型軽量化を目指した対空用副砲バージョンです。&amp;lt;br&amp;gt;&lt;br /&gt;
微妙な出来という評価もありますが、後期の建造艦艇への装備が期待されていました。&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Type-agano.jpg|thumbnail|Now buildable!]] || &lt;br /&gt;
'''Buildable''' as of the [[Game Updates/2015/June 12th|Kako K2 update]], June 12, 2015. Stock equipment of [[Agano]]-class CLs.&lt;br /&gt;
&lt;br /&gt;
This can be built using (10F/10A/20S/10B) with a CL as the flagship. As with the [[15.2cm Twin Gun Mount]], this is also a possible by-product of the small guns and shells recipe (10F/90A/90S/30B).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[wikipedia:8 cm/60 Type 98 naval gun|8 cm/60 Type 98 naval gun]]&lt;br /&gt;
{{Equipmentlist}}&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[ko:8cm 연장고각포]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=15.2cm_Twin_Gun_Mount&amp;diff=434</id>
		<title>15.2cm Twin Gun Mount</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=15.2cm_Twin_Gun_Mount&amp;diff=434"/>
		<updated>2016-11-21T19:40:37Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Equipmentinfo&lt;br /&gt;
|name = 15.2cm Twin Gun Mount&lt;br /&gt;
|id = 65&lt;br /&gt;
|japanesename = 15.2cm連装砲&lt;br /&gt;
|icon = {{RedGunMedium}}&lt;br /&gt;
|type = Main Cannon, Medium&lt;br /&gt;
|effect = {{Firepower}}+4, {{AA}}+3, {{Hit}}+3, {{Range}} Medium&lt;br /&gt;
|scrap = {{Ammo}}2, {{Steel}}3&lt;br /&gt;
|image = &amp;lt;gallery type=&amp;quot;slideshow&amp;quot; widths=&amp;quot;360px&amp;quot; position=&amp;quot;center&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Equipment65-1.png&lt;br /&gt;
Equipment65-2.png&lt;br /&gt;
Equipment65-3.png&lt;br /&gt;
Equipment65-4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|CL = lime&lt;br /&gt;
|CLT = lime&lt;br /&gt;
|CA = lime&lt;br /&gt;
|CAV = lime&lt;br /&gt;
|BB = lime&lt;br /&gt;
|BBV = lime}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
新型軽巡のために開発された新型の両用砲です。&amp;lt;br&amp;gt;&lt;br /&gt;
対巡洋艦戦闘に重きをおいた新設計の軽巡主砲で、限定的ですが対空戦闘も可能です。&amp;lt;br&amp;gt;&lt;br /&gt;
阿賀野型軽巡シリーズに装備されました。&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Type-agano-main.jpg|thumbnail|Now buildable!]] || &lt;br /&gt;
'''Buildable''' as of the [[Game Updates/2015/June 12th|Kako K2 update]], June 12, 2015. Stock equipment of [[Agano]]-class CLs and [[Ooyodo|Ooyodo Kai]].&lt;br /&gt;
&lt;br /&gt;
As with the [[8cm Twin High-angle Mount]], this can be built using (10F/20A/30S/10B) with a CL as the flagship. This is also a possible by-product of the small guns and shells recipe (10F/90A/90S/30B).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Equipmentlist}}&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[ko:15.2cm 연장포]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11538</id>
		<title>Fall 2016 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11538"/>
		<updated>2016-11-21T17:50:31Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* E-3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;eventBanner15&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; text-align: center;&amp;quot;&amp;gt;[[File:2016AutumnEventBannerAlt.png|Announcement! The Third Fleet Operation Act|link=|class=fadein]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Fall 2016 event '''Announcement! The Third Fleet Operation Act''' is schedule to begin on '''November 18th, 2016''' following the [[Game Updates/2016/November 4|November 4th Update]].&lt;br /&gt;
&lt;br /&gt;
Currently the theme of the event is speculated to be based upon the '''&amp;quot;Third Fleet Operation Act&amp;quot;''', an operation to attempt to eliminate the US Carrier forces. This operation begins from the aftermath of the [https://en.wikipedia.org/wiki/Doolittle_Raid#Impact Doolittle Raid] in which the Japan made an attempt to intercept and try to take out the USS Hornet, all the way to the [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Battle of the Coral Sea], which was the last major attempt at the operation before the Decisive Battle at Midway.&lt;br /&gt;
&lt;br /&gt;
The KanColle staff have revealed that the event will be a normal scale operation which will consist of 5 maps&amp;quot; (3 Main + 2 Extra Operations), will require a large expansive fleet, and will require to have multiple fleets for harder difficulties. Additionally, it has been revealed that one of the new ships will be the American Aircraft Carrier Saratoga, and the recent [[KanColle Festival de Beaujolais Nouveau]] has revealed the face and voice of the French Seaplane Tender [[Commandant Teste]]. &lt;br /&gt;
&lt;br /&gt;
The details regarding the event have revealed that the event will consist of some of the following operations:&amp;lt;br&amp;gt;&lt;br /&gt;
# A [[Transport Operation]]&lt;br /&gt;
# A battle which will consist of using Air Defense and battling an Enemy Carrier Task Force.&lt;br /&gt;
# A Search an Destroyer Mission (Suggesting that there may be an LoS heavy map)&lt;br /&gt;
&lt;br /&gt;
More information will be revealed likely through the [https://twitter.com/KanColle_STAFF KanColle Staff's Twitter] and the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
&lt;br /&gt;
For Additional Reference to for event related subject and content related to the dev tweets please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
&lt;br /&gt;
==Historic Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historic reference only.'''&lt;br /&gt;
&lt;br /&gt;
===Post Doolittle Raid===&lt;br /&gt;
Following the American's attack on the Japan's mainland on the Doolittle Raid (which resulted in several of Japan's main key structures taking major damage and [[Ryuuhou]] being damaged delaying her launch as a light carrier), Japan began to conduct a counter measure known as the '''&amp;quot;Third Fleet Operation plan&amp;quot;''' an operation to attempt to organize a fleet to take out the American Carrier forces which may threaten their operation to expand their growing boundaries across the Pacific Ocean.&lt;br /&gt;
&lt;br /&gt;
The first attempt at this was to attempt to take out the USS Hornet following after the raid it conducted on the Japan Mainland. Japan would organize a fleet to attempt to intercept Hornet which consisted of:&lt;br /&gt;
&lt;br /&gt;
Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
Seaplane Tender: [[Mizuho]]&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Carriers: [[Souryuu]], [[Hiryuu]] (were both too far away to participate)&amp;lt;br&amp;gt;&lt;br /&gt;
Light Carrier: [[Shouhou]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Criuser: [[Jintsuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyers: [[Arashi]], [[Nowaki]], [[Asashio]], [[Arashio]], [[Oyashio]], [[Kuroshio]], [[Sazanami]], [[Ushio]]&amp;lt;br&amp;gt;&lt;br /&gt;
Submarines: [[I-19]], [[I-26]]&lt;br /&gt;
&lt;br /&gt;
The plan was to organize these ships to use for the operation and while most were able to participate in the operation, Standard Carriers [[Souryuu]] and [[Hiryuu]] were too far away to help assist as they were returning from the Indian Ocean Raid. The attempt to search and intercept the USS Hornet would end in failure as they were unable to engage the American Carrier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---===The Battle of the Coral Sea===&lt;br /&gt;
''Reference: [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Wikepedia's Battle of the Coral Sea]''&amp;lt;br&amp;gt; &lt;br /&gt;
''[https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea_order_of_battle Wikipedia's Battle of the Coral Sea Order of Battle]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[https://en.wikipedia.org/wiki/Operation_Mo Wikipedia's Operation MO]''&lt;br /&gt;
&lt;br /&gt;
During April 1942, Japan made an attempt to invade the islands in the South Solomons (Tulagi) and prepare to launch an invasion to take control of Port Moresby in Paula New Guinea. They planned to do this by organizing a Carrier based fleet to launch an Operation known as '''Operation MO'''.&lt;br /&gt;
&lt;br /&gt;
Before the operation was to commence the American Navy successfully deciphered the coded messages of the IJN and were able to anticipate the upcoming attack and launched thier Navy Fleet (Consisting of Enterprise and Lexington as part of thier fleet.)to intercept the Carrier Task Force and engage in a long battle which would have a great impact on the later part of WWII.&lt;br /&gt;
&lt;br /&gt;
When the Japanese confront the American force and commenced the Battle of the Coral Sea, the following Japanese ships partook in the battle during both the Tulagi's invasion and the Battle of the Coral Sea:&lt;br /&gt;
&lt;br /&gt;
'''Standard Carrier''': [[Shoukaku]] (Badly Damaged), [[Zuikaku]] (lost most of her planes)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Carriers''': [[Shouhou]] (Sunk)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Heavy Cruisers''': [[Aoba]],[[Kinugasa]], [[Kako]], [[Furutaka]], [[Myoukou]]. [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Cruisers''': [[Tenryuu]], [[Tatsuda]], [[Yuubari]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Destroyers''': [[Kikuzuki]] (Sunk), [[Mutsuki]], [[Mochizuki]], [[Yayoi]]. [[Uzuki]],[[Ushio]]. [[Akebono]], [[Sazanami]], [[Shiratsuyu]], [[Shigure]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The long battle resulted in Japan taking out Lexington, and several other ships, but at the same time Shouhou was lost and Shoukaku was badly damaged while Zuikaku lost most of her planes in the battle, resulting in the remain carriers to fall back for repairs. This would have a drastic impact that later Battle of Midway.&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
As of current, multiple ships have been confirmed to appear in the event which include:&lt;br /&gt;
#USN carrier [[Saratoga]] as a reward from E-5.&lt;br /&gt;
#The  French Ship Seaplane Tender [[Commandant Teste]] was revealed through an image on a wine bottle at the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
#Shiratsuyu-Class DD [[Yamakaze]] as a drop from E-2 and onward.&lt;br /&gt;
#Kamikaze-Class DD [[Asakaze]] as a drop from E-4 and E-5&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
#[[Seaplane Tender Water Princess]]&lt;br /&gt;
#[[Abyssal Jellyfish Princess]]&lt;br /&gt;
#[[Standard Carrier Wo-Class|Wo-class Aircraft Carrier Flagship Kai]] (2 new forms)&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
#[[Late298B]]&lt;br /&gt;
#[[SBD]]&lt;br /&gt;
#[[TBD]]&lt;br /&gt;
#[[F4F-3]]&lt;br /&gt;
#[[F4F-4]]&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#*'''An [https://twitter.com/KanColle_STAFF/status/799627450279804928 important note] to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''&lt;br /&gt;
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.&lt;br /&gt;
#***Switching between any other difficulties will not reset the debuff mechanism.&lt;br /&gt;
#**If you are playing on Hard difficulty, it is necessary to preserve the strongest elements of your fleet for the final map.&lt;br /&gt;
#***The final map '''utilises a separate fleet-lock on Hard mode''' (refer to the two images on the right below). Do take this into account before committing any ships to the main operation.&lt;br /&gt;
#***[[File:2016AutumnEventChart.png|900px]]&lt;br /&gt;
#The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version ('''see above for new changes regarding this''').&lt;br /&gt;
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking ('''again, see above''').&lt;br /&gt;
#The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''The Maritime Transport Operation'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''Blue'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;''As per above, E-5 has an orange ship lock exclusive to Hard mode; outside of Hard mode, '''all ships''' sortied during previous maps can be used in E-5.''&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| Transportation Operation (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Mainland Air Defense Battle'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Surface Battling involving Anti-Air and fighting a Carrier Task force (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Announcement! The Third Fleet Operation Act!'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Search and Destroy Mission (?)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Shangri-la Search-and-Chase, Fleet Forward Placement'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Unknown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Beyond the Shore'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''N/A''' (Normal)&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; (Hard)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoFallE-12016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-1Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-1Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Maritime Transport Operation&lt;br /&gt;
|map_japanese = 海上輸送作戦&lt;br /&gt;
|information = Operation Type: [[Transport Operation]]&lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*Transport Operation Map&lt;br /&gt;
** Hard: 420 TP&lt;br /&gt;
** Medium: 280 TP&lt;br /&gt;
** Easy: 200 TP&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: Carpenter Fairy, [[Repair Goddess]], Land Base Air Squadron x2&lt;br /&gt;
** Clearing on Hard (甲): [[Type 3 Fighter Hien Model D]], [[Raiden]], Mamiya x1&lt;br /&gt;
** Clearing on Medium (乙): [[Type 3 Fighter Hien Model D]], Mamiya x1&lt;br /&gt;
** Clearing on Easy (丙): [[Type 3 Fighter Hien]], Irako x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|C_to_E = IF Fleet consist of less than 3 DD or have CV and BB in fleet&lt;br /&gt;
|C_to_F = No BB or CV and fleet has 3 DD&lt;br /&gt;
|D_to_E = Fleet has a BB or CV and less than 3 DD&lt;br /&gt;
|D_to_H = No BB or CV in fleet and fleet has 3 DD&lt;br /&gt;
|H_to_L = LOS &amp;gt;= 12(?) fleet consist of more than 2 DDs and all fast ship&lt;br /&gt;
|H_to_G = LOS check failed, if fleet consist of slow ship, less than 2 DDs&lt;br /&gt;
|I_to_J = LOS check (??)&lt;br /&gt;
|I_to_K = LOS check failed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Recon planes, whether seaplanes or Saiuns, are needed to get enough LOS to reach the boss node.&lt;br /&gt;
**Keep in mind that 0-slot seaplanes still contribute LOS (e.g. Yuubari)&lt;br /&gt;
*4DD + 1CL + 1(CAV or CVL) is one recommended composition. This routes via either A-BDHL or A-CFHL to reach the boss node&lt;br /&gt;
**The north route appears to be significantly easier than the south route&lt;br /&gt;
* 1CL + 4DD + 1FBB goes ACFHL and grants a second shelling phase to lob more depth charges with, but the lack of a Saiun may result in Red T's and failed LOS checks.&lt;br /&gt;
**If the FBB is Roma or Italia, she can get artillery spotting with a seaplane fighter and an observation seaplane.&lt;br /&gt;
**You can overcome the LOS deficiency with a sub-hunter who can carry a surface radar or seaplane and still achieve preemptive ASW, such as Asashio or Isuzu.&lt;br /&gt;
* Using 3DD 1CL 1CVL 1FBB is a middle ground between the above two extremes. This composition also goes ACFHL. You will have fewer depth charge attacks than the second recommendation, but you'll pass the LOS check easily and have more chances of killing the surface ships that accompany the Sub Hime.&lt;br /&gt;
** Don't try going through Node B with this; you'll be forced to pass through an extra node.&lt;br /&gt;
*Preliminary reports indicate that Kinu Kai Ni may contribute extra to reducing the transport bar; in addition to her high ASW, this makes her an excellent ship for this map.&lt;br /&gt;
*On Hard Mode, killing the Sub Hime without a second shelling phase will be difficult. You may need to resort to A-ranking your way to victory on this map by using Line ahead to take out the surface ships along with the lesser subs that may be present.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 60&lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 130&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 100&lt;br /&gt;
|F2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite  ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 170&lt;br /&gt;
|J1_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class_elite ss_ka-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 190&lt;br /&gt;
|L2_node_info = submarine_princess ss_ka-class_elite ss_ka-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp = 200&lt;br /&gt;
|L3_node_info = submarine_princess ss_ka-class_elite ss_ka-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L3_form = line_ahead&lt;br /&gt;
|L3_xp = 220&lt;br /&gt;
|&lt;br /&gt;
|final_form = L3&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 70&lt;br /&gt;
|B2_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = 70&lt;br /&gt;
|C2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C2_form = line_ahead&lt;br /&gt;
|C2_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 90&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 80&lt;br /&gt;
|F2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite  ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_elite cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 170&lt;br /&gt;
|J1_enemy_air_power = 72&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class_elite ss_ka-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 190&lt;br /&gt;
|&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 50&lt;br /&gt;
|B2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 60&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_elite dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp =60&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_elite  dd_i-class_late_model dd_i-class dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 70&lt;br /&gt;
|D1_node_info = cl_he-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 90&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 80&lt;br /&gt;
|F2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon line_abreast&lt;br /&gt;
|F2_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 80&lt;br /&gt;
|J1_enemy_air_power = 48&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class ss_ka-class &lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 160&lt;br /&gt;
|L2_node_info = submarine_princess ss_ka-class ss_ka-class dd_i-class dd_i-class&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp = 170&lt;br /&gt;
|&lt;br /&gt;
|final_form = L2&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| L_DD = [[Akizuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akizuki&amp;lt;/span&amp;gt;''']] [[Hatsuzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hatsuzuki&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]]&lt;br /&gt;
| L_BB = &lt;br /&gt;
| L_CVL = [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]] [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| L_CV =  [[Hiryuu]] [[Souryuu]]&lt;br /&gt;
| L_AV = &lt;br /&gt;
| L_SS = [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
| L_AUX = [[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']] [[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoFallE-22016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-2Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-2Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Mainland Air Defense Battle&lt;br /&gt;
|map_japanese = 本土防空戦 &lt;br /&gt;
|information = Operation Type: Boss Elimination Operation&lt;br /&gt;
*Boss: [[Standard Carrier Wo-Class|Wo-class Aircraft Carrier Flagship Kai]]&lt;br /&gt;
**5 kills (Easy - Hard) &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[SBD]]&lt;br /&gt;
** Clearing on Hard (甲): [[TBD]], [[Daihatsu]], [[Battle Rations]] x2, Irako x3&lt;br /&gt;
** Clearing on Medium (乙): [[TBD]], [[Battle Rations]] x1, Irako x3&lt;br /&gt;
** Clearing on Easy (丙): [[Battle Rations]] x1, Irako x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_start-1 = Fleet has 1 AV and 1 CVL&lt;br /&gt;
|start_to_start-2 = Fleet has 1 CVL and 1 CV&lt;br /&gt;
|start_to_start-3 = Fleet has 2 CV&lt;br /&gt;
|C_to_F = If [[Souryuu]] and [[Hiryuu]] are not in fleet&lt;br /&gt;
|C_to_G = If [[Souryuu]] and [[Hiryuu]] is in fleet&lt;br /&gt;
|I_to_K = Active Branching&lt;br /&gt;
|I_to_L = Active Branching&lt;br /&gt;
|K_to_M = LOS check fail&lt;br /&gt;
|K_to_O = LOS check&lt;br /&gt;
|L_to_N = LOS check fail&lt;br /&gt;
|L_to_O = LOS check&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Recommended Composition: 1 CV 1CVL 2CA 2 DD starts on Starting Point 2&lt;br /&gt;
*An AV 1CVL 2CA 2 DD with the AV as flagship appears to start you on Starting Point 1.&lt;br /&gt;
* 2 CV 2CA 2 DD will start you on Starting Point 3.&lt;br /&gt;
* [[Hiryuu]] and [[Souryuu]] will save you from going to Node F making you go through only 6 nodes.&lt;br /&gt;
*Land-Based Air Support is available.&lt;br /&gt;
**You can use '''ONE''' [[Land-Based Air Squadron]] to perform sorties into E2&lt;br /&gt;
***The second squadron is not allowed to sortie, but is allowed to participate in defense&lt;br /&gt;
** Depending on your starting point, you will need a combat radius of up to 8 nodes for LBAS squadrons to reach the boss node &lt;br /&gt;
** The flight distance from start point 2 to the boss node can be up to 8 nodes (ABFGIJKO), which cannot be reached by fighters without a Flying Boat.&lt;br /&gt;
** If you do not have a flying boat, using fighters or bombers to support your fleet at key nodes is still an option&lt;br /&gt;
**It is worth considering the use of specialized air defense ships (Akizuki-Class or Maya Kai Ni) in AACI setups&lt;br /&gt;
&lt;br /&gt;
* A full submarine fleet (6SS(V)) is an option, however, you will need many seaplanes to meet the LOS requirements.&lt;br /&gt;
** This method consumes very little fuel and ammo, but can be bucket and time-intensive&lt;br /&gt;
** Do consider that boss support itself is extremely expensive, while also factoring in the costs of LBAS (if chosen)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who wish to contribute data, we are providing you with a simple reference to use to review kanmusus that will likely drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| J_DD = &lt;br /&gt;
| J_CL = [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| J_CA = &lt;br /&gt;
| J_BB = &lt;br /&gt;
| J_CVL = &lt;br /&gt;
| J_AV = &lt;br /&gt;
| J_SS = &lt;br /&gt;
| J_AUX = &lt;br /&gt;
| O_DD = [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']] [[Kamikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kamikaze&amp;lt;/span&amp;gt;''']] [[Harukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harukaze&amp;lt;/span&amp;gt;''']] [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| O_CL = &lt;br /&gt;
| O_CA = &lt;br /&gt;
| O_BB = &lt;br /&gt;
| O_CVL = &lt;br /&gt;
| O_AV = &lt;br /&gt;
| O_SS = &lt;br /&gt;
| O_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoFallE-32016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-3Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-3Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Announcement! The Third Fleet Operation Act!&lt;br /&gt;
|map_japanese = 発令！艦隊作戦第三法&lt;br /&gt;
|information = Operation Type: Boss Elimination Operation&lt;br /&gt;
*Boss: Seaplane Tender Water Princess&lt;br /&gt;
**6 kills (Hard)&lt;br /&gt;
**5 kills (Normal)&lt;br /&gt;
**5 kills (Easy)&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Commandant Teste]]&lt;br /&gt;
** Clearing on Hard (甲):[[Late298B]], [[Maritime Resupply]] x4 , Improvement Materials x7, Medal x1&lt;br /&gt;
** Clearing on Medium (乙): [[Maritime Resupply]] x2, Improvement Material x4, Medal x1&lt;br /&gt;
** Clearing on Easy (丙): [[Maritime Resupply]] x1&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = Surface Task Force&lt;br /&gt;
|start_to_B = Carrier Task Force&lt;br /&gt;
|B_to_E = Fleet consist of 3 or less CV/CVL + 5-7 historic fleet members&lt;br /&gt;
|B_to_D = If Fleet consist of 4+ CV / CVL or less than 5 historic fleet members (need confirmation)&lt;br /&gt;
|E_to_I = Active Branch&lt;br /&gt;
|E_to_H = Active Branch&lt;br /&gt;
|I_to_H = If Fleet has more than one FBB&lt;br /&gt;
|I_to_L = If Fleet only has one FBB + LoS check?&lt;br /&gt;
|I_to_K = Carrier Task Force with 2+ FBB and 4 CV/CVL (?)&lt;br /&gt;
|I_to_O = LoS check Fail?&lt;br /&gt;
|J_to_Q = LoS check&lt;br /&gt;
|J_to_O = LoS check Fail&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*CTF is recommended&lt;br /&gt;
*Bring member of E-2 into E-3 to conserve fleet if possible.&lt;br /&gt;
*Recommended Composition: 1 FBB, 2 CV, 0-2 CVL, 1-3 CA + CL, 3 DD, 0-2 CA, 0-2 CLT  without historic fleet set up.&lt;br /&gt;
1 FBB, 2 CV, 0-2 CVL, 1-3 CA + Any escort without FBB if fleet has historic fleet consist 7 ships(?)&lt;br /&gt;
*STF is not recommended due to the air strength of the enemy composition, but for easier difficulties it may be viable. 2 BB, 3 CA, 1 CV, / 1 CL, 2 CLT, 3DD.&lt;br /&gt;
** Reports suggest there may be branching involving a historic fleet composition which requires you to have 7 ships (?) (see below)&lt;br /&gt;
** The following ships are expected to work in terms of taking the shortest possible route:&lt;br /&gt;
***Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&lt;br /&gt;
***Seaplane Tender: [[Mizuho]]&lt;br /&gt;
***Standard Carrier: [[Souryuu]], [[Hiryuu]]&lt;br /&gt;
***Light Carrier: [[Shouhou]]&lt;br /&gt;
***Light Criuser: [[Jintsuu]]&lt;br /&gt;
***Destroyers: [[Arashi]] + [[Nowaki]], [[Asashio]] + [[Arashio]], [[Oyashio]] + [[Kuroshio]], [[Sazanami]] + [[Ushio]]&lt;br /&gt;
****Destroyer may need to be paired with their respective destroyers.&lt;br /&gt;
**E node may be active branching, but this is not confirmed for all fleets yet.&lt;br /&gt;
*There is also an [[Armor Reduction]] method that will weaken the [[Seaplane Tender Water Princess]]; the exact requirements are pending investigation.&lt;br /&gt;
**The Current theory behind her debuff is to S-ranked all Air Raid nodes in E2 and E3, and S-ranked E3 H and K. '''More tests are required to determine this however'''&lt;br /&gt;
**If the debuff is successful [[Seaplane Tender Water Princess]] will have a change in her lines, and her graphic will show her hat falling off. &lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoFallE-42016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-4Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-4Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Shangri-La Search &amp;amp; Pursuit Deploy the Front-line Fleet &lt;br /&gt;
|map_japanese = シャングリラ捜索追撃 艦隊前進配備&lt;br /&gt;
|information = Operation Type: [[Transport Operation]] (1st Half) / Boss Elimination Operation (2nd Half)&lt;br /&gt;
*Transport Operation (First Half)&lt;br /&gt;
**Hard (甲): 380&lt;br /&gt;
**Medium (乙): 260&lt;br /&gt;
**Easy (丙): 180&lt;br /&gt;
*Boss (Second Half): [[Aircraft Carrier Princess]]&lt;br /&gt;
**5 kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲): Prototype Catapult x1, [[Type 1 Land Attacker Model 34]] x1, [[Reinforcement Expansions|Reinforcement Expansion]] x1&lt;br /&gt;
** Clearing on Medium (乙): [[Type 1 Land Attacker Model 22A]] x1, [[Reinforcement Expansions|Reinforcement Expansion]] x1&lt;br /&gt;
** Clearing on Easy (丙): [[Type 96 Land Attacker]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*This map is a double operation (transport &amp;amp; combat). Plan your transport and combat fleet accordingly. &lt;br /&gt;
**Route Support and Boss Support expeditions are recommended for the Boss elimination phase.&lt;br /&gt;
*For the transport phase, 2CAV + 3DD + 1CL takes the shortest route, 1CHKM, provided you pass the LOS check.&lt;br /&gt;
**However, this composition needs three max-rank seaplane fighters on Normal or Hard Mode to achieve air parity (88+ airpower) against the Glowing Takoyaki Wo Kai on Node H. &lt;br /&gt;
**Don't use four seaplane fighters because you need a normal observation plane for artillery spotting and LOS check purposes.&lt;br /&gt;
**Without air parity, the enemy heavy cruisers on Node H will activate artillery spotting and go to town on your DDs.&lt;br /&gt;
**Whether or not you achieve air parity, a Route Support expedition will help greatly in passing Nodes C and H.&lt;br /&gt;
**Even with air parity, a successful Akizuki-class AACI, and the Route Support showing up, the Glowing Takoyaki Wo Kai will sometimes send you home because she has no mercy. You may want to sparkle your fleet and your route support and keep trying.&lt;br /&gt;
*A 3CVL + 3DD composition (or 1CV + 1CAV + 1CL + 3DD) allows air superiority (198+ airpower) and a greater chance of survival against the Glowing Takoyaki Wo Kai, but takes a longer route.&lt;br /&gt;
**The Glowing Takoyaki Wo Kai will still send you home occasionally because she's evil like that.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| R_DD = &lt;br /&gt;
| R_CL = &lt;br /&gt;
| R_CA = &lt;br /&gt;
| R_BB = Nagato&lt;br /&gt;
| R_CVL = &lt;br /&gt;
| R_AV = &lt;br /&gt;
| R_SS = &lt;br /&gt;
| R_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoFallE-52016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-5Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-5Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Beyond the Shore&lt;br /&gt;
|map_japanese = 渚を越えて&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Abyssal Jellyfish Princess&lt;br /&gt;
**6 kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Saratoga]]&lt;br /&gt;
** Clearing on Hard (甲): [[F4F-4]] x1, Improvement Materials x10, Medals x2, Hard-mode Medal&lt;br /&gt;
** Clearing on Medium (乙): [[F4F-3]] x1, Improvement Materials x8, Medals x2&lt;br /&gt;
** Clearing on Easy (丙): Medal x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
* Recommended Compositions:&lt;br /&gt;
**For Start 1:&lt;br /&gt;
**For Start 2 when unlocked: &lt;br /&gt;
**LBAS Recommendation for Start 2: K and O &lt;br /&gt;
*Players are strongly advised to reserve their best fleets on Hard Difficulty as it'll be given a &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''orange'''&amp;lt;/span&amp;gt; Tag for the map.&lt;br /&gt;
*Player playing on Normal and Below can use fleets from E-2 and E-3 on this map.&lt;br /&gt;
*The [[Abyssal Jellyfish Princess]] has been proven to be weak to all members of who were a part of the historic ships that were part of Operation Cross roads.&lt;br /&gt;
*The following ships are as follows:&lt;br /&gt;
**[[Nagato]]&lt;br /&gt;
**[[Sakawa]]&lt;br /&gt;
**[[Prinz Eugen]]&lt;br /&gt;
*The above mentioned ships will do larger than usual damage against the boss fleet and are considered important to bring if you own them.&lt;br /&gt;
*The distance your fleet has to go from the orginal starting point in impossible to reach under normal means. However due a new mechanic which allows you to unlock a '''hidden starting point''' it is highly recommended to organize a fleet to go from the starting point to node A&lt;br /&gt;
*To unlock the starting point, you need to complete the following tasks: &lt;br /&gt;
**Successfully intercept an Air Raid Twice&lt;br /&gt;
**Score an S rank on the Air attacks nodes C and D&lt;br /&gt;
**Defeat the enemy combined fleet entirely on node A and score an S rank. On Hard, it must be done 3 times.&lt;br /&gt;
*Completing the above condition should unlock a new starting point located very close to the boss node allowing for easy access to take down the [[Abyssal Jellyfish Princess]].&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| T_DD = &lt;br /&gt;
| T_CL = &lt;br /&gt;
| T_CA = [[Pola|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Pola (A Rank)&amp;lt;/span&amp;gt;''']], [[Prinz Eugun|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Prinz Eugun (?)&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| T_BB = &lt;br /&gt;
| T_CVL = &lt;br /&gt;
| T_AV = &lt;br /&gt;
| T_SS = &lt;br /&gt;
| T_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[Category:Events]]&lt;br /&gt;
[[zh:发令！舰队作战第三法]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11537</id>
		<title>Fall 2016 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11537"/>
		<updated>2016-11-21T17:47:26Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* E-1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;eventBanner15&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; text-align: center;&amp;quot;&amp;gt;[[File:2016AutumnEventBannerAlt.png|Announcement! The Third Fleet Operation Act|link=|class=fadein]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Fall 2016 event '''Announcement! The Third Fleet Operation Act''' is schedule to begin on '''November 18th, 2016''' following the [[Game Updates/2016/November 4|November 4th Update]].&lt;br /&gt;
&lt;br /&gt;
Currently the theme of the event is speculated to be based upon the '''&amp;quot;Third Fleet Operation Act&amp;quot;''', an operation to attempt to eliminate the US Carrier forces. This operation begins from the aftermath of the [https://en.wikipedia.org/wiki/Doolittle_Raid#Impact Doolittle Raid] in which the Japan made an attempt to intercept and try to take out the USS Hornet, all the way to the [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Battle of the Coral Sea], which was the last major attempt at the operation before the Decisive Battle at Midway.&lt;br /&gt;
&lt;br /&gt;
The KanColle staff have revealed that the event will be a normal scale operation which will consist of 5 maps&amp;quot; (3 Main + 2 Extra Operations), will require a large expansive fleet, and will require to have multiple fleets for harder difficulties. Additionally, it has been revealed that one of the new ships will be the American Aircraft Carrier Saratoga, and the recent [[KanColle Festival de Beaujolais Nouveau]] has revealed the face and voice of the French Seaplane Tender [[Commandant Teste]]. &lt;br /&gt;
&lt;br /&gt;
The details regarding the event have revealed that the event will consist of some of the following operations:&amp;lt;br&amp;gt;&lt;br /&gt;
# A [[Transport Operation]]&lt;br /&gt;
# A battle which will consist of using Air Defense and battling an Enemy Carrier Task Force.&lt;br /&gt;
# A Search an Destroyer Mission (Suggesting that there may be an LoS heavy map)&lt;br /&gt;
&lt;br /&gt;
More information will be revealed likely through the [https://twitter.com/KanColle_STAFF KanColle Staff's Twitter] and the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
&lt;br /&gt;
For Additional Reference to for event related subject and content related to the dev tweets please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
&lt;br /&gt;
==Historic Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historic reference only.'''&lt;br /&gt;
&lt;br /&gt;
===Post Doolittle Raid===&lt;br /&gt;
Following the American's attack on the Japan's mainland on the Doolittle Raid (which resulted in several of Japan's main key structures taking major damage and [[Ryuuhou]] being damaged delaying her launch as a light carrier), Japan began to conduct a counter measure known as the '''&amp;quot;Third Fleet Operation plan&amp;quot;''' an operation to attempt to organize a fleet to take out the American Carrier forces which may threaten their operation to expand their growing boundaries across the Pacific Ocean.&lt;br /&gt;
&lt;br /&gt;
The first attempt at this was to attempt to take out the USS Hornet following after the raid it conducted on the Japan Mainland. Japan would organize a fleet to attempt to intercept Hornet which consisted of:&lt;br /&gt;
&lt;br /&gt;
Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
Seaplane Tender: [[Mizuho]]&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Carriers: [[Souryuu]], [[Hiryuu]] (were both too far away to participate)&amp;lt;br&amp;gt;&lt;br /&gt;
Light Carrier: [[Shouhou]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Criuser: [[Jintsuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyers: [[Arashi]], [[Nowaki]], [[Asashio]], [[Arashio]], [[Oyashio]], [[Kuroshio]], [[Sazanami]], [[Ushio]]&amp;lt;br&amp;gt;&lt;br /&gt;
Submarines: [[I-19]], [[I-26]]&lt;br /&gt;
&lt;br /&gt;
The plan was to organize these ships to use for the operation and while most were able to participate in the operation, Standard Carriers [[Souryuu]] and [[Hiryuu]] were too far away to help assist as they were returning from the Indian Ocean Raid. The attempt to search and intercept the USS Hornet would end in failure as they were unable to engage the American Carrier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---===The Battle of the Coral Sea===&lt;br /&gt;
''Reference: [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Wikepedia's Battle of the Coral Sea]''&amp;lt;br&amp;gt; &lt;br /&gt;
''[https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea_order_of_battle Wikipedia's Battle of the Coral Sea Order of Battle]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[https://en.wikipedia.org/wiki/Operation_Mo Wikipedia's Operation MO]''&lt;br /&gt;
&lt;br /&gt;
During April 1942, Japan made an attempt to invade the islands in the South Solomons (Tulagi) and prepare to launch an invasion to take control of Port Moresby in Paula New Guinea. They planned to do this by organizing a Carrier based fleet to launch an Operation known as '''Operation MO'''.&lt;br /&gt;
&lt;br /&gt;
Before the operation was to commence the American Navy successfully deciphered the coded messages of the IJN and were able to anticipate the upcoming attack and launched thier Navy Fleet (Consisting of Enterprise and Lexington as part of thier fleet.)to intercept the Carrier Task Force and engage in a long battle which would have a great impact on the later part of WWII.&lt;br /&gt;
&lt;br /&gt;
When the Japanese confront the American force and commenced the Battle of the Coral Sea, the following Japanese ships partook in the battle during both the Tulagi's invasion and the Battle of the Coral Sea:&lt;br /&gt;
&lt;br /&gt;
'''Standard Carrier''': [[Shoukaku]] (Badly Damaged), [[Zuikaku]] (lost most of her planes)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Carriers''': [[Shouhou]] (Sunk)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Heavy Cruisers''': [[Aoba]],[[Kinugasa]], [[Kako]], [[Furutaka]], [[Myoukou]]. [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Cruisers''': [[Tenryuu]], [[Tatsuda]], [[Yuubari]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Destroyers''': [[Kikuzuki]] (Sunk), [[Mutsuki]], [[Mochizuki]], [[Yayoi]]. [[Uzuki]],[[Ushio]]. [[Akebono]], [[Sazanami]], [[Shiratsuyu]], [[Shigure]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The long battle resulted in Japan taking out Lexington, and several other ships, but at the same time Shouhou was lost and Shoukaku was badly damaged while Zuikaku lost most of her planes in the battle, resulting in the remain carriers to fall back for repairs. This would have a drastic impact that later Battle of Midway.&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
As of current, multiple ships have been confirmed to appear in the event which include:&lt;br /&gt;
#USN carrier [[Saratoga]] as a reward from E-5.&lt;br /&gt;
#The  French Ship Seaplane Tender [[Commandant Teste]] was revealed through an image on a wine bottle at the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
#Shiratsuyu-Class DD [[Yamakaze]] as a drop from E-2 and onward.&lt;br /&gt;
#Kamikaze-Class DD [[Asakaze]] as a drop from E-4 and E-5&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
#[[Seaplane Tender Water Princess]]&lt;br /&gt;
#[[Abyssal Jellyfish Princess]]&lt;br /&gt;
#[[Standard Carrier Wo-Class|Wo-class Aircraft Carrier Flagship Kai]] (2 new forms)&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
#[[Late298B]]&lt;br /&gt;
#[[SBD]]&lt;br /&gt;
#[[TBD]]&lt;br /&gt;
#[[F4F-3]]&lt;br /&gt;
#[[F4F-4]]&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#*'''An [https://twitter.com/KanColle_STAFF/status/799627450279804928 important note] to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''&lt;br /&gt;
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.&lt;br /&gt;
#***Switching between any other difficulties will not reset the debuff mechanism.&lt;br /&gt;
#**If you are playing on Hard difficulty, it is necessary to preserve the strongest elements of your fleet for the final map.&lt;br /&gt;
#***The final map '''utilises a separate fleet-lock on Hard mode''' (refer to the two images on the right below). Do take this into account before committing any ships to the main operation.&lt;br /&gt;
#***[[File:2016AutumnEventChart.png|900px]]&lt;br /&gt;
#The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version ('''see above for new changes regarding this''').&lt;br /&gt;
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking ('''again, see above''').&lt;br /&gt;
#The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''The Maritime Transport Operation'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''Blue'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;''As per above, E-5 has an orange ship lock exclusive to Hard mode; outside of Hard mode, '''all ships''' sortied during previous maps can be used in E-5.''&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| Transportation Operation (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Mainland Air Defense Battle'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Surface Battling involving Anti-Air and fighting a Carrier Task force (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Announcement! The Third Fleet Operation Act!'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Search and Destroy Mission (?)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Shangri-la Search-and-Chase, Fleet Forward Placement'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Unknown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Beyond the Shore'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''N/A''' (Normal)&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; (Hard)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoFallE-12016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-1Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-1Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Maritime Transport Operation&lt;br /&gt;
|map_japanese = 海上輸送作戦&lt;br /&gt;
|information = Operation Type: [[Transport Operation]]&lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*Transport Operation Map&lt;br /&gt;
** Hard: 420 TP&lt;br /&gt;
** Medium: 280 TP&lt;br /&gt;
** Easy: 200 TP&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: Carpenter Fairy, [[Repair Goddess]], Land Base Air Squadron x2&lt;br /&gt;
** Clearing on Hard (甲): [[Type 3 Fighter Hien Model D]], [[Raiden]], Mamiya x1&lt;br /&gt;
** Clearing on Medium (乙): [[Type 3 Fighter Hien Model D]], Mamiya x1&lt;br /&gt;
** Clearing on Easy (丙): [[Type 3 Fighter Hien]], Irako x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|C_to_E = IF Fleet consist of less than 3 DD or have CV and BB in fleet&lt;br /&gt;
|C_to_F = No BB or CV and fleet has 3 DD&lt;br /&gt;
|D_to_E = Fleet has a BB or CV and less than 3 DD&lt;br /&gt;
|D_to_H = No BB or CV in fleet and fleet has 3 DD&lt;br /&gt;
|H_to_L = LOS &amp;gt;= 12(?) fleet consist of more than 2 DDs and all fast ship&lt;br /&gt;
|H_to_G = LOS check failed, if fleet consist of slow ship, less than 2 DDs&lt;br /&gt;
|I_to_J = LOS check (??)&lt;br /&gt;
|I_to_K = LOS check failed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Recon planes, whether seaplanes or Saiuns, are needed to get enough LOS to reach the boss node.&lt;br /&gt;
**Keep in mind that 0-slot seaplanes still contribute LOS (e.g. Yuubari)&lt;br /&gt;
*4DD + 1CL + 1(CAV or CVL) is one recommended composition. This routes via either A-BDHL or A-CFHL to reach the boss node&lt;br /&gt;
**The north route appears to be significantly easier than the south route&lt;br /&gt;
* 1CL + 4DD + 1FBB goes ACFHL and grants a second shelling phase to lob more depth charges with, but the lack of a Saiun may result in Red T's and failed LOS checks.&lt;br /&gt;
**If the FBB is Roma or Italia, she can get artillery spotting with a seaplane fighter and an observation seaplane.&lt;br /&gt;
**You can overcome the LOS deficiency with a sub-hunter who can carry a surface radar or seaplane and still achieve preemptive ASW, such as Asashio or Isuzu.&lt;br /&gt;
* Using 3DD 1CL 1CVL 1FBB is a middle ground between the above two extremes. This composition also goes ACFHL. You will have fewer depth charge attacks than the second recommendation, but you'll pass the LOS check easily and have more chances of killing the surface ships that accompany the Sub Hime.&lt;br /&gt;
** Don't try going through Node B with this; you'll be forced to pass through an extra node.&lt;br /&gt;
*Preliminary reports indicate that Kinu Kai Ni may contribute extra to reducing the transport bar; in addition to her high ASW, this makes her an excellent ship for this map.&lt;br /&gt;
*On Hard Mode, killing the Sub Hime without a second shelling phase will be difficult. You may need to resort to A-ranking your way to victory on this map by using Line ahead to take out the surface ships along with the lesser subs that may be present.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 60&lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 130&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 100&lt;br /&gt;
|F2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite  ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 170&lt;br /&gt;
|J1_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class_elite ss_ka-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 190&lt;br /&gt;
|L2_node_info = submarine_princess ss_ka-class_elite ss_ka-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp = 200&lt;br /&gt;
|L3_node_info = submarine_princess ss_ka-class_elite ss_ka-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L3_form = line_ahead&lt;br /&gt;
|L3_xp = 220&lt;br /&gt;
|&lt;br /&gt;
|final_form = L3&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 70&lt;br /&gt;
|B2_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = 70&lt;br /&gt;
|C2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C2_form = line_ahead&lt;br /&gt;
|C2_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 90&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 80&lt;br /&gt;
|F2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite  ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_elite cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 170&lt;br /&gt;
|J1_enemy_air_power = 72&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class_elite ss_ka-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 190&lt;br /&gt;
|&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 50&lt;br /&gt;
|B2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 60&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_elite dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp =60&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_elite  dd_i-class_late_model dd_i-class dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 70&lt;br /&gt;
|D1_node_info = cl_he-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 90&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 80&lt;br /&gt;
|F2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon line_abreast&lt;br /&gt;
|F2_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 80&lt;br /&gt;
|J1_enemy_air_power = 48&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class ss_ka-class &lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 160&lt;br /&gt;
|L2_node_info = submarine_princess ss_ka-class ss_ka-class dd_i-class dd_i-class&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp = 170&lt;br /&gt;
|&lt;br /&gt;
|final_form = L2&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| L_DD = [[Akizuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akizuki&amp;lt;/span&amp;gt;''']] [[Hatsuzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hatsuzuki&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]]&lt;br /&gt;
| L_BB = &lt;br /&gt;
| L_CVL = [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]] [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| L_CV =  [[Hiryuu]] [[Souryuu]]&lt;br /&gt;
| L_AV = &lt;br /&gt;
| L_SS = [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
| L_AUX = [[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']] [[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoFallE-22016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-2Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-2Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Mainland Air Defense Battle&lt;br /&gt;
|map_japanese = 本土防空戦 &lt;br /&gt;
|information = Operation Type: Boss Elimination Operation&lt;br /&gt;
*Boss: [[Standard Carrier Wo-Class|Wo-class Aircraft Carrier Flagship Kai]]&lt;br /&gt;
**5 kills (Easy - Hard) &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[SBD]]&lt;br /&gt;
** Clearing on Hard (甲): [[TBD]], [[Daihatsu]], [[Battle Rations]] x2, Irako x3&lt;br /&gt;
** Clearing on Medium (乙): [[TBD]], [[Battle Rations]] x1, Irako x3&lt;br /&gt;
** Clearing on Easy (丙): [[Battle Rations]] x1, Irako x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_start-1 = Fleet has 1 AV and 1 CVL&lt;br /&gt;
|start_to_start-2 = Fleet has 1 CVL and 1 CV&lt;br /&gt;
|start_to_start-3 = Fleet has 2 CV&lt;br /&gt;
|C_to_F = If [[Souryuu]] and [[Hiryuu]] are not in fleet&lt;br /&gt;
|C_to_G = If [[Souryuu]] and [[Hiryuu]] is in fleet&lt;br /&gt;
|I_to_K = Active Branching&lt;br /&gt;
|I_to_L = Active Branching&lt;br /&gt;
|K_to_M = LOS check fail&lt;br /&gt;
|K_to_O = LOS check&lt;br /&gt;
|L_to_N = LOS check fail&lt;br /&gt;
|L_to_O = LOS check&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Recommended Composition: 1 CV 1CVL 2CA 2 DD starts on Starting Point 2&lt;br /&gt;
*An AV 1CVL 2CA 2 DD with the AV as flagship appears to start you on Starting Point 1.&lt;br /&gt;
* 2 CV 2CA 2 DD will start you on Starting Point 3.&lt;br /&gt;
* [[Hiryuu]] and [[Souryuu]] will save you from going to Node F making you go through only 6 nodes.&lt;br /&gt;
*Land-Based Air Support is available.&lt;br /&gt;
**You can use '''ONE''' [[Land-Based Air Squadron]] to perform sorties into E2&lt;br /&gt;
***The second squadron is not allowed to sortie, but is allowed to participate in defense&lt;br /&gt;
** Depending on your starting point, you will need a combat radius of up to 8 nodes for LBAS squadrons to reach the boss node &lt;br /&gt;
** The flight distance from start point 2 to the boss node can be up to 8 nodes (ABFGIJKO), which cannot be reached by fighters without a Flying Boat.&lt;br /&gt;
** If you do not have a flying boat, using fighters or bombers to support your fleet at key nodes is still an option&lt;br /&gt;
**It is worth considering the use of specialized air defense ships (Akizuki-Class or Maya Kai Ni) in AACI setups&lt;br /&gt;
&lt;br /&gt;
* A full submarine fleet (6SS(V)) is an option, however, you will need many seaplanes to meet the LOS requirements.&lt;br /&gt;
** This method consumes very little fuel and ammo, but can be bucket and time-intensive&lt;br /&gt;
** Do consider that boss support itself is extremely expensive, while also factoring in the costs of LBAS (if chosen)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who wish to contribute data, we are providing you with a simple reference to use to review kanmusus that will likely drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| J_DD = &lt;br /&gt;
| J_CL = [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| J_CA = &lt;br /&gt;
| J_BB = &lt;br /&gt;
| J_CVL = &lt;br /&gt;
| J_AV = &lt;br /&gt;
| J_SS = &lt;br /&gt;
| J_AUX = &lt;br /&gt;
| O_DD = [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']] [[Kamikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kamikaze&amp;lt;/span&amp;gt;''']] [[Harukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harukaze&amp;lt;/span&amp;gt;''']] [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| O_CL = &lt;br /&gt;
| O_CA = &lt;br /&gt;
| O_BB = &lt;br /&gt;
| O_CVL = &lt;br /&gt;
| O_AV = &lt;br /&gt;
| O_SS = &lt;br /&gt;
| O_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoFallE-32016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-3Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-3Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Announcement! The Third Fleet Operation Act!&lt;br /&gt;
|map_japanese = 発令！艦隊作戦第三法&lt;br /&gt;
|information = Operation Type: Boss Elimination Operation&lt;br /&gt;
*Boss: Seaplane Tender Water Princess&lt;br /&gt;
**6 kills (Hard)&lt;br /&gt;
**5 kills (Normal)&lt;br /&gt;
**5 kills (Easy)&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Commandant Teste]]&lt;br /&gt;
** Clearing on Hard (甲):[[Late298B]], [[Maritime Resupply]] x4 , Improvement Materials x7, Medal x1&lt;br /&gt;
** Clearing on Medium (乙): [[Maritime Resupply]] x2, Improvement Material x4, Medal x1&lt;br /&gt;
** Clearing on Easy (丙): [[Maritime Resupply]] x1&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = Surface Task Force&lt;br /&gt;
|start_to_B = Carrier Task Force&lt;br /&gt;
|B_to_E = Fleet consist of 3 or less CV/CVL + 5-7 historic fleet members&lt;br /&gt;
|B_to_D = If Fleet consist of 4+ CV / CVL or less than 5 historic fleet members (need confirmation)&lt;br /&gt;
|E_to_I = Active Branch&lt;br /&gt;
|E_to_H = Active Branch&lt;br /&gt;
|I_to_H = If Fleet has more than one FBB&lt;br /&gt;
|I_to_L = If Fleet only has one FBB + LoS check?&lt;br /&gt;
|I_to_K = Carrier Task Force with 2+ FBB and 4 CV/CVL (?)&lt;br /&gt;
|I_to_O = LoS check Fail?&lt;br /&gt;
|J_to_Q = LoS check&lt;br /&gt;
|J_to_O = LoS check Fail&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*CTF is recommended&lt;br /&gt;
*Bring member of E-2 into E-3 to conserve fleet if possible.&lt;br /&gt;
*Recommended Composition: 1 FBB, 2 CV, 0-2 CVL, 1-3 CA + CL, 3 DD, 0-2 CA, 0-2 CLT  without historic fleet set up.&lt;br /&gt;
1 FBB, 2 CV, 0-2 CVL, 1-3 CA + Any escort without FBB if fleet has historic fleet consist 7 ships(?)&lt;br /&gt;
*STF is not recommended due to the air strength of the enemy composition, but for easier difficulties it may be viable. 2 BB, 3 CA, 1 CV, / 1 CL, 2 CLT, 3DD.&lt;br /&gt;
** Reports suggest there may be branching involving a historic fleet composition which requires you to have 7 ships (?) (see below)&lt;br /&gt;
** The following ships are expected to work in terms of taking the shortest possible route:&lt;br /&gt;
***Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&lt;br /&gt;
***Seaplane Tender: [[Mizuho]]&lt;br /&gt;
***Standard Carrier: [[Souryuu]], [[Hiryuu]]&lt;br /&gt;
***Light Carrier: [[Shouhou]]&lt;br /&gt;
***Light Criuser: [[Jintsuu]]&lt;br /&gt;
***Destroyers: [[Arashi]] + [[Nowaki]], [[Asashio]] + [[Arashio]], [[Oyashio]] + [[Kuroshio]], [[Sazanami]] + [[Ushio]]&lt;br /&gt;
****Destroyer may need to be paired with their respective destroyers.&lt;br /&gt;
**E node may be active branching, but this is not confirmed for all fleets yet.&lt;br /&gt;
*There is also an [[Armor Reduction]] method that will weaken the [[Seaplane Tender Water Princess]]; the exact requirements are pending investigation.&lt;br /&gt;
**The Current theory behind her debuff is to S-ranked all Air Raid nodes in E2 and E3, and S-ranked E3 H and K. '''More tests are required to determine this however'''&lt;br /&gt;
**If the debuff is successful [[Seaplane Tender Water Princess]] will have a change in her lines. &lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoFallE-42016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-4Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-4Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Shangri-La Search &amp;amp; Pursuit Deploy the Front-line Fleet &lt;br /&gt;
|map_japanese = シャングリラ捜索追撃 艦隊前進配備&lt;br /&gt;
|information = Operation Type: [[Transport Operation]] (1st Half) / Boss Elimination Operation (2nd Half)&lt;br /&gt;
*Transport Operation (First Half)&lt;br /&gt;
**Hard (甲): 380&lt;br /&gt;
**Medium (乙): 260&lt;br /&gt;
**Easy (丙): 180&lt;br /&gt;
*Boss (Second Half): [[Aircraft Carrier Princess]]&lt;br /&gt;
**5 kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲): Prototype Catapult x1, [[Type 1 Land Attacker Model 34]] x1, [[Reinforcement Expansions|Reinforcement Expansion]] x1&lt;br /&gt;
** Clearing on Medium (乙): [[Type 1 Land Attacker Model 22A]] x1, [[Reinforcement Expansions|Reinforcement Expansion]] x1&lt;br /&gt;
** Clearing on Easy (丙): [[Type 96 Land Attacker]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*This map is a double operation (transport &amp;amp; combat). Plan your transport and combat fleet accordingly. &lt;br /&gt;
**Route Support and Boss Support expeditions are recommended for the Boss elimination phase.&lt;br /&gt;
*For the transport phase, 2CAV + 3DD + 1CL takes the shortest route, 1CHKM, provided you pass the LOS check.&lt;br /&gt;
**However, this composition needs three max-rank seaplane fighters on Normal or Hard Mode to achieve air parity (88+ airpower) against the Glowing Takoyaki Wo Kai on Node H. &lt;br /&gt;
**Don't use four seaplane fighters because you need a normal observation plane for artillery spotting and LOS check purposes.&lt;br /&gt;
**Without air parity, the enemy heavy cruisers on Node H will activate artillery spotting and go to town on your DDs.&lt;br /&gt;
**Whether or not you achieve air parity, a Route Support expedition will help greatly in passing Nodes C and H.&lt;br /&gt;
**Even with air parity, a successful Akizuki-class AACI, and the Route Support showing up, the Glowing Takoyaki Wo Kai will sometimes send you home because she has no mercy. You may want to sparkle your fleet and your route support and keep trying.&lt;br /&gt;
*A 3CVL + 3DD composition (or 1CV + 1CAV + 1CL + 3DD) allows air superiority (198+ airpower) and a greater chance of survival against the Glowing Takoyaki Wo Kai, but takes a longer route.&lt;br /&gt;
**The Glowing Takoyaki Wo Kai will still send you home occasionally because she's evil like that.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| R_DD = &lt;br /&gt;
| R_CL = &lt;br /&gt;
| R_CA = &lt;br /&gt;
| R_BB = Nagato&lt;br /&gt;
| R_CVL = &lt;br /&gt;
| R_AV = &lt;br /&gt;
| R_SS = &lt;br /&gt;
| R_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoFallE-52016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-5Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-5Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Beyond the Shore&lt;br /&gt;
|map_japanese = 渚を越えて&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Abyssal Jellyfish Princess&lt;br /&gt;
**6 kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Saratoga]]&lt;br /&gt;
** Clearing on Hard (甲): [[F4F-4]] x1, Improvement Materials x10, Medals x2, Hard-mode Medal&lt;br /&gt;
** Clearing on Medium (乙): [[F4F-3]] x1, Improvement Materials x8, Medals x2&lt;br /&gt;
** Clearing on Easy (丙): Medal x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
* Recommended Compositions:&lt;br /&gt;
**For Start 1:&lt;br /&gt;
**For Start 2 when unlocked: &lt;br /&gt;
**LBAS Recommendation for Start 2: K and O &lt;br /&gt;
*Players are strongly advised to reserve their best fleets on Hard Difficulty as it'll be given a &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''orange'''&amp;lt;/span&amp;gt; Tag for the map.&lt;br /&gt;
*Player playing on Normal and Below can use fleets from E-2 and E-3 on this map.&lt;br /&gt;
*The [[Abyssal Jellyfish Princess]] has been proven to be weak to all members of who were a part of the historic ships that were part of Operation Cross roads.&lt;br /&gt;
*The following ships are as follows:&lt;br /&gt;
**[[Nagato]]&lt;br /&gt;
**[[Sakawa]]&lt;br /&gt;
**[[Prinz Eugen]]&lt;br /&gt;
*The above mentioned ships will do larger than usual damage against the boss fleet and are considered important to bring if you own them.&lt;br /&gt;
*The distance your fleet has to go from the orginal starting point in impossible to reach under normal means. However due a new mechanic which allows you to unlock a '''hidden starting point''' it is highly recommended to organize a fleet to go from the starting point to node A&lt;br /&gt;
*To unlock the starting point, you need to complete the following tasks: &lt;br /&gt;
**Successfully intercept an Air Raid Twice&lt;br /&gt;
**Score an S rank on the Air attacks nodes C and D&lt;br /&gt;
**Defeat the enemy combined fleet entirely on node A and score an S rank. On Hard, it must be done 3 times.&lt;br /&gt;
*Completing the above condition should unlock a new starting point located very close to the boss node allowing for easy access to take down the [[Abyssal Jellyfish Princess]].&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| T_DD = &lt;br /&gt;
| T_CL = &lt;br /&gt;
| T_CA = [[Pola|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Pola (A Rank)&amp;lt;/span&amp;gt;''']], [[Prinz Eugun|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Prinz Eugun (?)&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| T_BB = &lt;br /&gt;
| T_CVL = &lt;br /&gt;
| T_AV = &lt;br /&gt;
| T_SS = &lt;br /&gt;
| T_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[Category:Events]]&lt;br /&gt;
[[zh:发令！舰队作战第三法]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11536</id>
		<title>Fall 2016 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11536"/>
		<updated>2016-11-21T17:36:30Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* E-4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;eventBanner15&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; text-align: center;&amp;quot;&amp;gt;[[File:2016AutumnEventBannerAlt.png|Announcement! The Third Fleet Operation Act|link=|class=fadein]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Fall 2016 event '''Announcement! The Third Fleet Operation Act''' is schedule to begin on '''November 18th, 2016''' following the [[Game Updates/2016/November 4|November 4th Update]].&lt;br /&gt;
&lt;br /&gt;
Currently the theme of the event is speculated to be based upon the '''&amp;quot;Third Fleet Operation Act&amp;quot;''', an operation to attempt to eliminate the US Carrier forces. This operation begins from the aftermath of the [https://en.wikipedia.org/wiki/Doolittle_Raid#Impact Doolittle Raid] in which the Japan made an attempt to intercept and try to take out the USS Hornet, all the way to the [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Battle of the Coral Sea], which was the last major attempt at the operation before the Decisive Battle at Midway.&lt;br /&gt;
&lt;br /&gt;
The KanColle staff have revealed that the event will be a normal scale operation which will consist of 5 maps&amp;quot; (3 Main + 2 Extra Operations), will require a large expansive fleet, and will require to have multiple fleets for harder difficulties. Additionally, it has been revealed that one of the new ships will be the American Aircraft Carrier Saratoga, and the recent [[KanColle Festival de Beaujolais Nouveau]] has revealed the face and voice of the French Seaplane Tender [[Commandant Teste]]. &lt;br /&gt;
&lt;br /&gt;
The details regarding the event have revealed that the event will consist of some of the following operations:&amp;lt;br&amp;gt;&lt;br /&gt;
# A [[Transport Operation]]&lt;br /&gt;
# A battle which will consist of using Air Defense and battling an Enemy Carrier Task Force.&lt;br /&gt;
# A Search an Destroyer Mission (Suggesting that there may be an LoS heavy map)&lt;br /&gt;
&lt;br /&gt;
More information will be revealed likely through the [https://twitter.com/KanColle_STAFF KanColle Staff's Twitter] and the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
&lt;br /&gt;
For Additional Reference to for event related subject and content related to the dev tweets please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
&lt;br /&gt;
==Historic Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historic reference only.'''&lt;br /&gt;
&lt;br /&gt;
===Post Doolittle Raid===&lt;br /&gt;
Following the American's attack on the Japan's mainland on the Doolittle Raid (which resulted in several of Japan's main key structures taking major damage and [[Ryuuhou]] being damaged delaying her launch as a light carrier), Japan began to conduct a counter measure known as the '''&amp;quot;Third Fleet Operation plan&amp;quot;''' an operation to attempt to organize a fleet to take out the American Carrier forces which may threaten their operation to expand their growing boundaries across the Pacific Ocean.&lt;br /&gt;
&lt;br /&gt;
The first attempt at this was to attempt to take out the USS Hornet following after the raid it conducted on the Japan Mainland. Japan would organize a fleet to attempt to intercept Hornet which consisted of:&lt;br /&gt;
&lt;br /&gt;
Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
Seaplane Tender: [[Mizuho]]&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Carriers: [[Souryuu]], [[Hiryuu]] (were both too far away to participate)&amp;lt;br&amp;gt;&lt;br /&gt;
Light Carrier: [[Shouhou]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Criuser: [[Jintsuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyers: [[Arashi]], [[Nowaki]], [[Asashio]], [[Arashio]], [[Oyashio]], [[Kuroshio]], [[Sazanami]], [[Ushio]]&amp;lt;br&amp;gt;&lt;br /&gt;
Submarines: [[I-19]], [[I-26]]&lt;br /&gt;
&lt;br /&gt;
The plan was to organize these ships to use for the operation and while most were able to participate in the operation, Standard Carriers [[Souryuu]] and [[Hiryuu]] were too far away to help assist as they were returning from the Indian Ocean Raid. The attempt to search and intercept the USS Hornet would end in failure as they were unable to engage the American Carrier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---===The Battle of the Coral Sea===&lt;br /&gt;
''Reference: [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Wikepedia's Battle of the Coral Sea]''&amp;lt;br&amp;gt; &lt;br /&gt;
''[https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea_order_of_battle Wikipedia's Battle of the Coral Sea Order of Battle]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[https://en.wikipedia.org/wiki/Operation_Mo Wikipedia's Operation MO]''&lt;br /&gt;
&lt;br /&gt;
During April 1942, Japan made an attempt to invade the islands in the South Solomons (Tulagi) and prepare to launch an invasion to take control of Port Moresby in Paula New Guinea. They planned to do this by organizing a Carrier based fleet to launch an Operation known as '''Operation MO'''.&lt;br /&gt;
&lt;br /&gt;
Before the operation was to commence the American Navy successfully deciphered the coded messages of the IJN and were able to anticipate the upcoming attack and launched thier Navy Fleet (Consisting of Enterprise and Lexington as part of thier fleet.)to intercept the Carrier Task Force and engage in a long battle which would have a great impact on the later part of WWII.&lt;br /&gt;
&lt;br /&gt;
When the Japanese confront the American force and commenced the Battle of the Coral Sea, the following Japanese ships partook in the battle during both the Tulagi's invasion and the Battle of the Coral Sea:&lt;br /&gt;
&lt;br /&gt;
'''Standard Carrier''': [[Shoukaku]] (Badly Damaged), [[Zuikaku]] (lost most of her planes)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Carriers''': [[Shouhou]] (Sunk)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Heavy Cruisers''': [[Aoba]],[[Kinugasa]], [[Kako]], [[Furutaka]], [[Myoukou]]. [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Cruisers''': [[Tenryuu]], [[Tatsuda]], [[Yuubari]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Destroyers''': [[Kikuzuki]] (Sunk), [[Mutsuki]], [[Mochizuki]], [[Yayoi]]. [[Uzuki]],[[Ushio]]. [[Akebono]], [[Sazanami]], [[Shiratsuyu]], [[Shigure]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The long battle resulted in Japan taking out Lexington, and several other ships, but at the same time Shouhou was lost and Shoukaku was badly damaged while Zuikaku lost most of her planes in the battle, resulting in the remain carriers to fall back for repairs. This would have a drastic impact that later Battle of Midway.&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
As of current, multiple ships have been confirmed to appear in the event which include:&lt;br /&gt;
#USN carrier [[Saratoga]] as a reward from E-5.&lt;br /&gt;
#The  French Ship Seaplane Tender [[Commandant Teste]] was revealed through an image on a wine bottle at the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
#Shiratsuyu-Class DD [[Yamakaze]] as a drop from E-2 and onward.&lt;br /&gt;
#Kamikaze-Class DD [[Asakaze]] as a drop from E-4 and E-5&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
#[[Seaplane Tender Water Princess]]&lt;br /&gt;
#[[Abyssal Jellyfish Princess]]&lt;br /&gt;
#[[Standard Carrier Wo-Class|Wo-class Aircraft Carrier Flagship Kai]] (2 new forms)&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
#[[Late298B]]&lt;br /&gt;
#[[SBD]]&lt;br /&gt;
#[[TBD]]&lt;br /&gt;
#[[F4F-3]]&lt;br /&gt;
#[[F4F-4]]&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#*'''An [https://twitter.com/KanColle_STAFF/status/799627450279804928 important note] to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''&lt;br /&gt;
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.&lt;br /&gt;
#***Switching between any other difficulties will not reset the debuff mechanism.&lt;br /&gt;
#**If you are playing on Hard difficulty, it is necessary to preserve the strongest elements of your fleet for the final map.&lt;br /&gt;
#***The final map '''utilises a separate fleet-lock on Hard mode''' (refer to the two images on the right below). Do take this into account before committing any ships to the main operation.&lt;br /&gt;
#***[[File:2016AutumnEventChart.png|900px]]&lt;br /&gt;
#The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version ('''see above for new changes regarding this''').&lt;br /&gt;
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking ('''again, see above''').&lt;br /&gt;
#The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''The Maritime Transport Operation'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''Blue'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;''As per above, E-5 has an orange ship lock exclusive to Hard mode; outside of Hard mode, '''all ships''' sortied during previous maps can be used in E-5.''&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| Transportation Operation (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Mainland Air Defense Battle'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Surface Battling involving Anti-Air and fighting a Carrier Task force (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Announcement! The Third Fleet Operation Act!'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Search and Destroy Mission (?)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Shangri-la Search-and-Chase, Fleet Forward Placement'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Unknown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Beyond the Shore'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''N/A''' (Normal)&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; (Hard)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoFallE-12016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-1Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-1Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Maritime Transport Operation&lt;br /&gt;
|map_japanese = 海上輸送作戦&lt;br /&gt;
|information = Operation Type: [[Transport Operation]]&lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*Transport Operation Map&lt;br /&gt;
** Hard: 420 TP&lt;br /&gt;
** Medium: 280 TP&lt;br /&gt;
** Easy: 200 TP&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: Carpenter Fairy, [[Repair Goddess]], Land Base Air Squadron x2&lt;br /&gt;
** Clearing on Hard (甲): [[Type 3 Fighter Hien Model D]], [[Raiden]], Mamiya x1&lt;br /&gt;
** Clearing on Medium (乙): [[Type 3 Fighter Hien Model D]], Mamiya x1&lt;br /&gt;
** Clearing on Easy (丙): [[Type 3 Fighter Hien]], Irako x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|C_to_E = IF Fleet consist of less than 3 DD or have CV and BB in fleet&lt;br /&gt;
|C_to_F = No BB or CV and fleet has 3 DD&lt;br /&gt;
|D_to_E = Fleet has a BB or CV and less than 3 DD&lt;br /&gt;
|D_to_H = No BB or CV in fleet and fleet has 3 DD&lt;br /&gt;
|H_to_L = LOS &amp;gt;= 12(?) fleet consist of more than 2 DDs and all fast ship&lt;br /&gt;
|H_to_G = LOS check failed, if fleet consist of slow ship, less than 2 DDs&lt;br /&gt;
|I_to_J = LOS check (??)&lt;br /&gt;
|I_to_K = LOS check failed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*4DD CL CAV/ CVL is the recommended composition. This routes via either A-BDHL or A-CFHL to reach the boss node&lt;br /&gt;
**The north route appears to be significantly easier than the south route&lt;br /&gt;
* Using 3DD 1CL 1CVL 1FBB reaches the boss, but passes through node D&lt;br /&gt;
* 1CL + 4DD + 1FBB goes ACFHL and grants a second shelling phase to lob more depth charges with, but the lack of a Saiun may result in Red T's and failed LOS checks.&lt;br /&gt;
**If the FBB is Roma or Italia, she can get artillery spotting with a seaplane fighter and an observation seaplane.&lt;br /&gt;
**You can overcome the LOS deficiency with a sub-hunter who can carry a surface radar or seaplane and still achieve preemptive ASW, such as Asashio or Isuzu.&lt;br /&gt;
*Some planes are needed to get enough LOS to reach the boss node.&lt;br /&gt;
**Keep in mind that 0-slot seaplanes still contribute LOS (e.g. Yuubari)&lt;br /&gt;
*Preliminary reports indicate that Kinu Kai Ni may contribute extra to reducing the transport bar; in addition to her high ASW, this makes her an excellent ship for this map.&lt;br /&gt;
*On Hard Mode, killing the Sub Hime without a second shelling phase will be difficult. You may need to resort to A-ranking your way to victory on this map by using Line ahead to take out the surface ships along with the lesser subs that may be present.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 60&lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 130&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 100&lt;br /&gt;
|F2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite  ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 170&lt;br /&gt;
|J1_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class_elite ss_ka-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 190&lt;br /&gt;
|L2_node_info = submarine_princess ss_ka-class_elite ss_ka-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp = 200&lt;br /&gt;
|L3_node_info = submarine_princess ss_ka-class_elite ss_ka-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L3_form = line_ahead&lt;br /&gt;
|L3_xp = 220&lt;br /&gt;
|&lt;br /&gt;
|final_form = L3&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 70&lt;br /&gt;
|B2_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = 70&lt;br /&gt;
|C2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C2_form = line_ahead&lt;br /&gt;
|C2_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 90&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 80&lt;br /&gt;
|F2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite  ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_elite cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 170&lt;br /&gt;
|J1_enemy_air_power = 72&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class_elite ss_ka-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 190&lt;br /&gt;
|&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 50&lt;br /&gt;
|B2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 60&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_elite dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp =60&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_elite  dd_i-class_late_model dd_i-class dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 70&lt;br /&gt;
|D1_node_info = cl_he-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 90&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 80&lt;br /&gt;
|F2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon line_abreast&lt;br /&gt;
|F2_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 80&lt;br /&gt;
|J1_enemy_air_power = 48&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class ss_ka-class &lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 160&lt;br /&gt;
|L2_node_info = submarine_princess ss_ka-class ss_ka-class dd_i-class dd_i-class&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp = 170&lt;br /&gt;
|&lt;br /&gt;
|final_form = L2&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| L_DD = [[Akizuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akizuki&amp;lt;/span&amp;gt;''']] [[Hatsuzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hatsuzuki&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]]&lt;br /&gt;
| L_BB = &lt;br /&gt;
| L_CVL = [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]] [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| L_CV =  [[Hiryuu]] [[Souryuu]]&lt;br /&gt;
| L_AV = &lt;br /&gt;
| L_SS = [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
| L_AUX = [[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']] [[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoFallE-22016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-2Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-2Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Mainland Air Defense Battle&lt;br /&gt;
|map_japanese = 本土防空戦 &lt;br /&gt;
|information = Operation Type: Boss Elimination Operation&lt;br /&gt;
*Boss: [[Standard Carrier Wo-Class|Wo-class Aircraft Carrier Flagship Kai]]&lt;br /&gt;
**5 kills (Easy - Hard) &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[SBD]]&lt;br /&gt;
** Clearing on Hard (甲): [[TBD]], [[Daihatsu]], [[Battle Rations]] x2, Irako x3&lt;br /&gt;
** Clearing on Medium (乙): [[TBD]], [[Battle Rations]] x1, Irako x3&lt;br /&gt;
** Clearing on Easy (丙): [[Battle Rations]] x1, Irako x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_start-1 = Fleet has 1 AV and 1 CVL&lt;br /&gt;
|start_to_start-2 = Fleet has 1 CVL and 1 CV&lt;br /&gt;
|start_to_start-3 = Fleet has 2 CV&lt;br /&gt;
|C_to_F = If [[Souryuu]] and [[Hiryuu]] are not in fleet&lt;br /&gt;
|C_to_G = If [[Souryuu]] and [[Hiryuu]] is in fleet&lt;br /&gt;
|I_to_K = Active Branching&lt;br /&gt;
|I_to_L = Active Branching&lt;br /&gt;
|K_to_M = LOS check fail&lt;br /&gt;
|K_to_O = LOS check&lt;br /&gt;
|L_to_N = LOS check fail&lt;br /&gt;
|L_to_O = LOS check&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Recommended Composition: 1 CV 1CVL 2CA 2 DD starts on Starting Point 2&lt;br /&gt;
*An AV 1CVL 2CA 2 DD with the AV as flagship appears to start you on Starting Point 1.&lt;br /&gt;
* 2 CV 2CA 2 DD will start you on Starting Point 3.&lt;br /&gt;
* [[Hiryuu]] and [[Souryuu]] will save you from going to Node F making you go through only 6 nodes.&lt;br /&gt;
*Land-Based Air Support is available.&lt;br /&gt;
**You can use '''ONE''' [[Land-Based Air Squadron]] to perform sorties into E2&lt;br /&gt;
***The second squadron is not allowed to sortie, but is allowed to participate in defense&lt;br /&gt;
** Depending on your starting point, you will need a combat radius of up to 8 nodes for LBAS squadrons to reach the boss node &lt;br /&gt;
** The flight distance from start point 2 to the boss node can be up to 8 nodes (ABFGIJKO), which cannot be reached by fighters without a Flying Boat.&lt;br /&gt;
** If you do not have a flying boat, using fighters or bombers to support your fleet at key nodes is still an option&lt;br /&gt;
**It is worth considering the use of specialized air defense ships (Akizuki-Class or Maya Kai Ni) in AACI setups&lt;br /&gt;
&lt;br /&gt;
* A full submarine fleet (6SS(V)) is an option, however, you will need many seaplanes to meet the LOS requirements.&lt;br /&gt;
** This method consumes very little fuel and ammo, but can be bucket and time-intensive&lt;br /&gt;
** Do consider that boss support itself is extremely expensive, while also factoring in the costs of LBAS (if chosen)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who wish to contribute data, we are providing you with a simple reference to use to review kanmusus that will likely drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| J_DD = &lt;br /&gt;
| J_CL = [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| J_CA = &lt;br /&gt;
| J_BB = &lt;br /&gt;
| J_CVL = &lt;br /&gt;
| J_AV = &lt;br /&gt;
| J_SS = &lt;br /&gt;
| J_AUX = &lt;br /&gt;
| O_DD = [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']] [[Kamikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kamikaze&amp;lt;/span&amp;gt;''']] [[Harukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harukaze&amp;lt;/span&amp;gt;''']] [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| O_CL = &lt;br /&gt;
| O_CA = &lt;br /&gt;
| O_BB = &lt;br /&gt;
| O_CVL = &lt;br /&gt;
| O_AV = &lt;br /&gt;
| O_SS = &lt;br /&gt;
| O_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoFallE-32016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-3Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-3Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Announcement! The Third Fleet Operation Act!&lt;br /&gt;
|map_japanese = 発令！艦隊作戦第三法&lt;br /&gt;
|information = Operation Type: Boss Elimination Operation&lt;br /&gt;
*Boss: Seaplane Tender Water Princess&lt;br /&gt;
**6 kills (Hard)&lt;br /&gt;
**5 kills (Normal)&lt;br /&gt;
**5 kills (Easy)&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Commandant Teste]]&lt;br /&gt;
** Clearing on Hard (甲):[[Late298B]], [[Maritime Resupply]] x4 , Improvement Materials x7, Medal x1&lt;br /&gt;
** Clearing on Medium (乙): [[Maritime Resupply]] x2, Improvement Material x4, Medal x1&lt;br /&gt;
** Clearing on Easy (丙): [[Maritime Resupply]] x1&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = Surface Task Force&lt;br /&gt;
|start_to_B = Carrier Task Force&lt;br /&gt;
|B_to_E = Fleet consist of 3 or less CV/CVL + 5-7 historic fleet members&lt;br /&gt;
|B_to_D = If Fleet consist of 4+ CV / CVL or less than 5 historic fleet members (need confirmation)&lt;br /&gt;
|E_to_I = Active Branch&lt;br /&gt;
|E_to_H = Active Branch&lt;br /&gt;
|I_to_H = If Fleet has more than one FBB&lt;br /&gt;
|I_to_L = If Fleet only has one FBB + LoS check?&lt;br /&gt;
|I_to_K = Carrier Task Force with 2+ FBB and 4 CV/CVL (?)&lt;br /&gt;
|I_to_O = LoS check Fail?&lt;br /&gt;
|J_to_Q = LoS check&lt;br /&gt;
|J_to_O = LoS check Fail&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*CTF is recommended&lt;br /&gt;
*Bring member of E-2 into E-3 to conserve fleet if possible.&lt;br /&gt;
*Recommended Composition: 1 FBB, 2 CV, 0-2 CVL, 1-3 CA + CL, 3 DD, 0-2 CA, 0-2 CLT  without historic fleet set up.&lt;br /&gt;
1 FBB, 2 CV, 0-2 CVL, 1-3 CA + Any escort without FBB if fleet has historic fleet consist 7 ships(?)&lt;br /&gt;
*STF is not recommended due to the air strength of the enemy composition, but for easier difficulties it may be viable. 2 BB, 3 CA, 1 CV, / 1 CL, 2 CLT, 3DD.&lt;br /&gt;
** Reports suggest there may be branching involving a historic fleet composition which requires you to have 7 ships (?) (see below)&lt;br /&gt;
** The following ships are expected to work in terms of taking the shortest possible route:&lt;br /&gt;
***Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&lt;br /&gt;
***Seaplane Tender: [[Mizuho]]&lt;br /&gt;
***Standard Carrier: [[Souryuu]], [[Hiryuu]]&lt;br /&gt;
***Light Carrier: [[Shouhou]]&lt;br /&gt;
***Light Criuser: [[Jintsuu]]&lt;br /&gt;
***Destroyers: [[Arashi]] + [[Nowaki]], [[Asashio]] + [[Arashio]], [[Oyashio]] + [[Kuroshio]], [[Sazanami]] + [[Ushio]]&lt;br /&gt;
****Destroyer may need to be paired with their respective destroyers.&lt;br /&gt;
**E node may be active branching, but this is not confirmed for all fleets yet.&lt;br /&gt;
*There is also an [[Armor Reduction]] method that will weaken the [[Seaplane Tender Water Princess]]; the exact requirements are pending investigation.&lt;br /&gt;
**The Current theory behind her debuff is to S-ranked all Air Raid nodes in E2 and E3, and S-ranked E3 H and K. '''More tests are required to determine this however'''&lt;br /&gt;
**If the debuff is successful [[Seaplane Tender Water Princess]] will have a change in her lines. &lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoFallE-42016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-4Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-4Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Shangri-La Search &amp;amp; Pursuit Deploy the Front-line Fleet &lt;br /&gt;
|map_japanese = シャングリラ捜索追撃 艦隊前進配備&lt;br /&gt;
|information = Operation Type: [[Transport Operation]] (1st Half) / Boss Elimination Operation (2nd Half)&lt;br /&gt;
*Transport Operation (First Half)&lt;br /&gt;
**Hard (甲): 380&lt;br /&gt;
**Medium (乙): 260&lt;br /&gt;
**Easy (丙): 180&lt;br /&gt;
*Boss (Second Half): [[Aircraft Carrier Princess]]&lt;br /&gt;
**5 kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲): Prototype Catapult x1, [[Type 1 Land Attacker Model 34]] x1, [[Reinforcement Expansions|Reinforcement Expansion]] x1&lt;br /&gt;
** Clearing on Medium (乙): [[Type 1 Land Attacker Model 22A]] x1, [[Reinforcement Expansions|Reinforcement Expansion]] x1&lt;br /&gt;
** Clearing on Easy (丙): [[Type 96 Land Attacker]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*This map is a double operation (transport &amp;amp; combat). Plan your transport and combat fleet accordingly. &lt;br /&gt;
**Route Support and Boss Support expeditions are recommended for the Boss elimination phase.&lt;br /&gt;
*For the transport phase, 2CAV + 3DD + 1CL takes the shortest route, 1CHKM, provided you pass the LOS check.&lt;br /&gt;
**However, this composition needs three max-rank seaplane fighters on Normal or Hard Mode to achieve air parity (88+ airpower) against the Glowing Takoyaki Wo Kai on Node H. &lt;br /&gt;
**Don't use four seaplane fighters because you need a normal observation plane for artillery spotting and LOS check purposes.&lt;br /&gt;
**Without air parity, the enemy heavy cruisers on Node H will activate artillery spotting and go to town on your DDs.&lt;br /&gt;
**Whether or not you achieve air parity, a Route Support expedition will help greatly in passing Nodes C and H.&lt;br /&gt;
**Even with air parity, a successful Akizuki-class AACI, and the Route Support showing up, the Glowing Takoyaki Wo Kai will sometimes send you home because she has no mercy. You may want to sparkle your fleet and your route support and keep trying.&lt;br /&gt;
*A 3CVL + 3DD composition (or 1CV + 1CAV + 1CL + 3DD) allows air superiority (198+ airpower) and a greater chance of survival against the Glowing Takoyaki Wo Kai, but takes a longer route.&lt;br /&gt;
**The Glowing Takoyaki Wo Kai will still send you home occasionally because she's evil like that.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| R_DD = &lt;br /&gt;
| R_CL = &lt;br /&gt;
| R_CA = &lt;br /&gt;
| R_BB = Nagato&lt;br /&gt;
| R_CVL = &lt;br /&gt;
| R_AV = &lt;br /&gt;
| R_SS = &lt;br /&gt;
| R_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoFallE-52016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-5Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-5Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Beyond the Shore&lt;br /&gt;
|map_japanese = 渚を越えて&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Abyssal Jellyfish Princess&lt;br /&gt;
**6 kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Saratoga]]&lt;br /&gt;
** Clearing on Hard (甲): [[F4F-4]] x1, Improvement Materials x10, Medals x2, Hard-mode Medal&lt;br /&gt;
** Clearing on Medium (乙): [[F4F-3]] x1, Improvement Materials x8, Medals x2&lt;br /&gt;
** Clearing on Easy (丙): Medal x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
* Recommended Compositions:&lt;br /&gt;
**For Start 1:&lt;br /&gt;
**For Start 2 when unlocked: &lt;br /&gt;
**LBAS Recommendation for Start 2: K and O &lt;br /&gt;
*Players are strongly advised to reserve their best fleets on Hard Difficulty as it'll be given a &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''orange'''&amp;lt;/span&amp;gt; Tag for the map.&lt;br /&gt;
*Player playing on Normal and Below can use fleets from E-2 and E-3 on this map.&lt;br /&gt;
*The [[Abyssal Jellyfish Princess]] has been proven to be weak to all members of who were a part of the historic ships that were part of Operation Cross roads.&lt;br /&gt;
*The following ships are as follows:&lt;br /&gt;
**[[Nagato]]&lt;br /&gt;
**[[Sakawa]]&lt;br /&gt;
**[[Prinz Eugen]]&lt;br /&gt;
*The above mentioned ships will do larger than usual damage against the boss fleet and are considered important to bring if you own them.&lt;br /&gt;
*The distance your fleet has to go from the orginal starting point in impossible to reach under normal means. However due a new mechanic which allows you to unlock a '''hidden starting point''' it is highly recommended to organize a fleet to go from the starting point to node A&lt;br /&gt;
*To unlock the starting point, you need to complete the following tasks: &lt;br /&gt;
**Successfully intercept an Air Raid Twice&lt;br /&gt;
**Score an S rank on the Air attacks nodes C and D&lt;br /&gt;
**Defeat the enemy combined fleet entirely on node A and score an S rank. On Hard, it must be done 3 times.&lt;br /&gt;
*Completing the above condition should unlock a new starting point located very close to the boss node allowing for easy access to take down the [[Abyssal Jellyfish Princess]].&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| T_DD = &lt;br /&gt;
| T_CL = &lt;br /&gt;
| T_CA = [[Pola|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Pola (A Rank)&amp;lt;/span&amp;gt;''']], [[Prinz Eugun|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Prinz Eugun (?)&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| T_BB = &lt;br /&gt;
| T_CVL = &lt;br /&gt;
| T_AV = &lt;br /&gt;
| T_SS = &lt;br /&gt;
| T_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[Category:Events]]&lt;br /&gt;
[[zh:发令！舰队作战第三法]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11535</id>
		<title>Fall 2016 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11535"/>
		<updated>2016-11-21T17:32:01Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* E-4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;eventBanner15&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; text-align: center;&amp;quot;&amp;gt;[[File:2016AutumnEventBannerAlt.png|Announcement! The Third Fleet Operation Act|link=|class=fadein]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Fall 2016 event '''Announcement! The Third Fleet Operation Act''' is schedule to begin on '''November 18th, 2016''' following the [[Game Updates/2016/November 4|November 4th Update]].&lt;br /&gt;
&lt;br /&gt;
Currently the theme of the event is speculated to be based upon the '''&amp;quot;Third Fleet Operation Act&amp;quot;''', an operation to attempt to eliminate the US Carrier forces. This operation begins from the aftermath of the [https://en.wikipedia.org/wiki/Doolittle_Raid#Impact Doolittle Raid] in which the Japan made an attempt to intercept and try to take out the USS Hornet, all the way to the [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Battle of the Coral Sea], which was the last major attempt at the operation before the Decisive Battle at Midway.&lt;br /&gt;
&lt;br /&gt;
The KanColle staff have revealed that the event will be a normal scale operation which will consist of 5 maps&amp;quot; (3 Main + 2 Extra Operations), will require a large expansive fleet, and will require to have multiple fleets for harder difficulties. Additionally, it has been revealed that one of the new ships will be the American Aircraft Carrier Saratoga, and the recent [[KanColle Festival de Beaujolais Nouveau]] has revealed the face and voice of the French Seaplane Tender [[Commandant Teste]]. &lt;br /&gt;
&lt;br /&gt;
The details regarding the event have revealed that the event will consist of some of the following operations:&amp;lt;br&amp;gt;&lt;br /&gt;
# A [[Transport Operation]]&lt;br /&gt;
# A battle which will consist of using Air Defense and battling an Enemy Carrier Task Force.&lt;br /&gt;
# A Search an Destroyer Mission (Suggesting that there may be an LoS heavy map)&lt;br /&gt;
&lt;br /&gt;
More information will be revealed likely through the [https://twitter.com/KanColle_STAFF KanColle Staff's Twitter] and the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
&lt;br /&gt;
For Additional Reference to for event related subject and content related to the dev tweets please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
&lt;br /&gt;
==Historic Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historic reference only.'''&lt;br /&gt;
&lt;br /&gt;
===Post Doolittle Raid===&lt;br /&gt;
Following the American's attack on the Japan's mainland on the Doolittle Raid (which resulted in several of Japan's main key structures taking major damage and [[Ryuuhou]] being damaged delaying her launch as a light carrier), Japan began to conduct a counter measure known as the '''&amp;quot;Third Fleet Operation plan&amp;quot;''' an operation to attempt to organize a fleet to take out the American Carrier forces which may threaten their operation to expand their growing boundaries across the Pacific Ocean.&lt;br /&gt;
&lt;br /&gt;
The first attempt at this was to attempt to take out the USS Hornet following after the raid it conducted on the Japan Mainland. Japan would organize a fleet to attempt to intercept Hornet which consisted of:&lt;br /&gt;
&lt;br /&gt;
Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
Seaplane Tender: [[Mizuho]]&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Carriers: [[Souryuu]], [[Hiryuu]] (were both too far away to participate)&amp;lt;br&amp;gt;&lt;br /&gt;
Light Carrier: [[Shouhou]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Criuser: [[Jintsuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyers: [[Arashi]], [[Nowaki]], [[Asashio]], [[Arashio]], [[Oyashio]], [[Kuroshio]], [[Sazanami]], [[Ushio]]&amp;lt;br&amp;gt;&lt;br /&gt;
Submarines: [[I-19]], [[I-26]]&lt;br /&gt;
&lt;br /&gt;
The plan was to organize these ships to use for the operation and while most were able to participate in the operation, Standard Carriers [[Souryuu]] and [[Hiryuu]] were too far away to help assist as they were returning from the Indian Ocean Raid. The attempt to search and intercept the USS Hornet would end in failure as they were unable to engage the American Carrier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---===The Battle of the Coral Sea===&lt;br /&gt;
''Reference: [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Wikepedia's Battle of the Coral Sea]''&amp;lt;br&amp;gt; &lt;br /&gt;
''[https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea_order_of_battle Wikipedia's Battle of the Coral Sea Order of Battle]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[https://en.wikipedia.org/wiki/Operation_Mo Wikipedia's Operation MO]''&lt;br /&gt;
&lt;br /&gt;
During April 1942, Japan made an attempt to invade the islands in the South Solomons (Tulagi) and prepare to launch an invasion to take control of Port Moresby in Paula New Guinea. They planned to do this by organizing a Carrier based fleet to launch an Operation known as '''Operation MO'''.&lt;br /&gt;
&lt;br /&gt;
Before the operation was to commence the American Navy successfully deciphered the coded messages of the IJN and were able to anticipate the upcoming attack and launched thier Navy Fleet (Consisting of Enterprise and Lexington as part of thier fleet.)to intercept the Carrier Task Force and engage in a long battle which would have a great impact on the later part of WWII.&lt;br /&gt;
&lt;br /&gt;
When the Japanese confront the American force and commenced the Battle of the Coral Sea, the following Japanese ships partook in the battle during both the Tulagi's invasion and the Battle of the Coral Sea:&lt;br /&gt;
&lt;br /&gt;
'''Standard Carrier''': [[Shoukaku]] (Badly Damaged), [[Zuikaku]] (lost most of her planes)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Carriers''': [[Shouhou]] (Sunk)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Heavy Cruisers''': [[Aoba]],[[Kinugasa]], [[Kako]], [[Furutaka]], [[Myoukou]]. [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Cruisers''': [[Tenryuu]], [[Tatsuda]], [[Yuubari]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Destroyers''': [[Kikuzuki]] (Sunk), [[Mutsuki]], [[Mochizuki]], [[Yayoi]]. [[Uzuki]],[[Ushio]]. [[Akebono]], [[Sazanami]], [[Shiratsuyu]], [[Shigure]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The long battle resulted in Japan taking out Lexington, and several other ships, but at the same time Shouhou was lost and Shoukaku was badly damaged while Zuikaku lost most of her planes in the battle, resulting in the remain carriers to fall back for repairs. This would have a drastic impact that later Battle of Midway.&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
As of current, multiple ships have been confirmed to appear in the event which include:&lt;br /&gt;
#USN carrier [[Saratoga]] as a reward from E-5.&lt;br /&gt;
#The  French Ship Seaplane Tender [[Commandant Teste]] was revealed through an image on a wine bottle at the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
#Shiratsuyu-Class DD [[Yamakaze]] as a drop from E-2 and onward.&lt;br /&gt;
#Kamikaze-Class DD [[Asakaze]] as a drop from E-4 and E-5&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
#[[Seaplane Tender Water Princess]]&lt;br /&gt;
#[[Abyssal Jellyfish Princess]]&lt;br /&gt;
#[[Standard Carrier Wo-Class|Wo-class Aircraft Carrier Flagship Kai]] (2 new forms)&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
#[[Late298B]]&lt;br /&gt;
#[[SBD]]&lt;br /&gt;
#[[TBD]]&lt;br /&gt;
#[[F4F-3]]&lt;br /&gt;
#[[F4F-4]]&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#*'''An [https://twitter.com/KanColle_STAFF/status/799627450279804928 important note] to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''&lt;br /&gt;
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.&lt;br /&gt;
#***Switching between any other difficulties will not reset the debuff mechanism.&lt;br /&gt;
#**If you are playing on Hard difficulty, it is necessary to preserve the strongest elements of your fleet for the final map.&lt;br /&gt;
#***The final map '''utilises a separate fleet-lock on Hard mode''' (refer to the two images on the right below). Do take this into account before committing any ships to the main operation.&lt;br /&gt;
#***[[File:2016AutumnEventChart.png|900px]]&lt;br /&gt;
#The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version ('''see above for new changes regarding this''').&lt;br /&gt;
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking ('''again, see above''').&lt;br /&gt;
#The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''The Maritime Transport Operation'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''Blue'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;''As per above, E-5 has an orange ship lock exclusive to Hard mode; outside of Hard mode, '''all ships''' sortied during previous maps can be used in E-5.''&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| Transportation Operation (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Mainland Air Defense Battle'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Surface Battling involving Anti-Air and fighting a Carrier Task force (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Announcement! The Third Fleet Operation Act!'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Search and Destroy Mission (?)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Shangri-la Search-and-Chase, Fleet Forward Placement'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Unknown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Beyond the Shore'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''N/A''' (Normal)&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; (Hard)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoFallE-12016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-1Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-1Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Maritime Transport Operation&lt;br /&gt;
|map_japanese = 海上輸送作戦&lt;br /&gt;
|information = Operation Type: [[Transport Operation]]&lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*Transport Operation Map&lt;br /&gt;
** Hard: 420 TP&lt;br /&gt;
** Medium: 280 TP&lt;br /&gt;
** Easy: 200 TP&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: Carpenter Fairy, [[Repair Goddess]], Land Base Air Squadron x2&lt;br /&gt;
** Clearing on Hard (甲): [[Type 3 Fighter Hien Model D]], [[Raiden]], Mamiya x1&lt;br /&gt;
** Clearing on Medium (乙): [[Type 3 Fighter Hien Model D]], Mamiya x1&lt;br /&gt;
** Clearing on Easy (丙): [[Type 3 Fighter Hien]], Irako x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|C_to_E = IF Fleet consist of less than 3 DD or have CV and BB in fleet&lt;br /&gt;
|C_to_F = No BB or CV and fleet has 3 DD&lt;br /&gt;
|D_to_E = Fleet has a BB or CV and less than 3 DD&lt;br /&gt;
|D_to_H = No BB or CV in fleet and fleet has 3 DD&lt;br /&gt;
|H_to_L = LOS &amp;gt;= 12(?) fleet consist of more than 2 DDs and all fast ship&lt;br /&gt;
|H_to_G = LOS check failed, if fleet consist of slow ship, less than 2 DDs&lt;br /&gt;
|I_to_J = LOS check (??)&lt;br /&gt;
|I_to_K = LOS check failed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*4DD CL CAV/ CVL is the recommended composition. This routes via either A-BDHL or A-CFHL to reach the boss node&lt;br /&gt;
**The north route appears to be significantly easier than the south route&lt;br /&gt;
* Using 3DD 1CL 1CVL 1FBB reaches the boss, but passes through node D&lt;br /&gt;
* 1CL + 4DD + 1FBB goes ACFHL and grants a second shelling phase to lob more depth charges with, but the lack of a Saiun may result in Red T's and failed LOS checks.&lt;br /&gt;
**If the FBB is Roma or Italia, she can get artillery spotting with a seaplane fighter and an observation seaplane.&lt;br /&gt;
**You can overcome the LOS deficiency with a sub-hunter who can carry a surface radar or seaplane and still achieve preemptive ASW, such as Asashio or Isuzu.&lt;br /&gt;
*Some planes are needed to get enough LOS to reach the boss node.&lt;br /&gt;
**Keep in mind that 0-slot seaplanes still contribute LOS (e.g. Yuubari)&lt;br /&gt;
*Preliminary reports indicate that Kinu Kai Ni may contribute extra to reducing the transport bar; in addition to her high ASW, this makes her an excellent ship for this map.&lt;br /&gt;
*On Hard Mode, killing the Sub Hime without a second shelling phase will be difficult. You may need to resort to A-ranking your way to victory on this map by using Line ahead to take out the surface ships along with the lesser subs that may be present.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 60&lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 130&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 100&lt;br /&gt;
|F2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite  ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 170&lt;br /&gt;
|J1_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class_elite ss_ka-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 190&lt;br /&gt;
|L2_node_info = submarine_princess ss_ka-class_elite ss_ka-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp = 200&lt;br /&gt;
|L3_node_info = submarine_princess ss_ka-class_elite ss_ka-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L3_form = line_ahead&lt;br /&gt;
|L3_xp = 220&lt;br /&gt;
|&lt;br /&gt;
|final_form = L3&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 70&lt;br /&gt;
|B2_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = 70&lt;br /&gt;
|C2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C2_form = line_ahead&lt;br /&gt;
|C2_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 90&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 80&lt;br /&gt;
|F2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite  ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_elite cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 170&lt;br /&gt;
|J1_enemy_air_power = 72&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class_elite ss_ka-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 190&lt;br /&gt;
|&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 50&lt;br /&gt;
|B2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 60&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_elite dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp =60&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_elite  dd_i-class_late_model dd_i-class dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 70&lt;br /&gt;
|D1_node_info = cl_he-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 90&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 80&lt;br /&gt;
|F2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon line_abreast&lt;br /&gt;
|F2_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 80&lt;br /&gt;
|J1_enemy_air_power = 48&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class ss_ka-class &lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 160&lt;br /&gt;
|L2_node_info = submarine_princess ss_ka-class ss_ka-class dd_i-class dd_i-class&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp = 170&lt;br /&gt;
|&lt;br /&gt;
|final_form = L2&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| L_DD = [[Akizuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akizuki&amp;lt;/span&amp;gt;''']] [[Hatsuzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hatsuzuki&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]]&lt;br /&gt;
| L_BB = &lt;br /&gt;
| L_CVL = [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]] [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| L_CV =  [[Hiryuu]] [[Souryuu]]&lt;br /&gt;
| L_AV = &lt;br /&gt;
| L_SS = [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
| L_AUX = [[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']] [[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoFallE-22016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-2Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-2Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Mainland Air Defense Battle&lt;br /&gt;
|map_japanese = 本土防空戦 &lt;br /&gt;
|information = Operation Type: Boss Elimination Operation&lt;br /&gt;
*Boss: [[Standard Carrier Wo-Class|Wo-class Aircraft Carrier Flagship Kai]]&lt;br /&gt;
**5 kills (Easy - Hard) &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[SBD]]&lt;br /&gt;
** Clearing on Hard (甲): [[TBD]], [[Daihatsu]], [[Battle Rations]] x2, Irako x3&lt;br /&gt;
** Clearing on Medium (乙): [[TBD]], [[Battle Rations]] x1, Irako x3&lt;br /&gt;
** Clearing on Easy (丙): [[Battle Rations]] x1, Irako x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_start-1 = Fleet has 1 AV and 1 CVL&lt;br /&gt;
|start_to_start-2 = Fleet has 1 CVL and 1 CV&lt;br /&gt;
|start_to_start-3 = Fleet has 2 CV&lt;br /&gt;
|C_to_F = If [[Souryuu]] and [[Hiryuu]] are not in fleet&lt;br /&gt;
|C_to_G = If [[Souryuu]] and [[Hiryuu]] is in fleet&lt;br /&gt;
|I_to_K = Active Branching&lt;br /&gt;
|I_to_L = Active Branching&lt;br /&gt;
|K_to_M = LOS check fail&lt;br /&gt;
|K_to_O = LOS check&lt;br /&gt;
|L_to_N = LOS check fail&lt;br /&gt;
|L_to_O = LOS check&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Recommended Composition: 1 CV 1CVL 2CA 2 DD starts on Starting Point 2&lt;br /&gt;
*An AV 1CVL 2CA 2 DD with the AV as flagship appears to start you on Starting Point 1.&lt;br /&gt;
* 2 CV 2CA 2 DD will start you on Starting Point 3.&lt;br /&gt;
* [[Hiryuu]] and [[Souryuu]] will save you from going to Node F making you go through only 6 nodes.&lt;br /&gt;
*Land-Based Air Support is available.&lt;br /&gt;
**You can use '''ONE''' [[Land-Based Air Squadron]] to perform sorties into E2&lt;br /&gt;
***The second squadron is not allowed to sortie, but is allowed to participate in defense&lt;br /&gt;
** Depending on your starting point, you will need a combat radius of up to 8 nodes for LBAS squadrons to reach the boss node &lt;br /&gt;
** The flight distance from start point 2 to the boss node can be up to 8 nodes (ABFGIJKO), which cannot be reached by fighters without a Flying Boat.&lt;br /&gt;
** If you do not have a flying boat, using fighters or bombers to support your fleet at key nodes is still an option&lt;br /&gt;
**It is worth considering the use of specialized air defense ships (Akizuki-Class or Maya Kai Ni) in AACI setups&lt;br /&gt;
&lt;br /&gt;
* A full submarine fleet (6SS(V)) is an option, however, you will need many seaplanes to meet the LOS requirements.&lt;br /&gt;
** This method consumes very little fuel and ammo, but can be bucket and time-intensive&lt;br /&gt;
** Do consider that boss support itself is extremely expensive, while also factoring in the costs of LBAS (if chosen)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who wish to contribute data, we are providing you with a simple reference to use to review kanmusus that will likely drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| J_DD = &lt;br /&gt;
| J_CL = [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| J_CA = &lt;br /&gt;
| J_BB = &lt;br /&gt;
| J_CVL = &lt;br /&gt;
| J_AV = &lt;br /&gt;
| J_SS = &lt;br /&gt;
| J_AUX = &lt;br /&gt;
| O_DD = [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']] [[Kamikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kamikaze&amp;lt;/span&amp;gt;''']] [[Harukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harukaze&amp;lt;/span&amp;gt;''']] [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| O_CL = &lt;br /&gt;
| O_CA = &lt;br /&gt;
| O_BB = &lt;br /&gt;
| O_CVL = &lt;br /&gt;
| O_AV = &lt;br /&gt;
| O_SS = &lt;br /&gt;
| O_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoFallE-32016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-3Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-3Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Announcement! The Third Fleet Operation Act!&lt;br /&gt;
|map_japanese = 発令！艦隊作戦第三法&lt;br /&gt;
|information = Operation Type: Boss Elimination Operation&lt;br /&gt;
*Boss: Seaplane Tender Water Princess&lt;br /&gt;
**6 kills (Hard)&lt;br /&gt;
**5 kills (Normal)&lt;br /&gt;
**5 kills (Easy)&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Commandant Teste]]&lt;br /&gt;
** Clearing on Hard (甲):[[Late298B]], [[Maritime Resupply]] x4 , Improvement Materials x7, Medal x1&lt;br /&gt;
** Clearing on Medium (乙): [[Maritime Resupply]] x2, Improvement Material x4, Medal x1&lt;br /&gt;
** Clearing on Easy (丙): [[Maritime Resupply]] x1&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = Surface Task Force&lt;br /&gt;
|start_to_B = Carrier Task Force&lt;br /&gt;
|B_to_E = Fleet consist of 3 or less CV/CVL + 5-7 historic fleet members&lt;br /&gt;
|B_to_D = If Fleet consist of 4+ CV / CVL or less than 5 historic fleet members (need confirmation)&lt;br /&gt;
|E_to_I = Active Branch&lt;br /&gt;
|E_to_H = Active Branch&lt;br /&gt;
|I_to_H = If Fleet has more than one FBB&lt;br /&gt;
|I_to_L = If Fleet only has one FBB + LoS check?&lt;br /&gt;
|I_to_K = Carrier Task Force with 2+ FBB and 4 CV/CVL (?)&lt;br /&gt;
|I_to_O = LoS check Fail?&lt;br /&gt;
|J_to_Q = LoS check&lt;br /&gt;
|J_to_O = LoS check Fail&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*CTF is recommended&lt;br /&gt;
*Bring member of E-2 into E-3 to conserve fleet if possible.&lt;br /&gt;
*Recommended Composition: 1 FBB, 2 CV, 0-2 CVL, 1-3 CA + CL, 3 DD, 0-2 CA, 0-2 CLT  without historic fleet set up.&lt;br /&gt;
1 FBB, 2 CV, 0-2 CVL, 1-3 CA + Any escort without FBB if fleet has historic fleet consist 7 ships(?)&lt;br /&gt;
*STF is not recommended due to the air strength of the enemy composition, but for easier difficulties it may be viable. 2 BB, 3 CA, 1 CV, / 1 CL, 2 CLT, 3DD.&lt;br /&gt;
** Reports suggest there may be branching involving a historic fleet composition which requires you to have 7 ships (?) (see below)&lt;br /&gt;
** The following ships are expected to work in terms of taking the shortest possible route:&lt;br /&gt;
***Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&lt;br /&gt;
***Seaplane Tender: [[Mizuho]]&lt;br /&gt;
***Standard Carrier: [[Souryuu]], [[Hiryuu]]&lt;br /&gt;
***Light Carrier: [[Shouhou]]&lt;br /&gt;
***Light Criuser: [[Jintsuu]]&lt;br /&gt;
***Destroyers: [[Arashi]] + [[Nowaki]], [[Asashio]] + [[Arashio]], [[Oyashio]] + [[Kuroshio]], [[Sazanami]] + [[Ushio]]&lt;br /&gt;
****Destroyer may need to be paired with their respective destroyers.&lt;br /&gt;
**E node may be active branching, but this is not confirmed for all fleets yet.&lt;br /&gt;
*There is also an [[Armor Reduction]] method that will weaken the [[Seaplane Tender Water Princess]]; the exact requirements are pending investigation.&lt;br /&gt;
**The Current theory behind her debuff is to S-ranked all Air Raid nodes in E2 and E3, and S-ranked E3 H and K. '''More tests are required to determine this however'''&lt;br /&gt;
**If the debuff is successful [[Seaplane Tender Water Princess]] will have a change in her lines. &lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoFallE-42016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-4Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-4Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Shangri-La Search &amp;amp; Pursuit Deploy the Front-line Fleet &lt;br /&gt;
|map_japanese = シャングリラ捜索追撃 艦隊前進配備&lt;br /&gt;
|information = Operation Type: [[Transport Operation]] (1st Half) / Boss Elimination Operation (2nd Half)&lt;br /&gt;
*Transport Operation (First Half)&lt;br /&gt;
**Hard (甲): 380&lt;br /&gt;
**Medium (乙): 260&lt;br /&gt;
**Easy (丙): 180&lt;br /&gt;
*Boss (Second Half): [[Aircraft Carrier Princess]]&lt;br /&gt;
**5 kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲): Prototype Catapult x1, [[Type 1 Land Attacker Model 34]] x1, [[Reinforcement Expansions|Reinforcement Expansion]] x1&lt;br /&gt;
** Clearing on Medium (乙): [[Type 1 Land Attacker Model 22A]] x1, [[Reinforcement Expansions|Reinforcement Expansion]] x1&lt;br /&gt;
** Clearing on Easy (丙): [[Type 96 Land Attacker]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*This map is a double operation (transport &amp;amp; combat). Plan your transport and combat fleet accordingly. &lt;br /&gt;
**Route Support and Boss Support expeditions are recommended for the Boss elimination phase.&lt;br /&gt;
*For the transport phase, 2CAV + 3DD + 1CL takes the shortest route, 1CHKM, provided you pass the LOS check.&lt;br /&gt;
**However, this composition needs three max-rank seaplane fighters on Normal or Hard Mode to achieve air parity against the Glowing Takoyaki Wo Kai on Node H.&lt;br /&gt;
**Don't use four seaplane fighters because you need a normal observation plane for artillery spotting and LOS check purposes.&lt;br /&gt;
**Without air parity, the enemy heavy cruisers on Node H will activate artillery spotting and go to town on your DDs.&lt;br /&gt;
**Whether or not you achieve air parity, a Route Support expedition will help greatly in passing Nodes C and H.&lt;br /&gt;
**Even with air parity, a successful Akizuki-class AACI, and the Route Support showing up, the Glowing Takoyaki Wo Kai will sometimes send you home because she has no mercy. You may want to sparkle your fleet and your route support and keep trying.&lt;br /&gt;
*A 3CVL + 3DD composition (or 1CV + 1CAV + 1CL + 3DD) increases your chance of surviving the Glowing Takoyaki Wo Kai, but takes a longer route.&lt;br /&gt;
**The Glowing Takoyaki Wo Kai will still send you home occasionally because she's evil like that.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| R_DD = &lt;br /&gt;
| R_CL = &lt;br /&gt;
| R_CA = &lt;br /&gt;
| R_BB = Nagato&lt;br /&gt;
| R_CVL = &lt;br /&gt;
| R_AV = &lt;br /&gt;
| R_SS = &lt;br /&gt;
| R_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoFallE-52016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-5Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-5Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Beyond the Shore&lt;br /&gt;
|map_japanese = 渚を越えて&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Abyssal Jellyfish Princess&lt;br /&gt;
**6 kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Saratoga]]&lt;br /&gt;
** Clearing on Hard (甲): [[F4F-4]] x1, Improvement Materials x10, Medals x2, Hard-mode Medal&lt;br /&gt;
** Clearing on Medium (乙): [[F4F-3]] x1, Improvement Materials x8, Medals x2&lt;br /&gt;
** Clearing on Easy (丙): Medal x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
* Recommended Compositions:&lt;br /&gt;
**For Start 1:&lt;br /&gt;
**For Start 2 when unlocked: &lt;br /&gt;
**LBAS Recommendation for Start 2: K and O &lt;br /&gt;
*Players are strongly advised to reserve their best fleets on Hard Difficulty as it'll be given a &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''orange'''&amp;lt;/span&amp;gt; Tag for the map.&lt;br /&gt;
*Player playing on Normal and Below can use fleets from E-2 and E-3 on this map.&lt;br /&gt;
*The [[Abyssal Jellyfish Princess]] has been proven to be weak to all members of who were a part of the historic ships that were part of Operation Cross roads.&lt;br /&gt;
*The following ships are as follows:&lt;br /&gt;
**[[Nagato]]&lt;br /&gt;
**[[Sakawa]]&lt;br /&gt;
**[[Prinz Eugen]]&lt;br /&gt;
*The above mentioned ships will do larger than usual damage against the boss fleet and are considered important to bring if you own them.&lt;br /&gt;
*The distance your fleet has to go from the orginal starting point in impossible to reach under normal means. However due a new mechanic which allows you to unlock a '''hidden starting point''' it is highly recommended to organize a fleet to go from the starting point to node A&lt;br /&gt;
*To unlock the starting point, you need to complete the following tasks: &lt;br /&gt;
**Successfully intercept an Air Raid Twice&lt;br /&gt;
**Score an S rank on the Air attacks nodes C and D&lt;br /&gt;
**Defeat the enemy combined fleet entirely on node A and score an S rank. On Hard, it must be done 3 times.&lt;br /&gt;
*Completing the above condition should unlock a new starting point located very close to the boss node allowing for easy access to take down the [[Abyssal Jellyfish Princess]].&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| T_DD = &lt;br /&gt;
| T_CL = &lt;br /&gt;
| T_CA = [[Pola|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Pola (A Rank)&amp;lt;/span&amp;gt;''']], [[Prinz Eugun|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Prinz Eugun (?)&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| T_BB = &lt;br /&gt;
| T_CVL = &lt;br /&gt;
| T_AV = &lt;br /&gt;
| T_SS = &lt;br /&gt;
| T_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[Category:Events]]&lt;br /&gt;
[[zh:发令！舰队作战第三法]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11534</id>
		<title>Fall 2016 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11534"/>
		<updated>2016-11-21T17:31:15Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* E-4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;eventBanner15&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; text-align: center;&amp;quot;&amp;gt;[[File:2016AutumnEventBannerAlt.png|Announcement! The Third Fleet Operation Act|link=|class=fadein]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Fall 2016 event '''Announcement! The Third Fleet Operation Act''' is schedule to begin on '''November 18th, 2016''' following the [[Game Updates/2016/November 4|November 4th Update]].&lt;br /&gt;
&lt;br /&gt;
Currently the theme of the event is speculated to be based upon the '''&amp;quot;Third Fleet Operation Act&amp;quot;''', an operation to attempt to eliminate the US Carrier forces. This operation begins from the aftermath of the [https://en.wikipedia.org/wiki/Doolittle_Raid#Impact Doolittle Raid] in which the Japan made an attempt to intercept and try to take out the USS Hornet, all the way to the [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Battle of the Coral Sea], which was the last major attempt at the operation before the Decisive Battle at Midway.&lt;br /&gt;
&lt;br /&gt;
The KanColle staff have revealed that the event will be a normal scale operation which will consist of 5 maps&amp;quot; (3 Main + 2 Extra Operations), will require a large expansive fleet, and will require to have multiple fleets for harder difficulties. Additionally, it has been revealed that one of the new ships will be the American Aircraft Carrier Saratoga, and the recent [[KanColle Festival de Beaujolais Nouveau]] has revealed the face and voice of the French Seaplane Tender [[Commandant Teste]]. &lt;br /&gt;
&lt;br /&gt;
The details regarding the event have revealed that the event will consist of some of the following operations:&amp;lt;br&amp;gt;&lt;br /&gt;
# A [[Transport Operation]]&lt;br /&gt;
# A battle which will consist of using Air Defense and battling an Enemy Carrier Task Force.&lt;br /&gt;
# A Search an Destroyer Mission (Suggesting that there may be an LoS heavy map)&lt;br /&gt;
&lt;br /&gt;
More information will be revealed likely through the [https://twitter.com/KanColle_STAFF KanColle Staff's Twitter] and the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
&lt;br /&gt;
For Additional Reference to for event related subject and content related to the dev tweets please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
&lt;br /&gt;
==Historic Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historic reference only.'''&lt;br /&gt;
&lt;br /&gt;
===Post Doolittle Raid===&lt;br /&gt;
Following the American's attack on the Japan's mainland on the Doolittle Raid (which resulted in several of Japan's main key structures taking major damage and [[Ryuuhou]] being damaged delaying her launch as a light carrier), Japan began to conduct a counter measure known as the '''&amp;quot;Third Fleet Operation plan&amp;quot;''' an operation to attempt to organize a fleet to take out the American Carrier forces which may threaten their operation to expand their growing boundaries across the Pacific Ocean.&lt;br /&gt;
&lt;br /&gt;
The first attempt at this was to attempt to take out the USS Hornet following after the raid it conducted on the Japan Mainland. Japan would organize a fleet to attempt to intercept Hornet which consisted of:&lt;br /&gt;
&lt;br /&gt;
Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
Seaplane Tender: [[Mizuho]]&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Carriers: [[Souryuu]], [[Hiryuu]] (were both too far away to participate)&amp;lt;br&amp;gt;&lt;br /&gt;
Light Carrier: [[Shouhou]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Criuser: [[Jintsuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyers: [[Arashi]], [[Nowaki]], [[Asashio]], [[Arashio]], [[Oyashio]], [[Kuroshio]], [[Sazanami]], [[Ushio]]&amp;lt;br&amp;gt;&lt;br /&gt;
Submarines: [[I-19]], [[I-26]]&lt;br /&gt;
&lt;br /&gt;
The plan was to organize these ships to use for the operation and while most were able to participate in the operation, Standard Carriers [[Souryuu]] and [[Hiryuu]] were too far away to help assist as they were returning from the Indian Ocean Raid. The attempt to search and intercept the USS Hornet would end in failure as they were unable to engage the American Carrier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---===The Battle of the Coral Sea===&lt;br /&gt;
''Reference: [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Wikepedia's Battle of the Coral Sea]''&amp;lt;br&amp;gt; &lt;br /&gt;
''[https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea_order_of_battle Wikipedia's Battle of the Coral Sea Order of Battle]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[https://en.wikipedia.org/wiki/Operation_Mo Wikipedia's Operation MO]''&lt;br /&gt;
&lt;br /&gt;
During April 1942, Japan made an attempt to invade the islands in the South Solomons (Tulagi) and prepare to launch an invasion to take control of Port Moresby in Paula New Guinea. They planned to do this by organizing a Carrier based fleet to launch an Operation known as '''Operation MO'''.&lt;br /&gt;
&lt;br /&gt;
Before the operation was to commence the American Navy successfully deciphered the coded messages of the IJN and were able to anticipate the upcoming attack and launched thier Navy Fleet (Consisting of Enterprise and Lexington as part of thier fleet.)to intercept the Carrier Task Force and engage in a long battle which would have a great impact on the later part of WWII.&lt;br /&gt;
&lt;br /&gt;
When the Japanese confront the American force and commenced the Battle of the Coral Sea, the following Japanese ships partook in the battle during both the Tulagi's invasion and the Battle of the Coral Sea:&lt;br /&gt;
&lt;br /&gt;
'''Standard Carrier''': [[Shoukaku]] (Badly Damaged), [[Zuikaku]] (lost most of her planes)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Carriers''': [[Shouhou]] (Sunk)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Heavy Cruisers''': [[Aoba]],[[Kinugasa]], [[Kako]], [[Furutaka]], [[Myoukou]]. [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Cruisers''': [[Tenryuu]], [[Tatsuda]], [[Yuubari]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Destroyers''': [[Kikuzuki]] (Sunk), [[Mutsuki]], [[Mochizuki]], [[Yayoi]]. [[Uzuki]],[[Ushio]]. [[Akebono]], [[Sazanami]], [[Shiratsuyu]], [[Shigure]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The long battle resulted in Japan taking out Lexington, and several other ships, but at the same time Shouhou was lost and Shoukaku was badly damaged while Zuikaku lost most of her planes in the battle, resulting in the remain carriers to fall back for repairs. This would have a drastic impact that later Battle of Midway.&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
As of current, multiple ships have been confirmed to appear in the event which include:&lt;br /&gt;
#USN carrier [[Saratoga]] as a reward from E-5.&lt;br /&gt;
#The  French Ship Seaplane Tender [[Commandant Teste]] was revealed through an image on a wine bottle at the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
#Shiratsuyu-Class DD [[Yamakaze]] as a drop from E-2 and onward.&lt;br /&gt;
#Kamikaze-Class DD [[Asakaze]] as a drop from E-4 and E-5&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
#[[Seaplane Tender Water Princess]]&lt;br /&gt;
#[[Abyssal Jellyfish Princess]]&lt;br /&gt;
#[[Standard Carrier Wo-Class|Wo-class Aircraft Carrier Flagship Kai]] (2 new forms)&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
#[[Late298B]]&lt;br /&gt;
#[[SBD]]&lt;br /&gt;
#[[TBD]]&lt;br /&gt;
#[[F4F-3]]&lt;br /&gt;
#[[F4F-4]]&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#*'''An [https://twitter.com/KanColle_STAFF/status/799627450279804928 important note] to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''&lt;br /&gt;
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.&lt;br /&gt;
#***Switching between any other difficulties will not reset the debuff mechanism.&lt;br /&gt;
#**If you are playing on Hard difficulty, it is necessary to preserve the strongest elements of your fleet for the final map.&lt;br /&gt;
#***The final map '''utilises a separate fleet-lock on Hard mode''' (refer to the two images on the right below). Do take this into account before committing any ships to the main operation.&lt;br /&gt;
#***[[File:2016AutumnEventChart.png|900px]]&lt;br /&gt;
#The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version ('''see above for new changes regarding this''').&lt;br /&gt;
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking ('''again, see above''').&lt;br /&gt;
#The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''The Maritime Transport Operation'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''Blue'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;''As per above, E-5 has an orange ship lock exclusive to Hard mode; outside of Hard mode, '''all ships''' sortied during previous maps can be used in E-5.''&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| Transportation Operation (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Mainland Air Defense Battle'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Surface Battling involving Anti-Air and fighting a Carrier Task force (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Announcement! The Third Fleet Operation Act!'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Search and Destroy Mission (?)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Shangri-la Search-and-Chase, Fleet Forward Placement'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Unknown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Beyond the Shore'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''N/A''' (Normal)&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; (Hard)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoFallE-12016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-1Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-1Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Maritime Transport Operation&lt;br /&gt;
|map_japanese = 海上輸送作戦&lt;br /&gt;
|information = Operation Type: [[Transport Operation]]&lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*Transport Operation Map&lt;br /&gt;
** Hard: 420 TP&lt;br /&gt;
** Medium: 280 TP&lt;br /&gt;
** Easy: 200 TP&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: Carpenter Fairy, [[Repair Goddess]], Land Base Air Squadron x2&lt;br /&gt;
** Clearing on Hard (甲): [[Type 3 Fighter Hien Model D]], [[Raiden]], Mamiya x1&lt;br /&gt;
** Clearing on Medium (乙): [[Type 3 Fighter Hien Model D]], Mamiya x1&lt;br /&gt;
** Clearing on Easy (丙): [[Type 3 Fighter Hien]], Irako x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|C_to_E = IF Fleet consist of less than 3 DD or have CV and BB in fleet&lt;br /&gt;
|C_to_F = No BB or CV and fleet has 3 DD&lt;br /&gt;
|D_to_E = Fleet has a BB or CV and less than 3 DD&lt;br /&gt;
|D_to_H = No BB or CV in fleet and fleet has 3 DD&lt;br /&gt;
|H_to_L = LOS &amp;gt;= 12(?) fleet consist of more than 2 DDs and all fast ship&lt;br /&gt;
|H_to_G = LOS check failed, if fleet consist of slow ship, less than 2 DDs&lt;br /&gt;
|I_to_J = LOS check (??)&lt;br /&gt;
|I_to_K = LOS check failed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*4DD CL CAV/ CVL is the recommended composition. This routes via either A-BDHL or A-CFHL to reach the boss node&lt;br /&gt;
**The north route appears to be significantly easier than the south route&lt;br /&gt;
* Using 3DD 1CL 1CVL 1FBB reaches the boss, but passes through node D&lt;br /&gt;
* 1CL + 4DD + 1FBB goes ACFHL and grants a second shelling phase to lob more depth charges with, but the lack of a Saiun may result in Red T's and failed LOS checks.&lt;br /&gt;
**If the FBB is Roma or Italia, she can get artillery spotting with a seaplane fighter and an observation seaplane.&lt;br /&gt;
**You can overcome the LOS deficiency with a sub-hunter who can carry a surface radar or seaplane and still achieve preemptive ASW, such as Asashio or Isuzu.&lt;br /&gt;
*Some planes are needed to get enough LOS to reach the boss node.&lt;br /&gt;
**Keep in mind that 0-slot seaplanes still contribute LOS (e.g. Yuubari)&lt;br /&gt;
*Preliminary reports indicate that Kinu Kai Ni may contribute extra to reducing the transport bar; in addition to her high ASW, this makes her an excellent ship for this map.&lt;br /&gt;
*On Hard Mode, killing the Sub Hime without a second shelling phase will be difficult. You may need to resort to A-ranking your way to victory on this map by using Line ahead to take out the surface ships along with the lesser subs that may be present.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 60&lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 130&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 100&lt;br /&gt;
|F2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite  ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 170&lt;br /&gt;
|J1_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class_elite ss_ka-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 190&lt;br /&gt;
|L2_node_info = submarine_princess ss_ka-class_elite ss_ka-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp = 200&lt;br /&gt;
|L3_node_info = submarine_princess ss_ka-class_elite ss_ka-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L3_form = line_ahead&lt;br /&gt;
|L3_xp = 220&lt;br /&gt;
|&lt;br /&gt;
|final_form = L3&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 70&lt;br /&gt;
|B2_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = 70&lt;br /&gt;
|C2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C2_form = line_ahead&lt;br /&gt;
|C2_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 90&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 80&lt;br /&gt;
|F2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite  ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_elite cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 170&lt;br /&gt;
|J1_enemy_air_power = 72&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class_elite ss_ka-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 190&lt;br /&gt;
|&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 50&lt;br /&gt;
|B2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 60&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_elite dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp =60&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_elite  dd_i-class_late_model dd_i-class dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 70&lt;br /&gt;
|D1_node_info = cl_he-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 90&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 80&lt;br /&gt;
|F2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon line_abreast&lt;br /&gt;
|F2_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 80&lt;br /&gt;
|J1_enemy_air_power = 48&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class ss_ka-class &lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 160&lt;br /&gt;
|L2_node_info = submarine_princess ss_ka-class ss_ka-class dd_i-class dd_i-class&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp = 170&lt;br /&gt;
|&lt;br /&gt;
|final_form = L2&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| L_DD = [[Akizuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akizuki&amp;lt;/span&amp;gt;''']] [[Hatsuzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hatsuzuki&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]]&lt;br /&gt;
| L_BB = &lt;br /&gt;
| L_CVL = [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]] [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| L_CV =  [[Hiryuu]] [[Souryuu]]&lt;br /&gt;
| L_AV = &lt;br /&gt;
| L_SS = [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
| L_AUX = [[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']] [[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoFallE-22016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-2Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-2Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Mainland Air Defense Battle&lt;br /&gt;
|map_japanese = 本土防空戦 &lt;br /&gt;
|information = Operation Type: Boss Elimination Operation&lt;br /&gt;
*Boss: [[Standard Carrier Wo-Class|Wo-class Aircraft Carrier Flagship Kai]]&lt;br /&gt;
**5 kills (Easy - Hard) &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[SBD]]&lt;br /&gt;
** Clearing on Hard (甲): [[TBD]], [[Daihatsu]], [[Battle Rations]] x2, Irako x3&lt;br /&gt;
** Clearing on Medium (乙): [[TBD]], [[Battle Rations]] x1, Irako x3&lt;br /&gt;
** Clearing on Easy (丙): [[Battle Rations]] x1, Irako x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_start-1 = Fleet has 1 AV and 1 CVL&lt;br /&gt;
|start_to_start-2 = Fleet has 1 CVL and 1 CV&lt;br /&gt;
|start_to_start-3 = Fleet has 2 CV&lt;br /&gt;
|C_to_F = If [[Souryuu]] and [[Hiryuu]] are not in fleet&lt;br /&gt;
|C_to_G = If [[Souryuu]] and [[Hiryuu]] is in fleet&lt;br /&gt;
|I_to_K = Active Branching&lt;br /&gt;
|I_to_L = Active Branching&lt;br /&gt;
|K_to_M = LOS check fail&lt;br /&gt;
|K_to_O = LOS check&lt;br /&gt;
|L_to_N = LOS check fail&lt;br /&gt;
|L_to_O = LOS check&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Recommended Composition: 1 CV 1CVL 2CA 2 DD starts on Starting Point 2&lt;br /&gt;
*An AV 1CVL 2CA 2 DD with the AV as flagship appears to start you on Starting Point 1.&lt;br /&gt;
* 2 CV 2CA 2 DD will start you on Starting Point 3.&lt;br /&gt;
* [[Hiryuu]] and [[Souryuu]] will save you from going to Node F making you go through only 6 nodes.&lt;br /&gt;
*Land-Based Air Support is available.&lt;br /&gt;
**You can use '''ONE''' [[Land-Based Air Squadron]] to perform sorties into E2&lt;br /&gt;
***The second squadron is not allowed to sortie, but is allowed to participate in defense&lt;br /&gt;
** Depending on your starting point, you will need a combat radius of up to 8 nodes for LBAS squadrons to reach the boss node &lt;br /&gt;
** The flight distance from start point 2 to the boss node can be up to 8 nodes (ABFGIJKO), which cannot be reached by fighters without a Flying Boat.&lt;br /&gt;
** If you do not have a flying boat, using fighters or bombers to support your fleet at key nodes is still an option&lt;br /&gt;
**It is worth considering the use of specialized air defense ships (Akizuki-Class or Maya Kai Ni) in AACI setups&lt;br /&gt;
&lt;br /&gt;
* A full submarine fleet (6SS(V)) is an option, however, you will need many seaplanes to meet the LOS requirements.&lt;br /&gt;
** This method consumes very little fuel and ammo, but can be bucket and time-intensive&lt;br /&gt;
** Do consider that boss support itself is extremely expensive, while also factoring in the costs of LBAS (if chosen)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who wish to contribute data, we are providing you with a simple reference to use to review kanmusus that will likely drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| J_DD = &lt;br /&gt;
| J_CL = [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| J_CA = &lt;br /&gt;
| J_BB = &lt;br /&gt;
| J_CVL = &lt;br /&gt;
| J_AV = &lt;br /&gt;
| J_SS = &lt;br /&gt;
| J_AUX = &lt;br /&gt;
| O_DD = [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']] [[Kamikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kamikaze&amp;lt;/span&amp;gt;''']] [[Harukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harukaze&amp;lt;/span&amp;gt;''']] [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| O_CL = &lt;br /&gt;
| O_CA = &lt;br /&gt;
| O_BB = &lt;br /&gt;
| O_CVL = &lt;br /&gt;
| O_AV = &lt;br /&gt;
| O_SS = &lt;br /&gt;
| O_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoFallE-32016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-3Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-3Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Announcement! The Third Fleet Operation Act!&lt;br /&gt;
|map_japanese = 発令！艦隊作戦第三法&lt;br /&gt;
|information = Operation Type: Boss Elimination Operation&lt;br /&gt;
*Boss: Seaplane Tender Water Princess&lt;br /&gt;
**6 kills (Hard)&lt;br /&gt;
**5 kills (Normal)&lt;br /&gt;
**5 kills (Easy)&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Commandant Teste]]&lt;br /&gt;
** Clearing on Hard (甲):[[Late298B]], [[Maritime Resupply]] x4 , Improvement Materials x7, Medal x1&lt;br /&gt;
** Clearing on Medium (乙): [[Maritime Resupply]] x2, Improvement Material x4, Medal x1&lt;br /&gt;
** Clearing on Easy (丙): [[Maritime Resupply]] x1&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = Surface Task Force&lt;br /&gt;
|start_to_B = Carrier Task Force&lt;br /&gt;
|B_to_E = Fleet consist of 3 or less CV/CVL + 5-7 historic fleet members&lt;br /&gt;
|B_to_D = If Fleet consist of 4+ CV / CVL or less than 5 historic fleet members (need confirmation)&lt;br /&gt;
|E_to_I = Active Branch&lt;br /&gt;
|E_to_H = Active Branch&lt;br /&gt;
|I_to_H = If Fleet has more than one FBB&lt;br /&gt;
|I_to_L = If Fleet only has one FBB + LoS check?&lt;br /&gt;
|I_to_K = Carrier Task Force with 2+ FBB and 4 CV/CVL (?)&lt;br /&gt;
|I_to_O = LoS check Fail?&lt;br /&gt;
|J_to_Q = LoS check&lt;br /&gt;
|J_to_O = LoS check Fail&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*CTF is recommended&lt;br /&gt;
*Bring member of E-2 into E-3 to conserve fleet if possible.&lt;br /&gt;
*Recommended Composition: 1 FBB, 2 CV, 0-2 CVL, 1-3 CA + CL, 3 DD, 0-2 CA, 0-2 CLT  without historic fleet set up.&lt;br /&gt;
1 FBB, 2 CV, 0-2 CVL, 1-3 CA + Any escort without FBB if fleet has historic fleet consist 7 ships(?)&lt;br /&gt;
*STF is not recommended due to the air strength of the enemy composition, but for easier difficulties it may be viable. 2 BB, 3 CA, 1 CV, / 1 CL, 2 CLT, 3DD.&lt;br /&gt;
** Reports suggest there may be branching involving a historic fleet composition which requires you to have 7 ships (?) (see below)&lt;br /&gt;
** The following ships are expected to work in terms of taking the shortest possible route:&lt;br /&gt;
***Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&lt;br /&gt;
***Seaplane Tender: [[Mizuho]]&lt;br /&gt;
***Standard Carrier: [[Souryuu]], [[Hiryuu]]&lt;br /&gt;
***Light Carrier: [[Shouhou]]&lt;br /&gt;
***Light Criuser: [[Jintsuu]]&lt;br /&gt;
***Destroyers: [[Arashi]] + [[Nowaki]], [[Asashio]] + [[Arashio]], [[Oyashio]] + [[Kuroshio]], [[Sazanami]] + [[Ushio]]&lt;br /&gt;
****Destroyer may need to be paired with their respective destroyers.&lt;br /&gt;
**E node may be active branching, but this is not confirmed for all fleets yet.&lt;br /&gt;
*There is also an [[Armor Reduction]] method that will weaken the [[Seaplane Tender Water Princess]]; the exact requirements are pending investigation.&lt;br /&gt;
**The Current theory behind her debuff is to S-ranked all Air Raid nodes in E2 and E3, and S-ranked E3 H and K. '''More tests are required to determine this however'''&lt;br /&gt;
**If the debuff is successful [[Seaplane Tender Water Princess]] will have a change in her lines. &lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoFallE-42016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-4Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-4Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Shangri-La Search &amp;amp; Pursuit Deploy the Front-line Fleet &lt;br /&gt;
|map_japanese = シャングリラ捜索追撃 艦隊前進配備&lt;br /&gt;
|information = Operation Type: [[Transport Operation]] (1st Half) / Boss Elimination Operation (2nd Half)&lt;br /&gt;
*Transport Operation (First Half)&lt;br /&gt;
**Hard (甲): 380&lt;br /&gt;
**Medium (乙): 260&lt;br /&gt;
**Easy (丙): 180&lt;br /&gt;
*Boss (Second Half): [[Aircraft Carrier Princess]]&lt;br /&gt;
**5 kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲): Prototype Catapult x1, [[Type 1 Land Attacker Model 34]] x1, [[Reinforcement Expansions|Reinforcement Expansion]] x1&lt;br /&gt;
** Clearing on Medium (乙): [[Type 1 Land Attacker Model 22A]] x1, [[Reinforcement Expansions|Reinforcement Expansion]] x1&lt;br /&gt;
** Clearing on Easy (丙): [[Type 96 Land Attacker]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*This map is a double operation (transport &amp;amp; combat). Plan your transport and combat fleet accordingly. &lt;br /&gt;
**Route Support and Boss Support expeditions are recommended for the Boss elimination phase.&lt;br /&gt;
*For the transport phase, 2CAV + 3DD + 1CL takes the shortest route, 1CHKM, provided you pass the LOS check.&lt;br /&gt;
**However, this composition needs three max-rank seaplane fighters on Normal or Hard Mode to achieve air parity against the Glowing Takoyaki Wo Kai on Node H.&lt;br /&gt;
**Don't use four seaplane fighters because you need a normal observation plane for artillery spotting and LOS check purposes.&lt;br /&gt;
**Without air parity, the enemy heavy cruisers on Node H will activate artillery spotting and go to town on your DDs.&lt;br /&gt;
**Whether or not you achieve air parity, a Route Support expedition will help greatly in passing Nodes C and H.&lt;br /&gt;
**Even with air parity, a successful Akizuki-class AACI, and the Route Support showing up, the Glowing Takoyaki Wo Kai will send you home because she has no mercy. You may want to sparkle your fleet and your route support and keep trying.&lt;br /&gt;
*A 3CVL + 3DD composition (or 1CV + 1CAV + 1CL + 3DD) increases your chance of surviving the Glowing Takoyaki Wo Kai, but takes a longer route.&lt;br /&gt;
**The Glowing Takoyaki Wo Kai will still send you home occasionally because she's evil like that.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| R_DD = &lt;br /&gt;
| R_CL = &lt;br /&gt;
| R_CA = &lt;br /&gt;
| R_BB = Nagato&lt;br /&gt;
| R_CVL = &lt;br /&gt;
| R_AV = &lt;br /&gt;
| R_SS = &lt;br /&gt;
| R_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoFallE-52016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-5Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-5Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Beyond the Shore&lt;br /&gt;
|map_japanese = 渚を越えて&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Abyssal Jellyfish Princess&lt;br /&gt;
**6 kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Saratoga]]&lt;br /&gt;
** Clearing on Hard (甲): [[F4F-4]] x1, Improvement Materials x10, Medals x2, Hard-mode Medal&lt;br /&gt;
** Clearing on Medium (乙): [[F4F-3]] x1, Improvement Materials x8, Medals x2&lt;br /&gt;
** Clearing on Easy (丙): Medal x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
* Recommended Compositions:&lt;br /&gt;
**For Start 1:&lt;br /&gt;
**For Start 2 when unlocked: &lt;br /&gt;
**LBAS Recommendation for Start 2: K and O &lt;br /&gt;
*Players are strongly advised to reserve their best fleets on Hard Difficulty as it'll be given a &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''orange'''&amp;lt;/span&amp;gt; Tag for the map.&lt;br /&gt;
*Player playing on Normal and Below can use fleets from E-2 and E-3 on this map.&lt;br /&gt;
*The [[Abyssal Jellyfish Princess]] has been proven to be weak to all members of who were a part of the historic ships that were part of Operation Cross roads.&lt;br /&gt;
*The following ships are as follows:&lt;br /&gt;
**[[Nagato]]&lt;br /&gt;
**[[Sakawa]]&lt;br /&gt;
**[[Prinz Eugen]]&lt;br /&gt;
*The above mentioned ships will do larger than usual damage against the boss fleet and are considered important to bring if you own them.&lt;br /&gt;
*The distance your fleet has to go from the orginal starting point in impossible to reach under normal means. However due a new mechanic which allows you to unlock a '''hidden starting point''' it is highly recommended to organize a fleet to go from the starting point to node A&lt;br /&gt;
*To unlock the starting point, you need to complete the following tasks: &lt;br /&gt;
**Successfully intercept an Air Raid Twice&lt;br /&gt;
**Score an S rank on the Air attacks nodes C and D&lt;br /&gt;
**Defeat the enemy combined fleet entirely on node A and score an S rank. On Hard, it must be done 3 times.&lt;br /&gt;
*Completing the above condition should unlock a new starting point located very close to the boss node allowing for easy access to take down the [[Abyssal Jellyfish Princess]].&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| T_DD = &lt;br /&gt;
| T_CL = &lt;br /&gt;
| T_CA = [[Pola|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Pola (A Rank)&amp;lt;/span&amp;gt;''']], [[Prinz Eugun|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Prinz Eugun (?)&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| T_BB = &lt;br /&gt;
| T_CVL = &lt;br /&gt;
| T_AV = &lt;br /&gt;
| T_SS = &lt;br /&gt;
| T_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[Category:Events]]&lt;br /&gt;
[[zh:发令！舰队作战第三法]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11533</id>
		<title>Fall 2016 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11533"/>
		<updated>2016-11-21T17:30:37Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* E-4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;eventBanner15&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; text-align: center;&amp;quot;&amp;gt;[[File:2016AutumnEventBannerAlt.png|Announcement! The Third Fleet Operation Act|link=|class=fadein]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Fall 2016 event '''Announcement! The Third Fleet Operation Act''' is schedule to begin on '''November 18th, 2016''' following the [[Game Updates/2016/November 4|November 4th Update]].&lt;br /&gt;
&lt;br /&gt;
Currently the theme of the event is speculated to be based upon the '''&amp;quot;Third Fleet Operation Act&amp;quot;''', an operation to attempt to eliminate the US Carrier forces. This operation begins from the aftermath of the [https://en.wikipedia.org/wiki/Doolittle_Raid#Impact Doolittle Raid] in which the Japan made an attempt to intercept and try to take out the USS Hornet, all the way to the [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Battle of the Coral Sea], which was the last major attempt at the operation before the Decisive Battle at Midway.&lt;br /&gt;
&lt;br /&gt;
The KanColle staff have revealed that the event will be a normal scale operation which will consist of 5 maps&amp;quot; (3 Main + 2 Extra Operations), will require a large expansive fleet, and will require to have multiple fleets for harder difficulties. Additionally, it has been revealed that one of the new ships will be the American Aircraft Carrier Saratoga, and the recent [[KanColle Festival de Beaujolais Nouveau]] has revealed the face and voice of the French Seaplane Tender [[Commandant Teste]]. &lt;br /&gt;
&lt;br /&gt;
The details regarding the event have revealed that the event will consist of some of the following operations:&amp;lt;br&amp;gt;&lt;br /&gt;
# A [[Transport Operation]]&lt;br /&gt;
# A battle which will consist of using Air Defense and battling an Enemy Carrier Task Force.&lt;br /&gt;
# A Search an Destroyer Mission (Suggesting that there may be an LoS heavy map)&lt;br /&gt;
&lt;br /&gt;
More information will be revealed likely through the [https://twitter.com/KanColle_STAFF KanColle Staff's Twitter] and the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
&lt;br /&gt;
For Additional Reference to for event related subject and content related to the dev tweets please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
&lt;br /&gt;
==Historic Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historic reference only.'''&lt;br /&gt;
&lt;br /&gt;
===Post Doolittle Raid===&lt;br /&gt;
Following the American's attack on the Japan's mainland on the Doolittle Raid (which resulted in several of Japan's main key structures taking major damage and [[Ryuuhou]] being damaged delaying her launch as a light carrier), Japan began to conduct a counter measure known as the '''&amp;quot;Third Fleet Operation plan&amp;quot;''' an operation to attempt to organize a fleet to take out the American Carrier forces which may threaten their operation to expand their growing boundaries across the Pacific Ocean.&lt;br /&gt;
&lt;br /&gt;
The first attempt at this was to attempt to take out the USS Hornet following after the raid it conducted on the Japan Mainland. Japan would organize a fleet to attempt to intercept Hornet which consisted of:&lt;br /&gt;
&lt;br /&gt;
Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
Seaplane Tender: [[Mizuho]]&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Carriers: [[Souryuu]], [[Hiryuu]] (were both too far away to participate)&amp;lt;br&amp;gt;&lt;br /&gt;
Light Carrier: [[Shouhou]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Criuser: [[Jintsuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyers: [[Arashi]], [[Nowaki]], [[Asashio]], [[Arashio]], [[Oyashio]], [[Kuroshio]], [[Sazanami]], [[Ushio]]&amp;lt;br&amp;gt;&lt;br /&gt;
Submarines: [[I-19]], [[I-26]]&lt;br /&gt;
&lt;br /&gt;
The plan was to organize these ships to use for the operation and while most were able to participate in the operation, Standard Carriers [[Souryuu]] and [[Hiryuu]] were too far away to help assist as they were returning from the Indian Ocean Raid. The attempt to search and intercept the USS Hornet would end in failure as they were unable to engage the American Carrier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---===The Battle of the Coral Sea===&lt;br /&gt;
''Reference: [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Wikepedia's Battle of the Coral Sea]''&amp;lt;br&amp;gt; &lt;br /&gt;
''[https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea_order_of_battle Wikipedia's Battle of the Coral Sea Order of Battle]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[https://en.wikipedia.org/wiki/Operation_Mo Wikipedia's Operation MO]''&lt;br /&gt;
&lt;br /&gt;
During April 1942, Japan made an attempt to invade the islands in the South Solomons (Tulagi) and prepare to launch an invasion to take control of Port Moresby in Paula New Guinea. They planned to do this by organizing a Carrier based fleet to launch an Operation known as '''Operation MO'''.&lt;br /&gt;
&lt;br /&gt;
Before the operation was to commence the American Navy successfully deciphered the coded messages of the IJN and were able to anticipate the upcoming attack and launched thier Navy Fleet (Consisting of Enterprise and Lexington as part of thier fleet.)to intercept the Carrier Task Force and engage in a long battle which would have a great impact on the later part of WWII.&lt;br /&gt;
&lt;br /&gt;
When the Japanese confront the American force and commenced the Battle of the Coral Sea, the following Japanese ships partook in the battle during both the Tulagi's invasion and the Battle of the Coral Sea:&lt;br /&gt;
&lt;br /&gt;
'''Standard Carrier''': [[Shoukaku]] (Badly Damaged), [[Zuikaku]] (lost most of her planes)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Carriers''': [[Shouhou]] (Sunk)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Heavy Cruisers''': [[Aoba]],[[Kinugasa]], [[Kako]], [[Furutaka]], [[Myoukou]]. [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Cruisers''': [[Tenryuu]], [[Tatsuda]], [[Yuubari]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Destroyers''': [[Kikuzuki]] (Sunk), [[Mutsuki]], [[Mochizuki]], [[Yayoi]]. [[Uzuki]],[[Ushio]]. [[Akebono]], [[Sazanami]], [[Shiratsuyu]], [[Shigure]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The long battle resulted in Japan taking out Lexington, and several other ships, but at the same time Shouhou was lost and Shoukaku was badly damaged while Zuikaku lost most of her planes in the battle, resulting in the remain carriers to fall back for repairs. This would have a drastic impact that later Battle of Midway.&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
As of current, multiple ships have been confirmed to appear in the event which include:&lt;br /&gt;
#USN carrier [[Saratoga]] as a reward from E-5.&lt;br /&gt;
#The  French Ship Seaplane Tender [[Commandant Teste]] was revealed through an image on a wine bottle at the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
#Shiratsuyu-Class DD [[Yamakaze]] as a drop from E-2 and onward.&lt;br /&gt;
#Kamikaze-Class DD [[Asakaze]] as a drop from E-4 and E-5&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
#[[Seaplane Tender Water Princess]]&lt;br /&gt;
#[[Abyssal Jellyfish Princess]]&lt;br /&gt;
#[[Standard Carrier Wo-Class|Wo-class Aircraft Carrier Flagship Kai]] (2 new forms)&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
#[[Late298B]]&lt;br /&gt;
#[[SBD]]&lt;br /&gt;
#[[TBD]]&lt;br /&gt;
#[[F4F-3]]&lt;br /&gt;
#[[F4F-4]]&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#*'''An [https://twitter.com/KanColle_STAFF/status/799627450279804928 important note] to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''&lt;br /&gt;
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.&lt;br /&gt;
#***Switching between any other difficulties will not reset the debuff mechanism.&lt;br /&gt;
#**If you are playing on Hard difficulty, it is necessary to preserve the strongest elements of your fleet for the final map.&lt;br /&gt;
#***The final map '''utilises a separate fleet-lock on Hard mode''' (refer to the two images on the right below). Do take this into account before committing any ships to the main operation.&lt;br /&gt;
#***[[File:2016AutumnEventChart.png|900px]]&lt;br /&gt;
#The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version ('''see above for new changes regarding this''').&lt;br /&gt;
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking ('''again, see above''').&lt;br /&gt;
#The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''The Maritime Transport Operation'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''Blue'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;''As per above, E-5 has an orange ship lock exclusive to Hard mode; outside of Hard mode, '''all ships''' sortied during previous maps can be used in E-5.''&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| Transportation Operation (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Mainland Air Defense Battle'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Surface Battling involving Anti-Air and fighting a Carrier Task force (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Announcement! The Third Fleet Operation Act!'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Search and Destroy Mission (?)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Shangri-la Search-and-Chase, Fleet Forward Placement'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Unknown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Beyond the Shore'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''N/A''' (Normal)&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; (Hard)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoFallE-12016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-1Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-1Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Maritime Transport Operation&lt;br /&gt;
|map_japanese = 海上輸送作戦&lt;br /&gt;
|information = Operation Type: [[Transport Operation]]&lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*Transport Operation Map&lt;br /&gt;
** Hard: 420 TP&lt;br /&gt;
** Medium: 280 TP&lt;br /&gt;
** Easy: 200 TP&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: Carpenter Fairy, [[Repair Goddess]], Land Base Air Squadron x2&lt;br /&gt;
** Clearing on Hard (甲): [[Type 3 Fighter Hien Model D]], [[Raiden]], Mamiya x1&lt;br /&gt;
** Clearing on Medium (乙): [[Type 3 Fighter Hien Model D]], Mamiya x1&lt;br /&gt;
** Clearing on Easy (丙): [[Type 3 Fighter Hien]], Irako x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|C_to_E = IF Fleet consist of less than 3 DD or have CV and BB in fleet&lt;br /&gt;
|C_to_F = No BB or CV and fleet has 3 DD&lt;br /&gt;
|D_to_E = Fleet has a BB or CV and less than 3 DD&lt;br /&gt;
|D_to_H = No BB or CV in fleet and fleet has 3 DD&lt;br /&gt;
|H_to_L = LOS &amp;gt;= 12(?) fleet consist of more than 2 DDs and all fast ship&lt;br /&gt;
|H_to_G = LOS check failed, if fleet consist of slow ship, less than 2 DDs&lt;br /&gt;
|I_to_J = LOS check (??)&lt;br /&gt;
|I_to_K = LOS check failed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*4DD CL CAV/ CVL is the recommended composition. This routes via either A-BDHL or A-CFHL to reach the boss node&lt;br /&gt;
**The north route appears to be significantly easier than the south route&lt;br /&gt;
* Using 3DD 1CL 1CVL 1FBB reaches the boss, but passes through node D&lt;br /&gt;
* 1CL + 4DD + 1FBB goes ACFHL and grants a second shelling phase to lob more depth charges with, but the lack of a Saiun may result in Red T's and failed LOS checks.&lt;br /&gt;
**If the FBB is Roma or Italia, she can get artillery spotting with a seaplane fighter and an observation seaplane.&lt;br /&gt;
**You can overcome the LOS deficiency with a sub-hunter who can carry a surface radar or seaplane and still achieve preemptive ASW, such as Asashio or Isuzu.&lt;br /&gt;
*Some planes are needed to get enough LOS to reach the boss node.&lt;br /&gt;
**Keep in mind that 0-slot seaplanes still contribute LOS (e.g. Yuubari)&lt;br /&gt;
*Preliminary reports indicate that Kinu Kai Ni may contribute extra to reducing the transport bar; in addition to her high ASW, this makes her an excellent ship for this map.&lt;br /&gt;
*On Hard Mode, killing the Sub Hime without a second shelling phase will be difficult. You may need to resort to A-ranking your way to victory on this map by using Line ahead to take out the surface ships along with the lesser subs that may be present.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 60&lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 130&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 100&lt;br /&gt;
|F2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite  ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 170&lt;br /&gt;
|J1_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class_elite ss_ka-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 190&lt;br /&gt;
|L2_node_info = submarine_princess ss_ka-class_elite ss_ka-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp = 200&lt;br /&gt;
|L3_node_info = submarine_princess ss_ka-class_elite ss_ka-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L3_form = line_ahead&lt;br /&gt;
|L3_xp = 220&lt;br /&gt;
|&lt;br /&gt;
|final_form = L3&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 70&lt;br /&gt;
|B2_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = 70&lt;br /&gt;
|C2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C2_form = line_ahead&lt;br /&gt;
|C2_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 90&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 80&lt;br /&gt;
|F2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite  ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_elite cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 170&lt;br /&gt;
|J1_enemy_air_power = 72&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class_elite ss_ka-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 190&lt;br /&gt;
|&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 50&lt;br /&gt;
|B2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 60&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_elite dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp =60&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_elite  dd_i-class_late_model dd_i-class dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 70&lt;br /&gt;
|D1_node_info = cl_he-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 90&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 80&lt;br /&gt;
|F2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon line_abreast&lt;br /&gt;
|F2_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 80&lt;br /&gt;
|J1_enemy_air_power = 48&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class ss_ka-class &lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 160&lt;br /&gt;
|L2_node_info = submarine_princess ss_ka-class ss_ka-class dd_i-class dd_i-class&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp = 170&lt;br /&gt;
|&lt;br /&gt;
|final_form = L2&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| L_DD = [[Akizuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akizuki&amp;lt;/span&amp;gt;''']] [[Hatsuzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hatsuzuki&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]]&lt;br /&gt;
| L_BB = &lt;br /&gt;
| L_CVL = [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]] [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| L_CV =  [[Hiryuu]] [[Souryuu]]&lt;br /&gt;
| L_AV = &lt;br /&gt;
| L_SS = [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
| L_AUX = [[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']] [[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoFallE-22016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-2Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-2Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Mainland Air Defense Battle&lt;br /&gt;
|map_japanese = 本土防空戦 &lt;br /&gt;
|information = Operation Type: Boss Elimination Operation&lt;br /&gt;
*Boss: [[Standard Carrier Wo-Class|Wo-class Aircraft Carrier Flagship Kai]]&lt;br /&gt;
**5 kills (Easy - Hard) &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[SBD]]&lt;br /&gt;
** Clearing on Hard (甲): [[TBD]], [[Daihatsu]], [[Battle Rations]] x2, Irako x3&lt;br /&gt;
** Clearing on Medium (乙): [[TBD]], [[Battle Rations]] x1, Irako x3&lt;br /&gt;
** Clearing on Easy (丙): [[Battle Rations]] x1, Irako x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_start-1 = Fleet has 1 AV and 1 CVL&lt;br /&gt;
|start_to_start-2 = Fleet has 1 CVL and 1 CV&lt;br /&gt;
|start_to_start-3 = Fleet has 2 CV&lt;br /&gt;
|C_to_F = If [[Souryuu]] and [[Hiryuu]] are not in fleet&lt;br /&gt;
|C_to_G = If [[Souryuu]] and [[Hiryuu]] is in fleet&lt;br /&gt;
|I_to_K = Active Branching&lt;br /&gt;
|I_to_L = Active Branching&lt;br /&gt;
|K_to_M = LOS check fail&lt;br /&gt;
|K_to_O = LOS check&lt;br /&gt;
|L_to_N = LOS check fail&lt;br /&gt;
|L_to_O = LOS check&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Recommended Composition: 1 CV 1CVL 2CA 2 DD starts on Starting Point 2&lt;br /&gt;
*An AV 1CVL 2CA 2 DD with the AV as flagship appears to start you on Starting Point 1.&lt;br /&gt;
* 2 CV 2CA 2 DD will start you on Starting Point 3.&lt;br /&gt;
* [[Hiryuu]] and [[Souryuu]] will save you from going to Node F making you go through only 6 nodes.&lt;br /&gt;
*Land-Based Air Support is available.&lt;br /&gt;
**You can use '''ONE''' [[Land-Based Air Squadron]] to perform sorties into E2&lt;br /&gt;
***The second squadron is not allowed to sortie, but is allowed to participate in defense&lt;br /&gt;
** Depending on your starting point, you will need a combat radius of up to 8 nodes for LBAS squadrons to reach the boss node &lt;br /&gt;
** The flight distance from start point 2 to the boss node can be up to 8 nodes (ABFGIJKO), which cannot be reached by fighters without a Flying Boat.&lt;br /&gt;
** If you do not have a flying boat, using fighters or bombers to support your fleet at key nodes is still an option&lt;br /&gt;
**It is worth considering the use of specialized air defense ships (Akizuki-Class or Maya Kai Ni) in AACI setups&lt;br /&gt;
&lt;br /&gt;
* A full submarine fleet (6SS(V)) is an option, however, you will need many seaplanes to meet the LOS requirements.&lt;br /&gt;
** This method consumes very little fuel and ammo, but can be bucket and time-intensive&lt;br /&gt;
** Do consider that boss support itself is extremely expensive, while also factoring in the costs of LBAS (if chosen)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who wish to contribute data, we are providing you with a simple reference to use to review kanmusus that will likely drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| J_DD = &lt;br /&gt;
| J_CL = [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| J_CA = &lt;br /&gt;
| J_BB = &lt;br /&gt;
| J_CVL = &lt;br /&gt;
| J_AV = &lt;br /&gt;
| J_SS = &lt;br /&gt;
| J_AUX = &lt;br /&gt;
| O_DD = [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']] [[Kamikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kamikaze&amp;lt;/span&amp;gt;''']] [[Harukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harukaze&amp;lt;/span&amp;gt;''']] [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| O_CL = &lt;br /&gt;
| O_CA = &lt;br /&gt;
| O_BB = &lt;br /&gt;
| O_CVL = &lt;br /&gt;
| O_AV = &lt;br /&gt;
| O_SS = &lt;br /&gt;
| O_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoFallE-32016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-3Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-3Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Announcement! The Third Fleet Operation Act!&lt;br /&gt;
|map_japanese = 発令！艦隊作戦第三法&lt;br /&gt;
|information = Operation Type: Boss Elimination Operation&lt;br /&gt;
*Boss: Seaplane Tender Water Princess&lt;br /&gt;
**6 kills (Hard)&lt;br /&gt;
**5 kills (Normal)&lt;br /&gt;
**5 kills (Easy)&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Commandant Teste]]&lt;br /&gt;
** Clearing on Hard (甲):[[Late298B]], [[Maritime Resupply]] x4 , Improvement Materials x7, Medal x1&lt;br /&gt;
** Clearing on Medium (乙): [[Maritime Resupply]] x2, Improvement Material x4, Medal x1&lt;br /&gt;
** Clearing on Easy (丙): [[Maritime Resupply]] x1&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = Surface Task Force&lt;br /&gt;
|start_to_B = Carrier Task Force&lt;br /&gt;
|B_to_E = Fleet consist of 3 or less CV/CVL + 5-7 historic fleet members&lt;br /&gt;
|B_to_D = If Fleet consist of 4+ CV / CVL or less than 5 historic fleet members (need confirmation)&lt;br /&gt;
|E_to_I = Active Branch&lt;br /&gt;
|E_to_H = Active Branch&lt;br /&gt;
|I_to_H = If Fleet has more than one FBB&lt;br /&gt;
|I_to_L = If Fleet only has one FBB + LoS check?&lt;br /&gt;
|I_to_K = Carrier Task Force with 2+ FBB and 4 CV/CVL (?)&lt;br /&gt;
|I_to_O = LoS check Fail?&lt;br /&gt;
|J_to_Q = LoS check&lt;br /&gt;
|J_to_O = LoS check Fail&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*CTF is recommended&lt;br /&gt;
*Bring member of E-2 into E-3 to conserve fleet if possible.&lt;br /&gt;
*Recommended Composition: 1 FBB, 2 CV, 0-2 CVL, 1-3 CA + CL, 3 DD, 0-2 CA, 0-2 CLT  without historic fleet set up.&lt;br /&gt;
1 FBB, 2 CV, 0-2 CVL, 1-3 CA + Any escort without FBB if fleet has historic fleet consist 7 ships(?)&lt;br /&gt;
*STF is not recommended due to the air strength of the enemy composition, but for easier difficulties it may be viable. 2 BB, 3 CA, 1 CV, / 1 CL, 2 CLT, 3DD.&lt;br /&gt;
** Reports suggest there may be branching involving a historic fleet composition which requires you to have 7 ships (?) (see below)&lt;br /&gt;
** The following ships are expected to work in terms of taking the shortest possible route:&lt;br /&gt;
***Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&lt;br /&gt;
***Seaplane Tender: [[Mizuho]]&lt;br /&gt;
***Standard Carrier: [[Souryuu]], [[Hiryuu]]&lt;br /&gt;
***Light Carrier: [[Shouhou]]&lt;br /&gt;
***Light Criuser: [[Jintsuu]]&lt;br /&gt;
***Destroyers: [[Arashi]] + [[Nowaki]], [[Asashio]] + [[Arashio]], [[Oyashio]] + [[Kuroshio]], [[Sazanami]] + [[Ushio]]&lt;br /&gt;
****Destroyer may need to be paired with their respective destroyers.&lt;br /&gt;
**E node may be active branching, but this is not confirmed for all fleets yet.&lt;br /&gt;
*There is also an [[Armor Reduction]] method that will weaken the [[Seaplane Tender Water Princess]]; the exact requirements are pending investigation.&lt;br /&gt;
**The Current theory behind her debuff is to S-ranked all Air Raid nodes in E2 and E3, and S-ranked E3 H and K. '''More tests are required to determine this however'''&lt;br /&gt;
**If the debuff is successful [[Seaplane Tender Water Princess]] will have a change in her lines. &lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoFallE-42016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-4Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-4Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Shangri-La Search &amp;amp; Pursuit Deploy the Front-line Fleet &lt;br /&gt;
|map_japanese = シャングリラ捜索追撃 艦隊前進配備&lt;br /&gt;
|information = Operation Type: [[Transport Operation]] (1st Half) / Boss Elimination Operation (2nd Half)&lt;br /&gt;
*Transport Operation (First Half)&lt;br /&gt;
**Hard (甲): 380&lt;br /&gt;
**Medium (乙): 260&lt;br /&gt;
**Easy (丙): 180&lt;br /&gt;
*Boss (Second Half): [[Aircraft Carrier Princess]]&lt;br /&gt;
**5 kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲): Prototype Catapult x1, [[Type 1 Land Attacker Model 34]] x1, [[Reinforcement Expansions|Reinforcement Expansion]] x1&lt;br /&gt;
** Clearing on Medium (乙): [[Type 1 Land Attacker Model 22A]] x1, [[Reinforcement Expansions|Reinforcement Expansion]] x1&lt;br /&gt;
** Clearing on Easy (丙): [[Type 96 Land Attacker]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*This map is a double operation (transport &amp;amp; combat). Plan your transport and combat fleet accordingly. &lt;br /&gt;
**Route Support and Boss Support expeditions are recommended for the Boss elimination phase.&lt;br /&gt;
*For the transport phase, 2CVL + 3DD + 1CL takes the shortest route, 1CHKM, provided you pass the LOS check.&lt;br /&gt;
**However, this composition needs three max-rank seaplane fighters on Normal or Hard Mode to achieve air parity against the Glowing Takoyaki Wo Kai on Node H.&lt;br /&gt;
**Don't use four seaplane fighters because you need a normal observation plane for artillery spotting and LOS check purposes.&lt;br /&gt;
**Without air parity, the enemy heavy cruisers on Node H will activate artillery spotting and go to town on your DDs.&lt;br /&gt;
**Whether or not you achieve air parity, a Route Support expedition will help greatly in passing Nodes C and H.&lt;br /&gt;
**Even with air parity, a successful Akizuki-class AACI, and the Route Support showing up, the Glowing Takoyaki Wo Kai will send you home because she has no mercy. You may want to sparkle your fleet and your route support and keep trying.&lt;br /&gt;
*A 3CVL + 3DD composition (or 1CV + 1CAV + 1CL + 3DD) increases your chance of surviving the Glowing Takoyaki Wo Kai, but takes a longer route.&lt;br /&gt;
**The Glowing Takoyaki Wo Kai will still send you home occasionally because she's evil like that.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| R_DD = &lt;br /&gt;
| R_CL = &lt;br /&gt;
| R_CA = &lt;br /&gt;
| R_BB = Nagato&lt;br /&gt;
| R_CVL = &lt;br /&gt;
| R_AV = &lt;br /&gt;
| R_SS = &lt;br /&gt;
| R_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoFallE-52016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-5Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-5Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Beyond the Shore&lt;br /&gt;
|map_japanese = 渚を越えて&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Abyssal Jellyfish Princess&lt;br /&gt;
**6 kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Saratoga]]&lt;br /&gt;
** Clearing on Hard (甲): [[F4F-4]] x1, Improvement Materials x10, Medals x2, Hard-mode Medal&lt;br /&gt;
** Clearing on Medium (乙): [[F4F-3]] x1, Improvement Materials x8, Medals x2&lt;br /&gt;
** Clearing on Easy (丙): Medal x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
* Recommended Compositions:&lt;br /&gt;
**For Start 1:&lt;br /&gt;
**For Start 2 when unlocked: &lt;br /&gt;
**LBAS Recommendation for Start 2: K and O &lt;br /&gt;
*Players are strongly advised to reserve their best fleets on Hard Difficulty as it'll be given a &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''orange'''&amp;lt;/span&amp;gt; Tag for the map.&lt;br /&gt;
*Player playing on Normal and Below can use fleets from E-2 and E-3 on this map.&lt;br /&gt;
*The [[Abyssal Jellyfish Princess]] has been proven to be weak to all members of who were a part of the historic ships that were part of Operation Cross roads.&lt;br /&gt;
*The following ships are as follows:&lt;br /&gt;
**[[Nagato]]&lt;br /&gt;
**[[Sakawa]]&lt;br /&gt;
**[[Prinz Eugen]]&lt;br /&gt;
*The above mentioned ships will do larger than usual damage against the boss fleet and are considered important to bring if you own them.&lt;br /&gt;
*The distance your fleet has to go from the orginal starting point in impossible to reach under normal means. However due a new mechanic which allows you to unlock a '''hidden starting point''' it is highly recommended to organize a fleet to go from the starting point to node A&lt;br /&gt;
*To unlock the starting point, you need to complete the following tasks: &lt;br /&gt;
**Successfully intercept an Air Raid Twice&lt;br /&gt;
**Score an S rank on the Air attacks nodes C and D&lt;br /&gt;
**Defeat the enemy combined fleet entirely on node A and score an S rank. On Hard, it must be done 3 times.&lt;br /&gt;
*Completing the above condition should unlock a new starting point located very close to the boss node allowing for easy access to take down the [[Abyssal Jellyfish Princess]].&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| T_DD = &lt;br /&gt;
| T_CL = &lt;br /&gt;
| T_CA = [[Pola|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Pola (A Rank)&amp;lt;/span&amp;gt;''']], [[Prinz Eugun|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Prinz Eugun (?)&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| T_BB = &lt;br /&gt;
| T_CVL = &lt;br /&gt;
| T_AV = &lt;br /&gt;
| T_SS = &lt;br /&gt;
| T_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[Category:Events]]&lt;br /&gt;
[[zh:发令！舰队作战第三法]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11532</id>
		<title>Fall 2016 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11532"/>
		<updated>2016-11-21T17:06:17Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* E-2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;eventBanner15&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; text-align: center;&amp;quot;&amp;gt;[[File:2016AutumnEventBannerAlt.png|Announcement! The Third Fleet Operation Act|link=|class=fadein]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Fall 2016 event '''Announcement! The Third Fleet Operation Act''' is schedule to begin on '''November 18th, 2016''' following the [[Game Updates/2016/November 4|November 4th Update]].&lt;br /&gt;
&lt;br /&gt;
Currently the theme of the event is speculated to be based upon the '''&amp;quot;Third Fleet Operation Act&amp;quot;''', an operation to attempt to eliminate the US Carrier forces. This operation begins from the aftermath of the [https://en.wikipedia.org/wiki/Doolittle_Raid#Impact Doolittle Raid] in which the Japan made an attempt to intercept and try to take out the USS Hornet, all the way to the [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Battle of the Coral Sea], which was the last major attempt at the operation before the Decisive Battle at Midway.&lt;br /&gt;
&lt;br /&gt;
The KanColle staff have revealed that the event will be a normal scale operation which will consist of 5 maps&amp;quot; (3 Main + 2 Extra Operations), will require a large expansive fleet, and will require to have multiple fleets for harder difficulties. Additionally, it has been revealed that one of the new ships will be the American Aircraft Carrier Saratoga, and the recent [[KanColle Festival de Beaujolais Nouveau]] has revealed the face and voice of the French Seaplane Tender [[Commandant Teste]]. &lt;br /&gt;
&lt;br /&gt;
The details regarding the event have revealed that the event will consist of some of the following operations:&amp;lt;br&amp;gt;&lt;br /&gt;
# A [[Transport Operation]]&lt;br /&gt;
# A battle which will consist of using Air Defense and battling an Enemy Carrier Task Force.&lt;br /&gt;
# A Search an Destroyer Mission (Suggesting that there may be an LoS heavy map)&lt;br /&gt;
&lt;br /&gt;
More information will be revealed likely through the [https://twitter.com/KanColle_STAFF KanColle Staff's Twitter] and the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
&lt;br /&gt;
For Additional Reference to for event related subject and content related to the dev tweets please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
&lt;br /&gt;
==Historic Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historic reference only.'''&lt;br /&gt;
&lt;br /&gt;
===Post Doolittle Raid===&lt;br /&gt;
Following the American's attack on the Japan's mainland on the Doolittle Raid (which resulted in several of Japan's main key structures taking major damage and [[Ryuuhou]] being damaged delaying her launch as a light carrier), Japan began to conduct a counter measure known as the '''&amp;quot;Third Fleet Operation plan&amp;quot;''' an operation to attempt to organize a fleet to take out the American Carrier forces which may threaten their operation to expand their growing boundaries across the Pacific Ocean.&lt;br /&gt;
&lt;br /&gt;
The first attempt at this was to attempt to take out the USS Hornet following after the raid it conducted on the Japan Mainland. Japan would organize a fleet to attempt to intercept Hornet which consisted of:&lt;br /&gt;
&lt;br /&gt;
Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
Seaplane Tender: [[Mizuho]]&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Carriers: [[Souryuu]], [[Hiryuu]] (were both too far away to participate)&amp;lt;br&amp;gt;&lt;br /&gt;
Light Carrier: [[Shouhou]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Criuser: [[Jintsuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyers: [[Arashi]], [[Nowaki]], [[Asashio]], [[Arashio]], [[Oyashio]], [[Kuroshio]], [[Sazanami]], [[Ushio]]&amp;lt;br&amp;gt;&lt;br /&gt;
Submarines: [[I-19]], [[I-26]]&lt;br /&gt;
&lt;br /&gt;
The plan was to organize these ships to use for the operation and while most were able to participate in the operation, Standard Carriers [[Souryuu]] and [[Hiryuu]] were too far away to help assist as they were returning from the Indian Ocean Raid. The attempt to search and intercept the USS Hornet would end in failure as they were unable to engage the American Carrier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---===The Battle of the Coral Sea===&lt;br /&gt;
''Reference: [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Wikepedia's Battle of the Coral Sea]''&amp;lt;br&amp;gt; &lt;br /&gt;
''[https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea_order_of_battle Wikipedia's Battle of the Coral Sea Order of Battle]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[https://en.wikipedia.org/wiki/Operation_Mo Wikipedia's Operation MO]''&lt;br /&gt;
&lt;br /&gt;
During April 1942, Japan made an attempt to invade the islands in the South Solomons (Tulagi) and prepare to launch an invasion to take control of Port Moresby in Paula New Guinea. They planned to do this by organizing a Carrier based fleet to launch an Operation known as '''Operation MO'''.&lt;br /&gt;
&lt;br /&gt;
Before the operation was to commence the American Navy successfully deciphered the coded messages of the IJN and were able to anticipate the upcoming attack and launched thier Navy Fleet (Consisting of Enterprise and Lexington as part of thier fleet.)to intercept the Carrier Task Force and engage in a long battle which would have a great impact on the later part of WWII.&lt;br /&gt;
&lt;br /&gt;
When the Japanese confront the American force and commenced the Battle of the Coral Sea, the following Japanese ships partook in the battle during both the Tulagi's invasion and the Battle of the Coral Sea:&lt;br /&gt;
&lt;br /&gt;
'''Standard Carrier''': [[Shoukaku]] (Badly Damaged), [[Zuikaku]] (lost most of her planes)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Carriers''': [[Shouhou]] (Sunk)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Heavy Cruisers''': [[Aoba]],[[Kinugasa]], [[Kako]], [[Furutaka]], [[Myoukou]]. [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Cruisers''': [[Tenryuu]], [[Tatsuda]], [[Yuubari]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Destroyers''': [[Kikuzuki]] (Sunk), [[Mutsuki]], [[Mochizuki]], [[Yayoi]]. [[Uzuki]],[[Ushio]]. [[Akebono]], [[Sazanami]], [[Shiratsuyu]], [[Shigure]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The long battle resulted in Japan taking out Lexington, and several other ships, but at the same time Shouhou was lost and Shoukaku was badly damaged while Zuikaku lost most of her planes in the battle, resulting in the remain carriers to fall back for repairs. This would have a drastic impact that later Battle of Midway.&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
As of current, multiple ships have been confirmed to appear in the event which include:&lt;br /&gt;
#USN carrier [[Saratoga]] as a reward from E-5.&lt;br /&gt;
#The  French Ship Seaplane Tender [[Commandant Teste]] was revealed through an image on a wine bottle at the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
#Shiratsuyu-Class DD [[Yamakaze]] as a drop from E-2 and onward.&lt;br /&gt;
#Kamikaze-Class DD [[Asakaze]] as a drop from E-4 and E-5&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
#[[Seaplane Tender Water Princess]]&lt;br /&gt;
#[[Abyssal Jellyfish Princess]]&lt;br /&gt;
#[[Standard Carrier Wo-Class|Wo-class Aircraft Carrier Flagship Kai]] (2 new forms)&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
#[[Late298B]]&lt;br /&gt;
#[[SBD]]&lt;br /&gt;
#[[TBD]]&lt;br /&gt;
#[[F4F-3]]&lt;br /&gt;
#[[F4F-4]]&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#*'''An [https://twitter.com/KanColle_STAFF/status/799627450279804928 important note] to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''&lt;br /&gt;
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.&lt;br /&gt;
#***Switching between any other difficulties will not reset the debuff mechanism.&lt;br /&gt;
#**If you are playing on Hard difficulty, it is necessary to preserve the strongest elements of your fleet for the final map.&lt;br /&gt;
#***The final map '''utilises a separate fleet-lock on Hard mode''' (refer to the two images on the right below). Do take this into account before committing any ships to the main operation.&lt;br /&gt;
#***[[File:2016AutumnEventChart.png|900px]]&lt;br /&gt;
#The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version ('''see above for new changes regarding this''').&lt;br /&gt;
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking ('''again, see above''').&lt;br /&gt;
#The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''The Maritime Transport Operation'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''Blue'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;''As per above, E-5 has an orange ship lock exclusive to Hard mode; outside of Hard mode, '''all ships''' sortied during previous maps can be used in E-5.''&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| Transportation Operation (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Mainland Air Defense Battle'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Surface Battling involving Anti-Air and fighting a Carrier Task force (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Announcement! The Third Fleet Operation Act!'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Search and Destroy Mission (?)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Shangri-la Search-and-Chase, Fleet Forward Placement'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Unknown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Beyond the Shore'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''N/A''' (Normal)&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; (Hard)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoFallE-12016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-1Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-1Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Maritime Transport Operation&lt;br /&gt;
|map_japanese = 海上輸送作戦&lt;br /&gt;
|information = Operation Type: [[Transport Operation]]&lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*Transport Operation Map&lt;br /&gt;
** Hard: 420 TP&lt;br /&gt;
** Medium: 280 TP&lt;br /&gt;
** Easy: 200 TP&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: Carpenter Fairy, [[Repair Goddess]], Land Base Air Squadron x2&lt;br /&gt;
** Clearing on Hard (甲): [[Type 3 Fighter Hien Model D]], [[Raiden]], Mamiya x1&lt;br /&gt;
** Clearing on Medium (乙): [[Type 3 Fighter Hien Model D]], Mamiya x1&lt;br /&gt;
** Clearing on Easy (丙): [[Type 3 Fighter Hien]], Irako x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|C_to_E = IF Fleet consist of less than 3 DD or have CV and BB in fleet&lt;br /&gt;
|C_to_F = No BB or CV and fleet has 3 DD&lt;br /&gt;
|D_to_E = Fleet has a BB or CV and less than 3 DD&lt;br /&gt;
|D_to_H = No BB or CV in fleet and fleet has 3 DD&lt;br /&gt;
|H_to_L = LOS &amp;gt;= 12(?) fleet consist of more than 2 DDs and all fast ship&lt;br /&gt;
|H_to_G = LOS check failed, if fleet consist of slow ship, less than 2 DDs&lt;br /&gt;
|I_to_J = LOS check (??)&lt;br /&gt;
|I_to_K = LOS check failed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*4DD CL CAV/ CVL is the recommended composition. This routes via either A-BDHL or A-CFHL to reach the boss node&lt;br /&gt;
**The north route appears to be significantly easier than the south route&lt;br /&gt;
* Using 3DD 1CL 1CVL 1FBB reaches the boss, but passes through node D&lt;br /&gt;
* 1CL + 4DD + 1FBB goes ACFHL and grants a second shelling phase to lob more depth charges with, but the lack of a Saiun may result in Red T's and failed LOS checks.&lt;br /&gt;
**If the FBB is Roma or Italia, she can get artillery spotting with a seaplane fighter and an observation seaplane.&lt;br /&gt;
**You can overcome the LOS deficiency with a sub-hunter who can carry a surface radar or seaplane and still achieve preemptive ASW, such as Asashio or Isuzu.&lt;br /&gt;
*Some planes are needed to get enough LOS to reach the boss node.&lt;br /&gt;
**Keep in mind that 0-slot seaplanes still contribute LOS (e.g. Yuubari)&lt;br /&gt;
*Preliminary reports indicate that Kinu Kai Ni may contribute extra to reducing the transport bar; in addition to her high ASW, this makes her an excellent ship for this map.&lt;br /&gt;
*On Hard Mode, killing the Sub Hime without a second shelling phase will be difficult. You may need to resort to A-ranking your way to victory on this map by using Line ahead to take out the surface ships along with the lesser subs that may be present.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 60&lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 130&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 100&lt;br /&gt;
|F2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite  ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 170&lt;br /&gt;
|J1_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class_elite ss_ka-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 190&lt;br /&gt;
|L2_node_info = submarine_princess ss_ka-class_elite ss_ka-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp = 200&lt;br /&gt;
|L3_node_info = submarine_princess ss_ka-class_elite ss_ka-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L3_form = line_ahead&lt;br /&gt;
|L3_xp = 220&lt;br /&gt;
|&lt;br /&gt;
|final_form = L3&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 70&lt;br /&gt;
|B2_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = 70&lt;br /&gt;
|C2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C2_form = line_ahead&lt;br /&gt;
|C2_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 90&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 80&lt;br /&gt;
|F2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite  ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_elite cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 170&lt;br /&gt;
|J1_enemy_air_power = 72&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class_elite ss_ka-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 190&lt;br /&gt;
|&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 50&lt;br /&gt;
|B2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 60&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_elite dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp =60&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_elite  dd_i-class_late_model dd_i-class dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 70&lt;br /&gt;
|D1_node_info = cl_he-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 90&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 80&lt;br /&gt;
|F2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon line_abreast&lt;br /&gt;
|F2_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 80&lt;br /&gt;
|J1_enemy_air_power = 48&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class ss_ka-class &lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 160&lt;br /&gt;
|L2_node_info = submarine_princess ss_ka-class ss_ka-class dd_i-class dd_i-class&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp = 170&lt;br /&gt;
|&lt;br /&gt;
|final_form = L2&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| L_DD = [[Akizuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akizuki&amp;lt;/span&amp;gt;''']] [[Hatsuzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hatsuzuki&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]]&lt;br /&gt;
| L_BB = &lt;br /&gt;
| L_CVL = [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]] [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| L_CV =  [[Hiryuu]] [[Souryuu]]&lt;br /&gt;
| L_AV = &lt;br /&gt;
| L_SS = [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
| L_AUX = [[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']] [[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoFallE-22016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-2Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-2Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Mainland Air Defense Battle&lt;br /&gt;
|map_japanese = 本土防空戦 &lt;br /&gt;
|information = Operation Type: Boss Elimination Operation&lt;br /&gt;
*Boss: [[Standard Carrier Wo-Class|Wo-class Aircraft Carrier Flagship Kai]]&lt;br /&gt;
**5 kills (Easy - Hard) &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[SBD]]&lt;br /&gt;
** Clearing on Hard (甲): [[TBD]], [[Daihatsu]], [[Battle Rations]] x2, Irako x3&lt;br /&gt;
** Clearing on Medium (乙): [[TBD]], [[Battle Rations]] x1, Irako x3&lt;br /&gt;
** Clearing on Easy (丙): [[Battle Rations]] x1, Irako x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_start-1 = Fleet has 1 AV and 1 CVL&lt;br /&gt;
|start_to_start-2 = Fleet has 1 CVL and 1 CV&lt;br /&gt;
|start_to_start-3 = Fleet has 2 CV&lt;br /&gt;
|C_to_F = If [[Souryuu]] and [[Hiryuu]] are not in fleet&lt;br /&gt;
|C_to_G = If [[Souryuu]] and [[Hiryuu]] is in fleet&lt;br /&gt;
|I_to_K = Active Branching&lt;br /&gt;
|I_to_L = Active Branching&lt;br /&gt;
|K_to_M = LOS check fail&lt;br /&gt;
|K_to_O = LOS check&lt;br /&gt;
|L_to_N = LOS check fail&lt;br /&gt;
|L_to_O = LOS check&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Recommended Composition: 1 CV 1CVL 2CA 2 DD starts on Starting Point 2&lt;br /&gt;
*An AV 1CVL 2CA 2 DD with the AV as flagship appears to start you on Starting Point 1.&lt;br /&gt;
* 2 CV 2CA 2 DD will start you on Starting Point 3.&lt;br /&gt;
* [[Hiryuu]] and [[Souryuu]] will save you from going to Node F making you go through only 6 nodes.&lt;br /&gt;
*Land-Based Air Support is available.&lt;br /&gt;
**You can use '''ONE''' [[Land-Based Air Squadron]] to perform sorties into E2&lt;br /&gt;
***The second squadron is not allowed to sortie, but is allowed to participate in defense&lt;br /&gt;
** Depending on your starting point, you will need a combat radius of up to 8 nodes for LBAS squadrons to reach the boss node &lt;br /&gt;
** The flight distance from start point 2 to the boss node can be up to 8 nodes (ABFGIJKO), which cannot be reached by fighters without a Flying Boat.&lt;br /&gt;
** If you do not have a flying boat, using fighters or bombers to support your fleet at key nodes is still an option&lt;br /&gt;
**It is worth considering the use of specialized air defense ships (Akizuki-Class or Maya Kai Ni) in AACI setups&lt;br /&gt;
&lt;br /&gt;
* A full submarine fleet (6SS(V)) is an option, however, you will need many seaplanes to meet the LOS requirements.&lt;br /&gt;
** This method consumes very little fuel and ammo, but can be bucket and time-intensive&lt;br /&gt;
** Do consider that boss support itself is extremely expensive, while also factoring in the costs of LBAS (if chosen)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who wish to contribute data, we are providing you with a simple reference to use to review kanmusus that will likely drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| J_DD = &lt;br /&gt;
| J_CL = [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| J_CA = &lt;br /&gt;
| J_BB = &lt;br /&gt;
| J_CVL = &lt;br /&gt;
| J_AV = &lt;br /&gt;
| J_SS = &lt;br /&gt;
| J_AUX = &lt;br /&gt;
| O_DD = [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']] [[Kamikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kamikaze&amp;lt;/span&amp;gt;''']] [[Harukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harukaze&amp;lt;/span&amp;gt;''']] [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| O_CL = &lt;br /&gt;
| O_CA = &lt;br /&gt;
| O_BB = &lt;br /&gt;
| O_CVL = &lt;br /&gt;
| O_AV = &lt;br /&gt;
| O_SS = &lt;br /&gt;
| O_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoFallE-32016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-3Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-3Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Announcement! The Third Fleet Operation Act!&lt;br /&gt;
|map_japanese = 発令！艦隊作戦第三法&lt;br /&gt;
|information = Operation Type: Boss Elimination Operation&lt;br /&gt;
*Boss: Seaplane Tender Water Princess&lt;br /&gt;
**6 kills (Hard)&lt;br /&gt;
**5 kills (Normal)&lt;br /&gt;
**5 kills (Easy)&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Commandant Teste]]&lt;br /&gt;
** Clearing on Hard (甲):[[Late298B]], [[Maritime Resupply]] x4 , Improvement Materials x7, Medal x1&lt;br /&gt;
** Clearing on Medium (乙): [[Maritime Resupply]] x2, Improvement Material x4, Medal x1&lt;br /&gt;
** Clearing on Easy (丙): [[Maritime Resupply]] x1&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = Surface Task Force&lt;br /&gt;
|start_to_B = Carrier Task Force&lt;br /&gt;
|B_to_E = Fleet consist of 3 or less CV/CVL + 5-7 historic fleet members&lt;br /&gt;
|B_to_D = If Fleet consist of 4+ CV / CVL or less than 5 historic fleet members (need confirmation)&lt;br /&gt;
|E_to_I = Active Branch&lt;br /&gt;
|E_to_H = Active Branch&lt;br /&gt;
|I_to_H = If Fleet has more than one FBB&lt;br /&gt;
|I_to_L = If Fleet only has one FBB + LoS check?&lt;br /&gt;
|I_to_K = Carrier Task Force with 2+ FBB and 4 CV/CVL (?)&lt;br /&gt;
|I_to_O = LoS check Fail?&lt;br /&gt;
|J_to_Q = LoS check&lt;br /&gt;
|J_to_O = LoS check Fail&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*CTF is recommended&lt;br /&gt;
*Bring member of E-2 into E-3 to conserve fleet if possible.&lt;br /&gt;
*Recommended Composition: 1 FBB, 2 CV, 0-2 CVL, 1-3 CA + CL, 3 DD, 0-2 CA, 0-2 CLT  without historic fleet set up.&lt;br /&gt;
1 FBB, 2 CV, 0-2 CVL, 1-3 CA + Any escort without FBB if fleet has historic fleet consist 7 ships(?)&lt;br /&gt;
*STF is not recommended due to the air strength of the enemy composition, but for easier difficulties it may be viable. 2 BB, 3 CA, 1 CV, / 1 CL, 2 CLT, 3DD.&lt;br /&gt;
** Reports suggest there may be branching involving a historic fleet composition which requires you to have 7 ships (?) (see below)&lt;br /&gt;
** The following ships are expected to work in terms of taking the shortest possible route:&lt;br /&gt;
***Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&lt;br /&gt;
***Seaplane Tender: [[Mizuho]]&lt;br /&gt;
***Standard Carrier: [[Souryuu]], [[Hiryuu]]&lt;br /&gt;
***Light Carrier: [[Shouhou]]&lt;br /&gt;
***Light Criuser: [[Jintsuu]]&lt;br /&gt;
***Destroyers: [[Arashi]] + [[Nowaki]], [[Asashio]] + [[Arashio]], [[Oyashio]] + [[Kuroshio]], [[Sazanami]] + [[Ushio]]&lt;br /&gt;
****Destroyer may need to be paired with their respective destroyers.&lt;br /&gt;
**E node may be active branching, but this is not confirmed for all fleets yet.&lt;br /&gt;
*There is also an [[Armor Reduction]] method that will weaken the [[Seaplane Tender Water Princess]]; the exact requirements are pending investigation.&lt;br /&gt;
**The Current theory behind her debuff is to S-ranked all Air Raid nodes in E2 and E3, and S-ranked E3 H and K. '''More tests are required to determine this however'''&lt;br /&gt;
**If the debuff is successful [[Seaplane Tender Water Princess]] will have a change in her lines. &lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoFallE-42016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-4Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-4Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Shangri-La Search &amp;amp; Pursuit Deploy the Front-line Fleet &lt;br /&gt;
|map_japanese = シャングリラ捜索追撃 艦隊前進配備&lt;br /&gt;
|information = Operation Type: [[Transport Operation]] (1st Half) / Boss Elimination Operation (2nd Half)&lt;br /&gt;
*Transport Operation (First Half)&lt;br /&gt;
**Hard (甲): 380&lt;br /&gt;
**Medium (乙): 260&lt;br /&gt;
**Easy (丙): 180&lt;br /&gt;
*Boss (Second Half): [[Aircraft Carrier Princess]]&lt;br /&gt;
**5 kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲): Prototype Catapult x1, [[Type 1 Land Attacker Model 34]] x1, [[Reinforcement Expansions|Reinforcement Expansion]] x1&lt;br /&gt;
** Clearing on Medium (乙): [[Type 1 Land Attacker Model 22A]] x1, [[Reinforcement Expansions|Reinforcement Expansion]] x1&lt;br /&gt;
** Clearing on Easy (丙): [[Type 96 Land Attacker]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*This map is a double operation (transport &amp;amp; combat). Plan your transport and combat fleet accordingly. &lt;br /&gt;
**Support Fleet is recommended for in-rotue and boss support for the Boss elimination phase.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| R_DD = &lt;br /&gt;
| R_CL = &lt;br /&gt;
| R_CA = &lt;br /&gt;
| R_BB = Nagato&lt;br /&gt;
| R_CVL = &lt;br /&gt;
| R_AV = &lt;br /&gt;
| R_SS = &lt;br /&gt;
| R_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoFallE-52016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-5Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-5Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Beyond the Shore&lt;br /&gt;
|map_japanese = 渚を越えて&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Abyssal Jellyfish Princess&lt;br /&gt;
**6 kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Saratoga]]&lt;br /&gt;
** Clearing on Hard (甲): [[F4F-4]] x1, Improvement Materials x10, Medals x2, Hard-mode Medal&lt;br /&gt;
** Clearing on Medium (乙): [[F4F-3]] x1, Improvement Materials x8, Medals x2&lt;br /&gt;
** Clearing on Easy (丙): Medal x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
* Recommended Compositions:&lt;br /&gt;
**For Start 1:&lt;br /&gt;
**For Start 2 when unlocked: &lt;br /&gt;
**LBAS Recommendation for Start 2: K and O &lt;br /&gt;
*Players are strongly advised to reserve their best fleets on Hard Difficulty as it'll be given a &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''orange'''&amp;lt;/span&amp;gt; Tag for the map.&lt;br /&gt;
*Player playing on Normal and Below can use fleets from E-2 and E-3 on this map.&lt;br /&gt;
*The [[Abyssal Jellyfish Princess]] has been proven to be weak to all members of who were a part of the historic ships that were part of Operation Cross roads.&lt;br /&gt;
*The following ships are as follows:&lt;br /&gt;
**[[Nagato]]&lt;br /&gt;
**[[Sakawa]]&lt;br /&gt;
**[[Prinz Eugen]]&lt;br /&gt;
*The above mentioned ships will do larger than usual damage against the boss fleet and are considered important to bring if you own them.&lt;br /&gt;
*The distance your fleet has to go from the orginal starting point in impossible to reach under normal means. However due a new mechanic which allows you to unlock a '''hidden starting point''' it is highly recommended to organize a fleet to go from the starting point to node A&lt;br /&gt;
*To unlock the starting point, you need to complete the following tasks: &lt;br /&gt;
**Successfully intercept an Air Raid Twice&lt;br /&gt;
**Score an S rank on the Air attacks nodes C and D&lt;br /&gt;
**Defeat the enemy combined fleet entirely on node A and score an S rank. On Hard, it must be done 3 times.&lt;br /&gt;
*Completing the above condition should unlock a new starting point located very close to the boss node allowing for easy access to take down the [[Abyssal Jellyfish Princess]].&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| T_DD = &lt;br /&gt;
| T_CL = &lt;br /&gt;
| T_CA = [[Pola|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Pola (A Rank)&amp;lt;/span&amp;gt;''']], [[Prinz Eugun|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Prinz Eugun (?)&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| T_BB = &lt;br /&gt;
| T_CVL = &lt;br /&gt;
| T_AV = &lt;br /&gt;
| T_SS = &lt;br /&gt;
| T_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[Category:Events]]&lt;br /&gt;
[[zh:发令！舰队作战第三法]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11531</id>
		<title>Fall 2016 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11531"/>
		<updated>2016-11-21T17:04:56Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* E-1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;eventBanner15&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; text-align: center;&amp;quot;&amp;gt;[[File:2016AutumnEventBannerAlt.png|Announcement! The Third Fleet Operation Act|link=|class=fadein]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Fall 2016 event '''Announcement! The Third Fleet Operation Act''' is schedule to begin on '''November 18th, 2016''' following the [[Game Updates/2016/November 4|November 4th Update]].&lt;br /&gt;
&lt;br /&gt;
Currently the theme of the event is speculated to be based upon the '''&amp;quot;Third Fleet Operation Act&amp;quot;''', an operation to attempt to eliminate the US Carrier forces. This operation begins from the aftermath of the [https://en.wikipedia.org/wiki/Doolittle_Raid#Impact Doolittle Raid] in which the Japan made an attempt to intercept and try to take out the USS Hornet, all the way to the [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Battle of the Coral Sea], which was the last major attempt at the operation before the Decisive Battle at Midway.&lt;br /&gt;
&lt;br /&gt;
The KanColle staff have revealed that the event will be a normal scale operation which will consist of 5 maps&amp;quot; (3 Main + 2 Extra Operations), will require a large expansive fleet, and will require to have multiple fleets for harder difficulties. Additionally, it has been revealed that one of the new ships will be the American Aircraft Carrier Saratoga, and the recent [[KanColle Festival de Beaujolais Nouveau]] has revealed the face and voice of the French Seaplane Tender [[Commandant Teste]]. &lt;br /&gt;
&lt;br /&gt;
The details regarding the event have revealed that the event will consist of some of the following operations:&amp;lt;br&amp;gt;&lt;br /&gt;
# A [[Transport Operation]]&lt;br /&gt;
# A battle which will consist of using Air Defense and battling an Enemy Carrier Task Force.&lt;br /&gt;
# A Search an Destroyer Mission (Suggesting that there may be an LoS heavy map)&lt;br /&gt;
&lt;br /&gt;
More information will be revealed likely through the [https://twitter.com/KanColle_STAFF KanColle Staff's Twitter] and the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
&lt;br /&gt;
For Additional Reference to for event related subject and content related to the dev tweets please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
&lt;br /&gt;
==Historic Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historic reference only.'''&lt;br /&gt;
&lt;br /&gt;
===Post Doolittle Raid===&lt;br /&gt;
Following the American's attack on the Japan's mainland on the Doolittle Raid (which resulted in several of Japan's main key structures taking major damage and [[Ryuuhou]] being damaged delaying her launch as a light carrier), Japan began to conduct a counter measure known as the '''&amp;quot;Third Fleet Operation plan&amp;quot;''' an operation to attempt to organize a fleet to take out the American Carrier forces which may threaten their operation to expand their growing boundaries across the Pacific Ocean.&lt;br /&gt;
&lt;br /&gt;
The first attempt at this was to attempt to take out the USS Hornet following after the raid it conducted on the Japan Mainland. Japan would organize a fleet to attempt to intercept Hornet which consisted of:&lt;br /&gt;
&lt;br /&gt;
Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
Seaplane Tender: [[Mizuho]]&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Carriers: [[Souryuu]], [[Hiryuu]] (were both too far away to participate)&amp;lt;br&amp;gt;&lt;br /&gt;
Light Carrier: [[Shouhou]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Criuser: [[Jintsuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyers: [[Arashi]], [[Nowaki]], [[Asashio]], [[Arashio]], [[Oyashio]], [[Kuroshio]], [[Sazanami]], [[Ushio]]&amp;lt;br&amp;gt;&lt;br /&gt;
Submarines: [[I-19]], [[I-26]]&lt;br /&gt;
&lt;br /&gt;
The plan was to organize these ships to use for the operation and while most were able to participate in the operation, Standard Carriers [[Souryuu]] and [[Hiryuu]] were too far away to help assist as they were returning from the Indian Ocean Raid. The attempt to search and intercept the USS Hornet would end in failure as they were unable to engage the American Carrier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---===The Battle of the Coral Sea===&lt;br /&gt;
''Reference: [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Wikepedia's Battle of the Coral Sea]''&amp;lt;br&amp;gt; &lt;br /&gt;
''[https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea_order_of_battle Wikipedia's Battle of the Coral Sea Order of Battle]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[https://en.wikipedia.org/wiki/Operation_Mo Wikipedia's Operation MO]''&lt;br /&gt;
&lt;br /&gt;
During April 1942, Japan made an attempt to invade the islands in the South Solomons (Tulagi) and prepare to launch an invasion to take control of Port Moresby in Paula New Guinea. They planned to do this by organizing a Carrier based fleet to launch an Operation known as '''Operation MO'''.&lt;br /&gt;
&lt;br /&gt;
Before the operation was to commence the American Navy successfully deciphered the coded messages of the IJN and were able to anticipate the upcoming attack and launched thier Navy Fleet (Consisting of Enterprise and Lexington as part of thier fleet.)to intercept the Carrier Task Force and engage in a long battle which would have a great impact on the later part of WWII.&lt;br /&gt;
&lt;br /&gt;
When the Japanese confront the American force and commenced the Battle of the Coral Sea, the following Japanese ships partook in the battle during both the Tulagi's invasion and the Battle of the Coral Sea:&lt;br /&gt;
&lt;br /&gt;
'''Standard Carrier''': [[Shoukaku]] (Badly Damaged), [[Zuikaku]] (lost most of her planes)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Carriers''': [[Shouhou]] (Sunk)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Heavy Cruisers''': [[Aoba]],[[Kinugasa]], [[Kako]], [[Furutaka]], [[Myoukou]]. [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Cruisers''': [[Tenryuu]], [[Tatsuda]], [[Yuubari]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Destroyers''': [[Kikuzuki]] (Sunk), [[Mutsuki]], [[Mochizuki]], [[Yayoi]]. [[Uzuki]],[[Ushio]]. [[Akebono]], [[Sazanami]], [[Shiratsuyu]], [[Shigure]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The long battle resulted in Japan taking out Lexington, and several other ships, but at the same time Shouhou was lost and Shoukaku was badly damaged while Zuikaku lost most of her planes in the battle, resulting in the remain carriers to fall back for repairs. This would have a drastic impact that later Battle of Midway.&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
As of current, multiple ships have been confirmed to appear in the event which include:&lt;br /&gt;
#USN carrier [[Saratoga]] as a reward from E-5.&lt;br /&gt;
#The  French Ship Seaplane Tender [[Commandant Teste]] was revealed through an image on a wine bottle at the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
#Shiratsuyu-Class DD [[Yamakaze]] as a drop from E-2 and onward.&lt;br /&gt;
#Kamikaze-Class DD [[Asakaze]] as a drop from E-4 and E-5&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
#[[Seaplane Tender Water Princess]]&lt;br /&gt;
#[[Abyssal Jellyfish Princess]]&lt;br /&gt;
#[[Standard Carrier Wo-Class|Wo-class Aircraft Carrier Flagship Kai]] (2 new forms)&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
#[[Late298B]]&lt;br /&gt;
#[[SBD]]&lt;br /&gt;
#[[TBD]]&lt;br /&gt;
#[[F4F-3]]&lt;br /&gt;
#[[F4F-4]]&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#*'''An [https://twitter.com/KanColle_STAFF/status/799627450279804928 important note] to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''&lt;br /&gt;
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.&lt;br /&gt;
#***Switching between any other difficulties will not reset the debuff mechanism.&lt;br /&gt;
#**If you are playing on Hard difficulty, it is necessary to preserve the strongest elements of your fleet for the final map.&lt;br /&gt;
#***The final map '''utilises a separate fleet-lock on Hard mode''' (refer to the two images on the right below). Do take this into account before committing any ships to the main operation.&lt;br /&gt;
#***[[File:2016AutumnEventChart.png|900px]]&lt;br /&gt;
#The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version ('''see above for new changes regarding this''').&lt;br /&gt;
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking ('''again, see above''').&lt;br /&gt;
#The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''The Maritime Transport Operation'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''Blue'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;''As per above, E-5 has an orange ship lock exclusive to Hard mode; outside of Hard mode, '''all ships''' sortied during previous maps can be used in E-5.''&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| Transportation Operation (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Mainland Air Defense Battle'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Surface Battling involving Anti-Air and fighting a Carrier Task force (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Announcement! The Third Fleet Operation Act!'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Search and Destroy Mission (?)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Shangri-la Search-and-Chase, Fleet Forward Placement'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Unknown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Beyond the Shore'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''N/A''' (Normal)&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; (Hard)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoFallE-12016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-1Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-1Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Maritime Transport Operation&lt;br /&gt;
|map_japanese = 海上輸送作戦&lt;br /&gt;
|information = Operation Type: [[Transport Operation]]&lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*Transport Operation Map&lt;br /&gt;
** Hard: 420 TP&lt;br /&gt;
** Medium: 280 TP&lt;br /&gt;
** Easy: 200 TP&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: Carpenter Fairy, [[Repair Goddess]], Land Base Air Squadron x2&lt;br /&gt;
** Clearing on Hard (甲): [[Type 3 Fighter Hien Model D]], [[Raiden]], Mamiya x1&lt;br /&gt;
** Clearing on Medium (乙): [[Type 3 Fighter Hien Model D]], Mamiya x1&lt;br /&gt;
** Clearing on Easy (丙): [[Type 3 Fighter Hien]], Irako x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|C_to_E = IF Fleet consist of less than 3 DD or have CV and BB in fleet&lt;br /&gt;
|C_to_F = No BB or CV and fleet has 3 DD&lt;br /&gt;
|D_to_E = Fleet has a BB or CV and less than 3 DD&lt;br /&gt;
|D_to_H = No BB or CV in fleet and fleet has 3 DD&lt;br /&gt;
|H_to_L = LOS &amp;gt;= 12(?) fleet consist of more than 2 DDs and all fast ship&lt;br /&gt;
|H_to_G = LOS check failed, if fleet consist of slow ship, less than 2 DDs&lt;br /&gt;
|I_to_J = LOS check (??)&lt;br /&gt;
|I_to_K = LOS check failed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*4DD CL CAV/ CVL is the recommended composition. This routes via either A-BDHL or A-CFHL to reach the boss node&lt;br /&gt;
**The north route appears to be significantly easier than the south route&lt;br /&gt;
* Using 3DD 1CL 1CVL 1FBB reaches the boss, but passes through node D&lt;br /&gt;
* 1CL + 4DD + 1FBB goes ACFHL and grants a second shelling phase to lob more depth charges with, but the lack of a Saiun may result in Red T's and failed LOS checks.&lt;br /&gt;
**If the FBB is Roma or Italia, she can get artillery spotting with a seaplane fighter and an observation seaplane.&lt;br /&gt;
**You can overcome the LOS deficiency with a sub-hunter who can carry a surface radar or seaplane and still achieve preemptive ASW, such as Asashio or Isuzu.&lt;br /&gt;
*Some planes are needed to get enough LOS to reach the boss node.&lt;br /&gt;
**Keep in mind that 0-slot seaplanes still contribute LOS (e.g. Yuubari)&lt;br /&gt;
*Preliminary reports indicate that Kinu Kai Ni may contribute extra to reducing the transport bar; in addition to her high ASW, this makes her an excellent ship for this map.&lt;br /&gt;
*On Hard Mode, killing the Sub Hime without a second shelling phase will be difficult. You may need to resort to A-ranking your way to victory on this map by using Line ahead to take out the surface ships along with the lesser subs that may be present.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 60&lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 130&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 100&lt;br /&gt;
|F2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite  ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 170&lt;br /&gt;
|J1_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class_elite ss_ka-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 190&lt;br /&gt;
|L2_node_info = submarine_princess ss_ka-class_elite ss_ka-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp = 200&lt;br /&gt;
|L3_node_info = submarine_princess ss_ka-class_elite ss_ka-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L3_form = line_ahead&lt;br /&gt;
|L3_xp = 220&lt;br /&gt;
|&lt;br /&gt;
|final_form = L3&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 70&lt;br /&gt;
|B2_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = 70&lt;br /&gt;
|C2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C2_form = line_ahead&lt;br /&gt;
|C2_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 90&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 80&lt;br /&gt;
|F2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite  ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_elite cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 170&lt;br /&gt;
|J1_enemy_air_power = 72&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class_elite ss_ka-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 190&lt;br /&gt;
|&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 50&lt;br /&gt;
|B2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 60&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_elite dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp =60&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_elite  dd_i-class_late_model dd_i-class dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 70&lt;br /&gt;
|D1_node_info = cl_he-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 90&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 80&lt;br /&gt;
|F2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon line_abreast&lt;br /&gt;
|F2_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 80&lt;br /&gt;
|J1_enemy_air_power = 48&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class ss_ka-class &lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 160&lt;br /&gt;
|L2_node_info = submarine_princess ss_ka-class ss_ka-class dd_i-class dd_i-class&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp = 170&lt;br /&gt;
|&lt;br /&gt;
|final_form = L2&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| L_DD = [[Akizuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akizuki&amp;lt;/span&amp;gt;''']] [[Hatsuzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hatsuzuki&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]]&lt;br /&gt;
| L_BB = &lt;br /&gt;
| L_CVL = [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]] [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| L_CV =  [[Hiryuu]] [[Souryuu]]&lt;br /&gt;
| L_AV = &lt;br /&gt;
| L_SS = [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
| L_AUX = [[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']] [[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoFallE-22016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-2Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-2Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Mainland Air Defense Battle&lt;br /&gt;
|map_japanese = 本土防空戦 &lt;br /&gt;
|information = Operation Type: Boss Elimination Operation&lt;br /&gt;
*Boss: [[Standard Carrier Wo-Class|Wo-class Aircraft Carrier Flagship Kai]]&lt;br /&gt;
**5 kills (Easy - Hard) &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[SBD]]&lt;br /&gt;
** Clearing on Hard (甲): [[TBD]], [[Daihatsu]], [[Battle Rations]] x2, Irako x3&lt;br /&gt;
** Clearing on Medium (乙): [[TBD]], [[Battle Rations]] x1, Irako x3&lt;br /&gt;
** Clearing on Easy (丙): [[Battle Rations]] x1, Irako x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_start-1 = Fleet has 1 AV and 1 CVL&lt;br /&gt;
|start_to_start-2 = Fleet has 1 CVL and 1 CV&lt;br /&gt;
|start_to_start-3 = Fleet has 2 CV&lt;br /&gt;
|C_to_F = If [[Souryuu]] and [[Hiryuu]] are not in fleet&lt;br /&gt;
|C_to_G = If [[Souryuu]] and [[Hiryuu]] is in fleet&lt;br /&gt;
|I_to_K = Active Branching&lt;br /&gt;
|I_to_L = Active Branching&lt;br /&gt;
|K_to_M = LOS check fail&lt;br /&gt;
|K_to_O = LOS check&lt;br /&gt;
|L_to_N = LOS check fail&lt;br /&gt;
|L_to_O = LOS check&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Recommended Composition: 1 CV 1CVL 2CA 2 DD starts on Starting Point 2&lt;br /&gt;
*An AV 1CVL 2CA 2 DD with the AV as flagship appears to start you on Starting Point 1.&lt;br /&gt;
* 2 CV 2CA 2 DD will start you on Starting Point 3.&lt;br /&gt;
* [[Hiryuu]] and [[Souryuu]] will save you from going to Node F making you go through only 6 nodes.&lt;br /&gt;
*Land-Based Air Support is available.&lt;br /&gt;
**You can use '''ONE''' [[Land-Based Air Squadron]] to perform sorties into E2&lt;br /&gt;
***The second squadron is not allowed to sortie, but is allowed to participate in defense&lt;br /&gt;
** Depending on your starting point, you will need a combat radius of up to 8 nodes for LBAS squadrons to reach the boss node &lt;br /&gt;
** The flight distance from start point 2 to the boss node can be up to 8 nodes (ABFGIJKO), which cannot be reached by fighters without a Flying Boat.&lt;br /&gt;
** If you do not have a flying boat, using fighters or bombers to support your fleet at key nodes is still an option&lt;br /&gt;
**It is worth considering the use of specialized air defense ships (Akizuki-Class or Maya Kai Ni) in AACI setups&lt;br /&gt;
&lt;br /&gt;
* A full submarine fleet (6SS(V)) is an option, however, due to LOS requirements, a number of seaplanes is be required&lt;br /&gt;
** This method consumes very little fuel and ammo, but can be bucket and time-intensive&lt;br /&gt;
** Do consider that boss support itself is extremely expensive, while also factoring in the costs of LBAS (if chosen)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who wish to contribute data, we are providing you with a simple reference to use to review kanmusus that will likely drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| J_DD = &lt;br /&gt;
| J_CL = [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| J_CA = &lt;br /&gt;
| J_BB = &lt;br /&gt;
| J_CVL = &lt;br /&gt;
| J_AV = &lt;br /&gt;
| J_SS = &lt;br /&gt;
| J_AUX = &lt;br /&gt;
| O_DD = [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']] [[Kamikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kamikaze&amp;lt;/span&amp;gt;''']] [[Harukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harukaze&amp;lt;/span&amp;gt;''']] [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| O_CL = &lt;br /&gt;
| O_CA = &lt;br /&gt;
| O_BB = &lt;br /&gt;
| O_CVL = &lt;br /&gt;
| O_AV = &lt;br /&gt;
| O_SS = &lt;br /&gt;
| O_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoFallE-32016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-3Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-3Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Announcement! The Third Fleet Operation Act!&lt;br /&gt;
|map_japanese = 発令！艦隊作戦第三法&lt;br /&gt;
|information = Operation Type: Boss Elimination Operation&lt;br /&gt;
*Boss: Seaplane Tender Water Princess&lt;br /&gt;
**6 kills (Hard)&lt;br /&gt;
**5 kills (Normal)&lt;br /&gt;
**5 kills (Easy)&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Commandant Teste]]&lt;br /&gt;
** Clearing on Hard (甲):[[Late298B]], [[Maritime Resupply]] x4 , Improvement Materials x7, Medal x1&lt;br /&gt;
** Clearing on Medium (乙): [[Maritime Resupply]] x2, Improvement Material x4, Medal x1&lt;br /&gt;
** Clearing on Easy (丙): [[Maritime Resupply]] x1&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = Surface Task Force&lt;br /&gt;
|start_to_B = Carrier Task Force&lt;br /&gt;
|B_to_E = Fleet consist of 3 or less CV/CVL + 5-7 historic fleet members&lt;br /&gt;
|B_to_D = If Fleet consist of 4+ CV / CVL or less than 5 historic fleet members (need confirmation)&lt;br /&gt;
|E_to_I = Active Branch&lt;br /&gt;
|E_to_H = Active Branch&lt;br /&gt;
|I_to_H = If Fleet has more than one FBB&lt;br /&gt;
|I_to_L = If Fleet only has one FBB + LoS check?&lt;br /&gt;
|I_to_K = Carrier Task Force with 2+ FBB and 4 CV/CVL (?)&lt;br /&gt;
|I_to_O = LoS check Fail?&lt;br /&gt;
|J_to_Q = LoS check&lt;br /&gt;
|J_to_O = LoS check Fail&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*CTF is recommended&lt;br /&gt;
*Bring member of E-2 into E-3 to conserve fleet if possible.&lt;br /&gt;
*Recommended Composition: 1 FBB, 2 CV, 0-2 CVL, 1-3 CA + CL, 3 DD, 0-2 CA, 0-2 CLT  without historic fleet set up.&lt;br /&gt;
1 FBB, 2 CV, 0-2 CVL, 1-3 CA + Any escort without FBB if fleet has historic fleet consist 7 ships(?)&lt;br /&gt;
*STF is not recommended due to the air strength of the enemy composition, but for easier difficulties it may be viable. 2 BB, 3 CA, 1 CV, / 1 CL, 2 CLT, 3DD.&lt;br /&gt;
** Reports suggest there may be branching involving a historic fleet composition which requires you to have 7 ships (?) (see below)&lt;br /&gt;
** The following ships are expected to work in terms of taking the shortest possible route:&lt;br /&gt;
***Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&lt;br /&gt;
***Seaplane Tender: [[Mizuho]]&lt;br /&gt;
***Standard Carrier: [[Souryuu]], [[Hiryuu]]&lt;br /&gt;
***Light Carrier: [[Shouhou]]&lt;br /&gt;
***Light Criuser: [[Jintsuu]]&lt;br /&gt;
***Destroyers: [[Arashi]] + [[Nowaki]], [[Asashio]] + [[Arashio]], [[Oyashio]] + [[Kuroshio]], [[Sazanami]] + [[Ushio]]&lt;br /&gt;
****Destroyer may need to be paired with their respective destroyers.&lt;br /&gt;
**E node may be active branching, but this is not confirmed for all fleets yet.&lt;br /&gt;
*There is also an [[Armor Reduction]] method that will weaken the [[Seaplane Tender Water Princess]]; the exact requirements are pending investigation.&lt;br /&gt;
**The Current theory behind her debuff is to S-ranked all Air Raid nodes in E2 and E3, and S-ranked E3 H and K. '''More tests are required to determine this however'''&lt;br /&gt;
**If the debuff is successful [[Seaplane Tender Water Princess]] will have a change in her lines. &lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoFallE-42016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-4Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-4Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Shangri-La Search &amp;amp; Pursuit Deploy the Front-line Fleet &lt;br /&gt;
|map_japanese = シャングリラ捜索追撃 艦隊前進配備&lt;br /&gt;
|information = Operation Type: [[Transport Operation]] (1st Half) / Boss Elimination Operation (2nd Half)&lt;br /&gt;
*Transport Operation (First Half)&lt;br /&gt;
**Hard (甲): 380&lt;br /&gt;
**Medium (乙): 260&lt;br /&gt;
**Easy (丙): 180&lt;br /&gt;
*Boss (Second Half): [[Aircraft Carrier Princess]]&lt;br /&gt;
**5 kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲): Prototype Catapult x1, [[Type 1 Land Attacker Model 34]] x1, [[Reinforcement Expansions|Reinforcement Expansion]] x1&lt;br /&gt;
** Clearing on Medium (乙): [[Type 1 Land Attacker Model 22A]] x1, [[Reinforcement Expansions|Reinforcement Expansion]] x1&lt;br /&gt;
** Clearing on Easy (丙): [[Type 96 Land Attacker]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*This map is a double operation (transport &amp;amp; combat). Plan your transport and combat fleet accordingly. &lt;br /&gt;
**Support Fleet is recommended for in-rotue and boss support for the Boss elimination phase.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| R_DD = &lt;br /&gt;
| R_CL = &lt;br /&gt;
| R_CA = &lt;br /&gt;
| R_BB = Nagato&lt;br /&gt;
| R_CVL = &lt;br /&gt;
| R_AV = &lt;br /&gt;
| R_SS = &lt;br /&gt;
| R_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoFallE-52016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-5Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-5Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Beyond the Shore&lt;br /&gt;
|map_japanese = 渚を越えて&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Abyssal Jellyfish Princess&lt;br /&gt;
**6 kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Saratoga]]&lt;br /&gt;
** Clearing on Hard (甲): [[F4F-4]] x1, Improvement Materials x10, Medals x2, Hard-mode Medal&lt;br /&gt;
** Clearing on Medium (乙): [[F4F-3]] x1, Improvement Materials x8, Medals x2&lt;br /&gt;
** Clearing on Easy (丙): Medal x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
* Recommended Compositions:&lt;br /&gt;
**For Start 1:&lt;br /&gt;
**For Start 2 when unlocked: &lt;br /&gt;
**LBAS Recommendation for Start 2: K and O &lt;br /&gt;
*Players are strongly advised to reserve their best fleets on Hard Difficulty as it'll be given a &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''orange'''&amp;lt;/span&amp;gt; Tag for the map.&lt;br /&gt;
*Player playing on Normal and Below can use fleets from E-2 and E-3 on this map.&lt;br /&gt;
*The [[Abyssal Jellyfish Princess]] has been proven to be weak to all members of who were a part of the historic ships that were part of Operation Cross roads.&lt;br /&gt;
*The following ships are as follows:&lt;br /&gt;
**[[Nagato]]&lt;br /&gt;
**[[Sakawa]]&lt;br /&gt;
**[[Prinz Eugen]]&lt;br /&gt;
*The above mentioned ships will do larger than usual damage against the boss fleet and are considered important to bring if you own them.&lt;br /&gt;
*The distance your fleet has to go from the orginal starting point in impossible to reach under normal means. However due a new mechanic which allows you to unlock a '''hidden starting point''' it is highly recommended to organize a fleet to go from the starting point to node A&lt;br /&gt;
*To unlock the starting point, you need to complete the following tasks: &lt;br /&gt;
**Successfully intercept an Air Raid Twice&lt;br /&gt;
**Score an S rank on the Air attacks nodes C and D&lt;br /&gt;
**Defeat the enemy combined fleet entirely on node A and score an S rank. On Hard, it must be done 3 times.&lt;br /&gt;
*Completing the above condition should unlock a new starting point located very close to the boss node allowing for easy access to take down the [[Abyssal Jellyfish Princess]].&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| T_DD = &lt;br /&gt;
| T_CL = &lt;br /&gt;
| T_CA = [[Pola|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Pola (A Rank)&amp;lt;/span&amp;gt;''']], [[Prinz Eugun|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Prinz Eugun (?)&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| T_BB = &lt;br /&gt;
| T_CVL = &lt;br /&gt;
| T_AV = &lt;br /&gt;
| T_SS = &lt;br /&gt;
| T_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[Category:Events]]&lt;br /&gt;
[[zh:发令！舰队作战第三法]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11530</id>
		<title>Fall 2016 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11530"/>
		<updated>2016-11-21T17:00:22Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* E-1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;eventBanner15&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; text-align: center;&amp;quot;&amp;gt;[[File:2016AutumnEventBannerAlt.png|Announcement! The Third Fleet Operation Act|link=|class=fadein]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Fall 2016 event '''Announcement! The Third Fleet Operation Act''' is schedule to begin on '''November 18th, 2016''' following the [[Game Updates/2016/November 4|November 4th Update]].&lt;br /&gt;
&lt;br /&gt;
Currently the theme of the event is speculated to be based upon the '''&amp;quot;Third Fleet Operation Act&amp;quot;''', an operation to attempt to eliminate the US Carrier forces. This operation begins from the aftermath of the [https://en.wikipedia.org/wiki/Doolittle_Raid#Impact Doolittle Raid] in which the Japan made an attempt to intercept and try to take out the USS Hornet, all the way to the [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Battle of the Coral Sea], which was the last major attempt at the operation before the Decisive Battle at Midway.&lt;br /&gt;
&lt;br /&gt;
The KanColle staff have revealed that the event will be a normal scale operation which will consist of 5 maps&amp;quot; (3 Main + 2 Extra Operations), will require a large expansive fleet, and will require to have multiple fleets for harder difficulties. Additionally, it has been revealed that one of the new ships will be the American Aircraft Carrier Saratoga, and the recent [[KanColle Festival de Beaujolais Nouveau]] has revealed the face and voice of the French Seaplane Tender [[Commandant Teste]]. &lt;br /&gt;
&lt;br /&gt;
The details regarding the event have revealed that the event will consist of some of the following operations:&amp;lt;br&amp;gt;&lt;br /&gt;
# A [[Transport Operation]]&lt;br /&gt;
# A battle which will consist of using Air Defense and battling an Enemy Carrier Task Force.&lt;br /&gt;
# A Search an Destroyer Mission (Suggesting that there may be an LoS heavy map)&lt;br /&gt;
&lt;br /&gt;
More information will be revealed likely through the [https://twitter.com/KanColle_STAFF KanColle Staff's Twitter] and the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
&lt;br /&gt;
For Additional Reference to for event related subject and content related to the dev tweets please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
&lt;br /&gt;
==Historic Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historic reference only.'''&lt;br /&gt;
&lt;br /&gt;
===Post Doolittle Raid===&lt;br /&gt;
Following the American's attack on the Japan's mainland on the Doolittle Raid (which resulted in several of Japan's main key structures taking major damage and [[Ryuuhou]] being damaged delaying her launch as a light carrier), Japan began to conduct a counter measure known as the '''&amp;quot;Third Fleet Operation plan&amp;quot;''' an operation to attempt to organize a fleet to take out the American Carrier forces which may threaten their operation to expand their growing boundaries across the Pacific Ocean.&lt;br /&gt;
&lt;br /&gt;
The first attempt at this was to attempt to take out the USS Hornet following after the raid it conducted on the Japan Mainland. Japan would organize a fleet to attempt to intercept Hornet which consisted of:&lt;br /&gt;
&lt;br /&gt;
Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
Seaplane Tender: [[Mizuho]]&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Carriers: [[Souryuu]], [[Hiryuu]] (were both too far away to participate)&amp;lt;br&amp;gt;&lt;br /&gt;
Light Carrier: [[Shouhou]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Criuser: [[Jintsuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyers: [[Arashi]], [[Nowaki]], [[Asashio]], [[Arashio]], [[Oyashio]], [[Kuroshio]], [[Sazanami]], [[Ushio]]&amp;lt;br&amp;gt;&lt;br /&gt;
Submarines: [[I-19]], [[I-26]]&lt;br /&gt;
&lt;br /&gt;
The plan was to organize these ships to use for the operation and while most were able to participate in the operation, Standard Carriers [[Souryuu]] and [[Hiryuu]] were too far away to help assist as they were returning from the Indian Ocean Raid. The attempt to search and intercept the USS Hornet would end in failure as they were unable to engage the American Carrier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---===The Battle of the Coral Sea===&lt;br /&gt;
''Reference: [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Wikepedia's Battle of the Coral Sea]''&amp;lt;br&amp;gt; &lt;br /&gt;
''[https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea_order_of_battle Wikipedia's Battle of the Coral Sea Order of Battle]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[https://en.wikipedia.org/wiki/Operation_Mo Wikipedia's Operation MO]''&lt;br /&gt;
&lt;br /&gt;
During April 1942, Japan made an attempt to invade the islands in the South Solomons (Tulagi) and prepare to launch an invasion to take control of Port Moresby in Paula New Guinea. They planned to do this by organizing a Carrier based fleet to launch an Operation known as '''Operation MO'''.&lt;br /&gt;
&lt;br /&gt;
Before the operation was to commence the American Navy successfully deciphered the coded messages of the IJN and were able to anticipate the upcoming attack and launched thier Navy Fleet (Consisting of Enterprise and Lexington as part of thier fleet.)to intercept the Carrier Task Force and engage in a long battle which would have a great impact on the later part of WWII.&lt;br /&gt;
&lt;br /&gt;
When the Japanese confront the American force and commenced the Battle of the Coral Sea, the following Japanese ships partook in the battle during both the Tulagi's invasion and the Battle of the Coral Sea:&lt;br /&gt;
&lt;br /&gt;
'''Standard Carrier''': [[Shoukaku]] (Badly Damaged), [[Zuikaku]] (lost most of her planes)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Carriers''': [[Shouhou]] (Sunk)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Heavy Cruisers''': [[Aoba]],[[Kinugasa]], [[Kako]], [[Furutaka]], [[Myoukou]]. [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Cruisers''': [[Tenryuu]], [[Tatsuda]], [[Yuubari]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Destroyers''': [[Kikuzuki]] (Sunk), [[Mutsuki]], [[Mochizuki]], [[Yayoi]]. [[Uzuki]],[[Ushio]]. [[Akebono]], [[Sazanami]], [[Shiratsuyu]], [[Shigure]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The long battle resulted in Japan taking out Lexington, and several other ships, but at the same time Shouhou was lost and Shoukaku was badly damaged while Zuikaku lost most of her planes in the battle, resulting in the remain carriers to fall back for repairs. This would have a drastic impact that later Battle of Midway.&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
As of current, multiple ships have been confirmed to appear in the event which include:&lt;br /&gt;
#USN carrier [[Saratoga]] as a reward from E-5.&lt;br /&gt;
#The  French Ship Seaplane Tender [[Commandant Teste]] was revealed through an image on a wine bottle at the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
#Shiratsuyu-Class DD [[Yamakaze]] as a drop from E-2 and onward.&lt;br /&gt;
#Kamikaze-Class DD [[Asakaze]] as a drop from E-4 and E-5&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
#[[Seaplane Tender Water Princess]]&lt;br /&gt;
#[[Abyssal Jellyfish Princess]]&lt;br /&gt;
#[[Standard Carrier Wo-Class|Wo-class Aircraft Carrier Flagship Kai]] (2 new forms)&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
#[[Late298B]]&lt;br /&gt;
#[[SBD]]&lt;br /&gt;
#[[TBD]]&lt;br /&gt;
#[[F4F-3]]&lt;br /&gt;
#[[F4F-4]]&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#*'''An [https://twitter.com/KanColle_STAFF/status/799627450279804928 important note] to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''&lt;br /&gt;
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.&lt;br /&gt;
#***Switching between any other difficulties will not reset the debuff mechanism.&lt;br /&gt;
#**If you are playing on Hard difficulty, it is necessary to preserve the strongest elements of your fleet for the final map.&lt;br /&gt;
#***The final map '''utilises a separate fleet-lock on Hard mode''' (refer to the two images on the right below). Do take this into account before committing any ships to the main operation.&lt;br /&gt;
#***[[File:2016AutumnEventChart.png|900px]]&lt;br /&gt;
#The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version ('''see above for new changes regarding this''').&lt;br /&gt;
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking ('''again, see above''').&lt;br /&gt;
#The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''The Maritime Transport Operation'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''Blue'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;''As per above, E-5 has an orange ship lock exclusive to Hard mode; outside of Hard mode, '''all ships''' sortied during previous maps can be used in E-5.''&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| Transportation Operation (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Mainland Air Defense Battle'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Surface Battling involving Anti-Air and fighting a Carrier Task force (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Announcement! The Third Fleet Operation Act!'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Search and Destroy Mission (?)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Shangri-la Search-and-Chase, Fleet Forward Placement'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Unknown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Beyond the Shore'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''N/A''' (Normal)&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; (Hard)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoFallE-12016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-1Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-1Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Maritime Transport Operation&lt;br /&gt;
|map_japanese = 海上輸送作戦&lt;br /&gt;
|information = Operation Type: [[Transport Operation]]&lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*Transport Operation Map&lt;br /&gt;
** Hard: 420 TP&lt;br /&gt;
** Medium: 280 TP&lt;br /&gt;
** Easy: 200 TP&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: Carpenter Fairy, [[Repair Goddess]], Land Base Air Squadron x2&lt;br /&gt;
** Clearing on Hard (甲): [[Type 3 Fighter Hien Model D]], [[Raiden]], Mamiya x1&lt;br /&gt;
** Clearing on Medium (乙): [[Type 3 Fighter Hien Model D]], Mamiya x1&lt;br /&gt;
** Clearing on Easy (丙): [[Type 3 Fighter Hien]], Irako x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|C_to_E = IF Fleet consist of less than 3 DD or have CV and BB in fleet&lt;br /&gt;
|C_to_F = No BB or CV and fleet has 3 DD&lt;br /&gt;
|D_to_E = Fleet has a BB or CV and less than 3 DD&lt;br /&gt;
|D_to_H = No BB or CV in fleet and fleet has 3 DD&lt;br /&gt;
|H_to_L = LOS &amp;gt;= 12(?) fleet consist of more than 2 DDs and all fast ship&lt;br /&gt;
|H_to_G = LOS check failed, if fleet consist of slow ship, less than 2 DDs&lt;br /&gt;
|I_to_J = LOS check (??)&lt;br /&gt;
|I_to_K = LOS check failed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*4DD CL CAV/ CVL is the recommended composition. This routes via either A-BDHL or A-CFHL to reach the boss node&lt;br /&gt;
**The north route appears to be significantly easier than the south route&lt;br /&gt;
* Using 3DD 1CL 1CVL 1FBB reaches the boss, but passes through node D&lt;br /&gt;
* 1CL + 4DD + 1FBB goes ACFHL and grants a second shelling phase to lob more depth charges with, but the lack of a Saiun may result in Red T's and failed LOS checks.&lt;br /&gt;
**If the FBB is Roma or Italia, she can get artillery spotting with a seaplane fighter and an observation seaplane.&lt;br /&gt;
**You can overcome the LOS deficiency with Asashio, Isuzu, or another sub-hunter who can achieve preemptive ASW with a sonar, depth charge, and surface radar.&lt;br /&gt;
*Some planes are needed to get enough LOS to reach the boss node.&lt;br /&gt;
**Keep in mind that 0-slot seaplanes still contribute LOS (e.g. Yuubari)&lt;br /&gt;
*Preliminary reports indicate that Kinu Kai Ni may contribute extra to reducing the transport bar; in addition to her high ASW, this makes her an excellent ship for this map.&lt;br /&gt;
*On Hard Mode, killing the Sub Hime without a second shelling phase will be difficult. You may need to resort to A-ranking your way to victory on this map by using Line ahead to take out the surface ships along with the lesser subs that may be present.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 60&lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 130&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 100&lt;br /&gt;
|F2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite  ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 170&lt;br /&gt;
|J1_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class_elite ss_ka-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 190&lt;br /&gt;
|L2_node_info = submarine_princess ss_ka-class_elite ss_ka-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp = 200&lt;br /&gt;
|L3_node_info = submarine_princess ss_ka-class_elite ss_ka-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L3_form = line_ahead&lt;br /&gt;
|L3_xp = 220&lt;br /&gt;
|&lt;br /&gt;
|final_form = L3&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 70&lt;br /&gt;
|B2_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = 70&lt;br /&gt;
|C2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C2_form = line_ahead&lt;br /&gt;
|C2_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 90&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 80&lt;br /&gt;
|F2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite  ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_elite cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 170&lt;br /&gt;
|J1_enemy_air_power = 72&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class_elite ss_ka-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 190&lt;br /&gt;
|&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 50&lt;br /&gt;
|B2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 60&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_elite dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp =60&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_elite  dd_i-class_late_model dd_i-class dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 70&lt;br /&gt;
|D1_node_info = cl_he-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 90&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 80&lt;br /&gt;
|F2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon line_abreast&lt;br /&gt;
|F2_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 80&lt;br /&gt;
|J1_enemy_air_power = 48&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class ss_ka-class &lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 160&lt;br /&gt;
|L2_node_info = submarine_princess ss_ka-class ss_ka-class dd_i-class dd_i-class&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp = 170&lt;br /&gt;
|&lt;br /&gt;
|final_form = L2&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| L_DD = [[Akizuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akizuki&amp;lt;/span&amp;gt;''']] [[Hatsuzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hatsuzuki&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]]&lt;br /&gt;
| L_BB = &lt;br /&gt;
| L_CVL = [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]] [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| L_CV =  [[Hiryuu]] [[Souryuu]]&lt;br /&gt;
| L_AV = &lt;br /&gt;
| L_SS = [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
| L_AUX = [[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']] [[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoFallE-22016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-2Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-2Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Mainland Air Defense Battle&lt;br /&gt;
|map_japanese = 本土防空戦 &lt;br /&gt;
|information = Operation Type: Boss Elimination Operation&lt;br /&gt;
*Boss: [[Standard Carrier Wo-Class|Wo-class Aircraft Carrier Flagship Kai]]&lt;br /&gt;
**5 kills (Easy - Hard) &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[SBD]]&lt;br /&gt;
** Clearing on Hard (甲): [[TBD]], [[Daihatsu]], [[Battle Rations]] x2, Irako x3&lt;br /&gt;
** Clearing on Medium (乙): [[TBD]], [[Battle Rations]] x1, Irako x3&lt;br /&gt;
** Clearing on Easy (丙): [[Battle Rations]] x1, Irako x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_start-1 = Fleet has 1 AV and 1 CVL&lt;br /&gt;
|start_to_start-2 = Fleet has 1 CVL and 1 CV&lt;br /&gt;
|start_to_start-3 = Fleet has 2 CV&lt;br /&gt;
|C_to_F = If [[Souryuu]] and [[Hiryuu]] are not in fleet&lt;br /&gt;
|C_to_G = If [[Souryuu]] and [[Hiryuu]] is in fleet&lt;br /&gt;
|I_to_K = Active Branching&lt;br /&gt;
|I_to_L = Active Branching&lt;br /&gt;
|K_to_M = LOS check fail&lt;br /&gt;
|K_to_O = LOS check&lt;br /&gt;
|L_to_N = LOS check fail&lt;br /&gt;
|L_to_O = LOS check&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Recommended Composition: 1 CV 1CVL 2CA 2 DD starts on Starting Point 2&lt;br /&gt;
*An AV 1CVL 2CA 2 DD with the AV as flagship appears to start you on Starting Point 1.&lt;br /&gt;
* 2 CV 2CA 2 DD will start you on Starting Point 3.&lt;br /&gt;
* [[Hiryuu]] and [[Souryuu]] will save you from going to Node F making you go through only 6 nodes.&lt;br /&gt;
*Land-Based Air Support is available.&lt;br /&gt;
**You can use '''ONE''' [[Land-Based Air Squadron]] to perform sorties into E2&lt;br /&gt;
***The second squadron is not allowed to sortie, but is allowed to participate in defense&lt;br /&gt;
** Depending on your starting point, you will need a combat radius of up to 8 nodes for LBAS squadrons to reach the boss node &lt;br /&gt;
** The flight distance from start point 2 to the boss node can be up to 8 nodes (ABFGIJKO), which cannot be reached by fighters without a Flying Boat.&lt;br /&gt;
** If you do not have a flying boat, using fighters or bombers to support your fleet at key nodes is still an option&lt;br /&gt;
**It is worth considering the use of specialized air defense ships (Akizuki-Class or Maya Kai Ni) in AACI setups&lt;br /&gt;
&lt;br /&gt;
* A full submarine fleet (6SS(V)) is an option, however, due to LOS requirements, a number of seaplanes is be required&lt;br /&gt;
** This method consumes very little fuel and ammo, but can be bucket and time-intensive&lt;br /&gt;
** Do consider that boss support itself is extremely expensive, while also factoring in the costs of LBAS (if chosen)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who wish to contribute data, we are providing you with a simple reference to use to review kanmusus that will likely drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| J_DD = &lt;br /&gt;
| J_CL = [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| J_CA = &lt;br /&gt;
| J_BB = &lt;br /&gt;
| J_CVL = &lt;br /&gt;
| J_AV = &lt;br /&gt;
| J_SS = &lt;br /&gt;
| J_AUX = &lt;br /&gt;
| O_DD = [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']] [[Kamikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kamikaze&amp;lt;/span&amp;gt;''']] [[Harukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harukaze&amp;lt;/span&amp;gt;''']] [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| O_CL = &lt;br /&gt;
| O_CA = &lt;br /&gt;
| O_BB = &lt;br /&gt;
| O_CVL = &lt;br /&gt;
| O_AV = &lt;br /&gt;
| O_SS = &lt;br /&gt;
| O_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoFallE-32016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-3Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-3Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Announcement! The Third Fleet Operation Act!&lt;br /&gt;
|map_japanese = 発令！艦隊作戦第三法&lt;br /&gt;
|information = Operation Type: Boss Elimination Operation&lt;br /&gt;
*Boss: Seaplane Tender Water Princess&lt;br /&gt;
**6 kills (Hard)&lt;br /&gt;
**5 kills (Normal)&lt;br /&gt;
**5 kills (Easy)&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Commandant Teste]]&lt;br /&gt;
** Clearing on Hard (甲):[[Late298B]], [[Maritime Resupply]] x4 , Improvement Materials x7, Medal x1&lt;br /&gt;
** Clearing on Medium (乙): [[Maritime Resupply]] x2, Improvement Material x4, Medal x1&lt;br /&gt;
** Clearing on Easy (丙): [[Maritime Resupply]] x1&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = Surface Task Force&lt;br /&gt;
|start_to_B = Carrier Task Force&lt;br /&gt;
|B_to_E = Fleet consist of 3 or less CV/CVL + 5-7 historic fleet members&lt;br /&gt;
|B_to_D = If Fleet consist of 4+ CV / CVL or less than 5 historic fleet members (need confirmation)&lt;br /&gt;
|E_to_I = Active Branch&lt;br /&gt;
|E_to_H = Active Branch&lt;br /&gt;
|I_to_H = If Fleet has more than one FBB&lt;br /&gt;
|I_to_L = If Fleet only has one FBB + LoS check?&lt;br /&gt;
|I_to_K = Carrier Task Force with 2+ FBB and 4 CV/CVL (?)&lt;br /&gt;
|I_to_O = LoS check Fail?&lt;br /&gt;
|J_to_Q = LoS check&lt;br /&gt;
|J_to_O = LoS check Fail&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*CTF is recommended&lt;br /&gt;
*Bring member of E-2 into E-3 to conserve fleet if possible.&lt;br /&gt;
*Recommended Composition: 1 FBB, 2 CV, 0-2 CVL, 1-3 CA + CL, 3 DD, 0-2 CA, 0-2 CLT  without historic fleet set up.&lt;br /&gt;
1 FBB, 2 CV, 0-2 CVL, 1-3 CA + Any escort without FBB if fleet has historic fleet consist 7 ships(?)&lt;br /&gt;
*STF is not recommended due to the air strength of the enemy composition, but for easier difficulties it may be viable. 2 BB, 3 CA, 1 CV, / 1 CL, 2 CLT, 3DD.&lt;br /&gt;
** Reports suggest there may be branching involving a historic fleet composition which requires you to have 7 ships (?) (see below)&lt;br /&gt;
** The following ships are expected to work in terms of taking the shortest possible route:&lt;br /&gt;
***Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&lt;br /&gt;
***Seaplane Tender: [[Mizuho]]&lt;br /&gt;
***Standard Carrier: [[Souryuu]], [[Hiryuu]]&lt;br /&gt;
***Light Carrier: [[Shouhou]]&lt;br /&gt;
***Light Criuser: [[Jintsuu]]&lt;br /&gt;
***Destroyers: [[Arashi]] + [[Nowaki]], [[Asashio]] + [[Arashio]], [[Oyashio]] + [[Kuroshio]], [[Sazanami]] + [[Ushio]]&lt;br /&gt;
****Destroyer may need to be paired with their respective destroyers.&lt;br /&gt;
**E node may be active branching, but this is not confirmed for all fleets yet.&lt;br /&gt;
*There is also an [[Armor Reduction]] method that will weaken the [[Seaplane Tender Water Princess]]; the exact requirements are pending investigation.&lt;br /&gt;
**The Current theory behind her debuff is to S-ranked all Air Raid nodes in E2 and E3, and S-ranked E3 H and K. '''More tests are required to determine this however'''&lt;br /&gt;
**If the debuff is successful [[Seaplane Tender Water Princess]] will have a change in her lines. &lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoFallE-42016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-4Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-4Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Shangri-La Search &amp;amp; Pursuit Deploy the Front-line Fleet &lt;br /&gt;
|map_japanese = シャングリラ捜索追撃 艦隊前進配備&lt;br /&gt;
|information = Operation Type: [[Transport Operation]] (1st Half) / Boss Elimination Operation (2nd Half)&lt;br /&gt;
*Transport Operation (First Half)&lt;br /&gt;
**Hard (甲): 380&lt;br /&gt;
**Medium (乙): 260&lt;br /&gt;
**Easy (丙): 180&lt;br /&gt;
*Boss (Second Half): [[Aircraft Carrier Princess]]&lt;br /&gt;
**5 kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲): Prototype Catapult x1, [[Type 1 Land Attacker Model 34]] x1, [[Reinforcement Expansions|Reinforcement Expansion]] x1&lt;br /&gt;
** Clearing on Medium (乙): [[Type 1 Land Attacker Model 22A]] x1, [[Reinforcement Expansions|Reinforcement Expansion]] x1&lt;br /&gt;
** Clearing on Easy (丙): [[Type 96 Land Attacker]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*This map is a double operation (transport &amp;amp; combat). Plan your transport and combat fleet accordingly. &lt;br /&gt;
**Support Fleet is recommended for in-rotue and boss support for the Boss elimination phase.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| R_DD = &lt;br /&gt;
| R_CL = &lt;br /&gt;
| R_CA = &lt;br /&gt;
| R_BB = Nagato&lt;br /&gt;
| R_CVL = &lt;br /&gt;
| R_AV = &lt;br /&gt;
| R_SS = &lt;br /&gt;
| R_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoFallE-52016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-5Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-5Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Beyond the Shore&lt;br /&gt;
|map_japanese = 渚を越えて&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Abyssal Jellyfish Princess&lt;br /&gt;
**6 kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Saratoga]]&lt;br /&gt;
** Clearing on Hard (甲): [[F4F-4]] x1, Improvement Materials x10, Medals x2, Hard-mode Medal&lt;br /&gt;
** Clearing on Medium (乙): [[F4F-3]] x1, Improvement Materials x8, Medals x2&lt;br /&gt;
** Clearing on Easy (丙): Medal x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
* Recommended Compositions:&lt;br /&gt;
**For Start 1:&lt;br /&gt;
**For Start 2 when unlocked: &lt;br /&gt;
**LBAS Recommendation for Start 2: K and O &lt;br /&gt;
*Players are strongly advised to reserve their best fleets on Hard Difficulty as it'll be given a &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''orange'''&amp;lt;/span&amp;gt; Tag for the map.&lt;br /&gt;
*Player playing on Normal and Below can use fleets from E-2 and E-3 on this map.&lt;br /&gt;
*The [[Abyssal Jellyfish Princess]] has been proven to be weak to all members of who were a part of the historic ships that were part of Operation Cross roads.&lt;br /&gt;
*The following ships are as follows:&lt;br /&gt;
**[[Nagato]]&lt;br /&gt;
**[[Sakawa]]&lt;br /&gt;
**[[Prinz Eugen]]&lt;br /&gt;
*The above mentioned ships will do larger than usual damage against the boss fleet and are considered important to bring if you own them.&lt;br /&gt;
*The distance your fleet has to go from the orginal starting point in impossible to reach under normal means. However due a new mechanic which allows you to unlock a '''hidden starting point''' it is highly recommended to organize a fleet to go from the starting point to node A&lt;br /&gt;
*To unlock the starting point, you need to complete the following tasks: &lt;br /&gt;
**Successfully intercept an Air Raid Twice&lt;br /&gt;
**Score an S rank on the Air attacks nodes C and D&lt;br /&gt;
**Defeat the enemy combined fleet entirely on node A and score an S rank. On Hard, it must be done 3 times.&lt;br /&gt;
*Completing the above condition should unlock a new starting point located very close to the boss node allowing for easy access to take down the [[Abyssal Jellyfish Princess]].&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| T_DD = &lt;br /&gt;
| T_CL = &lt;br /&gt;
| T_CA = [[Pola|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Pola (A Rank)&amp;lt;/span&amp;gt;''']], [[Prinz Eugun|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Prinz Eugun (?)&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| T_BB = &lt;br /&gt;
| T_CVL = &lt;br /&gt;
| T_AV = &lt;br /&gt;
| T_SS = &lt;br /&gt;
| T_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[Category:Events]]&lt;br /&gt;
[[zh:发令！舰队作战第三法]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11529</id>
		<title>Fall 2016 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2016_Event&amp;diff=11529"/>
		<updated>2016-11-21T16:58:55Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* E-1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;eventBanner15&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; text-align: center;&amp;quot;&amp;gt;[[File:2016AutumnEventBannerAlt.png|Announcement! The Third Fleet Operation Act|link=|class=fadein]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Fall 2016 event '''Announcement! The Third Fleet Operation Act''' is schedule to begin on '''November 18th, 2016''' following the [[Game Updates/2016/November 4|November 4th Update]].&lt;br /&gt;
&lt;br /&gt;
Currently the theme of the event is speculated to be based upon the '''&amp;quot;Third Fleet Operation Act&amp;quot;''', an operation to attempt to eliminate the US Carrier forces. This operation begins from the aftermath of the [https://en.wikipedia.org/wiki/Doolittle_Raid#Impact Doolittle Raid] in which the Japan made an attempt to intercept and try to take out the USS Hornet, all the way to the [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Battle of the Coral Sea], which was the last major attempt at the operation before the Decisive Battle at Midway.&lt;br /&gt;
&lt;br /&gt;
The KanColle staff have revealed that the event will be a normal scale operation which will consist of 5 maps&amp;quot; (3 Main + 2 Extra Operations), will require a large expansive fleet, and will require to have multiple fleets for harder difficulties. Additionally, it has been revealed that one of the new ships will be the American Aircraft Carrier Saratoga, and the recent [[KanColle Festival de Beaujolais Nouveau]] has revealed the face and voice of the French Seaplane Tender [[Commandant Teste]]. &lt;br /&gt;
&lt;br /&gt;
The details regarding the event have revealed that the event will consist of some of the following operations:&amp;lt;br&amp;gt;&lt;br /&gt;
# A [[Transport Operation]]&lt;br /&gt;
# A battle which will consist of using Air Defense and battling an Enemy Carrier Task Force.&lt;br /&gt;
# A Search an Destroyer Mission (Suggesting that there may be an LoS heavy map)&lt;br /&gt;
&lt;br /&gt;
More information will be revealed likely through the [https://twitter.com/KanColle_STAFF KanColle Staff's Twitter] and the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
&lt;br /&gt;
For Additional Reference to for event related subject and content related to the dev tweets please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
&lt;br /&gt;
==Historic Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historic reference only.'''&lt;br /&gt;
&lt;br /&gt;
===Post Doolittle Raid===&lt;br /&gt;
Following the American's attack on the Japan's mainland on the Doolittle Raid (which resulted in several of Japan's main key structures taking major damage and [[Ryuuhou]] being damaged delaying her launch as a light carrier), Japan began to conduct a counter measure known as the '''&amp;quot;Third Fleet Operation plan&amp;quot;''' an operation to attempt to organize a fleet to take out the American Carrier forces which may threaten their operation to expand their growing boundaries across the Pacific Ocean.&lt;br /&gt;
&lt;br /&gt;
The first attempt at this was to attempt to take out the USS Hornet following after the raid it conducted on the Japan Mainland. Japan would organize a fleet to attempt to intercept Hornet which consisted of:&lt;br /&gt;
&lt;br /&gt;
Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
Seaplane Tender: [[Mizuho]]&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Carriers: [[Souryuu]], [[Hiryuu]] (were both too far away to participate)&amp;lt;br&amp;gt;&lt;br /&gt;
Light Carrier: [[Shouhou]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light Criuser: [[Jintsuu]]&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyers: [[Arashi]], [[Nowaki]], [[Asashio]], [[Arashio]], [[Oyashio]], [[Kuroshio]], [[Sazanami]], [[Ushio]]&amp;lt;br&amp;gt;&lt;br /&gt;
Submarines: [[I-19]], [[I-26]]&lt;br /&gt;
&lt;br /&gt;
The plan was to organize these ships to use for the operation and while most were able to participate in the operation, Standard Carriers [[Souryuu]] and [[Hiryuu]] were too far away to help assist as they were returning from the Indian Ocean Raid. The attempt to search and intercept the USS Hornet would end in failure as they were unable to engage the American Carrier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---===The Battle of the Coral Sea===&lt;br /&gt;
''Reference: [https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea Wikepedia's Battle of the Coral Sea]''&amp;lt;br&amp;gt; &lt;br /&gt;
''[https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea_order_of_battle Wikipedia's Battle of the Coral Sea Order of Battle]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[https://en.wikipedia.org/wiki/Operation_Mo Wikipedia's Operation MO]''&lt;br /&gt;
&lt;br /&gt;
During April 1942, Japan made an attempt to invade the islands in the South Solomons (Tulagi) and prepare to launch an invasion to take control of Port Moresby in Paula New Guinea. They planned to do this by organizing a Carrier based fleet to launch an Operation known as '''Operation MO'''.&lt;br /&gt;
&lt;br /&gt;
Before the operation was to commence the American Navy successfully deciphered the coded messages of the IJN and were able to anticipate the upcoming attack and launched thier Navy Fleet (Consisting of Enterprise and Lexington as part of thier fleet.)to intercept the Carrier Task Force and engage in a long battle which would have a great impact on the later part of WWII.&lt;br /&gt;
&lt;br /&gt;
When the Japanese confront the American force and commenced the Battle of the Coral Sea, the following Japanese ships partook in the battle during both the Tulagi's invasion and the Battle of the Coral Sea:&lt;br /&gt;
&lt;br /&gt;
'''Standard Carrier''': [[Shoukaku]] (Badly Damaged), [[Zuikaku]] (lost most of her planes)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Carriers''': [[Shouhou]] (Sunk)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Heavy Cruisers''': [[Aoba]],[[Kinugasa]], [[Kako]], [[Furutaka]], [[Myoukou]]. [[Haguro]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light Cruisers''': [[Tenryuu]], [[Tatsuda]], [[Yuubari]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Destroyers''': [[Kikuzuki]] (Sunk), [[Mutsuki]], [[Mochizuki]], [[Yayoi]]. [[Uzuki]],[[Ushio]]. [[Akebono]], [[Sazanami]], [[Shiratsuyu]], [[Shigure]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The long battle resulted in Japan taking out Lexington, and several other ships, but at the same time Shouhou was lost and Shoukaku was badly damaged while Zuikaku lost most of her planes in the battle, resulting in the remain carriers to fall back for repairs. This would have a drastic impact that later Battle of Midway.&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
As of current, multiple ships have been confirmed to appear in the event which include:&lt;br /&gt;
#USN carrier [[Saratoga]] as a reward from E-5.&lt;br /&gt;
#The  French Ship Seaplane Tender [[Commandant Teste]] was revealed through an image on a wine bottle at the [[KanColle Festival de Beaujolais Nouveau]].&lt;br /&gt;
#Shiratsuyu-Class DD [[Yamakaze]] as a drop from E-2 and onward.&lt;br /&gt;
#Kamikaze-Class DD [[Asakaze]] as a drop from E-4 and E-5&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
#[[Seaplane Tender Water Princess]]&lt;br /&gt;
#[[Abyssal Jellyfish Princess]]&lt;br /&gt;
#[[Standard Carrier Wo-Class|Wo-class Aircraft Carrier Flagship Kai]] (2 new forms)&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
#[[Late298B]]&lt;br /&gt;
#[[SBD]]&lt;br /&gt;
#[[TBD]]&lt;br /&gt;
#[[F4F-3]]&lt;br /&gt;
#[[F4F-4]]&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#*'''An [https://twitter.com/KanColle_STAFF/status/799627450279804928 important note] to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''&lt;br /&gt;
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.&lt;br /&gt;
#***Switching between any other difficulties will not reset the debuff mechanism.&lt;br /&gt;
#**If you are playing on Hard difficulty, it is necessary to preserve the strongest elements of your fleet for the final map.&lt;br /&gt;
#***The final map '''utilises a separate fleet-lock on Hard mode''' (refer to the two images on the right below). Do take this into account before committing any ships to the main operation.&lt;br /&gt;
#***[[File:2016AutumnEventChart.png|900px]]&lt;br /&gt;
#The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version ('''see above for new changes regarding this''').&lt;br /&gt;
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking ('''again, see above''').&lt;br /&gt;
#The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''The Maritime Transport Operation'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''Blue'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;''As per above, E-5 has an orange ship lock exclusive to Hard mode; outside of Hard mode, '''all ships''' sortied during previous maps can be used in E-5.''&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| Transportation Operation (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Mainland Air Defense Battle'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Surface Battling involving Anti-Air and fighting a Carrier Task force (?)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Announcement! The Third Fleet Operation Act!'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Search and Destroy Mission (?)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Shangri-la Search-and-Chase, Fleet Forward Placement'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Unknown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Beyond the Shore'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''N/A''' (Normal)&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; (Hard)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoFallE-12016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-1Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-1Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Maritime Transport Operation&lt;br /&gt;
|map_japanese = 海上輸送作戦&lt;br /&gt;
|information = Operation Type: [[Transport Operation]]&lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*Transport Operation Map&lt;br /&gt;
** Hard: 420 TP&lt;br /&gt;
** Medium: 280 TP&lt;br /&gt;
** Easy: 200 TP&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: Carpenter Fairy, [[Repair Goddess]], Land Base Air Squadron x2&lt;br /&gt;
** Clearing on Hard (甲): [[Type 3 Fighter Hien Model D]], [[Raiden]], Mamiya x1&lt;br /&gt;
** Clearing on Medium (乙): [[Type 3 Fighter Hien Model D]], Mamiya x1&lt;br /&gt;
** Clearing on Easy (丙): [[Type 3 Fighter Hien]], Irako x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|C_to_E = IF Fleet consist of less than 3 DD or have CV and BB in fleet&lt;br /&gt;
|C_to_F = No BB or CV and fleet has 3 DD&lt;br /&gt;
|D_to_E = Fleet has a BB or CV and less than 3 DD&lt;br /&gt;
|D_to_H = No BB or CV in fleet and fleet has 3 DD&lt;br /&gt;
|H_to_L = LOS &amp;gt;= 12(?) fleet consist of more than 2 DDs and all fast ship&lt;br /&gt;
|H_to_G = LOS check failed, if fleet consist of slow ship, less than 2 DDs&lt;br /&gt;
|I_to_J = LOS check (??)&lt;br /&gt;
|I_to_K = LOS check failed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*4DD CL CAV/ CVL is the recommended composition. This routes via either A-BDHL or A-CFHL to reach the boss node&lt;br /&gt;
**The north route appears to be significantly easier than the south route&lt;br /&gt;
* Using 3DD 1CL 1CVL 1FBB reaches the boss, but passes through node D&lt;br /&gt;
* 1CL + 4DD + 1FBB goes ACFHL and grants a second shelling phase to lob more depth charges with, but the lack of a Saiun may result in Red T's and failed LOS checks.&lt;br /&gt;
**If the FBB is Roma or Italia, she can get artillery spotting with a seaplane fighter and an observation seaplane.&lt;br /&gt;
**You can make up the LOS deficiency with Asashio, Isuzu, or another sub-hunter who can achieve preemptive ASW with a sonar, depth charge, and surface radar.&lt;br /&gt;
*Some planes are needed to get enough LOS to reach the boss node.&lt;br /&gt;
**Keep in mind that 0-slot seaplanes still contribute LOS (e.g. Yuubari)&lt;br /&gt;
*Preliminary reports indicate that Kinu Kai Ni may contribute extra to reducing the transport bar; in addition to her high ASW, this makes her an excellent ship for this map.&lt;br /&gt;
*On Hard Mode, killing the Sub Hime without a second shelling phase will be difficult. You may need to resort to A-ranking your way to victory on this map by using Line ahead to take out the surface ships along with the lesser subs that may be present.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 60&lt;br /&gt;
|B2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 130&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 100&lt;br /&gt;
|F2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite  ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 170&lt;br /&gt;
|J1_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class_elite ss_ka-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 190&lt;br /&gt;
|L2_node_info = submarine_princess ss_ka-class_elite ss_ka-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp = 200&lt;br /&gt;
|L3_node_info = submarine_princess ss_ka-class_elite ss_ka-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L3_form = line_ahead&lt;br /&gt;
|L3_xp = 220&lt;br /&gt;
|&lt;br /&gt;
|final_form = L3&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 70&lt;br /&gt;
|B2_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = 70&lt;br /&gt;
|C2_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C2_form = line_ahead&lt;br /&gt;
|C2_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 90&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 80&lt;br /&gt;
|F2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite  ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_elite cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 170&lt;br /&gt;
|J1_enemy_air_power = 72&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class_elite ss_ka-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 190&lt;br /&gt;
|&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= Active Branching&lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 任務部隊 偵察潜水艦 II群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group II&lt;br /&gt;
|B1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 50&lt;br /&gt;
|B2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|B2_form =  echelon&lt;br /&gt;
|B2_xp = 60&lt;br /&gt;
|&lt;br /&gt;
|C_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup II&lt;br /&gt;
|C1_node_info = cl_ho-class_elite dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp =60&lt;br /&gt;
|&lt;br /&gt;
|D_label = 通商破壊部隊 軽快水雷戦隊 II群 &amp;lt;br&amp;gt;Commerce Raiding Unit &amp;lt;br&amp;gt; Lightweight Torpedo Squadron Geoup I&lt;br /&gt;
|D1_node_info = cl_he-class_elite  dd_i-class_late_model dd_i-class dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 70&lt;br /&gt;
|D1_node_info = cl_he-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 80&lt;br /&gt;
|&lt;br /&gt;
|E_label = 16th任務部隊 先遣水上打撃部隊 &amp;lt;br&amp;gt; 16th Task Force &amp;lt;br&amp;gt;Maritime Battle Force&lt;br /&gt;
|E1_node_info =  ca_ri-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 90&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊 偵察潜水艦 I群 &amp;lt;br&amp;gt; Recon Task Group Submarine Group I&lt;br /&gt;
|F1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = line_abreast &lt;br /&gt;
|F1_xp = 80&lt;br /&gt;
|F2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon line_abreast&lt;br /&gt;
|F2_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = bauxite&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom Node&lt;br /&gt;
|I1_node_info = Maelstrom Node &lt;br /&gt;
&lt;br /&gt;
|J_label = 通商破壊部隊 機動部隊群 &amp;lt;br&amp;gt;Commerce Raiding Unit&amp;lt;br&amp;gt; Mobile Task Force&lt;br /&gt;
|J1_node_info =  cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 80&lt;br /&gt;
|J1_enemy_air_power = 48&lt;br /&gt;
|&lt;br /&gt;
|L_label = 任務部隊 先遣潜水艦隊旗艦 &amp;lt;br&amp;gt;Advancing Task Force&amp;lt;br&amp;gt; Submarine Fleet Flagship&lt;br /&gt;
|L1_node_info = submarine_princess ss_ka-class ss_ka-class &lt;br /&gt;
|L1_form = line_ahead&lt;br /&gt;
|L1_xp = 160&lt;br /&gt;
|L2_node_info = submarine_princess ss_ka-class ss_ka-class dd_i-class dd_i-class&lt;br /&gt;
|L2_form = line_ahead&lt;br /&gt;
|L2_xp = 170&lt;br /&gt;
|&lt;br /&gt;
|final_form = L2&lt;br /&gt;
|boss_node = L&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| L_DD = [[Akizuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akizuki&amp;lt;/span&amp;gt;''']] [[Hatsuzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hatsuzuki&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]]&lt;br /&gt;
| L_BB = &lt;br /&gt;
| L_CVL = [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]] [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| L_CV =  [[Hiryuu]] [[Souryuu]]&lt;br /&gt;
| L_AV = &lt;br /&gt;
| L_SS = [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
| L_AUX = [[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']] [[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoFallE-22016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-2Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-2Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = The Mainland Air Defense Battle&lt;br /&gt;
|map_japanese = 本土防空戦 &lt;br /&gt;
|information = Operation Type: Boss Elimination Operation&lt;br /&gt;
*Boss: [[Standard Carrier Wo-Class|Wo-class Aircraft Carrier Flagship Kai]]&lt;br /&gt;
**5 kills (Easy - Hard) &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[SBD]]&lt;br /&gt;
** Clearing on Hard (甲): [[TBD]], [[Daihatsu]], [[Battle Rations]] x2, Irako x3&lt;br /&gt;
** Clearing on Medium (乙): [[TBD]], [[Battle Rations]] x1, Irako x3&lt;br /&gt;
** Clearing on Easy (丙): [[Battle Rations]] x1, Irako x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_start-1 = Fleet has 1 AV and 1 CVL&lt;br /&gt;
|start_to_start-2 = Fleet has 1 CVL and 1 CV&lt;br /&gt;
|start_to_start-3 = Fleet has 2 CV&lt;br /&gt;
|C_to_F = If [[Souryuu]] and [[Hiryuu]] are not in fleet&lt;br /&gt;
|C_to_G = If [[Souryuu]] and [[Hiryuu]] is in fleet&lt;br /&gt;
|I_to_K = Active Branching&lt;br /&gt;
|I_to_L = Active Branching&lt;br /&gt;
|K_to_M = LOS check fail&lt;br /&gt;
|K_to_O = LOS check&lt;br /&gt;
|L_to_N = LOS check fail&lt;br /&gt;
|L_to_O = LOS check&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Recommended Composition: 1 CV 1CVL 2CA 2 DD starts on Starting Point 2&lt;br /&gt;
*An AV 1CVL 2CA 2 DD with the AV as flagship appears to start you on Starting Point 1.&lt;br /&gt;
* 2 CV 2CA 2 DD will start you on Starting Point 3.&lt;br /&gt;
* [[Hiryuu]] and [[Souryuu]] will save you from going to Node F making you go through only 6 nodes.&lt;br /&gt;
*Land-Based Air Support is available.&lt;br /&gt;
**You can use '''ONE''' [[Land-Based Air Squadron]] to perform sorties into E2&lt;br /&gt;
***The second squadron is not allowed to sortie, but is allowed to participate in defense&lt;br /&gt;
** Depending on your starting point, you will need a combat radius of up to 8 nodes for LBAS squadrons to reach the boss node &lt;br /&gt;
** The flight distance from start point 2 to the boss node can be up to 8 nodes (ABFGIJKO), which cannot be reached by fighters without a Flying Boat.&lt;br /&gt;
** If you do not have a flying boat, using fighters or bombers to support your fleet at key nodes is still an option&lt;br /&gt;
**It is worth considering the use of specialized air defense ships (Akizuki-Class or Maya Kai Ni) in AACI setups&lt;br /&gt;
&lt;br /&gt;
* A full submarine fleet (6SS(V)) is an option, however, due to LOS requirements, a number of seaplanes is be required&lt;br /&gt;
** This method consumes very little fuel and ammo, but can be bucket and time-intensive&lt;br /&gt;
** Do consider that boss support itself is extremely expensive, while also factoring in the costs of LBAS (if chosen)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who wish to contribute data, we are providing you with a simple reference to use to review kanmusus that will likely drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| J_DD = &lt;br /&gt;
| J_CL = [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| J_CA = &lt;br /&gt;
| J_BB = &lt;br /&gt;
| J_CVL = &lt;br /&gt;
| J_AV = &lt;br /&gt;
| J_SS = &lt;br /&gt;
| J_AUX = &lt;br /&gt;
| O_DD = [[Yamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamakaze&amp;lt;/span&amp;gt;''']] [[Kamikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kamikaze&amp;lt;/span&amp;gt;''']] [[Harukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harukaze&amp;lt;/span&amp;gt;''']] [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| O_CL = &lt;br /&gt;
| O_CA = &lt;br /&gt;
| O_BB = &lt;br /&gt;
| O_CVL = &lt;br /&gt;
| O_AV = &lt;br /&gt;
| O_SS = &lt;br /&gt;
| O_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoFallE-32016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-3Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-3Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Announcement! The Third Fleet Operation Act!&lt;br /&gt;
|map_japanese = 発令！艦隊作戦第三法&lt;br /&gt;
|information = Operation Type: Boss Elimination Operation&lt;br /&gt;
*Boss: Seaplane Tender Water Princess&lt;br /&gt;
**6 kills (Hard)&lt;br /&gt;
**5 kills (Normal)&lt;br /&gt;
**5 kills (Easy)&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Commandant Teste]]&lt;br /&gt;
** Clearing on Hard (甲):[[Late298B]], [[Maritime Resupply]] x4 , Improvement Materials x7, Medal x1&lt;br /&gt;
** Clearing on Medium (乙): [[Maritime Resupply]] x2, Improvement Material x4, Medal x1&lt;br /&gt;
** Clearing on Easy (丙): [[Maritime Resupply]] x1&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = Surface Task Force&lt;br /&gt;
|start_to_B = Carrier Task Force&lt;br /&gt;
|B_to_E = Fleet consist of 3 or less CV/CVL + 5-7 historic fleet members&lt;br /&gt;
|B_to_D = If Fleet consist of 4+ CV / CVL or less than 5 historic fleet members (need confirmation)&lt;br /&gt;
|E_to_I = Active Branch&lt;br /&gt;
|E_to_H = Active Branch&lt;br /&gt;
|I_to_H = If Fleet has more than one FBB&lt;br /&gt;
|I_to_L = If Fleet only has one FBB + LoS check?&lt;br /&gt;
|I_to_K = Carrier Task Force with 2+ FBB and 4 CV/CVL (?)&lt;br /&gt;
|I_to_O = LoS check Fail?&lt;br /&gt;
|J_to_Q = LoS check&lt;br /&gt;
|J_to_O = LoS check Fail&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*CTF is recommended&lt;br /&gt;
*Bring member of E-2 into E-3 to conserve fleet if possible.&lt;br /&gt;
*Recommended Composition: 1 FBB, 2 CV, 0-2 CVL, 1-3 CA + CL, 3 DD, 0-2 CA, 0-2 CLT  without historic fleet set up.&lt;br /&gt;
1 FBB, 2 CV, 0-2 CVL, 1-3 CA + Any escort without FBB if fleet has historic fleet consist 7 ships(?)&lt;br /&gt;
*STF is not recommended due to the air strength of the enemy composition, but for easier difficulties it may be viable. 2 BB, 3 CA, 1 CV, / 1 CL, 2 CLT, 3DD.&lt;br /&gt;
** Reports suggest there may be branching involving a historic fleet composition which requires you to have 7 ships (?) (see below)&lt;br /&gt;
** The following ships are expected to work in terms of taking the shortest possible route:&lt;br /&gt;
***Heavy Cruisers: [[Atago]](flagship), [[Takao]], [[Chokai]], [[Maya]], [[Myoukou]], [[Haguro]]&lt;br /&gt;
***Seaplane Tender: [[Mizuho]]&lt;br /&gt;
***Standard Carrier: [[Souryuu]], [[Hiryuu]]&lt;br /&gt;
***Light Carrier: [[Shouhou]]&lt;br /&gt;
***Light Criuser: [[Jintsuu]]&lt;br /&gt;
***Destroyers: [[Arashi]] + [[Nowaki]], [[Asashio]] + [[Arashio]], [[Oyashio]] + [[Kuroshio]], [[Sazanami]] + [[Ushio]]&lt;br /&gt;
****Destroyer may need to be paired with their respective destroyers.&lt;br /&gt;
**E node may be active branching, but this is not confirmed for all fleets yet.&lt;br /&gt;
*There is also an [[Armor Reduction]] method that will weaken the [[Seaplane Tender Water Princess]]; the exact requirements are pending investigation.&lt;br /&gt;
**The Current theory behind her debuff is to S-ranked all Air Raid nodes in E2 and E3, and S-ranked E3 H and K. '''More tests are required to determine this however'''&lt;br /&gt;
**If the debuff is successful [[Seaplane Tender Water Princess]] will have a change in her lines. &lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoFallE-42016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-4Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-4Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Shangri-La Search &amp;amp; Pursuit Deploy the Front-line Fleet &lt;br /&gt;
|map_japanese = シャングリラ捜索追撃 艦隊前進配備&lt;br /&gt;
|information = Operation Type: [[Transport Operation]] (1st Half) / Boss Elimination Operation (2nd Half)&lt;br /&gt;
*Transport Operation (First Half)&lt;br /&gt;
**Hard (甲): 380&lt;br /&gt;
**Medium (乙): 260&lt;br /&gt;
**Easy (丙): 180&lt;br /&gt;
*Boss (Second Half): [[Aircraft Carrier Princess]]&lt;br /&gt;
**5 kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards:&lt;br /&gt;
** Clearing on Hard (甲): Prototype Catapult x1, [[Type 1 Land Attacker Model 34]] x1, [[Reinforcement Expansions|Reinforcement Expansion]] x1&lt;br /&gt;
** Clearing on Medium (乙): [[Type 1 Land Attacker Model 22A]] x1, [[Reinforcement Expansions|Reinforcement Expansion]] x1&lt;br /&gt;
** Clearing on Easy (丙): [[Type 96 Land Attacker]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*This map is a double operation (transport &amp;amp; combat). Plan your transport and combat fleet accordingly. &lt;br /&gt;
**Support Fleet is recommended for in-rotue and boss support for the Boss elimination phase.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxillery: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| R_DD = &lt;br /&gt;
| R_CL = &lt;br /&gt;
| R_CA = &lt;br /&gt;
| R_BB = Nagato&lt;br /&gt;
| R_CVL = &lt;br /&gt;
| R_AV = &lt;br /&gt;
| R_SS = &lt;br /&gt;
| R_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoFallE-52016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:E-5Fall2016Eventbanner.png]]&lt;br /&gt;
|map_image = [[File:E-5Fall2016Map.jpg|500px]]&lt;br /&gt;
|map_name = Beyond the Shore&lt;br /&gt;
|map_japanese = 渚を越えて&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: Abyssal Jellyfish Princess&lt;br /&gt;
**6 kills &lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Saratoga]]&lt;br /&gt;
** Clearing on Hard (甲): [[F4F-4]] x1, Improvement Materials x10, Medals x2, Hard-mode Medal&lt;br /&gt;
** Clearing on Medium (乙): [[F4F-3]] x1, Improvement Materials x8, Medals x2&lt;br /&gt;
** Clearing on Easy (丙): Medal x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = &lt;br /&gt;
|start_to_B =&lt;br /&gt;
|B_to_E = &lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_C =&lt;br /&gt;
|G_to_I = &lt;br /&gt;
|G_to_H = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
* Recommended Compositions:&lt;br /&gt;
**For Start 1:&lt;br /&gt;
**For Start 2 when unlocked: &lt;br /&gt;
**LBAS Recommendation for Start 2: K and O &lt;br /&gt;
*Players are strongly advised to reserve their best fleets on Hard Difficulty as it'll be given a &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''orange'''&amp;lt;/span&amp;gt; Tag for the map.&lt;br /&gt;
*Player playing on Normal and Below can use fleets from E-2 and E-3 on this map.&lt;br /&gt;
*The [[Abyssal Jellyfish Princess]] has been proven to be weak to all members of who were a part of the historic ships that were part of Operation Cross roads.&lt;br /&gt;
*The following ships are as follows:&lt;br /&gt;
**[[Nagato]]&lt;br /&gt;
**[[Sakawa]]&lt;br /&gt;
**[[Prinz Eugen]]&lt;br /&gt;
*The above mentioned ships will do larger than usual damage against the boss fleet and are considered important to bring if you own them.&lt;br /&gt;
*The distance your fleet has to go from the orginal starting point in impossible to reach under normal means. However due a new mechanic which allows you to unlock a '''hidden starting point''' it is highly recommended to organize a fleet to go from the starting point to node A&lt;br /&gt;
*To unlock the starting point, you need to complete the following tasks: &lt;br /&gt;
**Successfully intercept an Air Raid Twice&lt;br /&gt;
**Score an S rank on the Air attacks nodes C and D&lt;br /&gt;
**Defeat the enemy combined fleet entirely on node A and score an S rank. On Hard, it must be done 3 times.&lt;br /&gt;
*Completing the above condition should unlock a new starting point located very close to the boss node allowing for easy access to take down the [[Abyssal Jellyfish Princess]].&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info =&lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label =&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form =&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info =&lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G3_node_info = &lt;br /&gt;
|G3_form = &lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G4_node_info = &lt;br /&gt;
|G4_form = &lt;br /&gt;
|G4_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I2_node_info = &lt;br /&gt;
|I2_form =&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I3_node_info =  &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = I3&lt;br /&gt;
|boss_node = I&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| A_DD = &lt;br /&gt;
| A_CL = &lt;br /&gt;
| A_CA = &lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL = &lt;br /&gt;
| C_AV = &lt;br /&gt;
| C_BB = &lt;br /&gt;
| E_DD = &lt;br /&gt;
| E_CL = &lt;br /&gt;
| E_CA = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| G_CA = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_BB = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| T_DD = &lt;br /&gt;
| T_CL = &lt;br /&gt;
| T_CA = [[Pola|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Pola (A Rank)&amp;lt;/span&amp;gt;''']], [[Prinz Eugun|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Prinz Eugun (?)&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| T_BB = &lt;br /&gt;
| T_CVL = &lt;br /&gt;
| T_AV = &lt;br /&gt;
| T_SS = &lt;br /&gt;
| T_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[Category:Events]]&lt;br /&gt;
[[zh:发令！舰队作战第三法]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2016_Event&amp;diff=40807</id>
		<title>Spring 2016 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2016_Event&amp;diff=40807"/>
		<updated>2016-05-03T14:12:21Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* E-2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Introduction==&lt;br /&gt;
The '''Spring 2016 Event, &amp;quot;Deployment! Land-based Aerial Division!&amp;quot;''' is planned to start on May 2nd, 2016. The entire event will be a '''&amp;quot;What if&amp;quot; Operation''' that will involve constructing an Airfield Land Base which will be used to launch '''Land Based Planes'''. The event is expected to be about 3 weeks in length and will be large scale operation which will consist of 7 stages that will be divided up into 3 different operations, a main operation, a later operation, and an extra operation. &lt;br /&gt;
&lt;br /&gt;
The event plans to introduce the new '''&amp;quot;Land Based Plane&amp;quot; System''' which will introduce new Land Based planes such as the Type 1 Land Bomber and the the Type 96 Land Bomber.&lt;br /&gt;
&lt;br /&gt;
In addition, the event will be the first time an event will branch into two separate operations which can be done at the same time once you complete the main operation.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
===New Ships===&lt;br /&gt;
&lt;br /&gt;
A minimum of 5 or more new ships are expected to appear in this event, including the US Battleship [[Iowa]], two ships that are the precursors of the Mutsuki-Class DDs, along with a minimum of two other kanmusus.&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
&lt;br /&gt;
Currently from the tweets that have been provided&amp;lt;!--links to tweets?--&amp;gt;, players will be expected to earn land based attack planes to be used during the event once construction of the installation is completed. These include the [[Type 1 Land Attacker]] and the [[Type 96 Land Attacker]].&lt;br /&gt;
&lt;br /&gt;
Completing the Latter Operation will reward you with a new type of &amp;quot;Flying Boat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Equipment 168-2.png|[[Type 96 Land Attacker]]&lt;br /&gt;
Equipment 169-2.png| [[Type 1 Land Attacker]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
# The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#* Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
The Upcoming event will feature a new branching mechanic which will allow players to branch off from the main operation once it is complete. This will lead to players being able to access the both the Latter Operation and the Extra Operation. Players will be able to choose which operation they want to play. The following example listed below is a rough speculation and will be changed once the event goes live.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Yes&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''BLUE'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Yes&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''BLUE'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''ORANGE'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Complete Main Operation to unlock&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-6''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;'''YELLOW'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan= style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-7''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Any&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Complete Main Operation to unlock&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoSpringE-12016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = &lt;br /&gt;
|map_image = [[File:MapE-1Spring2016.jpg|500px]]&lt;br /&gt;
|map_name = Securing Control of the Front Lines!&lt;br /&gt;
|map_japanese = 前線制海権を確保せよ！&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Battleship_Ta-Class#Flagship|Ta-Class Flagship]]&lt;br /&gt;
*Kills required:&lt;br /&gt;
**5 on all difficulties&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''BLUE'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Mamiya]]&lt;br /&gt;
** Clearing on Hard (甲):  [[Irako]] x2, [[Battle Rations]] x2, [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]]&lt;br /&gt;
** Clearing on Medium (乙): [[Irako]] x2, [[Battle Rations]] x2, [[Daihatsu-class Landing Craft]]&lt;br /&gt;
** Clearing on Easy (丙): [[Battle Rations]], [[Daihatsu-class Landing Craft]]&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|B_to_A = Escort fleet contains CLT?&lt;br /&gt;
|B_to_D = Escort fleet contains 1CL, 5DD&lt;br /&gt;
|E_to_F = Active Branching&lt;br /&gt;
|E_to_G = Active Branching&lt;br /&gt;
|G_to_K = LoS Check (fail)&lt;br /&gt;
|G_to_H = LoS Check (pass)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Surface Task Force is recommended&lt;br /&gt;
*2 CVL (Fast), 2 FBB, 2 CA + 1 CL, 5DD is a recommended composition&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= 前衛水上打撃部隊 I群&lt;br /&gt;
|A1_node_info = bb_ru-class_flagship bb_ru-class_flagship ca_ri-class_flagship cvl_nu-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|A1_form = line_ahead&lt;br /&gt;
|A1_xp = 230&lt;br /&gt;
|A1_enemy_air_power = 23&lt;br /&gt;
|A2_node_info = bb_ru-class_flagship ca_ri-class_flagship ca_ri-class_flagship cvl_nu-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|A2_form = line_ahead&lt;br /&gt;
|A2_xp = 220&lt;br /&gt;
|A2_enemy_air_power = 23&lt;br /&gt;
|A3_node_info = bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_flagship dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|A3_form = line_ahead&lt;br /&gt;
|A3_xp = 270&lt;br /&gt;
|A3_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|B_label= 前衛警戒水雷戦隊&lt;br /&gt;
|B1_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = line_ahead&lt;br /&gt;
|B1_xp = 130&lt;br /&gt;
|B2_node_info = cl_he-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|B2_form = double_line&lt;br /&gt;
|B2_xp = 130&lt;br /&gt;
|B3_node_info = cl_he-class_flagship cl_ho-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|B3_form = line_ahead&lt;br /&gt;
|B3_xp = 150&lt;br /&gt;
|&lt;br /&gt;
|C_label = 北太平洋潜水艦隊 II群&lt;br /&gt;
|C1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|c1_form = line_ahead echelon&lt;br /&gt;
|c1_xp = 110&lt;br /&gt;
|C2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|c2_form = echelon&lt;br /&gt;
|c2_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = bb_ru-class_flagship ca_ri-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 175&lt;br /&gt;
|D2_node_info = bb_ru-class_flagship bb_ru-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = Active Branching&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = 北太平洋潜水艦隊 I群&lt;br /&gt;
|G1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|G1_form = line_ahead echelon&lt;br /&gt;
|G1_xp = 110&lt;br /&gt;
|G2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|G2_form = echelon&lt;br /&gt;
|G2_xp = 130&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海島嶼防衛任務部隊&lt;br /&gt;
|H1_node_info = battleship_princess bb_ru-class_flagship bb_ru-class_flagship ca_ne-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H1_form = line_ahead double_line&lt;br /&gt;
|H1_xp = 300&lt;br /&gt;
|H2_node_info = aircraft_carrier_princess bb_ru-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = 300&lt;br /&gt;
|H2_enemy_air_power = 106&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_xp =&lt;br /&gt;
|I1_form = &lt;br /&gt;
|&lt;br /&gt;
|J_label = 島嶼防衛艦隊旗艦&lt;br /&gt;
|J1_node_info = bb_ta-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model pt_imp pt_imp&lt;br /&gt;
|J1_form = line_ahead diamond&lt;br /&gt;
|J1_xp = 180&lt;br /&gt;
|J2_node_info = bb_ta-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model pt_imp pt_imp&lt;br /&gt;
|J2_form = line_ahead&lt;br /&gt;
|J2_xp = 200&lt;br /&gt;
|&lt;br /&gt;
|final_form = J2&lt;br /&gt;
|boss_node = J&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= 前衛水上打撃部隊 I群&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A3_node_info = &lt;br /&gt;
|A3_form = &lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A4_node_info = &lt;br /&gt;
|A4_form = &lt;br /&gt;
|A4_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form = &lt;br /&gt;
|B3_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form =&lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form =&lt;br /&gt;
|D3_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_xp =&lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label =&lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J3_node_info = &lt;br /&gt;
|J3_form = &lt;br /&gt;
|J3_xp = &lt;br /&gt;
|J4_node_info = &lt;br /&gt;
|J4_form = &lt;br /&gt;
|J4_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= 前衛水上打撃部隊 I群&lt;br /&gt;
|A1_node_info = bb_ru-class_flagship ca_ri-class_elite ca_ri-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|A1_form = double_line&lt;br /&gt;
|A1_xp = 150&lt;br /&gt;
|A2_node_info = bb_ru-class_flagship ca_ri-class_flagship ca_ri-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|A2_form = double_line&lt;br /&gt;
|A2_xp = 170&lt;br /&gt;
|&lt;br /&gt;
|B_label= 前衛警戒水雷戦隊&lt;br /&gt;
|B1_node_info = cl_ho-class_elite dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_xp = 60&lt;br /&gt;
|&lt;br /&gt;
|C_label = 北太平洋潜水艦隊 II群&lt;br /&gt;
|C1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|c1_form = line_ahead&lt;br /&gt;
|c1_xp = 60&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = Active Branching&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = clt_chi-class_elite clt_chi-class_elite clt_chi-class_elite cl_he-class dd_i-class dd_i-class&lt;br /&gt;
|F1_form = double_line&lt;br /&gt;
|F1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|G_label = 北太平洋潜水艦隊 I群&lt;br /&gt;
|G1_node_info =  ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|G1_form = echelon&lt;br /&gt;
|G1_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海島嶼防衛任務部隊&lt;br /&gt;
|H1_node_info = cv_wo-class_flagship bb_ru-class_elite bb_ru-class_elite cl_he-class dd_i-class dd_i-class&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = 150&lt;br /&gt;
|H2_node_info = cv_wo-class_flagship bb_ru-class_elite ca_ri-class_elite cl_he-class dd_i-class dd_i-class&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = 150&lt;br /&gt;
|H3_node_info = bb_ru-class_flagship bb_ru-class_elite bb_ru-class_elite cl_he-class dd_i-class dd_i-class&lt;br /&gt;
|H3_form = diamond&lt;br /&gt;
|H3_xp = 150&lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info = transport_wa-class_elite transport_wa-class transport_wa-class cl_ho-class dd_i-class dd_i-class&lt;br /&gt;
|I1_form = double_line&lt;br /&gt;
|I1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|J_label = 島嶼防衛艦隊旗艦&lt;br /&gt;
|J1_node_info = bb_ta-class_elite cl_tsu-class dd_i-class_late_model dd_i-class pt_imp pt_imp&lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = J1&lt;br /&gt;
|boss_node = J&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoSpringE-22016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|&lt;br /&gt;
|map_image = [[File:MapE-2Spring2016.jpg|500px]]&lt;br /&gt;
|map_name = Form the landing corps. Invade the airfield! (?)&lt;br /&gt;
|map_japanese = 設営隊を揚陸せよ！&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Artillery_Imp|Artillery Imp]] OR [[Supply_Depot_Princess|Supply Depot Princess]]&lt;br /&gt;
*Kills required:&lt;br /&gt;
**Depends on the boss HP. Killing Supply Depot Princess in pre-final will deplete the bar more than killing an Artillery Imp because the Princess has more HP.&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
* 3DD + 1CL + 2CAV starts A - C, avoiding the enemy CV at B.  From there you can choose E - H - I - G - J, avoiding F, which contains enemy BBs.&lt;br /&gt;
* [[WG42_(Wurfgerät_42)|WG42s]], [[Daihatsu-class_Landing_Craft_(Type_89_Medium_Tanks_%26_Marines)|Daihatsu with Marines]], and [[Type_2_Ka-Mi_Tank|Amphibious Tanks]] provide damage bonuses against Artillery Imps.&lt;br /&gt;
* A destroyer with two main guns and either WG42, Marines, or Tank, can destroy an Artillery Imp in night battle but is less effective against the Imp in day battle.&lt;br /&gt;
* A destroyer with a WG42 and either (or both) Marines and Tank, will be strong against the Imps in both day and night battle because the bonuses stack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoSpringE-32016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|map_name = Setting up the Frontline Airfield!&lt;br /&gt;
|information = *Reward: [[Kamikaze]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
{{EventMap1}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
{{EventMap1}}&lt;br /&gt;
&lt;br /&gt;
===E-6===&lt;br /&gt;
{{EventMap1}}&lt;br /&gt;
&lt;br /&gt;
===E-7===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|information = *Reward: [[Iowa]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2016_Event&amp;diff=40805</id>
		<title>Spring 2016 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2016_Event&amp;diff=40805"/>
		<updated>2016-05-03T14:05:39Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* E-2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Introduction==&lt;br /&gt;
The '''Spring 2016 Event, &amp;quot;Deployment! Land-based Aerial Division!&amp;quot;''' is planned to start on May 2nd, 2016. The entire event will be a '''&amp;quot;What if&amp;quot; Operation''' that will involve constructing an Airfield Land Base which will be used to launch '''Land Based Planes'''. The event is expected to be about 3 weeks in length and will be large scale operation which will consist of 7 stages that will be divided up into 3 different operations, a main operation, a later operation, and an extra operation. &lt;br /&gt;
&lt;br /&gt;
The event plans to introduce the new '''&amp;quot;Land Based Plane&amp;quot; System''' which will introduce new Land Based planes such as the Type 1 Land Bomber and the the Type 96 Land Bomber.&lt;br /&gt;
&lt;br /&gt;
In addition, the event will be the first time an event will branch into two separate operations which can be done at the same time once you complete the main operation.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
===New Ships===&lt;br /&gt;
&lt;br /&gt;
A minimum of 5 or more new ships are expected to appear in this event, including the US Battleship [[Iowa]], two ships that are the precursors of the Mutsuki-Class DDs, along with a minimum of two other kanmusus.&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
&lt;br /&gt;
Currently from the tweets that have been provided&amp;lt;!--links to tweets?--&amp;gt;, players will be expected to earn land based attack planes to be used during the event once construction of the installation is completed. These include the [[Type 1 Land Attacker]] and the [[Type 96 Land Attacker]].&lt;br /&gt;
&lt;br /&gt;
Completing the Latter Operation will reward you with a new type of &amp;quot;Flying Boat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Equipment 168-2.png|[[Type 96 Land Attacker]]&lt;br /&gt;
Equipment 169-2.png| [[Type 1 Land Attacker]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
# The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#* Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
The Upcoming event will feature a new branching mechanic which will allow players to branch off from the main operation once it is complete. This will lead to players being able to access the both the Latter Operation and the Extra Operation. Players will be able to choose which operation they want to play. The following example listed below is a rough speculation and will be changed once the event goes live.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Yes&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''BLUE'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Yes&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''BLUE'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''ORANGE'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Complete Main Operation to unlock&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-6''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;'''YELLOW'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan= style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-7''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Any&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Complete Main Operation to unlock&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoSpringE-12016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = &lt;br /&gt;
|map_image = [[File:MapE-1Spring2016.jpg|500px]]&lt;br /&gt;
|map_name = Securing Control of the Front Lines!&lt;br /&gt;
|map_japanese = 前線制海権を確保せよ！&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Battleship_Ta-Class#Flagship|Ta-Class Flagship]]&lt;br /&gt;
*Kills required:&lt;br /&gt;
**5 on all difficulties&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''BLUE'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Mamiya]]&lt;br /&gt;
** Clearing on Hard (甲):  [[Irako]] x2, [[Battle Rations]] x2, [[Daihatsu-class Landing Craft (Type 89 Medium Tanks &amp;amp; Marines)]]&lt;br /&gt;
** Clearing on Medium (乙): [[Irako]] x2, [[Battle Rations]] x2, [[Daihatsu-class Landing Craft]]&lt;br /&gt;
** Clearing on Easy (丙): [[Battle Rations]], [[Daihatsu-class Landing Craft]]&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|B_to_A = Escort fleet contains CLT?&lt;br /&gt;
|B_to_D = Escort fleet contains 1CL, 5DD&lt;br /&gt;
|E_to_F = Active Branching&lt;br /&gt;
|E_to_G = Active Branching&lt;br /&gt;
|G_to_K = LoS Check (fail)&lt;br /&gt;
|G_to_H = LoS Check (pass)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Surface Task Force is recommended&lt;br /&gt;
*2 CVL (Fast), 2 FBB, 2 CA + 1 CL, 5DD is a recommended composition&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= 前衛水上打撃部隊 I群&lt;br /&gt;
|A1_node_info = bb_ru-class_flagship bb_ru-class_flagship ca_ri-class_flagship cvl_nu-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|A1_form = line_ahead&lt;br /&gt;
|A1_xp = 230&lt;br /&gt;
|A1_enemy_air_power = 23&lt;br /&gt;
|A2_node_info = bb_ru-class_flagship ca_ri-class_flagship ca_ri-class_flagship cvl_nu-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|A2_form = line_ahead&lt;br /&gt;
|A2_xp = 220&lt;br /&gt;
|A2_enemy_air_power = 23&lt;br /&gt;
|A3_node_info = bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_flagship dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|A3_form = line_ahead&lt;br /&gt;
|A3_xp = 270&lt;br /&gt;
|A3_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|B_label= 前衛警戒水雷戦隊&lt;br /&gt;
|B1_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = line_ahead&lt;br /&gt;
|B1_xp = 130&lt;br /&gt;
|B2_node_info = cl_he-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|B2_form = double_line&lt;br /&gt;
|B2_xp = 130&lt;br /&gt;
|B3_node_info = cl_he-class_flagship cl_ho-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|B3_form = line_ahead&lt;br /&gt;
|B3_xp = 150&lt;br /&gt;
|&lt;br /&gt;
|C_label = 北太平洋潜水艦隊 II群&lt;br /&gt;
|C1_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|c1_form = line_ahead echelon&lt;br /&gt;
|c1_xp = 110&lt;br /&gt;
|C2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|c2_form = echelon&lt;br /&gt;
|c2_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = bb_ru-class_flagship ca_ri-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 175&lt;br /&gt;
|D2_node_info = bb_ru-class_flagship bb_ru-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = Active Branching&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = 北太平洋潜水艦隊 I群&lt;br /&gt;
|G1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|G1_form = line_ahead echelon&lt;br /&gt;
|G1_xp = 110&lt;br /&gt;
|G2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|G2_form = echelon&lt;br /&gt;
|G2_xp = 130&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海島嶼防衛任務部隊&lt;br /&gt;
|H1_node_info = battleship_princess bb_ru-class_flagship bb_ru-class_flagship ca_ne-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H1_form = line_ahead double_line&lt;br /&gt;
|H1_xp = 300&lt;br /&gt;
|H2_node_info = aircraft_carrier_princess bb_ru-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = 300&lt;br /&gt;
|H2_enemy_air_power = 106&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_xp =&lt;br /&gt;
|I1_form = &lt;br /&gt;
|&lt;br /&gt;
|J_label = 島嶼防衛艦隊旗艦&lt;br /&gt;
|J1_node_info = bb_ta-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model pt_imp pt_imp&lt;br /&gt;
|J1_form = line_ahead diamond&lt;br /&gt;
|J1_xp = 180&lt;br /&gt;
|J2_node_info = bb_ta-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model pt_imp pt_imp&lt;br /&gt;
|J2_form = line_ahead&lt;br /&gt;
|J2_xp = 200&lt;br /&gt;
|&lt;br /&gt;
|final_form = J2&lt;br /&gt;
|boss_node = J&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= 前衛水上打撃部隊 I群&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A3_node_info = &lt;br /&gt;
|A3_form = &lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A4_node_info = &lt;br /&gt;
|A4_form = &lt;br /&gt;
|A4_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form = &lt;br /&gt;
|B3_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form =&lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form =&lt;br /&gt;
|D3_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F2_node_info = &lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F3_node_info = &lt;br /&gt;
|F3_form = &lt;br /&gt;
|F3_xp = &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_xp =&lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label =&lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J3_node_info = &lt;br /&gt;
|J3_form = &lt;br /&gt;
|J3_xp = &lt;br /&gt;
|J4_node_info = &lt;br /&gt;
|J4_form = &lt;br /&gt;
|J4_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= 前衛水上打撃部隊 I群&lt;br /&gt;
|A1_node_info = bb_ru-class_flagship ca_ri-class_elite ca_ri-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|A1_form = double_line&lt;br /&gt;
|A1_xp = 150&lt;br /&gt;
|A2_node_info = bb_ru-class_flagship ca_ri-class_flagship ca_ri-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|A2_form = double_line&lt;br /&gt;
|A2_xp = 170&lt;br /&gt;
|&lt;br /&gt;
|B_label= 前衛警戒水雷戦隊&lt;br /&gt;
|B1_node_info = cl_ho-class_elite dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_xp = 60&lt;br /&gt;
|&lt;br /&gt;
|C_label = 北太平洋潜水艦隊 II群&lt;br /&gt;
|C1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|c1_form = line_ahead&lt;br /&gt;
|c1_xp = 60&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = Active Branching&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = clt_chi-class_elite clt_chi-class_elite clt_chi-class_elite cl_he-class dd_i-class dd_i-class&lt;br /&gt;
|F1_form = double_line&lt;br /&gt;
|F1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|G_label = 北太平洋潜水艦隊 I群&lt;br /&gt;
|G1_node_info =  ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|G1_form = echelon&lt;br /&gt;
|G1_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海島嶼防衛任務部隊&lt;br /&gt;
|H1_node_info = cv_wo-class_flagship bb_ru-class_elite bb_ru-class_elite cl_he-class dd_i-class dd_i-class&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = 150&lt;br /&gt;
|H2_node_info = cv_wo-class_flagship bb_ru-class_elite ca_ri-class_elite cl_he-class dd_i-class dd_i-class&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = 150&lt;br /&gt;
|H3_node_info = bb_ru-class_flagship bb_ru-class_elite bb_ru-class_elite cl_he-class dd_i-class dd_i-class&lt;br /&gt;
|H3_form = diamond&lt;br /&gt;
|H3_xp = 150&lt;br /&gt;
|&lt;br /&gt;
|I_label =&lt;br /&gt;
|I1_node_info = transport_wa-class_elite transport_wa-class transport_wa-class cl_ho-class dd_i-class dd_i-class&lt;br /&gt;
|I1_form = double_line&lt;br /&gt;
|I1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|J_label = 島嶼防衛艦隊旗艦&lt;br /&gt;
|J1_node_info = bb_ta-class_elite cl_tsu-class dd_i-class_late_model dd_i-class pt_imp pt_imp&lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = J1&lt;br /&gt;
|boss_node = J&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoSpringE-22016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|&lt;br /&gt;
|map_name = Form the landing corps. Invade the airfield! (?)&lt;br /&gt;
|map_japanese = 設営隊を揚陸せよ！&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Artillery_Imp|Artillery Imp]] OR [[Supply_Depot_Princess|Supply Depot Princess]]&lt;br /&gt;
*Kills required:&lt;br /&gt;
**Depends on the boss HP. Killing Supply Depot Princess in pre-final will deplete the bar more than killing an Artillery Imp because the Princess has more HP.&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
* 3DD + 1CL + 2CAV starts A - C, avoiding the enemy CV at B.  From there you can choose E - H - I - G - J, avoiding F, which contains enemy BBs.&lt;br /&gt;
* [[WG42_(Wurfgerät_42)|WG42s]], [[Daihatsu-class_Landing_Craft_(Type_89_Medium_Tanks_%26_Marines)|Daihatsu with Marines]], and [[Type_2_Ka-Mi_Tank|Amphibious Tanks]] allow a ship to penetrate the armor of the Artillery Imps.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoSpringE-32016.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|map_name = Setting up the Frontline Airfield!&lt;br /&gt;
|information = *Reward: [[Kamikaze]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
{{EventMap1}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
{{EventMap1}}&lt;br /&gt;
&lt;br /&gt;
===E-6===&lt;br /&gt;
{{EventMap1}}&lt;br /&gt;
&lt;br /&gt;
===E-7===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|information = *Reward: [[Iowa]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_3&amp;diff=49695</id>
		<title>World 3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_3&amp;diff=49695"/>
		<updated>2016-04-17T15:47:56Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* Drops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== {{Anchor|3-1}} World 3-1: モーレイ海哨戒 The Moray Sea==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 3-1_Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆&lt;br /&gt;
| item = {{steel}}&lt;br /&gt;
| exp = 310&lt;br /&gt;
| code = モーレイ海哨戒 (Moray Sea Patrol)&lt;br /&gt;
| jptext = 北方海域に艦隊を進出させ、モーレイ海を哨戒せよ！&lt;br /&gt;
| entext = Advance into Northern waters and patrol the Moray Sea!&lt;br /&gt;
}}&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 敵哨戒艦隊&lt;br /&gt;
|A1_xp=&lt;br /&gt;
|A1_node_info=CL_Ho-Class_Flagship CA_Ri-Class_Elite CL_To-Class_Elite CLT_Chi-Class_Elite DD_Ro-Class_Elite DD_Ro-Class_Elite&lt;br /&gt;
|A1_form=line_ahead&lt;br /&gt;
|A2_xp=&lt;br /&gt;
|A2_node_info=CL_Ho-Class_Flagship CL_To-Class_Elite CL_Ho-Class_Elite CL_Ho-Class_Elite DD_Ro-Class_Elite DD_Ro-Class_Elite&lt;br /&gt;
|A2_form=double_line&lt;br /&gt;
|A3_xp=&lt;br /&gt;
|A3_node_info=CL_Ho-Class_Flagship CL_Ho-Class_Elite CL_He-Class_Elite DD_Ro-Class_Elite DD_I-Class_Elite DD_I-Class_Elite&lt;br /&gt;
|A3_form=line_ahead&lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info= steel +35-150&lt;br /&gt;
|&lt;br /&gt;
|C_label = 敵護衛空母群&lt;br /&gt;
|C1_node_info=CVL_Nu-Class_Elite CVL_Nu-Class_Elite CVL_Nu-Class_Elite CA_Ri-Class_Flagship DD_Ni-Class_Elite DD_Ni-Class_Elite &lt;br /&gt;
|C1_form=line_ahead&lt;br /&gt;
|C1_air_superiority = 108&lt;br /&gt;
|C1_air_supremacy = 216&lt;br /&gt;
|C2_node_info=CVL_Nu-Class_Elite CVL_Nu-Class_Elite CVL_Nu-Class_Elite CL_Ho-Class_Flagship DD_Ha-Class_Elite DD_Ha-Class_Elite&lt;br /&gt;
|C2_form=line_ahead echelon&lt;br /&gt;
|C2_air_superiority = 108&lt;br /&gt;
|C2_air_supremacy = 216&lt;br /&gt;
|&lt;br /&gt;
|D_label = 敵哨戒艦隊&lt;br /&gt;
|D1_node_info=CL_Ho-Class_Flagship CA_Ri-Class_Elite CL_To-Class_Elite CLT_Chi-Class_Elite DD_Ro-Class_Elite DD_Ro-Class_Elite &lt;br /&gt;
|D1_form=line_ahead&lt;br /&gt;
|D2_node_info=CL_Ho-Class_Flagship CL_To-Class_Elite CL_Ho-Class_Elite CL_Ho-Class_Elite DD_Ro-Class_Elite DD_Ro-Class_Elite &lt;br /&gt;
|D2_form=double_line&lt;br /&gt;
|D3_node_info=CL_Ho-Class_Flagship CL_Ho-Class_Elite CL_He-Class_Elite DD_Ro-Class_Elite DD_I-Class_Elite DD_I-Class_Elite &lt;br /&gt;
|D3_form=line_ahead&lt;br /&gt;
|&lt;br /&gt;
|E_label = 敵北方侵攻艦隊 &amp;lt;br&amp;gt;Boss Node &lt;br /&gt;
|E1_node_info=CV_Wo-Class_Flagship BB_Ru-Class_Flagship BB_Ru-Class_Elite DD_Ha-Class_Flagship DD_Ni-Class_Elite Transport_Wa-Class_Elite&lt;br /&gt;
|E1_form=line_ahead&lt;br /&gt;
|E1_air_superiority = 42&lt;br /&gt;
|E1_air_supremacy = 84&lt;br /&gt;
|E2_node_info=BB_Ru-Class_Flagship BB_Ru-Class_Elite CL_Ho-Class_Flagship CLT_Chi-Class_Elite DD_Ni-Class_Elite DD_Ni-Class_Elite&lt;br /&gt;
|E2_form=line_ahead&lt;br /&gt;
|E3_node_info=BB_Ru-Class_Flagship BB_Ru-Class_Elite CL_Ho-Class_Flagship DD_Ro-Class_Flagship DD_Ni-Class_Elite Transport_Wa-Class_Elite&lt;br /&gt;
|E3_form=double_line&lt;br /&gt;
|&lt;br /&gt;
|F_label = 敵護衛空母群&lt;br /&gt;
|F1_node_info=CVL_Nu-Class_Elite CVL_Nu-Class_Elite CVL_Nu-Class_Elite CA_Ri-Class_Flagship DD_Ni-Class_Elite DD_Ni-Class_Elite &lt;br /&gt;
|F1_form=line_ahead&lt;br /&gt;
|F1_air_superiority = 108&lt;br /&gt;
|F1_air_supremacy = 216&lt;br /&gt;
|F2_node_info=CVL_Nu-Class_Elite CVL_Nu-Class_Elite CVL_Nu-Class_Elite CL_Ho-Class_Flagship DD_Ha-Class_Elite DD_Ha-Class_Elite &lt;br /&gt;
|F2_form=line_ahead echelon&lt;br /&gt;
|F2_air_superiority = 108&lt;br /&gt;
|F2_air_supremacy = 216&lt;br /&gt;
|boss_node = e&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-3-1-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-3-1-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyer&lt;br /&gt;
!Light Cruiser&lt;br /&gt;
!Heavy Cruiser&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Submarine&lt;br /&gt;
!Battleship&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|[[Fubuki]], [[Miyuki]], [[Murakumo]], [[Isonami]], [[Ayanami]], [[Shikinami]], [[Fumizuki]], [[Samidare]], [[Asashio]], [[Ooshio]], [[Michishio]], [[Arashio]], [[Arare]], [[Kasumi]], [[Kagerou]], [[Shiranui]], [[Kuroshio]]&lt;br /&gt;
|[[Ooi]], [[Kitakami]], [[Tenryuu]], [[Tatsuta]], [[Tama]], [[Kiso]], [[Isuzu]], [[Yura]], [[Sendai]], [[Jintsuu]], [[Naka]], [[Abukuma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Abukuma&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Mogami]], [[Kako]], [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Atago]], [[Maya]], [[Choukai]], [[Tone]], [[Chikuma]]&lt;br /&gt;
|[[Chitose]], [[Chiyoda]]&lt;br /&gt;
|[[Kaga]], [[Souryuu]], [[Ryuujou]], [[Hiyou]], [[Jun'you]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Ise]], [[Hyuuga]], [[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Fubuki]], [[Murakumo]], [[Isonami]], [[Ayanami]], [[Shikinami]], [[Samidare]], [[Ooshio]], [[Michishio]], [[Kagerou]]&lt;br /&gt;
|[[Tenryuu]], [[Tatsuta]], [[Tama]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|[[Mogami]], [[Kako]], [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Takao]], [[Maya]], [[Choukai]]&lt;br /&gt;
|[[Chiyoda|Chiyoda, Chitose]]&lt;br /&gt;
|[[Kaga]], [[Ryuujou]], [[Jun'you]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Fubuki]], [[Hatsuyuki]], [[Miyuki]], [[Murakumo]], [[Ayanami]], [[Shikinami]], [[Akebono]], [[Samidare]], [[Asashio]], [[Ooshio]], [[Kagerou]], [[Shiranui]], [[Kuroshio]]&lt;br /&gt;
|[[Tenryuu]], [[Tatsuta]], [[Tama]], [[Kiso]], [[Isuzu]], [[Natori]], [[Yura]], [[Sendai]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|[[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Takao]], [[Atago]], [[Maya]], [[Choukai]], [[Tone]], [[Chikuma]]&lt;br /&gt;
|[[Chitose]], [[Chiyoda]]&lt;br /&gt;
|[[Kaga]], [[Ryuujou]], [[Hiyou]], [[Jun'you]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|[[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']], [[Fubuki]], [[Shikinami]], [[Asashio]], [[Ooshio]], [[Kagerou]], [[Shiranui]], [[Kuroshio]]&lt;br /&gt;
|[[Kitakami]], [[Tenryuu]], [[Tatsuta]], [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Mogami]], [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Atago]], [[Maya]], [[Choukai]], [[Tone]], [[Chikuma]]&lt;br /&gt;
|[[Chitose]], [[Chiyoda]]&lt;br /&gt;
|[[Akagi]], [[Kaga]], [[Souryuu]], [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']], [[Ryuujou]], [[Hiyou]], [[Jun'you]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Ise]], [[Hyuuga]], [[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|[[Fubuki]], [[Miyuki]], [[Murakumo]], [[Isonami]], [[Ayanami]], [[Shikinami]], [[Samidare]], [[Asashio]], [[Ooshio]], [[Michishio]], [[Arare]], [[Kasumi]], [[Kagerou]], [[Shiranui]]&lt;br /&gt;
|[[Tenryuu]], [[Tatsuta]], [[Tama]], [[Kiso]], [[Natori]], [[Yura]], [[Sendai]]&lt;br /&gt;
|[[Mogami]], [[Kako]], [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Atago]], [[Maya]], [[Choukai]], [[Chikuma]]&lt;br /&gt;
|[[Chitose]], [[Chiyoda]]&lt;br /&gt;
|[[Kaga]], [[Ryuujou]], [[Jun'you]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|3-2}} World 3-2: キス島沖 [[wikipedia:en:Kiska Island|The Kis Island]]==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 3-2_Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = {{steel}} {{FBsmall}}&lt;br /&gt;
| exp = 320&lt;br /&gt;
| code = キス島撤退作戦 ([[wikipedia:Japanese_occupation_of_Kiska|Kis Island Withdrawal Tactics]])&lt;br /&gt;
| jptext = 軽巡を旗艦とした水雷戦隊、または駆逐艦のみの艦隊で、敵包囲下の北方海域キス島に突入！島の守備隊を無事収容せよ！&lt;br /&gt;
| entext = Using either a torpedo squadron with light cruiser as flagship or a fleet composed of only destroyers, charge the waters around Kis Island surrounded by the enemy! Take in the forces garrisoned on the island!&lt;br /&gt;
}}&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
*In order to get to Boss Node H, &amp;lt;s&amp;gt;you will need to use a fleet of only destroyers (i.e. 6 DDs)&amp;lt;/s&amp;gt;. Having any other type of ship inside your fleet will direct you to Node A.&lt;br /&gt;
**The [[Game_Updates/2015/July_17th|July 17, 2015 update]] changed the branching rules; a fleet with CL as flagship and at least 1 DD will not be directed to Node A if only DDs are added to the composition. Thus a fleet that is either ''DD-only'' or ''1 CL (flagship) + 1~5 DD'' can reach the boss.&lt;br /&gt;
*All destroyers should be remodeled, equipped with double attack setup (cut-in for ships with high luck) and have their stats maxed (with the exception of AA).&lt;br /&gt;
*Equip「Emergency Repair」(応急修理要員) if you don't feel confident.&lt;br /&gt;
*Use Line ahead in boss node.&lt;br /&gt;
&lt;br /&gt;
*3-2-A is a great place to level up using the following fleet composition:&lt;br /&gt;
**Flagship: whatever ship you want to level up.&lt;br /&gt;
**If you have a submarine: 「CV/CVLx2 (Torpedo Bomber) CLTx1-2 (Type A ''Ko-hyoteki'') SSx1」. Enemies will prioritize attacking your submarine since all of them can attack submarines. You will therefore incur minimum cost to resources, time (Submarines are cheap and quick to repair) and risk while gaining 576 EXP per battle for flagship, 768 EXP for MVP, or 1152 EXP for flagship MVP.&lt;br /&gt;
** You are encouraged to try various compositions depending on your situation, as long as you can destroy all enemy ships before the torpedo phase - an enemy ship that is not moderately damaged will fire torpedo on your non-submarine ship. Adding a BB/BBV for the second shelling phase is an option.&lt;br /&gt;
***If you do not have a submarine: 「CV/CVLx2 (Torpedo Bomber) CLTx1-2 (Type A ''Ko-hyoteki'') BBx1」. CV will take out 4-5 ships while BB takes out the remaining ships. With that composition, you can level 2 DD at the same time. Not as resource efficient as the first one, but reasonable if you do not have a submarine that can evade well.&lt;br /&gt;
*** Having the CV/CVLx2 equiped with at least 1 fighter plane each and going on to 3-2-C with double line formation can help get rid of problems like having to change the ships every few times because of low morale and can also lead to additional EXP per sortie. '''However, this is risky and may result in a few buckets having to be used.'''&lt;br /&gt;
*Visit the [[Tutorial:_Leveling|Leveling Guide]] for more details on recommended formations to use. &lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-3-2-enemy globalbutton&amp;quot;&amp;gt;Show/Hide Nodes and Enemy Encounters&amp;lt;/div&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mw-customcollapsible-3-2-enemy&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;7&amp;quot; |Nodes and Enemy Encounters&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!Pattern&lt;br /&gt;
! width=&amp;quot;500px&amp;quot; |Encountered vessels&lt;br /&gt;
!Form&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |A&amp;lt;br /&amp;gt;敵水雷戦隊&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Pattern 1&lt;br /&gt;
|[[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]][[File:DD Ha Class.png|Destroyer Ha-Class|link=Destroyer Ha-Class]][[File:DD Ro Class.jpg|Destroyer Ro-Class|link=Destroyer Ro-Class]][[File:DD Ro Class.jpg|Destroyer Ro-Class|link=Destroyer Ro-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{LineAhead}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Pattern 2&lt;br /&gt;
|[[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:CT Chi Class.png|Torpedo Cruiser Chi Class|link= Torpedo Cruiser Chi-Class]][[File:CT Chi Class.png|Torpedo Cruiser Chi Class|link= Torpedo Cruiser Chi-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]][[File:DD Ro Class.jpg|Destroyer Ro-Class|link=Destroyer Ro-Class]][[File:DD Ro Class.jpg|Destroyer Ro-Class|link=Destroyer Ro-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{DoubleLine}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Pattern 3&lt;br /&gt;
|[[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:DD Ha Class.png|Destroyer Ha-Class|link=Destroyer Ha-Class]][[File:DD Ha Class.png|Destroyer Ha-Class|link=Destroyer Ha-Class]][[File:DD Ro Class.jpg|Destroyer Ro-Class|link=Destroyer Ro-Class]][[File:DD Ro Class.jpg|Destroyer Ro-Class|link=Destroyer Ro-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{LineAhead}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |B&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;3&amp;quot; |{{Steel}} +50 - 150&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;1&amp;quot; |C&amp;lt;br /&amp;gt;敵空母機動部隊&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pattern 1&lt;br /&gt;
|[[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:BB Ru Class2.png|Battleship Ru Class Elite|link=Battleship Ru-Class]][[File:BB Ru Class2.png|Battleship Ru Class Elite|link=Battleship Ru-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]][[File:DD Ni Class2.png|Destroyer Ni Class Elite|link=Destroyer Ni-Class]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;1&amp;quot; |{{DoubleLine}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pattern 2&lt;br /&gt;
|[[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pattern 3&lt;br /&gt;
|[[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CL To Class2.png|Light Cruiser To Class Elite|link=Light Cruiser To-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; |D&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Without Radar&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; colspan=&amp;quot;2&amp;quot; | Maelstrom: {{Fuel}} -4 bar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |With Radar&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; colspan=&amp;quot;2&amp;quot; | Maelstrom: {{Fuel}} -2 bar (the dialogue box says -4, but it's really -2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;1&amp;quot; |E&amp;lt;br /&amp;gt;敵水雷戦隊&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pattern 1&lt;br /&gt;
|[[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]][[File:DD Ha Class.png|Destroyer Ha-Class|link=Destroyer Ha-Class]][[File:DD Ro Class.jpg|Destroyer Ro-Class|link=Destroyer Ro-Class]][[File:DD Ro Class.jpg|Destroyer Ro-Class|link=Destroyer Ro-Class]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{LineAhead}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pattern 2&lt;br /&gt;
|[[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:CT Chi Class.png|Torpedo Cruiser Chi Class|link= Torpedo Cruiser Chi-Class]][[File:CT Chi Class.png|Torpedo Cruiser Chi Class|link= Torpedo Cruiser Chi-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]][[File:DD Ro Class.jpg|Destroyer Ro-Class|link=Destroyer Ro-Class]][[File:DD Ro Class.jpg|Destroyer Ro-Class|link=Destroyer Ro-Class]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{DoubleLine}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pattern 3&lt;br /&gt;
|[[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:DD Ha Class.png|Destroyer Ha-Class|link=Destroyer Ha-Class]][[File:DD Ha Class.png|Destroyer Ha-Class|link=Destroyer Ha-Class]][[File:DD Ro Class.jpg|Destroyer Ro-Class|link=Destroyer Ro-Class]][[File:DD Ro Class.jpg|Destroyer Ro-Class|link=Destroyer Ro-Class]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{LineAhead}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;1&amp;quot; |F&amp;lt;br /&amp;gt;敵水上打撃艦隊&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pattern 1&lt;br /&gt;
|[[File:BB Ru Class2.png|Battleship Ru Class Elite|link=Battleship Ru-Class]][[File:BB Ru Class2.png|Battleship Ru Class Elite|link=Battleship Ru-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{LineAhead}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pattern 2&lt;br /&gt;
|[[File:BB Ru Class2.png|Battleship Ru Class Elite|link=Battleship Ru-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CL To Class2.png|Light Cruiser To Class Elite|link=Light Cruiser To-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{LineAhead}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pattern 3&lt;br /&gt;
|[[File:BB Ru Class2.png|Battleship Ru Class Elite|link=Battleship Ru-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CL To Class2.png|Light Cruiser To Class Elite|link=Light Cruiser To-Class]][[File:CL To Class2.png|Light Cruiser To Class Elite|link=Light Cruiser To-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{Echelon}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |G&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; colspan=&amp;quot;3&amp;quot; | {{FBsmall}}Furniture Box (small) +1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;1&amp;quot; |'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;H&amp;lt;br /&amp;gt;敵キス島包囲艦隊&amp;lt;br /&amp;gt;Boss Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pattern 1&lt;br /&gt;
|[[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:CL To Class.png|Light Cruiser To Class|link=Light Cruiser To-Class]][[File:DD Ni Class.png|Destroyer Ni Class|link=Destroyer Ni-Class]][[File:DD Ni Class.png|Destroyer Ni Class|link=Destroyer Ni-Class]][[File:AP Wa Class2.png|Transport Wa Class Elite|link=Transport ship Wa-Class]][[File:AP Wa Class2.png|Transport Wa Class Elite|link=Transport ship Wa-Class]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{DoubleLine}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pattern 2&lt;br /&gt;
|[[File:CL He Class3.png|Light Cruiser He Class Flagship|link=Light Cruiser He-Class]][[File:CL He Class2.png|Light Cruiser He Class Elite|link=Light Cruiser He-Class]][[File:CL To Class.png|Light Cruiser To Class|link=Light Cruiser To-Class]][[File:DD Ni Class.png|Destroyer Ni Class|link=Destroyer Ni-Class]][[File:DD Ni Class.png|Destroyer Ni Class|link=Destroyer Ni-Class]][[File:AP Wa Class2.png|Transport Wa Class Elite|link=Transport ship Wa-Class]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;2&amp;quot; |{{LineAhead}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pattern 3&lt;br /&gt;
|[[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:CL Ho Class2.png|Light Cruiser Ho Class Elite|link=Light Cruiser Ho-Class]][[File:DD I Class2.png|Destroyer I-Class Elite|link=Destroyer I-Class]][[File:DD I Class2.png|Destroyer I-Class Elite|link=Destroyer I-Class]][[File:AP Wa Class.png|Transport Ship Wa Class|link=Transport ship Wa-Class]][[File:AP Wa Class.png|Transport Ship Wa Class|link=Transport ship Wa-Class]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-3-2-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mw-customcollapsible-3-2-drop&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyer&lt;br /&gt;
!Light Cruiser&lt;br /&gt;
!Heavy Cruiser&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Submarine&lt;br /&gt;
!Battleship&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|[[Hatsuyuki]], [[Miyuki]], [[Murakumo]], [[Isonami]], [[Ayanami]], [[Shikinami]], [[Sazanami]], [[Ushio]], [[Suzukaze]], [[Asashio]], [[Ooshio]], [[Michishio]], [[Arashio]], [[Arare]], [[Kasumi]], [[Kagerou]], [[Shiranui]], [[Kuroshio]]&lt;br /&gt;
|[[Kitakami]], [[Tenryuu]], [[Tatsuta]], [[Tama]], [[Kiso]], [[Isuzu]], [[Natori]], [[Yura]], [[Sendai]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|[[Mogami]], [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Takao]], [[Atago]], [[Maya]], [[Choukai]], [[Tone]], [[Chikuma]]&lt;br /&gt;
|[[Chitose]], [[Chiyoda]]&lt;br /&gt;
|[[Souryuu]], [[Hiyou]], [[Jun'you]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Ise]], [[Hyuuga]], [[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Hatsuyuki]], [[Miyuki]], [[Isonami]], [[Ayanami]], [[Suzukaze]], [[Asashio]], [[Michishio]], [[Arashio]], [[Arare]], [[Kagerou]], [[Shiranui]], [[Kuroshio]]&lt;br /&gt;
|[[Kitakami]], [[Tenryuu]], [[Tatsuta]], [[Tama]], [[Kiso]], [[Isuzu]], [[Natori]], [[Yura]], [[Sendai]], [[Naka]]&lt;br /&gt;
|[[Mogami]], [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Takao]], [[Atago]], [[Maya]], [[Choukai]], [[Tone]], [[Chikuma]]&lt;br /&gt;
|[[Chitose]], [[Chiyoda]]&lt;br /&gt;
|[[Souryuu]], [[Jun'you]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Ise]], [[Hyuuga]], [[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|[[Hatsuyuki]], [[Miyuki]], [[Murakumo]], [[Ayanami]], [[Suzukaze]], [[Ooshio]], [[Michishio]], [[Kagerou]], [[Shiranui]], [[Kuroshio]]&lt;br /&gt;
|[[Kitakami]], [[Tenryuu]], [[Tatsuta]], [[Tama]], [[Nagara]], [[Natori]], [[Yura]], [[Sendai]]&lt;br /&gt;
|[[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Takao]], [[Atago]], [[Maya]], [[Choukai]], [[Tone]], [[Chikuma]]&lt;br /&gt;
|[[Chitose]], [[Chiyoda]]&lt;br /&gt;
|[[Souryuu]], [[Jun'you]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Ise]], [[Hyuuga]], [[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|[[Hatsuyuki]], [[Miyuki]], [[Murakumo]], [[Isonami]], [[Shikinami]], [[Suzukaze]], [[Asashio]], [[Kagerou]], [[Shiranui]], [[Kuroshio]]&lt;br /&gt;
|[[Kitakami]], [[Tama]], [[Kiso]], [[Isuzu]], [[Yura]], [[Sendai]], [[Jintsuu]]&lt;br /&gt;
|[[Mogami]], [[Ashigara]], [[Haguro]], [[Maya]], [[Choukai]], [[Chikuma]]&lt;br /&gt;
|[[Chitose]]&lt;br /&gt;
|[[Souryuu]], [[Hiyou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Hyuuga]], [[Kongou]], [[Hiei]], [[Haruna]], [[Yamashiro]]&lt;br /&gt;
|-&lt;br /&gt;
|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;H&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|[[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']], [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Asashio]], [[Ooshio]], [[Kagerou]], [[Kuroshio]], [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Ooi]], [[Kitakami]], [[Tenryuu]], [[Tatsuta]]&lt;br /&gt;
|[[Mogami]], [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Takao]], [[Atago]], [[Maya]], [[Choukai]], [[Tone]], [[Chikuma]]&lt;br /&gt;
|[[Chitose]], [[Chiyoda]]&lt;br /&gt;
|[[Akagi]], [[Kaga]], [[Souryuu]], [[Ryuujou]], [[Hiyou]], [[Jun'you]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Ise]], [[Hyuuga]], [[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|3-3}} World 3-3: アルフォンシーノ方面 [[wikipedia:en:Aleutian Islands|The Alfonsinoes]]==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 3-3_Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = {{FBmedium}} {{FBlarge}}&lt;br /&gt;
| exp = 330&lt;br /&gt;
| code = アルフォンシーノ方面進出 (The Advance for Alfonsinoes)&lt;br /&gt;
| jptext = 空母2隻以上を擁する空母機動部隊を持って北方海域へ進出。 敵情の強行偵察を敢行せよ！&lt;br /&gt;
| entext = Form an Aviation fleet with at least two Carriers and search the Northern Sea for the enemy positions!&lt;br /&gt;
}}&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
* Fleet composition requires 2 or more CV/CVL to make it to the boss node. Other compositions will always take you to node B.&lt;br /&gt;
* One of the best way to farm furniture coins (node J gives medium box, node K gives large box)&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-3-3-enemy globalbutton&amp;quot;&amp;gt;Show/Hide Nodes and Enemy Encounters&amp;lt;/div&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mw-customcollapsible-3-3-enemy&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Nodes and Enemy Encounters&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!Pattern&lt;br /&gt;
! width=&amp;quot;500px&amp;quot; |Encountered vessels&lt;br /&gt;
!Form&lt;br /&gt;
!Air&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |A&amp;lt;br /&amp;gt;敵前衛艦隊&lt;br /&gt;
|Pattern 1&lt;br /&gt;
|[[File:CL He Class3.png|Light Cruiser He Class Flagship|link=Light Cruiser He-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CL To Class2.png|Light Cruiser To Class Elite|link=Light Cruiser To-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:DD Ro Class2.png|Destroyer Ro-Class Elite|link=Destroyer Ro-Class]][[File:DD Ro Class2.png|Destroyer Ro-Class Elite|link=Destroyer Ro-Class]]&lt;br /&gt;
|{{LineAhead}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pattern 2&lt;br /&gt;
|[[File:CL He Class3.png|Light Cruiser He Class Flagship|link=Light Cruiser He-Class]][[File:CL To Class2.png|Light Cruiser To Class Elite|link=Light Cruiser To-Class]][[File:CL To Class2.png|Light Cruiser To Class Elite|link=Light Cruiser To-Class]][[File:CL Ho Class2.png|Light Cruiser Ho Class Elite|link=Light Cruiser Ho-Class]][[File:DD Ro Class2.png|Destroyer Ro-Class Elite|link=Destroyer Ro-Class]][[File:DD Ro Class2.png|Destroyer Ro-Class Elite|link=Destroyer Ro-Class]]&lt;br /&gt;
|{{DoubleLine}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pattern 3&lt;br /&gt;
|[[File:CL He Class3.png|Light Cruiser He Class Flagship|link=Light Cruiser He-Class]][[File:CL Ho Class2.png|Light Cruiser Ho Class Elite|link=Light Cruiser Ho-Class]][[File:CL Ho Class2.png|Light Cruiser Ho Class Elite|link=Light Cruiser Ho-Class]][[File:DD Ro Class2.png|Destroyer Ro-Class Elite|link=Destroyer Ro-Class]][[File:DD I Class2.png|Destroyer I-Class Elite|link=Destroyer I-Class]][[File:DD I Class2.png|Destroyer I-Class Elite|link=Destroyer I-Class]]&lt;br /&gt;
|{{LineAhead}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; |B&lt;br /&gt;
|Without Radar&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Maelstrom: {{Fuel}} -4 bar&lt;br /&gt;
|-&lt;br /&gt;
|With Radar&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Maelstrom: {{Fuel}} -2 bar&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |C&amp;lt;br /&amp;gt;敵護衛空母群&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pattern 1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CA Ri Class3.png|Heavy Cruiser Ri Class Flagship|link=Heavy Cruiser Ri-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;6&amp;quot; |{{LineAhead}}&lt;br /&gt;
|-&lt;br /&gt;
|'''AS+'''&amp;lt;br /&amp;gt;216&lt;br /&gt;
|-&lt;br /&gt;
|'''AS'''&amp;lt;br /&amp;gt;108&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pattern 2&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
|-&lt;br /&gt;
|'''AS+'''&amp;lt;br /&amp;gt;216&lt;br /&gt;
|-&lt;br /&gt;
|'''AS'''&amp;lt;br /&amp;gt;108&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pattern 3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:DD Ni Class2.png|Destroyer Ni Class Elite|link=Destroyer Ni-Class]][[File:DD Ni Class2.png|Destroyer Ni Class Elite|link=Destroyer Ni-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |{{Echelon}}&lt;br /&gt;
|-&lt;br /&gt;
|'''AS+'''&amp;lt;br /&amp;gt;216&lt;br /&gt;
|-&lt;br /&gt;
|'''AS'''&amp;lt;br /&amp;gt;108&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |D&amp;lt;br /&amp;gt;敵空母機動部隊&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pattern 1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:BB Ru Class2.png|Battleship Ru Class Elite|link=Battleship Ru-Class]][[File:CL He Class2.png|Light Cruiser He Class Elite|link=Light Cruiser He-Class]][[File:DD Ha Class3.png|Destroyer Ha Class Flagship|link=Destroyer Ha-Class]]&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |{{DoubleLine}}&lt;br /&gt;
|-&lt;br /&gt;
|'''AS+'''&amp;lt;br /&amp;gt;237&lt;br /&gt;
|-&lt;br /&gt;
|'''AS'''&amp;lt;br /&amp;gt;119&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pattern 2&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:BB Ru Class2.png|Battleship Ru Class Elite|link=Battleship Ru-Class]][[File:CL To Class2.png|Light Cruiser To Class Elite|link=Light Cruiser To-Class]][[File:DD Ha Class3.png|Destroyer Ha Class Flagship|link=Destroyer Ha-Class]]&lt;br /&gt;
|-&lt;br /&gt;
|'''AS+'''&amp;lt;br /&amp;gt;237&lt;br /&gt;
|-&lt;br /&gt;
|'''AS'''&amp;lt;br /&amp;gt;119&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pattern 3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:BB Ru Class2.png|Battleship Ru Class Elite|link=Battleship Ru-Class]][[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:DD Ni Class2.png|Destroyer Ni Class Elite|link=Destroyer Ni-Class]]&lt;br /&gt;
|-&lt;br /&gt;
|'''AS+'''&amp;lt;br /&amp;gt;237&lt;br /&gt;
|-&lt;br /&gt;
|'''AS'''&amp;lt;br /&amp;gt;119&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |E&amp;lt;br /&amp;gt;敵護衛空母群&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pattern 1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CA Ri Class3.png|Heavy Cruiser Ri Class Flagship|link=Heavy Cruiser Ri-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;6&amp;quot; |{{LineAhead}}&lt;br /&gt;
|-&lt;br /&gt;
|'''AS+'''&amp;lt;br /&amp;gt;216&lt;br /&gt;
|-&lt;br /&gt;
|'''AS'''&amp;lt;br /&amp;gt;108&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pattern 2&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
|-&lt;br /&gt;
|'''AS+'''&amp;lt;br /&amp;gt;216&lt;br /&gt;
|-&lt;br /&gt;
|'''AS'''&amp;lt;br /&amp;gt;108&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pattern 3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:DD Ni Class2.png|Destroyer Ni Class Elite|link=Destroyer Ni-Class]][[File:DD Ni Class2.png|Destroyer Ni Class Elite|link=Destroyer Ni-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |{{Echelon}}&lt;br /&gt;
|-&lt;br /&gt;
|'''AS+'''&amp;lt;br /&amp;gt;216&lt;br /&gt;
|-&lt;br /&gt;
|'''AS'''&amp;lt;br /&amp;gt;108&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; |F&lt;br /&gt;
|Without Radar&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Maelstrom: {{Ammo}} -2 bar&lt;br /&gt;
|-&lt;br /&gt;
|With Radar&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Maelstrom: {{Ammo}} -1 bar&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;G&amp;lt;br /&amp;gt;深海棲艦泊地艦隊&amp;lt;br /&amp;gt;Boss Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pattern 1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:CL He Class3.png|Light Cruiser He Class Flagship|link=Light Cruiser He-Class]][[File:DD Ni Class2.png|Destroyer Ni Class Elite|link=Destroyer Ni-Class]][[File:DD Ni Class2.png|Destroyer Ni Class Elite|link=Destroyer Ni-Class]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{DoubleLine}}&lt;br /&gt;
|-&lt;br /&gt;
|'''AS+'''&amp;lt;br /&amp;gt;162&lt;br /&gt;
|-&lt;br /&gt;
|'''AS'''&amp;lt;br /&amp;gt;81&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pattern 2&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:CL He Class3.png|Light Cruiser He Class Flagship|link=Light Cruiser He-Class]][[File:CL To Class2.png|Light Cruiser To Class Elite|link=Light Cruiser To-Class]][[File:DD Ni Class2.png|Destroyer Ni Class Elite|link=Destroyer Ni-Class]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |{{LineAhead}}&lt;br /&gt;
|-&lt;br /&gt;
|'''AS+'''&amp;lt;br /&amp;gt;165&lt;br /&gt;
|-&lt;br /&gt;
|'''AS'''&amp;lt;br /&amp;gt;83&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pattern 3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:DD Ni Class2.png|Destroyer Ni Class Elite|link=Destroyer Ni-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
|-&lt;br /&gt;
|'''AS+'''&amp;lt;br /&amp;gt;162&lt;br /&gt;
|-&lt;br /&gt;
|'''AS'''&amp;lt;br /&amp;gt;81&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; |H&lt;br /&gt;
|Without Radar&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Maelstrom: {{Ammo}} -3 bar&lt;br /&gt;
|-&lt;br /&gt;
|With Radar&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Maelstrom: {{Ammo}} -2 bar&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |I&amp;lt;br /&amp;gt;敵空母機動部隊&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pattern 1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:BB Ru Class2.png|Battleship Ru Class Elite|link=Battleship Ru-Class]][[File:CL He Class2.png|Light Cruiser He Class Elite|link=Light Cruiser He-Class]][[File:DD Ha Class3.png|Destroyer Ha Class Flagship|link=Destroyer Ha-Class]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |{{DoubleLine}}&lt;br /&gt;
|-&lt;br /&gt;
|'''AS+'''&amp;lt;br /&amp;gt;237&lt;br /&gt;
|-&lt;br /&gt;
|'''AS'''&amp;lt;br /&amp;gt;119&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pattern 2&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:BB Ru Class2.png|Battleship Ru Class Elite|link=Battleship Ru-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]][[File:DD Ni Class2.png|Destroyer Ni Class Elite|link=Destroyer Ni-Class]]&lt;br /&gt;
|-&lt;br /&gt;
|'''AS+'''&amp;lt;br /&amp;gt;228&lt;br /&gt;
|-&lt;br /&gt;
|'''AS'''&amp;lt;br /&amp;gt;114&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |J&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |{{FBmedium}}Furniture Box (Medium) +1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |K&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |{{FBlarge}}Furniture Box (Large) +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-3-3-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| id=&amp;quot;mw-customcollapsible-3-3-drop&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyer&lt;br /&gt;
!Light Cruiser&lt;br /&gt;
!Heavy Cruiser&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Submarine&lt;br /&gt;
!Battleship&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|[[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Hatsuyuki]], [[Miyuki]], [[Murakumo]], [[Isonami]], [[Shikinami]], [[Asashio]], [[Ooshio]], [[Michishio]], [[Arashio]], [[Arare]], [[Kasumi]], [[Kagerou]], [[Shiranui]], [[Kuroshio]], [[Maikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maikaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Ooi]], [[Kitakami]], [[Tenryuu]], [[Tatsuta]], [[Kuma]], [[Tama]], [[Kiso]], [[Isuzu]], [[Natori]], [[Yura]], [[Sendai]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|[[Mogami]], [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Takao]], [[Atago]], [[Maya]], [[Choukai]], [[Tone]], [[Chikuma]]&lt;br /&gt;
|[[Chitose]], [[Chiyoda]]&lt;br /&gt;
|[[Ryuujou]], [[Hiyou]], [[Jun'you]], [[Shouhou]]&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Ise]], [[Hyuuga]], [[Haruna]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Miyuki]], [[Murakumo]], [[Shikinami]], [[Ooshio]], [[Kuroshio]], [[Maikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maikaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Ooi]], [[Kitakami]], [[Tenryuu]], [[Tatsuta]], [[Tama]], [[Kiso]], [[Isuzu]], [[Yura]], [[Naka]]&lt;br /&gt;
|[[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Takao]], [[Atago]], [[Maya]], [[Choukai]], [[Tone]], [[Chikuma]]&lt;br /&gt;
|[[Chitose]], [[Chiyoda]]&lt;br /&gt;
|[[Ryuujou]], [[Shouhou]]&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Hyuuga]], [[Haruna]], [[Kirishima]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Isonami]], [[Michishio]], [[Arare]], [[Kagerou]], [[Maikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maikaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Ooi]], [[Tatsuta]], [[Natori]], [[Yura]], [[Naka]]&lt;br /&gt;
|[[Mogami]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Takao]], [[Atago]], [[Maya]], [[Choukai]]&lt;br /&gt;
|[[Chitose]], [[Chiyoda]]&lt;br /&gt;
|[[Hiyou]], [[Jun'you]], [[Shouhou]]&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Ise]], [[Fusou]]&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|[[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Hatsuyuki]], [[Miyuki]], [[Murakumo]], [[Isonami]], [[Asashio]], [[Ooshio]], [[Arashio]], [[Arare]], [[Kagerou]], [[Maikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maikaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Ooi]], [[Kitakami]], [[Tenryuu]], [[Tatsuta]], [[Kuma]], [[Tama]], [[Kiso]], [[Isuzu]], [[Sendai]], [[Naka]]&lt;br /&gt;
|[[Mogami]], [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Atago]], [[Choukai]], [[Takao]], [[Tone]], [[Chikuma]]&lt;br /&gt;
|[[Chitose]], [[Chiyoda]]&lt;br /&gt;
|[[Ryuujou]], [[Hiyou]], [[Shouhou]]&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Ise]], [[Hyuuga]], [[Kongou]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
|-&lt;br /&gt;
|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|[[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']], [[Asashio]], [[Ooshio]], [[Kagerou]], [[Kuroshio]], [[Yayoi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yayoi&amp;lt;/span&amp;gt;''']], [[Hamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hamakaze&amp;lt;/span&amp;gt;''']], [[Maikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maikaze&amp;lt;/span&amp;gt;''']], [[Yamagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamagumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Sendai]]&lt;br /&gt;
|[[Mogami]], [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Takao]], [[Atago]], [[Maya]], [[Choukai]], [[Tone]], [[Chikuma]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Chitose]], [[Chiyoda]]&lt;br /&gt;
|[[Akagi]], [[Kaga]], [[Souryuu]], [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']], [[Ryuujou]], [[Hiyou]], [[Jun'you]], [[Shouhou]]&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Ise]], [[Hyuuga]], [[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|[[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Hatsuyuki]], [[Murakumo]], [[Isonami]], [[Shikinami]], [[Asashio]], [[Michishio]], [[Arashio]], [[Kagerou]], [[Kuroshio]], [[Maikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maikaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Ooi]], [[Kitakami]], [[Tenryuu]], [[Tatsuta]], [[Kuma]] , [[Kiso]], [[Isuzu]], [[Natori]], [[Yura]], [[Sendai]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|[[Mogami]], [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Takao]], [[Atago]], [[Maya]], [[Tone]]&lt;br /&gt;
|[[Chitose]]&lt;br /&gt;
|[[Ryuujou]], [[Hiyou]], [[Jun'you]], [[Shouhou]]&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Ise]], [[Hyuuga]], [[Kongou]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|3-4}} World 3-4: 北方海域全域 Throughout the Northern Sea==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 3-4_Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = {{bauxite}} {{FBmedium}} {{FBlarge}}&lt;br /&gt;
| exp = 350&lt;br /&gt;
| code = 北方海域艦隊決戦 (Northern Sea Fleet Decisive Battle)&lt;br /&gt;
| jptext = 北方海域奥地に敵艦隊の大規模泊地を発見！我が艦隊の総力を 挙げてこれを撃滅せよ！&lt;br /&gt;
| entext = A major enemy anchorage has been discovered deep in the northern sea.  Sail out in an all-out attack to destroy it!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
*There are no branching rules for this map. All paths are chosen randomly.&lt;br /&gt;
*Bearing a 9 star difficulty compared to 4-4's 8 stars, it is one of the hardest maps to clear. Almost every node past the first nodes contain Flagship BBs and/or Elite BBs. The boss node however has a small chance of using a fleet without BBs at all.&lt;br /&gt;
*4BBs and 2CVs is recommended.&lt;br /&gt;
*Clearing this map with only submarines is possible but requires incredible luck as there are golden CLs equipped with both sonar and depth charges that will hit your subs hard even with turbines equipped.Recommended to use remodelled SS.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-3-4-enemy globalbutton&amp;quot;&amp;gt;Show/Hide Nodes and Enemy Encounters&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| id=&amp;quot;mw-customcollapsible-3-4-enemy&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; |Nodes and Enemy Encounters&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!Pattern&lt;br /&gt;
! width=&amp;quot;500px&amp;quot; |Encountered vessels&lt;br /&gt;
!Form&lt;br /&gt;
!Air&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |A&amp;lt;br /&amp;gt;敵哨戒艦隊&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Pattern 1&lt;br /&gt;
|[[File:CA Ri Class3.png|Heavy Cruiser Ri Class Flagship|link=Heavy Cruiser Ri-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CL To Class2.png|Light Cruiser To Class Elite|link=Light Cruiser To-Class]][[File:CL To Class2.png|Light Cruiser To Class Elite|link=Light Cruiser To-Class]][[File:DD Ni Class2.png|Destroyer Ni Class Elite|link=Destroyer Ni-Class]][[File:DD Ni Class2.png|Destroyer Ni Class Elite|link=Destroyer Ni-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{DoubleLine}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Pattern 2&lt;br /&gt;
|[[File:CL He Class3.png|Light Cruiser He Class Flagship|link=Light Cruiser He-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:DD Ro Class2.png|Destroyer Ro-Class Elite|link=Destroyer Ro-Class]][[File:DD Ro Class2.png|Destroyer Ro-Class Elite|link=Destroyer Ro-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{LineAhead}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Pattern 3&lt;br /&gt;
|[[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:CL He Class2.png|Light Cruiser He Class Elite|link=Light Cruiser He-Class]][[File:CL He Class2.png|Light Cruiser He Class Elite|link=Light Cruiser He-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{LineAbreast}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;7&amp;quot; |B&amp;lt;br /&amp;gt;敵前衛艦隊&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |Pattern 1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:BB Ru Class2.png|Battleship Ru Class Elite|link=Battleship Ru-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CL He Class3.png|Light Cruiser He Class Flagship|link=Light Cruiser He-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;4&amp;quot; |{{LineAhead}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS+'''&amp;lt;br /&amp;gt;81&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS'''&amp;lt;br /&amp;gt;41&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Pattern 2&lt;br /&gt;
|[[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |Pattern 3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |{{Echelon}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS+'''&amp;lt;br /&amp;gt;144&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS'''&amp;lt;br /&amp;gt;72&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; |C&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Without Radar&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | Maelstrom: {{Ammo}} -4 bar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |With Radar&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | Maelstrom: {{Ammo}} -3 bar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;6&amp;quot; |D&amp;lt;br /&amp;gt;深海棲艦泊地防衛艦隊&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; | Pattern 1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;6&amp;quot; |{{LineAhead}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS+'''&amp;lt;br /&amp;gt;246&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS'''&amp;lt;br /&amp;gt;123&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; | Pattern 2&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS+'''&amp;lt;br /&amp;gt;246&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS'''&amp;lt;br /&amp;gt;123&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;9&amp;quot; |'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;E&amp;lt;br /&amp;gt;深海棲艦北方艦隊中枢&amp;lt;br /&amp;gt;Boss Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; | Pattern 1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:BB Ru Class2.png|Battleship Ru Class Elite|link=Battleship Ru-Class]][[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;9&amp;quot; |{{LineAhead}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS+'''&amp;lt;br /&amp;gt;168&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS'''&amp;lt;br /&amp;gt;84&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; | Pattern 2&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:CL He Class3.png|Light Cruiser He Class Flagship|link=Light Cruiser He-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS+'''&amp;lt;br /&amp;gt;168&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS'''&amp;lt;br /&amp;gt;84&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; | Pattern 3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:CA Ri Class3.png|Heavy Cruiser Ri Class Flagship|link=Heavy Cruiser Ri-Class]][[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:CL To Class2.png|Light Cruiser To Class Elite|link=Light Cruiser To-Class]][[File:CL To Class2.png|Light Cruiser To Class Elite|link=Light Cruiser To-Class]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS+'''&amp;lt;br /&amp;gt;168&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS'''&amp;lt;br /&amp;gt;84&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;7&amp;quot; |F&amp;lt;br /&amp;gt;敵前衛艦隊&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Pattern 1&lt;br /&gt;
|[[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{LineAhead}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |Pattern 2&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |{{Echelon}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS+'''&amp;lt;br /&amp;gt;144&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS'''&amp;lt;br /&amp;gt;72&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |Pattern 3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:BB Ru Class2.png|Battleship Ru Class Elite|link=Battleship Ru-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CL He Class3.png|Light Cruiser He Class Flagship|link=Light Cruiser He-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |{{LineAhead}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS+'''&amp;lt;br /&amp;gt;81&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS'''&amp;lt;br /&amp;gt;41&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;1&amp;quot; |G&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; |{{Bauxite}} + 50 - 150&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |H&amp;lt;br /&amp;gt;深海棲艦水上打撃艦隊&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Pattern 1&lt;br /&gt;
|[[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:BB Ru Class2.png|Battleship Ru Class Elite|link=Battleship Ru-Class]][[File:BB Ru Class2.png|Battleship Ru Class Elite|link=Battleship Ru-Class]][[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:DD Ha Class3.png|Destroyer Ha Class Flagship|link=Destroyer Ha-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |{{DoubleLine}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Pattern 2&lt;br /&gt;
|[[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:DD Ha Class3.png|Destroyer Ha Class Flagship|link=Destroyer Ha-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Pattern 3&lt;br /&gt;
|[[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:BB Ru Class2.png|Battleship Ru Class Elite|link=Battleship Ru-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CL He Class3.png|Light Cruiser He Class Flagship|link=Light Cruiser He-Class]][[File:DD Ha Class3.png|Destroyer Ha Class Flagship|link=Destroyer Ha-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;6&amp;quot; |I&amp;lt;br /&amp;gt;深海棲艦泊地防衛艦隊&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |Pattern 1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;6&amp;quot; |{{LineAhead}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS+'''&amp;lt;br /&amp;gt;246&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS'''&amp;lt;br /&amp;gt;123&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |Pattern 2&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:CL He Class3.png|Light Cruiser He Class Flagship|link=Light Cruiser He-Class]][[File:DD Ni Class2.png|Destroyer Ni Class Elite|link=Destroyer Ni-Class]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS+'''&amp;lt;br /&amp;gt;246&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS'''&amp;lt;br /&amp;gt;123&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |J&amp;lt;br /&amp;gt;敵哨戒艦隊&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Pattern 1&lt;br /&gt;
|[[File:CA Ri Class3.png|Heavy Cruiser Ri Class Flagship|link=Heavy Cruiser Ri-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CL To Class2.png|Light Cruiser To Class Elite|link=Light Cruiser To-Class]][[File:CL To Class2.png|Light Cruiser To Class Elite|link=Light Cruiser To-Class]][[File:DD Ni Class2.png|Destroyer Ni Class Elite|link=Destroyer Ni-Class]][[File:DD Ni Class2.png|Destroyer Ni Class Elite|link=Destroyer Ni-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{DoubleLine}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Pattern 2&lt;br /&gt;
|[[File:CL He Class3.png|Light Cruiser He Class Flagship|link=Light Cruiser He-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:DD Ro Class2.png|Destroyer Ro-Class Elite|link=Destroyer Ro-Class]][[File:DD Ro Class2.png|Destroyer Ro-Class Elite|link=Destroyer Ro-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{LineAhead}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Pattern 3&lt;br /&gt;
|[[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:CL He Class2.png|Light Cruiser He Class Elite|link=Light Cruiser He-Class]][[File:CL He Class2.png|Light Cruiser He Class Elite|link=Light Cruiser He-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{LineAbreast}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; |K&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Without Radar&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | Maelstrom: {{Fuel}} -4 bar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |With Radar&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | Maelstrom: {{Fuel}} -3 bar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;7&amp;quot; |L&amp;lt;br /&amp;gt;敵前衛艦隊&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |Pattern 1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |{{Echelon}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS+'''&amp;lt;br /&amp;gt;144&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS'''&amp;lt;br /&amp;gt;72&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |Pattern 2&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:BB Ru Class2.png|Battleship Ru Class Elite|link=Battleship Ru-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CL He Class3.png|Light Cruiser He Class Flagship|link=Light Cruiser He-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;4&amp;quot; |{{LineAhead}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS+'''&amp;lt;br /&amp;gt;81&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS'''&amp;lt;br /&amp;gt;41&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Pattern 3&lt;br /&gt;
|[[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;1&amp;quot; |M&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; |{{FBmedium}}Furniture Box (Medium) +1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;9&amp;quot; |N&amp;lt;br /&amp;gt;深海棲艦泊地防衛艦隊&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |Pattern 1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:CL He Class3.png|Light Cruiser He Class Flagship|link=Light Cruiser He-Class]][[File:DD Ni Class2.png|Destroyer Ni Class Elite|link=Destroyer Ni-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;9&amp;quot; |{{LineAhead}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS+'''&amp;lt;br /&amp;gt;246&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS'''&amp;lt;br /&amp;gt;123&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |Pattern 2&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS+'''&amp;lt;br /&amp;gt;246&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS'''&amp;lt;br /&amp;gt;123&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |Pattern 3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:DD Ha Class3.png|Destroyer Ha Class Flagship|link=Destroyer Ha-Class]][[File:DD Ni Class2.png|Destroyer Ni Class Elite|link=Destroyer Ni-Class]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS+'''&amp;lt;br /&amp;gt;246&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS'''&amp;lt;br /&amp;gt;123&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;1&amp;quot; |O&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; |{{FBlarge}}Furniture Box (Large) +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-3-4-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| id=&amp;quot;mw-customcollapsible-3-4-drop&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyer&lt;br /&gt;
!Light Cruiser&lt;br /&gt;
!Heavy Cruiser&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Submarine Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Submarine&lt;br /&gt;
!Battleship&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|[[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Miyuki]], [[Ayanami]], [[Shikinami]], [[Asashio]], [[Ooshio]], [[Arare]], [[Kasumi]], [[Kagerou]], [[Shiranui]]&lt;br /&gt;
|[[Ooi]], [[Kitakami]], [[Tenryuu]], [[Tatsuta]], [[Kiso]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|[[Mogami]], [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Takao]], [[Atago]], [[Maya]], [[Choukai]], [[Tone]]&lt;br /&gt;
|[[Chitose]]&lt;br /&gt;
|&lt;br /&gt;
|[[Kaga]], [[Souryuu]], [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']], [[Ryuujou]], [[Hiyou]], [[Jun'you]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Ise]], [[Hyuuga]], [[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Murakumo]], [[Shikinami]], [[Asashio]], [[Arashio]], [[Arare]], [[Kuroshio]]&lt;br /&gt;
|[[Ooi]], [[Tenryuu]], [[Tatsuta]], [[Yura]], [[Naka]]&lt;br /&gt;
|[[Nachi]], [[Ashigara]], [[Atago]], [[Maya]], [[Chikuma]], [[Choukai]]&lt;br /&gt;
|[[Chiyoda]]&lt;br /&gt;
|&lt;br /&gt;
|[[Kaga]], [[Souryuu]], [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']], [[Jun'you]]&lt;br /&gt;
|&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Ise]], [[Hyuuga]], [[Haruna]], [[Kirishima]]&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Kagerou]]&lt;br /&gt;
|[[Tatsuta]], [[Sendai]]&lt;br /&gt;
|[[Mogami]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Takao]], [[Atago]], [[Maya]], [[Choukai]], [[Chikuma]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Kaga]], [[Hiryuu]], [[Ryuujou]], [[Hiyou]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Kongou]], [[Hiei]], [[Kirishima]], [[Fusou]]&lt;br /&gt;
|-&lt;br /&gt;
|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|[[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']], [[Murakumo]], [[Asashio]], [[Ooshio]], [[Kagerou]], [[Kuroshio]], [[Hatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hatsukaze&amp;lt;/span&amp;gt;''']], [[Uzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uzuki&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Kitakami]], [[Tenryuu]]&lt;br /&gt;
|[[Mogami]], [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Takao]], [[Atago]], [[Maya]], [[Choukai]], [[Tone]], [[Chikuma]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
||[[Taigei|'''&amp;lt;span class=&amp;quot;&amp;quot; style=&amp;quot;color:red&amp;quot;&amp;gt;Taigei&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Akagi]], [[Kaga]],[[Souryuu]], [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']], [[Ryuujou]], [[Hiyou]], [[Jun'you]], [[Shouhou]]&lt;br /&gt;
|[[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Ise]], [[Hyuuga]], [[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|[[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Murakumo]], [[Shikinami]], [[Ooshio]], [[Arashio]],&lt;br /&gt;
[[Kagerou]], [[Shiranui]], [[Kuroshio]]&lt;br /&gt;
|[[Ooi]], [[Kitakami]], [[Tenryuu]], [[Tatsuta]], [[Isuzu]], [[Natori]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|[[Mogami]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Takao]], [[Atago]], [[Choukai]], [[Tone]], [[Chikuma]]&lt;br /&gt;
|[[Chiyoda]]&lt;br /&gt;
|&lt;br /&gt;
|[[Kaga]], [[Souryuu]], [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']], [[Ryuujou]], [[Hiyou]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Ise]], [[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Miyuki]], [[Murakumo]], [[Asashio]], [[Arashio]], [[Shiranui]], [[Kuroshio]]&lt;br /&gt;
|[[Ooi]], [[Kitakami]], [[Tatsuta]], [[Kiso]], [[Isuzu]], [[Natori]], [[Yura]], [[Naka]], [[Tama]]&lt;br /&gt;
|[[Mogami]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Atago]], [[Maya]], [[Choukai]]&lt;br /&gt;
|[[Chitose]], [[Chiyoda]]&lt;br /&gt;
|&lt;br /&gt;
|[[Kaga]], [[Souryuu]], [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']], [[Hiyou]], [[Jun'you]]&lt;br /&gt;
|&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Ise]], [[Kongou]], [[Haruna]], [[Kirishima]], [[Fusou]]&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|[[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Hatsuyuki]], [[Miyuki]], [[Murakumo]], [[Asashio]], [[Arashio]], [[Shiranui]], [[Kuroshio]]&lt;br /&gt;
|[[Ooi]], [[Kitakami]], [[Tenryuu]], [[Isuzu]], [[Naka]]&lt;br /&gt;
|[[Myoukou]], [[Haguro]], [[Takao]], [[Atago]], [[Chikuma]]&lt;br /&gt;
|[[Chiyoda]]&lt;br /&gt;
|&lt;br /&gt;
|[[Kaga]], [[Souryuu]], [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']], [[Hiyou|Hiyou, ]][[Ryuujou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Hyuuga]], [[Kongou]], [[Haruna]], [[Kirishima]], [[Fusou]]&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|[[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Hatsuyuki]], [[Miyuki]], [[Murakumo]], [[Isonami]], [[Asashio]], [[Ooshio]], [[Arashio]], [[Kagerou]], [[Kuroshio]]&lt;br /&gt;
|[[Ooi]], [[Kitakami]], [[Tatsuta]], [[Tama]], [[Kiso]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|[[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Takao]], [[Atago]], [[Chikuma]], [[Tone]]&lt;br /&gt;
|[[Chitose]], [[Chiyoda]]&lt;br /&gt;
|&lt;br /&gt;
|[[Kaga]], [[Souryuu]], [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']], [[Ryuujou]], [[Hiyou]], [[Jun'you]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Ise]], [[Hyuuga]], [[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]], [[Fusou]]&lt;br /&gt;
|-&lt;br /&gt;
|L&lt;br /&gt;
|[[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Hatsuyuki]], [[Miyuki]], [[Murakumo]], [[Isonami]], [[Ayanami]], [[Asashio]], [[Ooshio]], [[Michishio]], [[Arashio]], [[Kagerou]], [[Shiranui]], [[Kuroshio]]&lt;br /&gt;
|[[Ooi]], [[Tenryuu]], [[Tatsuta]], [[Tama]], [[Kiso]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|[[Mogami]], [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Takao]], [[Atago]], [[Maya]], [[Choukai]], [[Tone]], [[Chikuma]]&lt;br /&gt;
|[[Chitose]], [[Chiyoda]]&lt;br /&gt;
|&lt;br /&gt;
|[[Kaga]], [[Souryuu]], [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']], [[Ryuujou]], [[Hiyou]], [[Jun'you]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Ise]], [[Hyuuga]], [[Kongou]], [[Hiei]], [[Haruna]], [[Fusou]]&lt;br /&gt;
|-&lt;br /&gt;
|N&lt;br /&gt;
|[[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Miyuki]], [[Murakumo]], [[Ayanami]], [[Asashio]], [[Ooshio]], [[Arare]], [[Kasumi]], [[Kuroshio]]&lt;br /&gt;
|[[Ooi]], [[Tenryuu]], [[Isuzu]], [[Yura]]&lt;br /&gt;
|[[Mogami]], [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Takao]], [[Atago]], [[Chikuma]], [[Tone]], [[Chikuma]]&lt;br /&gt;
|[[Chiyoda]]&lt;br /&gt;
|&lt;br /&gt;
|[[Kaga]], [[Souryuu]], [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Ise]], [[Hyuuga]], [[Kongou]], [[Hiei]], [[Haruna]], [[Fusou]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|3-5}} World 3-5 【Extra Operation】 北方AL海域 [[wikipedia:en:Aleutian Islands Campaign|Aleutian Islands Campaign]]==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 3-5_Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = {{Ammo}}&lt;br /&gt;
| exp = 400&lt;br /&gt;
| code = 北方海域戦闘哨戒 (Northern Water Combat Patrols)&lt;br /&gt;
| jptext =北方海域に敵増援の動きがある。中規模の水上打撃部隊を派遣し、敵増援を捕捉、これを撃破せよ！&lt;br /&gt;
| entext = There is a movement of enemy reinforcements to the northern sea. Dispatch a medium size fleet, intercept the enemy reinforcements and destroy it! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Branching Rules&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Nodes&lt;br /&gt;
!Rules&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;2&amp;quot; |Starts with&lt;br /&gt;
|A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
*&amp;lt;u&amp;gt;Always starts with A if fleet contains:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:* 3+ SS(V)&lt;br /&gt;
:* 1+ [CV(L) + CLT]&lt;br /&gt;
:* 2+ BB(V)&lt;br /&gt;
:* 3+ [BB(V) + CA(V)]&lt;br /&gt;
*Likely to start B if fleet contains 0-1 [BB(V) + CA(V)] &amp;amp; 0-1 CL &amp;amp; 4+ DD.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;u&amp;gt;Always starts with B if fleet contains&amp;lt;/u&amp;gt;:&lt;br /&gt;
** 0 [BB(V) + CV(L) + CA(V) + CLT] &amp;amp; 0-1 CL &amp;amp; 4+ DD&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;4&amp;quot; |A&lt;br /&gt;
|C&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&amp;lt;u&amp;gt;Always gets sent to C if fleet contains:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
** 2+ CLT&lt;br /&gt;
** 2+ CV(L)&lt;br /&gt;
** 3 BB&lt;br /&gt;
** 3+ CA(V)&lt;br /&gt;
** 5+ [BB(V) + CV(L) + CA(V) + CLT] (?)&lt;br /&gt;
&lt;br /&gt;
*1 CL &amp;amp; 2+ DD go E (?)&lt;br /&gt;
*rest goes to D&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|&lt;br /&gt;
* 4+ SS(V)&lt;br /&gt;
* 3+ BB(V) &amp;amp; 1+ CV(L)&lt;br /&gt;
* 6+ BB(V) (?)&lt;br /&gt;
* 2+ BB(V) &amp;amp; 3+ CV(L) (?)&lt;br /&gt;
* 4+ CV(L) (?)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;2&amp;quot; |B&lt;br /&gt;
|E&lt;br /&gt;
|&lt;br /&gt;
* 1+ CV(L)&lt;br /&gt;
* 0-1 [DD + SS(V)] (?)&lt;br /&gt;
* 1+ CA(V) or 1+ BB(V)/LHA tend to go E (?)&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|&lt;br /&gt;
* 0-2 CL &amp;amp; 5+ [DD + CL + AV + SS(V)] &amp;amp; 0 [BB(V) + LHA + CA(V)] tends to go G&lt;br /&gt;
* Anything else tends to go G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |E&lt;br /&gt;
|F&lt;br /&gt;
|Always.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;2&amp;quot; |F&lt;br /&gt;
|I&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
*If the total number of BB(V) and CV(L) combined is 2 or higher while you have a LHA in your fleet there's a high chance to go node I regardless of LOS&lt;br /&gt;
* If the total number of BB(V) and CV(L) combined is 4 or higher there's a high chance that you'll go to node I regardless of LOS&lt;br /&gt;
*Node K (Boss Node) if enough LOS, otherwise node I&lt;br /&gt;
|-&lt;br /&gt;
|'''K'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |G&lt;br /&gt;
|J&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Node K if enough LOS (fairly low requirement), otherwise node J&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |'''K'''&lt;br /&gt;
|}&lt;br /&gt;
* To complete the map, you will need to defeat the flagship (Tsu-Class Light Cruiser) 4 times.&lt;br /&gt;
* Upon completing this task you will be rewarded with '''150 points''' and a '''medal'''&lt;br /&gt;
* The map will reset at Midnight JST at the beginning of every month.&lt;br /&gt;
* LoS requirement from lv90 to 99 is 28 Effective LoS for G-&amp;gt;K (radar LoS+ 2* (Recon Plane LoS) + √(total LoS) ≥ 28)&lt;br /&gt;
* One of the more efficient ways in which you can level DDs in an Extra Operation, boasting 600 exp for the flagship position and 400 for the other ships with just a B rank. Take note that enemy patterns have great chance dealing heavy damage to DDs even with maximum firepower and armor in torpedo phase.&lt;br /&gt;
* Centre route (A-E-F-K or B-E-F-K) is not recommended, there is an enemy submarine on E node which diverts attack from DD &amp;amp; CL while other stronger enemy ships will deal heavy damage instantly.&lt;br /&gt;
* Some recommended fleet compositions:&lt;br /&gt;
** North Route (A-C-F-K):&lt;br /&gt;
*** 1 BB(V) + 1 CA(V) + 2 CLT + 2 CV&lt;br /&gt;
*** 3 CA(V) + 3 CV&lt;br /&gt;
*** 3 BB(V) + 3 SS(V)&lt;br /&gt;
*** 1 CVL + 3 CA(V) + 2 BB ([[Quests#B32|Quest B32]])&lt;br /&gt;
*** 1 CVL + 1 CA(V) + 2 BB + 2 CLT ([[Quests#B32|Quest B32]])&lt;br /&gt;
** South Route (B-G-K):&lt;br /&gt;
*** 1 CL + 5 DD&lt;br /&gt;
**** Regarded as the 'standard' composition, this is the strongest possible composition that is guaranteed to reach the boss via B-G-K, assuming LoS requirements are met. It is recommended to try the south route with this composition first.&lt;br /&gt;
**** Sparkling is recommended for lower level DDs as you are unlikely to kill or disable all enemies in preboss nodes, which can lead to closing torpedoes critically damaging the low-armored DDs if not evaded.&lt;br /&gt;
*** 1 CAV + 1 CL + 4 DD&lt;br /&gt;
**** An alternative composition, this trades the 100% reliability of the compass in exchange for more power and a higher chance of surviving preboss battles, however G-node will be a CVL node in which Air Superiority can be problematic on the final clear.&lt;br /&gt;
**** There is a risk of getting sent off-course to nodes A or E. Players may opt to refresh the game if sent to these nodes.&lt;br /&gt;
***  1 AV + 1 CL + 4 DD&lt;br /&gt;
**** Another alternative, this also sacrifices guaranteed routing, but in exchange for a a pre-emptive torpedo strike, and possibility of Air Parity (Air Superiority with [[Mizuho]] Kai) at G node on the final clear.&lt;br /&gt;
**** There is a risk of getting sent off-course to nodes A or E. Players may opt to refresh the game if sent to these nodes.&lt;br /&gt;
&lt;br /&gt;
===Nodes and Enemy Encounters===&lt;br /&gt;
- &amp;quot;F&amp;quot; mean &amp;quot;Final&amp;quot;. You will always encounter this pattern when the boss gauge is 1/4 or if you've already completed this map.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Although there is no visual difference, players at HQ 84 and below will face a weaker version of the [[Northern Princess]] at node F.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-3-5-enemy globalbutton&amp;quot;&amp;gt;Show/Hide Nodes and Enemy Encounters&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| id=&amp;quot;mw-customcollapsible-3-5-enemy&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;8&amp;quot; |Nodes and Enemy Encounters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''Area'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''HQ LV.'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''#'''&lt;br /&gt;
| style=&amp;quot;width:500px;text-align:center;&amp;quot; |'''Encountered vessels'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''Form'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''Air'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |A&amp;lt;br /&amp;gt;北方前衛警戒部隊&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100 and above&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:CA Ri Class3.png|Heavy Cruiser Ri Class Flagship|link=Heavy Cruiser Ri-Class]][[File:BB Ta Class2.png|Battleship Ta Class Elite|link=Battleship Ta-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; |{{LineAhead}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99 and below&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:BB Ta Class2.png|Battleship Ta Class Elite|link=Battleship Ta-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |All Level&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:CA Ri Class3.png|Heavy Cruiser Ri Class Flagship|link=Heavy Cruiser Ri-Class]][[File:BB Ta Class2.png|Battleship Ta Class Elite|link=Battleship Ta-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{LineAhead}}{{DoubleLine}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;4&amp;quot; |B&amp;lt;br /&amp;gt;北方増援部隊前衛A&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; |85 and above&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:CL He Class3.png|Light Cruiser He Class Flagship|link=Light Cruiser He-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;4&amp;quot; |{{LineAhead}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 F&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:CL He Class3.png|Light Cruiser He Class Flagship|link=Light Cruiser He-Class]][[File:CA Ri Class3.png|Heavy Cruiser Ri Class Flagship|link=Heavy Cruiser Ri-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84 and below&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:CT Chi Class.png|Torpedo Cruiser Chi Class|link= Torpedo Cruiser Chi-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |All Level&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:CL He Class3.png|Light Cruiser He Class Flagship|link=Light Cruiser He-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:CT Chi Class.png|Torpedo Cruiser Chi Class|link= Torpedo Cruiser Chi-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;15&amp;quot; |C&amp;lt;br /&amp;gt;北方派遣任務部隊&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;6&amp;quot; |90 and above&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |[[File:CV Wo Class5.png|Standard Carrier Wo Class Flagship II|link=Standard Carrier Wo-Class]][[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:BB Ta Class3.png|Battleship Ta Class Flagship|link=Battleship Ta-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;15&amp;quot; |{{Diamond}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS+''' 336&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS''' 168&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |[[File:CV_Wo_Class4.png|Standard Carrier Wo Class kai Flagship|link=Standard Carrier Wo-Class]][[File:CV Wo Class5.png|Standard Carrier Wo Class Flagship II|link=Standard Carrier Wo-Class]][[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:BB Ta Class3.png|Battleship Ta Class Flagship|link=Battleship Ta-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS+''' 642&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS''' 321&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;6&amp;quot; |89 and below&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |[[File:CV Wo Class5.png|Standard Carrier Wo Class Flagship II|link=Standard Carrier Wo-Class]][[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:BB Ta Class3.png|Battleship Ta Class Flagship|link=Battleship Ta-Class]][[File:CL Ho Class2.png|Light Cruiser Ho Class Elite|link=Light Cruiser Ho-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS+''' 336&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS''' 168&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |[[File:CV_Wo_Class4.png|Standard Carrier Wo Class kai Flagship|link=Standard Carrier Wo-Class]][[File:CV Wo Class5.png|Standard Carrier Wo Class Flagship II|link=Standard Carrier Wo-Class]][[File:BB Ta Class3.png|Battleship Ta Class Flagship|link=Battleship Ta-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS+''' 642&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS''' 321&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |All Level&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |[[File:CV Wo Class5.png|Standard Carrier Wo Class Flagship II|link=Standard Carrier Wo-Class]][[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:BB Ta Class3.png|Battleship Ta Class Flagship|link=Battleship Ta-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS+''' 336&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS''' 168&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |D&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; |&amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;8&amp;quot; |E&amp;lt;br /&amp;gt;北方遊撃部隊&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;4&amp;quot; |85 and above&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:DD Ha Class 4.png|Destroyer Ha-Class Late Model|link=Destroyer Ha-Class]][[File:DD Ha Class 4.png|Destroyer Ha-Class Late Model|link=Destroyer Ha-Class]][[File:SS Ka Class3.png|Submarine Ka Class Flagship|link=Submarine Ka-Class]][[File:SS Ka Class2.png|Submarine Ka Class Elite|link=Submarine Ka-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;8&amp;quot; |{{DoubleLine}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |2 F&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |[[File:CVL_Nu_Class3.png|Light Carrier Nu Class Flagship|link=Light Carrier Nu-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:DD Ha Class 4.png|Destroyer Ha-Class Late Model|link=Destroyer Ha-Class]][[File:DD Ha Class 4.png|Destroyer Ha-Class Late Model|link=Destroyer Ha-Class]][[File:SS Ka Class3.png|Submarine Ka Class Flagship|link=Submarine Ka-Class]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS+''' 69&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS''' 35&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |84 and below&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |3 F&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |[[File:CVL_Nu_Class3.png|Light Carrier Nu Class Flagship|link=Light Carrier Nu-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]][[File:SS Ka Class3.png|Submarine Ka Class Flagship|link=Submarine Ka-Class]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS+''' 69&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS''' 35&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |All Level&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:DD Ha Class 4.png|Destroyer Ha-Class Late Model|link=Destroyer Ha-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]][[File:SS Ka Class3.png|Submarine Ka Class Flagship|link=Submarine Ka-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;18&amp;quot; |F&amp;lt;br /&amp;gt;北方AL泊地&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;9&amp;quot; |85 and above&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |[[File:588 Card.png|Northern Princess|link=Northern_Princess]][[File:Floating Platform.png|Escort Fortress|link=Escort Fortress]][[File:Floating Platform2.png|Escort Fortress|link=Escort Fortress]][[File:CA Ri Class3.png|Heavy Cruiser Ri Class Flagship|link=Heavy Cruiser Ri-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;18&amp;quot; |{{Diamond}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS+''' 402&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS''' 201&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |[[File:588 Card.png|Northern Princess|link=Northern_Princess]][[File:Floating Platform.png|Escort Fortress|link=Escort Fortress]][[File:Floating Platform2.png|Escort Fortress|link=Escort Fortress]][[File:Floating Platform3.png|Escort Fortress|link=Escort Fortress]][[File:Floating Platform2.png|Escort Fortress|link=Escort Fortress]][[File:Floating Platform3.png|Escort Fortress|link=Escort Fortress]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS+''' 663&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS''' 332&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |3 F&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |[[File:582_Card.jpg|Northern Princess Final Form|link=Northern Princess]][[File:Floating Platform.png|Escort Fortress|link=Escort Fortress]][[File:Floating Platform2.png|Escort Fortress|link=Escort Fortress]][[File:Floating Platform3.png|Escort Fortress|link=Escort Fortress]][[File:Floating Platform2.png|Escort Fortress|link=Escort Fortress]][[File:Floating Platform3.png|Escort Fortress|link=Escort Fortress]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS+ 762'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS 381'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;9&amp;quot; |84 and below&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |[[File:588 Card.png|Northern Princess|link=Northern_Princess]][[File:Floating Platform.png|Escort Fortress|link=Escort Fortress]][[File:Floating Platform2.png|Escort Fortress|link=Escort Fortress]][[File:CA Ri Class3.png|Heavy Cruiser Ri Class Flagship|link=Heavy Cruiser Ri-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS+''' 390&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS''' 195&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |[[File:588 Card.png|Northern Princess|link=Northern_Princess]][[File:Floating Platform.png|Escort Fortress|link=Escort Fortress]][[File:Floating Platform2.png|Escort Fortress|link=Escort Fortress]][[File:Floating Platform3.png|Escort Fortress|link=Escort Fortress]][[File:Floating Platform2.png|Escort Fortress|link=Escort Fortress]][[File:Floating Platform3.png|Escort Fortress|link=Escort Fortress]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS+''' 651&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS''' 326&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |6 F&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |[[File:582_Card.jpg|Northern Princess Final Form|link=Northern Princess]][[File:Floating Platform.png|Escort Fortress|link=Escort Fortress]][[File:Floating Platform2.png|Escort Fortress|link=Escort Fortress]][[File:Floating Platform3.png|Escort Fortress|link=Escort Fortress]][[File:Floating Platform2.png|Escort Fortress|link=Escort Fortress]][[File:Floating Platform3.png|Escort Fortress|link=Escort Fortress]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS+''' 750&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS''' 375&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;9&amp;quot; |G&amp;lt;br /&amp;gt;北方増援部隊前衛B&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;4&amp;quot; |100 and above&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:CA Ri Class3.png|Heavy Cruiser Ri Class Flagship|link=Heavy Cruiser Ri-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CL To Class2.png|Light Cruiser To Class Elite|link=Light Cruiser To-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{LineAhead}}{{DoubleLine}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |2 F&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |[[File:CVL_Nu_Class3.png|Light Carrier Nu Class Flagship|link=Light Carrier Nu-Class]][[File:CA Ri Class3.png|Heavy Cruiser Ri Class Flagship|link=Heavy Cruiser Ri-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:DD Ha Class 4.png|Destroyer Ha-Class Late Model|link=Destroyer Ha-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |{{Diamond}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS+''' 69&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS''' 35&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;5&amp;quot; |99 and below&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:CA Ri Class3.png|Heavy Cruiser Ri Class Flagship|link=Heavy Cruiser Ri-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CL To Class2.png|Light Cruiser To Class Elite|link=Light Cruiser To-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{LineAhead}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:CA Ri Class3.png|Heavy Cruiser Ri Class Flagship|link=Heavy Cruiser Ri-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CL To Class2.png|Light Cruiser To Class Elite|link=Light Cruiser To-Class]][[File:CL Ho Class2.png|Light Cruiser Ho Class Elite|link=Light Cruiser Ho-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{DoubleLine}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |5 F&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |[[File:CVL_Nu_Class3.png|Light Carrier Nu Class Flagship|link=Light Carrier Nu-Class]][[File:CA Ri Class3.png|Heavy Cruiser Ri Class Flagship|link=Heavy Cruiser Ri-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |{{Diamond}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS+''' 69&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS''' 35&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |H&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; |&amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |I&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; |{{Ammo}} + (number of drum canisters * 10?) + 50 (Maximun still need to test)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |J&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; |&amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;5&amp;quot; |'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;K&amp;lt;br /&amp;gt;北方増援部隊主力&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; |90 and above&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:CL_Tsu_b.jpg|Light Cruiser Tsu Class|link=Light Cruiser Tsu-Class]][[File:AP Wa Class2.png|Transport Wa Class Elite|link=Transport ship Wa-Class]][[File:AP Wa Class2.png|Transport Wa Class Elite|link=Transport ship Wa-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{DoubleLine}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 F&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:CL_Tsu_b.jpg|Light Cruiser Tsu Class|link=Light Cruiser Tsu-Class]][[File:Wa_flagship_card.png|Transport Wa Class Flagship|link=Transport ship Wa-Class]][[File:Wa_flagship_card.png|Transport Wa Class Flagship|link=Transport ship Wa-Class]][[File:BB Ta Class3.png|Battleship Ta Class Flagship|link=Battleship Ta-Class]][[File:DD Ni Class 4.png|Destroyer Ni-Class Late Model|link=Destroyer Ni-Class]][[File:DD Ni Class 4.png|Destroyer Ni-Class Late Model|link=Destroyer Ni-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{LineAhead}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; |89 and below&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:CL_Tsu_b.jpg|Light Cruiser Tsu Class|link=Light Cruiser Tsu-Class]][[File:AP Wa Class2.png|Transport Wa Class Elite|link=Transport ship Wa-Class]][[File:AP Wa Class2.png|Transport Wa Class Elite|link=Transport ship Wa-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{DoubleLine}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4 F&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:CL_Tsu_b.jpg|Light Cruiser Tsu Class|link=Light Cruiser Tsu-Class]][[File:Wa_flagship_card.png|Transport Wa Class Flagship|link=Transport ship Wa-Class]][[File:Wa_flagship_card.png|Transport Wa Class Flagship|link=Transport ship Wa-Class]][[File:BB Ta Class3.png|Battleship Ta Class Flagship|link=Battleship Ta-Class]][[File:DD Ha Class 4.png|Destroyer Ha-Class Late Model|link=Destroyer Ha-Class]][[File:DD Ha Class 4.png|Destroyer Ha-Class Late Model|link=Destroyer Ha-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{LineAhead}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |All Level&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:CL_Tsu_b.jpg|Light Cruiser Tsu Class|link=Light Cruiser Tsu-Class]][[File:AP Wa Class2.png|Transport Wa Class Elite|link=Transport ship Wa-Class]][[File:AP Wa Class2.png|Transport Wa Class Elite|link=Transport ship Wa-Class]][[File:BB Ta Class3.png|Battleship Ta Class Flagship|link=Battleship Ta-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{LineAhead}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-3-5-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| id=&amp;quot;mw-customcollapsible-3-5-drop&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|[[Sazanami]], [[Akatsuki]], [[Ikazuchi]], [[Hatsushimo]], [[Ushio]], [[Wakaba]]&lt;br /&gt;
|&lt;br /&gt;
|[[Takao]], [[Nachi]]&lt;br /&gt;
|&lt;br /&gt;
|[[Jun'you]], [[Ryuujou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Akebono]], [[Ushio]], [[Nenohi]], [[Hibiki]], [[Sazanami]]&lt;br /&gt;
|[[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Nachi]], [[Takao]], [[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|[[Ryuujou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Hatsuharu]], [[Hatsushimo]]&lt;br /&gt;
|[[Abukuma]], [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Maya]], [[Takao]], [[Nachi]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]''', [[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']]'''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|&lt;br /&gt;
[[Inazuma]], [[Ushio]], [[Hibiki]], [[Nenohi]], [[Akebono]], [[Sazanami]], [[Akatsuki]], [[Hatsuharu]], [[Ikazuchi]], [[Wakaba]], [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tama]], [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Abukuma]], [[Kiso]]&lt;br /&gt;
|[[Maya]], [[Takao]], [[Nachi]]&lt;br /&gt;
|&lt;br /&gt;
|[[Ryuujou]], [[Jun'you]]&lt;br /&gt;
|&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-8|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-8&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|[[Nenohi]], [[Ikazuchi]], [[Hibiki]]&lt;br /&gt;
|[[Kiso]], [[Tama]]&lt;br /&gt;
|[[Takao]]&lt;br /&gt;
|&lt;br /&gt;
|[[Ryuujou]]&lt;br /&gt;
|&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''K'''&lt;br /&gt;
|&lt;br /&gt;
[[Fubuki]], [[Mochizuki]], [[Akatsuki]], [[Shimakaze]], [[Akigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akigumo&amp;lt;/span&amp;gt;''']], [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']], [[Hamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hamakaze&amp;lt;/span&amp;gt;''']],&amp;lt;br /&amp;gt;[[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']],&amp;lt;br /&amp;gt;[[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']], [[Yamagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamagumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Abukuma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Abukuma&amp;lt;/span&amp;gt;''']],&amp;lt;br /&amp;gt;[[Kuma]], [[Nagara]], [[Tenryuu]],[[Sendai]], [[Kitakami]], [[Ooi]], [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Atago]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Tone]], [[Chikuma]], [[Myoukou]], [[Takao]], [[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|[[Shouhou]], [[Jun'you]], [[Hiyou]], [[Houshou]], [[Ryuujou]]&lt;br /&gt;
|[[Fusou]], [[Yamashiro]], [[Ise]], [[Haruna]], [[Kirishima]], [[Hiei]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-8|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-8&amp;lt;/span&amp;gt;''']],&lt;br /&gt;
[[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox World}}&lt;br /&gt;
[[ko:3해역]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=World_3&amp;diff=49694</id>
		<title>World 3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=World_3&amp;diff=49694"/>
		<updated>2016-04-17T15:45:15Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* Drops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== {{Anchor|3-1}} World 3-1: モーレイ海哨戒 The Moray Sea==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 3-1_Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆&lt;br /&gt;
| item = {{steel}}&lt;br /&gt;
| exp = 310&lt;br /&gt;
| code = モーレイ海哨戒 (Moray Sea Patrol)&lt;br /&gt;
| jptext = 北方海域に艦隊を進出させ、モーレイ海を哨戒せよ！&lt;br /&gt;
| entext = Advance into Northern waters and patrol the Moray Sea!&lt;br /&gt;
}}&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 敵哨戒艦隊&lt;br /&gt;
|A1_xp=&lt;br /&gt;
|A1_node_info=CL_Ho-Class_Flagship CA_Ri-Class_Elite CL_To-Class_Elite CLT_Chi-Class_Elite DD_Ro-Class_Elite DD_Ro-Class_Elite&lt;br /&gt;
|A1_form=line_ahead&lt;br /&gt;
|A2_xp=&lt;br /&gt;
|A2_node_info=CL_Ho-Class_Flagship CL_To-Class_Elite CL_Ho-Class_Elite CL_Ho-Class_Elite DD_Ro-Class_Elite DD_Ro-Class_Elite&lt;br /&gt;
|A2_form=double_line&lt;br /&gt;
|A3_xp=&lt;br /&gt;
|A3_node_info=CL_Ho-Class_Flagship CL_Ho-Class_Elite CL_He-Class_Elite DD_Ro-Class_Elite DD_I-Class_Elite DD_I-Class_Elite&lt;br /&gt;
|A3_form=line_ahead&lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info= steel +35-150&lt;br /&gt;
|&lt;br /&gt;
|C_label = 敵護衛空母群&lt;br /&gt;
|C1_node_info=CVL_Nu-Class_Elite CVL_Nu-Class_Elite CVL_Nu-Class_Elite CA_Ri-Class_Flagship DD_Ni-Class_Elite DD_Ni-Class_Elite &lt;br /&gt;
|C1_form=line_ahead&lt;br /&gt;
|C1_air_superiority = 108&lt;br /&gt;
|C1_air_supremacy = 216&lt;br /&gt;
|C2_node_info=CVL_Nu-Class_Elite CVL_Nu-Class_Elite CVL_Nu-Class_Elite CL_Ho-Class_Flagship DD_Ha-Class_Elite DD_Ha-Class_Elite&lt;br /&gt;
|C2_form=line_ahead echelon&lt;br /&gt;
|C2_air_superiority = 108&lt;br /&gt;
|C2_air_supremacy = 216&lt;br /&gt;
|&lt;br /&gt;
|D_label = 敵哨戒艦隊&lt;br /&gt;
|D1_node_info=CL_Ho-Class_Flagship CA_Ri-Class_Elite CL_To-Class_Elite CLT_Chi-Class_Elite DD_Ro-Class_Elite DD_Ro-Class_Elite &lt;br /&gt;
|D1_form=line_ahead&lt;br /&gt;
|D2_node_info=CL_Ho-Class_Flagship CL_To-Class_Elite CL_Ho-Class_Elite CL_Ho-Class_Elite DD_Ro-Class_Elite DD_Ro-Class_Elite &lt;br /&gt;
|D2_form=double_line&lt;br /&gt;
|D3_node_info=CL_Ho-Class_Flagship CL_Ho-Class_Elite CL_He-Class_Elite DD_Ro-Class_Elite DD_I-Class_Elite DD_I-Class_Elite &lt;br /&gt;
|D3_form=line_ahead&lt;br /&gt;
|&lt;br /&gt;
|E_label = 敵北方侵攻艦隊 &amp;lt;br&amp;gt;Boss Node &lt;br /&gt;
|E1_node_info=CV_Wo-Class_Flagship BB_Ru-Class_Flagship BB_Ru-Class_Elite DD_Ha-Class_Flagship DD_Ni-Class_Elite Transport_Wa-Class_Elite&lt;br /&gt;
|E1_form=line_ahead&lt;br /&gt;
|E1_air_superiority = 42&lt;br /&gt;
|E1_air_supremacy = 84&lt;br /&gt;
|E2_node_info=BB_Ru-Class_Flagship BB_Ru-Class_Elite CL_Ho-Class_Flagship CLT_Chi-Class_Elite DD_Ni-Class_Elite DD_Ni-Class_Elite&lt;br /&gt;
|E2_form=line_ahead&lt;br /&gt;
|E3_node_info=BB_Ru-Class_Flagship BB_Ru-Class_Elite CL_Ho-Class_Flagship DD_Ro-Class_Flagship DD_Ni-Class_Elite Transport_Wa-Class_Elite&lt;br /&gt;
|E3_form=double_line&lt;br /&gt;
|&lt;br /&gt;
|F_label = 敵護衛空母群&lt;br /&gt;
|F1_node_info=CVL_Nu-Class_Elite CVL_Nu-Class_Elite CVL_Nu-Class_Elite CA_Ri-Class_Flagship DD_Ni-Class_Elite DD_Ni-Class_Elite &lt;br /&gt;
|F1_form=line_ahead&lt;br /&gt;
|F1_air_superiority = 108&lt;br /&gt;
|F1_air_supremacy = 216&lt;br /&gt;
|F2_node_info=CVL_Nu-Class_Elite CVL_Nu-Class_Elite CVL_Nu-Class_Elite CL_Ho-Class_Flagship DD_Ha-Class_Elite DD_Ha-Class_Elite &lt;br /&gt;
|F2_form=line_ahead echelon&lt;br /&gt;
|F2_air_superiority = 108&lt;br /&gt;
|F2_air_supremacy = 216&lt;br /&gt;
|boss_node = e&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-3-1-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; id=&amp;quot;mw-customcollapsible-3-1-drop&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyer&lt;br /&gt;
!Light Cruiser&lt;br /&gt;
!Heavy Cruiser&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Submarine&lt;br /&gt;
!Battleship&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|[[Fubuki]], [[Miyuki]], [[Murakumo]], [[Isonami]], [[Ayanami]], [[Shikinami]], [[Fumizuki]], [[Samidare]], [[Asashio]], [[Ooshio]], [[Michishio]], [[Arashio]], [[Arare]], [[Kasumi]], [[Kagerou]], [[Shiranui]], [[Kuroshio]]&lt;br /&gt;
|[[Ooi]], [[Kitakami]], [[Tenryuu]], [[Tatsuta]], [[Tama]], [[Kiso]], [[Isuzu]], [[Yura]], [[Sendai]], [[Jintsuu]], [[Naka]], [[Abukuma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Abukuma&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Mogami]], [[Kako]], [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Atago]], [[Maya]], [[Choukai]], [[Tone]], [[Chikuma]]&lt;br /&gt;
|[[Chitose]], [[Chiyoda]]&lt;br /&gt;
|[[Kaga]], [[Souryuu]], [[Ryuujou]], [[Hiyou]], [[Jun'you]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Ise]], [[Hyuuga]], [[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Fubuki]], [[Murakumo]], [[Isonami]], [[Ayanami]], [[Shikinami]], [[Samidare]], [[Ooshio]], [[Michishio]], [[Kagerou]]&lt;br /&gt;
|[[Tenryuu]], [[Tatsuta]], [[Tama]], [[Isuzu]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|[[Mogami]], [[Kako]], [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Takao]], [[Maya]], [[Choukai]]&lt;br /&gt;
|[[Chiyoda|Chiyoda, Chitose]]&lt;br /&gt;
|[[Kaga]], [[Ryuujou]], [[Jun'you]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Fubuki]], [[Hatsuyuki]], [[Miyuki]], [[Murakumo]], [[Ayanami]], [[Shikinami]], [[Akebono]], [[Samidare]], [[Asashio]], [[Ooshio]], [[Kagerou]], [[Shiranui]], [[Kuroshio]]&lt;br /&gt;
|[[Tenryuu]], [[Tatsuta]], [[Tama]], [[Kiso]], [[Isuzu]], [[Natori]], [[Yura]], [[Sendai]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|[[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Takao]], [[Atago]], [[Maya]], [[Choukai]], [[Tone]], [[Chikuma]]&lt;br /&gt;
|[[Chitose]], [[Chiyoda]]&lt;br /&gt;
|[[Kaga]], [[Ryuujou]], [[Hiyou]], [[Jun'you]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|[[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']], [[Fubuki]], [[Shikinami]], [[Asashio]], [[Ooshio]], [[Kagerou]], [[Shiranui]], [[Kuroshio]]&lt;br /&gt;
|[[Kitakami]], [[Tenryuu]], [[Tatsuta]], [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Mogami]], [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Atago]], [[Maya]], [[Choukai]], [[Tone]], [[Chikuma]]&lt;br /&gt;
|[[Chitose]], [[Chiyoda]]&lt;br /&gt;
|[[Akagi]], [[Kaga]], [[Souryuu]], [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']], [[Ryuujou]], [[Hiyou]], [[Jun'you]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Ise]], [[Hyuuga]], [[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|[[Fubuki]], [[Miyuki]], [[Murakumo]], [[Isonami]], [[Ayanami]], [[Shikinami]], [[Samidare]], [[Asashio]], [[Ooshio]], [[Michishio]], [[Arare]], [[Kasumi]], [[Kagerou]], [[Shiranui]]&lt;br /&gt;
|[[Tenryuu]], [[Tatsuta]], [[Tama]], [[Kiso]], [[Natori]], [[Yura]], [[Sendai]]&lt;br /&gt;
|[[Mogami]], [[Kako]], [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Atago]], [[Maya]], [[Choukai]], [[Chikuma]]&lt;br /&gt;
|[[Chitose]], [[Chiyoda]]&lt;br /&gt;
|[[Kaga]], [[Ryuujou]], [[Jun'you]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|3-2}} World 3-2: キス島沖 [[wikipedia:en:Kiska Island|The Kis Island]]==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 3-2_Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = {{steel}} {{FBsmall}}&lt;br /&gt;
| exp = 320&lt;br /&gt;
| code = キス島撤退作戦 ([[wikipedia:Japanese_occupation_of_Kiska|Kis Island Withdrawal Tactics]])&lt;br /&gt;
| jptext = 軽巡を旗艦とした水雷戦隊、または駆逐艦のみの艦隊で、敵包囲下の北方海域キス島に突入！島の守備隊を無事収容せよ！&lt;br /&gt;
| entext = Using either a torpedo squadron with light cruiser as flagship or a fleet composed of only destroyers, charge the waters around Kis Island surrounded by the enemy! Take in the forces garrisoned on the island!&lt;br /&gt;
}}&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
*In order to get to Boss Node H, &amp;lt;s&amp;gt;you will need to use a fleet of only destroyers (i.e. 6 DDs)&amp;lt;/s&amp;gt;. Having any other type of ship inside your fleet will direct you to Node A.&lt;br /&gt;
**The [[Game_Updates/2015/July_17th|July 17, 2015 update]] changed the branching rules; a fleet with CL as flagship and at least 1 DD will not be directed to Node A if only DDs are added to the composition. Thus a fleet that is either ''DD-only'' or ''1 CL (flagship) + 1~5 DD'' can reach the boss.&lt;br /&gt;
*All destroyers should be remodeled, equipped with double attack setup (cut-in for ships with high luck) and have their stats maxed (with the exception of AA).&lt;br /&gt;
*Equip「Emergency Repair」(応急修理要員) if you don't feel confident.&lt;br /&gt;
*Use Line ahead in boss node.&lt;br /&gt;
&lt;br /&gt;
*3-2-A is a great place to level up using the following fleet composition:&lt;br /&gt;
**Flagship: whatever ship you want to level up.&lt;br /&gt;
**If you have a submarine: 「CV/CVLx2 (Torpedo Bomber) CLTx1-2 (Type A ''Ko-hyoteki'') SSx1」. Enemies will prioritize attacking your submarine since all of them can attack submarines. You will therefore incur minimum cost to resources, time (Submarines are cheap and quick to repair) and risk while gaining 576 EXP per battle for flagship, 768 EXP for MVP, or 1152 EXP for flagship MVP.&lt;br /&gt;
** You are encouraged to try various compositions depending on your situation, as long as you can destroy all enemy ships before the torpedo phase - an enemy ship that is not moderately damaged will fire torpedo on your non-submarine ship. Adding a BB/BBV for the second shelling phase is an option.&lt;br /&gt;
***If you do not have a submarine: 「CV/CVLx2 (Torpedo Bomber) CLTx1-2 (Type A ''Ko-hyoteki'') BBx1」. CV will take out 4-5 ships while BB takes out the remaining ships. With that composition, you can level 2 DD at the same time. Not as resource efficient as the first one, but reasonable if you do not have a submarine that can evade well.&lt;br /&gt;
*** Having the CV/CVLx2 equiped with at least 1 fighter plane each and going on to 3-2-C with double line formation can help get rid of problems like having to change the ships every few times because of low morale and can also lead to additional EXP per sortie. '''However, this is risky and may result in a few buckets having to be used.'''&lt;br /&gt;
*Visit the [[Tutorial:_Leveling|Leveling Guide]] for more details on recommended formations to use. &lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-3-2-enemy globalbutton&amp;quot;&amp;gt;Show/Hide Nodes and Enemy Encounters&amp;lt;/div&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mw-customcollapsible-3-2-enemy&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;7&amp;quot; |Nodes and Enemy Encounters&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!Pattern&lt;br /&gt;
! width=&amp;quot;500px&amp;quot; |Encountered vessels&lt;br /&gt;
!Form&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |A&amp;lt;br /&amp;gt;敵水雷戦隊&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Pattern 1&lt;br /&gt;
|[[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]][[File:DD Ha Class.png|Destroyer Ha-Class|link=Destroyer Ha-Class]][[File:DD Ro Class.jpg|Destroyer Ro-Class|link=Destroyer Ro-Class]][[File:DD Ro Class.jpg|Destroyer Ro-Class|link=Destroyer Ro-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{LineAhead}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Pattern 2&lt;br /&gt;
|[[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:CT Chi Class.png|Torpedo Cruiser Chi Class|link= Torpedo Cruiser Chi-Class]][[File:CT Chi Class.png|Torpedo Cruiser Chi Class|link= Torpedo Cruiser Chi-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]][[File:DD Ro Class.jpg|Destroyer Ro-Class|link=Destroyer Ro-Class]][[File:DD Ro Class.jpg|Destroyer Ro-Class|link=Destroyer Ro-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{DoubleLine}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Pattern 3&lt;br /&gt;
|[[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:DD Ha Class.png|Destroyer Ha-Class|link=Destroyer Ha-Class]][[File:DD Ha Class.png|Destroyer Ha-Class|link=Destroyer Ha-Class]][[File:DD Ro Class.jpg|Destroyer Ro-Class|link=Destroyer Ro-Class]][[File:DD Ro Class.jpg|Destroyer Ro-Class|link=Destroyer Ro-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{LineAhead}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |B&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;3&amp;quot; |{{Steel}} +50 - 150&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;1&amp;quot; |C&amp;lt;br /&amp;gt;敵空母機動部隊&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pattern 1&lt;br /&gt;
|[[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:BB Ru Class2.png|Battleship Ru Class Elite|link=Battleship Ru-Class]][[File:BB Ru Class2.png|Battleship Ru Class Elite|link=Battleship Ru-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]][[File:DD Ni Class2.png|Destroyer Ni Class Elite|link=Destroyer Ni-Class]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;1&amp;quot; |{{DoubleLine}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pattern 2&lt;br /&gt;
|[[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pattern 3&lt;br /&gt;
|[[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CL To Class2.png|Light Cruiser To Class Elite|link=Light Cruiser To-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; |D&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Without Radar&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; colspan=&amp;quot;2&amp;quot; | Maelstrom: {{Fuel}} -4 bar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |With Radar&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; colspan=&amp;quot;2&amp;quot; | Maelstrom: {{Fuel}} -2 bar (the dialogue box says -4, but it's really -2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;1&amp;quot; |E&amp;lt;br /&amp;gt;敵水雷戦隊&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pattern 1&lt;br /&gt;
|[[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]][[File:DD Ha Class.png|Destroyer Ha-Class|link=Destroyer Ha-Class]][[File:DD Ro Class.jpg|Destroyer Ro-Class|link=Destroyer Ro-Class]][[File:DD Ro Class.jpg|Destroyer Ro-Class|link=Destroyer Ro-Class]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{LineAhead}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pattern 2&lt;br /&gt;
|[[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:CT Chi Class.png|Torpedo Cruiser Chi Class|link= Torpedo Cruiser Chi-Class]][[File:CT Chi Class.png|Torpedo Cruiser Chi Class|link= Torpedo Cruiser Chi-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]][[File:DD Ro Class.jpg|Destroyer Ro-Class|link=Destroyer Ro-Class]][[File:DD Ro Class.jpg|Destroyer Ro-Class|link=Destroyer Ro-Class]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{DoubleLine}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pattern 3&lt;br /&gt;
|[[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:DD Ha Class.png|Destroyer Ha-Class|link=Destroyer Ha-Class]][[File:DD Ha Class.png|Destroyer Ha-Class|link=Destroyer Ha-Class]][[File:DD Ro Class.jpg|Destroyer Ro-Class|link=Destroyer Ro-Class]][[File:DD Ro Class.jpg|Destroyer Ro-Class|link=Destroyer Ro-Class]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{LineAhead}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;1&amp;quot; |F&amp;lt;br /&amp;gt;敵水上打撃艦隊&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pattern 1&lt;br /&gt;
|[[File:BB Ru Class2.png|Battleship Ru Class Elite|link=Battleship Ru-Class]][[File:BB Ru Class2.png|Battleship Ru Class Elite|link=Battleship Ru-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{LineAhead}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pattern 2&lt;br /&gt;
|[[File:BB Ru Class2.png|Battleship Ru Class Elite|link=Battleship Ru-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CL To Class2.png|Light Cruiser To Class Elite|link=Light Cruiser To-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{LineAhead}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pattern 3&lt;br /&gt;
|[[File:BB Ru Class2.png|Battleship Ru Class Elite|link=Battleship Ru-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CL To Class2.png|Light Cruiser To Class Elite|link=Light Cruiser To-Class]][[File:CL To Class2.png|Light Cruiser To Class Elite|link=Light Cruiser To-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{Echelon}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |G&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; colspan=&amp;quot;3&amp;quot; | {{FBsmall}}Furniture Box (small) +1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;1&amp;quot; |'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;H&amp;lt;br /&amp;gt;敵キス島包囲艦隊&amp;lt;br /&amp;gt;Boss Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pattern 1&lt;br /&gt;
|[[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:CL To Class.png|Light Cruiser To Class|link=Light Cruiser To-Class]][[File:DD Ni Class.png|Destroyer Ni Class|link=Destroyer Ni-Class]][[File:DD Ni Class.png|Destroyer Ni Class|link=Destroyer Ni-Class]][[File:AP Wa Class2.png|Transport Wa Class Elite|link=Transport ship Wa-Class]][[File:AP Wa Class2.png|Transport Wa Class Elite|link=Transport ship Wa-Class]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{DoubleLine}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pattern 2&lt;br /&gt;
|[[File:CL He Class3.png|Light Cruiser He Class Flagship|link=Light Cruiser He-Class]][[File:CL He Class2.png|Light Cruiser He Class Elite|link=Light Cruiser He-Class]][[File:CL To Class.png|Light Cruiser To Class|link=Light Cruiser To-Class]][[File:DD Ni Class.png|Destroyer Ni Class|link=Destroyer Ni-Class]][[File:DD Ni Class.png|Destroyer Ni Class|link=Destroyer Ni-Class]][[File:AP Wa Class2.png|Transport Wa Class Elite|link=Transport ship Wa-Class]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;2&amp;quot; |{{LineAhead}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pattern 3&lt;br /&gt;
|[[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:CL Ho Class2.png|Light Cruiser Ho Class Elite|link=Light Cruiser Ho-Class]][[File:DD I Class2.png|Destroyer I-Class Elite|link=Destroyer I-Class]][[File:DD I Class2.png|Destroyer I-Class Elite|link=Destroyer I-Class]][[File:AP Wa Class.png|Transport Ship Wa Class|link=Transport ship Wa-Class]][[File:AP Wa Class.png|Transport Ship Wa Class|link=Transport ship Wa-Class]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-3-2-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mw-customcollapsible-3-2-drop&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyer&lt;br /&gt;
!Light Cruiser&lt;br /&gt;
!Heavy Cruiser&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Submarine&lt;br /&gt;
!Battleship&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|[[Hatsuyuki]], [[Miyuki]], [[Murakumo]], [[Isonami]], [[Ayanami]], [[Shikinami]], [[Sazanami]], [[Ushio]], [[Suzukaze]], [[Asashio]], [[Ooshio]], [[Michishio]], [[Arashio]], [[Arare]], [[Kasumi]], [[Kagerou]], [[Shiranui]], [[Kuroshio]]&lt;br /&gt;
|[[Kitakami]], [[Tenryuu]], [[Tatsuta]], [[Tama]], [[Kiso]], [[Isuzu]], [[Natori]], [[Yura]], [[Sendai]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|[[Mogami]], [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Takao]], [[Atago]], [[Maya]], [[Choukai]], [[Tone]], [[Chikuma]]&lt;br /&gt;
|[[Chitose]], [[Chiyoda]]&lt;br /&gt;
|[[Souryuu]], [[Hiyou]], [[Jun'you]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Ise]], [[Hyuuga]], [[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Hatsuyuki]], [[Miyuki]], [[Isonami]], [[Ayanami]], [[Suzukaze]], [[Asashio]], [[Michishio]], [[Arashio]], [[Arare]], [[Kagerou]], [[Shiranui]], [[Kuroshio]]&lt;br /&gt;
|[[Kitakami]], [[Tenryuu]], [[Tatsuta]], [[Tama]], [[Kiso]], [[Isuzu]], [[Natori]], [[Yura]], [[Sendai]], [[Naka]]&lt;br /&gt;
|[[Mogami]], [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Takao]], [[Atago]], [[Maya]], [[Choukai]], [[Tone]], [[Chikuma]]&lt;br /&gt;
|[[Chitose]], [[Chiyoda]]&lt;br /&gt;
|[[Souryuu]], [[Jun'you]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Ise]], [[Hyuuga]], [[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|[[Hatsuyuki]], [[Miyuki]], [[Murakumo]], [[Ayanami]], [[Suzukaze]], [[Ooshio]], [[Michishio]], [[Kagerou]], [[Shiranui]], [[Kuroshio]]&lt;br /&gt;
|[[Kitakami]], [[Tenryuu]], [[Tatsuta]], [[Tama]], [[Nagara]], [[Natori]], [[Yura]], [[Sendai]]&lt;br /&gt;
|[[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Takao]], [[Atago]], [[Maya]], [[Choukai]], [[Tone]], [[Chikuma]]&lt;br /&gt;
|[[Chitose]], [[Chiyoda]]&lt;br /&gt;
|[[Souryuu]], [[Jun'you]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Ise]], [[Hyuuga]], [[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|[[Hatsuyuki]], [[Miyuki]], [[Murakumo]], [[Isonami]], [[Shikinami]], [[Suzukaze]], [[Asashio]], [[Kagerou]], [[Shiranui]], [[Kuroshio]]&lt;br /&gt;
|[[Kitakami]], [[Tama]], [[Kiso]], [[Isuzu]], [[Yura]], [[Sendai]], [[Jintsuu]]&lt;br /&gt;
|[[Mogami]], [[Ashigara]], [[Haguro]], [[Maya]], [[Choukai]], [[Chikuma]]&lt;br /&gt;
|[[Chitose]]&lt;br /&gt;
|[[Souryuu]], [[Hiyou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Hyuuga]], [[Kongou]], [[Hiei]], [[Haruna]], [[Yamashiro]]&lt;br /&gt;
|-&lt;br /&gt;
|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;H&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|[[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']], [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Asashio]], [[Ooshio]], [[Kagerou]], [[Kuroshio]], [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Ooi]], [[Kitakami]], [[Tenryuu]], [[Tatsuta]]&lt;br /&gt;
|[[Mogami]], [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Takao]], [[Atago]], [[Maya]], [[Choukai]], [[Tone]], [[Chikuma]]&lt;br /&gt;
|[[Chitose]], [[Chiyoda]]&lt;br /&gt;
|[[Akagi]], [[Kaga]], [[Souryuu]], [[Ryuujou]], [[Hiyou]], [[Jun'you]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Ise]], [[Hyuuga]], [[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|3-3}} World 3-3: アルフォンシーノ方面 [[wikipedia:en:Aleutian Islands|The Alfonsinoes]]==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 3-3_Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = {{FBmedium}} {{FBlarge}}&lt;br /&gt;
| exp = 330&lt;br /&gt;
| code = アルフォンシーノ方面進出 (The Advance for Alfonsinoes)&lt;br /&gt;
| jptext = 空母2隻以上を擁する空母機動部隊を持って北方海域へ進出。 敵情の強行偵察を敢行せよ！&lt;br /&gt;
| entext = Form an Aviation fleet with at least two Carriers and search the Northern Sea for the enemy positions!&lt;br /&gt;
}}&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
* Fleet composition requires 2 or more CV/CVL to make it to the boss node. Other compositions will always take you to node B.&lt;br /&gt;
* One of the best way to farm furniture coins (node J gives medium box, node K gives large box)&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-3-3-enemy globalbutton&amp;quot;&amp;gt;Show/Hide Nodes and Enemy Encounters&amp;lt;/div&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mw-customcollapsible-3-3-enemy&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Nodes and Enemy Encounters&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!Pattern&lt;br /&gt;
! width=&amp;quot;500px&amp;quot; |Encountered vessels&lt;br /&gt;
!Form&lt;br /&gt;
!Air&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |A&amp;lt;br /&amp;gt;敵前衛艦隊&lt;br /&gt;
|Pattern 1&lt;br /&gt;
|[[File:CL He Class3.png|Light Cruiser He Class Flagship|link=Light Cruiser He-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CL To Class2.png|Light Cruiser To Class Elite|link=Light Cruiser To-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:DD Ro Class2.png|Destroyer Ro-Class Elite|link=Destroyer Ro-Class]][[File:DD Ro Class2.png|Destroyer Ro-Class Elite|link=Destroyer Ro-Class]]&lt;br /&gt;
|{{LineAhead}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pattern 2&lt;br /&gt;
|[[File:CL He Class3.png|Light Cruiser He Class Flagship|link=Light Cruiser He-Class]][[File:CL To Class2.png|Light Cruiser To Class Elite|link=Light Cruiser To-Class]][[File:CL To Class2.png|Light Cruiser To Class Elite|link=Light Cruiser To-Class]][[File:CL Ho Class2.png|Light Cruiser Ho Class Elite|link=Light Cruiser Ho-Class]][[File:DD Ro Class2.png|Destroyer Ro-Class Elite|link=Destroyer Ro-Class]][[File:DD Ro Class2.png|Destroyer Ro-Class Elite|link=Destroyer Ro-Class]]&lt;br /&gt;
|{{DoubleLine}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pattern 3&lt;br /&gt;
|[[File:CL He Class3.png|Light Cruiser He Class Flagship|link=Light Cruiser He-Class]][[File:CL Ho Class2.png|Light Cruiser Ho Class Elite|link=Light Cruiser Ho-Class]][[File:CL Ho Class2.png|Light Cruiser Ho Class Elite|link=Light Cruiser Ho-Class]][[File:DD Ro Class2.png|Destroyer Ro-Class Elite|link=Destroyer Ro-Class]][[File:DD I Class2.png|Destroyer I-Class Elite|link=Destroyer I-Class]][[File:DD I Class2.png|Destroyer I-Class Elite|link=Destroyer I-Class]]&lt;br /&gt;
|{{LineAhead}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; |B&lt;br /&gt;
|Without Radar&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Maelstrom: {{Fuel}} -4 bar&lt;br /&gt;
|-&lt;br /&gt;
|With Radar&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Maelstrom: {{Fuel}} -2 bar&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |C&amp;lt;br /&amp;gt;敵護衛空母群&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pattern 1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CA Ri Class3.png|Heavy Cruiser Ri Class Flagship|link=Heavy Cruiser Ri-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;6&amp;quot; |{{LineAhead}}&lt;br /&gt;
|-&lt;br /&gt;
|'''AS+'''&amp;lt;br /&amp;gt;216&lt;br /&gt;
|-&lt;br /&gt;
|'''AS'''&amp;lt;br /&amp;gt;108&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pattern 2&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
|-&lt;br /&gt;
|'''AS+'''&amp;lt;br /&amp;gt;216&lt;br /&gt;
|-&lt;br /&gt;
|'''AS'''&amp;lt;br /&amp;gt;108&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pattern 3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:DD Ni Class2.png|Destroyer Ni Class Elite|link=Destroyer Ni-Class]][[File:DD Ni Class2.png|Destroyer Ni Class Elite|link=Destroyer Ni-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |{{Echelon}}&lt;br /&gt;
|-&lt;br /&gt;
|'''AS+'''&amp;lt;br /&amp;gt;216&lt;br /&gt;
|-&lt;br /&gt;
|'''AS'''&amp;lt;br /&amp;gt;108&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |D&amp;lt;br /&amp;gt;敵空母機動部隊&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pattern 1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:BB Ru Class2.png|Battleship Ru Class Elite|link=Battleship Ru-Class]][[File:CL He Class2.png|Light Cruiser He Class Elite|link=Light Cruiser He-Class]][[File:DD Ha Class3.png|Destroyer Ha Class Flagship|link=Destroyer Ha-Class]]&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |{{DoubleLine}}&lt;br /&gt;
|-&lt;br /&gt;
|'''AS+'''&amp;lt;br /&amp;gt;237&lt;br /&gt;
|-&lt;br /&gt;
|'''AS'''&amp;lt;br /&amp;gt;119&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pattern 2&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:BB Ru Class2.png|Battleship Ru Class Elite|link=Battleship Ru-Class]][[File:CL To Class2.png|Light Cruiser To Class Elite|link=Light Cruiser To-Class]][[File:DD Ha Class3.png|Destroyer Ha Class Flagship|link=Destroyer Ha-Class]]&lt;br /&gt;
|-&lt;br /&gt;
|'''AS+'''&amp;lt;br /&amp;gt;237&lt;br /&gt;
|-&lt;br /&gt;
|'''AS'''&amp;lt;br /&amp;gt;119&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pattern 3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:BB Ru Class2.png|Battleship Ru Class Elite|link=Battleship Ru-Class]][[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:DD Ni Class2.png|Destroyer Ni Class Elite|link=Destroyer Ni-Class]]&lt;br /&gt;
|-&lt;br /&gt;
|'''AS+'''&amp;lt;br /&amp;gt;237&lt;br /&gt;
|-&lt;br /&gt;
|'''AS'''&amp;lt;br /&amp;gt;119&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |E&amp;lt;br /&amp;gt;敵護衛空母群&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pattern 1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CA Ri Class3.png|Heavy Cruiser Ri Class Flagship|link=Heavy Cruiser Ri-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;6&amp;quot; |{{LineAhead}}&lt;br /&gt;
|-&lt;br /&gt;
|'''AS+'''&amp;lt;br /&amp;gt;216&lt;br /&gt;
|-&lt;br /&gt;
|'''AS'''&amp;lt;br /&amp;gt;108&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pattern 2&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
|-&lt;br /&gt;
|'''AS+'''&amp;lt;br /&amp;gt;216&lt;br /&gt;
|-&lt;br /&gt;
|'''AS'''&amp;lt;br /&amp;gt;108&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pattern 3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:DD Ni Class2.png|Destroyer Ni Class Elite|link=Destroyer Ni-Class]][[File:DD Ni Class2.png|Destroyer Ni Class Elite|link=Destroyer Ni-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |{{Echelon}}&lt;br /&gt;
|-&lt;br /&gt;
|'''AS+'''&amp;lt;br /&amp;gt;216&lt;br /&gt;
|-&lt;br /&gt;
|'''AS'''&amp;lt;br /&amp;gt;108&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; |F&lt;br /&gt;
|Without Radar&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Maelstrom: {{Ammo}} -2 bar&lt;br /&gt;
|-&lt;br /&gt;
|With Radar&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Maelstrom: {{Ammo}} -1 bar&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;G&amp;lt;br /&amp;gt;深海棲艦泊地艦隊&amp;lt;br /&amp;gt;Boss Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pattern 1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:CL He Class3.png|Light Cruiser He Class Flagship|link=Light Cruiser He-Class]][[File:DD Ni Class2.png|Destroyer Ni Class Elite|link=Destroyer Ni-Class]][[File:DD Ni Class2.png|Destroyer Ni Class Elite|link=Destroyer Ni-Class]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{DoubleLine}}&lt;br /&gt;
|-&lt;br /&gt;
|'''AS+'''&amp;lt;br /&amp;gt;162&lt;br /&gt;
|-&lt;br /&gt;
|'''AS'''&amp;lt;br /&amp;gt;81&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pattern 2&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:CL He Class3.png|Light Cruiser He Class Flagship|link=Light Cruiser He-Class]][[File:CL To Class2.png|Light Cruiser To Class Elite|link=Light Cruiser To-Class]][[File:DD Ni Class2.png|Destroyer Ni Class Elite|link=Destroyer Ni-Class]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |{{LineAhead}}&lt;br /&gt;
|-&lt;br /&gt;
|'''AS+'''&amp;lt;br /&amp;gt;165&lt;br /&gt;
|-&lt;br /&gt;
|'''AS'''&amp;lt;br /&amp;gt;83&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pattern 3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:DD Ni Class2.png|Destroyer Ni Class Elite|link=Destroyer Ni-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
|-&lt;br /&gt;
|'''AS+'''&amp;lt;br /&amp;gt;162&lt;br /&gt;
|-&lt;br /&gt;
|'''AS'''&amp;lt;br /&amp;gt;81&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; |H&lt;br /&gt;
|Without Radar&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Maelstrom: {{Ammo}} -3 bar&lt;br /&gt;
|-&lt;br /&gt;
|With Radar&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Maelstrom: {{Ammo}} -2 bar&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |I&amp;lt;br /&amp;gt;敵空母機動部隊&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pattern 1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:BB Ru Class2.png|Battleship Ru Class Elite|link=Battleship Ru-Class]][[File:CL He Class2.png|Light Cruiser He Class Elite|link=Light Cruiser He-Class]][[File:DD Ha Class3.png|Destroyer Ha Class Flagship|link=Destroyer Ha-Class]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |{{DoubleLine}}&lt;br /&gt;
|-&lt;br /&gt;
|'''AS+'''&amp;lt;br /&amp;gt;237&lt;br /&gt;
|-&lt;br /&gt;
|'''AS'''&amp;lt;br /&amp;gt;119&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pattern 2&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:BB Ru Class2.png|Battleship Ru Class Elite|link=Battleship Ru-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]][[File:DD Ni Class2.png|Destroyer Ni Class Elite|link=Destroyer Ni-Class]]&lt;br /&gt;
|-&lt;br /&gt;
|'''AS+'''&amp;lt;br /&amp;gt;228&lt;br /&gt;
|-&lt;br /&gt;
|'''AS'''&amp;lt;br /&amp;gt;114&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |J&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |{{FBmedium}}Furniture Box (Medium) +1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |K&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |{{FBlarge}}Furniture Box (Large) +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-3-3-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| id=&amp;quot;mw-customcollapsible-3-3-drop&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyer&lt;br /&gt;
!Light Cruiser&lt;br /&gt;
!Heavy Cruiser&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Submarine&lt;br /&gt;
!Battleship&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|[[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Hatsuyuki]], [[Miyuki]], [[Murakumo]], [[Isonami]], [[Shikinami]], [[Asashio]], [[Ooshio]], [[Michishio]], [[Arashio]], [[Arare]], [[Kasumi]], [[Kagerou]], [[Shiranui]], [[Kuroshio]], [[Maikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maikaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Ooi]], [[Kitakami]], [[Tenryuu]], [[Tatsuta]], [[Kuma]], [[Tama]], [[Kiso]], [[Isuzu]], [[Natori]], [[Yura]], [[Sendai]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|[[Mogami]], [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Takao]], [[Atago]], [[Maya]], [[Choukai]], [[Tone]], [[Chikuma]]&lt;br /&gt;
|[[Chitose]], [[Chiyoda]]&lt;br /&gt;
|[[Ryuujou]], [[Hiyou]], [[Jun'you]], [[Shouhou]]&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Ise]], [[Hyuuga]], [[Haruna]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Miyuki]], [[Murakumo]], [[Shikinami]], [[Ooshio]], [[Kuroshio]], [[Maikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maikaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Ooi]], [[Kitakami]], [[Tenryuu]], [[Tatsuta]], [[Tama]], [[Kiso]], [[Isuzu]], [[Yura]], [[Naka]]&lt;br /&gt;
|[[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Takao]], [[Atago]], [[Maya]], [[Choukai]], [[Tone]], [[Chikuma]]&lt;br /&gt;
|[[Chitose]], [[Chiyoda]]&lt;br /&gt;
|[[Ryuujou]], [[Shouhou]]&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Hyuuga]], [[Haruna]], [[Kirishima]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Isonami]], [[Michishio]], [[Arare]], [[Kagerou]], [[Maikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maikaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Ooi]], [[Tatsuta]], [[Natori]], [[Yura]], [[Naka]]&lt;br /&gt;
|[[Mogami]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Takao]], [[Atago]], [[Maya]], [[Choukai]]&lt;br /&gt;
|[[Chitose]], [[Chiyoda]]&lt;br /&gt;
|[[Hiyou]], [[Jun'you]], [[Shouhou]]&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Ise]], [[Fusou]]&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|[[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Hatsuyuki]], [[Miyuki]], [[Murakumo]], [[Isonami]], [[Asashio]], [[Ooshio]], [[Arashio]], [[Arare]], [[Kagerou]], [[Maikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maikaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Ooi]], [[Kitakami]], [[Tenryuu]], [[Tatsuta]], [[Kuma]], [[Tama]], [[Kiso]], [[Isuzu]], [[Sendai]], [[Naka]]&lt;br /&gt;
|[[Mogami]], [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Atago]], [[Choukai]], [[Takao]], [[Tone]], [[Chikuma]]&lt;br /&gt;
|[[Chitose]], [[Chiyoda]]&lt;br /&gt;
|[[Ryuujou]], [[Hiyou]], [[Shouhou]]&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Ise]], [[Hyuuga]], [[Kongou]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
|-&lt;br /&gt;
|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|[[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']], [[Asashio]], [[Ooshio]], [[Kagerou]], [[Kuroshio]], [[Yayoi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yayoi&amp;lt;/span&amp;gt;''']], [[Hamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hamakaze&amp;lt;/span&amp;gt;''']], [[Maikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maikaze&amp;lt;/span&amp;gt;''']], [[Yamagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamagumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Sendai]]&lt;br /&gt;
|[[Mogami]], [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Takao]], [[Atago]], [[Maya]], [[Choukai]], [[Tone]], [[Chikuma]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Chitose]], [[Chiyoda]]&lt;br /&gt;
|[[Akagi]], [[Kaga]], [[Souryuu]], [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']], [[Ryuujou]], [[Hiyou]], [[Jun'you]], [[Shouhou]]&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Ise]], [[Hyuuga]], [[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|[[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Hatsuyuki]], [[Murakumo]], [[Isonami]], [[Shikinami]], [[Asashio]], [[Michishio]], [[Arashio]], [[Kagerou]], [[Kuroshio]], [[Maikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maikaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Ooi]], [[Kitakami]], [[Tenryuu]], [[Tatsuta]], [[Kuma]] , [[Kiso]], [[Isuzu]], [[Natori]], [[Yura]], [[Sendai]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|[[Mogami]], [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Takao]], [[Atago]], [[Maya]], [[Tone]]&lt;br /&gt;
|[[Chitose]]&lt;br /&gt;
|[[Ryuujou]], [[Hiyou]], [[Jun'you]], [[Shouhou]]&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Ise]], [[Hyuuga]], [[Kongou]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|3-4}} World 3-4: 北方海域全域 Throughout the Northern Sea==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 3-4_Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = {{bauxite}} {{FBmedium}} {{FBlarge}}&lt;br /&gt;
| exp = 350&lt;br /&gt;
| code = 北方海域艦隊決戦 (Northern Sea Fleet Decisive Battle)&lt;br /&gt;
| jptext = 北方海域奥地に敵艦隊の大規模泊地を発見！我が艦隊の総力を 挙げてこれを撃滅せよ！&lt;br /&gt;
| entext = A major enemy anchorage has been discovered deep in the northern sea.  Sail out in an all-out attack to destroy it!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
*There are no branching rules for this map. All paths are chosen randomly.&lt;br /&gt;
*Bearing a 9 star difficulty compared to 4-4's 8 stars, it is one of the hardest maps to clear. Almost every node past the first nodes contain Flagship BBs and/or Elite BBs. The boss node however has a small chance of using a fleet without BBs at all.&lt;br /&gt;
*4BBs and 2CVs is recommended.&lt;br /&gt;
*Clearing this map with only submarines is possible but requires incredible luck as there are golden CLs equipped with both sonar and depth charges that will hit your subs hard even with turbines equipped.Recommended to use remodelled SS.&lt;br /&gt;
&lt;br /&gt;
===Nodes And Enemy Encounters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-3-4-enemy globalbutton&amp;quot;&amp;gt;Show/Hide Nodes and Enemy Encounters&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| id=&amp;quot;mw-customcollapsible-3-4-enemy&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; |Nodes and Enemy Encounters&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!Pattern&lt;br /&gt;
! width=&amp;quot;500px&amp;quot; |Encountered vessels&lt;br /&gt;
!Form&lt;br /&gt;
!Air&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |A&amp;lt;br /&amp;gt;敵哨戒艦隊&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Pattern 1&lt;br /&gt;
|[[File:CA Ri Class3.png|Heavy Cruiser Ri Class Flagship|link=Heavy Cruiser Ri-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CL To Class2.png|Light Cruiser To Class Elite|link=Light Cruiser To-Class]][[File:CL To Class2.png|Light Cruiser To Class Elite|link=Light Cruiser To-Class]][[File:DD Ni Class2.png|Destroyer Ni Class Elite|link=Destroyer Ni-Class]][[File:DD Ni Class2.png|Destroyer Ni Class Elite|link=Destroyer Ni-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{DoubleLine}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Pattern 2&lt;br /&gt;
|[[File:CL He Class3.png|Light Cruiser He Class Flagship|link=Light Cruiser He-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:DD Ro Class2.png|Destroyer Ro-Class Elite|link=Destroyer Ro-Class]][[File:DD Ro Class2.png|Destroyer Ro-Class Elite|link=Destroyer Ro-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{LineAhead}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Pattern 3&lt;br /&gt;
|[[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:CL He Class2.png|Light Cruiser He Class Elite|link=Light Cruiser He-Class]][[File:CL He Class2.png|Light Cruiser He Class Elite|link=Light Cruiser He-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{LineAbreast}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;7&amp;quot; |B&amp;lt;br /&amp;gt;敵前衛艦隊&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |Pattern 1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:BB Ru Class2.png|Battleship Ru Class Elite|link=Battleship Ru-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CL He Class3.png|Light Cruiser He Class Flagship|link=Light Cruiser He-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;4&amp;quot; |{{LineAhead}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS+'''&amp;lt;br /&amp;gt;81&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS'''&amp;lt;br /&amp;gt;41&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Pattern 2&lt;br /&gt;
|[[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |Pattern 3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |{{Echelon}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS+'''&amp;lt;br /&amp;gt;144&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS'''&amp;lt;br /&amp;gt;72&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; |C&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Without Radar&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | Maelstrom: {{Ammo}} -4 bar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |With Radar&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | Maelstrom: {{Ammo}} -3 bar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;6&amp;quot; |D&amp;lt;br /&amp;gt;深海棲艦泊地防衛艦隊&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; | Pattern 1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;6&amp;quot; |{{LineAhead}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS+'''&amp;lt;br /&amp;gt;246&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS'''&amp;lt;br /&amp;gt;123&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; | Pattern 2&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS+'''&amp;lt;br /&amp;gt;246&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS'''&amp;lt;br /&amp;gt;123&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;9&amp;quot; |'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;E&amp;lt;br /&amp;gt;深海棲艦北方艦隊中枢&amp;lt;br /&amp;gt;Boss Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; | Pattern 1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:BB Ru Class2.png|Battleship Ru Class Elite|link=Battleship Ru-Class]][[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;9&amp;quot; |{{LineAhead}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS+'''&amp;lt;br /&amp;gt;168&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS'''&amp;lt;br /&amp;gt;84&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; | Pattern 2&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:CL He Class3.png|Light Cruiser He Class Flagship|link=Light Cruiser He-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS+'''&amp;lt;br /&amp;gt;168&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS'''&amp;lt;br /&amp;gt;84&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; | Pattern 3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:CA Ri Class3.png|Heavy Cruiser Ri Class Flagship|link=Heavy Cruiser Ri-Class]][[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:CL To Class2.png|Light Cruiser To Class Elite|link=Light Cruiser To-Class]][[File:CL To Class2.png|Light Cruiser To Class Elite|link=Light Cruiser To-Class]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS+'''&amp;lt;br /&amp;gt;168&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS'''&amp;lt;br /&amp;gt;84&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;7&amp;quot; |F&amp;lt;br /&amp;gt;敵前衛艦隊&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Pattern 1&lt;br /&gt;
|[[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{LineAhead}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |Pattern 2&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |{{Echelon}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS+'''&amp;lt;br /&amp;gt;144&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS'''&amp;lt;br /&amp;gt;72&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |Pattern 3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:BB Ru Class2.png|Battleship Ru Class Elite|link=Battleship Ru-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CL He Class3.png|Light Cruiser He Class Flagship|link=Light Cruiser He-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |{{LineAhead}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS+'''&amp;lt;br /&amp;gt;81&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS'''&amp;lt;br /&amp;gt;41&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;1&amp;quot; |G&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; |{{Bauxite}} + 50 - 150&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |H&amp;lt;br /&amp;gt;深海棲艦水上打撃艦隊&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Pattern 1&lt;br /&gt;
|[[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:BB Ru Class2.png|Battleship Ru Class Elite|link=Battleship Ru-Class]][[File:BB Ru Class2.png|Battleship Ru Class Elite|link=Battleship Ru-Class]][[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:DD Ha Class3.png|Destroyer Ha Class Flagship|link=Destroyer Ha-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |{{DoubleLine}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Pattern 2&lt;br /&gt;
|[[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:DD Ha Class3.png|Destroyer Ha Class Flagship|link=Destroyer Ha-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Pattern 3&lt;br /&gt;
|[[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:BB Ru Class2.png|Battleship Ru Class Elite|link=Battleship Ru-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CL He Class3.png|Light Cruiser He Class Flagship|link=Light Cruiser He-Class]][[File:DD Ha Class3.png|Destroyer Ha Class Flagship|link=Destroyer Ha-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;6&amp;quot; |I&amp;lt;br /&amp;gt;深海棲艦泊地防衛艦隊&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |Pattern 1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;6&amp;quot; |{{LineAhead}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS+'''&amp;lt;br /&amp;gt;246&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS'''&amp;lt;br /&amp;gt;123&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |Pattern 2&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:CL He Class3.png|Light Cruiser He Class Flagship|link=Light Cruiser He-Class]][[File:DD Ni Class2.png|Destroyer Ni Class Elite|link=Destroyer Ni-Class]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS+'''&amp;lt;br /&amp;gt;246&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS'''&amp;lt;br /&amp;gt;123&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |J&amp;lt;br /&amp;gt;敵哨戒艦隊&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Pattern 1&lt;br /&gt;
|[[File:CA Ri Class3.png|Heavy Cruiser Ri Class Flagship|link=Heavy Cruiser Ri-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CL To Class2.png|Light Cruiser To Class Elite|link=Light Cruiser To-Class]][[File:CL To Class2.png|Light Cruiser To Class Elite|link=Light Cruiser To-Class]][[File:DD Ni Class2.png|Destroyer Ni Class Elite|link=Destroyer Ni-Class]][[File:DD Ni Class2.png|Destroyer Ni Class Elite|link=Destroyer Ni-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{DoubleLine}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Pattern 2&lt;br /&gt;
|[[File:CL He Class3.png|Light Cruiser He Class Flagship|link=Light Cruiser He-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:DD Ro Class2.png|Destroyer Ro-Class Elite|link=Destroyer Ro-Class]][[File:DD Ro Class2.png|Destroyer Ro-Class Elite|link=Destroyer Ro-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{LineAhead}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Pattern 3&lt;br /&gt;
|[[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:CL He Class2.png|Light Cruiser He Class Elite|link=Light Cruiser He-Class]][[File:CL He Class2.png|Light Cruiser He Class Elite|link=Light Cruiser He-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{LineAbreast}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; |K&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Without Radar&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | Maelstrom: {{Fuel}} -4 bar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |With Radar&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | Maelstrom: {{Fuel}} -3 bar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;7&amp;quot; |L&amp;lt;br /&amp;gt;敵前衛艦隊&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |Pattern 1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:CVL Nu Class2.png|Light Carrier Nu Class Elite|link=Light Carrier Nu-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |{{Echelon}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS+'''&amp;lt;br /&amp;gt;144&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS'''&amp;lt;br /&amp;gt;72&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |Pattern 2&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:BB Ru Class2.png|Battleship Ru Class Elite|link=Battleship Ru-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CL He Class3.png|Light Cruiser He Class Flagship|link=Light Cruiser He-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;4&amp;quot; |{{LineAhead}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS+'''&amp;lt;br /&amp;gt;81&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS'''&amp;lt;br /&amp;gt;41&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Pattern 3&lt;br /&gt;
|[[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]][[File:DD Ha Class2.png|Destroyer Ha Class Elite|link=Destroyer Ha-Class]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;1&amp;quot; |M&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; |{{FBmedium}}Furniture Box (Medium) +1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;9&amp;quot; |N&amp;lt;br /&amp;gt;深海棲艦泊地防衛艦隊&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |Pattern 1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:CL He Class3.png|Light Cruiser He Class Flagship|link=Light Cruiser He-Class]][[File:DD Ni Class2.png|Destroyer Ni Class Elite|link=Destroyer Ni-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;9&amp;quot; |{{LineAhead}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS+'''&amp;lt;br /&amp;gt;246&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS'''&amp;lt;br /&amp;gt;123&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |Pattern 2&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]][[File:DD Ro Class3.png|Destroyer Ro-Class Flagship|link=Destroyer Ro-Class]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS+'''&amp;lt;br /&amp;gt;246&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS'''&amp;lt;br /&amp;gt;123&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |Pattern 3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:CV O Class2.png|Standard Carrier Wo Class Elite|link=Standard Carrier Wo-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:DD Ha Class3.png|Destroyer Ha Class Flagship|link=Destroyer Ha-Class]][[File:DD Ni Class2.png|Destroyer Ni Class Elite|link=Destroyer Ni-Class]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS+'''&amp;lt;br /&amp;gt;246&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''AS'''&amp;lt;br /&amp;gt;123&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;1&amp;quot; |O&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; |{{FBlarge}}Furniture Box (Large) +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-3-4-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| id=&amp;quot;mw-customcollapsible-3-4-drop&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyer&lt;br /&gt;
!Light Cruiser&lt;br /&gt;
!Heavy Cruiser&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Submarine Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Submarine&lt;br /&gt;
!Battleship&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|[[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Miyuki]], [[Ayanami]], [[Shikinami]], [[Asashio]], [[Ooshio]], [[Arare]], [[Kasumi]], [[Kagerou]], [[Shiranui]]&lt;br /&gt;
|[[Ooi]], [[Kitakami]], [[Tenryuu]], [[Tatsuta]], [[Kiso]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|[[Mogami]], [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Takao]], [[Atago]], [[Maya]], [[Choukai]], [[Tone]]&lt;br /&gt;
|[[Chitose]]&lt;br /&gt;
|&lt;br /&gt;
|[[Kaga]], [[Souryuu]], [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']], [[Ryuujou]], [[Hiyou]], [[Jun'you]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Ise]], [[Hyuuga]], [[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Murakumo]], [[Shikinami]], [[Asashio]], [[Arashio]], [[Arare]], [[Kuroshio]]&lt;br /&gt;
|[[Ooi]], [[Tenryuu]], [[Tatsuta]], [[Yura]], [[Naka]]&lt;br /&gt;
|[[Nachi]], [[Ashigara]], [[Atago]], [[Maya]], [[Chikuma]], [[Choukai]]&lt;br /&gt;
|[[Chiyoda]]&lt;br /&gt;
|&lt;br /&gt;
|[[Kaga]], [[Souryuu]], [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']], [[Jun'you]]&lt;br /&gt;
|&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Ise]], [[Hyuuga]], [[Haruna]], [[Kirishima]]&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|[[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Kagerou]]&lt;br /&gt;
|[[Tatsuta]], [[Sendai]]&lt;br /&gt;
|[[Mogami]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Takao]], [[Atago]], [[Maya]], [[Choukai]], [[Chikuma]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Kaga]], [[Hiryuu]], [[Ryuujou]], [[Hiyou]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Kongou]], [[Hiei]], [[Kirishima]], [[Fusou]]&lt;br /&gt;
|-&lt;br /&gt;
|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|[[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']], [[Murakumo]], [[Asashio]], [[Ooshio]], [[Kagerou]], [[Kuroshio]], [[Hatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hatsukaze&amp;lt;/span&amp;gt;''']], [[Uzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uzuki&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Kitakami]], [[Tenryuu]]&lt;br /&gt;
|[[Mogami]], [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Takao]], [[Atago]], [[Maya]], [[Choukai]], [[Tone]], [[Chikuma]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
||[[Taigei|'''&amp;lt;span class=&amp;quot;&amp;quot; style=&amp;quot;color:red&amp;quot;&amp;gt;Taigei&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Akagi]], [[Kaga]],[[Souryuu]], [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']], [[Ryuujou]], [[Hiyou]], [[Jun'you]], [[Shouhou]]&lt;br /&gt;
|[[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']], [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Ise]], [[Hyuuga]], [[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|[[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Murakumo]], [[Shikinami]], [[Ooshio]], [[Arashio]],&lt;br /&gt;
[[Kagerou]], [[Shiranui]], [[Kuroshio]]&lt;br /&gt;
|[[Ooi]], [[Kitakami]], [[Tenryuu]], [[Tatsuta]], [[Isuzu]], [[Natori]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|[[Mogami]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Takao]], [[Atago]], [[Choukai]], [[Tone]], [[Chikuma]]&lt;br /&gt;
|[[Chiyoda]]&lt;br /&gt;
|&lt;br /&gt;
|[[Kaga]], [[Souryuu]], [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']], [[Ryuujou]], [[Hiyou]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Ise]], [[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|[[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Miyuki]], [[Murakumo]], [[Asashio]], [[Arashio]], [[Shiranui]], [[Kuroshio]]&lt;br /&gt;
|[[Ooi]], [[Kitakami]], [[Tatsuta]], [[Kiso]], [[Isuzu]], [[Natori]], [[Yura]], [[Naka]], [[Tama]]&lt;br /&gt;
|[[Mogami]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Atago]], [[Maya]], [[Choukai]]&lt;br /&gt;
|[[Chitose]], [[Chiyoda]]&lt;br /&gt;
|&lt;br /&gt;
|[[Kaga]], [[Souryuu]], [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']], [[Hiyou]], [[Jun'you]]&lt;br /&gt;
|&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Ise]], [[Kongou]], [[Haruna]], [[Kirishima]], [[Fusou]]&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|[[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Hatsuyuki]], [[Miyuki]], [[Murakumo]], [[Asashio]], [[Arashio]], [[Shiranui]], [[Kuroshio]]&lt;br /&gt;
|[[Ooi]], [[Kitakami]], [[Tenryuu]], [[Isuzu]], [[Naka]]&lt;br /&gt;
|[[Myoukou]], [[Haguro]], [[Takao]], [[Atago]], [[Chikuma]]&lt;br /&gt;
|[[Chiyoda]]&lt;br /&gt;
|&lt;br /&gt;
|[[Kaga]], [[Souryuu]], [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']], [[Hiyou|Hiyou, ]][[Ryuujou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Hyuuga]], [[Kongou]], [[Haruna]], [[Kirishima]], [[Fusou]]&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|[[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Hatsuyuki]], [[Miyuki]], [[Murakumo]], [[Isonami]], [[Asashio]], [[Ooshio]], [[Arashio]], [[Kagerou]], [[Kuroshio]]&lt;br /&gt;
|[[Ooi]], [[Kitakami]], [[Tatsuta]], [[Tama]], [[Kiso]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|[[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Takao]], [[Atago]], [[Chikuma]], [[Tone]]&lt;br /&gt;
|[[Chitose]], [[Chiyoda]]&lt;br /&gt;
|&lt;br /&gt;
|[[Kaga]], [[Souryuu]], [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']], [[Ryuujou]], [[Hiyou]], [[Jun'you]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Ise]], [[Hyuuga]], [[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]], [[Fusou]]&lt;br /&gt;
|-&lt;br /&gt;
|L&lt;br /&gt;
|[[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Hatsuyuki]], [[Miyuki]], [[Murakumo]], [[Isonami]], [[Ayanami]], [[Asashio]], [[Ooshio]], [[Michishio]], [[Arashio]], [[Kagerou]], [[Shiranui]], [[Kuroshio]]&lt;br /&gt;
|[[Ooi]], [[Tenryuu]], [[Tatsuta]], [[Tama]], [[Kiso]], [[Natori]], [[Yura]], [[Jintsuu]], [[Naka]]&lt;br /&gt;
|[[Mogami]], [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Takao]], [[Atago]], [[Maya]], [[Choukai]], [[Tone]], [[Chikuma]]&lt;br /&gt;
|[[Chitose]], [[Chiyoda]]&lt;br /&gt;
|&lt;br /&gt;
|[[Kaga]], [[Souryuu]], [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']], [[Ryuujou]], [[Hiyou]], [[Jun'you]], [[Shouhou]]&lt;br /&gt;
|&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Ise]], [[Hyuuga]], [[Kongou]], [[Hiei]], [[Haruna]], [[Fusou]]&lt;br /&gt;
|-&lt;br /&gt;
|N&lt;br /&gt;
|[[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']], [[Miyuki]], [[Murakumo]], [[Ayanami]], [[Asashio]], [[Ooshio]], [[Arare]], [[Kasumi]], [[Kuroshio]]&lt;br /&gt;
|[[Ooi]], [[Tenryuu]], [[Isuzu]], [[Yura]]&lt;br /&gt;
|[[Mogami]], [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]], [[Takao]], [[Atago]], [[Chikuma]], [[Tone]], [[Chikuma]]&lt;br /&gt;
|[[Chiyoda]]&lt;br /&gt;
|&lt;br /&gt;
|[[Kaga]], [[Souryuu]], [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|[[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']], [[Ise]], [[Hyuuga]], [[Kongou]], [[Hiei]], [[Haruna]], [[Fusou]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{Anchor|3-5}} World 3-5 【Extra Operation】 北方AL海域 [[wikipedia:en:Aleutian Islands Campaign|Aleutian Islands Campaign]]==&lt;br /&gt;
{{LabSortieworld&lt;br /&gt;
| map = 3-5_Map.jpg&lt;br /&gt;
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆&lt;br /&gt;
| item = {{Ammo}}&lt;br /&gt;
| exp = 400&lt;br /&gt;
| code = 北方海域戦闘哨戒 (Northern Water Combat Patrols)&lt;br /&gt;
| jptext =北方海域に敵増援の動きがある。中規模の水上打撃部隊を派遣し、敵増援を捕捉、これを撃破せよ！&lt;br /&gt;
| entext = There is a movement of enemy reinforcements to the northern sea. Dispatch a medium size fleet, intercept the enemy reinforcements and destroy it! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stage Guide===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Branching Rules&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Nodes&lt;br /&gt;
!Rules&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;2&amp;quot; |Starts with&lt;br /&gt;
|A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
*&amp;lt;u&amp;gt;Always starts with A if fleet contains:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:* 3+ SS(V)&lt;br /&gt;
:* 1+ [CV(L) + CLT]&lt;br /&gt;
:* 2+ BB(V)&lt;br /&gt;
:* 3+ [BB(V) + CA(V)]&lt;br /&gt;
*Likely to start B if fleet contains 0-1 [BB(V) + CA(V)] &amp;amp; 0-1 CL &amp;amp; 4+ DD.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;u&amp;gt;Always starts with B if fleet contains&amp;lt;/u&amp;gt;:&lt;br /&gt;
** 0 [BB(V) + CV(L) + CA(V) + CLT] &amp;amp; 0-1 CL &amp;amp; 4+ DD&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;4&amp;quot; |A&lt;br /&gt;
|C&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*&amp;lt;u&amp;gt;Always gets sent to C if fleet contains:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
** 2+ CLT&lt;br /&gt;
** 2+ CV(L)&lt;br /&gt;
** 3 BB&lt;br /&gt;
** 3+ CA(V)&lt;br /&gt;
** 5+ [BB(V) + CV(L) + CA(V) + CLT] (?)&lt;br /&gt;
&lt;br /&gt;
*1 CL &amp;amp; 2+ DD go E (?)&lt;br /&gt;
*rest goes to D&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|&lt;br /&gt;
* 4+ SS(V)&lt;br /&gt;
* 3+ BB(V) &amp;amp; 1+ CV(L)&lt;br /&gt;
* 6+ BB(V) (?)&lt;br /&gt;
* 2+ BB(V) &amp;amp; 3+ CV(L) (?)&lt;br /&gt;
* 4+ CV(L) (?)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;2&amp;quot; |B&lt;br /&gt;
|E&lt;br /&gt;
|&lt;br /&gt;
* 1+ CV(L)&lt;br /&gt;
* 0-1 [DD + SS(V)] (?)&lt;br /&gt;
* 1+ CA(V) or 1+ BB(V)/LHA tend to go E (?)&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|&lt;br /&gt;
* 0-2 CL &amp;amp; 5+ [DD + CL + AV + SS(V)] &amp;amp; 0 [BB(V) + LHA + CA(V)] tends to go G&lt;br /&gt;
* Anything else tends to go G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |E&lt;br /&gt;
|F&lt;br /&gt;
|Always.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;2&amp;quot; |F&lt;br /&gt;
|I&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
*If the total number of BB(V) and CV(L) combined is 2 or higher while you have a LHA in your fleet there's a high chance to go node I regardless of LOS&lt;br /&gt;
* If the total number of BB(V) and CV(L) combined is 4 or higher there's a high chance that you'll go to node I regardless of LOS&lt;br /&gt;
*Node K (Boss Node) if enough LOS, otherwise node I&lt;br /&gt;
|-&lt;br /&gt;
|'''K'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |G&lt;br /&gt;
|J&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Node K if enough LOS (fairly low requirement), otherwise node J&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |'''K'''&lt;br /&gt;
|}&lt;br /&gt;
* To complete the map, you will need to defeat the flagship (Tsu-Class Light Cruiser) 4 times.&lt;br /&gt;
* Upon completing this task you will be rewarded with '''150 points''' and a '''medal'''&lt;br /&gt;
* The map will reset at Midnight JST at the beginning of every month.&lt;br /&gt;
* LoS requirement from lv90 to 99 is 28 Effective LoS for G-&amp;gt;K (radar LoS+ 2* (Recon Plane LoS) + √(total LoS) ≥ 28)&lt;br /&gt;
* One of the more efficient ways in which you can level DDs in an Extra Operation, boasting 600 exp for the flagship position and 400 for the other ships with just a B rank. Take note that enemy patterns have great chance dealing heavy damage to DDs even with maximum firepower and armor in torpedo phase.&lt;br /&gt;
* Centre route (A-E-F-K or B-E-F-K) is not recommended, there is an enemy submarine on E node which diverts attack from DD &amp;amp; CL while other stronger enemy ships will deal heavy damage instantly.&lt;br /&gt;
* Some recommended fleet compositions:&lt;br /&gt;
** North Route (A-C-F-K):&lt;br /&gt;
*** 1 BB(V) + 1 CA(V) + 2 CLT + 2 CV&lt;br /&gt;
*** 3 CA(V) + 3 CV&lt;br /&gt;
*** 3 BB(V) + 3 SS(V)&lt;br /&gt;
*** 1 CVL + 3 CA(V) + 2 BB ([[Quests#B32|Quest B32]])&lt;br /&gt;
*** 1 CVL + 1 CA(V) + 2 BB + 2 CLT ([[Quests#B32|Quest B32]])&lt;br /&gt;
** South Route (B-G-K):&lt;br /&gt;
*** 1 CL + 5 DD&lt;br /&gt;
**** Regarded as the 'standard' composition, this is the strongest possible composition that is guaranteed to reach the boss via B-G-K, assuming LoS requirements are met. It is recommended to try the south route with this composition first.&lt;br /&gt;
**** Sparkling is recommended for lower level DDs as you are unlikely to kill or disable all enemies in preboss nodes, which can lead to closing torpedoes critically damaging the low-armored DDs if not evaded.&lt;br /&gt;
*** 1 CAV + 1 CL + 4 DD&lt;br /&gt;
**** An alternative composition, this trades the 100% reliability of the compass in exchange for more power and a higher chance of surviving preboss battles, however G-node will be a CVL node in which Air Superiority can be problematic on the final clear.&lt;br /&gt;
**** There is a risk of getting sent off-course to nodes A or E. Players may opt to refresh the game if sent to these nodes.&lt;br /&gt;
***  1 AV + 1 CL + 4 DD&lt;br /&gt;
**** Another alternative, this also sacrifices guaranteed routing, but in exchange for a a pre-emptive torpedo strike, and possibility of Air Parity (Air Superiority with [[Mizuho]] Kai) at G node on the final clear.&lt;br /&gt;
**** There is a risk of getting sent off-course to nodes A or E. Players may opt to refresh the game if sent to these nodes.&lt;br /&gt;
&lt;br /&gt;
===Nodes and Enemy Encounters===&lt;br /&gt;
- &amp;quot;F&amp;quot; mean &amp;quot;Final&amp;quot;. You will always encounter this pattern when the boss gauge is 1/4 or if you've already completed this map.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Although there is no visual difference, players at HQ 84 and below will face a weaker version of the [[Northern Princess]] at node F.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-3-5-enemy globalbutton&amp;quot;&amp;gt;Show/Hide Nodes and Enemy Encounters&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| id=&amp;quot;mw-customcollapsible-3-5-enemy&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;8&amp;quot; |Nodes and Enemy Encounters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''Area'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''HQ LV.'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''#'''&lt;br /&gt;
| style=&amp;quot;width:500px;text-align:center;&amp;quot; |'''Encountered vessels'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''Form'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''Air'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |A&amp;lt;br /&amp;gt;北方前衛警戒部隊&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100 and above&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:CA Ri Class3.png|Heavy Cruiser Ri Class Flagship|link=Heavy Cruiser Ri-Class]][[File:BB Ta Class2.png|Battleship Ta Class Elite|link=Battleship Ta-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; |{{LineAhead}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99 and below&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:BB Ta Class2.png|Battleship Ta Class Elite|link=Battleship Ta-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |All Level&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:CA Ri Class3.png|Heavy Cruiser Ri Class Flagship|link=Heavy Cruiser Ri-Class]][[File:BB Ta Class2.png|Battleship Ta Class Elite|link=Battleship Ta-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{LineAhead}}{{DoubleLine}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;4&amp;quot; |B&amp;lt;br /&amp;gt;北方増援部隊前衛A&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; |85 and above&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:CL He Class3.png|Light Cruiser He Class Flagship|link=Light Cruiser He-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;4&amp;quot; |{{LineAhead}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 F&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:CL He Class3.png|Light Cruiser He Class Flagship|link=Light Cruiser He-Class]][[File:CA Ri Class3.png|Heavy Cruiser Ri Class Flagship|link=Heavy Cruiser Ri-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84 and below&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:CL Ho Class3.png|Light Cruiser Ho Class Flagship|link=Light Cruiser Ho-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:CT Chi Class.png|Torpedo Cruiser Chi Class|link= Torpedo Cruiser Chi-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |All Level&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:CL He Class3.png|Light Cruiser He Class Flagship|link=Light Cruiser He-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CT Chi Class2.png|Torpedo Cruiser Chi Class Elite|link= Torpedo Cruiser Chi-Class]][[File:CT Chi Class.png|Torpedo Cruiser Chi Class|link= Torpedo Cruiser Chi-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;15&amp;quot; |C&amp;lt;br /&amp;gt;北方派遣任務部隊&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;6&amp;quot; |90 and above&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |[[File:CV Wo Class5.png|Standard Carrier Wo Class Flagship II|link=Standard Carrier Wo-Class]][[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:BB Ta Class3.png|Battleship Ta Class Flagship|link=Battleship Ta-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;15&amp;quot; |{{Diamond}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS+''' 336&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS''' 168&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |[[File:CV_Wo_Class4.png|Standard Carrier Wo Class kai Flagship|link=Standard Carrier Wo-Class]][[File:CV Wo Class5.png|Standard Carrier Wo Class Flagship II|link=Standard Carrier Wo-Class]][[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:BB Ta Class3.png|Battleship Ta Class Flagship|link=Battleship Ta-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS+''' 642&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS''' 321&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;6&amp;quot; |89 and below&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |[[File:CV Wo Class5.png|Standard Carrier Wo Class Flagship II|link=Standard Carrier Wo-Class]][[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:BB Ta Class3.png|Battleship Ta Class Flagship|link=Battleship Ta-Class]][[File:CL Ho Class2.png|Light Cruiser Ho Class Elite|link=Light Cruiser Ho-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS+''' 336&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS''' 168&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |[[File:CV_Wo_Class4.png|Standard Carrier Wo Class kai Flagship|link=Standard Carrier Wo-Class]][[File:CV Wo Class5.png|Standard Carrier Wo Class Flagship II|link=Standard Carrier Wo-Class]][[File:BB Ta Class3.png|Battleship Ta Class Flagship|link=Battleship Ta-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS+''' 642&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS''' 321&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |All Level&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |[[File:CV Wo Class5.png|Standard Carrier Wo Class Flagship II|link=Standard Carrier Wo-Class]][[File:CV O Class3.jpg|Standard Carrier Wo Class Flagship|link=Standard Carrier Wo-Class]][[File:BB Ta Class3.png|Battleship Ta Class Flagship|link=Battleship Ta-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS+''' 336&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS''' 168&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |D&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; |&amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;8&amp;quot; |E&amp;lt;br /&amp;gt;北方遊撃部隊&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;4&amp;quot; |85 and above&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:DD Ha Class 4.png|Destroyer Ha-Class Late Model|link=Destroyer Ha-Class]][[File:DD Ha Class 4.png|Destroyer Ha-Class Late Model|link=Destroyer Ha-Class]][[File:SS Ka Class3.png|Submarine Ka Class Flagship|link=Submarine Ka-Class]][[File:SS Ka Class2.png|Submarine Ka Class Elite|link=Submarine Ka-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;8&amp;quot; |{{DoubleLine}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |2 F&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |[[File:CVL_Nu_Class3.png|Light Carrier Nu Class Flagship|link=Light Carrier Nu-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:DD Ha Class 4.png|Destroyer Ha-Class Late Model|link=Destroyer Ha-Class]][[File:DD Ha Class 4.png|Destroyer Ha-Class Late Model|link=Destroyer Ha-Class]][[File:SS Ka Class3.png|Submarine Ka Class Flagship|link=Submarine Ka-Class]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS+''' 69&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS''' 35&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |84 and below&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |3 F&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |[[File:CVL_Nu_Class3.png|Light Carrier Nu Class Flagship|link=Light Carrier Nu-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]][[File:SS Ka Class3.png|Submarine Ka Class Flagship|link=Submarine Ka-Class]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS+''' 69&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS''' 35&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |All Level&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:DD Ha Class 4.png|Destroyer Ha-Class Late Model|link=Destroyer Ha-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]][[File:SS Ka Class3.png|Submarine Ka Class Flagship|link=Submarine Ka-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;18&amp;quot; |F&amp;lt;br /&amp;gt;北方AL泊地&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;9&amp;quot; |85 and above&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |[[File:588 Card.png|Northern Princess|link=Northern_Princess]][[File:Floating Platform.png|Escort Fortress|link=Escort Fortress]][[File:Floating Platform2.png|Escort Fortress|link=Escort Fortress]][[File:CA Ri Class3.png|Heavy Cruiser Ri Class Flagship|link=Heavy Cruiser Ri-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;18&amp;quot; |{{Diamond}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS+''' 402&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS''' 201&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |[[File:588 Card.png|Northern Princess|link=Northern_Princess]][[File:Floating Platform.png|Escort Fortress|link=Escort Fortress]][[File:Floating Platform2.png|Escort Fortress|link=Escort Fortress]][[File:Floating Platform3.png|Escort Fortress|link=Escort Fortress]][[File:Floating Platform2.png|Escort Fortress|link=Escort Fortress]][[File:Floating Platform3.png|Escort Fortress|link=Escort Fortress]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS+''' 663&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS''' 332&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |3 F&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |[[File:582_Card.jpg|Northern Princess Final Form|link=Northern Princess]][[File:Floating Platform.png|Escort Fortress|link=Escort Fortress]][[File:Floating Platform2.png|Escort Fortress|link=Escort Fortress]][[File:Floating Platform3.png|Escort Fortress|link=Escort Fortress]][[File:Floating Platform2.png|Escort Fortress|link=Escort Fortress]][[File:Floating Platform3.png|Escort Fortress|link=Escort Fortress]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS+ 762'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS 381'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;9&amp;quot; |84 and below&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |[[File:588 Card.png|Northern Princess|link=Northern_Princess]][[File:Floating Platform.png|Escort Fortress|link=Escort Fortress]][[File:Floating Platform2.png|Escort Fortress|link=Escort Fortress]][[File:CA Ri Class3.png|Heavy Cruiser Ri Class Flagship|link=Heavy Cruiser Ri-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS+''' 390&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS''' 195&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |[[File:588 Card.png|Northern Princess|link=Northern_Princess]][[File:Floating Platform.png|Escort Fortress|link=Escort Fortress]][[File:Floating Platform2.png|Escort Fortress|link=Escort Fortress]][[File:Floating Platform3.png|Escort Fortress|link=Escort Fortress]][[File:Floating Platform2.png|Escort Fortress|link=Escort Fortress]][[File:Floating Platform3.png|Escort Fortress|link=Escort Fortress]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS+''' 651&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS''' 326&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |6 F&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |[[File:582_Card.jpg|Northern Princess Final Form|link=Northern Princess]][[File:Floating Platform.png|Escort Fortress|link=Escort Fortress]][[File:Floating Platform2.png|Escort Fortress|link=Escort Fortress]][[File:Floating Platform3.png|Escort Fortress|link=Escort Fortress]][[File:Floating Platform2.png|Escort Fortress|link=Escort Fortress]][[File:Floating Platform3.png|Escort Fortress|link=Escort Fortress]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS+''' 750&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS''' 375&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;9&amp;quot; |G&amp;lt;br /&amp;gt;北方増援部隊前衛B&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;4&amp;quot; |100 and above&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:CA Ri Class3.png|Heavy Cruiser Ri Class Flagship|link=Heavy Cruiser Ri-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CL To Class2.png|Light Cruiser To Class Elite|link=Light Cruiser To-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{LineAhead}}{{DoubleLine}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |2 F&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |[[File:CVL_Nu_Class3.png|Light Carrier Nu Class Flagship|link=Light Carrier Nu-Class]][[File:CA Ri Class3.png|Heavy Cruiser Ri Class Flagship|link=Heavy Cruiser Ri-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:DD Ha Class 4.png|Destroyer Ha-Class Late Model|link=Destroyer Ha-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |{{Diamond}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS+''' 69&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS''' 35&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;5&amp;quot; |99 and below&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:CA Ri Class3.png|Heavy Cruiser Ri Class Flagship|link=Heavy Cruiser Ri-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CL To Class2.png|Light Cruiser To Class Elite|link=Light Cruiser To-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{LineAhead}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:CA Ri Class3.png|Heavy Cruiser Ri Class Flagship|link=Heavy Cruiser Ri-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:CL To Class2.png|Light Cruiser To Class Elite|link=Light Cruiser To-Class]][[File:CL Ho Class2.png|Light Cruiser Ho Class Elite|link=Light Cruiser Ho-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{DoubleLine}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |5 F&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |[[File:CVL_Nu_Class3.png|Light Carrier Nu Class Flagship|link=Light Carrier Nu-Class]][[File:CA Ri Class3.png|Heavy Cruiser Ri Class Flagship|link=Heavy Cruiser Ri-Class]][[File:CA Ri Class2.png|Heavy Cruiser Ri Class Elite|link=Heavy Cruiser Ri-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |{{Diamond}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS+''' 69&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''AS''' 35&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |H&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; |&amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |I&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; |{{Ammo}} + (number of drum canisters * 10?) + 50 (Maximun still need to test)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |J&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; |&amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;5&amp;quot; |'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;K&amp;lt;br /&amp;gt;北方増援部隊主力&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; |90 and above&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:CL_Tsu_b.jpg|Light Cruiser Tsu Class|link=Light Cruiser Tsu-Class]][[File:AP Wa Class2.png|Transport Wa Class Elite|link=Transport ship Wa-Class]][[File:AP Wa Class2.png|Transport Wa Class Elite|link=Transport ship Wa-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{DoubleLine}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 F&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:CL_Tsu_b.jpg|Light Cruiser Tsu Class|link=Light Cruiser Tsu-Class]][[File:Wa_flagship_card.png|Transport Wa Class Flagship|link=Transport ship Wa-Class]][[File:Wa_flagship_card.png|Transport Wa Class Flagship|link=Transport ship Wa-Class]][[File:BB Ta Class3.png|Battleship Ta Class Flagship|link=Battleship Ta-Class]][[File:DD Ni Class 4.png|Destroyer Ni-Class Late Model|link=Destroyer Ni-Class]][[File:DD Ni Class 4.png|Destroyer Ni-Class Late Model|link=Destroyer Ni-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{LineAhead}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; |89 and below&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:CL_Tsu_b.jpg|Light Cruiser Tsu Class|link=Light Cruiser Tsu-Class]][[File:AP Wa Class2.png|Transport Wa Class Elite|link=Transport ship Wa-Class]][[File:AP Wa Class2.png|Transport Wa Class Elite|link=Transport ship Wa-Class]][[File:BB Ru Class3.png|Battleship Ru Class Flagship|link=Battleship Ru-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]][[File:DD I Class 4.png|Destroyer I-Class Late Model|link=Destroyer I-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{DoubleLine}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4 F&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:CL_Tsu_b.jpg|Light Cruiser Tsu Class|link=Light Cruiser Tsu-Class]][[File:Wa_flagship_card.png|Transport Wa Class Flagship|link=Transport ship Wa-Class]][[File:Wa_flagship_card.png|Transport Wa Class Flagship|link=Transport ship Wa-Class]][[File:BB Ta Class3.png|Battleship Ta Class Flagship|link=Battleship Ta-Class]][[File:DD Ha Class 4.png|Destroyer Ha-Class Late Model|link=Destroyer Ha-Class]][[File:DD Ha Class 4.png|Destroyer Ha-Class Late Model|link=Destroyer Ha-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{LineAhead}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |All Level&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:CL_Tsu_b.jpg|Light Cruiser Tsu Class|link=Light Cruiser Tsu-Class]][[File:AP Wa Class2.png|Transport Wa Class Elite|link=Transport ship Wa-Class]][[File:AP Wa Class2.png|Transport Wa Class Elite|link=Transport ship Wa-Class]][[File:BB Ta Class3.png|Battleship Ta Class Flagship|link=Battleship Ta-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]][[File:DD Ro Class 4.png|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{LineAhead}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-3-5-drop globalbutton&amp;quot;&amp;gt;Show/Hide Drops&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| id=&amp;quot;mw-customcollapsible-3-5-drop&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Node&lt;br /&gt;
!Destroyers&lt;br /&gt;
!Light Cruisers&lt;br /&gt;
!Heavy Cruisers&lt;br /&gt;
!Seaplane Tender&lt;br /&gt;
!Aircraft Carrier&lt;br /&gt;
!Battleship&lt;br /&gt;
!Submarine&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|[[Sazanami]], [[Akatsuki]], [[Ikazuchi]], [[Hatsushimo]], [[Ushio]], [[Wakaba]]&lt;br /&gt;
|&lt;br /&gt;
|[[Takao]], [[Nachi]]&lt;br /&gt;
|&lt;br /&gt;
|[[Jun'you]], [[Ryuujou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[Akebono]], [[Ushio]], [[Nenohi]], [[Hibiki]], [[Sazanami]]&lt;br /&gt;
|[[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Nachi]], [[Takao]], [[Maya]]&lt;br /&gt;
|&lt;br /&gt;
|[[Ryuujou]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|[[Hatsuharu]], [[Hatsushimo]]&lt;br /&gt;
|[[Abukuma]], [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Maya]], [[Takao]], [[Nachi]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]''', [[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']]'''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|&lt;br /&gt;
[[Inazuma]], [[Ushio]], [[Hibiki]], [[Nenohi]], [[Akebono]], [[Sazanami]], [[Akatsuki]], [[Hatsuharu]], [[Ikazuchi]], [[Wakaba]], [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Tama]], [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']], [[Abukuma]], [[Kiso]]&lt;br /&gt;
|[[Maya]], [[Takao]], [[Nachi]]&lt;br /&gt;
|&lt;br /&gt;
|[[Ryuujou]], [[Jun'you]]&lt;br /&gt;
|&lt;br /&gt;
|[[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']], [[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-8|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-8&amp;lt;/span&amp;gt;''']], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|[[Nenohi]], [[Ikazuchi]], [[Hibiki]]&lt;br /&gt;
|[[Kiso]], [[Tama]]&lt;br /&gt;
|[[Takao]]&lt;br /&gt;
|&lt;br /&gt;
|[[Ryuujou]]&lt;br /&gt;
|&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |'''K'''&lt;br /&gt;
|&lt;br /&gt;
[[Fubuki]], [[Mochizuki]], [[Akatsuki]], [[Shimakaze]], [[Akigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akigumo&amp;lt;/span&amp;gt;''']], [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']], [[Hamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hamakaze&amp;lt;/span&amp;gt;''']],&amp;lt;br /&amp;gt;[[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']],&amp;lt;br /&amp;gt;[[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']], [[Yamagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamagumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Abukuma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Abukuma&amp;lt;/span&amp;gt;''']],&amp;lt;br /&amp;gt;[[Kuma]], [[Nagara]], [[Tenryuu]],[[Sendai]], [[Kitakami]], [[Ooi]], [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Atago]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Tone]], [[Chikuma]], [[Myoukou]], [[Takao]], [[Mogami]]&lt;br /&gt;
|&lt;br /&gt;
|[[Shouhou]], [[Jun'you]], [[Hiyou]], [[Houshou]], [[Ryuujou]]&lt;br /&gt;
|[[Fusou]], [[Yamashiro]], [[Ise]], [[Haruna]], [[Kirishima]], [[Hiei]]&lt;br /&gt;
|[[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']], [[I-8|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-8&amp;lt;/span&amp;gt;''']],&lt;br /&gt;
[[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']], [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox World}}&lt;br /&gt;
[[ko:3해역]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Quests&amp;diff=29183</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Quests&amp;diff=29183"/>
		<updated>2016-03-12T02:06:09Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* March 11th, 2016 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Click on a quest to get the orange icon on the right to light up. This means you've activated the quest and it will track your progress until you complete it.&lt;br /&gt;
&lt;br /&gt;
Clicking on the quest again will deactivate it. The quest will stop tracking you for the objective, but it will save its progress until you activate it again. This is important because ''you can only have 5 quests activated at any time''.&lt;br /&gt;
&lt;br /&gt;
Completion of quest [[#D18|D18]] will award a Headquarters Personnel, which upon use allows you to have 1 additional quest activated at the same time. (As of May 18, 2015, this allows you to have up to '''''six''''' quests selected at any time.)&lt;br /&gt;
&lt;br /&gt;
When you complete the quest, the icon on the right will turn blue. Click on it to claim your rewards.&lt;br /&gt;
&lt;br /&gt;
Note that expedition quests are evaluated upon successful completion of each expedition, so these quests must be active when your expeditions return. Crafting and repair quests are evaluated immediately, so there's no point in leaving these quests active when the timer is already counting down.&lt;br /&gt;
&lt;br /&gt;
Daily quests are reset every day at 05:00 JST (GMT +9). Weekly quests are reset every Monday at 05:00 JST. Monthly quests are reset the first day of each month at 05:00 JST. Daily, weekly and monthly quests are deactivated upon reset.&lt;br /&gt;
&lt;br /&gt;
''Specific ships are required for certain quests. A list of these ships and quest spreadsheets can be found '''[[List_of_ships_required_by_quests|here]]''' or in the '''[[#See also|See also]]''' section.''&lt;br /&gt;
&lt;br /&gt;
== {{anchor|Newly Implemented Quests}}Newly Implemented Quests ==&lt;br /&gt;
=== February 29th, 2016 ===&lt;br /&gt;
&amp;lt;!-- Note: Whenever an update introduces new quests, put them here instead of the below sections, especially because the repeatability of sortie quests (which puts them in different sections) can't be checked for a period of time. --&amp;gt;&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A66&lt;br /&gt;
| reqQuest = Bd2&lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen =  Organize the &amp;quot;31st Squadron (1st gen.)&amp;quot;!&lt;br /&gt;
| req = Have [[Isuzu#Second Upgrade|Isuzu Kai Ni]], [[Satsuki#Second Upgrade|Satsuki Kai Ni]], and [[Uzuki#Upgrade|Uzuki Kai]] in your fleet&lt;br /&gt;
| fuel = 310&lt;br /&gt;
| ammo = 310&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B60&lt;br /&gt;
| reqQuest = A66&lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = Deploy the &amp;quot;31st Squadron (1st gen.)&amp;quot;!&lt;br /&gt;
| req = Sortie [[Isuzu#Second Upgrade|Isuzu Kai Ni]], [[Satsuki#Second Upgrade|Satsuki Kai Ni]], [[Uzuki#Upgrade|Uzuki Kai]] and up to 3 additional ships to [[World 1#1-6|World 1-6]] and reach the end node.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 600&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Improvement materials ×3 &amp;lt;br/&amp;gt;Hishimochi&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== March 11th, 2016 ===&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A67&lt;br /&gt;
| reqQuest = &amp;lt;!-- Bd2? --&amp;gt;&lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen =  Organize the &amp;quot;27st Destroyer Division&amp;quot;!&lt;br /&gt;
| req = Have [[Shiratsuyu#Upgrade|Shiratsuyu Kai]], [[Shigure]], [[Harusame]], and [[Samidare]] in your fleet&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 270&lt;br /&gt;
| steel = 270&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Construction material x2 &amp;lt;br/&amp;gt; Instant Repair x2&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B61&lt;br /&gt;
| reqQuest = A67&lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = Deploy the &amp;quot;27th Destroyer Division&amp;quot;!&lt;br /&gt;
| req = Sortie [[Shiratsuyu#Upgrade|Shiratsuyu Kai]] (as the flagship), [[Shigure]], [[Harusame]], [[Samidare]] and two other ships to 2-3 and S rank the boss.&lt;br /&gt;
| fuel = 500&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 500&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Spring furniture x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Composition Quests ({{lang|ja|編成}}) ==&lt;br /&gt;
*At this time, composition quests are all one-time quests.&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A1&lt;br /&gt;
| namejp = はじめての「編成」！&lt;br /&gt;
| nameen = Your First &amp;quot;Composition&amp;quot;!&lt;br /&gt;
| req = ''Compose a &amp;quot;fleet&amp;quot; with 2 or more ships!''&lt;br /&gt;
*Completion Condition: Have 2 or more ships in the same fleet.&lt;br /&gt;
| fuel = 20&lt;br /&gt;
| ammo = 20&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Destroyer [[Shirayuki]] ({{lang|ja|白雪}})&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A2&lt;br /&gt;
| namejp = 「駆逐隊」を編成せよ！&lt;br /&gt;
| nameen = Compose a &amp;quot;Destroyer Division&amp;quot;!&lt;br /&gt;
| req = ''Compose a &amp;quot;Destroyer Division&amp;quot; made up of 4 or more destroyers!''&lt;br /&gt;
*Completion Condition: Have 4 or more [[Ship Class#Destroyer .28DD.29|Destroyers]] in the same fleet.&lt;br /&gt;
| fuel = 30&lt;br /&gt;
| ammo = 30&lt;br /&gt;
| steel = 30&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant construction x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A3&lt;br /&gt;
| namejp = 「水雷戦隊」を編成せよ！&lt;br /&gt;
| nameen = Compose a &amp;quot;Torpedo Squadron&amp;quot;!&lt;br /&gt;
| req = Compose a &amp;quot;Torpedo Squadron&amp;quot; that consists of a light cruiser flagship and multiple destroyers!''&lt;br /&gt;
*Completion Condition: Have a [[Ship Class#Light Cruiser .28CL.29|Light Cruiser]] as your flagship and complete the fleet with [[Ship Class#Destroyer .28DD.29|Destroyers]].&lt;br /&gt;
| fuel = 40&lt;br /&gt;
| ammo = 40&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 40&lt;br /&gt;
| other = [[Repair Team]] x1&lt;br /&gt;
| notes = Required by [[#A4|A4]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A4&lt;br /&gt;
| reqQuest = A3&lt;br /&gt;
| namejp = 6隻編成の艦隊を編成せよ！&lt;br /&gt;
| nameen = Compose a Fleet with 6 Ships!&lt;br /&gt;
| req = ''Compose a main fleet formed by 6 ships!''&lt;br /&gt;
*Completion Condition: Have 6 ships in your fleet.&lt;br /&gt;
| fuel = 50&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 50&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = '''Unlocks the second fleet as well as Expeditions'''&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A5&lt;br /&gt;
| namejp = 軽巡2隻を擁する隊を編成せよ！&lt;br /&gt;
| nameen = Compose a Fleet with 2 Light Cruisers!&lt;br /&gt;
| req = ''Compose a high-speed fleet with 2 light cruisers!''&lt;br /&gt;
*Completion Condition: Have 2 [[Ship_Class#Light_Cruiser_.28CL.29|Light Cruisers]] in the same fleet.&lt;br /&gt;
| fuel = 60&lt;br /&gt;
| ammo = 60&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = Required by [[#A7|A7]] and [[#A8|A8]] &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A6&lt;br /&gt;
| namejp = 第2艦隊を編成せよ！&lt;br /&gt;
| nameen = Compose the Second Fleet!&lt;br /&gt;
| req = ''Assign the flagship for the second fleet and compose it!''&lt;br /&gt;
*Completion Condition: Have a ship in your second fleet.&lt;br /&gt;
| fuel = 50&lt;br /&gt;
| ammo = 50&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A7&lt;br /&gt;
| reqQuest = A5&lt;br /&gt;
| namejp = 「重巡戦隊」を編成せよ！&lt;br /&gt;
| nameen = Compose a &amp;quot;Heavy Cruiser Squadron&amp;quot;!&lt;br /&gt;
| req = ''Compose a heavy cruiser squadron with 2 heavy cruisers!''&lt;br /&gt;
*Completion Condition: Have 2 [[Ship Class#Heavy Cruiser .28CA.29|Heavy Cruisers]] in the same fleet.&lt;br /&gt;
:*[[Ship_Class#Aviation_Cruiser_.28CAV.29|Aviation Cruisers]] do not count.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 70&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 30&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
| notes = Required by [[#A14|A14]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A8&lt;br /&gt;
| reqQuest = A5&lt;br /&gt;
| namejp = 「天龍」型軽巡姉妹の全2艦を編成せよ！&lt;br /&gt;
| nameen = Compose a Fleet with Both &amp;quot;Tenryuu&amp;quot;-class Light Cruiser Sisters!&lt;br /&gt;
| req = ''Assign the [[Ship_Class#Tenryuu-class|&amp;quot;Tenryuu&amp;quot;-class]] light cruisers &amp;quot;Tenryuu&amp;quot; and &amp;quot;Tatsuta&amp;quot; to the same fleet!''&lt;br /&gt;
*Completion Condition: Have [[Tenryuu]] ({{lang|ja|天龍}}) and [[Tatsuta]] ({{lang|ja|龍田}}) in the same fleet.&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Instant construction x2&lt;br /&gt;
| notes = Required by [[#A17|A17]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A9&lt;br /&gt;
| namejp = 「水上機母艦」を配備せよ！&lt;br /&gt;
| nameen = Assign a &amp;quot;Seaplane Tender&amp;quot;!&lt;br /&gt;
| req = ''Assign a &amp;quot;Seaplane Tender&amp;quot; capable of utilizing multiple reconnaissance seaplanes to the fleet!''&lt;br /&gt;
*Completion Condition: Have a [[Ship_Class#Seaplane_Tender_.28AV.29|seaplane tender]] in your fleet.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = Required by [[#A10|A10]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A10&lt;br /&gt;
| reqQuest = A9&lt;br /&gt;
| namejp = 「第六駆逐隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;6th Destroyer Division&amp;quot;!&lt;br /&gt;
| req = ''Compose the 6th Destroyer Division formed by &amp;quot;Akatsuki&amp;quot;, &amp;quot;Hibiki&amp;quot;, &amp;quot;Ikazuchi&amp;quot;, and &amp;quot;Inazuma&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have '''only''' [[Akatsuki]] ({{lang|ja|暁}}), [[Hibiki]] ({{lang|ja|響}}) (Верный OK), [[Ikazuchi]] ({{lang|ja|雷}}), and [[Inazuma]] ({{lang|ja|電}}) in the same fleet.&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Repair Team]] x1&lt;br /&gt;
| notes = Required by [[#A28|A28]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A11&lt;br /&gt;
| reqQuest = B3&lt;br /&gt;
| namejp = 第2艦隊で空母機動部隊を編成せよ！&lt;br /&gt;
| nameen = Compose a Mobile Carrier Fleet as the Second Fleet!&lt;br /&gt;
| req = ''Assign a carrier to the second fleet and compose a mobile carrier fleet!''&lt;br /&gt;
*Completion Condition: Have either 1 [[Ship Class#Regular Aircraft Carrier .28CV.29|Aircraft Carrier]] or [[Ship Class#Light Aircraft Carrier .28CVL.29|Light Aircraft Carrier]] or [[Taihou]], plus 2 [[Ship Class#Destroyer .28DD.29|Destroyers]], in your '''second''' fleet.&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Instant construction x2&lt;br /&gt;
| notes = Required by [[#A12|A12]] and [[#B10|B10]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A12&lt;br /&gt;
| reqQuest = A11&lt;br /&gt;
| namejp = 「空母機動部隊」を編成せよ！&lt;br /&gt;
| nameen = Compose a &amp;quot;Mobile Carrier Fleet&amp;quot;!&lt;br /&gt;
| req = ''With 1 or more carriers as flagship, compose a mobile carrier fleet along with some escorts!''&lt;br /&gt;
*Completion Condition: 1 [[Ship Class#Regular Aircraft Carrier .28CV.29|Aircraft Carrier]] or [[Ship Class#Light Aircraft Carrier .28CVL.29|Light Aircraft Carrier]] or [[Taihou]] (as flagship), and 3 [[Ship Class#Destroyer .28DD.29|Destroyers]], in your main fleet.&lt;br /&gt;
| fuel = 50&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A13&lt;br /&gt;
| reqQuest = A12&lt;br /&gt;
| namejp = 戦艦と重巡による主力艦隊を編成せよ！&lt;br /&gt;
| nameen = Compose a Main Force Fleet with Battleship and Heavy Cruisers!&lt;br /&gt;
| req = ''Compose a surface strike fleet with 1 or more battleships and 2 or more heavy cruisers!''&lt;br /&gt;
*Completion Condition: 1 or more [[Ship Class#Battleship .28BB.29|Battleship]] and 2 or more [[Ship_Class#Heavy_Cruiser_.28CA.29|Heavy Cruisers]] in the same fleet.&lt;br /&gt;
:*[[Ship Class#Aviation Battleship .28BBV.29|Aviation Battleships]] and [[Ship Class#Aviation Cruiser .28CAV.29|Aviation Cruisers]] do not count!&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant construction x2&lt;br /&gt;
| notes = Required by [[#A19|A19]] and [[#A20|A20]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A14&lt;br /&gt;
| reqQuest = A7&lt;br /&gt;
| namejp = 「川内」型軽巡姉妹の全3艦を編成せよ！&lt;br /&gt;
| nameen = Compose a Fleet with All Three &amp;quot;Sendai&amp;quot;-class Light Cruiser Sisters!&lt;br /&gt;
| req = ''Assign the [[Ship_Class#Sendai-class|&amp;quot;Sendai&amp;quot;-class]] light cruisers &amp;quot;Sendai&amp;quot;, &amp;quot;Jintsuu&amp;quot;, and &amp;quot;Naka&amp;quot; to the same fleet!''&lt;br /&gt;
*Completion Condition: Have [[Sendai]] ({{lang|ja|川内}}), [[Jintsu]] ({{lang|ja|神通}}), and [[Naka]] ({{lang|ja|那珂}}) in the same fleet.&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = '''Unlocks the third fleet'''&lt;br /&gt;
| notes = Required by [[#A15|A15]] and [[#G4|G4]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A15&lt;br /&gt;
| reqQuest = A14&lt;br /&gt;
| namejp = 「妙高」型重巡姉妹の全4隻を編成せよ！&lt;br /&gt;
| nameen = Compose a Fleet with All Four &amp;quot;Myoukou&amp;quot;-class Heavy Cruiser Sisters!&lt;br /&gt;
| req = ''Assign the [[Ship_Class#Myoukou-class|&amp;quot;Myoukou&amp;quot;-class]] heavy cruisers &amp;quot;Myoukou&amp;quot;, &amp;quot;Nachi&amp;quot;, &amp;quot;Ashigara&amp;quot;, and &amp;quot;Haguro&amp;quot; to the same fleet!''&lt;br /&gt;
*Completion Condition: Have [[Myoukou]] ({{lang|ja|妙高}}), [[Nachi]] ({{lang|ja|那智}}), [[Ashigara]] ({{lang|ja|足柄}}), and [[Haguro]] ({{lang|ja|羽黒}}) in the same fleet.&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 150&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
Development material x1&lt;br /&gt;
| notes = Required by [[#A16|A16]] and [[#A28|A28]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A16&lt;br /&gt;
| reqQuest = A15&lt;br /&gt;
| namejp = 「金剛」型による高速戦艦部隊を編成せよ！&lt;br /&gt;
| nameen = Compose a Fast Battleship Fleet with the &amp;quot;Kongou&amp;quot;-class!&lt;br /&gt;
| req = ''Concentrate the assignment of all four [[Ship_Class#Kongou-class|&amp;quot;Kongou&amp;quot;-class]] Fast Battleship &amp;quot;Kongou&amp;quot;, &amp;quot;Hiei&amp;quot;, &amp;quot;Haruna&amp;quot;, and &amp;quot;Kirishima&amp;quot;''&lt;br /&gt;
*Completion Condition: Have [[Kongou]] ({{lang|ja|金剛}}), [[Hiei]] ({{lang|ja|比叡}}), [[Haruna]] ({{lang|ja|榛名}}), and [[Kirishima]] ({{lang|ja|霧島}}) in the same fleet.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = '''Unlocks the fourth fleet'''&lt;br /&gt;
| notes = Required by [[#WF01|WF01]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A17&lt;br /&gt;
| reqQuest = A8&lt;br /&gt;
| namejp = 「扶桑」型戦艦姉妹の全2隻を編成せよ！&lt;br /&gt;
| nameen = Compose a Fleet with Both &amp;quot;Fusou&amp;quot;-class Battleship Sisters!&lt;br /&gt;
| req = ''Assign the [[Ship_Class#Fusou-class|Fusou-class]] battleships &amp;quot;Fusou&amp;quot; and &amp;quot;Yamashiro&amp;quot; to the same fleet!''&lt;br /&gt;
*Completion Condition: Have [[Fusou]] ({{lang|ja|扶桑}}) and [[Yamashiro]] ({{lang|ja|山城}} in the same fleet.&lt;br /&gt;
:*Can be completed even if either (or both) becomes a BBV.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 200&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = Instant repair x2&lt;br /&gt;
Development material x1&lt;br /&gt;
| notes = Required by [[#A18|A18]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A18&lt;br /&gt;
| reqQuest = A17&lt;br /&gt;
| namejp = 「伊勢」型戦艦姉妹の全2隻を編成せよ！&lt;br /&gt;
| nameen = Compose a Fleet with Both &amp;quot;Ise&amp;quot;-class Battleship Sisters!&lt;br /&gt;
| req = ''Assign the [[Ship Class#Ise-class|&amp;quot;Ise&amp;quot;-class]] battleships &amp;quot;Ise&amp;quot; and &amp;quot;Hyuuga&amp;quot; to the same fleet!''&lt;br /&gt;
*Completion Condition: Have [[Ise]] ({{lang|ja|伊勢}}) and [[Hyuuga]] ({{lang|ja|日向}}) in the same fleet.&lt;br /&gt;
:*Can be completed even if either (or both) becomes a BBV.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = Instant repair x2&lt;br /&gt;
Development material x2&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A19&lt;br /&gt;
| reqQuest = A13&lt;br /&gt;
| namejp = 「南雲機動部隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;Nagumo Mobile Fleet&amp;quot;!&lt;br /&gt;
| req = ''Compose the first mobile fleet consist of &amp;quot;Akagi&amp;quot; and &amp;quot;Kaga&amp;quot; from the 1st Carrier Division as well as &amp;quot;Hiryuu&amp;quot; and &amp;quot;Souryuu&amp;quot; from the 2nd Carrier Division!''&lt;br /&gt;
*Completion Condition: Have '''only''' [[Akagi]] ({{lang|ja|赤城}}), [[Kaga]] ({{lang|ja|加賀}}), [[Hiryuu]] ({{lang|ja|飛龍}}), and [[Souryuu]] ({{lang|ja|蒼龍}}) in the same fleet.&lt;br /&gt;
| fuel = 500&lt;br /&gt;
| ammo = 500&lt;br /&gt;
| steel = 500&lt;br /&gt;
| bauxite = 500&lt;br /&gt;
| other = Instant construction x2&lt;br /&gt;
Development materials x4&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A20&lt;br /&gt;
| reqQuest = A13&lt;br /&gt;
| namejp = 「三川艦隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;Mikawa Fleet&amp;quot;!&lt;br /&gt;
| req = ''Compose a fast speed fleet containing &amp;quot;Choukai&amp;quot;, &amp;quot;Aoba&amp;quot;, &amp;quot;Kako&amp;quot;, &amp;quot;Furutaka&amp;quot;, and &amp;quot;Tenryuu&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have [[Choukai]] ({{lang|ja|鳥海}}), [[Aoba]] ({{lang|ja|青葉}}), [[Kako]] ({{lang|ja|加古}}), [[Furutaka]] ({{lang|ja|古鷹}}), [[Tenryuu]] ({{lang|ja|天龍}}), and 1 additional [[Ship list|FAST]] ship in the same fleet.&lt;br /&gt;
| fuel = 400&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 200&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x3&lt;br /&gt;
| notes = Required by [[#A21|A21]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A21&lt;br /&gt;
| reqQuest = A20&lt;br /&gt;
| namejp = 「第四戦隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;4th Squadron&amp;quot;!&lt;br /&gt;
| req = ''Compose the 4th Squadron using &amp;quot;Atago&amp;quot;, &amp;quot;Takao&amp;quot;, &amp;quot;Choukai&amp;quot;, and &amp;quot;Maya&amp;quot; as basis!''&lt;br /&gt;
*Completion Condition: Have [[Atago]] ({{lang|ja|愛宕}}), [[Takao]] ({{lang|ja|高雄}}), [[Choukai]] ({{lang|ja|鳥海}}), and [[Maya]] ({{lang|ja|摩耶}}) in the same fleet.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x2&lt;br /&gt;
Development material x1&lt;br /&gt;
| notes = Required by [[#A22|A22]], [[#A24|A24]] and [[#A27|A27]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A22&lt;br /&gt;
| reqQuest = A21&lt;br /&gt;
| namejp = 「西村艦隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;Nishimura Fleet&amp;quot;!&lt;br /&gt;
| req = ''Compose the Nishimura Fleet using &amp;quot;Fusou&amp;quot;, &amp;quot;Yamashiro&amp;quot;, &amp;quot;Mogami&amp;quot;, and &amp;quot;Shigure&amp;quot; as basis!''&lt;br /&gt;
*Completion Condition: Have [[Fusou]] (扶桑), [[Yamashiro]] ({{lang|ja|山城}}), [[Mogami]] ({{lang|ja|最上}}), and [[Shigure]] ({{lang|ja|時雨}}) in the same fleet.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 200&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Glossary#Food_supply_ship_Mamiya|Food supply ship {{lang|ja|「間宮」}} &amp;quot;Mamiya&amp;quot;]] x1&lt;br /&gt;
| notes = Required by [[#A23|A23]] and [[#A26|A26]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A23&lt;br /&gt;
| reqQuest = A22&lt;br /&gt;
| namejp = 「第五航空戦隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;5th Carrier Division&amp;quot;!&lt;br /&gt;
| req = ''Compose the 5th Carrier Division using &amp;quot;Shoukaku&amp;quot; and &amp;quot;Zuikaku&amp;quot; as basis along with 2 destroyers!''&lt;br /&gt;
*Completion Condition: Have [[Shoukaku]] ({{lang|ja|翔鶴}}), [[Zuikaku]] ({{lang|ja|瑞鶴}}), and 2 [[Ship Class#Destroyer .28DD.29|Destroyers]] in the same fleet.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = [[Repair Team]] x1&lt;br /&gt;
| notes = Required by [[#A41|A41]], [[#A46|A46]], and [[#B15|B15]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A24&lt;br /&gt;
| reqQuest = A21&lt;br /&gt;
| namejp = 新「三川艦隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the New &amp;quot;Mikawa Fleet&amp;quot;!&lt;br /&gt;
| req = ''Compose the Mikawa Fleet with &amp;quot;Choukai&amp;quot;, &amp;quot;Aoba&amp;quot;, &amp;quot;Kinugasa&amp;quot;, &amp;quot;Kako&amp;quot;, &amp;quot;Furutaka&amp;quot;, and &amp;quot;Tenryuu&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have [[Choukai]] ({{lang|ja|鳥海}}), [[Aoba]] ({{lang|ja|青葉}}), [[Kinugasa]] ({{lang|ja|衣笠}}), [[Kako]] ({{lang|ja|加古}}), [[Furutaka]] ({{lang|ja|古鷹}}), and [[Tenryuu]] ({{lang|ja|天龍}}) in the same fleet.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Glossary#Food_supply_ship_Mamiya|Food supply ship {{lang|ja|「間宮」}} &amp;quot;Mamiya&amp;quot;]] x1&lt;br /&gt;
| notes = Required by [[#B16|B16]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A25&lt;br /&gt;
| reqQuest = A21&lt;br /&gt;
| namejp = 潜水艦隊を編成せよ！&lt;br /&gt;
| nameen = Compose a Submarine Fleet!&lt;br /&gt;
| req = ''Compose a submarine fleet with 2 I-type submarines!''&lt;br /&gt;
*Completion Condition: Have 2 [[Ship Class#Submarine .28SS.29|submarines]] in the same fleet. [[Ship_Class#Submarine_Aircraft_Carrier_.28SSV.29|SSV]] is fine, too.&lt;br /&gt;
:*Despite the quest description, [[Maruyu]] and [[U-511|U-511/Ro-500]] can satisfy the quest requirement as well.&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Repair Team]] x1&lt;br /&gt;
| notes = Required by [[#B17|B17]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A26&lt;br /&gt;
| reqQuest = A22&lt;br /&gt;
| namejp = 航空水上打撃艦隊を編成せよ！&lt;br /&gt;
| nameen = Compose the Aviation Surface Strike Fleet!&lt;br /&gt;
| req = ''Compose a fleet using 2 aviation battleships and 2 aviation cruisers as basis!''&lt;br /&gt;
*Completion Condition: Have 2 [[Ship Class#Aviation Battleship .28BBV.29|Aviation Battleships]] and 2 [[Ship Class#Aviation Cruiser .28CAV.29|Aviation Cruisers]] in the same fleet.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 200&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = Instant repair x2&lt;br /&gt;
| notes = Required by [[#B18|B18]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A27&lt;br /&gt;
| reqQuest = A21&lt;br /&gt;
| namejp = 中規模潜水艦隊を編成せよ！&lt;br /&gt;
| nameen = Compose a Medium-Sized Submarine Fleet!&lt;br /&gt;
| req = ''Compose a submarine fleet with 3 I-type submarines!''&lt;br /&gt;
*Completion Condition: Have 3 [[Ship Class#Submarine .28SS.29|submarines]] in the same fleet. [[Ship_Class#Submarine_Aircraft_Carrier_.28SSV.29|SSV]] is fine, too.&lt;br /&gt;
:*Despite the quest description, [[Maruyu]] and [[U-511|U-511/Ro-500]] can satisfy the quest requirement as well.&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Glossary#Food_supply_ship_Mamiya|Food supply ship {{lang|ja|「間宮」}} &amp;quot;Mamiya&amp;quot;]] x1&lt;br /&gt;
| notes = Required by [[#A37|A37]] and [[#D5|D5]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A28&lt;br /&gt;
| reqQuest = A10&lt;br /&gt;
| namejp = 「第六戦隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;6th Squadron&amp;quot;!&lt;br /&gt;
| req = ''Compose the 6th squadron using &amp;quot;Furutaka&amp;quot;, &amp;quot;Kako&amp;quot;, &amp;quot;Aoba&amp;quot;, and &amp;quot;Kinugasa&amp;quot; as basis!''&lt;br /&gt;
*Completion Condition: Have [[Furutaka]] ({{lang|ja|古鷹}}), [[Kako]] ({{lang|ja|加古}}), [[Kinugasa]] ({{lang|ja|衣笠}}) and [[Aoba]] ({{lang|ja|青葉}}) in the same fleet.&lt;br /&gt;
| fuel = 250&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Glossary#Food_supply_ship_Mamiya|Food supply ship{{lang|ja|「間宮」}} &amp;quot;Mamiya&amp;quot;]] x1&lt;br /&gt;
| notes = Exact requirements unknown.&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A29&lt;br /&gt;
| reqQuest = A21&lt;br /&gt;
| namejp = 「第五艦隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;5th Fleet&amp;quot;!&lt;br /&gt;
| req = ''Compose the 5th fleet centered around &amp;quot;Nachi&amp;quot;, &amp;quot;Ashigara&amp;quot;, &amp;quot;Tama&amp;quot;, and &amp;quot;Kiso&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have [[Nachi]] ({{lang|ja|那智}}), [[Ashigara]] ({{lang|ja|足柄}}), [[Tama]] ({{lang|ja|多摩}}) and [[Kiso]] ({{lang|ja|木曾}}) in the same fleet.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x3&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A30&lt;br /&gt;
| reqQuest = A29&lt;br /&gt;
| namejp = 「第一水雷戦隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;1st Torpedo Squadron&amp;quot;!&lt;br /&gt;
| req = ''Compose the 1st torpedo squadron centered around &amp;quot;Abukuma&amp;quot;, &amp;quot;Akebono&amp;quot;, &amp;quot;Ushio&amp;quot;, &amp;quot;Kasumi&amp;quot;, and &amp;quot;Shiranui&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have [[Abukuma]] ({{lang|ja|阿武隈}}), [[Akebono]] ({{lang|ja|曙}}), [[Ushio]] ({{lang|ja|潮}}), [[Kasumi]] ({{lang|ja|霞}}) and [[Shiranui]] ({{lang|ja|不知火}}) in the same fleet.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Repair Team]] x1&lt;br /&gt;
| notes = Required by [[#D9|D9]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A31&lt;br /&gt;
| reqQuest = A25&lt;br /&gt;
| namejp = 「第八駆逐隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;8th Destroyer Division&amp;quot;!&lt;br /&gt;
| req = ''Compose the 8th destroyer division consist of the four ships &amp;quot;Asashio&amp;quot;, &amp;quot;Michishio&amp;quot;, &amp;quot;Ooshio&amp;quot;, and &amp;quot;Arashio&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have '''only''' [[Asashio]] ({{lang|ja|朝潮}}), [[Michishio]] ({{lang|ja|満潮}}), [[Ooshio]] ({{lang|ja|大潮}}), and [[Arashio]] ({{lang|ja|荒潮}}) in the same fleet.&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x3&lt;br /&gt;
| notes = Required by [[#A33|A33]] and [[#B20|B20]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A32&lt;br /&gt;
| reqQuest = B20&lt;br /&gt;
| namejp = 「第十八駆逐隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;18th Destroyer Division&amp;quot;!&lt;br /&gt;
| req = ''Compose the 18th destroyer division consist of the four ships &amp;quot;Kasumi&amp;quot;, &amp;quot;Arare&amp;quot;, &amp;quot;Kagerou&amp;quot;, and &amp;quot;Shiranui&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have '''only''' [[Kasumi]] ({{lang|ja|霞}}), [[Arare]] ({{lang|ja|霰}}), [[Kagerou]] ({{lang|ja|陽炎}}), and [[Shiranui]] ({{lang|ja|不知火}}) in the same fleet.&lt;br /&gt;
| fuel = 180&lt;br /&gt;
| ammo = 180&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
[[Repair Team]] x1&lt;br /&gt;
| notes = Required by [[#B21|B21]], [[#A42|A42]], and [[#A47|A47]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A33&lt;br /&gt;
| reqQuest = A31&lt;br /&gt;
| namejp = 「第三十駆逐隊（第一次）」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;30th Destroyer Division (1st Gen.)&amp;quot;!&lt;br /&gt;
| req = ''Compose the 30th destroyer division (1st Gen.) consist of the four ships &amp;quot;Mutsuki&amp;quot;, &amp;quot;Kisaragi&amp;quot;, &amp;quot;Yayoi&amp;quot;, and &amp;quot;Mochizuki&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have '''only''' [[Mutsuki]] ({{lang|ja|睦月}}), '''[[Kisaragi]] ({{lang|ja|如月}})''', [[Yayoi]] ({{lang|ja|弥生}}), and [[Mochizuki]] ({{lang|ja|望月}}) in the same fleet.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x2&lt;br /&gt;
[[Repair Team]] x1&lt;br /&gt;
| notes = Required by [[#A34|A34]] and [[#B22|B22]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A34&lt;br /&gt;
| reqQuest = A33&lt;br /&gt;
| namejp = 「第三十駆逐隊（第二次）」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;30th Destroyer Division (2nd Gen.)&amp;quot;!&lt;br /&gt;
| req = ''Compose the 30th destroyer division (2nd Gen.) consist of the four ships &amp;quot;Mutsuki&amp;quot;, &amp;quot;Uzuki&amp;quot;, &amp;quot;Yayoi&amp;quot;, and &amp;quot;Mochizuki&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have '''only''' [[Mutsuki]] ({{lang|ja|睦月}}), '''[[Uzuki]] ({{lang|ja|卯月}})''', [[Yayoi]] ({{lang|ja|弥生}}), and [[Mochizuki]] ({{lang|ja|望月}}) in the same fleet.&lt;br /&gt;
| fuel = 220&lt;br /&gt;
| ammo = 220&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x3&lt;br /&gt;
| notes = Required by [[#A50|A50]] and [[#B24|B24]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A35&lt;br /&gt;
| reqQuest = B24&lt;br /&gt;
| namejp = 「第五戦隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;5th Squadron&amp;quot;!&lt;br /&gt;
| req = ''Compose the 5th squadron using &amp;quot;Myoukou&amp;quot;, &amp;quot;Nachi&amp;quot;, and &amp;quot;Haguro&amp;quot; as basis!''&lt;br /&gt;
*Completion Condition: Have [[Myoukou]] ({{lang|ja|妙高}}), [[Nachi]] ({{lang|ja|那智}}) and [[Haguro]] ({{lang|ja|羽黒}}) in the same fleet.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x5&lt;br /&gt;
| notes = Required by [[#A38|A38]], [[#A44|A44]], [[#D17|D17]], and [[#Bm1|Bm1]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A36&lt;br /&gt;
| reqQuest = A28&lt;br /&gt;
| namejp = 新編「第二航空戦隊」を編制せよ！&lt;br /&gt;
| nameen = Compose the New &amp;quot;2nd Carrier Division&amp;quot;!&lt;br /&gt;
| req = ''Compose the 2nd carrier division using &amp;quot;Hiryuu Kai Ni&amp;quot; (flagship) and &amp;quot;Souryuu&amp;quot; as basis! (Requires 2 destroyers)''&lt;br /&gt;
*Completion Condition: Have [[Hiryuu#Second Upgrade|Hiryuu Kai Ni]] ({{lang|ja|飛龍改二}}, flagship), [[Souryuu]] ({{lang|ja|蒼龍}}), and 2 [[Ship Class#Destroyer .28DD.29|Destroyers]] in the same fleet.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 400&lt;br /&gt;
| other = Instant repair x2&lt;br /&gt;
Development material x2&lt;br /&gt;
| notes = Required by [[#B25|B25]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A37&lt;br /&gt;
| reqQuest = A27&lt;br /&gt;
| namejp = 潜水艦隊「第六艦隊」を編制せよ！&lt;br /&gt;
| nameen = Compose the Submarine Fleet &amp;quot;6th Fleet&amp;quot;!&lt;br /&gt;
| req = ''Compose the submarine fleet &amp;quot;6th Fleet&amp;quot; made up of a &amp;quot;Submarine Tender&amp;quot; (flagship) and multiple submarines (at least 4)!''&lt;br /&gt;
*Completion Condition: Have a [[Ship Class#Submarine Tender .28AS.29|Submarine Tender]] (as flagship) and 4 [[Ship Class#Submarine .28SS.29|Submarines]]/[[Ship_Class#Submarine_Aircraft_Carrier_.28SSV.29|SSV]] in the same fleet.&lt;br /&gt;
:*[[Taigei]] is the only submarine tender in-game as of May 29, 2015. She also changes ship classification when remodeled, thus currently this quest can only be completed by having an unremodeled Taigei.&lt;br /&gt;
| fuel = 250&lt;br /&gt;
| ammo = 250&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x3&lt;br /&gt;
| notes = Required by [[#D13|D13]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A38&lt;br /&gt;
| reqQuest = A35&lt;br /&gt;
| namejp = 新型電探を配備せよ！&lt;br /&gt;
| nameen = Equip the New Radar!&lt;br /&gt;
| req = ''In order to test the new radar, assign &amp;quot;Myoukou Kai Ni&amp;quot; as the flagship of the first fleet!''&lt;br /&gt;
*Completion Condition: Have [[Myoukou#Second Upgrade|Myoukou Kai Ni]] ({{lang|ja|妙高改二}}) as the Secretary Ship.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = [[Type 22 Surface RADAR Kai 4]]&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A39&lt;br /&gt;
| reqQuest = B25&lt;br /&gt;
| namejp = 再編成「第二航空戦隊」を強化せよ！&lt;br /&gt;
| nameen = Strengthen the Re-Composed &amp;quot;2nd Carrier Division&amp;quot;!&lt;br /&gt;
| req = ''Compose the 2nd carrier division using &amp;quot;Souryuu Kai Ni&amp;quot; (flagship) and &amp;quot;Hiryuu Kai Ni&amp;quot; as basis! (Requires 2 destroyers)''&lt;br /&gt;
*Completion Condition: Have [[Souryuu#Second Remodel|Souryuu Kai Ni]] ({{lang|ja|蒼龍改二}}, flagship), [[Hiryuu#Second Upgrade|Hiryuu Kai Ni]] ({{lang|ja|飛龍改二}}), and 2 [[Ship Class#Destroyer .28DD.29|Destroyers]] in the same fleet.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 450&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
Instant Construction x2&lt;br /&gt;
| notes = Required by [[#B26|B26]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A40&lt;br /&gt;
| reqQuest = WB02&lt;br /&gt;
| namejp = 精鋭「第三戦隊」全艦集結せよ！&lt;br /&gt;
| nameen = Gather the Elite &amp;quot;3rd Squadron&amp;quot;!&lt;br /&gt;
| req = ''Gather all four twice-remodeled Kongou-class fast battleships!''&lt;br /&gt;
*Completion Condition: Have [[Kongou#Second Upgrade|Kongou Kai Ni]], [[Hiei#Second Upgrade|Hiei Kai Ni]], [[Haruna#Second Upgrade|Haruna Kai Ni]], and [[Kirishima#Second Upgrade|Kirishima Kai Ni]] in the same fleet.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Prototype 35.6cm Triple Gun Mount]]&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A41&lt;br /&gt;
| reqQuest = A23&lt;br /&gt;
| namejp = 「新型正規空母」を配備せよ！&lt;br /&gt;
| nameen = Assign the &amp;quot;New-Class Standard Carrier&amp;quot;!&lt;br /&gt;
| req = ''Assign the 1st Unryuu-class aircraft carrier &amp;quot;Unryuu&amp;quot; as the flagship of the first fleet!''&lt;br /&gt;
*Completion Condition: Have [[Unryuu]] as the Secretary Ship.&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
| notes = Required by [[#B28|B28]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A42&lt;br /&gt;
| reqQuest = A32&lt;br /&gt;
| namejp = 主力戦艦部隊「第二戦隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the Main Battleship Fleet &amp;quot;2nd Squadron&amp;quot;!&lt;br /&gt;
| req = ''Compose the 2nd squadron consisting of the two [[Ship Class#Nagato-class|Nagato-class]] and the two [[Ship Class#Fusou-class|Fusou-class]] battleships!''&lt;br /&gt;
*Completion Condition: Have [[Nagato]] ({{lang|ja|長門}}), [[Mutsu]] ({{lang|ja|陸奥}}), [[Fusou]] ({{lang|ja|扶桑}}), and [[Yamashiro]] ({{lang|ja|山城}}) in the same fleet.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 250&lt;br /&gt;
| steel = 250&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant Repair x2&lt;br /&gt;
| notes = Required by [[#B31|B31]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A43&lt;br /&gt;
| reqQuest = B31&lt;br /&gt;
| namejp = 戦艦を主力とした水上打撃部隊を編成せよ！&lt;br /&gt;
| nameen = Compose the Surface Strike Fleet with Battleships as Main Force!&lt;br /&gt;
| req = ''Assign 3 ships from either [[Ship Class#Yamato-class|Yamato-class]], [[Ship Class#Nagato-class|Nagato-class]], [[Ship Class#Ise-class|Ise-class]], or [[Ship Class#Fusou-class|Fusou-class]] plus a light cruiser and other ships to a surface strike fleet!''&lt;br /&gt;
*Completion Condition: Have exactly 3 ships from the four named classes ([[Yamato]], [[Musashi]], [[Nagato]], [[Mutsu]], [[Ise]], [[Hyuuga]], [[Fusou]], and [[Yamashiro]]) plus 1 [[Ship Class#Light Cruiser .28CL.29|Light Cruiser]] in the same fleet.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x3&lt;br /&gt;
| notes = Required by [[#Bm4|Bm4]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A44&lt;br /&gt;
| reqQuest = A35&lt;br /&gt;
| reqQuest2 = B14&lt;br /&gt;
| namejp = 「西村艦隊」を再編成せよ！&lt;br /&gt;
| nameen = Re-Compose the &amp;quot;Nishimura Fleet&amp;quot;!&lt;br /&gt;
| req = ''Compose the Nishimura Fleet using &amp;quot;Fusou&amp;quot;, &amp;quot;Yamashiro&amp;quot;, &amp;quot;Mogami&amp;quot;, &amp;quot;Shigure&amp;quot;, and &amp;quot;Michishio&amp;quot; as basis!''&lt;br /&gt;
*Completion Condition: Have [[Fusou]] ({{lang|ja|扶桑}}), [[Yamashiro]] ({{lang|ja|山城}}), [[Mogami]] ({{lang|ja|最上}}), [[Shigure]] ({{lang|ja|時雨}}), and [[Michishio]] ({{lang|ja|満潮}}) in the same fleet.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x3&lt;br /&gt;
Improvement material x3&lt;br /&gt;
| notes = Required by [[#B33|B33]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A45&lt;br /&gt;
| reqQuest = A9&lt;br /&gt;
| namejp = 改修工廠を準備せよ！&lt;br /&gt;
| nameen = Prepare the Improvement Arsenal!&lt;br /&gt;
| req = ''Assign the Repair Ship &amp;quot;Akashi&amp;quot; as the flagship of the first fleet and prepare the improvement arsenal!''&lt;br /&gt;
*Completion Condition: Have [[Akashi]] as the Secretary Ship.&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Improvement material x5&lt;br /&gt;
| notes = Required by [[#F17|F17]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A46&lt;br /&gt;
| reqQuest = A23&lt;br /&gt;
| reqQuest = B14&lt;br /&gt;
| namejp = 軽快な「水上反撃部隊」を編成せよ！&lt;br /&gt;
| nameen = Compose a Light and Speedy &amp;quot;Surface Counterattack Fleet&amp;quot;!&lt;br /&gt;
| req = ''With destroyer &amp;quot;Kasumi&amp;quot; as flagship, compose a surface raid fleet with heavy cruiser &amp;quot;Ashigara&amp;quot;, a light cruiser, and 4 destroyers!''&lt;br /&gt;
*Completion Condition: [[Kasumi]] ({{lang|ja|霞}}, as flagship), [[Ashigara]] ({{lang|ja|足柄}}), 1 [[Ship Class#Light Cruiser .28CL.29|light cruiser]], and 3 more [[Ship Class#Destroyer .28DD.29|destroyers]] in the same fleet.&lt;br /&gt;
| fuel = 250&lt;br /&gt;
| ammo = 250&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Instant Repair x2&lt;br /&gt;
Development Material x2&lt;br /&gt;
| notes = Required by [[#Bm7|Bm7]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A47&lt;br /&gt;
| reqQuest = A32&lt;br /&gt;
| namejp = 「第十一駆逐隊」を編制せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;11th Destroyer Division&amp;quot;!&lt;br /&gt;
| req = ''Compose the 11th destroyer division consist of the four Special I Type destroyers &amp;quot;Fubuki&amp;quot;, &amp;quot;Shirayuki&amp;quot;, &amp;quot;Hatsuyuki&amp;quot;, and &amp;quot;Murakumo&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have '''only''' [[Fubuki]] ({{lang|ja|吹雪}}), [[Shirayuki]] ({{lang|ja|白雪}}), [[Hatsuyuki]] ({{lang|ja|初雪}}), and [[Murakumo]] ({{lang|ja|叢雲}}) in the same fleet.&lt;br /&gt;
| fuel = 110&lt;br /&gt;
| ammo = 110&lt;br /&gt;
| steel = 110&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development Material x3&lt;br /&gt;
| notes = Required by [[#B35|B35]] and [[#B36|B36]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A48&lt;br /&gt;
| reqQuest = B35&lt;br /&gt;
| namejp = 「第二一駆逐隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;21st Destroyer Division&amp;quot;!&lt;br /&gt;
| req = ''Compose the &amp;quot;21st Destroyer Division&amp;quot; consist of &amp;quot;Hatsuharu&amp;quot;, &amp;quot;Nenohi&amp;quot;, &amp;quot;Wakaba&amp;quot;, and &amp;quot;Hatsushimo&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have '''only''' [[Hatsuharu]] ({{lang|ja|初春}}), [[Nenohi]] ({{lang|ja|子日}}), [[Wakaba]] ({{lang|ja|若葉}}), and [[Hatsushimo]] ({{lang|ja|初霜}}) in the same fleet.&lt;br /&gt;
| fuel = 210&lt;br /&gt;
| ammo = 210&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant Repair x3&lt;br /&gt;
| notes = Required by [[#B37|B37]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A49&lt;br /&gt;
| reqQuest = B38&lt;br /&gt;
| namejp = 「第二二駆逐隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;22nd Destroyer Division&amp;quot;!&lt;br /&gt;
| req = ''Compose the 22nd destroyer division consist of four destroyers: &amp;quot;Satsuki&amp;quot;, &amp;quot;Fumizuki&amp;quot;, &amp;quot;Nagatsuki&amp;quot;, and 1 other!''&lt;br /&gt;
*Completion Condition: Have '''only''' [[Satsuki]], [[Fumizuki]], [[Nagatsuki]] and 1 more [[Ship Class#Destroyer .28DD.29|destroyer]] in the same fleet.&lt;br /&gt;
| fuel = 220&lt;br /&gt;
| ammo = 220&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant Repair x2&lt;br /&gt;
Improvement Material x2&lt;br /&gt;
| notes = Required by [[#B39|B39]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A50&lt;br /&gt;
| reqQuest = B16&lt;br /&gt;
| reqQuest = A34&lt;br /&gt;
| namejp = 「三川艦隊」を新編、突入準備せよ！&lt;br /&gt;
| nameen = Newly Compose the &amp;quot;Mikawa Fleet&amp;quot; and Prepare for Assault!&lt;br /&gt;
| req = ''In the first fleet, form the Mikawa Fleet with &amp;quot;Choukai Kai Ni&amp;quot; as flagship!''&lt;br /&gt;
*Completion Condition: [[Choukai#Second Upgrade|Choukai Kai Ni]] ({{lang|ja|鳥海改二}}, flagship) plus 5 ships from the following in the same fleet: [[Furutaka]] ({{lang|ja|古鷹}}), [[Kako]] ({{lang|ja|加古}}), [[Aoba]] ({{lang|ja|青葉}}), [[Kinugasa]] ({{lang|ja|衣笠}}, [[Yuubari]] ({{lang|ja|夕張}}), and [[Tenryuu]] ({{lang|ja|天龍}}).&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant Repair x2&lt;br /&gt;
| notes = Required by [[#C5|C5]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A51&lt;br /&gt;
| reqQuest = B42&lt;br /&gt;
| namejp = 「第十八戦隊」を新編成せよ！&lt;br /&gt;
| nameen = Re-Compose the &amp;quot;18th Squadron&amp;quot;!&lt;br /&gt;
| req = ''Re-compose the &amp;quot;18th Squadron&amp;quot; with at least 4 ships using light cruisers &amp;quot;Tenryuu&amp;quot; and &amp;quot;Tatsuta&amp;quot; as basis!''&lt;br /&gt;
*Completion Condition: Have [[Tenryuu]] ({{lang|ja|天龍}}), [[Tatsuta]] ({{lang|ja|龍田}}), and at least two other ships in the same fleet.&lt;br /&gt;
| fuel = 180&lt;br /&gt;
| ammo = 180&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 180&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
| notes = Required by [[#B43|B43]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A52&lt;br /&gt;
| namejp = 「海上突入部隊」を編成せよ！&lt;br /&gt;
| nameen = Form the Maritime Assault Fleet!&lt;br /&gt;
| req = ''Form the maritime assault fleet composed of battleships &amp;quot;Hiei&amp;quot; and &amp;quot;Kirishima&amp;quot;, light cruiser &amp;quot;Nagara&amp;quot;, and destroyers &amp;quot;Akatsuki&amp;quot;, &amp;quot;Ikazuchi&amp;quot;, and &amp;quot;Inazuma&amp;quot;!''&lt;br /&gt;
*Completion Condition: [[Hiei]] ({{lang|ja|比叡}}), [[Kirishima]] ({{lang|ja|霧島}}), [[Nagara]] ({{lang|ja|長良}}), [[Akatsuki]] ({{lang|ja|暁}}), [[Ikazuchi]] ({{lang|ja|雷}}), and [[Inazuma]] ({{lang|ja|電}}).&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
Instant construction x2&lt;br /&gt;
| notes = Required by [[#B44|B44]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A53&lt;br /&gt;
| reqQuest = B14&lt;br /&gt;
| namejp = 新編「第六駆逐隊」を編成せよ！&lt;br /&gt;
| nameen = Re-Compose the &amp;quot;6th Destroyer Division&amp;quot;!&lt;br /&gt;
| req = ''Re-compose the &amp;quot;6th Destroyer Division&amp;quot; led by &amp;quot;Akatsuki Kai Ni&amp;quot; along with &amp;quot;Hibiki&amp;quot;, &amp;quot;Ikazuchi&amp;quot;, and &amp;quot;Inazuma&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have '''only''' [[Akatsuki|Akatsuki Kai Ni]] (({{lang|ja|暁改二}}, flagship), [[Hibiki]] (({{lang|ja|響}}, Верный OK), [[Ikazuchi]] ({{lang|ja|雷}}), and [[Inazuma]] ({{lang|ja|電}}) in the same fleet.&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Searchlight]]&lt;br /&gt;
| notes = Required by [[#B45|B45]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A54&lt;br /&gt;
| reqQuest = B21&lt;br /&gt;
| reqQuest2 = B22&lt;br /&gt;
| reqQuest3 = Bd1&lt;br /&gt;
| namejp = 「第一水雷戦隊」北方突入準備！&lt;br /&gt;
| nameen = Prepare [First Torpedo Squadron] for deployment to the Northern Sea!&lt;br /&gt;
| req = ''Compose the First Torpedo Squadron led by &amp;quot;Abukuma&amp;quot;, along with &amp;quot;Hibiki, Hatsushimo, Wakaba, Samidare, and Shimakaze.''&lt;br /&gt;
*Completion Condintion: Have [[Abukuma]] ({{lang|ja|阿武隈}}, flagship), along with [[Hibiki]], [[Hatsushimo]], [[Wakaba]], [[Samidare]], and [[Shimakaze]] in the same fleet.&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant Repair x2&lt;br /&gt;
Furniture Box (Medium) x1&lt;br /&gt;
| notes = Required by [[#B46|B46]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A55&lt;br /&gt;
| reqQuest = C7&lt;br /&gt;
| namejp = 「第一水雷戦隊」北方再突入準備！&lt;br /&gt;
| nameen = &amp;quot;Re-deploy the [First Torpedo Squadron] for the Northern Sea!&amp;quot;&lt;br /&gt;
| req = ''Re-Compose the First Torpedo Squadron led by &amp;quot;Abukuma&amp;quot;, along with &amp;quot;Hibiki, Yuugumo, Naganami, Akigumo, and Shimakaze.''&lt;br /&gt;
*Completion Condition: Have [[Abukuma|Abukuma Kai Ni]] ({{lang|ja|阿武隈改二}}, flagship), along with [[Hibiki]], [[Yuugumo]], [[Naganami]], [[Akigumo]], and [[Shimakaze]] in the same fleet.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant Repair x3&lt;br /&gt;
Furniture Box (Large) x1&lt;br /&gt;
| notes = Required by [[#B47|B47]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A56&lt;br /&gt;
| reqQuest = A23&lt;br /&gt;
| reqQuest2 = Bm6&lt;br /&gt;
| namejp = 「第五航空戦隊」を再編成せよ！&lt;br /&gt;
| nameen = Reorganise the &amp;quot;5th Carrier Division&amp;quot;&lt;br /&gt;
| req = 「翔鶴」「瑞鶴」と随伴駆逐艦「朧」「秋雲」を基幹とした第五航空戦隊を再編成せよ！&lt;br /&gt;
*Completion Condition: Have [[Shoukaku]], [[Zuikaku]], [[Oboro]] and [[Akigumo]] in your main fleet.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 300 &lt;br /&gt;
| other = Development material x3&lt;br /&gt;
| notes = Required by [[#B50|B50]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A57&lt;br /&gt;
| reqQuest = A50&lt;br /&gt;
| namejp = 新編「第二一戦隊」出撃準備！&lt;br /&gt;
| nameen = Prepare the &amp;quot;New 21st Cruiser Division&amp;quot; for Sortie&lt;br /&gt;
| req = 「那智改二」「足柄改二」及び「多摩」「木曾」を基幹とした、第二一戦隊を編成せよ！&lt;br /&gt;
*Completion Condition: Have [[Nachi|Nachi kai ni]], [[Ashigara|Ashigara kai ni]], [[Tama]] and [[Kiso]] in your main fleet.&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 150&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development Materials x2 &amp;lt;br/&amp;gt; Improvment materials x2&lt;br /&gt;
| notes = Required by [[#B51|B51]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A58&lt;br /&gt;
| namejp = 「第五航空戦隊」珊瑚諸島沖に出撃せよ！&lt;br /&gt;
| nameen = Sortie the &amp;quot;5th CarDiv&amp;quot; to the South&lt;br /&gt;
| req = 「足柄」を旗艦として「球磨」「長良」を擁する、第十六戦隊(第一次)を編成せよ！&lt;br /&gt;
*Completion Condition: Have [[Ashigara]] as the flagship, with [[Kuma]] and [[Nagara]] in your main fleet.&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 150&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x2 &amp;lt;br/&amp;gt; Instant Repair x2&lt;br /&gt;
| notes = Required by [[#B52|B52]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A59&lt;br /&gt;
| reqQuest = Bm6&lt;br /&gt;
| reqQuest2 = F21&lt;br /&gt;
| namejp = 「第三航空戦隊」を編成せよ！&lt;br /&gt;
| nameen = Organise the 3rd Carrier Division!&lt;br /&gt;
| req =With [[Zuikaku#Upgrade|Zuikaku Kai]] as the flagship, add [[Zuihou]], [[Chitose]] and [[Chiyoda]] (as CVLs) to form a 4 ship carrier division!&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite =  200&lt;br /&gt;
| other = Development Matierals x2&lt;br /&gt;
[[Skilled Pilot]] x1&lt;br /&gt;
| notes = Required by [[#B53|B53]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A60&lt;br /&gt;
| reqQuest = B53&lt;br /&gt;
| namejp = 「第四航空戦隊」を編成せよ！&lt;br /&gt;
| nameen = Organise the 4th Carrier Division!&lt;br /&gt;
| req = With [[Ise#Upgrade|Ise Kai]] and [[Hyuuga#Upgrade|Hyuuga Kai]] as the main force, organise the 4th Carrier Division!&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite =  200&lt;br /&gt;
| other = Screws x2&lt;br /&gt;
[[Zuiun (634 Air Group)]]&lt;br /&gt;
| notes = Required for [[#A61|A61]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A61&lt;br /&gt;
| reqQuest = A60&lt;br /&gt;
| reqQuest2 = Bm7&lt;br /&gt;
| namejp = 「小沢艦隊」を編成せよ！&lt;br /&gt;
| nameen = Organise the 'Ozawa Fleet'!&lt;br /&gt;
| req = Deploy with [[Zuikaku#Upgrade|Zuikaku Kai]] as the flagship; aircraft carriers [[Zuihou#Upgrade|Zuihou kai]], [[Chitose]], and [[Chiyoda]]; and [[Ise#Upgrade|Ise Kai]] and [[Hyuuga#Upgrade|Hyuuga Kai]].&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Development Materials x2&lt;br /&gt;
Repair Goddess x1&lt;br /&gt;
| notes = Required for [[#B54|B54]] and [[#F28|F28]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A62&lt;br /&gt;
| reqQuest = F29&lt;br /&gt;
| namejp = 新航空戦隊を編成せよ！&lt;br /&gt;
| nameen = Organise the new carrier fleet!&lt;br /&gt;
| req = Form a new carrier fleet with the kai ni of the two brand new [[Shoukaku]]-class carriers and some escort destroyers!&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Food Supply Ship x1&lt;br /&gt;
Skilled Pilot x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A63&lt;br /&gt;
| reqQuest = B52&lt;br /&gt;
| namejp = 「第十六戦隊(第二次)」を編成せよ！&lt;br /&gt;
| nameen = Organize the &amp;quot;16th Squadron (2nd Gen.)&amp;quot;!&lt;br /&gt;
| req = ''Have Natori as your flagship along with Isuzu and Kinu to form the 16th Squadron (2nd Gen.)!''&lt;br /&gt;
*Completion Condition: Have [[Natori]] (as flagship), [[Isuzu]] and [[Kinu]] in the fleet.&lt;br /&gt;
| fuel = 160&lt;br /&gt;
| ammo = 160&lt;br /&gt;
| steel = 160&lt;br /&gt;
| bauxite =  0&lt;br /&gt;
| other = Development Material x2&lt;br /&gt;
Instant Repair x2&lt;br /&gt;
| notes = Required by [[#B55|B55]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A64&lt;br /&gt;
| reqQuest = B55&lt;br /&gt;
| namejp = 「新編成航空戦隊」を編成せよ！&lt;br /&gt;
| nameen = Organize a &amp;quot;New Carrier Division&amp;quot;!&lt;br /&gt;
| req = ''Form a new carrier division consisting of 2 carriers + 2 (aviation battleships or aviation cruisers) + 2 destroyers!&lt;br /&gt;
*Completion Condition: Have 2 (BBV and/or CAV), 2 DDs, and 2 CV(L)s in your fleet.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 200  &lt;br /&gt;
| other = Development Material x2 &amp;lt;br/&amp;gt; Improvement Material x2&lt;br /&gt;
| notes = Required by [[#B56|B56]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A65&lt;br /&gt;
| reqQuest = B56&lt;br /&gt;
| namejp = 精強な「水上反撃部隊」を再編成せよ！&lt;br /&gt;
| nameen = Reorganize the powerful &amp;quot;Surface Counterattack Fleet&amp;quot;!&lt;br /&gt;
| req = ''Reorganize the surface counterattack fleet led by Kasumi (as flagship) along with Ashigara, Ooyodo, Asashimo, Kiyoshimo and others!''&lt;br /&gt;
*Completion Condition: Have [[Kasumi]] (as flagship), [[Ashigara]], [[Asashimo]], [[Ooyodo]] and [[Kiyoshimo]] in your fleet.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite =  0&lt;br /&gt;
| other = Instant Repair x3&lt;br /&gt;
| notes = Required by [[#B57|B57]]&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sortie Quests (出撃) ==&lt;br /&gt;
*Unless specifically indicated, remodel status does not matter.&lt;br /&gt;
*Quests that require specific ships (such as [[#B12|B12]]) cannot be cleared if any of those ships are sunk during the sortie.&lt;br /&gt;
&lt;br /&gt;
=== One-time Quests ===&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B1&lt;br /&gt;
| namejp = はじめての「出撃」！&lt;br /&gt;
| nameen = Your First &amp;quot;Sortie&amp;quot;!&lt;br /&gt;
| req = ''[[Sortie]] your fleet and battle the enemy fleet!''&lt;br /&gt;
*Completion Condition: Send your fleet on a [[Sortie]].&lt;br /&gt;
| fuel = 20&lt;br /&gt;
| ammo = 20&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B2&lt;br /&gt;
| namejp = 鎮守府正面海域を護れ！&lt;br /&gt;
| nameen = Protect the Sea in Front of Naval Base!&lt;br /&gt;
| req = ''Deploy your fleet to the Sea in Front of Naval Base and prevent the enemy fleet from advancing!''&lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 1#1-1|World 1-1]].&lt;br /&gt;
| fuel = 30&lt;br /&gt;
| ammo = 30&lt;br /&gt;
| steel = 30&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B3&lt;br /&gt;
| reqQuest = A6&lt;br /&gt;
| namejp = 第2艦隊、出撃せよ！&lt;br /&gt;
| nameen = Deploy 2nd Fleet!&lt;br /&gt;
| req = ''Deploy your newly formed &amp;quot;2nd Fleet&amp;quot;!&lt;br /&gt;
*Completion Condition: Send Fleet #2 on a sortie.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 200&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B4&lt;br /&gt;
| namejp = 南西諸島沖に出撃せよ！&lt;br /&gt;
| nameen = Deploy to the Sea Around Nansei Islands!&lt;br /&gt;
| req = ''Deploy a fleet to the sea around Nansei Islands and battle the enemy fleet!''&lt;br /&gt;
*Completion Condition: Deploy to [[World 1#1-2|World 1-2]].&lt;br /&gt;
| fuel = 40&lt;br /&gt;
| ammo = 40&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B5&lt;br /&gt;
| namejp = 接近する「敵前衛艦隊」を迎撃せよ！&lt;br /&gt;
| nameen = Confront the &amp;quot;Enemy Vanguard Fleet&amp;quot; Closing in!&lt;br /&gt;
| req = ''Spot the &amp;quot;Enemy Vanguard Fleet&amp;quot; closing in on the sea around Nansei Islands and eliminate it!''&lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 1#1-2|World 1-2]].&lt;br /&gt;
| fuel = 50&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 50&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
Destroyer [[Miyuki]]&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B6&lt;br /&gt;
| reqQuest = B5&lt;br /&gt;
| namejp = 「水雷戦隊」で出撃せよ！&lt;br /&gt;
| nameen = Deploy a &amp;quot;Torpedo Squadron&amp;quot;!&lt;br /&gt;
| req = ''Deploy a light cruiser-led torpedo squadron with multiple destroyers!''&lt;br /&gt;
*Fleet Requirement: 1 [[Ship Class#Light Cruiser .28CL.29|Light Cruiser]] (flagship) and 3 [[Ship Class#Destroyer .28DD.29|Destroyers]].&lt;br /&gt;
*Completion Condition: Send the fleet on any sortie.&lt;br /&gt;
| fuel = 60&lt;br /&gt;
| ammo = 60&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 60&lt;br /&gt;
| other = Light Cruiser [[Tatsuta]]&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B7&lt;br /&gt;
| reqQuest = B6&lt;br /&gt;
| namejp = 「重巡洋艦」を出撃させよ！&lt;br /&gt;
| nameen = Deploy &amp;quot;Heavy Cruiser&amp;quot;!&lt;br /&gt;
| req = ''Compose a fleet with a heavy cruiser as flagship and deploy it!''&lt;br /&gt;
*Fleet Requirement: 1 [[Ship Class#Heavy Cruiser .28CA.29|Heavy Cruiser]] as flagship.&lt;br /&gt;
*Completion Condition: Send the fleet on any sortie.&lt;br /&gt;
| fuel = 70&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 70&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B8&lt;br /&gt;
| reqQuest = B7&lt;br /&gt;
| namejp = 「戦艦」を出撃させよ！&lt;br /&gt;
| nameen = Deploy &amp;quot;Battleship&amp;quot;!&lt;br /&gt;
| req = ''Compose a fleet led by a battleship, the king of the seas, and deploy it!&lt;br /&gt;
*Fleet Requirement: 1 [[Ship Class#Battleship .28BB.29|Battleship]] as flagship.&lt;br /&gt;
**[[Ship Class#Aviation Battleship .28BBV.29|Aviation Battleships]] (BBVs) does not count.&lt;br /&gt;
*Completion Condition: Send the fleet on any sortie.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 150&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = Required by [[#B9|B9]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B9&lt;br /&gt;
| reqQuest = B8&lt;br /&gt;
| namejp = 「空母機動部隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy a &amp;quot;Mobile Carrier Fleet&amp;quot;!&lt;br /&gt;
| req = ''Deploy a mobile carrier fleet consisting a carrier and escorts!''&lt;br /&gt;
*Fleet Requirement: 1 [[Ship Class#Light Aircraft Carrier .28CVL.29|Light]] or [[Ship Class#Regular Aircraft Carrier .28CV.29|Standard]] Carrier and 3 ships from the following classes: [[Ship Class#Destroyer .28DD.29|Destroyers]], [[Ship Class#Light Cruiser .28CL.29|Light Cruisers]], or [[Ship Class#Seaplane Tender .28AV.29|Seaplane Tenders]].&lt;br /&gt;
*Completion Condition: Send the fleet on any sortie.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
Development material x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B10&lt;br /&gt;
| reqQuest = A11&lt;br /&gt;
| namejp = 敵空母を撃沈せよ！&lt;br /&gt;
| nameen = Sink an Enemy Carrier!&lt;br /&gt;
| req = ''Spot the enemy mobile fleet, encounter it, and sink the enemy carrier!''&lt;br /&gt;
*Completion Condition: Sink an enemy [[Enemy Vessel#Standard Aircraft Carriers .28CV.29|Aircraft Carrier]] or [[Enemy_Vessel#Light_Aircraft_Carriers_.28CVL.29|Light Aircraft Carrier]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Aircraft Carrier [[Akagi]]&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B11&lt;br /&gt;
| reqQuest = A20&lt;br /&gt;
| namejp = 「三川艦隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;Mikawa Fleet&amp;quot;!&lt;br /&gt;
| req = ''Deploy the newly formed &amp;quot;Mikawa Fleet&amp;quot;!''&lt;br /&gt;
*Fleet Requirement: [[Choukai]], [[Aoba]], [[Kako]], [[Furutaka]], [[Tenryuu]], plus one additional [[Ship list|FAST]] ship.&lt;br /&gt;
*Completion Condition: Send the fleet on a sortie.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Repair Team]] x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B12&lt;br /&gt;
| reqQuest = A10&lt;br /&gt;
| reqQuest2 = Bw3&lt;br /&gt;
| namejp = 「第六駆逐隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;6th Destroyer Division&amp;quot;!&lt;br /&gt;
| req = ''Deploy the 6th Destroyer Division consist of &amp;quot;Akatsuki&amp;quot;, &amp;quot;Hibiki&amp;quot;, &amp;quot;Ikazuchi&amp;quot;, and &amp;quot;Inazuma&amp;quot;.''&lt;br /&gt;
*Fleet Requirement: '''ONLY''' [[Akatsuki]], [[Hibiki]] (Верный is OK), [[Inazuma]], and [[Ikazuchi]].&lt;br /&gt;
*Completion Condition: Send the fleet on a sortie.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B13&lt;br /&gt;
| reqQuest = A21&lt;br /&gt;
| namejp = 「第四戦隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;4th Squadron&amp;quot;!&lt;br /&gt;
| req = ''Eliminate the enemy fleet at the sea around Bashi Island with the 4th Squadron consisting &amp;quot;Atago&amp;quot;, &amp;quot;Takao&amp;quot;, &amp;quot;Choukai&amp;quot;, and &amp;quot;Maya&amp;quot;!''&lt;br /&gt;
*Fleet Requirement: [[Atago]], [[Takao]], [[Choukai]], and [[Maya]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 2#2-2|World 2-2]].&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 150&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Instant repair x2&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B14&lt;br /&gt;
| reqQuest = A22&lt;br /&gt;
| namejp = 「西村艦隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;Nishimura Fleet&amp;quot;!&lt;br /&gt;
| req = ''Eliminate the enemy fleet at the Orel Sea with the Nishimura Fleet consisting &amp;quot;Fusou&amp;quot;, &amp;quot;Yamashiro&amp;quot;, &amp;quot;Mogami&amp;quot;, and &amp;quot;Shigure&amp;quot;!''&lt;br /&gt;
*Fleet Requirement: [[Fusou]], [[Yamashiro]], [[Mogami]], and [[Shigure]]. You may add additional ships. &lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 2#2-3|World 2-3]].&lt;br /&gt;
| fuel = 400&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 400&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x2&lt;br /&gt;
Furniture box (small) x1&lt;br /&gt;
| notes = Required by [[#A44|A44]], [[#A46|A46]], [[#A53|A53]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B15&lt;br /&gt;
| reqQuest = A23&lt;br /&gt;
| namejp = 「第五航空戦隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;5th Carrier Division&amp;quot;!&lt;br /&gt;
| req = ''Eliminate the enemy fleet at the Moray Sea in the Northern Sea Region with the 5th Carrier Fleet consisting &amp;quot;Shoukaku&amp;quot; and &amp;quot;Zuikaku&amp;quot;!''&lt;br /&gt;
*Fleet Requirement: [[Shoukaku]] and [[Zuikaku]]. You may add additional ships.&lt;br /&gt;
**You do not need to have destroyers needed by [[#A23|A23]] (prerequisite quest) in the fleet.&lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 3#3-1|World 3-1]].&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 700&lt;br /&gt;
| other = Instant Repair x2&lt;br /&gt;
Furniture box (medium) x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B16&lt;br /&gt;
| reqQuest = A24&lt;br /&gt;
| namejp = 新「三川艦隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the New &amp;quot;Mikawa Fleet&amp;quot;!&lt;br /&gt;
| req = ''With the completely re-formed &amp;quot;Mikawa Fleet&amp;quot;, eliminate the enemies at the Orel Sea!''&lt;br /&gt;
*Fleet Requirement: [[Choukai]], [[Aoba]], [[Kinugasa]], [[Kako]], [[Furutaka]], and [[Tenryuu]].&lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 2#2-3|World 2-3]].&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 150&lt;br /&gt;
| other = [[Repair Team]] x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B17&lt;br /&gt;
| reqQuest = A25&lt;br /&gt;
| namejp = 「潜水艦隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;Submarine Fleet&amp;quot;!&lt;br /&gt;
| req = ''With a fleet including 2 I-type submarines, eliminate the enemies at the Orel Sea!''&lt;br /&gt;
*Fleet Requirement: 2 [[Ship Class#Submarine .28SS.29|Submarines]] ([[Ship_Class#Submarine_Aircraft_Carrier_.28SSV.29|SSV]] is OK too). You may add additional ships.&lt;br /&gt;
:*Despite the quest description, [[Maruyu]] and [[U-511|U-511/Ro-500]] can satisfy the quest requirement as well.&lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 2#2-3|World 2-3]].&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Shop#Consumables|Cash-only furniture token]] x1&lt;br /&gt;
Furniture Fairy x1&lt;br /&gt;
| notes = '''Has the same quest name as [[#Bm2|Bm2]].'''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B18&lt;br /&gt;
| reqQuest = A26&lt;br /&gt;
| namejp = 「航空水上打撃艦隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy &amp;quot;Aviation Surface Strike Fleet&amp;quot;!&lt;br /&gt;
| req = ''With a fleet using 2 aviation battleships and 2 aviation cruisers as basis, gain the sea control of Curry Ocean!''&lt;br /&gt;
*Fleet Requirement: 2 [[Ship Class#Aviation Battleship .28BBV.29|Aviation Battleships]] and 2 [[Ship Class#Aviation Cruiser .28CAV.29|Aviation Cruisers]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 4#4-2|World 4-2]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = [[Glossary#Food_supply_ship_Mamiya|Food supply ship 「間宮」 &amp;quot;Mamiya&amp;quot;]] x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B19&lt;br /&gt;
| reqQuest = A28&lt;br /&gt;
| namejp = 「第六戦隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;6th Squadron&amp;quot;!&lt;br /&gt;
| req = ''Deploy the &amp;quot;6th Squadron&amp;quot; and gain &amp;quot;complete victory&amp;quot; by eliminating enemies at the Orel Sea!''&lt;br /&gt;
*Fleet Requirement: [[Furutaka]], [[Kako]], [[Aoba]], and [[Kinugasa]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 2#2-3|World 2-3]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Furniture box (medium) x1&lt;br /&gt;
[[Repair Team]] x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B20&lt;br /&gt;
| reqQuest = A31&lt;br /&gt;
| namejp = 「第八駆逐隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;8th Destroyer Division&amp;quot;!&lt;br /&gt;
| req = ''Deploy a fleet containing the &amp;quot;8th Destroyer Division&amp;quot; and eliminate the enemies at the Orel Sea!''&lt;br /&gt;
*Fleet Requirement: Consists of [[Asashio]], [[Michishio]], [[Ooshio]], and [[Arashio]]. You may add additional ships. &lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 2#2-3|World 2-3]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 400&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Furniture box (medium) x1&lt;br /&gt;
Development material x1&lt;br /&gt;
| notes = Required by [[#A32|A32]], [[#D10|D10]] and [[#Bm6|Bm6]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B21&lt;br /&gt;
| reqQuest = A32&lt;br /&gt;
| namejp = 「第十八駆逐隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;18th Destroyer Division&amp;quot;!&lt;br /&gt;
| req = ''Deploy a fleet containing the &amp;quot;18th Destroyer Division&amp;quot; and eliminate the enemies at the Moray Sea!''&lt;br /&gt;
*Fleet Requirement: [[Kasumi]], [[Arare]], [[Kagerou]], and [[Shiranui]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 3#3-1|World 3-1]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 400&lt;br /&gt;
| other = Furniture box (large) x1&lt;br /&gt;
Development material x2&lt;br /&gt;
| notes = Required by [[#Bm5|Bm5]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B22&lt;br /&gt;
| reqQuest = A33&lt;br /&gt;
| namejp = 「第三十駆逐隊（第一次）」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;30th Destroyer Division (1st Gen.)&amp;quot;!&lt;br /&gt;
| req = ''With a fleet containing the &amp;quot;30th Destroyer Division (1st. Gen), battle the main fleet at the sea near Kis Island!''&lt;br /&gt;
*Fleet Requirement: [[Mutsuki]], [[Kisaragi]], [[Yayoi]], and [[Mochizuki]]. You may add additional [[Ship Class#Destroyer .28DD.29|Destroyers]].&lt;br /&gt;
*Completion Condition: Obtain a C-rank or better result at the boss node of [[World 3#3-2|World 3-2]].&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 500&lt;br /&gt;
| other = [[Glossary#Food_supply_ship_Mamiya|Food supply ship 「間宮」 &amp;quot;Mamiya&amp;quot;]] x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B23&lt;br /&gt;
| reqQuest = D10&lt;br /&gt;
| namejp = 「航空戦艦」抜錨せよ！&lt;br /&gt;
| nameen = &amp;quot;Aviation Battleship&amp;quot; Weigh Anchor!&lt;br /&gt;
| req = ''With a fleet using 2 aviation battleships as basis, defeat the enemy forces at the Casgadama Island in the Western Sea Region!''&lt;br /&gt;
*Fleet Requirement: 2 [[Ship Class#Aviation Battleship .28BBV.29|Aviation Battleships]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 4#4-4|World 4-4]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 900&lt;br /&gt;
| other = Instant repair x3&lt;br /&gt;
Furniture box (large) x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B24&lt;br /&gt;
| reqQuest = A34&lt;br /&gt;
| namejp = 「第三十駆逐隊」対潜哨戒！&lt;br /&gt;
| nameen = &amp;quot;30th Destroyer Division&amp;quot; Anti-Submarine Patrol!&lt;br /&gt;
| req = ''Weigh anchor, &amp;quot;30th Destroyer Division (2nd Gen.)&amp;quot;! Carry out anti-submarine patrol in front of the naval base!''&lt;br /&gt;
*Fleet Requirement: [[Mutsuki]], [[Uzuki]], [[Yayoi]], and [[Mochizuki]]&amp;lt;ref name=&amp;quot;moreshipsimpractical&amp;quot;&amp;gt;Additional ships can be used, but the branching rules of the map makes it impossible to reach the boss with 5 or more ships. Thus for practical purposes it is limited to the 4 destroyers named in the quest.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
*Completion Condition: Obtain a C-rank or better result at the boss node of [[World 1#1-5|World 1-5]].&lt;br /&gt;
| fuel = 330&lt;br /&gt;
| ammo = 330&lt;br /&gt;
| steel = 330&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Shop|Cash-only furniture token]] x1&lt;br /&gt;
| notes = Required by [[#A35|A35]] and [[#B27|B27]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B25&lt;br /&gt;
| reqQuest = A36&lt;br /&gt;
| namejp = 新編「第二航空戦隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the Newly-Formed &amp;quot;2nd Carrier Division&amp;quot;!&lt;br /&gt;
| req = ''With a fleet using the newly-formed &amp;quot;2nd Carrier Division&amp;quot; as basis, deploy to the sea near the Coral Islands and eliminate enemy mobile fleets!''&lt;br /&gt;
*Fleet Requirement: [[Hiryuu#Second Upgrade|Hiryuu Kai-Ni]] (as flagship), [[Souryuu]], and 2 [[Ship Class#Destroyer .28DD.29|Destroyers]]. You may add additional ships.&lt;br /&gt;
:*Souryuu's remodel tier does not matter.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 5#5-2|World 5-2]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 500&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 500&lt;br /&gt;
| other = [[Glossary#Food_supply_ship_Mamiya|Food supply ship 「間宮」 &amp;quot;Mamiya&amp;quot;]] x1&lt;br /&gt;
| notes = Required by [[#F13|F13]], [[#F14|F14]] and [[#A39|A39]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B26&lt;br /&gt;
| reqQuest = A39&lt;br /&gt;
| namejp = 精鋭「第二航空戦隊」抜錨せよ！&lt;br /&gt;
| nameen = Elite &amp;quot;2nd Carrier Division&amp;quot; Weigh Anchor!&lt;br /&gt;
| req = ''With a fleet having the re-formed &amp;quot;2nd Carrier Division&amp;quot; as basis, perform air raids at the enemy-held Ri Lanka Island and crush them!&lt;br /&gt;
*Fleet Requirement: [[Souryuu#Second Remodel|Souryuu Kai Ni]] as flagship, [[Hiryuu#Second Upgrade|Hiryuu Kai Ni]], and 2 [[Ship Class#Destroyer .28DD.29|Destroyers]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 4#4-3|World 4-3]].&lt;br /&gt;
| fuel = 500&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 500&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Shop|Cash-only Furniture Token]] x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B27&lt;br /&gt;
| reqQuest = B24&lt;br /&gt;
| namejp = 戦艦「榛名」出撃せよ！&lt;br /&gt;
| nameen = Deploy Battleship &amp;quot;Haruna&amp;quot;!&lt;br /&gt;
| req = ''With a fleet having the twice-remodeled &amp;quot;Haruna Kai Ni&amp;quot; as basis, enter the &amp;quot;Southern Sea Region&amp;quot; and eliminate the enemy main forces!''&lt;br /&gt;
*Fleet Requirement: [[Haruna#Second Upgrade|Haruna Kai Ni]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 5#5-1|World 5-1]].&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Prototype 35.6cm Triple Gun Mount]]&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B28&lt;br /&gt;
| reqQuest = A41&lt;br /&gt;
| namejp = 「第六〇一航空隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;601st Air Group&amp;quot;!&lt;br /&gt;
| req = ''Deploy a mobile fleet including the Unryuu-class Aircraft Carrier &amp;quot;Unryuu Kai&amp;quot; to the Coral Islands and eliminate the enemy mobile fleet!''&lt;br /&gt;
*Fleet Requirement: [[Unryuu#Upgrade|Unryuu Kai]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 5#5-2|World 5-2]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = [[Skilled Carrier-based Aircraft Maintenance Personnel]]&lt;br /&gt;
| notes = Required by [[#F15|F15]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B29&lt;br /&gt;
| reqQuest = A5&lt;br /&gt;
| namejp = 「軽空母」戦隊、出撃せよ！&lt;br /&gt;
| nameen = &amp;quot;Light Carrier&amp;quot; Squadron, Deploy!&lt;br /&gt;
| req = ''With a fleet consisting of 1~2 light carriers, 1 light cruiser, and 3~4 destroyers, eliminate the enemy forces at the Cam Ranh Peninsula!''&lt;br /&gt;
*Fleet Requirement: 1-2 [[Ship Class#Light Aircraft Carrier .28CVL.29|Light Carriers]], exactly 1 [[Ship Class#Light Cruiser .28CL.29|Light Cruiser]], 3-4 [[Ship Class#Destroyer .28DD.29|Destroyers]], and no ships from any other classes.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 2#2-1|World 2-1]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Instant repair x3&lt;br /&gt;
Repair team x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B30&lt;br /&gt;
| reqQuest = B6&lt;br /&gt;
| namejp = 「水雷戦隊」バシー島沖緊急展開&lt;br /&gt;
| nameen = &amp;quot;Torpedo Squadron&amp;quot; Emergency Deployment to Sea Around Bashi Island&lt;br /&gt;
| req = ''With a light cruiser-led torpedo squadron (maximum of 2 light cruisers, rest destroyers), eliminate the enemies at the sea around Bashi Island!''&lt;br /&gt;
*Fleet Requirement: 1-2 [[Ship Class#Light Cruiser .28CL.29|Light Cruisers]] (with 1 as flagship) and 4-5 [[Ship Class#Destroyer .28DD.29|Destroyers]], and no ships from any other classes.&lt;br /&gt;
**The minimum number of destroyers required is currently unknown.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 2#2-2|World 2-2]].&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Furniture Box (Large) x1&lt;br /&gt;
[[Shop#Consumables|Furniture Fairy]] x1&lt;br /&gt;
| notes = Required by [[#Bm2|Bm2]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B31&lt;br /&gt;
| reqQuest = A42&lt;br /&gt;
| namejp = 「第二戦隊」抜錨！&lt;br /&gt;
| nameen = &amp;quot;2nd Squadron&amp;quot; Weigh Anchor!&lt;br /&gt;
| req = ''Send a fleet with &amp;quot;2nd Squadron&amp;quot; as basis to the Curry Ocean and eliminate enemy surface forces by repeated sorties!''&lt;br /&gt;
*Fleet Requirement: [[Nagato]], [[Mutsu]], [[Fusou]], and [[Yamashiro]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory 2 times at the boss node of [[World 4#4-2|World 4-2]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 400&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Type_1_AP_Shell|Type 1 AP Shell]]&lt;br /&gt;
| notes = Required by [[#A43|A43]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B32&lt;br /&gt;
| reqQuest = Bm4&lt;br /&gt;
| namejp = 「戦艦部隊」北方海域に突入せよ！&lt;br /&gt;
| nameen = &amp;quot;Battleship Squadron&amp;quot; Charge into the Northern Sea Region!&lt;br /&gt;
| req = ''Charge into the Northern AL Sea Region with a fleet including 2 Battleships and 1 direct support light carrier (no regular carrier) and eliminate the enemies!''&lt;br /&gt;
*Fleet Requirement: Exactly 2 [[Ship Class#Battleship .28BB.29|Battleships]] and exactly 1 [[Ship Class#Light Aircraft Carrier .28CVL.29|Light Carrier]]. You may add additional ships.&lt;br /&gt;
**'''[[Ship Class#Aviation Battleship .28BBV.29|Aviation Battleships]] and [[Ship Class#Aircraft Carrier .28CVL.29|Regular Carriers]] cannot be used!'''&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 3#3-5|World 3-5]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 500&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 250&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
[[Type_1_AP_Shell|Type 1 AP Shell]]&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B33&lt;br /&gt;
| reqQuest = A44&lt;br /&gt;
| namejp = 「西村艦隊」南方海域へ進出せよ！&lt;br /&gt;
| nameen = Advance the &amp;quot;Nishimura Fleet&amp;quot; to the Southern Sea Region!&lt;br /&gt;
| req = ''Advance the &amp;quot;Nishimura Fleet&amp;quot; to the Southern Sea Region, charge and eliminate the enemy main fleet!''&lt;br /&gt;
*Fleet Requirement: [[Fusou]], [[Yamashiro]], [[Mogami]], [[Shigure]], and [[Michishio]]. You may add an additional ship.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 5#5-1|World 5-1]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 500&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Improvement Material x5&lt;br /&gt;
Medal x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B34&lt;br /&gt;
| reqQuest = B19&lt;br /&gt;
| namejp = 「第六戦隊」南西海域へ出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;6th Squadron&amp;quot; to the Southwest Sea Region!&lt;br /&gt;
| req = ''Using the &amp;quot;6th Squadron&amp;quot; with &amp;quot;Furutaka&amp;quot;, &amp;quot;Kako&amp;quot;, &amp;quot;Aoba&amp;quot;, and &amp;quot;Kinugasa&amp;quot; as basis, eliminate the enemies at the sea around Okinoshima!''&lt;br /&gt;
*Fleet Requirement: [[Furutaka]], [[Kako]], [[Aoba]], and [[Kinugasa]]. You may add additional ships. &lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 2#2-5|World 2-5]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 400&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 400&lt;br /&gt;
| other = Furniture Box (Large) x1&lt;br /&gt;
[[Shop|Cash-only Furniture Token]] x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B35&lt;br /&gt;
| reqQuest = A47&lt;br /&gt;
| namejp = 「第十一駆逐隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;11th Destroyer Division&amp;quot;!&lt;br /&gt;
| req = ''Deploy a fleet containing the &amp;quot;11th Destroyer Division&amp;quot; to the Orel Sea and eliminate the enemies!''&lt;br /&gt;
*Fleet Requirement: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]] and [[Murakumo]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 2#2-3|World 2-3]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Glossary#Food_supply_ship_Mamiya| Food supply ship 「間宮」 (Mamiya)]] x1&lt;br /&gt;
| notes = Required by [[#A48|A48]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B36&lt;br /&gt;
| reqQuest = A47&lt;br /&gt;
| namejp = 「第十一駆逐隊」対潜哨戒!&lt;br /&gt;
| nameen = &amp;quot;11th Destroyer Division&amp;quot; Anti-Submarine Patrol!&lt;br /&gt;
| req = ''Send the &amp;quot;11th Destroyer Division&amp;quot; to the front of the naval base and carry out an anti-submarine patrol!&lt;br /&gt;
*Fleet Requirement: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]] and [[Murakumo]]&amp;lt;ref name=&amp;quot;moreshipsimpractical&amp;quot; /&amp;gt;.&lt;br /&gt;
*Completion Condition: Obtain a C-rank or better result at the boss node of [[World 1#1-5|World 1-5]].&lt;br /&gt;
| fuel = 400&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
[[Type 3 SONAR]] x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B37&lt;br /&gt;
| reqQuest = A48&lt;br /&gt;
| namejp = 「第二一駆逐隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;21st Destroyer Division!&lt;br /&gt;
| req = ''Deploy a fleet including the &amp;quot;21st Destroyer Division'' to the Moray Sea in the Northern Sea Region and eliminate the enemies!''&lt;br /&gt;
*Fleet Requirement: [[Hatsuharu]], [[Nenohi]], [[Wakaba]] and [[Hatsushimo]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 3#3-1|World 3-1]].&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Present Box x1&lt;br /&gt;
| notes = Required by [[#B38|B38]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B38&lt;br /&gt;
| reqQuest = B37&lt;br /&gt;
| reqQuest2 = Bm1&lt;br /&gt;
| namejp = 「那智戦隊」抜錨せよ！&lt;br /&gt;
| nameen = Weigh Anchor, &amp;quot;Nachi Squadron&amp;quot;!&lt;br /&gt;
| req = ''With a fleet consisting of flagship &amp;quot;Nachi&amp;quot;, &amp;quot;Hatsushimo&amp;quot;, &amp;quot;Kasumi&amp;quot;, &amp;quot;Ushio&amp;quot;, &amp;quot;Akebono&amp;quot;, and 1 other ship, eliminate the enemies at the sea around Bashi Island!''&lt;br /&gt;
*Fleet Requirement: [[Nachi]] (as flagship), [[Hatsushimo]], [[Kasumi]], [[Ushio]], [[Akebono]], and 1 other ship. &lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 2#2-2|World 2-2]].&lt;br /&gt;
| fuel = 500&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Improvement material x2&lt;br /&gt;
Furniture box (large) x1&lt;br /&gt;
| notes = Required by [[#A49|A49]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B39&lt;br /&gt;
| reqQuest = A49&lt;br /&gt;
| namejp = 「第二二駆逐隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;22nd Destroyer Division!&lt;br /&gt;
| req = ''Deploy a fleet including the &amp;quot;22nd Destroyer Division'' to the Nansei Islands Defense Line and eliminate the enemy main force fleet!''&lt;br /&gt;
*Fleet Requirement: [[Satsuki]], [[Fumizuki]], [[Nagatsuki]] and one additional [[Ship_Class#Destroyer_.28DD.29|DD]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 1#1-4|World 1-4]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 400&lt;br /&gt;
| other = Furniture box (medium) x1&lt;br /&gt;
Food supply ship 「伊良湖」 &amp;quot;Irako&amp;quot; x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B40&lt;br /&gt;
| reqQuest = D15&lt;br /&gt;
| namejp = 「改装防空重巡」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;Remodeled Anti-Air Heavy Cruiser&amp;quot;!&lt;br /&gt;
| req = ''Eliminate the enemy fleet at the Orel Sea with a fleet including &amp;quot;Maya Kai&amp;quot; or &amp;quot;Maya Kai Ni&amp;quot;, a light cruiser, and two destroyers!''&lt;br /&gt;
*Fleet Requirement: [[Maya|Maya Kai]] or [[Maya|Maya Kai Ni]], 1 [[Ship Class#Light Cruiser .28CL.29|CL]] and 2 [[Ship Class#Destroyer .28DD.29|DD]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 2#2-3|World 2-3]].&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[25mm Triple Autocannon Mount]]&lt;br /&gt;
[[Type 3 Shell]]&lt;br /&gt;
| notes = Required by [[#D16|D16]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B41&lt;br /&gt;
| reqQuest = C5&lt;br /&gt;
| namejp = 新編「三川艦隊」ソロモン方面へ！&lt;br /&gt;
| nameen = Newly-Formed &amp;quot;Mikawa Fleet&amp;quot; to the Solomon Region!&lt;br /&gt;
| req = ''Form the &amp;quot;Mikawa Fleet&amp;quot; as the first fleet, enter the Southern Sea Region, and eliminate the enemy fleets in the area!''&lt;br /&gt;
*Fleet Requirement: [[Choukai#Second Upgrade|Choukai Kai Ni]] (flagship) plus 5 ships from the following: [[Furutaka]], [[Kako]], [[Aoba]], [[Kinugasa]], [[Yuubari]] and [[Tenryuu]].&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 5#5-1|World 5-1]].&lt;br /&gt;
| fuel = 480&lt;br /&gt;
| ammo = 480&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x3&lt;br /&gt;
Improvement material x3&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B42&lt;br /&gt;
| reqQuest = A10&lt;br /&gt;
| namejp = 「第六駆逐隊」対潜哨戒なのです！&lt;br /&gt;
| nameen = &amp;quot;6th Destroyer Division&amp;quot; Anti-Submarine Patrol!&lt;br /&gt;
| req = ''Send the &amp;quot;6th Destroyer Division&amp;quot; to the front of the naval base and carry out an anti-submarine patrol!&lt;br /&gt;
*Fleet Requirement: [[Akatsuki]], [[Hibiki]] ([[Hibiki#Second Upgrade|Верный]] OK), [[Ikazuchi]] and [[Inazuma]]&amp;lt;ref name=&amp;quot;moreshipsimpractical&amp;quot; /&amp;gt;.&lt;br /&gt;
*Completion Condition: Obtain a C-rank or better result at the boss node of [[World 1#1-5|World 1-5]].&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 200&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x3&lt;br /&gt;
[[Type 93 Passive SONAR]]&lt;br /&gt;
| notes = Required by [[#A51|A51]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B43&lt;br /&gt;
| reqQuest = A51&lt;br /&gt;
| namejp = 抜錨！「第十八戦隊」&lt;br /&gt;
| nameen = Weigh Anchor! &amp;quot;18th Squadron&amp;quot;&lt;br /&gt;
| req = ''Deploy the &amp;quot;18th Squadron&amp;quot; with &amp;quot;Tenryuu&amp;quot; and &amp;quot;Tatsuta&amp;quot; as basis and eliminate the enemy main force at the Orel Sea!''&lt;br /&gt;
*Fleet Requirement: [[Tenryuu]] and [[Tatsuta]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 2#2-3|World 2-3]].&lt;br /&gt;
| fuel = 350&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 250&lt;br /&gt;
| other = Instant Repair x3&lt;br /&gt;
Furniture fairy x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B44&lt;br /&gt;
| reqQuest = A52&lt;br /&gt;
| reqQuest2 = Bw9&lt;br /&gt;
| namejp = 海上突入部隊、進発せよ！&lt;br /&gt;
| nameen = Maritime Assault Fleet, Advance!&lt;br /&gt;
| req = ''With a fleet composed of [[Hiei]], [[Kirishima]], [[Nagara]], [[Akatsuki]], [[Ikazuchi]], and [[Inazuma]], proceed to enter the Southern Sea Region and eliminate the enemy fleet!''&lt;br /&gt;
*Fleet Requirement: [[Hiei]], [[Kirishima]], [[Nagara]], [[Akatsuki]], [[Ikazuchi]], and [[Inazuma]].&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 5#5-1|World 5-1]].&lt;br /&gt;
| fuel = 500&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 500&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x5&lt;br /&gt;
Improvement material x2&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B45&lt;br /&gt;
| reqQuest = A53&lt;br /&gt;
| reqQuest2 = B42&lt;br /&gt;
| namejp = 「第六駆逐隊」対潜哨戒を徹底なのです！&lt;br /&gt;
| nameen = &amp;quot;6th Destroyer Division&amp;quot; Thorough Anti-Submarine Patrol!&lt;br /&gt;
| req = ''Perform anti-submarine patrol with a fleet including the &amp;quot;6th Destroyer Division&amp;quot; and strike at the enemy submarine fleet!''&lt;br /&gt;
*Fleet Requirement: [[Akatsuki|Akatsuki Kai Ni]], [[Hibiki]] (Верный OK), [[Ikazuchi]], [[Inazuma]]&amp;lt;ref name=&amp;quot;moreshipsimpractical&amp;quot; /&amp;gt;.&lt;br /&gt;
*Completion Condition: Obtain A-rank or better victory at the boss node of [[World 1#1-5|World 1-5]].&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Improvement material x2&lt;br /&gt;
[[Type 93 Passive SONAR]]&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B46&lt;br /&gt;
| reqQuest = A54&lt;br /&gt;
| namejp = 「第一水雷戦隊」ケ号作戦、突入せよ！&lt;br /&gt;
| nameen = Deploy the [First Torpedo Squadron] for the K-Go!&lt;br /&gt;
| req = Deploy the First Torpedo Squadron to Northern Seas of Kis Islands! Defeat the enemy vessels, and return safely!&lt;br /&gt;
*Fleet Requirement: [[Abukuma]](flagship), [[Hibiki]], [[Hatsushimo]], [[Wakaba]], [[Samidare]], and [[Shimakaze]] in the same fleet.&lt;br /&gt;
*Completion Condintion: Get at least a B rank at the boss of [[World 3#3-2|World 3-2]]&lt;br /&gt;
| fuel =&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 400&lt;br /&gt;
| other = Instant Repair x3&lt;br /&gt;
Furniture Fairy x1&lt;br /&gt;
| notes = &lt;br /&gt;
Required by [[#C7|C7]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B47&lt;br /&gt;
| reqQuest = A55&lt;br /&gt;
| namejp = 「第一水雷戦隊」北方ケ号作戦、再突入！ &lt;br /&gt;
| nameen = [First Torpedo Squadron], advance again to the Northern K-Go Operation!&lt;br /&gt;
| req = Re-Deploy the First Torpedo Squadron to Northern Seas of Kis Islands to eliminate the enemy vessels completely, and return safely!&lt;br /&gt;
*Fleet Requirement: [[Abukuma]](flagship), [[Hibiki]], [[Yuugumo]], [[Naganami]], [[Akigumo]], and [[Shimakaze]] in the same fleet.&lt;br /&gt;
*Completion Condintion: Get at least a S rank at the boss of [[World 3#3-2|World 3-2]]&lt;br /&gt;
| fuel =&lt;br /&gt;
| ammo = 400&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 500&lt;br /&gt;
| other = Construction Materials x4&lt;br /&gt;
Improvement Materials x4&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B48&lt;br /&gt;
| reqQuest = Bd1&lt;br /&gt;
| namejp = 鎮守府正面の対潜哨戒を強化せよ！&lt;br /&gt;
| nameen = Strengthen the Anti-Submarine Patrol in Front of the Naval Base!&lt;br /&gt;
| req = ''Strengthen the anti-submarine patrol in front of the naval base and ensure the safeness of the transport routes by sea!''&lt;br /&gt;
*Completion Condition: Obtain 4 A-rank victories at the boss node of [[World 1#1-5|World 1-5]].&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Furniture Fairy x1&lt;br /&gt;
| notes = (For some admirals [[#Bd2|Bd2]] seems to be required)&lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B49&lt;br /&gt;
| reqQuest = Bd8&lt;br /&gt;
| reqQuest = B32&lt;br /&gt;
| namejp = 「空母機動部隊」北方海域に進出せよ！&lt;br /&gt;
| nameen = &amp;quot;Mobile Carrier Fleet&amp;quot; Entering the Northern Sea Region!&lt;br /&gt;
| req = ''Deploy a mobile carrier fleet led by an aircraft carrier to the Northern AL Region and eliminate enemy forces!''&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 3#3-5|World 3-5]] with a CV or CVB ([[Taihou]]) flagship.&lt;br /&gt;
:*'''CVL''' doesn't satisfy the flagship condition.&lt;br /&gt;
| fuel = 500&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 500&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Improvement Materials x3&lt;br /&gt;
Battle Rations x2&lt;br /&gt;
| notes = &lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B50&lt;br /&gt;
| reqQuest = A56&lt;br /&gt;
| namejp = 「第五航空戦隊」珊瑚諸島沖に出撃せよ！&lt;br /&gt;
| nameen = Sortie the &amp;quot;5th CarDiv&amp;quot; to the South&lt;br /&gt;
| req = 再編成した「第五航空戦隊」を珊瑚諸島沖に展開、敵機動部隊を捕捉撃滅せよ！&lt;br /&gt;
*Completion Condition: Sortie [[Shoukaku]], [[Zuikaku]], [[Oboro]], [[Akigumo]] and up to 2 additional ships to [[World 5#5-2|World 5-2]] and score an S-rank victory at the boss node.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 500&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0 &lt;br /&gt;
| other = Instant repair x3 &amp;lt;br/&amp;gt; Irako x1&lt;br /&gt;
| notes = Required by [[#D19|D19]], [[#F19|F19]] and [[#F20|F20]]&lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B51&lt;br /&gt;
| reqQuest = A57&lt;br /&gt;
| namejp = 新編「第二一戦隊」北方へ出撃せよ！&lt;br /&gt;
| nameen = Sortie the &amp;quot;New 21st Cruiser Division&amp;quot;&lt;br /&gt;
| req = 新編「第二一戦隊」を基幹とする艦隊で北方海域モーレイ海に出撃、敵を撃滅せよ！&lt;br /&gt;
*Completion Condition: Sortie [[Nachi|Nachi kai ni]], [[Ashigara|Ashigara kai ni]], [[Tama]], [[Kiso]] and up to 2 additional ships to [[World 3#3-1|World 3-1]] and score an S-rank victory at the boss node.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Battle Ration x1 Present Box x1&lt;br /&gt;
| notes = &lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B52&lt;br /&gt;
| reqQuest = A58&lt;br /&gt;
| namejp = 「第十六戦隊(第一次)」出撃せよ！&lt;br /&gt;
| nameen = Sortie the &amp;quot;16th Squadron (1st Gen.)&amp;quot;&lt;br /&gt;
| req = ''Deploy the 16th Cruiser Division (Primary) to the Bashi Islands and destroy the enemy fleet!''&lt;br /&gt;
*Completion Condition: Sortie [[Ashigara]] as the flagship, [[Kuma]], [[Nagara]] and up to 3 additional ships to [[World 2#2-2|World 2-2]] and score an S-rank victory at the boss node.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 200&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Furniture box (medium) x1 &amp;lt;br/&amp;gt; Present box x1&lt;br /&gt;
| notes = Required for [[#A63|A63]]?&lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B53&lt;br /&gt;
| reqQuest = A59&lt;br /&gt;
| namejp = 「第三航空戦隊」南西諸島防衛線に出撃！&lt;br /&gt;
| nameen = Sortie the 3rd Carrier Division to Protect the Nansei Islands!&lt;br /&gt;
| req = ''Form the 3rd Carrier Division and deploy to the Southern Islands to intercept and destroy the enemy fleet!''&lt;br /&gt;
*Completion Condition: Sortie [[Zuikaku|Zuikaku Kai]] as the flagship, [[Zuihou]], [[Chitose]], [[Chiyoda]] and up to 2 additional ships to [[World 1#1-4|World 1-4]] and score an S rank victory at the boss node.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Irako x1&lt;br /&gt;
Repair Bucket x2&lt;br /&gt;
| notes = Required by [[#A60|A60]]&lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B54&lt;br /&gt;
| reqQuest = A61&lt;br /&gt;
| namejp = 「小沢艦隊」出撃せよ！&lt;br /&gt;
| nameen = Sortie the Ozawa Fleet!&lt;br /&gt;
| req =''Deploy the Ozawa Fleet to the Okinojima front to intercept and destroy the invading enemy fleet!''&lt;br /&gt;
*Completion Condition: Sortie [[Zuikaku|Zuikaku Kai]] as the flagship, aircraft carriers [[Zuihou|Zuihou Kai]], [[Chitose]], and [[Chiyoda]], and aviation battleships [[Ise|Ise Kai]] and [[Hyuuga|Hyuuga Kai]] to [[World 2#2-4|World 2-4]] and score an S rank victory at the boss node.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Repair Bucket x3&lt;br /&gt;
[[Zero Fighter Type 52 Type C (601 Air Group)]]&lt;br /&gt;
| notes = Required for [[#F23|F23]]&lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B55&lt;br /&gt;
| reqQuest = A63&lt;br /&gt;
| namejp = 「第十六戦隊(第二次)」出撃せよ！&lt;br /&gt;
| nameen = 16th Squadron (2nd Gen.), Sortie!&lt;br /&gt;
| req = ''Deploy the &amp;quot;16th Squadron (2nd Gen.)&amp;quot; to the Orel Sea, spot and destroy the enemy fleet!''&lt;br /&gt;
*Fleet Requirement: [[Natori]] (as flagship), [[Isuzu]], and [[Kinu]]. You may add other ships.&lt;br /&gt;
*Completion Condition: Obtain an S-rank victory at the boss node of [[World 2#2-3|World 2-3]].&lt;br /&gt;
| fuel = 320&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 320&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Furniture box (large) x1 &amp;lt;br/&amp;gt; Mamiya x1&lt;br /&gt;
| notes = Required for quest [[#A64|A64]]&lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B56&lt;br /&gt;
| reqQuest = A64&lt;br /&gt;
| namejp = 新編成航空戦隊、北方へ進出せよ！&lt;br /&gt;
| nameen = New Carrier Division, Advance to the North!&lt;br /&gt;
| req = ''Advance towards The Alfonsinoes and eliminate the enemy mobile task force near their anchorage!''&lt;br /&gt;
*Fleet Requirement: 2 DDs, 2 (CAV and/or BBV), and 2 CV(L).&lt;br /&gt;
*Completion Condition: Obtain an S-rank victory at the boss node of [[World 3#3-3|World 3-3]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 400&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 400&lt;br /&gt;
| other = Improvement Material x2 &amp;lt;br&amp;gt; Furniture Fairy&lt;br /&gt;
| notes = Required by [[#A65|A65]]&lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B57&lt;br /&gt;
| reqQuest = A65 &lt;br /&gt;
| reqQuest2 = Bm5&lt;br /&gt;
| namejp = 「礼号作戦」実施せよ！&lt;br /&gt;
| nameen = Carry Out &amp;quot;Operation Rei-go&amp;quot;&lt;br /&gt;
| req = ''Powerful &amp;quot;Surface Counterattack Fleet&amp;quot;, advance to the Nansei Islands along the coast from Okinojima! Destroy the Enemy Forces in the area!''&lt;br /&gt;
*Fleet Requirement: [[Kasumi]] (as flagship), [[Ashigara]], [[Ooyodo]], [[Asashimo]], and [[Kiyoshimo]]. You may add 1 other ship.&lt;br /&gt;
*Completion Condition: Obtain an S-rank victory at the boss node of [[World 2#2-5|World 2-5]].&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 700&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Improvement Material x3 &amp;lt;br&amp;gt; Present Box&lt;br /&gt;
| notes = &lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B58&lt;br /&gt;
| reqQuest = C2&lt;br /&gt;
| reqQuest2 = A32&lt;br /&gt;
| reqQuest3 = A46&lt;br /&gt;
| namejp = 旗艦「霞」北方海域を哨戒せよ！&lt;br /&gt;
| nameen =  Flagship &amp;quot;Kasumi&amp;quot; Patrol the Northern Sea!&lt;br /&gt;
| req = Deploy a fleet consisting of 4 Destroyers including Kasumi as the flagship to the Moray Sea location and engage the enemy!&lt;br /&gt;
*Sortie with [[Kasumi|Kasumi Kai Ni]](Kai Ni Type B is also acceptable) as flagship along with 3 other DDs and 2 other ships to [[World 3#3-1|3-1]].  Gain a victory at the boss node (B rank at least)&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite =  0&lt;br /&gt;
| other = [[Type 13 AIR RADAR Kai]] &lt;br /&gt;
[[Battle Rations]]&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B59&lt;br /&gt;
| reqQuest = B58&lt;br /&gt;
| namejp = 旗艦「霞」出撃！敵艦隊を撃滅せよ！&lt;br /&gt;
| nameen = Deploy Flagship &amp;quot;Kasumi&amp;quot;! Eliminate the Enemy Fleet!&lt;br /&gt;
| req = Flag Kasumi Kai Ni, engage the enemy fleet off the coast of the Okinojima along the Nansei Islands and eliminate the enemy main forces!&lt;br /&gt;
*Sortie [[Kasumi|Kasumi Kai Ni]] (Kai Ni Type B is also acceptable) as flagship along with 2 other DDs and 3 other ships to [[World 2#2-5|2-5]].  Gain an S-rank Victory at the boss node.&lt;br /&gt;
| fuel = 500&lt;br /&gt;
| ammo = 500&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[25mm Triple Autocannon Mount (Concentrated Deployment)]]&lt;br /&gt;
Improvement Materials x3&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Daily Quests ===&lt;br /&gt;
''All daily quests are to be completed within the day. Resets daily at 5 AM JST.''&lt;br /&gt;
*Quests [[#Bd5|Bd5]] and [[#Bd6|Bd6]] share a counter, and when both are flagged the game behaves in a way normally not expected by players:&lt;br /&gt;
:*The game updates quest progress by running the following steps, in order:&lt;br /&gt;
:*# Is Bd6 flagged? If yes, add the transport ship sunk count to the variable (DQ_Transport, let's say).&lt;br /&gt;
:*# If DQ_Transport is 5 or more, flag Bd6 as complete.&lt;br /&gt;
:*# Is Bd5 flagged? If yes, add the transport ship sunk count to DQ_Transport.&lt;br /&gt;
:*# If DQ_Transport is 3 or more, flag Bd5 as complete.&lt;br /&gt;
:*Thus if both quests are flagged, sinking 1 transport and then 3 will complete both.&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bd1&lt;br /&gt;
| reqQuest = B4&lt;br /&gt;
| namejp = 敵艦隊を撃破せよ！&lt;br /&gt;
| nameen = Defeat an Enemy Fleet!&lt;br /&gt;
| req = ''Deploy a fleet, spot the enemy fleet, and eliminate it!''&lt;br /&gt;
*Completion Condition: Win a sortie battle.&lt;br /&gt;
| fuel = 50&lt;br /&gt;
| ammo = 50&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = Required by [[#Bd2|Bd2]], [[#Bd4|Bd4]], and [[#Bd6|Bd6]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bd2&lt;br /&gt;
| reqQuest = Bd1&lt;br /&gt;
| namejp = 敵艦隊主力を撃滅せよ！&lt;br /&gt;
| nameen = Eliminate the Enemy Fleet Main Force!&lt;br /&gt;
| req = ''Deploy a fleet and spot the enemy fleet &amp;quot;main force&amp;quot;! Eliminate it!''&lt;br /&gt;
*Completion Condition: Participate in a sortie battle.&lt;br /&gt;
**Despite the quest description suggesting otherwise... (And you don't have to win, either)&lt;br /&gt;
| fuel = 50&lt;br /&gt;
| ammo = 50&lt;br /&gt;
| steel = 50&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
Development material x1&lt;br /&gt;
| notes = Required by [[#A66|A66]] [[#B42|B42]], [[#Bd3|Bd3]], [[#Bd5|Bd5]], [[#Bw1|Bw1]], [[#Bw3|Bw3]] and [[#C8|C8]].&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bd3&lt;br /&gt;
| reqQuest = Bd2&lt;br /&gt;
| namejp = 敵艦隊を10回邀撃せよ！&lt;br /&gt;
| nameen = Encounter Enemy Fleet 10 Times!&lt;br /&gt;
| req = ''Deploy all fleets! Encounter the wandering enemy fleets 10 times!''&lt;br /&gt;
*Completion Condition: Participate in 10 sortie battles.&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 200&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bd4&lt;br /&gt;
| reqQuest = Bd1&lt;br /&gt;
| namejp = 敵空母を3隻撃沈せよ！&lt;br /&gt;
| nameen = Sink 3 Enemy Carriers!&lt;br /&gt;
| req = ''Enemy carriers threaten our fleet. Spot them, eliminate them, and sink 3 of them!''&lt;br /&gt;
*Completion Condition: Sink 3 enemy [[Enemy Vessel#Standard Aircraft Carriers .28CV.29|Aircraft Carriers]] or [[Enemy Vessel#Light Aircraft Carriers .28CVL.29|Light Carriers]].&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 150&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Instant repair x2&lt;br /&gt;
| notes = Available only on days of the month ending in -3, -7, or -0&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bd5&lt;br /&gt;
| reqQuest = Bd2&lt;br /&gt;
| namejp = 敵補給艦を3隻撃沈せよ！&lt;br /&gt;
| nameen = Sink 3 Enemy Resupply Ships!&lt;br /&gt;
| req = ''Deploy a fleet, spot the enemy resupply ships, and eliminate them!''&lt;br /&gt;
*Completion Condition: Sink 3 enemy [[Enemy Vessel#Transport Ships .28AP.29|Transport Ships]].&lt;br /&gt;
**Resupply ships are transport ships.&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 50&lt;br /&gt;
| steel = 200&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
Instant repair x1&lt;br /&gt;
| notes = Required by [[#Bd7|Bd7]] and [[#Bw2|Bw2]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bd6&lt;br /&gt;
| reqQuest = Bd1&lt;br /&gt;
| namejp = 敵輸送船団を叩け！&lt;br /&gt;
| nameen = Strike at the Enemy Transport Fleet!&lt;br /&gt;
| req = ''Sink 5 or more enemy transport ships to cut off the enemy supply line!''&lt;br /&gt;
*Completion Condition: Sink 5 enemy [[Enemy Vessel#Transport Ships .28AP.29|Transport Ships]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
| notes = Available only on days of the month ending in -2 or -8&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bd7&lt;br /&gt;
| reqQuest = Bd5&lt;br /&gt;
| namejp = 南西諸島海域の制海権を握れ！&lt;br /&gt;
| nameen = Gain Control of the Nansei Island Sea Region!&lt;br /&gt;
| req = ''Deploy all fleets to the [[World 2|Nansei Island Sea Region]], spot multiple enemy fleet main forces, and eliminate them!''&lt;br /&gt;
*Completion Condition: Obtain 5 victories at boss nodes in [[World 2]].&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
Instant construction x1&lt;br /&gt;
| notes = Required by [[#Bd8|Bd8]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bd8&lt;br /&gt;
| reqQuest = Bd7&lt;br /&gt;
| namejp = 敵潜水艦を制圧せよ！&lt;br /&gt;
| nameen = Suppress the Enemy Submarines!&lt;br /&gt;
| req = ''Deploy a fleet with sufficient anti-submarine capability and hunt the enemy submarines!''&lt;br /&gt;
*Completion Condition: Sink 6 enemy [[Enemy Vessel#Submarines .28SS.29|Submarines]].&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 30&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 30&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weekly Quests ===&lt;br /&gt;
''All weekly quests are to be completed during the week. Resets every Monday at 5 AM JST.''&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bw1&lt;br /&gt;
| reqQuest = Bd2&lt;br /&gt;
| namejp = あ号作戦&lt;br /&gt;
| nameen = Operation A-Go&lt;br /&gt;
| req = ''Sortie for the week with all forces, spot as many enemy fleets as possible, and confront them!''&lt;br /&gt;
*Completion Condition: Fulfill all of the following.&lt;br /&gt;
*# Sortie 36 times ('''NOT 36 battles''');&lt;br /&gt;
*# Reach boss node 24 times;&lt;br /&gt;
*# Win at boss node 12 times;&lt;br /&gt;
*# Obtain 6 S-rank victories (does not have to be at boss).&lt;br /&gt;
*Each category contributes 25% towards the quest progress, so the 50% / 80% display is not a good benchmark for this quest.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Instant construction x2&lt;br /&gt;
Development material x2&lt;br /&gt;
| notes = Required by [[#Bw4|Bw4]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bw2&lt;br /&gt;
| reqQuest = Bd5&lt;br /&gt;
| namejp = い号作戦&lt;br /&gt;
| nameen = Operation I-Go&lt;br /&gt;
| req = ''Sortie for the week with a powerful carrier fleet and eliminate as many enemy carriers as possible!''&lt;br /&gt;
*Completion Condition: Sink 20 [[Enemy Vessel#Standard Aircraft Carriers .28CV.29|Aircraft Carriers]] ([[Enemy Vessel#Light Aircraft Carriers .28CVL.29|Light Carriers]] included).&lt;br /&gt;
*Despite the fact the quest description states otherwise, quest progress can be gained even if player's fleet does not have carriers.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 500&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 500&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
| notes = Required by [[#Bw5|Bw5]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bw3&lt;br /&gt;
| reqQuest = Bd2&lt;br /&gt;
| namejp = 海上通商破壊作戦&lt;br /&gt;
| nameen = Maritime Trading Disruption Operation&lt;br /&gt;
| req = ''Sink 20 enemy transports within the week!''&lt;br /&gt;
*Completion Condition: Sink 20 [[Enemy Vessel#Transport Ships .28AP.29|Transport Ships]].&lt;br /&gt;
| fuel = 500&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 400&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x3&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bw4&lt;br /&gt;
| reqQuest = Bw1&lt;br /&gt;
| namejp = ろ号作戦&lt;br /&gt;
| nameen = Operation Ro-Go&lt;br /&gt;
| req = ''Sortie with all forces for the week, spot &amp;amp; eliminate enemy transport fleets, and cut off enemy supply lines!''&lt;br /&gt;
*Completion Condition: Sink 50 [[Enemy Vessel#Transport Ships .28AP.29|Transport Ships]].&lt;br /&gt;
| fuel = 400&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 800&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x3&lt;br /&gt;
| notes = Required by [[#Bm3|Bm3]], [[#Bm6|Bm6]], and [[#Bw10|Bw10]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bw5&lt;br /&gt;
| reqQuest = Bw2&lt;br /&gt;
| namejp = 海上護衛戦&lt;br /&gt;
| nameen = Maritime Escort Operation&lt;br /&gt;
| req = ''With a maritime escort fleet capable of strong anti-submarine warfare, eliminate as many enemy submarines as possible!''&lt;br /&gt;
*Completion Condition: Sink 15 [[Enemy Vessel#Submarines .28SS.29|Submarines]].&lt;br /&gt;
| fuel = 600&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x2&lt;br /&gt;
Improvement material x1&lt;br /&gt;
| notes = Required by [[#Bw6|Bw6]], [[#Bw7|Bw7]] and [[#F12|F12]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bw6&lt;br /&gt;
| reqQuest = Bw5&lt;br /&gt;
| namejp = 敵東方艦隊を撃滅せよ！&lt;br /&gt;
| nameen = Eliminate Enemy Eastern Fleet!&lt;br /&gt;
| req = ''Sortie to the [[World 4|Western Sea Region]], spot the main forces of enemy eastern fleet, and eliminate them!''&lt;br /&gt;
*Completion Condition: Obtain 12 victories at any boss nodes of [[World 4]].&lt;br /&gt;
| fuel = 400&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 700&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
| notes = Required By [[#Bw8|Bw8]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bw7&lt;br /&gt;
| reqQuest = Bw5&lt;br /&gt;
| namejp = 敵北方艦隊主力を撃滅せよ！&lt;br /&gt;
| nameen = Eliminate Enemy Northern Fleet Main Forces!&lt;br /&gt;
| req = ''Sortie to the depth of [[World 3|Northern Sea Region]], spot the main forces of enemy eastern fleet, and eliminate them!''&lt;br /&gt;
*Completion Condition: Obtain 5 victories at boss nodes of either [[World 3#3-3|World 3-3]], [[World 3#3-4|3-4]], or [[World 3#3-5|3-5]]).&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 400&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Development material x3&amp;lt;br /&amp;gt;Furniture box (medium) x1&amp;lt;br /&amp;gt;Improvement Material x3&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bw8&lt;br /&gt;
| reqQuest = Bw6&lt;br /&gt;
| namejp = 敵東方中枢艦隊を撃破せよ！&lt;br /&gt;
| nameen = Destroy Enemy Eastern Core Fleet!&lt;br /&gt;
| req = ''Sortie to the Casgadama Island in the Western Sea Region, spot the enemy eastern core fleet, and destroy it!''&lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 4#4-4|World 4-4]].&lt;br /&gt;
| fuel = 500&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 500&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
Development material x1&lt;br /&gt;
| notes = Required by [[#Bw9|Bw9]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bw9&lt;br /&gt;
| reqQuest = Bw8&lt;br /&gt;
| namejp = 南方海域珊瑚諸島沖の制空権を握れ！&lt;br /&gt;
| nameen = Gain Air Superiority at the Coral Islands in the Southern Sea Region!&lt;br /&gt;
| req = ''Sortie to the Coral Islands in the Southern Sea Region, eliminate enemy mobile fleet, and gain complete victory!''&lt;br /&gt;
*Completion Condition: Obtain 2 S-rank victories at the boss node of [[World 5#5-2|World 5-2]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 800&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
Improvement Material x2&lt;br /&gt;
| notes = Required by [[#B44|B44]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bw10&lt;br /&gt;
| reqQuest = Bw4&lt;br /&gt;
| reqQuest2 = F17&lt;br /&gt;
| namejp = 海上輸送路の安全確保に努めよ！&lt;br /&gt;
| nameen = Work on Securing Maritime Transport Routes!&lt;br /&gt;
| req = ''Repeat anti-submarine patrol in front of the naval base and secure safe maritime transport routes!''&lt;br /&gt;
*Completion Condition: Obtain 3 A-rank or better victories at the boss node of [[World 1#1-5|World 1-5]].&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Improvement Material x3&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monthly Quests ===&lt;br /&gt;
''Monthly quests are to be completed during the month. Resets every 1st day of month at 5AM JST.''&lt;br /&gt;
*If a monthly quest has a weekly quest prerequisite, it will be unlocked at the start of the new month so long as the weekly quest is completed for that week. &lt;br /&gt;
**For example, to unlock [[#Bm3|Bm3]], [[#Bw4|Bw4]] must be completed. If the last day of the month is a Wednesday, Bm3 will appear on Thursday if Bw4 has already been completed, even if it was done prior to the start of the new month.&lt;br /&gt;
**This obviously does not work if the start of the new month is a Monday, as weekly quests also reset at the same time.&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bm1&lt;br /&gt;
| reqQuest = A35&lt;br /&gt;
| namejp = 「第五戦隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;5th Squadron&amp;quot;!&lt;br /&gt;
| req = ''Perform combat patrol off Okinoshima with the &amp;quot;5th Squadron&amp;quot;, gain sight of the enemy main fleet and eliminate it!''&lt;br /&gt;
*Fleet Requirement: [[Haguro]], [[Myoukou]], and [[Nachi]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 2#2-5|World 2-5]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 550&lt;br /&gt;
| steel = 550&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x5&amp;lt;br /&amp;gt;Furniture box (large) x1&lt;br /&gt;
| notes = Required by [[#B38|B38]] and [[#Bm5|Bm5]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bm2&lt;br /&gt;
| reqQuest = B30&lt;br /&gt;
| namejp = 「潜水艦隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;Submarine Fleet&amp;quot;!&lt;br /&gt;
| req = ''Repeat sorties into the Central Sea Region Patrol Line with a fleet mainly consisting submarines and reduce the enemy forces!''&lt;br /&gt;
*Fleet Requirement: None (but due to branching rules, at least 3+ [[Ship Class#Submarine .28SS.29|SS]]/[[Ship_Class#Submarine_Aircraft_Carrier_.28SSV.29|SSV]] required)&lt;br /&gt;
*Completion Condition: Obtain 3 S-rank victories at the boss node of [[World 6#6-1|World 6-1]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 600&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Furniture box (large) x1&lt;br /&gt;
Food supply ship 「伊良湖」 &amp;quot;Irako&amp;quot; x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bm3&lt;br /&gt;
| reqQuest = Bw4&lt;br /&gt;
| namejp = 「水雷戦隊」南西へ！&lt;br /&gt;
| nameen = &amp;quot;Torpedo Squadron&amp;quot; to Nansei!&lt;br /&gt;
| req = ''Deploy a light cruiser-led torpedo squadron (maximum of 3 light cruisers and rest destroyers), and eliminate enemies at the Nansei Islands Defense Line!''&lt;br /&gt;
*Fleet Requirement: 1-3 [[Ship Class#Light Cruiser .28CL.29|CLs]] (with 1 as flagship), 1 or more [[Ship Class#Destroyer .28DD.29|DDs]], and no ships from any other classes.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 1#1-4|World 1-4]].&lt;br /&gt;
| fuel = 500&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Improvement Material x3&lt;br /&gt;
Food supply ship 「伊良湖」 &amp;quot;Irako&amp;quot; x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bm4&lt;br /&gt;
| reqQuest = A43&lt;br /&gt;
| namejp = 「水上打撃部隊」南方へ！&lt;br /&gt;
| nameen = &amp;quot;Surface Strike Fleet&amp;quot; to the South!&lt;br /&gt;
| req = ''Form a surface strike fleet with 3 battleships, 1 light cruiser and others, sortie to the Southern Sea Region, and eliminate the enemy fleet!''&lt;br /&gt;
*Fleet Requirement: Exactly 3 [[List of battleships by upgraded maximum stats|Slow Battleships]] ([[Ship_Class#Aviation_Battleship_.28BBV.29|BBV]] OK) and exactly 1 [[Ship Class#Light Cruiser .28CL.29|Light Cruiser]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 5#5-1|World 5-1]].&lt;br /&gt;
| fuel = 350&lt;br /&gt;
| ammo = 400&lt;br /&gt;
| steel = 350&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Furniture box (large) x1&amp;lt;br /&amp;gt;Instant repair x3&amp;lt;br /&amp;gt;Improvement Material x4&lt;br /&gt;
| notes = Required by [[#B32|B32]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bm5&lt;br /&gt;
| reqQuest = B21&lt;br /&gt;
| reqQuest2 = Bm1&lt;br /&gt;
| namejp = 海上護衛強化月間&lt;br /&gt;
| nameen = Month of Enhanced Maritime Escort&lt;br /&gt;
| req = ''Strengthen the anti-submarine patrol in the seas in front of the naval base, suppress the enemy submarines, and establish a safe maritime convoy!''&lt;br /&gt;
*Fleet Requirement: None (but due to branching rules, no more than 4 ships can be used)&lt;br /&gt;
*Completion Condition: Obtain 10 A-rank or better victories at the boss node of [[World 1#1-5|World 1-5]].&lt;br /&gt;
| fuel = 800&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development Material x5&lt;br /&gt;
Improvement Material x3&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bm6&lt;br /&gt;
| reqQuest = B20&lt;br /&gt;
| reqQuest2 = Bw4&lt;br /&gt;
| namejp = 「空母機動部隊」西へ！&lt;br /&gt;
| nameen = &amp;quot;Mobile Carrier Fleet to the West!''&lt;br /&gt;
| req = ''Form a mobile carrier fleet consisting of 2 carriers (and 2 destroyer escorts) and eliminate the enemy fleet at the Curry Ocean!''&lt;br /&gt;
*Fleet Requirement: 2 Carriers ([[Ship Class#Regular Aircraft Carrier .28CV.29|CV]], [[Ship_Class#Light_Aircraft_Carrier_.28CVL.29|CVL]], or [[Taihou]]) and 2 [[Ship Class#Destroyer .28DD.29|DD]]. You may add 2 additional ships.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 4#4-2|World 4-2]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 600&lt;br /&gt;
| bauxite = 800&lt;br /&gt;
| other = Improvement Material x2&lt;br /&gt;
Furniture Box (Large) x2&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bm7&lt;br /&gt;
| reqQuest = A46&lt;br /&gt;
| reqQuest = Bm6&lt;br /&gt;
| namejp = 「水上反撃部隊」突入せよ！&lt;br /&gt;
| nameen = &amp;quot;Surface Counterattack Fleet&amp;quot; Charge!&lt;br /&gt;
| req = ''Charge into the sea off Okinoshima with a destroyer-led surface raid fleet consisting of 1 heavy cruiser, 1 light cruiser, and 4 destroyers!''&lt;br /&gt;
*Fleet Requirement: 4 [[Ship Class#Destroyer .28DD.29|DD]] (with 1 as flagship), 1 [[Ship Class#Light Cruiser .28CL.29|CL]], and 1 [[Ship Class#Heavy Cruiser .28CA.29|CA]].&lt;br /&gt;
**'''[[Ship Class#Aviation Cruiser .28CAV.29|CAV]] cannot take the CA spot!'''&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at boss node of [[World 2#2-5|World 2-5]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 600&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = Development Material x4&lt;br /&gt;
Improvement Material x2&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Exercise (PvP) Quests ({{lang|ja|演習}}) ==&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = PVP &lt;br /&gt;
| listnum = C1&lt;br /&gt;
| namejp = はじめての「演習」！&lt;br /&gt;
| nameen = Your First &amp;quot;Exercise&amp;quot;!&lt;br /&gt;
| req = ''Perform &amp;quot;[[Exercises]]&amp;quot; with a fleet of another admiral (player)!''&lt;br /&gt;
*Completion Condition: Participate in 1 exercise battle.&lt;br /&gt;
| fuel = 10&lt;br /&gt;
| ammo = 10&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0 &lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes =&lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = PVP&lt;br /&gt;
| listnum = C2&lt;br /&gt;
| namejp = 「演習」で練度向上！&lt;br /&gt;
| nameen = Increase Experience Via &amp;quot;Exercise&amp;quot;!&lt;br /&gt;
| req =''Perform &amp;quot;exercises&amp;quot; three times today with fleets of other commanders!&lt;br /&gt;
*Completion Condition: Participate in 3 exercise battles within the same day.&lt;br /&gt;
| fuel = 50&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 50&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant construction x1&lt;br /&gt;
| notes = ''Daily quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = PVP&lt;br /&gt;
| listnum = C3&lt;br /&gt;
| reqQuest = C2&lt;br /&gt;
| namejp = 「演習」で他提督を圧倒せよ！&lt;br /&gt;
| nameen = Overwhelm Other Admirals in &amp;quot;Exercise&amp;quot;!&lt;br /&gt;
| req =''Win 5 times today during &amp;quot;Exercise&amp;quot; with fleets of other commanders!''&lt;br /&gt;
*Completion Condition: Obtain 5 victories in exercise battles within the same day.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 50&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = ''Daily quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = PVP&lt;br /&gt;
| listnum = C4&lt;br /&gt;
| reqQuest = C2&lt;br /&gt;
| namejp = 大規模演習&lt;br /&gt;
| nameen = Large-Scale Exercises&lt;br /&gt;
| req = Win 20 times this week during &amp;quot;Exercise&amp;quot; with fleets of other admirals!&lt;br /&gt;
*Completion Condition: Obtain 20 victories in exercise battles within the same week.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 200&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
Improvement Material x1&lt;br /&gt;
| notes = ''Weekly quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = PVP&lt;br /&gt;
| listnum = C5&lt;br /&gt;
| reqQuest = A50&lt;br /&gt;
| namejp = 艦隊の練度向上に努めよ！&lt;br /&gt;
| nameen = Increase the Experience of the Fleet!&lt;br /&gt;
| req = ''Increase the experience of the fleet prior to the operation! Win 3 or more times today during &amp;quot;Exercise&amp;quot;!''&lt;br /&gt;
*Completion Condition: Obtain 3 victories in exercise battles within the same day.&lt;br /&gt;
**Progress shared with [[#C3|C3]] where applicable, but must win once while this quest is activated to complete it. (3 or more victories prior to flagging this quest will display 80% progress)&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Instant Repair x2&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = PVP&lt;br /&gt;
| listnum = C6&lt;br /&gt;
| reqQuest = D17&lt;br /&gt;
| namejp = 演習を強化、艦隊の練度向上に努めよ！&lt;br /&gt;
| nameen = Strengthen the Fleet Via Experience From Exercises!&lt;br /&gt;
| req = ''Gain even more experiences for the fleet! Win 4 or more times today during &amp;quot;Exercise&amp;quot;!''&lt;br /&gt;
*Completion Condition: Obtain 4 victories in exercise battles within the same day.&lt;br /&gt;
**Victories when [[#C2|C2]] and [[#C3|C3]] are flagged will count, but must win once while this quest is activated to complete it. (4 or more victories prior to flagging this quest will display 80% progress)&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant Repair x2&lt;br /&gt;
Improvement material x1&lt;br /&gt;
| notes = Required by [[#D18|D18]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = PVP&lt;br /&gt;
| listnum = C7&lt;br /&gt;
| reqQuest = B46&lt;br /&gt;
| namejp = 北方再突入に備え、練度向上に努めよ！&lt;br /&gt;
| nameen = Train for the upcoming mission to return to the northern sea!&lt;br /&gt;
| req = ''Train for the upcoming Northern Sea mission! Win 4 or more times today during &amp;quot;Exercise&amp;quot;!''&lt;br /&gt;
*Completion Condition: Obtain 4 victories in exercise battles within the same day.&lt;br /&gt;
**Victories when [[#C2|C2]] and [[#C3|C3]] are flagged will count, but must win once while this quest is activated to complete it. (4 or more victories prior to flagging this quest will display 80% progress)&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant Repair x2&lt;br /&gt;
Improvement material x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = PVP&lt;br /&gt;
| listnum = C8&lt;br /&gt;
| reqQuest = Bd1&lt;br /&gt;
| namejp = 精鋭艦隊演習&lt;br /&gt;
| nameen = Elite Fleet Exercise&lt;br /&gt;
| req = ''Show our elite fleet's training by winning 7 or more times in the same day during &amp;quot;Exercise&amp;quot;!&lt;br /&gt;
*Completion Condition: Obtain 7 victories in exercise battles within the same day.&lt;br /&gt;
:*Here the &amp;quot;day&amp;quot; starts/ends on daily quest reset (5AM JST).&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 400&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = Instant Repair x2&lt;br /&gt;
Battle Rations x1&lt;br /&gt;
| notes = (For some admirals [[#Bd2|Bd2]] seems to be required)&lt;br /&gt;
''Monthly Quest''&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Expedition Quests ({{lang|ja|遠征}}) ==&lt;br /&gt;
''For expedition quests, any quests should be active by the time your fleet comes back, or it won't be counted. It's not necessary for them to be active when you send fleets, but they must be when they come back.''&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D1&lt;br /&gt;
| namejp = はじめての「遠征」！&lt;br /&gt;
| nameen = Your First &amp;quot;Expedition&amp;quot; &lt;br /&gt;
| req = ''Send a fleet on an &amp;quot;[[Expeditions|Expedition]]&amp;quot;!''&lt;br /&gt;
*Completion Requirement: Send a fleet on an expedition.&lt;br /&gt;
| fuel = 30&lt;br /&gt;
| ammo = 30&lt;br /&gt;
| steel = 30&lt;br /&gt;
| bauxite = 30&lt;br /&gt;
| other =&lt;br /&gt;
| notes = Requires [[#A5|A5]] completion&lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D2&lt;br /&gt;
| namejp = 「遠征」を3回成功させよう！&lt;br /&gt;
| nameen = Succeed in 3 &amp;quot;Expeditions&amp;quot;!&lt;br /&gt;
| req = ''Succeed in 3 &amp;quot;Expeditions&amp;quot; today!''&lt;br /&gt;
*Completion Requirement: Perform 3 successful expeditions within the same day.&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = ''Daily quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D3&lt;br /&gt;
| reqQuest = D2&lt;br /&gt;
| namejp = 「遠征」を10回成功させよう！&lt;br /&gt;
| nameen = Succeed in 10 &amp;quot;Expeditions&amp;quot;!&lt;br /&gt;
| req = ''Succeed in 10 &amp;quot;Expeditions&amp;quot; today!''&lt;br /&gt;
*Completion Requirement: Perform 10 successful expeditions within the same day.&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 150&lt;br /&gt;
| other = Furniture box (small) x1&lt;br /&gt;
Furniture box (medium) x1&lt;br /&gt;
| notes = ''Daily quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D4&lt;br /&gt;
| namejp = 大規模遠征作戦、発令！&lt;br /&gt;
| nameen = Order for Large-Scale Expedition Operation!&lt;br /&gt;
| req = ''Succeed in 30 &amp;quot;Expeditions&amp;quot; this week!''&lt;br /&gt;
*Completion Requirement: Perform 30 successful expeditions within the same week.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 500&lt;br /&gt;
| steel = 500&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Development material x3&lt;br /&gt;
Furniture box (big) x1&lt;br /&gt;
| notes = ''Weekly quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D5&lt;br /&gt;
| reqQuest = A27&lt;br /&gt;
| namejp = 第一次潜水艦派遣作戦&lt;br /&gt;
| nameen = First Submarine Dispatching Operation&lt;br /&gt;
| req = ''Succeed at the Submarine Dispatching Operation!''&lt;br /&gt;
*Completion Requirement: Succeed at Expedition 30.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 10&lt;br /&gt;
| bauxite = 10&lt;br /&gt;
| other = [[Repair Team]] x1&lt;br /&gt;
| once = true&lt;br /&gt;
| notes = Required by [[#D6|D6]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D6&lt;br /&gt;
| reqQuest = D5&lt;br /&gt;
| namejp = 第二次潜水艦派遣作戦&lt;br /&gt;
| nameen = Second Submarine Dispatching Operation&lt;br /&gt;
| req = ''Succeed at the second Submarine Dispatching Operation!''&lt;br /&gt;
*Completion Requirement: Succeed at Expedition 30 (again).&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 10&lt;br /&gt;
| bauxite = 10&lt;br /&gt;
| other = [[Ju 87C Kai]]&lt;br /&gt;
| once = true&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D7&lt;br /&gt;
| reqQuest = D6&lt;br /&gt;
| namejp = 潜水艦派遣作戦による技術入手の継続！&lt;br /&gt;
| nameen = Continue to Gain Technology Via Submarine Dispatching Operations!&lt;br /&gt;
| req = ''Succeed at the third and fourth Submarine Dispatching Operation in order to introduce foreign technology into the fleet!''&lt;br /&gt;
*Completion Requirement: Succeed at Expedition 30 two times. (4 times total with D5 and D6)&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 800&lt;br /&gt;
| other = [[Ju 87C Kai]]&lt;br /&gt;
[[Shop#Consumables|Cash-only furniture token]] x1&lt;br /&gt;
| once = true&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D8&lt;br /&gt;
| reqQuest = D7&lt;br /&gt;
| namejp = 潜水艦派遣による海外艦との接触作戦&lt;br /&gt;
| nameen = Operation to Contact Foreign Ships by Dispatching Submarines&lt;br /&gt;
| req = ''Succeed at contacting foreign ships via dispatching a strong submarine fleet!'' &lt;br /&gt;
*Completion Requirement: Succeed at Expedition 31.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Furniture Box (medium)&lt;br /&gt;
[[Z1]]&lt;br /&gt;
*[[Z3]] and [[Bismarck]] can be [[Construction|constructed]]&lt;br /&gt;
| once = true&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D9&lt;br /&gt;
| reqQuest = A30&lt;br /&gt;
| namejp = 南方への輸送作戦を成功させよ！&lt;br /&gt;
| nameen = Succeed in Transport Operation to the South&lt;br /&gt;
| req = ''Perform a &amp;quot;Tokyo Express&amp;quot;-type expedition to the conflict-ridden Southern Sea Region and be successful!''&lt;br /&gt;
*Completion Requirement: Succeed at either Expedition 37 or 38.&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Furniture Box (small)&lt;br /&gt;
| notes = Required by [[#D11|D11]], [[#D19|D19]]&lt;br /&gt;
''Weekly quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D10&lt;br /&gt;
| reqQuest = B20&lt;br /&gt;
| namejp = 航空火力艦の運用を強化せよ！&lt;br /&gt;
| nameen = Enhance the Usage of Ships With Aviation Firepower!&lt;br /&gt;
| req = ''Carry out &amp;quot;Aviation Battleship Usage Exercise&amp;quot; and enhance the usage of ships with aviation firepower!''&lt;br /&gt;
*Completion Condition: Succeed at Expedition 23.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = [[Zuiun (634 Air Group)]]&lt;br /&gt;
| once = true&lt;br /&gt;
| notes = Required by [[#B23|B23]] and [[#D12|D12]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D11&lt;br /&gt;
| reqQuest = D9&lt;br /&gt;
| namejp = 南方への鼠輸送を継続実施せよ!&lt;br /&gt;
| nameen = Continue to Carry Out Nezumi Transport to the South!&lt;br /&gt;
| req = ''Continue to perform &amp;quot;Tokyo Express&amp;quot;-type expeditions this week and be successful 7 times!!''&lt;br /&gt;
*Completion Condition: Succeed at either Expedition 37 or 38 six times. (7 times total with [[#D9|D9]])&lt;br /&gt;
| fuel = 400&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 400&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
Improvement Material x1&lt;br /&gt;
| notes = ''Weekly quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D12&lt;br /&gt;
| reqQuest = D10&lt;br /&gt;
| namejp = (続)航空火力艦の運用を強化せよ！&lt;br /&gt;
| nameen = (cont.) Enhance the Usage of Ships With Aviation Firepower!&lt;br /&gt;
| req = ''Continue to carry out &amp;quot;Aviation Battleship Usage Exercise&amp;quot; and enhance the usage of ships with aviation firepower further!!''&lt;br /&gt;
*Completion Condition: Succeed at Expedition 23 three times. (4 times total with [[#D10|D10]])&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = [[Zuiun (634 Air Group)]]&lt;br /&gt;
| once = true&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D13&lt;br /&gt;
| reqQuest = A37&lt;br /&gt;
| namejp = 遠洋潜水艦作戦を実施せよ！&lt;br /&gt;
| nameen = Carry Out Distant Ocean Submarine Operation!&lt;br /&gt;
| req = ''Carry out &amp;quot;Distant Ocean Submarine Operation&amp;quot; to increase the submarine fleet's experience and reduce the enemy fleet!''&lt;br /&gt;
*Completion Condition: Succeed at Expedition 39.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[53cm Submarine Bow Torpedo Mount (8 tubes)]]&lt;br /&gt;
| once = true&lt;br /&gt;
| notes = Required by [[#D14|D14]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D14&lt;br /&gt;
| reqQuest = D13&lt;br /&gt;
| namejp = 遠洋潜水艦作戦の成果を拡大せよ！&lt;br /&gt;
| nameen = Increase the Result of Distant Ocean Submarine Operation!&lt;br /&gt;
| req = ''Continue to carry out &amp;quot;Distant Ocean Submarine Operation&amp;quot; to increase the submarine fleet's experience and reduce the enemy fleet!''&lt;br /&gt;
*Completion Condition: Succeed at Expedition 39 twice. (3 times total with [[#D13|D13]])&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 400&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[53cm Submarine Bow Torpedo Mount (8 tubes)]]&lt;br /&gt;
| once = true&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D15&lt;br /&gt;
| reqQuest = B7&lt;br /&gt;
| namejp = 防空射撃演習を実施せよ！&lt;br /&gt;
| nameen = Carry Out Anti-Air Fire Exercise!&lt;br /&gt;
| req = ''Carry out &amp;quot;Anti-Air Fire Exercise&amp;quot; multiple times in order to increase the anti-air capability of the fleet!''&lt;br /&gt;
*Completion Condition: Succeed at Expedition 6 three times.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = [[25mm Triple Autocannon Mount]]&lt;br /&gt;
Development Material x2&lt;br /&gt;
| once = true&lt;br /&gt;
| notes = Required by [[#B40|B40]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D16&lt;br /&gt;
| reqQuest = B40&lt;br /&gt;
| namejp = 囮機動部隊支援作戦を実施せよ！&lt;br /&gt;
| nameen = Carry Out Decoy Mobile Fleet Support Operation!&lt;br /&gt;
| req = ''Carry out &amp;quot;Decoy Mobile Fleet Support Operation&amp;quot; and succeed!''&lt;br /&gt;
*Completion Condition: Succeed at Expedition 15.&lt;br /&gt;
| fuel = 400&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 400&lt;br /&gt;
| other = [[Type 91 Anti-Aircraft Fire Director]]&lt;br /&gt;
Development Material x2&lt;br /&gt;
| once = true&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D17&lt;br /&gt;
| reqQuest = A35&lt;br /&gt;
| namejp = 観艦式予行を実施せよ！&lt;br /&gt;
| nameen = Carry Out Naval Review Rehearsal!&lt;br /&gt;
| req = ''We will carry out naval review. As precursor, perform &amp;quot;Naval Review Rehearsal&amp;quot; multiple times and succeed twice!''&lt;br /&gt;
*Completion Condition: Succeed at Expedition 7 twice.&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 150&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
| once = true&lt;br /&gt;
| notes = Required by [[#C6|C6]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D18&lt;br /&gt;
| reqQuest = C6&lt;br /&gt;
| namejp = 観艦式を敢行せよ！&lt;br /&gt;
| nameen = Carry Out Naval Review!&lt;br /&gt;
| req =  ''Carry out an actual naval review with a highly experienced fleet. Carry out &amp;quot;Naval Review&amp;quot; and succeed!''&lt;br /&gt;
*Completion Condition: Succeed at Expedition 8.&lt;br /&gt;
**Despite the fact the quest description says &amp;quot;a highly experienced fleet&amp;quot;, you only need to meet the requirement for Expedition 8 to complete this quest.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =  Improvement material x1&lt;br /&gt;
Headquarters Personnel x1&lt;br /&gt;
| once = true&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D19&lt;br /&gt;
| reqQuest = B50&lt;br /&gt;
| reqQuest2 = D9&lt;br /&gt;
| namejp = 機動部隊の運用を強化せよ！&lt;br /&gt;
| nameen = Strengthen the Carrier Task Force Operations&lt;br /&gt;
| req =  機動部隊遠征を実施、「MO作戦」及び「敵母港空襲作戦」を展開、これを成功させよ！&lt;br /&gt;
*Completion Condition: Complete expeditions 26 and 35.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 400&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Improvement materials x2 &amp;lt;br/&amp;gt; Furniture box (large) x1&lt;br /&gt;
| notes = Required by [[#F21|F21]]&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Supply / Docking Quests ({{lang|ja|補給/入渠}}) ==&lt;br /&gt;
''For resupplying quest, to achieve the quest with minimum expense, resupply ammo and fuel separately per ship. This way you can get 12 resupply count for each full fleet that requires full resupply.''&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Supply &lt;br /&gt;
| listnum = E1&lt;br /&gt;
| namejp = はじめての「補給」！&lt;br /&gt;
| nameen = Your First &amp;quot;Resupply&amp;quot;!&lt;br /&gt;
| req = ''Resupply is important! &amp;quot;Resupply&amp;quot; fuel and ammo to a ship!''&lt;br /&gt;
*Completion Condition: Resupply a ship.&lt;br /&gt;
| fuel = 20&lt;br /&gt;
| ammo = 20&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
| notes = Requires [[#B2|B2]] completion&lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Supply &lt;br /&gt;
| listnum = E2&lt;br /&gt;
| reqQuest = B2&lt;br /&gt;
| namejp = はじめての「入渠」！&lt;br /&gt;
| nameen = Your First &amp;quot;Docking&amp;quot;!&lt;br /&gt;
| req = ''Repair a ship damaged in battle by &amp;quot;Docking&amp;quot; to prepare for the next sortie!''&lt;br /&gt;
*Completion Condition: Put a ship in the repair dock.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 30&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = &lt;br /&gt;
| once = yes&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Supply &lt;br /&gt;
| listnum = E3&lt;br /&gt;
| namejp = 艦隊大整備！&lt;br /&gt;
| nameen = Large-Scale Fleet Checkup!&lt;br /&gt;
| req = ''Put 5 or more ships from different fleets into the docks for a large-scale checkup!''&lt;br /&gt;
*Completion Condition: Put 5 ships in the repair dock.&lt;br /&gt;
| fuel = 30&lt;br /&gt;
| ammo = 30&lt;br /&gt;
| steel = 30&lt;br /&gt;
| bauxite = 30&lt;br /&gt;
| other = Instant repair x2&lt;br /&gt;
| notes = ''Daily quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Supply&lt;br /&gt;
| listnum = E4&lt;br /&gt;
| reqQuest = E3&lt;br /&gt;
| namejp = 艦隊酒保祭り！&lt;br /&gt;
| nameen = Fleet Bartender's Festival! &lt;br /&gt;
| req = ''Fleet Bartenders are having a festival! Perform resupply 15 or more times to ships!''&lt;br /&gt;
*Completion Condition: Resupply ships 15 times.&lt;br /&gt;
| fuel = 50&lt;br /&gt;
| ammo = 50&lt;br /&gt;
| steel = 50&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Instant construction x1&lt;br /&gt;
Development material x1&lt;br /&gt;
| notes = ''Daily quest''&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Factory Quests ({{lang|ja|工廠}}) ==&lt;br /&gt;
*Note: Quests requiring you to scrap equipments count the number of times the scrap button is pressed, '''NOT''' the number of equipment scrapped. Bulk-scrapping equipments only increases the counter by 1. Keep this in mind while undertaking scrapping quests.&lt;br /&gt;
*[[#F13|F13]], [[#F14|F14]], and [[#F15|F15]] have special rules: If any of the following actions is taken after you scrapped the appropriate equipment but before you go into the quest window, the game will not give you credit for the progress:&lt;br /&gt;
:#You changed the flagship; or&lt;br /&gt;
:#You unequipped the &amp;quot;base equipment&amp;quot; off the flagship.&lt;br /&gt;
:*In addition, if the &amp;quot;base equipment&amp;quot; is locked, you can get credit for the quest, but the game will not let you click on the quest to gain the reward. You would need to remove the equipment to unlock it, and you can still keep the quest progress if you don't return to the naval base screen after unlocking and re-equipping. Returning to naval base screen after un-equip -&amp;gt; unlock -&amp;gt; re-equip will reset the quest progress.&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F1&lt;br /&gt;
| namejp = はじめての「建造」！&lt;br /&gt;
| nameen = Your First &amp;quot;Construction&amp;quot;!&lt;br /&gt;
| req = ''[[Construction|Construct]] a ship at the factory using resources such as steel!''&lt;br /&gt;
*Completion Condition: Construct a ship.&lt;br /&gt;
| fuel = 50&lt;br /&gt;
| ammo = 50&lt;br /&gt;
| steel = 50&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Development Material x1&lt;br /&gt;
| notes =&lt;br /&gt;
| once = True&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F2&lt;br /&gt;
| namejp = はじめての「開発」！&lt;br /&gt;
| nameen = Your First &amp;quot;Development&amp;quot;!&lt;br /&gt;
| req = ''[[Development|Develop]] a new equipment at the factory using	resources such as bauxite!''&lt;br /&gt;
*Completion Condition: Develop a piece of equipment.&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Development Material x2&lt;br /&gt;
| notes =&lt;br /&gt;
| once = True&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F3&lt;br /&gt;
| namejp = はじめての「解体」！&lt;br /&gt;
| nameen = Your First &amp;quot;Dismantling&amp;quot;!&lt;br /&gt;
| req = ''Dismantle a ship you don't need at the factory!''&lt;br /&gt;
*Completion Condition: Dismantle a ship.&lt;br /&gt;
| fuel = 60&lt;br /&gt;
| ammo = 60&lt;br /&gt;
| steel = 60&lt;br /&gt;
| bauxite = 60&lt;br /&gt;
| other = Instant Construction x2&lt;br /&gt;
Development Material x1&lt;br /&gt;
| notes = &lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F4&lt;br /&gt;
| namejp = はじめての「廃棄」！&lt;br /&gt;
| nameen = Your First &amp;quot;Scrapping&amp;quot;!&lt;br /&gt;
| req = ''Scrap an equipment you don't need at the factory!''&lt;br /&gt;
*Completion Condition: Scrap a piece of equipment.&lt;br /&gt;
| fuel = 80&lt;br /&gt;
| ammo = 80&lt;br /&gt;
| steel = 80&lt;br /&gt;
| bauxite = 80&lt;br /&gt;
| other = Instant Repair x2&lt;br /&gt;
Development Material x1 &lt;br /&gt;
| notes = &lt;br /&gt;
| once = True&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F5&lt;br /&gt;
| namejp = 新装備「開発」指令&lt;br /&gt;
| nameen = New Equipment &amp;quot;Development&amp;quot; Order&lt;br /&gt;
| req = ''Try to develop a new equipment at the factory (failure is OK)!''&lt;br /&gt;
*Completion Condition: Make 1 development attempt. Failed development still counts.&lt;br /&gt;
| fuel = 40&lt;br /&gt;
| ammo = 40&lt;br /&gt;
| steel = 40&lt;br /&gt;
| bauxite = 40&lt;br /&gt;
| other = Instant Construction x1&lt;br /&gt;
Development Material x1&lt;br /&gt;
| notes = ''Daily quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F6&lt;br /&gt;
| reqQuest = F5&lt;br /&gt;
| namejp = 新造艦「建造」指令&lt;br /&gt;
| nameen = New Ship &amp;quot;Construction&amp;quot; Order&lt;br /&gt;
| req = ''Construct a new ship girl today at the factory!''&lt;br /&gt;
*Completion Condition: Construct a ship.&lt;br /&gt;
| fuel = 50&lt;br /&gt;
| ammo = 50&lt;br /&gt;
| steel = 50&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Instant Repair x1&lt;br /&gt;
Development Material x1&lt;br /&gt;
| notes = ''Daily quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F7&lt;br /&gt;
| reqQuest = F6&lt;br /&gt;
| namejp = 装備「開発」集中強化！&lt;br /&gt;
| nameen = Focused Equipment Enhancement Via &amp;quot;Development&amp;quot;!&lt;br /&gt;
| req = ''Try to develop 3 new equipments today at the factory (failure is OK)!''&lt;br /&gt;
*Completion Condition: Make 3 development attempts. Failed development still counts.&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Development Material x2&lt;br /&gt;
| notes = ''Daily quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F8&lt;br /&gt;
| reqQuest = F7&lt;br /&gt;
| namejp = 艦娘「建造」艦隊強化！&lt;br /&gt;
| nameen = Fleet Enhancement Via Ship Girl &amp;quot;Construction&amp;quot;!&lt;br /&gt;
| req = ''In order to strengthen the fleet, construct 3 new ship girls today at the factory!''&lt;br /&gt;
*Completion Condition: Construct 3 ships.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Instant Construction x1&lt;br /&gt;
Development Material x2&lt;br /&gt;
| notes = ''Daily quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F9&lt;br /&gt;
| reqQuest = F8&lt;br /&gt;
| namejp = 軍縮条約対応！&lt;br /&gt;
| nameen = Abide by the Military Reduction Treaty!&lt;br /&gt;
| req = ''Our fleet size is a little too large! Dismantle 2 ships you don't need at the factory!''&lt;br /&gt;
*Completion Condition: Dismantle 2 ships.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Instant Repair x1&lt;br /&gt;
| notes = ''Daily quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F10&lt;br /&gt;
| reqQuest = G4&lt;br /&gt;
| namejp = 「大型艦建造」の準備！(その弐)&lt;br /&gt;
| nameen = Prepare for &amp;quot;Large Ship Construction&amp;quot;! (Part 2)&lt;br /&gt;
| req = ''Prepare for large ship construction! Scrap equipment 4 times at the factory!''&lt;br /&gt;
*Completion Condition: Scrap equipment 4 times.&lt;br /&gt;
| fuel = 800&lt;br /&gt;
| ammo = 800&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = '''Unlocks Large Ship Construction'''&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F11&lt;br /&gt;
| reqQuest = A5&lt;br /&gt;
| namejp = 輸送用ドラム缶の準備&lt;br /&gt;
| nameen = Preparing Drum Canisters for Transportation&lt;br /&gt;
| req = ''Scrap equipment 3 times at the factory to prepare for transport drum canisters.''&lt;br /&gt;
*Completion Condition: Scrap equipment 3 times.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 30&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Drum Canister]] x3&lt;br /&gt;
| notes = &lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F12&lt;br /&gt;
| reqQuest = Bw5&lt;br /&gt;
| namejp = 資源の再利用&lt;br /&gt;
| nameen = Recycling Resources&lt;br /&gt;
| req = ''Scrap as much excessive equipment as possible at the factory in order to reuse steel!''&lt;br /&gt;
*Completion Condition: Scrap equipment 24 times.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Drum Canister]] x1&lt;br /&gt;
| notes = ''Weekly quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F13&lt;br /&gt;
| reqQuest = B25&lt;br /&gt;
| namejp = 機種転換&lt;br /&gt;
| nameen = Model Conversion&lt;br /&gt;
| req = ''Scrap 2 [[Tenzan (Heavenly Mountain)]] while your secretary ship is a carrier equipped with [[Type 97 Torpedo Bomber (Tomonaga Squadron)]]!''&lt;br /&gt;
*Completion Conditions:&lt;br /&gt;
*#Set a carrier (CV or CVL) equipped with [[Type 97 Torpedo Bomber (Tomonaga Squadron)]] as the Secretary Ship, and then&lt;br /&gt;
*#Scrap 2 [[Tenzan (Heavenly Mountain)]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Tenzan Model 12 (Tomonaga Squadron)]] x1 ''(by converting the [[Type 97 Torpedo Bomber (Tomonaga Squadron)]] equipped on the secretary ship)''&lt;br /&gt;
| notes = You will only obtain 1 [[Tenzan Model 12 (Tomonaga Squadron)]] regardless of how many [[Type 97 Torpedo Bomber (Tomonaga Squadron)]] were equipped on the secretary ship.&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F14&lt;br /&gt;
| reqQuest = B25&lt;br /&gt;
| namejp = 機種転換&lt;br /&gt;
| nameen = Model Conversion&lt;br /&gt;
| req = ''Scrap 2 [[Suisei (Comet)]] while your secretary ship is a carrier equipped with [[Type 99 Dive Bomber (Egusa Squadron)]]!''&lt;br /&gt;
*Completion Conditions:&lt;br /&gt;
*#Set a carrier (CV or CVL) equipped with [[Type 99 Dive Bomber (Egusa Squadron)]] as the Secretary Ship, and then&lt;br /&gt;
*#Scrap 2 [[Suisei (Comet)]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Suisei (Egusa Squadron)]] x1 ''(by converting the [[Type 99 Dive Bomber (Egusa Squadron)]] equipped on the secretary ship)''&lt;br /&gt;
| notes = You will only obtain 1 [[Suisei (Egusa Squadron)]] regardless of how many [[Type 99 Dive Bomber (Egusa Squadron)]] were equipped on the secretary ship.&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F15&lt;br /&gt;
| reqQuest = B28&lt;br /&gt;
| namejp = 機種転換&lt;br /&gt;
| nameen = Model Conversion&lt;br /&gt;
| req = ''Scrap 2 [[Reppuu (Strong Gale)]] while your secretary ship is a carrier equipped with [[Zero Fighter Type 52 Model C (601 Air Group)]]!''&lt;br /&gt;
*Completion Conditions:&lt;br /&gt;
*#Set a carrier (CV or CVL) equipped with [[Zero Fighter Type 52 Model C (601 Air Group)]] as the Secretary Ship, and then&lt;br /&gt;
*#Scrap 2 [[Reppuu (Strong Gale)]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Reppuu (601 Air Group)]] x1 ''(by converting the [[Zero Fighter Type 52 Model C (601 Air Group)]] equipped on the secretary ship)''&lt;br /&gt;
| notes = You will only obtain 1 [[Reppuu (601 Air Group)]] regardless of how many [[Zero Fighter Type 52 Model C (601 Air Group)]] were equipped on the secretary ship.&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F16&lt;br /&gt;
| reqQuest = B3&lt;br /&gt;
| reqQuest2 = F8&lt;br /&gt;
| namejp = 「伊良湖」の準備&lt;br /&gt;
| nameen = Preparation for &amp;quot;Irako&amp;quot;&lt;br /&gt;
| req =  ''Scrap a number of equipments you don't need at the factory and prepare to summon the new model food supply ship!''&lt;br /&gt;
*Completion Condition: Scrap equipment 10 times.&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =  Food supply ship {{lang|ja|「伊良湖」}} &amp;quot;Irako&amp;quot; x4&lt;br /&gt;
| notes = &lt;br /&gt;
| once = True&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F17&lt;br /&gt;
| reqQuest = A45&lt;br /&gt;
| namejp =  はじめての「装備改修」！&lt;br /&gt;
| nameen = Your First &amp;quot;Equipment Improvement&amp;quot;!&lt;br /&gt;
| req =  ''Try to perform equipment improvement at the [[Akashi's Improvement Arsenal|Improvement Arsenal]]! Akashi-san, we're counting on you!''&lt;br /&gt;
*Completion Condition: Attempt equipment improvement once.&lt;br /&gt;
**Unknown whether success is required.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Improvement material x7&lt;br /&gt;
| notes = &lt;br /&gt;
| once = True&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F18&lt;br /&gt;
| reqQuest = F17&lt;br /&gt;
| namejp = 装備の改修強化&lt;br /&gt;
| nameen = Enhancing Equipment Via Improvement&lt;br /&gt;
| req =  ''Work on equipment improvement at the Improvement Arsenal.''&lt;br /&gt;
*Completion Condition: Attempt equipment improvement once. Failure is OK.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 50&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Improvement material x1&lt;br /&gt;
| notes = Needs [[#F17|F17]] completion ''(First)''&lt;br /&gt;
Needs [[#F8|F8]] completion ''(Daily)''&lt;br /&gt;
''Daily Quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F19&lt;br /&gt;
| reqQuest = B50&lt;br /&gt;
| namejp = 機種転換&lt;br /&gt;
| nameen = Model Conversion&lt;br /&gt;
| req =  ''Scrap 2 [[Tenzan]]s while your secretary ship is Shoukaku equipped with [[Type 97 Torpedo Bomber (Murata Squadron)]]‎!''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
*# Set [[Shoukaku]] equipped with a [[Type 97 Torpedo Bomber (Murata Squadron)]]‎ as your secretary ship, and then&lt;br /&gt;
*# Scrap 2 [[Tenzan]]s.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50 &lt;br /&gt;
| other = [[Tenzan Model 12 (Murata Squadron)]] x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F20&lt;br /&gt;
| reqQuest = B50&lt;br /&gt;
| namejp = 精鋭「九七式艦攻」部隊の編成&lt;br /&gt;
| nameen = Formation of the &amp;quot;Elite Type 97 Torpedo Bomber Squadron&amp;quot;&lt;br /&gt;
| req = ''Scrap 3 [[Type 97 Torpedo Bomber]]s‎ while your secretary ship is either [[Shoukaku]] or [[Akagi]]!''&lt;br /&gt;
*Completion Condition: With [[Shoukaku]] or [[Akagi]] as your secretary, scrap 3 [[Type 97 Torpedo Bomber]]s‎.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Type 97 Torpedo Bomber (Murata Squadron)]]‎ x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F21&lt;br /&gt;
| reqQuest = D19&lt;br /&gt;
| namejp = 試作艤装の準備&lt;br /&gt;
| nameen = Preparation of Prototype Equipment&lt;br /&gt;
| req =  ''Scrap 7 pieces of equipment at the arsenal to prepare the prototype catapult.''&lt;br /&gt;
*Completion Condition: Scrap 7 pieces of Equipment.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 0 &lt;br /&gt;
| other = Prototype Flight Deck Catapult x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F22&lt;br /&gt;
| reqQuest = Bm6&lt;br /&gt;
| namejp = 精鋭「艦戦」隊の新編成&lt;br /&gt;
| nameen = Organization of the new elite fighter force&lt;br /&gt;
| req = ''Skilled Pilot Required: Scrap two [[Zero Fighter Type 21]] and one [[Type 96 Fighter]] while your secretary ship is Houshou equipped with max-expertise [[Zero Fighter Type 21]]!''&lt;br /&gt;
*Completion Condition: Have a Skilled Pilot in the inventory, and:&lt;br /&gt;
*# Set [[Houshou]] equipped with a max-expertise [[Zero Fighter Type 21]] as the secretary ship, and then&lt;br /&gt;
*# Scrap two [[Zero Fighter Type 21]] and one [[Type 96 Fighter]]. &lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Zero Fighter Type 21 (Skilled)]]&lt;br /&gt;
| notes = Required for [[#F24|F24]] and [[#F28|F28]] &lt;br /&gt;
''Monthly Quest''&lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F23&lt;br /&gt;
| reqQuest = B54&lt;br /&gt;
| namejp = 試製航空艤装の追加試作&lt;br /&gt;
| nameen = New aviation equipment prototype test&lt;br /&gt;
| req = ''Scrap 9 pieces of equipment at the Factory in order to make additional Prototype Flight Deck Catapult.''&lt;br /&gt;
*Completion Condition: Scrap 9 pieces of Equipment.&lt;br /&gt;
:*9 pieces of equipments, not 9 times, so scrapping 9 pieces equipments at the same time is OK.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Prototype Flight Deck Catapult&lt;br /&gt;
| notes = &lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F24&lt;br /&gt;
| reqQuest = F22&lt;br /&gt;
| namejp = 機種転換&lt;br /&gt;
| nameen = Model conversion&lt;br /&gt;
| req = ''Scrap 2 [[Zero Fighter Type 52]] while your secretary ship is a carrier equipped with [[Zero Fighter Type 21 (Skilled)]]!''&lt;br /&gt;
*Completion Conditions:&lt;br /&gt;
*#Set a carrier (CV or CVL) equipped with [[Zero Fighter Type 21 (Skilled)]] as the Secretary Ship, and then&lt;br /&gt;
*#Scrap 2 [[Zero Fighter Type 52]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Zero Fighter Type 52 (Skilled)]]&lt;br /&gt;
| notes = Required for [[#F25|F25]] and [[#F26|F26]]&lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F25&lt;br /&gt;
| reqQuest = F24&lt;br /&gt;
| reqQuest2 = Bm5&lt;br /&gt;
| reqQuest3 = Bm6&lt;br /&gt;
| namejp = 機種転換&lt;br /&gt;
| nameen = Model conversion&lt;br /&gt;
| req = ''Scrap 2 [[Zero Fighter Type 52]] while your secretary ship is a carrier equipped with a max-expertise [[Zero Fighter Type 21 (Skilled)]]!''&lt;br /&gt;
*Completion Conditions:&lt;br /&gt;
*#Set a carrier (CV or CVL) equipped with a max-expertise [[Zero Fighter Type 21 (Skilled)]] as the Secretary Ship, and then&lt;br /&gt;
*#Scrap 2 [[Zero Fighter Type 52]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Zero Fighter Type 52 (Skilled)]]&lt;br /&gt;
| notes = Required for [[#F26|F26]]&lt;br /&gt;
'Monthly Quest'&lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F26&lt;br /&gt;
| reqQuest = F24&lt;br /&gt;
| namejp = 「艦戦」隊の再編成&lt;br /&gt;
| nameen = Reorganization of the fighter force&lt;br /&gt;
| req = ''Scrap a [[Zero Fighter Type 52 Model C (601 Air Group)]] while your secretary ship is Zuikaku equipped with a max-expertise [[Zero Fighter Type 52 (Skilled)]]!''&lt;br /&gt;
*Completion Condition:&lt;br /&gt;
*# Set [[Zuikaku]] equipped with a max-expertise [[Zero Fighter Type 52 (Skilled)]] as the secretary ship, and then&lt;br /&gt;
*# Scrap a [[Zero Fighter Type 52 Model C (601 Air Group)]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Zero Fighter Type 52 Model C (Iwai Squadron)]]&lt;br /&gt;
| notes = Required for [[#F27|F27]]&lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F27&lt;br /&gt;
| reqQuest = F26&lt;br /&gt;
| namejp = 機種転換＆部隊再編&lt;br /&gt;
| nameen = Model conversion &amp;amp; force reorganization&lt;br /&gt;
| req = ''Scrap two [[Zero Fighter Type 62 (Fighter-bomber)]]s while your secretary ship is Zuikaku equipped with a max-expertise [[Zero Fighter Type 52 Model C (Iwai Squadron)]]!''&lt;br /&gt;
*Completion Condition:&lt;br /&gt;
*# Set [[Zuikaku]] equipped with a max-expertise [[Zero Fighter Type 52 Model C (Iwai Squadron)]] as the secretary ship, and then&lt;br /&gt;
*# Scrap two [[Zero Fighter Type 62 (Fighter-bomber)]]s.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Zero Fighter Type 62 (Fighter-bomber/Iwai Squadron)]]&lt;br /&gt;
| notes = &lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F28&lt;br /&gt;
| reqQuest = A61&lt;br /&gt;
| reqQuest2 = F22&lt;br /&gt;
| namejp = 「艦戦」隊の再編成&lt;br /&gt;
| nameen = Reorganization of the fighter force&lt;br /&gt;
| req = ''Scrap two [[Zero Fighter Type 21]]s while your secretary ship is Zuikaku equipped with a max-expertise [[Zero Fighter Type 21 (Skilled)]]!''&lt;br /&gt;
*Completion Condition:&lt;br /&gt;
*# Set [[Zuikaku]] equipped with a max-expertise [[Zero Fighter Type 21 (Skilled)]] as the secretary ship, and then&lt;br /&gt;
*# Scrap two [[Zero Fighter Type 21]]s.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Zero Fighter Type 21 (Iwamoto Squadron)]]&lt;br /&gt;
| notes = Required for [[#F29|F29]]&lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F29&lt;br /&gt;
| reqQuest = F28&lt;br /&gt;
| namejp = 機種転換&lt;br /&gt;
| nameen = Model conversion&lt;br /&gt;
| req = ''Scrap two [[Zero Fighter Type 52]]s while your secretary ship is Zuikaku equipped with a max-expertise [[Zero Fighter Type 21 (Iwamoto Squadron)]]!''&lt;br /&gt;
*Completion Condition:&lt;br /&gt;
*# Set [[Zuikaku]] equipped with a max-expertise [[Zero Fighter Type 21 (Iwamoto Squadron)]] as the secretary ship, and then&lt;br /&gt;
*# Scrap two [[Zero Fighter Type 52]]s.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Zero Fighter Type 52 Model A (Iwamoto Squadron)]]&lt;br /&gt;
| notes = &lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F30&lt;br /&gt;
| reqQuest = A62&lt;br /&gt;
| namejp = 機種転換＆部隊再編&lt;br /&gt;
| nameen = Model conversion &amp;amp; force reorganization&lt;br /&gt;
| req = ''Scrap two [[Saiun]]s while your secretary ship is Zuikaku equipped with a max-expertise [[Zero Fighter Type 52 Model A (Iwamoto Squadron)]]!''&lt;br /&gt;
*Completion Condition:&lt;br /&gt;
*# Set [[Zuikaku]] equipped with a max-expertise [[Zero Fighter Type 52 Model A (Iwamoto Squadron)]] as the secretary ship, and then&lt;br /&gt;
*# Scrap two [[Saiun]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Zero Fighter Type 53 (Iwamoto Squadron)]]&lt;br /&gt;
| notes = &lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modernization Quests ({{lang|ja|改装}}) ==&lt;br /&gt;
*&amp;quot;Success&amp;quot; in all modernization quest is defined as ''any stat raised by 1 or more''.&lt;br /&gt;
**During the modernization preview, if even one stat could potentially go up by 2 or more, the modernization will be a success even if the stat isn't increased by the full amount.&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Modernization&lt;br /&gt;
| listnum = G1&lt;br /&gt;
| namejp = はじめての「近代化改修」！&lt;br /&gt;
| nameen = Your First &amp;quot;Modernization&amp;quot;!&lt;br /&gt;
| req = ''Enhance any ship by modernization (Merging)!''&lt;br /&gt;
*Completion Condition: Perform a successful modernization.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 50&lt;br /&gt;
| bauxite = 30&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes =&lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Modernization &lt;br /&gt;
| listnum = G2&lt;br /&gt;
| namejp = 艦の「近代化改修」を実施せよ！&lt;br /&gt;
| nameen = Perform &amp;quot;Modernization&amp;quot; of Ships!&lt;br /&gt;
| req = ''Perform modernizations and succeed at least twice!''&lt;br /&gt;
*Completion Condition: Perform 2 successful modernizations within the same day.&lt;br /&gt;
| fuel = 20&lt;br /&gt;
| ammo = 20&lt;br /&gt;
| steel = 50&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
| notes = ''Daily quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Modernization&lt;br /&gt;
| listnum = G3&lt;br /&gt;
| reqQuest = G2&lt;br /&gt;
| namejp = 「近代化改修」を進め、戦備を整えよ！&lt;br /&gt;
| nameen = Carry Out &amp;quot;Modernization&amp;quot; for Battle Preparation!&lt;br /&gt;
| req = ''Succeed in at least 15 modernizations within a week!''&lt;br /&gt;
*Completion Condition: Perform 15 successful modernizations within the same week.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Instant construction x1&amp;lt;br&amp;gt;Development material x2&lt;br /&gt;
| notes = ''Weekly quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Modernization &lt;br /&gt;
| listnum = G4&lt;br /&gt;
| reqQuest = A14&lt;br /&gt;
| namejp = 「大型艦建造」の準備！(その壱)&lt;br /&gt;
| nameen = Prepare for &amp;quot;Large Ship Construction&amp;quot;! (Part 1)&lt;br /&gt;
| req = ''Go under preparation for the large ship construction / new-type ship construction. Succeed in 4 modernization attempts on any ship!''&lt;br /&gt;
*Completion Requirement: Perform 4 successful modernizations.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 400&lt;br /&gt;
| bauxite = 400&lt;br /&gt;
| other =&lt;br /&gt;
| notes = Required by [[#F10|F10]]&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Marriage Quests ({{lang|ja|ケッコンカッコカリ}}) ==&lt;br /&gt;
{{Details|Marriage}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = WF01&lt;br /&gt;
| reqQuest = A16&lt;br /&gt;
| namejp = 式の準備！(その壱)&lt;br /&gt;
| nameen = Prepare for the Ceremony! (Part 1)&lt;br /&gt;
| req = ''Prepare for the ceremony! Scrap equipment twice at the factory for the preparation!''&lt;br /&gt;
*Completion Condition: Scrap equipment 2 times.&lt;br /&gt;
| fuel = 88&lt;br /&gt;
| ammo = 88&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = PVP&lt;br /&gt;
| listnum = WC01&lt;br /&gt;
| reqQuest = WF01&lt;br /&gt;
| namejp = 式の準備！(その弐)&lt;br /&gt;
| nameen = Prepare for the Ceremony! (Part 2)&lt;br /&gt;
| req = ''Obtain 2 victories in [[Exercises (PvP)]] in order to sort out feelings for the ceremony!''&lt;br /&gt;
*Completion Requirement: 2 [[Exercises (PvP)]] victories during the same day.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 88&lt;br /&gt;
| bauxite = 88&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = WA01&lt;br /&gt;
| reqQuest = WC01&lt;br /&gt;
| namejp = 式の準備！(その参)&lt;br /&gt;
| nameen = Prepare for the Ceremony! (Part 3)&lt;br /&gt;
| req = ''Set a highly experienced (Lv90~99) ship girl as the First Fleet flagship and sort out feelings!''&lt;br /&gt;
*Completion Requirement: Set a ship between Lv90 and 99 as the first fleet flagship (a.k.a. Secretary Ship).&lt;br /&gt;
| fuel = 88&lt;br /&gt;
| ammo = 88&lt;br /&gt;
| steel = 88&lt;br /&gt;
| bauxite = 88&lt;br /&gt;
| other = Furniture box (big) x1&lt;br /&gt;
| notes = &lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = WB01&lt;br /&gt;
| reqQuest = WA01&lt;br /&gt;
| namejp = 式の準備！(最終)&lt;br /&gt;
| nameen = Prepare for the Ceremony! (Final)&lt;br /&gt;
| req = ''Sortie with a highly experienced First Fleet Flagship, and gain victory in the dawn horizon of the Orel Sea!''&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 2#2-3|World 2-3]] with a ship between Lv90 and 99 as the first fleet flagship.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Shop#Special_Corner|Marriage Ring and Documents]] x1&lt;br /&gt;
| notes = &lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = WA02&lt;br /&gt;
| reqQuest = WB01&lt;br /&gt;
| namejp = 新たなる旅立ち！&lt;br /&gt;
| nameen = Embark on New Travels!&lt;br /&gt;
| req = ''Set a ship girl that you've strengthened the bond with (Lv100+) as the First Fleet Flagship and compose a fleet of 6 ships!''&lt;br /&gt;
*Completion Condition: Compose a six-ship First Fleet with a Lv100+ flagship.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 200&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = [[Repair Team]] x1&lt;br /&gt;
| notes = &lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = WB02&lt;br /&gt;
| reqQuest = WA02&lt;br /&gt;
| namejp = 二人でする初めての任務！&lt;br /&gt;
| nameen = First Mission We Do Together!&lt;br /&gt;
| req = ''Sortie with the First Fleet led by a ship girl that you've strengthened the bond with to Ri Lanka Island and eliminate the enemy core!''&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 4#4-3|World 4-3]] with the First Fleet with a level 100+ flagship.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = [[:wikipedia:Futon|Futon]] [[Furniture]]&lt;br /&gt;
| notes = Required by [[#A40|A40]].&lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[List of ships required by quests]]&lt;br /&gt;
* [https://goo.gl/F4eTlU Kancolle Ship, Quest, and Expedition Worksheet] Updated as of 7/16/2015&lt;br /&gt;
'''Out of Date'''&lt;br /&gt;
* [http://goo.gl/7wPFVz Quests spreadsheet] in Excel format with expeditions chart for quick reference.&lt;br /&gt;
* [https://mega.co.nz/#!bs0HFRqK!iV9lUvlObyUMZtJSg_5PT-Ch7RSzUNl3IJJlIuHx_iI Quests spreadsheet] in ODS format ([https://www.openoffice.org/download/ OpenOffice] Calc free/open source spreadsheet program) with simplified descriptions and links to KanColle Wiki.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
{{Mechanics}}&lt;br /&gt;
[[Category:Quest]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[zh:任务]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Quests&amp;diff=29108</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Quests&amp;diff=29108"/>
		<updated>2015-12-06T02:07:25Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* {{anchor|Newly Implemented Quests}}Newly Implemented Quests (October 30, 2015) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Click on a quest to get the orange icon on the right to light up. This means you've activated the quest and it will track your progress until you complete it.&lt;br /&gt;
&lt;br /&gt;
Clicking on the quest again will deactivate it. The quest will stop tracking you for the objective, but it will save its progress until you activate it again. This is important because ''you can only have 5 quests activated at any time''.&lt;br /&gt;
&lt;br /&gt;
Completion of quest [[#D18|D18]] will award a Headquarters Personnel, which upon use allows you to have 1 additional quest activated at the same time. (As of May 18, 2015, this allows you to have up to '''''six''''' quests selected at any time.)&lt;br /&gt;
&lt;br /&gt;
When you complete the quest, the icon on the right will turn blue. Click on it to claim your rewards.&lt;br /&gt;
&lt;br /&gt;
Note that expedition quests are evaluated upon successful completion of each expedition, so these quests must be active when your expeditions return. Crafting and repair quests are evaluated immediately, so there's no point in leaving these quests active when the timer is already counting down.&lt;br /&gt;
&lt;br /&gt;
Daily quests are reset every day at 05:00 JST (GMT +9). Weekly quests are reset every Monday at 05:00 JST. Monthly quests are reset the first day of each month at 05:00 JST. Daily, weekly and monthly quests are deactivated upon reset.&lt;br /&gt;
&lt;br /&gt;
''Specific ships are required for certain quests. A list of these ships and quest spreadsheets can be found '''[[List_of_ships_required_by_quests|here]]''' or in the '''[[#See also|See also]]''' section.''&lt;br /&gt;
&lt;br /&gt;
== {{anchor|Newly Implemented Quests}}Newly Implemented Quests (October 30, 2015) ==&lt;br /&gt;
&amp;lt;!-- Note: Whenever an update introduces new quests, put them here instead of the below sections, especially because the repeatability of sortie quests (which puts them in different sections) can't be checked for a period of time. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A59&lt;br /&gt;
| reqQuest = Bm6&lt;br /&gt;
| reqQuest2 = F21&lt;br /&gt;
| namejp = 「第三航空戦隊」を編成せよ！&lt;br /&gt;
| nameen = Organise the 3rd Carrier Division!&lt;br /&gt;
| req =With [[Zuikaku#Upgrade|Zuikaku Kai]] as the flagship, add [[Zuihou]], [[Chitose]] and [[Chiyoda]] (as CVLs) to form a 4 ship carrier division!&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite =  200&lt;br /&gt;
| other = Development Matierals x2&lt;br /&gt;
[[Skilled Pilot]] x1&lt;br /&gt;
| notes = Required by [[#B53|B53]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A60&lt;br /&gt;
| reqQuest = B53&lt;br /&gt;
| namejp = 「第四航空戦隊」を編成せよ！&lt;br /&gt;
| nameen = Organise the 4th Carrier Division!&lt;br /&gt;
| req = With [[Ise#Upgrade|Ise Kai]] and [[Hyuuga#Upgrade|Hyuuga Kai]] as the main force, organise the 4th Carrier Division!&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite =  200&lt;br /&gt;
| other = Screws x2&lt;br /&gt;
[[Zuiun (634 Air Group)]]&lt;br /&gt;
| notes = Required for [[#A61|A61]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A61&lt;br /&gt;
| reqQuest = A60&lt;br /&gt;
| reqQuest2 = Bm7&lt;br /&gt;
| namejp = 「小沢艦隊」を編成せよ！&lt;br /&gt;
| nameen = Organise the 'Ozawa Fleet'!&lt;br /&gt;
| req = Deploy with [[Zuikaku#Upgrade|Zuikaku Kai]] as the flagship; aircraft carriers [[Zuihou#Upgrade|Zuihou kai]], [[Chitose]], and [[Chiyoda]]; and [[Ise#Upgrade|Ise Kai]] and [[Hyuuga#Upgrade|Hyuuga Kai]].&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Development Materials x2&lt;br /&gt;
Damage Control x1&lt;br /&gt;
| notes = Required for [[#B54|B54]] and [[#F28|F28]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A62&lt;br /&gt;
| reqQuest = F29&lt;br /&gt;
| namejp = 新航空戦隊を編成せよ！&lt;br /&gt;
| nameen = Organise the new carrier fleet!&lt;br /&gt;
| req = Form a new carrier fleet with the kai ni of the two brand new [[Shoukaku]]-class carriers and some escort destroyers!&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Food Supply Ship x1&lt;br /&gt;
Skilled Pilot x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B53&lt;br /&gt;
| reqQuest = A59&lt;br /&gt;
| namejp = 「第三航空戦隊」南西諸島防衛線に出撃！&lt;br /&gt;
| nameen = Sortie the 3rd Carrier Division to Protect the Nansei Islands!&lt;br /&gt;
| req = ''Form the 3rd Carrier Division and deploy to the Southern Islands to intercept and destroy the enemy fleet!''&lt;br /&gt;
*Completion Condition: Sortie [[Zuikaku|Zuikaku Kai]] as the flagship, [[Zuihou]], [[Chitose]], [[Chiyoda]] and up to 2 additional ships to [[World 1#1-4|World 1-4]] and score an S rank victory at the boss node.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Irako x1&lt;br /&gt;
Repair Bucket x2&lt;br /&gt;
| notes = Required by [[#A60|A60]]&lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B54&lt;br /&gt;
| reqQuest = A61&lt;br /&gt;
| namejp = 「小沢艦隊」出撃せよ！&lt;br /&gt;
| nameen = Sortie the Ozawa Fleet!&lt;br /&gt;
| req =''Deploy the Ozawa Fleet to the Okinojima front to intercept and destroy the invading enemy fleet!''&lt;br /&gt;
*Completion Condition: Sortie [[Zuikaku|Zuikaku Kai]] as the flagship, aircraft carriers [[Zuihou|Zuihou Kai]], [[Chitose]], and [[Chiyoda]], and aviation battleships [[Ise|Ise Kai]] and [[Hyuuga|Hyuuga Kai]] to [[World 2#2-4|World 2-4]] and score an S rank victory at the boss node.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Repair Bucket x3&lt;br /&gt;
[[Zero Fighter Type 52 Type C (601 Air Group)]]&lt;br /&gt;
| notes = Required for [[#F23|F23]]&lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F22&lt;br /&gt;
| reqQuest = Bm6&lt;br /&gt;
| namejp = 精鋭「艦戦」隊の新編成&lt;br /&gt;
| nameen = Organisation of the new elite fighter force&lt;br /&gt;
| req = With a max ranked [[Type 21 Zero Fighter]] equipped on [[Houshou]], scrap two [[Type 21 Zero Fighter]] and one [[Type 96 Fighter]]. A Skilled Pilot must be in the inventory.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Type 21 Zero Fighter (Skilled)]]&lt;br /&gt;
| notes = Required for [[#F24|F24]] and [[#F28|F28]] &lt;br /&gt;
''Monthly Quest''&lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F23&lt;br /&gt;
| reqQuest = B54&lt;br /&gt;
| namejp = 試製航空艤装の追加試作&lt;br /&gt;
| nameen = New aviation equipment prototype test&lt;br /&gt;
| req = Scrap 9 equipment to receive a Prototype Flight Deck Catapult&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Prototype Flight Deck Catapult&lt;br /&gt;
| notes = &lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F24&lt;br /&gt;
| reqQuest = F22&lt;br /&gt;
| namejp = 機種転換&lt;br /&gt;
| nameen = Type conversion&lt;br /&gt;
| req = Equip a secretary ship with [[Type 21 Zero Fighter (Skilled)]] and scrap two [[Type 52 Zero Fighter]]&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Type 52 Zero Fighter (Skilled)]]&lt;br /&gt;
| notes = Required for [[#F25|F25]] amd [[#F26|F26]]&lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F25&lt;br /&gt;
| reqQuest = F24&lt;br /&gt;
| reqQuest2 = Bm5&lt;br /&gt;
| reqQuest3 = Bm6&lt;br /&gt;
| namejp = 機種転換&lt;br /&gt;
| nameen = Type conversion&lt;br /&gt;
| req = Equip a secretary aircraft carrier with a max rank [[Type 21 Zero Fighter (Skilled)]] and scrap two [[Type 52 Zero Fighter]]&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Type 52 Zero Fighter (Skilled)]]&lt;br /&gt;
| notes = Required for [[#F26|F26]]&lt;br /&gt;
'Monthly Quest'&lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F26&lt;br /&gt;
| reqQuest = F24&lt;br /&gt;
| namejp = 「艦戦」隊の再編成&lt;br /&gt;
| nameen = Reorganisation of the fighter force&lt;br /&gt;
| req = With a max rank [[Type 52 Zero Fighter (Skilled)]] equipped on [[Zuikaku]] as the secretary ship, scrap a [[Zero Fighter Type 52 Type C (601 Air Group) ]]&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Type 52 Model C (Iwai Squadron)]]&lt;br /&gt;
| notes = Required for [[#F27|F27]]&lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F27&lt;br /&gt;
| reqQuest = F26&lt;br /&gt;
| namejp = 機種転換＆部隊再編&lt;br /&gt;
| nameen = Model conversion &amp;amp; force reorganisation&lt;br /&gt;
| req = With a max rank [[Type 52 Model C (Iwai Squadron)]] equipped on [[Zuikaku]] as the secretary ship, scrap two [[Type 62 Zero Fighter-bomber]]&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Type 62 Zero Fighter-bomber (Iwai Squadron)]]&lt;br /&gt;
| notes = &lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F28&lt;br /&gt;
| reqQuest = A61&lt;br /&gt;
| reqQuest2 = F22&lt;br /&gt;
| namejp = 「艦戦」隊の再編成&lt;br /&gt;
| nameen = Reorganisation of the fighter force&lt;br /&gt;
| req = With a max rank [[Type 21 Zero Fighter (Skilled)]] equipped on [[Zuikaku]] as the secretary ship, scrap two [[Type 21 Zero Fighter]]&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Type 21 Zero Fighter (Iwamoto Squadron)]]&lt;br /&gt;
| notes = Required for [[#F29|F29]]&lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F29&lt;br /&gt;
| reqQuest = F28&lt;br /&gt;
| namejp = 機種転換&lt;br /&gt;
| nameen = Model conversion&lt;br /&gt;
| req = With a max rank [[Type 21 Zero Fighter (Iwamoto Squadron)]] equipped on [[Zuikaku]] as the secretary ship, scrap two [[Type 52 Zero Fighter]]&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Type 52 Model A (Iwamoto Squadron)]]&lt;br /&gt;
| notes = &lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F30&lt;br /&gt;
| reqQuest = A62&lt;br /&gt;
| namejp = 機種転換＆部隊再編&lt;br /&gt;
| nameen = Model conversion &amp;amp; force reorganisation&lt;br /&gt;
| req = With a max rank [[Type 52 Model A (Iwamoto Squadron)]] equipped on [[Zuikaku]] as the secretary ship, scrap two [[Saiun]]&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Type 53 Zero Fighter (Iwamoto Squadron)]]&lt;br /&gt;
| notes = &lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Composition Quests ({{lang|ja|編成}}) ==&lt;br /&gt;
*At this time, composition quests are all one-time quests.&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A1&lt;br /&gt;
| namejp = はじめての「編成」！&lt;br /&gt;
| nameen = Your First &amp;quot;Composition&amp;quot;!&lt;br /&gt;
| req = ''Compose a &amp;quot;fleet&amp;quot; with 2 or more ships!''&lt;br /&gt;
*Completion Condition: Have 2 or more ships in the same fleet.&lt;br /&gt;
| fuel = 20&lt;br /&gt;
| ammo = 20&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Destroyer [[Shirayuki]] ({{lang|ja|白雪}})&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A2&lt;br /&gt;
| namejp = 「駆逐隊」を編成せよ！&lt;br /&gt;
| nameen = Compose a &amp;quot;Destroyer Division&amp;quot;!&lt;br /&gt;
| req = ''Compose a &amp;quot;Destroyer Division&amp;quot; made up of 4 or more destroyers!''&lt;br /&gt;
*Completion Condition: Have 4 or more [[Ship Class#Destroyer .28DD.29|Destroyers]] in the same fleet.&lt;br /&gt;
| fuel = 30&lt;br /&gt;
| ammo = 30&lt;br /&gt;
| steel = 30&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant construction x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A3&lt;br /&gt;
| namejp = 「水雷戦隊」を編成せよ！&lt;br /&gt;
| nameen = Compose a &amp;quot;Torpedo Squadron&amp;quot;!&lt;br /&gt;
| req = Compose a &amp;quot;Torpedo Squadron&amp;quot; that consists of a light cruiser flagship and multiple destroyers!''&lt;br /&gt;
*Completion Condition: Have a [[Ship Class#Light Cruiser .28CL.29|Light Cruiser]] as your flagship and complete the fleet with [[Ship Class#Destroyer .28DD.29|Destroyers]].&lt;br /&gt;
| fuel = 40&lt;br /&gt;
| ammo = 40&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 40&lt;br /&gt;
| other = [[Repair Team]] x1&lt;br /&gt;
| notes = Required by [[#A4|A4]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A4&lt;br /&gt;
| reqQuest = A3&lt;br /&gt;
| namejp = 6隻編成の艦隊を編成せよ！&lt;br /&gt;
| nameen = Compose a Fleet with 6 Ships!&lt;br /&gt;
| req = ''Compose a main fleet formed by 6 ships!''&lt;br /&gt;
*Completion Condition: Have 6 ships in your fleet.&lt;br /&gt;
| fuel = 50&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 50&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = '''Unlocks the second fleet as well as Expeditions'''&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A5&lt;br /&gt;
| namejp = 軽巡2隻を擁する隊を編成せよ！&lt;br /&gt;
| nameen = Compose a Fleet with 2 Light Cruisers!&lt;br /&gt;
| req = ''Compose a high-speed fleet with 2 light cruisers!''&lt;br /&gt;
*Completion Condition: Have 2 [[Ship_Class#Light_Cruiser_.28CL.29|Light Cruisers]] in the same fleet.&lt;br /&gt;
| fuel = 60&lt;br /&gt;
| ammo = 60&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = Required by [[#A7|A7]] and [[#A8|A8]] &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A6&lt;br /&gt;
| namejp = 第2艦隊を編成せよ！&lt;br /&gt;
| nameen = Compose the Second Fleet!&lt;br /&gt;
| req = ''Assign the flagship for the second fleet and compose it!''&lt;br /&gt;
*Completion Condition: Have a ship in your second fleet.&lt;br /&gt;
| fuel = 50&lt;br /&gt;
| ammo = 50&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A7&lt;br /&gt;
| reqQuest = A5&lt;br /&gt;
| namejp = 「重巡戦隊」を編成せよ！&lt;br /&gt;
| nameen = Compose a &amp;quot;Heavy Cruiser Squadron&amp;quot;!&lt;br /&gt;
| req = ''Compose a heavy cruiser squadron with 2 heavy cruisers!''&lt;br /&gt;
*Completion Condition: Have 2 [[Ship Class#Heavy Cruiser .28CA.29|Heavy Cruisers]] in the same fleet.&lt;br /&gt;
:*[[Ship_Class#Aviation_Cruiser_.28CAV.29|Aviation Cruisers]] do not count.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 70&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 30&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
| notes = Required by [[#A14|A14]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A8&lt;br /&gt;
| reqQuest = A5&lt;br /&gt;
| namejp = 「天龍」型軽巡姉妹の全2艦を編成せよ！&lt;br /&gt;
| nameen = Compose a Fleet with Both &amp;quot;Tenryuu&amp;quot;-class Light Cruiser Sisters!&lt;br /&gt;
| req = ''Assign the [[Ship_Class#Tenryuu-class|&amp;quot;Tenryuu&amp;quot;-class]] light cruisers &amp;quot;Tenryuu&amp;quot; and &amp;quot;Tatsuta&amp;quot; to the same fleet!''&lt;br /&gt;
*Completion Condition: Have [[Tenryuu]] ({{lang|ja|天龍}}) and [[Tatsuta]] ({{lang|ja|龍田}}) in the same fleet.&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Instant construction x2&lt;br /&gt;
| notes = Required by [[#A17|A17]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A9&lt;br /&gt;
| namejp = 「水上機母艦」を配備せよ！&lt;br /&gt;
| nameen = Assign a &amp;quot;Seaplane Tender&amp;quot;!&lt;br /&gt;
| req = ''Assign a &amp;quot;Seaplane Tender&amp;quot; capable of utilizing multiple reconnaissance seaplanes to the fleet!''&lt;br /&gt;
*Completion Condition: Have a [[Ship_Class#Seaplane_Tender_.28AV.29|seaplane tender]] in your fleet.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = Required by [[#A10|A10]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A10&lt;br /&gt;
| reqQuest = A9&lt;br /&gt;
| namejp = 「第六駆逐隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;6th Destroyer Division&amp;quot;!&lt;br /&gt;
| req = ''Compose the 6th Destroyer Division formed by &amp;quot;Akatsuki&amp;quot;, &amp;quot;Hibiki&amp;quot;, &amp;quot;Ikazuchi&amp;quot;, and &amp;quot;Inazuma&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have '''only''' [[Akatsuki]] ({{lang|ja|暁}}), [[Hibiki]] ({{lang|ja|響}}) (Верный OK), [[Ikazuchi]] ({{lang|ja|雷}}), and [[Inazuma]] ({{lang|ja|電}}) in the same fleet.&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Repair Team]] x1&lt;br /&gt;
| notes = Required by [[#A28|A28]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A11&lt;br /&gt;
| reqQuest = B3&lt;br /&gt;
| namejp = 第2艦隊で空母機動部隊を編成せよ！&lt;br /&gt;
| nameen = Compose a Mobile Carrier Fleet as the Second Fleet!&lt;br /&gt;
| req = ''Assign a carrier to the second fleet and compose a mobile carrier fleet!''&lt;br /&gt;
*Completion Condition: Have either 1 [[Ship Class#Regular Aircraft Carrier .28CV.29|Aircraft Carrier]] or [[Ship Class#Light Aircraft Carrier .28CVL.29|Light Aircraft Carrier]] or [[Taihou]], plus 2 [[Ship Class#Destroyer .28DD.29|Destroyers]], in your '''second''' fleet.&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Instant construction x2&lt;br /&gt;
| notes = Required by [[#A12|A12]] and [[#B10|B10]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A12&lt;br /&gt;
| reqQuest = A11&lt;br /&gt;
| namejp = 「空母機動部隊」を編成せよ！&lt;br /&gt;
| nameen = Compose a &amp;quot;Mobile Carrier Fleet&amp;quot;!&lt;br /&gt;
| req = ''With 1 or more carriers as flagship, compose a mobile carrier fleet along with some escorts!''&lt;br /&gt;
*Completion Condition: 1 [[Ship Class#Regular Aircraft Carrier .28CV.29|Aircraft Carrier]] or [[Ship Class#Light Aircraft Carrier .28CVL.29|Light Aircraft Carrier]] or [[Taihou]] (as flagship), and 3 [[Ship Class#Destroyer .28DD.29|Destroyers]], in your main fleet.&lt;br /&gt;
| fuel = 50&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A13&lt;br /&gt;
| reqQuest = A12&lt;br /&gt;
| namejp = 戦艦と重巡による主力艦隊を編成せよ！&lt;br /&gt;
| nameen = Compose a Main Force Fleet with Battleship and Heavy Cruisers!&lt;br /&gt;
| req = ''Compose a surface strike fleet with 1 or more battleships and 2 or more heavy cruisers!''&lt;br /&gt;
*Completion Condition: 1 or more [[Ship Class#Battleship .28BB.29|Battleship]] and 2 or more [[Ship_Class#Heavy_Cruiser_.28CA.29|Heavy Cruisers]] in the same fleet.&lt;br /&gt;
:*[[Ship Class#Aviation Battleship .28BBV.29|Aviation Battleships]] and [[Ship Class#Aviation Cruiser .28CAV.29|Aviation Cruisers]] do not count!&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant construction x2&lt;br /&gt;
| notes = Required by [[#A19|A19]] and [[#A20|A20]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A14&lt;br /&gt;
| reqQuest = A7&lt;br /&gt;
| namejp = 「川内」型軽巡姉妹の全3艦を編成せよ！&lt;br /&gt;
| nameen = Compose a Fleet with All Three &amp;quot;Sendai&amp;quot;-class Light Cruiser Sisters!&lt;br /&gt;
| req = ''Assign the [[Ship_Class#Sendai-class|&amp;quot;Sendai&amp;quot;-class]] light cruisers &amp;quot;Sendai&amp;quot;, &amp;quot;Jintsuu&amp;quot;, and &amp;quot;Naka&amp;quot; to the same fleet!''&lt;br /&gt;
*Completion Condition: Have [[Sendai]] ({{lang|ja|川内}}), [[Jintsu]] ({{lang|ja|神通}}), and [[Naka]] ({{lang|ja|那珂}}) in the same fleet.&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = '''Unlocks the third fleet'''&lt;br /&gt;
| notes = Required by [[#A15|A15]] and [[#G4|G4]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A15&lt;br /&gt;
| reqQuest = A14&lt;br /&gt;
| namejp = 「妙高」型重巡姉妹の全4隻を編成せよ！&lt;br /&gt;
| nameen = Compose a Fleet with All Four &amp;quot;Myoukou&amp;quot;-class Heavy Cruiser Sisters!&lt;br /&gt;
| req = ''Assign the [[Ship_Class#Myoukou-class|&amp;quot;Myoukou&amp;quot;-class]] heavy cruisers &amp;quot;Myoukou&amp;quot;, &amp;quot;Nachi&amp;quot;, &amp;quot;Ashigara&amp;quot;, and &amp;quot;Haguro&amp;quot; to the same fleet!''&lt;br /&gt;
*Completion Condition: Have [[Myoukou]] ({{lang|ja|妙高}}), [[Nachi]] ({{lang|ja|那智}}), [[Ashigara]] ({{lang|ja|足柄}}), and [[Haguro]] ({{lang|ja|羽黒}}) in the same fleet.&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 150&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
Development material x1&lt;br /&gt;
| notes = Required by [[#A16|A16]] and [[#A28|A28]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A16&lt;br /&gt;
| reqQuest = A15&lt;br /&gt;
| namejp = 「金剛」型による高速戦艦部隊を編成せよ！&lt;br /&gt;
| nameen = Compose a Fast Battleship Fleet with the &amp;quot;Kongou&amp;quot;-class!&lt;br /&gt;
| req = ''Concentrate the assignment of all four [[Ship_Class#Kongou-class|&amp;quot;Kongou&amp;quot;-class]] Fast Battleship &amp;quot;Kongou&amp;quot;, &amp;quot;Hiei&amp;quot;, &amp;quot;Haruna&amp;quot;, and &amp;quot;Kirishima&amp;quot;''&lt;br /&gt;
*Completion Condition: Have [[Kongou]] ({{lang|ja|金剛}}), [[Hiei]] ({{lang|ja|比叡}}), [[Haruna]] ({{lang|ja|榛名}}), and [[Kirishima]] ({{lang|ja|霧島}}) in the same fleet.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = '''Unlocks the fourth fleet'''&lt;br /&gt;
| notes = Required by [[#WF01|WF01]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A17&lt;br /&gt;
| reqQuest = A8&lt;br /&gt;
| namejp = 「扶桑」型戦艦姉妹の全2隻を編成せよ！&lt;br /&gt;
| nameen = Compose a Fleet with Both &amp;quot;Fusou&amp;quot;-class Battleship Sisters!&lt;br /&gt;
| req = ''Assign the [[Ship_Class#Fusou-class|Fusou-class]] battleships &amp;quot;Fusou&amp;quot; and &amp;quot;Yamashiro&amp;quot; to the same fleet!''&lt;br /&gt;
*Completion Condition: Have [[Fusou]] ({{lang|ja|扶桑}}) and [[Yamashiro]] ({{lang|ja|山城}} in the same fleet.&lt;br /&gt;
:*Can be completed even if either (or both) becomes a BBV.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 200&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = Instant repair x2&lt;br /&gt;
Development material x1&lt;br /&gt;
| notes = Required by [[#A18|A18]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A18&lt;br /&gt;
| reqQuest = A17&lt;br /&gt;
| namejp = 「伊勢」型戦艦姉妹の全2隻を編成せよ！&lt;br /&gt;
| nameen = Compose a Fleet with Both &amp;quot;Ise&amp;quot;-class Battleship Sisters!&lt;br /&gt;
| req = ''Assign the [[Ship Class#Ise-class|&amp;quot;Ise&amp;quot;-class]] battleships &amp;quot;Ise&amp;quot; and &amp;quot;Hyuuga&amp;quot; to the same fleet!''&lt;br /&gt;
*Completion Condition: Have [[Ise]] ({{lang|ja|伊勢}}) and [[Hyuuga]] ({{lang|ja|日向}}) in the same fleet.&lt;br /&gt;
:*Can be completed even if either (or both) becomes a BBV.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = Instant repair x2&lt;br /&gt;
Development material x2&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A19&lt;br /&gt;
| reqQuest = A13&lt;br /&gt;
| namejp = 「南雲機動部隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;Nagumo Mobile Fleet&amp;quot;!&lt;br /&gt;
| req = ''Compose the first mobile fleet consist of &amp;quot;Akagi&amp;quot; and &amp;quot;Kaga&amp;quot; from the 1st Carrier Division as well as &amp;quot;Hiryuu&amp;quot; and &amp;quot;Souryuu&amp;quot; from the 2nd Carrier Division!''&lt;br /&gt;
*Completion Condition: Have '''only''' [[Akagi]] ({{lang|ja|赤城}}), [[Kaga]] ({{lang|ja|加賀}}), [[Hiryuu]] ({{lang|ja|飛龍}}), and [[Souryuu]] ({{lang|ja|蒼龍}}) in the same fleet.&lt;br /&gt;
| fuel = 500&lt;br /&gt;
| ammo = 500&lt;br /&gt;
| steel = 500&lt;br /&gt;
| bauxite = 500&lt;br /&gt;
| other = Instant construction x2&lt;br /&gt;
Development materials x4&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A20&lt;br /&gt;
| reqQuest = A13&lt;br /&gt;
| namejp = 「三川艦隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;Mikawa Fleet&amp;quot;!&lt;br /&gt;
| req = ''Compose a fast speed fleet containing &amp;quot;Choukai&amp;quot;, &amp;quot;Aoba&amp;quot;, &amp;quot;Kako&amp;quot;, &amp;quot;Furutaka&amp;quot;, and &amp;quot;Tenryuu&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have [[Choukai]] ({{lang|ja|鳥海}}), [[Aoba]] ({{lang|ja|青葉}}), [[Kako]] ({{lang|ja|加古}}), [[Furutaka]] ({{lang|ja|古鷹}}), [[Tenryuu]] ({{lang|ja|天龍}}), and 1 additional [[Ship list|FAST]] ship in the same fleet.&lt;br /&gt;
| fuel = 400&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 200&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x3&lt;br /&gt;
| notes = Required by [[#A21|A21]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A21&lt;br /&gt;
| reqQuest = A20&lt;br /&gt;
| namejp = 「第四戦隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;4th Squadron&amp;quot;!&lt;br /&gt;
| req = ''Compose the 4th Squadron using &amp;quot;Atago&amp;quot;, &amp;quot;Takao&amp;quot;, &amp;quot;Choukai&amp;quot;, and &amp;quot;Maya&amp;quot; as basis!''&lt;br /&gt;
*Completion Condition: Have [[Atago]] ({{lang|ja|愛宕}}), [[Takao]] ({{lang|ja|高雄}}), [[Choukai]] ({{lang|ja|鳥海}}), and [[Maya]] ({{lang|ja|摩耶}}) in the same fleet.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x2&lt;br /&gt;
Development material x1&lt;br /&gt;
| notes = Required by [[#A22|A22]], [[#A24|A24]] and [[#A27|A27]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A22&lt;br /&gt;
| reqQuest = A21&lt;br /&gt;
| namejp = 「西村艦隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;Nishimura Fleet&amp;quot;!&lt;br /&gt;
| req = ''Compose the Nishimura Fleet using &amp;quot;Fusou&amp;quot;, &amp;quot;Yamashiro&amp;quot;, &amp;quot;Mogami&amp;quot;, and &amp;quot;Shigure&amp;quot; as basis!''&lt;br /&gt;
*Completion Condition: Have [[Fusou]] (扶桑), [[Yamashiro]] ({{lang|ja|山城}}), [[Mogami]] ({{lang|ja|最上}}), and [[Shigure]] ({{lang|ja|時雨}}) in the same fleet.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 200&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Glossary#Food_supply_ship_Mamiya|Food supply ship {{lang|ja|「間宮」}} &amp;quot;Mamiya&amp;quot;]] x1&lt;br /&gt;
| notes = Required by [[#A23|A23]] and [[#A26|A26]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A23&lt;br /&gt;
| reqQuest = A22&lt;br /&gt;
| namejp = 「第五航空戦隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;5th Carrier Division&amp;quot;!&lt;br /&gt;
| req = ''Compose the 5th Carrier Division using &amp;quot;Shoukaku&amp;quot; and &amp;quot;Zuikaku&amp;quot; as basis along with 2 destroyers!''&lt;br /&gt;
*Completion Condition: Have [[Shoukaku]] ({{lang|ja|翔鶴}}), [[Zuikaku]] ({{lang|ja|瑞鶴}}), and 2 [[Ship Class#Destroyer .28DD.29|Destroyers]] in the same fleet.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = [[Repair Team]] x1&lt;br /&gt;
| notes = Required by [[#A41|A41]], [[#A46|A46]], and [[#B15|B15]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A24&lt;br /&gt;
| reqQuest = A21&lt;br /&gt;
| namejp = 新「三川艦隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the New &amp;quot;Mikawa Fleet&amp;quot;!&lt;br /&gt;
| req = ''Compose the Mikawa Fleet with &amp;quot;Choukai&amp;quot;, &amp;quot;Aoba&amp;quot;, &amp;quot;Kinugasa&amp;quot;, &amp;quot;Kako&amp;quot;, &amp;quot;Furutaka&amp;quot;, and &amp;quot;Tenryuu&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have [[Choukai]] ({{lang|ja|鳥海}}), [[Aoba]] ({{lang|ja|青葉}}), [[Kinugasa]] ({{lang|ja|衣笠}}), [[Kako]] ({{lang|ja|加古}}), [[Furutaka]] ({{lang|ja|古鷹}}), and [[Tenryuu]] ({{lang|ja|天龍}}) in the same fleet.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Glossary#Food_supply_ship_Mamiya|Food supply ship {{lang|ja|「間宮」}} &amp;quot;Mamiya&amp;quot;]] x1&lt;br /&gt;
| notes = Required by [[#B16|B16]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A25&lt;br /&gt;
| reqQuest = A21&lt;br /&gt;
| namejp = 潜水艦隊を編成せよ！&lt;br /&gt;
| nameen = Compose a Submarine Fleet!&lt;br /&gt;
| req = ''Compose a submarine fleet with 2 I-type submarines!''&lt;br /&gt;
*Completion Condition: Have 2 [[Ship Class#Submarine .28SS.29|submarines]] in the same fleet. [[Ship_Class#Submarine_Aircraft_Carrier_.28SSV.29|SSV]] is fine, too.&lt;br /&gt;
:*Despite the quest description, [[Maruyu]] and [[U-511|U-511/Ro-500]] can satisfy the quest requirement as well.&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Repair Team]] x1&lt;br /&gt;
| notes = Required by [[#B17|B17]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A26&lt;br /&gt;
| reqQuest = A22&lt;br /&gt;
| namejp = 航空水上打撃艦隊を編成せよ！&lt;br /&gt;
| nameen = Compose the Aviation Surface Strike Fleet!&lt;br /&gt;
| req = ''Compose a fleet using 2 aviation battleships and 2 aviation cruisers as basis!''&lt;br /&gt;
*Completion Condition: Have 2 [[Ship Class#Aviation Battleship .28BBV.29|Aviation Battleships]] and 2 [[Ship Class#Aviation Cruiser .28CAV.29|Aviation Cruisers]] in the same fleet.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 200&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = Instant repair x2&lt;br /&gt;
| notes = Required by [[#B18|B18]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A27&lt;br /&gt;
| reqQuest = A21&lt;br /&gt;
| namejp = 中規模潜水艦隊を編成せよ！&lt;br /&gt;
| nameen = Compose a Medium-Sized Submarine Fleet!&lt;br /&gt;
| req = ''Compose a submarine fleet with 3 I-type submarines!''&lt;br /&gt;
*Completion Condition: Have 3 [[Ship Class#Submarine .28SS.29|submarines]] in the same fleet. [[Ship_Class#Submarine_Aircraft_Carrier_.28SSV.29|SSV]] is fine, too.&lt;br /&gt;
:*Despite the quest description, [[Maruyu]] and [[U-511|U-511/Ro-500]] can satisfy the quest requirement as well.&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Glossary#Food_supply_ship_Mamiya|Food supply ship {{lang|ja|「間宮」}} &amp;quot;Mamiya&amp;quot;]] x1&lt;br /&gt;
| notes = Required by [[#A37|A37]] and [[#D5|D5]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A28&lt;br /&gt;
| reqQuest = A10&lt;br /&gt;
| namejp = 「第六戦隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;6th Squadron&amp;quot;!&lt;br /&gt;
| req = ''Compose the 6th squadron using &amp;quot;Furutaka&amp;quot;, &amp;quot;Kako&amp;quot;, &amp;quot;Aoba&amp;quot;, and &amp;quot;Kinugasa&amp;quot; as basis!''&lt;br /&gt;
*Completion Condition: Have [[Furutaka]] ({{lang|ja|古鷹}}), [[Kako]] ({{lang|ja|加古}}), [[Kinugasa]] ({{lang|ja|衣笠}}) and [[Aoba]] ({{lang|ja|青葉}}) in the same fleet.&lt;br /&gt;
| fuel = 250&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Glossary#Food_supply_ship_Mamiya|Food supply ship{{lang|ja|「間宮」}} &amp;quot;Mamiya&amp;quot;]] x1&lt;br /&gt;
| notes = Exact requirements unknown.&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A29&lt;br /&gt;
| reqQuest = A21&lt;br /&gt;
| namejp = 「第五艦隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;5th Fleet&amp;quot;!&lt;br /&gt;
| req = ''Compose the 5th fleet centered around &amp;quot;Nachi&amp;quot;, &amp;quot;Ashigara&amp;quot;, &amp;quot;Tama&amp;quot;, and &amp;quot;Kiso&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have [[Nachi]] ({{lang|ja|那智}}), [[Ashigara]] ({{lang|ja|足柄}}), [[Tama]] ({{lang|ja|多摩}}) and [[Kiso]] ({{lang|ja|木曾}}) in the same fleet.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x3&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A30&lt;br /&gt;
| reqQuest = A29&lt;br /&gt;
| namejp = 「第一水雷戦隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;1st Torpedo Squadron&amp;quot;!&lt;br /&gt;
| req = ''Compose the 1st torpedo squadron centered around &amp;quot;Abukuma&amp;quot;, &amp;quot;Akebono&amp;quot;, &amp;quot;Ushio&amp;quot;, &amp;quot;Kasumi&amp;quot;, and &amp;quot;Shiranui&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have [[Abukuma]] ({{lang|ja|阿武隈}}), [[Akebono]] ({{lang|ja|曙}}), [[Ushio]] ({{lang|ja|潮}}), [[Kasumi]] ({{lang|ja|霞}}) and [[Shiranui]] ({{lang|ja|不知火}}) in the same fleet.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Repair Team]] x1&lt;br /&gt;
| notes = Required by [[#D9|D9]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A31&lt;br /&gt;
| reqQuest = A25&lt;br /&gt;
| namejp = 「第八駆逐隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;8th Destroyer Division&amp;quot;!&lt;br /&gt;
| req = ''Compose the 8th destroyer division consist of the four ships &amp;quot;Asashio&amp;quot;, &amp;quot;Michishio&amp;quot;, &amp;quot;Ooshio&amp;quot;, and &amp;quot;Arashio&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have '''only''' [[Asashio]] ({{lang|ja|朝潮}}), [[Michishio]] ({{lang|ja|満潮}}), [[Ooshio]] ({{lang|ja|大潮}}), and [[Arashio]] ({{lang|ja|荒潮}}) in the same fleet.&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x3&lt;br /&gt;
| notes = Required by [[#A33|A33]] and [[#B20|B20]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A32&lt;br /&gt;
| reqQuest = B20&lt;br /&gt;
| namejp = 「第十八駆逐隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;18th Destroyer Division&amp;quot;!&lt;br /&gt;
| req = ''Compose the 18th destroyer division consist of the four ships &amp;quot;Kasumi&amp;quot;, &amp;quot;Arare&amp;quot;, &amp;quot;Kagerou&amp;quot;, and &amp;quot;Shiranui&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have '''only''' [[Kasumi]] ({{lang|ja|霞}}), [[Arare]] ({{lang|ja|霰}}), [[Kagerou]] ({{lang|ja|陽炎}}), and [[Shiranui]] ({{lang|ja|不知火}}) in the same fleet.&lt;br /&gt;
| fuel = 180&lt;br /&gt;
| ammo = 180&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
[[Repair Team]] x1&lt;br /&gt;
| notes = Required by [[#B21|B21]], [[#A42|A42]], and [[#A47|A47]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A33&lt;br /&gt;
| reqQuest = A31&lt;br /&gt;
| namejp = 「第三十駆逐隊（第一次）」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;30th Destroyer Division (1st Gen.)&amp;quot;!&lt;br /&gt;
| req = ''Compose the 30th destroyer division (1st Gen.) consist of the four ships &amp;quot;Mutsuki&amp;quot;, &amp;quot;Kisaragi&amp;quot;, &amp;quot;Yayoi&amp;quot;, and &amp;quot;Mochizuki&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have '''only''' [[Mutsuki]] ({{lang|ja|睦月}}), '''[[Kisaragi]] ({{lang|ja|如月}})''', [[Yayoi]] ({{lang|ja|弥生}}), and [[Mochizuki]] ({{lang|ja|望月}}) in the same fleet.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x2&lt;br /&gt;
[[Repair Team]] x1&lt;br /&gt;
| notes = Required by [[#A34|A34]] and [[#B22|B22]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A34&lt;br /&gt;
| reqQuest = A33&lt;br /&gt;
| namejp = 「第三十駆逐隊（第二次）」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;30th Destroyer Division (2nd Gen.)&amp;quot;!&lt;br /&gt;
| req = ''Compose the 30th destroyer division (2nd Gen.) consist of the four ships &amp;quot;Mutsuki&amp;quot;, &amp;quot;Uzuki&amp;quot;, &amp;quot;Yayoi&amp;quot;, and &amp;quot;Mochizuki&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have '''only''' [[Mutsuki]] ({{lang|ja|睦月}}), '''[[Uzuki]] ({{lang|ja|卯月}})''', [[Yayoi]] ({{lang|ja|弥生}}), and [[Mochizuki]] ({{lang|ja|望月}}) in the same fleet.&lt;br /&gt;
| fuel = 220&lt;br /&gt;
| ammo = 220&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x3&lt;br /&gt;
| notes = Required by [[#A50|A50]] and [[#B24|B24]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A35&lt;br /&gt;
| reqQuest = B24&lt;br /&gt;
| namejp = 「第五戦隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;5th Squadron&amp;quot;!&lt;br /&gt;
| req = ''Compose the 5th squadron using &amp;quot;Myoukou&amp;quot;, &amp;quot;Nachi&amp;quot;, and &amp;quot;Haguro&amp;quot; as basis!''&lt;br /&gt;
*Completion Condition: Have [[Myoukou]] ({{lang|ja|妙高}}), [[Nachi]] ({{lang|ja|那智}}) and [[Haguro]] ({{lang|ja|羽黒}}) in the same fleet.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x5&lt;br /&gt;
| notes = Required by [[#A38|A38]], [[#A44|A44]], [[#D17|D17]], and [[#Bm1|Bm1]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A36&lt;br /&gt;
| reqQuest = A28&lt;br /&gt;
| namejp = 新編「第二航空戦隊」を編制せよ！&lt;br /&gt;
| nameen = Compose the New &amp;quot;2nd Carrier Division&amp;quot;!&lt;br /&gt;
| req = ''Compose the 2nd carrier division using &amp;quot;Hiryuu Kai Ni&amp;quot; (flagship) and &amp;quot;Souryuu&amp;quot; as basis! (Requires 2 destroyers)''&lt;br /&gt;
*Completion Condition: Have [[Hiryuu#Second Upgrade|Hiryuu Kai Ni]] ({{lang|ja|飛龍改二}}, flagship), [[Souryuu]] ({{lang|ja|蒼龍}}), and 2 [[Ship Class#Destroyer .28DD.29|Destroyers]] in the same fleet.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 400&lt;br /&gt;
| other = Instant repair x2&lt;br /&gt;
Development material x2&lt;br /&gt;
| notes = Required by [[#B25|B25]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A37&lt;br /&gt;
| reqQuest = A27&lt;br /&gt;
| namejp = 潜水艦隊「第六艦隊」を編制せよ！&lt;br /&gt;
| nameen = Compose the Submarine Fleet &amp;quot;6th Fleet&amp;quot;!&lt;br /&gt;
| req = ''Compose the submarine fleet &amp;quot;6th Fleet&amp;quot; made up of a &amp;quot;Submarine Tender&amp;quot; (flagship) and multiple submarines (at least 4)!''&lt;br /&gt;
*Completion Condition: Have a [[Ship Class#Submarine Tender .28AS.29|Submarine Tender]] (as flagship) and 4 [[Ship Class#Submarine .28SS.29|Submarines]]/[[Ship_Class#Submarine_Aircraft_Carrier_.28SSV.29|SSV]] in the same fleet.&lt;br /&gt;
:*[[Taigei]] is the only submarine tender in-game as of May 29, 2015. She also changes ship classification when remodeled, thus currently this quest can only be completed by having an unremodeled Taigei.&lt;br /&gt;
| fuel = 250&lt;br /&gt;
| ammo = 250&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x3&lt;br /&gt;
| notes = Required by [[#D13|D13]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A38&lt;br /&gt;
| reqQuest = A35&lt;br /&gt;
| namejp = 新型電探を配備せよ！&lt;br /&gt;
| nameen = Equip the New Radar!&lt;br /&gt;
| req = ''In order to test the new radar, assign &amp;quot;Myoukou Kai Ni&amp;quot; as the flagship of the first fleet!''&lt;br /&gt;
*Completion Condition: Have [[Myoukou#Second Upgrade|Myoukou Kai Ni]] ({{lang|ja|妙高改二}}) as the Secretary Ship.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = [[Type 22 Surface RADAR Kai 4]]&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A39&lt;br /&gt;
| reqQuest = B25&lt;br /&gt;
| namejp = 再編成「第二航空戦隊」を強化せよ！&lt;br /&gt;
| nameen = Strengthen the Re-Composed &amp;quot;2nd Carrier Division&amp;quot;!&lt;br /&gt;
| req = ''Compose the 2nd carrier division using &amp;quot;Souryuu Kai Ni&amp;quot; (flagship) and &amp;quot;Hiryuu Kai Ni&amp;quot; as basis! (Requires 2 destroyers)''&lt;br /&gt;
*Completion Condition: Have [[Souryuu#Second Remodel|Souryuu Kai Ni]] ({{lang|ja|蒼龍改二}}, flagship), [[Hiryuu#Second Upgrade|Hiryuu Kai Ni]] ({{lang|ja|飛龍改二}}), and 2 [[Ship Class#Destroyer .28DD.29|Destroyers]] in the same fleet.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 450&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
Instant Construction x2&lt;br /&gt;
| notes = Required by [[#B26|B26]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A40&lt;br /&gt;
| reqQuest = WB02&lt;br /&gt;
| namejp = 精鋭「第三戦隊」全艦集結せよ！&lt;br /&gt;
| nameen = Gather the Elite &amp;quot;3rd Squadron&amp;quot;!&lt;br /&gt;
| req = ''Gather all four twice-remodeled Kongou-class fast battleships!''&lt;br /&gt;
*Completion Condition: Have [[Kongou#Second Upgrade|Kongou Kai Ni]], [[Hiei#Second Upgrade|Hiei Kai Ni]], [[Haruna#Second Upgrade|Haruna Kai Ni]], and [[Kirishima#Second Upgrade|Kirishima Kai Ni]] in the same fleet.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Prototype 35.6cm Triple Gun Mount]]&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A41&lt;br /&gt;
| reqQuest = A23&lt;br /&gt;
| namejp = 「新型正規空母」を配備せよ！&lt;br /&gt;
| nameen = Assign the &amp;quot;New-Class Standard Carrier&amp;quot;!&lt;br /&gt;
| req = ''Assign the 1st Unryuu-class aircraft carrier &amp;quot;Unryuu&amp;quot; as the flagship of the first fleet!''&lt;br /&gt;
*Completion Condition: Have [[Unryuu]] as the Secretary Ship.&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
| notes = Required by [[#B28|B28]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A42&lt;br /&gt;
| reqQuest = A32&lt;br /&gt;
| namejp = 主力戦艦部隊「第二戦隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the Main Battleship Fleet &amp;quot;2nd Squadron&amp;quot;!&lt;br /&gt;
| req = ''Compose the 2nd squadron consisting of the two [[Ship Class#Nagato-class|Nagato-class]] and the two [[Ship Class#Fusou-class|Fusou-class]] battleships!''&lt;br /&gt;
*Completion Condition: Have [[Nagato]] ({{lang|ja|長門}}), [[Mutsu]] ({{lang|ja|陸奥}}), [[Fusou]] ({{lang|ja|扶桑}}), and [[Yamashiro]] ({{lang|ja|山城}}) in the same fleet.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 250&lt;br /&gt;
| steel = 250&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant Repair x2&lt;br /&gt;
| notes = Required by [[#B31|B31]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A43&lt;br /&gt;
| reqQuest = B31&lt;br /&gt;
| namejp = 戦艦を主力とした水上打撃部隊を編成せよ！&lt;br /&gt;
| nameen = Compose the Surface Strike Fleet with Battleships as Main Force!&lt;br /&gt;
| req = ''Assign 3 ships from either [[Ship Class#Yamato-class|Yamato-class]], [[Ship Class#Nagato-class|Nagato-class]], [[Ship Class#Ise-class|Ise-class]], or [[Ship Class#Fusou-class|Fusou-class]] plus a light cruiser and other ships to a surface strike fleet!''&lt;br /&gt;
*Completion Condition: Have exactly 3 ships from the four named classes ([[Yamato]], [[Musashi]], [[Nagato]], [[Mutsu]], [[Ise]], [[Hyuuga]], [[Fusou]], and [[Yamashiro]]) plus 1 [[Ship Class#Light Cruiser .28CL.29|Light Cruiser]] in the same fleet.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x3&lt;br /&gt;
| notes = Required by [[#Bm4|Bm4]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A44&lt;br /&gt;
| reqQuest = A35&lt;br /&gt;
| reqQuest2 = B14&lt;br /&gt;
| namejp = 「西村艦隊」を再編成せよ！&lt;br /&gt;
| nameen = Re-Compose the &amp;quot;Nishimura Fleet&amp;quot;!&lt;br /&gt;
| req = ''Compose the Nishimura Fleet using &amp;quot;Fusou&amp;quot;, &amp;quot;Yamashiro&amp;quot;, &amp;quot;Mogami&amp;quot;, &amp;quot;Shigure&amp;quot;, and &amp;quot;Michishio&amp;quot; as basis!''&lt;br /&gt;
*Completion Condition: Have [[Fusou]] ({{lang|ja|扶桑}}), [[Yamashiro]] ({{lang|ja|山城}}), [[Mogami]] ({{lang|ja|最上}}), [[Shigure]] ({{lang|ja|時雨}}), and [[Michishio]] ({{lang|ja|満潮}}) in the same fleet.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x3&lt;br /&gt;
Improvement material x3&lt;br /&gt;
| notes = Required by [[#B33|B33]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A45&lt;br /&gt;
| reqQuest = A9&lt;br /&gt;
| namejp = 改修工廠を準備せよ！&lt;br /&gt;
| nameen = Prepare the Improvement Arsenal!&lt;br /&gt;
| req = ''Assign the Repair Ship &amp;quot;Akashi&amp;quot; as the flagship of the first fleet and prepare the improvement arsenal!''&lt;br /&gt;
*Completion Condition: Have [[Akashi]] as the Secretary Ship.&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Improvement material x5&lt;br /&gt;
| notes = Required by [[#F17|F17]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A46&lt;br /&gt;
| reqQuest = A23&lt;br /&gt;
| reqQuest = B14&lt;br /&gt;
| namejp = 軽快な「水上反撃部隊」を編成せよ！&lt;br /&gt;
| nameen = Compose a Light and Speedy &amp;quot;Surface Counterattack Fleet&amp;quot;!&lt;br /&gt;
| req = ''With destroyer &amp;quot;Kasumi&amp;quot; as flagship, compose a surface raid fleet with heavy cruiser &amp;quot;Ashigara&amp;quot;, a light cruiser, and 4 destroyers!''&lt;br /&gt;
*Completion Condition: [[Kasumi]] ({{lang|ja|霞}}, as flagship), [[Ashigara]] ({{lang|ja|足柄}}), 1 [[Ship Class#Light Cruiser .28CL.29|light cruiser]], and 3 more [[Ship Class#Destroyer .28DD.29|destroyers]] in the same fleet.&lt;br /&gt;
| fuel = 250&lt;br /&gt;
| ammo = 250&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Instant Repair x2&lt;br /&gt;
Development Material x2&lt;br /&gt;
| notes = Required by [[#Bm7|Bm7]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A47&lt;br /&gt;
| reqQuest = A32&lt;br /&gt;
| namejp = 「第十一駆逐隊」を編制せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;11th Destroyer Division&amp;quot;!&lt;br /&gt;
| req = ''Compose the 11th destroyer division consist of the four Special I Type destroyers &amp;quot;Fubuki&amp;quot;, &amp;quot;Shirayuki&amp;quot;, &amp;quot;Hatsuyuki&amp;quot;, and &amp;quot;Murakumo&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have '''only''' [[Fubuki]] ({{lang|ja|吹雪}}), [[Shirayuki]] ({{lang|ja|白雪}}), [[Hatsuyuki]] ({{lang|ja|初雪}}), and [[Murakumo]] ({{lang|ja|叢雲}}) in the same fleet.&lt;br /&gt;
| fuel = 110&lt;br /&gt;
| ammo = 110&lt;br /&gt;
| steel = 110&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development Material x3&lt;br /&gt;
| notes = Required by [[#B35|B35]] and [[#B36|B36]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A48&lt;br /&gt;
| reqQuest = B35&lt;br /&gt;
| namejp = 「第二一駆逐隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;21st Destroyer Division&amp;quot;!&lt;br /&gt;
| req = ''Compose the &amp;quot;21st Destroyer Division&amp;quot; consist of &amp;quot;Hatsuharu&amp;quot;, &amp;quot;Nenohi&amp;quot;, &amp;quot;Wakaba&amp;quot;, and &amp;quot;Hatsushimo&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have '''only''' [[Hatsuharu]] ({{lang|ja|初春}}), [[Nenohi]] ({{lang|ja|子日}}), [[Wakaba]] ({{lang|ja|若葉}}), and [[Hatsushimo]] ({{lang|ja|初霜}}) in the same fleet.&lt;br /&gt;
| fuel = 210&lt;br /&gt;
| ammo = 210&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant Repair x3&lt;br /&gt;
| notes = Required by [[#B37|B37]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A49&lt;br /&gt;
| reqQuest = B38&lt;br /&gt;
| namejp = 「第二二駆逐隊」を編成せよ！&lt;br /&gt;
| nameen = Compose the &amp;quot;22nd Destroyer Division&amp;quot;!&lt;br /&gt;
| req = ''Compose the 22nd destroyer division consist of four destroyers: &amp;quot;Satsuki&amp;quot;, &amp;quot;Fumizuki&amp;quot;, &amp;quot;Nagatsuki&amp;quot;, and 1 other!''&lt;br /&gt;
*Completion Condition: Have '''only''' [[Satsuki]], [[Fumizuki]], [[Nagatsuki]] and 1 more [[Ship Class#Destroyer .28DD.29|destroyer]] in the same fleet.&lt;br /&gt;
| fuel = 220&lt;br /&gt;
| ammo = 220&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant Repair x2&lt;br /&gt;
Improvement Material x2&lt;br /&gt;
| notes = Required by [[#B39|B39]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A50&lt;br /&gt;
| reqQuest = B16&lt;br /&gt;
| reqQuest = A34&lt;br /&gt;
| namejp = 「三川艦隊」を新編、突入準備せよ！&lt;br /&gt;
| nameen = Newly Compose the &amp;quot;Mikawa Fleet&amp;quot; and Prepare for Assault!&lt;br /&gt;
| req = ''In the first fleet, form the Mikawa Fleet with &amp;quot;Choukai Kai Ni&amp;quot; as flagship!''&lt;br /&gt;
*Completion Condition: [[Choukai#Second Upgrade|Choukai Kai Ni]] ({{lang|ja|鳥海改二}}, flagship) plus 5 ships from the following in the same fleet: [[Furutaka]] ({{lang|ja|古鷹}}), [[Kako]] ({{lang|ja|加古}}), [[Aoba]] ({{lang|ja|青葉}}), [[Kinugasa]] ({{lang|ja|衣笠}}, [[Yuubari]] ({{lang|ja|夕張}}), and [[Tenryuu]] ({{lang|ja|天龍}}).&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant Repair x2&lt;br /&gt;
| notes = Required by [[#C5|C5]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A51&lt;br /&gt;
| reqQuest = B42&lt;br /&gt;
| namejp = 「第十八戦隊」を新編成せよ！&lt;br /&gt;
| nameen = Re-Compose the &amp;quot;18th Squadron&amp;quot;!&lt;br /&gt;
| req = ''Re-compose the &amp;quot;18th Squadron&amp;quot; with at least 4 ships using light cruisers &amp;quot;Tenryuu&amp;quot; and &amp;quot;Tatsuta&amp;quot; as basis!''&lt;br /&gt;
*Completion Condition: Have [[Tenryuu]] ({{lang|ja|天龍}}), [[Tatsuta]] ({{lang|ja|龍田}}), and at least two other ships in the same fleet.&lt;br /&gt;
| fuel = 180&lt;br /&gt;
| ammo = 180&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 180&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
| notes = Required by [[#B43|B43]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A52&lt;br /&gt;
| namejp = 「海上突入部隊」を編成せよ！&lt;br /&gt;
| nameen = Form the Maritime Assault Fleet!&lt;br /&gt;
| req = ''Form the maritime assault fleet composed of battleships &amp;quot;Hiei&amp;quot; and &amp;quot;Kirishima&amp;quot;, light cruiser &amp;quot;Nagara&amp;quot;, and destroyers &amp;quot;Akatsuki&amp;quot;, &amp;quot;Ikazuchi&amp;quot;, and &amp;quot;Inazuma&amp;quot;!''&lt;br /&gt;
*Completion Condition: [[Hiei]] ({{lang|ja|比叡}}), [[Kirishima]] ({{lang|ja|霧島}}), [[Nagara]] ({{lang|ja|長良}}), [[Akatsuki]] ({{lang|ja|暁}}), [[Ikazuchi]] ({{lang|ja|雷}}), and [[Inazuma]] ({{lang|ja|電}}).&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
Instant construction x2&lt;br /&gt;
| notes = Required by [[#B44|B44]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A53&lt;br /&gt;
| reqQuest = B14&lt;br /&gt;
| namejp = 新編「第六駆逐隊」を編成せよ！&lt;br /&gt;
| nameen = Re-Compose the &amp;quot;6th Destroyer Division&amp;quot;!&lt;br /&gt;
| req = ''Re-compose the &amp;quot;6th Destroyer Division&amp;quot; led by &amp;quot;Akatsuki Kai Ni&amp;quot; along with &amp;quot;Hibiki&amp;quot;, &amp;quot;Ikazuchi&amp;quot;, and &amp;quot;Inazuma&amp;quot;!''&lt;br /&gt;
*Completion Condition: Have '''only''' [[Akatsuki|Akatsuki Kai Ni]] (({{lang|ja|暁改二}}, flagship), [[Hibiki]] (({{lang|ja|響}}, Верный OK), [[Ikazuchi]] ({{lang|ja|雷}}), and [[Inazuma]] ({{lang|ja|電}}) in the same fleet.&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Searchlight]]&lt;br /&gt;
| notes = Required by [[#B45|B45]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A54&lt;br /&gt;
| reqQuest = B21&lt;br /&gt;
| reqQuest2 = B22&lt;br /&gt;
| reqQuest3 = Bd1&lt;br /&gt;
| namejp = 「第一水雷戦隊」北方突入準備！&lt;br /&gt;
| nameen = Prepare [First Torpedo Squadron] for deployment to the Northern Sea!&lt;br /&gt;
| req = ''Compose the First Torpedo Squadron led by &amp;quot;Abukuma&amp;quot;, along with &amp;quot;Hibiki, Hatsushimo, Wakaba, Samidare, and Shimakaze.''&lt;br /&gt;
*Completion Condintion: Have [[Abukuma]] ({{lang|ja|阿武隈}}, flagship), along with [[Hibiki]], [[Hatsushimo]], [[Wakaba]], [[Samidare]], and [[Shimakaze]] in the same fleet.&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant Repair x2&lt;br /&gt;
Furniture Box (Medium) x1&lt;br /&gt;
| notes = Required by [[#B46|B46]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A55&lt;br /&gt;
| reqQuest = C7&lt;br /&gt;
| namejp = 「第一水雷戦隊」北方再突入準備！&lt;br /&gt;
| nameen = &amp;quot;Re-deploy the [First Torpedo Squadron] for the Northern Sea!&amp;quot;&lt;br /&gt;
| req = ''Re-Compose the First Torpedo Squadron led by &amp;quot;Abukuma&amp;quot;, along with &amp;quot;Hibiki, Yuugumo, Naganami, Akigumo, and Shimakaze.''&lt;br /&gt;
*Completion Condition: Have [[Abukuma|Abukuma Kai Ni]] ({{lang|ja|阿武隈改二}}, flagship), along with [[Hibiki]], [[Yuugumo]], [[Naganami]], [[Akigumo]], and [[Shimakaze]] in the same fleet.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant Repair x3&lt;br /&gt;
Furniture Box (Large) x1&lt;br /&gt;
| notes = Required by [[#B47|B47]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A56&lt;br /&gt;
| reqQuest = A23&lt;br /&gt;
| reqQuest2 = Bm6&lt;br /&gt;
| namejp = 「第五航空戦隊」を再編成せよ！&lt;br /&gt;
| nameen = Reorganise the &amp;quot;5th Carrier Division&amp;quot;&lt;br /&gt;
| req = 「翔鶴」「瑞鶴」と随伴駆逐艦「朧」「秋雲」を基幹とした第五航空戦隊を再編成せよ！&lt;br /&gt;
*Completion Condition: Have [[Shoukaku]], [[Zuikaku]], [[Oboro]] and [[Akigumo]] in your main fleet.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 300 &lt;br /&gt;
| other = Development material x3&lt;br /&gt;
| notes = Required by [[#B50|B50]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A57&lt;br /&gt;
| reqQuest = A50&lt;br /&gt;
| namejp = 新編「第二一戦隊」出撃準備！&lt;br /&gt;
| nameen = Prepare the &amp;quot;New 21st Cruiser Division&amp;quot; for Sortie&lt;br /&gt;
| req = 「那智改二」「足柄改二」及び「多摩」「木曾」を基幹とした、第二一戦隊を編成せよ！&lt;br /&gt;
*Completion Condition: Have [[Nachi|Nachi kai ni]], [[Ashigara|Ashigara kai ni]], [[Tama]] and [[Kiso]] in your main fleet.&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 150&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development Materials x2 &amp;lt;br/&amp;gt; Improvment materials x2&lt;br /&gt;
| notes = Required by [[#B51|B51]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A58&lt;br /&gt;
| namejp = 「第五航空戦隊」珊瑚諸島沖に出撃せよ！&lt;br /&gt;
| nameen = Sortie the &amp;quot;5th CarDiv&amp;quot; to the South&lt;br /&gt;
| req = 「足柄」を旗艦として「球磨」「長良」を擁する、第十六戦隊(第一次)を編成せよ！&lt;br /&gt;
*Completion Condition: Have [[Ashigara]] as the flagship, with [[Kuma]] and [[Nagara]] in your main fleet.&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 150&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x2 &amp;lt;br/&amp;gt; Instant Repair x2&lt;br /&gt;
| notes = Required by [[#B52|B52]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A59&lt;br /&gt;
| reqQuest = Bm6&lt;br /&gt;
| namejp = 「第三航空戦隊」を編成せよ！&lt;br /&gt;
| nameen = Organise the 3rd Carrier Division!&lt;br /&gt;
| req =''「瑞鶴改」を旗艦とし、「瑞鳳」「千歳」「千代田」を加えた4隻の空母部隊を編成せよ！''&lt;br /&gt;
*Completion Condition: Have [[Zuikaku|Zuikaku Kai]] as the flagship, [[Zuihou]], [[Chitose]] and [[Chiyoda]] in your main fleet.&lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite =  &lt;br /&gt;
| other = &lt;br /&gt;
| notes = Required by [[#B53|B53]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A60&lt;br /&gt;
| reqQuest = B53&lt;br /&gt;
| namejp = 「第四航空戦隊」を編成せよ！&lt;br /&gt;
| nameen = Organise the 4th Carrier Division!&lt;br /&gt;
| req =''航空戦艦「伊勢改」及び「日向改」を基幹戦力とした第四航空戦隊を編成せよ！''&lt;br /&gt;
*Completion Condition: Have [[Ise|Ise Kai]] and [[Hyuuga|Hyuuga Kai]] in your main fleet.&lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite =  &lt;br /&gt;
| other = [[Zuiun (634 Air Group)]]&lt;br /&gt;
| notes = Required by [[#B54|B54]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = A61&lt;br /&gt;
| namejp = 新編「第二一戦隊」出撃準備！&lt;br /&gt;
| nameen = Prepare the &amp;quot;New 21st Cruiser Division&amp;quot; for Sortie!&lt;br /&gt;
| req = ''「瑞鶴改」旗艦、空母「瑞鳳改」「千歳」「千代田」及び「伊勢改」「日向改」を配備せよ！''&lt;br /&gt;
*Completion Condition: Have [[Zuikaku|Zuikaku Kai]] as the flagship, aircraft carriers [[Zuihou|Zuihou Kai]], [[Chitose]], and [[Chiyoda]], and aviation battleships [[Ise|Ise Kai]] and [[Hyuuga|Hyuuga Kai]] in your main fleet.&lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sortie Quests (出撃) ==&lt;br /&gt;
*Unless specifically indicated, remodel status does not matter.&lt;br /&gt;
*Quests that require specific ships (such as [[#B12|B12]]) cannot be cleared if any of those ships are sunk during the sortie.&lt;br /&gt;
&lt;br /&gt;
=== One-time Quests ===&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B1&lt;br /&gt;
| namejp = はじめての「出撃」！&lt;br /&gt;
| nameen = Your First &amp;quot;Sortie&amp;quot;!&lt;br /&gt;
| req = ''[[Sortie]] your fleet and battle the enemy fleet!''&lt;br /&gt;
*Completion Condition: Send your fleet on a [[Sortie]].&lt;br /&gt;
| fuel = 20&lt;br /&gt;
| ammo = 20&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B2&lt;br /&gt;
| namejp = 鎮守府正面海域を護れ！&lt;br /&gt;
| nameen = Protect the Sea in Front of Naval Base!&lt;br /&gt;
| req = ''Deploy your fleet to the Sea in Front of Naval Base and prevent the enemy fleet from advancing!''&lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 1#1-1|World 1-1]].&lt;br /&gt;
| fuel = 30&lt;br /&gt;
| ammo = 30&lt;br /&gt;
| steel = 30&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B3&lt;br /&gt;
| reqQuest = A6&lt;br /&gt;
| namejp = 第2艦隊、出撃せよ！&lt;br /&gt;
| nameen = Deploy 2nd Fleet!&lt;br /&gt;
| req = ''Deploy your newly formed &amp;quot;2nd Fleet&amp;quot;!&lt;br /&gt;
*Completion Condition: Send Fleet #2 on a sortie.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 200&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B4&lt;br /&gt;
| namejp = 南西諸島沖に出撃せよ！&lt;br /&gt;
| nameen = Deploy to the Sea Around Nansei Islands!&lt;br /&gt;
| req = ''Deploy a fleet to the sea around Nansei Islands and battle the enemy fleet!''&lt;br /&gt;
*Completion Condition: Deploy to [[World 1#1-2|World 1-2]].&lt;br /&gt;
| fuel = 40&lt;br /&gt;
| ammo = 40&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B5&lt;br /&gt;
| namejp = 接近する「敵前衛艦隊」を迎撃せよ！&lt;br /&gt;
| nameen = Confront the &amp;quot;Enemy Vanguard Fleet&amp;quot; Closing in!&lt;br /&gt;
| req = ''Spot the &amp;quot;Enemy Vanguard Fleet&amp;quot; closing in on the sea around Nansei Islands and eliminate it!''&lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 1#1-2|World 1-2]].&lt;br /&gt;
| fuel = 50&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 50&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
Destroyer [[Miyuki]]&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B6&lt;br /&gt;
| reqQuest = B5&lt;br /&gt;
| namejp = 「水雷戦隊」で出撃せよ！&lt;br /&gt;
| nameen = Deploy a &amp;quot;Torpedo Squadron&amp;quot;!&lt;br /&gt;
| req = ''Deploy a light cruiser-led torpedo squadron with multiple destroyers!''&lt;br /&gt;
*Fleet Requirement: 1 [[Ship Class#Light Cruiser .28CL.29|Light Cruiser]] (flagship) and 3 [[Ship Class#Destroyer .28DD.29|Destroyers]].&lt;br /&gt;
*Completion Condition: Send the fleet on any sortie.&lt;br /&gt;
| fuel = 60&lt;br /&gt;
| ammo = 60&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 60&lt;br /&gt;
| other = Light Cruiser [[Tatsuta]]&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B7&lt;br /&gt;
| reqQuest = B6&lt;br /&gt;
| namejp = 「重巡洋艦」を出撃させよ！&lt;br /&gt;
| nameen = Deploy &amp;quot;Heavy Cruiser&amp;quot;!&lt;br /&gt;
| req = ''Compose a fleet with a heavy cruiser as flagship and deploy it!''&lt;br /&gt;
*Fleet Requirement: 1 [[Ship Class#Heavy Cruiser .28CA.29|Heavy Cruiser]] as flagship.&lt;br /&gt;
*Completion Condition: Send the fleet on any sortie.&lt;br /&gt;
| fuel = 70&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 70&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B8&lt;br /&gt;
| reqQuest = B7&lt;br /&gt;
| namejp = 「戦艦」を出撃させよ！&lt;br /&gt;
| nameen = Deploy &amp;quot;Battleship&amp;quot;!&lt;br /&gt;
| req = ''Compose a fleet led by a battleship, the king of the seas, and deploy it!&lt;br /&gt;
*Fleet Requirement: 1 [[Ship Class#Battleship .28BB.29|Battleship]] as flagship.&lt;br /&gt;
**[[Ship Class#Aviation Battleship .28BBV.29|Aviation Battleships]] (BBVs) does not count.&lt;br /&gt;
*Completion Condition: Send the fleet on any sortie.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 150&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = Required by [[#B9|B9]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B9&lt;br /&gt;
| reqQuest = B8&lt;br /&gt;
| namejp = 「空母機動部隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy a &amp;quot;Mobile Carrier Fleet&amp;quot;!&lt;br /&gt;
| req = ''Deploy a mobile carrier fleet consisting a carrier and escorts!''&lt;br /&gt;
*Fleet Requirement: 1 [[Ship Class#Light Aircraft Carrier .28CVL.29|Light]] or [[Ship Class#Regular Aircraft Carrier .28CV.29|Standard]] Carrier and 3 ships from the following classes: [[Ship Class#Destroyer .28DD.29|Destroyers]], [[Ship Class#Light Cruiser .28CL.29|Light Cruisers]], or [[Ship Class#Seaplane Tender .28AV.29|Seaplane Tenders]].&lt;br /&gt;
*Completion Condition: Send the fleet on any sortie.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
Development material x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B10&lt;br /&gt;
| reqQuest = A11&lt;br /&gt;
| namejp = 敵空母を撃沈せよ！&lt;br /&gt;
| nameen = Sink an Enemy Carrier!&lt;br /&gt;
| req = ''Spot the enemy mobile fleet, encounter it, and sink the enemy carrier!''&lt;br /&gt;
*Completion Condition: Sink an enemy [[Enemy Vessel#Standard Aircraft Carriers .28CV.29|Aircraft Carrier]] or [[Enemy_Vessel#Light_Aircraft_Carriers_.28CVL.29|Light Aircraft Carrier]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Aircraft Carrier [[Akagi]]&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B11&lt;br /&gt;
| reqQuest = A20&lt;br /&gt;
| namejp = 「三川艦隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;Mikawa Fleet&amp;quot;!&lt;br /&gt;
| req = ''Deploy the newly formed &amp;quot;Mikawa Fleet&amp;quot;!''&lt;br /&gt;
*Fleet Requirement: [[Choukai]], [[Aoba]], [[Kako]], [[Furutaka]], [[Tenryuu]], plus one additional [[Ship list|FAST]] ship.&lt;br /&gt;
*Completion Condition: Send the fleet on a sortie.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Repair Team]] x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B12&lt;br /&gt;
| reqQuest = A10&lt;br /&gt;
| reqQuest2 = Bw3&lt;br /&gt;
| namejp = 「第六駆逐隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;6th Destroyer Division&amp;quot;!&lt;br /&gt;
| req = ''Deploy the 6th Destroyer Division consist of &amp;quot;Akatsuki&amp;quot;, &amp;quot;Hibiki&amp;quot;, &amp;quot;Ikazuchi&amp;quot;, and &amp;quot;Inazuma&amp;quot;.''&lt;br /&gt;
*Fleet Requirement: '''ONLY''' [[Akatsuki]], [[Hibiki]] (Верный is OK), [[Inazuma]], and [[Ikazuchi]].&lt;br /&gt;
*Completion Condition: Send the fleet on a sortie.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B13&lt;br /&gt;
| reqQuest = A21&lt;br /&gt;
| namejp = 「第四戦隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;4th Squadron&amp;quot;!&lt;br /&gt;
| req = ''Eliminate the enemy fleet at the sea around Bashi Island with the 4th Squadron consisting &amp;quot;Atago&amp;quot;, &amp;quot;Takao&amp;quot;, &amp;quot;Choukai&amp;quot;, and &amp;quot;Maya&amp;quot;!''&lt;br /&gt;
*Fleet Requirement: [[Atago]], [[Takao]], [[Choukai]], and [[Maya]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 2#2-2|World 2-2]].&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 150&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Instant repair x2&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B14&lt;br /&gt;
| reqQuest = A22&lt;br /&gt;
| namejp = 「西村艦隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;Nishimura Fleet&amp;quot;!&lt;br /&gt;
| req = ''Eliminate the enemy fleet at the Orel Sea with the Nishimura Fleet consisting &amp;quot;Fusou&amp;quot;, &amp;quot;Yamashiro&amp;quot;, &amp;quot;Mogami&amp;quot;, and &amp;quot;Shigure&amp;quot;!''&lt;br /&gt;
*Fleet Requirement: [[Fusou]], [[Yamashiro]], [[Mogami]], and [[Shigure]]. You may add additional ships. &lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 2#2-3|World 2-3]].&lt;br /&gt;
| fuel = 400&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 400&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x2&lt;br /&gt;
Furniture box (small) x1&lt;br /&gt;
| notes = Required by [[#A44|A44]], [[#A46|A46]], [[#A53|A53]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B15&lt;br /&gt;
| reqQuest = A23&lt;br /&gt;
| namejp = 「第五航空戦隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;5th Carrier Division&amp;quot;!&lt;br /&gt;
| req = ''Eliminate the enemy fleet at the Moray Sea in the Northern Sea Region with the 5th Carrier Fleet consisting &amp;quot;Shoukaku&amp;quot; and &amp;quot;Zuikaku&amp;quot;!''&lt;br /&gt;
*Fleet Requirement: [[Shoukaku]] and [[Zuikaku]]. You may add additional ships.&lt;br /&gt;
**You do not need to have destroyers needed by [[#A23|A23]] (prerequisite quest) in the fleet.&lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 3#3-1|World 3-1]].&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 700&lt;br /&gt;
| other = Instant Repair x2&lt;br /&gt;
Furniture box (medium) x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B16&lt;br /&gt;
| reqQuest = A24&lt;br /&gt;
| namejp = 新「三川艦隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the New &amp;quot;Mikawa Fleet&amp;quot;!&lt;br /&gt;
| req = ''With the completely re-formed &amp;quot;Mikawa Fleet&amp;quot;, eliminate the enemies at the Orel Sea!''&lt;br /&gt;
*Fleet Requirement: [[Choukai]], [[Aoba]], [[Kinugasa]], [[Kako]], [[Furutaka]], and [[Tenryuu]].&lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 2#2-3|World 2-3]].&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 150&lt;br /&gt;
| other = [[Repair Team]] x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B17&lt;br /&gt;
| reqQuest = A25&lt;br /&gt;
| namejp = 「潜水艦隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;Submarine Fleet&amp;quot;!&lt;br /&gt;
| req = ''With a fleet including 2 I-type submarines, eliminate the enemies at the Orel Sea!''&lt;br /&gt;
*Fleet Requirement: 2 [[Ship Class#Submarine .28SS.29|Submarines]] ([[Ship_Class#Submarine_Aircraft_Carrier_.28SSV.29|SSV]] is OK too). You may add additional ships.&lt;br /&gt;
:*Despite the quest description, [[Maruyu]] and [[U-511|U-511/Ro-500]] can satisfy the quest requirement as well.&lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 2#2-3|World 2-3]].&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Shop#Consumables|Cash-only furniture token]] x1&lt;br /&gt;
Furniture Fairy x1&lt;br /&gt;
| notes = '''Has the same quest name as [[#Bm2|Bm2]].'''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B18&lt;br /&gt;
| reqQuest = A26&lt;br /&gt;
| namejp = 「航空水上打撃艦隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy &amp;quot;Aviation Surface Strike Fleet&amp;quot;!&lt;br /&gt;
| req = ''With a fleet using 2 aviation battleships and 2 aviation cruisers as basis, gain the sea control of Curry Ocean!''&lt;br /&gt;
*Fleet Requirement: 2 [[Ship Class#Aviation Battleship .28BBV.29|Aviation Battleships]] and 2 [[Ship Class#Aviation Cruiser .28CAV.29|Aviation Cruisers]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 4#4-2|World 4-2]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = [[Glossary#Food_supply_ship_Mamiya|Food supply ship 「間宮」 &amp;quot;Mamiya&amp;quot;]] x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B19&lt;br /&gt;
| reqQuest = A28&lt;br /&gt;
| namejp = 「第六戦隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;6th Squadron&amp;quot;!&lt;br /&gt;
| req = ''Deploy the &amp;quot;6th Squadron&amp;quot; and gain &amp;quot;complete victory&amp;quot; by eliminating enemies at the Orel Sea!''&lt;br /&gt;
*Fleet Requirement: [[Furutaka]], [[Kako]], [[Aoba]], and [[Kinugasa]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 2#2-3|World 2-3]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Furniture box (medium) x1&lt;br /&gt;
[[Repair Team]] x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B20&lt;br /&gt;
| reqQuest = A31&lt;br /&gt;
| namejp = 「第八駆逐隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;8th Destroyer Division&amp;quot;!&lt;br /&gt;
| req = ''Deploy a fleet containing the &amp;quot;8th Destroyer Division&amp;quot; and eliminate the enemies at the Orel Sea!''&lt;br /&gt;
*Fleet Requirement: Consists of [[Asashio]], [[Michishio]], [[Ooshio]], and [[Arashio]]. You may add additional ships. &lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 2#2-3|World 2-3]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 400&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Furniture box (medium) x1&lt;br /&gt;
Development material x1&lt;br /&gt;
| notes = Required by [[#A32|A32]], [[#D10|D10]] and [[#Bm6|Bm6]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B21&lt;br /&gt;
| reqQuest = A32&lt;br /&gt;
| namejp = 「第十八駆逐隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;18th Destroyer Division&amp;quot;!&lt;br /&gt;
| req = ''Deploy a fleet containing the &amp;quot;18th Destroyer Division&amp;quot; and eliminate the enemies at the Moray Sea!''&lt;br /&gt;
*Fleet Requirement: [[Kasumi]], [[Arare]], [[Kagerou]], and [[Shiranui]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 3#3-1|World 3-1]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 400&lt;br /&gt;
| other = Furniture box (large) x1&lt;br /&gt;
Development material x2&lt;br /&gt;
| notes = Required by [[#Bm5|Bm5]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B22&lt;br /&gt;
| reqQuest = A33&lt;br /&gt;
| namejp = 「第三十駆逐隊（第一次）」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;30th Destroyer Division (1st Gen.)&amp;quot;!&lt;br /&gt;
| req = ''With a fleet containing the &amp;quot;30th Destroyer Division (1st. Gen), battle the main fleet at the sea near Kis Island!''&lt;br /&gt;
*Fleet Requirement: [[Mutsuki]], [[Kisaragi]], [[Yayoi]], and [[Mochizuki]]. You may add additional [[Ship Class#Destroyer .28DD.29|Destroyers]].&lt;br /&gt;
*Completion Condition: Obtain a C-rank or better result at the boss node of [[World 3#3-2|World 3-2]].&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 500&lt;br /&gt;
| other = [[Glossary#Food_supply_ship_Mamiya|Food supply ship 「間宮」 &amp;quot;Mamiya&amp;quot;]] x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B23&lt;br /&gt;
| reqQuest = D10&lt;br /&gt;
| namejp = 「航空戦艦」抜錨せよ！&lt;br /&gt;
| nameen = &amp;quot;Aviation Battleship&amp;quot; Weigh Anchor!&lt;br /&gt;
| req = ''With a fleet using 2 aviation battleships as basis, defeat the enemy forces at the Casgadama Island in the Western Sea Region!''&lt;br /&gt;
*Fleet Requirement: 2 [[Ship Class#Aviation Battleship .28BBV.29|Aviation Battleships]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 4#4-4|World 4-4]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 900&lt;br /&gt;
| other = Instant repair x3&lt;br /&gt;
Furniture box (large) x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B24&lt;br /&gt;
| reqQuest = A34&lt;br /&gt;
| namejp = 「第三十駆逐隊」対潜哨戒！&lt;br /&gt;
| nameen = &amp;quot;30th Destroyer Division&amp;quot; Anti-Submarine Patrol!&lt;br /&gt;
| req = ''Weigh anchor, &amp;quot;30th Destroyer Division (2nd Gen.)&amp;quot;! Carry out anti-submarine patrol in front of the naval base!''&lt;br /&gt;
*Fleet Requirement: [[Mutsuki]], [[Uzuki]], [[Yayoi]], and [[Mochizuki]]&amp;lt;ref name=&amp;quot;moreshipsimpractical&amp;quot;&amp;gt;Additional ships can be used, but the branching rules of the map makes it impossible to reach the boss with 5 or more ships. Thus for practical purposes it is limited to the 4 destroyers named in the quest.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
*Completion Condition: Obtain a C-rank or better result at the boss node of [[World 1#1-5|World 1-5]].&lt;br /&gt;
| fuel = 330&lt;br /&gt;
| ammo = 330&lt;br /&gt;
| steel = 330&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Shop|Cash-only furniture token]] x1&lt;br /&gt;
| notes = Required by [[#A35|A35]] and [[#B27|B27]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B25&lt;br /&gt;
| reqQuest = A36&lt;br /&gt;
| namejp = 新編「第二航空戦隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the Newly-Formed &amp;quot;2nd Carrier Division&amp;quot;!&lt;br /&gt;
| req = ''With a fleet using the newly-formed &amp;quot;2nd Carrier Division&amp;quot; as basis, deploy to the sea near the Coral Islands and eliminate enemy mobile fleets!''&lt;br /&gt;
*Fleet Requirement: [[Hiryuu#Second Upgrade|Hiryuu Kai-Ni]] (as flagship), [[Souryuu]], and 2 [[Ship Class#Destroyer .28DD.29|Destroyers]]. You may add additional ships.&lt;br /&gt;
:*Souryuu's remodel tier does not matter.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 5#5-2|World 5-2]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 500&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 500&lt;br /&gt;
| other = [[Glossary#Food_supply_ship_Mamiya|Food supply ship 「間宮」 &amp;quot;Mamiya&amp;quot;]] x1&lt;br /&gt;
| notes = Required by [[#F13|F13]], [[#F14|F14]] and [[#A39|A39]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B26&lt;br /&gt;
| reqQuest = A39&lt;br /&gt;
| namejp = 精鋭「第二航空戦隊」抜錨せよ！&lt;br /&gt;
| nameen = Elite &amp;quot;2nd Carrier Division&amp;quot; Weigh Anchor!&lt;br /&gt;
| req = ''With a fleet having the re-formed &amp;quot;2nd Carrier Division&amp;quot; as basis, perform air raids at the enemy-held Ri Lanka Island and crush them!&lt;br /&gt;
*Fleet Requirement: [[Souryuu#Second Remodel|Souryuu Kai Ni]] as flagship, [[Hiryuu#Second Upgrade|Hiryuu Kai Ni]], and 2 [[Ship Class#Destroyer .28DD.29|Destroyers]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 4#4-3|World 4-3]].&lt;br /&gt;
| fuel = 500&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 500&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Shop|Cash-only Furniture Token]] x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B27&lt;br /&gt;
| reqQuest = B24&lt;br /&gt;
| namejp = 戦艦「榛名」出撃せよ！&lt;br /&gt;
| nameen = Deploy Battleship &amp;quot;Haruna&amp;quot;!&lt;br /&gt;
| req = ''With a fleet having the twice-remodeled &amp;quot;Haruna Kai Ni&amp;quot; as basis, enter the &amp;quot;Southern Sea Region&amp;quot; and eliminate the enemy main forces!''&lt;br /&gt;
*Fleet Requirement: [[Haruna#Second Upgrade|Haruna Kai Ni]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 5#5-1|World 5-1]].&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Prototype 35.6cm Triple Gun Mount]]&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B28&lt;br /&gt;
| reqQuest = A41&lt;br /&gt;
| namejp = 「第六〇一航空隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;601st Air Group&amp;quot;!&lt;br /&gt;
| req = ''Deploy a mobile fleet including the Unryuu-class Aircraft Carrier &amp;quot;Unryuu Kai&amp;quot; to the Coral Islands and eliminate the enemy mobile fleet!''&lt;br /&gt;
*Fleet Requirement: [[Unryuu#Upgrade|Unryuu Kai]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 5#5-2|World 5-2]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = [[Skilled Carrier-based Aircraft Maintenance Personnel]]&lt;br /&gt;
| notes = Required by [[#F15|F15]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B29&lt;br /&gt;
| reqQuest = A5&lt;br /&gt;
| namejp = 「軽空母」戦隊、出撃せよ！&lt;br /&gt;
| nameen = &amp;quot;Light Carrier&amp;quot; Squadron, Deploy!&lt;br /&gt;
| req = ''With a fleet consisting of 1~2 light carriers, 1 light cruiser, and 3~4 destroyers, eliminate the enemy forces at the Cam Ranh Peninsula!''&lt;br /&gt;
*Fleet Requirement: 1-2 [[Ship Class#Light Aircraft Carrier .28CVL.29|Light Carriers]], exactly 1 [[Ship Class#Light Cruiser .28CL.29|Light Cruiser]], 3-4 [[Ship Class#Destroyer .28DD.29|Destroyers]], and no ships from any other classes.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 2#2-1|World 2-1]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Instant repair x3&lt;br /&gt;
Repair team x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B30&lt;br /&gt;
| reqQuest = B6&lt;br /&gt;
| namejp = 「水雷戦隊」バシー島沖緊急展開&lt;br /&gt;
| nameen = &amp;quot;Torpedo Squadron&amp;quot; Emergency Deployment to Sea Around Bashi Island&lt;br /&gt;
| req = ''With a light cruiser-led torpedo squadron (maximum of 2 light cruisers, rest destroyers), eliminate the enemies at the sea around Bashi Island!''&lt;br /&gt;
*Fleet Requirement: 1-2 [[Ship Class#Light Cruiser .28CL.29|Light Cruisers]] (with 1 as flagship) and 4-5 [[Ship Class#Destroyer .28DD.29|Destroyers]], and no ships from any other classes.&lt;br /&gt;
**The minimum number of destroyers required is currently unknown.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 2#2-2|World 2-2]].&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Furniture Box (Large) x1&lt;br /&gt;
[[Shop#Consumables|Furniture Fairy]] x1&lt;br /&gt;
| notes = Required by [[#Bm2|Bm2]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B31&lt;br /&gt;
| reqQuest = A42&lt;br /&gt;
| namejp = 「第二戦隊」抜錨！&lt;br /&gt;
| nameen = &amp;quot;2nd Squadron&amp;quot; Weigh Anchor!&lt;br /&gt;
| req = ''Send a fleet with &amp;quot;2nd Squadron&amp;quot; as basis to the Curry Ocean and eliminate enemy surface forces by repeated sorties!''&lt;br /&gt;
*Fleet Requirement: [[Nagato]], [[Mutsu]], [[Fusou]], and [[Yamashiro]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory 2 times at the boss node of [[World 4#4-2|World 4-2]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 400&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Type_1_AP_Shell|Type 1 AP Shell]]&lt;br /&gt;
| notes = Required by [[#A43|A43]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B32&lt;br /&gt;
| reqQuest = Bm4&lt;br /&gt;
| namejp = 「戦艦部隊」北方海域に突入せよ！&lt;br /&gt;
| nameen = &amp;quot;Battleship Squadron&amp;quot; Charge into the Northern Sea Region!&lt;br /&gt;
| req = ''Charge into the Northern AL Sea Region with a fleet including 2 Battleships and 1 direct support light carrier (no regular carrier) and eliminate the enemies!''&lt;br /&gt;
*Fleet Requirement: Exactly 2 [[Ship Class#Battleship .28BB.29|Battleships]] and exactly 1 [[Ship Class#Light Aircraft Carrier .28CVL.29|Light Carrier]]. You may add additional ships.&lt;br /&gt;
**'''[[Ship Class#Aviation Battleship .28BBV.29|Aviation Battleships]] and [[Ship Class#Aircraft Carrier .28CVL.29|Regular Carriers]] cannot be used!'''&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 3#3-5|World 3-5]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 500&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 250&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
[[Type_1_AP_Shell|Type 1 AP Shell]]&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B33&lt;br /&gt;
| reqQuest = A44&lt;br /&gt;
| namejp = 「西村艦隊」南方海域へ進出せよ！&lt;br /&gt;
| nameen = Advance the &amp;quot;Nishimura Fleet&amp;quot; to the Southern Sea Region!&lt;br /&gt;
| req = ''Advance the &amp;quot;Nishimura Fleet&amp;quot; to the Southern Sea Region, charge and eliminate the enemy main fleet!''&lt;br /&gt;
*Fleet Requirement: [[Fusou]], [[Yamashiro]], [[Mogami]], [[Shigure]], and [[Michishio]]. You may add an additional ship.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 5#5-1|World 5-1]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 500&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Improvement Material x5&lt;br /&gt;
Medal x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B34&lt;br /&gt;
| reqQuest = B19&lt;br /&gt;
| namejp = 「第六戦隊」南西海域へ出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;6th Squadron&amp;quot; to the Southwest Sea Region!&lt;br /&gt;
| req = ''Using the &amp;quot;6th Squadron&amp;quot; with &amp;quot;Furutaka&amp;quot;, &amp;quot;Kako&amp;quot;, &amp;quot;Aoba&amp;quot;, and &amp;quot;Kinugasa&amp;quot; as basis, eliminate the enemies at the sea around Okinoshima!''&lt;br /&gt;
*Fleet Requirement: [[Furutaka]], [[Kako]], [[Aoba]], and [[Kinugasa]]. You may add additional ships. &lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 2#2-5|World 2-5]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 400&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 400&lt;br /&gt;
| other = Furniture Box (Large) x1&lt;br /&gt;
[[Shop|Cash-only Furniture Token]] x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B35&lt;br /&gt;
| reqQuest = A47&lt;br /&gt;
| namejp = 「第十一駆逐隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;11th Destroyer Division&amp;quot;!&lt;br /&gt;
| req = ''Deploy a fleet containing the &amp;quot;11th Destroyer Division&amp;quot; to the Orel Sea and eliminate the enemies!''&lt;br /&gt;
*Fleet Requirement: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]] and [[Murakumo]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 2#2-3|World 2-3]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Glossary#Food_supply_ship_Mamiya| Food supply ship 「間宮」 (Mamiya)]] x1&lt;br /&gt;
| notes = Required by [[#A48|A48]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B36&lt;br /&gt;
| reqQuest = A47&lt;br /&gt;
| namejp = 「第十一駆逐隊」対潜哨戒!&lt;br /&gt;
| nameen = &amp;quot;11th Destroyer Division&amp;quot; Anti-Submarine Patrol!&lt;br /&gt;
| req = ''Send the &amp;quot;11th Destroyer Division&amp;quot; to the front of the naval base and carry out an anti-submarine patrol!&lt;br /&gt;
*Fleet Requirement: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]] and [[Murakumo]]&amp;lt;ref name=&amp;quot;moreshipsimpractical&amp;quot; /&amp;gt;.&lt;br /&gt;
*Completion Condition: Obtain a C-rank or better result at the boss node of [[World 1#1-5|World 1-5]].&lt;br /&gt;
| fuel = 400&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
[[Type 3 SONAR]] x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B37&lt;br /&gt;
| reqQuest = A48&lt;br /&gt;
| namejp = 「第二一駆逐隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;21st Destroyer Division!&lt;br /&gt;
| req = ''Deploy a fleet including the &amp;quot;21st Destroyer Division'' to the Moray Sea in the Northern Sea Region and eliminate the enemies!''&lt;br /&gt;
*Fleet Requirement: [[Hatsuharu]], [[Nenohi]], [[Wakaba]] and [[Hatsushimo]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 3#3-1|World 3-1]].&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Present Box x1&lt;br /&gt;
| notes = Required by [[#B38|B38]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B38&lt;br /&gt;
| reqQuest = B37&lt;br /&gt;
| reqQuest2 = Bm1&lt;br /&gt;
| namejp = 「那智戦隊」抜錨せよ！&lt;br /&gt;
| nameen = Weigh Anchor, &amp;quot;Nachi Squadron&amp;quot;!&lt;br /&gt;
| req = ''With a fleet consisting of flagship &amp;quot;Nachi&amp;quot;, &amp;quot;Hatsushimo&amp;quot;, &amp;quot;Kasumi&amp;quot;, &amp;quot;Ushio&amp;quot;, &amp;quot;Akebono&amp;quot;, and 1 other ship, eliminate the enemies at the sea around Bashi Island!''&lt;br /&gt;
*Fleet Requirement: [[Nachi]] (as flagship), [[Hatsushimo]], [[Kasumi]], [[Ushio]], [[Akebono]], and 1 other ship. &lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 2#2-2|World 2-2]].&lt;br /&gt;
| fuel = 500&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Improvement material x2&lt;br /&gt;
Furniture box (large) x1&lt;br /&gt;
| notes = Required by [[#A49|A49]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B39&lt;br /&gt;
| reqQuest = A49&lt;br /&gt;
| namejp = 「第二二駆逐隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;22nd Destroyer Division!&lt;br /&gt;
| req = ''Deploy a fleet including the &amp;quot;22nd Destroyer Division'' to the Nansei Islands Defense Line and eliminate the enemy main force fleet!''&lt;br /&gt;
*Fleet Requirement: [[Satsuki]], [[Fumizuki]], [[Nagatsuki]] and one additional [[Ship_Class#Destroyer_.28DD.29|DD]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 1#1-4|World 1-4]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 400&lt;br /&gt;
| other = Furniture box (medium) x1&lt;br /&gt;
Food supply ship 「伊良湖」 &amp;quot;Irako&amp;quot; x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B40&lt;br /&gt;
| reqQuest = D16&lt;br /&gt;
| namejp = 「改装防空重巡」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;Remodeled Anti-Air Heavy Cruiser&amp;quot;!&lt;br /&gt;
| req = ''Eliminate the enemy fleet at the Orel Sea with a fleet including &amp;quot;Maya Kai&amp;quot; or &amp;quot;Maya Kai Ni&amp;quot;, a light cruiser, and two destroyers!''&lt;br /&gt;
*Fleet Requirement: [[Maya|Maya Kai]] or [[Maya|Maya Kai Ni]], 1 [[Ship Class#Light Cruiser .28CL.29|CL]] and 2 [[Ship Class#Destroyer .28DD.29|DD]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 2#2-3|World 2-3]].&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[25mm Triple Autocannon Mount]]&lt;br /&gt;
[[Type 3 Shell]]&lt;br /&gt;
| notes = Required by [[#D16|D16]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B41&lt;br /&gt;
| reqQuest = C5&lt;br /&gt;
| namejp = 新編「三川艦隊」ソロモン方面へ！&lt;br /&gt;
| nameen = Newly-Formed &amp;quot;Mikawa Fleet&amp;quot; to the Solomon Region!&lt;br /&gt;
| req = ''Form the &amp;quot;Mikawa Fleet&amp;quot; as the first fleet, enter the Southern Sea Region, and eliminate the enemy fleets in the area!''&lt;br /&gt;
*Fleet Requirement: [[Choukai#Second Upgrade|Choukai Kai Ni]] (flagship) plus 5 ships from the following: [[Furutaka]], [[Kako]], [[Aoba]], [[Kinugasa]], [[Yuubari]] and [[Tenryuu]].&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 5#5-1|World 5-1]].&lt;br /&gt;
| fuel = 480&lt;br /&gt;
| ammo = 480&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x3&lt;br /&gt;
Improvement material x3&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B42&lt;br /&gt;
| reqQuest = A10&lt;br /&gt;
| namejp = 「第六駆逐隊」対潜哨戒なのです！&lt;br /&gt;
| nameen = &amp;quot;6th Destroyer Division&amp;quot; Anti-Submarine Patrol!&lt;br /&gt;
| req = ''Send the &amp;quot;6th Destroyer Division&amp;quot; to the front of the naval base and carry out an anti-submarine patrol!&lt;br /&gt;
*Fleet Requirement: [[Akatsuki]], [[Hibiki]] ([[Hibiki#Second Upgrade|Верный]] OK), [[Ikazuchi]] and [[Inazuma]]&amp;lt;ref name=&amp;quot;moreshipsimpractical&amp;quot; /&amp;gt;.&lt;br /&gt;
*Completion Condition: Obtain a C-rank or better result at the boss node of [[World 1#1-5|World 1-5]].&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 200&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x3&lt;br /&gt;
[[Type 93 Passive SONAR]]&lt;br /&gt;
| notes = Required by [[#A51|A51]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B43&lt;br /&gt;
| reqQuest = A51&lt;br /&gt;
| namejp = 抜錨！「第十八戦隊」&lt;br /&gt;
| nameen = Weigh Anchor! &amp;quot;18th Squadron&amp;quot;&lt;br /&gt;
| req = ''Deploy the &amp;quot;18th Squadron&amp;quot; with &amp;quot;Tenryuu&amp;quot; and &amp;quot;Tatsuta&amp;quot; as basis and eliminate the enemy main force at the Orel Sea!''&lt;br /&gt;
*Fleet Requirement: [[Tenryuu]] and [[Tatsuta]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 2#2-3|World 2-3]].&lt;br /&gt;
| fuel = 350&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 250&lt;br /&gt;
| other = Instant Repair x3&lt;br /&gt;
Furniture fairy x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B44&lt;br /&gt;
| reqQuest = A52&lt;br /&gt;
| reqQuest2 = Bw9&lt;br /&gt;
| namejp = 海上突入部隊、進発せよ！&lt;br /&gt;
| nameen = Maritime Assault Fleet, Advance!&lt;br /&gt;
| req = ''With a fleet composed of [[Hiei]], [[Kirishima]], [[Nagara]], [[Akatsuki]], [[Ikazuchi]], and [[Inazuma]], proceed to enter the Southern Sea Region and eliminate the enemy fleet!''&lt;br /&gt;
*Fleet Requirement: [[Hiei]], [[Kirishima]], [[Nagara]], [[Akatsuki]], [[Ikazuchi]], and [[Inazuma]].&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 5#5-1|World 5-1]].&lt;br /&gt;
| fuel = 500&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 500&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x5&lt;br /&gt;
Improvement material x2&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B45&lt;br /&gt;
| reqQuest = A53&lt;br /&gt;
| reqQuest2 = B42&lt;br /&gt;
| namejp = 「第六駆逐隊」対潜哨戒を徹底なのです！&lt;br /&gt;
| nameen = &amp;quot;6th Destroyer Division&amp;quot; Thorough Anti-Submarine Patrol!&lt;br /&gt;
| req = ''Perform anti-submarine patrol with a fleet including the &amp;quot;6th Destroyer Division&amp;quot; and strike at the enemy submarine fleet!''&lt;br /&gt;
*Fleet Requirement: [[Akatsuki|Akatsuki Kai Ni]], [[Hibiki]] (Верный OK), [[Ikazuchi]], [[Inazuma]]&amp;lt;ref name=&amp;quot;moreshipsimpractical&amp;quot; /&amp;gt;.&lt;br /&gt;
*Completion Condition: Obtain A-rank or better victory at the boss node of [[World 1#1-5|World 1-5]].&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Improvement material x2&lt;br /&gt;
[[Type 93 Passive SONAR]]&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B46&lt;br /&gt;
| reqQuest = A54&lt;br /&gt;
| namejp = 「第一水雷戦隊」ケ号作戦、突入せよ！&lt;br /&gt;
| nameen = Deploy the [First Torpedo Squadron] for the K-Go!&lt;br /&gt;
| req = Deploy the First Torpedo Squadron to Northern Seas of Kis Islands! Defeat the enemy vessels, and return safely!&lt;br /&gt;
*Fleet Requirement: [[Abukuma]](flagship), [[Hibiki]], [[Hatsushimo]], [[Wakaba]], [[Samidare]], and [[Shimakaze]] in the same fleet.&lt;br /&gt;
*Completion Condintion: Get at least a B rank at the boss of [[World 3#3-2|World 3-2]]&lt;br /&gt;
| fuel =&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 400&lt;br /&gt;
| other = Instant Repair x3&lt;br /&gt;
Furniture Fairy x1&lt;br /&gt;
| notes = &lt;br /&gt;
Required by [[#C7|C7]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B47&lt;br /&gt;
| reqQuest = A55&lt;br /&gt;
| namejp = 「第一水雷戦隊」北方ケ号作戦、再突入！ &lt;br /&gt;
| nameen = [First Torpedo Squadron], advance again to the Northern K-Go Operation!&lt;br /&gt;
| req = Re-Deploy the First Torpedo Squadron to Northern Seas of Kis Islands to eliminate the enemy vessels completely, and return safely!&lt;br /&gt;
*Fleet Requirement: [[Abukuma]](flagship), [[Hibiki]], [[Yuugumo]], [[Naganami]], [[Akigumo]], and [[Shimakaze]] in the same fleet.&lt;br /&gt;
*Completion Condintion: Get at least a S rank at the boss of [[World 3#3-2|World 3-2]]&lt;br /&gt;
| fuel =&lt;br /&gt;
| ammo = 400&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 500&lt;br /&gt;
| other = Construction Materials x4&lt;br /&gt;
Improvement Materials x2&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B48&lt;br /&gt;
| reqQuest = Bd1&lt;br /&gt;
| namejp = 鎮守府正面の対潜哨戒を強化せよ！&lt;br /&gt;
| nameen = Strengthen the Anti-Submarine Patrol in Front of the Naval Base!&lt;br /&gt;
| req = ''Strengthen the anti-submarine patrol in front of the naval base and ensure the safeness of the transport routes by sea!''&lt;br /&gt;
*Completion Condition: Obtain 4 A-rank victories at the boss node of [[World 1#1-5|World 1-5]].&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Furniture Fairy x1&lt;br /&gt;
| notes = (For some admirals [[#Bd2|Bd2]] seems to be required)&lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B49&lt;br /&gt;
| reqQuest = Bd8&lt;br /&gt;
| reqQuest = B32&lt;br /&gt;
| namejp = 「空母機動部隊」北方海域に進出せよ！&lt;br /&gt;
| nameen = &amp;quot;Mobile Carrier Fleet&amp;quot; Entering the Northern Sea Region!&lt;br /&gt;
| req = ''Deploy a mobile carrier fleet led by an aircraft carrier to the Northern AL Region and eliminate enemy forces!''&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 3#3-5|World 3-5]] with a CV or CVB ([[Taihou]]) flagship.&lt;br /&gt;
:*'''CVL''' doesn't satisfy the flagship condition.&lt;br /&gt;
| fuel = 500&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 500&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Improvement Materials x3&lt;br /&gt;
Battle Rations x2&lt;br /&gt;
| notes = &lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B50&lt;br /&gt;
| reqQuest = A56&lt;br /&gt;
| namejp = 「第五航空戦隊」珊瑚諸島沖に出撃せよ！&lt;br /&gt;
| nameen = Sortie the &amp;quot;5th CarDiv&amp;quot; to the South&lt;br /&gt;
| req = 再編成した「第五航空戦隊」を珊瑚諸島沖に展開、敵機動部隊を捕捉撃滅せよ！&lt;br /&gt;
*Completion Condition: Sortie [[Shoukaku]], [[Zuikaku]], [[Oboro]], [[Akigumo]] and up to 2 additional ships to [[World 5#5-2|World 5-2]] and score an S-rank victory at the boss node.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 500&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0 &lt;br /&gt;
| other = Instant repair x3 &amp;lt;br/&amp;gt; Irako x1&lt;br /&gt;
| notes = Required by [[#D19|D19]], [[#F19|F19]] and [[#F20|F20]]&lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B51&lt;br /&gt;
| reqQuest = A57&lt;br /&gt;
| namejp = 新編「第二一戦隊」北方へ出撃せよ！&lt;br /&gt;
| nameen = Sortie the &amp;quot;New 21st Cruiser Division&amp;quot;&lt;br /&gt;
| req = 新編「第二一戦隊」を基幹とする艦隊で北方海域モーレイ海に出撃、敵を撃滅せよ！&lt;br /&gt;
*Completion Condition: Sortie [[Nachi|Nachi kai ni]], [[Ashigara|Ashigara kai ni]], [[Tama]], [[Kiso]] and up to 2 additional ships to [[World 3#3-1|World 3-1]] and score an S-rank victory at the boss node.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Battle Ration x1 Present Box x1&lt;br /&gt;
| notes = &lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B52&lt;br /&gt;
| reqQuest = A58&lt;br /&gt;
| namejp = 「第十六戦隊(第一次)」出撃せよ！&lt;br /&gt;
| nameen = Sortie the &amp;quot;16th Squadron (1st Gen.)&amp;quot;&lt;br /&gt;
| req = 「第十六戦隊(第一次)」をバシー島沖に展開、敵艦隊を撃滅せよ！&lt;br /&gt;
*Completion Condition: Sortie [[Ashigara]] as the flagship, [[Kuma]], [[Nagara]] and up to 3 additional ships to [[World 2#2-2|World 2-2]] and score an S-rank victory at the boss node.&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B52&lt;br /&gt;
| namejp = 「第十六戦隊(第一次)」出撃せよ！&lt;br /&gt;
| nameen = Sortie the &amp;quot;16th Squadron (1st Gen.)&amp;quot;&lt;br /&gt;
| req = ''Deploy the 16th Cruiser Division (Primary) to the Bashi Islands and destroy the enemy fleet!''&lt;br /&gt;
*Completion Condition: Sortie [[Ashigara]] as the flagship, [[Kuma]], [[Nagara]] and up to 3 additional ships to [[World 2#2-2|World 2-2]] and score an S-rank victory at the boss node.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 200&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Furniture box (medium) x1 &amp;lt;br/&amp;gt; Present box x1&lt;br /&gt;
| notes = &lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B53&lt;br /&gt;
| reqQuest = A59&lt;br /&gt;
| namejp = 「第三航空戦隊」南西諸島防衛線に出撃！&lt;br /&gt;
| nameen = Sortie the 3rd Carrier Division to Protect the Nansei Islands!&lt;br /&gt;
| req = ''編成した「第三航空戦隊」を南西諸島防衛線に展開、敵侵攻艦隊を捕捉撃滅せよ！''&lt;br /&gt;
*Completion Condition: Sortie [[Zuikaku|Zuikaku Kai]] as the flagship, [[Zuihou]], [[Chitose]], [[Chiyoda]] and up to 2 additional ships to [[World 1#1-4|World 1-4]] and score an S rank victory at the boss node.&lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = Required by [[#A60|A60]]&lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = B54&lt;br /&gt;
| reqQuest = A60&lt;br /&gt;
| namejp = 「小沢艦隊」出撃せよ！&lt;br /&gt;
| nameen = Sortie the Ozawa Fleet!&lt;br /&gt;
| req =''「小沢艦隊」を沖ノ島海域前面に展開し、侵攻する敵機動部隊を捕捉、これを撃滅せよ！''&lt;br /&gt;
*Completion Condition: Sortie [[Zuikaku|Zuikaku Kai]] as the flagship, aircraft carriers [[Zuihou|Zuihou Kai]], [[Chitose]], and [[Chiyoda]], and aviation battleships [[Ise|Ise Kai]] and [[Hyuuga|Hyuuga Kai]] to [[World 2#2-4|World 2-4]] and score an S rank victory at the boss node.&lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Daily Quests ===&lt;br /&gt;
''All daily quests are to be completed within the day. Resets daily at 5 AM JST.''&lt;br /&gt;
*Quests [[#Bd5|Bd5]] and [[#Bd6|Bd6]] shares a counter and when both a flagged, the game behaves in a way normally not expected by players:&lt;br /&gt;
:*The game updates quest progress by running the following steps, in order:&lt;br /&gt;
:*# Is Bd6 flagged? If yes, add the transport ship sunk count to the variable (DQ_Transport, let's say).&lt;br /&gt;
:*# If DQ_Transport is 5 or more, flag Bd6 as complete.&lt;br /&gt;
:*# Is Bd5 flagged? If yes, add the transport ship sunk count to DQ_Transport.&lt;br /&gt;
:*# If DQ_Transport is 3 or more, flag Bd5 as complete.&lt;br /&gt;
:*Thus if both quests are flagged, sinking 1 transport, and then 3, will complete both.&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bd1&lt;br /&gt;
| reqQuest = B4&lt;br /&gt;
| namejp = 敵艦隊を撃破せよ！&lt;br /&gt;
| nameen = Defeat an Enemy Fleet!&lt;br /&gt;
| req = ''Deploy a fleet, spot the enemy fleet, and eliminate it!''&lt;br /&gt;
*Completion Condition: Win a sortie battle.&lt;br /&gt;
| fuel = 50&lt;br /&gt;
| ammo = 50&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = Required by [[#Bd2|Bd2]], [[#Bd4|Bd4]], and [[#Bd6|Bd6]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bd2&lt;br /&gt;
| reqQuest = Bd1&lt;br /&gt;
| namejp = 敵艦隊主力を撃滅せよ！&lt;br /&gt;
| nameen = Eliminate the Enemy Fleet Main Force!&lt;br /&gt;
| req = ''Deploy a fleet and spot the enemy fleet &amp;quot;main force&amp;quot;! Eliminate it!''&lt;br /&gt;
*Completion Condition: Participate in a sortie battle.&lt;br /&gt;
**Despite the quest description suggesting otherwise... (And you don't have to win, either)&lt;br /&gt;
| fuel = 50&lt;br /&gt;
| ammo = 50&lt;br /&gt;
| steel = 50&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
Development material x1&lt;br /&gt;
| notes = Required by [[#B42|B42]], [[#Bd3|Bd3]], [[#Bd5|Bd5]], [[#Bw1|Bw1]], [[#Bw3|Bw3]] and [[#C8|C8]].&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bd3&lt;br /&gt;
| reqQuest = Bd2&lt;br /&gt;
| namejp = 敵艦隊を10回邀撃せよ！&lt;br /&gt;
| nameen = Encounter Enemy Fleet 10 Times!&lt;br /&gt;
| req = ''Deploy all fleets! Encounter the wandering enemy fleets 10 times!''&lt;br /&gt;
*Completion Condition: Participate in 10 sortie battles.&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 200&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bd4&lt;br /&gt;
| reqQuest = Bd1&lt;br /&gt;
| namejp = 敵空母を3隻撃沈せよ！&lt;br /&gt;
| nameen = Sink 3 Enemy Carriers!&lt;br /&gt;
| req = ''Enemy carriers threaten our fleet. Spot them, eliminate them, and sink 3 of them!''&lt;br /&gt;
*Completion Condition: Sink 3 enemy [[Enemy Vessel#Standard Aircraft Carriers .28CV.29|Aircraft Carriers]] or [[Enemy Vessel#Light Aircraft Carriers .28CVL.29|Light Carriers]].&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 150&lt;br /&gt;
| steel = 150&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Instant repair x2&lt;br /&gt;
| notes = Available only on days of the month ending in -3, -7, or -0&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bd5&lt;br /&gt;
Bd2&lt;br /&gt;
| namejp = 敵補給艦を3隻撃沈せよ！&lt;br /&gt;
| nameen = Sink 3 Enemy Resupply Ships!&lt;br /&gt;
| req = ''Deploy a fleet, spot the enemy resupply ships, and eliminate them!''&lt;br /&gt;
*Completion Condition: Sink 3 enemy [[Enemy Vessel#Transport Ships .28AP.29|Transport Ships]].&lt;br /&gt;
**Resupply ships are transport ships.&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 50&lt;br /&gt;
| steel = 200&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
Instant repair x1&lt;br /&gt;
| notes = Required by [[#Bd7|Bd7]] and [[#Bw2|Bw2]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bd6&lt;br /&gt;
| reqQuest = Bd1&lt;br /&gt;
| namejp = 敵輸送船団を叩け！&lt;br /&gt;
| nameen = Strike at the Enemy Transport Fleet!&lt;br /&gt;
| req = ''Sink 5 or more enemy transport ships to cut off the enemy supply line!''&lt;br /&gt;
*Completion Condition: Sink 5 enemy [[Enemy Vessel#Transport Ships .28AP.29|Transport Ships]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
| notes = Available only on days of the month ending in -2 or -8&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bd7&lt;br /&gt;
| reqQuest = Bd5&lt;br /&gt;
| namejp = 南西諸島海域の制海権を握れ！&lt;br /&gt;
| nameen = Gain Control of the Nansei Island Sea Region!&lt;br /&gt;
| req = ''Deploy all fleets to the [[World 2|Nansei Island Sea Region]], spot multiple enemy fleet main forces, and eliminate them!''&lt;br /&gt;
*Completion Condition: Obtain 5 victories at boss nodes in [[World 2]].&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
Instant construction x1&lt;br /&gt;
| notes = Required by [[#Bd8|Bd8]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bd8&lt;br /&gt;
| reqQuest = Bd7&lt;br /&gt;
| namejp = 敵潜水艦を制圧せよ！&lt;br /&gt;
| nameen = Suppress the Enemy Submarines!&lt;br /&gt;
| req = ''Deploy a fleet with sufficient anti-submarine capability and hunt the enemy submarines!''&lt;br /&gt;
*Completion Condition: Sink 6 enemy [[Enemy Vessel#Submarines .28SS.29|Submarines]].&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 30&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 30&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weekly Quests ===&lt;br /&gt;
''All weekly quests are to be completed during the week. Resets every Monday at 5 AM JST.''&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bw1&lt;br /&gt;
| reqQuest = Bd2&lt;br /&gt;
| namejp = あ号作戦&lt;br /&gt;
| nameen = Operation A-Go&lt;br /&gt;
| req = ''Sortie for the week with all forces, spot as many enemy fleets as possible, and confront them!''&lt;br /&gt;
*Completion Condition: Fulfill all of the following.&lt;br /&gt;
*# Sortie 36 times ('''NOT 36 battles''');&lt;br /&gt;
*# Reach boss node 24 times;&lt;br /&gt;
*# Win at boss node 12 times;&lt;br /&gt;
*# Obtain 6 S-rank victories (does not have to be at boss).&lt;br /&gt;
*Each category contributes 25% towards the quest progress, so the 50% / 80% display is not a good benchmark for this quest.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Instant construction x2&lt;br /&gt;
Development material x2&lt;br /&gt;
| notes = Required by [[#Bw4|Bw4]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bw2&lt;br /&gt;
| reqQuest = Bd5&lt;br /&gt;
| namejp = い号作戦&lt;br /&gt;
| nameen = Operation I-Go&lt;br /&gt;
| req = ''Sortie for the week with a powerful carrier fleet and eliminate as many enemy carriers as possible!''&lt;br /&gt;
*Completion Condition: Sink 20 [[Enemy Vessel#Standard Aircraft Carriers .28CV.29|Aircraft Carriers]] ([[Enemy Vessel#Light Aircraft Carriers .28CVL.29|Light Carriers]] included).&lt;br /&gt;
*Despite the fact the quest description states otherwise, quest progress can be gained even if player's fleet does not have carriers.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 500&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 500&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
| notes = Required by [[#Bw5|Bw5]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bw3&lt;br /&gt;
| reqQuest = Bd2&lt;br /&gt;
| namejp = 海上通商破壊作戦&lt;br /&gt;
| nameen = Maritime Trading Disruption Operation&lt;br /&gt;
| req = ''Sink 20 enemy transports within the week!''&lt;br /&gt;
*Completion Condition: Sink 20 [[Enemy Vessel#Transport Ships .28AP.29|Transport Ships]].&lt;br /&gt;
| fuel = 500&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 400&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x3&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bw4&lt;br /&gt;
| reqQuest = Bw1&lt;br /&gt;
| namejp = ろ号作戦&lt;br /&gt;
| nameen = Operation Ro-Go&lt;br /&gt;
| req = ''Sortie with all forces for the week, spot &amp;amp; eliminate enemy transport fleets, and cut off enemy supply lines!''&lt;br /&gt;
*Completion Condition: Sink 50 [[Enemy Vessel#Transport Ships .28AP.29|Transport Ships]].&lt;br /&gt;
| fuel = 400&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 800&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x3&lt;br /&gt;
| notes = Required by [[#Bm3|Bm3]], [[#Bm6|Bm6]], and [[#Bw10|Bw10]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bw5&lt;br /&gt;
| reqQuest = Bw2&lt;br /&gt;
| namejp = 海上護衛戦&lt;br /&gt;
| nameen = Maritime Escort Operation&lt;br /&gt;
| req = ''With a maritime escort fleet capable of strong anti-submarine warfare, eliminate as many enemy submarines as possible!''&lt;br /&gt;
*Completion Condition: Sink 15 [[Enemy Vessel#Submarines .28SS.29|Submarines]].&lt;br /&gt;
| fuel = 600&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x2&lt;br /&gt;
Improvement material x1&lt;br /&gt;
| notes = Required by [[#Bw6|Bw6]], [[#Bw7|Bw7]] and [[#F12|F12]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bw6&lt;br /&gt;
| reqQuest = Bw5&lt;br /&gt;
| namejp = 敵東方艦隊を撃滅せよ！&lt;br /&gt;
| nameen = Eliminate Enemy Eastern Fleet!&lt;br /&gt;
| req = ''Sortie to the [[World 4|Western Sea Region]], spot the main forces of enemy eastern fleet, and eliminate them!''&lt;br /&gt;
*Completion Condition: Obtain 12 victories at any boss nodes of [[World 4]].&lt;br /&gt;
| fuel = 400&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 700&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
| notes = Required By [[#Bw8|Bw8]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bw7&lt;br /&gt;
| reqQuest = Bw5&lt;br /&gt;
| namejp = 敵北方艦隊主力を撃滅せよ！&lt;br /&gt;
| nameen = Eliminate Enemy Northern Fleet Main Forces!&lt;br /&gt;
| req = ''Sortie to the depth of [[World 3|Northern Sea Region]], spot the main forces of enemy eastern fleet, and eliminate them!''&lt;br /&gt;
*Completion Condition: Obtain 5 victories at boss nodes of either [[World 3#3-3|World 3-3]], [[World 3#3-4|3-4]], or [[World 3#3-5|3-5]]).&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 400&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Development material x3&amp;lt;br /&amp;gt;Furniture box (medium) x1&amp;lt;br /&amp;gt;Improvement Material x3&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bw8&lt;br /&gt;
| reqQuest = Bw6&lt;br /&gt;
| namejp = 敵東方中枢艦隊を撃破せよ！&lt;br /&gt;
| nameen = Destroy Enemy Eastern Core Fleet!&lt;br /&gt;
| req = ''Sortie to the Casgadama Island in the Western Sea Region, spot the enemy eastern core fleet, and destroy it!''&lt;br /&gt;
*Completion Condition: Obtain a victory at the boss node of [[World 4#4-4|World 4-4]].&lt;br /&gt;
| fuel = 500&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 500&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
Development material x1&lt;br /&gt;
| notes = Required by [[#Bw9|Bw9]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bw9&lt;br /&gt;
| reqQuest = Bw8&lt;br /&gt;
| namejp = 南方海域珊瑚諸島沖の制空権を握れ！&lt;br /&gt;
| nameen = Gain Air Superiority at the Coral Islands in the Southern Sea Region!&lt;br /&gt;
| req = ''Sortie to the Coral Islands in the Southern Sea Region, eliminate enemy mobile fleet, and gain complete victory!''&lt;br /&gt;
*Completion Condition: Obtain 2 S-rank victories at the boss node of [[World 5#5-2|World 5-2]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 800&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
Improvement Material x2&lt;br /&gt;
| notes = Required by [[#B44|B44]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bw10&lt;br /&gt;
| reqQuest = Bw4&lt;br /&gt;
| reqQuest2 = F17&lt;br /&gt;
| namejp = 海上輸送路の安全確保に努めよ！&lt;br /&gt;
| nameen = Work on Securing Maritime Transport Routes!&lt;br /&gt;
| req = ''Repeat anti-submarine patrol in front of the naval base and secure safe maritime transport routes!''&lt;br /&gt;
*Completion Condition: Obtain 3 A-rank or better victories at the boss node of [[World 1#1-5|World 1-5]].&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Improvement Material x3&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monthly Quests ===&lt;br /&gt;
''Monthly quests are to be completed during the month. Resets every 1st day of month at 5AM JST.''&lt;br /&gt;
*If a monthly quest has a weekly quest prerequisite, it will be unlocked at the start of the new month so long as the weekly quest is completed for that week. &lt;br /&gt;
**For example, to unlock [[#Bm3|Bm3]], [[#Bw4|Bw4]] must be completed. If the last day of the month is a Wednesday, Bm3 will appear on Thursday if Bw4 has already been completed, even if it was done prior to the start of the new month.&lt;br /&gt;
**This obviously does not work if the start of the new month is a Monday, as weekly quests also reset at the same time.&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bm1&lt;br /&gt;
| reqQuest = A35&lt;br /&gt;
| namejp = 「第五戦隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;5th Squadron&amp;quot;!&lt;br /&gt;
| req = ''Perform combat patrol off Okinoshima with the &amp;quot;5th Squadron&amp;quot;, gain sight of the enemy main fleet and eliminate it!''&lt;br /&gt;
*Fleet Requirement: [[Haguro]], [[Myoukou]], and [[Nachi]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 2#2-5|World 2-5]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 550&lt;br /&gt;
| steel = 550&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x5&amp;lt;br /&amp;gt;Furniture box (large) x1&lt;br /&gt;
| notes = Required by [[#B38|B38]] and [[#Bm5|Bm5]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bm2&lt;br /&gt;
| reqQuest = B30&lt;br /&gt;
| namejp = 「潜水艦隊」出撃せよ！&lt;br /&gt;
| nameen = Deploy the &amp;quot;Submarine Fleet&amp;quot;!&lt;br /&gt;
| req = ''Repeat sorties into the Central Sea Region Patrol Line with a fleet mainly consisting submarines and reduce the enemy forces!''&lt;br /&gt;
*Fleet Requirement: None (but due to branching rules, at least 3+ [[Ship Class#Submarine .28SS.29|SS]]/[[Ship_Class#Submarine_Aircraft_Carrier_.28SSV.29|SSV]] required)&lt;br /&gt;
*Completion Condition: Obtain 3 S-rank victories at the boss node of [[World 6#6-1|World 6-1]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 600&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Furniture box (large) x1&lt;br /&gt;
Food supply ship 「伊良湖」 &amp;quot;Irako&amp;quot; x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bm3&lt;br /&gt;
| reqQuest = Bw4&lt;br /&gt;
| namejp = 「水雷戦隊」南西へ！&lt;br /&gt;
| nameen = &amp;quot;Torpedo Squadron&amp;quot; to Nansei!&lt;br /&gt;
| req = ''Deploy a light cruiser-led torpedo squadron (maximum of 3 light cruisers and rest destroyers), and eliminate enemies at the Nansei Islands Defense Line!''&lt;br /&gt;
*Fleet Requirement: 1-3 [[Ship Class#Light Cruiser .28CL.29|CLs]] (with 1 as flagship), 1 or more [[Ship Class#Destroyer .28DD.29|DDs]], and no ships from any other classes.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 1#1-4|World 1-4]].&lt;br /&gt;
| fuel = 500&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Improvement Material x3&lt;br /&gt;
Food supply ship 「伊良湖」 &amp;quot;Irako&amp;quot; x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bm4&lt;br /&gt;
| reqQuest = A43&lt;br /&gt;
| namejp = 「水上打撃部隊」南方へ！&lt;br /&gt;
| nameen = &amp;quot;Surface Strike Fleet&amp;quot; to the South!&lt;br /&gt;
| req = ''Form a surface strike fleet with 3 battleships, 1 light cruiser and others, sortie to the Southern Sea Region, and eliminate the enemy fleet!''&lt;br /&gt;
*Fleet Requirement: Exactly 3 [[List of battleships by upgraded maximum stats|Slow Battleships]] ([[Ship_Class#Aviation_Battleship_.28BBV.29|BBV]] OK) and exactly 1 [[Ship Class#Light Cruiser .28CL.29|Light Cruiser]]. You may add additional ships.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 5#5-1|World 5-1]].&lt;br /&gt;
| fuel = 350&lt;br /&gt;
| ammo = 400&lt;br /&gt;
| steel = 350&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Furniture box (large) x1&amp;lt;br /&amp;gt;Instant repair x3&amp;lt;br /&amp;gt;Improvement Material x4&lt;br /&gt;
| notes = Required by [[#B32|B32]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bm5&lt;br /&gt;
| reqQuest = B21&lt;br /&gt;
| reqQuest2 = Bm1&lt;br /&gt;
| namejp = 海上護衛強化月間&lt;br /&gt;
| nameen = Month of Enhanced Maritime Escort&lt;br /&gt;
| req = ''Strengthen the anti-submarine patrol in the seas in front of the naval base, suppress the enemy submarines, and establish a safe maritime convoy!''&lt;br /&gt;
*Fleet Requirement: None (but due to branching rules, no more than 4 ships can be used)&lt;br /&gt;
*Completion Condition: Obtain 10 A-rank or better victories at the boss node of [[World 1#1-5|World 1-5]].&lt;br /&gt;
| fuel = 800&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development Material x5&lt;br /&gt;
Improvement Material x3&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bm6&lt;br /&gt;
| reqQuest = B20&lt;br /&gt;
| reqQuest2 = Bw4&lt;br /&gt;
| namejp = 「空母機動部隊」西へ！&lt;br /&gt;
| nameen = &amp;quot;Mobile Carrier Fleet to the West!''&lt;br /&gt;
| req = ''Form a mobile carrier fleet consisting of 2 carriers (and 2 destroyer escorts) and eliminate the enemy fleet at the Curry Ocean!''&lt;br /&gt;
*Fleet Requirement: 2 Carriers ([[Ship Class#Regular Aircraft Carrier .28CV.29|CV]], [[Ship_Class#Light_Aircraft_Carrier_.28CVL.29|CVL]], or [[Taihou]]) and 2 [[Ship Class#Destroyer .28DD.29|DD]]. You may add 2 additional ships.&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 4#4-2|World 4-2]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 600&lt;br /&gt;
| bauxite = 800&lt;br /&gt;
| other = Improvement Material x2&lt;br /&gt;
Furniture Box (Large) x2&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = Bm7&lt;br /&gt;
| reqQuest = A46&lt;br /&gt;
| reqQuest = Bm6&lt;br /&gt;
| namejp = 「水上反撃部隊」突入せよ！&lt;br /&gt;
| nameen = &amp;quot;Surface Counterattack Fleet&amp;quot; Charge!&lt;br /&gt;
| req = ''Charge into the sea off Okinoshima with a destroyer-led surface raid fleet consisting of 1 heavy cruiser, 1 light cruiser, and 4 destroyers!''&lt;br /&gt;
*Fleet Requirement: 4 [[Ship Class#Destroyer .28DD.29|DD]] (with 1 as flagship), 1 [[Ship Class#Light Cruiser .28CL.29|CL]], and 1 [[Ship Class#Heavy Cruiser .28CA.29|CA]].&lt;br /&gt;
**'''[[Ship Class#Aviation Cruiser .28CAV.29|CAV]] cannot take the CA spot!'''&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at boss node of [[World 2#2-5|World 2-5]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 600&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = Development Material x4&lt;br /&gt;
Improvement Material x2&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Exercise (PvP) Quests ({{lang|ja|演習}}) ==&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = PVP &lt;br /&gt;
| listnum = C1&lt;br /&gt;
| namejp = はじめての「演習」！&lt;br /&gt;
| nameen = Your First &amp;quot;Exercise&amp;quot;!&lt;br /&gt;
| req = ''Perform &amp;quot;[[Exercises]]&amp;quot; with a fleet of another admiral (player)!''&lt;br /&gt;
*Completion Condition: Participate in 1 exercise battle.&lt;br /&gt;
| fuel = 10&lt;br /&gt;
| ammo = 10&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0 &lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes =&lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = PVP&lt;br /&gt;
| listnum = C2&lt;br /&gt;
| namejp = 「演習」で練度向上！&lt;br /&gt;
| nameen = Increase Experience Via &amp;quot;Exercise&amp;quot;!&lt;br /&gt;
| req =''Perform &amp;quot;exercises&amp;quot; three times today with fleets of other commanders!&lt;br /&gt;
*Completion Condition: Participate in 3 exercise battles within the same day.&lt;br /&gt;
| fuel = 50&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 50&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant construction x1&lt;br /&gt;
| notes = ''Daily quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = PVP&lt;br /&gt;
| listnum = C3&lt;br /&gt;
| reqQuest = C2&lt;br /&gt;
| namejp = 「演習」で他提督を圧倒せよ！&lt;br /&gt;
| nameen = Overwhelm Other Admirals in &amp;quot;Exercise&amp;quot;!&lt;br /&gt;
| req =''Win 5 times today during &amp;quot;Exercise&amp;quot; with fleets of other commanders!''&lt;br /&gt;
*Completion Condition: Obtain 5 victories in exercise battles within the same day.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 50&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = ''Daily quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = PVP&lt;br /&gt;
| listnum = C4&lt;br /&gt;
| reqQuest = C2&lt;br /&gt;
| namejp = 大規模演習&lt;br /&gt;
| nameen = Large-Scale Exercises&lt;br /&gt;
| req = Win 20 times this week during &amp;quot;Exercise&amp;quot; with fleets of other admirals!&lt;br /&gt;
*Completion Condition: Obtain 20 victories in exercise battles within the same week.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 200&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
Improvement Material x1&lt;br /&gt;
| notes = ''Weekly quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = PVP&lt;br /&gt;
| listnum = C5&lt;br /&gt;
| reqQuest = A50&lt;br /&gt;
| namejp = 艦隊の練度向上に努めよ！&lt;br /&gt;
| nameen = Increase the Experience of the Fleet!&lt;br /&gt;
| req = ''Increase the experience of the fleet prior to the operation! Win 3 or more times today during &amp;quot;Exercise&amp;quot;!''同日中に「演習」で７回以上「勝利」をおさめ、我が精鋭艦隊の練度を示そう！&lt;br /&gt;
*Completion Condition: Obtain 5 victories in exercise battles within the same day.&lt;br /&gt;
**Progress shared with [[#C3|C3]] where applicable, but must win once while this quest is activated to complete it. (3 or more victories prior to flagging this quest will display 80% progress)&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Instant Repair x2&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = PVP&lt;br /&gt;
| listnum = C6&lt;br /&gt;
| reqQuest = D17&lt;br /&gt;
| namejp = 演習を強化、艦隊の練度向上に努めよ！&lt;br /&gt;
| nameen = Strengthen the Fleet Via Experience From Exercises!&lt;br /&gt;
| req = ''Gain even more experiences for the fleet! Win 4 or more times today during &amp;quot;Exercise&amp;quot;!''&lt;br /&gt;
*Completion Condition: Obtain 4 victories in exercise battles within the same day.&lt;br /&gt;
**Victories when [[#C2|C2]] and [[#C3|C3]] are flagged will count, but must win once while this quest is activated to complete it. (4 or more victories prior to flagging this quest will display 80% progress)&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant Repair x2&lt;br /&gt;
Improvement material x1&lt;br /&gt;
| notes = Required by [[#D18|D18]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = PVP&lt;br /&gt;
| listnum = C7&lt;br /&gt;
| reqQuest = B46&lt;br /&gt;
| namejp = 北方再突入に備え、練度向上に努めよ！&lt;br /&gt;
| nameen = Train for the upcoming mission to return to the northern sea!&lt;br /&gt;
| req = ''Train for the upcoming Northern Sea mission! Win 4 or more times today during &amp;quot;Exercise&amp;quot;!''&lt;br /&gt;
*Completion Condition: Obtain 4 victories in exercise battles within the same day.&lt;br /&gt;
**Victories when [[#C2|C2]] and [[#C3|C3]] are flagged will count, but must win once while this quest is activated to complete it. (4 or more victories prior to flagging this quest will display 80% progress)&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant Repair x2&lt;br /&gt;
Improvement material x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = PVP&lt;br /&gt;
| listnum = C8&lt;br /&gt;
| reqQuest = Bd1&lt;br /&gt;
| namejp = 精鋭艦隊演習&lt;br /&gt;
| nameen = Elite Fleet Exercise&lt;br /&gt;
| req = ''Show our elite fleet's training by winning 7 or more times in the same day during &amp;quot;Exercise&amp;quot;!&lt;br /&gt;
*Completion Condition: Obtain 7 victories in exercise battles within the same day.&lt;br /&gt;
:*Here the &amp;quot;day&amp;quot; starts/ends on daily quest reset (5AM JST).&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 400&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = Instant Repair x2&lt;br /&gt;
Battle Rations x1&lt;br /&gt;
| notes = (For some admirals [[#Bd2|Bd2]] seems to be required)&lt;br /&gt;
''Monthly Quest''&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Expedition Quests ({{lang|ja|遠征}}) ==&lt;br /&gt;
''For expedition quests, any quests should be active by the time your fleet comes back, or it won't be counted. It's not necessary for them to be active when you send fleets, but they must be when they come back.''&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D1&lt;br /&gt;
| namejp = はじめての「遠征」！&lt;br /&gt;
| nameen = Your First &amp;quot;Expedition&amp;quot; &lt;br /&gt;
| req = ''Send a fleet on an &amp;quot;[[Expeditions|Expedition]]&amp;quot;!''&lt;br /&gt;
*Completion Requirement: Send a fleet on an expedition.&lt;br /&gt;
| fuel = 30&lt;br /&gt;
| ammo = 30&lt;br /&gt;
| steel = 30&lt;br /&gt;
| bauxite = 30&lt;br /&gt;
| other =&lt;br /&gt;
| notes = Requires [[#A5|A5]] completion&lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D2&lt;br /&gt;
| namejp = 「遠征」を3回成功させよう！&lt;br /&gt;
| nameen = Succeed in 3 &amp;quot;Expeditions&amp;quot;!&lt;br /&gt;
| req = ''Succeed in 3 &amp;quot;Expeditions&amp;quot; today!''&lt;br /&gt;
*Completion Requirement: Perform 3 successful expeditions within the same day.&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = ''Daily quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D3&lt;br /&gt;
| reqQuest = D2&lt;br /&gt;
| namejp = 「遠征」を10回成功させよう！&lt;br /&gt;
| nameen = Succeed in 10 &amp;quot;Expeditions&amp;quot;!&lt;br /&gt;
| req = ''Succeed in 10 &amp;quot;Expeditions&amp;quot; today!''&lt;br /&gt;
*Completion Requirement: Perform 10 successful expeditions within the same day.&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 150&lt;br /&gt;
| other = Furniture box (small) x1&lt;br /&gt;
Furniture box (medium) x1&lt;br /&gt;
| notes = ''Daily quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D4&lt;br /&gt;
| namejp = 大規模遠征作戦、発令！&lt;br /&gt;
| nameen = Order for Large-Scale Expedition Operation!&lt;br /&gt;
| req = ''Succeed in 30 &amp;quot;Expeditions&amp;quot; this week!''&lt;br /&gt;
*Completion Requirement: Perform 30 successful expeditions within the same week.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 500&lt;br /&gt;
| steel = 500&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Development material x3&lt;br /&gt;
Furniture box (big) x1&lt;br /&gt;
| notes = ''Weekly quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D5&lt;br /&gt;
| reqQuest = A27&lt;br /&gt;
| namejp = 第一次潜水艦派遣作戦&lt;br /&gt;
| nameen = First Submarine Dispatching Operation&lt;br /&gt;
| req = ''Succeed at the Submarine Dispatching Operation!''&lt;br /&gt;
*Completion Requirement: Succeed at Expedition 30.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 10&lt;br /&gt;
| bauxite = 10&lt;br /&gt;
| other = [[Repair Team]] x1&lt;br /&gt;
| once = true&lt;br /&gt;
| notes = Required by [[#D6|D6]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D6&lt;br /&gt;
| reqQuest = D5&lt;br /&gt;
| namejp = 第二次潜水艦派遣作戦&lt;br /&gt;
| nameen = Second Submarine Dispatching Operation&lt;br /&gt;
| req = ''Succeed at the second Submarine Dispatching Operation!''&lt;br /&gt;
*Completion Requirement: Succeed at Expedition 30 (again).&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 10&lt;br /&gt;
| bauxite = 10&lt;br /&gt;
| other = [[Ju 87C Kai]]&lt;br /&gt;
| once = true&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D7&lt;br /&gt;
| reqQuest = D6&lt;br /&gt;
| namejp = 潜水艦派遣作戦による技術入手の継続！&lt;br /&gt;
| nameen = Continue to Gain Technology Via Submarine Dispatching Operations!&lt;br /&gt;
| req = ''Succeed at the third and fourth Submarine Dispatching Operation in order to introduce foreign technology into the fleet!''&lt;br /&gt;
*Completion Requirement: Succeed at Expedition 30 two times. (4 times total with D5 and D6)&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 800&lt;br /&gt;
| other = [[Ju 87C Kai]]&lt;br /&gt;
[[Shop#Consumables|Cash-only furniture token]] x1&lt;br /&gt;
| once = true&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D8&lt;br /&gt;
| reqQuest = D7&lt;br /&gt;
| namejp = 潜水艦派遣による海外艦との接触作戦&lt;br /&gt;
| nameen = Operation to Contact Foreign Ships by Dispatching Submarines&lt;br /&gt;
| req = ''Succeed at contacting foreign ships via dispatching a strong submarine fleet!'' &lt;br /&gt;
*Completion Requirement: Succeed at Expedition 31.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Furniture Box (medium)&lt;br /&gt;
[[Z1]]&lt;br /&gt;
*[[Z3]] and [[Bismarck]] can be [[Construction|constructed]]&lt;br /&gt;
| once = true&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D9&lt;br /&gt;
| reqQuest = A30&lt;br /&gt;
| namejp = 南方への輸送作戦を成功させよ！&lt;br /&gt;
| nameen = Succeed in Transport Operation to the South&lt;br /&gt;
| req = ''Perform a &amp;quot;Tokyo Express&amp;quot;-type expedition to the conflict-ridden Southern Sea Region and be successful!''&lt;br /&gt;
*Completion Requirement: Succeed at either Expedition 37 or 38.&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Furniture Box (small)&lt;br /&gt;
| notes = Required by [[#D11|D11]], [[#D19|D19]]&lt;br /&gt;
''Weekly quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D10&lt;br /&gt;
| reqQuest = B20&lt;br /&gt;
| namejp = 航空火力艦の運用を強化せよ！&lt;br /&gt;
| nameen = Enhance the Usage of Ships With Aviation Firepower!&lt;br /&gt;
| req = ''Carry out &amp;quot;Aviation Battleship Usage Exercise&amp;quot; and enhance the usage of ships with aviation firepower!''&lt;br /&gt;
*Completion Condition: Succeed at Expedition 23.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = [[Zuiun (634 Air Group)]]&lt;br /&gt;
| once = true&lt;br /&gt;
| notes = Required by [[#B23|B23]] and [[#D12|D12]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D11&lt;br /&gt;
| reqQuest = D9&lt;br /&gt;
| namejp = 南方への鼠輸送を継続実施せよ!&lt;br /&gt;
| nameen = Continue to Carry Out Nezumi Transport to the South!&lt;br /&gt;
| req = ''Continue to perform &amp;quot;Tokyo Express&amp;quot;-type expeditions this week and be successful 7 times!!''&lt;br /&gt;
*Completion Condition: Succeed at either Expedition 37 or 38 six times. (7 times total with [[#D9|D9]])&lt;br /&gt;
| fuel = 400&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 400&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
Improvement Material x1&lt;br /&gt;
| notes = ''Weekly quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D12&lt;br /&gt;
| reqQuest = D10&lt;br /&gt;
| namejp = (続)航空火力艦の運用を強化せよ！&lt;br /&gt;
| nameen = (cont.) Enhance the Usage of Ships With Aviation Firepower!&lt;br /&gt;
| req = ''Continue to carry out &amp;quot;Aviation Battleship Usage Exercise&amp;quot; and enhance the usage of ships with aviation firepower further!!''&lt;br /&gt;
*Completion Condition: Succeed at Expedition 23 three times. (4 times total with [[#D10|D10]])&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = [[Zuiun (634 Air Group)]]&lt;br /&gt;
| once = true&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D13&lt;br /&gt;
| reqQuest = A37&lt;br /&gt;
| namejp = 遠洋潜水艦作戦を実施せよ！&lt;br /&gt;
| nameen = Carry Out Distant Ocean Submarine Operation!&lt;br /&gt;
| req = ''Carry out &amp;quot;Distant Ocean Submarine Operation&amp;quot; to increase the submarine fleet's experience and reduce the enemy fleet!''&lt;br /&gt;
*Completion Condition: Succeed at Expedition 39.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[53cm Submarine Bow Torpedo Mount (8 tubes)]]&lt;br /&gt;
| once = true&lt;br /&gt;
| notes = Required by [[#D14|D14]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D14&lt;br /&gt;
| reqQuest = D13&lt;br /&gt;
| namejp = 遠洋潜水艦作戦の成果を拡大せよ！&lt;br /&gt;
| nameen = Increase the Result of Distant Ocean Submarine Operation!&lt;br /&gt;
| req = ''Continue to carry out &amp;quot;Distant Ocean Submarine Operation&amp;quot; to increase the submarine fleet's experience and reduce the enemy fleet!''&lt;br /&gt;
*Completion Condition: Succeed at Expedition 39 twice. (3 times total with [[#D13|D13]])&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 400&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[53cm Submarine Bow Torpedo Mount (8 tubes)]]&lt;br /&gt;
| once = true&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D15&lt;br /&gt;
| reqQuest = B7&lt;br /&gt;
| namejp = 防空射撃演習を実施せよ！&lt;br /&gt;
| nameen = Carry Out Anti-Air Fire Exercise!&lt;br /&gt;
| req = ''Carry out &amp;quot;Anti-Air Fire Exercise&amp;quot; multiple times in order to increase the anti-air capability of the fleet!''&lt;br /&gt;
*Completion Condition: Succeed at Expedition 6 three times.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = [[25mm Triple Autocannon Mount]]&lt;br /&gt;
Development Material x2&lt;br /&gt;
| once = true&lt;br /&gt;
| notes = Required by [[#B40|B40]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D16&lt;br /&gt;
| reqQuest = B40&lt;br /&gt;
| namejp = 囮機動部隊支援作戦を実施せよ！&lt;br /&gt;
| nameen = Carry Out Decoy Mobile Fleet Support Operation!&lt;br /&gt;
| req = ''Carry out &amp;quot;Decoy Mobile Fleet Support Operation&amp;quot; and succeed!''&lt;br /&gt;
*Completion Condition: Succeed at Expedition 15.&lt;br /&gt;
| fuel = 400&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 400&lt;br /&gt;
| other = [[Type 91 Anti-Aircraft Fire Director]]&lt;br /&gt;
Development Material x2&lt;br /&gt;
| once = true&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D17&lt;br /&gt;
| reqQuest = A35&lt;br /&gt;
| namejp = 観艦式予行を実施せよ！&lt;br /&gt;
| nameen = Carry Out Naval Review Rehearsal!&lt;br /&gt;
| req = ''We will carry out naval review. As precursor, perform &amp;quot;Naval Review Rehearsal&amp;quot; multiple times and succeed twice!''&lt;br /&gt;
*Completion Condition: Succeed at Expedition 7 twice.&lt;br /&gt;
| fuel = 150&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 150&lt;br /&gt;
| other = Development material x2&lt;br /&gt;
| once = true&lt;br /&gt;
| notes = Required by [[#C6|C6]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D18&lt;br /&gt;
| reqQuest = C6&lt;br /&gt;
| namejp = 観艦式を敢行せよ！&lt;br /&gt;
| nameen = Carry Out Naval Review!&lt;br /&gt;
| req =  ''Carry out an actual naval review with a highly experienced fleet. Carry out &amp;quot;Naval Review&amp;quot; and succeed!''&lt;br /&gt;
*Completion Condition: Succeed at Expedition 8.&lt;br /&gt;
**Despite the fact the quest description says &amp;quot;a highly experienced fleet&amp;quot;, you only need to meet the requirement for Expedition 8 to complete this quest.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =  Improvement material x1&lt;br /&gt;
Headquarters Personnel x1&lt;br /&gt;
| once = true&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Expedition&lt;br /&gt;
| listnum = D19&lt;br /&gt;
| reqQuest = B50&lt;br /&gt;
| reqQuest2 = D9&lt;br /&gt;
| namejp = 機動部隊の運用を強化せよ！&lt;br /&gt;
| nameen = Strengthen the Carrier Task Force Operations&lt;br /&gt;
| req =  機動部隊遠征を実施、「MO作戦」及び「敵母港空襲作戦」を展開、これを成功させよ！&lt;br /&gt;
*Completion Condition: Complete expeditions 26 and 35.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 400&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Improvement materials x2 &amp;lt;br/&amp;gt; Furniture box (large) x1&lt;br /&gt;
| notes = Required by [[#F21|F21]]&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Supply / Docking Quests ({{lang|ja|補給/入渠}}) ==&lt;br /&gt;
''For resupplying quest, to achieve the quest with minimum expense, resupply ammo and fuel separately per ship. This way you can get 12 resupply count for each full fleet that requires full resupply.''&lt;br /&gt;
&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Supply &lt;br /&gt;
| listnum = E1&lt;br /&gt;
| namejp = はじめての「補給」！&lt;br /&gt;
| nameen = Your First &amp;quot;Resupply&amp;quot;!&lt;br /&gt;
| req = ''Resupply is important! &amp;quot;Resupply&amp;quot; fuel and ammo to a ship!''&lt;br /&gt;
*Completion Condition: Resupply a ship.&lt;br /&gt;
| fuel = 20&lt;br /&gt;
| ammo = 20&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
| notes = Requires [[#B2|B2]] completion&lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Supply &lt;br /&gt;
| listnum = E2&lt;br /&gt;
| reqQuest = B2&lt;br /&gt;
| namejp = はじめての「入渠」！&lt;br /&gt;
| nameen = Your First &amp;quot;Docking&amp;quot;!&lt;br /&gt;
| req = ''Repair a ship damaged in battle by &amp;quot;Docking&amp;quot; to prepare for the next sortie!''&lt;br /&gt;
*Completion Condition: Put a ship in the repair dock.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 30&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = &lt;br /&gt;
| once = yes&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Supply &lt;br /&gt;
| listnum = E3&lt;br /&gt;
| namejp = 艦隊大整備！&lt;br /&gt;
| nameen = Large-Scale Fleet Checkup!&lt;br /&gt;
| req = ''Put 5 or more ships from different fleets into the docks for a large-scale checkup!''&lt;br /&gt;
*Completion Condition: Put 5 ships in the repair dock.&lt;br /&gt;
| fuel = 30&lt;br /&gt;
| ammo = 30&lt;br /&gt;
| steel = 30&lt;br /&gt;
| bauxite = 30&lt;br /&gt;
| other = Instant repair x2&lt;br /&gt;
| notes = ''Daily quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Supply&lt;br /&gt;
| listnum = E4&lt;br /&gt;
| reqQuest = E3&lt;br /&gt;
| namejp = 艦隊酒保祭り！&lt;br /&gt;
| nameen = Fleet Bartender's Festival! &lt;br /&gt;
| req = ''Fleet Bartenders are having a festival! Perform resupply 15 or more times to ships!''&lt;br /&gt;
*Completion Condition: Resupply ships 15 times.&lt;br /&gt;
| fuel = 50&lt;br /&gt;
| ammo = 50&lt;br /&gt;
| steel = 50&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Instant construction x1&lt;br /&gt;
Development material x1&lt;br /&gt;
| notes = ''Daily quest''&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Factory Quests ({{lang|ja|工廠}}) ==&lt;br /&gt;
*Note: Quests requiring you to scrap equipments count the number of times the scrap button is pressed, '''NOT''' the number of equipment scrapped. Bulk-scrapping equipments only increases the counter by 1. Keep this in mind while undertaking scrapping quests.&lt;br /&gt;
*[[#F13|F13]], [[#F14|F14]], and [[#F15|F15]] have special rules: If any of the following actions is taken after you scrapped the appropriate equipment but before you go into the quest window, the game will not give you credit for the progress:&lt;br /&gt;
:#You changed the flagship; or&lt;br /&gt;
:#You unequipped the &amp;quot;base equipment&amp;quot; off the flagship.&lt;br /&gt;
:*In addition, if the &amp;quot;base equipment&amp;quot; is locked, you can get credit for the quest, but the game will not let you click on the quest to gain the reward. You would need to remove the equipment to unlock it, and you can still keep the quest progress if you don't return to the naval base screen after unlocking and re-equipping. Returning to naval base screen after un-equip -&amp;gt; unlock -&amp;gt; re-equip will reset the quest progress.&lt;br /&gt;
&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F1&lt;br /&gt;
| namejp = はじめての「建造」！&lt;br /&gt;
| nameen = Your First &amp;quot;Construction&amp;quot;!&lt;br /&gt;
| req = ''[[Construction|Construct]] a ship at the factory using resources such as steel!''&lt;br /&gt;
*Completion Condition: Construct a ship.&lt;br /&gt;
| fuel = 50&lt;br /&gt;
| ammo = 50&lt;br /&gt;
| steel = 50&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Development Material x1&lt;br /&gt;
| notes =&lt;br /&gt;
| once = True&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F2&lt;br /&gt;
| namejp = はじめての「開発」！&lt;br /&gt;
| nameen = Your First &amp;quot;Development&amp;quot;!&lt;br /&gt;
| req = ''[[Development|Develop]] a new equipment at the factory using	resources such as bauxite!''&lt;br /&gt;
*Completion Condition: Develop a piece of equipment.&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Development Material x2&lt;br /&gt;
| notes =&lt;br /&gt;
| once = True&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F3&lt;br /&gt;
| namejp = はじめての「解体」！&lt;br /&gt;
| nameen = Your First &amp;quot;Dismantling&amp;quot;!&lt;br /&gt;
| req = ''Dismantle a ship you don't need at the factory!''&lt;br /&gt;
*Completion Condition: Dismantle a ship.&lt;br /&gt;
| fuel = 60&lt;br /&gt;
| ammo = 60&lt;br /&gt;
| steel = 60&lt;br /&gt;
| bauxite = 60&lt;br /&gt;
| other = Instant Construction x2&lt;br /&gt;
Development Material x1&lt;br /&gt;
| notes = &lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F4&lt;br /&gt;
| namejp = はじめての「廃棄」！&lt;br /&gt;
| nameen = Your First &amp;quot;Scrapping&amp;quot;!&lt;br /&gt;
| req = ''Scrap an equipment you don't need at the factory!''&lt;br /&gt;
*Completion Condition: Scrap a piece of equipment.&lt;br /&gt;
| fuel = 80&lt;br /&gt;
| ammo = 80&lt;br /&gt;
| steel = 80&lt;br /&gt;
| bauxite = 80&lt;br /&gt;
| other = Instant Repair x2&lt;br /&gt;
Development Material x1 &lt;br /&gt;
| notes = &lt;br /&gt;
| once = True&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F5&lt;br /&gt;
| namejp = 新装備「開発」指令&lt;br /&gt;
| nameen = New Equipment &amp;quot;Development&amp;quot; Order&lt;br /&gt;
| req = ''Try to develop a new equipment at the factory (failure is OK)!''&lt;br /&gt;
*Completion Condition: Make 1 development attempt. Failed development still counts.&lt;br /&gt;
| fuel = 40&lt;br /&gt;
| ammo = 40&lt;br /&gt;
| steel = 40&lt;br /&gt;
| bauxite = 40&lt;br /&gt;
| other = Instant Construction x1&lt;br /&gt;
Development Material x1&lt;br /&gt;
| notes = ''Daily quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F6&lt;br /&gt;
| reqQuest = F5&lt;br /&gt;
| namejp = 新造艦「建造」指令&lt;br /&gt;
| nameen = New Ship &amp;quot;Construction&amp;quot; Order&lt;br /&gt;
| req = ''Construct a new ship girl today at the factory!''&lt;br /&gt;
*Completion Condition: Construct a ship.&lt;br /&gt;
| fuel = 50&lt;br /&gt;
| ammo = 50&lt;br /&gt;
| steel = 50&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Instant Repair x1&lt;br /&gt;
Development Material x1&lt;br /&gt;
| notes = ''Daily quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F7&lt;br /&gt;
| reqQuest = F6&lt;br /&gt;
| namejp = 装備「開発」集中強化！&lt;br /&gt;
| nameen = Focused Equipment Enhancement Via &amp;quot;Development&amp;quot;!&lt;br /&gt;
| req = ''Try to develop 3 new equipments today at the factory (failure is OK)!''&lt;br /&gt;
*Completion Condition: Make 3 development attempts. Failed development still counts.&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Development Material x2&lt;br /&gt;
| notes = ''Daily quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F8&lt;br /&gt;
| reqQuest = F7&lt;br /&gt;
| namejp = 艦娘「建造」艦隊強化！&lt;br /&gt;
| nameen = Fleet Enhancement Via Ship Girl &amp;quot;Construction&amp;quot;!&lt;br /&gt;
| req = ''In order to strengthen the fleet, construct 3 new ship girls today at the factory!''&lt;br /&gt;
*Completion Condition: Construct 3 ships.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Instant Construction x1&lt;br /&gt;
Development Material x2&lt;br /&gt;
| notes = ''Daily quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F9&lt;br /&gt;
| reqQuest = F8&lt;br /&gt;
| namejp = 軍縮条約対応！&lt;br /&gt;
| nameen = Abide by the Military Reduction Treaty!&lt;br /&gt;
| req = ''Our fleet size is a little too large! Dismantle 2 ships you don't need at the factory!''&lt;br /&gt;
*Completion Condition: Dismantle 2 ships.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Instant Repair x1&lt;br /&gt;
| notes = ''Daily quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F10&lt;br /&gt;
| reqQuest = G4&lt;br /&gt;
| namejp = 「大型艦建造」の準備！(その弐)&lt;br /&gt;
| nameen = Prepare for &amp;quot;Large Ship Construction&amp;quot;! (Part 2)&lt;br /&gt;
| req = ''Prepare for large ship construction! Scrap equipment 4 times at the factory!''&lt;br /&gt;
*Completion Condition: Scrap equipment 4 times.&lt;br /&gt;
| fuel = 800&lt;br /&gt;
| ammo = 800&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = '''Unlocks Large Ship Construction'''&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F11&lt;br /&gt;
| reqQuest = A5&lt;br /&gt;
| namejp = 輸送用ドラム缶の準備&lt;br /&gt;
| nameen = Preparing Drum Canisters for Transportation&lt;br /&gt;
| req = ''Scrap equipment 3 times at the factory to prepare for transport drum canisters.''&lt;br /&gt;
*Completion Condition: Scrap equipment 3 times.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 30&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Drum Canister]] x3&lt;br /&gt;
| notes = &lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F12&lt;br /&gt;
| reqQuest = Bw5&lt;br /&gt;
| namejp = 資源の再利用&lt;br /&gt;
| nameen = Recycling Resources&lt;br /&gt;
| req = ''Scrap as much excessive equipment as possible at the factory in order to reuse steel!''&lt;br /&gt;
*Completion Condition: Scrap equipment 24 times.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Drum Canister]] x1&lt;br /&gt;
| notes = ''Weekly quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F13&lt;br /&gt;
| reqQuest = B25&lt;br /&gt;
| namejp = 機種転換&lt;br /&gt;
| nameen = Model Conversion&lt;br /&gt;
| req = ''Scrap 2 [[Tenzan (Heavenly Mountain)]] while your secretary ship is a carrier equipped with [[Type 97 Torpedo Bomber (Tomonaga Squadron)]]!''&lt;br /&gt;
*Completion Conditions:&lt;br /&gt;
*#Set a carrier (CV or CVL) equipped with [[Type 97 Torpedo Bomber (Tomonaga Squadron)]] as the Secretary Ship, and then&lt;br /&gt;
*#Scrap 2 [[Tenzan (Heavenly Mountain)]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Tenzan Model 12 (Tomonaga Squadron)]] x1 ''(by converting the [[Type 97 Torpedo Bomber (Tomonaga Squadron)]] equipped on the secretary ship)''&lt;br /&gt;
| notes = You will only obtain 1 [[Tenzan Model 12 (Tomonaga Squadron)]] regardless of how many [[Type 97 Torpedo Bomber (Tomonaga Squadron)]] were equipped on the secretary ship.&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F14&lt;br /&gt;
| reqQuest = B25&lt;br /&gt;
| namejp = 機種転換&lt;br /&gt;
| nameen = Model Conversion&lt;br /&gt;
| req = ''Scrap 2 [[Suisei (Comet)]] while your secretary ship is a carrier equipped with [[Type 99 Dive Bomber (Egusa Squadron)]]!''&lt;br /&gt;
*Completion Conditions:&lt;br /&gt;
*#Set a carrier (CV or CVL) equipped with [[Type 99 Dive Bomber (Egusa Squadron)]] as the Secretary Ship, and then&lt;br /&gt;
*#Scrap 2 [[Suisei (Comet)]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Suisei (Egusa Squadron)]] x1 ''(by converting the [[Type 99 Dive Bomber (Egusa Squadron)]] equipped on the secretary ship)''&lt;br /&gt;
| notes = You will only obtain 1 [[Suisei (Egusa Squadron)]] regardless of how many [[Type 99 Dive Bomber (Egusa Squadron)]] were equipped on the secretary ship.&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F15&lt;br /&gt;
| reqQuest = B28&lt;br /&gt;
| namejp = 機種転換&lt;br /&gt;
| nameen = Model Conversion&lt;br /&gt;
| req = ''Scrap 2 [[Reppuu (Strong Gale)]] while your secretary ship is a carrier equipped with [[Zero Fighter Type 52 Type C (601 Air Group)]]!''&lt;br /&gt;
*Completion Conditions:&lt;br /&gt;
*#Set a carrier (CV or CVL) equipped with [[Zero Fighter Type 52 Type C (601 Air Group)]] as the Secretary Ship, and then&lt;br /&gt;
*#Scrap 2 [[Reppuu (Strong Gale)]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Reppuu (601 Air Group)]] x1 ''(by converting the [[Zero Fighter Type 52 Type C (601 Air Group)]] equipped on the secretary ship)''&lt;br /&gt;
| notes = You will only obtain 1 [[Reppuu (601 Air Group)]] regardless of how many [[Zero Fighter Type 52 Type C (601 Air Group)]] were equipped on the secretary ship.&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F16&lt;br /&gt;
| reqQuest = B3&lt;br /&gt;
| reqQuest2 = F8&lt;br /&gt;
| namejp = 「伊良湖」の準備&lt;br /&gt;
| nameen = Preparation for &amp;quot;Irako&amp;quot;&lt;br /&gt;
| req =  ''Scrap a number of equipments you don't need at the factory and prepare to summon the new model food supply ship!''&lt;br /&gt;
*Completion Condition: Scrap equipment 10 times.&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =  Food supply ship {{lang|ja|「伊良湖」}} &amp;quot;Irako&amp;quot; x4&lt;br /&gt;
| notes = &lt;br /&gt;
| once = True&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F17&lt;br /&gt;
| reqQuest = A45&lt;br /&gt;
| namejp =  はじめての「装備改修」！&lt;br /&gt;
| nameen = Your First &amp;quot;Equipment Improvement&amp;quot;!&lt;br /&gt;
| req =  ''Try to perform equipment improvement at the [[Akashi's Improvement Arsenal|Improvement Arsenal]]! Akashi-san, we're counting on you!''&lt;br /&gt;
*Completion Condition: Attempt equipment improvement once.&lt;br /&gt;
**Unknown whether success is required.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Improvement material x7&lt;br /&gt;
| notes = &lt;br /&gt;
| once = True&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F18&lt;br /&gt;
| reqQuest = F17&lt;br /&gt;
| namejp = 装備の改修強化&lt;br /&gt;
| nameen = Enhancing Equipment Via Improvement&lt;br /&gt;
| req =  ''Work on equipment improvement at the Improvement Arsenal.''&lt;br /&gt;
*Completion Condition: Attempt equipment improvement once. Failure is OK.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 50&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Improvement material x1&lt;br /&gt;
| notes = Needs [[#F17|F17]] completion ''(First)''&lt;br /&gt;
Needs [[#F8|F8]] completion ''(Daily)''&lt;br /&gt;
''Daily Quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F19&lt;br /&gt;
| reqQuest = B50&lt;br /&gt;
| namejp = 精鋭「九七式艦攻」部隊の編成&lt;br /&gt;
| nameen = Formation of the &amp;quot;Elite Type 97 Torpedo Bomber Squadron&amp;quot;&lt;br /&gt;
| req =  *Completion Condition: With [[Shoukaku]] or [[Akagi]] as your secretary, scrap 3 [[Type 97 Torpedo Bomber]]s to obtain a [[Type 97 Torpedo Bomber (Murata Squadron)]]‎.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Type 97 Torpedo Bomber (Murata Squadron)]]‎ x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F20&lt;br /&gt;
| reqQuest = B50&lt;br /&gt;
| namejp = 機種転換&lt;br /&gt;
| nameen = Model Conversion&lt;br /&gt;
| req =  *Completion Condition: With [[Shoukaku]] equipped with a [[Type 97 Torpedo Bomber (Murata Squadron)]]‎ as your secretary, scrap 2 [[Tenzan]]s to upgrade the Type 97 to [[Tenzan Model 12 (Murata Squadron)]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50 &lt;br /&gt;
| other = [[Tenzan Model 12 (Murata Squadron)]] x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = F21&lt;br /&gt;
| reqQuest = D19&lt;br /&gt;
| namejp = 試作艤装の準備&lt;br /&gt;
| nameen = Preperation of Prototype Equipment&lt;br /&gt;
| req =  ''Scrap 7 pieces of equipment at the arsenal to prepare the prototype catapult.''&lt;br /&gt;
*Completion Condition: Scrap 7 pieces of Equipment.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 0 &lt;br /&gt;
| other = Prototype Flight Deck Catapult x1&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modernization Quests ({{lang|ja|改装}}) ==&lt;br /&gt;
*&amp;quot;Success&amp;quot; in all modernization quest is defined as ''any stat raised by 1 or more''.&lt;br /&gt;
**During the modernization preview, if even one stat could potentially go up by 2 or more, the modernization will be a success even if the stat isn't increased by the full amount.&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Modernization&lt;br /&gt;
| listnum = G1&lt;br /&gt;
| namejp = はじめての「近代化改修」！&lt;br /&gt;
| nameen = Your First &amp;quot;Modernization&amp;quot;!&lt;br /&gt;
| req = ''Enhance any ship by modernization (Merging)!''&lt;br /&gt;
*Completion Condition: Perform a successful modernization.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 50&lt;br /&gt;
| bauxite = 30&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes =&lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Modernization &lt;br /&gt;
| listnum = G2&lt;br /&gt;
| namejp = 艦の「近代化改修」を実施せよ！&lt;br /&gt;
| nameen = Perform &amp;quot;Modernization&amp;quot; of Ships!&lt;br /&gt;
| req = ''Perform modernizations and succeed at least twice!''&lt;br /&gt;
*Completion Condition: Perform 2 successful modernizations within the same day.&lt;br /&gt;
| fuel = 20&lt;br /&gt;
| ammo = 20&lt;br /&gt;
| steel = 50&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant repair x1&lt;br /&gt;
| notes = ''Daily quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Modernization&lt;br /&gt;
| listnum = G3&lt;br /&gt;
| reqQuest = G2&lt;br /&gt;
| namejp = 「近代化改修」を進め、戦備を整えよ！&lt;br /&gt;
| nameen = Carry Out &amp;quot;Modernization&amp;quot; for Battle Preparation!&lt;br /&gt;
| req = ''Succeed in at least 15 modernizations within a week!''&lt;br /&gt;
*Completion Condition: Perform 15 successful modernizations within the same week.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Instant construction x1&amp;lt;br&amp;gt;Development material x2&lt;br /&gt;
| notes = ''Weekly quest''&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Modernization &lt;br /&gt;
| listnum = G4&lt;br /&gt;
| reqQuest = A14&lt;br /&gt;
| namejp = 「大型艦建造」の準備！(その壱)&lt;br /&gt;
| nameen = Prepare for &amp;quot;Large Ship Construction&amp;quot;! (Part 1)&lt;br /&gt;
| req = ''Go under preparation for the large ship construction / new-type ship construction. Succeed in 4 modernization attempts on any ship!''&lt;br /&gt;
*Completion Requirement: Perform 4 successful modernizations.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 400&lt;br /&gt;
| bauxite = 400&lt;br /&gt;
| other =&lt;br /&gt;
| notes = Required by [[#F10|F10]]&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Marriage Quests ({{lang|ja|ケッコンカッコカリ}}) ==&lt;br /&gt;
{{Details|Marriage}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = WF01&lt;br /&gt;
| reqQuest = A16&lt;br /&gt;
| namejp = 式の準備！(その壱)&lt;br /&gt;
| nameen = Prepare for the Ceremony! (Part 1)&lt;br /&gt;
| req = ''Prepare for the ceremony! Scrap equipment twice at the factory for the preparation!''&lt;br /&gt;
*Completion Condition: Scrap equipment 2 times.&lt;br /&gt;
| fuel = 88&lt;br /&gt;
| ammo = 88&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = PVP&lt;br /&gt;
| listnum = WC01&lt;br /&gt;
| reqQuest = WF01&lt;br /&gt;
| namejp = 式の準備！(その弐)&lt;br /&gt;
| nameen = Prepare for the Ceremony! (Part 2)&lt;br /&gt;
| req = ''Obtain 2 victories in [[Exercises (PvP)]] in order to sort out feelings for the ceremony!''&lt;br /&gt;
*Completion Requirement: 2 [[Exercises (PvP)]] victories during the same day.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 88&lt;br /&gt;
| bauxite = 88&lt;br /&gt;
| other = Development material x1&lt;br /&gt;
| notes = &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = WA01&lt;br /&gt;
| reqQuest = WC01&lt;br /&gt;
| namejp = 式の準備！(その参)&lt;br /&gt;
| nameen = Prepare for the Ceremony! (Part 3)&lt;br /&gt;
| req = ''Set a highly experienced (Lv90~99) ship girl as the First Fleet flagship and sort out feelings!''&lt;br /&gt;
*Completion Requirement: Set a ship between Lv90 and 99 as the first fleet flagship (a.k.a. Secretary Ship).&lt;br /&gt;
| fuel = 88&lt;br /&gt;
| ammo = 88&lt;br /&gt;
| steel = 88&lt;br /&gt;
| bauxite = 88&lt;br /&gt;
| other = Furniture box (big) x1&lt;br /&gt;
| notes = &lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = WB01&lt;br /&gt;
| reqQuest = WA01&lt;br /&gt;
| namejp = 式の準備！(最終)&lt;br /&gt;
| nameen = Prepare for the Ceremony! (Final)&lt;br /&gt;
| req = ''Sortie with a highly experienced First Fleet Flagship, and gain victory in the dawn horizon of the Orel Sea!''&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 2#2-3|World 2-3]] with a ship between Lv90 and 99 as the first fleet flagship.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Shop#Special_Corner|Marriage Ring and Documents]] x1&lt;br /&gt;
| notes = &lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = WA02&lt;br /&gt;
| reqQuest = WB01&lt;br /&gt;
| namejp = 新たなる旅立ち！&lt;br /&gt;
| nameen = Embark on New Travels!&lt;br /&gt;
| req = ''Set a ship girl that you've strengthened the bond with (Lv100+) as the First Fleet Flagship and compose a fleet of 6 ships!''&lt;br /&gt;
*Completion Condition: Compose a six-ship First Fleet with a Lv100+ flagship.&lt;br /&gt;
| fuel = 200&lt;br /&gt;
| ammo = 200&lt;br /&gt;
| steel = 200&lt;br /&gt;
| bauxite = 200&lt;br /&gt;
| other = [[Repair Team]] x1&lt;br /&gt;
| notes = &lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = WB02&lt;br /&gt;
| reqQuest = WA02&lt;br /&gt;
| namejp = 二人でする初めての任務！&lt;br /&gt;
| nameen = First Mission We Do Together!&lt;br /&gt;
| req = ''Sortie with the First Fleet led by a ship girl that you've strengthened the bond with to Ri Lanka Island and eliminate the enemy core!''&lt;br /&gt;
*Completion Condition: Obtain S-rank victory at the boss node of [[World 4#4-3|World 4-3]] with the First Fleet with a level 100+ flagship.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 300&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = [[:wikipedia:Futon|Futon]] [[Furniture]]&lt;br /&gt;
| notes = Required by [[#A40|A40]].&lt;br /&gt;
| once = true&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[List of ships required by quests]]&lt;br /&gt;
* [https://goo.gl/F4eTlU Kancolle Ship, Quest, and Expedition Worksheet] Updated as of 7/16/2015&lt;br /&gt;
'''Out of Date'''&lt;br /&gt;
* [http://goo.gl/7wPFVz Quests spreadsheet] in Excel format with expeditions chart for quick reference.&lt;br /&gt;
* [https://mega.co.nz/#!bs0HFRqK!iV9lUvlObyUMZtJSg_5PT-Ch7RSzUNl3IJJlIuHx_iI Quests spreadsheet] in ODS format ([https://www.openoffice.org/download/ OpenOffice] Calc free/open source spreadsheet program) with simplified descriptions and links to KanColle Wiki.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
{{Mechanics}}&lt;br /&gt;
[[Category:Quest]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[zh:任务]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Combined_Fleet&amp;diff=6666</id>
		<title>Combined Fleet</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Combined_Fleet&amp;diff=6666"/>
		<updated>2015-11-20T15:39:15Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* Composition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Combined_Fleet_in_Action.png|thumb|400px|A combined fleet during battle (aerial phase).]]&lt;br /&gt;
The Combined Fleet system was first introduced in the [[Summer 2014 Event|Summer Event of 2014]] specially for the Battle of Midway. Combined fleets allow up to a total of 12 ships across two fleets to take part in a sortie. The Combined Fleet system was again used in the [[Fall 2014 Event|Autumn Event of 2014]], and the [[Winter 2015 Event|Winter Event of 2015]] but with revised mechanics.&lt;br /&gt;
&lt;br /&gt;
== Composition ==&lt;br /&gt;
[[File:Combined Fleet Icons.png|thumb|186x186px|Combined Fleet icons: Surface Task Force (top), Carrier Task Force (bottom)]]&lt;br /&gt;
[[File:Tcf icon.png|thumb|136x119px|Combined Fleet icon: Transport Escort Fleet]]&lt;br /&gt;
[[File:Combined Fleet Forming.png|none|thumb|486x486px|Forming a combined fleet in the fleet managing page.]]&lt;br /&gt;
[[File:Combined Fleet.jpg|thumb|339x339px|View the second fleet, click and drag the &amp;quot;/2&amp;quot; over the &amp;quot;/1&amp;quot;]]&lt;br /&gt;
{{nihongo|Combined Fleet|連合艦隊|Rengou Kantai|currently only available during certain events}} can be formed by viewing the second fleet, and then dragging the &amp;quot;/2&amp;quot; icon over the &amp;quot;/1&amp;quot; icon (refer to the picture on the right). The first fleet is the main fleet and, in general, comprises the heavy ships, while the second fleet is a lighter &amp;quot;escort&amp;quot; fleet, and comprises the lighter ships.&lt;br /&gt;
&lt;br /&gt;
In order to disband a combined fleet either click on the &amp;quot;combined&amp;quot; icon or make changes to either fleet so that they no longer meet the requirements.&lt;br /&gt;
&lt;br /&gt;
There are currently two different types of combined fleets available for use:&lt;br /&gt;
[[File:Choose_Combined_Fleet_Revision.png|thumb|225x225px|You may be allowed to choose which type of task force to create.]]&lt;br /&gt;
* {{nihongo|The Carrier Task Force|機動部隊|Kidou Butai}}&lt;br /&gt;
* {{nihongo|The Surface Task Force|水上部隊|Suijou Butai}}&lt;br /&gt;
Each type of combined fleet has different composition requirements. In some cases, you will be given the option to choose between which combined fleet you want to make. In other cases, you will be told which fleet to create for the sortie. When choosing between the two different types of combined fleets, besides fleet composition requirements, take note that the combat order is different for each type (see [[Combined Fleet#Combat_Phases|Combat Phases]]).&lt;br /&gt;
&lt;br /&gt;
=== Carrier Task Force (機動部隊) ===&lt;br /&gt;
Main (fleet 1):&lt;br /&gt;
* Maximum of 2 BB/BBV&lt;br /&gt;
* Minimum of 2 CV/CVL&lt;br /&gt;
* Maximum of 4 CV/CVL&lt;br /&gt;
Escort (fleet 2):&lt;br /&gt;
* Exactly 1 CL (CLT does not count)&lt;br /&gt;
* Minimum of 2 DD&lt;br /&gt;
* Maximum of 2 CA/CAV&lt;br /&gt;
* Maximum of 2 Fast BB&lt;br /&gt;
* Maximum of 1 AV&lt;br /&gt;
* SS cannot be used as flagship&lt;br /&gt;
* No Slow BB/BBV/CV&lt;br /&gt;
&lt;br /&gt;
=== Surface Task Force (水上部隊) ===&lt;br /&gt;
Main (fleet 1):&lt;br /&gt;
* Minimum of 2 of a combination of CL/CA/CAV/BB/BBV&lt;br /&gt;
* Maximum of 1 CV or 2 CVL (but not both at the same time)&lt;br /&gt;
* Maximum of 4 BB&lt;br /&gt;
* Maximum of 4 CA/CAV&lt;br /&gt;
Escort (fleet 2):&lt;br /&gt;
* Exactly 1 CL (CLT does not count)&lt;br /&gt;
* Minimum 2 DD&lt;br /&gt;
* Maximum of 2 CA/CAV&lt;br /&gt;
* Maximum of 2 Fast BB&lt;br /&gt;
* Maximum of 1 AV&lt;br /&gt;
* SS cannot be used as flagship&lt;br /&gt;
* No Slow BB/BBV/CV&lt;br /&gt;
&lt;br /&gt;
[[File:Transport combined fleet.png|thumb|394x170px|Transport Escort Fleet was introduced in Fall 2015.]]&lt;br /&gt;
&lt;br /&gt;
=== Transport Escort Fleet (輸送護衛部隊) ===&lt;br /&gt;
Main (fleet 1):&lt;br /&gt;
* Minimum 4 DD&lt;br /&gt;
* Maximum of 2 of a combination of CL/CAV/BBV/AV/AO/LHS&lt;br /&gt;
* CL/CAV/BBV/AV/AO/LHS must be the flagship&lt;br /&gt;
Escort (fleet 2):&lt;br /&gt;
* CL Flagship&lt;br /&gt;
* Maximum of a combination of 2 CA/CAV&lt;br /&gt;
* Minimum of 3 DD&lt;br /&gt;
* Maximum of a combination of 3 CL/CLp&lt;br /&gt;
&lt;br /&gt;
== Combat Mechanics ==&lt;br /&gt;
Because there are two fleets involved, combat flow for a combined fleet is quite different from a normal fleet battle.&lt;br /&gt;
&lt;br /&gt;
=== Fleet Formations ===&lt;br /&gt;
For different combined fleet types, the colors may be different, but the formations' effects are the same in combat.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:230px;&amp;quot; |Formation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:100px;&amp;quot; |Formation Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:70px;&amp;quot; |Advised Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:90px;&amp;quot; |Shelling Damage Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:90px;&amp;quot; |Torpedo Damage Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:90px;&amp;quot; |Anti-sub Damage Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:70px;&amp;quot; |Day Shelling Hit%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:70px;&amp;quot; |Day Torpedo Hit%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:70px;&amp;quot; |Anti-sub Hit%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:70px;&amp;quot; |Shelling Evasion%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:70px;&amp;quot; |Torpedo Evasion%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:70px;&amp;quot; |Anti-Air Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:210px;&amp;quot; |[[Combat#Base_Attack_Power|Base Attack Values]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:200px;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 第一警戒航行序列（対潜警戒）&lt;br /&gt;
Cruising Formation 1 (anti-sub)&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Formation 1.png|none|thumb|100x100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Anti-submarine&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |--- (Main)&amp;lt;br&amp;gt;70% (Escort)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%(?)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |--- (Main)&amp;lt;br&amp;gt;? (Escort)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |?&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |'''Carrier Task Force:'''&amp;lt;br&amp;gt;''Main Fleet'': Firepower ([[File:Icon_Gun.png]])+5 (except carriers)&amp;lt;br&amp;gt;''Escort Fleet'': Firepower ([[File:Icon_Gun.png]])+15 for shelling, Torpedo ([[File:Icon_Torpedo.png]])+'''0''' for torpedo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Surface Task Force:'''&amp;lt;br&amp;gt;''Main Fleet'': Firepower ([[File:Icon_Gun.png]])+15 (except carriers)&amp;lt;br&amp;gt;''Escort Fleet'': Firepower([[File:Icon_Gun.png]])+'''0''' for shelling, Torpedo ([[File:Icon_Torpedo.png]]+'''0''' for torpedo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Moderate torpedo accuracy and low shelling accuracy. &amp;lt;br/&amp;gt;Similar to line abreast formation.&lt;br /&gt;
|-&lt;br /&gt;
| 第二警戒航行序列（前方警戒）&lt;br /&gt;
Cruising Formation 2 (forward alert)&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Formation 2.png|none|thumb|100x100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Surface battle and [[Glossary#Acronyms | ASW]] simultaneously&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |--- (Main)&amp;lt;br&amp;gt;90% (Escort)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80%(?)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Low~Medium(?)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |--- (Main)&amp;lt;br&amp;gt;Medium~High (Escort)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |High torpedo accuracy and below moderate shelling accuracy. &amp;lt;br/&amp;gt;Similar to double line formation.&lt;br /&gt;
|-&lt;br /&gt;
| 第三警戒航行序列（輪形陣）&lt;br /&gt;
Cruising Formation 3 (ring formation)&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Formation 3.png|none|thumb|100x100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Anti-air&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |--- (Main)&amp;lt;br&amp;gt;60% (Escort)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75%(?)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Low(?)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |--- (Main)&amp;lt;br&amp;gt;Very Low(?) (Escort)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Very low torpedo accuracy and low shelling accuracy. &amp;lt;br/&amp;gt;Requires 5+ ships in escort fleet. &amp;lt;br/&amp;gt;Similar to diamond formation.&lt;br /&gt;
|-&lt;br /&gt;
| 第四警戒航行序列（戦闘隊形）&lt;br /&gt;
Cruising Formation 4 (battle formation)&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Formation 4.png|none|thumb|100x100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |All-out attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |--- (Main)&amp;lt;br&amp;gt;100% (Escort)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50%(?)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Low(?) for fleet going first&amp;lt;br&amp;gt;Medium(?) for fleet going second&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |--- (Main)&amp;lt;br&amp;gt;Very High(?) (Escort)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Highest torpedo accuracy and moderate shelling accuracy. &amp;lt;br/&amp;gt;Requires 4+ ships in escort fleet. &amp;lt;br/&amp;gt;Similar to line ahead formation.&lt;br /&gt;
|}&lt;br /&gt;
*The typical +5 modifier for basic attack power (shelling ''and'' torpedo) does not apply and instead is either +15 or +0 for the main and escort fleet, respectively.&lt;br /&gt;
*The escort fleet generally has better ASW accuracy than the main fleet.&lt;br /&gt;
*The ASW accuracy trend among the four formations seems to follow the damage modifiers (''i.e.'' Formation 4 is the worst and 1 is the best).&lt;br /&gt;
&lt;br /&gt;
=== Combat Phases ===&lt;br /&gt;
This is where there is a difference between the two types of combined fleets. For the Carrier Task Force, the escort fleet engages first, while for the Surface Task Force, the main fleet engages first. Each phase in itself is similar to normal non-Combined Fleet combat. For a full run through on what each phase does, please see [[Combat#Combat Stages|Combat § Combat Stages]].&lt;br /&gt;
&lt;br /&gt;
==== Normal Node - Carrier Task Force / Transport Escort Fleet ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:101px; text-align:center;&amp;quot; |Phase&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:634px; text-align:center;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Detection&lt;br /&gt;
|Recon planes will launch as normal.&lt;br /&gt;
|-&lt;br /&gt;
|Aerial Combat&lt;br /&gt;
|Only ships in the main fleet can launch planes, but all ships can respond with AA and can be hit by enemy planes.&lt;br /&gt;
|-&lt;br /&gt;
|Opening Engagement&lt;br /&gt;
|[[Expedition#Support Expeditions|Support Expedition]] fleet may arrive if conditions are met.&amp;lt;br /&amp;gt; Opening torpedo salvo by the escort fleet and enemy fleet launched by ships capable of doing so.&lt;br /&gt;
|-&lt;br /&gt;
|Engagement Type&lt;br /&gt;
|Engagement type is declared (Head-on, Parallel, T-Cross).&lt;br /&gt;
|-&lt;br /&gt;
|Escort Fleet Shelling and Torpedo&lt;br /&gt;
|Escort fleet conduct one round of shelling with the enemy fleet per normal shelling rules, regardless of ship classes present between the escort fleet and the enemy fleet. &amp;lt;br/&amp;gt;Torpedo salvo is exchanged with the enemy fleet.&lt;br /&gt;
|-&lt;br /&gt;
|Main Fleet Shelling&lt;br /&gt;
|Main fleet conducts normal shelling round combat against the enemy fleet; firing order determined by range, and then by line-up order (if there's a second round of shelling). &amp;lt;br/&amp;gt; Second round of shelling only exists if a ship capable of creating a second shelling round is present between the main fleet and the enemy fleet. &amp;lt;br/&amp;gt;There is no torpedo salvo exchanged.&lt;br /&gt;
|-&lt;br /&gt;
|Night Combat (if chosen)&lt;br /&gt;
|Banners for the player's fleet will slide towards the left and leave only the escort fleet's present.&amp;lt;br /&amp;gt;Night battle equipment activates, if any.&amp;lt;br /&amp;gt; This phase follows closely to a normal night battle, with changes to only ASW damage (determined by formation chosen, instead of forced scratch damage if hit).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Normal Node - Surface Task Force ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:101px; text-align:center;&amp;quot; |Phase&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:634px; text-align:center;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Detection&lt;br /&gt;
|Recon planes will launch as normal.&lt;br /&gt;
|-&lt;br /&gt;
|Aerial Combat&lt;br /&gt;
|Only ships in the main fleet can launch planes, but all ships can respond with AA and can be hit by enemy planes.&lt;br /&gt;
|-&lt;br /&gt;
|Opening Engagement&lt;br /&gt;
|[[Expedition#Support Expeditions|Support Expedition]] fleet may arrive if conditions are met.&amp;lt;br /&amp;gt; Opening torpedo salvo by the escort fleet and enemy fleet launched by ships capable of doing so.&lt;br /&gt;
|-&lt;br /&gt;
|Engagement Type&lt;br /&gt;
|Engagement type is declared (Head-on, Parallel, T-Cross).&lt;br /&gt;
|-&lt;br /&gt;
|Main Fleet Shelling&lt;br /&gt;
|Main fleet conducts normal shelling round combat against the enemy fleet; firing order determined by range, and then by line-up order (if there's a second round of shelling). &amp;lt;br/&amp;gt; Second round of shelling only exists if a ship capable of creating a second shelling round is present between the main fleet and the enemy fleet. &amp;lt;br/&amp;gt;There is no torpedo salvo exchanged.&lt;br /&gt;
|-&lt;br /&gt;
|Escort Fleet Shelling and Torpedo&lt;br /&gt;
|Escort fleet conduct one round of shelling with the enemy fleet per normal shelling rules, regardless of ship classes present between the escort fleet and the enemy fleet. &amp;lt;br/&amp;gt;Torpedo salvo is exchanged with the enemy fleet.&lt;br /&gt;
|-&lt;br /&gt;
|Night Combat (if chosen)&lt;br /&gt;
|Banners for the player's fleet will slide towards the left and leave only the escort fleet's present.&amp;lt;br /&amp;gt;Night battle equipment activates, if any.&amp;lt;br /&amp;gt; This phase follows closely to a normal night battle, with changes to only ASW damage (determined by formation chosen, instead of forced scratch damage if hit).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Air Battle Node ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:101px; text-align:center;&amp;quot; |Phase&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:634px; text-align:center;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Detection&lt;br /&gt;
|Recon planes will launch as normal.&lt;br /&gt;
|-&lt;br /&gt;
|Aerial Combat&lt;br /&gt;
|Only ships in the main fleet can launch planes, but all ships can respond with AA and can be hit by enemy planes.&lt;br /&gt;
|-&lt;br /&gt;
|Support Expedition Fire&lt;br /&gt;
|[[Expedition#Support Expeditions|Support Expedition]] fleet may arrive if conditions are met.&lt;br /&gt;
|-&lt;br /&gt;
|Engagement Type&lt;br /&gt;
|Engagement type is declared (Head-on, Parallel, T-Cross).&lt;br /&gt;
|-&lt;br /&gt;
|Aerial Combat, Round 2&lt;br /&gt;
|Unlike first Aerial Combat round, Air Superiority state is not shown; however, contact can be made.&lt;br /&gt;
|-&lt;br /&gt;
|Night Combat (if chosen)&lt;br /&gt;
|Banners for the player's fleet will slide towards the left and leave only the escort fleet's present.&amp;lt;br /&amp;gt;Night battle equipment activates, if any.&amp;lt;br /&amp;gt; This phase follows closely to a normal night battle, with changes to only ASW damage (determined by formation chosen, instead of forced scratch damage if hit).&lt;br /&gt;
|}&lt;br /&gt;
;Notes&lt;br /&gt;
*Because the escort fleet deals no damage during the day phase, the escort fleet flagship will automatically take MVP if the player does not engage in night combat.&lt;br /&gt;
&lt;br /&gt;
==== Night Battle Only Node ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:101px; text-align:center;&amp;quot; |Phase&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:634px; text-align:center;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Formation Selection&lt;br /&gt;
|You will choose from the [[Combat#Formation_Selection|standard formation]] instead.&lt;br /&gt;
|-&lt;br /&gt;
|Night Combat&lt;br /&gt;
|Banners for the player's fleet will slide towards the left and leave only the escort fleet's present.&amp;lt;br /&amp;gt;Night battle equipment activates, if any.&lt;br /&gt;
*This is exactly as if you are in a night battle only node with just the escort fleet.&lt;br /&gt;
|}&lt;br /&gt;
;Notes&lt;br /&gt;
*Because the main fleet does not participate during night combat, the main fleet flagship will automatically take MVP.&lt;br /&gt;
&lt;br /&gt;
=== General Notes ===&lt;br /&gt;
* Anti-submarine warfare takes place following the same order as stated above, except that phases like aerial combat cannot occur for obvious reasons.&lt;br /&gt;
* In contrast to normal sorties, anti-submarine warfare damage is not reduced during night battle.&lt;br /&gt;
* The main fleet will not take part in anything related to torpedoes.&lt;br /&gt;
* Equipment on the main fleet will not affect night battles.&lt;br /&gt;
* The shelling accuracy of all of the ships in a combined fleet appears to be very low, probably to balance out the 12 vs 6 system.&lt;br /&gt;
:* Accuracy is suspected to be even lower for Surface Task Force when compared to Carrier Task Force.&lt;br /&gt;
* When entering a night battle, only damage dealt at night will be taken into account when determining MVP.&lt;br /&gt;
:*In this case, the main fleet's flagship will receive MVP.&lt;br /&gt;
* The flagship of the escort fleet is unsinkable. ([http://youtu.be/z4dqu20ce70 link])&lt;br /&gt;
* You can have the same ship in both of your fleets (''e.g.'' having Yuudachi in both fleets while combined).&lt;br /&gt;
&lt;br /&gt;
== Special Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Fleet Command Facility ===&lt;br /&gt;
&lt;br /&gt;
The [[Fleet Command Facility]] (FCF, stock equipment of [[Ooyodo | Ooyodo Kai]]) allows a destroyer in the second fleet of a combined fleet to escort a heavily damaged ship in either fleet away from the sortie. This is useful if you tend to encounter just one ship going red during attempts to chip away at the map gauge.&lt;br /&gt;
* FCF '''must be equipped in the flagship of the first fleet''' and you must have one '''non-flagship DD that is not lightly damaged or worse''' to have the option to escort a damaged ship.&lt;br /&gt;
* The screen will show up after Results, but before the Continue/Retreat screen. The heavily damaged ship and the DD escort candidate will show up, with green sentences. The left button will remove the damaged ship and the DD candidate from combat and they will both lose 25 morale (on top of 15 from returning from sortie) and all remaining fuel. The right button will continue without escorting.&lt;br /&gt;
**The DD escort candidate is the top non-flagship DD that is not light damaged or worse in the escort fleet's lineup order.&lt;br /&gt;
**Due to the morale loss, both ships will generally be in red morale upon return. If the DD escort is not damaged, it is not possible to use instant repair to restore her morale. (The escorted ship is obviously damaged, so repairs will restore her morale.) &lt;br /&gt;
***Because of the morale loss associated with escorting, if you're going to retreat after the battle, you should decline escort.&lt;br /&gt;
**See [http://www.youtube.com/watch?v=jUGivLdvn18 this] video for an example.&lt;br /&gt;
* Both ships (the damaged ship being escorted back and the ship escorting her back) will be permanently out of the rest of the sortie.&lt;br /&gt;
**This will affect [[#Fleet_Formations|Fleet Formations]] you can choose from, should you lose sufficient number of members in the escort fleet.&lt;br /&gt;
**Will also affect LoS and Air Superiority values. Consider retreating instead if you will lose a significant amount of LoS and/or AS.&lt;br /&gt;
* One ship may be escorted per battle (''i.e.'' multiple ships can be escorted back to base over several nodes).&lt;br /&gt;
* It is not possible to escort the escort fleet's flagship.&lt;br /&gt;
* As of the Autumn 2014 event, escort ships are counted out of the score calculation, allowing you to get an A or S rank as long as you fulfill the usual criteria.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://wikiwiki.jp/kancolle/?cmd=read&amp;amp;page=%CF%A2%B9%E7%B4%CF%C2%E2 Japanese wikiwiki]&lt;br /&gt;
* Compilation of [http://mmoloda-kancolle.x0.com/image/140206.jpg testing results with Surface Task Force] after the Winter 2015 event&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Mechanics}}&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Combined_Fleet&amp;diff=6665</id>
		<title>Combined Fleet</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Combined_Fleet&amp;diff=6665"/>
		<updated>2015-11-20T14:24:57Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* Composition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Combined_Fleet_in_Action.png|thumb|400px|A combined fleet during battle (aerial phase).]]&lt;br /&gt;
The Combined Fleet system was first introduced in the [[Summer 2014 Event|Summer Event of 2014]] specially for the Battle of Midway. Combined fleets allow up to a total of 12 ships across two fleets to take part in a sortie. The Combined Fleet system was again used in the [[Fall 2014 Event|Autumn Event of 2014]], and the [[Winter 2015 Event|Winter Event of 2015]] but with revised mechanics.&lt;br /&gt;
&lt;br /&gt;
== Composition ==&lt;br /&gt;
[[File:Combined Fleet Icons.png|thumb|186x186px|Combined Fleet icons: Surface Task Force (top), Carrier Task Force (bottom)]]&lt;br /&gt;
[[File:Combined Fleet Forming.png|none|thumb|486x486px|Forming a combined fleet in the fleet managing page.]]&lt;br /&gt;
[[File:Combined Fleet.jpg|thumb|339x339px|View the second fleet, click and drag the &amp;quot;/2&amp;quot; over the &amp;quot;/1&amp;quot;]]&lt;br /&gt;
{{nihongo|Combined Fleet|連合艦隊|Rengou Kantai|currently only available during certain events}} can be formed by viewing the second fleet, and then dragging the &amp;quot;/2&amp;quot; icon over the &amp;quot;/1&amp;quot; icon (refer to the picture on the right). The first fleet is the main fleet and, in general, comprises the heavy ships, while the second fleet is a lighter &amp;quot;escort&amp;quot; fleet, and comprises the lighter ships.&lt;br /&gt;
&lt;br /&gt;
In order to disband a combined fleet either click on the &amp;quot;combined&amp;quot; icon or make changes to either fleet so that they no longer meet the requirements.&lt;br /&gt;
&lt;br /&gt;
There are currently two different types of combined fleets available for use:&lt;br /&gt;
[[File:Choose_Combined_Fleet_Revision.png|thumb|225x225px|You may be allowed to choose which type of task force to create.]]&lt;br /&gt;
* {{nihongo|The Carrier Task Force|機動部隊|Kidou Butai}}&lt;br /&gt;
* {{nihongo|The Surface Task Force|水上部隊|Suijou Butai}}&lt;br /&gt;
Each type of combined fleet has different composition requirements. In some cases, you will be given the option to choose between which combined fleet you want to make. In other cases, you will be told which fleet to create for the sortie. When choosing between the two different types of combined fleets, besides fleet composition requirements, take note that the combat order is different for each type (see [[Combined Fleet#Combat_Phases|Combat Phases]]).&lt;br /&gt;
&lt;br /&gt;
=== Carrier Task Force (機動部隊) ===&lt;br /&gt;
Main (fleet 1):&lt;br /&gt;
* Maximum of 2 BB/BBV&lt;br /&gt;
* Minimum of 2 CV/CVL&lt;br /&gt;
* Maximum of 4 CV/CVL&lt;br /&gt;
Escort (fleet 2):&lt;br /&gt;
* Exactly 1 CL (CLT does not count)&lt;br /&gt;
* Minimum of 2 DD&lt;br /&gt;
* Maximum of 2 CA/CAV&lt;br /&gt;
* Maximum of 2 Fast BB&lt;br /&gt;
* Maximum of 1 AV&lt;br /&gt;
* SS cannot be used as flagship&lt;br /&gt;
* No Slow BB/BBV/CV&lt;br /&gt;
&lt;br /&gt;
=== Surface Task Force (水上部隊) ===&lt;br /&gt;
Main (fleet 1):&lt;br /&gt;
* Minimum of 2 of a combination of CL/CA/CAV/BB/BBV&lt;br /&gt;
* Maximum of 1 CV or 2 CVL (but not both at the same time)&lt;br /&gt;
* Maximum of 4 BB&lt;br /&gt;
* Maximum of 4 CA/CAV&lt;br /&gt;
Escort (fleet 2):&lt;br /&gt;
* Exactly 1 CL (CLT does not count)&lt;br /&gt;
* Minimum 2 DD&lt;br /&gt;
* Maximum of 2 CA/CAV&lt;br /&gt;
* Maximum of 2 Fast BB&lt;br /&gt;
* Maximum of 1 AV&lt;br /&gt;
* SS cannot be used as flagship&lt;br /&gt;
* No Slow BB/BBV/CV&lt;br /&gt;
&lt;br /&gt;
[[File:Transport combined fleet.png|thumb|394x170px|Transport Escort Fleet was introduced in Fall 2015.]]&lt;br /&gt;
&lt;br /&gt;
=== Transport Escort Fleet (輸送護衛部隊) ===&lt;br /&gt;
Main (fleet 1):&lt;br /&gt;
* Minimum 4 DD&lt;br /&gt;
* Maximum of 2 of a combination of CL/CAV/BBV/AV/AO/LHS&lt;br /&gt;
* CL/CAV/BBV/AV/AO/LHS must be the flagship&lt;br /&gt;
Escort (fleet 2):&lt;br /&gt;
* CL Flagship&lt;br /&gt;
* Maximum of a combination of 2 CA/CAV&lt;br /&gt;
* Minimum of 3 DD&lt;br /&gt;
* Maximum of a combination of 3 CL/CLp&lt;br /&gt;
&lt;br /&gt;
== Combat Mechanics ==&lt;br /&gt;
Because there are two fleets involved, combat flow for a combined fleet is quite different from a normal fleet battle.&lt;br /&gt;
&lt;br /&gt;
=== Fleet Formations ===&lt;br /&gt;
For different combined fleet types, the colors may be different, but the formations' effects are the same in combat.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:230px;&amp;quot; |Formation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:100px;&amp;quot; |Formation Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:70px;&amp;quot; |Advised Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:90px;&amp;quot; |Shelling Damage Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:90px;&amp;quot; |Torpedo Damage Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:90px;&amp;quot; |Anti-sub Damage Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:70px;&amp;quot; |Day Shelling Hit%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:70px;&amp;quot; |Day Torpedo Hit%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:70px;&amp;quot; |Anti-sub Hit%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:70px;&amp;quot; |Shelling Evasion%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:70px;&amp;quot; |Torpedo Evasion%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:70px;&amp;quot; |Anti-Air Modifier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:210px;&amp;quot; |[[Combat#Base_Attack_Power|Base Attack Values]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:200px;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 第一警戒航行序列（対潜警戒）&lt;br /&gt;
Cruising Formation 1 (anti-sub)&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Formation 1.png|none|thumb|100x100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Anti-submarine&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |--- (Main)&amp;lt;br&amp;gt;70% (Escort)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%(?)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |--- (Main)&amp;lt;br&amp;gt;? (Escort)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |?&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |'''Carrier Task Force:'''&amp;lt;br&amp;gt;''Main Fleet'': Firepower ([[File:Icon_Gun.png]])+5 (except carriers)&amp;lt;br&amp;gt;''Escort Fleet'': Firepower ([[File:Icon_Gun.png]])+15 for shelling, Torpedo ([[File:Icon_Torpedo.png]])+'''0''' for torpedo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Surface Task Force:'''&amp;lt;br&amp;gt;''Main Fleet'': Firepower ([[File:Icon_Gun.png]])+15 (except carriers)&amp;lt;br&amp;gt;''Escort Fleet'': Firepower([[File:Icon_Gun.png]])+'''0''' for shelling, Torpedo ([[File:Icon_Torpedo.png]]+'''0''' for torpedo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Moderate torpedo accuracy and low shelling accuracy. &amp;lt;br/&amp;gt;Similar to line abreast formation.&lt;br /&gt;
|-&lt;br /&gt;
| 第二警戒航行序列（前方警戒）&lt;br /&gt;
Cruising Formation 2 (forward alert)&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Formation 2.png|none|thumb|100x100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Surface battle and [[Glossary#Acronyms | ASW]] simultaneously&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |--- (Main)&amp;lt;br&amp;gt;90% (Escort)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80%(?)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Low~Medium(?)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |--- (Main)&amp;lt;br&amp;gt;Medium~High (Escort)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |High torpedo accuracy and below moderate shelling accuracy. &amp;lt;br/&amp;gt;Similar to double line formation.&lt;br /&gt;
|-&lt;br /&gt;
| 第三警戒航行序列（輪形陣）&lt;br /&gt;
Cruising Formation 3 (ring formation)&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Formation 3.png|none|thumb|100x100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Anti-air&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |--- (Main)&amp;lt;br&amp;gt;60% (Escort)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75%(?)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Low(?)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |--- (Main)&amp;lt;br&amp;gt;Very Low(?) (Escort)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Very low torpedo accuracy and low shelling accuracy. &amp;lt;br/&amp;gt;Requires 5+ ships in escort fleet. &amp;lt;br/&amp;gt;Similar to diamond formation.&lt;br /&gt;
|-&lt;br /&gt;
| 第四警戒航行序列（戦闘隊形）&lt;br /&gt;
Cruising Formation 4 (battle formation)&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Formation 4.png|none|thumb|100x100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |All-out attack&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |--- (Main)&amp;lt;br&amp;gt;100% (Escort)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50%(?)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Low(?) for fleet going first&amp;lt;br&amp;gt;Medium(?) for fleet going second&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |--- (Main)&amp;lt;br&amp;gt;Very High(?) (Escort)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Highest torpedo accuracy and moderate shelling accuracy. &amp;lt;br/&amp;gt;Requires 4+ ships in escort fleet. &amp;lt;br/&amp;gt;Similar to line ahead formation.&lt;br /&gt;
|}&lt;br /&gt;
*The typical +5 modifier for basic attack power (shelling ''and'' torpedo) does not apply and instead is either +15 or +0 for the main and escort fleet, respectively.&lt;br /&gt;
*The escort fleet generally has better ASW accuracy than the main fleet.&lt;br /&gt;
*The ASW accuracy trend among the four formations seems to follow the damage modifiers (''i.e.'' Formation 4 is the worst and 1 is the best).&lt;br /&gt;
&lt;br /&gt;
=== Combat Phases ===&lt;br /&gt;
This is where there is a difference between the two types of combined fleets. For the Carrier Task Force, the escort fleet engages first, while for the Surface Task Force, the main fleet engages first. Each phase in itself is similar to normal non-Combined Fleet combat. For a full run through on what each phase does, please see [[Combat#Combat Stages|Combat § Combat Stages]].&lt;br /&gt;
&lt;br /&gt;
==== Normal Node - Carrier Task Force / Transport Escort Fleet ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:101px; text-align:center;&amp;quot; |Phase&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:634px; text-align:center;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Detection&lt;br /&gt;
|Recon planes will launch as normal.&lt;br /&gt;
|-&lt;br /&gt;
|Aerial Combat&lt;br /&gt;
|Only ships in the main fleet can launch planes, but all ships can respond with AA and can be hit by enemy planes.&lt;br /&gt;
|-&lt;br /&gt;
|Opening Engagement&lt;br /&gt;
|[[Expedition#Support Expeditions|Support Expedition]] fleet may arrive if conditions are met.&amp;lt;br /&amp;gt; Opening torpedo salvo by the escort fleet and enemy fleet launched by ships capable of doing so.&lt;br /&gt;
|-&lt;br /&gt;
|Engagement Type&lt;br /&gt;
|Engagement type is declared (Head-on, Parallel, T-Cross).&lt;br /&gt;
|-&lt;br /&gt;
|Escort Fleet Shelling and Torpedo&lt;br /&gt;
|Escort fleet conduct one round of shelling with the enemy fleet per normal shelling rules, regardless of ship classes present between the escort fleet and the enemy fleet. &amp;lt;br/&amp;gt;Torpedo salvo is exchanged with the enemy fleet.&lt;br /&gt;
|-&lt;br /&gt;
|Main Fleet Shelling&lt;br /&gt;
|Main fleet conducts normal shelling round combat against the enemy fleet; firing order determined by range, and then by line-up order (if there's a second round of shelling). &amp;lt;br/&amp;gt; Second round of shelling only exists if a ship capable of creating a second shelling round is present between the main fleet and the enemy fleet. &amp;lt;br/&amp;gt;There is no torpedo salvo exchanged.&lt;br /&gt;
|-&lt;br /&gt;
|Night Combat (if chosen)&lt;br /&gt;
|Banners for the player's fleet will slide towards the left and leave only the escort fleet's present.&amp;lt;br /&amp;gt;Night battle equipment activates, if any.&amp;lt;br /&amp;gt; This phase follows closely to a normal night battle, with changes to only ASW damage (determined by formation chosen, instead of forced scratch damage if hit).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Normal Node - Surface Task Force ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:101px; text-align:center;&amp;quot; |Phase&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:634px; text-align:center;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Detection&lt;br /&gt;
|Recon planes will launch as normal.&lt;br /&gt;
|-&lt;br /&gt;
|Aerial Combat&lt;br /&gt;
|Only ships in the main fleet can launch planes, but all ships can respond with AA and can be hit by enemy planes.&lt;br /&gt;
|-&lt;br /&gt;
|Opening Engagement&lt;br /&gt;
|[[Expedition#Support Expeditions|Support Expedition]] fleet may arrive if conditions are met.&amp;lt;br /&amp;gt; Opening torpedo salvo by the escort fleet and enemy fleet launched by ships capable of doing so.&lt;br /&gt;
|-&lt;br /&gt;
|Engagement Type&lt;br /&gt;
|Engagement type is declared (Head-on, Parallel, T-Cross).&lt;br /&gt;
|-&lt;br /&gt;
|Main Fleet Shelling&lt;br /&gt;
|Main fleet conducts normal shelling round combat against the enemy fleet; firing order determined by range, and then by line-up order (if there's a second round of shelling). &amp;lt;br/&amp;gt; Second round of shelling only exists if a ship capable of creating a second shelling round is present between the main fleet and the enemy fleet. &amp;lt;br/&amp;gt;There is no torpedo salvo exchanged.&lt;br /&gt;
|-&lt;br /&gt;
|Escort Fleet Shelling and Torpedo&lt;br /&gt;
|Escort fleet conduct one round of shelling with the enemy fleet per normal shelling rules, regardless of ship classes present between the escort fleet and the enemy fleet. &amp;lt;br/&amp;gt;Torpedo salvo is exchanged with the enemy fleet.&lt;br /&gt;
|-&lt;br /&gt;
|Night Combat (if chosen)&lt;br /&gt;
|Banners for the player's fleet will slide towards the left and leave only the escort fleet's present.&amp;lt;br /&amp;gt;Night battle equipment activates, if any.&amp;lt;br /&amp;gt; This phase follows closely to a normal night battle, with changes to only ASW damage (determined by formation chosen, instead of forced scratch damage if hit).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Air Battle Node ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:101px; text-align:center;&amp;quot; |Phase&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:634px; text-align:center;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Detection&lt;br /&gt;
|Recon planes will launch as normal.&lt;br /&gt;
|-&lt;br /&gt;
|Aerial Combat&lt;br /&gt;
|Only ships in the main fleet can launch planes, but all ships can respond with AA and can be hit by enemy planes.&lt;br /&gt;
|-&lt;br /&gt;
|Support Expedition Fire&lt;br /&gt;
|[[Expedition#Support Expeditions|Support Expedition]] fleet may arrive if conditions are met.&lt;br /&gt;
|-&lt;br /&gt;
|Engagement Type&lt;br /&gt;
|Engagement type is declared (Head-on, Parallel, T-Cross).&lt;br /&gt;
|-&lt;br /&gt;
|Aerial Combat, Round 2&lt;br /&gt;
|Unlike first Aerial Combat round, Air Superiority state is not shown; however, contact can be made.&lt;br /&gt;
|-&lt;br /&gt;
|Night Combat (if chosen)&lt;br /&gt;
|Banners for the player's fleet will slide towards the left and leave only the escort fleet's present.&amp;lt;br /&amp;gt;Night battle equipment activates, if any.&amp;lt;br /&amp;gt; This phase follows closely to a normal night battle, with changes to only ASW damage (determined by formation chosen, instead of forced scratch damage if hit).&lt;br /&gt;
|}&lt;br /&gt;
;Notes&lt;br /&gt;
*Because the escort fleet deals no damage during the day phase, the escort fleet flagship will automatically take MVP if the player does not engage in night combat.&lt;br /&gt;
&lt;br /&gt;
==== Night Battle Only Node ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:101px; text-align:center;&amp;quot; |Phase&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:634px; text-align:center;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Formation Selection&lt;br /&gt;
|You will choose from the [[Combat#Formation_Selection|standard formation]] instead.&lt;br /&gt;
|-&lt;br /&gt;
|Night Combat&lt;br /&gt;
|Banners for the player's fleet will slide towards the left and leave only the escort fleet's present.&amp;lt;br /&amp;gt;Night battle equipment activates, if any.&lt;br /&gt;
*This is exactly as if you are in a night battle only node with just the escort fleet.&lt;br /&gt;
|}&lt;br /&gt;
;Notes&lt;br /&gt;
*Because the main fleet does not participate during night combat, the main fleet flagship will automatically take MVP.&lt;br /&gt;
&lt;br /&gt;
=== General Notes ===&lt;br /&gt;
* Anti-submarine warfare takes place following the same order as stated above, except that phases like aerial combat cannot occur for obvious reasons.&lt;br /&gt;
* In contrast to normal sorties, anti-submarine warfare damage is not reduced during night battle.&lt;br /&gt;
* The main fleet will not take part in anything related to torpedoes.&lt;br /&gt;
* Equipment on the main fleet will not affect night battles.&lt;br /&gt;
* The shelling accuracy of all of the ships in a combined fleet appears to be very low, probably to balance out the 12 vs 6 system.&lt;br /&gt;
:* Accuracy is suspected to be even lower for Surface Task Force when compared to Carrier Task Force.&lt;br /&gt;
* When entering a night battle, only damage dealt at night will be taken into account when determining MVP.&lt;br /&gt;
:*In this case, the main fleet's flagship will receive MVP.&lt;br /&gt;
* The flagship of the escort fleet is unsinkable. ([http://youtu.be/z4dqu20ce70 link])&lt;br /&gt;
* You can have the same ship in both of your fleets (''e.g.'' having Yuudachi in both fleets while combined).&lt;br /&gt;
&lt;br /&gt;
== Special Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Fleet Command Facility ===&lt;br /&gt;
&lt;br /&gt;
The [[Fleet Command Facility]] (FCF, stock equipment of [[Ooyodo | Ooyodo Kai]]) allows a destroyer in the second fleet of a combined fleet to escort a heavily damaged ship in either fleet away from the sortie. This is useful if you tend to encounter just one ship going red during attempts to chip away at the map gauge.&lt;br /&gt;
* FCF '''must be equipped in the flagship of the first fleet''' and you must have one '''non-flagship DD that is not lightly damaged or worse''' to have the option to escort a damaged ship.&lt;br /&gt;
* The screen will show up after Results, but before the Continue/Retreat screen. The heavily damaged ship and the DD escort candidate will show up, with green sentences. The left button will remove the damaged ship and the DD candidate from combat and they will both lose 25 morale (on top of 15 from returning from sortie) and all remaining fuel. The right button will continue without escorting.&lt;br /&gt;
**The DD escort candidate is the top non-flagship DD that is not light damaged or worse in the escort fleet's lineup order.&lt;br /&gt;
**Due to the morale loss, both ships will generally be in red morale upon return. If the DD escort is not damaged, it is not possible to use instant repair to restore her morale. (The escorted ship is obviously damaged, so repairs will restore her morale.) &lt;br /&gt;
***Because of the morale loss associated with escorting, if you're going to retreat after the battle, you should decline escort.&lt;br /&gt;
**See [http://www.youtube.com/watch?v=jUGivLdvn18 this] video for an example.&lt;br /&gt;
* Both ships (the damaged ship being escorted back and the ship escorting her back) will be permanently out of the rest of the sortie.&lt;br /&gt;
**This will affect [[#Fleet_Formations|Fleet Formations]] you can choose from, should you lose sufficient number of members in the escort fleet.&lt;br /&gt;
**Will also affect LoS and Air Superiority values. Consider retreating instead if you will lose a significant amount of LoS and/or AS.&lt;br /&gt;
* One ship may be escorted per battle (''i.e.'' multiple ships can be escorted back to base over several nodes).&lt;br /&gt;
* It is not possible to escort the escort fleet's flagship.&lt;br /&gt;
* As of the Autumn 2014 event, escort ships are counted out of the score calculation, allowing you to get an A or S rank as long as you fulfill the usual criteria.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://wikiwiki.jp/kancolle/?cmd=read&amp;amp;page=%CF%A2%B9%E7%B4%CF%C2%E2 Japanese wikiwiki]&lt;br /&gt;
* Compilation of [http://mmoloda-kancolle.x0.com/image/140206.jpg testing results with Surface Task Force] after the Winter 2015 event&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Mechanics}}&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2015_Event&amp;diff=11169</id>
		<title>Fall 2015 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2015_Event&amp;diff=11169"/>
		<updated>2015-11-20T14:18:23Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* E-3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:2015AutumnEventBanner.png|center|Charge! Maritime Transport Operation]]&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[File:Kolombangara_NASA.jpg|thumb|290px|right|Kolombangara as seen from an overhead view.]]The Fall 2015 Event &amp;quot;Charge! Maritime Transport Operation&amp;quot; will be taking place staring '''November 18th,2015''', will be medium-scaled and will feature combined fleets. The Kancolle dev team has hinted the event will be taking place in a &amp;quot;circular island&amp;quot; in the Southern Seas. Within that location, there will be several battles and &amp;quot;transportation operations&amp;quot;. The event map will therefore likely be a series of battles that took place at [[wikipedia:Kolombangara|Kolombangara]]. &lt;br /&gt;
&lt;br /&gt;
If this is true, expect the majority of the events battles to consist of using smaller fleets to perform &amp;quot;Tokyo Express Runs.&amp;quot; The dev team have hinted that '''well trained destoyers and light cruisers to form an elite torpedo squadron''' will be key to helping you win the event. Since most of the battles at Kolombongara were small engagements,  the battles we will likely see during include the [[Wikipedia:Battle of Kula Gulf|Battle of Kula Gulf]], [[Wikipedia:Battle of Kolombangara|The Battle of Kolombangara]] and the [[Wikipedia:Battle of Vella Gulf|Battle of Vella Gulf]]. For this reason, admirals are advised to train up their '''destroyers and light cruisers'''. Some maps may feature only night battles.&lt;br /&gt;
&lt;br /&gt;
In addition, it has been mentioned that there will be some engagement that will involve larger fleets such as '''Battleships''' and '''Aircraft Carriers''' during part of the event. These will likely become combined fleet operations.&lt;br /&gt;
&lt;br /&gt;
==Update Info==&lt;br /&gt;
===New Ships===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Graf Zeppelin.png&lt;br /&gt;
File:Arashi.png&lt;br /&gt;
File:Hagikaze.png&lt;br /&gt;
File:Kashima.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*A total of 4 ship girls are confirmed:&lt;br /&gt;
*Training cruiser [[Kashima]] is the [[#E-3|E-3]] clearance reward.&lt;br /&gt;
**The Comtiq article in December's magazine mentioned it would be the second ship of the [[:Category:Katori Class|Katori Class]] training cruisers.&lt;br /&gt;
*[[Arashi]] was hinted at in an article from Comtique Magazine's September issue. It made mention of a destroyer that worked alongside [[Kawakaze|Kawakaze]] and engaged in a furious night battle. The Battle of Vella Gulf ties this connection together as both of them sunk during middle of the night.&lt;br /&gt;
**November's issue hints that a destroyer that was sunk in the area the event will take place will appear.&lt;br /&gt;
*[[Hagikaze]] also has been introduced to the game.&lt;br /&gt;
*German Aircraft Carrier [[Graf Zeppelin]] was hinted at through Comptiq's December issue, where they revealed that a &amp;quot;foreign capital ship&amp;quot; will be appearing.&lt;br /&gt;
*[[Mizuho]] will be a drop. &lt;br /&gt;
*[[Akizuki]] and [[Prinz Eugen]] will be among the drops in this event, making this their first appearance since the [[Fall 2014 Event|Autumn 2014 Event]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
*There are five new enemy vessels:&lt;br /&gt;
**[[Patrol Boat Imp Group]]&lt;br /&gt;
**[[Submarine Princess]]&lt;br /&gt;
**[[Light Cruiser Princess]]&lt;br /&gt;
**[[Destroyer Water Demon]]&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
&lt;br /&gt;
'''11/20/2015'''&lt;br /&gt;
&lt;br /&gt;
It has been reported that there is a bug that prevent Destoyers from hitting the [[Patrol Boat Imp Group|Patrol Boat Imp Group]] Hot fix is expected to be launched in 1 hours from now. Please remember to refresh your game.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
# The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#* Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
# The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version.&lt;br /&gt;
# According to this [https://twitter.com/KanColle_STAFF/status/663884408374452224 tweet], Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking.&lt;br /&gt;
# The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|[[Combined Fleet]]?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|''E-1''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Transport Operation! Clearing the Route&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Yes&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[File:Autumn2015TransportTag.png|Transport Operation Tag]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Battle off the Shore of Korone Haikara Island&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Requires exactly 1 CL (Flagship) + 5 DD&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Deploy! Maritime Transportation Fleet&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Yes&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Up to 2 large ships allowed in the main transport fleet.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Western Front! Deploy a Mobile Task Force&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:Autumn2015DispatchTag.png|Dispatch Operation Tag]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Survive! Vanilla Bay Night Battle!&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|CL Flagship and DD escorts plus up to 1 cruiser-class ships only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:Ooyodofall2015E-1.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-1Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E1Map.png|450px]]&lt;br /&gt;
|map_name = Transport Operation! Clearing the Route &lt;br /&gt;
|map_japanese = 【輸送作戦！前路掃討】&lt;br /&gt;
|information = &lt;br /&gt;
* [[Combined Fleet]]&lt;br /&gt;
*Boss: [[Heavy Cruiser Ne-Class]]&lt;br /&gt;
*5 kills required on all difficulties&lt;br /&gt;
*'''Ship Restrictions'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲): Furniture Fairy, [[Reinforcement Expansions]], Irako x2, [[Skilled Lookouts]]&lt;br /&gt;
** Clearing on Medium (乙): Furniture Fairy, [[Reinforcement Expansions]], Irako x2&lt;br /&gt;
** Clearing on Easy (丙): Furniture Fairy, Irako &lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = 　&lt;br /&gt;
|start_to_B = 　&lt;br /&gt;
|B_to_C = Active Branching &lt;br /&gt;
|B_to_E = Active Branching&lt;br /&gt;
|E_to_F = Certain number of BBs? &amp;lt;br/&amp;gt;&lt;br /&gt;
If 2nd fleet consists of more than 2 CLT&lt;br /&gt;
|E_to_G = Fail LoS check(?)　&lt;br /&gt;
|E_to_H = Certain LoS(?)&lt;br /&gt;
|F_to_H = 　&lt;br /&gt;
|F_to_I = Fail LoS check(?)　&lt;br /&gt;
|F_to_J = Certain LoS(?) 	&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*''Recommended fleet compositions:'' &lt;br /&gt;
**2FBB 2CA 2CVL / 1CL 3DD 2CA (Surface Task Force)&lt;br /&gt;
**2BBV 2CA 2CVL / 1CL 4DD 1CLT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 能動分岐&lt;br /&gt;
|B1_node_info = Active Branching&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒部隊&lt;br /&gt;
|C1_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class cl_ho-class_flagship&lt;br /&gt;
|C1_form = echelon&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo +50&lt;br /&gt;
|&lt;br /&gt;
|E_label = 警戒任務部隊&lt;br /&gt;
|E1_node_info = cl_he-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead double_line&lt;br /&gt;
|E1_xp = 200&lt;br /&gt;
|E2_node_info = cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 空母機動部隊&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_enemy_air_power = 50&lt;br /&gt;
|F1_xp = 250&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 水上打撃部隊&lt;br /&gt;
|H1_node_info = bb_ta-class_flagship bb_ta-class_flagship cvl_nu-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H1_xp = 250&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_enemy_air_power = 36&lt;br /&gt;
|H2_node_info = BB_Ru-class_flagship BB_Ru-class_flagship CVL_Nu-class_flagship CLT_Chi-class_flagship  DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|H2_xp = 230&lt;br /&gt;
|H2_form = line_ahead double_line&lt;br /&gt;
|H2_enemy_air_power = 36&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|J_label = 前衛展開部隊旗艦&lt;br /&gt;
|J1_node_info = CA_ne-class_elite destroyer_princess DD_ro-class_late_model_elite DD_I-class_late_model DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J1_xp = 260&lt;br /&gt;
|J2_node_info = CA_ne-class_elite destroyer_princess DD_ro-class_late_model_elite DD_ro-class_late_model_elite DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|J2_form = line_ahead&lt;br /&gt;
|J2_xp = 280&lt;br /&gt;
|&lt;br /&gt;
|final_form = J2&lt;br /&gt;
|boss_node = J&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 能動分岐&lt;br /&gt;
|B1_node_info = Active Branching&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒部隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo +50&lt;br /&gt;
|&lt;br /&gt;
|E_label = 警戒任務部隊&lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 空母機動部隊&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 水上打撃部隊&lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_xp = &lt;br /&gt;
|H2_form = line_ahead double_line&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|J_label = 前衛展開部隊旗艦&lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = J2&lt;br /&gt;
|boss_node = J&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 能動分岐&lt;br /&gt;
|B1_node_info = Active Branching&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒部隊&lt;br /&gt;
|C1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class cl_ho-class_elite&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = 100&lt;br /&gt;
|C2_node_info = ss_ka-class_elite ss_ka-class cl_tsu-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo +50&lt;br /&gt;
|&lt;br /&gt;
|E_label = 警戒任務部隊&lt;br /&gt;
|E1_node_info = cl_he-class_elite cl_tsu-class dd_ro-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|E1_form = double_line&lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 空母機動部隊&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_elite ca_ri-class dd_i-class dd_i-class&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_enemy_air_power = 50&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class dd_i-class&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_enemy_air_power = 50&lt;br /&gt;
|F2_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 水上打撃部隊&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 15&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|J_label = 前衛展開部隊旗艦&lt;br /&gt;
|J1_node_info = ca_ne-class  dd_i-class_late_model  dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = J2&lt;br /&gt;
|boss_node = J&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': [[Yuudachi]]&lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Mochizuki]], [[Fumizuki]], [[Yuudachi]], [[Shigure]]&lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': [[Uzuki]], [[Yayoi]], [[Satsuki]], [[Kikuzuki]], [[Mikazuki]], [[Samidare]]&lt;br /&gt;
&amp;lt;br/&amp;gt;'''[[EliteCL|Light Cruisers]]''': [[Sendai]]&lt;br /&gt;
|dropsH = '''[[EliteDD|Destroyers]]''': [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']], [[Shiratsuyu]], [[Uzuki]], [[Yayoi]], [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Tanikaze]], [[Mikazuki]], [[Yuudachi]]&lt;br /&gt;
|dropsJ = '''[[EliteDD|Destroyers]]''': [[Uzuki]], [[Mikazuki]], [[Yukikaze]], [[Tanikaze]], [[Hamakaze]], [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']], [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Yayoi]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Kuma]], [[Sendai]], [[Yuubari]], [[Ooyodo]], [[Jintsu]], [[Noshiro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kinugasa]], [[Furutaka]], [[Kumano]], [[Suzuya]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Kongou]], [[Yamashiro]], [[Haruna]], [[Hiei]], [[Fusou]], [[Kirishima]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''': [[Ryuujou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': [[Chitose]], [[Chiyoda]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Auxiliary Ships|Auxiliary Ships]]''': [[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodonotesFall2015E-2.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-2Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E2Map.png|450px]]&lt;br /&gt;
|map_name = Battle off the Shore of Korone Haikara Island&lt;br /&gt;
|map_japanese = 【コロネハイカラ沖海戦】&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Light Cruiser Princess]]&lt;br /&gt;
*Transport Gauge: 320 (Hard), 200 (Med), 100 (Easy)&lt;br /&gt;
**'''To reduce the gauge, you must go through node J and obtain at least an A-rank victory at boss.'''&lt;br /&gt;
**You do not need to sink the flagship to deplete the gauge.&lt;br /&gt;
**Gauge depletes by 18, +3.5 per [[Drum Canister]] equipped, +5.5 per [[Daihatsu-class Landing Craft]] equipped. S-rank victory will increase the depletion by 50%.&lt;br /&gt;
**:Note that for this map only [[Abukuma#Second Upgrade|Abukuma Kai Ni]] can equip [[Daihatsu-class Landing Craft]] due to the restriction on ships.&lt;br /&gt;
*'''Ship Restrictions: Flagship must be a CL and 5 DDs in the rest of the fleet'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲):  Mamiya, [[Repair Goddess]], [[Battle Rations]], [[Reinforcement Expansions]] x2, and [[Blueprints|Medal]]&lt;br /&gt;
** Clearing on Medium (乙): Mamiya, [[Repair Goddess]], [[Battle Rations]], [[Reinforcement Expansions]]&lt;br /&gt;
** Clearing on Easy (丙): [[Battle Rations]] &amp;lt;!--Mamiya, [[Reinforcement Expansions]] see discussion page--&amp;gt;&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = *A fleet including [[Jintsuu]] as flagship and any two of [[Yukikaze]], [[Hamakaze]], [[Satsuki]] and [[Mikazuki]] for 100%. &amp;lt;br&amp;gt;* Have 4 of the 5 ships but without [[Satsuki]] might lead to this route. &amp;lt;br&amp;gt;*Have 3 out of the 5 ships but with Jintsuu in your fleet might lead to this route.&lt;br /&gt;
|start_to_B = Not having all 5 ships but having Satsuki&lt;br /&gt;
Any other fleet without the named ships.&lt;br /&gt;
|A_to_D = A fleet including [[Jintsuu]] as flagship and any two of [[Yukikaze]], [[Hamakaze]], [[Satsuki]] and [[Mikazuki]]&lt;br /&gt;
|A_to_C = Not having Satsuki in the fleet&lt;br /&gt;
|D_to_E = &lt;br /&gt;
|D_to_F = A fleet including [[Jintsuu]] as flagship and any two of [[Yukikaze]], [[Hamakaze]], [[Satsuki]] and [[Mikazuki]]&lt;br /&gt;
|F_to_G = &lt;br /&gt;
|F_to_H = &lt;br /&gt;
|F_to_I = Fixed&lt;br /&gt;
|H_to_I =With a certain number of drums (Number to be confirmed)&lt;br /&gt;
|H_to_K = &lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*It is recommended to take at least 6 [[Drum Canister|drum canisters]] along. Due to the unfavorable pathing, it is unlikely [[Abukuma]] will be usable to gain the advantages of [[Daihatsu-class Landing Craft|Daihatsu landing craft]].&lt;br /&gt;
*Recommended composition for favorable pathing: [[Jintsuu]], [[Mikazuki]], [[Satsuki]], [[Hamakaze]], [[Yukikaze]], and 1 other destroyer&lt;br /&gt;
**This composition takes you through path A--D--F--I--J--K.&lt;br /&gt;
**Having a fleet without Satsuki opens up the chance to enter this path, but she is needed for guaranteeing this pathing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Just my imagination (no combat).&lt;br /&gt;
|&lt;br /&gt;
|B_label= 警戒任務群 前衛別働隊&lt;br /&gt;
|B1_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 警戒任務群重巡戦隊&lt;br /&gt;
|C1_node_info = ca_ri-class_flagship ca_ri-class_flagship ca_ri-class_flagship cl_ho-class_elite dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 警戒任務郡前衛部隊&lt;br /&gt;
|D1_node_info = dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 潜水艦警戒線&lt;br /&gt;
|E1_node_info = SS_Ka-class_flagship SS_Ka-class_elite  SS_Ka-class_elite SS_Ka-class SS_Ka-class&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E1_xp = 120&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = cl_he-class_flagship cl_ho-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label =バニラ湾輸送部隊 &lt;br /&gt;
|G1_node_info = dd_ro-class_late_model transport_wa-class_elite transport_wa-class_elite transport_wa-class_elite pt_imp pt_imp&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label =&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|H1_node_info = CA_Ri-class_flagship CL_He-class_elite CL_Ho-class_elite CL_Ho-class DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_exp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = Resource node&lt;br /&gt;
|&lt;br /&gt;
|K_label = 警戒任務群 旗艦艦隊&lt;br /&gt;
|K1_node_info = Light_cruiser_princess CL_He-class_flagship CL_Ho-class_flagship DD_Ro-class_late_model DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K1_xp = 260&lt;br /&gt;
|K2_node_info = Light_cruiser_princess CL_He-class_flagship CL_Ho-class_flagship DD_Ro-class_late_model_elite DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Just my imagination (no combat).&lt;br /&gt;
|&lt;br /&gt;
|B_label= 警戒任務群 前衛別働隊&lt;br /&gt;
|B1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|B1_form = line_ahead double_line&lt;br /&gt;
|B1_xp = 110&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 警戒任務群重巡戦隊&lt;br /&gt;
|C1_node_info = ca_ri-class_flagship ca_ri-class_elite ca_ri-class_elite cl_ho-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 警戒任務郡前衛部隊&lt;br /&gt;
|D1_node_info = dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D1_form = double_line&lt;br /&gt;
|D1_xp = 100&lt;br /&gt;
|D2_node_info = dd_ro-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D2_form = line_ahead&lt;br /&gt;
|D2_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 潜水艦警戒線&lt;br /&gt;
|E1_node_info = SS_Ka-class_flagship SS_Ka-class_elite SS_Ka-class&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = SS_Ka-class_elite SS_Ka-class SS_Ka-class&lt;br /&gt;
|E2_form = echelon&lt;br /&gt;
|E2_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = cl_he-class_flagship cl_ho-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label =バニラ湾輸送部隊 &lt;br /&gt;
|G1_node_info = dd_i-class_late_model transport_wa-class_elite transport_wa-class transport_wa-class pt_imp pt_imp&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label =&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|H1_node_info = CA_Ri-class_flagship CL_He-class_elite CL_Ho-class DD_I-class DD_I-class DD_I-class&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_exp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = Resource node&lt;br /&gt;
|&lt;br /&gt;
|K_label = 警戒任務群 旗艦艦隊&lt;br /&gt;
|K1_node_info = Light_cruiser_princess CL_He-class_flagship CL_Ho-class_elite DD_i-class_late_model DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K1_xp = 260&lt;br /&gt;
|K2_node_info =&lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Just my imagination (no combat).&lt;br /&gt;
|&lt;br /&gt;
|B_label= 警戒任務群 前衛別働隊&lt;br /&gt;
|B1_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_xp = 90&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 警戒任務群重巡戦隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 警戒任務郡前衛部隊&lt;br /&gt;
|D1_node_info = dd_i-class dd_i-class dd_i-class dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 潜水艦警戒線&lt;br /&gt;
|E1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E1_xp = 70&lt;br /&gt;
|E2_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E2_form = echelon&lt;br /&gt;
|E2_xp = 60&lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label =バニラ湾輸送部隊 &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = 警戒任務群 主力部隊増援&lt;br /&gt;
|H1_node_info = ca_ri-class_flagship cl_he-class_elite cl_ho-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp = 120 &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = Resource Node&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = cl_he-class_flagship cl_he-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K1_xp = 180&lt;br /&gt;
|K2_node_info = Light_cruiser_princess CL_He-class_flagship CL_Ho-class_elite DD_Ro-class_late_model DD_I-class DD_I-class&lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsK = '''[[EliteDD|Destroyers]]''': [[Uzuki]], [[Takanami]], [[Amatsukaze]], [[Hamakaze]], [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Agano]], [[Sendai]], [[Noshiro]], [[Nagara]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kumano]], [[Suzuya]], [[Mogami]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Hyuuga]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodonotesFall2015E-3.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-3Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E3Map.png|450px]]&lt;br /&gt;
|map_name = Korone Haikara Island Eastern Offshore&lt;br /&gt;
|map_japanese = 【抜錨！海上輸送部隊】&lt;br /&gt;
|information = &lt;br /&gt;
* [[Combined Fleet]]&lt;br /&gt;
*Boss: [[Seaplane Tender Princess]]&lt;br /&gt;
*Gauge: 800 (Hard), 500 (Med), 300 (Easy)&lt;br /&gt;
**Requires going through node G to reduce the boss gauge&lt;br /&gt;
**You do not need to sink the flagship to deplete the gauge, just get A rank or better&lt;br /&gt;
**Gauge depletes by 40 (A rank) and 81 (S rank) barrels will add 3.5 to the depletion rate per barrel&lt;br /&gt;
**Daihatsu landing craft have been observed reduce the gauge by an additional 5.5 per craft; this requires [[Abukuma]] or [[Akitsu Maru]].&lt;br /&gt;
*'''Ship Restrictions: Transport Combined Fleet'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Kashima]]&lt;br /&gt;
** Clearing on Hard (甲): &lt;br /&gt;
** Clearing on Medium (乙):&lt;br /&gt;
** Clearing on Easy (丙): &lt;br /&gt;
&lt;br /&gt;
*Tips:&amp;lt;br/&amp;gt;&lt;br /&gt;
*CAVs are needed to maintain Air Parity, or the Seaplane Tender Princess at the boss node will be able to deal huge amounts of damage with artillery spotting. An AS value of around 40 is required for Air Parity.&lt;br /&gt;
*You can use Akitsu Maru (as the flagship for additional protection). Having a [[Reppuu Kai]], a [[Type 53 Zero Fighter (Iwamoto Squadron)]] and a [[Daihatsu-class Landing Craft]] is the optimal load-out for pre-final approaches that provides 116 air power and thus air superiority at the boss node. For final form you will need 132 air power to reach superiority which requires swapping out the Daihatsu-class for a [[Reppuu]]. With this set-up your CA(V)s can be set up for artillery spotting.&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = 	&lt;br /&gt;
|C_to_D = CA/V in fleet, no CLT&lt;br /&gt;
|C_to_E = Any other fleet&lt;br /&gt;
|H_to_J = &lt;br /&gt;
|H_to_K = LOS Check	&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 深海潜水艦隊&lt;br /&gt;
|B1_node_info = ss_yo-class_flagship ss_yo-class_elite ss_yo-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = echelon&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛警戒部隊&lt;br /&gt;
|C1_node_info = cl_he-class_flagship cl_ho-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = double_line&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海巡洋艦戦隊&lt;br /&gt;
|D1_node_info = ca_ri-class_flagship ca_ri-class_flagship ca_ne-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|D1_form = double_line&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 高速魚雷艇部隊&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|E1_node_info = dd_i-class_late_model_elite dd_i-class_late_model pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海輸送船団&lt;br /&gt;
|F1_node_info = transport_wa-class_flagship transport_wa-class_elite transport_wa-class transport_wa-class dd_i-class pt_imp&lt;br /&gt;
|F1_form = double_line&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = Resource collection point&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海水上打撃部隊&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship ca_ri-class_flagship ca_ri-class_elite cl_he-class_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|H1_form = double_line&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H2_node_info = bb_ru-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_ro-class_late_model_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|I1_form = double_line&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = double_line&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海任務部隊 旗艦艦隊&lt;br /&gt;
|K1_node_info = seaplane_tender_princess bb_ta-class_flagship  bb_ta-class_elite cl_tsu-class dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info =  seaplane_tender_princess bb_ta-class_flagship  bb_ta-class_flagship cl_tsu-class dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp = 350&lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 深海潜水艦隊&lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛警戒部隊&lt;br /&gt;
|C1_node_info = cl_he-class_flagship cl_ho-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = 160&lt;br /&gt;
|C2_node_info = cl_he-class_flagship cl_ho-class_flagship cl_tsu-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C2_form = line_ahead&lt;br /&gt;
|C2_xp = 150&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海巡洋艦戦隊&lt;br /&gt;
|D1_node_info = ca_ri-class_flagship ca_ri-class_flagship ca_ne-class dd_i-class_late_model dd_i-class_late_model dd_i-class&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D2_node_info = ca_ri-class_flagship ca_ri-class_flagship ca_ne-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D2_form = double_line&lt;br /&gt;
|D2_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 高速魚雷艇部隊&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海輸送船団&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = Resource collection point&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海水上打撃部隊&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship ca_ri-class_flagship ca_ri-class_elite cl_he-class_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|H1_form = double_line&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H2_node_info = bb_ru-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_ro-class_late_model_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|I1_form = double_line&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = double_line&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海任務部隊 旗艦艦隊&lt;br /&gt;
|K1_node_info = seaplane_tender_princess bb_ta-class_flagship  bb_ta-class_elite cl_tsu-class dd_i-class_late_modele dd_i-class_late_model&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 深海潜水艦隊&lt;br /&gt;
|B1_node_info = ss_yo-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = 80&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛警戒部隊&lt;br /&gt;
|C1_node_info = cl_he-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C1_form = double_line&lt;br /&gt;
|C1_xp = 130&lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海巡洋艦戦隊&lt;br /&gt;
|D1_node_info = ca_ri-class_flagship ca_ri-class_flagship ca_ri-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = 150&lt;br /&gt;
|&lt;br /&gt;
|E_label = 高速魚雷艇部隊&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|E1_node_info = dd_i-class_late_model_elite dd_i-class pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp = 140&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海輸送船団&lt;br /&gt;
|F1_node_info = transport_wa-class_elite transport_wa-class transport_wa-class transport_wa-class pt_imp pt_imp&lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = Resource collection point&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海水上打撃部隊&lt;br /&gt;
|H1_node_info = ca_ri-class_flagship ca_ri-class_elite cl_he-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|H1_form = double_line&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H2_node_info =&lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|I1_form = double_line&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = double_line&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海任務部隊 旗艦艦隊&lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info =  &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''':&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsK = '''[[EliteDD|Destroyers]]''': [[Umikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Umikaze&amp;lt;/span&amp;gt;''']], [[Akizuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akizuki&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodonotesFall2015E-4.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-4Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E4Map.png|450px]]&lt;br /&gt;
|map_name = Western Front! Deploy a Mobile Task Force &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
* [[Combined Fleet]]&lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*5 kills needed on all difficulties&lt;br /&gt;
*'''Ship Restrictions'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲): Skilled Pilot x2, Renovation Materials x8, Maritime Resupply, [[Fw190 T Kai]]&lt;br /&gt;
** Clearing on Medium (乙): Skilled Pilot, Renovation Materials x4, Maritime Resupply, [[Bf109 T Kai]]&lt;br /&gt;
** Clearing on Easy (丙): Skilled Pilot&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = Carrier Task Force&lt;br /&gt;
|start_to_D = Surface Task Force&lt;br /&gt;
|B_to_C = &lt;br /&gt;
|B_to_F =&lt;br /&gt;
|E_to_F = Active Branching&lt;br /&gt;
|E_to_G =&lt;br /&gt;
|H_to_I = &lt;br /&gt;
|H_to_J = &lt;br /&gt;
|K_to_M = Active Branching&lt;br /&gt;
|K_to_N = &lt;br /&gt;
|N_to_L = &lt;br /&gt;
|N_to_O = LOS Check&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Reccomended Fleet composition:&lt;br /&gt;
**2BB/FBB (not BBV)/2CVL/2CL+2DD/1CL/2CLT/1CA(Maya Kai Ni)&lt;br /&gt;
***The Four-slot CLs ([[Yuubari]] and [[Ooyodo]] after reaching Kai) are very useful as they can equip more ASW equipment than other ships of their kind and so have the potential to hit the boss harder. &lt;br /&gt;
***It is important to keep a certain amount of firepower reserved for enemies other than the boss. As such, BBV are not recommended, and CLT are very useful (as they will only target surface ships for great amounts of damage). &lt;br /&gt;
***[[Maya]] Kai Ni is useful as she can cover Anti-Air Cut In duties for Destroyers who are put to better use in an ASW role.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = cl_he-class_flagship cvl_nu-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ss_so-class_flagship ss_yo-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|D1_form = echelon&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D2_node_info =  ss_so-class_flagship ss_yo-class ss_ka-class ss_ka-class&lt;br /&gt;
|D2_form = line_ahead&lt;br /&gt;
|D2_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = Active Branching&lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = cv_wo-class_flagship_kai ca_ri-class_flagship ca_ne-class_elite dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G1_form = diamond&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I1_form = diamond&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = Harbour_princess transport_wa-class_flagship transport_wa-class_flagship dd_ro-class_late_model_elite pt_imp pt_imp&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = Active Branching&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = Anchorage_water_demon transport_wa-class_flagship transport_wa-class_flagship dd_ro-class_late_model_elite pt_imp pt_imp&lt;br /&gt;
|M1_form = line_ahead&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = ss_so-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|N1_form = line_ahead&lt;br /&gt;
|N1_xp = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = submarine_princess SS_So-Class SS_So-Class BATTLESHIP_princess DD_Ha-class_late_model_elite DD_Ha-class_late_model_elite&lt;br /&gt;
|O1_form = line_ahead&lt;br /&gt;
|O1_xp = &lt;br /&gt;
|O2_node_info = submarine_princess SS_So-Class SS_So-Class CV_Wo-class_flagship_Kai DD_Ha-class_late_model_elite DD_Ha-class_late_model_elite&lt;br /&gt;
|O2_form = line_ahead&lt;br /&gt;
|O2_xp = &lt;br /&gt;
|O3_node_info = submarine_princess SS_So-Class_elite BATTLESHIP_princess CV_Wo-class_flagship_Kai DD_Ha-class_late_model_elite DD_Ha-class_late_model_elite&lt;br /&gt;
|O3_form = line_ahead&lt;br /&gt;
|O3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = O3&lt;br /&gt;
|boss_node = O&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D2_node_info =  &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = Active Branching&lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = Active Branching&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info =&lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form = &lt;br /&gt;
|O1_xp = &lt;br /&gt;
|O2_node_info = &lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp = &lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form = &lt;br /&gt;
|O3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = O3&lt;br /&gt;
|boss_node = O&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D2_node_info =  &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = Active Branching&lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = cv_wo-class_kai bb_ta-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = Active Branching&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form = &lt;br /&gt;
|O1_xp = &lt;br /&gt;
|O2_node_info = &lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp = &lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form = &lt;br /&gt;
|O3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = O3&lt;br /&gt;
|boss_node = O&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''':&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsO = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Roma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roma&amp;lt;/span&amp;gt;''' (hard S Rank, one report)]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':[[Graf Zeppelin|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Graf Zeppelin&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines''']]: [[U-511|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;U-511&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodonotesFall2015E-5.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-5Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E5Map.png|450px]]&lt;br /&gt;
|map_name = Survive! Vanilla Bay Night Battle! &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Destroyer Water Demon]]&lt;br /&gt;
*(Kills required) X (All difficulties)&lt;br /&gt;
**Requires clearing the supply gauge before the health gauge can be dropped.&lt;br /&gt;
*'''Ship Restrictions'''&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: [[Hagikaze]]&lt;br /&gt;
** Clearing on Hard (甲): Medal x2, Hard Mode Medal&lt;br /&gt;
** Clearing on Medium (乙): Medal x2&lt;br /&gt;
** Clearing on Easy (丙): Medal&lt;br /&gt;
*Tips:&amp;lt;br/&amp;gt;&lt;br /&gt;
*[[Shigure]], [[Kawakaze]] and [[Sendai]] Are needed for branching; this skips a sub node.&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = 	&lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_E =&lt;br /&gt;
|C_to_E = &lt;br /&gt;
|C_to_F = &lt;br /&gt;
|C_to_G =&lt;br /&gt;
|F_to_G = &lt;br /&gt;
|F_to_I =&lt;br /&gt;
|L_to_M = &lt;br /&gt;
|L_to_N = LOS Check&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info =&lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info =&lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info =&lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info =&lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = N2&lt;br /&gt;
|boss_node = N&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''':&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==Tweets==&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
===References===&lt;br /&gt;
*[[Wikipedia:Kolombangara|Kolombangara Island]]&lt;br /&gt;
*[[Wikipedia:Battle of Kula Gulf|Battle of Kula Gulf]]&lt;br /&gt;
*[[Wikipedia:Battle of Kolombangara|Battle of Kolombangara]]&lt;br /&gt;
*[[Wikipedia:Battle of Vella Gulf|Battle of the Vella Gulf]]&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
* [http://aircalc.net/ KanColle Calculator and tools] by no1244 (in Japanese)&lt;br /&gt;
* [http://www.kancolle-calc.net/aircrafts.html Air Superiority Calculator] (in Japanese)&lt;br /&gt;
* [http://tsoft-web.com/sub/kancolle/2-5/ Effective LoS Calculator] (in Japanese)&lt;br /&gt;
&lt;br /&gt;
===Discussions===&lt;br /&gt;
*IRC Channel: [http://webchat.esper.net/?nick=NamelessShip...&amp;amp;channels=kancolle,kancollewiki&amp;amp;prompt=1 #kancolle for tactics advice; #Kancollewiki for wiki issues; #Amatsukaze for general socializing] &lt;br /&gt;
*[[Talk:Fall 2015 Event]]&lt;br /&gt;
&lt;br /&gt;
===Player Live Streams===&lt;br /&gt;
&lt;br /&gt;
* [http://original.livestream.com/totaku Totaku's Stream] Will run daily from 12:30 AM CST - 3:00 AM CST on weekdays, 12:30 AM - 5:00 AM on weekends.&lt;br /&gt;
*[http://www.twitch.tv/shinhwalee Twitch] and [https://www.youtube.com/channel/UCnQDUZgNgxOJYZKUB8gOpmQ Youtube] Shinhwa (Death Usagi)'s Livestream. Unplanned Schedule&lt;br /&gt;
*[http://twitch.tv/bl2w Zak's Twitch Stream]. Everyday in the event. 4:00-6:30PM EST&lt;br /&gt;
*[http://www.twitch.tv/deltasierra4 Hibiki's smokin House Lounge] - DS4's event stream. No planned schedule, check fbook or IRC for announcements.&lt;br /&gt;
**[http://original.livestream.com/deltasierra Hibiki's smokin House Lounge Mirror]&lt;br /&gt;
*[http://www.twitch.tv/remi_scarlet/ Remi/Yuto's Stream] Probably won't start until Thanksgiving due to school. Join for the usual salt and legendary shit-tier RNG runs.&lt;br /&gt;
* [http://www.twitch.tv/jetrico DJ's Stream]&lt;br /&gt;
* [http://www.twitch.tv/hydragoliath HydraGoliath's Stream]&lt;br /&gt;
* [http://twitch.tv/djdai Daikyi's Stream]&lt;br /&gt;
* [http://www.twitch.tv/kael606 Nerfx's Stream]&lt;br /&gt;
* [http://www.twitch.tv/fx_reveries Somniare's Stream]&lt;br /&gt;
* [http://www.twitch.tv/nwrtz/ Nwrtz's stream]&lt;br /&gt;
* [http://www.twitch.tv/zalfier Zalfier's Stream]&lt;br /&gt;
* [http://www.twitch.tv/risele_ageria Drantai's Stream]&lt;br /&gt;
* [http://www.twitch.tv/pokechudesu Pokechu's Stream]&lt;br /&gt;
* [http://www.twitch.tv/ayumuzz Murasa's Stream]&lt;br /&gt;
* [http://www.twitch.tv/uniqornn Wafuu's Stream]&lt;br /&gt;
* [http://www.twitch.tv/aq1_r4 Aquan's Stream]&lt;br /&gt;
* [http://www.twitch.tv/observer39 Observer 39's Stream]&lt;br /&gt;
* [http://twitch.tv/xiei Xiei's Stream]&lt;br /&gt;
* [http://www.twitch.tv/chronomeister Chronomeister's Streams]&lt;br /&gt;
* [http://www.twitch.tv/jifaru Jifaru's Stream]&lt;br /&gt;
* [http://www.twitch.tv/duckieplucky Duckieplucky's Stream]&lt;br /&gt;
* [http://www.twitch.tv/c0mpl3x1ty c0mpl3x1ty's Stream] 9PM-12AM EST on Friday only&lt;br /&gt;
* [http://www.twitch.tv/kamikaze262 Nii-Sama's Stream]&lt;br /&gt;
* [http://www.twitch.tv/yamato_kai2000  Yamato JagdYamato's Stream] times TBA on every Fri. &amp;amp; Sat.; might blitz through w/o streaming but will use Bandicam. (内内内乙甲 depending on prizes)&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[category:Events]]&lt;br /&gt;
[[zh:2015年秋季活动]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2015_Event&amp;diff=11168</id>
		<title>Fall 2015 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2015_Event&amp;diff=11168"/>
		<updated>2015-11-20T14:16:40Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* E-3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:2015AutumnEventBanner.png|center|Charge! Maritime Transport Operation]]&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[File:Kolombangara_NASA.jpg|thumb|290px|right|Kolombangara as seen from an overhead view.]]The Fall 2015 Event &amp;quot;Charge! Maritime Transport Operation&amp;quot; will be taking place staring '''November 18th,2015''', will be medium-scaled and will feature combined fleets. The Kancolle dev team has hinted the event will be taking place in a &amp;quot;circular island&amp;quot; in the Southern Seas. Within that location, there will be several battles and &amp;quot;transportation operations&amp;quot;. The event map will therefore likely be a series of battles that took place at [[wikipedia:Kolombangara|Kolombangara]]. &lt;br /&gt;
&lt;br /&gt;
If this is true, expect the majority of the events battles to consist of using smaller fleets to perform &amp;quot;Tokyo Express Runs.&amp;quot; The dev team have hinted that '''well trained destoyers and light cruisers to form an elite torpedo squadron''' will be key to helping you win the event. Since most of the battles at Kolombongara were small engagements,  the battles we will likely see during include the [[Wikipedia:Battle of Kula Gulf|Battle of Kula Gulf]], [[Wikipedia:Battle of Kolombangara|The Battle of Kolombangara]] and the [[Wikipedia:Battle of Vella Gulf|Battle of Vella Gulf]]. For this reason, admirals are advised to train up their '''destroyers and light cruisers'''. Some maps may feature only night battles.&lt;br /&gt;
&lt;br /&gt;
In addition, it has been mentioned that there will be some engagement that will involve larger fleets such as '''Battleships''' and '''Aircraft Carriers''' during part of the event. These will likely become combined fleet operations.&lt;br /&gt;
&lt;br /&gt;
==Update Info==&lt;br /&gt;
===New Ships===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Graf Zeppelin.png&lt;br /&gt;
File:Arashi.png&lt;br /&gt;
File:Hagikaze.png&lt;br /&gt;
File:Kashima.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*A total of 4 ship girls are confirmed:&lt;br /&gt;
*Training cruiser [[Kashima]] is the [[#E-3|E-3]] clearance reward.&lt;br /&gt;
**The Comtiq article in December's magazine mentioned it would be the second ship of the [[:Category:Katori Class|Katori Class]] training cruisers.&lt;br /&gt;
*[[Arashi]] was hinted at in an article from Comtique Magazine's September issue. It made mention of a destroyer that worked alongside [[Kawakaze|Kawakaze]] and engaged in a furious night battle. The Battle of Vella Gulf ties this connection together as both of them sunk during middle of the night.&lt;br /&gt;
**November's issue hints that a destroyer that was sunk in the area the event will take place will appear.&lt;br /&gt;
*[[Hagikaze]] also has been introduced to the game.&lt;br /&gt;
*German Aircraft Carrier [[Graf Zeppelin]] was hinted at through Comptiq's December issue, where they revealed that a &amp;quot;foreign capital ship&amp;quot; will be appearing.&lt;br /&gt;
*[[Mizuho]] will be a drop. &lt;br /&gt;
*[[Akizuki]] and [[Prinz Eugen]] will be among the drops in this event, making this their first appearance since the [[Fall 2014 Event|Autumn 2014 Event]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
*There are five new enemy vessels:&lt;br /&gt;
**[[Patrol Boat Imp Group]]&lt;br /&gt;
**[[Submarine Princess]]&lt;br /&gt;
**[[Light Cruiser Princess]]&lt;br /&gt;
**[[Destroyer Water Demon]]&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
&lt;br /&gt;
'''11/20/2015'''&lt;br /&gt;
&lt;br /&gt;
It has been reported that there is a bug that prevent Destoyers from hitting the [[Patrol Boat Imp Group|Patrol Boat Imp Group]] Hot fix is expected to be launched in 1 hours from now. Please remember to refresh your game.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
# The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#* Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
# The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version.&lt;br /&gt;
# According to this [https://twitter.com/KanColle_STAFF/status/663884408374452224 tweet], Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking.&lt;br /&gt;
# The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|[[Combined Fleet]]?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|''E-1''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Transport Operation! Clearing the Route&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Yes&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[File:Autumn2015TransportTag.png|Transport Operation Tag]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Battle off the Shore of Korone Haikara Island&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Requires exactly 1 CL (Flagship) + 5 DD&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Deploy! Maritime Transportation Fleet&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Yes&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Up to 2 large ships allowed in the main transport fleet.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Western Front! Deploy a Mobile Task Force&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:Autumn2015DispatchTag.png|Dispatch Operation Tag]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Survive! Vanilla Bay Night Battle!&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|CL Flagship and DD escorts plus up to 1 cruiser-class ships only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:Ooyodofall2015E-1.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-1Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E1Map.png|450px]]&lt;br /&gt;
|map_name = Transport Operation! Clearing the Route &lt;br /&gt;
|map_japanese = 【輸送作戦！前路掃討】&lt;br /&gt;
|information = &lt;br /&gt;
* [[Combined Fleet]]&lt;br /&gt;
*Boss: [[Heavy Cruiser Ne-Class]]&lt;br /&gt;
*5 kills required on all difficulties&lt;br /&gt;
*'''Ship Restrictions'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲): Furniture Fairy, [[Reinforcement Expansions]], Irako x2, [[Skilled Lookouts]]&lt;br /&gt;
** Clearing on Medium (乙): Furniture Fairy, [[Reinforcement Expansions]], Irako x2&lt;br /&gt;
** Clearing on Easy (丙): Furniture Fairy, Irako &lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = 　&lt;br /&gt;
|start_to_B = 　&lt;br /&gt;
|B_to_C = Active Branching &lt;br /&gt;
|B_to_E = Active Branching&lt;br /&gt;
|E_to_F = Certain number of BBs? &amp;lt;br/&amp;gt;&lt;br /&gt;
If 2nd fleet consists of more than 2 CLT&lt;br /&gt;
|E_to_G = Fail LoS check(?)　&lt;br /&gt;
|E_to_H = Certain LoS(?)&lt;br /&gt;
|F_to_H = 　&lt;br /&gt;
|F_to_I = Fail LoS check(?)　&lt;br /&gt;
|F_to_J = Certain LoS(?) 	&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*''Recommended fleet compositions:'' &lt;br /&gt;
**2FBB 2CA 2CVL / 1CL 3DD 2CA (Surface Task Force)&lt;br /&gt;
**2BBV 2CA 2CVL / 1CL 4DD 1CLT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 能動分岐&lt;br /&gt;
|B1_node_info = Active Branching&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒部隊&lt;br /&gt;
|C1_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class cl_ho-class_flagship&lt;br /&gt;
|C1_form = echelon&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo +50&lt;br /&gt;
|&lt;br /&gt;
|E_label = 警戒任務部隊&lt;br /&gt;
|E1_node_info = cl_he-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead double_line&lt;br /&gt;
|E1_xp = 200&lt;br /&gt;
|E2_node_info = cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 空母機動部隊&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_enemy_air_power = 50&lt;br /&gt;
|F1_xp = 250&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 水上打撃部隊&lt;br /&gt;
|H1_node_info = bb_ta-class_flagship bb_ta-class_flagship cvl_nu-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H1_xp = 250&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_enemy_air_power = 36&lt;br /&gt;
|H2_node_info = BB_Ru-class_flagship BB_Ru-class_flagship CVL_Nu-class_flagship CLT_Chi-class_flagship  DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|H2_xp = 230&lt;br /&gt;
|H2_form = line_ahead double_line&lt;br /&gt;
|H2_enemy_air_power = 36&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|J_label = 前衛展開部隊旗艦&lt;br /&gt;
|J1_node_info = CA_ne-class_elite destroyer_princess DD_ro-class_late_model_elite DD_I-class_late_model DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J1_xp = 260&lt;br /&gt;
|J2_node_info = CA_ne-class_elite destroyer_princess DD_ro-class_late_model_elite DD_ro-class_late_model_elite DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|J2_form = line_ahead&lt;br /&gt;
|J2_xp = 280&lt;br /&gt;
|&lt;br /&gt;
|final_form = J2&lt;br /&gt;
|boss_node = J&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 能動分岐&lt;br /&gt;
|B1_node_info = Active Branching&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒部隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo +50&lt;br /&gt;
|&lt;br /&gt;
|E_label = 警戒任務部隊&lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 空母機動部隊&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 水上打撃部隊&lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_xp = &lt;br /&gt;
|H2_form = line_ahead double_line&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|J_label = 前衛展開部隊旗艦&lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = J2&lt;br /&gt;
|boss_node = J&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 能動分岐&lt;br /&gt;
|B1_node_info = Active Branching&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒部隊&lt;br /&gt;
|C1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class cl_ho-class_elite&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = 100&lt;br /&gt;
|C2_node_info = ss_ka-class_elite ss_ka-class cl_tsu-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo +50&lt;br /&gt;
|&lt;br /&gt;
|E_label = 警戒任務部隊&lt;br /&gt;
|E1_node_info = cl_he-class_elite cl_tsu-class dd_ro-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|E1_form = double_line&lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 空母機動部隊&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_elite ca_ri-class dd_i-class dd_i-class&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_enemy_air_power = 50&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class dd_i-class&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_enemy_air_power = 50&lt;br /&gt;
|F2_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 水上打撃部隊&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 15&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|J_label = 前衛展開部隊旗艦&lt;br /&gt;
|J1_node_info = ca_ne-class  dd_i-class_late_model  dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = J2&lt;br /&gt;
|boss_node = J&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': [[Yuudachi]]&lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Mochizuki]], [[Fumizuki]], [[Yuudachi]], [[Shigure]]&lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': [[Uzuki]], [[Yayoi]], [[Satsuki]], [[Kikuzuki]], [[Mikazuki]], [[Samidare]]&lt;br /&gt;
&amp;lt;br/&amp;gt;'''[[EliteCL|Light Cruisers]]''': [[Sendai]]&lt;br /&gt;
|dropsH = '''[[EliteDD|Destroyers]]''': [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']], [[Shiratsuyu]], [[Uzuki]], [[Yayoi]], [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Tanikaze]], [[Mikazuki]], [[Yuudachi]]&lt;br /&gt;
|dropsJ = '''[[EliteDD|Destroyers]]''': [[Uzuki]], [[Mikazuki]], [[Yukikaze]], [[Tanikaze]], [[Hamakaze]], [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']], [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Yayoi]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Kuma]], [[Sendai]], [[Yuubari]], [[Ooyodo]], [[Jintsu]], [[Noshiro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kinugasa]], [[Furutaka]], [[Kumano]], [[Suzuya]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Kongou]], [[Yamashiro]], [[Haruna]], [[Hiei]], [[Fusou]], [[Kirishima]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''': [[Ryuujou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': [[Chitose]], [[Chiyoda]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Auxiliary Ships|Auxiliary Ships]]''': [[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodonotesFall2015E-2.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-2Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E2Map.png|450px]]&lt;br /&gt;
|map_name = Battle off the Shore of Korone Haikara Island&lt;br /&gt;
|map_japanese = 【コロネハイカラ沖海戦】&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Light Cruiser Princess]]&lt;br /&gt;
*Transport Gauge: 320 (Hard), 200 (Med), 100 (Easy)&lt;br /&gt;
**'''To reduce the gauge, you must go through node J and obtain at least an A-rank victory at boss.'''&lt;br /&gt;
**You do not need to sink the flagship to deplete the gauge.&lt;br /&gt;
**Gauge depletes by 18, +3.5 per [[Drum Canister]] equipped, +5.5 per [[Daihatsu-class Landing Craft]] equipped. S-rank victory will increase the depletion by 50%.&lt;br /&gt;
**:Note that for this map only [[Abukuma#Second Upgrade|Abukuma Kai Ni]] can equip [[Daihatsu-class Landing Craft]] due to the restriction on ships.&lt;br /&gt;
*'''Ship Restrictions: Flagship must be a CL and 5 DDs in the rest of the fleet'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲):  Mamiya, [[Repair Goddess]], [[Battle Rations]], [[Reinforcement Expansions]] x2, and [[Blueprints|Medal]]&lt;br /&gt;
** Clearing on Medium (乙): Mamiya, [[Repair Goddess]], [[Battle Rations]], [[Reinforcement Expansions]]&lt;br /&gt;
** Clearing on Easy (丙): [[Battle Rations]] &amp;lt;!--Mamiya, [[Reinforcement Expansions]] see discussion page--&amp;gt;&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = *A fleet including [[Jintsuu]] as flagship and any two of [[Yukikaze]], [[Hamakaze]], [[Satsuki]] and [[Mikazuki]] for 100%. &amp;lt;br&amp;gt;* Have 4 of the 5 ships but without [[Satsuki]] might lead to this route. &amp;lt;br&amp;gt;*Have 3 out of the 5 ships but with Jintsuu in your fleet might lead to this route.&lt;br /&gt;
|start_to_B = Not having all 5 ships but having Satsuki&lt;br /&gt;
Any other fleet without the named ships.&lt;br /&gt;
|A_to_D = A fleet including [[Jintsuu]] as flagship and any two of [[Yukikaze]], [[Hamakaze]], [[Satsuki]] and [[Mikazuki]]&lt;br /&gt;
|A_to_C = Not having Satsuki in the fleet&lt;br /&gt;
|D_to_E = &lt;br /&gt;
|D_to_F = A fleet including [[Jintsuu]] as flagship and any two of [[Yukikaze]], [[Hamakaze]], [[Satsuki]] and [[Mikazuki]]&lt;br /&gt;
|F_to_G = &lt;br /&gt;
|F_to_H = &lt;br /&gt;
|F_to_I = Fixed&lt;br /&gt;
|H_to_I =With a certain number of drums (Number to be confirmed)&lt;br /&gt;
|H_to_K = &lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*It is recommended to take at least 6 [[Drum Canister|drum canisters]] along. Due to the unfavorable pathing, it is unlikely [[Abukuma]] will be usable to gain the advantages of [[Daihatsu-class Landing Craft|Daihatsu landing craft]].&lt;br /&gt;
*Recommended composition for favorable pathing: [[Jintsuu]], [[Mikazuki]], [[Satsuki]], [[Hamakaze]], [[Yukikaze]], and 1 other destroyer&lt;br /&gt;
**This composition takes you through path A--D--F--I--J--K.&lt;br /&gt;
**Having a fleet without Satsuki opens up the chance to enter this path, but she is needed for guaranteeing this pathing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Just my imagination (no combat).&lt;br /&gt;
|&lt;br /&gt;
|B_label= 警戒任務群 前衛別働隊&lt;br /&gt;
|B1_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 警戒任務群重巡戦隊&lt;br /&gt;
|C1_node_info = ca_ri-class_flagship ca_ri-class_flagship ca_ri-class_flagship cl_ho-class_elite dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 警戒任務郡前衛部隊&lt;br /&gt;
|D1_node_info = dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 潜水艦警戒線&lt;br /&gt;
|E1_node_info = SS_Ka-class_flagship SS_Ka-class_elite  SS_Ka-class_elite SS_Ka-class SS_Ka-class&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E1_xp = 120&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = cl_he-class_flagship cl_ho-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label =バニラ湾輸送部隊 &lt;br /&gt;
|G1_node_info = dd_ro-class_late_model transport_wa-class_elite transport_wa-class_elite transport_wa-class_elite pt_imp pt_imp&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label =&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|H1_node_info = CA_Ri-class_flagship CL_He-class_elite CL_Ho-class_elite CL_Ho-class DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_exp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = Resource node&lt;br /&gt;
|&lt;br /&gt;
|K_label = 警戒任務群 旗艦艦隊&lt;br /&gt;
|K1_node_info = Light_cruiser_princess CL_He-class_flagship CL_Ho-class_flagship DD_Ro-class_late_model DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K1_xp = 260&lt;br /&gt;
|K2_node_info = Light_cruiser_princess CL_He-class_flagship CL_Ho-class_flagship DD_Ro-class_late_model_elite DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Just my imagination (no combat).&lt;br /&gt;
|&lt;br /&gt;
|B_label= 警戒任務群 前衛別働隊&lt;br /&gt;
|B1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|B1_form = line_ahead double_line&lt;br /&gt;
|B1_xp = 110&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 警戒任務群重巡戦隊&lt;br /&gt;
|C1_node_info = ca_ri-class_flagship ca_ri-class_elite ca_ri-class_elite cl_ho-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 警戒任務郡前衛部隊&lt;br /&gt;
|D1_node_info = dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D1_form = double_line&lt;br /&gt;
|D1_xp = 100&lt;br /&gt;
|D2_node_info = dd_ro-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D2_form = line_ahead&lt;br /&gt;
|D2_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 潜水艦警戒線&lt;br /&gt;
|E1_node_info = SS_Ka-class_flagship SS_Ka-class_elite SS_Ka-class&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = SS_Ka-class_elite SS_Ka-class SS_Ka-class&lt;br /&gt;
|E2_form = echelon&lt;br /&gt;
|E2_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = cl_he-class_flagship cl_ho-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label =バニラ湾輸送部隊 &lt;br /&gt;
|G1_node_info = dd_i-class_late_model transport_wa-class_elite transport_wa-class transport_wa-class pt_imp pt_imp&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label =&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|H1_node_info = CA_Ri-class_flagship CL_He-class_elite CL_Ho-class DD_I-class DD_I-class DD_I-class&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_exp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = Resource node&lt;br /&gt;
|&lt;br /&gt;
|K_label = 警戒任務群 旗艦艦隊&lt;br /&gt;
|K1_node_info = Light_cruiser_princess CL_He-class_flagship CL_Ho-class_elite DD_i-class_late_model DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K1_xp = 260&lt;br /&gt;
|K2_node_info =&lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Just my imagination (no combat).&lt;br /&gt;
|&lt;br /&gt;
|B_label= 警戒任務群 前衛別働隊&lt;br /&gt;
|B1_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_xp = 90&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 警戒任務群重巡戦隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 警戒任務郡前衛部隊&lt;br /&gt;
|D1_node_info = dd_i-class dd_i-class dd_i-class dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 潜水艦警戒線&lt;br /&gt;
|E1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E1_xp = 70&lt;br /&gt;
|E2_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E2_form = echelon&lt;br /&gt;
|E2_xp = 60&lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label =バニラ湾輸送部隊 &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = 警戒任務群 主力部隊増援&lt;br /&gt;
|H1_node_info = ca_ri-class_flagship cl_he-class_elite cl_ho-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp = 120 &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = Resource Node&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = cl_he-class_flagship cl_he-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K1_xp = 180&lt;br /&gt;
|K2_node_info = Light_cruiser_princess CL_He-class_flagship CL_Ho-class_elite DD_Ro-class_late_model DD_I-class DD_I-class&lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsK = '''[[EliteDD|Destroyers]]''': [[Uzuki]], [[Takanami]], [[Amatsukaze]], [[Hamakaze]], [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Agano]], [[Sendai]], [[Noshiro]], [[Nagara]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kumano]], [[Suzuya]], [[Mogami]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Hyuuga]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodonotesFall2015E-3.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-3Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E3Map.png|450px]]&lt;br /&gt;
|map_name = Korone Haikara Island Eastern Offshore&lt;br /&gt;
|map_japanese = 【抜錨！海上輸送部隊】&lt;br /&gt;
|information = &lt;br /&gt;
* [[Combined Fleet]]&lt;br /&gt;
* Note: This requires a new type of combined fleet introduced in this event: the Escorted Transport Fleet. This combined fleet must have 4DD in the main fleet and 1CL + 3DD in the escort fleet. No battleships or carriers are allowed.&lt;br /&gt;
*Boss: [[Seaplane Tender Princess]]&lt;br /&gt;
*Gauge: 800 (Hard), 500 (Med), 300 (Easy)&lt;br /&gt;
**Requires going through node G to reduce the boss gauge&lt;br /&gt;
**You do not need to sink the flagship to deplete the gauge, just get A rank or better&lt;br /&gt;
**Gauge depletes by 40 (A rank) and 81 (S rank) barrels will add 3.5 to the depletion rate per barrel&lt;br /&gt;
**Daihatsu landing craft have been observed reduce the gauge by an additional 5.5 per craft; this requires [[Abukuma]] or [[Akitsu Maru]].&lt;br /&gt;
*'''Ship Restrictions: Transport Combined Fleet'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Kashima]]&lt;br /&gt;
** Clearing on Hard (甲): &lt;br /&gt;
** Clearing on Medium (乙):&lt;br /&gt;
** Clearing on Easy (丙): &lt;br /&gt;
&lt;br /&gt;
*Tips:&amp;lt;br/&amp;gt;&lt;br /&gt;
*CAVs are needed to maintain Air Parity, or the Seaplane Tender Princess at the boss node will be able to deal huge amounts of damage with artillery spotting. An AS value of around 40 is required for Air Parity.&lt;br /&gt;
*You can use Akitsu Maru (as the flagship for additional protection). Having a [[Reppuu Kai]], a [[Type 53 Zero Fighter (Iwamoto Squadron)]] and a [[Daihatsu-class Landing Craft]] is the optimal load-out for pre-final approaches that provides 116 air power and thus air superiority at the boss node. For final form you will need 132 air power to reach superiority which requires swapping out the Daihatsu-class for a [[Reppuu]]. With this set-up your CA(V)s can be set up for artillery spotting.&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = 	&lt;br /&gt;
|C_to_D = CA/V in fleet, no CLT&lt;br /&gt;
|C_to_E = Any other fleet&lt;br /&gt;
|H_to_J = &lt;br /&gt;
|H_to_K = LOS Check	&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 深海潜水艦隊&lt;br /&gt;
|B1_node_info = ss_yo-class_flagship ss_yo-class_elite ss_yo-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = echelon&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛警戒部隊&lt;br /&gt;
|C1_node_info = cl_he-class_flagship cl_ho-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = double_line&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海巡洋艦戦隊&lt;br /&gt;
|D1_node_info = ca_ri-class_flagship ca_ri-class_flagship ca_ne-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|D1_form = double_line&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 高速魚雷艇部隊&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|E1_node_info = dd_i-class_late_model_elite dd_i-class_late_model pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海輸送船団&lt;br /&gt;
|F1_node_info = transport_wa-class_flagship transport_wa-class_elite transport_wa-class transport_wa-class dd_i-class pt_imp&lt;br /&gt;
|F1_form = double_line&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = Resource collection point&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海水上打撃部隊&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship ca_ri-class_flagship ca_ri-class_elite cl_he-class_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|H1_form = double_line&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H2_node_info = bb_ru-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_ro-class_late_model_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|I1_form = double_line&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = double_line&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海任務部隊 旗艦艦隊&lt;br /&gt;
|K1_node_info = seaplane_tender_princess bb_ta-class_flagship  bb_ta-class_elite cl_tsu-class dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info =  seaplane_tender_princess bb_ta-class_flagship  bb_ta-class_flagship cl_tsu-class dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp = 350&lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 深海潜水艦隊&lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛警戒部隊&lt;br /&gt;
|C1_node_info = cl_he-class_flagship cl_ho-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = 160&lt;br /&gt;
|C2_node_info = cl_he-class_flagship cl_ho-class_flagship cl_tsu-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C2_form = line_ahead&lt;br /&gt;
|C2_xp = 150&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海巡洋艦戦隊&lt;br /&gt;
|D1_node_info = ca_ri-class_flagship ca_ri-class_flagship ca_ne-class dd_i-class_late_model dd_i-class_late_model dd_i-class&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D2_node_info = ca_ri-class_flagship ca_ri-class_flagship ca_ne-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D2_form = double_line&lt;br /&gt;
|D2_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 高速魚雷艇部隊&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海輸送船団&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = Resource collection point&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海水上打撃部隊&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship ca_ri-class_flagship ca_ri-class_elite cl_he-class_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|H1_form = double_line&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H2_node_info = bb_ru-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_ro-class_late_model_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|I1_form = double_line&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = double_line&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海任務部隊 旗艦艦隊&lt;br /&gt;
|K1_node_info = seaplane_tender_princess bb_ta-class_flagship  bb_ta-class_elite cl_tsu-class dd_i-class_late_modele dd_i-class_late_model&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 深海潜水艦隊&lt;br /&gt;
|B1_node_info = ss_yo-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = 80&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛警戒部隊&lt;br /&gt;
|C1_node_info = cl_he-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C1_form = double_line&lt;br /&gt;
|C1_xp = 130&lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海巡洋艦戦隊&lt;br /&gt;
|D1_node_info = ca_ri-class_flagship ca_ri-class_flagship ca_ri-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = 150&lt;br /&gt;
|&lt;br /&gt;
|E_label = 高速魚雷艇部隊&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|E1_node_info = dd_i-class_late_model_elite dd_i-class pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp = 140&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海輸送船団&lt;br /&gt;
|F1_node_info = transport_wa-class_elite transport_wa-class transport_wa-class transport_wa-class pt_imp pt_imp&lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = Resource collection point&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海水上打撃部隊&lt;br /&gt;
|H1_node_info = ca_ri-class_flagship ca_ri-class_elite cl_he-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|H1_form = double_line&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H2_node_info =&lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|I1_form = double_line&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = double_line&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海任務部隊 旗艦艦隊&lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info =  &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''':&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsK = '''[[EliteDD|Destroyers]]''': [[Umikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Umikaze&amp;lt;/span&amp;gt;''']], [[Akizuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akizuki&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodonotesFall2015E-4.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-4Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E4Map.png|450px]]&lt;br /&gt;
|map_name = Western Front! Deploy a Mobile Task Force &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
* [[Combined Fleet]]&lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*5 kills needed on all difficulties&lt;br /&gt;
*'''Ship Restrictions'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲): Skilled Pilot x2, Renovation Materials x8, Maritime Resupply, [[Fw190 T Kai]]&lt;br /&gt;
** Clearing on Medium (乙): Skilled Pilot, Renovation Materials x4, Maritime Resupply, [[Bf109 T Kai]]&lt;br /&gt;
** Clearing on Easy (丙): Skilled Pilot&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = Carrier Task Force&lt;br /&gt;
|start_to_D = Surface Task Force&lt;br /&gt;
|B_to_C = &lt;br /&gt;
|B_to_F =&lt;br /&gt;
|E_to_F = Active Branching&lt;br /&gt;
|E_to_G =&lt;br /&gt;
|H_to_I = &lt;br /&gt;
|H_to_J = &lt;br /&gt;
|K_to_M = Active Branching&lt;br /&gt;
|K_to_N = &lt;br /&gt;
|N_to_L = &lt;br /&gt;
|N_to_O = LOS Check&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Reccomended Fleet composition:&lt;br /&gt;
**2BB/FBB (not BBV)/2CVL/2CL+2DD/1CL/2CLT/1CA(Maya Kai Ni)&lt;br /&gt;
***The Four-slot CLs ([[Yuubari]] and [[Ooyodo]] after reaching Kai) are very useful as they can equip more ASW equipment than other ships of their kind and so have the potential to hit the boss harder. &lt;br /&gt;
***It is important to keep a certain amount of firepower reserved for enemies other than the boss. As such, BBV are not recommended, and CLT are very useful (as they will only target surface ships for great amounts of damage). &lt;br /&gt;
***[[Maya]] Kai Ni is useful as she can cover Anti-Air Cut In duties for Destroyers who are put to better use in an ASW role.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = cl_he-class_flagship cvl_nu-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ss_so-class_flagship ss_yo-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|D1_form = echelon&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D2_node_info =  ss_so-class_flagship ss_yo-class ss_ka-class ss_ka-class&lt;br /&gt;
|D2_form = line_ahead&lt;br /&gt;
|D2_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = Active Branching&lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = cv_wo-class_flagship_kai ca_ri-class_flagship ca_ne-class_elite dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G1_form = diamond&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I1_form = diamond&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = Harbour_princess transport_wa-class_flagship transport_wa-class_flagship dd_ro-class_late_model_elite pt_imp pt_imp&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = Active Branching&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = Anchorage_water_demon transport_wa-class_flagship transport_wa-class_flagship dd_ro-class_late_model_elite pt_imp pt_imp&lt;br /&gt;
|M1_form = line_ahead&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = ss_so-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|N1_form = line_ahead&lt;br /&gt;
|N1_xp = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = submarine_princess SS_So-Class SS_So-Class BATTLESHIP_princess DD_Ha-class_late_model_elite DD_Ha-class_late_model_elite&lt;br /&gt;
|O1_form = line_ahead&lt;br /&gt;
|O1_xp = &lt;br /&gt;
|O2_node_info = submarine_princess SS_So-Class SS_So-Class CV_Wo-class_flagship_Kai DD_Ha-class_late_model_elite DD_Ha-class_late_model_elite&lt;br /&gt;
|O2_form = line_ahead&lt;br /&gt;
|O2_xp = &lt;br /&gt;
|O3_node_info = submarine_princess SS_So-Class_elite BATTLESHIP_princess CV_Wo-class_flagship_Kai DD_Ha-class_late_model_elite DD_Ha-class_late_model_elite&lt;br /&gt;
|O3_form = line_ahead&lt;br /&gt;
|O3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = O3&lt;br /&gt;
|boss_node = O&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D2_node_info =  &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = Active Branching&lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = Active Branching&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info =&lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form = &lt;br /&gt;
|O1_xp = &lt;br /&gt;
|O2_node_info = &lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp = &lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form = &lt;br /&gt;
|O3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = O3&lt;br /&gt;
|boss_node = O&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D2_node_info =  &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = Active Branching&lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = cv_wo-class_kai bb_ta-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = Active Branching&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form = &lt;br /&gt;
|O1_xp = &lt;br /&gt;
|O2_node_info = &lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp = &lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form = &lt;br /&gt;
|O3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = O3&lt;br /&gt;
|boss_node = O&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''':&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsO = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Roma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roma&amp;lt;/span&amp;gt;''' (hard S Rank, one report)]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':[[Graf Zeppelin|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Graf Zeppelin&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines''']]: [[U-511|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;U-511&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodonotesFall2015E-5.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-5Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E5Map.png|450px]]&lt;br /&gt;
|map_name = Survive! Vanilla Bay Night Battle! &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Destroyer Water Demon]]&lt;br /&gt;
*(Kills required) X (All difficulties)&lt;br /&gt;
**Requires clearing the supply gauge before the health gauge can be dropped.&lt;br /&gt;
*'''Ship Restrictions'''&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: [[Hagikaze]]&lt;br /&gt;
** Clearing on Hard (甲): Medal x2, Hard Mode Medal&lt;br /&gt;
** Clearing on Medium (乙): Medal x2&lt;br /&gt;
** Clearing on Easy (丙): Medal&lt;br /&gt;
*Tips:&amp;lt;br/&amp;gt;&lt;br /&gt;
*[[Shigure]], [[Kawakaze]] and [[Sendai]] Are needed for branching; this skips a sub node.&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = 	&lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_E =&lt;br /&gt;
|C_to_E = &lt;br /&gt;
|C_to_F = &lt;br /&gt;
|C_to_G =&lt;br /&gt;
|F_to_G = &lt;br /&gt;
|F_to_I =&lt;br /&gt;
|L_to_M = &lt;br /&gt;
|L_to_N = LOS Check&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info =&lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info =&lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info =&lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info =&lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = N2&lt;br /&gt;
|boss_node = N&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''':&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==Tweets==&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
===References===&lt;br /&gt;
*[[Wikipedia:Kolombangara|Kolombangara Island]]&lt;br /&gt;
*[[Wikipedia:Battle of Kula Gulf|Battle of Kula Gulf]]&lt;br /&gt;
*[[Wikipedia:Battle of Kolombangara|Battle of Kolombangara]]&lt;br /&gt;
*[[Wikipedia:Battle of Vella Gulf|Battle of the Vella Gulf]]&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
* [http://aircalc.net/ KanColle Calculator and tools] by no1244 (in Japanese)&lt;br /&gt;
* [http://www.kancolle-calc.net/aircrafts.html Air Superiority Calculator] (in Japanese)&lt;br /&gt;
* [http://tsoft-web.com/sub/kancolle/2-5/ Effective LoS Calculator] (in Japanese)&lt;br /&gt;
&lt;br /&gt;
===Discussions===&lt;br /&gt;
*IRC Channel: [http://webchat.esper.net/?nick=NamelessShip...&amp;amp;channels=kancolle,kancollewiki&amp;amp;prompt=1 #kancolle for tactics advice; #Kancollewiki for wiki issues; #Amatsukaze for general socializing] &lt;br /&gt;
*[[Talk:Fall 2015 Event]]&lt;br /&gt;
&lt;br /&gt;
===Player Live Streams===&lt;br /&gt;
&lt;br /&gt;
* [http://original.livestream.com/totaku Totaku's Stream] Will run daily from 12:30 AM CST - 3:00 AM CST on weekdays, 12:30 AM - 5:00 AM on weekends.&lt;br /&gt;
*[http://www.twitch.tv/shinhwalee Twitch] and [https://www.youtube.com/channel/UCnQDUZgNgxOJYZKUB8gOpmQ Youtube] Shinhwa (Death Usagi)'s Livestream. Unplanned Schedule&lt;br /&gt;
*[http://twitch.tv/bl2w Zak's Twitch Stream]. Everyday in the event. 4:00-6:30PM EST&lt;br /&gt;
*[http://www.twitch.tv/deltasierra4 Hibiki's smokin House Lounge] - DS4's event stream. No planned schedule, check fbook or IRC for announcements.&lt;br /&gt;
**[http://original.livestream.com/deltasierra Hibiki's smokin House Lounge Mirror]&lt;br /&gt;
*[http://www.twitch.tv/remi_scarlet/ Remi/Yuto's Stream] Probably won't start until Thanksgiving due to school. Join for the usual salt and legendary shit-tier RNG runs.&lt;br /&gt;
* [http://www.twitch.tv/jetrico DJ's Stream]&lt;br /&gt;
* [http://www.twitch.tv/hydragoliath HydraGoliath's Stream]&lt;br /&gt;
* [http://twitch.tv/djdai Daikyi's Stream]&lt;br /&gt;
* [http://www.twitch.tv/kael606 Nerfx's Stream]&lt;br /&gt;
* [http://www.twitch.tv/fx_reveries Somniare's Stream]&lt;br /&gt;
* [http://www.twitch.tv/nwrtz/ Nwrtz's stream]&lt;br /&gt;
* [http://www.twitch.tv/zalfier Zalfier's Stream]&lt;br /&gt;
* [http://www.twitch.tv/risele_ageria Drantai's Stream]&lt;br /&gt;
* [http://www.twitch.tv/pokechudesu Pokechu's Stream]&lt;br /&gt;
* [http://www.twitch.tv/ayumuzz Murasa's Stream]&lt;br /&gt;
* [http://www.twitch.tv/uniqornn Wafuu's Stream]&lt;br /&gt;
* [http://www.twitch.tv/aq1_r4 Aquan's Stream]&lt;br /&gt;
* [http://www.twitch.tv/observer39 Observer 39's Stream]&lt;br /&gt;
* [http://twitch.tv/xiei Xiei's Stream]&lt;br /&gt;
* [http://www.twitch.tv/chronomeister Chronomeister's Streams]&lt;br /&gt;
* [http://www.twitch.tv/jifaru Jifaru's Stream]&lt;br /&gt;
* [http://www.twitch.tv/duckieplucky Duckieplucky's Stream]&lt;br /&gt;
* [http://www.twitch.tv/c0mpl3x1ty c0mpl3x1ty's Stream] 9PM-12AM EST on Friday only&lt;br /&gt;
* [http://www.twitch.tv/kamikaze262 Nii-Sama's Stream]&lt;br /&gt;
* [http://www.twitch.tv/yamato_kai2000  Yamato JagdYamato's Stream] times TBA on every Fri. &amp;amp; Sat.; might blitz through w/o streaming but will use Bandicam. (内内内乙甲 depending on prizes)&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[category:Events]]&lt;br /&gt;
[[zh:2015年秋季活动]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2015_Event&amp;diff=11167</id>
		<title>Fall 2015 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2015_Event&amp;diff=11167"/>
		<updated>2015-11-20T14:16:04Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* E-3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:2015AutumnEventBanner.png|center|Charge! Maritime Transport Operation]]&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[File:Kolombangara_NASA.jpg|thumb|290px|right|Kolombangara as seen from an overhead view.]]The Fall 2015 Event &amp;quot;Charge! Maritime Transport Operation&amp;quot; will be taking place staring '''November 18th,2015''', will be medium-scaled and will feature combined fleets. The Kancolle dev team has hinted the event will be taking place in a &amp;quot;circular island&amp;quot; in the Southern Seas. Within that location, there will be several battles and &amp;quot;transportation operations&amp;quot;. The event map will therefore likely be a series of battles that took place at [[wikipedia:Kolombangara|Kolombangara]]. &lt;br /&gt;
&lt;br /&gt;
If this is true, expect the majority of the events battles to consist of using smaller fleets to perform &amp;quot;Tokyo Express Runs.&amp;quot; The dev team have hinted that '''well trained destoyers and light cruisers to form an elite torpedo squadron''' will be key to helping you win the event. Since most of the battles at Kolombongara were small engagements,  the battles we will likely see during include the [[Wikipedia:Battle of Kula Gulf|Battle of Kula Gulf]], [[Wikipedia:Battle of Kolombangara|The Battle of Kolombangara]] and the [[Wikipedia:Battle of Vella Gulf|Battle of Vella Gulf]]. For this reason, admirals are advised to train up their '''destroyers and light cruisers'''. Some maps may feature only night battles.&lt;br /&gt;
&lt;br /&gt;
In addition, it has been mentioned that there will be some engagement that will involve larger fleets such as '''Battleships''' and '''Aircraft Carriers''' during part of the event. These will likely become combined fleet operations.&lt;br /&gt;
&lt;br /&gt;
==Update Info==&lt;br /&gt;
===New Ships===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Graf Zeppelin.png&lt;br /&gt;
File:Arashi.png&lt;br /&gt;
File:Hagikaze.png&lt;br /&gt;
File:Kashima.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*A total of 4 ship girls are confirmed:&lt;br /&gt;
*Training cruiser [[Kashima]] is the [[#E-3|E-3]] clearance reward.&lt;br /&gt;
**The Comtiq article in December's magazine mentioned it would be the second ship of the [[:Category:Katori Class|Katori Class]] training cruisers.&lt;br /&gt;
*[[Arashi]] was hinted at in an article from Comtique Magazine's September issue. It made mention of a destroyer that worked alongside [[Kawakaze|Kawakaze]] and engaged in a furious night battle. The Battle of Vella Gulf ties this connection together as both of them sunk during middle of the night.&lt;br /&gt;
**November's issue hints that a destroyer that was sunk in the area the event will take place will appear.&lt;br /&gt;
*[[Hagikaze]] also has been introduced to the game.&lt;br /&gt;
*German Aircraft Carrier [[Graf Zeppelin]] was hinted at through Comptiq's December issue, where they revealed that a &amp;quot;foreign capital ship&amp;quot; will be appearing.&lt;br /&gt;
*[[Mizuho]] will be a drop. &lt;br /&gt;
*[[Akizuki]] and [[Prinz Eugen]] will be among the drops in this event, making this their first appearance since the [[Fall 2014 Event|Autumn 2014 Event]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
*There are five new enemy vessels:&lt;br /&gt;
**[[Patrol Boat Imp Group]]&lt;br /&gt;
**[[Submarine Princess]]&lt;br /&gt;
**[[Light Cruiser Princess]]&lt;br /&gt;
**[[Destroyer Water Demon]]&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
&lt;br /&gt;
'''11/20/2015'''&lt;br /&gt;
&lt;br /&gt;
It has been reported that there is a bug that prevent Destoyers from hitting the [[Patrol Boat Imp Group|Patrol Boat Imp Group]] Hot fix is expected to be launched in 1 hours from now. Please remember to refresh your game.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
# The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#* Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
# The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version.&lt;br /&gt;
# According to this [https://twitter.com/KanColle_STAFF/status/663884408374452224 tweet], Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking.&lt;br /&gt;
# The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|[[Combined Fleet]]?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|''E-1''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Transport Operation! Clearing the Route&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Yes&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[File:Autumn2015TransportTag.png|Transport Operation Tag]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Battle off the Shore of Korone Haikara Island&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Requires exactly 1 CL (Flagship) + 5 DD&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Deploy! Maritime Transportation Fleet&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Yes&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Up to 2 large ships allowed in the main transport fleet.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Western Front! Deploy a Mobile Task Force&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:Autumn2015DispatchTag.png|Dispatch Operation Tag]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Survive! Vanilla Bay Night Battle!&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|CL Flagship and DD escorts plus up to 1 cruiser-class ships only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:Ooyodofall2015E-1.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-1Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E1Map.png|450px]]&lt;br /&gt;
|map_name = Transport Operation! Clearing the Route &lt;br /&gt;
|map_japanese = 【輸送作戦！前路掃討】&lt;br /&gt;
|information = &lt;br /&gt;
* [[Combined Fleet]]&lt;br /&gt;
*Boss: [[Heavy Cruiser Ne-Class]]&lt;br /&gt;
*5 kills required on all difficulties&lt;br /&gt;
*'''Ship Restrictions'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲): Furniture Fairy, [[Reinforcement Expansions]], Irako x2, [[Skilled Lookouts]]&lt;br /&gt;
** Clearing on Medium (乙): Furniture Fairy, [[Reinforcement Expansions]], Irako x2&lt;br /&gt;
** Clearing on Easy (丙): Furniture Fairy, Irako &lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = 　&lt;br /&gt;
|start_to_B = 　&lt;br /&gt;
|B_to_C = Active Branching &lt;br /&gt;
|B_to_E = Active Branching&lt;br /&gt;
|E_to_F = Certain number of BBs? &amp;lt;br/&amp;gt;&lt;br /&gt;
If 2nd fleet consists of more than 2 CLT&lt;br /&gt;
|E_to_G = Fail LoS check(?)　&lt;br /&gt;
|E_to_H = Certain LoS(?)&lt;br /&gt;
|F_to_H = 　&lt;br /&gt;
|F_to_I = Fail LoS check(?)　&lt;br /&gt;
|F_to_J = Certain LoS(?) 	&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*''Recommended fleet compositions:'' &lt;br /&gt;
**2FBB 2CA 2CVL / 1CL 3DD 2CA (Surface Task Force)&lt;br /&gt;
**2BBV 2CA 2CVL / 1CL 4DD 1CLT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 能動分岐&lt;br /&gt;
|B1_node_info = Active Branching&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒部隊&lt;br /&gt;
|C1_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class cl_ho-class_flagship&lt;br /&gt;
|C1_form = echelon&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo +50&lt;br /&gt;
|&lt;br /&gt;
|E_label = 警戒任務部隊&lt;br /&gt;
|E1_node_info = cl_he-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead double_line&lt;br /&gt;
|E1_xp = 200&lt;br /&gt;
|E2_node_info = cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 空母機動部隊&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_enemy_air_power = 50&lt;br /&gt;
|F1_xp = 250&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 水上打撃部隊&lt;br /&gt;
|H1_node_info = bb_ta-class_flagship bb_ta-class_flagship cvl_nu-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H1_xp = 250&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_enemy_air_power = 36&lt;br /&gt;
|H2_node_info = BB_Ru-class_flagship BB_Ru-class_flagship CVL_Nu-class_flagship CLT_Chi-class_flagship  DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|H2_xp = 230&lt;br /&gt;
|H2_form = line_ahead double_line&lt;br /&gt;
|H2_enemy_air_power = 36&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|J_label = 前衛展開部隊旗艦&lt;br /&gt;
|J1_node_info = CA_ne-class_elite destroyer_princess DD_ro-class_late_model_elite DD_I-class_late_model DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J1_xp = 260&lt;br /&gt;
|J2_node_info = CA_ne-class_elite destroyer_princess DD_ro-class_late_model_elite DD_ro-class_late_model_elite DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|J2_form = line_ahead&lt;br /&gt;
|J2_xp = 280&lt;br /&gt;
|&lt;br /&gt;
|final_form = J2&lt;br /&gt;
|boss_node = J&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 能動分岐&lt;br /&gt;
|B1_node_info = Active Branching&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒部隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo +50&lt;br /&gt;
|&lt;br /&gt;
|E_label = 警戒任務部隊&lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 空母機動部隊&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 水上打撃部隊&lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_xp = &lt;br /&gt;
|H2_form = line_ahead double_line&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|J_label = 前衛展開部隊旗艦&lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = J2&lt;br /&gt;
|boss_node = J&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 能動分岐&lt;br /&gt;
|B1_node_info = Active Branching&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒部隊&lt;br /&gt;
|C1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class cl_ho-class_elite&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = 100&lt;br /&gt;
|C2_node_info = ss_ka-class_elite ss_ka-class cl_tsu-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo +50&lt;br /&gt;
|&lt;br /&gt;
|E_label = 警戒任務部隊&lt;br /&gt;
|E1_node_info = cl_he-class_elite cl_tsu-class dd_ro-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|E1_form = double_line&lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 空母機動部隊&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_elite ca_ri-class dd_i-class dd_i-class&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_enemy_air_power = 50&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class dd_i-class&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_enemy_air_power = 50&lt;br /&gt;
|F2_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 水上打撃部隊&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 15&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|J_label = 前衛展開部隊旗艦&lt;br /&gt;
|J1_node_info = ca_ne-class  dd_i-class_late_model  dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = J2&lt;br /&gt;
|boss_node = J&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': [[Yuudachi]]&lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Mochizuki]], [[Fumizuki]], [[Yuudachi]], [[Shigure]]&lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': [[Uzuki]], [[Yayoi]], [[Satsuki]], [[Kikuzuki]], [[Mikazuki]], [[Samidare]]&lt;br /&gt;
&amp;lt;br/&amp;gt;'''[[EliteCL|Light Cruisers]]''': [[Sendai]]&lt;br /&gt;
|dropsH = '''[[EliteDD|Destroyers]]''': [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']], [[Shiratsuyu]], [[Uzuki]], [[Yayoi]], [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Tanikaze]], [[Mikazuki]], [[Yuudachi]]&lt;br /&gt;
|dropsJ = '''[[EliteDD|Destroyers]]''': [[Uzuki]], [[Mikazuki]], [[Yukikaze]], [[Tanikaze]], [[Hamakaze]], [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']], [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Yayoi]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Kuma]], [[Sendai]], [[Yuubari]], [[Ooyodo]], [[Jintsu]], [[Noshiro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kinugasa]], [[Furutaka]], [[Kumano]], [[Suzuya]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Kongou]], [[Yamashiro]], [[Haruna]], [[Hiei]], [[Fusou]], [[Kirishima]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''': [[Ryuujou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': [[Chitose]], [[Chiyoda]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Auxiliary Ships|Auxiliary Ships]]''': [[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodonotesFall2015E-2.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-2Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E2Map.png|450px]]&lt;br /&gt;
|map_name = Battle off the Shore of Korone Haikara Island&lt;br /&gt;
|map_japanese = 【コロネハイカラ沖海戦】&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Light Cruiser Princess]]&lt;br /&gt;
*Transport Gauge: 320 (Hard), 200 (Med), 100 (Easy)&lt;br /&gt;
**'''To reduce the gauge, you must go through node J and obtain at least an A-rank victory at boss.'''&lt;br /&gt;
**You do not need to sink the flagship to deplete the gauge.&lt;br /&gt;
**Gauge depletes by 18, +3.5 per [[Drum Canister]] equipped, +5.5 per [[Daihatsu-class Landing Craft]] equipped. S-rank victory will increase the depletion by 50%.&lt;br /&gt;
**:Note that for this map only [[Abukuma#Second Upgrade|Abukuma Kai Ni]] can equip [[Daihatsu-class Landing Craft]] due to the restriction on ships.&lt;br /&gt;
*'''Ship Restrictions: Flagship must be a CL and 5 DDs in the rest of the fleet'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲):  Mamiya, [[Repair Goddess]], [[Battle Rations]], [[Reinforcement Expansions]] x2, and [[Blueprints|Medal]]&lt;br /&gt;
** Clearing on Medium (乙): Mamiya, [[Repair Goddess]], [[Battle Rations]], [[Reinforcement Expansions]]&lt;br /&gt;
** Clearing on Easy (丙): [[Battle Rations]] &amp;lt;!--Mamiya, [[Reinforcement Expansions]] see discussion page--&amp;gt;&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = *A fleet including [[Jintsuu]] as flagship and any two of [[Yukikaze]], [[Hamakaze]], [[Satsuki]] and [[Mikazuki]] for 100%. &amp;lt;br&amp;gt;* Have 4 of the 5 ships but without [[Satsuki]] might lead to this route. &amp;lt;br&amp;gt;*Have 3 out of the 5 ships but with Jintsuu in your fleet might lead to this route.&lt;br /&gt;
|start_to_B = Not having all 5 ships but having Satsuki&lt;br /&gt;
Any other fleet without the named ships.&lt;br /&gt;
|A_to_D = A fleet including [[Jintsuu]] as flagship and any two of [[Yukikaze]], [[Hamakaze]], [[Satsuki]] and [[Mikazuki]]&lt;br /&gt;
|A_to_C = Not having Satsuki in the fleet&lt;br /&gt;
|D_to_E = &lt;br /&gt;
|D_to_F = A fleet including [[Jintsuu]] as flagship and any two of [[Yukikaze]], [[Hamakaze]], [[Satsuki]] and [[Mikazuki]]&lt;br /&gt;
|F_to_G = &lt;br /&gt;
|F_to_H = &lt;br /&gt;
|F_to_I = Fixed&lt;br /&gt;
|H_to_I =With a certain number of drums (Number to be confirmed)&lt;br /&gt;
|H_to_K = &lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*It is recommended to take at least 6 [[Drum Canister|drum canisters]] along. Due to the unfavorable pathing, it is unlikely [[Abukuma]] will be usable to gain the advantages of [[Daihatsu-class Landing Craft|Daihatsu landing craft]].&lt;br /&gt;
*Recommended composition for favorable pathing: [[Jintsuu]], [[Mikazuki]], [[Satsuki]], [[Hamakaze]], [[Yukikaze]], and 1 other destroyer&lt;br /&gt;
**This composition takes you through path A--D--F--I--J--K.&lt;br /&gt;
**Having a fleet without Satsuki opens up the chance to enter this path, but she is needed for guaranteeing this pathing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Just my imagination (no combat).&lt;br /&gt;
|&lt;br /&gt;
|B_label= 警戒任務群 前衛別働隊&lt;br /&gt;
|B1_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 警戒任務群重巡戦隊&lt;br /&gt;
|C1_node_info = ca_ri-class_flagship ca_ri-class_flagship ca_ri-class_flagship cl_ho-class_elite dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 警戒任務郡前衛部隊&lt;br /&gt;
|D1_node_info = dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 潜水艦警戒線&lt;br /&gt;
|E1_node_info = SS_Ka-class_flagship SS_Ka-class_elite  SS_Ka-class_elite SS_Ka-class SS_Ka-class&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E1_xp = 120&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = cl_he-class_flagship cl_ho-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label =バニラ湾輸送部隊 &lt;br /&gt;
|G1_node_info = dd_ro-class_late_model transport_wa-class_elite transport_wa-class_elite transport_wa-class_elite pt_imp pt_imp&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label =&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|H1_node_info = CA_Ri-class_flagship CL_He-class_elite CL_Ho-class_elite CL_Ho-class DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_exp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = Resource node&lt;br /&gt;
|&lt;br /&gt;
|K_label = 警戒任務群 旗艦艦隊&lt;br /&gt;
|K1_node_info = Light_cruiser_princess CL_He-class_flagship CL_Ho-class_flagship DD_Ro-class_late_model DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K1_xp = 260&lt;br /&gt;
|K2_node_info = Light_cruiser_princess CL_He-class_flagship CL_Ho-class_flagship DD_Ro-class_late_model_elite DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Just my imagination (no combat).&lt;br /&gt;
|&lt;br /&gt;
|B_label= 警戒任務群 前衛別働隊&lt;br /&gt;
|B1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|B1_form = line_ahead double_line&lt;br /&gt;
|B1_xp = 110&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 警戒任務群重巡戦隊&lt;br /&gt;
|C1_node_info = ca_ri-class_flagship ca_ri-class_elite ca_ri-class_elite cl_ho-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 警戒任務郡前衛部隊&lt;br /&gt;
|D1_node_info = dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D1_form = double_line&lt;br /&gt;
|D1_xp = 100&lt;br /&gt;
|D2_node_info = dd_ro-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D2_form = line_ahead&lt;br /&gt;
|D2_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 潜水艦警戒線&lt;br /&gt;
|E1_node_info = SS_Ka-class_flagship SS_Ka-class_elite SS_Ka-class&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = SS_Ka-class_elite SS_Ka-class SS_Ka-class&lt;br /&gt;
|E2_form = echelon&lt;br /&gt;
|E2_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = cl_he-class_flagship cl_ho-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label =バニラ湾輸送部隊 &lt;br /&gt;
|G1_node_info = dd_i-class_late_model transport_wa-class_elite transport_wa-class transport_wa-class pt_imp pt_imp&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label =&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|H1_node_info = CA_Ri-class_flagship CL_He-class_elite CL_Ho-class DD_I-class DD_I-class DD_I-class&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_exp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = Resource node&lt;br /&gt;
|&lt;br /&gt;
|K_label = 警戒任務群 旗艦艦隊&lt;br /&gt;
|K1_node_info = Light_cruiser_princess CL_He-class_flagship CL_Ho-class_elite DD_i-class_late_model DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K1_xp = 260&lt;br /&gt;
|K2_node_info =&lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Just my imagination (no combat).&lt;br /&gt;
|&lt;br /&gt;
|B_label= 警戒任務群 前衛別働隊&lt;br /&gt;
|B1_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_xp = 90&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 警戒任務群重巡戦隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 警戒任務郡前衛部隊&lt;br /&gt;
|D1_node_info = dd_i-class dd_i-class dd_i-class dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 潜水艦警戒線&lt;br /&gt;
|E1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E1_xp = 70&lt;br /&gt;
|E2_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E2_form = echelon&lt;br /&gt;
|E2_xp = 60&lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label =バニラ湾輸送部隊 &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = 警戒任務群 主力部隊増援&lt;br /&gt;
|H1_node_info = ca_ri-class_flagship cl_he-class_elite cl_ho-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp = 120 &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = Resource Node&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = cl_he-class_flagship cl_he-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K1_xp = 180&lt;br /&gt;
|K2_node_info = Light_cruiser_princess CL_He-class_flagship CL_Ho-class_elite DD_Ro-class_late_model DD_I-class DD_I-class&lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsK = '''[[EliteDD|Destroyers]]''': [[Uzuki]], [[Takanami]], [[Amatsukaze]], [[Hamakaze]], [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Agano]], [[Sendai]], [[Noshiro]], [[Nagara]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kumano]], [[Suzuya]], [[Mogami]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Hyuuga]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodonotesFall2015E-3.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-3Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E3Map.png|450px]]&lt;br /&gt;
|map_name = Korone Haikara Island Eastern Offshore&lt;br /&gt;
|map_japanese = 【抜錨！海上輸送部隊】&lt;br /&gt;
|information = &lt;br /&gt;
* [[Combined Fleet]]&lt;br /&gt;
* Note: This requires a new type of combined fleet introduced in this event: the Escorted Transport Fleet. This combined fleet must have 4DD in the main fleet and 1CA + 3DD in the escort fleet. No battleships or carriers are allowed.&lt;br /&gt;
*Boss: [[Seaplane Tender Princess]]&lt;br /&gt;
*Gauge: 800 (Hard), 500 (Med), 300 (Easy)&lt;br /&gt;
**Requires going through node G to reduce the boss gauge&lt;br /&gt;
**You do not need to sink the flagship to deplete the gauge, just get A rank or better&lt;br /&gt;
**Gauge depletes by 40 (A rank) and 81 (S rank) barrels will add 3.5 to the depletion rate per barrel&lt;br /&gt;
**Daihatsu landing craft have been observed reduce the gauge by an additional 5.5 per craft; this requires [[Abukuma]] or [[Akitsu Maru]].&lt;br /&gt;
*'''Ship Restrictions: Transport Combined Fleet'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Kashima]]&lt;br /&gt;
** Clearing on Hard (甲): &lt;br /&gt;
** Clearing on Medium (乙):&lt;br /&gt;
** Clearing on Easy (丙): &lt;br /&gt;
&lt;br /&gt;
*Tips:&amp;lt;br/&amp;gt;&lt;br /&gt;
*CAVs are needed to maintain Air Parity, or the Seaplane Tender Princess at the boss node will be able to deal huge amounts of damage with artillery spotting. An AS value of around 40 is required for Air Parity.&lt;br /&gt;
*You can use Akitsu Maru (as the flagship for additional protection). Having a [[Reppuu Kai]], a [[Type 53 Zero Fighter (Iwamoto Squadron)]] and a [[Daihatsu-class Landing Craft]] is the optimal load-out for pre-final approaches that provides 116 air power and thus air superiority at the boss node. For final form you will need 132 air power to reach superiority which requires swapping out the Daihatsu-class for a [[Reppuu]]. With this set-up your CA(V)s can be set up for artillery spotting.&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = 	&lt;br /&gt;
|C_to_D = CA/V in fleet, no CLT&lt;br /&gt;
|C_to_E = Any other fleet&lt;br /&gt;
|H_to_J = &lt;br /&gt;
|H_to_K = LOS Check	&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 深海潜水艦隊&lt;br /&gt;
|B1_node_info = ss_yo-class_flagship ss_yo-class_elite ss_yo-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = echelon&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛警戒部隊&lt;br /&gt;
|C1_node_info = cl_he-class_flagship cl_ho-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = double_line&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海巡洋艦戦隊&lt;br /&gt;
|D1_node_info = ca_ri-class_flagship ca_ri-class_flagship ca_ne-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|D1_form = double_line&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 高速魚雷艇部隊&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|E1_node_info = dd_i-class_late_model_elite dd_i-class_late_model pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海輸送船団&lt;br /&gt;
|F1_node_info = transport_wa-class_flagship transport_wa-class_elite transport_wa-class transport_wa-class dd_i-class pt_imp&lt;br /&gt;
|F1_form = double_line&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = Resource collection point&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海水上打撃部隊&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship ca_ri-class_flagship ca_ri-class_elite cl_he-class_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|H1_form = double_line&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H2_node_info = bb_ru-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_ro-class_late_model_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|I1_form = double_line&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = double_line&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海任務部隊 旗艦艦隊&lt;br /&gt;
|K1_node_info = seaplane_tender_princess bb_ta-class_flagship  bb_ta-class_elite cl_tsu-class dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info =  seaplane_tender_princess bb_ta-class_flagship  bb_ta-class_flagship cl_tsu-class dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp = 350&lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 深海潜水艦隊&lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛警戒部隊&lt;br /&gt;
|C1_node_info = cl_he-class_flagship cl_ho-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = 160&lt;br /&gt;
|C2_node_info = cl_he-class_flagship cl_ho-class_flagship cl_tsu-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C2_form = line_ahead&lt;br /&gt;
|C2_xp = 150&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海巡洋艦戦隊&lt;br /&gt;
|D1_node_info = ca_ri-class_flagship ca_ri-class_flagship ca_ne-class dd_i-class_late_model dd_i-class_late_model dd_i-class&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D2_node_info = ca_ri-class_flagship ca_ri-class_flagship ca_ne-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D2_form = double_line&lt;br /&gt;
|D2_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 高速魚雷艇部隊&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海輸送船団&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = Resource collection point&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海水上打撃部隊&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship ca_ri-class_flagship ca_ri-class_elite cl_he-class_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|H1_form = double_line&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H2_node_info = bb_ru-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_ro-class_late_model_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|I1_form = double_line&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = double_line&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海任務部隊 旗艦艦隊&lt;br /&gt;
|K1_node_info = seaplane_tender_princess bb_ta-class_flagship  bb_ta-class_elite cl_tsu-class dd_i-class_late_modele dd_i-class_late_model&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 深海潜水艦隊&lt;br /&gt;
|B1_node_info = ss_yo-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = 80&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛警戒部隊&lt;br /&gt;
|C1_node_info = cl_he-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C1_form = double_line&lt;br /&gt;
|C1_xp = 130&lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海巡洋艦戦隊&lt;br /&gt;
|D1_node_info = ca_ri-class_flagship ca_ri-class_flagship ca_ri-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = 150&lt;br /&gt;
|&lt;br /&gt;
|E_label = 高速魚雷艇部隊&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|E1_node_info = dd_i-class_late_model_elite dd_i-class pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp = 140&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海輸送船団&lt;br /&gt;
|F1_node_info = transport_wa-class_elite transport_wa-class transport_wa-class transport_wa-class pt_imp pt_imp&lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = Resource collection point&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海水上打撃部隊&lt;br /&gt;
|H1_node_info = ca_ri-class_flagship ca_ri-class_elite cl_he-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|H1_form = double_line&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H2_node_info =&lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|I1_form = double_line&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = double_line&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海任務部隊 旗艦艦隊&lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info =  &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''':&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsK = '''[[EliteDD|Destroyers]]''': [[Umikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Umikaze&amp;lt;/span&amp;gt;''']], [[Akizuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akizuki&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodonotesFall2015E-4.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-4Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E4Map.png|450px]]&lt;br /&gt;
|map_name = Western Front! Deploy a Mobile Task Force &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
* [[Combined Fleet]]&lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*5 kills needed on all difficulties&lt;br /&gt;
*'''Ship Restrictions'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲): Skilled Pilot x2, Renovation Materials x8, Maritime Resupply, [[Fw190 T Kai]]&lt;br /&gt;
** Clearing on Medium (乙): Skilled Pilot, Renovation Materials x4, Maritime Resupply, [[Bf109 T Kai]]&lt;br /&gt;
** Clearing on Easy (丙): Skilled Pilot&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = Carrier Task Force&lt;br /&gt;
|start_to_D = Surface Task Force&lt;br /&gt;
|B_to_C = &lt;br /&gt;
|B_to_F =&lt;br /&gt;
|E_to_F = Active Branching&lt;br /&gt;
|E_to_G =&lt;br /&gt;
|H_to_I = &lt;br /&gt;
|H_to_J = &lt;br /&gt;
|K_to_M = Active Branching&lt;br /&gt;
|K_to_N = &lt;br /&gt;
|N_to_L = &lt;br /&gt;
|N_to_O = LOS Check&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Reccomended Fleet composition:&lt;br /&gt;
**2BB/FBB (not BBV)/2CVL/2CL+2DD/1CL/2CLT/1CA(Maya Kai Ni)&lt;br /&gt;
***The Four-slot CLs ([[Yuubari]] and [[Ooyodo]] after reaching Kai) are very useful as they can equip more ASW equipment than other ships of their kind and so have the potential to hit the boss harder. &lt;br /&gt;
***It is important to keep a certain amount of firepower reserved for enemies other than the boss. As such, BBV are not recommended, and CLT are very useful (as they will only target surface ships for great amounts of damage). &lt;br /&gt;
***[[Maya]] Kai Ni is useful as she can cover Anti-Air Cut In duties for Destroyers who are put to better use in an ASW role.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = cl_he-class_flagship cvl_nu-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ss_so-class_flagship ss_yo-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|D1_form = echelon&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D2_node_info =  ss_so-class_flagship ss_yo-class ss_ka-class ss_ka-class&lt;br /&gt;
|D2_form = line_ahead&lt;br /&gt;
|D2_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = Active Branching&lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = cv_wo-class_flagship_kai ca_ri-class_flagship ca_ne-class_elite dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G1_form = diamond&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I1_form = diamond&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = Harbour_princess transport_wa-class_flagship transport_wa-class_flagship dd_ro-class_late_model_elite pt_imp pt_imp&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = Active Branching&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = Anchorage_water_demon transport_wa-class_flagship transport_wa-class_flagship dd_ro-class_late_model_elite pt_imp pt_imp&lt;br /&gt;
|M1_form = line_ahead&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = ss_so-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|N1_form = line_ahead&lt;br /&gt;
|N1_xp = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = submarine_princess SS_So-Class SS_So-Class BATTLESHIP_princess DD_Ha-class_late_model_elite DD_Ha-class_late_model_elite&lt;br /&gt;
|O1_form = line_ahead&lt;br /&gt;
|O1_xp = &lt;br /&gt;
|O2_node_info = submarine_princess SS_So-Class SS_So-Class CV_Wo-class_flagship_Kai DD_Ha-class_late_model_elite DD_Ha-class_late_model_elite&lt;br /&gt;
|O2_form = line_ahead&lt;br /&gt;
|O2_xp = &lt;br /&gt;
|O3_node_info = submarine_princess SS_So-Class_elite BATTLESHIP_princess CV_Wo-class_flagship_Kai DD_Ha-class_late_model_elite DD_Ha-class_late_model_elite&lt;br /&gt;
|O3_form = line_ahead&lt;br /&gt;
|O3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = O3&lt;br /&gt;
|boss_node = O&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D2_node_info =  &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = Active Branching&lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = Active Branching&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info =&lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form = &lt;br /&gt;
|O1_xp = &lt;br /&gt;
|O2_node_info = &lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp = &lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form = &lt;br /&gt;
|O3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = O3&lt;br /&gt;
|boss_node = O&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D2_node_info =  &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = Active Branching&lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = cv_wo-class_kai bb_ta-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = Active Branching&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form = &lt;br /&gt;
|O1_xp = &lt;br /&gt;
|O2_node_info = &lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp = &lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form = &lt;br /&gt;
|O3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = O3&lt;br /&gt;
|boss_node = O&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''':&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsO = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Roma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roma&amp;lt;/span&amp;gt;''' (hard S Rank, one report)]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':[[Graf Zeppelin|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Graf Zeppelin&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines''']]: [[U-511|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;U-511&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodonotesFall2015E-5.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-5Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E5Map.png|450px]]&lt;br /&gt;
|map_name = Survive! Vanilla Bay Night Battle! &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Destroyer Water Demon]]&lt;br /&gt;
*(Kills required) X (All difficulties)&lt;br /&gt;
**Requires clearing the supply gauge before the health gauge can be dropped.&lt;br /&gt;
*'''Ship Restrictions'''&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: [[Hagikaze]]&lt;br /&gt;
** Clearing on Hard (甲): Medal x2, Hard Mode Medal&lt;br /&gt;
** Clearing on Medium (乙): Medal x2&lt;br /&gt;
** Clearing on Easy (丙): Medal&lt;br /&gt;
*Tips:&amp;lt;br/&amp;gt;&lt;br /&gt;
*[[Shigure]], [[Kawakaze]] and [[Sendai]] Are needed for branching; this skips a sub node.&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = 	&lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_E =&lt;br /&gt;
|C_to_E = &lt;br /&gt;
|C_to_F = &lt;br /&gt;
|C_to_G =&lt;br /&gt;
|F_to_G = &lt;br /&gt;
|F_to_I =&lt;br /&gt;
|L_to_M = &lt;br /&gt;
|L_to_N = LOS Check&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info =&lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info =&lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info =&lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info =&lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = N2&lt;br /&gt;
|boss_node = N&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''':&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==Tweets==&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
===References===&lt;br /&gt;
*[[Wikipedia:Kolombangara|Kolombangara Island]]&lt;br /&gt;
*[[Wikipedia:Battle of Kula Gulf|Battle of Kula Gulf]]&lt;br /&gt;
*[[Wikipedia:Battle of Kolombangara|Battle of Kolombangara]]&lt;br /&gt;
*[[Wikipedia:Battle of Vella Gulf|Battle of the Vella Gulf]]&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
* [http://aircalc.net/ KanColle Calculator and tools] by no1244 (in Japanese)&lt;br /&gt;
* [http://www.kancolle-calc.net/aircrafts.html Air Superiority Calculator] (in Japanese)&lt;br /&gt;
* [http://tsoft-web.com/sub/kancolle/2-5/ Effective LoS Calculator] (in Japanese)&lt;br /&gt;
&lt;br /&gt;
===Discussions===&lt;br /&gt;
*IRC Channel: [http://webchat.esper.net/?nick=NamelessShip...&amp;amp;channels=kancolle,kancollewiki&amp;amp;prompt=1 #kancolle for tactics advice; #Kancollewiki for wiki issues; #Amatsukaze for general socializing] &lt;br /&gt;
*[[Talk:Fall 2015 Event]]&lt;br /&gt;
&lt;br /&gt;
===Player Live Streams===&lt;br /&gt;
&lt;br /&gt;
* [http://original.livestream.com/totaku Totaku's Stream] Will run daily from 12:30 AM CST - 3:00 AM CST on weekdays, 12:30 AM - 5:00 AM on weekends.&lt;br /&gt;
*[http://www.twitch.tv/shinhwalee Twitch] and [https://www.youtube.com/channel/UCnQDUZgNgxOJYZKUB8gOpmQ Youtube] Shinhwa (Death Usagi)'s Livestream. Unplanned Schedule&lt;br /&gt;
*[http://twitch.tv/bl2w Zak's Twitch Stream]. Everyday in the event. 4:00-6:30PM EST&lt;br /&gt;
*[http://www.twitch.tv/deltasierra4 Hibiki's smokin House Lounge] - DS4's event stream. No planned schedule, check fbook or IRC for announcements.&lt;br /&gt;
**[http://original.livestream.com/deltasierra Hibiki's smokin House Lounge Mirror]&lt;br /&gt;
*[http://www.twitch.tv/remi_scarlet/ Remi/Yuto's Stream] Probably won't start until Thanksgiving due to school. Join for the usual salt and legendary shit-tier RNG runs.&lt;br /&gt;
* [http://www.twitch.tv/jetrico DJ's Stream]&lt;br /&gt;
* [http://www.twitch.tv/hydragoliath HydraGoliath's Stream]&lt;br /&gt;
* [http://twitch.tv/djdai Daikyi's Stream]&lt;br /&gt;
* [http://www.twitch.tv/kael606 Nerfx's Stream]&lt;br /&gt;
* [http://www.twitch.tv/fx_reveries Somniare's Stream]&lt;br /&gt;
* [http://www.twitch.tv/nwrtz/ Nwrtz's stream]&lt;br /&gt;
* [http://www.twitch.tv/zalfier Zalfier's Stream]&lt;br /&gt;
* [http://www.twitch.tv/risele_ageria Drantai's Stream]&lt;br /&gt;
* [http://www.twitch.tv/pokechudesu Pokechu's Stream]&lt;br /&gt;
* [http://www.twitch.tv/ayumuzz Murasa's Stream]&lt;br /&gt;
* [http://www.twitch.tv/uniqornn Wafuu's Stream]&lt;br /&gt;
* [http://www.twitch.tv/aq1_r4 Aquan's Stream]&lt;br /&gt;
* [http://www.twitch.tv/observer39 Observer 39's Stream]&lt;br /&gt;
* [http://twitch.tv/xiei Xiei's Stream]&lt;br /&gt;
* [http://www.twitch.tv/chronomeister Chronomeister's Streams]&lt;br /&gt;
* [http://www.twitch.tv/jifaru Jifaru's Stream]&lt;br /&gt;
* [http://www.twitch.tv/duckieplucky Duckieplucky's Stream]&lt;br /&gt;
* [http://www.twitch.tv/c0mpl3x1ty c0mpl3x1ty's Stream] 9PM-12AM EST on Friday only&lt;br /&gt;
* [http://www.twitch.tv/kamikaze262 Nii-Sama's Stream]&lt;br /&gt;
* [http://www.twitch.tv/yamato_kai2000  Yamato JagdYamato's Stream] times TBA on every Fri. &amp;amp; Sat.; might blitz through w/o streaming but will use Bandicam. (内内内乙甲 depending on prizes)&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[category:Events]]&lt;br /&gt;
[[zh:2015年秋季活动]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2015_Event&amp;diff=11161</id>
		<title>Fall 2015 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2015_Event&amp;diff=11161"/>
		<updated>2015-11-20T05:00:46Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* E-2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:2015AutumnEventBanner.png|center|Charge! Maritime Transport Operation]]&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[File:Kolombangara_NASA.jpg|thumb|290px|right|Kolombangara as seen from an overhead view.]]The Fall 2015 Event &amp;quot;Charge! Maritime Transport Operation&amp;quot; will be taking place staring '''November 18th,2015''', will be medium-scaled and will feature combined fleets. The Kancolle dev team has hinted the event will be taking place in a &amp;quot;circular island&amp;quot; in the Southern Seas. Within that location, there will be several battles and &amp;quot;transportation operations&amp;quot;. The event map will therefore likely be a series of battles that took place at [[wikipedia:Kolombangara|Kolombangara]]. &lt;br /&gt;
&lt;br /&gt;
If this is true, expect the majority of the events battles to consist of using smaller fleets to perform &amp;quot;Tokyo Express Runs.&amp;quot; The dev team have hinted that '''well trained destoyers and light cruisers to form an elite torpedo squadron''' will be key to helping you win the event. Since most of the battles at Kolombongara were small engagements,  the battles we will likely see during include the [[Wikipedia:Battle of Kula Gulf|Battle of Kula Gulf]], [[Wikipedia:Battle of Kolombangara|The Battle of Kolombangara]] and the [[Wikipedia:Battle of Vella Gulf|Battle of Vella Gulf]]. For this reason, admirals are advised to train up their '''destroyers and light cruisers'''. Some maps may feature only night battles.&lt;br /&gt;
&lt;br /&gt;
In addition, it has been mentioned that there will be some engagement that will involve larger fleets such as '''Battleships''' and '''Aircraft Carriers''' during part of the event. These will likely become combined fleet operations.&lt;br /&gt;
&lt;br /&gt;
==Update Info==&lt;br /&gt;
===New Ships===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Graf Zeppelin.png&lt;br /&gt;
File:Arashi.png&lt;br /&gt;
File:Hagikaze.png&lt;br /&gt;
File:Kashima.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*A total of 4 ship girls are confirmed:&lt;br /&gt;
*Training cruiser [[Kashima]] is the [[#E-3|E-3]] clearance reward.&lt;br /&gt;
**The Comtiq article in December's magazine mentioned it would be the second ship of the [[:Category:Katori Class|Katori Class]] training cruisers.&lt;br /&gt;
*[[Arashi]] was hinted at in an article from Comtique Magazine's September issue. It made mention of a destroyer that worked alongside [[Kawakaze|Kawakaze]] and engaged in a furious night battle. The Battle of Vella Gulf ties this connection together as both of them sunk during middle of the night.&lt;br /&gt;
**November's issue hints that a destroyer that was sunk in the area the event will take place will appear.&lt;br /&gt;
*[[Hagikaze]] also has been introduced to the game.&lt;br /&gt;
*German Aircraft Carrier [[Graf Zeppelin]] was hinted at through Comptiq's December issue, where they revealed that a &amp;quot;foreign capital ship&amp;quot; will be appearing.&lt;br /&gt;
*[[Mizuho]] will be a drop. &lt;br /&gt;
*[[Akizuki]] and [[Prinz Eugen]] will be among the drops in this event, making this their first appearance since the [[Fall 2014 Event|Autumn 2014 Event]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==New Quests&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = &lt;br /&gt;
| listnum = &lt;br /&gt;
| namejp = &lt;br /&gt;
| nameen = &lt;br /&gt;
| req = ''description''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
| fuel = &lt;br /&gt;
| ammo = &lt;br /&gt;
| steel = &lt;br /&gt;
| bauxite = &lt;br /&gt;
| other = &lt;br /&gt;
| notes = &lt;br /&gt;
| once  = &lt;br /&gt;
}}&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
*There are five new enemy vessels:&lt;br /&gt;
**[[Patrol Boat Imp Group]]&lt;br /&gt;
**[[Submarine Princess]]&lt;br /&gt;
**[[Light Cruiser Princess]]&lt;br /&gt;
**[[Destroyer Water Demon]]&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
# The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#* Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
# The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version.&lt;br /&gt;
# According to this [https://twitter.com/KanColle_STAFF/status/663884408374452224 tweet], Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking.&lt;br /&gt;
# The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|''E-1''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Transport Operation! Clearing the Route&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Yes&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[File:Autumn2015TransportTag.png|Transport Operation Tag]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Battle off the Shore of Korone Haikara Island&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Requires exactly 1 CL (Flagship) + 5 DD&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Deploy! Maritime Transportation Fleet&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Yes&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Up to 2 large ships allowed in the main transport fleet.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Western Front! Deploy a Mobile Task Force&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:Autumn2015DispatchTag.png|Dispatch Operation Tag]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Survive! Vanilla Bay Night Battle!&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|CL Flagship and DD escorts plus up to 1 cruiser-class ships only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:Ooyodofall2015E-1.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-1Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E1Map.png|450px]]&lt;br /&gt;
|map_name = Transport Operation! Clearing the Route &lt;br /&gt;
|map_japanese = 【輸送作戦！前路掃討】&lt;br /&gt;
|information = &lt;br /&gt;
* [[Combined Fleet]]&lt;br /&gt;
*Boss: [[Heavy Cruiser Ne-Class]]&lt;br /&gt;
*5 kills required on all difficulties&lt;br /&gt;
*'''Ship Restrictions'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲): Furniture Fairy, [[Reinforcement Expansions]], Irako x2, [[Skilled Lookouts]]&lt;br /&gt;
** Clearing on Medium (乙): Furniture Fairy, [[Reinforcement Expansions]], Irako x2&lt;br /&gt;
** Clearing on Easy (丙): Furniture Fairy, Irako &lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = 　&lt;br /&gt;
|start_to_B = 　&lt;br /&gt;
|B_to_C = Active Branching &lt;br /&gt;
|B_to_E = Active Branching&lt;br /&gt;
|E_to_F = Certain number of BBs? &amp;lt;br/&amp;gt;&lt;br /&gt;
If 2nd fleet consists of more than 2 CLT&lt;br /&gt;
|E_to_G = Fail LoS check(?)　&lt;br /&gt;
|E_to_H = Certain LoS(?)&lt;br /&gt;
|F_to_H = 　&lt;br /&gt;
|F_to_I = Fail LoS check(?)　&lt;br /&gt;
|F_to_J = Certain LoS(?) 	&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*''Recommended fleet compositions:'' &lt;br /&gt;
**2FBB 2CA 2CVL / 1CL 3DD 2CA (Surface Task Force)&lt;br /&gt;
**2BBV 2CA 2CVL / 1CL 4DD 1CLT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 能動分岐&lt;br /&gt;
|B1_node_info = Active Branching&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒部隊&lt;br /&gt;
|C1_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class cl_ho-class_flagship&lt;br /&gt;
|C1_form = echelon&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo +50&lt;br /&gt;
|&lt;br /&gt;
|E_label = 警戒任務部隊&lt;br /&gt;
|E1_node_info = cl_he-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead double_line&lt;br /&gt;
|E1_xp = 200&lt;br /&gt;
|E2_node_info = cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 空母機動部隊&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_enemy_air_power = 50&lt;br /&gt;
|F1_xp = 250&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 水上打撃部隊&lt;br /&gt;
|H1_node_info = bb_ta-class_flagship bb_ta-class_flagship cvl_nu-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H1_xp = 250&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_enemy_air_power = 36&lt;br /&gt;
|H2_node_info = BB_Ru-class_flagship BB_Ru-class_flagship CVL_Nu-class_flagship CLT_Chi-class_flagship  DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|H2_xp = 230&lt;br /&gt;
|H2_form = line_ahead double_line&lt;br /&gt;
|H2_enemy_air_power = 36&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|J_label = 前衛展開部隊旗艦&lt;br /&gt;
|J1_node_info = CA_ne-class_elite destroyer_princess DD_ro-class_late_model_elite DD_I-class_late_model DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|J1_form = line_ahead&lt;br /&gt;
|J1_xp = 260&lt;br /&gt;
|J2_node_info = CA_ne-class_elite destroyer_princess DD_ro-class_late_model_elite DD_ro-class_late_model_elite DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|J2_form = line_ahead&lt;br /&gt;
|J2_xp = 280&lt;br /&gt;
|&lt;br /&gt;
|final_form = J2&lt;br /&gt;
|boss_node = J&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 能動分岐&lt;br /&gt;
|B1_node_info = Active Branching&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒部隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo +50&lt;br /&gt;
|&lt;br /&gt;
|E_label = 警戒任務部隊&lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 空母機動部隊&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 水上打撃部隊&lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_xp = &lt;br /&gt;
|H2_form = line_ahead double_line&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|J_label = 前衛展開部隊旗艦&lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = J2&lt;br /&gt;
|boss_node = J&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 能動分岐&lt;br /&gt;
|B1_node_info = Active Branching&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒部隊&lt;br /&gt;
|C1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class cl_ho-class_elite&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = 100&lt;br /&gt;
|C2_node_info = ss_ka-class_elite ss_ka-class cl_tsu-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo +50&lt;br /&gt;
|&lt;br /&gt;
|E_label = 警戒任務部隊&lt;br /&gt;
|E1_node_info = cl_he-class_elite cl_tsu-class dd_ro-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|E1_form = double_line&lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 空母機動部隊&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_elite ca_ri-class dd_i-class dd_i-class&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_enemy_air_power = 50&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F2_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class dd_i-class&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_enemy_air_power = 50&lt;br /&gt;
|F2_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|H_label = 水上打撃部隊&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power = 15&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|J_label = 前衛展開部隊旗艦&lt;br /&gt;
|J1_node_info = ca_ne-class  dd_i-class_late_model  dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = J2&lt;br /&gt;
|boss_node = J&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': [[Yuudachi]]&lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Mochizuki]], [[Fumizuki]], [[Yuudachi]], [[Shigure]]&lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': [[Uzuki]], [[Yayoi]], [[Satsuki]], [[Kikuzuki]], [[Mikazuki]], [[Samidare]]&lt;br /&gt;
&amp;lt;br/&amp;gt;'''[[EliteCL|Light Cruisers]]''': [[Sendai]]&lt;br /&gt;
|dropsH = '''[[EliteDD|Destroyers]]''': [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']], [[Shiratsuyu]], [[Uzuki]], [[Yayoi]], [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Tanikaze]], [[Mikazuki]], [[Yuudachi]]&lt;br /&gt;
|dropsJ = '''[[EliteDD|Destroyers]]''': [[Uzuki]], [[Mikazuki]], [[Yukikaze]], [[Tanikaze]], [[Hamakaze]], [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']], [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']], [[Yayoi]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Kuma]], [[Sendai]], [[Yuubari]], [[Ooyodo]], [[Jintsu]], [[Noshiro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kinugasa]], [[Furutaka]], [[Kumano]], [[Suzuya]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Kongou]], [[Yamashiro]], [[Haruna]], [[Hiei]], [[Fusou]], [[Kirishima]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''': [[Ryuujou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': [[Chitose]], [[Chiyoda]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Auxiliary Ships|Auxiliary Ships]]''': [[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodonotesFall2015E-2.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-2Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E2Map.png|450px]]&lt;br /&gt;
|map_name = Battle off the Shore of Korone Haikara Island&lt;br /&gt;
|map_japanese = 【コロネハイカラ沖海戦】&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Light Cruiser Princess]]&lt;br /&gt;
*Transport Gauge: 320 (Hard), 200 (Med), 100 (Easy)&lt;br /&gt;
**'''To reduce the gauge, you must go through node J and obtain at least an A-rank victory at boss.'''&lt;br /&gt;
**You do not need to sink the flagship to deplete the gauge.&lt;br /&gt;
**Gauge depletes by 18, +3.5 per [[Drum Canister]] equipped, +5.5 per [[Daihatsu-class Landing Craft]] equipped. S-rank victory will increase the depletion by 50%.&lt;br /&gt;
**:Note that for this map only [[Abukuma#Second Upgrade|Abukuma Kai Ni]] can equip [[Daihatsu-class Landing Craft]] due to the restriction on ships.&lt;br /&gt;
*'''Ship Restrictions: Flagship must be a CL and 5 DDs in the rest of the fleet'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲):  Mamiya, [[Repair Goddess]], [[Battle Rations]], [[Reinforcement Expansions]] x2, and [[Blueprints|Medal]]&lt;br /&gt;
** Clearing on Medium (乙): Mamiya, [[Repair Goddess]], [[Battle Rations]], [[Reinforcement Expansions]]&lt;br /&gt;
** Clearing on Easy (丙): [[Battle Rations]]&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = A fleet including [[Jintsuu]] as flagship and any two of [[Yukikaze]], [[Hamakaze]], [[Satsuki]] and [[Mikazuki]] for 100%.&lt;br /&gt;
|start_to_B = Not having all 5 ships but having Satsuki&lt;br /&gt;
Any other fleet without the named ships.&lt;br /&gt;
|A_to_D = A fleet including [[Jintsuu]] as flagship and any two of [[Yukikaze]], [[Hamakaze]], [[Satsuki]] and [[Mikazuki]]&lt;br /&gt;
|A_to_C = Not having Satsuki in the fleet&lt;br /&gt;
|D_to_E = &lt;br /&gt;
|D_to_F = A fleet including [[Jintsuu]] as flagship and any two of [[Yukikaze]], [[Hamakaze]], [[Satsuki]] and [[Mikazuki]]&lt;br /&gt;
|F_to_G = &lt;br /&gt;
|F_to_H = &lt;br /&gt;
|F_to_I = Fixed&lt;br /&gt;
|H_to_I =With a certain number of drums (Number to be confirmed)&lt;br /&gt;
|H_to_K = &lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*It is reccomended to take at least 6 drum canisters along. Due to the unfavorable pathing, it is unlikely [[Abukuma]] will be usable to gain the advantages of Daihatsu landing craft.&lt;br /&gt;
*Recommended composition for favorable pathing: [[Jintsuu]], [[Mikazuki]],[[Satsuki]],[[Hamakaze]], [[Yukikaze]]&lt;br /&gt;
**This composition takes you through path A--D--F--I--J--K.&lt;br /&gt;
**Having a fleet without Satsuki opens up the chance to enter this path, but she is needed for guaranteeing this pathing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Just my imagination (no combat).&lt;br /&gt;
|&lt;br /&gt;
|B_label= 警戒任務群 前衛別働隊&lt;br /&gt;
|B1_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 警戒任務群重巡戦隊&lt;br /&gt;
|C1_node_info = ca_ri-class_flagship ca_ri-class_flagship ca_ri-class_flagship cl_ho-class_elite dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 警戒任務郡前衛部隊&lt;br /&gt;
|D1_node_info = dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 潜水艦警戒線&lt;br /&gt;
|E1_node_info = SS_Ka-class_flagship SS_Ka-class_elite  SS_Ka-class_elite SS_Ka-class SS_Ka-class&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E1_xp = 120&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = cl_he-class_flagship cl_ho-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label =バニラ湾輸送部隊 &lt;br /&gt;
|G1_node_info = dd_ro-class_late_model transport_wa-class_elite transport_wa-class_elite transport_wa-class_elite pt_imp pt_imp&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label =&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|H1_node_info = CA_Ri-class_flagship CL_He-class_elite CL_Ho-class_elite CL_Ho-class DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_exp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = Resource node&lt;br /&gt;
|&lt;br /&gt;
|K_label = 警戒任務群 旗艦艦隊&lt;br /&gt;
|K1_node_info = Light_cruiser_princess CL_He-class_flagship CL_Ho-class_flagship DD_Ro-class_late_model DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K1_xp = 260&lt;br /&gt;
|K2_node_info = Light_cruiser_princess CL_He-class_flagship CL_Ho-class_flagship DD_Ro-class_late_model_elite DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Just my imagination (no combat).&lt;br /&gt;
|&lt;br /&gt;
|B_label= 警戒任務群 前衛別働隊&lt;br /&gt;
|B1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|B1_form = line_ahead double_line&lt;br /&gt;
|B1_xp = 110&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 警戒任務群重巡戦隊&lt;br /&gt;
|C1_node_info = ca_ri-class_flagship ca_ri-class_elite ca_ri-class_elite cl_ho-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 警戒任務郡前衛部隊&lt;br /&gt;
|D1_node_info = dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D1_form = double_line&lt;br /&gt;
|D1_xp = 100&lt;br /&gt;
|D2_node_info = dd_ro-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D2_form = line_ahead&lt;br /&gt;
|D2_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 潜水艦警戒線&lt;br /&gt;
|E1_node_info = SS_Ka-class_flagship SS_Ka-class_elite SS_Ka-class&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = SS_Ka-class_elite SS_Ka-class SS_Ka-class&lt;br /&gt;
|E2_form = echelon&lt;br /&gt;
|E2_xp = 70&lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = cl_he-class_flagship cl_ho-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label =バニラ湾輸送部隊 &lt;br /&gt;
|G1_node_info = dd_i-class_late_model transport_wa-class_elite transport_wa-class transport_wa-class pt_imp pt_imp&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label =&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|H1_node_info = CA_Ri-class_flagship CL_He-class_elite CL_Ho-class DD_I-class DD_I-class DD_I-class&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_exp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = Resource node&lt;br /&gt;
|&lt;br /&gt;
|K_label = 警戒任務群 旗艦艦隊&lt;br /&gt;
|K1_node_info = Light_cruiser_princess CL_He-class_flagship CL_Ho-class_elite DD_i-class_late_model DD_I-class_late_model DD_I-class_late_model&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K1_xp = 260&lt;br /&gt;
|K2_node_info =&lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Just my imagination (no combat).&lt;br /&gt;
|&lt;br /&gt;
|B_label= 警戒任務群 前衛別働隊&lt;br /&gt;
|B1_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_xp = 90&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 警戒任務群重巡戦隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 警戒任務郡前衛部隊&lt;br /&gt;
|D1_node_info = dd_i-class dd_i-class dd_i-class dd_i-class dd_i-class &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 潜水艦警戒線&lt;br /&gt;
|E1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|E1_form = echelon&lt;br /&gt;
|E1_xp = 70&lt;br /&gt;
|E2_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|E2_form = echelon&lt;br /&gt;
|E2_xp = 60&lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label =バニラ湾輸送部隊 &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = 警戒任務群 主力部隊増援&lt;br /&gt;
|H1_node_info = ca_ri-class_flagship cl_he-class_elite cl_ho-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp = 120 &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = Resource Node&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = cl_he-class_flagship cl_he-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K1_xp = 180&lt;br /&gt;
|K2_node_info = Light_cruiser_princess CL_He-class_flagship CL_Ho-class_elite DD_Ro-class_late_model DD_I-class DD_I-class&lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsK = '''[[EliteDD|Destroyers]]''': [[Uzuki]], [[Takanami]], [[Amatsukaze]], [[Hamakaze]], [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Agano]], [[Sendai]], [[Noshiro]], [[Nagara]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kumano]], [[Suzuya]], [[Mogami]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Hyuuga]], [[Fusou]], [[Yamashiro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodonotesFall2015E-3.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-3Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E3Map.png|450px]]&lt;br /&gt;
|map_name = Korone Haikara Island Eastern Offshore&lt;br /&gt;
|map_japanese = 【抜錨！海上輸送部隊】&lt;br /&gt;
|information = &lt;br /&gt;
* [[Combined Fleet]]&lt;br /&gt;
*Boss: [[Seaplane Tender Princess]]&lt;br /&gt;
*Gauge: 800 (Hard), 500 (Med), 300 (Easy)&lt;br /&gt;
**Requires going through node G to reduce the boss gauge&lt;br /&gt;
**You do not need to sink the flagship to deplete the gauge, just get A rank or better&lt;br /&gt;
**Gauge depletes by 40 (A rank) and 81 (S rank) barrels will add 3.5 to the depletion rate per barrel&lt;br /&gt;
**Daihatsu landing craft have been observed reduce the gauge by an additional 5.5 per craft; this requires [[Abukuma]] or [[Akitsu Maru]].&lt;br /&gt;
*'''Ship Restrictions: Transport Combined Fleet'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Kashima]]&lt;br /&gt;
** Clearing on Hard (甲): &lt;br /&gt;
** Clearing on Medium (乙):&lt;br /&gt;
** Clearing on Easy (丙): &lt;br /&gt;
&lt;br /&gt;
*Tips:&amp;lt;br/&amp;gt;&lt;br /&gt;
*CAVs are needed to maintain Air Parity, or the Seaplane Tender Princess at the boss node will be able to deal huge amounts of damage with artillery spotting. An AS value of around 40 is required for Air Parity.&lt;br /&gt;
*You can use Akitsu Maru (as the flagship for additional protection). Having a [[Reppuu Kai]], a [[Type 53 Zero Fighter (Iwamoto Squadron)]] and a [[Daihatsu-class Landing Craft]] is the optimal load-out for pre-final approaches that provides 116 air power and thus air superiority at the boss node. For final form you will need 132 air power to reach superiority which requires swapping out the Daihatsu-class for a [[Reppuu]]. With this set-up your CA(V)s can be set up for artillery spotting.&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = 	&lt;br /&gt;
|C_to_D = CA/V in fleet, no CLT&lt;br /&gt;
|C_to_E = Any other fleet&lt;br /&gt;
|H_to_J = &lt;br /&gt;
|H_to_K = LOS Check	&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 深海潜水艦隊&lt;br /&gt;
|B1_node_info = ss_yo-class_flagship ss_yo-class_elite ss_yo-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = echelon&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛警戒部隊&lt;br /&gt;
|C1_node_info = cl_he-class_flagship cl_ho-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C1_form = double_line&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海巡洋艦戦隊&lt;br /&gt;
|D1_node_info = ca_ri-class_flagship ca_ri-class_flagship ca_ne-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|D1_form = double_line&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 高速魚雷艇部隊&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|E1_node_info = dd_i-class_late_model_elite dd_i-class_late_model pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海輸送船団&lt;br /&gt;
|F1_node_info = transport_wa-class_flagship transport_wa-class_elite transport_wa-class transport_wa-class dd_i-class pt_imp&lt;br /&gt;
|F1_form = double_line&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = Resource collection point&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海水上打撃部隊&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship ca_ri-class_flagship ca_ri-class_elite cl_he-class_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|H1_form = double_line&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H2_node_info = bb_ru-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_ro-class_late_model_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|I1_form = double_line&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = double_line&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海任務部隊 旗艦艦隊&lt;br /&gt;
|K1_node_info = seaplane_tender_princess bb_ta-class_flagship  bb_ta-class_elite cl_tsu-class dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info =  seaplane_tender_princess bb_ta-class_flagship  bb_ta-class_flagship cl_tsu-class dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp = 350&lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 深海潜水艦隊&lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛警戒部隊&lt;br /&gt;
|C1_node_info = cl_he-class_flagship cl_ho-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class&lt;br /&gt;
|C1_form = line_ahead&lt;br /&gt;
|C1_xp = 160&lt;br /&gt;
|C2_node_info = cl_he-class_flagship cl_ho-class_flagship cl_tsu-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C2_form = line_ahead&lt;br /&gt;
|C2_xp = 150&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海巡洋艦戦隊&lt;br /&gt;
|D1_node_info = ca_ri-class_flagship ca_ri-class_flagship ca_ne-class dd_i-class_late_model dd_i-class_late_model dd_i-class&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D2_node_info = ca_ri-class_flagship ca_ri-class_flagship ca_ne-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D2_form = double_line&lt;br /&gt;
|D2_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 高速魚雷艇部隊&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海輸送船団&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = Resource collection point&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海水上打撃部隊&lt;br /&gt;
|H1_node_info = bb_ru-class_flagship ca_ri-class_flagship ca_ri-class_elite cl_he-class_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|H1_form = double_line&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H2_node_info = bb_ru-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_ro-class_late_model_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|I1_form = double_line&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = double_line&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海任務部隊 旗艦艦隊&lt;br /&gt;
|K1_node_info = seaplane_tender_princess bb_ta-class_flagship  bb_ta-class_elite cl_tsu-class dd_i-class_late_modele dd_i-class_late_model&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Active Branching&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 深海潜水艦隊&lt;br /&gt;
|B1_node_info = ss_yo-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = 80&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛警戒部隊&lt;br /&gt;
|C1_node_info = cl_he-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C1_form = double_line&lt;br /&gt;
|C1_xp = 130&lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海巡洋艦戦隊&lt;br /&gt;
|D1_node_info = ca_ri-class_flagship ca_ri-class_flagship ca_ri-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = 150&lt;br /&gt;
|&lt;br /&gt;
|E_label = 高速魚雷艇部隊&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|E1_node_info = dd_i-class_late_model_elite dd_i-class pt_imp pt_imp pt_imp pt_imp&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp = 140&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海輸送船団&lt;br /&gt;
|F1_node_info = transport_wa-class_elite transport_wa-class transport_wa-class transport_wa-class pt_imp pt_imp&lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = Resource collection point&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海水上打撃部隊&lt;br /&gt;
|H1_node_info = ca_ri-class_flagship ca_ri-class_elite cl_he-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|H1_form = double_line&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H2_node_info =&lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|I1_form = double_line&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = double_line&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海任務部隊 旗艦艦隊&lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K2_node_info =  &lt;br /&gt;
|K2_form = &lt;br /&gt;
|K2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = K2&lt;br /&gt;
|boss_node = K&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''':&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsK = '''[[EliteDD|Destroyers]]''': [[Umikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Umikaze&amp;lt;/span&amp;gt;''']], [[Akizuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akizuki&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodonotesFall2015E-4.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-4Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E4Map.png|450px]]&lt;br /&gt;
|map_name = Western Front! Deploy a Mobile Task Force &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
* [[Combined Fleet]]&lt;br /&gt;
*Boss: [[Submarine Princess]]&lt;br /&gt;
*(Kills required) X (All difficulties)&lt;br /&gt;
*'''Ship Restrictions'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: &lt;br /&gt;
** Clearing on Hard (甲): Skilled Pilot x2, Renovation Materials x8, Maritime Resupply, [[Fw190 T Kai]]&lt;br /&gt;
** Clearing on Medium (乙): Skilled Pilot, Renovation Materials x4, Maritime Resupply, [[Bf109 T Kai]]&lt;br /&gt;
** Clearing on Easy (丙): Skilled Pilot&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = Carrier Task Force&lt;br /&gt;
|start_to_D = Surface Task Force&lt;br /&gt;
|B_to_C = &lt;br /&gt;
|B_to_F =&lt;br /&gt;
|E_to_F = Active Branching&lt;br /&gt;
|E_to_G =&lt;br /&gt;
|H_to_I = &lt;br /&gt;
|H_to_J = &lt;br /&gt;
|K_to_M = Active Branching&lt;br /&gt;
|K_to_N = &lt;br /&gt;
|N_to_L = &lt;br /&gt;
|N_to_O = LOS Check&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*Reccomended Fleet composition:&lt;br /&gt;
**2BB/FBB (not BBV)/2CVL/2CL+2DD/1CL/2CLT/1CA(Maya Kai Ni)&lt;br /&gt;
***The Four-slot CLs ([[Yuubari]] and [[Ooyodo]] after reaching Kai) are very useful as they can equip more ASW equipment than other ships of their kind and so have the potential to hit the boss harder. &lt;br /&gt;
***It is important to keep a certain amount of firepower reserved for enemies other than the boss. As such, BBV are not recommended, and CLT are very useful (as they will only target surface ships for great amounts of damage). &lt;br /&gt;
***[[Maya]] Kai Ni is useful as she can cover Anti-Air Cut In duties for Destroyers who are put to better use in an ASW role.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = cl_he-class_flagship cvl_nu-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = cvl_nu-class_flagship cl_he-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ss_so-class_flagship ss_yo-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|D1_form = echelon&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D2_node_info =  ss_so-class_flagship ss_yo-class ss_ka-class ss_ka-class&lt;br /&gt;
|D2_form = line_ahead&lt;br /&gt;
|D2_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = Active Branching&lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = cv_wo-class_flagship_kai ca_ri-class_flagship ca_ne-class_elite dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G1_form = diamond&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I1_form = diamond&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = Harbour_princess transport_wa-class_flagship transport_wa-class_flagship dd_ro-class_late_model_elite pt_imp pt_imp&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = Active Branching&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = Anchorage_water_demon transport_wa-class_flagship transport_wa-class_flagship dd_ro-class_late_model_elite pt_imp pt_imp&lt;br /&gt;
|M1_form = line_ahead&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = ss_so-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|N1_form = line_ahead&lt;br /&gt;
|N1_xp = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = submarine_princess SS_So-Class SS_So-Class BATTLESHIP_princess DD_Ha-class_late_model_elite DD_Ha-class_late_model_elite&lt;br /&gt;
|O1_form = line_ahead&lt;br /&gt;
|O1_xp = &lt;br /&gt;
|O2_node_info = submarine_princess SS_So-Class SS_So-Class CV_Wo-class_flagship_Kai DD_Ha-class_late_model_elite DD_Ha-class_late_model_elite&lt;br /&gt;
|O2_form = line_ahead&lt;br /&gt;
|O2_xp = &lt;br /&gt;
|O3_node_info = submarine_princess SS_So-Class_elite BATTLESHIP_princess CV_Wo-class_flagship_Kai DD_Ha-class_late_model_elite DD_Ha-class_late_model_elite&lt;br /&gt;
|O3_form = line_ahead&lt;br /&gt;
|O3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = O3&lt;br /&gt;
|boss_node = O&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D2_node_info =  &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = Active Branching&lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = Active Branching&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info =&lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form = &lt;br /&gt;
|O1_xp = &lt;br /&gt;
|O2_node_info = &lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp = &lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form = &lt;br /&gt;
|O3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = O3&lt;br /&gt;
|boss_node = O&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = Must be my imagination (no combat)&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D2_node_info =  &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = Active Branching&lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = cv_wo-class_kai bb_ta-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = Active Branching&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form = &lt;br /&gt;
|O1_xp = &lt;br /&gt;
|O2_node_info = &lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp = &lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form = &lt;br /&gt;
|O3_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = O3&lt;br /&gt;
|boss_node = O&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''':&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsO = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Roma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roma&amp;lt;/span&amp;gt;''' (hard S Rank, one report)]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':[[Graf Zeppelin|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Graf Zeppelin&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines''']]: [[U-511|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;U-511&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodonotesFall2015E-5.png|500px]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015FallE-5Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Fall2015_E5Map.png|450px]]&lt;br /&gt;
|map_name = Survive! Vanilla Bay Night Battle! &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Destroyer Water Demon]]&lt;br /&gt;
*(Kills required) X (All difficulties)&lt;br /&gt;
**Requires clearing the supply gauge before the health gauge can be dropped.&lt;br /&gt;
*'''Ship Restrictions'''&lt;br /&gt;
 &lt;br /&gt;
*Rewards upon clearance: [[Hagikaze]]&lt;br /&gt;
** Clearing on Hard (甲): Medal x2, Hard Mode Medal&lt;br /&gt;
** Clearing on Medium (乙): Medal x2&lt;br /&gt;
** Clearing on Easy (丙): Medal&lt;br /&gt;
*Tips:&amp;lt;br/&amp;gt;&lt;br /&gt;
*[[Shigure]], [[Kawakaze]] and [[Sendai]] Are needed for branching; this skips a sub node.&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = 	&lt;br /&gt;
|B_to_D = &lt;br /&gt;
|B_to_E =&lt;br /&gt;
|C_to_E = &lt;br /&gt;
|C_to_F = &lt;br /&gt;
|C_to_G =&lt;br /&gt;
|F_to_G = &lt;br /&gt;
|F_to_I =&lt;br /&gt;
|L_to_M = &lt;br /&gt;
|L_to_N = LOS Check&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info =&lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info =&lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info =&lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info =&lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info =&lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info =&lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = N2&lt;br /&gt;
|boss_node = N&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''':&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Aircraft Carriers]]''':&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==Tweets==&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
===References===&lt;br /&gt;
*[[Wikipedia:Kolombangara|Kolombangara Island]]&lt;br /&gt;
*[[Wikipedia:Battle of Kula Gulf|Battle of Kula Gulf]]&lt;br /&gt;
*[[Wikipedia:Battle of Kolombangara|Battle of Kolombangara]]&lt;br /&gt;
*[[Wikipedia:Battle of Vella Gulf|Battle of the Vella Gulf]]&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
* [http://aircalc.net/ KanColle Calculator and tools] by no1244 (in Japanese)&lt;br /&gt;
* [http://www.kancolle-calc.net/aircrafts.html Air Superiority Calculator] (in Japanese)&lt;br /&gt;
* [http://tsoft-web.com/sub/kancolle/2-5/ Effective LoS Calculator] (in Japanese)&lt;br /&gt;
&lt;br /&gt;
===Discussions===&lt;br /&gt;
*IRC Channel: [http://webchat.esper.net/?nick=NamelessShip...&amp;amp;channels=kancolle,kancollewiki&amp;amp;prompt=1 #kancolle for tactics advice; #Kancollewiki for wiki issues; #Amatsukaze for general socializing] &lt;br /&gt;
*[[Talk:Fall 2015 Event]]&lt;br /&gt;
&lt;br /&gt;
===Player Live Streams===&lt;br /&gt;
&lt;br /&gt;
* [http://original.livestream.com/totaku Totaku's Stream] Will run daily from 12:30 AM CST - 3:00 AM CST on weekdays, 12:30 AM - 5:00 AM on weekends.&lt;br /&gt;
*[http://www.twitch.tv/shinhwalee Twitch] and [https://www.youtube.com/channel/UCnQDUZgNgxOJYZKUB8gOpmQ Youtube] Shinhwa (Death Usagi)'s Livestream. Unplanned Schedule&lt;br /&gt;
*[http://twitch.tv/bl2w Zak's Twitch Stream]. Everyday in the event. 4:00-6:30PM EST&lt;br /&gt;
*[http://www.twitch.tv/deltasierra4 Hibiki's smokin House Lounge] - DS4's event stream. No planned schedule, check fbook or IRC for announcements.&lt;br /&gt;
**[http://original.livestream.com/deltasierra Hibiki's smokin House Lounge Mirror]&lt;br /&gt;
*[http://www.twitch.tv/remi_scarlet/ Remi/Yuto's Stream] Probably won't start until Thanksgiving due to school. Join for the usual salt and legendary shit-tier RNG runs.&lt;br /&gt;
* [http://www.twitch.tv/jetrico DJ's Stream]&lt;br /&gt;
* [http://www.twitch.tv/hydragoliath HydraGoliath's Stream]&lt;br /&gt;
* [http://twitch.tv/djdai Daikyi's Stream]&lt;br /&gt;
* [http://www.twitch.tv/kael606 Nerfx's Stream]&lt;br /&gt;
* [http://www.twitch.tv/fx_reveries Somniare's Stream]&lt;br /&gt;
* [http://www.twitch.tv/nwrtz/ Nwrtz's stream]&lt;br /&gt;
* [http://www.twitch.tv/zalfier Zalfier's Stream]&lt;br /&gt;
* [http://www.twitch.tv/risele_ageria Drantai's Stream]&lt;br /&gt;
* [http://www.twitch.tv/pokechudesu Pokechu's Stream]&lt;br /&gt;
* [http://www.twitch.tv/ayumuzz Murasa's Stream]&lt;br /&gt;
* [http://www.twitch.tv/uniqornn Wafuu's Stream]&lt;br /&gt;
* [http://www.twitch.tv/aq1_r4 Aquan's Stream]&lt;br /&gt;
* [http://www.twitch.tv/observer39 Observer 39's Stream]&lt;br /&gt;
* [http://twitch.tv/xiei Xiei's Stream]&lt;br /&gt;
* [http://www.twitch.tv/chronomeister Chronomeister's Streams]&lt;br /&gt;
* [http://www.twitch.tv/jifaru Jifaru's Stream]&lt;br /&gt;
* [http://www.twitch.tv/duckieplucky Duckieplucky's Stream]&lt;br /&gt;
* [http://www.twitch.tv/c0mpl3x1ty c0mpl3x1ty's Stream] 9PM-12AM EST on Friday only&lt;br /&gt;
* [http://www.twitch.tv/kamikaze262 Nii-Sama's Stream]&lt;br /&gt;
* [http://www.twitch.tv/yamato_kai2000  Yamato JagdYamato's Stream] times TBA on every Fri. &amp;amp; Sat.; might blitz through w/o streaming but will use Bandicam. (内内内乙甲 depending on prizes)&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[category:Events]]&lt;br /&gt;
[[zh:2015年秋季活动]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Type_0_Passive_Sonar&amp;diff=45829</id>
		<title>Type 0 Passive Sonar</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Type_0_Passive_Sonar&amp;diff=45829"/>
		<updated>2015-09-27T03:31:16Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Equipmentinfo&lt;br /&gt;
|name = Type 0 Passive SONAR&lt;br /&gt;
|id = 132 &lt;br /&gt;
|japanesename = 零式水中聴音機&lt;br /&gt;
|icon = {{Template:Sonar}}&lt;br /&gt;
|type = Large SONAR&lt;br /&gt;
|effect = {{ASW}}+11,{{Hit}}+1,{{Evasion}}+1,{{LOS}}+1&lt;br /&gt;
|scrap = {{Steel}}3, {{Bauxite}}3&lt;br /&gt;
|image = [[File:132_weapon.png]]&lt;br /&gt;
|BB = lime&lt;br /&gt;
|FASTBB = lime&lt;br /&gt;
|CV = lime&lt;br /&gt;
|CVL = lime&lt;br /&gt;
|CA = lime&lt;br /&gt;
|AV = lime&lt;br /&gt;
|CAV = lime&lt;br /&gt;
|LC = lime&lt;br /&gt;
|AS = lime&lt;br /&gt;
|BBV = lime}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
大型艦用パッシブソナー兵装です。&lt;br /&gt;
九三式水中聴音機の捕音機を増強した大型グレードアップバージョンで、大和型戦艦のバルバス・バウ付近にも装備されました。&lt;br /&gt;
専門の人員も配置して水面下の音を収集、敵潜などの早期発見に努めます。&lt;br /&gt;
&lt;br /&gt;
''A Passive SONAR system for large ships.&lt;br /&gt;
''An upgrade from the [[Type 93 Passive SONAR]], with a larger sound collector, it was equipped on [[:Category:Yamato_Class|Yamato-class]] ships within their bulbous bow.&lt;br /&gt;
''The IJN had specialized personnel constantly listening on the machine, trying to quickly recognize any enemy submarines.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*February 2015 Ranking Reward.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{equipmentlist}}&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Anti-submarine Weaponry]]&lt;br /&gt;
[[Category:SONAR]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Ship_list&amp;diff=38775</id>
		<title>Ship list</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Ship_list&amp;diff=38775"/>
		<updated>2015-09-05T17:16:38Z</updated>

		<summary type="html">&lt;p&gt;Sixten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Ship|Back to quick list]]&lt;br /&gt;
{{ShipListTable/Header}}&lt;br /&gt;
{{ShipListTable|no=1|name=Nagato|class=Nagato-1|type=BB|firepower=82|torpedo=0|aa=31|asw=0|viewRange=12|luck=20|hp=80|armor=75|evasion=24|aircraft=12|speed=Slow|range=Long|build=100|supply=130&lt;br /&gt;
|firepower2=90|torpedo2=0|aa2=33|asw2=0|viewRange2=15|luck2=32|hp2=90|armor2=85|evasion2=24|aircraft2=12|build2=100|supply2=160}}&lt;br /&gt;
{{ShipListTable|no=2|name=Mutsu|class=Nagato-2|type=BB|firepower=82|torpedo=0|aa=31|asw=0|viewRange=12|luck=3|hp=80|armor=75|evasion=24|aircraft=12|speed=Slow|range=Long|build=100|supply=130&lt;br /&gt;
|firepower2=90|torpedo2=0|aa2=33|asw2=0|viewRange2=15|luck2=6|hp2=90|armor2=85|evasion2=24|aircraft2=12|build2=100|supply2=160}}&lt;br /&gt;
{{ShipListTable|no=3|name=Ise|class=Ise-1|type=BB|firepower=74|torpedo=0|aa=28|asw=0|viewRange=10|luck=15|hp=74|armor=70|evasion=22|aircraft=12|speed=Slow|range=Long|build=85|supply=120}}&lt;br /&gt;
{{ShipListTable|no=4|name=Hyuuga|class=Ise-2|type=BB|firepower=74|torpedo=0|aa=28|asw=0|viewRange=10|luck=15|hp=74|armor=70|evasion=22|aircraft=12|speed=Slow|range=Long|build=85|supply=120}}&lt;br /&gt;
{{ShipListTable|no=5|name=Yukikaze|class=Kagerou-8|type=DD|firepower=10|torpedo=24|aa=12|asw=24|viewRange=6|luck=50|hp=16|armor=7|evasion=50|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=27|viewRange2=8|luck2=60|hp2=32|armor2=14|evasion2=67|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=6|name=Akagi|class=Akagi-1|type=CV|firepower=0|torpedo=0|aa=32|asw=0|viewRange=44|luck=12|hp=69|armor=28|evasion=28|aircraft=73|speed=Fast|range=Short|build=60|supply=55&lt;br /&gt;
|firepower2=6|torpedo2=0|aa2=41|asw2=0|viewRange2=61|luck2=12|hp2=77|armor2=45|evasion2=28|aircraft2=82|build2=75|supply2=75}}&lt;br /&gt;
{{ShipListTable|no=7|name=Kaga|class=Kaga-1|type=CV|firepower=0|torpedo=0|aa=28|asw=0|viewRange=40|luck=10|hp=71|armor=29|evasion=27|aircraft=93|speed=Fast|range=Short|build=60|supply=55&lt;br /&gt;
|firepower2=6|torpedo2=0|aa2=37|asw2=0|viewRange2=61|luck2=12|hp2=79|armor2=45|evasion2=39|aircraft2=98|build2=80|supply2=80}}&lt;br /&gt;
{{ShipListTable|no=8|name=Souryuu|class=Souryuu-1|type=CV|firepower=0|torpedo=0|aa=26|asw=0|viewRange=42|luck=10|hp=50|armor=27|evasion=33|aircraft=64|speed=Fast|range=Short|build=50|supply=50&lt;br /&gt;
|firepower2=10|torpedo2=0|aa2=42|asw2=0|viewRange2=59|luck2=12|hp2=65|armor2=40|evasion2=43|aircraft2=73|build2=65|supply2=65}}&lt;br /&gt;
{{ShipListTable|no=9|name=Hiryuu|class=Hiryuu-1|type=CV|firepower=0|torpedo=0|aa=26|asw=0|viewRange=42|luck=35|hp=50|armor=27|evasion=37|aircraft=64|speed=Fast|range=Short|build=50|supply=50&lt;br /&gt;
|firepower2=5|torpedo2=0|aa2=36|asw2=0|viewRange2=59|luck2=40|hp2=65|armor2=40|evasion2=49|aircraft2=73|build2=65|supply2=65}}&lt;br /&gt;
{{ShipListTable|no=10|name=Shimakaze|class=Shimakaze-1|type=DD|firepower=12|torpedo=45|aa=14|asw=24|viewRange=7|luck=10|hp=19|armor=8|evasion=50|aircraft=0|speed=Fast|range=Short|build=20|supply=25&lt;br /&gt;
|firepower2=14|torpedo2=48|aa2=16|asw2=27|viewRange2=9|luck2=12|hp2=36|armor2=14|evasion2=55|aircraft2=0|build2=20|supply2=25}}&lt;br /&gt;
{{ShipListTable|no=11|name=Fubuki|class=Fubuki-1|type=DD|firepower=10|torpedo=27|aa=10|asw=20|viewRange=5|luck=17|hp=15|armor=5|evasion=40|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=12|name=Shirayuki|class=Fubuki-2|type=DD|firepower=10|torpedo=27|aa=10|asw=20|viewRange=5|luck=10|hp=15|armor=5|evasion=40|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=13|name=Hatsuyuki|class=Fubuki-3|type=DD|firepower=10|torpedo=27|aa=10|asw=20|viewRange=5|luck=10|hp=15|armor=5|evasion=40|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=14|name=Miyuki|class=Fubuki-4|type=DD|firepower=10|torpedo=27|aa=10|asw=20|viewRange=5|luck=10|hp=15|armor=5|evasion=40|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=15|name=Murakumo|class=Fubuki-5|type=DD|firepower=10|torpedo=27|aa=10|asw=20|viewRange=5|luck=10|hp=15|armor=5|evasion=40|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=16|name=Isonami|class=Fubuki-9|type=DD|firepower=10|torpedo=27|aa=10|asw=20|viewRange=5|luck=10|hp=15|armor=5|evasion=40|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=17|name=Ayanami|class=Ayanami-1|type=DD|firepower=10|torpedo=27|aa=12|asw=20|viewRange=5|luck=12|hp=15|armor=5|evasion=41|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=18|name=Shikinami|class=Ayanami-2|type=DD|firepower=10|torpedo=27|aa=12|asw=20|viewRange=5|luck=10|hp=15|armor=5|evasion=41|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=19|name=Ooi|class=Kuma-4|type=CL|firepower=14|torpedo=24|aa=13|asw=19|viewRange=8|luck=17|hp=25|armor=11|evasion=37|aircraft=0|speed=Fast|range=Medium|build=25|supply=25}}&lt;br /&gt;
{{ShipListTable|no=20|name=Kitakami|class=Kuma-3|type=CL|firepower=14|torpedo=24|aa=13|asw=19|viewRange=8|luck=15|hp=25|armor=10|evasion=36|aircraft=0|speed=Fast|range=Medium|build=25|supply=25}}&lt;br /&gt;
{{ShipListTable|no=21|name=Kongou|class=Kongou-1|type=BB|firepower=63|torpedo=0|aa=24|asw=0|viewRange=15|luck=12|hp=63|armor=52|evasion=30|aircraft=9|speed=Fast|range=Long|build=80|supply=110&lt;br /&gt;
|firepower2=72|torpedo2=0|aa2=28|asw2=0|viewRange2=15|luck2=12|hp2=75|armor2=67|evasion2=35|aircraft2=12|build2=90|supply2=120}}&lt;br /&gt;
{{ShipListTable|no=22|name=Hiei|class=Kongou-2|type=BB|firepower=63|torpedo=0|aa=24|asw=0|viewRange=15|luck=10|hp=63|armor=52|evasion=30|aircraft=9|speed=Fast|range=Long|build=80|supply=110&lt;br /&gt;
|firepower2=72|torpedo2=0|aa2=28|asw2=0|viewRange2=15|luck2=12|hp2=75|armor2=67|evasion2=35|aircraft2=12|build2=90|supply2=120}}&lt;br /&gt;
{{ShipListTable|no=23|name=Haruna|class=Kongou-3|type=BB|firepower=63|torpedo=0|aa=24|asw=0|viewRange=15|luck=15|hp=63|armor=52|evasion=30|aircraft=9|speed=Fast|range=Long|build=80|supply=110&lt;br /&gt;
|firepower2=72|torpedo2=0|aa2=28|asw2=0|viewRange2=15|luck2=20|hp2=75|armor2=67|evasion2=35|aircraft2=12|build2=90|supply2=120}}&lt;br /&gt;
{{ShipListTable|no=24|name=Kirishima|class=Kongou-4|type=BB|firepower=63|torpedo=0|aa=24|asw=0|viewRange=15|luck=10|hp=63|armor=52|evasion=30|aircraft=9|speed=Fast|range=Long|build=80|supply=110&lt;br /&gt;
|firepower2=72|torpedo2=0|aa2=28|asw2=0|viewRange2=15|luck2=12|hp2=75|armor2=67|evasion2=35|aircraft2=12|build2=90|supply2=120}}&lt;br /&gt;
{{ShipListTable|no=25|name=Houshou|class=Houshou-1|type=CVL|firepower=0|torpedo=0|aa=10|asw=0|viewRange=32|luck=20|hp=30|armor=15|evasion=24|aircraft=19|speed=Slow|range=Short|build=25|supply=25&lt;br /&gt;
|firepower2=0|torpedo2=0|aa2=15|asw2=0|viewRange2=35|luck2=30|hp2=40|armor2=25|evasion2=24|aircraft2=42|build2=30|supply2=30}}&lt;br /&gt;
{{ShipListTable|no=26|name=Fusou|class=Fusou-1|type=BB|firepower=74|torpedo=0|aa=23|asw=0|viewRange=9|luck=5|hp=67|armor=59|evasion=19|aircraft=12|speed=Slow|range=Long|build=85|supply=120&lt;br /&gt;
|firepower2=63|torpedo2=|aa2=40|asw2=0|viewRange2=18|luck2=10|hp2=75|armor2=72|evasion2=33|aircraft2=40|build2=95|supply2=105}}&lt;br /&gt;
{{ShipListTable|no=27|name=Yamashiro|class=Fusou-2|type=BB|firepower=74|torpedo=0|aa=23|asw=0|viewRange=9|luck=5|hp=67|armor=59|evasion=19|aircraft=12|speed=Slow|range=Long|build=85|supply=120&lt;br /&gt;
|firepower2=63|torpedo2=0|aa2=40|asw2=0|viewRange2=18|luck2=10|hp2=75|armor2=72|evasion2=33|aircraft2=40|build2=95|supply2=105}}&lt;br /&gt;
{{ShipListTable|no=28|name=Tenryuu|class=Tenryuu-1|type=CL|firepower=11|torpedo=18|aa=8|asw=18|viewRange=7|luck=17|hp=23|armor=7|evasion=35|aircraft=0|speed=Fast|range=Medium|build=25|supply=20&lt;br /&gt;
|firepower2=20|torpedo2=24|aa2=12|asw2=24|viewRange2=10|luck2=12|hp2=40|armor2=28|evasion2=42|aircraft2=0|build2=25|supply2=25}}&lt;br /&gt;
{{ShipListTable|no=29|name=Tatsuta|class=Tenryuu-2|type=CL|firepower=11|torpedo=18|aa=8|asw=18|viewRange=7|luck=17|hp=23|armor=7|evasion=35|aircraft=0|speed=Fast|range=Medium|build=25|supply=20&lt;br /&gt;
|firepower2=20|torpedo2=24|aa2=12|asw2=24|viewRange2=10|luck2=12|hp2=40|armor2=28|evasion2=42|aircraft2=0|build2=25|supply2=25}}&lt;br /&gt;
{{ShipListTable|no=30|name=Ryuujou|class=Ryuujou-1|type=CVL|firepower=0|torpedo=0|aa=16|asw=0|viewRange=34|luck=10|hp=31|armor=17|evasion=27|aircraft=38|speed=Fast|range=Short|build=35|supply=35&lt;br /&gt;
|firepower2=0|torpedo2=0|aa2=20|asw2=0|viewRange2=35|luck2=12|hp2=45|armor2=25|evasion2=27|aircraft2=43|build2=40|supply2=40}}&lt;br /&gt;
{{ShipListTable|no=31|name=Mutsuki|class=Mutsuki-1|type=DD|firepower=6|torpedo=18|aa=7|asw=16|viewRange=4|luck=12|hp=13|armor=5|evasion=37|aircraft=0|speed=Fast|range=Short|build=15|supply=15&lt;br /&gt;
|firepower2=9|torpedo2=18|aa2=12|asw2=18|viewRange2=6|luck2=12|hp2=24|armor2=11|evasion2=40|aircraft2=0|build2=15|supply2=15}}&lt;br /&gt;
{{ShipListTable|no=32|name=Kisaragi|class=Mutsuki-2|type=DD|firepower=6|torpedo=18|aa=7|asw=16|viewRange=4|luck=10|hp=13|armor=5|evasion=37|aircraft=0|speed=Fast|range=Short|build=15|supply=15&lt;br /&gt;
|firepower2=9|torpedo2=18|aa2=12|asw2=18|viewRange2=6|luck2=12|hp2=24|armor2=11|evasion2=40|aircraft2=0|build2=15|supply2=15}}&lt;br /&gt;
{{ShipListTable|no=33|name=Satsuki|class=Mutsuki-5|type=DD|firepower=6|torpedo=18|aa=7|asw=16|viewRange=4|luck=10|hp=13|armor=5|evasion=37|aircraft=0|speed=Fast|range=Short|build=15|supply=15&lt;br /&gt;
|firepower2=9|torpedo2=18|aa2=12|asw2=18|viewRange2=6|luck2=12|hp2=24|armor2=11|evasion2=40|aircraft2=0|build2=15|supply2=15}}&lt;br /&gt;
{{ShipListTable|no=34|name=Fumizuki|class=Mutsuki-7|type=DD|firepower=6|torpedo=18|aa=7|asw=16|viewRange=4|luck=10|hp=13|armor=5|evasion=37|aircraft=0|speed=Fast|range=Short|build=15|supply=15&lt;br /&gt;
|firepower2=9|torpedo2=18|aa2=12|asw2=18|viewRange2=6|luck2=12|hp2=24|armor2=11|evasion2=40|aircraft2=0|build2=15|supply2=15}}&lt;br /&gt;
{{ShipListTable|no=35|name=Nagatsuki|class=Mutsuki-8|type=DD|firepower=6|torpedo=18|aa=7|asw=16|viewRange=4|luck=15|hp=13|armor=5|evasion=37|aircraft=0|speed=Fast|range=Short|build=15|supply=15&lt;br /&gt;
|firepower2=9|torpedo2=18|aa2=12|asw2=18|viewRange2=6|luck2=20|hp2=24|armor2=11|evasion2=40|aircraft2=0|build2=15|supply2=15}}&lt;br /&gt;
{{ShipListTable|no=36|name=Kikuzuki|class=Mutsuki-9|type=DD|firepower=6|torpedo=18|aa=7|asw=16|viewRange=4|luck=10|hp=13|armor=5|evasion=37|aircraft=0|speed=Fast|range=Short|build=15|supply=15&lt;br /&gt;
|firepower2=9|torpedo2=18|aa2=12|asw2=18|viewRange2=6|luck2=12|hp2=24|armor2=11|evasion2=40|aircraft2=0|build2=15|supply2=15}}&lt;br /&gt;
{{ShipListTable|no=37|name=Mikazuki|class=Mutsuki-10|type=DD|firepower=6|torpedo=18|aa=7|asw=16|viewRange=4|luck=10|hp=13|armor=5|evasion=37|aircraft=0|speed=Fast|range=Short|build=15|supply=15&lt;br /&gt;
|firepower2=9|torpedo2=18|aa2=12|asw2=18|viewRange2=6|luck2=12|hp2=24|armor2=11|evasion2=40|aircraft2=0|build2=15|supply2=15}}&lt;br /&gt;
{{ShipListTable|no=38|name=Mochizuki|class=Mutsuki-11|type=DD|firepower=6|torpedo=18|aa=7|asw=16|viewRange=4|luck=10|hp=13|armor=5|evasion=37|aircraft=0|speed=Fast|range=Short|build=15|supply=15&lt;br /&gt;
|firepower2=9|torpedo2=18|aa2=12|asw2=18|viewRange2=6|luck2=12|hp2=24|armor2=11|evasion2=40|aircraft2=0|build2=15|supply2=15}}&lt;br /&gt;
{{ShipListTable|no=39|name=Kuma|class=Kuma-1|type=CL|firepower=14|torpedo=24|aa=13|asw=19|viewRange=8|luck=12|hp=25|armor=10|evasion=36|aircraft=2|speed=Fast|range=Medium|build=25|supply=25&lt;br /&gt;
|firepower2=20|torpedo2=24|aa2=15|asw2=24|viewRange2=10|luck2=12|hp2=42|armor2=29|evasion2=40|aircraft2=3|build2=25|supply2=30}}&lt;br /&gt;
{{ShipListTable|no=40|name=Tama|class=Kuma-2|type=CL|firepower=14|torpedo=24|aa=13|asw=19|viewRange=8|luck=10|hp=25|armor=10|evasion=36|aircraft=2|speed=Fast|range=Medium|build=25|supply=25&lt;br /&gt;
|firepower2=20|torpedo2=24|aa2=15|asw2=24|viewRange2=10|luck2=12|hp2=42|armor2=29|evasion2=40|aircraft2=3|build2=25|supply2=30}}&lt;br /&gt;
{{ShipListTable|no=41|name=Kiso|class=Kuma-5|type=CL|firepower=14|torpedo=24|aa=13|asw=19|viewRange=8|luck=10|hp=25|armor=10|evasion=36|aircraft=2|speed=Fast|range=Medium|build=25|supply=25&lt;br /&gt;
|firepower2=20|torpedo2=24|aa2=15|asw2=24|viewRange2=10|luck2=12|hp2=42|armor2=29|evasion2=40|aircraft2=3|build2=25|supply2=30}}&lt;br /&gt;
{{ShipListTable|no=42|name=Nagara|class=Nagara-1|type=CL|firepower=14|torpedo=24|aa=13|asw=20|viewRange=8|luck=12|hp=26|armor=10|evasion=37|aircraft=2|speed=Fast|range=Medium|build=25|supply=25&lt;br /&gt;
|firepower2=20|torpedo2=24|aa2=15|asw2=24|viewRange2=10|luck2=12|hp2=43|armor2=29|evasion2=40|aircraft2=3|build2=25|supply2=30}}&lt;br /&gt;
{{ShipListTable|no=43|name=Isuzu|class=Nagara-2|type=CL|firepower=14|torpedo=24|aa=13|asw=40|viewRange=8|luck=10|hp=26|armor=10|evasion=37|aircraft=2|speed=Fast|range=Medium|build=25|supply=25&lt;br /&gt;
|firepower2=18|torpedo2=24|aa2=40|asw2=48|viewRange2=10|luck2=12|hp2=37|armor2=29|evasion2=40|aircraft2=3|build2=25|supply2=30}}&lt;br /&gt;
{{ShipListTable|no=44|name=Natori|class=Nagara-3|type=CL|firepower=14|torpedo=24|aa=13|asw=20|viewRange=8|luck=10|hp=26|armor=10|evasion=37|aircraft=2|speed=Fast|range=Medium|build=25|supply=25&lt;br /&gt;
|firepower2=20|torpedo2=24|aa2=15|asw2=24|viewRange2=10|luck2=12|hp2=43|armor2=29|evasion2=40|aircraft2=3|build2=25|supply2=30}}&lt;br /&gt;
{{ShipListTable|no=45|name=Yura|class=Nagara-4|type=CL|firepower=14|torpedo=24|aa=13|asw=40|viewRange=8|luck=10|hp=26|armor=10|evasion=37|aircraft=2|speed=Fast|range=Medium|build=25|supply=25&lt;br /&gt;
|firepower2=20|torpedo2=24|aa2=15|asw2=48|viewRange2=10|luck2=12|hp2=43|armor2=29|evasion2=40|aircraft2=3|build2=25|supply2=30}}&lt;br /&gt;
{{ShipListTable|no=46|name=Sendai|class=Sendai-1|type=CL|firepower=14|torpedo=24|aa=13|asw=20|viewRange=8|luck=12|hp=26|armor=11|evasion=38|aircraft=2|speed=Fast|range=Medium|build=25|supply=25&lt;br /&gt;
|firepower2=20|torpedo2=24|aa2=15|asw2=24|viewRange2=10|luck2=12|hp2=44|armor2=29|evasion2=40|aircraft2=3|build2=25|supply2=30}}&lt;br /&gt;
{{ShipListTable|no=47|name=Jintsuu|class=Sendai-2|type=CL|firepower=14|torpedo=24|aa=13|asw=20|viewRange=8|luck=10|hp=26|armor=11|evasion=38|aircraft=2|speed=Fast|range=Medium|build=25|supply=25&lt;br /&gt;
|firepower2=20|torpedo2=24|aa2=15|asw2=24|viewRange2=10|luck2=12|hp2=44|armor2=29|evasion2=40|aircraft2=3|build2=25|supply2=30}}&lt;br /&gt;
{{ShipListTable|no=48|name=Naka|class=Sendai-3|type=CL|firepower=14|torpedo=24|aa=13|asw=24|viewRange=8|luck=10|hp=26|armor=11|evasion=38|aircraft=2|speed=Fast|range=Medium|build=25|supply=25&lt;br /&gt;
|firepower2=20|torpedo2=24|aa2=15|asw2=32|viewRange2=10|luck2=12|hp2=44|armor2=29|evasion2=40|aircraft2=3|build2=25|supply2=30}}&lt;br /&gt;
{{ShipListTable|no=49|name=Chitose|class=Chitose-1|type=AV|firepower=9|torpedo=0|aa=14|asw=0|viewRange=34|luck=10|hp=40|armor=18|evasion=20|aircraft=24|speed=Fast|range=Short|build=35|supply=35}}&lt;br /&gt;
{{ShipListTable|no=50|name=Chiyoda|class=Chitose-2|type=AV|firepower=9|torpedo=0|aa=14|asw=0|viewRange=34|luck=10|hp=40|armor=18|evasion=20|aircraft=24|speed=Fast|range=Short|build=35|supply=35}}&lt;br /&gt;
{{ShipListTable|no=51|name=Mogami|class=Mogami-1|type=CA|firepower=40|torpedo=18|aa=20|asw=0|viewRange=14|luck=10|hp=41|armor=31|evasion=35|aircraft=6|speed=Fast|range=Medium|build=40|supply=65}}&lt;br /&gt;
{{ShipListTable|no=52|name=Furutaka|class=Furutaka-1|type=CA|firepower=30|torpedo=12|aa=16|asw=0|viewRange=10|luck=10|hp=36|armor=25|evasion=33|aircraft=6|speed=Fast|range=Medium|build=35|supply=50&lt;br /&gt;
|firepower2=36|torpedo2=18|aa2=18|asw2=0|viewRange2=12|luck2=10|hp2=48|armor2=32|evasion2=38|aircraft2=8|build2=35|supply2=55}}&lt;br /&gt;
{{ShipListTable|no=53|name=Kako|class=Furutaka-2|type=CA|firepower=30|torpedo=12|aa=16|asw=0|viewRange=10|luck=10|hp=36|armor=25|evasion=33|aircraft=6|speed=Fast|range=Medium|build=35|supply=50&lt;br /&gt;
|firepower2=36|torpedo2=18|aa2=18|asw2=0|viewRange2=12|luck2=10|hp2=48|armor2=32|evasion2=38|aircraft2=8|build2=35|supply2=55}}&lt;br /&gt;
{{ShipListTable|no=54|name=Aoba|class=Aoba-1|type=CA|firepower=30|torpedo=12|aa=16|asw=0|viewRange=11|luck=20|hp=37|armor=26|evasion=33|aircraft=6|speed=Fast|range=Medium|build=35|supply=50&lt;br /&gt;
|firepower2=36|torpedo2=18|aa2=18|asw2=0|viewRange2=12|luck2=30|hp2=49|armor2=34|evasion2=38|aircraft2=8|build2=35|supply2=55}}&lt;br /&gt;
{{ShipListTable|no=55|name=Myoukou|class=Myoukou-1|type=CA|firepower=40|torpedo=24|aa=16|asw=0|viewRange=12|luck=10|hp=44|armor=32|evasion=34|aircraft=6|speed=Fast|range=Medium|build=40|supply=65&lt;br /&gt;
|firepower2=48|torpedo2=24|aa2=18|asw2=0|viewRange2=14|luck2=10|hp2=55|armor2=42|evasion2=39|aircraft2=8|build2=40|supply2=70}}&lt;br /&gt;
{{ShipListTable|no=56|name=Nachi|class=Myoukou-2|type=CA|firepower=40|torpedo=24|aa=16|asw=0|viewRange=12|luck=10|hp=44|armor=32|evasion=34|aircraft=6|speed=Fast|range=Medium|build=40|supply=65&lt;br /&gt;
|firepower2=48|torpedo2=24|aa2=18|asw2=0|viewRange2=14|luck2=10|hp2=55|armor2=42|evasion2=39|aircraft2=8|build2=40|supply2=70}}&lt;br /&gt;
{{ShipListTable|no=57|name=Ashigara|class=Myoukou-3|type=CA|firepower=40|torpedo=24|aa=16|asw=0|viewRange=12|luck=10|hp=44|armor=32|evasion=34|aircraft=6|speed=Fast|range=Medium|build=40|supply=65&lt;br /&gt;
|firepower2=48|torpedo2=24|aa2=18|asw2=0|viewRange2=14|luck2=10|hp2=55|armor2=42|evasion2=39|aircraft2=8|build2=40|supply2=70}}&lt;br /&gt;
{{ShipListTable|no=58|name=Haguro|class=Myoukou-4|type=CA|firepower=40|torpedo=24|aa=16|asw=0|viewRange=12|luck=10|hp=44|armor=32|evasion=34|aircraft=6|speed=Fast|range=Medium|build=40|supply=65&lt;br /&gt;
|firepower2=48|torpedo2=24|aa2=18|asw2=0|viewRange2=14|luck2=10|hp2=55|armor2=42|evasion2=39|aircraft2=8|build2=40|supply2=70}}&lt;br /&gt;
{{ShipListTable|no=59|name=Takao|class=Takao-1|type=CA|firepower=40|torpedo=24|aa=18|asw=0|viewRange=13|luck=10|hp=45|armor=35|evasion=35|aircraft=6|speed=Fast|range=Medium|build=40|supply=65&lt;br /&gt;
|firepower2=48|torpedo2=24|aa2=20|asw2=0|viewRange2=14|luck2=10|hp2=57|armor2=45|evasion2=40|aircraft2=8|build2=40|supply2=70}}&lt;br /&gt;
{{ShipListTable|no=60|name=Atago|class=Takao-2|type=CA|firepower=40|torpedo=24|aa=18|asw=0|viewRange=13|luck=10|hp=45|armor=35|evasion=35|aircraft=6|speed=Fast|range=Medium|build=40|supply=65&lt;br /&gt;
|firepower2=48|torpedo2=24|aa2=20|asw2=0|viewRange2=14|luck2=10|hp2=57|armor2=45|evasion2=40|aircraft2=8|build2=40|supply2=70}}&lt;br /&gt;
{{ShipListTable|no=61|name=Maya|class=Takao-3|type=CA|firepower=40|torpedo=24|aa=18|asw=0|viewRange=13|luck=10|hp=45|armor=35|evasion=35|aircraft=6|speed=Fast|range=Medium|build=40|supply=65&lt;br /&gt;
|firepower2=43|torpedo2=24|aa2=55|asw2=0|viewRange2=14|luck2=10|hp2=55|armor2=45|evasion2=40|aircraft2=8|build2=40|supply2=70}}&lt;br /&gt;
{{ShipListTable|no=62|name=Choukai|class=Takao-4|type=CA|firepower=40|torpedo=24|aa=18|asw=0|viewRange=13|luck=10|hp=45|armor=35|evasion=35|aircraft=6|speed=Fast|range=Medium|build=40|supply=65&lt;br /&gt;
|firepower2=48|torpedo2=24|aa2=20|asw2=0|viewRange2=14|luck2=10|hp2=57|armor2=45|evasion2=40|aircraft2=8|build2=40|supply2=70}}&lt;br /&gt;
{{ShipListTable|no=63|name=Tone|class=Tone-1|type=CA|firepower=32|torpedo=24|aa=20|asw=0|viewRange=20|luck=10|hp=44|armor=36|evasion=36|aircraft=9|speed=Fast|range=Medium|build=45|supply=60&lt;br /&gt;
|firepower2=42|torpedo2=24|aa2=24|asw2=0|viewRange2=24|luck2=10|hp2=56|armor2=46|evasion2=41|aircraft2=16|build2=45|supply2=65}}&lt;br /&gt;
{{ShipListTable|no=64|name=Chikuma|class=Tone-2|type=CA|firepower=32|torpedo=24|aa=20|asw=0|viewRange=20|luck=10|hp=44|armor=36|evasion=36|aircraft=9|speed=Fast|range=Medium|build=45|supply=60&lt;br /&gt;
|firepower2=42|torpedo2=24|aa2=24|asw2=0|viewRange2=24|luck2=10|hp2=56|armor2=46|evasion2=41|aircraft2=16|build2=45|supply2=65}}&lt;br /&gt;
{{ShipListTable|no=65|name=Hiyou|class=Hiyou-1|type=CVL|firepower=0|torpedo=0|aa=21|asw=0|viewRange=38|luck=10|hp=40|armor=21|evasion=28|aircraft=58|speed=Slow|range=Short|build=40|supply=40&lt;br /&gt;
|firepower2=0|torpedo2=0|aa2=25|asw2=0|viewRange2=40|luck2=12|hp2=50|armor2=30|evasion2=28|aircraft2=66|build2=45|supply2=45}}&lt;br /&gt;
{{ShipListTable|no=66|name=Junyou|class=Hiyou-2|type=CVL|firepower=0|torpedo=0|aa=21|asw=0|viewRange=38|luck=20|hp=40|armor=21|evasion=28|aircraft=58|speed=Slow|range=Short|build=40|supply=40&lt;br /&gt;
|firepower2=0|torpedo2=0|aa2=25|asw2=0|viewRange2=40|luck2=30|hp2=50|armor2=30|evasion2=28|aircraft2=66|build2=45|supply2=45}}&lt;br /&gt;
{{ShipListTable|no=67|name=Oboro|class=Ayanami-7|type=DD|firepower=10|torpedo=27|aa=12|asw=20|viewRange=5|luck=10|hp=15|armor=5|evasion=41|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=68|name=Akebono|class=Ayanami-8|type=DD|firepower=10|torpedo=27|aa=12|asw=20|viewRange=5|luck=10|hp=15|armor=5|evasion=41|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=69|name=Sazanami|class=Ayanami-9|type=DD|firepower=10|torpedo=27|aa=12|asw=20|viewRange=5|luck=10|hp=15|armor=5|evasion=41|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=70|name=Ushio|class=Ayanami-10|type=DD|firepower=10|torpedo=27|aa=12|asw=20|viewRange=5|luck=20|hp=15|armor=5|evasion=41|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=20|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=71|name=Akatsuki|class=Akatsuki-1|type=DD|firepower=10|torpedo=27|aa=12|asw=20|viewRange=5|luck=12|hp=15|armor=6|evasion=42|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=72|name=Hibiki|class=Akatsuki-2|type=DD|firepower=10|torpedo=27|aa=12|asw=20|viewRange=5|luck=10|hp=15|armor=6|evasion=42|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=73|name=Ikazuchi|class=Akatsuki-3|type=DD|firepower=10|torpedo=27|aa=12|asw=20|viewRange=5|luck=10|hp=15|armor=6|evasion=42|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=74|name=Inazuma|class=Akatsuki-4|type=DD|firepower=10|torpedo=27|aa=12|asw=20|viewRange=5|luck=10|hp=15|armor=6|evasion=42|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=75|name=Hatsuharu|class=Hatsuharu-1|type=DD|firepower=10|torpedo=27|aa=12|asw=21|viewRange=5|luck=12|hp=16|armor=6|evasion=43|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=76|name=Nenohi|class=Hatsuharu-2|type=DD|firepower=10|torpedo=27|aa=9|asw=21|viewRange=5|luck=10|hp=16|armor=6|evasion=43|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=77|name=Wakaba|class=Hatsuharu-3|type=DD|firepower=10|torpedo=27|aa=9|asw=21|viewRange=5|luck=10|hp=16|armor=6|evasion=43|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=78|name=Hatsushimo|class=Hatsuharu-4|type=DD|firepower=10|torpedo=27|aa=9|asw=21|viewRange=5|luck=10|hp=16|armor=6|evasion=43|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=79|name=Shiratsuyu|class=Shiratsuyu-1|type=DD|firepower=10|torpedo=24|aa=12|asw=21|viewRange=5|luck=12|hp=16|armor=6|evasion=43|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=14|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=80|name=Shigure|class=Shiratsuyu-2|type=DD|firepower=10|torpedo=24|aa=9|asw=21|viewRange=5|luck=10|hp=16|armor=6|evasion=43|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=14|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=81|name=Murasame|class=Shiratsuyu-3|type=DD|firepower=10|torpedo=24|aa=9|asw=21|viewRange=5|luck=10|hp=16|armor=6|evasion=43|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=14|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=82|name=Yuudachi|class=Shiratsuyu-4|type=DD|firepower=10|torpedo=24|aa=9|asw=21|viewRange=5|luck=10|hp=16|armor=6|evasion=43|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=14|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=83|name=Samidare|class=Shiratsuyu-6|type=DD|firepower=10|torpedo=24|aa=9|asw=21|viewRange=5|luck=10|hp=16|armor=6|evasion=43|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=14|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=84|name=Suzukaze|class=Shiratsuyu-10|type=DD|firepower=10|torpedo=24|aa=9|asw=21|viewRange=5|luck=12|hp=16|armor=6|evasion=43|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=14|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=85|name=Asashio|class=Asashio-1|type=DD|firepower=10|torpedo=24|aa=12|asw=21|viewRange=5|luck=12|hp=16|armor=6|evasion=43|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=24|viewRange2=8|luck2=12|hp2=31|armor2=14|evasion2=46|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=86|name=Ooshio|class=Asashio-2|type=DD|firepower=10|torpedo=24|aa=9|asw=21|viewRange=5|luck=10|hp=16|armor=6|evasion=43|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=24|viewRange2=8|luck2=12|hp2=31|armor2=14|evasion2=46|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=87|name=Michishio|class=Asashio-3|type=DD|firepower=10|torpedo=24|aa=9|asw=21|viewRange=5|luck=10|hp=16|armor=6|evasion=43|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=24|viewRange2=8|luck2=12|hp2=31|armor2=14|evasion2=46|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=88|name=Arashio|class=Asashio-4|type=DD|firepower=10|torpedo=24|aa=9|asw=21|viewRange=5|luck=10|hp=16|armor=6|evasion=43|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=24|viewRange2=8|luck2=12|hp2=31|armor2=14|evasion2=46|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=89|name=Arare|class=Asashio-9|type=DD|firepower=10|torpedo=24|aa=9|asw=21|viewRange=5|luck=10|hp=16|armor=6|evasion=43|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=24|viewRange2=8|luck2=12|hp2=31|armor2=14|evasion2=46|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=90|name=Kasumi|class=Asashio-10|type=DD|firepower=10|torpedo=24|aa=9|asw=21|viewRange=5|luck=15|hp=16|armor=6|evasion=43|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=24|viewRange2=8|luck2=20|hp2=31|armor2=14|evasion2=46|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=91|name=Kagerou|class=Kagerou-1|type=DD|firepower=10|torpedo=24|aa=12|asw=24|viewRange=6|luck=12|hp=16|armor=6|evasion=44|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=27|viewRange2=8|luck2=12|hp2=32|armor2=14|evasion2=47|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=92|name=Shiranui|class=Kagerou-2|type=DD|firepower=10|torpedo=24|aa=9|asw=24|viewRange=6|luck=10|hp=16|armor=6|evasion=44|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=27|viewRange2=8|luck2=12|hp2=32|armor2=14|evasion2=47|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=93|name=Kuroshio|class=Kagerou-3|type=DD|firepower=10|torpedo=24|aa=9|asw=24|viewRange=6|luck=10|hp=16|armor=6|evasion=44|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=27|viewRange2=8|luck2=12|hp2=32|armor2=14|evasion2=47|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=94|name=Shouhou|class=Shouhou-1|type=CVL|firepower=0|torpedo=0|aa=14|asw=0|viewRange=28|luck=10|hp=32|armor=19|evasion=28|aircraft=30|speed=Fast|range=Short|build=35|supply=35&lt;br /&gt;
|firepower2=0|torpedo2=0|aa2=18|asw2=0|viewRange2=35|luck2=12|hp2=45|armor2=25|evasion2=28|aircraft2=48|build2=40|supply2=40}}&lt;br /&gt;
{{ShipListTable|no=95|name=Chitose{{!}}Chitose Kai|class=Chitose-1|type=AV|firepower=9|torpedo=0|aa=15|asw=0|viewRange=36|luck=10|hp=41|armor=20|evasion=25|aircraft=24|speed=Fast|range=Short|build=35|supply=40}}&lt;br /&gt;
{{ShipListTable|no=96|name=Chiyoda{{!}}Chiyoda Kai|class=Chitose-2|type=AV|firepower=9|torpedo=0|aa=15|asw=0|viewRange=36|luck=10|hp=41|armor=20|evasion=25|aircraft=24|speed=Fast|range=Short|build=35|supply=40}}&lt;br /&gt;
{{ShipListTable|no=97|name=Ooi{{!}}Ooi Kai|class=Kuma-4|type=CLT|firepower=8|torpedo=80|aa=13|asw=25|viewRange=8|luck=10|hp=32|armor=12|evasion=37|aircraft=0|speed=Fast|range=Medium|build=25|supply=50}}&lt;br /&gt;
{{ShipListTable|no=98|name=Kitakami{{!}}Kitakami Kai|class=Kuma-3|type=CLT|firepower=8|torpedo=80|aa=13|asw=25|viewRange=8|luck=15|hp=32|armor=12|evasion=37|aircraft=0|speed=Fast|range=Medium|build=25|supply=50}}&lt;br /&gt;
{{ShipListTable|no=99|name=Chitose{{!}}Chitose A|class=Chitose-1|type=AV|firepower=9|torpedo=15|aa=17|asw=0|viewRange=30|luck=10|hp=42|armor=21|evasion=27|aircraft=24|speed=Fast|range=Short|build=35|supply=45}}&lt;br /&gt;
{{ShipListTable|no=100|name=Chiyoda{{!}}Chiyoda A|class=Chitose-2|type=AV|firepower=9|torpedo=15|aa=17|asw=0|viewRange=30|luck=10|hp=42|armor=21|evasion=27|aircraft=24|speed=Fast|range=Short|build=35|supply=45}}&lt;br /&gt;
{{ShipListTable|no=101|name=Mogami{{!}}Mogami Kai|class=Mogami-1|type=CAV|firepower=24|torpedo=18|aa=20|asw=0|viewRange=22|luck=10|hp=50|armor=37|evasion=35|aircraft=19|speed=Fast|range=Medium|build=50|supply=55}}&lt;br /&gt;
{{ShipListTable|no=102|name=Ise{{!}}Ise Kai|class=Ise-1|type=BBV |firepower=63|torpedo=0|aa=45|asw=0|viewRange=20|luck=30|hp=77|armor=74|evasion=36|aircraft=47|speed=Slow|range=Long|build=95|supply=105}}&lt;br /&gt;
{{ShipListTable|no=103|name=Hyuuga{{!}}Hyuuga Kai|class=Ise-2|type=BBV |firepower=63|torpedo=0|aa=45|asw=0|viewRange=20|luck=30|hp=77|armor=74|evasion=36|aircraft=47|speed=Slow|range=Long|build=95|supply=105}}&lt;br /&gt;
{{ShipListTable|no=104|name=Chitose Carrier|class=Chitose-1|type=CVL|firepower=0|torpedo=0|aa=20|asw=0|viewRange=36|luck=10|hp=47|armor=25|evasion=37|aircraft=36|speed=Fast|range=Short|build=40|supply=40&lt;br /&gt;
|firepower2=0|torpedo2=0|aa2=27|asw2=0|viewRange2=42|luck2=12|hp2=57|armor2=32|evasion2=37|aircraft2=56|build2=45|supply2=40}}&lt;br /&gt;
{{ShipListTable|no=105|name=Chiyoda Carrier|class=Chitose-2|type=CVL|firepower=0|torpedo=0|aa=20|asw=0|viewRange=36|luck=10|hp=47|armor=25|evasion=37|aircraft=36|speed=Fast|range=Short|build=40|supply=40&lt;br /&gt;
|firepower2=0|torpedo2=0|aa2=27|asw2=0|viewRange2=42|luck2=12|hp2=57|armor2=32|evasion2=37|aircraft2=56|build2=45|supply2=40}}&lt;br /&gt;
{{ShipListTable|no=106|name=Shoukaku|class=Shoukaku-1|type=CV|firepower=0|torpedo=0|aa=26|asw=0|viewRange=44|luck=10|hp=62|armor=33|evasion=36|aircraft=75|speed=Fast|range=Short|build=55|supply=55&lt;br /&gt;
|firepower2=0|torpedo2=0|aa2=40|asw2=0|viewRange2=48|luck2=12|hp2=75|armor2=42|evasion2=38|aircraft2=84|build2=65|supply2=70}}&lt;br /&gt;
{{ShipListTable|no=107|name=Zuikaku|class=Shoukaku-2|type=CV|firepower=0|torpedo=0|aa=26|asw=0|viewRange=44|luck=40|hp=62|armor=33|evasion=39|aircraft=75|speed=Fast|range=Short|build=55|supply=55}}&lt;br /&gt;
{{ShipListTable|no=108|name=Zuikaku{{!}}Zuikaku Kai|class=Shoukaku-2|type=CV|firepower=0|torpedo=0|aa=40|asw=0|viewRange=48|luck=42|hp=75|armor=42|evasion=42|aircraft=84|speed=Fast|range=Short|build=65|supply=70}}&lt;br /&gt;
{{ShipListTable|no=109|name=Kinu|class=Nagara-5|type=CL|firepower=14|torpedo=24|aa=13|asw=20|viewRange=8|luck=12|hp=26|armor=10|evasion=38|aircraft=2|speed=Fast|range=Medium|build=25|supply=25&lt;br /&gt;
|firepower2=20|torpedo2=24|aa2=15|asw2=48|viewRange2=10|luck2=12|hp2=41|armor2=29|evasion2=42|aircraft2=3|build2=25|supply2=35}}&lt;br /&gt;
{{ShipListTable|no=110|name=Abukuma|class=Nagara-6|type=CL|firepower=14|torpedo=24|aa=13|asw=20|viewRange=8|luck=12|hp=27|armor=10|evasion=39|aircraft=2|speed=Fast|range=Medium|build=25|supply=25&lt;br /&gt;
|firepower2=20|torpedo2=24|aa2=15|asw2=48|viewRange2=10|luck2=12|hp2=42|armor2=29|evasion2=44|aircraft2=3|build2=25|supply2=35}}&lt;br /&gt;
{{ShipListTable|no=111|name=Yuubari|class=Yuubari-1|type=CL|firepower=17|torpedo=20|aa=10|asw=13|viewRange=6|luck=12|hp=19|armor=10|evasion=42|aircraft=0|speed=Fast|range=Medium|build=20|supply=30&lt;br /&gt;
|firepower2=23|torpedo2=24|aa2=20|asw2=24|viewRange2=8|luck2=17|hp2=36|armor2=28|evasion2=42|aircraft2=0|build2=25|supply2=40}}&lt;br /&gt;
{{ShipListTable|no=112|name=Zuihou|class=Shouhou-2|type=CVL|firepower=0|torpedo=0|aa=14|asw=0|viewRange=29|luck=30|hp=32|armor=19|evasion=29|aircraft=30|speed=Fast|range=Short|build=35|supply=35}}&lt;br /&gt;
{{ShipListTable|no=113|name=Zuihou{{!}}Zuihou Kai|class=Shouhou-2|type=CVL|firepower=0|torpedo=0|aa=18|asw=0|viewRange=35|luck=40|hp=45|armor=25|evasion=29|aircraft=48|speed=Fast|range=Short|build=40|supply=40}}&lt;br /&gt;
{{ShipListTable|no=114|name=Ooi{{!}}Ooi Kai Ni|class=Kuma-4|type=CLT|firepower=17|torpedo=90|aa=15|asw=27|viewRange=9|luck=13|hp=43|armor=23|evasion=43|aircraft=0|speed=Fast|range=Medium|build=25|supply=75}}&lt;br /&gt;
{{ShipListTable|no=115|name=Kitakami{{!}}Kitakami Kai Ni|class=Kuma-3|type=CLT|firepower=17|torpedo=90|aa=15|asw=27|viewRange=9|luck=30|hp=43|armor=23|evasion=43|aircraft=0|speed=Fast|range=Medium|build=25|supply=75}}&lt;br /&gt;
{{ShipListTable|no=116|name=Mikuma|class=Mogami-2|type=CA|firepower=40|torpedo=18|aa=18|asw=0|viewRange=14|luck=5|hp=40|armor=30|evasion=31|aircraft=6|speed=Fast|range=Medium|build=40|supply=65}}&lt;br /&gt;
{{ShipListTable|no=117|name=Mikuma{{!}}Mikuma Kai|class=Mogami-2|type=CAV|firepower=24|torpedo=18|aa=20|asw=0|viewRange=22|luck=10|hp=50|armor=37|evasion=34|aircraft=19|speed=Fast|range=Medium|build=50|supply=55}}&lt;br /&gt;
{{ShipListTable|no=118|name=Hatsukaze|class=Kagerou-7|type=DD|firepower=10|torpedo=24|aa=9|asw=24|viewRange=6|luck=10|hp=16|armor=6|evasion=45|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=27|viewRange2=8|luck2=12|hp2=32|armor2=14|evasion2=47|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=119|name=Maikaze|class=Kagerou-18|type=DD|firepower=10|torpedo=24|aa=9|asw=24|viewRange=7|luck=10|hp=16|armor=6|evasion=45|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=27|viewRange2=8|luck2=12|hp2=32|armor2=14|evasion2=47|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=120|name=Kinugasa|class=Aoba-2|type=CA|firepower=30|torpedo=12|aa=16|asw=0|viewRange=11|luck=20|hp=37|armor=26|evasion=33|aircraft=6|speed=Fast|range=Medium|build=35|supply=50&lt;br /&gt;
|firepower2=36|torpedo2=18|aa2=18|asw2=0|viewRange2=12|luck2=10|hp2=49|armor2=34|evasion2=38|aircraft2=8|build2=35|supply2=60}}&lt;br /&gt;
{{ShipListTable|no=121|name=Chitose{{!}}Chitose Carrier Kai Ni|class=Chitose-1|type=CVL|firepower=0|torpedo=0|aa=30|asw=0|viewRange=42|luck=13|hp=58|armor=32|evasion=38|aircraft=59|speed=Fast|range=Short|build=45|supply=40}}&lt;br /&gt;
{{ShipListTable|no=122|name=Chiyoda{{!}}Chiyoda Carrier Kai Ni|class=Chitose-2|type=CVL|firepower=0|torpedo=0|aa=30|asw=0|viewRange=42|luck=13|hp=58|armor=32|evasion=38|aircraft=59|speed=Fast|range=Short|build=45|supply=40}}&lt;br /&gt;
{{ShipListTable|no=123|name=I-19|class=B1-3|type=SS|firepower=2|torpedo=36|aa=0|asw=0|viewRange=10|luck=12|hp=14|armor=4|evasion=12|aircraft=0|speed=Slow|range=Short|build=10|supply=20&lt;br /&gt;
|firepower2=3|torpedo2=42|aa2=0|asw2=0|viewRange2=15|luck2=13|hp2=18|armor2=5|evasion2=13|aircraft2=2|build2=10|supply2=25}}&lt;br /&gt;
{{ShipListTable|no=124|name=Suzuya|class=Mogami-3|type=CA|firepower=40|torpedo=18|aa=18|asw=0|viewRange=14|luck=5|hp=40|armor=30|evasion=31|aircraft=6|speed=Fast|range=Medium|build=40|supply=65}}&lt;br /&gt;
{{ShipListTable|no=125|name=Kumano|class=Mogami-4|type=CA|firepower=40|torpedo=18|aa=18|asw=0|viewRange=14|luck=5|hp=40|armor=30|evasion=31|aircraft=6|speed=Fast|range=Medium|build=40|supply=65}}&lt;br /&gt;
{{ShipListTable|no=126|name=I-168|class=Kaidai 6a-1|type=SS|firepower=2|torpedo=24|aa=0|asw=0|viewRange=9|luck=10|hp=10|armor=3|evasion=15|aircraft=0|speed=Slow|range=Short|build=10|supply=20&lt;br /&gt;
|firepower2=3|torpedo2=30|aa2=0|asw2=0|viewRange2=10|luck2=10|hp2=15|armor2=5|evasion2=16|aircraft2=0|build2=10|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=127|name=I-58|class=B3 Mod.2-3|type=SS|firepower=2|torpedo=30|aa=0|asw=0|viewRange=10|luck=40|hp=14|armor=4|evasion=13|aircraft=0|speed=Slow|range=Short|build=10|supply=20&lt;br /&gt;
|firepower2=3|torpedo2=36|aa2=0|asw2=0|viewRange2=15|luck2=50|hp2=18|armor2=5|evasion2=15|aircraft2=2|build2=10|supply2=25}}&lt;br /&gt;
{{ShipListTable|no=128|name=I-8|class=J3-2|type=SS|firepower=2|torpedo=30|aa=0|asw=0|viewRange=12|luck=20|hp=15|armor=5|evasion=14|aircraft=0|speed=Slow|range=Short|build=10|supply=20&lt;br /&gt;
|firepower2=4|torpedo2=36|aa2=0|asw2=0|viewRange2=16|luck2=25|hp2=19|armor2=5|evasion2=15|aircraft2=2|build2=10|supply2=25}}&lt;br /&gt;
{{ShipListTable|no=129|name=Suzuya{{!}}Suzuya Kai|class=Mogami-3|type=CAV|firepower=24|torpedo=18|aa=20|asw=0|viewRange=22|luck=10|hp=50|armor=37|evasion=34|aircraft=19|speed=Fast|range=Medium|build=50|supply=55}}&lt;br /&gt;
{{ShipListTable|no=130|name=Kumano{{!}}Kumano Kai|class=Mogami-4|type=CAV|firepower=24|torpedo=18|aa=20|asw=0|viewRange=22|luck=10|hp=50|armor=37|evasion=34|aircraft=19|speed=Fast|range=Medium|build=50|supply=55}}&lt;br /&gt;
{{ShipListTable|no=131|name=Yamato|class=Yamato-1|type=BB|firepower=96|torpedo=0|aa=50|asw=0|viewRange=15|luck=12|hp=93|armor=88|evasion=27|aircraft=28|speed=Slow|range=V. Long|build=250|supply=300}}&lt;br /&gt;
{{ShipListTable|no=132|name=Akigumo|class=Kagerou-19|type=DD|firepower=10|torpedo=24|aa=9|asw=24|viewRange=7|luck=14|hp=16|armor=6|evasion=45|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=8|torpedo2=28|aa2=22|asw2=27|viewRange2=8|luck2=15|hp2=32|armor2=14|evasion2=47|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=133|name=Yuugumo|class=Yuugumo-1|type=DD|firepower=10|torpedo=24|aa=9|asw=27|viewRange=6|luck=12|hp=16|armor=6|evasion=47|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=29|viewRange2=9|luck2=12|hp2=32|armor2=14|evasion2=48|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=134|name=Makigumo|class=Yuugumo-2|type=DD|firepower=10|torpedo=24|aa=9|asw=27|viewRange=6|luck=11|hp=16|armor=6|evasion=47|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=29|viewRange2=9|luck2=12|hp2=32|armor2=14|evasion2=48|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=135|name=Naganami|class=Yuugumo-4|type=DD|firepower=10|torpedo=24|aa=9|asw=27|viewRange=6|luck=13|hp=16|armor=6|evasion=47|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=29|viewRange2=9|luck2=14|hp2=32|armor2=14|evasion2=48|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=136|name=Yamato{{!}}Yamato Kai|class=Yamato-1|type=BB|firepower=92|torpedo=0|aa=68|asw=0|viewRange=17|luck=13|hp=96|armor=92|evasion=28|aircraft=28|speed=Slow|range=V. Long|build=250|supply=325}}&lt;br /&gt;
{{ShipListTable|no=137|name=Agano|class=Agano-1|type=CL|firepower=20|torpedo=24|aa=17|asw=25|viewRange=12|luck=10|hp=30|armor=17|evasion=37|aircraft=6|speed=Fast|range=Medium|build=30|supply=35&lt;br /&gt;
|firepower2=28|torpedo2=24|aa2=20|asw2=26|viewRange2=14|luck2=10|hp2=45|armor2=31|evasion2=42|aircraft2=6|build2=30|supply2=40}}&lt;br /&gt;
{{ShipListTable|no=138|name=Noshiro|class=Agano-2|type=CL|firepower=20|torpedo=24|aa=17|asw=25|viewRange=12|luck=10|hp=30|armor=17|evasion=37|aircraft=6|speed=Fast|range=Medium|build=30|supply=35&lt;br /&gt;
|firepower2=28|torpedo2=24|aa2=20|asw2=26|viewRange2=14|luck2=10|hp2=45|armor2=31|evasion2=42|aircraft2=6|build2=30|supply2=40}}&lt;br /&gt;
{{ShipListTable|no=139|name=Yahagi|class=Agano-3|type=CL|firepower=20|torpedo=24|aa=17|asw=25|viewRange=13|luck=13|hp=31|armor=17|evasion=38|aircraft=6|speed=Fast|range=Medium|build=30|supply=35&lt;br /&gt;
|firepower2=28|torpedo2=24|aa2=22|asw2=26|viewRange2=14|luck2=14|hp2=47|armor2=32|evasion2=43|aircraft2=6|build2=30|supply2=40}}&lt;br /&gt;
{{ShipListTable|no=140|name=Sakawa|class=Agano-4|type=CL|firepower=19|torpedo=23|aa=17|asw=27|viewRange=12|luck=20|hp=31|armor=17|evasion=36|aircraft=6|speed=Fast|range=Medium|build=30|supply=35&lt;br /&gt;
|firepower2=28|torpedo2=23|aa2=19|asw2=30|viewRange2=14|luck2=30|hp2=46|armor2=31|evasion2=41|aircraft2=6|build2=30|supply2=40}}&lt;br /&gt;
{{ShipListTable|no=141|name=Isuzu{{!}}Isuzu Kai Ni|class=Nagara-2|type=CL|firepower=18|torpedo=24|aa=45|asw=54|viewRange=15|luck=13|hp=44|armor=30|evasion=42|aircraft=0|speed=Fast|range=Short|build=25|supply=30}}&lt;br /&gt;
{{ShipListTable|no=142|name=Kinugasa{{!}}Kinugasa Kai Ni|class=Aoba-2|type=CA|firepower=38|torpedo=24|aa=22|asw=0|viewRange=13|luck=13|hp=53|armor=35|evasion=38|aircraft=8|speed=Fast|range=Medium|build=35|supply=65}}&lt;br /&gt;
{{ShipListTable|no=143|name=Musashi|class=Yamato-2|type=BB|firepower=96|torpedo=0|aa=50|asw=0|viewRange=16|luck=10|hp=94|armor=88|evasion=27|aircraft=28|speed=Slow|range=V. Long|build=250|supply=300}}&lt;br /&gt;
{{ShipListTable|no=144|name=Yuudachi{{!}}Yuudachi Kai Ni|class=Shiratsuyu-4|type=DD|firepower=17|torpedo=37|aa=16|asw=28|viewRange=12|luck=20|hp=31|armor=14|evasion=46|aircraft=0|speed=Fast|range=Short|build=15|supply=20}}&lt;br /&gt;
{{ShipListTable|no=145|name=Shigure{{!}}Shigure Kai Ni|class=Shiratsuyu-2|type=DD|firepower=13|torpedo=28|aa=24|asw=30|viewRange=9|luck=50|hp=31|armor=14|evasion=62|aircraft=0|speed=Fast|range=Short|build=15|supply=20}}&lt;br /&gt;
{{ShipListTable|no=146|name=Kiso{{!}}Kiso Kai Ni|class=Kuma-5|type=CLT|firepower=18|torpedo=80|aa=24|asw=32|viewRange=13|luck=13|hp=44|armor=46|evasion=45|aircraft=0|speed=Fast|range=Medium|build=25|supply=50}}&lt;br /&gt;
{{ShipListTable|no=147|name=Hibiki{{!}}Верный|class=Akatsuki-2|type=DD|firepower=13|torpedo=30|aa=18|asw=30|viewRange=10|luck=20|hp=37|armor=15|evasion=47|aircraft=0|speed=Fast|range=Short|build=15|supply=25}}&lt;br /&gt;
{{ShipListTable|no=148|name=Musashi{{!}}Musashi Kai|class=Yamato-2|type=BB|firepower=92|torpedo=0|aa=60|asw=0|viewRange=18|luck=9|hp=97|armor=92|evasion=27|aircraft=28|speed=Slow|range=V. Long|build=250|supply=325}}&lt;br /&gt;
{{ShipListTable|no=149|name=Kongou{{!}}Kongou Kai Ni|class=Kongou-1|type=BB|firepower=76|torpedo=0|aa=30|asw=0|viewRange=16|luck=15|hp=82|armor=70|evasion=37|aircraft=12|speed=Fast|range=Long|build=100|supply=125}}&lt;br /&gt;
{{ShipListTable|no=150|name=Hiei{{!}}Hiei Kai Ni|class=Kongou-2|type=BB|firepower=76|torpedo=0|aa=30|asw=0|viewRange=16|luck=13|hp=83|armor=72|evasion=36|aircraft=12|speed=Fast|range=Long|build=100|supply=125}}&lt;br /&gt;
{{ShipListTable|no=151|name=Haruna{{!}}Haruna Kai Ni|class=Kongou-3|type=BB|firepower=75|torpedo=0|aa=41|asw=0|viewRange=17|luck=40|hp=81|armor=70|evasion=39|aircraft=12|speed=Fast|range=Long|build=100|supply=125}}&lt;br /&gt;
{{ShipListTable|no=152|name=Kirishima{{!}}Kirishima Kai Ni|class=Kongou-4|type=BB|firepower=78|torpedo=0|aa=30|asw=0|viewRange=15|luck=14|hp=82|armor=70|evasion=34|aircraft=12|speed=Fast|range=Long|build=100|supply=125}}&lt;br /&gt;
{{ShipListTable|no=153|name=Taihou|class=Taihou-1|type=CVB|firepower=0|torpedo=0|aa=42|asw=0|viewRange=47|luck=2|hp=67|armor=40|evasion=33|aircraft=61|speed=Fast|range=Short|build=70|supply=65}}&lt;br /&gt;
{{ShipListTable|no=154|name=Katori|class=Katori-1|type=CT|firepower=14|torpedo=12|aa=14|asw=12|viewRange=10|luck=10|hp=36|armor=9|evasion=24|aircraft=3|speed=Slow|range=Medium|build=30|supply=15&lt;br /&gt;
|firepower2=16|torpedo2=14|aa2=24|asw2=22|viewRange2=12|luck2=12|hp2=40|armor2=15|evasion2=26|aircraft2=8|build2=35|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=155|name=I-401|class=Sen Toku-2|type=SSV|firepower=2|torpedo=36|aa=0|asw=0|viewRange=15|luck=20|hp=20|armor=5|evasion=13|aircraft=3|speed=Slow|range=Short|build=20|supply=15&lt;br /&gt;
|firepower2=6|torpedo2=40|aa2=0|asw2=0|viewRange2=15|luck2=20|hp2=24|armor2=7|evasion2=12|aircraft2=6|build2=25|supply2=30}}&lt;br /&gt;
{{ShipListTable|no=156|name=Taihou{{!}}Taihou Kai|class=Taihou-1|type=CVB|firepower=0|torpedo=0|aa=45|asw=0|viewRange=50|luck=4|hp=70|armor=44|evasion=34|aircraft=86|speed=Fast|range=Short|build=90|supply=75}}&lt;br /&gt;
{{ShipListTable|no=157|name=Ryuujou{{!}}Ryuujou Kai Ni|class=Ryuujou-1|type=CVL|firepower=0|torpedo=0|aa=24|asw=0|viewRange=37|luck=15|hp=50|armor=28|evasion=36|aircraft=55|speed=Fast|range=Short|build=40|supply=45}}&lt;br /&gt;
{{ShipListTable|no=158|name=Sendai{{!}}Sendai Kai Ni|class=Sendai-1|type=CL|firepower=24|torpedo=26|aa=20|asw=38|viewRange=16|luck=14|hp=48|armor=29|evasion=43|aircraft=3|speed=Fast|range=Medium|build=25|supply=35}}&lt;br /&gt;
{{ShipListTable|no=159|name=Jintsuu{{!}}Jintsuu Kai Ni|class=Sendai-2|type=CL|firepower=27|torpedo=38|aa=18|asw=40|viewRange=12|luck=13|hp=50|armor=29|evasion=41|aircraft=3|speed=Fast|range=Medium|build=25|supply=35}}&lt;br /&gt;
{{ShipListTable|no=160|name=Naka{{!}}Naka Kai Ni|class=Sendai-3|type=CL|firepower=22|torpedo=28|aa=24|asw=48|viewRange=15|luck=13|hp=48|armor=29|evasion=42|aircraft=3|speed=Fast|range=Medium|build=25|supply=35}}&lt;br /&gt;
{{ShipListTable|no=161|name=Akitsumaru|class=|type=LHA|firepower=6|torpedo=0|aa=13|asw=0|viewRange=3|luck=10|hp=38|armor=13|evasion=15|aircraft=0|speed=Slow|range=Short|build=40|supply=10}}&lt;br /&gt;
{{ShipListTable|no=162}}&lt;br /&gt;
{{ShipListTable|no=163|name=Maruyu|class=Type 3 S.T.V.|type=SS|firepower=1|torpedo=0|aa=0|asw=0|viewRange=1|luck=7|hp=6|armor=2|evasion=9|aircraft=0|speed=Slow|range=Short|build=10|supply=5&lt;br /&gt;
|firepower2=1|torpedo2=0|aa2=0|asw2=0|viewRange2=1|luck2=7|hp2=7|armor2=2|evasion2=9|aircraft2=0|build2=10|supply2=10}}&lt;br /&gt;
{{ShipListTable|no=164|name=Yayoi|class=Mutsuki-3|type=DD|firepower=6|torpedo=18|aa=7|asw=16|viewRange=4|luck=10|hp=13|armor=5|evasion=37|aircraft=0|speed=Fast|range=Short|build=15|supply=15&lt;br /&gt;
|firepower2=9|torpedo2=18|aa2=12|asw2=18|viewRange2=6|luck2=12|hp2=24|armor2=11|evasion2=40|aircraft2=0|build2=15|supply2=15}}&lt;br /&gt;
{{ShipListTable|no=165|name=Uzuki|class=Mutsuki-4|type=DD|firepower=6|torpedo=18|aa=7|asw=16|viewRange=4|luck=10|hp=13|armor=5|evasion=37|aircraft=0|speed=Fast|range=Short|build=15|supply=15&lt;br /&gt;
|firepower2=7|torpedo2=18|aa2=18|asw2=21|viewRange2=6|luck2=14|hp2=24|armor2=12|evasion2=40|aircraft2=0|build2=15|supply2=15}}&lt;br /&gt;
{{ShipListTable|no=166|name=Akitsumaru{{!}}Akitsumaru Kai|class=|type=LHA|firepower=8|torpedo=0|aa=15|asw=0|viewRange=13|luck=13|hp=40|armor=15|evasion=17|aircraft=24|speed=Slow|range=Short|build=45|supply=25}}&lt;br /&gt;
{{ShipListTable|no=167|name=Isokaze|class=Kagerou-12|type=DD|firepower=10|torpedo=24|aa=14|asw=24|viewRange=8|luck=16|hp=16|armor=6|evasion=44|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=24|asw2=27|viewRange2=9|luck2=18|hp2=33|armor2=14|evasion2=47|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=168|name=Urakaze|class=Kagerou-11|type=DD|firepower=10|torpedo=24|aa=10|asw=24|viewRange=7|luck=13|hp=16|armor=6|evasion=44|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=29|viewRange2=8|luck2=13|hp2=32|armor2=14|evasion2=46|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=169|name=Tanikaze|class=Kagerou-14|type=DD|firepower=10|torpedo=24|aa=10|asw=24|viewRange=7|luck=14|hp=16|armor=6|evasion=44|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=28|viewRange2=8|luck2=12|hp2=32|armor2=14|evasion2=46|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=170|name=Hamakaze|class=Kagerou-13|type=DD|firepower=10|torpedo=24|aa=13|asw=24|viewRange=6|luck=15|hp=16|armor=6|evasion=44|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=22|asw2=27|viewRange2=8|luck2=12|hp2=32|armor2=14|evasion2=46|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=171|name=Bismarck|class=Bismarck-1|type=BB|firepower=64|torpedo=0|aa=18|asw=0|viewRange=16|luck=8|hp=90|armor=67|evasion=33|aircraft=16|speed=Fast|range=Long|build=90|supply=110}}&lt;br /&gt;
{{ShipListTable|no=172|name=Bismarck{{!}}Bismarck Kai|class=Bismarck-1|type=BB|firepower=70|torpedo=0|aa=24|asw=0|viewRange=18|luck=10|hp=94|armor=77|evasion=38|aircraft=16|speed=Fast|range=Long|build=95|supply=115}}&lt;br /&gt;
{{ShipListTable|no=173|name=Bismarck{{!}}Bismarck zwei|class=Bismarck-1|type=BB|firepower=70|torpedo=0|aa=25|asw=0|viewRange=18|luck=20|hp=96|armor=80|evasion=38|aircraft=16|speed=Fast|range=Long|build=105|supply=135}}&lt;br /&gt;
{{ShipListTable|no=174|name=Z1|class=Z1-1|type=DD|firepower=8|torpedo=24|aa=12|asw=32|viewRange=6|luck=6|hp=18|armor=8|evasion=36|aircraft=0|speed=Fast|range=Short|build=20|supply=20&lt;br /&gt;
|firepower2=11|torpedo2=25|aa2=15|asw2=36|viewRange2=8|luck2=12|hp2=33|armor2=15|evasion2=41|aircraft2=0|build2=20|supply2=25}}&lt;br /&gt;
{{ShipListTable|no=175|name=Z3|class=Z1-3|type=DD|firepower=8|torpedo=24|aa=12|asw=32|viewRange=6|luck=6|hp=18|armor=8|evasion=36|aircraft=0|speed=Fast|range=Short|build=20|supply=20&lt;br /&gt;
|firepower2=11|torpedo2=25|aa2=15|asw2=36|viewRange2=8|luck2=12|hp2=33|armor2=15|evasion2=41|aircraft2=0|build2=20|supply2=25}}&lt;br /&gt;
{{ShipListTable|no=176|name=Prinz Eugen|class=A. Hipper-3|type=CA|firepower=38|torpedo=32|aa=16|asw=0|viewRange=15|luck=30|hp=50|armor=38|evasion=34|aircraft=9|speed=Fast|range=Medium|build=50|supply=70}}&lt;br /&gt;
{{ShipListTable|no=177|name=Prinz Eugen{{!}}Prinz Eugen Kai|class=A. Hipper-3|type=CA|firepower=48|torpedo=40|aa=18|asw=0|viewRange=16|luck=40|hp=63|armor=48|evasion=40|aircraft=12|speed=Fast|range=Medium|build=55|supply=75}}&lt;br /&gt;
{{ShipListTable|no=178|name=Bismarck{{!}}Bismarck drei|class=Bismarck-1|type=BB|firepower=74|torpedo=16|aa=35|asw=0|viewRange=22|luck=22|hp=96|armor=82|evasion=40|aircraft=16|speed=Fast|range=Long|build=110|supply=155}}&lt;br /&gt;
{{ShipListTable|no=179|name=Z1{{!}}Z1 zwei|class=Z1-1|type=DD|firepower=12|torpedo=27|aa=20|asw=37|viewRange=9|luck=15|hp=35|armor=18|evasion=43|aircraft=0|speed=Fast|range=Short|build=20|supply=25}}&lt;br /&gt;
{{ShipListTable|no=180|name=Z3{{!}}Z3 zwei|class=Z1-3|type=DD|firepower=10|torpedo=27|aa=24|asw=37|viewRange=9|luck=15|hp=35|armor=18|evasion=43|aircraft=0|speed=Fast|range=Short|build=20|supply=25}}&lt;br /&gt;
{{ShipListTable|no=181|name=Amatsukaze|class=Kagerou-9|type=DD|firepower=10|torpedo=28|aa=22|asw=26|viewRange=8|luck=18|hp=18|armor=7|evasion=48|aircraft=0|speed=Fast|range=Short|build=20|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=32|aa2=23|asw2=28|viewRange2=8|luck2=17|hp2=34|armor2=14|evasion2=50|aircraft2=0|build2=20|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=182|name=Akashi|class=Akashi-1|type=AR|firepower=4|torpedo=0|aa=10|asw=0|viewRange=1|luck=10|hp=39|armor=10|evasion=8|aircraft=0|speed=Slow|range=Short|build=50|supply=10}}&lt;br /&gt;
{{ShipListTable|no=183|name=Ooyodo|class=Ooyodo-1|type=CL|firepower=24|torpedo=0|aa=18|asw=0|viewRange=24|luck=24|hp=34|armor=19|evasion=35|aircraft=12|speed=Fast|range=Medium|build=35|supply=30&lt;br /&gt;
|firepower2=32|torpedo2=14|aa2=22|asw2=0|viewRange2=28|luck2=30|hp2=47|armor2=32|evasion2=40|aircraft2=12|build2=35|supply2=35}}&lt;br /&gt;
{{ShipListTable|no=184|name=Taigei|class=Taigei-1|type=AS|firepower=5|torpedo=0|aa=16|asw=0|viewRange=24|luck=20|hp=39|armor=15|evasion=24|aircraft=8|speed=Slow|range=Short|build=35|supply=10}}&lt;br /&gt;
{{ShipListTable|no=185|name=Ryuuhou|class=Ryuuhou-1|type=CVL|firepower=0|torpedo=0|aa=24|asw=0|viewRange=28|luck=20|hp=39|armor=18|evasion=27|aircraft=31|speed=Slow|range=Short|build=35|supply=35}}&lt;br /&gt;
{{ShipListTable|no=186|name=Tokitsukaze|class=Kagerou-10|type=DD|firepower=10|torpedo=24|aa=10|asw=24|viewRange=7|luck=13|hp=16|armor=6|evasion=44|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=26|viewRange2=8|luck2=12|hp2=32|armor2=14|evasion2=46|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=187|name=Akashi{{!}}Akashi Kai|class=Akashi-1|type=AR|firepower=6|torpedo=0|aa=16|asw=0|viewRange=6|luck=12|hp=45|armor=9|evasion=10|aircraft=0|speed=Slow|range=Short|build=55|supply=15}}&lt;br /&gt;
{{ShipListTable|no=188|name=Tone{{!}}Tone Kai Ni|class=Tone-1|type=CAV|firepower=46|torpedo=32|aa=32|asw=0|viewRange=30|luck=15|hp=59|armor=48|evasion=42|aircraft=18|speed=Fast|range=Medium|build=50|supply=65}}&lt;br /&gt;
{{ShipListTable|no=189|name=Chikuma{{!}}Chikuma Kai Ni|class=Tone-2|type=CAV|firepower=46|torpedo=33|aa=33|asw=0|viewRange=30|luck=14|hp=58|armor=48|evasion=42|aircraft=18|speed=Fast|range=Medium|build=50|supply=65}}&lt;br /&gt;
{{ShipListTable|no=190|name=Ryuuhou{{!}}Ryuuhou Kai|class=Ryuuhou-1|type=CVL|firepower=0|torpedo=0|aa=28|asw=0|viewRange=30|luck=24|hp=48|armor=57|evasion=30|aircraft=45|speed=Slow|range=Short|build=35|supply=40}}&lt;br /&gt;
{{ShipListTable|no=191|name=Myoukou{{!}}Myoukou Kai Ni|class=Myoukou-1|type=CA|firepower=50|torpedo=36|aa=28|asw=0|viewRange=19|luck=32|hp=56|armor=47|evasion=47|aircraft=12|speed=Fast|range=Medium|build=45|supply=75}}&lt;br /&gt;
{{ShipListTable|no=192|name=Nachi{{!}}Nachi Kai Ni|class=Myoukou-2|type=CA|firepower=50|torpedo=34|aa=33|asw=0|viewRange=20|luck=18|hp=56|armor=48|evasion=44|aircraft=12|speed=Fast|range=Medium|build=45|supply=75}}&lt;br /&gt;
{{ShipListTable|no=193|name=Ashigara{{!}}Ashigara Kai Ni|class=Myoukou-3|type=CA|firepower=53|torpedo=34|aa=26|asw=0|viewRange=17|luck=20|hp=56|armor=47|evasion=44|aircraft=12|speed=Fast|range=Medium|build=45|supply=75}}&lt;br /&gt;
{{ShipListTable|no=194|name=Haguro{{!}}Haguro Kai Ni|class=Myoukou-4|type=CA|firepower=52|torpedo=34|aa=24|asw=0|viewRange=18|luck=19|hp=57|armor=47|evasion=45|aircraft=12|speed=Fast|range=Medium|build=45|supply=75}}&lt;br /&gt;
{{ShipListTable|no=195|name=Ayanami{{!}}Ayanami Kai Ni|class=Ayanami-1|type=DD|firepower=17|torpedo=30|aa=16|asw=25|viewRange=13|luck=40|hp=32|armor=15|evasion=50|aircraft=0|speed=Fast|range=Short|build=15|supply=20}}&lt;br /&gt;
{{ShipListTable|no=196|name=Hiryuu{{!}}Hiryuu Kai Ni|class=Hiryuu-1|type=CV|firepower=0|torpedo=0|aa=33|asw=0|viewRange=52|luck=50|hp=67|armor=37|evasion=40|aircraft=79|speed=Fast|range=Short|build=70|supply=75}}&lt;br /&gt;
{{ShipListTable|no=197|name=Souryuu{{!}}Souryuu Kai Ni|class=Souryuu-1|type=CV|firepower=0|torpedo=0|aa=34|asw=0|viewRange=55|luck=15|hp=67|armor=36|evasion=36|aircraft=79|speed=Fast|range=Short|build=70|supply=75}}&lt;br /&gt;
{{ShipListTable|no=198}}&lt;br /&gt;
{{ShipListTable|no=199}}&lt;br /&gt;
&lt;br /&gt;
{{ShipListTable|no=200|name=Abukuma{{!}}Abukuma Kai Ni|class=Nagara-6|type=CL|firepower=45|torpedo=34|aa=35|asw=48|viewRange=16|luck=20|hp=45|armor=29|evasion=45|aircraft=3|speed=Fast|range=Short|build=25|supply=35}}&lt;br /&gt;
&lt;br /&gt;
{{ShipListTable|no=201|name=Unryuu|class=Unryuu-1|type=CV|firepower=0|torpedo=0|aa=28|asw=0|viewRange=40|luck=10|hp=48|armor=26|evasion=32|aircraft=51|speed=Fast|range=Short|build=50|supply=45}}&lt;br /&gt;
{{ShipListTable|no=202|name=Amagi|class=Unryuu-2|type=CV|firepower=0|torpedo=0|aa=27|asw=0|viewRange=38|luck=13|hp=48|armor=26|evasion=33|aircraft=51|speed=Fast|range=Short|build=50|supply=45}}&lt;br /&gt;
{{ShipListTable|no=203|name=Katsuragi|class=Unryuu-3|type=CV|firepower=0|torpedo=0|aa=27|asw=0|viewRange=36|luck=20|hp=48|armor=27|evasion=34|aircraft=51|speed=Fast|range=Short|build=50|supply=45}}&lt;br /&gt;
{{ShipListTable|no=204|name=Hatsuharu{{!}}Hatsuharu Kai Ni|class=Hatsuharu-1|type=DD|firepower=13|torpedo=32|aa=23|asw=30|viewRange=10|luck=16|hp=31|armor=14|evasion=48|aircraft=0|speed=Fast|range=Short|build=15|supply=20}}&lt;br /&gt;
{{ShipListTable|no=205|name=Harusame|class=Shiratsuyu-5|type=DD|firepower=10|torpedo=24|aa=9|asw=21|viewRange=5|luck=10|hp=16|armor=6|evasion=43|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=14|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=206|name=Unryuu{{!}}Unryuu Kai|class=Unryuu-1|type=CV|firepower=0|torpedo=|aa=32|asw=0|viewRange=48|luck=12|hp=60|armor=35|evasion=35|aircraft=69|speed=Fast|range=Short|build=50|supply=55}}&lt;br /&gt;
{{ShipListTable|no=207|name=Ushio{{!}}Ushio Kai Ni|class=Ayanami-10|type=DD|firepower=10|torpedo=25|aa=24|asw=32|viewRange=11|luck=32|hp=33|armor=15|evasion=64|aircraft=0|speed=Fast|range=Short|build=15|supply=20}}&lt;br /&gt;
{{ShipListTable|no=208|name=Junyou{{!}}Junyou Kai Ni|class=Hiyou-2|type=CVL|firepower=0|torpedo=0|aa=36|asw=0|viewRange=44|luck=41|hp=55|armor=31|evasion=41|aircraft=66|speed=Slow|range=Short|build=45|supply=50}}&lt;br /&gt;
{{ShipListTable|no=209|name=Hayashimo|class=Yuugumo-17|type=DD|firepower=10|torpedo=24|aa=9|asw=27|viewRange=6|luck=11|hp=16|armor=6|evasion=47|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=29|viewRange2=9|luck2=12|hp2=32|armor2=14|evasion2=48|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=210|name=Kiyoshimo|class=Yuugumo-19|type=DD|firepower=10|torpedo=24|aa=9|asw=27|viewRange=6|luck=12|hp=16|armor=6|evasion=47|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=29|viewRange2=9|luck2=13|hp2=32|armor2=14|evasion2=48|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=211|name=Fusou{{!}}Fusou Kai Ni|class=Fusou-1|type=BBV |firepower=80|torpedo=0|aa=44|asw=0|viewRange=22|luck=13|hp=77|armor=72|evasion=34|aircraft=40|speed=Slow|range=Long|build=105|supply=140}}&lt;br /&gt;
{{ShipListTable|no=212|name=Yamashiro{{!}}Yamashiro Kai Ni|class=Fusou-2|type=BBV |firepower=80|torpedo=0|aa=43|asw=0|viewRange=23|luck=14|hp=77|armor=73|evasion=35|aircraft=40|speed=Slow|range=Long|build=105|supply=140}}&lt;br /&gt;
{{ShipListTable|no=213|name=Asagumo|class=Asashio-5|type=DD|firepower=10|torpedo=24|aa=9|asw=21|viewRange=5|luck=8|hp=16|armor=6|evasion=43|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=24|viewRange2=8|luck2=12|hp2=31|armor2=14|evasion2=46|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=214|name=Yamagumo|class=Asashio-6|type=DD|firepower=10|torpedo=24|aa=9|asw=23|viewRange=5|luck=7|hp=16|armor=6|evasion=43|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=21|asw2=27|viewRange2=8|luck2=11|hp2=31|armor2=14|evasion2=46|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=215|name=Nowaki|class=Kagerou-15|type=DD|firepower=10|torpedo=24|aa=12|asw=24|viewRange=8|luck=14|hp=16|armor=6|evasion=44|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=28|viewRange2=8|luck2=13|hp2=32|armor2=14|evasion2=46|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=216|name=Furutaka{{!}}Furutaka Kai Ni|class=Furutaka-1|type=CA|firepower=39|torpedo=24|aa=22|asw=0|viewRange=13|luck=14|hp=53|armor=34|evasion=37|aircraft=8|speed=Fast|range=Medium|build=35|supply=65}}&lt;br /&gt;
{{ShipListTable|no=217}}&lt;br /&gt;
{{ShipListTable|no=218}}&lt;br /&gt;
{{ShipListTable|no=219|name=Hatsushimo{{!}}Hatsushimo Kai Ni|class=Hatsuharu-4|type=DD|firepower=12|torpedo=28|aa=34|asw=28|viewRange=11|luck=53|hp=31|armor=14|evasion=64|aircraft=0|speed=Fast|range=Short|build=15|supply=20}}&lt;br /&gt;
{{ShipListTable|no=220|name=Murakumo{{!}}Murakumo Kai Ni|class=Fubuki-5|type=DD|firepower=14|torpedo=32|aa=27|asw=56|viewRange=32|luck=15|hp=31|armor=14|evasion=81|aircraft=0|speed=Fast|range=Short|build=15|supply=20}}&lt;br /&gt;
{{ShipListTable|no=221|name=Akizuki|class=Akizuki-1|type=DD|firepower=16|torpedo=16|aa=70|asw=27|viewRange=9|luck=10|hp=20|armor=9|evasion=47|aircraft=0|speed=Fast|range=Short|build=20|supply=25&lt;br /&gt;
|firepower2=24|torpedo2=24|aa2=80|asw2=30|viewRange2=10|luck2=12|hp2=37|armor2=16|evasion2=48|aircraft2=0|build2=20|supply2=25}}&lt;br /&gt;
&lt;br /&gt;
{{ShipListTable|no=221|name=Teruzuki|class=Akizuki-2|type=DD|firepower=16|torpedo=16|aa=70|asw=27|viewRange=9|luck=9|hp=20|armor=9|evasion=47|aircraft=0|speed=Fast|range=Short|build=20|supply=25&lt;br /&gt;
|firepower2=24|torpedo2=25|aa2=80|asw2=46|viewRange2=25|luck2=11|hp2=37|armor2=16|evasion2=64|aircraft2=0|build2=20|supply2=25}}&lt;br /&gt;
&lt;br /&gt;
{{ShipListTable|no=223}}&lt;br /&gt;
{{ShipListTable|no=224|name=Takanami|class=Yuugumo-6|type=DD|firepower=10|torpedo=24|aa=9|asw=16|viewRange=9|luck=8|hp=16|armor=6|evasion=48|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=32|viewRange2=24|luck2=10|hp2=32|armor2=14|evasion2=60|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=225|name=Asashimo|class=Yuugumo-16|type=DD|firepower=10|torpedo=24|aa=9|asw=35|viewRange=6|luck=16|hp=16|armor=6|evasion=47|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=22|asw2=35|viewRange2=10|luck2=18|hp2=33|armor2=14|evasion2=49|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=226|name=Fubuki{{!}}Fubuki Kai Ni|class=Fubuki-1|type=DD|firepower=15|torpedo=30|aa=35|asw=26|viewRange=14|luck=17|hp=31|armor=14|evasion=49|aircraft=0|speed=Fast|range=Short|build=15|supply=20}}&lt;br /&gt;
{{ShipListTable|no=227|name=Choukai{{!}}Choukai Kai Ni|class=Takao-4|type=CA|firepower=55|torpedo=35|aa=24|asw=0|viewRange=22|luck=19|hp=57|armor=46|evasion=41|aircraft=12|speed=Fast|range=Medium|build=45|supply=80}}&lt;br /&gt;
{{ShipListTable|no=228|name=Maya{{!}}Maya Kai Ni|class=Takao-3|type=CA|firepower=42|torpedo=34|aa=72|asw=0|viewRange=16|luck=14|hp=57|armor=48|evasion=42|aircraft=12|speed=Fast|range=Medium|build=45|supply=80}}&lt;br /&gt;
{{ShipListTable|no=229|name=Amagi{{!}}Amagi Kai|class=Unryuu-2|type=CV|firepower=0|torpedo=0|aa=33|asw=0|viewRange=46|luck=17|hp=60|armor=35|evasion=36|aircraft=69|speed=Fast|range=Short|build=50|supply=55}}&lt;br /&gt;
{{ShipListTable|no=230|name=Katsuragi{{!}}Katsuragi Kai|class=Unryuu-3|type=CV|firepower=0|torpedo=0|aa=32|asw=0|viewRange=61|luck=30|hp=60|armor=36|evasion=56|aircraft=69|speed=Fast|range=Short|build=50|supply=55}}&lt;br /&gt;
{{ShipListTable|no=231|name=U-511|class=Type IXC-1|type=SS|firepower=2|torpedo=22|aa=0|asw=0|viewRange=8|luck=30|hp=8|armor=4|evasion=18|aircraft=0|speed=Slow|range=Short|build=10|supply=20&lt;br /&gt;
|firepower2=3|torpedo2=27|aa2=0|asw2=0|viewRange2=16|luck2=34|hp2=13|armor2=6|evasion2=33|aircraft2=0|build2=10|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=232}}&lt;br /&gt;
{{ShipListTable|no=233}}&lt;br /&gt;
{{ShipListTable|no=234|name=Mutsuki{{!}}Mutsuki Kai Ni|class=Mutsuki-1|type=DD|firepower=10|torpedo=28|aa=16|asw=26|viewRange=6|luck=14|hp=27|armor=12|evasion=40|aircraft=0|speed=Fast|range=Short|build=15|supply=15}}&lt;br /&gt;
{{ShipListTable|no=235|name=Kisaragi{{!}}Kisaragi Kai Ni|class=Mutsuki-2|type=DD|firepower=10|torpedo=28|aa=18|asw=28|viewRange=6|luck=13|hp=27|armor=12|evasion=40|aircraft=0|speed=Fast|range=Short|build=15|supply=15}}&lt;br /&gt;
{{ShipListTable|no=236|name=Ro-500|class=Type IXC-1|type=SS|firepower=4|torpedo=30|aa=0|asw=0|viewRange=24|luck=44|hp=13|armor=7|evasion=24|aircraft=0|speed=Slow|range=Short|build=10|supply=20}}&lt;br /&gt;
{{ShipListTable|no=237|name=Kisaragi{{!}}Akatsuki Kai Ni|class=Akatsuki-1|type=DD|firepower=14|torpedo=32|aa=19|asw=30|viewRange=17|luck=15|hp=31|armor=14|evasion=46|aircraft=0|speed=Fast|range=Short|build=15|supply=20}}&lt;br /&gt;
{{ShipListTable|no=238}}&lt;br /&gt;
{{ShipListTable|no=239}}&lt;br /&gt;
{{ShipListTable|no=240}}&lt;br /&gt;
{{ShipListTable|no=241|name=Littorio|class=Littorio-2|type=BB|firepower=78|torpedo=0|aa=40|asw=0|viewRange=15|luck=20|hp=88|armor=72|evasion=28|aircraft=12|speed=Fast|range=V. Long|build=130|supply=150}}&lt;br /&gt;
{{ShipListTable|no=242|name=Roma|class=Littorio-4|type=BB|firepower=89|torpedo=0|aa=44|asw=0|viewRange=17|luck=6|hp=88|armor=71|evasion=27|aircraft=12|speed=Fast|range=V. Long|build=130|supply=150}}&lt;br /&gt;
{{ShipListTable|no=243}}&lt;br /&gt;
{{ShipListTable|no=244}}&lt;br /&gt;
{{ShipListTable|no=245|name=Akitsushima|class=Akitsushima-1|type=AV|firepower=6|torpedo=0|aa=12|asw=0|viewRange=22|luck=12|hp=32|armor=9|evasion=32|aircraft=2|speed=Slow|range=Short|build=50|supply=10}}&lt;br /&gt;
{{ShipListTable|no=246|name=Italia|class=Littorio-2|type=BB|firepower=84|torpedo=0|aa=51|asw=0|viewRange=29|luck=30|hp=92|armor=80|evasion=49|aircraft=12|speed=Fast|range=V. Long|build=140|supply=170}}&lt;br /&gt;
{{ShipListTable|no=247|name=Roma{{!}}Roma Kai|class=Littorio-4|type=BB|firepower=82|torpedo=0|aa=46|asw=0|viewRange=?|luck=8|hp=97|armor=76|evasion=?|aircraft=12|speed=Fast|range=V. Long|build=140|supply=170}}&lt;br /&gt;
{{ShipListTable|no=248}}&lt;br /&gt;
{{ShipListTable|no=249}}&lt;br /&gt;
{{ShipListTable|no=250|name=Akitsushima{{!}}Akitsushima Kai|class=Akitsushima-1|type=AV|firepower=8|torpedo=0|aa=16|asw=0|viewRange=34|luck=14|hp=36|armor=13|evasion=44|aircraft=3|speed=Slow|range=Short|build=60|supply=15}}&lt;br /&gt;
{{TableFooter|html}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[ko:함선목록]]&lt;br /&gt;
[[zh:舰娘列表]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Ship_list&amp;diff=38774</id>
		<title>Ship list</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Ship_list&amp;diff=38774"/>
		<updated>2015-09-05T17:05:00Z</updated>

		<summary type="html">&lt;p&gt;Sixten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Ship|Back to quick list]]&lt;br /&gt;
{{ShipListTable/Header}}&lt;br /&gt;
{{ShipListTable|no=1|name=Nagato|class=Nagato-1|type=BB|firepower=82|torpedo=0|aa=31|asw=0|viewRange=12|luck=20|hp=80|armor=75|evasion=24|aircraft=12|speed=Slow|range=Long|build=100|supply=130&lt;br /&gt;
|firepower2=90|torpedo2=0|aa2=33|asw2=0|viewRange2=15|luck2=32|hp2=90|armor2=85|evasion2=24|aircraft2=12|build2=100|supply2=160}}&lt;br /&gt;
{{ShipListTable|no=2|name=Mutsu|class=Nagato-2|type=BB|firepower=82|torpedo=0|aa=31|asw=0|viewRange=12|luck=3|hp=80|armor=75|evasion=24|aircraft=12|speed=Slow|range=Long|build=100|supply=130&lt;br /&gt;
|firepower2=90|torpedo2=0|aa2=33|asw2=0|viewRange2=15|luck2=6|hp2=90|armor2=85|evasion2=24|aircraft2=12|build2=100|supply2=160}}&lt;br /&gt;
{{ShipListTable|no=3|name=Ise|class=Ise-1|type=BB|firepower=74|torpedo=0|aa=28|asw=0|viewRange=10|luck=15|hp=74|armor=70|evasion=22|aircraft=12|speed=Slow|range=Long|build=85|supply=120}}&lt;br /&gt;
{{ShipListTable|no=4|name=Hyuuga|class=Ise-2|type=BB|firepower=74|torpedo=0|aa=28|asw=0|viewRange=10|luck=15|hp=74|armor=70|evasion=22|aircraft=12|speed=Slow|range=Long|build=85|supply=120}}&lt;br /&gt;
{{ShipListTable|no=5|name=Yukikaze|class=Kagerou-8|type=DD|firepower=10|torpedo=24|aa=12|asw=24|viewRange=6|luck=50|hp=16|armor=7|evasion=50|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=27|viewRange2=8|luck2=60|hp2=32|armor2=14|evasion2=67|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=6|name=Akagi|class=Akagi-1|type=CV|firepower=0|torpedo=0|aa=32|asw=0|viewRange=44|luck=12|hp=69|armor=28|evasion=28|aircraft=73|speed=Fast|range=Short|build=60|supply=55&lt;br /&gt;
|firepower2=6|torpedo2=0|aa2=41|asw2=0|viewRange2=61|luck2=12|hp2=77|armor2=45|evasion2=28|aircraft2=82|build2=75|supply2=75}}&lt;br /&gt;
{{ShipListTable|no=7|name=Kaga|class=Kaga-1|type=CV|firepower=0|torpedo=0|aa=28|asw=0|viewRange=40|luck=10|hp=71|armor=29|evasion=27|aircraft=93|speed=Fast|range=Short|build=60|supply=55&lt;br /&gt;
|firepower2=6|torpedo2=0|aa2=37|asw2=0|viewRange2=61|luck2=12|hp2=79|armor2=45|evasion2=39|aircraft2=98|build2=80|supply2=80}}&lt;br /&gt;
{{ShipListTable|no=8|name=Souryuu|class=Souryuu-1|type=CV|firepower=0|torpedo=0|aa=26|asw=0|viewRange=42|luck=10|hp=50|armor=27|evasion=33|aircraft=64|speed=Fast|range=Short|build=50|supply=50&lt;br /&gt;
|firepower2=10|torpedo2=0|aa2=42|asw2=0|viewRange2=59|luck2=12|hp2=65|armor2=40|evasion2=43|aircraft2=73|build2=65|supply2=65}}&lt;br /&gt;
{{ShipListTable|no=9|name=Hiryuu|class=Hiryuu-1|type=CV|firepower=0|torpedo=0|aa=26|asw=0|viewRange=42|luck=35|hp=50|armor=27|evasion=37|aircraft=64|speed=Fast|range=Short|build=50|supply=50&lt;br /&gt;
|firepower2=5|torpedo2=0|aa2=36|asw2=0|viewRange2=59|luck2=40|hp2=65|armor2=40|evasion2=49|aircraft2=73|build2=65|supply2=65}}&lt;br /&gt;
{{ShipListTable|no=10|name=Shimakaze|class=Shimakaze-1|type=DD|firepower=12|torpedo=45|aa=14|asw=24|viewRange=7|luck=10|hp=19|armor=8|evasion=50|aircraft=0|speed=Fast|range=Short|build=20|supply=25&lt;br /&gt;
|firepower2=14|torpedo2=48|aa2=16|asw2=27|viewRange2=9|luck2=12|hp2=36|armor2=14|evasion2=55|aircraft2=0|build2=20|supply2=25}}&lt;br /&gt;
{{ShipListTable|no=11|name=Fubuki|class=Fubuki-1|type=DD|firepower=10|torpedo=27|aa=10|asw=20|viewRange=5|luck=17|hp=15|armor=5|evasion=40|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=12|name=Shirayuki|class=Fubuki-2|type=DD|firepower=10|torpedo=27|aa=10|asw=20|viewRange=5|luck=10|hp=15|armor=5|evasion=40|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=13|name=Hatsuyuki|class=Fubuki-3|type=DD|firepower=10|torpedo=27|aa=10|asw=20|viewRange=5|luck=10|hp=15|armor=5|evasion=40|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=14|name=Miyuki|class=Fubuki-4|type=DD|firepower=10|torpedo=27|aa=10|asw=20|viewRange=5|luck=10|hp=15|armor=5|evasion=40|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=15|name=Murakumo|class=Fubuki-5|type=DD|firepower=10|torpedo=27|aa=10|asw=20|viewRange=5|luck=10|hp=15|armor=5|evasion=40|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=16|name=Isonami|class=Fubuki-9|type=DD|firepower=10|torpedo=27|aa=10|asw=20|viewRange=5|luck=10|hp=15|armor=5|evasion=40|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=17|name=Ayanami|class=Ayanami-1|type=DD|firepower=10|torpedo=27|aa=12|asw=20|viewRange=5|luck=12|hp=15|armor=5|evasion=41|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=18|name=Shikinami|class=Ayanami-2|type=DD|firepower=10|torpedo=27|aa=12|asw=20|viewRange=5|luck=10|hp=15|armor=5|evasion=41|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=19|name=Ooi|class=Kuma-4|type=CL|firepower=14|torpedo=24|aa=13|asw=19|viewRange=8|luck=17|hp=25|armor=11|evasion=37|aircraft=0|speed=Fast|range=Medium|build=25|supply=25}}&lt;br /&gt;
{{ShipListTable|no=20|name=Kitakami|class=Kuma-3|type=CL|firepower=14|torpedo=24|aa=13|asw=19|viewRange=8|luck=15|hp=25|armor=10|evasion=36|aircraft=0|speed=Fast|range=Medium|build=25|supply=25}}&lt;br /&gt;
{{ShipListTable|no=21|name=Kongou|class=Kongou-1|type=BB|firepower=63|torpedo=0|aa=24|asw=0|viewRange=15|luck=12|hp=63|armor=52|evasion=30|aircraft=9|speed=Fast|range=Long|build=80|supply=110&lt;br /&gt;
|firepower2=72|torpedo2=0|aa2=28|asw2=0|viewRange2=15|luck2=12|hp2=75|armor2=67|evasion2=35|aircraft2=12|build2=90|supply2=120}}&lt;br /&gt;
{{ShipListTable|no=22|name=Hiei|class=Kongou-2|type=BB|firepower=63|torpedo=0|aa=24|asw=0|viewRange=15|luck=10|hp=63|armor=52|evasion=30|aircraft=9|speed=Fast|range=Long|build=80|supply=110&lt;br /&gt;
|firepower2=72|torpedo2=0|aa2=28|asw2=0|viewRange2=15|luck2=12|hp2=75|armor2=67|evasion2=35|aircraft2=12|build2=90|supply2=120}}&lt;br /&gt;
{{ShipListTable|no=23|name=Haruna|class=Kongou-3|type=BB|firepower=63|torpedo=0|aa=24|asw=0|viewRange=15|luck=15|hp=63|armor=52|evasion=30|aircraft=9|speed=Fast|range=Long|build=80|supply=110&lt;br /&gt;
|firepower2=72|torpedo2=0|aa2=28|asw2=0|viewRange2=15|luck2=20|hp2=75|armor2=67|evasion2=35|aircraft2=12|build2=90|supply2=120}}&lt;br /&gt;
{{ShipListTable|no=24|name=Kirishima|class=Kongou-4|type=BB|firepower=63|torpedo=0|aa=24|asw=0|viewRange=15|luck=10|hp=63|armor=52|evasion=30|aircraft=9|speed=Fast|range=Long|build=80|supply=110&lt;br /&gt;
|firepower2=72|torpedo2=0|aa2=28|asw2=0|viewRange2=15|luck2=12|hp2=75|armor2=67|evasion2=35|aircraft2=12|build2=90|supply2=120}}&lt;br /&gt;
{{ShipListTable|no=25|name=Houshou|class=Houshou-1|type=CVL|firepower=0|torpedo=0|aa=10|asw=0|viewRange=32|luck=20|hp=30|armor=15|evasion=24|aircraft=19|speed=Slow|range=Short|build=25|supply=25&lt;br /&gt;
|firepower2=0|torpedo2=0|aa2=15|asw2=0|viewRange2=35|luck2=30|hp2=40|armor2=25|evasion2=24|aircraft2=42|build2=30|supply2=30}}&lt;br /&gt;
{{ShipListTable|no=26|name=Fusou|class=Fusou-1|type=BB|firepower=74|torpedo=0|aa=23|asw=0|viewRange=9|luck=5|hp=67|armor=59|evasion=19|aircraft=12|speed=Slow|range=Long|build=85|supply=120&lt;br /&gt;
|firepower2=63|torpedo2=|aa2=40|asw2=0|viewRange2=18|luck2=10|hp2=75|armor2=72|evasion2=33|aircraft2=40|build2=95|supply2=105}}&lt;br /&gt;
{{ShipListTable|no=27|name=Yamashiro|class=Fusou-2|type=BB|firepower=74|torpedo=0|aa=23|asw=0|viewRange=9|luck=5|hp=67|armor=59|evasion=19|aircraft=12|speed=Slow|range=Long|build=85|supply=120&lt;br /&gt;
|firepower2=63|torpedo2=0|aa2=40|asw2=0|viewRange2=18|luck2=10|hp2=75|armor2=72|evasion2=33|aircraft2=40|build2=95|supply2=105}}&lt;br /&gt;
{{ShipListTable|no=28|name=Tenryuu|class=Tenryuu-1|type=CL|firepower=11|torpedo=18|aa=8|asw=18|viewRange=7|luck=17|hp=23|armor=7|evasion=35|aircraft=0|speed=Fast|range=Medium|build=25|supply=20&lt;br /&gt;
|firepower2=20|torpedo2=24|aa2=12|asw2=24|viewRange2=10|luck2=12|hp2=40|armor2=28|evasion2=42|aircraft2=0|build2=25|supply2=25}}&lt;br /&gt;
{{ShipListTable|no=29|name=Tatsuta|class=Tenryuu-2|type=CL|firepower=11|torpedo=18|aa=8|asw=18|viewRange=7|luck=17|hp=23|armor=7|evasion=35|aircraft=0|speed=Fast|range=Medium|build=25|supply=20&lt;br /&gt;
|firepower2=20|torpedo2=24|aa2=12|asw2=24|viewRange2=10|luck2=12|hp2=40|armor2=28|evasion2=42|aircraft2=0|build2=25|supply2=25}}&lt;br /&gt;
{{ShipListTable|no=30|name=Ryuujou|class=Ryuujou-1|type=CVL|firepower=0|torpedo=0|aa=16|asw=0|viewRange=34|luck=10|hp=31|armor=17|evasion=27|aircraft=38|speed=Fast|range=Short|build=35|supply=35&lt;br /&gt;
|firepower2=0|torpedo2=0|aa2=20|asw2=0|viewRange2=35|luck2=12|hp2=45|armor2=25|evasion2=27|aircraft2=43|build2=40|supply2=40}}&lt;br /&gt;
{{ShipListTable|no=31|name=Mutsuki|class=Mutsuki-1|type=DD|firepower=6|torpedo=18|aa=7|asw=16|viewRange=4|luck=12|hp=13|armor=5|evasion=37|aircraft=0|speed=Fast|range=Short|build=15|supply=15&lt;br /&gt;
|firepower2=9|torpedo2=18|aa2=12|asw2=18|viewRange2=6|luck2=12|hp2=24|armor2=11|evasion2=40|aircraft2=0|build2=15|supply2=15}}&lt;br /&gt;
{{ShipListTable|no=32|name=Kisaragi|class=Mutsuki-2|type=DD|firepower=6|torpedo=18|aa=7|asw=16|viewRange=4|luck=10|hp=13|armor=5|evasion=37|aircraft=0|speed=Fast|range=Short|build=15|supply=15&lt;br /&gt;
|firepower2=9|torpedo2=18|aa2=12|asw2=18|viewRange2=6|luck2=12|hp2=24|armor2=11|evasion2=40|aircraft2=0|build2=15|supply2=15}}&lt;br /&gt;
{{ShipListTable|no=33|name=Satsuki|class=Mutsuki-5|type=DD|firepower=6|torpedo=18|aa=7|asw=16|viewRange=4|luck=10|hp=13|armor=5|evasion=37|aircraft=0|speed=Fast|range=Short|build=15|supply=15&lt;br /&gt;
|firepower2=9|torpedo2=18|aa2=12|asw2=18|viewRange2=6|luck2=12|hp2=24|armor2=11|evasion2=40|aircraft2=0|build2=15|supply2=15}}&lt;br /&gt;
{{ShipListTable|no=34|name=Fumizuki|class=Mutsuki-7|type=DD|firepower=6|torpedo=18|aa=7|asw=16|viewRange=4|luck=10|hp=13|armor=5|evasion=37|aircraft=0|speed=Fast|range=Short|build=15|supply=15&lt;br /&gt;
|firepower2=9|torpedo2=18|aa2=12|asw2=18|viewRange2=6|luck2=12|hp2=24|armor2=11|evasion2=40|aircraft2=0|build2=15|supply2=15}}&lt;br /&gt;
{{ShipListTable|no=35|name=Nagatsuki|class=Mutsuki-8|type=DD|firepower=6|torpedo=18|aa=7|asw=16|viewRange=4|luck=15|hp=13|armor=5|evasion=37|aircraft=0|speed=Fast|range=Short|build=15|supply=15&lt;br /&gt;
|firepower2=9|torpedo2=18|aa2=12|asw2=18|viewRange2=6|luck2=20|hp2=24|armor2=11|evasion2=40|aircraft2=0|build2=15|supply2=15}}&lt;br /&gt;
{{ShipListTable|no=36|name=Kikuzuki|class=Mutsuki-9|type=DD|firepower=6|torpedo=18|aa=7|asw=16|viewRange=4|luck=10|hp=13|armor=5|evasion=37|aircraft=0|speed=Fast|range=Short|build=15|supply=15&lt;br /&gt;
|firepower2=9|torpedo2=18|aa2=12|asw2=18|viewRange2=6|luck2=12|hp2=24|armor2=11|evasion2=40|aircraft2=0|build2=15|supply2=15}}&lt;br /&gt;
{{ShipListTable|no=37|name=Mikazuki|class=Mutsuki-10|type=DD|firepower=6|torpedo=18|aa=7|asw=16|viewRange=4|luck=10|hp=13|armor=5|evasion=37|aircraft=0|speed=Fast|range=Short|build=15|supply=15&lt;br /&gt;
|firepower2=9|torpedo2=18|aa2=12|asw2=18|viewRange2=6|luck2=12|hp2=24|armor2=11|evasion2=40|aircraft2=0|build2=15|supply2=15}}&lt;br /&gt;
{{ShipListTable|no=38|name=Mochizuki|class=Mutsuki-11|type=DD|firepower=6|torpedo=18|aa=7|asw=16|viewRange=4|luck=10|hp=13|armor=5|evasion=37|aircraft=0|speed=Fast|range=Short|build=15|supply=15&lt;br /&gt;
|firepower2=9|torpedo2=18|aa2=12|asw2=18|viewRange2=6|luck2=12|hp2=24|armor2=11|evasion2=40|aircraft2=0|build2=15|supply2=15}}&lt;br /&gt;
{{ShipListTable|no=39|name=Kuma|class=Kuma-1|type=CL|firepower=14|torpedo=24|aa=13|asw=19|viewRange=8|luck=12|hp=25|armor=10|evasion=36|aircraft=2|speed=Fast|range=Medium|build=25|supply=25&lt;br /&gt;
|firepower2=20|torpedo2=24|aa2=15|asw2=24|viewRange2=10|luck2=12|hp2=42|armor2=29|evasion2=40|aircraft2=3|build2=25|supply2=30}}&lt;br /&gt;
{{ShipListTable|no=40|name=Tama|class=Kuma-2|type=CL|firepower=14|torpedo=24|aa=13|asw=19|viewRange=8|luck=10|hp=25|armor=10|evasion=36|aircraft=2|speed=Fast|range=Medium|build=25|supply=25&lt;br /&gt;
|firepower2=20|torpedo2=24|aa2=15|asw2=24|viewRange2=10|luck2=12|hp2=42|armor2=29|evasion2=40|aircraft2=3|build2=25|supply2=30}}&lt;br /&gt;
{{ShipListTable|no=41|name=Kiso|class=Kuma-5|type=CL|firepower=14|torpedo=24|aa=13|asw=19|viewRange=8|luck=10|hp=25|armor=10|evasion=36|aircraft=2|speed=Fast|range=Medium|build=25|supply=25&lt;br /&gt;
|firepower2=20|torpedo2=24|aa2=15|asw2=24|viewRange2=10|luck2=12|hp2=42|armor2=29|evasion2=40|aircraft2=3|build2=25|supply2=30}}&lt;br /&gt;
{{ShipListTable|no=42|name=Nagara|class=Nagara-1|type=CL|firepower=14|torpedo=24|aa=13|asw=20|viewRange=8|luck=12|hp=26|armor=10|evasion=37|aircraft=2|speed=Fast|range=Medium|build=25|supply=25&lt;br /&gt;
|firepower2=20|torpedo2=24|aa2=15|asw2=24|viewRange2=10|luck2=12|hp2=43|armor2=29|evasion2=40|aircraft2=3|build2=25|supply2=30}}&lt;br /&gt;
{{ShipListTable|no=43|name=Isuzu|class=Nagara-2|type=CL|firepower=14|torpedo=24|aa=13|asw=40|viewRange=8|luck=10|hp=26|armor=10|evasion=37|aircraft=2|speed=Fast|range=Medium|build=25|supply=25&lt;br /&gt;
|firepower2=18|torpedo2=24|aa2=40|asw2=48|viewRange2=10|luck2=12|hp2=37|armor2=29|evasion2=40|aircraft2=3|build2=25|supply2=30}}&lt;br /&gt;
{{ShipListTable|no=44|name=Natori|class=Nagara-3|type=CL|firepower=14|torpedo=24|aa=13|asw=20|viewRange=8|luck=10|hp=26|armor=10|evasion=37|aircraft=2|speed=Fast|range=Medium|build=25|supply=25&lt;br /&gt;
|firepower2=20|torpedo2=24|aa2=15|asw2=24|viewRange2=10|luck2=12|hp2=43|armor2=29|evasion2=40|aircraft2=3|build2=25|supply2=30}}&lt;br /&gt;
{{ShipListTable|no=45|name=Yura|class=Nagara-4|type=CL|firepower=14|torpedo=24|aa=13|asw=40|viewRange=8|luck=10|hp=26|armor=10|evasion=37|aircraft=2|speed=Fast|range=Medium|build=25|supply=25&lt;br /&gt;
|firepower2=20|torpedo2=24|aa2=15|asw2=48|viewRange2=10|luck2=12|hp2=43|armor2=29|evasion2=40|aircraft2=3|build2=25|supply2=30}}&lt;br /&gt;
{{ShipListTable|no=46|name=Sendai|class=Sendai-1|type=CL|firepower=14|torpedo=24|aa=13|asw=20|viewRange=8|luck=12|hp=26|armor=11|evasion=38|aircraft=2|speed=Fast|range=Medium|build=25|supply=25&lt;br /&gt;
|firepower2=20|torpedo2=24|aa2=15|asw2=24|viewRange2=10|luck2=12|hp2=44|armor2=29|evasion2=40|aircraft2=3|build2=25|supply2=30}}&lt;br /&gt;
{{ShipListTable|no=47|name=Jintsuu|class=Sendai-2|type=CL|firepower=14|torpedo=24|aa=13|asw=20|viewRange=8|luck=10|hp=26|armor=11|evasion=38|aircraft=2|speed=Fast|range=Medium|build=25|supply=25&lt;br /&gt;
|firepower2=20|torpedo2=24|aa2=15|asw2=24|viewRange2=10|luck2=12|hp2=44|armor2=29|evasion2=40|aircraft2=3|build2=25|supply2=30}}&lt;br /&gt;
{{ShipListTable|no=48|name=Naka|class=Sendai-3|type=CL|firepower=14|torpedo=24|aa=13|asw=24|viewRange=8|luck=10|hp=26|armor=11|evasion=38|aircraft=2|speed=Fast|range=Medium|build=25|supply=25&lt;br /&gt;
|firepower2=20|torpedo2=24|aa2=15|asw2=32|viewRange2=10|luck2=12|hp2=44|armor2=29|evasion2=40|aircraft2=3|build2=25|supply2=30}}&lt;br /&gt;
{{ShipListTable|no=49|name=Chitose|class=Chitose-1|type=AV|firepower=9|torpedo=0|aa=14|asw=0|viewRange=34|luck=10|hp=40|armor=18|evasion=20|aircraft=24|speed=Fast|range=Short|build=35|supply=35}}&lt;br /&gt;
{{ShipListTable|no=50|name=Chiyoda|class=Chitose-2|type=AV|firepower=9|torpedo=0|aa=14|asw=0|viewRange=34|luck=10|hp=40|armor=18|evasion=20|aircraft=24|speed=Fast|range=Short|build=35|supply=35}}&lt;br /&gt;
{{ShipListTable|no=51|name=Mogami|class=Mogami-1|type=CA|firepower=40|torpedo=18|aa=20|asw=0|viewRange=14|luck=10|hp=41|armor=31|evasion=35|aircraft=6|speed=Fast|range=Medium|build=40|supply=65}}&lt;br /&gt;
{{ShipListTable|no=52|name=Furutaka|class=Furutaka-1|type=CA|firepower=30|torpedo=12|aa=16|asw=0|viewRange=10|luck=10|hp=36|armor=25|evasion=33|aircraft=6|speed=Fast|range=Medium|build=35|supply=50&lt;br /&gt;
|firepower2=36|torpedo2=18|aa2=18|asw2=0|viewRange2=12|luck2=10|hp2=48|armor2=32|evasion2=38|aircraft2=8|build2=35|supply2=55}}&lt;br /&gt;
{{ShipListTable|no=53|name=Kako|class=Furutaka-2|type=CA|firepower=30|torpedo=12|aa=16|asw=0|viewRange=10|luck=10|hp=36|armor=25|evasion=33|aircraft=6|speed=Fast|range=Medium|build=35|supply=50&lt;br /&gt;
|firepower2=36|torpedo2=18|aa2=18|asw2=0|viewRange2=12|luck2=10|hp2=48|armor2=32|evasion2=38|aircraft2=8|build2=35|supply2=55}}&lt;br /&gt;
{{ShipListTable|no=54|name=Aoba|class=Aoba-1|type=CA|firepower=30|torpedo=12|aa=16|asw=0|viewRange=11|luck=20|hp=37|armor=26|evasion=33|aircraft=6|speed=Fast|range=Medium|build=35|supply=50&lt;br /&gt;
|firepower2=36|torpedo2=18|aa2=18|asw2=0|viewRange2=12|luck2=30|hp2=49|armor2=34|evasion2=38|aircraft2=8|build2=35|supply2=55}}&lt;br /&gt;
{{ShipListTable|no=55|name=Myoukou|class=Myoukou-1|type=CA|firepower=40|torpedo=24|aa=16|asw=0|viewRange=12|luck=10|hp=44|armor=32|evasion=34|aircraft=6|speed=Fast|range=Medium|build=40|supply=65&lt;br /&gt;
|firepower2=48|torpedo2=24|aa2=18|asw2=0|viewRange2=14|luck2=10|hp2=55|armor2=42|evasion2=39|aircraft2=8|build2=40|supply2=70}}&lt;br /&gt;
{{ShipListTable|no=56|name=Nachi|class=Myoukou-2|type=CA|firepower=40|torpedo=24|aa=16|asw=0|viewRange=12|luck=10|hp=44|armor=32|evasion=34|aircraft=6|speed=Fast|range=Medium|build=40|supply=65&lt;br /&gt;
|firepower2=48|torpedo2=24|aa2=18|asw2=0|viewRange2=14|luck2=10|hp2=55|armor2=42|evasion2=39|aircraft2=8|build2=40|supply2=70}}&lt;br /&gt;
{{ShipListTable|no=57|name=Ashigara|class=Myoukou-3|type=CA|firepower=40|torpedo=24|aa=16|asw=0|viewRange=12|luck=10|hp=44|armor=32|evasion=34|aircraft=6|speed=Fast|range=Medium|build=40|supply=65&lt;br /&gt;
|firepower2=48|torpedo2=24|aa2=18|asw2=0|viewRange2=14|luck2=10|hp2=55|armor2=42|evasion2=39|aircraft2=8|build2=40|supply2=70}}&lt;br /&gt;
{{ShipListTable|no=58|name=Haguro|class=Myoukou-4|type=CA|firepower=40|torpedo=24|aa=16|asw=0|viewRange=12|luck=10|hp=44|armor=32|evasion=34|aircraft=6|speed=Fast|range=Medium|build=40|supply=65&lt;br /&gt;
|firepower2=48|torpedo2=24|aa2=18|asw2=0|viewRange2=14|luck2=10|hp2=55|armor2=42|evasion2=39|aircraft2=8|build2=40|supply2=70}}&lt;br /&gt;
{{ShipListTable|no=59|name=Takao|class=Takao-1|type=CA|firepower=40|torpedo=24|aa=18|asw=0|viewRange=13|luck=10|hp=45|armor=35|evasion=35|aircraft=6|speed=Fast|range=Medium|build=40|supply=65&lt;br /&gt;
|firepower2=48|torpedo2=24|aa2=20|asw2=0|viewRange2=14|luck2=10|hp2=57|armor2=45|evasion2=40|aircraft2=8|build2=40|supply2=70}}&lt;br /&gt;
{{ShipListTable|no=60|name=Atago|class=Takao-2|type=CA|firepower=40|torpedo=24|aa=18|asw=0|viewRange=13|luck=10|hp=45|armor=35|evasion=35|aircraft=6|speed=Fast|range=Medium|build=40|supply=65&lt;br /&gt;
|firepower2=48|torpedo2=24|aa2=20|asw2=0|viewRange2=14|luck2=10|hp2=57|armor2=45|evasion2=40|aircraft2=8|build2=40|supply2=70}}&lt;br /&gt;
{{ShipListTable|no=61|name=Maya|class=Takao-3|type=CA|firepower=40|torpedo=24|aa=18|asw=0|viewRange=13|luck=10|hp=45|armor=35|evasion=35|aircraft=6|speed=Fast|range=Medium|build=40|supply=65&lt;br /&gt;
|firepower2=43|torpedo2=24|aa2=55|asw2=0|viewRange2=14|luck2=10|hp2=55|armor2=45|evasion2=40|aircraft2=8|build2=40|supply2=70}}&lt;br /&gt;
{{ShipListTable|no=62|name=Choukai|class=Takao-4|type=CA|firepower=40|torpedo=24|aa=18|asw=0|viewRange=13|luck=10|hp=45|armor=35|evasion=35|aircraft=6|speed=Fast|range=Medium|build=40|supply=65&lt;br /&gt;
|firepower2=48|torpedo2=24|aa2=20|asw2=0|viewRange2=14|luck2=10|hp2=57|armor2=45|evasion2=40|aircraft2=8|build2=40|supply2=70}}&lt;br /&gt;
{{ShipListTable|no=63|name=Tone|class=Tone-1|type=CA|firepower=32|torpedo=24|aa=20|asw=0|viewRange=20|luck=10|hp=44|armor=36|evasion=36|aircraft=9|speed=Fast|range=Medium|build=45|supply=60&lt;br /&gt;
|firepower2=42|torpedo2=24|aa2=24|asw2=0|viewRange2=24|luck2=10|hp2=56|armor2=46|evasion2=41|aircraft2=16|build2=45|supply2=65}}&lt;br /&gt;
{{ShipListTable|no=64|name=Chikuma|class=Tone-2|type=CA|firepower=32|torpedo=24|aa=20|asw=0|viewRange=20|luck=10|hp=44|armor=36|evasion=36|aircraft=9|speed=Fast|range=Medium|build=45|supply=60&lt;br /&gt;
|firepower2=42|torpedo2=24|aa2=24|asw2=0|viewRange2=24|luck2=10|hp2=56|armor2=46|evasion2=41|aircraft2=16|build2=45|supply2=65}}&lt;br /&gt;
{{ShipListTable|no=65|name=Hiyou|class=Hiyou-1|type=CVL|firepower=0|torpedo=0|aa=21|asw=0|viewRange=38|luck=10|hp=40|armor=21|evasion=28|aircraft=58|speed=Slow|range=Short|build=40|supply=40&lt;br /&gt;
|firepower2=0|torpedo2=0|aa2=25|asw2=0|viewRange2=40|luck2=12|hp2=50|armor2=30|evasion2=28|aircraft2=66|build2=45|supply2=45}}&lt;br /&gt;
{{ShipListTable|no=66|name=Junyou|class=Hiyou-2|type=CVL|firepower=0|torpedo=0|aa=21|asw=0|viewRange=38|luck=20|hp=40|armor=21|evasion=28|aircraft=58|speed=Slow|range=Short|build=40|supply=40&lt;br /&gt;
|firepower2=0|torpedo2=0|aa2=25|asw2=0|viewRange2=40|luck2=30|hp2=50|armor2=30|evasion2=28|aircraft2=66|build2=45|supply2=45}}&lt;br /&gt;
{{ShipListTable|no=67|name=Oboro|class=Ayanami-7|type=DD|firepower=10|torpedo=27|aa=12|asw=20|viewRange=5|luck=10|hp=15|armor=5|evasion=41|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=68|name=Akebono|class=Ayanami-8|type=DD|firepower=10|torpedo=27|aa=12|asw=20|viewRange=5|luck=10|hp=15|armor=5|evasion=41|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=69|name=Sazanami|class=Ayanami-9|type=DD|firepower=10|torpedo=27|aa=12|asw=20|viewRange=5|luck=10|hp=15|armor=5|evasion=41|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=70|name=Ushio|class=Ayanami-10|type=DD|firepower=10|torpedo=27|aa=12|asw=20|viewRange=5|luck=20|hp=15|armor=5|evasion=41|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=20|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=71|name=Akatsuki|class=Akatsuki-1|type=DD|firepower=10|torpedo=27|aa=12|asw=20|viewRange=5|luck=12|hp=15|armor=6|evasion=42|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=72|name=Hibiki|class=Akatsuki-2|type=DD|firepower=10|torpedo=27|aa=12|asw=20|viewRange=5|luck=10|hp=15|armor=6|evasion=42|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=73|name=Ikazuchi|class=Akatsuki-3|type=DD|firepower=10|torpedo=27|aa=12|asw=20|viewRange=5|luck=10|hp=15|armor=6|evasion=42|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=74|name=Inazuma|class=Akatsuki-4|type=DD|firepower=10|torpedo=27|aa=12|asw=20|viewRange=5|luck=10|hp=15|armor=6|evasion=42|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=75|name=Hatsuharu|class=Hatsuharu-1|type=DD|firepower=10|torpedo=27|aa=12|asw=21|viewRange=5|luck=12|hp=16|armor=6|evasion=43|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=76|name=Nenohi|class=Hatsuharu-2|type=DD|firepower=10|torpedo=27|aa=9|asw=21|viewRange=5|luck=10|hp=16|armor=6|evasion=43|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=77|name=Wakaba|class=Hatsuharu-3|type=DD|firepower=10|torpedo=27|aa=9|asw=21|viewRange=5|luck=10|hp=16|armor=6|evasion=43|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=78|name=Hatsushimo|class=Hatsuharu-4|type=DD|firepower=10|torpedo=27|aa=9|asw=21|viewRange=5|luck=10|hp=16|armor=6|evasion=43|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=13|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=79|name=Shiratsuyu|class=Shiratsuyu-1|type=DD|firepower=10|torpedo=24|aa=12|asw=21|viewRange=5|luck=12|hp=16|armor=6|evasion=43|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=14|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=80|name=Shigure|class=Shiratsuyu-2|type=DD|firepower=10|torpedo=24|aa=9|asw=21|viewRange=5|luck=10|hp=16|armor=6|evasion=43|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=14|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=81|name=Murasame|class=Shiratsuyu-3|type=DD|firepower=10|torpedo=24|aa=9|asw=21|viewRange=5|luck=10|hp=16|armor=6|evasion=43|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=14|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=82|name=Yuudachi|class=Shiratsuyu-4|type=DD|firepower=10|torpedo=24|aa=9|asw=21|viewRange=5|luck=10|hp=16|armor=6|evasion=43|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=14|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=83|name=Samidare|class=Shiratsuyu-6|type=DD|firepower=10|torpedo=24|aa=9|asw=21|viewRange=5|luck=10|hp=16|armor=6|evasion=43|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=14|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=84|name=Suzukaze|class=Shiratsuyu-10|type=DD|firepower=10|torpedo=24|aa=9|asw=21|viewRange=5|luck=12|hp=16|armor=6|evasion=43|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=14|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=85|name=Asashio|class=Asashio-1|type=DD|firepower=10|torpedo=24|aa=12|asw=21|viewRange=5|luck=12|hp=16|armor=6|evasion=43|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=24|viewRange2=8|luck2=12|hp2=31|armor2=14|evasion2=46|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=86|name=Ooshio|class=Asashio-2|type=DD|firepower=10|torpedo=24|aa=9|asw=21|viewRange=5|luck=10|hp=16|armor=6|evasion=43|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=24|viewRange2=8|luck2=12|hp2=31|armor2=14|evasion2=46|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=87|name=Michishio|class=Asashio-3|type=DD|firepower=10|torpedo=24|aa=9|asw=21|viewRange=5|luck=10|hp=16|armor=6|evasion=43|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=24|viewRange2=8|luck2=12|hp2=31|armor2=14|evasion2=46|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=88|name=Arashio|class=Asashio-4|type=DD|firepower=10|torpedo=24|aa=9|asw=21|viewRange=5|luck=10|hp=16|armor=6|evasion=43|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=24|viewRange2=8|luck2=12|hp2=31|armor2=14|evasion2=46|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=89|name=Arare|class=Asashio-9|type=DD|firepower=10|torpedo=24|aa=9|asw=21|viewRange=5|luck=10|hp=16|armor=6|evasion=43|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=24|viewRange2=8|luck2=12|hp2=31|armor2=14|evasion2=46|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=90|name=Kasumi|class=Asashio-10|type=DD|firepower=10|torpedo=24|aa=9|asw=21|viewRange=5|luck=15|hp=16|armor=6|evasion=43|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=24|viewRange2=8|luck2=20|hp2=31|armor2=14|evasion2=46|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=91|name=Kagerou|class=Kagerou-1|type=DD|firepower=10|torpedo=24|aa=12|asw=24|viewRange=6|luck=12|hp=16|armor=6|evasion=44|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=27|viewRange2=8|luck2=12|hp2=32|armor2=14|evasion2=47|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=92|name=Shiranui|class=Kagerou-2|type=DD|firepower=10|torpedo=24|aa=9|asw=24|viewRange=6|luck=10|hp=16|armor=6|evasion=44|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=27|viewRange2=8|luck2=12|hp2=32|armor2=14|evasion2=47|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=93|name=Kuroshio|class=Kagerou-3|type=DD|firepower=10|torpedo=24|aa=9|asw=24|viewRange=6|luck=10|hp=16|armor=6|evasion=44|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=27|viewRange2=8|luck2=12|hp2=32|armor2=14|evasion2=47|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=94|name=Shouhou|class=Shouhou-1|type=CVL|firepower=0|torpedo=0|aa=14|asw=0|viewRange=28|luck=10|hp=32|armor=19|evasion=28|aircraft=30|speed=Fast|range=Short|build=35|supply=35&lt;br /&gt;
|firepower2=0|torpedo2=0|aa2=18|asw2=0|viewRange2=35|luck2=12|hp2=45|armor2=25|evasion2=28|aircraft2=48|build2=40|supply2=40}}&lt;br /&gt;
{{ShipListTable|no=95|name=Chitose{{!}}Chitose Kai|class=Chitose-1|type=AV|firepower=9|torpedo=0|aa=15|asw=0|viewRange=36|luck=10|hp=41|armor=20|evasion=25|aircraft=24|speed=Fast|range=Short|build=35|supply=40}}&lt;br /&gt;
{{ShipListTable|no=96|name=Chiyoda{{!}}Chiyoda Kai|class=Chitose-2|type=AV|firepower=9|torpedo=0|aa=15|asw=0|viewRange=36|luck=10|hp=41|armor=20|evasion=25|aircraft=24|speed=Fast|range=Short|build=35|supply=40}}&lt;br /&gt;
{{ShipListTable|no=97|name=Ooi{{!}}Ooi Kai|class=Kuma-4|type=CLT|firepower=8|torpedo=80|aa=13|asw=25|viewRange=8|luck=10|hp=32|armor=12|evasion=37|aircraft=0|speed=Fast|range=Medium|build=25|supply=50}}&lt;br /&gt;
{{ShipListTable|no=98|name=Kitakami{{!}}Kitakami Kai|class=Kuma-3|type=CLT|firepower=8|torpedo=80|aa=13|asw=25|viewRange=8|luck=15|hp=32|armor=12|evasion=37|aircraft=0|speed=Fast|range=Medium|build=25|supply=50}}&lt;br /&gt;
{{ShipListTable|no=99|name=Chitose{{!}}Chitose A|class=Chitose-1|type=AV|firepower=9|torpedo=15|aa=17|asw=0|viewRange=30|luck=10|hp=42|armor=21|evasion=27|aircraft=24|speed=Fast|range=Short|build=35|supply=45}}&lt;br /&gt;
{{ShipListTable|no=100|name=Chiyoda{{!}}Chiyoda A|class=Chitose-2|type=AV|firepower=9|torpedo=15|aa=17|asw=0|viewRange=30|luck=10|hp=42|armor=21|evasion=27|aircraft=24|speed=Fast|range=Short|build=35|supply=45}}&lt;br /&gt;
{{ShipListTable|no=101|name=Mogami{{!}}Mogami Kai|class=Mogami-1|type=CAV|firepower=24|torpedo=18|aa=20|asw=0|viewRange=22|luck=10|hp=50|armor=37|evasion=35|aircraft=19|speed=Fast|range=Medium|build=50|supply=55}}&lt;br /&gt;
{{ShipListTable|no=102|name=Ise{{!}}Ise Kai|class=Ise-1|type=BBV |firepower=63|torpedo=0|aa=45|asw=0|viewRange=20|luck=30|hp=77|armor=74|evasion=36|aircraft=47|speed=Slow|range=Long|build=95|supply=105}}&lt;br /&gt;
{{ShipListTable|no=103|name=Hyuuga{{!}}Hyuuga Kai|class=Ise-2|type=BBV |firepower=63|torpedo=0|aa=45|asw=0|viewRange=20|luck=30|hp=77|armor=74|evasion=36|aircraft=47|speed=Slow|range=Long|build=95|supply=105}}&lt;br /&gt;
{{ShipListTable|no=104|name=Chitose Carrier|class=Chitose-1|type=CVL|firepower=0|torpedo=0|aa=20|asw=0|viewRange=36|luck=10|hp=47|armor=25|evasion=37|aircraft=36|speed=Fast|range=Short|build=40|supply=40&lt;br /&gt;
|firepower2=0|torpedo2=0|aa2=27|asw2=0|viewRange2=42|luck2=12|hp2=57|armor2=32|evasion2=37|aircraft2=56|build2=45|supply2=40}}&lt;br /&gt;
{{ShipListTable|no=105|name=Chiyoda Carrier|class=Chitose-2|type=CVL|firepower=0|torpedo=0|aa=20|asw=0|viewRange=36|luck=10|hp=47|armor=25|evasion=37|aircraft=36|speed=Fast|range=Short|build=40|supply=40&lt;br /&gt;
|firepower2=0|torpedo2=0|aa2=27|asw2=0|viewRange2=42|luck2=12|hp2=57|armor2=32|evasion2=37|aircraft2=56|build2=45|supply2=40}}&lt;br /&gt;
{{ShipListTable|no=106|name=Shoukaku|class=Shoukaku-1|type=CV|firepower=0|torpedo=0|aa=26|asw=0|viewRange=44|luck=10|hp=62|armor=33|evasion=36|aircraft=75|speed=Fast|range=Short|build=55|supply=55&lt;br /&gt;
|firepower2=0|torpedo2=0|aa2=40|asw2=0|viewRange2=48|luck2=12|hp2=75|armor2=42|evasion2=38|aircraft2=84|build2=65|supply2=70}}&lt;br /&gt;
{{ShipListTable|no=107|name=Zuikaku|class=Shoukaku-2|type=CV|firepower=0|torpedo=0|aa=26|asw=0|viewRange=44|luck=40|hp=62|armor=33|evasion=39|aircraft=75|speed=Fast|range=Short|build=55|supply=55}}&lt;br /&gt;
{{ShipListTable|no=108|name=Zuikaku{{!}}Zuikaku Kai|class=Shoukaku-2|type=CV|firepower=0|torpedo=0|aa=40|asw=0|viewRange=48|luck=42|hp=75|armor=42|evasion=42|aircraft=84|speed=Fast|range=Short|build=65|supply=70}}&lt;br /&gt;
{{ShipListTable|no=109|name=Kinu|class=Nagara-5|type=CL|firepower=14|torpedo=24|aa=13|asw=20|viewRange=8|luck=12|hp=26|armor=10|evasion=38|aircraft=2|speed=Fast|range=Medium|build=25|supply=25&lt;br /&gt;
|firepower2=20|torpedo2=24|aa2=15|asw2=48|viewRange2=10|luck2=12|hp2=41|armor2=29|evasion2=42|aircraft2=3|build2=25|supply2=35}}&lt;br /&gt;
{{ShipListTable|no=110|name=Abukuma|class=Nagara-6|type=CL|firepower=14|torpedo=24|aa=13|asw=20|viewRange=8|luck=12|hp=27|armor=10|evasion=39|aircraft=2|speed=Fast|range=Medium|build=25|supply=25&lt;br /&gt;
|firepower2=20|torpedo2=24|aa2=15|asw2=48|viewRange2=10|luck2=12|hp2=42|armor2=29|evasion2=44|aircraft2=3|build2=25|supply2=35}}&lt;br /&gt;
{{ShipListTable|no=111|name=Yuubari|class=Yuubari-1|type=CL|firepower=17|torpedo=20|aa=10|asw=13|viewRange=6|luck=12|hp=19|armor=10|evasion=42|aircraft=0|speed=Fast|range=Medium|build=20|supply=30&lt;br /&gt;
|firepower2=23|torpedo2=24|aa2=20|asw2=24|viewRange2=8|luck2=17|hp2=36|armor2=28|evasion2=42|aircraft2=0|build2=25|supply2=40}}&lt;br /&gt;
{{ShipListTable|no=112|name=Zuihou|class=Shouhou-2|type=CVL|firepower=0|torpedo=0|aa=14|asw=0|viewRange=29|luck=30|hp=32|armor=19|evasion=29|aircraft=30|speed=Fast|range=Short|build=35|supply=35}}&lt;br /&gt;
{{ShipListTable|no=113|name=Zuihou{{!}}Zuihou Kai|class=Shouhou-2|type=CVL|firepower=0|torpedo=0|aa=18|asw=0|viewRange=35|luck=40|hp=45|armor=25|evasion=29|aircraft=48|speed=Fast|range=Short|build=40|supply=40}}&lt;br /&gt;
{{ShipListTable|no=114|name=Ooi{{!}}Ooi Kai Ni|class=Kuma-4|type=CLT|firepower=17|torpedo=90|aa=15|asw=27|viewRange=9|luck=13|hp=43|armor=23|evasion=43|aircraft=0|speed=Fast|range=Medium|build=25|supply=75}}&lt;br /&gt;
{{ShipListTable|no=115|name=Kitakami{{!}}Kitakami Kai Ni|class=Kuma-3|type=CLT|firepower=17|torpedo=90|aa=15|asw=27|viewRange=9|luck=30|hp=43|armor=23|evasion=43|aircraft=0|speed=Fast|range=Medium|build=25|supply=75}}&lt;br /&gt;
{{ShipListTable|no=116|name=Mikuma|class=Mogami-2|type=CA|firepower=40|torpedo=18|aa=18|asw=0|viewRange=14|luck=5|hp=40|armor=30|evasion=31|aircraft=6|speed=Fast|range=Medium|build=40|supply=65}}&lt;br /&gt;
{{ShipListTable|no=117|name=Mikuma{{!}}Mikuma Kai|class=Mogami-2|type=CAV|firepower=24|torpedo=18|aa=20|asw=0|viewRange=22|luck=10|hp=50|armor=37|evasion=34|aircraft=19|speed=Fast|range=Medium|build=50|supply=55}}&lt;br /&gt;
{{ShipListTable|no=118|name=Hatsukaze|class=Kagerou-7|type=DD|firepower=10|torpedo=24|aa=9|asw=24|viewRange=6|luck=10|hp=16|armor=6|evasion=45|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=27|viewRange2=8|luck2=12|hp2=32|armor2=14|evasion2=47|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=119|name=Maikaze|class=Kagerou-18|type=DD|firepower=10|torpedo=24|aa=9|asw=24|viewRange=7|luck=10|hp=16|armor=6|evasion=45|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=27|viewRange2=8|luck2=12|hp2=32|armor2=14|evasion2=47|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=120|name=Kinugasa|class=Aoba-2|type=CA|firepower=30|torpedo=12|aa=16|asw=0|viewRange=11|luck=20|hp=37|armor=26|evasion=33|aircraft=6|speed=Fast|range=Medium|build=35|supply=50&lt;br /&gt;
|firepower2=36|torpedo2=18|aa2=18|asw2=0|viewRange2=12|luck2=10|hp2=49|armor2=34|evasion2=38|aircraft2=8|build2=35|supply2=60}}&lt;br /&gt;
{{ShipListTable|no=121|name=Chitose{{!}}Chitose Carrier Kai Ni|class=Chitose-1|type=CVL|firepower=0|torpedo=0|aa=30|asw=0|viewRange=42|luck=13|hp=58|armor=32|evasion=38|aircraft=59|speed=Fast|range=Short|build=45|supply=40}}&lt;br /&gt;
{{ShipListTable|no=122|name=Chiyoda{{!}}Chiyoda Carrier Kai Ni|class=Chitose-2|type=CVL|firepower=0|torpedo=0|aa=30|asw=0|viewRange=42|luck=13|hp=58|armor=32|evasion=38|aircraft=59|speed=Fast|range=Short|build=45|supply=40}}&lt;br /&gt;
{{ShipListTable|no=123|name=I-19|class=B1-3|type=SS|firepower=2|torpedo=36|aa=0|asw=0|viewRange=10|luck=12|hp=14|armor=4|evasion=12|aircraft=0|speed=Slow|range=Short|build=10|supply=20&lt;br /&gt;
|firepower2=3|torpedo2=42|aa2=0|asw2=0|viewRange2=15|luck2=13|hp2=18|armor2=5|evasion2=13|aircraft2=2|build2=10|supply2=25}}&lt;br /&gt;
{{ShipListTable|no=124|name=Suzuya|class=Mogami-3|type=CA|firepower=40|torpedo=18|aa=18|asw=0|viewRange=14|luck=5|hp=40|armor=30|evasion=31|aircraft=6|speed=Fast|range=Medium|build=40|supply=65}}&lt;br /&gt;
{{ShipListTable|no=125|name=Kumano|class=Mogami-4|type=CA|firepower=40|torpedo=18|aa=18|asw=0|viewRange=14|luck=5|hp=40|armor=30|evasion=31|aircraft=6|speed=Fast|range=Medium|build=40|supply=65}}&lt;br /&gt;
{{ShipListTable|no=126|name=I-168|class=Kaidai 6a-1|type=SS|firepower=2|torpedo=24|aa=0|asw=0|viewRange=9|luck=10|hp=10|armor=3|evasion=15|aircraft=0|speed=Slow|range=Short|build=10|supply=20&lt;br /&gt;
|firepower2=3|torpedo2=30|aa2=0|asw2=0|viewRange2=10|luck2=10|hp2=15|armor2=5|evasion2=16|aircraft2=0|build2=10|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=127|name=I-58|class=B3 Mod.2-3|type=SS|firepower=2|torpedo=30|aa=0|asw=0|viewRange=10|luck=40|hp=14|armor=4|evasion=13|aircraft=0|speed=Slow|range=Short|build=10|supply=20&lt;br /&gt;
|firepower2=3|torpedo2=36|aa2=0|asw2=0|viewRange2=15|luck2=50|hp2=18|armor2=5|evasion2=15|aircraft2=2|build2=10|supply2=25}}&lt;br /&gt;
{{ShipListTable|no=128|name=I-8|class=J3-2|type=SS|firepower=2|torpedo=30|aa=0|asw=0|viewRange=12|luck=20|hp=15|armor=5|evasion=14|aircraft=0|speed=Slow|range=Short|build=10|supply=20&lt;br /&gt;
|firepower2=4|torpedo2=36|aa2=0|asw2=0|viewRange2=16|luck2=25|hp2=19|armor2=5|evasion2=15|aircraft2=2|build2=10|supply2=25}}&lt;br /&gt;
{{ShipListTable|no=129|name=Suzuya{{!}}Suzuya Kai|class=Mogami-3|type=CAV|firepower=24|torpedo=18|aa=20|asw=0|viewRange=22|luck=10|hp=50|armor=37|evasion=34|aircraft=19|speed=Fast|range=Medium|build=50|supply=55}}&lt;br /&gt;
{{ShipListTable|no=130|name=Kumano{{!}}Kumano Kai|class=Mogami-4|type=CAV|firepower=24|torpedo=18|aa=20|asw=0|viewRange=22|luck=10|hp=50|armor=37|evasion=34|aircraft=19|speed=Fast|range=Medium|build=50|supply=55}}&lt;br /&gt;
{{ShipListTable|no=131|name=Yamato|class=Yamato-1|type=BB|firepower=96|torpedo=0|aa=50|asw=0|viewRange=15|luck=12|hp=93|armor=88|evasion=27|aircraft=28|speed=Slow|range=V. Long|build=250|supply=300}}&lt;br /&gt;
{{ShipListTable|no=132|name=Akigumo|class=Kagerou-19|type=DD|firepower=10|torpedo=24|aa=9|asw=24|viewRange=7|luck=14|hp=16|armor=6|evasion=45|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=8|torpedo2=28|aa2=22|asw2=27|viewRange2=8|luck2=15|hp2=32|armor2=14|evasion2=47|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=133|name=Yuugumo|class=Yuugumo-1|type=DD|firepower=10|torpedo=24|aa=9|asw=27|viewRange=6|luck=12|hp=16|armor=6|evasion=47|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=29|viewRange2=9|luck2=12|hp2=32|armor2=14|evasion2=48|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=134|name=Makigumo|class=Yuugumo-2|type=DD|firepower=10|torpedo=24|aa=9|asw=27|viewRange=6|luck=11|hp=16|armor=6|evasion=47|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=29|viewRange2=9|luck2=12|hp2=32|armor2=14|evasion2=48|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=135|name=Naganami|class=Yuugumo-4|type=DD|firepower=10|torpedo=24|aa=9|asw=27|viewRange=6|luck=13|hp=16|armor=6|evasion=47|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=29|viewRange2=9|luck2=14|hp2=32|armor2=14|evasion2=48|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=136|name=Yamato{{!}}Yamato Kai|class=Yamato-1|type=BB|firepower=92|torpedo=0|aa=68|asw=0|viewRange=17|luck=13|hp=96|armor=92|evasion=28|aircraft=28|speed=Slow|range=V. Long|build=250|supply=325}}&lt;br /&gt;
{{ShipListTable|no=137|name=Agano|class=Agano-1|type=CL|firepower=20|torpedo=24|aa=17|asw=25|viewRange=12|luck=10|hp=30|armor=17|evasion=37|aircraft=6|speed=Fast|range=Medium|build=30|supply=35&lt;br /&gt;
|firepower2=28|torpedo2=24|aa2=20|asw2=26|viewRange2=14|luck2=10|hp2=45|armor2=31|evasion2=42|aircraft2=6|build2=30|supply2=40}}&lt;br /&gt;
{{ShipListTable|no=138|name=Noshiro|class=Agano-2|type=CL|firepower=20|torpedo=24|aa=17|asw=25|viewRange=12|luck=10|hp=30|armor=17|evasion=37|aircraft=6|speed=Fast|range=Medium|build=30|supply=35&lt;br /&gt;
|firepower2=28|torpedo2=24|aa2=20|asw2=26|viewRange2=14|luck2=10|hp2=45|armor2=31|evasion2=42|aircraft2=6|build2=30|supply2=40}}&lt;br /&gt;
{{ShipListTable|no=139|name=Yahagi|class=Agano-3|type=CL|firepower=20|torpedo=24|aa=17|asw=25|viewRange=13|luck=13|hp=31|armor=17|evasion=38|aircraft=6|speed=Fast|range=Medium|build=30|supply=35&lt;br /&gt;
|firepower2=28|torpedo2=24|aa2=22|asw2=26|viewRange2=14|luck2=14|hp2=47|armor2=32|evasion2=43|aircraft2=6|build2=30|supply2=40}}&lt;br /&gt;
{{ShipListTable|no=140|name=Sakawa|class=Agano-4|type=CL|firepower=19|torpedo=23|aa=17|asw=27|viewRange=12|luck=20|hp=31|armor=17|evasion=36|aircraft=6|speed=Fast|range=Medium|build=30|supply=35&lt;br /&gt;
|firepower2=28|torpedo2=23|aa2=19|asw2=30|viewRange2=14|luck2=30|hp2=46|armor2=31|evasion2=41|aircraft2=6|build2=30|supply2=40}}&lt;br /&gt;
{{ShipListTable|no=141|name=Isuzu{{!}}Isuzu Kai Ni|class=Nagara-2|type=CL|firepower=18|torpedo=24|aa=45|asw=54|viewRange=15|luck=13|hp=44|armor=30|evasion=42|aircraft=0|speed=Fast|range=Short|build=25|supply=30}}&lt;br /&gt;
{{ShipListTable|no=142|name=Kinugasa{{!}}Kinugasa Kai Ni|class=Aoba-2|type=CA|firepower=38|torpedo=24|aa=22|asw=0|viewRange=13|luck=13|hp=53|armor=35|evasion=38|aircraft=8|speed=Fast|range=Medium|build=35|supply=65}}&lt;br /&gt;
{{ShipListTable|no=143|name=Musashi|class=Yamato-2|type=BB|firepower=96|torpedo=0|aa=50|asw=0|viewRange=16|luck=10|hp=94|armor=88|evasion=27|aircraft=28|speed=Slow|range=V. Long|build=250|supply=300}}&lt;br /&gt;
{{ShipListTable|no=144|name=Yuudachi{{!}}Yuudachi Kai Ni|class=Shiratsuyu-4|type=DD|firepower=17|torpedo=37|aa=16|asw=28|viewRange=12|luck=20|hp=31|armor=14|evasion=46|aircraft=0|speed=Fast|range=Short|build=15|supply=20}}&lt;br /&gt;
{{ShipListTable|no=145|name=Shigure{{!}}Shigure Kai Ni|class=Shiratsuyu-2|type=DD|firepower=13|torpedo=28|aa=24|asw=30|viewRange=9|luck=50|hp=31|armor=14|evasion=62|aircraft=0|speed=Fast|range=Short|build=15|supply=20}}&lt;br /&gt;
{{ShipListTable|no=146|name=Kiso{{!}}Kiso Kai Ni|class=Kuma-5|type=CLT|firepower=18|torpedo=80|aa=24|asw=32|viewRange=13|luck=13|hp=44|armor=46|evasion=45|aircraft=0|speed=Fast|range=Medium|build=25|supply=50}}&lt;br /&gt;
{{ShipListTable|no=147|name=Hibiki{{!}}Верный|class=Akatsuki-2|type=DD|firepower=13|torpedo=30|aa=18|asw=30|viewRange=10|luck=20|hp=37|armor=15|evasion=47|aircraft=0|speed=Fast|range=Short|build=15|supply=25}}&lt;br /&gt;
{{ShipListTable|no=148|name=Musashi{{!}}Musashi Kai|class=Yamato-2|type=BB|firepower=92|torpedo=0|aa=60|asw=0|viewRange=18|luck=9|hp=97|armor=92|evasion=27|aircraft=28|speed=Slow|range=V. Long|build=250|supply=325}}&lt;br /&gt;
{{ShipListTable|no=149|name=Kongou{{!}}Kongou Kai Ni|class=Kongou-1|type=BB|firepower=76|torpedo=0|aa=30|asw=0|viewRange=16|luck=15|hp=82|armor=70|evasion=37|aircraft=12|speed=Fast|range=Long|build=100|supply=125}}&lt;br /&gt;
{{ShipListTable|no=150|name=Hiei{{!}}Hiei Kai Ni|class=Kongou-2|type=BB|firepower=76|torpedo=0|aa=30|asw=0|viewRange=16|luck=13|hp=83|armor=72|evasion=36|aircraft=12|speed=Fast|range=Long|build=100|supply=125}}&lt;br /&gt;
{{ShipListTable|no=151|name=Haruna{{!}}Haruna Kai Ni|class=Kongou-3|type=BB|firepower=75|torpedo=0|aa=41|asw=0|viewRange=17|luck=40|hp=81|armor=70|evasion=39|aircraft=12|speed=Fast|range=Long|build=100|supply=125}}&lt;br /&gt;
{{ShipListTable|no=152|name=Kirishima{{!}}Kirishima Kai Ni|class=Kongou-4|type=BB|firepower=78|torpedo=0|aa=30|asw=0|viewRange=15|luck=14|hp=82|armor=70|evasion=34|aircraft=12|speed=Fast|range=Long|build=100|supply=125}}&lt;br /&gt;
{{ShipListTable|no=153|name=Taihou|class=Taihou-1|type=CVB|firepower=0|torpedo=0|aa=42|asw=0|viewRange=47|luck=2|hp=67|armor=40|evasion=33|aircraft=61|speed=Fast|range=Short|build=70|supply=65}}&lt;br /&gt;
{{ShipListTable|no=154|name=Katori|class=Katori-1|type=CT|firepower=14|torpedo=12|aa=14|asw=12|viewRange=10|luck=10|hp=36|armor=9|evasion=24|aircraft=3|speed=Slow|range=Medium|build=30|supply=15&lt;br /&gt;
|firepower2=16|torpedo2=14|aa2=24|asw2=22|viewRange2=12|luck2=12|hp2=40|armor2=15|evasion2=26|aircraft2=8|build2=35|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=155|name=I-401|class=Sen Toku-2|type=SSV|firepower=2|torpedo=36|aa=0|asw=0|viewRange=15|luck=20|hp=20|armor=5|evasion=13|aircraft=3|speed=Slow|range=Short|build=20|supply=15&lt;br /&gt;
|firepower2=6|torpedo2=40|aa2=0|asw2=0|viewRange2=15|luck2=20|hp2=24|armor2=7|evasion2=12|aircraft2=6|build2=25|supply2=30}}&lt;br /&gt;
{{ShipListTable|no=156|name=Taihou{{!}}Taihou Kai|class=Taihou-1|type=CVB|firepower=0|torpedo=0|aa=45|asw=0|viewRange=50|luck=4|hp=70|armor=44|evasion=34|aircraft=86|speed=Fast|range=Short|build=90|supply=75}}&lt;br /&gt;
{{ShipListTable|no=157|name=Ryuujou{{!}}Ryuujou Kai Ni|class=Ryuujou-1|type=CVL|firepower=0|torpedo=0|aa=24|asw=0|viewRange=37|luck=15|hp=50|armor=28|evasion=36|aircraft=55|speed=Fast|range=Short|build=40|supply=45}}&lt;br /&gt;
{{ShipListTable|no=158|name=Sendai{{!}}Sendai Kai Ni|class=Sendai-1|type=CL|firepower=24|torpedo=26|aa=20|asw=38|viewRange=16|luck=14|hp=48|armor=29|evasion=43|aircraft=3|speed=Fast|range=Medium|build=25|supply=35}}&lt;br /&gt;
{{ShipListTable|no=159|name=Jintsuu{{!}}Jintsuu Kai Ni|class=Sendai-2|type=CL|firepower=27|torpedo=38|aa=18|asw=40|viewRange=12|luck=13|hp=50|armor=29|evasion=41|aircraft=3|speed=Fast|range=Medium|build=25|supply=35}}&lt;br /&gt;
{{ShipListTable|no=160|name=Naka{{!}}Naka Kai Ni|class=Sendai-3|type=CL|firepower=22|torpedo=28|aa=24|asw=48|viewRange=15|luck=13|hp=48|armor=29|evasion=42|aircraft=3|speed=Fast|range=Medium|build=25|supply=35}}&lt;br /&gt;
{{ShipListTable|no=161|name=Akitsumaru|class=|type=LHA|firepower=6|torpedo=0|aa=13|asw=0|viewRange=3|luck=10|hp=38|armor=13|evasion=15|aircraft=0|speed=Slow|range=Short|build=40|supply=10}}&lt;br /&gt;
{{ShipListTable|no=162}}&lt;br /&gt;
{{ShipListTable|no=163|name=Maruyu|class=Type 3 S.T.V.|type=SS|firepower=1|torpedo=0|aa=0|asw=0|viewRange=1|luck=7|hp=6|armor=2|evasion=9|aircraft=0|speed=Slow|range=Short|build=10|supply=5&lt;br /&gt;
|firepower2=1|torpedo2=0|aa2=0|asw2=0|viewRange2=1|luck2=7|hp2=7|armor2=2|evasion2=9|aircraft2=0|build2=10|supply2=10}}&lt;br /&gt;
{{ShipListTable|no=164|name=Yayoi|class=Mutsuki-3|type=DD|firepower=6|torpedo=18|aa=7|asw=16|viewRange=4|luck=10|hp=13|armor=5|evasion=37|aircraft=0|speed=Fast|range=Short|build=15|supply=15&lt;br /&gt;
|firepower2=9|torpedo2=18|aa2=12|asw2=18|viewRange2=6|luck2=12|hp2=24|armor2=11|evasion2=40|aircraft2=0|build2=15|supply2=15}}&lt;br /&gt;
{{ShipListTable|no=165|name=Uzuki|class=Mutsuki-4|type=DD|firepower=6|torpedo=18|aa=7|asw=16|viewRange=4|luck=10|hp=13|armor=5|evasion=37|aircraft=0|speed=Fast|range=Short|build=15|supply=15&lt;br /&gt;
|firepower2=7|torpedo2=18|aa2=18|asw2=21|viewRange2=6|luck2=14|hp2=24|armor2=12|evasion2=40|aircraft2=0|build2=15|supply2=15}}&lt;br /&gt;
{{ShipListTable|no=166|name=Akitsumaru{{!}}Akitsumaru Kai|class=|type=LHA|firepower=8|torpedo=0|aa=15|asw=0|viewRange=13|luck=13|hp=40|armor=15|evasion=17|aircraft=24|speed=Slow|range=Short|build=45|supply=25}}&lt;br /&gt;
{{ShipListTable|no=167|name=Isokaze|class=Kagerou-12|type=DD|firepower=10|torpedo=24|aa=14|asw=24|viewRange=8|luck=16|hp=16|armor=6|evasion=44|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=24|asw2=27|viewRange2=9|luck2=18|hp2=33|armor2=14|evasion2=47|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=168|name=Urakaze|class=Kagerou-11|type=DD|firepower=10|torpedo=24|aa=10|asw=24|viewRange=7|luck=13|hp=16|armor=6|evasion=44|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=29|viewRange2=8|luck2=13|hp2=32|armor2=14|evasion2=46|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=169|name=Tanikaze|class=Kagerou-14|type=DD|firepower=10|torpedo=24|aa=10|asw=24|viewRange=7|luck=14|hp=16|armor=6|evasion=44|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=28|viewRange2=8|luck2=12|hp2=32|armor2=14|evasion2=46|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=170|name=Hamakaze|class=Kagerou-13|type=DD|firepower=10|torpedo=24|aa=13|asw=24|viewRange=6|luck=15|hp=16|armor=6|evasion=44|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=22|asw2=27|viewRange2=8|luck2=12|hp2=32|armor2=14|evasion2=46|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=171|name=Bismarck|class=Bismarck-1|type=BB|firepower=64|torpedo=0|aa=18|asw=0|viewRange=16|luck=8|hp=90|armor=67|evasion=33|aircraft=16|speed=Fast|range=Long|build=90|supply=110}}&lt;br /&gt;
{{ShipListTable|no=172|name=Bismarck{{!}}Bismarck Kai|class=Bismarck-1|type=BB|firepower=70|torpedo=0|aa=24|asw=0|viewRange=18|luck=10|hp=94|armor=77|evasion=38|aircraft=16|speed=Fast|range=Long|build=95|supply=115}}&lt;br /&gt;
{{ShipListTable|no=173|name=Bismarck{{!}}Bismarck zwei|class=Bismarck-1|type=BB|firepower=70|torpedo=0|aa=25|asw=0|viewRange=18|luck=20|hp=96|armor=80|evasion=38|aircraft=16|speed=Fast|range=Long|build=105|supply=135}}&lt;br /&gt;
{{ShipListTable|no=174|name=Z1|class=Z1-1|type=DD|firepower=8|torpedo=24|aa=12|asw=32|viewRange=6|luck=6|hp=18|armor=8|evasion=36|aircraft=0|speed=Fast|range=Short|build=20|supply=20&lt;br /&gt;
|firepower2=11|torpedo2=25|aa2=15|asw2=36|viewRange2=8|luck2=12|hp2=33|armor2=15|evasion2=41|aircraft2=0|build2=20|supply2=25}}&lt;br /&gt;
{{ShipListTable|no=175|name=Z3|class=Z1-3|type=DD|firepower=8|torpedo=24|aa=12|asw=32|viewRange=6|luck=6|hp=18|armor=8|evasion=36|aircraft=0|speed=Fast|range=Short|build=20|supply=20&lt;br /&gt;
|firepower2=11|torpedo2=25|aa2=15|asw2=36|viewRange2=8|luck2=12|hp2=33|armor2=15|evasion2=41|aircraft2=0|build2=20|supply2=25}}&lt;br /&gt;
{{ShipListTable|no=176|name=Prinz Eugen|class=A. Hipper-3|type=CA|firepower=38|torpedo=32|aa=16|asw=0|viewRange=15|luck=30|hp=50|armor=38|evasion=34|aircraft=9|speed=Fast|range=Medium|build=50|supply=70}}&lt;br /&gt;
{{ShipListTable|no=177|name=Prinz Eugen{{!}}Prinz Eugen Kai|class=A. Hipper-3|type=CA|firepower=48|torpedo=40|aa=18|asw=0|viewRange=16|luck=40|hp=63|armor=48|evasion=40|aircraft=12|speed=Fast|range=Medium|build=55|supply=75}}&lt;br /&gt;
{{ShipListTable|no=178|name=Bismarck{{!}}Bismarck drei|class=Bismarck-1|type=BB|firepower=74|torpedo=16|aa=35|asw=0|viewRange=22|luck=22|hp=96|armor=82|evasion=40|aircraft=16|speed=Fast|range=Long|build=110|supply=155}}&lt;br /&gt;
{{ShipListTable|no=179|name=Z1{{!}}Z1 zwei|class=Z1-1|type=DD|firepower=12|torpedo=27|aa=20|asw=37|viewRange=9|luck=15|hp=35|armor=18|evasion=43|aircraft=0|speed=Fast|range=Short|build=20|supply=25}}&lt;br /&gt;
{{ShipListTable|no=180|name=Z3{{!}}Z3 zwei|class=Z1-3|type=DD|firepower=10|torpedo=27|aa=24|asw=37|viewRange=9|luck=15|hp=35|armor=18|evasion=43|aircraft=0|speed=Fast|range=Short|build=20|supply=25}}&lt;br /&gt;
{{ShipListTable|no=181|name=Amatsukaze|class=Kagerou-9|type=DD|firepower=10|torpedo=28|aa=22|asw=26|viewRange=8|luck=18|hp=18|armor=7|evasion=48|aircraft=0|speed=Fast|range=Short|build=20|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=32|aa2=23|asw2=28|viewRange2=8|luck2=17|hp2=34|armor2=14|evasion2=50|aircraft2=0|build2=20|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=182|name=Akashi|class=Akashi-1|type=AR|firepower=4|torpedo=0|aa=10|asw=0|viewRange=1|luck=10|hp=39|armor=10|evasion=8|aircraft=0|speed=Slow|range=Short|build=50|supply=10}}&lt;br /&gt;
{{ShipListTable|no=183|name=Ooyodo|class=Ooyodo-1|type=CL|firepower=24|torpedo=0|aa=18|asw=0|viewRange=24|luck=24|hp=34|armor=19|evasion=35|aircraft=12|speed=Fast|range=Medium|build=35|supply=30&lt;br /&gt;
|firepower2=32|torpedo2=14|aa2=22|asw2=0|viewRange2=28|luck2=30|hp2=47|armor2=32|evasion2=40|aircraft2=12|build2=35|supply2=35}}&lt;br /&gt;
{{ShipListTable|no=184|name=Taigei|class=Taigei-1|type=AS|firepower=5|torpedo=0|aa=16|asw=0|viewRange=24|luck=20|hp=39|armor=15|evasion=24|aircraft=8|speed=Slow|range=Short|build=35|supply=10}}&lt;br /&gt;
{{ShipListTable|no=185|name=Ryuuhou|class=Ryuuhou-1|type=CVL|firepower=0|torpedo=0|aa=24|asw=0|viewRange=28|luck=20|hp=39|armor=18|evasion=27|aircraft=31|speed=Slow|range=Short|build=35|supply=35}}&lt;br /&gt;
{{ShipListTable|no=186|name=Tokitsukaze|class=Kagerou-10|type=DD|firepower=10|torpedo=24|aa=10|asw=24|viewRange=7|luck=13|hp=16|armor=6|evasion=44|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=26|viewRange2=8|luck2=12|hp2=32|armor2=14|evasion2=46|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=187|name=Akashi{{!}}Akashi Kai|class=Akashi-1|type=AR|firepower=6|torpedo=0|aa=16|asw=0|viewRange=6|luck=12|hp=45|armor=9|evasion=10|aircraft=0|speed=Slow|range=Short|build=55|supply=15}}&lt;br /&gt;
{{ShipListTable|no=188|name=Tone{{!}}Tone Kai Ni|class=Tone-1|type=CAV|firepower=46|torpedo=32|aa=32|asw=0|viewRange=30|luck=15|hp=59|armor=48|evasion=42|aircraft=18|speed=Fast|range=Medium|build=50|supply=65}}&lt;br /&gt;
{{ShipListTable|no=189|name=Chikuma{{!}}Chikuma Kai Ni|class=Tone-2|type=CAV|firepower=46|torpedo=33|aa=33|asw=0|viewRange=30|luck=14|hp=58|armor=48|evasion=42|aircraft=18|speed=Fast|range=Medium|build=50|supply=65}}&lt;br /&gt;
{{ShipListTable|no=190|name=Ryuuhou{{!}}Ryuuhou Kai|class=Ryuuhou-1|type=CVL|firepower=0|torpedo=0|aa=28|asw=0|viewRange=30|luck=24|hp=48|armor=57|evasion=30|aircraft=45|speed=Slow|range=Short|build=35|supply=40}}&lt;br /&gt;
{{ShipListTable|no=191|name=Myoukou{{!}}Myoukou Kai Ni|class=Myoukou-1|type=CA|firepower=50|torpedo=36|aa=28|asw=0|viewRange=19|luck=32|hp=56|armor=47|evasion=47|aircraft=12|speed=Fast|range=Medium|build=45|supply=75}}&lt;br /&gt;
{{ShipListTable|no=192|name=Nachi{{!}}Nachi Kai Ni|class=Myoukou-2|type=CA|firepower=50|torpedo=34|aa=33|asw=0|viewRange=20|luck=18|hp=56|armor=48|evasion=44|aircraft=12|speed=Fast|range=Medium|build=45|supply=75}}&lt;br /&gt;
{{ShipListTable|no=193|name=Ashigara{{!}}Ashigara Kai Ni|class=Myoukou-3|type=CA|firepower=53|torpedo=34|aa=26|asw=0|viewRange=17|luck=20|hp=56|armor=47|evasion=44|aircraft=12|speed=Fast|range=Medium|build=45|supply=75}}&lt;br /&gt;
{{ShipListTable|no=194|name=Haguro{{!}}Haguro Kai Ni|class=Myoukou-4|type=CA|firepower=52|torpedo=34|aa=24|asw=0|viewRange=18|luck=19|hp=57|armor=47|evasion=45|aircraft=12|speed=Fast|range=Medium|build=45|supply=75}}&lt;br /&gt;
{{ShipListTable|no=195|name=Ayanami{{!}}Ayanami Kai Ni|class=Ayanami-1|type=DD|firepower=17|torpedo=30|aa=16|asw=25|viewRange=13|luck=40|hp=32|armor=15|evasion=50|aircraft=0|speed=Fast|range=Short|build=15|supply=20}}&lt;br /&gt;
{{ShipListTable|no=196|name=Hiryuu{{!}}Hiryuu Kai Ni|class=Hiryuu-1|type=CV|firepower=0|torpedo=0|aa=33|asw=0|viewRange=52|luck=50|hp=67|armor=37|evasion=40|aircraft=79|speed=Fast|range=Short|build=70|supply=75}}&lt;br /&gt;
{{ShipListTable|no=197|name=Souryuu{{!}}Souryuu Kai Ni|class=Souryuu-1|type=CV|firepower=0|torpedo=0|aa=34|asw=0|viewRange=55|luck=15|hp=67|armor=36|evasion=36|aircraft=79|speed=Fast|range=Short|build=70|supply=75}}&lt;br /&gt;
{{ShipListTable|no=198}}&lt;br /&gt;
{{ShipListTable|no=199}}&lt;br /&gt;
&lt;br /&gt;
{{ShipListTable|no=200|name=Abukuma{{!}}Abukuma Kai Ni|class=Nagara-6|type=CL|firepower=45|torpedo=34|aa=35|asw=48|viewRange=16|luck=20|hp=45|armor=29|evasion=45|aircraft=3|speed=Fast|range=Short|build=25|supply=35}}&lt;br /&gt;
&lt;br /&gt;
{{ShipListTable|no=201|name=Unryuu|class=Unryuu-1|type=CV|firepower=0|torpedo=0|aa=28|asw=0|viewRange=40|luck=10|hp=48|armor=26|evasion=32|aircraft=51|speed=Fast|range=Short|build=50|supply=45}}&lt;br /&gt;
{{ShipListTable|no=202|name=Amagi|class=Unryuu-2|type=CV|firepower=0|torpedo=0|aa=27|asw=0|viewRange=38|luck=13|hp=48|armor=26|evasion=33|aircraft=51|speed=Fast|range=Short|build=50|supply=45}}&lt;br /&gt;
{{ShipListTable|no=203|name=Katsuragi|class=Unryuu-3|type=CV|firepower=0|torpedo=0|aa=27|asw=0|viewRange=36|luck=20|hp=48|armor=27|evasion=34|aircraft=51|speed=Fast|range=Short|build=50|supply=45}}&lt;br /&gt;
{{ShipListTable|no=204|name=Hatsuharu{{!}}Hatsuharu Kai Ni|class=Hatsuharu-1|type=DD|firepower=13|torpedo=32|aa=23|asw=30|viewRange=10|luck=16|hp=31|armor=14|evasion=48|aircraft=0|speed=Fast|range=Short|build=15|supply=20}}&lt;br /&gt;
{{ShipListTable|no=205|name=Harusame|class=Shiratsuyu-5|type=DD|firepower=10|torpedo=24|aa=9|asw=21|viewRange=5|luck=10|hp=16|armor=6|evasion=43|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=15|asw2=24|viewRange2=7|luck2=12|hp2=30|armor2=14|evasion2=45|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=206|name=Unryuu{{!}}Unryuu Kai|class=Unryuu-1|type=CV|firepower=0|torpedo=|aa=32|asw=0|viewRange=48|luck=12|hp=60|armor=35|evasion=35|aircraft=69|speed=Fast|range=Short|build=50|supply=55}}&lt;br /&gt;
{{ShipListTable|no=207|name=Ushio{{!}}Ushio Kai Ni|class=Ayanami-10|type=DD|firepower=10|torpedo=25|aa=24|asw=32|viewRange=11|luck=32|hp=33|armor=15|evasion=64|aircraft=0|speed=Fast|range=Short|build=15|supply=20}}&lt;br /&gt;
{{ShipListTable|no=208|name=Junyou{{!}}Junyou Kai Ni|class=Hiyou-2|type=CVL|firepower=0|torpedo=0|aa=36|asw=0|viewRange=44|luck=41|hp=55|armor=31|evasion=41|aircraft=66|speed=Slow|range=Short|build=45|supply=50}}&lt;br /&gt;
{{ShipListTable|no=209|name=Hayashimo|class=Yuugumo-17|type=DD|firepower=10|torpedo=24|aa=9|asw=27|viewRange=6|luck=11|hp=16|armor=6|evasion=47|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=29|viewRange2=9|luck2=12|hp2=32|armor2=14|evasion2=48|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=210|name=Kiyoshimo|class=Yuugumo-19|type=DD|firepower=10|torpedo=24|aa=9|asw=27|viewRange=6|luck=12|hp=16|armor=6|evasion=47|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=29|viewRange2=9|luck2=13|hp2=32|armor2=14|evasion2=48|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=211|name=Fusou{{!}}Fusou Kai Ni|class=Fusou-1|type=BBV |firepower=80|torpedo=0|aa=44|asw=0|viewRange=22|luck=13|hp=77|armor=72|evasion=34|aircraft=40|speed=Slow|range=Long|build=105|supply=140}}&lt;br /&gt;
{{ShipListTable|no=212|name=Yamashiro{{!}}Yamashiro Kai Ni|class=Fusou-2|type=BBV |firepower=80|torpedo=0|aa=43|asw=0|viewRange=23|luck=14|hp=77|armor=73|evasion=35|aircraft=40|speed=Slow|range=Long|build=105|supply=140}}&lt;br /&gt;
{{ShipListTable|no=213|name=Asagumo|class=Asashio-5|type=DD|firepower=10|torpedo=24|aa=9|asw=21|viewRange=5|luck=8|hp=16|armor=6|evasion=43|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=24|viewRange2=8|luck2=12|hp2=31|armor2=14|evasion2=46|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=214|name=Yamagumo|class=Asashio-6|type=DD|firepower=10|torpedo=24|aa=9|asw=23|viewRange=5|luck=7|hp=16|armor=6|evasion=43|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=21|asw2=27|viewRange2=8|luck2=11|hp2=31|armor2=14|evasion2=46|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=215|name=Nowaki|class=Kagerou-15|type=DD|firepower=10|torpedo=24|aa=12|asw=24|viewRange=8|luck=14|hp=16|armor=6|evasion=44|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=28|viewRange2=8|luck2=13|hp2=32|armor2=14|evasion2=46|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=216|name=Furutaka{{!}}Furutaka Kai Ni|class=Furutaka-1|type=CA|firepower=39|torpedo=24|aa=22|asw=0|viewRange=13|luck=14|hp=53|armor=34|evasion=37|aircraft=8|speed=Fast|range=Medium|build=35|supply=65}}&lt;br /&gt;
{{ShipListTable|no=217}}&lt;br /&gt;
{{ShipListTable|no=218}}&lt;br /&gt;
{{ShipListTable|no=219|name=Hatsushimo{{!}}Hatsushimo Kai Ni|class=Hatsuharu-4|type=DD|firepower=12|torpedo=28|aa=34|asw=28|viewRange=11|luck=53|hp=31|armor=14|evasion=64|aircraft=0|speed=Fast|range=Short|build=15|supply=20}}&lt;br /&gt;
{{ShipListTable|no=220|name=Murakumo{{!}}Murakumo Kai Ni|class=Fubuki-5|type=DD|firepower=14|torpedo=32|aa=27|asw=56|viewRange=32|luck=15|hp=31|armor=14|evasion=81|aircraft=0|speed=Fast|range=Short|build=15|supply=20}}&lt;br /&gt;
{{ShipListTable|no=221|name=Akizuki|class=Akizuki-1|type=DD|firepower=16|torpedo=16|aa=70|asw=27|viewRange=9|luck=10|hp=20|armor=9|evasion=47|aircraft=0|speed=Fast|range=Short|build=20|supply=25&lt;br /&gt;
|firepower2=24|torpedo2=24|aa2=80|asw2=30|viewRange2=10|luck2=12|hp2=37|armor2=16|evasion2=48|aircraft2=0|build2=20|supply2=25}}&lt;br /&gt;
{{ShipListTable|no=222}}&lt;br /&gt;
{{ShipListTable|no=223}}&lt;br /&gt;
{{ShipListTable|no=224|name=Takanami|class=Yuugumo-6|type=DD|firepower=10|torpedo=24|aa=9|asw=16|viewRange=9|luck=8|hp=16|armor=6|evasion=48|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=16|asw2=32|viewRange2=24|luck2=10|hp2=32|armor2=14|evasion2=60|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=225|name=Asashimo|class=Yuugumo-16|type=DD|firepower=10|torpedo=24|aa=9|asw=35|viewRange=6|luck=16|hp=16|armor=6|evasion=47|aircraft=0|speed=Fast|range=Short|build=15|supply=20&lt;br /&gt;
|firepower2=12|torpedo2=28|aa2=22|asw2=35|viewRange2=10|luck2=18|hp2=33|armor2=14|evasion2=49|aircraft2=0|build2=15|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=226|name=Fubuki{{!}}Fubuki Kai Ni|class=Fubuki-1|type=DD|firepower=15|torpedo=30|aa=35|asw=26|viewRange=14|luck=17|hp=31|armor=14|evasion=49|aircraft=0|speed=Fast|range=Short|build=15|supply=20}}&lt;br /&gt;
{{ShipListTable|no=227|name=Choukai{{!}}Choukai Kai Ni|class=Takao-4|type=CA|firepower=55|torpedo=35|aa=24|asw=0|viewRange=22|luck=19|hp=57|armor=46|evasion=41|aircraft=12|speed=Fast|range=Medium|build=45|supply=80}}&lt;br /&gt;
{{ShipListTable|no=228|name=Maya{{!}}Maya Kai Ni|class=Takao-3|type=CA|firepower=42|torpedo=34|aa=72|asw=0|viewRange=16|luck=14|hp=57|armor=48|evasion=42|aircraft=12|speed=Fast|range=Medium|build=45|supply=80}}&lt;br /&gt;
{{ShipListTable|no=229|name=Amagi{{!}}Amagi Kai|class=Unryuu-2|type=CV|firepower=0|torpedo=0|aa=33|asw=0|viewRange=46|luck=17|hp=60|armor=35|evasion=36|aircraft=69|speed=Fast|range=Short|build=50|supply=55}}&lt;br /&gt;
{{ShipListTable|no=230|name=Katsuragi{{!}}Katsuragi Kai|class=Unryuu-3|type=CV|firepower=0|torpedo=0|aa=32|asw=0|viewRange=61|luck=30|hp=60|armor=36|evasion=56|aircraft=69|speed=Fast|range=Short|build=50|supply=55}}&lt;br /&gt;
{{ShipListTable|no=231|name=U-511|class=Type IXC-1|type=SS|firepower=2|torpedo=22|aa=0|asw=0|viewRange=8|luck=30|hp=8|armor=4|evasion=18|aircraft=0|speed=Slow|range=Short|build=10|supply=20&lt;br /&gt;
|firepower2=3|torpedo2=27|aa2=0|asw2=0|viewRange2=16|luck2=34|hp2=13|armor2=6|evasion2=33|aircraft2=0|build2=10|supply2=20}}&lt;br /&gt;
{{ShipListTable|no=232}}&lt;br /&gt;
{{ShipListTable|no=233}}&lt;br /&gt;
{{ShipListTable|no=234|name=Mutsuki{{!}}Mutsuki Kai Ni|class=Mutsuki-1|type=DD|firepower=10|torpedo=28|aa=16|asw=26|viewRange=6|luck=14|hp=27|armor=12|evasion=40|aircraft=0|speed=Fast|range=Short|build=15|supply=15}}&lt;br /&gt;
{{ShipListTable|no=235|name=Kisaragi{{!}}Kisaragi Kai Ni|class=Mutsuki-2|type=DD|firepower=10|torpedo=28|aa=18|asw=28|viewRange=6|luck=13|hp=27|armor=12|evasion=40|aircraft=0|speed=Fast|range=Short|build=15|supply=15}}&lt;br /&gt;
{{ShipListTable|no=236|name=Ro-500|class=Type IXC-1|type=SS|firepower=4|torpedo=30|aa=0|asw=0|viewRange=24|luck=44|hp=13|armor=7|evasion=24|aircraft=0|speed=Slow|range=Short|build=10|supply=20}}&lt;br /&gt;
{{ShipListTable|no=237|name=Kisaragi{{!}}Akatsuki Kai Ni|class=Akatsuki-1|type=DD|firepower=14|torpedo=32|aa=19|asw=30|viewRange=17|luck=15|hp=31|armor=14|evasion=46|aircraft=0|speed=Fast|range=Short|build=15|supply=20}}&lt;br /&gt;
{{ShipListTable|no=238}}&lt;br /&gt;
{{ShipListTable|no=239}}&lt;br /&gt;
{{ShipListTable|no=240}}&lt;br /&gt;
{{ShipListTable|no=241|name=Littorio|class=Littorio-2|type=BB|firepower=78|torpedo=0|aa=40|asw=0|viewRange=15|luck=20|hp=88|armor=72|evasion=28|aircraft=12|speed=Fast|range=V. Long|build=130|supply=150}}&lt;br /&gt;
{{ShipListTable|no=242|name=Roma|class=Littorio-4|type=BB|firepower=89|torpedo=0|aa=44|asw=0|viewRange=17|luck=6|hp=88|armor=71|evasion=27|aircraft=12|speed=Fast|range=V. Long|build=130|supply=150}}&lt;br /&gt;
{{ShipListTable|no=243}}&lt;br /&gt;
{{ShipListTable|no=244}}&lt;br /&gt;
{{ShipListTable|no=245|name=Akitsushima|class=Akitsushima-1|type=AV|firepower=6|torpedo=0|aa=12|asw=0|viewRange=22|luck=12|hp=32|armor=9|evasion=32|aircraft=2|speed=Slow|range=Short|build=50|supply=10}}&lt;br /&gt;
{{ShipListTable|no=246|name=Italia|class=Littorio-2|type=BB|firepower=84|torpedo=0|aa=51|asw=0|viewRange=29|luck=30|hp=92|armor=80|evasion=49|aircraft=12|speed=Fast|range=V. Long|build=140|supply=170}}&lt;br /&gt;
{{ShipListTable|no=247|name=Roma{{!}}Roma Kai|class=Littorio-4|type=BB|firepower=82|torpedo=0|aa=46|asw=0|viewRange=?|luck=8|hp=97|armor=76|evasion=?|aircraft=12|speed=Fast|range=V. Long|build=140|supply=170}}&lt;br /&gt;
{{ShipListTable|no=248}}&lt;br /&gt;
{{ShipListTable|no=249}}&lt;br /&gt;
{{ShipListTable|no=250|name=Akitsushima{{!}}Akitsushima Kai|class=Akitsushima-1|type=AV|firepower=8|torpedo=0|aa=16|asw=0|viewRange=34|luck=14|hp=36|armor=13|evasion=44|aircraft=3|speed=Slow|range=Short|build=60|supply=15}}&lt;br /&gt;
{{TableFooter|html}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[ko:함선목록]]&lt;br /&gt;
[[zh:舰娘列表]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Akitsushima&amp;diff=2982</id>
		<title>Akitsushima</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Akitsushima&amp;diff=2982"/>
		<updated>2015-09-05T13:38:38Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* Upgrade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Info==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
===Basic===&lt;br /&gt;
{{shipinfo2&lt;br /&gt;
|color = Violet &lt;br /&gt;
|name = Akitsushima &lt;br /&gt;
|japanesename = 秋津洲 &lt;br /&gt;
|image = [[File:Akitsushima.jpg]]&lt;br /&gt;
|id =  245&lt;br /&gt;
|class = Akitsushima &lt;br /&gt;
|type = Seaplane Tender &lt;br /&gt;
| fuel=50&lt;br /&gt;
| ammo=10&lt;br /&gt;
|hp =  32&lt;br /&gt;
|firepower = 6 (18)&lt;br /&gt;
|armor = 9 (25)&lt;br /&gt;
|torpedo = 0 (0)&lt;br /&gt;
|evasion = 32 (57)&lt;br /&gt;
|AA = 12 (36)&lt;br /&gt;
|aircraft = 2 &lt;br /&gt;
|ASW = 0&lt;br /&gt;
|LOS = 22 (42)&lt;br /&gt;
|luck = 12 (59)&lt;br /&gt;
|time = Unbuildable&lt;br /&gt;
|speed = Slow &lt;br /&gt;
|range = Short &lt;br /&gt;
|slot = 2 &lt;br /&gt;
|slot1=[[12.7cm Twin High-angle Mount]] &lt;br /&gt;
|slot2=[[25mm Twin Autocannon Mount]]&lt;br /&gt;
|slot3= -Locked- &lt;br /&gt;
|slot4= -Locked-&lt;br /&gt;
|space1= 1&lt;br /&gt;
|space2= 1&lt;br /&gt;
|space3= &lt;br /&gt;
|space4= &lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;width:50px;&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Upgrade===&lt;br /&gt;
{{shipinfo2&lt;br /&gt;
|color = Violet &lt;br /&gt;
|name = Akitsushima Kai &lt;br /&gt;
|japanesename = 秋津洲改&lt;br /&gt;
|image = [[File:Akitsushimakai.png]]&lt;br /&gt;
|id = 250 &lt;br /&gt;
|class = Akitsushima &lt;br /&gt;
|type = Seaplane Tender&lt;br /&gt;
| fuel=60&lt;br /&gt;
| ammo=15&lt;br /&gt;
|hp = 36 &lt;br /&gt;
|firepower = 8 (28)&lt;br /&gt;
|armor = 13 (42)&lt;br /&gt;
|torpedo = 0 (0)&lt;br /&gt;
|evasion = 44 (64)&lt;br /&gt;
|AA = 16 (44)&lt;br /&gt;
|aircraft = 3 &lt;br /&gt;
|ASW = 0&lt;br /&gt;
|LOS = 34 (54)&lt;br /&gt;
|luck = 14 (72)&lt;br /&gt;
|time = Lv. 35 Remodel&lt;br /&gt;
|speed = Slow &lt;br /&gt;
|range = Short&lt;br /&gt;
|slot =  3 &lt;br /&gt;
|slot1= [[Type 2 Flying Boat]]&lt;br /&gt;
|slot2= [[25mm Triple Autocannon Mount]]&lt;br /&gt;
|slot3= -Unequipped- &lt;br /&gt;
|slot4= -Locked- &lt;br /&gt;
|space1= 1 &lt;br /&gt;
|space2= 1&lt;br /&gt;
|space3= 1 &lt;br /&gt;
|space4= 0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quotes===&lt;br /&gt;
{{Template:Shipquote&lt;br /&gt;
|自己紹介 = 水上機母艦、秋津洲よ！ この大艇ちゃんと一緒に覚えてよね！&lt;br /&gt;
|EN1 =I'm the seaplane tender, Akitsushima! Make sure to remember both me and my Taitei-chan!&lt;br /&gt;
|Note1 = Taitei-chan refers to her [[Type 2 Flying Boat]], also known as &amp;quot;''nishiki Taitei''&amp;quot; (二式大艇)&lt;br /&gt;
|Library =あたしが水上機母艦、秋津洲よ！そう、大型飛行艇の運用支援や、洋上補給のために建造された、飛行艇母艦！えっ？迷彩が厚化粧？ほっんとに失礼かも！二式大艇ちゃんはあげないからね！&lt;br /&gt;
|EN0 =I'm the seaplane tender, Akitsushima! I was created with the purpose of utilizing large flying boats as well as to resupply them on the high seas! What? My camouflage makeup is too heavy? You're so rude! I won't let you have my Nishiki Taitei-chan, okay?!&lt;br /&gt;
|Note0 = &lt;br /&gt;
|秘書クリック会話① = この二式大艇ちゃん？あげないよ&lt;br /&gt;
|EN2 = My Nishiki Taitei-chan? Of course you can't have it!&lt;br /&gt;
|秘書クリック会話② = 秋津洲、呼んだかな？&lt;br /&gt;
|EN3 = Did you call for me?&lt;br /&gt;
|秘書クリック会話③ = こらー！提督、あまり余計なとこ触らないでほしいかも！大艇ちゃん寝れないでしょう&lt;br /&gt;
|EN4 = Hey! I'd appreciate it if you don't touch me excessively! How can Taitei-chan fall asleep like that?&lt;br /&gt;
|秘書放置時 = やっぱこの迷彩派手かな･･･。ううん、そんなことないよね。ね、大艇ちゃん、そうよね。そうだよね、大艇ちゃんもそう思うよね。あ、提督！次のお仕事？&lt;br /&gt;
|EN4a = What do you think of this camouflage? Do you think it's... flashy? It's definitely not, right? Right, Taitei-chan? Don't you think so too, Taitei-chan? Oh, admiral! Do you have our next job?&lt;br /&gt;
|Note4a = &lt;br /&gt;
|戦績表示時 = 情報見るの？それは大切かも。はい！どうぞ&lt;br /&gt;
|EN5 = Do you want to look at the intel? Yeah, that's important. Here you go!&lt;br /&gt;
|編成選択時 = 飛行艇母艦秋津洲、抜錨するかも！じゃなかった、抜錨！&lt;br /&gt;
|EN6 = Seaplane tender, Akitsushima, probably sortieing! I mean, I am sortieing!&lt;br /&gt;
|Note6 = If anyone has better wording, go for it.&lt;br /&gt;
|装備時① = うわぁ、いい装備！これはうれしいかも！&lt;br /&gt;
|EN7 = Wow, this is some nice equipment! I'm really happy!&lt;br /&gt;
|Note7 = &lt;br /&gt;
|装備時② = 提督、二式大艇ちゃんは外しちゃだめかも！だからね！&lt;br /&gt;
|EN8 = Admiral, you can't take away Taitei-chan, okay? Okay?!&lt;br /&gt;
|Note8 = &lt;br /&gt;
|装備時③ = 見つけたかも！&lt;br /&gt;
|EN9 = I see you!&lt;br /&gt;
|Note9 = ???&lt;br /&gt;
|補給時 = 補給、助かるかも！えへへ&lt;br /&gt;
|EN24 = The resupply will probably come in handy!&lt;br /&gt;
|ドック入り(小破以下) = ううぅ･･･防御力はあまりないかも･･･お風呂するかも･･･&lt;br /&gt;
|EN10 = Aah... I really don't have much armor... I'm going to take a bath...&lt;br /&gt;
|ドック入り(中破以上) = やられたかもー。わたし、前線とか苦手かもー。後方支援とかならばっちりかも&lt;br /&gt;
|EN11 = Ah, they got me good... I'm really not a front-line type... I'm much better at supporting.&lt;br /&gt;
|建造時 = 新しい艦娘が来たかもって？どんな子！？どんな子！？&lt;br /&gt;
|EN12 = A new ship's arrived? Who is it? Who is it?!&lt;br /&gt;
|艦隊帰投時 = 作戦終了！艦隊が帰投したかもです&lt;br /&gt;
|EN13 = Operation complete! The fleet's returned to port!&lt;br /&gt;
|出撃時 = 飛行艇母艦秋津洲、抜錨するかも！じゃなかった、抜錨！&lt;br /&gt;
|EN14 = Seaplane tender, Akitsushima, probably sortieing! I mean, I am sortieing!&lt;br /&gt;
|戦闘開始時 = 敵艦隊、発見したかも。艦隊、戦闘よーい！&lt;br /&gt;
|EN15 = Enemy fleet spotted! Fleet, prepare for battle!&lt;br /&gt;
|Note15 = &lt;br /&gt;
|攻撃時 = 攻撃力、あまりないかもなんだけど･･･&lt;br /&gt;
|EN16 = I'm not too good with offense...&lt;br /&gt;
|夜戦開始時 = や、夜戦！？あたしが！？もー、こうなったら行くしかないかも！&lt;br /&gt;
|EN17 = N-Night battle?! Me?! If it's come to this, I guess I have no choice!&lt;br /&gt;
|MVP時 = ふぇ…えぇっ！あたしが一番なの！？そんなことって、あるかなぁ…えぇっ…&lt;br /&gt;
|EN19 = I-I'm number one?! Is that even possible...?&lt;br /&gt;
|小破① = きゃあー！？被弾！？&lt;br /&gt;
|EN20 = Kyaa! I'm hit?!&lt;br /&gt;
|小破② = あたしの迷彩塗装、あんまり役に立ってないかも…&lt;br /&gt;
|EN21 = I'm not too sure if my camouflage is working...&lt;br /&gt;
|中破 = や、やられたかもー！だから攻撃は得意じゃないって言ったのにぃ！&lt;br /&gt;
|EN22 = T-They got me! I told you that I'm not good at battle, geez!&lt;br /&gt;
|撃沈時(反転) = あたし沈むのね…大艇ちゃん、バイバイ。きっと未来は…&lt;br /&gt;
|EN23 = I guess I'm sinking... Taitei-chan, bye-bye. I'm sure that in the future...&lt;br /&gt;
|Note23 = &lt;br /&gt;
|Married = 提督、なにをぼんやりしてるの？あっ、少し疲れちゃったかな？そういう時は、この秋津洲流肩もみ術を…ふふーん、ね、気持ちいいでしょ？&lt;br /&gt;
|EN25 = Admiral, what are you spacing out for? Oh, are you a bit tired? Here, let me show you my special shoulder massage technique! See? Doesn't it feel nice?&lt;br /&gt;
|Wedding = 提督、私のこと呼んだ?大艇ちゃんならあげないよ。えっ、違う?うっ…これは…わぁ…綺麗…すっごーい…で、なんでくれるの？&lt;br /&gt;
|EN26 =  Admiral, did you call for me? I won't give you Taitei-chan. W-Wait, that's not it? T-This is... Wow, it's so pretty. So, why are you giving me this?&lt;br /&gt;
|Note26 = &lt;br /&gt;
|Clip16 = {{Audio|file=Akitsushima-Attack.ogg}}&lt;br /&gt;
|Clip15 = {{Audio|file=Akitsushima-Battle_Start.ogg}}&lt;br /&gt;
|Clip7 = {{Audio|file=Akitsushima-Equipment_1.ogg}}&lt;br /&gt;
|Clip8 = {{Audio|file=Akitsushima-Equipment_2.ogg}}&lt;br /&gt;
|Clip9 = {{Audio|file=Akitsushima-Equipment_3.ogg}}&lt;br /&gt;
|Clip1 = {{Audio|file=Akitsushima-Intro.ogg}}&lt;br /&gt;
|Clip6 = {{Audio|file=Akitsushima-Joining_A_Fleet.ogg}}&lt;br /&gt;
|Clip0 = {{Audio|file=Akitsushima-Library_Intro.ogg}}&lt;br /&gt;
|Clip20 = {{Audio|file=Akitsushima-Minor_Damage_1.ogg}}&lt;br /&gt;
|Clip21 = {{Audio|file=Akitsushima-Minor_Damage_2.ogg}}&lt;br /&gt;
|Clip22 = {{Audio|file=Akitsushima-Moderately_Damaged.ogg}}&lt;br /&gt;
|Clip19 = {{Audio|file=Akitsushima-MVP.ogg}}&lt;br /&gt;
|Clip18 = {{Audio|file=Akitsushima-Night_Attack.ogg}}&lt;br /&gt;
|Clip17 = {{Audio|file=Akitsushima-Night_Battle.ogg}}&lt;br /&gt;
|Clip5 = {{Audio|file=Akitsushima-Player_Score.ogg}}&lt;br /&gt;
|Clip10 = {{Audio|file=Akitsushima-Repair_Light_Damage.ogg}}&lt;br /&gt;
|Clip11 = {{Audio|file=Akitsushima-Repair_Medium_Damage.ogg}}&lt;br /&gt;
|Clip13 = {{Audio|file=Akitsushima-Return_From_Sortie.ogg}}&lt;br /&gt;
|Clip2 = {{Audio|file=Akitsushima-Secretary_1.ogg}}&lt;br /&gt;
|Clip3 = {{Audio|file=Akitsushima-Secretary_2.ogg}}&lt;br /&gt;
|Clip4 = {{Audio|file=Akitsushima-Secretary_3.ogg}}&lt;br /&gt;
|Clip4a = {{Audio|file=Akitsushima-Secretary_Idle.ogg}}&lt;br /&gt;
|Clip25 = {{Audio|file=Akitsushima-Secretary_Married.ogg}}&lt;br /&gt;
|Clip12 = {{Audio|file=Akitsushima-Ship_Construction.ogg}}&lt;br /&gt;
|Clip14 = {{Audio|file=Akitsushima-Start_Sortie.ogg}}&lt;br /&gt;
|Clip23 = {{Audio|file=Akitsushima-Sunk.ogg}}&lt;br /&gt;
|Clip24 = {{Audio|file=Akitsushima-Supply.ogg}}&lt;br /&gt;
|Clip26 = {{Audio|file=Akitsushima-Wedding.ogg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Hourlies===&lt;br /&gt;
&lt;br /&gt;
{{Shiphourly&lt;br /&gt;
| 00JP=提督、日付が変わったかも！提督、今日はわたし、秋津洲が秘書艦やるかも。いーい？&lt;br /&gt;
| 00EN=Admiral, the date's changed! Today I, Akitsushima, will be your secretary ship! Is that okay?&lt;br /&gt;
| 00Note=&lt;br /&gt;
| 01JP=マルヒトマルマル。こんなんでいい？いいかも？おっけでーす！&lt;br /&gt;
| 01EN=00:00 Am I doing okay? Is it good? Okay!&lt;br /&gt;
| 01Note=&lt;br /&gt;
| 02JP=マルフタマルマル。調子出てきたかも。秘書艦、あたしバッチリじゃない！&lt;br /&gt;
| 02EN=01:00 I think I'm getting the hang of this! I'm pretty good at this!&lt;br /&gt;
| 02Note=&lt;br /&gt;
| 03JP=マルサンー・・・マル・・・マル。でもちょっと眠いかも。こんな時間だもんね。&lt;br /&gt;
| 03EN=03... 0... 0... I might be a bit tired, though. Just look at the time.&lt;br /&gt;
| 03Note=&lt;br /&gt;
| 04JP=マルヨン・・・マルマル・・・え、大丈夫。ちゃんと起きてるーかも・・・&lt;br /&gt;
| 04EN=04... 0... 0... What? I'm okay. I'm wide awake!&lt;br /&gt;
| 04Note=&lt;br /&gt;
| 05JP=いけない！起きてるから！マルゴーマルマル！もう朝かも。シャキッとしなきゃ！&lt;br /&gt;
| 05EN=Oh shoot! I'm awake! 05:00! It's basically morning. 'Gotta be snappy!&lt;br /&gt;
| 05Note=&lt;br /&gt;
| 06JP=マルロクマルマル。提督、朝食何がいい？あたしね、意外と料理やるんだ！&lt;br /&gt;
| 06EN=06:00 Admiral, what would you like for breakfast? I may not look the part, but I do cook!&lt;br /&gt;
| 06Note=&lt;br /&gt;
| 07JP=マルナナマルマル。提督、朝食をどうぞかも！ほら、この味噌汁とか・・・美味しいでしょ？朝から干物も付けたよ！&lt;br /&gt;
| 07EN=07:00 Admiral, breakfast is served! See, isn't the miso soup good? I even added in stockfish for breakfast!&lt;br /&gt;
| 07Note=&lt;br /&gt;
| 08JP=マルハチマルマル。さぁ、片付け物も終わったら、早速飛行艇を運用しなきゃ！長距離偵察遠征、しちゃうかも！？&lt;br /&gt;
| 08EN=08:00 Well, now that we're done cleaning up, it's time to deploy the planes! Maybe I'll send them out on a long-distance recon mission!&lt;br /&gt;
| 08Note=&lt;br /&gt;
| 09JP=マルキュウマルマル。大艇ちゃん？ひ、かわいいでしょう。でもどんなに褒めても、あげないよ。&lt;br /&gt;
| 09EN=09:00 Daitei-chan? Heh, isn't it cute? But, no matter how much you praise him, I won't give it to you!&lt;br /&gt;
| 09Note= &lt;br /&gt;
| 10JP=ヒトマルマルマル。提督、次はどうするの？任務出来るだけチェックするかも？&lt;br /&gt;
| 10EN=10:00 Admiral, what shall we do next? Shall I check over our tasks? &lt;br /&gt;
| 10Note=&lt;br /&gt;
| 11JP=ヒトヒトマルマル。さっ、お昼の準備しなきゃ。お昼はやっぱりカレーかも。カレーでいい。&lt;br /&gt;
| 11EN=11:00 Time to get ready for lunch! I think we'll do curry for lunch! How does that sound?&lt;br /&gt;
| 11Note=&lt;br /&gt;
| 12JP=ヒトフタマルマル。じゃじゃー！秋津洲特製カレーです。絶対美味しいかも。食べて食べて。&lt;br /&gt;
| 12EN=12:00 Tadah! Akitsushima's specialty curry! It's definitely tasty! Give it a try! Go ahead!&lt;br /&gt;
| 12Note=&lt;br /&gt;
| 13JP=ヒトサンマルマル。どうでした。秋津洲のカレー。あたし意外と糧食庫大きいんですよ。ふんふんふん。&lt;br /&gt;
| 13EN=13:00 How was it? I might not look the part, but I have quite a bit of food provisions, you know? Hehe...&lt;br /&gt;
| 13Note= &lt;br /&gt;
| 14JP=ヒトヨンマルマル。やっぱこの迷彩変かもですか。そうかな。あたしは気に入ってるんだけど・・・&lt;br /&gt;
| 14EN=14:00 Does my camouflage look strange? Really? I like it quite a bit, though...&lt;br /&gt;
| 14Note=&lt;br /&gt;
| 15JP=ヒトゴーマルマル。提督、ちょっと小腹が空いたかも？おいなりさんとか作ったけど、つまんじゃうかも？&lt;br /&gt;
| 15EN=15:00 Admiral, are you a bit hungry? Would you eat some inari sushi if I made some?&lt;br /&gt;
| 15Note=&lt;br /&gt;
| 16JP=ヒトロクマルマル。今日もそろそろ夕焼け時間かもです。ああー、疲れたかも。&lt;br /&gt;
| 16EN=16:00 It's about time for the sun to set. Wow, I'm beat!&lt;br /&gt;
| 16Note=&lt;br /&gt;
| 17JP=ヒトナナマルマル。日没かもです。大艇ちゃんもお疲れさま。あふーん。	&lt;br /&gt;
| 17EN=17:00 It's sundown. Good work today, Daitei-chan! &lt;br /&gt;
| 17Note=&lt;br /&gt;
| 18JP=ヒトハチマルマル。さっ、夕食の用意するかも。提督、食べたいものある？&lt;br /&gt;
| 18EN=18:00 Now, time for dinner! Admiral, is there anything you'd like to have in particular?&lt;br /&gt;
| 18Note=&lt;br /&gt;
| 19JP=ヒトキューマルマル。はぁい、今晩は特製ロールキャベツにしてみたかも。たっぷりつかった馬鈴薯と玉ねぎが、味のポイントなの！&lt;br /&gt;
| 19EN=19:00 Alright! We'll be having some special roll cabbage today! The potatoes and onions are the key for this dish! &lt;br /&gt;
| 19Note= [[wikipedia:Cabbage_roll|Cabbage rolls]] are usually based around pork or beef and onions.&lt;br /&gt;
| 20JP=フタマルマルマル。提督、ロールキャベツどうだった？味はコロッケ風味で美味しいでしょ？うんうん。良かったかも！&lt;br /&gt;
| 20EN=20:00 Admiral, how were the roll cabbages? Didn't the flavor remind you of croquettes? Good!&lt;br /&gt;
| 20Note= [[wikipedia:Croquette|Croquettes]] are centered around potatoes, meat, and onions, similar to cabbage rolls.&lt;br /&gt;
| 21JP=フタヒトマルマル。さぁ！洗い物片付けたら今日もおしまいっと！疲れたかもー。&lt;br /&gt;
| 21EN=21:00 Just need to finish cleaning up the dishes and we'll be done for today! What a day!&lt;br /&gt;
| 21Note=&lt;br /&gt;
| 22JP=フタフタマルマル。おっ、何か水雷戦隊のほうが夜なのに煩いかも。えっ？仕方がないの。うん、そうなんだ。&lt;br /&gt;
| 22EN=22:00 It sounds like the torpedo squadron girls are causing a ruckus this late into the night... What, pay them no mind? &lt;br /&gt;
| 22Note=&lt;br /&gt;
| 23JP=フタサンマルマル。提督、今日も一日お疲れさまだったかも。明日も頑張ってね。&lt;br /&gt;
| 23EN=23:00 Admiral, thanks for your work today. Let's do our best again tomorrow!&lt;br /&gt;
| 23Note=&lt;br /&gt;
&lt;br /&gt;
|Clip00 = {{Audio|file=AkitsushimaKai-Hourly_0000.ogg}}&lt;br /&gt;
|Clip01 = {{Audio|file=AkitsushimaKai-Hourly_0100.ogg}}&lt;br /&gt;
|Clip02 = {{Audio|file=AkitsushimaKai-Hourly_0200.ogg}}&lt;br /&gt;
|Clip03 = {{Audio|file=AkitsushimaKai-Hourly_0300.ogg}}&lt;br /&gt;
|Clip04 = {{Audio|file=AkitsushimaKai-Hourly_0400.ogg}}&lt;br /&gt;
|Clip05 = {{Audio|file=AkitsushimaKai-Hourly_0500.ogg}}&lt;br /&gt;
|Clip06 = {{Audio|file=AkitsushimaKai-Hourly_0600.ogg}}&lt;br /&gt;
|Clip07 = {{Audio|file=AkitsushimaKai-Hourly_0700.ogg}}&lt;br /&gt;
|Clip08 = {{Audio|file=AkitsushimaKai-Hourly_0800.ogg}}&lt;br /&gt;
|Clip09 = {{Audio|file=AkitsushimaKai-Hourly_0900.ogg}}&lt;br /&gt;
|Clip10 = {{Audio|file=AkitsushimaKai-Hourly_1000.ogg}}&lt;br /&gt;
|Clip11 = {{Audio|file=AkitsushimaKai-Hourly_1100.ogg}}&lt;br /&gt;
|Clip12 = {{Audio|file=AkitsushimaKai-Hourly_1200.ogg}}&lt;br /&gt;
|Clip13 = {{Audio|file=AkitsushimaKai-Hourly_1300.ogg}}&lt;br /&gt;
|Clip14 = {{Audio|file=AkitsushimaKai-Hourly_1400.ogg}}&lt;br /&gt;
|Clip15 = {{Audio|file=AkitsushimaKai-Hourly_1500.ogg}}&lt;br /&gt;
|Clip16 = {{Audio|file=AkitsushimaKai-Hourly_1600.ogg}}&lt;br /&gt;
|Clip17 = {{Audio|file=AkitsushimaKai-Hourly_1700.ogg}}&lt;br /&gt;
|Clip18 = {{Audio|file=AkitsushimaKai-Hourly_1800.ogg}}&lt;br /&gt;
|Clip19 = {{Audio|file=AkitsushimaKai-Hourly_1900.ogg}}&lt;br /&gt;
|Clip20 = {{Audio|file=AkitsushimaKai-Hourly_2000.ogg}}&lt;br /&gt;
|Clip21 = {{Audio|file=AkitsushimaKai-Hourly_2100.ogg}}&lt;br /&gt;
|Clip22 = {{Audio|file=AkitsushimaKai-Hourly_2200.ogg}}&lt;br /&gt;
|Clip23 = {{Audio|file=AkitsushimaKai-Hourly_2300.ogg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Reward for clearing E-6 of [[Spring 2015 Event]] (any difficulty).&lt;br /&gt;
*Noted to be particularly bad at combat by both official tweets and her lines (Also her stats).&lt;br /&gt;
*She is capable of equipping more types of equipments upon remodel: [[WG42 (Wurfgerät 42)]], all SONARs (before remodel she could only equip [[Type 0 Passive SONAR]]), and [[Skilled Carrier-based Aircraft Maintenance Personnel|SCAMP]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Akitsushima/Gallery|View Akitsushima CG]]&lt;br /&gt;
*[[Eliteav|List of Seaplane Tenders]]&lt;br /&gt;
*[[wikipedia:Japanese_seaplane_tender_Akitsushima|Wikipedia Entry on Seaplane Tender Akitsushima]]&lt;br /&gt;
&lt;br /&gt;
{{shiplist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Akitsushima Class]]&lt;br /&gt;
[[Category:Seaplane Tenders]]&lt;br /&gt;
[[Category:Auxiliary Ship]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Akitsushima&amp;diff=2981</id>
		<title>Akitsushima</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Akitsushima&amp;diff=2981"/>
		<updated>2015-09-05T13:38:19Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* Basic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Info==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
===Basic===&lt;br /&gt;
{{shipinfo2&lt;br /&gt;
|color = Violet &lt;br /&gt;
|name = Akitsushima &lt;br /&gt;
|japanesename = 秋津洲 &lt;br /&gt;
|image = [[File:Akitsushima.jpg]]&lt;br /&gt;
|id =  245&lt;br /&gt;
|class = Akitsushima &lt;br /&gt;
|type = Seaplane Tender &lt;br /&gt;
| fuel=50&lt;br /&gt;
| ammo=10&lt;br /&gt;
|hp =  32&lt;br /&gt;
|firepower = 6 (18)&lt;br /&gt;
|armor = 9 (25)&lt;br /&gt;
|torpedo = 0 (0)&lt;br /&gt;
|evasion = 32 (57)&lt;br /&gt;
|AA = 12 (36)&lt;br /&gt;
|aircraft = 2 &lt;br /&gt;
|ASW = 0&lt;br /&gt;
|LOS = 22 (42)&lt;br /&gt;
|luck = 12 (59)&lt;br /&gt;
|time = Unbuildable&lt;br /&gt;
|speed = Slow &lt;br /&gt;
|range = Short &lt;br /&gt;
|slot = 2 &lt;br /&gt;
|slot1=[[12.7cm Twin High-angle Mount]] &lt;br /&gt;
|slot2=[[25mm Twin Autocannon Mount]]&lt;br /&gt;
|slot3= -Locked- &lt;br /&gt;
|slot4= -Locked-&lt;br /&gt;
|space1= 1&lt;br /&gt;
|space2= 1&lt;br /&gt;
|space3= &lt;br /&gt;
|space4= &lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;width:50px;&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Upgrade===&lt;br /&gt;
{{shipinfo2&lt;br /&gt;
|color = Violet &lt;br /&gt;
|name = Akitsushima Kai &lt;br /&gt;
|japanesename = 秋津洲改&lt;br /&gt;
|image = [[File:Akitsushimakai.png]]&lt;br /&gt;
|id = 250 &lt;br /&gt;
|class = Akistushima &lt;br /&gt;
|type = Seaplane Tender&lt;br /&gt;
| fuel=60&lt;br /&gt;
| ammo=15&lt;br /&gt;
|hp = 36 &lt;br /&gt;
|firepower = 8 (28)&lt;br /&gt;
|armor = 13 (42)&lt;br /&gt;
|torpedo = 0 (0)&lt;br /&gt;
|evasion = 44 (64)&lt;br /&gt;
|AA = 16 (44)&lt;br /&gt;
|aircraft = 3 &lt;br /&gt;
|ASW = 0&lt;br /&gt;
|LOS = 34 (54)&lt;br /&gt;
|luck = 14 (72)&lt;br /&gt;
|time = Lv. 35 Remodel&lt;br /&gt;
|speed = Slow &lt;br /&gt;
|range = Short&lt;br /&gt;
|slot =  3 &lt;br /&gt;
|slot1= [[Type 2 Flying Boat]]&lt;br /&gt;
|slot2= [[25mm Triple Autocannon Mount]]&lt;br /&gt;
|slot3= -Unequipped- &lt;br /&gt;
|slot4= -Locked- &lt;br /&gt;
|space1= 1 &lt;br /&gt;
|space2= 1&lt;br /&gt;
|space3= 1 &lt;br /&gt;
|space4= 0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quotes===&lt;br /&gt;
{{Template:Shipquote&lt;br /&gt;
|自己紹介 = 水上機母艦、秋津洲よ！ この大艇ちゃんと一緒に覚えてよね！&lt;br /&gt;
|EN1 =I'm the seaplane tender, Akitsushima! Make sure to remember both me and my Taitei-chan!&lt;br /&gt;
|Note1 = Taitei-chan refers to her [[Type 2 Flying Boat]], also known as &amp;quot;''nishiki Taitei''&amp;quot; (二式大艇)&lt;br /&gt;
|Library =あたしが水上機母艦、秋津洲よ！そう、大型飛行艇の運用支援や、洋上補給のために建造された、飛行艇母艦！えっ？迷彩が厚化粧？ほっんとに失礼かも！二式大艇ちゃんはあげないからね！&lt;br /&gt;
|EN0 =I'm the seaplane tender, Akitsushima! I was created with the purpose of utilizing large flying boats as well as to resupply them on the high seas! What? My camouflage makeup is too heavy? You're so rude! I won't let you have my Nishiki Taitei-chan, okay?!&lt;br /&gt;
|Note0 = &lt;br /&gt;
|秘書クリック会話① = この二式大艇ちゃん？あげないよ&lt;br /&gt;
|EN2 = My Nishiki Taitei-chan? Of course you can't have it!&lt;br /&gt;
|秘書クリック会話② = 秋津洲、呼んだかな？&lt;br /&gt;
|EN3 = Did you call for me?&lt;br /&gt;
|秘書クリック会話③ = こらー！提督、あまり余計なとこ触らないでほしいかも！大艇ちゃん寝れないでしょう&lt;br /&gt;
|EN4 = Hey! I'd appreciate it if you don't touch me excessively! How can Taitei-chan fall asleep like that?&lt;br /&gt;
|秘書放置時 = やっぱこの迷彩派手かな･･･。ううん、そんなことないよね。ね、大艇ちゃん、そうよね。そうだよね、大艇ちゃんもそう思うよね。あ、提督！次のお仕事？&lt;br /&gt;
|EN4a = What do you think of this camouflage? Do you think it's... flashy? It's definitely not, right? Right, Taitei-chan? Don't you think so too, Taitei-chan? Oh, admiral! Do you have our next job?&lt;br /&gt;
|Note4a = &lt;br /&gt;
|戦績表示時 = 情報見るの？それは大切かも。はい！どうぞ&lt;br /&gt;
|EN5 = Do you want to look at the intel? Yeah, that's important. Here you go!&lt;br /&gt;
|編成選択時 = 飛行艇母艦秋津洲、抜錨するかも！じゃなかった、抜錨！&lt;br /&gt;
|EN6 = Seaplane tender, Akitsushima, probably sortieing! I mean, I am sortieing!&lt;br /&gt;
|Note6 = If anyone has better wording, go for it.&lt;br /&gt;
|装備時① = うわぁ、いい装備！これはうれしいかも！&lt;br /&gt;
|EN7 = Wow, this is some nice equipment! I'm really happy!&lt;br /&gt;
|Note7 = &lt;br /&gt;
|装備時② = 提督、二式大艇ちゃんは外しちゃだめかも！だからね！&lt;br /&gt;
|EN8 = Admiral, you can't take away Taitei-chan, okay? Okay?!&lt;br /&gt;
|Note8 = &lt;br /&gt;
|装備時③ = 見つけたかも！&lt;br /&gt;
|EN9 = I see you!&lt;br /&gt;
|Note9 = ???&lt;br /&gt;
|補給時 = 補給、助かるかも！えへへ&lt;br /&gt;
|EN24 = The resupply will probably come in handy!&lt;br /&gt;
|ドック入り(小破以下) = ううぅ･･･防御力はあまりないかも･･･お風呂するかも･･･&lt;br /&gt;
|EN10 = Aah... I really don't have much armor... I'm going to take a bath...&lt;br /&gt;
|ドック入り(中破以上) = やられたかもー。わたし、前線とか苦手かもー。後方支援とかならばっちりかも&lt;br /&gt;
|EN11 = Ah, they got me good... I'm really not a front-line type... I'm much better at supporting.&lt;br /&gt;
|建造時 = 新しい艦娘が来たかもって？どんな子！？どんな子！？&lt;br /&gt;
|EN12 = A new ship's arrived? Who is it? Who is it?!&lt;br /&gt;
|艦隊帰投時 = 作戦終了！艦隊が帰投したかもです&lt;br /&gt;
|EN13 = Operation complete! The fleet's returned to port!&lt;br /&gt;
|出撃時 = 飛行艇母艦秋津洲、抜錨するかも！じゃなかった、抜錨！&lt;br /&gt;
|EN14 = Seaplane tender, Akitsushima, probably sortieing! I mean, I am sortieing!&lt;br /&gt;
|戦闘開始時 = 敵艦隊、発見したかも。艦隊、戦闘よーい！&lt;br /&gt;
|EN15 = Enemy fleet spotted! Fleet, prepare for battle!&lt;br /&gt;
|Note15 = &lt;br /&gt;
|攻撃時 = 攻撃力、あまりないかもなんだけど･･･&lt;br /&gt;
|EN16 = I'm not too good with offense...&lt;br /&gt;
|夜戦開始時 = や、夜戦！？あたしが！？もー、こうなったら行くしかないかも！&lt;br /&gt;
|EN17 = N-Night battle?! Me?! If it's come to this, I guess I have no choice!&lt;br /&gt;
|MVP時 = ふぇ…えぇっ！あたしが一番なの！？そんなことって、あるかなぁ…えぇっ…&lt;br /&gt;
|EN19 = I-I'm number one?! Is that even possible...?&lt;br /&gt;
|小破① = きゃあー！？被弾！？&lt;br /&gt;
|EN20 = Kyaa! I'm hit?!&lt;br /&gt;
|小破② = あたしの迷彩塗装、あんまり役に立ってないかも…&lt;br /&gt;
|EN21 = I'm not too sure if my camouflage is working...&lt;br /&gt;
|中破 = や、やられたかもー！だから攻撃は得意じゃないって言ったのにぃ！&lt;br /&gt;
|EN22 = T-They got me! I told you that I'm not good at battle, geez!&lt;br /&gt;
|撃沈時(反転) = あたし沈むのね…大艇ちゃん、バイバイ。きっと未来は…&lt;br /&gt;
|EN23 = I guess I'm sinking... Taitei-chan, bye-bye. I'm sure that in the future...&lt;br /&gt;
|Note23 = &lt;br /&gt;
|Married = 提督、なにをぼんやりしてるの？あっ、少し疲れちゃったかな？そういう時は、この秋津洲流肩もみ術を…ふふーん、ね、気持ちいいでしょ？&lt;br /&gt;
|EN25 = Admiral, what are you spacing out for? Oh, are you a bit tired? Here, let me show you my special shoulder massage technique! See? Doesn't it feel nice?&lt;br /&gt;
|Wedding = 提督、私のこと呼んだ?大艇ちゃんならあげないよ。えっ、違う?うっ…これは…わぁ…綺麗…すっごーい…で、なんでくれるの？&lt;br /&gt;
|EN26 =  Admiral, did you call for me? I won't give you Taitei-chan. W-Wait, that's not it? T-This is... Wow, it's so pretty. So, why are you giving me this?&lt;br /&gt;
|Note26 = &lt;br /&gt;
|Clip16 = {{Audio|file=Akitsushima-Attack.ogg}}&lt;br /&gt;
|Clip15 = {{Audio|file=Akitsushima-Battle_Start.ogg}}&lt;br /&gt;
|Clip7 = {{Audio|file=Akitsushima-Equipment_1.ogg}}&lt;br /&gt;
|Clip8 = {{Audio|file=Akitsushima-Equipment_2.ogg}}&lt;br /&gt;
|Clip9 = {{Audio|file=Akitsushima-Equipment_3.ogg}}&lt;br /&gt;
|Clip1 = {{Audio|file=Akitsushima-Intro.ogg}}&lt;br /&gt;
|Clip6 = {{Audio|file=Akitsushima-Joining_A_Fleet.ogg}}&lt;br /&gt;
|Clip0 = {{Audio|file=Akitsushima-Library_Intro.ogg}}&lt;br /&gt;
|Clip20 = {{Audio|file=Akitsushima-Minor_Damage_1.ogg}}&lt;br /&gt;
|Clip21 = {{Audio|file=Akitsushima-Minor_Damage_2.ogg}}&lt;br /&gt;
|Clip22 = {{Audio|file=Akitsushima-Moderately_Damaged.ogg}}&lt;br /&gt;
|Clip19 = {{Audio|file=Akitsushima-MVP.ogg}}&lt;br /&gt;
|Clip18 = {{Audio|file=Akitsushima-Night_Attack.ogg}}&lt;br /&gt;
|Clip17 = {{Audio|file=Akitsushima-Night_Battle.ogg}}&lt;br /&gt;
|Clip5 = {{Audio|file=Akitsushima-Player_Score.ogg}}&lt;br /&gt;
|Clip10 = {{Audio|file=Akitsushima-Repair_Light_Damage.ogg}}&lt;br /&gt;
|Clip11 = {{Audio|file=Akitsushima-Repair_Medium_Damage.ogg}}&lt;br /&gt;
|Clip13 = {{Audio|file=Akitsushima-Return_From_Sortie.ogg}}&lt;br /&gt;
|Clip2 = {{Audio|file=Akitsushima-Secretary_1.ogg}}&lt;br /&gt;
|Clip3 = {{Audio|file=Akitsushima-Secretary_2.ogg}}&lt;br /&gt;
|Clip4 = {{Audio|file=Akitsushima-Secretary_3.ogg}}&lt;br /&gt;
|Clip4a = {{Audio|file=Akitsushima-Secretary_Idle.ogg}}&lt;br /&gt;
|Clip25 = {{Audio|file=Akitsushima-Secretary_Married.ogg}}&lt;br /&gt;
|Clip12 = {{Audio|file=Akitsushima-Ship_Construction.ogg}}&lt;br /&gt;
|Clip14 = {{Audio|file=Akitsushima-Start_Sortie.ogg}}&lt;br /&gt;
|Clip23 = {{Audio|file=Akitsushima-Sunk.ogg}}&lt;br /&gt;
|Clip24 = {{Audio|file=Akitsushima-Supply.ogg}}&lt;br /&gt;
|Clip26 = {{Audio|file=Akitsushima-Wedding.ogg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Hourlies===&lt;br /&gt;
&lt;br /&gt;
{{Shiphourly&lt;br /&gt;
| 00JP=提督、日付が変わったかも！提督、今日はわたし、秋津洲が秘書艦やるかも。いーい？&lt;br /&gt;
| 00EN=Admiral, the date's changed! Today I, Akitsushima, will be your secretary ship! Is that okay?&lt;br /&gt;
| 00Note=&lt;br /&gt;
| 01JP=マルヒトマルマル。こんなんでいい？いいかも？おっけでーす！&lt;br /&gt;
| 01EN=00:00 Am I doing okay? Is it good? Okay!&lt;br /&gt;
| 01Note=&lt;br /&gt;
| 02JP=マルフタマルマル。調子出てきたかも。秘書艦、あたしバッチリじゃない！&lt;br /&gt;
| 02EN=01:00 I think I'm getting the hang of this! I'm pretty good at this!&lt;br /&gt;
| 02Note=&lt;br /&gt;
| 03JP=マルサンー・・・マル・・・マル。でもちょっと眠いかも。こんな時間だもんね。&lt;br /&gt;
| 03EN=03... 0... 0... I might be a bit tired, though. Just look at the time.&lt;br /&gt;
| 03Note=&lt;br /&gt;
| 04JP=マルヨン・・・マルマル・・・え、大丈夫。ちゃんと起きてるーかも・・・&lt;br /&gt;
| 04EN=04... 0... 0... What? I'm okay. I'm wide awake!&lt;br /&gt;
| 04Note=&lt;br /&gt;
| 05JP=いけない！起きてるから！マルゴーマルマル！もう朝かも。シャキッとしなきゃ！&lt;br /&gt;
| 05EN=Oh shoot! I'm awake! 05:00! It's basically morning. 'Gotta be snappy!&lt;br /&gt;
| 05Note=&lt;br /&gt;
| 06JP=マルロクマルマル。提督、朝食何がいい？あたしね、意外と料理やるんだ！&lt;br /&gt;
| 06EN=06:00 Admiral, what would you like for breakfast? I may not look the part, but I do cook!&lt;br /&gt;
| 06Note=&lt;br /&gt;
| 07JP=マルナナマルマル。提督、朝食をどうぞかも！ほら、この味噌汁とか・・・美味しいでしょ？朝から干物も付けたよ！&lt;br /&gt;
| 07EN=07:00 Admiral, breakfast is served! See, isn't the miso soup good? I even added in stockfish for breakfast!&lt;br /&gt;
| 07Note=&lt;br /&gt;
| 08JP=マルハチマルマル。さぁ、片付け物も終わったら、早速飛行艇を運用しなきゃ！長距離偵察遠征、しちゃうかも！？&lt;br /&gt;
| 08EN=08:00 Well, now that we're done cleaning up, it's time to deploy the planes! Maybe I'll send them out on a long-distance recon mission!&lt;br /&gt;
| 08Note=&lt;br /&gt;
| 09JP=マルキュウマルマル。大艇ちゃん？ひ、かわいいでしょう。でもどんなに褒めても、あげないよ。&lt;br /&gt;
| 09EN=09:00 Daitei-chan? Heh, isn't it cute? But, no matter how much you praise him, I won't give it to you!&lt;br /&gt;
| 09Note= &lt;br /&gt;
| 10JP=ヒトマルマルマル。提督、次はどうするの？任務出来るだけチェックするかも？&lt;br /&gt;
| 10EN=10:00 Admiral, what shall we do next? Shall I check over our tasks? &lt;br /&gt;
| 10Note=&lt;br /&gt;
| 11JP=ヒトヒトマルマル。さっ、お昼の準備しなきゃ。お昼はやっぱりカレーかも。カレーでいい。&lt;br /&gt;
| 11EN=11:00 Time to get ready for lunch! I think we'll do curry for lunch! How does that sound?&lt;br /&gt;
| 11Note=&lt;br /&gt;
| 12JP=ヒトフタマルマル。じゃじゃー！秋津洲特製カレーです。絶対美味しいかも。食べて食べて。&lt;br /&gt;
| 12EN=12:00 Tadah! Akitsushima's specialty curry! It's definitely tasty! Give it a try! Go ahead!&lt;br /&gt;
| 12Note=&lt;br /&gt;
| 13JP=ヒトサンマルマル。どうでした。秋津洲のカレー。あたし意外と糧食庫大きいんですよ。ふんふんふん。&lt;br /&gt;
| 13EN=13:00 How was it? I might not look the part, but I have quite a bit of food provisions, you know? Hehe...&lt;br /&gt;
| 13Note= &lt;br /&gt;
| 14JP=ヒトヨンマルマル。やっぱこの迷彩変かもですか。そうかな。あたしは気に入ってるんだけど・・・&lt;br /&gt;
| 14EN=14:00 Does my camouflage look strange? Really? I like it quite a bit, though...&lt;br /&gt;
| 14Note=&lt;br /&gt;
| 15JP=ヒトゴーマルマル。提督、ちょっと小腹が空いたかも？おいなりさんとか作ったけど、つまんじゃうかも？&lt;br /&gt;
| 15EN=15:00 Admiral, are you a bit hungry? Would you eat some inari sushi if I made some?&lt;br /&gt;
| 15Note=&lt;br /&gt;
| 16JP=ヒトロクマルマル。今日もそろそろ夕焼け時間かもです。ああー、疲れたかも。&lt;br /&gt;
| 16EN=16:00 It's about time for the sun to set. Wow, I'm beat!&lt;br /&gt;
| 16Note=&lt;br /&gt;
| 17JP=ヒトナナマルマル。日没かもです。大艇ちゃんもお疲れさま。あふーん。	&lt;br /&gt;
| 17EN=17:00 It's sundown. Good work today, Daitei-chan! &lt;br /&gt;
| 17Note=&lt;br /&gt;
| 18JP=ヒトハチマルマル。さっ、夕食の用意するかも。提督、食べたいものある？&lt;br /&gt;
| 18EN=18:00 Now, time for dinner! Admiral, is there anything you'd like to have in particular?&lt;br /&gt;
| 18Note=&lt;br /&gt;
| 19JP=ヒトキューマルマル。はぁい、今晩は特製ロールキャベツにしてみたかも。たっぷりつかった馬鈴薯と玉ねぎが、味のポイントなの！&lt;br /&gt;
| 19EN=19:00 Alright! We'll be having some special roll cabbage today! The potatoes and onions are the key for this dish! &lt;br /&gt;
| 19Note= [[wikipedia:Cabbage_roll|Cabbage rolls]] are usually based around pork or beef and onions.&lt;br /&gt;
| 20JP=フタマルマルマル。提督、ロールキャベツどうだった？味はコロッケ風味で美味しいでしょ？うんうん。良かったかも！&lt;br /&gt;
| 20EN=20:00 Admiral, how were the roll cabbages? Didn't the flavor remind you of croquettes? Good!&lt;br /&gt;
| 20Note= [[wikipedia:Croquette|Croquettes]] are centered around potatoes, meat, and onions, similar to cabbage rolls.&lt;br /&gt;
| 21JP=フタヒトマルマル。さぁ！洗い物片付けたら今日もおしまいっと！疲れたかもー。&lt;br /&gt;
| 21EN=21:00 Just need to finish cleaning up the dishes and we'll be done for today! What a day!&lt;br /&gt;
| 21Note=&lt;br /&gt;
| 22JP=フタフタマルマル。おっ、何か水雷戦隊のほうが夜なのに煩いかも。えっ？仕方がないの。うん、そうなんだ。&lt;br /&gt;
| 22EN=22:00 It sounds like the torpedo squadron girls are causing a ruckus this late into the night... What, pay them no mind? &lt;br /&gt;
| 22Note=&lt;br /&gt;
| 23JP=フタサンマルマル。提督、今日も一日お疲れさまだったかも。明日も頑張ってね。&lt;br /&gt;
| 23EN=23:00 Admiral, thanks for your work today. Let's do our best again tomorrow!&lt;br /&gt;
| 23Note=&lt;br /&gt;
&lt;br /&gt;
|Clip00 = {{Audio|file=AkitsushimaKai-Hourly_0000.ogg}}&lt;br /&gt;
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|Clip02 = {{Audio|file=AkitsushimaKai-Hourly_0200.ogg}}&lt;br /&gt;
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|Clip04 = {{Audio|file=AkitsushimaKai-Hourly_0400.ogg}}&lt;br /&gt;
|Clip05 = {{Audio|file=AkitsushimaKai-Hourly_0500.ogg}}&lt;br /&gt;
|Clip06 = {{Audio|file=AkitsushimaKai-Hourly_0600.ogg}}&lt;br /&gt;
|Clip07 = {{Audio|file=AkitsushimaKai-Hourly_0700.ogg}}&lt;br /&gt;
|Clip08 = {{Audio|file=AkitsushimaKai-Hourly_0800.ogg}}&lt;br /&gt;
|Clip09 = {{Audio|file=AkitsushimaKai-Hourly_0900.ogg}}&lt;br /&gt;
|Clip10 = {{Audio|file=AkitsushimaKai-Hourly_1000.ogg}}&lt;br /&gt;
|Clip11 = {{Audio|file=AkitsushimaKai-Hourly_1100.ogg}}&lt;br /&gt;
|Clip12 = {{Audio|file=AkitsushimaKai-Hourly_1200.ogg}}&lt;br /&gt;
|Clip13 = {{Audio|file=AkitsushimaKai-Hourly_1300.ogg}}&lt;br /&gt;
|Clip14 = {{Audio|file=AkitsushimaKai-Hourly_1400.ogg}}&lt;br /&gt;
|Clip15 = {{Audio|file=AkitsushimaKai-Hourly_1500.ogg}}&lt;br /&gt;
|Clip16 = {{Audio|file=AkitsushimaKai-Hourly_1600.ogg}}&lt;br /&gt;
|Clip17 = {{Audio|file=AkitsushimaKai-Hourly_1700.ogg}}&lt;br /&gt;
|Clip18 = {{Audio|file=AkitsushimaKai-Hourly_1800.ogg}}&lt;br /&gt;
|Clip19 = {{Audio|file=AkitsushimaKai-Hourly_1900.ogg}}&lt;br /&gt;
|Clip20 = {{Audio|file=AkitsushimaKai-Hourly_2000.ogg}}&lt;br /&gt;
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|Clip23 = {{Audio|file=AkitsushimaKai-Hourly_2300.ogg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Reward for clearing E-6 of [[Spring 2015 Event]] (any difficulty).&lt;br /&gt;
*Noted to be particularly bad at combat by both official tweets and her lines (Also her stats).&lt;br /&gt;
*She is capable of equipping more types of equipments upon remodel: [[WG42 (Wurfgerät 42)]], all SONARs (before remodel she could only equip [[Type 0 Passive SONAR]]), and [[Skilled Carrier-based Aircraft Maintenance Personnel|SCAMP]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Akitsushima/Gallery|View Akitsushima CG]]&lt;br /&gt;
*[[Eliteav|List of Seaplane Tenders]]&lt;br /&gt;
*[[wikipedia:Japanese_seaplane_tender_Akitsushima|Wikipedia Entry on Seaplane Tender Akitsushima]]&lt;br /&gt;
&lt;br /&gt;
{{shiplist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Akitsushima Class]]&lt;br /&gt;
[[Category:Seaplane Tenders]]&lt;br /&gt;
[[Category:Auxiliary Ship]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2015_Event&amp;diff=42816</id>
		<title>Summer 2015 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2015_Event&amp;diff=42816"/>
		<updated>2015-08-17T03:15:39Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* E-5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Summer_Event_2015_banner.png]]&lt;br /&gt;
==Update Info==&lt;br /&gt;
&lt;br /&gt;
===New Ships===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Teruzuki.png&lt;br /&gt;
File:Hayasui.png&lt;br /&gt;
File:Libeccio.png&lt;br /&gt;
File:Kawakaze.png&lt;br /&gt;
File:Umikaze.png&lt;br /&gt;
File:Mizuho.png&lt;br /&gt;
File:Kazagumo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Teruzuki]], [[wikipedia:Japanese destroyer Teruzuki|the second Akizuki-class destroyer]], is the final reward drop for E-7.&lt;br /&gt;
*[[:wikipedia:Japanese_fleet_oiler_Hayasui|Fleet Oiler]] [[Hayasui]], E-4 Clear Reward&lt;br /&gt;
*[[:wikipedia:Maestrale-class_destroyer|Maestrale Class destroyer]] [[Libeccio]], E-5 Clear&lt;br /&gt;
*[[:Category:Shiratsuyu Class|Shiratsuyu Class]] [[:wikipedia:Japanese_destroyer_Kawakaze_(1936)|destroyer]] [[Kawakaze]], E-2 Clear Reward&lt;br /&gt;
*[[:Category:Shiratsuyu Class|Shiratsuyu Class]] [[:wikipedia:Japanese_destroyer_Umikaze_(1936)|destroyer]] [[Umikaze]], available as drop&lt;br /&gt;
*[[:Category:Seaplane Tenders|Seaplane Tender]] [[Mizuho]], [[:Wikipedia:Japanese_seaplane_carrier_Mizuho|similar in design to]] [[Chitose]], available as drop&lt;br /&gt;
*[[:Category:Yuugumo Class|Yuugumo Class]] [[:wikipedia:Japanese_destroyer_Kazagumo|destroyer]] [[Kazagumo]] is also a new drop.&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
*Two torpedo bombers:&lt;br /&gt;
**[[Type 97 Torpedo Bomber (Murata Squadron)]], available on all difficulties&lt;br /&gt;
**Through a [[#New Quests|conversion request]] it turns into the [[Tenzan Model 12 (Murata Squadron)]]&lt;br /&gt;
*[[Maritime Resupply]]&lt;br /&gt;
*[[Reinforcement Expansions]]&lt;br /&gt;
&amp;lt;!--*[[120mm Twin Gun Mount]]--&amp;gt;&lt;br /&gt;
*[[Battle Rations]]&lt;br /&gt;
&lt;br /&gt;
===New Quests===&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = SN01&lt;br /&gt;
| namejp = 第二次SN作戦、初動作戦完了！&lt;br /&gt;
| nameen = Completing the First-Stage Operation for the Second Operation SN!&lt;br /&gt;
| req = ''Crush the enemies deployed in front of the Solomon Seas and complete the first stage of the operation!''&lt;br /&gt;
*Completion Condition: Clear [[#E-2|E-2]].&lt;br /&gt;
| fuel = 250&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 250&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Present Box x1&amp;lt;br&amp;gt;Combat Rations x1&lt;br /&gt;
| notes = &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = SN02&lt;br /&gt;
| namejp = 「工廠」の整理整頓！&lt;br /&gt;
| nameen = Reorganize the &amp;quot;Factory&amp;quot;!&lt;br /&gt;
| req = ''Scrap multiple equipment that you no longer need in order to organize the factory warehouse in preparation for the new equipment!''&lt;br /&gt;
*Completion Condition: Scrap equipment 5 pieces of equipment.&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Development material x2&amp;lt;br&amp;gt;Combat Rations x1&lt;br /&gt;
| notes = Requires [[#SN01|SN01]] completion&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = SN03&lt;br /&gt;
| namejp = 主力機動部隊の前路哨戒を実施せよ！&lt;br /&gt;
| nameen = Carry Out Patrol ahead of the Main Mobile Task Force!&lt;br /&gt;
| req = ''Enemy has deployed more submarines. Eliminate a number of them in order to clear the way ahead of tour main mobile task force!''&lt;br /&gt;
*Completion Condition: Sink 6 submarines &lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 250&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 250&lt;br /&gt;
| other = Unlocks [[#E-3|E-3]]&lt;br /&gt;
| notes = Requires [[#SN02|SN02]] completion&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = SN04&lt;br /&gt;
| namejp = 「赤城」に艦攻「村田隊」を配属せよ！&lt;br /&gt;
| nameen = Assign the &amp;quot;Murata Squadron&amp;quot; Torpedo Bomber to Akagi!&lt;br /&gt;
| req = ''Set the aircraft carrier Akagi as the Secretary Ship, and assign the &amp;quot;Murata Squadron&amp;quot; torpedo bomber to her!''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
*#Set [[Akagi]] as the Secretary Ship and then&lt;br /&gt;
*#Equip her with [[Type 97 Torpedo Bomber (Murata Squadron)]].&lt;br /&gt;
:*If for some reason this quest isn't flagged as cleared when you fulfill the condition, un-check the quest and re-check the quest.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Combat Rations x2&amp;lt;br&amp;gt;Reinforcement Expansions x1&amp;lt;br&amp;gt;Repair Team x1&amp;lt;br&amp;gt;[[Glossary#Food_supply_ship_Mamiya|Food supply ship 「間宮」 &amp;quot;Mamiya&amp;quot;]] x1&lt;br /&gt;
| notes = Requires [[#SN03|SN03]] completion&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = SN05&lt;br /&gt;
| namejp = ソロモン海方面の制空権を奪え！&lt;br /&gt;
| nameen = Attain Air Superiority of the Solomon Seas!&lt;br /&gt;
| req = ''Charge into the waters near the enemy airfield controlling the skies of the Solomon Seas and crush them!''&lt;br /&gt;
*Completion Condition: Clear [[#E-4|E-4]].&lt;br /&gt;
| fuel = 400&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 400&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant Repair x3&amp;lt;br&amp;gt;Improvement Material x3&lt;br /&gt;
| notes = Requires [[#SN03|SN03]] completion&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = SN06&lt;br /&gt;
| namejp = 「翔鶴」に艦攻「村田隊」を配置転換せよ！&lt;br /&gt;
| nameen = Transfer the Murata Squadron Torpedo Bomber to Shoukaku!&lt;br /&gt;
| req = ''Set the aircraft carrier Shoukaku as the Secretary Ship, and transfer the &amp;quot;Murata Squadron&amp;quot; torpedo bomber to her!''&lt;br /&gt;
*Completion Condition:&lt;br /&gt;
*#Set [[Shoukaku]] as the Secretary Ship and then&lt;br /&gt;
*#Equip her with [[Type 97 Torpedo Bomber (Murata Squadron)]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Instant Repair x3&amp;lt;br&amp;gt;Improvement Material x3&lt;br /&gt;
| notes = Requires [[#SN05|SN05]] completion&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = PVP&lt;br /&gt;
| listnum = SN07&lt;br /&gt;
| namejp = FS作戦に備え、艦隊練度向上に努めよ！&lt;br /&gt;
| nameen = Increase the Fleet's Experience in Preparation for Operation FS!&lt;br /&gt;
| req = ''To prepare for Operation FS, try to increase the experience of the fleet! Obtain 4 victories in Exercise today!''&lt;br /&gt;
*Completion Condition: Attain 4 victories in PVP.&lt;br /&gt;
:*The counter is shared with Quest [[#C3|C3]].&lt;br /&gt;
| fuel = 400&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 400&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Unlocks [[#E-5|E-5]]&lt;br /&gt;
| notes = Requires [[#SN05|SN05]] completion&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = SN08&lt;br /&gt;
| namejp = 「工廠」”機種転換”&lt;br /&gt;
| nameen = [Factory] Model Conversion&lt;br /&gt;
| req = ''Scrap 2 [[Tenzan (Heavenly Mountain)|Tenzan]] while your secretary ship is Shoukaku equipped with [[Type 97 Torpedo Bomber (Murata Squadron)]]!''&lt;br /&gt;
*Completion Condition:&lt;br /&gt;
*#Set Shoukaku equipped with [[Type 97 Torpedo Bomber (Murata Squadron)]] as the Secretary Ship, and then&lt;br /&gt;
*#Scrap 2 [[Tenzan (Heavenly Mountain)]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Tenzan Model 12 (Murata Squadron)]] x1 ''(by converting the [[Type 97 Torpedo Bomber (Murata Squadron)]] equipped on Shoukaku)''&lt;br /&gt;
| notes = Requires [[#SN06|SN06]] completion&amp;lt;br&amp;gt;Do not forget to unlock the Murata Squadron plane if it is locked&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = SN09&lt;br /&gt;
| namejp = 西部方面派遣艦隊、出撃せよ！&lt;br /&gt;
| nameen = Sortie with the Fleet Deployed to the West!&lt;br /&gt;
| req = ''Deploy a fleet to the Western Sea Region and strike at the heart of the enemy reinforcements gathering in the area!''&lt;br /&gt;
*Completion Condition: Clear [[#E-5|E-5]].&lt;br /&gt;
| fuel = 550&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 550&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Combat Rations&amp;lt;br&amp;gt;Present Box&lt;br /&gt;
| notes = Requires [[#SN07|SN07]] completion&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = SN10&lt;br /&gt;
| namejp = FS作戦の橋頭堡を築け！&lt;br /&gt;
| nameen = Amass the FS Operation Beachhead! &lt;br /&gt;
| req = ''Enemy is reinforcing their mobile task force. Encounter them, reduce the amount of enemy carriers, and construct a beachhead for the entry to FS!''&lt;br /&gt;
*Completion Condition: Sink 10 Aircraft Carriers (CVLs count)&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 450&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 450&lt;br /&gt;
| other = Unlocks [[#E-6|E-6]]&lt;br /&gt;
| notes = Requires [[#E-5|E-5]] clear&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = SN11&lt;br /&gt;
| namejp = 空母機動部隊　「第三艦隊」　を編成せよ！&lt;br /&gt;
| nameen = Organise the Aircraft Carrier Task Force &amp;quot;Third Fleet&amp;quot;!&lt;br /&gt;
| req = ''Form the &amp;quot;Third Fleet&amp;quot; including &amp;quot;Shoukaku&amp;quot;, &amp;quot;Zuikaku&amp;quot;, &amp;quot;Zuihou&amp;quot; in the first fleet in a combined fleet composition!''&lt;br /&gt;
*Completion Condition: Create a Carrier Task Force (Combined Fleet) containing [[Shoukaku]], [[Zuikaku]] and [[Zuihou]] in the first fleet.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Improvement Material x4&amp;lt;br&amp;gt;[[Maritime Resupply]]&lt;br /&gt;
| notes = Requires [[#E-5|E-5]] clear&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
*[[Seaplane Tender Princess]]&lt;br /&gt;
*[[Air Defense Princess]]&lt;br /&gt;
*[[Destroyer Ro-Class|Ro-Class Late Model Elite]]&lt;br /&gt;
*[[Destroyer Ha-Class|Ha-Class Late Model Elite]]&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Summer 2015 Event &amp;quot;Counterattack! The Second Operation SN&amp;quot; is slated to start on August 10, 2015, and will last for about 20 days. The event will be based on ''Operation SN,'' the Japanese plan to establish air bases in the southern Solomon Islands; however, there was no actual second Operation SN historically.&lt;br /&gt;
&lt;br /&gt;
This will be a large-scale event that will contain combined fleet operations and ship locking mechanics. There will also be a new system introduced into the game that will be equipment related.&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
1.&lt;br /&gt;
The Summer 2015 event &amp;quot;Counter attack! The 2nd SN operation&amp;quot; has started and will last for twenty days.&lt;br /&gt;
&lt;br /&gt;
2.&lt;br /&gt;
The main part of the &amp;quot;Counter attack! The 2nd SN operation&amp;quot; event consists of four maps:&lt;br /&gt;
*E-1 &amp;quot;Preparation, the 2nd SN Operation!&amp;quot;&lt;br /&gt;
*E-2 &amp;quot;Combined Fleet, to the Solomon Sea!&amp;quot;&lt;br /&gt;
*E-3 &amp;quot;Charge! The 2nd South Pacific Battles&amp;quot;&lt;br /&gt;
*E-4 &amp;quot;To the Strait! Destroy the Enemy Airfield!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. &lt;br /&gt;
Clearing the main part will award you with the following new ships:&lt;br /&gt;
*Destroyer [[Kawakaze]] from E-2.&lt;br /&gt;
*[[Hayasui]], the first ''fleet oiler'', from E-4.&lt;br /&gt;
&lt;br /&gt;
4.&lt;br /&gt;
E-2 and E-3 each require a [[Combined Fleet]].&lt;br /&gt;
*The first fleet is the main and the second is the supporting fleet; you can drag the icon from 2 to 1 to create combined fleet.&lt;br /&gt;
&lt;br /&gt;
5.&lt;br /&gt;
'''''Item rewards 1/3'''''&lt;br /&gt;
E-3 will award you with the new plane &amp;quot;Type 97 Torpedo Bomber (Murata squadron)&amp;quot;; completion of a quest will allow you to upgrade it.&lt;br /&gt;
&lt;br /&gt;
6.&lt;br /&gt;
'''''Item rewards 2/3'''''&lt;br /&gt;
Clearing the individual maps will award you with items and consumables including [[Reinforcement Expansions]], [[Battle Rations]], and [[Maritime Resupply]].&lt;br /&gt;
&lt;br /&gt;
7.&lt;br /&gt;
'''''Item awards 3/3'''''&lt;br /&gt;
Choosing different difficulties will reward different amounts of items, though you can get the &amp;quot;Type 97 Torpedo Bomber (Murata squadron)&amp;quot; on all difficulties.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
# The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A (甲, Hard), Operation B (乙, Medium) or Operation C (丙, Easy).&lt;br /&gt;
#* Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#* With the exception of E-1, in order to choose Operation A, the previous map must be cleared on A or B.&lt;br /&gt;
# A new system will be introduced with the release of this event involving carrier-based planes.&lt;br /&gt;
# The [[Air Reconnaissance]] system introduced in 6-3 makes a reappearance in E-5, utilizing your recon planes equipped to your ships to gain more resources after winning at the boss node.&lt;br /&gt;
# '''Official tweets have confirmed that there are &amp;quot;supply bases&amp;quot; on the map that will lower the armor of the boss node. This has been confirmed to be the case in E-7. Clearing supply bases lowers the boss armor until midnight JST, at which point it is necessary to defeat the bases again.'''&lt;br /&gt;
#*The original theory teased was that winning sorties at the X nodes on E-3 and E-7 may be the key to lowering the boss armor and finishing the event.&lt;br /&gt;
#*This may also be the case on E-3.&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|''E-1''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''Preparation for Second Operation SN!''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''BLUE'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''Combined Fleet, to the Solomon Sea!''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''BLUE'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''Clash! Second Southern Pacific Ocean Battle''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Requires E-2 completion and Quests [[#SN01|SN01]], [[#SN02|SN02]], and [[#SN03|SN03]] completion to unlock&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''Charge into the Strait! Destroy the Enemy Airfield!''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;'''YELLOW'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''Hard Battle! Western Region Deployment Fleet''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''ORANGE'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Requires E-4 completion and Quest [[#SN07|SN07]] completion to unlock&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-6''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''Counterattack! Enter the FS Region''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Requires E-5 completion and Quest [[#SN10|SN10]] completion to unlock&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-7''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''Operation FS''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No tag&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Deployment Restriction''':&amp;lt;br&amp;gt;''Normal or Hard:'' '''Cannot''' have the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''ORANGE'''&amp;lt;/span&amp;gt; tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015SummerE-1Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Summmer2015_E1Map.png|450px]]&lt;br /&gt;
|map_name = Preparation for Second Operation SN!&lt;br /&gt;
|map_japanese = 【発動準備、第二次SN作戦！】&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Destroyer Princess]]&lt;br /&gt;
*(Kills required) 5 (All difficulties)&lt;br /&gt;
*'''At least 1 CL and 2 DD required.'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''BLUE'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: Furniture Fairy &lt;br /&gt;
** Clearing on Hard (甲):  Irako, 2x [[Reinforcement_Expansions|Reinforcement Expansions]], 4x [[Battle_Rations|Combat Rations]]&lt;br /&gt;
** Clearing on Medium (乙): Irako, Furniture Fairy, [[Reinforcement_Expansions|Reinforcement Expansions]], 3x [[Battle_Rations|Combat Rations]]&lt;br /&gt;
** Clearing on Easy (丙): [[Reinforcement_Expansions|Reinforcement Expansions]], 2x [[Battle_Rations|Combat Rations]]&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = SS in fleet, ''or'' random with D if no SS or CV&lt;br /&gt;
|A_to_C = CV in fleet&lt;br /&gt;
|A_to_D = [[Kikuzuki]] in fleet, ''or'' random with B if no SS or CV&lt;br /&gt;
|A_to_F = If fleet doesn't pass LoS Check (higher priority than the rest)&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*South route seems to have success with 2CL 4DD&lt;br /&gt;
*If going north, 1CL 2CVL 3DD seems to work. Note however that you go through a sub node and preboss has a Ri-class CA so this might not be worth the shiplocks.&lt;br /&gt;
*Since the tagging is shared with E-2, it may be worthwhile to use BBV / CAV / AV in the fleet, as the A - D - Z route has no enemy air power and this can guarantee air superiority.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= ピケット艦隊&lt;br /&gt;
|A1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|A1_form = line_ahead double_line&lt;br /&gt;
|A1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|B_label= 深海打撃任務部隊&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship bb_ru-class_elite bb_ru-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_xp = 210&lt;br /&gt;
|B2_node_info = bb_ru-class_flagship bb_ru-class_elite bb_ru-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_form = line_ahead&lt;br /&gt;
|B2_xp = 200&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒潜水艦B群&lt;br /&gt;
|C1_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class&lt;br /&gt;
|C1_form = echelon&lt;br /&gt;
|C1_xp = 150&lt;br /&gt;
|C2_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class&lt;br /&gt;
|C2_form = line_abreast&lt;br /&gt;
|C2_xp = 140&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo + ??&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海巡洋艦戦隊&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship ca_ne-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 220&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship ca_ne-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = double_line&lt;br /&gt;
|E2_xp = 210&lt;br /&gt;
|&lt;br /&gt;
|F_label = 前衛哨戒潜水艦A群&lt;br /&gt;
|F1_node_info = cl_ho-class_flagship ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = fuel + ??&lt;br /&gt;
|&lt;br /&gt;
|Z_label = 警戒艦隊旗艦&lt;br /&gt;
|Z1_node_info = destroyer_princess dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 240&lt;br /&gt;
|Z2_node_info = destroyer_princess dd_ro-class_late_model_elite dd_ro-class_late_model_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 250&lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= ピケット艦隊&lt;br /&gt;
|A1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|A1_form = double_line line_ahead&lt;br /&gt;
|A1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|B_label= 深海打撃任務部隊&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship bb_ru-class_elite cl_he-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒潜水艦B群 &lt;br /&gt;
|C1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|C1_form = echelon&lt;br /&gt;
|C1_xp = 130&lt;br /&gt;
|C1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|C1_form = line_abreast&lt;br /&gt;
|C1_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo + ??&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海巡洋艦戦隊 &lt;br /&gt;
|E1_node_info = ca_ri-class_flagship ca_ri-class_flagship ca_ne-class dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 200&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship ca_ri-class_flagship ca_ne-class dd_i-class dd_i-class&lt;br /&gt;
|E2_form = double_line&lt;br /&gt;
|E2_xp = 190&lt;br /&gt;
|&lt;br /&gt;
|F_label = 前衛哨戒潜水艦A群 &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = fuel + ??&lt;br /&gt;
|&lt;br /&gt;
|Z_label = 警戒艦隊旗艦&lt;br /&gt;
|Z1_node_info = destroyer_princess dd_ro-class_late_model dd_ro-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 210&lt;br /&gt;
|Z2_node_info = destroyer_princess dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 230&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label=  ピケット艦隊&lt;br /&gt;
|A1_node_info = cl_he-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|A1_form = double_line&lt;br /&gt;
|A1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|B_label= 深海打撃任務部隊&lt;br /&gt;
|B1_node_info = bb_ru-class_elite bb_ru-class_elite cl_he-class dd_i-class dd_i-class&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒潜水艦B群 &lt;br /&gt;
|C1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C1_form = line_abreast&lt;br /&gt;
|C1_xp = 100&lt;br /&gt;
|C2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo + ??&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海巡洋艦戦隊 &lt;br /&gt;
|E1_node_info = ca_ri-class_flagship ca_ri-class_elite cl_he-class_elite dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 180&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship ca_ri-class_elite cl_he-class_elite dd_i-class dd_i-class&lt;br /&gt;
|E2_form = double_line&lt;br /&gt;
|E2_xp= 170&lt;br /&gt;
|&lt;br /&gt;
|F_label = 前衛哨戒潜水艦A群 &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = fuel + ??&lt;br /&gt;
|&lt;br /&gt;
|Z_label = 警戒艦隊旗艦&lt;br /&gt;
|Z1_node_info = destroyer_princess dd_ro-class dd_ro-class dd_i-class dd_i-class&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 200&lt;br /&gt;
|Z2_node_info = destroyer_princess dd_ro-class dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 200&lt;br /&gt;
|Z3_node_info = destroyer_princess dd_ro-class dd_ro-class dd_i-class dd_i-class&lt;br /&gt;
|Z3_form = line_ahead&lt;br /&gt;
|Z3_xp = 220&lt;br /&gt;
|final_form = Z3&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''': [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Mikazuki]], [[Nagatsuki]], [[Mochizuki]]&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': [[Hatsuyuki]], [[Mutsuki]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Tenryuu]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kako]]&lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': [[Murakumo]], [[Kisaragi]], [[Mikazuki]], [[Nagatsuki]], [[Mutsuki]], [[Shirayuki]]&lt;br /&gt;
|dropsD = &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': [[Fubuki]], [[Fumizuki]], [[Hatsuyuki]], [[Kikuzuki]], [[Mochizuki]], [[Mutsuki]], [[Nagatsuki]], [[Yayoi]], [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']], [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Agano]], [[Nagara]], [[Sendai]], [[Tama]], [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']], [[Yura]], [[Yuubari]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kako]], [[Aoba]], [[Choukai]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]''': [[Ryuujou]]&lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': [[Mutsuki]], [[Mochizuki]]&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': [[Ayanami]], [[Kikuzuki]], [[Kisaragi]], [[Mutsuki]], [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']], [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']], [[Tanikaze]], [[Urakaze]], [[Yayoi]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Abukuma]], [[Jintsu]], [[Kuma]], [[Nagara]], [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']], [[Sendai]], [[Tatsuta]], [[Tenryu]], [[Yura]], [[Yuubari]], &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Aoba]], [[Choukai]], [[Furutaka]], [[Kako]], [[Kinugasa]], [[Kumano]], [[Mogami]], [[Suzuya]], &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Fusou]], [[Kirishima]], [[Kongou]], [[Haruna]], [[Hiei]], [[Yamashiro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''': [[Ryuujou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': [[Chitose]], [[Chiyoda]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
&lt;br /&gt;
|banner = [[File:2015SummerE-2Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Summmer2015_E2Map.png|450px]]&lt;br /&gt;
|map_name = Combined Fleet, to the Solomon Sea!&lt;br /&gt;
|map_japanese = 【連合艦隊、ソロモン海へ！】&lt;br /&gt;
|information = &lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*Boss: [[Light Cruiser Demon]]&lt;br /&gt;
*(Kills required) 4 on Hard and 5 on Normal/Easy&lt;br /&gt;
**Unryuu confirmed drop even on easy.&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''BLUE'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
** Clearing on Hard (甲): [[Reinforcement_Expansions|Reinforcement Expansions]], 2x [[Battle_Rations|Combat Rations]], [[Type 91 Anti-Aircraft Fire Director]]&lt;br /&gt;
** Clearing on Medium (乙):[[Reinforcement_Expansions|Reinforcement Expansions]]&lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Surface Task Force&lt;br /&gt;
|A_to_C = Carrier Task Force&lt;br /&gt;
|B_to_D = Random (with E &amp;amp; K) if SS in fleet&amp;lt;br&amp;gt;BB(V)+CV&amp;gt;=3&lt;br /&gt;
|B_to_E = Random (with D &amp;amp; K) if SS in fleet&amp;lt;br&amp;gt;BB(V)+CV&amp;lt;=2&lt;br /&gt;
|B_to_K = Random (with D &amp;amp; E) if SS in fleet&lt;br /&gt;
|C_to_F = Active Branching &lt;br /&gt;
|C_to_I = Active Branching&lt;br /&gt;
|H_to_L = Failing LoS Check&lt;br /&gt;
|H_to_Z = Passing LoS Check&lt;br /&gt;
|J_to_H = Passing LoS Check&lt;br /&gt;
|J_to_L = Failing LoS Check&lt;br /&gt;
}}&lt;br /&gt;
|tips = &lt;br /&gt;
*Node B is a submarine node; it will not consume ammo.&lt;br /&gt;
*Going south route with a Surface Task Force will conserve bauxite but cost more ammo and fuel. There is no enemy air power, but there are a few ships with decent anti-air capability. &lt;br /&gt;
**Having a BBV or CAV is recommended to gain air superiority. Consider adding in a single CVL full of bombers and a [[Saiun]]&lt;br /&gt;
*Going north route with a Carrier Task Force will conserve a bit more fuel but has much higher bauxite costs. There are three aerial battles. Nodes F and H have fs kai Wo-class with takoyakis.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = ca_ri-class_flagship ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|A1_form = line_ahead&lt;br /&gt;
|A1_xp = 170&lt;br /&gt;
|A1_node_info = ca_ri-class_flagship ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|A1_form = double_line&lt;br /&gt;
|A1_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|B_label= 潜水艦哨戒線&lt;br /&gt;
|B1_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = line_abreast echelon&lt;br /&gt;
|B1_xp = 140&lt;br /&gt;
|&lt;br /&gt;
|C_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 水上打撃部隊I群&lt;br /&gt;
|D1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_tsu-class_elite ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|D1_form = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 水上打撃部隊II群&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship ca_ne-class_elite ca_ne-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 250&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship ca_ne-class_elite ca_ne-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = double_line&lt;br /&gt;
|E2_xp = 240&lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;任務部隊II群&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = 200&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = 190&lt;br /&gt;
|&lt;br /&gt;
|G_label = ソロモン泊地輸送船団&lt;br /&gt;
|G1_node_info = cl_he-class_flagship transport_wa-class_flagship transport_wa-class_flagship transport_wa-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|G1_form = double_line&lt;br /&gt;
|G1_xp = 280&lt;br /&gt;
|G2_node_info = cl_he-class_flagship transport_wa-class_flagship transport_wa-class_flagship dd_ha-class_late_model_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|G2_form = double_line&lt;br /&gt;
|G2_xp = 270&lt;br /&gt;
|&lt;br /&gt;
|H_label = 任務部隊I群&lt;br /&gt;
|H1_node_info = cv_wo-class_flagship cv_wo-class_flagship cv_wo-class_flagship ca_ne-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = 280&lt;br /&gt;
|H2_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite ca_ne-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = 270&lt;br /&gt;
|&lt;br /&gt;
|I_label = &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Maelstrom&amp;lt;/span&amp;gt;&lt;br /&gt;
|I1_node_info = fuel - ??&lt;br /&gt;
|&lt;br /&gt;
|J_label = 任務部隊III群&lt;br /&gt;
|J1_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J1_xp = 230&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = Combat Avoided&lt;br /&gt;
|&lt;br /&gt;
|Z_label = ソロモン泊地投錨艦隊旗艦&lt;br /&gt;
|Z1_node_info = light_cruiser_demon bb_ta-class_flagship bb_ta-class_elite ca_ne-class_elite dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 280&lt;br /&gt;
|Z2_node_info = light_cruiser_demon_final_form battleship_princess ca_ne-class_elite ca_ne-class dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 300&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= 前衛艦隊&lt;br /&gt;
|A1_node_info = ca_ri-class_flagship ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite dd_i-class dd_i-class&lt;br /&gt;
|A1_form = line_ahead&lt;br /&gt;
|A1_xp = 150&lt;br /&gt;
|A2_node_info = ca_ri-class_flagship ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite dd_i-class dd_i-class&lt;br /&gt;
|A2_form = double_line&lt;br /&gt;
|A2_xp = 140&lt;br /&gt;
|&lt;br /&gt;
|B_label= 潜水艦哨戒線&lt;br /&gt;
|B1_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|C_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 水上打撃部隊I群&lt;br /&gt;
|D1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_tsu-class clt_chi-class_elite clt_chi-class_elite dd_ro-class_late_model &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 240&lt;br /&gt;
|&lt;br /&gt;
|E_label = 水上打撃部隊II群&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship ca_ne-class ca_ne-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = ca_ri-class_flagship ca_ne-class ca_ne-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = double_line&lt;br /&gt;
|E2_xp = 220&lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;任務部隊II群&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = 180&lt;br /&gt;
|F2_node_info = cv_wo-class_flagship cvl_nu-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_form = diamond&lt;br /&gt;
|F2_xp = 180&lt;br /&gt;
|&lt;br /&gt;
|G_label = ソロモン泊地輸送船団&lt;br /&gt;
|G1_node_info = cl_he-class_flagship transport_wa-class_flagship transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G1_form = double_line&lt;br /&gt;
|G1_xp = 260&lt;br /&gt;
|&lt;br /&gt;
|H_label = 任務部隊I群&lt;br /&gt;
|H1_node_info = cv_wo-class_flagship cv_wo-class_flagship cvl_nu-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H2_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite ca_ne-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Maelstrom&amp;lt;/span&amp;gt;&lt;br /&gt;
|I1_node_info = fuel - ??&lt;br /&gt;
|&lt;br /&gt;
|J_label = 任務部隊III群&lt;br /&gt;
|J1_node_info =&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = Combat Avoided &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|Z_label = ソロモン泊地投錨艦隊旗艦&lt;br /&gt;
|Z1_node_info = light_cruiser_demon bb_ta-class_flagship bb_ta-class_elite ca_ne-class dd_ha-class_late_model dd_ha-class_late_model &lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 250&lt;br /&gt;
|Z2_node_info = light_cruiser_demon battleship_princess bb_ru-class_elite ca_ne-class dd_ha-class_late_model dd_ha-class_late_model &lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 270&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= 前衛艦隊&lt;br /&gt;
|A1_node_info = ca_ri-class_flagship ca_ri-class_elite cl_ho-class dd_ro-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|A1_form = double_line &lt;br /&gt;
|A1_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|B_label= 潜水艦哨戒線&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|C_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 水上打撃部隊I群&lt;br /&gt;
|D1_node_info = bb_ru-class_flagship bb_ru-class_elite clt_chi-class_elite clt_chi-class dd_ro-class dd_ro-class&lt;br /&gt;
|D1_form = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 水上打撃部隊II群&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship ca_ri-class_elite ca_ri-class_elite cl_to-class_elite dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 210&lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;任務部隊II群 &lt;br /&gt;
|F1_node_info = cv_wo-class_elite cvl_nu-class_elite cl_to-class_elite dd_ha-class dd_i-class dd_i-class&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = 150&lt;br /&gt;
|&lt;br /&gt;
|G_label = ソロモン泊地輸送船団&lt;br /&gt;
|G1_node_info = cl_he-class_flagship transport_wa-class transport_wa-class dd_ha-class_elite dd_i-class_elite dd_i-class_elite&lt;br /&gt;
|G1_form = double_line&lt;br /&gt;
|G1_xp = 230&lt;br /&gt;
|&lt;br /&gt;
|H_label = 任務部隊I群&lt;br /&gt;
|H1_node_info = cv_wo-class_elite cv_wo-class_elite cvl_nu-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H2_node_info = cv_wo-class_elite cv_wo-class_elite cl_tsu-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Maelstrom&amp;lt;/span&amp;gt;&lt;br /&gt;
|I1_node_info = fuel - ??&lt;br /&gt;
|&lt;br /&gt;
|J_label = 任務部隊III群&lt;br /&gt;
|J1_node_info = cvl_nu-class_elite cvl_nu-class_elite cl_to-class_elite dd_i-class_late_model dd_ha-class dd_ha-class&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 180&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = Combat Avoided&lt;br /&gt;
|&lt;br /&gt;
|Z_label = ソロモン泊地投錨艦隊旗艦&lt;br /&gt;
|z1_node_info = light_cruiser_demon bb_ru-class_elite bb_ru-class_elite ca_ri-class dd_i-class dd_i-class&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 200&lt;br /&gt;
|Z2_node_info = light_cruiser_demon bb_ta-class_elite bb_ta-class_elite ca_ri-class_elite dd_ha-class dd_ha-class&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''': [[Nagatsuki]], [[Shirayuki]], [[Ayanami]], [[Murakumo]], [[Akatsuki]], [[Fubuki]], [[Yuudachi]]&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': [[Fubuki]], [[Shirayuki]], [[Mochizuki]], [[Hatsuyuki]], [[Akatsuki]], [[Mikazuki]], [[Ayanami]], [[Murakumo]], [[Isonami]]&lt;br /&gt;
|dropsC =&lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': [[Shirayuki]], [[Ayanami]], [[Miyuki]], [[Fubuki]], [[Shikinami]], [[Yuudachi]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Kiso]], [[Isuzu]], [[Yura]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Choukai]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Kongou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]''': [[Ryuujou]]&lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': [[Hatsuyuki]], [[Shirayuki]], [[Murakumo]], [[Ayanami]], [[Yuudachi]], [[Nagatsuki]], [[Murasame]], [[Mikazuki]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Natori]], [[Yura]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]''': [[Ryuujou]]&lt;br /&gt;
&lt;br /&gt;
|dropsF = [[Akatsuki]], '''[[EliteDD|Destroyers]]''': [[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsG = '''[[EliteDD|Destroyers]]''': [[Fubuki]], [[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']], [[Mikazuki]], [[Shirayuki]], [[Yuudachi]], [[Hatsuyuki]], [[Miyuki]], [[Nagatsuki]], [[Murakumo]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Kuma]], [[Nagara]], [[Tenryuu]], [[Isuzu]] &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Choukai]], [[Aoba]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kako]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]:''' [[Ryuujou]], [[Junyou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Auxiliary Ships]]: '''[[Taigei|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Taigei&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsH = '''[[EliteDD|Destroyers]]''': [[Murasame]], [[Ayanami]], [[Nagatsuki]], [[Miyuki]] &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Yura]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Choukai]], [[Kako]], [[Aoba]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]''': [[Ryuujou]]&lt;br /&gt;
|dropsJ = '''[[EliteCL|Light Cruisers]]''': [[Nagara]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kako]]&lt;br /&gt;
|dropsL = '''[[EliteCL|Light Cruisers]]''': [[Agano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Agano&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]:''' [[Mutsuki]], [[Shirayuki]], [[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']], [[Yayoi]], [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']], [[Akatsuki]], [[Hatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hatsukaze&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]:''' [[Agano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Agano&amp;lt;/span&amp;gt;''']], [[Noshiro]], [[Sendai]], [[Yuubari]] &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]:''' [[Aoba]], [[Kako]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]:''' [[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]], &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]:''' [[Jun'you]], [[Ryuujou]], [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']], [[Hiyou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]:''' [[Shoukaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shoukaku&amp;lt;/span&amp;gt;''']], [[Unryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Unryuu&amp;lt;/span&amp;gt;''']], [[Zuikaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuikaku&amp;lt;/span&amp;gt;''']]  &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Auxiliary Ships]]''': [[Chitose]], '''[[Taigei|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Taigei&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015SummerE-3Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Summmer2015_E3Map.png|450px]]&lt;br /&gt;
|map_name = Clash! Second Southern Pacific Ocean Battle&lt;br /&gt;
|map_japanese = 【激突！第二次南太平洋海戦】&lt;br /&gt;
|information = &lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*Boss: [[Seaplane Tender Princess]]&lt;br /&gt;
*6 Kills Required (Gauge roughly 2100 HP)&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''Requires completion of a [[#New Quests|quest chain]] in addition to [[#E-2|E-2]].'''&lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Type 97 Torpedo Bomber (Murata Squadron)|Type 97 Torpedo Bomber (Murata Squadron)]]&lt;br /&gt;
** Clearing on Hard (甲): [[15m Duplex Rangefinder + Type 21 RADAR Kai Ni]], 2x [[Reinforcement Expansions]], [[Repair Goddess]], 3x Improvement Materials&lt;br /&gt;
** Clearing on Medium (乙): [[15m Duplex Rangefinder + Type 21 RADAR Kai Ni]], [[Reinforcement Expansions]], [[Repair Team]]&lt;br /&gt;
** Clearing on Easy (丙): [[Reinforcement Expansions]], [[Repair Team]]&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|C_to_D = CV&amp;gt;=3 or CLT&amp;gt;=2 or Surface Task Force&lt;br /&gt;
|C_to_E = If not sent D&lt;br /&gt;
|D_to_E = CV&amp;gt;=3 or CLT&amp;gt;=2&lt;br /&gt;
|D_to_F = If not sent to E or X&lt;br /&gt;
|D_to_X = (BB + CV) &amp;gt;= 4 (?)&lt;br /&gt;
|F_to_G = Active Branching&lt;br /&gt;
|F_to_I = Active Branching&lt;br /&gt;
}}&lt;br /&gt;
|tips = *Nodes D and E are aerial combat nodes.&lt;br /&gt;
*Carrier Task Force '''must''' be used, as Surface Task Force seems to end up at X.&lt;br /&gt;
**One can use no more than 1 CLT and 2 CVs to avoid being sent to an additional aerial combat node.&lt;br /&gt;
**Consider fitting AP shells on your battleships for the boss node.&lt;br /&gt;
**Node C is considered much better for CTF on hard difficulty; node B has 2 CLT Chi-class Flagship and 1 CL He-class Flagship, which can wreck the escort fleet with their torpedoes (due to only 1 round of shelling).&lt;br /&gt;
**380-390 AS is required AT boss node on Hard to get AS, and the same is true on final form of Normal.&lt;br /&gt;
&lt;br /&gt;
*Considering [[Mizuho]] is available at all difficulties (but appears to be S-rank only drop), and the difficult boss formations on Hard, unless your fleet is properly prepared, lowering the difficulty for this map may be wise. Note that the final form for normal difficulty is the same as the pre-final form for hard difficulty.&lt;br /&gt;
&lt;br /&gt;
*Recommended compositions include:&lt;br /&gt;
**CTF: 2BB 2CV 2CVL / 2 DD 1 CL 1 FBB 2 CA&lt;br /&gt;
***A CLT can be subbed out for a CA or the FBB, but will be useless in E-6 as it results in a dead-end node (unless certain ship pairings are included in the fleet for special branching in E-6).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
&lt;br /&gt;
|B_label= 深海水雷艦隊&lt;br /&gt;
|B1_node_info = ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_he-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|B1_form = line_ahead double_line&lt;br /&gt;
|B1_xp = 210&lt;br /&gt;
&lt;br /&gt;
|C_label= 任務部隊哨戒艦隊&lt;br /&gt;
|C1_node_info =  ca_he-class_flagship clt_chi-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C1_form = line_abreast double_line&lt;br /&gt;
|C1_xp = 200&lt;br /&gt;
&lt;br /&gt;
|D_label= &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;任務部隊III群&lt;br /&gt;
|D1_node_info = CV_wo-class_flagship CV_wo-class_elite CVL_nu-class_elite CL_tsu-class_elite dd_ha-class_elite dd_ha-class_elite&lt;br /&gt;
|D1_form = diamond&lt;br /&gt;
|D1_xp = 240&lt;br /&gt;
&lt;br /&gt;
|E_label= &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;任務部隊IV群&lt;br /&gt;
|E1_node_info = CV_wo-class_flagship CVL_nu-class_elite CVL_nu-class_elite CL_tsu-class_elite dd_ha-class_elite dd_ha-class_elite&lt;br /&gt;
|E1_form = diamond&lt;br /&gt;
|E1_xp = 250&lt;br /&gt;
&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
&lt;br /&gt;
|G_label= 任務支援部隊	&lt;br /&gt;
|G1_node_info = CV_wo-class_flagship_kai_2 BB_ta-class_flagship BB_ta-class_flagship CL_tsu-class_elite dd_ha-class dd_ha-class&lt;br /&gt;
|G1_form = diamond&lt;br /&gt;
|G1_xp = 330&lt;br /&gt;
&lt;br /&gt;
|H_label= 任務部隊II群	&lt;br /&gt;
|H1_node_info = CV_wo-class_flagship_2 CV_wo-class_flagship_2 BB_ta-class_flagship CL_tsu-class_elite dd_ha-class dd_ha-class&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = 330&lt;br /&gt;
&lt;br /&gt;
|I_label= 任務部隊I群	&lt;br /&gt;
|I1_node_info = CV_wo-class_flagship_2 CV_wo-class_flagship_2 BB_ta-class_flagship CL_tsu-class_elite dd_ha-class dd_ha-class&lt;br /&gt;
|I1_form = diamond&lt;br /&gt;
|I1_xp = &lt;br /&gt;
&lt;br /&gt;
|J_label= （敵艦隊名）	&lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = echelon&lt;br /&gt;
|J1_xp = &lt;br /&gt;
&lt;br /&gt;
|X_label= 深海飛行場基地	&lt;br /&gt;
|X1_node_info = airfield_princess cl_ho-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite transport_wa-class_flagship transport_wa-class_flagship&lt;br /&gt;
|X1_form = echelon&lt;br /&gt;
|X1_xp = &lt;br /&gt;
&lt;br /&gt;
|Z_label= 深海任務部隊旗艦艦隊	&lt;br /&gt;
|Z1_node_info = seaplane_tender_princess aircraft_carrier_demon aircraft_carrier_demon ca_ne-class_elite dd_ha-class_elite dd_ha-class_elite&lt;br /&gt;
|Z1_form = diamond&lt;br /&gt;
|Z1_xp = 370&lt;br /&gt;
|Z2_node_info = seaplane_tender_princess_final_form aircraft_carrier_demon aircraft_carrier_demon ca_ne-class_elite dd_ha-class_elite dd_ha-class_elite&lt;br /&gt;
|Z2_form = diamond&lt;br /&gt;
|Z2_xp = 380&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
&lt;br /&gt;
|B_label= 深海水雷艦隊&lt;br /&gt;
|B1_node_info = ca_ri-class_flagship clt_chi-class_elite clt_chi-class_elite cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B1_form = line_ahead double_line&lt;br /&gt;
|B1_xp = 190&lt;br /&gt;
&lt;br /&gt;
|C_label= 任務部隊哨戒艦隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
&lt;br /&gt;
|D_label= &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 任務部隊III群&lt;br /&gt;
|D1_node_info = cv_wo-class_flagship_2 cv_wo-class_elite cvl_nu-class_elite cl_tsu-class dd_ha-class_elite dd_ha-class_elite&lt;br /&gt;
|D1_form = diamond&lt;br /&gt;
|D1_xp = 230&lt;br /&gt;
&lt;br /&gt;
|E_label= &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 任務部隊IV群&lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
&lt;br /&gt;
|G_label= 任務支援部隊	&lt;br /&gt;
|G1_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship bb_ta-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|G1_form = double_line&lt;br /&gt;
|G1_xp = 300&lt;br /&gt;
&lt;br /&gt;
|H_label= 任務部隊II群	&lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp = &lt;br /&gt;
&lt;br /&gt;
|I_label= 任務部隊I群	&lt;br /&gt;
|I1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 bb_ta-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I1_form = diamond&lt;br /&gt;
|I1_xp = 300&lt;br /&gt;
&lt;br /&gt;
|J_label= （敵艦隊名）	&lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
&lt;br /&gt;
|X_label= 深海飛行場基地	&lt;br /&gt;
|X1_node_info = airfield_princess cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model transport_wa-class_elite transport_wa-class_elite&lt;br /&gt;
|X1_form = diamond&lt;br /&gt;
|X1_xp = 380&lt;br /&gt;
&lt;br /&gt;
|Z_label= 深海任務部隊旗艦艦隊	&lt;br /&gt;
|Z1_node_info = seaplane_tender_princess_final_form cv_wo-class_flagship cv_wo-class_flagship ca_ne-class_elite dd_ha-class_elite dd_ha-class_elite&lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = seaplane_tender_princess_final_form aircraft_carrier_demon aircraft_carrier_demon ca_ne-class_elite dd_ha-class_elite dd_ha-class_elite&lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
&lt;br /&gt;
|B_label= 深海水雷艦隊&lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
&lt;br /&gt;
|C_label= 任務部隊哨戒艦隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
&lt;br /&gt;
|D_label= &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt; &amp;lt;br/&amp;gt; 任務部隊III群&lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
&lt;br /&gt;
|E_label= &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt; &amp;lt;br/&amp;gt; 任務部隊IV群&lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
&lt;br /&gt;
|G_label= 任務支援部隊	&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
&lt;br /&gt;
|H_label= 任務部隊II群	&lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp = &lt;br /&gt;
&lt;br /&gt;
|I_label= 任務部隊I群	&lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
&lt;br /&gt;
|J_label= （敵艦隊名）	&lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
&lt;br /&gt;
|X_label= 深海飛行場基地	&lt;br /&gt;
|X1_node_info = &lt;br /&gt;
|X1_form = &lt;br /&gt;
|X1_xp = &lt;br /&gt;
&lt;br /&gt;
|Z_label= 深海任務部隊旗艦艦隊	&lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|dropsA =&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': [[Murasame]]&lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': [[Fubuki]], [[Shirayuki]], [[Ayanami]], [[Asashio]], [[Arashio]], [[Kuroshio]], [[Murasame]]&lt;br /&gt;
|dropsD =&lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': [[Kagerou]]&lt;br /&gt;
|dropsI = '''[[EliteDD|Destroyers]]''': [[Akatsuki]], [[Arashio]], [[Kagerou]], [[Murasame]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Atago]], [[Takao]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''':[[Hiei]]&lt;br /&gt;
|dropsH = '''[[EliteDD|Destroyers]]''': [[Fubuki]], [[Shirayuki]], [[Akatsuki]], [[Akigumo]], [[Arashio]], [[Maikaze]], [[Ooshio]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Nagara]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Furutaka]], [[Kumano]], [[Tone]], [[Chikuma]], [[Suzuya]], [[Maya]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Hiei]], [[Kirishima]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''': [[Junyou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
|dropsX = '''[[EliteDD|Destroyers]]''': [[Maikaze]], [[Arashio]], [[Yuudachi]], [[Ooshio]], [[Ayanami]], [[Isokaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Isokaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kumano]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Kirishima]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]''': [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': [[Isokaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']], [[Maikaze]], [[Akigumo]], [[Yuugumo]], [[Amatsukaze]], [[Isokaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Isokaze&amp;lt;/span&amp;gt;''']], [[Urakaze]], [[Tanikaze]], [[Hamakaze]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Sendai]], [[Kitakami]], [[Kuma]], [[Ooi]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Myoukou]], [[Atago]], [[Takao]], [[Tone]], [[Kumano]], [[Suzuya]], [[Chikuma]], [[Maya]], [[Mogami]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Hiei]], [[Haruna]], [[Kirishima]], [[Roma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roma&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''': [[Hiyou]], [[Shoukaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shoukaku&amp;lt;/span&amp;gt;''']], [[Zuikaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuikaku&amp;lt;/span&amp;gt;''']], [[Ryuujou]], [[Junyou]], [[Shouhou]], [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': [[Mizuho|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mizuho&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015SummerE-4Banner.png|450px]]&lt;br /&gt;
|map_image =[[File:Summmer2015 E4Map.png|450px]]&lt;br /&gt;
|map_name = Charge into the Strait! Destroy the Enemy Airfield!&lt;br /&gt;
|map_japanese = 【海峡突入！敵飛行場を撃滅せよ！】&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Airfield Princess]]&lt;br /&gt;
*7 Kills Required (Gauge roughly 2450 HP)&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;'''YELLOW'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Hayasui]], plus:&lt;br /&gt;
:* Clearing on Hard (甲): 5x Improvement Materials, Medal, 3x [[Maritime Resupply]], 2x [[Battle Rations|Combat Rations]]&lt;br /&gt;
:* Clearing on Medium (乙): 3x Improvement Materials, 2x [[Maritime Resupply]], [[Battle Rations|Combat Rations]]&lt;br /&gt;
:* Clearing on Easy (丙): [[Maritime Resupply]], [[Battle Rations|Combat Rations]]&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = If not fixed for B and CLT or SS in fleet(?)&amp;lt;br&amp;gt;Weighted Random towards A otherwise&lt;br /&gt;
|start_to_B = Guaranteed if any of the following combination is in fleet:&amp;lt;br&amp;gt;[[Hiei]] and [[Kirishima]]; &amp;lt;br&amp;gt;[[Ayanami]] and [[Kirishima]]; &amp;lt;br&amp;gt; [[Yuudachi]] and [[Akatsuki]]; &amp;lt;br&amp;gt; or [[Yuudachi]] and [[Harusame]]&amp;lt;br&amp;gt;Guaranteed if BB&amp;lt;=3 and BB+CV&amp;lt;=4 and any of the following combination is in fleet:&amp;lt;br&amp;gt;[[Fubuki]] and [[Hatsuyuki]]; &amp;lt;br&amp;gt;[[Hiei]] and [[Yuudachi]]; &amp;lt;br&amp;gt;[[Choukai]] and [[Furutaka]] and [[Kako]]; &amp;lt;br&amp;gt;[[Furutaka]] and [[Fubuki]]; &amp;lt;br&amp;gt; or [[Haruna]] and [[Kongou]]&lt;br /&gt;
|D_to_E = Active Branching&lt;br /&gt;
|D_to_F = Active Branching&lt;br /&gt;
|F_to_H = BB+CV&amp;lt;=2 and DD&amp;gt;=2, ''or''&amp;lt;br&amp;gt;Fleet includes 2DD plus either [[Ryuujou]] or a CL&lt;br /&gt;
|F_to_I = BB+CV&amp;gt;3,&amp;lt;br&amp;gt; or BB+CV=3 but Ryuujou or CL not in fleet,&amp;lt;br&amp;gt; or DD&amp;lt;2&lt;br /&gt;
|G_to_K = BB+CV&amp;gt;=5(?) or SS in fleet(?) or Failing LoS Check&lt;br /&gt;
|G_to_Z = LoS Check&lt;br /&gt;
|H_to_L = Failing LoS Check&lt;br /&gt;
|H_to_Z = LoS Check&lt;br /&gt;
|I_to_H = DD&amp;gt;=2(?)&lt;br /&gt;
|I_to_J = DD&amp;lt;=1(?) or BB+CV&amp;gt;=4(?)&lt;br /&gt;
|J_to_H = LoS Check&lt;br /&gt;
|J_to_L = BB+CV&amp;gt;=5,&amp;lt;br&amp;gt; or Failing LoS Check&lt;br /&gt;
}}&lt;br /&gt;
|tips = &lt;br /&gt;
*Suggested Formations:&lt;br /&gt;
:*2BB 2DD 2CVL (B -&amp;gt; D -&amp;gt; F -&amp;gt; H -&amp;gt; Z)&lt;br /&gt;
::*Pro: Less problem at node H if AS is obtained.&lt;br /&gt;
::*Con: May lack the ability to finish the boss.&lt;br /&gt;
:*2BB 2DD 1CA(V) 1CVL (B -&amp;gt; D -&amp;gt; F -&amp;gt; H -&amp;gt; Z or B -&amp;gt; D -&amp;gt; E -&amp;gt; G -&amp;gt; Z)&lt;br /&gt;
::*Pro: Has more punch than the above formation to finish the boss.&lt;br /&gt;
::*Con: Either risk taking more damage at H or go through night battle nodes.&lt;br /&gt;
::For comparison, [[Chitose#Chitose Carrier Kai 2|Chitose]] with Reppu Kai (chevron), Reppu (chevron), and Shiden K2 (chevron) [127 fighter power before modifier] can gain AS at node H against Pattern 1, but can only get air parity against Pattern 2.&lt;br /&gt;
:*3BB 2CA(V) 1CV (B -&amp;gt; D -&amp;gt; E -&amp;gt; G -&amp;gt; Z)&lt;br /&gt;
::*Pro: Night battle route good for attempts on final form due to F and H nodes reported to be harder.&lt;br /&gt;
::*Con: Night battle nodes are always chancy.&lt;br /&gt;
:*2BB 1CV 2DD + [[Ryuujou]] (B -&amp;gt; D -&amp;gt; F -&amp;gt; H -&amp;gt; Z)&lt;br /&gt;
::*Pro: This allows better air power at H to possibly gain AS (if Ryuujou is used).&lt;br /&gt;
::*Con: Admirals may already have RJ locked to other maps.&lt;br /&gt;
:*2BB 1CV 2DD CL (B -&amp;gt; D -&amp;gt; F -&amp;gt; H -&amp;gt; Z)&lt;br /&gt;
::*Pro: Alternative of the formation above, but sacrifices AS for utility of a CL. Best used if a high-capacity CV is used (such as Kaga). Bonus if CL brought is [[Abukuma#Second Upgrade|Abukuma Kai Ni]] because of her opening torpedo.&lt;br /&gt;
::*Con: Depending on difficulty chosen, H node may still be air parity.&lt;br /&gt;
*Node E and G are night battles&lt;br /&gt;
*225 fighter power required on Hard final kill for AS&lt;br /&gt;
*Boss is installation-type. Consider bringing [[Type 3 Shell]] or other equipment effective against installation enemies.&lt;br /&gt;
:*If using 3 or more BB+CA(V), consider equipping a BB with AP shell (instead of [[Type 3 Shell]]) as flagship to eliminate escorts during daytime. This is especially important on hard due to the toughness of BB Ru Kai.&lt;br /&gt;
*(Easy Only) During final attempts, because Ru-class Elite does not have recon planes, there is no need to try to get AS for the node. You may simply add another ship, such as CLT (to clear out escort ships) or another ship capable of equipping Type 3 Shells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= 哨戒潜水艦A群&lt;br /&gt;
|A1_node_info = ss_so-class_elite ss_yo-class_flagship ss_ka-class ss_ka-class&lt;br /&gt;
|A1_form = echelon&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 哨戒潜水艦B群&lt;br /&gt;
|B1_node_info = ss_yo-class_flagship ss_ka-class_flagship ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = echelon line_abreast&lt;br /&gt;
|B1_xp = 150&lt;br /&gt;
|&lt;br /&gt;
|C_label = 任務部隊支隊&lt;br /&gt;
|C1_node_info = cv_wo-class_flagship ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp = 270&lt;br /&gt;
|&lt;br /&gt;
|D_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = ソロモン方面守備艦隊前衛&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|E1_node_info = cl_he-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ro-class_late_model_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|E1_form = double_line&lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = cl_he-class_flagship ca_ri-class_flagship ca_ri-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = double_line&lt;br /&gt;
|E2_xp = 240&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊前衛艦隊&lt;br /&gt;
|F1_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_form = double_line&lt;br /&gt;
|F1_xp = 230&lt;br /&gt;
|F2_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_tsu-class dd_i-class_late_model_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_form = double_line&lt;br /&gt;
|F2_xp = 240&lt;br /&gt;
|F3_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|F3_xp = 250&lt;br /&gt;
|&lt;br /&gt;
|G_label = ソロモン方面守備艦隊後衛&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|G1_node_info = bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|G1_form = line_ahead&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|G2_xp = 340&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海任務部隊主隊&lt;br /&gt;
|H1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = 360&lt;br /&gt;
|H2_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model &lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = 360&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom&lt;br /&gt;
|I1_node_info = fuel - ??&lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海任務部隊支援群&lt;br /&gt;
|J1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J1_form = double_line&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|Z_label = 深海飛行場基地&lt;br /&gt;
|Z1_node_info = airfield_princess bb_ru-class_flagship_kai bb_ru-class_flagship_kai dd_ro-class_late_model_elite dd_ro-class_late_model_elite transport_wa-class_flagship&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 430&lt;br /&gt;
|Z2_node_info = airfield_princess bb_ru-class_flagship_kai bb_ru-class_flagship_kai cl_he-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 450&lt;br /&gt;
|&lt;br /&gt;
|final_form = E2 F3 G2 H2 Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= 哨戒潜水艦A群&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 哨戒潜水艦B群&lt;br /&gt;
|B1_node_info = ss_yo-class_flagship ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = echelon line_abreast&lt;br /&gt;
|B1_xp = 130&lt;br /&gt;
|&lt;br /&gt;
|C_label = 任務部隊支隊&lt;br /&gt;
|C1_node_info = cv_wo-class_flagship ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp = 270&lt;br /&gt;
|&lt;br /&gt;
|D_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = ソロモン方面守備艦隊前衛&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|E1_node_info = cl_he-class_flagship ca_ri-class_elite ca_ri-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = double_line&lt;br /&gt;
|E1_xp = 230&lt;br /&gt;
|E2_node_info = cl_he-class_flagship ca_ri-class_elite ca_ri-class clt_chi-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = double_line&lt;br /&gt;
|E2_xp = 220&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊前衛艦隊&lt;br /&gt;
|F1_node_info = bb_ta-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|F1_form = double_line&lt;br /&gt;
|F1_xp = 220&lt;br /&gt;
|F2_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_form = double_line&lt;br /&gt;
|F2_xp = 230&lt;br /&gt;
|F3_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_tsu-class dd_i-class_late_model_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|F3_xp = 240&lt;br /&gt;
|&lt;br /&gt;
|G_label = ソロモン方面守備艦隊後衛&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|G1_node_info = bb_ta-class_flagship bb_ta-class ca_ri-class_elite cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G1_form = line_ahead&lt;br /&gt;
|G1_xp = 330&lt;br /&gt;
|G2_node_info = bb_ta-class_flagship ca_ri-class_elite ca_ri-class_elite cl_ho-class_elite dd_i-class dd_i-class&lt;br /&gt;
|G2_form = double_line&lt;br /&gt;
|G2_xp = 320&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海任務部隊主隊&lt;br /&gt;
|H1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship cl_tsu-class dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = 350&lt;br /&gt;
|H2_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = 360&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom&lt;br /&gt;
|I1_node_info = fuel - ??&lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海任務部隊支援群&lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|Z_label = 深海飛行場基地&lt;br /&gt;
|Z1_node_info = airfield_princess bb_ru-class_flagship bb_ru-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite transport_wa-class_elite&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 400&lt;br /&gt;
|Z2_node_info = airfield_princess bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 410&lt;br /&gt;
|&lt;br /&gt;
|final_form = E2 F3 G2 H3 Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info =&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|&lt;br /&gt;
|D_label =&lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_Node_info=&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info=&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label =&lt;br /&gt;
|J1_Node_info =&lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|dropsA =&lt;br /&gt;
|dropsB ='''[[EliteDD|Destroyers]]''': [[Shiranui]], [[Maikaze]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
|dropsC ='''[[EliteDD|Destroyers]]''': [[Hayashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayashimo&amp;lt;/span&amp;gt;''']], [[Akigumo]], [[Yuugumo]], [[Maikaze]], [[Michishio]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Kuma]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Tone]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Auxiliary Ships|Auxiliary Ships]]''':[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsD =&lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': [[Murakumo]], '''&amp;lt;span style=&amp;quot;color:#f00 !important;&amp;quot;&amp;gt;[[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']]&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': [[Kagerou]], [[Suzukaze]], [[Kuroshio]]&lt;br /&gt;
|dropsG = '''[[EliteDD|Destroyers]]''': [[Ooshio]], [[Kasumi]], [[Murasame]], [[Akigumo]], [[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsH = '''[[EliteDD|Destroyers]]''': [[Fubuki]], [[Kagerou]], [[Samidare]], [[Shiratsuyu]], [[Yuudachi]], [[Shigure]], [[Kasumi]], [[Asashio]], [[Maikaze]], [[Wakaba]], [[Yuugumo]], [[Hatsuharu]], [[Hayashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayashimo&amp;lt;/span&amp;gt;''']], [[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Nagara]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Tone]], [[Chikuma]], [[Choukai]] &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Haruna]], [[Kirishima]], [[Kongou]], [[Hiei]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''': [[Junyou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Auxiliary Ships|Auxiliary Ships]]''':[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsI = [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']], [[Kinugasa]], [[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]]&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': [[Maikaze]], [[Yuugumo]], [[Makigumo]], [[Akigumo]], [[Umikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Umikaze&amp;lt;/span&amp;gt;''']] , [[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']], [[Asashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asashimo&amp;lt;/span&amp;gt;''']], [[Kiyoshimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kiyoshimo&amp;lt;/span&amp;gt;''']], [[Hayashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayashimo&amp;lt;/span&amp;gt;''']], [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']], [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']], [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']], [[Murasame]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Kiso]], [[Kitakami]], [[Ooi]], [[Kuma]], [[Isuzu]], [[Nagara]], [[Sendai]], [[Yahagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yahagi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Aoba]], [[Kinugasa]], [[Nachi]], [[Tone]], [[Chikuma]], [[Maya]], [[Mogami]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Nagato]], [[Mutsu]], [[Haruna]], [[Kirishima]], [[Kongou]], [[Hiei]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]''': [[Shouhou]], [[Junyou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Auxiliary Ships|Auxiliary Ships]]''': [[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015SummerE-5Banner.png|370px]]&lt;br /&gt;
|map_image = [[File:E-5m.png]]&lt;br /&gt;
|map_name = Hard Battle! Western Region Deployment Fleet&lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Battleship Princess]]&lt;br /&gt;
* 6 Kills required on all difficulties&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''ORANGE'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Libeccio]], plus:&lt;br /&gt;
** Clearing on Hard (甲): 2x [[Maritime Resupply]], 2x [[Battle Rations|Combat Rations]], 7x Improvement Materials, [[Blueprint|Medal]]&lt;br /&gt;
** Clearing on Medium (乙): [[Maritime Resupply]], 2x [[Battle Rations|Combat Rations]]&lt;br /&gt;
** Clearing on Easy (丙): None&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|Start_to_A = Any other composition&lt;br /&gt;
|Start_to_B = [[Akitsushima]] + 1 DD &amp;lt;br/&amp;gt; CAV + 2 DD&lt;br /&gt;
|B_to_C = Active Branching&lt;br /&gt;
|B_to_E = Active Branching&lt;br /&gt;
}}&lt;br /&gt;
|tips = &lt;br /&gt;
*Suggested Compositions:&lt;br /&gt;
:* 2 BBs (any variant), 1CAV, 2DD, 1CV: Guarantees node B, which allows avoidance of node C as well.&lt;br /&gt;
:* 2 BBs (any variant), 1CLT, 1CAV, 1DD, 1CV: has the highest damage output, but needs to go through a node C with 2 Ru-class in double line, which may be difficult to navigate.&lt;br /&gt;
*Akitsushima can help with routing to B as well, but you must compensate for her lack of combat capability. Compositions with her would run something like Akitsushima, 1DD, 2BB, 1CV, and 1 any other ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 潜水艦哨戒線Aライン&lt;br /&gt;
|A1_node_info = ss_yo-class_flagship ss_yo-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|A1_form = line_abreast echelon&lt;br /&gt;
|A1_xp = 150&lt;br /&gt;
|&lt;br /&gt;
|B_label = 能動分岐&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|B1_node_info = (no combat)&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海東洋戦艦部隊&lt;br /&gt;
|C1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_ho-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|C1_form = double_line&lt;br /&gt;
|C1_xp = 250&lt;br /&gt;
|&lt;br /&gt;
|D_label = 航空偵察&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|D1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海水雷戦隊&lt;br /&gt;
|E1_Node_info= cl_ho-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 240&lt;br /&gt;
|E2_Node_info= cl_he-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = line_ahead&lt;br /&gt;
|E2_xp = 250&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info= armored_carrier_princess ca_ri-class_flagship ca_ri-class_flagship dd_ha-class_late_model_elite dd_ni-class_late_model dd_ni-class_late_model &lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_enemy_air_power = 47&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = 航空偵察&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|I1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海増援輸送船団&lt;br /&gt;
|K1_Node_info= cl_he-class_flagship transport_wa-class_flagship transport_wa-class_flagship transport_wa-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|K1_form = double_line&lt;br /&gt;
|K1_xp = 350&lt;br /&gt;
|K2_Node_info= cl_he-class_flagship transport_wa-class_flagship transport_wa-class_flagship transport_wa-class_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|K2_form = double_line&lt;br /&gt;
|K2_xp = 340&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = No Combat&lt;br /&gt;
|M1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;No enemy sighted. Operation was a failure.&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Z_label = 東洋方面増援艦隊旗艦&lt;br /&gt;
|Z1_Node_info= battleship_princess ca_ri-class_flagship ca_ri-class_flagship clt_chi-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite &lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 440&lt;br /&gt;
|Z2_Node_info = battleship_princess cvl_nu-class_flagship ca_ne-class_elite ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite &lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_enemy_air_power = 23&lt;br /&gt;
|Z2_xp = 450&lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_Node_info= cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E2_Node_info= cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = line_ahead&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info= armored_carrier_princess ca_ri-class_elite ca_ri-class_elite dd_ha-class_late_model_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_Node_info= cl_he-class_flagship transport_wa-class_flagship transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|K1_form = diamond&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K2_Node_info= cl_he-class_flagship transport_wa-class_elite transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|K2_form = double_line&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_Node_info=&lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_Node_info= battleship_princess ca_ri-class_flagship ca_ri-class_flagship clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_Node_info=&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info=&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_Node_info=&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_Node_info=&lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_Node_info= &lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|dropsA ='''[[EliteDD|Destroyers]]''': [[Shiranui]]&lt;br /&gt;
|dropsB =&lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': [[Kasumi]]&lt;br /&gt;
|dropsD =&lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': [[Akatsuki]], [[Hibiki]], [[Ikazuchi]], [[Inazuma]], [[Hatsuharu]], [[Nenohi]], [[Wakaba]], [[Hatsushimo]], [[Michishio]], [[Kasumi]], [[Arare]], [[Shiranui]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Yamashiro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]''': [[Houshou]]&lt;br /&gt;
|dropsG = '''[[EliteCA|Heavy Cruisers]]''': [[Ashigara]]&lt;br /&gt;
|dropsK = '''[[EliteDD|Destroyers]]''': [[Hibiki]], [[Akatsuki]], [[Ikazuchi]], [[Inazuma]], [[Hatsuharu]], [[Nenohi]], [[Hatsushimo]], [[Wakaba]], [[Michishio]], [[Kasumi]], [[Arare]], [[Shiranui]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Fusou]], [[Hyuuga]], [[Yamashiro]], [[Ise]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[I-19]], [[I-58]], [[I-8]], [[I-168]]&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': [[Shimakaze]], [[Hibiki]], [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Kitakami]], [[Ooi]], [[Kuma]], [[Tama]], [[Kiso]], [[Nagara]], [[Natori]], [[Isuzu]], [[Yura]], [[Sendai]], [[Jintsu]], [[Naka]], [[Kinu]], [[Abukuma]], [[Sakawa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sakawa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Atago]], [[Haguro]], [[Nachi]], [[Tone]], [[Myoukou]], [[Ashigara]], [[Takao]], [[Maya]], [[Choukai]], [[Chikuma]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Roma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roma&amp;lt;/span&amp;gt;''']], [[Mutsu]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''': [[Akagi]], [[Kaga]], [[Hiryuu]], [[Souryuu]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[U-511|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;U-511&amp;lt;/span&amp;gt;''']], [[I-19]], [[I-8]], [[I-168]], [[I-58]], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-6===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015SummerE-6Banner.png|370px]]&lt;br /&gt;
|map_image =[[File:E6m.jpg|370px]]&lt;br /&gt;
|map_name = Counterattack! Enter the FS Region	&lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Aircraft Carrier Princess]]&lt;br /&gt;
*(Kills required)&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Blueprint|Medal]], 5x Improvement Materials&lt;br /&gt;
** Clearing on Hard (甲): 1x (Prototype catapult for flight deck, to be used for [[Category:Shōkaku Class|Shoukaku-class]] Kai Ni remodels), 3x [[Maritime Resupply]], 1x [[Reinforcement Expansions]], 5x Improvement Materials&lt;br /&gt;
** Clearing on Medium (乙): 1x (Prototype catapult for flight deck), 2x [[Maritime Resupply]], 1x Improvement Material&lt;br /&gt;
** Clearing on Easy (丙): 2x [[Maritime Resupply]]&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|Start_to_A = All Surface Task Force&amp;lt;br&amp;gt;Carrier Task Force with any of the following pairs of ships in fleet:&amp;lt;br&amp;gt;[[Yuudachi]] and [[Ayanami]];&amp;lt;br&amp;gt;[[Fubuki]] and [[Furutaka]];&amp;lt;br&amp;gt; or [[Hiei]] and [[Kirishima]]&lt;br /&gt;
|Start_to_C = Carrier Task Force not sent to A&lt;br /&gt;
|A_to_B = 1st Fleet is Fast Speed only '''and''' BB+CV&amp;lt;=3 '''and''' 2nd Fleet has 0BB and 4DD&lt;br /&gt;
|A_to_D = All other fleets&lt;br /&gt;
|C_to_E = CLT not in fleet&lt;br /&gt;
|C_to_O = CLT in fleet&lt;br /&gt;
|D_to_E = Mostly this route&lt;br /&gt;
|D_to_F = Unsure whether this route is possible&lt;br /&gt;
|G_to_F = Active Branching&lt;br /&gt;
|G_to_H = Active Branching&lt;br /&gt;
|J_to_K = Active Branching&lt;br /&gt;
|J_to_M = Active Branching&lt;br /&gt;
|K_to_I = ???&lt;br /&gt;
|K_to_L = CLT in fleet(?)&lt;br /&gt;
|K_to_Z = LoS Check&lt;br /&gt;
|L_to_P = ???&lt;br /&gt;
|L_to_Z = LoS Check&lt;br /&gt;
|M_to_N = CLT or SS in fleet(?)&lt;br /&gt;
|M_to_Z = LoS Check&lt;br /&gt;
}}&lt;br /&gt;
|tips = &lt;br /&gt;
*Node E is a submarine node.&lt;br /&gt;
*Carrier task force.&lt;br /&gt;
**4CV 2BB + 1CL 1DD 2CA 1BB &lt;br /&gt;
**North Route&lt;br /&gt;
*(Hard Only) At node F, there are two patterns with the exact same enemy makeup; the only difference is that in one of the patterns the dive bomber on Wo-Class Flagship does not have the red aura.&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 潜水哨戒艦隊II群&lt;br /&gt;
|A1_node_info = ss_yo-class_flagship ss_yo-class_elite ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|A1_form = line_abreast&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = 深海高速水雷戦隊&lt;br /&gt;
|B1_node_info = ca_ne-class_elite cl_tsu-class_elite clt_chi-class_flagship clt_chi-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = 航空集団偵察部隊&lt;br /&gt;
|C1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|C1_form = double_line diamond&lt;br /&gt;
|C1_xp = 290&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海航空集団支援打撃部隊&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|D1_node_info = bb_ru-class_flagship_kai ca_ri-class_flagship_kai clt_chi-class_flagship clt_chi-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = 潜水哨戒艦隊I群&lt;br /&gt;
|E1_Node_info= 潜水ヨ級flagship、潜水ヨ級flagship、潜水カ級elite、潜水カ級elite、潜水カ級elite&lt;br /&gt;
|E1_form = echelon line_abreast&lt;br /&gt;
|E1_xp = 170&lt;br /&gt;
|&lt;br /&gt;
|F_label = 前衛警戒任務部隊&lt;br /&gt;
|F1_Node_info= cv_wo-class_flagship_2 bb_ta-class_flagship cl_tsu-class_elite dd_ro-class_late_model_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = 300&lt;br /&gt;
|F2_Node_info= cv_wo-class_flagship_2 bb_ta-class_flagship cl_tsu-class_elite dd_ro-class_late_model_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|F2_form = diamond&lt;br /&gt;
|F2_xp = 300&lt;br /&gt;
|&lt;br /&gt;
|G_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|G1_node_info = No Combat&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海航空集団D群&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;&lt;br /&gt;
|H1_Node_info= cv_wo-class_flagship_2 cv_wo-class_flagship_2 cvl_nu-class_flagship cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = 380&lt;br /&gt;
|H2_Node_info= cv_wo-class_flagship_2 cv_wo-class_flagship_2 cv_wo-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = 370&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|J1_node_info = No Combat&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海航空集団B群&lt;br /&gt;
|K1_Node_info= cv_wo-class_flagship_kai cv_wo-class_flagship_2 cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|K1_form = diamond&lt;br /&gt;
|K1_xp = 410&lt;br /&gt;
|K2_Node_info= cv_wo-class_flagship_kai cv_wo-class_flagship_2 cvl_nu-class_flagship cvl_nu-class_flagship dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_xp = 400&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海航空集団C群&lt;br /&gt;
|L1_Node_info= cv_wo-class_flagship_kai cv_wo-class_flagship_2 bb_ta-class_flagship ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_xp = 420&lt;br /&gt;
|L2_Node_info= cv_wo-class_flagship_2 cv_wo-class_flagship_2 bb_ta-class_flagship ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|L2_form = diamond&lt;br /&gt;
|L2_xp = 420&lt;br /&gt;
|&lt;br /&gt;
|M_label = 深海航空集団A群&lt;br /&gt;
|M1_Node_info= cv_wo-class_flagship_kai cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_tsu-class_elite dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|M1_form = diamond&lt;br /&gt;
|M1_xp = 460&lt;br /&gt;
|M2_Node_info= cv_wo-class_flagship_kai cv_wo-class_flagship_2 cvl_nu-class_flagship cvl_nu-class_flagship dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|M2_form = diamond&lt;br /&gt;
|M2_xp = 450&lt;br /&gt;
|&lt;br /&gt;
|N_label =&lt;br /&gt;
|N1_Node_info =&lt;br /&gt;
|N1_form =&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|&lt;br /&gt;
|O_label = No Combat&lt;br /&gt;
|O1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|P_label =&lt;br /&gt;
|P1_Node_info =&lt;br /&gt;
|P1_form =&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = 深海航空集団旗艦艦隊&lt;br /&gt;
|Z1_Node_info= aircraft_carrier_princess battleship_princess cl_tsu-class_elite dd_ni-class_late_model_elite dd_ni-class_late_model_elite dd_ni-class_late_model_elite&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 460&lt;br /&gt;
|Z2_Node_info= aircraft_carrier_princess battleship_princess cl_tsu-class_elite cl_tsu-class_elite dd_ni-class_late_model_elite dd_ni-class_late_model_elite&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 500&lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_Node_info=&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info=&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_Node_info=&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_Node_info=&lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|N_label =&lt;br /&gt;
|N1_Node_info =&lt;br /&gt;
|N1_form =&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|&lt;br /&gt;
|O_label =&lt;br /&gt;
|O1_Node_info =&lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|&lt;br /&gt;
|P_label =&lt;br /&gt;
|P1_Node_info =&lt;br /&gt;
|P1_form =&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_Node_info=&lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_Node_info=&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info=&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_Node_info=&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_Node_info=&lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|N_label =&lt;br /&gt;
|N1_Node_info =&lt;br /&gt;
|N1_form =&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|&lt;br /&gt;
|O_label =&lt;br /&gt;
|O1_Node_info =&lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|&lt;br /&gt;
|P_label =&lt;br /&gt;
|P1_Node_info =&lt;br /&gt;
|P1_form =&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_Node_info=&lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|dropsA =&lt;br /&gt;
|dropsB =&lt;br /&gt;
|dropsC =&lt;br /&gt;
|dropsD =&lt;br /&gt;
|DropsL = [[Kinugusa]], [[Urakaze]]&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': [[Hamakaze]], [[Asagumo]], [[Naganami]], [[Shimakaze]], [[Tanikaze]], [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Sendai]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Chikuma]], [[Nachi]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Kirishima]], [[Kongou]], [[Yamashiro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[I-168]], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-7===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015SummerE-7Banner.png|370px]]&lt;br /&gt;
|map_image =[[File:E-7m.png]]&lt;br /&gt;
|map_name =Operation FS	&lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Air Defense Princess]]&lt;br /&gt;
*(Kills required)&lt;br /&gt;
*''Can use any tagged or untagged ships, '''except''' ships tagged with &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''ORANGE'''&amp;lt;/span&amp;gt; tag''&lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Teruzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Teruzuki&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
** Clearing on Hard (甲): 2x [[Reinforcement Expansions]], 3x [[Battle Rations]], 2x [[Blueprint|Medals]]&lt;br /&gt;
** Clearing on Medium (乙): 1x [[Reinforcement Expansions]], 2x [[Battle Rations]], 2x [[Blueprint|Medals]]&lt;br /&gt;
** Clearing on Easy (丙): 1x [[Blueprint|Medal]]&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|G_to_I = Active Branching&lt;br /&gt;
|G_to_J = Active Branching&lt;br /&gt;
|H_to_J = Active Branching&lt;br /&gt;
|H_to_Y = Active Branching&lt;br /&gt;
}}&lt;br /&gt;
|tips = &lt;br /&gt;
*Nodes '''B, F and I''' are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;submarine nodes, '''and do not inform you beforehand.'''&amp;lt;/span&amp;gt; Take appropriate care when approaching them.&lt;br /&gt;
*Node K is an Air Battle Node.&lt;br /&gt;
*No CLTs or CVLs are allowed. They will result in dead-end nodes.&lt;br /&gt;
*Though waiting on further intel, boss is known to have armor in the range of ~350. &lt;br /&gt;
**'''It is confirmed that killing the flagship of nodes KYX will lower the boss's armor to 190 on Hard'''. Other difficulties are not confirmed, but some reports say it may affect it. Reports also suggest the stat decrease may be hidden, though this is not confirmed nor disconfirmed.&lt;br /&gt;
***'''''This effect will &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;reset&amp;lt;/span&amp;gt; daily at midnight JST''''' This is a regenerating '''stat''' map, though not a regenerating health map.&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = 深海潜水艦防衛線Aライン&lt;br /&gt;
|B1_node_info = ss_so-class_flagship ss_yo-class_flagship ss_yo-class_flagship ss_ka-class_elite ss_ka-class_elite &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = 180&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海FS方面輸送船団&lt;br /&gt;
|C1_node_info = cv_wo-class_flagship cv_wo-class_flagship cv_wo-class_flagship cl_he-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite &lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp = 220&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = FS方面深海再編成部隊&lt;br /&gt;
|E1_Node_info= ca_ne-class_elite ca_ri-class_flagship clt_chi-class_flagship dd_ha-class_late_model_elite dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp = 240&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海潜水艦防衛線Bライン&lt;br /&gt;
|F1_Node_info= ss_so-class_flagship ss_so-class_flagship ss_so-class_flagship ss_ka-class_elite ss_ka-class_elite &lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = 深海潜水艦防衛線Cライン&lt;br /&gt;
|I1_Node_info= ss_so-class_flagship ss_so-class_elite ss_yo-class_elite ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_Node_info=&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_Node_info=&lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|N_label =&lt;br /&gt;
|N1_Node_info =&lt;br /&gt;
|N1_form =&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|&lt;br /&gt;
|O_label =&lt;br /&gt;
|O1_Node_info =&lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|&lt;br /&gt;
|P_label =&lt;br /&gt;
|P1_Node_info =&lt;br /&gt;
|P1_form =&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_Node_info=&lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_Node_info=&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info=&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_Node_info=&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_Node_info=&lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|N_label =&lt;br /&gt;
|N1_Node_info =&lt;br /&gt;
|N1_form =&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|&lt;br /&gt;
|O_label =&lt;br /&gt;
|O1_Node_info =&lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|&lt;br /&gt;
|P_label =&lt;br /&gt;
|P1_Node_info =&lt;br /&gt;
|P1_form =&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_Node_info=&lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_Node_info=&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info=&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_Node_info=&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_Node_info=&lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|N_label =&lt;br /&gt;
|N1_Node_info =&lt;br /&gt;
|N1_form =&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|&lt;br /&gt;
|O_label =&lt;br /&gt;
|O1_Node_info =&lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|&lt;br /&gt;
|P_label =&lt;br /&gt;
|P1_Node_info =&lt;br /&gt;
|P1_form =&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_Node_info=&lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|dropsA =&lt;br /&gt;
|dropsB =&lt;br /&gt;
|dropsC =&lt;br /&gt;
|dropsD =&lt;br /&gt;
|dropsJ = [[Aoba]]&lt;br /&gt;
|dropsK = [[Sendai]]&lt;br /&gt;
|dropsY = '''[[EliteDD|Destroyers]]''': [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[I-401|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-401&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''':[[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Tweets==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Event-related tweets&lt;br /&gt;
|-&lt;br /&gt;
|{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/616044432090005504&lt;br /&gt;
|JP = 今年も夏の季節が近づいてまいりました。今夏も「艦これ」夏イベント：期間限定海域を実装＆展開予定です。同作戦開始は、来月【八月上旬】予定！各員・各艦隊は、戦備の充実をよろしくお願い致します！&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = &lt;br /&gt;
Summer is approaching; the summer event is coming and will be starting in early August! Prepare your fleet and equipment! &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/616405234730991617&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、今夏作戦展開予定の「艦これ」夏イベント2015：期間限定海域を実装＆展開準備を進めています。同作戦開始は、来月【八月上旬】予定です。同作戦に参加予定の各艦隊は、主力艦艇の錬成及び戦備の充実をよろしくお願い致します！&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = Summer is approaching; the summer event is coming and will be starting in early August! Prepare your carrier fleet for the coming maps!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/618942263687708673&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、今夏作戦展開予定の「艦これ」夏イベント2015：期間限定海域の実装＆展開準備を進めています。同作戦開始は、来月【八月上旬】を予定です。同作戦は夏季恒例の【大規模作戦】となる予定です(※マリアナ方面の作戦展開ではありません)。&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = The summer 2015 event is in its production and will be starting in early August; it will be a large scale event. (The event is not based on the [[:wikipedia:Mariana_and_Palau_Islands_campaign|Marianas campaign]])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/620044319542546432&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、今夏作戦展開予定の「艦これ」夏イベント2015：期間限定海域の実装＆展開準備を進めています。同作戦開始は、来月【八月上旬】を予定です。同作戦は夏季恒例の【大規模作戦】、【ソロモン海域】方面への作戦展開を予定しています。&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = The summer 2015 event is in its production and will be starting in early August; it will be a large scale event based around the [[:wikipedia:Solomon_Islands_campaign|Solomon Islands]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/623661224933232640&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、今夏【八月上旬】作戦開始予定の「艦これ」夏イベント2015：期間限定海域【反撃！第二次SN作戦】の実装準備を進めています。同作戦は【大規模作戦】です。作戦参加予定の提督方は、各艦隊の練度向上、戦備の充実に努めて頂けますようお願い致します！&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = The summer 2015 event [Counterattack! The 2nd Operation SN] is in preparation and will start in [early August]. This will be a [large scale event]. Please prepare yourself for the upcoming event!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/623661224933232640&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、今夏作戦展開予定の「艦これ」夏イベント2015：期間限定海域【反撃！第二次SN作戦】の実装準備を進めています。同作戦では、歴戦の提督方は難易度選択が可能です。最大「甲作戦」「乙作戦」「丙作戦」の三種類からの選択が可能となる予定です。&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN =The summer 2015 event [Counterattack! The 2nd Operation SN] is in preparation and will start in [early August]. This will be a [large scale event]. You can choose from difficulties [A], [B], and [C] when playing the event maps.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/624378181924077568&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、来月作戦展開予定の「艦これ」夏イベント2015：期間限定海域【反撃！第二次SN作戦】の実装準備を進めています。同作戦を攻略することで、その就役直後からソロモン海の最前線で奮戦した【防空駆逐艦2番艦】との邂逅が可能となる予定です。お楽しみに！。&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN =The summer 2015 event [Counterattack! The 2nd Operation SN] is in preparation and will start in [early August]. By completing the operation you will get a chance to encounter the [second air defense destroyer] who was sent to the Solomon Seas right after being launched! Look forward to it!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/624754621584506880&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、「艦これ」夏イベント2015：期間限定海域【反撃！第二次SN作戦】の実装準備を進めています。同夏イベでは、就役直後から最前線のソロモン海で奮戦した防空駆逐艦2番艦をはじめ、最大5隻以上の【新艦娘】達との邂逅が可能となる予定です。お楽しみに！。&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = The summer 2015 event [Counterattack! The 2nd Operation SN] is in preparation and will start in [early August]. During the event, along with encountering the [second air defense destroyer] who was sent to the Solomon Seas right after being launched, you will have the chance to obtain five new Kanmusu. Look forward to it!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/625466114005336064&lt;br /&gt;
|JP=現在「艦これ」運営鎮守府では、「艦これ」夏イベント2015：期間限定海域【反撃！第二次SN作戦】の開発/実装準備を進めています。同夏イベの作戦開始は、来月【8/10】予定です。作戦参加予定の提督方は、精強な空母機動部隊を含む層の厚い艦隊戦力を整備して頂けますと幸いです。 &amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = We are currently preparing for the summer 2015 event [Counterattack! The 2nd Operation SN]. We are planning on starting this event on the 10th of August. For those participating in the event, it will be carrier heavy, so be sure to train your carriers for this event.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/625827473087840256&lt;br /&gt;
|JP = 「艦これ」では来月【8/10】より、夏イベント2015：期間限定海域【反撃！第二次SN作戦】を展開予定です。夏イベの作戦期間は、約20日間を予定しています。同作戦参加予定の提督方は、各艦隊の練度向上、戦備の充実をよろしくお願い致します。&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = We are currently preparing for the summer 2015 event [Counterattack! The 2nd Operation SN] for August, 10th. We are planning for the summer event to last about 20 days. For those admirals planning to participate, be sure to round out your battle preparations.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/627676609915453441&lt;br /&gt;
|JP =  現在「艦これ」運営鎮守府では、来週【8/10】より展開予定の、夏イベント2015：期間限定海域【反撃！第二次SN作戦】を開発/準備中です。同作戦は、夏季恒例の多段階【大規模作戦】です。※「甲作戦」及び「乙作戦」では、各作戦段階にそれぞれ艦隊戦力を投入する必要があります。&lt;br /&gt;
|EN = We are currently preparing for the summer 2015 event [Counterattack! The 2nd Operation SN] for August, 10th. This event will be in multiple stage format. *Hard along with Normal will require seperate ships per stage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/627678854107127808&lt;br /&gt;
|JP = 今夏の「艦これ」夏イベ、その第一作戦海域は「通常艦隊」、続く第二作戦海域では「連合艦隊」編成での出撃が予定されています。空母機動部隊編成の「連合艦隊」では、第一艦隊に精強な航空母艦及び同直掩戦力、第二艦隊に水雷戦隊を中核とした随伴護衛艦隊が必要となります。 &amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = This summer event is planned as the following: the first part of the event will use a &amp;quot;normal fleet&amp;quot; and the second part will use a &amp;quot;[[combined fleet]]&amp;quot;. In a quick response task force, the 1st fleet will be composed by strong carriers. The 2nd fleet will be centered around a torpedo squadron escort.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/627971907539746816&lt;br /&gt;
|JP = 「艦これ」次回全サーバ群共通メンテナンス＆アップデートは【8/10】を予定しています。同アップデート完了を以て、夏イベント2015：期間限定海域【反撃！第二次SN作戦】を開始させて頂く予定です。同夏イベでは、複数の新艦娘達、そして装備関連の新たなシステムも実装予定です。&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = We are currently preparing for the summer 2015 event [Counterattack! The 2nd Operation SN] on August 10th. This event will introduce several new ship girls. There are also plans to introduce a new equipment-related system.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/629451059925090305&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、来週より展開予定の夏イベ：期間限定海域【反撃！第二次SN作戦】の開発実装を両舷一杯で進めています。現在複数の新艦娘の実装と共に、「艦載機」関連の新システムの実装を進めています。練成と運用によっては強力な航空打撃力の発揮も可能となる予定です！ &amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = Currently, we are preparing for the event coming up next week, &amp;quot;Summer 2015 event [Counterattack! The 2nd Operation SN].&amp;quot; We are adding new kanmusus, and adding a new battle system. By using this new battle system, you will be able to increase your firepower on your carriers!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/629453595436453888&lt;br /&gt;
|JP = 来週より作戦開始予定の夏イベ：期間限定海域【反撃！第二次SN作戦】は多段階の【大規模作戦】です。作戦海域は、拡張作戦を含めると最大7海域に及びます。まだ艦隊戦力が十分整っていない提督方は、通常海域攻略も並行しつつ、第2～第4作戦海域の攻略を目標として頂けますと幸いです。 &amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = Next week will start our &amp;quot;Summer 2015 event [Counterattack! The 2nd Operation SN],&amp;quot; and will be a large scale event. There will be a total of 7 maps. For the admirals who are not ready, please be sure to finish your regular maps, including worlds 2 through 4.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/629455682626977792&lt;br /&gt;
|JP = 夏イベ：期間限定海域【反撃！第二次SN作戦】の前段作戦(主作戦)は、下記の全四作戦展開海域より構成されます。&lt;br /&gt;
第1海域【発動準備、第二次SN作戦！】&lt;br /&gt;
第2海域【連合艦隊、ソロモン海へ！】&lt;br /&gt;
第3海域【激突！第二次南太平洋海戦】&lt;br /&gt;
第4海域【海峡突入！敵飛行場を撃滅せよ！】 &amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = For the &amp;quot;Summer 2015 event [Counterattack! The 2nd Operation SN],&amp;quot; these are the first 4 upcoming maps:&lt;br /&gt;
Map 1 [Prepare for deployment, the 2nd Operation SN!]&amp;lt;br&amp;gt;&lt;br /&gt;
Map 2 [Combined Fleet, to the seas of Solomon!]&amp;lt;br&amp;gt;&lt;br /&gt;
Map 3 [Attack! Second Battle of the Santa Cruz Islands]&amp;lt;br&amp;gt;&lt;br /&gt;
Map 4 [Charge into the strait! Destroy the enemy airfield!]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/629459190218539008&lt;br /&gt;
|JP = 夏イベ：期間限定海域【反撃！第二次SN作戦】の前段作戦(主作戦)を攻略完遂することで、「艦これ」初登場となる【補助艦艇の新艦娘】と邂逅し、彼女を艦隊に加えることが可能となります。史実では活躍することが叶わなかった、ユニークな存在の艦隊随伴型の新艦娘…ぜひお楽しみに！ &amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = By clearing the first half of &amp;quot;Summer 2015 event [Counterattack! The 2nd Operation SN],&amp;quot; we will be introducing a new ship type, an auxiliary ship. This ship has never actually entered combat in the old days, but we will be adding her, and she too has a unique feature in game...please stay tuned!  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/630536594085187585&lt;br /&gt;
|JP = マルキューサンマル。提督の皆さん、おはようございます！&lt;br /&gt;
&lt;br /&gt;
今日は月曜日！昨日横浜で開催された第弐回「艦これ」観艦式に来場頂いた提督の皆さん、ありがとうございました！お礼申し上げます。本日はいよいよ今年の夏イベ期間限定海域、作戦開始予定です！本日も頑張ってまいりましょう！&lt;br /&gt;
|EN =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/630539148051349504&lt;br /&gt;
|JP =  本日この後【AM11:00】より、「艦これ」稼働全サーバ群は、メンテナンス＆大規模アップデートに入ります。同作業完了予定は、先にお知らせした時間より押してしまって申し訳ありません、現在【20:00】を予定しています。何卒ご協力頂けますと幸いです。&lt;br /&gt;
|EN = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
===References===&lt;br /&gt;
[https://books.google.com/books?id=VM_E6paCnbMC&amp;amp;pg=PA50&amp;amp;lpg=PA50&amp;amp;dq=operation+SN+wwii+japanese&amp;amp;source=bl&amp;amp;ots=CdNf_UYogL&amp;amp;sig=OjcAyNf-7T1yyBCa8zaNvrX0A5k&amp;amp;hl=en&amp;amp;sa=X&amp;amp;ved=0CDcQ6AEwBGoVChMItf-jwp7uxgIVjjCICh2zVAVL#v=onepage&amp;amp;q=operation%20SN%20wwii%20japanese&amp;amp;f=false Japanese Army in World War II, The South Pacific and New Guinea, 1942-43], contains information regarding Operation SN and a summary of the plans behind it.&lt;br /&gt;
*[http://wikiwiki.jp/kancolle/?%C8%BF%B7%E2%A1%AA%C2%E8%C6%F3%BC%A1SN%BA%EE%C0%EF Wikiwiki page on Summer 2015 event]&lt;br /&gt;
*[http://www56.atwiki.jp/kancolle/pages/1274.html#id_bda54a1b @wiki page on Summer 2015 event]&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
* [http://aircalc.net/ KanColle Calculator and tools] by no1244 (in Japanese)&lt;br /&gt;
* [http://www.kancolle-calc.net/aircrafts.html Air Superiority Calculator] (in Japanese)&lt;br /&gt;
* [http://tsoft-web.com/sub/kancolle/2-5/ Effective LoS Calculator] (in Japanese)&lt;br /&gt;
&lt;br /&gt;
===Discussions===&lt;br /&gt;
*IRC Channel: [http://webchat.esper.net/?nick=NamelessShip...&amp;amp;channels=kancolle&amp;amp;prompt=1 #kancolle]&lt;br /&gt;
*[[Talk:Summer 2015 Event]], ''no inanity, please. Feel free, however, to report significant branching rules, identify content that is missing, and propose changes to the article's layout. Thank you for your compliance.''&lt;br /&gt;
&lt;br /&gt;
===Player Live Streams===&lt;br /&gt;
*http://www.twitch.tv/remi_scarlet [[User:Remi_Scarlet|Remi's]] stream. Will be doing all hard front-line on day 1. Hoping to clear entire event in one sitting. &lt;br /&gt;
*http://www.twitch.tv/hydragoliath , usually starts around 1PM EST.&lt;br /&gt;
*http://www.twitch.tv/bl2w (Zak提督's stream); will be playing every day of the event: from August 10th to August 30th @ 4:00 PM to 6:30 PM EST&lt;br /&gt;
*http://www.twitch.tv/yamato_kai2000&lt;br /&gt;
*http://www.twitch.tv/hatsushimo&lt;br /&gt;
*http://www.twitch.tv/nigamonp&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[zh:2015年夏季活动]]&lt;br /&gt;
[[category:Events]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2015_Event&amp;diff=42813</id>
		<title>Summer 2015 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2015_Event&amp;diff=42813"/>
		<updated>2015-08-16T19:23:50Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* E-5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Summer_Event_2015_banner.png]]&lt;br /&gt;
==Update Info==&lt;br /&gt;
&lt;br /&gt;
===New Ships===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Teruzuki.png&lt;br /&gt;
File:Hayasui.png&lt;br /&gt;
File:Libeccio.png&lt;br /&gt;
File:Kawakaze.png&lt;br /&gt;
File:Umikaze.png&lt;br /&gt;
File:Mizuho.png&lt;br /&gt;
File:Kazagumo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Teruzuki]], [[wikipedia:Japanese destroyer Teruzuki|the second Akizuki-class destroyer]], is the final reward drop for E-7.&lt;br /&gt;
*[[:wikipedia:Japanese_fleet_oiler_Hayasui|Fleet Oiler]] [[Hayasui]], E-4 Clear Reward&lt;br /&gt;
*[[:wikipedia:Maestrale-class_destroyer|Maestrale Class destroyer]] [[Libeccio]], E-5 Clear&lt;br /&gt;
*[[:Category:Shiratsuyu Class|Shiratsuyu Class]] [[:wikipedia:Japanese_destroyer_Kawakaze_(1936)|destroyer]] [[Kawakaze]], E-2 Clear Reward&lt;br /&gt;
*[[:Category:Shiratsuyu Class|Shiratsuyu Class]] [[:wikipedia:Japanese_destroyer_Umikaze_(1936)|destroyer]] [[Umikaze]], available as drop&lt;br /&gt;
*[[:Category:Seaplane Tenders|Seaplane Tender]] [[Mizuho]], [[:Wikipedia:Japanese_seaplane_carrier_Mizuho|similar in design to]] [[Chitose]], available as drop&lt;br /&gt;
*[[:Category:Yuugumo Class|Yuugumo Class]] [[:wikipedia:Japanese_destroyer_Kazagumo|destroyer]] [[Kazagumo]] is also a new drop.&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
*Two torpedo bombers:&lt;br /&gt;
**[[Type 97 Torpedo Bomber (Murata Squadron)]], available on all difficulties&lt;br /&gt;
**Through a [[#New Quests|conversion request]] it turns into the [[Tenzan Model 12 (Murata Squadron)]]&lt;br /&gt;
*[[Maritime Resupply]]&lt;br /&gt;
*[[Reinforcement Expansions]]&lt;br /&gt;
&amp;lt;!--*[[120mm Twin Gun Mount]]--&amp;gt;&lt;br /&gt;
*[[Battle Rations]]&lt;br /&gt;
&lt;br /&gt;
===New Quests===&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = SN01&lt;br /&gt;
| namejp = 第二次SN作戦、初動作戦完了！&lt;br /&gt;
| nameen = Completing the First-Stage Operation for the Second Operation SN!&lt;br /&gt;
| req = ''Crush the enemies deployed in front of the Solomon Seas and complete the first stage of the operation!''&lt;br /&gt;
*Completion Condition: Clear [[#E-2|E-2]].&lt;br /&gt;
| fuel = 250&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 250&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Present Box x1&amp;lt;br&amp;gt;Combat Rations x1&lt;br /&gt;
| notes = &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = SN02&lt;br /&gt;
| namejp = 「工廠」の整理整頓！&lt;br /&gt;
| nameen = Reorganize the &amp;quot;Factory&amp;quot;!&lt;br /&gt;
| req = ''Scrap multiple equipment that you no longer need in order to organize the factory warehouse in preparation for the new equipment!''&lt;br /&gt;
*Completion Condition: Scrap equipment 5 pieces of equipment.&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Development material x2&amp;lt;br&amp;gt;Combat Rations x1&lt;br /&gt;
| notes = Requires [[#SN01|SN01]] completion&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = SN03&lt;br /&gt;
| namejp = 主力機動部隊の前路哨戒を実施せよ！&lt;br /&gt;
| nameen = Carry Out Patrol ahead of the Main Mobile Task Force!&lt;br /&gt;
| req = ''Enemy has deployed more submarines. Eliminate a number of them in order to clear the way ahead of tour main mobile task force!''&lt;br /&gt;
*Completion Condition: Sink 6 submarines &lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 250&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 250&lt;br /&gt;
| other = Unlocks [[#E-3|E-3]]&lt;br /&gt;
| notes = Requires [[#SN02|SN02]] completion&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = SN04&lt;br /&gt;
| namejp = 「赤城」に艦攻「村田隊」を配属せよ！&lt;br /&gt;
| nameen = Assign the &amp;quot;Murata Squadron&amp;quot; Torpedo Bomber to Akagi!&lt;br /&gt;
| req = ''Set the aircraft carrier Akagi as the Secretary Ship, and assign the &amp;quot;Murata Squadron&amp;quot; torpedo bomber to her!''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
*#Set [[Akagi]] as the Secretary Ship and then&lt;br /&gt;
*#Equip her with [[Type 97 Torpedo Bomber (Murata Squadron)]].&lt;br /&gt;
:*If for some reason this quest isn't flagged as cleared when you fulfill the condition, un-check the quest and re-check the quest.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Combat Rations x2&amp;lt;br&amp;gt;Reinforcement Expansions x1&amp;lt;br&amp;gt;Repair Team x1&amp;lt;br&amp;gt;[[Glossary#Food_supply_ship_Mamiya|Food supply ship 「間宮」 &amp;quot;Mamiya&amp;quot;]] x1&lt;br /&gt;
| notes = Requires [[#SN03|SN03]] completion&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = SN05&lt;br /&gt;
| namejp = ソロモン海方面の制空権を奪え！&lt;br /&gt;
| nameen = Attain Air Superiority of the Solomon Seas!&lt;br /&gt;
| req = ''Charge into the waters near the enemy airfield controlling the skies of the Solomon Seas and crush them!''&lt;br /&gt;
*Completion Condition: Clear [[#E-4|E-4]].&lt;br /&gt;
| fuel = 400&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 400&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant Repair x3&amp;lt;br&amp;gt;Improvement Material x3&lt;br /&gt;
| notes = Requires [[#SN03|SN03]] completion&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = SN06&lt;br /&gt;
| namejp = 「翔鶴」に艦攻「村田隊」を配置転換せよ！&lt;br /&gt;
| nameen = Transfer the Murata Squadron Torpedo Bomber to Shoukaku!&lt;br /&gt;
| req = ''Set the aircraft carrier Shoukaku as the Secretary Ship, and transfer the &amp;quot;Murata Squadron&amp;quot; torpedo bomber to her!''&lt;br /&gt;
*Completion Condition:&lt;br /&gt;
*#Set [[Shoukaku]] as the Secretary Ship and then&lt;br /&gt;
*#Equip her with [[Type 97 Torpedo Bomber (Murata Squadron)]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Instant Repair x3&amp;lt;br&amp;gt;Improvement Material x3&lt;br /&gt;
| notes = Requires [[#SN05|SN05]] completion&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = PVP&lt;br /&gt;
| listnum = SN07&lt;br /&gt;
| namejp = FS作戦に備え、艦隊練度向上に努めよ！&lt;br /&gt;
| nameen = Increase the Fleet's Experience in Preparation for Operation FS!&lt;br /&gt;
| req = ''To prepare for Operation FS, try to increase the experience of the fleet! Obtain 4 victories in Exercise today!''&lt;br /&gt;
*Completion Condition: Attain 4 victories in PVP.&lt;br /&gt;
:*The counter is shared with Quest [[#C3|C3]].&lt;br /&gt;
| fuel = 400&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 400&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Unlocks [[#E-5|E-5]]&lt;br /&gt;
| notes = Requires [[#SN05|SN05]] completion&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = SN08&lt;br /&gt;
| namejp = 「工廠」”機種転換”&lt;br /&gt;
| nameen = [Factory] Model Conversion&lt;br /&gt;
| req = ''Scrap 2 [[Tenzan (Heavenly Mountain)|Tenzan]] while your secretary ship is Shoukaku equipped with [[Type 97 Torpedo Bomber (Murata Squadron)]]!''&lt;br /&gt;
*Completion Condition:&lt;br /&gt;
*#Set Shoukaku equipped with [[Type 97 Torpedo Bomber (Murata Squadron)]] as the Secretary Ship, and then&lt;br /&gt;
*#Scrap 2 [[Tenzan (Heavenly Mountain)]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Tenzan Model 12 (Murata Squadron)]] x1 ''(by converting the [[Type 97 Torpedo Bomber (Murata Squadron)]] equipped on Shoukaku)''&lt;br /&gt;
| notes = Requires [[#SN06|SN06]] completion&amp;lt;br&amp;gt;Do not forget to unlock the Murata Squadron plane if it is locked&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = SN09&lt;br /&gt;
| namejp = 西部方面派遣艦隊、出撃せよ！&lt;br /&gt;
| nameen = Sortie with the Fleet Deployed to the West!&lt;br /&gt;
| req = ''Deploy a fleet to the Western Sea Region and strike at the heart of the enemy reinforcements gathering in the area!''&lt;br /&gt;
*Completion Condition: Clear [[#E-5|E-5]].&lt;br /&gt;
| fuel = 550&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 550&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Combat Rations&amp;lt;br&amp;gt;Present Box&lt;br /&gt;
| notes = Requires [[#SN07|SN07]] completion&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = SN10&lt;br /&gt;
| namejp = FS作戦の橋頭堡を築け！&lt;br /&gt;
| nameen = Amass the FS Operation Beachhead! &lt;br /&gt;
| req = ''Enemy is reinforcing their mobile task force. Encounter them, reduce the amount of enemy carriers, and construct a beachhead for the entry to FS!''&lt;br /&gt;
*Completion Condition: Sink 10 Aircraft Carriers (CVLs count)&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 450&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 450&lt;br /&gt;
| other = Unlocks [[#E-6|E-6]]&lt;br /&gt;
| notes = Requires [[#E-5|E-5]] clear&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = SN11&lt;br /&gt;
| namejp = 空母機動部隊　「第三艦隊」　を編成せよ！&lt;br /&gt;
| nameen = Organise the Aircraft Carrier Task Force &amp;quot;Third Fleet&amp;quot;!&lt;br /&gt;
| req = ''Form the &amp;quot;Third Fleet&amp;quot; including &amp;quot;Shoukaku&amp;quot;, &amp;quot;Zuikaku&amp;quot;, &amp;quot;Zuihou&amp;quot; in the first fleet in a combined fleet composition!''&lt;br /&gt;
*Completion Condition: Create a Carrier Task Force (Combined Fleet) containing [[Shoukaku]], [[Zuikaku]] and [[Zuihou]] in the first fleet.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Improvement Material x4&amp;lt;br&amp;gt;[[Maritime Resupply]]&lt;br /&gt;
| notes = Requires [[#E-5|E-5]] clear&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
*[[Seaplane Tender Princess]]&lt;br /&gt;
*[[Air Defense Princess]]&lt;br /&gt;
*[[Destroyer Ro-Class|Ro-Class Late Model Elite]]&lt;br /&gt;
*[[Destroyer Ha-Class|Ha-Class Late Model Elite]]&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Summer 2015 Event &amp;quot;Counterattack! The Second Operation SN&amp;quot; is slated to start on August 10, 2015, and will last for about 20 days. The event will be based on ''Operation SN,'' the Japanese plan to establish air bases in the southern Solomon Islands; however, there was no actual second Operation SN historically.&lt;br /&gt;
&lt;br /&gt;
This will be a large-scale event that will contain combined fleet operations and ship locking mechanics. There will also be a new system introduced into the game that will be equipment related.&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
1.&lt;br /&gt;
The Summer 2015 event &amp;quot;Counter attack! The 2nd SN operation&amp;quot; has started and will last for twenty days.&lt;br /&gt;
&lt;br /&gt;
2.&lt;br /&gt;
The main part of the &amp;quot;Counter attack! The 2nd SN operation&amp;quot; event consists of four maps:&lt;br /&gt;
*E-1 &amp;quot;Preparation, the 2nd SN Operation!&amp;quot;&lt;br /&gt;
*E-2 &amp;quot;Combined Fleet, to the Solomon Sea!&amp;quot;&lt;br /&gt;
*E-3 &amp;quot;Charge! The 2nd South Pacific Battles&amp;quot;&lt;br /&gt;
*E-4 &amp;quot;To the Strait! Destroy the Enemy Airfield!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. &lt;br /&gt;
Clearing the main part will award you with the following new ships:&lt;br /&gt;
*Destroyer [[Kawakaze]] from E-2.&lt;br /&gt;
*[[Hayasui]], the first ''fleet oiler'', from E-4.&lt;br /&gt;
&lt;br /&gt;
4.&lt;br /&gt;
E-2 and E-3 each require a [[Combined Fleet]].&lt;br /&gt;
*The first fleet is the main and the second is the supporting fleet; you can drag the icon from 2 to 1 to create combined fleet.&lt;br /&gt;
&lt;br /&gt;
5.&lt;br /&gt;
'''''Item rewards 1/3'''''&lt;br /&gt;
E-3 will award you with the new plane &amp;quot;Type 97 Torpedo Bomber (Murata squadron)&amp;quot;; completion of a quest will allow you to upgrade it.&lt;br /&gt;
&lt;br /&gt;
6.&lt;br /&gt;
'''''Item rewards 2/3'''''&lt;br /&gt;
Clearing the individual maps will award you with items and consumables including [[Reinforcement Expansions]], [[Battle Rations]], and [[Maritime Resupply]].&lt;br /&gt;
&lt;br /&gt;
7.&lt;br /&gt;
'''''Item awards 3/3'''''&lt;br /&gt;
Choosing different difficulties will reward different amounts of items, though you can get the &amp;quot;Type 97 Torpedo Bomber (Murata squadron)&amp;quot; on all difficulties.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
# The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A (甲, Hard), Operation B (乙, Medium) or Operation C (丙, Easy).&lt;br /&gt;
#* Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#* With the exception of E-1, in order to choose Operation A, the previous map must be cleared on A or B.&lt;br /&gt;
# A new system will be introduced with the release of this event involving carrier-based planes.&lt;br /&gt;
# The [[Air Reconnaissance]] system introduced in 6-3 makes a reappearance in E-5, utilizing your recon planes equipped to your ships to gain more resources after winning at the boss node.&lt;br /&gt;
# '''Official tweets have confirmed that there are &amp;quot;supply bases&amp;quot; on the map that will lower the armor of the boss node. This has been confirmed to be the case in E-7. Clearing supply bases lowers the boss armor until midnight JST, at which point it is necessary to defeat the bases again.'''&lt;br /&gt;
#*The original theory teased was that winning sorties at the X nodes on E-3 and E-7 may be the key to lowering the boss armor and finishing the event.&lt;br /&gt;
#*This may also be the case on E-3.&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|''E-1''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''Preparation for Second Operation SN!''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''BLUE'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''Combined Fleet, to the Solomon Sea!''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''BLUE'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''Clash! Second Southern Pacific Ocean Battle''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Requires E-2 completion and Quests [[#SN01|SN01]], [[#SN02|SN02]], and [[#SN03|SN03]] completion to unlock&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''Charge into the Strait! Destroy the Enemy Airfield!''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;'''YELLOW'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''Hard Battle! Western Region Deployment Fleet''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''ORANGE'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Requires E-4 completion and Quest [[#SN07|SN07]] completion to unlock&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-6''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''Counterattack! Enter the FS Region''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Requires E-5 completion and Quest [[#SN10|SN10]] completion to unlock&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-7''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''Operation FS''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No tag&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Deployment Restriction''':&amp;lt;br&amp;gt;''Normal or Hard:'' '''Cannot''' have the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''ORANGE'''&amp;lt;/span&amp;gt; tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015SummerE-1Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Summmer2015_E1Map.png|450px]]&lt;br /&gt;
|map_name = Preparation for Second Operation SN!&lt;br /&gt;
|map_japanese = 【発動準備、第二次SN作戦！】&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Destroyer Princess]]&lt;br /&gt;
*(Kills required) 5 (All difficulties)&lt;br /&gt;
*'''At least 1 CL and 2 DD required.'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''BLUE'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: Furniture Fairy &lt;br /&gt;
** Clearing on Hard (甲):  Irako, 2x [[Reinforcement_Expansions|Reinforcement Expansions]], 4x [[Battle_Rations|Combat Rations]]&lt;br /&gt;
** Clearing on Medium (乙): Irako, Furniture Fairy, [[Reinforcement_Expansions|Reinforcement Expansions]], 3x [[Battle_Rations|Combat Rations]]&lt;br /&gt;
** Clearing on Easy (丙): [[Reinforcement_Expansions|Reinforcement Expansions]], 2x [[Battle_Rations|Combat Rations]]&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = SS in fleet, ''or'' random with D if no SS or CV&lt;br /&gt;
|A_to_C = CV in fleet&lt;br /&gt;
|A_to_D = [[Kikuzuki]] in fleet, ''or'' random with B if no SS or CV&lt;br /&gt;
|A_to_F = If fleet doesn't pass LoS Check (higher priority than the rest)&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*South route seems to have success with 2CL 4DD&lt;br /&gt;
*If going north, 1CL 2CVL 3DD seems to work. Note however that you go through a sub node and preboss has a Ri-class CA so this might not be worth the shiplocks.&lt;br /&gt;
*Since the tagging is shared with E-2, it may be worthwhile to use BBV / CAV / AV in the fleet, as the A - D - Z route has no enemy air power and this can guarantee air superiority.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= ピケット艦隊&lt;br /&gt;
|A1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|A1_form = line_ahead double_line&lt;br /&gt;
|A1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|B_label= 深海打撃任務部隊&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship bb_ru-class_elite bb_ru-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_xp = 210&lt;br /&gt;
|B2_node_info = bb_ru-class_flagship bb_ru-class_elite bb_ru-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_form = line_ahead&lt;br /&gt;
|B2_xp = 200&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒潜水艦B群&lt;br /&gt;
|C1_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class&lt;br /&gt;
|C1_form = echelon&lt;br /&gt;
|C1_xp = 150&lt;br /&gt;
|C2_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class&lt;br /&gt;
|C2_form = line_abreast&lt;br /&gt;
|C2_xp = 140&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo + ??&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海巡洋艦戦隊&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship ca_ne-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 220&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship ca_ne-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = double_line&lt;br /&gt;
|E2_xp = 210&lt;br /&gt;
|&lt;br /&gt;
|F_label = 前衛哨戒潜水艦A群&lt;br /&gt;
|F1_node_info = cl_ho-class_flagship ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = fuel + ??&lt;br /&gt;
|&lt;br /&gt;
|Z_label = 警戒艦隊旗艦&lt;br /&gt;
|Z1_node_info = destroyer_princess dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 240&lt;br /&gt;
|Z2_node_info = destroyer_princess dd_ro-class_late_model_elite dd_ro-class_late_model_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 250&lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= ピケット艦隊&lt;br /&gt;
|A1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|A1_form = double_line line_ahead&lt;br /&gt;
|A1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|B_label= 深海打撃任務部隊&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship bb_ru-class_elite cl_he-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒潜水艦B群 &lt;br /&gt;
|C1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|C1_form = echelon&lt;br /&gt;
|C1_xp = 130&lt;br /&gt;
|C1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|C1_form = line_abreast&lt;br /&gt;
|C1_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo + ??&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海巡洋艦戦隊 &lt;br /&gt;
|E1_node_info = ca_ri-class_flagship ca_ri-class_flagship ca_ne-class dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 200&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship ca_ri-class_flagship ca_ne-class dd_i-class dd_i-class&lt;br /&gt;
|E2_form = double_line&lt;br /&gt;
|E2_xp = 190&lt;br /&gt;
|&lt;br /&gt;
|F_label = 前衛哨戒潜水艦A群 &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = fuel + ??&lt;br /&gt;
|&lt;br /&gt;
|Z_label = 警戒艦隊旗艦&lt;br /&gt;
|Z1_node_info = destroyer_princess dd_ro-class_late_model dd_ro-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 210&lt;br /&gt;
|Z2_node_info = destroyer_princess dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 230&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label=  ピケット艦隊&lt;br /&gt;
|A1_node_info = cl_he-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|A1_form = double_line&lt;br /&gt;
|A1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|B_label= 深海打撃任務部隊&lt;br /&gt;
|B1_node_info = bb_ru-class_elite bb_ru-class_elite cl_he-class dd_i-class dd_i-class&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒潜水艦B群 &lt;br /&gt;
|C1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C1_form = line_abreast&lt;br /&gt;
|C1_xp = 100&lt;br /&gt;
|C2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo + ??&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海巡洋艦戦隊 &lt;br /&gt;
|E1_node_info = ca_ri-class_flagship ca_ri-class_elite cl_he-class_elite dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 180&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship ca_ri-class_elite cl_he-class_elite dd_i-class dd_i-class&lt;br /&gt;
|E2_form = double_line&lt;br /&gt;
|E2_xp= 170&lt;br /&gt;
|&lt;br /&gt;
|F_label = 前衛哨戒潜水艦A群 &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = fuel + ??&lt;br /&gt;
|&lt;br /&gt;
|Z_label = 警戒艦隊旗艦&lt;br /&gt;
|Z1_node_info = destroyer_princess dd_ro-class dd_ro-class dd_i-class dd_i-class&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 200&lt;br /&gt;
|Z2_node_info = destroyer_princess dd_ro-class dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 200&lt;br /&gt;
|Z3_node_info = destroyer_princess dd_ro-class dd_ro-class dd_i-class dd_i-class&lt;br /&gt;
|Z3_form = line_ahead&lt;br /&gt;
|Z3_xp = 220&lt;br /&gt;
|final_form = Z3&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''': [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Mikazuki]], [[Nagatsuki]], [[Mochizuki]]&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': [[Hatsuyuki]], [[Mutsuki]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Tenryuu]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kako]]&lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': [[Murakumo]], [[Kisaragi]], [[Mikazuki]], [[Nagatsuki]], [[Mutsuki]], [[Shirayuki]]&lt;br /&gt;
|dropsD = &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': [[Fubuki]], [[Fumizuki]], [[Hatsuyuki]], [[Kikuzuki]], [[Mochizuki]], [[Mutsuki]], [[Nagatsuki]], [[Yayoi]], [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']], [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Agano]], [[Nagara]], [[Tama]], [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']], [[Yura]], [[Yuubari]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kako]], [[Aoba]], [[Choukai]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]''': [[Ryuujou]]&lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': [[Mutsuki]], [[Mochizuki]]&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': [[Ayanami]], [[Kikuzuki]], [[Kisaragi]], [[Mutsuki]], [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']], [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']], [[Tanikaze]], [[Urakaze]], [[Yayoi]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Abukuma]], [[Jintsu]], [[Kuma]], [[Nagara]], [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']], [[Sendai]], [[Tatsuta]], [[Tenryu]], [[Yura]], [[Yuubari]], &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Aoba]], [[Choukai]], [[Furutaka]], [[Kako]], [[Kinugasa]], [[Kumano]], [[Mogami]], [[Suzuya]], &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Fusou]], [[Kirishima]], [[Kongou]], [[Haruna]], [[Hiei]], [[Yamashiro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''': [[Ryuujou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': [[Chitose]], [[Chiyoda]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
&lt;br /&gt;
|banner = [[File:2015SummerE-2Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Summmer2015_E2Map.png|450px]]&lt;br /&gt;
|map_name = Combined Fleet, to the Solomon Sea!&lt;br /&gt;
|map_japanese = 【連合艦隊、ソロモン海へ！】&lt;br /&gt;
|information = &lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*Boss: [[Light Cruiser Demon]]&lt;br /&gt;
*(Kills required) 4 on Hard and 5 on Normal/Easy&lt;br /&gt;
**Unryuu confirmed drop even on easy.&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''BLUE'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
** Clearing on Hard (甲): [[Reinforcement_Expansions|Reinforcement Expansions]], 2x [[Battle_Rations|Combat Rations]], [[Type 91 Anti-Aircraft Fire Director]]&lt;br /&gt;
** Clearing on Medium (乙):[[Reinforcement_Expansions|Reinforcement Expansions]]&lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Surface Task Force&lt;br /&gt;
|A_to_C = Carrier Task Force&lt;br /&gt;
|B_to_D = Random (with E &amp;amp; K) if SS in fleet&amp;lt;br&amp;gt;BB(V)+CV&amp;gt;=3&lt;br /&gt;
|B_to_E = Random (with D &amp;amp; K) if SS in fleet&amp;lt;br&amp;gt;BB(V)+CV&amp;lt;=2&lt;br /&gt;
|B_to_K = Random (with D &amp;amp; E) if SS in fleet&lt;br /&gt;
|C_to_F = Active Branching &lt;br /&gt;
|C_to_I = Active Branching&lt;br /&gt;
|H_to_L = Failing LoS Check&lt;br /&gt;
|H_to_Z = Passing LoS Check&lt;br /&gt;
|J_to_H = Passing LoS Check&lt;br /&gt;
|J_to_L = Failing LoS Check&lt;br /&gt;
}}&lt;br /&gt;
|tips = &lt;br /&gt;
*Node B is a submarine node; it will not consume ammo.&lt;br /&gt;
*Going south route with a Surface Task Force will conserve bauxite but cost more ammo and fuel. There is no enemy air power, but there are a few ships with decent anti-air capability. &lt;br /&gt;
**Having a BBV or CAV is recommended to gain air superiority. Consider adding in a single CVL full of bombers and a [[Saiun]]&lt;br /&gt;
*Going north route with a Carrier Task Force will conserve a bit more fuel but has much higher bauxite costs. There are three aerial battles. Nodes F and H have fs kai Wo-class with takoyakis.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = ca_ri-class_flagship ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|A1_form = line_ahead&lt;br /&gt;
|A1_xp = 170&lt;br /&gt;
|A1_node_info = ca_ri-class_flagship ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|A1_form = double_line&lt;br /&gt;
|A1_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|B_label= 潜水艦哨戒線&lt;br /&gt;
|B1_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = line_abreast echelon&lt;br /&gt;
|B1_xp = 140&lt;br /&gt;
|&lt;br /&gt;
|C_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 水上打撃部隊I群&lt;br /&gt;
|D1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_tsu-class_elite ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|D1_form = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 水上打撃部隊II群&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship ca_ne-class_elite ca_ne-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 250&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship ca_ne-class_elite ca_ne-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = double_line&lt;br /&gt;
|E2_xp = 240&lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;任務部隊II群&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = 200&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = 190&lt;br /&gt;
|&lt;br /&gt;
|G_label = ソロモン泊地輸送船団&lt;br /&gt;
|G1_node_info = cl_he-class_flagship transport_wa-class_flagship transport_wa-class_flagship transport_wa-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|G1_form = double_line&lt;br /&gt;
|G1_xp = 280&lt;br /&gt;
|G2_node_info = cl_he-class_flagship transport_wa-class_flagship transport_wa-class_flagship dd_ha-class_late_model_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|G2_form = double_line&lt;br /&gt;
|G2_xp = 270&lt;br /&gt;
|&lt;br /&gt;
|H_label = 任務部隊I群&lt;br /&gt;
|H1_node_info = cv_wo-class_flagship cv_wo-class_flagship cv_wo-class_flagship ca_ne-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = 280&lt;br /&gt;
|H2_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite ca_ne-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = 270&lt;br /&gt;
|&lt;br /&gt;
|I_label = &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Maelstrom&amp;lt;/span&amp;gt;&lt;br /&gt;
|I1_node_info = fuel - ??&lt;br /&gt;
|&lt;br /&gt;
|J_label = 任務部隊III群&lt;br /&gt;
|J1_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J1_xp = 230&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = Combat Avoided&lt;br /&gt;
|&lt;br /&gt;
|Z_label = ソロモン泊地投錨艦隊旗艦&lt;br /&gt;
|Z1_node_info = light_cruiser_demon bb_ta-class_flagship bb_ta-class_elite ca_ne-class_elite dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 280&lt;br /&gt;
|Z2_node_info = light_cruiser_demon_final_form battleship_princess ca_ne-class_elite ca_ne-class dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 300&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= 前衛艦隊&lt;br /&gt;
|A1_node_info = ca_ri-class_flagship ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite dd_i-class dd_i-class&lt;br /&gt;
|A1_form = line_ahead&lt;br /&gt;
|A1_xp = 150&lt;br /&gt;
|A2_node_info = ca_ri-class_flagship ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite dd_i-class dd_i-class&lt;br /&gt;
|A2_form = double_line&lt;br /&gt;
|A2_xp = 140&lt;br /&gt;
|&lt;br /&gt;
|B_label= 潜水艦哨戒線&lt;br /&gt;
|B1_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|C_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 水上打撃部隊I群&lt;br /&gt;
|D1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_tsu-class clt_chi-class_elite clt_chi-class_elite dd_ro-class_late_model &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 240&lt;br /&gt;
|&lt;br /&gt;
|E_label = 水上打撃部隊II群&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship ca_ne-class ca_ne-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = ca_ri-class_flagship ca_ne-class ca_ne-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = double_line&lt;br /&gt;
|E2_xp = 220&lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;任務部隊II群&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = 180&lt;br /&gt;
|F2_node_info = cv_wo-class_flagship cvl_nu-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_form = diamond&lt;br /&gt;
|F2_xp = 180&lt;br /&gt;
|&lt;br /&gt;
|G_label = ソロモン泊地輸送船団&lt;br /&gt;
|G1_node_info = cl_he-class_flagship transport_wa-class_flagship transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G1_form = double_line&lt;br /&gt;
|G1_xp = 260&lt;br /&gt;
|&lt;br /&gt;
|H_label = 任務部隊I群&lt;br /&gt;
|H1_node_info = cv_wo-class_flagship cv_wo-class_flagship cvl_nu-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H2_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite ca_ne-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Maelstrom&amp;lt;/span&amp;gt;&lt;br /&gt;
|I1_node_info = fuel - ??&lt;br /&gt;
|&lt;br /&gt;
|J_label = 任務部隊III群&lt;br /&gt;
|J1_node_info =&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = Combat Avoided &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|Z_label = ソロモン泊地投錨艦隊旗艦&lt;br /&gt;
|Z1_node_info = light_cruiser_demon bb_ta-class_flagship bb_ta-class_elite ca_ne-class dd_ha-class_late_model dd_ha-class_late_model &lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 250&lt;br /&gt;
|Z2_node_info = light_cruiser_demon battleship_princess bb_ru-class_elite ca_ne-class dd_ha-class_late_model dd_ha-class_late_model &lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 270&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= 前衛艦隊&lt;br /&gt;
|A1_node_info = ca_ri-class_flagship ca_ri-class_elite cl_ho-class dd_ro-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|A1_form = double_line &lt;br /&gt;
|A1_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|B_label= 潜水艦哨戒線&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|C_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 水上打撃部隊I群&lt;br /&gt;
|D1_node_info = bb_ru-class_flagship bb_ru-class_elite clt_chi-class_elite clt_chi-class dd_ro-class dd_ro-class&lt;br /&gt;
|D1_form = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 水上打撃部隊II群&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship ca_ri-class_elite ca_ri-class_elite cl_to-class_elite dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 210&lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;任務部隊II群 &lt;br /&gt;
|F1_node_info = cv_wo-class_elite cvl_nu-class_elite cl_to-class_elite dd_ha-class dd_i-class dd_i-class&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = 150&lt;br /&gt;
|&lt;br /&gt;
|G_label = ソロモン泊地輸送船団&lt;br /&gt;
|G1_node_info = cl_he-class_flagship transport_wa-class transport_wa-class dd_ha-class_elite dd_i-class_elite dd_i-class_elite&lt;br /&gt;
|G1_form = double_line&lt;br /&gt;
|G1_xp = 230&lt;br /&gt;
|&lt;br /&gt;
|H_label = 任務部隊I群&lt;br /&gt;
|H1_node_info = cv_wo-class_elite cv_wo-class_elite cvl_nu-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H2_node_info = cv_wo-class_elite cv_wo-class_elite cl_tsu-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Maelstrom&amp;lt;/span&amp;gt;&lt;br /&gt;
|I1_node_info = fuel - ??&lt;br /&gt;
|&lt;br /&gt;
|J_label = 任務部隊III群&lt;br /&gt;
|J1_node_info = cvl_nu-class_elite cvl_nu-class_elite cl_to-class_elite dd_i-class_late_model dd_ha-class dd_ha-class&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 180&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = Combat Avoided&lt;br /&gt;
|&lt;br /&gt;
|Z_label = ソロモン泊地投錨艦隊旗艦&lt;br /&gt;
|z1_node_info = light_cruiser_demon bb_ru-class_elite bb_ru-class_elite ca_ri-class dd_i-class dd_i-class&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 200&lt;br /&gt;
|Z2_node_info = light_cruiser_demon bb_ta-class_elite bb_ta-class_elite ca_ri-class_elite dd_ha-class dd_ha-class&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''': [[Nagatsuki]], [[Shirayuki]], [[Ayanami]], [[Murakumo]], [[Akatsuki]], [[Fubuki]], [[Yuudachi]]&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': [[Fubuki]], [[Shirayuki]], [[Mochizuki]], [[Hatsuyuki]], [[Akatsuki]], [[Mikazuki]], [[Ayanami]], [[Murakumo]], [[Isonami]]&lt;br /&gt;
|dropsC =&lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': [[Shirayuki]], [[Ayanami]], [[Miyuki]], [[Fubuki]], [[Shikinami]], [[Yuudachi]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Kiso]], [[Isuzu]], [[Yura]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Choukai]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Kongou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]''': [[Ryuujou]]&lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': [[Hatsuyuki]], [[Shirayuki]], [[Murakumo]], [[Ayanami]], [[Yuudachi]], [[Nagatsuki]], [[Murasame]], [[Mikazuki]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Natori]], [[Yura]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]''': [[Ryuujou]]&lt;br /&gt;
&lt;br /&gt;
|dropsF = [[Akatsuki]], '''[[EliteDD|Destroyers]]''': [[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsG = '''[[EliteDD|Destroyers]]''': [[Fubuki]], [[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']], [[Mikazuki]], [[Shirayuki]], [[Yuudachi]], [[Hatsuyuki]], [[Miyuki]], [[Nagatsuki]], [[Murakumo]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Kuma]], [[Nagara]], [[Tenryuu]], [[Isuzu]] &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Choukai]], [[Aoba]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kako]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]:''' [[Ryuujou]], [[Junyou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Auxiliary Ships]]: '''[[Taigei|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Taigei&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsH = '''[[EliteDD|Destroyers]]''': [[Murasame]], [[Ayanami]], [[Nagatsuki]], [[Miyuki]] &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Yura]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Choukai]], [[Kako]], [[Aoba]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]''': [[Ryuujou]]&lt;br /&gt;
|dropsJ = '''[[EliteCL|Light Cruisers]]''': [[Nagara]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kako]]&lt;br /&gt;
|dropsL = '''[[EliteCL|Light Cruisers]]''': [[Agano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Agano&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]:''' [[Mutsuki]], [[Shirayuki]], [[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']], [[Yayoi]], [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']], [[Akatsuki]], [[Hatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hatsukaze&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]:''' [[Agano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Agano&amp;lt;/span&amp;gt;''']], [[Noshiro]], [[Sendai]], [[Yuubari]] &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]:''' [[Aoba]], [[Kako]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]:''' [[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]], &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]:''' [[Jun'you]], [[Ryuujou]], [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']], [[Hiyou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]:''' [[Shoukaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shoukaku&amp;lt;/span&amp;gt;''']], [[Unryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Unryuu&amp;lt;/span&amp;gt;''']], [[Zuikaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuikaku&amp;lt;/span&amp;gt;''']]  &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Auxiliary Ships]]''': [[Chitose]], '''[[Taigei|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Taigei&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015SummerE-3Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Summmer2015_E3Map.png|450px]]&lt;br /&gt;
|map_name = Clash! Second Southern Pacific Ocean Battle&lt;br /&gt;
|map_japanese = 【激突！第二次南太平洋海戦】&lt;br /&gt;
|information = &lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*Boss: [[Seaplane Tender Princess]]&lt;br /&gt;
*6 Kills Required (Gauge roughly 2100 HP)&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''Requires completion of a [[#New Quests|quest chain]] in addition to [[#E-2|E-2]].'''&lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Type 97 Torpedo Bomber (Murata Squadron)|Type 97 Torpedo Bomber (Murata Squadron)]]&lt;br /&gt;
** Clearing on Hard (甲): [[15m Duplex Rangefinder + Type 21 RADAR Kai Ni]], 2x [[Reinforcement Expansions]], [[Repair Goddess]], 3x Improvement Materials&lt;br /&gt;
** Clearing on Medium (乙): [[15m Duplex Rangefinder + Type 21 RADAR Kai Ni]], [[Reinforcement Expansions]], [[Repair Team]]&lt;br /&gt;
** Clearing on Easy (丙): [[Reinforcement Expansions]], [[Repair Team]]&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|C_to_D = CV&amp;gt;=3 or CLT&amp;gt;=2 or Surface Task Force&lt;br /&gt;
|C_to_E = If not sent D&lt;br /&gt;
|D_to_E = CV&amp;gt;=3 or CLT&amp;gt;=2&lt;br /&gt;
|D_to_F = If not sent to E or X&lt;br /&gt;
|D_to_X = (BB + CV) &amp;gt;= 4 (?)&lt;br /&gt;
|F_to_G = Active Branching&lt;br /&gt;
|F_to_I = Active Branching&lt;br /&gt;
}}&lt;br /&gt;
|tips = *Nodes D and E are aerial combat nodes.&lt;br /&gt;
*Carrier Task Force '''must''' be used, as Surface Task Force seems to end up at X.&lt;br /&gt;
**One can use no more than 1 CLT and 2 CVs to avoid being sent to an additional aerial combat node.&lt;br /&gt;
**Consider fitting AP shells on your battleships for the boss node.&lt;br /&gt;
**Node C is considered much better for CTF on hard difficulty; node B has 2 CLT Chi-class Flagship and 1 CL He-class Flagship, which can wreck the escort fleet with their torpedoes (due to only 1 round of shelling).&lt;br /&gt;
**380-390 AS is required AT boss node on Hard to get AS, and the same is true on final form of Normal.&lt;br /&gt;
&lt;br /&gt;
*Considering [[Mizuho]] is available at all difficulties (but appears to be S-rank only drop), and the difficult boss formations on Hard, unless your fleet is properly prepared, lowering the difficulty for this map may be wise. Note that the final form for normal difficulty is the same as the pre-final form for hard difficulty.&lt;br /&gt;
&lt;br /&gt;
*Recommended compositions include:&lt;br /&gt;
**CTF: 2BB 2CV 2CVL / 2 DD 1 CL 1 FBB 2 CA&lt;br /&gt;
***A CLT can be subbed out for a CA or the FBB, but will be useless in E-6 as it results in a dead-end node (unless certain ship pairings are included in the fleet for special branching in E-6).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
&lt;br /&gt;
|B_label= 深海水雷艦隊&lt;br /&gt;
|B1_node_info = ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_he-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|B1_form = line_ahead double_line&lt;br /&gt;
|B1_xp = 210&lt;br /&gt;
&lt;br /&gt;
|C_label= 任務部隊哨戒艦隊&lt;br /&gt;
|C1_node_info =  ca_he-class_flagship clt_chi-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C1_form = line_abreast double_line&lt;br /&gt;
|C1_xp = 200&lt;br /&gt;
&lt;br /&gt;
|D_label= &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;任務部隊III群&lt;br /&gt;
|D1_node_info = CV_wo-class_flagship CV_wo-class_elite CVL_nu-class_elite CL_tsu-class_elite dd_ha-class_elite dd_ha-class_elite&lt;br /&gt;
|D1_form = diamond&lt;br /&gt;
|D1_xp = 240&lt;br /&gt;
&lt;br /&gt;
|E_label= &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;任務部隊IV群&lt;br /&gt;
|E1_node_info = CV_wo-class_flagship CVL_nu-class_elite CVL_nu-class_elite CL_tsu-class_elite dd_ha-class_elite dd_ha-class_elite&lt;br /&gt;
|E1_form = diamond&lt;br /&gt;
|E1_xp = 250&lt;br /&gt;
&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
&lt;br /&gt;
|G_label= 任務支援部隊	&lt;br /&gt;
|G1_node_info = CV_wo-class_flagship_kai_2 BB_ta-class_flagship BB_ta-class_flagship CL_tsu-class_elite dd_ha-class dd_ha-class&lt;br /&gt;
|G1_form = diamond&lt;br /&gt;
|G1_xp = 330&lt;br /&gt;
&lt;br /&gt;
|H_label= 任務部隊II群	&lt;br /&gt;
|H1_node_info = CV_wo-class_flagship_2 CV_wo-class_flagship_2 BB_ta-class_flagship CL_tsu-class_elite dd_ha-class dd_ha-class&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = 330&lt;br /&gt;
&lt;br /&gt;
|I_label= 任務部隊I群	&lt;br /&gt;
|I1_node_info = CV_wo-class_flagship_2 CV_wo-class_flagship_2 BB_ta-class_flagship CL_tsu-class_elite dd_ha-class dd_ha-class&lt;br /&gt;
|I1_form = diamond&lt;br /&gt;
|I1_xp = &lt;br /&gt;
&lt;br /&gt;
|J_label= （敵艦隊名）	&lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = echelon&lt;br /&gt;
|J1_xp = &lt;br /&gt;
&lt;br /&gt;
|X_label= 深海飛行場基地	&lt;br /&gt;
|X1_node_info = airfield_princess cl_ho-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite transport_wa-class_flagship transport_wa-class_flagship&lt;br /&gt;
|X1_form = echelon&lt;br /&gt;
|X1_xp = &lt;br /&gt;
&lt;br /&gt;
|Z_label= 深海任務部隊旗艦艦隊	&lt;br /&gt;
|Z1_node_info = seaplane_tender_princess aircraft_carrier_demon aircraft_carrier_demon ca_ne-class_elite dd_ha-class_elite dd_ha-class_elite&lt;br /&gt;
|Z1_form = diamond&lt;br /&gt;
|Z1_xp = 370&lt;br /&gt;
|Z2_node_info = seaplane_tender_princess_final_form aircraft_carrier_demon aircraft_carrier_demon ca_ne-class_elite dd_ha-class_elite dd_ha-class_elite&lt;br /&gt;
|Z2_form = diamond&lt;br /&gt;
|Z2_xp = 380&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
&lt;br /&gt;
|B_label= 深海水雷艦隊&lt;br /&gt;
|B1_node_info = ca_ri-class_flagship clt_chi-class_elite clt_chi-class_elite cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B1_form = line_ahead double_line&lt;br /&gt;
|B1_xp = 190&lt;br /&gt;
&lt;br /&gt;
|C_label= 任務部隊哨戒艦隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
&lt;br /&gt;
|D_label= &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 任務部隊III群&lt;br /&gt;
|D1_node_info = cv_wo-class_flagship_2 cv_wo-class_elite cvl_nu-class_elite cl_tsu-class dd_ha-class_elite dd_ha-class_elite&lt;br /&gt;
|D1_form = diamond&lt;br /&gt;
|D1_xp = 230&lt;br /&gt;
&lt;br /&gt;
|E_label= &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 任務部隊IV群&lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
&lt;br /&gt;
|G_label= 任務支援部隊	&lt;br /&gt;
|G1_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship bb_ta-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|G1_form = double_line&lt;br /&gt;
|G1_xp = 300&lt;br /&gt;
&lt;br /&gt;
|H_label= 任務部隊II群	&lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp = &lt;br /&gt;
&lt;br /&gt;
|I_label= 任務部隊I群	&lt;br /&gt;
|I1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 bb_ta-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I1_form = diamond&lt;br /&gt;
|I1_xp = 300&lt;br /&gt;
&lt;br /&gt;
|J_label= （敵艦隊名）	&lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
&lt;br /&gt;
|X_label= 深海飛行場基地	&lt;br /&gt;
|X1_node_info = airfield_princess cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model transport_wa-class_elite transport_wa-class_elite&lt;br /&gt;
|X1_form = diamond&lt;br /&gt;
|X1_xp = 380&lt;br /&gt;
&lt;br /&gt;
|Z_label= 深海任務部隊旗艦艦隊	&lt;br /&gt;
|Z1_node_info = seaplane_tender_princess_final_form cv_wo-class_flagship cv_wo-class_flagship ca_ne-class_elite dd_ha-class_elite dd_ha-class_elite&lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = seaplane_tender_princess_final_form aircraft_carrier_demon aircraft_carrier_demon ca_ne-class_elite dd_ha-class_elite dd_ha-class_elite&lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
&lt;br /&gt;
|B_label= 深海水雷艦隊&lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
&lt;br /&gt;
|C_label= 任務部隊哨戒艦隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
&lt;br /&gt;
|D_label= &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt; &amp;lt;br/&amp;gt; 任務部隊III群&lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
&lt;br /&gt;
|E_label= &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt; &amp;lt;br/&amp;gt; 任務部隊IV群&lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
&lt;br /&gt;
|G_label= 任務支援部隊	&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
&lt;br /&gt;
|H_label= 任務部隊II群	&lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp = &lt;br /&gt;
&lt;br /&gt;
|I_label= 任務部隊I群	&lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
&lt;br /&gt;
|J_label= （敵艦隊名）	&lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
&lt;br /&gt;
|X_label= 深海飛行場基地	&lt;br /&gt;
|X1_node_info = &lt;br /&gt;
|X1_form = &lt;br /&gt;
|X1_xp = &lt;br /&gt;
&lt;br /&gt;
|Z_label= 深海任務部隊旗艦艦隊	&lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|dropsA =&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': [[Murasame]]&lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': [[Fubuki]], [[Shirayuki]], [[Ayanami]], [[Asashio]], [[Arashio]], [[Kuroshio]], [[Murasame]]&lt;br /&gt;
|dropsD =&lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': [[Kagerou]]&lt;br /&gt;
|dropsI = '''[[EliteDD|Destroyers]]''': [[Akatsuki]], [[Arashio]], [[Kagerou]], [[Murasame]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Atago]], [[Takao]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''':[[Hiei]]&lt;br /&gt;
|dropsH = '''[[EliteDD|Destroyers]]''': [[Fubuki]], [[Shirayuki]], [[Akatsuki]], [[Akigumo]], [[Arashio]], [[Maikaze]], [[Ooshio]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Nagara]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Furutaka]], [[Kumano]], [[Tone]], [[Chikuma]], [[Suzuya]], [[Maya]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Hiei]], [[Kirishima]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''': [[Junyou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
|dropsX = '''[[EliteDD|Destroyers]]''': [[Maikaze]], [[Arashio]], [[Yuudachi]], [[Ooshio]], [[Ayanami]], [[Isokaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Isokaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kumano]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Kirishima]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]''': [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': [[Isokaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']], [[Maikaze]], [[Akigumo]], [[Yuugumo]], [[Amatsukaze]], [[Isokaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Isokaze&amp;lt;/span&amp;gt;''']], [[Urakaze]], [[Tanikaze]], [[Hamakaze]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Sendai]], [[Kitakami]], [[Kuma]], [[Ooi]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Myoukou]], [[Atago]], [[Takao]], [[Tone]], [[Kumano]], [[Suzuya]], [[Chikuma]], [[Maya]], [[Mogami]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Hiei]], [[Haruna]], [[Kirishima]], [[Roma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roma&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''': [[Hiyou]], [[Shoukaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shoukaku&amp;lt;/span&amp;gt;''']], [[Zuikaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuikaku&amp;lt;/span&amp;gt;''']], [[Ryuujou]], [[Junyou]], [[Shouhou]], [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': [[Mizuho|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mizuho&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015SummerE-4Banner.png|450px]]&lt;br /&gt;
|map_image =[[File:Summmer2015 E4Map.png|450px]]&lt;br /&gt;
|map_name = Charge into the Strait! Destroy the Enemy Airfield!&lt;br /&gt;
|map_japanese = 【海峡突入！敵飛行場を撃滅せよ！】&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Airfield Princess]]&lt;br /&gt;
*7 Kills Required (Gauge roughly 2450 HP)&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;'''YELLOW'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Hayasui]], plus:&lt;br /&gt;
:* Clearing on Hard (甲): 5x Improvement Materials, Medal, 3x [[Maritime Resupply]], 2x [[Battle Rations|Combat Rations]]&lt;br /&gt;
:* Clearing on Medium (乙): 3x Improvement Materials, 2x [[Maritime Resupply]], [[Battle Rations|Combat Rations]]&lt;br /&gt;
:* Clearing on Easy (丙): [[Maritime Resupply]], [[Battle Rations|Combat Rations]]&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = If not fixed for B and CLT or SS in fleet(?)&amp;lt;br&amp;gt;Weighted Random towards A otherwise&lt;br /&gt;
|start_to_B = Guaranteed if any of the following combination is in fleet:&amp;lt;br&amp;gt;[[Hiei]] and [[Kirishima]]; &amp;lt;br&amp;gt;[[Ayanami]] and [[Kirishima]]; &amp;lt;br&amp;gt; [[Yuudachi]] and [[Akatsuki]]; &amp;lt;br&amp;gt; or [[Yuudachi]] and [[Harusame]]&amp;lt;br&amp;gt;Guaranteed if BB&amp;lt;=3 and BB+CV&amp;lt;=4 and any of the following combination is in fleet:&amp;lt;br&amp;gt;[[Fubuki]] and [[Hatsuyuki]]; &amp;lt;br&amp;gt;[[Hiei]] and [[Yuudachi]]; &amp;lt;br&amp;gt;[[Choukai]] and [[Furutaka]] and [[Kako]]; &amp;lt;br&amp;gt;[[Furutaka]] and [[Fubuki]]; &amp;lt;br&amp;gt; or [[Haruna]] and [[Kongou]]&lt;br /&gt;
|D_to_E = Active Branching&lt;br /&gt;
|D_to_F = Active Branching&lt;br /&gt;
|F_to_H = BB+CV&amp;lt;=2 and DD&amp;gt;=2, ''or''&amp;lt;br&amp;gt;Fleet includes 2DD plus either [[Ryuujou]] or a CL&lt;br /&gt;
|F_to_I = BB+CV&amp;gt;3,&amp;lt;br&amp;gt; or BB+CV=3 but Ryuujou or CL not in fleet,&amp;lt;br&amp;gt; or DD&amp;lt;2&lt;br /&gt;
|G_to_K = BB+CV&amp;gt;=5(?) or SS in fleet(?) or Failing LoS Check&lt;br /&gt;
|G_to_Z = LoS Check&lt;br /&gt;
|H_to_L = Failing LoS Check&lt;br /&gt;
|H_to_Z = LoS Check&lt;br /&gt;
|I_to_H = DD&amp;gt;=2(?)&lt;br /&gt;
|I_to_J = DD&amp;lt;=1(?) or BB+CV&amp;gt;=4(?)&lt;br /&gt;
|J_to_H = LoS Check&lt;br /&gt;
|J_to_L = BB+CV&amp;gt;=5,&amp;lt;br&amp;gt; or Failing LoS Check&lt;br /&gt;
}}&lt;br /&gt;
|tips = &lt;br /&gt;
*Suggested Formations:&lt;br /&gt;
:*2BB 2DD 2CVL (B -&amp;gt; D -&amp;gt; F -&amp;gt; H -&amp;gt; Z)&lt;br /&gt;
::*Pro: Less problem at node H if AS is obtained.&lt;br /&gt;
::*Con: May lack the ability to finish the boss.&lt;br /&gt;
:*2BB 2DD 1CA(V) 1CVL (B -&amp;gt; D -&amp;gt; F -&amp;gt; H -&amp;gt; Z or B -&amp;gt; D -&amp;gt; E -&amp;gt; G -&amp;gt; Z)&lt;br /&gt;
::*Pro: Has more punch than the above formation to finish the boss.&lt;br /&gt;
::*Con: Either risk taking more damage at H or go through night battle nodes.&lt;br /&gt;
::For comparison, [[Chitose#Chitose Carrier Kai 2|Chitose]] with Reppu Kai (chevron), Reppu (chevron), and Shiden K2 (chevron) [127 fighter power before modifier] can gain AS at node H against Pattern 1, but can only get air parity against Pattern 2.&lt;br /&gt;
:*3BB 2CA(V) 1CV (B -&amp;gt; D -&amp;gt; E -&amp;gt; G -&amp;gt; Z)&lt;br /&gt;
::*Pro: Night battle route good for attempts on final form due to F and H nodes reported to be harder.&lt;br /&gt;
::*Con: Night battle nodes are always chancy.&lt;br /&gt;
:*2BB 1CV 2DD + [[Ryuujou]] (B -&amp;gt; D -&amp;gt; F -&amp;gt; H -&amp;gt; Z)&lt;br /&gt;
::*Pro: This allows better air power at H to possibly gain AS (if Ryuujou is used).&lt;br /&gt;
::*Con: Admirals may already have RJ locked to other maps.&lt;br /&gt;
:*2BB 1CV 2DD CL (B -&amp;gt; D -&amp;gt; F -&amp;gt; H -&amp;gt; Z)&lt;br /&gt;
::*Pro: Alternative of the formation above, but sacrifices AS for utility of a CL. Best used if a high-capacity CV is used (such as Kaga). Bonus if CL brought is [[Abukuma#Second Upgrade|Abukuma Kai Ni]] because of her opening torpedo.&lt;br /&gt;
::*Con: Depending on difficulty chosen, H node may still be air parity.&lt;br /&gt;
*Node E and G are night battles&lt;br /&gt;
*225 fighter power required on Hard final kill for AS&lt;br /&gt;
*Boss is installation-type. Consider bringing [[Type 3 Shell]] or other equipment effective against installation enemies.&lt;br /&gt;
:*If using 3 or more BB+CA(V), consider equipping a BB with AP shell (instead of [[Type 3 Shell]]) as flagship to eliminate escorts during daytime. This is especially important on hard due to the toughness of BB Ru Kai.&lt;br /&gt;
*(Easy Only) During final attempts, because Ru-class Elite does not have recon planes, there is no need to try to get AS for the node. You may simply add another ship, such as CLT (to clear out escort ships) or another ship capable of equipping Type 3 Shells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= 哨戒潜水艦A群&lt;br /&gt;
|A1_node_info = ss_so-class_elite ss_yo-class_flagship ss_ka-class ss_ka-class&lt;br /&gt;
|A1_form = echelon&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 哨戒潜水艦B群&lt;br /&gt;
|B1_node_info = ss_yo-class_flagship ss_ka-class_flagship ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = echelon line_abreast&lt;br /&gt;
|B1_xp = 150&lt;br /&gt;
|&lt;br /&gt;
|C_label = 任務部隊支隊&lt;br /&gt;
|C1_node_info = cv_wo-class_flagship ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp = 270&lt;br /&gt;
|&lt;br /&gt;
|D_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = ソロモン方面守備艦隊前衛&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|E1_node_info = cl_he-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ro-class_late_model_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|E1_form = double_line&lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = cl_he-class_flagship ca_ri-class_flagship ca_ri-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = double_line&lt;br /&gt;
|E2_xp = 240&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊前衛艦隊&lt;br /&gt;
|F1_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_form = double_line&lt;br /&gt;
|F1_xp = 230&lt;br /&gt;
|F2_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_tsu-class dd_i-class_late_model_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_form = double_line&lt;br /&gt;
|F2_xp = 240&lt;br /&gt;
|F3_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|F3_xp = 250&lt;br /&gt;
|&lt;br /&gt;
|G_label = ソロモン方面守備艦隊後衛&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|G1_node_info = bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|G1_form = line_ahead&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|G2_xp = 340&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海任務部隊主隊&lt;br /&gt;
|H1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = 360&lt;br /&gt;
|H2_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model &lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = 360&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom&lt;br /&gt;
|I1_node_info = fuel - ??&lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海任務部隊支援群&lt;br /&gt;
|J1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J1_form = double_line&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|Z_label = 深海飛行場基地&lt;br /&gt;
|Z1_node_info = airfield_princess bb_ru-class_flagship_kai bb_ru-class_flagship_kai dd_ro-class_late_model_elite dd_ro-class_late_model_elite transport_wa-class_flagship&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 430&lt;br /&gt;
|Z2_node_info = airfield_princess bb_ru-class_flagship_kai bb_ru-class_flagship_kai cl_he-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 450&lt;br /&gt;
|&lt;br /&gt;
|final_form = E2 F3 G2 H2 Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= 哨戒潜水艦A群&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 哨戒潜水艦B群&lt;br /&gt;
|B1_node_info = ss_yo-class_flagship ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = echelon line_abreast&lt;br /&gt;
|B1_xp = 130&lt;br /&gt;
|&lt;br /&gt;
|C_label = 任務部隊支隊&lt;br /&gt;
|C1_node_info = cv_wo-class_flagship ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp = 270&lt;br /&gt;
|&lt;br /&gt;
|D_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = ソロモン方面守備艦隊前衛&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|E1_node_info = cl_he-class_flagship ca_ri-class_elite ca_ri-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = double_line&lt;br /&gt;
|E1_xp = 230&lt;br /&gt;
|E2_node_info = cl_he-class_flagship ca_ri-class_elite ca_ri-class clt_chi-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = double_line&lt;br /&gt;
|E2_xp = 220&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊前衛艦隊&lt;br /&gt;
|F1_node_info = bb_ta-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|F1_form = double_line&lt;br /&gt;
|F1_xp = 220&lt;br /&gt;
|F2_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_form = double_line&lt;br /&gt;
|F2_xp = 230&lt;br /&gt;
|F3_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_tsu-class dd_i-class_late_model_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|F3_xp = 240&lt;br /&gt;
|&lt;br /&gt;
|G_label = ソロモン方面守備艦隊後衛&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|G1_node_info = bb_ta-class_flagship bb_ta-class ca_ri-class_elite cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G1_form = line_ahead&lt;br /&gt;
|G1_xp = 330&lt;br /&gt;
|G2_node_info = bb_ta-class_flagship ca_ri-class_elite ca_ri-class_elite cl_ho-class_elite dd_i-class dd_i-class&lt;br /&gt;
|G2_form = double_line&lt;br /&gt;
|G2_xp = 320&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海任務部隊主隊&lt;br /&gt;
|H1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship cl_tsu-class dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = 350&lt;br /&gt;
|H2_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = 360&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom&lt;br /&gt;
|I1_node_info = fuel - ??&lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海任務部隊支援群&lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|Z_label = 深海飛行場基地&lt;br /&gt;
|Z1_node_info = airfield_princess bb_ru-class_flagship bb_ru-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite transport_wa-class_elite&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 400&lt;br /&gt;
|Z2_node_info = airfield_princess bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 410&lt;br /&gt;
|&lt;br /&gt;
|final_form = E2 F3 G2 H3 Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info =&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|&lt;br /&gt;
|D_label =&lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_Node_info=&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info=&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label =&lt;br /&gt;
|J1_Node_info =&lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|dropsA =&lt;br /&gt;
|dropsB ='''[[EliteDD|Destroyers]]''': [[Shiranui]], [[Maikaze]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
|dropsC ='''[[EliteDD|Destroyers]]''': [[Hayashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayashimo&amp;lt;/span&amp;gt;''']], [[Akigumo]], [[Yuugumo]], [[Maikaze]], [[Michishio]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Kuma]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Tone]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Auxiliary Ships|Auxiliary Ships]]''':[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsD =&lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': [[Murakumo]], '''&amp;lt;span style=&amp;quot;color:#f00 !important;&amp;quot;&amp;gt;[[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']]&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': [[Kagerou]], [[Suzukaze]], [[Kuroshio]]&lt;br /&gt;
|dropsG = '''[[EliteDD|Destroyers]]''': [[Ooshio]], [[Kasumi]], [[Murasame]], [[Akigumo]], [[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsH = '''[[EliteDD|Destroyers]]''': [[Fubuki]], [[Kagerou]], [[Samidare]], [[Shiratsuyu]], [[Yuudachi]], [[Shigure]], [[Kasumi]], [[Asashio]], [[Maikaze]], [[Wakaba]], [[Yuugumo]], [[Hatsuharu]], [[Hayashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayashimo&amp;lt;/span&amp;gt;''']], [[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Nagara]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Tone]], [[Chikuma]], [[Choukai]] &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Haruna]], [[Kirishima]], [[Kongou]], [[Hiei]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''': [[Junyou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Auxiliary Ships|Auxiliary Ships]]''':[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsI = [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']], [[Kinugasa]], [[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]]&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': [[Maikaze]], [[Yuugumo]], [[Makigumo]], [[Akigumo]], [[Umikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Umikaze&amp;lt;/span&amp;gt;''']] , [[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']], [[Asashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asashimo&amp;lt;/span&amp;gt;''']], [[Kiyoshimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kiyoshimo&amp;lt;/span&amp;gt;''']], [[Hayashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayashimo&amp;lt;/span&amp;gt;''']], [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']], [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']], [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']], [[Murasame]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Kiso]], [[Kitakami]], [[Ooi]], [[Kuma]], [[Isuzu]], [[Nagara]], [[Sendai]], [[Yahagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yahagi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Aoba]], [[Kinugasa]], [[Nachi]], [[Tone]], [[Chikuma]], [[Maya]], [[Mogami]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Nagato]], [[Mutsu]], [[Haruna]], [[Kirishima]], [[Kongou]], [[Hiei]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]''': [[Shouhou]], [[Junyou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Auxiliary Ships|Auxiliary Ships]]''': [[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015SummerE-5Banner.png|370px]]&lt;br /&gt;
|map_image = [[File:E-5m.png]]&lt;br /&gt;
|map_name = Hard Battle! Western Region Deployment Fleet&lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Battleship Princess]]&lt;br /&gt;
* 6 Kills required on all difficulties&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''ORANGE'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Libeccio]], plus:&lt;br /&gt;
** Clearing on Hard (甲): 2x [[Maritime Resupply]], 2x [[Battle Rations|Combat Rations]], 7x Improvement Materials, [[Blueprint|Medal]]&lt;br /&gt;
** Clearing on Medium (乙): [[Maritime Resupply]], 2x [[Battle Rations|Combat Rations]]&lt;br /&gt;
** Clearing on Easy (丙): None&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|Start_to_A = Any other composition&lt;br /&gt;
|Start_to_B = [[Akitsushima]] + 1 DD &amp;lt;br/&amp;gt; CAV + 2 DD&lt;br /&gt;
|B_to_C = Active Branching&lt;br /&gt;
|B_to_E = Active Branching&lt;br /&gt;
}}&lt;br /&gt;
|tips = &lt;br /&gt;
*Suggested Compositions:&lt;br /&gt;
:* 2 BBs (any variant), 1CAV, 2DD, 1CV: Guarantees node B, which allows avoidance of node C as well.&lt;br /&gt;
:* 2 BBs (any variant), 1CLT, 1CAV, 1DD, 1CV: has the highest damage output, but needs to go through a node C with 2 Ru-class in double line, which may be difficult to navigate.&lt;br /&gt;
*Akitsushima can help with routing to B as well, but you must compensate for her lack of combat capability. Compositions with her would run something like Akitsushima, 1DD, 2BB, 1CV, and 1 any other ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 潜水艦哨戒線Aライン&lt;br /&gt;
|A1_node_info = ss_yo-class_flagship ss_yo-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|A1_form = line_abreast echelon&lt;br /&gt;
|A1_xp = 150&lt;br /&gt;
|&lt;br /&gt;
|B_label = 能動分岐&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|B1_node_info = (no combat)&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海東洋戦艦部隊&lt;br /&gt;
|C1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_ho-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|C1_form = double_line&lt;br /&gt;
|C1_xp = 250&lt;br /&gt;
|&lt;br /&gt;
|D_label = 航空偵察&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|D1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海水雷戦隊&lt;br /&gt;
|E1_Node_info= cl_ho-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 240&lt;br /&gt;
|E2_Node_info= cl_he-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = line_ahead&lt;br /&gt;
|E2_xp = 250&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info= armored_carrier_princess ca_ri-class_flagship ca_ri-class_flagship dd_ha-class_late_model_elite dd_ni-class_late_model dd_ni-class_late_model &lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_enemy_air_power = 47&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = 航空偵察&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|I1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海増援輸送船団&lt;br /&gt;
|K1_Node_info= cl_he-class_flagship transport_wa-class_flagship transport_wa-class_flagship transport_wa-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|K1_form = double_line&lt;br /&gt;
|K1_xp = 350&lt;br /&gt;
|K2_Node_info= cl_he-class_flagship transport_wa-class_flagship transport_wa-class_flagship transport_wa-class_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|K2_form = double_line&lt;br /&gt;
|K2_xp = 340&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = No Combat&lt;br /&gt;
|M1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;No enemy sighted. Operation was a failure.&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Z_label = 東洋方面増援艦隊旗艦&lt;br /&gt;
|Z1_Node_info= battleship_princess ca_ri-class_flagship ca_ri-class_flagship clt_chi-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite &lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 440&lt;br /&gt;
|Z2_Node_info = battleship_princess cvl_nu-class_flagship ca_ne-class_elite ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite &lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_enemy_air_power = 23&lt;br /&gt;
|Z2_xp = 450&lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_Node_info= cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E2_Node_info= cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = line_ahead&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info= armored_carrier_princess ca_ri-class_elite ca_ri-class_elite dd_ha-class_late_model_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_Node_info= cl_he-class_flagship transport_wa-class_flagship transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|K1_form = diamond&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K2_Node_info= cl_he-class_flagship transport_wa-class_elite transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|K2_form = double_line&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_Node_info=&lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_Node_info= battleship_princess ca_ri-class_flagship ca_ri-class_flagship clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_Node_info=&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info=&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_Node_info=&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_Node_info=&lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_Node_info= &lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|dropsA ='''[[EliteDD|Destroyers]]''': [[Shiranui]]&lt;br /&gt;
|dropsB =&lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': [[Kasumi]]&lt;br /&gt;
|dropsD =&lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': [[Akatsuki]], [[Hibiki]], [[Ikazuchi]], [[Inazuma]], [[Hatsuharu]], [[Nenohi]], [[Wakaba]], [[Hatsushimo]], [[Michishio]], [[Kasumi]], [[Arare]], [[Shiranui]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Yamashiro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]''': [[Houshou]]&lt;br /&gt;
|dropsG = '''[[EliteCA|Heavy Cruisers]]''': [[Ashigara]]&lt;br /&gt;
|dropsK = '''[[EliteDD|Destroyers]]''': [[Hibiki]], [[Akatsuki]], [[Ikazuchi]], [[Inazuma]], [[Hatsuharu]], [[Nenohi]], [[Hatsushimo]], [[Wakaba]], [[Michishio]], [[Kasumi]], [[Arare]], [[Shiranui]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Fusou]], [[Hyuuga]], [[Yamashiro]], [[Ise]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[I-19]], [[I-58]], [[I-8]], [[I-168]]&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': [[Shimakaze]], [[Hibiki]], [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Kitakami]], [[Ooi]], [[Kuma]], [[Tama]], [[Kiso]], [[Nagara]], [[Natori]], [[Isuzu]], [[Yura]], [[Sendai]], [[Jintsu]], [[Naka]], [[Kinu]], [[Abukuma]], [[Sakawa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sakawa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Atago]], [[Haguro]], [[Nachi]], [[Tone]], [[Myoukou]], [[Ashigara]], [[Takao]], [[Maya]], [[Choukai]], [[Chikuma]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Roma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roma&amp;lt;/span&amp;gt;''']], [[Mutsu]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''': [[Akagi]], [[Kaga]], [[Hiryuu]], [[Souryuu]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[U-511|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;U-511&amp;lt;/span&amp;gt;''']], [[I-19]], [[I-8]], [[I-168]], [[I-58]], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-6===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015SummerE-6Banner.png|370px]]&lt;br /&gt;
|map_image =[[File:E6m.jpg|370px]]&lt;br /&gt;
|map_name = Counterattack! Enter the FS Region	&lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: &lt;br /&gt;
*(Kills required)&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Blueprint|Medal]], 5x Improvement Materials&lt;br /&gt;
** Clearing on Hard (甲): 1x (Prototype catapult for flight deck, to be used for [[Category:Shōkaku Class|Shoukaku-class]] Kai Ni remodels), 3x [[Maritime Resupply]], 1x [[Reinforcement Expansions]], 5x Improvement Materials&lt;br /&gt;
** Clearing on Medium (乙): 1x (Prototype catapult for flight deck), 2x [[Maritime Resupply]], 1x Improvement Material&lt;br /&gt;
** Clearing on Easy (丙): 2x [[Maritime Resupply]]&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|Start_to_A = All Surface Task Force&amp;lt;br&amp;gt;Carrier Task Force with any of the following pairs of ships in fleet:&amp;lt;br&amp;gt;[[Yuudachi]] and [[Ayanami]];&amp;lt;br&amp;gt;[[Fubuki]] and [[Furutaka]];&amp;lt;br&amp;gt; or [[Hiei]] and [[Kirishima]]&lt;br /&gt;
|Start_to_C = Carrier Task Force not sent to A&lt;br /&gt;
|A_to_B = 1st Fleet is Fast Speed only '''and''' BB+CV&amp;lt;=3 '''and''' 2nd Fleet has 0BB and 4DD&lt;br /&gt;
|A_to_D = All other fleets&lt;br /&gt;
|C_to_E = CLT not in fleet&lt;br /&gt;
|C_to_O = CLT in fleet&lt;br /&gt;
|D_to_E = Mostly this route&lt;br /&gt;
|D_to_F = Unsure whether this route is possible&lt;br /&gt;
|G_to_F = Active Branching&lt;br /&gt;
|G_to_H = Active Branching&lt;br /&gt;
|J_to_K = Active Branching&lt;br /&gt;
|J_to_M = Active Branching&lt;br /&gt;
|K_to_I = ???&lt;br /&gt;
|K_to_L = CLT in fleet(?)&lt;br /&gt;
|K_to_Z = LoS Check&lt;br /&gt;
|L_to_P = ???&lt;br /&gt;
|L_to_Z = LoS Check&lt;br /&gt;
|M_to_N = CLT or SS in fleet(?)&lt;br /&gt;
|M_to_Z = LoS Check&lt;br /&gt;
}}&lt;br /&gt;
|tips = &lt;br /&gt;
*Node E is a submarine node.&lt;br /&gt;
*Carrier task force.&lt;br /&gt;
**4CV 2BB + 1CL 1DD 2CA 1BB &lt;br /&gt;
**North Route&lt;br /&gt;
*(Hard Only) At node F, there are two patterns with the exact same enemy makeup; the only difference is that in one of the patterns the dive bomber on Wo-Class Flagship does not have the red aura.&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 潜水哨戒艦隊II群&lt;br /&gt;
|A1_node_info = ss_yo-class_flagship ss_yo-class_elite ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|A1_form = line_abreast&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = 深海高速水雷戦隊&lt;br /&gt;
|B1_node_info = ca_ne-class_elite cl_tsu-class_elite clt_chi-class_flagship clt_chi-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = 航空集団偵察部隊&lt;br /&gt;
|C1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|C1_form = double_line diamond&lt;br /&gt;
|C1_xp = 290&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海航空集団支援打撃部隊&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|D1_node_info = bb_ru-class_flagship_kai ca_ri-class_flagship_kai clt_chi-class_flagship clt_chi-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = 潜水哨戒艦隊I群&lt;br /&gt;
|E1_Node_info= 潜水ヨ級flagship、潜水ヨ級flagship、潜水カ級elite、潜水カ級elite、潜水カ級elite&lt;br /&gt;
|E1_form = echelon line_abreast&lt;br /&gt;
|E1_xp = 170&lt;br /&gt;
|&lt;br /&gt;
|F_label = 前衛警戒任務部隊&lt;br /&gt;
|F1_Node_info= cv_wo-class_flagship_2 bb_ta-class_flagship cl_tsu-class_elite dd_ro-class_late_model_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = 300&lt;br /&gt;
|F2_Node_info= cv_wo-class_flagship_2 bb_ta-class_flagship cl_tsu-class_elite dd_ro-class_late_model_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|F2_form = diamond&lt;br /&gt;
|F2_xp = 300&lt;br /&gt;
|&lt;br /&gt;
|G_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|G1_node_info = No Combat&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海航空集団D群&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;&lt;br /&gt;
|H1_Node_info= cv_wo-class_flagship_2 cv_wo-class_flagship_2 cvl_nu-class_flagship cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = 380&lt;br /&gt;
|H2_Node_info= cv_wo-class_flagship_2 cv_wo-class_flagship_2 cv_wo-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = 370&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|J1_node_info = No Combat&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海航空集団B群&lt;br /&gt;
|K1_Node_info= cv_wo-class_flagship_kai cv_wo-class_flagship_2 cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|K1_form = diamond&lt;br /&gt;
|K1_xp = 410&lt;br /&gt;
|K2_Node_info= cv_wo-class_flagship_kai cv_wo-class_flagship_2 cvl_nu-class_flagship cvl_nu-class_flagship dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_xp = 400&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海航空集団C群&lt;br /&gt;
|L1_Node_info= cv_wo-class_flagship_kai cv_wo-class_flagship_2 bb_ta-class_flagship ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_xp = 420&lt;br /&gt;
|L2_Node_info= cv_wo-class_flagship_2 cv_wo-class_flagship_2 bb_ta-class_flagship ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|L2_form = diamond&lt;br /&gt;
|L2_xp = 420&lt;br /&gt;
|&lt;br /&gt;
|M_label = 深海航空集団A群&lt;br /&gt;
|M1_Node_info= cv_wo-class_flagship_kai cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_tsu-class_elite dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|M1_form = diamond&lt;br /&gt;
|M1_xp = 460&lt;br /&gt;
|M2_Node_info= cv_wo-class_flagship_kai cv_wo-class_flagship_2 cvl_nu-class_flagship cvl_nu-class_flagship dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|M2_form = diamond&lt;br /&gt;
|M2_xp = 450&lt;br /&gt;
|&lt;br /&gt;
|N_label =&lt;br /&gt;
|N1_Node_info =&lt;br /&gt;
|N1_form =&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|&lt;br /&gt;
|O_label = No Combat&lt;br /&gt;
|O1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|P_label =&lt;br /&gt;
|P1_Node_info =&lt;br /&gt;
|P1_form =&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = 深海航空集団旗艦艦隊&lt;br /&gt;
|Z1_Node_info= aircraft_carrier_princess battleship_princess cl_tsu-class_elite dd_ni-class_late_model_elite dd_ni-class_late_model_elite dd_ni-class_late_model_elite&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 460&lt;br /&gt;
|Z2_Node_info= aircraft_carrier_princess battleship_princess cl_tsu-class_elite cl_tsu-class_elite dd_ni-class_late_model_elite dd_ni-class_late_model_elite&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 500&lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_Node_info=&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info=&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_Node_info=&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_Node_info=&lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|N_label =&lt;br /&gt;
|N1_Node_info =&lt;br /&gt;
|N1_form =&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|&lt;br /&gt;
|O_label =&lt;br /&gt;
|O1_Node_info =&lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|&lt;br /&gt;
|P_label =&lt;br /&gt;
|P1_Node_info =&lt;br /&gt;
|P1_form =&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_Node_info=&lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_Node_info=&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info=&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_Node_info=&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_Node_info=&lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|N_label =&lt;br /&gt;
|N1_Node_info =&lt;br /&gt;
|N1_form =&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|&lt;br /&gt;
|O_label =&lt;br /&gt;
|O1_Node_info =&lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|&lt;br /&gt;
|P_label =&lt;br /&gt;
|P1_Node_info =&lt;br /&gt;
|P1_form =&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_Node_info=&lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|dropsA =&lt;br /&gt;
|dropsB =&lt;br /&gt;
|dropsC =&lt;br /&gt;
|dropsD =&lt;br /&gt;
|DropsL = [[Kinugusa]], [[Urakaze]]&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': [[Hamakaze]], [[Asagumo]], [[Naganami]], [[Shimakaze]], [[Tanikaze]], [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Sendai]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Chikuma]], [[Nachi]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Kirishima]], [[Kongou]], [[Yamashiro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[I-168]], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-7===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015SummerE-7Banner.png|370px]]&lt;br /&gt;
|map_image =[[File:E-7m.png]]&lt;br /&gt;
|map_name =Operation FS	&lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Air Defense Princess]]&lt;br /&gt;
*(Kills required)&lt;br /&gt;
*''Can use any tagged or untagged ships, '''except''' ships tagged with &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''ORANGE'''&amp;lt;/span&amp;gt; tag''&lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Teruzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Teruzuki&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
** Clearing on Hard (甲): 2x [[Reinforcement Expansions]], 3x [[Battle Rations]], 2x [[Blueprint|Medals]]&lt;br /&gt;
** Clearing on Medium (乙): 1x [[Reinforcement Expansions]], 2x [[Battle Rations]], 2x [[Blueprint|Medals]]&lt;br /&gt;
** Clearing on Easy (丙): 1x [[Blueprint|Medal]]&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|G_to_I = Active Branching&lt;br /&gt;
|G_to_J = Active Branching&lt;br /&gt;
|H_to_J = Active Branching&lt;br /&gt;
|H_to_Y = Active Branching&lt;br /&gt;
}}&lt;br /&gt;
|tips = &lt;br /&gt;
*Nodes '''B, F and I''' are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;submarine nodes, '''and do not inform you beforehand.'''&amp;lt;/span&amp;gt; Take appropriate care when approaching them.&lt;br /&gt;
*Node K is an Air Battle Node.&lt;br /&gt;
*No CLTs or CVLs are allowed. They will result in dead-end nodes.&lt;br /&gt;
*Though waiting on further intel, boss is known to have armor in the range of ~350. &lt;br /&gt;
**'''It is confirmed that killing the flagship of nodes KYX will lower the boss's armor to 190 on Hard'''. Other difficulties are not confirmed, but some reports say it may affect it. Reports also suggest the stat decrease may be hidden, though this is not confirmed nor disconfirmed.&lt;br /&gt;
***'''''This effect will &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;reset&amp;lt;/span&amp;gt; daily at midnight JST''''' This is a regenerating '''stat''' map, though not a regenerating health map.&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = 深海潜水艦防衛線Aライン&lt;br /&gt;
|B1_node_info = ss_so-class_flagship ss_yo-class_flagship ss_yo-class_flagship ss_ka-class_elite ss_ka-class_elite &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = 180&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海FS方面輸送船団&lt;br /&gt;
|C1_node_info = cv_wo-class_flagship cv_wo-class_flagship cv_wo-class_flagship cl_he-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite &lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp = 220&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = FS方面深海再編成部隊&lt;br /&gt;
|E1_Node_info= ca_ne-class_elite ca_ri-class_flagship clt_chi-class_flagship dd_ha-class_late_model_elite dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp = 240&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海潜水艦防衛線Bライン&lt;br /&gt;
|F1_Node_info= ss_so-class_flagship ss_so-class_flagship ss_so-class_flagship ss_ka-class_elite ss_ka-class_elite &lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = 深海潜水艦防衛線Cライン&lt;br /&gt;
|I1_Node_info= ss_so-class_flagship ss_so-class_elite ss_yo-class_elite ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_Node_info=&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_Node_info=&lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|N_label =&lt;br /&gt;
|N1_Node_info =&lt;br /&gt;
|N1_form =&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|&lt;br /&gt;
|O_label =&lt;br /&gt;
|O1_Node_info =&lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|&lt;br /&gt;
|P_label =&lt;br /&gt;
|P1_Node_info =&lt;br /&gt;
|P1_form =&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_Node_info=&lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_Node_info=&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info=&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_Node_info=&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_Node_info=&lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|N_label =&lt;br /&gt;
|N1_Node_info =&lt;br /&gt;
|N1_form =&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|&lt;br /&gt;
|O_label =&lt;br /&gt;
|O1_Node_info =&lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|&lt;br /&gt;
|P_label =&lt;br /&gt;
|P1_Node_info =&lt;br /&gt;
|P1_form =&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_Node_info=&lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_Node_info=&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info=&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_Node_info=&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_Node_info=&lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|N_label =&lt;br /&gt;
|N1_Node_info =&lt;br /&gt;
|N1_form =&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|&lt;br /&gt;
|O_label =&lt;br /&gt;
|O1_Node_info =&lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|&lt;br /&gt;
|P_label =&lt;br /&gt;
|P1_Node_info =&lt;br /&gt;
|P1_form =&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_Node_info=&lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|dropsA =&lt;br /&gt;
|dropsB =&lt;br /&gt;
|dropsC =&lt;br /&gt;
|dropsD =&lt;br /&gt;
|dropsJ = [[Aoba]]&lt;br /&gt;
|dropsK = [[Sendai]]&lt;br /&gt;
|dropsY = '''[[EliteDD|Destroyers]]''': [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[I-401|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-401&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''':[[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Tweets==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Event-related tweets&lt;br /&gt;
|-&lt;br /&gt;
|{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/616044432090005504&lt;br /&gt;
|JP = 今年も夏の季節が近づいてまいりました。今夏も「艦これ」夏イベント：期間限定海域を実装＆展開予定です。同作戦開始は、来月【八月上旬】予定！各員・各艦隊は、戦備の充実をよろしくお願い致します！&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = &lt;br /&gt;
Summer is approaching; the summer event is coming and will be starting in early August! Prepare your fleet and equipment! &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/616405234730991617&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、今夏作戦展開予定の「艦これ」夏イベント2015：期間限定海域を実装＆展開準備を進めています。同作戦開始は、来月【八月上旬】予定です。同作戦に参加予定の各艦隊は、主力艦艇の錬成及び戦備の充実をよろしくお願い致します！&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = Summer is approaching; the summer event is coming and will be starting in early August! Prepare your carrier fleet for the coming maps!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/618942263687708673&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、今夏作戦展開予定の「艦これ」夏イベント2015：期間限定海域の実装＆展開準備を進めています。同作戦開始は、来月【八月上旬】を予定です。同作戦は夏季恒例の【大規模作戦】となる予定です(※マリアナ方面の作戦展開ではありません)。&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = The summer 2015 event is in its production and will be starting in early August; it will be a large scale event. (The event is not based on the [[:wikipedia:Mariana_and_Palau_Islands_campaign|Marianas campaign]])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/620044319542546432&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、今夏作戦展開予定の「艦これ」夏イベント2015：期間限定海域の実装＆展開準備を進めています。同作戦開始は、来月【八月上旬】を予定です。同作戦は夏季恒例の【大規模作戦】、【ソロモン海域】方面への作戦展開を予定しています。&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = The summer 2015 event is in its production and will be starting in early August; it will be a large scale event based around the [[:wikipedia:Solomon_Islands_campaign|Solomon Islands]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/623661224933232640&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、今夏【八月上旬】作戦開始予定の「艦これ」夏イベント2015：期間限定海域【反撃！第二次SN作戦】の実装準備を進めています。同作戦は【大規模作戦】です。作戦参加予定の提督方は、各艦隊の練度向上、戦備の充実に努めて頂けますようお願い致します！&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = The summer 2015 event [Counterattack! The 2nd Operation SN] is in preparation and will start in [early August]. This will be a [large scale event]. Please prepare yourself for the upcoming event!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/623661224933232640&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、今夏作戦展開予定の「艦これ」夏イベント2015：期間限定海域【反撃！第二次SN作戦】の実装準備を進めています。同作戦では、歴戦の提督方は難易度選択が可能です。最大「甲作戦」「乙作戦」「丙作戦」の三種類からの選択が可能となる予定です。&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN =The summer 2015 event [Counterattack! The 2nd Operation SN] is in preparation and will start in [early August]. This will be a [large scale event]. You can choose from difficulties [A], [B], and [C] when playing the event maps.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/624378181924077568&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、来月作戦展開予定の「艦これ」夏イベント2015：期間限定海域【反撃！第二次SN作戦】の実装準備を進めています。同作戦を攻略することで、その就役直後からソロモン海の最前線で奮戦した【防空駆逐艦2番艦】との邂逅が可能となる予定です。お楽しみに！。&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN =The summer 2015 event [Counterattack! The 2nd Operation SN] is in preparation and will start in [early August]. By completing the operation you will get a chance to encounter the [second air defense destroyer] who was sent to the Solomon Seas right after being launched! Look forward to it!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/624754621584506880&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、「艦これ」夏イベント2015：期間限定海域【反撃！第二次SN作戦】の実装準備を進めています。同夏イベでは、就役直後から最前線のソロモン海で奮戦した防空駆逐艦2番艦をはじめ、最大5隻以上の【新艦娘】達との邂逅が可能となる予定です。お楽しみに！。&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = The summer 2015 event [Counterattack! The 2nd Operation SN] is in preparation and will start in [early August]. During the event, along with encountering the [second air defense destroyer] who was sent to the Solomon Seas right after being launched, you will have the chance to obtain five new Kanmusu. Look forward to it!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/625466114005336064&lt;br /&gt;
|JP=現在「艦これ」運営鎮守府では、「艦これ」夏イベント2015：期間限定海域【反撃！第二次SN作戦】の開発/実装準備を進めています。同夏イベの作戦開始は、来月【8/10】予定です。作戦参加予定の提督方は、精強な空母機動部隊を含む層の厚い艦隊戦力を整備して頂けますと幸いです。 &amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = We are currently preparing for the summer 2015 event [Counterattack! The 2nd Operation SN]. We are planning on starting this event on the 10th of August. For those participating in the event, it will be carrier heavy, so be sure to train your carriers for this event.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/625827473087840256&lt;br /&gt;
|JP = 「艦これ」では来月【8/10】より、夏イベント2015：期間限定海域【反撃！第二次SN作戦】を展開予定です。夏イベの作戦期間は、約20日間を予定しています。同作戦参加予定の提督方は、各艦隊の練度向上、戦備の充実をよろしくお願い致します。&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = We are currently preparing for the summer 2015 event [Counterattack! The 2nd Operation SN] for August, 10th. We are planning for the summer event to last about 20 days. For those admirals planning to participate, be sure to round out your battle preparations.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/627676609915453441&lt;br /&gt;
|JP =  現在「艦これ」運営鎮守府では、来週【8/10】より展開予定の、夏イベント2015：期間限定海域【反撃！第二次SN作戦】を開発/準備中です。同作戦は、夏季恒例の多段階【大規模作戦】です。※「甲作戦」及び「乙作戦」では、各作戦段階にそれぞれ艦隊戦力を投入する必要があります。&lt;br /&gt;
|EN = We are currently preparing for the summer 2015 event [Counterattack! The 2nd Operation SN] for August, 10th. This event will be in multiple stage format. *Hard along with Normal will require seperate ships per stage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/627678854107127808&lt;br /&gt;
|JP = 今夏の「艦これ」夏イベ、その第一作戦海域は「通常艦隊」、続く第二作戦海域では「連合艦隊」編成での出撃が予定されています。空母機動部隊編成の「連合艦隊」では、第一艦隊に精強な航空母艦及び同直掩戦力、第二艦隊に水雷戦隊を中核とした随伴護衛艦隊が必要となります。 &amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = This summer event is planned as the following: the first part of the event will use a &amp;quot;normal fleet&amp;quot; and the second part will use a &amp;quot;[[combined fleet]]&amp;quot;. In a quick response task force, the 1st fleet will be composed by strong carriers. The 2nd fleet will be centered around a torpedo squadron escort.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/627971907539746816&lt;br /&gt;
|JP = 「艦これ」次回全サーバ群共通メンテナンス＆アップデートは【8/10】を予定しています。同アップデート完了を以て、夏イベント2015：期間限定海域【反撃！第二次SN作戦】を開始させて頂く予定です。同夏イベでは、複数の新艦娘達、そして装備関連の新たなシステムも実装予定です。&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = We are currently preparing for the summer 2015 event [Counterattack! The 2nd Operation SN] on August 10th. This event will introduce several new ship girls. There are also plans to introduce a new equipment-related system.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/629451059925090305&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、来週より展開予定の夏イベ：期間限定海域【反撃！第二次SN作戦】の開発実装を両舷一杯で進めています。現在複数の新艦娘の実装と共に、「艦載機」関連の新システムの実装を進めています。練成と運用によっては強力な航空打撃力の発揮も可能となる予定です！ &amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = Currently, we are preparing for the event coming up next week, &amp;quot;Summer 2015 event [Counterattack! The 2nd Operation SN].&amp;quot; We are adding new kanmusus, and adding a new battle system. By using this new battle system, you will be able to increase your firepower on your carriers!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/629453595436453888&lt;br /&gt;
|JP = 来週より作戦開始予定の夏イベ：期間限定海域【反撃！第二次SN作戦】は多段階の【大規模作戦】です。作戦海域は、拡張作戦を含めると最大7海域に及びます。まだ艦隊戦力が十分整っていない提督方は、通常海域攻略も並行しつつ、第2～第4作戦海域の攻略を目標として頂けますと幸いです。 &amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = Next week will start our &amp;quot;Summer 2015 event [Counterattack! The 2nd Operation SN],&amp;quot; and will be a large scale event. There will be a total of 7 maps. For the admirals who are not ready, please be sure to finish your regular maps, including worlds 2 through 4.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/629455682626977792&lt;br /&gt;
|JP = 夏イベ：期間限定海域【反撃！第二次SN作戦】の前段作戦(主作戦)は、下記の全四作戦展開海域より構成されます。&lt;br /&gt;
第1海域【発動準備、第二次SN作戦！】&lt;br /&gt;
第2海域【連合艦隊、ソロモン海へ！】&lt;br /&gt;
第3海域【激突！第二次南太平洋海戦】&lt;br /&gt;
第4海域【海峡突入！敵飛行場を撃滅せよ！】 &amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = For the &amp;quot;Summer 2015 event [Counterattack! The 2nd Operation SN],&amp;quot; these are the first 4 upcoming maps:&lt;br /&gt;
Map 1 [Prepare for deployment, the 2nd Operation SN!]&amp;lt;br&amp;gt;&lt;br /&gt;
Map 2 [Combined Fleet, to the seas of Solomon!]&amp;lt;br&amp;gt;&lt;br /&gt;
Map 3 [Attack! Second Battle of the Santa Cruz Islands]&amp;lt;br&amp;gt;&lt;br /&gt;
Map 4 [Charge into the strait! Destroy the enemy airfield!]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/629459190218539008&lt;br /&gt;
|JP = 夏イベ：期間限定海域【反撃！第二次SN作戦】の前段作戦(主作戦)を攻略完遂することで、「艦これ」初登場となる【補助艦艇の新艦娘】と邂逅し、彼女を艦隊に加えることが可能となります。史実では活躍することが叶わなかった、ユニークな存在の艦隊随伴型の新艦娘…ぜひお楽しみに！ &amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = By clearing the first half of &amp;quot;Summer 2015 event [Counterattack! The 2nd Operation SN],&amp;quot; we will be introducing a new ship type, an auxiliary ship. This ship has never actually entered combat in the old days, but we will be adding her, and she too has a unique feature in game...please stay tuned!  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/630536594085187585&lt;br /&gt;
|JP = マルキューサンマル。提督の皆さん、おはようございます！&lt;br /&gt;
&lt;br /&gt;
今日は月曜日！昨日横浜で開催された第弐回「艦これ」観艦式に来場頂いた提督の皆さん、ありがとうございました！お礼申し上げます。本日はいよいよ今年の夏イベ期間限定海域、作戦開始予定です！本日も頑張ってまいりましょう！&lt;br /&gt;
|EN =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/630539148051349504&lt;br /&gt;
|JP =  本日この後【AM11:00】より、「艦これ」稼働全サーバ群は、メンテナンス＆大規模アップデートに入ります。同作業完了予定は、先にお知らせした時間より押してしまって申し訳ありません、現在【20:00】を予定しています。何卒ご協力頂けますと幸いです。&lt;br /&gt;
|EN = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
===References===&lt;br /&gt;
[https://books.google.com/books?id=VM_E6paCnbMC&amp;amp;pg=PA50&amp;amp;lpg=PA50&amp;amp;dq=operation+SN+wwii+japanese&amp;amp;source=bl&amp;amp;ots=CdNf_UYogL&amp;amp;sig=OjcAyNf-7T1yyBCa8zaNvrX0A5k&amp;amp;hl=en&amp;amp;sa=X&amp;amp;ved=0CDcQ6AEwBGoVChMItf-jwp7uxgIVjjCICh2zVAVL#v=onepage&amp;amp;q=operation%20SN%20wwii%20japanese&amp;amp;f=false Japanese Army in World War II, The South Pacific and New Guinea, 1942-43], contains information regarding Operation SN and a summary of the plans behind it.&lt;br /&gt;
*[http://wikiwiki.jp/kancolle/?%C8%BF%B7%E2%A1%AA%C2%E8%C6%F3%BC%A1SN%BA%EE%C0%EF Wikiwiki page on Summer 2015 event]&lt;br /&gt;
*[http://www56.atwiki.jp/kancolle/pages/1274.html#id_bda54a1b @wiki page on Summer 2015 event]&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
* [http://aircalc.net/ KanColle Calculator and tools] by no1244 (in Japanese)&lt;br /&gt;
* [http://www.kancolle-calc.net/aircrafts.html Air Superiority Calculator] (in Japanese)&lt;br /&gt;
* [http://tsoft-web.com/sub/kancolle/2-5/ Effective LoS Calculator] (in Japanese)&lt;br /&gt;
&lt;br /&gt;
===Discussions===&lt;br /&gt;
*IRC Channel: [http://webchat.esper.net/?nick=NamelessShip...&amp;amp;channels=kancolle&amp;amp;prompt=1 #kancolle]&lt;br /&gt;
*[[Talk:Summer 2015 Event]], ''no inanity, please. Feel free, however, to report significant branching rules, identify content that is missing, and propose changes to the article's layout. Thank you for your compliance.''&lt;br /&gt;
&lt;br /&gt;
===Player Live Streams===&lt;br /&gt;
*http://www.twitch.tv/remi_scarlet [[User:Remi_Scarlet|Remi's]] stream. Will be doing all hard front-line on day 1. Hoping to clear entire event in one sitting. &lt;br /&gt;
*http://www.twitch.tv/hydragoliath , usually starts around 1PM EST.&lt;br /&gt;
*http://www.twitch.tv/bl2w (Zak提督's stream); will be playing every day of the event: from August 10th to August 30th @ 4:00 PM to 6:30 PM EST&lt;br /&gt;
*http://www.twitch.tv/yamato_kai2000&lt;br /&gt;
*http://www.twitch.tv/hatsushimo&lt;br /&gt;
*http://www.twitch.tv/nigamonp&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[zh:2015年夏季活动]]&lt;br /&gt;
[[category:Events]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2015_Event&amp;diff=42812</id>
		<title>Summer 2015 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2015_Event&amp;diff=42812"/>
		<updated>2015-08-16T17:26:45Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* E-5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Summer_Event_2015_banner.png]]&lt;br /&gt;
==Update Info==&lt;br /&gt;
&lt;br /&gt;
===New Ships===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Teruzuki.png&lt;br /&gt;
File:Hayasui.png&lt;br /&gt;
File:Libeccio.png&lt;br /&gt;
File:Kawakaze.png&lt;br /&gt;
File:Umikaze.png&lt;br /&gt;
File:Mizuho.png&lt;br /&gt;
File:Kazagumo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Teruzuki]], [[wikipedia:Japanese destroyer Teruzuki|the second Akizuki-class destroyer]], is the final reward drop for E-7.&lt;br /&gt;
*[[:wikipedia:Japanese_fleet_oiler_Hayasui|Fleet Oiler]] [[Hayasui]], E-4 Clear Reward&lt;br /&gt;
*[[:wikipedia:Maestrale-class_destroyer|Maestrale Class destroyer]] [[Libeccio]], E-5 Clear&lt;br /&gt;
*[[:Category:Shiratsuyu Class|Shiratsuyu Class]] [[:wikipedia:Japanese_destroyer_Kawakaze_(1936)|destroyer]] [[Kawakaze]], E-2 Clear Reward&lt;br /&gt;
*[[:Category:Shiratsuyu Class|Shiratsuyu Class]] [[:wikipedia:Japanese_destroyer_Umikaze_(1936)|destroyer]] [[Umikaze]], available as drop&lt;br /&gt;
*[[:Category:Seaplane Tenders|Seaplane Tender]] [[Mizuho]], [[:Wikipedia:Japanese_seaplane_carrier_Mizuho|similar in design to]] [[Chitose]], available as drop&lt;br /&gt;
*[[:Category:Yuugumo Class|Yuugumo Class]] [[:wikipedia:Japanese_destroyer_Kazagumo|destroyer]] [[Kazagumo]] is also a new drop.&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
*Two torpedo bombers:&lt;br /&gt;
**[[Type 97 Torpedo Bomber (Murata Squadron)]], available on all difficulties&lt;br /&gt;
**Through a [[#New Quests|conversion request]] it turns into the [[Tenzan Model 12 (Murata Squadron)]]&lt;br /&gt;
*[[Maritime Resupply]]&lt;br /&gt;
*[[Reinforcement Expansions]]&lt;br /&gt;
&amp;lt;!--*[[120mm Twin Gun Mount]]--&amp;gt;&lt;br /&gt;
*[[Battle Rations]]&lt;br /&gt;
&lt;br /&gt;
===New Quests===&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = SN01&lt;br /&gt;
| namejp = 第二次SN作戦、初動作戦完了！&lt;br /&gt;
| nameen = Completing the First-Stage Operation for the Second Operation SN!&lt;br /&gt;
| req = ''Crush the enemies deployed in front of the Solomon Seas and complete the first stage of the operation!''&lt;br /&gt;
*Completion Condition: Clear [[#E-2|E-2]].&lt;br /&gt;
| fuel = 250&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 250&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Present Box x1&amp;lt;br&amp;gt;Combat Rations x1&lt;br /&gt;
| notes = &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = SN02&lt;br /&gt;
| namejp = 「工廠」の整理整頓！&lt;br /&gt;
| nameen = Reorganize the &amp;quot;Factory&amp;quot;!&lt;br /&gt;
| req = ''Scrap multiple equipment that you no longer need in order to organize the factory warehouse in preparation for the new equipment!''&lt;br /&gt;
*Completion Condition: Scrap equipment 5 pieces of equipment.&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Development material x2&amp;lt;br&amp;gt;Combat Rations x1&lt;br /&gt;
| notes = Requires [[#SN01|SN01]] completion&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = SN03&lt;br /&gt;
| namejp = 主力機動部隊の前路哨戒を実施せよ！&lt;br /&gt;
| nameen = Carry Out Patrol ahead of the Main Mobile Task Force!&lt;br /&gt;
| req = ''Enemy has deployed more submarines. Eliminate a number of them in order to clear the way ahead of tour main mobile task force!''&lt;br /&gt;
*Completion Condition: Sink 6 submarines &lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 250&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 250&lt;br /&gt;
| other = Unlocks [[#E-3|E-3]]&lt;br /&gt;
| notes = Requires [[#SN02|SN02]] completion&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = SN04&lt;br /&gt;
| namejp = 「赤城」に艦攻「村田隊」を配属せよ！&lt;br /&gt;
| nameen = Assign the &amp;quot;Murata Squadron&amp;quot; Torpedo Bomber to Akagi!&lt;br /&gt;
| req = ''Set the aircraft carrier Akagi as the Secretary Ship, and assign the &amp;quot;Murata Squadron&amp;quot; torpedo bomber to her!''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
*#Set [[Akagi]] as the Secretary Ship and then&lt;br /&gt;
*#Equip her with [[Type 97 Torpedo Bomber (Murata Squadron)]].&lt;br /&gt;
:*If for some reason this quest isn't flagged as cleared when you fulfill the condition, un-check the quest and re-check the quest.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Combat Rations x2&amp;lt;br&amp;gt;Reinforcement Expansions x1&amp;lt;br&amp;gt;Repair Team x1&amp;lt;br&amp;gt;[[Glossary#Food_supply_ship_Mamiya|Food supply ship 「間宮」 &amp;quot;Mamiya&amp;quot;]] x1&lt;br /&gt;
| notes = Requires [[#SN03|SN03]] completion&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = SN05&lt;br /&gt;
| namejp = ソロモン海方面の制空権を奪え！&lt;br /&gt;
| nameen = Attain Air Superiority of the Solomon Seas!&lt;br /&gt;
| req = ''Charge into the waters near the enemy airfield controlling the skies of the Solomon Seas and crush them!''&lt;br /&gt;
*Completion Condition: Clear [[#E-4|E-4]].&lt;br /&gt;
| fuel = 400&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 400&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant Repair x3&amp;lt;br&amp;gt;Improvement Material x3&lt;br /&gt;
| notes = Requires [[#SN03|SN03]] completion&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = SN06&lt;br /&gt;
| namejp = 「翔鶴」に艦攻「村田隊」を配置転換せよ！&lt;br /&gt;
| nameen = Transfer the Murata Squadron Torpedo Bomber to Shoukaku!&lt;br /&gt;
| req = ''Set the aircraft carrier Shoukaku as the Secretary Ship, and transfer the &amp;quot;Murata Squadron&amp;quot; torpedo bomber to her!''&lt;br /&gt;
*Completion Condition:&lt;br /&gt;
*#Set [[Shoukaku]] as the Secretary Ship and then&lt;br /&gt;
*#Equip her with [[Type 97 Torpedo Bomber (Murata Squadron)]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Instant Repair x3&amp;lt;br&amp;gt;Improvement Material x3&lt;br /&gt;
| notes = Requires [[#SN05|SN05]] completion&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = PVP&lt;br /&gt;
| listnum = SN07&lt;br /&gt;
| namejp = FS作戦に備え、艦隊練度向上に努めよ！&lt;br /&gt;
| nameen = Increase the Fleet's Experience in Preparation for Operation FS!&lt;br /&gt;
| req = ''To prepare for Operation FS, try to increase the experience of the fleet! Obtain 4 victories in Exercise today!''&lt;br /&gt;
*Completion Condition: Attain 4 victories in PVP.&lt;br /&gt;
:*The counter is shared with Quest [[#C3|C3]].&lt;br /&gt;
| fuel = 400&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 400&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Unlocks [[#E-5|E-5]]&lt;br /&gt;
| notes = Requires [[#SN05|SN05]] completion&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = SN08&lt;br /&gt;
| namejp = 「工廠」”機種転換”&lt;br /&gt;
| nameen = [Factory] Model Conversion&lt;br /&gt;
| req = ''Scrap 2 [[Tenzan (Heavenly Mountain)|Tenzan]] while your secretary ship is Shoukaku equipped with [[Type 97 Torpedo Bomber (Murata Squadron)]]!''&lt;br /&gt;
*Completion Condition:&lt;br /&gt;
*#Set Shoukaku equipped with [[Type 97 Torpedo Bomber (Murata Squadron)]] as the Secretary Ship, and then&lt;br /&gt;
*#Scrap 2 [[Tenzan (Heavenly Mountain)]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Tenzan Model 12 (Murata Squadron)]] x1 ''(by converting the [[Type 97 Torpedo Bomber (Murata Squadron)]] equipped on Shoukaku)''&lt;br /&gt;
| notes = Requires [[#SN06|SN06]] completion&amp;lt;br&amp;gt;Do not forget to unlock the Murata Squadron plane if it is locked&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = SN09&lt;br /&gt;
| namejp = 西部方面派遣艦隊、出撃せよ！&lt;br /&gt;
| nameen = Sortie with the Fleet Deployed to the West!&lt;br /&gt;
| req = ''Deploy a fleet to the Western Sea Region and strike at the heart of the enemy reinforcements gathering in the area!''&lt;br /&gt;
*Completion Condition: Clear [[#E-5|E-5]].&lt;br /&gt;
| fuel = 550&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 550&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Combat Rations&amp;lt;br&amp;gt;Present Box&lt;br /&gt;
| notes = Requires [[#SN07|SN07]] completion&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = SN10&lt;br /&gt;
| namejp = FS作戦の橋頭堡を築け！&lt;br /&gt;
| nameen = Amass the FS Operation Beachhead! &lt;br /&gt;
| req = ''Enemy is reinforcing their mobile task force. Encounter them, reduce the amount of enemy carriers, and construct a beachhead for the entry to FS!''&lt;br /&gt;
*Completion Condition: Sink 10 Aircraft Carriers (CVLs count)&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 450&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 450&lt;br /&gt;
| other = Unlocks [[#E-6|E-6]]&lt;br /&gt;
| notes = Requires [[#E-5|E-5]] clear&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = SN11&lt;br /&gt;
| namejp = 空母機動部隊　「第三艦隊」　を編成せよ！&lt;br /&gt;
| nameen = Organise the Aircraft Carrier Task Force &amp;quot;Third Fleet&amp;quot;!&lt;br /&gt;
| req = ''Form the &amp;quot;Third Fleet&amp;quot; including &amp;quot;Shoukaku&amp;quot;, &amp;quot;Zuikaku&amp;quot;, &amp;quot;Zuihou&amp;quot; in the first fleet in a combined fleet composition!''&lt;br /&gt;
*Completion Condition: Create a Carrier Task Force (Combined Fleet) containing [[Shoukaku]], [[Zuikaku]] and [[Zuihou]] in the first fleet.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Improvement Material x4&amp;lt;br&amp;gt;[[Maritime Resupply]]&lt;br /&gt;
| notes = Requires [[#E-5|E-5]] clear&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
*[[Seaplane Tender Princess]]&lt;br /&gt;
*[[Air Defense Princess]]&lt;br /&gt;
*[[Destroyer Ro-Class|Ro-Class Late Model Elite]]&lt;br /&gt;
*[[Destroyer Ha-Class|Ha-Class Late Model Elite]]&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Summer 2015 Event &amp;quot;Counterattack! The Second Operation SN&amp;quot; is slated to start on August 10, 2015, and will last for about 20 days. The event will be based on ''Operation SN,'' the Japanese plan to establish air bases in the southern Solomon Islands; however, there was no actual second Operation SN historically.&lt;br /&gt;
&lt;br /&gt;
This will be a large-scale event that will contain combined fleet operations and ship locking mechanics. There will also be a new system introduced into the game that will be equipment related.&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
1.&lt;br /&gt;
The Summer 2015 event &amp;quot;Counter attack! The 2nd SN operation&amp;quot; has started and will last for twenty days.&lt;br /&gt;
&lt;br /&gt;
2.&lt;br /&gt;
The main part of the &amp;quot;Counter attack! The 2nd SN operation&amp;quot; event consists of four maps:&lt;br /&gt;
*E-1 &amp;quot;Preparation, the 2nd SN Operation!&amp;quot;&lt;br /&gt;
*E-2 &amp;quot;Combined Fleet, to the Solomon Sea!&amp;quot;&lt;br /&gt;
*E-3 &amp;quot;Charge! The 2nd South Pacific Battles&amp;quot;&lt;br /&gt;
*E-4 &amp;quot;To the Strait! Destroy the Enemy Airfield!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. &lt;br /&gt;
Clearing the main part will award you with the following new ships:&lt;br /&gt;
*Destroyer [[Kawakaze]] from E-2.&lt;br /&gt;
*[[Hayasui]], the first ''fleet oiler'', from E-4.&lt;br /&gt;
&lt;br /&gt;
4.&lt;br /&gt;
E-2 and E-3 each require a [[Combined Fleet]].&lt;br /&gt;
*The first fleet is the main and the second is the supporting fleet; you can drag the icon from 2 to 1 to create combined fleet.&lt;br /&gt;
&lt;br /&gt;
5.&lt;br /&gt;
'''''Item rewards 1/3'''''&lt;br /&gt;
E-3 will award you with the new plane &amp;quot;Type 97 Torpedo Bomber (Murata squadron)&amp;quot;; completion of a quest will allow you to upgrade it.&lt;br /&gt;
&lt;br /&gt;
6.&lt;br /&gt;
'''''Item rewards 2/3'''''&lt;br /&gt;
Clearing the individual maps will award you with items and consumables including [[Reinforcement Expansions]], [[Battle Rations]], and [[Maritime Resupply]].&lt;br /&gt;
&lt;br /&gt;
7.&lt;br /&gt;
'''''Item awards 3/3'''''&lt;br /&gt;
Choosing different difficulties will reward different amounts of items, though you can get the &amp;quot;Type 97 Torpedo Bomber (Murata squadron)&amp;quot; on all difficulties.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
# The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A (甲, Hard), Operation B (乙, Medium) or Operation C (丙, Easy).&lt;br /&gt;
#* Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#* With the exception of E-1, in order to choose Operation A, the previous map must be cleared on A or B.&lt;br /&gt;
# A new system will be introduced with the release of this event involving carrier-based planes.&lt;br /&gt;
# The [[Air Reconnaissance]] system introduced in 6-3 makes a reappearance in E-5, utilizing your recon planes equipped to your ships to gain more resources after winning at the boss node.&lt;br /&gt;
# '''Official tweets have confirmed that there are &amp;quot;supply bases&amp;quot; on the map that will lower the armor of the boss node. This has been confirmed to be the case in E-7. Clearing supply bases lowers the boss armor until midnight JST, at which point it is necessary to defeat the bases again.'''&lt;br /&gt;
#*The original theory teased was that winning sorties at the X nodes on E-3 and E-7 may be the key to lowering the boss armor and finishing the event.&lt;br /&gt;
#*This may also be the case on E-3.&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|''E-1''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''Preparation for Second Operation SN!''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''BLUE'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''Combined Fleet, to the Solomon Sea!''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''BLUE'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''Clash! Second Southern Pacific Ocean Battle''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Requires E-2 completion and Quests [[#SN01|SN01]], [[#SN02|SN02]], and [[#SN03|SN03]] completion to unlock&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''Charge into the Strait! Destroy the Enemy Airfield!''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;'''YELLOW'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''Hard Battle! Western Region Deployment Fleet''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''ORANGE'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Requires E-4 completion and Quest [[#SN07|SN07]] completion to unlock&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-6''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''Counterattack! Enter the FS Region''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Requires E-5 completion and Quest [[#SN10|SN10]] completion to unlock&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-7''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''Operation FS''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No tag&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Deployment Restriction''':&amp;lt;br&amp;gt;''Normal or Hard:'' '''Cannot''' have the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''ORANGE'''&amp;lt;/span&amp;gt; tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015SummerE-1Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Summmer2015_E1Map.png|450px]]&lt;br /&gt;
|map_name = Preparation for Second Operation SN!&lt;br /&gt;
|map_japanese = 【発動準備、第二次SN作戦！】&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Destroyer Princess]]&lt;br /&gt;
*(Kills required) 5 (All difficulties)&lt;br /&gt;
*'''At least 1 CL and 2 DD required.'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''BLUE'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: Furniture Fairy &lt;br /&gt;
** Clearing on Hard (甲):  Irako, 2x [[Reinforcement_Expansions|Reinforcement Expansions]], 4x [[Battle_Rations|Combat Rations]]&lt;br /&gt;
** Clearing on Medium (乙): Irako, Furniture Fairy, [[Reinforcement_Expansions|Reinforcement Expansions]], 3x [[Battle_Rations|Combat Rations]]&lt;br /&gt;
** Clearing on Easy (丙): [[Reinforcement_Expansions|Reinforcement Expansions]], 2x [[Battle_Rations|Combat Rations]]&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = SS in fleet, ''or'' random with D if no SS or CV&lt;br /&gt;
|A_to_C = CV in fleet&lt;br /&gt;
|A_to_D = [[Kikuzuki]] in fleet, ''or'' random with B if no SS or CV&lt;br /&gt;
|A_to_F = If fleet doesn't pass LoS Check (higher priority than the rest)&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*South route seems to have success with 2CL 4DD&lt;br /&gt;
*If going north, 1CL 2CVL 3DD seems to work. Note however that you go through a sub node and preboss has a Ri-class CA so this might not be worth the shiplocks.&lt;br /&gt;
*Since the tagging is shared with E-2, it may be worthwhile to use BBV / CAV / AV in the fleet, as the A - D - Z route has no enemy air power and this can guarantee air superiority.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= ピケット艦隊&lt;br /&gt;
|A1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|A1_form = line_ahead double_line&lt;br /&gt;
|A1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|B_label= 深海打撃任務部隊&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship bb_ru-class_elite bb_ru-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_xp = 210&lt;br /&gt;
|B2_node_info = bb_ru-class_flagship bb_ru-class_elite bb_ru-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_form = line_ahead&lt;br /&gt;
|B2_xp = 200&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒潜水艦B群&lt;br /&gt;
|C1_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class&lt;br /&gt;
|C1_form = echelon&lt;br /&gt;
|C1_xp = 150&lt;br /&gt;
|C2_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class&lt;br /&gt;
|C2_form = line_abreast&lt;br /&gt;
|C2_xp = 140&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo + ??&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海巡洋艦戦隊&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship ca_ne-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 220&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship ca_ne-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = double_line&lt;br /&gt;
|E2_xp = 210&lt;br /&gt;
|&lt;br /&gt;
|F_label = 前衛哨戒潜水艦A群&lt;br /&gt;
|F1_node_info = cl_ho-class_flagship ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = fuel + ??&lt;br /&gt;
|&lt;br /&gt;
|Z_label = 警戒艦隊旗艦&lt;br /&gt;
|Z1_node_info = destroyer_princess dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 240&lt;br /&gt;
|Z2_node_info = destroyer_princess dd_ro-class_late_model_elite dd_ro-class_late_model_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 250&lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= ピケット艦隊&lt;br /&gt;
|A1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|A1_form = double_line line_ahead&lt;br /&gt;
|A1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|B_label= 深海打撃任務部隊&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship bb_ru-class_elite cl_he-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒潜水艦B群 &lt;br /&gt;
|C1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|C1_form = echelon&lt;br /&gt;
|C1_xp = 130&lt;br /&gt;
|C1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|C1_form = line_abreast&lt;br /&gt;
|C1_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo + ??&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海巡洋艦戦隊 &lt;br /&gt;
|E1_node_info = ca_ri-class_flagship ca_ri-class_flagship ca_ne-class dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 200&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship ca_ri-class_flagship ca_ne-class dd_i-class dd_i-class&lt;br /&gt;
|E2_form = double_line&lt;br /&gt;
|E2_xp = 190&lt;br /&gt;
|&lt;br /&gt;
|F_label = 前衛哨戒潜水艦A群 &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = fuel + ??&lt;br /&gt;
|&lt;br /&gt;
|Z_label = 警戒艦隊旗艦&lt;br /&gt;
|Z1_node_info = destroyer_princess dd_ro-class_late_model dd_ro-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 210&lt;br /&gt;
|Z2_node_info = destroyer_princess dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 230&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label=  ピケット艦隊&lt;br /&gt;
|A1_node_info = cl_he-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|A1_form = double_line&lt;br /&gt;
|A1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|B_label= 深海打撃任務部隊&lt;br /&gt;
|B1_node_info = bb_ru-class_elite bb_ru-class_elite cl_he-class dd_i-class dd_i-class&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒潜水艦B群 &lt;br /&gt;
|C1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C1_form = line_abreast&lt;br /&gt;
|C1_xp = 100&lt;br /&gt;
|C2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo + ??&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海巡洋艦戦隊 &lt;br /&gt;
|E1_node_info = ca_ri-class_flagship ca_ri-class_elite cl_he-class_elite dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 180&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship ca_ri-class_elite cl_he-class_elite dd_i-class dd_i-class&lt;br /&gt;
|E2_form = double_line&lt;br /&gt;
|E2_xp= 170&lt;br /&gt;
|&lt;br /&gt;
|F_label = 前衛哨戒潜水艦A群 &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = fuel + ??&lt;br /&gt;
|&lt;br /&gt;
|Z_label = 警戒艦隊旗艦&lt;br /&gt;
|Z1_node_info = destroyer_princess dd_ro-class dd_ro-class dd_i-class dd_i-class&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 200&lt;br /&gt;
|Z2_node_info = destroyer_princess dd_ro-class dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 200&lt;br /&gt;
|Z3_node_info = destroyer_princess dd_ro-class dd_ro-class dd_i-class dd_i-class&lt;br /&gt;
|Z3_form = line_ahead&lt;br /&gt;
|Z3_xp = 220&lt;br /&gt;
|final_form = Z3&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''': [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Mikazuki]], [[Nagatsuki]], [[Mochizuki]]&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': [[Hatsuyuki]], [[Mutsuki]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Tenryuu]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kako]]&lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': [[Murakumo]], [[Kisaragi]], [[Mikazuki]], [[Nagatsuki]], [[Mutsuki]], [[Shirayuki]]&lt;br /&gt;
|dropsD = &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': [[Fubuki]], [[Fumizuki]], [[Hatsuyuki]], [[Kikuzuki]], [[Mochizuki]], [[Mutsuki]], [[Nagatsuki]], [[Yayoi]], [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']], [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Agano]], [[Nagara]], [[Tama]], [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']], [[Yura]], [[Yuubari]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kako]], [[Aoba]], [[Choukai]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]''': [[Ryuujou]]&lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': [[Mutsuki]], [[Mochizuki]]&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': [[Ayanami]], [[Kikuzuki]], [[Kisaragi]], [[Mutsuki]], [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']], [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']], [[Tanikaze]], [[Urakaze]], [[Yayoi]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Abukuma]], [[Jintsu]], [[Kuma]], [[Nagara]], [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']], [[Sendai]], [[Tatsuta]], [[Tenryu]], [[Yura]], [[Yuubari]], &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Aoba]], [[Choukai]], [[Furutaka]], [[Kako]], [[Kinugasa]], [[Kumano]], [[Mogami]], [[Suzuya]], &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Fusou]], [[Kirishima]], [[Kongou]], [[Haruna]], [[Hiei]], [[Yamashiro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''': [[Ryuujou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': [[Chitose]], [[Chiyoda]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
&lt;br /&gt;
|banner = [[File:2015SummerE-2Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Summmer2015_E2Map.png|450px]]&lt;br /&gt;
|map_name = Combined Fleet, to the Solomon Sea!&lt;br /&gt;
|map_japanese = 【連合艦隊、ソロモン海へ！】&lt;br /&gt;
|information = &lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*Boss: [[Light Cruiser Demon]]&lt;br /&gt;
*(Kills required) 4 on Hard and 5 on Normal/Easy&lt;br /&gt;
**Unryuu confirmed drop even on easy.&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''BLUE'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
** Clearing on Hard (甲): [[Reinforcement_Expansions|Reinforcement Expansions]], 2x [[Battle_Rations|Combat Rations]], [[Type 91 Anti-Aircraft Fire Director]]&lt;br /&gt;
** Clearing on Medium (乙):[[Reinforcement_Expansions|Reinforcement Expansions]]&lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Surface Task Force&lt;br /&gt;
|A_to_C = Carrier Task Force&lt;br /&gt;
|B_to_D = Random (with E &amp;amp; K) if SS in fleet&amp;lt;br&amp;gt;BB(V)+CV&amp;gt;=3&lt;br /&gt;
|B_to_E = Random (with D &amp;amp; K) if SS in fleet&amp;lt;br&amp;gt;BB(V)+CV&amp;lt;=2&lt;br /&gt;
|B_to_K = Random (with D &amp;amp; E) if SS in fleet&lt;br /&gt;
|C_to_F = Active Branching &lt;br /&gt;
|C_to_I = Active Branching&lt;br /&gt;
|H_to_L = Failing LoS Check&lt;br /&gt;
|H_to_Z = Passing LoS Check&lt;br /&gt;
|J_to_H = Passing LoS Check&lt;br /&gt;
|J_to_L = Failing LoS Check&lt;br /&gt;
}}&lt;br /&gt;
|tips = &lt;br /&gt;
*Node B is a submarine node; it will not consume ammo.&lt;br /&gt;
*Going south route with a Surface Task Force will conserve bauxite but cost more ammo and fuel. There is no enemy air power, but there are a few ships with decent anti-air capability. &lt;br /&gt;
**Having a BBV or CAV is recommended to gain air superiority. Consider adding in a single CVL full of bombers and a [[Saiun]]&lt;br /&gt;
*Going north route with a Carrier Task Force will conserve a bit more fuel but has much higher bauxite costs. There are three aerial battles. Nodes F and H have fs kai Wo-class with takoyakis.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = ca_ri-class_flagship ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|A1_form = line_ahead&lt;br /&gt;
|A1_xp = 170&lt;br /&gt;
|A1_node_info = ca_ri-class_flagship ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|A1_form = double_line&lt;br /&gt;
|A1_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|B_label= 潜水艦哨戒線&lt;br /&gt;
|B1_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = line_abreast echelon&lt;br /&gt;
|B1_xp = 140&lt;br /&gt;
|&lt;br /&gt;
|C_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 水上打撃部隊I群&lt;br /&gt;
|D1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_tsu-class_elite ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|D1_form = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 水上打撃部隊II群&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship ca_ne-class_elite ca_ne-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 250&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship ca_ne-class_elite ca_ne-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = double_line&lt;br /&gt;
|E2_xp = 240&lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;任務部隊II群&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = 200&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = 190&lt;br /&gt;
|&lt;br /&gt;
|G_label = ソロモン泊地輸送船団&lt;br /&gt;
|G1_node_info = cl_he-class_flagship transport_wa-class_flagship transport_wa-class_flagship transport_wa-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|G1_form = double_line&lt;br /&gt;
|G1_xp = 280&lt;br /&gt;
|G2_node_info = cl_he-class_flagship transport_wa-class_flagship transport_wa-class_flagship dd_ha-class_late_model_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|G2_form = double_line&lt;br /&gt;
|G2_xp = 270&lt;br /&gt;
|&lt;br /&gt;
|H_label = 任務部隊I群&lt;br /&gt;
|H1_node_info = cv_wo-class_flagship cv_wo-class_flagship cv_wo-class_flagship ca_ne-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = 280&lt;br /&gt;
|H2_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite ca_ne-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = 270&lt;br /&gt;
|&lt;br /&gt;
|I_label = &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Maelstrom&amp;lt;/span&amp;gt;&lt;br /&gt;
|I1_node_info = fuel - ??&lt;br /&gt;
|&lt;br /&gt;
|J_label = 任務部隊III群&lt;br /&gt;
|J1_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J1_xp = 230&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = Combat Avoided&lt;br /&gt;
|&lt;br /&gt;
|Z_label = ソロモン泊地投錨艦隊旗艦&lt;br /&gt;
|Z1_node_info = light_cruiser_demon bb_ta-class_flagship bb_ta-class_elite ca_ne-class_elite dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 280&lt;br /&gt;
|Z2_node_info = light_cruiser_demon_final_form battleship_princess ca_ne-class_elite ca_ne-class dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 300&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= 前衛艦隊&lt;br /&gt;
|A1_node_info = ca_ri-class_flagship ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite dd_i-class dd_i-class&lt;br /&gt;
|A1_form = line_ahead&lt;br /&gt;
|A1_xp = 150&lt;br /&gt;
|A2_node_info = ca_ri-class_flagship ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite dd_i-class dd_i-class&lt;br /&gt;
|A2_form = double_line&lt;br /&gt;
|A2_xp = 140&lt;br /&gt;
|&lt;br /&gt;
|B_label= 潜水艦哨戒線&lt;br /&gt;
|B1_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|C_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 水上打撃部隊I群&lt;br /&gt;
|D1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_tsu-class clt_chi-class_elite clt_chi-class_elite dd_ro-class_late_model &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 240&lt;br /&gt;
|&lt;br /&gt;
|E_label = 水上打撃部隊II群&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship ca_ne-class ca_ne-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = ca_ri-class_flagship ca_ne-class ca_ne-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = double_line&lt;br /&gt;
|E2_xp = 220&lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;任務部隊II群&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = 180&lt;br /&gt;
|F2_node_info = cv_wo-class_flagship cvl_nu-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_form = diamond&lt;br /&gt;
|F2_xp = 180&lt;br /&gt;
|&lt;br /&gt;
|G_label = ソロモン泊地輸送船団&lt;br /&gt;
|G1_node_info = cl_he-class_flagship transport_wa-class_flagship transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G1_form = double_line&lt;br /&gt;
|G1_xp = 260&lt;br /&gt;
|&lt;br /&gt;
|H_label = 任務部隊I群&lt;br /&gt;
|H1_node_info = cv_wo-class_flagship cv_wo-class_flagship cvl_nu-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H2_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite ca_ne-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Maelstrom&amp;lt;/span&amp;gt;&lt;br /&gt;
|I1_node_info = fuel - ??&lt;br /&gt;
|&lt;br /&gt;
|J_label = 任務部隊III群&lt;br /&gt;
|J1_node_info =&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = Combat Avoided &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|Z_label = ソロモン泊地投錨艦隊旗艦&lt;br /&gt;
|Z1_node_info = light_cruiser_demon bb_ta-class_flagship bb_ta-class_elite ca_ne-class dd_ha-class_late_model dd_ha-class_late_model &lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 250&lt;br /&gt;
|Z2_node_info = light_cruiser_demon battleship_princess bb_ru-class_elite ca_ne-class dd_ha-class_late_model dd_ha-class_late_model &lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 270&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= 前衛艦隊&lt;br /&gt;
|A1_node_info = ca_ri-class_flagship ca_ri-class_elite cl_ho-class dd_ro-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|A1_form = double_line &lt;br /&gt;
|A1_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|B_label= 潜水艦哨戒線&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|C_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 水上打撃部隊I群&lt;br /&gt;
|D1_node_info = bb_ru-class_flagship bb_ru-class_elite clt_chi-class_elite clt_chi-class dd_ro-class dd_ro-class&lt;br /&gt;
|D1_form = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 水上打撃部隊II群&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship ca_ri-class_elite ca_ri-class_elite cl_to-class_elite dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 210&lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;任務部隊II群 &lt;br /&gt;
|F1_node_info = cv_wo-class_elite cvl_nu-class_elite cl_to-class_elite dd_ha-class dd_i-class dd_i-class&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = 150&lt;br /&gt;
|&lt;br /&gt;
|G_label = ソロモン泊地輸送船団&lt;br /&gt;
|G1_node_info = cl_he-class_flagship transport_wa-class transport_wa-class dd_ha-class_elite dd_i-class_elite dd_i-class_elite&lt;br /&gt;
|G1_form = double_line&lt;br /&gt;
|G1_xp = 230&lt;br /&gt;
|&lt;br /&gt;
|H_label = 任務部隊I群&lt;br /&gt;
|H1_node_info = cv_wo-class_elite cv_wo-class_elite cvl_nu-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H2_node_info = cv_wo-class_elite cv_wo-class_elite cl_tsu-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Maelstrom&amp;lt;/span&amp;gt;&lt;br /&gt;
|I1_node_info = fuel - ??&lt;br /&gt;
|&lt;br /&gt;
|J_label = 任務部隊III群&lt;br /&gt;
|J1_node_info = cvl_nu-class_elite cvl_nu-class_elite cl_to-class_elite dd_i-class_late_model dd_ha-class dd_ha-class&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 180&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = Combat Avoided&lt;br /&gt;
|&lt;br /&gt;
|Z_label = ソロモン泊地投錨艦隊旗艦&lt;br /&gt;
|z1_node_info = light_cruiser_demon bb_ru-class_elite bb_ru-class_elite ca_ri-class dd_i-class dd_i-class&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 200&lt;br /&gt;
|Z2_node_info = light_cruiser_demon bb_ta-class_elite bb_ta-class_elite ca_ri-class_elite dd_ha-class dd_ha-class&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''': [[Nagatsuki]], [[Shirayuki]], [[Ayanami]], [[Murakumo]], [[Akatsuki]], [[Fubuki]], [[Yuudachi]]&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': [[Fubuki]], [[Shirayuki]], [[Mochizuki]], [[Hatsuyuki]], [[Akatsuki]], [[Mikazuki]], [[Ayanami]], [[Murakumo]], [[Isonami]]&lt;br /&gt;
|dropsC =&lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': [[Shirayuki]], [[Ayanami]], [[Miyuki]], [[Fubuki]], [[Shikinami]], [[Yuudachi]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Kiso]], [[Isuzu]], [[Yura]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Choukai]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Kongou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]''': [[Ryuujou]]&lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': [[Hatsuyuki]], [[Shirayuki]], [[Murakumo]], [[Ayanami]], [[Yuudachi]], [[Nagatsuki]], [[Murasame]], [[Mikazuki]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Natori]], [[Yura]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]''': [[Ryuujou]]&lt;br /&gt;
&lt;br /&gt;
|dropsF = [[Akatsuki]], '''[[EliteDD|Destroyers]]''': [[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsG = '''[[EliteDD|Destroyers]]''': [[Fubuki]], [[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']], [[Mikazuki]], [[Shirayuki]], [[Yuudachi]], [[Hatsuyuki]], [[Miyuki]], [[Nagatsuki]], [[Murakumo]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Kuma]], [[Nagara]], [[Tenryuu]], [[Isuzu]] &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Choukai]], [[Aoba]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kako]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]:''' [[Ryuujou]], [[Junyou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Auxiliary Ships]]: '''[[Taigei|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Taigei&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsH = '''[[EliteDD|Destroyers]]''': [[Murasame]], [[Ayanami]], [[Nagatsuki]], [[Miyuki]] &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Yura]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Choukai]], [[Kako]], [[Aoba]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]''': [[Ryuujou]]&lt;br /&gt;
|dropsJ = '''[[EliteCL|Light Cruisers]]''': [[Nagara]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kako]]&lt;br /&gt;
|dropsL = '''[[EliteCL|Light Cruisers]]''': [[Agano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Agano&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]:''' [[Mutsuki]], [[Shirayuki]], [[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']], [[Yayoi]], [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']], [[Akatsuki]], [[Hatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hatsukaze&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]:''' [[Agano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Agano&amp;lt;/span&amp;gt;''']], [[Noshiro]], [[Sendai]], [[Yuubari]] &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]:''' [[Aoba]], [[Kako]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]:''' [[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]], &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]:''' [[Jun'you]], [[Ryuujou]], [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']], [[Hiyou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]:''' [[Shoukaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shoukaku&amp;lt;/span&amp;gt;''']], [[Unryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Unryuu&amp;lt;/span&amp;gt;''']], [[Zuikaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuikaku&amp;lt;/span&amp;gt;''']]  &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Auxiliary Ships]]''': [[Chitose]], '''[[Taigei|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Taigei&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015SummerE-3Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Summmer2015_E3Map.png|450px]]&lt;br /&gt;
|map_name = Clash! Second Southern Pacific Ocean Battle&lt;br /&gt;
|map_japanese = 【激突！第二次南太平洋海戦】&lt;br /&gt;
|information = &lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*Boss: [[Seaplane Tender Princess]]&lt;br /&gt;
*6 Kills Required (Gauge roughly 2100 HP)&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''Requires completion of a [[#New Quests|quest chain]] in addition to [[#E-2|E-2]].'''&lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Type 97 Torpedo Bomber (Murata Squadron)|Type 97 Torpedo Bomber (Murata Squadron)]]&lt;br /&gt;
** Clearing on Hard (甲): [[15m Duplex Rangefinder + Type 21 RADAR Kai Ni]], 2x [[Reinforcement Expansions]], [[Repair Goddess]], 3x Improvement Materials&lt;br /&gt;
** Clearing on Medium (乙): [[15m Duplex Rangefinder + Type 21 RADAR Kai Ni]], [[Reinforcement Expansions]], [[Repair Team]]&lt;br /&gt;
** Clearing on Easy (丙): [[Reinforcement Expansions]], [[Repair Team]]&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|C_to_D = CV&amp;gt;=3 or CLT&amp;gt;=2 or Surface Task Force&lt;br /&gt;
|C_to_E = If not sent D&lt;br /&gt;
|D_to_E = CV&amp;gt;=3 or CLT&amp;gt;=2&lt;br /&gt;
|D_to_F = If not sent to E or X&lt;br /&gt;
|D_to_X = (BB + CV) &amp;gt;= 4 (?)&lt;br /&gt;
|F_to_G = Active Branching&lt;br /&gt;
|F_to_I = Active Branching&lt;br /&gt;
}}&lt;br /&gt;
|tips = *Nodes D and E are aerial combat nodes.&lt;br /&gt;
*Carrier Task Force '''must''' be used, as Surface Task Force seems to end up at X.&lt;br /&gt;
**One can use no more than 1 CLT and 2 CVs to avoid being sent to an additional aerial combat node.&lt;br /&gt;
**Consider fitting AP shells on your battleships for the boss node.&lt;br /&gt;
**Node C is considered much better for CTF on hard difficulty; node B has 2 CLT Chi-class Flagship and 1 CL He-class Flagship, which can wreck the escort fleet with their torpedoes (due to only 1 round of shelling).&lt;br /&gt;
**380-390 AS is required AT boss node on Hard to get AS, and the same is true on final form of Normal.&lt;br /&gt;
&lt;br /&gt;
*Considering [[Mizuho]] is available at all difficulties (but appears to be S-rank only drop), and the difficult boss formations on Hard, unless your fleet is properly prepared, lowering the difficulty for this map may be wise. Note that the final form for normal difficulty is the same as the pre-final form for hard difficulty.&lt;br /&gt;
&lt;br /&gt;
*Recommended compositions include:&lt;br /&gt;
**CTF: 2BB 2CV 2CVL / 2 DD 1 CL 1 FBB 2 CA&lt;br /&gt;
***A CLT can be subbed out for a CA or the FBB, but will be useless in E-6 as it results in a dead-end node (unless certain ship pairings are included in the fleet for special branching in E-6).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
&lt;br /&gt;
|B_label= 深海水雷艦隊&lt;br /&gt;
|B1_node_info = ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_he-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|B1_form = line_ahead double_line&lt;br /&gt;
|B1_xp = 210&lt;br /&gt;
&lt;br /&gt;
|C_label= 任務部隊哨戒艦隊&lt;br /&gt;
|C1_node_info =  ca_he-class_flagship clt_chi-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C1_form = line_abreast double_line&lt;br /&gt;
|C1_xp = 200&lt;br /&gt;
&lt;br /&gt;
|D_label= &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;任務部隊III群&lt;br /&gt;
|D1_node_info = CV_wo-class_flagship CV_wo-class_elite CVL_nu-class_elite CL_tsu-class_elite dd_ha-class_elite dd_ha-class_elite&lt;br /&gt;
|D1_form = diamond&lt;br /&gt;
|D1_xp = 240&lt;br /&gt;
&lt;br /&gt;
|E_label= &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;任務部隊IV群&lt;br /&gt;
|E1_node_info = CV_wo-class_flagship CVL_nu-class_elite CVL_nu-class_elite CL_tsu-class_elite dd_ha-class_elite dd_ha-class_elite&lt;br /&gt;
|E1_form = diamond&lt;br /&gt;
|E1_xp = 250&lt;br /&gt;
&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
&lt;br /&gt;
|G_label= 任務支援部隊	&lt;br /&gt;
|G1_node_info = CV_wo-class_flagship_kai_2 BB_ta-class_flagship BB_ta-class_flagship CL_tsu-class_elite dd_ha-class dd_ha-class&lt;br /&gt;
|G1_form = diamond&lt;br /&gt;
|G1_xp = 330&lt;br /&gt;
&lt;br /&gt;
|H_label= 任務部隊II群	&lt;br /&gt;
|H1_node_info = CV_wo-class_flagship_2 CV_wo-class_flagship_2 BB_ta-class_flagship CL_tsu-class_elite dd_ha-class dd_ha-class&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = 330&lt;br /&gt;
&lt;br /&gt;
|I_label= 任務部隊I群	&lt;br /&gt;
|I1_node_info = CV_wo-class_flagship_2 CV_wo-class_flagship_2 BB_ta-class_flagship CL_tsu-class_elite dd_ha-class dd_ha-class&lt;br /&gt;
|I1_form = diamond&lt;br /&gt;
|I1_xp = &lt;br /&gt;
&lt;br /&gt;
|J_label= （敵艦隊名）	&lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = echelon&lt;br /&gt;
|J1_xp = &lt;br /&gt;
&lt;br /&gt;
|X_label= 深海飛行場基地	&lt;br /&gt;
|X1_node_info = airfield_princess cl_ho-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite transport_wa-class_flagship transport_wa-class_flagship&lt;br /&gt;
|X1_form = echelon&lt;br /&gt;
|X1_xp = &lt;br /&gt;
&lt;br /&gt;
|Z_label= 深海任務部隊旗艦艦隊	&lt;br /&gt;
|Z1_node_info = seaplane_tender_princess aircraft_carrier_demon aircraft_carrier_demon ca_ne-class_elite dd_ha-class_elite dd_ha-class_elite&lt;br /&gt;
|Z1_form = diamond&lt;br /&gt;
|Z1_xp = 370&lt;br /&gt;
|Z2_node_info = seaplane_tender_princess_final_form aircraft_carrier_demon aircraft_carrier_demon ca_ne-class_elite dd_ha-class_elite dd_ha-class_elite&lt;br /&gt;
|Z2_form = diamond&lt;br /&gt;
|Z2_xp = 380&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
&lt;br /&gt;
|B_label= 深海水雷艦隊&lt;br /&gt;
|B1_node_info = ca_ri-class_flagship clt_chi-class_elite clt_chi-class_elite cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B1_form = line_ahead double_line&lt;br /&gt;
|B1_xp = 190&lt;br /&gt;
&lt;br /&gt;
|C_label= 任務部隊哨戒艦隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
&lt;br /&gt;
|D_label= &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 任務部隊III群&lt;br /&gt;
|D1_node_info = cv_wo-class_flagship_2 cv_wo-class_elite cvl_nu-class_elite cl_tsu-class dd_ha-class_elite dd_ha-class_elite&lt;br /&gt;
|D1_form = diamond&lt;br /&gt;
|D1_xp = 230&lt;br /&gt;
&lt;br /&gt;
|E_label= &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 任務部隊IV群&lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
&lt;br /&gt;
|G_label= 任務支援部隊	&lt;br /&gt;
|G1_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship bb_ta-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|G1_form = double_line&lt;br /&gt;
|G1_xp = 300&lt;br /&gt;
&lt;br /&gt;
|H_label= 任務部隊II群	&lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp = &lt;br /&gt;
&lt;br /&gt;
|I_label= 任務部隊I群	&lt;br /&gt;
|I1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 bb_ta-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I1_form = diamond&lt;br /&gt;
|I1_xp = 300&lt;br /&gt;
&lt;br /&gt;
|J_label= （敵艦隊名）	&lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
&lt;br /&gt;
|X_label= 深海飛行場基地	&lt;br /&gt;
|X1_node_info = airfield_princess cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model transport_wa-class_elite transport_wa-class_elite&lt;br /&gt;
|X1_form = diamond&lt;br /&gt;
|X1_xp = 380&lt;br /&gt;
&lt;br /&gt;
|Z_label= 深海任務部隊旗艦艦隊	&lt;br /&gt;
|Z1_node_info = seaplane_tender_princess_final_form cv_wo-class_flagship cv_wo-class_flagship ca_ne-class_elite dd_ha-class_elite dd_ha-class_elite&lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = seaplane_tender_princess_final_form aircraft_carrier_demon aircraft_carrier_demon ca_ne-class_elite dd_ha-class_elite dd_ha-class_elite&lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
&lt;br /&gt;
|B_label= 深海水雷艦隊&lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
&lt;br /&gt;
|C_label= 任務部隊哨戒艦隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
&lt;br /&gt;
|D_label= &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt; &amp;lt;br/&amp;gt; 任務部隊III群&lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
&lt;br /&gt;
|E_label= &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt; &amp;lt;br/&amp;gt; 任務部隊IV群&lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
&lt;br /&gt;
|G_label= 任務支援部隊	&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
&lt;br /&gt;
|H_label= 任務部隊II群	&lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp = &lt;br /&gt;
&lt;br /&gt;
|I_label= 任務部隊I群	&lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
&lt;br /&gt;
|J_label= （敵艦隊名）	&lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
&lt;br /&gt;
|X_label= 深海飛行場基地	&lt;br /&gt;
|X1_node_info = &lt;br /&gt;
|X1_form = &lt;br /&gt;
|X1_xp = &lt;br /&gt;
&lt;br /&gt;
|Z_label= 深海任務部隊旗艦艦隊	&lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|dropsA =&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': [[Murasame]]&lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': [[Fubuki]], [[Shirayuki]], [[Ayanami]], [[Asashio]], [[Arashio]], [[Kuroshio]], [[Murasame]]&lt;br /&gt;
|dropsD =&lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': [[Kagerou]]&lt;br /&gt;
|dropsI = '''[[EliteDD|Destroyers]]''': [[Akatsuki]], [[Arashio]], [[Kagerou]], [[Murasame]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Atago]], [[Takao]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''':[[Hiei]]&lt;br /&gt;
|dropsH = '''[[EliteDD|Destroyers]]''': [[Fubuki]], [[Shirayuki]], [[Akatsuki]], [[Akigumo]], [[Arashio]], [[Maikaze]], [[Ooshio]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Nagara]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Furutaka]], [[Kumano]], [[Tone]], [[Chikuma]], [[Suzuya]], [[Maya]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Hiei]], [[Kirishima]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''': [[Junyou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
|dropsX = '''[[EliteDD|Destroyers]]''': [[Maikaze]], [[Arashio]], [[Yuudachi]], [[Ooshio]], [[Ayanami]], [[Isokaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Isokaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kumano]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Kirishima]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]''': [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': [[Isokaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']], [[Maikaze]], [[Akigumo]], [[Yuugumo]], [[Amatsukaze]], [[Isokaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Isokaze&amp;lt;/span&amp;gt;''']], [[Urakaze]], [[Tanikaze]], [[Hamakaze]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Sendai]], [[Kitakami]], [[Kuma]], [[Ooi]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Myoukou]], [[Atago]], [[Takao]], [[Tone]], [[Kumano]], [[Suzuya]], [[Chikuma]], [[Maya]], [[Mogami]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Hiei]], [[Haruna]], [[Kirishima]], [[Roma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roma&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''': [[Hiyou]], [[Shoukaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shoukaku&amp;lt;/span&amp;gt;''']], [[Zuikaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuikaku&amp;lt;/span&amp;gt;''']], [[Ryuujou]], [[Junyou]], [[Shouhou]], [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': [[Mizuho|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mizuho&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015SummerE-4Banner.png|450px]]&lt;br /&gt;
|map_image =[[File:Summmer2015 E4Map.png|450px]]&lt;br /&gt;
|map_name = Charge into the Strait! Destroy the Enemy Airfield!&lt;br /&gt;
|map_japanese = 【海峡突入！敵飛行場を撃滅せよ！】&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Airfield Princess]]&lt;br /&gt;
*7 Kills Required (Gauge roughly 2450 HP)&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;'''YELLOW'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Hayasui]], plus:&lt;br /&gt;
:* Clearing on Hard (甲): 5x Improvement Materials, Medal, 3x [[Maritime Resupply]], 2x [[Battle Rations|Combat Rations]]&lt;br /&gt;
:* Clearing on Medium (乙): 3x Improvement Materials, 2x [[Maritime Resupply]], [[Battle Rations|Combat Rations]]&lt;br /&gt;
:* Clearing on Easy (丙): [[Maritime Resupply]], [[Battle Rations|Combat Rations]]&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = If not fixed for B and CLT or SS in fleet(?)&amp;lt;br&amp;gt;Weighted Random towards A otherwise&lt;br /&gt;
|start_to_B = Guaranteed if any of the following combination is in fleet:&amp;lt;br&amp;gt;[[Hiei]] and [[Kirishima]]; &amp;lt;br&amp;gt;[[Ayanami]] and [[Kirishima]]; &amp;lt;br&amp;gt; [[Yuudachi]] and [[Akatsuki]]; &amp;lt;br&amp;gt; or [[Yuudachi]] and [[Harusame]]&amp;lt;br&amp;gt;Guaranteed if BB&amp;lt;=3 and BB+CV&amp;lt;=4 and any of the following combination is in fleet:&amp;lt;br&amp;gt;[[Fubuki]] and [[Hatsuyuki]]; &amp;lt;br&amp;gt;[[Hiei]] and [[Yuudachi]]; &amp;lt;br&amp;gt;[[Choukai]] and [[Furutaka]] and [[Kako]]; &amp;lt;br&amp;gt;[[Furutaka]] and [[Fubuki]]; &amp;lt;br&amp;gt; or [[Haruna]] and [[Kongou]]&lt;br /&gt;
|D_to_E = Active Branching&lt;br /&gt;
|D_to_F = Active Branching&lt;br /&gt;
|F_to_H = BB+CV&amp;lt;=2 and DD&amp;gt;=2, ''or''&amp;lt;br&amp;gt;Fleet includes 2DD plus either [[Ryuujou]] or a CL&lt;br /&gt;
|F_to_I = BB+CV&amp;gt;3,&amp;lt;br&amp;gt; or BB+CV=3 but Ryuujou or CL not in fleet,&amp;lt;br&amp;gt; or DD&amp;lt;2&lt;br /&gt;
|G_to_K = BB+CV&amp;gt;=5(?) or SS in fleet(?) or Failing LoS Check&lt;br /&gt;
|G_to_Z = LoS Check&lt;br /&gt;
|H_to_L = Failing LoS Check&lt;br /&gt;
|H_to_Z = LoS Check&lt;br /&gt;
|I_to_H = DD&amp;gt;=2(?)&lt;br /&gt;
|I_to_J = DD&amp;lt;=1(?) or BB+CV&amp;gt;=4(?)&lt;br /&gt;
|J_to_H = LoS Check&lt;br /&gt;
|J_to_L = BB+CV&amp;gt;=5,&amp;lt;br&amp;gt; or Failing LoS Check&lt;br /&gt;
}}&lt;br /&gt;
|tips = &lt;br /&gt;
*Suggested Formations:&lt;br /&gt;
:*2BB 2DD 2CVL (B -&amp;gt; D -&amp;gt; F -&amp;gt; H -&amp;gt; Z)&lt;br /&gt;
::*Pro: Less problem at node H if AS is obtained.&lt;br /&gt;
::*Con: May lack the ability to finish the boss.&lt;br /&gt;
:*2BB 2DD 1CA(V) 1CVL (B -&amp;gt; D -&amp;gt; F -&amp;gt; H -&amp;gt; Z or B -&amp;gt; D -&amp;gt; E -&amp;gt; G -&amp;gt; Z)&lt;br /&gt;
::*Pro: Has more punch than the above formation to finish the boss.&lt;br /&gt;
::*Con: Either risk taking more damage at H or go through night battle nodes.&lt;br /&gt;
::For comparison, [[Chitose#Chitose Carrier Kai 2|Chitose]] with Reppu Kai (chevron), Reppu (chevron), and Shiden K2 (chevron) [127 fighter power before modifier] can gain AS at node H against Pattern 1, but can only get air parity against Pattern 2.&lt;br /&gt;
:*3BB 2CA(V) 1CV (B -&amp;gt; D -&amp;gt; E -&amp;gt; G -&amp;gt; Z)&lt;br /&gt;
::*Pro: Night battle route good for attempts on final form due to F and H nodes reported to be harder.&lt;br /&gt;
::*Con: Night battle nodes are always chancy.&lt;br /&gt;
:*2BB 1CV 2DD + [[Ryuujou]] (B -&amp;gt; D -&amp;gt; F -&amp;gt; H -&amp;gt; Z)&lt;br /&gt;
::*Pro: This allows better air power at H to possibly gain AS (if Ryuujou is used).&lt;br /&gt;
::*Con: Admirals may already have RJ locked to other maps.&lt;br /&gt;
:*2BB 1CV 2DD CL (B -&amp;gt; D -&amp;gt; F -&amp;gt; H -&amp;gt; Z)&lt;br /&gt;
::*Pro: Alternative of the formation above, but sacrifices AS for utility of a CL. Best used if a high-capacity CV is used (such as Kaga). Bonus if CL brought is [[Abukuma#Second Upgrade|Abukuma Kai Ni]] because of her opening torpedo.&lt;br /&gt;
::*Con: Depending on difficulty chosen, H node may still be air parity.&lt;br /&gt;
*Node E and G are night battles&lt;br /&gt;
*225 fighter power required on Hard final kill for AS&lt;br /&gt;
*Boss is installation-type. Consider bringing [[Type 3 Shell]] or other equipment effective against installation enemies.&lt;br /&gt;
:*If using 3 or more BB+CA(V), consider equipping a BB with AP shell (instead of [[Type 3 Shell]]) as flagship to eliminate escorts during daytime. This is especially important on hard due to the toughness of BB Ru Kai.&lt;br /&gt;
*(Easy Only) During final attempts, because Ru-class Elite does not have recon planes, there is no need to try to get AS for the node. You may simply add another ship, such as CLT (to clear out escort ships) or another ship capable of equipping Type 3 Shells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= 哨戒潜水艦A群&lt;br /&gt;
|A1_node_info = ss_so-class_elite ss_yo-class_flagship ss_ka-class ss_ka-class&lt;br /&gt;
|A1_form = echelon&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 哨戒潜水艦B群&lt;br /&gt;
|B1_node_info = ss_yo-class_flagship ss_ka-class_flagship ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = echelon line_abreast&lt;br /&gt;
|B1_xp = 150&lt;br /&gt;
|&lt;br /&gt;
|C_label = 任務部隊支隊&lt;br /&gt;
|C1_node_info = cv_wo-class_flagship ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp = 270&lt;br /&gt;
|&lt;br /&gt;
|D_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = ソロモン方面守備艦隊前衛&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|E1_node_info = cl_he-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ro-class_late_model_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|E1_form = double_line&lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = cl_he-class_flagship ca_ri-class_flagship ca_ri-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = double_line&lt;br /&gt;
|E2_xp = 240&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊前衛艦隊&lt;br /&gt;
|F1_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_form = double_line&lt;br /&gt;
|F1_xp = 230&lt;br /&gt;
|F2_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_tsu-class dd_i-class_late_model_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_form = double_line&lt;br /&gt;
|F2_xp = 240&lt;br /&gt;
|F3_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|F3_xp = 250&lt;br /&gt;
|&lt;br /&gt;
|G_label = ソロモン方面守備艦隊後衛&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|G1_node_info = bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|G1_form = line_ahead&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|G2_xp = 340&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海任務部隊主隊&lt;br /&gt;
|H1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = 360&lt;br /&gt;
|H2_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model &lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = 360&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom&lt;br /&gt;
|I1_node_info = fuel - ??&lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海任務部隊支援群&lt;br /&gt;
|J1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J1_form = double_line&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|Z_label = 深海飛行場基地&lt;br /&gt;
|Z1_node_info = airfield_princess bb_ru-class_flagship_kai bb_ru-class_flagship_kai dd_ro-class_late_model_elite dd_ro-class_late_model_elite transport_wa-class_flagship&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 430&lt;br /&gt;
|Z2_node_info = airfield_princess bb_ru-class_flagship_kai bb_ru-class_flagship_kai cl_he-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 450&lt;br /&gt;
|&lt;br /&gt;
|final_form = E2 F3 G2 H2 Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= 哨戒潜水艦A群&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 哨戒潜水艦B群&lt;br /&gt;
|B1_node_info = ss_yo-class_flagship ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = echelon line_abreast&lt;br /&gt;
|B1_xp = 130&lt;br /&gt;
|&lt;br /&gt;
|C_label = 任務部隊支隊&lt;br /&gt;
|C1_node_info = cv_wo-class_flagship ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp = 270&lt;br /&gt;
|&lt;br /&gt;
|D_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = ソロモン方面守備艦隊前衛&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|E1_node_info = cl_he-class_flagship ca_ri-class_elite ca_ri-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = double_line&lt;br /&gt;
|E1_xp = 230&lt;br /&gt;
|E2_node_info = cl_he-class_flagship ca_ri-class_elite ca_ri-class clt_chi-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = double_line&lt;br /&gt;
|E2_xp = 220&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊前衛艦隊&lt;br /&gt;
|F1_node_info = bb_ta-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|F1_form = double_line&lt;br /&gt;
|F1_xp = 220&lt;br /&gt;
|F2_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_form = double_line&lt;br /&gt;
|F2_xp = 230&lt;br /&gt;
|F3_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_tsu-class dd_i-class_late_model_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|F3_xp = 240&lt;br /&gt;
|&lt;br /&gt;
|G_label = ソロモン方面守備艦隊後衛&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|G1_node_info = bb_ta-class_flagship bb_ta-class ca_ri-class_elite cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G1_form = line_ahead&lt;br /&gt;
|G1_xp = 330&lt;br /&gt;
|G2_node_info = bb_ta-class_flagship ca_ri-class_elite ca_ri-class_elite cl_ho-class_elite dd_i-class dd_i-class&lt;br /&gt;
|G2_form = double_line&lt;br /&gt;
|G2_xp = 320&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海任務部隊主隊&lt;br /&gt;
|H1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship cl_tsu-class dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = 350&lt;br /&gt;
|H2_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = 360&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom&lt;br /&gt;
|I1_node_info = fuel - ??&lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海任務部隊支援群&lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|Z_label = 深海飛行場基地&lt;br /&gt;
|Z1_node_info = airfield_princess bb_ru-class_flagship bb_ru-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite transport_wa-class_elite&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 400&lt;br /&gt;
|Z2_node_info = airfield_princess bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 410&lt;br /&gt;
|&lt;br /&gt;
|final_form = E2 F3 G2 H3 Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info =&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|&lt;br /&gt;
|D_label =&lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_Node_info=&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info=&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label =&lt;br /&gt;
|J1_Node_info =&lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|dropsA =&lt;br /&gt;
|dropsB ='''[[EliteDD|Destroyers]]''': [[Shiranui]], [[Maikaze]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
|dropsC ='''[[EliteDD|Destroyers]]''': [[Hayashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayashimo&amp;lt;/span&amp;gt;''']], [[Akigumo]], [[Yuugumo]], [[Maikaze]], [[Michishio]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Kuma]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Tone]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Auxiliary Ships|Auxiliary Ships]]''':[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsD =&lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': [[Murakumo]], '''&amp;lt;span style=&amp;quot;color:#f00 !important;&amp;quot;&amp;gt;[[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']]&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': [[Kagerou]], [[Suzukaze]], [[Kuroshio]]&lt;br /&gt;
|dropsG = '''[[EliteDD|Destroyers]]''': [[Ooshio]], [[Kasumi]], [[Murasame]], [[Akigumo]], [[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsH = '''[[EliteDD|Destroyers]]''': [[Fubuki]], [[Kagerou]], [[Samidare]], [[Shiratsuyu]], [[Yuudachi]], [[Shigure]], [[Kasumi]], [[Asashio]], [[Maikaze]], [[Wakaba]], [[Yuugumo]], [[Hatsuharu]], [[Hayashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayashimo&amp;lt;/span&amp;gt;''']], [[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Nagara]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Tone]], [[Chikuma]], [[Choukai]] &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Haruna]], [[Kirishima]], [[Kongou]], [[Hiei]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''': [[Junyou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Auxiliary Ships|Auxiliary Ships]]''':[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsI = [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']], [[Kinugasa]], [[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]]&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': [[Maikaze]], [[Yuugumo]], [[Makigumo]], [[Akigumo]], [[Umikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Umikaze&amp;lt;/span&amp;gt;''']] , [[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']], [[Asashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asashimo&amp;lt;/span&amp;gt;''']], [[Kiyoshimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kiyoshimo&amp;lt;/span&amp;gt;''']], [[Hayashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayashimo&amp;lt;/span&amp;gt;''']], [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']], [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']], [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']], [[Murasame]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Kiso]], [[Kitakami]], [[Ooi]], [[Kuma]], [[Isuzu]], [[Nagara]], [[Sendai]], [[Yahagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yahagi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Aoba]], [[Kinugasa]], [[Nachi]], [[Tone]], [[Chikuma]], [[Maya]], [[Mogami]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Nagato]], [[Mutsu]], [[Haruna]], [[Kirishima]], [[Kongou]], [[Hiei]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]''': [[Shouhou]], [[Junyou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Auxiliary Ships|Auxiliary Ships]]''': [[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015SummerE-5Banner.png|370px]]&lt;br /&gt;
|map_image = [[File:E-5m.png]]&lt;br /&gt;
|map_name = Hard Battle! Western Region Deployment Fleet&lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Battleship Princess]]&lt;br /&gt;
* 6 Kills required on all difficulties&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''ORANGE'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Libeccio]], plus:&lt;br /&gt;
** Clearing on Hard (甲): 2x [[Maritime Resupply]], 2x [[Battle Rations|Combat Rations]], 7x Improvement Materials, [[Blueprint|Medal]]&lt;br /&gt;
** Clearing on Medium (乙): [[Maritime Resupply]], 2x [[Battle Rations|Combat Rations]]&lt;br /&gt;
** Clearing on Easy (丙): None&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|Start_to_A = Any other composition&lt;br /&gt;
|Start_to_B = [[Akitsushima]] + 1 DD &amp;lt;br/&amp;gt; CAV + 2 DD&lt;br /&gt;
|B_to_C = Active Branching&lt;br /&gt;
|B_to_E = Active Branching&lt;br /&gt;
}}&lt;br /&gt;
|tips = &lt;br /&gt;
*Suggested Compositions:&lt;br /&gt;
:* 2 BBs (any variant), 1CAV, 2DD, 1CV: Guarantees node B, which allows avoidance of node C as well.&lt;br /&gt;
:* 2 BBs (any variant), 1CLT, 1CAV, 1DD, 1CV: has the highest damage output, but needs to go through a node C with 2 Ru-class in double line, which may be difficult to navigate.&lt;br /&gt;
*Akitsushima can help with routing to B as well, but you must compensate for her lack of combat capability. Compositions with her would run something like Akitsushima, 1DD, 2BB, 1CV, and 1 any other ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 潜水艦哨戒線Aライン&lt;br /&gt;
|A1_node_info = ss_yo-class_flagship ss_yo-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|A1_form = line_abreast echelon&lt;br /&gt;
|A1_xp = 150&lt;br /&gt;
|&lt;br /&gt;
|B_label = 能動分岐&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|B1_node_info = (no combat)&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海東洋戦艦部隊&lt;br /&gt;
|C1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_ho-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|C1_form = double_line&lt;br /&gt;
|C1_xp = 250&lt;br /&gt;
|&lt;br /&gt;
|D_label = 航空偵察&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|D1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海水雷戦隊&lt;br /&gt;
|E1_Node_info= cl_ho-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 240&lt;br /&gt;
|E2_Node_info= cl_he-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = line_ahead&lt;br /&gt;
|E2_xp = 250&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info= armored_carrier_princess ca_ri-class_flagship ca_ri-class_flagship dd_ha-class_late_model_elite dd_ni-class_late_model dd_ni-class_late_model &lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_enemy_air_power = 47&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = 航空偵察&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|I1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海増援輸送船団&lt;br /&gt;
|K1_Node_info= cl_he-class_flagship transport_wa-class_flagship transport_wa-class_flagship transport_wa-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|K1_form = double_line&lt;br /&gt;
|K1_xp = 350&lt;br /&gt;
|K2_Node_info= cl_he-class_flagship transport_wa-class_flagship transport_wa-class_flagship transport_wa-class_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|K2_form = double_line&lt;br /&gt;
|K2_xp = 340&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = No Combat&lt;br /&gt;
|M1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;No enemy sighted. Operation was a failure.&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Z_label = 東洋方面増援艦隊旗艦&lt;br /&gt;
|Z1_Node_info= battleship_princess ca_ri-class_flagship ca_ri-class_flagship clt_chi-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite &lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 440&lt;br /&gt;
|Z2_Node_info = battleship_princess cvl_nu-class_flagship ca_ne-class_elite ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite &lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_enemy_air_power = 23&lt;br /&gt;
|Z2_xp = 450&lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_Node_info= cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E2_Node_info= cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = line_ahead&lt;br /&gt;
|E2_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info= armored_carrier_princess ca_ri-class_elite ca_ri-class_elite dd_ha-class_late_model_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_Node_info= cl_he-class_flagship transport_wa-class_flagship transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|K1_form = diamond&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K2_Node_info= cl_he-class_flagship transport_wa-class_elite transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|K2_form = double_line&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_Node_info=&lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_Node_info=&lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_Node_info=&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info=&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_Node_info=&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_Node_info=&lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_Node_info=&lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|dropsA ='''[[EliteDD|Destroyers]]''': [[Shiranui]]&lt;br /&gt;
|dropsB =&lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': [[Kasumi]]&lt;br /&gt;
|dropsD =&lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': [[Akatsuki]], [[Hibiki]], [[Ikazuchi]], [[Inazuma]], [[Hatsuharu]], [[Nenohi]], [[Wakaba]], [[Hatsushimo]], [[Michishio]], [[Kasumi]], [[Arare]], [[Shiranui]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Yamashiro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]''': [[Houshou]]&lt;br /&gt;
|dropsG = '''[[EliteCA|Heavy Cruisers]]''': [[Ashigara]]&lt;br /&gt;
|dropsK = '''[[EliteDD|Destroyers]]''': [[Hibiki]], [[Akatsuki]], [[Ikazuchi]], [[Inazuma]], [[Hatsuharu]], [[Nenohi]], [[Hatsushimo]], [[Wakaba]], [[Michishio]], [[Kasumi]], [[Arare]], [[Shiranui]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Fusou]], [[Hyuuga]], [[Yamashiro]], [[Ise]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[I-19]], [[I-58]], [[I-8]], [[I-168]]&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': [[Shimakaze]], [[Hibiki]], [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Kitakami]], [[Ooi]], [[Kuma]], [[Tama]], [[Kiso]], [[Nagara]], [[Natori]], [[Isuzu]], [[Yura]], [[Sendai]], [[Jintsu]], [[Naka]], [[Kinu]], [[Abukuma]], [[Sakawa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sakawa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Atago]], [[Haguro]], [[Nachi]], [[Tone]], [[Myoukou]], [[Ashigara]], [[Takao]], [[Maya]], [[Choukai]], [[Chikuma]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Roma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roma&amp;lt;/span&amp;gt;''']], [[Mutsu]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''': [[Akagi]], [[Kaga]], [[Hiryuu]], [[Souryuu]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[U-511|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;U-511&amp;lt;/span&amp;gt;''']], [[I-19]], [[I-8]], [[I-168]], [[I-58]], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-6===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015SummerE-6Banner.png|370px]]&lt;br /&gt;
|map_image =[[File:E6m.jpg|370px]]&lt;br /&gt;
|map_name = Counterattack! Enter the FS Region	&lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: &lt;br /&gt;
*(Kills required)&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Blueprint|Medal]], 5x Improvement Materials&lt;br /&gt;
** Clearing on Hard (甲): 1x (Prototype catapult for flight deck, to be used for [[Category:Shōkaku Class|Shoukaku-class]] Kai Ni remodels), 3x [[Maritime Resupply]], 1x [[Reinforcement Expansions]], 5x Improvement Materials&lt;br /&gt;
** Clearing on Medium (乙): 1x (Prototype catapult for flight deck), 2x [[Maritime Resupply]], 1x Improvement Material&lt;br /&gt;
** Clearing on Easy (丙): 2x [[Maritime Resupply]]&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|Start_to_A = All Surface Task Force&amp;lt;br&amp;gt;Carrier Task Force with any of the following pairs of ships in fleet:&amp;lt;br&amp;gt;[[Yuudachi]] and [[Ayanami]];&amp;lt;br&amp;gt;[[Fubuki]] and [[Furutaka]];&amp;lt;br&amp;gt; or [[Hiei]] and [[Kirishima]]&lt;br /&gt;
|Start_to_C = Carrier Task Force not sent to A&lt;br /&gt;
|A_to_B = 1st Fleet is Fast Speed only '''and''' BB+CV&amp;lt;=3 '''and''' 2nd Fleet has 0BB and 4DD&lt;br /&gt;
|A_to_D = All other fleets&lt;br /&gt;
|C_to_E = CLT not in fleet&lt;br /&gt;
|C_to_O = CLT in fleet&lt;br /&gt;
|D_to_E = Mostly this route&lt;br /&gt;
|D_to_F = Unsure whether this route is possible&lt;br /&gt;
|G_to_F = Active Branching&lt;br /&gt;
|G_to_H = Active Branching&lt;br /&gt;
|J_to_K = Active Branching&lt;br /&gt;
|J_to_M = Active Branching&lt;br /&gt;
|K_to_I = ???&lt;br /&gt;
|K_to_L = CLT in fleet(?)&lt;br /&gt;
|K_to_Z = LoS Check&lt;br /&gt;
|L_to_P = ???&lt;br /&gt;
|L_to_Z = LoS Check&lt;br /&gt;
|M_to_N = CLT or SS in fleet(?)&lt;br /&gt;
|M_to_Z = LoS Check&lt;br /&gt;
}}&lt;br /&gt;
|tips = &lt;br /&gt;
*Node E is a submarine node.&lt;br /&gt;
*Carrier task force.&lt;br /&gt;
**4CV 2BB + 1CL 1DD 2CA 1BB &lt;br /&gt;
**North Route&lt;br /&gt;
*(Hard Only) At node F, there are two patterns with the exact same enemy makeup; the only difference is that in one of the patterns the dive bomber on Wo-Class Flagship does not have the red aura.&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 潜水哨戒艦隊II群&lt;br /&gt;
|A1_node_info = ss_yo-class_flagship ss_yo-class_elite ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|A1_form = line_abreast&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = 深海高速水雷戦隊&lt;br /&gt;
|B1_node_info = ca_ne-class_elite cl_tsu-class_elite clt_chi-class_flagship clt_chi-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = 航空集団偵察部隊&lt;br /&gt;
|C1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|C1_form = double_line diamond&lt;br /&gt;
|C1_xp = 290&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海航空集団支援打撃部隊&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|D1_node_info = bb_ru-class_flagship_kai ca_ri-class_flagship_kai clt_chi-class_flagship clt_chi-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = 潜水哨戒艦隊I群&lt;br /&gt;
|E1_Node_info= 潜水ヨ級flagship、潜水ヨ級flagship、潜水カ級elite、潜水カ級elite、潜水カ級elite&lt;br /&gt;
|E1_form = echelon line_abreast&lt;br /&gt;
|E1_xp = 170&lt;br /&gt;
|&lt;br /&gt;
|F_label = 前衛警戒任務部隊&lt;br /&gt;
|F1_Node_info= cv_wo-class_flagship_2 bb_ta-class_flagship cl_tsu-class_elite dd_ro-class_late_model_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = 300&lt;br /&gt;
|F2_Node_info= cv_wo-class_flagship_2 bb_ta-class_flagship cl_tsu-class_elite dd_ro-class_late_model_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|F2_form = diamond&lt;br /&gt;
|F2_xp = 300&lt;br /&gt;
|&lt;br /&gt;
|G_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|G1_node_info = No Combat&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海航空集団D群&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;&lt;br /&gt;
|H1_Node_info= cv_wo-class_flagship_2 cv_wo-class_flagship_2 cvl_nu-class_flagship cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = 380&lt;br /&gt;
|H2_Node_info= cv_wo-class_flagship_2 cv_wo-class_flagship_2 cv_wo-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = 370&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|J1_node_info = No Combat&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海航空集団B群&lt;br /&gt;
|K1_Node_info= cv_wo-class_flagship_kai cv_wo-class_flagship_2 cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|K1_form = diamond&lt;br /&gt;
|K1_xp = 410&lt;br /&gt;
|K2_Node_info= cv_wo-class_flagship_kai cv_wo-class_flagship_2 cvl_nu-class_flagship cvl_nu-class_flagship dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_xp = 400&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海航空集団C群&lt;br /&gt;
|L1_Node_info= cv_wo-class_flagship_kai cv_wo-class_flagship_2 bb_ta-class_flagship ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_xp = 420&lt;br /&gt;
|L2_Node_info= cv_wo-class_flagship_2 cv_wo-class_flagship_2 bb_ta-class_flagship ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|L2_form = diamond&lt;br /&gt;
|L2_xp = 420&lt;br /&gt;
|&lt;br /&gt;
|M_label = 深海航空集団A群&lt;br /&gt;
|M1_Node_info= cv_wo-class_flagship_kai cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_tsu-class_elite dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|M1_form = diamond&lt;br /&gt;
|M1_xp = 460&lt;br /&gt;
|M2_Node_info= cv_wo-class_flagship_kai cv_wo-class_flagship_2 cvl_nu-class_flagship cvl_nu-class_flagship dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|M2_form = diamond&lt;br /&gt;
|M2_xp = 450&lt;br /&gt;
|&lt;br /&gt;
|N_label =&lt;br /&gt;
|N1_Node_info =&lt;br /&gt;
|N1_form =&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|&lt;br /&gt;
|O_label = No Combat&lt;br /&gt;
|O1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|P_label =&lt;br /&gt;
|P1_Node_info =&lt;br /&gt;
|P1_form =&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = 深海航空集団旗艦艦隊&lt;br /&gt;
|Z1_Node_info= aircraft_carrier_princess battleship_princess cl_tsu-class_elite dd_ni-class_late_model_elite dd_ni-class_late_model_elite dd_ni-class_late_model_elite&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 460&lt;br /&gt;
|Z2_Node_info= aircraft_carrier_princess battleship_princess cl_tsu-class_elite cl_tsu-class_elite dd_ni-class_late_model_elite dd_ni-class_late_model_elite&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 500&lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_Node_info=&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info=&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_Node_info=&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_Node_info=&lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|N_label =&lt;br /&gt;
|N1_Node_info =&lt;br /&gt;
|N1_form =&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|&lt;br /&gt;
|O_label =&lt;br /&gt;
|O1_Node_info =&lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|&lt;br /&gt;
|P_label =&lt;br /&gt;
|P1_Node_info =&lt;br /&gt;
|P1_form =&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_Node_info=&lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_Node_info=&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info=&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_Node_info=&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_Node_info=&lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|N_label =&lt;br /&gt;
|N1_Node_info =&lt;br /&gt;
|N1_form =&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|&lt;br /&gt;
|O_label =&lt;br /&gt;
|O1_Node_info =&lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|&lt;br /&gt;
|P_label =&lt;br /&gt;
|P1_Node_info =&lt;br /&gt;
|P1_form =&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_Node_info=&lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|dropsA =&lt;br /&gt;
|dropsB =&lt;br /&gt;
|dropsC =&lt;br /&gt;
|dropsD =&lt;br /&gt;
|DropsL = [[Kinugusa]], [[Urakaze]]&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': [[Hamakaze]], [[Asagumo]], [[Naganami]], [[Shimakaze]], [[Tanikaze]], [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Sendai]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Chikuma]], [[Nachi]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Kirishima]], [[Kongou]], [[Yamashiro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[I-168]], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-7===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015SummerE-7Banner.png|370px]]&lt;br /&gt;
|map_image =[[File:E-7m.png]]&lt;br /&gt;
|map_name =Operation FS	&lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Air Defense Princess]]&lt;br /&gt;
*(Kills required)&lt;br /&gt;
*''Can use any tagged or untagged ships, '''except''' ships tagged with &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''ORANGE'''&amp;lt;/span&amp;gt; tag''&lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Teruzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Teruzuki&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
** Clearing on Hard (甲): 2x [[Reinforcement Expansions]], 3x [[Battle Rations]], 2x [[Blueprint|Medals]]&lt;br /&gt;
** Clearing on Medium (乙): 1x [[Reinforcement Expansions]], 2x [[Battle Rations]], 2x [[Blueprint|Medals]]&lt;br /&gt;
** Clearing on Easy (丙): 1x [[Blueprint|Medal]]&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|G_to_I = Active Branching&lt;br /&gt;
|G_to_J = Active Branching&lt;br /&gt;
|H_to_J = Active Branching&lt;br /&gt;
|H_to_Y = Active Branching&lt;br /&gt;
}}&lt;br /&gt;
|tips = &lt;br /&gt;
*Nodes '''B, F and I''' are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;submarine nodes, '''and do not inform you beforehand.'''&amp;lt;/span&amp;gt; Take appropriate care when approaching them.&lt;br /&gt;
*Node K is an Air Battle Node.&lt;br /&gt;
*No CLTs or CVLs are allowed. They will result in dead-end nodes.&lt;br /&gt;
*Though waiting on further intel, boss is known to have armor in the range of ~350. &lt;br /&gt;
**'''It is confirmed that killing the flagship of nodes KYX will lower the boss's armor to 190 on Hard'''. Other difficulties are not confirmed, but some reports say it may affect it. Reports also suggest the stat decrease may be hidden, though this is not confirmed nor disconfirmed.&lt;br /&gt;
***'''''This effect will &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;reset&amp;lt;/span&amp;gt; daily at midnight JST''''' This is a regenerating '''stat''' map, though not a regenerating health map.&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = 深海潜水艦防衛線Aライン&lt;br /&gt;
|B1_node_info = ss_so-class_flagship ss_yo-class_flagship ss_yo-class_flagship ss_ka-class_elite ss_ka-class_elite &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = 180&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海FS方面輸送船団&lt;br /&gt;
|C1_node_info = cv_wo-class_flagship cv_wo-class_flagship cv_wo-class_flagship cl_he-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite &lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp = 220&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = FS方面深海再編成部隊&lt;br /&gt;
|E1_Node_info= ca_ne-class_elite ca_ri-class_flagship clt_chi-class_flagship dd_ha-class_late_model_elite dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp = 240&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海潜水艦防衛線Bライン&lt;br /&gt;
|F1_Node_info= ss_so-class_flagship ss_so-class_flagship ss_so-class_flagship ss_ka-class_elite ss_ka-class_elite &lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = 深海潜水艦防衛線Cライン&lt;br /&gt;
|I1_Node_info= ss_so-class_flagship ss_so-class_elite ss_yo-class_elite ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_Node_info=&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_Node_info=&lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|N_label =&lt;br /&gt;
|N1_Node_info =&lt;br /&gt;
|N1_form =&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|&lt;br /&gt;
|O_label =&lt;br /&gt;
|O1_Node_info =&lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|&lt;br /&gt;
|P_label =&lt;br /&gt;
|P1_Node_info =&lt;br /&gt;
|P1_form =&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_Node_info=&lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_Node_info=&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info=&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_Node_info=&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_Node_info=&lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|N_label =&lt;br /&gt;
|N1_Node_info =&lt;br /&gt;
|N1_form =&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|&lt;br /&gt;
|O_label =&lt;br /&gt;
|O1_Node_info =&lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|&lt;br /&gt;
|P_label =&lt;br /&gt;
|P1_Node_info =&lt;br /&gt;
|P1_form =&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_Node_info=&lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_Node_info=&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info=&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_Node_info=&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_Node_info=&lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|N_label =&lt;br /&gt;
|N1_Node_info =&lt;br /&gt;
|N1_form =&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|&lt;br /&gt;
|O_label =&lt;br /&gt;
|O1_Node_info =&lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|&lt;br /&gt;
|P_label =&lt;br /&gt;
|P1_Node_info =&lt;br /&gt;
|P1_form =&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_Node_info=&lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|dropsA =&lt;br /&gt;
|dropsB =&lt;br /&gt;
|dropsC =&lt;br /&gt;
|dropsD =&lt;br /&gt;
|dropsJ = [[Aoba]]&lt;br /&gt;
|dropsK = [[Sendai]]&lt;br /&gt;
|dropsY = '''[[EliteDD|Destroyers]]''': [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[I-401|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-401&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''':[[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Tweets==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Event-related tweets&lt;br /&gt;
|-&lt;br /&gt;
|{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/616044432090005504&lt;br /&gt;
|JP = 今年も夏の季節が近づいてまいりました。今夏も「艦これ」夏イベント：期間限定海域を実装＆展開予定です。同作戦開始は、来月【八月上旬】予定！各員・各艦隊は、戦備の充実をよろしくお願い致します！&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = &lt;br /&gt;
Summer is approaching; the summer event is coming and will be starting in early August! Prepare your fleet and equipment! &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/616405234730991617&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、今夏作戦展開予定の「艦これ」夏イベント2015：期間限定海域を実装＆展開準備を進めています。同作戦開始は、来月【八月上旬】予定です。同作戦に参加予定の各艦隊は、主力艦艇の錬成及び戦備の充実をよろしくお願い致します！&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = Summer is approaching; the summer event is coming and will be starting in early August! Prepare your carrier fleet for the coming maps!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/618942263687708673&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、今夏作戦展開予定の「艦これ」夏イベント2015：期間限定海域の実装＆展開準備を進めています。同作戦開始は、来月【八月上旬】を予定です。同作戦は夏季恒例の【大規模作戦】となる予定です(※マリアナ方面の作戦展開ではありません)。&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = The summer 2015 event is in its production and will be starting in early August; it will be a large scale event. (The event is not based on the [[:wikipedia:Mariana_and_Palau_Islands_campaign|Marianas campaign]])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/620044319542546432&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、今夏作戦展開予定の「艦これ」夏イベント2015：期間限定海域の実装＆展開準備を進めています。同作戦開始は、来月【八月上旬】を予定です。同作戦は夏季恒例の【大規模作戦】、【ソロモン海域】方面への作戦展開を予定しています。&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = The summer 2015 event is in its production and will be starting in early August; it will be a large scale event based around the [[:wikipedia:Solomon_Islands_campaign|Solomon Islands]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/623661224933232640&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、今夏【八月上旬】作戦開始予定の「艦これ」夏イベント2015：期間限定海域【反撃！第二次SN作戦】の実装準備を進めています。同作戦は【大規模作戦】です。作戦参加予定の提督方は、各艦隊の練度向上、戦備の充実に努めて頂けますようお願い致します！&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = The summer 2015 event [Counterattack! The 2nd Operation SN] is in preparation and will start in [early August]. This will be a [large scale event]. Please prepare yourself for the upcoming event!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/623661224933232640&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、今夏作戦展開予定の「艦これ」夏イベント2015：期間限定海域【反撃！第二次SN作戦】の実装準備を進めています。同作戦では、歴戦の提督方は難易度選択が可能です。最大「甲作戦」「乙作戦」「丙作戦」の三種類からの選択が可能となる予定です。&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN =The summer 2015 event [Counterattack! The 2nd Operation SN] is in preparation and will start in [early August]. This will be a [large scale event]. You can choose from difficulties [A], [B], and [C] when playing the event maps.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/624378181924077568&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、来月作戦展開予定の「艦これ」夏イベント2015：期間限定海域【反撃！第二次SN作戦】の実装準備を進めています。同作戦を攻略することで、その就役直後からソロモン海の最前線で奮戦した【防空駆逐艦2番艦】との邂逅が可能となる予定です。お楽しみに！。&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN =The summer 2015 event [Counterattack! The 2nd Operation SN] is in preparation and will start in [early August]. By completing the operation you will get a chance to encounter the [second air defense destroyer] who was sent to the Solomon Seas right after being launched! Look forward to it!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/624754621584506880&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、「艦これ」夏イベント2015：期間限定海域【反撃！第二次SN作戦】の実装準備を進めています。同夏イベでは、就役直後から最前線のソロモン海で奮戦した防空駆逐艦2番艦をはじめ、最大5隻以上の【新艦娘】達との邂逅が可能となる予定です。お楽しみに！。&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = The summer 2015 event [Counterattack! The 2nd Operation SN] is in preparation and will start in [early August]. During the event, along with encountering the [second air defense destroyer] who was sent to the Solomon Seas right after being launched, you will have the chance to obtain five new Kanmusu. Look forward to it!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/625466114005336064&lt;br /&gt;
|JP=現在「艦これ」運営鎮守府では、「艦これ」夏イベント2015：期間限定海域【反撃！第二次SN作戦】の開発/実装準備を進めています。同夏イベの作戦開始は、来月【8/10】予定です。作戦参加予定の提督方は、精強な空母機動部隊を含む層の厚い艦隊戦力を整備して頂けますと幸いです。 &amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = We are currently preparing for the summer 2015 event [Counterattack! The 2nd Operation SN]. We are planning on starting this event on the 10th of August. For those participating in the event, it will be carrier heavy, so be sure to train your carriers for this event.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/625827473087840256&lt;br /&gt;
|JP = 「艦これ」では来月【8/10】より、夏イベント2015：期間限定海域【反撃！第二次SN作戦】を展開予定です。夏イベの作戦期間は、約20日間を予定しています。同作戦参加予定の提督方は、各艦隊の練度向上、戦備の充実をよろしくお願い致します。&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = We are currently preparing for the summer 2015 event [Counterattack! The 2nd Operation SN] for August, 10th. We are planning for the summer event to last about 20 days. For those admirals planning to participate, be sure to round out your battle preparations.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/627676609915453441&lt;br /&gt;
|JP =  現在「艦これ」運営鎮守府では、来週【8/10】より展開予定の、夏イベント2015：期間限定海域【反撃！第二次SN作戦】を開発/準備中です。同作戦は、夏季恒例の多段階【大規模作戦】です。※「甲作戦」及び「乙作戦」では、各作戦段階にそれぞれ艦隊戦力を投入する必要があります。&lt;br /&gt;
|EN = We are currently preparing for the summer 2015 event [Counterattack! The 2nd Operation SN] for August, 10th. This event will be in multiple stage format. *Hard along with Normal will require seperate ships per stage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/627678854107127808&lt;br /&gt;
|JP = 今夏の「艦これ」夏イベ、その第一作戦海域は「通常艦隊」、続く第二作戦海域では「連合艦隊」編成での出撃が予定されています。空母機動部隊編成の「連合艦隊」では、第一艦隊に精強な航空母艦及び同直掩戦力、第二艦隊に水雷戦隊を中核とした随伴護衛艦隊が必要となります。 &amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = This summer event is planned as the following: the first part of the event will use a &amp;quot;normal fleet&amp;quot; and the second part will use a &amp;quot;[[combined fleet]]&amp;quot;. In a quick response task force, the 1st fleet will be composed by strong carriers. The 2nd fleet will be centered around a torpedo squadron escort.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/627971907539746816&lt;br /&gt;
|JP = 「艦これ」次回全サーバ群共通メンテナンス＆アップデートは【8/10】を予定しています。同アップデート完了を以て、夏イベント2015：期間限定海域【反撃！第二次SN作戦】を開始させて頂く予定です。同夏イベでは、複数の新艦娘達、そして装備関連の新たなシステムも実装予定です。&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = We are currently preparing for the summer 2015 event [Counterattack! The 2nd Operation SN] on August 10th. This event will introduce several new ship girls. There are also plans to introduce a new equipment-related system.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/629451059925090305&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、来週より展開予定の夏イベ：期間限定海域【反撃！第二次SN作戦】の開発実装を両舷一杯で進めています。現在複数の新艦娘の実装と共に、「艦載機」関連の新システムの実装を進めています。練成と運用によっては強力な航空打撃力の発揮も可能となる予定です！ &amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = Currently, we are preparing for the event coming up next week, &amp;quot;Summer 2015 event [Counterattack! The 2nd Operation SN].&amp;quot; We are adding new kanmusus, and adding a new battle system. By using this new battle system, you will be able to increase your firepower on your carriers!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/629453595436453888&lt;br /&gt;
|JP = 来週より作戦開始予定の夏イベ：期間限定海域【反撃！第二次SN作戦】は多段階の【大規模作戦】です。作戦海域は、拡張作戦を含めると最大7海域に及びます。まだ艦隊戦力が十分整っていない提督方は、通常海域攻略も並行しつつ、第2～第4作戦海域の攻略を目標として頂けますと幸いです。 &amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = Next week will start our &amp;quot;Summer 2015 event [Counterattack! The 2nd Operation SN],&amp;quot; and will be a large scale event. There will be a total of 7 maps. For the admirals who are not ready, please be sure to finish your regular maps, including worlds 2 through 4.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/629455682626977792&lt;br /&gt;
|JP = 夏イベ：期間限定海域【反撃！第二次SN作戦】の前段作戦(主作戦)は、下記の全四作戦展開海域より構成されます。&lt;br /&gt;
第1海域【発動準備、第二次SN作戦！】&lt;br /&gt;
第2海域【連合艦隊、ソロモン海へ！】&lt;br /&gt;
第3海域【激突！第二次南太平洋海戦】&lt;br /&gt;
第4海域【海峡突入！敵飛行場を撃滅せよ！】 &amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = For the &amp;quot;Summer 2015 event [Counterattack! The 2nd Operation SN],&amp;quot; these are the first 4 upcoming maps:&lt;br /&gt;
Map 1 [Prepare for deployment, the 2nd Operation SN!]&amp;lt;br&amp;gt;&lt;br /&gt;
Map 2 [Combined Fleet, to the seas of Solomon!]&amp;lt;br&amp;gt;&lt;br /&gt;
Map 3 [Attack! Second Battle of the Santa Cruz Islands]&amp;lt;br&amp;gt;&lt;br /&gt;
Map 4 [Charge into the strait! Destroy the enemy airfield!]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/629459190218539008&lt;br /&gt;
|JP = 夏イベ：期間限定海域【反撃！第二次SN作戦】の前段作戦(主作戦)を攻略完遂することで、「艦これ」初登場となる【補助艦艇の新艦娘】と邂逅し、彼女を艦隊に加えることが可能となります。史実では活躍することが叶わなかった、ユニークな存在の艦隊随伴型の新艦娘…ぜひお楽しみに！ &amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = By clearing the first half of &amp;quot;Summer 2015 event [Counterattack! The 2nd Operation SN],&amp;quot; we will be introducing a new ship type, an auxiliary ship. This ship has never actually entered combat in the old days, but we will be adding her, and she too has a unique feature in game...please stay tuned!  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/630536594085187585&lt;br /&gt;
|JP = マルキューサンマル。提督の皆さん、おはようございます！&lt;br /&gt;
&lt;br /&gt;
今日は月曜日！昨日横浜で開催された第弐回「艦これ」観艦式に来場頂いた提督の皆さん、ありがとうございました！お礼申し上げます。本日はいよいよ今年の夏イベ期間限定海域、作戦開始予定です！本日も頑張ってまいりましょう！&lt;br /&gt;
|EN =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/630539148051349504&lt;br /&gt;
|JP =  本日この後【AM11:00】より、「艦これ」稼働全サーバ群は、メンテナンス＆大規模アップデートに入ります。同作業完了予定は、先にお知らせした時間より押してしまって申し訳ありません、現在【20:00】を予定しています。何卒ご協力頂けますと幸いです。&lt;br /&gt;
|EN = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
===References===&lt;br /&gt;
[https://books.google.com/books?id=VM_E6paCnbMC&amp;amp;pg=PA50&amp;amp;lpg=PA50&amp;amp;dq=operation+SN+wwii+japanese&amp;amp;source=bl&amp;amp;ots=CdNf_UYogL&amp;amp;sig=OjcAyNf-7T1yyBCa8zaNvrX0A5k&amp;amp;hl=en&amp;amp;sa=X&amp;amp;ved=0CDcQ6AEwBGoVChMItf-jwp7uxgIVjjCICh2zVAVL#v=onepage&amp;amp;q=operation%20SN%20wwii%20japanese&amp;amp;f=false Japanese Army in World War II, The South Pacific and New Guinea, 1942-43], contains information regarding Operation SN and a summary of the plans behind it.&lt;br /&gt;
*[http://wikiwiki.jp/kancolle/?%C8%BF%B7%E2%A1%AA%C2%E8%C6%F3%BC%A1SN%BA%EE%C0%EF Wikiwiki page on Summer 2015 event]&lt;br /&gt;
*[http://www56.atwiki.jp/kancolle/pages/1274.html#id_bda54a1b @wiki page on Summer 2015 event]&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
* [http://aircalc.net/ KanColle Calculator and tools] by no1244 (in Japanese)&lt;br /&gt;
* [http://www.kancolle-calc.net/aircrafts.html Air Superiority Calculator] (in Japanese)&lt;br /&gt;
* [http://tsoft-web.com/sub/kancolle/2-5/ Effective LoS Calculator] (in Japanese)&lt;br /&gt;
&lt;br /&gt;
===Discussions===&lt;br /&gt;
*IRC Channel: [http://webchat.esper.net/?nick=NamelessShip...&amp;amp;channels=kancolle&amp;amp;prompt=1 #kancolle]&lt;br /&gt;
*[[Talk:Summer 2015 Event]], ''no inanity, please. Feel free, however, to report significant branching rules, identify content that is missing, and propose changes to the article's layout. Thank you for your compliance.''&lt;br /&gt;
&lt;br /&gt;
===Player Live Streams===&lt;br /&gt;
*http://www.twitch.tv/remi_scarlet [[User:Remi_Scarlet|Remi's]] stream. Will be doing all hard front-line on day 1. Hoping to clear entire event in one sitting. &lt;br /&gt;
*http://www.twitch.tv/hydragoliath , usually starts around 1PM EST.&lt;br /&gt;
*http://www.twitch.tv/bl2w (Zak提督's stream); will be playing every day of the event: from August 10th to August 30th @ 4:00 PM to 6:30 PM EST&lt;br /&gt;
*http://www.twitch.tv/yamato_kai2000&lt;br /&gt;
*http://www.twitch.tv/hatsushimo&lt;br /&gt;
*http://www.twitch.tv/nigamonp&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[zh:2015年夏季活动]]&lt;br /&gt;
[[category:Events]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2015_Event&amp;diff=42811</id>
		<title>Summer 2015 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2015_Event&amp;diff=42811"/>
		<updated>2015-08-16T16:54:31Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* E-5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Summer_Event_2015_banner.png]]&lt;br /&gt;
==Update Info==&lt;br /&gt;
&lt;br /&gt;
===New Ships===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Teruzuki.png&lt;br /&gt;
File:Hayasui.png&lt;br /&gt;
File:Libeccio.png&lt;br /&gt;
File:Kawakaze.png&lt;br /&gt;
File:Umikaze.png&lt;br /&gt;
File:Mizuho.png&lt;br /&gt;
File:Kazagumo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Teruzuki]], [[wikipedia:Japanese destroyer Teruzuki|the second Akizuki-class destroyer]], is the final reward drop for E-7.&lt;br /&gt;
*[[:wikipedia:Japanese_fleet_oiler_Hayasui|Fleet Oiler]] [[Hayasui]], E-4 Clear Reward&lt;br /&gt;
*[[:wikipedia:Maestrale-class_destroyer|Maestrale Class destroyer]] [[Libeccio]], E-5 Clear&lt;br /&gt;
*[[:Category:Shiratsuyu Class|Shiratsuyu Class]] [[:wikipedia:Japanese_destroyer_Kawakaze_(1936)|destroyer]] [[Kawakaze]], E-2 Clear Reward&lt;br /&gt;
*[[:Category:Shiratsuyu Class|Shiratsuyu Class]] [[:wikipedia:Japanese_destroyer_Umikaze_(1936)|destroyer]] [[Umikaze]], available as drop&lt;br /&gt;
*[[:Category:Seaplane Tenders|Seaplane Tender]] [[Mizuho]], [[:Wikipedia:Japanese_seaplane_carrier_Mizuho|similar in design to]] [[Chitose]], available as drop&lt;br /&gt;
*[[:Category:Yuugumo Class|Yuugumo Class]] [[:wikipedia:Japanese_destroyer_Kazagumo|destroyer]] [[Kazagumo]] is also a new drop.&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
*Two torpedo bombers:&lt;br /&gt;
**[[Type 97 Torpedo Bomber (Murata Squadron)]], available on all difficulties&lt;br /&gt;
**Through a [[#New Quests|conversion request]] it turns into the [[Tenzan Model 12 (Murata Squadron)]]&lt;br /&gt;
*[[Maritime Resupply]]&lt;br /&gt;
*[[Reinforcement Expansions]]&lt;br /&gt;
&amp;lt;!--*[[120mm Twin Gun Mount]]--&amp;gt;&lt;br /&gt;
*[[Battle Rations]]&lt;br /&gt;
&lt;br /&gt;
===New Quests===&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = SN01&lt;br /&gt;
| namejp = 第二次SN作戦、初動作戦完了！&lt;br /&gt;
| nameen = Completing the First-Stage Operation for the Second Operation SN!&lt;br /&gt;
| req = ''Crush the enemies deployed in front of the Solomon Seas and complete the first stage of the operation!''&lt;br /&gt;
*Completion Condition: Clear [[#E-2|E-2]].&lt;br /&gt;
| fuel = 250&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 250&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Present Box x1&amp;lt;br&amp;gt;Combat Rations x1&lt;br /&gt;
| notes = &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = SN02&lt;br /&gt;
| namejp = 「工廠」の整理整頓！&lt;br /&gt;
| nameen = Reorganize the &amp;quot;Factory&amp;quot;!&lt;br /&gt;
| req = ''Scrap multiple equipment that you no longer need in order to organize the factory warehouse in preparation for the new equipment!''&lt;br /&gt;
*Completion Condition: Scrap equipment 5 pieces of equipment.&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Development material x2&amp;lt;br&amp;gt;Combat Rations x1&lt;br /&gt;
| notes = Requires [[#SN01|SN01]] completion&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = SN03&lt;br /&gt;
| namejp = 主力機動部隊の前路哨戒を実施せよ！&lt;br /&gt;
| nameen = Carry Out Patrol ahead of the Main Mobile Task Force!&lt;br /&gt;
| req = ''Enemy has deployed more submarines. Eliminate a number of them in order to clear the way ahead of tour main mobile task force!''&lt;br /&gt;
*Completion Condition: Sink 6 submarines &lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 250&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 250&lt;br /&gt;
| other = Unlocks [[#E-3|E-3]]&lt;br /&gt;
| notes = Requires [[#SN02|SN02]] completion&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = SN04&lt;br /&gt;
| namejp = 「赤城」に艦攻「村田隊」を配属せよ！&lt;br /&gt;
| nameen = Assign the &amp;quot;Murata Squadron&amp;quot; Torpedo Bomber to Akagi!&lt;br /&gt;
| req = ''Set the aircraft carrier Akagi as the Secretary Ship, and assign the &amp;quot;Murata Squadron&amp;quot; torpedo bomber to her!''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
*#Set [[Akagi]] as the Secretary Ship and then&lt;br /&gt;
*#Equip her with [[Type 97 Torpedo Bomber (Murata Squadron)]].&lt;br /&gt;
:*If for some reason this quest isn't flagged as cleared when you fulfill the condition, un-check the quest and re-check the quest.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Combat Rations x2&amp;lt;br&amp;gt;Reinforcement Expansions x1&amp;lt;br&amp;gt;Repair Team x1&amp;lt;br&amp;gt;[[Glossary#Food_supply_ship_Mamiya|Food supply ship 「間宮」 &amp;quot;Mamiya&amp;quot;]] x1&lt;br /&gt;
| notes = Requires [[#SN03|SN03]] completion&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = SN05&lt;br /&gt;
| namejp = ソロモン海方面の制空権を奪え！&lt;br /&gt;
| nameen = Attain Air Superiority of the Solomon Seas!&lt;br /&gt;
| req = ''Charge into the waters near the enemy airfield controlling the skies of the Solomon Seas and crush them!''&lt;br /&gt;
*Completion Condition: Clear [[#E-4|E-4]].&lt;br /&gt;
| fuel = 400&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 400&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant Repair x3&amp;lt;br&amp;gt;Improvement Material x3&lt;br /&gt;
| notes = Requires [[#SN03|SN03]] completion&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = SN06&lt;br /&gt;
| namejp = 「翔鶴」に艦攻「村田隊」を配置転換せよ！&lt;br /&gt;
| nameen = Transfer the Murata Squadron Torpedo Bomber to Shoukaku!&lt;br /&gt;
| req = ''Set the aircraft carrier Shoukaku as the Secretary Ship, and transfer the &amp;quot;Murata Squadron&amp;quot; torpedo bomber to her!''&lt;br /&gt;
*Completion Condition:&lt;br /&gt;
*#Set [[Shoukaku]] as the Secretary Ship and then&lt;br /&gt;
*#Equip her with [[Type 97 Torpedo Bomber (Murata Squadron)]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Instant Repair x3&amp;lt;br&amp;gt;Improvement Material x3&lt;br /&gt;
| notes = Requires [[#SN05|SN05]] completion&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = PVP&lt;br /&gt;
| listnum = SN07&lt;br /&gt;
| namejp = FS作戦に備え、艦隊練度向上に努めよ！&lt;br /&gt;
| nameen = Increase the Fleet's Experience in Preparation for Operation FS!&lt;br /&gt;
| req = ''To prepare for Operation FS, try to increase the experience of the fleet! Obtain 4 victories in Exercise today!''&lt;br /&gt;
*Completion Condition: Attain 4 victories in PVP.&lt;br /&gt;
:*The counter is shared with Quest [[#C3|C3]].&lt;br /&gt;
| fuel = 400&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 400&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Unlocks [[#E-5|E-5]]&lt;br /&gt;
| notes = Requires [[#SN05|SN05]] completion&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = SN08&lt;br /&gt;
| namejp = 「工廠」”機種転換”&lt;br /&gt;
| nameen = [Factory] Model Conversion&lt;br /&gt;
| req = ''Scrap 2 [[Tenzan (Heavenly Mountain)|Tenzan]] while your secretary ship is Shoukaku equipped with [[Type 97 Torpedo Bomber (Murata Squadron)]]!''&lt;br /&gt;
*Completion Condition:&lt;br /&gt;
*#Set Shoukaku equipped with [[Type 97 Torpedo Bomber (Murata Squadron)]] as the Secretary Ship, and then&lt;br /&gt;
*#Scrap 2 [[Tenzan (Heavenly Mountain)]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Tenzan Model 12 (Murata Squadron)]] x1 ''(by converting the [[Type 97 Torpedo Bomber (Murata Squadron)]] equipped on Shoukaku)''&lt;br /&gt;
| notes = Requires [[#SN06|SN06]] completion&amp;lt;br&amp;gt;Do not forget to unlock the Murata Squadron plane if it is locked&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = SN09&lt;br /&gt;
| namejp = 西部方面派遣艦隊、出撃せよ！&lt;br /&gt;
| nameen = Sortie with the Fleet Deployed to the West!&lt;br /&gt;
| req = ''Deploy a fleet to the Western Sea Region and strike at the heart of the enemy reinforcements gathering in the area!''&lt;br /&gt;
*Completion Condition: Clear [[#E-5|E-5]].&lt;br /&gt;
| fuel = 550&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 550&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Combat Rations&amp;lt;br&amp;gt;Present Box&lt;br /&gt;
| notes = Requires [[#SN07|SN07]] completion&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = SN10&lt;br /&gt;
| namejp = FS作戦の橋頭堡を築け！&lt;br /&gt;
| nameen = Amass the FS Operation Beachhead! &lt;br /&gt;
| req = ''Enemy is reinforcing their mobile task force. Encounter them, reduce the amount of enemy carriers, and construct a beachhead for the entry to FS!''&lt;br /&gt;
*Completion Condition: Sink 10 Aircraft Carriers (CVLs count)&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 450&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 450&lt;br /&gt;
| other = Unlocks [[#E-6|E-6]]&lt;br /&gt;
| notes = Requires [[#E-5|E-5]] clear&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = SN11&lt;br /&gt;
| namejp = 空母機動部隊　「第三艦隊」　を編成せよ！&lt;br /&gt;
| nameen = Organise the Aircraft Carrier Task Force &amp;quot;Third Fleet&amp;quot;!&lt;br /&gt;
| req = ''Form the &amp;quot;Third Fleet&amp;quot; including &amp;quot;Shoukaku&amp;quot;, &amp;quot;Zuikaku&amp;quot;, &amp;quot;Zuihou&amp;quot; in the first fleet in a combined fleet composition!''&lt;br /&gt;
*Completion Condition: Create a Carrier Task Force (Combined Fleet) containing [[Shoukaku]], [[Zuikaku]] and [[Zuihou]] in the first fleet.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Improvement Material x4&amp;lt;br&amp;gt;[[Maritime Resupply]]&lt;br /&gt;
| notes = Requires [[#E-5|E-5]] clear&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
*[[Seaplane Tender Princess]]&lt;br /&gt;
*[[Air Defense Princess]]&lt;br /&gt;
*[[Destroyer Ro-Class|Ro-Class Late Model Elite]]&lt;br /&gt;
*[[Destroyer Ha-Class|Ha-Class Late Model Elite]]&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Summer 2015 Event &amp;quot;Counterattack! The Second Operation SN&amp;quot; is slated to start on August 10, 2015, and will last for about 20 days. The event will be based on ''Operation SN,'' the Japanese plan to establish air bases in the southern Solomon Islands; however, there was no actual second Operation SN historically.&lt;br /&gt;
&lt;br /&gt;
This will be a large-scale event that will contain combined fleet operations and ship locking mechanics. There will also be a new system introduced into the game that will be equipment related.&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
1.&lt;br /&gt;
The Summer 2015 event &amp;quot;Counter attack! The 2nd SN operation&amp;quot; has started and will last for twenty days.&lt;br /&gt;
&lt;br /&gt;
2.&lt;br /&gt;
The main part of the &amp;quot;Counter attack! The 2nd SN operation&amp;quot; event consists of four maps:&lt;br /&gt;
*E-1 &amp;quot;Preparation, the 2nd SN Operation!&amp;quot;&lt;br /&gt;
*E-2 &amp;quot;Combined Fleet, to the Solomon Sea!&amp;quot;&lt;br /&gt;
*E-3 &amp;quot;Charge! The 2nd South Pacific Battles&amp;quot;&lt;br /&gt;
*E-4 &amp;quot;To the Strait! Destroy the Enemy Airfield!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. &lt;br /&gt;
Clearing the main part will award you with the following new ships:&lt;br /&gt;
*Destroyer [[Kawakaze]] from E-2.&lt;br /&gt;
*[[Hayasui]], the first ''fleet oiler'', from E-4.&lt;br /&gt;
&lt;br /&gt;
4.&lt;br /&gt;
E-2 and E-3 each require a [[Combined Fleet]].&lt;br /&gt;
*The first fleet is the main and the second is the supporting fleet; you can drag the icon from 2 to 1 to create combined fleet.&lt;br /&gt;
&lt;br /&gt;
5.&lt;br /&gt;
'''''Item rewards 1/3'''''&lt;br /&gt;
E-3 will award you with the new plane &amp;quot;Type 97 Torpedo Bomber (Murata squadron)&amp;quot;; completion of a quest will allow you to upgrade it.&lt;br /&gt;
&lt;br /&gt;
6.&lt;br /&gt;
'''''Item rewards 2/3'''''&lt;br /&gt;
Clearing the individual maps will award you with items and consumables including [[Reinforcement Expansions]], [[Battle Rations]], and [[Maritime Resupply]].&lt;br /&gt;
&lt;br /&gt;
7.&lt;br /&gt;
'''''Item awards 3/3'''''&lt;br /&gt;
Choosing different difficulties will reward different amounts of items, though you can get the &amp;quot;Type 97 Torpedo Bomber (Murata squadron)&amp;quot; on all difficulties.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
# The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A (甲, Hard), Operation B (乙, Medium) or Operation C (丙, Easy).&lt;br /&gt;
#* Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#* With the exception of E-1, in order to choose Operation A, the previous map must be cleared on A or B.&lt;br /&gt;
# A new system will be introduced with the release of this event involving carrier-based planes.&lt;br /&gt;
# The [[Air Reconnaissance]] system introduced in 6-3 makes a reappearance in E-5, utilizing your recon planes equipped to your ships to gain more resources after winning at the boss node.&lt;br /&gt;
# '''Official tweets have confirmed that there are &amp;quot;supply bases&amp;quot; on the map that will lower the armor of the boss node. This has been confirmed to be the case in E-7. Clearing supply bases lowers the boss armor until midnight JST, at which point it is necessary to defeat the bases again.'''&lt;br /&gt;
#*The original theory teased was that winning sorties at the X nodes on E-3 and E-7 may be the key to lowering the boss armor and finishing the event.&lt;br /&gt;
#*This may also be the case on E-3.&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|''E-1''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''Preparation for Second Operation SN!''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''BLUE'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''Combined Fleet, to the Solomon Sea!''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''BLUE'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''Clash! Second Southern Pacific Ocean Battle''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Requires E-2 completion and Quests [[#SN01|SN01]], [[#SN02|SN02]], and [[#SN03|SN03]] completion to unlock&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''Charge into the Strait! Destroy the Enemy Airfield!''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;'''YELLOW'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''Hard Battle! Western Region Deployment Fleet''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''ORANGE'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Requires E-4 completion and Quest [[#SN07|SN07]] completion to unlock&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-6''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''Counterattack! Enter the FS Region''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Requires E-5 completion and Quest [[#SN10|SN10]] completion to unlock&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-7''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''Operation FS''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No tag&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Deployment Restriction''':&amp;lt;br&amp;gt;''Normal or Hard:'' '''Cannot''' have the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''ORANGE'''&amp;lt;/span&amp;gt; tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015SummerE-1Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Summmer2015_E1Map.png|450px]]&lt;br /&gt;
|map_name = Preparation for Second Operation SN!&lt;br /&gt;
|map_japanese = 【発動準備、第二次SN作戦！】&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Destroyer Princess]]&lt;br /&gt;
*(Kills required) 5 (All difficulties)&lt;br /&gt;
*'''At least 1 CL and 2 DD required.'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''BLUE'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: Furniture Fairy &lt;br /&gt;
** Clearing on Hard (甲):  Irako, 2x [[Reinforcement_Expansions|Reinforcement Expansions]], 4x [[Battle_Rations|Combat Rations]]&lt;br /&gt;
** Clearing on Medium (乙): Irako, Furniture Fairy, [[Reinforcement_Expansions|Reinforcement Expansions]], 3x [[Battle_Rations|Combat Rations]]&lt;br /&gt;
** Clearing on Easy (丙): [[Reinforcement_Expansions|Reinforcement Expansions]], 2x [[Battle_Rations|Combat Rations]]&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = SS in fleet, ''or'' random with D if no SS or CV&lt;br /&gt;
|A_to_C = CV in fleet&lt;br /&gt;
|A_to_D = [[Kikuzuki]] in fleet, ''or'' random with B if no SS or CV&lt;br /&gt;
|A_to_F = If fleet doesn't pass LoS Check (higher priority than the rest)&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*South route seems to have success with 2CL 4DD&lt;br /&gt;
*If going north, 1CL 2CVL 3DD seems to work. Note however that you go through a sub node and preboss has a Ri-class CA so this might not be worth the shiplocks.&lt;br /&gt;
*Since the tagging is shared with E-2, it may be worthwhile to use BBV / CAV / AV in the fleet, as the A - D - Z route has no enemy air power and this can guarantee air superiority.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= ピケット艦隊&lt;br /&gt;
|A1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|A1_form = line_ahead double_line&lt;br /&gt;
|A1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|B_label= 深海打撃任務部隊&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship bb_ru-class_elite bb_ru-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_xp = 210&lt;br /&gt;
|B2_node_info = bb_ru-class_flagship bb_ru-class_elite bb_ru-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_form = line_ahead&lt;br /&gt;
|B2_xp = 200&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒潜水艦B群&lt;br /&gt;
|C1_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class&lt;br /&gt;
|C1_form = echelon&lt;br /&gt;
|C1_xp = 150&lt;br /&gt;
|C2_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class&lt;br /&gt;
|C2_form = line_abreast&lt;br /&gt;
|C2_xp = 140&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo + ??&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海巡洋艦戦隊&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship ca_ne-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 220&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship ca_ne-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = double_line&lt;br /&gt;
|E2_xp = 210&lt;br /&gt;
|&lt;br /&gt;
|F_label = 前衛哨戒潜水艦A群&lt;br /&gt;
|F1_node_info = cl_ho-class_flagship ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = fuel + ??&lt;br /&gt;
|&lt;br /&gt;
|Z_label = 警戒艦隊旗艦&lt;br /&gt;
|Z1_node_info = destroyer_princess dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 240&lt;br /&gt;
|Z2_node_info = destroyer_princess dd_ro-class_late_model_elite dd_ro-class_late_model_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 250&lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= ピケット艦隊&lt;br /&gt;
|A1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|A1_form = double_line line_ahead&lt;br /&gt;
|A1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|B_label= 深海打撃任務部隊&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship bb_ru-class_elite cl_he-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒潜水艦B群 &lt;br /&gt;
|C1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|C1_form = echelon&lt;br /&gt;
|C1_xp = 130&lt;br /&gt;
|C1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|C1_form = line_abreast&lt;br /&gt;
|C1_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo + ??&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海巡洋艦戦隊 &lt;br /&gt;
|E1_node_info = ca_ri-class_flagship ca_ri-class_flagship ca_ne-class dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 200&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship ca_ri-class_flagship ca_ne-class dd_i-class dd_i-class&lt;br /&gt;
|E2_form = double_line&lt;br /&gt;
|E2_xp = 190&lt;br /&gt;
|&lt;br /&gt;
|F_label = 前衛哨戒潜水艦A群 &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = fuel + ??&lt;br /&gt;
|&lt;br /&gt;
|Z_label = 警戒艦隊旗艦&lt;br /&gt;
|Z1_node_info = destroyer_princess dd_ro-class_late_model dd_ro-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 210&lt;br /&gt;
|Z2_node_info = destroyer_princess dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 230&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label=  ピケット艦隊&lt;br /&gt;
|A1_node_info = cl_he-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|A1_form = double_line&lt;br /&gt;
|A1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|B_label= 深海打撃任務部隊&lt;br /&gt;
|B1_node_info = bb_ru-class_elite bb_ru-class_elite cl_he-class dd_i-class dd_i-class&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒潜水艦B群 &lt;br /&gt;
|C1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C1_form = line_abreast&lt;br /&gt;
|C1_xp = 100&lt;br /&gt;
|C2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo + ??&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海巡洋艦戦隊 &lt;br /&gt;
|E1_node_info = ca_ri-class_flagship ca_ri-class_elite cl_he-class_elite dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 180&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship ca_ri-class_elite cl_he-class_elite dd_i-class dd_i-class&lt;br /&gt;
|E2_form = double_line&lt;br /&gt;
|E2_xp= 170&lt;br /&gt;
|&lt;br /&gt;
|F_label = 前衛哨戒潜水艦A群 &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = fuel + ??&lt;br /&gt;
|&lt;br /&gt;
|Z_label = 警戒艦隊旗艦&lt;br /&gt;
|Z1_node_info = destroyer_princess dd_ro-class dd_ro-class dd_i-class dd_i-class&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 200&lt;br /&gt;
|Z2_node_info = destroyer_princess dd_ro-class dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 200&lt;br /&gt;
|Z3_node_info = destroyer_princess dd_ro-class dd_ro-class dd_i-class dd_i-class&lt;br /&gt;
|Z3_form = line_ahead&lt;br /&gt;
|Z3_xp = 220&lt;br /&gt;
|final_form = Z3&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''': [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Mikazuki]], [[Nagatsuki]], [[Mochizuki]]&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': [[Hatsuyuki]], [[Mutsuki]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Tenryuu]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kako]]&lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': [[Murakumo]], [[Kisaragi]], [[Mikazuki]], [[Nagatsuki]], [[Mutsuki]], [[Shirayuki]]&lt;br /&gt;
|dropsD = &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': [[Fubuki]], [[Fumizuki]], [[Hatsuyuki]], [[Kikuzuki]], [[Mochizuki]], [[Mutsuki]], [[Nagatsuki]], [[Yayoi]], [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']], [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Agano]], [[Nagara]], [[Tama]], [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']], [[Yura]], [[Yuubari]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kako]], [[Aoba]], [[Choukai]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]''': [[Ryuujou]]&lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': [[Mutsuki]], [[Mochizuki]]&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': [[Ayanami]], [[Kikuzuki]], [[Kisaragi]], [[Mutsuki]], [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']], [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']], [[Tanikaze]], [[Urakaze]], [[Yayoi]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Abukuma]], [[Jintsu]], [[Kuma]], [[Nagara]], [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']], [[Sendai]], [[Tatsuta]], [[Tenryu]], [[Yura]], [[Yuubari]], &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Aoba]], [[Choukai]], [[Furutaka]], [[Kako]], [[Kinugasa]], [[Kumano]], [[Mogami]], [[Suzuya]], &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Fusou]], [[Kirishima]], [[Kongou]], [[Haruna]], [[Hiei]], [[Yamashiro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''': [[Ryuujou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': [[Chitose]], [[Chiyoda]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
&lt;br /&gt;
|banner = [[File:2015SummerE-2Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Summmer2015_E2Map.png|450px]]&lt;br /&gt;
|map_name = Combined Fleet, to the Solomon Sea!&lt;br /&gt;
|map_japanese = 【連合艦隊、ソロモン海へ！】&lt;br /&gt;
|information = &lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*Boss: [[Light Cruiser Demon]]&lt;br /&gt;
*(Kills required) 4 on Hard and 5 on Normal/Easy&lt;br /&gt;
**Unryuu confirmed drop even on easy.&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''BLUE'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
** Clearing on Hard (甲): [[Reinforcement_Expansions|Reinforcement Expansions]], 2x [[Battle_Rations|Combat Rations]], [[Type 91 Anti-Aircraft Fire Director]]&lt;br /&gt;
** Clearing on Medium (乙):[[Reinforcement_Expansions|Reinforcement Expansions]]&lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Surface Task Force&lt;br /&gt;
|A_to_C = Carrier Task Force&lt;br /&gt;
|B_to_D = Random (with E &amp;amp; K) if SS in fleet&amp;lt;br&amp;gt;BB(V)+CV&amp;gt;=3&lt;br /&gt;
|B_to_E = Random (with D &amp;amp; K) if SS in fleet&amp;lt;br&amp;gt;BB(V)+CV&amp;lt;=2&lt;br /&gt;
|B_to_K = Random (with D &amp;amp; E) if SS in fleet&lt;br /&gt;
|C_to_F = Active Branching &lt;br /&gt;
|C_to_I = Active Branching&lt;br /&gt;
|H_to_L = Failing LoS Check&lt;br /&gt;
|H_to_Z = Passing LoS Check&lt;br /&gt;
|J_to_H = Passing LoS Check&lt;br /&gt;
|J_to_L = Failing LoS Check&lt;br /&gt;
}}&lt;br /&gt;
|tips = &lt;br /&gt;
*Node B is a submarine node; it will not consume ammo.&lt;br /&gt;
*Going south route with a Surface Task Force will conserve bauxite but cost more ammo and fuel. There is no enemy air power, but there are a few ships with decent anti-air capability. &lt;br /&gt;
**Having a BBV or CAV is recommended to gain air superiority. Consider adding in a single CVL full of bombers and a [[Saiun]]&lt;br /&gt;
*Going north route with a Carrier Task Force will conserve a bit more fuel but has much higher bauxite costs. There are three aerial battles. Nodes F and H have fs kai Wo-class with takoyakis.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = ca_ri-class_flagship ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|A1_form = line_ahead&lt;br /&gt;
|A1_xp = 170&lt;br /&gt;
|A1_node_info = ca_ri-class_flagship ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|A1_form = double_line&lt;br /&gt;
|A1_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|B_label= 潜水艦哨戒線&lt;br /&gt;
|B1_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = line_abreast echelon&lt;br /&gt;
|B1_xp = 140&lt;br /&gt;
|&lt;br /&gt;
|C_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 水上打撃部隊I群&lt;br /&gt;
|D1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_tsu-class_elite ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|D1_form = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 水上打撃部隊II群&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship ca_ne-class_elite ca_ne-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 250&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship ca_ne-class_elite ca_ne-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = double_line&lt;br /&gt;
|E2_xp = 240&lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;任務部隊II群&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = 200&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = 190&lt;br /&gt;
|&lt;br /&gt;
|G_label = ソロモン泊地輸送船団&lt;br /&gt;
|G1_node_info = cl_he-class_flagship transport_wa-class_flagship transport_wa-class_flagship transport_wa-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|G1_form = double_line&lt;br /&gt;
|G1_xp = 280&lt;br /&gt;
|G2_node_info = cl_he-class_flagship transport_wa-class_flagship transport_wa-class_flagship dd_ha-class_late_model_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|G2_form = double_line&lt;br /&gt;
|G2_xp = 270&lt;br /&gt;
|&lt;br /&gt;
|H_label = 任務部隊I群&lt;br /&gt;
|H1_node_info = cv_wo-class_flagship cv_wo-class_flagship cv_wo-class_flagship ca_ne-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = 280&lt;br /&gt;
|H2_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite ca_ne-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = 270&lt;br /&gt;
|&lt;br /&gt;
|I_label = &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Maelstrom&amp;lt;/span&amp;gt;&lt;br /&gt;
|I1_node_info = fuel - ??&lt;br /&gt;
|&lt;br /&gt;
|J_label = 任務部隊III群&lt;br /&gt;
|J1_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J1_xp = 230&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = Combat Avoided&lt;br /&gt;
|&lt;br /&gt;
|Z_label = ソロモン泊地投錨艦隊旗艦&lt;br /&gt;
|Z1_node_info = light_cruiser_demon bb_ta-class_flagship bb_ta-class_elite ca_ne-class_elite dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 280&lt;br /&gt;
|Z2_node_info = light_cruiser_demon_final_form battleship_princess ca_ne-class_elite ca_ne-class dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 300&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= 前衛艦隊&lt;br /&gt;
|A1_node_info = ca_ri-class_flagship ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite dd_i-class dd_i-class&lt;br /&gt;
|A1_form = line_ahead&lt;br /&gt;
|A1_xp = 150&lt;br /&gt;
|A2_node_info = ca_ri-class_flagship ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite dd_i-class dd_i-class&lt;br /&gt;
|A2_form = double_line&lt;br /&gt;
|A2_xp = 140&lt;br /&gt;
|&lt;br /&gt;
|B_label= 潜水艦哨戒線&lt;br /&gt;
|B1_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|C_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 水上打撃部隊I群&lt;br /&gt;
|D1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_tsu-class clt_chi-class_elite clt_chi-class_elite dd_ro-class_late_model &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 240&lt;br /&gt;
|&lt;br /&gt;
|E_label = 水上打撃部隊II群&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship ca_ne-class ca_ne-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = ca_ri-class_flagship ca_ne-class ca_ne-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = double_line&lt;br /&gt;
|E2_xp = 220&lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;任務部隊II群&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = 180&lt;br /&gt;
|F2_node_info = cv_wo-class_flagship cvl_nu-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_form = diamond&lt;br /&gt;
|F2_xp = 180&lt;br /&gt;
|&lt;br /&gt;
|G_label = ソロモン泊地輸送船団&lt;br /&gt;
|G1_node_info = cl_he-class_flagship transport_wa-class_flagship transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G1_form = double_line&lt;br /&gt;
|G1_xp = 260&lt;br /&gt;
|&lt;br /&gt;
|H_label = 任務部隊I群&lt;br /&gt;
|H1_node_info = cv_wo-class_flagship cv_wo-class_flagship cvl_nu-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H2_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite ca_ne-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Maelstrom&amp;lt;/span&amp;gt;&lt;br /&gt;
|I1_node_info = fuel - ??&lt;br /&gt;
|&lt;br /&gt;
|J_label = 任務部隊III群&lt;br /&gt;
|J1_node_info =&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = Combat Avoided &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|Z_label = ソロモン泊地投錨艦隊旗艦&lt;br /&gt;
|Z1_node_info = light_cruiser_demon bb_ta-class_flagship bb_ta-class_elite ca_ne-class dd_ha-class_late_model dd_ha-class_late_model &lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 250&lt;br /&gt;
|Z2_node_info = light_cruiser_demon battleship_princess bb_ru-class_elite ca_ne-class dd_ha-class_late_model dd_ha-class_late_model &lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 270&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= 前衛艦隊&lt;br /&gt;
|A1_node_info = ca_ri-class_flagship ca_ri-class_elite cl_ho-class dd_ro-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|A1_form = double_line &lt;br /&gt;
|A1_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|B_label= 潜水艦哨戒線&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|C_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 水上打撃部隊I群&lt;br /&gt;
|D1_node_info = bb_ru-class_flagship bb_ru-class_elite clt_chi-class_elite clt_chi-class dd_ro-class dd_ro-class&lt;br /&gt;
|D1_form = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 水上打撃部隊II群&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship ca_ri-class_elite ca_ri-class_elite cl_to-class_elite dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 210&lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;任務部隊II群 &lt;br /&gt;
|F1_node_info = cv_wo-class_elite cvl_nu-class_elite cl_to-class_elite dd_ha-class dd_i-class dd_i-class&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = 150&lt;br /&gt;
|&lt;br /&gt;
|G_label = ソロモン泊地輸送船団&lt;br /&gt;
|G1_node_info = cl_he-class_flagship transport_wa-class transport_wa-class dd_ha-class_elite dd_i-class_elite dd_i-class_elite&lt;br /&gt;
|G1_form = double_line&lt;br /&gt;
|G1_xp = 230&lt;br /&gt;
|&lt;br /&gt;
|H_label = 任務部隊I群&lt;br /&gt;
|H1_node_info = cv_wo-class_elite cv_wo-class_elite cvl_nu-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H2_node_info = cv_wo-class_elite cv_wo-class_elite cl_tsu-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Maelstrom&amp;lt;/span&amp;gt;&lt;br /&gt;
|I1_node_info = fuel - ??&lt;br /&gt;
|&lt;br /&gt;
|J_label = 任務部隊III群&lt;br /&gt;
|J1_node_info = cvl_nu-class_elite cvl_nu-class_elite cl_to-class_elite dd_i-class_late_model dd_ha-class dd_ha-class&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 180&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = Combat Avoided&lt;br /&gt;
|&lt;br /&gt;
|Z_label = ソロモン泊地投錨艦隊旗艦&lt;br /&gt;
|z1_node_info = light_cruiser_demon bb_ru-class_elite bb_ru-class_elite ca_ri-class dd_i-class dd_i-class&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 200&lt;br /&gt;
|Z2_node_info = light_cruiser_demon bb_ta-class_elite bb_ta-class_elite ca_ri-class_elite dd_ha-class dd_ha-class&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''': [[Nagatsuki]], [[Shirayuki]], [[Ayanami]], [[Murakumo]], [[Akatsuki]], [[Fubuki]], [[Yuudachi]]&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': [[Fubuki]], [[Shirayuki]], [[Mochizuki]], [[Hatsuyuki]], [[Akatsuki]], [[Mikazuki]], [[Ayanami]], [[Murakumo]], [[Isonami]]&lt;br /&gt;
|dropsC =&lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': [[Shirayuki]], [[Ayanami]], [[Miyuki]], [[Fubuki]], [[Shikinami]], [[Yuudachi]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Kiso]], [[Isuzu]], [[Yura]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Choukai]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Kongou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]''': [[Ryuujou]]&lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': [[Hatsuyuki]], [[Shirayuki]], [[Murakumo]], [[Ayanami]], [[Yuudachi]], [[Nagatsuki]], [[Murasame]], [[Mikazuki]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Natori]], [[Yura]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]''': [[Ryuujou]]&lt;br /&gt;
&lt;br /&gt;
|dropsF = [[Akatsuki]], '''[[EliteDD|Destroyers]]''': [[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsG = '''[[EliteDD|Destroyers]]''': [[Fubuki]], [[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']], [[Mikazuki]], [[Shirayuki]], [[Yuudachi]], [[Hatsuyuki]], [[Miyuki]], [[Nagatsuki]], [[Murakumo]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Kuma]], [[Nagara]], [[Tenryuu]], [[Isuzu]] &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Choukai]], [[Aoba]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kako]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]:''' [[Ryuujou]], [[Junyou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Auxiliary Ships]]: '''[[Taigei|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Taigei&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsH = '''[[EliteDD|Destroyers]]''': [[Murasame]], [[Ayanami]], [[Nagatsuki]], [[Miyuki]] &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Yura]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Choukai]], [[Kako]], [[Aoba]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]''': [[Ryuujou]]&lt;br /&gt;
|dropsJ = '''[[EliteCL|Light Cruisers]]''': [[Nagara]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kako]]&lt;br /&gt;
|dropsL = '''[[EliteCL|Light Cruisers]]''': [[Agano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Agano&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]:''' [[Mutsuki]], [[Shirayuki]], [[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']], [[Yayoi]], [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']], [[Akatsuki]], [[Hatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hatsukaze&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]:''' [[Agano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Agano&amp;lt;/span&amp;gt;''']], [[Noshiro]], [[Sendai]], [[Yuubari]] &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]:''' [[Aoba]], [[Kako]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]:''' [[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]], &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]:''' [[Jun'you]], [[Ryuujou]], [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']], [[Hiyou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]:''' [[Shoukaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shoukaku&amp;lt;/span&amp;gt;''']], [[Unryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Unryuu&amp;lt;/span&amp;gt;''']], [[Zuikaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuikaku&amp;lt;/span&amp;gt;''']]  &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Auxiliary Ships]]''': [[Chitose]], '''[[Taigei|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Taigei&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015SummerE-3Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Summmer2015_E3Map.png|450px]]&lt;br /&gt;
|map_name = Clash! Second Southern Pacific Ocean Battle&lt;br /&gt;
|map_japanese = 【激突！第二次南太平洋海戦】&lt;br /&gt;
|information = &lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*Boss: [[Seaplane Tender Princess]]&lt;br /&gt;
*6 Kills Required (Gauge roughly 2100 HP)&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''Requires completion of a [[#New Quests|quest chain]] in addition to [[#E-2|E-2]].'''&lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Type 97 Torpedo Bomber (Murata Squadron)|Type 97 Torpedo Bomber (Murata Squadron)]]&lt;br /&gt;
** Clearing on Hard (甲): [[15m Duplex Rangefinder + Type 21 RADAR Kai Ni]], 2x [[Reinforcement Expansions]], [[Repair Goddess]], 3x Improvement Materials&lt;br /&gt;
** Clearing on Medium (乙): [[15m Duplex Rangefinder + Type 21 RADAR Kai Ni]], [[Reinforcement Expansions]], [[Repair Team]]&lt;br /&gt;
** Clearing on Easy (丙): [[Reinforcement Expansions]], [[Repair Team]]&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|C_to_D = CV&amp;gt;=3 or CLT&amp;gt;=2 or Surface Task Force&lt;br /&gt;
|C_to_E = If not sent D&lt;br /&gt;
|D_to_E = CV&amp;gt;=3 or CLT&amp;gt;=2&lt;br /&gt;
|D_to_F = If not sent to E or X&lt;br /&gt;
|D_to_X = (BB + CV) &amp;gt;= 4 (?)&lt;br /&gt;
|F_to_G = Active Branching&lt;br /&gt;
|F_to_I = Active Branching&lt;br /&gt;
}}&lt;br /&gt;
|tips = *Nodes D and E are aerial combat nodes.&lt;br /&gt;
*Carrier Task Force '''must''' be used, as Surface Task Force seems to end up at X.&lt;br /&gt;
**One can use no more than 1 CLT and 2 CVs to avoid being sent to an additional aerial combat node.&lt;br /&gt;
**Consider fitting AP shells on your battleships for the boss node.&lt;br /&gt;
**Node C is considered much better for CTF on hard difficulty; node B has 2 CLT Chi-class Flagship and 1 CL He-class Flagship, which can wreck the escort fleet with their torpedoes (due to only 1 round of shelling).&lt;br /&gt;
**380-390 AS is required AT boss node on Hard to get AS, and the same is true on final form of Normal.&lt;br /&gt;
&lt;br /&gt;
*Considering [[Mizuho]] is available at all difficulties (but appears to be S-rank only drop), and the difficult boss formations on Hard, unless your fleet is properly prepared, lowering the difficulty for this map may be wise. Note that the final form for normal difficulty is the same as the pre-final form for hard difficulty.&lt;br /&gt;
&lt;br /&gt;
*Recommended compositions include:&lt;br /&gt;
**CTF: 2BB 2CV 2CVL / 2 DD 1 CL 1 FBB 2 CA&lt;br /&gt;
***A CLT can be subbed out for a CA or the FBB, but will be useless in E-6 as it results in a dead-end node (unless certain ship pairings are included in the fleet for special branching in E-6).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
&lt;br /&gt;
|B_label= 深海水雷艦隊&lt;br /&gt;
|B1_node_info = ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_he-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|B1_form = line_ahead double_line&lt;br /&gt;
|B1_xp = 210&lt;br /&gt;
&lt;br /&gt;
|C_label= 任務部隊哨戒艦隊&lt;br /&gt;
|C1_node_info =  ca_he-class_flagship clt_chi-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C1_form = line_abreast double_line&lt;br /&gt;
|C1_xp = 200&lt;br /&gt;
&lt;br /&gt;
|D_label= &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;任務部隊III群&lt;br /&gt;
|D1_node_info = CV_wo-class_flagship CV_wo-class_elite CVL_nu-class_elite CL_tsu-class_elite dd_ha-class_elite dd_ha-class_elite&lt;br /&gt;
|D1_form = diamond&lt;br /&gt;
|D1_xp = 240&lt;br /&gt;
&lt;br /&gt;
|E_label= &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;任務部隊IV群&lt;br /&gt;
|E1_node_info = CV_wo-class_flagship CVL_nu-class_elite CVL_nu-class_elite CL_tsu-class_elite dd_ha-class_elite dd_ha-class_elite&lt;br /&gt;
|E1_form = diamond&lt;br /&gt;
|E1_xp = 250&lt;br /&gt;
&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
&lt;br /&gt;
|G_label= 任務支援部隊	&lt;br /&gt;
|G1_node_info = CV_wo-class_flagship_kai_2 BB_ta-class_flagship BB_ta-class_flagship CL_tsu-class_elite dd_ha-class dd_ha-class&lt;br /&gt;
|G1_form = diamond&lt;br /&gt;
|G1_xp = 330&lt;br /&gt;
&lt;br /&gt;
|H_label= 任務部隊II群	&lt;br /&gt;
|H1_node_info = CV_wo-class_flagship_2 CV_wo-class_flagship_2 BB_ta-class_flagship CL_tsu-class_elite dd_ha-class dd_ha-class&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = 330&lt;br /&gt;
&lt;br /&gt;
|I_label= 任務部隊I群	&lt;br /&gt;
|I1_node_info = CV_wo-class_flagship_2 CV_wo-class_flagship_2 BB_ta-class_flagship CL_tsu-class_elite dd_ha-class dd_ha-class&lt;br /&gt;
|I1_form = diamond&lt;br /&gt;
|I1_xp = &lt;br /&gt;
&lt;br /&gt;
|J_label= （敵艦隊名）	&lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = echelon&lt;br /&gt;
|J1_xp = &lt;br /&gt;
&lt;br /&gt;
|X_label= 深海飛行場基地	&lt;br /&gt;
|X1_node_info = airfield_princess cl_ho-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite transport_wa-class_flagship transport_wa-class_flagship&lt;br /&gt;
|X1_form = echelon&lt;br /&gt;
|X1_xp = &lt;br /&gt;
&lt;br /&gt;
|Z_label= 深海任務部隊旗艦艦隊	&lt;br /&gt;
|Z1_node_info = seaplane_tender_princess aircraft_carrier_demon aircraft_carrier_demon ca_ne-class_elite dd_ha-class_elite dd_ha-class_elite&lt;br /&gt;
|Z1_form = diamond&lt;br /&gt;
|Z1_xp = 370&lt;br /&gt;
|Z2_node_info = seaplane_tender_princess_final_form aircraft_carrier_demon aircraft_carrier_demon ca_ne-class_elite dd_ha-class_elite dd_ha-class_elite&lt;br /&gt;
|Z2_form = diamond&lt;br /&gt;
|Z2_xp = 380&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
&lt;br /&gt;
|B_label= 深海水雷艦隊&lt;br /&gt;
|B1_node_info = ca_ri-class_flagship clt_chi-class_elite clt_chi-class_elite cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B1_form = line_ahead double_line&lt;br /&gt;
|B1_xp = 190&lt;br /&gt;
&lt;br /&gt;
|C_label= 任務部隊哨戒艦隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
&lt;br /&gt;
|D_label= &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 任務部隊III群&lt;br /&gt;
|D1_node_info = cv_wo-class_flagship_2 cv_wo-class_elite cvl_nu-class_elite cl_tsu-class dd_ha-class_elite dd_ha-class_elite&lt;br /&gt;
|D1_form = diamond&lt;br /&gt;
|D1_xp = 230&lt;br /&gt;
&lt;br /&gt;
|E_label= &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 任務部隊IV群&lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
&lt;br /&gt;
|G_label= 任務支援部隊	&lt;br /&gt;
|G1_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship bb_ta-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|G1_form = double_line&lt;br /&gt;
|G1_xp = 300&lt;br /&gt;
&lt;br /&gt;
|H_label= 任務部隊II群	&lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp = &lt;br /&gt;
&lt;br /&gt;
|I_label= 任務部隊I群	&lt;br /&gt;
|I1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 bb_ta-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I1_form = diamond&lt;br /&gt;
|I1_xp = 300&lt;br /&gt;
&lt;br /&gt;
|J_label= （敵艦隊名）	&lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
&lt;br /&gt;
|X_label= 深海飛行場基地	&lt;br /&gt;
|X1_node_info = airfield_princess cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model transport_wa-class_elite transport_wa-class_elite&lt;br /&gt;
|X1_form = diamond&lt;br /&gt;
|X1_xp = 380&lt;br /&gt;
&lt;br /&gt;
|Z_label= 深海任務部隊旗艦艦隊	&lt;br /&gt;
|Z1_node_info = seaplane_tender_princess_final_form cv_wo-class_flagship cv_wo-class_flagship ca_ne-class_elite dd_ha-class_elite dd_ha-class_elite&lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = seaplane_tender_princess_final_form aircraft_carrier_demon aircraft_carrier_demon ca_ne-class_elite dd_ha-class_elite dd_ha-class_elite&lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
&lt;br /&gt;
|B_label= 深海水雷艦隊&lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
&lt;br /&gt;
|C_label= 任務部隊哨戒艦隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
&lt;br /&gt;
|D_label= &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt; &amp;lt;br/&amp;gt; 任務部隊III群&lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
&lt;br /&gt;
|E_label= &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt; &amp;lt;br/&amp;gt; 任務部隊IV群&lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
&lt;br /&gt;
|G_label= 任務支援部隊	&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
&lt;br /&gt;
|H_label= 任務部隊II群	&lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp = &lt;br /&gt;
&lt;br /&gt;
|I_label= 任務部隊I群	&lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
&lt;br /&gt;
|J_label= （敵艦隊名）	&lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
&lt;br /&gt;
|X_label= 深海飛行場基地	&lt;br /&gt;
|X1_node_info = &lt;br /&gt;
|X1_form = &lt;br /&gt;
|X1_xp = &lt;br /&gt;
&lt;br /&gt;
|Z_label= 深海任務部隊旗艦艦隊	&lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|dropsA =&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': [[Murasame]]&lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': [[Fubuki]], [[Shirayuki]], [[Ayanami]], [[Asashio]], [[Arashio]], [[Kuroshio]], [[Murasame]]&lt;br /&gt;
|dropsD =&lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': [[Kagerou]]&lt;br /&gt;
|dropsI = '''[[EliteDD|Destroyers]]''': [[Akatsuki]], [[Arashio]], [[Kagerou]], [[Murasame]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Atago]], [[Takao]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''':[[Hiei]]&lt;br /&gt;
|dropsH = '''[[EliteDD|Destroyers]]''': [[Fubuki]], [[Shirayuki]], [[Akatsuki]], [[Akigumo]], [[Arashio]], [[Maikaze]], [[Ooshio]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Nagara]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Furutaka]], [[Kumano]], [[Tone]], [[Chikuma]], [[Suzuya]], [[Maya]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Hiei]], [[Kirishima]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''': [[Junyou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
|dropsX = '''[[EliteDD|Destroyers]]''': [[Maikaze]], [[Arashio]], [[Yuudachi]], [[Ooshio]], [[Ayanami]], [[Isokaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Isokaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kumano]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Kirishima]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]''': [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': [[Isokaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']], [[Maikaze]], [[Akigumo]], [[Yuugumo]], [[Amatsukaze]], [[Isokaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Isokaze&amp;lt;/span&amp;gt;''']], [[Urakaze]], [[Tanikaze]], [[Hamakaze]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Sendai]], [[Kitakami]], [[Kuma]], [[Ooi]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Myoukou]], [[Atago]], [[Takao]], [[Tone]], [[Kumano]], [[Suzuya]], [[Chikuma]], [[Maya]], [[Mogami]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Hiei]], [[Haruna]], [[Kirishima]], [[Roma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roma&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''': [[Hiyou]], [[Shoukaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shoukaku&amp;lt;/span&amp;gt;''']], [[Zuikaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuikaku&amp;lt;/span&amp;gt;''']], [[Ryuujou]], [[Junyou]], [[Shouhou]], [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': [[Mizuho|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mizuho&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015SummerE-4Banner.png|450px]]&lt;br /&gt;
|map_image =[[File:Summmer2015 E4Map.png|450px]]&lt;br /&gt;
|map_name = Charge into the Strait! Destroy the Enemy Airfield!&lt;br /&gt;
|map_japanese = 【海峡突入！敵飛行場を撃滅せよ！】&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Airfield Princess]]&lt;br /&gt;
*7 Kills Required (Gauge roughly 2450 HP)&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;'''YELLOW'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Hayasui]], plus:&lt;br /&gt;
:* Clearing on Hard (甲): 5x Improvement Materials, Medal, 3x [[Maritime Resupply]], 2x [[Battle Rations|Combat Rations]]&lt;br /&gt;
:* Clearing on Medium (乙): 3x Improvement Materials, 2x [[Maritime Resupply]], [[Battle Rations|Combat Rations]]&lt;br /&gt;
:* Clearing on Easy (丙): [[Maritime Resupply]], [[Battle Rations|Combat Rations]]&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = If not fixed for B and CLT or SS in fleet(?)&amp;lt;br&amp;gt;Weighted Random towards A otherwise&lt;br /&gt;
|start_to_B = Guaranteed if any of the following combination is in fleet:&amp;lt;br&amp;gt;[[Hiei]] and [[Kirishima]]; &amp;lt;br&amp;gt;[[Ayanami]] and [[Kirishima]]; &amp;lt;br&amp;gt; [[Yuudachi]] and [[Akatsuki]]; &amp;lt;br&amp;gt; or [[Yuudachi]] and [[Harusame]]&amp;lt;br&amp;gt;Guaranteed if BB&amp;lt;=3 and BB+CV&amp;lt;=4 and any of the following combination is in fleet:&amp;lt;br&amp;gt;[[Fubuki]] and [[Hatsuyuki]]; &amp;lt;br&amp;gt;[[Hiei]] and [[Yuudachi]]; &amp;lt;br&amp;gt;[[Choukai]] and [[Furutaka]] and [[Kako]]; &amp;lt;br&amp;gt;[[Furutaka]] and [[Fubuki]]; &amp;lt;br&amp;gt; or [[Haruna]] and [[Kongou]]&lt;br /&gt;
|D_to_E = Active Branching&lt;br /&gt;
|D_to_F = Active Branching&lt;br /&gt;
|F_to_H = BB+CV&amp;lt;=2 and DD&amp;gt;=2, ''or''&amp;lt;br&amp;gt;Fleet includes 2DD plus either [[Ryuujou]] or a CL&lt;br /&gt;
|F_to_I = BB+CV&amp;gt;3,&amp;lt;br&amp;gt; or BB+CV=3 but Ryuujou or CL not in fleet,&amp;lt;br&amp;gt; or DD&amp;lt;2&lt;br /&gt;
|G_to_K = BB+CV&amp;gt;=5(?) or SS in fleet(?) or Failing LoS Check&lt;br /&gt;
|G_to_Z = LoS Check&lt;br /&gt;
|H_to_L = Failing LoS Check&lt;br /&gt;
|H_to_Z = LoS Check&lt;br /&gt;
|I_to_H = DD&amp;gt;=2(?)&lt;br /&gt;
|I_to_J = DD&amp;lt;=1(?) or BB+CV&amp;gt;=4(?)&lt;br /&gt;
|J_to_H = LoS Check&lt;br /&gt;
|J_to_L = BB+CV&amp;gt;=5,&amp;lt;br&amp;gt; or Failing LoS Check&lt;br /&gt;
}}&lt;br /&gt;
|tips = &lt;br /&gt;
*Suggested Formations:&lt;br /&gt;
:*2BB 2DD 2CVL (B -&amp;gt; D -&amp;gt; F -&amp;gt; H -&amp;gt; Z)&lt;br /&gt;
::*Pro: Less problem at node H if AS is obtained.&lt;br /&gt;
::*Con: May lack the ability to finish the boss.&lt;br /&gt;
:*2BB 2DD 1CA(V) 1CVL (B -&amp;gt; D -&amp;gt; F -&amp;gt; H -&amp;gt; Z or B -&amp;gt; D -&amp;gt; E -&amp;gt; G -&amp;gt; Z)&lt;br /&gt;
::*Pro: Has more punch than the above formation to finish the boss.&lt;br /&gt;
::*Con: Either risk taking more damage at H or go through night battle nodes.&lt;br /&gt;
::For comparison, [[Chitose#Chitose Carrier Kai 2|Chitose]] with Reppu Kai (chevron), Reppu (chevron), and Shiden K2 (chevron) [127 fighter power before modifier] can gain AS at node H against Pattern 1, but can only get air parity against Pattern 2.&lt;br /&gt;
:*3BB 2CA(V) 1CV (B -&amp;gt; D -&amp;gt; E -&amp;gt; G -&amp;gt; Z)&lt;br /&gt;
::*Pro: Night battle route good for attempts on final form due to F and H nodes reported to be harder.&lt;br /&gt;
::*Con: Night battle nodes are always chancy.&lt;br /&gt;
:*2BB 1CV 2DD + [[Ryuujou]] (B -&amp;gt; D -&amp;gt; F -&amp;gt; H -&amp;gt; Z)&lt;br /&gt;
::*Pro: This allows better air power at H to possibly gain AS (if Ryuujou is used).&lt;br /&gt;
::*Con: Admirals may already have RJ locked to other maps.&lt;br /&gt;
:*2BB 1CV 2DD CL (B -&amp;gt; D -&amp;gt; F -&amp;gt; H -&amp;gt; Z)&lt;br /&gt;
::*Pro: Alternative of the formation above, but sacrifices AS for utility of a CL. Best used if a high-capacity CV is used (such as Kaga). Bonus if CL brought is [[Abukuma#Second Upgrade|Abukuma Kai Ni]] because of her opening torpedo.&lt;br /&gt;
::*Con: Depending on difficulty chosen, H node may still be air parity.&lt;br /&gt;
*Node E and G are night battles&lt;br /&gt;
*225 fighter power required on Hard final kill for AS&lt;br /&gt;
*Boss is installation-type. Consider bringing [[Type 3 Shell]] or other equipment effective against installation enemies.&lt;br /&gt;
:*If using 3 or more BB+CA(V), consider equipping a BB with AP shell (instead of [[Type 3 Shell]]) as flagship to eliminate escorts during daytime. This is especially important on hard due to the toughness of BB Ru Kai.&lt;br /&gt;
*(Easy Only) During final attempts, because Ru-class Elite does not have recon planes, there is no need to try to get AS for the node. You may simply add another ship, such as CLT (to clear out escort ships) or another ship capable of equipping Type 3 Shells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= 哨戒潜水艦A群&lt;br /&gt;
|A1_node_info = ss_so-class_elite ss_yo-class_flagship ss_ka-class ss_ka-class&lt;br /&gt;
|A1_form = echelon&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 哨戒潜水艦B群&lt;br /&gt;
|B1_node_info = ss_yo-class_flagship ss_ka-class_flagship ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = echelon line_abreast&lt;br /&gt;
|B1_xp = 150&lt;br /&gt;
|&lt;br /&gt;
|C_label = 任務部隊支隊&lt;br /&gt;
|C1_node_info = cv_wo-class_flagship ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp = 270&lt;br /&gt;
|&lt;br /&gt;
|D_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = ソロモン方面守備艦隊前衛&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|E1_node_info = cl_he-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ro-class_late_model_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|E1_form = double_line&lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = cl_he-class_flagship ca_ri-class_flagship ca_ri-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = double_line&lt;br /&gt;
|E2_xp = 240&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊前衛艦隊&lt;br /&gt;
|F1_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_form = double_line&lt;br /&gt;
|F1_xp = 230&lt;br /&gt;
|F2_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_tsu-class dd_i-class_late_model_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_form = double_line&lt;br /&gt;
|F2_xp = 240&lt;br /&gt;
|F3_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|F3_xp = 250&lt;br /&gt;
|&lt;br /&gt;
|G_label = ソロモン方面守備艦隊後衛&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|G1_node_info = bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|G1_form = line_ahead&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|G2_xp = 340&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海任務部隊主隊&lt;br /&gt;
|H1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = 360&lt;br /&gt;
|H2_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model &lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = 360&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom&lt;br /&gt;
|I1_node_info = fuel - ??&lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海任務部隊支援群&lt;br /&gt;
|J1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J1_form = double_line&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|Z_label = 深海飛行場基地&lt;br /&gt;
|Z1_node_info = airfield_princess bb_ru-class_flagship_kai bb_ru-class_flagship_kai dd_ro-class_late_model_elite dd_ro-class_late_model_elite transport_wa-class_flagship&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 430&lt;br /&gt;
|Z2_node_info = airfield_princess bb_ru-class_flagship_kai bb_ru-class_flagship_kai cl_he-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 450&lt;br /&gt;
|&lt;br /&gt;
|final_form = E2 F3 G2 H2 Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= 哨戒潜水艦A群&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 哨戒潜水艦B群&lt;br /&gt;
|B1_node_info = ss_yo-class_flagship ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = echelon line_abreast&lt;br /&gt;
|B1_xp = 130&lt;br /&gt;
|&lt;br /&gt;
|C_label = 任務部隊支隊&lt;br /&gt;
|C1_node_info = cv_wo-class_flagship ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp = 270&lt;br /&gt;
|&lt;br /&gt;
|D_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = ソロモン方面守備艦隊前衛&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|E1_node_info = cl_he-class_flagship ca_ri-class_elite ca_ri-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = double_line&lt;br /&gt;
|E1_xp = 230&lt;br /&gt;
|E2_node_info = cl_he-class_flagship ca_ri-class_elite ca_ri-class clt_chi-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = double_line&lt;br /&gt;
|E2_xp = 220&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊前衛艦隊&lt;br /&gt;
|F1_node_info = bb_ta-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|F1_form = double_line&lt;br /&gt;
|F1_xp = 220&lt;br /&gt;
|F2_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_form = double_line&lt;br /&gt;
|F2_xp = 230&lt;br /&gt;
|F3_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_tsu-class dd_i-class_late_model_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|F3_xp = 240&lt;br /&gt;
|&lt;br /&gt;
|G_label = ソロモン方面守備艦隊後衛&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|G1_node_info = bb_ta-class_flagship bb_ta-class ca_ri-class_elite cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G1_form = line_ahead&lt;br /&gt;
|G1_xp = 330&lt;br /&gt;
|G2_node_info = bb_ta-class_flagship ca_ri-class_elite ca_ri-class_elite cl_ho-class_elite dd_i-class dd_i-class&lt;br /&gt;
|G2_form = double_line&lt;br /&gt;
|G2_xp = 320&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海任務部隊主隊&lt;br /&gt;
|H1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship cl_tsu-class dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = 350&lt;br /&gt;
|H2_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = 360&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom&lt;br /&gt;
|I1_node_info = fuel - ??&lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海任務部隊支援群&lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|Z_label = 深海飛行場基地&lt;br /&gt;
|Z1_node_info = airfield_princess bb_ru-class_flagship bb_ru-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite transport_wa-class_elite&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 400&lt;br /&gt;
|Z2_node_info = airfield_princess bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 410&lt;br /&gt;
|&lt;br /&gt;
|final_form = E2 F3 G2 H3 Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info =&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|&lt;br /&gt;
|D_label =&lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_Node_info=&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info=&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label =&lt;br /&gt;
|J1_Node_info =&lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|dropsA =&lt;br /&gt;
|dropsB ='''[[EliteDD|Destroyers]]''': [[Shiranui]], [[Maikaze]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
|dropsC ='''[[EliteDD|Destroyers]]''': [[Hayashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayashimo&amp;lt;/span&amp;gt;''']], [[Akigumo]], [[Yuugumo]], [[Maikaze]], [[Michishio]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Kuma]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Tone]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Auxiliary Ships|Auxiliary Ships]]''':[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsD =&lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': [[Murakumo]], '''&amp;lt;span style=&amp;quot;color:#f00 !important;&amp;quot;&amp;gt;[[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']]&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': [[Kagerou]], [[Suzukaze]], [[Kuroshio]]&lt;br /&gt;
|dropsG = '''[[EliteDD|Destroyers]]''': [[Ooshio]], [[Kasumi]], [[Murasame]], [[Akigumo]], [[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsH = '''[[EliteDD|Destroyers]]''': [[Fubuki]], [[Kagerou]], [[Samidare]], [[Shiratsuyu]], [[Yuudachi]], [[Shigure]], [[Kasumi]], [[Asashio]], [[Maikaze]], [[Wakaba]], [[Yuugumo]], [[Hatsuharu]], [[Hayashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayashimo&amp;lt;/span&amp;gt;''']], [[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Nagara]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Tone]], [[Chikuma]], [[Choukai]] &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Haruna]], [[Kirishima]], [[Kongou]], [[Hiei]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''': [[Junyou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Auxiliary Ships|Auxiliary Ships]]''':[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsI = [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']], [[Kinugasa]], [[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]]&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': [[Maikaze]], [[Yuugumo]], [[Makigumo]], [[Akigumo]], [[Umikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Umikaze&amp;lt;/span&amp;gt;''']] , [[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']], [[Asashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asashimo&amp;lt;/span&amp;gt;''']], [[Kiyoshimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kiyoshimo&amp;lt;/span&amp;gt;''']], [[Hayashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayashimo&amp;lt;/span&amp;gt;''']], [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']], [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']], [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']], [[Murasame]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Kiso]], [[Kitakami]], [[Ooi]], [[Kuma]], [[Isuzu]], [[Nagara]], [[Sendai]], [[Yahagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yahagi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Aoba]], [[Kinugasa]], [[Nachi]], [[Tone]], [[Chikuma]], [[Maya]], [[Mogami]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Nagato]], [[Mutsu]], [[Haruna]], [[Kirishima]], [[Kongou]], [[Hiei]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]''': [[Shouhou]], [[Junyou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Auxiliary Ships|Auxiliary Ships]]''': [[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015SummerE-5Banner.png|370px]]&lt;br /&gt;
|map_image = [[File:E-5m.png]]&lt;br /&gt;
|map_name = Hard Battle! Western Region Deployment Fleet&lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Battleship Princess]]&lt;br /&gt;
* 6 Kills required on all difficulties&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''ORANGE'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Libeccio]], plus:&lt;br /&gt;
** Clearing on Hard (甲): 2x [[Maritime Resupply]], 2x [[Battle Rations|Combat Rations]], 7x Improvement Materials, [[Blueprint|Medal]]&lt;br /&gt;
** Clearing on Medium (乙): [[Maritime Resupply]], 2x [[Battle Rations|Combat Rations]]&lt;br /&gt;
** Clearing on Easy (丙): None&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|Start_to_A = Any other composition&lt;br /&gt;
|Start_to_B = [[Akitsushima]] + 1 DD &amp;lt;br/&amp;gt; CAV + 2 DD&lt;br /&gt;
|B_to_C = Active Branching&lt;br /&gt;
|B_to_E = Active Branching&lt;br /&gt;
}}&lt;br /&gt;
|tips = &lt;br /&gt;
*Suggested Compositions:&lt;br /&gt;
:* 2 BBs (any variant), 1CAV, 2DD, 1CV: Guarantees node B, which allows avoidance of node C as well.&lt;br /&gt;
:* 2 BBs (any variant), 1CLT, 1CAV, 1DD, 1CV: has the highest damage output, but needs to go through a node C with 2 Ru-class in double line, which may be difficult to navigate.&lt;br /&gt;
*Akitsushima can help with routing to B as well, but you must compensate for her lack of combat capability. Compositions with her would run something like Akitsushima, 1DD, 2BB, 1CV, and 1 any other ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 潜水艦哨戒線Aライン&lt;br /&gt;
|A1_node_info = ss_yo-class_flagship ss_yo-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|A1_form = line_abreast echelon&lt;br /&gt;
|A1_xp = 150&lt;br /&gt;
|&lt;br /&gt;
|B_label = 能動分岐&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|B1_node_info = (no combat)&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海東洋戦艦部隊&lt;br /&gt;
|C1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_ho-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|C1_form = double_line&lt;br /&gt;
|C1_xp = 250&lt;br /&gt;
|&lt;br /&gt;
|D_label = 航空偵察&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|D1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海水雷戦隊&lt;br /&gt;
|E1_Node_info= cl_ho-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 240&lt;br /&gt;
|E2_Node_info= cl_he-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = line_ahead&lt;br /&gt;
|E2_xp = 250&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info= armored_carrier_princess ca_ri-class_flagship ca_ri-class_flagship dd_ha-class_late_model_elite dd_ni-class_late_model dd_ni-class_late_model &lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_enemy_air_power = 47&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = 航空偵察&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|I1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海増援輸送船団&lt;br /&gt;
|K1_Node_info= cl_he-class_flagship transport_wa-class_flagship transport_wa-class_flagship transport_wa-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|K1_form = double_line&lt;br /&gt;
|K1_xp = 350&lt;br /&gt;
|K2_Node_info= cl_he-class_flagship transport_wa-class_flagship transport_wa-class_flagship transport_wa-class_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|K2_form = double_line&lt;br /&gt;
|K2_xp = 340&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = No Combat&lt;br /&gt;
|M1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;No enemy sighted. Operation was a failure.&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Z_label = 東洋方面増援艦隊旗艦&lt;br /&gt;
|Z1_Node_info= battleship_princess ca_ri-class_flagship ca_ri-class_flagship clt_chi-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite &lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 440&lt;br /&gt;
|Z2_Node_info = battleship_princess cvl_nu-class_flagship ca_ne-class_elite ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite &lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_enemy_air_power = 23&lt;br /&gt;
|Z2_xp = 450&lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_Node_info= cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info= armored_carrier_princess ca_ri-class_elite ca_ri-class_elite dd_ha-class_late_model_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_Node_info= cl_he-class_flagship transport_wa-class_flagship transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|K1_form = diamond&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_Node_info=&lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_Node_info=&lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_Node_info=&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info=&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_Node_info=&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_Node_info=&lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_Node_info=&lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|dropsA ='''[[EliteDD|Destroyers]]''': [[Shiranui]]&lt;br /&gt;
|dropsB =&lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': [[Kasumi]]&lt;br /&gt;
|dropsD =&lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': [[Akatsuki]], [[Hibiki]], [[Ikazuchi]], [[Inazuma]], [[Hatsuharu]], [[Nenohi]], [[Wakaba]], [[Hatsushimo]], [[Michishio]], [[Kasumi]], [[Arare]], [[Shiranui]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Yamashiro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]''': [[Houshou]]&lt;br /&gt;
|dropsG = '''[[EliteCA|Heavy Cruisers]]''': [[Ashigara]]&lt;br /&gt;
|dropsK = '''[[EliteDD|Destroyers]]''': [[Hibiki]], [[Akatsuki]], [[Ikazuchi]], [[Inazuma]], [[Hatsuharu]], [[Nenohi]], [[Hatsushimo]], [[Wakaba]], [[Michishio]], [[Kasumi]], [[Arare]], [[Shiranui]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Fusou]], [[Hyuuga]], [[Yamashiro]], [[Ise]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[I-19]], [[I-58]], [[I-8]], [[I-168]]&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': [[Shimakaze]], [[Hibiki]], [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Kitakami]], [[Ooi]], [[Kuma]], [[Tama]], [[Kiso]], [[Nagara]], [[Natori]], [[Isuzu]], [[Yura]], [[Sendai]], [[Jintsu]], [[Naka]], [[Kinu]], [[Abukuma]], [[Sakawa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sakawa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Atago]], [[Haguro]], [[Nachi]], [[Tone]], [[Myoukou]], [[Ashigara]], [[Takao]], [[Maya]], [[Choukai]], [[Chikuma]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Roma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roma&amp;lt;/span&amp;gt;''']], [[Mutsu]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''': [[Akagi]], [[Kaga]], [[Hiryuu]], [[Souryuu]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[U-511|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;U-511&amp;lt;/span&amp;gt;''']], [[I-19]], [[I-8]], [[I-168]], [[I-58]], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-6===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015SummerE-6Banner.png|370px]]&lt;br /&gt;
|map_image =[[File:E6m.jpg|370px]]&lt;br /&gt;
|map_name = Counterattack! Enter the FS Region	&lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: &lt;br /&gt;
*(Kills required)&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Blueprint|Medal]], 5x Improvement Materials&lt;br /&gt;
** Clearing on Hard (甲): 1x (Prototype catapult for flight deck, to be used for [[Category:Shōkaku Class|Shoukaku-class]] Kai Ni remodels), 3x [[Maritime Resupply]], 1x [[Reinforcement Expansions]], 5x Improvement Materials&lt;br /&gt;
** Clearing on Medium (乙): 1x (Prototype catapult for flight deck), 2x [[Maritime Resupply]], 1x Improvement Material&lt;br /&gt;
** Clearing on Easy (丙): 2x [[Maritime Resupply]]&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|Start_to_A = All Surface Task Force&amp;lt;br&amp;gt;Carrier Task Force with any of the following pairs of ships in fleet:&amp;lt;br&amp;gt;[[Yuudachi]] and [[Ayanami]];&amp;lt;br&amp;gt;[[Fubuki]] and [[Furutaka]];&amp;lt;br&amp;gt; or [[Hiei]] and [[Kirishima]]&lt;br /&gt;
|Start_to_C = Carrier Task Force not sent to A&lt;br /&gt;
|A_to_B = 1st Fleet is Fast Speed only '''and''' BB+CV&amp;lt;=3 '''and''' 2nd Fleet has 0BB and 4DD&lt;br /&gt;
|A_to_D = All other fleets&lt;br /&gt;
|C_to_E = CLT not in fleet&lt;br /&gt;
|C_to_O = CLT in fleet&lt;br /&gt;
|D_to_E = Mostly this route&lt;br /&gt;
|D_to_F = Unsure whether this route is possible&lt;br /&gt;
|G_to_F = Active Branching&lt;br /&gt;
|G_to_H = Active Branching&lt;br /&gt;
|J_to_K = Active Branching&lt;br /&gt;
|J_to_M = Active Branching&lt;br /&gt;
|K_to_I = ???&lt;br /&gt;
|K_to_L = CLT in fleet(?)&lt;br /&gt;
|K_to_Z = LoS Check&lt;br /&gt;
|L_to_P = ???&lt;br /&gt;
|L_to_Z = LoS Check&lt;br /&gt;
|M_to_N = CLT or SS in fleet(?)&lt;br /&gt;
|M_to_Z = LoS Check&lt;br /&gt;
}}&lt;br /&gt;
|tips = &lt;br /&gt;
*Node E is a submarine node.&lt;br /&gt;
*Carrier task force.&lt;br /&gt;
**4CV 2BB + 1CL 1DD 2CA 1BB &lt;br /&gt;
**North Route&lt;br /&gt;
*(Hard Only) At node F, there are two patterns with the exact same enemy makeup; the only difference is that in one of the patterns the dive bomber on Wo-Class Flagship does not have the red aura.&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 潜水哨戒艦隊II群&lt;br /&gt;
|A1_node_info = ss_yo-class_flagship ss_yo-class_elite ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|A1_form = line_abreast&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = 深海高速水雷戦隊&lt;br /&gt;
|B1_node_info = ca_ne-class_elite cl_tsu-class_elite clt_chi-class_flagship clt_chi-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = 航空集団偵察部隊&lt;br /&gt;
|C1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|C1_form = double_line diamond&lt;br /&gt;
|C1_xp = 290&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海航空集団支援打撃部隊&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|D1_node_info = bb_ru-class_flagship_kai ca_ri-class_flagship_kai clt_chi-class_flagship clt_chi-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = 潜水哨戒艦隊I群&lt;br /&gt;
|E1_Node_info= 潜水ヨ級flagship、潜水ヨ級flagship、潜水カ級elite、潜水カ級elite、潜水カ級elite&lt;br /&gt;
|E1_form = echelon line_abreast&lt;br /&gt;
|E1_xp = 170&lt;br /&gt;
|&lt;br /&gt;
|F_label = 前衛警戒任務部隊&lt;br /&gt;
|F1_Node_info= cv_wo-class_flagship_2 bb_ta-class_flagship cl_tsu-class_elite dd_ro-class_late_model_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = 300&lt;br /&gt;
|F2_Node_info= cv_wo-class_flagship_2 bb_ta-class_flagship cl_tsu-class_elite dd_ro-class_late_model_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|F2_form = diamond&lt;br /&gt;
|F2_xp = 300&lt;br /&gt;
|&lt;br /&gt;
|G_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|G1_node_info = No Combat&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海航空集団D群&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;&lt;br /&gt;
|H1_Node_info= cv_wo-class_flagship_2 cv_wo-class_flagship_2 cvl_nu-class_flagship cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = 380&lt;br /&gt;
|H2_Node_info= cv_wo-class_flagship_2 cv_wo-class_flagship_2 cv_wo-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = 370&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|J1_node_info = No Combat&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海航空集団B群&lt;br /&gt;
|K1_Node_info= cv_wo-class_flagship_kai cv_wo-class_flagship_2 cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|K1_form = diamond&lt;br /&gt;
|K1_xp = 410&lt;br /&gt;
|K2_Node_info= cv_wo-class_flagship_kai cv_wo-class_flagship_2 cvl_nu-class_flagship cvl_nu-class_flagship dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_xp = 400&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海航空集団C群&lt;br /&gt;
|L1_Node_info= cv_wo-class_flagship_kai cv_wo-class_flagship_2 bb_ta-class_flagship ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_xp = 420&lt;br /&gt;
|L2_Node_info= cv_wo-class_flagship_2 cv_wo-class_flagship_2 bb_ta-class_flagship ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|L2_form = diamond&lt;br /&gt;
|L2_xp = 420&lt;br /&gt;
|&lt;br /&gt;
|M_label = 深海航空集団A群&lt;br /&gt;
|M1_Node_info= cv_wo-class_flagship_kai cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_tsu-class_elite dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|M1_form = diamond&lt;br /&gt;
|M1_xp = 460&lt;br /&gt;
|M2_Node_info= cv_wo-class_flagship_kai cv_wo-class_flagship_2 cvl_nu-class_flagship cvl_nu-class_flagship dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|M2_form = diamond&lt;br /&gt;
|M2_xp = 450&lt;br /&gt;
|&lt;br /&gt;
|N_label =&lt;br /&gt;
|N1_Node_info =&lt;br /&gt;
|N1_form =&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|&lt;br /&gt;
|O_label = No Combat&lt;br /&gt;
|O1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|P_label =&lt;br /&gt;
|P1_Node_info =&lt;br /&gt;
|P1_form =&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = 深海航空集団旗艦艦隊&lt;br /&gt;
|Z1_Node_info= aircraft_carrier_princess battleship_princess cl_tsu-class_elite dd_ni-class_late_model_elite dd_ni-class_late_model_elite dd_ni-class_late_model_elite&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 460&lt;br /&gt;
|Z2_Node_info= aircraft_carrier_princess battleship_princess cl_tsu-class_elite cl_tsu-class_elite dd_ni-class_late_model_elite dd_ni-class_late_model_elite&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 500&lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_Node_info=&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info=&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_Node_info=&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_Node_info=&lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|N_label =&lt;br /&gt;
|N1_Node_info =&lt;br /&gt;
|N1_form =&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|&lt;br /&gt;
|O_label =&lt;br /&gt;
|O1_Node_info =&lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|&lt;br /&gt;
|P_label =&lt;br /&gt;
|P1_Node_info =&lt;br /&gt;
|P1_form =&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_Node_info=&lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_Node_info=&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info=&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_Node_info=&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_Node_info=&lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|N_label =&lt;br /&gt;
|N1_Node_info =&lt;br /&gt;
|N1_form =&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|&lt;br /&gt;
|O_label =&lt;br /&gt;
|O1_Node_info =&lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|&lt;br /&gt;
|P_label =&lt;br /&gt;
|P1_Node_info =&lt;br /&gt;
|P1_form =&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_Node_info=&lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|dropsA =&lt;br /&gt;
|dropsB =&lt;br /&gt;
|dropsC =&lt;br /&gt;
|dropsD =&lt;br /&gt;
|DropsL = [[Kinugusa]], [[Urakaze]]&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': [[Hamakaze]], [[Asagumo]], [[Naganami]], [[Shimakaze]], [[Tanikaze]], [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Sendai]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Chikuma]], [[Nachi]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Kirishima]], [[Kongou]], [[Yamashiro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[I-168]], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-7===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015SummerE-7Banner.png|370px]]&lt;br /&gt;
|map_image =[[File:E-7m.png]]&lt;br /&gt;
|map_name =Operation FS	&lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Air Defense Princess]]&lt;br /&gt;
*(Kills required)&lt;br /&gt;
*''Can use any tagged or untagged ships, '''except''' ships tagged with &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''ORANGE'''&amp;lt;/span&amp;gt; tag''&lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Teruzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Teruzuki&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
** Clearing on Hard (甲): 2x [[Reinforcement Expansions]], 3x [[Battle Rations]], 2x [[Blueprint|Medals]]&lt;br /&gt;
** Clearing on Medium (乙): 1x [[Reinforcement Expansions]], 2x [[Battle Rations]], 2x [[Blueprint|Medals]]&lt;br /&gt;
** Clearing on Easy (丙): 1x [[Blueprint|Medal]]&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|G_to_I = Active Branching&lt;br /&gt;
|G_to_J = Active Branching&lt;br /&gt;
|H_to_J = Active Branching&lt;br /&gt;
|H_to_Y = Active Branching&lt;br /&gt;
}}&lt;br /&gt;
|tips = &lt;br /&gt;
*Nodes '''B, F and I''' are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;submarine nodes, '''and do not inform you beforehand.'''&amp;lt;/span&amp;gt; Take appropriate care when approaching them.&lt;br /&gt;
*Node K is an Air Battle Node.&lt;br /&gt;
*No CLTs or CVLs are allowed. They will result in dead-end nodes.&lt;br /&gt;
*Though waiting on further intel, boss is known to have armor in the range of ~350. &lt;br /&gt;
**'''It is confirmed that killing the flagship of nodes KYX will lower the boss's armor to 190 on Hard'''. Other difficulties are not confirmed, but some reports say it may affect it. Reports also suggest the stat decrease may be hidden, though this is not confirmed nor disconfirmed.&lt;br /&gt;
***'''''This effect will &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;reset&amp;lt;/span&amp;gt; daily at midnight JST''''' This is a regenerating '''stat''' map, though not a regenerating health map.&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = 深海潜水艦防衛線Aライン&lt;br /&gt;
|B1_node_info = ss_so-class_flagship ss_yo-class_flagship ss_yo-class_flagship ss_ka-class_elite ss_ka-class_elite &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = 180&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海FS方面輸送船団&lt;br /&gt;
|C1_node_info = cv_wo-class_flagship cv_wo-class_flagship cv_wo-class_flagship cl_he-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite &lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp = 220&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = FS方面深海再編成部隊&lt;br /&gt;
|E1_Node_info= ca_ne-class_elite ca_ri-class_flagship clt_chi-class_flagship dd_ha-class_late_model_elite dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp = 240&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海潜水艦防衛線Bライン&lt;br /&gt;
|F1_Node_info= ss_so-class_flagship ss_so-class_flagship ss_so-class_flagship ss_ka-class_elite ss_ka-class_elite &lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = 深海潜水艦防衛線Cライン&lt;br /&gt;
|I1_Node_info= ss_so-class_flagship ss_so-class_elite ss_yo-class_elite ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_Node_info=&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_Node_info=&lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|N_label =&lt;br /&gt;
|N1_Node_info =&lt;br /&gt;
|N1_form =&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|&lt;br /&gt;
|O_label =&lt;br /&gt;
|O1_Node_info =&lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|&lt;br /&gt;
|P_label =&lt;br /&gt;
|P1_Node_info =&lt;br /&gt;
|P1_form =&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_Node_info=&lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_Node_info=&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info=&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_Node_info=&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_Node_info=&lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|N_label =&lt;br /&gt;
|N1_Node_info =&lt;br /&gt;
|N1_form =&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|&lt;br /&gt;
|O_label =&lt;br /&gt;
|O1_Node_info =&lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|&lt;br /&gt;
|P_label =&lt;br /&gt;
|P1_Node_info =&lt;br /&gt;
|P1_form =&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_Node_info=&lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_Node_info=&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info=&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_Node_info=&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_Node_info=&lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|N_label =&lt;br /&gt;
|N1_Node_info =&lt;br /&gt;
|N1_form =&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|&lt;br /&gt;
|O_label =&lt;br /&gt;
|O1_Node_info =&lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|&lt;br /&gt;
|P_label =&lt;br /&gt;
|P1_Node_info =&lt;br /&gt;
|P1_form =&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_Node_info=&lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|dropsA =&lt;br /&gt;
|dropsB =&lt;br /&gt;
|dropsC =&lt;br /&gt;
|dropsD =&lt;br /&gt;
|dropsJ = [[Aoba]]&lt;br /&gt;
|dropsK = [[Sendai]]&lt;br /&gt;
|dropsY = '''[[EliteDD|Destroyers]]''': [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[I-401|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-401&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''':[[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Tweets==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Event-related tweets&lt;br /&gt;
|-&lt;br /&gt;
|{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/616044432090005504&lt;br /&gt;
|JP = 今年も夏の季節が近づいてまいりました。今夏も「艦これ」夏イベント：期間限定海域を実装＆展開予定です。同作戦開始は、来月【八月上旬】予定！各員・各艦隊は、戦備の充実をよろしくお願い致します！&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = &lt;br /&gt;
Summer is approaching; the summer event is coming and will be starting in early August! Prepare your fleet and equipment! &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/616405234730991617&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、今夏作戦展開予定の「艦これ」夏イベント2015：期間限定海域を実装＆展開準備を進めています。同作戦開始は、来月【八月上旬】予定です。同作戦に参加予定の各艦隊は、主力艦艇の錬成及び戦備の充実をよろしくお願い致します！&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = Summer is approaching; the summer event is coming and will be starting in early August! Prepare your carrier fleet for the coming maps!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/618942263687708673&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、今夏作戦展開予定の「艦これ」夏イベント2015：期間限定海域の実装＆展開準備を進めています。同作戦開始は、来月【八月上旬】を予定です。同作戦は夏季恒例の【大規模作戦】となる予定です(※マリアナ方面の作戦展開ではありません)。&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = The summer 2015 event is in its production and will be starting in early August; it will be a large scale event. (The event is not based on the [[:wikipedia:Mariana_and_Palau_Islands_campaign|Marianas campaign]])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/620044319542546432&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、今夏作戦展開予定の「艦これ」夏イベント2015：期間限定海域の実装＆展開準備を進めています。同作戦開始は、来月【八月上旬】を予定です。同作戦は夏季恒例の【大規模作戦】、【ソロモン海域】方面への作戦展開を予定しています。&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = The summer 2015 event is in its production and will be starting in early August; it will be a large scale event based around the [[:wikipedia:Solomon_Islands_campaign|Solomon Islands]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/623661224933232640&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、今夏【八月上旬】作戦開始予定の「艦これ」夏イベント2015：期間限定海域【反撃！第二次SN作戦】の実装準備を進めています。同作戦は【大規模作戦】です。作戦参加予定の提督方は、各艦隊の練度向上、戦備の充実に努めて頂けますようお願い致します！&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = The summer 2015 event [Counterattack! The 2nd Operation SN] is in preparation and will start in [early August]. This will be a [large scale event]. Please prepare yourself for the upcoming event!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/623661224933232640&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、今夏作戦展開予定の「艦これ」夏イベント2015：期間限定海域【反撃！第二次SN作戦】の実装準備を進めています。同作戦では、歴戦の提督方は難易度選択が可能です。最大「甲作戦」「乙作戦」「丙作戦」の三種類からの選択が可能となる予定です。&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN =The summer 2015 event [Counterattack! The 2nd Operation SN] is in preparation and will start in [early August]. This will be a [large scale event]. You can choose from difficulties [A], [B], and [C] when playing the event maps.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/624378181924077568&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、来月作戦展開予定の「艦これ」夏イベント2015：期間限定海域【反撃！第二次SN作戦】の実装準備を進めています。同作戦を攻略することで、その就役直後からソロモン海の最前線で奮戦した【防空駆逐艦2番艦】との邂逅が可能となる予定です。お楽しみに！。&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN =The summer 2015 event [Counterattack! The 2nd Operation SN] is in preparation and will start in [early August]. By completing the operation you will get a chance to encounter the [second air defense destroyer] who was sent to the Solomon Seas right after being launched! Look forward to it!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/624754621584506880&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、「艦これ」夏イベント2015：期間限定海域【反撃！第二次SN作戦】の実装準備を進めています。同夏イベでは、就役直後から最前線のソロモン海で奮戦した防空駆逐艦2番艦をはじめ、最大5隻以上の【新艦娘】達との邂逅が可能となる予定です。お楽しみに！。&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = The summer 2015 event [Counterattack! The 2nd Operation SN] is in preparation and will start in [early August]. During the event, along with encountering the [second air defense destroyer] who was sent to the Solomon Seas right after being launched, you will have the chance to obtain five new Kanmusu. Look forward to it!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/625466114005336064&lt;br /&gt;
|JP=現在「艦これ」運営鎮守府では、「艦これ」夏イベント2015：期間限定海域【反撃！第二次SN作戦】の開発/実装準備を進めています。同夏イベの作戦開始は、来月【8/10】予定です。作戦参加予定の提督方は、精強な空母機動部隊を含む層の厚い艦隊戦力を整備して頂けますと幸いです。 &amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = We are currently preparing for the summer 2015 event [Counterattack! The 2nd Operation SN]. We are planning on starting this event on the 10th of August. For those participating in the event, it will be carrier heavy, so be sure to train your carriers for this event.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/625827473087840256&lt;br /&gt;
|JP = 「艦これ」では来月【8/10】より、夏イベント2015：期間限定海域【反撃！第二次SN作戦】を展開予定です。夏イベの作戦期間は、約20日間を予定しています。同作戦参加予定の提督方は、各艦隊の練度向上、戦備の充実をよろしくお願い致します。&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = We are currently preparing for the summer 2015 event [Counterattack! The 2nd Operation SN] for August, 10th. We are planning for the summer event to last about 20 days. For those admirals planning to participate, be sure to round out your battle preparations.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/627676609915453441&lt;br /&gt;
|JP =  現在「艦これ」運営鎮守府では、来週【8/10】より展開予定の、夏イベント2015：期間限定海域【反撃！第二次SN作戦】を開発/準備中です。同作戦は、夏季恒例の多段階【大規模作戦】です。※「甲作戦」及び「乙作戦」では、各作戦段階にそれぞれ艦隊戦力を投入する必要があります。&lt;br /&gt;
|EN = We are currently preparing for the summer 2015 event [Counterattack! The 2nd Operation SN] for August, 10th. This event will be in multiple stage format. *Hard along with Normal will require seperate ships per stage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/627678854107127808&lt;br /&gt;
|JP = 今夏の「艦これ」夏イベ、その第一作戦海域は「通常艦隊」、続く第二作戦海域では「連合艦隊」編成での出撃が予定されています。空母機動部隊編成の「連合艦隊」では、第一艦隊に精強な航空母艦及び同直掩戦力、第二艦隊に水雷戦隊を中核とした随伴護衛艦隊が必要となります。 &amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = This summer event is planned as the following: the first part of the event will use a &amp;quot;normal fleet&amp;quot; and the second part will use a &amp;quot;[[combined fleet]]&amp;quot;. In a quick response task force, the 1st fleet will be composed by strong carriers. The 2nd fleet will be centered around a torpedo squadron escort.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/627971907539746816&lt;br /&gt;
|JP = 「艦これ」次回全サーバ群共通メンテナンス＆アップデートは【8/10】を予定しています。同アップデート完了を以て、夏イベント2015：期間限定海域【反撃！第二次SN作戦】を開始させて頂く予定です。同夏イベでは、複数の新艦娘達、そして装備関連の新たなシステムも実装予定です。&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = We are currently preparing for the summer 2015 event [Counterattack! The 2nd Operation SN] on August 10th. This event will introduce several new ship girls. There are also plans to introduce a new equipment-related system.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/629451059925090305&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、来週より展開予定の夏イベ：期間限定海域【反撃！第二次SN作戦】の開発実装を両舷一杯で進めています。現在複数の新艦娘の実装と共に、「艦載機」関連の新システムの実装を進めています。練成と運用によっては強力な航空打撃力の発揮も可能となる予定です！ &amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = Currently, we are preparing for the event coming up next week, &amp;quot;Summer 2015 event [Counterattack! The 2nd Operation SN].&amp;quot; We are adding new kanmusus, and adding a new battle system. By using this new battle system, you will be able to increase your firepower on your carriers!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/629453595436453888&lt;br /&gt;
|JP = 来週より作戦開始予定の夏イベ：期間限定海域【反撃！第二次SN作戦】は多段階の【大規模作戦】です。作戦海域は、拡張作戦を含めると最大7海域に及びます。まだ艦隊戦力が十分整っていない提督方は、通常海域攻略も並行しつつ、第2～第4作戦海域の攻略を目標として頂けますと幸いです。 &amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = Next week will start our &amp;quot;Summer 2015 event [Counterattack! The 2nd Operation SN],&amp;quot; and will be a large scale event. There will be a total of 7 maps. For the admirals who are not ready, please be sure to finish your regular maps, including worlds 2 through 4.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/629455682626977792&lt;br /&gt;
|JP = 夏イベ：期間限定海域【反撃！第二次SN作戦】の前段作戦(主作戦)は、下記の全四作戦展開海域より構成されます。&lt;br /&gt;
第1海域【発動準備、第二次SN作戦！】&lt;br /&gt;
第2海域【連合艦隊、ソロモン海へ！】&lt;br /&gt;
第3海域【激突！第二次南太平洋海戦】&lt;br /&gt;
第4海域【海峡突入！敵飛行場を撃滅せよ！】 &amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = For the &amp;quot;Summer 2015 event [Counterattack! The 2nd Operation SN],&amp;quot; these are the first 4 upcoming maps:&lt;br /&gt;
Map 1 [Prepare for deployment, the 2nd Operation SN!]&amp;lt;br&amp;gt;&lt;br /&gt;
Map 2 [Combined Fleet, to the seas of Solomon!]&amp;lt;br&amp;gt;&lt;br /&gt;
Map 3 [Attack! Second Battle of the Santa Cruz Islands]&amp;lt;br&amp;gt;&lt;br /&gt;
Map 4 [Charge into the strait! Destroy the enemy airfield!]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/629459190218539008&lt;br /&gt;
|JP = 夏イベ：期間限定海域【反撃！第二次SN作戦】の前段作戦(主作戦)を攻略完遂することで、「艦これ」初登場となる【補助艦艇の新艦娘】と邂逅し、彼女を艦隊に加えることが可能となります。史実では活躍することが叶わなかった、ユニークな存在の艦隊随伴型の新艦娘…ぜひお楽しみに！ &amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = By clearing the first half of &amp;quot;Summer 2015 event [Counterattack! The 2nd Operation SN],&amp;quot; we will be introducing a new ship type, an auxiliary ship. This ship has never actually entered combat in the old days, but we will be adding her, and she too has a unique feature in game...please stay tuned!  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/630536594085187585&lt;br /&gt;
|JP = マルキューサンマル。提督の皆さん、おはようございます！&lt;br /&gt;
&lt;br /&gt;
今日は月曜日！昨日横浜で開催された第弐回「艦これ」観艦式に来場頂いた提督の皆さん、ありがとうございました！お礼申し上げます。本日はいよいよ今年の夏イベ期間限定海域、作戦開始予定です！本日も頑張ってまいりましょう！&lt;br /&gt;
|EN =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/630539148051349504&lt;br /&gt;
|JP =  本日この後【AM11:00】より、「艦これ」稼働全サーバ群は、メンテナンス＆大規模アップデートに入ります。同作業完了予定は、先にお知らせした時間より押してしまって申し訳ありません、現在【20:00】を予定しています。何卒ご協力頂けますと幸いです。&lt;br /&gt;
|EN = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
===References===&lt;br /&gt;
[https://books.google.com/books?id=VM_E6paCnbMC&amp;amp;pg=PA50&amp;amp;lpg=PA50&amp;amp;dq=operation+SN+wwii+japanese&amp;amp;source=bl&amp;amp;ots=CdNf_UYogL&amp;amp;sig=OjcAyNf-7T1yyBCa8zaNvrX0A5k&amp;amp;hl=en&amp;amp;sa=X&amp;amp;ved=0CDcQ6AEwBGoVChMItf-jwp7uxgIVjjCICh2zVAVL#v=onepage&amp;amp;q=operation%20SN%20wwii%20japanese&amp;amp;f=false Japanese Army in World War II, The South Pacific and New Guinea, 1942-43], contains information regarding Operation SN and a summary of the plans behind it.&lt;br /&gt;
*[http://wikiwiki.jp/kancolle/?%C8%BF%B7%E2%A1%AA%C2%E8%C6%F3%BC%A1SN%BA%EE%C0%EF Wikiwiki page on Summer 2015 event]&lt;br /&gt;
*[http://www56.atwiki.jp/kancolle/pages/1274.html#id_bda54a1b @wiki page on Summer 2015 event]&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
* [http://aircalc.net/ KanColle Calculator and tools] by no1244 (in Japanese)&lt;br /&gt;
* [http://www.kancolle-calc.net/aircrafts.html Air Superiority Calculator] (in Japanese)&lt;br /&gt;
* [http://tsoft-web.com/sub/kancolle/2-5/ Effective LoS Calculator] (in Japanese)&lt;br /&gt;
&lt;br /&gt;
===Discussions===&lt;br /&gt;
*IRC Channel: [http://webchat.esper.net/?nick=NamelessShip...&amp;amp;channels=kancolle&amp;amp;prompt=1 #kancolle]&lt;br /&gt;
*[[Talk:Summer 2015 Event]], ''no inanity, please. Feel free, however, to report significant branching rules, identify content that is missing, and propose changes to the article's layout. Thank you for your compliance.''&lt;br /&gt;
&lt;br /&gt;
===Player Live Streams===&lt;br /&gt;
*http://www.twitch.tv/remi_scarlet [[User:Remi_Scarlet|Remi's]] stream. Will be doing all hard front-line on day 1. Hoping to clear entire event in one sitting. &lt;br /&gt;
*http://www.twitch.tv/hydragoliath , usually starts around 1PM EST.&lt;br /&gt;
*http://www.twitch.tv/bl2w (Zak提督's stream); will be playing every day of the event: from August 10th to August 30th @ 4:00 PM to 6:30 PM EST&lt;br /&gt;
*http://www.twitch.tv/yamato_kai2000&lt;br /&gt;
*http://www.twitch.tv/hatsushimo&lt;br /&gt;
*http://www.twitch.tv/nigamonp&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[zh:2015年夏季活动]]&lt;br /&gt;
[[category:Events]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2015_Event&amp;diff=42810</id>
		<title>Summer 2015 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2015_Event&amp;diff=42810"/>
		<updated>2015-08-16T16:27:08Z</updated>

		<summary type="html">&lt;p&gt;Sixten: /* E-5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Summer_Event_2015_banner.png]]&lt;br /&gt;
==Update Info==&lt;br /&gt;
&lt;br /&gt;
===New Ships===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Teruzuki.png&lt;br /&gt;
File:Hayasui.png&lt;br /&gt;
File:Libeccio.png&lt;br /&gt;
File:Kawakaze.png&lt;br /&gt;
File:Umikaze.png&lt;br /&gt;
File:Mizuho.png&lt;br /&gt;
File:Kazagumo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Teruzuki]], [[wikipedia:Japanese destroyer Teruzuki|the second Akizuki-class destroyer]], is the final reward drop for E-7.&lt;br /&gt;
*[[:wikipedia:Japanese_fleet_oiler_Hayasui|Fleet Oiler]] [[Hayasui]], E-4 Clear Reward&lt;br /&gt;
*[[:wikipedia:Maestrale-class_destroyer|Maestrale Class destroyer]] [[Libeccio]], E-5 Clear&lt;br /&gt;
*[[:Category:Shiratsuyu Class|Shiratsuyu Class]] [[:wikipedia:Japanese_destroyer_Kawakaze_(1936)|destroyer]] [[Kawakaze]], E-2 Clear Reward&lt;br /&gt;
*[[:Category:Shiratsuyu Class|Shiratsuyu Class]] [[:wikipedia:Japanese_destroyer_Umikaze_(1936)|destroyer]] [[Umikaze]], available as drop&lt;br /&gt;
*[[:Category:Seaplane Tenders|Seaplane Tender]] [[Mizuho]], [[:Wikipedia:Japanese_seaplane_carrier_Mizuho|similar in design to]] [[Chitose]], available as drop&lt;br /&gt;
*[[:Category:Yuugumo Class|Yuugumo Class]] [[:wikipedia:Japanese_destroyer_Kazagumo|destroyer]] [[Kazagumo]] is also a new drop.&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
*Two torpedo bombers:&lt;br /&gt;
**[[Type 97 Torpedo Bomber (Murata Squadron)]], available on all difficulties&lt;br /&gt;
**Through a [[#New Quests|conversion request]] it turns into the [[Tenzan Model 12 (Murata Squadron)]]&lt;br /&gt;
*[[Maritime Resupply]]&lt;br /&gt;
*[[Reinforcement Expansions]]&lt;br /&gt;
&amp;lt;!--*[[120mm Twin Gun Mount]]--&amp;gt;&lt;br /&gt;
*[[Battle Rations]]&lt;br /&gt;
&lt;br /&gt;
===New Quests===&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = SN01&lt;br /&gt;
| namejp = 第二次SN作戦、初動作戦完了！&lt;br /&gt;
| nameen = Completing the First-Stage Operation for the Second Operation SN!&lt;br /&gt;
| req = ''Crush the enemies deployed in front of the Solomon Seas and complete the first stage of the operation!''&lt;br /&gt;
*Completion Condition: Clear [[#E-2|E-2]].&lt;br /&gt;
| fuel = 250&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 250&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Present Box x1&amp;lt;br&amp;gt;Combat Rations x1&lt;br /&gt;
| notes = &lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = SN02&lt;br /&gt;
| namejp = 「工廠」の整理整頓！&lt;br /&gt;
| nameen = Reorganize the &amp;quot;Factory&amp;quot;!&lt;br /&gt;
| req = ''Scrap multiple equipment that you no longer need in order to organize the factory warehouse in preparation for the new equipment!''&lt;br /&gt;
*Completion Condition: Scrap equipment 5 pieces of equipment.&lt;br /&gt;
| fuel = 100&lt;br /&gt;
| ammo = 100&lt;br /&gt;
| steel = 100&lt;br /&gt;
| bauxite = 100&lt;br /&gt;
| other = Development material x2&amp;lt;br&amp;gt;Combat Rations x1&lt;br /&gt;
| notes = Requires [[#SN01|SN01]] completion&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = SN03&lt;br /&gt;
| namejp = 主力機動部隊の前路哨戒を実施せよ！&lt;br /&gt;
| nameen = Carry Out Patrol ahead of the Main Mobile Task Force!&lt;br /&gt;
| req = ''Enemy has deployed more submarines. Eliminate a number of them in order to clear the way ahead of tour main mobile task force!''&lt;br /&gt;
*Completion Condition: Sink 6 submarines &lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 250&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 250&lt;br /&gt;
| other = Unlocks [[#E-3|E-3]]&lt;br /&gt;
| notes = Requires [[#SN02|SN02]] completion&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = SN04&lt;br /&gt;
| namejp = 「赤城」に艦攻「村田隊」を配属せよ！&lt;br /&gt;
| nameen = Assign the &amp;quot;Murata Squadron&amp;quot; Torpedo Bomber to Akagi!&lt;br /&gt;
| req = ''Set the aircraft carrier Akagi as the Secretary Ship, and assign the &amp;quot;Murata Squadron&amp;quot; torpedo bomber to her!''&lt;br /&gt;
*Completion Condition: &lt;br /&gt;
*#Set [[Akagi]] as the Secretary Ship and then&lt;br /&gt;
*#Equip her with [[Type 97 Torpedo Bomber (Murata Squadron)]].&lt;br /&gt;
:*If for some reason this quest isn't flagged as cleared when you fulfill the condition, un-check the quest and re-check the quest.&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Combat Rations x2&amp;lt;br&amp;gt;Reinforcement Expansions x1&amp;lt;br&amp;gt;Repair Team x1&amp;lt;br&amp;gt;[[Glossary#Food_supply_ship_Mamiya|Food supply ship 「間宮」 &amp;quot;Mamiya&amp;quot;]] x1&lt;br /&gt;
| notes = Requires [[#SN03|SN03]] completion&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = SN05&lt;br /&gt;
| namejp = ソロモン海方面の制空権を奪え！&lt;br /&gt;
| nameen = Attain Air Superiority of the Solomon Seas!&lt;br /&gt;
| req = ''Charge into the waters near the enemy airfield controlling the skies of the Solomon Seas and crush them!''&lt;br /&gt;
*Completion Condition: Clear [[#E-4|E-4]].&lt;br /&gt;
| fuel = 400&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 400&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Instant Repair x3&amp;lt;br&amp;gt;Improvement Material x3&lt;br /&gt;
| notes = Requires [[#SN03|SN03]] completion&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = SN06&lt;br /&gt;
| namejp = 「翔鶴」に艦攻「村田隊」を配置転換せよ！&lt;br /&gt;
| nameen = Transfer the Murata Squadron Torpedo Bomber to Shoukaku!&lt;br /&gt;
| req = ''Set the aircraft carrier Shoukaku as the Secretary Ship, and transfer the &amp;quot;Murata Squadron&amp;quot; torpedo bomber to her!''&lt;br /&gt;
*Completion Condition:&lt;br /&gt;
*#Set [[Shoukaku]] as the Secretary Ship and then&lt;br /&gt;
*#Equip her with [[Type 97 Torpedo Bomber (Murata Squadron)]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = Instant Repair x3&amp;lt;br&amp;gt;Improvement Material x3&lt;br /&gt;
| notes = Requires [[#SN05|SN05]] completion&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = PVP&lt;br /&gt;
| listnum = SN07&lt;br /&gt;
| namejp = FS作戦に備え、艦隊練度向上に努めよ！&lt;br /&gt;
| nameen = Increase the Fleet's Experience in Preparation for Operation FS!&lt;br /&gt;
| req = ''To prepare for Operation FS, try to increase the experience of the fleet! Obtain 4 victories in Exercise today!''&lt;br /&gt;
*Completion Condition: Attain 4 victories in PVP.&lt;br /&gt;
:*The counter is shared with Quest [[#C3|C3]].&lt;br /&gt;
| fuel = 400&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 400&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Unlocks [[#E-5|E-5]]&lt;br /&gt;
| notes = Requires [[#SN05|SN05]] completion&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = SN08&lt;br /&gt;
| namejp = 「工廠」”機種転換”&lt;br /&gt;
| nameen = [Factory] Model Conversion&lt;br /&gt;
| req = ''Scrap 2 [[Tenzan (Heavenly Mountain)|Tenzan]] while your secretary ship is Shoukaku equipped with [[Type 97 Torpedo Bomber (Murata Squadron)]]!''&lt;br /&gt;
*Completion Condition:&lt;br /&gt;
*#Set Shoukaku equipped with [[Type 97 Torpedo Bomber (Murata Squadron)]] as the Secretary Ship, and then&lt;br /&gt;
*#Scrap 2 [[Tenzan (Heavenly Mountain)]].&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 50&lt;br /&gt;
| other = [[Tenzan Model 12 (Murata Squadron)]] x1 ''(by converting the [[Type 97 Torpedo Bomber (Murata Squadron)]] equipped on Shoukaku)''&lt;br /&gt;
| notes = Requires [[#SN06|SN06]] completion&amp;lt;br&amp;gt;Do not forget to unlock the Murata Squadron plane if it is locked&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = SN09&lt;br /&gt;
| namejp = 西部方面派遣艦隊、出撃せよ！&lt;br /&gt;
| nameen = Sortie with the Fleet Deployed to the West!&lt;br /&gt;
| req = ''Deploy a fleet to the Western Sea Region and strike at the heart of the enemy reinforcements gathering in the area!''&lt;br /&gt;
*Completion Condition: Clear [[#E-5|E-5]].&lt;br /&gt;
| fuel = 550&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 550&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = Combat Rations&amp;lt;br&amp;gt;Present Box&lt;br /&gt;
| notes = Requires [[#SN07|SN07]] completion&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = SN10&lt;br /&gt;
| namejp = FS作戦の橋頭堡を築け！&lt;br /&gt;
| nameen = Amass the FS Operation Beachhead! &lt;br /&gt;
| req = ''Enemy is reinforcing their mobile task force. Encounter them, reduce the amount of enemy carriers, and construct a beachhead for the entry to FS!''&lt;br /&gt;
*Completion Condition: Sink 10 Aircraft Carriers (CVLs count)&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 450&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 450&lt;br /&gt;
| other = Unlocks [[#E-6|E-6]]&lt;br /&gt;
| notes = Requires [[#E-5|E-5]] clear&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Composition&lt;br /&gt;
| listnum = SN11&lt;br /&gt;
| namejp = 空母機動部隊　「第三艦隊」　を編成せよ！&lt;br /&gt;
| nameen = Organise the Aircraft Carrier Task Force &amp;quot;Third Fleet&amp;quot;!&lt;br /&gt;
| req = ''Form the &amp;quot;Third Fleet&amp;quot; including &amp;quot;Shoukaku&amp;quot;, &amp;quot;Zuikaku&amp;quot;, &amp;quot;Zuihou&amp;quot; in the first fleet in a combined fleet composition!''&lt;br /&gt;
*Completion Condition: Create a Carrier Task Force (Combined Fleet) containing [[Shoukaku]], [[Zuikaku]] and [[Zuihou]] in the first fleet.&lt;br /&gt;
| fuel = 300&lt;br /&gt;
| ammo = 300&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 300&lt;br /&gt;
| other = Improvement Material x4&amp;lt;br&amp;gt;[[Maritime Resupply]]&lt;br /&gt;
| notes = Requires [[#E-5|E-5]] clear&lt;br /&gt;
| once  = true&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
*[[Seaplane Tender Princess]]&lt;br /&gt;
*[[Air Defense Princess]]&lt;br /&gt;
*[[Destroyer Ro-Class|Ro-Class Late Model Elite]]&lt;br /&gt;
*[[Destroyer Ha-Class|Ha-Class Late Model Elite]]&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Summer 2015 Event &amp;quot;Counterattack! The Second Operation SN&amp;quot; is slated to start on August 10, 2015, and will last for about 20 days. The event will be based on ''Operation SN,'' the Japanese plan to establish air bases in the southern Solomon Islands; however, there was no actual second Operation SN historically.&lt;br /&gt;
&lt;br /&gt;
This will be a large-scale event that will contain combined fleet operations and ship locking mechanics. There will also be a new system introduced into the game that will be equipment related.&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
1.&lt;br /&gt;
The Summer 2015 event &amp;quot;Counter attack! The 2nd SN operation&amp;quot; has started and will last for twenty days.&lt;br /&gt;
&lt;br /&gt;
2.&lt;br /&gt;
The main part of the &amp;quot;Counter attack! The 2nd SN operation&amp;quot; event consists of four maps:&lt;br /&gt;
*E-1 &amp;quot;Preparation, the 2nd SN Operation!&amp;quot;&lt;br /&gt;
*E-2 &amp;quot;Combined Fleet, to the Solomon Sea!&amp;quot;&lt;br /&gt;
*E-3 &amp;quot;Charge! The 2nd South Pacific Battles&amp;quot;&lt;br /&gt;
*E-4 &amp;quot;To the Strait! Destroy the Enemy Airfield!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. &lt;br /&gt;
Clearing the main part will award you with the following new ships:&lt;br /&gt;
*Destroyer [[Kawakaze]] from E-2.&lt;br /&gt;
*[[Hayasui]], the first ''fleet oiler'', from E-4.&lt;br /&gt;
&lt;br /&gt;
4.&lt;br /&gt;
E-2 and E-3 each require a [[Combined Fleet]].&lt;br /&gt;
*The first fleet is the main and the second is the supporting fleet; you can drag the icon from 2 to 1 to create combined fleet.&lt;br /&gt;
&lt;br /&gt;
5.&lt;br /&gt;
'''''Item rewards 1/3'''''&lt;br /&gt;
E-3 will award you with the new plane &amp;quot;Type 97 Torpedo Bomber (Murata squadron)&amp;quot;; completion of a quest will allow you to upgrade it.&lt;br /&gt;
&lt;br /&gt;
6.&lt;br /&gt;
'''''Item rewards 2/3'''''&lt;br /&gt;
Clearing the individual maps will award you with items and consumables including [[Reinforcement Expansions]], [[Battle Rations]], and [[Maritime Resupply]].&lt;br /&gt;
&lt;br /&gt;
7.&lt;br /&gt;
'''''Item awards 3/3'''''&lt;br /&gt;
Choosing different difficulties will reward different amounts of items, though you can get the &amp;quot;Type 97 Torpedo Bomber (Murata squadron)&amp;quot; on all difficulties.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
# The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A (甲, Hard), Operation B (乙, Medium) or Operation C (丙, Easy).&lt;br /&gt;
#* Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#* With the exception of E-1, in order to choose Operation A, the previous map must be cleared on A or B.&lt;br /&gt;
# A new system will be introduced with the release of this event involving carrier-based planes.&lt;br /&gt;
# The [[Air Reconnaissance]] system introduced in 6-3 makes a reappearance in E-5, utilizing your recon planes equipped to your ships to gain more resources after winning at the boss node.&lt;br /&gt;
# '''Official tweets have confirmed that there are &amp;quot;supply bases&amp;quot; on the map that will lower the armor of the boss node. This has been confirmed to be the case in E-7. Clearing supply bases lowers the boss armor until midnight JST, at which point it is necessary to defeat the bases again.'''&lt;br /&gt;
#*The original theory teased was that winning sorties at the X nodes on E-3 and E-7 may be the key to lowering the boss armor and finishing the event.&lt;br /&gt;
#*This may also be the case on E-3.&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|''E-1''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''Preparation for Second Operation SN!''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''BLUE'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''Combined Fleet, to the Solomon Sea!''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''BLUE'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''Clash! Second Southern Pacific Ocean Battle''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Requires E-2 completion and Quests [[#SN01|SN01]], [[#SN02|SN02]], and [[#SN03|SN03]] completion to unlock&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''Charge into the Strait! Destroy the Enemy Airfield!''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;'''YELLOW'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''Hard Battle! Western Region Deployment Fleet''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''ORANGE'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Requires E-4 completion and Quest [[#SN07|SN07]] completion to unlock&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-6''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''Counterattack! Enter the FS Region''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Requires E-5 completion and Quest [[#SN10|SN10]] completion to unlock&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-7''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|''Operation FS''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No tag&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Deployment Restriction''':&amp;lt;br&amp;gt;''Normal or Hard:'' '''Cannot''' have the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''ORANGE'''&amp;lt;/span&amp;gt; tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015SummerE-1Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Summmer2015_E1Map.png|450px]]&lt;br /&gt;
|map_name = Preparation for Second Operation SN!&lt;br /&gt;
|map_japanese = 【発動準備、第二次SN作戦！】&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Destroyer Princess]]&lt;br /&gt;
*(Kills required) 5 (All difficulties)&lt;br /&gt;
*'''At least 1 CL and 2 DD required.'''&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''BLUE'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: Furniture Fairy &lt;br /&gt;
** Clearing on Hard (甲):  Irako, 2x [[Reinforcement_Expansions|Reinforcement Expansions]], 4x [[Battle_Rations|Combat Rations]]&lt;br /&gt;
** Clearing on Medium (乙): Irako, Furniture Fairy, [[Reinforcement_Expansions|Reinforcement Expansions]], 3x [[Battle_Rations|Combat Rations]]&lt;br /&gt;
** Clearing on Easy (丙): [[Reinforcement_Expansions|Reinforcement Expansions]], 2x [[Battle_Rations|Combat Rations]]&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = SS in fleet, ''or'' random with D if no SS or CV&lt;br /&gt;
|A_to_C = CV in fleet&lt;br /&gt;
|A_to_D = [[Kikuzuki]] in fleet, ''or'' random with B if no SS or CV&lt;br /&gt;
|A_to_F = If fleet doesn't pass LoS Check (higher priority than the rest)&lt;br /&gt;
}}&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
*South route seems to have success with 2CL 4DD&lt;br /&gt;
*If going north, 1CL 2CVL 3DD seems to work. Note however that you go through a sub node and preboss has a Ri-class CA so this might not be worth the shiplocks.&lt;br /&gt;
*Since the tagging is shared with E-2, it may be worthwhile to use BBV / CAV / AV in the fleet, as the A - D - Z route has no enemy air power and this can guarantee air superiority.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= ピケット艦隊&lt;br /&gt;
|A1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|A1_form = line_ahead double_line&lt;br /&gt;
|A1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|B_label= 深海打撃任務部隊&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship bb_ru-class_elite bb_ru-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_xp = 210&lt;br /&gt;
|B2_node_info = bb_ru-class_flagship bb_ru-class_elite bb_ru-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_form = line_ahead&lt;br /&gt;
|B2_xp = 200&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒潜水艦B群&lt;br /&gt;
|C1_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class&lt;br /&gt;
|C1_form = echelon&lt;br /&gt;
|C1_xp = 150&lt;br /&gt;
|C2_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class&lt;br /&gt;
|C2_form = line_abreast&lt;br /&gt;
|C2_xp = 140&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo + ??&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海巡洋艦戦隊&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship ca_ne-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 220&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship ca_ne-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = double_line&lt;br /&gt;
|E2_xp = 210&lt;br /&gt;
|&lt;br /&gt;
|F_label = 前衛哨戒潜水艦A群&lt;br /&gt;
|F1_node_info = cl_ho-class_flagship ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = fuel + ??&lt;br /&gt;
|&lt;br /&gt;
|Z_label = 警戒艦隊旗艦&lt;br /&gt;
|Z1_node_info = destroyer_princess dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 240&lt;br /&gt;
|Z2_node_info = destroyer_princess dd_ro-class_late_model_elite dd_ro-class_late_model_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 250&lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= ピケット艦隊&lt;br /&gt;
|A1_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|A1_form = double_line line_ahead&lt;br /&gt;
|A1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|B_label= 深海打撃任務部隊&lt;br /&gt;
|B1_node_info = bb_ru-class_flagship bb_ru-class_elite cl_he-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒潜水艦B群 &lt;br /&gt;
|C1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|C1_form = echelon&lt;br /&gt;
|C1_xp = 130&lt;br /&gt;
|C1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|C1_form = line_abreast&lt;br /&gt;
|C1_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo + ??&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海巡洋艦戦隊 &lt;br /&gt;
|E1_node_info = ca_ri-class_flagship ca_ri-class_flagship ca_ne-class dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 200&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship ca_ri-class_flagship ca_ne-class dd_i-class dd_i-class&lt;br /&gt;
|E2_form = double_line&lt;br /&gt;
|E2_xp = 190&lt;br /&gt;
|&lt;br /&gt;
|F_label = 前衛哨戒潜水艦A群 &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = fuel + ??&lt;br /&gt;
|&lt;br /&gt;
|Z_label = 警戒艦隊旗艦&lt;br /&gt;
|Z1_node_info = destroyer_princess dd_ro-class_late_model dd_ro-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 210&lt;br /&gt;
|Z2_node_info = destroyer_princess dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 230&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label=  ピケット艦隊&lt;br /&gt;
|A1_node_info = cl_he-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|A1_form = double_line&lt;br /&gt;
|A1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|B_label= 深海打撃任務部隊&lt;br /&gt;
|B1_node_info = bb_ru-class_elite bb_ru-class_elite cl_he-class dd_i-class dd_i-class&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|C_label = 前衛哨戒潜水艦B群 &lt;br /&gt;
|C1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|C1_form = line_abreast&lt;br /&gt;
|C1_xp = 100&lt;br /&gt;
|C2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|C2_form = echelon&lt;br /&gt;
|C2_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = ammo + ??&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海巡洋艦戦隊 &lt;br /&gt;
|E1_node_info = ca_ri-class_flagship ca_ri-class_elite cl_he-class_elite dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 180&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship ca_ri-class_elite cl_he-class_elite dd_i-class dd_i-class&lt;br /&gt;
|E2_form = double_line&lt;br /&gt;
|E2_xp= 170&lt;br /&gt;
|&lt;br /&gt;
|F_label = 前衛哨戒潜水艦A群 &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = fuel + ??&lt;br /&gt;
|&lt;br /&gt;
|Z_label = 警戒艦隊旗艦&lt;br /&gt;
|Z1_node_info = destroyer_princess dd_ro-class dd_ro-class dd_i-class dd_i-class&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 200&lt;br /&gt;
|Z2_node_info = destroyer_princess dd_ro-class dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 200&lt;br /&gt;
|Z3_node_info = destroyer_princess dd_ro-class dd_ro-class dd_i-class dd_i-class&lt;br /&gt;
|Z3_form = line_ahead&lt;br /&gt;
|Z3_xp = 220&lt;br /&gt;
|final_form = Z3&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''': [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Mikazuki]], [[Nagatsuki]], [[Mochizuki]]&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': [[Hatsuyuki]], [[Mutsuki]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Tenryuu]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kako]]&lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': [[Murakumo]], [[Kisaragi]], [[Mikazuki]], [[Nagatsuki]], [[Mutsuki]], [[Shirayuki]]&lt;br /&gt;
|dropsD = &lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': [[Fubuki]], [[Fumizuki]], [[Hatsuyuki]], [[Kikuzuki]], [[Mochizuki]], [[Mutsuki]], [[Nagatsuki]], [[Yayoi]], [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']], [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Agano]], [[Nagara]], [[Tama]], [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']], [[Yura]], [[Yuubari]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kako]], [[Aoba]], [[Choukai]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]''': [[Ryuujou]]&lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': [[Mutsuki]], [[Mochizuki]]&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': [[Ayanami]], [[Kikuzuki]], [[Kisaragi]], [[Mutsuki]], [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']], [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']], [[Tanikaze]], [[Urakaze]], [[Yayoi]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Abukuma]], [[Jintsu]], [[Kuma]], [[Nagara]], [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']], [[Sendai]], [[Tatsuta]], [[Tenryu]], [[Yura]], [[Yuubari]], &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Aoba]], [[Choukai]], [[Furutaka]], [[Kako]], [[Kinugasa]], [[Kumano]], [[Mogami]], [[Suzuya]], &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Fusou]], [[Kirishima]], [[Kongou]], [[Haruna]], [[Hiei]], [[Yamashiro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''': [[Ryuujou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': [[Chitose]], [[Chiyoda]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
&lt;br /&gt;
|banner = [[File:2015SummerE-2Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Summmer2015_E2Map.png|450px]]&lt;br /&gt;
|map_name = Combined Fleet, to the Solomon Sea!&lt;br /&gt;
|map_japanese = 【連合艦隊、ソロモン海へ！】&lt;br /&gt;
|information = &lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*Boss: [[Light Cruiser Demon]]&lt;br /&gt;
*(Kills required) 4 on Hard and 5 on Normal/Easy&lt;br /&gt;
**Unryuu confirmed drop even on easy.&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''BLUE'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
** Clearing on Hard (甲): [[Reinforcement_Expansions|Reinforcement Expansions]], 2x [[Battle_Rations|Combat Rations]], [[Type 91 Anti-Aircraft Fire Director]]&lt;br /&gt;
** Clearing on Medium (乙):[[Reinforcement_Expansions|Reinforcement Expansions]]&lt;br /&gt;
** Clearing on Easy (丙):&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Surface Task Force&lt;br /&gt;
|A_to_C = Carrier Task Force&lt;br /&gt;
|B_to_D = Random (with E &amp;amp; K) if SS in fleet&amp;lt;br&amp;gt;BB(V)+CV&amp;gt;=3&lt;br /&gt;
|B_to_E = Random (with D &amp;amp; K) if SS in fleet&amp;lt;br&amp;gt;BB(V)+CV&amp;lt;=2&lt;br /&gt;
|B_to_K = Random (with D &amp;amp; E) if SS in fleet&lt;br /&gt;
|C_to_F = Active Branching &lt;br /&gt;
|C_to_I = Active Branching&lt;br /&gt;
|H_to_L = Failing LoS Check&lt;br /&gt;
|H_to_Z = Passing LoS Check&lt;br /&gt;
|J_to_H = Passing LoS Check&lt;br /&gt;
|J_to_L = Failing LoS Check&lt;br /&gt;
}}&lt;br /&gt;
|tips = &lt;br /&gt;
*Node B is a submarine node; it will not consume ammo.&lt;br /&gt;
*Going south route with a Surface Task Force will conserve bauxite but cost more ammo and fuel. There is no enemy air power, but there are a few ships with decent anti-air capability. &lt;br /&gt;
**Having a BBV or CAV is recommended to gain air superiority. Consider adding in a single CVL full of bombers and a [[Saiun]]&lt;br /&gt;
*Going north route with a Carrier Task Force will conserve a bit more fuel but has much higher bauxite costs. There are three aerial battles. Nodes F and H have fs kai Wo-class with takoyakis.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= &lt;br /&gt;
|A1_node_info = ca_ri-class_flagship ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|A1_form = line_ahead&lt;br /&gt;
|A1_xp = 170&lt;br /&gt;
|A1_node_info = ca_ri-class_flagship ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite dd_i-class_late_model dd_i-class_late_model &lt;br /&gt;
|A1_form = double_line&lt;br /&gt;
|A1_xp = 160&lt;br /&gt;
|&lt;br /&gt;
|B_label= 潜水艦哨戒線&lt;br /&gt;
|B1_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = line_abreast echelon&lt;br /&gt;
|B1_xp = 140&lt;br /&gt;
|&lt;br /&gt;
|C_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 水上打撃部隊I群&lt;br /&gt;
|D1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_tsu-class_elite ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|D1_form = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 水上打撃部隊II群&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship ca_ne-class_elite ca_ne-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 250&lt;br /&gt;
|E2_node_info = ca_ri-class_flagship ca_ne-class_elite ca_ne-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = double_line&lt;br /&gt;
|E2_xp = 240&lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;任務部隊II群&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = 200&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = 190&lt;br /&gt;
|&lt;br /&gt;
|G_label = ソロモン泊地輸送船団&lt;br /&gt;
|G1_node_info = cl_he-class_flagship transport_wa-class_flagship transport_wa-class_flagship transport_wa-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|G1_form = double_line&lt;br /&gt;
|G1_xp = 280&lt;br /&gt;
|G2_node_info = cl_he-class_flagship transport_wa-class_flagship transport_wa-class_flagship dd_ha-class_late_model_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|G2_form = double_line&lt;br /&gt;
|G2_xp = 270&lt;br /&gt;
|&lt;br /&gt;
|H_label = 任務部隊I群&lt;br /&gt;
|H1_node_info = cv_wo-class_flagship cv_wo-class_flagship cv_wo-class_flagship ca_ne-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = 280&lt;br /&gt;
|H2_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite ca_ne-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = 270&lt;br /&gt;
|&lt;br /&gt;
|I_label = &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Maelstrom&amp;lt;/span&amp;gt;&lt;br /&gt;
|I1_node_info = fuel - ??&lt;br /&gt;
|&lt;br /&gt;
|J_label = 任務部隊III群&lt;br /&gt;
|J1_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|J1_xp = 230&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = Combat Avoided&lt;br /&gt;
|&lt;br /&gt;
|Z_label = ソロモン泊地投錨艦隊旗艦&lt;br /&gt;
|Z1_node_info = light_cruiser_demon bb_ta-class_flagship bb_ta-class_elite ca_ne-class_elite dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 280&lt;br /&gt;
|Z2_node_info = light_cruiser_demon_final_form battleship_princess ca_ne-class_elite ca_ne-class dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 300&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= 前衛艦隊&lt;br /&gt;
|A1_node_info = ca_ri-class_flagship ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite dd_i-class dd_i-class&lt;br /&gt;
|A1_form = line_ahead&lt;br /&gt;
|A1_xp = 150&lt;br /&gt;
|A2_node_info = ca_ri-class_flagship ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite dd_i-class dd_i-class&lt;br /&gt;
|A2_form = double_line&lt;br /&gt;
|A2_xp = 140&lt;br /&gt;
|&lt;br /&gt;
|B_label= 潜水艦哨戒線&lt;br /&gt;
|B1_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|C_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 水上打撃部隊I群&lt;br /&gt;
|D1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_tsu-class clt_chi-class_elite clt_chi-class_elite dd_ro-class_late_model &lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = 240&lt;br /&gt;
|&lt;br /&gt;
|E_label = 水上打撃部隊II群&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship ca_ne-class ca_ne-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = ca_ri-class_flagship ca_ne-class ca_ne-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = double_line&lt;br /&gt;
|E2_xp = 220&lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;任務部隊II群&lt;br /&gt;
|F1_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = 180&lt;br /&gt;
|F2_node_info = cv_wo-class_flagship cvl_nu-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_form = diamond&lt;br /&gt;
|F2_xp = 180&lt;br /&gt;
|&lt;br /&gt;
|G_label = ソロモン泊地輸送船団&lt;br /&gt;
|G1_node_info = cl_he-class_flagship transport_wa-class_flagship transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G1_form = double_line&lt;br /&gt;
|G1_xp = 260&lt;br /&gt;
|&lt;br /&gt;
|H_label = 任務部隊I群&lt;br /&gt;
|H1_node_info = cv_wo-class_flagship cv_wo-class_flagship cvl_nu-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H2_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite ca_ne-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Maelstrom&amp;lt;/span&amp;gt;&lt;br /&gt;
|I1_node_info = fuel - ??&lt;br /&gt;
|&lt;br /&gt;
|J_label = 任務部隊III群&lt;br /&gt;
|J1_node_info =&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = Combat Avoided &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|Z_label = ソロモン泊地投錨艦隊旗艦&lt;br /&gt;
|Z1_node_info = light_cruiser_demon bb_ta-class_flagship bb_ta-class_elite ca_ne-class dd_ha-class_late_model dd_ha-class_late_model &lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 250&lt;br /&gt;
|Z2_node_info = light_cruiser_demon battleship_princess bb_ru-class_elite ca_ne-class dd_ha-class_late_model dd_ha-class_late_model &lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 270&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= 前衛艦隊&lt;br /&gt;
|A1_node_info = ca_ri-class_flagship ca_ri-class_elite cl_ho-class dd_ro-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|A1_form = double_line &lt;br /&gt;
|A1_xp = 120&lt;br /&gt;
|&lt;br /&gt;
|B_label= 潜水艦哨戒線&lt;br /&gt;
|B1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = line_abreast&lt;br /&gt;
|B1_xp = 100&lt;br /&gt;
|&lt;br /&gt;
|C_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|D_label = 水上打撃部隊I群&lt;br /&gt;
|D1_node_info = bb_ru-class_flagship bb_ru-class_elite clt_chi-class_elite clt_chi-class dd_ro-class dd_ro-class&lt;br /&gt;
|D1_form = &lt;br /&gt;
|&lt;br /&gt;
|E_label = 水上打撃部隊II群&lt;br /&gt;
|E1_node_info = ca_ri-class_flagship ca_ri-class_elite ca_ri-class_elite cl_to-class_elite dd_i-class dd_i-class&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 210&lt;br /&gt;
|&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;任務部隊II群 &lt;br /&gt;
|F1_node_info = cv_wo-class_elite cvl_nu-class_elite cl_to-class_elite dd_ha-class dd_i-class dd_i-class&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = 150&lt;br /&gt;
|&lt;br /&gt;
|G_label = ソロモン泊地輸送船団&lt;br /&gt;
|G1_node_info = cl_he-class_flagship transport_wa-class transport_wa-class dd_ha-class_elite dd_i-class_elite dd_i-class_elite&lt;br /&gt;
|G1_form = double_line&lt;br /&gt;
|G1_xp = 230&lt;br /&gt;
|&lt;br /&gt;
|H_label = 任務部隊I群&lt;br /&gt;
|H1_node_info = cv_wo-class_elite cv_wo-class_elite cvl_nu-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H2_node_info = cv_wo-class_elite cv_wo-class_elite cl_tsu-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Maelstrom&amp;lt;/span&amp;gt;&lt;br /&gt;
|I1_node_info = fuel - ??&lt;br /&gt;
|&lt;br /&gt;
|J_label = 任務部隊III群&lt;br /&gt;
|J1_node_info = cvl_nu-class_elite cvl_nu-class_elite cl_to-class_elite dd_i-class_late_model dd_ha-class dd_ha-class&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = 180&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_xp = &lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = Combat Avoided&lt;br /&gt;
|&lt;br /&gt;
|Z_label = ソロモン泊地投錨艦隊旗艦&lt;br /&gt;
|z1_node_info = light_cruiser_demon bb_ru-class_elite bb_ru-class_elite ca_ri-class dd_i-class dd_i-class&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 200&lt;br /&gt;
|Z2_node_info = light_cruiser_demon bb_ta-class_elite bb_ta-class_elite ca_ri-class_elite dd_ha-class dd_ha-class&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|dropsA = '''[[EliteDD|Destroyers]]''': [[Nagatsuki]], [[Shirayuki]], [[Ayanami]], [[Murakumo]], [[Akatsuki]], [[Fubuki]], [[Yuudachi]]&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': [[Fubuki]], [[Shirayuki]], [[Mochizuki]], [[Hatsuyuki]], [[Akatsuki]], [[Mikazuki]], [[Ayanami]], [[Murakumo]], [[Isonami]]&lt;br /&gt;
|dropsC =&lt;br /&gt;
|dropsD = '''[[EliteDD|Destroyers]]''': [[Shirayuki]], [[Ayanami]], [[Miyuki]], [[Fubuki]], [[Shikinami]], [[Yuudachi]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Kiso]], [[Isuzu]], [[Yura]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Choukai]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Kongou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]''': [[Ryuujou]]&lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': [[Hatsuyuki]], [[Shirayuki]], [[Murakumo]], [[Ayanami]], [[Yuudachi]], [[Nagatsuki]], [[Murasame]], [[Mikazuki]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Natori]], [[Yura]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]''': [[Ryuujou]]&lt;br /&gt;
&lt;br /&gt;
|dropsF = [[Akatsuki]], '''[[EliteDD|Destroyers]]''': [[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsG = '''[[EliteDD|Destroyers]]''': [[Fubuki]], [[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']], [[Mikazuki]], [[Shirayuki]], [[Yuudachi]], [[Hatsuyuki]], [[Miyuki]], [[Nagatsuki]], [[Murakumo]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Kuma]], [[Nagara]], [[Tenryuu]], [[Isuzu]] &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Choukai]], [[Aoba]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']], [[Kako]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]:''' [[Ryuujou]], [[Junyou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Auxiliary Ships]]: '''[[Taigei|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Taigei&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsH = '''[[EliteDD|Destroyers]]''': [[Murasame]], [[Ayanami]], [[Nagatsuki]], [[Miyuki]] &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Yura]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Choukai]], [[Kako]], [[Aoba]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]''': [[Ryuujou]]&lt;br /&gt;
|dropsJ = '''[[EliteCL|Light Cruisers]]''': [[Nagara]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kako]]&lt;br /&gt;
|dropsL = '''[[EliteCL|Light Cruisers]]''': [[Agano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Agano&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]:''' [[Mutsuki]], [[Shirayuki]], [[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']], [[Yayoi]], [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']], [[Akatsuki]], [[Hatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hatsukaze&amp;lt;/span&amp;gt;''']] &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]:''' [[Agano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Agano&amp;lt;/span&amp;gt;''']], [[Noshiro]], [[Sendai]], [[Yuubari]] &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]:''' [[Aoba]], [[Kako]], [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]:''' [[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]], &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]:''' [[Jun'you]], [[Ryuujou]], [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']], [[Hiyou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]:''' [[Shoukaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shoukaku&amp;lt;/span&amp;gt;''']], [[Unryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Unryuu&amp;lt;/span&amp;gt;''']], [[Zuikaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuikaku&amp;lt;/span&amp;gt;''']]  &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Auxiliary Ships]]''': [[Chitose]], '''[[Taigei|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Taigei&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015SummerE-3Banner.png|450px]]&lt;br /&gt;
|map_image = [[File:Summmer2015_E3Map.png|450px]]&lt;br /&gt;
|map_name = Clash! Second Southern Pacific Ocean Battle&lt;br /&gt;
|map_japanese = 【激突！第二次南太平洋海戦】&lt;br /&gt;
|information = &lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*Boss: [[Seaplane Tender Princess]]&lt;br /&gt;
*6 Kills Required (Gauge roughly 2100 HP)&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''Requires completion of a [[#New Quests|quest chain]] in addition to [[#E-2|E-2]].'''&lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Type 97 Torpedo Bomber (Murata Squadron)|Type 97 Torpedo Bomber (Murata Squadron)]]&lt;br /&gt;
** Clearing on Hard (甲): [[15m Duplex Rangefinder + Type 21 RADAR Kai Ni]], 2x [[Reinforcement Expansions]], [[Repair Goddess]], 3x Improvement Materials&lt;br /&gt;
** Clearing on Medium (乙): [[15m Duplex Rangefinder + Type 21 RADAR Kai Ni]], [[Reinforcement Expansions]], [[Repair Team]]&lt;br /&gt;
** Clearing on Easy (丙): [[Reinforcement Expansions]], [[Repair Team]]&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|A_to_B = Active Branching&lt;br /&gt;
|A_to_C = Active Branching&lt;br /&gt;
|C_to_D = CV&amp;gt;=3 or CLT&amp;gt;=2 or Surface Task Force&lt;br /&gt;
|C_to_E = If not sent D&lt;br /&gt;
|D_to_E = CV&amp;gt;=3 or CLT&amp;gt;=2&lt;br /&gt;
|D_to_F = If not sent to E or X&lt;br /&gt;
|D_to_X = (BB + CV) &amp;gt;= 4 (?)&lt;br /&gt;
|F_to_G = Active Branching&lt;br /&gt;
|F_to_I = Active Branching&lt;br /&gt;
}}&lt;br /&gt;
|tips = *Nodes D and E are aerial combat nodes.&lt;br /&gt;
*Carrier Task Force '''must''' be used, as Surface Task Force seems to end up at X.&lt;br /&gt;
**One can use no more than 1 CLT and 2 CVs to avoid being sent to an additional aerial combat node.&lt;br /&gt;
**Consider fitting AP shells on your battleships for the boss node.&lt;br /&gt;
**Node C is considered much better for CTF on hard difficulty; node B has 2 CLT Chi-class Flagship and 1 CL He-class Flagship, which can wreck the escort fleet with their torpedoes (due to only 1 round of shelling).&lt;br /&gt;
**380-390 AS is required AT boss node on Hard to get AS, and the same is true on final form of Normal.&lt;br /&gt;
&lt;br /&gt;
*Considering [[Mizuho]] is available at all difficulties (but appears to be S-rank only drop), and the difficult boss formations on Hard, unless your fleet is properly prepared, lowering the difficulty for this map may be wise. Note that the final form for normal difficulty is the same as the pre-final form for hard difficulty.&lt;br /&gt;
&lt;br /&gt;
*Recommended compositions include:&lt;br /&gt;
**CTF: 2BB 2CV 2CVL / 2 DD 1 CL 1 FBB 2 CA&lt;br /&gt;
***A CLT can be subbed out for a CA or the FBB, but will be useless in E-6 as it results in a dead-end node (unless certain ship pairings are included in the fleet for special branching in E-6).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
&lt;br /&gt;
|B_label= 深海水雷艦隊&lt;br /&gt;
|B1_node_info = ca_ri-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_he-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|B1_form = line_ahead double_line&lt;br /&gt;
|B1_xp = 210&lt;br /&gt;
&lt;br /&gt;
|C_label= 任務部隊哨戒艦隊&lt;br /&gt;
|C1_node_info =  ca_he-class_flagship clt_chi-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|C1_form = line_abreast double_line&lt;br /&gt;
|C1_xp = 200&lt;br /&gt;
&lt;br /&gt;
|D_label= &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;任務部隊III群&lt;br /&gt;
|D1_node_info = CV_wo-class_flagship CV_wo-class_elite CVL_nu-class_elite CL_tsu-class_elite dd_ha-class_elite dd_ha-class_elite&lt;br /&gt;
|D1_form = diamond&lt;br /&gt;
|D1_xp = 240&lt;br /&gt;
&lt;br /&gt;
|E_label= &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;任務部隊IV群&lt;br /&gt;
|E1_node_info = CV_wo-class_flagship CVL_nu-class_elite CVL_nu-class_elite CL_tsu-class_elite dd_ha-class_elite dd_ha-class_elite&lt;br /&gt;
|E1_form = diamond&lt;br /&gt;
|E1_xp = 250&lt;br /&gt;
&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
&lt;br /&gt;
|G_label= 任務支援部隊	&lt;br /&gt;
|G1_node_info = CV_wo-class_flagship_kai_2 BB_ta-class_flagship BB_ta-class_flagship CL_tsu-class_elite dd_ha-class dd_ha-class&lt;br /&gt;
|G1_form = diamond&lt;br /&gt;
|G1_xp = 330&lt;br /&gt;
&lt;br /&gt;
|H_label= 任務部隊II群	&lt;br /&gt;
|H1_node_info = CV_wo-class_flagship_2 CV_wo-class_flagship_2 BB_ta-class_flagship CL_tsu-class_elite dd_ha-class dd_ha-class&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = 330&lt;br /&gt;
&lt;br /&gt;
|I_label= 任務部隊I群	&lt;br /&gt;
|I1_node_info = CV_wo-class_flagship_2 CV_wo-class_flagship_2 BB_ta-class_flagship CL_tsu-class_elite dd_ha-class dd_ha-class&lt;br /&gt;
|I1_form = diamond&lt;br /&gt;
|I1_xp = &lt;br /&gt;
&lt;br /&gt;
|J_label= （敵艦隊名）	&lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = echelon&lt;br /&gt;
|J1_xp = &lt;br /&gt;
&lt;br /&gt;
|X_label= 深海飛行場基地	&lt;br /&gt;
|X1_node_info = airfield_princess cl_ho-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite transport_wa-class_flagship transport_wa-class_flagship&lt;br /&gt;
|X1_form = echelon&lt;br /&gt;
|X1_xp = &lt;br /&gt;
&lt;br /&gt;
|Z_label= 深海任務部隊旗艦艦隊	&lt;br /&gt;
|Z1_node_info = seaplane_tender_princess aircraft_carrier_demon aircraft_carrier_demon ca_ne-class_elite dd_ha-class_elite dd_ha-class_elite&lt;br /&gt;
|Z1_form = diamond&lt;br /&gt;
|Z1_xp = 370&lt;br /&gt;
|Z2_node_info = seaplane_tender_princess_final_form aircraft_carrier_demon aircraft_carrier_demon ca_ne-class_elite dd_ha-class_elite dd_ha-class_elite&lt;br /&gt;
|Z2_form = diamond&lt;br /&gt;
|Z2_xp = 380&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
&lt;br /&gt;
|B_label= 深海水雷艦隊&lt;br /&gt;
|B1_node_info = ca_ri-class_flagship clt_chi-class_elite clt_chi-class_elite cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B1_form = line_ahead double_line&lt;br /&gt;
|B1_xp = 190&lt;br /&gt;
&lt;br /&gt;
|C_label= 任務部隊哨戒艦隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
&lt;br /&gt;
|D_label= &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 任務部隊III群&lt;br /&gt;
|D1_node_info = cv_wo-class_flagship_2 cv_wo-class_elite cvl_nu-class_elite cl_tsu-class dd_ha-class_elite dd_ha-class_elite&lt;br /&gt;
|D1_form = diamond&lt;br /&gt;
|D1_xp = 230&lt;br /&gt;
&lt;br /&gt;
|E_label= &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 任務部隊IV群&lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
&lt;br /&gt;
|G_label= 任務支援部隊	&lt;br /&gt;
|G1_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship bb_ta-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|G1_form = double_line&lt;br /&gt;
|G1_xp = 300&lt;br /&gt;
&lt;br /&gt;
|H_label= 任務部隊II群	&lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp = &lt;br /&gt;
&lt;br /&gt;
|I_label= 任務部隊I群	&lt;br /&gt;
|I1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 bb_ta-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I1_form = diamond&lt;br /&gt;
|I1_xp = 300&lt;br /&gt;
&lt;br /&gt;
|J_label= （敵艦隊名）	&lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
&lt;br /&gt;
|X_label= 深海飛行場基地	&lt;br /&gt;
|X1_node_info = airfield_princess cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model transport_wa-class_elite transport_wa-class_elite&lt;br /&gt;
|X1_form = diamond&lt;br /&gt;
|X1_xp = 380&lt;br /&gt;
&lt;br /&gt;
|Z_label= 深海任務部隊旗艦艦隊	&lt;br /&gt;
|Z1_node_info = seaplane_tender_princess_final_form cv_wo-class_flagship cv_wo-class_flagship ca_ne-class_elite dd_ha-class_elite dd_ha-class_elite&lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = seaplane_tender_princess_final_form aircraft_carrier_demon aircraft_carrier_demon ca_ne-class_elite dd_ha-class_elite dd_ha-class_elite&lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
&lt;br /&gt;
|B_label= 深海水雷艦隊&lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
&lt;br /&gt;
|C_label= 任務部隊哨戒艦隊&lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp = &lt;br /&gt;
&lt;br /&gt;
|D_label= &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt; &amp;lt;br/&amp;gt; 任務部隊III群&lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
&lt;br /&gt;
|E_label= &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt; &amp;lt;br/&amp;gt; 任務部隊IV群&lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp = &lt;br /&gt;
&lt;br /&gt;
|F_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|F1_node_info = &lt;br /&gt;
&lt;br /&gt;
|G_label= 任務支援部隊	&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp = &lt;br /&gt;
&lt;br /&gt;
|H_label= 任務部隊II群	&lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp = &lt;br /&gt;
&lt;br /&gt;
|I_label= 任務部隊I群	&lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
&lt;br /&gt;
|J_label= （敵艦隊名）	&lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
&lt;br /&gt;
|X_label= 深海飛行場基地	&lt;br /&gt;
|X1_node_info = &lt;br /&gt;
|X1_form = &lt;br /&gt;
|X1_xp = &lt;br /&gt;
&lt;br /&gt;
|Z_label= 深海任務部隊旗艦艦隊	&lt;br /&gt;
|Z1_node_info = &lt;br /&gt;
|Z1_form = &lt;br /&gt;
|Z1_xp = &lt;br /&gt;
|Z2_node_info = &lt;br /&gt;
|Z2_form = &lt;br /&gt;
|Z2_xp = &lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|dropsA =&lt;br /&gt;
|dropsB = '''[[EliteDD|Destroyers]]''': [[Murasame]]&lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': [[Fubuki]], [[Shirayuki]], [[Ayanami]], [[Asashio]], [[Arashio]], [[Kuroshio]], [[Murasame]]&lt;br /&gt;
|dropsD =&lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': [[Kagerou]]&lt;br /&gt;
|dropsI = '''[[EliteDD|Destroyers]]''': [[Akatsuki]], [[Arashio]], [[Kagerou]], [[Murasame]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Atago]], [[Takao]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''':[[Hiei]]&lt;br /&gt;
|dropsH = '''[[EliteDD|Destroyers]]''': [[Fubuki]], [[Shirayuki]], [[Akatsuki]], [[Akigumo]], [[Arashio]], [[Maikaze]], [[Ooshio]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Nagara]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Furutaka]], [[Kumano]], [[Tone]], [[Chikuma]], [[Suzuya]], [[Maya]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Hiei]], [[Kirishima]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''': [[Junyou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
|dropsX = '''[[EliteDD|Destroyers]]''': [[Maikaze]], [[Arashio]], [[Yuudachi]], [[Ooshio]], [[Ayanami]], [[Isokaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Isokaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Kumano]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Kirishima]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]''': [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': [[Isokaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']], [[Maikaze]], [[Akigumo]], [[Yuugumo]], [[Amatsukaze]], [[Isokaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Isokaze&amp;lt;/span&amp;gt;''']], [[Urakaze]], [[Tanikaze]], [[Hamakaze]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Sendai]], [[Kitakami]], [[Kuma]], [[Ooi]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Myoukou]], [[Atago]], [[Takao]], [[Tone]], [[Kumano]], [[Suzuya]], [[Chikuma]], [[Maya]], [[Mogami]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Hiei]], [[Haruna]], [[Kirishima]], [[Roma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roma&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''': [[Hiyou]], [[Shoukaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shoukaku&amp;lt;/span&amp;gt;''']], [[Zuikaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuikaku&amp;lt;/span&amp;gt;''']], [[Ryuujou]], [[Junyou]], [[Shouhou]], [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteAV|Seaplane Tenders]]''': [[Mizuho|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mizuho&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015SummerE-4Banner.png|450px]]&lt;br /&gt;
|map_image =[[File:Summmer2015 E4Map.png|450px]]&lt;br /&gt;
|map_name = Charge into the Strait! Destroy the Enemy Airfield!&lt;br /&gt;
|map_japanese = 【海峡突入！敵飛行場を撃滅せよ！】&lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Airfield Princess]]&lt;br /&gt;
*7 Kills Required (Gauge roughly 2450 HP)&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;'''YELLOW'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Hayasui]], plus:&lt;br /&gt;
:* Clearing on Hard (甲): 5x Improvement Materials, Medal, 3x [[Maritime Resupply]], 2x [[Battle Rations|Combat Rations]]&lt;br /&gt;
:* Clearing on Medium (乙): 3x Improvement Materials, 2x [[Maritime Resupply]], [[Battle Rations|Combat Rations]]&lt;br /&gt;
:* Clearing on Easy (丙): [[Maritime Resupply]], [[Battle Rations|Combat Rations]]&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|start_to_A = If not fixed for B and CLT or SS in fleet(?)&amp;lt;br&amp;gt;Weighted Random towards A otherwise&lt;br /&gt;
|start_to_B = Guaranteed if any of the following combination is in fleet:&amp;lt;br&amp;gt;[[Hiei]] and [[Kirishima]]; &amp;lt;br&amp;gt;[[Ayanami]] and [[Kirishima]]; &amp;lt;br&amp;gt; [[Yuudachi]] and [[Akatsuki]]; &amp;lt;br&amp;gt; or [[Yuudachi]] and [[Harusame]]&amp;lt;br&amp;gt;Guaranteed if BB&amp;lt;=3 and BB+CV&amp;lt;=4 and any of the following combination is in fleet:&amp;lt;br&amp;gt;[[Fubuki]] and [[Hatsuyuki]]; &amp;lt;br&amp;gt;[[Hiei]] and [[Yuudachi]]; &amp;lt;br&amp;gt;[[Choukai]] and [[Furutaka]] and [[Kako]]; &amp;lt;br&amp;gt;[[Furutaka]] and [[Fubuki]]; &amp;lt;br&amp;gt; or [[Haruna]] and [[Kongou]]&lt;br /&gt;
|D_to_E = Active Branching&lt;br /&gt;
|D_to_F = Active Branching&lt;br /&gt;
|F_to_H = BB+CV&amp;lt;=2 and DD&amp;gt;=2, ''or''&amp;lt;br&amp;gt;Fleet includes 2DD plus either [[Ryuujou]] or a CL&lt;br /&gt;
|F_to_I = BB+CV&amp;gt;3,&amp;lt;br&amp;gt; or BB+CV=3 but Ryuujou or CL not in fleet,&amp;lt;br&amp;gt; or DD&amp;lt;2&lt;br /&gt;
|G_to_K = BB+CV&amp;gt;=5(?) or SS in fleet(?) or Failing LoS Check&lt;br /&gt;
|G_to_Z = LoS Check&lt;br /&gt;
|H_to_L = Failing LoS Check&lt;br /&gt;
|H_to_Z = LoS Check&lt;br /&gt;
|I_to_H = DD&amp;gt;=2(?)&lt;br /&gt;
|I_to_J = DD&amp;lt;=1(?) or BB+CV&amp;gt;=4(?)&lt;br /&gt;
|J_to_H = LoS Check&lt;br /&gt;
|J_to_L = BB+CV&amp;gt;=5,&amp;lt;br&amp;gt; or Failing LoS Check&lt;br /&gt;
}}&lt;br /&gt;
|tips = &lt;br /&gt;
*Suggested Formations:&lt;br /&gt;
:*2BB 2DD 2CVL (B -&amp;gt; D -&amp;gt; F -&amp;gt; H -&amp;gt; Z)&lt;br /&gt;
::*Pro: Less problem at node H if AS is obtained.&lt;br /&gt;
::*Con: May lack the ability to finish the boss.&lt;br /&gt;
:*2BB 2DD 1CA(V) 1CVL (B -&amp;gt; D -&amp;gt; F -&amp;gt; H -&amp;gt; Z or B -&amp;gt; D -&amp;gt; E -&amp;gt; G -&amp;gt; Z)&lt;br /&gt;
::*Pro: Has more punch than the above formation to finish the boss.&lt;br /&gt;
::*Con: Either risk taking more damage at H or go through night battle nodes.&lt;br /&gt;
::For comparison, [[Chitose#Chitose Carrier Kai 2|Chitose]] with Reppu Kai (chevron), Reppu (chevron), and Shiden K2 (chevron) [127 fighter power before modifier] can gain AS at node H against Pattern 1, but can only get air parity against Pattern 2.&lt;br /&gt;
:*3BB 2CA(V) 1CV (B -&amp;gt; D -&amp;gt; E -&amp;gt; G -&amp;gt; Z)&lt;br /&gt;
::*Pro: Night battle route good for attempts on final form due to F and H nodes reported to be harder.&lt;br /&gt;
::*Con: Night battle nodes are always chancy.&lt;br /&gt;
:*2BB 1CV 2DD + [[Ryuujou]] (B -&amp;gt; D -&amp;gt; F -&amp;gt; H -&amp;gt; Z)&lt;br /&gt;
::*Pro: This allows better air power at H to possibly gain AS (if Ryuujou is used).&lt;br /&gt;
::*Con: Admirals may already have RJ locked to other maps.&lt;br /&gt;
:*2BB 1CV 2DD CL (B -&amp;gt; D -&amp;gt; F -&amp;gt; H -&amp;gt; Z)&lt;br /&gt;
::*Pro: Alternative of the formation above, but sacrifices AS for utility of a CL. Best used if a high-capacity CV is used (such as Kaga). Bonus if CL brought is [[Abukuma#Second Upgrade|Abukuma Kai Ni]] because of her opening torpedo.&lt;br /&gt;
::*Con: Depending on difficulty chosen, H node may still be air parity.&lt;br /&gt;
*Node E and G are night battles&lt;br /&gt;
*225 fighter power required on Hard final kill for AS&lt;br /&gt;
*Boss is installation-type. Consider bringing [[Type 3 Shell]] or other equipment effective against installation enemies.&lt;br /&gt;
:*If using 3 or more BB+CA(V), consider equipping a BB with AP shell (instead of [[Type 3 Shell]]) as flagship to eliminate escorts during daytime. This is especially important on hard due to the toughness of BB Ru Kai.&lt;br /&gt;
*(Easy Only) During final attempts, because Ru-class Elite does not have recon planes, there is no need to try to get AS for the node. You may simply add another ship, such as CLT (to clear out escort ships) or another ship capable of equipping Type 3 Shells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= 哨戒潜水艦A群&lt;br /&gt;
|A1_node_info = ss_so-class_elite ss_yo-class_flagship ss_ka-class ss_ka-class&lt;br /&gt;
|A1_form = echelon&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 哨戒潜水艦B群&lt;br /&gt;
|B1_node_info = ss_yo-class_flagship ss_ka-class_flagship ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = echelon line_abreast&lt;br /&gt;
|B1_xp = 150&lt;br /&gt;
|&lt;br /&gt;
|C_label = 任務部隊支隊&lt;br /&gt;
|C1_node_info = cv_wo-class_flagship ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp = 270&lt;br /&gt;
|&lt;br /&gt;
|D_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = ソロモン方面守備艦隊前衛&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|E1_node_info = cl_he-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ro-class_late_model_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|E1_form = double_line&lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E2_node_info = cl_he-class_flagship ca_ri-class_flagship ca_ri-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = double_line&lt;br /&gt;
|E2_xp = 240&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊前衛艦隊&lt;br /&gt;
|F1_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_form = double_line&lt;br /&gt;
|F1_xp = 230&lt;br /&gt;
|F2_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_tsu-class dd_i-class_late_model_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_form = double_line&lt;br /&gt;
|F2_xp = 240&lt;br /&gt;
|F3_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|F3_xp = 250&lt;br /&gt;
|&lt;br /&gt;
|G_label = ソロモン方面守備艦隊後衛&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|G1_node_info = bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|G1_form = line_ahead&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G2_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G2_form = line_ahead&lt;br /&gt;
|G2_xp = 340&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海任務部隊主隊&lt;br /&gt;
|H1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = 360&lt;br /&gt;
|H2_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model &lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = 360&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom&lt;br /&gt;
|I1_node_info = fuel - ??&lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海任務部隊支援群&lt;br /&gt;
|J1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|J1_form = double_line&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|Z_label = 深海飛行場基地&lt;br /&gt;
|Z1_node_info = airfield_princess bb_ru-class_flagship_kai bb_ru-class_flagship_kai dd_ro-class_late_model_elite dd_ro-class_late_model_elite transport_wa-class_flagship&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 430&lt;br /&gt;
|Z2_node_info = airfield_princess bb_ru-class_flagship_kai bb_ru-class_flagship_kai cl_he-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 450&lt;br /&gt;
|&lt;br /&gt;
|final_form = E2 F3 G2 H2 Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= 哨戒潜水艦A群&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label= 哨戒潜水艦B群&lt;br /&gt;
|B1_node_info = ss_yo-class_flagship ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|B1_form = echelon line_abreast&lt;br /&gt;
|B1_xp = 130&lt;br /&gt;
|&lt;br /&gt;
|C_label = 任務部隊支隊&lt;br /&gt;
|C1_node_info = cv_wo-class_flagship ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp = 270&lt;br /&gt;
|&lt;br /&gt;
|D_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|E_label = ソロモン方面守備艦隊前衛&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|E1_node_info = cl_he-class_flagship ca_ri-class_elite ca_ri-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = double_line&lt;br /&gt;
|E1_xp = 230&lt;br /&gt;
|E2_node_info = cl_he-class_flagship ca_ri-class_elite ca_ri-class clt_chi-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = double_line&lt;br /&gt;
|E2_xp = 220&lt;br /&gt;
|&lt;br /&gt;
|F_label = 任務部隊前衛艦隊&lt;br /&gt;
|F1_node_info = bb_ta-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|F1_form = double_line&lt;br /&gt;
|F1_xp = 220&lt;br /&gt;
|F2_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F2_form = double_line&lt;br /&gt;
|F2_xp = 230&lt;br /&gt;
|F3_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_tsu-class dd_i-class_late_model_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F3_form = double_line&lt;br /&gt;
|F3_xp = 240&lt;br /&gt;
|&lt;br /&gt;
|G_label = ソロモン方面守備艦隊後衛&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|G1_node_info = bb_ta-class_flagship bb_ta-class ca_ri-class_elite cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G1_form = line_ahead&lt;br /&gt;
|G1_xp = 330&lt;br /&gt;
|G2_node_info = bb_ta-class_flagship ca_ri-class_elite ca_ri-class_elite cl_ho-class_elite dd_i-class dd_i-class&lt;br /&gt;
|G2_form = double_line&lt;br /&gt;
|G2_xp = 320&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海任務部隊主隊&lt;br /&gt;
|H1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship cl_tsu-class dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model &lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = 350&lt;br /&gt;
|H2_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = 360&lt;br /&gt;
|&lt;br /&gt;
|I_label = Maelstrom&lt;br /&gt;
|I1_node_info = fuel - ??&lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海任務部隊支援群&lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form = &lt;br /&gt;
|J1_xp = &lt;br /&gt;
|&lt;br /&gt;
|Z_label = 深海飛行場基地&lt;br /&gt;
|Z1_node_info = airfield_princess bb_ru-class_flagship bb_ru-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite transport_wa-class_elite&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 400&lt;br /&gt;
|Z2_node_info = airfield_princess bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 410&lt;br /&gt;
|&lt;br /&gt;
|final_form = E2 F3 G2 H3 Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info =&lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|&lt;br /&gt;
|D_label =&lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_Node_info=&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info=&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label =&lt;br /&gt;
|J1_Node_info =&lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|dropsA =&lt;br /&gt;
|dropsB ='''[[EliteDD|Destroyers]]''': [[Shiranui]], [[Maikaze]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
|dropsC ='''[[EliteDD|Destroyers]]''': [[Hayashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayashimo&amp;lt;/span&amp;gt;''']], [[Akigumo]], [[Yuugumo]], [[Maikaze]], [[Michishio]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Kuma]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Tone]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Auxiliary Ships|Auxiliary Ships]]''':[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsD =&lt;br /&gt;
|dropsE = '''[[EliteDD|Destroyers]]''': [[Murakumo]], '''&amp;lt;span style=&amp;quot;color:#f00 !important;&amp;quot;&amp;gt;[[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']]&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': [[Kagerou]], [[Suzukaze]], [[Kuroshio]]&lt;br /&gt;
|dropsG = '''[[EliteDD|Destroyers]]''': [[Ooshio]], [[Kasumi]], [[Murasame]], [[Akigumo]], [[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsH = '''[[EliteDD|Destroyers]]''': [[Fubuki]], [[Kagerou]], [[Samidare]], [[Shiratsuyu]], [[Yuudachi]], [[Shigure]], [[Kasumi]], [[Asashio]], [[Maikaze]], [[Wakaba]], [[Yuugumo]], [[Hatsuharu]], [[Hayashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayashimo&amp;lt;/span&amp;gt;''']], [[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Nagara]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Tone]], [[Chikuma]], [[Choukai]] &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Haruna]], [[Kirishima]], [[Kongou]], [[Hiei]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''': [[Junyou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Auxiliary Ships|Auxiliary Ships]]''':[[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsI = [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']], [[Kinugasa]], [[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]]&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': [[Maikaze]], [[Yuugumo]], [[Makigumo]], [[Akigumo]], [[Umikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Umikaze&amp;lt;/span&amp;gt;''']] , [[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']], [[Asashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asashimo&amp;lt;/span&amp;gt;''']], [[Kiyoshimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kiyoshimo&amp;lt;/span&amp;gt;''']], [[Hayashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayashimo&amp;lt;/span&amp;gt;''']], [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']], [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']], [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']], [[Murasame]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Kiso]], [[Kitakami]], [[Ooi]], [[Kuma]], [[Isuzu]], [[Nagara]], [[Sendai]], [[Yahagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yahagi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Aoba]], [[Kinugasa]], [[Nachi]], [[Tone]], [[Chikuma]], [[Maya]], [[Mogami]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Nagato]], [[Mutsu]], [[Haruna]], [[Kirishima]], [[Kongou]], [[Hiei]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]''': [[Shouhou]], [[Junyou]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[Auxiliary Ships|Auxiliary Ships]]''': [[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015SummerE-5Banner.png|370px]]&lt;br /&gt;
|map_image = [[File:E-5m.png]]&lt;br /&gt;
|map_name = Hard Battle! Western Region Deployment Fleet&lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Battleship Princess]]&lt;br /&gt;
* 6 Kills required on all difficulties&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''ORANGE'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Libeccio]], plus:&lt;br /&gt;
** Clearing on Hard (甲): 2x [[Maritime Resupply]], 2x [[Battle Rations|Combat Rations]], 7x Improvement Materials, [[Blueprint|Medal]]&lt;br /&gt;
** Clearing on Medium (乙): [[Maritime Resupply]], 2x [[Battle Rations|Combat Rations]]&lt;br /&gt;
** Clearing on Easy (丙): None&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|Start_to_A = Any other composition&lt;br /&gt;
|Start_to_B = [[Akitsushima]] + 1 DD &amp;lt;br/&amp;gt; CAV + 2 DD&lt;br /&gt;
|B_to_C = Active Branching&lt;br /&gt;
|B_to_E = Active Branching&lt;br /&gt;
}}&lt;br /&gt;
|tips = &lt;br /&gt;
*Suggested Compositions:&lt;br /&gt;
:* 2 BBs (any variant), 1CAV, 2DD, 1CV: Guarantees node B, which allows avoidance of node C as well.&lt;br /&gt;
:* 2 BBs (any variant), 1CLT, 1CAV, 1DD, 1CV: has the highest damage output, but needs to go through a node C with 2 Ru-class in double line, which may be difficult to navigate.&lt;br /&gt;
*Akitsushima can help with routing to B as well, but you must compensate for her lack of combat capability. Compositions with her would run something like Akitsushima, 1DD, 2BB, 1CV, and 1 any other ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 潜水艦哨戒線Aライン&lt;br /&gt;
|A1_node_info = ss_yo-class_flagship ss_yo-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|A1_form = line_abreast echelon&lt;br /&gt;
|A1_xp = 150&lt;br /&gt;
|&lt;br /&gt;
|B_label = 能動分岐&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|B1_node_info = (no combat)&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海東洋戦艦部隊&lt;br /&gt;
|C1_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_ho-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|C1_form = double_line&lt;br /&gt;
|C1_xp = 250&lt;br /&gt;
|&lt;br /&gt;
|D_label = 航空偵察&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|D1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海水雷戦隊&lt;br /&gt;
|E1_Node_info= cl_ho-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = line_ahead&lt;br /&gt;
|E1_xp = 240&lt;br /&gt;
|E2_Node_info= cl_he-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = line_ahead&lt;br /&gt;
|E2_xp = 250&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info= armored_carrier_princess ca_ri-class_flagship ca_ri-class_flagship dd_ha-class_late_model_elite dd_ni-class_late_model dd_ni-class_late_model &lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_enemy_air_power = 47&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = 航空偵察&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Reconnaissance&amp;lt;/span&amp;gt;&lt;br /&gt;
|I1_node_info = (No combat)&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海増援輸送船団&lt;br /&gt;
|K1_Node_info= cl_he-class_flagship transport_wa-class_flagship transport_wa-class_flagship transport_wa-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|K1_form = double_line&lt;br /&gt;
|K1_xp = 350&lt;br /&gt;
|K2_Node_info= cl_he-class_flagship transport_wa-class_flagship transport_wa-class_flagship transport_wa-class_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|K2_form = double_line&lt;br /&gt;
|K2_xp = 340&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = No Combat&lt;br /&gt;
|M1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;No enemy sighted. Operation was a failure.&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Z_label = 東洋方面増援艦隊旗艦&lt;br /&gt;
|Z1_Node_info= battleship_princess ca_ri-class_flagship ca_ri-class_flagship clt_chi-class_flagship dd_i-class_late_model_elite dd_i-class_late_model_elite &lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 440&lt;br /&gt;
|Z2_Node_info = battleship_princess cvl_nu-class_flagship ca_ne-class_elite ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite &lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_enemy_air_power = 23&lt;br /&gt;
|Z2_xp = 450&lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_Node_info= cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info= armored_carrier_princess ca_ri-class_elite ca_ri-class_elite dd_ha-class_late_model_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_Node_info= cl_he-class_flagship transport_wa-class_flagship transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|K1_form = diamond&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_Node_info=&lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_Node_info=&lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_Node_info=&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info=&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_Node_info=&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_Node_info=&lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_Node_info=&lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|dropsA ='''[[EliteDD|Destroyers]]''': [[Shiranui]]&lt;br /&gt;
|dropsB =&lt;br /&gt;
|dropsC = '''[[EliteDD|Destroyers]]''': [[Kasumi]]&lt;br /&gt;
|dropsD =&lt;br /&gt;
|dropsF = '''[[EliteDD|Destroyers]]''': [[Akatsuki]], [[Hibiki]], [[Ikazuchi]], [[Inazuma]], [[Hatsuharu]], [[Nenohi]], [[Wakaba]], [[Hatsushimo]], [[Michishio]], [[Kasumi]], [[Arare]], [[Shiranui]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Yamashiro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCVL|Light Carriers]]''': [[Houshou]]&lt;br /&gt;
|dropsG = '''[[EliteCA|Heavy Cruisers]]''': [[Ashigara]]&lt;br /&gt;
|dropsK = '''[[EliteDD|Destroyers]]''': [[Hibiki]], [[Akatsuki]], [[Ikazuchi]], [[Inazuma]], [[Hatsuharu]], [[Nenohi]], [[Hatsushimo]], [[Wakaba]], [[Michishio]], [[Kasumi]], [[Arare]], [[Shiranui]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Myoukou]], [[Nachi]], [[Ashigara]], [[Haguro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Fusou]], [[Hyuuga]], [[Yamashiro]], [[Ise]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[I-19]], [[I-58]], [[I-8]], [[I-168]]&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': [[Shimakaze]], [[Hibiki]], [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Kitakami]], [[Ooi]], [[Kuma]], [[Tama]], [[Kiso]], [[Nagara]], [[Natori]], [[Isuzu]], [[Yura]], [[Sendai]], [[Jintsu]], [[Naka]], [[Kinu]], [[Abukuma]], [[Sakawa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sakawa&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Atago]], [[Haguro]], [[Nachi]], [[Tone]], [[Myoukou]], [[Ashigara]], [[Takao]], [[Maya]], [[Choukai]], [[Chikuma]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Roma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roma&amp;lt;/span&amp;gt;''']], [[Mutsu]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCV|Aircraft Carriers]]''': [[Akagi]], [[Kaga]], [[Hiryuu]], [[Souryuu]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[U-511|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;U-511&amp;lt;/span&amp;gt;''']], [[I-19]], [[I-8]], [[I-168]], [[I-58]], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-6===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015SummerE-6Banner.png|370px]]&lt;br /&gt;
|map_image =[[File:E6m.jpg|370px]]&lt;br /&gt;
|map_name = Counterattack! Enter the FS Region	&lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: &lt;br /&gt;
*(Kills required)&lt;br /&gt;
*''Ships tagged &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''GREEN'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Blueprint|Medal]], 5x Improvement Materials&lt;br /&gt;
** Clearing on Hard (甲): 1x (Prototype catapult for flight deck, to be used for [[Category:Shōkaku Class|Shoukaku-class]] Kai Ni remodels), 3x [[Maritime Resupply]], 1x [[Reinforcement Expansions]], 5x Improvement Materials&lt;br /&gt;
** Clearing on Medium (乙): 1x (Prototype catapult for flight deck), 2x [[Maritime Resupply]], 1x Improvement Material&lt;br /&gt;
** Clearing on Easy (丙): 2x [[Maritime Resupply]]&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|Start_to_A = All Surface Task Force&amp;lt;br&amp;gt;Carrier Task Force with any of the following pairs of ships in fleet:&amp;lt;br&amp;gt;[[Yuudachi]] and [[Ayanami]];&amp;lt;br&amp;gt;[[Fubuki]] and [[Furutaka]];&amp;lt;br&amp;gt; or [[Hiei]] and [[Kirishima]]&lt;br /&gt;
|Start_to_C = Carrier Task Force not sent to A&lt;br /&gt;
|A_to_B = 1st Fleet is Fast Speed only '''and''' BB+CV&amp;lt;=3 '''and''' 2nd Fleet has 0BB and 4DD&lt;br /&gt;
|A_to_D = All other fleets&lt;br /&gt;
|C_to_E = CLT not in fleet&lt;br /&gt;
|C_to_O = CLT in fleet&lt;br /&gt;
|D_to_E = Mostly this route&lt;br /&gt;
|D_to_F = Unsure whether this route is possible&lt;br /&gt;
|G_to_F = Active Branching&lt;br /&gt;
|G_to_H = Active Branching&lt;br /&gt;
|J_to_K = Active Branching&lt;br /&gt;
|J_to_M = Active Branching&lt;br /&gt;
|K_to_I = ???&lt;br /&gt;
|K_to_L = CLT in fleet(?)&lt;br /&gt;
|K_to_Z = LoS Check&lt;br /&gt;
|L_to_P = ???&lt;br /&gt;
|L_to_Z = LoS Check&lt;br /&gt;
|M_to_N = CLT or SS in fleet(?)&lt;br /&gt;
|M_to_Z = LoS Check&lt;br /&gt;
}}&lt;br /&gt;
|tips = &lt;br /&gt;
*Node E is a submarine node.&lt;br /&gt;
*Carrier task force.&lt;br /&gt;
**4CV 2BB + 1CL 1DD 2CA 1BB &lt;br /&gt;
**North Route&lt;br /&gt;
*(Hard Only) At node F, there are two patterns with the exact same enemy makeup; the only difference is that in one of the patterns the dive bomber on Wo-Class Flagship does not have the red aura.&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 潜水哨戒艦隊II群&lt;br /&gt;
|A1_node_info = ss_yo-class_flagship ss_yo-class_elite ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|A1_form = line_abreast&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = 深海高速水雷戦隊&lt;br /&gt;
|B1_node_info = ca_ne-class_elite cl_tsu-class_elite clt_chi-class_flagship clt_chi-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = 航空集団偵察部隊&lt;br /&gt;
|C1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|C1_form = double_line diamond&lt;br /&gt;
|C1_xp = 290&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海航空集団支援打撃部隊&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Night Battle&amp;lt;/span&amp;gt;&lt;br /&gt;
|D1_node_info = bb_ru-class_flagship_kai ca_ri-class_flagship_kai clt_chi-class_flagship clt_chi-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = 潜水哨戒艦隊I群&lt;br /&gt;
|E1_Node_info= 潜水ヨ級flagship、潜水ヨ級flagship、潜水カ級elite、潜水カ級elite、潜水カ級elite&lt;br /&gt;
|E1_form = echelon line_abreast&lt;br /&gt;
|E1_xp = 170&lt;br /&gt;
|&lt;br /&gt;
|F_label = 前衛警戒任務部隊&lt;br /&gt;
|F1_Node_info= cv_wo-class_flagship_2 bb_ta-class_flagship cl_tsu-class_elite dd_ro-class_late_model_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = 300&lt;br /&gt;
|F2_Node_info= cv_wo-class_flagship_2 bb_ta-class_flagship cl_tsu-class_elite dd_ro-class_late_model_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|F2_form = diamond&lt;br /&gt;
|F2_xp = 300&lt;br /&gt;
|&lt;br /&gt;
|G_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|G1_node_info = No Combat&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海航空集団D群&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Aerial Combat Only&amp;lt;/span&amp;gt;&lt;br /&gt;
|H1_Node_info= cv_wo-class_flagship_2 cv_wo-class_flagship_2 cvl_nu-class_flagship cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = 380&lt;br /&gt;
|H2_Node_info= cv_wo-class_flagship_2 cv_wo-class_flagship_2 cv_wo-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = 370&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Active Branching&amp;lt;/span&amp;gt;&lt;br /&gt;
|J1_node_info = No Combat&lt;br /&gt;
|&lt;br /&gt;
|K_label = 深海航空集団B群&lt;br /&gt;
|K1_Node_info= cv_wo-class_flagship_kai cv_wo-class_flagship_2 cv_wo-class_flagship cl_tsu-class_elite dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|K1_form = diamond&lt;br /&gt;
|K1_xp = 410&lt;br /&gt;
|K2_Node_info= cv_wo-class_flagship_kai cv_wo-class_flagship_2 cvl_nu-class_flagship cvl_nu-class_flagship dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|K2_form = diamond&lt;br /&gt;
|K2_xp = 400&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海航空集団C群&lt;br /&gt;
|L1_Node_info= cv_wo-class_flagship_kai cv_wo-class_flagship_2 bb_ta-class_flagship ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_xp = 420&lt;br /&gt;
|L2_Node_info= cv_wo-class_flagship_2 cv_wo-class_flagship_2 bb_ta-class_flagship ca_ri-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|L2_form = diamond&lt;br /&gt;
|L2_xp = 420&lt;br /&gt;
|&lt;br /&gt;
|M_label = 深海航空集団A群&lt;br /&gt;
|M1_Node_info= cv_wo-class_flagship_kai cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_tsu-class_elite dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|M1_form = diamond&lt;br /&gt;
|M1_xp = 460&lt;br /&gt;
|M2_Node_info= cv_wo-class_flagship_kai cv_wo-class_flagship_2 cvl_nu-class_flagship cvl_nu-class_flagship dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|M2_form = diamond&lt;br /&gt;
|M2_xp = 450&lt;br /&gt;
|&lt;br /&gt;
|N_label =&lt;br /&gt;
|N1_Node_info =&lt;br /&gt;
|N1_form =&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|&lt;br /&gt;
|O_label = No Combat&lt;br /&gt;
|O1_node_info = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;quot;Must be my imagination&amp;quot; (battle avoided)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|P_label =&lt;br /&gt;
|P1_Node_info =&lt;br /&gt;
|P1_form =&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = 深海航空集団旗艦艦隊&lt;br /&gt;
|Z1_Node_info= aircraft_carrier_princess battleship_princess cl_tsu-class_elite dd_ni-class_late_model_elite dd_ni-class_late_model_elite dd_ni-class_late_model_elite&lt;br /&gt;
|Z1_form = line_ahead&lt;br /&gt;
|Z1_xp = 460&lt;br /&gt;
|Z2_Node_info= aircraft_carrier_princess battleship_princess cl_tsu-class_elite cl_tsu-class_elite dd_ni-class_late_model_elite dd_ni-class_late_model_elite&lt;br /&gt;
|Z2_form = line_ahead&lt;br /&gt;
|Z2_xp = 500&lt;br /&gt;
|&lt;br /&gt;
|final_form = Z2&lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_Node_info=&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info=&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_Node_info=&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_Node_info=&lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|N_label =&lt;br /&gt;
|N1_Node_info =&lt;br /&gt;
|N1_form =&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|&lt;br /&gt;
|O_label =&lt;br /&gt;
|O1_Node_info =&lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|&lt;br /&gt;
|P_label =&lt;br /&gt;
|P1_Node_info =&lt;br /&gt;
|P1_form =&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_Node_info=&lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_Node_info=&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info=&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_Node_info=&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_Node_info=&lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|N_label =&lt;br /&gt;
|N1_Node_info =&lt;br /&gt;
|N1_form =&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|&lt;br /&gt;
|O_label =&lt;br /&gt;
|O1_Node_info =&lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|&lt;br /&gt;
|P_label =&lt;br /&gt;
|P1_Node_info =&lt;br /&gt;
|P1_form =&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_Node_info=&lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|dropsA =&lt;br /&gt;
|dropsB =&lt;br /&gt;
|dropsC =&lt;br /&gt;
|dropsD =&lt;br /&gt;
|DropsL = [[Kinugusa]], [[Urakaze]]&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': [[Hamakaze]], [[Asagumo]], [[Naganami]], [[Shimakaze]], [[Tanikaze]], [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCL|Light Cruisers]]''': [[Sendai]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteCA|Heavy Cruisers]]''': [[Chikuma]], [[Nachi]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteBB|Battleships]]''': [[Kirishima]], [[Kongou]], [[Yamashiro]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[I-168]], [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-7===&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:2015SummerE-7Banner.png|370px]]&lt;br /&gt;
|map_image =[[File:E-7m.png]]&lt;br /&gt;
|map_name =Operation FS	&lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*Boss: [[Air Defense Princess]]&lt;br /&gt;
*(Kills required)&lt;br /&gt;
*''Can use any tagged or untagged ships, '''except''' ships tagged with &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''ORANGE'''&amp;lt;/span&amp;gt; tag''&lt;br /&gt;
&lt;br /&gt;
*Rewards upon clearance: [[Teruzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Teruzuki&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
** Clearing on Hard (甲): 2x [[Reinforcement Expansions]], 3x [[Battle Rations]], 2x [[Blueprint|Medals]]&lt;br /&gt;
** Clearing on Medium (乙): 1x [[Reinforcement Expansions]], 2x [[Battle Rations]], 2x [[Blueprint|Medals]]&lt;br /&gt;
** Clearing on Easy (丙): 1x [[Blueprint|Medal]]&lt;br /&gt;
|branching =&lt;br /&gt;
{{#invoke:MapBranching|branchingTemplate&lt;br /&gt;
|G_to_I = Active Branching&lt;br /&gt;
|G_to_J = Active Branching&lt;br /&gt;
|H_to_J = Active Branching&lt;br /&gt;
|H_to_Y = Active Branching&lt;br /&gt;
}}&lt;br /&gt;
|tips = &lt;br /&gt;
*Nodes '''B, F and I''' are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;submarine nodes, '''and do not inform you beforehand.'''&amp;lt;/span&amp;gt; Take appropriate care when approaching them.&lt;br /&gt;
*Node K is an Air Battle Node.&lt;br /&gt;
*No CLTs or CVLs are allowed. They will result in dead-end nodes.&lt;br /&gt;
*Though waiting on further intel, boss is known to have armor in the range of ~350. &lt;br /&gt;
**'''It is confirmed that killing the flagship of nodes KYX will lower the boss's armor to 190 on Hard'''. Other difficulties are not confirmed, but some reports say it may affect it. Reports also suggest the stat decrease may be hidden, though this is not confirmed nor disconfirmed.&lt;br /&gt;
***'''''This effect will &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;reset&amp;lt;/span&amp;gt; daily at midnight JST''''' This is a regenerating '''stat''' map, though not a regenerating health map.&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = 深海潜水艦防衛線Aライン&lt;br /&gt;
|B1_node_info = ss_so-class_flagship ss_yo-class_flagship ss_yo-class_flagship ss_ka-class_elite ss_ka-class_elite &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = 180&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海FS方面輸送船団&lt;br /&gt;
|C1_node_info = cv_wo-class_flagship cv_wo-class_flagship cv_wo-class_flagship cl_he-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite &lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp = 220&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = FS方面深海再編成部隊&lt;br /&gt;
|E1_Node_info= ca_ne-class_elite ca_ri-class_flagship clt_chi-class_flagship dd_ha-class_late_model_elite dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp = 240&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海潜水艦防衛線Bライン&lt;br /&gt;
|F1_Node_info= ss_so-class_flagship ss_so-class_flagship ss_so-class_flagship ss_ka-class_elite ss_ka-class_elite &lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = 深海潜水艦防衛線Cライン&lt;br /&gt;
|I1_Node_info= ss_so-class_flagship ss_so-class_elite ss_yo-class_elite ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_Node_info=&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_Node_info=&lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|N_label =&lt;br /&gt;
|N1_Node_info =&lt;br /&gt;
|N1_form =&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|&lt;br /&gt;
|O_label =&lt;br /&gt;
|O1_Node_info =&lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|&lt;br /&gt;
|P_label =&lt;br /&gt;
|P1_Node_info =&lt;br /&gt;
|P1_form =&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_Node_info=&lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_Node_info=&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info=&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_Node_info=&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_Node_info=&lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|N_label =&lt;br /&gt;
|N1_Node_info =&lt;br /&gt;
|N1_form =&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|&lt;br /&gt;
|O_label =&lt;br /&gt;
|O1_Node_info =&lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|&lt;br /&gt;
|P_label =&lt;br /&gt;
|P1_Node_info =&lt;br /&gt;
|P1_form =&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_Node_info=&lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form =&lt;br /&gt;
|B1_xp =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|C1_form =&lt;br /&gt;
|C1_xp =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info =&lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_Node_info=&lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_Node_info=&lt;br /&gt;
|F1_form =&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_Node_info=&lt;br /&gt;
|G1_form =&lt;br /&gt;
|G1_xp =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_Node_info=&lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_Node_info=&lt;br /&gt;
|I1_form =&lt;br /&gt;
|I1_xp =&lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_Node_info=&lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_Node_info=&lt;br /&gt;
|K1_form =&lt;br /&gt;
|K1_xp =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_Node_info=&lt;br /&gt;
|L1_form =&lt;br /&gt;
|L1_xp =&lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_Node_info=&lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp =&lt;br /&gt;
|&lt;br /&gt;
|N_label =&lt;br /&gt;
|N1_Node_info =&lt;br /&gt;
|N1_form =&lt;br /&gt;
|N1_xp =&lt;br /&gt;
|&lt;br /&gt;
|O_label =&lt;br /&gt;
|O1_Node_info =&lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|&lt;br /&gt;
|P_label =&lt;br /&gt;
|P1_Node_info =&lt;br /&gt;
|P1_form =&lt;br /&gt;
|P1_xp =&lt;br /&gt;
|&lt;br /&gt;
|Z_label = &lt;br /&gt;
|Z1_Node_info=&lt;br /&gt;
|Z1_form =&lt;br /&gt;
|Z1_xp =&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = Z&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|dropsA =&lt;br /&gt;
|dropsB =&lt;br /&gt;
|dropsC =&lt;br /&gt;
|dropsD =&lt;br /&gt;
|dropsJ = [[Aoba]]&lt;br /&gt;
|dropsK = [[Sendai]]&lt;br /&gt;
|dropsY = '''[[EliteDD|Destroyers]]''': [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''': [[I-401|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-401&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|dropsZ = '''[[EliteDD|Destroyers]]''': [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''[[EliteSS|Submarines]]''':[[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Tweets==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Event-related tweets&lt;br /&gt;
|-&lt;br /&gt;
|{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/616044432090005504&lt;br /&gt;
|JP = 今年も夏の季節が近づいてまいりました。今夏も「艦これ」夏イベント：期間限定海域を実装＆展開予定です。同作戦開始は、来月【八月上旬】予定！各員・各艦隊は、戦備の充実をよろしくお願い致します！&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = &lt;br /&gt;
Summer is approaching; the summer event is coming and will be starting in early August! Prepare your fleet and equipment! &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/616405234730991617&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、今夏作戦展開予定の「艦これ」夏イベント2015：期間限定海域を実装＆展開準備を進めています。同作戦開始は、来月【八月上旬】予定です。同作戦に参加予定の各艦隊は、主力艦艇の錬成及び戦備の充実をよろしくお願い致します！&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = Summer is approaching; the summer event is coming and will be starting in early August! Prepare your carrier fleet for the coming maps!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/618942263687708673&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、今夏作戦展開予定の「艦これ」夏イベント2015：期間限定海域の実装＆展開準備を進めています。同作戦開始は、来月【八月上旬】を予定です。同作戦は夏季恒例の【大規模作戦】となる予定です(※マリアナ方面の作戦展開ではありません)。&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = The summer 2015 event is in its production and will be starting in early August; it will be a large scale event. (The event is not based on the [[:wikipedia:Mariana_and_Palau_Islands_campaign|Marianas campaign]])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/620044319542546432&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、今夏作戦展開予定の「艦これ」夏イベント2015：期間限定海域の実装＆展開準備を進めています。同作戦開始は、来月【八月上旬】を予定です。同作戦は夏季恒例の【大規模作戦】、【ソロモン海域】方面への作戦展開を予定しています。&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = The summer 2015 event is in its production and will be starting in early August; it will be a large scale event based around the [[:wikipedia:Solomon_Islands_campaign|Solomon Islands]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/623661224933232640&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、今夏【八月上旬】作戦開始予定の「艦これ」夏イベント2015：期間限定海域【反撃！第二次SN作戦】の実装準備を進めています。同作戦は【大規模作戦】です。作戦参加予定の提督方は、各艦隊の練度向上、戦備の充実に努めて頂けますようお願い致します！&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = The summer 2015 event [Counterattack! The 2nd Operation SN] is in preparation and will start in [early August]. This will be a [large scale event]. Please prepare yourself for the upcoming event!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/623661224933232640&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、今夏作戦展開予定の「艦これ」夏イベント2015：期間限定海域【反撃！第二次SN作戦】の実装準備を進めています。同作戦では、歴戦の提督方は難易度選択が可能です。最大「甲作戦」「乙作戦」「丙作戦」の三種類からの選択が可能となる予定です。&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN =The summer 2015 event [Counterattack! The 2nd Operation SN] is in preparation and will start in [early August]. This will be a [large scale event]. You can choose from difficulties [A], [B], and [C] when playing the event maps.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/624378181924077568&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、来月作戦展開予定の「艦これ」夏イベント2015：期間限定海域【反撃！第二次SN作戦】の実装準備を進めています。同作戦を攻略することで、その就役直後からソロモン海の最前線で奮戦した【防空駆逐艦2番艦】との邂逅が可能となる予定です。お楽しみに！。&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN =The summer 2015 event [Counterattack! The 2nd Operation SN] is in preparation and will start in [early August]. By completing the operation you will get a chance to encounter the [second air defense destroyer] who was sent to the Solomon Seas right after being launched! Look forward to it!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/624754621584506880&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、「艦これ」夏イベント2015：期間限定海域【反撃！第二次SN作戦】の実装準備を進めています。同夏イベでは、就役直後から最前線のソロモン海で奮戦した防空駆逐艦2番艦をはじめ、最大5隻以上の【新艦娘】達との邂逅が可能となる予定です。お楽しみに！。&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = The summer 2015 event [Counterattack! The 2nd Operation SN] is in preparation and will start in [early August]. During the event, along with encountering the [second air defense destroyer] who was sent to the Solomon Seas right after being launched, you will have the chance to obtain five new Kanmusu. Look forward to it!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/625466114005336064&lt;br /&gt;
|JP=現在「艦これ」運営鎮守府では、「艦これ」夏イベント2015：期間限定海域【反撃！第二次SN作戦】の開発/実装準備を進めています。同夏イベの作戦開始は、来月【8/10】予定です。作戦参加予定の提督方は、精強な空母機動部隊を含む層の厚い艦隊戦力を整備して頂けますと幸いです。 &amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = We are currently preparing for the summer 2015 event [Counterattack! The 2nd Operation SN]. We are planning on starting this event on the 10th of August. For those participating in the event, it will be carrier heavy, so be sure to train your carriers for this event.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/625827473087840256&lt;br /&gt;
|JP = 「艦これ」では来月【8/10】より、夏イベント2015：期間限定海域【反撃！第二次SN作戦】を展開予定です。夏イベの作戦期間は、約20日間を予定しています。同作戦参加予定の提督方は、各艦隊の練度向上、戦備の充実をよろしくお願い致します。&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = We are currently preparing for the summer 2015 event [Counterattack! The 2nd Operation SN] for August, 10th. We are planning for the summer event to last about 20 days. For those admirals planning to participate, be sure to round out your battle preparations.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/627676609915453441&lt;br /&gt;
|JP =  現在「艦これ」運営鎮守府では、来週【8/10】より展開予定の、夏イベント2015：期間限定海域【反撃！第二次SN作戦】を開発/準備中です。同作戦は、夏季恒例の多段階【大規模作戦】です。※「甲作戦」及び「乙作戦」では、各作戦段階にそれぞれ艦隊戦力を投入する必要があります。&lt;br /&gt;
|EN = We are currently preparing for the summer 2015 event [Counterattack! The 2nd Operation SN] for August, 10th. This event will be in multiple stage format. *Hard along with Normal will require seperate ships per stage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/627678854107127808&lt;br /&gt;
|JP = 今夏の「艦これ」夏イベ、その第一作戦海域は「通常艦隊」、続く第二作戦海域では「連合艦隊」編成での出撃が予定されています。空母機動部隊編成の「連合艦隊」では、第一艦隊に精強な航空母艦及び同直掩戦力、第二艦隊に水雷戦隊を中核とした随伴護衛艦隊が必要となります。 &amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = This summer event is planned as the following: the first part of the event will use a &amp;quot;normal fleet&amp;quot; and the second part will use a &amp;quot;[[combined fleet]]&amp;quot;. In a quick response task force, the 1st fleet will be composed by strong carriers. The 2nd fleet will be centered around a torpedo squadron escort.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/627971907539746816&lt;br /&gt;
|JP = 「艦これ」次回全サーバ群共通メンテナンス＆アップデートは【8/10】を予定しています。同アップデート完了を以て、夏イベント2015：期間限定海域【反撃！第二次SN作戦】を開始させて頂く予定です。同夏イベでは、複数の新艦娘達、そして装備関連の新たなシステムも実装予定です。&amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = We are currently preparing for the summer 2015 event [Counterattack! The 2nd Operation SN] on August 10th. This event will introduce several new ship girls. There are also plans to introduce a new equipment-related system.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/629451059925090305&lt;br /&gt;
|JP = 現在「艦これ」運営鎮守府では、来週より展開予定の夏イベ：期間限定海域【反撃！第二次SN作戦】の開発実装を両舷一杯で進めています。現在複数の新艦娘の実装と共に、「艦載機」関連の新システムの実装を進めています。練成と運用によっては強力な航空打撃力の発揮も可能となる予定です！ &amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = Currently, we are preparing for the event coming up next week, &amp;quot;Summer 2015 event [Counterattack! The 2nd Operation SN].&amp;quot; We are adding new kanmusus, and adding a new battle system. By using this new battle system, you will be able to increase your firepower on your carriers!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/629453595436453888&lt;br /&gt;
|JP = 来週より作戦開始予定の夏イベ：期間限定海域【反撃！第二次SN作戦】は多段階の【大規模作戦】です。作戦海域は、拡張作戦を含めると最大7海域に及びます。まだ艦隊戦力が十分整っていない提督方は、通常海域攻略も並行しつつ、第2～第4作戦海域の攻略を目標として頂けますと幸いです。 &amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = Next week will start our &amp;quot;Summer 2015 event [Counterattack! The 2nd Operation SN],&amp;quot; and will be a large scale event. There will be a total of 7 maps. For the admirals who are not ready, please be sure to finish your regular maps, including worlds 2 through 4.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/629455682626977792&lt;br /&gt;
|JP = 夏イベ：期間限定海域【反撃！第二次SN作戦】の前段作戦(主作戦)は、下記の全四作戦展開海域より構成されます。&lt;br /&gt;
第1海域【発動準備、第二次SN作戦！】&lt;br /&gt;
第2海域【連合艦隊、ソロモン海へ！】&lt;br /&gt;
第3海域【激突！第二次南太平洋海戦】&lt;br /&gt;
第4海域【海峡突入！敵飛行場を撃滅せよ！】 &amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = For the &amp;quot;Summer 2015 event [Counterattack! The 2nd Operation SN],&amp;quot; these are the first 4 upcoming maps:&lt;br /&gt;
Map 1 [Prepare for deployment, the 2nd Operation SN!]&amp;lt;br&amp;gt;&lt;br /&gt;
Map 2 [Combined Fleet, to the seas of Solomon!]&amp;lt;br&amp;gt;&lt;br /&gt;
Map 3 [Attack! Second Battle of the Santa Cruz Islands]&amp;lt;br&amp;gt;&lt;br /&gt;
Map 4 [Charge into the strait! Destroy the enemy airfield!]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/629459190218539008&lt;br /&gt;
|JP = 夏イベ：期間限定海域【反撃！第二次SN作戦】の前段作戦(主作戦)を攻略完遂することで、「艦これ」初登場となる【補助艦艇の新艦娘】と邂逅し、彼女を艦隊に加えることが可能となります。史実では活躍することが叶わなかった、ユニークな存在の艦隊随伴型の新艦娘…ぜひお楽しみに！ &amp;lt;nowiki&amp;gt;#艦これ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EN = By clearing the first half of &amp;quot;Summer 2015 event [Counterattack! The 2nd Operation SN],&amp;quot; we will be introducing a new ship type, an auxiliary ship. This ship has never actually entered combat in the old days, but we will be adding her, and she too has a unique feature in game...please stay tuned!  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/630536594085187585&lt;br /&gt;
|JP = マルキューサンマル。提督の皆さん、おはようございます！&lt;br /&gt;
&lt;br /&gt;
今日は月曜日！昨日横浜で開催された第弐回「艦これ」観艦式に来場頂いた提督の皆さん、ありがとうございました！お礼申し上げます。本日はいよいよ今年の夏イベ期間限定海域、作戦開始予定です！本日も頑張ってまいりましょう！&lt;br /&gt;
|EN =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tweet&lt;br /&gt;
|link = https://twitter.com/KanColle_STAFF/status/630539148051349504&lt;br /&gt;
|JP =  本日この後【AM11:00】より、「艦これ」稼働全サーバ群は、メンテナンス＆大規模アップデートに入ります。同作業完了予定は、先にお知らせした時間より押してしまって申し訳ありません、現在【20:00】を予定しています。何卒ご協力頂けますと幸いです。&lt;br /&gt;
|EN = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
===References===&lt;br /&gt;
[https://books.google.com/books?id=VM_E6paCnbMC&amp;amp;pg=PA50&amp;amp;lpg=PA50&amp;amp;dq=operation+SN+wwii+japanese&amp;amp;source=bl&amp;amp;ots=CdNf_UYogL&amp;amp;sig=OjcAyNf-7T1yyBCa8zaNvrX0A5k&amp;amp;hl=en&amp;amp;sa=X&amp;amp;ved=0CDcQ6AEwBGoVChMItf-jwp7uxgIVjjCICh2zVAVL#v=onepage&amp;amp;q=operation%20SN%20wwii%20japanese&amp;amp;f=false Japanese Army in World War II, The South Pacific and New Guinea, 1942-43], contains information regarding Operation SN and a summary of the plans behind it.&lt;br /&gt;
*[http://wikiwiki.jp/kancolle/?%C8%BF%B7%E2%A1%AA%C2%E8%C6%F3%BC%A1SN%BA%EE%C0%EF Wikiwiki page on Summer 2015 event]&lt;br /&gt;
*[http://www56.atwiki.jp/kancolle/pages/1274.html#id_bda54a1b @wiki page on Summer 2015 event]&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
* [http://aircalc.net/ KanColle Calculator and tools] by no1244 (in Japanese)&lt;br /&gt;
* [http://www.kancolle-calc.net/aircrafts.html Air Superiority Calculator] (in Japanese)&lt;br /&gt;
* [http://tsoft-web.com/sub/kancolle/2-5/ Effective LoS Calculator] (in Japanese)&lt;br /&gt;
&lt;br /&gt;
===Discussions===&lt;br /&gt;
*IRC Channel: [http://webchat.esper.net/?nick=NamelessShip...&amp;amp;channels=kancolle&amp;amp;prompt=1 #kancolle]&lt;br /&gt;
*[[Talk:Summer 2015 Event]], ''no inanity, please. Feel free, however, to report significant branching rules, identify content that is missing, and propose changes to the article's layout. Thank you for your compliance.''&lt;br /&gt;
&lt;br /&gt;
===Player Live Streams===&lt;br /&gt;
*http://www.twitch.tv/remi_scarlet [[User:Remi_Scarlet|Remi's]] stream. Will be doing all hard front-line on day 1. Hoping to clear entire event in one sitting. &lt;br /&gt;
*http://www.twitch.tv/hydragoliath , usually starts around 1PM EST.&lt;br /&gt;
*http://www.twitch.tv/bl2w (Zak提督's stream); will be playing every day of the event: from August 10th to August 30th @ 4:00 PM to 6:30 PM EST&lt;br /&gt;
*http://www.twitch.tv/yamato_kai2000&lt;br /&gt;
*http://www.twitch.tv/hatsushimo&lt;br /&gt;
*http://www.twitch.tv/nigamonp&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[zh:2015年夏季活动]]&lt;br /&gt;
[[category:Events]]&lt;/div&gt;</summary>
		<author><name>Sixten</name></author>
	</entry>
</feed>