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		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Winter_2018_Event&amp;diff=48540</id>
		<title>Winter 2018 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Winter_2018_Event&amp;diff=48540"/>
		<updated>2018-02-16T19:44:03Z</updated>

		<summary type="html">&lt;p&gt;Taihou Hakurei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The '''Winter 2018 Event''' is scheduled to begin on '''February 16th, 2018'''. This Event is titled '''&amp;quot; Showdown at Operation Shou-Gou! Battle of Leyte Gulf (Part 2)&amp;quot;'''. &lt;br /&gt;
&lt;br /&gt;
This event will serve as a continuation of the Battle of Leyte Gulf from back in the [[Fall 2017 Event]]. Unlike the previous event, this event will focus heavily on the '''Kurita Fleet''', '''Suzuki Fleet''' and the '''Ozawa Fleet''' being the main participants in the event waters. Meanwhile members of the '''Nishimura Fleet''' and '''Shima Fleet''' will still have a valuable role in the event. &lt;br /&gt;
&lt;br /&gt;
The Event will bring back the new mechanic known as the '''[[Striking Force Fleet]]''' which will allow you to organize a 7 ship fleet. A new formation known as the '''[[Vanguard Formation]]''' which will protect some of the front ships while allowing other ships to evade efficiently. [https://twitter.com/KanColle_STAFF/status/940173972427063296]&lt;br /&gt;
&lt;br /&gt;
Details about the event mentioned in Kensuke Tanaka's interview in [[Kensuke Tanaka Interview: Comptiq Magazine January 2018|January's Comptiq]] and [[Kensuke Tanaka Interview: Comptiq Magazine February 2018|Feburary's Comptiq]] have noted that the event will serve as the '''Final Event for KanColle [[Phase 1]]'''. &lt;br /&gt;
&lt;br /&gt;
In addition to this, Dev Tweets have noted the event will be a '''Large Scale Decisive Battle'''. [https://twitter.com/KanColle_STAFF/status/954891454953938945]&lt;br /&gt;
&lt;br /&gt;
For additional information regarding event-related subjects and content, please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
*[[Improving Ship Speed]] (May become a part of event map requirements)&lt;br /&gt;
*[[Vanguard Formation]]&lt;br /&gt;
*[[Striking Force Fleet]]&lt;br /&gt;
&lt;br /&gt;
==Historical Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence on the game itself. This is for historical reference only.'''&lt;br /&gt;
&lt;br /&gt;
'''Battle of the Leyte Gulf'''&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Battle of Leyte Gulf|Wikipedia Article on Battle of Leyte Gulf]]&lt;br /&gt;
&lt;br /&gt;
Known to be the largest Naval Battle in history which occurred in waters near the Philippine islands of Leyte, Samar and Luzon, from 23–26 October 1944, between the US Navy and Australian Forces vs. the Imperial Japanese Navy as the, fought over the Island of Leyte that served as the IJN's main supply line. Due to the size of this battle, it's recommended to go view the Wikipedia Article on the [[Wikipedia:Battle of Leyte Gulf|Battle of Leyte Gulf]] for additional details. The  Fall 2017 Event itself will focus mainly on the Southern IJN's counter-attack operation to attack through the Surigao Strait and the fleet's involved in it. &lt;br /&gt;
&lt;br /&gt;
'''The Northern Force Fleet - Ozawa's Fleet'''&lt;br /&gt;
&lt;br /&gt;
The Fleet lead by [[Wikipedia:Jisaburō_Ozawa|Jisaburou Ozawa]], who lead a decoy fleet into the battle of the Leyte Gulf to help draw out the US's 3rd Carrier Force in an attempt to help Kurita's Fleet safely pass the San Bernardino Strait in an attempt to get to the main landing forces at Leyte. This fleet consisted of the last of the IJN's then functioning carrier force which at the time of battle served as nothing more than a bait fleet to distract Hearsay's Fleet from the real part of the operation. All the Carriers were sunk in the fight resulting inthe IJN losing the last of it's working carrier forces. &lt;br /&gt;
&lt;br /&gt;
The Fleet consisted of [[Zuikaku]] (Sunk), [[Zuihou]] (Sunk), [[Chiyoda]] (Sunk), [[Chitose]] (Sunk), [[Ise]], [[Hyuuga]], [[Isuzu]], [[Ooyodo]], [[Tama]] (sunk later following the battle), [[Akizuki]] (Sunk), and [[Hatsuzuki]] (Sunk)&lt;br /&gt;
&lt;br /&gt;
In the KanColle Event, this Fleet plays a role in the 3rd Event Map.&lt;br /&gt;
&lt;br /&gt;
'''The Central Force Fleet Group 1 - Kurita's Fleet'''&lt;br /&gt;
&lt;br /&gt;
This Fleet was lead by [[Wikipedia:Takeo_Kurita|Takeo Kurita]] who lead the main fleet that was part of the attack group intended to stage the main assault against the US fleet invading the Island of Leyte. His plan was to invade the American Fleet forces invading Leytw by coming from the North of Samar. During his attempt to traverse the waters he ran into several obstacles which causes several ships in the fleet to sink, but upon passing the San Bernardino Strait was when the Main Forces experienced taking a heavy hit from group of the 3rd Fleet Carrier Task Force that was located at Samar taking out most of Kurita's main forces.&lt;br /&gt;
&lt;br /&gt;
This ships that he had within his fleet were: [[Yamato]], [[Musashi]] (sunk), [[Nagato]], [[Myoukou]], [[Haguro]], [[Maya]] (Sunk), [[Choukai]] (Sunk), [[Takao]], [[Atago]] (Sunk), [[Noshiro]],  [[Hatsushimo]], [[Asashimo]], [[Naganami]], and [[Fujinami]]&lt;br /&gt;
&lt;br /&gt;
'''The Central Force Fleet Group 2 - Suzuki's Fleet'''&lt;br /&gt;
&lt;br /&gt;
This Fleet was lead by Yoshio Suzuki who leads followed along with Kurita' Fleet that was part of the attack group intended to stage the main assault against the US fleet invading the Island of Leyte. He was there to help aid Kurita's fleet during the assult on Leyte. During his attempt to traverse the waters he ran into several obstacles which cause several ships in the fleet to sink, but upon passing the San Bernardino Strait was when the Main Forces experienced taking a heavy hit from the group of the 3rd Fleet Carrier Task Force that was located at Samar forcing him to retreat. &lt;br /&gt;
&lt;br /&gt;
The ships he had in his fleet were: [[Kongou]], [[Haruna]], [[Tone]], [[Chikuma]] (sunk), [[Kumano]], [[Suzuya]] (sunk), [[Yahagi]], [[Urakaze]], [[Isokaze]],  [[Hamakaze]], [[Yukikaze]], [[Kiyoshimo]] and [[Nowaki]]&lt;br /&gt;
&lt;br /&gt;
'''First Striking Force (1YB), Third Group - Nishimura's Fleet'''&lt;br /&gt;
&lt;br /&gt;
The fleet lead by Admiral [[Wikipedia:Sh%C5%8Dji_Nishimura|Shouji Nishimura]], who would be one of the main fleets that would lead the attack into the Surigao Strait on the night of '''October 24th, 1944'''. It would be at this strait he would meet his end after running into an ambush conducted by the US Navy's 7th Support Fleet. &lt;br /&gt;
&lt;br /&gt;
The ships that he had within his fleet were: [[Yamashiro]] (Flagship) (Sunk), [[Fusou]] (Sunk), [[Mogami]] (Sunk), [[Yamagumo]] (Sunk), [[Asagumo]] (Sunk), [[Michishio]] (Sunk), and [[Shigure]].&lt;br /&gt;
&lt;br /&gt;
'''Second Striking Force (2YB) - Shima's Fleet'''&lt;br /&gt;
&lt;br /&gt;
The Fleet lead by Admiral [[Wikipedia:Kiyohide_Shima|Kiyohide Shima]], who served as the second part of the Fleet that would conduct an attack against the US Navy at Leyte. He along with Nishimura attempted to invade the Surigao Strait on the night of '''October 24th, 1944''', however after witnessing the fall of Admiral Nishimura's Fleet due to the ambush and bad timing with keeping the fleet in sync Nishimura. He was forced to retreat thus preventing the attack on the Leyte Gulf from the South.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ships that he had within his fleet were: [[Nachi]], [[Ashigara]], [[Abukuma]], [[Shiranui]], [[Kasumi]], [[Ushio]], and [[Akebono]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other members of the Second Striking Force (2YB)'''&lt;br /&gt;
&lt;br /&gt;
While note entirely connected to the Battle of the Surigao Strait, there were other ships in Shima's Fleet who were a part of his fleet that was also formerly part of Nishimura's Fleet. Whether or not they'll have any impact on the event is unknown.&lt;br /&gt;
&lt;br /&gt;
The Fleet Members consisted of: [[Wakaba]], [[Hatsushimo]], [[Hatsuharu]], [[Aoba]], [[Kinu]], and [[Uranami]]&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
Currently, a Total of '''7 ships''' are planned to be introduced this event. &lt;br /&gt;
'''Destroyers'''&lt;br /&gt;
* J-class destroyer [[Jervis]]&lt;br /&gt;
* Tashkent-class destroyer [[Tashkent]]&lt;br /&gt;
* Yuugumo-class destroyer [[Hamanami]]&lt;br /&gt;
&lt;br /&gt;
'''Destroyer Escorts'''&lt;br /&gt;
* Hiburi-class destroyer escort [[Hiburi]]&lt;br /&gt;
* Hiburi-class destroyer escort [[Daitou]]&lt;br /&gt;
&lt;br /&gt;
'''Carriers'''&lt;br /&gt;
* Casablanca-class light carrier [[Gambier Bay]]&lt;br /&gt;
* Essex-class carrier [[Intrepid]]&lt;br /&gt;
&lt;br /&gt;
===Remodel===&lt;br /&gt;
[[Musashi|Musashi Kai Ni]] is scheduled to be getting her remodel release at the same time as the event.&lt;br /&gt;
*Remodel has been announced by both Dev tweets and [[Kensuke Tanaka Interview: Comptiq Magazine March 2018|Tanaka's March Interview]] to have 5 slots (along with a 6th slot via [[Reinforcement Expansion]])&lt;br /&gt;
* Remodel will require having 3 [[Blueprint]]s, 3 New Type Artillery Armament Materials, and 1 [[Action Report]]&lt;br /&gt;
* You will be able to obtain 3 [[Blueprint]]s if you successfully complete the Main Operation.&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
&lt;br /&gt;
====Suspected Equipment====&lt;br /&gt;
&lt;br /&gt;
Current Rank Reward Equipment handed out from January Rank Rewards were equipment that was tied to the upcoming Leyte event according to the DMM forum. Current suspected equipment is to be handed out as rewards during the event include:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Saiun (4th Recon)]]&lt;br /&gt;
*[[FM-2]]&lt;br /&gt;
**FM-2's design matches that of the USN Escort Carrier '''Gambier Bay''''', who has just been confirmed for the event.&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
&lt;br /&gt;
===New Enemy Equipment===&lt;br /&gt;
&lt;br /&gt;
==Event Quests==&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Very Easy) .&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#*'''An important note''' to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''&lt;br /&gt;
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.&lt;br /&gt;
#***Switching between any other difficulties will not reset the debuff mechanism.&lt;br /&gt;
#The debuff system from [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor will return.&lt;br /&gt;
# Returning this event will allow a fleet with '''seven''' ships ('''[[Striking Force Fleet]]''') to sortie to certain event maps that allow '''single fleet operations''' starting from '''E-2''', and also includes the '''final''' map of the event.&lt;br /&gt;
#*The Striking Force '''cannot''' be sortied during exercises or sent on expeditions while it contains seven ships.&lt;br /&gt;
#*The Striking Force can only be created and used in the '''third''' fleet in the menu (out of a total of four fleets).&lt;br /&gt;
#*A Striking Force with a flagship that carries a new piece of equipment, the '''Striking Force Fleet Command Facility''', will be able to make use of the new '''Single Ship Evacuation''' mechanic.&lt;br /&gt;
#**The new Single Ship Evacuation mechanic that will become available for the Striking Force as of E-4 allowing a single ship in the fleet to retreat from the battlefield after an enemy engagement if she suffered heavy damage.&lt;br /&gt;
#***It is possible for the damage to become even worse during a Single Ship Evacuation.&lt;br /&gt;
#***Unlike the Combined Fleet's evacuation mechanic, it does not require an escort destroyer.&lt;br /&gt;
#**The new Striking Force Fleet Command Facility will become obtainable and useable via the old [[Fleet Command Facility]] and the '''Action Report''' that can be earned in the upcoming Fall Event. The [[Fleet Command Facility]] as well as the new Action Report item will be obtainable on all difficulty levels, including Medium and Easy Mode.&lt;br /&gt;
#**Supplementary information regarding the new [[Striking Force Fleet Command Facility]] and the Single Ship Evacuation it allows when carried by the striking force's flagship:&lt;br /&gt;
#***The evacuation does not require an escort destroyer.&lt;br /&gt;
#***The evacuation consumes the ship's entire fuel &amp;amp; ammo reserves. &lt;br /&gt;
#***Only one ship can be evacuated per battle.&lt;br /&gt;
#***'''The damage the ship suffered may become worse during the evacuation, but she will never sink.'''&lt;br /&gt;
#Returning this event, a new Fleet formation will be introduced called the '''Vanguard Formation'''.&lt;br /&gt;
#*This formation will organize the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.&lt;br /&gt;
#**In addition, the formation allows for ships to become more evasive in combat situations, especially with well trained Destroyer.&lt;br /&gt;
#** This formation is also available '''only during the duration of the event.'''&lt;br /&gt;
#**The formation will be usable by [https://twitter.com/KanColle_STAFF/status/930623111862435841 both] normal fleets as well as the Striking Force Fleet.&lt;br /&gt;
&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Fleet Type?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Battle Stations! Perform Thorough Patrols of the Route Ahead! &amp;quot;Battle of the Palawan Passage Route Patrols&amp;quot;'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Grand Sortie! Kurita Fleet's &amp;quot;Battle of the Sibuyan Sea&amp;quot;'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Ozawa Task Force, Sortie with Full Force! &amp;quot;First Battle of Cape Engaño&amp;quot;'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-6''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-7''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoE-1Winter2018.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Winter2018E-1Banner.png]]&lt;br /&gt;
|map_image =[[File:Winter2018E-1Map.png|500px]]&lt;br /&gt;
|map_name = Battle Stations! Perform Thorough Patrols of the Route Ahead! &amp;quot;Battle of the Palawan Passage Route Patrols&amp;quot; [https://en.wikipedia.org/wiki/Battle_of_Leyte_Gulf#Submarine_action_in_Palawan_Passage_(23_October_1944)]&lt;br /&gt;
|map_japanese = 作戦開始 前路哨戒を厳とせよ！「パラワン水道前路哨戒戦」&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': [[File:?.png]]&lt;br /&gt;
&lt;br /&gt;
'''Boss: &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
|G/empty -&amp;gt; D, J = &lt;br /&gt;
|E -&amp;gt; I/empty =&lt;br /&gt;
|E -&amp;gt; H = &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; M/empty = &lt;br /&gt;
|M/empty -&amp;gt; N, O = &lt;br /&gt;
|O -&amp;gt; Q = &lt;br /&gt;
|O -&amp;gt; R = &lt;br /&gt;
|O -&amp;gt; S = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recommended Composition:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Very Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
&lt;br /&gt;
| H_DE = &lt;br /&gt;
| H_DD =&lt;br /&gt;
| H_CL =  &lt;br /&gt;
| H_CA = &lt;br /&gt;
| H_CVL = &lt;br /&gt;
| H_AV = &lt;br /&gt;
| L_DE = &lt;br /&gt;
| L_DD = &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = &lt;br /&gt;
| L_CV = &lt;br /&gt;
| L_CVL = &lt;br /&gt;
| L_AV = &lt;br /&gt;
| I_DE = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL =&lt;br /&gt;
| I_CA = &lt;br /&gt;
| I_CVL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| O_DE = &lt;br /&gt;
| O_DD = [[Naganami]] [[Akigumo]]&lt;br /&gt;
| O_CL = [[Kinu]] &lt;br /&gt;
| O_CA = &lt;br /&gt;
| O_BB = &lt;br /&gt;
| O_CVL = &lt;br /&gt;
| O_AV = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoE-2Winter2018.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Winter 2018E-2Banner.png]]&lt;br /&gt;
|map_image =[[File:Winter2018E-2Map.png|500px]]&lt;br /&gt;
|map_name = The Grand Sortie! Kurita Fleet's &amp;quot;Battle of the Sibuyan Sea&amp;quot;[https://en.wikipedia.org/wiki/Battle_of_Leyte_Gulf#Battle_of_the_Sibuyan_Sea_(24_October_1944)]&lt;br /&gt;
|map_japanese = 威風堂々 出撃！栗田艦隊「シブヤン海海戦」&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': [[File:?.png]]&lt;br /&gt;
&lt;br /&gt;
'''Boss: &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules&lt;br /&gt;
|G/empty -&amp;gt; D, J = &lt;br /&gt;
|E -&amp;gt; I/empty =&lt;br /&gt;
|E -&amp;gt; H = &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; M/empty = &lt;br /&gt;
|M/empty -&amp;gt; N, O = &lt;br /&gt;
|O -&amp;gt; Q = &lt;br /&gt;
|O -&amp;gt; R = &lt;br /&gt;
|O -&amp;gt; S = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recommended Composition:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Very Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| H_DE = &lt;br /&gt;
| H_DD =&lt;br /&gt;
| H_CL =&lt;br /&gt;
| H_CA = &lt;br /&gt;
| H_CVL = &lt;br /&gt;
| H_AV = &lt;br /&gt;
| L_DE = &lt;br /&gt;
| L_DD = &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = &lt;br /&gt;
| L_CV = &lt;br /&gt;
| L_CVL = &lt;br /&gt;
| L_AV = &lt;br /&gt;
| Q_DD = &lt;br /&gt;
| Q_CL =&lt;br /&gt;
| Q_CA = &lt;br /&gt;
| Q_CVL = &lt;br /&gt;
| Q_AV = &lt;br /&gt;
| S_DE = &lt;br /&gt;
| S_DD =&lt;br /&gt;
| S_CL = &lt;br /&gt;
| S_CA = &lt;br /&gt;
| S_BB = &lt;br /&gt;
| S_CVL = &lt;br /&gt;
| S_AV = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoE-3Winter2018.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Winter 2018E-3Banner.png]]&lt;br /&gt;
|map_image =[[File:Winter2018E-3Map.png|500px]]&lt;br /&gt;
|map_name = Ozawa Task Force, Sortie with Full Force! [First Battle of Cape Engaño]&lt;br /&gt;
|map_japanese = 小沢機動部隊 全力出撃!【第一次エンガノ岬沖海戦】&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': [[File:?.png]]&lt;br /&gt;
&lt;br /&gt;
'''Boss: &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules&lt;br /&gt;
|G/empty -&amp;gt; D, J = &lt;br /&gt;
|E -&amp;gt; I/empty =&lt;br /&gt;
|E -&amp;gt; H = &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; M/empty = &lt;br /&gt;
|M/empty -&amp;gt; N, O = &lt;br /&gt;
|O -&amp;gt; Q = &lt;br /&gt;
|O -&amp;gt; R = &lt;br /&gt;
|O -&amp;gt; S = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recommended Composition:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Very Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| H_DE = &lt;br /&gt;
| H_DD =&lt;br /&gt;
| H_CL =&lt;br /&gt;
| H_CA = &lt;br /&gt;
| H_CVL = &lt;br /&gt;
| H_AV = &lt;br /&gt;
| L_DE = &lt;br /&gt;
| L_DD = &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = &lt;br /&gt;
| L_CV = &lt;br /&gt;
| L_CVL = &lt;br /&gt;
| L_AV = &lt;br /&gt;
| Q_DD = &lt;br /&gt;
| Q_CL =&lt;br /&gt;
| Q_CA = &lt;br /&gt;
| Q_CVL = &lt;br /&gt;
| Q_AV = &lt;br /&gt;
| S_DE = &lt;br /&gt;
| S_DD =&lt;br /&gt;
| S_CL = &lt;br /&gt;
| S_CA = &lt;br /&gt;
| S_BB = &lt;br /&gt;
| S_CVL = &lt;br /&gt;
| S_AV = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoE-4Winter2018.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Winter 2018E-4Banner.png]]&lt;br /&gt;
|map_image =[[File:Winter2018E-4Map.png|500px]]&lt;br /&gt;
|map_name = Beyond Samar... [Battle of Leyte Gulf]&lt;br /&gt;
|map_japanese = サマール沖 その先へ――【レイテ沖海戦】&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': [[File:?.png]]&lt;br /&gt;
&lt;br /&gt;
'''Boss: &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-4 Branching Rules&lt;br /&gt;
|G/empty -&amp;gt; D, J = &lt;br /&gt;
|E -&amp;gt; I/empty =&lt;br /&gt;
|E -&amp;gt; H = &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; M/empty = &lt;br /&gt;
|M/empty -&amp;gt; N, O = &lt;br /&gt;
|O -&amp;gt; Q = &lt;br /&gt;
|O -&amp;gt; R = &lt;br /&gt;
|O -&amp;gt; S = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recommended Composition:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Very Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| H_DE = &lt;br /&gt;
| H_DD =&lt;br /&gt;
| H_CL =&lt;br /&gt;
| H_CA = &lt;br /&gt;
| H_CVL = &lt;br /&gt;
| H_AV = &lt;br /&gt;
| L_DE = &lt;br /&gt;
| L_DD = &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = &lt;br /&gt;
| L_CV = &lt;br /&gt;
| L_CVL = &lt;br /&gt;
| L_AV = &lt;br /&gt;
| Q_DD = &lt;br /&gt;
| Q_CL =&lt;br /&gt;
| Q_CA = &lt;br /&gt;
| Q_CVL = &lt;br /&gt;
| Q_AV = &lt;br /&gt;
| S_DE = &lt;br /&gt;
| S_DD =&lt;br /&gt;
| S_CL = &lt;br /&gt;
| S_CA = &lt;br /&gt;
| S_BB = &lt;br /&gt;
| S_CVL = &lt;br /&gt;
| S_AV = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoE-5Winter2018.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Winter 2018E-5Banner.png]]&lt;br /&gt;
|map_image =[[File:Winter2018E-5Map.png|500px]]&lt;br /&gt;
|map_name = &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': [[File:?.png]]&lt;br /&gt;
&lt;br /&gt;
'''Boss: &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-5 Branching Rules&lt;br /&gt;
|G/empty -&amp;gt; D, J = &lt;br /&gt;
|E -&amp;gt; I/empty =&lt;br /&gt;
|E -&amp;gt; H = &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; M/empty = &lt;br /&gt;
|M/empty -&amp;gt; N, O = &lt;br /&gt;
|O -&amp;gt; Q = &lt;br /&gt;
|O -&amp;gt; R = &lt;br /&gt;
|O -&amp;gt; S = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recommended Composition:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Very Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| H_DE = &lt;br /&gt;
| H_DD =&lt;br /&gt;
| H_CL =&lt;br /&gt;
| H_CA = &lt;br /&gt;
| H_CVL = &lt;br /&gt;
| H_AV = &lt;br /&gt;
| L_DE = &lt;br /&gt;
| L_DD = &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = &lt;br /&gt;
| L_CV = &lt;br /&gt;
| L_CVL = &lt;br /&gt;
| L_AV = &lt;br /&gt;
| Q_DD = &lt;br /&gt;
| Q_CL =&lt;br /&gt;
| Q_CA = &lt;br /&gt;
| Q_CVL = &lt;br /&gt;
| Q_AV = &lt;br /&gt;
| S_DE = &lt;br /&gt;
| S_DD =&lt;br /&gt;
| S_CL = &lt;br /&gt;
| S_CA = &lt;br /&gt;
| S_BB = &lt;br /&gt;
| S_CVL = &lt;br /&gt;
| S_AV = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-6===&lt;br /&gt;
[[File:OoyodoE-6Winter2018.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Winter 2018E-6Banner.png]]&lt;br /&gt;
|map_image =[[File:Winter2018E-6Map.png|500px]]&lt;br /&gt;
|map_name = &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': [[File:?.png]]&lt;br /&gt;
&lt;br /&gt;
'''Boss: &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-6 Branching Rules&lt;br /&gt;
|G/empty -&amp;gt; D, J = &lt;br /&gt;
|E -&amp;gt; I/empty =&lt;br /&gt;
|E -&amp;gt; H = &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; M/empty = &lt;br /&gt;
|M/empty -&amp;gt; N, O = &lt;br /&gt;
|O -&amp;gt; Q = &lt;br /&gt;
|O -&amp;gt; R = &lt;br /&gt;
|O -&amp;gt; S = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recommended Composition:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Super Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| H_DE = &lt;br /&gt;
| H_DD =&lt;br /&gt;
| H_CL =&lt;br /&gt;
| H_CA = &lt;br /&gt;
| H_CVL = &lt;br /&gt;
| H_AV = &lt;br /&gt;
| L_DE = &lt;br /&gt;
| L_DD = &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = &lt;br /&gt;
| L_CV = &lt;br /&gt;
| L_CVL = &lt;br /&gt;
| L_AV = &lt;br /&gt;
| Q_DD = &lt;br /&gt;
| Q_CL =&lt;br /&gt;
| Q_CA = &lt;br /&gt;
| Q_CVL = &lt;br /&gt;
| Q_AV = &lt;br /&gt;
| S_DE = &lt;br /&gt;
| S_DD =&lt;br /&gt;
| S_CL = &lt;br /&gt;
| S_CA = &lt;br /&gt;
| S_BB = &lt;br /&gt;
| S_CVL = &lt;br /&gt;
| S_AV = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-7===&lt;br /&gt;
[[File:OoyodoE-7Winter2018.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Winter 2018E-7Banner.png]]&lt;br /&gt;
|map_image =[[File:Winter2018E-7Map.png|500px]]&lt;br /&gt;
|map_name = &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': [[File:?.png]]&lt;br /&gt;
&lt;br /&gt;
'''Boss: &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-7 Branching Rules&lt;br /&gt;
|G/empty -&amp;gt; D, J = &lt;br /&gt;
|E -&amp;gt; I/empty =&lt;br /&gt;
|E -&amp;gt; H = &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; M/empty = &lt;br /&gt;
|M/empty -&amp;gt; N, O = &lt;br /&gt;
|O -&amp;gt; Q = &lt;br /&gt;
|O -&amp;gt; R = &lt;br /&gt;
|O -&amp;gt; S = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recommended Composition:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Super Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| H_DE = &lt;br /&gt;
| H_DD =&lt;br /&gt;
| H_CL =&lt;br /&gt;
| H_CA = &lt;br /&gt;
| H_CVL = &lt;br /&gt;
| H_AV = &lt;br /&gt;
| L_DE = &lt;br /&gt;
| L_DD = &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = &lt;br /&gt;
| L_CV = &lt;br /&gt;
| L_CVL = &lt;br /&gt;
| L_AV = &lt;br /&gt;
| Q_DD = &lt;br /&gt;
| Q_CL =&lt;br /&gt;
| Q_CA = &lt;br /&gt;
| Q_CVL = &lt;br /&gt;
| Q_AV = &lt;br /&gt;
| S_DE = &lt;br /&gt;
| S_DD =&lt;br /&gt;
| S_CL = &lt;br /&gt;
| S_CA = &lt;br /&gt;
| S_BB = &lt;br /&gt;
| S_CVL = &lt;br /&gt;
| S_AV = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;/div&gt;</summary>
		<author><name>Taihou Hakurei</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Winter_2018_Event&amp;diff=48539</id>
		<title>Winter 2018 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Winter_2018_Event&amp;diff=48539"/>
		<updated>2018-02-16T19:23:05Z</updated>

		<summary type="html">&lt;p&gt;Taihou Hakurei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The '''Winter 2018 Event''' is scheduled to begin on '''February 16th, 2018'''. This Event is titled '''&amp;quot; Showdown at Operation Shou-Gou! Battle of Leyte Gulf (Part 2)&amp;quot;'''. &lt;br /&gt;
&lt;br /&gt;
This event will serve as a continuation of the Battle of Leyte Gulf from back in the [[Fall 2017 Event]]. Unlike the previous event, this event will focus heavily on the '''Kurita Fleet''', '''Suzuki Fleet''' and the '''Ozawa Fleet''' being the main participants in the event waters. Meanwhile members of the '''Nishimura Fleet''' and '''Shima Fleet''' will still have a valuable role in the event. &lt;br /&gt;
&lt;br /&gt;
The Event will bring back the new mechanic known as the '''[[Striking Force Fleet]]''' which will allow you to organize a 7 ship fleet. A new formation known as the '''[[Vanguard Formation]]''' which will protect some of the front ships while allowing other ships to evade efficiently. [https://twitter.com/KanColle_STAFF/status/940173972427063296]&lt;br /&gt;
&lt;br /&gt;
Details about the event mentioned in Kensuke Tanaka's interview in [[Kensuke Tanaka Interview: Comptiq Magazine January 2018|January's Comptiq]] and [[Kensuke Tanaka Interview: Comptiq Magazine February 2018|Feburary's Comptiq]] have noted that the event will serve as the '''Final Event for KanColle [[Phase 1]]'''. &lt;br /&gt;
&lt;br /&gt;
In addition to this, Dev Tweets have noted the event will be a '''Large Scale Decisive Battle'''. [https://twitter.com/KanColle_STAFF/status/954891454953938945]&lt;br /&gt;
&lt;br /&gt;
For additional information regarding event-related subjects and content, please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
*[[Improving Ship Speed]] (May become a part of event map requirements)&lt;br /&gt;
*[[Vanguard Formation]]&lt;br /&gt;
*[[Striking Force Fleet]]&lt;br /&gt;
&lt;br /&gt;
==Historical Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence on the game itself. This is for historical reference only.'''&lt;br /&gt;
&lt;br /&gt;
'''Battle of the Leyte Gulf'''&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Battle of Leyte Gulf|Wikipedia Article on Battle of Leyte Gulf]]&lt;br /&gt;
&lt;br /&gt;
Known to be the largest Naval Battle in history which occurred in waters near the Philippine islands of Leyte, Samar and Luzon, from 23–26 October 1944, between the US Navy and Australian Forces vs. the Imperial Japanese Navy as the, fought over the Island of Leyte that served as the IJN's main supply line. Due to the size of this battle, it's recommended to go view the Wikipedia Article on the [[Wikipedia:Battle of Leyte Gulf|Battle of Leyte Gulf]] for additional details. The  Fall 2017 Event itself will focus mainly on the Southern IJN's counter-attack operation to attack through the Surigao Strait and the fleet's involved in it. &lt;br /&gt;
&lt;br /&gt;
'''The Northern Force Fleet - Ozawa's Fleet'''&lt;br /&gt;
&lt;br /&gt;
The Fleet lead by [[Wikipedia:Jisaburō_Ozawa|Jisaburou Ozawa]], who lead a decoy fleet into the battle of the Leyte Gulf to help draw out the US's 3rd Carrier Force in an attempt to help Kurita's Fleet safely pass the San Bernardino Strait in an attempt to get to the main landing forces at Leyte. This fleet consisted of the last of the IJN's then functioning carrier force which at the time of battle served as nothing more than a bait fleet to distract Hearsay's Fleet from the real part of the operation. All the Carriers were sunk in the fight resulting inthe IJN losing the last of it's working carrier forces. &lt;br /&gt;
&lt;br /&gt;
The Fleet consisted of [[Zuikaku]] (Sunk), [[Zuihou]] (Sunk), [[Chiyoda]] (Sunk), [[Chitose]] (Sunk), [[Ise]], [[Hyuuga]], [[Isuzu]], [[Ooyodo]], [[Tama]] (sunk later following the battle), [[Akizuki]] (Sunk), and [[Hatsuzuki]] (Sunk)&lt;br /&gt;
&lt;br /&gt;
In the KanColle Event, this Fleet plays a role in the 3rd Event Map.&lt;br /&gt;
&lt;br /&gt;
'''The Central Force Fleet Group 1 - Kurita's Fleet'''&lt;br /&gt;
&lt;br /&gt;
This Fleet was lead by [[Wikipedia:Takeo_Kurita|Takeo Kurita]] who lead the main fleet that was part of the attack group intended to stage the main assault against the US fleet invading the Island of Leyte. His plan was to invade the American Fleet forces invading Leytw by coming from the North of Samar. During his attempt to traverse the waters he ran into several obstacles which causes several ships in the fleet to sink, but upon passing the San Bernardino Strait was when the Main Forces experienced taking a heavy hit from group of the 3rd Fleet Carrier Task Force that was located at Samar taking out most of Kurita's main forces.&lt;br /&gt;
&lt;br /&gt;
This ships that he had within his fleet were: [[Yamato]], [[Musashi]] (sunk), [[Nagato]], [[Myoukou]], [[Haguro]], [[Maya]] (Sunk), [[Choukai]] (Sunk), [[Takao]], [[Atago]] (Sunk), [[Noshiro]],  [[Hatsushimo]], [[Asashimo]], [[Naganami]], and [[Fujinami]]&lt;br /&gt;
&lt;br /&gt;
'''The Central Force Fleet Group 2 - Suzuki's Fleet'''&lt;br /&gt;
&lt;br /&gt;
This Fleet was lead by Yoshio Suzuki who leads followed along with Kurita' Fleet that was part of the attack group intended to stage the main assault against the US fleet invading the Island of Leyte. He was there to help aid Kurita's fleet during the assult on Leyte. During his attempt to traverse the waters he ran into several obstacles which cause several ships in the fleet to sink, but upon passing the San Bernardino Strait was when the Main Forces experienced taking a heavy hit from the group of the 3rd Fleet Carrier Task Force that was located at Samar forcing him to retreat. &lt;br /&gt;
&lt;br /&gt;
The ships he had in his fleet were: [[Kongou]], [[Haruna]], [[Tone]], [[Chikuma]] (sunk), [[Kumano]], [[Suzuya]] (sunk), [[Yahagi]], [[Urakaze]], [[Isokaze]],  [[Hamakaze]], [[Yukikaze]], [[Kiyoshimo]] and [[Nowaki]]&lt;br /&gt;
&lt;br /&gt;
'''First Striking Force (1YB), Third Group - Nishimura's Fleet'''&lt;br /&gt;
&lt;br /&gt;
The fleet lead by Admiral [[Wikipedia:Sh%C5%8Dji_Nishimura|Shouji Nishimura]], who would be one of the main fleets that would lead the attack into the Surigao Strait on the night of '''October 24th, 1944'''. It would be at this strait he would meet his end after running into an ambush conducted by the US Navy's 7th Support Fleet. &lt;br /&gt;
&lt;br /&gt;
The ships that he had within his fleet were: [[Yamashiro]] (Flagship) (Sunk), [[Fusou]] (Sunk), [[Mogami]] (Sunk), [[Yamagumo]] (Sunk), [[Asagumo]] (Sunk), [[Michishio]] (Sunk), and [[Shigure]].&lt;br /&gt;
&lt;br /&gt;
'''Second Striking Force (2YB) - Shima's Fleet'''&lt;br /&gt;
&lt;br /&gt;
The Fleet lead by Admiral [[Wikipedia:Kiyohide_Shima|Kiyohide Shima]], who served as the second part of the Fleet that would conduct an attack against the US Navy at Leyte. He along with Nishimura attempted to invade the Surigao Strait on the night of '''October 24th, 1944''', however after witnessing the fall of Admiral Nishimura's Fleet due to the ambush and bad timing with keeping the fleet in sync Nishimura. He was forced to retreat thus preventing the attack on the Leyte Gulf from the South.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ships that he had within his fleet were: [[Nachi]], [[Ashigara]], [[Abukuma]], [[Shiranui]], [[Kasumi]], [[Ushio]], and [[Akebono]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other members of the Second Striking Force (2YB)'''&lt;br /&gt;
&lt;br /&gt;
While note entirely connected to the Battle of the Surigao Strait, there were other ships in Shima's Fleet who were a part of his fleet that was also formerly part of Nishimura's Fleet. Whether or not they'll have any impact on the event is unknown.&lt;br /&gt;
&lt;br /&gt;
The Fleet Members consisted of: [[Wakaba]], [[Hatsushimo]], [[Hatsuharu]], [[Aoba]], [[Kinu]], and [[Uranami]]&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
Currently, a Total of '''7 ships''' are planned to be introduced this event. &lt;br /&gt;
'''Destroyers'''&lt;br /&gt;
* J-class destroyer [[Jervis]]&lt;br /&gt;
* Tashkent-class destroyer [[Tashkent]]&lt;br /&gt;
* Yuugumo-class destroyer [[Hamanami]]&lt;br /&gt;
&lt;br /&gt;
'''Destroyer Escorts'''&lt;br /&gt;
* Hiburi-class destroyer escort [[Hiburi]]&lt;br /&gt;
* Hiburi-class destroyer escort [[Daitou]]&lt;br /&gt;
&lt;br /&gt;
'''Carriers'''&lt;br /&gt;
* Casablanca-class light carrier [[Gambier Bay]]&lt;br /&gt;
* Essex-class carrier [[Intrepid]]&lt;br /&gt;
&lt;br /&gt;
===Remodel===&lt;br /&gt;
[[Musashi|Musashi Kai Ni]] is scheduled to be getting her remodel release at the same time as the event.&lt;br /&gt;
*Remodel has been announced by both Dev tweets and [[Kensuke Tanaka Interview: Comptiq Magazine March 2018|Tanaka's March Interview]] to have 5 slots (along with a 6th slot via [[Reinforcement Expansion]])&lt;br /&gt;
* Remodel will require having 3 [[Blueprint]]s, 3 New Type Artillery Armament Materials, and 1 [[Action Report]]&lt;br /&gt;
* You will be able to obtain 3 [[Blueprint]]s if you successfully complete the Main Operation.&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
&lt;br /&gt;
====Suspected Equipment====&lt;br /&gt;
&lt;br /&gt;
Current Rank Reward Equipment handed out from January Rank Rewards were equipment that was tied to the upcoming Leyte event according to the DMM forum. Current suspected equipment is to be handed out as rewards during the event include:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Saiun (4th Recon)]]&lt;br /&gt;
*[[FM-2]]&lt;br /&gt;
**FM-2's design matches that of the USN Escort Carrier '''Gambier Bay''''', who has just been confirmed for the event.&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
&lt;br /&gt;
===New Enemy Equipment===&lt;br /&gt;
&lt;br /&gt;
==Event Quests==&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Very Easy) .&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#*'''An important note''' to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''&lt;br /&gt;
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.&lt;br /&gt;
#***Switching between any other difficulties will not reset the debuff mechanism.&lt;br /&gt;
#The debuff system from [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor will return.&lt;br /&gt;
# Returning this event will allow a fleet with '''seven''' ships ('''[[Striking Force Fleet]]''') to sortie to certain event maps that allow '''single fleet operations''' starting from '''E-2''', and also includes the '''final''' map of the event.&lt;br /&gt;
#*The Striking Force '''cannot''' be sortied during exercises or sent on expeditions while it contains seven ships.&lt;br /&gt;
#*The Striking Force can only be created and used in the '''third''' fleet in the menu (out of a total of four fleets).&lt;br /&gt;
#*A Striking Force with a flagship that carries a new piece of equipment, the '''Striking Force Fleet Command Facility''', will be able to make use of the new '''Single Ship Evacuation''' mechanic.&lt;br /&gt;
#**The new Single Ship Evacuation mechanic that will become available for the Striking Force as of E-4 allowing a single ship in the fleet to retreat from the battlefield after an enemy engagement if she suffered heavy damage.&lt;br /&gt;
#***It is possible for the damage to become even worse during a Single Ship Evacuation.&lt;br /&gt;
#***Unlike the Combined Fleet's evacuation mechanic, it does not require an escort destroyer.&lt;br /&gt;
#**The new Striking Force Fleet Command Facility will become obtainable and useable via the old [[Fleet Command Facility]] and the '''Action Report''' that can be earned in the upcoming Fall Event. The [[Fleet Command Facility]] as well as the new Action Report item will be obtainable on all difficulty levels, including Medium and Easy Mode.&lt;br /&gt;
#**Supplementary information regarding the new [[Striking Force Fleet Command Facility]] and the Single Ship Evacuation it allows when carried by the striking force's flagship:&lt;br /&gt;
#***The evacuation does not require an escort destroyer.&lt;br /&gt;
#***The evacuation consumes the ship's entire fuel &amp;amp; ammo reserves. &lt;br /&gt;
#***Only one ship can be evacuated per battle.&lt;br /&gt;
#***'''The damage the ship suffered may become worse during the evacuation, but she will never sink.'''&lt;br /&gt;
#Returning this event, a new Fleet formation will be introduced called the '''Vanguard Formation'''.&lt;br /&gt;
#*This formation will organize the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.&lt;br /&gt;
#**In addition, the formation allows for ships to become more evasive in combat situations, especially with well trained Destroyer.&lt;br /&gt;
#** This formation is also available '''only during the duration of the event.'''&lt;br /&gt;
#**The formation will be usable by [https://twitter.com/KanColle_STAFF/status/930623111862435841 both] normal fleets as well as the Striking Force Fleet.&lt;br /&gt;
&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Fleet Type?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Battle Stations! Perform Thorough Patrols of the Route Ahead! &amp;quot;Battle of the Palawan Passage Route Patrols&amp;quot;'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Grand Sortie! Kurita Fleet's &amp;quot;Battle of the Sibuyan Sea&amp;quot;'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Ozawa Task Force, Sortie with Full Force! &amp;quot;First Battle of Cape Engaño&amp;quot;'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-6''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-7''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoE-1Winter2018.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Winter2018E-1Banner.png]]&lt;br /&gt;
|map_image =[[File:Winter2018E-1Map.png|500px]]&lt;br /&gt;
|map_name = Battle Stations! Perform Thorough Patrols of the Route Ahead! &amp;quot;Battle of the Palawan Passage Route Patrols&amp;quot; [https://en.wikipedia.org/wiki/Battle_of_Leyte_Gulf#Submarine_action_in_Palawan_Passage_(23_October_1944)]&lt;br /&gt;
|map_japanese = 作戦開始 前路哨戒を厳とせよ！「パラワン水道前路哨戒戦」&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': [[File:?.png]]&lt;br /&gt;
&lt;br /&gt;
'''Boss: &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
|G/empty -&amp;gt; D, J = &lt;br /&gt;
|E -&amp;gt; I/empty =&lt;br /&gt;
|E -&amp;gt; H = &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; M/empty = &lt;br /&gt;
|M/empty -&amp;gt; N, O = &lt;br /&gt;
|O -&amp;gt; Q = &lt;br /&gt;
|O -&amp;gt; R = &lt;br /&gt;
|O -&amp;gt; S = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recommended Composition:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Very Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| H_DE = &lt;br /&gt;
| H_DD =&lt;br /&gt;
| H_CL =  &lt;br /&gt;
| H_CA = &lt;br /&gt;
| H_CVL = &lt;br /&gt;
| H_AV = &lt;br /&gt;
| L_DE = &lt;br /&gt;
| L_DD = &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = &lt;br /&gt;
| L_CV = &lt;br /&gt;
| L_CVL = &lt;br /&gt;
| L_AV = &lt;br /&gt;
| Q_DD = &lt;br /&gt;
| Q_CL =&lt;br /&gt;
| Q_CA = &lt;br /&gt;
| Q_CVL = &lt;br /&gt;
| Q_AV = &lt;br /&gt;
| O_DE = &lt;br /&gt;
| O_DD =&lt;br /&gt;
| O_CL = [[Kinu]] &lt;br /&gt;
| O_CA = &lt;br /&gt;
| O_BB = &lt;br /&gt;
| O_CVL = &lt;br /&gt;
| O_AV = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoE-2Winter2018.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Winter 2018E-2Banner.png]]&lt;br /&gt;
|map_image =[[File:Winter2018E-2Map.png|500px]]&lt;br /&gt;
|map_name = The Grand Sortie! Kurita Fleet's &amp;quot;Battle of the Sibuyan Sea&amp;quot;[https://en.wikipedia.org/wiki/Battle_of_Leyte_Gulf#Battle_of_the_Sibuyan_Sea_(24_October_1944)]&lt;br /&gt;
|map_japanese = 威風堂々 出撃！栗田艦隊「シブヤン海海戦」&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': [[File:?.png]]&lt;br /&gt;
&lt;br /&gt;
'''Boss: &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules&lt;br /&gt;
|G/empty -&amp;gt; D, J = &lt;br /&gt;
|E -&amp;gt; I/empty =&lt;br /&gt;
|E -&amp;gt; H = &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; M/empty = &lt;br /&gt;
|M/empty -&amp;gt; N, O = &lt;br /&gt;
|O -&amp;gt; Q = &lt;br /&gt;
|O -&amp;gt; R = &lt;br /&gt;
|O -&amp;gt; S = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recommended Composition:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Very Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| H_DE = &lt;br /&gt;
| H_DD =&lt;br /&gt;
| H_CL =&lt;br /&gt;
| H_CA = &lt;br /&gt;
| H_CVL = &lt;br /&gt;
| H_AV = &lt;br /&gt;
| L_DE = &lt;br /&gt;
| L_DD = &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = &lt;br /&gt;
| L_CV = &lt;br /&gt;
| L_CVL = &lt;br /&gt;
| L_AV = &lt;br /&gt;
| Q_DD = &lt;br /&gt;
| Q_CL =&lt;br /&gt;
| Q_CA = &lt;br /&gt;
| Q_CVL = &lt;br /&gt;
| Q_AV = &lt;br /&gt;
| S_DE = &lt;br /&gt;
| S_DD =&lt;br /&gt;
| S_CL = &lt;br /&gt;
| S_CA = &lt;br /&gt;
| S_BB = &lt;br /&gt;
| S_CVL = &lt;br /&gt;
| S_AV = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoE-3Winter2018.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Winter 2018E-3Banner.png]]&lt;br /&gt;
|map_image =[[File:Winter2018E-3Map.png|500px]]&lt;br /&gt;
|map_name = Ozawa Task Force, Sortie with Full Force! [First Battle of Cape Engaño]&lt;br /&gt;
|map_japanese = 小沢機動部隊 全力出撃!【第一次エンガノ岬沖海戦】&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': [[File:?.png]]&lt;br /&gt;
&lt;br /&gt;
'''Boss: &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules&lt;br /&gt;
|G/empty -&amp;gt; D, J = &lt;br /&gt;
|E -&amp;gt; I/empty =&lt;br /&gt;
|E -&amp;gt; H = &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; M/empty = &lt;br /&gt;
|M/empty -&amp;gt; N, O = &lt;br /&gt;
|O -&amp;gt; Q = &lt;br /&gt;
|O -&amp;gt; R = &lt;br /&gt;
|O -&amp;gt; S = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recommended Composition:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Very Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| H_DE = &lt;br /&gt;
| H_DD =&lt;br /&gt;
| H_CL =&lt;br /&gt;
| H_CA = &lt;br /&gt;
| H_CVL = &lt;br /&gt;
| H_AV = &lt;br /&gt;
| L_DE = &lt;br /&gt;
| L_DD = &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = &lt;br /&gt;
| L_CV = &lt;br /&gt;
| L_CVL = &lt;br /&gt;
| L_AV = &lt;br /&gt;
| Q_DD = &lt;br /&gt;
| Q_CL =&lt;br /&gt;
| Q_CA = &lt;br /&gt;
| Q_CVL = &lt;br /&gt;
| Q_AV = &lt;br /&gt;
| S_DE = &lt;br /&gt;
| S_DD =&lt;br /&gt;
| S_CL = &lt;br /&gt;
| S_CA = &lt;br /&gt;
| S_BB = &lt;br /&gt;
| S_CVL = &lt;br /&gt;
| S_AV = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoE-4Winter2018.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Winter 2018E-4Banner.png]]&lt;br /&gt;
|map_image =[[File:Winter2018E-4Map.png|500px]]&lt;br /&gt;
|map_name = Beyond Samar... [Battle of Leyte Gulf]&lt;br /&gt;
|map_japanese = サマール沖 その先へ――【レイテ沖海戦】&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': [[File:?.png]]&lt;br /&gt;
&lt;br /&gt;
'''Boss: &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-4 Branching Rules&lt;br /&gt;
|G/empty -&amp;gt; D, J = &lt;br /&gt;
|E -&amp;gt; I/empty =&lt;br /&gt;
|E -&amp;gt; H = &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; M/empty = &lt;br /&gt;
|M/empty -&amp;gt; N, O = &lt;br /&gt;
|O -&amp;gt; Q = &lt;br /&gt;
|O -&amp;gt; R = &lt;br /&gt;
|O -&amp;gt; S = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recommended Composition:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Very Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| H_DE = &lt;br /&gt;
| H_DD =&lt;br /&gt;
| H_CL =&lt;br /&gt;
| H_CA = &lt;br /&gt;
| H_CVL = &lt;br /&gt;
| H_AV = &lt;br /&gt;
| L_DE = &lt;br /&gt;
| L_DD = &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = &lt;br /&gt;
| L_CV = &lt;br /&gt;
| L_CVL = &lt;br /&gt;
| L_AV = &lt;br /&gt;
| Q_DD = &lt;br /&gt;
| Q_CL =&lt;br /&gt;
| Q_CA = &lt;br /&gt;
| Q_CVL = &lt;br /&gt;
| Q_AV = &lt;br /&gt;
| S_DE = &lt;br /&gt;
| S_DD =&lt;br /&gt;
| S_CL = &lt;br /&gt;
| S_CA = &lt;br /&gt;
| S_BB = &lt;br /&gt;
| S_CVL = &lt;br /&gt;
| S_AV = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoE-5Winter2018.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Winter 2018E-5Banner.png]]&lt;br /&gt;
|map_image =[[File:Winter2018E-5Map.png|500px]]&lt;br /&gt;
|map_name = &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': [[File:?.png]]&lt;br /&gt;
&lt;br /&gt;
'''Boss: &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-5 Branching Rules&lt;br /&gt;
|G/empty -&amp;gt; D, J = &lt;br /&gt;
|E -&amp;gt; I/empty =&lt;br /&gt;
|E -&amp;gt; H = &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; M/empty = &lt;br /&gt;
|M/empty -&amp;gt; N, O = &lt;br /&gt;
|O -&amp;gt; Q = &lt;br /&gt;
|O -&amp;gt; R = &lt;br /&gt;
|O -&amp;gt; S = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recommended Composition:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Very Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| H_DE = &lt;br /&gt;
| H_DD =&lt;br /&gt;
| H_CL =&lt;br /&gt;
| H_CA = &lt;br /&gt;
| H_CVL = &lt;br /&gt;
| H_AV = &lt;br /&gt;
| L_DE = &lt;br /&gt;
| L_DD = &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = &lt;br /&gt;
| L_CV = &lt;br /&gt;
| L_CVL = &lt;br /&gt;
| L_AV = &lt;br /&gt;
| Q_DD = &lt;br /&gt;
| Q_CL =&lt;br /&gt;
| Q_CA = &lt;br /&gt;
| Q_CVL = &lt;br /&gt;
| Q_AV = &lt;br /&gt;
| S_DE = &lt;br /&gt;
| S_DD =&lt;br /&gt;
| S_CL = &lt;br /&gt;
| S_CA = &lt;br /&gt;
| S_BB = &lt;br /&gt;
| S_CVL = &lt;br /&gt;
| S_AV = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-6===&lt;br /&gt;
[[File:OoyodoE-6Winter2018.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Winter 2018E-6Banner.png]]&lt;br /&gt;
|map_image =[[File:Winter2018E-6Map.png|500px]]&lt;br /&gt;
|map_name = &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': [[File:?.png]]&lt;br /&gt;
&lt;br /&gt;
'''Boss: &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-6 Branching Rules&lt;br /&gt;
|G/empty -&amp;gt; D, J = &lt;br /&gt;
|E -&amp;gt; I/empty =&lt;br /&gt;
|E -&amp;gt; H = &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; M/empty = &lt;br /&gt;
|M/empty -&amp;gt; N, O = &lt;br /&gt;
|O -&amp;gt; Q = &lt;br /&gt;
|O -&amp;gt; R = &lt;br /&gt;
|O -&amp;gt; S = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recommended Composition:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Super Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| H_DE = &lt;br /&gt;
| H_DD =&lt;br /&gt;
| H_CL =&lt;br /&gt;
| H_CA = &lt;br /&gt;
| H_CVL = &lt;br /&gt;
| H_AV = &lt;br /&gt;
| L_DE = &lt;br /&gt;
| L_DD = &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = &lt;br /&gt;
| L_CV = &lt;br /&gt;
| L_CVL = &lt;br /&gt;
| L_AV = &lt;br /&gt;
| Q_DD = &lt;br /&gt;
| Q_CL =&lt;br /&gt;
| Q_CA = &lt;br /&gt;
| Q_CVL = &lt;br /&gt;
| Q_AV = &lt;br /&gt;
| S_DE = &lt;br /&gt;
| S_DD =&lt;br /&gt;
| S_CL = &lt;br /&gt;
| S_CA = &lt;br /&gt;
| S_BB = &lt;br /&gt;
| S_CVL = &lt;br /&gt;
| S_AV = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-7===&lt;br /&gt;
[[File:OoyodoE-7Winter2018.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Winter 2018E-7Banner.png]]&lt;br /&gt;
|map_image =[[File:Winter2018E-7Map.png|500px]]&lt;br /&gt;
|map_name = &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': [[File:?.png]]&lt;br /&gt;
&lt;br /&gt;
'''Boss: &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-7 Branching Rules&lt;br /&gt;
|G/empty -&amp;gt; D, J = &lt;br /&gt;
|E -&amp;gt; I/empty =&lt;br /&gt;
|E -&amp;gt; H = &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; M/empty = &lt;br /&gt;
|M/empty -&amp;gt; N, O = &lt;br /&gt;
|O -&amp;gt; Q = &lt;br /&gt;
|O -&amp;gt; R = &lt;br /&gt;
|O -&amp;gt; S = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recommended Composition:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Super Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| H_DE = &lt;br /&gt;
| H_DD =&lt;br /&gt;
| H_CL =&lt;br /&gt;
| H_CA = &lt;br /&gt;
| H_CVL = &lt;br /&gt;
| H_AV = &lt;br /&gt;
| L_DE = &lt;br /&gt;
| L_DD = &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = &lt;br /&gt;
| L_CV = &lt;br /&gt;
| L_CVL = &lt;br /&gt;
| L_AV = &lt;br /&gt;
| Q_DD = &lt;br /&gt;
| Q_CL =&lt;br /&gt;
| Q_CA = &lt;br /&gt;
| Q_CVL = &lt;br /&gt;
| Q_AV = &lt;br /&gt;
| S_DE = &lt;br /&gt;
| S_DD =&lt;br /&gt;
| S_CL = &lt;br /&gt;
| S_CA = &lt;br /&gt;
| S_BB = &lt;br /&gt;
| S_CVL = &lt;br /&gt;
| S_AV = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;/div&gt;</summary>
		<author><name>Taihou Hakurei</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Winter_2018_Event&amp;diff=48538</id>
		<title>Winter 2018 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Winter_2018_Event&amp;diff=48538"/>
		<updated>2018-02-16T19:21:06Z</updated>

		<summary type="html">&lt;p&gt;Taihou Hakurei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The '''Winter 2018 Event''' is scheduled to begin on '''February 16th, 2018'''. This Event is titled '''&amp;quot; Showdown at Operation Shou-Gou! Battle of Leyte Gulf (Part 2)&amp;quot;'''. &lt;br /&gt;
&lt;br /&gt;
This event will serve as a continuation of the Battle of Leyte Gulf from back in the [[Fall 2017 Event]]. Unlike the previous event, this event will focus heavily on the '''Kurita Fleet''', '''Suzuki Fleet''' and the '''Ozawa Fleet''' being the main participants in the event waters. Meanwhile members of the '''Nishimura Fleet''' and '''Shima Fleet''' will still have a valuable role in the event. &lt;br /&gt;
&lt;br /&gt;
The Event will bring back the new mechanic known as the '''[[Striking Force Fleet]]''' which will allow you to organize a 7 ship fleet. A new formation known as the '''[[Vanguard Formation]]''' which will protect some of the front ships while allowing other ships to evade efficiently. [https://twitter.com/KanColle_STAFF/status/940173972427063296]&lt;br /&gt;
&lt;br /&gt;
Details about the event mentioned in Kensuke Tanaka's interview in [[Kensuke Tanaka Interview: Comptiq Magazine January 2018|January's Comptiq]] and [[Kensuke Tanaka Interview: Comptiq Magazine February 2018|Feburary's Comptiq]] have noted that the event will serve as the '''Final Event for KanColle [[Phase 1]]'''. &lt;br /&gt;
&lt;br /&gt;
In addition to this, Dev Tweets have noted the event will be a '''Large Scale Decisive Battle'''. [https://twitter.com/KanColle_STAFF/status/954891454953938945]&lt;br /&gt;
&lt;br /&gt;
For additional information regarding event-related subjects and content, please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
*[[Improving Ship Speed]] (May become a part of event map requirements)&lt;br /&gt;
*[[Vanguard Formation]]&lt;br /&gt;
*[[Striking Force Fleet]]&lt;br /&gt;
&lt;br /&gt;
==Historical Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence on the game itself. This is for historical reference only.'''&lt;br /&gt;
&lt;br /&gt;
'''Battle of the Leyte Gulf'''&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Battle of Leyte Gulf|Wikipedia Article on Battle of Leyte Gulf]]&lt;br /&gt;
&lt;br /&gt;
Known to be the largest Naval Battle in history which occurred in waters near the Philippine islands of Leyte, Samar and Luzon, from 23–26 October 1944, between the US Navy and Australian Forces vs. the Imperial Japanese Navy as the, fought over the Island of Leyte that served as the IJN's main supply line. Due to the size of this battle, it's recommended to go view the Wikipedia Article on the [[Wikipedia:Battle of Leyte Gulf|Battle of Leyte Gulf]] for additional details. The  Fall 2017 Event itself will focus mainly on the Southern IJN's counter-attack operation to attack through the Surigao Strait and the fleet's involved in it. &lt;br /&gt;
&lt;br /&gt;
'''The Northern Force Fleet - Ozawa's Fleet'''&lt;br /&gt;
&lt;br /&gt;
The Fleet lead by [[Wikipedia:Jisaburō_Ozawa|Jisaburou Ozawa]], who lead a decoy fleet into the battle of the Leyte Gulf to help draw out the US's 3rd Carrier Force in an attempt to help Kurita's Fleet safely pass the San Bernardino Strait in an attempt to get to the main landing forces at Leyte. This fleet consisted of the last of the IJN's then functioning carrier force which at the time of battle served as nothing more than a bait fleet to distract Hearsay's Fleet from the real part of the operation. All the Carriers were sunk in the fight resulting inthe IJN losing the last of it's working carrier forces. &lt;br /&gt;
&lt;br /&gt;
The Fleet consisted of [[Zuikaku]] (Sunk), [[Zuihou]] (Sunk), [[Chiyoda]] (Sunk), [[Chitose]] (Sunk), [[Ise]], [[Hyuuga]], [[Isuzu]], [[Ooyodo]], [[Tama]] (sunk later following the battle), [[Akizuki]] (Sunk), and [[Hatsuzuki]] (Sunk)&lt;br /&gt;
&lt;br /&gt;
In the KanColle Event, this Fleet plays a role in the 3rd Event Map.&lt;br /&gt;
&lt;br /&gt;
'''The Central Force Fleet Group 1 - Kurita's Fleet'''&lt;br /&gt;
&lt;br /&gt;
This Fleet was lead by [[Wikipedia:Takeo_Kurita|Takeo Kurita]] who lead the main fleet that was part of the attack group intended to stage the main assault against the US fleet invading the Island of Leyte. His plan was to invade the American Fleet forces invading Leytw by coming from the North of Samar. During his attempt to traverse the waters he ran into several obstacles which causes several ships in the fleet to sink, but upon passing the San Bernardino Strait was when the Main Forces experienced taking a heavy hit from group of the 3rd Fleet Carrier Task Force that was located at Samar taking out most of Kurita's main forces.&lt;br /&gt;
&lt;br /&gt;
This ships that he had within his fleet were: [[Yamato]], [[Musashi]] (sunk), [[Nagato]], [[Myoukou]], [[Haguro]], [[Maya]] (Sunk), [[Choukai]] (Sunk), [[Takao]], [[Atago]] (Sunk), [[Noshiro]],  [[Hatsushimo]], [[Asashimo]], [[Naganami]], and [[Fujinami]]&lt;br /&gt;
&lt;br /&gt;
'''The Central Force Fleet Group 2 - Suzuki's Fleet'''&lt;br /&gt;
&lt;br /&gt;
This Fleet was lead by Yoshio Suzuki who leads followed along with Kurita' Fleet that was part of the attack group intended to stage the main assault against the US fleet invading the Island of Leyte. He was there to help aid Kurita's fleet during the assult on Leyte. During his attempt to traverse the waters he ran into several obstacles which cause several ships in the fleet to sink, but upon passing the San Bernardino Strait was when the Main Forces experienced taking a heavy hit from the group of the 3rd Fleet Carrier Task Force that was located at Samar forcing him to retreat. &lt;br /&gt;
&lt;br /&gt;
The ships he had in his fleet were: [[Kongou]], [[Haruna]], [[Tone]], [[Chikuma]] (sunk), [[Kumano]], [[Suzuya]] (sunk), [[Yahagi]], [[Urakaze]], [[Isokaze]],  [[Hamakaze]], [[Yukikaze]], [[Kiyoshimo]] and [[Nowaki]]&lt;br /&gt;
&lt;br /&gt;
'''First Striking Force (1YB), Third Group - Nishimura's Fleet'''&lt;br /&gt;
&lt;br /&gt;
The fleet lead by Admiral [[Wikipedia:Sh%C5%8Dji_Nishimura|Shouji Nishimura]], who would be one of the main fleets that would lead the attack into the Surigao Strait on the night of '''October 24th, 1944'''. It would be at this strait he would meet his end after running into an ambush conducted by the US Navy's 7th Support Fleet. &lt;br /&gt;
&lt;br /&gt;
The ships that he had within his fleet were: [[Yamashiro]] (Flagship) (Sunk), [[Fusou]] (Sunk), [[Mogami]] (Sunk), [[Yamagumo]] (Sunk), [[Asagumo]] (Sunk), [[Michishio]] (Sunk), and [[Shigure]].&lt;br /&gt;
&lt;br /&gt;
'''Second Striking Force (2YB) - Shima's Fleet'''&lt;br /&gt;
&lt;br /&gt;
The Fleet lead by Admiral [[Wikipedia:Kiyohide_Shima|Kiyohide Shima]], who served as the second part of the Fleet that would conduct an attack against the US Navy at Leyte. He along with Nishimura attempted to invade the Surigao Strait on the night of '''October 24th, 1944''', however after witnessing the fall of Admiral Nishimura's Fleet due to the ambush and bad timing with keeping the fleet in sync Nishimura. He was forced to retreat thus preventing the attack on the Leyte Gulf from the South.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ships that he had within his fleet were: [[Nachi]], [[Ashigara]], [[Abukuma]], [[Shiranui]], [[Kasumi]], [[Ushio]], and [[Akebono]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other members of the Second Striking Force (2YB)'''&lt;br /&gt;
&lt;br /&gt;
While note entirely connected to the Battle of the Surigao Strait, there were other ships in Shima's Fleet who were a part of his fleet that was also formerly part of Nishimura's Fleet. Whether or not they'll have any impact on the event is unknown.&lt;br /&gt;
&lt;br /&gt;
The Fleet Members consisted of: [[Wakaba]], [[Hatsushimo]], [[Hatsuharu]], [[Aoba]], [[Kinu]], and [[Uranami]]&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
Currently, a Total of '''7 ships''' are planned to be introduced this event. &lt;br /&gt;
'''Destroyers'''&lt;br /&gt;
* J-class destroyer [[Jervis]]&lt;br /&gt;
* Tashkent-class destroyer [[Tashkent]]&lt;br /&gt;
* Yuugumo-class destroyer [[Hamanami]]&lt;br /&gt;
&lt;br /&gt;
'''Destroyer Escorts'''&lt;br /&gt;
* Hiburi-class destroyer escort [[Hiburi]]&lt;br /&gt;
* Hiburi-class destroyer escort [[Daitou]]&lt;br /&gt;
&lt;br /&gt;
'''Carriers'''&lt;br /&gt;
* Casablanca-class light carrier [[Gambier Bay]]&lt;br /&gt;
* Essex-class carrier [[Intrepid]]&lt;br /&gt;
&lt;br /&gt;
===Remodel===&lt;br /&gt;
[[Musashi|Musashi Kai Ni]] is scheduled to be getting her remodel release at the same time as the event.&lt;br /&gt;
*Remodel has been announced by both Dev tweets and [[Kensuke Tanaka Interview: Comptiq Magazine March 2018|Tanaka's March Interview]] to have 5 slots (along with a 6th slot via [[Reinforcement Expansion]])&lt;br /&gt;
* Remodel will require having 3 [[Blueprint]]s, 3 New Type Artillery Armament Materials, and 1 [[Action Report]]&lt;br /&gt;
* You will be able to obtain 3 [[Blueprint]]s if you successfully complete the Main Operation.&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
&lt;br /&gt;
====Suspected Equipment====&lt;br /&gt;
&lt;br /&gt;
Current Rank Reward Equipment handed out from January Rank Rewards were equipment that was tied to the upcoming Leyte event according to the DMM forum. Current suspected equipment is to be handed out as rewards during the event include:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Saiun (4th Recon)]]&lt;br /&gt;
*[[FM-2]]&lt;br /&gt;
**FM-2's design matches that of the USN Escort Carrier '''Gambier Bay''''', who has just been confirmed for the event.&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
&lt;br /&gt;
===New Enemy Equipment===&lt;br /&gt;
&lt;br /&gt;
==Event Quests==&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Very Easy) .&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#*'''An important note''' to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''&lt;br /&gt;
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.&lt;br /&gt;
#***Switching between any other difficulties will not reset the debuff mechanism.&lt;br /&gt;
#The debuff system from [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor will return.&lt;br /&gt;
# Returning this event will allow a fleet with '''seven''' ships ('''[[Striking Force Fleet]]''') to sortie to certain event maps that allow '''single fleet operations''' starting from '''E-2''', and also includes the '''final''' map of the event.&lt;br /&gt;
#*The Striking Force '''cannot''' be sortied during exercises or sent on expeditions while it contains seven ships.&lt;br /&gt;
#*The Striking Force can only be created and used in the '''third''' fleet in the menu (out of a total of four fleets).&lt;br /&gt;
#*A Striking Force with a flagship that carries a new piece of equipment, the '''Striking Force Fleet Command Facility''', will be able to make use of the new '''Single Ship Evacuation''' mechanic.&lt;br /&gt;
#**The new Single Ship Evacuation mechanic that will become available for the Striking Force as of E-4 allowing a single ship in the fleet to retreat from the battlefield after an enemy engagement if she suffered heavy damage.&lt;br /&gt;
#***It is possible for the damage to become even worse during a Single Ship Evacuation.&lt;br /&gt;
#***Unlike the Combined Fleet's evacuation mechanic, it does not require an escort destroyer.&lt;br /&gt;
#**The new Striking Force Fleet Command Facility will become obtainable and useable via the old [[Fleet Command Facility]] and the '''Action Report''' that can be earned in the upcoming Fall Event. The [[Fleet Command Facility]] as well as the new Action Report item will be obtainable on all difficulty levels, including Medium and Easy Mode.&lt;br /&gt;
#**Supplementary information regarding the new [[Striking Force Fleet Command Facility]] and the Single Ship Evacuation it allows when carried by the striking force's flagship:&lt;br /&gt;
#***The evacuation does not require an escort destroyer.&lt;br /&gt;
#***The evacuation consumes the ship's entire fuel &amp;amp; ammo reserves. &lt;br /&gt;
#***Only one ship can be evacuated per battle.&lt;br /&gt;
#***'''The damage the ship suffered may become worse during the evacuation, but she will never sink.'''&lt;br /&gt;
#Returning this event, a new Fleet formation will be introduced called the '''Vanguard Formation'''.&lt;br /&gt;
#*This formation will organize the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.&lt;br /&gt;
#**In addition, the formation allows for ships to become more evasive in combat situations, especially with well trained Destroyer.&lt;br /&gt;
#** This formation is also available '''only during the duration of the event.'''&lt;br /&gt;
#**The formation will be usable by [https://twitter.com/KanColle_STAFF/status/930623111862435841 both] normal fleets as well as the Striking Force Fleet.&lt;br /&gt;
&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Fleet Type?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Battle Stations! Perform Thorough Patrols of the Route Ahead! &amp;quot;Battle of the Palawan Passage Route Patrols&amp;quot;'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''The Grand Sortie! Kurita Fleet's &amp;quot;Battle of the Sibuyan Sea&amp;quot;'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Ozawa Task Force, Sortie with Full Force! &amp;quot;First Battle of Cape Engaño&amp;quot;'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-6''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-7''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoE-1Winter2018.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Winter2018E-1Banner.png]]&lt;br /&gt;
|map_image =[[File:Winter2018E-1Map.png|500px]]&lt;br /&gt;
|map_name = Battle Stations! Perform Thorough Patrols of the Route Ahead! &amp;quot;Battle of the Palawan Passage Route Patrols&amp;quot; [https://en.wikipedia.org/wiki/Battle_of_Leyte_Gulf#Submarine_action_in_Palawan_Passage_(23_October_1944)]&lt;br /&gt;
|map_japanese = 作戦開始 前路哨戒を厳とせよ！「パラワン水道前路哨戒戦」&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': [[File:?.png]]&lt;br /&gt;
&lt;br /&gt;
'''Boss: &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
|G/empty -&amp;gt; D, J = &lt;br /&gt;
|E -&amp;gt; I/empty =&lt;br /&gt;
|E -&amp;gt; H = &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; M/empty = &lt;br /&gt;
|M/empty -&amp;gt; N, O = &lt;br /&gt;
|O -&amp;gt; Q = &lt;br /&gt;
|O -&amp;gt; R = &lt;br /&gt;
|O -&amp;gt; S = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recommended Composition:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Very Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| H_DE = &lt;br /&gt;
| H_DD =&lt;br /&gt;
| H_CL =  [[Kinu]] &lt;br /&gt;
| H_CA = &lt;br /&gt;
| H_CVL = &lt;br /&gt;
| H_AV = &lt;br /&gt;
| L_DE = &lt;br /&gt;
| L_DD = &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = &lt;br /&gt;
| L_CV = &lt;br /&gt;
| L_CVL = &lt;br /&gt;
| L_AV = &lt;br /&gt;
| Q_DD = &lt;br /&gt;
| Q_CL =&lt;br /&gt;
| Q_CA = &lt;br /&gt;
| Q_CVL = &lt;br /&gt;
| Q_AV = &lt;br /&gt;
| S_DE = &lt;br /&gt;
| S_DD =&lt;br /&gt;
| S_CL = &lt;br /&gt;
| S_CA = &lt;br /&gt;
| S_BB = &lt;br /&gt;
| S_CVL = &lt;br /&gt;
| S_AV = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoE-2Winter2018.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Winter 2018E-2Banner.png]]&lt;br /&gt;
|map_image =[[File:Winter2018E-2Map.png|500px]]&lt;br /&gt;
|map_name = The Grand Sortie! Kurita Fleet's &amp;quot;Battle of the Sibuyan Sea&amp;quot;[https://en.wikipedia.org/wiki/Battle_of_Leyte_Gulf#Battle_of_the_Sibuyan_Sea_(24_October_1944)]&lt;br /&gt;
|map_japanese = 威風堂々 出撃！栗田艦隊「シブヤン海海戦」&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': [[File:?.png]]&lt;br /&gt;
&lt;br /&gt;
'''Boss: &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules&lt;br /&gt;
|G/empty -&amp;gt; D, J = &lt;br /&gt;
|E -&amp;gt; I/empty =&lt;br /&gt;
|E -&amp;gt; H = &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; M/empty = &lt;br /&gt;
|M/empty -&amp;gt; N, O = &lt;br /&gt;
|O -&amp;gt; Q = &lt;br /&gt;
|O -&amp;gt; R = &lt;br /&gt;
|O -&amp;gt; S = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recommended Composition:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Very Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| H_DE = &lt;br /&gt;
| H_DD =&lt;br /&gt;
| H_CL =&lt;br /&gt;
| H_CA = &lt;br /&gt;
| H_CVL = &lt;br /&gt;
| H_AV = &lt;br /&gt;
| L_DE = &lt;br /&gt;
| L_DD = &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = &lt;br /&gt;
| L_CV = &lt;br /&gt;
| L_CVL = &lt;br /&gt;
| L_AV = &lt;br /&gt;
| Q_DD = &lt;br /&gt;
| Q_CL =&lt;br /&gt;
| Q_CA = &lt;br /&gt;
| Q_CVL = &lt;br /&gt;
| Q_AV = &lt;br /&gt;
| S_DE = &lt;br /&gt;
| S_DD =&lt;br /&gt;
| S_CL = &lt;br /&gt;
| S_CA = &lt;br /&gt;
| S_BB = &lt;br /&gt;
| S_CVL = &lt;br /&gt;
| S_AV = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoE-3Winter2018.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Winter 2018E-3Banner.png]]&lt;br /&gt;
|map_image =[[File:Winter2018E-3Map.png|500px]]&lt;br /&gt;
|map_name = Ozawa Task Force, Sortie with Full Force! [First Battle of Cape Engaño]&lt;br /&gt;
|map_japanese = 小沢機動部隊 全力出撃!【第一次エンガノ岬沖海戦】&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': [[File:?.png]]&lt;br /&gt;
&lt;br /&gt;
'''Boss: &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules&lt;br /&gt;
|G/empty -&amp;gt; D, J = &lt;br /&gt;
|E -&amp;gt; I/empty =&lt;br /&gt;
|E -&amp;gt; H = &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; M/empty = &lt;br /&gt;
|M/empty -&amp;gt; N, O = &lt;br /&gt;
|O -&amp;gt; Q = &lt;br /&gt;
|O -&amp;gt; R = &lt;br /&gt;
|O -&amp;gt; S = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recommended Composition:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Very Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| H_DE = &lt;br /&gt;
| H_DD =&lt;br /&gt;
| H_CL =&lt;br /&gt;
| H_CA = &lt;br /&gt;
| H_CVL = &lt;br /&gt;
| H_AV = &lt;br /&gt;
| L_DE = &lt;br /&gt;
| L_DD = &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = &lt;br /&gt;
| L_CV = &lt;br /&gt;
| L_CVL = &lt;br /&gt;
| L_AV = &lt;br /&gt;
| Q_DD = &lt;br /&gt;
| Q_CL =&lt;br /&gt;
| Q_CA = &lt;br /&gt;
| Q_CVL = &lt;br /&gt;
| Q_AV = &lt;br /&gt;
| S_DE = &lt;br /&gt;
| S_DD =&lt;br /&gt;
| S_CL = &lt;br /&gt;
| S_CA = &lt;br /&gt;
| S_BB = &lt;br /&gt;
| S_CVL = &lt;br /&gt;
| S_AV = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoE-4Winter2018.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Winter 2018E-4Banner.png]]&lt;br /&gt;
|map_image =[[File:Winter2018E-4Map.png|500px]]&lt;br /&gt;
|map_name = Beyond Samar... [Battle of Leyte Gulf]&lt;br /&gt;
|map_japanese = サマール沖 その先へ――【レイテ沖海戦】&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': [[File:?.png]]&lt;br /&gt;
&lt;br /&gt;
'''Boss: &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-4 Branching Rules&lt;br /&gt;
|G/empty -&amp;gt; D, J = &lt;br /&gt;
|E -&amp;gt; I/empty =&lt;br /&gt;
|E -&amp;gt; H = &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; M/empty = &lt;br /&gt;
|M/empty -&amp;gt; N, O = &lt;br /&gt;
|O -&amp;gt; Q = &lt;br /&gt;
|O -&amp;gt; R = &lt;br /&gt;
|O -&amp;gt; S = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recommended Composition:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Very Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| H_DE = &lt;br /&gt;
| H_DD =&lt;br /&gt;
| H_CL =&lt;br /&gt;
| H_CA = &lt;br /&gt;
| H_CVL = &lt;br /&gt;
| H_AV = &lt;br /&gt;
| L_DE = &lt;br /&gt;
| L_DD = &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = &lt;br /&gt;
| L_CV = &lt;br /&gt;
| L_CVL = &lt;br /&gt;
| L_AV = &lt;br /&gt;
| Q_DD = &lt;br /&gt;
| Q_CL =&lt;br /&gt;
| Q_CA = &lt;br /&gt;
| Q_CVL = &lt;br /&gt;
| Q_AV = &lt;br /&gt;
| S_DE = &lt;br /&gt;
| S_DD =&lt;br /&gt;
| S_CL = &lt;br /&gt;
| S_CA = &lt;br /&gt;
| S_BB = &lt;br /&gt;
| S_CVL = &lt;br /&gt;
| S_AV = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoE-5Winter2018.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Winter 2018E-5Banner.png]]&lt;br /&gt;
|map_image =[[File:Winter2018E-5Map.png|500px]]&lt;br /&gt;
|map_name = &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': [[File:?.png]]&lt;br /&gt;
&lt;br /&gt;
'''Boss: &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-5 Branching Rules&lt;br /&gt;
|G/empty -&amp;gt; D, J = &lt;br /&gt;
|E -&amp;gt; I/empty =&lt;br /&gt;
|E -&amp;gt; H = &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; M/empty = &lt;br /&gt;
|M/empty -&amp;gt; N, O = &lt;br /&gt;
|O -&amp;gt; Q = &lt;br /&gt;
|O -&amp;gt; R = &lt;br /&gt;
|O -&amp;gt; S = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recommended Composition:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Very Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| H_DE = &lt;br /&gt;
| H_DD =&lt;br /&gt;
| H_CL =&lt;br /&gt;
| H_CA = &lt;br /&gt;
| H_CVL = &lt;br /&gt;
| H_AV = &lt;br /&gt;
| L_DE = &lt;br /&gt;
| L_DD = &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = &lt;br /&gt;
| L_CV = &lt;br /&gt;
| L_CVL = &lt;br /&gt;
| L_AV = &lt;br /&gt;
| Q_DD = &lt;br /&gt;
| Q_CL =&lt;br /&gt;
| Q_CA = &lt;br /&gt;
| Q_CVL = &lt;br /&gt;
| Q_AV = &lt;br /&gt;
| S_DE = &lt;br /&gt;
| S_DD =&lt;br /&gt;
| S_CL = &lt;br /&gt;
| S_CA = &lt;br /&gt;
| S_BB = &lt;br /&gt;
| S_CVL = &lt;br /&gt;
| S_AV = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-6===&lt;br /&gt;
[[File:OoyodoE-6Winter2018.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Winter 2018E-6Banner.png]]&lt;br /&gt;
|map_image =[[File:Winter2018E-6Map.png|500px]]&lt;br /&gt;
|map_name = &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': [[File:?.png]]&lt;br /&gt;
&lt;br /&gt;
'''Boss: &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-6 Branching Rules&lt;br /&gt;
|G/empty -&amp;gt; D, J = &lt;br /&gt;
|E -&amp;gt; I/empty =&lt;br /&gt;
|E -&amp;gt; H = &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; M/empty = &lt;br /&gt;
|M/empty -&amp;gt; N, O = &lt;br /&gt;
|O -&amp;gt; Q = &lt;br /&gt;
|O -&amp;gt; R = &lt;br /&gt;
|O -&amp;gt; S = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recommended Composition:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Super Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| H_DE = &lt;br /&gt;
| H_DD =&lt;br /&gt;
| H_CL =&lt;br /&gt;
| H_CA = &lt;br /&gt;
| H_CVL = &lt;br /&gt;
| H_AV = &lt;br /&gt;
| L_DE = &lt;br /&gt;
| L_DD = &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = &lt;br /&gt;
| L_CV = &lt;br /&gt;
| L_CVL = &lt;br /&gt;
| L_AV = &lt;br /&gt;
| Q_DD = &lt;br /&gt;
| Q_CL =&lt;br /&gt;
| Q_CA = &lt;br /&gt;
| Q_CVL = &lt;br /&gt;
| Q_AV = &lt;br /&gt;
| S_DE = &lt;br /&gt;
| S_DD =&lt;br /&gt;
| S_CL = &lt;br /&gt;
| S_CA = &lt;br /&gt;
| S_BB = &lt;br /&gt;
| S_CVL = &lt;br /&gt;
| S_AV = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-7===&lt;br /&gt;
[[File:OoyodoE-7Winter2018.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Winter 2018E-7Banner.png]]&lt;br /&gt;
|map_image =[[File:Winter2018E-7Map.png|500px]]&lt;br /&gt;
|map_name = &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': [[File:?.png]]&lt;br /&gt;
&lt;br /&gt;
'''Boss: &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Easy ({{lang|ja|丙}}): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-7 Branching Rules&lt;br /&gt;
|G/empty -&amp;gt; D, J = &lt;br /&gt;
|E -&amp;gt; I/empty =&lt;br /&gt;
|E -&amp;gt; H = &lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
|J -&amp;gt; M/empty = &lt;br /&gt;
|M/empty -&amp;gt; N, O = &lt;br /&gt;
|O -&amp;gt; Q = &lt;br /&gt;
|O -&amp;gt; R = &lt;br /&gt;
|O -&amp;gt; S = &lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recommended Composition:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Super Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = &lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp =&lt;br /&gt;
|B1_enemy_air_power =&lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp =&lt;br /&gt;
|B2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form =&lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = echelon&lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form =&lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power = &lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power = &lt;br /&gt;
|E3_node_info = &lt;br /&gt;
|E3_form = &lt;br /&gt;
|E3_xp =&lt;br /&gt;
|E3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form =&lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form =&lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power = &lt;br /&gt;
|H3_node_info = &lt;br /&gt;
|H3_form = &lt;br /&gt;
|H3_xp =&lt;br /&gt;
|H3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|J1_form =&lt;br /&gt;
|J1_xp =&lt;br /&gt;
|J1_enemy_air_power =&lt;br /&gt;
|J2_node_info = &lt;br /&gt;
|J2_form = &lt;br /&gt;
|J2_xp =&lt;br /&gt;
|J2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form =&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|K3_node_info = &lt;br /&gt;
|K3_form =&lt;br /&gt;
|K3_xp =&lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label =&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form =&lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp =&lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power = &lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form =&lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|O_label = &lt;br /&gt;
|O1_node_info = &lt;br /&gt;
|O1_form =&lt;br /&gt;
|O1_xp =&lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info =&lt;br /&gt;
|O2_form = &lt;br /&gt;
|O2_xp =&lt;br /&gt;
|O2_enemy_air_power =&lt;br /&gt;
|O3_node_info = &lt;br /&gt;
|O3_form =&lt;br /&gt;
|O3_xp =&lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|Q_label = &lt;br /&gt;
|Q1_node_info = &lt;br /&gt;
|Q1_form = &lt;br /&gt;
|Q1_xp =&lt;br /&gt;
|Q1_enemy_air_power =&lt;br /&gt;
|Q2_node_info = &lt;br /&gt;
|Q2_form = &lt;br /&gt;
|Q2_xp =&lt;br /&gt;
|Q2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power = &lt;br /&gt;
|S2_node_info = &lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| H_DE = &lt;br /&gt;
| H_DD =&lt;br /&gt;
| H_CL =&lt;br /&gt;
| H_CA = &lt;br /&gt;
| H_CVL = &lt;br /&gt;
| H_AV = &lt;br /&gt;
| L_DE = &lt;br /&gt;
| L_DD = &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = &lt;br /&gt;
| L_CV = &lt;br /&gt;
| L_CVL = &lt;br /&gt;
| L_AV = &lt;br /&gt;
| Q_DD = &lt;br /&gt;
| Q_CL =&lt;br /&gt;
| Q_CA = &lt;br /&gt;
| Q_CVL = &lt;br /&gt;
| Q_AV = &lt;br /&gt;
| S_DE = &lt;br /&gt;
| S_DD =&lt;br /&gt;
| S_CL = &lt;br /&gt;
| S_CA = &lt;br /&gt;
| S_BB = &lt;br /&gt;
| S_CVL = &lt;br /&gt;
| S_AV = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;/div&gt;</summary>
		<author><name>Taihou Hakurei</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2017_Event&amp;diff=11669</id>
		<title>Fall 2017 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2017_Event&amp;diff=11669"/>
		<updated>2017-11-17T18:12:12Z</updated>

		<summary type="html">&lt;p&gt;Taihou Hakurei: /* E-2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Fall 2017 Event''' is scheduled to begin on '''November 17th, 2017'''. This Event is titled '''&amp;quot;Showdown at Operation Shou-Gou! Battle of Leyte Gulf (Part 1)&amp;quot;'''. &lt;br /&gt;
&lt;br /&gt;
This event will focus on the Battle of Leyte Gulf. Unlike previous events, the Battle of Leyte Gulf will be split into '''two''' separate events. The Fall Event will be Part 1, while the [[Winter 2018 Event]] will be Part 2 of the event. It has been confirmed that the final map of Part 1 will be related to the '''Battle of Surigao Strait'''.&lt;br /&gt;
&lt;br /&gt;
The Event will introduce a new Fleet mechanic known as the '''[[Striking Force Fleet]]''' which will allow you to organize a 7 ship fleet. A new formation known as the '''Vangaurd Formation''' which will protect the 1st and 2nd ships in the fleet. Finally, the Single Fleet Evacuation which will be allow you to send one ship back to your base from a Stirking Force Fleet if a ship takes Heavy Damage in battle.&lt;br /&gt;
&lt;br /&gt;
Details about the event mentioned in the [[KanColle Naval Review]], [[Kensuke Tanaka Interview: Comptiq Magazine November 2017|Kensuke Tanaka's interview in November's Comptiq]], and [[Kensuke Tanaka Interview: Comptiq Magazine December 2017|the interview in December's Comptiq]] have noted that the event will feature the Akizuki-class Destroyer [[Suzutsuki]] and several other &amp;quot;smaller ships&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The current scale of the event is known to be '''Medium Scale'''. There will be a total of '''[https://twitter.com/KanColle_STAFF/status/929175729404764160 four]''' maps.&lt;br /&gt;
&lt;br /&gt;
Recent tweets as well as updates to voice lines and CGs indicate that the event will involve the Battle of the Surigao Strait.&lt;br /&gt;
&lt;br /&gt;
Additional information regarding event-related subjects and content will be revealed by dev tweets and other materials.&lt;br /&gt;
&lt;br /&gt;
For additional information regarding event-related subjects and content, please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
*[[Improving Ship Speed]] (May become a part of event map requirements)&lt;br /&gt;
&lt;br /&gt;
==Historical Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historical reference only.'''&lt;br /&gt;
&lt;br /&gt;
'''Battle of the Leyte Gulf'''&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Battle of Leyte Gulf|Wikipedia Article on Battle of Leyte Gulf]]&lt;br /&gt;
&lt;br /&gt;
Known to be the largest Naval Battle in history which occurred in waters near the Philippine islands of Leyte, Samar and Luzon, from 23–26 October 1944, between the US Navy and Australian Forces vs. the Imperial Japanese Navy as the, fought over the Island of Leyte that served as the IJN's main supply line. Due to the size of this battle, it's recommended to go view the Wikipedia Article on the [[Wikipedia:Battle of Leyte Gulf|Battle of Leyte Gulf]] for additional details. The  Fall 2017 Event itself will focus mainly on the Southern IJN's counter-attack operation to attack through the Surigao Strait and the fleet's involved in it. &lt;br /&gt;
&lt;br /&gt;
'''First Striking Force (1YB), Third Group - Nishimura's Fleet'''&lt;br /&gt;
&lt;br /&gt;
The fleet lead by Admiral [[Wikipedia:Sh%C5%8Dji_Nishimura|Shouji Nishimura]], who would be one of the main fleets that would lead the attack into the Surigao Strait on the night of '''October 24th, 1944'''. It would be at this strait he would meet his end after running into an ambush conducted by the US Navy's 7th Support Fleet. &lt;br /&gt;
&lt;br /&gt;
The ships that he had within his fleet were: [[Yamashiro]] (Flagship) (Sunk), [[Fusou]] (Sunk), [[Mogami]] (Sunk), [[Yamagumo]] (Sunk), [[Asagumo]] (Sunk), [[Michishio]] (Sunk), and [[Shigure]].&lt;br /&gt;
&lt;br /&gt;
'''Second Striking Force (2YB) - Shima's Fleet'''&lt;br /&gt;
&lt;br /&gt;
The Fleet lead by Admiral [[Wikipedia:Kiyohide_Shima|Kiyohide Shima]], who served as the second part of the Fleet that would conduct an attack against the US Navy at Leyte. He along with Nishimura attempted to invade the Suirgao Strait on the night of '''October 24th, 1944''', however after witnessing the fall of Admiral Nishimura's Fleet due to the ambush and bad timing with keeping the fleet in sync Nishimura. He was forced to retreat thus preventing the attack on the Leyte Gulf from the South.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ships that he had within his fleet were: [[Nachi]], [[Ashigara]], [[Abukuma]], [[Shiranui]], [[Kasumi]], [[Ushio]], and [[Akebono]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other members of the Second Striking Force (2YB)'''&lt;br /&gt;
&lt;br /&gt;
While note entirely connected to the Battle of the Suirgao Strait, there were other ships in Shima's Fleet who were a part of his fleet that were also formerly part of Nishmura's Fleet. Wether or not they'll have any impact on the event is unknown.&lt;br /&gt;
&lt;br /&gt;
The Fleet Members consisted of: [[Wakaba]], [[Hatsushimo]], [[Hatsuharu]], [[Aoba]], [[Kinu]], and [[Uranami]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Battle of the Surigao Strait'''&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Battle_of_Leyte_Gulf#Battle_of_Surigao_Strait_.2825_October_1944.29|Wikipedia Article on Battle of the Surigao Strait]]&lt;br /&gt;
&lt;br /&gt;
Battle of the Surigao Strait was conducted on the night of '''October 24th, 1944''' by the '''Nishimura Fleet''' and '''Shima Fleet''' in an attempt to attack the US forces invading the Island of Leyte at the dawn. However, due to the US's anticipation of incoming forces that were planning to attack they were able set up an ambush which would catch Nishimura's Fleet off guard getting caught &amp;quot;Crossing the T&amp;quot; and would allow the US's 7th Fleet to launch a devistating attack that would pretty much destroy the entire fleet (outside of Shigure who barely survived) and forcing Shima's fleet to retreat. For more details, look at the wikipedia article above.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
'''Destroyers'''&lt;br /&gt;
#Akizuki-class [[Suzutsuki]] (E4 Clear Reward)&lt;br /&gt;
&lt;br /&gt;
'''Destroyer Escorts'''&lt;br /&gt;
#Etorofu-class [[Tsushima]]&lt;br /&gt;
#Etorofu-class [[Sado]] (E2 Clear Reward)&lt;br /&gt;
&lt;br /&gt;
'''Unknown'''&lt;br /&gt;
#Sentoku-class [[I-400]]&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
#Striking Force Fleet Command Facility&lt;br /&gt;
#Type 4 Army Fighter Hayate (Ki-84)&lt;br /&gt;
#Toukai&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
&lt;br /&gt;
===New Enemy Equipment===&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#*'''An important note''' to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''&lt;br /&gt;
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.&lt;br /&gt;
#***Switching between any other difficulties will not reset the debuff mechanism.&lt;br /&gt;
#The debuff system from [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor will return.&lt;br /&gt;
#'''New:''' This event (Fall 2017) will allow a fleet with '''seven''' ships ('''[[Striking Force Fleet]]''') to sortie to certain event maps that allow '''single fleet operations''' starting from '''E-2''', and also includes the '''final''' map of the event.&lt;br /&gt;
#*The Striking Force '''cannot''' be sortied during exercises or sent on expeditions while it contains seven ships.&lt;br /&gt;
#*The Striking Force can only be created and used in the '''third''' fleet in the menu (out of a total of four fleets).&lt;br /&gt;
#*A Striking Force with a flagship that carries a new piece of equipment, the '''Striking Force Fleet Command Facility''', will be able to make use of the new '''Single Ship Evacuation''' mechanic.&lt;br /&gt;
#**The new Single Ship Evacuation mechanic that will become available for the Striking Force as of E-4 allowing a single ship in the fleet to retreat from the battlefield after an enemy engagement if she suffered heavy damage.&lt;br /&gt;
#***It is possible for the damage to become even worse during a Single Ship Evacuation.&lt;br /&gt;
#***Unlike the Combined Fleet's evacuation mechanic, it does not require an escort destroyer.&lt;br /&gt;
#**The new Striking Force Fleet Command Facility will become obtainable and useable via the old [[Fleet Command Facility]] and the '''Action Report''' that can be earned in the upcoming Fall Event. The [[Fleet Command Facility]] as well as the new Action Report item will be obtainable on all difficulty levels, including Medium and Easy Mode.&lt;br /&gt;
#**Supplementary information regarding the new [[Striking Force Fleet Command Facility]] and the Single Ship Evacuation it allows when carried by the striking force's flagship:&lt;br /&gt;
#***The evacuation does not require an escort destroyer.&lt;br /&gt;
#***The evacuation consumes the ship's entire fuel &amp;amp; ammo reserves. &lt;br /&gt;
#***Only one ship can be evacuated per battle.&lt;br /&gt;
#***'''The damage the ship suffered may become worse during the evacuation, but she will never sink.'''&lt;br /&gt;
#'''New:''' Starting with this event, a new Fleet formation will be introduced called the '''Vanguard Formation'''.&lt;br /&gt;
#*This formation will organise the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.&lt;br /&gt;
#**Details of this formation as well as its effects in-game are '''To Be Confirmed'''.&lt;br /&gt;
#**The formation will be usable by [https://twitter.com/KanColle_STAFF/status/930623111862435841 both] normal fleets as well as the Striking Force Fleet.&lt;br /&gt;
#'''New:''' ASW Support Expedition + Support Expedtions update&lt;br /&gt;
#* ASW Support Expedition fleets have now been implmented. &lt;br /&gt;
#** Exact Condition are unknown but will require you to have ASW capable ships such as CVL along with DD and DE in the fleet.&lt;br /&gt;
#** In addition to this Aerial Support Expediitons have been updated with new activation conditions and has been buffed&lt;br /&gt;
#'''New:'''ASW combat via [[LBAS]]&lt;br /&gt;
#* Land-based air groups that contain aircraft capable of performing ASW patrols will be able to spot and engage submarines.&lt;br /&gt;
#**The [[Toukai]] can be earned from E-2 as an early access item.&lt;br /&gt;
#*** [[Toukai]] will also be avalaible for normal maps later during the wintwe.&lt;br /&gt;
&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''2nd Striking Force, Set Sail!'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Single Fleet'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Preparations For Operation Shou-Gou 1'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Single Fleet &amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Striking Force'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Commence Operation Shou-Gou 1'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Combined Fleet'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''???'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Striking Force'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''???'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Rush Into Night Battle Operation'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoE-1Fall2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Fall2017E-1Banner.png]]&lt;br /&gt;
|map_image =[[File:Fall2017E-1Map.png|500px]]&lt;br /&gt;
|map_name = 2nd Striking Force, Set Sail!&lt;br /&gt;
|map_japanese = 第二遊撃部隊、抜錨！&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': &lt;br /&gt;
&lt;br /&gt;
'''Boss: &lt;br /&gt;
* Hard ({{lang|ja|甲}}): Type 0 Recon SeaPlane Model 11 B (Skilled), Type 95 Depth Charge, ?x Battle Rations, ?x Mamiya, ?x Irako, ?x Furniture Fairy&lt;br /&gt;
* Medium ({{lang|ja|乙}}): Type 0 Recon SeaPlane Model 11 B (Skilled), Type 95 Depth Charge, ..&lt;br /&gt;
* Easy ({{lang|ja|丙}}): Type 0 Recon SeaPlane Model 11 B, 2x Irako, 2x Onigiri, 1x Furniture fairy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}):&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
&lt;br /&gt;
|order = &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
This map will be a '''Single Fleet Operations'''&lt;br /&gt;
&lt;br /&gt;
This Operation also forbids the usage of '''CV/CVL''' and '''FBB/BB/BBV'''.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Composition:'''&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = &lt;br /&gt;
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|L_label = &lt;br /&gt;
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|R2_form = echelon&lt;br /&gt;
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|&lt;br /&gt;
|S_label = &lt;br /&gt;
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|S3_node_info = &lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form =&lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
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|&lt;br /&gt;
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|F2_enemy_air_power =&lt;br /&gt;
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|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form = &lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info = &lt;br /&gt;
|P1_form = &lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = &lt;br /&gt;
|P2_node_info = &lt;br /&gt;
|P2_form = &lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info =&lt;br /&gt;
|R1_form = &lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = &lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_node_info = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info =&lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = &lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form =&lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info =&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label =&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form = &lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info = &lt;br /&gt;
|P1_form = &lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = &lt;br /&gt;
|P2_node_info = &lt;br /&gt;
|P2_form = &lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info =&lt;br /&gt;
|R1_form = &lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = &lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_node_info = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info =&lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = &lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form =&lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL =&lt;br /&gt;
| C_AV = &lt;br /&gt;
| D_DD =&lt;br /&gt;
| D_CL = &lt;br /&gt;
| D_CA = &lt;br /&gt;
| D_CVL = &lt;br /&gt;
| D_AV = &lt;br /&gt;
| F_DD = &lt;br /&gt;
| F_CL = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| H_DD = &lt;br /&gt;
| H_CL = &lt;br /&gt;
| K_DD = &lt;br /&gt;
| K_CL = &lt;br /&gt;
| K_CA = &lt;br /&gt;
| K_CVL = &lt;br /&gt;
| K_AV = &lt;br /&gt;
| L_DD = &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = &lt;br /&gt;
| L_AV =&lt;br /&gt;
| P_DD = &lt;br /&gt;
| P_CL = &lt;br /&gt;
| P_CA = &lt;br /&gt;
| P_BB = &lt;br /&gt;
| P_CVL = &lt;br /&gt;
| P_AV =&lt;br /&gt;
| P_SS = &lt;br /&gt;
| P_AUX =&lt;br /&gt;
| R_DD = &lt;br /&gt;
| R_CL = &lt;br /&gt;
| R_CA = &lt;br /&gt;
| R_CVL = &lt;br /&gt;
| R_AV = &lt;br /&gt;
| S_DD = &lt;br /&gt;
| S_CL = &lt;br /&gt;
| S_CA = &lt;br /&gt;
| S_CVL = [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| S_AV = &lt;br /&gt;
| S_DE = [[Shimushu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimushu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoE-2Fall2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Fall2017E-2Banner.png]]&lt;br /&gt;
|map_image =[[File:Fall2017E-2Map.png|500px]]&lt;br /&gt;
|map_name = Commence Preparations For Operation Shou-Gou 1&lt;br /&gt;
|map_japanese = 捷一号作戦、発動準備&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': &lt;br /&gt;
&lt;br /&gt;
'''Boss: &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}):&lt;br /&gt;
* Easy ({{lang|ja|丙}}):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}):&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
&lt;br /&gt;
|order = &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info =&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label =&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form = &lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info = &lt;br /&gt;
|P1_form = &lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = &lt;br /&gt;
|P2_node_info = &lt;br /&gt;
|P2_form = &lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info =&lt;br /&gt;
|R1_form = &lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = &lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_node_info = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info =&lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = &lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form =&lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info =&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label =&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form = &lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info = &lt;br /&gt;
|P1_form = &lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = &lt;br /&gt;
|P2_node_info = &lt;br /&gt;
|P2_form = &lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info =&lt;br /&gt;
|R1_form = &lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = &lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_node_info = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info =&lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = &lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form =&lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info =&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label =&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form = &lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info = &lt;br /&gt;
|P1_form = &lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = &lt;br /&gt;
|P2_node_info = &lt;br /&gt;
|P2_form = &lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info =&lt;br /&gt;
|R1_form = &lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = &lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_node_info = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info =&lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = &lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form =&lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL =&lt;br /&gt;
| C_AV = &lt;br /&gt;
| D_DD =&lt;br /&gt;
| D_CL = &lt;br /&gt;
| D_CA = &lt;br /&gt;
| D_CVL = &lt;br /&gt;
| D_AV = &lt;br /&gt;
| F_DD = &lt;br /&gt;
| F_CL = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| H_DD = &lt;br /&gt;
| H_CL = &lt;br /&gt;
| K_DD = &lt;br /&gt;
| K_CL = &lt;br /&gt;
| K_CA = &lt;br /&gt;
| K_CVL = &lt;br /&gt;
| K_AV = &lt;br /&gt;
| L_DD = &lt;br /&gt;
| L_CL =&lt;br /&gt;
| L_CA = &lt;br /&gt;
| L_AV =&lt;br /&gt;
| P_DD = &lt;br /&gt;
| P_CL = &lt;br /&gt;
| P_CA = &lt;br /&gt;
| P_BB = &lt;br /&gt;
| P_CVL = &lt;br /&gt;
| P_AV =&lt;br /&gt;
| P_SS = &lt;br /&gt;
| P_AUX =&lt;br /&gt;
| P_AO = [[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| R_DD = &lt;br /&gt;
| R_CL = &lt;br /&gt;
| R_CA = &lt;br /&gt;
| R_CVL = &lt;br /&gt;
| R_AV = &lt;br /&gt;
| S_DD = &lt;br /&gt;
| S_CL = &lt;br /&gt;
| S_CA = &lt;br /&gt;
| S_CVL = &lt;br /&gt;
| S_AV = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoE-3Fall2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Fall2017E-3Banner.png]]&lt;br /&gt;
|map_image =[[File:Fall2017E-3Map.png|500px]]&lt;br /&gt;
|map_name =&lt;br /&gt;
|map_japanese =&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': &lt;br /&gt;
&lt;br /&gt;
'''Boss: &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}):&lt;br /&gt;
* Easy ({{lang|ja|丙}}):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}):&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
&lt;br /&gt;
|order = &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info =&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label =&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form = &lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info = &lt;br /&gt;
|P1_form = &lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = &lt;br /&gt;
|P2_node_info = &lt;br /&gt;
|P2_form = &lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info =&lt;br /&gt;
|R1_form = &lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = &lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_node_info = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info =&lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = &lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form =&lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info =&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label =&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form = &lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info = &lt;br /&gt;
|P1_form = &lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = &lt;br /&gt;
|P2_node_info = &lt;br /&gt;
|P2_form = &lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info =&lt;br /&gt;
|R1_form = &lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = &lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_node_info = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info =&lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = &lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form =&lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info =&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label =&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form = &lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info = &lt;br /&gt;
|P1_form = &lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = &lt;br /&gt;
|P2_node_info = &lt;br /&gt;
|P2_form = &lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info =&lt;br /&gt;
|R1_form = &lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = &lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_node_info = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info =&lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = &lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form =&lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL =&lt;br /&gt;
| C_AV = &lt;br /&gt;
| D_DD =&lt;br /&gt;
| D_CL = &lt;br /&gt;
| D_CA = &lt;br /&gt;
| D_CVL = &lt;br /&gt;
| D_AV = &lt;br /&gt;
| F_DD = &lt;br /&gt;
| F_CL = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| H_DD = &lt;br /&gt;
| H_CL = &lt;br /&gt;
| K_DD = &lt;br /&gt;
| K_CL = &lt;br /&gt;
| K_CA = &lt;br /&gt;
| K_CVL = &lt;br /&gt;
| K_AV = &lt;br /&gt;
| L_DD = &lt;br /&gt;
| L_CL =&lt;br /&gt;
| L_CA = &lt;br /&gt;
| L_AV =&lt;br /&gt;
| P_DD = &lt;br /&gt;
| P_CL = &lt;br /&gt;
| P_CA = &lt;br /&gt;
| P_BB = &lt;br /&gt;
| P_CVL = &lt;br /&gt;
| P_AV =&lt;br /&gt;
| P_SS = &lt;br /&gt;
| P_AUX =&lt;br /&gt;
| R_DD = &lt;br /&gt;
| R_CL = &lt;br /&gt;
| R_CA = &lt;br /&gt;
| R_CVL = &lt;br /&gt;
| R_AV = &lt;br /&gt;
| S_DD = &lt;br /&gt;
| S_CL = &lt;br /&gt;
| S_CA = &lt;br /&gt;
| S_CVL = &lt;br /&gt;
| S_AV = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoE-4Fall2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Fall2017E-4Banner.png]]&lt;br /&gt;
|map_image =[[File:Fall2017E-4Map.png|500px]]&lt;br /&gt;
|map_name =&lt;br /&gt;
|map_japanese =&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': &lt;br /&gt;
&lt;br /&gt;
'''Boss: &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}):&lt;br /&gt;
* Easy ({{lang|ja|丙}}):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}):&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
&lt;br /&gt;
|order = &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info =&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label =&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form = &lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info = &lt;br /&gt;
|P1_form = &lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = &lt;br /&gt;
|P2_node_info = &lt;br /&gt;
|P2_form = &lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info =&lt;br /&gt;
|R1_form = &lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = &lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_node_info = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info =&lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = &lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form =&lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info =&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label =&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form = &lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info = &lt;br /&gt;
|P1_form = &lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = &lt;br /&gt;
|P2_node_info = &lt;br /&gt;
|P2_form = &lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info =&lt;br /&gt;
|R1_form = &lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = &lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_node_info = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info =&lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = &lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form =&lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info =&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label =&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form = &lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info = &lt;br /&gt;
|P1_form = &lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = &lt;br /&gt;
|P2_node_info = &lt;br /&gt;
|P2_form = &lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info =&lt;br /&gt;
|R1_form = &lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = &lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_node_info = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info =&lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = &lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form =&lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL =&lt;br /&gt;
| C_AV = &lt;br /&gt;
| D_DD =&lt;br /&gt;
| D_CL = &lt;br /&gt;
| D_CA = &lt;br /&gt;
| D_CVL = &lt;br /&gt;
| D_AV = &lt;br /&gt;
| F_DD = &lt;br /&gt;
| F_CL = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| H_DD = &lt;br /&gt;
| H_CL = &lt;br /&gt;
| K_DD = &lt;br /&gt;
| K_CL = &lt;br /&gt;
| K_CA = &lt;br /&gt;
| K_CVL = &lt;br /&gt;
| K_AV = &lt;br /&gt;
| L_DD = &lt;br /&gt;
| L_CL =&lt;br /&gt;
| L_CA = &lt;br /&gt;
| L_AV =&lt;br /&gt;
| P_DD = &lt;br /&gt;
| P_CL = &lt;br /&gt;
| P_CA = &lt;br /&gt;
| P_BB = &lt;br /&gt;
| P_CVL = &lt;br /&gt;
| P_AV =&lt;br /&gt;
| P_SS = &lt;br /&gt;
| P_AUX =&lt;br /&gt;
| R_DD = &lt;br /&gt;
| R_CL = &lt;br /&gt;
| R_CA = &lt;br /&gt;
| R_CVL = &lt;br /&gt;
| R_AV = &lt;br /&gt;
| S_DD = &lt;br /&gt;
| S_CL = &lt;br /&gt;
| S_CA = &lt;br /&gt;
| S_CVL = &lt;br /&gt;
| S_AV = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{EventsPortal}}&lt;/div&gt;</summary>
		<author><name>Taihou Hakurei</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2017_Event&amp;diff=11668</id>
		<title>Fall 2017 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2017_Event&amp;diff=11668"/>
		<updated>2017-11-17T18:08:48Z</updated>

		<summary type="html">&lt;p&gt;Taihou Hakurei: /* E-1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Fall 2017 Event''' is scheduled to begin on '''November 17th, 2017'''. This Event is titled '''&amp;quot;Showdown at Operation Shou-Gou! Battle of Leyte Gulf (Part 1)&amp;quot;'''. &lt;br /&gt;
&lt;br /&gt;
This event will focus on the Battle of Leyte Gulf. Unlike previous events, the Battle of Leyte Gulf will be split into '''two''' separate events. The Fall Event will be Part 1, while the [[Winter 2018 Event]] will be Part 2 of the event. It has been confirmed that the final map of Part 1 will be related to the '''Battle of Surigao Strait'''.&lt;br /&gt;
&lt;br /&gt;
The Event will introduce a new Fleet mechanic known as the '''[[Striking Force Fleet]]''' which will allow you to organize a 7 ship fleet. A new formation known as the '''Vangaurd Formation''' which will protect the 1st and 2nd ships in the fleet. Finally, the Single Fleet Evacuation which will be allow you to send one ship back to your base from a Stirking Force Fleet if a ship takes Heavy Damage in battle.&lt;br /&gt;
&lt;br /&gt;
Details about the event mentioned in the [[KanColle Naval Review]], [[Kensuke Tanaka Interview: Comptiq Magazine November 2017|Kensuke Tanaka's interview in November's Comptiq]], and [[Kensuke Tanaka Interview: Comptiq Magazine December 2017|the interview in December's Comptiq]] have noted that the event will feature the Akizuki-class Destroyer [[Suzutsuki]] and several other &amp;quot;smaller ships&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The current scale of the event is known to be '''Medium Scale'''. There will be a total of '''[https://twitter.com/KanColle_STAFF/status/929175729404764160 four]''' maps.&lt;br /&gt;
&lt;br /&gt;
Recent tweets as well as updates to voice lines and CGs indicate that the event will involve the Battle of the Surigao Strait.&lt;br /&gt;
&lt;br /&gt;
Additional information regarding event-related subjects and content will be revealed by dev tweets and other materials.&lt;br /&gt;
&lt;br /&gt;
For additional information regarding event-related subjects and content, please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
*[[Improving Ship Speed]] (May become a part of event map requirements)&lt;br /&gt;
&lt;br /&gt;
==Historical Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historical reference only.'''&lt;br /&gt;
&lt;br /&gt;
'''Battle of the Leyte Gulf'''&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Battle of Leyte Gulf|Wikipedia Article on Battle of Leyte Gulf]]&lt;br /&gt;
&lt;br /&gt;
Known to be the largest Naval Battle in history which occurred in waters near the Philippine islands of Leyte, Samar and Luzon, from 23–26 October 1944, between the US Navy and Australian Forces vs. the Imperial Japanese Navy as the, fought over the Island of Leyte that served as the IJN's main supply line. Due to the size of this battle, it's recommended to go view the Wikipedia Article on the [[Wikipedia:Battle of Leyte Gulf|Battle of Leyte Gulf]] for additional details. The  Fall 2017 Event itself will focus mainly on the Southern IJN's counter-attack operation to attack through the Surigao Strait and the fleet's involved in it. &lt;br /&gt;
&lt;br /&gt;
'''First Striking Force (1YB), Third Group - Nishimura's Fleet'''&lt;br /&gt;
&lt;br /&gt;
The fleet lead by Admiral [[Wikipedia:Sh%C5%8Dji_Nishimura|Shouji Nishimura]], who would be one of the main fleets that would lead the attack into the Surigao Strait on the night of '''October 24th, 1944'''. It would be at this strait he would meet his end after running into an ambush conducted by the US Navy's 7th Support Fleet. &lt;br /&gt;
&lt;br /&gt;
The ships that he had within his fleet were: [[Yamashiro]] (Flagship) (Sunk), [[Fusou]] (Sunk), [[Mogami]] (Sunk), [[Yamagumo]] (Sunk), [[Asagumo]] (Sunk), [[Michishio]] (Sunk), and [[Shigure]].&lt;br /&gt;
&lt;br /&gt;
'''Second Striking Force (2YB) - Shima's Fleet'''&lt;br /&gt;
&lt;br /&gt;
The Fleet lead by Admiral [[Wikipedia:Kiyohide_Shima|Kiyohide Shima]], who served as the second part of the Fleet that would conduct an attack against the US Navy at Leyte. He along with Nishimura attempted to invade the Suirgao Strait on the night of '''October 24th, 1944''', however after witnessing the fall of Admiral Nishimura's Fleet due to the ambush and bad timing with keeping the fleet in sync Nishimura. He was forced to retreat thus preventing the attack on the Leyte Gulf from the South.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ships that he had within his fleet were: [[Nachi]], [[Ashigara]], [[Abukuma]], [[Shiranui]], [[Kasumi]], [[Ushio]], and [[Akebono]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other members of the Second Striking Force (2YB)'''&lt;br /&gt;
&lt;br /&gt;
While note entirely connected to the Battle of the Suirgao Strait, there were other ships in Shima's Fleet who were a part of his fleet that were also formerly part of Nishmura's Fleet. Wether or not they'll have any impact on the event is unknown.&lt;br /&gt;
&lt;br /&gt;
The Fleet Members consisted of: [[Wakaba]], [[Hatsushimo]], [[Hatsuharu]], [[Aoba]], [[Kinu]], and [[Uranami]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Battle of the Surigao Strait'''&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Battle_of_Leyte_Gulf#Battle_of_Surigao_Strait_.2825_October_1944.29|Wikipedia Article on Battle of the Surigao Strait]]&lt;br /&gt;
&lt;br /&gt;
Battle of the Surigao Strait was conducted on the night of '''October 24th, 1944''' by the '''Nishimura Fleet''' and '''Shima Fleet''' in an attempt to attack the US forces invading the Island of Leyte at the dawn. However, due to the US's anticipation of incoming forces that were planning to attack they were able set up an ambush which would catch Nishimura's Fleet off guard getting caught &amp;quot;Crossing the T&amp;quot; and would allow the US's 7th Fleet to launch a devistating attack that would pretty much destroy the entire fleet (outside of Shigure who barely survived) and forcing Shima's fleet to retreat. For more details, look at the wikipedia article above.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
'''Destroyers'''&lt;br /&gt;
#Akizuki-class [[Suzutsuki]] (E4 Clear Reward)&lt;br /&gt;
&lt;br /&gt;
'''Destroyer Escorts'''&lt;br /&gt;
#Etorofu-class [[Tsushima]]&lt;br /&gt;
#Etorofu-class [[Sado]] (E2 Clear Reward)&lt;br /&gt;
&lt;br /&gt;
'''Unknown'''&lt;br /&gt;
#Sentoku-class [[I-400]]&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
#Striking Force Fleet Command Facility&lt;br /&gt;
#Type 4 Army Fighter Hayate (Ki-84)&lt;br /&gt;
#Toukai&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
&lt;br /&gt;
===New Enemy Equipment===&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#*'''An important note''' to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''&lt;br /&gt;
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.&lt;br /&gt;
#***Switching between any other difficulties will not reset the debuff mechanism.&lt;br /&gt;
#The debuff system from [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor will return.&lt;br /&gt;
#'''New:''' This event (Fall 2017) will allow a fleet with '''seven''' ships ('''[[Striking Force Fleet]]''') to sortie to certain event maps that allow '''single fleet operations''' starting from '''E-2''', and also includes the '''final''' map of the event.&lt;br /&gt;
#*The Striking Force '''cannot''' be sortied during exercises or sent on expeditions while it contains seven ships.&lt;br /&gt;
#*The Striking Force can only be created and used in the '''third''' fleet in the menu (out of a total of four fleets).&lt;br /&gt;
#*A Striking Force with a flagship that carries a new piece of equipment, the '''Striking Force Fleet Command Facility''', will be able to make use of the new '''Single Ship Evacuation''' mechanic.&lt;br /&gt;
#**The new Single Ship Evacuation mechanic that will become available for the Striking Force as of E-4 allowing a single ship in the fleet to retreat from the battlefield after an enemy engagement if she suffered heavy damage.&lt;br /&gt;
#***It is possible for the damage to become even worse during a Single Ship Evacuation.&lt;br /&gt;
#***Unlike the Combined Fleet's evacuation mechanic, it does not require an escort destroyer.&lt;br /&gt;
#**The new Striking Force Fleet Command Facility will become obtainable and useable via the old [[Fleet Command Facility]] and the '''Action Report''' that can be earned in the upcoming Fall Event. The [[Fleet Command Facility]] as well as the new Action Report item will be obtainable on all difficulty levels, including Medium and Easy Mode.&lt;br /&gt;
#**Supplementary information regarding the new [[Striking Force Fleet Command Facility]] and the Single Ship Evacuation it allows when carried by the striking force's flagship:&lt;br /&gt;
#***The evacuation does not require an escort destroyer.&lt;br /&gt;
#***The evacuation consumes the ship's entire fuel &amp;amp; ammo reserves. &lt;br /&gt;
#***Only one ship can be evacuated per battle.&lt;br /&gt;
#***'''The damage the ship suffered may become worse during the evacuation, but she will never sink.'''&lt;br /&gt;
#'''New:''' Starting with this event, a new Fleet formation will be introduced called the '''Vanguard Formation'''.&lt;br /&gt;
#*This formation will organise the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.&lt;br /&gt;
#**Details of this formation as well as its effects in-game are '''To Be Confirmed'''.&lt;br /&gt;
#**The formation will be usable by [https://twitter.com/KanColle_STAFF/status/930623111862435841 both] normal fleets as well as the Striking Force Fleet.&lt;br /&gt;
#'''New:''' ASW Support Expedition + Support Expedtions update&lt;br /&gt;
#* ASW Support Expedition fleets have now been implmented. &lt;br /&gt;
#** Exact Condition are unknown but will require you to have ASW capable ships such as CVL along with DD and DE in the fleet.&lt;br /&gt;
#** In addition to this Aerial Support Expediitons have been updated with new activation conditions and has been buffed&lt;br /&gt;
#'''New:'''ASW combat via [[LBAS]]&lt;br /&gt;
#* Land-based air groups that contain aircraft capable of performing ASW patrols will be able to spot and engage submarines.&lt;br /&gt;
#**The [[Toukai]] can be earned from E-2 as an early access item.&lt;br /&gt;
#*** [[Toukai]] will also be avalaible for normal maps later during the wintwe.&lt;br /&gt;
&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''2nd Striking Force, Set Sail!'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Single Fleet'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Preparations For Operation Shou-Gou 1'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Single Fleet &amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Striking Force'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Commence Operation Shou-Gou 1'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Combined Fleet'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''???'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Striking Force'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''???'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Rush Into Night Battle Operation'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoE-1Fall2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Fall2017E-1Banner.png]]&lt;br /&gt;
|map_image =[[File:Fall2017E-1Map.png|500px]]&lt;br /&gt;
|map_name = 2nd Striking Force, Set Sail!&lt;br /&gt;
|map_japanese = 第二遊撃部隊、抜錨！&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': &lt;br /&gt;
&lt;br /&gt;
'''Boss: &lt;br /&gt;
* Hard ({{lang|ja|甲}}): Type 0 Recon SeaPlane Model 11 B (Skilled), Type 95 Depth Charge, ?x Battle Rations, ?x Mamiya, ?x Irako, ?x Furniture Fairy&lt;br /&gt;
* Medium ({{lang|ja|乙}}): Type 0 Recon SeaPlane Model 11 B (Skilled), Type 95 Depth Charge, ..&lt;br /&gt;
* Easy ({{lang|ja|丙}}): Type 0 Recon SeaPlane Model 11 B, 2x Irako, 2x Onigiri, 1x Furniture fairy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}):&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
&lt;br /&gt;
|order = &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&lt;br /&gt;
This map will be a '''Single Fleet Operations'''&lt;br /&gt;
&lt;br /&gt;
This Operation also forbids the usage of '''CV/CVL''' and '''FBB/BB/BBV'''.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Composition:'''&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info =&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label =&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form = &lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info = &lt;br /&gt;
|P1_form = &lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = &lt;br /&gt;
|P2_node_info = &lt;br /&gt;
|P2_form = &lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info =&lt;br /&gt;
|R1_form = &lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = &lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_node_info = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info =&lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = &lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form =&lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info =&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label =&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form = &lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info = &lt;br /&gt;
|P1_form = &lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = &lt;br /&gt;
|P2_node_info = &lt;br /&gt;
|P2_form = &lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info =&lt;br /&gt;
|R1_form = &lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = &lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_node_info = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info =&lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = &lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form =&lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info =&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label =&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form = &lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info = &lt;br /&gt;
|P1_form = &lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = &lt;br /&gt;
|P2_node_info = &lt;br /&gt;
|P2_form = &lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info =&lt;br /&gt;
|R1_form = &lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = &lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_node_info = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info =&lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = &lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form =&lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL =&lt;br /&gt;
| C_AV = &lt;br /&gt;
| D_DD =&lt;br /&gt;
| D_CL = &lt;br /&gt;
| D_CA = &lt;br /&gt;
| D_CVL = &lt;br /&gt;
| D_AV = &lt;br /&gt;
| F_DD = &lt;br /&gt;
| F_CL = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| H_DD = &lt;br /&gt;
| H_CL = &lt;br /&gt;
| K_DD = &lt;br /&gt;
| K_CL = &lt;br /&gt;
| K_CA = &lt;br /&gt;
| K_CVL = &lt;br /&gt;
| K_AV = &lt;br /&gt;
| L_DD = &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = &lt;br /&gt;
| L_AV =&lt;br /&gt;
| P_DD = &lt;br /&gt;
| P_CL = &lt;br /&gt;
| P_CA = &lt;br /&gt;
| P_BB = &lt;br /&gt;
| P_CVL = &lt;br /&gt;
| P_AV =&lt;br /&gt;
| P_SS = &lt;br /&gt;
| P_AUX =&lt;br /&gt;
| R_DD = &lt;br /&gt;
| R_CL = &lt;br /&gt;
| R_CA = &lt;br /&gt;
| R_CVL = &lt;br /&gt;
| R_AV = &lt;br /&gt;
| S_DD = &lt;br /&gt;
| S_CL = &lt;br /&gt;
| S_CA = &lt;br /&gt;
| S_CVL = [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| S_AV = &lt;br /&gt;
| S_DE = [[Shimushu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimushu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoE-2Fall2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Fall2017E-2Banner.png]]&lt;br /&gt;
|map_image =[[File:Fall2017E-2Map.png|500px]]&lt;br /&gt;
|map_name = Commence Preparations For Operation Shou-Gou 1&lt;br /&gt;
|map_japanese = 捷一号作戦、発動準備&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': &lt;br /&gt;
&lt;br /&gt;
'''Boss: &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}):&lt;br /&gt;
* Easy ({{lang|ja|丙}}):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}):&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
&lt;br /&gt;
|order = &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info =&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label =&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form = &lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info = &lt;br /&gt;
|P1_form = &lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = &lt;br /&gt;
|P2_node_info = &lt;br /&gt;
|P2_form = &lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info =&lt;br /&gt;
|R1_form = &lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = &lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_node_info = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info =&lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = &lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form =&lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info =&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label =&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form = &lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info = &lt;br /&gt;
|P1_form = &lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = &lt;br /&gt;
|P2_node_info = &lt;br /&gt;
|P2_form = &lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info =&lt;br /&gt;
|R1_form = &lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = &lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_node_info = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info =&lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = &lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form =&lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info =&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label =&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form = &lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info = &lt;br /&gt;
|P1_form = &lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = &lt;br /&gt;
|P2_node_info = &lt;br /&gt;
|P2_form = &lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info =&lt;br /&gt;
|R1_form = &lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = &lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_node_info = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info =&lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = &lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form =&lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL =&lt;br /&gt;
| C_AV = &lt;br /&gt;
| D_DD =&lt;br /&gt;
| D_CL = &lt;br /&gt;
| D_CA = &lt;br /&gt;
| D_CVL = &lt;br /&gt;
| D_AV = &lt;br /&gt;
| F_DD = &lt;br /&gt;
| F_CL = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| H_DD = &lt;br /&gt;
| H_CL = &lt;br /&gt;
| K_DD = &lt;br /&gt;
| K_CL = &lt;br /&gt;
| K_CA = &lt;br /&gt;
| K_CVL = &lt;br /&gt;
| K_AV = &lt;br /&gt;
| L_DD = &lt;br /&gt;
| L_CL =&lt;br /&gt;
| L_CA = &lt;br /&gt;
| L_AV =&lt;br /&gt;
| P_DD = &lt;br /&gt;
| P_CL = &lt;br /&gt;
| P_CA = &lt;br /&gt;
| P_BB = &lt;br /&gt;
| P_CVL = &lt;br /&gt;
| P_AV =&lt;br /&gt;
| P_SS = &lt;br /&gt;
| P_AUX =&lt;br /&gt;
| R_DD = &lt;br /&gt;
| R_CL = &lt;br /&gt;
| R_CA = &lt;br /&gt;
| R_CVL = &lt;br /&gt;
| R_AV = &lt;br /&gt;
| S_DD = &lt;br /&gt;
| S_CL = &lt;br /&gt;
| S_CA = &lt;br /&gt;
| S_CVL = &lt;br /&gt;
| S_AV = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoE-3Fall2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Fall2017E-3Banner.png]]&lt;br /&gt;
|map_image =[[File:Fall2017E-3Map.png|500px]]&lt;br /&gt;
|map_name =&lt;br /&gt;
|map_japanese =&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': &lt;br /&gt;
&lt;br /&gt;
'''Boss: &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}):&lt;br /&gt;
* Easy ({{lang|ja|丙}}):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}):&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
&lt;br /&gt;
|order = &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info =&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label =&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form = &lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info = &lt;br /&gt;
|P1_form = &lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = &lt;br /&gt;
|P2_node_info = &lt;br /&gt;
|P2_form = &lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info =&lt;br /&gt;
|R1_form = &lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = &lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_node_info = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info =&lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = &lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form =&lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info =&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label =&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form = &lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info = &lt;br /&gt;
|P1_form = &lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = &lt;br /&gt;
|P2_node_info = &lt;br /&gt;
|P2_form = &lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info =&lt;br /&gt;
|R1_form = &lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = &lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_node_info = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info =&lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = &lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form =&lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info =&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label =&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form = &lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info = &lt;br /&gt;
|P1_form = &lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = &lt;br /&gt;
|P2_node_info = &lt;br /&gt;
|P2_form = &lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info =&lt;br /&gt;
|R1_form = &lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = &lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_node_info = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info =&lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = &lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form =&lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL =&lt;br /&gt;
| C_AV = &lt;br /&gt;
| D_DD =&lt;br /&gt;
| D_CL = &lt;br /&gt;
| D_CA = &lt;br /&gt;
| D_CVL = &lt;br /&gt;
| D_AV = &lt;br /&gt;
| F_DD = &lt;br /&gt;
| F_CL = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| H_DD = &lt;br /&gt;
| H_CL = &lt;br /&gt;
| K_DD = &lt;br /&gt;
| K_CL = &lt;br /&gt;
| K_CA = &lt;br /&gt;
| K_CVL = &lt;br /&gt;
| K_AV = &lt;br /&gt;
| L_DD = &lt;br /&gt;
| L_CL =&lt;br /&gt;
| L_CA = &lt;br /&gt;
| L_AV =&lt;br /&gt;
| P_DD = &lt;br /&gt;
| P_CL = &lt;br /&gt;
| P_CA = &lt;br /&gt;
| P_BB = &lt;br /&gt;
| P_CVL = &lt;br /&gt;
| P_AV =&lt;br /&gt;
| P_SS = &lt;br /&gt;
| P_AUX =&lt;br /&gt;
| R_DD = &lt;br /&gt;
| R_CL = &lt;br /&gt;
| R_CA = &lt;br /&gt;
| R_CVL = &lt;br /&gt;
| R_AV = &lt;br /&gt;
| S_DD = &lt;br /&gt;
| S_CL = &lt;br /&gt;
| S_CA = &lt;br /&gt;
| S_CVL = &lt;br /&gt;
| S_AV = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoE-4Fall2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Fall2017E-4Banner.png]]&lt;br /&gt;
|map_image =[[File:Fall2017E-4Map.png|500px]]&lt;br /&gt;
|map_name =&lt;br /&gt;
|map_japanese =&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': &lt;br /&gt;
&lt;br /&gt;
'''Boss: &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}):&lt;br /&gt;
* Easy ({{lang|ja|丙}}):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}):&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
&lt;br /&gt;
|order = &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info =&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label =&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form = &lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info = &lt;br /&gt;
|P1_form = &lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = &lt;br /&gt;
|P2_node_info = &lt;br /&gt;
|P2_form = &lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info =&lt;br /&gt;
|R1_form = &lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = &lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_node_info = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info =&lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = &lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form =&lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info =&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label =&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form = &lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info = &lt;br /&gt;
|P1_form = &lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = &lt;br /&gt;
|P2_node_info = &lt;br /&gt;
|P2_form = &lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info =&lt;br /&gt;
|R1_form = &lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = &lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_node_info = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info =&lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = &lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form =&lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info =&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label =&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form = &lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info = &lt;br /&gt;
|P1_form = &lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = &lt;br /&gt;
|P2_node_info = &lt;br /&gt;
|P2_form = &lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info =&lt;br /&gt;
|R1_form = &lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = &lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_node_info = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info =&lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = &lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form =&lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL =&lt;br /&gt;
| C_AV = &lt;br /&gt;
| D_DD =&lt;br /&gt;
| D_CL = &lt;br /&gt;
| D_CA = &lt;br /&gt;
| D_CVL = &lt;br /&gt;
| D_AV = &lt;br /&gt;
| F_DD = &lt;br /&gt;
| F_CL = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| H_DD = &lt;br /&gt;
| H_CL = &lt;br /&gt;
| K_DD = &lt;br /&gt;
| K_CL = &lt;br /&gt;
| K_CA = &lt;br /&gt;
| K_CVL = &lt;br /&gt;
| K_AV = &lt;br /&gt;
| L_DD = &lt;br /&gt;
| L_CL =&lt;br /&gt;
| L_CA = &lt;br /&gt;
| L_AV =&lt;br /&gt;
| P_DD = &lt;br /&gt;
| P_CL = &lt;br /&gt;
| P_CA = &lt;br /&gt;
| P_BB = &lt;br /&gt;
| P_CVL = &lt;br /&gt;
| P_AV =&lt;br /&gt;
| P_SS = &lt;br /&gt;
| P_AUX =&lt;br /&gt;
| R_DD = &lt;br /&gt;
| R_CL = &lt;br /&gt;
| R_CA = &lt;br /&gt;
| R_CVL = &lt;br /&gt;
| R_AV = &lt;br /&gt;
| S_DD = &lt;br /&gt;
| S_CL = &lt;br /&gt;
| S_CA = &lt;br /&gt;
| S_CVL = &lt;br /&gt;
| S_AV = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{EventsPortal}}&lt;/div&gt;</summary>
		<author><name>Taihou Hakurei</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2017_Event&amp;diff=11664</id>
		<title>Fall 2017 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Fall_2017_Event&amp;diff=11664"/>
		<updated>2017-11-17T17:27:46Z</updated>

		<summary type="html">&lt;p&gt;Taihou Hakurei: /* E-1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Fall 2017 Event''' is scheduled to begin on '''November 17th, 2017'''. This Event is titled '''&amp;quot;Showdown at Operation Shou-Gou! Battle of Leyte Gulf (Part 1)&amp;quot;'''. &lt;br /&gt;
&lt;br /&gt;
This event will focus on the Battle of Leyte Gulf. Unlike previous events, the Battle of Leyte Gulf will be split into '''two''' separate events. The Fall Event will be Part 1, while the [[Winter 2018 Event]] will be Part 2 of the event. It has been confirmed that the final map of Part 1 will be related to the '''Battle of Surigao Strait'''.&lt;br /&gt;
&lt;br /&gt;
The Event will introduce a new Fleet mechanic known as the '''[[Striking Force Fleet]]''' which will allow you to organize a 7 ship fleet. A new formation known as the '''Vangaurd Formation''' which will protect the 1st and 2nd ships in the fleet. Finally, the Single Fleet Evacuation which will be allow you to send one ship back to your base from a Stirking Force Fleet if a ship takes Heavy Damage in battle.&lt;br /&gt;
&lt;br /&gt;
Details about the event mentioned in the [[KanColle Naval Review]], [[Kensuke Tanaka Interview: Comptiq Magazine November 2017|Kensuke Tanaka's interview in November's Comptiq]], and [[Kensuke Tanaka Interview: Comptiq Magazine December 2017|the interview in December's Comptiq]] have noted that the event will feature the Akizuki-class Destroyer [[Suzutsuki]] and several other &amp;quot;smaller ships&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The current scale of the event is known to be '''Medium Scale'''. There will be a total of '''[https://twitter.com/KanColle_STAFF/status/929175729404764160 four]''' maps.&lt;br /&gt;
&lt;br /&gt;
Recent tweets as well as updates to voice lines and CGs indicate that the event will involve the Battle of the Surigao Strait.&lt;br /&gt;
&lt;br /&gt;
Additional information regarding event-related subjects and content will be revealed by dev tweets and other materials.&lt;br /&gt;
&lt;br /&gt;
For additional information regarding event-related subjects and content, please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
*[[Improving Ship Speed]] (May become a part of event map requirements)&lt;br /&gt;
&lt;br /&gt;
==Historical Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historical reference only.'''&lt;br /&gt;
&lt;br /&gt;
'''Battle of the Leyte Gulf'''&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Battle of Leyte Gulf|Wikipedia Article on Battle of Leyte Gulf]]&lt;br /&gt;
&lt;br /&gt;
Known to be the largest Naval Battle in history which occurred in waters near the Philippine islands of Leyte, Samar and Luzon, from 23–26 October 1944, between the US Navy and Australian Forces vs. the Imperial Japanese Navy as the, fought over the Island of Leyte that served as the IJN's main supply line. Due to the size of this battle, it's recommended to go view the Wikipedia Article on the [[Wikipedia:Battle of Leyte Gulf|Battle of Leyte Gulf]] for additional details. The  Fall 2017 Event itself will focus mainly on the Southern IJN's counter-attack operation to attack through the Surigao Strait and the fleet's involved in it. &lt;br /&gt;
&lt;br /&gt;
'''First Striking Force (1YB), Third Group - Nishimura's Fleet'''&lt;br /&gt;
&lt;br /&gt;
The fleet lead by Admiral [[Wikipedia:Sh%C5%8Dji_Nishimura|Shouji Nishimura]], who would be one of the main fleets that would lead the attack into the Surigao Strait on the night of '''October 24th, 1944'''. It would be at this strait he would meet his end after running into an ambush conducted by the US Navy's 7th Support Fleet. &lt;br /&gt;
&lt;br /&gt;
The ships that he had within his fleet were: [[Yamashiro]] (Flagship) (Sunk), [[Fusou]] (Sunk), [[Mogami]] (Sunk), [[Yamagumo]] (Sunk), [[Asagumo]] (Sunk), [[Michishio]] (Sunk), and [[Shigure]].&lt;br /&gt;
&lt;br /&gt;
'''Second Striking Force (2YB) - Shima's Fleet'''&lt;br /&gt;
&lt;br /&gt;
The Fleet lead by Admiral [[Wikipedia:Kiyohide_Shima|Kiyohide Shima]], who served as the second part of the Fleet that would conduct an attack against the US Navy at Leyte. He along with Nishimura attempted to invade the Suirgao Strait on the night of '''October 24th, 1944''', however after witnessing the fall of Admiral Nishimura's Fleet due to the ambush and bad timing with keeping the fleet in sync Nishimura. He was forced to retreat thus preventing the attack on the Leyte Gulf from the South.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ships that he had within his fleet were: [[Nachi]], [[Ashigara]], [[Abukuma]], [[Shiranui]], [[Kasumi]], [[Ushio]], and [[Akebono]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other members of the Second Striking Force (2YB)'''&lt;br /&gt;
&lt;br /&gt;
While note entirely connected to the Battle of the Suirgao Strait, there were other ships in Shima's Fleet who were a part of his fleet that were also formerly part of Nishmura's Fleet. Wether or not they'll have any impact on the event is unknown.&lt;br /&gt;
&lt;br /&gt;
The Fleet Members consisted of: [[Wakaba]], [[Hatsushimo]], [[Hatsuharu]], [[Aoba]], [[Kinu]], and [[Uranami]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Battle of the Surigao Strait'''&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Battle_of_Leyte_Gulf#Battle_of_Surigao_Strait_.2825_October_1944.29|Wikipedia Article on Battle of the Surigao Strait]]&lt;br /&gt;
&lt;br /&gt;
Battle of the Surigao Strait was conducted on the night of '''October 24th, 1944''' by the '''Nishimura Fleet''' and '''Shima Fleet''' in an attempt to attack the US forces invading the Island of Leyte at the dawn. However, due to the US's anticipation of incoming forces that were planning to attack they were able set up an ambush which would catch Nishimura's Fleet off guard getting caught &amp;quot;Crossing the T&amp;quot; and would allow the US's 7th Fleet to launch a devistating attack that would pretty much destroy the entire fleet (outside of Shigure who barely survived) and forcing Shima's fleet to retreat. For more details, look at the wikipedia article above.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
'''Destroyers'''&lt;br /&gt;
#Akizuki-class [[Suzutsuki]] (E4 Clear Reward)&lt;br /&gt;
&lt;br /&gt;
'''Destroyer Escorts'''&lt;br /&gt;
#Etorofu-class [[Tsushima]]&lt;br /&gt;
#Unknown Destroyer Escort ([https://en.wikipedia.org/wiki/Convoy_Hi-71 possibly] Etorofu-class [https://twitter.com/KanColle_STAFF/status/930988344477065216 Sado]) (E2 Clear Reward)&lt;br /&gt;
&lt;br /&gt;
'''Unknown'''&lt;br /&gt;
#A ship relatively larger than a DD or DE. (Can be found on E-3)&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
#Striking Force Fleet Command Facility&lt;br /&gt;
#Type 4 Army Fighter Hayate (Ki-84)&lt;br /&gt;
#Toukai&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
&lt;br /&gt;
===New Enemy Equipment===&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#*'''An important note''' to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''&lt;br /&gt;
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.&lt;br /&gt;
#***Switching between any other difficulties will not reset the debuff mechanism.&lt;br /&gt;
#The debuff system from [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor will return.&lt;br /&gt;
#'''New:''' This event (Fall 2017) will allow a fleet with '''seven''' ships ('''[[Striking Force Fleet]]''') to sortie to certain event maps that allow '''single fleet operations''' starting from '''E-2''', and also includes the '''final''' map of the event.&lt;br /&gt;
#*The Striking Force '''cannot''' be sortied during exercises or sent on expeditions while it contains seven ships.&lt;br /&gt;
#*The Striking Force can only be created and used in the '''third''' fleet in the menu (out of a total of four fleets).&lt;br /&gt;
#*A Striking Force with a flagship that carries a new piece of equipment, the '''Striking Force Fleet Command Facility''', will be able to make use of the new '''Single Ship Evacuation''' mechanic.&lt;br /&gt;
#**The new Single Ship Evacuation mechanic that will become available for the Striking Force as of E-4 allowing a single ship in the fleet to retreat from the battlefield after an enemy engagement if she suffered heavy damage.&lt;br /&gt;
#***It is possible for the damage to become even worse during a Single Ship Evacuation.&lt;br /&gt;
#***Unlike the Combined Fleet's evacuation mechanic, it does not require an escort destroyer.&lt;br /&gt;
#**The new Striking Force Fleet Command Facility will become obtainable and useable via the old [[Fleet Command Facility]] and the '''Action Report''' that can be earned in the upcoming Fall Event. The [[Fleet Command Facility]] as well as the new Action Report item will be obtainable on all difficulty levels, including Medium and Easy Mode.&lt;br /&gt;
#**Supplementary information regarding the new [[Striking Force Fleet Command Facility]] and the Single Ship Evacuation it allows when carried by the striking force's flagship:&lt;br /&gt;
#***The evacuation does not require an escort destroyer.&lt;br /&gt;
#***The evacuation consumes the ship's entire fuel &amp;amp; ammo reserves. &lt;br /&gt;
#***Only one ship can be evacuated per battle.&lt;br /&gt;
#***'''The damage the ship suffered may become worse during the evacuation, but she will never sink.'''&lt;br /&gt;
#'''New:''' Starting with this event, a new Fleet formation will be introduced called the '''Vanguard Formation'''.&lt;br /&gt;
#*This formation will organise the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.&lt;br /&gt;
#**Details of this formation as well as its effects in-game are '''To Be Confirmed'''.&lt;br /&gt;
#**The formation will be usable by [https://twitter.com/KanColle_STAFF/status/930623111862435841 both] normal fleets as well as the Striking Force Fleet.&lt;br /&gt;
#'''New:''' ASW Support Expedition + Support Expedtions update&lt;br /&gt;
#* ASW Support Expedition fleets have now been implmented. &lt;br /&gt;
#** Exact Condition are unknown but will require you to have ASW capable ships such as CVL along with DD and DE in the fleet.&lt;br /&gt;
#** In addition to this Aerial Support Expediitons have been updated with new activation conditions and has been buffed&lt;br /&gt;
#'''New:'''ASW combat via [[LBAS]]&lt;br /&gt;
#* Land-based air groups that contain aircraft capable of performing ASW patrols will be able to spot and engage submarines.&lt;br /&gt;
#**The [[Toukai]] can be earned from E-2 as an early access item.&lt;br /&gt;
#*** [[Toukai]] will also be avalaible for normal maps later during the wintwe.&lt;br /&gt;
&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''2nd Striking Force, Set Sail!'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Single Fleet'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Preparations For Operation Shou-Gou 1'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Single Fleet &amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Striking Force'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Commence Operation Shou-Gou 1'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Combined Fleet'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''???'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Striking Force'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''???'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Rush Into Night Battle Operation'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoE-1Fall2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Fall2017E-1Banner.png]]&lt;br /&gt;
|map_image =[[File:Fall2017E-1Map.png|500px]]&lt;br /&gt;
|map_name = 2nd Striking Force, Set Sail!&lt;br /&gt;
|map_japanese = 第二遊撃部隊、抜錨！&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': &lt;br /&gt;
&lt;br /&gt;
'''Boss: &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}):&lt;br /&gt;
* Easy ({{lang|ja|丙}}):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}):&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
&lt;br /&gt;
|order = &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info =&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label =&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form = &lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info = &lt;br /&gt;
|P1_form = &lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = &lt;br /&gt;
|P2_node_info = &lt;br /&gt;
|P2_form = &lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info =&lt;br /&gt;
|R1_form = &lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = &lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_node_info = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info =&lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = &lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form =&lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info =&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label =&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form = &lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info = &lt;br /&gt;
|P1_form = &lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = &lt;br /&gt;
|P2_node_info = &lt;br /&gt;
|P2_form = &lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info =&lt;br /&gt;
|R1_form = &lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = &lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_node_info = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info =&lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = &lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form =&lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info =&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label =&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form = &lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info = &lt;br /&gt;
|P1_form = &lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = &lt;br /&gt;
|P2_node_info = &lt;br /&gt;
|P2_form = &lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info =&lt;br /&gt;
|R1_form = &lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = &lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_node_info = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info =&lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = &lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form =&lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL =&lt;br /&gt;
| C_AV = &lt;br /&gt;
| D_DD =&lt;br /&gt;
| D_CL = &lt;br /&gt;
| D_CA = &lt;br /&gt;
| D_CVL = &lt;br /&gt;
| D_AV = &lt;br /&gt;
| F_DD = &lt;br /&gt;
| F_CL = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| H_DD = &lt;br /&gt;
| H_CL = &lt;br /&gt;
| K_DD = &lt;br /&gt;
| K_CL = &lt;br /&gt;
| K_CA = &lt;br /&gt;
| K_CVL = [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| K_AV = &lt;br /&gt;
| L_DD = &lt;br /&gt;
| L_CL = &lt;br /&gt;
| L_CA = &lt;br /&gt;
| L_AV =&lt;br /&gt;
| P_DD = &lt;br /&gt;
| P_CL = &lt;br /&gt;
| P_CA = &lt;br /&gt;
| P_BB = &lt;br /&gt;
| P_CVL = &lt;br /&gt;
| P_AV =&lt;br /&gt;
| P_SS = &lt;br /&gt;
| P_AUX =&lt;br /&gt;
| R_DD = &lt;br /&gt;
| R_CL = &lt;br /&gt;
| R_CA = &lt;br /&gt;
| R_CVL = &lt;br /&gt;
| R_AV = &lt;br /&gt;
| S_DD = &lt;br /&gt;
| S_CL = &lt;br /&gt;
| S_CA = &lt;br /&gt;
| S_CVL = &lt;br /&gt;
| S_AV = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoE-2Fall2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Fall2017E-2Banner.png]]&lt;br /&gt;
|map_image =[[File:Fall2017E-2Map.png|500px]]&lt;br /&gt;
|map_name = Commence Preparations For Operation Shou-Gou 1&lt;br /&gt;
|map_japanese = 捷一号作戦、発動準備&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': &lt;br /&gt;
&lt;br /&gt;
'''Boss: &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}):&lt;br /&gt;
* Easy ({{lang|ja|丙}}):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}):&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
&lt;br /&gt;
|order = &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info =&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label =&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form = &lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info = &lt;br /&gt;
|P1_form = &lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = &lt;br /&gt;
|P2_node_info = &lt;br /&gt;
|P2_form = &lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info =&lt;br /&gt;
|R1_form = &lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = &lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_node_info = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info =&lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = &lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form =&lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info =&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label =&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form = &lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info = &lt;br /&gt;
|P1_form = &lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = &lt;br /&gt;
|P2_node_info = &lt;br /&gt;
|P2_form = &lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info =&lt;br /&gt;
|R1_form = &lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = &lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_node_info = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info =&lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = &lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form =&lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info =&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label =&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form = &lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info = &lt;br /&gt;
|P1_form = &lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = &lt;br /&gt;
|P2_node_info = &lt;br /&gt;
|P2_form = &lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info =&lt;br /&gt;
|R1_form = &lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = &lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_node_info = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info =&lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = &lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form =&lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL =&lt;br /&gt;
| C_AV = &lt;br /&gt;
| D_DD =&lt;br /&gt;
| D_CL = &lt;br /&gt;
| D_CA = &lt;br /&gt;
| D_CVL = &lt;br /&gt;
| D_AV = &lt;br /&gt;
| F_DD = &lt;br /&gt;
| F_CL = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| H_DD = &lt;br /&gt;
| H_CL = &lt;br /&gt;
| K_DD = &lt;br /&gt;
| K_CL = &lt;br /&gt;
| K_CA = &lt;br /&gt;
| K_CVL = &lt;br /&gt;
| K_AV = &lt;br /&gt;
| L_DD = &lt;br /&gt;
| L_CL =&lt;br /&gt;
| L_CA = &lt;br /&gt;
| L_AV =&lt;br /&gt;
| P_DD = &lt;br /&gt;
| P_CL = &lt;br /&gt;
| P_CA = &lt;br /&gt;
| P_BB = &lt;br /&gt;
| P_CVL = &lt;br /&gt;
| P_AV =&lt;br /&gt;
| P_SS = &lt;br /&gt;
| P_AUX =&lt;br /&gt;
| R_DD = &lt;br /&gt;
| R_CL = &lt;br /&gt;
| R_CA = &lt;br /&gt;
| R_CVL = &lt;br /&gt;
| R_AV = &lt;br /&gt;
| S_DD = &lt;br /&gt;
| S_CL = &lt;br /&gt;
| S_CA = &lt;br /&gt;
| S_CVL = &lt;br /&gt;
| S_AV = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoE-3Fall2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Fall2017E-3Banner.png]]&lt;br /&gt;
|map_image =[[File:Fall2017E-3Map.png|500px]]&lt;br /&gt;
|map_name =&lt;br /&gt;
|map_japanese =&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': &lt;br /&gt;
&lt;br /&gt;
'''Boss: &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}):&lt;br /&gt;
* Easy ({{lang|ja|丙}}):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}):&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
&lt;br /&gt;
|order = &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info =&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label =&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form = &lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info = &lt;br /&gt;
|P1_form = &lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = &lt;br /&gt;
|P2_node_info = &lt;br /&gt;
|P2_form = &lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info =&lt;br /&gt;
|R1_form = &lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = &lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_node_info = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info =&lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = &lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form =&lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info =&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label =&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form = &lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info = &lt;br /&gt;
|P1_form = &lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = &lt;br /&gt;
|P2_node_info = &lt;br /&gt;
|P2_form = &lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info =&lt;br /&gt;
|R1_form = &lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = &lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_node_info = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info =&lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = &lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form =&lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info =&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label =&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form = &lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info = &lt;br /&gt;
|P1_form = &lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = &lt;br /&gt;
|P2_node_info = &lt;br /&gt;
|P2_form = &lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info =&lt;br /&gt;
|R1_form = &lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = &lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_node_info = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info =&lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = &lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form =&lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL =&lt;br /&gt;
| C_AV = &lt;br /&gt;
| D_DD =&lt;br /&gt;
| D_CL = &lt;br /&gt;
| D_CA = &lt;br /&gt;
| D_CVL = &lt;br /&gt;
| D_AV = &lt;br /&gt;
| F_DD = &lt;br /&gt;
| F_CL = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| H_DD = &lt;br /&gt;
| H_CL = &lt;br /&gt;
| K_DD = &lt;br /&gt;
| K_CL = &lt;br /&gt;
| K_CA = &lt;br /&gt;
| K_CVL = &lt;br /&gt;
| K_AV = &lt;br /&gt;
| L_DD = &lt;br /&gt;
| L_CL =&lt;br /&gt;
| L_CA = &lt;br /&gt;
| L_AV =&lt;br /&gt;
| P_DD = &lt;br /&gt;
| P_CL = &lt;br /&gt;
| P_CA = &lt;br /&gt;
| P_BB = &lt;br /&gt;
| P_CVL = &lt;br /&gt;
| P_AV =&lt;br /&gt;
| P_SS = &lt;br /&gt;
| P_AUX =&lt;br /&gt;
| R_DD = &lt;br /&gt;
| R_CL = &lt;br /&gt;
| R_CA = &lt;br /&gt;
| R_CVL = &lt;br /&gt;
| R_AV = &lt;br /&gt;
| S_DD = &lt;br /&gt;
| S_CL = &lt;br /&gt;
| S_CA = &lt;br /&gt;
| S_CVL = &lt;br /&gt;
| S_AV = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoE-4Fall2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Fall2017E-4Banner.png]]&lt;br /&gt;
|map_image =[[File:Fall2017E-4Map.png|500px]]&lt;br /&gt;
|map_name =&lt;br /&gt;
|map_japanese =&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': &lt;br /&gt;
&lt;br /&gt;
'''Boss: &lt;br /&gt;
* Hard ({{lang|ja|甲}}): &lt;br /&gt;
* Medium ({{lang|ja|乙}}):&lt;br /&gt;
* Easy ({{lang|ja|丙}}):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard ({{lang|ja|甲}}):&lt;br /&gt;
* Clearing on Medium ({{lang|ja|乙}}): &lt;br /&gt;
* Clearing on Easy ({{lang|ja|丙}}): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
&lt;br /&gt;
|order = &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info =&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label =&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form = &lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info = &lt;br /&gt;
|P1_form = &lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = &lt;br /&gt;
|P2_node_info = &lt;br /&gt;
|P2_form = &lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info =&lt;br /&gt;
|R1_form = &lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = &lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_node_info = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info =&lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = &lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form =&lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info =&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label =&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form = &lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info = &lt;br /&gt;
|P1_form = &lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = &lt;br /&gt;
|P2_node_info = &lt;br /&gt;
|P2_form = &lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info =&lt;br /&gt;
|R1_form = &lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = &lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_node_info = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info =&lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = &lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form =&lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info =&lt;br /&gt;
|C1_form = &lt;br /&gt;
|C1_xp =&lt;br /&gt;
|C1_enemy_air_power = &lt;br /&gt;
|C2_node_info = &lt;br /&gt;
|C2_form = &lt;br /&gt;
|C2_xp =&lt;br /&gt;
|C2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp =&lt;br /&gt;
|D1_enemy_air_power =&lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp =&lt;br /&gt;
|D2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|E1_form = &lt;br /&gt;
|E1_xp =&lt;br /&gt;
|E1_enemy_air_power =&lt;br /&gt;
|E2_node_info = &lt;br /&gt;
|E2_form = &lt;br /&gt;
|E2_xp =&lt;br /&gt;
|E2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = &lt;br /&gt;
|F1_form = &lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info =&lt;br /&gt;
|F2_form = &lt;br /&gt;
|F2_xp =&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label =&lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|G1_form = &lt;br /&gt;
|G1_xp =&lt;br /&gt;
|G1_enemy_air_power =&lt;br /&gt;
|G2_node_info = &lt;br /&gt;
|G2_form = &lt;br /&gt;
|G2_xp =&lt;br /&gt;
|G2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|H1_form = &lt;br /&gt;
|H1_xp =&lt;br /&gt;
|H1_enemy_air_power =&lt;br /&gt;
|H2_node_info = &lt;br /&gt;
|H2_form = &lt;br /&gt;
|H2_xp =&lt;br /&gt;
|H2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|K_label = &lt;br /&gt;
|K1_node_info = &lt;br /&gt;
|K1_form = &lt;br /&gt;
|K1_xp =&lt;br /&gt;
|K1_enemy_air_power =&lt;br /&gt;
|K2_node_info = &lt;br /&gt;
|K2_form = line_ahead&lt;br /&gt;
|K2_xp =&lt;br /&gt;
|K2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp =&lt;br /&gt;
|L1_enemy_air_power =&lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp =&lt;br /&gt;
|L2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|N_label = &lt;br /&gt;
|N1_node_info = &lt;br /&gt;
|N1_form = &lt;br /&gt;
|N1_xp =&lt;br /&gt;
|N1_enemy_air_power =&lt;br /&gt;
|N2_node_info = &lt;br /&gt;
|N2_form = &lt;br /&gt;
|N2_xp =&lt;br /&gt;
|N2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|P_label = &lt;br /&gt;
|P1_node_info = &lt;br /&gt;
|P1_form = &lt;br /&gt;
|P1_xp =&lt;br /&gt;
|P1_enemy_air_power = &lt;br /&gt;
|P2_node_info = &lt;br /&gt;
|P2_form = &lt;br /&gt;
|P2_xp =&lt;br /&gt;
|P2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|R_label = &lt;br /&gt;
|R1_node_info =&lt;br /&gt;
|R1_form = &lt;br /&gt;
|R1_xp =&lt;br /&gt;
|R1_enemy_air_power =&lt;br /&gt;
|R2_node_info = &lt;br /&gt;
|R2_form = echelon&lt;br /&gt;
|R2_xp =&lt;br /&gt;
|R2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|S_label = &lt;br /&gt;
|S1_node_info = &lt;br /&gt;
|S1_form = &lt;br /&gt;
|S1_xp =&lt;br /&gt;
|S1_enemy_air_power =&lt;br /&gt;
|S2_node_info =&lt;br /&gt;
|S2_form = &lt;br /&gt;
|S2_xp =&lt;br /&gt;
|S2_enemy_air_power =&lt;br /&gt;
|S3_node_info = &lt;br /&gt;
|S3_form = echelon&lt;br /&gt;
|S3_xp =&lt;br /&gt;
|S3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|final_form =&lt;br /&gt;
|boss_node =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| C_DD = &lt;br /&gt;
| C_CL = &lt;br /&gt;
| C_CA = &lt;br /&gt;
| C_CVL =&lt;br /&gt;
| C_AV = &lt;br /&gt;
| D_DD =&lt;br /&gt;
| D_CL = &lt;br /&gt;
| D_CA = &lt;br /&gt;
| D_CVL = &lt;br /&gt;
| D_AV = &lt;br /&gt;
| F_DD = &lt;br /&gt;
| F_CL = &lt;br /&gt;
| G_DD = &lt;br /&gt;
| G_CL = &lt;br /&gt;
| H_DD = &lt;br /&gt;
| H_CL = &lt;br /&gt;
| K_DD = &lt;br /&gt;
| K_CL = &lt;br /&gt;
| K_CA = &lt;br /&gt;
| K_CVL = &lt;br /&gt;
| K_AV = &lt;br /&gt;
| L_DD = &lt;br /&gt;
| L_CL =&lt;br /&gt;
| L_CA = &lt;br /&gt;
| L_AV =&lt;br /&gt;
| P_DD = &lt;br /&gt;
| P_CL = &lt;br /&gt;
| P_CA = &lt;br /&gt;
| P_BB = &lt;br /&gt;
| P_CVL = &lt;br /&gt;
| P_AV =&lt;br /&gt;
| P_SS = &lt;br /&gt;
| P_AUX =&lt;br /&gt;
| R_DD = &lt;br /&gt;
| R_CL = &lt;br /&gt;
| R_CA = &lt;br /&gt;
| R_CVL = &lt;br /&gt;
| R_AV = &lt;br /&gt;
| S_DD = &lt;br /&gt;
| S_CL = &lt;br /&gt;
| S_CA = &lt;br /&gt;
| S_CVL = &lt;br /&gt;
| S_AV = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{EventsPortal}}&lt;/div&gt;</summary>
		<author><name>Taihou Hakurei</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2017_Event&amp;diff=41093</id>
		<title>Spring 2017 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2017_Event&amp;diff=41093"/>
		<updated>2017-05-03T04:35:57Z</updated>

		<summary type="html">&lt;p&gt;Taihou Hakurei: /* E-1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Spring 2017 Event titled '''&amp;quot;Sortie! Fifth Fleet To the North East!&amp;quot;'''is planned to begin around '''May 2nd, 2017'''. Details regarding the event note that the event will be taking place in the Northern Pacific Area (But not in the AL area), will consist of 5 maps in which 3 of them will take place as a main stage operation, while the remaining 2 maps will be an extra Operation. &lt;br /&gt;
&lt;br /&gt;
The Theme of the Operation revealed in [[Kensuke_Tanaka_Interview:_Kancolle_Style_Vol._4|KanColle Style Vol.4]] and [[Kensuke Tanaka Interview: Famitsu Weekly April 27th, 2017|Famitsu's April 27th Magazine]] notes that it will center around Defensive Operation that will take place after &amp;quot;That battle&amp;quot; in which the remaining [[Type 97 Torpedo Bomber]]s and [[Type 1 Fighter Hayabusa Model II|Hayabusa]] fought thier final battle.&lt;br /&gt;
&lt;br /&gt;
Evidence suggests the operation may focus on the [[wikipedia:Battle_of_Shumshu|Battle of Shumshu]] as this was where the remaining [[Type 97 Torpedo Bomber]]s and [[Hayabusa]] had thier final battle against invading the Russian forces.&lt;br /&gt;
&lt;br /&gt;
Using the details from the event location and information provided from the sources, the main location of the event is set to take place at the Kurile Islands around near Shumshu. In which the 5th Fleet was sent and stationed there around 1943- 1944. &lt;br /&gt;
&lt;br /&gt;
In addition, it has been noted the some of the ships that will appear in this event will have named tied to locations around the area of the Operation.&lt;br /&gt;
&lt;br /&gt;
For additional information regarding event-related subjects and content related to the dev tweets, please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
*[[Improving Ship Speed]] (May become a part of event map requirements)&lt;br /&gt;
&lt;br /&gt;
==Historical Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historical reference only.'''&lt;br /&gt;
&lt;br /&gt;
===The 5th Fleet===&lt;br /&gt;
&lt;br /&gt;
The 5th Fleet were mainly composed of IJN ships that were stationed up in the North back in 1943-1944. They were mainly sent there as a defensive measure to prevent US forces from approaching from the Northern Pacific. &lt;br /&gt;
&lt;br /&gt;
They were also being considered to conduct an invasion against Russia at some point during the war, but due to the outcomes as the war progressed, the 5th Fleet would eventually have to move to Letye to battle the American forces down in the south which would ultimately destroy all but two ships that was a part of the fleet. This Fleet would then become disbanded.&lt;br /&gt;
&lt;br /&gt;
The following list is a list of the all the members of the 5th Fleet from the 2nd Sino-Japanese War, all the way to before Leyte Gulf.&lt;br /&gt;
 &lt;br /&gt;
'''The Fifth Fleet Members List of currently existing ships in game prior to Leyte Gulf Campaign'''&lt;br /&gt;
&lt;br /&gt;
'''''Second Sino-Japanese War'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Myoukou]], [[Nagara]], [[Tenryuu]], [[Tatsuta]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]]&lt;br /&gt;
&lt;br /&gt;
'''''Pearl Harbor'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tama]], [[Kiso]]&lt;br /&gt;
&lt;br /&gt;
'''''Operation Cottage''''' (This Fleet is the closest connected to the Northern Pacific)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nachi]], [[Maya]], [[Tama]], [[Kiso]], [[Abukuma]], [[Samidare]], [[Hibiki]], [[Asagumo]], [[Yuugumo]], [[Akigumo]], [[Kazagumo]], [[Ushio]], [[Akebono]], [[Wakaba]], [[Hatsushimo]], [[Naganami]]&lt;br /&gt;
&lt;br /&gt;
''For more information please feel free to view [[wikipedia:5th_Fleet_(Imperial_Japanese_Navy)|Wikipedia's 5th Fleet Article]]''&lt;br /&gt;
&lt;br /&gt;
===The Kurile Islands and the Battle of Shumshu===&lt;br /&gt;
&lt;br /&gt;
Prior to to WWII back in 1941, Japan began to occupy the Kurile Islands to set up as one of many base of operations as they were slowly gathering to engage in war in the US. The place was chosen since it was an area which had a small population and was constant cover of fog. It also was under ownership of the Japanese after a ratified agreement made between Russian and Japan back in 1875. &lt;br /&gt;
&lt;br /&gt;
During the War, the American forces would attempt to attack the Kurile Islands bombing both Shumshu and Paramushiro in 1943 which would later alert Japan's army and navy to take additional defenses again the American's assault resulting in the 5th Fleet being stationed in the North to defend the Kurile Islands and to aid in plans to help expand thier reach in the Northern Pacific. &lt;br /&gt;
&lt;br /&gt;
As time would pass, eventually the 5th Fleet would be reassign to defend the Letye Gulf in late 1944,which would ultimately seal thier fate. &lt;br /&gt;
&lt;br /&gt;
By the time the war came to an end with America, Japan would then face off another battle against the Russian forces that would invade both Shumshu and Paramushiro. The Russian Army would advance from the north from thier base located at Petropavlosk. By around this time, Japan was suffering from a severe lack in resources to keep going. With only a small amount of Type 97 bombers, 4 Hayabusa, the 11th Tank Battalion, and several thousands of soldiers. Japan would fight thier last battle to defend the islands, but ultimately due to thier suffering losses from the war they would ultimately surrender to the Russians and would give the islands back to Russian and leave the Kurile Islands. &lt;br /&gt;
&lt;br /&gt;
''For more information please feel free to view the follow:''&lt;br /&gt;
&lt;br /&gt;
[https://en.wikipedia.org/wiki/Kuril_Islands| Wikipedia's Kurile Island Article]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://en.wikipedia.org/wiki/Battle_of_Shumshu| Wikipedia's Battle of Shumshu Article]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.norpacwar.com/japanese-air-forces-kurile-islands| North Pacific Skies' Kurile Island Website]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
The following ships have been added to the game:&lt;br /&gt;
&lt;br /&gt;
# Escort Carrier [[Kasuga Maru]] aka [[Kasuga Maru|Taiyou]]&lt;br /&gt;
# Battleship [[Gangut]]&lt;br /&gt;
# Seaplane Tender [[Kamoi]]&lt;br /&gt;
# Coastal Defense Ship [[Shimushu]]&lt;br /&gt;
# Coastal Defense Ship [[Kunashiri]]&lt;br /&gt;
# Coastal Defense Ship [[Etorofu]]&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
&lt;br /&gt;
#New Equipment mentioned in the [[Kensuke_Tanaka_Interview:_Kancolle_Style_Vol._4|Tanaka's Interview in KanColle Style Vol.4]] notes that we will be getting the [[Type 1 Fighter Hayabusa Model II|Hayabusa]].&lt;br /&gt;
#*Rank Rewards on the 29th showed that there are at least 4 different Hayabusa Types.&lt;br /&gt;
#**[[Type 1 Fighter Hayabusa Model II]]&lt;br /&gt;
#**[[Type 1 Fighter Hayabusa Model III A]]&lt;br /&gt;
#**[[Type 1 Fighter Hayabusa Model III A (54th Air Squadron)]]&lt;br /&gt;
#**[[Type 1 Fighter Hayabusa Model II (64th Air Squadron)]]&lt;br /&gt;
#*Noted in the same interview, Squadron based versions of the Hayabusa should be available for Normal Difficulty or higher.&lt;br /&gt;
#*The [[Type 1 Fighter Hayabusa Model III A (54th Air Squadron)]] based upon the Air Group which occupied Shumshu will be avalaible on Normal Difficulty or higher. &lt;br /&gt;
#*Dev Tweets also confirmed that the [[Type 1 Fighter Hayabusa Model II (64th Air Squadron)]] which was lead by the famous pilot ace [[wikipedia:Tateo_Kat%C5%8D|Tateo Katou]], will be avalaible on Hard mode difficulty only.&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
&lt;br /&gt;
===New Enemy Equipment===&lt;br /&gt;
&lt;br /&gt;
===Event Requirements===&lt;br /&gt;
&lt;br /&gt;
==New Quests==&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#*'''An important note''' to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''&lt;br /&gt;
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.&lt;br /&gt;
#***Switching between any other difficulties will not reset the debuff mechanism.&lt;br /&gt;
#The debuff system of [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, returns.&lt;br /&gt;
&lt;br /&gt;
==Event Map Summary==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Sortie! Ominato Naval District'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:BlueTag.png]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Fleet, Assemble! To the Hitokappu Anchorage'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:YellowTag.png]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Fleet, Head out! Reinforce the Northern Defence Line!'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''???'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:GreenTag.png]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''???'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''???'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:OrangeTag.png]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''???'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''???'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contribute Information==&lt;br /&gt;
We would like you to contribute information regarding pathing, drops, enemy compositions, mechanics, etc. as you play through the event. If you happen to discover anything, be sure to contribute your information via the talk page or by a links down below.&lt;br /&gt;
&lt;br /&gt;
'''E-1 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://goo.gl/forms/GW4nGNc7JUO4lsDA2 Submit a report] &amp;lt;br&amp;gt;&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1LwIJcZjoIpeQv7BGkN8Ma4V2jPA2pxtQy2TAeUAt7Ag View all submitted reports]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''E-2 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://goo.gl/forms/sna6c6L0zEFIbGZD3 Submit a report]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1VWAGUDk61IV6ceNl0bzQy7_72_MNyErz-miqybDwUH4 View all submitted reports]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''E-3 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://goo.gl/forms/69mbh4yTpbCUTHMk2 Submit a report]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1L6BjFRo1cHycVBloiDJQKCd3bYoAGG-7jMc5nmU31y0 View all submitted reports]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''E-4 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://goo.gl/forms/ks0DBug5hCxlzmRp2 Submit a report]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1F1dp7824akFfapnp1CE5ac_MgVvxgo_ALvmcZ8pY8kw View all submitted reports]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''E-5 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://goo.gl/forms/QfRdjug7aAFeliYB2 Submit a report]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1fIgeHsX8hha4SaUUiPedOSQatRVWpKph0cpoZ5-2Yus View all submitted reports]&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoE-1Spring2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Spring2017E-1Banner.png]]&lt;br /&gt;
|map_image = [[File:Spring2017E-1Map.png|500px]]&lt;br /&gt;
|map_name = '''Sortie! Ominato Naval District''' [https://en.wikipedia.org/wiki/%C5%8Cminato_Guard_District] [https://ja.wikipedia.org/wiki/%E5%A4%A7%E6%B9%8A%E7%A9%BA%E8%A5%B2]&lt;br /&gt;
|map_japanese = 出撃！大湊警備府&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': [[File:BlueTag.png]]&lt;br /&gt;
&lt;br /&gt;
'''Boss:''' [[Submarine Princess]]&lt;br /&gt;
* Hard (甲): 520&lt;br /&gt;
* Medium (乙): 440&lt;br /&gt;
* Easy (丙): 330&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: &lt;br /&gt;
** Clearing on Hard (甲): 1x [[Type 95 Depth Charge]], 1x [[Type 1 Fighter Hayabusa Model II]], 1x Special 4th Anniversary Scroll, 1x Mamiya, 1x Furniture Fairy&lt;br /&gt;
** Clearing on Medium (乙): 1x [[Type 95 Depth Charge]], 1x Special 4th Anniversary Scroll, 1x Mamiya, 1x Furniture Fairy&lt;br /&gt;
** Clearing on Easy (丙): 1x Special 4th Anniversary Scroll, 1x Mamiya, 1x Furniture Fairy&lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
|order = E, A&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; B = * Do not meet the requirements to go to F.&lt;br /&gt;
|E/empty -&amp;gt; F = * Amount of DD ≧ 2&lt;br /&gt;
&lt;br /&gt;
|A -&amp;gt; C/empty = * Fail the LoS check&lt;br /&gt;
|A -&amp;gt; D = * Pass the LoS check of +34 on Hard using the F33 Cn3 Formula.&lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G/empty = * Fail the requirements to go to H.&lt;br /&gt;
|F -&amp;gt; H = &lt;br /&gt;
* Pass the LoS check of +45 on Medium/Hard using the F33 Cn3 Formula.&lt;br /&gt;
* Easy has no LoS check.&lt;br /&gt;
&lt;br /&gt;
|H/empty -&amp;gt; I,J = * Active Branching&lt;br /&gt;
&lt;br /&gt;
|J -&amp;gt; K = * ???&lt;br /&gt;
|J -&amp;gt; L = * ???&lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; L = * Fail the LoS check&lt;br /&gt;
|K -&amp;gt; M = * Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check&lt;br /&gt;
|L -&amp;gt; N = * Fail the LoS check&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
*'''Recommended Compositions:'''&lt;br /&gt;
**A minimum of 2 DD to ensure east routing towards the boss&lt;br /&gt;
**A BBV is recommended to enable second shelling and can also perform ASW attacks with certain setups.&lt;br /&gt;
**Requires passing a 45+ F33 Cn3 LoS check to avoid off routing to a dead end node (F-&amp;gt;G) on Normal/Hard.&lt;br /&gt;
**2 DD, 1 BBV, 3 XX. ASW equipments are heavily advised&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form =&lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form = &lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form =&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form = &lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = 60&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|I1_form = line_ahead&lt;br /&gt;
|I1_xp = 50&lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = ca_ri-class_elite clt_chi-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|J1_form = double_line&lt;br /&gt;
|J1_xp = 70&lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = ca_ri-class_flagship cl_ho-class_elite cl_ho-class_elite dd_i-class dd_i-class&lt;br /&gt;
|J2_form = line_ahead&lt;br /&gt;
|J2_xp = 80&lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|L1_form = line_abreast&lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = 80&lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = submarine_princess dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|M1_form = line_abreast&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = submarine_princess ss_ka-class dd_i-class dd_i-class&lt;br /&gt;
|M2_form = echelon&lt;br /&gt;
|M2_xp = 165&lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = submarine_princess ss_ka-class ss_ka-class dd_i-class dd_i-class&lt;br /&gt;
|M3_form = echelon&lt;br /&gt;
|M3_xp = 180&lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| B_DD = &lt;br /&gt;
| B_CL = &lt;br /&gt;
| B_AV = &lt;br /&gt;
| B_SS = &lt;br /&gt;
| B_AUX = &lt;br /&gt;
| I_DD = [[Shiranui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shiranui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| J_DD = [[Mochizuki]] [[Shiranui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shiranui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| J_CL = [[Kiso]]&lt;br /&gt;
| K_DD = [[Kasumi]]&lt;br /&gt;
| M_DD = [[Kiyoshimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kiyoshimo&amp;lt;/span&amp;gt;''']] [[Yamagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamagumo&amp;lt;/span&amp;gt;''']] [[Asashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asashimo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
 [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']] [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']] [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']] [[Fujinami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Fujinami&amp;lt;/span&amp;gt;''']] [[Asagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asagumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| M_CL = [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| M_CA = [[Takao]] [[Kumano]] &lt;br /&gt;
| M_AV = &lt;br /&gt;
| M_SS = [[I-13|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-13&amp;lt;/span&amp;gt;''']] [[I-8|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-8&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| M_CVL = [[Ryuujou]] [[Hiyou]]&lt;br /&gt;
| M_AUX = [[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoE-2Spring2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Spring2017E-2Banner.png]]&lt;br /&gt;
|map_image = [[File:Spring2017E-2Map.png|500px]]&lt;br /&gt;
|map_name = Fleet, Assemble! To the Hitokappu Anchorage&lt;br /&gt;
|map_japanese = 艦隊集結！単冠湾泊地へ&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': [[File:YellowTag.png]]&lt;br /&gt;
*Boss: [[Heavy Cruiser Princess]]&lt;br /&gt;
'''TP Gauge:'''&lt;br /&gt;
*Hard (甲): 300&lt;br /&gt;
*Medium (乙): ?&lt;br /&gt;
*Easy (丙): 120&lt;br /&gt;
'''Boss Phase:'''&lt;br /&gt;
*Hard (甲): ?&lt;br /&gt;
*Medium (乙): ?&lt;br /&gt;
*Easy (丙): ?&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard (甲):  &lt;br /&gt;
* Clearing on Medium (乙): &lt;br /&gt;
* Clearing on Easy (丙): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; A = * ???&lt;br /&gt;
|0 -&amp;gt; F/empty = * ???&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; C = * ???&lt;br /&gt;
|B -&amp;gt; D = * ???&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H = * ???&lt;br /&gt;
|G -&amp;gt; I = * ???&lt;br /&gt;
&lt;br /&gt;
|I/empty -&amp;gt; K, M = * Active Branching&lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; O = * ???&lt;br /&gt;
|K -&amp;gt; Q = * ???&lt;br /&gt;
&lt;br /&gt;
|Q -&amp;gt; O = * ???&lt;br /&gt;
|Q -&amp;gt; S = * ???&lt;br /&gt;
&lt;br /&gt;
|P/empty -&amp;gt; N = * Pass the LoS check&lt;br /&gt;
|P/empty -&amp;gt; R = * Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|N -&amp;gt; J/empty = * Fail the LoS check&lt;br /&gt;
|N -&amp;gt; R = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form =&lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form = &lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form =&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form = &lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = cl_he-class_elite dd_I-class dd_I-class dd_I-class&lt;br /&gt;
|G1_form = line_ahead&lt;br /&gt;
|G1_xp = 75&lt;br /&gt;
|G1_enemy_air_power = &lt;br /&gt;
|G2_node_info = cl_he-class_elite dd_I-class_late_model dd_I-class dd_I-class&lt;br /&gt;
|G2_form = double_line&lt;br /&gt;
|G2_xp = 75&lt;br /&gt;
|G2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|K_Label =&lt;br /&gt;
|K1_node_info = ca_ri-class_elite clt_chi-class_elite clt_chi-class_elite dd_I-class_late_model dd_I-class dd_I-class&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K1_xp = 90&lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &lt;br /&gt;
&amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| B_DD = &lt;br /&gt;
| B_CL = &lt;br /&gt;
| B_AV = &lt;br /&gt;
| B_SS = &lt;br /&gt;
| B_AUX = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| K_DD = [[Miyuki]]&lt;br /&gt;
| M_DD = &lt;br /&gt;
| M_CL = &lt;br /&gt;
| M_AV = &lt;br /&gt;
| M_SS = &lt;br /&gt;
| M_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoE-3Spring2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Spring2017E-3Banner.png]]&lt;br /&gt;
|map_image = [[File:Spring2017E-3Map.png|500px]]&lt;br /&gt;
|map_name = &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss: [[Escort Hime]]&lt;br /&gt;
'''TP Gauge:'''&lt;br /&gt;
100 TP (Easy/Normal/Hard)&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: &lt;br /&gt;
** Clearing on Hard (甲):  &lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form =&lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form = &lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form =&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form = &lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt; &amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| B_DD = &lt;br /&gt;
| B_CL = &lt;br /&gt;
| B_AV = &lt;br /&gt;
| B_SS = &lt;br /&gt;
| B_AUX = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| M_DD = &lt;br /&gt;
| M_CL = &lt;br /&gt;
| M_AV = &lt;br /&gt;
| M_SS = &lt;br /&gt;
| M_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoE-4Spring2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Spring2017E-4Banner.png]]&lt;br /&gt;
|map_image = [[File:Spring2017E-4Map.png|500px]]&lt;br /&gt;
|map_name = &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss: None&lt;br /&gt;
'''TP Gauge:'''&lt;br /&gt;
100 TP (Easy/Normal/Hard)&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: &lt;br /&gt;
** Clearing on Hard (甲):  &lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-4 Branching Rules&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form =&lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form = &lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form =&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form = &lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| B_DD = &lt;br /&gt;
| B_CL = &lt;br /&gt;
| B_AV = &lt;br /&gt;
| B_SS = &lt;br /&gt;
| B_AUX = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| M_DD = &lt;br /&gt;
| M_CL = &lt;br /&gt;
| M_AV = &lt;br /&gt;
| M_SS = &lt;br /&gt;
| M_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoE-5Spring2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Spring2017E-5Banner.png]]&lt;br /&gt;
|map_image = [[File:Spring2017E-5Map.png|500px]]&lt;br /&gt;
|map_name = &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss: None&lt;br /&gt;
'''TP Gauge:'''&lt;br /&gt;
100 TP (Easy/Normal/Hard)&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: &lt;br /&gt;
** Clearing on Hard (甲):  &lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-5 Branching Rules&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form =&lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form = &lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
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|&lt;br /&gt;
|J_label = &lt;br /&gt;
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|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
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|L2_xp = &lt;br /&gt;
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|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form =&lt;br /&gt;
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|A3_node_info =&lt;br /&gt;
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|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
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|&lt;br /&gt;
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|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
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|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
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|I2_node_info =&lt;br /&gt;
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|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
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|L1_xp = &lt;br /&gt;
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|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| B_DD = &lt;br /&gt;
| B_CL = &lt;br /&gt;
| B_AV = &lt;br /&gt;
| B_SS = &lt;br /&gt;
| B_AUX = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| M_DD = &lt;br /&gt;
| M_CL = &lt;br /&gt;
| M_AV = &lt;br /&gt;
| M_SS = &lt;br /&gt;
| M_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}---&amp;gt;&lt;br /&gt;
{{EventsPortal}}&lt;/div&gt;</summary>
		<author><name>Taihou Hakurei</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2017_Event&amp;diff=41092</id>
		<title>Spring 2017 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2017_Event&amp;diff=41092"/>
		<updated>2017-05-03T04:28:26Z</updated>

		<summary type="html">&lt;p&gt;Taihou Hakurei: /* E-1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Spring 2017 Event titled '''&amp;quot;Sortie! Fifth Fleet To the North East!&amp;quot;'''is planned to begin around '''May 2nd, 2017'''. Details regarding the event note that the event will be taking place in the Northern Pacific Area (But not in the AL area), will consist of 5 maps in which 3 of them will take place as a main stage operation, while the remaining 2 maps will be an extra Operation. &lt;br /&gt;
&lt;br /&gt;
The Theme of the Operation revealed in [[Kensuke_Tanaka_Interview:_Kancolle_Style_Vol._4|KanColle Style Vol.4]] and [[Kensuke Tanaka Interview: Famitsu Weekly April 27th, 2017|Famitsu's April 27th Magazine]] notes that it will center around Defensive Operation that will take place after &amp;quot;That battle&amp;quot; in which the remaining [[Type 97 Torpedo Bomber]]s and [[Type 1 Fighter Hayabusa Model II|Hayabusa]] fought thier final battle.&lt;br /&gt;
&lt;br /&gt;
Evidence suggests the operation may focus on the [[wikipedia:Battle_of_Shumshu|Battle of Shumshu]] as this was where the remaining [[Type 97 Torpedo Bomber]]s and [[Hayabusa]] had thier final battle against invading the Russian forces.&lt;br /&gt;
&lt;br /&gt;
Using the details from the event location and information provided from the sources, the main location of the event is set to take place at the Kurile Islands around near Shumshu. In which the 5th Fleet was sent and stationed there around 1943- 1944. &lt;br /&gt;
&lt;br /&gt;
In addition, it has been noted the some of the ships that will appear in this event will have named tied to locations around the area of the Operation.&lt;br /&gt;
&lt;br /&gt;
For additional information regarding event-related subjects and content related to the dev tweets, please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
*[[Improving Ship Speed]] (May become a part of event map requirements)&lt;br /&gt;
&lt;br /&gt;
==Historical Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historical reference only.'''&lt;br /&gt;
&lt;br /&gt;
===The 5th Fleet===&lt;br /&gt;
&lt;br /&gt;
The 5th Fleet were mainly composed of IJN ships that were stationed up in the North back in 1943-1944. They were mainly sent there as a defensive measure to prevent US forces from approaching from the Northern Pacific. &lt;br /&gt;
&lt;br /&gt;
They were also being considered to conduct an invasion against Russia at some point during the war, but due to the outcomes as the war progressed, the 5th Fleet would eventually have to move to Letye to battle the American forces down in the south which would ultimately destroy all but two ships that was a part of the fleet. This Fleet would then become disbanded.&lt;br /&gt;
&lt;br /&gt;
The following list is a list of the all the members of the 5th Fleet from the 2nd Sino-Japanese War, all the way to before Leyte Gulf.&lt;br /&gt;
 &lt;br /&gt;
'''The Fifth Fleet Members List of currently existing ships in game prior to Leyte Gulf Campaign'''&lt;br /&gt;
&lt;br /&gt;
'''''Second Sino-Japanese War'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Myoukou]], [[Nagara]], [[Tenryuu]], [[Tatsuta]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]]&lt;br /&gt;
&lt;br /&gt;
'''''Pearl Harbor'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tama]], [[Kiso]]&lt;br /&gt;
&lt;br /&gt;
'''''Operation Cottage''''' (This Fleet is the closest connected to the Northern Pacific)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nachi]], [[Maya]], [[Tama]], [[Kiso]], [[Abukuma]], [[Samidare]], [[Hibiki]], [[Asagumo]], [[Yuugumo]], [[Akigumo]], [[Kazagumo]], [[Ushio]], [[Akebono]], [[Wakaba]], [[Hatsushimo]], [[Naganami]]&lt;br /&gt;
&lt;br /&gt;
''For more information please feel free to view [[wikipedia:5th_Fleet_(Imperial_Japanese_Navy)|Wikipedia's 5th Fleet Article]]''&lt;br /&gt;
&lt;br /&gt;
===The Kurile Islands and the Battle of Shumshu===&lt;br /&gt;
&lt;br /&gt;
Prior to to WWII back in 1941, Japan began to occupy the Kurile Islands to set up as one of many base of operations as they were slowly gathering to engage in war in the US. The place was chosen since it was an area which had a small population and was constant cover of fog. It also was under ownership of the Japanese after a ratified agreement made between Russian and Japan back in 1875. &lt;br /&gt;
&lt;br /&gt;
During the War, the American forces would attempt to attack the Kurile Islands bombing both Shumshu and Paramushiro in 1943 which would later alert Japan's army and navy to take additional defenses again the American's assault resulting in the 5th Fleet being stationed in the North to defend the Kurile Islands and to aid in plans to help expand thier reach in the Northern Pacific. &lt;br /&gt;
&lt;br /&gt;
As time would pass, eventually the 5th Fleet would be reassign to defend the Letye Gulf in late 1944,which would ultimately seal thier fate. &lt;br /&gt;
&lt;br /&gt;
By the time the war came to an end with America, Japan would then face off another battle against the Russian forces that would invade both Shumshu and Paramushiro. The Russian Army would advance from the north from thier base located at Petropavlosk. By around this time, Japan was suffering from a severe lack in resources to keep going. With only a small amount of Type 97 bombers, 4 Hayabusa, the 11th Tank Battalion, and several thousands of soldiers. Japan would fight thier last battle to defend the islands, but ultimately due to thier suffering losses from the war they would ultimately surrender to the Russians and would give the islands back to Russian and leave the Kurile Islands. &lt;br /&gt;
&lt;br /&gt;
''For more information please feel free to view the follow:''&lt;br /&gt;
&lt;br /&gt;
[https://en.wikipedia.org/wiki/Kuril_Islands| Wikipedia's Kurile Island Article]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://en.wikipedia.org/wiki/Battle_of_Shumshu| Wikipedia's Battle of Shumshu Article]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.norpacwar.com/japanese-air-forces-kurile-islands| North Pacific Skies' Kurile Island Website]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
The following ships have been added to the game:&lt;br /&gt;
&lt;br /&gt;
# Escort Carrier [[Kasuga Maru]] aka [[Kasuga Maru|Taiyou]]&lt;br /&gt;
# Battleship [[Gangut]]&lt;br /&gt;
# Seaplane Tender [[Kamoi]]&lt;br /&gt;
# Coastal Defense Ship [[Shimushu]]&lt;br /&gt;
# Coastal Defense Ship [[Kunashiri]]&lt;br /&gt;
# Coastal Defense Ship [[Etorofu]]&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
&lt;br /&gt;
#New Equipment mentioned in the [[Kensuke_Tanaka_Interview:_Kancolle_Style_Vol._4|Tanaka's Interview in KanColle Style Vol.4]] notes that we will be getting the [[Type 1 Fighter Hayabusa Model II|Hayabusa]].&lt;br /&gt;
#*Rank Rewards on the 29th showed that there are at least 4 different Hayabusa Types.&lt;br /&gt;
#**[[Type 1 Fighter Hayabusa Model II]]&lt;br /&gt;
#**[[Type 1 Fighter Hayabusa Model III A]]&lt;br /&gt;
#**[[Type 1 Fighter Hayabusa Model III A (54th Air Squadron)]]&lt;br /&gt;
#**[[Type 1 Fighter Hayabusa Model II (64th Air Squadron)]]&lt;br /&gt;
#*Noted in the same interview, Squadron based versions of the Hayabusa should be available for Normal Difficulty or higher.&lt;br /&gt;
#*The [[Type 1 Fighter Hayabusa Model III A (54th Air Squadron)]] based upon the Air Group which occupied Shumshu will be avalaible on Normal Difficulty or higher. &lt;br /&gt;
#*Dev Tweets also confirmed that the [[Type 1 Fighter Hayabusa Model II (64th Air Squadron)]] which was lead by the famous pilot ace [[wikipedia:Tateo_Kat%C5%8D|Tateo Katou]], will be avalaible on Hard mode difficulty only.&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
&lt;br /&gt;
===New Enemy Equipment===&lt;br /&gt;
&lt;br /&gt;
===Event Requirements===&lt;br /&gt;
&lt;br /&gt;
==New Quests==&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#*'''An important note''' to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''&lt;br /&gt;
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.&lt;br /&gt;
#***Switching between any other difficulties will not reset the debuff mechanism.&lt;br /&gt;
#The debuff system of [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, returns.&lt;br /&gt;
&lt;br /&gt;
==Event Map Summary==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Sortie! Ominato Naval District'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:BlueTag.png]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Fleet, Assemble! To the Hitokappu Anchorage'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:YellowTag.png]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Fleet, Head out! Reinforce the Northern Defence Line!'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''???'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:GreenTag.png]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''???'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''???'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:OrangeTag.png]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''???'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''???'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contribute Information==&lt;br /&gt;
We would like you to contribute information regarding pathing, drops, enemy compositions, mechanics, etc. as you play through the event. If you happen to discover anything, be sure to contribute your information via the talk page or by a links down below.&lt;br /&gt;
&lt;br /&gt;
'''E-1 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://goo.gl/forms/GW4nGNc7JUO4lsDA2 Submit a report] &amp;lt;br&amp;gt;&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1LwIJcZjoIpeQv7BGkN8Ma4V2jPA2pxtQy2TAeUAt7Ag View all submitted reports]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''E-2 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://goo.gl/forms/sna6c6L0zEFIbGZD3 Submit a report]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1VWAGUDk61IV6ceNl0bzQy7_72_MNyErz-miqybDwUH4 View all submitted reports]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''E-3 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://goo.gl/forms/69mbh4yTpbCUTHMk2 Submit a report]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1L6BjFRo1cHycVBloiDJQKCd3bYoAGG-7jMc5nmU31y0 View all submitted reports]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''E-4 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://goo.gl/forms/ks0DBug5hCxlzmRp2 Submit a report]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1F1dp7824akFfapnp1CE5ac_MgVvxgo_ALvmcZ8pY8kw View all submitted reports]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''E-5 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://goo.gl/forms/QfRdjug7aAFeliYB2 Submit a report]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1fIgeHsX8hha4SaUUiPedOSQatRVWpKph0cpoZ5-2Yus View all submitted reports]&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoE-1Spring2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Spring2017E-1Banner.png]]&lt;br /&gt;
|map_image = [[File:Spring2017E-1Map.png|500px]]&lt;br /&gt;
|map_name = '''Sortie! Ominato Naval District''' [https://en.wikipedia.org/wiki/%C5%8Cminato_Guard_District] [https://ja.wikipedia.org/wiki/%E5%A4%A7%E6%B9%8A%E7%A9%BA%E8%A5%B2]&lt;br /&gt;
|map_japanese = 出撃！大湊警備府&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': [[File:BlueTag.png]]&lt;br /&gt;
&lt;br /&gt;
'''Boss:''' [[Submarine Princess]]&lt;br /&gt;
* Hard (甲): 520&lt;br /&gt;
* Medium (乙): 440&lt;br /&gt;
* Easy (丙): 330&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: &lt;br /&gt;
** Clearing on Hard (甲): 1x [[Type 95 Depth Charge]], 1x [[Type 1 Fighter Hayabusa Model II]], 1x Special 4th Anniversary Scroll, 1x Mamiya, 1x Furniture Fairy&lt;br /&gt;
** Clearing on Medium (乙): 1x [[Type 95 Depth Charge]], 1x Special 4th Anniversary Scroll, 1x Mamiya, 1x Furniture Fairy&lt;br /&gt;
** Clearing on Easy (丙): 1x Special 4th Anniversary Scroll, 1x Mamiya, 1x Furniture Fairy&lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
|order = E, A&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; B = * Do not meet the requirements to go to F.&lt;br /&gt;
|E/empty -&amp;gt; F = * Amount of DD ≧ 2&lt;br /&gt;
&lt;br /&gt;
|A -&amp;gt; C/empty = * Fail the LoS check&lt;br /&gt;
|A -&amp;gt; D = * Pass the LoS check of +34 on Hard using the F33 Cn3 Formula.&lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G/empty = * Fail the requirements to go to H.&lt;br /&gt;
|F -&amp;gt; H = &lt;br /&gt;
* Pass the LoS check of +45 on Medium/Hard using the F33 Cn3 Formula.&lt;br /&gt;
* Easy has no LoS check.&lt;br /&gt;
&lt;br /&gt;
|H/empty -&amp;gt; I,J = * Active Branching&lt;br /&gt;
&lt;br /&gt;
|J -&amp;gt; K = * ???&lt;br /&gt;
|J -&amp;gt; L = * ???&lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; L = * Fail the LoS check&lt;br /&gt;
|K -&amp;gt; M = * Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check&lt;br /&gt;
|L -&amp;gt; N = * Fail the LoS check&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
*'''Recommended Compositions:'''&lt;br /&gt;
**A minimum of 2 DD to ensure east routing towards the boss&lt;br /&gt;
**A BBV is recommended to enable second shelling and can also perform ASW attacks with certain setups.&lt;br /&gt;
**Requires passing a 45+ F33 Cn3 LoS check to avoid off routing to a dead end node (F-&amp;gt;G) on Normal/Hard.&lt;br /&gt;
**2 DD, 1 BBV, 3 XX. ASW equipments are heavily advised&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form =&lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form = &lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form =&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form = &lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = 60&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|I1_form = line_ahead&lt;br /&gt;
|I1_xp = 50&lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = ca_ri-class_elite clt_chi-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|J1_form = double_line&lt;br /&gt;
|J1_xp = 70&lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = ca_ri-class_flagship cl_ho-class_elite cl_ho-class_elite dd_i-class dd_i-class&lt;br /&gt;
|J2_form = line_ahead&lt;br /&gt;
|J2_xp = 80&lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|L1_form = line_abreast&lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = 80&lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = submarine_princess dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|M1_form = line_abreast&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = submarine_princess ss_ka-class dd_i-class dd_i-class&lt;br /&gt;
|M2_form = echelon&lt;br /&gt;
|M2_xp = 165&lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = submarine_princess ss_ka-class ss_ka-class dd_i-class dd_i-class&lt;br /&gt;
|M3_form = echelon&lt;br /&gt;
|M3_xp = 180&lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| B_DD = &lt;br /&gt;
| B_CL = &lt;br /&gt;
| B_AV = &lt;br /&gt;
| B_SS = &lt;br /&gt;
| B_AUX = &lt;br /&gt;
| I_DD = [[Shiranui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shiranui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| J_DD = [[Mochizuki]] [[Shiranui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shiranui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| J_CL = [[Kiso]]&lt;br /&gt;
| K_DD = [[Kasumi]]&lt;br /&gt;
| M_DD = [[Kiyoshimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kiyoshimo&amp;lt;/span&amp;gt;''']] [[Yamagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamagumo&amp;lt;/span&amp;gt;''']] [[Asashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asashimo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
 [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']] [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']] [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']] [[Fujinami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Fujinami&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| M_CL = [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| M_CA = [[Takao]]&lt;br /&gt;
| M_AV = &lt;br /&gt;
| M_SS = [[I-13|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-13&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| M_CVL = [[Ryuujou]] [[Hiyou]]&lt;br /&gt;
| M_AUX = [[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoE-2Spring2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Spring2017E-2Banner.png]]&lt;br /&gt;
|map_image = [[File:Spring2017E-2Map.png|500px]]&lt;br /&gt;
|map_name = Fleet, Assemble! To the Hitokappu Anchorage&lt;br /&gt;
|map_japanese = 艦隊集結！単冠湾泊地へ&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': [[File:YellowTag.png]]&lt;br /&gt;
*Boss: [[Heavy Cruiser Princess]]&lt;br /&gt;
'''TP Gauge:'''&lt;br /&gt;
*Hard (甲): 300&lt;br /&gt;
*Medium (乙): ?&lt;br /&gt;
*Easy (丙): 120&lt;br /&gt;
'''Boss Phase:'''&lt;br /&gt;
*Hard (甲): ?&lt;br /&gt;
*Medium (乙): ?&lt;br /&gt;
*Easy (丙): ?&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard (甲):  &lt;br /&gt;
* Clearing on Medium (乙): &lt;br /&gt;
* Clearing on Easy (丙): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; A = * ???&lt;br /&gt;
|0 -&amp;gt; F/empty = * ???&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; C = * ???&lt;br /&gt;
|B -&amp;gt; D = * ???&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H = * ???&lt;br /&gt;
|G -&amp;gt; I = * ???&lt;br /&gt;
&lt;br /&gt;
|I/empty -&amp;gt; K, M = * Active Branching&lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; O = * ???&lt;br /&gt;
|K -&amp;gt; Q = * ???&lt;br /&gt;
&lt;br /&gt;
|Q -&amp;gt; O = * ???&lt;br /&gt;
|Q -&amp;gt; S = * ???&lt;br /&gt;
&lt;br /&gt;
|P/empty -&amp;gt; N = * Pass the LoS check&lt;br /&gt;
|P/empty -&amp;gt; R = * Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|N -&amp;gt; J/empty = * Fail the LoS check&lt;br /&gt;
|N -&amp;gt; R = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form =&lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form = &lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form =&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form = &lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = cl_he-class_elite dd_I-class dd_I-class dd_I-class&lt;br /&gt;
|G1_form = line_ahead&lt;br /&gt;
|G1_xp = 75&lt;br /&gt;
|G1_enemy_air_power = &lt;br /&gt;
|G2_node_info = cl_he-class_elite dd_I-class_late_model dd_I-class dd_I-class&lt;br /&gt;
|G2_form = double_line&lt;br /&gt;
|G2_xp = 75&lt;br /&gt;
|G2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|K_Label =&lt;br /&gt;
|K1_node_info = ca_ri-class_elite clt_chi-class_elite clt_chi-class_elite dd_I-class_late_model dd_I-class dd_I-class&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K1_xp = 90&lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &lt;br /&gt;
&amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| B_DD = &lt;br /&gt;
| B_CL = &lt;br /&gt;
| B_AV = &lt;br /&gt;
| B_SS = &lt;br /&gt;
| B_AUX = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| K_DD = [[Miyuki]]&lt;br /&gt;
| M_DD = &lt;br /&gt;
| M_CL = &lt;br /&gt;
| M_AV = &lt;br /&gt;
| M_SS = &lt;br /&gt;
| M_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoE-3Spring2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Spring2017E-3Banner.png]]&lt;br /&gt;
|map_image = [[File:Spring2017E-3Map.png|500px]]&lt;br /&gt;
|map_name = &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss: [[Escort Hime]]&lt;br /&gt;
'''TP Gauge:'''&lt;br /&gt;
100 TP (Easy/Normal/Hard)&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: &lt;br /&gt;
** Clearing on Hard (甲):  &lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form =&lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form = &lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form =&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form = &lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt; &amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| B_DD = &lt;br /&gt;
| B_CL = &lt;br /&gt;
| B_AV = &lt;br /&gt;
| B_SS = &lt;br /&gt;
| B_AUX = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| M_DD = &lt;br /&gt;
| M_CL = &lt;br /&gt;
| M_AV = &lt;br /&gt;
| M_SS = &lt;br /&gt;
| M_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoE-4Spring2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Spring2017E-4Banner.png]]&lt;br /&gt;
|map_image = [[File:Spring2017E-4Map.png|500px]]&lt;br /&gt;
|map_name = &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss: None&lt;br /&gt;
'''TP Gauge:'''&lt;br /&gt;
100 TP (Easy/Normal/Hard)&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: &lt;br /&gt;
** Clearing on Hard (甲):  &lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-4 Branching Rules&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form =&lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form = &lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form =&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form = &lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| B_DD = &lt;br /&gt;
| B_CL = &lt;br /&gt;
| B_AV = &lt;br /&gt;
| B_SS = &lt;br /&gt;
| B_AUX = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| M_DD = &lt;br /&gt;
| M_CL = &lt;br /&gt;
| M_AV = &lt;br /&gt;
| M_SS = &lt;br /&gt;
| M_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoE-5Spring2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Spring2017E-5Banner.png]]&lt;br /&gt;
|map_image = [[File:Spring2017E-5Map.png|500px]]&lt;br /&gt;
|map_name = &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss: None&lt;br /&gt;
'''TP Gauge:'''&lt;br /&gt;
100 TP (Easy/Normal/Hard)&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: &lt;br /&gt;
** Clearing on Hard (甲):  &lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-5 Branching Rules&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form =&lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
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|-|Medium=&lt;br /&gt;
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}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
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}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
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}}&lt;br /&gt;
}}---&amp;gt;&lt;br /&gt;
{{EventsPortal}}&lt;/div&gt;</summary>
		<author><name>Taihou Hakurei</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2017_Event&amp;diff=41091</id>
		<title>Spring 2017 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2017_Event&amp;diff=41091"/>
		<updated>2017-05-03T04:27:28Z</updated>

		<summary type="html">&lt;p&gt;Taihou Hakurei: /* E-1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Spring 2017 Event titled '''&amp;quot;Sortie! Fifth Fleet To the North East!&amp;quot;'''is planned to begin around '''May 2nd, 2017'''. Details regarding the event note that the event will be taking place in the Northern Pacific Area (But not in the AL area), will consist of 5 maps in which 3 of them will take place as a main stage operation, while the remaining 2 maps will be an extra Operation. &lt;br /&gt;
&lt;br /&gt;
The Theme of the Operation revealed in [[Kensuke_Tanaka_Interview:_Kancolle_Style_Vol._4|KanColle Style Vol.4]] and [[Kensuke Tanaka Interview: Famitsu Weekly April 27th, 2017|Famitsu's April 27th Magazine]] notes that it will center around Defensive Operation that will take place after &amp;quot;That battle&amp;quot; in which the remaining [[Type 97 Torpedo Bomber]]s and [[Type 1 Fighter Hayabusa Model II|Hayabusa]] fought thier final battle.&lt;br /&gt;
&lt;br /&gt;
Evidence suggests the operation may focus on the [[wikipedia:Battle_of_Shumshu|Battle of Shumshu]] as this was where the remaining [[Type 97 Torpedo Bomber]]s and [[Hayabusa]] had thier final battle against invading the Russian forces.&lt;br /&gt;
&lt;br /&gt;
Using the details from the event location and information provided from the sources, the main location of the event is set to take place at the Kurile Islands around near Shumshu. In which the 5th Fleet was sent and stationed there around 1943- 1944. &lt;br /&gt;
&lt;br /&gt;
In addition, it has been noted the some of the ships that will appear in this event will have named tied to locations around the area of the Operation.&lt;br /&gt;
&lt;br /&gt;
For additional information regarding event-related subjects and content related to the dev tweets, please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
*[[Improving Ship Speed]] (May become a part of event map requirements)&lt;br /&gt;
&lt;br /&gt;
==Historical Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historical reference only.'''&lt;br /&gt;
&lt;br /&gt;
===The 5th Fleet===&lt;br /&gt;
&lt;br /&gt;
The 5th Fleet were mainly composed of IJN ships that were stationed up in the North back in 1943-1944. They were mainly sent there as a defensive measure to prevent US forces from approaching from the Northern Pacific. &lt;br /&gt;
&lt;br /&gt;
They were also being considered to conduct an invasion against Russia at some point during the war, but due to the outcomes as the war progressed, the 5th Fleet would eventually have to move to Letye to battle the American forces down in the south which would ultimately destroy all but two ships that was a part of the fleet. This Fleet would then become disbanded.&lt;br /&gt;
&lt;br /&gt;
The following list is a list of the all the members of the 5th Fleet from the 2nd Sino-Japanese War, all the way to before Leyte Gulf.&lt;br /&gt;
 &lt;br /&gt;
'''The Fifth Fleet Members List of currently existing ships in game prior to Leyte Gulf Campaign'''&lt;br /&gt;
&lt;br /&gt;
'''''Second Sino-Japanese War'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Myoukou]], [[Nagara]], [[Tenryuu]], [[Tatsuta]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]]&lt;br /&gt;
&lt;br /&gt;
'''''Pearl Harbor'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tama]], [[Kiso]]&lt;br /&gt;
&lt;br /&gt;
'''''Operation Cottage''''' (This Fleet is the closest connected to the Northern Pacific)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nachi]], [[Maya]], [[Tama]], [[Kiso]], [[Abukuma]], [[Samidare]], [[Hibiki]], [[Asagumo]], [[Yuugumo]], [[Akigumo]], [[Kazagumo]], [[Ushio]], [[Akebono]], [[Wakaba]], [[Hatsushimo]], [[Naganami]]&lt;br /&gt;
&lt;br /&gt;
''For more information please feel free to view [[wikipedia:5th_Fleet_(Imperial_Japanese_Navy)|Wikipedia's 5th Fleet Article]]''&lt;br /&gt;
&lt;br /&gt;
===The Kurile Islands and the Battle of Shumshu===&lt;br /&gt;
&lt;br /&gt;
Prior to to WWII back in 1941, Japan began to occupy the Kurile Islands to set up as one of many base of operations as they were slowly gathering to engage in war in the US. The place was chosen since it was an area which had a small population and was constant cover of fog. It also was under ownership of the Japanese after a ratified agreement made between Russian and Japan back in 1875. &lt;br /&gt;
&lt;br /&gt;
During the War, the American forces would attempt to attack the Kurile Islands bombing both Shumshu and Paramushiro in 1943 which would later alert Japan's army and navy to take additional defenses again the American's assault resulting in the 5th Fleet being stationed in the North to defend the Kurile Islands and to aid in plans to help expand thier reach in the Northern Pacific. &lt;br /&gt;
&lt;br /&gt;
As time would pass, eventually the 5th Fleet would be reassign to defend the Letye Gulf in late 1944,which would ultimately seal thier fate. &lt;br /&gt;
&lt;br /&gt;
By the time the war came to an end with America, Japan would then face off another battle against the Russian forces that would invade both Shumshu and Paramushiro. The Russian Army would advance from the north from thier base located at Petropavlosk. By around this time, Japan was suffering from a severe lack in resources to keep going. With only a small amount of Type 97 bombers, 4 Hayabusa, the 11th Tank Battalion, and several thousands of soldiers. Japan would fight thier last battle to defend the islands, but ultimately due to thier suffering losses from the war they would ultimately surrender to the Russians and would give the islands back to Russian and leave the Kurile Islands. &lt;br /&gt;
&lt;br /&gt;
''For more information please feel free to view the follow:''&lt;br /&gt;
&lt;br /&gt;
[https://en.wikipedia.org/wiki/Kuril_Islands| Wikipedia's Kurile Island Article]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://en.wikipedia.org/wiki/Battle_of_Shumshu| Wikipedia's Battle of Shumshu Article]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.norpacwar.com/japanese-air-forces-kurile-islands| North Pacific Skies' Kurile Island Website]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
The following ships have been added to the game:&lt;br /&gt;
&lt;br /&gt;
# Escort Carrier [[Kasuga Maru]] aka [[Kasuga Maru|Taiyou]]&lt;br /&gt;
# Battleship [[Gangut]]&lt;br /&gt;
# Seaplane Tender [[Kamoi]]&lt;br /&gt;
# Coastal Defense Ship [[Shimushu]]&lt;br /&gt;
# Coastal Defense Ship [[Kunashiri]]&lt;br /&gt;
# Coastal Defense Ship [[Etorofu]]&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
&lt;br /&gt;
#New Equipment mentioned in the [[Kensuke_Tanaka_Interview:_Kancolle_Style_Vol._4|Tanaka's Interview in KanColle Style Vol.4]] notes that we will be getting the [[Type 1 Fighter Hayabusa Model II|Hayabusa]].&lt;br /&gt;
#*Rank Rewards on the 29th showed that there are at least 4 different Hayabusa Types.&lt;br /&gt;
#**[[Type 1 Fighter Hayabusa Model II]]&lt;br /&gt;
#**[[Type 1 Fighter Hayabusa Model III A]]&lt;br /&gt;
#**[[Type 1 Fighter Hayabusa Model III A (54th Air Squadron)]]&lt;br /&gt;
#**[[Type 1 Fighter Hayabusa Model II (64th Air Squadron)]]&lt;br /&gt;
#*Noted in the same interview, Squadron based versions of the Hayabusa should be available for Normal Difficulty or higher.&lt;br /&gt;
#*The [[Type 1 Fighter Hayabusa Model III A (54th Air Squadron)]] based upon the Air Group which occupied Shumshu will be avalaible on Normal Difficulty or higher. &lt;br /&gt;
#*Dev Tweets also confirmed that the [[Type 1 Fighter Hayabusa Model II (64th Air Squadron)]] which was lead by the famous pilot ace [[wikipedia:Tateo_Kat%C5%8D|Tateo Katou]], will be avalaible on Hard mode difficulty only.&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
&lt;br /&gt;
===New Enemy Equipment===&lt;br /&gt;
&lt;br /&gt;
===Event Requirements===&lt;br /&gt;
&lt;br /&gt;
==New Quests==&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#*'''An important note''' to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''&lt;br /&gt;
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.&lt;br /&gt;
#***Switching between any other difficulties will not reset the debuff mechanism.&lt;br /&gt;
#The debuff system of [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, returns.&lt;br /&gt;
&lt;br /&gt;
==Event Map Summary==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Sortie! Ominato Naval District'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:BlueTag.png]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Fleet, Assemble! To the Hitokappu Anchorage'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:YellowTag.png]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Fleet, Head out! Reinforce the Northern Defence Line!'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''???'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:GreenTag.png]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-4''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''???'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''???'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:OrangeTag.png]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-5''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''???'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''???'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contribute Information==&lt;br /&gt;
We would like you to contribute information regarding pathing, drops, enemy compositions, mechanics, etc. as you play through the event. If you happen to discover anything, be sure to contribute your information via the talk page or by a links down below.&lt;br /&gt;
&lt;br /&gt;
'''E-1 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://goo.gl/forms/GW4nGNc7JUO4lsDA2 Submit a report] &amp;lt;br&amp;gt;&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1LwIJcZjoIpeQv7BGkN8Ma4V2jPA2pxtQy2TAeUAt7Ag View all submitted reports]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''E-2 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://goo.gl/forms/sna6c6L0zEFIbGZD3 Submit a report]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1VWAGUDk61IV6ceNl0bzQy7_72_MNyErz-miqybDwUH4 View all submitted reports]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''E-3 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://goo.gl/forms/69mbh4yTpbCUTHMk2 Submit a report]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1L6BjFRo1cHycVBloiDJQKCd3bYoAGG-7jMc5nmU31y0 View all submitted reports]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''E-4 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://goo.gl/forms/ks0DBug5hCxlzmRp2 Submit a report]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1F1dp7824akFfapnp1CE5ac_MgVvxgo_ALvmcZ8pY8kw View all submitted reports]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''E-5 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://goo.gl/forms/QfRdjug7aAFeliYB2 Submit a report]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1fIgeHsX8hha4SaUUiPedOSQatRVWpKph0cpoZ5-2Yus View all submitted reports]&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoE-1Spring2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Spring2017E-1Banner.png]]&lt;br /&gt;
|map_image = [[File:Spring2017E-1Map.png|500px]]&lt;br /&gt;
|map_name = '''Sortie! Ominato Naval District''' [https://en.wikipedia.org/wiki/%C5%8Cminato_Guard_District] [https://ja.wikipedia.org/wiki/%E5%A4%A7%E6%B9%8A%E7%A9%BA%E8%A5%B2]&lt;br /&gt;
|map_japanese = 出撃！大湊警備府&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': [[File:BlueTag.png]]&lt;br /&gt;
&lt;br /&gt;
'''Boss:''' [[Submarine Princess]]&lt;br /&gt;
* Hard (甲): 520&lt;br /&gt;
* Medium (乙): 440&lt;br /&gt;
* Easy (丙): 330&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: &lt;br /&gt;
** Clearing on Hard (甲): 1x [[Type 95 Depth Charge]], 1x [[Type 1 Fighter Hayabusa Model II]], 1x Special 4th Anniversary Scroll, 1x Mamiya, 1x Furniture Fairy&lt;br /&gt;
** Clearing on Medium (乙): 1x [[Type 95 Depth Charge]], 1x Special 4th Anniversary Scroll, 1x Mamiya, 1x Furniture Fairy&lt;br /&gt;
** Clearing on Easy (丙): 1x Special 4th Anniversary Scroll, 1x Mamiya, 1x Furniture Fairy&lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
|order = E, A&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; B = * Do not meet the requirements to go to F.&lt;br /&gt;
|E/empty -&amp;gt; F = * Amount of DD ≧ 2&lt;br /&gt;
&lt;br /&gt;
|A -&amp;gt; C/empty = * Fail the LoS check&lt;br /&gt;
|A -&amp;gt; D = * Pass the LoS check of +34 on Hard using the F33 Cn3 Formula.&lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G/empty = * Fail the requirements to go to H.&lt;br /&gt;
|F -&amp;gt; H = &lt;br /&gt;
* Pass the LoS check of +45 on Medium/Hard using the F33 Cn3 Formula.&lt;br /&gt;
* Easy has no LoS check.&lt;br /&gt;
&lt;br /&gt;
|H/empty -&amp;gt; I,J = * Active Branching&lt;br /&gt;
&lt;br /&gt;
|J -&amp;gt; K = * ???&lt;br /&gt;
|J -&amp;gt; L = * ???&lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; L = * Fail the LoS check&lt;br /&gt;
|K -&amp;gt; M = * Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check&lt;br /&gt;
|L -&amp;gt; N = * Fail the LoS check&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
*'''Recommended Compositions:'''&lt;br /&gt;
**A minimum of 2 DD to ensure east routing towards the boss&lt;br /&gt;
**A BBV is recommended to enable second shelling and can also perform ASW attacks with certain setups.&lt;br /&gt;
**Requires passing a 45+ F33 Cn3 LoS check to avoid off routing to a dead end node (F-&amp;gt;G) on Normal/Hard.&lt;br /&gt;
**2 DD, 1 BBV, 3 XX. ASW equipments are heavily advised&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form =&lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form = &lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form =&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form = &lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp =&lt;br /&gt;
|F1_enemy_air_power =&lt;br /&gt;
|F2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = 60&lt;br /&gt;
|F2_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|I1_form = line_ahead&lt;br /&gt;
|I1_xp = 50&lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = ca_ri-class_elite clt_chi-class_elite clt_chi-class_elite dd_i-class dd_i-class&lt;br /&gt;
|J1_form = double_line&lt;br /&gt;
|J1_xp = 70&lt;br /&gt;
|J1_enemy_air_power = &lt;br /&gt;
|J2_node_info = ca_ri-class_flagship cl_ho-class_elite cl_ho-class_elite dd_i-class dd_i-class&lt;br /&gt;
|J2_form = line_ahead&lt;br /&gt;
|J2_xp = 80&lt;br /&gt;
|J2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|L1_form = line_abreast&lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|L2_form = echelon&lt;br /&gt;
|L2_xp = 80&lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = submarine_princess dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|M1_form = line_abreast&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info = submarine_princess ss_ka-class dd_i-class dd_i-class&lt;br /&gt;
|M2_form = echelon&lt;br /&gt;
|M2_xp = 165&lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = submarine_princess ss_ka-class ss_ka-class dd_i-class dd_i-class&lt;br /&gt;
|M3_form = echelon&lt;br /&gt;
|M3_xp = 180&lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| B_DD = &lt;br /&gt;
| B_CL = &lt;br /&gt;
| B_AV = &lt;br /&gt;
| B_SS = &lt;br /&gt;
| B_AUX = &lt;br /&gt;
| I_DD = [[Shiranui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shiranui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| J_DD = [[Mochizuki]] [[Shiranui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shiranui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| J_CL = [[Kiso]]&lt;br /&gt;
| K_DD = [[Kasumi]]&lt;br /&gt;
| M_DD = [[Kiyoshimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kiyoshimo&amp;lt;/span&amp;gt;''']] [[Yamagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamagumo&amp;lt;/span&amp;gt;''']] [[Asashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asashimo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
 [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']] [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']] [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']] [[fujinami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;fujinami&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| M_CL = [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| M_CA = [[Takao]]&lt;br /&gt;
| M_AV = &lt;br /&gt;
| M_SS = [[I-13|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-13&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| M_CVL = [[Ryuujou]] [[Hiyou]]&lt;br /&gt;
| M_AUX = [[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoE-2Spring2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Spring2017E-2Banner.png]]&lt;br /&gt;
|map_image = [[File:Spring2017E-2Map.png|500px]]&lt;br /&gt;
|map_name = Fleet, Assemble! To the Hitokappu Anchorage&lt;br /&gt;
|map_japanese = 艦隊集結！単冠湾泊地へ&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': [[File:YellowTag.png]]&lt;br /&gt;
*Boss: [[Heavy Cruiser Princess]]&lt;br /&gt;
'''TP Gauge:'''&lt;br /&gt;
*Hard (甲): 300&lt;br /&gt;
*Medium (乙): ?&lt;br /&gt;
*Easy (丙): 120&lt;br /&gt;
'''Boss Phase:'''&lt;br /&gt;
*Hard (甲): ?&lt;br /&gt;
*Medium (乙): ?&lt;br /&gt;
*Easy (丙): ?&lt;br /&gt;
&lt;br /&gt;
'''Key Rewards:'''&lt;br /&gt;
* Clearing on Hard (甲):  &lt;br /&gt;
* Clearing on Medium (乙): &lt;br /&gt;
* Clearing on Easy (丙): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; A = * ???&lt;br /&gt;
|0 -&amp;gt; F/empty = * ???&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; C = * ???&lt;br /&gt;
|B -&amp;gt; D = * ???&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H = * ???&lt;br /&gt;
|G -&amp;gt; I = * ???&lt;br /&gt;
&lt;br /&gt;
|I/empty -&amp;gt; K, M = * Active Branching&lt;br /&gt;
&lt;br /&gt;
|K -&amp;gt; O = * ???&lt;br /&gt;
|K -&amp;gt; Q = * ???&lt;br /&gt;
&lt;br /&gt;
|Q -&amp;gt; O = * ???&lt;br /&gt;
|Q -&amp;gt; S = * ???&lt;br /&gt;
&lt;br /&gt;
|P/empty -&amp;gt; N = * Pass the LoS check&lt;br /&gt;
|P/empty -&amp;gt; R = * Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|N -&amp;gt; J/empty = * Fail the LoS check&lt;br /&gt;
|N -&amp;gt; R = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form =&lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form = &lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form =&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form = &lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = cl_he-class_elite dd_I-class dd_I-class dd_I-class&lt;br /&gt;
|G1_form = line_ahead&lt;br /&gt;
|G1_xp = 75&lt;br /&gt;
|G1_enemy_air_power = &lt;br /&gt;
|G2_node_info = cl_he-class_elite dd_I-class_late_model dd_I-class dd_I-class&lt;br /&gt;
|G2_form = double_line&lt;br /&gt;
|G2_xp = 75&lt;br /&gt;
|G2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|K_Label =&lt;br /&gt;
|K1_node_info = ca_ri-class_elite clt_chi-class_elite clt_chi-class_elite dd_I-class_late_model dd_I-class dd_I-class&lt;br /&gt;
|K1_form = line_ahead&lt;br /&gt;
|K1_xp = 90&lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  &lt;br /&gt;
&amp;lt;!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| B_DD = &lt;br /&gt;
| B_CL = &lt;br /&gt;
| B_AV = &lt;br /&gt;
| B_SS = &lt;br /&gt;
| B_AUX = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| K_DD = [[Miyuki]]&lt;br /&gt;
| M_DD = &lt;br /&gt;
| M_CL = &lt;br /&gt;
| M_AV = &lt;br /&gt;
| M_SS = &lt;br /&gt;
| M_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoE-3Spring2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Spring2017E-3Banner.png]]&lt;br /&gt;
|map_image = [[File:Spring2017E-3Map.png|500px]]&lt;br /&gt;
|map_name = &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss: [[Escort Hime]]&lt;br /&gt;
'''TP Gauge:'''&lt;br /&gt;
100 TP (Easy/Normal/Hard)&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: &lt;br /&gt;
** Clearing on Hard (甲):  &lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form =&lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form = &lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form =&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form = &lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt; &amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| B_DD = &lt;br /&gt;
| B_CL = &lt;br /&gt;
| B_AV = &lt;br /&gt;
| B_SS = &lt;br /&gt;
| B_AUX = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| M_DD = &lt;br /&gt;
| M_CL = &lt;br /&gt;
| M_AV = &lt;br /&gt;
| M_SS = &lt;br /&gt;
| M_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
===E-4===&lt;br /&gt;
[[File:OoyodoE-4Spring2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Spring2017E-4Banner.png]]&lt;br /&gt;
|map_image = [[File:Spring2017E-4Map.png|500px]]&lt;br /&gt;
|map_name = &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss: None&lt;br /&gt;
'''TP Gauge:'''&lt;br /&gt;
100 TP (Easy/Normal/Hard)&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: &lt;br /&gt;
** Clearing on Hard (甲):  &lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-4 Branching Rules&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form =&lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form = &lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form =&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form = &lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| B_DD = &lt;br /&gt;
| B_CL = &lt;br /&gt;
| B_AV = &lt;br /&gt;
| B_SS = &lt;br /&gt;
| B_AUX = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| M_DD = &lt;br /&gt;
| M_CL = &lt;br /&gt;
| M_AV = &lt;br /&gt;
| M_SS = &lt;br /&gt;
| M_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
===E-5===&lt;br /&gt;
[[File:OoyodoE-5Spring2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Spring2017E-5Banner.png]]&lt;br /&gt;
|map_image = [[File:Spring2017E-5Map.png|500px]]&lt;br /&gt;
|map_name = &lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''':&lt;br /&gt;
*Boss: None&lt;br /&gt;
'''TP Gauge:'''&lt;br /&gt;
100 TP (Easy/Normal/Hard)&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: &lt;br /&gt;
** Clearing on Hard (甲):  &lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-5 Branching Rules&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported  over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form =&lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form =&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form = &lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form = &lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label =&lt;br /&gt;
|A1_node_info = &lt;br /&gt;
|A1_form =&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = &lt;br /&gt;
|A2_form = &lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info =&lt;br /&gt;
|A3_form = &lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = &lt;br /&gt;
|B1_node_info = &lt;br /&gt;
|B1_form = &lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = &lt;br /&gt;
|B2_form = &lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = &lt;br /&gt;
|B3_form =&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = &lt;br /&gt;
|D1_node_info = &lt;br /&gt;
|D1_form = &lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = &lt;br /&gt;
|D2_form = &lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = &lt;br /&gt;
|D3_node_info = &lt;br /&gt;
|D3_form = &lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power =&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info =&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = &lt;br /&gt;
|I1_node_info = &lt;br /&gt;
|I1_form = &lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info =&lt;br /&gt;
|I2_form = &lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = &lt;br /&gt;
|I3_form = &lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = &lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = &lt;br /&gt;
|M1_node_info = &lt;br /&gt;
|M1_form = &lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = &lt;br /&gt;
|M2_node_info =&lt;br /&gt;
|M2_form = &lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = &lt;br /&gt;
|M3_node_info = &lt;br /&gt;
|M3_form = &lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;  To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| B_DD = &lt;br /&gt;
| B_CL = &lt;br /&gt;
| B_AV = &lt;br /&gt;
| B_SS = &lt;br /&gt;
| B_AUX = &lt;br /&gt;
| I_DD = &lt;br /&gt;
| I_CL = &lt;br /&gt;
| I_AV = &lt;br /&gt;
| I_SS = &lt;br /&gt;
| I_AUX = &lt;br /&gt;
| M_DD = &lt;br /&gt;
| M_CL = &lt;br /&gt;
| M_AV = &lt;br /&gt;
| M_SS = &lt;br /&gt;
| M_AUX = &lt;br /&gt;
}}&lt;br /&gt;
}}---&amp;gt;&lt;br /&gt;
{{EventsPortal}}&lt;/div&gt;</summary>
		<author><name>Taihou Hakurei</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Winter_2017_Event&amp;diff=48450</id>
		<title>Winter 2017 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Winter_2017_Event&amp;diff=48450"/>
		<updated>2017-02-18T06:58:48Z</updated>

		<summary type="html">&lt;p&gt;Taihou Hakurei: /* E-3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;eventBanner16&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; text-align: center;&amp;quot;&amp;gt;[[File:2017WinterEventBannerAlt.jpg|Reconnaissance Force Emergency Deployment! Operation &amp;quot;Hikari&amp;quot;|link=|class=fadein]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Winter 2017 Event '''Reconnaissance Force Emergency Deployment! Operation &amp;quot;Hikari&amp;quot;''' began on February 11, 2017 and ended on February 28th, 2017. &lt;br /&gt;
&lt;br /&gt;
The theme of this event is based upon the Ogasawara Islands and &amp;quot;Operation Hikari&amp;quot;, the IJN's planned reconnaissance of and raid on the USN base at Ulithi Atoll. &lt;br /&gt;
&lt;br /&gt;
The event is a small-scale event, featuring only 3 maps.&lt;br /&gt;
&lt;br /&gt;
While the event is centered around &amp;quot;Operation Hikari&amp;quot;, specifically operations taking place in Nanao Bay, the Ogasawara Islands, and at the Ulithi atoll, the follow up operation of &amp;quot;Operation Arashi&amp;quot; is not part of this operation. &lt;br /&gt;
&lt;br /&gt;
For additional information regarding event-related subjects and content related to the dev tweets, please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
*[[Improving Ship Speed]] (May become a part of event map requirements)&lt;br /&gt;
&lt;br /&gt;
==Historical Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historical reference only.'''&lt;br /&gt;
&lt;br /&gt;
Operation Hikari was a transport operation by the submarines I-13 and I-14. Their mission was to transport disassembled Saiuns to an ad hoc air base on Truk Atoll, where they would be used to scout the USN positions within Ulithi Atoll.  &lt;br /&gt;
&lt;br /&gt;
Operation Arashi was intended to be a follow-up air raid, where two squadrons of 6 Seiran seaplane bombers operating from the submarines I-400 and I-401 would bomb the USN positions within Ulithi Atoll.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
#[[Matsukaze]] - Reward for E-2 clear. A Kamikaze-Class Destroyer that served alongside [[Asakaze]] and [https://twitter.com/KanColle_STAFF/status/825520396451471360 sank] in a transport operations off of Chichijima, Ogasawara Islands after being attacked by a Submarine.&lt;br /&gt;
#[[I-14]] - Reward for E-3 clear. A [https://twitter.com/KanColle_STAFF/status/827316908768710656 submarine capable of carrying seaplanes] that successfully took part in Operation Hikari. &lt;br /&gt;
#[[I-13]] - E-3 drop. Comptiq Magazine revealed that the Twin Sister of the sub that partook in Operation Hikari would also be avalaible in this event. &lt;br /&gt;
#[[Fujinami]] - E-2 drop. A new Yuugumo-class Destroyer.&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
&lt;br /&gt;
*[[Saiun (Disassembled for Transport)]]&lt;br /&gt;
*[[Submarine Radar and Waterproof Periscope]]&lt;br /&gt;
*[[Submarine Radar and Radio Direction Finder (E27)]]&lt;br /&gt;
*[[Saiun (East Caroline Air Group)]]&lt;br /&gt;
Also, while not new equipment, this is the first time [[Zuiun (631st Air Group)]] is available outside of rank rewards.&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
&lt;br /&gt;
*[[Abyssal Twin Princesses]]&lt;br /&gt;
&lt;br /&gt;
===New Enemy Equipment===&lt;br /&gt;
&lt;br /&gt;
*[[Abyssal Submarine Floatplane]]&lt;br /&gt;
&lt;br /&gt;
===Event Requirements===&lt;br /&gt;
A minimum of two [[Saiun]] are required for E-3 on Normal and Hard difficulties. This only applies to players intending to tackle this part of the event on Normal or Hard difficulty. This was originally revealed over a week ahead of time through the official Twitter account&amp;lt;ref&amp;gt;https://twitter.com/KanColle_STAFF/status/826956081691701249&amp;lt;/ref&amp;gt;. Players on Easy difficulty only need [[Type 97 Torpedo Bomber|Type 97 Torpedo Bombers]] for this segment of the event.&amp;lt;ref&amp;gt;https://twitter.com/kancolle_staff/status/830362901412065280&amp;lt;/ref&amp;gt;. In both cases, the planes are used to make [[Saiun (Disassembled for Transport)]] for delivery during the transport step.&lt;br /&gt;
&lt;br /&gt;
This latter segment of the event was initially not available, being enabled from '''12th February 2017''', 2300 JST onward. &amp;lt;ref&amp;gt;https://twitter.com/KanColle_STAFF/status/830778720554094592&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Quests==&lt;br /&gt;
&lt;br /&gt;
Upon reaching E-3 and Selecting a difficulty you will be given a series of quests that you will be given to do based upon the difficulty of the map you play on. During the Transport Phase, there are two kinds of quest that only one will be given to based upon the difficulty you choose. Plan accordingly as each quest will require you different things for you do depending on the difficulty.&lt;br /&gt;
&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = SN13&lt;br /&gt;
| reqQuest = &lt;br /&gt;
| reqQuest2 =&lt;br /&gt;
| namejp =【丙】作戦「彩雲」調達＆輸送分解&lt;br /&gt;
| nameen = (Easy) &amp;quot;Saiun&amp;quot; Supply &amp;amp; Disassembly for Transport&lt;br /&gt;
| req = Saiun supply &amp;amp; disassembly mission: Scrap one &amp;quot;[[Type 0 Recon Seaplane]]&amp;quot;, and prepare 10 development materials and one &amp;quot;[[Type 97 Torpedo Bomber]] (regular version)&amp;quot;!&lt;br /&gt;
※ The prepared development materials and the required equipment (equipment with low modding levels will be prioritized) will be consumed upon clearing the mission.&lt;br /&gt;
* Scrap [[Type 0 Recon Seaplane]] and have 10 development materials, and 1 [[Type 97 Torpedo Bomber]] in your inventory&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Saiun (Disassembled for Transport)]]&lt;br /&gt;
| notes = Limited Time Event Quest &amp;lt;br&amp;gt; Easy Mode Only &amp;lt;br&amp;gt; 10 development materials and 1 [[Type 97 Torpedo Bomber]] will be consumed upon completion of quest.&amp;lt;br&amp;gt; Can be completed twice before it's no longer accessible. (Will reappear once [[Saiun (Disassembled for Transport)]] have been consumed during E-3's Transport Phase)&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = SN14&lt;br /&gt;
| reqQuest = &lt;br /&gt;
| reqQuest2 =&lt;br /&gt;
| namejp = 「彩雲」輸送分解&lt;br /&gt;
| nameen = Disassembling &amp;quot;Saiun&amp;quot; for Transport&lt;br /&gt;
| req = Saiun supply &amp;amp; disassembly mission: Scrap one &amp;quot;[[Type 0 Recon Seaplane]]&amp;quot;, and prepare 20 development materials and one &amp;quot;[[Saiun]]&amp;quot;!&lt;br /&gt;
※ The prepared development materials and the required equipment (equipment with low modding levels will be prioritized) will be consumed upon clearing the mission.&lt;br /&gt;
* Scrap [[Type 0 Recon Seaplane]] and have 20 development materials, and 1 [[Saiun]] in your inventory&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Saiun (Disassembled for Transport)]]&lt;br /&gt;
| notes = Limited Time Event Quest &amp;lt;br&amp;gt; Normal and Hard Mode &amp;lt;br&amp;gt; 20 development materials and 1 [[Saiun]] will be consumed upon completion of quest. &amp;lt;br&amp;gt; Can be completed twice before it's no longer accessible. (Will reappear once [[Saiun (Disassembled for Transport)]] have been consumed during E-3's Transport Phase)&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following this, during the Boss kill phase as your fleet depletes the HP bar for the [[Abyssal Twin Princesses]], you will eventually recives a quest that will be given to you once the HP is low enough to perform the final kill against the [[Abyssal Twin Princesses]] upon completing this quest, the Himes will become weaken and more easier to deliver the final kill.&lt;br /&gt;
&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = SN15&lt;br /&gt;
| reqQuest = &lt;br /&gt;
| reqQuest2 =&lt;br /&gt;
| namejp = 敵大規模泊地の後方兵站線を分断せよ！&lt;br /&gt;
| nameen = Cut off the Large Enemy Anchorage's supply Line!&lt;br /&gt;
| req = Cut off the supply line of the enemy's large anchorage! Attack the base on the remote island that is located north-east of the enemy anchorage, neutralise it and destroy the supply line that has been reinforcing the large enemy anchorage, lowering its defensive capabilities!&lt;br /&gt;
*Take your fleet to E-3 Node J and S-rank it 2 times.&lt;br /&gt;
| fuel = 650&lt;br /&gt;
| ammo = 650&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = x3 Instant Repairs&lt;br /&gt;
| notes = Limited Time Event Quest. Upon completion, will result in the [[Abyssal Twin Princesses]] become weaken for the final kill.&lt;br /&gt;
| once = yes&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#*'''An [https://twitter.com/KanColle_STAFF/status/799627450279804928 important note] to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''&lt;br /&gt;
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.&lt;br /&gt;
#***Switching between any other difficulties will not reset the debuff mechanism.&lt;br /&gt;
#The debuff system of [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, returns. The mechanic is featured in the final map, but is believed to lower the armor of the boss escorts instead of the boss. ('''For more details, consult [[Winter 2017 Event#E-3|E-3]]''')&lt;br /&gt;
#Additionally, there is a quest-based debuff that targets the E-3 boss' armor. ('''As above, see [[Winter 2017 Event#E-3|E-3]]''')&lt;br /&gt;
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have a minimum of two fleets ready due to fleet locking ('''see above for details''')&lt;br /&gt;
&lt;br /&gt;
==Event Map Summary==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Preparation for Operation Hikari'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&amp;lt;br&amp;gt;(1 squadron only)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:Winter2017BlueTag.png]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Strengthening the Patrol Line in Ogasawara Islands'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&amp;lt;br&amp;gt;(1 squadron only)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:Winter2017GreenTag.png]]&lt;br /&gt;
| rowspan=2 style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Commence! Operation Hikari'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&amp;lt;br&amp;gt;(TP Gauge)&amp;lt;br&amp;gt;'''Yes'''&amp;lt;br&amp;gt;(Boss HP Bar)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&amp;lt;br&amp;gt;(2 squadrons)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:Winter2017BlueTag.png]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contribute Information==&lt;br /&gt;
We would like you to contribute infromation regarding pathing, drops, enemy compositions, mechanics, etc. as you play through the event. If you happen to discover anything, be sure to contribute your information via the talk page or by a links down below.&lt;br /&gt;
&lt;br /&gt;
'''E-1 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://goo.gl/forms/8KNuaFf0lxQUJoF13 Submit a report] &amp;lt;br&amp;gt;&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1jy5-D538mPR7a7LX1NB1w57GN_uriWUC7Y3GGWCBwKY View all submitted reports]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''E-2 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://goo.gl/forms/XIVIqIeRJIqzWF6w1 Submit a report]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1YeBRyOSSiRQerexdTyqFNMYynweag6ZC5tPxoiJ2QA0 View all submitted reports]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''E-3 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://goo.gl/forms/x9qhZAl5jHKopOc83 Submit a report]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1_Ot-a_iWdQ3__l55CjWDV58udx_oxEf7aberqCbwKdw View all submitted reports]&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoE-1Winter2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Winter2017E-1Banner.png]]&lt;br /&gt;
|map_image = [[File:E-1Winter2017Map1.png|thumb|500px|Transport Phase]]&lt;br /&gt;
|map_name = Preparation for Operation Hikari&lt;br /&gt;
|map_japanese = 「光」作戦準備&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': [[File:Winter2017BlueTag.png]]&lt;br /&gt;
*Boss: None&lt;br /&gt;
'''TP Gauge:'''&lt;br /&gt;
100 TP (Easy/Normal/Hard)&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Reinforcement Expansion]], Submarine Dresser&lt;br /&gt;
** Clearing on Hard (甲):  [[Zuiun (631 Air Group)]], Irako x3, Mamiya, &lt;br /&gt;
** Clearing on Medium (乙): [[Zuiun (631 Air Group)]] , Irako x2, &lt;br /&gt;
** Clearing on Easy (丙): Irako&lt;br /&gt;
|branching = [[File:Winter2017E-1Map2.png|thumb|500px|right|Final Run + Post Clear]]&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
|order = G, D, C&lt;br /&gt;
|G/empty -&amp;gt; L = &lt;br /&gt;
* TP gauge is 0 and the gauge isn't destroyed yet &lt;br /&gt;
* The gauge is destroyed and you do not meet the requirements to go to D&lt;br /&gt;
|G/empty -&amp;gt; D = &lt;br /&gt;
* TP gauge is ≧ 1&lt;br /&gt;
* The TP gauge is destroyed and the fleet contains '''only''' SS(V)&lt;br /&gt;
* If the TP gauge is destroyed, meet '''all''' of the following requirements&lt;br /&gt;
** Amount of CL ≧ 1&lt;br /&gt;
** Amount of DD ≧ 3&lt;br /&gt;
** Amount of CA(V) ≦ 1&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Fleet contains no CV(L/B)&lt;br /&gt;
&lt;br /&gt;
|D -&amp;gt; A =&lt;br /&gt;
* Does not meet any requirements to go to C&lt;br /&gt;
|D -&amp;gt; C/empty = &lt;br /&gt;
* If the fleet contains '''only''' SS(V)&lt;br /&gt;
** Amount of SS(V) ≧ 1 on Easy/2 on Medium/3 on Hard&lt;br /&gt;
* If the difficulty is Easy, meet '''all''' of the following requirements&lt;br /&gt;
** Amount of DD ≧ 2&lt;br /&gt;
** Amount of CV(L/B) ≦ 1&lt;br /&gt;
* If the difficulty is Medium, meet '''all''' of the following requirements&lt;br /&gt;
** Amount of DD ≧ 2&lt;br /&gt;
** Amount of SS(V) ≧ 2&lt;br /&gt;
** Amount of CV(L/B) ≦ 1&lt;br /&gt;
* If the difficulty is Hard, meet '''all''' of the following requirements&lt;br /&gt;
** Amount of DD ≧ 2&lt;br /&gt;
** Amount of SS(V) ≧ 3&lt;br /&gt;
&lt;br /&gt;
|C/empty -&amp;gt; F/resource = &lt;br /&gt;
* Fleet contains a CL and no CV(L/B)&lt;br /&gt;
|C/empty -&amp;gt; B = &lt;br /&gt;
* Does not meet the requirements to go to F&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported [https://docs.google.com/spreadsheets/d/1jy5-D538mPR7a7LX1NB1w57GN_uriWUC7Y3GGWCBwKY here] over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = *'''Important Note:''' Upon depleting the TP gauge, you will need to complete the map one more time in order to actually finish it&lt;br /&gt;
*'''Recommended Compositions:'''&lt;br /&gt;
**No (F)BBs are allowed on this map.&lt;br /&gt;
**4-6SS(V)&lt;br /&gt;
***Using all submarines can make the map relatively easy and will reduce the gauge very quickly.&lt;br /&gt;
***On lower difficulties, 4SS can make it through the map relatively unharmed. &lt;br /&gt;
***LBAS strikes should be focused on node B.&lt;br /&gt;
***There are no LoS checks for this map.&lt;br /&gt;
**For people who lack the subs needed &lt;br /&gt;
***0-1CAV 1-2CL, 3-4 DD 0-2 SS(V)&lt;br /&gt;
****Good for map clearing up till the final run&lt;br /&gt;
*'''Final Run Composition:'''&lt;br /&gt;
**1CA(V), 1CVL, CL, 3DD&lt;br /&gt;
***Since you're facing additional battles in Wo-class Nodes, additional air defence is required.&lt;br /&gt;
*'''Post Clear Run Composition:'''&lt;br /&gt;
**1CA(V), 2CL, 3DD&lt;br /&gt;
***Can be used for post-clear run and evades Node D.&lt;br /&gt;
*TP Gauge on this map is depleted based upon the type of ships you bring (submarines seems to have the most impact) and the number of Zuiun and Seiran seaplane bombers you have equipped in your fleet (which also aid in depleting the TP Gauge).&lt;br /&gt;
*Once you pass '''Node I''', you can safely advance even with ships at red health, as the nodes after that do not involve any more battles.&lt;br /&gt;
*On the final run, the map will change its routing and your fleet will encounter more battles where you'll face more carrier battles and air attacks unless you follow the requirements to prevent being sent to Node D. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Recommended LBAS Attack locations:'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Node B''' and '''Node I'''&lt;br /&gt;
*Use All Torpedo Bombers or Land Based Attack Aircrafts&lt;br /&gt;
**If using an all-Submarine team, it may be advisable to deploy your LBAS to Node B.&lt;br /&gt;
**If you're aiming to farm Node I you may want to eliminate the surface ships so your fleet has a better chance for S-rank.&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 敵侵入潜水艦隊 先遣群 &amp;lt;br&amp;gt;Invading Enemy Submarine Fleet&amp;lt;br&amp;gt;Advance Group&lt;br /&gt;
|A1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|A1_form = echelon&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|A2_form = line_abreast&lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|A3_form = echelon&lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = 深海軽快戦隊 先行侵入群&amp;lt;br&amp;gt;Abyssal Light Squadron&amp;lt;br&amp;gt;Leading Invader Group&lt;br /&gt;
|B1_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = line_ahead&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|B2_form = line_ahead&lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|B3_form = double_line&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海侵入機動部隊 前衛群&amp;lt;br&amp;gt;Invading Abyssal Naval &amp;lt;br&amp;gt;Task Force&amp;lt;br&amp;gt;Vanguard&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|D1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D1_form = double_line diamond&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|D2_node_info = cv_wo-class_flagship cvl_nu-class_flagship cvl_nu-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D2_form = diamond&lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = 148&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = fuel&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = 先遣侵入潜水艦隊旗艦&amp;lt;br&amp;gt;Advancing Dispatched&amp;lt;br&amp;gt; Submarine Flagship Fleet&lt;br /&gt;
|I1_node_info = submarine_princess ss_ka-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I1_form = line_ahead&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = submarine_princess ss_ka-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I2_form = line_ahead&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = submarine_princess ss_ka-class_flagship ss_ka-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I3_form = line_ahead&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海侵入機動部隊　前衛部隊&amp;lt;br&amp;gt;Abyssal Invading Naval&amp;lt;br&amp;gt; Task Force Unit &amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|L1_node_info = cv_wo-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = 125&lt;br /&gt;
|L2_node_info = cv_wo-class_flagship cvl_nu-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L2_form = diamond&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = 125&lt;br /&gt;
|L3_node_info = cv_wo-class_flagship cvl_nu-class_flagship cvl_nu-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L3_form = diamond&lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = 148&lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = 深海侵入機動部隊 前衛群&amp;lt;br&amp;gt;Invading Abyssal Naval &amp;lt;br&amp;gt;Task Force&amp;lt;br&amp;gt;Vanguard&amp;lt;br&amp;gt;&lt;br /&gt;
|M1_node_info = cv_wo-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|M1_form = diamond&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = 125&lt;br /&gt;
|M2_node_info = cv_wo-class_flagship cvl_nu-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|M2_form = diamond&lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = 125&lt;br /&gt;
|M3_node_info = cv_wo-class_flagship cvl_nu-class_flagship cvl_nu-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|M3_form = diamond&lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = 148&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 敵侵入潜水艦隊 先遣群 &amp;lt;br&amp;gt;Invading Enemy Submarine Fleet&amp;lt;br&amp;gt;Advance Group&lt;br /&gt;
|A1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|A1_form = echelon line_abreast&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|A2_form = echelon&lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = 深海軽快戦隊 先行侵入群&amp;lt;br&amp;gt;Advancing Abyssal &amp;lt;br&amp;gt;Light Sqaudron Group&lt;br /&gt;
|B1_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|B1_form = line_ahead double_line&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|B2_form = line_ahead&lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = 深海侵入機動部隊 前衛群&amp;lt;br&amp;gt;Invading Abyssal Naval &amp;lt;br&amp;gt;Task Force&amp;lt;br&amp;gt;Vanguard&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;''''''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|D1_node_info = cvl_nu-class_flagship cvl_nu-class_elite ca_ri-class_elite dd_i-class dd_i-class&lt;br /&gt;
|D1_form = double_line diamond&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = 47&lt;br /&gt;
|D2_node_info = cv_wo-class_flagship cvl_nu-class_elite cvl_nu-class_elite ca_ri-class_elite dd_i-class dd_i-class&lt;br /&gt;
|D2_form = diamond&lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = 150&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = fuel&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = 先遣侵入潜水艦隊旗艦&amp;lt;br&amp;gt;Advancing Dispatched&amp;lt;br&amp;gt; Submarine Flagship Fleet&lt;br /&gt;
|I1_node_info = submarine_princess cl_he-class_elite dd_i-class dd_i-class&lt;br /&gt;
|I1_form = line_ahead&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = submarine_princess ss_ka-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I2_form = line_ahead&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = submarine_princess cl_he-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|I3_form = line_ahead&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海侵入機動部隊　前衛部隊&amp;lt;br&amp;gt;Abyssal Invading Naval&amp;lt;br&amp;gt; Task Force Unit &amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = 深海侵入機動部隊 前衛群&amp;lt;br&amp;gt;Invading Abyssal Naval &amp;lt;br&amp;gt;Task Force&amp;lt;br&amp;gt;Vanguard&amp;lt;br&amp;gt;&lt;br /&gt;
|M1_node_info = cv_wo-class_flagship cvl_nu-class_elite ca_ri-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|M1_form = diamond&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = 52&lt;br /&gt;
|M2_node_info = cv_wo-class_flagship cvl_nu-class_elite ca_ri-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|M2_form = diamond&lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = 126&lt;br /&gt;
|M3_node_info = cv_wo-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class&lt;br /&gt;
|M3_form = diamond&lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = 150&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 敵侵入潜水艦隊 先遣群 &amp;lt;br&amp;gt;Invading Enemy Submarine Fleet&amp;lt;br&amp;gt;Advance Group&lt;br /&gt;
|A1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|A1_form = echelon&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|A2_form = echelon&lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|A3_form = echelon&lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = 深海軽快戦隊 先行侵入群&amp;lt;br&amp;gt;Advancing Abyssal &amp;lt;br&amp;gt;Light Sqaudron Group&lt;br /&gt;
|B1_node_info = cl_he-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = ca_ri-class_flagship cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|B2_form = line_ahead&lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = ca_ri-class_flagship ca_ri-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|B3_form = line_ahead&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = 深海侵入機動部隊 前衛群&amp;lt;br&amp;gt;Invading Abyssal Naval &amp;lt;br&amp;gt;Task Force&amp;lt;br&amp;gt;Vanguard&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|D1_node_info = cvl_nu-class_elite ca_ri-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D1_form = double_line&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = 24&lt;br /&gt;
|D2_node_info = cvl_nu-class_elite cvl_nu-class_elite ca_ri-class_elite dd_i-class dd_i-class&lt;br /&gt;
|D2_form = diamond&lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = 48&lt;br /&gt;
|D3_node_info = cv_wo-class_flagship cvl_nu-class_elite cvl_nu-class_elite ca_ri-class_elite dd_i-class dd_i-class&lt;br /&gt;
|D3_form = diamond&lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power = 76&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = fuel&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = 先遣侵入潜水艦隊旗艦&amp;lt;br&amp;gt;Advancing Dispatched&amp;lt;br&amp;gt; Submarine Flagship Fleet&lt;br /&gt;
|I1_node_info = submarine_princess dd_i-class dd_i-class&lt;br /&gt;
|I1_form = line_ahead&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = submarine_princess cl_he-class_elite dd_i-class dd_i-class&lt;br /&gt;
|I2_form = line_ahead&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = submarine_princess ss_ka-class cl_he-class_elite dd_i-class dd_i-class&lt;br /&gt;
|I3_form = line_ahead&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = 深海侵入機動部隊　前衛部隊&amp;lt;br&amp;gt;Abyssal Invading Naval&amp;lt;br&amp;gt; Task Force Unit &amp;lt;br&amp;gt;''''''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|L1_node_info = cv_wo-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = 27&lt;br /&gt;
|L2_node_info = cv_wo-class_elite cvl_nu-class_elite cl_ho-class_elite dd_i-class dd_i-class&lt;br /&gt;
|L2_form = diamond&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = 51&lt;br /&gt;
|L3_node_info = cv_wo-class_flagship cvl_nu-class_elite cl_ho-class_elite dd_i-class dd_i-class&lt;br /&gt;
|L3_form = diamond&lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = 52&lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = 深海侵入機動部隊 前衛群&amp;lt;br&amp;gt;Invading Abyssal Naval &amp;lt;br&amp;gt;Task Force&amp;lt;br&amp;gt;Vanguard&amp;lt;br&amp;gt;&lt;br /&gt;
|M1_node_info = cv_wo-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|M1_form = diamond&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = 27&lt;br /&gt;
|M2_node_info = cv_wo-class_elite cvl_nu-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|M2_form = diamond&lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = 51&lt;br /&gt;
|M3_node_info = cv_wo-class_flagship cvl_nu-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|M3_form = diamond&lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = 52&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt; &amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| B_DD = [[Akebono]] [[Ayanami]] [[Fubuki]] [[Fumizuki]] [[Hamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hamakaze&amp;lt;/span&amp;gt;''']] [[Hatsuyuki]] [[Isonami]] [[Kikuzuki]] [[Kisaragi]] [[Mikazuki]] [[Miyuki]] [[Mochizuki]] [[Murakumo]] [[Mutsuki]] [[Nagatsuki]] [[Oboro]] [[Satsuki]] [[Sazanami]] [[Shikinami]] [[Shirayuki]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']] [[Ushio]]&lt;br /&gt;
| B_CL = [[Jintsuu]] [[Kitakami]] [[Naka]] [[Sendai]] [[Tatsuta]] [[Tenryuu]]&lt;br /&gt;
| B_AV = [[Mizuho|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mizuho&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| B_SS = [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']] [[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']] [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| B_AUX = [[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']] [[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| I_DD = [[Akebono]] [[Ayanami]] [[Fubuki]] [[Fumizuki]] [[Hamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hamakaze&amp;lt;/span&amp;gt;''']] [[Hatsuyuki]] [[Isokaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Isokaze&amp;lt;/span&amp;gt;''']] [[Isonami]] [[Kikuzuki]] [[Kisaragi]] [[Mikazuki]] [[Minazuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Minazuki&amp;lt;/span&amp;gt;''']] [[Miyuki]] [[Mochizuki]] [[Murakumo]] [[Mutsuki]] [[Nagatsuki]] [[Oboro]] [[Satsuki]] [[Sazanami]] [[Shikinami]] [[Shirayuki]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']] [[Uranami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uranami&amp;lt;/span&amp;gt;''']] [[Ushio]]&lt;br /&gt;
| I_CL = [[Jintsuu]] [[Kitakami]] [[Naka]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tatsuta]] [[Tenryuu]]&lt;br /&gt;
| I_AV = [[Mizuho|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mizuho&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| I_SS = [[I-401|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-401&amp;lt;/span&amp;gt;''']] [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']] [[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']] [[I-26|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-26&amp;lt;/span&amp;gt;''']] [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']] [[I-8|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-8&amp;lt;/span&amp;gt;''']] [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']] [[U-511|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;U-511&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| I_AUX = [[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']] [[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| M_DD = [[Akebono]] [[Ayanami]] [[Fubuki]] [[Fumizuki]] [[Hamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hamakaze&amp;lt;/span&amp;gt;''']] [[Hatsuyuki]] [[Isokaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Isokaze&amp;lt;/span&amp;gt;''']] [[Isonami]] [[Kikuzuki]] [[Kisaragi]] [[Mikazuki]] [[Minazuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Minazuki&amp;lt;/span&amp;gt;''']] [[Miyuki]] [[Mochizuki]] [[Murakumo]] [[Mutsuki]] [[Nagatsuki]] [[Oboro]] [[Satsuki]] [[Sazanami]] [[Shikinami]] [[Shirayuki]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']] [[Uranami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uranami&amp;lt;/span&amp;gt;''']] [[Ushio]]&lt;br /&gt;
| M_CL = [[Jintsuu]] [[Kitakami]] [[Naka]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tatsuta]] [[Tenryuu]]&lt;br /&gt;
| M_AV = [[Mizuho|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mizuho&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| M_SS = [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']] [[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']] [[I-26|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-26&amp;lt;/span&amp;gt;''']] [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']] [[I-8|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-8&amp;lt;/span&amp;gt;''']] [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| M_AUX = [[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']] [[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoE-2Winter2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Winter2017E-2Banner.png]]&lt;br /&gt;
|map_image = [[File:Winter2017E-2Map.png|500px]]&lt;br /&gt;
|map_name = Strengthening the Patrol Line in Ogasawara Islands&lt;br /&gt;
|map_japanese = 小笠原諸島哨戒線強化&lt;br /&gt;
|information = &lt;br /&gt;
'''Event Tag''': [[File:Winter2017GreenTag.png]]&lt;br /&gt;
*Boss: [[Aircraft Carrier Princess]]&lt;br /&gt;
*'''TP Gauge''': &lt;br /&gt;
&lt;br /&gt;
Easy 300&amp;lt;br&amp;gt;&lt;br /&gt;
Normal:400&amp;lt;br&amp;gt;&lt;br /&gt;
Hard:500&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Matsukaze]]&lt;br /&gt;
** Clearing on Hard (甲): x3[[Maritime Resupply]] x1 Medal, Skilled Pilot, [[Submarine Radar with Telescope]] &lt;br /&gt;
** Clearing on Medium (乙): x2[[Maritime Resupply]] x1 Medal, [[Submarine Radar with Telescope]] &lt;br /&gt;
** Clearing on Easy (丙): [[Maritime Resupply]]&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules&lt;br /&gt;
|0 -&amp;gt; A = &lt;br /&gt;
* Does not meet the requirements to go to C&lt;br /&gt;
|0 -&amp;gt; C/empty = &lt;br /&gt;
* Meet '''all''' of the following requirements:&lt;br /&gt;
** Transport Escort Combined Fleet&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Obtain the necessary score through the following:&lt;br /&gt;
*** Reach at least 3 on Easy / 4 on Medium / 5 on Hard.&lt;br /&gt;
*** The score can be reached by having historic ships in your whole combined fleet.&lt;br /&gt;
*** Kamikaze-class destroyers are 2 points each.&lt;br /&gt;
*** [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Mikazuki]] and [[Minazuki]] are 1 point each.&lt;br /&gt;
&lt;br /&gt;
|A -&amp;gt; B = &lt;br /&gt;
* Does not meet the requirements to go to D&lt;br /&gt;
|A -&amp;gt; D/empty = &lt;br /&gt;
* Meet '''all''' of the following requirements:&lt;br /&gt;
** Transport Escort Combined Fleet&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|D/empty -&amp;gt; E, G = * Active Branching&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = &lt;br /&gt;
* Fleet contains AV&lt;br /&gt;
* Fleet came from node B&lt;br /&gt;
* Amount of Seaplanes equipped ≦ 2&lt;br /&gt;
* The fleet is a Transport Escort Combined Fleet and [[Fleet Command Facility]] is activated.(Not equipped, but activated)&lt;br /&gt;
|E -&amp;gt; H =&lt;br /&gt;
* Does not meet the requirements to go to G&lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; I = * Fixed route&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; F = &lt;br /&gt;
* Amount of (F)BB(V)+CV(B) ≧ 5 (CVL does not count)&lt;br /&gt;
* Slow Fleet&lt;br /&gt;
|G -&amp;gt; I = * The fleet is a Transport Escort Combined Fleet and [[Fleet Command Facility]] is activated.(Not equipped, but activated)&lt;br /&gt;
|G -&amp;gt; J = * Does not meet the requirements to go to either F or I&lt;br /&gt;
&lt;br /&gt;
|H -&amp;gt; J =&lt;br /&gt;
Fulfill all of the following requirements:&lt;br /&gt;
* Fleet came from node E&lt;br /&gt;
* Fleet is Transport Escort Combined Fleet&lt;br /&gt;
* TP gauge is below 25% but not destroyed&lt;br /&gt;
|H -&amp;gt; K = &lt;br /&gt;
* Fleet does not fulfill the requirements to go to J&lt;br /&gt;
&lt;br /&gt;
|I -&amp;gt; J = * Pass the LoS check&lt;br /&gt;
|I -&amp;gt; L/empty = * Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|J -&amp;gt; H = &lt;br /&gt;
* TP gauge is below 25% but not destroyed '''and''' fleet is Transport Escort Combined Fleet&lt;br /&gt;
|J -&amp;gt; K/resource = &lt;br /&gt;
* Does not fulfill the requirements to go to H&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported [https://docs.google.com/spreadsheets/d/1YeBRyOSSiRQerexdTyqFNMYynweag6ZC5tPxoiJ2QA0 here] over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
*Since this map is a Transport Operation, it's recommended to bring ships that can carry [[drum canister]]s, [[Daihatsu]], and even [[Kinu|Kinu Kai Ni]] if you wish to deplete the gauge faster. &lt;br /&gt;
*'''Recommended Compositions''' &lt;br /&gt;
*'''Transport Escort Combined Fleet''' 4DD 2CAV + 1CL, 3DD, 2CA&lt;br /&gt;
** '''+''' Depletes TP Gauge Faster&lt;br /&gt;
** '''-''' Will require you to go through tough nodes to reach the boss node&lt;br /&gt;
** '''-''' Route change at final stretch makes completing map even more harder for this fleet.&lt;br /&gt;
** '''-''' May Require Boss Support to ensure A Rank.&lt;br /&gt;
**Fleet takes route ADEHKM up until the Boss Gauge reaches until Transport Gauge reaches 25% of TP points remaining. &lt;br /&gt;
**Upon the Transport Gauge reaching 25% left, the '''routing path will change''' to ADEHJHKM (Yes, you get sent to H twice)&lt;br /&gt;
**You can choose to change your path by going to G to avoid this problem and go via route ADGJHKM.&lt;br /&gt;
**It's strongly recommended to only use this up until the gauge is at 25% then switch to '''Carrier Task Force'''.&lt;br /&gt;
**Consider having [[LBAS]] Target Nodes H and M to ensure the safety of your fleet.&lt;br /&gt;
&lt;br /&gt;
*'''Transport Escort Combined Fleet using Historic Fleet Setup''' 1-4 Mutsuki Class (consisting of [[Satsuki]], [[Nagatsuki]], [[Fumizuki]] and [[Minazuki]]) DD, 1-2 Kamikaze-Class DD, 0-2,  2CAV (Or BBV if equipped to Turbine/Engine combo to fast) + 1CL, 3DD, 2CA (Depends on Difficulty read below)&lt;br /&gt;
** '''+''' Depletes TP Gauge Faster&lt;br /&gt;
** '''+''' Goes Easiest Possible Routing&lt;br /&gt;
** '''-''' Will still face some challenges along the way (though far less painful)&lt;br /&gt;
** '''-''' May Require Boss Support to ensure A Rank.&lt;br /&gt;
** '''Historic Fleet Setup''' will allow you to above the more intense nodes in the map allowing for your fleet to improve thier chances of survival by going CFIJKM&lt;br /&gt;
**Upon the Transport Gauge reaching 25% left, the '''routing path will change''' to CFIJHKM.&lt;br /&gt;
** Depending on the Difficulty, the number of historic ships required will need to be specifce based upon a point system. '''Kamikaze-Class DDs count for 2 points''' while '''Mutsuki-Class Destroyer Division 22 members count for 1 point'''.&lt;br /&gt;
** 3 Points are needed for Easy, 4 Points are needed for Normal, 5 Points is needed for Hard.&lt;br /&gt;
** Node I consist of a torpedo squadron fleet, [[LBAS]] is recommended to minimize damage from that node.&lt;br /&gt;
** You can bring BBV in place of the CAVs in the main fleet if you [[Improving Ship Speed|improve thier ship speed]] using a turbine and Boiler combo. While this will allow for you to bring a tougher fleet, it may also handicap your BBVs unless you have an [[Reinforcement Expansion]] to allow them to be able to perform double attacks.&lt;br /&gt;
** It also will make you perform two shelling rounds in the main fleet which may be counter productive in certain nodes.&lt;br /&gt;
** [[LBAS]] is also Recommended for Boss Node.&lt;br /&gt;
**Boss Support Fleets are recommended as they'll help aid in making sure you'll gain more A rank wins in the fight.&lt;br /&gt;
&lt;br /&gt;
*'''Carrier Task Force Composition''' 3-4 CV, 0-1 CVL, 0-2 DD, 0-2 CA + 1CL, 3DD, 2CA&lt;br /&gt;
** '''+''' Stronger Fleet capable of going through most fights with less issues, and can make easy work of the boss node.&lt;br /&gt;
** '''+''' Makes battles with tougher nodes easier&lt;br /&gt;
** '''+''' Recommended to use when TP Gauge is below 25%&lt;br /&gt;
** '''+''' Preferred for farming the map &lt;br /&gt;
** '''-''' Will have to face lots of Carrier Battles&lt;br /&gt;
** '''-''' Will deplete TP Gauge far less&lt;br /&gt;
**It's recommended to not bring BBs of any form into this composition as they will throw you in into back up to the north resulting in your fuel and ammo being depleted by the time your reach the boss node.&lt;br /&gt;
**You can use [[LBAS]] to concentrate thier attack on the boss node.&lt;br /&gt;
&lt;br /&gt;
*'''[[LBAS]] Recommendations'''&lt;br /&gt;
* 2-3 Torpedo Bombers/ Land Based Attackers + 1-2 Fighters&lt;br /&gt;
**A Distance of 6 is required to reach the boss node.&lt;br /&gt;
**Depending on the Combined Fleet you use you use, you may wish to need to change up the number of fighters and Torpedo bombers/ Land Based Attackers needed to minimize the loss of your plane's rank in battle.&lt;br /&gt;
**It's commonly recommended to use 3 Torpedo Bombers/ Land Based Attackers and 1 Fighter if you use the Historic Transport Fleet Set up.&lt;br /&gt;
**It's also recommended to use 2 Torpedo Bombers/ Land Based Attackers and 2 Fighter for all other set ups.&lt;br /&gt;
*The boss fleet will only change to its Last Dance pattern when you reach the boss node with a fleet that would completely deplete what remains of the Transport Bar with an S-Rank.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 深海潜水艦隊 群狼集団&amp;lt;br&amp;gt; Abyssal Submarine Fleet &amp;lt;br&amp;gt; Wolf Pack&lt;br /&gt;
|A1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|A1_form = echelon&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|A2_form = echelon&lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info = ss_so-class_flagship ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_flagship&lt;br /&gt;
|A3_form = echelon&lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = 深海通商破壊機動部隊 II群&amp;lt;br&amp;gt;Abyssal Commerce Raiding&amp;lt;br&amp;gt; Mobile Task Force Group II&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|B1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B1_form = diamond&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = 69&lt;br /&gt;
|B2_node_info = cv_wo-class_flagship_kai cvl_nu-class_flagship cvl_nu-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B2_form = diamond&lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = 178&lt;br /&gt;
|B3_node_info = cv_wo-class_flagship_kai cvl_nu-class_flagship cvl_nu-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|B3_form = diamond&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = 178&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海通商破壊機動部隊 II群&amp;lt;br&amp;gt;Abyssal Commerce Raiding&amp;lt;br&amp;gt; Mobile Task Force Group II&lt;br /&gt;
|E1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|E1_form = diamond&lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E1_enemy_air_power = 69&lt;br /&gt;
|E2_node_info = cv_wo-class_flagship_kai cvl_nu-class_flagship cvl_nu-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|E2_form = diamond&lt;br /&gt;
|E2_xp = &lt;br /&gt;
|E2_enemy_air_power = 178&lt;br /&gt;
|E3_node_info = cv_wo-class_flagship_kai cvl_nu-class_flagship cvl_nu-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|E3_form = diamond&lt;br /&gt;
|E3_xp = &lt;br /&gt;
|E3_enemy_air_power = 178&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海侵入潜水艦隊 先遣群&amp;lt;br&amp;gt;Abyssal Advancing Submarine &amp;lt;br&amp;gt;Fleet Raid Group&lt;br /&gt;
|F1_node_info = ss_yo-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = ss_yo-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = ss_yo-class_flagship ss_yo-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|F3_form = echelon&lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海通商破壊機動部隊 I群&amp;lt;br&amp;gt;Abyssal Commerce Raiding&amp;lt;br&amp;gt; Mobile Task Force Group I&lt;br /&gt;
|G1_node_info = cv_wo-class_flagship_kai cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G1_form = diamond&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G1_enemy_air_power = 178&lt;br /&gt;
|G2_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G2_form = diamond&lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G2_enemy_air_power = 234&lt;br /&gt;
|G3_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship_kai cvl_nu-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|G3_form = diamond&lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G3_enemy_air_power = 287&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海通商破壊部隊 支援集団&amp;lt;br&amp;gt; Abyssal Commerce Raiding&amp;lt;br&amp;gt; Force Support Group&lt;br /&gt;
|H1_node_info = bb_ta-class_flagship bb_ta-class_flagship cvl_nu-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H1_enemy_air_power = 23&lt;br /&gt;
|H2_node_info = bb_ta-class_flagship cvl_nu-class_flagship ca_ne-class_elite cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H2_form = line_ahead double_line&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|H2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|I_label = 深海軽快水雷戦隊&amp;lt;br&amp;gt; Abyssal Light Torpedo Squadron&lt;br /&gt;
|I1_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|I1_form = line_ahead double_line&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_tsu-class_elite dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|I2_form = line_ahead&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海通商破壊機動部隊 III群&amp;lt;br&amp;gt;Abyssal Commerce Raiding&amp;lt;br&amp;gt; Mobile Task Force Group III&lt;br /&gt;
|J1_node_info = cv_wo-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = 125&lt;br /&gt;
|J2_node_info = cv_wo-class_flagship cvl_nu-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J2_form = diamond&lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = 125&lt;br /&gt;
|J3_node_info = cv_wo-class_flagship cvl_nu-class_flagship cvl_nu-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J3_form = diamond&lt;br /&gt;
|J3_xp = &lt;br /&gt;
|J3_enemy_air_power = 148&lt;br /&gt;
|&lt;br /&gt;
|K_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|K1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|M_label = 深海通商破壊機動部隊 旗艦集団&amp;lt;br&amp;gt;Abyssal Commerce Raiding&amp;lt;br&amp;gt; Mobile Task Force&amp;lt;br&amp;gt;Flagship Group&amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|M1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess bb_ru-class_flagship bb_ru-class_flagship ca_ri-class_elite ca_ri-class_elite ca_ne-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class dd_ro-class_late_model_elite dd_ro-class_late_model_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|M1_form = cruising_form_3&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = 129&lt;br /&gt;
|M2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess bb_ru-class_flagship bb_ru-class_flagship ca_ri-class_elite ca_ri-class_elite ca_ne-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship old_destroyer_princess dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|M2_form = cruising_form_3&lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = 129&lt;br /&gt;
|M3_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess bb_ru-class_flagship bb_ru-class_flagship ca_ri-class_flagship ca_ri-class_flagship ca_ne-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class_elite old_destroyer_princess dd_ha-class_late_model_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|M3_form = cruising_form_3&lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = 129&lt;br /&gt;
|&lt;br /&gt;
|final_form = M3&lt;br /&gt;
|boss_node = M&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 海潜水艦隊 群狼集団&amp;lt;br&amp;gt; Abyssal Submarine Fleet &amp;lt;br&amp;gt; Wolf Pack&lt;br /&gt;
|A1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|A1_form = echelon&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|A2_form = echelon&lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|A3_form = echelon&lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = 深海通商破壊機動部隊 II群&amp;lt;br&amp;gt;Abyssal Commerce Raiding&amp;lt;br&amp;gt; Mobile Task Force Group II&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|B1_node_info = cvl_nu-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = diamond&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = 71&lt;br /&gt;
|B2_node_info = cv_wo-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B2_form = diamond&lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = 150&lt;br /&gt;
|B3_node_info = cv_wo-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B3_form = diamond&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = 150&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海通商破壊機動部隊 II群&amp;lt;br&amp;gt;Abyssal Commerce Raiding&amp;lt;br&amp;gt; Mobile Task Force Group II&lt;br /&gt;
|E1_node_info = cvl_nu-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = diamond&lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E1_enemy_air_power = 71&lt;br /&gt;
|E2_node_info = cv_wo-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|E2_form = diamond&lt;br /&gt;
|E2_xp = &lt;br /&gt;
|E2_enemy_air_power = 150&lt;br /&gt;
|E3_node_info = cv_wo-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E3_form = diamond&lt;br /&gt;
|E3_xp = &lt;br /&gt;
|E3_enemy_air_power = 150&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海侵入潜水艦隊 先遣群&amp;lt;br&amp;gt;Abyssal Advancing Submarine &amp;lt;br&amp;gt;Fleet Raid Group&lt;br /&gt;
|F1_node_info = ss_yo-class_flagship ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = ss_yo-class_flagship ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = ss_yo-class_flagship ss_yo-class_flagship ss_ka-class ss_ka-class&lt;br /&gt;
|F3_form = echelon&lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海通商破壊機動部隊 I群&amp;lt;br&amp;gt;Abyssal Commerce Raiding&amp;lt;br&amp;gt; Mobile Task Force Group I&lt;br /&gt;
|G1_node_info = cv_wo-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G1_form = diamond&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G1_enemy_air_power = 150&lt;br /&gt;
|G2_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G2_form = diamond&lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G2_enemy_air_power = 204&lt;br /&gt;
|G3_node_info = cv_wo-class_flagship cv_wo-class_flagship cvl_nu-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G3_form = diamond&lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G3_enemy_air_power = 227&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海通商破壊部隊 支援集団 &amp;lt;br&amp;gt;Abyssal Commerce Raiding&amp;lt;br&amp;gt; Force Support Group&lt;br /&gt;
|H1_node_info = bb_ta-class_flagship cvl_nu-class_elite ca_ne-class cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H1_form = line_ahead double_line&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H1_enemy_air_power = 24&lt;br /&gt;
|H2_node_info = bb_ta-class_flagship bb_ta-class_elite cvl_nu-class_elite cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H2_form = line_ahead&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|H2_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|I_label = 深海軽快水雷戦隊&amp;lt;br&amp;gt; Abyssal Light Torpedo Squadron&lt;br /&gt;
|I1_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I1_form = line_ahead double_line&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|I2_form = line_ahead&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海通商破壊機動部隊 III群&amp;lt;br&amp;gt;Abyssal Commerce Raiding&amp;lt;br&amp;gt; Mobile Task Force Group III&lt;br /&gt;
|J1_node_info = cv_wo-class_flagship cvl_nu-class_elite ca_ri-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = 52&lt;br /&gt;
|J2_node_info = cv_wo-class_flagship cvl_nu-class_elite ca_ri-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|J2_form = diamond&lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = 126&lt;br /&gt;
|J3_node_info = cv_wo-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class&lt;br /&gt;
|J3_form = diamond&lt;br /&gt;
|J3_xp = &lt;br /&gt;
|J3_enemy_air_power = 150&lt;br /&gt;
|&lt;br /&gt;
|K_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|K1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|M_label = 深海通商破壊機動部隊 旗艦集団&amp;lt;br&amp;gt;Abyssal Commerce Raiding&amp;lt;br&amp;gt; Mobile Task Force&amp;lt;br&amp;gt;Flagship Group&amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|M1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess bb_ru-class_flagship bb_ru-class_flagship ca_ri-class_elite ca_ri-class_elite ca_ne-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|M1_form = cruising_form_3&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = 106&lt;br /&gt;
|M2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess bb_ru-class_flagship bb_ru-class_flagship ca_ri-class_elite ca_ri-class_elite ca_ne-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship old_destroyer_princess dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|M2_form = cruising_form_3&lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = 106&lt;br /&gt;
|M3_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess bb_ru-class_flagship bb_ru-class_flagship ca_ri-class_elite ca_ri-class_elite ca_ne-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class old_destroyer_princess dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|M3_form = cruising_form_3&lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = 129&lt;br /&gt;
|&lt;br /&gt;
|final_form = M3&lt;br /&gt;
|boss_node = M&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= 海潜水艦隊 群狼集団&amp;lt;br&amp;gt; Abyssal Submarine Fleet &amp;lt;br&amp;gt; Wolf Pack&lt;br /&gt;
|A1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|A1_form = line_abreast&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|A2_form = echelon&lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|A3_form = echelon&lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = 深海通商破壊機動部隊 II群&amp;lt;br&amp;gt;Abyssal Commerce Raiding&amp;lt;br&amp;gt; Mobile Task Force Group II&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|B1_node_info = cvl_nu-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_tsu-class dd_i-class dd_i-class&lt;br /&gt;
|B1_form = diamond&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = 71&lt;br /&gt;
|B2_node_info = cv_wo-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_he-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_form = diamond&lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = 76&lt;br /&gt;
|B3_node_info = cv_wo-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_he-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|B3_form = double_line&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = 76&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海通商破壊機動部隊 II群&amp;lt;br&amp;gt;Abyssal Commerce Raiding&amp;lt;br&amp;gt; Mobile Task Force Group II&lt;br /&gt;
|E1_node_info = cvl_nu-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_tsu-class dd_i-class dd_i-class&lt;br /&gt;
|E1_form = diamond&lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E1_enemy_air_power = 71&lt;br /&gt;
|E2_node_info = cv_wo-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_he-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = diamond&lt;br /&gt;
|E2_xp = &lt;br /&gt;
|E2_enemy_air_power = 76&lt;br /&gt;
|E3_node_info = cv_wo-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_he-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|E3_form = double_line&lt;br /&gt;
|E3_xp = &lt;br /&gt;
|E3_enemy_air_power = 76&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海侵入潜水艦隊 先遣群&amp;lt;br&amp;gt;Abyssal Advancing Submarine &amp;lt;br&amp;gt;Fleet Raid Group&lt;br /&gt;
|F1_node_info = ss_yo-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = ss_yo-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = ss_yo-class_elite ss_yo-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F3_form = echelon&lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海通商破壊機動部隊 I群&amp;lt;br&amp;gt;Abyssal Commerce Raiding&amp;lt;br&amp;gt; Mobile Task Force Group I&lt;br /&gt;
|G1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_i-class dd_i-class&lt;br /&gt;
|G1_form = diamond&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G1_enemy_air_power = 46&lt;br /&gt;
|G2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class dd_i-class&lt;br /&gt;
|G2_form = diamond&lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G2_enemy_air_power = 70&lt;br /&gt;
|G3_node_info = cv_wo-class_flagship cv_wo-class_flagship cvl_nu-class_elite cl_he-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G3_form = diamond&lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G3_enemy_air_power = 80&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海通商破壊部隊 支援集団&amp;lt;br&amp;gt; Abyssal Commerce Raiding&amp;lt;br&amp;gt; Force Support Group&lt;br /&gt;
|H1_node_info = bb_ta-class_flagship cvl_nu-class_elite cl_he-class_flagship dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H1_enemy_air_power = 24&lt;br /&gt;
|H2_node_info = bb_ta-class_flagship cvl_nu-class_elite cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|H2_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|I_label = 深海軽快水雷戦隊&amp;lt;br&amp;gt; Abyssal Light Torpedo Squadron&lt;br /&gt;
|I1_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|I1_form = line_ahead&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_tsu-class dd_ro-class dd_ro-class&lt;br /&gt;
|I2_form = line_ahead&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海通商破壊機動部隊 III群&amp;lt;br&amp;gt;Abyssal Commerce Raiding&amp;lt;br&amp;gt; Mobile Task Force Group III&lt;br /&gt;
|J1_node_info = cv_wo-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = 27&lt;br /&gt;
|J2_node_info = cv_wo-class_elite cvl_nu-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J2_form = diamond&lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = 51&lt;br /&gt;
|J3_node_info = cv_wo-class_flagship cvl_nu-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J3_form = diamond&lt;br /&gt;
|J3_xp = &lt;br /&gt;
|J3_enemy_air_power = 52&lt;br /&gt;
|&lt;br /&gt;
|K_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|K1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|M_label = 深海通商破壊機動部隊 旗艦集団&amp;lt;br&amp;gt;Abyssal Commerce Raiding&amp;lt;br&amp;gt; Mobile Task Force&amp;lt;br&amp;gt;Flagship Group&amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|M1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess bb_ru-class_elite bb_ru-class_elite ca_ri-class ca_ri-class ca_ne-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|M1_form = cruising_form_3&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = 106&lt;br /&gt;
|M2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess bb_ru-class_elite bb_ru-class_elite ca_ri-class_elite ca_ri-class_elite ca_ne-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship old_destroyer_princess dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|M2_form = cruising_form_3&lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = 106&lt;br /&gt;
|M3_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess bb_ru-class_elite bb_ru-class_elite ca_ri-class ca_ri-class ca_ne-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship old_destroyer_princess dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|M3_form = cruising_form_3&lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = 106&lt;br /&gt;
|&lt;br /&gt;
|final_form = M3&lt;br /&gt;
|boss_node = M&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| E_DD = [[Akatsuki]] [[Hatsuharu]] [[Hatsushimo]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kagerou]] [[Kuroshio]] [[Murasame]] [[Nenohi]] [[Samidare]] [[Shigure]] [[Shiranui]] [[Shiratsuyu]] [[Suzukaze]] [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']] [[Wakaba]] [[Yuudachi]]&lt;br /&gt;
| E_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| E_BB = [[Fusou]] [[Hyuuga]] [[Ise]] [[Yamashiro]]&lt;br /&gt;
| E_CVL = [[Hiyou]] [[Houshou]] [[Junyou]] [[Ryuujou]]&lt;br /&gt;
| G_DD = [[Akatsuki]] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']] [[Hatsuharu]] [[Hatsushimo]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kagerou]] [[Kuroshio]] [[Murasame]] [[Nenohi]] [[Samidare]] [[Shigure]] [[Shiranui]] [[Shiratsuyu]] [[Suzukaze]] [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Wakaba]] [[Yuudachi]]&lt;br /&gt;
| G_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| G_BB = [[Haruna]] [[Hiei]] [[Kirishima]] [[Kongou]] [[Fusou]] [[Hyuuga]] [[Ise]] [[Yamashiro]]&lt;br /&gt;
| G_CVL = [[Hiyou]] [[Houshou]] [[Junyou]] [[Ryuujou]] [[Shouhou]]&lt;br /&gt;
| H_DD = [[Akatsuki]] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']] [[Hatsuharu]] [[Hatsushimo]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kagerou]] [[Kuroshio]] [[Murasame]] [[Nenohi]] [[Samidare]] [[Shigure]] [[Shiranui]] [[Shiratsuyu]] [[Suzukaze]] [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Wakaba]] [[Yuudachi]]&lt;br /&gt;
| H_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| H_CA = [[Mikuma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mikuma&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| H_BB = [[Haruna]] [[Hiei]] [[Kirishima]] [[Kongou]] [[Fusou]] [[Hyuuga]] [[Ise]] [[Yamashiro]]&lt;br /&gt;
| H_CVL = [[Hiyou]] [[Houshou]] [[Junyou]] [[Ryuujou]] [[Shouhou]]&lt;br /&gt;
| H_AUX = [[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui&amp;lt;/span&amp;gt;''']] [[Taigei|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Taigei&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| I_DD = [[Akatsuki]] [[Hatsuharu]] [[Hatsushimo]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kagerou]] [[Kuroshio]] [[Murasame]] [[Nenohi]] [[Samidare]] [[Shigure]] [[Shiranui]] [[Shiratsuyu]] [[Suzukaze]] [[Wakaba]] [[Yuudachi]]&lt;br /&gt;
| I_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| I_BB = [[Fusou]] [[Yamashiro]]&lt;br /&gt;
| I_CVL = [[Houshou]]&lt;br /&gt;
| J_DD = [[Akatsuki]] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']] [[Hatsuharu]] [[Hatsushimo]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kagerou]] [[Kuroshio]] [[Murasame]] [[Nenohi]] [[Samidare]] [[Shigure]] [[Shiranui]] [[Shiratsuyu]] [[Suzukaze]] [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Wakaba]] [[Yuudachi]]&lt;br /&gt;
| J_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| J_CA = [[Mikuma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mikuma&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| J_BB = [[Haruna]] [[Hiei]] [[Kirishima]] [[Kongou]] [[Fusou]] [[Hyuuga]] [[Ise]] [[Yamashiro]]&lt;br /&gt;
| J_CVL = [[Hiyou]] [[Houshou]] [[Junyou]] [[Ryuujou]] [[Shouhou]]&lt;br /&gt;
| J_AUX = [[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| M_DD = [[Akebono]] [[Akigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akigumo&amp;lt;/span&amp;gt;''']] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']] [[Arare]] [[Arashio]] [[Asashio]] [[Fubuki]] [[Fujinami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Fujinami&amp;lt;/span&amp;gt;''']] [[Fumizuki]] [[Harukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harukaze&amp;lt;/span&amp;gt;''']] [[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']] [[Hatsuyuki]] [[Hayashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayashimo&amp;lt;/span&amp;gt;''']] [[Kamikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kamikaze&amp;lt;/span&amp;gt;''']] [[Kasumi]] [[Kikuzuki]] [[Kisaragi]] [[Kiyoshimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kiyoshimo&amp;lt;/span&amp;gt;''']] [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']] [[Michishio]] [[Mikazuki]] [[Miyuki]] [[Mochizuki]] [[Murasame]] [[Mutsuki]] [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']] [[Nagatsuki]] [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']] [[Oboro]] [[Ooshio]] [[Samidare]] [[Satsuki]] [[Sazanami]] [[Shigure]] [[Shiratsuyu]] [[Shirayuki]] [[Suzukaze]] [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Ushio]] [[Uzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uzuki&amp;lt;/span&amp;gt;''']] [[Yayoi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yayoi&amp;lt;/span&amp;gt;''']] [[Yuudachi]] [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| M_CL = [[Isuzu]] [[Jintsuu]] [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| M_CA = [[Atago]] [[Chikuma]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']] [[Mikuma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mikuma&amp;lt;/span&amp;gt;''']] [[Mogami]] [[Myoukou]] [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']] [[Takao]] [[Tone]]&lt;br /&gt;
| M_BB = [[Haruna]] [[Hiei]] [[Kirishima]] [[Kongou]] [[Fusou]] [[Hyuuga]] [[Ise]] [[Yamashiro]]&lt;br /&gt;
| M_CVL = [[Hiyou]] [[Junyou]] [[Ryuujou]] [[Shouhou]] [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| M_AV = [[Chitose]] [[Chiyoda|Chiyoda]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoE-3Winter2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Winter2017E-3Banner.png]]&lt;br /&gt;
|map_image = [[File:Winter2017E-3Map.png|500px]]&lt;br /&gt;
|map_name = Commence! Operation Hikari!&lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
'''Event Tag''':[[File:Winter2017BlueTag.png]]&lt;br /&gt;
*Boss: [[Abyssal Twin Princesses]]&lt;br /&gt;
&lt;br /&gt;
*'''TP Gauge:'''&lt;br /&gt;
2 (Easy/Normal/Hard)&lt;br /&gt;
&lt;br /&gt;
*Key Rewards:[[I-14]]&lt;br /&gt;
** Clearing on Hard (甲): &lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Transport Phase&lt;br /&gt;
|order = C, A, F&lt;br /&gt;
|C -&amp;gt; A = &lt;br /&gt;
* Does not meet the requirements to go to D&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''all''' of the following requirements:&lt;br /&gt;
** Fleet contains '''only''' SS(V)s&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of ships in fleet ≧ 2&lt;br /&gt;
&lt;br /&gt;
|A -&amp;gt; B = &lt;br /&gt;
* Does not meet any requirements to go to D&lt;br /&gt;
|A -&amp;gt; D = &lt;br /&gt;
* Fleet contains only SS(V)s&lt;br /&gt;
* If the difficulty is Easy, meet '''all''' of the following requirements&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≧ 1&lt;br /&gt;
** Amount of DD ≧ 3&lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G/empty = &lt;br /&gt;
* Fail the LoS check&lt;br /&gt;
* Amount of CV(L/B) + (F)BB(V) ≧ 5 after the TP gauge is destroyed.&lt;br /&gt;
|F -&amp;gt; H = &lt;br /&gt;
* Meet one of the following requirements during the TP phase.&lt;br /&gt;
** Fleet does not have a [[Saiun(Disassembled for Transport)]] equipped.&lt;br /&gt;
** Fleet contains CV(L/B) or (F)BB(V)&lt;br /&gt;
|F -&amp;gt; I = &lt;br /&gt;
* Meet '''all''' of the following requirements during the TP phase.&lt;br /&gt;
** Fleet has a [[Saiun(Disassembled for Transport)]] equipped during the TP phase.&lt;br /&gt;
** Pass the LoS check of F33 = 5.5&lt;br /&gt;
** No CV(L/B) or (F)BB(V) allowed&lt;br /&gt;
* Meet '''all''' of the following requirements after destroying the TP gauge.&lt;br /&gt;
** Amount of CV(L/B) + (F)BB(V) ≦ 4&lt;br /&gt;
** Pass the LoS check of F33 Cn4 = 47&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Boss Phase&lt;br /&gt;
|order = 0, S, L, M, O, N, Q&lt;br /&gt;
|0 -&amp;gt; S/empty = &lt;br /&gt;
* Surface Task Force&lt;br /&gt;
|0 -&amp;gt; T = &lt;br /&gt;
* Carrier Task Force&lt;br /&gt;
&lt;br /&gt;
|S/empty -&amp;gt; V, W = * Active Branching&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; N = &lt;br /&gt;
* ???&lt;br /&gt;
|L -&amp;gt; O = &lt;br /&gt;
* Carrier Task Force&lt;br /&gt;
* Surface Task Force, but fail to meet the requirements to go to M&lt;br /&gt;
|L -&amp;gt; M = &lt;br /&gt;
* Meet '''all''' of the following requirements:&lt;br /&gt;
** Surface Task Force&lt;br /&gt;
** Fast Fleet '''(Hard only)'''&lt;br /&gt;
&lt;br /&gt;
|O -&amp;gt; N = &lt;br /&gt;
* Does not meet the requirements to go to Q&lt;br /&gt;
|O -&amp;gt; Q = &lt;br /&gt;
* If the fleet is a Surface Task Force, meet '''all''' of the following requirements:&lt;br /&gt;
** ???&lt;br /&gt;
** ???&lt;br /&gt;
* If the fleet is a Carrier Task Force, meet '''all''' of the following requirements:&lt;br /&gt;
** No FBB allowed in Escort Fleet&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; U = &lt;br /&gt;
* Pass the LoS check&lt;br /&gt;
|M -&amp;gt; P/empty = &lt;br /&gt;
* Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|N -&amp;gt; Q = * Fixed&lt;br /&gt;
&lt;br /&gt;
|Q -&amp;gt; R/empty = &lt;br /&gt;
* Fail the LoS check&lt;br /&gt;
|Q -&amp;gt; U = &lt;br /&gt;
* Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Branching compositions were reported [https://docs.google.com/spreadsheets/d/1_Ot-a_iWdQ3__l55CjWDV58udx_oxEf7aberqCbwKdw here] over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following map will consist of two phases consisting of a '''Transport Phase''' and a '''Boss Kill Phase'''. In addition, the difficulty you play on this map will greatly effect certain factors regarding what you'll need to do for the event map.&lt;br /&gt;
&lt;br /&gt;
*'''Transport Phase'''&lt;br /&gt;
**The Transport Phase of the Operation will consist of transporting new pieces of equipment ([[Saiun(Disassembled for Transport)]]) to the transport drop off point (Node E and then beating the boss in Node I.&lt;br /&gt;
**The requirements needed to make [[Saiun(Disassembled for Transport)|Disassembled Saiun]] will vary depending on the difficulty you choose as quest you'll need to do will vary.&lt;br /&gt;
**Please refer to the [[Winter_2017_Event#New_Quests|Quest area for additional information]]&lt;br /&gt;
**Before taking [[Saiun(Disassembled for Transport)|Disassembled Saiun]] it's recommended that you attempt to test the map to make sure you will be able to safely transport [[Saiun(Disassembled for Transport)|Disassembled Saiun]] without issue.&lt;br /&gt;
**If you fail to reach the boss node, your flagship gets heavily damaged, or you take a  get off routed after you reach node E, '''you will loose all your [[Saiun(Disassembled for Transport)|Disassembled Saiun]] and will need to redo the Disassembled Saiun quests again''' to attempt to complete the TP portion.&lt;br /&gt;
* In order to complete the Transport gauge, you'll need to transport 2 [[Saiun(Disassembled for Transport)|Disassembled Saiun]] and score an A at node I.&lt;br /&gt;
&lt;br /&gt;
*'''Recommended Composition'''&lt;br /&gt;
* 1-2SSV,0-5SS(V)&lt;br /&gt;
** '''+''' Completely evades Node B&lt;br /&gt;
** '''+''' Completely dodges all Air attack nodes&lt;br /&gt;
** '''-''' Cannot handle the boss node on thier own without lots of support&lt;br /&gt;
**Max Expertise planes are required to ensure that you'll take out a good number of the enemy ships in the area.&lt;br /&gt;
**Boss Support Fleet Highly recommended for Node I. &lt;br /&gt;
** To ensure the  [[Saiun(Disassembled for Transport)|Disassembled Saiun]] are delivered to their destination and count to your TP Gauge, you need to score an A rank at least at Node I.&lt;br /&gt;
**LoS of 5.5 is needed to reach the boss node (equivalent to 2 Shiun or 2 Type 0 Observation Planes with 3 Stars)'&lt;br /&gt;
**Note that on Hard Mode Ha-Class Late Model Elites are present at the boss node which are fully capable of performing Preemptive ASW on your subs.&lt;br /&gt;
**It is possible to grind levels for submarines to get them to SSV by running node C and retreating every time for 540 EXP&lt;br /&gt;
*'''Non Sub based Composition'''&lt;br /&gt;
* 1CL,3DD,2CAV&lt;br /&gt;
**  '''+''' Currently the only non sub based composition known to make it to the boss node for players who lack the subs to do the above path.&lt;br /&gt;
** '''+''' Completely evades Node B on Easy &lt;br /&gt;
** '''-''' Makes other surface battles possibly difficult&lt;br /&gt;
** '''-''' Will require In-Route and Boss Support for survival. &lt;br /&gt;
** '''-''' Will be forced to go through Node B on higher difficulties.&lt;br /&gt;
**This composition is good for players who lack the subs to do the sub based composition. But is only recommended for easy mode.&lt;br /&gt;
*Once you complete this part of the operation, a new path opens up and you'll be able to gain access to the next phase of the operation.&lt;br /&gt;
*Your Land Base Air Squadrons will also be accessible for the later part of this operation.&lt;br /&gt;
&lt;br /&gt;
*'''Boss Phase'''&lt;br /&gt;
*During this phase, your objective will be to eliminate the [[Abyssal Twin Princesses]] the following compositions are known to work&lt;br /&gt;
&lt;br /&gt;
*'''Recommended Compositions'''&lt;br /&gt;
*4FBB, 2CVL, + 1CL, 2CA, 2-3DD, 0-1FBB, 0-2CLT&lt;br /&gt;
** '''+''' Takes the Shortest Path to the Boss Node as long as all ships are Fast.&lt;br /&gt;
** '''+''' Recommended for taking care of mutiple objectives and also taking care of the boss node.&lt;br /&gt;
** '''-''' Will only be able to use 2 CVLs which will hinder likely result in you using them as pure fighter carriers just so your fleet can achieve air partiality in the worse case scenario. &lt;br /&gt;
*2FBB, 4CV, + 1CL, 2CA, 2-3DD, 0-1FBB, 0-2CLT&lt;br /&gt;
** '''+''' Will ensure Air Superiority against the Boss Fleet.&lt;br /&gt;
** '''-''' Will however have to take a longer path resulting in having less fuel and ammo by the time your reach the boss node&lt;br /&gt;
.&lt;br /&gt;
*The [[Abyssal Twin Princesses]] have an [[Armor Reduction]] mechanic which will allow you to be able to defeat them and thier fleet much more easily.&lt;br /&gt;
**The following conditions must be completed for the initial debuff Mechanics.&lt;br /&gt;
*** S Rank '''I Node''' and '''J Node'''&lt;br /&gt;
**Upon Completion, there will be a chance in the Twin's dailouge indicating they have been weakened.&lt;br /&gt;
*'''Recommended Compositions for node I'''&lt;br /&gt;
* Single Fleet: 1FBB, 2 CV, 1 CA, 2 CLT&lt;br /&gt;
** '''+''' Can easily take out the boss node.&lt;br /&gt;
** '''-''' Can deal with some nodes easily&lt;br /&gt;
** '''-''' Will be forced to fight Node B&lt;br /&gt;
*Fleet In route Support and LBAS is recommended for Nodes B,D, and I Carefully spread out your attacks accordingly to where you need them the most.&lt;br /&gt;
&lt;br /&gt;
*'''[[LBAS]] Recommendations For I Node Post Transport'''&lt;br /&gt;
&lt;br /&gt;
**4 Land Base Attackers/Torpedo bombers on both Squadrons&lt;br /&gt;
**Due to having a very low AA strength, you can safely attempt to take on the boss node by trying to eliminate as many of the enemy the ships there as you can during the LBAS support phase. And to some extend Node B and D. If you feel uncertain add in 1 Type 52 Fighter.&lt;br /&gt;
&lt;br /&gt;
*'''Recommended Compositions For Node J'''&lt;br /&gt;
*Surface Task Force: 4FBB, 2CVL, + 1CL, 2CA, 2DD,1FBB&lt;br /&gt;
**Bring [[Type 3 Shell]]s and [[WG42]]s or [[Type 2 Ka-Mi Tank]]s to aid in battle. &lt;br /&gt;
**Light Carriers should be mainly fitted with mostly fighter planes&lt;br /&gt;
**Concentrate all [[LBAS]] Attacks on Node J.&lt;br /&gt;
&lt;br /&gt;
*'''[[LBAS]] Recommendations For J Node'''&lt;br /&gt;
**2 Land Base Attackers/Torpedo bombers + 2 Fighters on both Squadrons&lt;br /&gt;
**Concentrated Attacks may help in removing some of the [[Artillery Imp]]s and other smaller fleets making the fight easier for your surface fleet when they have a chance to fight back.&lt;br /&gt;
*Once both I and J are completed  with an S rank you should hear a '''Quest chime''' sound upon returning to your base indicating that you met the requirements to the debuff.&lt;br /&gt;
&lt;br /&gt;
*'''[[LBAS]] Recommendations For U Node'''&lt;br /&gt;
**2 Land Base Attackers/Torpedo bombers + 2 Fighters on both Squadrons &lt;br /&gt;
**2 Land Base Attackers/Torpedo bombers + 2 Fighters on first Squadron and 3 Land Base Attackers/Torpedo bombers + Fighter &lt;br /&gt;
**This will likely ensure a stronger chance of doing serious damage against all the enemy abyssal in the combined Fleet. But can be risky as the Land Based Planes may possibly loose rank if they are unfortunately to loose all thier planes.&lt;br /&gt;
**The main  objective will be to take out the Wo-class on Easy or Carrier Himes in the back on Normal and Hard Difficulty so your fleet can have a better chance on focus on the boss and gaining possibly Air Superiority. &lt;br /&gt;
&lt;br /&gt;
*'''Final Kill Debuff'''&lt;br /&gt;
**There is a second Debuff for the final kill phase of the event where you'll need to complete a quest in order to weaken the [[Abyssal Twin Princesses]] for the final kill. &lt;br /&gt;
**You will need to visit Node J 2 more times and score an S rank twice and complete the quest. &lt;br /&gt;
**Once completed the [[Abyssal Twin Princesses]] will be weakened for the final kill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 深海任務部隊 空母III群 &amp;lt;br&amp;gt; Abyssal Task force &amp;lt;br&amp;gt; Carrier Group III&lt;br /&gt;
|A1_node_info = cv_wo-class_flagship_kai cvl_nu-class_flagship ca_ri-class_flagship cl_to-class_elite cl_to-class_elite dd_i-class_late_model&lt;br /&gt;
|A1_form = diamond&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = 155&lt;br /&gt;
|A2_node_info = cv_wo-class_flagship_kai cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_i-class_late_model&lt;br /&gt;
|A2_form = diamond&lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = 178&lt;br /&gt;
|A3_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship_kai ca_ri-class_flagship cl_to-class_elite cl_to-class_elite dd_i-class_late_model&lt;br /&gt;
|A3_form = diamond&lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = 264&lt;br /&gt;
|&lt;br /&gt;
|B_label = 深海任務部隊 特別遊撃群&amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt; Special Raid Group&lt;br /&gt;
|B1_node_info = bbv_re-class_elite ca_ne-class_elite cl_tsu-class_elite dd_i-class_late_model_elite dd_i-class_late_model_elite ss_so-class_elite&lt;br /&gt;
|B1_form = diamond&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = 107&lt;br /&gt;
|B2_node_info = bbv_re-class_elite ca_ne-class_elite ca_ne-class_elite cl_tsu-class_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|B2_form = line_ahead double_line&lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = 107&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海任務部隊 空母III群 &amp;lt;br&amp;gt; Abyssal Task force &amp;lt;br&amp;gt; Carrier Group III&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|C1_node_info = cv_wo-class_flagship_kai cvl_nu-class_flagship ca_ri-class_flagship cl_to-class_elite cl_to-class_elite dd_i-class_late_model&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = 155&lt;br /&gt;
|C2_node_info = cv_wo-class_flagship_kai cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_i-class_late_model&lt;br /&gt;
|C2_form = diamond&lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = 178&lt;br /&gt;
|C3_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship_kai ca_ri-class_flagship cl_to-class_elite cl_to-class_elite dd_i-class_late_model&lt;br /&gt;
|C3_form = diamond&lt;br /&gt;
|C3_xp = &lt;br /&gt;
|C3_enemy_air_power = 264&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海任務部隊 火力支援群&amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt; Firepower Support Group&lt;br /&gt;
|D1_node_info = bb_ta-class_flagship bb_ta-class_flagship bb_ru-class_flagship bb_ru-class_flagship ca_ri-class_flagship ca_ri-class_flagship&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = bb_ru-class_flagship bb_ru-class_flagship ca_ri-class_flagship ca_ri-class_flagship ca_ri-class_flagship cvl_nu-class_flagship&lt;br /&gt;
|D2_form = double_line&lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = 23&lt;br /&gt;
|D3_node_info = bb_ru-class_flagship bb_ru-class_flagship ca_ri-class_flagship ca_ri-class_flagship cvl_nu-class_flagship cvl_nu-class_flagship&lt;br /&gt;
|D3_form = line_ahead&lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海任務部隊 強襲戦隊旗艦&amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt; Assault Squadron Flagship&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|F1_node_info = heavy_cruiser_princess cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_elite ca_ri-class_elite cl_ho-class_elite&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = 46&lt;br /&gt;
|F2_node_info = heavy_cruiser_princess cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|F2_form = diamond&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = 46&lt;br /&gt;
|F3_node_info = heavy_cruiser_princess cvl_nu-class_flagship cvl_nu-class_flagship cvl_nu-class_flagship dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|F3_form = diamond&lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = 69&lt;br /&gt;
|&lt;br /&gt;
|G_label = '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Battle Avoided&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|G1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海離島守備隊 基地航空隊&amp;lt;br&amp;gt; Abyssal Isolated Island&amp;lt;br&amp;gt;Landbase Air Group&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|H1_node_info = isolated_island_demon airfield_princess airfield_princess airfield_princess artillery_imp artillery_imp&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H1_enemy_air_power = 357&lt;br /&gt;
|H2_node_info = isolated_island_demon airfield_princess airfield_princess airfield_princess artillery_imp artillery_imp&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|H2_enemy_air_power = 371&lt;br /&gt;
|H3_node_info = isolated_island_demon airfield_princess airfield_princess airfield_princess artillery_imp artillery_imp&lt;br /&gt;
|H3_form = diamond&lt;br /&gt;
|H3_xp = &lt;br /&gt;
|H3_enemy_air_power = 391&lt;br /&gt;
|&lt;br /&gt;
|I_label = 深海任務部隊 強襲戦隊旗艦&amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt; Assault Squadron Flagship&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|I1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt;heavy_cruiser_princess ca_ri-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ha-class_late_model_elite dd_ha-class_late_model_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model_elite dd_ha-class_late_model_elite dd_ro-class dd_ro-class&lt;br /&gt;
|I1_form = cruising_form_3&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt;heavy_cruiser_princess cvl_nu-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ha-class_late_model_elite dd_ha-class_late_model_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model_elite dd_ha-class_late_model_elite dd_ro-class dd_ro-class&lt;br /&gt;
|I2_form = cruising_form_3&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = 23&lt;br /&gt;
|I3_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt;heavy_cruiser_princess ca_ri-class_elite ca_ri-class ca_ri-class cl_ho-class_elite cvl_nu-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship dd_ha-class_late_model_elite dd_ro-class dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|I3_form = cruising_form_3&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海離島守備隊&amp;lt;br&amp;gt; Abyssal Isolated Island &amp;lt;br&amp;gt;Garrison&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|J1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; isolated_island_demon artillery_imp artillery_imp transport_wa-class_elite transport_wa-class_elite transport_wa-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class_elite transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|J1_form = cruising_form_3&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = 207&lt;br /&gt;
|J2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; isolated_island_demon artillery_imp artillery_imp artillery_imp transport_wa-class_elite transport_wa-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class_elite transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|J2_form = cruising_form_3&lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = 207&lt;br /&gt;
|J3_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; isolated_island_demon artillery_imp artillery_imp transport_wa-class_elite dd_i-class_late_model_elite dd_i-class_late_model_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_tsu-class_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|J3_form = cruising_form_3&lt;br /&gt;
|J3_xp = &lt;br /&gt;
|J3_enemy_air_power = 207&lt;br /&gt;
|&lt;br /&gt;
|K_label = 離島基地哨戒 潜水艦隊群&amp;lt;br&amp;gt;Isolated Island Base&amp;lt;br&amp;gt;Patrolling Submarine Group&lt;br /&gt;
|K1_node_info = ss_yo-class_flagship ss_yo-class_elite ss_yo-class_elite ss_yo-class_elite&lt;br /&gt;
|K1_form = echelon line_abreast&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = ss_yo-class_flagship ss_yo-class_flagship ss_yo-class_elite ss_yo-class_elite ss_yo-class_elite&lt;br /&gt;
|K2_form = echelon line_abreast&lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海泊地 主力空母機動部隊 &amp;lt;br&amp;gt;Abyssal Anchorage&amp;lt;br&amp;gt;Main Carrier Task Force&lt;br /&gt;
|L1_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship_kai ca_ne-class_elite cl_tsu-class_elite dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|L1_form = line_ahead double_line diamond&lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = 264&lt;br /&gt;
|&lt;br /&gt;
|M_label = 深海環礁 大規模泊地集結艦隊&amp;lt;br&amp;gt;Abyssal Atoll Large-Scale&amp;lt;br&amp;gt; Concentrated Anchorage Fleet&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|M1_node_info = abyssal_twin_princesses aircraft_carrier_princess aircraft_carrier_princess bb_ta-class_flagship bb_ta-class_flagship transport_wa-class_flagship&lt;br /&gt;
|M1_form = diamond&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = 341&lt;br /&gt;
|M2_node_info = abyssal_twin_princesses_damaged aircraft_carrier_princess aircraft_carrier_princess bb_ta-class_flagship bb_ta-class_flagship transport_wa-class_flagship&lt;br /&gt;
|M2_form = line_ahead&lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = 344&lt;br /&gt;
|M3_node_info = abyssal_twin_princesses aircraft_carrier_princess aircraft_carrier_princess cv_wo-class_flagship_kai bb_ta-class_flagship bb_ta-class_flagship&lt;br /&gt;
|M3_form = diamond&lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = 449&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海泊地 水上打撃部隊&amp;lt;br&amp;gt;Abyssal Anchorage&amp;lt;br&amp;gt; Coastal Strike Force&lt;br /&gt;
|N1_node_info = bb_ta-class_flagship bb_ta-class_flagship cvl_nu-class_flagship cl_he-class_flagship dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|N1_form = line_ahead&lt;br /&gt;
|N1_xp = &lt;br /&gt;
|N1_enemy_air_power = 23&lt;br /&gt;
|N2_node_info = bb_ta-class_flagship cvl_nu-class_flagship cl_he-class_flagship ca_ne-class_elite dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|N2_form = line_ahead double_line&lt;br /&gt;
|N2_xp = &lt;br /&gt;
|N2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|O_label = 深海泊地哨戒 主力潜水艦隊群&amp;lt;br&amp;gt; AByssal Anchorage Patrol&amp;lt;br&amp;gt; Main Submarine Fleet Group&lt;br /&gt;
|O1_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|O1_form = echelonline_abreast&lt;br /&gt;
|O1_xp = &lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info = ss_so-class_flagship ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|O2_form = echelon line_abreast&lt;br /&gt;
|O2_xp = &lt;br /&gt;
|O2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Battle Avoided&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|P1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|Q_label = 深海環礁 大規模泊地集結艦隊&amp;lt;br&amp;gt; Abyssal Atoll Large-Scale&amp;lt;br&amp;gt; Concentrated Anchorage Fleet&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|Q1_node_info = abyssal_twin_princesses aircraft_carrier_princess aircraft_carrier_princess bb_ta-class_flagship bb_ta-class_flagship transport_wa-class_flagship&lt;br /&gt;
|Q1_form = diamond&lt;br /&gt;
|Q1_xp = &lt;br /&gt;
|Q1_enemy_air_power = 341&lt;br /&gt;
|Q2_node_info = abyssal_twin_princesses_damaged aircraft_carrier_princess aircraft_carrier_princess bb_ta-class_flagship bb_ta-class_flagship transport_wa-class_flagship&lt;br /&gt;
|Q2_form = line_ahead&lt;br /&gt;
|Q2_xp = &lt;br /&gt;
|Q2_enemy_air_power = 344&lt;br /&gt;
|Q3_node_info = abyssal_twin_princesses aircraft_carrier_princess aircraft_carrier_princess cv_wo-class_flagship_kai bb_ta-class_flagship bb_ta-class_flagship&lt;br /&gt;
|Q3_form = diamond&lt;br /&gt;
|Q3_xp = &lt;br /&gt;
|Q3_enemy_air_power = 449&lt;br /&gt;
|&lt;br /&gt;
|R_label = '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Battle Avoided&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|R1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|S_label = '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Battle Avoided&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|S1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|T_label = 深海泊地 空母機動部隊 II群&amp;lt;br&amp;gt; Abyssal Anchorage&amp;lt;br&amp;gt;Carrier Task Force Group II&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|T1_node_info = cv_wo-class_flagship_kai cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|T1_form = diamond&lt;br /&gt;
|T1_xp = &lt;br /&gt;
|T1_enemy_air_power = 178&lt;br /&gt;
|T2_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|T2_form = diamond&lt;br /&gt;
|T2_xp = &lt;br /&gt;
|T2_enemy_air_power = 234&lt;br /&gt;
|T3_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship_kai cvl_nu-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|T3_form = diamond&lt;br /&gt;
|T3_xp = &lt;br /&gt;
|T3_enemy_air_power = 287&lt;br /&gt;
|&lt;br /&gt;
|U_label =  深海環礁 大規模泊地集結艦隊&amp;lt;br&amp;gt; Abyssal Atoll Large-Scale&amp;lt;br&amp;gt; Concentrated Anchorage Fleet&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|U1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; abyssal_twin_princesses aircraft_carrier_princess aircraft_carrier_princess bb_ta-class_flagship bb_ta-class_flagship transport_wa-class_flagship &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model_elite dd_ha-class_late_model_elite dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|U1_form = cruising_form_3&lt;br /&gt;
|U1_xp = &lt;br /&gt;
|U1_enemy_air_power = 341&lt;br /&gt;
|U2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; abyssal_twin_princesses_damaged aircraft_carrier_princess aircraft_carrier_princess bb_ta-class_flagship bb_ta-class_flagship dd_ni-class_late_model_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class_elite dd_ni-class_late_model_elite dd_ni-class_late_model_elite dd_ni-class_late_model_elite dd_ni-class_late_model_elite&lt;br /&gt;
|U2_form = cruising_form_3&lt;br /&gt;
|U2_xp = &lt;br /&gt;
|U2_enemy_air_power = 344&lt;br /&gt;
|&lt;br /&gt;
|V_label = 深海離島守備隊 基地航空隊&amp;lt;br&amp;gt; Abyssal Isolated Island&amp;lt;br&amp;gt;Landbase Air Group&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|V1_node_info = isolated_island_demon airfield_princess airfield_princess airfield_princess artillery_imp artillery_imp&lt;br /&gt;
|V1_form = double_line&lt;br /&gt;
|V1_xp = &lt;br /&gt;
|V1_enemy_air_power = 357&lt;br /&gt;
|V2_node_info = isolated_island_demon airfield_princess airfield_princess airfield_princess artillery_imp artillery_imp&lt;br /&gt;
|V2_form = double_line&lt;br /&gt;
|V2_xp = &lt;br /&gt;
|V2_enemy_air_power = 371&lt;br /&gt;
|V3_node_info = isolated_island_demon airfield_princess airfield_princess airfield_princess artillery_imp artillery_imp&lt;br /&gt;
|V3_form = double_line&lt;br /&gt;
|V3_xp = &lt;br /&gt;
|V3_enemy_air_power = 391&lt;br /&gt;
|&lt;br /&gt;
|W_label = 深海泊地 空母機動部隊 I群&amp;lt;br&amp;gt; Abyssal Anchorage&amp;lt;br&amp;gt;Carrier Task Force Group I&amp;lt;br&amp;gt;'''&lt;br /&gt;
|W1_node_info = cv_wo-class_flagship_kai cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|W1_form = diamond&lt;br /&gt;
|W1_xp = &lt;br /&gt;
|W1_enemy_air_power = 178&lt;br /&gt;
|W2_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship_kai cl_he-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|W2_form = diamond&lt;br /&gt;
|W2_xp = &lt;br /&gt;
|W2_enemy_air_power = 264&lt;br /&gt;
|W3_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship_kai cvl_nu-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|W3_form = diamond&lt;br /&gt;
|W3_xp = &lt;br /&gt;
|W3_enemy_air_power = 287&lt;br /&gt;
|&lt;br /&gt;
|X_label = 深海泊地 空母機動部隊 II群&amp;lt;br&amp;gt; Abyssal Anchorage&amp;lt;br&amp;gt;Carrier Task Force Group II&amp;lt;br&amp;gt;'''&lt;br /&gt;
|X1_node_info = cv_wo-class_flagship_kai cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|X1_form = diamond&lt;br /&gt;
|X1_xp = &lt;br /&gt;
|X1_enemy_air_power = 178&lt;br /&gt;
|X2_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|X2_form = diamond&lt;br /&gt;
|X2_xp = &lt;br /&gt;
|X2_enemy_air_power = 234&lt;br /&gt;
|X3_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship_kai cvl_nu-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|X3_form = diamond&lt;br /&gt;
|X3_xp = &lt;br /&gt;
|X3_enemy_air_power = 287&lt;br /&gt;
|&lt;br /&gt;
|final_form = U2&lt;br /&gt;
|boss_node = I U&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 深海任務部隊 空母III群 &amp;lt;br&amp;gt; Abyssal Task force &amp;lt;br&amp;gt; Carrier Group III&lt;br /&gt;
|A1_node_info = cv_wo-class_flagship_2 cvl_nu-class_flagship ca_ri-class_flagship cl_to-class_elite cl_to-class_elite dd_i-class_late_model&lt;br /&gt;
|A1_form = diamond&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = 126&lt;br /&gt;
|A2_node_info = cv_wo-class_flagship_2 cvl_nu-class_flagship cvl_nu-class_elite cl_tsu-class cl_to-class_elite dd_i-class&lt;br /&gt;
|A2_form = diamond&lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = 150&lt;br /&gt;
|A3_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 ca_ri-class_flagship cl_to-class_elite cl_to-class_elite dd_i-class_late_model&lt;br /&gt;
|A3_form = diamond&lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = 206&lt;br /&gt;
|&lt;br /&gt;
|B_label = 深海任務部隊 特別遊撃群&amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt; Special Raid Group&lt;br /&gt;
|B1_node_info = bbv_re-class ca_ne-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model ss_so-class&lt;br /&gt;
|B1_form = diamond&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = 94&lt;br /&gt;
|B2_node_info = bbv_re-class ca_ne-class ca_ne-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_form = line_ahead double_line&lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = 94&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海任務部隊 空母III群 &amp;lt;br&amp;gt; Abyssal Task force &amp;lt;br&amp;gt; Carrier Group III&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|C1_node_info = cv_wo-class_flagship_2 cvl_nu-class_flagship ca_ri-class_flagship cl_to-class_elite cl_to-class_elite dd_i-class_late_model&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = 126&lt;br /&gt;
|C2_node_info = cv_wo-class_flagship_2 cvl_nu-class_flagship cvl_nu-class_elite cl_tsu-class cl_to-class_elite dd_i-class&lt;br /&gt;
|C2_form = diamond&lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = 150&lt;br /&gt;
|C3_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 ca_ri-class_flagship cl_to-class_elite cl_to-class_elite dd_i-class_late_model&lt;br /&gt;
|C3_form = diamond&lt;br /&gt;
|C3_xp = &lt;br /&gt;
|C3_enemy_air_power = 206&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海任務部隊 火力支援群&amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt; Firepower Support Group&lt;br /&gt;
|D1_node_info = bb_ru-class_flagship bb_ru-class_flagship ca_ri-class_flagship ca_ri-class_flagship ca_ri-class_elite ca_ri-class_elite&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = bb_ru-class_flagship bb_ru-class_flagship ca_ri-class_flagship ca_ri-class_flagship cvl_nu-class_elite cvl_nu-class_elite&lt;br /&gt;
|D2_form = line_ahead double_line&lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = 48&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海任務部隊 強襲戦隊旗艦&amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt; Assault Squadron Flagship&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|F1_node_info = heavy_cruiser_princess cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = 46&lt;br /&gt;
|F2_node_info = heavy_cruiser_princess cvl_nu-class_elite cvl_nu-class_elite ca_ri-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|F2_form = diamond&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = 48&lt;br /&gt;
|F3_node_info = heavy_cruiser_princess cvl_nu-class_flagship cvl_nu-class_elite ca_ri-class cl_ho-class_elite cvl_nu-class_elite&lt;br /&gt;
|F3_form = diamond&lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = 71&lt;br /&gt;
|&lt;br /&gt;
|G_label = '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Battle Avoided&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|G1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|H_label = &amp;lt;br&amp;gt; Abyssal Isolated Island&amp;lt;br&amp;gt;Landbase Air Group&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|H1_node_info = isolated_island_demon airfield_princess airfield_princess artillery_imp artillery_imp transport_wa-class&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H1_enemy_air_power = 256&lt;br /&gt;
|H2_node_info = isolated_island_demon airfield_princess airfield_princess artillery_imp artillery_imp transport_wa-class&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|H2_enemy_air_power = 276&lt;br /&gt;
|H3_node_info = isolated_island_demon airfield_princess airfield_princess artillery_imp artillery_imp transport_wa-class&lt;br /&gt;
|H3_form = diamond&lt;br /&gt;
|H3_xp = &lt;br /&gt;
|H3_enemy_air_power = 296&lt;br /&gt;
|&lt;br /&gt;
|I_label = 深海任務部隊 強襲戦隊旗艦&amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt; Assault Squadron Flagship&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|I1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; heavy_cruiser_princess ca_ri-class_elite ca_ri-class_elite ca_ri-class_elite dd_ha-class_late_model dd_ha-class_late_model &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class dd_ha-class_late_model dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|I1_form = cruising_form_3&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; heavy_cruiser_princess ca_ri-class ca_ri-class ca_ri-class cl_ho-class cvl_nu-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|I2_form = cruising_form_3&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = 24&lt;br /&gt;
|I3_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; heavy_cruiser_princess cvl_nu-class_elite ca_ri-class_elite ca_ri-class_elite dd_ha-class_late_model dd_ha-class_late_model &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|I3_form = cruising_form_3&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海離島守備隊&amp;lt;br&amp;gt; Abyssal Isolated Island &amp;lt;br&amp;gt;Garrison&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|J1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; isolated_island_demon artillery_imp artillery_imp transport_wa-class transport_wa-class transport_wa-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship transport_wa-class transport_wa-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = cruising_form_3&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = 160&lt;br /&gt;
|J2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; isolated_island_demon artillery_imp artillery_imp transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship transport_wa-class_elite transport_wa-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J2_form = cruising_form_3&lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = 160&lt;br /&gt;
|J3_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; isolated_island_demon artillery_imp artillery_imp artillery_imp transport_wa-class transport_wa-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship transport_wa-class transport_wa-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J3_form = cruising_form_3&lt;br /&gt;
|J3_xp = &lt;br /&gt;
|J3_enemy_air_power = 160&lt;br /&gt;
|&lt;br /&gt;
|K_label = 離島基地哨戒 潜水艦隊群&amp;lt;br&amp;gt;Isolated Island Base&amp;lt;br&amp;gt;Patrolling Submarine Group&lt;br /&gt;
|K1_node_info = ss_yo-class_flagship ss_yo-class ss_yo-class&lt;br /&gt;
|K1_form = echelon line_abreast&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = ss_yo-class_flagship ss_yo-class_elite ss_yo-class_elite&lt;br /&gt;
|K2_form = echelon line_abreast&lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = ss_yo-class_flagship ss_yo-class_elite ss_yo-class_elite ss_yo-class_elite&lt;br /&gt;
|K3_form = echelon line_abreast&lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海泊地 主力空母機動部隊 &amp;lt;br&amp;gt;Abyssal Anchorage&amp;lt;br&amp;gt;Main Carrier Task Force&lt;br /&gt;
|L1_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship ca_ne-class_elite cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|L1_form = line_ahead double_line diamond&lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = 160&lt;br /&gt;
|&lt;br /&gt;
|M_label = 深海環礁 大規模泊地集結艦隊&amp;lt;br&amp;gt;Abyssal Atoll Large-Scale&amp;lt;br&amp;gt; Concentrated Anchorage Fleet&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|M1_node_info = abyssal_twin_princesses aircraft_carrier_princess cv_wo-class_flagship_kai bb_ru-class_flagship bb_ru-class_flagship transport_wa-class_elite&lt;br /&gt;
|M1_form = diamond&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = 312&lt;br /&gt;
|M2_node_info = abyssal_twin_princesses aircraft_carrier_princess aircraft_carrier_princess bb_ru-class_flagship bb_ru-class_flagship transport_wa-class_elite&lt;br /&gt;
|M2_form = diamond&lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = 333&lt;br /&gt;
|M3_node_info = abyssal_twin_princesses_damaged aircraft_carrier_princess aircraft_carrier_princess bb_ru-class_flagship bb_ru-class_flagship transport_wa-class_elite&lt;br /&gt;
|M3_form = line_ahead&lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = 337&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海泊地 水上打撃部隊&amp;lt;br&amp;gt;Abyssal Anchorage&amp;lt;br&amp;gt; Coastal Strike Force&lt;br /&gt;
|N1_node_info = bb_ta-class_flagship cvl_nu-class_elite ca_ne-class cl_he-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|N1_form = line_ahead double_line&lt;br /&gt;
|N1_xp = &lt;br /&gt;
|N1_enemy_air_power = 24&lt;br /&gt;
|N2_node_info = bb_ta-class_flagship bb_ta-class_elite cvl_nu-class_flagship cl_he-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|N2_form = line_ahead&lt;br /&gt;
|N2_xp = &lt;br /&gt;
|N2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|O_label = 深海泊地哨戒 主力潜水艦隊群&amp;lt;br&amp;gt; AByssal Anchorage Patrol&amp;lt;br&amp;gt; Main Submarine Fleet Group&lt;br /&gt;
|O1_node_info = ss_so-class_flagship ss_so-class ss_so-class ss_so-class&lt;br /&gt;
|O1_form = echelon line_abreast&lt;br /&gt;
|O1_xp = &lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class ss_so-class&lt;br /&gt;
|O2_form = echelon line_abreast&lt;br /&gt;
|O2_xp = &lt;br /&gt;
|O2_enemy_air_power = &lt;br /&gt;
|O3_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|O3_form = echelon line_abreast&lt;br /&gt;
|O3_xp = &lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Battle Avoided&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|P1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|Q_label = 深海環礁 大規模泊地集結艦隊&amp;lt;br&amp;gt; Abyssal Atoll Large-Scale&amp;lt;br&amp;gt; Concentrated Anchorage Fleet&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|Q1_node_info = abyssal_twin_princesses aircraft_carrier_princess cv_wo-class_flagship_kai bb_ru-class_flagship bb_ru-class_flagship transport_wa-class_elite&lt;br /&gt;
|Q1_form = diamond&lt;br /&gt;
|Q1_xp = &lt;br /&gt;
|Q1_enemy_air_power = 312&lt;br /&gt;
|Q2_node_info = abyssal_twin_princesses aircraft_carrier_princess aircraft_carrier_princess bb_ru-class_flagship bb_ru-class_flagship transport_wa-class_elite&lt;br /&gt;
|Q2_form = diamond&lt;br /&gt;
|Q2_xp = &lt;br /&gt;
|Q2_enemy_air_power = 333&lt;br /&gt;
|Q3_node_info = abyssal_twin_princesses_damaged aircraft_carrier_princess aircraft_carrier_princess bb_ru-class_flagship bb_ru-class_flagship transport_wa-class_elite&lt;br /&gt;
|Q3_form = line_ahead&lt;br /&gt;
|Q3_xp = &lt;br /&gt;
|Q3_enemy_air_power = 337&lt;br /&gt;
|&lt;br /&gt;
|R_label = '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Battle Avoided&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|R1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|S_label = '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Battle Avoided&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|S1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|T_label = 深海泊地 空母機動部隊 II群&amp;lt;br&amp;gt; Abyssal Anchorage&amp;lt;br&amp;gt;Carrier Task Force Group II&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;''''''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|T1_node_info = cv_wo-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|T1_form = diamond&lt;br /&gt;
|T1_xp = &lt;br /&gt;
|T1_enemy_air_power = 150&lt;br /&gt;
|T2_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|T2_form = diamond&lt;br /&gt;
|T2_xp = &lt;br /&gt;
|T2_enemy_air_power = 204&lt;br /&gt;
|T3_node_info = cv_wo-class_flagship cv_wo-class_flagship cvl_nu-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|T3_form = diamond&lt;br /&gt;
|T3_xp = &lt;br /&gt;
|T3_enemy_air_power = 227&lt;br /&gt;
|&lt;br /&gt;
|U_label =  深海環礁 大規模泊地集結艦隊&amp;lt;br&amp;gt; Abyssal Atoll Large-Scale&amp;lt;br&amp;gt; Concentrated Anchorage Fleet&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|U1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; abyssal_twin_princesses aircraft_carrier_princess aircraft_carrier_princess bb_ru-class_flagship bb_ru-class_flagship transport_wa-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|U1_form = cruising_form_3&lt;br /&gt;
|U1_xp = &lt;br /&gt;
|U1_enemy_air_power = 333&lt;br /&gt;
|U2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; abyssal_twin_princesses_damaged aircraft_carrier_princess aircraft_carrier_princess bb_ru-class_flagship bb_ru-class_flagship dd_ha-class_late_model_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class dd_ha-class_late_model_elite dd_ha-class_late_model_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|U2_form = cruising_form_3&lt;br /&gt;
|U2_xp = &lt;br /&gt;
|U2_enemy_air_power = 337&lt;br /&gt;
|&lt;br /&gt;
|V_label = 深海離島守備隊 基地航空隊&amp;lt;br&amp;gt; Abyssal Isolated Island&amp;lt;br&amp;gt;Landbase Air Group&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|V1_node_info = isolated_island_demon airfield_princess airfield_princess artillery_imp artillery_imp transport_wa-class&lt;br /&gt;
|V1_form = double_line&lt;br /&gt;
|V1_xp = &lt;br /&gt;
|V1_enemy_air_power = 256&lt;br /&gt;
|V2_node_info = isolated_island_demon airfield_princess airfield_princess artillery_imp artillery_imp transport_wa-class&lt;br /&gt;
|V2_form = double_line&lt;br /&gt;
|V2_xp = &lt;br /&gt;
|V2_enemy_air_power = 276&lt;br /&gt;
|V3_node_info = isolated_island_demon airfield_princess airfield_princess artillery_imp artillery_imp transport_wa-class&lt;br /&gt;
|V3_form = double_line&lt;br /&gt;
|V3_xp = &lt;br /&gt;
|V3_enemy_air_power = 296&lt;br /&gt;
|&lt;br /&gt;
|W_label = 深海泊地 空母機動部隊 I群&amp;lt;br&amp;gt; Abyssal Anchorage&amp;lt;br&amp;gt;Carrier Task Force Group I&amp;lt;br&amp;gt;'''&lt;br /&gt;
|W1_node_info = cv_wo-class_flagship cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|W1_form = diamond&lt;br /&gt;
|W1_xp = &lt;br /&gt;
|W1_enemy_air_power = 148&lt;br /&gt;
|W2_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|W2_form = diamond&lt;br /&gt;
|W2_xp = &lt;br /&gt;
|W2_enemy_air_power = 204&lt;br /&gt;
|W3_node_info = cv_wo-class_flagship cv_wo-class_flagship cvl_nu-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|W3_form = diamond&lt;br /&gt;
|W3_xp = &lt;br /&gt;
|W3_enemy_air_power = 227&lt;br /&gt;
|&lt;br /&gt;
|X_label = 深海泊地 空母機動部隊 II群&amp;lt;br&amp;gt; Abyssal Anchorage&amp;lt;br&amp;gt;Carrier Task Force Group II&amp;lt;br&amp;gt;'''&lt;br /&gt;
|X1_node_info = cv_wo-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|X1_form = diamond&lt;br /&gt;
|X1_xp = &lt;br /&gt;
|X1_enemy_air_power = 150&lt;br /&gt;
|X2_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|X2_form = diamond&lt;br /&gt;
|X2_xp = &lt;br /&gt;
|X2_enemy_air_power = 204&lt;br /&gt;
|X3_node_info = cv_wo-class_flagship cv_wo-class_flagship cvl_nu-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|X3_form = diamond&lt;br /&gt;
|X3_xp = &lt;br /&gt;
|X3_enemy_air_power = 227&lt;br /&gt;
|&lt;br /&gt;
|final_form = U2&lt;br /&gt;
|boss_node = I U&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 深海任務部隊 空母III群 &amp;lt;br&amp;gt; Abyssal Task force &amp;lt;br&amp;gt; Carrier Group III&lt;br /&gt;
|A1_node_info = cv_wo-class_flagship cvl_nu-class_flagship ca_ri-class_flagship dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|A1_form = diamond&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = 51&lt;br /&gt;
|A2_node_info = cv_wo-class_flagship cvl_nu-class_elite ca_ri-class_elite dd_i-class dd_i-class dd_ro-class&lt;br /&gt;
|A2_form = diamond&lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = 52&lt;br /&gt;
|A3_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|A3_form = diamond&lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = 56&lt;br /&gt;
|&lt;br /&gt;
|B_label = 深海任務部隊 特別遊撃群&amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt; Special Raid Group&lt;br /&gt;
|B1_node_info = bbv_re-class cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class ss_ka-class&lt;br /&gt;
|B1_form = diamond&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = 94&lt;br /&gt;
|B2_node_info = bbv_re-class ca_ne-class cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|B2_form = line_ahead double_line&lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = 94&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海任務部隊 空母III群 &amp;lt;br&amp;gt; Abyssal Task force &amp;lt;br&amp;gt; Carrier Group III&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|C1_node_info = cv_wo-class_flagship cvl_nu-class_flagship ca_ri-class_flagship dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = 51&lt;br /&gt;
|C2_node_info = cv_wo-class_flagship cvl_nu-class_elite ca_ri-class_elite dd_i-class dd_i-class dd_ro-class&lt;br /&gt;
|C2_form = diamond&lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = 52&lt;br /&gt;
|C3_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C3_form = diamond&lt;br /&gt;
|C3_xp = &lt;br /&gt;
|C3_enemy_air_power = 56&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海任務部隊 火力支援群&amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt; Firepower Support Group&lt;br /&gt;
|D1_node_info = bb_ru-class_flagship bb_ru-class_flagship ca_ri-class_elite ca_ri-class_elite ca_ri-class_elite ca_ri-class_elite&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = bb_ru-class_flagship bb_ru-class_flagship ca_ri-class_elite ca_ri-class_elite cvl_nu-class_elite cvl_nu-class_elite&lt;br /&gt;
|D2_form = line_ahead double_line&lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = 48&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海任務部隊 強襲戦隊旗艦&amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt; Assault Squadron Flagship&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|F1_node_info = heavy_cruiser_princess cvl_nu-class_flagship cvl_nu-class dd_ha-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = 31&lt;br /&gt;
|F2_node_info = heavy_cruiser_princess cvl_nu-class_elite cvl_nu-class dd_ha-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|F2_form = diamond&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = 32&lt;br /&gt;
|F3_node_info = heavy_cruiser_princess cvl_nu-class_flagship cvl_nu-class_elite dd_ha-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|F3_form = diamond&lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = 47&lt;br /&gt;
|&lt;br /&gt;
|G_label = '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Battle Avoided&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|G1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|H_label = &amp;lt;br&amp;gt; Abyssal Isolated Island&amp;lt;br&amp;gt;Landbase Air Group&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|H1_node_info = isolated_island_demon airfield_princess airfield_princess artillery_imp artillery_imp transport_wa-class&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H1_enemy_air_power = 218&lt;br /&gt;
|H2_node_info = isolated_island_demon airfield_princess airfield_princess artillery_imp artillery_imp transport_wa-class&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|H2_enemy_air_power = 232&lt;br /&gt;
|H3_node_info = isolated_island_demon airfield_princess airfield_princess artillery_imp artillery_imp transport_wa-class&lt;br /&gt;
|H3_form = diamond&lt;br /&gt;
|H3_xp = &lt;br /&gt;
|H3_enemy_air_power = 246&lt;br /&gt;
|&lt;br /&gt;
|I_label = 深海任務部隊 強襲戦隊旗艦&amp;lt;br&amp;gt;Abyssal Task Force&amp;lt;br&amp;gt; Assault Squadron Flagship&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|I1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; heavy_cruiser_princess cvl_nu-class ca_ri-class ca_ri-class dd_ro-class dd_ro-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_to-class_elite dd_ha-class_late_model dd_ro-class dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|I1_form = cruising_form_3&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = 8&lt;br /&gt;
|I2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; heavy_cruiser_princess cvl_nu-class dd_ha-class_late_model dd_ha-class_late_model dd_ro-class dd_ro-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class dd_ro-class dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|I2_form = cruising_form_3&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = 8&lt;br /&gt;
|I3_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; heavy_cruiser_princess ca_ri-class_elite dd_ha-class_late_model dd_ha-class_late_model dd_ro-class dd_ro-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class dd_ro-class dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|I3_form = cruising_form_3&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海離島守備隊&amp;lt;br&amp;gt; Abyssal Isolated Island &amp;lt;br&amp;gt;Garrison&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|J1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; isolated_island_demon artillery_imp transport_wa-class transport_wa-class transport_wa-class transport_wa-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship transport_wa-class transport_wa-class cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = cruising_form_3&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = 150&lt;br /&gt;
|J2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; isolated_island_demon artillery_imp transport_wa-class transport_wa-class dd_i-class_late_model dd_i-class_late_model &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship transport_wa-class transport_wa-class cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J2_form = cruising_form_3&lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = 150&lt;br /&gt;
|J3_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; isolated_island_demon artillery_imp artillery_imp transport_wa-class transport_wa-class transport_wa-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship transport_wa-class transport_wa-class cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J3_form = cruising_form_3&lt;br /&gt;
|J3_xp = &lt;br /&gt;
|J3_enemy_air_power = 150&lt;br /&gt;
|&lt;br /&gt;
|K_label = 離島基地哨戒 潜水艦隊群&amp;lt;br&amp;gt;Isolated Island Base&amp;lt;br&amp;gt;Patrolling Submarine Group&lt;br /&gt;
|K1_node_info = ss_yo-class_elite ss_yo-class ss_yo-class&lt;br /&gt;
|K1_form = echelon&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = ss_yo-class_flagship ss_yo-class ss_yo-class&lt;br /&gt;
|K2_form = echelon&lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = ss_yo-class_flagship ss_yo-class ss_yo-class&lt;br /&gt;
|K3_form = line_abreast&lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海泊地 主力空母機動部隊 &amp;lt;br&amp;gt;Abyssal Anchorage&amp;lt;br&amp;gt;Main Carrier Task Force&lt;br /&gt;
|L1_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|L1_form = line_ahead double_line diamond&lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = 56&lt;br /&gt;
|&lt;br /&gt;
|M_label = 深海環礁 大規模泊地集結艦隊&amp;lt;br&amp;gt;Abyssal Atoll Large-Scale&amp;lt;br&amp;gt; Concentrated Anchorage Fleet&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|M1_node_info = abyssal_twin_princesses cv_wo-class_flagship cv_wo-class_flagship bb_ru-class_elite bb_ru-class_elite transport_wa-class_elite&lt;br /&gt;
|M1_form = diamond&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = 123&lt;br /&gt;
|M2_node_info = abyssal_twin_princesses_damaged cv_wo-class_flagship cv_wo-class_flagship bb_ru-class_elite bb_ru-class_elite transport_wa-class_elite&lt;br /&gt;
|M2_form = diamond&lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = 128&lt;br /&gt;
|M3_node_info = abyssal_twin_princesses cv_wo-class_flagship_kai cv_wo-class_flagship_kai bb_ru-class_elite bb_ru-class_elite transport_wa-class_elite&lt;br /&gt;
|M3_form = diamond&lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = 283&lt;br /&gt;
|M4_node_info = abyssal_twin_princesses_damaged cv_wo-class_flagship_kai cv_wo-class_flagship_kai bb_ru-class_elite bb_ru-class_elite transport_wa-class_elite&lt;br /&gt;
|M4_form = diamond&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = 288&lt;br /&gt;
|M5_node_info = abyssal_twin_princesses_damaged aircraft_carrier_princess cv_wo-class_flagship_kai bb_ru-class_elite bb_ru-class_elite transport_wa-class_elite&lt;br /&gt;
|M5_form = line_ahead&lt;br /&gt;
|M5_xp = &lt;br /&gt;
|M5_enemy_air_power = 309&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海泊地 水上打撃部隊&amp;lt;br&amp;gt;Abyssal Anchorage&amp;lt;br&amp;gt; Coastal Strike Force&lt;br /&gt;
|N1_node_info = bb_ta-class_flagship cvl_nu-class_elite cl_he-class_flagship dd_ro-class_late_model_elite dd_ro-class dd_ro-class&lt;br /&gt;
|N1_form = diamond&lt;br /&gt;
|N1_xp = &lt;br /&gt;
|N1_enemy_air_power = 24&lt;br /&gt;
|N2_node_info = bb_ta-class_flagship cvl_nu-class_elite cl_he-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|N2_form = diamond&lt;br /&gt;
|N2_xp = &lt;br /&gt;
|N2_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|O_label = 深海泊地哨戒 主力潜水艦隊群&amp;lt;br&amp;gt; AByssal Anchorage Patrol&amp;lt;br&amp;gt; Main Submarine Fleet Group&lt;br /&gt;
|O1_node_info = ss_so-class_flagship ss_yo-class ss_yo-class ss_yo-class&lt;br /&gt;
|O1_form = echelon&lt;br /&gt;
|O1_xp = &lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info = ss_so-class_flagship ss_so-class ss_so-class ss_so-class&lt;br /&gt;
|O2_form = echelon line_abreast&lt;br /&gt;
|O2_xp = &lt;br /&gt;
|O2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Battle Avoided&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|P1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|Q_label = 深海環礁 大規模泊地集結艦隊&amp;lt;br&amp;gt; Abyssal Atoll Large-Scale&amp;lt;br&amp;gt; Concentrated Anchorage Fleet&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|Q1_node_info = abyssal_twin_princesses cv_wo-class_flagship cv_wo-class_flagship bb_ru-class_elite bb_ru-class_elite transport_wa-class_elite&lt;br /&gt;
|Q1_form = diamond&lt;br /&gt;
|Q1_xp = &lt;br /&gt;
|Q1_enemy_air_power = 123&lt;br /&gt;
|Q2_node_info = abyssal_twin_princesses cv_wo-class_flagship_kai cv_wo-class_flagship_kai bb_ru-class_elite bb_ru-class_elite transport_wa-class_elite&lt;br /&gt;
|Q2_form = diamond&lt;br /&gt;
|Q2_xp = &lt;br /&gt;
|Q2_enemy_air_power = 283&lt;br /&gt;
|Q3_node_info = abyssal_twin_princesses_damaged aircraft_carrier_princess cv_wo-class_flagship_kai bb_ru-class_elite bb_ru-class_elite transport_wa-class_elite&lt;br /&gt;
|Q3_form = line_ahead&lt;br /&gt;
|Q3_xp = &lt;br /&gt;
|Q3_enemy_air_power = 309&lt;br /&gt;
|&lt;br /&gt;
|R_label = '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Battle Avoided&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|R1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|S_label = '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Battle Avoided&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|S1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|T_label = 深海泊地 空母機動部隊 II群&amp;lt;br&amp;gt; Abyssal Anchorage&amp;lt;br&amp;gt;Carrier Task Force Group II&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;''''''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|T1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_i-class dd_i-class&lt;br /&gt;
|T1_form = diamond&lt;br /&gt;
|T1_xp = &lt;br /&gt;
|T1_enemy_air_power = 46&lt;br /&gt;
|T2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class dd_i-class&lt;br /&gt;
|T2_form = diamond&lt;br /&gt;
|T2_xp = &lt;br /&gt;
|T2_enemy_air_power = 70&lt;br /&gt;
|T3_node_info = cv_wo-class_flagship cv_wo-class_flagship cvl_nu-class_elite cl_he-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|T3_form = diamond&lt;br /&gt;
|T3_xp = &lt;br /&gt;
|T3_enemy_air_power = 80&lt;br /&gt;
|&lt;br /&gt;
|U_label =  深海環礁 大規模泊地集結艦隊&amp;lt;br&amp;gt; Abyssal Atoll Large-Scale&amp;lt;br&amp;gt; Concentrated Anchorage Fleet&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|U1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; abyssal_twin_princesses cv_wo-class_flagship_kai cv_wo-class_flagship_kai bb_ru-class_elite bb_ru-class_elite transport_wa-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|U1_form = cruising_form_3&lt;br /&gt;
|U1_xp = &lt;br /&gt;
|U1_enemy_air_power = 283&lt;br /&gt;
|U2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; abyssal_twin_princesses_damaged aircraft_carrier_princess aircraft_carrier_princess bb_ru-class_elite bb_ru-class_elite dd_ha-class_late_model &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|U2_form = cruising_form_3&lt;br /&gt;
|U2_xp = &lt;br /&gt;
|U2_enemy_air_power = 330&lt;br /&gt;
|&lt;br /&gt;
|V_label = 深海離島守備隊 基地航空隊&amp;lt;br&amp;gt; Abyssal Isolated Island&amp;lt;br&amp;gt;Landbase Air Group&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|V1_node_info = isolated_island_demon airfield_princess airfield_princess artillery_imp artillery_imp transport_wa-class&lt;br /&gt;
|V1_form = double_line&lt;br /&gt;
|V1_xp = &lt;br /&gt;
|V1_enemy_air_power = 218&lt;br /&gt;
|V2_node_info = isolated_island_demon airfield_princess airfield_princess artillery_imp artillery_imp transport_wa-class&lt;br /&gt;
|V2_form = double_line&lt;br /&gt;
|V2_xp = &lt;br /&gt;
|V2_enemy_air_power = 232&lt;br /&gt;
|V3_node_info = isolated_island_demon airfield_princess airfield_princess artillery_imp artillery_imp transport_wa-class&lt;br /&gt;
|V3_form = double_line&lt;br /&gt;
|V3_xp = &lt;br /&gt;
|V3_enemy_air_power = 246&lt;br /&gt;
|&lt;br /&gt;
|W_label = 深海泊地 空母機動部隊 I群&amp;lt;br&amp;gt; Abyssal Anchorage&amp;lt;br&amp;gt;Carrier Task Force Group I&amp;lt;br&amp;gt;'''&lt;br /&gt;
|W1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|W1_form = diamond&lt;br /&gt;
|W1_xp = &lt;br /&gt;
|W1_enemy_air_power = 46&lt;br /&gt;
|W2_node_info = cv_wo-class_flagship cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|W2_form = diamond&lt;br /&gt;
|W2_xp = &lt;br /&gt;
|W2_enemy_air_power = 148&lt;br /&gt;
|W3_node_info = cv_wo-class_flagship cvl_nu-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|W3_form = diamond&lt;br /&gt;
|W3_xp = &lt;br /&gt;
|W3_enemy_air_power = 125&lt;br /&gt;
|&lt;br /&gt;
|X_label = 深海泊地 空母機動部隊 II群&amp;lt;br&amp;gt; Abyssal Anchorage&amp;lt;br&amp;gt;Carrier Task Force Group II&amp;lt;br&amp;gt;'''&lt;br /&gt;
|X1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_i-class dd_i-class&lt;br /&gt;
|X1_form = diamond&lt;br /&gt;
|X1_xp = &lt;br /&gt;
|X1_enemy_air_power = 46&lt;br /&gt;
|X2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class dd_i-class&lt;br /&gt;
|X2_form = diamond&lt;br /&gt;
|X2_xp = &lt;br /&gt;
|X2_enemy_air_power = 70&lt;br /&gt;
|X3_node_info = cv_wo-class_flagship cv_wo-class_flagship cvl_nu-class_elite cl_he-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|X3_form = diamond&lt;br /&gt;
|X3_xp = &lt;br /&gt;
|X3_enemy_air_power = 80&lt;br /&gt;
|&lt;br /&gt;
|final_form = U2&lt;br /&gt;
|boss_node = I U&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt; &amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| B_DD = [[Akatsuki]] [[Akebono]] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']] [[Arare]] [[Arashio]] [[Asashio]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kasumi]] [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']] [[Michishio]] [[Murasame]] [[Oboro]] [[Ooshio]] [[Sazanami]] [[Shigure]] [[Shiratsuyu]] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']] [[Ushio]] [[Yuudachi]]&lt;br /&gt;
| B_CL = [[Agano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Agano&amp;lt;/span&amp;gt;''']] [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Naka]] [[Natori]] [[Noshiro|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Noshiro&amp;lt;/span&amp;gt;''']] [[Tama]] [[Yura]]&lt;br /&gt;
| B_CA = [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Haguro]] [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']] [[Maya]] [[Myoukou]] [[Nachi]] [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']] [[Takao]] [[Tone]]&lt;br /&gt;
| B_AV = [[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| D_DD = [[Akatsuki]] [[Akebono]] [[Arare]] [[Arashio]] [[Asashio]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kasumi]] [[Michishio]] [[Murasame]] [[Oboro]] [[Ooshio]] [[Sazanami]] [[Shigure]] [[Shiratsuyu]] [[Ushio]] [[Yuudachi]]&lt;br /&gt;
| D_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Naka]] [[Natori]] [[Tama]] [[Yura]]&lt;br /&gt;
| D_CA = [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Haguro]] [[Maya]] [[Myoukou]] [[Nachi]]&lt;br /&gt;
| I_DD = [[Akatsuki]] [[Akebono]] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']] [[Arare]] [[Arashio]] [[Asashio]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kasumi]] [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']] [[Michishio]] [[Murasame]] [[Oboro]] [[Ooshio]] [[Sazanami]] [[Shigure]] [[Shiratsuyu]] [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']] [[Ushio]] [[Yuudachi]]&lt;br /&gt;
| I_CL = [[Agano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Agano&amp;lt;/span&amp;gt;''']] [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Naka]] [[Natori]] [[Noshiro|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Noshiro&amp;lt;/span&amp;gt;''']] [[Tama]] [[Yahagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yahagi&amp;lt;/span&amp;gt;''']] [[Yura]]&lt;br /&gt;
| I_CA = [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Haguro]] [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']] [[Maya]] [[Myoukou]] [[Nachi]] [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']] [[Takao]] [[Tone]]&lt;br /&gt;
| J_DD = [[Akatsuki]] [[Akebono]] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']] [[Arare]] [[Arashio]] [[Asashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asashimo&amp;lt;/span&amp;gt;''']] [[Asashio]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kasumi]] [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']] [[Michishio]] [[Murasame]] [[Oboro]] [[Ooshio]] [[Sazanami]] [[Shigure]] [[Shiratsuyu]] [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']] [[Teruzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Teruzuki&amp;lt;/span&amp;gt;''']] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']] [[Ushio]] [[Yuudachi]]&lt;br /&gt;
| J_CL = [[Agano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Agano&amp;lt;/span&amp;gt;''']] [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Naka]] [[Natori]] [[Noshiro|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Noshiro&amp;lt;/span&amp;gt;''']] [[Sakawa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sakawa&amp;lt;/span&amp;gt;''']] [[Tama]] [[Yahagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yahagi&amp;lt;/span&amp;gt;''']] [[Yura]]&lt;br /&gt;
| J_CA = [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Haguro]] [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']] [[Maya]] [[Myoukou]] [[Nachi]] [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']] [[Takao]] [[Tone]]&lt;br /&gt;
| J_AV = [[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| L_DD = [[Akatsuki]] [[Akebono]] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']] [[Arare]] [[Arashio]] [[Asashio]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kasumi]] [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']] [[Michishio]] [[Murasame]] [[Oboro]] [[Ooshio]] [[Sazanami]] [[Shigure]] [[Shiratsuyu]] [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']] [[Teruzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Teruzuki&amp;lt;/span&amp;gt;''']] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']] [[Ushio]] [[Yuudachi]]&lt;br /&gt;
| L_CL = [[Agano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Agano&amp;lt;/span&amp;gt;''']] [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Naka]] [[Natori]] [[Noshiro|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Noshiro&amp;lt;/span&amp;gt;''']] [[Tama]] [[Yahagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yahagi&amp;lt;/span&amp;gt;''']] [[Yura]]&lt;br /&gt;
| L_CA = [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Haguro]] [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']] [[Maya]] [[Myoukou]] [[Nachi]] [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']] [[Takao]] [[Tone]]&lt;br /&gt;
| L_AV = [[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| N_DD = [[Akatsuki]] [[Akebono]] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']] [[Arashio]] [[Asashio]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kasumi]] [[Michishio]] [[Murasame]] [[Oboro]] [[Ooshio]] [[Sazanami]] [[Shigure]] [[Shiratsuyu]] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']] [[Ushio]]&lt;br /&gt;
| N_CL = [[Agano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Agano&amp;lt;/span&amp;gt;''']] [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Naka]] [[Natori]] [[Noshiro|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Noshiro&amp;lt;/span&amp;gt;''']] [[Tama]] [[Yura]]&lt;br /&gt;
| N_CA = [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Haguro]] [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']] [[Maya]] [[Nachi]] [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']] [[Takao]] [[Tone]]&lt;br /&gt;
| U_DD = [[Akebono]] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']] [[Arashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Arashi&amp;lt;/span&amp;gt;''']] [[Asagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asagumo&amp;lt;/span&amp;gt;''']] [[Ayanami]] [[Fubuki]] [[Hagikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hagikaze&amp;lt;/span&amp;gt;''']] [[Hatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hatsukaze&amp;lt;/span&amp;gt;''']] [[Hatsuyuki]] [[Isonami]] [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']] [[Maikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maikaze&amp;lt;/span&amp;gt;''']] [[Miyuki]] [[Murakumo]] [[Oboro]] [[Sazanami]] [[Shikinami]] [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']] [[Shirayuki]] [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Umikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Umikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']] [[Ushio]] [[Yamagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamagumo&amp;lt;/span&amp;gt;''']] [[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| U_CL = [[Abukuma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Abukuma&amp;lt;/span&amp;gt;''']] [[Isuzu]] [[Jintsuu]] [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Yura]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| U_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]] [[Takao]] [[Tone]]&lt;br /&gt;
| U_BB = [[Haruna]] [[Hiei]] [[Kirishima]] [[Kongou]] [[Fusou]] [[Hyuuga]] [[Ise]] [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']] [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']] [[Yamashiro]]&lt;br /&gt;
| U_CV = [[Akagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akagi&amp;lt;/span&amp;gt;''']] [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']] [[Kaga]] [[Shoukaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shoukaku&amp;lt;/span&amp;gt;''']] [[Souryuu]] [[Zuikaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuikaku&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| U_CVL = [[Hiyou]] [[Junyou]] [[Ryuujou]] [[Shouhou]] [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| U_SS = [[I-13|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-13&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| W_DD = [[Akatsuki]] [[Akebono]] [[Arare]] [[Arashio]] [[Asashio]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kasumi]] [[Michishio]] [[Murasame]] [[Oboro]] [[Ooshio]] [[Sazanami]] [[Shigure]] [[Shiratsuyu]] [[Ushio]] [[Yuudachi]]&lt;br /&gt;
| W_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Naka]] [[Natori]] [[Tama]] [[Yura]]&lt;br /&gt;
| W_CA = [[Ashigara]] [[Choukai]] [[Haguro]] [[Maya]] [[Myoukou]] [[Nachi]]&lt;br /&gt;
| X_DD = [[Akatsuki]] [[Akebono]] [[Arare]] [[Arashio]] [[Asashio]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kasumi]] [[Michishio]] [[Murasame]] [[Oboro]] [[Ooshio]] [[Sazanami]] [[Shigure]] [[Shiratsuyu]] [[Ushio]] [[Yuudachi]]&lt;br /&gt;
| X_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Naka]] [[Natori]] [[Tama]] [[Yura]]&lt;br /&gt;
| X_CA = [[Ashigara]] [[Choukai]] [[Haguro]] [[Maya]] [[Myoukou]] [[Nachi]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*'''Power leveling note'''&lt;br /&gt;
**There is a way to power level your submarines on the first node on E3. Node C is an air node and it gives the flagship between 350 to 450 exp per run. You can use this to power level your Maruyus to level 20. It costs only 1 fuel and 1 ammo per run and make sure you retreat after that node.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Taihou Hakurei</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Winter_2017_Event&amp;diff=48449</id>
		<title>Winter 2017 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Winter_2017_Event&amp;diff=48449"/>
		<updated>2017-02-18T06:55:20Z</updated>

		<summary type="html">&lt;p&gt;Taihou Hakurei: /* E-3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;eventBanner16&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; text-align: center;&amp;quot;&amp;gt;[[File:2017WinterEventBannerAlt.jpg|Reconnaissance Force Emergency Deployment! Operation &amp;quot;Hikari&amp;quot;|link=|class=fadein]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Winter 2017 Event '''Reconnaissance Force Emergency Deployment! Operation &amp;quot;Hikari&amp;quot;''' began on February 11, 2017 and ended on February 28th, 2017. &lt;br /&gt;
&lt;br /&gt;
The theme of this event is based upon the Ogasawara Islands and &amp;quot;Operation Hikari&amp;quot;, the IJN's planned reconnaissance of and raid on the USN base at Ulithi Atoll. &lt;br /&gt;
&lt;br /&gt;
The event is a small-scale event, featuring only 3 maps.&lt;br /&gt;
&lt;br /&gt;
While the event is centered around &amp;quot;Operation Hikari&amp;quot;, specifically operations taking place in Nanao Bay, the Ogasawara Islands, and at the Ulithi atoll, the follow up operation of &amp;quot;Operation Arashi&amp;quot; is not part of this operation. &lt;br /&gt;
&lt;br /&gt;
For additional information regarding event-related subjects and content related to the dev tweets, please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
*[[Improving Ship Speed]] (May become a part of event map requirements)&lt;br /&gt;
&lt;br /&gt;
==Historical Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historical reference only.'''&lt;br /&gt;
&lt;br /&gt;
Operation Hikari was a transport operation by the submarines I-13 and I-14. Their mission was to transport disassembled Saiuns to an ad hoc air base on Truk Atoll, where they would be used to scout the USN positions within Ulithi Atoll.  &lt;br /&gt;
&lt;br /&gt;
Operation Arashi was intended to be a follow-up air raid, where two squadrons of 6 Seiran seaplane bombers operating from the submarines I-400 and I-401 would bomb the USN positions within Ulithi Atoll.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===New Ships===&lt;br /&gt;
#[[Matsukaze]] - Reward for E-2 clear. A Kamikaze-Class Destroyer that served alongside [[Asakaze]] and [https://twitter.com/KanColle_STAFF/status/825520396451471360 sank] in a transport operations off of Chichijima, Ogasawara Islands after being attacked by a Submarine.&lt;br /&gt;
#[[I-14]] - Reward for E-3 clear. A [https://twitter.com/KanColle_STAFF/status/827316908768710656 submarine capable of carrying seaplanes] that successfully took part in Operation Hikari. &lt;br /&gt;
#[[I-13]] - E-3 drop. Comptiq Magazine revealed that the Twin Sister of the sub that partook in Operation Hikari would also be avalaible in this event. &lt;br /&gt;
#[[Fujinami]] - E-2 drop. A new Yuugumo-class Destroyer.&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
&lt;br /&gt;
*[[Saiun (Disassembled for Transport)]]&lt;br /&gt;
*[[Submarine Radar and Waterproof Periscope]]&lt;br /&gt;
*[[Submarine Radar and Radio Direction Finder (E27)]]&lt;br /&gt;
*[[Saiun (East Caroline Air Group)]]&lt;br /&gt;
Also, while not new equipment, this is the first time [[Zuiun (631st Air Group)]] is available outside of rank rewards.&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
&lt;br /&gt;
*[[Abyssal Twin Princesses]]&lt;br /&gt;
&lt;br /&gt;
===New Enemy Equipment===&lt;br /&gt;
&lt;br /&gt;
*[[Abyssal Submarine Floatplane]]&lt;br /&gt;
&lt;br /&gt;
===Event Requirements===&lt;br /&gt;
A minimum of two [[Saiun]] are required for E-3 on Normal and Hard difficulties. This only applies to players intending to tackle this part of the event on Normal or Hard difficulty. This was originally revealed over a week ahead of time through the official Twitter account&amp;lt;ref&amp;gt;https://twitter.com/KanColle_STAFF/status/826956081691701249&amp;lt;/ref&amp;gt;. Players on Easy difficulty only need [[Type 97 Torpedo Bomber|Type 97 Torpedo Bombers]] for this segment of the event.&amp;lt;ref&amp;gt;https://twitter.com/kancolle_staff/status/830362901412065280&amp;lt;/ref&amp;gt;. In both cases, the planes are used to make [[Saiun (Disassembled for Transport)]] for delivery during the transport step.&lt;br /&gt;
&lt;br /&gt;
This latter segment of the event was initially not available, being enabled from '''12th February 2017''', 2300 JST onward. &amp;lt;ref&amp;gt;https://twitter.com/KanColle_STAFF/status/830778720554094592&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Quests==&lt;br /&gt;
&lt;br /&gt;
Upon reaching E-3 and Selecting a difficulty you will be given a series of quests that you will be given to do based upon the difficulty of the map you play on. During the Transport Phase, there are two kinds of quest that only one will be given to based upon the difficulty you choose. Plan accordingly as each quest will require you different things for you do depending on the difficulty.&lt;br /&gt;
&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = SN13&lt;br /&gt;
| reqQuest = &lt;br /&gt;
| reqQuest2 =&lt;br /&gt;
| namejp =【丙】作戦「彩雲」調達＆輸送分解&lt;br /&gt;
| nameen = (Easy) &amp;quot;Saiun&amp;quot; Supply &amp;amp; Disassembly for Transport&lt;br /&gt;
| req = Saiun supply &amp;amp; disassembly mission: Scrap one &amp;quot;[[Type 0 Recon Seaplane]]&amp;quot;, and prepare 10 development materials and one &amp;quot;[[Type 97 Torpedo Bomber]] (regular version)&amp;quot;!&lt;br /&gt;
※ The prepared development materials and the required equipment (equipment with low modding levels will be prioritized) will be consumed upon clearing the mission.&lt;br /&gt;
* Scrap [[Type 0 Recon Seaplane]] and have 10 development materials, and 1 [[Type 97 Torpedo Bomber]] in your inventory&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Saiun (Disassembled for Transport)]]&lt;br /&gt;
| notes = Limited Time Event Quest &amp;lt;br&amp;gt; Easy Mode Only &amp;lt;br&amp;gt; 10 development materials and 1 [[Type 97 Torpedo Bomber]] will be consumed upon completion of quest.&amp;lt;br&amp;gt; Can be completed twice before it's no longer accessible. (Will reappear once [[Saiun (Disassembled for Transport)]] have been consumed during E-3's Transport Phase)&lt;br /&gt;
}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Factory&lt;br /&gt;
| listnum = SN14&lt;br /&gt;
| reqQuest = &lt;br /&gt;
| reqQuest2 =&lt;br /&gt;
| namejp = 「彩雲」輸送分解&lt;br /&gt;
| nameen = Disassembling &amp;quot;Saiun&amp;quot; for Transport&lt;br /&gt;
| req = Saiun supply &amp;amp; disassembly mission: Scrap one &amp;quot;[[Type 0 Recon Seaplane]]&amp;quot;, and prepare 20 development materials and one &amp;quot;[[Saiun]]&amp;quot;!&lt;br /&gt;
※ The prepared development materials and the required equipment (equipment with low modding levels will be prioritized) will be consumed upon clearing the mission.&lt;br /&gt;
* Scrap [[Type 0 Recon Seaplane]] and have 20 development materials, and 1 [[Saiun]] in your inventory&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[Saiun (Disassembled for Transport)]]&lt;br /&gt;
| notes = Limited Time Event Quest &amp;lt;br&amp;gt; Normal and Hard Mode &amp;lt;br&amp;gt; 20 development materials and 1 [[Saiun]] will be consumed upon completion of quest. &amp;lt;br&amp;gt; Can be completed twice before it's no longer accessible. (Will reappear once [[Saiun (Disassembled for Transport)]] have been consumed during E-3's Transport Phase)&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following this, during the Boss kill phase as your fleet depletes the HP bar for the [[Abyssal Twin Princesses]], you will eventually recives a quest that will be given to you once the HP is low enough to perform the final kill against the [[Abyssal Twin Princesses]] upon completing this quest, the Himes will become weaken and more easier to deliver the final kill.&lt;br /&gt;
&lt;br /&gt;
{{QuestsHeader}}&lt;br /&gt;
{{Quests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = SN15&lt;br /&gt;
| reqQuest = &lt;br /&gt;
| reqQuest2 =&lt;br /&gt;
| namejp = 敵大規模泊地の後方兵站線を分断せよ！&lt;br /&gt;
| nameen = Cut off the Large Enemy Anchorage's supply Line!&lt;br /&gt;
| req = Cut off the supply line of the enemy's large anchorage! Attack the base on the remote island that is located north-east of the enemy anchorage, neutralise it and destroy the supply line that has been reinforcing the large enemy anchorage, lowering its defensive capabilities!&lt;br /&gt;
*Take your fleet to E-3 Node J and S-rank it 2 times.&lt;br /&gt;
| fuel = 650&lt;br /&gt;
| ammo = 650&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = x3 Instant Repairs&lt;br /&gt;
| notes = Limited Time Event Quest. Upon completion, will result in the [[Abyssal Twin Princesses]] become weaken for the final kill.&lt;br /&gt;
| once = yes&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#*'''An [https://twitter.com/KanColle_STAFF/status/799627450279804928 important note] to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''&lt;br /&gt;
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.&lt;br /&gt;
#***Switching between any other difficulties will not reset the debuff mechanism.&lt;br /&gt;
#The debuff system of [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, returns. The mechanic is featured in the final map, but is believed to lower the armor of the boss escorts instead of the boss. ('''For more details, consult [[Winter 2017 Event#E-3|E-3]]''')&lt;br /&gt;
#Additionally, there is a quest-based debuff that targets the E-3 boss' armor. ('''As above, see [[Winter 2017 Event#E-3|E-3]]''')&lt;br /&gt;
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have a minimum of two fleets ready due to fleet locking ('''see above for details''')&lt;br /&gt;
&lt;br /&gt;
==Event Map Summary==&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Classification&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Map&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Combined Fleet?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Land-Based Air Squadron?&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Color of Tag&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Tag Condition &amp;amp; Deployment Restriction&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Difficulty Restrictions&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Main Operation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size:18px;&amp;quot;|E-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Preparation for Operation Hikari'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&amp;lt;br&amp;gt;(1 squadron only)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:Winter2017BlueTag.png]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Tagging''':&amp;lt;br&amp;gt; Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&amp;lt;br&amp;gt;'''Deployment Restriction''':&amp;lt;br&amp;gt; ''Normal or Hard:'' Must have either the same-colored tag or no tag. &amp;lt;br&amp;gt;''Easy:'' No restrictions.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''No restrictions. All difficulties OK'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-2''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Strengthening the Patrol Line in Ogasawara Islands'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&amp;lt;br&amp;gt;(1 squadron only)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:Winter2017GreenTag.png]]&lt;br /&gt;
| rowspan=2 style=&amp;quot;text-align:center;&amp;quot;|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''&amp;lt;br/&amp;gt; ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Extra Operation&lt;br /&gt;
! style=&amp;quot;font-size:18px;&amp;quot;|''E-3''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Commence! Operation Hikari'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| No&amp;lt;br&amp;gt;(TP Gauge)&amp;lt;br&amp;gt;'''Yes'''&amp;lt;br&amp;gt;(Boss HP Bar)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| '''Yes'''&amp;lt;br&amp;gt;(2 squadrons)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:Winter2017BlueTag.png]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contribute Information==&lt;br /&gt;
We would like you to contribute infromation regarding pathing, drops, enemy compositions, mechanics, etc. as you play through the event. If you happen to discover anything, be sure to contribute your information via the talk page or by a links down below.&lt;br /&gt;
&lt;br /&gt;
'''E-1 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://goo.gl/forms/8KNuaFf0lxQUJoF13 Submit a report] &amp;lt;br&amp;gt;&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1jy5-D538mPR7a7LX1NB1w57GN_uriWUC7Y3GGWCBwKY View all submitted reports]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''E-2 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://goo.gl/forms/XIVIqIeRJIqzWF6w1 Submit a report]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1YeBRyOSSiRQerexdTyqFNMYynweag6ZC5tPxoiJ2QA0 View all submitted reports]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''E-3 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://goo.gl/forms/x9qhZAl5jHKopOc83 Submit a report]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1_Ot-a_iWdQ3__l55CjWDV58udx_oxEf7aberqCbwKdw View all submitted reports]&lt;br /&gt;
&lt;br /&gt;
==Event Maps==&lt;br /&gt;
===E-1===&lt;br /&gt;
[[File:OoyodoE-1Winter2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Winter2017E-1Banner.png]]&lt;br /&gt;
|map_image = [[File:E-1Winter2017Map1.png|thumb|500px|Transport Phase]]&lt;br /&gt;
|map_name = Preparation for Operation Hikari&lt;br /&gt;
|map_japanese = 「光」作戦準備&lt;br /&gt;
|information = &lt;br /&gt;
*'''Event Tag''': [[File:Winter2017BlueTag.png]]&lt;br /&gt;
*Boss: None&lt;br /&gt;
'''TP Gauge:'''&lt;br /&gt;
100 TP (Easy/Normal/Hard)&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Reinforcement Expansion]], Submarine Dresser&lt;br /&gt;
** Clearing on Hard (甲):  [[Zuiun (631 Air Group)]], Irako x3, Mamiya, &lt;br /&gt;
** Clearing on Medium (乙): [[Zuiun (631 Air Group)]] , Irako x2, &lt;br /&gt;
** Clearing on Easy (丙): Irako&lt;br /&gt;
|branching = [[File:Winter2017E-1Map2.png|thumb|500px|right|Final Run + Post Clear]]&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
|order = G, D, C&lt;br /&gt;
|G/empty -&amp;gt; L = &lt;br /&gt;
* TP gauge is 0 and the gauge isn't destroyed yet &lt;br /&gt;
* The gauge is destroyed and you do not meet the requirements to go to D&lt;br /&gt;
|G/empty -&amp;gt; D = &lt;br /&gt;
* TP gauge is ≧ 1&lt;br /&gt;
* The TP gauge is destroyed and the fleet contains '''only''' SS(V)&lt;br /&gt;
* If the TP gauge is destroyed, meet '''all''' of the following requirements&lt;br /&gt;
** Amount of CL ≧ 1&lt;br /&gt;
** Amount of DD ≧ 3&lt;br /&gt;
** Amount of CA(V) ≦ 1&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Fleet contains no CV(L/B)&lt;br /&gt;
&lt;br /&gt;
|D -&amp;gt; A =&lt;br /&gt;
* Does not meet any requirements to go to C&lt;br /&gt;
|D -&amp;gt; C/empty = &lt;br /&gt;
* If the fleet contains '''only''' SS(V)&lt;br /&gt;
** Amount of SS(V) ≧ 1 on Easy/2 on Medium/3 on Hard&lt;br /&gt;
* If the difficulty is Easy, meet '''all''' of the following requirements&lt;br /&gt;
** Amount of DD ≧ 2&lt;br /&gt;
** Amount of CV(L/B) ≦ 1&lt;br /&gt;
* If the difficulty is Medium, meet '''all''' of the following requirements&lt;br /&gt;
** Amount of DD ≧ 2&lt;br /&gt;
** Amount of SS(V) ≧ 2&lt;br /&gt;
** Amount of CV(L/B) ≦ 1&lt;br /&gt;
* If the difficulty is Hard, meet '''all''' of the following requirements&lt;br /&gt;
** Amount of DD ≧ 2&lt;br /&gt;
** Amount of SS(V) ≧ 3&lt;br /&gt;
&lt;br /&gt;
|C/empty -&amp;gt; F/resource = &lt;br /&gt;
* Fleet contains a CL and no CV(L/B)&lt;br /&gt;
|C/empty -&amp;gt; B = &lt;br /&gt;
* Does not meet the requirements to go to F&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported [https://docs.google.com/spreadsheets/d/1jy5-D538mPR7a7LX1NB1w57GN_uriWUC7Y3GGWCBwKY here] over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = *'''Important Note:''' Upon depleting the TP gauge, you will need to complete the map one more time in order to actually finish it&lt;br /&gt;
*'''Recommended Compositions:'''&lt;br /&gt;
**No (F)BBs are allowed on this map.&lt;br /&gt;
**4-6SS(V)&lt;br /&gt;
***Using all submarines can make the map relatively easy and will reduce the gauge very quickly.&lt;br /&gt;
***On lower difficulties, 4SS can make it through the map relatively unharmed. &lt;br /&gt;
***LBAS strikes should be focused on node B.&lt;br /&gt;
***There are no LoS checks for this map.&lt;br /&gt;
**For people who lack the subs needed &lt;br /&gt;
***0-1CAV 1-2CL, 3-4 DD 0-2 SS(V)&lt;br /&gt;
****Good for map clearing up till the final run&lt;br /&gt;
*'''Final Run Composition:'''&lt;br /&gt;
**1CA(V), 1CVL, CL, 3DD&lt;br /&gt;
***Since you're facing additional battles in Wo-class Nodes, additional air defence is required.&lt;br /&gt;
*'''Post Clear Run Composition:'''&lt;br /&gt;
**1CA(V), 2CL, 3DD&lt;br /&gt;
***Can be used for post-clear run and evades Node D.&lt;br /&gt;
*TP Gauge on this map is depleted based upon the type of ships you bring (submarines seems to have the most impact) and the number of Zuiun and Seiran seaplane bombers you have equipped in your fleet (which also aid in depleting the TP Gauge).&lt;br /&gt;
*Once you pass '''Node I''', you can safely advance even with ships at red health, as the nodes after that do not involve any more battles.&lt;br /&gt;
*On the final run, the map will change its routing and your fleet will encounter more battles where you'll face more carrier battles and air attacks unless you follow the requirements to prevent being sent to Node D. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Recommended LBAS Attack locations:'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Node B''' and '''Node I'''&lt;br /&gt;
*Use All Torpedo Bombers or Land Based Attack Aircrafts&lt;br /&gt;
**If using an all-Submarine team, it may be advisable to deploy your LBAS to Node B.&lt;br /&gt;
**If you're aiming to farm Node I you may want to eliminate the surface ships so your fleet has a better chance for S-rank.&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 敵侵入潜水艦隊 先遣群 &amp;lt;br&amp;gt;Invading Enemy Submarine Fleet&amp;lt;br&amp;gt;Advance Group&lt;br /&gt;
|A1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|A1_form = echelon&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|A2_form = line_abreast&lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|A3_form = echelon&lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = 深海軽快戦隊 先行侵入群&amp;lt;br&amp;gt;Abyssal Light Squadron&amp;lt;br&amp;gt;Leading Invader Group&lt;br /&gt;
|B1_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = line_ahead&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|B2_form = line_ahead&lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|B3_form = double_line&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海侵入機動部隊 前衛群&amp;lt;br&amp;gt;Invading Abyssal Naval &amp;lt;br&amp;gt;Task Force&amp;lt;br&amp;gt;Vanguard&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|D1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D1_form = double_line diamond&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|D2_node_info = cv_wo-class_flagship cvl_nu-class_flagship cvl_nu-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|D2_form = diamond&lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = 148&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = fuel&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = 先遣侵入潜水艦隊旗艦&amp;lt;br&amp;gt;Advancing Dispatched&amp;lt;br&amp;gt; Submarine Flagship Fleet&lt;br /&gt;
|I1_node_info = submarine_princess ss_ka-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I1_form = line_ahead&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = submarine_princess ss_ka-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I2_form = line_ahead&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = submarine_princess ss_ka-class_flagship ss_ka-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I3_form = line_ahead&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海侵入機動部隊　前衛部隊&amp;lt;br&amp;gt;Abyssal Invading Naval&amp;lt;br&amp;gt; Task Force Unit &amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|L1_node_info = cv_wo-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = 125&lt;br /&gt;
|L2_node_info = cv_wo-class_flagship cvl_nu-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L2_form = diamond&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = 125&lt;br /&gt;
|L3_node_info = cv_wo-class_flagship cvl_nu-class_flagship cvl_nu-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|L3_form = diamond&lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = 148&lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = 深海侵入機動部隊 前衛群&amp;lt;br&amp;gt;Invading Abyssal Naval &amp;lt;br&amp;gt;Task Force&amp;lt;br&amp;gt;Vanguard&amp;lt;br&amp;gt;&lt;br /&gt;
|M1_node_info = cv_wo-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|M1_form = diamond&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = 125&lt;br /&gt;
|M2_node_info = cv_wo-class_flagship cvl_nu-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|M2_form = diamond&lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = 125&lt;br /&gt;
|M3_node_info = cv_wo-class_flagship cvl_nu-class_flagship cvl_nu-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|M3_form = diamond&lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = 148&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 敵侵入潜水艦隊 先遣群 &amp;lt;br&amp;gt;Invading Enemy Submarine Fleet&amp;lt;br&amp;gt;Advance Group&lt;br /&gt;
|A1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|A1_form = echelon line_abreast&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|A2_form = echelon&lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = 深海軽快戦隊 先行侵入群&amp;lt;br&amp;gt;Advancing Abyssal &amp;lt;br&amp;gt;Light Sqaudron Group&lt;br /&gt;
|B1_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|B1_form = line_ahead double_line&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|B2_form = line_ahead&lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = 深海侵入機動部隊 前衛群&amp;lt;br&amp;gt;Invading Abyssal Naval &amp;lt;br&amp;gt;Task Force&amp;lt;br&amp;gt;Vanguard&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;''''''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|D1_node_info = cvl_nu-class_flagship cvl_nu-class_elite ca_ri-class_elite dd_i-class dd_i-class&lt;br /&gt;
|D1_form = double_line diamond&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = 47&lt;br /&gt;
|D2_node_info = cv_wo-class_flagship cvl_nu-class_elite cvl_nu-class_elite ca_ri-class_elite dd_i-class dd_i-class&lt;br /&gt;
|D2_form = diamond&lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = 150&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = fuel&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = 先遣侵入潜水艦隊旗艦&amp;lt;br&amp;gt;Advancing Dispatched&amp;lt;br&amp;gt; Submarine Flagship Fleet&lt;br /&gt;
|I1_node_info = submarine_princess cl_he-class_elite dd_i-class dd_i-class&lt;br /&gt;
|I1_form = line_ahead&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = submarine_princess ss_ka-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I2_form = line_ahead&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = submarine_princess cl_he-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|I3_form = line_ahead&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海侵入機動部隊　前衛部隊&amp;lt;br&amp;gt;Abyssal Invading Naval&amp;lt;br&amp;gt; Task Force Unit &amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|L1_node_info = &lt;br /&gt;
|L1_form = &lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L2_node_info = &lt;br /&gt;
|L2_form = &lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L3_node_info = &lt;br /&gt;
|L3_form = &lt;br /&gt;
|L3_xp = &lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = 深海侵入機動部隊 前衛群&amp;lt;br&amp;gt;Invading Abyssal Naval &amp;lt;br&amp;gt;Task Force&amp;lt;br&amp;gt;Vanguard&amp;lt;br&amp;gt;&lt;br /&gt;
|M1_node_info = cv_wo-class_flagship cvl_nu-class_elite ca_ri-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|M1_form = diamond&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = 52&lt;br /&gt;
|M2_node_info = cv_wo-class_flagship cvl_nu-class_elite ca_ri-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|M2_form = diamond&lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = 126&lt;br /&gt;
|M3_node_info = cv_wo-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class&lt;br /&gt;
|M3_form = diamond&lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = 150&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 敵侵入潜水艦隊 先遣群 &amp;lt;br&amp;gt;Invading Enemy Submarine Fleet&amp;lt;br&amp;gt;Advance Group&lt;br /&gt;
|A1_node_info = ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|A1_form = echelon&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|A2_form = echelon&lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|A3_form = echelon&lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
﻿|B_label = 深海軽快戦隊 先行侵入群&amp;lt;br&amp;gt;Advancing Abyssal &amp;lt;br&amp;gt;Light Sqaudron Group&lt;br /&gt;
|B1_node_info = cl_he-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|B1_form = double_line&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = &lt;br /&gt;
|B2_node_info = ca_ri-class_flagship cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|B2_form = line_ahead&lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = &lt;br /&gt;
|B3_node_info = ca_ri-class_flagship ca_ri-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|B3_form = line_ahead&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
﻿|D_label = 深海侵入機動部隊 前衛群&amp;lt;br&amp;gt;Invading Abyssal Naval &amp;lt;br&amp;gt;Task Force&amp;lt;br&amp;gt;Vanguard&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|D1_node_info = cvl_nu-class_elite ca_ri-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|D1_form = double_line&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = 24&lt;br /&gt;
|D2_node_info = cvl_nu-class_elite cvl_nu-class_elite ca_ri-class_elite dd_i-class dd_i-class&lt;br /&gt;
|D2_form = diamond&lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = 48&lt;br /&gt;
|D3_node_info = cv_wo-class_flagship cvl_nu-class_elite cvl_nu-class_elite ca_ri-class_elite dd_i-class dd_i-class&lt;br /&gt;
|D3_form = diamond&lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power = 76&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|F_label = &lt;br /&gt;
|F1_node_info = fuel&lt;br /&gt;
|&lt;br /&gt;
|G_label = &lt;br /&gt;
|G1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|H_label = &lt;br /&gt;
|H1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
﻿|I_label = 先遣侵入潜水艦隊旗艦&amp;lt;br&amp;gt;Advancing Dispatched&amp;lt;br&amp;gt; Submarine Flagship Fleet&lt;br /&gt;
|I1_node_info = submarine_princess dd_i-class dd_i-class&lt;br /&gt;
|I1_form = line_ahead&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = submarine_princess cl_he-class_elite dd_i-class dd_i-class&lt;br /&gt;
|I2_form = line_ahead&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|I3_node_info = submarine_princess ss_ka-class cl_he-class_elite dd_i-class dd_i-class&lt;br /&gt;
|I3_form = line_ahead&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = &lt;br /&gt;
|J1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
﻿|L_label = 深海侵入機動部隊　前衛部隊&amp;lt;br&amp;gt;Abyssal Invading Naval&amp;lt;br&amp;gt; Task Force Unit &amp;lt;br&amp;gt;''''''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|L1_node_info = cv_wo-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|L1_form = diamond&lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = 27&lt;br /&gt;
|L2_node_info = cv_wo-class_elite cvl_nu-class_elite cl_ho-class_elite dd_i-class dd_i-class&lt;br /&gt;
|L2_form = diamond&lt;br /&gt;
|L2_xp = &lt;br /&gt;
|L2_enemy_air_power = 51&lt;br /&gt;
|L3_node_info = cv_wo-class_flagship cvl_nu-class_elite cl_ho-class_elite dd_i-class dd_i-class&lt;br /&gt;
|L3_form = diamond&lt;br /&gt;
|L3_xp = &lt;br /&gt;
|L3_enemy_air_power = 52&lt;br /&gt;
|&lt;br /&gt;
﻿|M_label = 深海侵入機動部隊 前衛群&amp;lt;br&amp;gt;Invading Abyssal Naval &amp;lt;br&amp;gt;Task Force&amp;lt;br&amp;gt;Vanguard&amp;lt;br&amp;gt;&lt;br /&gt;
|M1_node_info = cv_wo-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|M1_form = diamond&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = 27&lt;br /&gt;
|M2_node_info = cv_wo-class_elite cvl_nu-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|M2_form = diamond&lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = 51&lt;br /&gt;
|M3_node_info = cv_wo-class_flagship cvl_nu-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|M3_form = diamond&lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = 52&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|final_form = &lt;br /&gt;
|boss_node = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt; &amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| B_DD = [[Akebono]] [[Ayanami]] [[Fubuki]] [[Fumizuki]] [[Hamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hamakaze&amp;lt;/span&amp;gt;''']] [[Hatsuyuki]] [[Isonami]] [[Kikuzuki]] [[Kisaragi]] [[Mikazuki]] [[Miyuki]] [[Mochizuki]] [[Murakumo]] [[Mutsuki]] [[Nagatsuki]] [[Oboro]] [[Satsuki]] [[Sazanami]] [[Shikinami]] [[Shirayuki]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']] [[Ushio]]&lt;br /&gt;
| B_CL = [[Jintsuu]] [[Kitakami]] [[Naka]] [[Sendai]] [[Tatsuta]] [[Tenryuu]]&lt;br /&gt;
| B_AV = [[Mizuho|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mizuho&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| B_SS = [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']] [[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']] [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| B_AUX = [[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']] [[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| I_DD = [[Akebono]] [[Ayanami]] [[Fubuki]] [[Fumizuki]] [[Hamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hamakaze&amp;lt;/span&amp;gt;''']] [[Hatsuyuki]] [[Isokaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Isokaze&amp;lt;/span&amp;gt;''']] [[Isonami]] [[Kikuzuki]] [[Kisaragi]] [[Mikazuki]] [[Minazuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Minazuki&amp;lt;/span&amp;gt;''']] [[Miyuki]] [[Mochizuki]] [[Murakumo]] [[Mutsuki]] [[Nagatsuki]] [[Oboro]] [[Satsuki]] [[Sazanami]] [[Shikinami]] [[Shirayuki]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']] [[Uranami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uranami&amp;lt;/span&amp;gt;''']] [[Ushio]]&lt;br /&gt;
| I_CL = [[Jintsuu]] [[Kitakami]] [[Naka]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tatsuta]] [[Tenryuu]]&lt;br /&gt;
| I_AV = [[Mizuho|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mizuho&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| I_SS = [[I-401|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-401&amp;lt;/span&amp;gt;''']] [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']] [[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']] [[I-26|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-26&amp;lt;/span&amp;gt;''']] [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']] [[I-8|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-8&amp;lt;/span&amp;gt;''']] [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']] [[U-511|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;U-511&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| I_AUX = [[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']] [[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| M_DD = [[Akebono]] [[Ayanami]] [[Fubuki]] [[Fumizuki]] [[Hamakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hamakaze&amp;lt;/span&amp;gt;''']] [[Hatsuyuki]] [[Isokaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Isokaze&amp;lt;/span&amp;gt;''']] [[Isonami]] [[Kikuzuki]] [[Kisaragi]] [[Mikazuki]] [[Minazuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Minazuki&amp;lt;/span&amp;gt;''']] [[Miyuki]] [[Mochizuki]] [[Murakumo]] [[Mutsuki]] [[Nagatsuki]] [[Oboro]] [[Satsuki]] [[Sazanami]] [[Shikinami]] [[Shirayuki]] [[Tanikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tanikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']] [[Uranami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uranami&amp;lt;/span&amp;gt;''']] [[Ushio]]&lt;br /&gt;
| M_CL = [[Jintsuu]] [[Kitakami]] [[Naka]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tatsuta]] [[Tenryuu]]&lt;br /&gt;
| M_AV = [[Mizuho|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mizuho&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| M_SS = [[I-168|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-168&amp;lt;/span&amp;gt;''']] [[I-19|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-19&amp;lt;/span&amp;gt;''']] [[I-26|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-26&amp;lt;/span&amp;gt;''']] [[I-58|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-58&amp;lt;/span&amp;gt;''']] [[I-8|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-8&amp;lt;/span&amp;gt;''']] [[Maruyu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maruyu&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| M_AUX = [[Akashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akashi&amp;lt;/span&amp;gt;''']] [[Kashima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kashima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-2===&lt;br /&gt;
[[File:OoyodoE-2Winter2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Winter2017E-2Banner.png]]&lt;br /&gt;
|map_image = [[File:Winter2017E-2Map.png|500px]]&lt;br /&gt;
|map_name = Strengthening the Patrol Line in Ogasawara Islands&lt;br /&gt;
|map_japanese = 小笠原諸島哨戒線強化&lt;br /&gt;
|information = &lt;br /&gt;
'''Event Tag''': [[File:Winter2017GreenTag.png]]&lt;br /&gt;
*Boss: [[Aircraft Carrier Princess]]&lt;br /&gt;
*'''TP Gauge''': &lt;br /&gt;
&lt;br /&gt;
Easy 300&amp;lt;br&amp;gt;&lt;br /&gt;
Normal:400&amp;lt;br&amp;gt;&lt;br /&gt;
Hard:500&lt;br /&gt;
&lt;br /&gt;
*Key Rewards: [[Matsukaze]]&lt;br /&gt;
** Clearing on Hard (甲): x3[[Maritime Resupply]] x1 Medal, Skilled Pilot, [[Submarine Radar with Telescope]] &lt;br /&gt;
** Clearing on Medium (乙): x2[[Maritime Resupply]] x1 Medal, [[Submarine Radar with Telescope]] &lt;br /&gt;
** Clearing on Easy (丙): [[Maritime Resupply]]&lt;br /&gt;
&lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules&lt;br /&gt;
|0 -&amp;gt; A = &lt;br /&gt;
* Does not meet the requirements to go to C&lt;br /&gt;
|0 -&amp;gt; C/empty = &lt;br /&gt;
* Meet '''all''' of the following requirements:&lt;br /&gt;
** Transport Escort Combined Fleet&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Obtain the necessary score through the following:&lt;br /&gt;
*** Reach at least 3 on Easy / 4 on Medium / 5 on Hard.&lt;br /&gt;
*** The score can be reached by having historic ships in your whole combined fleet.&lt;br /&gt;
*** Kamikaze-class destroyers are 2 points each.&lt;br /&gt;
*** [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Mikazuki]] and [[Minazuki]] are 1 point each.&lt;br /&gt;
&lt;br /&gt;
|A -&amp;gt; B = &lt;br /&gt;
* Does not meet the requirements to go to D&lt;br /&gt;
|A -&amp;gt; D/empty = &lt;br /&gt;
* Meet '''all''' of the following requirements:&lt;br /&gt;
** Transport Escort Combined Fleet&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|D/empty -&amp;gt; E, G = * Active Branching&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = &lt;br /&gt;
* Fleet contains AV&lt;br /&gt;
* Fleet came from node B&lt;br /&gt;
* Amount of Seaplanes equipped ≦ 2&lt;br /&gt;
* The fleet is a Transport Escort Combined Fleet and [[Fleet Command Facility]] is activated.(Not equipped, but activated)&lt;br /&gt;
|E -&amp;gt; H =&lt;br /&gt;
* Does not meet the requirements to go to G&lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; I = * Fixed route&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; F = &lt;br /&gt;
* Amount of (F)BB(V)+CV(B) ≧ 5 (CVL does not count)&lt;br /&gt;
* Slow Fleet&lt;br /&gt;
|G -&amp;gt; I = * The fleet is a Transport Escort Combined Fleet and [[Fleet Command Facility]] is activated.(Not equipped, but activated)&lt;br /&gt;
|G -&amp;gt; J = * Does not meet the requirements to go to either F or I&lt;br /&gt;
&lt;br /&gt;
|H -&amp;gt; J =&lt;br /&gt;
Fulfill all of the following requirements:&lt;br /&gt;
* Fleet came from node E&lt;br /&gt;
* Fleet is Transport Escort Combined Fleet&lt;br /&gt;
* TP gauge is below 25% but not destroyed&lt;br /&gt;
|H -&amp;gt; K = &lt;br /&gt;
* Fleet does not fulfill the requirements to go to J&lt;br /&gt;
&lt;br /&gt;
|I -&amp;gt; J = * Pass the LoS check&lt;br /&gt;
|I -&amp;gt; L/empty = * Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|J -&amp;gt; H = &lt;br /&gt;
* TP gauge is below 25% but not destroyed '''and''' fleet is Transport Escort Combined Fleet&lt;br /&gt;
|J -&amp;gt; K/resource = &lt;br /&gt;
* Does not fulfill the requirements to go to H&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported [https://docs.google.com/spreadsheets/d/1YeBRyOSSiRQerexdTyqFNMYynweag6ZC5tPxoiJ2QA0 here] over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &lt;br /&gt;
*Since this map is a Transport Operation, it's recommended to bring ships that can carry [[drum canister]]s, [[Daihatsu]], and even [[Kinu|Kinu Kai Ni]] if you wish to deplete the gauge faster. &lt;br /&gt;
*'''Recommended Compositions''' &lt;br /&gt;
*'''Transport Escort Combined Fleet''' 4DD 2CAV + 1CL, 3DD, 2CA&lt;br /&gt;
** '''+''' Depletes TP Gauge Faster&lt;br /&gt;
** '''-''' Will require you to go through tough nodes to reach the boss node&lt;br /&gt;
** '''-''' Route change at final stretch makes completing map even more harder for this fleet.&lt;br /&gt;
** '''-''' May Require Boss Support to ensure A Rank.&lt;br /&gt;
**Fleet takes route ADEHKM up until the Boss Gauge reaches until Transport Gauge reaches 25% of TP points remaining. &lt;br /&gt;
**Upon the Transport Gauge reaching 25% left, the '''routing path will change''' to ADEHJHKM (Yes, you get sent to H twice)&lt;br /&gt;
**You can choose to change your path by going to G to avoid this problem and go via route ADGJHKM.&lt;br /&gt;
**It's strongly recommended to only use this up until the gauge is at 25% then switch to '''Carrier Task Force'''.&lt;br /&gt;
**Consider having [[LBAS]] Target Nodes H and M to ensure the safety of your fleet.&lt;br /&gt;
&lt;br /&gt;
*'''Transport Escort Combined Fleet using Historic Fleet Setup''' 1-4 Mutsuki Class (consisting of [[Satsuki]], [[Nagatsuki]], [[Fumizuki]] and [[Minazuki]]) DD, 1-2 Kamikaze-Class DD, 0-2,  2CAV (Or BBV if equipped to Turbine/Engine combo to fast) + 1CL, 3DD, 2CA (Depends on Difficulty read below)&lt;br /&gt;
** '''+''' Depletes TP Gauge Faster&lt;br /&gt;
** '''+''' Goes Easiest Possible Routing&lt;br /&gt;
** '''-''' Will still face some challenges along the way (though far less painful)&lt;br /&gt;
** '''-''' May Require Boss Support to ensure A Rank.&lt;br /&gt;
** '''Historic Fleet Setup''' will allow you to above the more intense nodes in the map allowing for your fleet to improve thier chances of survival by going CFIJKM&lt;br /&gt;
**Upon the Transport Gauge reaching 25% left, the '''routing path will change''' to CFIJHKM.&lt;br /&gt;
** Depending on the Difficulty, the number of historic ships required will need to be specifce based upon a point system. '''Kamikaze-Class DDs count for 2 points''' while '''Mutsuki-Class Destroyer Division 22 members count for 1 point'''.&lt;br /&gt;
** 3 Points are needed for Easy, 4 Points are needed for Normal, 5 Points is needed for Hard.&lt;br /&gt;
** Node I consist of a torpedo squadron fleet, [[LBAS]] is recommended to minimize damage from that node.&lt;br /&gt;
** You can bring BBV in place of the CAVs in the main fleet if you [[Improving Ship Speed|improve thier ship speed]] using a turbine and Boiler combo. While this will allow for you to bring a tougher fleet, it may also handicap your BBVs unless you have an [[Reinforcement Expansion]] to allow them to be able to perform double attacks.&lt;br /&gt;
** It also will make you perform two shelling rounds in the main fleet which may be counter productive in certain nodes.&lt;br /&gt;
** [[LBAS]] is also Recommended for Boss Node.&lt;br /&gt;
**Boss Support Fleets are recommended as they'll help aid in making sure you'll gain more A rank wins in the fight.&lt;br /&gt;
&lt;br /&gt;
*'''Carrier Task Force Composition''' 3-4 CV, 0-1 CVL, 0-2 DD, 0-2 CA + 1CL, 3DD, 2CA&lt;br /&gt;
** '''+''' Stronger Fleet capable of going through most fights with less issues, and can make easy work of the boss node.&lt;br /&gt;
** '''+''' Makes battles with tougher nodes easier&lt;br /&gt;
** '''+''' Recommended to use when TP Gauge is below 25%&lt;br /&gt;
** '''+''' Preferred for farming the map &lt;br /&gt;
** '''-''' Will have to face lots of Carrier Battles&lt;br /&gt;
** '''-''' Will deplete TP Gauge far less&lt;br /&gt;
**It's recommended to not bring BBs of any form into this composition as they will throw you in into back up to the north resulting in your fuel and ammo being depleted by the time your reach the boss node.&lt;br /&gt;
**You can use [[LBAS]] to concentrate thier attack on the boss node.&lt;br /&gt;
&lt;br /&gt;
*'''[[LBAS]] Recommendations'''&lt;br /&gt;
* 2-3 Torpedo Bombers/ Land Based Attackers + 1-2 Fighters&lt;br /&gt;
**A Distance of 6 is required to reach the boss node.&lt;br /&gt;
**Depending on the Combined Fleet you use you use, you may wish to need to change up the number of fighters and Torpedo bombers/ Land Based Attackers needed to minimize the loss of your plane's rank in battle.&lt;br /&gt;
**It's commonly recommended to use 3 Torpedo Bombers/ Land Based Attackers and 1 Fighter if you use the Historic Transport Fleet Set up.&lt;br /&gt;
**It's also recommended to use 2 Torpedo Bombers/ Land Based Attackers and 2 Fighter for all other set ups.&lt;br /&gt;
*The boss fleet will only change to its Last Dance pattern when you reach the boss node with a fleet that would completely deplete what remains of the Transport Bar with an S-Rank.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 深海潜水艦隊 群狼集団&amp;lt;br&amp;gt; Abyssal Submarine Fleet &amp;lt;br&amp;gt; Wolf Pack&lt;br /&gt;
|A1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|A1_form = echelon&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|A2_form = echelon&lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info = ss_so-class_flagship ss_ka-class_flagship ss_ka-class_flagship ss_ka-class_flagship&lt;br /&gt;
|A3_form = echelon&lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = 深海通商破壊機動部隊 II群&amp;lt;br&amp;gt;Abyssal Commerce Raiding&amp;lt;br&amp;gt; Mobile Task Force Group II&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|B1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B1_form = diamond&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = 69&lt;br /&gt;
|B2_node_info = cv_wo-class_flagship_kai cvl_nu-class_flagship cvl_nu-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B2_form = diamond&lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = 178&lt;br /&gt;
|B3_node_info = cv_wo-class_flagship_kai cvl_nu-class_flagship cvl_nu-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|B3_form = diamond&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = 178&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海通商破壊機動部隊 II群&amp;lt;br&amp;gt;Abyssal Commerce Raiding&amp;lt;br&amp;gt; Mobile Task Force Group II&lt;br /&gt;
|E1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|E1_form = diamond&lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E1_enemy_air_power = 69&lt;br /&gt;
|E2_node_info = cv_wo-class_flagship_kai cvl_nu-class_flagship cvl_nu-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|E2_form = diamond&lt;br /&gt;
|E2_xp = &lt;br /&gt;
|E2_enemy_air_power = 178&lt;br /&gt;
|E3_node_info = cv_wo-class_flagship_kai cvl_nu-class_flagship cvl_nu-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|E3_form = diamond&lt;br /&gt;
|E3_xp = &lt;br /&gt;
|E3_enemy_air_power = 178&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海侵入潜水艦隊 先遣群&amp;lt;br&amp;gt;Abyssal Advancing Submarine &amp;lt;br&amp;gt;Fleet Raid Group&lt;br /&gt;
|F1_node_info = ss_yo-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = ss_yo-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = ss_yo-class_flagship ss_yo-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|F3_form = echelon&lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海通商破壊機動部隊 I群&amp;lt;br&amp;gt;Abyssal Commerce Raiding&amp;lt;br&amp;gt; Mobile Task Force Group I&lt;br /&gt;
|G1_node_info = cv_wo-class_flagship_kai cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G1_form = diamond&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G1_enemy_air_power = 178&lt;br /&gt;
|G2_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G2_form = diamond&lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G2_enemy_air_power = 234&lt;br /&gt;
|G3_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship_kai cvl_nu-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|G3_form = diamond&lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G3_enemy_air_power = 287&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海通商破壊部隊 支援集団&amp;lt;br&amp;gt; Abyssal Commerce Raiding&amp;lt;br&amp;gt; Force Support Group&lt;br /&gt;
|H1_node_info = bb_ta-class_flagship bb_ta-class_flagship cvl_nu-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H1_form = line_ahead&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H1_enemy_air_power = 23&lt;br /&gt;
|H2_node_info = bb_ta-class_flagship cvl_nu-class_flagship ca_ne-class_elite cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|H2_form = line_ahead double_line&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|H2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|I_label = 深海軽快水雷戦隊&amp;lt;br&amp;gt; Abyssal Light Torpedo Squadron&lt;br /&gt;
|I1_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|I1_form = line_ahead double_line&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_tsu-class_elite dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|I2_form = line_ahead&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海通商破壊機動部隊 III群&amp;lt;br&amp;gt;Abyssal Commerce Raiding&amp;lt;br&amp;gt; Mobile Task Force Group III&lt;br /&gt;
|J1_node_info = cv_wo-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = 125&lt;br /&gt;
|J2_node_info = cv_wo-class_flagship cvl_nu-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J2_form = diamond&lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = 125&lt;br /&gt;
|J3_node_info = cv_wo-class_flagship cvl_nu-class_flagship cvl_nu-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J3_form = diamond&lt;br /&gt;
|J3_xp = &lt;br /&gt;
|J3_enemy_air_power = 148&lt;br /&gt;
|&lt;br /&gt;
|K_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|K1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|M_label = 深海通商破壊機動部隊 旗艦集団&amp;lt;br&amp;gt;Abyssal Commerce Raiding&amp;lt;br&amp;gt; Mobile Task Force&amp;lt;br&amp;gt;Flagship Group&amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|M1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess bb_ru-class_flagship bb_ru-class_flagship ca_ri-class_elite ca_ri-class_elite ca_ne-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class dd_ro-class_late_model_elite dd_ro-class_late_model_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|M1_form = cruising_form_3&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = 129&lt;br /&gt;
|M2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess bb_ru-class_flagship bb_ru-class_flagship ca_ri-class_elite ca_ri-class_elite ca_ne-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship old_destroyer_princess dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|M2_form = cruising_form_3&lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = 129&lt;br /&gt;
|M3_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess bb_ru-class_flagship bb_ru-class_flagship ca_ri-class_flagship ca_ri-class_flagship ca_ne-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class_elite old_destroyer_princess dd_ha-class_late_model_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|M3_form = cruising_form_3&lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = 129&lt;br /&gt;
|&lt;br /&gt;
|final_form = M3&lt;br /&gt;
|boss_node = M&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 海潜水艦隊 群狼集団&amp;lt;br&amp;gt; Abyssal Submarine Fleet &amp;lt;br&amp;gt; Wolf Pack&lt;br /&gt;
|A1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|A1_form = echelon&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|A2_form = echelon&lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|A3_form = echelon&lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = 深海通商破壊機動部隊 II群&amp;lt;br&amp;gt;Abyssal Commerce Raiding&amp;lt;br&amp;gt; Mobile Task Force Group II&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|B1_node_info = cvl_nu-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B1_form = diamond&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = 71&lt;br /&gt;
|B2_node_info = cv_wo-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|B2_form = diamond&lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = 150&lt;br /&gt;
|B3_node_info = cv_wo-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B3_form = diamond&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = 150&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海通商破壊機動部隊 II群&amp;lt;br&amp;gt;Abyssal Commerce Raiding&amp;lt;br&amp;gt; Mobile Task Force Group II&lt;br /&gt;
|E1_node_info = cvl_nu-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E1_form = diamond&lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E1_enemy_air_power = 71&lt;br /&gt;
|E2_node_info = cv_wo-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|E2_form = diamond&lt;br /&gt;
|E2_xp = &lt;br /&gt;
|E2_enemy_air_power = 150&lt;br /&gt;
|E3_node_info = cv_wo-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E3_form = diamond&lt;br /&gt;
|E3_xp = &lt;br /&gt;
|E3_enemy_air_power = 150&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海侵入潜水艦隊 先遣群&amp;lt;br&amp;gt;Abyssal Advancing Submarine &amp;lt;br&amp;gt;Fleet Raid Group&lt;br /&gt;
|F1_node_info = ss_yo-class_flagship ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = ss_yo-class_flagship ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = ss_yo-class_flagship ss_yo-class_flagship ss_ka-class ss_ka-class&lt;br /&gt;
|F3_form = echelon&lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海通商破壊機動部隊 I群&amp;lt;br&amp;gt;Abyssal Commerce Raiding&amp;lt;br&amp;gt; Mobile Task Force Group I&lt;br /&gt;
|G1_node_info = cv_wo-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G1_form = diamond&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G1_enemy_air_power = 150&lt;br /&gt;
|G2_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G2_form = diamond&lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G2_enemy_air_power = 204&lt;br /&gt;
|G3_node_info = cv_wo-class_flagship cv_wo-class_flagship cvl_nu-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|G3_form = diamond&lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G3_enemy_air_power = 227&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海通商破壊部隊 支援集団 &amp;lt;br&amp;gt;Abyssal Commerce Raiding&amp;lt;br&amp;gt; Force Support Group&lt;br /&gt;
|H1_node_info = bb_ta-class_flagship cvl_nu-class_elite ca_ne-class cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H1_form = line_ahead double_line&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H1_enemy_air_power = 24&lt;br /&gt;
|H2_node_info = bb_ta-class_flagship bb_ta-class_elite cvl_nu-class_elite cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H2_form = line_ahead&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|H2_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|I_label = 深海軽快水雷戦隊&amp;lt;br&amp;gt; Abyssal Light Torpedo Squadron&lt;br /&gt;
|I1_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|I1_form = line_ahead double_line&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|I2_form = line_ahead&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海通商破壊機動部隊 III群&amp;lt;br&amp;gt;Abyssal Commerce Raiding&amp;lt;br&amp;gt; Mobile Task Force Group III&lt;br /&gt;
|J1_node_info = cv_wo-class_flagship cvl_nu-class_elite ca_ri-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = 52&lt;br /&gt;
|J2_node_info = cv_wo-class_flagship cvl_nu-class_elite ca_ri-class_elite dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|J2_form = diamond&lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = 126&lt;br /&gt;
|J3_node_info = cv_wo-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class&lt;br /&gt;
|J3_form = diamond&lt;br /&gt;
|J3_xp = &lt;br /&gt;
|J3_enemy_air_power = 150&lt;br /&gt;
|&lt;br /&gt;
|K_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|K1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|M_label = 深海通商破壊機動部隊 旗艦集団&amp;lt;br&amp;gt;Abyssal Commerce Raiding&amp;lt;br&amp;gt; Mobile Task Force&amp;lt;br&amp;gt;Flagship Group&amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|M1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess bb_ru-class_flagship bb_ru-class_flagship ca_ri-class_elite ca_ri-class_elite ca_ne-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|M1_form = cruising_form_3&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = 106&lt;br /&gt;
|M2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess bb_ru-class_flagship bb_ru-class_flagship ca_ri-class_elite ca_ri-class_elite ca_ne-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship old_destroyer_princess dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|M2_form = cruising_form_3&lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = 106&lt;br /&gt;
|M3_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess bb_ru-class_flagship bb_ru-class_flagship ca_ri-class_elite ca_ri-class_elite ca_ne-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class old_destroyer_princess dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|M3_form = cruising_form_3&lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = 129&lt;br /&gt;
|&lt;br /&gt;
|final_form = M3&lt;br /&gt;
|boss_node = M&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label= 海潜水艦隊 群狼集団&amp;lt;br&amp;gt; Abyssal Submarine Fleet &amp;lt;br&amp;gt; Wolf Pack&lt;br /&gt;
|A1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|A1_form = line_abreast&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = &lt;br /&gt;
|A2_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|A2_form = echelon&lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = &lt;br /&gt;
|A3_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite&lt;br /&gt;
|A3_form = echelon&lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|B_label = 深海通商破壊機動部隊 II群&amp;lt;br&amp;gt;Abyssal Commerce Raiding&amp;lt;br&amp;gt; Mobile Task Force Group II&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|B1_node_info = cvl_nu-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_tsu-class dd_i-class dd_i-class&lt;br /&gt;
|B1_form = diamond&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = 71&lt;br /&gt;
|B2_node_info = cv_wo-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_he-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_form = diamond&lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = 76&lt;br /&gt;
|B3_node_info = cv_wo-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_he-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|B3_form = double_line&lt;br /&gt;
|B3_xp = &lt;br /&gt;
|B3_enemy_air_power = 76&lt;br /&gt;
|&lt;br /&gt;
|C_label = &lt;br /&gt;
|C1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|D_label = &lt;br /&gt;
|D1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|E_label = 深海通商破壊機動部隊 II群&amp;lt;br&amp;gt;Abyssal Commerce Raiding&amp;lt;br&amp;gt; Mobile Task Force Group II&lt;br /&gt;
|E1_node_info = cvl_nu-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_tsu-class dd_i-class dd_i-class&lt;br /&gt;
|E1_form = diamond&lt;br /&gt;
|E1_xp = &lt;br /&gt;
|E1_enemy_air_power = 71&lt;br /&gt;
|E2_node_info = cv_wo-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_he-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|E2_form = diamond&lt;br /&gt;
|E2_xp = &lt;br /&gt;
|E2_enemy_air_power = 76&lt;br /&gt;
|E3_node_info = cv_wo-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_he-class_flagship dd_i-class dd_i-class&lt;br /&gt;
|E3_form = double_line&lt;br /&gt;
|E3_xp = &lt;br /&gt;
|E3_enemy_air_power = 76&lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海侵入潜水艦隊 先遣群&amp;lt;br&amp;gt;Abyssal Advancing Submarine &amp;lt;br&amp;gt;Fleet Raid Group&lt;br /&gt;
|F1_node_info = ss_yo-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F1_form = echelon&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = &lt;br /&gt;
|F2_node_info = ss_yo-class_elite ss_ka-class ss_ka-class ss_ka-class&lt;br /&gt;
|F2_form = echelon&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = &lt;br /&gt;
|F3_node_info = ss_yo-class_elite ss_yo-class_elite ss_ka-class ss_ka-class&lt;br /&gt;
|F3_form = echelon&lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|G_label = 深海通商破壊機動部隊 I群&amp;lt;br&amp;gt;Abyssal Commerce Raiding&amp;lt;br&amp;gt; Mobile Task Force Group I&lt;br /&gt;
|G1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_i-class dd_i-class&lt;br /&gt;
|G1_form = diamond&lt;br /&gt;
|G1_xp = &lt;br /&gt;
|G1_enemy_air_power = 46&lt;br /&gt;
|G2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class dd_i-class&lt;br /&gt;
|G2_form = diamond&lt;br /&gt;
|G2_xp = &lt;br /&gt;
|G2_enemy_air_power = 70&lt;br /&gt;
|G3_node_info = cv_wo-class_flagship cv_wo-class_flagship cvl_nu-class_elite cl_he-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|G3_form = diamond&lt;br /&gt;
|G3_xp = &lt;br /&gt;
|G3_enemy_air_power = 80&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海通商破壊部隊 支援集団&amp;lt;br&amp;gt; Abyssal Commerce Raiding&amp;lt;br&amp;gt; Force Support Group&lt;br /&gt;
|H1_node_info = bb_ta-class_flagship cvl_nu-class_elite cl_he-class_flagship dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H1_enemy_air_power = 24&lt;br /&gt;
|H2_node_info = bb_ta-class_flagship cvl_nu-class_elite cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|H2_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|I_label = 深海軽快水雷戦隊&amp;lt;br&amp;gt; Abyssal Light Torpedo Squadron&lt;br /&gt;
|I1_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|I1_form = line_ahead&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_tsu-class dd_ro-class dd_ro-class&lt;br /&gt;
|I2_form = line_ahead&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海通商破壊機動部隊 III群&amp;lt;br&amp;gt;Abyssal Commerce Raiding&amp;lt;br&amp;gt; Mobile Task Force Group III&lt;br /&gt;
|J1_node_info = cv_wo-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J1_form = diamond&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = 27&lt;br /&gt;
|J2_node_info = cv_wo-class_elite cvl_nu-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J2_form = diamond&lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = 51&lt;br /&gt;
|J3_node_info = cv_wo-class_flagship cvl_nu-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|J3_form = diamond&lt;br /&gt;
|J3_xp = &lt;br /&gt;
|J3_enemy_air_power = 52&lt;br /&gt;
|&lt;br /&gt;
|K_label = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|K1_node_info = '''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Transport Drop-Off Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
|L_label = &lt;br /&gt;
|L1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|M_label = 深海通商破壊機動部隊 旗艦集団&amp;lt;br&amp;gt;Abyssal Commerce Raiding&amp;lt;br&amp;gt; Mobile Task Force&amp;lt;br&amp;gt;Flagship Group&amp;lt;br&amp;gt; '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|M1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess bb_ru-class_elite bb_ru-class_elite ca_ri-class ca_ri-class ca_ne-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|M1_form = cruising_form_3&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = 106&lt;br /&gt;
|M2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess bb_ru-class_elite bb_ru-class_elite ca_ri-class_elite ca_ri-class_elite ca_ne-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship old_destroyer_princess dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|M2_form = cruising_form_3&lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = 106&lt;br /&gt;
|M3_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; aircraft_carrier_princess bb_ru-class_elite bb_ru-class_elite ca_ri-class ca_ri-class ca_ne-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship old_destroyer_princess dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|M3_form = cruising_form_3&lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = 106&lt;br /&gt;
|&lt;br /&gt;
|final_form = M3&lt;br /&gt;
|boss_node = M&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| E_DD = [[Akatsuki]] [[Hatsuharu]] [[Hatsushimo]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kagerou]] [[Kuroshio]] [[Murasame]] [[Nenohi]] [[Samidare]] [[Shigure]] [[Shiranui]] [[Shiratsuyu]] [[Suzukaze]] [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']] [[Wakaba]] [[Yuudachi]]&lt;br /&gt;
| E_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| E_BB = [[Fusou]] [[Hyuuga]] [[Ise]] [[Yamashiro]]&lt;br /&gt;
| E_CVL = [[Hiyou]] [[Houshou]] [[Junyou]] [[Ryuujou]]&lt;br /&gt;
| G_DD = [[Akatsuki]] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']] [[Hatsuharu]] [[Hatsushimo]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kagerou]] [[Kuroshio]] [[Murasame]] [[Nenohi]] [[Samidare]] [[Shigure]] [[Shiranui]] [[Shiratsuyu]] [[Suzukaze]] [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Wakaba]] [[Yuudachi]]&lt;br /&gt;
| G_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| G_BB = [[Haruna]] [[Hiei]] [[Kirishima]] [[Kongou]] [[Fusou]] [[Hyuuga]] [[Ise]] [[Yamashiro]]&lt;br /&gt;
| G_CVL = [[Hiyou]] [[Houshou]] [[Junyou]] [[Ryuujou]] [[Shouhou]]&lt;br /&gt;
| H_DD = [[Akatsuki]] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']] [[Hatsuharu]] [[Hatsushimo]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kagerou]] [[Kuroshio]] [[Murasame]] [[Nenohi]] [[Samidare]] [[Shigure]] [[Shiranui]] [[Shiratsuyu]] [[Suzukaze]] [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Wakaba]] [[Yuudachi]]&lt;br /&gt;
| H_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| H_CA = [[Mikuma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mikuma&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| H_BB = [[Haruna]] [[Hiei]] [[Kirishima]] [[Kongou]] [[Fusou]] [[Hyuuga]] [[Ise]] [[Yamashiro]]&lt;br /&gt;
| H_CVL = [[Hiyou]] [[Houshou]] [[Junyou]] [[Ryuujou]] [[Shouhou]]&lt;br /&gt;
| H_AUX = [[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui&amp;lt;/span&amp;gt;''']] [[Taigei|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Taigei&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| I_DD = [[Akatsuki]] [[Hatsuharu]] [[Hatsushimo]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kagerou]] [[Kuroshio]] [[Murasame]] [[Nenohi]] [[Samidare]] [[Shigure]] [[Shiranui]] [[Shiratsuyu]] [[Suzukaze]] [[Wakaba]] [[Yuudachi]]&lt;br /&gt;
| I_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| I_BB = [[Fusou]] [[Yamashiro]]&lt;br /&gt;
| I_CVL = [[Houshou]]&lt;br /&gt;
| J_DD = [[Akatsuki]] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']] [[Hatsuharu]] [[Hatsushimo]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kagerou]] [[Kuroshio]] [[Murasame]] [[Nenohi]] [[Samidare]] [[Shigure]] [[Shiranui]] [[Shiratsuyu]] [[Suzukaze]] [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Wakaba]] [[Yuudachi]]&lt;br /&gt;
| J_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooyodo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooyodo&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| J_CA = [[Mikuma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mikuma&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| J_BB = [[Haruna]] [[Hiei]] [[Kirishima]] [[Kongou]] [[Fusou]] [[Hyuuga]] [[Ise]] [[Yamashiro]]&lt;br /&gt;
| J_CVL = [[Hiyou]] [[Houshou]] [[Junyou]] [[Ryuujou]] [[Shouhou]]&lt;br /&gt;
| J_AUX = [[Hayasui|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayasui&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| M_DD = [[Akebono]] [[Akigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akigumo&amp;lt;/span&amp;gt;''']] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']] [[Arare]] [[Arashio]] [[Asashio]] [[Fubuki]] [[Fujinami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Fujinami&amp;lt;/span&amp;gt;''']] [[Fumizuki]] [[Harukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harukaze&amp;lt;/span&amp;gt;''']] [[Harusame|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harusame&amp;lt;/span&amp;gt;''']] [[Hatsuyuki]] [[Hayashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hayashimo&amp;lt;/span&amp;gt;''']] [[Kamikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kamikaze&amp;lt;/span&amp;gt;''']] [[Kasumi]] [[Kikuzuki]] [[Kisaragi]] [[Kiyoshimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kiyoshimo&amp;lt;/span&amp;gt;''']] [[Makigumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Makigumo&amp;lt;/span&amp;gt;''']] [[Michishio]] [[Mikazuki]] [[Miyuki]] [[Mochizuki]] [[Murasame]] [[Mutsuki]] [[Naganami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Naganami&amp;lt;/span&amp;gt;''']] [[Nagatsuki]] [[Nowaki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nowaki&amp;lt;/span&amp;gt;''']] [[Oboro]] [[Ooshio]] [[Samidare]] [[Satsuki]] [[Sazanami]] [[Shigure]] [[Shiratsuyu]] [[Shirayuki]] [[Suzukaze]] [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Ushio]] [[Uzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uzuki&amp;lt;/span&amp;gt;''']] [[Yayoi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yayoi&amp;lt;/span&amp;gt;''']] [[Yuudachi]] [[Yuugumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuugumo&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| M_CL = [[Isuzu]] [[Jintsuu]] [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']] [[Kiso]] [[Kitakami]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Ooi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ooi&amp;lt;/span&amp;gt;''']] [[Sendai]] [[Tama]] [[Yura]]&lt;br /&gt;
| M_CA = [[Atago]] [[Chikuma]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']] [[Mikuma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mikuma&amp;lt;/span&amp;gt;''']] [[Mogami]] [[Myoukou]] [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']] [[Takao]] [[Tone]]&lt;br /&gt;
| M_BB = [[Haruna]] [[Hiei]] [[Kirishima]] [[Kongou]] [[Fusou]] [[Hyuuga]] [[Ise]] [[Yamashiro]]&lt;br /&gt;
| M_CVL = [[Hiyou]] [[Junyou]] [[Ryuujou]] [[Shouhou]] [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| M_AV = [[Chitose]] [[Chiyoda|Chiyoda]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===E-3===&lt;br /&gt;
[[File:OoyodoE-3Winter2017.png]]&lt;br /&gt;
{{EventMap1&lt;br /&gt;
|banner = [[File:Winter2017E-3Banner.png]]&lt;br /&gt;
|map_image = [[File:Winter2017E-3Map.png|500px]]&lt;br /&gt;
|map_name = Commence! Operation Hikari!&lt;br /&gt;
|map_japanese = &lt;br /&gt;
|information = &lt;br /&gt;
'''Event Tag''':[[File:Winter2017BlueTag.png]]&lt;br /&gt;
*Boss: [[Abyssal Twin Princesses]]&lt;br /&gt;
&lt;br /&gt;
*'''TP Gauge:'''&lt;br /&gt;
2 (Easy/Normal/Hard)&lt;br /&gt;
&lt;br /&gt;
*Key Rewards:[[I-14]]&lt;br /&gt;
** Clearing on Hard (甲): &lt;br /&gt;
** Clearing on Medium (乙): &lt;br /&gt;
** Clearing on Easy (丙): &lt;br /&gt;
|branching =&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Transport Phase&lt;br /&gt;
|order = C, A, F&lt;br /&gt;
|C -&amp;gt; A = &lt;br /&gt;
* Does not meet the requirements to go to D&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''all''' of the following requirements:&lt;br /&gt;
** Fleet contains '''only''' SS(V)s&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of ships in fleet ≧ 2&lt;br /&gt;
&lt;br /&gt;
|A -&amp;gt; B = &lt;br /&gt;
* Does not meet any requirements to go to D&lt;br /&gt;
|A -&amp;gt; D = &lt;br /&gt;
* Fleet contains only SS(V)s&lt;br /&gt;
* If the difficulty is Easy, meet '''all''' of the following requirements&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≧ 1&lt;br /&gt;
** Amount of DD ≧ 3&lt;br /&gt;
&lt;br /&gt;
|F -&amp;gt; G/empty = &lt;br /&gt;
* Fail the LoS check&lt;br /&gt;
* Amount of CV(L/B) + (F)BB(V) ≧ 5 after the TP gauge is destroyed.&lt;br /&gt;
|F -&amp;gt; H = &lt;br /&gt;
* Meet one of the following requirements during the TP phase.&lt;br /&gt;
** Fleet does not have a [[Saiun(Disassembled for Transport)]] equipped.&lt;br /&gt;
** Fleet contains CV(L/B) or (F)BB(V)&lt;br /&gt;
|F -&amp;gt; I = &lt;br /&gt;
* Meet '''all''' of the following requirements during the TP phase.&lt;br /&gt;
** Fleet has a [[Saiun(Disassembled for Transport)]] equipped during the TP phase.&lt;br /&gt;
** Pass the LoS check of F33 = 5.5&lt;br /&gt;
** No CV(L/B) or (F)BB(V) allowed&lt;br /&gt;
* Meet '''all''' of the following requirements after destroying the TP gauge.&lt;br /&gt;
** Amount of CV(L/B) + (F)BB(V) ≦ 4&lt;br /&gt;
** Pass the LoS check of F33 Cn4 = 47&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Boss Phase&lt;br /&gt;
|order = 0, S, L, M, O, N, Q&lt;br /&gt;
|0 -&amp;gt; S/empty = &lt;br /&gt;
* Surface Task Force&lt;br /&gt;
|0 -&amp;gt; T = &lt;br /&gt;
* Carrier Task Force&lt;br /&gt;
&lt;br /&gt;
|S/empty -&amp;gt; V, W = * Active Branching&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; N = &lt;br /&gt;
* ???&lt;br /&gt;
|L -&amp;gt; O = &lt;br /&gt;
* Carrier Task Force&lt;br /&gt;
* Surface Task Force, but fail to meet the requirements to go to M&lt;br /&gt;
|L -&amp;gt; M = &lt;br /&gt;
* Meet '''all''' of the following requirements:&lt;br /&gt;
** Surface Task Force&lt;br /&gt;
** Fast Fleet '''(Hard only)'''&lt;br /&gt;
&lt;br /&gt;
|O -&amp;gt; N = &lt;br /&gt;
* Does not meet the requirements to go to Q&lt;br /&gt;
|O -&amp;gt; Q = &lt;br /&gt;
* If the fleet is a Surface Task Force, meet '''all''' of the following requirements:&lt;br /&gt;
** ???&lt;br /&gt;
** ???&lt;br /&gt;
* If the fleet is a Carrier Task Force, meet '''all''' of the following requirements:&lt;br /&gt;
** No FBB allowed in Escort Fleet&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; U = &lt;br /&gt;
* Pass the LoS check&lt;br /&gt;
|M -&amp;gt; P/empty = &lt;br /&gt;
* Fail the LoS check&lt;br /&gt;
&lt;br /&gt;
|N -&amp;gt; Q = * Fixed&lt;br /&gt;
&lt;br /&gt;
|Q -&amp;gt; R/empty = &lt;br /&gt;
* Fail the LoS check&lt;br /&gt;
|Q -&amp;gt; U = &lt;br /&gt;
* Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Branching compositions were reported [https://docs.google.com/spreadsheets/d/1_Ot-a_iWdQ3__l55CjWDV58udx_oxEf7aberqCbwKdw here] over the course of the event.&lt;br /&gt;
&lt;br /&gt;
|tips = &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following map will consist of two phases consisting of a '''Transport Phase''' and a '''Boss Kill Phase'''. In addition, the difficulty you play on this map will greatly effect certain factors regarding what you'll need to do for the event map.&lt;br /&gt;
&lt;br /&gt;
*'''Transport Phase'''&lt;br /&gt;
**The Transport Phase of the Operation will consist of transporting new pieces of equipment ([[Saiun(Disassembled for Transport)]]) to the transport drop off point (Node E and then beating the boss in Node I.&lt;br /&gt;
**The requirements needed to make [[Saiun(Disassembled for Transport)|Disassembled Saiun]] will vary depending on the difficulty you choose as quest you'll need to do will vary.&lt;br /&gt;
**Please refer to the [[Winter_2017_Event#New_Quests|Quest area for additional information]]&lt;br /&gt;
**Before taking [[Saiun(Disassembled for Transport)|Disassembled Saiun]] it's recommended that you attempt to test the map to make sure you will be able to safely transport [[Saiun(Disassembled for Transport)|Disassembled Saiun]] without issue.&lt;br /&gt;
**If you fail to reach the boss node, your flagship gets heavily damaged, or you take a  get off routed after you reach node E, '''you will loose all your [[Saiun(Disassembled for Transport)|Disassembled Saiun]] and will need to redo the Disassembled Saiun quests again''' to attempt to complete the TP portion.&lt;br /&gt;
* In order to complete the Transport gauge, you'll need to transport 2 [[Saiun(Disassembled for Transport)|Disassembled Saiun]] and score an A at node I.&lt;br /&gt;
&lt;br /&gt;
*'''Recommended Composition'''&lt;br /&gt;
* 1-2SSV,0-5SS(V)&lt;br /&gt;
** '''+''' Completely evades Node B&lt;br /&gt;
** '''+''' Completely dodges all Air attack nodes&lt;br /&gt;
** '''-''' Cannot handle the boss node on thier own without lots of support&lt;br /&gt;
**Max Expertise planes are required to ensure that you'll take out a good number of the enemy ships in the area.&lt;br /&gt;
**Boss Support Fleet Highly recommended for Node I. &lt;br /&gt;
** To ensure the  [[Saiun(Disassembled for Transport)|Disassembled Saiun]] are delivered to their destination and count to your TP Gauge, you need to score an A rank at least at Node I.&lt;br /&gt;
**LoS of 5.5 is needed to reach the boss node (equivalent to 2 Shiun or 2 Type 0 Observation Planes with 3 Stars)'&lt;br /&gt;
**Note that on Hard Mode Ha-Class Late Model Elites are present at the boss node which are fully capable of performing Preemptive ASW on your subs.&lt;br /&gt;
**It is possible to grind levels for submarines to get them to SSV by running node C and retreating every time for 540 EXP&lt;br /&gt;
*'''Non Sub based Composition'''&lt;br /&gt;
* 1CL,3DD,2CAV&lt;br /&gt;
**  '''+''' Currently the only non sub based composition known to make it to the boss node for players who lack the subs to do the above path.&lt;br /&gt;
** '''+''' Completely evades Node B on Easy &lt;br /&gt;
** '''-''' Makes other surface battles possibly difficult&lt;br /&gt;
** '''-''' Will require In-Route and Boss Support for survival. &lt;br /&gt;
** '''-''' Will be forced to go through Node B on higher difficulties.&lt;br /&gt;
**This composition is good for players who lack the subs to do the sub based composition. But is only recommended for easy mode.&lt;br /&gt;
*Once you complete this part of the operation, a new path opens up and you'll be able to gain access to the next phase of the operation.&lt;br /&gt;
*Your Land Base Air Squadrons will also be accessible for the later part of this operation.&lt;br /&gt;
&lt;br /&gt;
*'''Boss Phase'''&lt;br /&gt;
*During this phase, your objective will be to eliminate the [[Abyssal Twin Princesses]] the following compositions are known to work&lt;br /&gt;
&lt;br /&gt;
*'''Recommended Compositions'''&lt;br /&gt;
*4FBB, 2CVL, + 1CL, 2CA, 2-3DD, 0-1FBB, 0-2CLT&lt;br /&gt;
** '''+''' Takes the Shortest Path to the Boss Node as long as all ships are Fast.&lt;br /&gt;
** '''+''' Recommended for taking care of mutiple objectives and also taking care of the boss node.&lt;br /&gt;
** '''-''' Will only be able to use 2 CVLs which will hinder likely result in you using them as pure fighter carriers just so your fleet can achieve air partiality in the worse case scenario. &lt;br /&gt;
*2FBB, 4CV, + 1CL, 2CA, 2-3DD, 0-1FBB, 0-2CLT&lt;br /&gt;
** '''+''' Will ensure Air Superiority against the Boss Fleet.&lt;br /&gt;
** '''-''' Will however have to take a longer path resulting in having less fuel and ammo by the time your reach the boss node&lt;br /&gt;
.&lt;br /&gt;
*The [[Abyssal Twin Princesses]] have an [[Armor Reduction]] mechanic which will allow you to be able to defeat them and thier fleet much more easily.&lt;br /&gt;
**The following conditions must be completed for the initial debuff Mechanics.&lt;br /&gt;
*** S Rank '''I Node''' and '''J Node'''&lt;br /&gt;
**Upon Completion, there will be a chance in the Twin's dailouge indicating they have been weakened.&lt;br /&gt;
*'''Recommended Compositions for node I'''&lt;br /&gt;
* Single Fleet: 1FBB, 2 CV, 1 CA, 2 CLT&lt;br /&gt;
** '''+''' Can easily take out the boss node.&lt;br /&gt;
** '''-''' Can deal with some nodes easily&lt;br /&gt;
** '''-''' Will be forced to fight Node B&lt;br /&gt;
*Fleet In route Support and LBAS is recommended for Nodes B,D, and I Carefully spread out your attacks accordingly to where you need them the most.&lt;br /&gt;
&lt;br /&gt;
*'''[[LBAS]] Recommendations For I Node Post Transport'''&lt;br /&gt;
&lt;br /&gt;
**4 Land Base Attackers/Torpedo bombers on both Squadrons&lt;br /&gt;
**Due to having a very low AA strength, you can safely attempt to take on the boss node by trying to eliminate as many of the enemy the ships there as you can during the LBAS support phase. And to some extend Node B and D. If you feel uncertain add in 1 Type 52 Fighter.&lt;br /&gt;
&lt;br /&gt;
*'''Recommended Compositions For Node J'''&lt;br /&gt;
*Surface Task Force: 4FBB, 2CVL, + 1CL, 2CA, 2DD,1FBB&lt;br /&gt;
**Bring [[Type 3 Shell]]s and [[WG42]]s or [[Type 2 Ka-Mi Tank]]s to aid in battle. &lt;br /&gt;
**Light Carriers should be mainly fitted with mostly fighter planes&lt;br /&gt;
**Concentrate all [[LBAS]] Attacks on Node J.&lt;br /&gt;
&lt;br /&gt;
*'''[[LBAS]] Recommendations For J Node'''&lt;br /&gt;
**2 Land Base Attackers/Torpedo bombers + 2 Fighters on both Squadrons&lt;br /&gt;
**Concentrated Attacks may help in removing some of the [[Artillery Imp]]s and other smaller fleets making the fight easier for your surface fleet when they have a chance to fight back.&lt;br /&gt;
*Once both I and J are completed  with an S rank you should hear a '''Quest chime''' sound upon returning to your base indicating that you met the requirements to the debuff.&lt;br /&gt;
&lt;br /&gt;
*'''[[LBAS]] Recommendations For U Node'''&lt;br /&gt;
**2 Land Base Attackers/Torpedo bombers + 2 Fighters on both Squadrons &lt;br /&gt;
**2 Land Base Attackers/Torpedo bombers + 2 Fighters on first Squadron and 3 Land Base Attackers/Torpedo bombers + Fighter &lt;br /&gt;
**This will likely ensure a stronger chance of doing serious damage against all the enemy abyssal in the combined Fleet. But can be risky as the Land Based Planes may possibly loose rank if they are unfortunately to loose all thier planes.&lt;br /&gt;
**The main  objective will be to take out the Wo-class on Easy or Carrier Himes in the back on Normal and Hard Difficulty so your fleet can have a better chance on focus on the boss and gaining possibly Air Superiority. &lt;br /&gt;
&lt;br /&gt;
*'''Final Kill Debuff'''&lt;br /&gt;
**There is a second Debuff for the final kill phase of the event where you'll need to complete a quest in order to weaken the [[Abyssal Twin Princesses]] for the final kill. &lt;br /&gt;
**You will need to visit Node J 2 more times and score an S rank twice and complete the quest. &lt;br /&gt;
**Once completed the [[Abyssal Twin Princesses]] will be weakened for the final kill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Hard=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 深海任務部隊 空母III群 &amp;lt;br&amp;gt; Abyssal Task force &amp;lt;br&amp;gt; Carrier Group III&lt;br /&gt;
|A1_node_info = cv_wo-class_flagship_kai cvl_nu-class_flagship ca_ri-class_flagship cl_to-class_elite cl_to-class_elite dd_i-class_late_model&lt;br /&gt;
|A1_form = diamond&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = 155&lt;br /&gt;
|A2_node_info = cv_wo-class_flagship_kai cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_i-class_late_model&lt;br /&gt;
|A2_form = diamond&lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = 178&lt;br /&gt;
|A3_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship_kai ca_ri-class_flagship cl_to-class_elite cl_to-class_elite dd_i-class_late_model&lt;br /&gt;
|A3_form = diamond&lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = 264&lt;br /&gt;
|&lt;br /&gt;
|B_label = 深海任務部隊 特別遊撃群&amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt; Special Raid Group&lt;br /&gt;
|B1_node_info = bbv_re-class_elite ca_ne-class_elite cl_tsu-class_elite dd_i-class_late_model_elite dd_i-class_late_model_elite ss_so-class_elite&lt;br /&gt;
|B1_form = diamond&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = 107&lt;br /&gt;
|B2_node_info = bbv_re-class_elite ca_ne-class_elite ca_ne-class_elite cl_tsu-class_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|B2_form = line_ahead double_line&lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = 107&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海任務部隊 空母III群 &amp;lt;br&amp;gt; Abyssal Task force &amp;lt;br&amp;gt; Carrier Group III&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|C1_node_info = cv_wo-class_flagship_kai cvl_nu-class_flagship ca_ri-class_flagship cl_to-class_elite cl_to-class_elite dd_i-class_late_model&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = 155&lt;br /&gt;
|C2_node_info = cv_wo-class_flagship_kai cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_i-class_late_model&lt;br /&gt;
|C2_form = diamond&lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = 178&lt;br /&gt;
|C3_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship_kai ca_ri-class_flagship cl_to-class_elite cl_to-class_elite dd_i-class_late_model&lt;br /&gt;
|C3_form = diamond&lt;br /&gt;
|C3_xp = &lt;br /&gt;
|C3_enemy_air_power = 264&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海任務部隊 火力支援群&amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt; Firepower Support Group&lt;br /&gt;
|D1_node_info = bb_ta-class_flagship bb_ta-class_flagship bb_ru-class_flagship bb_ru-class_flagship ca_ri-class_flagship ca_ri-class_flagship&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = bb_ru-class_flagship bb_ru-class_flagship ca_ri-class_flagship ca_ri-class_flagship ca_ri-class_flagship cvl_nu-class_flagship&lt;br /&gt;
|D2_form = double_line&lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = 23&lt;br /&gt;
|D3_node_info = bb_ru-class_flagship bb_ru-class_flagship ca_ri-class_flagship ca_ri-class_flagship cvl_nu-class_flagship cvl_nu-class_flagship&lt;br /&gt;
|D3_form = line_ahead&lt;br /&gt;
|D3_xp = &lt;br /&gt;
|D3_enemy_air_power = 46&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海任務部隊 強襲戦隊旗艦&amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt; Assault Squadron Flagship&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|F1_node_info = heavy_cruiser_princess cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_elite ca_ri-class_elite cl_ho-class_elite&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = 46&lt;br /&gt;
|F2_node_info = heavy_cruiser_princess cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|F2_form = diamond&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = 46&lt;br /&gt;
|F3_node_info = heavy_cruiser_princess cvl_nu-class_flagship cvl_nu-class_flagship cvl_nu-class_flagship dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|F3_form = diamond&lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = 69&lt;br /&gt;
|&lt;br /&gt;
|G_label = '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Battle Avoided&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|G1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|H_label = 深海離島守備隊 基地航空隊&amp;lt;br&amp;gt; Abyssal Isolated Island&amp;lt;br&amp;gt;Landbase Air Group&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|H1_node_info = isolated_island_demon airfield_princess airfield_princess airfield_princess artillery_imp artillery_imp&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H1_enemy_air_power = 357&lt;br /&gt;
|H2_node_info = isolated_island_demon airfield_princess airfield_princess airfield_princess artillery_imp artillery_imp&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|H2_enemy_air_power = 371&lt;br /&gt;
|H3_node_info = isolated_island_demon airfield_princess airfield_princess airfield_princess artillery_imp artillery_imp&lt;br /&gt;
|H3_form = diamond&lt;br /&gt;
|H3_xp = &lt;br /&gt;
|H3_enemy_air_power = 391&lt;br /&gt;
|&lt;br /&gt;
|I_label = 深海任務部隊 強襲戦隊旗艦&amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt; Assault Squadron Flagship&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|I1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt;heavy_cruiser_princess ca_ri-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ha-class_late_model_elite dd_ha-class_late_model_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model_elite dd_ha-class_late_model_elite dd_ro-class dd_ro-class&lt;br /&gt;
|I1_form = cruising_form_3&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt;heavy_cruiser_princess cvl_nu-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ha-class_late_model_elite dd_ha-class_late_model_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model_elite dd_ha-class_late_model_elite dd_ro-class dd_ro-class&lt;br /&gt;
|I2_form = cruising_form_3&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = 23&lt;br /&gt;
|I3_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt;heavy_cruiser_princess ca_ri-class_elite ca_ri-class ca_ri-class cl_ho-class_elite cvl_nu-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship dd_ha-class_late_model_elite dd_ro-class dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|I3_form = cruising_form_3&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海離島守備隊&amp;lt;br&amp;gt; Abyssal Isolated Island &amp;lt;br&amp;gt;Garrison&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|J1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; isolated_island_demon artillery_imp artillery_imp transport_wa-class_elite transport_wa-class_elite transport_wa-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class_elite transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|J1_form = cruising_form_3&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = 207&lt;br /&gt;
|J2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; isolated_island_demon artillery_imp artillery_imp artillery_imp transport_wa-class_elite transport_wa-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class_elite transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|J2_form = cruising_form_3&lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = 207&lt;br /&gt;
|J3_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; isolated_island_demon artillery_imp artillery_imp transport_wa-class_elite dd_i-class_late_model_elite dd_i-class_late_model_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_tsu-class_elite dd_i-class_late_model_elite dd_i-class_late_model_elite&lt;br /&gt;
|J3_form = cruising_form_3&lt;br /&gt;
|J3_xp = &lt;br /&gt;
|J3_enemy_air_power = 207&lt;br /&gt;
|&lt;br /&gt;
|K_label = 離島基地哨戒 潜水艦隊群&amp;lt;br&amp;gt;Isolated Island Base&amp;lt;br&amp;gt;Patrolling Submarine Group&lt;br /&gt;
|K1_node_info = ss_yo-class_flagship ss_yo-class_elite ss_yo-class_elite ss_yo-class_elite&lt;br /&gt;
|K1_form = echelon line_abreast&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = ss_yo-class_flagship ss_yo-class_flagship ss_yo-class_elite ss_yo-class_elite ss_yo-class_elite&lt;br /&gt;
|K2_form = echelon line_abreast&lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海泊地 主力空母機動部隊 &amp;lt;br&amp;gt;Abyssal Anchorage&amp;lt;br&amp;gt;Main Carrier Task Force&lt;br /&gt;
|L1_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship_kai ca_ne-class_elite cl_tsu-class_elite dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|L1_form = line_ahead double_line diamond&lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = 264&lt;br /&gt;
|&lt;br /&gt;
|M_label = 深海環礁 大規模泊地集結艦隊&amp;lt;br&amp;gt;Abyssal Atoll Large-Scale&amp;lt;br&amp;gt; Concentrated Anchorage Fleet&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|M1_node_info = abyssal_twin_princesses aircraft_carrier_princess aircraft_carrier_princess bb_ta-class_flagship bb_ta-class_flagship transport_wa-class_flagship&lt;br /&gt;
|M1_form = diamond&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = 341&lt;br /&gt;
|M2_node_info = abyssal_twin_princesses_damaged aircraft_carrier_princess aircraft_carrier_princess bb_ta-class_flagship bb_ta-class_flagship transport_wa-class_flagship&lt;br /&gt;
|M2_form = line_ahead&lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = 344&lt;br /&gt;
|M3_node_info = abyssal_twin_princesses aircraft_carrier_princess aircraft_carrier_princess cv_wo-class_flagship_kai bb_ta-class_flagship bb_ta-class_flagship&lt;br /&gt;
|M3_form = diamond&lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = 449&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海泊地 水上打撃部隊&amp;lt;br&amp;gt;Abyssal Anchorage&amp;lt;br&amp;gt; Coastal Strike Force&lt;br /&gt;
|N1_node_info = bb_ta-class_flagship bb_ta-class_flagship cvl_nu-class_flagship cl_he-class_flagship dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|N1_form = line_ahead&lt;br /&gt;
|N1_xp = &lt;br /&gt;
|N1_enemy_air_power = 23&lt;br /&gt;
|N2_node_info = bb_ta-class_flagship cvl_nu-class_flagship cl_he-class_flagship ca_ne-class_elite dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|N2_form = line_ahead double_line&lt;br /&gt;
|N2_xp = &lt;br /&gt;
|N2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|O_label = 深海泊地哨戒 主力潜水艦隊群&amp;lt;br&amp;gt; AByssal Anchorage Patrol&amp;lt;br&amp;gt; Main Submarine Fleet Group&lt;br /&gt;
|O1_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|O1_form = echelonline_abreast&lt;br /&gt;
|O1_xp = &lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info = ss_so-class_flagship ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|O2_form = echelon line_abreast&lt;br /&gt;
|O2_xp = &lt;br /&gt;
|O2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Battle Avoided&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|P1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|Q_label = 深海環礁 大規模泊地集結艦隊&amp;lt;br&amp;gt; Abyssal Atoll Large-Scale&amp;lt;br&amp;gt; Concentrated Anchorage Fleet&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|Q1_node_info = abyssal_twin_princesses aircraft_carrier_princess aircraft_carrier_princess bb_ta-class_flagship bb_ta-class_flagship transport_wa-class_flagship&lt;br /&gt;
|Q1_form = diamond&lt;br /&gt;
|Q1_xp = &lt;br /&gt;
|Q1_enemy_air_power = 341&lt;br /&gt;
|Q2_node_info = abyssal_twin_princesses_damaged aircraft_carrier_princess aircraft_carrier_princess bb_ta-class_flagship bb_ta-class_flagship transport_wa-class_flagship&lt;br /&gt;
|Q2_form = line_ahead&lt;br /&gt;
|Q2_xp = &lt;br /&gt;
|Q2_enemy_air_power = 344&lt;br /&gt;
|Q3_node_info = abyssal_twin_princesses aircraft_carrier_princess aircraft_carrier_princess cv_wo-class_flagship_kai bb_ta-class_flagship bb_ta-class_flagship&lt;br /&gt;
|Q3_form = diamond&lt;br /&gt;
|Q3_xp = &lt;br /&gt;
|Q3_enemy_air_power = 449&lt;br /&gt;
|&lt;br /&gt;
|R_label = '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Battle Avoided&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|R1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|S_label = '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Battle Avoided&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|S1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|T_label = 深海泊地 空母機動部隊 II群&amp;lt;br&amp;gt; Abyssal Anchorage&amp;lt;br&amp;gt;Carrier Task Force Group II&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|T1_node_info = cv_wo-class_flagship_kai cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|T1_form = diamond&lt;br /&gt;
|T1_xp = &lt;br /&gt;
|T1_enemy_air_power = 178&lt;br /&gt;
|T2_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|T2_form = diamond&lt;br /&gt;
|T2_xp = &lt;br /&gt;
|T2_enemy_air_power = 234&lt;br /&gt;
|T3_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship_kai cvl_nu-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|T3_form = diamond&lt;br /&gt;
|T3_xp = &lt;br /&gt;
|T3_enemy_air_power = 287&lt;br /&gt;
|&lt;br /&gt;
|U_label =  深海環礁 大規模泊地集結艦隊&amp;lt;br&amp;gt; Abyssal Atoll Large-Scale&amp;lt;br&amp;gt; Concentrated Anchorage Fleet&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|U1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; abyssal_twin_princesses aircraft_carrier_princess aircraft_carrier_princess bb_ta-class_flagship bb_ta-class_flagship transport_wa-class_flagship &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class_elite dd_ha-class_late_model_elite dd_ha-class_late_model_elite dd_ha-class_late_model_elite dd_ha-class_late_model_elite&lt;br /&gt;
|U1_form = cruising_form_3&lt;br /&gt;
|U1_xp = &lt;br /&gt;
|U1_enemy_air_power = 341&lt;br /&gt;
|U2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; abyssal_twin_princesses_damaged aircraft_carrier_princess aircraft_carrier_princess bb_ta-class_flagship bb_ta-class_flagship dd_ni-class_late_model_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class_elite dd_ni-class_late_model_elite dd_ni-class_late_model_elite dd_ni-class_late_model_elite dd_ni-class_late_model_elite&lt;br /&gt;
|U2_form = cruising_form_3&lt;br /&gt;
|U2_xp = &lt;br /&gt;
|U2_enemy_air_power = 344&lt;br /&gt;
|&lt;br /&gt;
|V_label = 深海離島守備隊 基地航空隊&amp;lt;br&amp;gt; Abyssal Isolated Island&amp;lt;br&amp;gt;Landbase Air Group&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|V1_node_info = isolated_island_demon airfield_princess airfield_princess airfield_princess artillery_imp artillery_imp&lt;br /&gt;
|V1_form = double_line&lt;br /&gt;
|V1_xp = &lt;br /&gt;
|V1_enemy_air_power = 357&lt;br /&gt;
|V2_node_info = isolated_island_demon airfield_princess airfield_princess airfield_princess artillery_imp artillery_imp&lt;br /&gt;
|V2_form = double_line&lt;br /&gt;
|V2_xp = &lt;br /&gt;
|V2_enemy_air_power = 371&lt;br /&gt;
|V3_node_info = isolated_island_demon airfield_princess airfield_princess airfield_princess artillery_imp artillery_imp&lt;br /&gt;
|V3_form = double_line&lt;br /&gt;
|V3_xp = &lt;br /&gt;
|V3_enemy_air_power = 391&lt;br /&gt;
|&lt;br /&gt;
|W_label = 深海泊地 空母機動部隊 I群&amp;lt;br&amp;gt; Abyssal Anchorage&amp;lt;br&amp;gt;Carrier Task Force Group I&amp;lt;br&amp;gt;'''&lt;br /&gt;
|W1_node_info = cv_wo-class_flagship_kai cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|W1_form = diamond&lt;br /&gt;
|W1_xp = &lt;br /&gt;
|W1_enemy_air_power = 178&lt;br /&gt;
|W2_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship_kai cl_he-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|W2_form = diamond&lt;br /&gt;
|W2_xp = &lt;br /&gt;
|W2_enemy_air_power = 264&lt;br /&gt;
|W3_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship_kai cvl_nu-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|W3_form = diamond&lt;br /&gt;
|W3_xp = &lt;br /&gt;
|W3_enemy_air_power = 287&lt;br /&gt;
|&lt;br /&gt;
|X_label = 深海泊地 空母機動部隊 II群&amp;lt;br&amp;gt; Abyssal Anchorage&amp;lt;br&amp;gt;Carrier Task Force Group II&amp;lt;br&amp;gt;'''&lt;br /&gt;
|X1_node_info = cv_wo-class_flagship_kai cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|X1_form = diamond&lt;br /&gt;
|X1_xp = &lt;br /&gt;
|X1_enemy_air_power = 178&lt;br /&gt;
|X2_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|X2_form = diamond&lt;br /&gt;
|X2_xp = &lt;br /&gt;
|X2_enemy_air_power = 234&lt;br /&gt;
|X3_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship_kai cvl_nu-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|X3_form = diamond&lt;br /&gt;
|X3_xp = &lt;br /&gt;
|X3_enemy_air_power = 287&lt;br /&gt;
|&lt;br /&gt;
|final_form = U2&lt;br /&gt;
|boss_node = I U&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 深海任務部隊 空母III群 &amp;lt;br&amp;gt; Abyssal Task force &amp;lt;br&amp;gt; Carrier Group III&lt;br /&gt;
|A1_node_info = cv_wo-class_flagship_2 cvl_nu-class_flagship ca_ri-class_flagship cl_to-class_elite cl_to-class_elite dd_i-class_late_model&lt;br /&gt;
|A1_form = diamond&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = 126&lt;br /&gt;
|A2_node_info = cv_wo-class_flagship_2 cvl_nu-class_flagship cvl_nu-class_elite cl_tsu-class cl_to-class_elite dd_i-class&lt;br /&gt;
|A2_form = diamond&lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = 150&lt;br /&gt;
|A3_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 ca_ri-class_flagship cl_to-class_elite cl_to-class_elite dd_i-class_late_model&lt;br /&gt;
|A3_form = diamond&lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = 206&lt;br /&gt;
|&lt;br /&gt;
|B_label = 深海任務部隊 特別遊撃群&amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt; Special Raid Group&lt;br /&gt;
|B1_node_info = bbv_re-class ca_ne-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model ss_so-class&lt;br /&gt;
|B1_form = diamond&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = 94&lt;br /&gt;
|B2_node_info = bbv_re-class ca_ne-class ca_ne-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|B2_form = line_ahead double_line&lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = 94&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海任務部隊 空母III群 &amp;lt;br&amp;gt; Abyssal Task force &amp;lt;br&amp;gt; Carrier Group III&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|C1_node_info = cv_wo-class_flagship_2 cvl_nu-class_flagship ca_ri-class_flagship cl_to-class_elite cl_to-class_elite dd_i-class_late_model&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = 126&lt;br /&gt;
|C2_node_info = cv_wo-class_flagship_2 cvl_nu-class_flagship cvl_nu-class_elite cl_tsu-class cl_to-class_elite dd_i-class&lt;br /&gt;
|C2_form = diamond&lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = 150&lt;br /&gt;
|C3_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 ca_ri-class_flagship cl_to-class_elite cl_to-class_elite dd_i-class_late_model&lt;br /&gt;
|C3_form = diamond&lt;br /&gt;
|C3_xp = &lt;br /&gt;
|C3_enemy_air_power = 206&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海任務部隊 火力支援群&amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt; Firepower Support Group&lt;br /&gt;
|D1_node_info = bb_ru-class_flagship bb_ru-class_flagship ca_ri-class_flagship ca_ri-class_flagship ca_ri-class_elite ca_ri-class_elite&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = bb_ru-class_flagship bb_ru-class_flagship ca_ri-class_flagship ca_ri-class_flagship cvl_nu-class_elite cvl_nu-class_elite&lt;br /&gt;
|D2_form = line_ahead double_line&lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = 48&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海任務部隊 強襲戦隊旗艦&amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt; Assault Squadron Flagship&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|F1_node_info = heavy_cruiser_princess cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = 46&lt;br /&gt;
|F2_node_info = heavy_cruiser_princess cvl_nu-class_elite cvl_nu-class_elite ca_ri-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|F2_form = diamond&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = 48&lt;br /&gt;
|F3_node_info = heavy_cruiser_princess cvl_nu-class_flagship cvl_nu-class_elite ca_ri-class cl_ho-class_elite cvl_nu-class_elite&lt;br /&gt;
|F3_form = diamond&lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = 71&lt;br /&gt;
|&lt;br /&gt;
|G_label = '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Battle Avoided&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|G1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|H_label = &amp;lt;br&amp;gt; Abyssal Isolated Island&amp;lt;br&amp;gt;Landbase Air Group&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|H1_node_info = isolated_island_demon airfield_princess airfield_princess artillery_imp artillery_imp transport_wa-class&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H1_enemy_air_power = 256&lt;br /&gt;
|H2_node_info = isolated_island_demon airfield_princess airfield_princess artillery_imp artillery_imp transport_wa-class&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|H2_enemy_air_power = 276&lt;br /&gt;
|H3_node_info = isolated_island_demon airfield_princess airfield_princess artillery_imp artillery_imp transport_wa-class&lt;br /&gt;
|H3_form = diamond&lt;br /&gt;
|H3_xp = &lt;br /&gt;
|H3_enemy_air_power = 296&lt;br /&gt;
|&lt;br /&gt;
|I_label = 深海任務部隊 強襲戦隊旗艦&amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt; Assault Squadron Flagship&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|I1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; heavy_cruiser_princess ca_ri-class_elite ca_ri-class_elite ca_ri-class_elite dd_ha-class_late_model dd_ha-class_late_model &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class dd_ha-class_late_model dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|I1_form = cruising_form_3&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = &lt;br /&gt;
|I2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; heavy_cruiser_princess ca_ri-class ca_ri-class ca_ri-class cl_ho-class cvl_nu-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|I2_form = cruising_form_3&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = 24&lt;br /&gt;
|I3_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; heavy_cruiser_princess cvl_nu-class_elite ca_ri-class_elite ca_ri-class_elite dd_ha-class_late_model dd_ha-class_late_model &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|I3_form = cruising_form_3&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海離島守備隊&amp;lt;br&amp;gt; Abyssal Isolated Island &amp;lt;br&amp;gt;Garrison&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|J1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; isolated_island_demon artillery_imp artillery_imp transport_wa-class transport_wa-class transport_wa-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship transport_wa-class transport_wa-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = cruising_form_3&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = 160&lt;br /&gt;
|J2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; isolated_island_demon artillery_imp artillery_imp transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship transport_wa-class_elite transport_wa-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J2_form = cruising_form_3&lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = 160&lt;br /&gt;
|J3_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; isolated_island_demon artillery_imp artillery_imp artillery_imp transport_wa-class transport_wa-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship transport_wa-class transport_wa-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J3_form = cruising_form_3&lt;br /&gt;
|J3_xp = &lt;br /&gt;
|J3_enemy_air_power = 160&lt;br /&gt;
|&lt;br /&gt;
|K_label = 離島基地哨戒 潜水艦隊群&amp;lt;br&amp;gt;Isolated Island Base&amp;lt;br&amp;gt;Patrolling Submarine Group&lt;br /&gt;
|K1_node_info = ss_yo-class_flagship ss_yo-class ss_yo-class&lt;br /&gt;
|K1_form = echelon line_abreast&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = ss_yo-class_flagship ss_yo-class_elite ss_yo-class_elite&lt;br /&gt;
|K2_form = echelon line_abreast&lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = ss_yo-class_flagship ss_yo-class_elite ss_yo-class_elite ss_yo-class_elite&lt;br /&gt;
|K3_form = echelon line_abreast&lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海泊地 主力空母機動部隊 &amp;lt;br&amp;gt;Abyssal Anchorage&amp;lt;br&amp;gt;Main Carrier Task Force&lt;br /&gt;
|L1_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship ca_ne-class_elite cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|L1_form = line_ahead double_line diamond&lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = 160&lt;br /&gt;
|&lt;br /&gt;
|M_label = 深海環礁 大規模泊地集結艦隊&amp;lt;br&amp;gt;Abyssal Atoll Large-Scale&amp;lt;br&amp;gt; Concentrated Anchorage Fleet&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|M1_node_info = abyssal_twin_princesses aircraft_carrier_princess cv_wo-class_flagship_kai bb_ru-class_flagship bb_ru-class_flagship transport_wa-class_elite&lt;br /&gt;
|M1_form = diamond&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = 312&lt;br /&gt;
|M2_node_info = abyssal_twin_princesses aircraft_carrier_princess aircraft_carrier_princess bb_ru-class_flagship bb_ru-class_flagship transport_wa-class_elite&lt;br /&gt;
|M2_form = diamond&lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = 333&lt;br /&gt;
|M3_node_info = abyssal_twin_princesses_damaged aircraft_carrier_princess aircraft_carrier_princess bb_ru-class_flagship bb_ru-class_flagship transport_wa-class_elite&lt;br /&gt;
|M3_form = line_ahead&lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = 337&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海泊地 水上打撃部隊&amp;lt;br&amp;gt;Abyssal Anchorage&amp;lt;br&amp;gt; Coastal Strike Force&lt;br /&gt;
|N1_node_info = bb_ta-class_flagship cvl_nu-class_elite ca_ne-class cl_he-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|N1_form = line_ahead double_line&lt;br /&gt;
|N1_xp = &lt;br /&gt;
|N1_enemy_air_power = 24&lt;br /&gt;
|N2_node_info = bb_ta-class_flagship bb_ta-class_elite cvl_nu-class_flagship cl_he-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model_elite&lt;br /&gt;
|N2_form = line_ahead&lt;br /&gt;
|N2_xp = &lt;br /&gt;
|N2_enemy_air_power = 23&lt;br /&gt;
|&lt;br /&gt;
|O_label = 深海泊地哨戒 主力潜水艦隊群&amp;lt;br&amp;gt; AByssal Anchorage Patrol&amp;lt;br&amp;gt; Main Submarine Fleet Group&lt;br /&gt;
|O1_node_info = ss_so-class_flagship ss_so-class ss_so-class ss_so-class&lt;br /&gt;
|O1_form = echelon line_abreast&lt;br /&gt;
|O1_xp = &lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class ss_so-class&lt;br /&gt;
|O2_form = echelon line_abreast&lt;br /&gt;
|O2_xp = &lt;br /&gt;
|O2_enemy_air_power = &lt;br /&gt;
|O3_node_info = ss_so-class_flagship ss_so-class_elite ss_so-class_elite ss_so-class_elite&lt;br /&gt;
|O3_form = echelon line_abreast&lt;br /&gt;
|O3_xp = &lt;br /&gt;
|O3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Battle Avoided&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|P1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|Q_label = 深海環礁 大規模泊地集結艦隊&amp;lt;br&amp;gt; Abyssal Atoll Large-Scale&amp;lt;br&amp;gt; Concentrated Anchorage Fleet&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|Q1_node_info = abyssal_twin_princesses aircraft_carrier_princess cv_wo-class_flagship_kai bb_ru-class_flagship bb_ru-class_flagship transport_wa-class_elite&lt;br /&gt;
|Q1_form = diamond&lt;br /&gt;
|Q1_xp = &lt;br /&gt;
|Q1_enemy_air_power = 312&lt;br /&gt;
|Q2_node_info = abyssal_twin_princesses aircraft_carrier_princess aircraft_carrier_princess bb_ru-class_flagship bb_ru-class_flagship transport_wa-class_elite&lt;br /&gt;
|Q2_form = diamond&lt;br /&gt;
|Q2_xp = &lt;br /&gt;
|Q2_enemy_air_power = 333&lt;br /&gt;
|Q3_node_info = abyssal_twin_princesses_damaged aircraft_carrier_princess aircraft_carrier_princess bb_ru-class_flagship bb_ru-class_flagship transport_wa-class_elite&lt;br /&gt;
|Q3_form = line_ahead&lt;br /&gt;
|Q3_xp = &lt;br /&gt;
|Q3_enemy_air_power = 337&lt;br /&gt;
|&lt;br /&gt;
|R_label = '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Battle Avoided&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|R1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|S_label = '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Battle Avoided&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|S1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|T_label = 深海泊地 空母機動部隊 II群&amp;lt;br&amp;gt; Abyssal Anchorage&amp;lt;br&amp;gt;Carrier Task Force Group II&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;''''''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|T1_node_info = cv_wo-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|T1_form = diamond&lt;br /&gt;
|T1_xp = &lt;br /&gt;
|T1_enemy_air_power = 150&lt;br /&gt;
|T2_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|T2_form = diamond&lt;br /&gt;
|T2_xp = &lt;br /&gt;
|T2_enemy_air_power = 204&lt;br /&gt;
|T3_node_info = cv_wo-class_flagship cv_wo-class_flagship cvl_nu-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|T3_form = diamond&lt;br /&gt;
|T3_xp = &lt;br /&gt;
|T3_enemy_air_power = 227&lt;br /&gt;
|&lt;br /&gt;
|U_label =  深海環礁 大規模泊地集結艦隊&amp;lt;br&amp;gt; Abyssal Atoll Large-Scale&amp;lt;br&amp;gt; Concentrated Anchorage Fleet&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|U1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; abyssal_twin_princesses aircraft_carrier_princess aircraft_carrier_princess bb_ru-class_flagship bb_ru-class_flagship transport_wa-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|U1_form = cruising_form_3&lt;br /&gt;
|U1_xp = &lt;br /&gt;
|U1_enemy_air_power = 333&lt;br /&gt;
|U2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; abyssal_twin_princesses_damaged aircraft_carrier_princess aircraft_carrier_princess bb_ru-class_flagship bb_ru-class_flagship dd_ha-class_late_model_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class dd_ha-class_late_model_elite dd_ha-class_late_model_elite dd_ha-class_late_model dd_ha-class_late_model&lt;br /&gt;
|U2_form = cruising_form_3&lt;br /&gt;
|U2_xp = &lt;br /&gt;
|U2_enemy_air_power = 337&lt;br /&gt;
|&lt;br /&gt;
|V_label = 深海離島守備隊 基地航空隊&amp;lt;br&amp;gt; Abyssal Isolated Island&amp;lt;br&amp;gt;Landbase Air Group&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|V1_node_info = isolated_island_demon airfield_princess airfield_princess artillery_imp artillery_imp transport_wa-class&lt;br /&gt;
|V1_form = double_line&lt;br /&gt;
|V1_xp = &lt;br /&gt;
|V1_enemy_air_power = 256&lt;br /&gt;
|V2_node_info = isolated_island_demon airfield_princess airfield_princess artillery_imp artillery_imp transport_wa-class&lt;br /&gt;
|V2_form = double_line&lt;br /&gt;
|V2_xp = &lt;br /&gt;
|V2_enemy_air_power = 276&lt;br /&gt;
|V3_node_info = isolated_island_demon airfield_princess airfield_princess artillery_imp artillery_imp transport_wa-class&lt;br /&gt;
|V3_form = double_line&lt;br /&gt;
|V3_xp = &lt;br /&gt;
|V3_enemy_air_power = 296&lt;br /&gt;
|&lt;br /&gt;
|W_label = 深海泊地 空母機動部隊 I群&amp;lt;br&amp;gt; Abyssal Anchorage&amp;lt;br&amp;gt;Carrier Task Force Group I&amp;lt;br&amp;gt;'''&lt;br /&gt;
|W1_node_info = cv_wo-class_flagship cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|W1_form = diamond&lt;br /&gt;
|W1_xp = &lt;br /&gt;
|W1_enemy_air_power = 148&lt;br /&gt;
|W2_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|W2_form = diamond&lt;br /&gt;
|W2_xp = &lt;br /&gt;
|W2_enemy_air_power = 204&lt;br /&gt;
|W3_node_info = cv_wo-class_flagship cv_wo-class_flagship cvl_nu-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|W3_form = diamond&lt;br /&gt;
|W3_xp = &lt;br /&gt;
|W3_enemy_air_power = 227&lt;br /&gt;
|&lt;br /&gt;
|X_label = 深海泊地 空母機動部隊 II群&amp;lt;br&amp;gt; Abyssal Anchorage&amp;lt;br&amp;gt;Carrier Task Force Group II&amp;lt;br&amp;gt;'''&lt;br /&gt;
|X1_node_info = cv_wo-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|X1_form = diamond&lt;br /&gt;
|X1_xp = &lt;br /&gt;
|X1_enemy_air_power = 150&lt;br /&gt;
|X2_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_he-class_flagship cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|X2_form = diamond&lt;br /&gt;
|X2_xp = &lt;br /&gt;
|X2_enemy_air_power = 204&lt;br /&gt;
|X3_node_info = cv_wo-class_flagship cv_wo-class_flagship cvl_nu-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|X3_form = diamond&lt;br /&gt;
|X3_xp = &lt;br /&gt;
|X3_enemy_air_power = 227&lt;br /&gt;
|&lt;br /&gt;
|final_form = U2&lt;br /&gt;
|boss_node = I U&lt;br /&gt;
}}&lt;br /&gt;
|-|Easy=&lt;br /&gt;
{{#invoke:EnemyEncounters|encounterTemplate&lt;br /&gt;
|A_label = 深海任務部隊 空母III群 &amp;lt;br&amp;gt; Abyssal Task force &amp;lt;br&amp;gt; Carrier Group III&lt;br /&gt;
|A1_node_info = cv_wo-class_flagship cvl_nu-class_flagship ca_ri-class_flagship dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|A1_form = diamond&lt;br /&gt;
|A1_xp = &lt;br /&gt;
|A1_enemy_air_power = 51&lt;br /&gt;
|A2_node_info = cv_wo-class_flagship cvl_nu-class_elite ca_ri-class_elite dd_i-class dd_i-class dd_ro-class&lt;br /&gt;
|A2_form = diamond&lt;br /&gt;
|A2_xp = &lt;br /&gt;
|A2_enemy_air_power = 52&lt;br /&gt;
|A3_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|A3_form = diamond&lt;br /&gt;
|A3_xp = &lt;br /&gt;
|A3_enemy_air_power = 56&lt;br /&gt;
|&lt;br /&gt;
|B_label = 深海任務部隊 特別遊撃群&amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt; Special Raid Group&lt;br /&gt;
|B1_node_info = bbv_re-class cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class ss_ka-class&lt;br /&gt;
|B1_form = diamond&lt;br /&gt;
|B1_xp = &lt;br /&gt;
|B1_enemy_air_power = 94&lt;br /&gt;
|B2_node_info = bbv_re-class ca_ne-class cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|B2_form = line_ahead double_line&lt;br /&gt;
|B2_xp = &lt;br /&gt;
|B2_enemy_air_power = 94&lt;br /&gt;
|&lt;br /&gt;
|C_label = 深海任務部隊 空母III群 &amp;lt;br&amp;gt; Abyssal Task force &amp;lt;br&amp;gt; Carrier Group III&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|C1_node_info = cv_wo-class_flagship cvl_nu-class_flagship ca_ri-class_flagship dd_i-class dd_i-class dd_i-class&lt;br /&gt;
|C1_form = diamond&lt;br /&gt;
|C1_xp = &lt;br /&gt;
|C1_enemy_air_power = 51&lt;br /&gt;
|C2_node_info = cv_wo-class_flagship cvl_nu-class_elite ca_ri-class_elite dd_i-class dd_i-class dd_ro-class&lt;br /&gt;
|C2_form = diamond&lt;br /&gt;
|C2_xp = &lt;br /&gt;
|C2_enemy_air_power = 52&lt;br /&gt;
|C3_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_flagship dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|C3_form = diamond&lt;br /&gt;
|C3_xp = &lt;br /&gt;
|C3_enemy_air_power = 56&lt;br /&gt;
|&lt;br /&gt;
|D_label = 深海任務部隊 火力支援群&amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt; Firepower Support Group&lt;br /&gt;
|D1_node_info = bb_ru-class_flagship bb_ru-class_flagship ca_ri-class_elite ca_ri-class_elite ca_ri-class_elite ca_ri-class_elite&lt;br /&gt;
|D1_form = line_ahead&lt;br /&gt;
|D1_xp = &lt;br /&gt;
|D1_enemy_air_power = &lt;br /&gt;
|D2_node_info = bb_ru-class_flagship bb_ru-class_flagship ca_ri-class_elite ca_ri-class_elite cvl_nu-class_elite cvl_nu-class_elite&lt;br /&gt;
|D2_form = line_ahead double_line&lt;br /&gt;
|D2_xp = &lt;br /&gt;
|D2_enemy_air_power = 48&lt;br /&gt;
|&lt;br /&gt;
|E_label = &lt;br /&gt;
|E1_node_info = &lt;br /&gt;
|&lt;br /&gt;
|F_label = 深海任務部隊 強襲戦隊旗艦&amp;lt;br&amp;gt; Abyssal Task Force&amp;lt;br&amp;gt; Assault Squadron Flagship&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|F1_node_info = heavy_cruiser_princess cvl_nu-class_flagship cvl_nu-class dd_ha-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|F1_form = diamond&lt;br /&gt;
|F1_xp = &lt;br /&gt;
|F1_enemy_air_power = 31&lt;br /&gt;
|F2_node_info = heavy_cruiser_princess cvl_nu-class_elite cvl_nu-class dd_ha-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|F2_form = diamond&lt;br /&gt;
|F2_xp = &lt;br /&gt;
|F2_enemy_air_power = 32&lt;br /&gt;
|F3_node_info = heavy_cruiser_princess cvl_nu-class_flagship cvl_nu-class_elite dd_ha-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|F3_form = diamond&lt;br /&gt;
|F3_xp = &lt;br /&gt;
|F3_enemy_air_power = 47&lt;br /&gt;
|&lt;br /&gt;
|G_label = '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Battle Avoided&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|G1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|H_label = &amp;lt;br&amp;gt; Abyssal Isolated Island&amp;lt;br&amp;gt;Landbase Air Group&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|H1_node_info = isolated_island_demon airfield_princess airfield_princess artillery_imp artillery_imp transport_wa-class&lt;br /&gt;
|H1_form = diamond&lt;br /&gt;
|H1_xp = &lt;br /&gt;
|H1_enemy_air_power = 218&lt;br /&gt;
|H2_node_info = isolated_island_demon airfield_princess airfield_princess artillery_imp artillery_imp transport_wa-class&lt;br /&gt;
|H2_form = diamond&lt;br /&gt;
|H2_xp = &lt;br /&gt;
|H2_enemy_air_power = 232&lt;br /&gt;
|H3_node_info = isolated_island_demon airfield_princess airfield_princess artillery_imp artillery_imp transport_wa-class&lt;br /&gt;
|H3_form = diamond&lt;br /&gt;
|H3_xp = &lt;br /&gt;
|H3_enemy_air_power = 246&lt;br /&gt;
|&lt;br /&gt;
|I_label = 深海任務部隊 強襲戦隊旗艦&amp;lt;br&amp;gt;Abyssal Task Force&amp;lt;br&amp;gt; Assault Squadron Flagship&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|I1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; heavy_cruiser_princess cvl_nu-class ca_ri-class ca_ri-class dd_ro-class dd_ro-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_to-class_elite dd_ha-class_late_model dd_ro-class dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|I1_form = cruising_form_3&lt;br /&gt;
|I1_xp = &lt;br /&gt;
|I1_enemy_air_power = 8&lt;br /&gt;
|I2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; heavy_cruiser_princess cvl_nu-class dd_ha-class_late_model dd_ha-class_late_model dd_ro-class dd_ro-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class dd_ro-class dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|I2_form = cruising_form_3&lt;br /&gt;
|I2_xp = &lt;br /&gt;
|I2_enemy_air_power = 8&lt;br /&gt;
|I3_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; heavy_cruiser_princess ca_ri-class_elite dd_ha-class_late_model dd_ha-class_late_model dd_ro-class dd_ro-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class dd_ro-class dd_ro-class dd_ro-class dd_ro-class&lt;br /&gt;
|I3_form = cruising_form_3&lt;br /&gt;
|I3_xp = &lt;br /&gt;
|I3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|J_label = 深海離島守備隊&amp;lt;br&amp;gt; Abyssal Isolated Island &amp;lt;br&amp;gt;Garrison&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|J1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; isolated_island_demon artillery_imp transport_wa-class transport_wa-class transport_wa-class transport_wa-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship transport_wa-class transport_wa-class cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J1_form = cruising_form_3&lt;br /&gt;
|J1_xp = &lt;br /&gt;
|J1_enemy_air_power = 150&lt;br /&gt;
|J2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; isolated_island_demon artillery_imp transport_wa-class transport_wa-class dd_i-class_late_model dd_i-class_late_model &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship transport_wa-class transport_wa-class cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J2_form = cruising_form_3&lt;br /&gt;
|J2_xp = &lt;br /&gt;
|J2_enemy_air_power = 150&lt;br /&gt;
|J3_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; isolated_island_demon artillery_imp artillery_imp transport_wa-class transport_wa-class transport_wa-class &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship transport_wa-class transport_wa-class cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|J3_form = cruising_form_3&lt;br /&gt;
|J3_xp = &lt;br /&gt;
|J3_enemy_air_power = 150&lt;br /&gt;
|&lt;br /&gt;
|K_label = 離島基地哨戒 潜水艦隊群&amp;lt;br&amp;gt;Isolated Island Base&amp;lt;br&amp;gt;Patrolling Submarine Group&lt;br /&gt;
|K1_node_info = ss_yo-class_elite ss_yo-class ss_yo-class&lt;br /&gt;
|K1_form = echelon&lt;br /&gt;
|K1_xp = &lt;br /&gt;
|K1_enemy_air_power = &lt;br /&gt;
|K2_node_info = ss_yo-class_flagship ss_yo-class ss_yo-class&lt;br /&gt;
|K2_form = echelon&lt;br /&gt;
|K2_xp = &lt;br /&gt;
|K2_enemy_air_power = &lt;br /&gt;
|K3_node_info = ss_yo-class_flagship ss_yo-class ss_yo-class&lt;br /&gt;
|K3_form = line_abreast&lt;br /&gt;
|K3_xp = &lt;br /&gt;
|K3_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|L_label = 深海泊地 主力空母機動部隊 &amp;lt;br&amp;gt;Abyssal Anchorage&amp;lt;br&amp;gt;Main Carrier Task Force&lt;br /&gt;
|L1_node_info = cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|L1_form = line_ahead double_line diamond&lt;br /&gt;
|L1_xp = &lt;br /&gt;
|L1_enemy_air_power = 56&lt;br /&gt;
|&lt;br /&gt;
|M_label = 深海環礁 大規模泊地集結艦隊&amp;lt;br&amp;gt;Abyssal Atoll Large-Scale&amp;lt;br&amp;gt; Concentrated Anchorage Fleet&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|M1_node_info = abyssal_twin_princesses cv_wo-class_flagship cv_wo-class_flagship bb_ru-class_elite bb_ru-class_elite transport_wa-class_elite&lt;br /&gt;
|M1_form = diamond&lt;br /&gt;
|M1_xp = &lt;br /&gt;
|M1_enemy_air_power = 123&lt;br /&gt;
|M2_node_info = abyssal_twin_princesses_damaged cv_wo-class_flagship cv_wo-class_flagship bb_ru-class_elite bb_ru-class_elite transport_wa-class_elite&lt;br /&gt;
|M2_form = diamond&lt;br /&gt;
|M2_xp = &lt;br /&gt;
|M2_enemy_air_power = 128&lt;br /&gt;
|M3_node_info = abyssal_twin_princesses cv_wo-class_flagship_kai cv_wo-class_flagship_kai bb_ru-class_elite bb_ru-class_elite transport_wa-class_elite&lt;br /&gt;
|M3_form = diamond&lt;br /&gt;
|M3_xp = &lt;br /&gt;
|M3_enemy_air_power = 283&lt;br /&gt;
|M4_node_info = abyssal_twin_princesses_damaged cv_wo-class_flagship_kai cv_wo-class_flagship_kai bb_ru-class_elite bb_ru-class_elite transport_wa-class_elite&lt;br /&gt;
|M4_form = diamond&lt;br /&gt;
|M4_xp = &lt;br /&gt;
|M4_enemy_air_power = 288&lt;br /&gt;
|M5_node_info = abyssal_twin_princesses_damaged aircraft_carrier_princess cv_wo-class_flagship_kai bb_ru-class_elite bb_ru-class_elite transport_wa-class_elite&lt;br /&gt;
|M5_form = line_ahead&lt;br /&gt;
|M5_xp = &lt;br /&gt;
|M5_enemy_air_power = 309&lt;br /&gt;
|&lt;br /&gt;
|N_label = 深海泊地 水上打撃部隊&amp;lt;br&amp;gt;Abyssal Anchorage&amp;lt;br&amp;gt; Coastal Strike Force&lt;br /&gt;
|N1_node_info = bb_ta-class_flagship cvl_nu-class_elite cl_he-class_flagship dd_ro-class_late_model_elite dd_ro-class dd_ro-class&lt;br /&gt;
|N1_form = diamond&lt;br /&gt;
|N1_xp = &lt;br /&gt;
|N1_enemy_air_power = 24&lt;br /&gt;
|N2_node_info = bb_ta-class_flagship cvl_nu-class_elite cl_he-class_flagship dd_ro-class_late_model_elite dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|N2_form = diamond&lt;br /&gt;
|N2_xp = &lt;br /&gt;
|N2_enemy_air_power = 24&lt;br /&gt;
|&lt;br /&gt;
|O_label = 深海泊地哨戒 主力潜水艦隊群&amp;lt;br&amp;gt; AByssal Anchorage Patrol&amp;lt;br&amp;gt; Main Submarine Fleet Group&lt;br /&gt;
|O1_node_info = ss_so-class_flagship ss_yo-class ss_yo-class ss_yo-class&lt;br /&gt;
|O1_form = echelon&lt;br /&gt;
|O1_xp = &lt;br /&gt;
|O1_enemy_air_power = &lt;br /&gt;
|O2_node_info = ss_so-class_flagship ss_so-class ss_so-class ss_so-class&lt;br /&gt;
|O2_form = echelon line_abreast&lt;br /&gt;
|O2_xp = &lt;br /&gt;
|O2_enemy_air_power = &lt;br /&gt;
|&lt;br /&gt;
|P_label = '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Battle Avoided&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|P1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|Q_label = 深海環礁 大規模泊地集結艦隊&amp;lt;br&amp;gt; Abyssal Atoll Large-Scale&amp;lt;br&amp;gt; Concentrated Anchorage Fleet&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|Q1_node_info = abyssal_twin_princesses cv_wo-class_flagship cv_wo-class_flagship bb_ru-class_elite bb_ru-class_elite transport_wa-class_elite&lt;br /&gt;
|Q1_form = diamond&lt;br /&gt;
|Q1_xp = &lt;br /&gt;
|Q1_enemy_air_power = 123&lt;br /&gt;
|Q2_node_info = abyssal_twin_princesses cv_wo-class_flagship_kai cv_wo-class_flagship_kai bb_ru-class_elite bb_ru-class_elite transport_wa-class_elite&lt;br /&gt;
|Q2_form = diamond&lt;br /&gt;
|Q2_xp = &lt;br /&gt;
|Q2_enemy_air_power = 283&lt;br /&gt;
|Q3_node_info = abyssal_twin_princesses_damaged aircraft_carrier_princess cv_wo-class_flagship_kai bb_ru-class_elite bb_ru-class_elite transport_wa-class_elite&lt;br /&gt;
|Q3_form = line_ahead&lt;br /&gt;
|Q3_xp = &lt;br /&gt;
|Q3_enemy_air_power = 309&lt;br /&gt;
|&lt;br /&gt;
|R_label = '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Battle Avoided&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|R1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|S_label = '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Battle Avoided&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|S1_node_info = &amp;quot;Must be my imagination&amp;quot; (battle avoided)&lt;br /&gt;
|&lt;br /&gt;
|T_label = 深海泊地 空母機動部隊 II群&amp;lt;br&amp;gt; Abyssal Anchorage&amp;lt;br&amp;gt;Carrier Task Force Group II&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;''''''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|T1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_i-class dd_i-class&lt;br /&gt;
|T1_form = diamond&lt;br /&gt;
|T1_xp = &lt;br /&gt;
|T1_enemy_air_power = 46&lt;br /&gt;
|T2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class dd_i-class&lt;br /&gt;
|T2_form = diamond&lt;br /&gt;
|T2_xp = &lt;br /&gt;
|T2_enemy_air_power = 70&lt;br /&gt;
|T3_node_info = cv_wo-class_flagship cv_wo-class_flagship cvl_nu-class_elite cl_he-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|T3_form = diamond&lt;br /&gt;
|T3_xp = &lt;br /&gt;
|T3_enemy_air_power = 80&lt;br /&gt;
|&lt;br /&gt;
|U_label =  深海環礁 大規模泊地集結艦隊&amp;lt;br&amp;gt; Abyssal Atoll Large-Scale&amp;lt;br&amp;gt; Concentrated Anchorage Fleet&amp;lt;br&amp;gt;'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Enemy Combined Fleet&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|U1_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; abyssal_twin_princesses cv_wo-class_flagship_kai cv_wo-class_flagship_kai bb_ru-class_elite bb_ru-class_elite transport_wa-class_elite &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class&lt;br /&gt;
|U1_form = cruising_form_3&lt;br /&gt;
|U1_xp = &lt;br /&gt;
|U1_enemy_air_power = 283&lt;br /&gt;
|U2_node_info = &amp;lt;center&amp;gt; '''Main Fleet''' &amp;lt;/center&amp;gt; abyssal_twin_princesses_damaged aircraft_carrier_princess aircraft_carrier_princess bb_ru-class_elite bb_ru-class_elite dd_ha-class_late_model &amp;lt;center&amp;gt; '''Escort Fleet''' &amp;lt;/center&amp;gt; cl_he-class_flagship cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model&lt;br /&gt;
|U2_form = cruising_form_3&lt;br /&gt;
|U2_xp = &lt;br /&gt;
|U2_enemy_air_power = 330&lt;br /&gt;
|&lt;br /&gt;
|V_label = 深海離島守備隊 基地航空隊&amp;lt;br&amp;gt; Abyssal Isolated Island&amp;lt;br&amp;gt;Landbase Air Group&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Air Battle Node&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|V1_node_info = isolated_island_demon airfield_princess airfield_princess artillery_imp artillery_imp transport_wa-class&lt;br /&gt;
|V1_form = double_line&lt;br /&gt;
|V1_xp = &lt;br /&gt;
|V1_enemy_air_power = 218&lt;br /&gt;
|V2_node_info = isolated_island_demon airfield_princess airfield_princess artillery_imp artillery_imp transport_wa-class&lt;br /&gt;
|V2_form = double_line&lt;br /&gt;
|V2_xp = &lt;br /&gt;
|V2_enemy_air_power = 232&lt;br /&gt;
|V3_node_info = isolated_island_demon airfield_princess airfield_princess artillery_imp artillery_imp transport_wa-class&lt;br /&gt;
|V3_form = double_line&lt;br /&gt;
|V3_xp = &lt;br /&gt;
|V3_enemy_air_power = 246&lt;br /&gt;
|&lt;br /&gt;
|W_label = 深海泊地 空母機動部隊 I群&amp;lt;br&amp;gt; Abyssal Anchorage&amp;lt;br&amp;gt;Carrier Task Force Group I&amp;lt;br&amp;gt;'''&lt;br /&gt;
|W1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|W1_form = diamond&lt;br /&gt;
|W1_xp = &lt;br /&gt;
|W1_enemy_air_power = 46&lt;br /&gt;
|W2_node_info = cv_wo-class_flagship cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|W2_form = diamond&lt;br /&gt;
|W2_xp = &lt;br /&gt;
|W2_enemy_air_power = 148&lt;br /&gt;
|W3_node_info = cv_wo-class_flagship cvl_nu-class_flagship cl_tsu-class dd_i-class_late_model dd_i-class dd_i-class&lt;br /&gt;
|W3_form = diamond&lt;br /&gt;
|W3_xp = &lt;br /&gt;
|W3_enemy_air_power = 125&lt;br /&gt;
|&lt;br /&gt;
|X_label = 深海泊地 空母機動部隊 II群&amp;lt;br&amp;gt; Abyssal Anchorage&amp;lt;br&amp;gt;Carrier Task Force Group II&amp;lt;br&amp;gt;'''&lt;br /&gt;
|X1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cl_he-class_flagship cl_tsu-class dd_i-class dd_i-class&lt;br /&gt;
|X1_form = diamond&lt;br /&gt;
|X1_xp = &lt;br /&gt;
|X1_enemy_air_power = 46&lt;br /&gt;
|X2_node_info = cvl_nu-class_flagship cvl_nu-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class dd_i-class&lt;br /&gt;
|X2_form = diamond&lt;br /&gt;
|X2_xp = &lt;br /&gt;
|X2_enemy_air_power = 70&lt;br /&gt;
|X3_node_info = cv_wo-class_flagship cv_wo-class_flagship cvl_nu-class_elite cl_he-class_elite dd_i-class_late_model dd_i-class_late_model&lt;br /&gt;
|X3_form = diamond&lt;br /&gt;
|X3_xp = &lt;br /&gt;
|X3_enemy_air_power = 80&lt;br /&gt;
|&lt;br /&gt;
|final_form = U2&lt;br /&gt;
|boss_node = I U&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt; &amp;lt;!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:&lt;br /&gt;
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]&lt;br /&gt;
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]] &lt;br /&gt;
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]] &lt;br /&gt;
Common AV: [[Chitose]] [[Chiyoda]]&lt;br /&gt;
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]&lt;br /&gt;
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]&lt;br /&gt;
Common Auxiliary: [[Katori]]&lt;br /&gt;
For more rare ships, use the [[Ship name|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ship name&amp;lt;/span&amp;gt;''']]---&amp;gt;&lt;br /&gt;
|drops = {{#invoke:DropTable|createDropTable&lt;br /&gt;
| B_DD = [[Akatsuki]] [[Akebono]] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']] [[Arare]] [[Arashio]] [[Asashio]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kasumi]] [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']] [[Michishio]] [[Murasame]] [[Oboro]] [[Ooshio]] [[Sazanami]] [[Shigure]] [[Shiratsuyu]] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']] [[Ushio]] [[Yuudachi]]&lt;br /&gt;
| B_CL = [[Agano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Agano&amp;lt;/span&amp;gt;''']] [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Naka]] [[Natori]] [[Noshiro|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Noshiro&amp;lt;/span&amp;gt;''']] [[Tama]] [[Yura]]&lt;br /&gt;
| B_CA = [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Haguro]] [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']] [[Maya]] [[Myoukou]] [[Nachi]] [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']] [[Takao]] [[Tone]]&lt;br /&gt;
| B_AV = [[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| D_DD = [[Akatsuki]] [[Akebono]] [[Arare]] [[Arashio]] [[Asashio]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kasumi]] [[Michishio]] [[Murasame]] [[Oboro]] [[Ooshio]] [[Sazanami]] [[Shigure]] [[Shiratsuyu]] [[Ushio]] [[Yuudachi]]&lt;br /&gt;
| D_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Naka]] [[Natori]] [[Tama]] [[Yura]]&lt;br /&gt;
| D_CA = [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Haguro]] [[Maya]] [[Myoukou]] [[Nachi]]&lt;br /&gt;
| I_DD = [[Akatsuki]] [[Akebono]] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']] [[Arare]] [[Arashio]] [[Asashio]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kasumi]] [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']] [[Michishio]] [[Murasame]] [[Oboro]] [[Ooshio]] [[Sazanami]] [[Shigure]] [[Shiratsuyu]] [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']] [[Ushio]] [[Yuudachi]]&lt;br /&gt;
| I_CL = [[Agano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Agano&amp;lt;/span&amp;gt;''']] [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Naka]] [[Natori]] [[Noshiro|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Noshiro&amp;lt;/span&amp;gt;''']] [[Tama]] [[Yahagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yahagi&amp;lt;/span&amp;gt;''']] [[Yura]]&lt;br /&gt;
| I_CA = [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Haguro]] [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']] [[Maya]] [[Myoukou]] [[Nachi]] [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']] [[Takao]] [[Tone]]&lt;br /&gt;
| J_DD = [[Akatsuki]] [[Akebono]] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']] [[Arare]] [[Arashio]] [[Asashimo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asashimo&amp;lt;/span&amp;gt;''']] [[Asashio]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kasumi]] [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']] [[Michishio]] [[Murasame]] [[Oboro]] [[Ooshio]] [[Sazanami]] [[Shigure]] [[Shiratsuyu]] [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']] [[Teruzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Teruzuki&amp;lt;/span&amp;gt;''']] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']] [[Ushio]] [[Yuudachi]]&lt;br /&gt;
| J_CL = [[Agano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Agano&amp;lt;/span&amp;gt;''']] [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Naka]] [[Natori]] [[Noshiro|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Noshiro&amp;lt;/span&amp;gt;''']] [[Sakawa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sakawa&amp;lt;/span&amp;gt;''']] [[Tama]] [[Yahagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yahagi&amp;lt;/span&amp;gt;''']] [[Yura]]&lt;br /&gt;
| J_CA = [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Haguro]] [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']] [[Maya]] [[Myoukou]] [[Nachi]] [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']] [[Takao]] [[Tone]]&lt;br /&gt;
| J_AV = [[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| L_DD = [[Akatsuki]] [[Akebono]] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']] [[Arare]] [[Arashio]] [[Asashio]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kasumi]] [[Kazagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kazagumo&amp;lt;/span&amp;gt;''']] [[Michishio]] [[Murasame]] [[Oboro]] [[Ooshio]] [[Sazanami]] [[Shigure]] [[Shiratsuyu]] [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']] [[Teruzuki|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Teruzuki&amp;lt;/span&amp;gt;''']] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']] [[Ushio]] [[Yuudachi]]&lt;br /&gt;
| L_CL = [[Agano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Agano&amp;lt;/span&amp;gt;''']] [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Naka]] [[Natori]] [[Noshiro|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Noshiro&amp;lt;/span&amp;gt;''']] [[Tama]] [[Yahagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yahagi&amp;lt;/span&amp;gt;''']] [[Yura]]&lt;br /&gt;
| L_CA = [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Haguro]] [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']] [[Maya]] [[Myoukou]] [[Nachi]] [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']] [[Takao]] [[Tone]]&lt;br /&gt;
| L_AV = [[Akitsushima|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akitsushima&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| N_DD = [[Akatsuki]] [[Akebono]] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']] [[Arashio]] [[Asashio]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kasumi]] [[Michishio]] [[Murasame]] [[Oboro]] [[Ooshio]] [[Sazanami]] [[Shigure]] [[Shiratsuyu]] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']] [[Ushio]]&lt;br /&gt;
| N_CL = [[Agano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Agano&amp;lt;/span&amp;gt;''']] [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Naka]] [[Natori]] [[Noshiro|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Noshiro&amp;lt;/span&amp;gt;''']] [[Tama]] [[Yura]]&lt;br /&gt;
| N_CA = [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Haguro]] [[Kumano|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kumano&amp;lt;/span&amp;gt;''']] [[Maya]] [[Nachi]] [[Suzuya|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Suzuya&amp;lt;/span&amp;gt;''']] [[Takao]] [[Tone]]&lt;br /&gt;
| U_DD = [[Akebono]] [[Amatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatsukaze&amp;lt;/span&amp;gt;''']] [[Arashi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Arashi&amp;lt;/span&amp;gt;''']] [[Asagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Asagumo&amp;lt;/span&amp;gt;''']] [[Ayanami]] [[Fubuki]] [[Hagikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hagikaze&amp;lt;/span&amp;gt;''']] [[Hatsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hatsukaze&amp;lt;/span&amp;gt;''']] [[Hatsuyuki]] [[Isonami]] [[Kawakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kawakaze&amp;lt;/span&amp;gt;''']] [[Maikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Maikaze&amp;lt;/span&amp;gt;''']] [[Miyuki]] [[Murakumo]] [[Oboro]] [[Sazanami]] [[Shikinami]] [[Shimakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shimakaze&amp;lt;/span&amp;gt;''']] [[Shirayuki]] [[Takanami|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Takanami&amp;lt;/span&amp;gt;''']] [[Tokitsukaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Tokitsukaze&amp;lt;/span&amp;gt;''']] [[Umikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Umikaze&amp;lt;/span&amp;gt;''']] [[Urakaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Urakaze&amp;lt;/span&amp;gt;''']] [[Ushio]] [[Yamagumo|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yamagumo&amp;lt;/span&amp;gt;''']] [[Yukikaze|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yukikaze&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| U_CL = [[Abukuma|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Abukuma&amp;lt;/span&amp;gt;''']] [[Isuzu]] [[Jintsuu]] [[Kinu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinu&amp;lt;/span&amp;gt;''']] [[Kiso]] [[Kuma]] [[Nagara]] [[Naka]] [[Natori]] [[Sendai]] [[Tama]] [[Yura]] [[Yuubari|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuubari&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| U_CA = [[Aoba]] [[Ashigara]] [[Atago]] [[Chikuma]] [[Choukai]] [[Furutaka]] [[Haguro]] [[Kako]] [[Kinugasa|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Kinugasa&amp;lt;/span&amp;gt;''']] [[Maya]] [[Mogami]] [[Myoukou]] [[Nachi]] [[Takao]] [[Tone]]&lt;br /&gt;
| U_BB = [[Haruna]] [[Hiei]] [[Kirishima]] [[Kongou]] [[Fusou]] [[Hyuuga]] [[Ise]] [[Mutsu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mutsu&amp;lt;/span&amp;gt;''']] [[Nagato|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nagato&amp;lt;/span&amp;gt;''']] [[Yamashiro]]&lt;br /&gt;
| U_CV = [[Akagi|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Akagi&amp;lt;/span&amp;gt;''']] [[Hiryuu|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hiryuu&amp;lt;/span&amp;gt;''']] [[Kaga]] [[Shoukaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shoukaku&amp;lt;/span&amp;gt;''']] [[Souryuu]] [[Zuikaku|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuikaku&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| U_CVL = [[Hiyou]] [[Junyou]] [[Ryuujou]] [[Shouhou]] [[Zuihou|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zuihou&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| U_SS = [[I-13|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;I-13&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
| W_DD = [[Akatsuki]] [[Akebono]] [[Arare]] [[Arashio]] [[Asashio]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kasumi]] [[Michishio]] [[Murasame]] [[Oboro]] [[Ooshio]] [[Sazanami]] [[Shigure]] [[Shiratsuyu]] [[Ushio]] [[Yuudachi]]&lt;br /&gt;
| W_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Naka]] [[Natori]] [[Tama]] [[Yura]]&lt;br /&gt;
| W_CA = [[Ashigara]] [[Choukai]] [[Haguro]] [[Maya]] [[Myoukou]] [[Nachi]]&lt;br /&gt;
| X_DD = [[Akatsuki]] [[Akebono]] [[Arare]] [[Arashio]] [[Asashio]] [[Hibiki]] [[Ikazuchi]] [[Inazuma]] [[Kasumi]] [[Michishio]] [[Murasame]] [[Oboro]] [[Ooshio]] [[Sazanami]] [[Shigure]] [[Shiratsuyu]] [[Ushio]] [[Yuudachi]]&lt;br /&gt;
| X_CL = [[Isuzu]] [[Jintsuu]] [[Kiso]] [[Naka]] [[Natori]] [[Tama]] [[Yura]]&lt;br /&gt;
| X_CA = [[Ashigara]] [[Choukai]] [[Haguro]] [[Maya]] [[Myoukou]] [[Nachi]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*'''Power leveling note'''&lt;br /&gt;
*'''There is a way to power level your submarines on the first node on E3. Node C is an air node and it gives the flagship between 350 to 450 exp per run. You can use this to power level your maruyus to level 20. It costs only 1 fuel and 1 ammo per run and make sure you retreat after that node.'''&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{EventsPortal}}&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Taihou Hakurei</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Game_Updates/2017/January_10th&amp;diff=13958</id>
		<title>Game Updates/2017/January 10th</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Game_Updates/2017/January_10th&amp;diff=13958"/>
		<updated>2017-01-10T09:00:55Z</updated>

		<summary type="html">&lt;p&gt;Taihou Hakurei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''January 10, 2017''' ''Engine Improvment Update''&lt;br /&gt;
&lt;br /&gt;
#'''End of New Years Update'''&lt;br /&gt;
#*All New Year's related CG, voices, furniture and quests will be removed.&lt;br /&gt;
#*All New Year's related CG content has been saved into the Library.&lt;br /&gt;
#'''Revised Boilers Expansion'''&lt;br /&gt;
#'''improve stats for kanmusu'''&lt;br /&gt;
#*four kanmusu have received stat improvements&lt;br /&gt;
#**Ayanami max torpedo and maxed luck increased&lt;br /&gt;
#**Ushio maxed fire power and max anti air increased&lt;br /&gt;
#**Hatsushimo maxed HP and max firepower increased&lt;br /&gt;
#**Shigure ax luck increased&lt;/div&gt;</summary>
		<author><name>Taihou Hakurei</name></author>
	</entry>
</feed>