<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://kcwiki-en.mirairepository.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Totaku</id>
	<title>Kancolle Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://kcwiki-en.mirairepository.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Totaku"/>
	<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/Special:Contributions/Totaku"/>
	<updated>2026-04-15T03:15:14Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.3</generator>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=User_talk:LenaraSys&amp;diff=199860</id>
		<title>User talk:LenaraSys</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=User_talk:LenaraSys&amp;diff=199860"/>
		<updated>2025-10-30T10:27:14Z</updated>

		<summary type="html">&lt;p&gt;Totaku: Welcome!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome to ''Kancolle Wiki''!'''&lt;br /&gt;
We hope you will contribute much and well.&lt;br /&gt;
You will probably want to read the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents help pages].&lt;br /&gt;
Again, welcome and have fun! [[User:Totaku|Totaku]] ([[User talk:Totaku|talk]]) 10:27, 30 October 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=User_talk:Supev&amp;diff=199858</id>
		<title>User talk:Supev</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=User_talk:Supev&amp;diff=199858"/>
		<updated>2025-10-30T10:22:13Z</updated>

		<summary type="html">&lt;p&gt;Totaku: Welcome!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome to ''Kancolle Wiki''!'''&lt;br /&gt;
We hope you will contribute much and well.&lt;br /&gt;
You will probably want to read the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents help pages].&lt;br /&gt;
Again, welcome and have fun! [[User:Totaku|Totaku]] ([[User talk:Totaku|talk]]) 10:22, 30 October 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=User_talk:Trihexa&amp;diff=195965</id>
		<title>User talk:Trihexa</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=User_talk:Trihexa&amp;diff=195965"/>
		<updated>2025-07-21T18:07:17Z</updated>

		<summary type="html">&lt;p&gt;Totaku: Welcome!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome to ''Kancolle Wiki''!'''&lt;br /&gt;
We hope you will contribute much and well.&lt;br /&gt;
You will probably want to read the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents help pages].&lt;br /&gt;
Again, welcome and have fun! [[User:Totaku|Totaku]] ([[User talk:Totaku|talk]]) 18:07, 21 July 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/Hub&amp;diff=193562</id>
		<title>Spring 2025 Event/Hub</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/Hub&amp;diff=193562"/>
		<updated>2025-05-10T09:13:20Z</updated>

		<summary type="html">&lt;p&gt;Totaku: Keep the memes out of the Fridge with events! - Totaku&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|style=&amp;quot;border-spacing:0; margin:1em auto&amp;quot;&lt;br /&gt;
!colspan=2 style=&amp;quot;border:0px&amp;quot;| {{Event Banner Fade|{{BASEPAGENAME}}}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2 style=&amp;quot;border:0px&amp;quot;| {{Event Banner Fade|{{BASEPAGENAME}}|suffix=EO}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:20px; color:red; text-align:center; margin:10px 0px 10px 0px&amp;quot;&amp;gt;Time until the end of the event:&lt;br /&gt;
{{Timer&lt;br /&gt;
|time = 12 May 2025 11:00:00 +0900|style = font-weight:bold; color:red; font-size:22px;&lt;br /&gt;
|data-options = no-leading-zeros&lt;br /&gt;
|endClass = event-end-timer&lt;br /&gt;
|endText = ''Event Has Ended!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
!style=&amp;quot;width:750px; background-color:#99CCFF; color:black&amp;quot; colspan=3| {{BASEPAGENAME}} Hub Overview&lt;br /&gt;
|-&lt;br /&gt;
| width=34% rowspan=2 style=&amp;quot;font-size:1.2em&amp;quot;|'''[[{{BASEPAGENAME}}|Introduction &amp;amp; Overview]]&lt;br /&gt;
| width=33%| '''1st Stage Operations&lt;br /&gt;
| width=33%| '''2nd Stage Operations&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:1.5em&amp;quot;| '''[[{{BASEPAGENAME}}/E-1|E-1]] | [[{{BASEPAGENAME}}/E-2|E-2]] | [[{{BASEPAGENAME}}/E-3|E-3]]&lt;br /&gt;
| style=&amp;quot;font-size:1.5em&amp;quot;| '''[[{{BASEPAGENAME}}/E-4|E-4]] | [[{{BASEPAGENAME}}/E-5|E-5]] | [[{{BASEPAGENAME}}/E-6|E-6]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=User_talk:BLAHAJ&amp;diff=192400</id>
		<title>User talk:BLAHAJ</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=User_talk:BLAHAJ&amp;diff=192400"/>
		<updated>2025-04-14T19:56:01Z</updated>

		<summary type="html">&lt;p&gt;Totaku: Welcome!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome to ''Kancolle Wiki''!'''&lt;br /&gt;
We hope you will contribute much and well.&lt;br /&gt;
You will probably want to read the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents help pages].&lt;br /&gt;
Again, welcome and have fun! [[User:Totaku|Totaku]] ([[User talk:Totaku|talk]]) 19:56, 14 April 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-3&amp;diff=191784</id>
		<title>Spring 2025 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-3&amp;diff=191784"/>
		<updated>2025-03-27T03:42:36Z</updated>

		<summary type="html">&lt;p&gt;Totaku: /* Gimmick 3 - Unlock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= The Rumoi Sea Fleet's Decisive Battle&lt;br /&gt;
|title_jp= 留萌沖艦隊決戦&lt;br /&gt;
|tag= [[File:{{ROOTPAGENAME}} Tag 1.png]]&lt;br /&gt;
|tag2= [[File:{{ROOTPAGENAME}} Tag 3.png]]&lt;br /&gt;
|tag3= [[File:{{ROOTPAGENAME}} Tag 4.png]]&lt;br /&gt;
|header_thumb=[[File:{{ROOTPAGENAME}} E-3 Boss Thumb.png]]&lt;br /&gt;
|tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 1}} '''104th Squadron'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 3}} '''5th Fleet'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 4}} '''Combined Fleet'''&lt;br /&gt;
|map_1=[[File:{{ROOTPAGENAME}} E-3 Map Phase 3.5.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:{{ROOTPAGENAME}} E-3 Map Phase 0.5.png|450px]]&lt;br /&gt;
|map_2_text=Gimmick 1&lt;br /&gt;
|map_3= [[File:{{ROOTPAGENAME}} E-3 Map Phase 1.png|450px]]&lt;br /&gt;
|map_3_text=Phase 1&lt;br /&gt;
|map_4= [[File:{{ROOTPAGENAME}} E-3 Map Phase 1.5.png|450px]]&lt;br /&gt;
|map_4_text=Gimmick 2&lt;br /&gt;
|map_5= [[File:{{ROOTPAGENAME}} E-3 Map Phase 2.png|450px]]&lt;br /&gt;
|map_5_text=Phase 2&lt;br /&gt;
|map_6= [[File:{{ROOTPAGENAME}} E-3 Map Phase 2.5.png|450px]]&lt;br /&gt;
|map_6_text=Gimmick 3&lt;br /&gt;
|map_7= [[File:{{ROOTPAGENAME}} E-3 Map Phase 3.png|450px]]&lt;br /&gt;
|map_7_text=Phase 3&lt;br /&gt;
|map_8= [[File:{{ROOTPAGENAME}} E-3 Map Phase 3.5.png|450px]]&lt;br /&gt;
|map_8_text=Gimmick 4&lt;br /&gt;
|map_9= [[File:{{ROOTPAGENAME}} E-3 Map LBAS Range.png|450px]]&lt;br /&gt;
|map_9_text=LBAS&lt;br /&gt;
|boss_hard= 3850 HP + 2640 HP + 4560 HP&lt;br /&gt;
|boss_medium= 3850 HP + ? HP + ? HP&lt;br /&gt;
|boss_easy= 3850 HP + 1540 HP + 4320 HP&lt;br /&gt;
|boss_casual= 3850 HP + 1540 HP + 4080 HP&lt;br /&gt;
|phase_1_boss= {{EnemyLink|Northern Water Princess}}&lt;br /&gt;
|phase_2_boss= {{EnemyLink|Transport Ship Wa-Class B (Landing) Flagship}}&lt;br /&gt;
|phase_3_boss= {{EnemyLink|Non-Treaty Cruiser Water Princess}}&lt;br /&gt;
|rewards = E-3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{center|[[File:{{ROOTPAGENAME}} E-3 Ooyodo.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here. &lt;br /&gt;
*'''Do not update the guides through this page unless it is a minor fix.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = 60-3a&lt;br /&gt;
|0 -&amp;gt; 1 = * Single Fleet / Striking Force Fleet&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] [Phase 2+] 5th Fleet tagged ships ≥ 4 ('''Casual / Easy''')&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] 5th Fleet tag only ('''Medium / Hard''')&lt;br /&gt;
|0 -&amp;gt; 2 = * Single Fleet / Striking Force Fleet&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] 5th Fleet tagged ships ≤ 3 ('''Casual / Easy''')&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_1.png]] 104th Squadron tag only ('''Medium / Hard''')&lt;br /&gt;
|0 -&amp;gt; 3 = * CTF / STF / TCF&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_4.png]] Combined Fleet tag only ('''Medium / Hard''')&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 1) ▼/▲&lt;br /&gt;
|id = 60-3b&lt;br /&gt;
|order = A,B,B2,C,D,D1,E,F1,F3&lt;br /&gt;
|A/empty -&amp;gt; B/battle, C/empty = Active Branching&lt;br /&gt;
|B/battle -&amp;gt; B1/pink = * Does not meet the requirements to go to B2&lt;br /&gt;
|B/battle -&amp;gt; B2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CV(B/L) = 0&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) = 0&lt;br /&gt;
|B2/battle -&amp;gt; B3/empty = * Fail the LoS check&lt;br /&gt;
|B2/battle -&amp;gt; B4/battle = * Pass the LoS check&lt;br /&gt;
|C/empty -&amp;gt; D/battle, E/battle = Active Branching&lt;br /&gt;
|D/battle -&amp;gt; D1/battle =  * Does not meet the requirements to go to D3&lt;br /&gt;
|D/battle -&amp;gt; D3/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CVL = 0&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 0/3/4/6 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
|D1/battle -&amp;gt; D2/empty = * Fail the LoS check&lt;br /&gt;
|D1/battle -&amp;gt; D3/battle = * Pass the LoS check &lt;br /&gt;
|E/battle -&amp;gt; B/battle = * Pass the LoS check&lt;br /&gt;
* Does not meet the requirements to go to E2&lt;br /&gt;
|E/battle -&amp;gt; E1/empty = * Fail the LoS check&lt;br /&gt;
|E/battle -&amp;gt; E2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) ≤ 1&lt;br /&gt;
** Pass the LoS check (Cn3 = 57~61 '''Hard''')&lt;br /&gt;
** Does not meet the requirements to go to F&lt;br /&gt;
|E/battle -&amp;gt; F/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 5 ('''Hard only''')&lt;br /&gt;
** Either:&lt;br /&gt;
*** If amount of ships in fleet = 5 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 1 ('''Hard only''')&lt;br /&gt;
*** If amount of ships in fleet = 6 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 0/2 ('''Medium / Hard only''')&lt;br /&gt;
*** If amount of ships in fleet = 7, then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 1/3 ('''Medium / Hard only''')&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) ≤ 1&lt;br /&gt;
** Amount of CV(B) = 0&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** Pass the LoS check (Cn3 = 57~61 '''Hard''')&lt;br /&gt;
* Otherwise, Fast+ Fleet&lt;br /&gt;
|F1/pink -&amp;gt; F2/empty = * Fail the LoS check&lt;br /&gt;
|F1/pink -&amp;gt; F3/battle = * Does not meet the requirements to go to G&lt;br /&gt;
* Pass the LoS check (Cn3 = 61~63 '''Hard''')&lt;br /&gt;
|F1/pink -&amp;gt; G/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 0/2/4/6 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
** Amount of (F)BB(V) ≤ 1&lt;br /&gt;
*** If Slow Fleet, then amount of (F)BB(V) = 0&lt;br /&gt;
** Amount of DD ≥ 3 ('''Casual / Easy / Medium''')&lt;br /&gt;
** Amount of DD ≥ 4 ('''Hard''')&lt;br /&gt;
** Pass the LoS check (Cn3 = 61~63 '''Hard''')&lt;br /&gt;
|F3/battle -&amp;gt; G/battle = * Fixed Route&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 2) ▼/▲&lt;br /&gt;
|id = 60-3c&lt;br /&gt;
|order = H,H1,I,K&lt;br /&gt;
|H/empty -&amp;gt; H1/pink, I/battle = Active Branching&lt;br /&gt;
|H1/pink -&amp;gt; H2/empty = * Fail the LoS check&lt;br /&gt;
|H1/pink -&amp;gt; H3/battle = * Pass the LoS check&lt;br /&gt;
|I/battle -&amp;gt; I1/battle = * Slow Fleet&lt;br /&gt;
|I/battle -&amp;gt; I2/pink = * Fast Fleet&lt;br /&gt;
* Does not meet the requirements to go to J&lt;br /&gt;
|I/battle -&amp;gt; J/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of ships in fleet ≤ 5&lt;br /&gt;
** If amount of ships in fleet = 6 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 1&lt;br /&gt;
** If amount of ships in fleet = 7, then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 2&lt;br /&gt;
|K/battle -&amp;gt; K1/empty = * Fail the LoS check&lt;br /&gt;
|K/battle -&amp;gt; K2/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 3) ▼/▲&lt;br /&gt;
|id = 60-3d&lt;br /&gt;
|order = K,L,M,M2,P,Q,S,T,F3,V&lt;br /&gt;
|K/battle -&amp;gt; L/battle = * Fixed Route&lt;br /&gt;
|L/battle -&amp;gt; M/empty = * CTF/STF&lt;br /&gt;
|L/battle -&amp;gt; N/pink = * TCF&lt;br /&gt;
|M/empty -&amp;gt; M1/battle, M2/pink = Active Branching&lt;br /&gt;
|M2/pink -&amp;gt; P/pink = * Does not meet the requirements to go to Q&lt;br /&gt;
|M2/pink -&amp;gt; Q/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** If Slow Fleet, then amount of CL ≥ 3&lt;br /&gt;
** Does not meet the requirements to go to S&lt;br /&gt;
|M2/pink -&amp;gt; S/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 3&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of LHA = 0&lt;br /&gt;
** If Slow Fleet, then amount of CL ≥ 3&lt;br /&gt;
|P/pink -&amp;gt; O1/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ ?&lt;br /&gt;
*** If Slow Fleet, then amount of (F)BB(V) ≤ 2&lt;br /&gt;
|P/pink -&amp;gt; Q/battle = * Does not meet the requirements to go to O1&lt;br /&gt;
|Q/battle -&amp;gt; O2/empty = * Does not meet the requirements to go to S&lt;br /&gt;
|Q/battle -&amp;gt; S/empty = * Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≥ 4&lt;br /&gt;
** Amount of CV(B) ≥ 3&lt;br /&gt;
|S/empty -&amp;gt; S1/empty, S2/empty = Active Branching&lt;br /&gt;
|T/battle -&amp;gt; F3/battle = * Does not meet the requirements to go to U&lt;br /&gt;
|T/battle -&amp;gt; U/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 2&lt;br /&gt;
** Amount of CA(V) ≥ 2&lt;br /&gt;
** Amount of CL ≥ 2&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
|F3/battle -&amp;gt; U/battle = * Fixed Route&lt;br /&gt;
|V/battle -&amp;gt; S3/gray = * Fleet contains AR, AO? or Akitsushima Kai *&lt;br /&gt;
* Pass the LoS check&lt;br /&gt;
|V/battle -&amp;gt; W/empty = * Fail the LoS check&lt;br /&gt;
|V/battle -&amp;gt; X/battle = * Fleet does not contain AR, AO? or Akitsushima Kai *&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
Branching compositions are reported over the course of the event. &lt;br /&gt;
*Please refer to [https://tsunkit.net/nav/#/ KCNav] for up to date map content (fleets used, LoS/speed requirements/drops/LBAS ranges, ...)&lt;br /&gt;
&lt;br /&gt;
==Historical Bonuses==&lt;br /&gt;
'''{{color|red|Do note that several of the 5th fleet members will have historical significance in the &amp;quot;2nd Stage Operations&amp;quot;!}}&lt;br /&gt;
{{/Historical_Bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E3 is a single and combined fleet, three-phase map consisting of three boss phases. &lt;br /&gt;
* 3 [[LBAS]] are available on this map:&lt;br /&gt;
** Only 2 can be set on '''Sortie''', the other being limited to '''Defense''',&lt;br /&gt;
&lt;br /&gt;
* This map uses 3 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point 1 (reused from E-2)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 2 (reused from E-1)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 4.png|40px]] '''Combined Fleet''', Starting point 3&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* An '''[[Emergency Anchorage Repair]] node''' is present on {{MapRoute|S2|lightblue}}&lt;br /&gt;
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on nodes {{MapRoute|R|red|U|red}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the 1st boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! B4!! D3!! E2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| S x2|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+|| A+|| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+|| A+|| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A?|| A?|| A?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node B4&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1-2 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|red|B2|red|B4|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a surface fleet.&lt;br /&gt;
* [[PT Imp Pack]]s and submarines are on the route, it is therefore advised to bring some ASW and anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
| Range = Node {{MapRoute|B4|red}}: 8&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node D3&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|D|red|D3|red}}&lt;br /&gt;
| speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Depending on difficulty, 0/3/4/6 &amp;quot;historical&amp;quot; ships are needed to avoid {{MapRoute|D1|red}}.&lt;br /&gt;
&lt;br /&gt;
The enemy is a submarine node, it is therefore advised to bring ASW.&lt;br /&gt;
| Range = Node {{MapRoute|D3|red}}: 4&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS can be sent on ASW duty on the node, or be mixed with node {{MapRoute|D|red}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E2&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|E2|red}}&lt;br /&gt;
| ASC = 189&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 189&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = The enemy is a strong surface fleet.&lt;br /&gt;
| Range = Node {{MapRoute|E2|red}}: 6&lt;br /&gt;
| LBASS = 198 / 200 / 200 / 209&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-2 CA(V), 1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|F|red|F1|pink|G|red}}&lt;br /&gt;
| Speen = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 81&lt;br /&gt;
| ASE = 236&lt;br /&gt;
| ASM = 236&lt;br /&gt;
| AS = 269&lt;br /&gt;
| Note = The shortest route to the boss, but requires a relatively light fleet.&lt;br /&gt;
* The fleet will need 0/2/4/6 &amp;quot;historical&amp;quot; ships and 0/0/1/3 {{Medium Armor|Arctic Camouflage (+ Arctic Equipment)}} Arctic Camouflage to route {{MapRoute|F1|pink|G|red}}.&lt;br /&gt;
* If the fleet is slow, it will pass though node {{MapRoute|F3|red}}.&lt;br /&gt;
* Bringing an [[AACI]] is recommended.&lt;br /&gt;
| Range = Boss {{MapRoute|G|red}}: 6&lt;br /&gt;
| LBASS = 83 / 237 / 237 / 312&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All bases should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking: 1-2 FBB, 0-1 CA, 1 CL, 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|F|red|F1|pink|F3|red|G|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 81&lt;br /&gt;
| ASE = 236&lt;br /&gt;
| ASM = 236&lt;br /&gt;
| AS = 269&lt;br /&gt;
| Note = A stronger fleet that can utilize 2 FBB, but routes through extra node {{MapRoute|F3|red}} which contains a sub loli.&lt;br /&gt;
* The fleet will need 0/0/0?/5 &amp;quot;historical&amp;quot; ships and 0/0/1/3 {{Medium Armor|Arctic Camouflage (+ Arctic Equipment)}} Arctic Camouflage to route {{MapRoute|E|red|F|red}}.&lt;br /&gt;
* The fleet only needs to be fast when using 2 FBB, otherwise it can be slow.&lt;br /&gt;
* Bringing ASW is recommended.&lt;br /&gt;
*Bringing an [[AACI]] is recommended.&lt;br /&gt;
| Range = Boss {{MapRoute|G|red}}: 6&lt;br /&gt;
| LBASS = 83 / 237 / 237 / 312&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All bases should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To route {{MapRoute|E|red|F|red}}, the {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}} must be equipped in the fleet:&lt;br /&gt;
*On 3+ ships in hard, &lt;br /&gt;
*On 1+ ships in medium, &lt;br /&gt;
*On 0+ ships in easy/casual.&lt;br /&gt;
Otherwise, the fleet with pass through extra node {{MapRoute|E2|red}}&lt;br /&gt;
&lt;br /&gt;
Using Boss support is recommended.&lt;br /&gt;
&lt;br /&gt;
[[PT Imp Pack]]s are on the route, it is therefore advised to bring some anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Northern Water Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Northern Water Princess.png|Regular&lt;br /&gt;
Enemy Full Northern Water Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the 2nd boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H3!! I1!! I3!! K2!! M1!! M2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2|| S x2|| S x2|| A+ x2|| S|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S|| A+|| S|| A+|| S|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| S|| A+|| S|| A+|| S|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H3&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|H1|pink|H3|red}} &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a submarine fleet and requires proper ASW.&lt;br /&gt;
*Bringing an [[AACI]] can be useful.&lt;br /&gt;
| Range = Node {{MapRoute|H3|red}}: 1&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I1&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|I1|red}}&lt;br /&gt;
| Speed = '''Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a submarine fleet and requires proper ASW.&lt;br /&gt;
| Range = Node {{MapRoute|I1|red}}: 4&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I3&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|I2|pink|I3|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 36&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 159&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = The enemy is a surface fleet.&lt;br /&gt;
*Bringing an [[AACI]] can be useful.&lt;br /&gt;
| Range = Node {{MapRoute|I3|red}}: 3&lt;br /&gt;
| LBASS = 41 / 197 / 165 / 222&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node K2&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|J|red|K|red|K2|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The fleet must either:&lt;br /&gt;
*Have 5 ships only,&lt;br /&gt;
*Have 6 ships only and 1 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}},&lt;br /&gt;
*Have 7 ships and 2 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}}.&lt;br /&gt;
2 submarine nodes are on the route, so ASW is advised.&lt;br /&gt;
| Range = Node {{MapRoute|K2|red}}: 5&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Nodes M1 &amp;amp; M2 - STF&lt;br /&gt;
| Main = '''2 (F)BB(V), 1-2 CVL, 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 1 CLT, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M1|red}}&lt;br /&gt;
{{MapRoute|3||K|red|L|red|M|blue|M2|pink}}&lt;br /&gt;
| ASC = 102&lt;br /&gt;
| ASE = 144&lt;br /&gt;
| ASM = 150&lt;br /&gt;
| AS = 192&lt;br /&gt;
| Note = Same comp as for the following boss phase.&lt;br /&gt;
| Range = Node {{MapRoute|M1|red}}: 2 ; Node {{MapRoute|M2|pink}}: 4&lt;br /&gt;
| LBASS = 102 / 144 / 150 / 192&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS can be sent on node M1, but might not be needed for M2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = '''2 (F)BB(V), 1-2 CVL, 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
'''2 (F)BB(V), 1 CV(B), 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA, 1 CL, 1-2 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|P|pink|O1|blue|R|red}}&lt;br /&gt;
{{MapRoute|3||K|red|L|red|M|blue|M1|red|P|pink|O1|blue|R|red}}&lt;br /&gt;
| ASC = 251&lt;br /&gt;
| ASE = 278&lt;br /&gt;
| ASM = 372&lt;br /&gt;
| AS = 398&lt;br /&gt;
| Note = A strong fleet that can notably utilize [[Special Attack]]s.&lt;br /&gt;
*The path going thought {{MapRoute|M2|pink}} is preferable when looking to reach AD, else {{MapRoute|M1|red}} is better to reach AS.&lt;br /&gt;
*Using an [[AACI]] is recomanded.&lt;br /&gt;
| Range = Boss {{MapRoute|R|red}}: 2&lt;br /&gt;
| LBASS = 252 / 279 / 377 / 402&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = TCF - Shortest Route&lt;br /&gt;
| Main = '''2 CAV, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA, 1-2 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|N|pink|O|blue|R|red}}&lt;br /&gt;
| ASC = 251&lt;br /&gt;
| ASE = 278&lt;br /&gt;
| ASM = 372&lt;br /&gt;
| AS = 398&lt;br /&gt;
| Note = A very light fleet that only goes through 3 battle nodes to reach the boss.&lt;br /&gt;
*Using an [[AACI]] is recomanded.&lt;br /&gt;
| Range = Boss {{MapRoute|R|red}}: 2&lt;br /&gt;
| LBASS = 252 / 279 / 377 / 402&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The boss node has several [[Installation]]s, notably a Supply Depot Princess D.&lt;br /&gt;
&lt;br /&gt;
Boss fleet has of two [[Transport Ship Wa-Class B (Landing) Elite]], which has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''', to counter damage from carriers and LBAS.&lt;br /&gt;
* Be advised that if a land base is sent to {{MapRoute|R|red}}, planes and rank loss will be significantly higher.&lt;br /&gt;
**It is therefore recommended to bring several {{Balloon}} [[Barrage Balloon]]s in order to both mitigate these and buff allied aircraft damage.&lt;br /&gt;
&lt;br /&gt;
As only the non-installation flagship needs to be killed, it is highly advised to use as much [[TCI]] as possible in the escort fleet, in order to focus on the surface ships and ignore the installation during the torpedo phases and night battle.&lt;br /&gt;
* Bringing no anti-installation power is viable to clear the boss.&lt;br /&gt;
* Using Boss support is recommended.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Supply Depot Princess D]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Supply Depot Princess D.png|Regular&lt;br /&gt;
Enemy Full Supply Depot Princess D Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 3 - Unlock==&lt;br /&gt;
To unlock the last boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! U&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+ x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node U STF&lt;br /&gt;
| Main = Fast: '''2 (F)BB(V), 1 CV(B/L), 2 CA(V), 1 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
Slow: '''2 (F)BB(V), 1 CV(B/L), 1 CA(V), 2 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = Fast: '''1 CLT, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
Slow: '''1 CA(V), 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S1|blue|T|red|U|red}}&lt;br /&gt;
| Speed = '''Fast/Slow'''&lt;br /&gt;
| ASC = 201&lt;br /&gt;
| ASE = 377&lt;br /&gt;
| ASM = 489&lt;br /&gt;
| AS = 552&lt;br /&gt;
| Note = A fleet similar to the two other phases with this lock, that can notably utilize [[Special Attack]]s.&lt;br /&gt;
* Fleet needs to be composed of '''2 CA(V)''', at least '''2 CL,'''(if fast)/ '''3 CL''' (if slow) and at least '''4 DD''' as part of the fleet&lt;br /&gt;
| Range = Boss {{MapRoute|U|red}}: 4&lt;br /&gt;
| LBASS = 203 / 381 / 494 / 557&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node U CTF&lt;br /&gt;
| Main = '''0-1 (F)BB(V), 2 CV(B), 0-1 CVL, 2 CA(V), 1 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S1|blue|T|red|U|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 201&lt;br /&gt;
| ASE = 377&lt;br /&gt;
| ASM = 489&lt;br /&gt;
| AS = 552&lt;br /&gt;
| Note = A fleet that can bring more air power and may utilize a {{Class|Nelson}} [[Special Attack]].&lt;br /&gt;
| Range = Boss {{MapRoute|U|red}}: 4&lt;br /&gt;
| LBASS = 203 / 381 / 494 / 557&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The enemy is an [[Installation]]&lt;br /&gt;
&lt;br /&gt;
To route {{MapRoute|T|red|U|red}}, 2 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}} must be equipped in the fleet, else, it will pass thought extra node {{MapRoute|F3|red}}.&lt;br /&gt;
&lt;br /&gt;
The node has several [[Installation]]s, notably a Supply Depot Princess D.&lt;br /&gt;
&lt;br /&gt;
It also has of a [[Transport Ship Wa-Class B (Landing) Elite]], which has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''', to counter damage from carriers and LBAS.&lt;br /&gt;
* Be advised that if a land base is sent to {{MapRoute|R|red}}, planes and rank loss will be significantly higher.&lt;br /&gt;
**It is therefore recommended to bring several {{Balloon}} [[Barrage Balloon]]s in order to both mitigate these and buff the fleets overall combat performance.&lt;br /&gt;
&lt;br /&gt;
[[PT Imp Pack]]s are on the node, it is therefore advised to bring some anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
&lt;br /&gt;
==Phase 3 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = Fast: '''3 (F)BB(V), 2 CVL, 1 CA [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
Slow: '''3 (F)BB(V), 1 CV(B), 2 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CAV, 1 CL, 1-2 CLT, 2-3 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S2|blue|V|red|X|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast / Slow&lt;br /&gt;
| ASC = 129&lt;br /&gt;
| ASE = 269&lt;br /&gt;
| ASM = 495&lt;br /&gt;
| AS = 504&lt;br /&gt;
| Note = Must be fast of have 3+ CL to avoid extra node {{MapRoute|Q|red}}.&lt;br /&gt;
| Range = Boss {{MapRoute|X|red}}: 8&lt;br /&gt;
| LBASS = 140 / 288 / 509 / 524&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = CTF&lt;br /&gt;
| Main = '''2 (F)BB(V), 2 CV(B), 1 CVL, 1 CA [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CAV, 1 CL, 1 CLT, 3 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S2|blue|V|red|X|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 129&lt;br /&gt;
| ASE = 269&lt;br /&gt;
| ASM = 495&lt;br /&gt;
| AS = 504&lt;br /&gt;
| Note = Must be fast of have 3+ CL to avoid extra node {{MapRoute|Q|red}}.&lt;br /&gt;
| Range = Boss {{MapRoute|X|red}}: 8&lt;br /&gt;
| LBASS = 140 / 288 / 509 / 524&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
Having strong [[AACI]] is recommended to reach and face the boss.&lt;br /&gt;
&lt;br /&gt;
The use of a [[Special Attack]] is highly recommended.&lt;br /&gt;
&lt;br /&gt;
On hard mode LD, node {{MapRoute|L|red}} has 2 [[Heavy Cruiser Ne-Class Kai]].&lt;br /&gt;
*{{Smoke}} Smokes can help pass through it.&lt;br /&gt;
&lt;br /&gt;
Using Boss and Node supports is highly recommended.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 4 - Repair Node==&lt;br /&gt;
To unlock the bonus Repair Node, the following steps have to be performed:&lt;br /&gt;
*This can be done at the same time as the debuff.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! G!! K2!! R!! U!! LBAS &lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S?|| A+|| S?|| A+|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node G=&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node K2=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node R=&lt;br /&gt;
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node U=&lt;br /&gt;
*Refer to [[#Gimmick 3 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 281&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 230&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 209&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 158&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gimmick 5 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! B4!! K2!! G!! R!! U!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B4=&lt;br /&gt;
*Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node G=&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node K2=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node R=&lt;br /&gt;
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node U=&lt;br /&gt;
*Refer to [[#Gimmick 3 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 281&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 230&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 209&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 158&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Non-Treaty Cruiser Water Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess.png|Regular&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess Damaged.png|Last Dance&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{/Enemy comps}}&lt;br /&gt;
==Ship Drops==&lt;br /&gt;
{{/Ship drops}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-3&amp;diff=191783</id>
		<title>Spring 2025 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-3&amp;diff=191783"/>
		<updated>2025-03-27T03:38:10Z</updated>

		<summary type="html">&lt;p&gt;Totaku: /* Gimmick 3 - Unlock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= The Rumoi Sea Fleet's Decisive Battle&lt;br /&gt;
|title_jp= 留萌沖艦隊決戦&lt;br /&gt;
|tag= [[File:{{ROOTPAGENAME}} Tag 1.png]]&lt;br /&gt;
|tag2= [[File:{{ROOTPAGENAME}} Tag 3.png]]&lt;br /&gt;
|tag3= [[File:{{ROOTPAGENAME}} Tag 4.png]]&lt;br /&gt;
|header_thumb=[[File:{{ROOTPAGENAME}} E-3 Boss Thumb.png]]&lt;br /&gt;
|tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 1}} '''104th Squadron'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 3}} '''5th Fleet'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 4}} '''Combined Fleet'''&lt;br /&gt;
|map_1=[[File:{{ROOTPAGENAME}} E-3 Map Phase 3.5.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:{{ROOTPAGENAME}} E-3 Map Phase 0.5.png|450px]]&lt;br /&gt;
|map_2_text=Gimmick 1&lt;br /&gt;
|map_3= [[File:{{ROOTPAGENAME}} E-3 Map Phase 1.png|450px]]&lt;br /&gt;
|map_3_text=Phase 1&lt;br /&gt;
|map_4= [[File:{{ROOTPAGENAME}} E-3 Map Phase 1.5.png|450px]]&lt;br /&gt;
|map_4_text=Gimmick 2&lt;br /&gt;
|map_5= [[File:{{ROOTPAGENAME}} E-3 Map Phase 2.png|450px]]&lt;br /&gt;
|map_5_text=Phase 2&lt;br /&gt;
|map_6= [[File:{{ROOTPAGENAME}} E-3 Map Phase 2.5.png|450px]]&lt;br /&gt;
|map_6_text=Gimmick 3&lt;br /&gt;
|map_7= [[File:{{ROOTPAGENAME}} E-3 Map Phase 3.png|450px]]&lt;br /&gt;
|map_7_text=Phase 3&lt;br /&gt;
|map_8= [[File:{{ROOTPAGENAME}} E-3 Map Phase 3.5.png|450px]]&lt;br /&gt;
|map_8_text=Gimmick 4&lt;br /&gt;
|map_9= [[File:{{ROOTPAGENAME}} E-3 Map LBAS Range.png|450px]]&lt;br /&gt;
|map_9_text=LBAS&lt;br /&gt;
|boss_hard= 3850 HP + 2640 HP + 4560 HP&lt;br /&gt;
|boss_medium= 3850 HP + ? HP + ? HP&lt;br /&gt;
|boss_easy= 3850 HP + 1540 HP + 4320 HP&lt;br /&gt;
|boss_casual= 3850 HP + 1540 HP + 4080 HP&lt;br /&gt;
|phase_1_boss= {{EnemyLink|Northern Water Princess}}&lt;br /&gt;
|phase_2_boss= {{EnemyLink|Transport Ship Wa-Class B (Landing) Flagship}}&lt;br /&gt;
|phase_3_boss= {{EnemyLink|Non-Treaty Cruiser Water Princess}}&lt;br /&gt;
|rewards = E-3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{center|[[File:{{ROOTPAGENAME}} E-3 Ooyodo.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here. &lt;br /&gt;
*'''Do not update the guides through this page unless it is a minor fix.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = 60-3a&lt;br /&gt;
|0 -&amp;gt; 1 = * Single Fleet / Striking Force Fleet&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] [Phase 2+] 5th Fleet tagged ships ≥ 4 ('''Casual / Easy''')&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] 5th Fleet tag only ('''Medium / Hard''')&lt;br /&gt;
|0 -&amp;gt; 2 = * Single Fleet / Striking Force Fleet&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] 5th Fleet tagged ships ≤ 3 ('''Casual / Easy''')&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_1.png]] 104th Squadron tag only ('''Medium / Hard''')&lt;br /&gt;
|0 -&amp;gt; 3 = * CTF / STF / TCF&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_4.png]] Combined Fleet tag only ('''Medium / Hard''')&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 1) ▼/▲&lt;br /&gt;
|id = 60-3b&lt;br /&gt;
|order = A,B,B2,C,D,D1,E,F1,F3&lt;br /&gt;
|A/empty -&amp;gt; B/battle, C/empty = Active Branching&lt;br /&gt;
|B/battle -&amp;gt; B1/pink = * Does not meet the requirements to go to B2&lt;br /&gt;
|B/battle -&amp;gt; B2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CV(B/L) = 0&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) = 0&lt;br /&gt;
|B2/battle -&amp;gt; B3/empty = * Fail the LoS check&lt;br /&gt;
|B2/battle -&amp;gt; B4/battle = * Pass the LoS check&lt;br /&gt;
|C/empty -&amp;gt; D/battle, E/battle = Active Branching&lt;br /&gt;
|D/battle -&amp;gt; D1/battle =  * Does not meet the requirements to go to D3&lt;br /&gt;
|D/battle -&amp;gt; D3/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CVL = 0&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 0/3/4/6 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
|D1/battle -&amp;gt; D2/empty = * Fail the LoS check&lt;br /&gt;
|D1/battle -&amp;gt; D3/battle = * Pass the LoS check &lt;br /&gt;
|E/battle -&amp;gt; B/battle = * Pass the LoS check&lt;br /&gt;
* Does not meet the requirements to go to E2&lt;br /&gt;
|E/battle -&amp;gt; E1/empty = * Fail the LoS check&lt;br /&gt;
|E/battle -&amp;gt; E2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) ≤ 1&lt;br /&gt;
** Pass the LoS check (Cn3 = 57~61 '''Hard''')&lt;br /&gt;
** Does not meet the requirements to go to F&lt;br /&gt;
|E/battle -&amp;gt; F/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 5 ('''Hard only''')&lt;br /&gt;
** Either:&lt;br /&gt;
*** If amount of ships in fleet = 5 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 1 ('''Hard only''')&lt;br /&gt;
*** If amount of ships in fleet = 6 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 0/2 ('''Medium / Hard only''')&lt;br /&gt;
*** If amount of ships in fleet = 7, then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 1/3 ('''Medium / Hard only''')&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) ≤ 1&lt;br /&gt;
** Amount of CV(B) = 0&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** Pass the LoS check (Cn3 = 57~61 '''Hard''')&lt;br /&gt;
* Otherwise, Fast+ Fleet&lt;br /&gt;
|F1/pink -&amp;gt; F2/empty = * Fail the LoS check&lt;br /&gt;
|F1/pink -&amp;gt; F3/battle = * Does not meet the requirements to go to G&lt;br /&gt;
* Pass the LoS check (Cn3 = 61~63 '''Hard''')&lt;br /&gt;
|F1/pink -&amp;gt; G/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 0/2/4/6 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
** Amount of (F)BB(V) ≤ 1&lt;br /&gt;
*** If Slow Fleet, then amount of (F)BB(V) = 0&lt;br /&gt;
** Amount of DD ≥ 3 ('''Casual / Easy / Medium''')&lt;br /&gt;
** Amount of DD ≥ 4 ('''Hard''')&lt;br /&gt;
** Pass the LoS check (Cn3 = 61~63 '''Hard''')&lt;br /&gt;
|F3/battle -&amp;gt; G/battle = * Fixed Route&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 2) ▼/▲&lt;br /&gt;
|id = 60-3c&lt;br /&gt;
|order = H,H1,I,K&lt;br /&gt;
|H/empty -&amp;gt; H1/pink, I/battle = Active Branching&lt;br /&gt;
|H1/pink -&amp;gt; H2/empty = * Fail the LoS check&lt;br /&gt;
|H1/pink -&amp;gt; H3/battle = * Pass the LoS check&lt;br /&gt;
|I/battle -&amp;gt; I1/battle = * Slow Fleet&lt;br /&gt;
|I/battle -&amp;gt; I2/pink = * Fast Fleet&lt;br /&gt;
* Does not meet the requirements to go to J&lt;br /&gt;
|I/battle -&amp;gt; J/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of ships in fleet ≤ 5&lt;br /&gt;
** If amount of ships in fleet = 6 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 1&lt;br /&gt;
** If amount of ships in fleet = 7, then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 2&lt;br /&gt;
|K/battle -&amp;gt; K1/empty = * Fail the LoS check&lt;br /&gt;
|K/battle -&amp;gt; K2/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 3) ▼/▲&lt;br /&gt;
|id = 60-3d&lt;br /&gt;
|order = K,L,M,M2,P,Q,S,T,F3,V&lt;br /&gt;
|K/battle -&amp;gt; L/battle = * Fixed Route&lt;br /&gt;
|L/battle -&amp;gt; M/empty = * CTF/STF&lt;br /&gt;
|L/battle -&amp;gt; N/pink = * TCF&lt;br /&gt;
|M/empty -&amp;gt; M1/battle, M2/pink = Active Branching&lt;br /&gt;
|M2/pink -&amp;gt; P/pink = * Does not meet the requirements to go to Q&lt;br /&gt;
|M2/pink -&amp;gt; Q/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** If Slow Fleet, then amount of CL ≥ 3&lt;br /&gt;
** Does not meet the requirements to go to S&lt;br /&gt;
|M2/pink -&amp;gt; S/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 3&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of LHA = 0&lt;br /&gt;
** If Slow Fleet, then amount of CL ≥ 3&lt;br /&gt;
|P/pink -&amp;gt; O1/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ ?&lt;br /&gt;
*** If Slow Fleet, then amount of (F)BB(V) ≤ 2&lt;br /&gt;
|P/pink -&amp;gt; Q/battle = * Does not meet the requirements to go to O1&lt;br /&gt;
|Q/battle -&amp;gt; O2/empty = * Does not meet the requirements to go to S&lt;br /&gt;
|Q/battle -&amp;gt; S/empty = * Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≥ 4&lt;br /&gt;
** Amount of CV(B) ≥ 3&lt;br /&gt;
|S/empty -&amp;gt; S1/empty, S2/empty = Active Branching&lt;br /&gt;
|T/battle -&amp;gt; F3/battle = * Does not meet the requirements to go to U&lt;br /&gt;
|T/battle -&amp;gt; U/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 2&lt;br /&gt;
** Amount of CA(V) ≥ 2&lt;br /&gt;
** Amount of CL ≥ 2&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
|F3/battle -&amp;gt; U/battle = * Fixed Route&lt;br /&gt;
|V/battle -&amp;gt; S3/gray = * Fleet contains AR, AO? or Akitsushima Kai *&lt;br /&gt;
* Pass the LoS check&lt;br /&gt;
|V/battle -&amp;gt; W/empty = * Fail the LoS check&lt;br /&gt;
|V/battle -&amp;gt; X/battle = * Fleet does not contain AR, AO? or Akitsushima Kai *&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
Branching compositions are reported over the course of the event. &lt;br /&gt;
*Please refer to [https://tsunkit.net/nav/#/ KCNav] for up to date map content (fleets used, LoS/speed requirements/drops/LBAS ranges, ...)&lt;br /&gt;
&lt;br /&gt;
==Historical Bonuses==&lt;br /&gt;
'''{{color|red|Do note that several of the 5th fleet members will have historical significance in the &amp;quot;2nd Stage Operations&amp;quot;!}}&lt;br /&gt;
{{/Historical_Bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E3 is a single and combined fleet, three-phase map consisting of three boss phases. &lt;br /&gt;
* 3 [[LBAS]] are available on this map:&lt;br /&gt;
** Only 2 can be set on '''Sortie''', the other being limited to '''Defense''',&lt;br /&gt;
&lt;br /&gt;
* This map uses 3 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point 1 (reused from E-2)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 2 (reused from E-1)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 4.png|40px]] '''Combined Fleet''', Starting point 3&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* An '''[[Emergency Anchorage Repair]] node''' is present on {{MapRoute|S2|lightblue}}&lt;br /&gt;
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on nodes {{MapRoute|R|red|U|red}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the 1st boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! B4!! D3!! E2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| S x2|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+|| A+|| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+|| A+|| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A?|| A?|| A?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node B4&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1-2 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|red|B2|red|B4|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a surface fleet.&lt;br /&gt;
* [[PT Imp Pack]]s and submarines are on the route, it is therefore advised to bring some ASW and anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
| Range = Node {{MapRoute|B4|red}}: 8&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node D3&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|D|red|D3|red}}&lt;br /&gt;
| speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Depending on difficulty, 0/3/4/6 &amp;quot;historical&amp;quot; ships are needed to avoid {{MapRoute|D1|red}}.&lt;br /&gt;
&lt;br /&gt;
The enemy is a submarine node, it is therefore advised to bring ASW.&lt;br /&gt;
| Range = Node {{MapRoute|D3|red}}: 4&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS can be sent on ASW duty on the node, or be mixed with node {{MapRoute|D|red}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E2&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|E2|red}}&lt;br /&gt;
| ASC = 189&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 189&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = The enemy is a strong surface fleet.&lt;br /&gt;
| Range = Node {{MapRoute|E2|red}}: 6&lt;br /&gt;
| LBASS = 198 / 200 / 200 / 209&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-2 CA(V), 1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|F|red|F1|pink|G|red}}&lt;br /&gt;
| Speen = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 81&lt;br /&gt;
| ASE = 236&lt;br /&gt;
| ASM = 236&lt;br /&gt;
| AS = 269&lt;br /&gt;
| Note = The shortest route to the boss, but requires a relatively light fleet.&lt;br /&gt;
* The fleet will need 0/2/4/6 &amp;quot;historical&amp;quot; ships and 0/0/1/3 {{Medium Armor|Arctic Camouflage (+ Arctic Equipment)}} Arctic Camouflage to route {{MapRoute|F1|pink|G|red}}.&lt;br /&gt;
* If the fleet is slow, it will pass though node {{MapRoute|F3|red}}.&lt;br /&gt;
* Bringing an [[AACI]] is recommended.&lt;br /&gt;
| Range = Boss {{MapRoute|G|red}}: 6&lt;br /&gt;
| LBASS = 83 / 237 / 237 / 312&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All bases should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking: 1-2 FBB, 0-1 CA, 1 CL, 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|F|red|F1|pink|F3|red|G|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 81&lt;br /&gt;
| ASE = 236&lt;br /&gt;
| ASM = 236&lt;br /&gt;
| AS = 269&lt;br /&gt;
| Note = A stronger fleet that can utilize 2 FBB, but routes through extra node {{MapRoute|F3|red}} which contains a sub loli.&lt;br /&gt;
* The fleet will need 0/0/0?/5 &amp;quot;historical&amp;quot; ships and 0/0/1/3 {{Medium Armor|Arctic Camouflage (+ Arctic Equipment)}} Arctic Camouflage to route {{MapRoute|E|red|F|red}}.&lt;br /&gt;
* The fleet only needs to be fast when using 2 FBB, otherwise it can be slow.&lt;br /&gt;
* Bringing ASW is recommended.&lt;br /&gt;
*Bringing an [[AACI]] is recommended.&lt;br /&gt;
| Range = Boss {{MapRoute|G|red}}: 6&lt;br /&gt;
| LBASS = 83 / 237 / 237 / 312&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All bases should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To route {{MapRoute|E|red|F|red}}, the {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}} must be equipped in the fleet:&lt;br /&gt;
*On 3+ ships in hard, &lt;br /&gt;
*On 1+ ships in medium, &lt;br /&gt;
*On 0+ ships in easy/casual.&lt;br /&gt;
Otherwise, the fleet with pass through extra node {{MapRoute|E2|red}}&lt;br /&gt;
&lt;br /&gt;
Using Boss support is recommended.&lt;br /&gt;
&lt;br /&gt;
[[PT Imp Pack]]s are on the route, it is therefore advised to bring some anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Northern Water Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Northern Water Princess.png|Regular&lt;br /&gt;
Enemy Full Northern Water Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the 2nd boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H3!! I1!! I3!! K2!! M1!! M2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2|| S x2|| S x2|| A+ x2|| S|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S|| A+|| S|| A+|| S|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| S|| A+|| S|| A+|| S|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H3&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|H1|pink|H3|red}} &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a submarine fleet and requires proper ASW.&lt;br /&gt;
*Bringing an [[AACI]] can be useful.&lt;br /&gt;
| Range = Node {{MapRoute|H3|red}}: 1&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I1&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|I1|red}}&lt;br /&gt;
| Speed = '''Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a submarine fleet and requires proper ASW.&lt;br /&gt;
| Range = Node {{MapRoute|I1|red}}: 4&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I3&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|I2|pink|I3|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 36&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 159&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = The enemy is a surface fleet.&lt;br /&gt;
*Bringing an [[AACI]] can be useful.&lt;br /&gt;
| Range = Node {{MapRoute|I3|red}}: 3&lt;br /&gt;
| LBASS = 41 / 197 / 165 / 222&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node K2&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|J|red|K|red|K2|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The fleet must either:&lt;br /&gt;
*Have 5 ships only,&lt;br /&gt;
*Have 6 ships only and 1 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}},&lt;br /&gt;
*Have 7 ships and 2 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}}.&lt;br /&gt;
2 submarine nodes are on the route, so ASW is advised.&lt;br /&gt;
| Range = Node {{MapRoute|K2|red}}: 5&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Nodes M1 &amp;amp; M2 - STF&lt;br /&gt;
| Main = '''2 (F)BB(V), 1-2 CVL, 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 1 CLT, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M1|red}}&lt;br /&gt;
{{MapRoute|3||K|red|L|red|M|blue|M2|pink}}&lt;br /&gt;
| ASC = 102&lt;br /&gt;
| ASE = 144&lt;br /&gt;
| ASM = 150&lt;br /&gt;
| AS = 192&lt;br /&gt;
| Note = Same comp as for the following boss phase.&lt;br /&gt;
| Range = Node {{MapRoute|M1|red}}: 2 ; Node {{MapRoute|M2|pink}}: 4&lt;br /&gt;
| LBASS = 102 / 144 / 150 / 192&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS can be sent on node M1, but might not be needed for M2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = '''2 (F)BB(V), 1-2 CVL, 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
'''2 (F)BB(V), 1 CV(B), 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA, 1 CL, 1-2 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|P|pink|O1|blue|R|red}}&lt;br /&gt;
{{MapRoute|3||K|red|L|red|M|blue|M1|red|P|pink|O1|blue|R|red}}&lt;br /&gt;
| ASC = 251&lt;br /&gt;
| ASE = 278&lt;br /&gt;
| ASM = 372&lt;br /&gt;
| AS = 398&lt;br /&gt;
| Note = A strong fleet that can notably utilize [[Special Attack]]s.&lt;br /&gt;
*The path going thought {{MapRoute|M2|pink}} is preferable when looking to reach AD, else {{MapRoute|M1|red}} is better to reach AS.&lt;br /&gt;
*Using an [[AACI]] is recomanded.&lt;br /&gt;
| Range = Boss {{MapRoute|R|red}}: 2&lt;br /&gt;
| LBASS = 252 / 279 / 377 / 402&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = TCF - Shortest Route&lt;br /&gt;
| Main = '''2 CAV, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA, 1-2 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|N|pink|O|blue|R|red}}&lt;br /&gt;
| ASC = 251&lt;br /&gt;
| ASE = 278&lt;br /&gt;
| ASM = 372&lt;br /&gt;
| AS = 398&lt;br /&gt;
| Note = A very light fleet that only goes through 3 battle nodes to reach the boss.&lt;br /&gt;
*Using an [[AACI]] is recomanded.&lt;br /&gt;
| Range = Boss {{MapRoute|R|red}}: 2&lt;br /&gt;
| LBASS = 252 / 279 / 377 / 402&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The boss node has several [[Installation]]s, notably a Supply Depot Princess D.&lt;br /&gt;
&lt;br /&gt;
Boss fleet has of two [[Transport Ship Wa-Class B (Landing) Elite]], which has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''', to counter damage from carriers and LBAS.&lt;br /&gt;
* Be advised that if a land base is sent to {{MapRoute|R|red}}, planes and rank loss will be significantly higher.&lt;br /&gt;
**It is therefore recommended to bring several {{Balloon}} [[Barrage Balloon]]s in order to both mitigate these and buff allied aircraft damage.&lt;br /&gt;
&lt;br /&gt;
As only the non-installation flagship needs to be killed, it is highly advised to use as much [[TCI]] as possible in the escort fleet, in order to focus on the surface ships and ignore the installation during the torpedo phases and night battle.&lt;br /&gt;
* Bringing no anti-installation power is viable to clear the boss.&lt;br /&gt;
* Using Boss support is recommended.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Supply Depot Princess D]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Supply Depot Princess D.png|Regular&lt;br /&gt;
Enemy Full Supply Depot Princess D Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 3 - Unlock==&lt;br /&gt;
To unlock the last boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! U&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+ x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node U STF&lt;br /&gt;
| Main = Fast: '''2 (F)BB(V), 1 CV(B/L), 2 CA(V), 1 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
Slow: '''2 (F)BB(V), 1 CV(B/L), 1 CA(V), 2 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = Fast: '''1 CLT, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
Slow: '''1 CA(V), 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S1|blue|T|red|U|red}}&lt;br /&gt;
| Speed = '''Fast/Slow'''&lt;br /&gt;
| ASC = 201&lt;br /&gt;
| ASE = 377&lt;br /&gt;
| ASM = 489&lt;br /&gt;
| AS = 552&lt;br /&gt;
| Note = A fleet similar to the two other phases with this lock, that can notably utilize [[Special Attack]]s.&lt;br /&gt;
* Fleet needs to be composed of '''2 CA(V)''', at least '''2 CL,'''(if fast)/ '''3 CL''' (if slow) and at least '''4 DD''' as part of the fleet&lt;br /&gt;
| Range = Boss {{MapRoute|U|red}}: 4&lt;br /&gt;
| LBASS = 203 / 381 / 494 / 557&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node U CTF&lt;br /&gt;
| Main = '''0-1 (F)BB(V), 2 CV(B), 0-1 CVL, 2 CA(V), 1 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S1|blue|T|red|U|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 201&lt;br /&gt;
| ASE = 377&lt;br /&gt;
| ASM = 489&lt;br /&gt;
| AS = 552&lt;br /&gt;
| Note = A fleet that can bring more air power and may utilize a {{Class|Nelson}} [[Special Attack]].&lt;br /&gt;
| Range = Boss {{MapRoute|U|red}}: 4&lt;br /&gt;
| LBASS = 203 / 381 / 494 / 557&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The enemy is an [[Installation]]&lt;br /&gt;
&lt;br /&gt;
To route {{MapRoute|T|red|U|red}}, 2 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}} must be equipped in the fleet, else, it will pass thought extra node {{MapRoute|F3|red}}.&lt;br /&gt;
&lt;br /&gt;
The node has several [[Installation]]s, notably a Supply Depot Princess D.&lt;br /&gt;
&lt;br /&gt;
It also has of a [[Transport Ship Wa-Class B (Landing) Elite]], which has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''', to counter damage from carriers and LBAS.&lt;br /&gt;
* Be advised that if a land base is sent to {{MapRoute|R|red}}, planes and rank loss will be significantly higher.&lt;br /&gt;
**It is therefore recommended to bring several {{Balloon}} [[Barrage Balloon]]s in order to both mitigate these and buff allied aircraft damage.&lt;br /&gt;
&lt;br /&gt;
[[PT Imp Pack]]s are on the node, it is therefore advised to bring some anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
&lt;br /&gt;
==Phase 3 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = Fast: '''3 (F)BB(V), 2 CVL, 1 CA [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
Slow: '''3 (F)BB(V), 1 CV(B), 2 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CAV, 1 CL, 1-2 CLT, 2-3 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S2|blue|V|red|X|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast / Slow&lt;br /&gt;
| ASC = 129&lt;br /&gt;
| ASE = 269&lt;br /&gt;
| ASM = 495&lt;br /&gt;
| AS = 504&lt;br /&gt;
| Note = Must be fast of have 3+ CL to avoid extra node {{MapRoute|Q|red}}.&lt;br /&gt;
| Range = Boss {{MapRoute|X|red}}: 8&lt;br /&gt;
| LBASS = 140 / 288 / 509 / 524&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = CTF&lt;br /&gt;
| Main = '''2 (F)BB(V), 2 CV(B), 1 CVL, 1 CA [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CAV, 1 CL, 1 CLT, 3 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S2|blue|V|red|X|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 129&lt;br /&gt;
| ASE = 269&lt;br /&gt;
| ASM = 495&lt;br /&gt;
| AS = 504&lt;br /&gt;
| Note = Must be fast of have 3+ CL to avoid extra node {{MapRoute|Q|red}}.&lt;br /&gt;
| Range = Boss {{MapRoute|X|red}}: 8&lt;br /&gt;
| LBASS = 140 / 288 / 509 / 524&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
Having strong [[AACI]] is recommended to reach and face the boss.&lt;br /&gt;
&lt;br /&gt;
The use of a [[Special Attack]] is highly recommended.&lt;br /&gt;
&lt;br /&gt;
On hard mode LD, node {{MapRoute|L|red}} has 2 [[Heavy Cruiser Ne-Class Kai]].&lt;br /&gt;
*{{Smoke}} Smokes can help pass through it.&lt;br /&gt;
&lt;br /&gt;
Using Boss and Node supports is highly recommended.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 4 - Repair Node==&lt;br /&gt;
To unlock the bonus Repair Node, the following steps have to be performed:&lt;br /&gt;
*This can be done at the same time as the debuff.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! G!! K2!! R!! U!! LBAS &lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S?|| A+|| S?|| A+|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node G=&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node K2=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node R=&lt;br /&gt;
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node U=&lt;br /&gt;
*Refer to [[#Gimmick 3 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 281&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 230&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 209&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 158&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gimmick 5 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! B4!! K2!! G!! R!! U!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B4=&lt;br /&gt;
*Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node G=&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node K2=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node R=&lt;br /&gt;
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node U=&lt;br /&gt;
*Refer to [[#Gimmick 3 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 281&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 230&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 209&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 158&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Non-Treaty Cruiser Water Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess.png|Regular&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess Damaged.png|Last Dance&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{/Enemy comps}}&lt;br /&gt;
==Ship Drops==&lt;br /&gt;
{{/Ship drops}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-3&amp;diff=191782</id>
		<title>Spring 2025 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-3&amp;diff=191782"/>
		<updated>2025-03-27T03:27:31Z</updated>

		<summary type="html">&lt;p&gt;Totaku: /* Gimmick 3 - Unlock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= The Rumoi Sea Fleet's Decisive Battle&lt;br /&gt;
|title_jp= 留萌沖艦隊決戦&lt;br /&gt;
|tag= [[File:{{ROOTPAGENAME}} Tag 1.png]]&lt;br /&gt;
|tag2= [[File:{{ROOTPAGENAME}} Tag 3.png]]&lt;br /&gt;
|tag3= [[File:{{ROOTPAGENAME}} Tag 4.png]]&lt;br /&gt;
|header_thumb=[[File:{{ROOTPAGENAME}} E-3 Boss Thumb.png]]&lt;br /&gt;
|tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 1}} '''104th Squadron'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 3}} '''5th Fleet'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 4}} '''Combined Fleet'''&lt;br /&gt;
|map_1=[[File:{{ROOTPAGENAME}} E-3 Map Phase 3.5.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:{{ROOTPAGENAME}} E-3 Map Phase 0.5.png|450px]]&lt;br /&gt;
|map_2_text=Gimmick 1&lt;br /&gt;
|map_3= [[File:{{ROOTPAGENAME}} E-3 Map Phase 1.png|450px]]&lt;br /&gt;
|map_3_text=Phase 1&lt;br /&gt;
|map_4= [[File:{{ROOTPAGENAME}} E-3 Map Phase 1.5.png|450px]]&lt;br /&gt;
|map_4_text=Gimmick 2&lt;br /&gt;
|map_5= [[File:{{ROOTPAGENAME}} E-3 Map Phase 2.png|450px]]&lt;br /&gt;
|map_5_text=Phase 2&lt;br /&gt;
|map_6= [[File:{{ROOTPAGENAME}} E-3 Map Phase 2.5.png|450px]]&lt;br /&gt;
|map_6_text=Gimmick 3&lt;br /&gt;
|map_7= [[File:{{ROOTPAGENAME}} E-3 Map Phase 3.png|450px]]&lt;br /&gt;
|map_7_text=Phase 3&lt;br /&gt;
|map_8= [[File:{{ROOTPAGENAME}} E-3 Map Phase 3.5.png|450px]]&lt;br /&gt;
|map_8_text=Gimmick 4&lt;br /&gt;
|map_9= [[File:{{ROOTPAGENAME}} E-3 Map LBAS Range.png|450px]]&lt;br /&gt;
|map_9_text=LBAS&lt;br /&gt;
|boss_hard= 3850 HP + 2640 HP + 4560 HP&lt;br /&gt;
|boss_medium= 3850 HP + ? HP + ? HP&lt;br /&gt;
|boss_easy= 3850 HP + 1540 HP + 4320 HP&lt;br /&gt;
|boss_casual= 3850 HP + 1540 HP + 4080 HP&lt;br /&gt;
|phase_1_boss= {{EnemyLink|Northern Water Princess}}&lt;br /&gt;
|phase_2_boss= {{EnemyLink|Transport Ship Wa-Class B (Landing) Flagship}}&lt;br /&gt;
|phase_3_boss= {{EnemyLink|Non-Treaty Cruiser Water Princess}}&lt;br /&gt;
|rewards = E-3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{center|[[File:{{ROOTPAGENAME}} E-3 Ooyodo.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here. &lt;br /&gt;
*'''Do not update the guides through this page unless it is a minor fix.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = 60-3a&lt;br /&gt;
|0 -&amp;gt; 1 = * Single Fleet / Striking Force Fleet&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] [Phase 2+] 5th Fleet tagged ships ≥ 4 ('''Casual / Easy''')&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] 5th Fleet tag only ('''Medium / Hard''')&lt;br /&gt;
|0 -&amp;gt; 2 = * Single Fleet / Striking Force Fleet&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] 5th Fleet tagged ships ≤ 3 ('''Casual / Easy''')&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_1.png]] 104th Squadron tag only ('''Medium / Hard''')&lt;br /&gt;
|0 -&amp;gt; 3 = * CTF / STF / TCF&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_4.png]] Combined Fleet tag only ('''Medium / Hard''')&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 1) ▼/▲&lt;br /&gt;
|id = 60-3b&lt;br /&gt;
|order = A,B,B2,C,D,D1,E,F1,F3&lt;br /&gt;
|A/empty -&amp;gt; B/battle, C/empty = Active Branching&lt;br /&gt;
|B/battle -&amp;gt; B1/pink = * Does not meet the requirements to go to B2&lt;br /&gt;
|B/battle -&amp;gt; B2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CV(B/L) = 0&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) = 0&lt;br /&gt;
|B2/battle -&amp;gt; B3/empty = * Fail the LoS check&lt;br /&gt;
|B2/battle -&amp;gt; B4/battle = * Pass the LoS check&lt;br /&gt;
|C/empty -&amp;gt; D/battle, E/battle = Active Branching&lt;br /&gt;
|D/battle -&amp;gt; D1/battle =  * Does not meet the requirements to go to D3&lt;br /&gt;
|D/battle -&amp;gt; D3/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CVL = 0&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 0/3/4/6 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
|D1/battle -&amp;gt; D2/empty = * Fail the LoS check&lt;br /&gt;
|D1/battle -&amp;gt; D3/battle = * Pass the LoS check &lt;br /&gt;
|E/battle -&amp;gt; B/battle = * Pass the LoS check&lt;br /&gt;
* Does not meet the requirements to go to E2&lt;br /&gt;
|E/battle -&amp;gt; E1/empty = * Fail the LoS check&lt;br /&gt;
|E/battle -&amp;gt; E2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) ≤ 1&lt;br /&gt;
** Pass the LoS check (Cn3 = 57~61 '''Hard''')&lt;br /&gt;
** Does not meet the requirements to go to F&lt;br /&gt;
|E/battle -&amp;gt; F/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 5 ('''Hard only''')&lt;br /&gt;
** Either:&lt;br /&gt;
*** If amount of ships in fleet = 5 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 1 ('''Hard only''')&lt;br /&gt;
*** If amount of ships in fleet = 6 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 0/2 ('''Medium / Hard only''')&lt;br /&gt;
*** If amount of ships in fleet = 7, then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 1/3 ('''Medium / Hard only''')&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) ≤ 1&lt;br /&gt;
** Amount of CV(B) = 0&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** Pass the LoS check (Cn3 = 57~61 '''Hard''')&lt;br /&gt;
* Otherwise, Fast+ Fleet&lt;br /&gt;
|F1/pink -&amp;gt; F2/empty = * Fail the LoS check&lt;br /&gt;
|F1/pink -&amp;gt; F3/battle = * Does not meet the requirements to go to G&lt;br /&gt;
* Pass the LoS check (Cn3 = 61~63 '''Hard''')&lt;br /&gt;
|F1/pink -&amp;gt; G/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 0/2/4/6 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
** Amount of (F)BB(V) ≤ 1&lt;br /&gt;
*** If Slow Fleet, then amount of (F)BB(V) = 0&lt;br /&gt;
** Amount of DD ≥ 3 ('''Casual / Easy / Medium''')&lt;br /&gt;
** Amount of DD ≥ 4 ('''Hard''')&lt;br /&gt;
** Pass the LoS check (Cn3 = 61~63 '''Hard''')&lt;br /&gt;
|F3/battle -&amp;gt; G/battle = * Fixed Route&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 2) ▼/▲&lt;br /&gt;
|id = 60-3c&lt;br /&gt;
|order = H,H1,I,K&lt;br /&gt;
|H/empty -&amp;gt; H1/pink, I/battle = Active Branching&lt;br /&gt;
|H1/pink -&amp;gt; H2/empty = * Fail the LoS check&lt;br /&gt;
|H1/pink -&amp;gt; H3/battle = * Pass the LoS check&lt;br /&gt;
|I/battle -&amp;gt; I1/battle = * Slow Fleet&lt;br /&gt;
|I/battle -&amp;gt; I2/pink = * Fast Fleet&lt;br /&gt;
* Does not meet the requirements to go to J&lt;br /&gt;
|I/battle -&amp;gt; J/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of ships in fleet ≤ 5&lt;br /&gt;
** If amount of ships in fleet = 6 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 1&lt;br /&gt;
** If amount of ships in fleet = 7, then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 2&lt;br /&gt;
|K/battle -&amp;gt; K1/empty = * Fail the LoS check&lt;br /&gt;
|K/battle -&amp;gt; K2/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 3) ▼/▲&lt;br /&gt;
|id = 60-3d&lt;br /&gt;
|order = K,L,M,M2,P,Q,S,T,F3,V&lt;br /&gt;
|K/battle -&amp;gt; L/battle = * Fixed Route&lt;br /&gt;
|L/battle -&amp;gt; M/empty = * CTF/STF&lt;br /&gt;
|L/battle -&amp;gt; N/pink = * TCF&lt;br /&gt;
|M/empty -&amp;gt; M1/battle, M2/pink = Active Branching&lt;br /&gt;
|M2/pink -&amp;gt; P/pink = * Does not meet the requirements to go to Q&lt;br /&gt;
|M2/pink -&amp;gt; Q/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** If Slow Fleet, then amount of CL ≥ 3&lt;br /&gt;
** Does not meet the requirements to go to S&lt;br /&gt;
|M2/pink -&amp;gt; S/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 3&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of LHA = 0&lt;br /&gt;
** If Slow Fleet, then amount of CL ≥ 3&lt;br /&gt;
|P/pink -&amp;gt; O1/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ ?&lt;br /&gt;
*** If Slow Fleet, then amount of (F)BB(V) ≤ 2&lt;br /&gt;
|P/pink -&amp;gt; Q/battle = * Does not meet the requirements to go to O1&lt;br /&gt;
|Q/battle -&amp;gt; O2/empty = * Does not meet the requirements to go to S&lt;br /&gt;
|Q/battle -&amp;gt; S/empty = * Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≥ 4&lt;br /&gt;
** Amount of CV(B) ≥ 3&lt;br /&gt;
|S/empty -&amp;gt; S1/empty, S2/empty = Active Branching&lt;br /&gt;
|T/battle -&amp;gt; F3/battle = * Does not meet the requirements to go to U&lt;br /&gt;
|T/battle -&amp;gt; U/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 2&lt;br /&gt;
** Amount of CA(V) ≥ 2&lt;br /&gt;
** Amount of CL ≥ 2&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
|F3/battle -&amp;gt; U/battle = * Fixed Route&lt;br /&gt;
|V/battle -&amp;gt; S3/gray = * Fleet contains AR, AO? or Akitsushima Kai *&lt;br /&gt;
* Pass the LoS check&lt;br /&gt;
|V/battle -&amp;gt; W/empty = * Fail the LoS check&lt;br /&gt;
|V/battle -&amp;gt; X/battle = * Fleet does not contain AR, AO? or Akitsushima Kai *&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
Branching compositions are reported over the course of the event. &lt;br /&gt;
*Please refer to [https://tsunkit.net/nav/#/ KCNav] for up to date map content (fleets used, LoS/speed requirements/drops/LBAS ranges, ...)&lt;br /&gt;
&lt;br /&gt;
==Historical Bonuses==&lt;br /&gt;
'''{{color|red|Do note that several of the 5th fleet members will have historical significance in the &amp;quot;2nd Stage Operations&amp;quot;!}}&lt;br /&gt;
{{/Historical_Bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E3 is a single and combined fleet, three-phase map consisting of three boss phases. &lt;br /&gt;
* 3 [[LBAS]] are available on this map:&lt;br /&gt;
** Only 2 can be set on '''Sortie''', the other being limited to '''Defense''',&lt;br /&gt;
&lt;br /&gt;
* This map uses 3 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point 1 (reused from E-2)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 2 (reused from E-1)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 4.png|40px]] '''Combined Fleet''', Starting point 3&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* An '''[[Emergency Anchorage Repair]] node''' is present on {{MapRoute|S2|lightblue}}&lt;br /&gt;
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on nodes {{MapRoute|R|red|U|red}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the 1st boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! B4!! D3!! E2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| S x2|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+|| A+|| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+|| A+|| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A?|| A?|| A?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node B4&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1-2 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|red|B2|red|B4|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a surface fleet.&lt;br /&gt;
* [[PT Imp Pack]]s and submarines are on the route, it is therefore advised to bring some ASW and anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
| Range = Node {{MapRoute|B4|red}}: 8&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node D3&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|D|red|D3|red}}&lt;br /&gt;
| speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Depending on difficulty, 0/3/4/6 &amp;quot;historical&amp;quot; ships are needed to avoid {{MapRoute|D1|red}}.&lt;br /&gt;
&lt;br /&gt;
The enemy is a submarine node, it is therefore advised to bring ASW.&lt;br /&gt;
| Range = Node {{MapRoute|D3|red}}: 4&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS can be sent on ASW duty on the node, or be mixed with node {{MapRoute|D|red}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E2&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|E2|red}}&lt;br /&gt;
| ASC = 189&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 189&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = The enemy is a strong surface fleet.&lt;br /&gt;
| Range = Node {{MapRoute|E2|red}}: 6&lt;br /&gt;
| LBASS = 198 / 200 / 200 / 209&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-2 CA(V), 1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|F|red|F1|pink|G|red}}&lt;br /&gt;
| Speen = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 81&lt;br /&gt;
| ASE = 236&lt;br /&gt;
| ASM = 236&lt;br /&gt;
| AS = 269&lt;br /&gt;
| Note = The shortest route to the boss, but requires a relatively light fleet.&lt;br /&gt;
* The fleet will need 0/2/4/6 &amp;quot;historical&amp;quot; ships and 0/0/1/3 {{Medium Armor|Arctic Camouflage (+ Arctic Equipment)}} Arctic Camouflage to route {{MapRoute|F1|pink|G|red}}.&lt;br /&gt;
* If the fleet is slow, it will pass though node {{MapRoute|F3|red}}.&lt;br /&gt;
* Bringing an [[AACI]] is recommended.&lt;br /&gt;
| Range = Boss {{MapRoute|G|red}}: 6&lt;br /&gt;
| LBASS = 83 / 237 / 237 / 312&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All bases should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking: 1-2 FBB, 0-1 CA, 1 CL, 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|F|red|F1|pink|F3|red|G|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 81&lt;br /&gt;
| ASE = 236&lt;br /&gt;
| ASM = 236&lt;br /&gt;
| AS = 269&lt;br /&gt;
| Note = A stronger fleet that can utilize 2 FBB, but routes through extra node {{MapRoute|F3|red}} which contains a sub loli.&lt;br /&gt;
* The fleet will need 0/0/0?/5 &amp;quot;historical&amp;quot; ships and 0/0/1/3 {{Medium Armor|Arctic Camouflage (+ Arctic Equipment)}} Arctic Camouflage to route {{MapRoute|E|red|F|red}}.&lt;br /&gt;
* The fleet only needs to be fast when using 2 FBB, otherwise it can be slow.&lt;br /&gt;
* Bringing ASW is recommended.&lt;br /&gt;
*Bringing an [[AACI]] is recommended.&lt;br /&gt;
| Range = Boss {{MapRoute|G|red}}: 6&lt;br /&gt;
| LBASS = 83 / 237 / 237 / 312&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All bases should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To route {{MapRoute|E|red|F|red}}, the {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}} must be equipped in the fleet:&lt;br /&gt;
*On 3+ ships in hard, &lt;br /&gt;
*On 1+ ships in medium, &lt;br /&gt;
*On 0+ ships in easy/casual.&lt;br /&gt;
Otherwise, the fleet with pass through extra node {{MapRoute|E2|red}}&lt;br /&gt;
&lt;br /&gt;
Using Boss support is recommended.&lt;br /&gt;
&lt;br /&gt;
[[PT Imp Pack]]s are on the route, it is therefore advised to bring some anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Northern Water Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Northern Water Princess.png|Regular&lt;br /&gt;
Enemy Full Northern Water Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the 2nd boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H3!! I1!! I3!! K2!! M1!! M2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2|| S x2|| S x2|| A+ x2|| S|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S|| A+|| S|| A+|| S|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| S|| A+|| S|| A+|| S|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H3&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|H1|pink|H3|red}} &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a submarine fleet and requires proper ASW.&lt;br /&gt;
*Bringing an [[AACI]] can be useful.&lt;br /&gt;
| Range = Node {{MapRoute|H3|red}}: 1&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I1&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|I1|red}}&lt;br /&gt;
| Speed = '''Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a submarine fleet and requires proper ASW.&lt;br /&gt;
| Range = Node {{MapRoute|I1|red}}: 4&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I3&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|I2|pink|I3|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 36&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 159&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = The enemy is a surface fleet.&lt;br /&gt;
*Bringing an [[AACI]] can be useful.&lt;br /&gt;
| Range = Node {{MapRoute|I3|red}}: 3&lt;br /&gt;
| LBASS = 41 / 197 / 165 / 222&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node K2&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|J|red|K|red|K2|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The fleet must either:&lt;br /&gt;
*Have 5 ships only,&lt;br /&gt;
*Have 6 ships only and 1 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}},&lt;br /&gt;
*Have 7 ships and 2 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}}.&lt;br /&gt;
2 submarine nodes are on the route, so ASW is advised.&lt;br /&gt;
| Range = Node {{MapRoute|K2|red}}: 5&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Nodes M1 &amp;amp; M2 - STF&lt;br /&gt;
| Main = '''2 (F)BB(V), 1-2 CVL, 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 1 CLT, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M1|red}}&lt;br /&gt;
{{MapRoute|3||K|red|L|red|M|blue|M2|pink}}&lt;br /&gt;
| ASC = 102&lt;br /&gt;
| ASE = 144&lt;br /&gt;
| ASM = 150&lt;br /&gt;
| AS = 192&lt;br /&gt;
| Note = Same comp as for the following boss phase.&lt;br /&gt;
| Range = Node {{MapRoute|M1|red}}: 2 ; Node {{MapRoute|M2|pink}}: 4&lt;br /&gt;
| LBASS = 102 / 144 / 150 / 192&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS can be sent on node M1, but might not be needed for M2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = '''2 (F)BB(V), 1-2 CVL, 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
'''2 (F)BB(V), 1 CV(B), 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA, 1 CL, 1-2 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|P|pink|O1|blue|R|red}}&lt;br /&gt;
{{MapRoute|3||K|red|L|red|M|blue|M1|red|P|pink|O1|blue|R|red}}&lt;br /&gt;
| ASC = 251&lt;br /&gt;
| ASE = 278&lt;br /&gt;
| ASM = 372&lt;br /&gt;
| AS = 398&lt;br /&gt;
| Note = A strong fleet that can notably utilize [[Special Attack]]s.&lt;br /&gt;
*The path going thought {{MapRoute|M2|pink}} is preferable when looking to reach AD, else {{MapRoute|M1|red}} is better to reach AS.&lt;br /&gt;
*Using an [[AACI]] is recomanded.&lt;br /&gt;
| Range = Boss {{MapRoute|R|red}}: 2&lt;br /&gt;
| LBASS = 252 / 279 / 377 / 402&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = TCF - Shortest Route&lt;br /&gt;
| Main = '''2 CAV, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA, 1-2 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|N|pink|O|blue|R|red}}&lt;br /&gt;
| ASC = 251&lt;br /&gt;
| ASE = 278&lt;br /&gt;
| ASM = 372&lt;br /&gt;
| AS = 398&lt;br /&gt;
| Note = A very light fleet that only goes through 3 battle nodes to reach the boss.&lt;br /&gt;
*Using an [[AACI]] is recomanded.&lt;br /&gt;
| Range = Boss {{MapRoute|R|red}}: 2&lt;br /&gt;
| LBASS = 252 / 279 / 377 / 402&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The boss node has several [[Installation]]s, notably a Supply Depot Princess D.&lt;br /&gt;
&lt;br /&gt;
Boss fleet has of two [[Transport Ship Wa-Class B (Landing) Elite]], which has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''', to counter damage from carriers and LBAS.&lt;br /&gt;
* Be advised that if a land base is sent to {{MapRoute|R|red}}, planes and rank loss will be significantly higher.&lt;br /&gt;
**It is therefore recommended to bring several {{Balloon}} [[Barrage Balloon]]s in order to both mitigate these and buff allied aircraft damage.&lt;br /&gt;
&lt;br /&gt;
As only the non-installation flagship needs to be killed, it is highly advised to use as much [[TCI]] as possible in the escort fleet, in order to focus on the surface ships and ignore the installation during the torpedo phases and night battle.&lt;br /&gt;
* Bringing no anti-installation power is viable to clear the boss.&lt;br /&gt;
* Using Boss support is recommended.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Supply Depot Princess D]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Supply Depot Princess D.png|Regular&lt;br /&gt;
Enemy Full Supply Depot Princess D Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 3 - Unlock==&lt;br /&gt;
To unlock the last boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! U&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+ x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node U STF&lt;br /&gt;
| Main = Fast: '''2 (F)BB(V), 1 CV(B/L), 1-2 CA(V), 1 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
Slow: '''2 (F)BB(V), 1 CV(B/L), 1-2 CA(V), 2 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CA(V)/CLT, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S1|blue|T|red|U|red}}&lt;br /&gt;
| Speed = '''Fast/Slow'''&lt;br /&gt;
| ASC = 201&lt;br /&gt;
| ASE = 377&lt;br /&gt;
| ASM = 489&lt;br /&gt;
| AS = 552&lt;br /&gt;
| Note = A fleet similar to the two other phases with this lock, that can notably utilize [[Special Attack]]s.&lt;br /&gt;
* Fleet needs to be composed of '''2 CA(V)''', at least '''2 CL,'''(if fast)/ '''3 CL''' (if slow) and at least '''4 DD''' as part of the fleet&lt;br /&gt;
| Range = Boss {{MapRoute|U|red}}: 4&lt;br /&gt;
| LBASS = 203 / 381 / 494 / 557&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node U CTF&lt;br /&gt;
| Main = '''0-1 (F)BB(V), 2 CV(B), 0-1 CVL, 2 CA(V), 1 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S1|blue|T|red|U|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 201&lt;br /&gt;
| ASE = 377&lt;br /&gt;
| ASM = 489&lt;br /&gt;
| AS = 552&lt;br /&gt;
| Note = A fleet that can bring more air power and may utilize a {{Class|Nelson}} [[Special Attack]].&lt;br /&gt;
| Range = Boss {{MapRoute|U|red}}: 4&lt;br /&gt;
| LBASS = 203 / 381 / 494 / 557&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The enemy is an [[Installation]]&lt;br /&gt;
&lt;br /&gt;
To route {{MapRoute|T|red|U|red}}, 2 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}} must be equipped in the fleet, else, it will pass thought extra node {{MapRoute|F3|red}}.&lt;br /&gt;
&lt;br /&gt;
The node has several [[Installation]]s, notably a Supply Depot Princess D.&lt;br /&gt;
&lt;br /&gt;
It also has of a [[Transport Ship Wa-Class B (Landing) Elite]], which has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''', to counter damage from carriers and LBAS.&lt;br /&gt;
* Be advised that if a land base is sent to {{MapRoute|R|red}}, planes and rank loss will be significantly higher.&lt;br /&gt;
**It is therefore recommended to bring several {{Balloon}} [[Barrage Balloon]]s in order to both mitigate these and buff allied aircraft damage.&lt;br /&gt;
&lt;br /&gt;
[[PT Imp Pack]]s are on the node, it is therefore advised to bring some anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
&lt;br /&gt;
==Phase 3 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = Fast: '''3 (F)BB(V), 2 CVL, 1 CA [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
Slow: '''3 (F)BB(V), 1 CV(B), 2 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CAV, 1 CL, 1-2 CLT, 2-3 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S2|blue|V|red|X|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast / Slow&lt;br /&gt;
| ASC = 129&lt;br /&gt;
| ASE = 269&lt;br /&gt;
| ASM = 495&lt;br /&gt;
| AS = 504&lt;br /&gt;
| Note = Must be fast of have 3+ CL to avoid extra node {{MapRoute|Q|red}}.&lt;br /&gt;
| Range = Boss {{MapRoute|X|red}}: 8&lt;br /&gt;
| LBASS = 140 / 288 / 509 / 524&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = CTF&lt;br /&gt;
| Main = '''2 (F)BB(V), 2 CV(B), 1 CVL, 1 CA [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CAV, 1 CL, 1 CLT, 3 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S2|blue|V|red|X|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 129&lt;br /&gt;
| ASE = 269&lt;br /&gt;
| ASM = 495&lt;br /&gt;
| AS = 504&lt;br /&gt;
| Note = Must be fast of have 3+ CL to avoid extra node {{MapRoute|Q|red}}.&lt;br /&gt;
| Range = Boss {{MapRoute|X|red}}: 8&lt;br /&gt;
| LBASS = 140 / 288 / 509 / 524&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
Having strong [[AACI]] is recommended to reach and face the boss.&lt;br /&gt;
&lt;br /&gt;
The use of a [[Special Attack]] is highly recommended.&lt;br /&gt;
&lt;br /&gt;
On hard mode LD, node {{MapRoute|L|red}} has 2 [[Heavy Cruiser Ne-Class Kai]].&lt;br /&gt;
*{{Smoke}} Smokes can help pass through it.&lt;br /&gt;
&lt;br /&gt;
Using Boss and Node supports is highly recommended.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 4 - Repair Node==&lt;br /&gt;
To unlock the bonus Repair Node, the following steps have to be performed:&lt;br /&gt;
*This can be done at the same time as the debuff.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! G!! K2!! R!! U!! LBAS &lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S?|| A+|| S?|| A+|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node G=&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node K2=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node R=&lt;br /&gt;
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node U=&lt;br /&gt;
*Refer to [[#Gimmick 3 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 281&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 230&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 209&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 158&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gimmick 5 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! B4!! K2!! G!! R!! U!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B4=&lt;br /&gt;
*Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node G=&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node K2=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node R=&lt;br /&gt;
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node U=&lt;br /&gt;
*Refer to [[#Gimmick 3 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 281&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 230&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 209&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 158&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Non-Treaty Cruiser Water Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess.png|Regular&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess Damaged.png|Last Dance&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{/Enemy comps}}&lt;br /&gt;
==Ship Drops==&lt;br /&gt;
{{/Ship drops}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-3&amp;diff=191781</id>
		<title>Spring 2025 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-3&amp;diff=191781"/>
		<updated>2025-03-27T03:26:49Z</updated>

		<summary type="html">&lt;p&gt;Totaku: /* Gimmick 3 - Unlock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= The Rumoi Sea Fleet's Decisive Battle&lt;br /&gt;
|title_jp= 留萌沖艦隊決戦&lt;br /&gt;
|tag= [[File:{{ROOTPAGENAME}} Tag 1.png]]&lt;br /&gt;
|tag2= [[File:{{ROOTPAGENAME}} Tag 3.png]]&lt;br /&gt;
|tag3= [[File:{{ROOTPAGENAME}} Tag 4.png]]&lt;br /&gt;
|header_thumb=[[File:{{ROOTPAGENAME}} E-3 Boss Thumb.png]]&lt;br /&gt;
|tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 1}} '''104th Squadron'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 3}} '''5th Fleet'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 4}} '''Combined Fleet'''&lt;br /&gt;
|map_1=[[File:{{ROOTPAGENAME}} E-3 Map Phase 3.5.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:{{ROOTPAGENAME}} E-3 Map Phase 0.5.png|450px]]&lt;br /&gt;
|map_2_text=Gimmick 1&lt;br /&gt;
|map_3= [[File:{{ROOTPAGENAME}} E-3 Map Phase 1.png|450px]]&lt;br /&gt;
|map_3_text=Phase 1&lt;br /&gt;
|map_4= [[File:{{ROOTPAGENAME}} E-3 Map Phase 1.5.png|450px]]&lt;br /&gt;
|map_4_text=Gimmick 2&lt;br /&gt;
|map_5= [[File:{{ROOTPAGENAME}} E-3 Map Phase 2.png|450px]]&lt;br /&gt;
|map_5_text=Phase 2&lt;br /&gt;
|map_6= [[File:{{ROOTPAGENAME}} E-3 Map Phase 2.5.png|450px]]&lt;br /&gt;
|map_6_text=Gimmick 3&lt;br /&gt;
|map_7= [[File:{{ROOTPAGENAME}} E-3 Map Phase 3.png|450px]]&lt;br /&gt;
|map_7_text=Phase 3&lt;br /&gt;
|map_8= [[File:{{ROOTPAGENAME}} E-3 Map Phase 3.5.png|450px]]&lt;br /&gt;
|map_8_text=Gimmick 4&lt;br /&gt;
|map_9= [[File:{{ROOTPAGENAME}} E-3 Map LBAS Range.png|450px]]&lt;br /&gt;
|map_9_text=LBAS&lt;br /&gt;
|boss_hard= 3850 HP + 2640 HP + 4560 HP&lt;br /&gt;
|boss_medium= 3850 HP + ? HP + ? HP&lt;br /&gt;
|boss_easy= 3850 HP + 1540 HP + 4320 HP&lt;br /&gt;
|boss_casual= 3850 HP + 1540 HP + 4080 HP&lt;br /&gt;
|phase_1_boss= {{EnemyLink|Northern Water Princess}}&lt;br /&gt;
|phase_2_boss= {{EnemyLink|Transport Ship Wa-Class B (Landing) Flagship}}&lt;br /&gt;
|phase_3_boss= {{EnemyLink|Non-Treaty Cruiser Water Princess}}&lt;br /&gt;
|rewards = E-3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{center|[[File:{{ROOTPAGENAME}} E-3 Ooyodo.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here. &lt;br /&gt;
*'''Do not update the guides through this page unless it is a minor fix.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = 60-3a&lt;br /&gt;
|0 -&amp;gt; 1 = * Single Fleet / Striking Force Fleet&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] [Phase 2+] 5th Fleet tagged ships ≥ 4 ('''Casual / Easy''')&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] 5th Fleet tag only ('''Medium / Hard''')&lt;br /&gt;
|0 -&amp;gt; 2 = * Single Fleet / Striking Force Fleet&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] 5th Fleet tagged ships ≤ 3 ('''Casual / Easy''')&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_1.png]] 104th Squadron tag only ('''Medium / Hard''')&lt;br /&gt;
|0 -&amp;gt; 3 = * CTF / STF / TCF&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_4.png]] Combined Fleet tag only ('''Medium / Hard''')&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 1) ▼/▲&lt;br /&gt;
|id = 60-3b&lt;br /&gt;
|order = A,B,B2,C,D,D1,E,F1,F3&lt;br /&gt;
|A/empty -&amp;gt; B/battle, C/empty = Active Branching&lt;br /&gt;
|B/battle -&amp;gt; B1/pink = * Does not meet the requirements to go to B2&lt;br /&gt;
|B/battle -&amp;gt; B2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CV(B/L) = 0&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) = 0&lt;br /&gt;
|B2/battle -&amp;gt; B3/empty = * Fail the LoS check&lt;br /&gt;
|B2/battle -&amp;gt; B4/battle = * Pass the LoS check&lt;br /&gt;
|C/empty -&amp;gt; D/battle, E/battle = Active Branching&lt;br /&gt;
|D/battle -&amp;gt; D1/battle =  * Does not meet the requirements to go to D3&lt;br /&gt;
|D/battle -&amp;gt; D3/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CVL = 0&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 0/3/4/6 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
|D1/battle -&amp;gt; D2/empty = * Fail the LoS check&lt;br /&gt;
|D1/battle -&amp;gt; D3/battle = * Pass the LoS check &lt;br /&gt;
|E/battle -&amp;gt; B/battle = * Pass the LoS check&lt;br /&gt;
* Does not meet the requirements to go to E2&lt;br /&gt;
|E/battle -&amp;gt; E1/empty = * Fail the LoS check&lt;br /&gt;
|E/battle -&amp;gt; E2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) ≤ 1&lt;br /&gt;
** Pass the LoS check (Cn3 = 57~61 '''Hard''')&lt;br /&gt;
** Does not meet the requirements to go to F&lt;br /&gt;
|E/battle -&amp;gt; F/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 5 ('''Hard only''')&lt;br /&gt;
** Either:&lt;br /&gt;
*** If amount of ships in fleet = 5 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 1 ('''Hard only''')&lt;br /&gt;
*** If amount of ships in fleet = 6 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 0/2 ('''Medium / Hard only''')&lt;br /&gt;
*** If amount of ships in fleet = 7, then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 1/3 ('''Medium / Hard only''')&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) ≤ 1&lt;br /&gt;
** Amount of CV(B) = 0&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** Pass the LoS check (Cn3 = 57~61 '''Hard''')&lt;br /&gt;
* Otherwise, Fast+ Fleet&lt;br /&gt;
|F1/pink -&amp;gt; F2/empty = * Fail the LoS check&lt;br /&gt;
|F1/pink -&amp;gt; F3/battle = * Does not meet the requirements to go to G&lt;br /&gt;
* Pass the LoS check (Cn3 = 61~63 '''Hard''')&lt;br /&gt;
|F1/pink -&amp;gt; G/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 0/2/4/6 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
** Amount of (F)BB(V) ≤ 1&lt;br /&gt;
*** If Slow Fleet, then amount of (F)BB(V) = 0&lt;br /&gt;
** Amount of DD ≥ 3 ('''Casual / Easy / Medium''')&lt;br /&gt;
** Amount of DD ≥ 4 ('''Hard''')&lt;br /&gt;
** Pass the LoS check (Cn3 = 61~63 '''Hard''')&lt;br /&gt;
|F3/battle -&amp;gt; G/battle = * Fixed Route&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 2) ▼/▲&lt;br /&gt;
|id = 60-3c&lt;br /&gt;
|order = H,H1,I,K&lt;br /&gt;
|H/empty -&amp;gt; H1/pink, I/battle = Active Branching&lt;br /&gt;
|H1/pink -&amp;gt; H2/empty = * Fail the LoS check&lt;br /&gt;
|H1/pink -&amp;gt; H3/battle = * Pass the LoS check&lt;br /&gt;
|I/battle -&amp;gt; I1/battle = * Slow Fleet&lt;br /&gt;
|I/battle -&amp;gt; I2/pink = * Fast Fleet&lt;br /&gt;
* Does not meet the requirements to go to J&lt;br /&gt;
|I/battle -&amp;gt; J/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of ships in fleet ≤ 5&lt;br /&gt;
** If amount of ships in fleet = 6 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 1&lt;br /&gt;
** If amount of ships in fleet = 7, then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 2&lt;br /&gt;
|K/battle -&amp;gt; K1/empty = * Fail the LoS check&lt;br /&gt;
|K/battle -&amp;gt; K2/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 3) ▼/▲&lt;br /&gt;
|id = 60-3d&lt;br /&gt;
|order = K,L,M,M2,P,Q,S,T,F3,V&lt;br /&gt;
|K/battle -&amp;gt; L/battle = * Fixed Route&lt;br /&gt;
|L/battle -&amp;gt; M/empty = * CTF/STF&lt;br /&gt;
|L/battle -&amp;gt; N/pink = * TCF&lt;br /&gt;
|M/empty -&amp;gt; M1/battle, M2/pink = Active Branching&lt;br /&gt;
|M2/pink -&amp;gt; P/pink = * Does not meet the requirements to go to Q&lt;br /&gt;
|M2/pink -&amp;gt; Q/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** If Slow Fleet, then amount of CL ≥ 3&lt;br /&gt;
** Does not meet the requirements to go to S&lt;br /&gt;
|M2/pink -&amp;gt; S/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 3&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of LHA = 0&lt;br /&gt;
** If Slow Fleet, then amount of CL ≥ 3&lt;br /&gt;
|P/pink -&amp;gt; O1/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ ?&lt;br /&gt;
*** If Slow Fleet, then amount of (F)BB(V) ≤ 2&lt;br /&gt;
|P/pink -&amp;gt; Q/battle = * Does not meet the requirements to go to O1&lt;br /&gt;
|Q/battle -&amp;gt; O2/empty = * Does not meet the requirements to go to S&lt;br /&gt;
|Q/battle -&amp;gt; S/empty = * Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≥ 4&lt;br /&gt;
** Amount of CV(B) ≥ 3&lt;br /&gt;
|S/empty -&amp;gt; S1/empty, S2/empty = Active Branching&lt;br /&gt;
|T/battle -&amp;gt; F3/battle = * Does not meet the requirements to go to U&lt;br /&gt;
|T/battle -&amp;gt; U/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 2&lt;br /&gt;
** Amount of CA(V) ≥ 2&lt;br /&gt;
** Amount of CL ≥ 2&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
|F3/battle -&amp;gt; U/battle = * Fixed Route&lt;br /&gt;
|V/battle -&amp;gt; S3/gray = * Fleet contains AR, AO? or Akitsushima Kai *&lt;br /&gt;
* Pass the LoS check&lt;br /&gt;
|V/battle -&amp;gt; W/empty = * Fail the LoS check&lt;br /&gt;
|V/battle -&amp;gt; X/battle = * Fleet does not contain AR, AO? or Akitsushima Kai *&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
Branching compositions are reported over the course of the event. &lt;br /&gt;
*Please refer to [https://tsunkit.net/nav/#/ KCNav] for up to date map content (fleets used, LoS/speed requirements/drops/LBAS ranges, ...)&lt;br /&gt;
&lt;br /&gt;
==Historical Bonuses==&lt;br /&gt;
'''{{color|red|Do note that several of the 5th fleet members will have historical significance in the &amp;quot;2nd Stage Operations&amp;quot;!}}&lt;br /&gt;
{{/Historical_Bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E3 is a single and combined fleet, three-phase map consisting of three boss phases. &lt;br /&gt;
* 3 [[LBAS]] are available on this map:&lt;br /&gt;
** Only 2 can be set on '''Sortie''', the other being limited to '''Defense''',&lt;br /&gt;
&lt;br /&gt;
* This map uses 3 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point 1 (reused from E-2)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 2 (reused from E-1)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 4.png|40px]] '''Combined Fleet''', Starting point 3&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* An '''[[Emergency Anchorage Repair]] node''' is present on {{MapRoute|S2|lightblue}}&lt;br /&gt;
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on nodes {{MapRoute|R|red|U|red}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the 1st boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! B4!! D3!! E2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| S x2|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+|| A+|| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+|| A+|| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A?|| A?|| A?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node B4&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1-2 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|red|B2|red|B4|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a surface fleet.&lt;br /&gt;
* [[PT Imp Pack]]s and submarines are on the route, it is therefore advised to bring some ASW and anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
| Range = Node {{MapRoute|B4|red}}: 8&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node D3&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|D|red|D3|red}}&lt;br /&gt;
| speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Depending on difficulty, 0/3/4/6 &amp;quot;historical&amp;quot; ships are needed to avoid {{MapRoute|D1|red}}.&lt;br /&gt;
&lt;br /&gt;
The enemy is a submarine node, it is therefore advised to bring ASW.&lt;br /&gt;
| Range = Node {{MapRoute|D3|red}}: 4&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS can be sent on ASW duty on the node, or be mixed with node {{MapRoute|D|red}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E2&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|E2|red}}&lt;br /&gt;
| ASC = 189&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 189&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = The enemy is a strong surface fleet.&lt;br /&gt;
| Range = Node {{MapRoute|E2|red}}: 6&lt;br /&gt;
| LBASS = 198 / 200 / 200 / 209&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-2 CA(V), 1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|F|red|F1|pink|G|red}}&lt;br /&gt;
| Speen = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 81&lt;br /&gt;
| ASE = 236&lt;br /&gt;
| ASM = 236&lt;br /&gt;
| AS = 269&lt;br /&gt;
| Note = The shortest route to the boss, but requires a relatively light fleet.&lt;br /&gt;
* The fleet will need 0/2/4/6 &amp;quot;historical&amp;quot; ships and 0/0/1/3 {{Medium Armor|Arctic Camouflage (+ Arctic Equipment)}} Arctic Camouflage to route {{MapRoute|F1|pink|G|red}}.&lt;br /&gt;
* If the fleet is slow, it will pass though node {{MapRoute|F3|red}}.&lt;br /&gt;
* Bringing an [[AACI]] is recommended.&lt;br /&gt;
| Range = Boss {{MapRoute|G|red}}: 6&lt;br /&gt;
| LBASS = 83 / 237 / 237 / 312&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All bases should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking: 1-2 FBB, 0-1 CA, 1 CL, 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|F|red|F1|pink|F3|red|G|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 81&lt;br /&gt;
| ASE = 236&lt;br /&gt;
| ASM = 236&lt;br /&gt;
| AS = 269&lt;br /&gt;
| Note = A stronger fleet that can utilize 2 FBB, but routes through extra node {{MapRoute|F3|red}} which contains a sub loli.&lt;br /&gt;
* The fleet will need 0/0/0?/5 &amp;quot;historical&amp;quot; ships and 0/0/1/3 {{Medium Armor|Arctic Camouflage (+ Arctic Equipment)}} Arctic Camouflage to route {{MapRoute|E|red|F|red}}.&lt;br /&gt;
* The fleet only needs to be fast when using 2 FBB, otherwise it can be slow.&lt;br /&gt;
* Bringing ASW is recommended.&lt;br /&gt;
*Bringing an [[AACI]] is recommended.&lt;br /&gt;
| Range = Boss {{MapRoute|G|red}}: 6&lt;br /&gt;
| LBASS = 83 / 237 / 237 / 312&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All bases should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To route {{MapRoute|E|red|F|red}}, the {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}} must be equipped in the fleet:&lt;br /&gt;
*On 3+ ships in hard, &lt;br /&gt;
*On 1+ ships in medium, &lt;br /&gt;
*On 0+ ships in easy/casual.&lt;br /&gt;
Otherwise, the fleet with pass through extra node {{MapRoute|E2|red}}&lt;br /&gt;
&lt;br /&gt;
Using Boss support is recommended.&lt;br /&gt;
&lt;br /&gt;
[[PT Imp Pack]]s are on the route, it is therefore advised to bring some anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Northern Water Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Northern Water Princess.png|Regular&lt;br /&gt;
Enemy Full Northern Water Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the 2nd boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H3!! I1!! I3!! K2!! M1!! M2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2|| S x2|| S x2|| A+ x2|| S|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S|| A+|| S|| A+|| S|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| S|| A+|| S|| A+|| S|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H3&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|H1|pink|H3|red}} &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a submarine fleet and requires proper ASW.&lt;br /&gt;
*Bringing an [[AACI]] can be useful.&lt;br /&gt;
| Range = Node {{MapRoute|H3|red}}: 1&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I1&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|I1|red}}&lt;br /&gt;
| Speed = '''Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a submarine fleet and requires proper ASW.&lt;br /&gt;
| Range = Node {{MapRoute|I1|red}}: 4&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I3&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|I2|pink|I3|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 36&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 159&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = The enemy is a surface fleet.&lt;br /&gt;
*Bringing an [[AACI]] can be useful.&lt;br /&gt;
| Range = Node {{MapRoute|I3|red}}: 3&lt;br /&gt;
| LBASS = 41 / 197 / 165 / 222&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node K2&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|J|red|K|red|K2|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The fleet must either:&lt;br /&gt;
*Have 5 ships only,&lt;br /&gt;
*Have 6 ships only and 1 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}},&lt;br /&gt;
*Have 7 ships and 2 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}}.&lt;br /&gt;
2 submarine nodes are on the route, so ASW is advised.&lt;br /&gt;
| Range = Node {{MapRoute|K2|red}}: 5&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Nodes M1 &amp;amp; M2 - STF&lt;br /&gt;
| Main = '''2 (F)BB(V), 1-2 CVL, 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 1 CLT, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M1|red}}&lt;br /&gt;
{{MapRoute|3||K|red|L|red|M|blue|M2|pink}}&lt;br /&gt;
| ASC = 102&lt;br /&gt;
| ASE = 144&lt;br /&gt;
| ASM = 150&lt;br /&gt;
| AS = 192&lt;br /&gt;
| Note = Same comp as for the following boss phase.&lt;br /&gt;
| Range = Node {{MapRoute|M1|red}}: 2 ; Node {{MapRoute|M2|pink}}: 4&lt;br /&gt;
| LBASS = 102 / 144 / 150 / 192&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS can be sent on node M1, but might not be needed for M2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = '''2 (F)BB(V), 1-2 CVL, 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
'''2 (F)BB(V), 1 CV(B), 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA, 1 CL, 1-2 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|P|pink|O1|blue|R|red}}&lt;br /&gt;
{{MapRoute|3||K|red|L|red|M|blue|M1|red|P|pink|O1|blue|R|red}}&lt;br /&gt;
| ASC = 251&lt;br /&gt;
| ASE = 278&lt;br /&gt;
| ASM = 372&lt;br /&gt;
| AS = 398&lt;br /&gt;
| Note = A strong fleet that can notably utilize [[Special Attack]]s.&lt;br /&gt;
*The path going thought {{MapRoute|M2|pink}} is preferable when looking to reach AD, else {{MapRoute|M1|red}} is better to reach AS.&lt;br /&gt;
*Using an [[AACI]] is recomanded.&lt;br /&gt;
| Range = Boss {{MapRoute|R|red}}: 2&lt;br /&gt;
| LBASS = 252 / 279 / 377 / 402&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = TCF - Shortest Route&lt;br /&gt;
| Main = '''2 CAV, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA, 1-2 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|N|pink|O|blue|R|red}}&lt;br /&gt;
| ASC = 251&lt;br /&gt;
| ASE = 278&lt;br /&gt;
| ASM = 372&lt;br /&gt;
| AS = 398&lt;br /&gt;
| Note = A very light fleet that only goes through 3 battle nodes to reach the boss.&lt;br /&gt;
*Using an [[AACI]] is recomanded.&lt;br /&gt;
| Range = Boss {{MapRoute|R|red}}: 2&lt;br /&gt;
| LBASS = 252 / 279 / 377 / 402&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The boss node has several [[Installation]]s, notably a Supply Depot Princess D.&lt;br /&gt;
&lt;br /&gt;
Boss fleet has of two [[Transport Ship Wa-Class B (Landing) Elite]], which has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''', to counter damage from carriers and LBAS.&lt;br /&gt;
* Be advised that if a land base is sent to {{MapRoute|R|red}}, planes and rank loss will be significantly higher.&lt;br /&gt;
**It is therefore recommended to bring several {{Balloon}} [[Barrage Balloon]]s in order to both mitigate these and buff allied aircraft damage.&lt;br /&gt;
&lt;br /&gt;
As only the non-installation flagship needs to be killed, it is highly advised to use as much [[TCI]] as possible in the escort fleet, in order to focus on the surface ships and ignore the installation during the torpedo phases and night battle.&lt;br /&gt;
* Bringing no anti-installation power is viable to clear the boss.&lt;br /&gt;
* Using Boss support is recommended.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Supply Depot Princess D]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Supply Depot Princess D.png|Regular&lt;br /&gt;
Enemy Full Supply Depot Princess D Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 3 - Unlock==&lt;br /&gt;
To unlock the last boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! U&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+ x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node U STF&lt;br /&gt;
| Main = Fast: '''2 (F)BB(V), 1 CV(B/L), 1-2 CA(V), 1 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
Slow: '''2 (F)BB(V), 1 CV(B/L), 1 CA(V), 2 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CA(V)/CLT, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S1|blue|T|red|U|red}}&lt;br /&gt;
| Speed = '''Fast/Slow'''&lt;br /&gt;
| ASC = 201&lt;br /&gt;
| ASE = 377&lt;br /&gt;
| ASM = 489&lt;br /&gt;
| AS = 552&lt;br /&gt;
| Note = A fleet similar to the two other phases with this lock, that can notably utilize [[Special Attack]]s.&lt;br /&gt;
* Fleet needs to be composed of '''2 CA(V)''', at least '''2 CL,'''(if fast)/ '''3 CL''' (if slow) and at least '''4 DD''' as part of the fleet&lt;br /&gt;
| Range = Boss {{MapRoute|U|red}}: 4&lt;br /&gt;
| LBASS = 203 / 381 / 494 / 557&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node U CTF&lt;br /&gt;
| Main = '''0-1 (F)BB(V), 2 CV(B), 0-1 CVL, 2 CA(V), 1 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S1|blue|T|red|U|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 201&lt;br /&gt;
| ASE = 377&lt;br /&gt;
| ASM = 489&lt;br /&gt;
| AS = 552&lt;br /&gt;
| Note = A fleet that can bring more air power and may utilize a {{Class|Nelson}} [[Special Attack]].&lt;br /&gt;
| Range = Boss {{MapRoute|U|red}}: 4&lt;br /&gt;
| LBASS = 203 / 381 / 494 / 557&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The enemy is an [[Installation]]&lt;br /&gt;
&lt;br /&gt;
To route {{MapRoute|T|red|U|red}}, 2 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}} must be equipped in the fleet, else, it will pass thought extra node {{MapRoute|F3|red}}.&lt;br /&gt;
&lt;br /&gt;
The node has several [[Installation]]s, notably a Supply Depot Princess D.&lt;br /&gt;
&lt;br /&gt;
It also has of a [[Transport Ship Wa-Class B (Landing) Elite]], which has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''', to counter damage from carriers and LBAS.&lt;br /&gt;
* Be advised that if a land base is sent to {{MapRoute|R|red}}, planes and rank loss will be significantly higher.&lt;br /&gt;
**It is therefore recommended to bring several {{Balloon}} [[Barrage Balloon]]s in order to both mitigate these and buff allied aircraft damage.&lt;br /&gt;
&lt;br /&gt;
[[PT Imp Pack]]s are on the node, it is therefore advised to bring some anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
&lt;br /&gt;
==Phase 3 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = Fast: '''3 (F)BB(V), 2 CVL, 1 CA [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
Slow: '''3 (F)BB(V), 1 CV(B), 2 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CAV, 1 CL, 1-2 CLT, 2-3 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S2|blue|V|red|X|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast / Slow&lt;br /&gt;
| ASC = 129&lt;br /&gt;
| ASE = 269&lt;br /&gt;
| ASM = 495&lt;br /&gt;
| AS = 504&lt;br /&gt;
| Note = Must be fast of have 3+ CL to avoid extra node {{MapRoute|Q|red}}.&lt;br /&gt;
| Range = Boss {{MapRoute|X|red}}: 8&lt;br /&gt;
| LBASS = 140 / 288 / 509 / 524&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = CTF&lt;br /&gt;
| Main = '''2 (F)BB(V), 2 CV(B), 1 CVL, 1 CA [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CAV, 1 CL, 1 CLT, 3 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S2|blue|V|red|X|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 129&lt;br /&gt;
| ASE = 269&lt;br /&gt;
| ASM = 495&lt;br /&gt;
| AS = 504&lt;br /&gt;
| Note = Must be fast of have 3+ CL to avoid extra node {{MapRoute|Q|red}}.&lt;br /&gt;
| Range = Boss {{MapRoute|X|red}}: 8&lt;br /&gt;
| LBASS = 140 / 288 / 509 / 524&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
Having strong [[AACI]] is recommended to reach and face the boss.&lt;br /&gt;
&lt;br /&gt;
The use of a [[Special Attack]] is highly recommended.&lt;br /&gt;
&lt;br /&gt;
On hard mode LD, node {{MapRoute|L|red}} has 2 [[Heavy Cruiser Ne-Class Kai]].&lt;br /&gt;
*{{Smoke}} Smokes can help pass through it.&lt;br /&gt;
&lt;br /&gt;
Using Boss and Node supports is highly recommended.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 4 - Repair Node==&lt;br /&gt;
To unlock the bonus Repair Node, the following steps have to be performed:&lt;br /&gt;
*This can be done at the same time as the debuff.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! G!! K2!! R!! U!! LBAS &lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S?|| A+|| S?|| A+|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node G=&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node K2=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node R=&lt;br /&gt;
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node U=&lt;br /&gt;
*Refer to [[#Gimmick 3 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 281&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 230&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 209&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 158&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gimmick 5 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! B4!! K2!! G!! R!! U!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B4=&lt;br /&gt;
*Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node G=&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node K2=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node R=&lt;br /&gt;
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node U=&lt;br /&gt;
*Refer to [[#Gimmick 3 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 281&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 230&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 209&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 158&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Non-Treaty Cruiser Water Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess.png|Regular&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess Damaged.png|Last Dance&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{/Enemy comps}}&lt;br /&gt;
==Ship Drops==&lt;br /&gt;
{{/Ship drops}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-3&amp;diff=191780</id>
		<title>Spring 2025 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-3&amp;diff=191780"/>
		<updated>2025-03-27T03:22:48Z</updated>

		<summary type="html">&lt;p&gt;Totaku: /* Gimmick 3 - Unlock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= The Rumoi Sea Fleet's Decisive Battle&lt;br /&gt;
|title_jp= 留萌沖艦隊決戦&lt;br /&gt;
|tag= [[File:{{ROOTPAGENAME}} Tag 1.png]]&lt;br /&gt;
|tag2= [[File:{{ROOTPAGENAME}} Tag 3.png]]&lt;br /&gt;
|tag3= [[File:{{ROOTPAGENAME}} Tag 4.png]]&lt;br /&gt;
|header_thumb=[[File:{{ROOTPAGENAME}} E-3 Boss Thumb.png]]&lt;br /&gt;
|tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 1}} '''104th Squadron'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 3}} '''5th Fleet'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 4}} '''Combined Fleet'''&lt;br /&gt;
|map_1=[[File:{{ROOTPAGENAME}} E-3 Map Phase 3.5.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:{{ROOTPAGENAME}} E-3 Map Phase 0.5.png|450px]]&lt;br /&gt;
|map_2_text=Gimmick 1&lt;br /&gt;
|map_3= [[File:{{ROOTPAGENAME}} E-3 Map Phase 1.png|450px]]&lt;br /&gt;
|map_3_text=Phase 1&lt;br /&gt;
|map_4= [[File:{{ROOTPAGENAME}} E-3 Map Phase 1.5.png|450px]]&lt;br /&gt;
|map_4_text=Gimmick 2&lt;br /&gt;
|map_5= [[File:{{ROOTPAGENAME}} E-3 Map Phase 2.png|450px]]&lt;br /&gt;
|map_5_text=Phase 2&lt;br /&gt;
|map_6= [[File:{{ROOTPAGENAME}} E-3 Map Phase 2.5.png|450px]]&lt;br /&gt;
|map_6_text=Gimmick 3&lt;br /&gt;
|map_7= [[File:{{ROOTPAGENAME}} E-3 Map Phase 3.png|450px]]&lt;br /&gt;
|map_7_text=Phase 3&lt;br /&gt;
|map_8= [[File:{{ROOTPAGENAME}} E-3 Map Phase 3.5.png|450px]]&lt;br /&gt;
|map_8_text=Gimmick 4&lt;br /&gt;
|map_9= [[File:{{ROOTPAGENAME}} E-3 Map LBAS Range.png|450px]]&lt;br /&gt;
|map_9_text=LBAS&lt;br /&gt;
|boss_hard= 3850 HP + 2640 HP + 4560 HP&lt;br /&gt;
|boss_medium= 3850 HP + ? HP + ? HP&lt;br /&gt;
|boss_easy= 3850 HP + 1540 HP + 4320 HP&lt;br /&gt;
|boss_casual= 3850 HP + 1540 HP + 4080 HP&lt;br /&gt;
|phase_1_boss= {{EnemyLink|Northern Water Princess}}&lt;br /&gt;
|phase_2_boss= {{EnemyLink|Transport Ship Wa-Class B (Landing) Flagship}}&lt;br /&gt;
|phase_3_boss= {{EnemyLink|Non-Treaty Cruiser Water Princess}}&lt;br /&gt;
|rewards = E-3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{center|[[File:{{ROOTPAGENAME}} E-3 Ooyodo.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here. &lt;br /&gt;
*'''Do not update the guides through this page unless it is a minor fix.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = 60-3a&lt;br /&gt;
|0 -&amp;gt; 1 = * Single Fleet / Striking Force Fleet&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] [Phase 2+] 5th Fleet tagged ships ≥ 4 ('''Casual / Easy''')&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] 5th Fleet tag only ('''Medium / Hard''')&lt;br /&gt;
|0 -&amp;gt; 2 = * Single Fleet / Striking Force Fleet&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] 5th Fleet tagged ships ≤ 3 ('''Casual / Easy''')&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_1.png]] 104th Squadron tag only ('''Medium / Hard''')&lt;br /&gt;
|0 -&amp;gt; 3 = * CTF / STF / TCF&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_4.png]] Combined Fleet tag only ('''Medium / Hard''')&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 1) ▼/▲&lt;br /&gt;
|id = 60-3b&lt;br /&gt;
|order = A,B,B2,C,D,D1,E,F1,F3&lt;br /&gt;
|A/empty -&amp;gt; B/battle, C/empty = Active Branching&lt;br /&gt;
|B/battle -&amp;gt; B1/pink = * Does not meet the requirements to go to B2&lt;br /&gt;
|B/battle -&amp;gt; B2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CV(B/L) = 0&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) = 0&lt;br /&gt;
|B2/battle -&amp;gt; B3/empty = * Fail the LoS check&lt;br /&gt;
|B2/battle -&amp;gt; B4/battle = * Pass the LoS check&lt;br /&gt;
|C/empty -&amp;gt; D/battle, E/battle = Active Branching&lt;br /&gt;
|D/battle -&amp;gt; D1/battle =  * Does not meet the requirements to go to D3&lt;br /&gt;
|D/battle -&amp;gt; D3/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CVL = 0&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 0/3/4/6 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
|D1/battle -&amp;gt; D2/empty = * Fail the LoS check&lt;br /&gt;
|D1/battle -&amp;gt; D3/battle = * Pass the LoS check &lt;br /&gt;
|E/battle -&amp;gt; B/battle = * Pass the LoS check&lt;br /&gt;
* Does not meet the requirements to go to E2&lt;br /&gt;
|E/battle -&amp;gt; E1/empty = * Fail the LoS check&lt;br /&gt;
|E/battle -&amp;gt; E2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) ≤ 1&lt;br /&gt;
** Pass the LoS check (Cn3 = 57~61 '''Hard''')&lt;br /&gt;
** Does not meet the requirements to go to F&lt;br /&gt;
|E/battle -&amp;gt; F/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 5 ('''Hard only''')&lt;br /&gt;
** Either:&lt;br /&gt;
*** If amount of ships in fleet = 5 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 1 ('''Hard only''')&lt;br /&gt;
*** If amount of ships in fleet = 6 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 0/2 ('''Medium / Hard only''')&lt;br /&gt;
*** If amount of ships in fleet = 7, then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 1/3 ('''Medium / Hard only''')&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) ≤ 1&lt;br /&gt;
** Amount of CV(B) = 0&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** Pass the LoS check (Cn3 = 57~61 '''Hard''')&lt;br /&gt;
* Otherwise, Fast+ Fleet&lt;br /&gt;
|F1/pink -&amp;gt; F2/empty = * Fail the LoS check&lt;br /&gt;
|F1/pink -&amp;gt; F3/battle = * Does not meet the requirements to go to G&lt;br /&gt;
* Pass the LoS check (Cn3 = 61~63 '''Hard''')&lt;br /&gt;
|F1/pink -&amp;gt; G/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 0/2/4/6 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
** Amount of (F)BB(V) ≤ 1&lt;br /&gt;
*** If Slow Fleet, then amount of (F)BB(V) = 0&lt;br /&gt;
** Amount of DD ≥ 3 ('''Casual / Easy / Medium''')&lt;br /&gt;
** Amount of DD ≥ 4 ('''Hard''')&lt;br /&gt;
** Pass the LoS check (Cn3 = 61~63 '''Hard''')&lt;br /&gt;
|F3/battle -&amp;gt; G/battle = * Fixed Route&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 2) ▼/▲&lt;br /&gt;
|id = 60-3c&lt;br /&gt;
|order = H,H1,I,K&lt;br /&gt;
|H/empty -&amp;gt; H1/pink, I/battle = Active Branching&lt;br /&gt;
|H1/pink -&amp;gt; H2/empty = * Fail the LoS check&lt;br /&gt;
|H1/pink -&amp;gt; H3/battle = * Pass the LoS check&lt;br /&gt;
|I/battle -&amp;gt; I1/battle = * Slow Fleet&lt;br /&gt;
|I/battle -&amp;gt; I2/pink = * Fast Fleet&lt;br /&gt;
* Does not meet the requirements to go to J&lt;br /&gt;
|I/battle -&amp;gt; J/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of ships in fleet ≤ 5&lt;br /&gt;
** If amount of ships in fleet = 6 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 1&lt;br /&gt;
** If amount of ships in fleet = 7, then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 2&lt;br /&gt;
|K/battle -&amp;gt; K1/empty = * Fail the LoS check&lt;br /&gt;
|K/battle -&amp;gt; K2/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 3) ▼/▲&lt;br /&gt;
|id = 60-3d&lt;br /&gt;
|order = K,L,M,M2,P,Q,S,T,F3,V&lt;br /&gt;
|K/battle -&amp;gt; L/battle = * Fixed Route&lt;br /&gt;
|L/battle -&amp;gt; M/empty = * CTF/STF&lt;br /&gt;
|L/battle -&amp;gt; N/pink = * TCF&lt;br /&gt;
|M/empty -&amp;gt; M1/battle, M2/pink = Active Branching&lt;br /&gt;
|M2/pink -&amp;gt; P/pink = * Does not meet the requirements to go to Q&lt;br /&gt;
|M2/pink -&amp;gt; Q/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** If Slow Fleet, then amount of CL ≥ 3&lt;br /&gt;
** Does not meet the requirements to go to S&lt;br /&gt;
|M2/pink -&amp;gt; S/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 3&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of LHA = 0&lt;br /&gt;
** If Slow Fleet, then amount of CL ≥ 3&lt;br /&gt;
|P/pink -&amp;gt; O1/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ ?&lt;br /&gt;
*** If Slow Fleet, then amount of (F)BB(V) ≤ 2&lt;br /&gt;
|P/pink -&amp;gt; Q/battle = * Does not meet the requirements to go to O1&lt;br /&gt;
|Q/battle -&amp;gt; O2/empty = * Does not meet the requirements to go to S&lt;br /&gt;
|Q/battle -&amp;gt; S/empty = * Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≥ 4&lt;br /&gt;
** Amount of CV(B) ≥ 3&lt;br /&gt;
|S/empty -&amp;gt; S1/empty, S2/empty = Active Branching&lt;br /&gt;
|T/battle -&amp;gt; F3/battle = * Does not meet the requirements to go to U&lt;br /&gt;
|T/battle -&amp;gt; U/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 2&lt;br /&gt;
** Amount of CA(V) ≥ 2&lt;br /&gt;
** Amount of CL ≥ 2&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
|F3/battle -&amp;gt; U/battle = * Fixed Route&lt;br /&gt;
|V/battle -&amp;gt; S3/gray = * Fleet contains AR, AO? or Akitsushima Kai *&lt;br /&gt;
* Pass the LoS check&lt;br /&gt;
|V/battle -&amp;gt; W/empty = * Fail the LoS check&lt;br /&gt;
|V/battle -&amp;gt; X/battle = * Fleet does not contain AR, AO? or Akitsushima Kai *&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
Branching compositions are reported over the course of the event. &lt;br /&gt;
*Please refer to [https://tsunkit.net/nav/#/ KCNav] for up to date map content (fleets used, LoS/speed requirements/drops/LBAS ranges, ...)&lt;br /&gt;
&lt;br /&gt;
==Historical Bonuses==&lt;br /&gt;
'''{{color|red|Do note that several of the 5th fleet members will have historical significance in the &amp;quot;2nd Stage Operations&amp;quot;!}}&lt;br /&gt;
{{/Historical_Bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E3 is a single and combined fleet, three-phase map consisting of three boss phases. &lt;br /&gt;
* 3 [[LBAS]] are available on this map:&lt;br /&gt;
** Only 2 can be set on '''Sortie''', the other being limited to '''Defense''',&lt;br /&gt;
&lt;br /&gt;
* This map uses 3 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point 1 (reused from E-2)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 2 (reused from E-1)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 4.png|40px]] '''Combined Fleet''', Starting point 3&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* An '''[[Emergency Anchorage Repair]] node''' is present on {{MapRoute|S2|lightblue}}&lt;br /&gt;
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on nodes {{MapRoute|R|red|U|red}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the 1st boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! B4!! D3!! E2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| S x2|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+|| A+|| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+|| A+|| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A?|| A?|| A?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node B4&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1-2 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|red|B2|red|B4|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a surface fleet.&lt;br /&gt;
* [[PT Imp Pack]]s and submarines are on the route, it is therefore advised to bring some ASW and anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
| Range = Node {{MapRoute|B4|red}}: 8&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node D3&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|D|red|D3|red}}&lt;br /&gt;
| speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Depending on difficulty, 0/3/4/6 &amp;quot;historical&amp;quot; ships are needed to avoid {{MapRoute|D1|red}}.&lt;br /&gt;
&lt;br /&gt;
The enemy is a submarine node, it is therefore advised to bring ASW.&lt;br /&gt;
| Range = Node {{MapRoute|D3|red}}: 4&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS can be sent on ASW duty on the node, or be mixed with node {{MapRoute|D|red}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E2&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|E2|red}}&lt;br /&gt;
| ASC = 189&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 189&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = The enemy is a strong surface fleet.&lt;br /&gt;
| Range = Node {{MapRoute|E2|red}}: 6&lt;br /&gt;
| LBASS = 198 / 200 / 200 / 209&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-2 CA(V), 1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|F|red|F1|pink|G|red}}&lt;br /&gt;
| Speen = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 81&lt;br /&gt;
| ASE = 236&lt;br /&gt;
| ASM = 236&lt;br /&gt;
| AS = 269&lt;br /&gt;
| Note = The shortest route to the boss, but requires a relatively light fleet.&lt;br /&gt;
* The fleet will need 0/2/4/6 &amp;quot;historical&amp;quot; ships and 0/0/1/3 {{Medium Armor|Arctic Camouflage (+ Arctic Equipment)}} Arctic Camouflage to route {{MapRoute|F1|pink|G|red}}.&lt;br /&gt;
* If the fleet is slow, it will pass though node {{MapRoute|F3|red}}.&lt;br /&gt;
* Bringing an [[AACI]] is recommended.&lt;br /&gt;
| Range = Boss {{MapRoute|G|red}}: 6&lt;br /&gt;
| LBASS = 83 / 237 / 237 / 312&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All bases should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking: 1-2 FBB, 0-1 CA, 1 CL, 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|F|red|F1|pink|F3|red|G|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 81&lt;br /&gt;
| ASE = 236&lt;br /&gt;
| ASM = 236&lt;br /&gt;
| AS = 269&lt;br /&gt;
| Note = A stronger fleet that can utilize 2 FBB, but routes through extra node {{MapRoute|F3|red}} which contains a sub loli.&lt;br /&gt;
* The fleet will need 0/0/0?/5 &amp;quot;historical&amp;quot; ships and 0/0/1/3 {{Medium Armor|Arctic Camouflage (+ Arctic Equipment)}} Arctic Camouflage to route {{MapRoute|E|red|F|red}}.&lt;br /&gt;
* The fleet only needs to be fast when using 2 FBB, otherwise it can be slow.&lt;br /&gt;
* Bringing ASW is recommended.&lt;br /&gt;
*Bringing an [[AACI]] is recommended.&lt;br /&gt;
| Range = Boss {{MapRoute|G|red}}: 6&lt;br /&gt;
| LBASS = 83 / 237 / 237 / 312&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All bases should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To route {{MapRoute|E|red|F|red}}, the {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}} must be equipped in the fleet:&lt;br /&gt;
*On 3+ ships in hard, &lt;br /&gt;
*On 1+ ships in medium, &lt;br /&gt;
*On 0+ ships in easy/casual.&lt;br /&gt;
Otherwise, the fleet with pass through extra node {{MapRoute|E2|red}}&lt;br /&gt;
&lt;br /&gt;
Using Boss support is recommended.&lt;br /&gt;
&lt;br /&gt;
[[PT Imp Pack]]s are on the route, it is therefore advised to bring some anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Northern Water Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Northern Water Princess.png|Regular&lt;br /&gt;
Enemy Full Northern Water Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the 2nd boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H3!! I1!! I3!! K2!! M1!! M2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2|| S x2|| S x2|| A+ x2|| S|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S|| A+|| S|| A+|| S|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| S|| A+|| S|| A+|| S|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H3&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|H1|pink|H3|red}} &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a submarine fleet and requires proper ASW.&lt;br /&gt;
*Bringing an [[AACI]] can be useful.&lt;br /&gt;
| Range = Node {{MapRoute|H3|red}}: 1&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I1&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|I1|red}}&lt;br /&gt;
| Speed = '''Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a submarine fleet and requires proper ASW.&lt;br /&gt;
| Range = Node {{MapRoute|I1|red}}: 4&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I3&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|I2|pink|I3|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 36&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 159&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = The enemy is a surface fleet.&lt;br /&gt;
*Bringing an [[AACI]] can be useful.&lt;br /&gt;
| Range = Node {{MapRoute|I3|red}}: 3&lt;br /&gt;
| LBASS = 41 / 197 / 165 / 222&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node K2&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|J|red|K|red|K2|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The fleet must either:&lt;br /&gt;
*Have 5 ships only,&lt;br /&gt;
*Have 6 ships only and 1 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}},&lt;br /&gt;
*Have 7 ships and 2 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}}.&lt;br /&gt;
2 submarine nodes are on the route, so ASW is advised.&lt;br /&gt;
| Range = Node {{MapRoute|K2|red}}: 5&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Nodes M1 &amp;amp; M2 - STF&lt;br /&gt;
| Main = '''2 (F)BB(V), 1-2 CVL, 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 1 CLT, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M1|red}}&lt;br /&gt;
{{MapRoute|3||K|red|L|red|M|blue|M2|pink}}&lt;br /&gt;
| ASC = 102&lt;br /&gt;
| ASE = 144&lt;br /&gt;
| ASM = 150&lt;br /&gt;
| AS = 192&lt;br /&gt;
| Note = Same comp as for the following boss phase.&lt;br /&gt;
| Range = Node {{MapRoute|M1|red}}: 2 ; Node {{MapRoute|M2|pink}}: 4&lt;br /&gt;
| LBASS = 102 / 144 / 150 / 192&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS can be sent on node M1, but might not be needed for M2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = '''2 (F)BB(V), 1-2 CVL, 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
'''2 (F)BB(V), 1 CV(B), 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA, 1 CL, 1-2 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|P|pink|O1|blue|R|red}}&lt;br /&gt;
{{MapRoute|3||K|red|L|red|M|blue|M1|red|P|pink|O1|blue|R|red}}&lt;br /&gt;
| ASC = 251&lt;br /&gt;
| ASE = 278&lt;br /&gt;
| ASM = 372&lt;br /&gt;
| AS = 398&lt;br /&gt;
| Note = A strong fleet that can notably utilize [[Special Attack]]s.&lt;br /&gt;
*The path going thought {{MapRoute|M2|pink}} is preferable when looking to reach AD, else {{MapRoute|M1|red}} is better to reach AS.&lt;br /&gt;
*Using an [[AACI]] is recomanded.&lt;br /&gt;
| Range = Boss {{MapRoute|R|red}}: 2&lt;br /&gt;
| LBASS = 252 / 279 / 377 / 402&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = TCF - Shortest Route&lt;br /&gt;
| Main = '''2 CAV, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA, 1-2 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|N|pink|O|blue|R|red}}&lt;br /&gt;
| ASC = 251&lt;br /&gt;
| ASE = 278&lt;br /&gt;
| ASM = 372&lt;br /&gt;
| AS = 398&lt;br /&gt;
| Note = A very light fleet that only goes through 3 battle nodes to reach the boss.&lt;br /&gt;
*Using an [[AACI]] is recomanded.&lt;br /&gt;
| Range = Boss {{MapRoute|R|red}}: 2&lt;br /&gt;
| LBASS = 252 / 279 / 377 / 402&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The boss node has several [[Installation]]s, notably a Supply Depot Princess D.&lt;br /&gt;
&lt;br /&gt;
Boss fleet has of two [[Transport Ship Wa-Class B (Landing) Elite]], which has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''', to counter damage from carriers and LBAS.&lt;br /&gt;
* Be advised that if a land base is sent to {{MapRoute|R|red}}, planes and rank loss will be significantly higher.&lt;br /&gt;
**It is therefore recommended to bring several {{Balloon}} [[Barrage Balloon]]s in order to both mitigate these and buff allied aircraft damage.&lt;br /&gt;
&lt;br /&gt;
As only the non-installation flagship needs to be killed, it is highly advised to use as much [[TCI]] as possible in the escort fleet, in order to focus on the surface ships and ignore the installation during the torpedo phases and night battle.&lt;br /&gt;
* Bringing no anti-installation power is viable to clear the boss.&lt;br /&gt;
* Using Boss support is recommended.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Supply Depot Princess D]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Supply Depot Princess D.png|Regular&lt;br /&gt;
Enemy Full Supply Depot Princess D Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 3 - Unlock==&lt;br /&gt;
To unlock the last boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! U&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+ x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node U STF&lt;br /&gt;
| Main = Fast: '''2 (F)BB(V), 1 CV(B/L), 2 CA(V), 1 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
Slow: '''2 (F)BB(V), 1 CV(B/L), 1 CA(V), 2 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CA(V)/CLT, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S1|blue|T|red|U|red}}&lt;br /&gt;
| Speed = '''Fast/Slow'''&lt;br /&gt;
| ASC = 201&lt;br /&gt;
| ASE = 377&lt;br /&gt;
| ASM = 489&lt;br /&gt;
| AS = 552&lt;br /&gt;
| Note = A fleet similar to the two other phases with this lock, that can notably utilize [[Special Attack]]s.&lt;br /&gt;
* Fleet needs to be composed of at most '''2 CA(V)''', at least '''2 CL,'''(if fast)/ '''3 CL''' (if slow) and at least '''4 DD''' as part of the fleet&lt;br /&gt;
| Range = Boss {{MapRoute|U|red}}: 4&lt;br /&gt;
| LBASS = 203 / 381 / 494 / 557&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node U CTF&lt;br /&gt;
| Main = '''0-1 (F)BB(V), 2 CV(B), 0-1 CVL, 2 CA(V), 1 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S1|blue|T|red|U|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 201&lt;br /&gt;
| ASE = 377&lt;br /&gt;
| ASM = 489&lt;br /&gt;
| AS = 552&lt;br /&gt;
| Note = A fleet that can bring more air power and may utilize a {{Class|Nelson}} [[Special Attack]].&lt;br /&gt;
| Range = Boss {{MapRoute|U|red}}: 4&lt;br /&gt;
| LBASS = 203 / 381 / 494 / 557&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The enemy is an [[Installation]]&lt;br /&gt;
&lt;br /&gt;
To route {{MapRoute|T|red|U|red}}, 2 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}} must be equipped in the fleet, else, it will pass thought extra node {{MapRoute|F3|red}}.&lt;br /&gt;
&lt;br /&gt;
The node has several [[Installation]]s, notably a Supply Depot Princess D.&lt;br /&gt;
&lt;br /&gt;
It also has of a [[Transport Ship Wa-Class B (Landing) Elite]], which has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''', to counter damage from carriers and LBAS.&lt;br /&gt;
* Be advised that if a land base is sent to {{MapRoute|R|red}}, planes and rank loss will be significantly higher.&lt;br /&gt;
**It is therefore recommended to bring several {{Balloon}} [[Barrage Balloon]]s in order to both mitigate these and buff allied aircraft damage.&lt;br /&gt;
&lt;br /&gt;
[[PT Imp Pack]]s are on the node, it is therefore advised to bring some anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
&lt;br /&gt;
==Phase 3 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = Fast: '''3 (F)BB(V), 2 CVL, 1 CA [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
Slow: '''3 (F)BB(V), 1 CV(B), 2 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CAV, 1 CL, 1-2 CLT, 2-3 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S2|blue|V|red|X|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast / Slow&lt;br /&gt;
| ASC = 129&lt;br /&gt;
| ASE = 269&lt;br /&gt;
| ASM = 495&lt;br /&gt;
| AS = 504&lt;br /&gt;
| Note = Must be fast of have 3+ CL to avoid extra node {{MapRoute|Q|red}}.&lt;br /&gt;
| Range = Boss {{MapRoute|X|red}}: 8&lt;br /&gt;
| LBASS = 140 / 288 / 509 / 524&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = CTF&lt;br /&gt;
| Main = '''2 (F)BB(V), 2 CV(B), 1 CVL, 1 CA [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CAV, 1 CL, 1 CLT, 3 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S2|blue|V|red|X|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 129&lt;br /&gt;
| ASE = 269&lt;br /&gt;
| ASM = 495&lt;br /&gt;
| AS = 504&lt;br /&gt;
| Note = Must be fast of have 3+ CL to avoid extra node {{MapRoute|Q|red}}.&lt;br /&gt;
| Range = Boss {{MapRoute|X|red}}: 8&lt;br /&gt;
| LBASS = 140 / 288 / 509 / 524&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
Having strong [[AACI]] is recommended to reach and face the boss.&lt;br /&gt;
&lt;br /&gt;
The use of a [[Special Attack]] is highly recommended.&lt;br /&gt;
&lt;br /&gt;
On hard mode LD, node {{MapRoute|L|red}} has 2 [[Heavy Cruiser Ne-Class Kai]].&lt;br /&gt;
*{{Smoke}} Smokes can help pass through it.&lt;br /&gt;
&lt;br /&gt;
Using Boss and Node supports is highly recommended.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 4 - Repair Node==&lt;br /&gt;
To unlock the bonus Repair Node, the following steps have to be performed:&lt;br /&gt;
*This can be done at the same time as the debuff.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! G!! K2!! R!! U!! LBAS &lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S?|| A+|| S?|| A+|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node G=&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node K2=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node R=&lt;br /&gt;
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node U=&lt;br /&gt;
*Refer to [[#Gimmick 3 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 281&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 230&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 209&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 158&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gimmick 5 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! B4!! K2!! G!! R!! U!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B4=&lt;br /&gt;
*Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node G=&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node K2=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node R=&lt;br /&gt;
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node U=&lt;br /&gt;
*Refer to [[#Gimmick 3 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 281&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 230&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 209&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 158&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Non-Treaty Cruiser Water Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess.png|Regular&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess Damaged.png|Last Dance&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{/Enemy comps}}&lt;br /&gt;
==Ship Drops==&lt;br /&gt;
{{/Ship drops}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-3&amp;diff=191779</id>
		<title>Spring 2025 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-3&amp;diff=191779"/>
		<updated>2025-03-27T03:20:00Z</updated>

		<summary type="html">&lt;p&gt;Totaku: /* Gimmick 3 - Unlock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= The Rumoi Sea Fleet's Decisive Battle&lt;br /&gt;
|title_jp= 留萌沖艦隊決戦&lt;br /&gt;
|tag= [[File:{{ROOTPAGENAME}} Tag 1.png]]&lt;br /&gt;
|tag2= [[File:{{ROOTPAGENAME}} Tag 3.png]]&lt;br /&gt;
|tag3= [[File:{{ROOTPAGENAME}} Tag 4.png]]&lt;br /&gt;
|header_thumb=[[File:{{ROOTPAGENAME}} E-3 Boss Thumb.png]]&lt;br /&gt;
|tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 1}} '''104th Squadron'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 3}} '''5th Fleet'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 4}} '''Combined Fleet'''&lt;br /&gt;
|map_1=[[File:{{ROOTPAGENAME}} E-3 Map Phase 3.5.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:{{ROOTPAGENAME}} E-3 Map Phase 0.5.png|450px]]&lt;br /&gt;
|map_2_text=Gimmick 1&lt;br /&gt;
|map_3= [[File:{{ROOTPAGENAME}} E-3 Map Phase 1.png|450px]]&lt;br /&gt;
|map_3_text=Phase 1&lt;br /&gt;
|map_4= [[File:{{ROOTPAGENAME}} E-3 Map Phase 1.5.png|450px]]&lt;br /&gt;
|map_4_text=Gimmick 2&lt;br /&gt;
|map_5= [[File:{{ROOTPAGENAME}} E-3 Map Phase 2.png|450px]]&lt;br /&gt;
|map_5_text=Phase 2&lt;br /&gt;
|map_6= [[File:{{ROOTPAGENAME}} E-3 Map Phase 2.5.png|450px]]&lt;br /&gt;
|map_6_text=Gimmick 3&lt;br /&gt;
|map_7= [[File:{{ROOTPAGENAME}} E-3 Map Phase 3.png|450px]]&lt;br /&gt;
|map_7_text=Phase 3&lt;br /&gt;
|map_8= [[File:{{ROOTPAGENAME}} E-3 Map Phase 3.5.png|450px]]&lt;br /&gt;
|map_8_text=Gimmick 4&lt;br /&gt;
|map_9= [[File:{{ROOTPAGENAME}} E-3 Map LBAS Range.png|450px]]&lt;br /&gt;
|map_9_text=LBAS&lt;br /&gt;
|boss_hard= 3850 HP + 2640 HP + 4560 HP&lt;br /&gt;
|boss_medium= 3850 HP + ? HP + ? HP&lt;br /&gt;
|boss_easy= 3850 HP + 1540 HP + 4320 HP&lt;br /&gt;
|boss_casual= 3850 HP + 1540 HP + 4080 HP&lt;br /&gt;
|phase_1_boss= {{EnemyLink|Northern Water Princess}}&lt;br /&gt;
|phase_2_boss= {{EnemyLink|Transport Ship Wa-Class B (Landing) Flagship}}&lt;br /&gt;
|phase_3_boss= {{EnemyLink|Non-Treaty Cruiser Water Princess}}&lt;br /&gt;
|rewards = E-3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{center|[[File:{{ROOTPAGENAME}} E-3 Ooyodo.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here. &lt;br /&gt;
*'''Do not update the guides through this page unless it is a minor fix.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = 60-3a&lt;br /&gt;
|0 -&amp;gt; 1 = * Single Fleet / Striking Force Fleet&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] [Phase 2+] 5th Fleet tagged ships ≥ 4 ('''Casual / Easy''')&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] 5th Fleet tag only ('''Medium / Hard''')&lt;br /&gt;
|0 -&amp;gt; 2 = * Single Fleet / Striking Force Fleet&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] 5th Fleet tagged ships ≤ 3 ('''Casual / Easy''')&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_1.png]] 104th Squadron tag only ('''Medium / Hard''')&lt;br /&gt;
|0 -&amp;gt; 3 = * CTF / STF / TCF&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_4.png]] Combined Fleet tag only ('''Medium / Hard''')&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 1) ▼/▲&lt;br /&gt;
|id = 60-3b&lt;br /&gt;
|order = A,B,B2,C,D,D1,E,F1,F3&lt;br /&gt;
|A/empty -&amp;gt; B/battle, C/empty = Active Branching&lt;br /&gt;
|B/battle -&amp;gt; B1/pink = * Does not meet the requirements to go to B2&lt;br /&gt;
|B/battle -&amp;gt; B2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CV(B/L) = 0&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) = 0&lt;br /&gt;
|B2/battle -&amp;gt; B3/empty = * Fail the LoS check&lt;br /&gt;
|B2/battle -&amp;gt; B4/battle = * Pass the LoS check&lt;br /&gt;
|C/empty -&amp;gt; D/battle, E/battle = Active Branching&lt;br /&gt;
|D/battle -&amp;gt; D1/battle =  * Does not meet the requirements to go to D3&lt;br /&gt;
|D/battle -&amp;gt; D3/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CVL = 0&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 0/3/4/6 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
|D1/battle -&amp;gt; D2/empty = * Fail the LoS check&lt;br /&gt;
|D1/battle -&amp;gt; D3/battle = * Pass the LoS check &lt;br /&gt;
|E/battle -&amp;gt; B/battle = * Pass the LoS check&lt;br /&gt;
* Does not meet the requirements to go to E2&lt;br /&gt;
|E/battle -&amp;gt; E1/empty = * Fail the LoS check&lt;br /&gt;
|E/battle -&amp;gt; E2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) ≤ 1&lt;br /&gt;
** Pass the LoS check (Cn3 = 57~61 '''Hard''')&lt;br /&gt;
** Does not meet the requirements to go to F&lt;br /&gt;
|E/battle -&amp;gt; F/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 5 ('''Hard only''')&lt;br /&gt;
** Either:&lt;br /&gt;
*** If amount of ships in fleet = 5 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 1 ('''Hard only''')&lt;br /&gt;
*** If amount of ships in fleet = 6 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 0/2 ('''Medium / Hard only''')&lt;br /&gt;
*** If amount of ships in fleet = 7, then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 1/3 ('''Medium / Hard only''')&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) ≤ 1&lt;br /&gt;
** Amount of CV(B) = 0&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** Pass the LoS check (Cn3 = 57~61 '''Hard''')&lt;br /&gt;
* Otherwise, Fast+ Fleet&lt;br /&gt;
|F1/pink -&amp;gt; F2/empty = * Fail the LoS check&lt;br /&gt;
|F1/pink -&amp;gt; F3/battle = * Does not meet the requirements to go to G&lt;br /&gt;
* Pass the LoS check (Cn3 = 61~63 '''Hard''')&lt;br /&gt;
|F1/pink -&amp;gt; G/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 0/2/4/6 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
** Amount of (F)BB(V) ≤ 1&lt;br /&gt;
*** If Slow Fleet, then amount of (F)BB(V) = 0&lt;br /&gt;
** Amount of DD ≥ 3 ('''Casual / Easy / Medium''')&lt;br /&gt;
** Amount of DD ≥ 4 ('''Hard''')&lt;br /&gt;
** Pass the LoS check (Cn3 = 61~63 '''Hard''')&lt;br /&gt;
|F3/battle -&amp;gt; G/battle = * Fixed Route&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 2) ▼/▲&lt;br /&gt;
|id = 60-3c&lt;br /&gt;
|order = H,H1,I,K&lt;br /&gt;
|H/empty -&amp;gt; H1/pink, I/battle = Active Branching&lt;br /&gt;
|H1/pink -&amp;gt; H2/empty = * Fail the LoS check&lt;br /&gt;
|H1/pink -&amp;gt; H3/battle = * Pass the LoS check&lt;br /&gt;
|I/battle -&amp;gt; I1/battle = * Slow Fleet&lt;br /&gt;
|I/battle -&amp;gt; I2/pink = * Fast Fleet&lt;br /&gt;
* Does not meet the requirements to go to J&lt;br /&gt;
|I/battle -&amp;gt; J/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of ships in fleet ≤ 5&lt;br /&gt;
** If amount of ships in fleet = 6 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 1&lt;br /&gt;
** If amount of ships in fleet = 7, then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 2&lt;br /&gt;
|K/battle -&amp;gt; K1/empty = * Fail the LoS check&lt;br /&gt;
|K/battle -&amp;gt; K2/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 3) ▼/▲&lt;br /&gt;
|id = 60-3d&lt;br /&gt;
|order = K,L,M,M2,P,Q,S,T,F3,V&lt;br /&gt;
|K/battle -&amp;gt; L/battle = * Fixed Route&lt;br /&gt;
|L/battle -&amp;gt; M/empty = * CTF/STF&lt;br /&gt;
|L/battle -&amp;gt; N/pink = * TCF&lt;br /&gt;
|M/empty -&amp;gt; M1/battle, M2/pink = Active Branching&lt;br /&gt;
|M2/pink -&amp;gt; P/pink = * Does not meet the requirements to go to Q&lt;br /&gt;
|M2/pink -&amp;gt; Q/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** If Slow Fleet, then amount of CL ≥ 3&lt;br /&gt;
** Does not meet the requirements to go to S&lt;br /&gt;
|M2/pink -&amp;gt; S/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 3&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of LHA = 0&lt;br /&gt;
** If Slow Fleet, then amount of CL ≥ 3&lt;br /&gt;
|P/pink -&amp;gt; O1/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ ?&lt;br /&gt;
*** If Slow Fleet, then amount of (F)BB(V) ≤ 2&lt;br /&gt;
|P/pink -&amp;gt; Q/battle = * Does not meet the requirements to go to O1&lt;br /&gt;
|Q/battle -&amp;gt; O2/empty = * Does not meet the requirements to go to S&lt;br /&gt;
|Q/battle -&amp;gt; S/empty = * Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≥ 4&lt;br /&gt;
** Amount of CV(B) ≥ 3&lt;br /&gt;
|S/empty -&amp;gt; S1/empty, S2/empty = Active Branching&lt;br /&gt;
|T/battle -&amp;gt; F3/battle = * Does not meet the requirements to go to U&lt;br /&gt;
|T/battle -&amp;gt; U/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 2&lt;br /&gt;
** Amount of CA(V) ≥ 2&lt;br /&gt;
** Amount of CL ≥ 2&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
|F3/battle -&amp;gt; U/battle = * Fixed Route&lt;br /&gt;
|V/battle -&amp;gt; S3/gray = * Fleet contains AR, AO? or Akitsushima Kai *&lt;br /&gt;
* Pass the LoS check&lt;br /&gt;
|V/battle -&amp;gt; W/empty = * Fail the LoS check&lt;br /&gt;
|V/battle -&amp;gt; X/battle = * Fleet does not contain AR, AO? or Akitsushima Kai *&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
Branching compositions are reported over the course of the event. &lt;br /&gt;
*Please refer to [https://tsunkit.net/nav/#/ KCNav] for up to date map content (fleets used, LoS/speed requirements/drops/LBAS ranges, ...)&lt;br /&gt;
&lt;br /&gt;
==Historical Bonuses==&lt;br /&gt;
'''{{color|red|Do note that several of the 5th fleet members will have historical significance in the &amp;quot;2nd Stage Operations&amp;quot;!}}&lt;br /&gt;
{{/Historical_Bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E3 is a single and combined fleet, three-phase map consisting of three boss phases. &lt;br /&gt;
* 3 [[LBAS]] are available on this map:&lt;br /&gt;
** Only 2 can be set on '''Sortie''', the other being limited to '''Defense''',&lt;br /&gt;
&lt;br /&gt;
* This map uses 3 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point 1 (reused from E-2)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 2 (reused from E-1)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 4.png|40px]] '''Combined Fleet''', Starting point 3&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* An '''[[Emergency Anchorage Repair]] node''' is present on {{MapRoute|S2|lightblue}}&lt;br /&gt;
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on nodes {{MapRoute|R|red|U|red}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the 1st boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! B4!! D3!! E2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| S x2|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+|| A+|| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+|| A+|| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A?|| A?|| A?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node B4&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1-2 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|red|B2|red|B4|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a surface fleet.&lt;br /&gt;
* [[PT Imp Pack]]s and submarines are on the route, it is therefore advised to bring some ASW and anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
| Range = Node {{MapRoute|B4|red}}: 8&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node D3&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|D|red|D3|red}}&lt;br /&gt;
| speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Depending on difficulty, 0/3/4/6 &amp;quot;historical&amp;quot; ships are needed to avoid {{MapRoute|D1|red}}.&lt;br /&gt;
&lt;br /&gt;
The enemy is a submarine node, it is therefore advised to bring ASW.&lt;br /&gt;
| Range = Node {{MapRoute|D3|red}}: 4&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS can be sent on ASW duty on the node, or be mixed with node {{MapRoute|D|red}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E2&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|E2|red}}&lt;br /&gt;
| ASC = 189&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 189&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = The enemy is a strong surface fleet.&lt;br /&gt;
| Range = Node {{MapRoute|E2|red}}: 6&lt;br /&gt;
| LBASS = 198 / 200 / 200 / 209&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-2 CA(V), 1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|F|red|F1|pink|G|red}}&lt;br /&gt;
| Speen = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 81&lt;br /&gt;
| ASE = 236&lt;br /&gt;
| ASM = 236&lt;br /&gt;
| AS = 269&lt;br /&gt;
| Note = The shortest route to the boss, but requires a relatively light fleet.&lt;br /&gt;
* The fleet will need 0/2/4/6 &amp;quot;historical&amp;quot; ships and 0/0/1/3 {{Medium Armor|Arctic Camouflage (+ Arctic Equipment)}} Arctic Camouflage to route {{MapRoute|F1|pink|G|red}}.&lt;br /&gt;
* If the fleet is slow, it will pass though node {{MapRoute|F3|red}}.&lt;br /&gt;
* Bringing an [[AACI]] is recommended.&lt;br /&gt;
| Range = Boss {{MapRoute|G|red}}: 6&lt;br /&gt;
| LBASS = 83 / 237 / 237 / 312&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All bases should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking: 1-2 FBB, 0-1 CA, 1 CL, 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|F|red|F1|pink|F3|red|G|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 81&lt;br /&gt;
| ASE = 236&lt;br /&gt;
| ASM = 236&lt;br /&gt;
| AS = 269&lt;br /&gt;
| Note = A stronger fleet that can utilize 2 FBB, but routes through extra node {{MapRoute|F3|red}} which contains a sub loli.&lt;br /&gt;
* The fleet will need 0/0/0?/5 &amp;quot;historical&amp;quot; ships and 0/0/1/3 {{Medium Armor|Arctic Camouflage (+ Arctic Equipment)}} Arctic Camouflage to route {{MapRoute|E|red|F|red}}.&lt;br /&gt;
* The fleet only needs to be fast when using 2 FBB, otherwise it can be slow.&lt;br /&gt;
* Bringing ASW is recommended.&lt;br /&gt;
*Bringing an [[AACI]] is recommended.&lt;br /&gt;
| Range = Boss {{MapRoute|G|red}}: 6&lt;br /&gt;
| LBASS = 83 / 237 / 237 / 312&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All bases should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To route {{MapRoute|E|red|F|red}}, the {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}} must be equipped in the fleet:&lt;br /&gt;
*On 3+ ships in hard, &lt;br /&gt;
*On 1+ ships in medium, &lt;br /&gt;
*On 0+ ships in easy/casual.&lt;br /&gt;
Otherwise, the fleet with pass through extra node {{MapRoute|E2|red}}&lt;br /&gt;
&lt;br /&gt;
Using Boss support is recommended.&lt;br /&gt;
&lt;br /&gt;
[[PT Imp Pack]]s are on the route, it is therefore advised to bring some anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Northern Water Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Northern Water Princess.png|Regular&lt;br /&gt;
Enemy Full Northern Water Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the 2nd boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H3!! I1!! I3!! K2!! M1!! M2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2|| S x2|| S x2|| A+ x2|| S|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S|| A+|| S|| A+|| S|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| S|| A+|| S|| A+|| S|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H3&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|H1|pink|H3|red}} &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a submarine fleet and requires proper ASW.&lt;br /&gt;
*Bringing an [[AACI]] can be useful.&lt;br /&gt;
| Range = Node {{MapRoute|H3|red}}: 1&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I1&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|I1|red}}&lt;br /&gt;
| Speed = '''Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a submarine fleet and requires proper ASW.&lt;br /&gt;
| Range = Node {{MapRoute|I1|red}}: 4&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I3&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|I2|pink|I3|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 36&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 159&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = The enemy is a surface fleet.&lt;br /&gt;
*Bringing an [[AACI]] can be useful.&lt;br /&gt;
| Range = Node {{MapRoute|I3|red}}: 3&lt;br /&gt;
| LBASS = 41 / 197 / 165 / 222&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node K2&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|J|red|K|red|K2|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The fleet must either:&lt;br /&gt;
*Have 5 ships only,&lt;br /&gt;
*Have 6 ships only and 1 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}},&lt;br /&gt;
*Have 7 ships and 2 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}}.&lt;br /&gt;
2 submarine nodes are on the route, so ASW is advised.&lt;br /&gt;
| Range = Node {{MapRoute|K2|red}}: 5&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Nodes M1 &amp;amp; M2 - STF&lt;br /&gt;
| Main = '''2 (F)BB(V), 1-2 CVL, 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 1 CLT, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M1|red}}&lt;br /&gt;
{{MapRoute|3||K|red|L|red|M|blue|M2|pink}}&lt;br /&gt;
| ASC = 102&lt;br /&gt;
| ASE = 144&lt;br /&gt;
| ASM = 150&lt;br /&gt;
| AS = 192&lt;br /&gt;
| Note = Same comp as for the following boss phase.&lt;br /&gt;
| Range = Node {{MapRoute|M1|red}}: 2 ; Node {{MapRoute|M2|pink}}: 4&lt;br /&gt;
| LBASS = 102 / 144 / 150 / 192&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS can be sent on node M1, but might not be needed for M2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = '''2 (F)BB(V), 1-2 CVL, 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
'''2 (F)BB(V), 1 CV(B), 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA, 1 CL, 1-2 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|P|pink|O1|blue|R|red}}&lt;br /&gt;
{{MapRoute|3||K|red|L|red|M|blue|M1|red|P|pink|O1|blue|R|red}}&lt;br /&gt;
| ASC = 251&lt;br /&gt;
| ASE = 278&lt;br /&gt;
| ASM = 372&lt;br /&gt;
| AS = 398&lt;br /&gt;
| Note = A strong fleet that can notably utilize [[Special Attack]]s.&lt;br /&gt;
*The path going thought {{MapRoute|M2|pink}} is preferable when looking to reach AD, else {{MapRoute|M1|red}} is better to reach AS.&lt;br /&gt;
*Using an [[AACI]] is recomanded.&lt;br /&gt;
| Range = Boss {{MapRoute|R|red}}: 2&lt;br /&gt;
| LBASS = 252 / 279 / 377 / 402&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = TCF - Shortest Route&lt;br /&gt;
| Main = '''2 CAV, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA, 1-2 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|N|pink|O|blue|R|red}}&lt;br /&gt;
| ASC = 251&lt;br /&gt;
| ASE = 278&lt;br /&gt;
| ASM = 372&lt;br /&gt;
| AS = 398&lt;br /&gt;
| Note = A very light fleet that only goes through 3 battle nodes to reach the boss.&lt;br /&gt;
*Using an [[AACI]] is recomanded.&lt;br /&gt;
| Range = Boss {{MapRoute|R|red}}: 2&lt;br /&gt;
| LBASS = 252 / 279 / 377 / 402&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The boss node has several [[Installation]]s, notably a Supply Depot Princess D.&lt;br /&gt;
&lt;br /&gt;
Boss fleet has of two [[Transport Ship Wa-Class B (Landing) Elite]], which has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''', to counter damage from carriers and LBAS.&lt;br /&gt;
* Be advised that if a land base is sent to {{MapRoute|R|red}}, planes and rank loss will be significantly higher.&lt;br /&gt;
**It is therefore recommended to bring several {{Balloon}} [[Barrage Balloon]]s in order to both mitigate these and buff allied aircraft damage.&lt;br /&gt;
&lt;br /&gt;
As only the non-installation flagship needs to be killed, it is highly advised to use as much [[TCI]] as possible in the escort fleet, in order to focus on the surface ships and ignore the installation during the torpedo phases and night battle.&lt;br /&gt;
* Bringing no anti-installation power is viable to clear the boss.&lt;br /&gt;
* Using Boss support is recommended.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Supply Depot Princess D]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Supply Depot Princess D.png|Regular&lt;br /&gt;
Enemy Full Supply Depot Princess D Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 3 - Unlock==&lt;br /&gt;
To unlock the last boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! U&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+ x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node U STF&lt;br /&gt;
| Main = Fast: '''2 (F)BB(V), 1 CV(B/L), 2 CA(V), 1 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
Slow: '''2 (F)BB(V), 1 CV(B/L), 1 CA(V), 2 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CA(V)/CLT, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S1|blue|T|red|U|red}}&lt;br /&gt;
| Speed = '''Fast/Slow'''&lt;br /&gt;
| ASC = 201&lt;br /&gt;
| ASE = 377&lt;br /&gt;
| ASM = 489&lt;br /&gt;
| AS = 552&lt;br /&gt;
| Note = A fleet similar to the two other phases with this lock, that can notably utilize [[Special Attack]]s.&lt;br /&gt;
* Fleet needs to be composed of at most '''2 F(BB), 2 CA(V)''', at least '''2 CL,'''(if fast)/ '''3 CL''' (if slow) and at least '''4 DD''' as part of the fleet&lt;br /&gt;
| Range = Boss {{MapRoute|U|red}}: 4&lt;br /&gt;
| LBASS = 203 / 381 / 494 / 557&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node U CTF&lt;br /&gt;
| Main = '''0-1 (F)BB(V), 2 CV(B), 0-1 CVL, 2 CA(V), 1 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S1|blue|T|red|U|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 201&lt;br /&gt;
| ASE = 377&lt;br /&gt;
| ASM = 489&lt;br /&gt;
| AS = 552&lt;br /&gt;
| Note = A fleet that can bring more air power and may utilize a {{Class|Nelson}} [[Special Attack]].&lt;br /&gt;
| Range = Boss {{MapRoute|U|red}}: 4&lt;br /&gt;
| LBASS = 203 / 381 / 494 / 557&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The enemy is an [[Installation]]&lt;br /&gt;
&lt;br /&gt;
To route {{MapRoute|T|red|U|red}}, 2 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}} must be equipped in the fleet, else, it will pass thought extra node {{MapRoute|F3|red}}.&lt;br /&gt;
&lt;br /&gt;
The node has several [[Installation]]s, notably a Supply Depot Princess D.&lt;br /&gt;
&lt;br /&gt;
It also has of a [[Transport Ship Wa-Class B (Landing) Elite]], which has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''', to counter damage from carriers and LBAS.&lt;br /&gt;
* Be advised that if a land base is sent to {{MapRoute|R|red}}, planes and rank loss will be significantly higher.&lt;br /&gt;
**It is therefore recommended to bring several {{Balloon}} [[Barrage Balloon]]s in order to both mitigate these and buff allied aircraft damage.&lt;br /&gt;
&lt;br /&gt;
[[PT Imp Pack]]s are on the node, it is therefore advised to bring some anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
&lt;br /&gt;
==Phase 3 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = Fast: '''3 (F)BB(V), 2 CVL, 1 CA [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
Slow: '''3 (F)BB(V), 1 CV(B), 2 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CAV, 1 CL, 1-2 CLT, 2-3 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S2|blue|V|red|X|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast / Slow&lt;br /&gt;
| ASC = 129&lt;br /&gt;
| ASE = 269&lt;br /&gt;
| ASM = 495&lt;br /&gt;
| AS = 504&lt;br /&gt;
| Note = Must be fast of have 3+ CL to avoid extra node {{MapRoute|Q|red}}.&lt;br /&gt;
| Range = Boss {{MapRoute|X|red}}: 8&lt;br /&gt;
| LBASS = 140 / 288 / 509 / 524&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = CTF&lt;br /&gt;
| Main = '''2 (F)BB(V), 2 CV(B), 1 CVL, 1 CA [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CAV, 1 CL, 1 CLT, 3 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S2|blue|V|red|X|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 129&lt;br /&gt;
| ASE = 269&lt;br /&gt;
| ASM = 495&lt;br /&gt;
| AS = 504&lt;br /&gt;
| Note = Must be fast of have 3+ CL to avoid extra node {{MapRoute|Q|red}}.&lt;br /&gt;
| Range = Boss {{MapRoute|X|red}}: 8&lt;br /&gt;
| LBASS = 140 / 288 / 509 / 524&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
Having strong [[AACI]] is recommended to reach and face the boss.&lt;br /&gt;
&lt;br /&gt;
The use of a [[Special Attack]] is highly recommended.&lt;br /&gt;
&lt;br /&gt;
On hard mode LD, node {{MapRoute|L|red}} has 2 [[Heavy Cruiser Ne-Class Kai]].&lt;br /&gt;
*{{Smoke}} Smokes can help pass through it.&lt;br /&gt;
&lt;br /&gt;
Using Boss and Node supports is highly recommended.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 4 - Repair Node==&lt;br /&gt;
To unlock the bonus Repair Node, the following steps have to be performed:&lt;br /&gt;
*This can be done at the same time as the debuff.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! G!! K2!! R!! U!! LBAS &lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S?|| A+|| S?|| A+|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node G=&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node K2=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node R=&lt;br /&gt;
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node U=&lt;br /&gt;
*Refer to [[#Gimmick 3 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 281&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 230&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 209&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 158&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gimmick 5 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! B4!! K2!! G!! R!! U!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B4=&lt;br /&gt;
*Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node G=&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node K2=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node R=&lt;br /&gt;
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node U=&lt;br /&gt;
*Refer to [[#Gimmick 3 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 281&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 230&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 209&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 158&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Non-Treaty Cruiser Water Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess.png|Regular&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess Damaged.png|Last Dance&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{/Enemy comps}}&lt;br /&gt;
==Ship Drops==&lt;br /&gt;
{{/Ship drops}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-3&amp;diff=191778</id>
		<title>Spring 2025 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-3&amp;diff=191778"/>
		<updated>2025-03-27T03:11:05Z</updated>

		<summary type="html">&lt;p&gt;Totaku: /* Gimmick 3 - Unlock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= The Rumoi Sea Fleet's Decisive Battle&lt;br /&gt;
|title_jp= 留萌沖艦隊決戦&lt;br /&gt;
|tag= [[File:{{ROOTPAGENAME}} Tag 1.png]]&lt;br /&gt;
|tag2= [[File:{{ROOTPAGENAME}} Tag 3.png]]&lt;br /&gt;
|tag3= [[File:{{ROOTPAGENAME}} Tag 4.png]]&lt;br /&gt;
|header_thumb=[[File:{{ROOTPAGENAME}} E-3 Boss Thumb.png]]&lt;br /&gt;
|tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 1}} '''104th Squadron'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 3}} '''5th Fleet'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 4}} '''Combined Fleet'''&lt;br /&gt;
|map_1=[[File:{{ROOTPAGENAME}} E-3 Map Phase 3.5.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:{{ROOTPAGENAME}} E-3 Map Phase 0.5.png|450px]]&lt;br /&gt;
|map_2_text=Gimmick 1&lt;br /&gt;
|map_3= [[File:{{ROOTPAGENAME}} E-3 Map Phase 1.png|450px]]&lt;br /&gt;
|map_3_text=Phase 1&lt;br /&gt;
|map_4= [[File:{{ROOTPAGENAME}} E-3 Map Phase 1.5.png|450px]]&lt;br /&gt;
|map_4_text=Gimmick 2&lt;br /&gt;
|map_5= [[File:{{ROOTPAGENAME}} E-3 Map Phase 2.png|450px]]&lt;br /&gt;
|map_5_text=Phase 2&lt;br /&gt;
|map_6= [[File:{{ROOTPAGENAME}} E-3 Map Phase 2.5.png|450px]]&lt;br /&gt;
|map_6_text=Gimmick 3&lt;br /&gt;
|map_7= [[File:{{ROOTPAGENAME}} E-3 Map Phase 3.png|450px]]&lt;br /&gt;
|map_7_text=Phase 3&lt;br /&gt;
|map_8= [[File:{{ROOTPAGENAME}} E-3 Map Phase 3.5.png|450px]]&lt;br /&gt;
|map_8_text=Gimmick 4&lt;br /&gt;
|map_9= [[File:{{ROOTPAGENAME}} E-3 Map LBAS Range.png|450px]]&lt;br /&gt;
|map_9_text=LBAS&lt;br /&gt;
|boss_hard= 3850 HP + 2640 HP + 4560 HP&lt;br /&gt;
|boss_medium= 3850 HP + ? HP + ? HP&lt;br /&gt;
|boss_easy= 3850 HP + 1540 HP + 4320 HP&lt;br /&gt;
|boss_casual= 3850 HP + 1540 HP + 4080 HP&lt;br /&gt;
|phase_1_boss= {{EnemyLink|Northern Water Princess}}&lt;br /&gt;
|phase_2_boss= {{EnemyLink|Transport Ship Wa-Class B (Landing) Flagship}}&lt;br /&gt;
|phase_3_boss= {{EnemyLink|Non-Treaty Cruiser Water Princess}}&lt;br /&gt;
|rewards = E-3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{center|[[File:{{ROOTPAGENAME}} E-3 Ooyodo.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here. &lt;br /&gt;
*'''Do not update the guides through this page unless it is a minor fix.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = 60-3a&lt;br /&gt;
|0 -&amp;gt; 1 = * Single Fleet / Striking Force Fleet&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] [Phase 2+] 5th Fleet tagged ships ≥ 4 ('''Casual / Easy''')&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] 5th Fleet tag only ('''Medium / Hard''')&lt;br /&gt;
|0 -&amp;gt; 2 = * Single Fleet / Striking Force Fleet&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] 5th Fleet tagged ships ≤ 3 ('''Casual / Easy''')&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_1.png]] 104th Squadron tag only ('''Medium / Hard''')&lt;br /&gt;
|0 -&amp;gt; 3 = * CTF / STF / TCF&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_4.png]] Combined Fleet tag only ('''Medium / Hard''')&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 1) ▼/▲&lt;br /&gt;
|id = 60-3b&lt;br /&gt;
|order = A,B,B2,C,D,D1,E,F1,F3&lt;br /&gt;
|A/empty -&amp;gt; B/battle, C/empty = Active Branching&lt;br /&gt;
|B/battle -&amp;gt; B1/pink = * Does not meet the requirements to go to B2&lt;br /&gt;
|B/battle -&amp;gt; B2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CV(B/L) = 0&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) = 0&lt;br /&gt;
|B2/battle -&amp;gt; B3/empty = * Fail the LoS check&lt;br /&gt;
|B2/battle -&amp;gt; B4/battle = * Pass the LoS check&lt;br /&gt;
|C/empty -&amp;gt; D/battle, E/battle = Active Branching&lt;br /&gt;
|D/battle -&amp;gt; D1/battle =  * Does not meet the requirements to go to D3&lt;br /&gt;
|D/battle -&amp;gt; D3/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CVL = 0&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 0/3/4/6 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
|D1/battle -&amp;gt; D2/empty = * Fail the LoS check&lt;br /&gt;
|D1/battle -&amp;gt; D3/battle = * Pass the LoS check &lt;br /&gt;
|E/battle -&amp;gt; B/battle = * Pass the LoS check&lt;br /&gt;
* Does not meet the requirements to go to E2&lt;br /&gt;
|E/battle -&amp;gt; E1/empty = * Fail the LoS check&lt;br /&gt;
|E/battle -&amp;gt; E2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) ≤ 1&lt;br /&gt;
** Pass the LoS check (Cn3 = 57~61 '''Hard''')&lt;br /&gt;
** Does not meet the requirements to go to F&lt;br /&gt;
|E/battle -&amp;gt; F/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 5 ('''Hard only''')&lt;br /&gt;
** Either:&lt;br /&gt;
*** If amount of ships in fleet = 5 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 1 ('''Hard only''')&lt;br /&gt;
*** If amount of ships in fleet = 6 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 0/2 ('''Medium / Hard only''')&lt;br /&gt;
*** If amount of ships in fleet = 7, then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 1/3 ('''Medium / Hard only''')&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) ≤ 1&lt;br /&gt;
** Amount of CV(B) = 0&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** Pass the LoS check (Cn3 = 57~61 '''Hard''')&lt;br /&gt;
* Otherwise, Fast+ Fleet&lt;br /&gt;
|F1/pink -&amp;gt; F2/empty = * Fail the LoS check&lt;br /&gt;
|F1/pink -&amp;gt; F3/battle = * Does not meet the requirements to go to G&lt;br /&gt;
* Pass the LoS check (Cn3 = 61~63 '''Hard''')&lt;br /&gt;
|F1/pink -&amp;gt; G/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 0/2/4/6 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
** Amount of (F)BB(V) ≤ 1&lt;br /&gt;
*** If Slow Fleet, then amount of (F)BB(V) = 0&lt;br /&gt;
** Amount of DD ≥ 3 ('''Casual / Easy / Medium''')&lt;br /&gt;
** Amount of DD ≥ 4 ('''Hard''')&lt;br /&gt;
** Pass the LoS check (Cn3 = 61~63 '''Hard''')&lt;br /&gt;
|F3/battle -&amp;gt; G/battle = * Fixed Route&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 2) ▼/▲&lt;br /&gt;
|id = 60-3c&lt;br /&gt;
|order = H,H1,I,K&lt;br /&gt;
|H/empty -&amp;gt; H1/pink, I/battle = Active Branching&lt;br /&gt;
|H1/pink -&amp;gt; H2/empty = * Fail the LoS check&lt;br /&gt;
|H1/pink -&amp;gt; H3/battle = * Pass the LoS check&lt;br /&gt;
|I/battle -&amp;gt; I1/battle = * Slow Fleet&lt;br /&gt;
|I/battle -&amp;gt; I2/pink = * Fast Fleet&lt;br /&gt;
* Does not meet the requirements to go to J&lt;br /&gt;
|I/battle -&amp;gt; J/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of ships in fleet ≤ 5&lt;br /&gt;
** If amount of ships in fleet = 6 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 1&lt;br /&gt;
** If amount of ships in fleet = 7, then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 2&lt;br /&gt;
|K/battle -&amp;gt; K1/empty = * Fail the LoS check&lt;br /&gt;
|K/battle -&amp;gt; K2/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 3) ▼/▲&lt;br /&gt;
|id = 60-3d&lt;br /&gt;
|order = K,L,M,M2,P,Q,S,T,F3,V&lt;br /&gt;
|K/battle -&amp;gt; L/battle = * Fixed Route&lt;br /&gt;
|L/battle -&amp;gt; M/empty = * CTF/STF&lt;br /&gt;
|L/battle -&amp;gt; N/pink = * TCF&lt;br /&gt;
|M/empty -&amp;gt; M1/battle, M2/pink = Active Branching&lt;br /&gt;
|M2/pink -&amp;gt; P/pink = * Does not meet the requirements to go to Q&lt;br /&gt;
|M2/pink -&amp;gt; Q/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** If Slow Fleet, then amount of CL ≥ 3&lt;br /&gt;
** Does not meet the requirements to go to S&lt;br /&gt;
|M2/pink -&amp;gt; S/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 3&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of LHA = 0&lt;br /&gt;
** If Slow Fleet, then amount of CL ≥ 3&lt;br /&gt;
|P/pink -&amp;gt; O1/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ ?&lt;br /&gt;
*** If Slow Fleet, then amount of (F)BB(V) ≤ 2&lt;br /&gt;
|P/pink -&amp;gt; Q/battle = * Does not meet the requirements to go to O1&lt;br /&gt;
|Q/battle -&amp;gt; O2/empty = * Does not meet the requirements to go to S&lt;br /&gt;
|Q/battle -&amp;gt; S/empty = * Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≥ 4&lt;br /&gt;
** Amount of CV(B) ≥ 3&lt;br /&gt;
|S/empty -&amp;gt; S1/empty, S2/empty = Active Branching&lt;br /&gt;
|T/battle -&amp;gt; F3/battle = * Does not meet the requirements to go to U&lt;br /&gt;
|T/battle -&amp;gt; U/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 2&lt;br /&gt;
** Amount of CA(V) ≥ 2&lt;br /&gt;
** Amount of CL ≥ 2&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
|F3/battle -&amp;gt; U/battle = * Fixed Route&lt;br /&gt;
|V/battle -&amp;gt; S3/gray = * Fleet contains AR, AO? or Akitsushima Kai *&lt;br /&gt;
* Pass the LoS check&lt;br /&gt;
|V/battle -&amp;gt; W/empty = * Fail the LoS check&lt;br /&gt;
|V/battle -&amp;gt; X/battle = * Fleet does not contain AR, AO? or Akitsushima Kai *&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
Branching compositions are reported over the course of the event. &lt;br /&gt;
*Please refer to [https://tsunkit.net/nav/#/ KCNav] for up to date map content (fleets used, LoS/speed requirements/drops/LBAS ranges, ...)&lt;br /&gt;
&lt;br /&gt;
==Historical Bonuses==&lt;br /&gt;
'''{{color|red|Do note that several of the 5th fleet members will have historical significance in the &amp;quot;2nd Stage Operations&amp;quot;!}}&lt;br /&gt;
{{/Historical_Bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E3 is a single and combined fleet, three-phase map consisting of three boss phases. &lt;br /&gt;
* 3 [[LBAS]] are available on this map:&lt;br /&gt;
** Only 2 can be set on '''Sortie''', the other being limited to '''Defense''',&lt;br /&gt;
&lt;br /&gt;
* This map uses 3 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point 1 (reused from E-2)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 2 (reused from E-1)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 4.png|40px]] '''Combined Fleet''', Starting point 3&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* An '''[[Emergency Anchorage Repair]] node''' is present on {{MapRoute|S2|lightblue}}&lt;br /&gt;
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on nodes {{MapRoute|R|red|U|red}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the 1st boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! B4!! D3!! E2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| S x2|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+|| A+|| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+|| A+|| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A?|| A?|| A?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node B4&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1-2 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|red|B2|red|B4|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a surface fleet.&lt;br /&gt;
* [[PT Imp Pack]]s and submarines are on the route, it is therefore advised to bring some ASW and anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
| Range = Node {{MapRoute|B4|red}}: 8&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node D3&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|D|red|D3|red}}&lt;br /&gt;
| speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Depending on difficulty, 0/3/4/6 &amp;quot;historical&amp;quot; ships are needed to avoid {{MapRoute|D1|red}}.&lt;br /&gt;
&lt;br /&gt;
The enemy is a submarine node, it is therefore advised to bring ASW.&lt;br /&gt;
| Range = Node {{MapRoute|D3|red}}: 4&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS can be sent on ASW duty on the node, or be mixed with node {{MapRoute|D|red}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E2&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|E2|red}}&lt;br /&gt;
| ASC = 189&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 189&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = The enemy is a strong surface fleet.&lt;br /&gt;
| Range = Node {{MapRoute|E2|red}}: 6&lt;br /&gt;
| LBASS = 198 / 200 / 200 / 209&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-2 CA(V), 1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|F|red|F1|pink|G|red}}&lt;br /&gt;
| Speen = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 81&lt;br /&gt;
| ASE = 236&lt;br /&gt;
| ASM = 236&lt;br /&gt;
| AS = 269&lt;br /&gt;
| Note = The shortest route to the boss, but requires a relatively light fleet.&lt;br /&gt;
* The fleet will need 0/2/4/6 &amp;quot;historical&amp;quot; ships and 0/0/1/3 {{Medium Armor|Arctic Camouflage (+ Arctic Equipment)}} Arctic Camouflage to route {{MapRoute|F1|pink|G|red}}.&lt;br /&gt;
* If the fleet is slow, it will pass though node {{MapRoute|F3|red}}.&lt;br /&gt;
* Bringing an [[AACI]] is recommended.&lt;br /&gt;
| Range = Boss {{MapRoute|G|red}}: 6&lt;br /&gt;
| LBASS = 83 / 237 / 237 / 312&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All bases should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking: 1-2 FBB, 0-1 CA, 1 CL, 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|F|red|F1|pink|F3|red|G|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 81&lt;br /&gt;
| ASE = 236&lt;br /&gt;
| ASM = 236&lt;br /&gt;
| AS = 269&lt;br /&gt;
| Note = A stronger fleet that can utilize 2 FBB, but routes through extra node {{MapRoute|F3|red}} which contains a sub loli.&lt;br /&gt;
* The fleet will need 0/0/0?/5 &amp;quot;historical&amp;quot; ships and 0/0/1/3 {{Medium Armor|Arctic Camouflage (+ Arctic Equipment)}} Arctic Camouflage to route {{MapRoute|E|red|F|red}}.&lt;br /&gt;
* The fleet only needs to be fast when using 2 FBB, otherwise it can be slow.&lt;br /&gt;
* Bringing ASW is recommended.&lt;br /&gt;
*Bringing an [[AACI]] is recommended.&lt;br /&gt;
| Range = Boss {{MapRoute|G|red}}: 6&lt;br /&gt;
| LBASS = 83 / 237 / 237 / 312&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All bases should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To route {{MapRoute|E|red|F|red}}, the {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}} must be equipped in the fleet:&lt;br /&gt;
*On 3+ ships in hard, &lt;br /&gt;
*On 1+ ships in medium, &lt;br /&gt;
*On 0+ ships in easy/casual.&lt;br /&gt;
Otherwise, the fleet with pass through extra node {{MapRoute|E2|red}}&lt;br /&gt;
&lt;br /&gt;
Using Boss support is recommended.&lt;br /&gt;
&lt;br /&gt;
[[PT Imp Pack]]s are on the route, it is therefore advised to bring some anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Northern Water Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Northern Water Princess.png|Regular&lt;br /&gt;
Enemy Full Northern Water Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the 2nd boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H3!! I1!! I3!! K2!! M1!! M2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2|| S x2|| S x2|| A+ x2|| S|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S|| A+|| S|| A+|| S|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| S|| A+|| S|| A+|| S|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H3&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|H1|pink|H3|red}} &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a submarine fleet and requires proper ASW.&lt;br /&gt;
*Bringing an [[AACI]] can be useful.&lt;br /&gt;
| Range = Node {{MapRoute|H3|red}}: 1&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I1&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|I1|red}}&lt;br /&gt;
| Speed = '''Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a submarine fleet and requires proper ASW.&lt;br /&gt;
| Range = Node {{MapRoute|I1|red}}: 4&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I3&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|I2|pink|I3|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 36&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 159&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = The enemy is a surface fleet.&lt;br /&gt;
*Bringing an [[AACI]] can be useful.&lt;br /&gt;
| Range = Node {{MapRoute|I3|red}}: 3&lt;br /&gt;
| LBASS = 41 / 197 / 165 / 222&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node K2&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|J|red|K|red|K2|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The fleet must either:&lt;br /&gt;
*Have 5 ships only,&lt;br /&gt;
*Have 6 ships only and 1 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}},&lt;br /&gt;
*Have 7 ships and 2 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}}.&lt;br /&gt;
2 submarine nodes are on the route, so ASW is advised.&lt;br /&gt;
| Range = Node {{MapRoute|K2|red}}: 5&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Nodes M1 &amp;amp; M2 - STF&lt;br /&gt;
| Main = '''2 (F)BB(V), 1-2 CVL, 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 1 CLT, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M1|red}}&lt;br /&gt;
{{MapRoute|3||K|red|L|red|M|blue|M2|pink}}&lt;br /&gt;
| ASC = 102&lt;br /&gt;
| ASE = 144&lt;br /&gt;
| ASM = 150&lt;br /&gt;
| AS = 192&lt;br /&gt;
| Note = Same comp as for the following boss phase.&lt;br /&gt;
| Range = Node {{MapRoute|M1|red}}: 2 ; Node {{MapRoute|M2|pink}}: 4&lt;br /&gt;
| LBASS = 102 / 144 / 150 / 192&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS can be sent on node M1, but might not be needed for M2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = '''2 (F)BB(V), 1-2 CVL, 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
'''2 (F)BB(V), 1 CV(B), 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA, 1 CL, 1-2 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|P|pink|O1|blue|R|red}}&lt;br /&gt;
{{MapRoute|3||K|red|L|red|M|blue|M1|red|P|pink|O1|blue|R|red}}&lt;br /&gt;
| ASC = 251&lt;br /&gt;
| ASE = 278&lt;br /&gt;
| ASM = 372&lt;br /&gt;
| AS = 398&lt;br /&gt;
| Note = A strong fleet that can notably utilize [[Special Attack]]s.&lt;br /&gt;
*The path going thought {{MapRoute|M2|pink}} is preferable when looking to reach AD, else {{MapRoute|M1|red}} is better to reach AS.&lt;br /&gt;
*Using an [[AACI]] is recomanded.&lt;br /&gt;
| Range = Boss {{MapRoute|R|red}}: 2&lt;br /&gt;
| LBASS = 252 / 279 / 377 / 402&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = TCF - Shortest Route&lt;br /&gt;
| Main = '''2 CAV, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA, 1-2 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|N|pink|O|blue|R|red}}&lt;br /&gt;
| ASC = 251&lt;br /&gt;
| ASE = 278&lt;br /&gt;
| ASM = 372&lt;br /&gt;
| AS = 398&lt;br /&gt;
| Note = A very light fleet that only goes through 3 battle nodes to reach the boss.&lt;br /&gt;
*Using an [[AACI]] is recomanded.&lt;br /&gt;
| Range = Boss {{MapRoute|R|red}}: 2&lt;br /&gt;
| LBASS = 252 / 279 / 377 / 402&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The boss node has several [[Installation]]s, notably a Supply Depot Princess D.&lt;br /&gt;
&lt;br /&gt;
Boss fleet has of two [[Transport Ship Wa-Class B (Landing) Elite]], which has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''', to counter damage from carriers and LBAS.&lt;br /&gt;
* Be advised that if a land base is sent to {{MapRoute|R|red}}, planes and rank loss will be significantly higher.&lt;br /&gt;
**It is therefore recommended to bring several {{Balloon}} [[Barrage Balloon]]s in order to both mitigate these and buff allied aircraft damage.&lt;br /&gt;
&lt;br /&gt;
As only the non-installation flagship needs to be killed, it is highly advised to use as much [[TCI]] as possible in the escort fleet, in order to focus on the surface ships and ignore the installation during the torpedo phases and night battle.&lt;br /&gt;
* Bringing no anti-installation power is viable to clear the boss.&lt;br /&gt;
* Using Boss support is recommended.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Supply Depot Princess D]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Supply Depot Princess D.png|Regular&lt;br /&gt;
Enemy Full Supply Depot Princess D Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 3 - Unlock==&lt;br /&gt;
To unlock the last boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! U&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+ x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node U STF&lt;br /&gt;
| Main = Slow: '''2 (F)BB(V), 1 CV(B/L), 1 CA(V), 2 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CA(V)/CLT, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S1|blue|T|red|U|red}}&lt;br /&gt;
| Speed = '''Fast/Slow'''&lt;br /&gt;
| ASC = 201&lt;br /&gt;
| ASE = 377&lt;br /&gt;
| ASM = 489&lt;br /&gt;
| AS = 552&lt;br /&gt;
| Note = A fleet similar to the two other phases with this lock, that can notably utilize [[Special Attack]]s.&lt;br /&gt;
| Range = Boss {{MapRoute|U|red}}: 4&lt;br /&gt;
| LBASS = 203 / 381 / 494 / 557&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node U CTF&lt;br /&gt;
| Main = '''0-1 (F)BB(V), 2 CV(B), 0-1 CVL, 2 CA(V), 1 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S1|blue|T|red|U|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 201&lt;br /&gt;
| ASE = 377&lt;br /&gt;
| ASM = 489&lt;br /&gt;
| AS = 552&lt;br /&gt;
| Note = A fleet that can bring more air power and may utilize a {{Class|Nelson}} [[Special Attack]].&lt;br /&gt;
| Range = Boss {{MapRoute|U|red}}: 4&lt;br /&gt;
| LBASS = 203 / 381 / 494 / 557&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The enemy is an [[Installation]]&lt;br /&gt;
&lt;br /&gt;
To route {{MapRoute|T|red|U|red}}, 2 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}} must be equipped in the fleet, else, it will pass thought extra node {{MapRoute|F3|red}}.&lt;br /&gt;
&lt;br /&gt;
The node has several [[Installation]]s, notably a Supply Depot Princess D.&lt;br /&gt;
&lt;br /&gt;
It also has of a [[Transport Ship Wa-Class B (Landing) Elite]], which has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''', to counter damage from carriers and LBAS.&lt;br /&gt;
* Be advised that if a land base is sent to {{MapRoute|R|red}}, planes and rank loss will be significantly higher.&lt;br /&gt;
**It is therefore recommended to bring several {{Balloon}} [[Barrage Balloon]]s in order to both mitigate these and buff allied aircraft damage.&lt;br /&gt;
&lt;br /&gt;
[[PT Imp Pack]]s are on the node, it is therefore advised to bring some anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
&lt;br /&gt;
==Phase 3 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = Fast: '''3 (F)BB(V), 2 CVL, 1 CA [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
Slow: '''3 (F)BB(V), 1 CV(B), 2 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CAV, 1 CL, 1-2 CLT, 2-3 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S2|blue|V|red|X|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast / Slow&lt;br /&gt;
| ASC = 129&lt;br /&gt;
| ASE = 269&lt;br /&gt;
| ASM = 495&lt;br /&gt;
| AS = 504&lt;br /&gt;
| Note = Must be fast of have 3+ CL to avoid extra node {{MapRoute|Q|red}}.&lt;br /&gt;
| Range = Boss {{MapRoute|X|red}}: 8&lt;br /&gt;
| LBASS = 140 / 288 / 509 / 524&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = CTF&lt;br /&gt;
| Main = '''2 (F)BB(V), 2 CV(B), 1 CVL, 1 CA [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CAV, 1 CL, 1 CLT, 3 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S2|blue|V|red|X|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 129&lt;br /&gt;
| ASE = 269&lt;br /&gt;
| ASM = 495&lt;br /&gt;
| AS = 504&lt;br /&gt;
| Note = Must be fast of have 3+ CL to avoid extra node {{MapRoute|Q|red}}.&lt;br /&gt;
| Range = Boss {{MapRoute|X|red}}: 8&lt;br /&gt;
| LBASS = 140 / 288 / 509 / 524&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
Having strong [[AACI]] is recommended to reach and face the boss.&lt;br /&gt;
&lt;br /&gt;
The use of a [[Special Attack]] is highly recommended.&lt;br /&gt;
&lt;br /&gt;
On hard mode LD, node {{MapRoute|L|red}} has 2 [[Heavy Cruiser Ne-Class Kai]].&lt;br /&gt;
*{{Smoke}} Smokes can help pass through it.&lt;br /&gt;
&lt;br /&gt;
Using Boss and Node supports is highly recommended.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 4 - Repair Node==&lt;br /&gt;
To unlock the bonus Repair Node, the following steps have to be performed:&lt;br /&gt;
*This can be done at the same time as the debuff.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! G!! K2!! R!! U!! LBAS &lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S?|| A+|| S?|| A+|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node G=&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node K2=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node R=&lt;br /&gt;
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node U=&lt;br /&gt;
*Refer to [[#Gimmick 3 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 281&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 230&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 209&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 158&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gimmick 5 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! B4!! K2!! G!! R!! U!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B4=&lt;br /&gt;
*Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node G=&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node K2=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node R=&lt;br /&gt;
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node U=&lt;br /&gt;
*Refer to [[#Gimmick 3 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 281&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 230&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 209&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 158&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Non-Treaty Cruiser Water Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess.png|Regular&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess Damaged.png|Last Dance&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{/Enemy comps}}&lt;br /&gt;
==Ship Drops==&lt;br /&gt;
{{/Ship drops}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-3&amp;diff=191777</id>
		<title>Spring 2025 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-3&amp;diff=191777"/>
		<updated>2025-03-27T03:10:00Z</updated>

		<summary type="html">&lt;p&gt;Totaku: /* Gimmick 3 - Unlock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= The Rumoi Sea Fleet's Decisive Battle&lt;br /&gt;
|title_jp= 留萌沖艦隊決戦&lt;br /&gt;
|tag= [[File:{{ROOTPAGENAME}} Tag 1.png]]&lt;br /&gt;
|tag2= [[File:{{ROOTPAGENAME}} Tag 3.png]]&lt;br /&gt;
|tag3= [[File:{{ROOTPAGENAME}} Tag 4.png]]&lt;br /&gt;
|header_thumb=[[File:{{ROOTPAGENAME}} E-3 Boss Thumb.png]]&lt;br /&gt;
|tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 1}} '''104th Squadron'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 3}} '''5th Fleet'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 4}} '''Combined Fleet'''&lt;br /&gt;
|map_1=[[File:{{ROOTPAGENAME}} E-3 Map Phase 3.5.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:{{ROOTPAGENAME}} E-3 Map Phase 0.5.png|450px]]&lt;br /&gt;
|map_2_text=Gimmick 1&lt;br /&gt;
|map_3= [[File:{{ROOTPAGENAME}} E-3 Map Phase 1.png|450px]]&lt;br /&gt;
|map_3_text=Phase 1&lt;br /&gt;
|map_4= [[File:{{ROOTPAGENAME}} E-3 Map Phase 1.5.png|450px]]&lt;br /&gt;
|map_4_text=Gimmick 2&lt;br /&gt;
|map_5= [[File:{{ROOTPAGENAME}} E-3 Map Phase 2.png|450px]]&lt;br /&gt;
|map_5_text=Phase 2&lt;br /&gt;
|map_6= [[File:{{ROOTPAGENAME}} E-3 Map Phase 2.5.png|450px]]&lt;br /&gt;
|map_6_text=Gimmick 3&lt;br /&gt;
|map_7= [[File:{{ROOTPAGENAME}} E-3 Map Phase 3.png|450px]]&lt;br /&gt;
|map_7_text=Phase 3&lt;br /&gt;
|map_8= [[File:{{ROOTPAGENAME}} E-3 Map Phase 3.5.png|450px]]&lt;br /&gt;
|map_8_text=Gimmick 4&lt;br /&gt;
|map_9= [[File:{{ROOTPAGENAME}} E-3 Map LBAS Range.png|450px]]&lt;br /&gt;
|map_9_text=LBAS&lt;br /&gt;
|boss_hard= 3850 HP + 2640 HP + 4560 HP&lt;br /&gt;
|boss_medium= 3850 HP + ? HP + ? HP&lt;br /&gt;
|boss_easy= 3850 HP + 1540 HP + 4320 HP&lt;br /&gt;
|boss_casual= 3850 HP + 1540 HP + 4080 HP&lt;br /&gt;
|phase_1_boss= {{EnemyLink|Northern Water Princess}}&lt;br /&gt;
|phase_2_boss= {{EnemyLink|Transport Ship Wa-Class B (Landing) Flagship}}&lt;br /&gt;
|phase_3_boss= {{EnemyLink|Non-Treaty Cruiser Water Princess}}&lt;br /&gt;
|rewards = E-3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{center|[[File:{{ROOTPAGENAME}} E-3 Ooyodo.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here. &lt;br /&gt;
*'''Do not update the guides through this page unless it is a minor fix.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = 60-3a&lt;br /&gt;
|0 -&amp;gt; 1 = * Single Fleet / Striking Force Fleet&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] [Phase 2+] 5th Fleet tagged ships ≥ 4 ('''Casual / Easy''')&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] 5th Fleet tag only ('''Medium / Hard''')&lt;br /&gt;
|0 -&amp;gt; 2 = * Single Fleet / Striking Force Fleet&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] 5th Fleet tagged ships ≤ 3 ('''Casual / Easy''')&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_1.png]] 104th Squadron tag only ('''Medium / Hard''')&lt;br /&gt;
|0 -&amp;gt; 3 = * CTF / STF / TCF&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_4.png]] Combined Fleet tag only ('''Medium / Hard''')&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 1) ▼/▲&lt;br /&gt;
|id = 60-3b&lt;br /&gt;
|order = A,B,B2,C,D,D1,E,F1,F3&lt;br /&gt;
|A/empty -&amp;gt; B/battle, C/empty = Active Branching&lt;br /&gt;
|B/battle -&amp;gt; B1/pink = * Does not meet the requirements to go to B2&lt;br /&gt;
|B/battle -&amp;gt; B2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CV(B/L) = 0&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) = 0&lt;br /&gt;
|B2/battle -&amp;gt; B3/empty = * Fail the LoS check&lt;br /&gt;
|B2/battle -&amp;gt; B4/battle = * Pass the LoS check&lt;br /&gt;
|C/empty -&amp;gt; D/battle, E/battle = Active Branching&lt;br /&gt;
|D/battle -&amp;gt; D1/battle =  * Does not meet the requirements to go to D3&lt;br /&gt;
|D/battle -&amp;gt; D3/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CVL = 0&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 0/3/4/6 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
|D1/battle -&amp;gt; D2/empty = * Fail the LoS check&lt;br /&gt;
|D1/battle -&amp;gt; D3/battle = * Pass the LoS check &lt;br /&gt;
|E/battle -&amp;gt; B/battle = * Pass the LoS check&lt;br /&gt;
* Does not meet the requirements to go to E2&lt;br /&gt;
|E/battle -&amp;gt; E1/empty = * Fail the LoS check&lt;br /&gt;
|E/battle -&amp;gt; E2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) ≤ 1&lt;br /&gt;
** Pass the LoS check (Cn3 = 57~61 '''Hard''')&lt;br /&gt;
** Does not meet the requirements to go to F&lt;br /&gt;
|E/battle -&amp;gt; F/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 5 ('''Hard only''')&lt;br /&gt;
** Either:&lt;br /&gt;
*** If amount of ships in fleet = 5 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 1 ('''Hard only''')&lt;br /&gt;
*** If amount of ships in fleet = 6 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 0/2 ('''Medium / Hard only''')&lt;br /&gt;
*** If amount of ships in fleet = 7, then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 1/3 ('''Medium / Hard only''')&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) ≤ 1&lt;br /&gt;
** Amount of CV(B) = 0&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** Pass the LoS check (Cn3 = 57~61 '''Hard''')&lt;br /&gt;
* Otherwise, Fast+ Fleet&lt;br /&gt;
|F1/pink -&amp;gt; F2/empty = * Fail the LoS check&lt;br /&gt;
|F1/pink -&amp;gt; F3/battle = * Does not meet the requirements to go to G&lt;br /&gt;
* Pass the LoS check (Cn3 = 61~63 '''Hard''')&lt;br /&gt;
|F1/pink -&amp;gt; G/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 0/2/4/6 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
** Amount of (F)BB(V) ≤ 1&lt;br /&gt;
*** If Slow Fleet, then amount of (F)BB(V) = 0&lt;br /&gt;
** Amount of DD ≥ 3 ('''Casual / Easy / Medium''')&lt;br /&gt;
** Amount of DD ≥ 4 ('''Hard''')&lt;br /&gt;
** Pass the LoS check (Cn3 = 61~63 '''Hard''')&lt;br /&gt;
|F3/battle -&amp;gt; G/battle = * Fixed Route&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 2) ▼/▲&lt;br /&gt;
|id = 60-3c&lt;br /&gt;
|order = H,H1,I,K&lt;br /&gt;
|H/empty -&amp;gt; H1/pink, I/battle = Active Branching&lt;br /&gt;
|H1/pink -&amp;gt; H2/empty = * Fail the LoS check&lt;br /&gt;
|H1/pink -&amp;gt; H3/battle = * Pass the LoS check&lt;br /&gt;
|I/battle -&amp;gt; I1/battle = * Slow Fleet&lt;br /&gt;
|I/battle -&amp;gt; I2/pink = * Fast Fleet&lt;br /&gt;
* Does not meet the requirements to go to J&lt;br /&gt;
|I/battle -&amp;gt; J/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of ships in fleet ≤ 5&lt;br /&gt;
** If amount of ships in fleet = 6 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 1&lt;br /&gt;
** If amount of ships in fleet = 7, then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 2&lt;br /&gt;
|K/battle -&amp;gt; K1/empty = * Fail the LoS check&lt;br /&gt;
|K/battle -&amp;gt; K2/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 3) ▼/▲&lt;br /&gt;
|id = 60-3d&lt;br /&gt;
|order = K,L,M,M2,P,Q,S,T,F3,V&lt;br /&gt;
|K/battle -&amp;gt; L/battle = * Fixed Route&lt;br /&gt;
|L/battle -&amp;gt; M/empty = * CTF/STF&lt;br /&gt;
|L/battle -&amp;gt; N/pink = * TCF&lt;br /&gt;
|M/empty -&amp;gt; M1/battle, M2/pink = Active Branching&lt;br /&gt;
|M2/pink -&amp;gt; P/pink = * Does not meet the requirements to go to Q&lt;br /&gt;
|M2/pink -&amp;gt; Q/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** If Slow Fleet, then amount of CL ≥ 3&lt;br /&gt;
** Does not meet the requirements to go to S&lt;br /&gt;
|M2/pink -&amp;gt; S/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 3&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of LHA = 0&lt;br /&gt;
** If Slow Fleet, then amount of CL ≥ 3&lt;br /&gt;
|P/pink -&amp;gt; O1/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ ?&lt;br /&gt;
*** If Slow Fleet, then amount of (F)BB(V) ≤ 2&lt;br /&gt;
|P/pink -&amp;gt; Q/battle = * Does not meet the requirements to go to O1&lt;br /&gt;
|Q/battle -&amp;gt; O2/empty = * Does not meet the requirements to go to S&lt;br /&gt;
|Q/battle -&amp;gt; S/empty = * Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≥ 4&lt;br /&gt;
** Amount of CV(B) ≥ 3&lt;br /&gt;
|S/empty -&amp;gt; S1/empty, S2/empty = Active Branching&lt;br /&gt;
|T/battle -&amp;gt; F3/battle = * Does not meet the requirements to go to U&lt;br /&gt;
|T/battle -&amp;gt; U/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 2&lt;br /&gt;
** Amount of CA(V) ≥ 2&lt;br /&gt;
** Amount of CL ≥ 2&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
|F3/battle -&amp;gt; U/battle = * Fixed Route&lt;br /&gt;
|V/battle -&amp;gt; S3/gray = * Fleet contains AR, AO? or Akitsushima Kai *&lt;br /&gt;
* Pass the LoS check&lt;br /&gt;
|V/battle -&amp;gt; W/empty = * Fail the LoS check&lt;br /&gt;
|V/battle -&amp;gt; X/battle = * Fleet does not contain AR, AO? or Akitsushima Kai *&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
Branching compositions are reported over the course of the event. &lt;br /&gt;
*Please refer to [https://tsunkit.net/nav/#/ KCNav] for up to date map content (fleets used, LoS/speed requirements/drops/LBAS ranges, ...)&lt;br /&gt;
&lt;br /&gt;
==Historical Bonuses==&lt;br /&gt;
'''{{color|red|Do note that several of the 5th fleet members will have historical significance in the &amp;quot;2nd Stage Operations&amp;quot;!}}&lt;br /&gt;
{{/Historical_Bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E3 is a single and combined fleet, three-phase map consisting of three boss phases. &lt;br /&gt;
* 3 [[LBAS]] are available on this map:&lt;br /&gt;
** Only 2 can be set on '''Sortie''', the other being limited to '''Defense''',&lt;br /&gt;
&lt;br /&gt;
* This map uses 3 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point 1 (reused from E-2)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 2 (reused from E-1)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 4.png|40px]] '''Combined Fleet''', Starting point 3&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* An '''[[Emergency Anchorage Repair]] node''' is present on {{MapRoute|S2|lightblue}}&lt;br /&gt;
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on nodes {{MapRoute|R|red|U|red}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the 1st boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! B4!! D3!! E2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| S x2|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+|| A+|| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+|| A+|| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A?|| A?|| A?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node B4&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1-2 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|red|B2|red|B4|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a surface fleet.&lt;br /&gt;
* [[PT Imp Pack]]s and submarines are on the route, it is therefore advised to bring some ASW and anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
| Range = Node {{MapRoute|B4|red}}: 8&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node D3&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|D|red|D3|red}}&lt;br /&gt;
| speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Depending on difficulty, 0/3/4/6 &amp;quot;historical&amp;quot; ships are needed to avoid {{MapRoute|D1|red}}.&lt;br /&gt;
&lt;br /&gt;
The enemy is a submarine node, it is therefore advised to bring ASW.&lt;br /&gt;
| Range = Node {{MapRoute|D3|red}}: 4&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS can be sent on ASW duty on the node, or be mixed with node {{MapRoute|D|red}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E2&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|E2|red}}&lt;br /&gt;
| ASC = 189&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 189&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = The enemy is a strong surface fleet.&lt;br /&gt;
| Range = Node {{MapRoute|E2|red}}: 6&lt;br /&gt;
| LBASS = 198 / 200 / 200 / 209&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-2 CA(V), 1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|F|red|F1|pink|G|red}}&lt;br /&gt;
| Speen = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 81&lt;br /&gt;
| ASE = 236&lt;br /&gt;
| ASM = 236&lt;br /&gt;
| AS = 269&lt;br /&gt;
| Note = The shortest route to the boss, but requires a relatively light fleet.&lt;br /&gt;
* The fleet will need 0/2/4/6 &amp;quot;historical&amp;quot; ships and 0/0/1/3 {{Medium Armor|Arctic Camouflage (+ Arctic Equipment)}} Arctic Camouflage to route {{MapRoute|F1|pink|G|red}}.&lt;br /&gt;
* If the fleet is slow, it will pass though node {{MapRoute|F3|red}}.&lt;br /&gt;
* Bringing an [[AACI]] is recommended.&lt;br /&gt;
| Range = Boss {{MapRoute|G|red}}: 6&lt;br /&gt;
| LBASS = 83 / 237 / 237 / 312&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All bases should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking: 1-2 FBB, 0-1 CA, 1 CL, 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|F|red|F1|pink|F3|red|G|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 81&lt;br /&gt;
| ASE = 236&lt;br /&gt;
| ASM = 236&lt;br /&gt;
| AS = 269&lt;br /&gt;
| Note = A stronger fleet that can utilize 2 FBB, but routes through extra node {{MapRoute|F3|red}} which contains a sub loli.&lt;br /&gt;
* The fleet will need 0/0/0?/5 &amp;quot;historical&amp;quot; ships and 0/0/1/3 {{Medium Armor|Arctic Camouflage (+ Arctic Equipment)}} Arctic Camouflage to route {{MapRoute|E|red|F|red}}.&lt;br /&gt;
* The fleet only needs to be fast when using 2 FBB, otherwise it can be slow.&lt;br /&gt;
* Bringing ASW is recommended.&lt;br /&gt;
*Bringing an [[AACI]] is recommended.&lt;br /&gt;
| Range = Boss {{MapRoute|G|red}}: 6&lt;br /&gt;
| LBASS = 83 / 237 / 237 / 312&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All bases should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To route {{MapRoute|E|red|F|red}}, the {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}} must be equipped in the fleet:&lt;br /&gt;
*On 3+ ships in hard, &lt;br /&gt;
*On 1+ ships in medium, &lt;br /&gt;
*On 0+ ships in easy/casual.&lt;br /&gt;
Otherwise, the fleet with pass through extra node {{MapRoute|E2|red}}&lt;br /&gt;
&lt;br /&gt;
Using Boss support is recommended.&lt;br /&gt;
&lt;br /&gt;
[[PT Imp Pack]]s are on the route, it is therefore advised to bring some anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Northern Water Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Northern Water Princess.png|Regular&lt;br /&gt;
Enemy Full Northern Water Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the 2nd boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H3!! I1!! I3!! K2!! M1!! M2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2|| S x2|| S x2|| A+ x2|| S|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S|| A+|| S|| A+|| S|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| S|| A+|| S|| A+|| S|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H3&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|H1|pink|H3|red}} &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a submarine fleet and requires proper ASW.&lt;br /&gt;
*Bringing an [[AACI]] can be useful.&lt;br /&gt;
| Range = Node {{MapRoute|H3|red}}: 1&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I1&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|I1|red}}&lt;br /&gt;
| Speed = '''Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a submarine fleet and requires proper ASW.&lt;br /&gt;
| Range = Node {{MapRoute|I1|red}}: 4&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I3&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|I2|pink|I3|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 36&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 159&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = The enemy is a surface fleet.&lt;br /&gt;
*Bringing an [[AACI]] can be useful.&lt;br /&gt;
| Range = Node {{MapRoute|I3|red}}: 3&lt;br /&gt;
| LBASS = 41 / 197 / 165 / 222&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node K2&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|J|red|K|red|K2|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The fleet must either:&lt;br /&gt;
*Have 5 ships only,&lt;br /&gt;
*Have 6 ships only and 1 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}},&lt;br /&gt;
*Have 7 ships and 2 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}}.&lt;br /&gt;
2 submarine nodes are on the route, so ASW is advised.&lt;br /&gt;
| Range = Node {{MapRoute|K2|red}}: 5&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Nodes M1 &amp;amp; M2 - STF&lt;br /&gt;
| Main = '''2 (F)BB(V), 1-2 CVL, 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 1 CLT, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M1|red}}&lt;br /&gt;
{{MapRoute|3||K|red|L|red|M|blue|M2|pink}}&lt;br /&gt;
| ASC = 102&lt;br /&gt;
| ASE = 144&lt;br /&gt;
| ASM = 150&lt;br /&gt;
| AS = 192&lt;br /&gt;
| Note = Same comp as for the following boss phase.&lt;br /&gt;
| Range = Node {{MapRoute|M1|red}}: 2 ; Node {{MapRoute|M2|pink}}: 4&lt;br /&gt;
| LBASS = 102 / 144 / 150 / 192&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS can be sent on node M1, but might not be needed for M2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = '''2 (F)BB(V), 1-2 CVL, 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
'''2 (F)BB(V), 1 CV(B), 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA, 1 CL, 1-2 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|P|pink|O1|blue|R|red}}&lt;br /&gt;
{{MapRoute|3||K|red|L|red|M|blue|M1|red|P|pink|O1|blue|R|red}}&lt;br /&gt;
| ASC = 251&lt;br /&gt;
| ASE = 278&lt;br /&gt;
| ASM = 372&lt;br /&gt;
| AS = 398&lt;br /&gt;
| Note = A strong fleet that can notably utilize [[Special Attack]]s.&lt;br /&gt;
*The path going thought {{MapRoute|M2|pink}} is preferable when looking to reach AD, else {{MapRoute|M1|red}} is better to reach AS.&lt;br /&gt;
*Using an [[AACI]] is recomanded.&lt;br /&gt;
| Range = Boss {{MapRoute|R|red}}: 2&lt;br /&gt;
| LBASS = 252 / 279 / 377 / 402&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = TCF - Shortest Route&lt;br /&gt;
| Main = '''2 CAV, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA, 1-2 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|N|pink|O|blue|R|red}}&lt;br /&gt;
| ASC = 251&lt;br /&gt;
| ASE = 278&lt;br /&gt;
| ASM = 372&lt;br /&gt;
| AS = 398&lt;br /&gt;
| Note = A very light fleet that only goes through 3 battle nodes to reach the boss.&lt;br /&gt;
*Using an [[AACI]] is recomanded.&lt;br /&gt;
| Range = Boss {{MapRoute|R|red}}: 2&lt;br /&gt;
| LBASS = 252 / 279 / 377 / 402&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The boss node has several [[Installation]]s, notably a Supply Depot Princess D.&lt;br /&gt;
&lt;br /&gt;
Boss fleet has of two [[Transport Ship Wa-Class B (Landing) Elite]], which has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''', to counter damage from carriers and LBAS.&lt;br /&gt;
* Be advised that if a land base is sent to {{MapRoute|R|red}}, planes and rank loss will be significantly higher.&lt;br /&gt;
**It is therefore recommended to bring several {{Balloon}} [[Barrage Balloon]]s in order to both mitigate these and buff allied aircraft damage.&lt;br /&gt;
&lt;br /&gt;
As only the non-installation flagship needs to be killed, it is highly advised to use as much [[TCI]] as possible in the escort fleet, in order to focus on the surface ships and ignore the installation during the torpedo phases and night battle.&lt;br /&gt;
* Bringing no anti-installation power is viable to clear the boss.&lt;br /&gt;
* Using Boss support is recommended.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Supply Depot Princess D]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Supply Depot Princess D.png|Regular&lt;br /&gt;
Enemy Full Supply Depot Princess D Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 3 - Unlock==&lt;br /&gt;
To unlock the last boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! U&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+ x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node U STF&lt;br /&gt;
| Main = Slow: '''2 (F)BB(V), 1 CV(B/L), 1 CA(V), 2 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CA(V)/CLT, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S1|blue|T|red|U|red}}&lt;br /&gt;
| Speed = '''Fast/Slow'''&lt;br /&gt;
| ASC = 201&lt;br /&gt;
| ASE = 377&lt;br /&gt;
| ASM = 489&lt;br /&gt;
| AS = 552&lt;br /&gt;
| Note = A fleet similar to the two other phases with this lock, that can notably utilize [[Special Attack]]s.&lt;br /&gt;
*Note you should limit yourself to 1 CAV among the 2 Heavy Cruiser ships that can be brought in the fleet for optimal routing.&lt;br /&gt;
| Range = Boss {{MapRoute|U|red}}: 4&lt;br /&gt;
| LBASS = 203 / 381 / 494 / 557&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node U CTF&lt;br /&gt;
| Main = '''0-1 (F)BB(V), 2 CV(B), 0-1 CVL, 2 CA(V), 1 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S1|blue|T|red|U|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 201&lt;br /&gt;
| ASE = 377&lt;br /&gt;
| ASM = 489&lt;br /&gt;
| AS = 552&lt;br /&gt;
| Note = A fleet that can bring more air power and may utilize a {{Class|Nelson}} [[Special Attack]].&lt;br /&gt;
| Range = Boss {{MapRoute|U|red}}: 4&lt;br /&gt;
| LBASS = 203 / 381 / 494 / 557&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The enemy is an [[Installation]]&lt;br /&gt;
&lt;br /&gt;
To route {{MapRoute|T|red|U|red}}, 2 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}} must be equipped in the fleet, else, it will pass thought extra node {{MapRoute|F3|red}}.&lt;br /&gt;
&lt;br /&gt;
The node has several [[Installation]]s, notably a Supply Depot Princess D.&lt;br /&gt;
&lt;br /&gt;
It also has of a [[Transport Ship Wa-Class B (Landing) Elite]], which has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''', to counter damage from carriers and LBAS.&lt;br /&gt;
* Be advised that if a land base is sent to {{MapRoute|R|red}}, planes and rank loss will be significantly higher.&lt;br /&gt;
**It is therefore recommended to bring several {{Balloon}} [[Barrage Balloon]]s in order to both mitigate these and buff allied aircraft damage.&lt;br /&gt;
&lt;br /&gt;
[[PT Imp Pack]]s are on the node, it is therefore advised to bring some anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
&lt;br /&gt;
==Phase 3 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = Fast: '''3 (F)BB(V), 2 CVL, 1 CA [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
Slow: '''3 (F)BB(V), 1 CV(B), 2 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CAV, 1 CL, 1-2 CLT, 2-3 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S2|blue|V|red|X|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast / Slow&lt;br /&gt;
| ASC = 129&lt;br /&gt;
| ASE = 269&lt;br /&gt;
| ASM = 495&lt;br /&gt;
| AS = 504&lt;br /&gt;
| Note = Must be fast of have 3+ CL to avoid extra node {{MapRoute|Q|red}}.&lt;br /&gt;
| Range = Boss {{MapRoute|X|red}}: 8&lt;br /&gt;
| LBASS = 140 / 288 / 509 / 524&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = CTF&lt;br /&gt;
| Main = '''2 (F)BB(V), 2 CV(B), 1 CVL, 1 CA [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CAV, 1 CL, 1 CLT, 3 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S2|blue|V|red|X|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 129&lt;br /&gt;
| ASE = 269&lt;br /&gt;
| ASM = 495&lt;br /&gt;
| AS = 504&lt;br /&gt;
| Note = Must be fast of have 3+ CL to avoid extra node {{MapRoute|Q|red}}.&lt;br /&gt;
| Range = Boss {{MapRoute|X|red}}: 8&lt;br /&gt;
| LBASS = 140 / 288 / 509 / 524&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
Having strong [[AACI]] is recommended to reach and face the boss.&lt;br /&gt;
&lt;br /&gt;
The use of a [[Special Attack]] is highly recommended.&lt;br /&gt;
&lt;br /&gt;
On hard mode LD, node {{MapRoute|L|red}} has 2 [[Heavy Cruiser Ne-Class Kai]].&lt;br /&gt;
*{{Smoke}} Smokes can help pass through it.&lt;br /&gt;
&lt;br /&gt;
Using Boss and Node supports is highly recommended.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 4 - Repair Node==&lt;br /&gt;
To unlock the bonus Repair Node, the following steps have to be performed:&lt;br /&gt;
*This can be done at the same time as the debuff.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! G!! K2!! R!! U!! LBAS &lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S?|| A+|| S?|| A+|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node G=&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node K2=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node R=&lt;br /&gt;
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node U=&lt;br /&gt;
*Refer to [[#Gimmick 3 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 281&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 230&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 209&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 158&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gimmick 5 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! B4!! K2!! G!! R!! U!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B4=&lt;br /&gt;
*Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node G=&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node K2=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node R=&lt;br /&gt;
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node U=&lt;br /&gt;
*Refer to [[#Gimmick 3 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 281&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 230&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 209&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 158&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Non-Treaty Cruiser Water Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess.png|Regular&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess Damaged.png|Last Dance&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{/Enemy comps}}&lt;br /&gt;
==Ship Drops==&lt;br /&gt;
{{/Ship drops}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-3&amp;diff=191776</id>
		<title>Spring 2025 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-3&amp;diff=191776"/>
		<updated>2025-03-27T03:08:08Z</updated>

		<summary type="html">&lt;p&gt;Totaku: /* Gimmick 3 - Unlock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= The Rumoi Sea Fleet's Decisive Battle&lt;br /&gt;
|title_jp= 留萌沖艦隊決戦&lt;br /&gt;
|tag= [[File:{{ROOTPAGENAME}} Tag 1.png]]&lt;br /&gt;
|tag2= [[File:{{ROOTPAGENAME}} Tag 3.png]]&lt;br /&gt;
|tag3= [[File:{{ROOTPAGENAME}} Tag 4.png]]&lt;br /&gt;
|header_thumb=[[File:{{ROOTPAGENAME}} E-3 Boss Thumb.png]]&lt;br /&gt;
|tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 1}} '''104th Squadron'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 3}} '''5th Fleet'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 4}} '''Combined Fleet'''&lt;br /&gt;
|map_1=[[File:{{ROOTPAGENAME}} E-3 Map Phase 3.5.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:{{ROOTPAGENAME}} E-3 Map Phase 0.5.png|450px]]&lt;br /&gt;
|map_2_text=Gimmick 1&lt;br /&gt;
|map_3= [[File:{{ROOTPAGENAME}} E-3 Map Phase 1.png|450px]]&lt;br /&gt;
|map_3_text=Phase 1&lt;br /&gt;
|map_4= [[File:{{ROOTPAGENAME}} E-3 Map Phase 1.5.png|450px]]&lt;br /&gt;
|map_4_text=Gimmick 2&lt;br /&gt;
|map_5= [[File:{{ROOTPAGENAME}} E-3 Map Phase 2.png|450px]]&lt;br /&gt;
|map_5_text=Phase 2&lt;br /&gt;
|map_6= [[File:{{ROOTPAGENAME}} E-3 Map Phase 2.5.png|450px]]&lt;br /&gt;
|map_6_text=Gimmick 3&lt;br /&gt;
|map_7= [[File:{{ROOTPAGENAME}} E-3 Map Phase 3.png|450px]]&lt;br /&gt;
|map_7_text=Phase 3&lt;br /&gt;
|map_8= [[File:{{ROOTPAGENAME}} E-3 Map Phase 3.5.png|450px]]&lt;br /&gt;
|map_8_text=Gimmick 4&lt;br /&gt;
|map_9= [[File:{{ROOTPAGENAME}} E-3 Map LBAS Range.png|450px]]&lt;br /&gt;
|map_9_text=LBAS&lt;br /&gt;
|boss_hard= 3850 HP + 2640 HP + 4560 HP&lt;br /&gt;
|boss_medium= 3850 HP + ? HP + ? HP&lt;br /&gt;
|boss_easy= 3850 HP + 1540 HP + 4320 HP&lt;br /&gt;
|boss_casual= 3850 HP + 1540 HP + 4080 HP&lt;br /&gt;
|phase_1_boss= {{EnemyLink|Northern Water Princess}}&lt;br /&gt;
|phase_2_boss= {{EnemyLink|Transport Ship Wa-Class B (Landing) Flagship}}&lt;br /&gt;
|phase_3_boss= {{EnemyLink|Non-Treaty Cruiser Water Princess}}&lt;br /&gt;
|rewards = E-3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{center|[[File:{{ROOTPAGENAME}} E-3 Ooyodo.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here. &lt;br /&gt;
*'''Do not update the guides through this page unless it is a minor fix.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = 60-3a&lt;br /&gt;
|0 -&amp;gt; 1 = * Single Fleet / Striking Force Fleet&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] [Phase 2+] 5th Fleet tagged ships ≥ 4 ('''Casual / Easy''')&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] 5th Fleet tag only ('''Medium / Hard''')&lt;br /&gt;
|0 -&amp;gt; 2 = * Single Fleet / Striking Force Fleet&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] 5th Fleet tagged ships ≤ 3 ('''Casual / Easy''')&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_1.png]] 104th Squadron tag only ('''Medium / Hard''')&lt;br /&gt;
|0 -&amp;gt; 3 = * CTF / STF / TCF&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_4.png]] Combined Fleet tag only ('''Medium / Hard''')&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 1) ▼/▲&lt;br /&gt;
|id = 60-3b&lt;br /&gt;
|order = A,B,B2,C,D,D1,E,F1,F3&lt;br /&gt;
|A/empty -&amp;gt; B/battle, C/empty = Active Branching&lt;br /&gt;
|B/battle -&amp;gt; B1/pink = * Does not meet the requirements to go to B2&lt;br /&gt;
|B/battle -&amp;gt; B2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CV(B/L) = 0&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) = 0&lt;br /&gt;
|B2/battle -&amp;gt; B3/empty = * Fail the LoS check&lt;br /&gt;
|B2/battle -&amp;gt; B4/battle = * Pass the LoS check&lt;br /&gt;
|C/empty -&amp;gt; D/battle, E/battle = Active Branching&lt;br /&gt;
|D/battle -&amp;gt; D1/battle =  * Does not meet the requirements to go to D3&lt;br /&gt;
|D/battle -&amp;gt; D3/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CVL = 0&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 0/3/4/6 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
|D1/battle -&amp;gt; D2/empty = * Fail the LoS check&lt;br /&gt;
|D1/battle -&amp;gt; D3/battle = * Pass the LoS check &lt;br /&gt;
|E/battle -&amp;gt; B/battle = * Pass the LoS check&lt;br /&gt;
* Does not meet the requirements to go to E2&lt;br /&gt;
|E/battle -&amp;gt; E1/empty = * Fail the LoS check&lt;br /&gt;
|E/battle -&amp;gt; E2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) ≤ 1&lt;br /&gt;
** Pass the LoS check (Cn3 = 57~61 '''Hard''')&lt;br /&gt;
** Does not meet the requirements to go to F&lt;br /&gt;
|E/battle -&amp;gt; F/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 5 ('''Hard only''')&lt;br /&gt;
** Either:&lt;br /&gt;
*** If amount of ships in fleet = 5 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 1 ('''Hard only''')&lt;br /&gt;
*** If amount of ships in fleet = 6 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 0/2 ('''Medium / Hard only''')&lt;br /&gt;
*** If amount of ships in fleet = 7, then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 1/3 ('''Medium / Hard only''')&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) ≤ 1&lt;br /&gt;
** Amount of CV(B) = 0&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** Pass the LoS check (Cn3 = 57~61 '''Hard''')&lt;br /&gt;
* Otherwise, Fast+ Fleet&lt;br /&gt;
|F1/pink -&amp;gt; F2/empty = * Fail the LoS check&lt;br /&gt;
|F1/pink -&amp;gt; F3/battle = * Does not meet the requirements to go to G&lt;br /&gt;
* Pass the LoS check (Cn3 = 61~63 '''Hard''')&lt;br /&gt;
|F1/pink -&amp;gt; G/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 0/2/4/6 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
** Amount of (F)BB(V) ≤ 1&lt;br /&gt;
*** If Slow Fleet, then amount of (F)BB(V) = 0&lt;br /&gt;
** Amount of DD ≥ 3 ('''Casual / Easy / Medium''')&lt;br /&gt;
** Amount of DD ≥ 4 ('''Hard''')&lt;br /&gt;
** Pass the LoS check (Cn3 = 61~63 '''Hard''')&lt;br /&gt;
|F3/battle -&amp;gt; G/battle = * Fixed Route&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 2) ▼/▲&lt;br /&gt;
|id = 60-3c&lt;br /&gt;
|order = H,H1,I,K&lt;br /&gt;
|H/empty -&amp;gt; H1/pink, I/battle = Active Branching&lt;br /&gt;
|H1/pink -&amp;gt; H2/empty = * Fail the LoS check&lt;br /&gt;
|H1/pink -&amp;gt; H3/battle = * Pass the LoS check&lt;br /&gt;
|I/battle -&amp;gt; I1/battle = * Slow Fleet&lt;br /&gt;
|I/battle -&amp;gt; I2/pink = * Fast Fleet&lt;br /&gt;
* Does not meet the requirements to go to J&lt;br /&gt;
|I/battle -&amp;gt; J/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of ships in fleet ≤ 5&lt;br /&gt;
** If amount of ships in fleet = 6 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 1&lt;br /&gt;
** If amount of ships in fleet = 7, then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 2&lt;br /&gt;
|K/battle -&amp;gt; K1/empty = * Fail the LoS check&lt;br /&gt;
|K/battle -&amp;gt; K2/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 3) ▼/▲&lt;br /&gt;
|id = 60-3d&lt;br /&gt;
|order = K,L,M,M2,P,Q,S,T,F3,V&lt;br /&gt;
|K/battle -&amp;gt; L/battle = * Fixed Route&lt;br /&gt;
|L/battle -&amp;gt; M/empty = * CTF/STF&lt;br /&gt;
|L/battle -&amp;gt; N/pink = * TCF&lt;br /&gt;
|M/empty -&amp;gt; M1/battle, M2/pink = Active Branching&lt;br /&gt;
|M2/pink -&amp;gt; P/pink = * Does not meet the requirements to go to Q&lt;br /&gt;
|M2/pink -&amp;gt; Q/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** If Slow Fleet, then amount of CL ≥ 3&lt;br /&gt;
** Does not meet the requirements to go to S&lt;br /&gt;
|M2/pink -&amp;gt; S/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 3&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of LHA = 0&lt;br /&gt;
** If Slow Fleet, then amount of CL ≥ 3&lt;br /&gt;
|P/pink -&amp;gt; O1/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ ?&lt;br /&gt;
*** If Slow Fleet, then amount of (F)BB(V) ≤ 2&lt;br /&gt;
|P/pink -&amp;gt; Q/battle = * Does not meet the requirements to go to O1&lt;br /&gt;
|Q/battle -&amp;gt; O2/empty = * Does not meet the requirements to go to S&lt;br /&gt;
|Q/battle -&amp;gt; S/empty = * Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≥ 4&lt;br /&gt;
** Amount of CV(B) ≥ 3&lt;br /&gt;
|S/empty -&amp;gt; S1/empty, S2/empty = Active Branching&lt;br /&gt;
|T/battle -&amp;gt; F3/battle = * Does not meet the requirements to go to U&lt;br /&gt;
|T/battle -&amp;gt; U/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 2&lt;br /&gt;
** Amount of CA(V) ≥ 2&lt;br /&gt;
** Amount of CL ≥ 2&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
|F3/battle -&amp;gt; U/battle = * Fixed Route&lt;br /&gt;
|V/battle -&amp;gt; S3/gray = * Fleet contains AR, AO? or Akitsushima Kai *&lt;br /&gt;
* Pass the LoS check&lt;br /&gt;
|V/battle -&amp;gt; W/empty = * Fail the LoS check&lt;br /&gt;
|V/battle -&amp;gt; X/battle = * Fleet does not contain AR, AO? or Akitsushima Kai *&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
Branching compositions are reported over the course of the event. &lt;br /&gt;
*Please refer to [https://tsunkit.net/nav/#/ KCNav] for up to date map content (fleets used, LoS/speed requirements/drops/LBAS ranges, ...)&lt;br /&gt;
&lt;br /&gt;
==Historical Bonuses==&lt;br /&gt;
'''{{color|red|Do note that several of the 5th fleet members will have historical significance in the &amp;quot;2nd Stage Operations&amp;quot;!}}&lt;br /&gt;
{{/Historical_Bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E3 is a single and combined fleet, three-phase map consisting of three boss phases. &lt;br /&gt;
* 3 [[LBAS]] are available on this map:&lt;br /&gt;
** Only 2 can be set on '''Sortie''', the other being limited to '''Defense''',&lt;br /&gt;
&lt;br /&gt;
* This map uses 3 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point 1 (reused from E-2)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 2 (reused from E-1)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 4.png|40px]] '''Combined Fleet''', Starting point 3&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* An '''[[Emergency Anchorage Repair]] node''' is present on {{MapRoute|S2|lightblue}}&lt;br /&gt;
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on nodes {{MapRoute|R|red|U|red}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the 1st boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! B4!! D3!! E2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| S x2|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+|| A+|| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+|| A+|| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A?|| A?|| A?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node B4&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1-2 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|red|B2|red|B4|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a surface fleet.&lt;br /&gt;
* [[PT Imp Pack]]s and submarines are on the route, it is therefore advised to bring some ASW and anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
| Range = Node {{MapRoute|B4|red}}: 8&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node D3&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|D|red|D3|red}}&lt;br /&gt;
| speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Depending on difficulty, 0/3/4/6 &amp;quot;historical&amp;quot; ships are needed to avoid {{MapRoute|D1|red}}.&lt;br /&gt;
&lt;br /&gt;
The enemy is a submarine node, it is therefore advised to bring ASW.&lt;br /&gt;
| Range = Node {{MapRoute|D3|red}}: 4&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS can be sent on ASW duty on the node, or be mixed with node {{MapRoute|D|red}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E2&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|E2|red}}&lt;br /&gt;
| ASC = 189&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 189&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = The enemy is a strong surface fleet.&lt;br /&gt;
| Range = Node {{MapRoute|E2|red}}: 6&lt;br /&gt;
| LBASS = 198 / 200 / 200 / 209&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-2 CA(V), 1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|F|red|F1|pink|G|red}}&lt;br /&gt;
| Speen = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 81&lt;br /&gt;
| ASE = 236&lt;br /&gt;
| ASM = 236&lt;br /&gt;
| AS = 269&lt;br /&gt;
| Note = The shortest route to the boss, but requires a relatively light fleet.&lt;br /&gt;
* The fleet will need 0/2/4/6 &amp;quot;historical&amp;quot; ships and 0/0/1/3 {{Medium Armor|Arctic Camouflage (+ Arctic Equipment)}} Arctic Camouflage to route {{MapRoute|F1|pink|G|red}}.&lt;br /&gt;
* If the fleet is slow, it will pass though node {{MapRoute|F3|red}}.&lt;br /&gt;
* Bringing an [[AACI]] is recommended.&lt;br /&gt;
| Range = Boss {{MapRoute|G|red}}: 6&lt;br /&gt;
| LBASS = 83 / 237 / 237 / 312&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All bases should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking: 1-2 FBB, 0-1 CA, 1 CL, 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|F|red|F1|pink|F3|red|G|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 81&lt;br /&gt;
| ASE = 236&lt;br /&gt;
| ASM = 236&lt;br /&gt;
| AS = 269&lt;br /&gt;
| Note = A stronger fleet that can utilize 2 FBB, but routes through extra node {{MapRoute|F3|red}} which contains a sub loli.&lt;br /&gt;
* The fleet will need 0/0/0?/5 &amp;quot;historical&amp;quot; ships and 0/0/1/3 {{Medium Armor|Arctic Camouflage (+ Arctic Equipment)}} Arctic Camouflage to route {{MapRoute|E|red|F|red}}.&lt;br /&gt;
* The fleet only needs to be fast when using 2 FBB, otherwise it can be slow.&lt;br /&gt;
* Bringing ASW is recommended.&lt;br /&gt;
*Bringing an [[AACI]] is recommended.&lt;br /&gt;
| Range = Boss {{MapRoute|G|red}}: 6&lt;br /&gt;
| LBASS = 83 / 237 / 237 / 312&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All bases should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To route {{MapRoute|E|red|F|red}}, the {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}} must be equipped in the fleet:&lt;br /&gt;
*On 3+ ships in hard, &lt;br /&gt;
*On 1+ ships in medium, &lt;br /&gt;
*On 0+ ships in easy/casual.&lt;br /&gt;
Otherwise, the fleet with pass through extra node {{MapRoute|E2|red}}&lt;br /&gt;
&lt;br /&gt;
Using Boss support is recommended.&lt;br /&gt;
&lt;br /&gt;
[[PT Imp Pack]]s are on the route, it is therefore advised to bring some anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Northern Water Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Northern Water Princess.png|Regular&lt;br /&gt;
Enemy Full Northern Water Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the 2nd boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H3!! I1!! I3!! K2!! M1!! M2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2|| S x2|| S x2|| A+ x2|| S|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S|| A+|| S|| A+|| S|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| S|| A+|| S|| A+|| S|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H3&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|H1|pink|H3|red}} &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a submarine fleet and requires proper ASW.&lt;br /&gt;
*Bringing an [[AACI]] can be useful.&lt;br /&gt;
| Range = Node {{MapRoute|H3|red}}: 1&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I1&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|I1|red}}&lt;br /&gt;
| Speed = '''Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a submarine fleet and requires proper ASW.&lt;br /&gt;
| Range = Node {{MapRoute|I1|red}}: 4&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I3&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|I2|pink|I3|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 36&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 159&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = The enemy is a surface fleet.&lt;br /&gt;
*Bringing an [[AACI]] can be useful.&lt;br /&gt;
| Range = Node {{MapRoute|I3|red}}: 3&lt;br /&gt;
| LBASS = 41 / 197 / 165 / 222&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node K2&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|J|red|K|red|K2|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The fleet must either:&lt;br /&gt;
*Have 5 ships only,&lt;br /&gt;
*Have 6 ships only and 1 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}},&lt;br /&gt;
*Have 7 ships and 2 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}}.&lt;br /&gt;
2 submarine nodes are on the route, so ASW is advised.&lt;br /&gt;
| Range = Node {{MapRoute|K2|red}}: 5&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Nodes M1 &amp;amp; M2 - STF&lt;br /&gt;
| Main = '''2 (F)BB(V), 1-2 CVL, 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 1 CLT, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M1|red}}&lt;br /&gt;
{{MapRoute|3||K|red|L|red|M|blue|M2|pink}}&lt;br /&gt;
| ASC = 102&lt;br /&gt;
| ASE = 144&lt;br /&gt;
| ASM = 150&lt;br /&gt;
| AS = 192&lt;br /&gt;
| Note = Same comp as for the following boss phase.&lt;br /&gt;
| Range = Node {{MapRoute|M1|red}}: 2 ; Node {{MapRoute|M2|pink}}: 4&lt;br /&gt;
| LBASS = 102 / 144 / 150 / 192&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS can be sent on node M1, but might not be needed for M2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = '''2 (F)BB(V), 1-2 CVL, 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
'''2 (F)BB(V), 1 CV(B), 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA, 1 CL, 1-2 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|P|pink|O1|blue|R|red}}&lt;br /&gt;
{{MapRoute|3||K|red|L|red|M|blue|M1|red|P|pink|O1|blue|R|red}}&lt;br /&gt;
| ASC = 251&lt;br /&gt;
| ASE = 278&lt;br /&gt;
| ASM = 372&lt;br /&gt;
| AS = 398&lt;br /&gt;
| Note = A strong fleet that can notably utilize [[Special Attack]]s.&lt;br /&gt;
*The path going thought {{MapRoute|M2|pink}} is preferable when looking to reach AD, else {{MapRoute|M1|red}} is better to reach AS.&lt;br /&gt;
*Using an [[AACI]] is recomanded.&lt;br /&gt;
| Range = Boss {{MapRoute|R|red}}: 2&lt;br /&gt;
| LBASS = 252 / 279 / 377 / 402&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = TCF - Shortest Route&lt;br /&gt;
| Main = '''2 CAV, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA, 1-2 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|N|pink|O|blue|R|red}}&lt;br /&gt;
| ASC = 251&lt;br /&gt;
| ASE = 278&lt;br /&gt;
| ASM = 372&lt;br /&gt;
| AS = 398&lt;br /&gt;
| Note = A very light fleet that only goes through 3 battle nodes to reach the boss.&lt;br /&gt;
*Using an [[AACI]] is recomanded.&lt;br /&gt;
| Range = Boss {{MapRoute|R|red}}: 2&lt;br /&gt;
| LBASS = 252 / 279 / 377 / 402&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The boss node has several [[Installation]]s, notably a Supply Depot Princess D.&lt;br /&gt;
&lt;br /&gt;
Boss fleet has of two [[Transport Ship Wa-Class B (Landing) Elite]], which has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''', to counter damage from carriers and LBAS.&lt;br /&gt;
* Be advised that if a land base is sent to {{MapRoute|R|red}}, planes and rank loss will be significantly higher.&lt;br /&gt;
**It is therefore recommended to bring several {{Balloon}} [[Barrage Balloon]]s in order to both mitigate these and buff allied aircraft damage.&lt;br /&gt;
&lt;br /&gt;
As only the non-installation flagship needs to be killed, it is highly advised to use as much [[TCI]] as possible in the escort fleet, in order to focus on the surface ships and ignore the installation during the torpedo phases and night battle.&lt;br /&gt;
* Bringing no anti-installation power is viable to clear the boss.&lt;br /&gt;
* Using Boss support is recommended.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Supply Depot Princess D]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Supply Depot Princess D.png|Regular&lt;br /&gt;
Enemy Full Supply Depot Princess D Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 3 - Unlock==&lt;br /&gt;
To unlock the last boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! U&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+ x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node U STF&lt;br /&gt;
| Main = '''2 (F)BB(V), 1 CV(B/L), 1 CA(V), 2 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CA(V), 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S1|blue|T|red|U|red}}&lt;br /&gt;
| Speed = '''Fast/Slow'''&lt;br /&gt;
| ASC = 201&lt;br /&gt;
| ASE = 377&lt;br /&gt;
| ASM = 489&lt;br /&gt;
| AS = 552&lt;br /&gt;
| Note = A fleet similar to the two other phases with this lock, that can notably utilize [[Special Attack]]s.&lt;br /&gt;
*Note you should limit yourself to 1 CAV among the 2 Heavy Cruiser ships that can be brought in the fleet for optimal routing.&lt;br /&gt;
| Range = Boss {{MapRoute|U|red}}: 4&lt;br /&gt;
| LBASS = 203 / 381 / 494 / 557&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node U CTF&lt;br /&gt;
| Main = '''0-1 (F)BB(V), 2 CV(B), 0-1 CVL, 2 CA(V), 1 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S1|blue|T|red|U|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 201&lt;br /&gt;
| ASE = 377&lt;br /&gt;
| ASM = 489&lt;br /&gt;
| AS = 552&lt;br /&gt;
| Note = A fleet that can bring more air power and may utilize a {{Class|Nelson}} [[Special Attack]].&lt;br /&gt;
| Range = Boss {{MapRoute|U|red}}: 4&lt;br /&gt;
| LBASS = 203 / 381 / 494 / 557&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The enemy is an [[Installation]]&lt;br /&gt;
&lt;br /&gt;
To route {{MapRoute|T|red|U|red}}, 2 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}} must be equipped in the fleet, else, it will pass thought extra node {{MapRoute|F3|red}}.&lt;br /&gt;
&lt;br /&gt;
The node has several [[Installation]]s, notably a Supply Depot Princess D.&lt;br /&gt;
&lt;br /&gt;
It also has of a [[Transport Ship Wa-Class B (Landing) Elite]], which has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''', to counter damage from carriers and LBAS.&lt;br /&gt;
* Be advised that if a land base is sent to {{MapRoute|R|red}}, planes and rank loss will be significantly higher.&lt;br /&gt;
**It is therefore recommended to bring several {{Balloon}} [[Barrage Balloon]]s in order to both mitigate these and buff allied aircraft damage.&lt;br /&gt;
&lt;br /&gt;
[[PT Imp Pack]]s are on the node, it is therefore advised to bring some anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
&lt;br /&gt;
==Phase 3 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = Fast: '''3 (F)BB(V), 2 CVL, 1 CA [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
Slow: '''3 (F)BB(V), 1 CV(B), 2 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CAV, 1 CL, 1-2 CLT, 2-3 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S2|blue|V|red|X|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast / Slow&lt;br /&gt;
| ASC = 129&lt;br /&gt;
| ASE = 269&lt;br /&gt;
| ASM = 495&lt;br /&gt;
| AS = 504&lt;br /&gt;
| Note = Must be fast of have 3+ CL to avoid extra node {{MapRoute|Q|red}}.&lt;br /&gt;
| Range = Boss {{MapRoute|X|red}}: 8&lt;br /&gt;
| LBASS = 140 / 288 / 509 / 524&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = CTF&lt;br /&gt;
| Main = '''2 (F)BB(V), 2 CV(B), 1 CVL, 1 CA [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CAV, 1 CL, 1 CLT, 3 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S2|blue|V|red|X|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 129&lt;br /&gt;
| ASE = 269&lt;br /&gt;
| ASM = 495&lt;br /&gt;
| AS = 504&lt;br /&gt;
| Note = Must be fast of have 3+ CL to avoid extra node {{MapRoute|Q|red}}.&lt;br /&gt;
| Range = Boss {{MapRoute|X|red}}: 8&lt;br /&gt;
| LBASS = 140 / 288 / 509 / 524&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
Having strong [[AACI]] is recommended to reach and face the boss.&lt;br /&gt;
&lt;br /&gt;
The use of a [[Special Attack]] is highly recommended.&lt;br /&gt;
&lt;br /&gt;
On hard mode LD, node {{MapRoute|L|red}} has 2 [[Heavy Cruiser Ne-Class Kai]].&lt;br /&gt;
*{{Smoke}} Smokes can help pass through it.&lt;br /&gt;
&lt;br /&gt;
Using Boss and Node supports is highly recommended.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 4 - Repair Node==&lt;br /&gt;
To unlock the bonus Repair Node, the following steps have to be performed:&lt;br /&gt;
*This can be done at the same time as the debuff.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! G!! K2!! R!! U!! LBAS &lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S?|| A+|| S?|| A+|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node G=&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node K2=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node R=&lt;br /&gt;
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node U=&lt;br /&gt;
*Refer to [[#Gimmick 3 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 281&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 230&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 209&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 158&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gimmick 5 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! B4!! K2!! G!! R!! U!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B4=&lt;br /&gt;
*Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node G=&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node K2=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node R=&lt;br /&gt;
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node U=&lt;br /&gt;
*Refer to [[#Gimmick 3 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 281&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 230&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 209&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 158&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Non-Treaty Cruiser Water Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess.png|Regular&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess Damaged.png|Last Dance&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{/Enemy comps}}&lt;br /&gt;
==Ship Drops==&lt;br /&gt;
{{/Ship drops}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-3&amp;diff=191775</id>
		<title>Spring 2025 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-3&amp;diff=191775"/>
		<updated>2025-03-27T02:54:59Z</updated>

		<summary type="html">&lt;p&gt;Totaku: /* Gimmick 3 - Unlock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= The Rumoi Sea Fleet's Decisive Battle&lt;br /&gt;
|title_jp= 留萌沖艦隊決戦&lt;br /&gt;
|tag= [[File:{{ROOTPAGENAME}} Tag 1.png]]&lt;br /&gt;
|tag2= [[File:{{ROOTPAGENAME}} Tag 3.png]]&lt;br /&gt;
|tag3= [[File:{{ROOTPAGENAME}} Tag 4.png]]&lt;br /&gt;
|header_thumb=[[File:{{ROOTPAGENAME}} E-3 Boss Thumb.png]]&lt;br /&gt;
|tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 1}} '''104th Squadron'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 3}} '''5th Fleet'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 4}} '''Combined Fleet'''&lt;br /&gt;
|map_1=[[File:{{ROOTPAGENAME}} E-3 Map Phase 3.5.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:{{ROOTPAGENAME}} E-3 Map Phase 0.5.png|450px]]&lt;br /&gt;
|map_2_text=Gimmick 1&lt;br /&gt;
|map_3= [[File:{{ROOTPAGENAME}} E-3 Map Phase 1.png|450px]]&lt;br /&gt;
|map_3_text=Phase 1&lt;br /&gt;
|map_4= [[File:{{ROOTPAGENAME}} E-3 Map Phase 1.5.png|450px]]&lt;br /&gt;
|map_4_text=Gimmick 2&lt;br /&gt;
|map_5= [[File:{{ROOTPAGENAME}} E-3 Map Phase 2.png|450px]]&lt;br /&gt;
|map_5_text=Phase 2&lt;br /&gt;
|map_6= [[File:{{ROOTPAGENAME}} E-3 Map Phase 2.5.png|450px]]&lt;br /&gt;
|map_6_text=Gimmick 3&lt;br /&gt;
|map_7= [[File:{{ROOTPAGENAME}} E-3 Map Phase 3.png|450px]]&lt;br /&gt;
|map_7_text=Phase 3&lt;br /&gt;
|map_8= [[File:{{ROOTPAGENAME}} E-3 Map Phase 3.5.png|450px]]&lt;br /&gt;
|map_8_text=Gimmick 4&lt;br /&gt;
|map_9= [[File:{{ROOTPAGENAME}} E-3 Map LBAS Range.png|450px]]&lt;br /&gt;
|map_9_text=LBAS&lt;br /&gt;
|boss_hard= 3850 HP + 2640 HP + 4560 HP&lt;br /&gt;
|boss_medium= 3850 HP + ? HP + ? HP&lt;br /&gt;
|boss_easy= 3850 HP + 1540 HP + 4320 HP&lt;br /&gt;
|boss_casual= 3850 HP + 1540 HP + 4080 HP&lt;br /&gt;
|phase_1_boss= {{EnemyLink|Northern Water Princess}}&lt;br /&gt;
|phase_2_boss= {{EnemyLink|Transport Ship Wa-Class B (Landing) Flagship}}&lt;br /&gt;
|phase_3_boss= {{EnemyLink|Non-Treaty Cruiser Water Princess}}&lt;br /&gt;
|rewards = E-3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{center|[[File:{{ROOTPAGENAME}} E-3 Ooyodo.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here. &lt;br /&gt;
*'''Do not update the guides through this page unless it is a minor fix.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = 60-3a&lt;br /&gt;
|0 -&amp;gt; 1 = * Single Fleet / Striking Force Fleet&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] [Phase 2+] 5th Fleet tagged ships ≥ 4 ('''Casual / Easy''')&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] 5th Fleet tag only ('''Medium / Hard''')&lt;br /&gt;
|0 -&amp;gt; 2 = * Single Fleet / Striking Force Fleet&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_3.png]] 5th Fleet tagged ships ≤ 3 ('''Casual / Easy''')&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_1.png]] 104th Squadron tag only ('''Medium / Hard''')&lt;br /&gt;
|0 -&amp;gt; 3 = * CTF / STF / TCF&lt;br /&gt;
* [[File:Spring_2025_Event_Tag_4.png]] Combined Fleet tag only ('''Medium / Hard''')&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 1) ▼/▲&lt;br /&gt;
|id = 60-3b&lt;br /&gt;
|order = A,B,B2,C,D,D1,E,F1,F3&lt;br /&gt;
|A/empty -&amp;gt; B/battle, C/empty = Active Branching&lt;br /&gt;
|B/battle -&amp;gt; B1/pink = * Does not meet the requirements to go to B2&lt;br /&gt;
|B/battle -&amp;gt; B2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CV(B/L) = 0&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) = 0&lt;br /&gt;
|B2/battle -&amp;gt; B3/empty = * Fail the LoS check&lt;br /&gt;
|B2/battle -&amp;gt; B4/battle = * Pass the LoS check&lt;br /&gt;
|C/empty -&amp;gt; D/battle, E/battle = Active Branching&lt;br /&gt;
|D/battle -&amp;gt; D1/battle =  * Does not meet the requirements to go to D3&lt;br /&gt;
|D/battle -&amp;gt; D3/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CVL = 0&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 0/3/4/6 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
|D1/battle -&amp;gt; D2/empty = * Fail the LoS check&lt;br /&gt;
|D1/battle -&amp;gt; D3/battle = * Pass the LoS check &lt;br /&gt;
|E/battle -&amp;gt; B/battle = * Pass the LoS check&lt;br /&gt;
* Does not meet the requirements to go to E2&lt;br /&gt;
|E/battle -&amp;gt; E1/empty = * Fail the LoS check&lt;br /&gt;
|E/battle -&amp;gt; E2/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) ≤ 1&lt;br /&gt;
** Pass the LoS check (Cn3 = 57~61 '''Hard''')&lt;br /&gt;
** Does not meet the requirements to go to F&lt;br /&gt;
|E/battle -&amp;gt; F/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 5 ('''Hard only''')&lt;br /&gt;
** Either:&lt;br /&gt;
*** If amount of ships in fleet = 5 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 1 ('''Hard only''')&lt;br /&gt;
*** If amount of ships in fleet = 6 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 0/2 ('''Medium / Hard only''')&lt;br /&gt;
*** If amount of ships in fleet = 7, then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 1/3 ('''Medium / Hard only''')&lt;br /&gt;
** If Slow Fleet, then amount of (F)BB(V) ≤ 1&lt;br /&gt;
** Amount of CV(B) = 0&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** Pass the LoS check (Cn3 = 57~61 '''Hard''')&lt;br /&gt;
* Otherwise, Fast+ Fleet&lt;br /&gt;
|F1/pink -&amp;gt; F2/empty = * Fail the LoS check&lt;br /&gt;
|F1/pink -&amp;gt; F3/battle = * Does not meet the requirements to go to G&lt;br /&gt;
* Pass the LoS check (Cn3 = 61~63 '''Hard''')&lt;br /&gt;
|F1/pink -&amp;gt; G/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of historical 5th Fleet ships ≥ 0/2/4/6 ('''Casual / Easy / Medium / Hard''')&lt;br /&gt;
** Amount of (F)BB(V) ≤ 1&lt;br /&gt;
*** If Slow Fleet, then amount of (F)BB(V) = 0&lt;br /&gt;
** Amount of DD ≥ 3 ('''Casual / Easy / Medium''')&lt;br /&gt;
** Amount of DD ≥ 4 ('''Hard''')&lt;br /&gt;
** Pass the LoS check (Cn3 = 61~63 '''Hard''')&lt;br /&gt;
|F3/battle -&amp;gt; G/battle = * Fixed Route&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 2) ▼/▲&lt;br /&gt;
|id = 60-3c&lt;br /&gt;
|order = H,H1,I,K&lt;br /&gt;
|H/empty -&amp;gt; H1/pink, I/battle = Active Branching&lt;br /&gt;
|H1/pink -&amp;gt; H2/empty = * Fail the LoS check&lt;br /&gt;
|H1/pink -&amp;gt; H3/battle = * Pass the LoS check&lt;br /&gt;
|I/battle -&amp;gt; I1/battle = * Slow Fleet&lt;br /&gt;
|I/battle -&amp;gt; I2/pink = * Fast Fleet&lt;br /&gt;
* Does not meet the requirements to go to J&lt;br /&gt;
|I/battle -&amp;gt; J/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of ships in fleet ≤ 5&lt;br /&gt;
** If amount of ships in fleet = 6 then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 1&lt;br /&gt;
** If amount of ships in fleet = 7, then amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 2&lt;br /&gt;
|K/battle -&amp;gt; K1/empty = * Fail the LoS check&lt;br /&gt;
|K/battle -&amp;gt; K2/battle = * Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Point 3) ▼/▲&lt;br /&gt;
|id = 60-3d&lt;br /&gt;
|order = K,L,M,M2,P,Q,S,T,F3,V&lt;br /&gt;
|K/battle -&amp;gt; L/battle = * Fixed Route&lt;br /&gt;
|L/battle -&amp;gt; M/empty = * CTF/STF&lt;br /&gt;
|L/battle -&amp;gt; N/pink = * TCF&lt;br /&gt;
|M/empty -&amp;gt; M1/battle, M2/pink = Active Branching&lt;br /&gt;
|M2/pink -&amp;gt; P/pink = * Does not meet the requirements to go to Q&lt;br /&gt;
|M2/pink -&amp;gt; Q/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** If Slow Fleet, then amount of CL ≥ 3&lt;br /&gt;
** Does not meet the requirements to go to S&lt;br /&gt;
|M2/pink -&amp;gt; S/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 3&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of LHA = 0&lt;br /&gt;
** If Slow Fleet, then amount of CL ≥ 3&lt;br /&gt;
|P/pink -&amp;gt; O1/empty = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ ?&lt;br /&gt;
*** If Slow Fleet, then amount of (F)BB(V) ≤ 2&lt;br /&gt;
|P/pink -&amp;gt; Q/battle = * Does not meet the requirements to go to O1&lt;br /&gt;
|Q/battle -&amp;gt; O2/empty = * Does not meet the requirements to go to S&lt;br /&gt;
|Q/battle -&amp;gt; S/empty = * Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≥ 4&lt;br /&gt;
** Amount of CV(B) ≥ 3&lt;br /&gt;
|S/empty -&amp;gt; S1/empty, S2/empty = Active Branching&lt;br /&gt;
|T/battle -&amp;gt; F3/battle = * Does not meet the requirements to go to U&lt;br /&gt;
|T/battle -&amp;gt; U/battle = * Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of ships equipped with {{Medium Armor}} Arctic Camouflage ≥ 2&lt;br /&gt;
** Amount of CA(V) ≥ 2&lt;br /&gt;
** Amount of CL ≥ 2&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
|F3/battle -&amp;gt; U/battle = * Fixed Route&lt;br /&gt;
|V/battle -&amp;gt; S3/gray = * Fleet contains AR, AO? or Akitsushima Kai *&lt;br /&gt;
* Pass the LoS check&lt;br /&gt;
|V/battle -&amp;gt; W/empty = * Fail the LoS check&lt;br /&gt;
|V/battle -&amp;gt; X/battle = * Fleet does not contain AR, AO? or Akitsushima Kai *&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
Branching compositions are reported over the course of the event. &lt;br /&gt;
*Please refer to [https://tsunkit.net/nav/#/ KCNav] for up to date map content (fleets used, LoS/speed requirements/drops/LBAS ranges, ...)&lt;br /&gt;
&lt;br /&gt;
==Historical Bonuses==&lt;br /&gt;
'''{{color|red|Do note that several of the 5th fleet members will have historical significance in the &amp;quot;2nd Stage Operations&amp;quot;!}}&lt;br /&gt;
{{/Historical_Bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E3 is a single and combined fleet, three-phase map consisting of three boss phases. &lt;br /&gt;
* 3 [[LBAS]] are available on this map:&lt;br /&gt;
** Only 2 can be set on '''Sortie''', the other being limited to '''Defense''',&lt;br /&gt;
&lt;br /&gt;
* This map uses 3 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point 1 (reused from E-2)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 2 (reused from E-1)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 4.png|40px]] '''Combined Fleet''', Starting point 3&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* An '''[[Emergency Anchorage Repair]] node''' is present on {{MapRoute|S2|lightblue}}&lt;br /&gt;
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on nodes {{MapRoute|R|red|U|red}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1 - Unlock==&lt;br /&gt;
To unlock the 1st boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! B4!! D3!! E2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| S x2|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+|| A+|| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+|| A+|| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A?|| A?|| A?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node B4&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1-2 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|red|B2|red|B4|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a surface fleet.&lt;br /&gt;
* [[PT Imp Pack]]s and submarines are on the route, it is therefore advised to bring some ASW and anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
| Range = Node {{MapRoute|B4|red}}: 8&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node D3&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|D|red|D3|red}}&lt;br /&gt;
| speed = '''Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Depending on difficulty, 0/3/4/6 &amp;quot;historical&amp;quot; ships are needed to avoid {{MapRoute|D1|red}}.&lt;br /&gt;
&lt;br /&gt;
The enemy is a submarine node, it is therefore advised to bring ASW.&lt;br /&gt;
| Range = Node {{MapRoute|D3|red}}: 4&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS can be sent on ASW duty on the node, or be mixed with node {{MapRoute|D|red}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E2&lt;br /&gt;
| Fleet = '''Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|E2|red}}&lt;br /&gt;
| ASC = 189&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 189&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = The enemy is a strong surface fleet.&lt;br /&gt;
| Range = Node {{MapRoute|E2|red}}: 6&lt;br /&gt;
| LBASS = 198 / 200 / 200 / 209&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-2 CA(V), 1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|F|red|F1|pink|G|red}}&lt;br /&gt;
| Speen = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 81&lt;br /&gt;
| ASE = 236&lt;br /&gt;
| ASM = 236&lt;br /&gt;
| AS = 269&lt;br /&gt;
| Note = The shortest route to the boss, but requires a relatively light fleet.&lt;br /&gt;
* The fleet will need 0/2/4/6 &amp;quot;historical&amp;quot; ships and 0/0/1/3 {{Medium Armor|Arctic Camouflage (+ Arctic Equipment)}} Arctic Camouflage to route {{MapRoute|F1|pink|G|red}}.&lt;br /&gt;
* If the fleet is slow, it will pass though node {{MapRoute|F3|red}}.&lt;br /&gt;
* Bringing an [[AACI]] is recommended.&lt;br /&gt;
| Range = Boss {{MapRoute|G|red}}: 6&lt;br /&gt;
| LBASS = 83 / 237 / 237 / 312&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All bases should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking: 1-2 FBB, 0-1 CA, 1 CL, 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|C|blue|E|red|F|red|F1|pink|F3|red|G|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 81&lt;br /&gt;
| ASE = 236&lt;br /&gt;
| ASM = 236&lt;br /&gt;
| AS = 269&lt;br /&gt;
| Note = A stronger fleet that can utilize 2 FBB, but routes through extra node {{MapRoute|F3|red}} which contains a sub loli.&lt;br /&gt;
* The fleet will need 0/0/0?/5 &amp;quot;historical&amp;quot; ships and 0/0/1/3 {{Medium Armor|Arctic Camouflage (+ Arctic Equipment)}} Arctic Camouflage to route {{MapRoute|E|red|F|red}}.&lt;br /&gt;
* The fleet only needs to be fast when using 2 FBB, otherwise it can be slow.&lt;br /&gt;
* Bringing ASW is recommended.&lt;br /&gt;
*Bringing an [[AACI]] is recommended.&lt;br /&gt;
| Range = Boss {{MapRoute|G|red}}: 6&lt;br /&gt;
| LBASS = 83 / 237 / 237 / 312&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All bases should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To route {{MapRoute|E|red|F|red}}, the {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}} must be equipped in the fleet:&lt;br /&gt;
*On 3+ ships in hard, &lt;br /&gt;
*On 1+ ships in medium, &lt;br /&gt;
*On 0+ ships in easy/casual.&lt;br /&gt;
Otherwise, the fleet with pass through extra node {{MapRoute|E2|red}}&lt;br /&gt;
&lt;br /&gt;
Using Boss support is recommended.&lt;br /&gt;
&lt;br /&gt;
[[PT Imp Pack]]s are on the route, it is therefore advised to bring some anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Northern Water Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Northern Water Princess.png|Regular&lt;br /&gt;
Enemy Full Northern Water Princess Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2 - Unlock==&lt;br /&gt;
To unlock the 2nd boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H3!! I1!! I3!! K2!! M1!! M2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x2|| S x2|| S x2|| A+ x2|| S|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S|| A+|| S|| A+|| S|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| S|| A+|| S|| A+|| S|| AS&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H3&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|H1|pink|H3|red}} &lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a submarine fleet and requires proper ASW.&lt;br /&gt;
*Bringing an [[AACI]] can be useful.&lt;br /&gt;
| Range = Node {{MapRoute|H3|red}}: 1&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I1&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|I1|red}}&lt;br /&gt;
| Speed = '''Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The enemy is a submarine fleet and requires proper ASW.&lt;br /&gt;
| Range = Node {{MapRoute|I1|red}}: 4&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node I3&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|I2|pink|I3|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 36&lt;br /&gt;
| ASE = 189&lt;br /&gt;
| ASM = 159&lt;br /&gt;
| AS = 198&lt;br /&gt;
| Note = The enemy is a surface fleet.&lt;br /&gt;
*Bringing an [[AACI]] can be useful.&lt;br /&gt;
| Range = Node {{MapRoute|I3|red}}: 3&lt;br /&gt;
| LBASS = 41 / 197 / 165 / 222&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node K2&lt;br /&gt;
| Fleet = '''Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||H|blue|I|red|J|red|K|red|K2|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = The fleet must either:&lt;br /&gt;
*Have 5 ships only,&lt;br /&gt;
*Have 6 ships only and 1 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}},&lt;br /&gt;
*Have 7 ships and 2 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}}.&lt;br /&gt;
2 submarine nodes are on the route, so ASW is advised.&lt;br /&gt;
| Range = Node {{MapRoute|K2|red}}: 5&lt;br /&gt;
| LBASS = 0 / 0 / 0 / 0&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Nodes M1 &amp;amp; M2 - STF&lt;br /&gt;
| Main = '''2 (F)BB(V), 1-2 CVL, 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 1 CLT, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M1|red}}&lt;br /&gt;
{{MapRoute|3||K|red|L|red|M|blue|M2|pink}}&lt;br /&gt;
| ASC = 102&lt;br /&gt;
| ASE = 144&lt;br /&gt;
| ASM = 150&lt;br /&gt;
| AS = 192&lt;br /&gt;
| Note = Same comp as for the following boss phase.&lt;br /&gt;
| Range = Node {{MapRoute|M1|red}}: 2 ; Node {{MapRoute|M2|pink}}: 4&lt;br /&gt;
| LBASS = 102 / 144 / 150 / 192&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS can be sent on node M1, but might not be needed for M2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = '''2 (F)BB(V), 1-2 CVL, 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
'''2 (F)BB(V), 1 CV(B), 1-2 CAV, 1-2 CL, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA, 1 CL, 1-2 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|P|pink|O1|blue|R|red}}&lt;br /&gt;
{{MapRoute|3||K|red|L|red|M|blue|M1|red|P|pink|O1|blue|R|red}}&lt;br /&gt;
| ASC = 251&lt;br /&gt;
| ASE = 278&lt;br /&gt;
| ASM = 372&lt;br /&gt;
| AS = 398&lt;br /&gt;
| Note = A strong fleet that can notably utilize [[Special Attack]]s.&lt;br /&gt;
*The path going thought {{MapRoute|M2|pink}} is preferable when looking to reach AD, else {{MapRoute|M1|red}} is better to reach AS.&lt;br /&gt;
*Using an [[AACI]] is recomanded.&lt;br /&gt;
| Range = Boss {{MapRoute|R|red}}: 2&lt;br /&gt;
| LBASS = 252 / 279 / 377 / 402&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = TCF - Shortest Route&lt;br /&gt;
| Main = '''2 CAV, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''0-1 CA, 1-2 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|N|pink|O|blue|R|red}}&lt;br /&gt;
| ASC = 251&lt;br /&gt;
| ASE = 278&lt;br /&gt;
| ASM = 372&lt;br /&gt;
| AS = 398&lt;br /&gt;
| Note = A very light fleet that only goes through 3 battle nodes to reach the boss.&lt;br /&gt;
*Using an [[AACI]] is recomanded.&lt;br /&gt;
| Range = Boss {{MapRoute|R|red}}: 2&lt;br /&gt;
| LBASS = 252 / 279 / 377 / 402&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The boss node has several [[Installation]]s, notably a Supply Depot Princess D.&lt;br /&gt;
&lt;br /&gt;
Boss fleet has of two [[Transport Ship Wa-Class B (Landing) Elite]], which has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''', to counter damage from carriers and LBAS.&lt;br /&gt;
* Be advised that if a land base is sent to {{MapRoute|R|red}}, planes and rank loss will be significantly higher.&lt;br /&gt;
**It is therefore recommended to bring several {{Balloon}} [[Barrage Balloon]]s in order to both mitigate these and buff allied aircraft damage.&lt;br /&gt;
&lt;br /&gt;
As only the non-installation flagship needs to be killed, it is highly advised to use as much [[TCI]] as possible in the escort fleet, in order to focus on the surface ships and ignore the installation during the torpedo phases and night battle.&lt;br /&gt;
* Bringing no anti-installation power is viable to clear the boss.&lt;br /&gt;
* Using Boss support is recommended.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Supply Depot Princess D]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Supply Depot Princess D.png|Regular&lt;br /&gt;
Enemy Full Supply Depot Princess D Damaged.png|Last Dance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 3 - Unlock==&lt;br /&gt;
To unlock the last boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! U&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| A+ x2&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| A+ x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node U STF&lt;br /&gt;
| Main = '''2 (F)BB(V), 1 CV(B/L), 1 CA(V), 2 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CA(V), 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S1|blue|T|red|U|red}}&lt;br /&gt;
| ASC = 201&lt;br /&gt;
| ASE = 377&lt;br /&gt;
| ASM = 489&lt;br /&gt;
| AS = 552&lt;br /&gt;
| Note = A fleet similar to the two other phases with this lock, that can notably utilize [[Special Attack]]s.&lt;br /&gt;
*Note you should limit yourself to 1 CAV among the 2 Heavy Cruiser ships that can be brought in the fleet for optimal routing.&lt;br /&gt;
| Range = Boss {{MapRoute|U|red}}: 4&lt;br /&gt;
| LBASS = 203 / 381 / 494 / 557&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node U CTF&lt;br /&gt;
| Main = '''0-1 (F)BB(V), 2 CV(B), 0-1 CVL, 2 CA(V), 1 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S1|blue|T|red|U|red}}&lt;br /&gt;
| Speed = '''Fast&lt;br /&gt;
| ASC = 201&lt;br /&gt;
| ASE = 377&lt;br /&gt;
| ASM = 489&lt;br /&gt;
| AS = 552&lt;br /&gt;
| Note = A fleet that can bring more air power and may utilize a {{Class|Nelson}} [[Special Attack]].&lt;br /&gt;
| Range = Boss {{MapRoute|U|red}}: 4&lt;br /&gt;
| LBASS = 203 / 381 / 494 / 557&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the node.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The enemy is an [[Installation]]&lt;br /&gt;
&lt;br /&gt;
To route {{MapRoute|T|red|U|red}}, 2 {{Medium Armor}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}} must be equipped in the fleet, else, it will pass thought extra node {{MapRoute|F3|red}}.&lt;br /&gt;
&lt;br /&gt;
The node has several [[Installation]]s, notably a Supply Depot Princess D.&lt;br /&gt;
&lt;br /&gt;
It also has of a [[Transport Ship Wa-Class B (Landing) Elite]], which has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''', to counter damage from carriers and LBAS.&lt;br /&gt;
* Be advised that if a land base is sent to {{MapRoute|R|red}}, planes and rank loss will be significantly higher.&lt;br /&gt;
**It is therefore recommended to bring several {{Balloon}} [[Barrage Balloon]]s in order to both mitigate these and buff allied aircraft damage.&lt;br /&gt;
&lt;br /&gt;
[[PT Imp Pack]]s are on the node, it is therefore advised to bring some anti-PT setups: &lt;br /&gt;
{{Anti-PT Imp Setups}}&lt;br /&gt;
&lt;br /&gt;
==Phase 3 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = STF&lt;br /&gt;
| Main = Fast: '''3 (F)BB(V), 2 CVL, 1 CA [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
Slow: '''3 (F)BB(V), 1 CV(B), 2 CL [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CAV, 1 CL, 1-2 CLT, 2-3 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S2|blue|V|red|X|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast / Slow&lt;br /&gt;
| ASC = 129&lt;br /&gt;
| ASE = 269&lt;br /&gt;
| ASM = 495&lt;br /&gt;
| AS = 504&lt;br /&gt;
| Note = Must be fast of have 3+ CL to avoid extra node {{MapRoute|Q|red}}.&lt;br /&gt;
| Range = Boss {{MapRoute|X|red}}: 8&lt;br /&gt;
| LBASS = 140 / 288 / 509 / 524&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = CTF&lt;br /&gt;
| Main = '''2 (F)BB(V), 2 CV(B), 1 CVL, 1 CA [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Escort = '''1 CAV, 1 CL, 1 CLT, 3 DD [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|3||K|red|L|red|M|blue|M2|pink|S|blue|S2|blue|V|red|X|red}}&lt;br /&gt;
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 129&lt;br /&gt;
| ASE = 269&lt;br /&gt;
| ASM = 495&lt;br /&gt;
| AS = 504&lt;br /&gt;
| Note = Must be fast of have 3+ CL to avoid extra node {{MapRoute|Q|red}}.&lt;br /&gt;
| Range = Boss {{MapRoute|X|red}}: 8&lt;br /&gt;
| LBASS = 140 / 288 / 509 / 524&lt;br /&gt;
| LBASD = 158 / 209 / 230 / 281&lt;br /&gt;
| NoteLBAS = All LBAS should be sent on the boss.&lt;br /&gt;
}}&lt;br /&gt;
Having strong [[AACI]] is recommended to reach and face the boss.&lt;br /&gt;
&lt;br /&gt;
The use of a [[Special Attack]] is highly recommended.&lt;br /&gt;
&lt;br /&gt;
On hard mode LD, node {{MapRoute|L|red}} has 2 [[Heavy Cruiser Ne-Class Kai]].&lt;br /&gt;
*{{Smoke}} Smokes can help pass through it.&lt;br /&gt;
&lt;br /&gt;
Using Boss and Node supports is highly recommended.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 4 - Repair Node==&lt;br /&gt;
To unlock the bonus Repair Node, the following steps have to be performed:&lt;br /&gt;
*This can be done at the same time as the debuff.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! G!! K2!! R!! U!! LBAS &lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S?|| A+|| S?|| A+|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node G=&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node K2=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node R=&lt;br /&gt;
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node U=&lt;br /&gt;
*Refer to [[#Gimmick 3 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 281&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 230&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 209&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 158&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gimmick 5 - Debuff==&lt;br /&gt;
Once LD has been reached, the following steps have to be performed to debuff the boss.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! B4!! K2!! G!! R!! U!! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| AS x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B4=&lt;br /&gt;
*Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node G=&lt;br /&gt;
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node K2=&lt;br /&gt;
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node R=&lt;br /&gt;
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.&lt;br /&gt;
|-|Node U=&lt;br /&gt;
*Refer to [[#Gimmick 3 - Unlock]]'s fleet for composition and routing.&lt;br /&gt;
|-|LBAS=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! LBAS!! AS&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| 281&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 230&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| 209&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| 158&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once on LD, the CG will change to the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Non-Treaty Cruiser Water Princess]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess.png|Regular&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess Damaged.png|Last Dance&lt;br /&gt;
Enemy Full Non-Treaty Cruiser Water Princess Damaged Debuffed.png|Debuffed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{/Enemy comps}}&lt;br /&gt;
==Ship Drops==&lt;br /&gt;
{{/Ship drops}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event&amp;diff=190818</id>
		<title>Spring 2025 Event</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event&amp;diff=190818"/>
		<updated>2025-03-11T16:28:29Z</updated>

		<summary type="html">&lt;p&gt;Totaku: /* Resource Farming */ Incorrect resource&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{/Hub}}&lt;br /&gt;
The '''{{PAGENAME}}''', is launched on the 8th of March, with a launch of the 2nd part scheduled for the 21st of March. The event is planned to last 1 month and a half. It is a &amp;quot;Large Scale Event&amp;quot;.&lt;br /&gt;
*The 1st Stage Operations are titled &amp;quot;Hokkaido Defence Operation&amp;quot;, a what-if scenario,&lt;br /&gt;
*The 2nd Stage Operations are titled &amp;quot;Operation Rei-Go Part 2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The event is still referred to as a &amp;quot;Winter Event&amp;quot; in the API.&lt;br /&gt;
&lt;br /&gt;
'''For additional information regarding event-related subjects and content, please refer to [[#Mechanics|Mechanics]]'''.&lt;br /&gt;
&lt;br /&gt;
=Historical Background=&lt;br /&gt;
==1st Stage Operations - &amp;quot;Hokkaido Defence Operation&amp;quot;==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
The 1st Stage Operations have been announced to be a what-if scenario about an &amp;quot;Hokkaido Defence Operation&amp;quot;.&lt;br /&gt;
*''See: [https://strategyandpolitics.org/wp-content/uploads/2016/07/journal-issue-2.pdf].&lt;br /&gt;
*[https://ja.wikipedia.org/wiki/%E6%B5%B7%E8%BB%8D%E4%B9%99%E8%88%AA%E7%A9%BA%E9%9A%8A#%E5%8C%97%E6%9D%B1%E6%B5%B7%E8%BB%8D%E8%88%AA%E7%A9%BA%E9%9A%8A Northeastern Air Group]&lt;br /&gt;
&lt;br /&gt;
This operation mainly revolves around the planned invasion of Northern Japan by the USSR in the last stages of the war. This initial plan was canceled after the Soviet experiences fighting the Japanese forces in the Kuriles. During the New Year 2025 Live event, there was mention and talk of the 11th Tank Regiment having a key role or bonuses. The historical note and reference for the 11th Tank Regiment was that their engagements with the Soviets during the war's end happened in Manchuria, Sakhalin, and the Kuriles. The Soviets thought it would be easy to defeat the Japanese with their numerous soldiers and more modern tanks compared to the poorly equipped Japanese Army (most of their best units and equipment had to be sent to fight in the Pacific over the years), yet despite the advantages, the Japanese resistance was very stiff. The 11th Tank regiment, along with other Imperial Japanese Army units, played a key role in the defense operation, and the fighting here showed the Russians the tenacity of the Japanese, which made Soviet commanders rethink their island-hopping campaign and the planned Hokkaido invasion. One of the reasons Soviet commanders underestimated the Japanese was that their armor technology was obsolete, and their T-34 would have no trouble fighting them. However, the Japanese did field a decent tank during WW2, and it was the Shinhoto Chi-Ha (an &amp;quot;improved&amp;quot; Chi-Ha tank utilizing the high-velocity 47 mm Type 1 gun). These tanks proved to be a decent match against the M4 Sherman in the American island-hopping campaign, particularly in the major tank battles in the Philippines, and later against the Soviet T-34 in the last days of the war. This was because the gun was able to penetrate the side and rear armor of both Allied tanks and were primarily used in ambush tactics.&lt;br /&gt;
&lt;br /&gt;
===Involved Forces===&lt;br /&gt;
The following list of historical ships is based on the kanmusu currently implemented:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!colspan=2| Hokkaido Defence Forces&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin:auto&amp;quot;&lt;br /&gt;
! 5th Fleet&lt;br /&gt;
|-&lt;br /&gt;
| '''CA&amp;lt;br&amp;gt;&lt;br /&gt;
{{QuestRewardShip|Ashigara|small=true}} {{QuestRewardShip|Nachi|small=true}}&lt;br /&gt;
|-&lt;br /&gt;
| '''CL&amp;lt;br&amp;gt;&lt;br /&gt;
{{QuestRewardShip|Abukuma|small=true}} {{QuestRewardShip|Kiso|small=true}} {{QuestRewardShip|Tama|small=true}}&lt;br /&gt;
|-&lt;br /&gt;
| '''DD&amp;lt;br&amp;gt;&lt;br /&gt;
{{QuestRewardShip|Usugumo|small=true}} {{QuestRewardShip|Shirakumo|small=true}} {{QuestRewardShip|Akebono|small=true}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{QuestRewardShip|Ushio|small=true}} {{QuestRewardShip|Hatsuharu|small=true}} {{QuestRewardShip|Wakaba|small=true}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{QuestRewardShip|Hatsushimo|small=true}} {{QuestRewardShip|Kasumi|small=true}} {{QuestRewardShip|Shiranui|small=true}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin:auto&amp;quot;&lt;br /&gt;
! Main Forces&lt;br /&gt;
|-&lt;br /&gt;
| {{QuestRewardEquip|Toku Daihatsu Landing Craft + 11th Tank Regiment}} {{QuestRewardEquip|Type 97 Torpedo Bomber Kai (Northeastern Air Group)}} {{QuestRewardEquip|Arctic Gear &amp;amp; Deck Personnel}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:blue&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{{Category:Soviet Navy Vessels}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2nd Stage Operations - &amp;quot;Operation Rei-Go Part 2&amp;quot;==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
The 2nd Stage Operations have been announced to be &amp;quot;Operation Rei-Go Part 2&amp;quot;.&lt;br /&gt;
*Rei-Go Part 1 was the [[Winter 2016 Event]].&lt;br /&gt;
*''See: [https://pacificwrecks.com/location/philippines_mindoro_san_jose.html].&lt;br /&gt;
On the 24th of December 1944, a Japanese Navy force containing two cruisers: Ashigara and Ōyodo; plus eight destroyers: Kiyoshimo, Asashimo, Kasumi, Kaya, Kashi, and Sugi; departs Camranh Bay off Indochina (Vietnam) as part of &amp;quot;Operation Rei-Go&amp;quot; a raiding force to bombard the San Jose beachhead. On the evening of 26th of December 1944, the force was spotted and attacked by B-25 Mitchells and PT Boats. Kiyoshimo sustained heavy damage and was eventually sunk. Between 11 PM and 1 AM the next day, the remaining force bombards the beachhead area but causes little damage. This was one of the last Japanese surface unit attacks on an American beachhead during the Pacific War. The next day, the survivors return to Camranh Bay. (Pacific Wrecks)&lt;br /&gt;
&lt;br /&gt;
The main goal of the operation was to counter &amp;quot;Operation Love III&amp;quot;, the US seizure of a sizeable lodgement on Mindoro island in the central part of the Japanese-occupied Philippine islands group (15/21 December 1944).&lt;br /&gt;
*''See: [https://codenames.info/operation/love-iii/]&lt;br /&gt;
&lt;br /&gt;
===Involved Forces===&lt;br /&gt;
The following list of historical ships is based on the kanmusu currently implemented:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Operation Rei Go&lt;br /&gt;
! Operation Love III&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin:auto&amp;quot;&lt;br /&gt;
! Penetration Force&lt;br /&gt;
|-&lt;br /&gt;
| '''CA/CL&amp;lt;br&amp;gt;&lt;br /&gt;
{{QuestRewardShip|Ashigara|small=true}} {{QuestRewardShip|Ooyodo|small=true}}&lt;br /&gt;
|-&lt;br /&gt;
| '''DD&amp;lt;br&amp;gt;&lt;br /&gt;
{{QuestRewardShip|Kasumi|small=true}} {{QuestRewardShip|Kiyoshimo|small=true}} {{QuestRewardShip|Asashimo|small=true}}&amp;lt;br&amp;gt;{{Class|Matsu}}: Kaya, Sugi, Kashi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin:auto&amp;quot;&lt;br /&gt;
! Reserve Forces&lt;br /&gt;
|-&lt;br /&gt;
| '''BB&amp;lt;br&amp;gt;&lt;br /&gt;
{{QuestRewardShip|Ise|small=true}} {{QuestRewardShip|Hyuuga|small=true}}&lt;br /&gt;
|-&lt;br /&gt;
| '''CV&amp;lt;br&amp;gt;&lt;br /&gt;
{{QuestRewardShip|Ryuuhou|small=true}}&amp;lt;br&amp;gt;&lt;br /&gt;
''{{QuestRewardShip|Unryuu|small=true}} (sunk before the operation)&lt;br /&gt;
|-&lt;br /&gt;
| '''DD&amp;lt;br&amp;gt;&lt;br /&gt;
{{QuestRewardShip|Hatsushimo|small=true}} {{QuestRewardShip|Hibiki|small=true}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background:blue&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! [[USN]] Forces&lt;br /&gt;
|-&lt;br /&gt;
! Heavy Cover and Carrier Group&lt;br /&gt;
|-&lt;br /&gt;
| 3 BB (West Virginia, [[Colorado]], New Mexico), 6 CVE, 3 CL, 18 DD&lt;br /&gt;
|-&lt;br /&gt;
! Mindoro Attack Group&lt;br /&gt;
|-&lt;br /&gt;
| 1 CL, 12 DD, 8 AP, 30 LST, 12 LCGM, 31 LCI, 7 AM&lt;br /&gt;
|-&lt;br /&gt;
! Close Covering Group&lt;br /&gt;
|-&lt;br /&gt;
| 1 CA, 2 CL, 7 DD, 23 PT&lt;br /&gt;
|-&lt;br /&gt;
! Slow Tow Convoy&lt;br /&gt;
|-&lt;br /&gt;
| 3 DD, 2 DE, 6 AT, 1 AO, 2 LST&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin:auto&amp;quot;&lt;br /&gt;
! Other Forces&lt;br /&gt;
|-&lt;br /&gt;
| '''CL&amp;lt;br&amp;gt;&lt;br /&gt;
{{QuestRewardShip|Phoenix|small=true}}&lt;br /&gt;
|-&lt;br /&gt;
| '''DD&amp;lt;br&amp;gt;&lt;br /&gt;
{{QuestRewardShip|Heywood L. Edwards|small=true}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Information=&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=100px|Classification&lt;br /&gt;
!Map&lt;br /&gt;
!width=250px|Name&lt;br /&gt;
!width=100px|Fleet Type&lt;br /&gt;
![[LBAS]]&lt;br /&gt;
!Friendly Fleet&lt;br /&gt;
!Fleet Tags&lt;br /&gt;
!width=400px|Notes&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=3| 1st Stage Operations&lt;br /&gt;
! [[{{PAGENAME}}/E-1|E-1]]&lt;br /&gt;
| '''Hokkaido Defence Operation&lt;br /&gt;
| '''Single&amp;lt;br&amp;gt;Striking&lt;br /&gt;
| '''1/2&lt;br /&gt;
| ''TBA&lt;br /&gt;
| [[File:{{PAGENAME}} Tag 1.png|40px]] [[File:{{PAGENAME}} Tag 2.png|40px]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! [[{{PAGENAME}}/E-2|E-2]]&lt;br /&gt;
| '''Otoineppu Defense Line&lt;br /&gt;
| '''Striking&amp;lt;br&amp;gt;Combined&lt;br /&gt;
| '''2&lt;br /&gt;
| ''TBA&lt;br /&gt;
| [[File:{{PAGENAME}} Tag 2.png|40px]] [[File:{{PAGENAME}} Tag 3.png|40px]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! [[{{PAGENAME}}/E-3|E-3]]&lt;br /&gt;
| '''Fleet Decisive Battle off Rumoi&lt;br /&gt;
| '''Striking&amp;lt;br&amp;gt;Combined&lt;br /&gt;
| '''?&lt;br /&gt;
| ''TBA&lt;br /&gt;
| [[File:{{PAGENAME}} Tag 1.png|40px]] [[File:{{PAGENAME}} Tag 3.png|40px]] [[File:{{PAGENAME}} Tag 4.png|40px]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=3| 2nd Stage Operations&lt;br /&gt;
! [[{{PAGENAME}}/E-4|E-4]]&lt;br /&gt;
| '''TBA&lt;br /&gt;
| '''TBA&lt;br /&gt;
| '''TBA&lt;br /&gt;
| ''TBA&lt;br /&gt;
| &amp;lt;!--[[File:{{PAGENAME}} Tag 5.png|40px]]--&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! [[{{PAGENAME}}/E-5|E-5]]&lt;br /&gt;
| '''TBA&lt;br /&gt;
| '''TBA&lt;br /&gt;
| '''TBA&lt;br /&gt;
| ''TBA&lt;br /&gt;
| &amp;lt;!--[[File:{{PAGENAME}} Tag 6.png|40px]]--&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! [[{{PAGENAME}}/E-6|E-6]]&lt;br /&gt;
| '''TBA&lt;br /&gt;
| '''TBA&lt;br /&gt;
| '''TBA&lt;br /&gt;
| ''TBA&lt;br /&gt;
| &amp;lt;!--[[File:{{PAGENAME}} Tag 7.png|40px]]--&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|'''Lock limited to Hard Only'''&lt;br /&gt;
* Once E-6 is cleared, {{TextGlow|'''tag restrictions stop getting enforced on every map!'''|black|text-colour=Lime|glow-size=2px}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fleet Locking Table===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=150px colspan=2|Tags&lt;br /&gt;
!width=105px|[[{{ROOTPAGENAME}}/E-1|E-1]]&lt;br /&gt;
!width=105px|[[{{ROOTPAGENAME}}/E-2|E-2]]&lt;br /&gt;
!width=105px|[[{{ROOTPAGENAME}}/E-3|E-3]]&lt;br /&gt;
!width=105px|[[{{ROOTPAGENAME}}/E-4|E-4]]&lt;br /&gt;
!width=105px|[[{{ROOTPAGENAME}}/E-5|E-5]]&lt;br /&gt;
!width=105px|[[{{ROOTPAGENAME}}/E-6|E-6]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:{{ROOTPAGENAME}} Tag 1.png|40px]]!!''104th Squadron&lt;br /&gt;
|style=&amp;quot;background:Orange; color:black&amp;quot;|Gimmick 1 &amp;amp; 2&amp;lt;br&amp;gt;''Single&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:Orange; color:black&amp;quot;|Gimmick 2&amp;lt;br&amp;gt;''Striking&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:{{ROOTPAGENAME}} Tag 2.png|40px]]!!''1st Fleet&lt;br /&gt;
|style=&amp;quot;background:Lime; color:black&amp;quot;|Gimmick 2&amp;lt;br&amp;gt;Phase 1&amp;lt;br&amp;gt;''Striking&lt;br /&gt;
|style=&amp;quot;background:Lime; color:black&amp;quot;|Gimmick 1 &amp;amp; 2&amp;lt;br&amp;gt;''Striking&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:{{ROOTPAGENAME}} Tag 3.png|40px]]!!''5th Fleet&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:Purple; color:black&amp;quot;|Phase 1 &amp;amp; 2&amp;lt;br&amp;gt;''Combined&lt;br /&gt;
|style=&amp;quot;background:Purple; color:black&amp;quot;|Gimmick 1&amp;lt;br&amp;gt;Phase 1&amp;lt;br&amp;gt;''Striking&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:{{ROOTPAGENAME}} Tag 4.png|40px]]!!''Combined Fleet&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;background:Green; color:black&amp;quot;|Gimmick 2&amp;lt;br&amp;gt;Phase 2 &amp;amp; 3&amp;lt;br&amp;gt;''Combined&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:{{ROOTPAGENAME}} Tag 5.png|40px]]!!''TBA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:{{ROOTPAGENAME}} Tag 6.png|40px]]!!''TBA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event-Wide Bonuses===&lt;br /&gt;
{{/Info/Event-Wide Bonus}}&lt;br /&gt;
&lt;br /&gt;
===New Mechanics===&lt;br /&gt;
E-2 has a new kind of [[Transport Operation]], where &amp;quot;tanks&amp;quot; do work better:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed sortable&amp;quot; &lt;br /&gt;
!colspan=4|Landing Operation [https://x.com/Durielist223/status/1898837077938323536]&lt;br /&gt;
|-&lt;br /&gt;
! Type!!Equipment!! S-Rank!! A-Rank&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=13|{{Landing Craft}}&lt;br /&gt;
|{{EquipmentLink|Daihatsu Landing Craft}}|| 6|| 4.2&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft}}|| 6|| 4.2&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank &amp;amp; Landing Force)|text=DLC + T89 Tank}}|| 15|| 10.5&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}|| 22|| 15.4&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}|| 41|| 28.7&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}|| 47|| 32.9&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|M4A1 DD}}|| 25|| 17.5&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}|| 28|| 19.6&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}|| 23|| 16.1&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}|| 29|| 20.3&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf J|text=Toku DLC + Panzer III J}}|| 33|| 23.1&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Armed Daihatsu}}|| 6|| 4.2&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}|| 6|| 4.2&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=3|{{Amphibious Tank}}&lt;br /&gt;
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi tank}}|| 10|| 7&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu tank}}|| 7|| 4.9&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tank Kai}}|| 9|| 6.3&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=4|{{Landing Force}}&lt;br /&gt;
|{{EquipmentLink|Army Infantry Corps}}|| 15|| 10.5&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Type 97 Medium Tank (Chi-Ha)|text=Chi-Ha}}|| 17|| 11.9&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)|text=Chi-Ha Kai}}|| 23|| 16.1&lt;br /&gt;
|-&lt;br /&gt;
|{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai|text=Infantry + Chi-Ha Kai}}|| 38|| 26.6&lt;br /&gt;
|-&lt;br /&gt;
!{{Drum}}&lt;br /&gt;
|{{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}}|| 0|| 0&lt;br /&gt;
|-&lt;br /&gt;
!{{Rations}}&lt;br /&gt;
|{{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===New Ships===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|{{Ship/Banner|small=true|Ootomari}}||[[AO]]||[[Ootomari]]||E-1 &amp;amp; E-2 Drop&lt;br /&gt;
|-&lt;br /&gt;
|{{Ship/Banner|small=true|Wahoo}}||[[SS]]||[[Wahoo]]||E-2 Reward &amp;amp; E-3 Drop&lt;br /&gt;
|-&lt;br /&gt;
|{{Ship/Banner|small=true|Kaya}}||[[DD]]||[[Kaya]]||E-2 &amp;amp; E-3 Drop&lt;br /&gt;
|-&lt;br /&gt;
|{{Ship/Banner|small=true|Kirov}}||[[CL]]||[[Kirov]]||E-3 Reward&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Several new ships have been teased and announced for the EO: &lt;br /&gt;
*{{Class|Matsu}} &amp;quot;Sugi&amp;quot;, &amp;quot;Kashi&amp;quot; have been announced,&lt;br /&gt;
*USS Boise (CL-47), USS Minneapolis (CA-36), and USS Louisville (CA-28) have been teased.&lt;br /&gt;
&lt;br /&gt;
===Returning Ships===&lt;br /&gt;
A non-exhaustive list of &amp;quot;notable returning ships&amp;quot;. Please refer to drop table of each individual map for more complete lists.&lt;br /&gt;
*''See [[#See Also|below]] for the full list of returning &amp;quot;Event Only Drops&amp;quot;,&lt;br /&gt;
*''See uptodate drop database via [https://tsunkit.net/nav/#/ KCnav], or via Discord bots.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Notable returning ships&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-names&amp;quot; style=&amp;quot;cursor:pointer; color:blue&amp;quot;&amp;gt;''[Toggle Names]''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!colspan=6|(F)BB&lt;br /&gt;
|-&lt;br /&gt;
!{{QuestRewardShip|Gangut|small=true|collapsed=names}}&lt;br /&gt;
|E-3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!colspan=6|CV(B/L)&lt;br /&gt;
|-&lt;br /&gt;
!{{QuestRewardShip||small=true|collapsed=names}}&lt;br /&gt;
|E-2&lt;br /&gt;
!{{QuestRewardShip||small=true|collapsed=names}}&lt;br /&gt;
|E-2&lt;br /&gt;
!{{QuestRewardShip||small=true|collapsed=names}}&lt;br /&gt;
|E-2&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!colspan=6|CA/CL&lt;br /&gt;
|-&lt;br /&gt;
!{{QuestRewardShip|Gotland|small=true|collapsed=names}}&lt;br /&gt;
|E-1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!colspan=6|DD/DE&lt;br /&gt;
|-&lt;br /&gt;
!{{QuestRewardShip|Akizuki|small=true|collapsed=names}}&lt;br /&gt;
|E-1&lt;br /&gt;
!{{QuestRewardShip|Hatsuzuki|small=true|collapsed=names}}&lt;br /&gt;
|E-1&lt;br /&gt;
!{{QuestRewardShip|Suzutsuki|small=true|collapsed=names}}&lt;br /&gt;
|E-1&lt;br /&gt;
|-&lt;br /&gt;
!{{QuestRewardShip|Tashkent|small=true|collapsed=names}}&lt;br /&gt;
|E-2&lt;br /&gt;
!{{QuestRewardShip|Matsu|small=true|collapsed=names}}&lt;br /&gt;
|E-2&lt;br /&gt;
!{{QuestRewardShip|Take|small=true|collapsed=names}}&lt;br /&gt;
|E-2&lt;br /&gt;
|-&lt;br /&gt;
!{{QuestRewardShip|Ume|small=true|collapsed=names}}&lt;br /&gt;
|E-2&lt;br /&gt;
!{{QuestRewardShip|Momo|small=true|collapsed=names}}&lt;br /&gt;
|E-2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!colspan=6|SS&lt;br /&gt;
|-&lt;br /&gt;
!{{QuestRewardShip|Scamp|small=true|collapsed=names}}&lt;br /&gt;
|E-2&lt;br /&gt;
|-&lt;br /&gt;
!{{QuestRewardShip|I-36|small=true|collapsed=names}}&lt;br /&gt;
|E-2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!colspan=6|Aux&lt;br /&gt;
|-&lt;br /&gt;
!{{QuestRewardShip|Akitsu Maru|small=true|collapsed=names}}&lt;br /&gt;
|E-1&lt;br /&gt;
!{{QuestRewardShip|No.101 Transport Ship|small=true|collapsed=names}}&lt;br /&gt;
|E-2&lt;br /&gt;
!{{QuestRewardShip|Yamashio Maru|small=true|collapsed=names}}&lt;br /&gt;
|E-2&lt;br /&gt;
|-&lt;br /&gt;
!{{QuestRewardShip|Souya (AGS)|small=true|collapsed=names}}&lt;br /&gt;
|E-2 &amp;amp; E-3&lt;br /&gt;
!{{QuestRewardShip|Kamoi|small=true|collapsed=names}}&lt;br /&gt;
|E-3&lt;br /&gt;
!{{QuestRewardShip|Kumano Maru|small=true|collapsed=names}}&lt;br /&gt;
|E-3&lt;br /&gt;
|-&lt;br /&gt;
!{{QuestRewardShip|Heian Maru|small=true|collapsed=names}}&lt;br /&gt;
|E-3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|{{Equipment/Card|18cm/57 Triple Main Gun Mount|size=60px}}&lt;br /&gt;
|[[18cm/57 Triple Main Gun Mount]]&lt;br /&gt;
|{{Med Gun}} [[Medium Caliber Main Gun]]&lt;br /&gt;
|E-3 reaward&lt;br /&gt;
|-&lt;br /&gt;
|{{Equipment/Card|10cm/56 Single High-angle Gun Mount (Concentrated Deployment)|size=60px}}&lt;br /&gt;
|[[10cm/56 Single High-angle Gun Mount (Concentrated Deployment)]]&lt;br /&gt;
|rowspan=2|{{Sec HA Gun}} [[Secondary High-angle Gun]]&lt;br /&gt;
|E-3 reaward&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
*[[Destroyer Ra-Class]] (by [[Hoshi Akari]])&lt;br /&gt;
**[[Destroyer Ra-Class]] α&lt;br /&gt;
**[[Destroyer Ra-Class]] β&lt;br /&gt;
**[[Destroyer Ra-Class]] γ&lt;br /&gt;
**[[Destroyer Ra-Class]] δ&lt;br /&gt;
**[[Destroyer Ra-Class (Early Model)]]&lt;br /&gt;
*[[Transport Ship Wa-Class B (Landing) Elite]]&lt;br /&gt;
*[[Submarine Seerfish Water Demon]]&lt;br /&gt;
*[[Non-Treaty Cruiser Water Princess]]&lt;br /&gt;
&lt;br /&gt;
===New Enemy Equipment===&lt;br /&gt;
*[[Abyssal 5inch Twin Gun Mount Mk.30 + GFCS]]&lt;br /&gt;
*[[Abyssal 18cm Triple Gun Mount + Abyssal SG]]&lt;br /&gt;
&lt;br /&gt;
==[[Friendly Fleet]]s==&lt;br /&gt;
Friendly Fleets (FF) come with a function that allows players to choose if they want to use a FF to aid them in battle or not. It is possible to choose between using &amp;quot;normal only&amp;quot; or &amp;quot;normal and powerful&amp;quot; FF. Powerful FF have an additional cost of '''6 Instant Constructions''' {{IC}} for each time they are deployed in a battle (the blowtorches won't be consumed unless a powerful FF appears).&lt;br /&gt;
*Friendly Fleets are available on:&lt;br /&gt;
**Soon™&lt;br /&gt;
&lt;br /&gt;
==Voice Lines==&lt;br /&gt;
{{:{{ROOTPAGENAME}}/Voice Lines}}&lt;br /&gt;
&lt;br /&gt;
=Mechanics=&lt;br /&gt;
{{Event Mechanics}}&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
===LBAS Leveling===&lt;br /&gt;
It is possible to regain [[Proficiency]] for [[LBAS]] aircraft on the following spots:&lt;br /&gt;
&lt;br /&gt;
Soon™&lt;br /&gt;
&amp;lt;!--{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Map&lt;br /&gt;
!Amount&amp;lt;br&amp;gt;of LBAS&lt;br /&gt;
!LBAS&amp;lt;br&amp;gt;range&lt;br /&gt;
!Recommended&amp;lt;br&amp;gt;Fleets!!Route!!Lock!!Notes&lt;br /&gt;
|-&lt;br /&gt;
![[{{ROOTPAGENAME}}/E-2|E-2]]&lt;br /&gt;
|2||3&lt;br /&gt;
|1SS(V)||{{MapRoute|1||A|pink|A1|red}}&lt;br /&gt;
|[[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Resource Farming===&lt;br /&gt;
[[Resource Node]]s are present on this event and can bring some substantial resources:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Map!!Nodes!!Resource!!Gains!!Cap!!Recommended Fleets!!Route!!Lock!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[{{PAGENAME}}/E-1|E-1]]||{{MapRoute|C2|green}}||{{Fuel}}||33||144?&lt;br /&gt;
|0-1 CVL, 1 CL/AO, 4/5 DD&lt;br /&gt;
|{{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}}&lt;br /&gt;
|[[File:{{PAGENAME}} Tag 1.png|40px]]&lt;br /&gt;
|{{Landing Craft}}{{Amphibious Tank}} Type 1 : +7.5&lt;br /&gt;
{{Drum}} Drum : +6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Gain Modifier Sp}}&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{Event Drop}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{/Hub}}&lt;br /&gt;
&lt;br /&gt;
{{EventsPortal}}&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=User_talk:Cookie34&amp;diff=190817</id>
		<title>User talk:Cookie34</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=User_talk:Cookie34&amp;diff=190817"/>
		<updated>2025-03-11T16:07:01Z</updated>

		<summary type="html">&lt;p&gt;Totaku: Welcome!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome to ''Kancolle Wiki''!'''&lt;br /&gt;
We hope you will contribute much and well.&lt;br /&gt;
You will probably want to read the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents help pages].&lt;br /&gt;
Again, welcome and have fun! [[User:Totaku|Totaku]] ([[User talk:Totaku|talk]]) 16:07, 11 March 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-1/Sandbox&amp;diff=190693</id>
		<title>Spring 2025 Event/E-1/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-1/Sandbox&amp;diff=190693"/>
		<updated>2025-03-09T12:19:39Z</updated>

		<summary type="html">&lt;p&gt;Totaku: /* Gimmick 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sandbox Rules=&lt;br /&gt;
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:&lt;br /&gt;
* An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,&lt;br /&gt;
* List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),&lt;br /&gt;
* A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),&lt;br /&gt;
** The Paths said compositions will take (to explain each path the composition will/can take),&lt;br /&gt;
** A summary or description of what kind of obstacles a composition will face.&lt;br /&gt;
* A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,&lt;br /&gt;
* ''Optional'': Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).&lt;br /&gt;
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion. &lt;br /&gt;
&lt;br /&gt;
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so. &lt;br /&gt;
&lt;br /&gt;
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the [[{{ROOTPAGENAME}}]], being reviewed and updated once more before it can be released.&lt;br /&gt;
&lt;br /&gt;
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary &amp;gt; Polished &amp;gt; Finalized Guides&lt;br /&gt;
&lt;br /&gt;
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.&lt;br /&gt;
&lt;br /&gt;
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = &lt;br /&gt;
|0 -&amp;gt; 1 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
=Historical Bonuses=&lt;br /&gt;
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}&lt;br /&gt;
&lt;br /&gt;
====Ship Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====Equipment Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====[[Debuff]]====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=XX's Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single fleet, two-phase map consisting of one transport and one boss phase. &lt;br /&gt;
* 1 [[LBAS]] is available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused in E-3)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 2 (reused in E-2)&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* Node {{MapRoute|C2|green}} is a resource node.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! C!! E!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S x3|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| A x2|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node C&lt;br /&gt;
| Fleet = '''1 CA, 1 CL, 4 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node C2&lt;br /&gt;
| Fleet = '''1 CL, 3-6 DD, 0-2 XX [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
*This comp can also be used to far for steel.&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E Fast&lt;br /&gt;
| Fleet = '''1 CL, 3-4 DD  [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E Slow&lt;br /&gt;
| Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2==&lt;br /&gt;
To unlock the boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H!! G!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S? x3|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H Fast&lt;br /&gt;
| Fleet = '''1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route.&lt;br /&gt;
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H Slow&lt;br /&gt;
| Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route.&lt;br /&gt;
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node G&lt;br /&gt;
| Fleet = '''1 CL, 3-5 DD 0-2 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Node {{MapRoute|C2|green}}&lt;br /&gt;
*Refer to [[#Gimmick 1]]'s fleet for composition and routing.&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = XX can be a (F)BB(V)&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Super Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 7 (F)BB(V) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|N|red|M|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 107&lt;br /&gt;
| ASE = 158&lt;br /&gt;
| ASM = 99&lt;br /&gt;
| AS = 227&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Dark's Old Format Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single fleet, consisting two unlocking sequences followed by one boss phase . &lt;br /&gt;
* 1 [[LBAS]] is available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused in E-3)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 2 (reused in E-2)&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* Node {{MapRoute|C2|green}} is a resource node.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1: Eliminate the threats near Hokkaidou==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! C!! E!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A x3|| S x3|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A x2|| A x2|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node C=&lt;br /&gt;
* Single Fleet: '''1 CA, 1 CL, 3-4 DD,0-1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|B1|red|B2|pink|C|red}}&lt;br /&gt;
* AACI recommend to deal with {{MapRoute |B2|pink}}&lt;br /&gt;
* Send a Bomber LBAS to {{MapRoute |C|red}} if needed&lt;br /&gt;
&lt;br /&gt;
|-|Node C2=&lt;br /&gt;
* Single Fleet: '''1 SS [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}}&lt;br /&gt;
* Sortie with a single submarine equipped with a Damage Control Item will guarantee to reach the end node&lt;br /&gt;
** The route will not consume the material when you reach the node even if your submarine becomes heavily damaged. &lt;br /&gt;
** The Damage Control Item is there to allow the submarine to continue its sortie. &lt;br /&gt;
* Send a Bomber LBAS to {{MapRoute |C1|red}} if desired&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node E=&lt;br /&gt;
* Single Fleet: '''0-1 CVL/CL, 0-2 DD, 3-4 DE SLOW [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
* Single Fleet: '''1 CL, 3-4 DD FAST [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
* This fleet is Slow AND takes the shortest route. &lt;br /&gt;
* Avoid {{MapRoute|D2|red}} need at least 2 DD/DE and 5 Ships MAX. &lt;br /&gt;
** Otherwise, 1-2 CL 3-4 DD/DE 5 Ships MAX to route to {{MapRoute|E|red}}&lt;br /&gt;
** OASW is recommended for your fleet&lt;br /&gt;
** 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}&lt;br /&gt;
** LBAS range: 3&lt;br /&gt;
** Recommend LBAS with fighters be sent to {{MapRoute|D3|pink}} to improve passing rate&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2==&lt;br /&gt;
To unlock the boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H!! G!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S? x3|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node H=&lt;br /&gt;
* Single Fleet: '''1 CL, 3-4 DD FAST [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
* Single Fleet: '''1 CVL/CL, 0-1 DD, 3-4 DE SLOW [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
* The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
** Alternatively using Vanguard formation across nodes {{MapRoute|D|red|E|red}} can help the fleet survive the sub nodes as they focus on surface combat.&lt;br /&gt;
* 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}&lt;br /&gt;
** LBAS range: 3&lt;br /&gt;
** Recommend LBAS with with all bombers be sent to {{MapRoute|H|red}} to help improve chances of securing an S rank&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
* Single Fleet: '''1 CA, 1 CL, 3-4 DD, 0-1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|B1|red|B2|pink|C|red|G|red}}&lt;br /&gt;
* Refer to [[#Gimmick 1]]'s fleet for composition and routing.&lt;br /&gt;
* Striking Force: '''1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|2||F|blue|C|red|G|red}}&lt;br /&gt;
* Use this opportunity set up the fleet for [[#Phase 1]] if desired&lt;br /&gt;
** All node are surface combat&lt;br /&gt;
** LBAS range: 5&lt;br /&gt;
** Recommend LBAS with with all bombers be sent to {{MapRoute|G|red}} to help improve chances of securing an S rank&lt;br /&gt;
&lt;br /&gt;
|-|Node C2=&lt;br /&gt;
* Refer to [[#Gimmick 1]]'s fleet for composition and routing.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Heavy Fleet=&lt;br /&gt;
* Striking Fleet: '''1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX'''[[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|O|red}}&lt;br /&gt;
* Decent fleet that takes the shortest path to the boss&lt;br /&gt;
*  {{IconText|{{Aviation Personnel}}|AGDP}} is '''Required''' for your CV/CVL&lt;br /&gt;
* All fights are surface battles, so use Vanguard formation&lt;br /&gt;
|-|Super Heavy Fleet=&lt;br /&gt;
* Striking Fleet: '''7 (F)BB(V)''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] '''FAST+&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|O|red}}&lt;br /&gt;
*'''Do not deploy this fleet unless you have a large supply of duplicate battleship that you are willing to throw into this map under this lock'''&lt;br /&gt;
*'''Only consider as a possibility to run upon clearing the entire event when locks are no longer restricted'''&lt;br /&gt;
**Very powerful, but very resource intensive fleet&lt;br /&gt;
|-|Light Fleet=&lt;br /&gt;
* Striking Fleet: '''1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|M|red|O|red}}&lt;br /&gt;
*  {{IconText|{{Aviation Personnel}}|AGDP}} is '''Required''' for your CV/CVL&lt;br /&gt;
* Light fleet, that can save resource cost, but will have to go through a sub node at {{MapRoute|red|J|}} and an air node in {{MapRoute|pink|L|}}&lt;br /&gt;
* Use Vanguard on  {{MapRoute|C|red|}}, {{MapRoute|J|red|}} and {{MapRoute|M|red|}}&lt;br /&gt;
* Use AACI and Diamond on {{MapRoute|L|pink|}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*   {{MapRoute|M|red|}} will consist of the new [[Destroyer Ra-class]] (Alpha) which has opening torpedo capabilities and decent combat strength&lt;br /&gt;
** Smoke Screens are highly recommended for {{MapRoute|M|red|}} along with Vanguard formation to avoid taking damage.&lt;br /&gt;
* Boss Fleet will consist of the new Transport ship Wa-class (Landing) unit that has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''' to mitigate damage from your carriers and your LBAS.&lt;br /&gt;
** Be advised that if a land bases is sent to {{MapRoute|O|red|}} loss of planes and rank will be significantly high&lt;br /&gt;
** Boss support is highly recommended&lt;br /&gt;
** The Wa-class Transport, while it has high HP, does however lack strong armor, it's possible to defeat it using double attacks.&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-1/Sandbox&amp;diff=190692</id>
		<title>Spring 2025 Event/E-1/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-1/Sandbox&amp;diff=190692"/>
		<updated>2025-03-09T12:19:14Z</updated>

		<summary type="html">&lt;p&gt;Totaku: /* Gimmick 1: Eliminate the threats near Hokkaidou */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sandbox Rules=&lt;br /&gt;
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:&lt;br /&gt;
* An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,&lt;br /&gt;
* List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),&lt;br /&gt;
* A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),&lt;br /&gt;
** The Paths said compositions will take (to explain each path the composition will/can take),&lt;br /&gt;
** A summary or description of what kind of obstacles a composition will face.&lt;br /&gt;
* A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,&lt;br /&gt;
* ''Optional'': Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).&lt;br /&gt;
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion. &lt;br /&gt;
&lt;br /&gt;
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so. &lt;br /&gt;
&lt;br /&gt;
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the [[{{ROOTPAGENAME}}]], being reviewed and updated once more before it can be released.&lt;br /&gt;
&lt;br /&gt;
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary &amp;gt; Polished &amp;gt; Finalized Guides&lt;br /&gt;
&lt;br /&gt;
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.&lt;br /&gt;
&lt;br /&gt;
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = &lt;br /&gt;
|0 -&amp;gt; 1 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
=Historical Bonuses=&lt;br /&gt;
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}&lt;br /&gt;
&lt;br /&gt;
====Ship Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====Equipment Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====[[Debuff]]====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=XX's Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single fleet, two-phase map consisting of one transport and one boss phase. &lt;br /&gt;
* 1 [[LBAS]] is available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused in E-3)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 2 (reused in E-2)&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* Node {{MapRoute|C2|green}} is a resource node.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! C!! E!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S x3|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| A x2|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node C&lt;br /&gt;
| Fleet = '''1 CA, 1 CL, 4 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node C2&lt;br /&gt;
| Fleet = '''1 CL, 3-6 DD, 0-2 XX [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
*This comp can also be used to far for steel.&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E Fast&lt;br /&gt;
| Fleet = '''1 CL, 3-4 DD  [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E Slow&lt;br /&gt;
| Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2==&lt;br /&gt;
To unlock the boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H!! G!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S? x3|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H Fast&lt;br /&gt;
| Fleet = '''1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route.&lt;br /&gt;
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H Slow&lt;br /&gt;
| Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route.&lt;br /&gt;
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node G&lt;br /&gt;
| Fleet = '''1 CL, 3-5 DD 0-2 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Node {{MapRoute|C2|green}}&lt;br /&gt;
*Refer to [[#Gimmick 1]]'s fleet for composition and routing.&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = XX can be a (F)BB(V)&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Super Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 7 (F)BB(V) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|N|red|M|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 107&lt;br /&gt;
| ASE = 158&lt;br /&gt;
| ASM = 99&lt;br /&gt;
| AS = 227&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Dark's Old Format Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single fleet, consisting two unlocking sequences followed by one boss phase . &lt;br /&gt;
* 1 [[LBAS]] is available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused in E-3)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 2 (reused in E-2)&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* Node {{MapRoute|C2|green}} is a resource node.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1: Eliminate the threats near Hokkaidou==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! C!! E!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A x3|| S x3|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A x2|| A x2|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node C=&lt;br /&gt;
* Single Fleet: '''1 CA, 1 CL, 3-4 DD,0-1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|B1|red|B2|pink|C|red}}&lt;br /&gt;
* AACI recommend to deal with {{MapRoute |B2|pink}}&lt;br /&gt;
* Send a Bomber LBAS to {{MapRoute |C|red}} if needed&lt;br /&gt;
&lt;br /&gt;
|-|Node C2=&lt;br /&gt;
* Single Fleet: '''1 SS [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}}&lt;br /&gt;
* Sortie with a single submarine equipped with a Damage Control Item will guarantee to reach the end node&lt;br /&gt;
** The route will not consume the material when you reach the node even if your submarine becomes heavily damaged. &lt;br /&gt;
** The Damage Control Item is there to allow the submarine to continue its sortie. &lt;br /&gt;
* Send a Bomber LBAS to {{MapRoute |C1|red}} if desired&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node E=&lt;br /&gt;
* Single Fleet: '''0-1 CVL/CL, 0-2 DD, 3-4 DE SLOW [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
* Single Fleet: '''1 CL, 3-4 DD FAST [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
* This fleet is Slow AND takes the shortest route. &lt;br /&gt;
* Avoid {{MapRoute|D2|red}} need at least 2 DD/DE and 5 Ships MAX. &lt;br /&gt;
** Otherwise, 1-2 CL 3-4 DD/DE 5 Ships MAX to route to {{MapRoute|E|red}}&lt;br /&gt;
** OASW is recommended for your fleet&lt;br /&gt;
** 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}&lt;br /&gt;
** LBAS range: 3&lt;br /&gt;
** Recommend LBAS with fighters be sent to {{MapRoute|D3|pink}} to improve passing rate&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2==&lt;br /&gt;
To unlock the boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H!! G!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S? x3|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node H=&lt;br /&gt;
* Single Fleet: '''1 CL, 3-4 DD FAST [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
* Single Fleet: '''1 CVL/CL, 0-1 DD, 3-4 DE SLOW [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
* The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
** Alternatively using Vanguard formation across nodes {{MapRoute|D|red|E|red}} can help the fleet survive the sub nodes as they focus on surface combat.&lt;br /&gt;
* 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}&lt;br /&gt;
** LBAS range: 3&lt;br /&gt;
** Recommend LBAS with with all bombers be sent to {{MapRoute|H|red}} to help improve chances of securing an S rank&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
* Single Fleet: '''1 CA, 1 CL, 4 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|B1|red|B2|pink|C|red|G|red}}&lt;br /&gt;
* Refer to [[#Gimmick 1]]'s fleet for composition and routing.&lt;br /&gt;
* Striking Force: '''1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|2||F|blue|C|red|G|red}}&lt;br /&gt;
* Use this opportunity set up the fleet for [[#Phase 1]] if desired&lt;br /&gt;
** All node are surface combat&lt;br /&gt;
** LBAS range: 5&lt;br /&gt;
** Recommend LBAS with with all bombers be sent to {{MapRoute|G|red}} to help improve chances of securing an S rank&lt;br /&gt;
&lt;br /&gt;
|-|Node C2=&lt;br /&gt;
* Refer to [[#Gimmick 1]]'s fleet for composition and routing.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Heavy Fleet=&lt;br /&gt;
* Striking Fleet: '''1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX'''[[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|O|red}}&lt;br /&gt;
* Decent fleet that takes the shortest path to the boss&lt;br /&gt;
*  {{IconText|{{Aviation Personnel}}|AGDP}} is '''Required''' for your CV/CVL&lt;br /&gt;
* All fights are surface battles, so use Vanguard formation&lt;br /&gt;
|-|Super Heavy Fleet=&lt;br /&gt;
* Striking Fleet: '''7 (F)BB(V)''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] '''FAST+&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|O|red}}&lt;br /&gt;
*'''Do not deploy this fleet unless you have a large supply of duplicate battleship that you are willing to throw into this map under this lock'''&lt;br /&gt;
*'''Only consider as a possibility to run upon clearing the entire event when locks are no longer restricted'''&lt;br /&gt;
**Very powerful, but very resource intensive fleet&lt;br /&gt;
|-|Light Fleet=&lt;br /&gt;
* Striking Fleet: '''1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|M|red|O|red}}&lt;br /&gt;
*  {{IconText|{{Aviation Personnel}}|AGDP}} is '''Required''' for your CV/CVL&lt;br /&gt;
* Light fleet, that can save resource cost, but will have to go through a sub node at {{MapRoute|red|J|}} and an air node in {{MapRoute|pink|L|}}&lt;br /&gt;
* Use Vanguard on  {{MapRoute|C|red|}}, {{MapRoute|J|red|}} and {{MapRoute|M|red|}}&lt;br /&gt;
* Use AACI and Diamond on {{MapRoute|L|pink|}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*   {{MapRoute|M|red|}} will consist of the new [[Destroyer Ra-class]] (Alpha) which has opening torpedo capabilities and decent combat strength&lt;br /&gt;
** Smoke Screens are highly recommended for {{MapRoute|M|red|}} along with Vanguard formation to avoid taking damage.&lt;br /&gt;
* Boss Fleet will consist of the new Transport ship Wa-class (Landing) unit that has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''' to mitigate damage from your carriers and your LBAS.&lt;br /&gt;
** Be advised that if a land bases is sent to {{MapRoute|O|red|}} loss of planes and rank will be significantly high&lt;br /&gt;
** Boss support is highly recommended&lt;br /&gt;
** The Wa-class Transport, while it has high HP, does however lack strong armor, it's possible to defeat it using double attacks.&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-1/Sandbox&amp;diff=190686</id>
		<title>Spring 2025 Event/E-1/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-1/Sandbox&amp;diff=190686"/>
		<updated>2025-03-09T11:57:56Z</updated>

		<summary type="html">&lt;p&gt;Totaku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sandbox Rules=&lt;br /&gt;
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:&lt;br /&gt;
* An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,&lt;br /&gt;
* List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),&lt;br /&gt;
* A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),&lt;br /&gt;
** The Paths said compositions will take (to explain each path the composition will/can take),&lt;br /&gt;
** A summary or description of what kind of obstacles a composition will face.&lt;br /&gt;
* A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,&lt;br /&gt;
* ''Optional'': Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).&lt;br /&gt;
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion. &lt;br /&gt;
&lt;br /&gt;
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so. &lt;br /&gt;
&lt;br /&gt;
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the [[{{ROOTPAGENAME}}]], being reviewed and updated once more before it can be released.&lt;br /&gt;
&lt;br /&gt;
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary &amp;gt; Polished &amp;gt; Finalized Guides&lt;br /&gt;
&lt;br /&gt;
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.&lt;br /&gt;
&lt;br /&gt;
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = &lt;br /&gt;
|0 -&amp;gt; 1 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
=Historical Bonuses=&lt;br /&gt;
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}&lt;br /&gt;
&lt;br /&gt;
====Ship Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====Equipment Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====[[Debuff]]====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=XX's Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single fleet, two-phase map consisting of one transport and one boss phase. &lt;br /&gt;
* 1 [[LBAS]] is available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused in E-3)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 2 (reused in E-2)&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* Node {{MapRoute|C2|green}} is a resource node.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! C!! E!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S x3|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| A x2|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node C&lt;br /&gt;
| Fleet = '''1 CA, 1 CL, 4 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node C2&lt;br /&gt;
| Fleet = '''1 CL, 3-6 DD, 0-2 XX [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
*This comp can also be used to far for steel.&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E Fast&lt;br /&gt;
| Fleet = '''1 CL, 3-4 DD  [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E Slow&lt;br /&gt;
| Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2==&lt;br /&gt;
To unlock the boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H!! G!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S? x3|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H Fast&lt;br /&gt;
| Fleet = '''1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route.&lt;br /&gt;
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H Slow&lt;br /&gt;
| Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route.&lt;br /&gt;
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node G&lt;br /&gt;
| Fleet = '''1 CL, 3-5 DD 0-2 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Node {{MapRoute|C2|green}}&lt;br /&gt;
*Refer to [[#Gimmick 1]]'s fleet for composition and routing.&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = XX can be a (F)BB(V)&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Super Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 7 (F)BB(V) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|N|red|M|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 107&lt;br /&gt;
| ASE = 158&lt;br /&gt;
| ASM = 99&lt;br /&gt;
| AS = 227&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Dark's Old Format Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single fleet, consisting two unlocking sequences followed by one boss phase . &lt;br /&gt;
* 1 [[LBAS]] is available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused in E-3)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 2 (reused in E-2)&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* Node {{MapRoute|C2|green}} is a resource node.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1: Eliminate the threats near Hokkaidou==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! C!! E!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A x3|| S x3|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A x2|| A x2|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node C=&lt;br /&gt;
* Single Fleet: '''1 CA, 1 CL, 4 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|B1|red|B2|pink|C|red}}&lt;br /&gt;
* AACI recommend to deal with {{MapRoute |B2|pink}}&lt;br /&gt;
* Send a Bomber LBAS to {{MapRoute |C|red}} if needed&lt;br /&gt;
&lt;br /&gt;
|-|Node C2=&lt;br /&gt;
* Single Fleet: '''1 SS [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}}&lt;br /&gt;
* Sortie with a single submarine equipped with a Damage Control Item will guarantee to reach the end node&lt;br /&gt;
** The route will not consume the material when you reach the node even if your submarine becomes heavily damaged. &lt;br /&gt;
** The Damage Control Item is there to allow the submarine to continue its sortie. &lt;br /&gt;
* Send a Bomber LBAS to {{MapRoute |C1|red}} if desired&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node E=&lt;br /&gt;
* Single Fleet: '''0-1 CVL/CL, 0-2 DD, 3-4 DE SLOW [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
* Single Fleet: '''1 CL, 3-4 DD FAST [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
* This fleet is Slow AND takes the shortest route. &lt;br /&gt;
* Avoid {{MapRoute|D2|red}} need at least 2 DD/DE and 5 Ships MAX. &lt;br /&gt;
** Otherwise, 1-2 CL 3-4 DD/DE 5 Ships MAX to route to {{MapRoute|E|red}}&lt;br /&gt;
** OASW is recommended for your fleet&lt;br /&gt;
** 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}&lt;br /&gt;
** LBAS range: 3&lt;br /&gt;
** Recommend LBAS with fighters be sent to {{MapRoute|D3|pink}} to improve passing rate&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2==&lt;br /&gt;
To unlock the boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H!! G!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S? x3|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node H=&lt;br /&gt;
* Single Fleet: '''1 CL, 3-4 DD FAST [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
* Single Fleet: '''1 CVL/CL, 0-1 DD, 3-4 DE SLOW [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
* The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
** Alternatively using Vanguard formation across nodes {{MapRoute|D|red|E|red}} can help the fleet survive the sub nodes as they focus on surface combat.&lt;br /&gt;
* 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}&lt;br /&gt;
** LBAS range: 3&lt;br /&gt;
** Recommend LBAS with with all bombers be sent to {{MapRoute|H|red}} to help improve chances of securing an S rank&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
* Single Fleet: '''1 CA, 1 CL, 4 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|B1|red|B2|pink|C|red|G|red}}&lt;br /&gt;
* Refer to [[#Gimmick 1]]'s fleet for composition and routing.&lt;br /&gt;
* Striking Force: '''1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|2||F|blue|C|red|G|red}}&lt;br /&gt;
* Use this opportunity set up the fleet for [[#Phase 1]] if desired&lt;br /&gt;
** All node are surface combat&lt;br /&gt;
** LBAS range: 5&lt;br /&gt;
** Recommend LBAS with with all bombers be sent to {{MapRoute|G|red}} to help improve chances of securing an S rank&lt;br /&gt;
&lt;br /&gt;
|-|Node C2=&lt;br /&gt;
* Refer to [[#Gimmick 1]]'s fleet for composition and routing.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Heavy Fleet=&lt;br /&gt;
* Striking Fleet: '''1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX'''[[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|O|red}}&lt;br /&gt;
* Decent fleet that takes the shortest path to the boss&lt;br /&gt;
*  {{IconText|{{Aviation Personnel}}|AGDP}} is '''Required''' for your CV/CVL&lt;br /&gt;
* All fights are surface battles, so use Vanguard formation&lt;br /&gt;
|-|Super Heavy Fleet=&lt;br /&gt;
* Striking Fleet: '''7 (F)BB(V)''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] '''FAST+&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|O|red}}&lt;br /&gt;
*'''Do not deploy this fleet unless you have a large supply of duplicate battleship that you are willing to throw into this map under this lock'''&lt;br /&gt;
*'''Only consider as a possibility to run upon clearing the entire event when locks are no longer restricted'''&lt;br /&gt;
**Very powerful, but very resource intensive fleet&lt;br /&gt;
|-|Light Fleet=&lt;br /&gt;
* Striking Fleet: '''1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|M|red|O|red}}&lt;br /&gt;
*  {{IconText|{{Aviation Personnel}}|AGDP}} is '''Required''' for your CV/CVL&lt;br /&gt;
* Light fleet, that can save resource cost, but will have to go through a sub node at {{MapRoute|red|J|}} and an air node in {{MapRoute|pink|L|}}&lt;br /&gt;
* Use Vanguard on  {{MapRoute|C|red|}}, {{MapRoute|J|red|}} and {{MapRoute|M|red|}}&lt;br /&gt;
* Use AACI and Diamond on {{MapRoute|L|pink|}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*   {{MapRoute|M|red|}} will consist of the new [[Destroyer Ra-class]] (Alpha) which has opening torpedo capabilities and decent combat strength&lt;br /&gt;
** Smoke Screens are highly recommended for {{MapRoute|M|red|}} along with Vanguard formation to avoid taking damage.&lt;br /&gt;
* Boss Fleet will consist of the new Transport ship Wa-class (Landing) unit that has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''' to mitigate damage from your carriers and your LBAS.&lt;br /&gt;
** Be advised that if a land bases is sent to {{MapRoute|O|red|}} loss of planes and rank will be significantly high&lt;br /&gt;
** Boss support is highly recommended&lt;br /&gt;
** The Wa-class Transport, while it has high HP, does however lack strong armor, it's possible to defeat it using double attacks.&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-1/Sandbox&amp;diff=190685</id>
		<title>Spring 2025 Event/E-1/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-1/Sandbox&amp;diff=190685"/>
		<updated>2025-03-09T11:54:12Z</updated>

		<summary type="html">&lt;p&gt;Totaku: /* Phase 1 - Boss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sandbox Rules=&lt;br /&gt;
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:&lt;br /&gt;
* An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,&lt;br /&gt;
* List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),&lt;br /&gt;
* A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),&lt;br /&gt;
** The Paths said compositions will take (to explain each path the composition will/can take),&lt;br /&gt;
** A summary or description of what kind of obstacles a composition will face.&lt;br /&gt;
* A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,&lt;br /&gt;
* ''Optional'': Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).&lt;br /&gt;
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion. &lt;br /&gt;
&lt;br /&gt;
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so. &lt;br /&gt;
&lt;br /&gt;
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the [[{{ROOTPAGENAME}}]], being reviewed and updated once more before it can be released.&lt;br /&gt;
&lt;br /&gt;
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary &amp;gt; Polished &amp;gt; Finalized Guides&lt;br /&gt;
&lt;br /&gt;
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.&lt;br /&gt;
&lt;br /&gt;
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = &lt;br /&gt;
|0 -&amp;gt; 1 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
=Historical Bonuses=&lt;br /&gt;
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}&lt;br /&gt;
&lt;br /&gt;
====Ship Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====Equipment Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====[[Debuff]]====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=XX's Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single fleet, two-phase map consisting of one transport and one boss phase. &lt;br /&gt;
* 1 [[LBAS]] is available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused in E-3)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 2 (reused in E-2)&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* Node {{MapRoute|C2|green}} is a resource node.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! C!! E!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S x3|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| A x2|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node C&lt;br /&gt;
| Fleet = '''1 CA, 1 CL, 4 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node C2&lt;br /&gt;
| Fleet = '''1 CL, 3-6 DD, 0-2 XX [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
*This comp can also be used to far for steel.&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E Fast&lt;br /&gt;
| Fleet = '''1 CL, 3-4 DD  [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E Slow&lt;br /&gt;
| Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2==&lt;br /&gt;
To unlock the boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H!! G!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S? x3|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H Fast&lt;br /&gt;
| Fleet = '''1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route.&lt;br /&gt;
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H Slow&lt;br /&gt;
| Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route.&lt;br /&gt;
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node G&lt;br /&gt;
| Fleet = '''1 CL, 3-5 DD 0-2 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Node {{MapRoute|C2|green}}&lt;br /&gt;
*Refer to [[#Gimmick 1]]'s fleet for composition and routing.&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = XX can be a (F)BB(V)&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Super Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 7 (F)BB(V) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|N|red|M|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 107&lt;br /&gt;
| ASE = 158&lt;br /&gt;
| ASM = 99&lt;br /&gt;
| AS = 227&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Dark's Old Format Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single fleet, consisting two unlocking sequences followed by one boss phase . &lt;br /&gt;
* 1 [[LBAS]] is available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused in E-3)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 2 (reused in E-2)&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* Node {{MapRoute|C2|green}} is a resource node.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1: Eliminate the threats near Hokkaidou==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! C!! E!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A x3|| S x3|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A x2|| A x2|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node C=&lt;br /&gt;
* Single Fleet: '''1 CA, 1 CL, 4 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|B1|red|B2|pink|C|red}}&lt;br /&gt;
* AACI recommend to deal with {{MapRoute |B2|pink}}&lt;br /&gt;
* Send a Bomber LBAS to {{MapRoute |C|red}} if needed&lt;br /&gt;
&lt;br /&gt;
|-|Node C2=&lt;br /&gt;
* Single Fleet: '''1 SS [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}}&lt;br /&gt;
* Sortie with a single submarine equipped with a Damage Control Item will guarantee to reach the end node&lt;br /&gt;
** The route will not consume the material when you reach the node even if your submarine becomes heavily damaged. &lt;br /&gt;
** The Damage Control Item is there to allow the submarine to continue its sortie. &lt;br /&gt;
* Send a Bomber LBAS to {{MapRoute |C1|red}} if desired&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node E=&lt;br /&gt;
* Single Fleet: '''0-1 CVL/CL, 0-2 DD, 3-4 DE SLOW [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
* Single Fleet: '''1 CL, 3-4 DD FAST [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
* This fleet is Slow AND takes the shortest route. &lt;br /&gt;
* Avoid {{MapRoute|D2|red}} need at least 2 DD/DE and 5 Ships MAX. &lt;br /&gt;
** Otherwise, 1-2 CL 3-4 DD/DE 5 Ships MAX to route to {{MapRoute|E|red}}&lt;br /&gt;
** OASW is recommended for your fleet&lt;br /&gt;
** 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}&lt;br /&gt;
** LBAS range: 3&lt;br /&gt;
** Recommend LBAS with fighters be sent to {{MapRoute|D3|pink}} to improve passing rate&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2==&lt;br /&gt;
To unlock the boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H!! G!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S? x3|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node H=&lt;br /&gt;
* Single Fleet: '''1 CL, 3-4 DD FAST [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
* Single Fleet: '''1 CVL/CL, 0-1 DD, 3-4 DE SLOW [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
* The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
** Alternatively using Vanguard formation across nodes {{MapRoute|D|red|E|red}} can help the fleet survive the sub nodes as they focus on surface combat.&lt;br /&gt;
* 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}&lt;br /&gt;
** LBAS range: 3&lt;br /&gt;
** Recommend LBAS with with all bombers be sent to {{MapRoute|H|red}} to help improve chances of securing an S rank&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
* Single Fleet: '''1 CA, 1 CL, 4 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|B1|red|B2|pink|C|red|G|red}}&lt;br /&gt;
* Refer to [[#Gimmick 1]]'s fleet for composition and routing.&lt;br /&gt;
* Striking Force: '''1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|2||F|blue|C|red|G|red}}&lt;br /&gt;
* Use this opportunity set up the fleet for [[#Phase 1]] if desired&lt;br /&gt;
** All node are surface combat&lt;br /&gt;
** LBAS range: 5&lt;br /&gt;
** Recommend LBAS with with all bombers be sent to {{MapRoute|G|red}} to help improve chances of securing an S rank&lt;br /&gt;
&lt;br /&gt;
|-|Node C2=&lt;br /&gt;
* Refer to [[#Gimmick 1]]'s fleet for composition and routing.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Heavy Fleet=&lt;br /&gt;
* Striking Fleet: '''1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX'''[[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|O|red}}&lt;br /&gt;
* Decent fleet that takes the shortest path to the boss&lt;br /&gt;
*  {{IconText|{{Aviation Personnel}}|AGDP}} is '''Required''' for your CV/CVL&lt;br /&gt;
* All fights are surface battles, so use Vanguard formation&lt;br /&gt;
|-|Super Heavy Fleet=&lt;br /&gt;
* Striking Fleet: '''7 (F)BB(V)''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] '''FAST+&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|O|red}}&lt;br /&gt;
*'''Do not deploy this fleet unless you have a large supply of duplicate battleship that you are willing to throw into this map under this lock'''&lt;br /&gt;
*'''Only consider as a possibility to run upon clearing the entire event when locks are no longer restricted'''&lt;br /&gt;
**Very powerful, but very resource intensive fleet&lt;br /&gt;
|-|Light Fleet=&lt;br /&gt;
* Striking Fleet: '''1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|M|red|O|red}}&lt;br /&gt;
*  {{IconText|{{Aviation Personnel}}|AGDP}} is '''Required''' for your CV/CVL&lt;br /&gt;
* Light fleet, that can save resource cost, but will have to go through a sub node at {{MapRoute|red|J|}} and an air node in {{MapRoute|pink|L|}}&lt;br /&gt;
* Use Vanguard on  {{MapRoute|C|red|}}, {{MapRoute|J|red|}} and {{MapRoute|M|red|}}&lt;br /&gt;
* Use AACI and Diamond on {{MapRoute|L|pink|}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*   {{MapRoute|M|red|}} will consist of the new [[Destroyer Ra-class]] (Alpha) which has opening torpedo capabilities and decent combat strength&lt;br /&gt;
** Smoke Screens are highly recommended for {{MapRoute|M|red|}} along with Vanguard formation to avoid taking damage.&lt;br /&gt;
* Boss Fleet will consist of the new Transport ship Wa-class (Landing) unit that has high AA strength and is armed with a ballon mitigate damage from your carriers and your LBAS.&lt;br /&gt;
** Be advised that if a land bases is sent to {{MapRoute|O|red|}} loss of planes and rank will be significantly high&lt;br /&gt;
** Boss support is highly recommended&lt;br /&gt;
** The Wa-class Transport, while it has high HP, does however lack strong armor, it's possible to defeat it using double attacks.&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-1/Sandbox&amp;diff=190684</id>
		<title>Spring 2025 Event/E-1/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-1/Sandbox&amp;diff=190684"/>
		<updated>2025-03-09T11:50:22Z</updated>

		<summary type="html">&lt;p&gt;Totaku: /* Dark's Old Format Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sandbox Rules=&lt;br /&gt;
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:&lt;br /&gt;
* An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,&lt;br /&gt;
* List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),&lt;br /&gt;
* A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),&lt;br /&gt;
** The Paths said compositions will take (to explain each path the composition will/can take),&lt;br /&gt;
** A summary or description of what kind of obstacles a composition will face.&lt;br /&gt;
* A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,&lt;br /&gt;
* ''Optional'': Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).&lt;br /&gt;
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion. &lt;br /&gt;
&lt;br /&gt;
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so. &lt;br /&gt;
&lt;br /&gt;
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the [[{{ROOTPAGENAME}}]], being reviewed and updated once more before it can be released.&lt;br /&gt;
&lt;br /&gt;
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary &amp;gt; Polished &amp;gt; Finalized Guides&lt;br /&gt;
&lt;br /&gt;
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.&lt;br /&gt;
&lt;br /&gt;
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = &lt;br /&gt;
|0 -&amp;gt; 1 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
=Historical Bonuses=&lt;br /&gt;
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}&lt;br /&gt;
&lt;br /&gt;
====Ship Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====Equipment Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====[[Debuff]]====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=XX's Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single fleet, two-phase map consisting of one transport and one boss phase. &lt;br /&gt;
* 1 [[LBAS]] is available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused in E-3)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 2 (reused in E-2)&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* Node {{MapRoute|C2|green}} is a resource node.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! C!! E!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S x3|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| A x2|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node C&lt;br /&gt;
| Fleet = '''1 CA, 1 CL, 4 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node C2&lt;br /&gt;
| Fleet = '''1 CL, 3-6 DD, 0-2 XX [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
*This comp can also be used to far for steel.&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E Fast&lt;br /&gt;
| Fleet = '''1 CL, 3-4 DD  [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node E Slow&lt;br /&gt;
| Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2==&lt;br /&gt;
To unlock the boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H!! G!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S? x3|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H Fast&lt;br /&gt;
| Fleet = '''1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route.&lt;br /&gt;
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node H Slow&lt;br /&gt;
| Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
| Speed = Slow&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = Shortest route.&lt;br /&gt;
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Node G&lt;br /&gt;
| Fleet = '''1 CL, 3-5 DD 0-2 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Node {{MapRoute|C2|green}}&lt;br /&gt;
*Refer to [[#Gimmick 1]]'s fleet for composition and routing.&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = XX can be a (F)BB(V)&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Super Heavy Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 7 (F)BB(V) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}&lt;br /&gt;
| ASC = 0&lt;br /&gt;
| ASE = 0&lt;br /&gt;
| ASM = 0&lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = Light Fleet&lt;br /&gt;
| Fleet = '''Striking Force: 1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
| Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|N|red|M|red}}&lt;br /&gt;
| Speed = Fast&lt;br /&gt;
| ASC = 107&lt;br /&gt;
| ASE = 158&lt;br /&gt;
| ASM = 99&lt;br /&gt;
| AS = 227&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = 5&lt;br /&gt;
| LBASS = 0&lt;br /&gt;
| LBASD = 102 / 123 / 153 / 204&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Dark's Old Format Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single fleet, consisting two unlocking sequences followed by one boss phase . &lt;br /&gt;
* 1 [[LBAS]] is available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 2 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused in E-3)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 2 (reused in E-2)&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]], is required to sortie these ships on the map.&lt;br /&gt;
&lt;br /&gt;
* Node {{MapRoute|C2|green}} is a resource node.&lt;br /&gt;
&lt;br /&gt;
==Gimmick 1: Eliminate the threats near Hokkaidou==&lt;br /&gt;
To unlock the next part of the map, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! C!! E!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| A x3|| S x3|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| A x2|| A x2|| Reach x2&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node C=&lt;br /&gt;
* Single Fleet: '''1 CA, 1 CL, 4 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|B1|red|B2|pink|C|red}}&lt;br /&gt;
* AACI recommend to deal with {{MapRoute |B2|pink}}&lt;br /&gt;
* Send a Bomber LBAS to {{MapRoute |C|red}} if needed&lt;br /&gt;
&lt;br /&gt;
|-|Node C2=&lt;br /&gt;
* Single Fleet: '''1 SS [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}}&lt;br /&gt;
* Sortie with a single submarine equipped with a Damage Control Item will guarantee to reach the end node&lt;br /&gt;
** The route will not consume the material when you reach the node even if your submarine becomes heavily damaged. &lt;br /&gt;
** The Damage Control Item is there to allow the submarine to continue its sortie. &lt;br /&gt;
* Send a Bomber LBAS to {{MapRoute |C1|red}} if desired&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node E=&lt;br /&gt;
* Single Fleet: '''0-1 CVL/CL, 0-2 DD, 3-4 DE SLOW [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
* Single Fleet: '''1 CL, 3-4 DD FAST [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}&lt;br /&gt;
* This fleet is Slow AND takes the shortest route. &lt;br /&gt;
* Avoid {{MapRoute|D2|red}} need at least 2 DD/DE and 5 Ships MAX. &lt;br /&gt;
** Otherwise, 1-2 CL 3-4 DD/DE 5 Ships MAX to route to {{MapRoute|E|red}}&lt;br /&gt;
** OASW is recommended for your fleet&lt;br /&gt;
** 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}&lt;br /&gt;
** LBAS range: 3&lt;br /&gt;
** Recommend LBAS with fighters be sent to {{MapRoute|D3|pink}} to improve passing rate&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gimmick 2==&lt;br /&gt;
To unlock the boss, the following steps have to be performed:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! H!! G!! C2&lt;br /&gt;
|-&lt;br /&gt;
| Hard|| S x3|| S? x3|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| S x2|| S x2|| Reach&lt;br /&gt;
|-&lt;br /&gt;
| Easy|| ?|| ?|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Casual|| ?|| ?|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node H=&lt;br /&gt;
* Single Fleet: '''1 CL, 3-4 DD FAST [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
* Single Fleet: '''1 CVL/CL, 0-1 DD, 3-4 DE SLOW [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}&lt;br /&gt;
* The last node is surface battle one, so ASW is only advised to reach it, but not defeat it&lt;br /&gt;
** Alternatively using Vanguard formation across nodes {{MapRoute|D|red|E|red}} can help the fleet survive the sub nodes as they focus on surface combat.&lt;br /&gt;
* 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}&lt;br /&gt;
** LBAS range: 3&lt;br /&gt;
** Recommend LBAS with with all bombers be sent to {{MapRoute|H|red}} to help improve chances of securing an S rank&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
* Single Fleet: '''1 CA, 1 CL, 4 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|B1|red|B2|pink|C|red|G|red}}&lt;br /&gt;
* Refer to [[#Gimmick 1]]'s fleet for composition and routing.&lt;br /&gt;
* Striking Force: '''1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route: {{MapRoute|2||F|blue|C|red|G|red}}&lt;br /&gt;
* Use this opportunity set up the fleet for [[#Phase 1]] if desired&lt;br /&gt;
** All node are surface combat&lt;br /&gt;
** LBAS range: 5&lt;br /&gt;
** Recommend LBAS with with all bombers be sent to {{MapRoute|G|red}} to help improve chances of securing an S rank&lt;br /&gt;
&lt;br /&gt;
|-|Node C2=&lt;br /&gt;
* Refer to [[#Gimmick 1]]'s fleet for composition and routing.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 1 - Boss==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Heavy Fleet=&lt;br /&gt;
* Striking Fleet: '''1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX'''[[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|O|red}}&lt;br /&gt;
* Decent fleet that takes the shortest path to the boss&lt;br /&gt;
* All fights are surface battles, so use Vanguard formation&lt;br /&gt;
|-|Super Heavy Fleet=&lt;br /&gt;
* Striking Fleet: '''7 (F)BB(V)''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] '''FAST+&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|O|red}}&lt;br /&gt;
*'''Do not deploy this fleet unless you have a large supply of duplicate battleship that you are willing to throw into this map under this lock'''&lt;br /&gt;
*'''Only consider as a possibility to run upon clearing the entire event when locks are no longer restricted'''&lt;br /&gt;
**Very powerful, but very resource intensive fleet&lt;br /&gt;
|-|Light Fleet=&lt;br /&gt;
* Striking Fleet: '''1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]&lt;br /&gt;
* Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|M|red|O|red}}&lt;br /&gt;
* Light fleet, that can save resource cost, but will have to go through a sub node at {{MapRoute|red|J|}} and an air node in {{MapRoute|pink|L|}}&lt;br /&gt;
* Use Vanguard on  {{MapRoute|C|red|}}, {{MapRoute|J|red|}} and {{MapRoute|M|red|}}&lt;br /&gt;
* Use AACI and Diamond on {{MapRoute|L|pink|}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*   {{MapRoute|M|red|}} will consist of the new [[Destroyer Ra-class]] (Alpha) which has opening torpedo capabilities and decent combat strength&lt;br /&gt;
** Smoke Screens are highly recommended for {{MapRoute|M|red|}} along with Vanguard formation to avoid taking damage.&lt;br /&gt;
* Boss Fleet will consist of the new Transport ship Wa-class (Landing) unit that has high AA strength and is armed with a Ballon mitigate damage from your carriers and your LBAS.&lt;br /&gt;
** Be advised that if a land bases is sent to {{MapRoute|O|red|}} loss of planes and rank will be significantly high&lt;br /&gt;
** Boss support is highly recommended&lt;br /&gt;
** The Wa-class Transport, while it has high HP, does however lack strong armor, it's possible to defeat it using double attacks.&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Template:Equipmentlist&amp;diff=190663</id>
		<title>Template:Equipmentlist</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Template:Equipmentlist&amp;diff=190663"/>
		<updated>2025-03-09T09:27:59Z</updated>

		<summary type="html">&lt;p&gt;Totaku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{CollapsibleToggle}}&amp;lt;/noinclude&amp;gt;{{#if:{{#var:wikipedia}}|&lt;br /&gt;
*{{#var:wikipedia}}}}&amp;lt;!--Remove wikipedia link when [[Template:Equipment]] Properly rolls out--&amp;gt;&lt;br /&gt;
{{Navbox&lt;br /&gt;
|name = Template:Equipmentlist&lt;br /&gt;
|state = mw-collapsed&lt;br /&gt;
|title = [[Equipment|{{color|black|Equipment List}}]]&lt;br /&gt;
|basestyle  = background-color:#eebb55&lt;br /&gt;
|titlestyle = color:black&lt;br /&gt;
|liststyle = border:0px none;padding-left:5px&lt;br /&gt;
|groupstyle = color:black&lt;br /&gt;
|style = color:black; background-color:#FFFFFF; border:1px solid #1A5B70; width:100%; margin-top: 10px;&lt;br /&gt;
|above = '''[[Equipment_List_(Image)|{{color|black|Gallery}}]]{{•}}[[Equipment_Ranking|{{color|black|By Stats}}]]{{•}}[[Glossary#Equipment Categories, Types, Icons, and Mechanics|{{color|black|Equipment Types &amp;amp; Icons}}]]{{•}}[[Development|{{color|black|Development}}]]{{•}}[[Improvement|{{color|black|Improvement}}]]'''&lt;br /&gt;
| abovestyle = background-color:#EECC88;&lt;br /&gt;
|below = ''HA - '''High-Angle''' or '''High-Altitude'''; DP - '''Dual-Purpose'''; LM - '''Late Model'''; CD - '''Concentrated Deployment''' or '''Carrier Division'''''&lt;br /&gt;
|belowstyle = background-color:#EECC88;&lt;br /&gt;
&amp;lt;!---Main Guns category---&amp;gt;&lt;br /&gt;
|list1 = {{Navbox|child&lt;br /&gt;
 |name       = Main Guns&lt;br /&gt;
 |title      = [[Main Gun|{{color|black|Main Guns}}]]&lt;br /&gt;
 |basestyle  = background-color:#EECC88;&lt;br /&gt;
|group1 = [[Small Caliber Main Gun|{{color|black|Small}}]]&lt;br /&gt;
|list1 = {{Navbox|child&lt;br /&gt;
  |evenodd = swap&lt;br /&gt;
  |basestyle  = background-color:#eeddbb;&lt;br /&gt;
  |list1 = [[12cm Single Gun Mount]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[12cm Single Gun Mount Kai 2|Kai 2]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[12.7cm Twin Gun Mount]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[12.7cm Twin Gun Mount Model A|Model A]]{{•}}[[12.7cm Twin Gun Mount Model A Kai 2|Model A Kai 2]]{{•}}[[Prototype Long-barrel 12.7cm Twin Gun Mount Model A Kai 4|Proto Long-barrel Model A Kai 4]]{{•}}[[12.7cm Twin Gun Mount Model B Kai 2|Model B Kai 2]]{{•}}[[12.7cm Twin Gun Mount Model C Kai 2|Model C Kai 2]]{{•}}[[12.7cm Twin Gun Mount Model C Kai 3|Model C Kai 3]]{{•}}[[12.7cm Twin Gun Mount Model C Kai 3 H|Model C Kai 3 H]]{{•}}[[12.7cm Twin Gun Mount Model D Kai 2|Model D Kai 2]]{{•}}[[12.7cm Twin Gun Mount Model D Kai 3|Model D Kai 3]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;&lt;br /&gt;
  |group2 = Foreign&lt;br /&gt;
  |list2 = [[12.7cm Single Gun Mount]] &amp;lt;small&amp;gt;(Ger)&amp;lt;/small&amp;gt;{{•}}[[120mm/50 Twin Gun Mount]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[120mm/50 Twin Gun Mount mod.1936|Mod.1936]]{{•}}[[120mm/50 Twin Gun Mount Kai A.mod.1937|Kai A.mod.1937]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(Ita)&amp;lt;/small&amp;gt;{{•}}[[QF 4.7inch Gun Mk.XII Kai]] &amp;lt;small&amp;gt;(UK)&amp;lt;/small&amp;gt;{{•}}[[130mm B-13 Twin Gun Mount]] &amp;lt;small&amp;gt;(Sov)&amp;lt;/small&amp;gt;{{•}}[[13.8cm Twin Gun Mount]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[13.8cm Twin Gun Mount Kai|Kai]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(Fr)&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---Small HA Guns---&amp;gt;&lt;br /&gt;
|group2 = [[:Category:Main High-Angle Gun|{{color|black|Small HA}}]]&lt;br /&gt;
|list2 = {{Navbox|child&lt;br /&gt;
  |evenodd = swap&lt;br /&gt;
  |basestyle  = background-color:#eeddbb;&lt;br /&gt;
&amp;lt;!---|group1 = IJN---&amp;gt;&lt;br /&gt;
  |list1 = [[10cm Twin High-angle Gun Mount|10cm Twin HA Gun Mount]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[10cm Twin High-angle Gun Mount Kai|Kai]]{{•}}[[10cm Twin High-angle Gun Mount + Anti-Aircraft Fire Director|+ AAFD]]{{•}}[[10cm Twin High-angle Gun Mount Kai + Anti-Aircraft Fire Director Kai|Kai + AAFD Kai]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[12cm Single High-angle Gun Mount|12cm Single HA Gun Mount]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[12cm Single High-angle Gun Mount Model E|Model E]]{{•}}[[12cm Single High-angle Gun Mount Model E Kai|Model E Kai]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}12.7cm HA Gun Mount &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[12.7cm Single High-angle Gun Mount (Late Model)|Single LM]]{{•}}[[12.7cm Twin High-angle Gun Mount (Late Model)|Twin LM]]{{•}}[[12.7cm Single High-angle Gun Mount Kai 2|Single Kai 2]]{{•}}[[12.7cm Twin High-angle Gun Mount Kai 2|Twin Kai 2]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}12.7cm Twin HA Gun Mount &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[12.7cm Twin Gun Mount Model A Kai 3 (Wartime Modification) + Anti-Aircraft Fire Director|Model A Kai 3 + AAFD]]{{•}}[[12.7cm Twin Gun Mount Model B Kai 4 (Wartime Modification) + Anti-Aircraft Fire Director|Model B Kai 4 + AAFD]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;&lt;br /&gt;
  |group2 = Foreign&lt;br /&gt;
  |list2 = [[5inch Single Gun Mount Mk.30]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[5inch Single Gun Mount Mk.30 Kai|Mk.30 Kai]]{{•}}[[5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|Mk.30 Kai + GFCS]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;{{•}}[[Locally Modified 12.7cm Twin High-angle Gun Mount|Local Mod. 12.7cm Twin HA Gun Mount]] &amp;lt;small&amp;gt;(CN)&amp;lt;/small&amp;gt;{{•}}[[Locally Modified 10cm Twin High-angle Gun Mount|Local Mod. 10cm Twin HA Gun Mount]] &amp;lt;small&amp;gt;(CN)&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---Medium Guns---&amp;gt;&lt;br /&gt;
|group3 = [[Medium Caliber Main Gun|{{color|black|Medium}}]]&lt;br /&gt;
|list3 = {{Navbox|child&lt;br /&gt;
  |evenodd = swap&lt;br /&gt;
  |basestyle  = background-color:#eeddbb;&lt;br /&gt;
  |group1 = 14 cm&lt;br /&gt;
  |list1 = [[14cm Single Gun Mount]]{{•}}[[14cm Twin Gun Mount]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[14cm Twin Gun Mount Kai|Kai]]{{•}}[[14cm Twin Gun Mount Kai 2|Kai 2]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;&lt;br /&gt;
  |group2 = 15-15.5 cm/6 inch&lt;br /&gt;
  |list2 = [[15.2cm Twin Gun Mount]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[15.2cm Twin Gun Mount Kai|Kai]]{{•}}[[15.2cm Twin Gun Mount Kai 2|Kai 2]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[15.5cm Triple Gun Mount]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[15.5cm Triple Gun Mount Kai|Kai]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[152mm/55 Triple Rapid Fire Gun Mount]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[152mm/55 Triple Rapid Fire Gun Mount Kai|Kai]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(Ita)&amp;lt;/small&amp;gt;{{•}}[[6inch Triple Rapid Fire Gun Mount Mk.16]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[6inch Triple Rapid Fire Gun Mount Mk.16 mod.2|Mk.16 mod.2]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt; {{•}}[[6inch Mk.XXIII Triple Gun Mount]] &amp;lt;small&amp;gt;(UK)&amp;lt;/small&amp;gt;{{•}}[[15.2cm Triple Main Gun Mount]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[15.2cm Triple Main Gun Mount Kai|Kai]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(Fr)&amp;lt;/small&amp;gt;{{•}}[[Bofors 15.2cm Twin Gun Mount Model 1930]] &amp;lt;small&amp;gt;(Swe)&amp;lt;/small&amp;gt;{{•}}[[Bofors 15cm Twin Rapid Fire Gun Mount Mk.9 Model 1938]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Bofors 15cm Twin Rapid Fire Gun Mount Mk.9 Kai + Single Rapid Fire Gun Mount Mk.10 Kai Model 1938|Mk.9 Kai + Single Mk.10 Kai]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(Swe/NL)&amp;lt;/small&amp;gt;{{•}}[[6inch Twin Rapid Fire Gun Mount Mk.XXI]] &amp;lt;small&amp;gt;(UK/Au)&amp;lt;/small&amp;gt;&lt;br /&gt;
  |group3 = 18 cm&lt;br /&gt;
  |list3 = [[18cm/57 Triple Main Gun Mount]] &amp;lt;small&amp;gt;(Sov)&amp;lt;/small&amp;gt;&lt;br /&gt;
  |group4 = 20-20.3 cm/8 inch&lt;br /&gt;
  |list4 = [[20.3cm Twin Gun Mount]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[20.3cm (No.2) Twin Gun Mount|No.2]]{{•}}[[20.3cm (No.3) Twin Gun Mount|No.3]]{{•}}[[Prototype 20.3cm (No.4) Twin Gun Mount|Proto No.4]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[SKC34 20.3cm Twin Gun Mount]] &amp;lt;small&amp;gt;(Ger)&amp;lt;/small&amp;gt; {{•}}[[203mm/53 Twin Gun Mount]] &amp;lt;small&amp;gt;(Ita)&amp;lt;/small&amp;gt;{{•}}[[8inch Triple Gun Mount Mk.9]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[8inch Triple Gun Mount Mk.9 mod.2|Mk.9 mod.2]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---Medium HA Guns---&amp;gt;&lt;br /&gt;
|group4 = [[:Category:Main High-Angle Gun|{{color|black|Medium HA}}]]&lt;br /&gt;
|list4 = [[5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|5inch Twin DP Gun Mount (CD)]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|+ GFCS]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;!---Large Guns---&amp;gt;&lt;br /&gt;
|group5 = [[Large Caliber Main Gun|{{color|black|Large}}]]&lt;br /&gt;
|list5 = {{Navbox|child&lt;br /&gt;
  |evenodd = swap&lt;br /&gt;
  |basestyle  = background-color:#eeddbb;&lt;br /&gt;
  |group1 = 30.5-32 cm&lt;br /&gt;
  |list1 = 305mm/46 Gun Mount  &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[305mm/46 Twin Gun Mount|Twin]]{{•}}[[305mm/46 Triple Gun Mount|Triple]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;  &amp;lt;small&amp;gt;(Ita)&amp;lt;/small&amp;gt;{{•}}320mm/44 Gun Mount  &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[320mm/44 Twin Gun Mount|Twin]]{{•}}[[320mm/44 Triple Gun Mount|Triple]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(Ita)&amp;lt;/small&amp;gt;{{•}}[[30.5cm Triple Gun Mount]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[30.5cm Triple Gun Mount Kai|Kai]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(Sov)&amp;lt;/small&amp;gt;&lt;br /&gt;
  |group2 = 35.6 cm/14 inch&lt;br /&gt;
  |list2 = [[35.6cm Twin Gun Mount]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[35.6cm Twin Gun Mount (Dazzle Camouflage)|Dazzle Camo]]{{•}}[[35.6cm Twin Gun Mount Kai|Kai]]{{•}}[[35.6cm Twin Gun Mount Kai 2|Kai 2]]{{•}}[[35.6cm Twin Gun Mount Kai 3 (Dazzle Camouflage)|Kai 3/Dazzle Camo]]{{•}}[[35.6cm Twin Gun Mount Kai 3 C|Kai 3 C]]{{•}}[[35.6cm Twin Gun Mount Kai 4|Kai 4]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[Prototype 35.6cm Triple Gun Mount]]{{•}}[[35.6cm Triple Gun Mount Kai (Dazzle Camouflage)]]{{•}}14inch/45 Gun Mount &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[14inch/45 Twin Gun Mount|Twin]]{{•}}[[14inch/45 Triple Gun Mount|Triple]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;&lt;br /&gt;
  |group3 = 38-38.1 cm&lt;br /&gt;
  |list3 = [[38cm Twin Gun Mount]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[38cm Twin Gun Mount Kai|Kai]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(Ger)&amp;lt;/small&amp;gt;{{•}}[[381mm/50 Triple Gun Mount]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[381mm/50 Triple Gun Mount Kai|Kai]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(Ita)&amp;lt;/small&amp;gt;{{•}}[[38.1cm Mk.I Twin Gun Mount]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[38.1cm Mk.I/N Twin Gun Mount Kai|Mk.I/N Kai]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(UK)&amp;lt;/small&amp;gt;{{•}}[[38cm Quadruple Gun Mount]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[38cm Quadruple Gun Mount Kai|Kai]]{{•}}[[38cm Quadruple Gun Mount Kai Deux|Deux]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(Fr)&amp;lt;/small&amp;gt;&lt;br /&gt;
  |group4 = 41 cm/16 inch&lt;br /&gt;
  |list4 = [[41cm Twin Gun Mount]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[41cm Twin Gun Mount Kai 2|Kai 2]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}41cm Triple Gun Mount &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Prototype 41cm Triple Gun Mount|Proto]]{{•}}[[41cm Triple Gun Mount Kai|Kai]]{{•}}[[41cm Triple Gun Mount Kai 2|Kai 2]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}16inch Twin Gun Mount &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[16inch Mk.I Twin Gun Mount|Mk.I]]{{•}}[[16inch Mk.V Twin Gun Mount|Mk.V]]{{•}}[[16inch Mk.VIII Twin Gun Mount Kai|Mk.VIII Kai]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;{{•}}16inch Triple Gun Mount &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[16inch Triple Gun Mount Mk.6|Mk.6]]{{•}}[[16inch Triple Gun Mount Mk.6 + GFCS|Mk.6 + GFCS]]{{•}}[[16inch Triple Gun Mount Mk.6 mod.2|Mk.6 mod.2]]{{•}}[[16inch Triple Gun Mount Mk.7|Mk.7]]{{•}}[[16inch Triple Gun Mount Mk.7 + GFCS|Mk.7 + GFCS]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;{{•}}16inch Triple Gun Mount &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[16inch Mk.I Triple Gun Mount|Mk.I]]{{•}}[[16inch Mk.I Triple Gun Mount + AFCT Kai|Mk.I + AFCT Kai]]{{•}}[[16inch Mk.I Triple Gun Mount Kai + FCR Type 284|Mk.I Kai + FCR Type 284]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(UK)&amp;lt;/small&amp;gt;&lt;br /&gt;
  |group5 = 46 cm&lt;br /&gt;
  |list5 = [[Prototype 46cm Twin Gun Mount]]{{•}}[[46cm Triple Gun Mount]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[46cm Triple Gun Mount Kai|Kai]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|group6 = [[Very Large Caliber Main Gun|{{color|black|Very Large}}]]&lt;br /&gt;
|list6 = [[Prototype 51cm Twin Gun Mount]]{{•}}[[51cm Twin Gun Mount]]{{•}}[[Prototype 51cm Triple Gun Mount]] &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---Secondary Guns category---&amp;gt;&lt;br /&gt;
|list2 = {{Navbox|child&lt;br /&gt;
 |name       = [[Secondary Gun|{{color|black|Secondary Guns}}]]&lt;br /&gt;
 |title      = [[Secondary Gun|{{color|black|Secondary Guns}}]]&lt;br /&gt;
 |basestyle  = background-color:#EECC88;&lt;br /&gt;
&amp;lt;!---Surface guns---&amp;gt;&lt;br /&gt;
|group1 = Surface&lt;br /&gt;
|list1 = [[15.2cm Single Gun Mount]]{{•}}[[15.5cm Triple Secondary Gun Mount|15.5cm Triple Gun Mount]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[15.5cm Triple Secondary Gun Mount Kai|Kai]]{{•}}[[15.5cm Triple Secondary Gun Mount Kai 2|Kai 2]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[15cm Twin Secondary Gun Mount|15cm Twin Gun Mount]] &amp;lt;small&amp;gt;(Ger)&amp;lt;/small&amp;gt;{{•}}[[OTO 152mm Triple Rapid Fire Gun Mount]] &amp;lt;small&amp;gt;(Ita)&amp;lt;/small&amp;gt;{{•}}[[15.2cm Triple Gun Mount]] &amp;lt;small&amp;gt;(Fr)&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;!---Secondary HA Guns---&amp;gt;&lt;br /&gt;
|group2 = [[:Category:Secondary High-Angle Gun|{{color|black|High-Angle}}]]&lt;br /&gt;
|list2 = {{Navbox|child&lt;br /&gt;
  |evenodd = swap&lt;br /&gt;
  |basestyle  = background-color:#eeddbb;&lt;br /&gt;
&amp;lt;!---|group1 = IJN---&amp;gt;&lt;br /&gt;
  |list1 = [[8cm High-angle Gun|8cm HA Gun]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[8cm High-angle Gun Kai + Additional Machine Guns|+ Add. MG]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[10cm Twin High-angle Gun Mount (Carriage)|10cm Twin HA Gun Mount (Carriage)]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[10cm Twin High-angle Gun Mount Kai + Additional Machine Guns|Kai + Add. MG]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[12.7cm Twin High-angle Gun Mount|12.7cm Twin HA Gun Mount]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[12.7cm High-angle Gun + Anti-Aircraft Fire Director|+ AAFD]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[10cm Twin High-angle Gun Mount Battery Concentrated Deployment|10cm Twin HA Gun Mount Battery CD]]{{•}}[[12cm Single High-angle Gun Mount + 25mm Machine Guns Additions|12cm Single HA Gun Mount + 25mm MG]]&lt;br /&gt;
  |group2 = Foreign&lt;br /&gt;
  |list2 = [[10.5cm Twin Gun Mount]] &amp;lt;small&amp;gt;(Ger)&amp;lt;/small&amp;gt;{{•}}[[65mm/64 Single Rapid Fire Gun Mount Kai]] &amp;lt;small&amp;gt;(Ita)&amp;lt;/small&amp;gt;{{•}}[[90mm Single High-angle Gun Mount|90mm Single HA Gun Mount]] &amp;lt;small&amp;gt;(Ita)&amp;lt;/small&amp;gt;{{•}}[[5inch Single High-angle Gun Mount Battery|5inch Single HA Gun Mount Battery]] &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;{{•}}[[5inch Twin Gun Mount Mk.28 mod.2]] &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;{{•}}[[10cm/56 Single High-angle Gun Mount (Concentrated Deployment)]] &amp;lt;small&amp;gt;(Sov)&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---Large sec---&amp;gt;&lt;br /&gt;
|group3 = [[:Category:Large Secondary Gun|{{color|black|Large Secondary (HA)}}]]&lt;br /&gt;
|list3 = [[5inch Twin Gun Mount (Secondary Armament) Concentrated Deployment|5inch Twin Gun Mount (Secondary Armament) CD]] &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---Anti-Air category---&amp;gt;&lt;br /&gt;
&amp;lt;!---combining AA guns with AAFDs---&amp;gt;&lt;br /&gt;
|list3 = {{Navbox|child&lt;br /&gt;
 |name       = Anti-Air&lt;br /&gt;
 |title      = [[AA Gun|{{color|black|Anti-Air}}]]&lt;br /&gt;
 |basestyle  = background-color:#EECC88;&lt;br /&gt;
&amp;lt;!---AA guns---&amp;gt;&lt;br /&gt;
|group1 = [[AA Gun|{{color|black|AA Guns/Rocket Launchers}}]]&lt;br /&gt;
|list1 = [[7.7mm Machine Gun|7.7mm Machinegun]]{{•}}[[12.7mm Single Machine Gun Mount|12.7mm Machinegun]]{{•}}25mm Autocannon Mount &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[25mm Single Autocannon Mount|Single]]{{•}}[[25mm Twin Autocannon Mount|Twin]]{{•}}[[25mm Triple Autocannon Mount|Triple]]{{•}}[[25mm Triple Autocannon Mount Concentrated Deployment|Triple CD]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[25mm Anti-aircraft Autocannon Mount &amp;amp; Machine Guns]]{{•}}[[Bi Type 40mm Twin Autocannon Mount]] &amp;lt;small&amp;gt;(UK)&amp;lt;/small&amp;gt;{{•}}[[12cm 30-tube Rocket Launcher]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[12cm 30-tube Rocket Launcher Kai 2|Kai 2]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[2cm Flakvierling 38]] &amp;lt;small&amp;gt;(Ger)&amp;lt;/small&amp;gt;{{•}}[[3.7cm FlaK M42]] &amp;lt;small&amp;gt;(Ger)&amp;lt;/small&amp;gt;{{•}}[[Bofors 40mm Quadruple Autocannon Mount]] &amp;lt;small&amp;gt;(Swe/US)&amp;lt;/small&amp;gt;{{•}}[[QF 2-pounder Octuple Pom-pom Gun Mount]] &amp;lt;small&amp;gt;(UK)&amp;lt;/small&amp;gt;{{•}}[[20-tube 7inch UP Rocket Launchers]] &amp;lt;small&amp;gt;(UK)&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;!---AAFDs---&amp;gt;&lt;br /&gt;
|group2 = [[AAFD|{{color|black|Anti-Aircraft Fire Directors}}]]&lt;br /&gt;
|list2 = [[Type 91 Anti-Aircraft Fire Director|Type 91 AAFD]]{{•}}[[Type 94 Anti-Aircraft Fire Director|Type 94 AAFD]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---Torpedo category---&amp;gt;&lt;br /&gt;
|list4 = {{Navbox|child&lt;br /&gt;
 |name       = Torpedo Weapon&lt;br /&gt;
 |title      = [[Torpedo|{{color|black|Torpedo Weapons}}]]&lt;br /&gt;
 |basestyle  = background-color:#EECC88;&lt;br /&gt;
&amp;lt;!---Surface---&amp;gt;&lt;br /&gt;
|group1 = [[Torpedo|{{color|black|Surface}}]]&lt;br /&gt;
|list1 = [[53cm Twin Torpedo Mount]]{{•}}[[53cm Bow (Oxygen) Torpedo Mount|53cm Bow O&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt; Torpedoes]]{{•}}61cm Torpedo Mount &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[61cm Triple Torpedo Mount|Triple]]{{•}}[[61cm Triple (Oxygen) Torpedo Mount|Triple O&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;]]{{•}}[[61cm Triple (Oxygen) Torpedo Mount Late Model|Triple O&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt; LM]]{{•}}[[61cm Quadruple Torpedo Mount|Quad]]{{•}}[[61cm Quad (Oxygen) Torpedo Mount|Quad O&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;]]{{•}}[[61cm Quadruple (Oxygen) Torpedo Mount Late Model|Quad O&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt; LM]]{{•}}[[61cm Quintuple (Oxygen) Torpedo Mount|Quintuple O&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;]]{{•}}[[Prototype 61cm Sextuple (Oxygen) Torpedo Mount|Proto Sext O&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}533mm Quint Torpedo Mount &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[533mm Quintuple Torpedo Mount (Initial Model)|Initial Model]]{{•}}[[533mm Quintuple Torpedo Mount (Late Model)|Late Model]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;{{•}}[[533mm Triple Torpedo Mount]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[533mm Triple Torpedo Mount (Model 53-39)|Model 53-39]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(Sov)&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;!---Submarine---&amp;gt;&lt;br /&gt;
|group2 = [[Submarine Torpedo|{{color|black|Submarine}}]]&lt;br /&gt;
|list2 = [[Late Model Bow Torpedo Mount (4 tubes)]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Skilled Sonar Personnel + Late Model Bow Torpedo Mount (4 tubes)|+ Skilled Sonar Personnel]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[Late Model Bow Torpedo Mount (6 tubes)]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Skilled Sonar Personnel + Late Model Bow Torpedo Mount (6 tubes)|+ Skilled Sonar Personnel]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[Submarine 53cm Bow Torpedo Mount (8 tubes)]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Late Model 53cm Bow Torpedo Mount (8 tubes)|Late Model]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[Prototype FaT Type 95 Oxygen Torpedo Kai]] &amp;lt;small&amp;gt;(IJN/Ger)&amp;lt;/small&amp;gt;{{•}}21inch 4-tube Bow Torpedo Launcher ([[21inch 4-tube Bow Torpedo Launcher (Initial Model)|Initial Model]]{{•}}[[21inch 4-tube Bow Torpedo Launcher (Late Model)|Late Model]]) &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;{{•}}21inch 6-tube Bow Torpedo Launcher ([[21inch 6-tube Bow Torpedo Launcher (Initial Model)|Initial Model]]{{•}}[[21inch 6-tube Bow Torpedo Launcher (Late Model)|Late Model]]) &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;{{•}}Submarine 4-tube Stern Torpedo Launcher ([[Submarine 4-tube Stern Torpedo Launcher (Initial Model)|Initial Model]]{{•}}[[Submarine 4-tube Stern Torpedo Launcher (Late Model)|Late Model]]) &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;!---Kouhyouteki---&amp;gt;&lt;br /&gt;
|group3 = [[Midget Submarine|{{color|black|Midget Submarines}}]]&lt;br /&gt;
|list3 = Kouhyouteki &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Type A Kouhyouteki|Type A]]{{•}}[[Type C Kouhyouteki|Type C]]{{•}}[[Type D Kouhyouteki Kai (Kouryuu Kai)|Type D Kai]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---Carrier-based Aircraft---&amp;gt;&lt;br /&gt;
|list5 = {{Navbox|child&lt;br /&gt;
 |name       = Carrier-Based Aircraft&lt;br /&gt;
 |title      = Carrier-Based Planes&lt;br /&gt;
 |basestyle  = background-color:#EECC88;&lt;br /&gt;
&amp;lt;!---Fighters---&amp;gt;&lt;br /&gt;
|group1 = [[Fighter|{{color|black|Fighters}}]]&lt;br /&gt;
|list1 = {{Navbox|child&lt;br /&gt;
  |evenodd = swap&lt;br /&gt;
  |basestyle  = background-color:#eeddbb;&lt;br /&gt;
  |group1 = [[Zero]]&lt;br /&gt;
  |list1 = [[Type 0 Fighter Model 21|Model 21]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Type 0 Fighter Model 21 (Skilled)|Skilled]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[Type 0 Fighter Model 32|Model 32]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Type 0 Fighter Model 32 (Skilled)|Skilled]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[Type 0 Fighter Model 52|Model 52]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Type 0 Fighter Model 52 (Skilled)|Skilled]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[Type 0 Fighter Model 64 (Air Superiority Fighter Specification)|Model 64]]{{•}}[[Zero Fighter Model 52C (601 Air Group)|Model 52C (601)]]{{•}}[[Zero Fighter Model 21 (w/ Iwamoto Flight)|Model 21 (Iwamoto)]]{{•}}[[Zero Fighter Model 52A (w/ Iwamoto Flight)|Model 52A (Iwamoto)]]{{•}}[[Type 0 Fighter Model 53 (Iwamoto Squadron)|Model 53 (Iwamoto)]]{{•}}[[Zero Fighter Model 52C (w/ Iwai Flight)|Model 52C (Iwai)]]{{•}}[[Zero Fighter Model 52C (Hachiman Force)|Model 52C (Hachiman)]]&lt;br /&gt;
  |group2 = Other (IJN)&lt;br /&gt;
  |list2 = [[Type 96 Fighter|Type 96]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Type 96 Fighter Kai|Kai]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}Shiden &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Shiden Kai 2|Kai 2]]{{•}}[[Shiden Kai 4|Kai 4]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}Reppuu &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Prototype Reppuu Late Model|Prototype LM]]{{•}}[[Reppuu Model 11|Model 11]]{{•}}[[Reppuu (601 Air Group)|601]]{{•}}[[Reppuu Kai (Prototype Carrier-based Model)|Kai]]{{•}}[[Reppuu Kai 2|Kai 2]]{{•}}[[Reppuu Kai 2 (CarDiv 1/Skilled)|Kai 2 (CD1/Skilled)]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[Prototype Jinpuu]]{{•}}[[Shinden Kai]]&lt;br /&gt;
  |group3 = Foreign&lt;br /&gt;
  |list3 = [[Bf 109 T Kai]] &amp;lt;small&amp;gt;(IJN/Ger)&amp;lt;/small&amp;gt;{{•}}Fw190 &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Fw 190 T Kai|T Kai]]{{•}}[[Fw 190 A-5 Kai (Skilled)|A-5 Kai (Skilled)]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(IJN/Ger)&amp;lt;/small&amp;gt;{{•}}Reggiane &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Re.2001 OR Kai|2001 OR Kai]]{{•}}[[Re.2005 Kai|2005 Kai]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(IJN/Ita)&amp;lt;/small&amp;gt;{{•}} Wildcat &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[F4F-3]]{{•}}[[F4F-4]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;{{•}}Hellcat &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[F6F-3]]{{•}}[[F6F-5]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;{{•}}[[XF5U]] &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;{{•}}[[FR-1 Fireball]] &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;{{•}}[[Fulmar]] &amp;lt;small&amp;gt;(UK)&amp;lt;/small&amp;gt;{{•}}[[Seafire Mk.III Kai]] &amp;lt;small&amp;gt;(UK)&amp;lt;/small&amp;gt;{{•}}[[Corsair Mk.II]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Corsair Mk.II (Ace)|Ace]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(UK/US)&amp;lt;/small&amp;gt;&lt;br /&gt;
  |group4 = [[Night Fighter|{{color|black|Night}}]]&lt;br /&gt;
  |list4 = [[Reppuu Kai 2 Model E]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Reppuu Kai 2 Model E (CarDiv 1/Skilled)|CD1/Skilled]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}Hellcat &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[F6F-3N]]{{•}}[[F6F-5N]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;{{•}}[[F4U-2 Night Corsair]] &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---Dive Bombers---&amp;gt;&lt;br /&gt;
|group2 = [[Dive Bomber|{{color|black|Dive Bombers}}]]&lt;br /&gt;
|list2 = {{Navbox|child&lt;br /&gt;
  |evenodd = swap&lt;br /&gt;
  |basestyle  = background-color:#eeddbb;&lt;br /&gt;
&amp;lt;!---|group1 = IJN---&amp;gt;&lt;br /&gt;
  |list1 = Myoujou &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Prototype Myoujou (Additional Trial Model)|Prototype]]{{•}}[[Myoujou Kai|Kai]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[Type 99 Dive Bomber|Type 99]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Type 99 Dive Bomber (Skilled)|Skilled]]{{•}}[[Type 99 Dive Bomber Model 22|Model 22]]{{•}}[[Type 99 Dive Bomber Model 22 (Skilled)|Model 22/Skilled]]{{•}}[[Type 99 Dive Bomber (Egusa Squadron)|Egusa]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[Suisei]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Suisei Model 12A|Model 12A]] ([[Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)|w/ Cluster Bombs]]{{•}}[[Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)|w/ Photo Fuze Bombs]]){{•}}Model 22 ([[Suisei Model 22 (634 Air Group)|634]]{{•}}[[Suisei Model 22 (634 Air Group/Skilled)|634/Skilled]]){{•}}[[Suisei (601 Air Group)|601]]{{•}}[[Suisei (Egusa Squadron)|Egusa]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[Prototype Nanzan]]&lt;br /&gt;
  |group2 = Foreign&lt;br /&gt;
  |list2 = Ju.87C &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Ju 87C Kai|Kai]]{{•}}[[Ju 87C Kai 2 (w/ KMX)| Kai 2 KMX]]{{•}}[[Ju 87C Kai 2 (w/ KMX/Skilled)|Kai 2 KMX/Skilled]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(IJN/Ger)&amp;lt;/small&amp;gt;{{•}}[[Re.2001 CB Kai]] &amp;lt;small&amp;gt;(IJN/Ita)&amp;lt;/small&amp;gt;{{•}}[[SBD]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[SBD (Yellow Wings)|Yellow Wings]]{{•}}[[SBD VB-2 (Bomber Squadron)|VB-2 Bomber Squad]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;{{•}}[[SBD-5]] &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;{{•}}Helldiver &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[SB2C-3]]{{•}}[[SB2C-5]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;{{•}}Corsair &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[F4U-1D]] &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;{{•}}[[F4U-4]] &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;{{•}}[[AU-1]] &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;{{•}}[[F4U-7]] &amp;lt;small&amp;gt;(Fr/US)&amp;lt;/small&amp;gt;&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[FM-2]] &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;{{•}}[[Skua]] &amp;lt;small&amp;gt;(UK)&amp;lt;/small&amp;gt;&lt;br /&gt;
  |group3 = [[Fighter-Bomber|{{color|black|Fighter-bombers}}]]&lt;br /&gt;
  |list3 = Type 0 &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Type 0 Fighter Model 62 (Fighter-bomber)|Model 62 FB]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)|Iwai]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[Type 0 Fighter Model 63 (Fighter-bomber)|Model 63 FB]]{{•}}[[Type 0 Fighter Model 64 (Two-seat w/ KMX)|Model 64 KMX]]{{•}}[[Type 0 Fighter Model 64 (Skilled Fighter-bomber)|Model 64 (Skilled FB)]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;&lt;br /&gt;
  |group4 = [[Night Dive Bomber|{{color|black|Night}}]]&lt;br /&gt;
  |list4 = [[Type 99 Training Bomber Model 22 Kai (Experimental w/ Night Equipment)|Night Myoujou]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---Torpedo Bombers---&amp;gt;&lt;br /&gt;
|group3 = [[Torpedo Bomber|{{color|black|Torpedo Bombers}}]]&lt;br /&gt;
|list3 = {{Navbox|child&lt;br /&gt;
  |evenodd = swap&lt;br /&gt;
  |basestyle  = background-color:#eeddbb;&lt;br /&gt;
&amp;lt;!---|group1 = IJN---&amp;gt;&lt;br /&gt;
  |list1 = [[Type 97 Torpedo Bomber|Type 97]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Type 97 Torpedo Bomber (Skilled)|Skilled]]{{•}}[[Type 97 Torpedo Bomber (931 Air Group)|931]]{{•}}[[Type 97 Torpedo Bomber (931 Air Group/Skilled)|931/Skilled]]{{•}}[[Type 97 Torpedo Bomber (Tomonaga Squadron)|Tomonaga]]{{•}}[[Type 97 Torpedo Bomber (Murata Squadron)|Murata]]{{•}}[[Type 97 Torpedo Bomber Kai (Northeastern Air Group)|Kai Northeastern Air Group]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[Tenzan]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Tenzan (601 Air Group)|601]]{{•}}[[Tenzan (931 Air Group)|931]]{{•}}[[Tenzan Model 12A|Model 12A]]{{•}}[[Tenzan Model 12 (Tomonaga Squadron)|Tomonaga]]{{•}}[[Tenzan Model 12 (Murata Squadron)|Murata]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[Ryuusei]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Ryuusei Kai|Kai]]{{•}}[[Ryuusei Kai (Skilled)|Kai Skilled]]{{•}}[[Ryuusei (601 Air Group)|601]]{{•}}[[Ryuusei Kai (CarDiv 1)|CD1]]{{•}}[[Ryuusei Kai (CarDiv 1/Skilled)|CD1/Skilled]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;&lt;br /&gt;
  |group2 = Foreign&lt;br /&gt;
  |list2 = [[Re.2001 G Kai|Re.2001 G Kai]] &amp;lt;small&amp;gt;(IJN/Ita)&amp;lt;/small&amp;gt;{{•}}[[TBD]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[TBD (Yellow Wings)|Yellow Wings]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;{{•}}[[TBF]] &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;{{•}}[[Swordfish]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Swordfish Mk. II (Skilled)|Mk.II Skilled]]{{•}}[[Swordfish Mk.III (Skilled)|Mk.III Skilled]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(UK)&amp;lt;/small&amp;gt;{{•}}Barracuda &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Barracuda Mk.II|Mk.II]]{{•}}[[Barracuda Mk.III|Mk.III]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(UK)&amp;lt;/small&amp;gt;{{•}}[[Mosquito TR Mk.33]] &amp;lt;small&amp;gt;(UK)&amp;lt;/small&amp;gt;&lt;br /&gt;
  |group3 = [[Night Torpedo Bomber|{{color|black|Night}}]]&lt;br /&gt;
  |list3 = [[Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai)|Type 97 Model E]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Prototype Type 97 Torpedo Bomber Kai (Skilled) No. 3 Model E (w/ Type 6 Airborne Radar Kai)|Skilled]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[Tenzan Model 12A Kai (w/ Type 6 Airborne Radar Kai)|Tenzan Model 12A Kai]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Tenzan Model 12A Kai (Skilled w/ Type 6 Airborne Radar Kai)|Skilled]] {{•}}[[Tenzan Model 12A Kai 2 (Murata Squadron w/ Radar)|Murata]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[TBM-3D]] &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;{{•}}[[TBM-3W+3S]] &amp;lt;small&amp;gt;(JMSDF/US)&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---jets---&amp;gt;&lt;br /&gt;
|group4 = [[:Category:Jets|{{color|black|Jets}}]]&lt;br /&gt;
|list4 = [[Jet Keiun Kai]]{{•}}[[Kikka Kai]]&lt;br /&gt;
&amp;lt;!---Recon---&amp;gt;&lt;br /&gt;
|group5 = [[Carrier Recon|{{color|black|Recons}}]]&lt;br /&gt;
|list5 = {{Navbox|child&lt;br /&gt;
  |evenodd = swap&lt;br /&gt;
  |basestyle  = background-color:#eeddbb;&lt;br /&gt;
  |list1 = [[Saiun]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Saiun (4th Recon Squad)|4th Recon]]{{•}}[[Saiun (Eastern Caroline Air Group)|East Caroline]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[Type 2 Reconnaissance Aircraft|Type 2]]{{•}}[[SBD VS-2 (Reconnaissance Squadron)]] &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;{{•}}[[Fulmar (Reconnaissance Fighter/Skilled)]] &amp;lt;small&amp;gt;(UK)&amp;lt;/small&amp;gt;&lt;br /&gt;
  |group2 = [[Large Carrier-based Reconnaissance Aircraft|{{color|black|Large}}]]&lt;br /&gt;
  |list2 = [[Prototype Keiun (Carrier-based Reconnaissance Model)|Prototype Keiun]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---LB Planes---&amp;gt;&lt;br /&gt;
|list6 = {{Navbox|child&lt;br /&gt;
 |name       = LB Planes&lt;br /&gt;
 |title      = [[LBAS|{{color|black|Land-Based Planes}}]]&lt;br /&gt;
 |basestyle  = background-color:#EECC88;&lt;br /&gt;
&amp;lt;!---Attack Aircraft---&amp;gt;&lt;br /&gt;
|group1 = [[Land Based Bomber|{{color|black|Bombers}}]]&lt;br /&gt;
|list1 = {{Navbox|child&lt;br /&gt;
  |evenodd = swap&lt;br /&gt;
  |basestyle  = background-color:#eeddbb;&lt;br /&gt;
  |group1 = [[LB Attacker |{{color|black|Attackers}}]]&lt;br /&gt;
  |list1 = [[Type 96 Land-based Attack Aircraft|Type 96]]{{•}}[[Type 1 Land-based Attack Aircraft|Type 1]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Type 1 Land-based Attack Aircraft Model 22A|Model 22A]]{{•}}[[Type 1 Land-based Attack Aircraft Model 34|Model 34]]{{•}}[[Type 1 Land-based Attack Aircraft (Nonaka Squadron)|Nonaka]]{{•}}[[Type 1 Land-based Attack Aircraft (Hachiman Force)|Hachiman]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[Ginga]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Ginga (Skilled)|Skilled]]{{•}}[[Ginga (Egusa Squadron)|Egusa]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)|Type 1 Hayabusa Model III Kai (65)]] &amp;lt;small&amp;gt;(IJA)&amp;lt;/small&amp;gt;{{•}}[[Type 4 Heavy Bomber Hiryuu]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Type 4 Heavy Bomber Hiryuu (Skilled)|Skilled]]{{•}}[[Type 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided Missile|+ No.1 Model 1A Guided Missile]]{{•}}[[Type 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided Missile|Skilled + No.1 Model 1A Guided Missile]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(IJA)&amp;lt;/small&amp;gt;{{•}}[[Do 17 Z-2]] &amp;lt;small&amp;gt;(Ger)&amp;lt;/small&amp;gt;{{•}}Do 217 &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Do 217 E-5 + Hs293 Initial Model|E-5 + Hs293]]{{•}}[[Do 217 K-2 + Fritz-X|K-2 + Fritz-X]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(Ger)&amp;lt;/small&amp;gt;{{•}}[[SM.79]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[SM.79 bis|bis]]{{•}}[[SM.79 bis (Skilled)|Skilled]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(Ita)&amp;lt;/small&amp;gt;{{•}}[[B-25]] &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;{{•}}[[Mosquito FB Mk.VI]] &amp;lt;small&amp;gt;(UK)&amp;lt;/small&amp;gt;&lt;br /&gt;
  |group2 = [[LB Patrol|{{color|black|Patrol}}]]&lt;br /&gt;
  |list2 = Toukai &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Prototype Toukai|Proto]]{{•}}[[Toukai (901 Air Group)|901]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;&lt;br /&gt;
  |group3 = [[LB Assault|{{color|black|Assault}}]]&lt;br /&gt;
  |list3 = [[Ki-102 B]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Ki-102 B Kai + No.1 Model 1B Guided Missile|+ No.1 Model 1B Guided Missile]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(IJA)&amp;lt;/small&amp;gt;&lt;br /&gt;
  |group4 = [[LB Heavy|{{color|black|Heavy}}]]&lt;br /&gt;
  |list4 = [[Shinzan]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Shinzan Kai|Kai]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|group2 = [[Interceptor|{{color|black|Interceptors}}]]&lt;br /&gt;
|list2 = {{Navbox|child&lt;br /&gt;
  |evenodd = swap&lt;br /&gt;
  |basestyle  = background-color:#eeddbb;&lt;br /&gt;
  |group1 = &amp;quot;Army&amp;quot;&lt;br /&gt;
  |list1 = Type 1 Fighter Hayabusa &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Type 1 Fighter Hayabusa Model II|Model II]]{{•}}[[Type 1 Fighter Hayabusa Model II (64th Squadron)|Model II (64)]]{{•}}[[Type 1 Fighter Hayabusa Model III A|Model IIIA]]{{•}}[[Type 1 Fighter Hayabusa Model III A (54th Squadron)|Model IIIA (54)]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(IJA)&amp;lt;/small&amp;gt;{{•}}[[Type 3 Fighter Hien]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Type 3 Fighter Hien Model 1D|Model 1D]]{{•}}[[Type 3 Fighter Hien (244th Air Combat Group)|244]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(IJA)&amp;lt;/small&amp;gt;{{•}}[[Type 4 Fighter Hayate]] &amp;lt;small&amp;gt;(IJA)&amp;lt;/small&amp;gt;{{•}}[[Type 2 Two-seat Fighter Toryuu]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Type 2 Two-seat Fighter Toryuu Model C|Model C]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(IJA)&amp;lt;/small&amp;gt;{{•}}[[Ki-96]] &amp;lt;small&amp;gt;(IJA)&amp;lt;/small&amp;gt;{{•}}[[Fw 190 D-9]] &amp;lt;small&amp;gt;(Ger)&amp;lt;/small&amp;gt;{{•}}Spitfire &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Spitfire Mk.I|Mk.I]]{{•}}[[Spitfire Mk.V|Mk.V]]{{•}}[[Spitfire Mk.IX (Skilled)|Mk.IX Skilled]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(UK)&amp;lt;/small&amp;gt;&lt;br /&gt;
  |group2 = &amp;quot;Navy&amp;quot;&lt;br /&gt;
  |list2 = [[Raiden]]{{•}}Shiden &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Shiden Model 11|Model 11]]{{•}}[[Shiden Model 21 Shiden Kai|Kai]]{{•}}[[Shiden Kai (343 Air Group) 301st Fighter Squadron|Kai 343/301]]{{•}}[[Shiden Kai (343 Air Group) 407th Fighter Squadron|Kai 343/407]]{{•}}[[Shiden Kai (343 Air Group) 701st Fighter Squadron|Kai 343/701]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}Type 0 Fighter &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Type 0 Fighter Model 22 (251 Air Group)|Model 22 (251)]]{{•}}[[Type 0 Fighter Model 21 (Tainan Air Group)|Model 21 (Tainan)]]{{•}}[[Type 0 Fighter Model 32 (Tainan Air Group)|Model 32 (Tainan)]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[Reppuu Kai]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Reppuu Kai (352 Air Group/Skilled)|352/Skilled]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;&lt;br /&gt;
  |group3 = Jets&lt;br /&gt;
  |list3 = [[Me 262 A-1a/R1]] &amp;lt;small&amp;gt;(Ger)&amp;lt;/small&amp;gt;&lt;br /&gt;
  |group4 = Canard&lt;br /&gt;
  |list4 = [[Prototype Shinden (Land-based Fighter)]]&lt;br /&gt;
  |group5 = HA &lt;br /&gt;
  |list5 = [[Me 163B]] &amp;lt;small&amp;gt;(Ger)&amp;lt;/small&amp;gt;{{•}}[[Shuusui]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Prototype Shuusui|Proto]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
  |group4 = [[Recon Aircraft|{{color|black|Recons}}]]&lt;br /&gt;
  |list4 = [[Type 2 Land Based Reconnaissance Aircraft|Type 2 Recon]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Type 2 Land-based Reconnaissance Aircraft (Skilled)|Skilled]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[Mosquito PR Mk.IV]] &amp;lt;small&amp;gt;(UK)&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---Seaplanes category---&amp;gt;&lt;br /&gt;
|list7 = {{Navbox|child&lt;br /&gt;
 |name       = Seaplanes&lt;br /&gt;
 |title      = [[Seaplane|{{color|black|Seaplanes}}]]&lt;br /&gt;
 |basestyle  = background-color:#EECC88;&lt;br /&gt;
|group1 = [[SPR|{{color|black|Recons}}]]&lt;br /&gt;
|list1 = {{Navbox|child&lt;br /&gt;
  |list1 = [[Type 0 Reconnaissance Seaplane]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Type 0 Reconnaissance Seaplane Model 11B|Model 11B]]{{•}}[[Type 0 Reconnaissance Seaplane Model 11B (Skilled)|Model 11B Skilled]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[Type 0 Observation Seaplane]]{{•}}[[Type 0 Small Reconnaissance Seaplane]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Type 0 Small Reconnaissance Seaplane (Skilled)|Skilled]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[Shiun]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Shiun (Skilled)|Skilled]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[Ar196 Kai]] &amp;lt;small&amp;gt;(IJN/Ger)&amp;lt;/small&amp;gt;{{•}}[[Ro.43 Reconnaissance Seaplane]] &amp;lt;small&amp;gt;(Ita)&amp;lt;/small&amp;gt;{{•}}[[SOC Seagull]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[SOC Seagull Late Model (Skilled)|LM Skilled]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;{{•}}[[OS2U]] &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;{{•}}[[SO3C Seamew Kai]] &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;{{•}}[[Swordfish Mk.II Kai (Reconnaissance Seaplane Model)|Swordfish Mk.II Kai]] &amp;lt;small&amp;gt;(UK)&amp;lt;/small&amp;gt;{{•}}[[Fairey Seafox Kai]] &amp;lt;small&amp;gt;(UK/Swe)&amp;lt;/small&amp;gt;{{•}}[[S9 Osprey]] &amp;lt;small&amp;gt;(UK/Swe)&amp;lt;/small&amp;gt;&lt;br /&gt;
  |group2 = [[Night Recon|{{color|black|Night}}]]&lt;br /&gt;
  |basestyle  = background-color:#eeddbb;&lt;br /&gt;
  |list2 = [[Type 98 Reconnaissance Seaplane (Night Recon)]]{{•}}Type 0 Reconnaissance Seaplane &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|11B Kai Night Recon]]{{•}}[[Type 0 Reconnaissance Seaplane Model 11A Kai 2|11A Kai 2]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; {{•}}[[Loire 130M]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Loire 130M Kai (Skilled)|Kai Skilled]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(Fr)&amp;lt;/small&amp;gt;{{•}}[[Walrus]] &amp;lt;small&amp;gt;(UK)&amp;lt;/small&amp;gt;{{•}}[[Sea Otter]] &amp;lt;small&amp;gt;(UK)&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|group2 = [[SPB|{{color|black|Bombers}}]]&lt;br /&gt;
|list2 = {{Navbox|child&lt;br /&gt;
  |list1 = [[Zuiun]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Zuiun (631 Air Group)|631]]{{•}}[[Zuiun (634 Air Group)|634]]{{•}}[[Zuiun (634 Air Group/Skilled)|634/Skilled]]{{•}}[[Zuiun Model 12|Model 12]]{{•}}[[Zuiun Model 12 (634 Air Group)|Model 12 (634)]]{{•}}[[Zuiun Kai 2 (634 Air Group)|Kai 2 (634)]]{{•}}[[Zuiun Kai 2 (634 Air Group/Skilled)|Kai 2 (634/Skilled)]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}Seiran &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Prototype Seiran|Prototype]]{{•}}[[Seiran (631 Air Group)|631]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[Swordfish (Seaplane Model)|Swordfish]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Swordfish Mk.III Kai (Seaplane Model)|Mk.III Kai]]{{•}}[[Swordfish Mk.III Kai (Seaplane Model/Skilled)|Mk.III Kai Skilled]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(UK/Swe)&amp;lt;/small&amp;gt;{{•}}[[Laté 298B]] &amp;lt;small&amp;gt;(Fr)&amp;lt;/small&amp;gt;&lt;br /&gt;
  |group2 = [[NSPB|{{color|black|Night}}]]&lt;br /&gt;
  |basestyle  = background-color:#eeddbb;&lt;br /&gt;
  |list2 = [[Prototype Night Zuiun (Attack Equipment)]]&lt;br /&gt;
}}&lt;br /&gt;
|group3 = [[SPF|{{color|black|Fighters}}]]&lt;br /&gt;
|list3 = [[Type 2 Seaplane Fighter Kai|Type 2 Kai]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Type 2 Seaplane Fighter Kai (Skilled)|Skilled]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}Kyoufuu &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Kyoufuu Kai|Kai]]{{•}}[[Kyoufuu Kai 2|Kai 2]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[Ro.44 Seaplane Fighter]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Ro.44 Seaplane Fighter bis|bis]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(Ita)&amp;lt;/small&amp;gt;&lt;br /&gt;
|group4 = [[LFB|{{color|black|Large Flying Boats}}]]&lt;br /&gt;
|list4 = [[Type 2 Large Flying Boat]]{{•}}[[PBY-5A Catalina]] &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---Radars category---&amp;gt;&lt;br /&gt;
|list8 = {{Navbox|child&lt;br /&gt;
 |name       = Radars&lt;br /&gt;
 |title      = [[Radar|{{color|black|Radars}}]]&lt;br /&gt;
 |basestyle  = background-color:#EECC88;&lt;br /&gt;
|group1 = [[Small Radar|{{color|black|Small}}]]&lt;br /&gt;
|list1 = [[Type 13 Air Radar]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Type 13 Air Radar Kai|Kai]]{{•}}[[Type 13 Air Radar Kai (Late Model)|Kai LM]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[Type 22 Surface Radar]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Type 22 Surface Radar Kai 4|Kai 4]]{{•}}[[Type 22 Surface Radar Kai 4 (Calibrated Late Model)|Kai 4 Calibrated LM]]{{•}}[[Passive Radiolocator (E27) + Type 22 Surface Radar Kai 4 (Calibrated Late Model)|Kai 4 LM + Passive Radiolocator (E27)]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[Type 33 Surface Radar|Type 33 Surface Radar]]{{•}}[[Radar Equipment Mast (Type 13 Kai + Type 22 Radar Kai 4)]]{{•}}SG Radar &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[SG Radar (Initial Model)|Initial Model]]{{•}}[[SG Radar (Late Model)|Late Model]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;{{•}}[[GFCS Mk.37]] &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;&lt;br /&gt;
|group2 = [[Large Radar|{{color|black|Large}}]]&lt;br /&gt;
|list2 = [[Type 21 Air Radar]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Type 21 Air Radar Kai|Kai]]{{•}}[[Type 21 Air Radar Kai 2|Kai 2]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[Type 32 Surface Radar]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Type 32 Surface Radar Kai|Kai]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[Type 42 Air Radar]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Type 42 Air Radar Kai 2|Kai 2]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[FuMO25 Radar]] &amp;lt;small&amp;gt;(Ger)&amp;lt;/small&amp;gt;{{•}}[[SK Radar]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[SK + SG Radar|+ SG]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;{{•}}[[Type 281 Radar]] &amp;lt;small&amp;gt;(UK)&amp;lt;/small&amp;gt;{{•}}[[Type 274 Fire Control Radar]] &amp;lt;small&amp;gt;(UK)&amp;lt;/small&amp;gt;&lt;br /&gt;
|group3 = [[Very Large Radar|{{color|black|Very Large}}]]&lt;br /&gt;
|list3 = [[15m Duplex Rangefinder + Type 21 Radar Kai 2]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[15m Duplex Rangefinder Kai + Type 21 Radar Kai 2 + Skilled Fire Direction Center| + Skilled Fire Direction Center]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|group4 = [[Submarine Radar|{{color|black|Submarine}}]]&lt;br /&gt;
|list4 = [[Submarine Radar &amp;amp; Waterproof Telescope]]{{•}}[[Submarine Radar &amp;amp; Passive Radiolocator (E27)]]{{•}}[[Late Model Submarine Radar &amp;amp; Passive Radiolocator]]{{•}}[[Late Model Radar &amp;amp; Passive Radiolocator + Snorkel Equipment]]{{•}}[[SJ Radar + Submarine Conning Tower Equipment]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---ASW Equip---&amp;gt;&lt;br /&gt;
|list9 = {{Navbox|child&lt;br /&gt;
 |name       = ASW&lt;br /&gt;
 |title      = [[:Category:Anti-submarine Weaponry|{{color|black|Anti-Submarine Warfare}}]]&lt;br /&gt;
 |basestyle  = background-color:#EECC88;&lt;br /&gt;
|group1 = [[Sonar|{{color|black|Sonars}}]]&lt;br /&gt;
  |list1 = {{Navbox|child&lt;br /&gt;
    |evenodd = swap&lt;br /&gt;
    |basestyle  = background-color:#eeddbb;&lt;br /&gt;
    |group1 = [[Small Sonar|{{color|black|Small}}]]&lt;br /&gt;
    |list1 = [[Type 93 Passive Sonar]]{{•}}[[Type 3 Active Sonar]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Type 3 Active Sonar Kai|Kai]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[Type 4 Passive Sonar]]{{•}} ASDIC &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Type124 ASDIC|Type 124]]{{•}}[[Type144/147 ASDIC|Type 144/147]]{{•}}[[HF/DF + Type144/147 ASDIC|Type 144/147 + HF/DF]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(UK)&amp;lt;/small&amp;gt;&lt;br /&gt;
    |group2 = [[Large Sonar|{{color|black|Large}}]]&lt;br /&gt;
    |list2 = [[Type 0 Passive Sonar]]&lt;br /&gt;
}}&lt;br /&gt;
|group2 = [[Depth Charge|{{color|black|Depth Charges}}]]&lt;br /&gt;
  |list2 = {{Navbox|child&lt;br /&gt;
    |evenodd = swap&lt;br /&gt;
    |basestyle  = background-color:#eeddbb;&lt;br /&gt;
    |group1 = [[DCP|{{color|black|Projectors‎}}]]&lt;br /&gt;
    |list1 = [[Type 94 Depth Charge Projector]]{{•}}[[Type 3 Depth Charge Projector]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Type 3 Depth Charge Projector Concentrated Deployment|CD]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[Prototype 15cm 9-tube ASW Rocket Launcher]]{{•}}[[RUR-4A Weapon Alpha Kai]] &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;{{•}}[[Mk.32 ASW Torpedo (Mk.2 Thrower)]] &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;&lt;br /&gt;
    |group2 = [[DCR|{{color|black|Racks}}]]&lt;br /&gt;
    |list2 = [[Type 95 Depth Charge]]{{•}}[[Type 2 Depth Charge]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Type 2 Depth Charge Kai 2|Kai 2]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[Hedgehog (Initial Model)]] &amp;lt;small&amp;gt;(UK)&amp;lt;/small&amp;gt;{{•}}[[Lightweight ASW Torpedo (Initial Test Model)]] &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;&lt;br /&gt;
    |group3 = [[ASW Mortar|{{color|black|Others}}]]&lt;br /&gt;
    |list3 = [[Type 2 12cm Mortar Kai]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Type 2 12cm Mortar Kai Concentrated Deployment|CD]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|group3 = [[Rotorcraft|{{color|black|Rotorcraft}}]]&lt;br /&gt;
|list3 = [[Ka Type Observation Autogyro]] &amp;lt;small&amp;gt;(IJA)&amp;lt;/small&amp;gt;{{•}}O Type Observation Autogyro &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[O Type Observation Autogyro Kai|Kai]]{{•}}[[O Type Observation Autogyro Kai 2|Kai 2]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(IJA)&amp;lt;/small&amp;gt;{{•}}[[S-51J]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[S-51J Kai|Kai]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(JMSDF/US)&amp;lt;/small&amp;gt;&lt;br /&gt;
|group4 = [[Liaison Aircraft|{{color|black|Liaison Aircraft}}]]&lt;br /&gt;
|list4 = [[Type 3 Command Liaison Aircraft (ASW)]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Type 3 Command Liaison Aircraft Kai|Kai]]/[[Type 3 Command Liaison Aircraft Kai 2|2]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(IJA)&amp;lt;/small&amp;gt;{{•}}Type 1 Fighter Hayabusa &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Model II Kai (20th Squadron)]]{{•}}[[Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|Model III Kai (Skilled/20th Squadron)]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;(IJA)&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---Miscellaneous---&amp;gt;&lt;br /&gt;
|list10 = {{Navbox|child&lt;br /&gt;
 |name       = Misc&lt;br /&gt;
 |title      = Miscellaneous&lt;br /&gt;
 |basestyle  = background-color:#EECC88;&lt;br /&gt;
|group1 = [[Anti-Ground Rocket|{{color|black|Anti-Ground Rockets}}]]&lt;br /&gt;
|list1 = [[WG42 (Wurfgerät 42)]] &amp;lt;small&amp;gt;(Ger)&amp;lt;/small&amp;gt;{{•}}[[Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Type 4 20cm Anti-ground Rocket Launcher Concentrated Deployment|CD]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|group2 = [[Shell|{{color|black|Shells}}]]&lt;br /&gt;
  |list2 = {{Navbox|child&lt;br /&gt;
    |evenodd = swap&lt;br /&gt;
    |basestyle  = background-color:#eeddbb;&lt;br /&gt;
    |group1 = [[AP Shell|{{color|black|Armor-Piercing}}]]&lt;br /&gt;
    |list1 = [[Type 91 Armor-Piercing (AP) Shell|Type 91 AP Shell]]{{•}}[[Type 1 Armor-Piercing (AP) Shell|Type 1 AP Shell]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Type 1 Armor-Piercing (AP) Shell Kai|Kai]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;&lt;br /&gt;
    |group2 = [[AA Shell|{{color|black|Anti-Air}}]]&lt;br /&gt;
    |list2 = [[Type 3 Shell]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Type 3 Shell Kai|Kai]]{{•}}[[Type 3 Shell Kai 2|Kai 2]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;&lt;br /&gt;
    |group3 = [[Star Shells|{{color|black|Star}}]]&lt;br /&gt;
    |list3 = [[Star Shell]]&lt;br /&gt;
}}&lt;br /&gt;
|group3 = [[Engine Improvement|{{color|black|Engines}}]]&lt;br /&gt;
|list3 = [[Improved Kanhon Type Turbine]]{{•}}[[Enhanced Kanhon Type Boiler]]{{•}}[[New Model High Temperature High Pressure Boiler]]&lt;br /&gt;
&lt;br /&gt;
|group4 = [[Landing Craft|{{color|black|Landing Craft}}]]&lt;br /&gt;
|list4 =  [[Daihatsu Landing Craft]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Daihatsu Landing Craft (Type 89 Medium Tank &amp;amp; Landing Force)|+ Type 89 &amp;amp; Landing Force]]{{•}}[[Daihatsu Landing Craft (Panzer II/North African Specification)|+ Panzer II]] &amp;lt;small&amp;gt;(IJN/Ger)&amp;lt;/small&amp;gt;{{•}}[[Armed Daihatsu|Armed]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[Toku Daihatsu Landing Craft]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Toku Daihatsu Landing Craft + 11th Tank Regiment|+ 11th Tank Regiment]]{{•}}[[Toku Daihatsu Landing Craft + Type 1 Gun Tank|+ Type 1 Gun Tank]]{{•}}[[Toku Daihatsu Landing Craft + Panzer III (North African Specification)|+ Panzer III]] &amp;lt;small&amp;gt;(IJN/Ger)&amp;lt;/small&amp;gt;{{•}}[[Toku Daihatsu Landing Craft + Panzer III Type J|+ Panzer III Ausf.J]] &amp;lt;small&amp;gt;(IJN/Ger)&amp;lt;/small&amp;gt;{{•}}[[Toku Daihatsu Landing Craft + Chi-Ha|+ Chi-Ha]]{{•}}[[Toku Daihatsu Landing Craft + Chi-Ha Kai|+ Chi-Ha Kai]] &amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[M4A1 DD]] &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;{{•}}[[Soukoutei (Armored Boat Class)|Soukoutei (AB-Class)]] &amp;lt;small&amp;gt;(IJA)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|group5 = [[Amphibious Vehicle|{{color|black|Amphibious Vehicles}}]]&lt;br /&gt;
|list5 = [[Special Type 2 Amphibious Tank]]{{•}}[[Special Type 4 Amphibious Tank]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Special Type 4 Amphibious Tank Kai|Kai]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|group6 = [[Landing Force|{{color|black|Landing Forces}}]]&lt;br /&gt;
|list6 = [[Army Infantry Corps]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Army Infantry Corps + Chi-Ha Kai|+ Chi-Ha Kai]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[Type 97 Medium Tank (Chi-Ha)]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Type 97 Medium Tank New Turret (Chi-Ha Kai)|Kai]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|group7 = [[Extra Armor|{{color|black|Extra Armor}}]]&lt;br /&gt;
  |list7 = {{Navbox|child&lt;br /&gt;
    |evenodd = swap&lt;br /&gt;
    |basestyle  = background-color:#eeddbb;&lt;br /&gt;
    |group1 = [[:Category:Medium Armor|{{color|black|Medium}}]]&lt;br /&gt;
    |list1 = [[Anti-torpedo Bulge (Medium)]]{{•}}[[New Kanhon Design Anti-torpedo Bulge (Medium)]]{{•}}[[Arctic camouflage (+ Arctic equipment)]]&lt;br /&gt;
    |group2 = [[:Category:Large Armor|{{color|black|Large}}]]&lt;br /&gt;
    |list2 = [[Anti-torpedo Bulge (Large)]]{{•}}[[New Kanhon Design Anti-torpedo Bulge (Large)]]{{•}}[[Pugliese Underwater Protection Bulkhead]] &amp;lt;small&amp;gt;(Ita)&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|group8 = [[Searchlights|{{color|black|Searchlights}}]]&lt;br /&gt;
|list8 = [[Searchlight]]{{•}}[[Type 96 150cm Searchlight]]&lt;br /&gt;
|group9 = Facility &amp;amp; Crew&lt;br /&gt;
|list9 = {{Navbox|child&lt;br /&gt;
  |evenodd = swap&lt;br /&gt;
  |basestyle  = background-color:#eeddbb;&lt;br /&gt;
  |list1 = [[Ship Repair Facility]]&lt;br /&gt;
  |group2 = [[Lookout|{{color|black|Skilled Lookouts}}]]&lt;br /&gt;
  |list2 = [[Skilled Lookouts]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Torpedo Squadron Skilled Lookouts|Torpedo Squadron]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;&lt;br /&gt;
  |group4 = [[Command Facility|{{color|black|Command Facilities}}]]&lt;br /&gt;
  |list4 = [[Fleet Command Facility]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Striking Force Fleet Command Facility|Striking Force]]{{•}}[[Elite Torpedo Squadron Command Facility|Elite Torpedo Squadron]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[Fleet Communication Antenna]]{{•}}[[Communication Equipment &amp;amp; Personnel]]&lt;br /&gt;
  |group5 = [[Aviation Personnel|{{color|black|Aviation Personnels}}]]&lt;br /&gt;
  |list5 = [[Skilled Carrier-based Aircraft Maintenance Personnel]]{{•}}[[Night Operation Aviation Personnel]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Night Operation Aviation Personnel + Skilled Deckhands|+ Skilled Deckhands]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[Arctic Gear &amp;amp; Deck Personnel]]{{•}}[[Skilled Deck Personnel]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Skilled Deck Personnel + Aviation Maintenance Hands|+ Aviation Maintenance Hands]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|group10 = [[:Category:Surface Ship Equipment|{{color|black|Surface Ship Equipment}}]]&lt;br /&gt;
|list10 = {{Navbox|child&lt;br /&gt;
  |evenodd = swap&lt;br /&gt;
  |basestyle  = background-color:#eeddbb;&lt;br /&gt;
  |list1 = [[Barrage Balloon]]&lt;br /&gt;
  |group2 = [[Smoke Generator|{{color|black|Smoke Generators}}]]&lt;br /&gt;
  |list2 = [[Smoke Generator (Smoke Screen)]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Smoke Generator Kai (Smoke Screen)|Kai]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|group11 = Consumables&lt;br /&gt;
|list11 = {{Navbox|child&lt;br /&gt;
  |evenodd = swap&lt;br /&gt;
  |basestyle  = background-color:#eeddbb;&lt;br /&gt;
  |list1 = [[Underway Replenishment]]&lt;br /&gt;
  |group2 = [[Repair Personnel|{{color|black|Repair Personnels}}]]&lt;br /&gt;
  |list2 = [[Emergency Repair Personnel]]{{•}}[[Emergency Repair Goddess]]&lt;br /&gt;
  |group3 = [[Ration|{{color|black|Rations}}]]&lt;br /&gt;
  |list3 = [[Combat Ration]] &amp;lt;big&amp;gt;(&amp;lt;/big&amp;gt;[[Battle Ration (Special Onigiri)|Special Onigiri]]&amp;lt;big&amp;gt;)&amp;lt;/big&amp;gt;{{•}}[[Canned Saury]]&lt;br /&gt;
}}&lt;br /&gt;
|group12 = Others&lt;br /&gt;
|list12 = [[Drum Canister (Transport Use)]]{{•}}[[Saiun (Disassembled for Transport)]]&lt;br /&gt;
&amp;lt;!---Historical reasons---&amp;gt;&lt;br /&gt;
|group13 = Unreleased &amp;amp; removed&lt;br /&gt;
|list13 = [[SB2U]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=10cm/56_Single_High-angle_Gun_(Concentrated_Deployment)/Bonuses&amp;diff=190660</id>
		<title>10cm/56 Single High-angle Gun (Concentrated Deployment)/Bonuses</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=10cm/56_Single_High-angle_Gun_(Concentrated_Deployment)/Bonuses&amp;diff=190660"/>
		<updated>2025-03-09T09:26:24Z</updated>

		<summary type="html">&lt;p&gt;Totaku: Totaku moved page 10cm/56 Single High-angle Gun (Concentrated Deployment)/Bonuses to 10cm/56 Single High-angle Gun Mount (Concentrated Deployment)/Bonuses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[10cm/56 Single High-angle Gun Mount (Concentrated Deployment)/Bonuses]]&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=10cm/56_Single_High-angle_Gun_Mount_(Concentrated_Deployment)/Bonuses&amp;diff=190659</id>
		<title>10cm/56 Single High-angle Gun Mount (Concentrated Deployment)/Bonuses</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=10cm/56_Single_High-angle_Gun_Mount_(Concentrated_Deployment)/Bonuses&amp;diff=190659"/>
		<updated>2025-03-09T09:26:24Z</updated>

		<summary type="html">&lt;p&gt;Totaku: Totaku moved page 10cm/56 Single High-angle Gun (Concentrated Deployment)/Bonuses to 10cm/56 Single High-angle Gun Mount (Concentrated Deployment)/Bonuses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Equipment/EquipmentBonuses}}&lt;br /&gt;
|-&lt;br /&gt;
! {{ShipLink|Gangut|Oktyabrskaya Revolyutsiya|Gangut Dva|text=Gangut (any)}}&amp;lt;br&amp;gt;{{ShipLink|Kirov|Kirov Kai|text=Kirov (any)}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | -&lt;br /&gt;
| +1 || || +3 || || || || +1 || +1&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additional synergy with: {{EquipmentLink|18cm/57 Triple Main Gun Mount}}&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=10cm/56_Single_High-angle_Gun_(Concentrated_Deployment)&amp;diff=190658</id>
		<title>10cm/56 Single High-angle Gun (Concentrated Deployment)</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=10cm/56_Single_High-angle_Gun_(Concentrated_Deployment)&amp;diff=190658"/>
		<updated>2025-03-09T09:17:20Z</updated>

		<summary type="html">&lt;p&gt;Totaku: Totaku moved page 10cm/56 Single High-angle Gun (Concentrated Deployment) to 10cm/56 Single High-angle Gun Mount (Concentrated Deployment)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[10cm/56 Single High-angle Gun Mount (Concentrated Deployment)]]&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=10cm/56_Single_High-angle_Gun_Mount_(Concentrated_Deployment)&amp;diff=190657</id>
		<title>10cm/56 Single High-angle Gun Mount (Concentrated Deployment)</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=10cm/56_Single_High-angle_Gun_Mount_(Concentrated_Deployment)&amp;diff=190657"/>
		<updated>2025-03-09T09:17:20Z</updated>

		<summary type="html">&lt;p&gt;Totaku: Totaku moved page 10cm/56 Single High-angle Gun (Concentrated Deployment) to 10cm/56 Single High-angle Gun Mount (Concentrated Deployment)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Equipment|header=true}}&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
{{Category:Secondary High-Angle Gun}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===How To Obtain===&lt;br /&gt;
''Event reward for:''&lt;br /&gt;
* [[Spring 2025 Event]] E-3: Hard (★+4)&lt;br /&gt;
&lt;br /&gt;
===Updates History===&lt;br /&gt;
* '''2025-03-07:''' Implemented&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Fit Bonuses==&lt;br /&gt;
{{/Bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Improvement==&lt;br /&gt;
{{:Improvement/Categories/HA Green Sec (8+ AA &amp;amp; 4- FP)}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Equipmentlist}}&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Module:Data/Equipment/10cm/56_Single_High-angle_Gun_Mount_(Concentrated_Deployment)&amp;diff=190656</id>
		<title>Module:Data/Equipment/10cm/56 Single High-angle Gun Mount (Concentrated Deployment)</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Module:Data/Equipment/10cm/56_Single_High-angle_Gun_Mount_(Concentrated_Deployment)&amp;diff=190656"/>
		<updated>2025-03-09T09:16:40Z</updated>

		<summary type="html">&lt;p&gt;Totaku: Totaku moved page Module:Data/Equipment/10cm/56 Single High-angle Gun (Concentrated Deployment) to Module:Data/Equipment/10cm/56 Single High-angle Gun Mount (Concentrated Deployment) without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
  _name = &amp;quot;10cm/56 Single High-angle Gun Mount (Concentrated Deployment)&amp;quot;,&lt;br /&gt;
  _id = 556,&lt;br /&gt;
  _japanese_name = &amp;quot;10cm/56 単装高角砲(集中配備)&amp;quot;,&lt;br /&gt;
  _reading = nil,&lt;br /&gt;
  _type = 4,&lt;br /&gt;
  _icon = 16,&lt;br /&gt;
  _types = {1, 2, 4, 16, 0},&lt;br /&gt;
  _rarity = 3,&lt;br /&gt;
  _firepower = 3,&lt;br /&gt;
  _bombing = false,&lt;br /&gt;
  _torpedo = false,&lt;br /&gt;
  _aa = 9,&lt;br /&gt;
  _armor = false,&lt;br /&gt;
  _asw = false,&lt;br /&gt;
  _shelling_accuracy = 1,&lt;br /&gt;
  _torpedo_accuracy = false,&lt;br /&gt;
  _evasion = false,&lt;br /&gt;
  _los = 1,&lt;br /&gt;
  _speed = false,&lt;br /&gt;
  _luck = false,&lt;br /&gt;
  _range = 1,&lt;br /&gt;
  _special = false,&lt;br /&gt;
  _scrap_fuel = false,&lt;br /&gt;
  _scrap_ammo = 2,&lt;br /&gt;
  _scrap_steel = 2,&lt;br /&gt;
  _scrap_bauxite = 2,&lt;br /&gt;
  _info = nil,&lt;br /&gt;
  _info_en = nil,&lt;br /&gt;
  _wikipedia = nil,&lt;br /&gt;
  _buildable = false,&lt;br /&gt;
  _improvements = false,&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Module:Data/Equipment/10cm/56_Single_High-angle_Gun_Mount_(Concentrated_Deployment)&amp;diff=190655</id>
		<title>Module:Data/Equipment/10cm/56 Single High-angle Gun Mount (Concentrated Deployment)</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Module:Data/Equipment/10cm/56_Single_High-angle_Gun_Mount_(Concentrated_Deployment)&amp;diff=190655"/>
		<updated>2025-03-09T09:14:52Z</updated>

		<summary type="html">&lt;p&gt;Totaku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
  _name = &amp;quot;10cm/56 Single High-angle Gun Mount (Concentrated Deployment)&amp;quot;,&lt;br /&gt;
  _id = 556,&lt;br /&gt;
  _japanese_name = &amp;quot;10cm/56 単装高角砲(集中配備)&amp;quot;,&lt;br /&gt;
  _reading = nil,&lt;br /&gt;
  _type = 4,&lt;br /&gt;
  _icon = 16,&lt;br /&gt;
  _types = {1, 2, 4, 16, 0},&lt;br /&gt;
  _rarity = 3,&lt;br /&gt;
  _firepower = 3,&lt;br /&gt;
  _bombing = false,&lt;br /&gt;
  _torpedo = false,&lt;br /&gt;
  _aa = 9,&lt;br /&gt;
  _armor = false,&lt;br /&gt;
  _asw = false,&lt;br /&gt;
  _shelling_accuracy = 1,&lt;br /&gt;
  _torpedo_accuracy = false,&lt;br /&gt;
  _evasion = false,&lt;br /&gt;
  _los = 1,&lt;br /&gt;
  _speed = false,&lt;br /&gt;
  _luck = false,&lt;br /&gt;
  _range = 1,&lt;br /&gt;
  _special = false,&lt;br /&gt;
  _scrap_fuel = false,&lt;br /&gt;
  _scrap_ammo = 2,&lt;br /&gt;
  _scrap_steel = 2,&lt;br /&gt;
  _scrap_bauxite = 2,&lt;br /&gt;
  _info = nil,&lt;br /&gt;
  _info_en = nil,&lt;br /&gt;
  _wikipedia = nil,&lt;br /&gt;
  _buildable = false,&lt;br /&gt;
  _improvements = false,&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=MediaWiki:Sidebar&amp;diff=190215</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=MediaWiki:Sidebar&amp;diff=190215"/>
		<updated>2025-03-07T21:11:31Z</updated>

		<summary type="html">&lt;p&gt;Totaku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Content Navigation&lt;br /&gt;
** mainpage|mainpage&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** https://kcwiki-yksk.mirairepository.net/Special:BatchUpload |Batch Uploading&lt;br /&gt;
&lt;br /&gt;
* Upcoming Event&lt;br /&gt;
**  Spring 2025 Event| Spring 2025 Event&lt;br /&gt;
&lt;br /&gt;
* Sortie&lt;br /&gt;
** Sortie|Sortie&lt;br /&gt;
** World 1|World 1 (Naval Base Waters)&lt;br /&gt;
** World 2|World 2 (Nansei Island Waters)&lt;br /&gt;
** World 3|World 3 (Northern Waters)&lt;br /&gt;
** World 7|World 7 (South Western Waters)&lt;br /&gt;
** World 4|World 4 (Western Waters)&lt;br /&gt;
** World 5|World 5 (Southern Waters)&lt;br /&gt;
** World 6|World 6 (Central Waters)&lt;br /&gt;
** Events|Events&lt;br /&gt;
&lt;br /&gt;
* Shortcuts&lt;br /&gt;
** Expeditions|Expeditions&lt;br /&gt;
** Quests|Quests&lt;br /&gt;
** Ship_Maximum_Status|Ships Maximum Status&lt;br /&gt;
** Equipment|Equipment&lt;br /&gt;
** Construction|Construction&lt;br /&gt;
** Development|Development&lt;br /&gt;
** Akashi's Improvement Arsenal|Akashi's Improvement Arsenal&lt;br /&gt;
** Shop|Shop&lt;br /&gt;
** Inventory|Inventory&lt;br /&gt;
** Combat|Combat Mechanics&lt;br /&gt;
** Glossary|Glossary&lt;br /&gt;
** Drop_List|Drop List&lt;br /&gt;
** Template:NavboxInterview|Interviews&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Tutorials&lt;br /&gt;
** Tutorial: How to Register|How to Register&lt;br /&gt;
** Tutorial:_How_to_Play|How To Play&lt;br /&gt;
** Tutorial:_Leveling|Leveling&lt;br /&gt;
** Help:Resource Farming|Resource Farming&lt;br /&gt;
** Help:Ship Priority|Ship Priority&lt;br /&gt;
** Help:Equipment Setup|Equipment Setup&lt;br /&gt;
** Help:Akashi Upgrades|Akashi Upgrades&lt;br /&gt;
** Help:Event Preparation|Event Preparation&lt;br /&gt;
** Tutorial:_Troubleshooting|Troubleshooting&lt;br /&gt;
** Tutorial:_FAQ|FAQ&lt;br /&gt;
&lt;br /&gt;
* Community&lt;br /&gt;
** helppage|help&lt;br /&gt;
** Sandbox|Sandbox&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Winter_2025_Event/E-3/Sandbox&amp;diff=190120</id>
		<title>Winter 2025 Event/E-3/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Winter_2025_Event/E-3/Sandbox&amp;diff=190120"/>
		<updated>2025-03-07T17:47:40Z</updated>

		<summary type="html">&lt;p&gt;Totaku: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Winter_2025_Event/E-3/Sandbox&amp;diff=190119</id>
		<title>Winter 2025 Event/E-3/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Winter_2025_Event/E-3/Sandbox&amp;diff=190119"/>
		<updated>2025-03-07T17:47:05Z</updated>

		<summary type="html">&lt;p&gt;Totaku: Totaku moved page Winter 2025 Event/E-3/Sandbox to Spring 2025 Event/E-3/Sandbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Spring 2025 Event/E-3/Sandbox]]&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-3/Sandbox&amp;diff=190118</id>
		<title>Spring 2025 Event/E-3/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-3/Sandbox&amp;diff=190118"/>
		<updated>2025-03-07T17:47:05Z</updated>

		<summary type="html">&lt;p&gt;Totaku: Totaku moved page Winter 2025 Event/E-3/Sandbox to Spring 2025 Event/E-3/Sandbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Sandbox Rules=&lt;br /&gt;
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:&lt;br /&gt;
* An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,&lt;br /&gt;
* List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),&lt;br /&gt;
* A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),&lt;br /&gt;
** The Paths said compositions will take (to explain each path the composition will/can take),&lt;br /&gt;
** A summary or description of what kind of obstacles a composition will face.&lt;br /&gt;
* A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,&lt;br /&gt;
* ''Optional'': Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).&lt;br /&gt;
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion. &lt;br /&gt;
&lt;br /&gt;
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so. &lt;br /&gt;
&lt;br /&gt;
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the [[{{ROOTPAGENAME}}]], being reviewed and updated once more before it can be released.&lt;br /&gt;
&lt;br /&gt;
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary &amp;gt; Polished &amp;gt; Finalized Guides&lt;br /&gt;
&lt;br /&gt;
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.&lt;br /&gt;
&lt;br /&gt;
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = &lt;br /&gt;
|0 -&amp;gt; 1 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
=Historical Bonuses=&lt;br /&gt;
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}&lt;br /&gt;
&lt;br /&gt;
====Ship Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====Equipment Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====[[Debuff]]====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=XX's Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E3 is a single fleet, two-phase map consisting of one transport and one boss phase. &lt;br /&gt;
* 1 [[LBAS]] is available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 3 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''1st Fleet''', Starting point 1&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''2nd Fleet''', Starting point 2 &lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point 3&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]], is required to sortie these ships on the 2nd part of the map (the right / North side).&lt;br /&gt;
&lt;br /&gt;
==Phase 1==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = ?&lt;br /&gt;
| Fleet = '''?&lt;br /&gt;
| Route = {{MapRoute|?|red}} &lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=YY's Guide=&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Winter_2025_Event/E-2/Sandbox&amp;diff=190117</id>
		<title>Winter 2025 Event/E-2/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Winter_2025_Event/E-2/Sandbox&amp;diff=190117"/>
		<updated>2025-03-07T17:46:47Z</updated>

		<summary type="html">&lt;p&gt;Totaku: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Winter_2025_Event/E-2/Sandbox&amp;diff=190115</id>
		<title>Winter 2025 Event/E-2/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Winter_2025_Event/E-2/Sandbox&amp;diff=190115"/>
		<updated>2025-03-07T17:46:20Z</updated>

		<summary type="html">&lt;p&gt;Totaku: Totaku moved page Winter 2025 Event/E-2/Sandbox to Spring 2025 Event/E-2/Sandbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Spring 2025 Event/E-2/Sandbox]]&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-2/Sandbox&amp;diff=190114</id>
		<title>Spring 2025 Event/E-2/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-2/Sandbox&amp;diff=190114"/>
		<updated>2025-03-07T17:46:20Z</updated>

		<summary type="html">&lt;p&gt;Totaku: Totaku moved page Winter 2025 Event/E-2/Sandbox to Spring 2025 Event/E-2/Sandbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sandbox Rules=&lt;br /&gt;
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:&lt;br /&gt;
* An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,&lt;br /&gt;
* List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),&lt;br /&gt;
* A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),&lt;br /&gt;
** The Paths said compositions will take (to explain each path the composition will/can take),&lt;br /&gt;
** A summary or description of what kind of obstacles a composition will face.&lt;br /&gt;
* A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,&lt;br /&gt;
* ''Optional'': Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).&lt;br /&gt;
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion. &lt;br /&gt;
&lt;br /&gt;
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so. &lt;br /&gt;
&lt;br /&gt;
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the [[{{ROOTPAGENAME}}]], being reviewed and updated once more before it can be released.&lt;br /&gt;
&lt;br /&gt;
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary &amp;gt; Polished &amp;gt; Finalized Guides&lt;br /&gt;
&lt;br /&gt;
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.&lt;br /&gt;
&lt;br /&gt;
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = &lt;br /&gt;
|0 -&amp;gt; 1 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
=Historical Bonuses=&lt;br /&gt;
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}&lt;br /&gt;
&lt;br /&gt;
====Ship Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====Equipment Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====[[Debuff]]====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=XX's Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E2 is a single fleet, two-phase map consisting of one transport and one boss phase. &lt;br /&gt;
* 1 [[LBAS]] is available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 3 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''1st Fleet''', Starting point 1&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''2nd Fleet''', Starting point 2 (reused in E-2)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point 3&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]], is required to sortie these ships on the 2nd part of the map (the right / North side).&lt;br /&gt;
&lt;br /&gt;
==Phase 1==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = ?&lt;br /&gt;
| Fleet = '''?&lt;br /&gt;
| Route = {{MapRoute|?|red}} &lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=YY's Guide=&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Winter_2025_Event/E-1/Sandbox&amp;diff=190113</id>
		<title>Winter 2025 Event/E-1/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Winter_2025_Event/E-1/Sandbox&amp;diff=190113"/>
		<updated>2025-03-07T17:45:56Z</updated>

		<summary type="html">&lt;p&gt;Totaku: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Winter_2025_Event/E-1/Sandbox&amp;diff=190112</id>
		<title>Winter 2025 Event/E-1/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Winter_2025_Event/E-1/Sandbox&amp;diff=190112"/>
		<updated>2025-03-07T17:45:24Z</updated>

		<summary type="html">&lt;p&gt;Totaku: Totaku moved page Winter 2025 Event/E-1/Sandbox to Spring 2025 Event/E-1/Sandbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Spring 2025 Event/E-1/Sandbox]]&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-1/Sandbox&amp;diff=190111</id>
		<title>Spring 2025 Event/E-1/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-1/Sandbox&amp;diff=190111"/>
		<updated>2025-03-07T17:45:24Z</updated>

		<summary type="html">&lt;p&gt;Totaku: Totaku moved page Winter 2025 Event/E-1/Sandbox to Spring 2025 Event/E-1/Sandbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sandbox Rules=&lt;br /&gt;
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:&lt;br /&gt;
* An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,&lt;br /&gt;
* List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),&lt;br /&gt;
* A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),&lt;br /&gt;
** The Paths said compositions will take (to explain each path the composition will/can take),&lt;br /&gt;
** A summary or description of what kind of obstacles a composition will face.&lt;br /&gt;
* A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,&lt;br /&gt;
* ''Optional'': Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).&lt;br /&gt;
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion. &lt;br /&gt;
&lt;br /&gt;
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so. &lt;br /&gt;
&lt;br /&gt;
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the [[{{ROOTPAGENAME}}]], being reviewed and updated once more before it can be released.&lt;br /&gt;
&lt;br /&gt;
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary &amp;gt; Polished &amp;gt; Finalized Guides&lt;br /&gt;
&lt;br /&gt;
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.&lt;br /&gt;
&lt;br /&gt;
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules (Start Points) ▼/▲&lt;br /&gt;
|id = &lt;br /&gt;
|0 -&amp;gt; 1 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
=Historical Bonuses=&lt;br /&gt;
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}&lt;br /&gt;
&lt;br /&gt;
====Ship Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====Equipment Bonuses====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
====[[Debuff]]====&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=XX's Guide=&lt;br /&gt;
==Map Overview==&lt;br /&gt;
E1 is a single fleet, two-phase map consisting of one transport and one boss phase. &lt;br /&gt;
* 1 [[LBAS]] is available to sortie on this map&lt;br /&gt;
&lt;br /&gt;
* This map uses 3 locks:&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''1st Fleet''', Starting point 1&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''2nd Fleet''', Starting point 2 (reused in E-2)&lt;br /&gt;
** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point 3&lt;br /&gt;
&lt;br /&gt;
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear &amp;amp; Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]], is required to sortie these ships on the 2nd part of the map (the right / North side).&lt;br /&gt;
&lt;br /&gt;
==Phase 1==&lt;br /&gt;
{{FleetGuide&lt;br /&gt;
| Map = ?&lt;br /&gt;
| Fleet = '''?&lt;br /&gt;
| Route = {{MapRoute|?|red}} &lt;br /&gt;
| AS = 0&lt;br /&gt;
| Note = ?&lt;br /&gt;
| Range = ?&lt;br /&gt;
| LBASS = ?&lt;br /&gt;
| NoteLBAS = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=YY's Guide=&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Winter_2025_Event/E-3&amp;diff=190110</id>
		<title>Winter 2025 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Winter_2025_Event/E-3&amp;diff=190110"/>
		<updated>2025-03-07T17:42:49Z</updated>

		<summary type="html">&lt;p&gt;Totaku: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Winter_2025_Event/E-3&amp;diff=190109</id>
		<title>Winter 2025 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Winter_2025_Event/E-3&amp;diff=190109"/>
		<updated>2025-03-07T17:42:35Z</updated>

		<summary type="html">&lt;p&gt;Totaku: Totaku moved page Winter 2025 Event/E-3 to Spring 2025 Event/E-3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Spring 2025 Event/E-3]]&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-3&amp;diff=190108</id>
		<title>Spring 2025 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-3&amp;diff=190108"/>
		<updated>2025-03-07T17:42:35Z</updated>

		<summary type="html">&lt;p&gt;Totaku: Totaku moved page Winter 2025 Event/E-3 to Spring 2025 Event/E-3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= ?&lt;br /&gt;
|title_jp= ?&lt;br /&gt;
|tag= [[File:{{ROOTPAGENAME}} Tag 1.png]]&lt;br /&gt;
|tag2= [[File:{{ROOTPAGENAME}} Tag 2.png]]&lt;br /&gt;
|tag3=  [[File:{{ROOTPAGENAME}} Tag 3.png]]&lt;br /&gt;
|header_thumb=[[File:{{ROOTPAGENAME}} E-3 Boss Thumb.png]]&lt;br /&gt;
|tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 1}} '''?'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 2}} '''??'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 3}} '''???'''&lt;br /&gt;
|map_1=&amp;lt;!--[[File:{{ROOTPAGENAME}} E-3 Map Phase ??.png|450px]]--&amp;gt;[[File:Map placeholder branch.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=&amp;lt;!--[[File:{{ROOTPAGENAME}} E-3 Map Phase ?.png|450px]]--&amp;gt;[[File:Map placeholder branch.png|450px]]&lt;br /&gt;
|map_2_text=Phase ?&lt;br /&gt;
|map_3=&amp;lt;!--[[File:{{ROOTPAGENAME}} E-3 Map Phase ??.png|450px]]--&amp;gt;[[File:Map placeholder branch.png|450px]]&lt;br /&gt;
|map_3_text=Phase ??&lt;br /&gt;
|map_4=&amp;lt;!--[[File:{{ROOTPAGENAME}} E-3 Map LBAS Range.png|450px]]--&amp;gt;[[File:Map placeholder branch.png|450px]]&lt;br /&gt;
|map_4_text=LBAS&lt;br /&gt;
|boss_hard= &lt;br /&gt;
|boss_medium= &lt;br /&gt;
|boss_easy= &lt;br /&gt;
|boss_casual= &lt;br /&gt;
|phase_1_boss= {{EnemyLink|}}&lt;br /&gt;
|phase_2_boss= {{EnemyLink|}}&lt;br /&gt;
|phase_3_boss= {{EnemyLink|}}&lt;br /&gt;
|phase_4_boss= {{EnemyLink|}}&lt;br /&gt;
|rewards = E-3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{center|[[File:{{ROOTPAGENAME}} E-3 Ooyodo.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here. &lt;br /&gt;
*'''Do not update the guides through this page unless it is a minor fix.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Branching Rules ▼/▲&lt;br /&gt;
|id = &lt;br /&gt;
|0 =?&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
Branching compositions are reported over the course of the event. &lt;br /&gt;
*Please refer to [https://tsunkit.net/nav/#/ KCNav] for up to date map content (fleets used, LoS/speed requirements/drops/LBAS ranges, ...)&lt;br /&gt;
&lt;br /&gt;
==Historical Bonuses==&lt;br /&gt;
{{/Historical_Bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Map Overview==&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{/Enemy comps}}&lt;br /&gt;
==Ship Drops==&lt;br /&gt;
{{/Ship drops}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
?&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Winter_2025_Event/E-2&amp;diff=190107</id>
		<title>Winter 2025 Event/E-2</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Winter_2025_Event/E-2&amp;diff=190107"/>
		<updated>2025-03-07T17:42:17Z</updated>

		<summary type="html">&lt;p&gt;Totaku: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Winter_2025_Event/E-2&amp;diff=190104</id>
		<title>Winter 2025 Event/E-2</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Winter_2025_Event/E-2&amp;diff=190104"/>
		<updated>2025-03-07T17:39:24Z</updated>

		<summary type="html">&lt;p&gt;Totaku: Totaku moved page Winter 2025 Event/E-2 to Spring 2025 Event/E-2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Spring 2025 Event/E-2]]&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-2&amp;diff=190103</id>
		<title>Spring 2025 Event/E-2</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-2&amp;diff=190103"/>
		<updated>2025-03-07T17:39:23Z</updated>

		<summary type="html">&lt;p&gt;Totaku: Totaku moved page Winter 2025 Event/E-2 to Spring 2025 Event/E-2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= ?&lt;br /&gt;
|title_jp= ?&lt;br /&gt;
|tag= [[File:{{ROOTPAGENAME}} Tag 1.png]]&lt;br /&gt;
|tag2= [[File:{{ROOTPAGENAME}} Tag 2.png]]&lt;br /&gt;
|tag3=  [[File:{{ROOTPAGENAME}} Tag 3.png]]&lt;br /&gt;
|header_thumb=[[File:{{ROOTPAGENAME}} E-2 Boss Thumb.png]]&lt;br /&gt;
|tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 1}} '''?'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 2}} '''??'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 3}} '''???'''&lt;br /&gt;
|map_1=&amp;lt;!--[[File:{{ROOTPAGENAME}} E-2 Map Phase ??.png|450px]]--&amp;gt;[[File:Map placeholder branch.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=&amp;lt;!--[[File:{{ROOTPAGENAME}} E-2 Map Phase ?.png|450px]]--&amp;gt;[[File:Map placeholder branch.png|450px]]&lt;br /&gt;
|map_2_text=Phase ?&lt;br /&gt;
|map_3=&amp;lt;!--[[File:{{ROOTPAGENAME}} E-2 Map Phase ??.png|450px]]--&amp;gt;[[File:Map placeholder branch.png|450px]]&lt;br /&gt;
|map_3_text=Phase ??&lt;br /&gt;
|map_4=&amp;lt;!--[[File:{{ROOTPAGENAME}} E-2 Map LBAS Range.png|450px]]--&amp;gt;[[File:Map placeholder branch.png|450px]]&lt;br /&gt;
|map_4_text=LBAS&lt;br /&gt;
|boss_hard= &lt;br /&gt;
|boss_medium= &lt;br /&gt;
|boss_easy= &lt;br /&gt;
|boss_casual= &lt;br /&gt;
|phase_1_boss= {{EnemyLink|}}&lt;br /&gt;
|phase_2_boss= {{EnemyLink|}}&lt;br /&gt;
|phase_3_boss= {{EnemyLink|}}&lt;br /&gt;
|rewards = E-2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{center|[[File:{{ROOTPAGENAME}} E-2 Ooyodo.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here. &lt;br /&gt;
*'''Do not update the guides through this page unless it is a minor fix.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules ▼/▲&lt;br /&gt;
|id = &lt;br /&gt;
|0 =?&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
Branching compositions are reported over the course of the event. &lt;br /&gt;
*Please refer to [https://tsunkit.net/nav/#/ KCNav] for up to date map content (fleets used, LoS/speed requirements/drops/LBAS ranges, ...)&lt;br /&gt;
&lt;br /&gt;
==Historical Bonuses==&lt;br /&gt;
{{/Historical_Bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Map Overview==&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{/Enemy comps}}&lt;br /&gt;
==Ship Drops==&lt;br /&gt;
{{/Ship drops}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{:{{ROOTPAGENAME}}/Hub}}&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Winter_2025_Event/E-1&amp;diff=190102</id>
		<title>Winter 2025 Event/E-1</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Winter_2025_Event/E-1&amp;diff=190102"/>
		<updated>2025-03-07T17:37:16Z</updated>

		<summary type="html">&lt;p&gt;Totaku: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Winter_2025_Event/E-1&amp;diff=190097</id>
		<title>Winter 2025 Event/E-1</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Winter_2025_Event/E-1&amp;diff=190097"/>
		<updated>2025-03-07T17:28:01Z</updated>

		<summary type="html">&lt;p&gt;Totaku: Totaku moved page Winter 2025 Event/E-1 to Spring 2025 Event/E-1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Spring 2025 Event/E-1]]&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-1&amp;diff=190096</id>
		<title>Spring 2025 Event/E-1</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Spring_2025_Event/E-1&amp;diff=190096"/>
		<updated>2025-03-07T17:28:00Z</updated>

		<summary type="html">&lt;p&gt;Totaku: Totaku moved page Winter 2025 Event/E-1 to Spring 2025 Event/E-1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= ?&lt;br /&gt;
|title_jp= ?&lt;br /&gt;
|tag= [[File:{{ROOTPAGENAME}} Tag 1.png]]&lt;br /&gt;
|tag2= [[File:{{ROOTPAGENAME}} Tag 2.png]]&lt;br /&gt;
|tag3=  [[File:{{ROOTPAGENAME}} Tag 3.png]]&lt;br /&gt;
|header_thumb=[[File:{{ROOTPAGENAME}} E-1 Boss Thumb.png]]&lt;br /&gt;
|tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 1}} '''?'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 2}} '''??'''&amp;lt;br&amp;gt;{{Shiplock|{{ROOTPAGENAME}} Tag 3}} '''???'''&lt;br /&gt;
|map_1=&amp;lt;!--[[File:{{ROOTPAGENAME}} E-1 Map Phase ??.png|450px]]--&amp;gt;[[File:Map placeholder branch.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=&amp;lt;!--[[File:{{ROOTPAGENAME}} E-1 Map Phase ?.png|450px]]--&amp;gt;[[File:Map placeholder branch.png|450px]]&lt;br /&gt;
|map_2_text=Phase ?&lt;br /&gt;
|map_3=&amp;lt;!--[[File:{{ROOTPAGENAME}} E-1 Map Phase ??.png|450px]]--&amp;gt;[[File:Map placeholder branch.png|450px]]&lt;br /&gt;
|map_3_text=Phase ??&lt;br /&gt;
|map_4=&amp;lt;!--[[File:{{ROOTPAGENAME}} E-1 Map LBAS Range.png|450px]]--&amp;gt;[[File:Map placeholder branch.png|450px]]&lt;br /&gt;
|map_4_text=LBAS&lt;br /&gt;
|boss_hard= &lt;br /&gt;
|boss_medium= &lt;br /&gt;
|boss_easy= &lt;br /&gt;
|boss_casual= &lt;br /&gt;
|phase_1_boss= {{EnemyLink|}}&lt;br /&gt;
|phase_2_boss= {{EnemyLink|}}&lt;br /&gt;
|rewards = E-1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{center|[[File:{{ROOTPAGENAME}} E-1 Ooyodo.png|440px]]}}&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[/Sandbox|Event map page guide sandbox]] and reviewed by editors before being approved here. &lt;br /&gt;
*'''Do not update the guides through this page unless it is a minor fix.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Branching Table==&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules ▼/▲&lt;br /&gt;
|id = &lt;br /&gt;
|0 =?&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Rule under review&lt;br /&gt;
&lt;br /&gt;
? = Ship type/amount under review&lt;br /&gt;
&lt;br /&gt;
Branching compositions are reported over the course of the event. &lt;br /&gt;
*Please refer to [https://tsunkit.net/nav/#/ KCNav] for up to date map content (fleets used, LoS/speed requirements/drops/LBAS ranges, ...)&lt;br /&gt;
&lt;br /&gt;
==Historical Bonuses==&lt;br /&gt;
{{/Historical_Bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Map Overview==&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{/Enemy comps}}&lt;br /&gt;
==Ship Drops==&lt;br /&gt;
{{/Ship drops}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{:{{ROOTPAGENAME}}/Hub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
?&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Winter_2025_Event/Hub&amp;diff=190090</id>
		<title>Winter 2025 Event/Hub</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Winter_2025_Event/Hub&amp;diff=190090"/>
		<updated>2025-03-07T17:07:50Z</updated>

		<summary type="html">&lt;p&gt;Totaku: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Winter_2025_Event/Hub&amp;diff=190089</id>
		<title>Winter 2025 Event/Hub</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Winter_2025_Event/Hub&amp;diff=190089"/>
		<updated>2025-03-07T17:07:11Z</updated>

		<summary type="html">&lt;p&gt;Totaku: Totaku moved page Winter 2025 Event/Hub to Spring 2025 Event/Hub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Spring 2025 Event/Hub]]&lt;/div&gt;</summary>
		<author><name>Totaku</name></author>
	</entry>
</feed>