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		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-1&amp;diff=114906</id>
		<title>Summer 2021 Event/E-1</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-1&amp;diff=114906"/>
		<updated>2021-09-25T15:50:04Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* E-1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-1===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Operation MA3&lt;br /&gt;
|title_jp= MA3作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag1.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag2.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag1}} Yellow Tag: 1st Special Squadron&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag2}} Grey Tag:  Mediterranean Fleet&lt;br /&gt;
|header_thumb=[[File:Summer2021_E1BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-1 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summmer2021E-1MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-1MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-1MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-1LBASMap.png|450px]]&lt;br /&gt;
|map_5_text=LBAS&lt;br /&gt;
|boss_hard= 2750 HP + 800 TP + 2350 HP&lt;br /&gt;
|boss_medium= 2000 HP + 500 TP + 1950 HP&lt;br /&gt;
|boss_easy= 1600 HP + 300 TP + 1800 HP&lt;br /&gt;
|boss_casual= 1600 HP + 300 TP + 1650 HP&lt;br /&gt;
|reward_all=&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1={{QuestRewardItem|Food Supply Ship Mamiya}}&lt;br /&gt;
|reward_1_casual=1&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=2&lt;br /&gt;
|reward_1_hard=2&lt;br /&gt;
|reward_2={{QuestRewardItem|Food Supply Ship Irako}}&lt;br /&gt;
|reward_2_casual=1&lt;br /&gt;
|reward_2_easy=1&lt;br /&gt;
|reward_2_medium=2&lt;br /&gt;
|reward_2_hard=2&lt;br /&gt;
|reward_3={{QuestRewardEquip|305mm/46 Twin Gun Mount}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1 (★2)&lt;br /&gt;
|reward_3_medium=&lt;br /&gt;
|reward_3_hard=1 (★2)&lt;br /&gt;
|reward_4={{QuestRewardEquip|305mm/46 Triple Gun Mount}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=1 (★2)&lt;br /&gt;
|reward_4_hard=1 (★2)&lt;br /&gt;
|reward_5={{QuestRewardEquip|Emergency Repair Goddess}}&lt;br /&gt;
|reward_5_casual=1&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|SM.79}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=&lt;br /&gt;
|reward_6_medium=&lt;br /&gt;
|reward_6_hard=1 (★2)&lt;br /&gt;
|reward_7={{QuestRewardEquip|Fulmar (Reconnaissance Fighter/Skilled)}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=1&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-1Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
|expand = true&lt;br /&gt;
|id = 51-1&lt;br /&gt;
|order = 0,C,E,2,I,J,N,Q,R,T&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = * Do not meet the requirements to start at 2.&lt;br /&gt;
|0 -&amp;gt; 2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Completed Phase 1&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of DE ≤ 1&lt;br /&gt;
** Fleet is a Strike Force '''OR''' amount of CL ≥ 2&lt;br /&gt;
* Alternatively, amount of historical ships ≥ 3&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to either C2, D or E.&lt;br /&gt;
|C -&amp;gt; C2/resource =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fleet contains AO, AS or AV&lt;br /&gt;
** Amount of DD+DE ≥ 3&lt;br /&gt;
** If fleet contains anything other than AO/AS/AV/DD/DE, amount of DD+DE ≥ 4&lt;br /&gt;
** If fleet contains AV, then amount of ships in the fleet must be 4.&lt;br /&gt;
** No CV(L/B)&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to go to either C2 or E.&lt;br /&gt;
** No CV(L/B)&lt;br /&gt;
|C -&amp;gt; E = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to go to C2.&lt;br /&gt;
** No (F)BB(V) or CV(L/B)&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of DD ≥ 4 '''OR''' Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; F = * Do not meet the requirements to go to G.&lt;br /&gt;
|E -&amp;gt; G = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node G is unlocked.&lt;br /&gt;
** Pass the LoS check (Cn1 &amp;gt; 0).&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; H = * Do not meet the requirements to go to I.&lt;br /&gt;
|2 -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of DD+DE ≥ 3 '''OR''' Fast Fleet&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
&lt;br /&gt;
|I -&amp;gt; J = * Do not meet the requirements to go to either K or N.&lt;br /&gt;
|I -&amp;gt; K = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to go to N.&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** No CV(L/B) or Akitsu Maru&lt;br /&gt;
|I -&amp;gt; N/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If amount of DD ≤ 2, no (F)BB(V) allowed.&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** No CV(L/B) or Akitsu Maru&lt;br /&gt;
** No SS(V)&lt;br /&gt;
&lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fleet contains CL&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** Amount of CV(L/B) ≤ 1&lt;br /&gt;
|J -&amp;gt; L = * Do not meet the requirements to go to either K or P.&lt;br /&gt;
|J -&amp;gt; P = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to go to K.&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** No (F)BB(V)&lt;br /&gt;
&lt;br /&gt;
|N/empty -&amp;gt; Q/resource, R/empty = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|Q/resource -&amp;gt; M/empty = * Fail the LoS check.&lt;br /&gt;
|Q/resource -&amp;gt; O = * Pass the LoS check.&lt;br /&gt;
&lt;br /&gt;
|R/empty -&amp;gt; S = * Do not meet the requirements to go to T.&lt;br /&gt;
|R/empty -&amp;gt; T/night = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** Fleet contains CL '''OR''' amount of DD ≥ 4&lt;br /&gt;
** If Slow Fleet, amount of (F)BB(V) ≤ 1&lt;br /&gt;
&lt;br /&gt;
|T/night -&amp;gt; U/empty = * Fail the LoS check.&lt;br /&gt;
|T/night -&amp;gt; V = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-1|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-1/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
* There are quests related to this event where clearing them will allow access to the Strike Force Fleet (7 Ship Fleet)&lt;br /&gt;
** The prerequisite for the quest is one of the event preparation quests that was released in the [[Game Updates/2021/August 4th|August 4th update]] prior to the event.&lt;br /&gt;
* For players who wish to clear E1 on Hard mode, the quests can be cleared on '''Casual''' first before switching to Hard mode and clearing the map. &lt;br /&gt;
** Be aware that switching to a higher difficulty will reset all progress on the map. So, unless you really need to conserve resources and are confident enough, you can opt to do all the quests while clearing on Hard.&lt;br /&gt;
{{color|red|※ Once the 2nd starting point has been unlocked, having '''&amp;quot;3+ historical European ships&amp;quot;''' or '''&amp;quot;2+ DDs &amp;amp; 1- DE &amp;amp; (2+ CL / Strike Force)&amp;quot;''' should guarantee Starting Point {{MapRoute|2|}} and giving {{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} to the fleet.}}&lt;br /&gt;
* Failure to meet the above requirements will automatically force the fleet to Starting Point {{MapRoute|1|}} and be labeled with {{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}}. Please review the fleet setup before launching them on sortie.&lt;br /&gt;
* Historical European Ships include all ships from the European nations with the exception of Russian ships (excluding '''[[Verniy]]''' who is allowed).&lt;br /&gt;
* In Addition to this, ships that are affiliated with ties to service with the European nations are acceptable:&lt;br /&gt;
** '''ABDA Forces: [[Houston]], [[Perth]], [[De Ruyter]]&lt;br /&gt;
** '''Atlantic Fleet: [[Washington]]&lt;br /&gt;
* Players who have the appropriate Anti-installation gear and a decent amount of European planes that are part of the bonus list, can possibly clear E1 without using European ships.&lt;br /&gt;
&lt;br /&gt;
=Event Quest Guide=&lt;br /&gt;
* Both quests are available on '''all''' difficulties and can be done at any point on E1. {{color|red|The completion of the first quest requires the second phase of the map to be unlocked.}}&lt;br /&gt;
&lt;br /&gt;
{{ProtoQuestsHeader}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB1&lt;br /&gt;
| reqQuest = C2&lt;br /&gt;
| namejp = 【地中海作戦】特務艦隊、遊撃部隊編成&lt;br /&gt;
| nameen = {{color|black|[Mediterranean Special Fleet] Special Mission Fleet, Tactical Force Formation}}&lt;br /&gt;
| req =  [Mediterranean Squadron Formation] Attack the Enemy frontline logistic Supply Depots in Point F and L in the first operation area! In addition, intercept the enemy battleship squadron aiming for the transport unit to Malta from the direction of Tarant and destroy it! &lt;br /&gt;
  &lt;br /&gt;
* Get an A rank on nodes F, L, and O in E1&lt;br /&gt;
| fuel = 500&lt;br /&gt;
| ammo = 500&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[File:Striking force fleet reward.png|Striking force fleet]]&amp;lt;br&amp;gt; '''[[Striking_Force_Fleet|Access to Striking Force Fleet]]''' &amp;lt;br&amp;gt; '''Choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|Type 3 Shell}}{{QuestRewardEquip|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher}}{{QuestRewardItem|Instant Repair Material|qty=4}} &amp;lt;br&amp;gt;&lt;br /&gt;
| notes = *For more info on how to clear F, L and O, check out Quest 1's guide&lt;br /&gt;
}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB2&lt;br /&gt;
| reqQuest = 2108 LB1&lt;br /&gt;
| reqQuest2 = B171&lt;br /&gt;
| namejp = 【地中海作戦】地中海配備の敵戦力を叩け！&lt;br /&gt;
| nameen = {{color|black|[Mediterranean Mission] Strike the enemy forces deploy within the Mediterranean!}}&lt;br /&gt;
| req = Defeat the enemy torpedo boats (at Point [H] and [S])deployed in the Mediterranean Sea in the first operation area! Furthermore, assault the Talent military port occupied by the enemy, and try to gradually destroy the enemy's abyssal forces deployed in the Eastern Mediterranean Sea! &lt;br /&gt;
&lt;br /&gt;
* Get a A rank on nodes P, H and S in E1&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 600&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 600&lt;br /&gt;
| other = '''Choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardItem|Development Material|qty=6}}{{QuestRewardItem|Instant Repair Material|qty=5}}{{QuestRewardItem|Improvement Material|qty=3}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|Type 3 Depth Charge Projector}}{{QuestRewardItem|Furniture Fairy|}}{{QuestRewardItem|Medal|}}&lt;br /&gt;
| notes = *For more info on how to clear P, H and S, check out Quest 2's guide&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''Quest 1'''==&lt;br /&gt;
&lt;br /&gt;
'''[Mediterranean Special Fleet] Special Mission Fleet, Tactical Force Formation''' can be done after opening phase 2 of the map. Completing this quest unlocks the [[Striking Force Fleet]], which can be used in this event.&lt;br /&gt;
&lt;br /&gt;
*A+ Rank nodes {{MapRoute|F|red|L|red|O|red}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Node F =&lt;br /&gt;
&lt;br /&gt;
Same as Phase 0.5&lt;br /&gt;
&lt;br /&gt;
|-| Node L =&lt;br /&gt;
Method #1: {{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Single Fleet: '''1 CV(L/B)/[[Akitsu Maru]], 1 (F)BB(V), 2 CL, 2 DD (FAST)'''&lt;br /&gt;
* Route: {{MapRoute|2||I|red|J|red|L|red}}&lt;br /&gt;
* Slow will route through {{MapRoute|H|red}}&lt;br /&gt;
Method #2: {{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Single Fleet: '''1 CV(L/B)/[[Akitsu Maru]], 1 (F)BB(V), 1 CL, 1 CA, 2 DD (≥3 Historical) (FAST)'''&lt;br /&gt;
* Route: {{MapRoute|2||I|red|J|red|L|red}}&lt;br /&gt;
* &amp;lt;3 Historical ships will start at {{MapRoute|1|}}&lt;br /&gt;
* Slow will route through {{MapRoute|H|red}}&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 3&lt;br /&gt;
* AD/AP/AS = 33/66/147 (Hard)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Equip DDs with [[Combat/Anti-Installation#Equipment_Setups|nuke setups]].&lt;br /&gt;
* It is recommended to complete this during Phase 2.&lt;br /&gt;
|-| Node O =&lt;br /&gt;
&lt;br /&gt;
Same as Phase 2&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Quest 2'''==&lt;br /&gt;
'''[Mediterranean Mission] Strike the enemy forces deploy within the Mediterranean!''' is the 2nd quest of the event. This quest can be done during phase 2.5 and 3. &lt;br /&gt;
*A+ Rank nodes {{MapRoute|P|red|H|red|S|red}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Node P =&lt;br /&gt;
&lt;br /&gt;
Same as Phase 2.5 with only a A+ rank needed.&lt;br /&gt;
|-| Node H =&lt;br /&gt;
{{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Strike Force Fleet: '''2DD 5XX (SLOW)'''&lt;br /&gt;
* Route: {{MapRoute|2||H|red}}&lt;br /&gt;
* If using '''≥3 Historical''', 6-7 XX (Slow) can also be used&lt;br /&gt;
* '''Max of 2 DD+DE'''&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 2&lt;br /&gt;
* No enemy air present&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Multiple PT Imps present at {{MapRoute|H|red}}&lt;br /&gt;
|-| Node S =&lt;br /&gt;
{{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Strike Force Fleet: '''1-2 (F)BB(V) 3 DD 2-3 CA(V)/AV'''&lt;br /&gt;
* Route: {{MapRoute|2||I|red|N|blue|R|blue|S|red}}&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 5&lt;br /&gt;
* No enemy air present&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Multiple PT Imps present at {{MapRoute|S|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Event Map Guide=&lt;br /&gt;
=='''Phase 0.5: Unlocking Node G'''==&lt;br /&gt;
*Unlocking {{MapRoute|G|red}} has two requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! C2&lt;br /&gt;
! F&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| Reach&lt;br /&gt;
| S x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| Reach&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Node F =&lt;br /&gt;
{{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}} Single Fleet: '''1-2 CA(V), 1 CL, 3-4 DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|C|red|E|red|F|red}}&lt;br /&gt;
* Slow with &amp;lt;4 DD will route through {{MapRoute|D|red}}&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 2&lt;br /&gt;
* AP/AS = 34/74 (Hard)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Bring [[Combat/Anti-Installation#Equipment_Setups|Nukes]] and DD with MG. The fleet will be fighting against both PT Imps &amp;amp; Installations. &lt;br /&gt;
|-|Node C2=&lt;br /&gt;
Method #1: {{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}} Single Fleet: '''1 CL, 1 CAV, 1 CV, 3 DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|C|red|C1|Red|C2|blue}}&lt;br /&gt;
Method #2: {{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}} Single Fleet: '''AO, 3-5 DD/DE'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|C|red|C2|blue}}&lt;br /&gt;
LBAS: N/A&lt;br /&gt;
* Set LBAS to standby/rest or send them to the battle node before {{MapRoute|C2|blue}}&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Method #2 can be used for ammo farming, please view [[Summer_2021_Event/E-1#Bonus:_Cyprus_Ammo_Farming|Cyprus Ammo Farming]] within the guide.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Phase 1: Defeat Summer CA Hime'''==&lt;br /&gt;
{{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}} Single Fleet: '''1-2 CA(V), 1 CL, 3-4 DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|C|red|E|red|G|red}}&lt;br /&gt;
* Must pass LoS to enter {{MapRoute|G|red}}&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 2&lt;br /&gt;
* No enemy air present&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Vanguard formation across all nodes until the boss&lt;br /&gt;
* Can use the same composition as Node F from phase 0.5 but equipped for surface combat&lt;br /&gt;
* TCI can be helpful with clearing the boss out&lt;br /&gt;
&lt;br /&gt;
=='''Phase 2: Deplete the TP'''==&lt;br /&gt;
{{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Single/Strike Force Fleet: '''0-2 (F)BB(V), 0-1 AV, 0-2 CA(V), 0-2 CL, 3-7 DD'''&lt;br /&gt;
* Route: {{MapRoute|2||I|red|N|blue|Q|green|O|red}}&lt;br /&gt;
* Fleet must include '''≥3 Historical''' or '''2DD + (2CL / Strike Force Fleet)''' to start at {{MapRoute|2|}}&lt;br /&gt;
* Must pass LoS (Cn3 &amp;gt;= 45 on Hard) to enter {{MapRoute|O|red}}&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 4&lt;br /&gt;
* No enemy air present&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Equip as many [[Daihatsu-class Landing Craft|Daihatsu]] and/or [[Drum Canister|drum canisters]] as possible to deplete the bar quickly.&lt;br /&gt;
* Equip AP shells to maximize your damage output from your BBs against the Battleship Summer Princess.&lt;br /&gt;
&lt;br /&gt;
=='''Phase 2.5: Unlock the Last Boss Node'''==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! P&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| S x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Strike Force Fleet: '''2 CV(L/B), 5 XX'''&lt;br /&gt;
* Route: {{MapRoute|2||I|red|J|red|P|red}}&lt;br /&gt;
* Fleet must include '''≥3 Historical''' or '''≥2DD''' to start at {{MapRoute|2|}}&lt;br /&gt;
** If using '''≥3 historicals''', 2 CV(L/B), 4XX can also be used&lt;br /&gt;
* '''Must be FAST or ≥3 DD''' to skip node {{MapRoute|H|Red}}&lt;br /&gt;
* Any (F)BB(V) will add extra battles or cause an offroute&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 4&lt;br /&gt;
* AD/AP/AS/AS+ = 17/33/72/144 (Hard)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* After completing Phase 2, {{MapRoute|P|red}} is locked to the third composition&lt;br /&gt;
* Node P is a fight against 3 Installation Princesses/Demons, all of which have various weaknesses against different anti-installation equipment.&lt;br /&gt;
* Equip with [[Combat/Anti-Installation#Equipment_Setups|nuke setups]]; however, please note the specific weaknesses listed below.&lt;br /&gt;
** Anchorage Water Demon&lt;br /&gt;
*** Vulnerable to most anti-installation equipment but is also the most resilient.&lt;br /&gt;
*** Avoid using DBs that can target installations as carriers should be focusing this target&lt;br /&gt;
*** One effective method to take her down is by using carriers with 2DB + 1TB setups and using one European plane from Group A and one from Group B, if available.&lt;br /&gt;
** Supply Depot Princess&lt;br /&gt;
*** [[Combat/Anti-Installation#Equipment_Setups|Nuke setups]] are the most effective way to take her down.&lt;br /&gt;
*** May require several hits to take down due to high HP.&lt;br /&gt;
** Airfield Princess&lt;br /&gt;
*** Type 3 Shells are the most effective means of defeating her.&lt;br /&gt;
&lt;br /&gt;
=='''Phase 3: Destroy Enemy Ne Kai's Combined Fleet'''==&lt;br /&gt;
{{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Strike Force Fleet: '''0-2 (F)BB(V), 1-2 CA(V), 0-1 AV, 0-2 CL, 3-4 DD'''&lt;br /&gt;
* Route: {{MapRoute|2||I|red|N|blue|R|blue|T|purple|V|red}}&lt;br /&gt;
* If slow, max of 1 (F)BB(V)&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 6&lt;br /&gt;
* Pre-LD: No enemy air present (Hard)&lt;br /&gt;
* LD: AD/AP/AS = 32/63/140 (Hard)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Node {{MapRoute|T|purple}} is a Night battle. So it's highly recommended to make use of the Vanguard Formation to pass through the node.&lt;br /&gt;
* The boss node {{MapRoute|V|red}} is an abyssal combined fleet.&lt;br /&gt;
* Be aware a CVL will appear in the comp on LD on harder difficulties.&lt;br /&gt;
&lt;br /&gt;
==Bonus: Cyprus Ammo Farming==&lt;br /&gt;
It is possible to collect ammo on E1 with a simple fleet comp, facing only a single battle before reaching the resource node. This can be used to collect ammo as high as '''150 ammo per run'''.&lt;br /&gt;
&lt;br /&gt;
Method #1: {{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}} Single Fleet: '''AO, 3-5 DD/DE'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|C|red|C2|blue}}&lt;br /&gt;
LBAS: N/A&lt;br /&gt;
* Either set LBAS on standby/rest or send them to the battle node before {{MapRoute|C2|blue}}&lt;br /&gt;
* Use Vanguard to survive Node {{MapRoute|C|red}}.&lt;br /&gt;
Increase resource gains by equipping the following:&lt;br /&gt;
* +10 Ammo per [[Drum Canister]]&lt;br /&gt;
* +15 Ammo per [[Daihatsu]], [[Daihatsu Landing Craft (Type 89 Medium Tank &amp;amp; Landing Force)|89 Tank Variants]] and [[Type 2 Ka-Mi Tank]]&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-1/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-1/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114901</id>
		<title>Summer 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114901"/>
		<updated>2021-09-23T21:49:24Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* Phase 4: Defeat the European Armored Carrier Princess */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Reinforcement Transport! Operation Pedestal&lt;br /&gt;
|title_jp= 増援輸送！ペデスタル作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag6.png]]&lt;br /&gt;
|tag3= [[File:Summer2021EventTag5.png]]&lt;br /&gt;
|tag4= [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag4}} Green Tag: Force H&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag6}} Force Z&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag5}} 10th Submarine Fleet&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag7}} Force X&lt;br /&gt;
|header_thumb=[[File:Summer2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summer2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-3MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Summer2021E-3LBASMapP1.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Position 1&lt;br /&gt;
|map_7=[[File:Summer2021E-3LBASMapP2.png|450px]]&lt;br /&gt;
|map_7_text=LBAS Position 2&lt;br /&gt;
|boss_hard= 3950 HP + 4400 HP + 960 TP + 6480 HP&lt;br /&gt;
|boss_medium= 3700 HP + 4400 HP + 680 TP + 6000 HP&lt;br /&gt;
|boss_easy= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Victorious}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1= {{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1 (★1)&lt;br /&gt;
|reward_1_hard=&lt;br /&gt;
|reward_2= {{QuestRewardEquip|SM.79 bis (Skilled)}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium= &lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardEquip|Prototype Jinpuu}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=1&lt;br /&gt;
|reward_5={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★1)&lt;br /&gt;
|reward_6_hard=&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.III}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
|reward_8={{QuestRewardEquip|Corsair Mk.II (Ace)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=1&lt;br /&gt;
|reward_8_hard=1 (★2)&lt;br /&gt;
|reward_9={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_9_casual=&lt;br /&gt;
|reward_9_easy=&lt;br /&gt;
|reward_9_medium=&lt;br /&gt;
|reward_9_hard=1&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-3Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 1&lt;br /&gt;
|id = 51-3A&lt;br /&gt;
|order = 0,B,B1,B2,C,C1,C2,E,G&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; B1 = * Do not meet the requirements to go to B2.&lt;br /&gt;
|B -&amp;gt; B2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
* Alternatively, use a Fast+ Fleet.&lt;br /&gt;
&lt;br /&gt;
|B1 -&amp;gt; C = * Do not meet the requirements to go to C1.&lt;br /&gt;
|B1 -&amp;gt; C1 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Not a Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 3&lt;br /&gt;
** If amount of (F)BB(V)+CV(L/B) ≥ 2, fleet must be Fast '''OR''' fleet must contain a CL.&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
&lt;br /&gt;
|B2 -&amp;gt; C1 = * Amount of ships ≤ 5&lt;br /&gt;
|B2 -&amp;gt; C2/empty = * Amount of ships ≥ 6&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to D.&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|C1 -&amp;gt; C2/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
|C1 -&amp;gt; E = * Do not meet the requirements to go to C2.&lt;br /&gt;
&lt;br /&gt;
|C2/empty -&amp;gt; E, F = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * Do not meet the requirements to go to I.&lt;br /&gt;
|E -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL+DD ≥ 3&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Pass the LoS check (Cn2 ≥ 39).&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|G -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 2&lt;br /&gt;
|id = 51-3B&lt;br /&gt;
|order = 0,2,J1,L,M&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; J1 = * Do not meet the requirements to go to J2.&lt;br /&gt;
|2 -&amp;gt; J2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|J1 -&amp;gt; J = * Slow fleet&lt;br /&gt;
|J1 -&amp;gt; J2 = * Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check (Cn1 ≥ 30).&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Do not meet the requirements to go to O.&lt;br /&gt;
|M -&amp;gt; O = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 6&lt;br /&gt;
** If Slow fleet, meet '''ALL''' of the following as well:&lt;br /&gt;
*** Amount of CV(B) ≤ 3&lt;br /&gt;
*** Amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 3&lt;br /&gt;
|id = 51-3C&lt;br /&gt;
|order = 0,3,R,S,T2,T3,T,U,V,X,X2,Y,Z&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; P = * Combined Fleet&lt;br /&gt;
|3 -&amp;gt; Q/empty = * Single Fleet/Strike Force&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to node S is unlocked.&lt;br /&gt;
** Surface/Carrier Task Force&lt;br /&gt;
|R -&amp;gt; T = * Do not meet the requirements to go to either S or U.&lt;br /&gt;
|R -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Before unlocking the route to node S:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
*** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** After unlocking the route to node S:&lt;br /&gt;
*** Use a Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; T2, T3 =&lt;br /&gt;
* If Strike Force, go to T2.&lt;br /&gt;
* Else, if amount of ships ≤ 6, random routing between T2 and T3.&lt;br /&gt;
|S -&amp;gt; T = * Combined Fleet, but do not meet the requirements to go to U.&lt;br /&gt;
|S -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of CV(B) ≤ 3&lt;br /&gt;
** Amount of CV(L/B) ≤ 4&lt;br /&gt;
&lt;br /&gt;
|T2 -&amp;gt; T1, T3 =&lt;br /&gt;
From top to bottom:&lt;br /&gt;
* If fleet contains CL, go to T1.&lt;br /&gt;
* If fleet contains CV(L/B), go to T3.&lt;br /&gt;
* If fleet contains neither CL or CV(L/B), random routing.&lt;br /&gt;
&lt;br /&gt;
|V/empty -&amp;gt; W, X = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; X1/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node X1 is unlocked.&lt;br /&gt;
** Fleet contains either Akitsushima Kai or Akashi Kai.&lt;br /&gt;
|X -&amp;gt; Y = * Do not meet the requirements to go to either X1 or Z3.&lt;br /&gt;
|X -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node Z3 is unlocked.&lt;br /&gt;
** Do not meet the requirements to go to X1.&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If Carrier Task Force, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
&lt;br /&gt;
|X2/empty -&amp;gt; Y = * Do not meet the requirements to go to Z3.&lt;br /&gt;
|X2/empty -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of (F)BB(V)+CV(B)+CA(V) ≤ 6&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; Z/green = Do not meet the requirements to go to Z3.&lt;br /&gt;
|Y -&amp;gt; Z3 = &lt;br /&gt;
* Amount of (F)BB(V)+CV(L/B) &amp;gt; 6&lt;br /&gt;
* Otherwise, meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
* Alternatively, amount of (F)BB(V)+CV(L/B) ≥ 6&lt;br /&gt;
&lt;br /&gt;
|Z/green -&amp;gt; Z1/empty = * Fail the LoS check.&lt;br /&gt;
|Z/green -&amp;gt; Z2 = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* This map contains 4 phases.&lt;br /&gt;
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.&lt;br /&gt;
** The air base is relocated once you've reached Phase 4.&lt;br /&gt;
* There are 2 event quests linked to this map.&lt;br /&gt;
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.&lt;br /&gt;
** The shiplock restrictions are lifted once the map is cleared. This makes it easier for admirals to farm specific nodes or to clear quests.&lt;br /&gt;
&lt;br /&gt;
The following tags are used in this map:&lt;br /&gt;
&lt;br /&gt;
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 &amp;amp; 4. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''This applies on all difficulties and also applies post-clear.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{ProtoQuestsHeader}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB3&lt;br /&gt;
| reqQuest = 2108 LB2&lt;br /&gt;
| namejp = 【地中海拡張作戦】第10潜水戦隊作戦&lt;br /&gt;
| nameen = {{color|black|10th Submarine Squadron Operation}}&lt;br /&gt;
| req =  A Rank nodes T1 and T4 on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 700&lt;br /&gt;
| other =  '''Choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|Type 3 Depth Charge Projector|qty=3}}{{QuestRewardEquip|Type 2 Depth Charge|qty=3}}{{QuestRewardEquip|Type124 ASDIC|qty=2}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardItem|Action Report|qty=2}}{{QuestRewardItem|Remodel Blueprint|}}&lt;br /&gt;
| notes =&lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on '''Casual''' difficulty.&lt;br /&gt;
* The 3rd starting point of E-3 must be unlocked first.&lt;br /&gt;
* For more info on how to clear T1 and T4, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB4&lt;br /&gt;
| reqQuest = 2108 LB3&lt;br /&gt;
| namejp = 【地中海拡張作戦】北アフリカ作戦&lt;br /&gt;
| nameen = {{color|black|North Africa Operation}}&lt;br /&gt;
| req =  S Rank nodes F and W on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 1000&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =  {{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)|}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|25mm Single Autocannon Mount|qty=4}}{{QuestRewardItem|Improvement Material|qty=4}}{{QuestRewardItem|Development Material|qty=10}} &lt;br /&gt;
| notes = &lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on either '''Casual''' or '''Easy''' difficulty.&lt;br /&gt;
* For more info on how to clear F and W, check out the following sections:&lt;br /&gt;
** For node F, check out Phase 2.5A&lt;br /&gt;
** For node W, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Abyssal Mediterranean Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP1.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|I|red}}&lt;br /&gt;
* This phase uses a '''Single Fleet/Strike Force'''.&lt;br /&gt;
* There is air resistance en route to the boss, but the boss itself has no air power.&lt;br /&gt;
* The LBAS range to the boss is 6.&lt;br /&gt;
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.&lt;br /&gt;
* Clearing this phase will automatically unlock the 2nd starting point.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Option 1=&lt;br /&gt;
Composition: '''1CL 5DD 1XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route, but may not be able to defeat the boss.&lt;br /&gt;
* Consistent for chipping, but a heavier fleet is desired during Last Dance.&lt;br /&gt;
&lt;br /&gt;
|-|Option 2=&lt;br /&gt;
Composition: '''2CV(B) 2CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the European Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|O|red}}&lt;br /&gt;
* This phase uses a '''Combined Fleet'''.&lt;br /&gt;
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.&lt;br /&gt;
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
** The LBAS range for node {{MapRoute|J2|red}} is 1.&lt;br /&gt;
* Node {{MapRoute|M|red}} features '''Heavy Cruiser Ne-Class''' that are capable of firing opening torpedoes on '''Hard'''.&lt;br /&gt;
** The formation of this node will be locked at Line Ahead during Last Dance.&lt;br /&gt;
** People are encouraged to either use [[Repair Team]] or [[Repair Goddess]] as part of the strategy. Implementing kuso strategies is also possible. There is simply no good method around this.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''regardless of difficulty'''&amp;lt;/span&amp;gt;. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX ~Fast~'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.&lt;br /&gt;
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.&lt;br /&gt;
** This is important because carriers with the necessary aircraft are capable of defeating the boss at daytime. There are not that many ships capable of dealing decent damage during the night, assuming that the escort fleet is still alive at that point.&lt;br /&gt;
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) ~Fast~'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.&lt;br /&gt;
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.&lt;br /&gt;
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.&lt;br /&gt;
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Kuso strategy=&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Friendly ships will be sunk intentionally using this strategy.&lt;br /&gt;
* This is done by putting fodder destroyers that were intended for modernization/scrapping in the '''escort''' in order to tank all the torpedo attacks.&lt;br /&gt;
* This strategy is not meant for players who do not want to sink ships for whatever moral reasons.&lt;br /&gt;
&lt;br /&gt;
===Option 1: Surface Task Force===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 2XX + 1CL 5DD fodders'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' cannot be (F)BB(V) or CV(L/B).&lt;br /&gt;
* Damage output from the fleet is limited. Instead, the main source of damage comes boss support and LBAS.&lt;br /&gt;
* This option is purely intended for chipping, so it is very unlikely that a clear will occur on harder difficulties.&lt;br /&gt;
&lt;br /&gt;
===Option 2: Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(B) 2XX + 1CL 5DD fodders ~Fast~'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' can be anything, but ships that can contribute to air power is recommended.&lt;br /&gt;
* Similarly to option 1, but with the huge difference that this is actually capable of killing the boss.&lt;br /&gt;
* The effectiveness of this strategy heavily depends on the amount of historical aircraft available.&lt;br /&gt;
** This also means that using carriers isn't feasible if the player lacks the historical aircraft.&lt;br /&gt;
* This is the recommended strategy in order to defeat the boss if the player has the required aircraft. Using a traditional fleet is simply not as effective on '''Hard'''.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5A: Unlock the 3rd starting point==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.&lt;br /&gt;
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.&lt;br /&gt;
&lt;br /&gt;
All unlock requirements during this phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! LBAS&lt;br /&gt;
! {{MapRoute|F|red}}&lt;br /&gt;
! {{MapRoute|G|red}}&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
Node {{MapRoute|F|red}} features enemy installations and PT-imps.&lt;br /&gt;
* Regardless of difficulty, only an A-rank is required to meet this requirement.&lt;br /&gt;
* The LBAS range to node {{MapRoute|F|red}} is 5.&lt;br /&gt;
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.&lt;br /&gt;
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}&lt;br /&gt;
* Guarantees the shortest route to the boss.&lt;br /&gt;
* With the right equipment, this fleet should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.&lt;br /&gt;
* The LBAS range to node {{MapRoute|G|red}} is 6&lt;br /&gt;
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}&lt;br /&gt;
* LoS Cn2 ≤ 40.&lt;br /&gt;
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A variant of option 2 that uses a Single Fleet instead.&lt;br /&gt;
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2-5.png|450px|right]]&lt;br /&gt;
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.&lt;br /&gt;
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.&lt;br /&gt;
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tags:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Note'''&amp;lt;/span&amp;gt;: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! B2&lt;br /&gt;
! T1&lt;br /&gt;
! T2&lt;br /&gt;
! T3&lt;br /&gt;
! T4&lt;br /&gt;
! P&lt;br /&gt;
! U&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Composition: '''1CV(L/B) 1CL 5DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}&lt;br /&gt;
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.&lt;br /&gt;
* The CV(L/B) should only be equipped with fighters.&lt;br /&gt;
* The LBAS range to node {{MapRoute|B2|pink}} is 3.&lt;br /&gt;
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T1 and T2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T1|red}} is 9.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 1CL 2CVL 3SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T1|red}}&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T2, T3 and T4=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}&lt;br /&gt;
* The LBAS range to nodes {{MapRoute|T3|red}} and {{MapRoute|T4|red}} is 10.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 2CVL 3SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes P,U,W and X=&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.&lt;br /&gt;
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}&lt;br /&gt;
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.&lt;br /&gt;
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.&lt;br /&gt;
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.&lt;br /&gt;
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}&lt;br /&gt;
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}&lt;br /&gt;
* Node {{MapRoute|W|red}} features enemy installations and PT imps.&lt;br /&gt;
** The LBAS range for this node is 7.&lt;br /&gt;
** Only an A-rank is sufficient, regardless of difficulty.&lt;br /&gt;
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.&lt;br /&gt;
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.&lt;br /&gt;
** The LBAS range for this node is 9.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.&lt;br /&gt;
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Clear the TP Phase==&lt;br /&gt;
[[File:Summer2021E-3MapP3.png|450px|right]]&lt;br /&gt;
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.&lt;br /&gt;
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.&lt;br /&gt;
* The LBAS range to node {{MapRoute|Z2|red}} is 11.&lt;br /&gt;
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}&lt;br /&gt;
** Due to all the dangers, using a Fleet Command Facility is highly recommended.&lt;br /&gt;
** Using node support can improve the pass rate at {{MapRoute|U|purple}}&lt;br /&gt;
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* A carrier fleet that fully makes use of the historical bonuses that are provided by foreign aircraft in order deal high amount of damage during daytime.&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat the European Armored Carrier Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.&lt;br /&gt;
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.&lt;br /&gt;
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:&lt;br /&gt;
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.&lt;br /&gt;
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning'''&amp;lt;/span&amp;gt;: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.&lt;br /&gt;
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.&lt;br /&gt;
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.&lt;br /&gt;
* As the routing barely changes, the strategy largely remains the same as in Phase 3.&lt;br /&gt;
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}&lt;br /&gt;
** Using Fleet Command Facility is encouraged for chipping the boss.&lt;br /&gt;
** A repair node is now available at node {{MapRoute|X1|blue}}&lt;br /&gt;
** Using {{ShipLink|Nelson}} in STF is recommended for her touch attack.&lt;br /&gt;
** CTF is potentially more potent than STF, but it is also more heavier on bauxite.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}&lt;br /&gt;
* XX should either be CLT, up to 1 SS(V) or up to 1 CA(V).&lt;br /&gt;
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.&lt;br /&gt;
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3CV(B) 1CVL 2XX + 1CL 3DD 2XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Z3|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* A carrier fleet that fully makes use of the historical bonuses that are provided by foreign aircraft in order deal high amount of damage during daytime.&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''3CV(B) 1CVL 2XX + 1CL 3DD 2FBB Fast'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* Similar to option 1, but now better equipped to deal with node X at the cost of going through an extra air node.&lt;br /&gt;
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4.5: Debuff the boss and finish her off==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.&lt;br /&gt;
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! LBAS&lt;br /&gt;
! I&lt;br /&gt;
! T&lt;br /&gt;
! X&lt;br /&gt;
! Y&lt;br /&gt;
! Z2&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| -&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS?&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| AS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| AS?&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| AS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CL 5DD 1XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route and should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.&lt;br /&gt;
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes X, Y and Z2=&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.&lt;br /&gt;
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114900</id>
		<title>Summer 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114900"/>
		<updated>2021-09-23T21:44:39Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* E-3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Reinforcement Transport! Operation Pedestal&lt;br /&gt;
|title_jp= 増援輸送！ペデスタル作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag6.png]]&lt;br /&gt;
|tag3= [[File:Summer2021EventTag5.png]]&lt;br /&gt;
|tag4= [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag4}} Green Tag: Force H&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag6}} Force Z&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag5}} 10th Submarine Fleet&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag7}} Force X&lt;br /&gt;
|header_thumb=[[File:Summer2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summer2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-3MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Summer2021E-3LBASMapP1.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Position 1&lt;br /&gt;
|map_7=[[File:Summer2021E-3LBASMapP2.png|450px]]&lt;br /&gt;
|map_7_text=LBAS Position 2&lt;br /&gt;
|boss_hard= 3950 HP + 4400 HP + 960 TP + 6480 HP&lt;br /&gt;
|boss_medium= 3700 HP + 4400 HP + 680 TP + 6000 HP&lt;br /&gt;
|boss_easy= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Victorious}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1= {{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1 (★1)&lt;br /&gt;
|reward_1_hard=&lt;br /&gt;
|reward_2= {{QuestRewardEquip|SM.79 bis (Skilled)}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium= &lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardEquip|Prototype Jinpuu}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=1&lt;br /&gt;
|reward_5={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★1)&lt;br /&gt;
|reward_6_hard=&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.III}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
|reward_8={{QuestRewardEquip|Corsair Mk.II (Ace)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=1&lt;br /&gt;
|reward_8_hard=1 (★2)&lt;br /&gt;
|reward_9={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_9_casual=&lt;br /&gt;
|reward_9_easy=&lt;br /&gt;
|reward_9_medium=&lt;br /&gt;
|reward_9_hard=1&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-3Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 1&lt;br /&gt;
|id = 51-3A&lt;br /&gt;
|order = 0,B,B1,B2,C,C1,C2,E,G&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; B1 = * Do not meet the requirements to go to B2.&lt;br /&gt;
|B -&amp;gt; B2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
* Alternatively, use a Fast+ Fleet.&lt;br /&gt;
&lt;br /&gt;
|B1 -&amp;gt; C = * Do not meet the requirements to go to C1.&lt;br /&gt;
|B1 -&amp;gt; C1 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Not a Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 3&lt;br /&gt;
** If amount of (F)BB(V)+CV(L/B) ≥ 2, fleet must be Fast '''OR''' fleet must contain a CL.&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
&lt;br /&gt;
|B2 -&amp;gt; C1 = * Amount of ships ≤ 5&lt;br /&gt;
|B2 -&amp;gt; C2/empty = * Amount of ships ≥ 6&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to D.&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|C1 -&amp;gt; C2/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
|C1 -&amp;gt; E = * Do not meet the requirements to go to C2.&lt;br /&gt;
&lt;br /&gt;
|C2/empty -&amp;gt; E, F = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * Do not meet the requirements to go to I.&lt;br /&gt;
|E -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL+DD ≥ 3&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Pass the LoS check (Cn2 ≥ 39).&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|G -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 2&lt;br /&gt;
|id = 51-3B&lt;br /&gt;
|order = 0,2,J1,L,M&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; J1 = * Do not meet the requirements to go to J2.&lt;br /&gt;
|2 -&amp;gt; J2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|J1 -&amp;gt; J = * Slow fleet&lt;br /&gt;
|J1 -&amp;gt; J2 = * Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check (Cn1 ≥ 30).&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Do not meet the requirements to go to O.&lt;br /&gt;
|M -&amp;gt; O = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 6&lt;br /&gt;
** If Slow fleet, meet '''ALL''' of the following as well:&lt;br /&gt;
*** Amount of CV(B) ≤ 3&lt;br /&gt;
*** Amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 3&lt;br /&gt;
|id = 51-3C&lt;br /&gt;
|order = 0,3,R,S,T2,T3,T,U,V,X,X2,Y,Z&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; P = * Combined Fleet&lt;br /&gt;
|3 -&amp;gt; Q/empty = * Single Fleet/Strike Force&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to node S is unlocked.&lt;br /&gt;
** Surface/Carrier Task Force&lt;br /&gt;
|R -&amp;gt; T = * Do not meet the requirements to go to either S or U.&lt;br /&gt;
|R -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Before unlocking the route to node S:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
*** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** After unlocking the route to node S:&lt;br /&gt;
*** Use a Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; T2, T3 =&lt;br /&gt;
* If Strike Force, go to T2.&lt;br /&gt;
* Else, if amount of ships ≤ 6, random routing between T2 and T3.&lt;br /&gt;
|S -&amp;gt; T = * Combined Fleet, but do not meet the requirements to go to U.&lt;br /&gt;
|S -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of CV(B) ≤ 3&lt;br /&gt;
** Amount of CV(L/B) ≤ 4&lt;br /&gt;
&lt;br /&gt;
|T2 -&amp;gt; T1, T3 =&lt;br /&gt;
From top to bottom:&lt;br /&gt;
* If fleet contains CL, go to T1.&lt;br /&gt;
* If fleet contains CV(L/B), go to T3.&lt;br /&gt;
* If fleet contains neither CL or CV(L/B), random routing.&lt;br /&gt;
&lt;br /&gt;
|V/empty -&amp;gt; W, X = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; X1/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node X1 is unlocked.&lt;br /&gt;
** Fleet contains either Akitsushima Kai or Akashi Kai.&lt;br /&gt;
|X -&amp;gt; Y = * Do not meet the requirements to go to either X1 or Z3.&lt;br /&gt;
|X -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node Z3 is unlocked.&lt;br /&gt;
** Do not meet the requirements to go to X1.&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If Carrier Task Force, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
&lt;br /&gt;
|X2/empty -&amp;gt; Y = * Do not meet the requirements to go to Z3.&lt;br /&gt;
|X2/empty -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of (F)BB(V)+CV(B)+CA(V) ≤ 6&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; Z/green = Do not meet the requirements to go to Z3.&lt;br /&gt;
|Y -&amp;gt; Z3 = &lt;br /&gt;
* Amount of (F)BB(V)+CV(L/B) &amp;gt; 6&lt;br /&gt;
* Otherwise, meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
* Alternatively, amount of (F)BB(V)+CV(L/B) ≥ 6&lt;br /&gt;
&lt;br /&gt;
|Z/green -&amp;gt; Z1/empty = * Fail the LoS check.&lt;br /&gt;
|Z/green -&amp;gt; Z2 = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* This map contains 4 phases.&lt;br /&gt;
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.&lt;br /&gt;
** The air base is relocated once you've reached Phase 4.&lt;br /&gt;
* There are 2 event quests linked to this map.&lt;br /&gt;
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.&lt;br /&gt;
** The shiplock restrictions are lifted once the map is cleared. This makes it easier for admirals to farm specific nodes or to clear quests.&lt;br /&gt;
&lt;br /&gt;
The following tags are used in this map:&lt;br /&gt;
&lt;br /&gt;
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 &amp;amp; 4. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''This applies on all difficulties and also applies post-clear.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{ProtoQuestsHeader}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB3&lt;br /&gt;
| reqQuest = 2108 LB2&lt;br /&gt;
| namejp = 【地中海拡張作戦】第10潜水戦隊作戦&lt;br /&gt;
| nameen = {{color|black|10th Submarine Squadron Operation}}&lt;br /&gt;
| req =  A Rank nodes T1 and T4 on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 700&lt;br /&gt;
| other =  '''Choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|Type 3 Depth Charge Projector|qty=3}}{{QuestRewardEquip|Type 2 Depth Charge|qty=3}}{{QuestRewardEquip|Type124 ASDIC|qty=2}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardItem|Action Report|qty=2}}{{QuestRewardItem|Remodel Blueprint|}}&lt;br /&gt;
| notes =&lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on '''Casual''' difficulty.&lt;br /&gt;
* The 3rd starting point of E-3 must be unlocked first.&lt;br /&gt;
* For more info on how to clear T1 and T4, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB4&lt;br /&gt;
| reqQuest = 2108 LB3&lt;br /&gt;
| namejp = 【地中海拡張作戦】北アフリカ作戦&lt;br /&gt;
| nameen = {{color|black|North Africa Operation}}&lt;br /&gt;
| req =  S Rank nodes F and W on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 1000&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =  {{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)|}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|25mm Single Autocannon Mount|qty=4}}{{QuestRewardItem|Improvement Material|qty=4}}{{QuestRewardItem|Development Material|qty=10}} &lt;br /&gt;
| notes = &lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on either '''Casual''' or '''Easy''' difficulty.&lt;br /&gt;
* For more info on how to clear F and W, check out the following sections:&lt;br /&gt;
** For node F, check out Phase 2.5A&lt;br /&gt;
** For node W, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Abyssal Mediterranean Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP1.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|I|red}}&lt;br /&gt;
* This phase uses a '''Single Fleet/Strike Force'''.&lt;br /&gt;
* There is air resistance en route to the boss, but the boss itself has no air power.&lt;br /&gt;
* The LBAS range to the boss is 6.&lt;br /&gt;
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.&lt;br /&gt;
* Clearing this phase will automatically unlock the 2nd starting point.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Option 1=&lt;br /&gt;
Composition: '''1CL 5DD 1XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route, but may not be able to defeat the boss.&lt;br /&gt;
* Consistent for chipping, but a heavier fleet is desired during Last Dance.&lt;br /&gt;
&lt;br /&gt;
|-|Option 2=&lt;br /&gt;
Composition: '''2CV(B) 2CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the European Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|O|red}}&lt;br /&gt;
* This phase uses a '''Combined Fleet'''.&lt;br /&gt;
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.&lt;br /&gt;
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
** The LBAS range for node {{MapRoute|J2|red}} is 1.&lt;br /&gt;
* Node {{MapRoute|M|red}} features '''Heavy Cruiser Ne-Class''' that are capable of firing opening torpedoes on '''Hard'''.&lt;br /&gt;
** The formation of this node will be locked at Line Ahead during Last Dance.&lt;br /&gt;
** People are encouraged to either use [[Repair Team]] or [[Repair Goddess]] as part of the strategy. Implementing kuso strategies is also possible. There is simply no good method around this.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''regardless of difficulty'''&amp;lt;/span&amp;gt;. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX ~Fast~'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.&lt;br /&gt;
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.&lt;br /&gt;
** This is important because carriers with the necessary aircraft are capable of defeating the boss at daytime. There are not that many ships capable of dealing decent damage during the night, assuming that the escort fleet is still alive at that point.&lt;br /&gt;
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) ~Fast~'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.&lt;br /&gt;
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.&lt;br /&gt;
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.&lt;br /&gt;
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Kuso strategy=&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Friendly ships will be sunk intentionally using this strategy.&lt;br /&gt;
* This is done by putting fodder destroyers that were intended for modernization/scrapping in the '''escort''' in order to tank all the torpedo attacks.&lt;br /&gt;
* This strategy is not meant for players who do not want to sink ships for whatever moral reasons.&lt;br /&gt;
&lt;br /&gt;
===Option 1: Surface Task Force===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 2XX + 1CL 5DD fodders'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' cannot be (F)BB(V) or CV(L/B).&lt;br /&gt;
* Damage output from the fleet is limited. Instead, the main source of damage comes boss support and LBAS.&lt;br /&gt;
* This option is purely intended for chipping, so it is very unlikely that a clear will occur on harder difficulties.&lt;br /&gt;
&lt;br /&gt;
===Option 2: Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(B) 2XX + 1CL 5DD fodders ~Fast~'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' can be anything, but ships that can contribute to air power is recommended.&lt;br /&gt;
* Similarly to option 1, but with the huge difference that this is actually capable of killing the boss.&lt;br /&gt;
* The effectiveness of this strategy heavily depends on the amount of historical aircraft available.&lt;br /&gt;
** This also means that using carriers isn't feasible if the player lacks the historical aircraft.&lt;br /&gt;
* This is the recommended strategy in order to defeat the boss if the player has the required aircraft. Using a traditional fleet is simply not as effective on '''Hard'''.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5A: Unlock the 3rd starting point==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.&lt;br /&gt;
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.&lt;br /&gt;
&lt;br /&gt;
All unlock requirements during this phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! LBAS&lt;br /&gt;
! {{MapRoute|F|red}}&lt;br /&gt;
! {{MapRoute|G|red}}&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
Node {{MapRoute|F|red}} features enemy installations and PT-imps.&lt;br /&gt;
* Regardless of difficulty, only an A-rank is required to meet this requirement.&lt;br /&gt;
* The LBAS range to node {{MapRoute|F|red}} is 5.&lt;br /&gt;
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.&lt;br /&gt;
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}&lt;br /&gt;
* Guarantees the shortest route to the boss.&lt;br /&gt;
* With the right equipment, this fleet should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.&lt;br /&gt;
* The LBAS range to node {{MapRoute|G|red}} is 6&lt;br /&gt;
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}&lt;br /&gt;
* LoS Cn2 ≤ 40.&lt;br /&gt;
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A variant of option 2 that uses a Single Fleet instead.&lt;br /&gt;
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2-5.png|450px|right]]&lt;br /&gt;
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.&lt;br /&gt;
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.&lt;br /&gt;
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tags:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Note'''&amp;lt;/span&amp;gt;: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! B2&lt;br /&gt;
! T1&lt;br /&gt;
! T2&lt;br /&gt;
! T3&lt;br /&gt;
! T4&lt;br /&gt;
! P&lt;br /&gt;
! U&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Composition: '''1CV(L/B) 1CL 5DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}&lt;br /&gt;
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.&lt;br /&gt;
* The CV(L/B) should only be equipped with fighters.&lt;br /&gt;
* The LBAS range to node {{MapRoute|B2|pink}} is 3.&lt;br /&gt;
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T1 and T2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T1|red}} is 9.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 1CL 2CVL 3SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T1|red}}&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T2, T3 and T4=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}&lt;br /&gt;
* The LBAS range to nodes {{MapRoute|T3|red}} and {{MapRoute|T4|red}} is 10.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 2CVL 3SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes P,U,W and X=&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.&lt;br /&gt;
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}&lt;br /&gt;
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.&lt;br /&gt;
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.&lt;br /&gt;
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.&lt;br /&gt;
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}&lt;br /&gt;
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}&lt;br /&gt;
* Node {{MapRoute|W|red}} features enemy installations and PT imps.&lt;br /&gt;
** The LBAS range for this node is 7.&lt;br /&gt;
** Only an A-rank is sufficient, regardless of difficulty.&lt;br /&gt;
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.&lt;br /&gt;
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.&lt;br /&gt;
** The LBAS range for this node is 9.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.&lt;br /&gt;
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Clear the TP Phase==&lt;br /&gt;
[[File:Summer2021E-3MapP3.png|450px|right]]&lt;br /&gt;
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.&lt;br /&gt;
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.&lt;br /&gt;
* The LBAS range to node {{MapRoute|Z2|red}} is 11.&lt;br /&gt;
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}&lt;br /&gt;
** Due to all the dangers, using a Fleet Command Facility is highly recommended.&lt;br /&gt;
** Using node support can improve the pass rate at {{MapRoute|U|purple}}&lt;br /&gt;
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* A carrier fleet that fully makes use of the historical bonuses that are provided by foreign aircraft in order deal high amount of damage during daytime.&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat the European Armored Carrier Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.&lt;br /&gt;
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.&lt;br /&gt;
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:&lt;br /&gt;
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.&lt;br /&gt;
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning'''&amp;lt;/span&amp;gt;: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.&lt;br /&gt;
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.&lt;br /&gt;
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.&lt;br /&gt;
* As the routing barely changes, the strategy largely remains the same as in Phase 3.&lt;br /&gt;
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}&lt;br /&gt;
** Using Fleet Command Facility is encouraged for chipping the boss.&lt;br /&gt;
** A repair node is now available at node {{MapRoute|X1|blue}}&lt;br /&gt;
** Using {{ShipLink|Nelson}} in STF is recommended for her touch attack.&lt;br /&gt;
** CTF is potentially more potent than STF, but it is also more heavier on bauxite.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.&lt;br /&gt;
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3CV(B) 1CVL 2XX + 1CL 3DD 2XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Z3|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* A carrier fleet that fully makes use of the historical bonuses that are provided by foreign aircraft in order deal high amount of damage during daytime.&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''3CV(B) 1CVL 2XX + 1CL 3DD 2FBB Fast'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* Similar to option 1, but now better equipped to deal with node X at the cost of going through an extra air node.&lt;br /&gt;
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4.5: Debuff the boss and finish her off==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.&lt;br /&gt;
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! LBAS&lt;br /&gt;
! I&lt;br /&gt;
! T&lt;br /&gt;
! X&lt;br /&gt;
! Y&lt;br /&gt;
! Z2&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| -&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS?&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| AS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| AS?&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| AS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CL 5DD 1XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route and should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.&lt;br /&gt;
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes X, Y and Z2=&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.&lt;br /&gt;
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114899</id>
		<title>Summer 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114899"/>
		<updated>2021-09-23T21:34:10Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* E-3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Reinforcement Transport! Operation Pedestal&lt;br /&gt;
|title_jp= 増援輸送！ペデスタル作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag6.png]]&lt;br /&gt;
|tag3= [[File:Summer2021EventTag5.png]]&lt;br /&gt;
|tag4= [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag4}} Green Tag: Force H&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag6}} Force Z&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag5}} 10th Submarine Fleet&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag7}} Force X&lt;br /&gt;
|header_thumb=[[File:Summer2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summer2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-3MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Summer2021E-3LBASMapP1.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Position 1&lt;br /&gt;
|map_7=[[File:Summer2021E-3LBASMapP2.png|450px]]&lt;br /&gt;
|map_7_text=LBAS Position 2&lt;br /&gt;
|boss_hard= 3950 HP + 4400 HP + 960 TP + 6480 HP&lt;br /&gt;
|boss_medium= 3700 HP + 4400 HP + 680 TP + 6000 HP&lt;br /&gt;
|boss_easy= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Victorious}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1= {{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1 (★1)&lt;br /&gt;
|reward_1_hard=&lt;br /&gt;
|reward_2= {{QuestRewardEquip|SM.79 bis (Skilled)}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium= &lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardEquip|Prototype Jinpuu}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=1&lt;br /&gt;
|reward_5={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★1)&lt;br /&gt;
|reward_6_hard=&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.III}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
|reward_8={{QuestRewardEquip|Corsair Mk.II (Ace)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=1&lt;br /&gt;
|reward_8_hard=1 (★2)&lt;br /&gt;
|reward_9={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_9_casual=&lt;br /&gt;
|reward_9_easy=&lt;br /&gt;
|reward_9_medium=&lt;br /&gt;
|reward_9_hard=1&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-3Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 1&lt;br /&gt;
|id = 51-3A&lt;br /&gt;
|order = 0,B,B1,B2,C,C1,C2,E,G&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; B1 = * Do not meet the requirements to go to B2.&lt;br /&gt;
|B -&amp;gt; B2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
* Alternatively, use a Fast+ Fleet.&lt;br /&gt;
&lt;br /&gt;
|B1 -&amp;gt; C = * Do not meet the requirements to go to C1.&lt;br /&gt;
|B1 -&amp;gt; C1 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Not a Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 3&lt;br /&gt;
** If amount of (F)BB(V)+CV(L/B) ≥ 2, fleet must be Fast '''OR''' fleet must contain a CL.&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
&lt;br /&gt;
|B2 -&amp;gt; C1 = * Amount of ships ≤ 5&lt;br /&gt;
|B2 -&amp;gt; C2/empty = * Amount of ships ≥ 6&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to D.&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|C1 -&amp;gt; C2/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
|C1 -&amp;gt; E = * Do not meet the requirements to go to C2.&lt;br /&gt;
&lt;br /&gt;
|C2/empty -&amp;gt; E, F = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * Do not meet the requirements to go to I.&lt;br /&gt;
|E -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL+DD ≥ 3&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Pass the LoS check (Cn2 ≥ 39).&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|G -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 2&lt;br /&gt;
|id = 51-3B&lt;br /&gt;
|order = 0,2,J1,L,M&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; J1 = * Do not meet the requirements to go to J2.&lt;br /&gt;
|2 -&amp;gt; J2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|J1 -&amp;gt; J = * Slow fleet&lt;br /&gt;
|J1 -&amp;gt; J2 = * Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check (Cn1 ≥ 30).&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Do not meet the requirements to go to O.&lt;br /&gt;
|M -&amp;gt; O = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 6&lt;br /&gt;
** If Slow fleet, meet '''ALL''' of the following as well:&lt;br /&gt;
*** Amount of CV(B) ≤ 3&lt;br /&gt;
*** Amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 3&lt;br /&gt;
|id = 51-3C&lt;br /&gt;
|order = 0,3,R,S,T2,T3,T,U,V,X,X2,Y,Z&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; P = * Combined Fleet&lt;br /&gt;
|3 -&amp;gt; Q/empty = * Single Fleet/Strike Force&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to node S is unlocked.&lt;br /&gt;
** Surface/Carrier Task Force&lt;br /&gt;
|R -&amp;gt; T = * Do not meet the requirements to go to either S or U.&lt;br /&gt;
|R -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Before unlocking the route to node S:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
*** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** After unlocking the route to node S:&lt;br /&gt;
*** Use a Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; T2, T3 =&lt;br /&gt;
* If Strike Force, go to T2.&lt;br /&gt;
* Else, if amount of ships ≤ 6, random routing between T2 and T3.&lt;br /&gt;
|S -&amp;gt; T = * Combined Fleet, but do not meet the requirements to go to U.&lt;br /&gt;
|S -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of CV(B) ≤ 3&lt;br /&gt;
** Amount of CV(L/B) ≤ 4&lt;br /&gt;
&lt;br /&gt;
|T2 -&amp;gt; T1, T3 =&lt;br /&gt;
From top to bottom:&lt;br /&gt;
* If fleet contains CL, go to T1.&lt;br /&gt;
* If fleet contains CV(L/B), go to T3.&lt;br /&gt;
* If fleet contains neither CL or CV(L/B), random routing.&lt;br /&gt;
&lt;br /&gt;
|V/empty -&amp;gt; W, X = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; X1/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node X1 is unlocked.&lt;br /&gt;
** Fleet contains either Akitsushima Kai or Akashi Kai.&lt;br /&gt;
|X -&amp;gt; Y = * Do not meet the requirements to go to either X1 or Z3.&lt;br /&gt;
|X -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node Z3 is unlocked.&lt;br /&gt;
** Do not meet the requirements to go to X1.&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If Carrier Task Force, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
&lt;br /&gt;
|X2/empty -&amp;gt; Y = * Do not meet the requirements to go to Z3.&lt;br /&gt;
|X2/empty -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; Z/green = Do not meet the requirements to go to Z3.&lt;br /&gt;
|Y -&amp;gt; Z3 = &lt;br /&gt;
* Amount of (F)BB(V)+CV(L/B) &amp;gt; 6&lt;br /&gt;
* Otherwise, meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
* Alternatively, amount of (F)BB(V)+CV(L/B) ≥ 6&lt;br /&gt;
&lt;br /&gt;
|Z/green -&amp;gt; Z1/empty = * Fail the LoS check.&lt;br /&gt;
|Z/green -&amp;gt; Z2 = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* This map contains 4 phases.&lt;br /&gt;
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.&lt;br /&gt;
** The air base is relocated once you've reached Phase 4.&lt;br /&gt;
* There are 2 event quests linked to this map.&lt;br /&gt;
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.&lt;br /&gt;
** The shiplock restrictions are lifted once the map is cleared. This makes it easier for admirals to farm specific nodes or to clear quests.&lt;br /&gt;
&lt;br /&gt;
The following tags are used in this map:&lt;br /&gt;
&lt;br /&gt;
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 &amp;amp; 4. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''This applies on all difficulties and also applies post-clear.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{ProtoQuestsHeader}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB3&lt;br /&gt;
| reqQuest = 2108 LB2&lt;br /&gt;
| namejp = 【地中海拡張作戦】第10潜水戦隊作戦&lt;br /&gt;
| nameen = {{color|black|10th Submarine Squadron Operation}}&lt;br /&gt;
| req =  A Rank nodes T1 and T4 on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 700&lt;br /&gt;
| other =  '''Choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|Type 3 Depth Charge Projector|qty=3}}{{QuestRewardEquip|Type 2 Depth Charge|qty=3}}{{QuestRewardEquip|Type124 ASDIC|qty=2}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardItem|Action Report|qty=2}}{{QuestRewardItem|Remodel Blueprint|}}&lt;br /&gt;
| notes =&lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on '''Casual''' difficulty.&lt;br /&gt;
* The 3rd starting point of E-3 must be unlocked first.&lt;br /&gt;
* For more info on how to clear T1 and T4, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB4&lt;br /&gt;
| reqQuest = 2108 LB3&lt;br /&gt;
| namejp = 【地中海拡張作戦】北アフリカ作戦&lt;br /&gt;
| nameen = {{color|black|North Africa Operation}}&lt;br /&gt;
| req =  S Rank nodes F and W on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 1000&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =  {{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)|}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|25mm Single Autocannon Mount|qty=4}}{{QuestRewardItem|Improvement Material|qty=4}}{{QuestRewardItem|Development Material|qty=10}} &lt;br /&gt;
| notes = &lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on either '''Casual''' or '''Easy''' difficulty.&lt;br /&gt;
* For more info on how to clear F and W, check out the following sections:&lt;br /&gt;
** For node F, check out Phase 2.5A&lt;br /&gt;
** For node W, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Abyssal Mediterranean Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP1.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|I|red}}&lt;br /&gt;
* This phase uses a '''Single Fleet/Strike Force'''.&lt;br /&gt;
* There is air resistance en route to the boss, but the boss itself has no air power.&lt;br /&gt;
* The LBAS range to the boss is 6.&lt;br /&gt;
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.&lt;br /&gt;
* Clearing this phase will automatically unlock the 2nd starting point.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Option 1=&lt;br /&gt;
Composition: '''1CL 5DD 1XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route, but may not be able to defeat the boss.&lt;br /&gt;
* Consistent for chipping, but a heavier fleet is desired during Last Dance.&lt;br /&gt;
&lt;br /&gt;
|-|Option 2=&lt;br /&gt;
Composition: '''2CV(B) 2CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the European Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|O|red}}&lt;br /&gt;
* This phase uses a '''Combined Fleet'''.&lt;br /&gt;
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.&lt;br /&gt;
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
** The LBAS range for node {{MapRoute|J2|red}} is 1.&lt;br /&gt;
* Node {{MapRoute|M|red}} features '''Heavy Cruiser Ne-Class''' that are capable of firing opening torpedoes on '''Hard'''.&lt;br /&gt;
** The formation of this node will be locked at Line Ahead during Last Dance.&lt;br /&gt;
** People are encouraged to either use [[Repair Team]] or [[Repair Goddess]] as part of the strategy. Implementing kuso strategies is also possible. There is simply no good method around this.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''regardless of difficulty'''&amp;lt;/span&amp;gt;. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX ~Fast~'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.&lt;br /&gt;
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.&lt;br /&gt;
** This is important because carriers with the necessary aircraft are capable of defeating the boss at daytime. There are not that many ships capable of dealing decent damage during the night, assuming that the escort fleet is still alive at that point.&lt;br /&gt;
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) ~Fast~'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.&lt;br /&gt;
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.&lt;br /&gt;
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.&lt;br /&gt;
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Kuso strategy=&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Friendly ships will be sunk intentionally using this strategy.&lt;br /&gt;
* This is done by putting fodder destroyers that were intended for modernization/scrapping in the '''escort''' in order to tank all the torpedo attacks.&lt;br /&gt;
* This strategy is not meant for players who do not want to sink ships for whatever moral reasons.&lt;br /&gt;
&lt;br /&gt;
===Option 1: Surface Task Force===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 2XX + 1CL 5DD fodders'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' cannot be (F)BB(V) or CV(L/B).&lt;br /&gt;
* Damage output from the fleet is limited. Instead, the main source of damage comes boss support and LBAS.&lt;br /&gt;
* This option is purely intended for chipping, so it is very unlikely that a clear will occur on harder difficulties.&lt;br /&gt;
&lt;br /&gt;
===Option 2: Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(B) 2XX + 1CL 5DD fodders ~Fast~'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' can be anything, but ships that can contribute to air power is recommended.&lt;br /&gt;
* Similarly to option 1, but with the huge difference that this is actually capable of killing the boss.&lt;br /&gt;
* The effectiveness of this strategy heavily depends on the amount of historical aircraft available.&lt;br /&gt;
** This also means that using carriers isn't feasible if the player lacks the historical aircraft.&lt;br /&gt;
* This is the recommended strategy in order to defeat the boss if the player has the required aircraft. Using a traditional fleet is simply not as effective on '''Hard'''.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5A: Unlock the 3rd starting point==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.&lt;br /&gt;
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.&lt;br /&gt;
&lt;br /&gt;
All unlock requirements during this phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! LBAS&lt;br /&gt;
! {{MapRoute|F|red}}&lt;br /&gt;
! {{MapRoute|G|red}}&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
Node {{MapRoute|F|red}} features enemy installations and PT-imps.&lt;br /&gt;
* Regardless of difficulty, only an A-rank is required to meet this requirement.&lt;br /&gt;
* The LBAS range to node {{MapRoute|F|red}} is 5.&lt;br /&gt;
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.&lt;br /&gt;
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}&lt;br /&gt;
* Guarantees the shortest route to the boss.&lt;br /&gt;
* With the right equipment, this fleet should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.&lt;br /&gt;
* The LBAS range to node {{MapRoute|G|red}} is 6&lt;br /&gt;
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}&lt;br /&gt;
* LoS Cn2 ≤ 40.&lt;br /&gt;
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A variant of option 2 that uses a Single Fleet instead.&lt;br /&gt;
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2-5.png|450px|right]]&lt;br /&gt;
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.&lt;br /&gt;
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.&lt;br /&gt;
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tags:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Note'''&amp;lt;/span&amp;gt;: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! B2&lt;br /&gt;
! T1&lt;br /&gt;
! T2&lt;br /&gt;
! T3&lt;br /&gt;
! T4&lt;br /&gt;
! P&lt;br /&gt;
! U&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Composition: '''1CV(L/B) 1CL 5DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}&lt;br /&gt;
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.&lt;br /&gt;
* The CV(L/B) should only be equipped with fighters.&lt;br /&gt;
* The LBAS range to node {{MapRoute|B2|pink}} is 3.&lt;br /&gt;
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T1 and T2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T1|red}} is 9.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 1CL 2CVL 3SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T1|red}}&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T2, T3 and T4=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}&lt;br /&gt;
* The LBAS range to nodes {{MapRoute|T3|red}} and {{MapRoute|T4|red}} is 10.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 2CVL 3SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes P,U,W and X=&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.&lt;br /&gt;
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}&lt;br /&gt;
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.&lt;br /&gt;
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.&lt;br /&gt;
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.&lt;br /&gt;
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}&lt;br /&gt;
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}&lt;br /&gt;
* Node {{MapRoute|W|red}} features enemy installations and PT imps.&lt;br /&gt;
** The LBAS range for this node is 7.&lt;br /&gt;
** Only an A-rank is sufficient, regardless of difficulty.&lt;br /&gt;
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.&lt;br /&gt;
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.&lt;br /&gt;
** The LBAS range for this node is 9.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.&lt;br /&gt;
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Clear the TP Phase==&lt;br /&gt;
[[File:Summer2021E-3MapP3.png|450px|right]]&lt;br /&gt;
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.&lt;br /&gt;
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.&lt;br /&gt;
* The LBAS range to node {{MapRoute|Z2|red}} is 11.&lt;br /&gt;
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}&lt;br /&gt;
** Due to all the dangers, using a Fleet Command Facility is highly recommended.&lt;br /&gt;
** Using node support can improve the pass rate at {{MapRoute|U|purple}}&lt;br /&gt;
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* A carrier fleet that fully makes use of the historical bonuses that are provided by foreign aircraft in order deal high amount of damage during daytime.&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat the European Armored Carrier Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.&lt;br /&gt;
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.&lt;br /&gt;
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:&lt;br /&gt;
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.&lt;br /&gt;
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning'''&amp;lt;/span&amp;gt;: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.&lt;br /&gt;
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.&lt;br /&gt;
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.&lt;br /&gt;
* As the routing barely changes, the strategy largely remains the same as in Phase 3.&lt;br /&gt;
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}&lt;br /&gt;
** Using Fleet Command Facility is encouraged for chipping the boss.&lt;br /&gt;
** A repair node is now available at node {{MapRoute|X1|blue}}&lt;br /&gt;
** Using {{ShipLink|Nelson}} in STF is recommended for her touch attack.&lt;br /&gt;
** CTF is potentially more potent than STF, but it is also more heavier on bauxite.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.&lt;br /&gt;
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3CV(B) 1CVL 2XX + 1CL 3DD 2XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Z3|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* A carrier fleet that fully makes use of the historical bonuses that are provided by foreign aircraft in order deal high amount of damage during daytime.&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''3CV(B) 1CVL 2XX + 1CL 3DD 2FBB Fast'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* Similar to option 1, but now better equipped to deal with node X at the cost of going through an extra air node.&lt;br /&gt;
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4.5: Debuff the boss and finish her off==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.&lt;br /&gt;
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! LBAS&lt;br /&gt;
! I&lt;br /&gt;
! T&lt;br /&gt;
! X&lt;br /&gt;
! Y&lt;br /&gt;
! Z2&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| -&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS?&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| AS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| AS?&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| AS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CL 5DD 1XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route and should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.&lt;br /&gt;
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes X, Y and Z2=&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.&lt;br /&gt;
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-2&amp;diff=114895</id>
		<title>Summer 2021 Event/E-2</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-2&amp;diff=114895"/>
		<updated>2021-09-23T02:00:31Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* Phase 3: Eliminate the Mediterranean Fleet at {{MapRoute|Z|red}} */  Fixed typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-2===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Battle off Cape Calabria&lt;br /&gt;
|title_jp= カラブリア岬沖海戦&lt;br /&gt;
|tag=[[File:Summer2021EventTag3.png]]&lt;br /&gt;
|tag2=[[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag3}} Blue Tag: 2nd Special Squadron&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag4}} Green Tag: Force H &lt;br /&gt;
|header_thumb=[[File:Summer2021_E2BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-2 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summmer2021E-2MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-2MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-2MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-2LBASMapP1.png|450px]]&lt;br /&gt;
|map_5_text=LBAS TP Phase&lt;br /&gt;
|map_6=[[File:Summer2021E-2LBASMapP2.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Post TP Phase&lt;br /&gt;
|boss_hard= 900 TP + 7750 HP + 5000 HP&lt;br /&gt;
|boss_medium= 500 TP + 5250 HP + 4800 HP&lt;br /&gt;
|boss_easy= 330 TP + 3750 HP + 3600 HP&lt;br /&gt;
|boss_casual= 300 TP + 3750 HP + 3600 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Conte di Cavour}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=&lt;br /&gt;
|reward_1_medium=1&lt;br /&gt;
|reward_1_hard=1&lt;br /&gt;
|reward_2={{QuestRewardItem|Reinforcement Expansion}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=1&lt;br /&gt;
|reward_2_medium=1&lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Submarine Supply Material}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=2&lt;br /&gt;
|reward_3_medium=3&lt;br /&gt;
|reward_3_hard=3&lt;br /&gt;
|reward_4={{QuestRewardItem|Improvement Material}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=7&lt;br /&gt;
|reward_5={{QuestRewardEquip|SM.79}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=1 (★2)&lt;br /&gt;
|reward_5_hard=&lt;br /&gt;
|reward_6={{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=&lt;br /&gt;
|reward_6_medium=&lt;br /&gt;
|reward_6_hard=1 (★2)&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-2Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules - From Point 1&lt;br /&gt;
|id = 51-2A&lt;br /&gt;
|order = 0,1,C,D,D1,E,F&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = * Do not meet the requirements to start at 2.&lt;br /&gt;
|0 -&amp;gt; 2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** TP Phase cleared.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|1 -&amp;gt; A = * Do not meet the requirements to go to B.&lt;br /&gt;
|1 -&amp;gt; B = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fleet contains no (F)BB(V) or CV(L/B)&lt;br /&gt;
** No SS(V)&lt;br /&gt;
** No Akitsu Maru&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* If Fast+ Fleet, meet '''ALL''' of the following requirements:&lt;br /&gt;
** No (F)BB(V) or CV(L/B)&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** Failure to meet the above rules will '''FORCE''' you to D1.&lt;br /&gt;
* Else, meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** No CVL, (F)BB(V) or CA(V)&lt;br /&gt;
* Alternatively, meet '''ANY''' of the following:&lt;br /&gt;
** Fleet contains CV(B)&lt;br /&gt;
** Amount of (F)BB(V)+CVL ≥ 2&lt;br /&gt;
** Amount of DD ≤ 2 '''AND''' fleet contains CVL or (F)BB(V)&lt;br /&gt;
** If fleet is Slow, amount DD ≤ 2 '''AND''' amount of CL ≤ 2&lt;br /&gt;
|C -&amp;gt; D1 = * Do not meet the requirements to go to D.&lt;br /&gt;
&lt;br /&gt;
|D -&amp;gt; D1 = * Do not meet the requirements to go to F.&lt;br /&gt;
|D -&amp;gt; F/resource = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** No (F)BB(V) or CV(B/L)&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
&lt;br /&gt;
|D1 -&amp;gt; E/empty = * Do not meet the requirements to go to F.&lt;br /&gt;
|D1 -&amp;gt; F/resource = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If the fleet is '''NOT''' Fast+, meet '''ALL''' of the following as well:&lt;br /&gt;
*** Amount of DD ≥ 5&lt;br /&gt;
*** Fleet may only contain CL/DD/DE&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; G, H/empty = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|F/resource -&amp;gt; D2/empty = * Fail the LoS check.&lt;br /&gt;
|F/resource -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules - From Point 2&lt;br /&gt;
|id = 51-2B&lt;br /&gt;
|order = 0,J,M,V,L,N,P,R,X,Y&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = * Do not meet the requirements to start at 2.&lt;br /&gt;
|0 -&amp;gt; 2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** TP Phase cleared.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|J/empty -&amp;gt; K, L = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; U = * Do not meet the requirements to go to V.&lt;br /&gt;
|M -&amp;gt; V = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
** No SS(V)&lt;br /&gt;
** If Slow Fleet, meet '''ALL''' of the following as well:&lt;br /&gt;
*** Amount of (F)BB(V) ≤ 1&lt;br /&gt;
*** Amount of CV(B) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|V -&amp;gt; Q = * Do not meet the requirements to go to W.&lt;br /&gt;
|V -&amp;gt; W = &lt;br /&gt;
* Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Amount of CV(B) ≥ 3&lt;br /&gt;
** Amount of (F)BB(V) ≥ 5&lt;br /&gt;
** Fast Fleet '''AND''' amount of DD ≥ 6 '''AND''' amount of CL ≥ 2&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; N = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 6&lt;br /&gt;
** Amount of CL ≥ 3&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 1&lt;br /&gt;
* Alternatively, meet '''ANY''' of the following:&lt;br /&gt;
** Fast+ Fleet '''AND''' amount of CL ≥ 2&lt;br /&gt;
** Fleet contains SS(V)&lt;br /&gt;
** Amount of (F)BB(V) ≥ 5&lt;br /&gt;
|L -&amp;gt; O = Do not meet the requirements to go to N.&lt;br /&gt;
&lt;br /&gt;
|N -&amp;gt; O = * Do not meet the requirements to go to P.&lt;br /&gt;
|N -&amp;gt; P/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 6&lt;br /&gt;
** Amount of CL ≥ 3&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 1&lt;br /&gt;
** No SS(V)&lt;br /&gt;
* Alternatively, Fast+ Fleet '''AND''' amount of CL ≥ 2&lt;br /&gt;
&lt;br /&gt;
|P/empty -&amp;gt; R, X/night = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = * Transport Combined Fleet&lt;br /&gt;
|R -&amp;gt; T = * Surface Task Force&lt;br /&gt;
|R -&amp;gt; Q = * Carrier Task Force&lt;br /&gt;
&lt;br /&gt;
|X/night -&amp;gt; Y = * Do not meet the requirements to go to Z.&lt;br /&gt;
|X/night -&amp;gt; Z = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check (Cn2 ≥ 65).&lt;br /&gt;
** No SS(V)&lt;br /&gt;
** Amount of CV(L/B) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** On '''Hard''', amount of (F)BB(V)+CV(L/B) ≤ 3 '''OR''' amount of DD ≥ 5&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow Fleet, meet '''ALL''' of the following requirements as well:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
*** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
* Alternatively, use a Fast+ Fleet '''AND''' pass the LoS check (Cn2 ≥ 65).&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|Y -&amp;gt; Z = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-2|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-2/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
===General Overview===&lt;br /&gt;
&lt;br /&gt;
* It is recommended to have the event quest completed which unlocks the Strike Force for fleet 3.&lt;br /&gt;
* This map utilizes the {{Shiplock|Summer2021EventTag3}}{{ToolTip|[Blue Tag]|'''2nd Special Squadron'''}} and {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}}&lt;br /&gt;
* The LBAS Location will change once Phase 1 is completed. Refer to the LBAS Range map for the changes in combat radius before and after Phase 1.&lt;br /&gt;
{{Warning|message= {{color|black|On E-3, '''regardless of chosen difficulty''', fleets containing ships tagged {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} '''cannot''' participate in Phase 3 and Phase 4 bosses due to branching rules.&amp;lt;br&amp;gt;Please keep this in mind even if planning to clear E-3 on '''Casual/Easy/Medium'''.}} }}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: TP Phase to relocate Land Base to Malta==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Light Fleet Composition (Recommended) =&lt;br /&gt;
{{Shiplock|Summer2021EventTag3}}{{ToolTip|[Blue Tag]|'''2nd Special Squadron'''}} Single/Striking Force Fleet:  '''4-7 DD, 0-3 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A/B|red|C|red|D|red|F|green|I|red}}&lt;br /&gt;
** {{MapRoute|A|red|}} if fleet contains [[Akitsu_Maru|Akitsu Maru]] or SS(V), {{MapRoute|B|Red}} otherwise&lt;br /&gt;
* Fleet must '''pass LoS''' to reach {{MapRoute|I|}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must contain '''0 CV(L/B)+(F)BB(V)+CA(V)'''&lt;br /&gt;
|-|Medium Fleet Composition =&lt;br /&gt;
{{Shiplock|Summer2021EventTag3}}{{ToolTip|[Blue Tag]|'''2nd Special Squadron'''}} Single/Striking Force Fleet: '''1 CVL or (F)BB(V), 3-6 DD, 0-3 XX'''&lt;br /&gt;
* Route: {{MapRoute|1|blue|A|red|C|red|D1|red|E|blue|G|red|F|green|I|red}} &lt;br /&gt;
* Fleet must '''pass LoS''' to reach {{MapRoute|I|}}&lt;br /&gt;
* '''XX cannot be CV(L/B)/(F)BB(V)'''&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 4&lt;br /&gt;
** Range = 3 (After clearing TP Phase)&lt;br /&gt;
* AP/AS = 93/207 (HARD)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* It is recommended to send all LBAS with multiple bombers to the boss.&lt;br /&gt;
* Do not worry about achieving S-Rank at the boss on harder difficulties; instead, focus on a large amount of TP per A-Rank.&lt;br /&gt;
* PT-Imps are present at {{MapRoute|B|red}}. Vanguard Formation can make it easy to pass by without much damage.&lt;br /&gt;
&lt;br /&gt;
Once the TP phase is complete, the land base will be relocated to Malta.&lt;br /&gt;
&lt;br /&gt;
==Phase 1.5: Unlock Node {{MapRoute|W|red}} ==&lt;br /&gt;
&lt;br /&gt;
Requirements to unlock Node {{MapRoute|W|red}} (2nd Boss)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! S&lt;br /&gt;
! Q&lt;br /&gt;
! M&lt;br /&gt;
! R&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| A+ x2&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| A+ x2 &lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| A+ x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node S=&lt;br /&gt;
Method #1: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Light STF: '''2-5 CL, 1-4 DD, 0-3 XX + 1 CL 2-5 DD, 0-3 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|R|pink|T|red|S|red}}&lt;br /&gt;
** Note: Avoids node {{MapRoute|O|red}} at the cost of being a lighter fleet and facing one extra surface battle before reaching {{MapRoute|S|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must contain '''0 SS(V)'''&lt;br /&gt;
* Fleet must contain '''≤1 (F)BB(V) + CV(L/B)'''&lt;br /&gt;
* Fleet must contain '''≥3 CL'''&lt;br /&gt;
* Fleet must contain '''≥6 DD'''&lt;br /&gt;
Method #2: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} TCF: '''4-6 DD, 0-2 XX + 1-2 CL, 3-5 DD, 0-2 XX'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N/O|red|P|blue|R|pink|S|red}}&lt;br /&gt;
** Node {{MapRoute|O|red}} contains several Installations and PT-Imps&lt;br /&gt;
* To route {{MapRoute|L|red|N|red|P|blue}} and avoid {{MapRoute|O|red}}, meet all of the following:&lt;br /&gt;
** Fleet must be '''FAST'''&lt;br /&gt;
** Fleet must contain '''≥3 CL'''&lt;br /&gt;
** Fleet must contain '''≤1 CVE/BBV'''&lt;br /&gt;
Method #3: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Medium/Heavy STF: '''2-6 XX + 1, CL 2-5 DD, 0-3 XX'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|O|red|P|blue|R|pink|T|red|S|red}}&lt;br /&gt;
** Node {{MapRoute|O|red}} contains several Installations and PT-Imps&lt;br /&gt;
** Note: Heavier possible composition but one extra surface battle before reaching {{MapRoute|S|red}}&lt;br /&gt;
* Fleet must contain '''0 SS(V)'''&lt;br /&gt;
* Fleet must contain '''≤4 (F)BB(V)'''&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 3&lt;br /&gt;
* AP/AS = 66/147 for (HARD)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Use anti-installation setups to deal with the Supply Depot Princesses and Artillery Imps&lt;br /&gt;
** [[Combat/Anti-Installation#Equipment_Setups|Nuke setups]] may be required to eliminate the Supply Depot Princesses due to their large HP pools&lt;br /&gt;
|-|Node Q=&lt;br /&gt;
Method #1: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} CTF: '''2-4 CV(L/B), 0-2 (F)BB(V), 2 XX + 1 CL, 2 DD, 3 XX'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|O|red|P|blue|R|pink|Q|red}}&lt;br /&gt;
* Fleet must contain '''no SS(V)'''&lt;br /&gt;
Method #2: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Fast+ CTF: '''2 CV(L/B), 1 CL, 3 XX + 1 CL, 2 DD, 3 XX (FAST+)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|R|pink|Q|red}}&lt;br /&gt;
* Fleet must be '''FAST+'''&lt;br /&gt;
* Fleet must contain '''≥2 CL'''&lt;br /&gt;
* XX can be anything&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 4&lt;br /&gt;
* AD/AP/AS/AS+ = 72/143/321/642 (HARD)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* It is recommended to send the LBAS to {{MapRoute|O|red}} or {{MapRoute|L|red}} to help increase the pass rate.&lt;br /&gt;
** Another option is to fighter sweep {{MapRoute|R|red}} for the ('''HARD''') unlock.&lt;br /&gt;
|-|Node M=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Combined Fleet: '''Any Fleet'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|K|red|M|pink}}&lt;br /&gt;
* There are no limitations for fleet compositions that can reach {{MapRoute|M|pink}}&lt;br /&gt;
* Equip as much Fighter Power, AA, and ASW gear as possible&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 6&lt;br /&gt;
* AP/AS = 155/348 (HARD)&lt;br /&gt;
* LBAS can be sent to ASW sweep {{MapRoute|K|red}}, Fighter sweep to {{MapRoute|M|pink}}, or one base to each depending on the fleet composition and equipment.&lt;br /&gt;
|-|Node R=&lt;br /&gt;
* This can be done with any fleet that can reach {{MapRoute|S|red}} or {{MapRoute|Q|red}}.&lt;br /&gt;
* Depending on the fleet, LBAS can be set to bomb {{MapRoute|O|red}}, ASW sweep {{MapRoute|L|red}}, or fighter sweep {{MapRoute|R|pink}}.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat Summer Harbor Princess ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Heavy CTF=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Heavy CTF : '''3 CV(B), 3 XX + 1 CL, 2 DD, 3 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|K|red|M|red|V|red|W|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must contain ≥3 CV(B), CVL do not count&lt;br /&gt;
* XX can contain '''≤2 additional CV(L/B)+(F)BB(V)'''&lt;br /&gt;
|-|Medium STF/CTF=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Medium STF/CTF : '''0-2 (F)BB(V) or CV(L/B), 1 CL, 1 DD, 2-4 XX + 1 CL, 3 DD, 2 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|K|red|M|red|V|red|W|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* At least '''2 XX must be DDs'''&lt;br /&gt;
* Fleet must contain '''≤5 (F)BB(V)+CV(L/B)'''&lt;br /&gt;
|-|Heavy STF=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Heavy STF : '''3-4 (F)BB(V), 2-3 XX + 1 CL, 2 DD, 1-2 FBB, 1-2 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|K|red|M|red|V|red|W|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* '''XX must NOT be CV(L/B)'''&lt;br /&gt;
* Fleet must contain '''exactly 5 (F)BB(V)'''&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 6&lt;br /&gt;
* Pre-LD: AD/AP/AS/AS+ = 44/87/195/390 (Hard)&lt;br /&gt;
* LD: AD/AP/AS/AS+ = 49/97/216/432 (Hard)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Note: The Summer Harbor Princess is an installation. Anti-installation [[Combat/Anti-Installation#Equipment_Setups|double attack setups]] are recommended to defeat this boss, as nuke setups are not effective against it.&lt;br /&gt;
* {{MapRoute|W|red}} contains an Airfield Princess (only on higher difficulties), PT-Imps, and Artillery Imps. Equip accordingly.&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5: Unlock Node {{MapRoute|Z|red}} ==&lt;br /&gt;
&lt;br /&gt;
To unlock the 3rd boss, {{MapRoute|Z|red}}, you need to :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! G&lt;br /&gt;
! H&lt;br /&gt;
! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| S&lt;br /&gt;
| Reach&lt;br /&gt;
| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| S ?&lt;br /&gt;
| Reach&lt;br /&gt;
| AS&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Shiplock|Summer2021EventTag3}}{{ToolTip|[Blue Tag]|'''2nd Special Squadron'''}} Striking  Force Fleet: '''0-1 CVL or (F)BB(V), 0-3 CA(V), 0-3 AV, 0-3 CL(T), 3-5 DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|red|C|red|D1|red|E|blue|G|red}} / {{MapRoute|H|blue}}&lt;br /&gt;
** {{MapRoute|E|blue}} is a choice node. The player can choose to either go to {{MapRoute|G|red}} or {{MapRoute|H|blue}} for both the requirements.&lt;br /&gt;
* Fleet must contain '''1 of CVL, (F)BB(V), or CA(V)'''&lt;br /&gt;
** Alternatively, '''Slow fleet or exactly 3 DD'''&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* LBAS: Either send LBAS to {{MapRoute|D1|red}} (range = 3) to assist with passing or set them up as LBAS Defense for the air defense unlock requirement&lt;br /&gt;
* Note: The same fleet can be used to complete all 3 requirements in 2-3 different sorties.&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Eliminate the Mediterranean Fleet at {{MapRoute|Z|red}} ==&lt;br /&gt;
&lt;br /&gt;
The final boss at {{MapRoute|Z|red}} can only be reached from starting point {{MapRoute|2|}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Light STF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} STF: '''1 CV(L/B), 2-4 CL, 1-3 DD, 0-2 CA(V) + 1 CL, 2-5 DD, 0-3 CA(V)/CLT (FAST)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must include '''≥3 CL'''&lt;br /&gt;
* Fleet must include '''≥6 DD'''&lt;br /&gt;
* '''No (F)BB(V)''' allowed&lt;br /&gt;
* This method sacrifices a heavier fleet to allow more damage-dealing equipment to be brought to battle while still '''avoiding node''' {{MapRoute|O|red}}&lt;br /&gt;
* Due to the high air-power at the boss and the limit on CV(L/B), equipping 1 or more CAVs as SPF-mules may be required to reach the desired air-state&lt;br /&gt;
|-|Fast+ CTF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} CTF: '''4 CV(L/B), 1 CL, 1 XX + CL, 2 DD, 0-2 FBB, 0-1 CVL, 0-3 XX (FAST+)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must be '''FAST+'''&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must contain '''≥2 CL''' to avoid {{MapRoute|O|red}} which contains Installations and PT-Imps&lt;br /&gt;
* Allows as heavy of a fleet as desired&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 1&lt;br /&gt;
* Pre-LD: AD/AP/AS = 46/92/207 (Hard)&lt;br /&gt;
* It is recommended to send all LBAS to the Boss node {{MapRoute|Z|red}}&lt;br /&gt;
Shared Strategic Notes:&lt;br /&gt;
* It is highly recommended to use bombers with historical bonuses on your carriers due to their significant damage modifier against the boss. Please refer to the [[Summer_2021_Event/E-2/Historical_Ships|equipment bonuses chart]] from the bonuses section.&lt;br /&gt;
&lt;br /&gt;
==Phase 3.5: Debuff==&lt;br /&gt;
&lt;br /&gt;
There are 5 requirements needed to debuff the boss after reaching Last Dance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! S&lt;br /&gt;
! R&lt;br /&gt;
! G&lt;br /&gt;
! Y&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| S&lt;br /&gt;
| ?&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| A+ &lt;br /&gt;
| -&lt;br /&gt;
| S&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node S=&lt;br /&gt;
This is the same as a requirement for the unlock from [[Summer_2021_Event/E-2#Phase_1.5:_Unlock_Node_W|'''Phase 1.5''']]&lt;br /&gt;
|-|Node R=&lt;br /&gt;
This is the same as a requirement for the unlock from [[Summer_2021_Event/E-2#Phase_1.5:_Unlock_Node_W|'''Phase 1.5''']]&lt;br /&gt;
|-|Node G=&lt;br /&gt;
This is the same as a requirement for the unlock from [[Summer_2021_Event/E-2#Phase_2.5:_Unlock_Node_Z|'''Phase 2.5''']]&lt;br /&gt;
|-|Node Y=&lt;br /&gt;
Method #1: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} STF: '''2 (F)BB(V), 1 CV(B) or 2 CVL, 1-2 CA(V), 0-1 CL, 0-2 DD + 2 CA(V), 1 CL, 3 DD'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|O|red|P|blue|X|purple|Y|red}}&lt;br /&gt;
* Must '''fail LoS check'''&lt;br /&gt;
Method #2: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} STF: 1 CV(B), 2 CA(V), 2 CL, 1 DD + 1 CL, 5 DD&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Y|red}}&lt;br /&gt;
* Must '''fail LoS check'''&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 2&lt;br /&gt;
* No enemy air present&lt;br /&gt;
* Either Toukai/ASW sweep to node {{MapRoute|Y|red}} to S-Rank it or send normal LBAS to {{MapRoute|O|red}} or {{MapRoute|N|red}} to help reach the node.&lt;br /&gt;
Strategic Note:&lt;br /&gt;
* Node {{MapRoute|Y|red}} is a submarine node which contains a Submarine Princess. Equip accordingly.&lt;br /&gt;
* ANY fleet that can reach {{MapRoute|Z|red}} and '''fail the LoS check''' will reach {{MapRoute|Y|red}}&lt;br /&gt;
** It is possible to change the loadout from chipping to reduce LoS without swapping any ships.&lt;br /&gt;
* A+ rank {{MapRoute|X|purple}} can also be done at the same time.&lt;br /&gt;
|-|Node X=&lt;br /&gt;
Any composition that can reach {{MapRoute|Y|red}} or {{MapRoute|Z|red}} will pass through this node and can be done in the same sortie.&lt;br /&gt;
* It is recommended to use the Node Support Expedition as this node can contain a Re-Class BB&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Finishing the Mediterranean Fleet at {{MapRoute|Z|red}} ==&lt;br /&gt;
&lt;br /&gt;
Now that the debuff has been applied, there are 4 main options available for finishing off the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Fast+ CTF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} CTF: '''4 CV(L/B), 1 CL, 1 XX + CL, 2 DD, 0-2 FBB, 0-1 CVL, 0-3 XX (FAST+)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must be '''FAST+'''&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must contain '''≥2 CL''' to avoid {{MapRoute|O|red}} which contains Installations and PT-Imps&lt;br /&gt;
* Allows as heavy of a fleet as desired&lt;br /&gt;
|-|Heavy CTF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} CTF: '''2 CV(L/B), 2 (F)BB(V), 2 XX + 1 CL, 2 DD, 3XX'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|O|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must contain '''no SS(V)'''&lt;br /&gt;
* Fleet must contain '''≥5 DD''' OR '''no additional CV(L/B)/FBB'''&lt;br /&gt;
* Fleet must contain '''≤3 CV(L/B)'''&lt;br /&gt;
* Fleet must contain '''≤3 (F)BB(V)'''&lt;br /&gt;
* NagaMutsu Touch can be used here&lt;br /&gt;
* '''Routes through''' {{MapRoute|O|red}} which contains Installations and PT-Imps&lt;br /&gt;
* Allows for a very heavy fleet without sacrificing combat equipment for speed&lt;br /&gt;
|-|Light STF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} STF: '''1 CV(L/B), 2-4 CL, 1-3 DD, 0-2 CA(V) + 1 CL, 3-5 DD, 0-3 CA(V)/CLT (FAST)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must include '''≥3 CL'''&lt;br /&gt;
* Fleet must include '''≥6 DD'''&lt;br /&gt;
* '''No (F)BB(V)''' allowed&lt;br /&gt;
* This method sacrifices a heavier fleet to allow more damage-dealing equipment to be brought to battle while still '''avoiding node''' {{MapRoute|O|red}}&lt;br /&gt;
* Due to the high air-power at the boss and the limit on CV(L/B), equipping 1 or more CAVs as SPF-mules may be required to reach the desired air-state&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 1&lt;br /&gt;
* LD: AD/AP/AS = 92/184/414 (Hard)&lt;br /&gt;
* It is recommended to send all LBAS to the Boss node {{MapRoute|Z|red}}&lt;br /&gt;
Shared Strategic Notes:&lt;br /&gt;
* It is highly recommended to use bombers with historical bonuses on your carriers due to their significant damage modifier against the boss. Please refer to the [[Summer_2021_Event/E-2/Historical_Ships|equipment bonuses chart]] from the bonuses section.&lt;br /&gt;
* Destroying the boss will rely largely on TCIs.&lt;br /&gt;
** Certain historicals may be necessary for clearing E-3 on harder difficulties; use with caution!&lt;br /&gt;
** Some ships with Historical bonuses (primarily CLs &amp;amp; CAs) may be able to reach sufficient damage with DA setups&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-2/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-2/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114888</id>
		<title>Summer 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114888"/>
		<updated>2021-09-22T11:15:45Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* E-3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Reinforcement Transport! Operation Pedestal&lt;br /&gt;
|title_jp= 増援輸送！ペデスタル作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag6.png]]&lt;br /&gt;
|tag3= [[File:Summer2021EventTag5.png]]&lt;br /&gt;
|tag4= [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag4}} Green Tag: Force H&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag6}} Force Z&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag5}} 10th Submarine Fleet&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag7}} Force X&lt;br /&gt;
|header_thumb=[[File:Summer2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summer2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-3MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Summer2021E-3LBASMapP1.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Position 1&lt;br /&gt;
|map_7=[[File:Summer2021E-3LBASMapP2.png|450px]]&lt;br /&gt;
|map_7_text=LBAS Position 2&lt;br /&gt;
|boss_hard= 3950 HP + 4400 HP + 960 TP + 6480 HP&lt;br /&gt;
|boss_medium= 3700 HP + 4400 HP + 680 TP + 6000 HP&lt;br /&gt;
|boss_easy= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Victorious}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1= {{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1 (★1)&lt;br /&gt;
|reward_1_hard=&lt;br /&gt;
|reward_2= {{QuestRewardEquip|SM.79 bis (Skilled)}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium= &lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardEquip|Prototype Jinpuu}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=1&lt;br /&gt;
|reward_5={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★1)&lt;br /&gt;
|reward_6_hard=&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.III}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
|reward_8={{QuestRewardEquip|Corsair Mk.II (Ace)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=1&lt;br /&gt;
|reward_8_hard=1 (★2)&lt;br /&gt;
|reward_9={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_9_casual=&lt;br /&gt;
|reward_9_easy=&lt;br /&gt;
|reward_9_medium=&lt;br /&gt;
|reward_9_hard=1&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-3Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 1&lt;br /&gt;
|id = 51-3A&lt;br /&gt;
|order = 0,B,B1,B2,C,C1,C2,E,G&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; B1 = * Do not meet the requirements to go to B2.&lt;br /&gt;
|B -&amp;gt; B2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
* Alternatively, use a Fast+ Fleet.&lt;br /&gt;
&lt;br /&gt;
|B1 -&amp;gt; C = * Do not meet the requirements to go to C1.&lt;br /&gt;
|B1 -&amp;gt; C1 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Not a Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 3&lt;br /&gt;
** If amount of (F)BB(V)+CV(L/B) ≥ 2, fleet must be Fast '''OR''' fleet must contain a CL.&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
&lt;br /&gt;
|B2 -&amp;gt; C1 = * Amount of ships ≤ 5&lt;br /&gt;
|B2 -&amp;gt; C2/empty = * Amount of ships ≥ 6&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to D.&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|C1 -&amp;gt; C2/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
|C1 -&amp;gt; E = * Do not meet the requirements to go to C2.&lt;br /&gt;
&lt;br /&gt;
|C2/empty -&amp;gt; E, F = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * Do not meet the requirements to go to I.&lt;br /&gt;
|E -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL+DD ≥ 3&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Pass the LoS check (Cn2 ≥ 39).&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|G -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 2&lt;br /&gt;
|id = 51-3B&lt;br /&gt;
|order = 0,2,J1,L,M&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; J1 = * Do not meet the requirements to go to J2.&lt;br /&gt;
|2 -&amp;gt; J2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|J1 -&amp;gt; J = * Slow fleet&lt;br /&gt;
|J1 -&amp;gt; J2 = * Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check (Cn1 ≥ 30).&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Do not meet the requirements to go to O.&lt;br /&gt;
|M -&amp;gt; O = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 6&lt;br /&gt;
** If Slow fleet, meet '''ALL''' of the following as well:&lt;br /&gt;
*** Amount of CV(B) ≤ 3&lt;br /&gt;
*** Amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 3&lt;br /&gt;
|id = 51-3C&lt;br /&gt;
|order = 0,3,R,S,T2,T3,T,U,V,X,X2,Y,Z&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; P = * Combined Fleet&lt;br /&gt;
|3 -&amp;gt; Q/empty = * Single Fleet/Strike Force&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to node S is unlocked.&lt;br /&gt;
** Surface/Carrier Task Force&lt;br /&gt;
|R -&amp;gt; T = * Do not meet the requirements to go to either S or U.&lt;br /&gt;
|R -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Before unlocking the route to node S:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
*** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** After unlocking the route to node S:&lt;br /&gt;
*** Use a Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; T2, T3 =&lt;br /&gt;
* If Strike Force, go to T2.&lt;br /&gt;
* Else, if amount of ships ≤ 6, random routing between T2 and T3.&lt;br /&gt;
|S -&amp;gt; T = * Combined Fleet, but do not meet the requirements to go to U.&lt;br /&gt;
|S -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of CV(B) ≤ 3&lt;br /&gt;
** Amount of CV(L/B) ≤ 4&lt;br /&gt;
&lt;br /&gt;
|T2 -&amp;gt; T1, T3 =&lt;br /&gt;
From top to bottom:&lt;br /&gt;
* If fleet contains CL, go to T1.&lt;br /&gt;
* If fleet contains CV(L/B), go to T3.&lt;br /&gt;
* If fleet contains neither CL or CV(L/B), random routing.&lt;br /&gt;
&lt;br /&gt;
|V/empty -&amp;gt; W, X = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; X1/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node X1 is unlocked.&lt;br /&gt;
** Fleet contains either Akitsushima Kai or Akashi Kai.&lt;br /&gt;
|X -&amp;gt; Y = * Do not meet the requirements to go to either X1 or Z3.&lt;br /&gt;
|X -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node Z3 is unlocked.&lt;br /&gt;
** Do not meet the requirements to go to X1.&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If Carrier Task Force, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; Y = * Do not meet the requirements to go to Z3.&lt;br /&gt;
|X2 -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; Z/green = Do not meet the requirements to go to Z3.&lt;br /&gt;
|Y -&amp;gt; Z3 = &lt;br /&gt;
* Amount of (F)BB(V)+CV(L/B) &amp;gt; 6&lt;br /&gt;
* Otherwise, meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
* Alternatively, amount of (F)BB(V)+CV(L/B) ≥ 6&lt;br /&gt;
&lt;br /&gt;
|Z/green -&amp;gt; Z1/empty = * Fail the LoS check.&lt;br /&gt;
|Z/green -&amp;gt; Z2 = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* This map contains 4 phases.&lt;br /&gt;
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.&lt;br /&gt;
** The air base is relocated once you've reached Phase 4.&lt;br /&gt;
* There are 2 event quests linked to this map.&lt;br /&gt;
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.&lt;br /&gt;
** The shiplock restrictions are lifted once the map is cleared. This makes it easier for admirals to farm specific nodes or to clear quests.&lt;br /&gt;
&lt;br /&gt;
The following tags are used in this map:&lt;br /&gt;
&lt;br /&gt;
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 &amp;amp; 4. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''This applies on all difficulties and also applies post-clear.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{ProtoQuestsHeader}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB3&lt;br /&gt;
| reqQuest = 2108 LB2&lt;br /&gt;
| namejp = 【地中海拡張作戦】第10潜水戦隊作戦&lt;br /&gt;
| nameen = {{color|black|10th Submarine Squadron Operation}}&lt;br /&gt;
| req =  A Rank nodes T1 and T4 on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 700&lt;br /&gt;
| other =  '''Choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|Type 3 Depth Charge Projector|qty=3}}{{QuestRewardEquip|Type 2 Depth Charge|qty=3}}{{QuestRewardEquip|Type124 ASDIC|qty=2}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardItem|Action Report|qty=2}}{{QuestRewardItem|Remodel Blueprint|}}&lt;br /&gt;
| notes =&lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on '''Casual''' difficulty.&lt;br /&gt;
* The 3rd starting point of E-3 must be unlocked first.&lt;br /&gt;
* For more info on how to clear T1 and T4, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB4&lt;br /&gt;
| reqQuest = 2108 LB3&lt;br /&gt;
| namejp = 【地中海拡張作戦】北アフリカ作戦&lt;br /&gt;
| nameen = {{color|black|North Africa Operation}}&lt;br /&gt;
| req =  S Rank nodes F and W on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 1000&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =  {{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)|}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|25mm Single Autocannon Mount|qty=4}}{{QuestRewardItem|Improvement Material|qty=4}}{{QuestRewardItem|Development Material|qty=10}} &lt;br /&gt;
| notes = &lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on either '''Casual''' or '''Easy''' difficulty.&lt;br /&gt;
* For more info on how to clear F and W, check out the following sections:&lt;br /&gt;
** For node F, check out Phase 2.5A&lt;br /&gt;
** For node W, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Abyssal Mediterranean Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP1.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|I|red}}&lt;br /&gt;
* This phase uses a '''Single Fleet/Strike Force'''.&lt;br /&gt;
* There is air resistance en route to the boss, but the boss itself has no air power.&lt;br /&gt;
* The LBAS range to the boss is 6.&lt;br /&gt;
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.&lt;br /&gt;
* Clearing this phase will automatically unlock the 2nd starting point.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Option 1=&lt;br /&gt;
Composition: '''1CL 5DD 1XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route, but may not be able to defeat the boss.&lt;br /&gt;
* Consistent for chipping, but a heavier fleet is desired during Last Dance.&lt;br /&gt;
&lt;br /&gt;
|-|Option 2=&lt;br /&gt;
Composition: '''2CV(B) 2CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the European Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|O|red}}&lt;br /&gt;
* This phase uses a '''Combined Fleet'''.&lt;br /&gt;
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.&lt;br /&gt;
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
** The LBAS range for node {{MapRoute|J2|red}} is 1.&lt;br /&gt;
* Node {{MapRoute|M|red}} features '''Heavy Cruiser Ne-Class''' that are capable of firing opening torpedoes on '''Hard'''.&lt;br /&gt;
** The formation of this node will be locked at Line Ahead during Last Dance.&lt;br /&gt;
** People are encouraged to either use [[Repair Team]] or [[Repair Goddess]] as part of the strategy. Implementing kuso strategies is also possible. There is simply no good method around this.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''regardless of difficulty'''&amp;lt;/span&amp;gt;. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX ~Fast~'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.&lt;br /&gt;
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.&lt;br /&gt;
** This is important because carriers with the necessary aircraft are capable of defeating the boss at daytime. There are not that many ships capable of dealing decent damage during the night, assuming that the escort fleet is still alive at that point.&lt;br /&gt;
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) ~Fast~'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.&lt;br /&gt;
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.&lt;br /&gt;
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.&lt;br /&gt;
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Kuso strategy=&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Friendly ships will be sunk intentionally using this strategy.&lt;br /&gt;
* This is done by putting fodder destroyers that were intended for modernization/scrapping in the '''escort''' in order to tank all the torpedo attacks.&lt;br /&gt;
* This strategy is not meant for players who do not want to sink ships for whatever moral reasons.&lt;br /&gt;
&lt;br /&gt;
===Option 1: Surface Task Force===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 2XX + 1CL 5DD fodders'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' cannot be (F)BB(V) or CV(L/B).&lt;br /&gt;
* Damage output from the fleet is limited. Instead, the main source of damage comes boss support and LBAS.&lt;br /&gt;
* This option is purely intended for chipping, so it is very unlikely that a clear will occur on harder difficulties.&lt;br /&gt;
&lt;br /&gt;
===Option 2: Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(B) 2XX + 1CL 5DD fodders ~Fast~'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' can be anything, but ships that can contribute to air power is recommended.&lt;br /&gt;
* Similarly to option 1, but with the huge difference that this is actually capable of killing the boss.&lt;br /&gt;
* The effectiveness of this strategy heavily depends on the amount of historical aircraft available.&lt;br /&gt;
** This also means that using carriers isn't feasible if the player lacks the historical aircraft.&lt;br /&gt;
* This is the recommended strategy in order to defeat the boss if the player has the required aircraft. Using a traditional fleet is simply not as effective on '''Hard'''.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5A: Unlock the 3rd starting point==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.&lt;br /&gt;
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.&lt;br /&gt;
&lt;br /&gt;
All unlock requirements during this phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! LBAS&lt;br /&gt;
! {{MapRoute|F|red}}&lt;br /&gt;
! {{MapRoute|G|red}}&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
Node {{MapRoute|F|red}} features enemy installations and PT-imps.&lt;br /&gt;
* Regardless of difficulty, only an A-rank is required to meet this requirement.&lt;br /&gt;
* The LBAS range to node {{MapRoute|F|red}} is 5.&lt;br /&gt;
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.&lt;br /&gt;
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}&lt;br /&gt;
* Guarantees the shortest route to the boss.&lt;br /&gt;
* With the right equipment, this fleet should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.&lt;br /&gt;
* The LBAS range to node {{MapRoute|G|red}} is 6&lt;br /&gt;
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}&lt;br /&gt;
* LoS Cn2 ≤ 40.&lt;br /&gt;
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A variant of option 2 that uses a Single Fleet instead.&lt;br /&gt;
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2-5.png|450px|right]]&lt;br /&gt;
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.&lt;br /&gt;
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.&lt;br /&gt;
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tags:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Note'''&amp;lt;/span&amp;gt;: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! B2&lt;br /&gt;
! T1&lt;br /&gt;
! T2&lt;br /&gt;
! T3&lt;br /&gt;
! T4&lt;br /&gt;
! P&lt;br /&gt;
! U&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Composition: '''1CV(L/B) 1CL 5DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}&lt;br /&gt;
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.&lt;br /&gt;
* The CV(L/B) should only be equipped with fighters.&lt;br /&gt;
* The LBAS range to node {{MapRoute|B2|pink}} is 3.&lt;br /&gt;
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T1 and T2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T1|red}} is 9.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 1CL 2CVL 3SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T1|red}}&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T2, T3 and T4=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}&lt;br /&gt;
* The LBAS range to nodes {{MapRoute|T3|red}} and {{MapRoute|T4|red}} is 10.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 2CVL 3SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes P,U,W and X=&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.&lt;br /&gt;
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}&lt;br /&gt;
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.&lt;br /&gt;
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.&lt;br /&gt;
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.&lt;br /&gt;
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}&lt;br /&gt;
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}&lt;br /&gt;
* Node {{MapRoute|W|red}} features enemy installations and PT imps.&lt;br /&gt;
** The LBAS range for this node is 7.&lt;br /&gt;
** Only an A-rank is sufficient, regardless of difficulty.&lt;br /&gt;
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.&lt;br /&gt;
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.&lt;br /&gt;
** The LBAS range for this node is 9.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.&lt;br /&gt;
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Clear the TP Phase==&lt;br /&gt;
[[File:Summer2021E-3MapP3.png|450px|right]]&lt;br /&gt;
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.&lt;br /&gt;
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.&lt;br /&gt;
* The LBAS range to node {{MapRoute|Z2|red}} is 11.&lt;br /&gt;
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}&lt;br /&gt;
** Due to all the dangers, using a Fleet Command Facility is highly recommended.&lt;br /&gt;
** Using node support can improve the pass rate at {{MapRoute|U|purple}}&lt;br /&gt;
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* A carrier fleet that fully makes use of the historical bonuses that are provided by foreign aircraft in order deal high amount of damage during daytime.&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat the European Armored Carrier Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.&lt;br /&gt;
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.&lt;br /&gt;
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:&lt;br /&gt;
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.&lt;br /&gt;
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning'''&amp;lt;/span&amp;gt;: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.&lt;br /&gt;
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.&lt;br /&gt;
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.&lt;br /&gt;
* As the routing barely changes, the strategy largely remains the same as in Phase 3.&lt;br /&gt;
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}&lt;br /&gt;
** Using Fleet Command Facility is encouraged for chipping the boss.&lt;br /&gt;
** A repair node is now available at node {{MapRoute|X1|blue}}&lt;br /&gt;
** Using {{ShipLink|Nelson}} in STF is recommended for her touch attack.&lt;br /&gt;
** CTF is potentially more potent than STF, but it is also more heavier on bauxite.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.&lt;br /&gt;
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3CV(B) 1CVL 2XX + 1CL 3DD 2XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Z3|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* A carrier fleet that fully makes use of the historical bonuses that are provided by foreign aircraft in order deal high amount of damage during daytime.&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''3CV(B) 1CVL 2XX + 1CL 3DD 2FBB Fast'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* Similar to option 1, but now better equipped to deal with node X at the cost of going through an extra air node.&lt;br /&gt;
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4.5: Debuff the boss and finish her off==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.&lt;br /&gt;
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! LBAS&lt;br /&gt;
! I&lt;br /&gt;
! T&lt;br /&gt;
! X&lt;br /&gt;
! Y&lt;br /&gt;
! Z2&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CL 5DD 1XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route and should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.&lt;br /&gt;
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes X, Y and Z2=&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.&lt;br /&gt;
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114850</id>
		<title>Summer 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114850"/>
		<updated>2021-09-20T02:04:31Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* E-3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Reinforcement Transport! Operation Pedestal&lt;br /&gt;
|title_jp= 増援輸送！ペデスタル作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag6.png]]&lt;br /&gt;
|tag3= [[File:Summer2021EventTag5.png]]&lt;br /&gt;
|tag4= [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag4}} Green Tag: Force H&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag6}} Force Z&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag5}} 10th Submarine Fleet&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag7}} Force X&lt;br /&gt;
|header_thumb=[[File:Summer2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summer2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-3MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Summer2021E-3LBASMapP1.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Position 1&lt;br /&gt;
|map_7=[[File:Summer2021E-3LBASMapP2.png|450px]]&lt;br /&gt;
|map_7_text=LBAS Position 2&lt;br /&gt;
|boss_hard= 3950 HP + 4400 HP + 960 TP + 6480 HP&lt;br /&gt;
|boss_medium= 3700 HP + 4400 HP + 680 TP + 6000 HP&lt;br /&gt;
|boss_easy= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Victorious}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1= {{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1 (★1)&lt;br /&gt;
|reward_1_hard=&lt;br /&gt;
|reward_2= {{QuestRewardEquip|SM.79 bis (Skilled)}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium= &lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardEquip|Prototype Jinpuu}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=1&lt;br /&gt;
|reward_5={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★1)&lt;br /&gt;
|reward_6_hard=&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.III}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
|reward_8={{QuestRewardEquip|Corsair Mk.II (Ace)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=1&lt;br /&gt;
|reward_8_hard=1 (★2)&lt;br /&gt;
|reward_9={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_9_casual=&lt;br /&gt;
|reward_9_easy=&lt;br /&gt;
|reward_9_medium=&lt;br /&gt;
|reward_9_hard=1&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-3Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 1&lt;br /&gt;
|id = 51-3A&lt;br /&gt;
|order = 0,B,B1,B2,C,C1,C2,E,G&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; B1 = * Do not meet the requirements to go to B2.&lt;br /&gt;
|B -&amp;gt; B2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
* Alternatively, use a Fast+ Fleet.&lt;br /&gt;
&lt;br /&gt;
|B1 -&amp;gt; C = * Do not meet the requirements to go to C1.&lt;br /&gt;
|B1 -&amp;gt; C1 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Not a Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 3&lt;br /&gt;
** If amount of (F)BB(V)+CV(L/B) ≥ 2, fleet must be Fast '''OR''' fleet must contain a CL.&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
&lt;br /&gt;
|B2 -&amp;gt; C1 = * Amount of ships ≤ 5&lt;br /&gt;
|B2 -&amp;gt; C2/empty = * Amount of ships ≥ 6&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to D.&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|C1 -&amp;gt; C2/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
|C1 -&amp;gt; E = * Do not meet the requirements to go to C2.&lt;br /&gt;
&lt;br /&gt;
|C2/empty -&amp;gt; E, F = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * Do not meet the requirements to go to I.&lt;br /&gt;
|E -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL+DD ≥ 3&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Pass the LoS check (Cn2 ≥ 39).&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|G -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 2&lt;br /&gt;
|id = 51-3B&lt;br /&gt;
|order = 0,2,J1,L,M&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; J1 = * Do not meet the requirements to go to J2.&lt;br /&gt;
|2 -&amp;gt; J2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|J1 -&amp;gt; J = * Slow fleet&lt;br /&gt;
|J1 -&amp;gt; J2 = * Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check (Cn1 ≥ 30).&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Do not meet the requirements to go to O.&lt;br /&gt;
|M -&amp;gt; O = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 6&lt;br /&gt;
** If Slow fleet, meet '''ALL''' of the following as well:&lt;br /&gt;
*** Amount of CV(B) ≤ 3&lt;br /&gt;
*** Amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 3&lt;br /&gt;
|id = 51-3C&lt;br /&gt;
|order = 0,3,R,S,T2,T3,T,U,V,X,X2,Y,Z&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; P = * Combined Fleet&lt;br /&gt;
|3 -&amp;gt; Q/empty = * Single Fleet/Strike Force&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to node S is unlocked.&lt;br /&gt;
** Surface/Carrier Task Force&lt;br /&gt;
|R -&amp;gt; T = * Do not meet the requirements to go to either S or U.&lt;br /&gt;
|R -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Before unlocking the route to node S:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
*** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** After unlocking the route to node S:&lt;br /&gt;
*** Use a Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; T2, T3 =&lt;br /&gt;
* If Strike Force, go to T2.&lt;br /&gt;
* Else, if amount of ships ≤ 6, random routing between T2 and T3.&lt;br /&gt;
|S -&amp;gt; T = * Combined Fleet, but do not meet the requirements to go to U.&lt;br /&gt;
|S -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of CV(B) ≤ 3&lt;br /&gt;
** Amount of CV(L/B) ≤ 4&lt;br /&gt;
&lt;br /&gt;
|T2 -&amp;gt; T1, T3 =&lt;br /&gt;
From top to bottom:&lt;br /&gt;
* If fleet contains CL, go to T1.&lt;br /&gt;
* If fleet contains CV(L/B), go to T3.&lt;br /&gt;
* If fleet contains neither CL or CV(L/B), random routing.&lt;br /&gt;
&lt;br /&gt;
|V/empty -&amp;gt; W, X = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; X1/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node X1 is unlocked.&lt;br /&gt;
** Fleet contains either Akitsushima Kai or Akashi Kai.&lt;br /&gt;
|X -&amp;gt; Y = * Do not meet the requirements to go to either X1 or Z3.&lt;br /&gt;
|X -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node Z3 is unlocked.&lt;br /&gt;
** Do not meet the requirements to go to X1.&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If Carrier Task Force, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; Y = * Do not meet the requirements to go to Z3.&lt;br /&gt;
|X2 -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; Z/green = Do not meet the requirements to go to Z3.&lt;br /&gt;
|Y -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Z/green -&amp;gt; Z1/empty = * Fail the LoS check.&lt;br /&gt;
|Z/green -&amp;gt; Z2 = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* This map contains 4 phases.&lt;br /&gt;
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.&lt;br /&gt;
** The air base is relocated once you've reached Phase 4.&lt;br /&gt;
* There are 2 event quests linked to this map.&lt;br /&gt;
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.&lt;br /&gt;
** The shiplock restrictions are lifted once the map is cleared. This makes it easier for admirals to farm specific nodes or to clear quests.&lt;br /&gt;
&lt;br /&gt;
The following tags are used in this map:&lt;br /&gt;
&lt;br /&gt;
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 &amp;amp; 4. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''This applies on all difficulties and also applies post-clear.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{ProtoQuestsHeader}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB3&lt;br /&gt;
| reqQuest = 2108 LB2&lt;br /&gt;
| namejp = 【地中海拡張作戦】第10潜水戦隊作戦&lt;br /&gt;
| nameen = {{color|black|10th Submarine Squadron Operation}}&lt;br /&gt;
| req =  A Rank nodes T1 and T4 on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 700&lt;br /&gt;
| other =  '''Choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|Type 3 Depth Charge Projector|qty=3}}{{QuestRewardEquip|Type 2 Depth Charge|qty=3}}{{QuestRewardEquip|Type124 ASDIC|qty=2}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardItem|Action Report|qty=2}}{{QuestRewardItem|Remodel Blueprint|}}&lt;br /&gt;
| notes =&lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on '''Casual''' difficulty.&lt;br /&gt;
* The 3rd starting point of E-3 must be unlocked first.&lt;br /&gt;
* For more info on how to clear T1 and T4, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB4&lt;br /&gt;
| reqQuest = 2108 LB3&lt;br /&gt;
| namejp = 【地中海拡張作戦】北アフリカ作戦&lt;br /&gt;
| nameen = {{color|black|North Africa Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes F and W on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 1000&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =  {{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)|}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|25mm Single Autocannon Mount|qty=4}}{{QuestRewardItem|Improvement Material|qty=4}}{{QuestRewardItem|Development Material|qty=10}} &lt;br /&gt;
| notes = &lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on either '''Casual''' or '''Easy''' difficulty.&lt;br /&gt;
* For more info on how to clear F and W, check out the following sections:&lt;br /&gt;
** For node F, check out Phase 2.5A&lt;br /&gt;
** For node W, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Abyssal Mediterranean Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP1.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|I|red}}&lt;br /&gt;
* This phase uses a '''Single Fleet/Strike Force'''.&lt;br /&gt;
* There is air resistance en route to the boss, but the boss itself has no air power.&lt;br /&gt;
* The LBAS range to the boss is 6.&lt;br /&gt;
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.&lt;br /&gt;
* Clearing this phase will automatically unlock the 2nd starting point.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Option 1=&lt;br /&gt;
Composition: '''1CL 5DD 1XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route, but may not be able to defeat the boss.&lt;br /&gt;
* Consistent for chipping, but a heavier fleet is desired during Last Dance.&lt;br /&gt;
&lt;br /&gt;
|-|Option 2=&lt;br /&gt;
Composition: '''2CV(B) 2CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the European Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|O|red}}&lt;br /&gt;
* This phase uses a '''Combined Fleet'''.&lt;br /&gt;
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.&lt;br /&gt;
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
** The LBAS range for node {{MapRoute|J2|red}} is 1.&lt;br /&gt;
* Node {{MapRoute|M|red}} features '''Heavy Cruiser Ne-Class''' that are capable of firing opening torpedoes on '''Hard'''.&lt;br /&gt;
** The formation of this node will be locked at Line Ahead during Last Dance.&lt;br /&gt;
** People are encouraged to either use [[Repair Team]] or [[Repair Goddess]] as part of the strategy. Implementing kuso strategies is also possible. There is simply no good method around this.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''regardless of difficulty'''&amp;lt;/span&amp;gt;. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX ~Fast~'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.&lt;br /&gt;
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.&lt;br /&gt;
** This is important because carriers with the necessary aircraft are capable of defeating the boss at daytime. There are not that many ships capable of dealing decent damage during the night, assuming that the escort fleet is still alive at that point.&lt;br /&gt;
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) ~Fast~'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.&lt;br /&gt;
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.&lt;br /&gt;
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.&lt;br /&gt;
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Kuso strategy=&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Friendly ships will be sunk intentionally using this strategy.&lt;br /&gt;
* This is done by putting fodder destroyers that were intended for modernization/scrapping in the '''escort''' in order to tank all the torpedo attacks.&lt;br /&gt;
* This strategy is not meant for players who do not want to sink ships for whatever moral reasons.&lt;br /&gt;
&lt;br /&gt;
===Option 1: Surface Task Force===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 2XX + 1CL 5DD fodders'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' cannot be (F)BB(V) or CV(L/B).&lt;br /&gt;
* Damage output from the fleet is limited. Instead, the main source of damage comes boss support and LBAS.&lt;br /&gt;
* This option is purely intended for chipping, so it is very unlikely that a clear will occur on harder difficulties.&lt;br /&gt;
&lt;br /&gt;
===Option 2: Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(B) 2XX + 1CL 5DD fodders ~Fast~'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' can be anything, but ships that can contribute to air power is recommended.&lt;br /&gt;
* Similarly to option 1, but with the huge difference that this is actually capable of killing the boss.&lt;br /&gt;
* The effectiveness of this strategy heavily depends on the amount of historical aircraft available.&lt;br /&gt;
** This also means that using carriers isn't feasible if the player lacks the historical aircraft.&lt;br /&gt;
* This is the recommended strategy in order to defeat the boss if the player has the required aircraft. Using a traditional fleet is simply not as effective on '''Hard'''.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5A: Unlock the 3rd starting point==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.&lt;br /&gt;
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.&lt;br /&gt;
&lt;br /&gt;
All unlock requirements during this phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! LBAS&lt;br /&gt;
! {{MapRoute|F|red}}&lt;br /&gt;
! {{MapRoute|G|red}}&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
Node {{MapRoute|F|red}} features enemy installations and PT-imps.&lt;br /&gt;
* Regardless of difficulty, only an A-rank is required to meet this requirement.&lt;br /&gt;
* The LBAS range to node {{MapRoute|F|red}} is 5.&lt;br /&gt;
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.&lt;br /&gt;
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}&lt;br /&gt;
* Guarantees the shortest route to the boss.&lt;br /&gt;
* With the right equipment, this fleet should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.&lt;br /&gt;
* The LBAS range to node {{MapRoute|G|red}} is 6&lt;br /&gt;
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}&lt;br /&gt;
* LoS Cn2 ≤ 40.&lt;br /&gt;
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A variant of option 2 that uses a Single Fleet instead.&lt;br /&gt;
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2-5.png|450px|right]]&lt;br /&gt;
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.&lt;br /&gt;
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.&lt;br /&gt;
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tags:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Note'''&amp;lt;/span&amp;gt;: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! B2&lt;br /&gt;
! T1&lt;br /&gt;
! T2&lt;br /&gt;
! T3&lt;br /&gt;
! T4&lt;br /&gt;
! P&lt;br /&gt;
! U&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Composition: '''1CV(L/B) 1CL 5DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}&lt;br /&gt;
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.&lt;br /&gt;
* The CV(L/B) should only be equipped with fighters.&lt;br /&gt;
* The LBAS range to node {{MapRoute|B2|pink}} is 3.&lt;br /&gt;
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T1 and T2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T1|red}} is 9.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 1CL 2CVL 3SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T1|red}}&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T2, T3 and T4=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}&lt;br /&gt;
* The LBAS range to nodes {{MapRoute|T3|red}} and {{MapRoute|T4|red}} is 10.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 2CVL 3SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes P,U,W and X=&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.&lt;br /&gt;
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}&lt;br /&gt;
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.&lt;br /&gt;
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.&lt;br /&gt;
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.&lt;br /&gt;
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}&lt;br /&gt;
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}&lt;br /&gt;
* Node {{MapRoute|W|red}} features enemy installations and PT imps.&lt;br /&gt;
** The LBAS range for this node is 7.&lt;br /&gt;
** Only an A-rank is sufficient, regardless of difficulty.&lt;br /&gt;
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.&lt;br /&gt;
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.&lt;br /&gt;
** The LBAS range for this node is 9.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.&lt;br /&gt;
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Clear the TP Phase==&lt;br /&gt;
[[File:Summer2021E-3MapP3.png|450px|right]]&lt;br /&gt;
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.&lt;br /&gt;
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.&lt;br /&gt;
* The LBAS range to node {{MapRoute|Z2|red}} is 11.&lt;br /&gt;
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}&lt;br /&gt;
** Due to all the dangers, using a Fleet Command Facility is highly recommended.&lt;br /&gt;
** Using node support can improve the pass rate at {{MapRoute|U|purple}}&lt;br /&gt;
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* A carrier fleet that fully makes use of the historical bonuses that are provided by foreign aircraft in order deal high amount of damage during daytime.&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat the European Armored Carrier Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.&lt;br /&gt;
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.&lt;br /&gt;
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:&lt;br /&gt;
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.&lt;br /&gt;
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning'''&amp;lt;/span&amp;gt;: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.&lt;br /&gt;
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.&lt;br /&gt;
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.&lt;br /&gt;
* As the routing barely changes, the strategy largely remains the same as in Phase 3.&lt;br /&gt;
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}&lt;br /&gt;
** Using Fleet Command Facility is encouraged for chipping the boss.&lt;br /&gt;
** A repair node is now available at node {{MapRoute|X1|blue}}&lt;br /&gt;
** Using {{ShipLink|Nelson}} in STF is recommended for her touch attack.&lt;br /&gt;
** CTF is potentially more potent than STF, but it is also more heavier on bauxite.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.&lt;br /&gt;
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3CV(B) 1CVL 2XX + 1CL 3DD 2XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Z3|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* A carrier fleet that fully makes use of the historical bonuses that are provided by foreign aircraft in order deal high amount of damage during daytime.&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''3CV(B) 1CVL 2XX + 1CL 3DD 2FBB Fast'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* Similar to option 1, but now better equipped to deal with node X at the cost of going through an extra air node.&lt;br /&gt;
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4.5: Debuff the boss and finish her off==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.&lt;br /&gt;
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! LBAS&lt;br /&gt;
! I&lt;br /&gt;
! T&lt;br /&gt;
! X&lt;br /&gt;
! Y&lt;br /&gt;
! Z2&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CL 5DD 1XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route and should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.&lt;br /&gt;
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes X, Y and Z2=&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.&lt;br /&gt;
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114849</id>
		<title>Summer 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114849"/>
		<updated>2021-09-20T01:59:25Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* Phase 4: Defeat the European Armored Carrier Princess */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Reinforcement Transport! Operation Pedestal&lt;br /&gt;
|title_jp= 増援輸送！ペデスタル作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag6.png]]&lt;br /&gt;
|tag3= [[File:Summer2021EventTag5.png]]&lt;br /&gt;
|tag4= [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag4}} Green Tag: Force H&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag6}} Force Z&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag5}} 10th Submarine Fleet&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag7}} Force X&lt;br /&gt;
|header_thumb=[[File:Summer2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summer2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-3MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Summer2021E-3LBASMapP1.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Position 1&lt;br /&gt;
|map_7=[[File:Summer2021E-3LBASMapP2.png|450px]]&lt;br /&gt;
|map_7_text=LBAS Position 2&lt;br /&gt;
|boss_hard= 3950 HP + 4400 HP + 960 TP + 6480 HP&lt;br /&gt;
|boss_medium= 3700 HP + 4400 HP + 680 TP + 6000 HP&lt;br /&gt;
|boss_easy= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Victorious}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1= {{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1 (★1)&lt;br /&gt;
|reward_1_hard=&lt;br /&gt;
|reward_2= {{QuestRewardEquip|SM.79 bis (Skilled)}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium= &lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardEquip|Prototype Jinpuu}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=1&lt;br /&gt;
|reward_5={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★1)&lt;br /&gt;
|reward_6_hard=&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.III}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
|reward_8={{QuestRewardEquip|Corsair Mk.II (Ace)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=1&lt;br /&gt;
|reward_8_hard=1 (★2)&lt;br /&gt;
|reward_9={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_9_casual=&lt;br /&gt;
|reward_9_easy=&lt;br /&gt;
|reward_9_medium=&lt;br /&gt;
|reward_9_hard=1&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-3Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 1&lt;br /&gt;
|id = 51-3A&lt;br /&gt;
|order = 0,B,B1,B2,C,C1,C2,E,G&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; B1 = * Do not meet the requirements to go to B2.&lt;br /&gt;
|B -&amp;gt; B2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
&lt;br /&gt;
|B1 -&amp;gt; C = * Do not meet the requirements to go to C1.&lt;br /&gt;
|B1 -&amp;gt; C1 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Not a Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 3&lt;br /&gt;
** If amount of (F)BB(V)+CV(L/B) ≥ 2, fleet must be Fast '''OR''' fleet must contain a CL.&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
&lt;br /&gt;
|B2 -&amp;gt; C1 = * Amount of ships ≤ 5&lt;br /&gt;
|B2 -&amp;gt; C2/empty = * Amount of ships ≥ 6&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to D.&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|C1 -&amp;gt; C2/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
|C1 -&amp;gt; E = * Do not meet the requirements to go to C2.&lt;br /&gt;
&lt;br /&gt;
|C2/empty -&amp;gt; E, F = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * Do not meet the requirements to go to I.&lt;br /&gt;
|E -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL+DD ≥ 3&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Pass the LoS check (Cn2 ≥ 39).&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|G -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 2&lt;br /&gt;
|id = 51-3B&lt;br /&gt;
|order = 0,2,J1,L,M&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; J1 = * Do not meet the requirements to go to J2.&lt;br /&gt;
|2 -&amp;gt; J2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|J1 -&amp;gt; J = * Slow fleet&lt;br /&gt;
|J1 -&amp;gt; J2 = * Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check (Cn1 ≥ 30).&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Do not meet the requirements to go to O.&lt;br /&gt;
|M -&amp;gt; O = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 6&lt;br /&gt;
** If Slow fleet, meet '''ALL''' of the following as well:&lt;br /&gt;
*** Amount of CV(B) ≤ 3&lt;br /&gt;
*** Amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 3&lt;br /&gt;
|id = 51-3C&lt;br /&gt;
|order = 0,3,R,S,T2,T3,T,U,V,X,X2,Y,Z&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; P = * Combined Fleet&lt;br /&gt;
|3 -&amp;gt; Q/empty = * Single Fleet/Strike Force&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to node S is unlocked.&lt;br /&gt;
** Surface/Carrier Task Force&lt;br /&gt;
|R -&amp;gt; T = * Do not meet the requirements to go to either S or U.&lt;br /&gt;
|R -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Before unlocking the route to node S:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
*** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** After unlocking the route to node S:&lt;br /&gt;
*** Use a Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; T2, T3 =&lt;br /&gt;
* If Strike Force, go to T2.&lt;br /&gt;
* Else, if amount of ships ≤ 6, random routing between T2 and T3.&lt;br /&gt;
|S -&amp;gt; T = * Combined Fleet, but do not meet the requirements to go to U.&lt;br /&gt;
|S -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of CV(B) ≤ 3&lt;br /&gt;
** Amount of CV(L/B) ≤ 4&lt;br /&gt;
&lt;br /&gt;
|T2 -&amp;gt; T1, T3 =&lt;br /&gt;
From top to bottom:&lt;br /&gt;
* If fleet contains CL, go to T1.&lt;br /&gt;
* If fleet contains CV(L/B), go to T3.&lt;br /&gt;
* If fleet contains neither CL or CV(L/B), random routing.&lt;br /&gt;
&lt;br /&gt;
|V/empty -&amp;gt; W, X = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; X1/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node X1 is unlocked.&lt;br /&gt;
** Fleet contains either Akitsushima Kai or Akashi Kai.&lt;br /&gt;
|X -&amp;gt; Y = * Do not meet the requirements to go to either X1 or Z3.&lt;br /&gt;
|X -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node Z3 is unlocked.&lt;br /&gt;
** Do not meet the requirements to go to X1.&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If Carrier Task Force, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; Y = * Do not meet the requirements to go to Z3.&lt;br /&gt;
|X2 -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; Z/green = Do not meet the requirements to go to Z3.&lt;br /&gt;
|Y -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Z/green -&amp;gt; Z1/empty = * Fail the LoS check.&lt;br /&gt;
|Z/green -&amp;gt; Z2 = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* This map contains 4 phases.&lt;br /&gt;
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.&lt;br /&gt;
** The air base is relocated once you've reached Phase 4.&lt;br /&gt;
* There are 2 event quests linked to this map.&lt;br /&gt;
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.&lt;br /&gt;
** The shiplock restrictions are lifted once the map is cleared. This makes it easier for admirals to farm specific nodes or to clear quests.&lt;br /&gt;
&lt;br /&gt;
The following tags are used in this map:&lt;br /&gt;
&lt;br /&gt;
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 &amp;amp; 4. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''This applies on all difficulties and also applies post-clear.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{ProtoQuestsHeader}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB3&lt;br /&gt;
| reqQuest = 2108 LB2&lt;br /&gt;
| namejp = 【地中海拡張作戦】第10潜水戦隊作戦&lt;br /&gt;
| nameen = {{color|black|10th Submarine Squadron Operation}}&lt;br /&gt;
| req =  A Rank nodes T1 and T4 on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 700&lt;br /&gt;
| other =  '''Choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|Type 3 Depth Charge Projector|qty=3}}{{QuestRewardEquip|Type 2 Depth Charge|qty=3}}{{QuestRewardEquip|Type124 ASDIC|qty=2}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardItem|Action Report|qty=2}}{{QuestRewardItem|Remodel Blueprint|}}&lt;br /&gt;
| notes =&lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on '''Casual''' difficulty.&lt;br /&gt;
* The 3rd starting point of E-3 must be unlocked first.&lt;br /&gt;
* For more info on how to clear T1 and T4, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB4&lt;br /&gt;
| reqQuest = 2108 LB3&lt;br /&gt;
| namejp = 【地中海拡張作戦】北アフリカ作戦&lt;br /&gt;
| nameen = {{color|black|North Africa Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes F and W on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 1000&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =  {{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)|}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|25mm Single Autocannon Mount|qty=4}}{{QuestRewardItem|Improvement Material|qty=4}}{{QuestRewardItem|Development Material|qty=10}} &lt;br /&gt;
| notes = &lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on either '''Casual''' or '''Easy''' difficulty.&lt;br /&gt;
* For more info on how to clear F and W, check out the following sections:&lt;br /&gt;
** For node F, check out Phase 2.5A&lt;br /&gt;
** For node W, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Abyssal Mediterranean Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP1.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|I|red}}&lt;br /&gt;
* This phase uses a '''Single Fleet/Strike Force'''.&lt;br /&gt;
* There is air resistance en route to the boss, but the boss itself has no air power.&lt;br /&gt;
* The LBAS range to the boss is 6.&lt;br /&gt;
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.&lt;br /&gt;
* Clearing this phase will automatically unlock the 2nd starting point.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Option 1=&lt;br /&gt;
Composition: '''1CL 5DD 1XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route, but may not be able to defeat the boss.&lt;br /&gt;
* Consistent for chipping, but a heavier fleet is desired during Last Dance.&lt;br /&gt;
&lt;br /&gt;
|-|Option 2=&lt;br /&gt;
Composition: '''2CV(B) 2CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the European Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|O|red}}&lt;br /&gt;
* This phase uses a '''Combined Fleet'''.&lt;br /&gt;
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.&lt;br /&gt;
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
** The LBAS range for node {{MapRoute|J2|red}} is 1.&lt;br /&gt;
* Node {{MapRoute|M|red}} features '''Heavy Cruiser Ne-Class''' that are capable of firing opening torpedoes on '''Hard'''.&lt;br /&gt;
** The formation of this node will be locked at Line Ahead during Last Dance.&lt;br /&gt;
** People are encouraged to either use [[Repair Team]] or [[Repair Goddess]] as part of the strategy. Implementing kuso strategies is also possible. There is simply no good method around this.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''regardless of difficulty'''&amp;lt;/span&amp;gt;. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX ~Fast~'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.&lt;br /&gt;
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.&lt;br /&gt;
** This is important because carriers with the necessary aircraft are capable of defeating the boss at daytime. There are not that many ships capable of dealing decent damage during the night, assuming that the escort fleet is still alive at that point.&lt;br /&gt;
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) ~Fast~'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.&lt;br /&gt;
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.&lt;br /&gt;
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.&lt;br /&gt;
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Kuso strategy=&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Friendly ships will be sunk intentionally using this strategy.&lt;br /&gt;
* This is done by putting fodder destroyers that were intended for modernization/scrapping in the '''escort''' in order to tank all the torpedo attacks.&lt;br /&gt;
* This strategy is not meant for players who do not want to sink ships for whatever moral reasons.&lt;br /&gt;
&lt;br /&gt;
===Option 1: Surface Task Force===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 2XX + 1CL 5DD fodders'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' cannot be (F)BB(V) or CV(L/B).&lt;br /&gt;
* Damage output from the fleet is limited. Instead, the main source of damage comes boss support and LBAS.&lt;br /&gt;
* This option is purely intended for chipping, so it is very unlikely that a clear will occur on harder difficulties.&lt;br /&gt;
&lt;br /&gt;
===Option 2: Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(B) 2XX + 1CL 5DD fodders ~Fast~'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' can be anything, but ships that can contribute to air power is recommended.&lt;br /&gt;
* Similarly to option 1, but with the huge difference that this is actually capable of killing the boss.&lt;br /&gt;
* The effectiveness of this strategy heavily depends on the amount of historical aircraft available.&lt;br /&gt;
** This also means that using carriers isn't feasible if the player lacks the historical aircraft.&lt;br /&gt;
* This is the recommended strategy in order to defeat the boss if the player has the required aircraft. Using a traditional fleet is simply not as effective on '''Hard'''.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5A: Unlock the 3rd starting point==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.&lt;br /&gt;
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.&lt;br /&gt;
&lt;br /&gt;
All unlock requirements during this phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! LBAS&lt;br /&gt;
! {{MapRoute|F|red}}&lt;br /&gt;
! {{MapRoute|G|red}}&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
Node {{MapRoute|F|red}} features enemy installations and PT-imps.&lt;br /&gt;
* Regardless of difficulty, only an A-rank is required to meet this requirement.&lt;br /&gt;
* The LBAS range to node {{MapRoute|F|red}} is 5.&lt;br /&gt;
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.&lt;br /&gt;
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}&lt;br /&gt;
* Guarantees the shortest route to the boss.&lt;br /&gt;
* With the right equipment, this fleet should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.&lt;br /&gt;
* The LBAS range to node {{MapRoute|G|red}} is 6&lt;br /&gt;
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}&lt;br /&gt;
* LoS Cn2 ≤ 40.&lt;br /&gt;
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A variant of option 2 that uses a Single Fleet instead.&lt;br /&gt;
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2-5.png|450px|right]]&lt;br /&gt;
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.&lt;br /&gt;
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.&lt;br /&gt;
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tags:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Note'''&amp;lt;/span&amp;gt;: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! B2&lt;br /&gt;
! T1&lt;br /&gt;
! T2&lt;br /&gt;
! T3&lt;br /&gt;
! T4&lt;br /&gt;
! P&lt;br /&gt;
! U&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Composition: '''1CV(L/B) 1CL 5DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}&lt;br /&gt;
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.&lt;br /&gt;
* The CV(L/B) should only be equipped with fighters.&lt;br /&gt;
* The LBAS range to node {{MapRoute|B2|pink}} is 3.&lt;br /&gt;
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T1 and T2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T1|red}} is 9.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 1CL 2CVL 3SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T1|red}}&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T2, T3 and T4=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}&lt;br /&gt;
* The LBAS range to nodes {{MapRoute|T3|red}} and {{MapRoute|T4|red}} is 10.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 2CVL 3SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes P,U,W and X=&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.&lt;br /&gt;
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}&lt;br /&gt;
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.&lt;br /&gt;
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.&lt;br /&gt;
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.&lt;br /&gt;
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}&lt;br /&gt;
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}&lt;br /&gt;
* Node {{MapRoute|W|red}} features enemy installations and PT imps.&lt;br /&gt;
** The LBAS range for this node is 7.&lt;br /&gt;
** Only an A-rank is sufficient, regardless of difficulty.&lt;br /&gt;
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.&lt;br /&gt;
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.&lt;br /&gt;
** The LBAS range for this node is 9.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.&lt;br /&gt;
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Clear the TP Phase==&lt;br /&gt;
[[File:Summer2021E-3MapP3.png|450px|right]]&lt;br /&gt;
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.&lt;br /&gt;
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.&lt;br /&gt;
* The LBAS range to node {{MapRoute|Z2|red}} is 11.&lt;br /&gt;
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}&lt;br /&gt;
** Due to all the dangers, using a Fleet Command Facility is highly recommended.&lt;br /&gt;
** Using node support can improve the pass rate at {{MapRoute|U|purple}}&lt;br /&gt;
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* A carrier fleet that fully makes use of the historical bonuses that are provided by foreign aircraft in order deal high amount of damage during daytime.&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat the European Armored Carrier Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.&lt;br /&gt;
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.&lt;br /&gt;
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:&lt;br /&gt;
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.&lt;br /&gt;
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning'''&amp;lt;/span&amp;gt;: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.&lt;br /&gt;
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.&lt;br /&gt;
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.&lt;br /&gt;
* As the routing barely changes, the strategy largely remains the same as in Phase 3.&lt;br /&gt;
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}&lt;br /&gt;
** Using Fleet Command Facility is encouraged for chipping the boss.&lt;br /&gt;
** A repair node is now available at node {{MapRoute|X1|blue}}&lt;br /&gt;
** Using {{ShipLink|Nelson}} in STF is recommended for her touch attack.&lt;br /&gt;
** CTF is potentially more potent than STF, but it is also more heavier on bauxite.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.&lt;br /&gt;
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3CV(B) 1CVL 2XX + 1CL 3DD 2XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Z3|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* A carrier fleet that fully makes use of the historical bonuses that are provided by foreign aircraft in order deal high amount of damage during daytime.&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''3CV(B) 1CVL 2XX + 1CL 3DD 2FBB Fast'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* Similar to option 1, but now better equipped to deal with node X at the cost of going through an extra air node.&lt;br /&gt;
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4.5: Debuff the boss and finish her off==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.&lt;br /&gt;
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! LBAS&lt;br /&gt;
! I&lt;br /&gt;
! T&lt;br /&gt;
! X&lt;br /&gt;
! Y&lt;br /&gt;
! Z2&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CL 5DD 1XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route and should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.&lt;br /&gt;
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes X, Y and Z2=&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.&lt;br /&gt;
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114847</id>
		<title>Summer 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114847"/>
		<updated>2021-09-19T23:48:22Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* E-3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Reinforcement Transport! Operation Pedestal&lt;br /&gt;
|title_jp= 増援輸送！ペデスタル作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag6.png]]&lt;br /&gt;
|tag3= [[File:Summer2021EventTag5.png]]&lt;br /&gt;
|tag4= [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag4}} Green Tag: Force H&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag6}} Force Z&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag5}} 10th Submarine Fleet&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag7}} Force X&lt;br /&gt;
|header_thumb=[[File:Summer2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summer2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-3MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Summer2021E-3LBASMapP1.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Position 1&lt;br /&gt;
|map_7=[[File:Summer2021E-3LBASMapP2.png|450px]]&lt;br /&gt;
|map_7_text=LBAS Position 2&lt;br /&gt;
|boss_hard= 3950 HP + 4400 HP + 960 TP + 6480 HP&lt;br /&gt;
|boss_medium= 3700 HP + 4400 HP + 680 TP + 6000 HP&lt;br /&gt;
|boss_easy= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Victorious}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1= {{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1 (★1)&lt;br /&gt;
|reward_1_hard=&lt;br /&gt;
|reward_2= {{QuestRewardEquip|SM.79 bis (Skilled)}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium= &lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardEquip|Prototype Jinpuu}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=1&lt;br /&gt;
|reward_5={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★1)&lt;br /&gt;
|reward_6_hard=&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.III}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
|reward_8={{QuestRewardEquip|Corsair Mk.II (Ace)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=1&lt;br /&gt;
|reward_8_hard=1 (★2)&lt;br /&gt;
|reward_9={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_9_casual=&lt;br /&gt;
|reward_9_easy=&lt;br /&gt;
|reward_9_medium=&lt;br /&gt;
|reward_9_hard=1&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-3Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 1&lt;br /&gt;
|id = 51-3A&lt;br /&gt;
|order = 0,B,B1,B2,C,C1,C2,E,G&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; B1 = * Do not meet the requirements to go to B2.&lt;br /&gt;
|B -&amp;gt; B2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
&lt;br /&gt;
|B1 -&amp;gt; C = * Do not meet the requirements to go to C1.&lt;br /&gt;
|B1 -&amp;gt; C1 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Not a Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 3&lt;br /&gt;
** If amount of (F)BB(V)+CV(L/B) ≥ 2, fleet must be Fast '''OR''' fleet must contain a CL.&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
&lt;br /&gt;
|B2 -&amp;gt; C1 = * Amount of ships ≤ 5&lt;br /&gt;
|B2 -&amp;gt; C2/empty = * Amount of ships ≥ 6&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to D.&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|C1 -&amp;gt; C2/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
|C1 -&amp;gt; E = * Do not meet the requirements to go to C2.&lt;br /&gt;
&lt;br /&gt;
|C2/empty -&amp;gt; E, F = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * Do not meet the requirements to go to I.&lt;br /&gt;
|E -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL+DD ≥ 3&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Pass the LoS check (Cn2 ≥ 39).&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|G -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 2&lt;br /&gt;
|id = 51-3B&lt;br /&gt;
|order = 0,2,J1,L,M&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; J1 = * Do not meet the requirements to go to J2.&lt;br /&gt;
|2 -&amp;gt; J2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|J1 -&amp;gt; J = * Slow fleet&lt;br /&gt;
|J1 -&amp;gt; J2 = * Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check (Cn1 ≥ 30).&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Do not meet the requirements to go to O.&lt;br /&gt;
|M -&amp;gt; O = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 6&lt;br /&gt;
** If Slow fleet, meet '''ALL''' of the following as well:&lt;br /&gt;
*** Amount of CV(B) ≤ 3&lt;br /&gt;
*** Amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 3&lt;br /&gt;
|id = 51-3C&lt;br /&gt;
|order = 0,3,R,S,T2,T3,T,U,V,X,X2,Y,Z&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; P = * Combined Fleet&lt;br /&gt;
|3 -&amp;gt; Q/empty = * Single Fleet/Strike Force&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to node S is unlocked.&lt;br /&gt;
** Surface/Carrier Task Force&lt;br /&gt;
|R -&amp;gt; T = * Do not meet the requirements to go to either S or U.&lt;br /&gt;
|R -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Before unlocking the route to node S:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
*** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** After unlocking the route to node S:&lt;br /&gt;
*** Use a Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; T2, T3 =&lt;br /&gt;
* If Strike Force, go to T2.&lt;br /&gt;
* Else, if amount of ships ≤ 6, random routing between T2 and T3.&lt;br /&gt;
|S -&amp;gt; T = * Combined Fleet, but do not meet the requirements to go to U.&lt;br /&gt;
|S -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of CV(B) ≤ 3&lt;br /&gt;
** Amount of CV(L/B) ≤ 4&lt;br /&gt;
&lt;br /&gt;
|T2 -&amp;gt; T1, T3 =&lt;br /&gt;
From top to bottom:&lt;br /&gt;
* If fleet contains CL, go to T1.&lt;br /&gt;
* If fleet contains CV(L/B), go to T3.&lt;br /&gt;
* If fleet contains neither CL or CV(L/B), random routing.&lt;br /&gt;
&lt;br /&gt;
|V/empty -&amp;gt; W, X = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; X1/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node X1 is unlocked.&lt;br /&gt;
** Fleet contains either Akitsushima Kai or Akashi Kai.&lt;br /&gt;
|X -&amp;gt; Y = * Do not meet the requirements to go to either X1 or Z3.&lt;br /&gt;
|X -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node Z3 is unlocked.&lt;br /&gt;
** Do not meet the requirements to go to X1.&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If Carrier Task Force, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; Y = * Do not meet the requirements to go to Z3.&lt;br /&gt;
|X2 -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; Z/green = Do not meet the requirements to go to Z3.&lt;br /&gt;
|Y -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Z/green -&amp;gt; Z1/empty = * Fail the LoS check.&lt;br /&gt;
|Z/green -&amp;gt; Z2 = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* This map contains 4 phases.&lt;br /&gt;
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.&lt;br /&gt;
** The air base is relocated once you've reached Phase 4.&lt;br /&gt;
* There are 2 event quests linked to this map.&lt;br /&gt;
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.&lt;br /&gt;
** The shiplock restrictions are lifted once the map is cleared. This makes it easier for admirals to farm specific nodes or to clear quests.&lt;br /&gt;
&lt;br /&gt;
The following tags are used in this map:&lt;br /&gt;
&lt;br /&gt;
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 &amp;amp; 4. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''This applies on all difficulties and also applies post-clear.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{ProtoQuestsHeader}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB3&lt;br /&gt;
| reqQuest = 2108 LB2&lt;br /&gt;
| namejp = 【地中海拡張作戦】第10潜水戦隊作戦&lt;br /&gt;
| nameen = {{color|black|10th Submarine Squadron Operation}}&lt;br /&gt;
| req =  A Rank nodes T1 and T4 on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 700&lt;br /&gt;
| other =  '''Choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|Type 3 Depth Charge Projector|qty=3}}{{QuestRewardEquip|Type 2 Depth Charge|qty=3}}{{QuestRewardEquip|Type124 ASDIC|qty=2}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardItem|Action Report|qty=2}}{{QuestRewardItem|Remodel Blueprint|}}&lt;br /&gt;
| notes =&lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on '''Casual''' difficulty.&lt;br /&gt;
* The 3rd starting point of E-3 must be unlocked first.&lt;br /&gt;
* For more info on how to clear T1 and T4, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB4&lt;br /&gt;
| reqQuest = 2108 LB3&lt;br /&gt;
| namejp = 【地中海拡張作戦】北アフリカ作戦&lt;br /&gt;
| nameen = {{color|black|North Africa Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes F and W on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 1000&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =  {{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)|}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|25mm Single Autocannon Mount|qty=4}}{{QuestRewardItem|Improvement Material|qty=4}}{{QuestRewardItem|Development Material|qty=10}} &lt;br /&gt;
| notes = &lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on either '''Casual''' or '''Easy''' difficulty.&lt;br /&gt;
* For more info on how to clear F and W, check out the following sections:&lt;br /&gt;
** For node F, check out Phase 2.5A&lt;br /&gt;
** For node W, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Abyssal Mediterranean Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP1.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|I|red}}&lt;br /&gt;
* This phase uses a '''Single Fleet/Strike Force'''.&lt;br /&gt;
* There is air resistance en route to the boss, but the boss itself has no air power.&lt;br /&gt;
* The LBAS range to the boss is 6.&lt;br /&gt;
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.&lt;br /&gt;
* Clearing this phase will automatically unlock the 2nd starting point.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Option 1=&lt;br /&gt;
Composition: '''1CL 5DD 1XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route, but may not be able to defeat the boss.&lt;br /&gt;
* Consistent for chipping, but a heavier fleet is desired during Last Dance.&lt;br /&gt;
&lt;br /&gt;
|-|Option 2=&lt;br /&gt;
Composition: '''2CV(B) 2CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the European Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|O|red}}&lt;br /&gt;
* This phase uses a '''Combined Fleet'''.&lt;br /&gt;
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.&lt;br /&gt;
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
** The LBAS range for node {{MapRoute|J2|red}} is 1.&lt;br /&gt;
* Node {{MapRoute|M|red}} features '''Heavy Cruiser Ne-Class''' that are capable of firing opening torpedoes on '''Hard'''.&lt;br /&gt;
** The formation of this node will be locked at Line Ahead during Last Dance.&lt;br /&gt;
** People are encouraged to either use [[Repair Team]] or [[Repair Goddess]] as part of the strategy. Implementing kuso strategies is also possible. There is simply no good method around this.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''regardless of difficulty'''&amp;lt;/span&amp;gt;. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX ~Fast~'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.&lt;br /&gt;
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.&lt;br /&gt;
** This is important because carriers with the necessary aircraft are capable of defeating the boss at daytime. There are not that many ships capable of dealing decent damage during the night, assuming that the escort fleet is still alive at that point.&lt;br /&gt;
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) ~Fast~'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.&lt;br /&gt;
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.&lt;br /&gt;
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.&lt;br /&gt;
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Kuso strategy=&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Friendly ships will be sunk intentionally using this strategy.&lt;br /&gt;
* This is done by putting fodder destroyers that were intended for modernization/scrapping in the '''escort''' in order to tank all the torpedo attacks.&lt;br /&gt;
* This strategy is not meant for players who do not want to sink ships for whatever moral reasons.&lt;br /&gt;
&lt;br /&gt;
===Option 1: Surface Task Force===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 2XX + 1CL 5DD fodders'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' cannot be (F)BB(V) or CV(L/B).&lt;br /&gt;
* Damage output from the fleet is limited. Instead, the main source of damage comes boss support and LBAS.&lt;br /&gt;
* This option is purely intended for chipping, so it is very unlikely that a clear will occur on harder difficulties.&lt;br /&gt;
&lt;br /&gt;
===Option 2: Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(B) 2XX + 1CL 5DD fodders ~Fast~'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' can be anything, but ships that can contribute to air power is recommended.&lt;br /&gt;
* Similarly to option 1, but with the huge difference that this is actually capable of killing the boss.&lt;br /&gt;
* The effectiveness of this strategy heavily depends on the amount of historical aircraft available.&lt;br /&gt;
** This also means that using carriers isn't feasible if the player lacks the historical aircraft.&lt;br /&gt;
* This is the recommended strategy in order to defeat the boss if the player has the required aircraft. Using a traditional fleet is simply not as effective on '''Hard'''.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5A: Unlock the 3rd starting point==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.&lt;br /&gt;
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.&lt;br /&gt;
&lt;br /&gt;
All unlock requirements during this phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! LBAS&lt;br /&gt;
! {{MapRoute|F|red}}&lt;br /&gt;
! {{MapRoute|G|red}}&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
Node {{MapRoute|F|red}} features enemy installations and PT-imps.&lt;br /&gt;
* Regardless of difficulty, only an A-rank is required to meet this requirement.&lt;br /&gt;
* The LBAS range to node {{MapRoute|F|red}} is 5.&lt;br /&gt;
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.&lt;br /&gt;
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}&lt;br /&gt;
* Guarantees the shortest route to the boss.&lt;br /&gt;
* With the right equipment, this fleet should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.&lt;br /&gt;
* The LBAS range to node {{MapRoute|G|red}} is 6&lt;br /&gt;
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}&lt;br /&gt;
* LoS Cn2 ≤ 40.&lt;br /&gt;
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A variant of option 2 that uses a Single Fleet instead.&lt;br /&gt;
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2-5.png|450px|right]]&lt;br /&gt;
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.&lt;br /&gt;
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.&lt;br /&gt;
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tags:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Note'''&amp;lt;/span&amp;gt;: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! B2&lt;br /&gt;
! T1&lt;br /&gt;
! T2&lt;br /&gt;
! T3&lt;br /&gt;
! T4&lt;br /&gt;
! P&lt;br /&gt;
! U&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Composition: '''1CV(L/B) 1CL 5DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}&lt;br /&gt;
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.&lt;br /&gt;
* The CV(L/B) should only be equipped with fighters.&lt;br /&gt;
* The LBAS range to node {{MapRoute|B2|pink}} is 3.&lt;br /&gt;
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T1 and T2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T1|red}} is 9.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 1CL 2CVL 3SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T1|red}}&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T2, T3 and T4=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}&lt;br /&gt;
* The LBAS range to nodes {{MapRoute|T3|red}} and {{MapRoute|T4|red}} is 10.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 2CVL 3SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes P,U,W and X=&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.&lt;br /&gt;
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}&lt;br /&gt;
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.&lt;br /&gt;
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.&lt;br /&gt;
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.&lt;br /&gt;
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}&lt;br /&gt;
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}&lt;br /&gt;
* Node {{MapRoute|W|red}} features enemy installations and PT imps.&lt;br /&gt;
** The LBAS range for this node is 7.&lt;br /&gt;
** Only an A-rank is sufficient, regardless of difficulty.&lt;br /&gt;
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.&lt;br /&gt;
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.&lt;br /&gt;
** The LBAS range for this node is 9.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.&lt;br /&gt;
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Clear the TP Phase==&lt;br /&gt;
[[File:Summer2021E-3MapP3.png|450px|right]]&lt;br /&gt;
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.&lt;br /&gt;
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.&lt;br /&gt;
* The LBAS range to node {{MapRoute|Z2|red}} is 11.&lt;br /&gt;
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}&lt;br /&gt;
** Due to all the dangers, using a Fleet Command Facility is highly recommended.&lt;br /&gt;
** Using node support can improve the pass rate at {{MapRoute|U|purple}}&lt;br /&gt;
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* A carrier fleet that fully makes use of the historical bonuses that are provided by foreign aircraft in order deal high amount of damage during daytime.&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat the European Armored Carrier Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.&lt;br /&gt;
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.&lt;br /&gt;
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:&lt;br /&gt;
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.&lt;br /&gt;
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning'''&amp;lt;/span&amp;gt;: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.&lt;br /&gt;
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.&lt;br /&gt;
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.&lt;br /&gt;
* As the routing barely changes, the strategy largely remains the same as in Phase 3.&lt;br /&gt;
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}&lt;br /&gt;
** Using Fleet Command Facility is encouraged for chipping the boss.&lt;br /&gt;
** A repair node is now available at node {{MapRoute|X1|blue}}&lt;br /&gt;
** Using {{ShipLink|Nelson}} in STF is recommended for her touch attack.&lt;br /&gt;
** CTF is potentially more potent than STF, but it is also more heavier on bauxite.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.&lt;br /&gt;
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(B) 1CVL 2XX + 1CL 3DD 2XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Z3|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* A carrier fleet that fully makes use of the historical bonuses that are provided by foreign aircraft in order deal high amount of damage during daytime.&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4.5: Debuff the boss and finish her off==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.&lt;br /&gt;
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! LBAS&lt;br /&gt;
! I&lt;br /&gt;
! T&lt;br /&gt;
! X&lt;br /&gt;
! Y&lt;br /&gt;
! Z2&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CL 5DD 1XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route and should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.&lt;br /&gt;
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes X, Y and Z2=&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.&lt;br /&gt;
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114837</id>
		<title>Summer 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114837"/>
		<updated>2021-09-18T19:28:45Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* E-3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Reinforcement Transport! Operation Pedestal&lt;br /&gt;
|title_jp= 増援輸送！ペデスタル作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag6.png]]&lt;br /&gt;
|tag3= [[File:Summer2021EventTag5.png]]&lt;br /&gt;
|tag4= [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag4}} Green Tag: Force H&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag6}} Force Z&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag5}} 10th Submarine Fleet&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag7}} Force X&lt;br /&gt;
|header_thumb=[[File:Summer2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summer2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-3MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Summer2021E-3LBASMapP1.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Position 1&lt;br /&gt;
|map_7=[[File:Summer2021E-3LBASMapP2.png|450px]]&lt;br /&gt;
|map_7_text=LBAS Position 2&lt;br /&gt;
|boss_hard= 3950 HP + 4400 HP + 960 TP + 6480 HP&lt;br /&gt;
|boss_medium= 3700 HP + 4400 HP + 680 TP + 6000 HP&lt;br /&gt;
|boss_easy= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Victorious}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1= {{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1 (★1)&lt;br /&gt;
|reward_1_hard=&lt;br /&gt;
|reward_2= {{QuestRewardEquip|SM.79 bis (Skilled)}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium= &lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardEquip|Prototype Jinpuu}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=1&lt;br /&gt;
|reward_5={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★1)&lt;br /&gt;
|reward_6_hard=&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.III}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
|reward_8={{QuestRewardEquip|Corsair Mk.II (Ace)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=1&lt;br /&gt;
|reward_8_hard=1 (★2)&lt;br /&gt;
|reward_9={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_9_casual=&lt;br /&gt;
|reward_9_easy=&lt;br /&gt;
|reward_9_medium=&lt;br /&gt;
|reward_9_hard=1&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-3Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 1&lt;br /&gt;
|id = 51-3A&lt;br /&gt;
|order = 0,B,B1,B2,C,C1,C2,E,G&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; B1 = * Do not meet the requirements to go to B2.&lt;br /&gt;
|B -&amp;gt; B2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
&lt;br /&gt;
|B1 -&amp;gt; C = * Do not meet the requirements to go to C1.&lt;br /&gt;
|B1 -&amp;gt; C1 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Not a Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 3&lt;br /&gt;
** If amount of (F)BB(V)+CV(L/B) ≥ 2, fleet must be Fast '''OR''' fleet must contain a CL.&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
&lt;br /&gt;
|B2 -&amp;gt; C1 = * Amount of ships ≤ 5&lt;br /&gt;
|B2 -&amp;gt; C2/empty = * Amount of ships ≥ 6&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to D.&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|C1 -&amp;gt; C2/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
|C1 -&amp;gt; E = * Do not meet the requirements to go to C2.&lt;br /&gt;
&lt;br /&gt;
|C2/empty -&amp;gt; E, F = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * Do not meet the requirements to go to I.&lt;br /&gt;
|E -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL+DD ≥ 3&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Pass the LoS check (Cn2 ≥ 39).&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|G -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 2&lt;br /&gt;
|id = 51-3B&lt;br /&gt;
|order = 0,2,J1,L,M&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; J1 = * Do not meet the requirements to go to J2.&lt;br /&gt;
|2 -&amp;gt; J2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|J1 -&amp;gt; J = * Slow fleet&lt;br /&gt;
|J1 -&amp;gt; J2 = * Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check (Cn1 ≥ 75).&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Do not meet the requirements to go to O.&lt;br /&gt;
|M -&amp;gt; O = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 6&lt;br /&gt;
** If Slow fleet, meet '''ALL''' of the following as well:&lt;br /&gt;
*** Amount of CV(B) ≤ 3&lt;br /&gt;
*** Amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 3&lt;br /&gt;
|id = 51-3C&lt;br /&gt;
|order = 0,3,R,S,T2,T3,T,U,V,X,X2,Y,Z&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; P = * Combined Fleet&lt;br /&gt;
|3 -&amp;gt; Q/empty = * Single Fleet/Strike Force&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to node S is unlocked.&lt;br /&gt;
** Surface/Carrier Task Force&lt;br /&gt;
|R -&amp;gt; T = * Do not meet the requirements to go to either S or U.&lt;br /&gt;
|R -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Before unlocking the route to node S:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
*** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** After unlocking the route to node S:&lt;br /&gt;
*** Use a Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; T2, T3 =&lt;br /&gt;
* If Strike Force, go to T2.&lt;br /&gt;
* Else, if amount of ships ≤ 6, random routing between T2 and T3.&lt;br /&gt;
|S -&amp;gt; T = * Combined Fleet, but do not meet the requirements to go to U.&lt;br /&gt;
|S -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of CV(B) ≤ 3&lt;br /&gt;
** Amount of CV(L/B) ≤ 4&lt;br /&gt;
&lt;br /&gt;
|T2 -&amp;gt; T1, T3 =&lt;br /&gt;
From top to bottom:&lt;br /&gt;
* If fleet contains CL, go to T1.&lt;br /&gt;
* If fleet contains CV(L/B), go to T3.&lt;br /&gt;
* If fleet contains neither CL or CV(L/B), random routing.&lt;br /&gt;
&lt;br /&gt;
|V/empty -&amp;gt; W, X = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; X1/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node X1 is unlocked.&lt;br /&gt;
** Fleet contains either Akitsushima Kai or Akashi Kai.&lt;br /&gt;
|X -&amp;gt; Y = * Do not meet the requirements to go to either X1 or Z3.&lt;br /&gt;
|X -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node Z3 is unlocked.&lt;br /&gt;
** Do not meet the requirements to go to X1.&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If Carrier Task Force, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; Y = * Do not meet the requirements to go to Z3.&lt;br /&gt;
|X2 -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; Z/green = Do not meet the requirements to go to Z3.&lt;br /&gt;
|Y -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Z/green -&amp;gt; Z1/empty = * Fail the LoS check.&lt;br /&gt;
|Z/green -&amp;gt; Z2 = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* This map contains 4 phases.&lt;br /&gt;
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.&lt;br /&gt;
** The air base is relocated once you've reached Phase 4.&lt;br /&gt;
* There are 2 event quests linked to this map.&lt;br /&gt;
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.&lt;br /&gt;
** The shiplock restrictions are lifted once the map is cleared. This makes it easier for admirals to farm specific nodes or to clear quests.&lt;br /&gt;
&lt;br /&gt;
The following tags are used in this map:&lt;br /&gt;
&lt;br /&gt;
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 &amp;amp; 4. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''This applies on all difficulties and also applies post-clear.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{ProtoQuestsHeader}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB3&lt;br /&gt;
| reqQuest = 2108 LB2&lt;br /&gt;
| namejp = 【地中海拡張作戦】第10潜水戦隊作戦&lt;br /&gt;
| nameen = {{color|black|10th Submarine Squadron Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes T1 and T4 on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 700&lt;br /&gt;
| other =  '''Choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|Type 3 Depth Charge Projector|qty=3}}{{QuestRewardEquip|Type 2 Depth Charge|qty=3}}{{QuestRewardEquip|Type124 ASDIC|qty=2}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardItem|Action Report|qty=2}}{{QuestRewardItem|Remodel Blueprint|}}&lt;br /&gt;
| notes =&lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on '''Casual''' difficulty.&lt;br /&gt;
* The 3rd starting point of E-3 must be unlocked first.&lt;br /&gt;
* For more info on how to clear T1 and T4, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB4&lt;br /&gt;
| reqQuest = 2108 LB3&lt;br /&gt;
| namejp = 【地中海拡張作戦】北アフリカ作戦&lt;br /&gt;
| nameen = {{color|black|North Africa Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes F and W on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 1000&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =  {{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)|}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|25mm Single Autocannon Mount|qty=4}}{{QuestRewardItem|Improvement Material|qty=4}}{{QuestRewardItem|Development Material|qty=10}} &lt;br /&gt;
| notes = &lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on either '''Casual''' or '''Easy''' difficulty.&lt;br /&gt;
* For more info on how to clear F and W, check out the following sections:&lt;br /&gt;
** For node F, check out Phase 2.5A&lt;br /&gt;
** For node W, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Abyssal Mediterranean Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP1.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|I|red}}&lt;br /&gt;
* This phase uses a '''Single Fleet/Strike Force'''.&lt;br /&gt;
* There is air resistance en route to the boss, but the boss itself has no air power.&lt;br /&gt;
* The LBAS range to the boss is 6.&lt;br /&gt;
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.&lt;br /&gt;
* Clearing this phase will automatically unlock the 2nd starting point.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Option 1=&lt;br /&gt;
Composition: '''1CL 5DD 1XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route, but may not be able to defeat the boss.&lt;br /&gt;
* Consistent for chipping, but a heavier fleet is desired during Last Dance.&lt;br /&gt;
&lt;br /&gt;
|-|Option 2=&lt;br /&gt;
Composition: '''2CV(B) 2CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the European Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|O|red}}&lt;br /&gt;
* This phase uses a '''Combined Fleet'''.&lt;br /&gt;
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.&lt;br /&gt;
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
** The LBAS range for node {{MapRoute|J2|red}} is 1.&lt;br /&gt;
* Node {{MapRoute|M|red}} features '''Heavy Cruiser Ne-Class''' that are capable of firing opening torpedoes on '''Hard'''.&lt;br /&gt;
** The formation of this node will be locked at Line Ahead during Last Dance.&lt;br /&gt;
** People are encouraged to either use [[Repair Team]] or [[Repair Goddess]] as part of the strategy. Implementing kuso strategies is also possible. There is simply no good method around this.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''regardless of difficulty'''&amp;lt;/span&amp;gt;. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX ~Fast~'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.&lt;br /&gt;
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.&lt;br /&gt;
** This is important because carriers with the necessary aircraft are capable of defeating the boss at daytime. There are not that many ships capable of dealing decent damage during the night, assuming that the escort fleet is still alive at that point.&lt;br /&gt;
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) ~Fast~'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.&lt;br /&gt;
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.&lt;br /&gt;
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.&lt;br /&gt;
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Kuso strategy=&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Friendly ships will be sunk intentionally using this strategy.&lt;br /&gt;
* This is done by putting fodder destroyers that were intended for modernization/scrapping in the '''escort''' in order to tank all the torpedo attacks.&lt;br /&gt;
* This strategy is not meant for players who do not want to sink ships for whatever moral reasons.&lt;br /&gt;
&lt;br /&gt;
===Option 1: Surface Task Force===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 2XX + 1CL 5DD fodders'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' cannot be (F)BB(V) or CV(L/B).&lt;br /&gt;
* Damage output from the fleet is limited. Instead, the main source of damage comes boss support and LBAS.&lt;br /&gt;
* This option is purely intended for chipping, so it is very unlikely that a clear will occur on harder difficulties.&lt;br /&gt;
&lt;br /&gt;
===Option 2: Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(B) 2XX + 1CL 5DD fodders ~Fast~'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' can be anything, but ships that can contribute to air power is recommended.&lt;br /&gt;
* Similarly to option 1, but with the huge difference that this is actually capable of killing the boss.&lt;br /&gt;
* The effectiveness of this strategy heavily depends on the amount of historical aircraft available.&lt;br /&gt;
** This also means that using carriers isn't feasible if the player lacks the historical aircraft.&lt;br /&gt;
* This is the recommended strategy in order to defeat the boss if the player has the required aircraft. Using a traditional fleet is simply not as effective on '''Hard'''.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5A: Unlock the 3rd starting point==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.&lt;br /&gt;
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.&lt;br /&gt;
&lt;br /&gt;
All unlock requirements during this phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! LBAS&lt;br /&gt;
! {{MapRoute|F|red}}&lt;br /&gt;
! {{MapRoute|G|red}}&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
Node {{MapRoute|F|red}} features enemy installations and PT-imps.&lt;br /&gt;
* Regardless of difficulty, only an A-rank is required to meet this requirement.&lt;br /&gt;
* The LBAS range to node {{MapRoute|F|red}} is 5.&lt;br /&gt;
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.&lt;br /&gt;
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}&lt;br /&gt;
* Guarantees the shortest route to the boss.&lt;br /&gt;
* With the right equipment, this fleet should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.&lt;br /&gt;
* The LBAS range to node {{MapRoute|G|red}} is 6&lt;br /&gt;
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}&lt;br /&gt;
* LoS Cn2 ≤ 40.&lt;br /&gt;
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A variant of option 2 that uses a Single Fleet instead.&lt;br /&gt;
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2-5.png|450px|right]]&lt;br /&gt;
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.&lt;br /&gt;
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.&lt;br /&gt;
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tags:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Note'''&amp;lt;/span&amp;gt;: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! B2&lt;br /&gt;
! T1&lt;br /&gt;
! T2&lt;br /&gt;
! T3&lt;br /&gt;
! T4&lt;br /&gt;
! P&lt;br /&gt;
! U&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Composition: '''1CV(L/B) 1CL 5DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}&lt;br /&gt;
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.&lt;br /&gt;
* The CV(L/B) should only be equipped with fighters.&lt;br /&gt;
* The LBAS range to node {{MapRoute|B2|pink}} is 3.&lt;br /&gt;
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T1 and T2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T1|red}} is 9.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 1CL 2CVL 3SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T1|red}}&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T2, T3 and T4=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}&lt;br /&gt;
* The LBAS range to nodes {{MapRoute|T3|red}} and {{MapRoute|T4|red}} is 10.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 2CVL 3SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes P,U,W and X=&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.&lt;br /&gt;
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}&lt;br /&gt;
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.&lt;br /&gt;
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.&lt;br /&gt;
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.&lt;br /&gt;
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}&lt;br /&gt;
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}&lt;br /&gt;
* Node {{MapRoute|W|red}} features enemy installations and PT imps.&lt;br /&gt;
** The LBAS range for this node is 7.&lt;br /&gt;
** Only an A-rank is sufficient, regardless of difficulty.&lt;br /&gt;
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.&lt;br /&gt;
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.&lt;br /&gt;
** The LBAS range for this node is 9.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.&lt;br /&gt;
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Clear the TP Phase==&lt;br /&gt;
[[File:Summer2021E-3MapP3.png|450px|right]]&lt;br /&gt;
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.&lt;br /&gt;
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.&lt;br /&gt;
* The LBAS range to node {{MapRoute|Z2|red}} is 11.&lt;br /&gt;
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}&lt;br /&gt;
** Due to all the dangers, using a Fleet Command Facility is highly recommended.&lt;br /&gt;
** Using node support can improve the pass rate at {{MapRoute|U|purple}}&lt;br /&gt;
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* A carrier fleet that fully makes use of the historical bonuses that are provided by foreign aircraft in order deal high amount of damage during daytime.&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat the European Armored Carrier Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.&lt;br /&gt;
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.&lt;br /&gt;
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:&lt;br /&gt;
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.&lt;br /&gt;
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning'''&amp;lt;/span&amp;gt;: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.&lt;br /&gt;
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.&lt;br /&gt;
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.&lt;br /&gt;
* As the routing barely changes, the strategy largely remains the same as in Phase 3.&lt;br /&gt;
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}&lt;br /&gt;
** Using Fleet Command Facility is encouraged for chipping the boss.&lt;br /&gt;
** A repair node is now available at node {{MapRoute|X1|blue}}&lt;br /&gt;
** Using {{ShipLink|Nelson}} in STF is recommended for her touch attack.&lt;br /&gt;
** CTF is potentially more potent than STF, but it is also more heavier on bauxite.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.&lt;br /&gt;
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(B) 1CVL 2XX + 1CL 3DD 2XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Z3|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* A carrier fleet that fully makes use of the historical bonuses that are provided by foreign aircraft in order deal high amount of damage during daytime.&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4.5: Debuff the boss and finish her off==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.&lt;br /&gt;
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! LBAS&lt;br /&gt;
! I&lt;br /&gt;
! T&lt;br /&gt;
! X&lt;br /&gt;
! Y&lt;br /&gt;
! Z2&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CL 5DD 1XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route and should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.&lt;br /&gt;
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes X, Y and Z2=&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.&lt;br /&gt;
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114835</id>
		<title>Summer 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114835"/>
		<updated>2021-09-18T08:16:35Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* Phase 2: Defeat the European Princess */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Reinforcement Transport! Operation Pedestal&lt;br /&gt;
|title_jp= 増援輸送！ペデスタル作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag6.png]]&lt;br /&gt;
|tag3= [[File:Summer2021EventTag5.png]]&lt;br /&gt;
|tag4= [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag4}} Green Tag: Force H&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag6}} Force Z&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag5}} 10th Submarine Fleet&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag7}} Force X&lt;br /&gt;
|header_thumb=[[File:Summer2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summer2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-3MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Summer2021E-3LBASMapP1.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Position 1&lt;br /&gt;
|map_7=[[File:Summer2021E-3LBASMapP2.png|450px]]&lt;br /&gt;
|map_7_text=LBAS Position 2&lt;br /&gt;
|boss_hard= 3950 HP + 4400 HP + 960 TP + 6480 HP&lt;br /&gt;
|boss_medium= 3700 HP + 4400 HP + 680 TP + 6000 HP&lt;br /&gt;
|boss_easy= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Victorious}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1= {{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1 (★1)&lt;br /&gt;
|reward_1_hard=&lt;br /&gt;
|reward_2= {{QuestRewardEquip|SM.79 bis (Skilled)}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium= &lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardEquip|Prototype Jinpuu}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=1&lt;br /&gt;
|reward_5={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★1)&lt;br /&gt;
|reward_6_hard=&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.III}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
|reward_8={{QuestRewardEquip|Corsair Mk.II (Ace)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=1&lt;br /&gt;
|reward_8_hard=1 (★2)&lt;br /&gt;
|reward_9={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_9_casual=&lt;br /&gt;
|reward_9_easy=&lt;br /&gt;
|reward_9_medium=&lt;br /&gt;
|reward_9_hard=1&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-3Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 1&lt;br /&gt;
|id = 51-3A&lt;br /&gt;
|order = 0,B,B1,B2,C,C1,C2,E,G&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; B1 = * Do not meet the requirements to go to B2.&lt;br /&gt;
|B -&amp;gt; B2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
&lt;br /&gt;
|B1 -&amp;gt; C = * Do not meet the requirements to go to C1.&lt;br /&gt;
|B1 -&amp;gt; C1 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Not a Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 3&lt;br /&gt;
** If amount of (F)BB(V)+CV(L/B) ≥ 2, fleet must be Fast '''OR''' fleet must contain a CL.&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
&lt;br /&gt;
|B2 -&amp;gt; C1 = * Amount of ships ≤ 5&lt;br /&gt;
|B2 -&amp;gt; C2/empty = * Amount of ships ≥ 6&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to D.&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|C1 -&amp;gt; C2/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
|C1 -&amp;gt; E = * Do not meet the requirements to go to C2.&lt;br /&gt;
&lt;br /&gt;
|C2/empty -&amp;gt; E, F = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * Do not meet the requirements to go to I.&lt;br /&gt;
|E -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL+DD ≥ 3&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Pass the LoS check (Cn2 ≥ 39).&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|G -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 2&lt;br /&gt;
|id = 51-3B&lt;br /&gt;
|order = 0,2,J1,L,M&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; J1 = * Do not meet the requirements to go to J2.&lt;br /&gt;
|2 -&amp;gt; J2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|J1 -&amp;gt; J = * Slow fleet&lt;br /&gt;
|J1 -&amp;gt; J2 = * Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check (Cn1 ≥ 75).&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Do not meet the requirements to go to O.&lt;br /&gt;
|M -&amp;gt; O = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 3&lt;br /&gt;
|id = 51-3C&lt;br /&gt;
|order = 0,3,R,S,T2,T3,T,U,V,X,X2,Y,Z&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; P = * Combined Fleet&lt;br /&gt;
|3 -&amp;gt; Q/empty = * Single Fleet/Strike Force&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to node S is unlocked.&lt;br /&gt;
** Surface/Carrier Task Force&lt;br /&gt;
|R -&amp;gt; T = * Do not meet the requirements to go to either S or U.&lt;br /&gt;
|R -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Before unlocking the route to node S:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
*** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** After unlocking the route to node S:&lt;br /&gt;
*** Use a Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; T2, T3 =&lt;br /&gt;
* If Strike Force, go to T2.&lt;br /&gt;
* Else, if amount of ships ≤ 6, random routing between T2 and T3.&lt;br /&gt;
|S -&amp;gt; T = * Combined Fleet, but do not meet the requirements to go to U.&lt;br /&gt;
|S -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of CV(B) ≤ 3&lt;br /&gt;
** Amount of CV(L/B) ≤ 4&lt;br /&gt;
&lt;br /&gt;
|T2 -&amp;gt; T1, T3 =&lt;br /&gt;
From top to bottom:&lt;br /&gt;
* If fleet contains CL, go to T1.&lt;br /&gt;
* If fleet contains CV(L/B), go to T3.&lt;br /&gt;
* If fleet contains neither CL or CV(L/B), random routing.&lt;br /&gt;
&lt;br /&gt;
|V/empty -&amp;gt; W, X = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; X1/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node X1 is unlocked.&lt;br /&gt;
** Fleet contains either Akitsushima Kai or Akashi Kai.&lt;br /&gt;
|X -&amp;gt; Y = * Do not meet the requirements to go to either X1 or Z3.&lt;br /&gt;
|X -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node Z3 is unlocked.&lt;br /&gt;
** Do not meet the requirements to go to X1.&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If Carrier Task Force, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; Y = * Do not meet the requirements to go to Z3.&lt;br /&gt;
|X2 -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; Z/green = Do not meet the requirements to go to Z3.&lt;br /&gt;
|Y -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Z/green -&amp;gt; Z1/empty = * Fail the LoS check.&lt;br /&gt;
|Z/green -&amp;gt; Z2 = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* This map contains 4 phases.&lt;br /&gt;
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.&lt;br /&gt;
** The air base is relocated once you've reached Phase 4.&lt;br /&gt;
* There are 2 event quests linked to this map.&lt;br /&gt;
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.&lt;br /&gt;
** The shiplock restrictions are lifted once the map is cleared. This makes it easier for admirals to farm specific nodes or to clear quests.&lt;br /&gt;
&lt;br /&gt;
The following tags are used in this map:&lt;br /&gt;
&lt;br /&gt;
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 &amp;amp; 4. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''This applies on all difficulties and also applies post-clear.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{ProtoQuestsHeader}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB3&lt;br /&gt;
| reqQuest = 2108 LB2&lt;br /&gt;
| namejp = 【地中海拡張作戦】第10潜水戦隊作戦&lt;br /&gt;
| nameen = {{color|black|10th Submarine Squadron Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes T1 and T4 on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 700&lt;br /&gt;
| other =  '''Choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|Type 3 Depth Charge Projector|qty=3}}{{QuestRewardEquip|Type 2 Depth Charge|qty=3}}{{QuestRewardEquip|Type124 ASDIC|qty=2}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardItem|Action Report|qty=2}}{{QuestRewardItem|Remodel Blueprint|}}&lt;br /&gt;
| notes =&lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on '''Casual''' difficulty.&lt;br /&gt;
* The 3rd starting point of E-3 must be unlocked first.&lt;br /&gt;
* For more info on how to clear T1 and T4, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB4&lt;br /&gt;
| reqQuest = 2108 LB3&lt;br /&gt;
| namejp = 【地中海拡張作戦】北アフリカ作戦&lt;br /&gt;
| nameen = {{color|black|North Africa Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes F and W on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 1000&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =  {{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)|}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|25mm Single Autocannon Mount|qty=4}}{{QuestRewardItem|Improvement Material|qty=4}}{{QuestRewardItem|Development Material|qty=10}} &lt;br /&gt;
| notes = &lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on either '''Casual''' or '''Easy''' difficulty.&lt;br /&gt;
* For more info on how to clear F and W, check out the following sections:&lt;br /&gt;
** For node F, check out Phase 2.5A&lt;br /&gt;
** For node W, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Abyssal Mediterranean Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP1.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|I|red}}&lt;br /&gt;
* This phase uses a '''Single Fleet/Strike Force'''.&lt;br /&gt;
* There is air resistance en route to the boss, but the boss itself has no air power.&lt;br /&gt;
* The LBAS range to the boss is 6.&lt;br /&gt;
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.&lt;br /&gt;
* Clearing this phase will automatically unlock the 2nd starting point.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Option 1=&lt;br /&gt;
Composition: '''1CL 5DD 1XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route, but may not be able to defeat the boss.&lt;br /&gt;
* Consistent for chipping, but a heavier fleet is desired during Last Dance.&lt;br /&gt;
&lt;br /&gt;
|-|Option 2=&lt;br /&gt;
Composition: '''2CV(B) 2CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the European Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|O|red}}&lt;br /&gt;
* This phase uses a '''Combined Fleet'''.&lt;br /&gt;
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.&lt;br /&gt;
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
** The LBAS range for node {{MapRoute|J2|red}} is 1.&lt;br /&gt;
* Node {{MapRoute|M|red}} features '''Heavy Cruiser Ne-Class''' that are capable of firing opening torpedoes on '''Hard'''.&lt;br /&gt;
** The formation of this node will be locked at Line Ahead during Last Dance.&lt;br /&gt;
** People are encouraged to either use [[Repair Team]] or [[Repair Goddess]] as part of the strategy. Implementing kuso strategies is also possible. There is simply no good method around this.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''regardless of difficulty'''&amp;lt;/span&amp;gt;. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX ~Fast~'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.&lt;br /&gt;
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.&lt;br /&gt;
** This is important because carriers with the necessary aircraft are capable of defeating the boss at daytime. There are not that many ships capable of dealing decent damage during the night, assuming that the escort fleet is still alive at that point.&lt;br /&gt;
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) ~Fast~'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.&lt;br /&gt;
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.&lt;br /&gt;
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.&lt;br /&gt;
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Kuso strategy=&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Friendly ships will be sunk intentionally using this strategy.&lt;br /&gt;
* This is done by putting fodder destroyers that were intended for modernization/scrapping in the '''escort''' in order to tank all the torpedo attacks.&lt;br /&gt;
* This strategy is not meant for players who do not want to sink ships for whatever moral reasons.&lt;br /&gt;
&lt;br /&gt;
===Option 1: Surface Task Force===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 2XX + 1CL 5DD fodders'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' cannot be (F)BB(V) or CV(L/B).&lt;br /&gt;
* Damage output from the fleet is limited. Instead, the main source of damage comes boss support and LBAS.&lt;br /&gt;
* This option is purely intended for chipping, so it is very unlikely that a clear will occur on harder difficulties.&lt;br /&gt;
&lt;br /&gt;
===Option 2: Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(B) 2XX + 1CL 5DD fodders ~Fast~'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' can be anything, but ships that can contribute to air power is recommended.&lt;br /&gt;
* Similarly to option 1, but with the huge difference that this is actually capable of killing the boss.&lt;br /&gt;
* The effectiveness of this strategy heavily depends on the amount of historical aircraft available.&lt;br /&gt;
** This also means that using carriers isn't feasible if the player lacks the historical aircraft.&lt;br /&gt;
* This is the recommended strategy in order to defeat the boss if the player has the required aircraft. Using a traditional fleet is simply not as effective on '''Hard'''.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5A: Unlock the 3rd starting point==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.&lt;br /&gt;
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.&lt;br /&gt;
&lt;br /&gt;
All unlock requirements during this phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! LBAS&lt;br /&gt;
! {{MapRoute|F|red}}&lt;br /&gt;
! {{MapRoute|G|red}}&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
Node {{MapRoute|F|red}} features enemy installations and PT-imps.&lt;br /&gt;
* Regardless of difficulty, only an A-rank is required to meet this requirement.&lt;br /&gt;
* The LBAS range to node {{MapRoute|F|red}} is 5.&lt;br /&gt;
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.&lt;br /&gt;
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}&lt;br /&gt;
* Guarantees the shortest route to the boss.&lt;br /&gt;
* With the right equipment, this fleet should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.&lt;br /&gt;
* The LBAS range to node {{MapRoute|G|red}} is 6&lt;br /&gt;
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}&lt;br /&gt;
* LoS Cn2 ≤ 40.&lt;br /&gt;
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A variant of option 2 that uses a Single Fleet instead.&lt;br /&gt;
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2-5.png|450px|right]]&lt;br /&gt;
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.&lt;br /&gt;
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.&lt;br /&gt;
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tags:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Note'''&amp;lt;/span&amp;gt;: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! B2&lt;br /&gt;
! T1&lt;br /&gt;
! T2&lt;br /&gt;
! T3&lt;br /&gt;
! T4&lt;br /&gt;
! P&lt;br /&gt;
! U&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Composition: '''1CV(L/B) 1CL 5DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}&lt;br /&gt;
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.&lt;br /&gt;
* The CV(L/B) should only be equipped with fighters.&lt;br /&gt;
* The LBAS range to node {{MapRoute|B2|pink}} is 3.&lt;br /&gt;
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T1 and T2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T1|red}} is 9.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 1CL 2CVL 3SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T1|red}}&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T2, T3 and T4=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}&lt;br /&gt;
* The LBAS range to nodes {{MapRoute|T3|red}} and {{MapRoute|T4|red}} is 10.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 2CVL 3SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes P,U,W and X=&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.&lt;br /&gt;
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}&lt;br /&gt;
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.&lt;br /&gt;
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.&lt;br /&gt;
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.&lt;br /&gt;
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}&lt;br /&gt;
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}&lt;br /&gt;
* Node {{MapRoute|W|red}} features enemy installations and PT imps.&lt;br /&gt;
** The LBAS range for this node is 7.&lt;br /&gt;
** Only an A-rank is sufficient, regardless of difficulty.&lt;br /&gt;
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.&lt;br /&gt;
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.&lt;br /&gt;
** The LBAS range for this node is 9.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.&lt;br /&gt;
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Clear the TP Phase==&lt;br /&gt;
[[File:Summer2021E-3MapP3.png|450px|right]]&lt;br /&gt;
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.&lt;br /&gt;
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.&lt;br /&gt;
* The LBAS range to node {{MapRoute|Z2|red}} is 11.&lt;br /&gt;
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}&lt;br /&gt;
** Due to all the dangers, using a Fleet Command Facility is highly recommended.&lt;br /&gt;
** Using node support can improve the pass rate at {{MapRoute|U|purple}}&lt;br /&gt;
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* A carrier fleet that fully makes use of the historical bonuses that are provided by foreign aircraft in order deal high amount of damage during daytime.&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat the European Armored Carrier Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.&lt;br /&gt;
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.&lt;br /&gt;
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:&lt;br /&gt;
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.&lt;br /&gt;
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning'''&amp;lt;/span&amp;gt;: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.&lt;br /&gt;
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.&lt;br /&gt;
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.&lt;br /&gt;
* As the routing barely changes, the strategy largely remains the same as in Phase 3.&lt;br /&gt;
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}&lt;br /&gt;
** Using Fleet Command Facility is encouraged for chipping the boss.&lt;br /&gt;
** A repair node is now available at node {{MapRoute|X1|blue}}&lt;br /&gt;
** Using {{ShipLink|Nelson}} in STF is recommended for her touch attack.&lt;br /&gt;
** CTF is potentially more potent than STF, but it is also more heavier on bauxite.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.&lt;br /&gt;
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(B) 1CVL 2XX + 1CL 3DD 2XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Z3|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* A carrier fleet that fully makes use of the historical bonuses that are provided by foreign aircraft in order deal high amount of damage during daytime.&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4.5: Debuff the boss and finish her off==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.&lt;br /&gt;
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! LBAS&lt;br /&gt;
! I&lt;br /&gt;
! T&lt;br /&gt;
! X&lt;br /&gt;
! Y&lt;br /&gt;
! Z2&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CL 5DD 1XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route and should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.&lt;br /&gt;
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes X, Y and Z2=&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.&lt;br /&gt;
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114820</id>
		<title>Summer 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114820"/>
		<updated>2021-09-17T20:29:34Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* Phase 1: Defeat the Abyssal Mediterranean Princess */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Reinforcement Transport! Operation Pedestal&lt;br /&gt;
|title_jp= 増援輸送！ペデスタル作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag6.png]]&lt;br /&gt;
|tag3= [[File:Summer2021EventTag5.png]]&lt;br /&gt;
|tag4= [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag4}} Green Tag: Force H&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag6}} Force Z&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag5}} 10th Submarine Fleet&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag7}} Force X&lt;br /&gt;
|header_thumb=[[File:Summer2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summer2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-3MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Summer2021E-3LBASMapP1.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Position 1&lt;br /&gt;
|map_7=[[File:Summer2021E-3LBASMapP2.png|450px]]&lt;br /&gt;
|map_7_text=LBAS Position 2&lt;br /&gt;
|boss_hard= 3950 HP + 4400 HP + 960 TP + 6480 HP&lt;br /&gt;
|boss_medium= 3700 HP + 4400 HP + 680 TP + 6000 HP&lt;br /&gt;
|boss_easy= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Victorious}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1= {{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1 (★1)&lt;br /&gt;
|reward_1_hard=&lt;br /&gt;
|reward_2= {{QuestRewardEquip|SM.79 bis (Skilled)}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium= &lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardEquip|Prototype Jinpuu}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=1&lt;br /&gt;
|reward_5={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★1)&lt;br /&gt;
|reward_6_hard=&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.III}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
|reward_8={{QuestRewardEquip|Corsair Mk.II (Ace)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=1&lt;br /&gt;
|reward_8_hard=1 (★2)&lt;br /&gt;
|reward_9={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_9_casual=&lt;br /&gt;
|reward_9_easy=&lt;br /&gt;
|reward_9_medium=&lt;br /&gt;
|reward_9_hard=1&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-3Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 1&lt;br /&gt;
|id = 51-3A&lt;br /&gt;
|order = 0,B,B1,B2,C,C1,C2,E,G&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; B1 = * Do not meet the requirements to go to B2.&lt;br /&gt;
|B -&amp;gt; B2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
&lt;br /&gt;
|B1 -&amp;gt; C = * Do not meet the requirements to go to C1.&lt;br /&gt;
|B1 -&amp;gt; C1 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Not a Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 3&lt;br /&gt;
** If amount of (F)BB(V)+CV(L/B) ≥ 2, fleet must be Fast '''OR''' fleet must contain a CL.&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
&lt;br /&gt;
|B2 -&amp;gt; C1 = * Amount of ships ≤ 5&lt;br /&gt;
|B2 -&amp;gt; C2/empty = * Amount of ships ≥ 6&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to D.&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|C1 -&amp;gt; C2/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
|C1 -&amp;gt; E = * Do not meet the requirements to go to C2.&lt;br /&gt;
&lt;br /&gt;
|C2/empty -&amp;gt; E, F = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * Do not meet the requirements to go to I.&lt;br /&gt;
|E -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL+DD ≥ 3&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Pass the LoS check (Cn2 ≥ 39).&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|G -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 2&lt;br /&gt;
|id = 51-3B&lt;br /&gt;
|order = 0,2,J1,L,M&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; J1 = * Do not meet the requirements to go to J2.&lt;br /&gt;
|2 -&amp;gt; J2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|J1 -&amp;gt; J = * Slow fleet&lt;br /&gt;
|J1 -&amp;gt; J2 = * Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check (Cn1 ≥ 75).&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Do not meet the requirements to go to O.&lt;br /&gt;
|M -&amp;gt; O = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 3&lt;br /&gt;
|id = 51-3C&lt;br /&gt;
|order = 0,3,R,S,T2,T3,T,U,V,X,X2,Y,Z&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; P = * Combined Fleet&lt;br /&gt;
|3 -&amp;gt; Q/empty = * Single Fleet/Strike Force&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to node S is unlocked.&lt;br /&gt;
** Surface/Carrier Task Force&lt;br /&gt;
|R -&amp;gt; T = * Do not meet the requirements to go to either S or U.&lt;br /&gt;
|R -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Before unlocking the route to node S:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
*** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** After unlocking the route to node S:&lt;br /&gt;
*** Use a Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; T2, T3 =&lt;br /&gt;
* If Strike Force, go to T2.&lt;br /&gt;
* Else, if amount of ships ≤ 6, random routing between T2 and T3.&lt;br /&gt;
|S -&amp;gt; T = * Combined Fleet, but do not meet the requirements to go to U.&lt;br /&gt;
|S -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of CV(B) ≤ 3&lt;br /&gt;
** Amount of CV(L/B) ≤ 4&lt;br /&gt;
&lt;br /&gt;
|T2 -&amp;gt; T1, T3 =&lt;br /&gt;
From top to bottom:&lt;br /&gt;
* If fleet contains CL, go to T1.&lt;br /&gt;
* If fleet contains CV(L/B), go to T3.&lt;br /&gt;
* If fleet contains neither CL or CV(L/B), random routing.&lt;br /&gt;
&lt;br /&gt;
|V/empty -&amp;gt; W, X = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; X1/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node X1 is unlocked.&lt;br /&gt;
** Fleet contains either Akitsushima Kai or Akashi Kai.&lt;br /&gt;
|X -&amp;gt; Y = * Do not meet the requirements to go to either X1 or Z3.&lt;br /&gt;
|X -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node Z3 is unlocked.&lt;br /&gt;
** Do not meet the requirements to go to X1.&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If Carrier Task Force, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; Y = * Do not meet the requirements to go to Z3.&lt;br /&gt;
|X2 -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; Z/green = Do not meet the requirements to go to Z3.&lt;br /&gt;
|Y -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Z/green -&amp;gt; Z1/empty = * Fail the LoS check.&lt;br /&gt;
|Z/green -&amp;gt; Z2 = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* This map contains 4 phases.&lt;br /&gt;
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.&lt;br /&gt;
** The air base is relocated once you've reached Phase 4.&lt;br /&gt;
* There are 2 event quests linked to this map.&lt;br /&gt;
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.&lt;br /&gt;
** The shiplock restrictions are lifted once the map is cleared. This makes it easier for admirals to farm specific nodes or to clear quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags are used in this map:&lt;br /&gt;
&lt;br /&gt;
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 &amp;amp; 4. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''This applies on all difficulties and also applies post-clear.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{ProtoQuestsHeader}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB3&lt;br /&gt;
| reqQuest = 2108 LB2&lt;br /&gt;
| namejp = 【地中海拡張作戦】第10潜水戦隊作戦&lt;br /&gt;
| nameen = {{color|black|10th Submarine Squadron Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes T1 and T4 on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 700&lt;br /&gt;
| other =  '''Choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|Type 3 Depth Charge Projector|qty=3}}{{QuestRewardEquip|Type 2 Depth Charge|qty=3}}{{QuestRewardEquip|Type124 ASDIC|qty=2}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardItem|Action Report|qty=2}}{{QuestRewardItem|Remodel Blueprint|}}&lt;br /&gt;
| notes =&lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on '''Casual''' difficulty.&lt;br /&gt;
* The 3rd starting point of E-3 must be unlocked first.&lt;br /&gt;
* For more info on how to clear T1 and T4, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB4&lt;br /&gt;
| reqQuest = 2108 LB3&lt;br /&gt;
| namejp = 【地中海拡張作戦】北アフリカ作戦&lt;br /&gt;
| nameen = {{color|black|North Africa Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes F and W on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 1000&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =  {{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)|}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|25mm Single Autocannon Mount|qty=4}}{{QuestRewardItem|Improvement Material|qty=4}}{{QuestRewardItem|Development Material|qty=10}} &lt;br /&gt;
| notes = &lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on either '''Casual''' or '''Easy''' difficulty.&lt;br /&gt;
* For more info on how to clear F and W, check out the following sections:&lt;br /&gt;
** For node F, check out Phase 2.5A&lt;br /&gt;
** For node W, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Abyssal Mediterranean Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP1.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|I|red}}&lt;br /&gt;
* This phase uses a '''Single Fleet/Strike Force'''.&lt;br /&gt;
* There is air resistance en route to the boss, but the boss itself has no air power.&lt;br /&gt;
* The LBAS range to the boss is 6.&lt;br /&gt;
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.&lt;br /&gt;
* Clearing this phase will automatically unlock the 2nd starting point.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Option 1=&lt;br /&gt;
Composition: '''1CL 5DD 1XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route, but may not be able to defeat the boss.&lt;br /&gt;
* Consistent for chipping, but a heavier fleet is desired during Last Dance.&lt;br /&gt;
&lt;br /&gt;
|-|Option 2=&lt;br /&gt;
Composition: '''2CV(B) 2CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the European Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|O|red}}&lt;br /&gt;
* This phase uses a '''Combined Fleet'''.&lt;br /&gt;
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.&lt;br /&gt;
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
** The LBAS range for node {{MapRoute|J2|red}} is 1.&lt;br /&gt;
* Node {{MapRoute|M|red}} features '''Heavy Cruiser Ne-Class''' that are capable of firing opening torpedoes on '''Hard'''.&lt;br /&gt;
** The formation of this node will be locked at Line Ahead during Last Dance.&lt;br /&gt;
** People are encouraged to either use [[Repair Team]] or [[Repair Goddess]] as part of the strategy. Implementing kuso strategies is also possible. There is simply no good method around this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''regardless of difficulty'''&amp;lt;/span&amp;gt;. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.&lt;br /&gt;
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.&lt;br /&gt;
** This is important because carriers with the necessary aircraft are capable of defeating the boss at daytime. There are not that many ships capable of dealing decent damage during the night, assuming that the escort fleet is still alive at that point.&lt;br /&gt;
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) Fast'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.&lt;br /&gt;
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.&lt;br /&gt;
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.&lt;br /&gt;
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Kuso strategy=&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Friendly ships will be sunk intentionally using this strategy.&lt;br /&gt;
* This is done by putting fodder destroyers that were intended for modernization/scrapping in the '''escort''' in order to tank all the torpedo attacks.&lt;br /&gt;
* This strategy is not meant for players who do not want to sink ships for whatever moral reasons.&lt;br /&gt;
&lt;br /&gt;
===Option 1: Surface Task Force===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 2XX + CL flagship with 5 fodder DDs'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' cannot be (F)BB(V) or CV(L/B).&lt;br /&gt;
* Damage output from the fleet is limited. Instead, the main source of damage comes boss support and LBAS.&lt;br /&gt;
* This option is purely intended for chipping, so it is very unlikely that a clear will occur on harder difficulties.&lt;br /&gt;
&lt;br /&gt;
===Option 2: Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(B) 2XX + CL flagship with 5 fodder DDs'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* If '''XX''' is a (F)BB(V), then '''Fast Fleet''' becomes mandatory.&lt;br /&gt;
** Otherwise, using SS(V) or any other planes that can contribute to air power is recommended.&lt;br /&gt;
* Similarly to option 1, but with the huge difference that this is actually capable of killing the boss.&lt;br /&gt;
* The effectiveness of this strategy heavily depends on the amount of historical aircraft available.&lt;br /&gt;
** This also means that using carriers isn't feasible if the player lacks the historical aircraft.&lt;br /&gt;
* This is the recommended strategy in order to defeat the boss if the player has the required aircraft. Using a traditional fleet is simply not as effective on '''Hard'''.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5A: Unlock the 3rd starting point==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.&lt;br /&gt;
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.&lt;br /&gt;
&lt;br /&gt;
All unlock requirements during this phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! LBAS&lt;br /&gt;
! {{MapRoute|F|red}}&lt;br /&gt;
! {{MapRoute|G|red}}&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
Node {{MapRoute|F|red}} features enemy installations and PT-imps.&lt;br /&gt;
* Regardless of difficulty, only an A-rank is required to meet this requirement.&lt;br /&gt;
* The LBAS range to node {{MapRoute|F|red}} is 5.&lt;br /&gt;
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.&lt;br /&gt;
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}&lt;br /&gt;
* Guarantees the shortest route to the boss.&lt;br /&gt;
* With the right equipment, this fleet should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.&lt;br /&gt;
* The LBAS range to node {{MapRoute|G|red}} is 6&lt;br /&gt;
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}&lt;br /&gt;
* LoS Cn2 ≤ 40.&lt;br /&gt;
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A variant of option 2 that uses a Single Fleet instead.&lt;br /&gt;
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2-5.png|450px|right]]&lt;br /&gt;
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.&lt;br /&gt;
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.&lt;br /&gt;
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tags:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Note'''&amp;lt;/span&amp;gt;: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! B2&lt;br /&gt;
! T1&lt;br /&gt;
! T2&lt;br /&gt;
! T3&lt;br /&gt;
! T4&lt;br /&gt;
! P&lt;br /&gt;
! U&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Composition: '''1CV(L/B) 1CL 5DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}&lt;br /&gt;
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.&lt;br /&gt;
* The CV(L/B) should only be equipped with fighters.&lt;br /&gt;
* The LBAS range to node {{MapRoute|B2|pink}} is 3.&lt;br /&gt;
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T1 and T2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T1|red}} is 9.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 1CL 2CVL 3SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T1|red}}&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T2, T3 and T4=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}&lt;br /&gt;
* The LBAS range to nodes {{MapRoute|T3|red}} and {{MapRoute|T4|red}} is 10.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 2CVL 3SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes P,U,W and X=&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.&lt;br /&gt;
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}&lt;br /&gt;
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.&lt;br /&gt;
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.&lt;br /&gt;
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.&lt;br /&gt;
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}&lt;br /&gt;
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}&lt;br /&gt;
* Node {{MapRoute|W|red}} features enemy installations and PT imps.&lt;br /&gt;
** The LBAS range for this node is 7.&lt;br /&gt;
** Only an A-rank is sufficient, regardless of difficulty.&lt;br /&gt;
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.&lt;br /&gt;
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.&lt;br /&gt;
** The LBAS range for this node is 9.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.&lt;br /&gt;
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Clear the TP Phase==&lt;br /&gt;
[[File:Summer2021E-3MapP3.png|450px|right]]&lt;br /&gt;
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.&lt;br /&gt;
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.&lt;br /&gt;
* The LBAS range to node {{MapRoute|Z2|red}} is 11.&lt;br /&gt;
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}&lt;br /&gt;
** Due to all the dangers, using a Fleet Command Facility is highly recommended.&lt;br /&gt;
** Using node support can improve the pass rate at {{MapRoute|U|purple}}&lt;br /&gt;
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* A carrier fleet that fully makes use of the historical bonuses that are provided by foreign aircraft in order deal high amount of damage during daytime.&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat the European Armored Carrier Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.&lt;br /&gt;
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.&lt;br /&gt;
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:&lt;br /&gt;
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.&lt;br /&gt;
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning'''&amp;lt;/span&amp;gt;: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.&lt;br /&gt;
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.&lt;br /&gt;
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.&lt;br /&gt;
* As the routing barely changes, the strategy largely remains the same as in Phase 3.&lt;br /&gt;
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}&lt;br /&gt;
** Using Fleet Command Facility is encouraged for chipping the boss.&lt;br /&gt;
** A repair node is now available at node {{MapRoute|X1|blue}}&lt;br /&gt;
** Using {{ShipLink|Nelson}} in STF is recommended for her touch attack.&lt;br /&gt;
** CTF is potentially more potent than STF, but it is also more heavier on bauxite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.&lt;br /&gt;
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(B) 1CVL 2XX + 1CL 3DD 2XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Z3|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* A carrier fleet that fully makes use of the historical bonuses that are provided by foreign aircraft in order deal high amount of damage during daytime.&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4.5: Debuff the boss and finish her off==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.&lt;br /&gt;
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! LBAS&lt;br /&gt;
! I&lt;br /&gt;
! T&lt;br /&gt;
! X&lt;br /&gt;
! Y&lt;br /&gt;
! Z2&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CL 5DD 1XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route and should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.&lt;br /&gt;
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes X, Y and Z2=&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.&lt;br /&gt;
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114819</id>
		<title>Summer 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114819"/>
		<updated>2021-09-17T15:39:07Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* Phase 2: Defeat the European Princess */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Reinforcement Transport! Operation Pedestal&lt;br /&gt;
|title_jp= 増援輸送！ペデスタル作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag6.png]]&lt;br /&gt;
|tag3= [[File:Summer2021EventTag5.png]]&lt;br /&gt;
|tag4= [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag4}} Green Tag: Force H&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag6}} Force Z&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag5}} 10th Submarine Fleet&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag7}} Force X&lt;br /&gt;
|header_thumb=[[File:Summer2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summer2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-3MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Summer2021E-3LBASMapP1.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Position 1&lt;br /&gt;
|map_7=[[File:Summer2021E-3LBASMapP2.png|450px]]&lt;br /&gt;
|map_7_text=LBAS Position 2&lt;br /&gt;
|boss_hard= 3950 HP + 4400 HP + 960 TP + 6480 HP&lt;br /&gt;
|boss_medium= 3700 HP + 4400 HP + 680 TP + 6000 HP&lt;br /&gt;
|boss_easy= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Victorious}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1= {{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1 (★1)&lt;br /&gt;
|reward_1_hard=&lt;br /&gt;
|reward_2= {{QuestRewardEquip|SM.79 bis (Skilled)}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium= &lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardEquip|Prototype Jinpuu}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=1&lt;br /&gt;
|reward_5={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★1)&lt;br /&gt;
|reward_6_hard=&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.III}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
|reward_8={{QuestRewardEquip|Corsair Mk.II (Ace)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=1&lt;br /&gt;
|reward_8_hard=1 (★2)&lt;br /&gt;
|reward_9={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_9_casual=&lt;br /&gt;
|reward_9_easy=&lt;br /&gt;
|reward_9_medium=&lt;br /&gt;
|reward_9_hard=1&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-3Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 1&lt;br /&gt;
|id = 51-3A&lt;br /&gt;
|order = 0,B,B1,B2,C,C1,C2,E,G&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; B1 = * Do not meet the requirements to go to B2.&lt;br /&gt;
|B -&amp;gt; B2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
&lt;br /&gt;
|B1 -&amp;gt; C = * Do not meet the requirements to go to C1.&lt;br /&gt;
|B1 -&amp;gt; C1 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Not a Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 3&lt;br /&gt;
** If amount of (F)BB(V)+CV(L/B) ≥ 2, fleet must be Fast '''OR''' fleet must contain a CL.&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
&lt;br /&gt;
|B2 -&amp;gt; C1 = * Amount of ships ≤ 5&lt;br /&gt;
|B2 -&amp;gt; C2/empty = * Amount of ships ≥ 6&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to D.&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|C1 -&amp;gt; C2/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
|C1 -&amp;gt; E = * Do not meet the requirements to go to C2.&lt;br /&gt;
&lt;br /&gt;
|C2/empty -&amp;gt; E, F = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * Do not meet the requirements to go to I.&lt;br /&gt;
|E -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL+DD ≥ 3&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Pass the LoS check (Cn2 ≥ 39).&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|G -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 2&lt;br /&gt;
|id = 51-3B&lt;br /&gt;
|order = 0,2,J1,L,M&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; J1 = * Do not meet the requirements to go to J2.&lt;br /&gt;
|2 -&amp;gt; J2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|J1 -&amp;gt; J = * Slow fleet&lt;br /&gt;
|J1 -&amp;gt; J2 = * Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check (Cn1 ≥ 75).&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Do not meet the requirements to go to O.&lt;br /&gt;
|M -&amp;gt; O = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 3&lt;br /&gt;
|id = 51-3C&lt;br /&gt;
|order = 0,3,R,S,T2,T3,T,U,V,X,X2,Y,Z&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; P = * Combined Fleet&lt;br /&gt;
|3 -&amp;gt; Q/empty = * Single Fleet/Strike Force&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to node S is unlocked.&lt;br /&gt;
** Surface/Carrier Task Force&lt;br /&gt;
|R -&amp;gt; T = * Do not meet the requirements to go to either S or U.&lt;br /&gt;
|R -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Before unlocking the route to node S:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
*** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** After unlocking the route to node S:&lt;br /&gt;
*** Use a Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; T2, T3 =&lt;br /&gt;
* If Strike Force, go to T2.&lt;br /&gt;
* Else, if amount of ships ≤ 6, random routing between T2 and T3.&lt;br /&gt;
|S -&amp;gt; T = * Combined Fleet, but do not meet the requirements to go to U.&lt;br /&gt;
|S -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of CV(B) ≤ 3&lt;br /&gt;
** Amount of CV(L/B) ≤ 4&lt;br /&gt;
&lt;br /&gt;
|T2 -&amp;gt; T1, T3 =&lt;br /&gt;
From top to bottom:&lt;br /&gt;
* If fleet contains CL, go to T1.&lt;br /&gt;
* If fleet contains CV(L/B), go to T3.&lt;br /&gt;
* If fleet contains neither CL or CV(L/B), random routing.&lt;br /&gt;
&lt;br /&gt;
|V/empty -&amp;gt; W, X = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; X1/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node X1 is unlocked.&lt;br /&gt;
** Fleet contains either Akitsushima Kai or Akashi Kai.&lt;br /&gt;
|X -&amp;gt; Y = * Do not meet the requirements to go to either X1 or Z3.&lt;br /&gt;
|X -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node Z3 is unlocked.&lt;br /&gt;
** Do not meet the requirements to go to X1.&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If Carrier Task Force, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; Y = * Do not meet the requirements to go to Z3.&lt;br /&gt;
|X2 -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; Z/green = Do not meet the requirements to go to Z3.&lt;br /&gt;
|Y -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Z/green -&amp;gt; Z1/empty = * Fail the LoS check.&lt;br /&gt;
|Z/green -&amp;gt; Z2 = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* This map contains 4 phases.&lt;br /&gt;
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.&lt;br /&gt;
** The air base is relocated once you've reached Phase 4.&lt;br /&gt;
* There are 2 event quests linked to this map.&lt;br /&gt;
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.&lt;br /&gt;
** The shiplock restrictions are lifted once the map is cleared. This makes it easier for admirals to farm specific nodes or to clear quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags are used in this map:&lt;br /&gt;
&lt;br /&gt;
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 &amp;amp; 4. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''This applies on all difficulties and also applies post-clear.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{ProtoQuestsHeader}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB3&lt;br /&gt;
| reqQuest = 2108 LB2&lt;br /&gt;
| namejp = 【地中海拡張作戦】第10潜水戦隊作戦&lt;br /&gt;
| nameen = {{color|black|10th Submarine Squadron Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes T1 and T4 on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 700&lt;br /&gt;
| other =  '''Choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|Type 3 Depth Charge Projector|qty=3}}{{QuestRewardEquip|Type 2 Depth Charge|qty=3}}{{QuestRewardEquip|Type124 ASDIC|qty=2}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardItem|Action Report|qty=2}}{{QuestRewardItem|Remodel Blueprint|}}&lt;br /&gt;
| notes =&lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on '''Casual''' difficulty.&lt;br /&gt;
* The 3rd starting point of E-3 must be unlocked first.&lt;br /&gt;
* For more info on how to clear T1 and T4, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB4&lt;br /&gt;
| reqQuest = 2108 LB3&lt;br /&gt;
| namejp = 【地中海拡張作戦】北アフリカ作戦&lt;br /&gt;
| nameen = {{color|black|North Africa Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes F and W on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 1000&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =  {{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)|}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|25mm Single Autocannon Mount|qty=4}}{{QuestRewardItem|Improvement Material|qty=4}}{{QuestRewardItem|Development Material|qty=10}} &lt;br /&gt;
| notes = &lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on either '''Casual''' or '''Easy''' difficulty.&lt;br /&gt;
* For more info on how to clear F and W, check out the following sections:&lt;br /&gt;
** For node F, check out Phase 2.5A&lt;br /&gt;
** For node W, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Abyssal Mediterranean Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP1.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|I|red}}&lt;br /&gt;
* This phase uses a '''Single Fleet/Strike Force'''.&lt;br /&gt;
* There is air resistance en route to the boss, but the boss itself has no air power.&lt;br /&gt;
* The LBAS range to the boss is 6.&lt;br /&gt;
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.&lt;br /&gt;
* Clearing this phase will automatically unlock the 2nd starting point.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Option 1=&lt;br /&gt;
Composition: '''1CL 5DD 1XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route, but may not be able to defeat the boss.&lt;br /&gt;
* Consistent for chipping, but a heavier fleet is desired during Last Dance.&lt;br /&gt;
&lt;br /&gt;
|-|Option 2=&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the European Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|O|red}}&lt;br /&gt;
* This phase uses a '''Combined Fleet'''.&lt;br /&gt;
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.&lt;br /&gt;
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
** The LBAS range for node {{MapRoute|J2|red}} is 1.&lt;br /&gt;
* Node {{MapRoute|M|red}} features '''Heavy Cruiser Ne-Class''' that are capable of firing opening torpedoes on '''Hard'''.&lt;br /&gt;
** The formation of this node will be locked at Line Ahead during Last Dance.&lt;br /&gt;
** People are encouraged to either use [[Repair Team]] or [[Repair Goddess]] as part of the strategy. Implementing kuso strategies is also possible. There is simply no good method around this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''regardless of difficulty'''&amp;lt;/span&amp;gt;. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.&lt;br /&gt;
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.&lt;br /&gt;
** This is important because carriers with the necessary aircraft are capable of defeating the boss at daytime. There are not that many ships capable of dealing decent damage during the night, assuming that the escort fleet is still alive at that point.&lt;br /&gt;
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) Fast'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.&lt;br /&gt;
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.&lt;br /&gt;
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.&lt;br /&gt;
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Kuso strategy=&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Friendly ships will be sunk intentionally using this strategy.&lt;br /&gt;
* This is done by putting fodder destroyers that were intended for modernization/scrapping in the '''escort''' in order to tank all the torpedo attacks.&lt;br /&gt;
* This strategy is not meant for players who do not want to sink ships for whatever moral reasons.&lt;br /&gt;
&lt;br /&gt;
===Option 1: Surface Task Force===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 2XX + CL flagship with 5 fodder DDs'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' cannot be (F)BB(V) or CV(L/B).&lt;br /&gt;
* Damage output from the fleet is limited. Instead, the main source of damage comes boss support and LBAS.&lt;br /&gt;
* This option is purely intended for chipping, so it is very unlikely that a clear will occur on harder difficulties.&lt;br /&gt;
&lt;br /&gt;
===Option 2: Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(B) 2XX + CL flagship with 5 fodder DDs'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* If '''XX''' is a (F)BB(V), then '''Fast Fleet''' becomes mandatory.&lt;br /&gt;
** Otherwise, using SS(V) or any other planes that can contribute to air power is recommended.&lt;br /&gt;
* Similarly to option 1, but with the huge difference that this is actually capable of killing the boss.&lt;br /&gt;
* The effectiveness of this strategy heavily depends on the amount of historical aircraft available.&lt;br /&gt;
** This also means that using carriers isn't feasible if the player lacks the historical aircraft.&lt;br /&gt;
* This is the recommended strategy in order to defeat the boss if the player has the required aircraft. Using a traditional fleet is simply not as effective on '''Hard'''.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5A: Unlock the 3rd starting point==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.&lt;br /&gt;
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.&lt;br /&gt;
&lt;br /&gt;
All unlock requirements during this phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! LBAS&lt;br /&gt;
! {{MapRoute|F|red}}&lt;br /&gt;
! {{MapRoute|G|red}}&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
Node {{MapRoute|F|red}} features enemy installations and PT-imps.&lt;br /&gt;
* Regardless of difficulty, only an A-rank is required to meet this requirement.&lt;br /&gt;
* The LBAS range to node {{MapRoute|F|red}} is 5.&lt;br /&gt;
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.&lt;br /&gt;
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}&lt;br /&gt;
* Guarantees the shortest route to the boss.&lt;br /&gt;
* With the right equipment, this fleet should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.&lt;br /&gt;
* The LBAS range to node {{MapRoute|G|red}} is 6&lt;br /&gt;
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}&lt;br /&gt;
* LoS Cn2 ≤ 40.&lt;br /&gt;
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A variant of option 2 that uses a Single Fleet instead.&lt;br /&gt;
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2-5.png|450px|right]]&lt;br /&gt;
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.&lt;br /&gt;
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.&lt;br /&gt;
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tags:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Note'''&amp;lt;/span&amp;gt;: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! B2&lt;br /&gt;
! T1&lt;br /&gt;
! T2&lt;br /&gt;
! T3&lt;br /&gt;
! T4&lt;br /&gt;
! P&lt;br /&gt;
! U&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Composition: '''1CV(L/B) 1CL 5DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}&lt;br /&gt;
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.&lt;br /&gt;
* The CV(L/B) should only be equipped with fighters.&lt;br /&gt;
* The LBAS range to node {{MapRoute|B2|pink}} is 3.&lt;br /&gt;
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T1 and T2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T1|red}} is 9.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 1CL 2CVL 3SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T1|red}}&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T2, T3 and T4=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}&lt;br /&gt;
* The LBAS range to nodes {{MapRoute|T3|red}} and {{MapRoute|T4|red}} is 10.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 2CVL 3SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes P,U,W and X=&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.&lt;br /&gt;
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}&lt;br /&gt;
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.&lt;br /&gt;
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.&lt;br /&gt;
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.&lt;br /&gt;
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}&lt;br /&gt;
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}&lt;br /&gt;
* Node {{MapRoute|W|red}} features enemy installations and PT imps.&lt;br /&gt;
** The LBAS range for this node is 7.&lt;br /&gt;
** Only an A-rank is sufficient, regardless of difficulty.&lt;br /&gt;
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.&lt;br /&gt;
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.&lt;br /&gt;
** The LBAS range for this node is 9.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.&lt;br /&gt;
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Clear the TP Phase==&lt;br /&gt;
[[File:Summer2021E-3MapP3.png|450px|right]]&lt;br /&gt;
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.&lt;br /&gt;
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.&lt;br /&gt;
* The LBAS range to node {{MapRoute|Z2|red}} is 11.&lt;br /&gt;
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}&lt;br /&gt;
** Due to all the dangers, using a Fleet Command Facility is highly recommended.&lt;br /&gt;
** Using node support can improve the pass rate at {{MapRoute|U|purple}}&lt;br /&gt;
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* A carrier fleet that fully makes use of the historical bonuses that are provided by foreign aircraft in order deal high amount of damage during daytime.&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat the European Armored Carrier Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.&lt;br /&gt;
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.&lt;br /&gt;
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:&lt;br /&gt;
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.&lt;br /&gt;
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning'''&amp;lt;/span&amp;gt;: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.&lt;br /&gt;
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.&lt;br /&gt;
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.&lt;br /&gt;
* As the routing barely changes, the strategy largely remains the same as in Phase 3.&lt;br /&gt;
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}&lt;br /&gt;
** Using Fleet Command Facility is encouraged for chipping the boss.&lt;br /&gt;
** A repair node is now available at node {{MapRoute|X1|blue}}&lt;br /&gt;
** Using {{ShipLink|Nelson}} in STF is recommended for her touch attack.&lt;br /&gt;
** CTF is potentially more potent than STF, but it is also more heavier on bauxite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.&lt;br /&gt;
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(B) 1CVL 2XX + 1CL 3DD 2XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Z3|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* A carrier fleet that fully makes use of the historical bonuses that are provided by foreign aircraft in order deal high amount of damage during daytime.&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4.5: Debuff the boss and finish her off==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.&lt;br /&gt;
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! LBAS&lt;br /&gt;
! I&lt;br /&gt;
! T&lt;br /&gt;
! X&lt;br /&gt;
! Y&lt;br /&gt;
! Z2&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CL 5DD 1XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route and should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.&lt;br /&gt;
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes X, Y and Z2=&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.&lt;br /&gt;
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114818</id>
		<title>Summer 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114818"/>
		<updated>2021-09-17T15:28:27Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* Phase 2: Defeat the European Princess */  added kuso strats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Reinforcement Transport! Operation Pedestal&lt;br /&gt;
|title_jp= 増援輸送！ペデスタル作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag6.png]]&lt;br /&gt;
|tag3= [[File:Summer2021EventTag5.png]]&lt;br /&gt;
|tag4= [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag4}} Green Tag: Force H&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag6}} Force Z&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag5}} 10th Submarine Fleet&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag7}} Force X&lt;br /&gt;
|header_thumb=[[File:Summer2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summer2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-3MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Summer2021E-3LBASMapP1.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Position 1&lt;br /&gt;
|map_7=[[File:Summer2021E-3LBASMapP2.png|450px]]&lt;br /&gt;
|map_7_text=LBAS Position 2&lt;br /&gt;
|boss_hard= 3950 HP + 4400 HP + 960 TP + 6480 HP&lt;br /&gt;
|boss_medium= 3700 HP + 4400 HP + 680 TP + 6000 HP&lt;br /&gt;
|boss_easy= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Victorious}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1= {{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1 (★1)&lt;br /&gt;
|reward_1_hard=&lt;br /&gt;
|reward_2= {{QuestRewardEquip|SM.79 bis (Skilled)}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium= &lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardEquip|Prototype Jinpuu}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=1&lt;br /&gt;
|reward_5={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★1)&lt;br /&gt;
|reward_6_hard=&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.III}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
|reward_8={{QuestRewardEquip|Corsair Mk.II (Ace)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=1&lt;br /&gt;
|reward_8_hard=1 (★2)&lt;br /&gt;
|reward_9={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_9_casual=&lt;br /&gt;
|reward_9_easy=&lt;br /&gt;
|reward_9_medium=&lt;br /&gt;
|reward_9_hard=1&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-3Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 1&lt;br /&gt;
|id = 51-3A&lt;br /&gt;
|order = 0,B,B1,B2,C,C1,C2,E,G&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; B1 = * Do not meet the requirements to go to B2.&lt;br /&gt;
|B -&amp;gt; B2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
&lt;br /&gt;
|B1 -&amp;gt; C = * Do not meet the requirements to go to C1.&lt;br /&gt;
|B1 -&amp;gt; C1 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Not a Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 3&lt;br /&gt;
** If amount of (F)BB(V)+CV(L/B) ≥ 2, fleet must be Fast '''OR''' fleet must contain a CL.&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
&lt;br /&gt;
|B2 -&amp;gt; C1 = * Amount of ships ≤ 5&lt;br /&gt;
|B2 -&amp;gt; C2/empty = * Amount of ships ≥ 6&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to D.&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|C1 -&amp;gt; C2/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
|C1 -&amp;gt; E = * Do not meet the requirements to go to C2.&lt;br /&gt;
&lt;br /&gt;
|C2/empty -&amp;gt; E, F = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * Do not meet the requirements to go to I.&lt;br /&gt;
|E -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL+DD ≥ 3&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Pass the LoS check (Cn2 ≥ 39).&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|G -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 2&lt;br /&gt;
|id = 51-3B&lt;br /&gt;
|order = 0,2,J1,L,M&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; J1 = * Do not meet the requirements to go to J2.&lt;br /&gt;
|2 -&amp;gt; J2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|J1 -&amp;gt; J = * Slow fleet&lt;br /&gt;
|J1 -&amp;gt; J2 = * Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check (Cn1 ≥ 75).&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Do not meet the requirements to go to O.&lt;br /&gt;
|M -&amp;gt; O = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 3&lt;br /&gt;
|id = 51-3C&lt;br /&gt;
|order = 0,3,R,S,T2,T3,T,U,V,X,X2,Y,Z&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; P = * Combined Fleet&lt;br /&gt;
|3 -&amp;gt; Q/empty = * Single Fleet/Strike Force&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to node S is unlocked.&lt;br /&gt;
** Surface/Carrier Task Force&lt;br /&gt;
|R -&amp;gt; T = * Do not meet the requirements to go to either S or U.&lt;br /&gt;
|R -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Before unlocking the route to node S:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
*** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** After unlocking the route to node S:&lt;br /&gt;
*** Use a Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; T2, T3 =&lt;br /&gt;
* If Strike Force, go to T2.&lt;br /&gt;
* Else, if amount of ships ≤ 6, random routing between T2 and T3.&lt;br /&gt;
|S -&amp;gt; T = * Combined Fleet, but do not meet the requirements to go to U.&lt;br /&gt;
|S -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of CV(B) ≤ 3&lt;br /&gt;
** Amount of CV(L/B) ≤ 4&lt;br /&gt;
&lt;br /&gt;
|T2 -&amp;gt; T1, T3 =&lt;br /&gt;
From top to bottom:&lt;br /&gt;
* If fleet contains CL, go to T1.&lt;br /&gt;
* If fleet contains CV(L/B), go to T3.&lt;br /&gt;
* If fleet contains neither CL or CV(L/B), random routing.&lt;br /&gt;
&lt;br /&gt;
|V/empty -&amp;gt; W, X = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; X1/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node X1 is unlocked.&lt;br /&gt;
** Fleet contains either Akitsushima Kai or Akashi Kai.&lt;br /&gt;
|X -&amp;gt; Y = * Do not meet the requirements to go to either X1 or Z3.&lt;br /&gt;
|X -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node Z3 is unlocked.&lt;br /&gt;
** Do not meet the requirements to go to X1.&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If Carrier Task Force, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; Y = * Do not meet the requirements to go to Z3.&lt;br /&gt;
|X2 -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; Z/green = Do not meet the requirements to go to Z3.&lt;br /&gt;
|Y -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Z/green -&amp;gt; Z1/empty = * Fail the LoS check.&lt;br /&gt;
|Z/green -&amp;gt; Z2 = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* This map contains 4 phases.&lt;br /&gt;
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.&lt;br /&gt;
** The air base is relocated once you've reached Phase 4.&lt;br /&gt;
* There are 2 event quests linked to this map.&lt;br /&gt;
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.&lt;br /&gt;
** The shiplock restrictions are lifted once the map is cleared. This makes it easier for admirals to farm specific nodes or to clear quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags are used in this map:&lt;br /&gt;
&lt;br /&gt;
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 &amp;amp; 4. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''This applies on all difficulties and also applies post-clear.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{ProtoQuestsHeader}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB3&lt;br /&gt;
| reqQuest = 2108 LB2&lt;br /&gt;
| namejp = 【地中海拡張作戦】第10潜水戦隊作戦&lt;br /&gt;
| nameen = {{color|black|10th Submarine Squadron Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes T1 and T4 on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 700&lt;br /&gt;
| other =  '''Choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|Type 3 Depth Charge Projector|qty=3}}{{QuestRewardEquip|Type 2 Depth Charge|qty=3}}{{QuestRewardEquip|Type124 ASDIC|qty=2}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardItem|Action Report|qty=2}}{{QuestRewardItem|Remodel Blueprint|}}&lt;br /&gt;
| notes =&lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on '''Casual''' difficulty.&lt;br /&gt;
* The 3rd starting point of E-3 must be unlocked first.&lt;br /&gt;
* For more info on how to clear T1 and T4, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB4&lt;br /&gt;
| reqQuest = 2108 LB3&lt;br /&gt;
| namejp = 【地中海拡張作戦】北アフリカ作戦&lt;br /&gt;
| nameen = {{color|black|North Africa Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes F and W on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 1000&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =  {{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)|}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|25mm Single Autocannon Mount|qty=4}}{{QuestRewardItem|Improvement Material|qty=4}}{{QuestRewardItem|Development Material|qty=10}} &lt;br /&gt;
| notes = &lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on either '''Casual''' or '''Easy''' difficulty.&lt;br /&gt;
* For more info on how to clear F and W, check out the following sections:&lt;br /&gt;
** For node F, check out Phase 2.5A&lt;br /&gt;
** For node W, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Abyssal Mediterranean Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP1.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|I|red}}&lt;br /&gt;
* This phase uses a '''Single Fleet/Strike Force'''.&lt;br /&gt;
* There is air resistance en route to the boss, but the boss itself has no air power.&lt;br /&gt;
* The LBAS range to the boss is 6.&lt;br /&gt;
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.&lt;br /&gt;
* Clearing this phase will automatically unlock the 2nd starting point.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Option 1=&lt;br /&gt;
Composition: '''1CL 5DD 1XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route, but may not be able to defeat the boss.&lt;br /&gt;
* Consistent for chipping, but a heavier fleet is desired during Last Dance.&lt;br /&gt;
&lt;br /&gt;
|-|Option 2=&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the European Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|O|red}}&lt;br /&gt;
* This phase uses a '''Combined Fleet'''.&lt;br /&gt;
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.&lt;br /&gt;
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
** The LBAS range for node {{MapRoute|J2|red}} is 1.&lt;br /&gt;
* Node {{MapRoute|M|red}} features '''Heavy Cruiser Ne-Class''' that are capable of firing opening torpedoes on '''Hard'''.&lt;br /&gt;
** The formation of this node will be locked at Line Ahead during Last Dance.&lt;br /&gt;
** People are encouraged to either use [[Repair Team]] or [[Repair Goddess]] as part of the strategy. Implementing kuso strategies is also possible. There is simply no good method around this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''regardless of difficulty'''&amp;lt;/span&amp;gt;. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.&lt;br /&gt;
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.&lt;br /&gt;
** This is important because carriers with the necessary aircraft are capable of defeating the boss at daytime. There are not that many ships capable of dealing decent damage during the night, assuming that the escort fleet is still alive at that point.&lt;br /&gt;
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) Fast'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.&lt;br /&gt;
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.&lt;br /&gt;
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.&lt;br /&gt;
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Kuso strategy=&lt;br /&gt;
===Option 1: Surface Task Force===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 2XX + CL flagship with 5 fodder DDs'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' cannot be (F)BB(V) or CV(L/B).&lt;br /&gt;
* A fleet designed to disregard all the opening torpedoes fired at the player's fleet in order to maximize the pass rate.&lt;br /&gt;
** This is done by putting fodder destroyers that were intended for modernization/scrapping in the '''escort''' in order to tank all the torpedoes.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Friendly ships will be sunk intentionally using this strategy.&lt;br /&gt;
* Damage output from the fleet is limited. Instead, the main source of damage comes boss support and LBAS.&lt;br /&gt;
* This option is purely intended for chipping, so it is very unlikely that a clear will occur on harder difficulties.&lt;br /&gt;
&lt;br /&gt;
===Option 2: Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(B) 2XX + CL flagship with 5 fodder DDs'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* If '''XX''' is a (F)BB(V), then '''Fast Fleet''' becomes mandatory.&lt;br /&gt;
** Otherwise, using SS(V) or any other planes that can contribute to air power is recommended.&lt;br /&gt;
* Similarly to option 1, this fleet is designed to disregard all opening torpedo attacks, but has the added bonus of being able to kill the boss.&lt;br /&gt;
* This is the recommended strategy in order to defeat the boss. Using a traditional fleet is simply not as effective on '''Hard'''.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5A: Unlock the 3rd starting point==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.&lt;br /&gt;
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.&lt;br /&gt;
&lt;br /&gt;
All unlock requirements during this phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! LBAS&lt;br /&gt;
! {{MapRoute|F|red}}&lt;br /&gt;
! {{MapRoute|G|red}}&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
Node {{MapRoute|F|red}} features enemy installations and PT-imps.&lt;br /&gt;
* Regardless of difficulty, only an A-rank is required to meet this requirement.&lt;br /&gt;
* The LBAS range to node {{MapRoute|F|red}} is 5.&lt;br /&gt;
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.&lt;br /&gt;
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}&lt;br /&gt;
* Guarantees the shortest route to the boss.&lt;br /&gt;
* With the right equipment, this fleet should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.&lt;br /&gt;
* The LBAS range to node {{MapRoute|G|red}} is 6&lt;br /&gt;
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}&lt;br /&gt;
* LoS Cn2 ≤ 40.&lt;br /&gt;
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A variant of option 2 that uses a Single Fleet instead.&lt;br /&gt;
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2-5.png|450px|right]]&lt;br /&gt;
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.&lt;br /&gt;
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.&lt;br /&gt;
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tags:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Note'''&amp;lt;/span&amp;gt;: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! B2&lt;br /&gt;
! T1&lt;br /&gt;
! T2&lt;br /&gt;
! T3&lt;br /&gt;
! T4&lt;br /&gt;
! P&lt;br /&gt;
! U&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Composition: '''1CV(L/B) 1CL 5DD Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}&lt;br /&gt;
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.&lt;br /&gt;
* The CV(L/B) should only be equipped with fighters.&lt;br /&gt;
* The LBAS range to node {{MapRoute|B2|pink}} is 3.&lt;br /&gt;
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T1 and T2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T1|red}} is 9.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 1CL 2CVL 3SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T1|red}}&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T2, T3 and T4=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}&lt;br /&gt;
* The LBAS range to nodes {{MapRoute|T3|red}} and {{MapRoute|T4|red}} is 10.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 2CVL 3SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes P,U,W and X=&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.&lt;br /&gt;
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}&lt;br /&gt;
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.&lt;br /&gt;
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.&lt;br /&gt;
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.&lt;br /&gt;
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}&lt;br /&gt;
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}&lt;br /&gt;
* Node {{MapRoute|W|red}} features enemy installations and PT imps.&lt;br /&gt;
** The LBAS range for this node is 7.&lt;br /&gt;
** Only an A-rank is sufficient, regardless of difficulty.&lt;br /&gt;
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.&lt;br /&gt;
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.&lt;br /&gt;
** The LBAS range for this node is 9.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.&lt;br /&gt;
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Clear the TP Phase==&lt;br /&gt;
[[File:Summer2021E-3MapP3.png|450px|right]]&lt;br /&gt;
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.&lt;br /&gt;
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.&lt;br /&gt;
* The LBAS range to node {{MapRoute|Z2|red}} is 11.&lt;br /&gt;
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}&lt;br /&gt;
** Due to all the dangers, using a Fleet Command Facility is highly recommended.&lt;br /&gt;
** Using node support can improve the pass rate at {{MapRoute|U|purple}}&lt;br /&gt;
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* A carrier fleet that fully makes use of the historical bonuses that are provided by foreign aircraft in order deal high amount of damage during daytime.&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat the European Armored Carrier Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.&lt;br /&gt;
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.&lt;br /&gt;
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:&lt;br /&gt;
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.&lt;br /&gt;
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning'''&amp;lt;/span&amp;gt;: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.&lt;br /&gt;
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.&lt;br /&gt;
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.&lt;br /&gt;
* As the routing barely changes, the strategy largely remains the same as in Phase 3.&lt;br /&gt;
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}&lt;br /&gt;
** Using Fleet Command Facility is encouraged for chipping the boss.&lt;br /&gt;
** A repair node is now available at node {{MapRoute|X1|blue}}&lt;br /&gt;
** Using {{ShipLink|Nelson}} in STF is recommended for her touch attack.&lt;br /&gt;
** CTF is potentially more potent than STF, but it is also more heavier on bauxite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.&lt;br /&gt;
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(B) 1CVL 2XX + 1CL 3DD 2XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Z3|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* A carrier fleet that fully makes use of the historical bonuses that are provided by foreign aircraft in order deal high amount of damage during daytime.&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4.5: Debuff the boss and finish her off==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.&lt;br /&gt;
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! LBAS&lt;br /&gt;
! I&lt;br /&gt;
! T&lt;br /&gt;
! X&lt;br /&gt;
! Y&lt;br /&gt;
! Z2&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CL 5DD 1XX Fast'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route and should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.&lt;br /&gt;
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes X, Y and Z2=&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.&lt;br /&gt;
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114809</id>
		<title>Summer 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114809"/>
		<updated>2021-09-15T18:14:20Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* Phase 4: Defeat the European Armored Carrier Princess */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Reinforcement Transport! Operation Pedestal&lt;br /&gt;
|title_jp= 増援輸送！ペデスタル作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag6.png]]&lt;br /&gt;
|tag3= [[File:Summer2021EventTag5.png]]&lt;br /&gt;
|tag4= [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag4}} Green Tag: Force H&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag6}} Force Z&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag5}} 10th Submarine Fleet&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag7}} Force X&lt;br /&gt;
|header_thumb=[[File:Summer2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summer2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-3MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Summer2021E-3LBASMapP1.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Position 1&lt;br /&gt;
|map_7=[[File:Summer2021E-3LBASMapP2.png|450px]]&lt;br /&gt;
|map_7_text=LBAS Position 2&lt;br /&gt;
|boss_hard= 3950 HP + 4400 HP + 960 TP + 6480 HP&lt;br /&gt;
|boss_medium= 3700 HP + 4400 HP + 680 TP + 6000 HP&lt;br /&gt;
|boss_easy= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Victorious}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1= {{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1 (★1)&lt;br /&gt;
|reward_1_hard=&lt;br /&gt;
|reward_2= {{QuestRewardEquip|SM.79 bis (Skilled)}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium= &lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardEquip|Prototype Jinpuu}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=1&lt;br /&gt;
|reward_5={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★1)&lt;br /&gt;
|reward_6_hard=&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.III}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
|reward_8={{QuestRewardEquip|Corsair Mk.II (Ace)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=1&lt;br /&gt;
|reward_8_hard=1 (★2)&lt;br /&gt;
|reward_9={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_9_casual=&lt;br /&gt;
|reward_9_easy=&lt;br /&gt;
|reward_9_medium=&lt;br /&gt;
|reward_9_hard=1&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-3Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 1&lt;br /&gt;
|id = 51-3A&lt;br /&gt;
|order = 0,B,B1,B2,C,C1,C2,E,G&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; B1 = * Do not meet the requirements to go to B2.&lt;br /&gt;
|B -&amp;gt; B2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
&lt;br /&gt;
|B1 -&amp;gt; C = * Do not meet the requirements to go to C1.&lt;br /&gt;
|B1 -&amp;gt; C1 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Not a Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 3&lt;br /&gt;
** If amount of (F)BB(V)+CV(L/B) ≥ 2, fleet must be Fast '''OR''' fleet must contain a CL.&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
&lt;br /&gt;
|B2 -&amp;gt; C1 = * Amount of ships ≤ 5&lt;br /&gt;
|B2 -&amp;gt; C2/empty = * Amount of ships ≥ 6&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to D.&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|C1 -&amp;gt; C2/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
|C1 -&amp;gt; E = * Do not meet the requirements to go to C2.&lt;br /&gt;
&lt;br /&gt;
|C2/empty -&amp;gt; E, F = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * Do not meet the requirements to go to I.&lt;br /&gt;
|E -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL+DD ≥ 3&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Pass the LoS check (Cn2 ≥ 39).&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|G -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 2&lt;br /&gt;
|id = 51-3B&lt;br /&gt;
|order = 0,2,J1,L,M&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; J1 = * Do not meet the requirements to go to J2.&lt;br /&gt;
|2 -&amp;gt; J2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|J1 -&amp;gt; J = * Slow fleet&lt;br /&gt;
|J1 -&amp;gt; J2 = * Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check (Cn1 ≥ 75).&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Do not meet the requirements to go to O.&lt;br /&gt;
|M -&amp;gt; O = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 3&lt;br /&gt;
|id = 51-3C&lt;br /&gt;
|order = 0,3,R,S,T2,T3,T,U,V,X,X2,Y,Z&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; P = * Combined Fleet&lt;br /&gt;
|3 -&amp;gt; Q/empty = * Single Fleet/Strike Force&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to node S is unlocked.&lt;br /&gt;
** Surface/Carrier Task Force&lt;br /&gt;
|R -&amp;gt; T = * Do not meet the requirements to go to either S or U.&lt;br /&gt;
|R -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Before unlocking the route to node S:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
*** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** After unlocking the route to node S:&lt;br /&gt;
*** Use a Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; T2, T3 =&lt;br /&gt;
* If Strike Force, go to T2.&lt;br /&gt;
* Else, if amount of ships ≤ 6, random routing between T2 and T3.&lt;br /&gt;
|S -&amp;gt; T = * Combined Fleet, but do not meet the requirements to go to U.&lt;br /&gt;
|S -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of CV(B) ≤ 3&lt;br /&gt;
** Amount of CV(L/B) ≤ 4&lt;br /&gt;
&lt;br /&gt;
|T2 -&amp;gt; T1, T3 =&lt;br /&gt;
From top to bottom:&lt;br /&gt;
* If fleet contains CL, go to T1.&lt;br /&gt;
* If fleet contains CV(L/B), go to T3.&lt;br /&gt;
* If fleet contains neither CL or CV(L/B), random routing.&lt;br /&gt;
&lt;br /&gt;
|V/empty -&amp;gt; W, X = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; X1/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node X1 is unlocked.&lt;br /&gt;
** Fleet contains either Akitsushima Kai or Akashi Kai.&lt;br /&gt;
|X -&amp;gt; Y = * Do not meet the requirements to go to either X1 or Z3.&lt;br /&gt;
|X -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node Z3 is unlocked.&lt;br /&gt;
** Do not meet the requirements to go to X1.&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If Carrier Task Force, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; Y = * Do not meet the requirements to go to Z3.&lt;br /&gt;
|X2 -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; Z/green = Do not meet the requirements to go to Z3.&lt;br /&gt;
|Y -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Z/green -&amp;gt; Z1/empty = * Fail the LoS check.&lt;br /&gt;
|Z/green -&amp;gt; Z2 = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* This map contains 4 phases.&lt;br /&gt;
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.&lt;br /&gt;
** The air base is relocated once you've reached Phase 4.&lt;br /&gt;
* There are 2 event quests linked to this map.&lt;br /&gt;
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.&lt;br /&gt;
** The shiplock restrictions are lifted once the map is cleared. This makes it easier for admirals to farm specific nodes or to clear quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags are used in this map:&lt;br /&gt;
&lt;br /&gt;
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 &amp;amp; 4. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''This applies on all difficulties and also applies post-clear.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{ProtoQuestsHeader}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB3&lt;br /&gt;
| reqQuest = 2108 LB2&lt;br /&gt;
| namejp = 【地中海拡張作戦】第10潜水戦隊作戦&lt;br /&gt;
| nameen = {{color|black|10th Submarine Squadron Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes T1 and T4 on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 700&lt;br /&gt;
| other =  '''Choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|Type 3 Depth Charge Projector|qty=3}}{{QuestRewardEquip|Type 2 Depth Charge|qty=3}}{{QuestRewardEquip|Type124 ASDIC|qty=2}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardItem|Action Report|qty=2}}{{QuestRewardItem|Remodel Blueprint|}}&lt;br /&gt;
| notes =&lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on '''Casual''' difficulty.&lt;br /&gt;
* The 3rd starting point of E-3 must be unlocked first.&lt;br /&gt;
* For more info on how to clear T1 and T4, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB4&lt;br /&gt;
| reqQuest = 2108 LB3&lt;br /&gt;
| namejp = 【地中海拡張作戦】北アフリカ作戦&lt;br /&gt;
| nameen = {{color|black|North Africa Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes F and W on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 1000&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =  {{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)|}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|25mm Single Autocannon Mount|qty=4}}{{QuestRewardItem|Improvement Material|qty=4}}{{QuestRewardItem|Development Material|qty=10}} &lt;br /&gt;
| notes = &lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on either '''Casual''' or '''Easy''' difficulty.&lt;br /&gt;
* For more info on how to clear F and W, check out the following sections:&lt;br /&gt;
** For node F, check out Phase 2.5A&lt;br /&gt;
** For node W, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Abyssal Mediterranean Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP1.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|I|red}}&lt;br /&gt;
* This phase uses a '''Single Fleet/Strike Force'''.&lt;br /&gt;
* There is air resistance en route to the boss, but the boss itself has no air power.&lt;br /&gt;
* The LBAS range to the boss is 6.&lt;br /&gt;
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.&lt;br /&gt;
* Clearing this phase will automatically unlock the 2nd starting point.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Option 1=&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route, but may not be able to defeat the boss.&lt;br /&gt;
* Consistent for chipping, but a heavier fleet is desired during Last Dance.&lt;br /&gt;
&lt;br /&gt;
|-|Option 2=&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the European Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|O|red}}&lt;br /&gt;
* This phase uses a '''Combined Fleet'''.&lt;br /&gt;
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.&lt;br /&gt;
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
** The LBAS range for node {{MapRoute|J2|red}} is 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''regardless of difficulty'''&amp;lt;/span&amp;gt;. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.&lt;br /&gt;
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.&lt;br /&gt;
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.&lt;br /&gt;
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.&lt;br /&gt;
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.&lt;br /&gt;
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5A: Unlock the 3rd starting point==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.&lt;br /&gt;
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.&lt;br /&gt;
&lt;br /&gt;
All unlock requirements during this phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! LBAS&lt;br /&gt;
! {{MapRoute|F|red}}&lt;br /&gt;
! {{MapRoute|G|red}}&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
Node {{MapRoute|F|red}} features enemy installations and PT-imps.&lt;br /&gt;
* Regardless of difficulty, only an A-rank is required to meet this requirement.&lt;br /&gt;
* The LBAS range to node {{MapRoute|F|red}} is 5.&lt;br /&gt;
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.&lt;br /&gt;
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}&lt;br /&gt;
* Guarantees the shortest route to the boss.&lt;br /&gt;
* With the right equipment, this fleet should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.&lt;br /&gt;
* The LBAS range to node {{MapRoute|G|red}} is 6&lt;br /&gt;
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}&lt;br /&gt;
* LoS Cn2 ≤ 40.&lt;br /&gt;
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A variant of option 2 that uses a Single Fleet instead.&lt;br /&gt;
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2-5.png|450px|right]]&lt;br /&gt;
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.&lt;br /&gt;
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.&lt;br /&gt;
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tags:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Note'''&amp;lt;/span&amp;gt;: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! B2&lt;br /&gt;
! T1&lt;br /&gt;
! T2&lt;br /&gt;
! T3&lt;br /&gt;
! T4&lt;br /&gt;
! P&lt;br /&gt;
! U&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Composition: '''1CV(L/B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}&lt;br /&gt;
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.&lt;br /&gt;
* The CV(L/B) should only be equipped with fighters.&lt;br /&gt;
* The LBAS range to node {{MapRoute|B2|pink}} is 3.&lt;br /&gt;
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T1 and T2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T1|red}} is 9.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 1CL 2CVL 3SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T1|red}}&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T2, T3 and T4=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T4|red}} is 10.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 2CVL 3SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes P,U,W and X=&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.&lt;br /&gt;
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}&lt;br /&gt;
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.&lt;br /&gt;
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.&lt;br /&gt;
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.&lt;br /&gt;
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}&lt;br /&gt;
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}&lt;br /&gt;
* Node {{MapRoute|W|red}} features enemy installations and PT imps.&lt;br /&gt;
** The LBAS range for this node is 7.&lt;br /&gt;
** Only an A-rank is sufficient, regardless of difficulty.&lt;br /&gt;
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.&lt;br /&gt;
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.&lt;br /&gt;
** The LBAS range for this node is 9.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.&lt;br /&gt;
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Clear the TP Phase==&lt;br /&gt;
[[File:Summer2021E-3MapP3.png|450px|right]]&lt;br /&gt;
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.&lt;br /&gt;
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.&lt;br /&gt;
* The LBAS range to node {{MapRoute|Z2|red}} is 11.&lt;br /&gt;
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}&lt;br /&gt;
** Due to all the dangers, using a Fleet Command Facility is highly recommended.&lt;br /&gt;
** Using node support can improve the pass rate at {{MapRoute|U|purple}}&lt;br /&gt;
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* A carrier fleet that fully makes use of the historical bonuses that are provided by foreign aircraft in order deal high amount of damage during daytime.&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat the European Armored Carrier Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.&lt;br /&gt;
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.&lt;br /&gt;
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:&lt;br /&gt;
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.&lt;br /&gt;
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning'''&amp;lt;/span&amp;gt;: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.&lt;br /&gt;
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.&lt;br /&gt;
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.&lt;br /&gt;
* As the routing barely changes, the strategy largely remains the same as in Phase 3.&lt;br /&gt;
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}&lt;br /&gt;
** Using Fleet Command Facility is encouraged for chipping the boss.&lt;br /&gt;
** A repair node is now available at node {{MapRoute|X1|blue}}&lt;br /&gt;
** Using {{ShipLink|Nelson}} in STF is recommended for her touch attack.&lt;br /&gt;
** CTF is potentially more potent than STF, but it is also more heavier on bauxite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.&lt;br /&gt;
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(B) 1CVL 2XX + 1CL 3DD 2XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* A carrier fleet that fully makes use of the historical bonuses that are provided by foreign aircraft in order deal high amount of damage during daytime.&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4.5: Debuff the boss and finish her off==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.&lt;br /&gt;
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! LBAS&lt;br /&gt;
! I&lt;br /&gt;
! T&lt;br /&gt;
! X&lt;br /&gt;
! Y&lt;br /&gt;
! Z2&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route and should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.&lt;br /&gt;
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes X, Y and Z2=&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.&lt;br /&gt;
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114808</id>
		<title>Summer 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114808"/>
		<updated>2021-09-15T18:10:08Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* Phase 4: Defeat the European Armored Carrier Princess */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Reinforcement Transport! Operation Pedestal&lt;br /&gt;
|title_jp= 増援輸送！ペデスタル作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag6.png]]&lt;br /&gt;
|tag3= [[File:Summer2021EventTag5.png]]&lt;br /&gt;
|tag4= [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag4}} Green Tag: Force H&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag6}} Force Z&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag5}} 10th Submarine Fleet&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag7}} Force X&lt;br /&gt;
|header_thumb=[[File:Summer2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summer2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-3MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Summer2021E-3LBASMapP1.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Position 1&lt;br /&gt;
|map_7=[[File:Summer2021E-3LBASMapP2.png|450px]]&lt;br /&gt;
|map_7_text=LBAS Position 2&lt;br /&gt;
|boss_hard= 3950 HP + 4400 HP + 960 TP + 6480 HP&lt;br /&gt;
|boss_medium= 3700 HP + 4400 HP + 680 TP + 6000 HP&lt;br /&gt;
|boss_easy= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Victorious}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1= {{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1 (★1)&lt;br /&gt;
|reward_1_hard=&lt;br /&gt;
|reward_2= {{QuestRewardEquip|SM.79 bis (Skilled)}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium= &lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardEquip|Prototype Jinpuu}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=1&lt;br /&gt;
|reward_5={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★1)&lt;br /&gt;
|reward_6_hard=&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.III}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
|reward_8={{QuestRewardEquip|Corsair Mk.II (Ace)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=1&lt;br /&gt;
|reward_8_hard=1 (★2)&lt;br /&gt;
|reward_9={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_9_casual=&lt;br /&gt;
|reward_9_easy=&lt;br /&gt;
|reward_9_medium=&lt;br /&gt;
|reward_9_hard=1&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-3Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 1&lt;br /&gt;
|id = 51-3A&lt;br /&gt;
|order = 0,B,B1,B2,C,C1,C2,E,G&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; B1 = * Do not meet the requirements to go to B2.&lt;br /&gt;
|B -&amp;gt; B2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
&lt;br /&gt;
|B1 -&amp;gt; C = * Do not meet the requirements to go to C1.&lt;br /&gt;
|B1 -&amp;gt; C1 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Not a Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 3&lt;br /&gt;
** If amount of (F)BB(V)+CV(L/B) ≥ 2, fleet must be Fast '''OR''' fleet must contain a CL.&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
&lt;br /&gt;
|B2 -&amp;gt; C1 = * Amount of ships ≤ 5&lt;br /&gt;
|B2 -&amp;gt; C2/empty = * Amount of ships ≥ 6&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to D.&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|C1 -&amp;gt; C2/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
|C1 -&amp;gt; E = * Do not meet the requirements to go to C2.&lt;br /&gt;
&lt;br /&gt;
|C2/empty -&amp;gt; E, F = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * Do not meet the requirements to go to I.&lt;br /&gt;
|E -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL+DD ≥ 3&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Pass the LoS check (Cn2 ≥ 39).&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|G -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 2&lt;br /&gt;
|id = 51-3B&lt;br /&gt;
|order = 0,2,J1,L,M&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; J1 = * Do not meet the requirements to go to J2.&lt;br /&gt;
|2 -&amp;gt; J2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|J1 -&amp;gt; J = * Slow fleet&lt;br /&gt;
|J1 -&amp;gt; J2 = * Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check (Cn1 ≥ 75).&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Do not meet the requirements to go to O.&lt;br /&gt;
|M -&amp;gt; O = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 3&lt;br /&gt;
|id = 51-3C&lt;br /&gt;
|order = 0,3,R,S,T2,T3,T,U,V,X,X2,Y,Z&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; P = * Combined Fleet&lt;br /&gt;
|3 -&amp;gt; Q/empty = * Single Fleet/Strike Force&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to node S is unlocked.&lt;br /&gt;
** Surface/Carrier Task Force&lt;br /&gt;
|R -&amp;gt; T = * Do not meet the requirements to go to either S or U.&lt;br /&gt;
|R -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Before unlocking the route to node S:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
*** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** After unlocking the route to node S:&lt;br /&gt;
*** Use a Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; T2, T3 =&lt;br /&gt;
* If Strike Force, go to T2.&lt;br /&gt;
* Else, if amount of ships ≤ 6, random routing between T2 and T3.&lt;br /&gt;
|S -&amp;gt; T = * Combined Fleet, but do not meet the requirements to go to U.&lt;br /&gt;
|S -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of CV(B) ≤ 3&lt;br /&gt;
** Amount of CV(L/B) ≤ 4&lt;br /&gt;
&lt;br /&gt;
|T2 -&amp;gt; T1, T3 =&lt;br /&gt;
From top to bottom:&lt;br /&gt;
* If fleet contains CL, go to T1.&lt;br /&gt;
* If fleet contains CV(L/B), go to T3.&lt;br /&gt;
* If fleet contains neither CL or CV(L/B), random routing.&lt;br /&gt;
&lt;br /&gt;
|V/empty -&amp;gt; W, X = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; X1/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node X1 is unlocked.&lt;br /&gt;
** Fleet contains either Akitsushima Kai or Akashi Kai.&lt;br /&gt;
|X -&amp;gt; Y = * Do not meet the requirements to go to either X1 or Z3.&lt;br /&gt;
|X -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node Z3 is unlocked.&lt;br /&gt;
** Do not meet the requirements to go to X1.&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If Carrier Task Force, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; Y = * Do not meet the requirements to go to Z3.&lt;br /&gt;
|X2 -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; Z/green = Do not meet the requirements to go to Z3.&lt;br /&gt;
|Y -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Z/green -&amp;gt; Z1/empty = * Fail the LoS check.&lt;br /&gt;
|Z/green -&amp;gt; Z2 = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* This map contains 4 phases.&lt;br /&gt;
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.&lt;br /&gt;
** The air base is relocated once you've reached Phase 4.&lt;br /&gt;
* There are 2 event quests linked to this map.&lt;br /&gt;
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.&lt;br /&gt;
** The shiplock restrictions are lifted once the map is cleared. This makes it easier for admirals to farm specific nodes or to clear quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags are used in this map:&lt;br /&gt;
&lt;br /&gt;
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 &amp;amp; 4. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''This applies on all difficulties and also applies post-clear.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{ProtoQuestsHeader}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB3&lt;br /&gt;
| reqQuest = 2108 LB2&lt;br /&gt;
| namejp = 【地中海拡張作戦】第10潜水戦隊作戦&lt;br /&gt;
| nameen = {{color|black|10th Submarine Squadron Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes T1 and T4 on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 700&lt;br /&gt;
| other =  '''Choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|Type 3 Depth Charge Projector|qty=3}}{{QuestRewardEquip|Type 2 Depth Charge|qty=3}}{{QuestRewardEquip|Type124 ASDIC|qty=2}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardItem|Action Report|qty=2}}{{QuestRewardItem|Remodel Blueprint|}}&lt;br /&gt;
| notes =&lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on '''Casual''' difficulty.&lt;br /&gt;
* The 3rd starting point of E-3 must be unlocked first.&lt;br /&gt;
* For more info on how to clear T1 and T4, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB4&lt;br /&gt;
| reqQuest = 2108 LB3&lt;br /&gt;
| namejp = 【地中海拡張作戦】北アフリカ作戦&lt;br /&gt;
| nameen = {{color|black|North Africa Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes F and W on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 1000&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =  {{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)|}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|25mm Single Autocannon Mount|qty=4}}{{QuestRewardItem|Improvement Material|qty=4}}{{QuestRewardItem|Development Material|qty=10}} &lt;br /&gt;
| notes = &lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on either '''Casual''' or '''Easy''' difficulty.&lt;br /&gt;
* For more info on how to clear F and W, check out the following sections:&lt;br /&gt;
** For node F, check out Phase 2.5A&lt;br /&gt;
** For node W, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Abyssal Mediterranean Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP1.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|I|red}}&lt;br /&gt;
* This phase uses a '''Single Fleet/Strike Force'''.&lt;br /&gt;
* There is air resistance en route to the boss, but the boss itself has no air power.&lt;br /&gt;
* The LBAS range to the boss is 6.&lt;br /&gt;
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.&lt;br /&gt;
* Clearing this phase will automatically unlock the 2nd starting point.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Option 1=&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route, but may not be able to defeat the boss.&lt;br /&gt;
* Consistent for chipping, but a heavier fleet is desired during Last Dance.&lt;br /&gt;
&lt;br /&gt;
|-|Option 2=&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the European Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|O|red}}&lt;br /&gt;
* This phase uses a '''Combined Fleet'''.&lt;br /&gt;
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.&lt;br /&gt;
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
** The LBAS range for node {{MapRoute|J2|red}} is 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''regardless of difficulty'''&amp;lt;/span&amp;gt;. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.&lt;br /&gt;
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.&lt;br /&gt;
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.&lt;br /&gt;
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.&lt;br /&gt;
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.&lt;br /&gt;
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5A: Unlock the 3rd starting point==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.&lt;br /&gt;
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.&lt;br /&gt;
&lt;br /&gt;
All unlock requirements during this phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! LBAS&lt;br /&gt;
! {{MapRoute|F|red}}&lt;br /&gt;
! {{MapRoute|G|red}}&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
Node {{MapRoute|F|red}} features enemy installations and PT-imps.&lt;br /&gt;
* Regardless of difficulty, only an A-rank is required to meet this requirement.&lt;br /&gt;
* The LBAS range to node {{MapRoute|F|red}} is 5.&lt;br /&gt;
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.&lt;br /&gt;
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}&lt;br /&gt;
* Guarantees the shortest route to the boss.&lt;br /&gt;
* With the right equipment, this fleet should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.&lt;br /&gt;
* The LBAS range to node {{MapRoute|G|red}} is 6&lt;br /&gt;
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}&lt;br /&gt;
* LoS Cn2 ≤ 40.&lt;br /&gt;
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A variant of option 2 that uses a Single Fleet instead.&lt;br /&gt;
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2-5.png|450px|right]]&lt;br /&gt;
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.&lt;br /&gt;
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.&lt;br /&gt;
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tags:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Note'''&amp;lt;/span&amp;gt;: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! B2&lt;br /&gt;
! T1&lt;br /&gt;
! T2&lt;br /&gt;
! T3&lt;br /&gt;
! T4&lt;br /&gt;
! P&lt;br /&gt;
! U&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Composition: '''1CV(L/B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}&lt;br /&gt;
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.&lt;br /&gt;
* The CV(L/B) should only be equipped with fighters.&lt;br /&gt;
* The LBAS range to node {{MapRoute|B2|pink}} is 3.&lt;br /&gt;
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T1 and T2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T1|red}} is 9.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 1CL 2CVL 3SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T1|red}}&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T2, T3 and T4=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T4|red}} is 10.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 2CVL 3SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes P,U,W and X=&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.&lt;br /&gt;
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}&lt;br /&gt;
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.&lt;br /&gt;
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.&lt;br /&gt;
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.&lt;br /&gt;
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}&lt;br /&gt;
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}&lt;br /&gt;
* Node {{MapRoute|W|red}} features enemy installations and PT imps.&lt;br /&gt;
** The LBAS range for this node is 7.&lt;br /&gt;
** Only an A-rank is sufficient, regardless of difficulty.&lt;br /&gt;
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.&lt;br /&gt;
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.&lt;br /&gt;
** The LBAS range for this node is 9.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.&lt;br /&gt;
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Clear the TP Phase==&lt;br /&gt;
[[File:Summer2021E-3MapP3.png|450px|right]]&lt;br /&gt;
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.&lt;br /&gt;
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.&lt;br /&gt;
* The LBAS range to node {{MapRoute|Z2|red}} is 11.&lt;br /&gt;
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}&lt;br /&gt;
** Due to all the dangers, using a Fleet Command Facility is highly recommended.&lt;br /&gt;
** Using node support can improve the pass rate at {{MapRoute|U|purple}}&lt;br /&gt;
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* A carrier fleet that fully makes use of the historical bonuses that are provided by foreign aircraft in order deal high amount of damage during daytime.&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat the European Armored Carrier Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.&lt;br /&gt;
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.&lt;br /&gt;
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:&lt;br /&gt;
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.&lt;br /&gt;
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning'''&amp;lt;/span&amp;gt;: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.&lt;br /&gt;
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.&lt;br /&gt;
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.&lt;br /&gt;
* As the routing barely changes, the strategy largely remains the same as in Phase 3.&lt;br /&gt;
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}&lt;br /&gt;
** Using Fleet Command Facility is encouraged for chipping the boss.&lt;br /&gt;
** A repair node is now available at node {{MapRoute|X1|blue}}&lt;br /&gt;
** Using {{ShipLink|Nelson}} in STF is recommended for her touch attack.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.&lt;br /&gt;
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(B) 1CVL 2XX + 1CL 3DD 2XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* A carrier fleet that fully makes use of the historical bonuses that are provided by foreign aircraft in order deal high amount of damage during daytime.&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4.5: Debuff the boss and finish her off==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.&lt;br /&gt;
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! LBAS&lt;br /&gt;
! I&lt;br /&gt;
! T&lt;br /&gt;
! X&lt;br /&gt;
! Y&lt;br /&gt;
! Z2&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route and should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.&lt;br /&gt;
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes X, Y and Z2=&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.&lt;br /&gt;
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114807</id>
		<title>Summer 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114807"/>
		<updated>2021-09-15T18:08:35Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* Phase 4: Defeat the European Armored Carrier Princess */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Reinforcement Transport! Operation Pedestal&lt;br /&gt;
|title_jp= 増援輸送！ペデスタル作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag6.png]]&lt;br /&gt;
|tag3= [[File:Summer2021EventTag5.png]]&lt;br /&gt;
|tag4= [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag4}} Green Tag: Force H&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag6}} Force Z&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag5}} 10th Submarine Fleet&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag7}} Force X&lt;br /&gt;
|header_thumb=[[File:Summer2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summer2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-3MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Summer2021E-3LBASMapP1.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Position 1&lt;br /&gt;
|map_7=[[File:Summer2021E-3LBASMapP2.png|450px]]&lt;br /&gt;
|map_7_text=LBAS Position 2&lt;br /&gt;
|boss_hard= 3950 HP + 4400 HP + 960 TP + 6480 HP&lt;br /&gt;
|boss_medium= 3700 HP + 4400 HP + 680 TP + 6000 HP&lt;br /&gt;
|boss_easy= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Victorious}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1= {{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1 (★1)&lt;br /&gt;
|reward_1_hard=&lt;br /&gt;
|reward_2= {{QuestRewardEquip|SM.79 bis (Skilled)}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium= &lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardEquip|Prototype Jinpuu}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=1&lt;br /&gt;
|reward_5={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★1)&lt;br /&gt;
|reward_6_hard=&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.III}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
|reward_8={{QuestRewardEquip|Corsair Mk.II (Ace)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=1&lt;br /&gt;
|reward_8_hard=1 (★2)&lt;br /&gt;
|reward_9={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_9_casual=&lt;br /&gt;
|reward_9_easy=&lt;br /&gt;
|reward_9_medium=&lt;br /&gt;
|reward_9_hard=1&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-3Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 1&lt;br /&gt;
|id = 51-3A&lt;br /&gt;
|order = 0,B,B1,B2,C,C1,C2,E,G&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; B1 = * Do not meet the requirements to go to B2.&lt;br /&gt;
|B -&amp;gt; B2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
&lt;br /&gt;
|B1 -&amp;gt; C = * Do not meet the requirements to go to C1.&lt;br /&gt;
|B1 -&amp;gt; C1 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Not a Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 3&lt;br /&gt;
** If amount of (F)BB(V)+CV(L/B) ≥ 2, fleet must be Fast '''OR''' fleet must contain a CL.&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
&lt;br /&gt;
|B2 -&amp;gt; C1 = * Amount of ships ≤ 5&lt;br /&gt;
|B2 -&amp;gt; C2/empty = * Amount of ships ≥ 6&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to D.&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|C1 -&amp;gt; C2/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
|C1 -&amp;gt; E = * Do not meet the requirements to go to C2.&lt;br /&gt;
&lt;br /&gt;
|C2/empty -&amp;gt; E, F = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * Do not meet the requirements to go to I.&lt;br /&gt;
|E -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL+DD ≥ 3&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Pass the LoS check (Cn2 ≥ 39).&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|G -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 2&lt;br /&gt;
|id = 51-3B&lt;br /&gt;
|order = 0,2,J1,L,M&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; J1 = * Do not meet the requirements to go to J2.&lt;br /&gt;
|2 -&amp;gt; J2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|J1 -&amp;gt; J = * Slow fleet&lt;br /&gt;
|J1 -&amp;gt; J2 = * Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check (Cn1 ≥ 75).&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Do not meet the requirements to go to O.&lt;br /&gt;
|M -&amp;gt; O = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 3&lt;br /&gt;
|id = 51-3C&lt;br /&gt;
|order = 0,3,R,S,T2,T3,T,U,V,X,X2,Y,Z&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; P = * Combined Fleet&lt;br /&gt;
|3 -&amp;gt; Q/empty = * Single Fleet/Strike Force&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to node S is unlocked.&lt;br /&gt;
** Surface/Carrier Task Force&lt;br /&gt;
|R -&amp;gt; T = * Do not meet the requirements to go to either S or U.&lt;br /&gt;
|R -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Before unlocking the route to node S:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
*** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** After unlocking the route to node S:&lt;br /&gt;
*** Use a Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; T2, T3 =&lt;br /&gt;
* If Strike Force, go to T2.&lt;br /&gt;
* Else, if amount of ships ≤ 6, random routing between T2 and T3.&lt;br /&gt;
|S -&amp;gt; T = * Combined Fleet, but do not meet the requirements to go to U.&lt;br /&gt;
|S -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of CV(B) ≤ 3&lt;br /&gt;
** Amount of CV(L/B) ≤ 4&lt;br /&gt;
&lt;br /&gt;
|T2 -&amp;gt; T1, T3 =&lt;br /&gt;
From top to bottom:&lt;br /&gt;
* If fleet contains CL, go to T1.&lt;br /&gt;
* If fleet contains CV(L/B), go to T3.&lt;br /&gt;
* If fleet contains neither CL or CV(L/B), random routing.&lt;br /&gt;
&lt;br /&gt;
|V/empty -&amp;gt; W, X = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; X1/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node X1 is unlocked.&lt;br /&gt;
** Fleet contains either Akitsushima Kai or Akashi Kai.&lt;br /&gt;
|X -&amp;gt; Y = * Do not meet the requirements to go to either X1 or Z3.&lt;br /&gt;
|X -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node Z3 is unlocked.&lt;br /&gt;
** Do not meet the requirements to go to X1.&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If Carrier Task Force, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; Y = * Do not meet the requirements to go to Z3.&lt;br /&gt;
|X2 -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; Z/green = Do not meet the requirements to go to Z3.&lt;br /&gt;
|Y -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Z/green -&amp;gt; Z1/empty = * Fail the LoS check.&lt;br /&gt;
|Z/green -&amp;gt; Z2 = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* This map contains 4 phases.&lt;br /&gt;
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.&lt;br /&gt;
** The air base is relocated once you've reached Phase 4.&lt;br /&gt;
* There are 2 event quests linked to this map.&lt;br /&gt;
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.&lt;br /&gt;
** The shiplock restrictions are lifted once the map is cleared. This makes it easier for admirals to farm specific nodes or to clear quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags are used in this map:&lt;br /&gt;
&lt;br /&gt;
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 &amp;amp; 4. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''This applies on all difficulties and also applies post-clear.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{ProtoQuestsHeader}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB3&lt;br /&gt;
| reqQuest = 2108 LB2&lt;br /&gt;
| namejp = 【地中海拡張作戦】第10潜水戦隊作戦&lt;br /&gt;
| nameen = {{color|black|10th Submarine Squadron Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes T1 and T4 on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 700&lt;br /&gt;
| other =  '''Choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|Type 3 Depth Charge Projector|qty=3}}{{QuestRewardEquip|Type 2 Depth Charge|qty=3}}{{QuestRewardEquip|Type124 ASDIC|qty=2}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardItem|Action Report|qty=2}}{{QuestRewardItem|Remodel Blueprint|}}&lt;br /&gt;
| notes =&lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on '''Casual''' difficulty.&lt;br /&gt;
* The 3rd starting point of E-3 must be unlocked first.&lt;br /&gt;
* For more info on how to clear T1 and T4, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB4&lt;br /&gt;
| reqQuest = 2108 LB3&lt;br /&gt;
| namejp = 【地中海拡張作戦】北アフリカ作戦&lt;br /&gt;
| nameen = {{color|black|North Africa Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes F and W on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 1000&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =  {{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)|}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|25mm Single Autocannon Mount|qty=4}}{{QuestRewardItem|Improvement Material|qty=4}}{{QuestRewardItem|Development Material|qty=10}} &lt;br /&gt;
| notes = &lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on either '''Casual''' or '''Easy''' difficulty.&lt;br /&gt;
* For more info on how to clear F and W, check out the following sections:&lt;br /&gt;
** For node F, check out Phase 2.5A&lt;br /&gt;
** For node W, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Abyssal Mediterranean Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP1.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|I|red}}&lt;br /&gt;
* This phase uses a '''Single Fleet/Strike Force'''.&lt;br /&gt;
* There is air resistance en route to the boss, but the boss itself has no air power.&lt;br /&gt;
* The LBAS range to the boss is 6.&lt;br /&gt;
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.&lt;br /&gt;
* Clearing this phase will automatically unlock the 2nd starting point.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Option 1=&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route, but may not be able to defeat the boss.&lt;br /&gt;
* Consistent for chipping, but a heavier fleet is desired during Last Dance.&lt;br /&gt;
&lt;br /&gt;
|-|Option 2=&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the European Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|O|red}}&lt;br /&gt;
* This phase uses a '''Combined Fleet'''.&lt;br /&gt;
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.&lt;br /&gt;
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
** The LBAS range for node {{MapRoute|J2|red}} is 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''regardless of difficulty'''&amp;lt;/span&amp;gt;. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.&lt;br /&gt;
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.&lt;br /&gt;
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.&lt;br /&gt;
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.&lt;br /&gt;
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.&lt;br /&gt;
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5A: Unlock the 3rd starting point==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.&lt;br /&gt;
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.&lt;br /&gt;
&lt;br /&gt;
All unlock requirements during this phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! LBAS&lt;br /&gt;
! {{MapRoute|F|red}}&lt;br /&gt;
! {{MapRoute|G|red}}&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
Node {{MapRoute|F|red}} features enemy installations and PT-imps.&lt;br /&gt;
* Regardless of difficulty, only an A-rank is required to meet this requirement.&lt;br /&gt;
* The LBAS range to node {{MapRoute|F|red}} is 5.&lt;br /&gt;
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.&lt;br /&gt;
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}&lt;br /&gt;
* Guarantees the shortest route to the boss.&lt;br /&gt;
* With the right equipment, this fleet should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.&lt;br /&gt;
* The LBAS range to node {{MapRoute|G|red}} is 6&lt;br /&gt;
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}&lt;br /&gt;
* LoS Cn2 ≤ 40.&lt;br /&gt;
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A variant of option 2 that uses a Single Fleet instead.&lt;br /&gt;
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2-5.png|450px|right]]&lt;br /&gt;
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.&lt;br /&gt;
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.&lt;br /&gt;
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tags:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Note'''&amp;lt;/span&amp;gt;: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! B2&lt;br /&gt;
! T1&lt;br /&gt;
! T2&lt;br /&gt;
! T3&lt;br /&gt;
! T4&lt;br /&gt;
! P&lt;br /&gt;
! U&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Composition: '''1CV(L/B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}&lt;br /&gt;
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.&lt;br /&gt;
* The CV(L/B) should only be equipped with fighters.&lt;br /&gt;
* The LBAS range to node {{MapRoute|B2|pink}} is 3.&lt;br /&gt;
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T1 and T2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T1|red}} is 9.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 1CL 2CVL 3SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T1|red}}&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T2, T3 and T4=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T4|red}} is 10.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 2CVL 3SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes P,U,W and X=&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.&lt;br /&gt;
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}&lt;br /&gt;
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.&lt;br /&gt;
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.&lt;br /&gt;
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.&lt;br /&gt;
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}&lt;br /&gt;
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}&lt;br /&gt;
* Node {{MapRoute|W|red}} features enemy installations and PT imps.&lt;br /&gt;
** The LBAS range for this node is 7.&lt;br /&gt;
** Only an A-rank is sufficient, regardless of difficulty.&lt;br /&gt;
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.&lt;br /&gt;
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.&lt;br /&gt;
** The LBAS range for this node is 9.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.&lt;br /&gt;
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Clear the TP Phase==&lt;br /&gt;
[[File:Summer2021E-3MapP3.png|450px|right]]&lt;br /&gt;
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.&lt;br /&gt;
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.&lt;br /&gt;
* The LBAS range to node {{MapRoute|Z2|red}} is 11.&lt;br /&gt;
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}&lt;br /&gt;
** Due to all the dangers, using a Fleet Command Facility is highly recommended.&lt;br /&gt;
** Using node support can improve the pass rate at {{MapRoute|U|purple}}&lt;br /&gt;
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* A carrier fleet that fully makes use of the historical bonuses that are provided by foreign aircraft in order deal high amount of damage during daytime.&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat the European Armored Carrier Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.&lt;br /&gt;
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.&lt;br /&gt;
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:&lt;br /&gt;
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.&lt;br /&gt;
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning'''&amp;lt;/span&amp;gt;: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.&lt;br /&gt;
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.&lt;br /&gt;
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.&lt;br /&gt;
* As the routing barely changes, the strategy largely remains the same as in Phase 3.&lt;br /&gt;
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}&lt;br /&gt;
** Using Fleet Command Facility is encouraged for chipping the boss.&lt;br /&gt;
** A repair node is now available at node {{MapRoute|X1|blue}}&lt;br /&gt;
** Using {{ShipLink|Nelson}} is recommended for her touch attack.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.&lt;br /&gt;
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(B) 1CVL 2XX + 1CL 3DD 2XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* A carrier fleet that fully makes use of the historical bonuses that are provided by foreign aircraft in order deal high amount of damage during daytime.&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4.5: Debuff the boss and finish her off==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.&lt;br /&gt;
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! LBAS&lt;br /&gt;
! I&lt;br /&gt;
! T&lt;br /&gt;
! X&lt;br /&gt;
! Y&lt;br /&gt;
! Z2&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route and should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.&lt;br /&gt;
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes X, Y and Z2=&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.&lt;br /&gt;
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114802</id>
		<title>Summer 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114802"/>
		<updated>2021-09-15T04:30:49Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* Phase 3: Clear the TP Phase */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Reinforcement Transport! Operation Pedestal&lt;br /&gt;
|title_jp= 増援輸送！ペデスタル作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag6.png]]&lt;br /&gt;
|tag3= [[File:Summer2021EventTag5.png]]&lt;br /&gt;
|tag4= [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag4}} Green Tag: Force H&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag6}} Force Z&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag5}} 10th Submarine Fleet&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag7}} Force X&lt;br /&gt;
|header_thumb=[[File:Summer2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summer2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-3MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Summer2021E-3LBASMapP1.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Position 1&lt;br /&gt;
|map_7=[[File:Summer2021E-3LBASMapP2.png|450px]]&lt;br /&gt;
|map_7_text=LBAS Position 2&lt;br /&gt;
|boss_hard= 3950 HP + 4400 HP + 960 TP + 6480 HP&lt;br /&gt;
|boss_medium= 3700 HP + 4400 HP + 680 TP + 6000 HP&lt;br /&gt;
|boss_easy= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Victorious}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1= {{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1 (★1)&lt;br /&gt;
|reward_1_hard=&lt;br /&gt;
|reward_2= {{QuestRewardEquip|SM.79 bis (Skilled)}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium= &lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardEquip|Prototype Jinpuu}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=1&lt;br /&gt;
|reward_5={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★1)&lt;br /&gt;
|reward_6_hard=&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.III}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
|reward_8={{QuestRewardEquip|Corsair Mk.II (Ace)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=1&lt;br /&gt;
|reward_8_hard=1 (★2)&lt;br /&gt;
|reward_9={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_9_casual=&lt;br /&gt;
|reward_9_easy=&lt;br /&gt;
|reward_9_medium=&lt;br /&gt;
|reward_9_hard=1&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-3Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 1&lt;br /&gt;
|id = 51-3A&lt;br /&gt;
|order = 0,B,B1,B2,C,C1,C2,E,G&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; B1 = * Do not meet the requirements to go to B2.&lt;br /&gt;
|B -&amp;gt; B2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
&lt;br /&gt;
|B1 -&amp;gt; C = * Do not meet the requirements to go to C1.&lt;br /&gt;
|B1 -&amp;gt; C1 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Not a Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 3&lt;br /&gt;
** If amount of (F)BB(V)+CV(L/B) ≥ 2, fleet must be Fast '''OR''' fleet must contain a CL.&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
&lt;br /&gt;
|B2 -&amp;gt; C1 = * Amount of ships ≤ 5&lt;br /&gt;
|B2 -&amp;gt; C2/empty = * Amount of ships ≥ 6&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to D.&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|C1 -&amp;gt; C2/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
|C1 -&amp;gt; E = * Do not meet the requirements to go to C2.&lt;br /&gt;
&lt;br /&gt;
|C2/empty -&amp;gt; E, F = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * Do not meet the requirements to go to I.&lt;br /&gt;
|E -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL+DD ≥ 3&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Pass the LoS check (Cn2 ≥ 39).&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|G -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 2&lt;br /&gt;
|id = 51-3B&lt;br /&gt;
|order = 0,2,J1,L,M&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; J1 = * Do not meet the requirements to go to J2.&lt;br /&gt;
|2 -&amp;gt; J2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|J1 -&amp;gt; J = * Slow fleet&lt;br /&gt;
|J1 -&amp;gt; J2 = * Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check (Cn1 ≥ 75).&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Do not meet the requirements to go to O.&lt;br /&gt;
|M -&amp;gt; O = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 3&lt;br /&gt;
|id = 51-3C&lt;br /&gt;
|order = 0,3,R,S,T2,T3,T,U,V,X,X2,Y,Z&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; P = * Combined Fleet&lt;br /&gt;
|3 -&amp;gt; Q/empty = * Single Fleet/Strike Force&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to node S is unlocked.&lt;br /&gt;
** Surface/Carrier Task Force&lt;br /&gt;
|R -&amp;gt; T = * Do not meet the requirements to go to either S or U.&lt;br /&gt;
|R -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Before unlocking the route to node S:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
*** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** After unlocking the route to node S:&lt;br /&gt;
*** Use a Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; T2, T3 =&lt;br /&gt;
* If Strike Force, go to T2.&lt;br /&gt;
* Else, if amount of ships ≤ 6, random routing between T2 and T3.&lt;br /&gt;
|S -&amp;gt; T = * Combined Fleet, but do not meet the requirements to go to U.&lt;br /&gt;
|S -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of CV(B) ≤ 3&lt;br /&gt;
** Amount of CV(L/B) ≤ 4&lt;br /&gt;
&lt;br /&gt;
|T2 -&amp;gt; T1, T3 =&lt;br /&gt;
From top to bottom:&lt;br /&gt;
* If fleet contains CL, go to T1.&lt;br /&gt;
* If fleet contains CV(L/B), go to T3.&lt;br /&gt;
* If fleet contains neither CL or CV(L/B), random routing.&lt;br /&gt;
&lt;br /&gt;
|V/empty -&amp;gt; W, X = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; X1/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node X1 is unlocked.&lt;br /&gt;
** Fleet contains either Akitsushima Kai or Akashi Kai.&lt;br /&gt;
|X -&amp;gt; Y = * Do not meet the requirements to go to either X1 or Z3.&lt;br /&gt;
|X -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node Z3 is unlocked.&lt;br /&gt;
** Do not meet the requirements to go to X1.&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If Carrier Task Force, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; Y = * Do not meet the requirements to go to Z3.&lt;br /&gt;
|X2 -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; Z/green = Do not meet the requirements to go to Z3.&lt;br /&gt;
|Y -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Z/green -&amp;gt; Z1/empty = * Fail the LoS check.&lt;br /&gt;
|Z/green -&amp;gt; Z2 = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* This map contains 4 phases.&lt;br /&gt;
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.&lt;br /&gt;
** The air base is relocated once you've reached Phase 4.&lt;br /&gt;
* There are 2 event quests linked to this map.&lt;br /&gt;
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.&lt;br /&gt;
** The shiplock restrictions are lifted once the map is cleared. This makes it easier for admirals to farm specific nodes or to clear quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags are used in this map:&lt;br /&gt;
&lt;br /&gt;
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 &amp;amp; 4. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''This applies on all difficulties and also applies post-clear.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{ProtoQuestsHeader}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB3&lt;br /&gt;
| reqQuest = 2108 LB2&lt;br /&gt;
| namejp = 【地中海拡張作戦】第10潜水戦隊作戦&lt;br /&gt;
| nameen = {{color|black|10th Submarine Squadron Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes T1 and T4 on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 700&lt;br /&gt;
| other =  '''Choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|Type 3 Depth Charge Projector|qty=3}}{{QuestRewardEquip|Type 2 Depth Charge|qty=3}}{{QuestRewardEquip|Type124 ASDIC|qty=2}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardItem|Action Report|qty=2}}{{QuestRewardItem|Remodel Blueprint|}}&lt;br /&gt;
| notes =&lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on '''Casual''' difficulty.&lt;br /&gt;
* The 3rd starting point of E-3 must be unlocked first.&lt;br /&gt;
* For more info on how to clear T1 and T4, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB4&lt;br /&gt;
| reqQuest = 2108 LB3&lt;br /&gt;
| namejp = 【地中海拡張作戦】北アフリカ作戦&lt;br /&gt;
| nameen = {{color|black|North Africa Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes F and W on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 1000&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =  {{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)|}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|25mm Single Autocannon Mount|qty=4}}{{QuestRewardItem|Improvement Material|qty=4}}{{QuestRewardItem|Development Material|qty=10}} &lt;br /&gt;
| notes = &lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on either '''Casual''' or '''Easy''' difficulty.&lt;br /&gt;
* For more info on how to clear F and W, check out the following sections:&lt;br /&gt;
** For node F, check out Phase 2.5A&lt;br /&gt;
** For node W, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Abyssal Mediterranean Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP1.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|I|red}}&lt;br /&gt;
* This phase uses a '''Single Fleet/Strike Force'''.&lt;br /&gt;
* There is air resistance en route to the boss, but the boss itself has no air power.&lt;br /&gt;
* The LBAS range to the boss is 6.&lt;br /&gt;
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.&lt;br /&gt;
* Clearing this phase will automatically unlock the 2nd starting point.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Option 1=&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route, but may not be able to defeat the boss.&lt;br /&gt;
* Consistent for chipping, but a heavier fleet is desired during Last Dance.&lt;br /&gt;
&lt;br /&gt;
|-|Option 2=&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the European Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|O|red}}&lt;br /&gt;
* This phase uses a '''Combined Fleet'''.&lt;br /&gt;
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.&lt;br /&gt;
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
** The LBAS range for node {{MapRoute|J2|red}} is 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''regardless of difficulty'''&amp;lt;/span&amp;gt;. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.&lt;br /&gt;
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.&lt;br /&gt;
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.&lt;br /&gt;
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.&lt;br /&gt;
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.&lt;br /&gt;
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5A: Unlock the 3rd starting point==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.&lt;br /&gt;
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.&lt;br /&gt;
&lt;br /&gt;
All unlock requirements during this phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! LBAS&lt;br /&gt;
! {{MapRoute|F|red}}&lt;br /&gt;
! {{MapRoute|G|red}}&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
Node {{MapRoute|F|red}} features enemy installations and PT-imps.&lt;br /&gt;
* Regardless of difficulty, only an A-rank is required to meet this requirement.&lt;br /&gt;
* The LBAS range to node {{MapRoute|F|red}} is 5.&lt;br /&gt;
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.&lt;br /&gt;
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}&lt;br /&gt;
* Guarantees the shortest route to the boss.&lt;br /&gt;
* With the right equipment, this fleet should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.&lt;br /&gt;
* The LBAS range to node {{MapRoute|G|red}} is 6&lt;br /&gt;
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}&lt;br /&gt;
* LoS Cn2 ≤ 40.&lt;br /&gt;
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A variant of option 2 that uses a Single Fleet instead.&lt;br /&gt;
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2-5.png|450px|right]]&lt;br /&gt;
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.&lt;br /&gt;
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.&lt;br /&gt;
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tags:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Note'''&amp;lt;/span&amp;gt;: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! B2&lt;br /&gt;
! T1&lt;br /&gt;
! T2&lt;br /&gt;
! T3&lt;br /&gt;
! T4&lt;br /&gt;
! P&lt;br /&gt;
! U&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Composition: '''1CV(L/B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}&lt;br /&gt;
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.&lt;br /&gt;
* The CV(L/B) should only be equipped with fighters.&lt;br /&gt;
* The LBAS range to node {{MapRoute|B2|pink}} is 3.&lt;br /&gt;
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T1 and T2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T1|red}} is 9.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 1CL 2CVL 3SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T1|red}}&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T2, T3 and T4=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T4|red}} is 10.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 2CVL 3SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes P,U,W and X=&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.&lt;br /&gt;
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}&lt;br /&gt;
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.&lt;br /&gt;
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.&lt;br /&gt;
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.&lt;br /&gt;
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}&lt;br /&gt;
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}&lt;br /&gt;
* Node {{MapRoute|W|red}} features enemy installations and PT imps.&lt;br /&gt;
** The LBAS range for this node is 7.&lt;br /&gt;
** Only an A-rank is sufficient, regardless of difficulty.&lt;br /&gt;
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.&lt;br /&gt;
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.&lt;br /&gt;
** The LBAS range for this node is 9.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.&lt;br /&gt;
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Clear the TP Phase==&lt;br /&gt;
[[File:Summer2021E-3MapP3.png|450px|right]]&lt;br /&gt;
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.&lt;br /&gt;
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.&lt;br /&gt;
* The LBAS range to node {{MapRoute|Z2|red}} is 11.&lt;br /&gt;
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}&lt;br /&gt;
** Due to all the dangers, using a Fleet Command Facility is highly recommended.&lt;br /&gt;
** Using node support can improve the pass rate at {{MapRoute|U|purple}}&lt;br /&gt;
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* A carrier fleet that fully makes use of the historical bonuses that are provided by foreign aircraft in order deal high amount of damage during daytime.&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat the European Armored Carrier Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.&lt;br /&gt;
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.&lt;br /&gt;
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:&lt;br /&gt;
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.&lt;br /&gt;
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning'''&amp;lt;/span&amp;gt;: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.&lt;br /&gt;
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.&lt;br /&gt;
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.&lt;br /&gt;
* As the routing barely changes, the strategy largely remains the same as in Phase 3.&lt;br /&gt;
** CTF is not recommended and will not be suggested in this phase.&lt;br /&gt;
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}&lt;br /&gt;
** Using Fleet Command Facility is encouraged for chipping the boss.&lt;br /&gt;
** A repair node is now available at node {{MapRoute|X1|blue}}&lt;br /&gt;
** Using {{ShipLink|Nelson}} is recommended for her touch attack.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.&lt;br /&gt;
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4.5: Debuff the boss and finish her off==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.&lt;br /&gt;
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! LBAS&lt;br /&gt;
! I&lt;br /&gt;
! T&lt;br /&gt;
! X&lt;br /&gt;
! Y&lt;br /&gt;
! Z2&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route and should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.&lt;br /&gt;
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes X, Y and Z2=&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.&lt;br /&gt;
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114801</id>
		<title>Summer 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114801"/>
		<updated>2021-09-15T04:29:23Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* Phase 3: Clear the TP Phase */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Reinforcement Transport! Operation Pedestal&lt;br /&gt;
|title_jp= 増援輸送！ペデスタル作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag6.png]]&lt;br /&gt;
|tag3= [[File:Summer2021EventTag5.png]]&lt;br /&gt;
|tag4= [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag4}} Green Tag: Force H&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag6}} Force Z&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag5}} 10th Submarine Fleet&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag7}} Force X&lt;br /&gt;
|header_thumb=[[File:Summer2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summer2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-3MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Summer2021E-3LBASMapP1.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Position 1&lt;br /&gt;
|map_7=[[File:Summer2021E-3LBASMapP2.png|450px]]&lt;br /&gt;
|map_7_text=LBAS Position 2&lt;br /&gt;
|boss_hard= 3950 HP + 4400 HP + 960 TP + 6480 HP&lt;br /&gt;
|boss_medium= 3700 HP + 4400 HP + 680 TP + 6000 HP&lt;br /&gt;
|boss_easy= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Victorious}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1= {{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1 (★1)&lt;br /&gt;
|reward_1_hard=&lt;br /&gt;
|reward_2= {{QuestRewardEquip|SM.79 bis (Skilled)}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium= &lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardEquip|Prototype Jinpuu}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=1&lt;br /&gt;
|reward_5={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★1)&lt;br /&gt;
|reward_6_hard=&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.III}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
|reward_8={{QuestRewardEquip|Corsair Mk.II (Ace)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=1&lt;br /&gt;
|reward_8_hard=1 (★2)&lt;br /&gt;
|reward_9={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_9_casual=&lt;br /&gt;
|reward_9_easy=&lt;br /&gt;
|reward_9_medium=&lt;br /&gt;
|reward_9_hard=1&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-3Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 1&lt;br /&gt;
|id = 51-3A&lt;br /&gt;
|order = 0,B,B1,B2,C,C1,C2,E,G&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; B1 = * Do not meet the requirements to go to B2.&lt;br /&gt;
|B -&amp;gt; B2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
&lt;br /&gt;
|B1 -&amp;gt; C = * Do not meet the requirements to go to C1.&lt;br /&gt;
|B1 -&amp;gt; C1 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Not a Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 3&lt;br /&gt;
** If amount of (F)BB(V)+CV(L/B) ≥ 2, fleet must be Fast '''OR''' fleet must contain a CL.&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
&lt;br /&gt;
|B2 -&amp;gt; C1 = * Amount of ships ≤ 5&lt;br /&gt;
|B2 -&amp;gt; C2/empty = * Amount of ships ≥ 6&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to D.&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|C1 -&amp;gt; C2/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
|C1 -&amp;gt; E = * Do not meet the requirements to go to C2.&lt;br /&gt;
&lt;br /&gt;
|C2/empty -&amp;gt; E, F = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * Do not meet the requirements to go to I.&lt;br /&gt;
|E -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL+DD ≥ 3&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Pass the LoS check (Cn2 ≥ 39).&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|G -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 2&lt;br /&gt;
|id = 51-3B&lt;br /&gt;
|order = 0,2,J1,L,M&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; J1 = * Do not meet the requirements to go to J2.&lt;br /&gt;
|2 -&amp;gt; J2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|J1 -&amp;gt; J = * Slow fleet&lt;br /&gt;
|J1 -&amp;gt; J2 = * Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check (Cn1 ≥ 75).&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Do not meet the requirements to go to O.&lt;br /&gt;
|M -&amp;gt; O = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 3&lt;br /&gt;
|id = 51-3C&lt;br /&gt;
|order = 0,3,R,S,T2,T3,T,U,V,X,X2,Y,Z&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; P = * Combined Fleet&lt;br /&gt;
|3 -&amp;gt; Q/empty = * Single Fleet/Strike Force&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to node S is unlocked.&lt;br /&gt;
** Surface/Carrier Task Force&lt;br /&gt;
|R -&amp;gt; T = * Do not meet the requirements to go to either S or U.&lt;br /&gt;
|R -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Before unlocking the route to node S:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
*** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** After unlocking the route to node S:&lt;br /&gt;
*** Use a Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; T2, T3 =&lt;br /&gt;
* If Strike Force, go to T2.&lt;br /&gt;
* Else, if amount of ships ≤ 6, random routing between T2 and T3.&lt;br /&gt;
|S -&amp;gt; T = * Combined Fleet, but do not meet the requirements to go to U.&lt;br /&gt;
|S -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of CV(B) ≤ 3&lt;br /&gt;
** Amount of CV(L/B) ≤ 4&lt;br /&gt;
&lt;br /&gt;
|T2 -&amp;gt; T1, T3 =&lt;br /&gt;
From top to bottom:&lt;br /&gt;
* If fleet contains CL, go to T1.&lt;br /&gt;
* If fleet contains CV(L/B), go to T3.&lt;br /&gt;
* If fleet contains neither CL or CV(L/B), random routing.&lt;br /&gt;
&lt;br /&gt;
|V/empty -&amp;gt; W, X = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; X1/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node X1 is unlocked.&lt;br /&gt;
** Fleet contains either Akitsushima Kai or Akashi Kai.&lt;br /&gt;
|X -&amp;gt; Y = * Do not meet the requirements to go to either X1 or Z3.&lt;br /&gt;
|X -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node Z3 is unlocked.&lt;br /&gt;
** Do not meet the requirements to go to X1.&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If Carrier Task Force, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; Y = * Do not meet the requirements to go to Z3.&lt;br /&gt;
|X2 -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; Z/green = Do not meet the requirements to go to Z3.&lt;br /&gt;
|Y -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Z/green -&amp;gt; Z1/empty = * Fail the LoS check.&lt;br /&gt;
|Z/green -&amp;gt; Z2 = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* This map contains 4 phases.&lt;br /&gt;
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.&lt;br /&gt;
** The air base is relocated once you've reached Phase 4.&lt;br /&gt;
* There are 2 event quests linked to this map.&lt;br /&gt;
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.&lt;br /&gt;
** The shiplock restrictions are lifted once the map is cleared. This makes it easier for admirals to farm specific nodes or to clear quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags are used in this map:&lt;br /&gt;
&lt;br /&gt;
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 &amp;amp; 4. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''This applies on all difficulties and also applies post-clear.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{ProtoQuestsHeader}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB3&lt;br /&gt;
| reqQuest = 2108 LB2&lt;br /&gt;
| namejp = 【地中海拡張作戦】第10潜水戦隊作戦&lt;br /&gt;
| nameen = {{color|black|10th Submarine Squadron Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes T1 and T4 on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 700&lt;br /&gt;
| other =  '''Choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|Type 3 Depth Charge Projector|qty=3}}{{QuestRewardEquip|Type 2 Depth Charge|qty=3}}{{QuestRewardEquip|Type124 ASDIC|qty=2}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardItem|Action Report|qty=2}}{{QuestRewardItem|Remodel Blueprint|}}&lt;br /&gt;
| notes =&lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on '''Casual''' difficulty.&lt;br /&gt;
* The 3rd starting point of E-3 must be unlocked first.&lt;br /&gt;
* For more info on how to clear T1 and T4, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB4&lt;br /&gt;
| reqQuest = 2108 LB3&lt;br /&gt;
| namejp = 【地中海拡張作戦】北アフリカ作戦&lt;br /&gt;
| nameen = {{color|black|North Africa Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes F and W on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 1000&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =  {{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)|}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|25mm Single Autocannon Mount|qty=4}}{{QuestRewardItem|Improvement Material|qty=4}}{{QuestRewardItem|Development Material|qty=10}} &lt;br /&gt;
| notes = &lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on either '''Casual''' or '''Easy''' difficulty.&lt;br /&gt;
* For more info on how to clear F and W, check out the following sections:&lt;br /&gt;
** For node F, check out Phase 2.5A&lt;br /&gt;
** For node W, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Abyssal Mediterranean Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP1.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|I|red}}&lt;br /&gt;
* This phase uses a '''Single Fleet/Strike Force'''.&lt;br /&gt;
* There is air resistance en route to the boss, but the boss itself has no air power.&lt;br /&gt;
* The LBAS range to the boss is 6.&lt;br /&gt;
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.&lt;br /&gt;
* Clearing this phase will automatically unlock the 2nd starting point.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Option 1=&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route, but may not be able to defeat the boss.&lt;br /&gt;
* Consistent for chipping, but a heavier fleet is desired during Last Dance.&lt;br /&gt;
&lt;br /&gt;
|-|Option 2=&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the European Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|O|red}}&lt;br /&gt;
* This phase uses a '''Combined Fleet'''.&lt;br /&gt;
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.&lt;br /&gt;
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
** The LBAS range for node {{MapRoute|J2|red}} is 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''regardless of difficulty'''&amp;lt;/span&amp;gt;. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.&lt;br /&gt;
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.&lt;br /&gt;
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.&lt;br /&gt;
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.&lt;br /&gt;
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.&lt;br /&gt;
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5A: Unlock the 3rd starting point==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.&lt;br /&gt;
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.&lt;br /&gt;
&lt;br /&gt;
All unlock requirements during this phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! LBAS&lt;br /&gt;
! {{MapRoute|F|red}}&lt;br /&gt;
! {{MapRoute|G|red}}&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
Node {{MapRoute|F|red}} features enemy installations and PT-imps.&lt;br /&gt;
* Regardless of difficulty, only an A-rank is required to meet this requirement.&lt;br /&gt;
* The LBAS range to node {{MapRoute|F|red}} is 5.&lt;br /&gt;
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.&lt;br /&gt;
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}&lt;br /&gt;
* Guarantees the shortest route to the boss.&lt;br /&gt;
* With the right equipment, this fleet should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.&lt;br /&gt;
* The LBAS range to node {{MapRoute|G|red}} is 6&lt;br /&gt;
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}&lt;br /&gt;
* LoS Cn2 ≤ 40.&lt;br /&gt;
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A variant of option 2 that uses a Single Fleet instead.&lt;br /&gt;
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2-5.png|450px|right]]&lt;br /&gt;
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.&lt;br /&gt;
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.&lt;br /&gt;
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tags:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Note'''&amp;lt;/span&amp;gt;: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! B2&lt;br /&gt;
! T1&lt;br /&gt;
! T2&lt;br /&gt;
! T3&lt;br /&gt;
! T4&lt;br /&gt;
! P&lt;br /&gt;
! U&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Composition: '''1CV(L/B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}&lt;br /&gt;
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.&lt;br /&gt;
* The CV(L/B) should only be equipped with fighters.&lt;br /&gt;
* The LBAS range to node {{MapRoute|B2|pink}} is 3.&lt;br /&gt;
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T1 and T2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T1|red}} is 9.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 1CL 2CVL 3SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T1|red}}&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T2, T3 and T4=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T4|red}} is 10.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 2CVL 3SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes P,U,W and X=&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.&lt;br /&gt;
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}&lt;br /&gt;
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.&lt;br /&gt;
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.&lt;br /&gt;
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.&lt;br /&gt;
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}&lt;br /&gt;
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}&lt;br /&gt;
* Node {{MapRoute|W|red}} features enemy installations and PT imps.&lt;br /&gt;
** The LBAS range for this node is 7.&lt;br /&gt;
** Only an A-rank is sufficient, regardless of difficulty.&lt;br /&gt;
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.&lt;br /&gt;
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.&lt;br /&gt;
** The LBAS range for this node is 9.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.&lt;br /&gt;
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Clear the TP Phase==&lt;br /&gt;
[[File:Summer2021E-3MapP3.png|450px|right]]&lt;br /&gt;
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.&lt;br /&gt;
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.&lt;br /&gt;
* The LBAS range to node {{MapRoute|Z2|red}} is 11.&lt;br /&gt;
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}&lt;br /&gt;
** Due to all the dangers, using a Fleet Command Facility is highly recommended.&lt;br /&gt;
** Using node support can improve the pass rate at {{MapRoute|U|purple}}&lt;br /&gt;
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* A carrier fleet that fully makes use of the historical bonuses that are provided by foreign aircraft.&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat the European Armored Carrier Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.&lt;br /&gt;
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.&lt;br /&gt;
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:&lt;br /&gt;
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.&lt;br /&gt;
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning'''&amp;lt;/span&amp;gt;: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.&lt;br /&gt;
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.&lt;br /&gt;
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.&lt;br /&gt;
* As the routing barely changes, the strategy largely remains the same as in Phase 3.&lt;br /&gt;
** CTF is not recommended and will not be suggested in this phase.&lt;br /&gt;
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}&lt;br /&gt;
** Using Fleet Command Facility is encouraged for chipping the boss.&lt;br /&gt;
** A repair node is now available at node {{MapRoute|X1|blue}}&lt;br /&gt;
** Using {{ShipLink|Nelson}} is recommended for her touch attack.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.&lt;br /&gt;
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4.5: Debuff the boss and finish her off==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.&lt;br /&gt;
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! LBAS&lt;br /&gt;
! I&lt;br /&gt;
! T&lt;br /&gt;
! X&lt;br /&gt;
! Y&lt;br /&gt;
! Z2&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route and should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.&lt;br /&gt;
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes X, Y and Z2=&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.&lt;br /&gt;
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114800</id>
		<title>Summer 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114800"/>
		<updated>2021-09-15T00:21:01Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* E-3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Reinforcement Transport! Operation Pedestal&lt;br /&gt;
|title_jp= 増援輸送！ペデスタル作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag6.png]]&lt;br /&gt;
|tag3= [[File:Summer2021EventTag5.png]]&lt;br /&gt;
|tag4= [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag4}} Green Tag: Force H&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag6}} Force Z&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag5}} 10th Submarine Fleet&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag7}} Force X&lt;br /&gt;
|header_thumb=[[File:Summer2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summer2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-3MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Summer2021E-3LBASMapP1.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Position 1&lt;br /&gt;
|map_7=[[File:Summer2021E-3LBASMapP2.png|450px]]&lt;br /&gt;
|map_7_text=LBAS Position 2&lt;br /&gt;
|boss_hard= 3950 HP + 4400 HP + 960 TP + 6480 HP&lt;br /&gt;
|boss_medium= 3700 HP + 4400 HP + 680 TP + 6000 HP&lt;br /&gt;
|boss_easy= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Victorious}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1= {{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1 (★1)&lt;br /&gt;
|reward_1_hard=&lt;br /&gt;
|reward_2= {{QuestRewardEquip|SM.79 bis (Skilled)}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium= &lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardEquip|Prototype Jinpuu}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=1&lt;br /&gt;
|reward_5={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★1)&lt;br /&gt;
|reward_6_hard=&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.III}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
|reward_8={{QuestRewardEquip|Corsair Mk.II (Ace)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=1&lt;br /&gt;
|reward_8_hard=1 (★2)&lt;br /&gt;
|reward_9={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_9_casual=&lt;br /&gt;
|reward_9_easy=&lt;br /&gt;
|reward_9_medium=&lt;br /&gt;
|reward_9_hard=1&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-3Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 1&lt;br /&gt;
|id = 51-3A&lt;br /&gt;
|order = 0,B,B1,B2,C,C1,C2,E,G&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; B1 = * Do not meet the requirements to go to B2.&lt;br /&gt;
|B -&amp;gt; B2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
&lt;br /&gt;
|B1 -&amp;gt; C = * Do not meet the requirements to go to C1.&lt;br /&gt;
|B1 -&amp;gt; C1 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Not a Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 3&lt;br /&gt;
** If amount of (F)BB(V)+CV(L/B) ≥ 2, fleet must be Fast '''OR''' fleet must contain a CL.&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
&lt;br /&gt;
|B2 -&amp;gt; C1 = * Amount of ships ≤ 5&lt;br /&gt;
|B2 -&amp;gt; C2/empty = * Amount of ships ≥ 6&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to D.&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|C1 -&amp;gt; C2/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
|C1 -&amp;gt; E = * Do not meet the requirements to go to C2.&lt;br /&gt;
&lt;br /&gt;
|C2/empty -&amp;gt; E, F = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * Do not meet the requirements to go to I.&lt;br /&gt;
|E -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL+DD ≥ 3&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Pass the LoS check (Cn2 ≥ 39).&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|G -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 2&lt;br /&gt;
|id = 51-3B&lt;br /&gt;
|order = 0,2,J1,L,M&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; J1 = * Do not meet the requirements to go to J2.&lt;br /&gt;
|2 -&amp;gt; J2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|J1 -&amp;gt; J = * Slow fleet&lt;br /&gt;
|J1 -&amp;gt; J2 = * Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check (Cn1 ≥ 75).&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Do not meet the requirements to go to O.&lt;br /&gt;
|M -&amp;gt; O = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 3&lt;br /&gt;
|id = 51-3C&lt;br /&gt;
|order = 0,3,R,S,T2,T3,T,U,V,X,X2,Y,Z&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; P = * Combined Fleet&lt;br /&gt;
|3 -&amp;gt; Q/empty = * Single Fleet/Strike Force&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to node S is unlocked.&lt;br /&gt;
** Surface/Carrier Task Force&lt;br /&gt;
|R -&amp;gt; T = * Do not meet the requirements to go to either S or U.&lt;br /&gt;
|R -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Before unlocking the route to node S:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
*** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** After unlocking the route to node S:&lt;br /&gt;
*** Use a Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; T2, T3 =&lt;br /&gt;
* If Strike Force, go to T2.&lt;br /&gt;
* Else, if amount of ships ≤ 6, random routing between T2 and T3.&lt;br /&gt;
|S -&amp;gt; T = * Combined Fleet, but do not meet the requirements to go to U.&lt;br /&gt;
|S -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of CV(B) ≤ 3&lt;br /&gt;
** Amount of CV(L/B) ≤ 4&lt;br /&gt;
&lt;br /&gt;
|T2 -&amp;gt; T1, T3 =&lt;br /&gt;
From top to bottom:&lt;br /&gt;
* If fleet contains CL, go to T1.&lt;br /&gt;
* If fleet contains CV(L/B), go to T3.&lt;br /&gt;
* If fleet contains neither CL or CV(L/B), random routing.&lt;br /&gt;
&lt;br /&gt;
|V/empty -&amp;gt; W, X = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; X1/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node X1 is unlocked.&lt;br /&gt;
** Fleet contains either Akitsushima Kai or Akashi Kai.&lt;br /&gt;
|X -&amp;gt; Y = * Do not meet the requirements to go to either X1 or Z3.&lt;br /&gt;
|X -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node Z3 is unlocked.&lt;br /&gt;
** Do not meet the requirements to go to X1.&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If Carrier Task Force, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; Y = * Do not meet the requirements to go to Z3.&lt;br /&gt;
|X2 -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; Z/green = Do not meet the requirements to go to Z3.&lt;br /&gt;
|Y -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Z/green -&amp;gt; Z1/empty = * Fail the LoS check.&lt;br /&gt;
|Z/green -&amp;gt; Z2 = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* This map contains 4 phases.&lt;br /&gt;
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.&lt;br /&gt;
** The air base is relocated once you've reached Phase 4.&lt;br /&gt;
* There are 2 event quests linked to this map.&lt;br /&gt;
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.&lt;br /&gt;
** The shiplock restrictions are lifted once the map is cleared. This makes it easier for admirals to farm specific nodes or to clear quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags are used in this map:&lt;br /&gt;
&lt;br /&gt;
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 &amp;amp; 4. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''This applies on all difficulties and also applies post-clear.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{ProtoQuestsHeader}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB3&lt;br /&gt;
| reqQuest = 2108 LB2&lt;br /&gt;
| namejp = 【地中海拡張作戦】第10潜水戦隊作戦&lt;br /&gt;
| nameen = {{color|black|10th Submarine Squadron Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes T1 and T4 on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 700&lt;br /&gt;
| other =  '''Choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|Type 3 Depth Charge Projector|qty=3}}{{QuestRewardEquip|Type 2 Depth Charge|qty=3}}{{QuestRewardEquip|Type124 ASDIC|qty=2}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardItem|Action Report|qty=2}}{{QuestRewardItem|Remodel Blueprint|}}&lt;br /&gt;
| notes =&lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on '''Casual''' difficulty.&lt;br /&gt;
* The 3rd starting point of E-3 must be unlocked first.&lt;br /&gt;
* For more info on how to clear T1 and T4, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB4&lt;br /&gt;
| reqQuest = 2108 LB3&lt;br /&gt;
| namejp = 【地中海拡張作戦】北アフリカ作戦&lt;br /&gt;
| nameen = {{color|black|North Africa Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes F and W on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 1000&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =  {{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)|}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|25mm Single Autocannon Mount|qty=4}}{{QuestRewardItem|Improvement Material|qty=4}}{{QuestRewardItem|Development Material|qty=10}} &lt;br /&gt;
| notes = &lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on either '''Casual''' or '''Easy''' difficulty.&lt;br /&gt;
* For more info on how to clear F and W, check out the following sections:&lt;br /&gt;
** For node F, check out Phase 2.5A&lt;br /&gt;
** For node W, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Abyssal Mediterranean Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP1.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|I|red}}&lt;br /&gt;
* This phase uses a '''Single Fleet/Strike Force'''.&lt;br /&gt;
* There is air resistance en route to the boss, but the boss itself has no air power.&lt;br /&gt;
* The LBAS range to the boss is 6.&lt;br /&gt;
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.&lt;br /&gt;
* Clearing this phase will automatically unlock the 2nd starting point.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Option 1=&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route, but may not be able to defeat the boss.&lt;br /&gt;
* Consistent for chipping, but a heavier fleet is desired during Last Dance.&lt;br /&gt;
&lt;br /&gt;
|-|Option 2=&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the European Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|O|red}}&lt;br /&gt;
* This phase uses a '''Combined Fleet'''.&lt;br /&gt;
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.&lt;br /&gt;
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
** The LBAS range for node {{MapRoute|J2|red}} is 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''regardless of difficulty'''&amp;lt;/span&amp;gt;. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.&lt;br /&gt;
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.&lt;br /&gt;
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.&lt;br /&gt;
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.&lt;br /&gt;
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.&lt;br /&gt;
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5A: Unlock the 3rd starting point==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.&lt;br /&gt;
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.&lt;br /&gt;
&lt;br /&gt;
All unlock requirements during this phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! LBAS&lt;br /&gt;
! {{MapRoute|F|red}}&lt;br /&gt;
! {{MapRoute|G|red}}&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
Node {{MapRoute|F|red}} features enemy installations and PT-imps.&lt;br /&gt;
* Regardless of difficulty, only an A-rank is required to meet this requirement.&lt;br /&gt;
* The LBAS range to node {{MapRoute|F|red}} is 5.&lt;br /&gt;
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.&lt;br /&gt;
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}&lt;br /&gt;
* Guarantees the shortest route to the boss.&lt;br /&gt;
* With the right equipment, this fleet should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.&lt;br /&gt;
* The LBAS range to node {{MapRoute|G|red}} is 6&lt;br /&gt;
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}&lt;br /&gt;
* LoS Cn2 ≤ 40.&lt;br /&gt;
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A variant of option 2 that uses a Single Fleet instead.&lt;br /&gt;
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2-5.png|450px|right]]&lt;br /&gt;
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.&lt;br /&gt;
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.&lt;br /&gt;
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tags:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Note'''&amp;lt;/span&amp;gt;: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! B2&lt;br /&gt;
! T1&lt;br /&gt;
! T2&lt;br /&gt;
! T3&lt;br /&gt;
! T4&lt;br /&gt;
! P&lt;br /&gt;
! U&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Composition: '''1CV(L/B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}&lt;br /&gt;
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.&lt;br /&gt;
* The CV(L/B) should only be equipped with fighters.&lt;br /&gt;
* The LBAS range to node {{MapRoute|B2|pink}} is 3.&lt;br /&gt;
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T1 and T2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T1|red}} is 9.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 1CL 2CVL 3SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T1|red}}&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T2, T3 and T4=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T4|red}} is 10.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 2CVL 3SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes P,U,W and X=&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.&lt;br /&gt;
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}&lt;br /&gt;
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.&lt;br /&gt;
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.&lt;br /&gt;
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.&lt;br /&gt;
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}&lt;br /&gt;
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}&lt;br /&gt;
* Node {{MapRoute|W|red}} features enemy installations and PT imps.&lt;br /&gt;
** The LBAS range for this node is 7.&lt;br /&gt;
** Only an A-rank is sufficient, regardless of difficulty.&lt;br /&gt;
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.&lt;br /&gt;
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.&lt;br /&gt;
** The LBAS range for this node is 9.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.&lt;br /&gt;
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Clear the TP Phase==&lt;br /&gt;
[[File:Summer2021E-3MapP3.png|450px|right]]&lt;br /&gt;
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.&lt;br /&gt;
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.&lt;br /&gt;
* The LBAS range to node {{MapRoute|Z2|red}} is 11.&lt;br /&gt;
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}&lt;br /&gt;
** Due to all the dangers, using a Fleet Command Facility is highly recommended.&lt;br /&gt;
** Using node support can improve the pass rate at {{MapRoute|U|purple}}&lt;br /&gt;
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat the European Armored Carrier Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.&lt;br /&gt;
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.&lt;br /&gt;
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:&lt;br /&gt;
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.&lt;br /&gt;
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning'''&amp;lt;/span&amp;gt;: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.&lt;br /&gt;
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.&lt;br /&gt;
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.&lt;br /&gt;
* As the routing barely changes, the strategy largely remains the same as in Phase 3.&lt;br /&gt;
** CTF is not recommended and will not be suggested in this phase.&lt;br /&gt;
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}&lt;br /&gt;
** Using Fleet Command Facility is encouraged for chipping the boss.&lt;br /&gt;
** A repair node is now available at node {{MapRoute|X1|blue}}&lt;br /&gt;
** Using {{ShipLink|Nelson}} is recommended for her touch attack.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.&lt;br /&gt;
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4.5: Debuff the boss and finish her off==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.&lt;br /&gt;
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! LBAS&lt;br /&gt;
! I&lt;br /&gt;
! T&lt;br /&gt;
! X&lt;br /&gt;
! Y&lt;br /&gt;
! Z2&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route and should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.&lt;br /&gt;
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes X, Y and Z2=&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.&lt;br /&gt;
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114799</id>
		<title>Summer 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114799"/>
		<updated>2021-09-14T20:18:16Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* E-3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Reinforcement Transport! Operation Pedestal&lt;br /&gt;
|title_jp= 増援輸送！ペデスタル作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag6.png]]&lt;br /&gt;
|tag3= [[File:Summer2021EventTag5.png]]&lt;br /&gt;
|tag4= [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag4}} Green Tag: Force H&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag6}} Force Z&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag5}} 10th Submarine Fleet&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag7}} Force X&lt;br /&gt;
|header_thumb=[[File:Summer2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summer2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-3MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Summer2021E-3LBASMapP1.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Position 1&lt;br /&gt;
|map_7=[[File:Summer2021E-3LBASMapP2.png|450px]]&lt;br /&gt;
|map_7_text=LBAS Position 2&lt;br /&gt;
|boss_hard= 3950 HP + 4400 HP + 960 TP + 6480 HP&lt;br /&gt;
|boss_medium= 3700 HP + 4400 HP + 680 TP + 6000 HP&lt;br /&gt;
|boss_easy= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Victorious}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1= {{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1 (★1)&lt;br /&gt;
|reward_1_hard=&lt;br /&gt;
|reward_2= {{QuestRewardEquip|SM.79 bis (Skilled)}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium= &lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardEquip|Prototype Jinpuu}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=1&lt;br /&gt;
|reward_5={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★1)&lt;br /&gt;
|reward_6_hard=&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.III}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
|reward_8={{QuestRewardEquip|Corsair Mk.II (Ace)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=1&lt;br /&gt;
|reward_8_hard=1 (★2)&lt;br /&gt;
|reward_9={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_9_casual=&lt;br /&gt;
|reward_9_easy=&lt;br /&gt;
|reward_9_medium=&lt;br /&gt;
|reward_9_hard=1&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-3Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 1&lt;br /&gt;
|id = 51-3A&lt;br /&gt;
|order = 0,B,B1,B2,C,C1,C2,E,G&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; B1 = * Do not meet the requirements to go to B2.&lt;br /&gt;
|B -&amp;gt; B2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
&lt;br /&gt;
|B1 -&amp;gt; C = * Do not meet the requirements to go to C1.&lt;br /&gt;
|B1 -&amp;gt; C1 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Not a Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 3&lt;br /&gt;
** If amount of (F)BB(V)+CV(L/B) ≥ 2, fleet must be Fast '''OR''' fleet must contain a CL.&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
&lt;br /&gt;
|B2 -&amp;gt; C1 = * Amount of ships ≤ 5&lt;br /&gt;
|B2 -&amp;gt; C2/empty = * Amount of ships ≥ 6&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to D.&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|C1 -&amp;gt; C2/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
|C1 -&amp;gt; E = * Do not meet the requirements to go to C2.&lt;br /&gt;
&lt;br /&gt;
|C2/empty -&amp;gt; E, F = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * Do not meet the requirements to go to I.&lt;br /&gt;
|E -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL+DD ≥ 3&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Pass the LoS check (Cn2 ≥ 39).&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|G -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 2&lt;br /&gt;
|id = 51-3B&lt;br /&gt;
|order = 0,2,J1,L,M&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; J1 = * Do not meet the requirements to go to J2.&lt;br /&gt;
|2 -&amp;gt; J2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|J1 -&amp;gt; J = * Slow fleet&lt;br /&gt;
|J1 -&amp;gt; J2 = * Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check.&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Do not meet the requirements to go to O.&lt;br /&gt;
|M -&amp;gt; O = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 3&lt;br /&gt;
|id = 51-3C&lt;br /&gt;
|order = 0,3,R,S,T2,T3,T,U,V,X,X2,Y,Z&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; P = * Combined Fleet&lt;br /&gt;
|3 -&amp;gt; Q/empty = * Single Fleet/Strike Force&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to node S is unlocked.&lt;br /&gt;
** Surface/Carrier Task Force&lt;br /&gt;
|R -&amp;gt; T = * Do not meet the requirements to go to either S or U.&lt;br /&gt;
|R -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Before unlocking the route to node S:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
*** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** After unlocking the route to node S:&lt;br /&gt;
*** Use a Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; T2, T3 =&lt;br /&gt;
* If Strike Force, go to T2.&lt;br /&gt;
* Else, if amount of ships ≤ 6, random routing between T2 and T3.&lt;br /&gt;
|S -&amp;gt; T = * Combined Fleet, but do not meet the requirements to go to U.&lt;br /&gt;
|S -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of CV(B) ≤ 3&lt;br /&gt;
** Amount of CV(L/B) ≤ 4&lt;br /&gt;
&lt;br /&gt;
|T2 -&amp;gt; T1, T3 =&lt;br /&gt;
From top to bottom:&lt;br /&gt;
* If fleet contains CL, go to T1.&lt;br /&gt;
* If fleet contains CV(L/B), go to T3.&lt;br /&gt;
* If fleet contains neither CL or CV(L/B), random routing.&lt;br /&gt;
&lt;br /&gt;
|V/empty -&amp;gt; W, X = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; X1/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node X1 is unlocked.&lt;br /&gt;
** Fleet contains either Akitsushima Kai or Akashi Kai.&lt;br /&gt;
|X -&amp;gt; Y = * Do not meet the requirements to go to either X1 or Z3.&lt;br /&gt;
|X -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node Z3 is unlocked.&lt;br /&gt;
** Do not meet the requirements to go to X1.&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If Carrier Task Force, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; Y = * Do not meet the requirements to go to Z3.&lt;br /&gt;
|X2 -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; Z/green = Do not meet the requirements to go to Z3.&lt;br /&gt;
|Y -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Z/green -&amp;gt; Z1/empty = * Fail the LoS check.&lt;br /&gt;
|Z/green -&amp;gt; Z2 = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* This map contains 4 phases.&lt;br /&gt;
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.&lt;br /&gt;
** The air base is relocated once you've reached Phase 4.&lt;br /&gt;
* There are 2 event quests linked to this map.&lt;br /&gt;
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.&lt;br /&gt;
** The shiplock restrictions are lifted once the map is cleared. This makes it easier for admirals to farm specific nodes or to clear quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags are used in this map:&lt;br /&gt;
&lt;br /&gt;
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 &amp;amp; 4. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''This applies on all difficulties and also applies post-clear.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{ProtoQuestsHeader}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB3&lt;br /&gt;
| reqQuest = 2108 LB2&lt;br /&gt;
| namejp = 【地中海拡張作戦】第10潜水戦隊作戦&lt;br /&gt;
| nameen = {{color|black|10th Submarine Squadron Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes T1 and T4 on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 700&lt;br /&gt;
| other =  '''Choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|Type 3 Depth Charge Projector|qty=3}}{{QuestRewardEquip|Type 2 Depth Charge|qty=3}}{{QuestRewardEquip|Type124 ASDIC|qty=2}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardItem|Action Report|qty=2}}{{QuestRewardItem|Remodel Blueprint|}}&lt;br /&gt;
| notes =&lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on '''Casual''' difficulty.&lt;br /&gt;
* The 3rd starting point of E-3 must be unlocked first.&lt;br /&gt;
* For more info on how to clear T1 and T4, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB4&lt;br /&gt;
| reqQuest = 2108 LB3&lt;br /&gt;
| namejp = 【地中海拡張作戦】北アフリカ作戦&lt;br /&gt;
| nameen = {{color|black|North Africa Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes F and W on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 1000&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =  {{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)|}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|25mm Single Autocannon Mount|qty=4}}{{QuestRewardItem|Improvement Material|qty=4}}{{QuestRewardItem|Development Material|qty=10}} &lt;br /&gt;
| notes = &lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on either '''Casual''' or '''Easy''' difficulty.&lt;br /&gt;
* For more info on how to clear F and W, check out the following sections:&lt;br /&gt;
** For node F, check out Phase 2.5A&lt;br /&gt;
** For node W, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Abyssal Mediterranean Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP1.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|I|red}}&lt;br /&gt;
* This phase uses a '''Single Fleet/Strike Force'''.&lt;br /&gt;
* There is air resistance en route to the boss, but the boss itself has no air power.&lt;br /&gt;
* The LBAS range to the boss is 6.&lt;br /&gt;
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.&lt;br /&gt;
* Clearing this phase will automatically unlock the 2nd starting point.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Option 1=&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route, but may not be able to defeat the boss.&lt;br /&gt;
* Consistent for chipping, but a heavier fleet is desired during Last Dance.&lt;br /&gt;
&lt;br /&gt;
|-|Option 2=&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the European Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|O|red}}&lt;br /&gt;
* This phase uses a '''Combined Fleet'''.&lt;br /&gt;
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.&lt;br /&gt;
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
** The LBAS range for node {{MapRoute|J2|red}} is 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''regardless of difficulty'''&amp;lt;/span&amp;gt;. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.&lt;br /&gt;
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.&lt;br /&gt;
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.&lt;br /&gt;
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.&lt;br /&gt;
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.&lt;br /&gt;
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5A: Unlock the 3rd starting point==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.&lt;br /&gt;
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.&lt;br /&gt;
&lt;br /&gt;
All unlock requirements during this phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! LBAS&lt;br /&gt;
! {{MapRoute|F|red}}&lt;br /&gt;
! {{MapRoute|G|red}}&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
Node {{MapRoute|F|red}} features enemy installations and PT-imps.&lt;br /&gt;
* Regardless of difficulty, only an A-rank is required to meet this requirement.&lt;br /&gt;
* The LBAS range to node {{MapRoute|F|red}} is 5.&lt;br /&gt;
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.&lt;br /&gt;
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}&lt;br /&gt;
* Guarantees the shortest route to the boss.&lt;br /&gt;
* With the right equipment, this fleet should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.&lt;br /&gt;
* The LBAS range to node {{MapRoute|G|red}} is 6&lt;br /&gt;
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}&lt;br /&gt;
* LoS Cn2 ≤ 40.&lt;br /&gt;
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A variant of option 2 that uses a Single Fleet instead.&lt;br /&gt;
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2-5.png|450px|right]]&lt;br /&gt;
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.&lt;br /&gt;
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.&lt;br /&gt;
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tags:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Note'''&amp;lt;/span&amp;gt;: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! B2&lt;br /&gt;
! T1&lt;br /&gt;
! T2&lt;br /&gt;
! T3&lt;br /&gt;
! T4&lt;br /&gt;
! P&lt;br /&gt;
! U&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Composition: '''1CV(L/B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}&lt;br /&gt;
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.&lt;br /&gt;
* The CV(L/B) should only be equipped with fighters.&lt;br /&gt;
* The LBAS range to node {{MapRoute|B2|pink}} is 3.&lt;br /&gt;
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T1 and T2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T1|red}} is 9.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 1CL 2CVL 3SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T1|red}}&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T2, T3 and T4=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T4|red}} is 10.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 2CVL 3SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes P,U,W and X=&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.&lt;br /&gt;
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}&lt;br /&gt;
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.&lt;br /&gt;
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.&lt;br /&gt;
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.&lt;br /&gt;
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}&lt;br /&gt;
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}&lt;br /&gt;
* Node {{MapRoute|W|red}} features enemy installations and PT imps.&lt;br /&gt;
** The LBAS range for this node is 7.&lt;br /&gt;
** Only an A-rank is sufficient, regardless of difficulty.&lt;br /&gt;
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.&lt;br /&gt;
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.&lt;br /&gt;
** The LBAS range for this node is 9.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.&lt;br /&gt;
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Clear the TP Phase==&lt;br /&gt;
[[File:Summer2021E-3MapP3.png|450px|right]]&lt;br /&gt;
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.&lt;br /&gt;
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.&lt;br /&gt;
* The LBAS range to node {{MapRoute|Z2|red}} is 11.&lt;br /&gt;
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}&lt;br /&gt;
** Due to all the dangers, using a Fleet Command Facility is highly recommended.&lt;br /&gt;
** Using node support can improve the pass rate at {{MapRoute|U|purple}}&lt;br /&gt;
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat the European Armored Carrier Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.&lt;br /&gt;
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.&lt;br /&gt;
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:&lt;br /&gt;
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.&lt;br /&gt;
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning'''&amp;lt;/span&amp;gt;: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.&lt;br /&gt;
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.&lt;br /&gt;
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.&lt;br /&gt;
* As the routing barely changes, the strategy largely remains the same as in Phase 3.&lt;br /&gt;
** CTF is not recommended and will not be suggested in this phase.&lt;br /&gt;
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}&lt;br /&gt;
** Using Fleet Command Facility is encouraged for chipping the boss.&lt;br /&gt;
** A repair node is now available at node {{MapRoute|X1|blue}}&lt;br /&gt;
** Using {{ShipLink|Nelson}} is recommended for her touch attack.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.&lt;br /&gt;
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4.5: Debuff the boss and finish her off==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.&lt;br /&gt;
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! LBAS&lt;br /&gt;
! I&lt;br /&gt;
! T&lt;br /&gt;
! X&lt;br /&gt;
! Y&lt;br /&gt;
! Z2&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route and should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.&lt;br /&gt;
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes X, Y and Z2=&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.&lt;br /&gt;
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-1&amp;diff=114798</id>
		<title>Summer 2021 Event/E-1</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-1&amp;diff=114798"/>
		<updated>2021-09-14T20:14:31Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* E-1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-1===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Operation MA3&lt;br /&gt;
|title_jp= MA3作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag1.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag2.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag1}} Yellow Tag: 1st Special Squadron&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag2}} Grey Tag:  Mediterranean Fleet&lt;br /&gt;
|header_thumb=[[File:Summer2021_E1BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-1 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summmer2021E-1MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-1MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-1MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-1LBASMap.png|450px]]&lt;br /&gt;
|map_5_text=LBAS&lt;br /&gt;
|boss_hard= 2750 HP + 800 TP + 2350 HP&lt;br /&gt;
|boss_medium= 2000 HP + 500 TP + 1950 HP&lt;br /&gt;
|boss_easy= 1600 HP + 300 TP + 1800 HP&lt;br /&gt;
|boss_casual= 1600 HP + 300 TP + 1650 HP&lt;br /&gt;
|reward_all=&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1={{QuestRewardItem|Food Supply Ship Mamiya}}&lt;br /&gt;
|reward_1_casual=1&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=2&lt;br /&gt;
|reward_1_hard=2&lt;br /&gt;
|reward_2={{QuestRewardItem|Food Supply Ship Irako}}&lt;br /&gt;
|reward_2_casual=1&lt;br /&gt;
|reward_2_easy=1&lt;br /&gt;
|reward_2_medium=2&lt;br /&gt;
|reward_2_hard=2&lt;br /&gt;
|reward_3={{QuestRewardEquip|305mm/46 Twin Gun Mount}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1 (★2)&lt;br /&gt;
|reward_3_medium=&lt;br /&gt;
|reward_3_hard=1 (★2)&lt;br /&gt;
|reward_4={{QuestRewardEquip|305mm/46 Triple Gun Mount}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=1 (★2)&lt;br /&gt;
|reward_4_hard=1 (★2)&lt;br /&gt;
|reward_5={{QuestRewardEquip|Emergency Repair Goddess}}&lt;br /&gt;
|reward_5_casual=1&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|SM.79}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=&lt;br /&gt;
|reward_6_medium=&lt;br /&gt;
|reward_6_hard=1 (★2)&lt;br /&gt;
|reward_7={{QuestRewardEquip|Fulmar (Reconnaissance Fighter/Skilled)}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=1&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-1Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
|expand = true&lt;br /&gt;
|id = 51-1&lt;br /&gt;
|order = 0,C,E,2,I,J,N,Q,R,T&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = * Do not meet the requirements to start at 2.&lt;br /&gt;
|0 -&amp;gt; 2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Completed Phase 1&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of DE ≤ 1&lt;br /&gt;
** Fleet is a Strike Force '''OR''' amount of CL ≥ 2&lt;br /&gt;
* Alternatively, amount of historical ships ≥ 3&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to either C2, D or E.&lt;br /&gt;
|C -&amp;gt; C2/resource =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fleet contains AO, AS or AV&lt;br /&gt;
** Amount of DD+DE ≥ 3&lt;br /&gt;
** If fleet contains anything other than AO/AS/AV/DD/DE, amount of DD+DE ≥ 4&lt;br /&gt;
** If fleet contains AV, then amount of ships in the fleet must be 4.&lt;br /&gt;
** No CV(L/B)&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to go to either C2 or E.&lt;br /&gt;
** No CV(L/B)&lt;br /&gt;
|C -&amp;gt; E = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to go to C2.&lt;br /&gt;
** No (F)BB(V) or CV(L/B)&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of DD ≥ 4 '''OR''' Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; F = * Do not meet the requirements to go to G.&lt;br /&gt;
|E -&amp;gt; G = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node G is unlocked.&lt;br /&gt;
** Pass the LoS check (Cn1 &amp;gt; 0).&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; H = * Do not meet the requirements to go to I.&lt;br /&gt;
|2 -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of DD+DE ≥ 3 '''OR''' Fast Fleet&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
&lt;br /&gt;
|I -&amp;gt; J = * Do not meet the requirements to go to either K or N.&lt;br /&gt;
|I -&amp;gt; K = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to go to N.&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** No CV(L/B) or Akitsu Maru&lt;br /&gt;
|I -&amp;gt; N/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If amount of DD ≤ 2, no (F)BB(V) allowed.&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** No CV(L/B) or Akitsu Maru&lt;br /&gt;
** No SS(V)&lt;br /&gt;
&lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fleet contains CL&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** Amount of CV(L/B) ≤ 1&lt;br /&gt;
|J -&amp;gt; L = * Do not meet the requirements to go to either K or P.&lt;br /&gt;
|J -&amp;gt; P = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to go to K.&lt;br /&gt;
** No (F)BB(V)&lt;br /&gt;
&lt;br /&gt;
|N/empty -&amp;gt; Q/resource, R/empty = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|Q/resource -&amp;gt; M/empty = * Fail the LoS check.&lt;br /&gt;
|Q/resource -&amp;gt; O = * Pass the LoS check.&lt;br /&gt;
&lt;br /&gt;
|R/empty -&amp;gt; S = * Do not meet the requirements to go to T.&lt;br /&gt;
|R/empty -&amp;gt; T/night = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** Fleet contains CL '''OR''' amount of DD ≥ 4&lt;br /&gt;
** If Slow Fleet, amount of (F)BB(V) ≤ 1&lt;br /&gt;
&lt;br /&gt;
|T/night -&amp;gt; U/empty = * Fail the LoS check.&lt;br /&gt;
|T/night -&amp;gt; V = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-1|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-1/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
* There are quests related to this event where clearing them will allow access to the Strike Force Fleet (7 Ship Fleet)&lt;br /&gt;
** The prerequisite for the quest is one of the event preparation quests that was released in the [[Game Updates/2021/August 4th|August 4th update]] prior to the event.&lt;br /&gt;
* For players who wish to clear E1 on Hard mode, the quests can be cleared on '''Casual''' first before switching to Hard mode and clearing the map. &lt;br /&gt;
** Be aware that switching to a higher difficulty will reset all progress on the map. So, unless you really need to conserve resources and are confident enough, you can opt to do all the quests while clearing on Hard.&lt;br /&gt;
{{color|red|※ Once the 2nd starting point has been unlocked, having '''&amp;quot;3+ historical European ships&amp;quot;''' or '''&amp;quot;2+ DDs &amp;amp; 1- DE &amp;amp; (2+ CL / Strike Force)&amp;quot;''' should guarantee Starting Point {{MapRoute|2|}} and giving {{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} to the fleet.}}&lt;br /&gt;
* Failure to meet the above requirements will automatically force the fleet to Starting Point {{MapRoute|1|}} and be labeled with {{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}}. Please review the fleet setup before launching them on sortie.&lt;br /&gt;
* Historical European Ships include all ships from the European nations with the exception of Russian ships (excluding '''[[Verniy]]''' who is allowed).&lt;br /&gt;
* In Addition to this, ships that are affiliated with ties to service with the European nations are acceptable:&lt;br /&gt;
** '''ABDA Forces: [[Houston]], [[Perth]], [[De Ruyter]]&lt;br /&gt;
** '''Atlantic Fleet: [[Washington]]&lt;br /&gt;
* Players who have the appropriate Anti-installation gear and a decent amount of European planes that are part of the bonus list, can possibly clear E1 without using European ships.&lt;br /&gt;
&lt;br /&gt;
=Event Quest Guide=&lt;br /&gt;
* Both quests are available on '''all''' difficulties and can be done at any point on E1. {{color|red|The completion of the first quest requires the second phase of the map to be unlocked.}}&lt;br /&gt;
&lt;br /&gt;
{{ProtoQuestsHeader}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB1&lt;br /&gt;
| reqQuest = C2&lt;br /&gt;
| namejp = 【地中海作戦】特務艦隊、遊撃部隊編成&lt;br /&gt;
| nameen = {{color|black|[Mediterranean Special Fleet] Special Mission Fleet, Tactical Force Formation}}&lt;br /&gt;
| req =  [Mediterranean Squadron Formation] Attack the Enemy frontline logistic Supply Depots in Point F and L in the first operation area! In addition, intercept the enemy battleship squadron aiming for the transport unit to Malta from the direction of Tarant and destroy it! &lt;br /&gt;
  &lt;br /&gt;
* Get an A rank on nodes F, L, and O in E1&lt;br /&gt;
| fuel = 500&lt;br /&gt;
| ammo = 500&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[File:Striking force fleet reward.png|Striking force fleet]]&amp;lt;br&amp;gt; '''[[Striking_Force_Fleet|Access to Striking Force Fleet]]''' &amp;lt;br&amp;gt; '''Choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|Type 3 Shell}}{{QuestRewardEquip|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher}}{{QuestRewardItem|Instant Repair Material|qty=4}} &amp;lt;br&amp;gt;&lt;br /&gt;
| notes = *For more info on how to clear F, L and O, check out Quest 1's guide&lt;br /&gt;
}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB2&lt;br /&gt;
| reqQuest = 2108 LB1&lt;br /&gt;
| namejp = 【地中海作戦】地中海配備の敵戦力を叩け！&lt;br /&gt;
| nameen = {{color|black|[Mediterranean Mission] Strike the enemy forces deploy within the Mediterranean!}}&lt;br /&gt;
| req = Defeat the enemy torpedo boats (at Point [H] and [S])deployed in the Mediterranean Sea in the first operation area! Furthermore, assault the Talent military port occupied by the enemy, and try to gradually destroy the enemy's abyssal forces deployed in the Eastern Mediterranean Sea! &lt;br /&gt;
&lt;br /&gt;
* Get a A rank on nodes P, H and S in E1&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 600&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 600&lt;br /&gt;
| other = '''Choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardItem|Development Material|qty=6}}{{QuestRewardItem|Instant Repair Material|qty=5}}{{QuestRewardItem|Improvement Material|qty=3}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|Type 3 Depth Charge Projector}}{{QuestRewardItem|Furniture Fairy|}}{{QuestRewardItem|Medal|}}&lt;br /&gt;
| notes = *For more info on how to clear P, H and S, check out Quest 2's guide&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''Quest 1'''==&lt;br /&gt;
&lt;br /&gt;
'''[Mediterranean Special Fleet] Special Mission Fleet, Tactical Force Formation''' can be done after opening phase 2 of the map. Completing this quest unlocks the [[Striking Force Fleet]], which can be used in this event.&lt;br /&gt;
&lt;br /&gt;
*A+ Rank nodes {{MapRoute|F|red|L|red|O|red}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Node F =&lt;br /&gt;
&lt;br /&gt;
Same as Phase 0.5&lt;br /&gt;
&lt;br /&gt;
|-| Node L =&lt;br /&gt;
Method #1: {{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Single Fleet: '''1 CV(L/B)/[[Akitsu Maru]], 1 (F)BB(V), 2 CL, 2 DD (FAST)'''&lt;br /&gt;
* Route: {{MapRoute|2||I|red|J|red|L|red}}&lt;br /&gt;
* Slow will route through {{MapRoute|H|red}}&lt;br /&gt;
Method #2: {{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Single Fleet: '''1 CV(L/B)/[[Akitsu Maru]], 1 (F)BB(V), 1 CL, 1 CA, 2 DD (≥3 Historical) (FAST)'''&lt;br /&gt;
* Route: {{MapRoute|2||I|red|J|red|L|red}}&lt;br /&gt;
* &amp;lt;3 Historical ships will start at {{MapRoute|1|}}&lt;br /&gt;
* Slow will route through {{MapRoute|H|red}}&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 3&lt;br /&gt;
* AD/AP/AS = 33/66/147 (Hard)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Equip DDs with [[Combat/Anti-Installation#Equipment_Setups|nuke setups]].&lt;br /&gt;
* It is recommended to complete this during Phase 2.&lt;br /&gt;
|-| Node O =&lt;br /&gt;
&lt;br /&gt;
Same as Phase 2&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Quest 2'''==&lt;br /&gt;
'''[Mediterranean Mission] Strike the enemy forces deploy within the Mediterranean!''' is the 2nd quest of the event. This quest can be done during phase 2.5 and 3. &lt;br /&gt;
*A+ Rank nodes {{MapRoute|P|red|H|red|S|red}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Node P =&lt;br /&gt;
&lt;br /&gt;
Same as Phase 2.5 with only a A+ rank needed.&lt;br /&gt;
|-| Node H =&lt;br /&gt;
{{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Strike Force Fleet: '''2DD 5XX (SLOW)'''&lt;br /&gt;
* Route: {{MapRoute|2||H|red}}&lt;br /&gt;
* If using '''≥3 Historical''', 6-7 XX (Slow) can also be used&lt;br /&gt;
* '''Max of 2 DD+DE'''&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 2&lt;br /&gt;
* No enemy air present&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Multiple PT Imps present at {{MapRoute|H|red}}&lt;br /&gt;
|-| Node S =&lt;br /&gt;
{{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Strike Force Fleet: '''1-2 (F)BB(V) 3 DD 2-3 CA(V)/AV'''&lt;br /&gt;
* Route: {{MapRoute|2||I|red|N|blue|R|blue|S|red}}&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 5&lt;br /&gt;
* No enemy air present&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Multiple PT Imps present at {{MapRoute|S|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Event Map Guide=&lt;br /&gt;
=='''Phase 0.5: Unlocking Node G'''==&lt;br /&gt;
*Unlocking {{MapRoute|G|red}} has two requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! C2&lt;br /&gt;
! F&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| Reach&lt;br /&gt;
| S x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| Reach&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Node F =&lt;br /&gt;
{{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}} Single Fleet: '''1-2 CA(V), 1 CL, 3-4 DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|C|red|E|red|F|red}}&lt;br /&gt;
* Slow with &amp;lt;4 DD will route through {{MapRoute|D|red}}&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 2&lt;br /&gt;
* AP/AS = 34/74 (Hard)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Bring [[Combat/Anti-Installation#Equipment_Setups|Nukes]] and DD with MG. The fleet will be fighting against both PT Imps &amp;amp; Installations. &lt;br /&gt;
|-|Node C2=&lt;br /&gt;
Method #1: {{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}} Single Fleet: '''1 CL, 1 CAV, 1 CV, 3 DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|C|red|C1|Red|C2|blue}}&lt;br /&gt;
Method #2: {{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}} Single Fleet: '''AO, 3-5 DD/DE'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|C|red|C2|blue}}&lt;br /&gt;
LBAS: N/A&lt;br /&gt;
* Set LBAS to standby/rest or send them to the battle node before {{MapRoute|C2|blue}}&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Method #2 can be used for ammo farming, please view [[Summer_2021_Event/E-1#Bonus:_Cyprus_Ammo_Farming|Cyprus Ammo Farming]] within the guide.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Phase 1: Defeat Summer CA Hime'''==&lt;br /&gt;
{{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}} Single Fleet: '''1-2 CA(V), 1 CL, 3-4 DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|C|red|E|red|G|red}}&lt;br /&gt;
* Must pass LoS to enter {{MapRoute|G|red}}&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 2&lt;br /&gt;
* No enemy air present&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Vanguard formation across all nodes until the boss&lt;br /&gt;
* Can use the same composition as Node F from phase 0.5 but equipped for surface combat&lt;br /&gt;
* TCI can be helpful with clearing the boss out&lt;br /&gt;
&lt;br /&gt;
=='''Phase 2: Deplete the TP'''==&lt;br /&gt;
{{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Single/Strike Force Fleet: '''0-2 (F)BB(V), 0-1 AV, 0-2 CA(V), 0-2 CL, 3-7 DD'''&lt;br /&gt;
* Route: {{MapRoute|2||I|red|N|blue|Q|green|O|red}}&lt;br /&gt;
* Fleet must include '''≥3 Historical''' or '''2DD + (2CL / Strike Force Fleet)''' to start at {{MapRoute|2|}}&lt;br /&gt;
* Must pass LoS to enter {{MapRoute|O|red}}&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 4&lt;br /&gt;
* No enemy air present&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Equip as many [[Daihatsu-class Landing Craft|Daihatsu]] and/or [[Drum Canister|drum canisters]] as possible to deplete the bar quickly.&lt;br /&gt;
* Equip AP shells to maximize your damage output from your BBs against the Battleship Summer Princess.&lt;br /&gt;
&lt;br /&gt;
=='''Phase 2.5: Unlock the Last Boss Node'''==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! P&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| S x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Strike Force Fleet: '''2 CV(L/B), 5 XX'''&lt;br /&gt;
* Route: {{MapRoute|2||I|red|J|red|P|red}}&lt;br /&gt;
* Fleet must include '''≥3 Historical''' or '''≥2DD''' to start at {{MapRoute|2|}}&lt;br /&gt;
** If using '''≥3 historicals''', 2 CV(L/B), 4XX can also be used&lt;br /&gt;
* '''Must be FAST or ≥3 DD''' to skip node {{MapRoute|H|Red}}&lt;br /&gt;
* Any (F)BB(V) will add extra battles or cause an offroute&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 4&lt;br /&gt;
* AD/AP/AS/AS+ = 17/33/72/144 (Hard)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* After completing Phase 2, {{MapRoute|P|red}} is locked to the third composition&lt;br /&gt;
* Node P is a fight against 3 Installation Princesses/Demons, all of which have various weaknesses against different anti-installation equipment.&lt;br /&gt;
* Equip with [[Combat/Anti-Installation#Equipment_Setups|nuke setups]]; however, please note the specific weaknesses listed below.&lt;br /&gt;
** Anchorage Water Demon&lt;br /&gt;
*** Vulnerable to most anti-installation equipment but is also the most resilient.&lt;br /&gt;
*** Avoid using DBs that can target installations as carriers should be focusing this target&lt;br /&gt;
*** One effective method to take her down is by using carriers with 2DB + 1TB setups and using one European plane from Group A and one from Group B, if available.&lt;br /&gt;
** Supply Depot Princess&lt;br /&gt;
*** [[Combat/Anti-Installation#Equipment_Setups|Nuke setups]] are the most effective way to take her down.&lt;br /&gt;
*** May require several hits to take down due to high HP.&lt;br /&gt;
** Airfield Princess&lt;br /&gt;
*** Type 3 Shells are the most effective means of defeating her.&lt;br /&gt;
&lt;br /&gt;
=='''Phase 3: Destroy Enemy Ne Kai's Combined Fleet'''==&lt;br /&gt;
{{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Strike Force Fleet: '''0-2 (F)BB(V), 1-2 CA(V), 0-1 AV, 0-2 CL, 3-4 DD'''&lt;br /&gt;
* Route: {{MapRoute|2||I|red|N|blue|R|blue|T|purple|V|red}}&lt;br /&gt;
* If slow, max of 1 (F)BB(V)&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 6&lt;br /&gt;
* Pre-LD: No enemy air present (Hard)&lt;br /&gt;
* LD: AD/AP/AS = 32/63/140 (Hard)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Node {{MapRoute|T|purple}} is a Night battle. So it's highly recommended to make use of the Vanguard Formation to pass through the node.&lt;br /&gt;
* The boss node {{MapRoute|V|red}} is an abyssal combined fleet.&lt;br /&gt;
* Be aware a CVL will appear in the comp on LD on harder difficulties.&lt;br /&gt;
&lt;br /&gt;
==Bonus: Cyprus Ammo Farming==&lt;br /&gt;
It is possible to collect ammo on E1 with a simple fleet comp, facing only a single battle before reaching the resource node. This can be used to collect ammo as high as '''150 ammo per run'''.&lt;br /&gt;
&lt;br /&gt;
Method #1: {{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}} Single Fleet: '''AO, 3-5 DD/DE'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|C|red|C2|blue}}&lt;br /&gt;
LBAS: N/A&lt;br /&gt;
* Either set LBAS on standby/rest or send them to the battle node before {{MapRoute|C2|blue}}&lt;br /&gt;
* Use Vanguard to survive Node {{MapRoute|C|red}}.&lt;br /&gt;
Increase resource gains by equipping the following:&lt;br /&gt;
* +10 Ammo per [[Drum Canister]]&lt;br /&gt;
* +15 Ammo per [[Daihatsu]], [[Daihatsu Landing Craft (Type 89 Medium Tank &amp;amp; Landing Force)|89 Tank Variants]] and [[Type 2 Ka-Mi Tank]]&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-1/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-1/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-2&amp;diff=114797</id>
		<title>Summer 2021 Event/E-2</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-2&amp;diff=114797"/>
		<updated>2021-09-14T20:11:38Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-2===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Battle off Cape Calabria&lt;br /&gt;
|title_jp= カラブリア岬沖海戦&lt;br /&gt;
|tag=[[File:Summer2021EventTag3.png]]&lt;br /&gt;
|tag2=[[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag3}} Blue Tag: 2nd Special Squadron&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag4}} Green Tag: Force H &lt;br /&gt;
|header_thumb=[[File:Summer2021_E2BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-2 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summmer2021E-2MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-2MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-2MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-2LBASMapP1.png|450px]]&lt;br /&gt;
|map_5_text=LBAS TP Phase&lt;br /&gt;
|map_6=[[File:Summer2021E-2LBASMapP2.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Post TP Phase&lt;br /&gt;
|boss_hard= 900 TP + 7750 HP + 5000 HP&lt;br /&gt;
|boss_medium= 500 TP + 5250 HP + 4800 HP&lt;br /&gt;
|boss_easy= 330 TP + 3750 HP + 3600 HP&lt;br /&gt;
|boss_casual= 300 TP + 3750 HP + 3600 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Conte di Cavour}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=&lt;br /&gt;
|reward_1_medium=1&lt;br /&gt;
|reward_1_hard=1&lt;br /&gt;
|reward_2={{QuestRewardItem|Reinforcement Expansion}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=1&lt;br /&gt;
|reward_2_medium=1&lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Submarine Supply Material}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=2&lt;br /&gt;
|reward_3_medium=3&lt;br /&gt;
|reward_3_hard=3&lt;br /&gt;
|reward_4={{QuestRewardItem|Improvement Material}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=7&lt;br /&gt;
|reward_5={{QuestRewardEquip|SM.79}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=1 (★2)&lt;br /&gt;
|reward_5_hard=&lt;br /&gt;
|reward_6={{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=&lt;br /&gt;
|reward_6_medium=&lt;br /&gt;
|reward_6_hard=1 (★2)&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-2Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules - From Point 1&lt;br /&gt;
|id = 51-2A&lt;br /&gt;
|order = 0,1,C,D,D1,E,F&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = * Do not meet the requirements to start at 2.&lt;br /&gt;
|0 -&amp;gt; 2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** TP Phase cleared.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|1 -&amp;gt; A = * Do not meet the requirements to go to B.&lt;br /&gt;
|1 -&amp;gt; B = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fleet contains no (F)BB(V) or CV(L/B)&lt;br /&gt;
** No SS(V)&lt;br /&gt;
** No Akitsu Maru&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* If Fast+ Fleet, meet '''ALL''' of the following requirements:&lt;br /&gt;
** No (F)BB(V) or CV(L/B)&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** Failure to meet the above rules will '''FORCE''' you to D1.&lt;br /&gt;
* Else, meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** No CVL, (F)BB(V) or CA(V)&lt;br /&gt;
* Alternatively, meet '''ANY''' of the following:&lt;br /&gt;
** Fleet contains CV(B)&lt;br /&gt;
** Amount of (F)BB(V)+CVL ≥ 2&lt;br /&gt;
** Amount of DD ≤ 2 '''AND''' fleet contains CVL or (F)BB(V)&lt;br /&gt;
** If fleet is Slow, amount DD ≤ 2 '''AND''' amount of CL ≤ 2&lt;br /&gt;
|C -&amp;gt; D1 = * Do not meet the requirements to go to D.&lt;br /&gt;
&lt;br /&gt;
|D -&amp;gt; D1 = * Do not meet the requirements to go to F.&lt;br /&gt;
|D -&amp;gt; F/resource = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** No (F)BB(V) or CV(B)&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
&lt;br /&gt;
|D1 -&amp;gt; E/empty = * Do not meet the requirements to go to F.&lt;br /&gt;
|D1 -&amp;gt; F/resource = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If the fleet is '''NOT''' Fast+, meet '''ALL''' of the following as well:&lt;br /&gt;
*** Amount of DD ≥ 5&lt;br /&gt;
*** Fleet may only contain CL/DD/DE&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; G, H/empty = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|F/resource -&amp;gt; D2/empty = * Fail the LoS check.&lt;br /&gt;
|F/resource -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules - From Point 2&lt;br /&gt;
|id = 51-2B&lt;br /&gt;
|order = 0,J,M,V,L,N,P,R,X,Y&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = * Do not meet the requirements to start at 2.&lt;br /&gt;
|0 -&amp;gt; 2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** TP Phase cleared.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|J/empty -&amp;gt; K, L = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; U = * Do not meet the requirements to go to V.&lt;br /&gt;
|M -&amp;gt; V = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
** No SS(V)&lt;br /&gt;
** If Slow Fleet, meet '''ALL''' of the following as well:&lt;br /&gt;
*** Amount of (F)BB(V) ≤ 1&lt;br /&gt;
*** Amount of CV(B) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|V -&amp;gt; Q = * Do not meet the requirements to go to W.&lt;br /&gt;
|V -&amp;gt; W = &lt;br /&gt;
* Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Amount of CV(B) ≥ 3&lt;br /&gt;
** Amount of (F)BB(V) ≥ 5&lt;br /&gt;
** Fast Fleet '''AND''' amount of DD ≥ 6 '''AND''' amount of CL ≥ 2&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; N = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 6&lt;br /&gt;
** Amount of CL ≥ 3&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 1&lt;br /&gt;
* Alternatively, meet '''ANY''' of the following:&lt;br /&gt;
** Fast+ Fleet '''AND''' amount of CL ≥ 2&lt;br /&gt;
** Fleet contains SS(V)&lt;br /&gt;
** Amount of (F)BB(V) ≥ 5&lt;br /&gt;
|L -&amp;gt; O = Do not meet the requirements to go to N.&lt;br /&gt;
&lt;br /&gt;
|N -&amp;gt; O = * Do not meet the requirements to go to P.&lt;br /&gt;
|N -&amp;gt; P/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 6&lt;br /&gt;
** Amount of CL ≥ 3&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 1&lt;br /&gt;
** No SS(V)&lt;br /&gt;
* Alternatively, Fast+ Fleet '''AND''' amount of CL ≥ 2&lt;br /&gt;
&lt;br /&gt;
|P/empty -&amp;gt; R, X/night = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = * Transport Combined Fleet&lt;br /&gt;
|R -&amp;gt; T = * Surface Task Force&lt;br /&gt;
|R -&amp;gt; Q = * Carrier Task Force&lt;br /&gt;
&lt;br /&gt;
|X/night -&amp;gt; Y = * Do not meet the requirements to go to Z.&lt;br /&gt;
|X/night -&amp;gt; Z = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check (Cn2 ≥ 65).&lt;br /&gt;
** No SS(V)&lt;br /&gt;
** Amount of CV(L/B) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** On '''Hard''', amount of (F)BB(V)+CV(L/B) ≤ 3 '''OR''' amount of DD ≥ 5&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow Fleet, meet '''ALL''' of the following requirements as well:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
*** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
* Alternatively, use a Fast+ Fleet '''AND''' pass the LoS check (Cn2 ≥ 65).&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|Y -&amp;gt; Z = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-2|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-2/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
===General Overview===&lt;br /&gt;
&lt;br /&gt;
* It is recommended to have the event quest completed which unlocks the Strike Force for fleet 3.&lt;br /&gt;
* This map utilizes the {{Shiplock|Summer2021EventTag3}}{{ToolTip|[Blue Tag]|'''2nd Special Squadron'''}} and {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}}&lt;br /&gt;
* The LBAS Location will change once Phase 1 is completed. Refer to the LBAS Range map for the changes in combat radius before and after Phase 1.&lt;br /&gt;
{{Warning|message= {{color|black|On E-3, '''regardless of chosen difficulty''', fleets containing ships tagged {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} '''cannot''' participate in Phase 3 and Phase 4 bosses due to branching rules.&amp;lt;br&amp;gt;Please keep this in mind even if planning to clear E-3 on '''Casual/Easy/Medium'''.}} }}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: TP Phase to relocate Land Base to Malta==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Light Fleet Composition (Recommended) =&lt;br /&gt;
{{Shiplock|Summer2021EventTag3}}{{ToolTip|[Blue Tag]|'''2nd Special Squadron'''}} Single/Striking Force Fleet:  '''4-7 DD, 0-3 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A/B|red|C|red|D|red|F|green|I|red}}&lt;br /&gt;
** {{MapRoute|A|red|}} if fleet contains [[Akitsu_Maru|Akitsu Maru]] or SS(V), {{MapRoute|B|Red}} otherwise&lt;br /&gt;
* Fleet must '''pass LoS''' to reach {{MapRoute|I|}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must contain '''0 CV(L/B)+(F)BB(V)+CA(V)'''&lt;br /&gt;
|-|Medium Fleet Composition =&lt;br /&gt;
{{Shiplock|Summer2021EventTag3}}{{ToolTip|[Blue Tag]|'''2nd Special Squadron'''}} Single/Striking Force Fleet: '''1 CVL or (F)BB(V), 3-6 DD, 0-3 XX'''&lt;br /&gt;
* Route: {{MapRoute|1|blue|A|red|C|red|D1|red|E|blue|G|red|F|green|I|red}} &lt;br /&gt;
* Fleet must '''pass LoS''' to reach {{MapRoute|I|}}&lt;br /&gt;
* '''XX cannot be CV(L/B)/(F)BB(V)'''&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 4&lt;br /&gt;
** Range = 3 (After clearing TP Phase)&lt;br /&gt;
* AP/AS = 93/207 (HARD)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* It is recommended to send all LBAS with multiple bombers to the boss.&lt;br /&gt;
* Do not worry about achieving S-Rank at the boss on harder difficulties; instead, focus on a large amount of TP per A-Rank.&lt;br /&gt;
* PT-Imps are present at {{MapRoute|B|red}}. Vanguard Formation can make it easy to pass by without much damage.&lt;br /&gt;
&lt;br /&gt;
Once the TP phase is complete, the land base will be relocated to Malta.&lt;br /&gt;
&lt;br /&gt;
==Phase 1.5: Unlock Node {{MapRoute|W|red}} ==&lt;br /&gt;
&lt;br /&gt;
Requirements to unlock Node {{MapRoute|W|red}} (2nd Boss)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! S&lt;br /&gt;
! Q&lt;br /&gt;
! M&lt;br /&gt;
! R&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| A+ x2&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| A+ x2 &lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| A+ x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node S=&lt;br /&gt;
Method #1: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Light STF: '''2-5 CL, 1-4 DD, 0-3 XX + 1 CL 2-5 DD, 0-3 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|R|pink|T|red|S|red}}&lt;br /&gt;
** Note: Avoids node {{MapRoute|O|red}} at the cost of being a lighter fleet and facing one extra surface battle before reaching {{MapRoute|S|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must contain '''0 SS(V)'''&lt;br /&gt;
* Fleet must contain '''≤1 (F)BB(V) + CV(L/B)'''&lt;br /&gt;
* Fleet must contain '''≥3 CL'''&lt;br /&gt;
* Fleet must contain '''≥6 DD'''&lt;br /&gt;
Method #2: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} TCF: '''4-6 DD, 0-2 XX + 1-2 CL, 3-5 DD, 0-2 XX'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N/O|red|P|blue|R|pink|S|red}}&lt;br /&gt;
** Node {{MapRoute|O|red}} contains several Installations and PT-Imps&lt;br /&gt;
* To route {{MapRoute|L|red|N|red|P|blue}} and avoid {{MapRoute|O|red}}, meet all of the following:&lt;br /&gt;
** Fleet must be '''FAST'''&lt;br /&gt;
** Fleet must contain '''≥3 CL'''&lt;br /&gt;
** Fleet must contain '''≤1 CVE/BBV'''&lt;br /&gt;
Method #3: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Medium/Heavy STF: '''2-6 XX + 1, CL 2-5 DD, 0-3 XX'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|O|red|P|blue|R|pink|T|red|S|red}}&lt;br /&gt;
** Node {{MapRoute|O|red}} contains several Installations and PT-Imps&lt;br /&gt;
** Note: Heavier possible composition but one extra surface battle before reaching {{MapRoute|S|red}}&lt;br /&gt;
* Fleet must contain '''0 SS(V)'''&lt;br /&gt;
* Fleet must contain '''≤4 (F)BB(V)'''&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 3&lt;br /&gt;
* AP/AS = 66/147 for (HARD)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Use anti-installation setups to deal with the Supply Depot Princesses and Artillery Imps&lt;br /&gt;
** [[Combat/Anti-Installation#Equipment_Setups|Nuke setups]] may be required to eliminate the Supply Depot Princesses due to their large HP pools&lt;br /&gt;
|-|Node Q=&lt;br /&gt;
Method #1: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} CTF: '''2-4 CV(L/B), 0-2 (F)BB(V), 2 XX + 1 CL, 2 DD, 3 XX'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|O|red|P|blue|R|pink|Q|red}}&lt;br /&gt;
* Fleet must contain '''no SS(V)'''&lt;br /&gt;
Method #2: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Fast+ CTF: '''2 CV(L/B), 1 CL, 3 XX + 1 CL, 2 DD, 3 XX (FAST+)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|R|pink|Q|red}}&lt;br /&gt;
* Fleet must be '''FAST+'''&lt;br /&gt;
* Fleet must contain '''≥2 CL'''&lt;br /&gt;
* XX can be anything&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 4&lt;br /&gt;
* AD/AP/AS/AS+ = 72/143/321/642 (HARD)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* It is recommended to send the LBAS to {{MapRoute|O|red}} or {{MapRoute|L|red}} to help increase the pass rate.&lt;br /&gt;
** Another option is to fighter sweep {{MapRoute|R|red}} for the ('''HARD''') unlock.&lt;br /&gt;
|-|Node M=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Combined Fleet: '''Any Fleet'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|K|red|M|pink}}&lt;br /&gt;
* There are no limitations for fleet compositions that can reach {{MapRoute|M|pink}}&lt;br /&gt;
* Equip as much Fighter Power, AA, and ASW gear as possible&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 6&lt;br /&gt;
* AP/AS = 155/348 (HARD)&lt;br /&gt;
* LBAS can be sent to ASW sweep {{MapRoute|K|red}}, Fighter sweep to {{MapRoute|M|pink}}, or one base to each depending on the fleet composition and equipment.&lt;br /&gt;
|-|Node R=&lt;br /&gt;
* This can be done with any fleet that can reach {{MapRoute|S|red}} or {{MapRoute|Q|red}}.&lt;br /&gt;
* Depending on the fleet, LBAS can be set to bomb {{MapRoute|O|red}}, ASW sweep {{MapRoute|L|red}}, or fighter sweep {{MapRoute|R|pink}}.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat Summer Harbor Princess ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Heavy CTF=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Heavy CTF : '''3 CV(B), 3 XX + 1 CL, 2 DD, 3 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|K|red|M|red|V|red|W|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must contain ≥3 CV(B), CVL do not count&lt;br /&gt;
* XX can contain '''≤2 additional CV(L/B)+(F)BB(V)'''&lt;br /&gt;
|-|Medium STF/CTF=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Medium STF/CTF : '''0-2 (F)BB(V) or CV(L/B), 1 CL, 1 DD, 2-4 XX + 1 CL, 3 DD, 2 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|K|red|M|red|V|red|W|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* At least '''2 XX must be DDs'''&lt;br /&gt;
* Fleet must contain '''≤5 (F)BB(V)+CV(L/B)'''&lt;br /&gt;
|-|Heavy STF=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Heavy STF : '''3-4 (F)BB(V), 2-3 XX + 1 CL, 2 DD, 1-2 FBB, 1-2 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|K|red|M|red|V|red|W|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* '''XX must NOT be CV(L/B)'''&lt;br /&gt;
* Fleet must contain '''exactly 5 (F)BB(V)'''&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 6&lt;br /&gt;
* Pre-LD: AD/AP/AS/AS+ = 44/87/195/390 (Hard)&lt;br /&gt;
* LD: AD/AP/AS/AS+ = 49/97/216/432 (Hard)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Note: The Summer Harbor Princess is an installation. Anti-installation [[Combat/Anti-Installation#Equipment_Setups|double attack setups]] are recommended to defeat this boss, as nuke setups are not effective against it.&lt;br /&gt;
* {{MapRoute|W|red}} contains an Airfield Princess (only on higher difficulties), PT-Imps, and Artillery Imps. Equip accordingly.&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5: Unlock Node {{MapRoute|Z|red}} ==&lt;br /&gt;
&lt;br /&gt;
To unlock the 3rd boss, {{MapRoute|Z|red}}, you need to :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! G&lt;br /&gt;
! H&lt;br /&gt;
! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| S&lt;br /&gt;
| Reach&lt;br /&gt;
| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| S ?&lt;br /&gt;
| Reach&lt;br /&gt;
| AS&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Shiplock|Summer2021EventTag3}}{{ToolTip|[Blue Tag]|'''2nd Special Squadron'''}} Striking  Force Fleet: '''0-1 CVL or (F)BB(V), 0-3 CA(V), 0-3 AV, 0-3 CL(T), 3-5 DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|red|C|red|D1|red|E|blue|G|red}} / {{MapRoute|H|blue}}&lt;br /&gt;
** {{MapRoute|E|blue}} is a choice node. The player can choose to either go to {{MapRoute|G|red}} or {{MapRoute|H|blue}} for both the requirements.&lt;br /&gt;
* Fleet must contain '''1 of CVL, (F)BB(V), or CA(V)'''&lt;br /&gt;
** Alternatively, '''Slow fleet or exactly 3 DD'''&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* LBAS: Either send LBAS to {{MapRoute|D1|red}} (range = 3) to assist with passing or set them up as LBAS Defense for the air defense unlock requirement&lt;br /&gt;
* Note: The same fleet can be used to complete all 3 requirements in 2-3 different sorties.&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Eliminate the Mediterranean Fleet at {{MapRoute|Z|red}} ==&lt;br /&gt;
&lt;br /&gt;
The final boss at {{MapRoute|Z|red}} can only be reached from starting point {{MapRoute|2|}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Light STF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} STF: '''1 CV(L/B), 2-4 CL, 1-3 DD, 0-2 CA(V) + 1 CL, 3-5 DD, 0-3 CA(V)/CLT (FAST)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must include '''≥3 CL'''&lt;br /&gt;
* Fleet must include '''≥6 DD'''&lt;br /&gt;
* '''No (F)BB(V)''' allowed&lt;br /&gt;
* This method sacrifices a heavier fleet to allow more damage-dealing equipment to be brought to battle while still '''avoiding node''' {{MapRoute|O|red}}&lt;br /&gt;
* Due to the high air-power at the boss and the limit on CV(L/B), equipping 1 or more CAVs as SPF-mules may be required to reach the desired air-state&lt;br /&gt;
|-|Fast+ CTF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} CTF: '''4 CV(L/B), 1 CL, 1 XX + CL, 2 DD, 0-2 FBB, 0-1 CVL, 0-3 XX (FAST+)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must be '''FAST+'''&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must contain '''≥2 CL''' to avoid {{MapRoute|O|red}} which contains Installations and PT-Imps&lt;br /&gt;
* Allows as heavy of a fleet as desired&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 1&lt;br /&gt;
* Pre-LD: AD/AP/AS = 46/92/207 (Hard)&lt;br /&gt;
* It is recommended to send all LBAS to the Boss node {{MapRoute|Z|red}}&lt;br /&gt;
Shared Strategic Notes:&lt;br /&gt;
* It is highly recommended to use bombers with historical bonuses on your carriers due to their significant damage modifier against the boss. Please refer to the [[Summer_2021_Event/E-2/Historical_Ships|equipment bonuses chart]] from the bonuses section.&lt;br /&gt;
&lt;br /&gt;
==Phase 3.5: Debuff==&lt;br /&gt;
&lt;br /&gt;
There are 5 requirements needed to debuff the boss after reaching Last Dance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! S&lt;br /&gt;
! R&lt;br /&gt;
! G&lt;br /&gt;
! Y&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| S ?&lt;br /&gt;
| ?&lt;br /&gt;
| S ?&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| A+ &lt;br /&gt;
| -&lt;br /&gt;
| S ?&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node S=&lt;br /&gt;
This is the same as a requirement for the unlock from [[Summer_2021_Event/E-2#Phase_1.5:_Unlock_Node_W|'''Phase 1.5''']]&lt;br /&gt;
|-|Node R=&lt;br /&gt;
This is the same as a requirement for the unlock from [[Summer_2021_Event/E-2#Phase_1.5:_Unlock_Node_W|'''Phase 1.5''']]&lt;br /&gt;
|-|Node G=&lt;br /&gt;
This is the same as a requirement for the unlock from [[Summer_2021_Event/E-2#Phase_2.5:_Unlock_Node_Z|'''Phase 2.5''']]&lt;br /&gt;
|-|Node Y=&lt;br /&gt;
Method #1: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} STF: '''2 (F)BB(V), 1 CV(B) or 2 CVL, 1-2 CA(V), 0-1 CL, 0-2 DD + 2 CA(V), 1 CL, 3 DD'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|O|red|P|blue|X|purple|Y|red}}&lt;br /&gt;
* Must '''fail LoS check'''&lt;br /&gt;
Method #2: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} STF: 1 CV(B), 2 CA(V), 2 CL, 1 DD + 1 CL, 5 DD&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Y|red}}&lt;br /&gt;
* Must '''fail LoS check'''&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 2&lt;br /&gt;
* No enemy air present&lt;br /&gt;
* Either Toukai/ASW sweep to node {{MapRoute|Y|red}} to S-Rank it or send normal LBAS to {{MapRoute|O|red}} or {{MapRoute|N|red}} to help reach the node.&lt;br /&gt;
Strategic Note:&lt;br /&gt;
* Node {{MapRoute|Y|red}} is a submarine node which contains a Submarine Princess. Equip accordingly.&lt;br /&gt;
* ANY fleet that can reach {{MapRoute|Z|red}} and '''fail the LoS check''' will reach {{MapRoute|Y|red}}&lt;br /&gt;
** It is possible to change the loadout from chipping to reduce LoS without swapping any ships.&lt;br /&gt;
* A+ rank {{MapRoute|X|purple}} can also be done at the same time.&lt;br /&gt;
|-|Node X=&lt;br /&gt;
Any composition that can reach {{MapRoute|Y|red}} or {{MapRoute|Z|red}} will pass through this node and can be done in the same sortie.&lt;br /&gt;
* It is recommended to use the Node Support Expedition as this node can contain a Re-Class BB&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Finishing the Mediterranean Fleet at {{MapRoute|Z|red}} ==&lt;br /&gt;
&lt;br /&gt;
Now that the debuff has been applied, there are 4 main options available for finishing off the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Fast+ CTF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} CTF: '''4 CV(L/B), 1 CL, 1 XX + CL, 2 DD, 0-2 FBB, 0-1 CVL, 0-3 XX (FAST+)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must be '''FAST+'''&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must contain '''≥2 CL''' to avoid {{MapRoute|O|red}} which contains Installations and PT-Imps&lt;br /&gt;
* Allows as heavy of a fleet as desired&lt;br /&gt;
|-|Heavy CTF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} CTF: '''2 CV(L/B), 2 (F)BB(V), 2 XX + 1 CL, 2 DD, 3XX'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|O|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must contain '''no SS(V)'''&lt;br /&gt;
* Fleet must contain '''≥5 DD''' OR '''no additional CV(L/B)/FBB'''&lt;br /&gt;
* Fleet must contain '''≤3 CV(L/B)'''&lt;br /&gt;
* Fleet must contain '''≤3 (F)BB(V)'''&lt;br /&gt;
* NagaMutsu Touch can be used here&lt;br /&gt;
* '''Routes through''' {{MapRoute|O|red}} which contains Installations and PT-Imps&lt;br /&gt;
* Allows for a very heavy fleet without sacrificing combat equipment for speed&lt;br /&gt;
|-|Light STF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} STF: '''1 CV(L/B), 2-4 CL, 1-3 DD, 0-2 CA(V) + 1 CL, 3-5 DD, 0-3 CA(V)/CLT (FAST)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must include '''≥3 CL'''&lt;br /&gt;
* Fleet must include '''≥6 DD'''&lt;br /&gt;
* '''No (F)BB(V)''' allowed&lt;br /&gt;
* This method sacrifices a heavier fleet to allow more damage-dealing equipment to be brought to battle while still '''avoiding node''' {{MapRoute|O|red}}&lt;br /&gt;
* Due to the high air-power at the boss and the limit on CV(L/B), equipping 1 or more CAVs as SPF-mules may be required to reach the desired air-state&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 1&lt;br /&gt;
* LD: AD/AP/AS = 92/184/414 (Hard)&lt;br /&gt;
* It is recommended to send all LBAS to the Boss node {{MapRoute|Z|red}}&lt;br /&gt;
Shared Strategic Notes:&lt;br /&gt;
* It is highly recommended to use bombers with historical bonuses on your carriers due to their significant damage modifier against the boss. Please refer to the [[Summer_2021_Event/E-2/Historical_Ships|equipment bonuses chart]] from the bonuses section.&lt;br /&gt;
* Destroying the boss will rely largely on TCIs.&lt;br /&gt;
** Certain historicals may be necessary for clearing E-3 on harder difficulties; use with caution!&lt;br /&gt;
** Some ships with Historical bonuses (primarily CLs &amp;amp; CAs) may be able to reach sufficient damage with DA setups&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-2/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-2/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114796</id>
		<title>Summer 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114796"/>
		<updated>2021-09-14T20:02:19Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Reinforcement Transport! Operation Pedestal&lt;br /&gt;
|title_jp= 増援輸送！ペデスタル作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag6.png]]&lt;br /&gt;
|tag3= [[File:Summer2021EventTag5.png]]&lt;br /&gt;
|tag4= [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag4}} Green Tag: Force H&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag6}} Force Z&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag5}} 10th Submarine Fleet&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag7}} Force X&lt;br /&gt;
|header_thumb=[[File:Summer2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summer2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-3MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Summer2021E-3LBASMapP1.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Position 1&lt;br /&gt;
|map_7=[[File:Summer2021E-3LBASMapP2.png|450px]]&lt;br /&gt;
|map_7_text=LBAS Position 2&lt;br /&gt;
|boss_hard= 3950 HP + 4400 HP + 960 TP + 6480 HP&lt;br /&gt;
|boss_medium= 3700 HP + 4400 HP + 680 TP + 6000 HP&lt;br /&gt;
|boss_easy= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Victorious}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1= {{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1 (★1)&lt;br /&gt;
|reward_1_hard=&lt;br /&gt;
|reward_2= {{QuestRewardEquip|SM.79 bis (Skilled)}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium= &lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardEquip|Prototype Jinpuu}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=1&lt;br /&gt;
|reward_5={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★1)&lt;br /&gt;
|reward_6_hard=&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.III}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
|reward_8={{QuestRewardEquip|Corsair Mk.II (Ace)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=1&lt;br /&gt;
|reward_8_hard=1 (★2)&lt;br /&gt;
|reward_9={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_9_casual=&lt;br /&gt;
|reward_9_easy=&lt;br /&gt;
|reward_9_medium=&lt;br /&gt;
|reward_9_hard=1&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-3Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 1&lt;br /&gt;
|id = 51-3A&lt;br /&gt;
|order = 0,B,B1,B2,C,C1,C2,E,G&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; B1 = * Do not meet the requirements to go to B2.&lt;br /&gt;
|B -&amp;gt; B2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
&lt;br /&gt;
|B1 -&amp;gt; C = * Do not meet the requirements to go to C1.&lt;br /&gt;
|B1 -&amp;gt; C1 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Not a Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 3&lt;br /&gt;
** If amount of (F)BB(V)+CV(L/B) ≥ 2, fleet must be Fast '''OR''' fleet must contain a CL.&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
&lt;br /&gt;
|B2 -&amp;gt; C1 = * Amount of ships ≤ 5&lt;br /&gt;
|B2 -&amp;gt; C2/empty = * Amount of ships ≥ 6&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to D.&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|C1 -&amp;gt; C2/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
|C1 -&amp;gt; E = * Do not meet the requirements to go to C2.&lt;br /&gt;
&lt;br /&gt;
|C2/empty -&amp;gt; E, F = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * Do not meet the requirements to go to I.&lt;br /&gt;
|E -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL+DD ≥ 3&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|G -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 2&lt;br /&gt;
|id = 51-3B&lt;br /&gt;
|order = 0,2,J1,L,M&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; J1 = * Do not meet the requirements to go to J2.&lt;br /&gt;
|2 -&amp;gt; J2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|J1 -&amp;gt; J = * Slow fleet&lt;br /&gt;
|J1 -&amp;gt; J2 = * Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check.&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Do not meet the requirements to go to O.&lt;br /&gt;
|M -&amp;gt; O = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 3&lt;br /&gt;
|id = 51-3C&lt;br /&gt;
|order = 0,3,R,S,T2,T3,T,U,V,X,X2,Y,Z&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; P = * Combined Fleet&lt;br /&gt;
|3 -&amp;gt; Q/empty = * Single Fleet/Strike Force&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to node S is unlocked.&lt;br /&gt;
** Surface/Carrier Task Force&lt;br /&gt;
|R -&amp;gt; T = * Do not meet the requirements to go to either S or U.&lt;br /&gt;
|R -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Before unlocking the route to node S:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
*** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** After unlocking the route to node S:&lt;br /&gt;
*** Use a Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; T2, T3 =&lt;br /&gt;
* If Strike Force, go to T2.&lt;br /&gt;
* Else, if amount of ships ≤ 6, random routing between T2 and T3.&lt;br /&gt;
|S -&amp;gt; T = * Combined Fleet, but do not meet the requirements to go to U.&lt;br /&gt;
|S -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of CV(B) ≤ 3&lt;br /&gt;
** Amount of CV(L/B) ≤ 4&lt;br /&gt;
&lt;br /&gt;
|T2 -&amp;gt; T1, T3 =&lt;br /&gt;
From top to bottom:&lt;br /&gt;
* If fleet contains CL, go to T1.&lt;br /&gt;
* If fleet contains CV(L/B), go to T3.&lt;br /&gt;
* If fleet contains neither CL or CV(L/B), random routing.&lt;br /&gt;
&lt;br /&gt;
|V/empty -&amp;gt; W, X = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; X1/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node X1 is unlocked.&lt;br /&gt;
** Fleet contains either Akitsushima Kai or Akashi Kai.&lt;br /&gt;
|X -&amp;gt; Y = * Do not meet the requirements to go to either X1 or Z3.&lt;br /&gt;
|X -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node Z3 is unlocked.&lt;br /&gt;
** Do not meet the requirements to go to X1.&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If Carrier Task Force, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; Y = * Do not meet the requirements to go to Z3.&lt;br /&gt;
|X2 -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; Z/green = Do not meet the requirements to go to Z3.&lt;br /&gt;
|Y -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Z/green -&amp;gt; Z1/empty = * Fail the LoS check.&lt;br /&gt;
|Z/green -&amp;gt; Z2 = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* This map contains 4 phases.&lt;br /&gt;
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.&lt;br /&gt;
** The air base is relocated once you've reached Phase 4.&lt;br /&gt;
* There are 2 event quests linked to this map.&lt;br /&gt;
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.&lt;br /&gt;
** The shiplock restrictions are lifted once the map is cleared. This makes it easier for admirals to farm specific nodes or to clear quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags are used in this map:&lt;br /&gt;
&lt;br /&gt;
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 &amp;amp; 4. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''This applies on all difficulties and also applies post-clear.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{ProtoQuestsHeader}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB3&lt;br /&gt;
| reqQuest = 2108 LB2&lt;br /&gt;
| namejp = 【地中海拡張作戦】第10潜水戦隊作戦&lt;br /&gt;
| nameen = {{color|black|10th Submarine Squadron Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes T1 and T4 on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 700&lt;br /&gt;
| other =  '''Choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|Type 3 Depth Charge Projector|qty=3}}{{QuestRewardEquip|Type 2 Depth Charge|qty=3}}{{QuestRewardEquip|Type124 ASDIC|qty=2}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardItem|Action Report|qty=2}}{{QuestRewardItem|Remodel Blueprint|}}&lt;br /&gt;
| notes =&lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on '''Casual''' difficulty.&lt;br /&gt;
* The 3rd starting point of E-3 must be unlocked first.&lt;br /&gt;
* For more info on how to clear T1 and T4, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB4&lt;br /&gt;
| reqQuest = 2108 LB3&lt;br /&gt;
| namejp = 【地中海拡張作戦】北アフリカ作戦&lt;br /&gt;
| nameen = {{color|black|North Africa Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes F and W on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 1000&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =  {{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)|}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|25mm Single Autocannon Mount|qty=4}}{{QuestRewardItem|Improvement Material|qty=4}}{{QuestRewardItem|Development Material|qty=10}} &lt;br /&gt;
| notes = &lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on either '''Casual''' or '''Easy''' difficulty.&lt;br /&gt;
* For more info on how to clear F and W, check out the following sections:&lt;br /&gt;
** For node F, check out Phase 2.5A&lt;br /&gt;
** For node W, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Abyssal Mediterranean Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP1.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|I|red}}&lt;br /&gt;
* This phase uses a '''Single Fleet/Strike Force'''.&lt;br /&gt;
* There is air resistance en route to the boss, but the boss itself has no air power.&lt;br /&gt;
* The LBAS range to the boss is 6.&lt;br /&gt;
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.&lt;br /&gt;
* Clearing this phase will automatically unlock the 2nd starting point.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Option 1=&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route, but may not be able to defeat the boss.&lt;br /&gt;
* Consistent for chipping, but a heavier fleet is desired during Last Dance.&lt;br /&gt;
&lt;br /&gt;
|-|Option 2=&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the European Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|O|red}}&lt;br /&gt;
* This phase uses a '''Combined Fleet'''.&lt;br /&gt;
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.&lt;br /&gt;
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
** The LBAS range for node {{MapRoute|J2|red}} is 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''regardless of difficulty'''&amp;lt;/span&amp;gt;. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.&lt;br /&gt;
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.&lt;br /&gt;
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.&lt;br /&gt;
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.&lt;br /&gt;
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.&lt;br /&gt;
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5A: Unlock the 3rd starting point==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.&lt;br /&gt;
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.&lt;br /&gt;
&lt;br /&gt;
All unlock requirements during this phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! LBAS&lt;br /&gt;
! {{MapRoute|F|red}}&lt;br /&gt;
! {{MapRoute|G|red}}&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
Node {{MapRoute|F|red}} features enemy installations and PT-imps.&lt;br /&gt;
* Regardless of difficulty, only an A-rank is required to meet this requirement.&lt;br /&gt;
* The LBAS range to node {{MapRoute|F|red}} is 5.&lt;br /&gt;
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.&lt;br /&gt;
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}&lt;br /&gt;
* Guarantees the shortest route to the boss.&lt;br /&gt;
* With the right equipment, this fleet should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.&lt;br /&gt;
* The LBAS range to node {{MapRoute|G|red}} is 6&lt;br /&gt;
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}&lt;br /&gt;
* LoS Cn2 ≤ 40.&lt;br /&gt;
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A variant of option 2 that uses a Single Fleet instead.&lt;br /&gt;
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2-5.png|450px|right]]&lt;br /&gt;
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.&lt;br /&gt;
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.&lt;br /&gt;
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tags:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Note'''&amp;lt;/span&amp;gt;: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! B2&lt;br /&gt;
! T1&lt;br /&gt;
! T2&lt;br /&gt;
! T3&lt;br /&gt;
! T4&lt;br /&gt;
! P&lt;br /&gt;
! U&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Composition: '''1CV(L/B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}&lt;br /&gt;
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.&lt;br /&gt;
* The CV(L/B) should only be equipped with fighters.&lt;br /&gt;
* The LBAS range to node {{MapRoute|B2|pink}} is 3.&lt;br /&gt;
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T1 and T2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T1|red}} is 9.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 1CL 2CVL 3SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T1|red}}&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes T2, T3 and T4=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T4|red}} is 10.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 2CVL 3SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes P,U,W and X=&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.&lt;br /&gt;
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}&lt;br /&gt;
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.&lt;br /&gt;
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.&lt;br /&gt;
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.&lt;br /&gt;
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}&lt;br /&gt;
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}&lt;br /&gt;
* Node {{MapRoute|W|red}} features enemy installations and PT imps.&lt;br /&gt;
** The LBAS range for this node is 7.&lt;br /&gt;
** Only an A-rank is sufficient, regardless of difficulty.&lt;br /&gt;
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.&lt;br /&gt;
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.&lt;br /&gt;
** The LBAS range for this node is 9.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.&lt;br /&gt;
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Clear the TP Phase==&lt;br /&gt;
[[File:Summer2021E-3MapP3.png|450px|right]]&lt;br /&gt;
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.&lt;br /&gt;
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.&lt;br /&gt;
* The LBAS range to node {{MapRoute|Z2|red}} is 11.&lt;br /&gt;
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}&lt;br /&gt;
** Due to all the dangers, using a Fleet Command Facility is highly recommended.&lt;br /&gt;
** Using node support can improve the pass rate at {{MapRoute|U|purple}}&lt;br /&gt;
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat the European Armored Carrier Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.&lt;br /&gt;
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.&lt;br /&gt;
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:&lt;br /&gt;
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.&lt;br /&gt;
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning'''&amp;lt;/span&amp;gt;: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.&lt;br /&gt;
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.&lt;br /&gt;
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.&lt;br /&gt;
* As the routing barely changes, the strategy largely remains the same as in Phase 3.&lt;br /&gt;
** CTF is not recommended and will not be suggested in this phase.&lt;br /&gt;
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}&lt;br /&gt;
** Using Fleet Command Facility is encouraged for chipping the boss.&lt;br /&gt;
** A repair node is now available at node {{MapRoute|X1|blue}}&lt;br /&gt;
** Using {{ShipLink|Nelson}} is recommended for her touch attack.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.&lt;br /&gt;
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4.5: Debuff the boss and finish her off==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.&lt;br /&gt;
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! LBAS&lt;br /&gt;
! I&lt;br /&gt;
! T&lt;br /&gt;
! X&lt;br /&gt;
! Y&lt;br /&gt;
! Z2&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route and should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.&lt;br /&gt;
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes X, Y and Z2=&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.&lt;br /&gt;
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114795</id>
		<title>Summer 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114795"/>
		<updated>2021-09-14T20:00:34Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Reinforcement Transport! Operation Pedestal&lt;br /&gt;
|title_jp= 増援輸送！ペデスタル作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag6.png]]&lt;br /&gt;
|tag3= [[File:Summer2021EventTag5.png]]&lt;br /&gt;
|tag4= [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag4}} Green Tag: Force H&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag6}} Force Z&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag5}} 10th Submarine Fleet&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag7}} Force X&lt;br /&gt;
|header_thumb=[[File:Summer2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summer2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-3MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Summer2021E-3LBASMapP1.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Position 1&lt;br /&gt;
|map_7=[[File:Summer2021E-3LBASMapP2.png|450px]]&lt;br /&gt;
|map_7_text=LBAS Position 2&lt;br /&gt;
|boss_hard= 3950 HP + 4400 HP + 960 TP + 6480 HP&lt;br /&gt;
|boss_medium= 3700 HP + 4400 HP + 680 TP + 6000 HP&lt;br /&gt;
|boss_easy= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Victorious}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1= {{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1 (★1)&lt;br /&gt;
|reward_1_hard=&lt;br /&gt;
|reward_2= {{QuestRewardEquip|SM.79 bis (Skilled)}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium= &lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardEquip|Prototype Jinpuu}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=1&lt;br /&gt;
|reward_5={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★1)&lt;br /&gt;
|reward_6_hard=&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.III}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
|reward_8={{QuestRewardEquip|Corsair Mk.II (Ace)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=1&lt;br /&gt;
|reward_8_hard=1 (★2)&lt;br /&gt;
|reward_9={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_9_casual=&lt;br /&gt;
|reward_9_easy=&lt;br /&gt;
|reward_9_medium=&lt;br /&gt;
|reward_9_hard=1&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-3Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 1&lt;br /&gt;
|id = 51-3A&lt;br /&gt;
|order = 0,B,B1,B2,C,C1,C2,E,G&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; B1 = * Do not meet the requirements to go to B2.&lt;br /&gt;
|B -&amp;gt; B2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
&lt;br /&gt;
|B1 -&amp;gt; C = * Do not meet the requirements to go to C1.&lt;br /&gt;
|B1 -&amp;gt; C1 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Not a Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 3&lt;br /&gt;
** If amount of (F)BB(V)+CV(L/B) ≥ 2, fleet must be Fast '''OR''' fleet must contain a CL.&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
&lt;br /&gt;
|B2 -&amp;gt; C1 = * Amount of ships ≤ 5&lt;br /&gt;
|B2 -&amp;gt; C2/empty = * Amount of ships ≥ 6&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to D.&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|C1 -&amp;gt; C2/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
|C1 -&amp;gt; E = * Do not meet the requirements to go to C2.&lt;br /&gt;
&lt;br /&gt;
|C2/empty -&amp;gt; E, F = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * Do not meet the requirements to go to I.&lt;br /&gt;
|E -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL+DD ≥ 3&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|G -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 2&lt;br /&gt;
|id = 51-3B&lt;br /&gt;
|order = 0,2,J1,L,M&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; J1 = * Do not meet the requirements to go to J2.&lt;br /&gt;
|2 -&amp;gt; J2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|J1 -&amp;gt; J = * Slow fleet&lt;br /&gt;
|J1 -&amp;gt; J2 = * Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check.&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Do not meet the requirements to go to O.&lt;br /&gt;
|M -&amp;gt; O = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 3&lt;br /&gt;
|id = 51-3C&lt;br /&gt;
|order = 0,3,R,S,T2,T3,T,U,V,X,X2,Y,Z&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; P = * Combined Fleet&lt;br /&gt;
|3 -&amp;gt; Q/empty = * Single Fleet/Strike Force&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to node S is unlocked.&lt;br /&gt;
** Surface/Carrier Task Force&lt;br /&gt;
|R -&amp;gt; T = * Do not meet the requirements to go to either S or U.&lt;br /&gt;
|R -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Before unlocking the route to node S:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
*** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** After unlocking the route to node S:&lt;br /&gt;
*** Use a Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; T2, T3 =&lt;br /&gt;
* If Strike Force, go to T2.&lt;br /&gt;
* Else, if amount of ships ≤ 6, random routing between T2 and T3.&lt;br /&gt;
|S -&amp;gt; T = * Combined Fleet, but do not meet the requirements to go to U.&lt;br /&gt;
|S -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of CV(B) ≤ 3&lt;br /&gt;
** Amount of CV(L/B) ≤ 4&lt;br /&gt;
&lt;br /&gt;
|T2 -&amp;gt; T1, T3 =&lt;br /&gt;
From top to bottom:&lt;br /&gt;
* If fleet contains CL, go to T1.&lt;br /&gt;
* If fleet contains CV(L/B), go to T3.&lt;br /&gt;
* If fleet contains neither CL or CV(L/B), random routing.&lt;br /&gt;
&lt;br /&gt;
|V/empty -&amp;gt; W, X = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; X1/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node X1 is unlocked.&lt;br /&gt;
** Fleet contains either Akitsushima Kai or Akashi Kai.&lt;br /&gt;
|X -&amp;gt; Y = * Do not meet the requirements to go to either X1 or Z3.&lt;br /&gt;
|X -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node Z3 is unlocked.&lt;br /&gt;
** Do not meet the requirements to go to X1.&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If Carrier Task Force, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; Y = * Do not meet the requirements to go to Z3.&lt;br /&gt;
|X2 -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; Z/green = Do not meet the requirements to go to Z3.&lt;br /&gt;
|Y -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Z/green -&amp;gt; Z1/empty = * Fail the LoS check.&lt;br /&gt;
|Z/green -&amp;gt; Z2 = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* This map contains 4 phases.&lt;br /&gt;
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.&lt;br /&gt;
** The air base is relocated once you've reached Phase 4.&lt;br /&gt;
* There are 2 event quests linked to this map.&lt;br /&gt;
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.&lt;br /&gt;
** The shiplock restrictions are lifted once the map is cleared. This makes it easier for admirals to farm specific nodes or to clear quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags are used in this map:&lt;br /&gt;
&lt;br /&gt;
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 &amp;amp; 4. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''This applies on all difficulties and also applies post-clear.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{ProtoQuestsHeader}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB3&lt;br /&gt;
| reqQuest = 2108 LB2&lt;br /&gt;
| namejp = 【地中海拡張作戦】第10潜水戦隊作戦&lt;br /&gt;
| nameen = {{color|black|10th Submarine Squadron Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes T1 and T4 on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 700&lt;br /&gt;
| other =  '''Choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|Type 3 Depth Charge Projector|qty=3}}{{QuestRewardEquip|Type 2 Depth Charge|qty=3}}{{QuestRewardEquip|Type124 ASDIC|qty=2}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardItem|Action Report|qty=2}}{{QuestRewardItem|Remodel Blueprint|}}&lt;br /&gt;
| notes =&lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on '''Casual''' difficulty.&lt;br /&gt;
* The 3rd starting point of E-3 must be unlocked first.&lt;br /&gt;
* For more info on how to clear T1 and T4, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB4&lt;br /&gt;
| reqQuest = 2108 LB3&lt;br /&gt;
| namejp = 【地中海拡張作戦】北アフリカ作戦&lt;br /&gt;
| nameen = {{color|black|North Africa Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes F and W on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 1000&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =  {{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)|}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|25mm Single Autocannon Mount|qty=4}}{{QuestRewardItem|Improvement Material|qty=4}}{{QuestRewardItem|Development Material|qty=10}} &lt;br /&gt;
| notes = &lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on either '''Casual''' or '''Easy''' difficulty.&lt;br /&gt;
* For more info on how to clear F and W, check out the following sections:&lt;br /&gt;
** For node F, check out Phase 2.5A&lt;br /&gt;
** For node W, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Abyssal Mediterranean Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP1.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|I|red}}&lt;br /&gt;
* This phase uses a '''Single Fleet/Strike Force'''.&lt;br /&gt;
* There is air resistance en route to the boss, but the boss itself has no air power.&lt;br /&gt;
* The LBAS range to the boss is 6.&lt;br /&gt;
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.&lt;br /&gt;
* Clearing this phase will automatically unlock the 2nd starting point.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Option 1=&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route, but may not be able to defeat the boss.&lt;br /&gt;
* Consistent for chipping, but a heavier fleet is desired during Last Dance.&lt;br /&gt;
&lt;br /&gt;
|-|Option 2=&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the European Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|O|red}}&lt;br /&gt;
* This phase uses a '''Combined Fleet'''.&lt;br /&gt;
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.&lt;br /&gt;
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
** The LBAS range for node {{MapRoute|J2|red}} is 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''regardless of difficulty'''&amp;lt;/span&amp;gt;. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.&lt;br /&gt;
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.&lt;br /&gt;
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.&lt;br /&gt;
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.&lt;br /&gt;
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.&lt;br /&gt;
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5A: Unlock the 3rd starting point==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.&lt;br /&gt;
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.&lt;br /&gt;
&lt;br /&gt;
All unlock requirements during this phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! LBAS&lt;br /&gt;
! {{MapRoute|F|red}}&lt;br /&gt;
! {{MapRoute|G|red}}&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
Node {{MapRoute|F|red}} features enemy installations and PT-imps.&lt;br /&gt;
* Regardless of difficulty, only an A-rank is required to meet this requirement.&lt;br /&gt;
* The LBAS range to node {{MapRoute|F|red}} is 5.&lt;br /&gt;
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.&lt;br /&gt;
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}&lt;br /&gt;
* Guarantees the shortest route to the boss.&lt;br /&gt;
* With the right equipment, this fleet should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.&lt;br /&gt;
* The LBAS range to node {{MapRoute|G|red}} is 6&lt;br /&gt;
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}&lt;br /&gt;
* LoS Cn2 ≤ 40.&lt;br /&gt;
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A variant of option 2 that uses a Single Fleet instead.&lt;br /&gt;
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2-5.png|450px|right]]&lt;br /&gt;
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.&lt;br /&gt;
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.&lt;br /&gt;
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tags:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Note'''&amp;lt;/span&amp;gt;: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! B2&lt;br /&gt;
! T1&lt;br /&gt;
! T2&lt;br /&gt;
! T3&lt;br /&gt;
! T4&lt;br /&gt;
! P&lt;br /&gt;
! U&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Composition: '''1CV(L/B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}&lt;br /&gt;
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.&lt;br /&gt;
* The CV(L/B) should only be equipped with fighters.&lt;br /&gt;
* The LBAS range to node {{MapRoute|B2|pink}} is 3.&lt;br /&gt;
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.&lt;br /&gt;
&lt;br /&gt;
|-|Node T1=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T1|red}} is 9.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 1CL 2CVL 3SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T1|red}}&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Node T4=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T4|red}} is 10.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 2CVL 3SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes P,U,W and X=&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.&lt;br /&gt;
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}&lt;br /&gt;
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.&lt;br /&gt;
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.&lt;br /&gt;
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.&lt;br /&gt;
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}&lt;br /&gt;
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}&lt;br /&gt;
* Node {{MapRoute|W|red}} features enemy installations and PT imps.&lt;br /&gt;
** The LBAS range for this node is 7.&lt;br /&gt;
** Only an A-rank is sufficient, regardless of difficulty.&lt;br /&gt;
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.&lt;br /&gt;
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.&lt;br /&gt;
** The LBAS range for this node is 9.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.&lt;br /&gt;
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Clear the TP Phase==&lt;br /&gt;
[[File:Summer2021E-3MapP3.png|450px|right]]&lt;br /&gt;
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.&lt;br /&gt;
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.&lt;br /&gt;
* The LBAS range to node {{MapRoute|Z2|red}} is 11.&lt;br /&gt;
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}&lt;br /&gt;
** Due to all the dangers, using a Fleet Command Facility is highly recommended.&lt;br /&gt;
** Using node support can improve the pass rate at {{MapRoute|U|purple}}&lt;br /&gt;
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat the European Armored Carrier Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.&lt;br /&gt;
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.&lt;br /&gt;
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:&lt;br /&gt;
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.&lt;br /&gt;
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning'''&amp;lt;/span&amp;gt;: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.&lt;br /&gt;
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.&lt;br /&gt;
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.&lt;br /&gt;
* As the routing barely changes, the strategy largely remains the same as in Phase 3.&lt;br /&gt;
** CTF is not recommended and will not be suggested in this phase.&lt;br /&gt;
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}&lt;br /&gt;
** Using Fleet Command Facility is encouraged for chipping the boss.&lt;br /&gt;
** A repair node is now available at node {{MapRoute|X1|blue}}&lt;br /&gt;
** Using {{ShipLink|Nelson}} is recommended for her touch attack.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.&lt;br /&gt;
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4.5: Debuff the boss and finish her off==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.&lt;br /&gt;
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! LBAS&lt;br /&gt;
! I&lt;br /&gt;
! T&lt;br /&gt;
! X&lt;br /&gt;
! Y&lt;br /&gt;
! Z2&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route and should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.&lt;br /&gt;
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes X, Y and Z2=&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.&lt;br /&gt;
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-2&amp;diff=114786</id>
		<title>Summer 2021 Event/E-2</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-2&amp;diff=114786"/>
		<updated>2021-09-13T01:35:11Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* Phase 3.5: Debuff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-2===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Battle off Cape Calabria&lt;br /&gt;
|title_jp= カラブリア岬沖海戦&lt;br /&gt;
|tag=[[File:Summer2021EventTag3.png]]&lt;br /&gt;
|tag2=[[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag3}} Blue Tag: 2nd Special Squadron&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag4}} Green Tag: Force H &lt;br /&gt;
|header_thumb=[[File:Summer2021_E2BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-2 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summmer2021E-2MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-2MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-2MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-2LBASMapP1.png|450px]]&lt;br /&gt;
|map_5_text=LBAS TP Phase&lt;br /&gt;
|map_6=[[File:Summer2021E-2LBASMapP2.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Post TP Phase&lt;br /&gt;
|boss_hard= 900 TP + 7750 HP + 5000 HP&lt;br /&gt;
|boss_medium= 500 TP + 5250 HP + 4800 HP&lt;br /&gt;
|boss_easy= 330 TP + 3750 HP + 3600 HP&lt;br /&gt;
|boss_casual= 300 TP + 3750 HP + 3600 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Conte di Cavour}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=&lt;br /&gt;
|reward_1_medium=1&lt;br /&gt;
|reward_1_hard=1&lt;br /&gt;
|reward_2={{QuestRewardItem|Reinforcement Expansion}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=1&lt;br /&gt;
|reward_2_medium=1&lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Submarine Supply Material}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=2&lt;br /&gt;
|reward_3_medium=3&lt;br /&gt;
|reward_3_hard=3&lt;br /&gt;
|reward_4={{QuestRewardItem|Improvement Material}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=7&lt;br /&gt;
|reward_5={{QuestRewardEquip|SM.79}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=1 (★2)&lt;br /&gt;
|reward_5_hard=&lt;br /&gt;
|reward_6={{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=&lt;br /&gt;
|reward_6_medium=&lt;br /&gt;
|reward_6_hard=1 (★2)&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-2Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules - From Point 1&lt;br /&gt;
|id = 51-2A&lt;br /&gt;
|order = 0,1,C,D,D1,E,F&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = * Do not meet the requirements to start at 2.&lt;br /&gt;
|0 -&amp;gt; 2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** TP Phase cleared.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|1 -&amp;gt; A = * Do not meet the requirements to go to B.&lt;br /&gt;
|1 -&amp;gt; B = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fleet contains no (F)BB(V) or CV(L/B)&lt;br /&gt;
** No SS(V)&lt;br /&gt;
** No Akitsu Maru&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* If Fast+ Fleet, meet '''ALL''' of the following requirements:&lt;br /&gt;
** No (F)BB(V) or CV(L/B)&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** Failure to meet the above rules will '''FORCE''' you to D1.&lt;br /&gt;
* Else, meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** No CVL, (F)BB(V) or CA(V)&lt;br /&gt;
* Alternatively, meet '''ANY''' of the following:&lt;br /&gt;
** Fleet contains CV(B)&lt;br /&gt;
** Amount of (F)BB(V)+CVL ≥ 2&lt;br /&gt;
** Amount of DD ≤ 2 '''AND''' fleet contains CVL or (F)BB(V)&lt;br /&gt;
** If fleet is Slow, amount DD ≤ 2 '''AND''' amount of CL ≤ 2&lt;br /&gt;
|C -&amp;gt; D1 = * Do not meet the requirements to go to D.&lt;br /&gt;
&lt;br /&gt;
|D -&amp;gt; D1 = * Do not meet the requirements to go to F.&lt;br /&gt;
|D -&amp;gt; F/resource = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** No (F)BB(V) or CV(B)&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
&lt;br /&gt;
|D1 -&amp;gt; E/empty = * Do not meet the requirements to go to F.&lt;br /&gt;
|D1 -&amp;gt; F/resource = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If the fleet is '''NOT''' Fast+, meet '''ALL''' of the following as well:&lt;br /&gt;
*** Amount of DD ≥ 5&lt;br /&gt;
*** Fleet may only contain CL/DD/DE&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; G, H/empty = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|F/resource -&amp;gt; D2/empty = * Fail the LoS check.&lt;br /&gt;
|F/resource -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules - From Point 2&lt;br /&gt;
|id = 51-2B&lt;br /&gt;
|order = 0,J,M,V,L,N,P,R,X,Y&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = * Do not meet the requirements to start at 2.&lt;br /&gt;
|0 -&amp;gt; 2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** TP Phase cleared.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|J/empty -&amp;gt; K, L = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; U = * Do not meet the requirements to go to V.&lt;br /&gt;
|M -&amp;gt; V = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
** No SS(V)&lt;br /&gt;
** If Slow Fleet, meet '''ALL''' of the following as well:&lt;br /&gt;
*** Amount of (F)BB(V) ≤ 1&lt;br /&gt;
*** Amount of CV(B) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|V -&amp;gt; Q = * Do not meet the requirements to go to W.&lt;br /&gt;
|V -&amp;gt; W = &lt;br /&gt;
* Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Amount of CV(B) ≥ 3&lt;br /&gt;
** Amount of (F)BB(V) ≥ 5&lt;br /&gt;
** Fast Fleet '''AND''' amount of DD ≥ 6 '''AND''' amount of CL ≥ 2&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; N = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 6&lt;br /&gt;
** Amount of CL ≥ 3&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 1&lt;br /&gt;
* Alternatively, meet '''ANY''' of the following:&lt;br /&gt;
** Fast+ Fleet '''AND''' amount of CL ≥ 2&lt;br /&gt;
** Fleet contains SS(V)&lt;br /&gt;
** Amount of (F)BB(V) ≥ 5&lt;br /&gt;
|L -&amp;gt; O = Do not meet the requirements to go to N.&lt;br /&gt;
&lt;br /&gt;
|N -&amp;gt; O = * Do not meet the requirements to go to P.&lt;br /&gt;
|N -&amp;gt; P/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 6&lt;br /&gt;
** Amount of CL ≥ 3&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 1&lt;br /&gt;
** No SS(V)&lt;br /&gt;
* Alternatively, Fast+ Fleet '''AND''' amount of CL ≥ 2&lt;br /&gt;
&lt;br /&gt;
|P/empty -&amp;gt; R, X/night = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = * Transport Combined Fleet&lt;br /&gt;
|R -&amp;gt; T = * Surface Task Force&lt;br /&gt;
|R -&amp;gt; Q = * Carrier Task Force&lt;br /&gt;
&lt;br /&gt;
|X/night -&amp;gt; Y = * Do not meet the requirements to go to Z.&lt;br /&gt;
|X/night -&amp;gt; Z = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** No SS(V)&lt;br /&gt;
** Amount of CV(L/B) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** On '''Hard''', amount of (F)BB(V)+CV(L/B) ≤ 3 '''OR''' amount of DD ≥ 5&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow Fleet, meet '''ALL''' of the following requirements as well:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
*** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
* Alternatively, use a Fast+ Fleet '''AND''' pass the LoS check.&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|Y -&amp;gt; Z = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-2|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-2/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
===General Overview===&lt;br /&gt;
&lt;br /&gt;
* It is recommended to have the event quest completed which unlocks the Strike Force for fleet 3.&lt;br /&gt;
* This map utilizes the {{Shiplock|Summer2021EventTag3}}{{ToolTip|[Blue Tag]|'''2nd Special Squadron'''}} and {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}}&lt;br /&gt;
* The LBAS Location will change once Phase 1 is completed. Refer to the LBAS Range map for the changes in combat radius before and after Phase 1.&lt;br /&gt;
{{Warning|message= {{color|black|On E-3, '''regardless of chosen difficulty''', fleets containing ships tagged {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} '''cannot''' participate in Phase 3 and Phase 4 bosses due to branching rules.&amp;lt;br&amp;gt;Please keep this in mind even if planning to clear E-3 on '''Casual/Easy/Medium'''.}} }}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: TP Phase to relocate Land Base to Malta==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Light Fleet Composition (Recommended) =&lt;br /&gt;
{{Shiplock|Summer2021EventTag3}}{{ToolTip|[Blue Tag]|'''2nd Special Squadron'''}} Single/Striking Force Fleet:  '''4-7 DD, 0-3 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A/B|red|C|red|D|red|F|green|I|red}}&lt;br /&gt;
** {{MapRoute|A|red|}} if fleet contains [[Akitsu_Maru|Akitsu Maru]] or SS(V), {{MapRoute|B|Red}} otherwise&lt;br /&gt;
* Fleet must '''pass LoS''' to reach {{MapRoute|I|}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must contain '''0 CV(L/B)+(F)BB(V)+CA(V)'''&lt;br /&gt;
|-|Medium Fleet Composition =&lt;br /&gt;
{{Shiplock|Summer2021EventTag3}}{{ToolTip|[Blue Tag]|'''2nd Special Squadron'''}} Single/Striking Force Fleet: '''1 CVL or (F)BB(V), 3-6 DD, 0-3 XX'''&lt;br /&gt;
* Route: {{MapRoute|1|blue|A|red|C|red|D1|red|E|blue|G|red|F|green|I|red}} &lt;br /&gt;
* Fleet must '''pass LoS''' to reach {{MapRoute|I|}}&lt;br /&gt;
* '''XX cannot be CV(L/B)/(F)BB(V)'''&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 4&lt;br /&gt;
** Range = 3 (After clearing TP Phase)&lt;br /&gt;
* AP/AS = 93/207 (HARD)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* It is recommended to send all LBAS with multiple bombers to the boss.&lt;br /&gt;
* Do not worry about achieving S-Rank at the boss on harder difficulties; instead, focus on a large amount of TP per A-Rank.&lt;br /&gt;
* PT-Imps are present at {{MapRoute|B|red}}. Vanguard Formation can make it easy to pass by without much damage.&lt;br /&gt;
&lt;br /&gt;
Once the TP phase is complete, the land base will be relocated to Malta.&lt;br /&gt;
&lt;br /&gt;
==Phase 1.5: Unlock Node {{MapRoute|W|red}} ==&lt;br /&gt;
&lt;br /&gt;
Requirements to unlock Node {{MapRoute|W|red}} (2nd Boss)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! S&lt;br /&gt;
! Q&lt;br /&gt;
! M&lt;br /&gt;
! R&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| A+ x2&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| A+ x2 &lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| A+ x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node S=&lt;br /&gt;
Method #1: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Light STF: '''2-5 CL, 1-4 DD, 0-3 XX + 1 CL 2-5 DD, 0-3 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|R|pink|T|red|S|red}}&lt;br /&gt;
** Note: Avoids node {{MapRoute|O|red}} at the cost of being a lighter fleet and facing one extra surface battle before reaching {{MapRoute|S|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must contain '''0 SS(V)'''&lt;br /&gt;
* Fleet must contain '''≤1 (F)BB(V) + CV(L/B)'''&lt;br /&gt;
* Fleet must contain '''≥3 CL'''&lt;br /&gt;
* Fleet must contain '''≥6 DD'''&lt;br /&gt;
Method #2: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} TCF: '''4-6 DD, 0-2 XX + 1-2 CL, 3-5 DD, 0-2 XX'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N/O|red|P|blue|R|pink|S|red}}&lt;br /&gt;
** Node {{MapRoute|O|red}} contains several Installations and PT-Imps&lt;br /&gt;
* To route {{MapRoute|L|red|N|red|P|blue}} and avoid {{MapRoute|O|red}}, meet all of the following:&lt;br /&gt;
** Fleet must be '''FAST'''&lt;br /&gt;
** Fleet must contain '''≥3 CL'''&lt;br /&gt;
** Fleet must contain '''≤1 CVE/BBV'''&lt;br /&gt;
Method #3: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Medium/Heavy STF: '''2-6 XX + 1, CL 2-5 DD, 0-3 XX'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|O|red|P|blue|R|pink|T|red|S|red}}&lt;br /&gt;
** Node {{MapRoute|O|red}} contains several Installations and PT-Imps&lt;br /&gt;
** Note: Heavier possible composition but one extra surface battle before reaching {{MapRoute|S|red}}&lt;br /&gt;
* Fleet must contain '''0 SS(V)'''&lt;br /&gt;
* Fleet must contain '''≤4 (F)BB(V)'''&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 3&lt;br /&gt;
* AP/AS = 66/147 for (HARD)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Use anti-installation setups to deal with the Supply Depot Princesses and Artillery Imps&lt;br /&gt;
** [[Combat/Anti-Installation#Equipment_Setups|Nuke setups]] may be required to eliminate the Supply Depot Princesses due to their large HP pools&lt;br /&gt;
|-|Node Q=&lt;br /&gt;
Method #1: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} CTF: '''2-4 CV(L/B), 0-2 (F)BB(V), 2 XX + 1 CL, 2 DD, 3 XX'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|O|red|P|blue|R|pink|Q|red}}&lt;br /&gt;
* Fleet must contain '''no SS(V)'''&lt;br /&gt;
Method #2: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Fast+ CTF: '''2 CV(L/B), 1 CL, 3 XX + 1 CL, 2 DD, 3 XX (FAST+)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|R|pink|Q|red}}&lt;br /&gt;
* Fleet must be '''FAST+'''&lt;br /&gt;
* Fleet must contain '''≥2 CL'''&lt;br /&gt;
* XX can be anything&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 4&lt;br /&gt;
* AD/AP/AS/AS+ = 72/143/321/642 (HARD)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* It is recommended to send the LBAS to {{MapRoute|O|red}} or {{MapRoute|L|red}} to help increase the pass rate.&lt;br /&gt;
** Another option is to fighter sweep {{MapRoute|R|red}} for the ('''HARD''') unlock.&lt;br /&gt;
|-|Node M=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Combined Fleet: '''Any Fleet'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|K|red|M|pink}}&lt;br /&gt;
* There are no limitations for fleet compositions that can reach {{MapRoute|M|pink}}&lt;br /&gt;
* Equip as much Fighter Power, AA, and ASW gear as possible&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 6&lt;br /&gt;
* AP/AS = 155/348 (HARD)&lt;br /&gt;
* LBAS can be sent to ASW sweep {{MapRoute|K|red}}, Fighter sweep to {{MapRoute|M|pink}}, or one base to each depending on the fleet composition and equipment.&lt;br /&gt;
|-|Node R=&lt;br /&gt;
* This can be done with any fleet that can reach {{MapRoute|S|red}} or {{MapRoute|Q|red}}.&lt;br /&gt;
* Depending on the fleet, LBAS can be set to bomb {{MapRoute|O|red}}, ASW sweep {{MapRoute|L|red}}, or fighter sweep {{MapRoute|R|pink}}.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat Summer Harbor Princess ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Heavy CTF=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Heavy CTF : '''3 CV(B), 3 XX + 1 CL, 2 DD, 3 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|K|red|M|red|V|red|W|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must contain ≥3 CV(B), CVL do not count&lt;br /&gt;
* XX can contain '''≤2 additional CV(L/B)+(F)BB(V)'''&lt;br /&gt;
|-|Medium STF/CTF=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Medium STF/CTF : '''0-2 (F)BB(V) or CV(L/B), 1 CL, 1 DD, 2-4 XX + 1 CL, 3 DD, 2 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|K|red|M|red|V|red|W|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* At least '''2 XX must be DDs'''&lt;br /&gt;
* Fleet must contain '''≤5 (F)BB(V)+CV(L/B)'''&lt;br /&gt;
|-|Heavy STF=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Heavy STF : '''3-4 (F)BB(V), 2-3 XX + 1 CL, 2 DD, 1-2 FBB, 1-2 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|K|red|M|red|V|red|W|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* '''XX must NOT be CV(L/B)'''&lt;br /&gt;
* Fleet must contain '''exactly 5 (F)BB(V)'''&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 6&lt;br /&gt;
* Pre-LD: AD/AP/AS/AS+ = 44/87/195/390 (Hard)&lt;br /&gt;
* LD: AD/AP/AS/AS+ = 49/97/216/432 (Hard)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Note: The Summer Harbor Princess is an installation. Anti-installation [[Combat/Anti-Installation#Equipment_Setups|double attack setups]] are recommended to defeat this boss, as nuke setups are not effective against it.&lt;br /&gt;
* {{MapRoute|W|red}} contains an Airfield Princess (only on higher difficulties), PT-Imps, and Artillery Imps. Equip accordingly.&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5: Unlock Node {{MapRoute|Z|red}} ==&lt;br /&gt;
&lt;br /&gt;
To unlock the 3rd boss, {{MapRoute|Z|red}}, you need to :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! G&lt;br /&gt;
! H&lt;br /&gt;
! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| S&lt;br /&gt;
| Reach&lt;br /&gt;
| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| S ?&lt;br /&gt;
| Reach&lt;br /&gt;
| AS&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Shiplock|Summer2021EventTag3}}{{ToolTip|[Blue Tag]|'''2nd Special Squadron'''}} Striking  Force Fleet: '''0-1 CVL or (F)BB(V), 0-3 CA(V), 0-3 AV, 0-3 CL(T), 3-5 DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|red|C|red|D1|red|E|blue|G|red}} / {{MapRoute|H|blue}}&lt;br /&gt;
** {{MapRoute|E|blue}} is a choice node. The player can choose to either go to {{MapRoute|G|red}} or {{MapRoute|H|blue}} for both the requirements.&lt;br /&gt;
* Fleet must contain '''1 of CVL, (F)BB(V), or CA(V)'''&lt;br /&gt;
** Alternatively, '''Slow fleet or exactly 3 DD'''&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* LBAS: Either send LBAS to {{MapRoute|D1|red}} (range = 3) to assist with passing or set them up as LBAS Defense for the air defense unlock requirement&lt;br /&gt;
* Note: The same fleet can be used to complete all 3 requirements in 2-3 different sorties.&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Eliminate the Mediterranean Fleet at {{MapRoute|Z|red}} ==&lt;br /&gt;
&lt;br /&gt;
The final boss at {{MapRoute|Z|red}} can only be reached from starting point {{MapRoute|2|}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Light STF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} STF: '''1 CV(L/B), 2-4 CL, 1-3 DD, 0-2 CA(V) + 1 CL, 3-5 DD, 0-3 CA(V)/CLT (FAST)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must include '''≥3 CL'''&lt;br /&gt;
* Fleet must include '''≥6 DD'''&lt;br /&gt;
* '''No (F)BB(V)''' allowed&lt;br /&gt;
* This method sacrifices a heavier fleet to allow more damage-dealing equipment to be brought to battle while still '''avoiding node''' {{MapRoute|O|red}}&lt;br /&gt;
* Due to the high air-power at the boss and the limit on CV(L/B), equipping 1 or more CAVs as SPF-mules may be required to reach the desired air-state&lt;br /&gt;
|-|Fast+ CTF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} CTF: '''4 CV(L/B), 1 CL, 1 XX + CL, 2 DD, 0-2 FBB, 0-1 CVL, 0-3 XX (FAST+)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must be '''FAST+'''&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must contain '''≥2 CL''' to avoid {{MapRoute|O|red}} which contains Installations and PT-Imps&lt;br /&gt;
* Allows as heavy of a fleet as desired&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 1&lt;br /&gt;
* Pre-LD: AD/AP/AS = 46/92/207 (Hard)&lt;br /&gt;
* It is recommended to send all LBAS to the Boss node {{MapRoute|Z|red}}&lt;br /&gt;
Shared Strategic Notes:&lt;br /&gt;
* It is highly recommended to use bombers with historical bonuses on your carriers due to their significant damage modifier against the boss. Please refer to the [[Summer_2021_Event/E-2/Historical_Ships|equipment bonuses chart]] from the bonuses section.&lt;br /&gt;
&lt;br /&gt;
==Phase 3.5: Debuff==&lt;br /&gt;
&lt;br /&gt;
There are 5 requirements needed to debuff the boss after reaching Last Dance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! S&lt;br /&gt;
! R&lt;br /&gt;
! G&lt;br /&gt;
! Y&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| S ?&lt;br /&gt;
| ?&lt;br /&gt;
| S ?&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| A+ &lt;br /&gt;
| -&lt;br /&gt;
| S ?&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node S=&lt;br /&gt;
This is the same as a requirement for the unlock from [[Summer_2021_Event/E-2#Phase_1.5:_Unlock_Node_W|'''Phase 1.5''']]&lt;br /&gt;
|-|Node R=&lt;br /&gt;
This is the same as a requirement for the unlock from [[Summer_2021_Event/E-2#Phase_1.5:_Unlock_Node_W|'''Phase 1.5''']]&lt;br /&gt;
|-|Node G=&lt;br /&gt;
This is the same as a requirement for the unlock from [[Summer_2021_Event/E-2#Phase_2.5:_Unlock_Node_Z|'''Phase 2.5''']]&lt;br /&gt;
|-|Node Y=&lt;br /&gt;
Method #1: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} STF: '''2 (F)BB(V), 1 CV(B) or 2 CVL, 1-2 CA(V), 0-1 CL, 0-2 DD + 2 CA(V), 1 CL, 3 DD'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|O|red|P|blue|X|purple|Y|red}}&lt;br /&gt;
* Must '''fail LoS check'''&lt;br /&gt;
Method #2: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} STF: 1 CV(B), 2 CA(V), 2 CL, 1 DD + 1 CL, 5 DD&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Y|red}}&lt;br /&gt;
* Must '''fail LoS check'''&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 2&lt;br /&gt;
* No enemy air present&lt;br /&gt;
* Either Toukai/ASW sweep to node {{MapRoute|Y|red}} to S-Rank it or send normal LBAS to {{MapRoute|O|red}} or {{MapRoute|N|red}} to help reach the node.&lt;br /&gt;
Strategic Note:&lt;br /&gt;
* Node {{MapRoute|Y|red}} is a submarine node which contains a Submarine Princess. Equip accordingly.&lt;br /&gt;
* ANY fleet that can reach {{MapRoute|Z|red}} and '''fail the LoS check''' will reach {{MapRoute|Y|red}}&lt;br /&gt;
** It is possible to change the loadout from chipping to reduce LoS without swapping any ships.&lt;br /&gt;
* A+ rank {{MapRoute|X|purple}} can also be done at the same time.&lt;br /&gt;
|-|Node X=&lt;br /&gt;
Any composition that can reach {{MapRoute|Y|red}} or {{MapRoute|Z|red}} will pass through this node and can be done in the same sortie.&lt;br /&gt;
* It is recommended to use the Node Support Expedition as this node can contain a Re-Class BB&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Finishing the Mediterranean Fleet at {{MapRoute|Z|red}} ==&lt;br /&gt;
&lt;br /&gt;
Now that the debuff has been applied, there are 4 main options available for finishing off the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Fast+ CTF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} CTF: '''4 CV(L/B), 1 CL, 1 XX + CL, 2 DD, 0-2 FBB, 0-1 CVL, 0-3 XX (FAST+)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must be '''FAST+'''&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must contain '''≥2 CL''' to avoid {{MapRoute|O|red}} which contains Installations and PT-Imps&lt;br /&gt;
* Allows as heavy of a fleet as desired&lt;br /&gt;
|-|Heavy CTF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} CTF: '''2 CV(L/B), 2 (F)BB(V), 2 XX + 1 CL, 2 DD, 3XX'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|O|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must contain '''no SS(V)'''&lt;br /&gt;
* Fleet must contain '''≥5 DD''' OR '''no additional CV(L/B)/FBB'''&lt;br /&gt;
* Fleet must contain '''≤3 CV(L/B)'''&lt;br /&gt;
* Fleet must contain '''≤3 (F)BB(V)'''&lt;br /&gt;
* NagaMutsu Touch can be used here&lt;br /&gt;
* '''Routes through''' {{MapRoute|O|red}} which contains Installations and PT-Imps&lt;br /&gt;
* Allows for a very heavy fleet without sacrificing combat equipment for speed&lt;br /&gt;
|-|Light STF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} STF: '''1 CV(L/B), 2-4 CL, 1-3 DD, 0-2 CA(V) + 1 CL, 3-5 DD, 0-3 CA(V)/CLT (FAST)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must include '''≥3 CL'''&lt;br /&gt;
* Fleet must include '''≥6 DD'''&lt;br /&gt;
* '''No (F)BB(V)''' allowed&lt;br /&gt;
* This method sacrifices a heavier fleet to allow more damage-dealing equipment to be brought to battle while still '''avoiding node''' {{MapRoute|O|red}}&lt;br /&gt;
* Due to the high air-power at the boss and the limit on CV(L/B), equipping 1 or more CAVs as SPF-mules may be required to reach the desired air-state&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 1&lt;br /&gt;
* LD: AD/AP/AS = 92/184/414 (Hard)&lt;br /&gt;
* It is recommended to send all LBAS to the Boss node {{MapRoute|Z|red}}&lt;br /&gt;
Shared Strategic Notes:&lt;br /&gt;
* It is highly recommended to use bombers with historical bonuses on your carriers due to their significant damage modifier against the boss. Please refer to the [[Summer_2021_Event/E-2/Historical_Ships|equipment bonuses chart]] from the bonuses section.&lt;br /&gt;
* Destroying the boss will rely largely on TCIs.&lt;br /&gt;
** Certain historicals may be necessary for clearing E-3 on harder difficulties; use with caution!&lt;br /&gt;
** Some ships with Historical bonuses (primarily CLs &amp;amp; CAs) may be able to reach sufficient damage with DA setups&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-2/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-2/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114760</id>
		<title>Summer 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114760"/>
		<updated>2021-09-11T16:06:02Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* E-3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Reinforcement Transport! Operation Pedestal&lt;br /&gt;
|title_jp= 増援輸送！ペデスタル作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag6.png]]&lt;br /&gt;
|tag3= [[File:Summer2021EventTag5.png]]&lt;br /&gt;
|tag4= [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag4}} Green Tag: Force H&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag6}} Force Z&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag5}} 10th Submarine Fleet&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag7}} Force X&lt;br /&gt;
|header_thumb=[[File:Summer2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summer2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-3MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Summer2021E-3LBASMapP1.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Position 1&lt;br /&gt;
|map_7=[[File:Summer2021E-3LBASMapP2.png|450px]]&lt;br /&gt;
|map_7_text=LBAS Position 2&lt;br /&gt;
|boss_hard= 3950 HP + 4400 HP + 960 TP + 6480 HP&lt;br /&gt;
|boss_medium= 3700 HP + 4400 HP + 680 TP + 6000 HP&lt;br /&gt;
|boss_easy= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Victorious}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1= {{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1 (★1)&lt;br /&gt;
|reward_1_hard=&lt;br /&gt;
|reward_2= {{QuestRewardEquip|SM.79 bis (Skilled)}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium= &lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardEquip|Prototype Jinpuu}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=1&lt;br /&gt;
|reward_5={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★1)&lt;br /&gt;
|reward_6_hard=&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.III}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
|reward_8={{QuestRewardEquip|Corsair Mk.II (Ace)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=1&lt;br /&gt;
|reward_8_hard=1 (★2)&lt;br /&gt;
|reward_9={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_9_casual=&lt;br /&gt;
|reward_9_easy=&lt;br /&gt;
|reward_9_medium=&lt;br /&gt;
|reward_9_hard=1&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-3Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 1&lt;br /&gt;
|id = 51-3A&lt;br /&gt;
|order = 0,B,B1,B2,C,C1,C2,E,G&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; B1 = * Do not meet the requirements to go to B2.&lt;br /&gt;
|B -&amp;gt; B2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
&lt;br /&gt;
|B1 -&amp;gt; C = * Do not meet the requirements to go to C1.&lt;br /&gt;
|B1 -&amp;gt; C1 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Not a Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 3&lt;br /&gt;
** If amount of (F)BB(V)+CV(L/B) ≥ 2, fleet must be Fast '''OR''' fleet must contain a CL.&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
&lt;br /&gt;
|B2 -&amp;gt; C1 = * Amount of ships ≤ 5&lt;br /&gt;
|B2 -&amp;gt; C2/empty = * Amount of ships ≥ 6&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to D.&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|C1 -&amp;gt; C2/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
|C1 -&amp;gt; E = * Do not meet the requirements to go to C2.&lt;br /&gt;
&lt;br /&gt;
|C2/empty -&amp;gt; E, F = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * Do not meet the requirements to go to I.&lt;br /&gt;
|E -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL+DD ≥ 3&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|G -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 2&lt;br /&gt;
|id = 51-3B&lt;br /&gt;
|order = 0,2,J1,L,M&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; J1 = * Do not meet the requirements to go to J2.&lt;br /&gt;
|2 -&amp;gt; J2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|J1 -&amp;gt; J = * Slow fleet&lt;br /&gt;
|J1 -&amp;gt; J2 = * Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check.&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Do not meet the requirements to go to O.&lt;br /&gt;
|M -&amp;gt; O = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 3&lt;br /&gt;
|id = 51-3C&lt;br /&gt;
|order = 0,3,R,S,T2,T3,T,U,V,X,X2,Y,Z&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; P = * Combined Fleet&lt;br /&gt;
|3 -&amp;gt; Q/empty = * Single Fleet/Strike Force&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to node S is unlocked.&lt;br /&gt;
** Surface/Carrier Task Force&lt;br /&gt;
|R -&amp;gt; T = * Do not meet the requirements to go to either S or U.&lt;br /&gt;
|R -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Before unlocking the route to node S:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
*** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** After unlocking the route to node S:&lt;br /&gt;
*** Use a Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; T2, T3 =&lt;br /&gt;
* If Strike Force, go to T2.&lt;br /&gt;
* Else, if amount of ships ≤ 6, random routing between T2 and T3.&lt;br /&gt;
|S -&amp;gt; T = * Combined Fleet, but do not meet the requirements to go to U.&lt;br /&gt;
|S -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of CV(B) ≤ 3&lt;br /&gt;
** Amount of CV(L/B) ≤ 4&lt;br /&gt;
&lt;br /&gt;
|T2 -&amp;gt; T1, T3 =&lt;br /&gt;
From top to bottom:&lt;br /&gt;
* If fleet contains CL, go to T1.&lt;br /&gt;
* If fleet contains CV(L/B), go to T3.&lt;br /&gt;
* If fleet contains neither CL or CV(L/B), random routing.&lt;br /&gt;
&lt;br /&gt;
|V/empty -&amp;gt; W, X = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; X1/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node X1 is unlocked.&lt;br /&gt;
** Fleet contains either Akitsushima Kai or Akashi Kai.&lt;br /&gt;
|X -&amp;gt; Y = * Do not meet the requirements to go to either X1 or Z3.&lt;br /&gt;
|X -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node Z3 is unlocked.&lt;br /&gt;
** Do not meet the requirements to go to X1.&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If Carrier Task Force, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; Y = * Do not meet the requirements to go to Z3.&lt;br /&gt;
|X2 -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; Z/green = Do not meet the requirements to go to Z3.&lt;br /&gt;
|Y -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Z/green -&amp;gt; Z1/empty = * Fail the LoS check.&lt;br /&gt;
|Z/green -&amp;gt; Z2 = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* This map contains 4 phases.&lt;br /&gt;
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.&lt;br /&gt;
** The air base is relocated once you've reached Phase 4.&lt;br /&gt;
* There are 2 event quests linked to this map.&lt;br /&gt;
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.&lt;br /&gt;
** The shiplock restrictions are lifted once the map is cleared. This makes it easier for admirals to farm specific nodes or to clear quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags are used in this map:&lt;br /&gt;
&lt;br /&gt;
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 &amp;amp; 4. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''This applies on all difficulties and also applies post-clear.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{ProtoQuestsHeader}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB3&lt;br /&gt;
| reqQuest = 2108 LB2&lt;br /&gt;
| namejp = 【地中海拡張作戦】第10潜水戦隊作戦&lt;br /&gt;
| nameen = {{color|black|10th Submarine Squadron Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes T1 and T4 on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 700&lt;br /&gt;
| other =  '''Choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|Type 3 Depth Charge Projector|qty=3}}{{QuestRewardEquip|Type 2 Depth Charge|qty=3}}{{QuestRewardEquip|Type124 ASDIC|qty=2}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardItem|Action Report|qty=2}}{{QuestRewardItem|Remodel Blueprint|}}&lt;br /&gt;
| notes =&lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on '''Casual''' difficulty.&lt;br /&gt;
* The 3rd starting point of E-3 must be unlocked first.&lt;br /&gt;
* For more info on how to clear T1 and T4, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB4&lt;br /&gt;
| reqQuest = 2108 LB3&lt;br /&gt;
| namejp = 【地中海拡張作戦】北アフリカ作戦&lt;br /&gt;
| nameen = {{color|black|North Africa Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes F and W on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 1000&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =  {{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)|}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|25mm Single Autocannon Mount|qty=4}}{{QuestRewardItem|Improvement Material|qty=4}}{{QuestRewardItem|Development Material|qty=10}} &lt;br /&gt;
| notes = &lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on either '''Casual''' or '''Easy''' difficulty.&lt;br /&gt;
* For more info on how to clear F and W, check out the following sections:&lt;br /&gt;
** For node F, check out Phase 2.5A&lt;br /&gt;
** For node W, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Abyssal Mediterranean Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP1.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|I|red}}&lt;br /&gt;
* This phase uses a '''Single Fleet/Strike Force'''.&lt;br /&gt;
* There is air resistance en route to the boss, but the boss itself has no air power.&lt;br /&gt;
* The LBAS range to the boss is 6.&lt;br /&gt;
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.&lt;br /&gt;
* Clearing this phase will automatically unlock the 2nd starting point.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Option 1=&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route, but may not be able to defeat the boss.&lt;br /&gt;
* Consistent for chipping, but a heavier fleet is desired during Last Dance.&lt;br /&gt;
&lt;br /&gt;
|-|Option 2=&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the European Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|O|red}}&lt;br /&gt;
* This phase uses a '''Combined Fleet'''.&lt;br /&gt;
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.&lt;br /&gt;
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
** The LBAS range for node {{MapRoute|J2|red}} is 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''regardless of difficulty'''&amp;lt;/span&amp;gt;. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.&lt;br /&gt;
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.&lt;br /&gt;
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.&lt;br /&gt;
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.&lt;br /&gt;
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.&lt;br /&gt;
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5A: Unlock the 3rd starting point==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.&lt;br /&gt;
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.&lt;br /&gt;
&lt;br /&gt;
All unlock requirements during this phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! LBAS&lt;br /&gt;
! {{MapRoute|F|red}}&lt;br /&gt;
! {{MapRoute|G|red}}&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
Node {{MapRoute|F|red}} features enemy installations and PT-imps.&lt;br /&gt;
* Regardless of difficulty, only an A-rank is required to meet this requirement.&lt;br /&gt;
* The LBAS range to node {{MapRoute|F|red}} is 5.&lt;br /&gt;
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.&lt;br /&gt;
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}&lt;br /&gt;
* Guarantees the shortest route to the boss.&lt;br /&gt;
* With the right equipment, this fleet should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.&lt;br /&gt;
* The LBAS range to node {{MapRoute|G|red}} is 6&lt;br /&gt;
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}&lt;br /&gt;
* LoS Cn2 ≤ 40.&lt;br /&gt;
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A variant of option 2 that uses a Single Fleet instead.&lt;br /&gt;
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2-5.png|450px|right]]&lt;br /&gt;
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.&lt;br /&gt;
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.&lt;br /&gt;
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tags:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Note'''&amp;lt;/span&amp;gt;: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! B2&lt;br /&gt;
! T1&lt;br /&gt;
! T4&lt;br /&gt;
! P&lt;br /&gt;
! U&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Composition: '''1CV(L/B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}&lt;br /&gt;
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.&lt;br /&gt;
* The CV(L/B) should only be equipped with fighters.&lt;br /&gt;
* The LBAS range to node {{MapRoute|B2|pink}} is 3.&lt;br /&gt;
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.&lt;br /&gt;
&lt;br /&gt;
|-|Node T1=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T1|red}} is 9.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 1CL 2CVL 3SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T1|red}}&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Node T4=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T4|red}} is 10.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 2CVL 3SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes P,U,W and X=&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.&lt;br /&gt;
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}&lt;br /&gt;
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.&lt;br /&gt;
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.&lt;br /&gt;
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.&lt;br /&gt;
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}&lt;br /&gt;
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}&lt;br /&gt;
* Node {{MapRoute|W|red}} features enemy installations and PT imps.&lt;br /&gt;
** The LBAS range for this node is 7.&lt;br /&gt;
** Only an A-rank is sufficient, regardless of difficulty.&lt;br /&gt;
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.&lt;br /&gt;
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.&lt;br /&gt;
** The LBAS range for this node is 9.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.&lt;br /&gt;
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Clear the TP Phase==&lt;br /&gt;
[[File:Summer2021E-3MapP3.png|450px|right]]&lt;br /&gt;
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.&lt;br /&gt;
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.&lt;br /&gt;
* The LBAS range to node {{MapRoute|Z2|red}} is 11.&lt;br /&gt;
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}&lt;br /&gt;
** Due to all the dangers, using a Fleet Command Facility is highly recommended.&lt;br /&gt;
** Using node support can improve the pass rate at {{MapRoute|U|purple}}&lt;br /&gt;
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat the European Armored Carrier Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.&lt;br /&gt;
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.&lt;br /&gt;
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:&lt;br /&gt;
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.&lt;br /&gt;
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning'''&amp;lt;/span&amp;gt;: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.&lt;br /&gt;
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.&lt;br /&gt;
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.&lt;br /&gt;
* As the routing barely changes, the strategy largely remains the same as in Phase 3.&lt;br /&gt;
** CTF is not recommended and will not be suggested in this phase.&lt;br /&gt;
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}&lt;br /&gt;
** Using Fleet Command Facility is encouraged for chipping the boss.&lt;br /&gt;
** A repair node is now available at node {{MapRoute|X1|blue}}&lt;br /&gt;
** Using {{ShipLink|Nelson}} is recommended for her touch attack.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.&lt;br /&gt;
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4.5: Debuff the boss and finish her off==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.&lt;br /&gt;
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! LBAS&lt;br /&gt;
! I&lt;br /&gt;
! T&lt;br /&gt;
! Y&lt;br /&gt;
! Z2&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route and should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.&lt;br /&gt;
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes Y and Z2=&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.&lt;br /&gt;
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114759</id>
		<title>Summer 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114759"/>
		<updated>2021-09-11T15:56:09Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* E-3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Reinforcement Transport! Operation Pedestal&lt;br /&gt;
|title_jp= 増援輸送！ペデスタル作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag6.png]]&lt;br /&gt;
|tag3= [[File:Summer2021EventTag5.png]]&lt;br /&gt;
|tag4= [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag4}} Green Tag: Force H&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag6}} Force Z&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag5}} 10th Submarine Fleet&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag7}} Force X&lt;br /&gt;
|header_thumb=[[File:Summer2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summer2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-3MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Summer2021E-3LBASMapP1.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Position 1&lt;br /&gt;
|map_7=[[File:Summer2021E-3LBASMapP2.png|450px]]&lt;br /&gt;
|map_7_text=LBAS Position 2&lt;br /&gt;
|boss_hard= 3950 HP + 4400 HP + 960 TP + 6480 HP&lt;br /&gt;
|boss_medium= 3700 HP + 4400 HP + 680 TP + 6000 HP&lt;br /&gt;
|boss_easy= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Victorious}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1= {{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1 (★1)&lt;br /&gt;
|reward_1_hard=&lt;br /&gt;
|reward_2= {{QuestRewardEquip|SM.79 bis (Skilled)}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium= &lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardEquip|Prototype Jinpuu}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=1&lt;br /&gt;
|reward_5={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★1)&lt;br /&gt;
|reward_6_hard=&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.III}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
|reward_8={{QuestRewardEquip|Corsair Mk.II (Ace)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=1&lt;br /&gt;
|reward_8_hard=1 (★2)&lt;br /&gt;
|reward_9={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_9_casual=&lt;br /&gt;
|reward_9_easy=&lt;br /&gt;
|reward_9_medium=&lt;br /&gt;
|reward_9_hard=1&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-3Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 1&lt;br /&gt;
|id = 51-3A&lt;br /&gt;
|order = 0,B,B1,B2,C,C1,C2,E,G&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; B1 = * Do not meet the requirements to go to B2.&lt;br /&gt;
|B -&amp;gt; B2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
&lt;br /&gt;
|B1 -&amp;gt; C = * Do not meet the requirements to go to C1.&lt;br /&gt;
|B1 -&amp;gt; C1 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Not a Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 3&lt;br /&gt;
** If amount of (F)BB(V)+CV(L/B) ≥ 2, fleet must be Fast '''OR''' fleet must contain a CL.&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
&lt;br /&gt;
|B2 -&amp;gt; C1 = * Amount of ships ≤ 5&lt;br /&gt;
|B2 -&amp;gt; C2/empty = * Amount of ships ≥ 6&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to D.&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|C1 -&amp;gt; C2/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
|C1 -&amp;gt; E = * Do not meet the requirements to go to C2.&lt;br /&gt;
&lt;br /&gt;
|C2/empty -&amp;gt; E, F = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * Do not meet the requirements to go to I.&lt;br /&gt;
|E -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL+DD ≥ 3&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|G -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 2&lt;br /&gt;
|id = 51-3B&lt;br /&gt;
|order = 0,2,J1,L,M&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; J1 = * Do not meet the requirements to go to J2.&lt;br /&gt;
|2 -&amp;gt; J2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|J1 -&amp;gt; J = * Slow fleet&lt;br /&gt;
|J1 -&amp;gt; J2 = * Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check.&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Do not meet the requirements to go to O.&lt;br /&gt;
|M -&amp;gt; O = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 3&lt;br /&gt;
|id = 51-3C&lt;br /&gt;
|order = 0,3,R,S,T2,T3,T,U,V,X,X2,Y,Z&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; P = * Combined Fleet&lt;br /&gt;
|3 -&amp;gt; Q/empty = * Single Fleet/Strike Force&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to node S is unlocked.&lt;br /&gt;
** Surface/Carrier Task Force&lt;br /&gt;
|R -&amp;gt; T = * Do not meet the requirements to go to either S or U.&lt;br /&gt;
|R -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Before unlocking the route to node S:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
*** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** After unlocking the route to node S:&lt;br /&gt;
*** Use a Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; T2, T3 =&lt;br /&gt;
* If Strike Force, go to T2.&lt;br /&gt;
* Else, if amount of ships ≤ 6, random routing between T2 and T3.&lt;br /&gt;
|S -&amp;gt; T = * Combined Fleet, but do not meet the requirements to go to U.&lt;br /&gt;
|S -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of CV(B) ≤ 3&lt;br /&gt;
** Amount of CV(L/B) ≤ 4&lt;br /&gt;
&lt;br /&gt;
|T2 -&amp;gt; T1, T3 =&lt;br /&gt;
From top to bottom:&lt;br /&gt;
* If fleet contains CL, go to T1.&lt;br /&gt;
* If fleet contains CV(L/B), go to T3.&lt;br /&gt;
* If fleet contains neither CL or CV(L/B), random routing.&lt;br /&gt;
&lt;br /&gt;
|V/empty -&amp;gt; W, X = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; X1/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node X1 is unlocked.&lt;br /&gt;
** Fleet contains either Akitsushima Kai or Akashi Kai.&lt;br /&gt;
|X -&amp;gt; Y = * Do not meet the requirements to go to either X1 or Z3.&lt;br /&gt;
|X -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node Z3 is unlocked.&lt;br /&gt;
** Do not meet the requirements to go to X1.&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; Y = * Do not meet the requirements to go to Z3.&lt;br /&gt;
|X2 -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; Z/green = Do not meet the requirements to go to Z3.&lt;br /&gt;
|Y -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Z/green -&amp;gt; Z1/empty = * Fail the LoS check.&lt;br /&gt;
|Z/green -&amp;gt; Z2 = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* This map contains 4 phases.&lt;br /&gt;
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.&lt;br /&gt;
** The air base is relocated once you've reached Phase 4.&lt;br /&gt;
* There are 2 event quests linked to this map.&lt;br /&gt;
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.&lt;br /&gt;
** The shiplock restrictions are lifted once the map is cleared. This makes it easier for admirals to farm specific nodes or to clear quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags are used in this map:&lt;br /&gt;
&lt;br /&gt;
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 &amp;amp; 4. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''This applies on all difficulties and also applies post-clear.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{ProtoQuestsHeader}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB3&lt;br /&gt;
| reqQuest = 2108 LB2&lt;br /&gt;
| namejp = 【地中海拡張作戦】第10潜水戦隊作戦&lt;br /&gt;
| nameen = {{color|black|10th Submarine Squadron Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes T1 and T4 on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 700&lt;br /&gt;
| other =  '''Choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|Type 3 Depth Charge Projector|qty=3}}{{QuestRewardEquip|Type 2 Depth Charge|qty=3}}{{QuestRewardEquip|Type124 ASDIC|qty=2}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardItem|Action Report|qty=2}}{{QuestRewardItem|Remodel Blueprint|}}&lt;br /&gt;
| notes =&lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on '''Casual''' difficulty.&lt;br /&gt;
* The 3rd starting point of E-3 must be unlocked first.&lt;br /&gt;
* For more info on how to clear T1 and T4, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB4&lt;br /&gt;
| reqQuest = 2108 LB3&lt;br /&gt;
| namejp = 【地中海拡張作戦】北アフリカ作戦&lt;br /&gt;
| nameen = {{color|black|North Africa Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes F and W on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 1000&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =  {{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)|}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|25mm Single Autocannon Mount|qty=4}}{{QuestRewardItem|Improvement Material|qty=4}}{{QuestRewardItem|Development Material|qty=10}} &lt;br /&gt;
| notes = &lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on either '''Casual''' or '''Easy''' difficulty.&lt;br /&gt;
* For more info on how to clear F and W, check out the following sections:&lt;br /&gt;
** For node F, check out Phase 2.5A&lt;br /&gt;
** For node W, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Abyssal Mediterranean Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP1.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|I|red}}&lt;br /&gt;
* This phase uses a '''Single Fleet/Strike Force'''.&lt;br /&gt;
* There is air resistance en route to the boss, but the boss itself has no air power.&lt;br /&gt;
* The LBAS range to the boss is 6.&lt;br /&gt;
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.&lt;br /&gt;
* Clearing this phase will automatically unlock the 2nd starting point.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Option 1=&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route, but may not be able to defeat the boss.&lt;br /&gt;
* Consistent for chipping, but a heavier fleet is desired during Last Dance.&lt;br /&gt;
&lt;br /&gt;
|-|Option 2=&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the European Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|O|red}}&lt;br /&gt;
* This phase uses a '''Combined Fleet'''.&lt;br /&gt;
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.&lt;br /&gt;
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
** The LBAS range for node {{MapRoute|J2|red}} is 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''regardless of difficulty'''&amp;lt;/span&amp;gt;. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.&lt;br /&gt;
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.&lt;br /&gt;
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.&lt;br /&gt;
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.&lt;br /&gt;
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.&lt;br /&gt;
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5A: Unlock the 3rd starting point==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.&lt;br /&gt;
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.&lt;br /&gt;
&lt;br /&gt;
All unlock requirements during this phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! LBAS&lt;br /&gt;
! {{MapRoute|F|red}}&lt;br /&gt;
! {{MapRoute|G|red}}&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
Node {{MapRoute|F|red}} features enemy installations and PT-imps.&lt;br /&gt;
* Regardless of difficulty, only an A-rank is required to meet this requirement.&lt;br /&gt;
* The LBAS range to node {{MapRoute|F|red}} is 5.&lt;br /&gt;
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.&lt;br /&gt;
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}&lt;br /&gt;
* Guarantees the shortest route to the boss.&lt;br /&gt;
* With the right equipment, this fleet should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.&lt;br /&gt;
* The LBAS range to node {{MapRoute|G|red}} is 6&lt;br /&gt;
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}&lt;br /&gt;
* LoS Cn2 ≤ 40.&lt;br /&gt;
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A variant of option 2 that uses a Single Fleet instead.&lt;br /&gt;
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2-5.png|450px|right]]&lt;br /&gt;
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.&lt;br /&gt;
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.&lt;br /&gt;
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tags:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Note'''&amp;lt;/span&amp;gt;: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! B2&lt;br /&gt;
! T1&lt;br /&gt;
! T4&lt;br /&gt;
! P&lt;br /&gt;
! U&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Composition: '''1CV(L/B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}&lt;br /&gt;
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.&lt;br /&gt;
* The CV(L/B) should only be equipped with fighters.&lt;br /&gt;
* The LBAS range to node {{MapRoute|B2|pink}} is 3.&lt;br /&gt;
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.&lt;br /&gt;
&lt;br /&gt;
|-|Node T1=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T1|red}} is 9.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 1CL 2CVL 3SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T1|red}}&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Node T4=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T4|red}} is 10.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 2CVL 3SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes P,U,W and X=&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.&lt;br /&gt;
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}&lt;br /&gt;
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.&lt;br /&gt;
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.&lt;br /&gt;
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.&lt;br /&gt;
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}&lt;br /&gt;
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}&lt;br /&gt;
* Node {{MapRoute|W|red}} features enemy installations and PT imps.&lt;br /&gt;
** The LBAS range for this node is 7.&lt;br /&gt;
** Only an A-rank is sufficient, regardless of difficulty.&lt;br /&gt;
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.&lt;br /&gt;
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.&lt;br /&gt;
** The LBAS range for this node is 9.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.&lt;br /&gt;
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Clear the TP Phase==&lt;br /&gt;
[[File:Summer2021E-3MapP3.png|450px|right]]&lt;br /&gt;
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.&lt;br /&gt;
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.&lt;br /&gt;
* The LBAS range to node {{MapRoute|Z2|red}} is 11.&lt;br /&gt;
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}&lt;br /&gt;
** Due to all the dangers, using a Fleet Command Facility is highly recommended.&lt;br /&gt;
** Using node support can improve the pass rate at {{MapRoute|U|purple}}&lt;br /&gt;
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat the European Armored Carrier Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.&lt;br /&gt;
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.&lt;br /&gt;
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:&lt;br /&gt;
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.&lt;br /&gt;
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning'''&amp;lt;/span&amp;gt;: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.&lt;br /&gt;
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.&lt;br /&gt;
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.&lt;br /&gt;
* As the routing barely changes, the strategy largely remains the same as in Phase 3.&lt;br /&gt;
** CTF is not recommended and will not be suggested in this phase.&lt;br /&gt;
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}&lt;br /&gt;
** Using Fleet Command Facility is encouraged for chipping the boss.&lt;br /&gt;
** A repair node is now available at node {{MapRoute|X1|blue}}&lt;br /&gt;
** Using {{ShipLink|Nelson}} is recommended for her touch attack.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.&lt;br /&gt;
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4.5: Debuff the boss and finish her off==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.&lt;br /&gt;
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! LBAS&lt;br /&gt;
! I&lt;br /&gt;
! T&lt;br /&gt;
! Y&lt;br /&gt;
! Z2&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route and should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.&lt;br /&gt;
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes Y and Z2=&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.&lt;br /&gt;
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114758</id>
		<title>Summer 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114758"/>
		<updated>2021-09-11T15:49:57Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Reinforcement Transport! Operation Pedestal&lt;br /&gt;
|title_jp= 増援輸送！ペデスタル作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag6.png]]&lt;br /&gt;
|tag3= [[File:Summer2021EventTag5.png]]&lt;br /&gt;
|tag4= [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag4}} Green Tag: Force H&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag6}} Force Z&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag5}} 10th Submarine Fleet&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag7}} Force X&lt;br /&gt;
|header_thumb=[[File:Summer2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summer2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-3MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Summer2021E-3LBASMapP1.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Position 1&lt;br /&gt;
|map_7=[[File:Summer2021E-3LBASMapP2.png|450px]]&lt;br /&gt;
|map_7_text=LBAS Position 2&lt;br /&gt;
|boss_hard= 3950 HP + 4400 HP + 960 TP + 6480 HP&lt;br /&gt;
|boss_medium= 3700 HP + 4400 HP + 680 TP + 6000 HP&lt;br /&gt;
|boss_easy= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Victorious}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1= {{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1 (★1)&lt;br /&gt;
|reward_1_hard=&lt;br /&gt;
|reward_2= {{QuestRewardEquip|SM.79 bis (Skilled)}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium= &lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardEquip|Prototype Jinpuu}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=1&lt;br /&gt;
|reward_5={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★1)&lt;br /&gt;
|reward_6_hard=&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.III}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
|reward_8={{QuestRewardEquip|Corsair Mk.II (Ace)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=1&lt;br /&gt;
|reward_8_hard=1 (★2)&lt;br /&gt;
|reward_9={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_9_casual=&lt;br /&gt;
|reward_9_easy=&lt;br /&gt;
|reward_9_medium=&lt;br /&gt;
|reward_9_hard=1&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-3Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 1&lt;br /&gt;
|id = 51-3A&lt;br /&gt;
|order = 0,B,B1,B2,C,C1,C2,E,G&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; B1 = * Do not meet the requirements to go to B2.&lt;br /&gt;
|B -&amp;gt; B2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
&lt;br /&gt;
|B1 -&amp;gt; C = * Do not meet the requirements to go to C1.&lt;br /&gt;
|B1 -&amp;gt; C1 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Not a Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 3&lt;br /&gt;
** If amount of (F)BB(V)+CV(L/B) ≥ 2, fleet must be Fast '''OR''' fleet must contain a CL.&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
&lt;br /&gt;
|B2 -&amp;gt; C1 = * Amount of ships ≤ 5&lt;br /&gt;
|B2 -&amp;gt; C2/empty = * Amount of ships ≥ 6&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to D.&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|C1 -&amp;gt; C2/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
|C1 -&amp;gt; E = * Do not meet the requirements to go to C2.&lt;br /&gt;
&lt;br /&gt;
|C2/empty -&amp;gt; E, F = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * Do not meet the requirements to go to I.&lt;br /&gt;
|E -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL+DD ≥ 3&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|G -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 2&lt;br /&gt;
|id = 51-3B&lt;br /&gt;
|order = 0,2,J1,L,M&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; J1 = * Do not meet the requirements to go to J2.&lt;br /&gt;
|2 -&amp;gt; J2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|J1 -&amp;gt; J = * Slow fleet&lt;br /&gt;
|J1 -&amp;gt; J2 = * Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check.&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Do not meet the requirements to go to O.&lt;br /&gt;
|M -&amp;gt; O = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 3&lt;br /&gt;
|id = 51-3C&lt;br /&gt;
|order = 0,3,R,S,T2,T3,T,U,V,X,X2,Y,Z&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; P = * Combined Fleet&lt;br /&gt;
|3 -&amp;gt; Q/empty = * Single Fleet/Strike Force&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to node S is unlocked.&lt;br /&gt;
** Surface/Carrier Task Force&lt;br /&gt;
|R -&amp;gt; T = * Do not meet the requirements to go to either S or U.&lt;br /&gt;
|R -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Before unlocking the route to node S:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
*** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** After unlocking the route to node S:&lt;br /&gt;
*** Use a Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; T2, T3 =&lt;br /&gt;
* If Strike Force, go to T2.&lt;br /&gt;
* Else, if amount of ships ≤ 6, random routing between T2 and T3.&lt;br /&gt;
|S -&amp;gt; T = * Combined Fleet, but do not meet the requirements to go to U.&lt;br /&gt;
|S -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of CV(B) ≤ 4&lt;br /&gt;
&lt;br /&gt;
|T2 -&amp;gt; T1, T3 =&lt;br /&gt;
From top to bottom:&lt;br /&gt;
* If fleet contains CL, go to T1.&lt;br /&gt;
* If fleet contains CV(L/B), go to T3.&lt;br /&gt;
* If fleet contains neither CL or CV(L/B), random routing.&lt;br /&gt;
&lt;br /&gt;
|V/empty -&amp;gt; W, X = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; X1/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node X1 is unlocked.&lt;br /&gt;
** Fleet contains either Akitsushima Kai or Akashi Kai.&lt;br /&gt;
|X -&amp;gt; Y = * Do not meet the requirements to go to either X1 or Z3.&lt;br /&gt;
|X -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node Z3 is unlocked.&lt;br /&gt;
** Do not meet the requirements to go to X1.&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; Y = * Do not meet the requirements to go to Z3.&lt;br /&gt;
|X2 -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; Z/green = Do not meet the requirements to go to Z3.&lt;br /&gt;
|Y -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Z/green -&amp;gt; Z1/empty = * Fail the LoS check.&lt;br /&gt;
|Z/green -&amp;gt; Z2 = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* This map contains 4 phases.&lt;br /&gt;
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.&lt;br /&gt;
** The air base is relocated once you've reached Phase 4.&lt;br /&gt;
* There are 2 event quests linked to this map.&lt;br /&gt;
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.&lt;br /&gt;
** The shiplock restrictions are lifted once the map is cleared. This makes it easier for admirals to farm specific nodes or to clear quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags are used in this map:&lt;br /&gt;
&lt;br /&gt;
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 &amp;amp; 4. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''This applies on all difficulties and also applies post-clear.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{ProtoQuestsHeader}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB3&lt;br /&gt;
| reqQuest = 2108 LB2&lt;br /&gt;
| namejp = 【地中海拡張作戦】第10潜水戦隊作戦&lt;br /&gt;
| nameen = {{color|black|10th Submarine Squadron Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes T1 and T4 on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 700&lt;br /&gt;
| other =  '''Choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|Type 3 Depth Charge Projector|qty=3}}{{QuestRewardEquip|Type 2 Depth Charge|qty=3}}{{QuestRewardEquip|Type124 ASDIC|qty=2}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardItem|Action Report|qty=2}}{{QuestRewardItem|Remodel Blueprint|}}&lt;br /&gt;
| notes =&lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on '''Casual''' difficulty.&lt;br /&gt;
* The 3rd starting point of E-3 must be unlocked first.&lt;br /&gt;
* For more info on how to clear T1 and T4, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB4&lt;br /&gt;
| reqQuest = 2108 LB3&lt;br /&gt;
| namejp = 【地中海拡張作戦】北アフリカ作戦&lt;br /&gt;
| nameen = {{color|black|North Africa Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes F and W on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 1000&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =  {{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)|}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|25mm Single Autocannon Mount|qty=4}}{{QuestRewardItem|Improvement Material|qty=4}}{{QuestRewardItem|Development Material|qty=10}} &lt;br /&gt;
| notes = &lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on either '''Casual''' or '''Easy''' difficulty.&lt;br /&gt;
* For more info on how to clear F and W, check out the following sections:&lt;br /&gt;
** For node F, check out Phase 2.5A&lt;br /&gt;
** For node W, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Abyssal Mediterranean Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP1.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|I|red}}&lt;br /&gt;
* This phase uses a '''Single Fleet/Strike Force'''.&lt;br /&gt;
* There is air resistance en route to the boss, but the boss itself has no air power.&lt;br /&gt;
* The LBAS range to the boss is 6.&lt;br /&gt;
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.&lt;br /&gt;
* Clearing this phase will automatically unlock the 2nd starting point.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Option 1=&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route, but may not be able to defeat the boss.&lt;br /&gt;
* Consistent for chipping, but a heavier fleet is desired during Last Dance.&lt;br /&gt;
&lt;br /&gt;
|-|Option 2=&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the European Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|O|red}}&lt;br /&gt;
* This phase uses a '''Combined Fleet'''.&lt;br /&gt;
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.&lt;br /&gt;
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
** The LBAS range for node {{MapRoute|J2|red}} is 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''regardless of difficulty'''&amp;lt;/span&amp;gt;. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.&lt;br /&gt;
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.&lt;br /&gt;
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.&lt;br /&gt;
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.&lt;br /&gt;
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.&lt;br /&gt;
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5A: Unlock the 3rd starting point==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.&lt;br /&gt;
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.&lt;br /&gt;
&lt;br /&gt;
All unlock requirements during this phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! LBAS&lt;br /&gt;
! {{MapRoute|F|red}}&lt;br /&gt;
! {{MapRoute|G|red}}&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
Node {{MapRoute|F|red}} features enemy installations and PT-imps.&lt;br /&gt;
* Regardless of difficulty, only an A-rank is required to meet this requirement.&lt;br /&gt;
* The LBAS range to node {{MapRoute|F|red}} is 5.&lt;br /&gt;
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.&lt;br /&gt;
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}&lt;br /&gt;
* Guarantees the shortest route to the boss.&lt;br /&gt;
* With the right equipment, this fleet should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.&lt;br /&gt;
* The LBAS range to node {{MapRoute|G|red}} is 6&lt;br /&gt;
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}&lt;br /&gt;
* LoS Cn2 ≤ 40.&lt;br /&gt;
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A variant of option 2 that uses a Single Fleet instead.&lt;br /&gt;
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2-5.png|450px|right]]&lt;br /&gt;
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.&lt;br /&gt;
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.&lt;br /&gt;
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tags:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Note'''&amp;lt;/span&amp;gt;: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! B2&lt;br /&gt;
! T1&lt;br /&gt;
! T4&lt;br /&gt;
! P&lt;br /&gt;
! U&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Composition: '''1CV(L/B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}&lt;br /&gt;
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.&lt;br /&gt;
* The CV(L/B) should only be equipped with fighters.&lt;br /&gt;
* The LBAS range to node {{MapRoute|B2|pink}} is 3.&lt;br /&gt;
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.&lt;br /&gt;
&lt;br /&gt;
|-|Node T1=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T1|red}} is 9.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 1CL 2CVL 3SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T1|red}}&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Node T4=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T4|red}} is 10.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 2CVL 3SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes P,U,W and X=&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.&lt;br /&gt;
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}&lt;br /&gt;
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.&lt;br /&gt;
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.&lt;br /&gt;
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.&lt;br /&gt;
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}&lt;br /&gt;
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}&lt;br /&gt;
* Node {{MapRoute|W|red}} features enemy installations and PT imps.&lt;br /&gt;
** The LBAS range for this node is 7.&lt;br /&gt;
** Only an A-rank is sufficient, regardless of difficulty.&lt;br /&gt;
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.&lt;br /&gt;
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.&lt;br /&gt;
** The LBAS range for this node is 9.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.&lt;br /&gt;
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Clear the TP Phase==&lt;br /&gt;
[[File:Summer2021E-3MapP3.png|450px|right]]&lt;br /&gt;
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.&lt;br /&gt;
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.&lt;br /&gt;
* The LBAS range to node {{MapRoute|Z2|red}} is 11.&lt;br /&gt;
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}&lt;br /&gt;
** Due to all the dangers, using a Fleet Command Facility is highly recommended.&lt;br /&gt;
** Using node support can improve the pass rate at {{MapRoute|U|purple}}&lt;br /&gt;
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat the European Armored Carrier Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.&lt;br /&gt;
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.&lt;br /&gt;
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:&lt;br /&gt;
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.&lt;br /&gt;
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning'''&amp;lt;/span&amp;gt;: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.&lt;br /&gt;
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.&lt;br /&gt;
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.&lt;br /&gt;
* As the routing barely changes, the strategy largely remains the same as in Phase 3.&lt;br /&gt;
** CTF is not recommended and will not be suggested in this phase.&lt;br /&gt;
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}&lt;br /&gt;
** Using Fleet Command Facility is encouraged for chipping the boss.&lt;br /&gt;
** A repair node is now available at node {{MapRoute|X1|blue}}&lt;br /&gt;
** Using {{ShipLink|Nelson}} is recommended for her touch attack.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.&lt;br /&gt;
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4.5: Debuff the boss and finish her off==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.&lt;br /&gt;
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! LBAS&lt;br /&gt;
! I&lt;br /&gt;
! T&lt;br /&gt;
! Y&lt;br /&gt;
! Z2&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route and should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.&lt;br /&gt;
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes Y and Z2=&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.&lt;br /&gt;
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-2&amp;diff=114702</id>
		<title>Summer 2021 Event/E-2</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-2&amp;diff=114702"/>
		<updated>2021-09-10T11:28:51Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* E-2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-2===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Battle off Cape Calabria&lt;br /&gt;
|title_jp= カラブリア岬沖海戦&lt;br /&gt;
|tag=[[File:Summer2021EventTag3.png]]&lt;br /&gt;
|tag2=[[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag3}} Blue Tag: 2nd Special Squadron&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag4}} Green Tag: Force H &lt;br /&gt;
|header_thumb=[[File:Summer2021_E2BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-2 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summmer2021E-2MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-2MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-2MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-2LBASMapP1.png|450px]]&lt;br /&gt;
|map_5_text=LBAS TP Phase&lt;br /&gt;
|map_6=[[File:Summer2021E-2LBASMapP2.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Post TP Phase&lt;br /&gt;
|boss_hard= 900 TP + 7750 HP + 5000 HP&lt;br /&gt;
|boss_medium= 500 TP + 5250 HP + 4800 HP&lt;br /&gt;
|boss_easy= 330 TP + 3750 HP + 3600 HP&lt;br /&gt;
|boss_casual= 300 TP + 3750 HP + 3600 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Conte di Cavour}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=&lt;br /&gt;
|reward_1_medium=1&lt;br /&gt;
|reward_1_hard=1&lt;br /&gt;
|reward_2={{QuestRewardItem|Reinforcement Expansion}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=1&lt;br /&gt;
|reward_2_medium=1&lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Submarine Supply Material}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=2&lt;br /&gt;
|reward_3_medium=3&lt;br /&gt;
|reward_3_hard=3&lt;br /&gt;
|reward_4={{QuestRewardItem|Improvement Material}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=7&lt;br /&gt;
|reward_5={{QuestRewardEquip|SM.79}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=1 (★2)&lt;br /&gt;
|reward_5_hard=&lt;br /&gt;
|reward_6={{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=&lt;br /&gt;
|reward_6_medium=&lt;br /&gt;
|reward_6_hard=1 (★2)&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-2Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules - From Point 1&lt;br /&gt;
|id = 51-2A&lt;br /&gt;
|order = 0,1,C,D,D1,E,F&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = * Do not meet the requirements to start at 2.&lt;br /&gt;
|0 -&amp;gt; 2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** TP Phase cleared.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|1 -&amp;gt; A = * Do not meet the requirements to go to B.&lt;br /&gt;
|1 -&amp;gt; B = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fleet contains no (F)BB(V) or CV(L/B)&lt;br /&gt;
** No SS(V)&lt;br /&gt;
** No Akitsu Maru&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* If Fast+ Fleet, meet '''ALL''' of the following requirements:&lt;br /&gt;
** No (F)BB(V) or CV(L/B)&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** Failure to meet the above rules will '''FORCE''' you to D1.&lt;br /&gt;
* Else, meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** No CVL, (F)BB(V) or CA(V)&lt;br /&gt;
* Alternatively, meet '''ANY''' of the following:&lt;br /&gt;
** Fleet contains CV(B)&lt;br /&gt;
** Amount of (F)BB(V)+CVL ≥ 2&lt;br /&gt;
** Amount of DD ≤ 2 '''AND''' fleet contains CVL or (F)BB(V)&lt;br /&gt;
** If fleet is Slow, amount DD ≤ 2 '''AND''' amount of CL ≤ 2&lt;br /&gt;
|C -&amp;gt; D1 = * Do not meet the requirements to go to D.&lt;br /&gt;
&lt;br /&gt;
|D -&amp;gt; D1 = * Do not meet the requirements to go to F.&lt;br /&gt;
|D -&amp;gt; F/resource = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** No (F)BB(V) or CV(B)&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
&lt;br /&gt;
|D1 -&amp;gt; E/empty = * Do not meet the requirements to go to F.&lt;br /&gt;
|D1 -&amp;gt; F/resource = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If the fleet is '''NOT''' Fast+, meet '''ALL''' of the following as well:&lt;br /&gt;
*** Amount of DD ≥ 5&lt;br /&gt;
*** Fleet may only contain CL/DD/DE&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; G, H/empty = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|F/resource -&amp;gt; D2/empty = * Fail the LoS check.&lt;br /&gt;
|F/resource -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules - From Point 2&lt;br /&gt;
|id = 51-2B&lt;br /&gt;
|order = 0,J,M,V,L,N,P,R,X,Y&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = * Do not meet the requirements to start at 2.&lt;br /&gt;
|0 -&amp;gt; 2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** TP Phase cleared.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|J/empty -&amp;gt; K, L = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; U = * Do not meet the requirements to go to V.&lt;br /&gt;
|M -&amp;gt; V = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
** No SS(V)&lt;br /&gt;
** If Slow Fleet, meet '''ALL''' of the following as well:&lt;br /&gt;
*** Amount of (F)BB(V) ≤ 1&lt;br /&gt;
*** Amount of CV(B) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|V -&amp;gt; Q = * Do not meet the requirements to go to W.&lt;br /&gt;
|V -&amp;gt; W = &lt;br /&gt;
* Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Amount of CV(B) ≥ 3&lt;br /&gt;
** Amount of (F)BB(V) ≥ 5&lt;br /&gt;
** Fast Fleet '''AND''' amount of DD ≥ 6 '''AND''' amount of CL ≥ 2&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; N = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 6&lt;br /&gt;
** Amount of CL ≥ 3&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 1&lt;br /&gt;
* Alternatively, meet '''ANY''' of the following:&lt;br /&gt;
** Fast+ Fleet '''AND''' amount of CL ≥ 2&lt;br /&gt;
** Fleet contains SS(V)&lt;br /&gt;
** Amount of (F)BB(V) ≥ 5&lt;br /&gt;
|L -&amp;gt; O = Do not meet the requirements to go to N.&lt;br /&gt;
&lt;br /&gt;
|N -&amp;gt; O = * Do not meet the requirements to go to P.&lt;br /&gt;
|N -&amp;gt; P/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 6&lt;br /&gt;
** Amount of CL ≥ 3&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 1&lt;br /&gt;
** No SS(V)&lt;br /&gt;
* Alternatively, Fast+ Fleet '''AND''' amount of CL ≥ 2&lt;br /&gt;
&lt;br /&gt;
|P/empty -&amp;gt; R, X/night = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = * Transport Combined Fleet&lt;br /&gt;
|R -&amp;gt; T = * Surface Task Force&lt;br /&gt;
|R -&amp;gt; Q = * Carrier Task Force&lt;br /&gt;
&lt;br /&gt;
|X/night -&amp;gt; Y = * Do not meet the requirements to go to Z.&lt;br /&gt;
|X/night -&amp;gt; Z = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** No SS(V)&lt;br /&gt;
** Amount of CV(L/B) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** On '''Hard''', amount of (F)BB(V)+CV(L/B) ≤ 3 '''OR''' amount of DD ≥ 5&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow Fleet, meet '''ALL''' of the following requirements as well:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
*** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
* Alternatively, use a Fast+ Fleet '''AND''' pass the LoS check.&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|Y -&amp;gt; Z = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-2|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-2/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
===General Overview===&lt;br /&gt;
&lt;br /&gt;
* It is recommended to have the event quest completed which unlocks the Strike Force for fleet 3.&lt;br /&gt;
* This map utilizes the {{Shiplock|Summer2021EventTag3}}{{ToolTip|[Blue Tag]|'''2nd Special Squadron'''}} and {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}}&lt;br /&gt;
* The LBAS Location will change once Phase 1 is completed. Refer to the LBAS Range map for the changes in combat radius before and after Phase 1.&lt;br /&gt;
{{Warning|message= {{color|black|On E-3, '''regardless of chosen difficulty''', fleets containing ships tagged {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} '''cannot''' participate in Phase 3 and Phase 4 bosses due to branching rules.&amp;lt;br&amp;gt;Please keep this in mind even if planning to clear E-3 on '''Casual/Easy/Medium'''.}} }}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: TP Phase to relocate Land Base to Malta==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Light Fleet Composition (Recommended) =&lt;br /&gt;
{{Shiplock|Summer2021EventTag3}}{{ToolTip|[Blue Tag]|'''2nd Special Squadron'''}} Single/Striking Force Fleet:  '''4-7 DD, 0-3 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A/B|red|C|red|D|red|F|green|I|red}}&lt;br /&gt;
** {{MapRoute|A|red|}} if fleet contains [[Akitsu_Maru|Akitsu Maru]] or SS(V), {{MapRoute|B|Red}} otherwise&lt;br /&gt;
* Fleet must '''pass LoS''' to reach {{MapRoute|I|}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must contain '''0 CV(L/B)+(F)BB(V)+CA(V)'''&lt;br /&gt;
|-|Medium Fleet Composition =&lt;br /&gt;
{{Shiplock|Summer2021EventTag3}}{{ToolTip|[Blue Tag]|'''2nd Special Squadron'''}} Single/Striking Force Fleet: '''1 CVL or (F)BB(V), 3-6 DD, 0-3 XX'''&lt;br /&gt;
* Route: {{MapRoute|1|blue|A|red|C|red|D1|red|E|blue|G|red|F|green|I|red}} &lt;br /&gt;
* Fleet must '''pass LoS''' to reach {{MapRoute|I|}}&lt;br /&gt;
* '''XX cannot be CV(L/B)/(F)BB(V)'''&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 4&lt;br /&gt;
** Range = 3 (After clearing TP Phase)&lt;br /&gt;
* AP/AS = 93/207 (HARD)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* It is recommended to send all LBAS with multiple bombers to the boss.&lt;br /&gt;
* Do not worry about achieving S-Rank at the boss on harder difficulties; instead, focus on a large amount of TP per A-Rank.&lt;br /&gt;
* PT-Imps are present at {{MapRoute|B|red}}. Vanguard Formation can make it easy to pass by without much damage.&lt;br /&gt;
&lt;br /&gt;
Once the TP phase is complete, the land base will be relocated to Malta.&lt;br /&gt;
&lt;br /&gt;
==Phase 1.5: Unlock Node {{MapRoute|W|red}} ==&lt;br /&gt;
&lt;br /&gt;
Requirements to unlock Node {{MapRoute|W|red}} (2nd Boss)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! S&lt;br /&gt;
! Q&lt;br /&gt;
! M&lt;br /&gt;
! R&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| A+ x2&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| A+ x2 &lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| A+ x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node S=&lt;br /&gt;
Method #1: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Light STF: '''2-5 CL, 1-4 DD, 0-3 XX + 1 CL 2-5 DD, 0-3 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|R|pink|T|red|S|red}}&lt;br /&gt;
** Note: Avoids node {{MapRoute|O|red}} at the cost of being a lighter fleet and facing one extra surface battle before reaching {{MapRoute|S|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must contain '''0 SS(V)'''&lt;br /&gt;
* Fleet must contain '''≤1 (F)BB(V) + CV(L/B)'''&lt;br /&gt;
* Fleet must contain '''≥3 CL'''&lt;br /&gt;
* Fleet must contain '''≥6 DD'''&lt;br /&gt;
Method #2: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} TCF: '''4-6 DD, 0-2 XX + 1-2 CL, 3-5 DD, 0-2 XX'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N/O|red|P|blue|R|pink|S|red}}&lt;br /&gt;
** Node {{MapRoute|O|red}} contains several Installations and PT-Imps&lt;br /&gt;
* To route {{MapRoute|L|red|N|red|P|blue}} and avoid {{MapRoute|O|red}}, meet all of the following:&lt;br /&gt;
** Fleet must be '''FAST'''&lt;br /&gt;
** Fleet must contain '''≥3 CL'''&lt;br /&gt;
** Fleet must contain '''≤1 CVE/BBV'''&lt;br /&gt;
Method #3: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Medium/Heavy STF: '''2-6 XX + 1, CL 2-5 DD, 0-3 XX'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|O|red|P|blue|R|pink|T|red|S|red}}&lt;br /&gt;
** Node {{MapRoute|O|red}} contains several Installations and PT-Imps&lt;br /&gt;
** Note: Heavier possible composition but one extra surface battle before reaching {{MapRoute|S|red}}&lt;br /&gt;
* Fleet must contain '''0 SS(V)'''&lt;br /&gt;
* Fleet must contain '''≤4 (F)BB(V)'''&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 3&lt;br /&gt;
* AP/AS = 66/147 for (HARD)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Use anti-installation setups to deal with the Supply Depot Princesses and Artillery Imps&lt;br /&gt;
** [[Combat/Anti-Installation#Equipment_Setups|Nuke setups]] may be required to eliminate the Supply Depot Princesses due to their large HP pools&lt;br /&gt;
|-|Node Q=&lt;br /&gt;
Method #1: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} CTF: '''2-4 CV(L/B), 0-2 (F)BB(V), 2 XX + 1 CL, 2 DD, 3 XX'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|O|red|P|blue|R|pink|Q|red}}&lt;br /&gt;
* Fleet must contain '''no SS(V)'''&lt;br /&gt;
Method #2: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Fast+ CTF: '''2 CV(L/B), 1 CL, 3 XX + 1 CL, 2 DD, 3 XX (FAST+)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|R|pink|Q|red}}&lt;br /&gt;
* Fleet must be '''FAST+'''&lt;br /&gt;
* Fleet must contain '''≥2 CL'''&lt;br /&gt;
* XX can be anything&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 4&lt;br /&gt;
* AD/AP/AS/AS+ = 72/143/321/642 (HARD)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* It is recommended to send the LBAS to {{MapRoute|O|red}} or {{MapRoute|L|red}} to help increase the pass rate.&lt;br /&gt;
** Another option is to fighter sweep {{MapRoute|R|red}} for the ('''HARD''') unlock.&lt;br /&gt;
|-|Node M=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Combined Fleet: '''Any Fleet'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|K|red|M|pink}}&lt;br /&gt;
* There are no limitations for fleet compositions that can reach {{MapRoute|M|pink}}&lt;br /&gt;
* Equip as much Fighter Power, AA, and ASW gear as possible&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 6&lt;br /&gt;
* AP/AS = 155/348 (HARD)&lt;br /&gt;
* LBAS can be sent to ASW sweep {{MapRoute|K|red}}, Fighter sweep to {{MapRoute|M|pink}}, or one base to each depending on the fleet composition and equipment.&lt;br /&gt;
|-|Node R=&lt;br /&gt;
* This can be done with any fleet that can reach {{MapRoute|S|red}} or {{MapRoute|Q|red}}.&lt;br /&gt;
* Depending on the fleet, LBAS can be set to bomb {{MapRoute|O|red}}, ASW sweep {{MapRoute|L|red}}, or fighter sweep {{MapRoute|R|pink}}.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat Summer Harbor Princess ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Heavy CTF=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Heavy CTF : '''3 CV(B), 3 XX + 1 CL, 2 DD, 3 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|K|red|M|red|V|red|W|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must contain ≥3 CV(B), CVL do not count&lt;br /&gt;
* XX can contain '''≤2 additional CV(L/B)+(F)BB(V)'''&lt;br /&gt;
|-|Medium STF/CTF=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Medium STF/CTF : '''0-2 (F)BB(V) or CV(L/B), 1 CL, 1 DD, 2-4 XX + 1 CL, 3 DD, 2 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|K|red|M|red|V|red|W|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* At least '''2 XX must be DDs'''&lt;br /&gt;
* Fleet must contain '''≤5 (F)BB(V)+CV(L/B)'''&lt;br /&gt;
|-|Heavy STF=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Heavy STF : '''3-4 (F)BB(V), 2-3 XX + 1 CL, 2 DD, 1-2 FBB, 1-2 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|K|red|M|red|V|red|W|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* '''XX must NOT be CV(L/B)'''&lt;br /&gt;
* Fleet must contain '''exactly 5 (F)BB(V)'''&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 6&lt;br /&gt;
* Pre-LD: AD/AP/AS/AS+ = 44/87/195/390 (Hard)&lt;br /&gt;
* LD: AD/AP/AS/AS+ = 49/97/216/432 (Hard)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Note: The Summer Harbor Princess is an installation. Anti-installation [[Combat/Anti-Installation#Equipment_Setups|double attack setups]] are recommended to defeat this boss, as nuke setups are not effective against it.&lt;br /&gt;
* {{MapRoute|W|red}} contains an Airfield Princess (only on higher difficulties), PT-Imps, and Artillery Imps. Equip accordingly.&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5: Unlock Node {{MapRoute|Z|red}} ==&lt;br /&gt;
&lt;br /&gt;
To unlock the 3rd boss, {{MapRoute|Z|red}}, you need to :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! G&lt;br /&gt;
! H&lt;br /&gt;
! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| S&lt;br /&gt;
| Reach&lt;br /&gt;
| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| S ?&lt;br /&gt;
| Reach&lt;br /&gt;
| AS&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Shiplock|Summer2021EventTag3}}{{ToolTip|[Blue Tag]|'''2nd Special Squadron'''}} Striking  Force Fleet: '''0-1 CVL or (F)BB(V), 0-3 CA(V), 0-3 AV, 0-3 CL(T), 3-5 DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|red|C|red|D1|red|E|blue|G|red}} / {{MapRoute|H|blue}}&lt;br /&gt;
** {{MapRoute|E|blue}} is a choice node. The player can choose to either go to {{MapRoute|G|red}} or {{MapRoute|H|blue}} for both the requirements.&lt;br /&gt;
* Fleet must contain '''1 of CVL, (F)BB(V), or CA(V)'''&lt;br /&gt;
** Alternatively, '''Slow fleet or exactly 3 DD'''&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* LBAS: Either send LBAS to {{MapRoute|D1|red}} (range = 3) to assist with passing or set them up as LBAS Defense for the air defense unlock requirement&lt;br /&gt;
* Note: The same fleet can be used to complete all 3 requirements in 2-3 different sorties.&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Eliminate the Mediterranean Fleet at {{MapRoute|Z|red}} ==&lt;br /&gt;
&lt;br /&gt;
The final boss at {{MapRoute|Z|red}} can only be reached from starting point {{MapRoute|2|}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Light STF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} STF: '''1 CV(L/B), 2-4 CL, 1-3 DD, 0-2 CA(V) + 1 CL, 3-5 DD, 0-3 CA(V)/CLT (FAST)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must include '''≥3 CL'''&lt;br /&gt;
* Fleet must include '''≥6 DD'''&lt;br /&gt;
* '''No (F)BB(V)''' allowed&lt;br /&gt;
* This method sacrifices a heavier fleet to allow more damage-dealing equipment to be brought to battle while still '''avoiding node''' {{MapRoute|O|red}}&lt;br /&gt;
* Due to the high air-power at the boss and the limit on CV(L/B), equipping 1 or more CAVs as SPF-mules may be required to reach the desired air-state&lt;br /&gt;
|-|Fast+ CTF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} CTF: '''4 CV(L/B), 1 CL, 1 XX + CL, 2 DD, 0-2 FBB, 0-1 CVL, 0-3 XX (FAST+)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must be '''FAST+'''&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must contain '''≥2 CL''' to avoid {{MapRoute|O|red}} which contains Installations and PT-Imps&lt;br /&gt;
* Allows as heavy of a fleet as desired&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 1&lt;br /&gt;
* Pre-LD: AD/AP/AS = 46/92/207 (Hard)&lt;br /&gt;
* It is recommended to send all LBAS to the Boss node {{MapRoute|Z|red}}&lt;br /&gt;
Shared Strategic Notes:&lt;br /&gt;
* It is highly recommended to use bombers with historical bonuses on your carriers due to their significant damage modifier against the boss. Please refer to the [[Summer_2021_Event/E-2/Historical_Ships|equipment bonuses chart]] from the bonuses section.&lt;br /&gt;
&lt;br /&gt;
==Phase 3.5: Debuff==&lt;br /&gt;
&lt;br /&gt;
There are 5 requirements needed to debuff the boss after reaching Last Dance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! S&lt;br /&gt;
! R&lt;br /&gt;
! G&lt;br /&gt;
! Y&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| S ?&lt;br /&gt;
| ?&lt;br /&gt;
| S ?&lt;br /&gt;
| S ?&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| A+ &lt;br /&gt;
| -&lt;br /&gt;
| S ?&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node S=&lt;br /&gt;
This is the same as a requirement for the unlock from [[Summer_2021_Event/E-2#Phase_1.5:_Unlock_Node_W|'''Phase 1.5''']]&lt;br /&gt;
|-|Node R=&lt;br /&gt;
This is the same as a requirement for the unlock from [[Summer_2021_Event/E-2#Phase_1.5:_Unlock_Node_W|'''Phase 1.5''']]&lt;br /&gt;
|-|Node G=&lt;br /&gt;
This is the same as a requirement for the unlock from [[Summer_2021_Event/E-2#Phase_2.5:_Unlock_Node_Z|'''Phase 2.5''']]&lt;br /&gt;
|-|Node Y=&lt;br /&gt;
Method #1: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} STF: '''2 (F)BB(V), 1 CV(B) or 2 CVL, 1-2 CA(V), 0-1 CL, 0-2 DD + 2 CA(V), 1 CL, 3 DD'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|O|red|P|blue|X|purple|Y|red}}&lt;br /&gt;
* Must '''fail LoS check'''&lt;br /&gt;
Method #2: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} STF: 1 CV(B), 2 CA(V), 2 CL, 1 DD + 1 CL, 5 DD&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Y|red}}&lt;br /&gt;
* Must '''fail LoS check'''&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 2&lt;br /&gt;
* No enemy air present&lt;br /&gt;
* Either Toukai/ASW sweep to node {{MapRoute|Y|red}} to S-Rank it or send normal LBAS to {{MapRoute|O|red}} or {{MapRoute|N|red}} to help reach the node.&lt;br /&gt;
Strategic Note:&lt;br /&gt;
* Node {{MapRoute|Y|red}} is a submarine node which contains a Submarine Princess. Equip accordingly.&lt;br /&gt;
* ANY fleet that can reach {{MapRoute|Z|red}} and '''fail the LoS check''' will reach {{MapRoute|Y|red}}&lt;br /&gt;
** It is possible to change the loadout from chipping to reduce LoS without swapping any ships.&lt;br /&gt;
* A+ rank {{MapRoute|X|purple}} can also be done at the same time.&lt;br /&gt;
|-|Node X=&lt;br /&gt;
Any composition that can reach {{MapRoute|Y|red}} or {{MapRoute|Z|red}} will pass through this node and can be done in the same sortie.&lt;br /&gt;
* It is recommended to use the Node Support Expedition as this node can contain a Re-Class BB&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Finishing the Mediterranean Fleet at {{MapRoute|Z|red}} ==&lt;br /&gt;
&lt;br /&gt;
Now that the debuff has been applied, there are 4 main options available for finishing off the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Fast+ CTF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} CTF: '''4 CV(L/B), 1 CL, 1 XX + CL, 2 DD, 0-2 FBB, 0-1 CVL, 0-3 XX (FAST+)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must be '''FAST+'''&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must contain '''≥2 CL''' to avoid {{MapRoute|O|red}} which contains Installations and PT-Imps&lt;br /&gt;
* Allows as heavy of a fleet as desired&lt;br /&gt;
|-|Heavy CTF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} CTF: '''2 CV(L/B), 2 (F)BB(V), 2 XX + 1 CL, 2 DD, 3XX'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|O|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must contain '''no SS(V)'''&lt;br /&gt;
* Fleet must contain '''≥5 DD''' OR '''no additional CV(L/B)/FBB'''&lt;br /&gt;
* Fleet must contain '''≤3 CV(L/B)'''&lt;br /&gt;
* Fleet must contain '''≤3 (F)BB(V)'''&lt;br /&gt;
* NagaMutsu Touch can be used here&lt;br /&gt;
* '''Routes through''' {{MapRoute|O|red}} which contains Installations and PT-Imps&lt;br /&gt;
* Allows for a very heavy fleet without sacrificing combat equipment for speed&lt;br /&gt;
|-|Light STF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} STF: '''1 CV(L/B), 2-4 CL, 1-3 DD, 0-2 CA(V) + 1 CL, 3-5 DD, 0-3 CA(V)/CLT (FAST)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must include '''≥3 CL'''&lt;br /&gt;
* Fleet must include '''≥6 DD'''&lt;br /&gt;
* '''No (F)BB(V)''' allowed&lt;br /&gt;
* This method sacrifices a heavier fleet to allow more damage-dealing equipment to be brought to battle while still '''avoiding node''' {{MapRoute|O|red}}&lt;br /&gt;
* Due to the high air-power at the boss and the limit on CV(L/B), equipping 1 or more CAVs as SPF-mules may be required to reach the desired air-state&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 1&lt;br /&gt;
* LD: AD/AP/AS = 92/184/414 (Hard)&lt;br /&gt;
* It is recommended to send all LBAS to the Boss node {{MapRoute|Z|red}}&lt;br /&gt;
Shared Strategic Notes:&lt;br /&gt;
* It is highly recommended to use bombers with historical bonuses on your carriers due to their significant damage modifier against the boss. Please refer to the [[Summer_2021_Event/E-2/Historical_Ships|equipment bonuses chart]] from the bonuses section.&lt;br /&gt;
* Destroying the boss will rely largely on TCIs.&lt;br /&gt;
** Certain historicals may be necessary for clearing E-3 on harder difficulties; use with caution!&lt;br /&gt;
** Some ships with Historical bonuses (primarily CLs &amp;amp; CAs) may be able to reach sufficient damage with DA setups&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-2/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-2/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-1&amp;diff=114700</id>
		<title>Summer 2021 Event/E-1</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-1&amp;diff=114700"/>
		<updated>2021-09-09T19:29:40Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* Event Quest Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-1===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Operation MA3&lt;br /&gt;
|title_jp= MA3作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag1.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag2.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag1}} Yellow Tag: 1st Special Squadron&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag2}} Grey Tag:  Mediterranean Fleet&lt;br /&gt;
|header_thumb=[[File:Summer2021_E1BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-1 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summmer2021E-1MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-1MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-1MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-1LBASMap.png|450px]]&lt;br /&gt;
|map_5_text=LBAS&lt;br /&gt;
|boss_hard= 2750 HP + 800 TP + 2350 HP&lt;br /&gt;
|boss_medium= 2000 HP + 500 TP + 1950 HP&lt;br /&gt;
|boss_easy= 1600 HP + 300 TP + 1800 HP&lt;br /&gt;
|boss_casual= 1600 HP + 300 TP + 1650 HP&lt;br /&gt;
|reward_all=&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1={{QuestRewardItem|Food Supply Ship Mamiya}}&lt;br /&gt;
|reward_1_casual=1&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=2&lt;br /&gt;
|reward_1_hard=2&lt;br /&gt;
|reward_2={{QuestRewardItem|Food Supply Ship Irako}}&lt;br /&gt;
|reward_2_casual=1&lt;br /&gt;
|reward_2_easy=1&lt;br /&gt;
|reward_2_medium=2&lt;br /&gt;
|reward_2_hard=2&lt;br /&gt;
|reward_3={{QuestRewardEquip|305mm/46 Twin Gun Mount}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1 (★2)&lt;br /&gt;
|reward_3_medium=&lt;br /&gt;
|reward_3_hard=1 (★2)&lt;br /&gt;
|reward_4={{QuestRewardEquip|305mm/46 Triple Gun Mount}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=1 (★2)&lt;br /&gt;
|reward_4_hard=1 (★2)&lt;br /&gt;
|reward_5={{QuestRewardEquip|Emergency Repair Goddess}}&lt;br /&gt;
|reward_5_casual=1&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|SM.79}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=&lt;br /&gt;
|reward_6_medium=&lt;br /&gt;
|reward_6_hard=1 (★2)&lt;br /&gt;
|reward_7={{QuestRewardEquip|Fulmar (Reconnaissance Fighter/Skilled)}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=1&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-1Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
|expand = true&lt;br /&gt;
|id = 51-1&lt;br /&gt;
|order = 0,C,E,2,I,J,N,Q,R,T&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = * Do not meet the requirements to start at 2.&lt;br /&gt;
|0 -&amp;gt; 2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Completed Phase 1&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of DE ≤ 1&lt;br /&gt;
** Fleet is a Strike Force '''OR''' amount of CL ≥ 2&lt;br /&gt;
* Alternatively, amount of historical ships ≥ 3&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to either C2, D or E.&lt;br /&gt;
|C -&amp;gt; C2/resource =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fleet contains AO, AS or AV&lt;br /&gt;
** Amount of DD+DE ≥ 3&lt;br /&gt;
** If fleet contains anything other than AO/AS/AV/DD/DE, amount of DD+DE ≥ 4&lt;br /&gt;
** If fleet contains AV, then amount of ships in the fleet must be 4.&lt;br /&gt;
** No CV(L/B)&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to go to either C2 or E.&lt;br /&gt;
** No CV(L/B)&lt;br /&gt;
|C -&amp;gt; E = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to go to C2.&lt;br /&gt;
** No (F)BB(V) or CV(L/B)&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of DD ≥ 4 '''OR''' Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; F = * Do not meet the requirements to go to G.&lt;br /&gt;
|E -&amp;gt; G = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node G is unlocked.&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; H = * Do not meet the requirements to go to I.&lt;br /&gt;
|2 -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of DD+DE ≥ 3 '''OR''' Fast Fleet&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
&lt;br /&gt;
|I -&amp;gt; J = * Do not meet the requirements to go to either K or N.&lt;br /&gt;
|I -&amp;gt; K = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to go to N.&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** No CV(L/B) or Akitsu Maru&lt;br /&gt;
|I -&amp;gt; N/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If amount of DD ≤ 2, no (F)BB(V) allowed.&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** No CV(L/B) or Akitsu Maru&lt;br /&gt;
** No SS(V)&lt;br /&gt;
&lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fleet contains CL&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** Amount of CV(L/B) ≤ 1&lt;br /&gt;
|J -&amp;gt; L = * Do not meet the requirements to go to either K or P.&lt;br /&gt;
|J -&amp;gt; P = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to go to K.&lt;br /&gt;
** No (F)BB(V)&lt;br /&gt;
&lt;br /&gt;
|N/empty -&amp;gt; Q/resource, R/empty = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|Q/resource -&amp;gt; M/empty = * Fail the LoS check.&lt;br /&gt;
|Q/resource -&amp;gt; O = * Pass the LoS check.&lt;br /&gt;
&lt;br /&gt;
|R/empty -&amp;gt; S = * Do not meet the requirements to go to T.&lt;br /&gt;
|R/empty -&amp;gt; T/night = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** Fleet contains CL '''OR''' amount of DD ≥ 4&lt;br /&gt;
** If Slow Fleet, amount of (F)BB(V) ≤ 1&lt;br /&gt;
&lt;br /&gt;
|T/night -&amp;gt; U/empty = * Fail the LoS check.&lt;br /&gt;
|T/night -&amp;gt; V = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-1|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-1/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
* There are quests related to this event where clearing them will allow access to the Strike Force Fleet (7 Ship Fleet)&lt;br /&gt;
** The prerequisite for the quest is one of the event preparation quests that was released in the [[Game Updates/2021/August 4th|August 4th update]] prior to the event.&lt;br /&gt;
* For players who wish to clear E1 on Hard mode, the quests can be cleared on '''Casual''' first before switching to Hard mode and clearing the map. &lt;br /&gt;
** Be aware that switching to a higher difficulty will reset all progress on the map. So, unless you really need to conserve resources and are confident enough, you can opt to do all the quests while clearing on Hard.&lt;br /&gt;
{{color|red|※ Once the 2nd starting point has been unlocked, having '''&amp;quot;3+ historical European ships&amp;quot;''' or '''&amp;quot;2+ DDs &amp;amp; 1- DE &amp;amp; (2+ CL / Strike Force)&amp;quot;''' should guarantee Starting Point {{MapRoute|2|}} and giving {{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} to the fleet.}}&lt;br /&gt;
* Failure to meet the above requirements will automatically force the fleet to Starting Point {{MapRoute|1|}} and be labeled with {{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}}. Please review the fleet setup before launching them on sortie.&lt;br /&gt;
* Historical European Ships include all ships from the European nations with the exception of Russian ships (excluding '''[[Verniy]]''' who is allowed).&lt;br /&gt;
* In Addition to this, ships that are affiliated with ties to service with the European nations are acceptable:&lt;br /&gt;
** '''ABDA Forces: [[Houston]], [[Perth]], [[De Ruyter]]&lt;br /&gt;
** '''Atlantic Fleet: [[Washington]]&lt;br /&gt;
* Players who have the appropriate Anti-installation gear and a decent amount of European planes that are part of the bonus list, can possibly clear E1 without using European ships.&lt;br /&gt;
&lt;br /&gt;
=Event Quest Guide=&lt;br /&gt;
* All of the following can be done at any point, even when trying to clear the map.&lt;br /&gt;
* Both quests are available on '''all''' difficulties. &lt;br /&gt;
&lt;br /&gt;
{{ProtoQuestsHeader}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB1&lt;br /&gt;
| reqQuest = C2&lt;br /&gt;
| namejp = 【地中海作戦】特務艦隊、遊撃部隊編成&lt;br /&gt;
| nameen = {{color|black|[Mediterranean Special Fleet] Special Mission Fleet, Tactical Force Formation}}&lt;br /&gt;
| req =  [Mediterranean Squadron Formation] Attack the Enemy frontline logistic Supply Depots in Point F and L in the first operation area! In addition, intercept the enemy battleship squadron aiming for the transport unit to Malta from the direction of Tarant and destroy it! &lt;br /&gt;
  &lt;br /&gt;
* Get an A rank on nodes F, L, and O in E1&lt;br /&gt;
| fuel = 500&lt;br /&gt;
| ammo = 500&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[File:Striking force fleet reward.png|Striking force fleet]]&amp;lt;br&amp;gt; '''Access to Striking Force Fleet''' &amp;lt;br&amp;gt; '''Choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|Type 3 Shell}}{{QuestRewardEquip|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher}}{{QuestRewardItem|Instant Repair Material|qty=4}} &amp;lt;br&amp;gt;&lt;br /&gt;
| notes = *For more info on how to clear F, L and O, check out Quest 1's guide&lt;br /&gt;
}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB2&lt;br /&gt;
| reqQuest = 2108 LB1&lt;br /&gt;
| namejp = 【地中海作戦】地中海配備の敵戦力を叩け！&lt;br /&gt;
| nameen = {{color|black|[Mediterranean Mission] Strike the enemy forces deploy within the Mediterranean!}}&lt;br /&gt;
| req = Defeat the enemy torpedo boats (at Point [H] and [S])deployed in the Mediterranean Sea in the first operation area! Furthermore, assault the Talent military port occupied by the enemy, and try to gradually destroy the enemy's abyssal forces deployed in the Eastern Mediterranean Sea! &lt;br /&gt;
&lt;br /&gt;
* Get a A rank on nodes P, H and S in E1&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 600&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 600&lt;br /&gt;
| other = '''Choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardItem|Development Material|qty=6}}{{QuestRewardItem|Instant Repair Material|qty=5}}{{QuestRewardItem|Improvement Material|qty=3}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|Type 3 Depth Charge Projector}}{{QuestRewardItem|Furniture Fairy|}}{{QuestRewardItem|Medal|}}&lt;br /&gt;
| notes = *For more info on how to clear P, H and S, check out Quest 2's guide&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''Quest 1'''==&lt;br /&gt;
&lt;br /&gt;
'''[Mediterranean Special Fleet] Special Mission Fleet, Tactical Force Formation''' can be done after opening phase 2 of the map. Completing this quest unlocks the [[Striking Force Fleet]], which can be used in this event.&lt;br /&gt;
&lt;br /&gt;
*A+ Rank nodes {{MapRoute|F|red|L|red|O|red}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Node F =&lt;br /&gt;
&lt;br /&gt;
Same as Phase 0.5&lt;br /&gt;
&lt;br /&gt;
|-| Node L =&lt;br /&gt;
Method #1: {{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Single Fleet: '''1 CV(L/B)/[[Akitsu Maru]], 1 (F)BB(V), 2 CL, 2 DD (FAST)'''&lt;br /&gt;
* Route: {{MapRoute|2||I|red|J|red|L|red}}&lt;br /&gt;
* Slow will route through {{MapRoute|H|red}}&lt;br /&gt;
Method #2: {{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Single Fleet: '''1 CV(L/B)/[[Akitsu Maru]], 1 (F)BB(V), 1 CL, 1 CA, 2 DD (≥3 Historical) (FAST)'''&lt;br /&gt;
* Route: {{MapRoute|2||I|red|J|red|L|red}}&lt;br /&gt;
* &amp;lt;3 Historical ships will start at {{MapRoute|1|}}&lt;br /&gt;
* Slow will route through {{MapRoute|H|red}}&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 3&lt;br /&gt;
* AD/AP/AS = 33/66/147 (Hard)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Equip DDs with [[Combat/Anti-Installation#Equipment_Setups|nuke setups]].&lt;br /&gt;
* It is recommended to complete this during Phase 2.&lt;br /&gt;
|-| Node O =&lt;br /&gt;
&lt;br /&gt;
Same as Phase 2&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Quest 2'''==&lt;br /&gt;
'''[Mediterranean Mission] Strike the enemy forces deploy within the Mediterranean!''' is the 2nd quest of the event. This quest can be done during phase 2.5 and 3. &lt;br /&gt;
*A+ Rank nodes {{MapRoute|P|red|H|red|S|red}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Node P =&lt;br /&gt;
&lt;br /&gt;
Same as Phase 2.5 with only a A+ rank needed.&lt;br /&gt;
|-| Node H =&lt;br /&gt;
{{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Strike Force Fleet: '''2DD 5XX (SLOW)'''&lt;br /&gt;
* Route: {{MapRoute|2||H|red}}&lt;br /&gt;
* If using '''≥3 Historical''', 6-7 XX (Slow) can also be used&lt;br /&gt;
* '''Max of 2 DD+DE'''&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 2&lt;br /&gt;
* No enemy air present&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Multiple PT Imps present at {{MapRoute|H|red}}&lt;br /&gt;
|-| Node S =&lt;br /&gt;
{{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Strike Force Fleet: '''1-2 (F)BB(V) 3 DD 2-3 CA(V)/AV'''&lt;br /&gt;
* Route: {{MapRoute|2||I|red|N|blue|R|blue|S|red}}&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 5&lt;br /&gt;
* No enemy air present&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Multiple PT Imps present at {{MapRoute|S|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Event Map Guide=&lt;br /&gt;
=='''Phase 0.5: Unlocking Node G'''==&lt;br /&gt;
*Unlocking {{MapRoute|G|red}} has two requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! C2&lt;br /&gt;
! F&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| Reach&lt;br /&gt;
| S x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| Reach&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Node F =&lt;br /&gt;
{{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}} Single Fleet: '''1-2 CA(V), 1 CL, 3-4 DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|C|red|E|red|F|red}}&lt;br /&gt;
* Slow with &amp;lt;4 DD will route through {{MapRoute|D|red}}&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 2&lt;br /&gt;
* AP/AS = 34/74 (Hard)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Bring [[Combat/Anti-Installation#Equipment_Setups|Nukes]] and DD with MG. The fleet will be fighting against both PT Imps &amp;amp; Installations. &lt;br /&gt;
|-|Node C2=&lt;br /&gt;
Method #1: {{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}} Single Fleet: '''1 CL, 1 CAV, 1 CV, 3 DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|C|red|C1|Red|C2|blue}}&lt;br /&gt;
Method #2: {{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}} Single Fleet: '''AO, 3-5 DD/DE'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|C|red|C2|blue}}&lt;br /&gt;
LBAS: N/A&lt;br /&gt;
* Set LBAS to standby/rest or send them to the battle node before {{MapRoute|C2|blue}}&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Method #2 can be used for ammo farming, please view [[Summer_2021_Event/E-1#Bonus:_Cyprus_Ammo_Farming|Cyprus Ammo Farming]] within the guide.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Phase 1: Defeat Summer CA Hime'''==&lt;br /&gt;
{{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}} Single Fleet: '''1-2 CA(V), 1 CL, 3-4 DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|C|red|E|red|G|red}}&lt;br /&gt;
* Must pass LoS to enter {{MapRoute|G|red}}&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 2&lt;br /&gt;
* No enemy air present&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Vanguard formation across all nodes until the boss&lt;br /&gt;
* Can use the same composition as Node F from phase 0.5 but equipped for surface combat&lt;br /&gt;
* TCI can be helpful with clearing the boss out&lt;br /&gt;
&lt;br /&gt;
=='''Phase 2: Deplete the TP'''==&lt;br /&gt;
{{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Single/Strike Force Fleet: '''0-2 (F)BB(V), 0-1 AV, 0-2 CA(V), 0-2 CL, 3-7 DD'''&lt;br /&gt;
* Route: {{MapRoute|2||I|red|N|blue|Q|green|O|red}}&lt;br /&gt;
* Fleet must include '''≥3 Historical''' or '''2DD + (2CL / Strike Force Fleet)''' to start at {{MapRoute|2|}}&lt;br /&gt;
* Must pass LoS to enter {{MapRoute|O|red}}&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 4&lt;br /&gt;
* No enemy air present&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Equip as many [[Daihatsu-class Landing Craft|Daihatsu]] and/or [[Drum Canister|drum canisters]] as possible to deplete the bar quickly.&lt;br /&gt;
* Equip AP shells to maximize your damage output from your BBs against the Battleship Summer Princess.&lt;br /&gt;
&lt;br /&gt;
=='''Phase 2.5: Unlock the Last Boss Node'''==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! P&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| S x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Strike Force Fleet: '''2 CV(L/B), 5 XX'''&lt;br /&gt;
* Route: {{MapRoute|2||I|red|J|red|P|red}}&lt;br /&gt;
* Fleet must include '''≥3 Historical''' or '''≥2DD''' to start at {{MapRoute|2|}}&lt;br /&gt;
** If using '''≥3 historicals''', 2 CV(L/B), 4XX can also be used&lt;br /&gt;
* '''Must be FAST or ≥3 DD''' to skip node {{MapRoute|H|Red}}&lt;br /&gt;
* Any (F)BB(V) will add extra battles or cause an offroute&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 4&lt;br /&gt;
* AD/AP/AS/AS+ = 17/33/72/144 (Hard)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* After completing Phase 2, {{MapRoute|P|red}} is locked to the third composition&lt;br /&gt;
* Node P is a fight against 3 Installation Princesses/Demons, all of which have various weaknesses against different anti-installation equipment.&lt;br /&gt;
* Equip with [[Combat/Anti-Installation#Equipment_Setups|nuke setups]]; however, please note the specific weaknesses listed below.&lt;br /&gt;
** Anchorage Water Demon&lt;br /&gt;
*** Vulnerable to most anti-installation equipment but is also the most resilient.&lt;br /&gt;
*** Avoid using DBs that can target installations as carriers should be focusing this target&lt;br /&gt;
*** One effective method to take her down is by using carriers with 2DB + 1TB setups and using one European plane from Group A and one from Group B, if available.&lt;br /&gt;
** Supply Depot Princess&lt;br /&gt;
*** [[Combat/Anti-Installation#Equipment_Setups|Nuke setups]] are the most effective way to take her down.&lt;br /&gt;
*** May require several hits to take down due to high HP.&lt;br /&gt;
** Airfield Princess&lt;br /&gt;
*** Type 3 Shells are the most effective means of defeating her.&lt;br /&gt;
&lt;br /&gt;
=='''Phase 3: Destroy Enemy Ne Kai's Combined Fleet'''==&lt;br /&gt;
{{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Strike Force Fleet: '''0-2 (F)BB(V), 1-2 CA(V), 0-1 AV, 0-2 CL, 3-4 DD'''&lt;br /&gt;
* Route: {{MapRoute|2||I|red|N|blue|R|blue|T|purple|V|red}}&lt;br /&gt;
* If slow, max of 1 (F)BB(V)&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 6&lt;br /&gt;
* Pre-LD: No enemy air present (Hard)&lt;br /&gt;
* LD: AD/AP/AS = 32/63/140 (Hard)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Node {{MapRoute|T|purple}} is a Night battle. So it's highly recommended to make use of the Vanguard Formation to pass through the node.&lt;br /&gt;
* The boss node {{MapRoute|V|red}} is an abyssal combined fleet.&lt;br /&gt;
* Be aware a CVL will appear in the comp on LD on harder difficulties.&lt;br /&gt;
&lt;br /&gt;
==Bonus: Cyprus Ammo Farming==&lt;br /&gt;
It is possible to collect ammo on E1 with a simple fleet comp, facing only a single battle before reaching the resource node. This can be used to collect ammo as high as '''150 ammo per run'''.&lt;br /&gt;
&lt;br /&gt;
Method #1: {{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}} Single Fleet: '''AO, 3-5 DD/DE'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|C|red|C2|blue}}&lt;br /&gt;
LBAS: N/A&lt;br /&gt;
* Either set LBAS on standby/rest or send them to the battle node before {{MapRoute|C2|blue}}&lt;br /&gt;
* Use Vanguard to survive Node {{MapRoute|C|red}}.&lt;br /&gt;
Increase resource gains by equipping the following:&lt;br /&gt;
* +10 Ammo per [[Drum Canister]]&lt;br /&gt;
* +15 Ammo per [[Daihatsu]], [[Daihatsu Landing Craft (Type 89 Medium Tank &amp;amp; Landing Force)|89 Tank Variants]] and [[Type 2 Ka-Mi Tank]]&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-1/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-1/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-2&amp;diff=114694</id>
		<title>Summer 2021 Event/E-2</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-2&amp;diff=114694"/>
		<updated>2021-09-09T18:18:25Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* E-2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-2===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Battle off Cape Calabria&lt;br /&gt;
|title_jp= カラブリア岬沖海戦&lt;br /&gt;
|tag=[[File:Summer2021EventTag3.png]]&lt;br /&gt;
|tag2=[[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag3}} Blue Tag: 2nd Special Squadron&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag4}} Green Tag: Force H &lt;br /&gt;
|header_thumb=[[File:Summer2021_E2BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-2 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summmer2021E-2MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-2MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-2MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-2LBASMapP1.png|450px]]&lt;br /&gt;
|map_5_text=LBAS TP Phase&lt;br /&gt;
|map_6=[[File:Summer2021E-2LBASMapP2.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Post TP Phase&lt;br /&gt;
|boss_hard= 900 TP + 7750 HP + 5000 HP&lt;br /&gt;
|boss_medium= 500 TP + 5250 HP + 4800 HP&lt;br /&gt;
|boss_easy= 330 TP + 3750 HP + 3600 HP&lt;br /&gt;
|boss_casual= 300 TP + 3750 HP + 3600 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Conte di Cavour}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=&lt;br /&gt;
|reward_1_medium=1&lt;br /&gt;
|reward_1_hard=1&lt;br /&gt;
|reward_2={{QuestRewardItem|Reinforcement Expansion}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=1&lt;br /&gt;
|reward_2_medium=1&lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Submarine Supply Material}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=2&lt;br /&gt;
|reward_3_medium=3&lt;br /&gt;
|reward_3_hard=3&lt;br /&gt;
|reward_4={{QuestRewardItem|Improvement Material}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=7&lt;br /&gt;
|reward_5={{QuestRewardEquip|SM.79}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=1 (★2)&lt;br /&gt;
|reward_5_hard=&lt;br /&gt;
|reward_6={{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=&lt;br /&gt;
|reward_6_medium=&lt;br /&gt;
|reward_6_hard=1 (★2)&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-2Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules - From Point 1&lt;br /&gt;
|id = 51-2A&lt;br /&gt;
|order = 0,1,C,D,D1,E,F&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = * Do not meet the requirements to start at 2.&lt;br /&gt;
|0 -&amp;gt; 2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** TP Phase cleared.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|1 -&amp;gt; A = * Do not meet the requirements to go to B.&lt;br /&gt;
|1 -&amp;gt; B = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fleet contains no (F)BB(V) or CV(L/B)&lt;br /&gt;
** No SS(V)&lt;br /&gt;
** No Akitsu Maru&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* If Fast+ Fleet, meet '''ALL''' of the following requirements:&lt;br /&gt;
** No (F)BB(V) or CV(L/B)&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** Failure to meet the above rules will '''FORCE''' you to D1.&lt;br /&gt;
* Else, meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** No CVL, (F)BB(V) or CA(V)&lt;br /&gt;
* Alternatively, meet '''ANY''' of the following:&lt;br /&gt;
** Fleet contains CV(B)&lt;br /&gt;
** Amount of (F)BB(V)+CVL ≥ 2&lt;br /&gt;
** Amount of DD ≤ 2 '''AND''' fleet contains CVL or (F)BB(V)&lt;br /&gt;
** If fleet is Slow, amount DD ≤ 2 '''AND''' amount of CL ≤ 2&lt;br /&gt;
|C -&amp;gt; D1 = * Do not meet the requirements to go to D.&lt;br /&gt;
&lt;br /&gt;
|D -&amp;gt; D1 = * Do not meet the requirements to go to F.&lt;br /&gt;
|D -&amp;gt; F/resource = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** No (F)BB(V) or CV(B)&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
&lt;br /&gt;
|D1 -&amp;gt; E/empty = * Do not meet the requirements to go to F.&lt;br /&gt;
|D1 -&amp;gt; F/resource = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If the fleet is '''NOT''' Fast+, meet '''ALL''' of the following as well:&lt;br /&gt;
*** Amount of DD ≥ 5&lt;br /&gt;
*** Fleet may only contain CL/DD/DE&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; G, H/empty = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|F/resource -&amp;gt; D2/empty = * Fail the LoS check.&lt;br /&gt;
|F/resource -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules - From Point 2&lt;br /&gt;
|id = 51-2B&lt;br /&gt;
|order = 0,J,M,V,L,N,P,R,X,Y&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = * Do not meet the requirements to start at 2.&lt;br /&gt;
|0 -&amp;gt; 2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** TP Phase cleared.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|J/empty -&amp;gt; K, L = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; U = * Do not meet the requirements to go to V.&lt;br /&gt;
|M -&amp;gt; V = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
** No SS(V)&lt;br /&gt;
** If Slow Fleet, meet '''ALL''' of the following as well:&lt;br /&gt;
*** Amount of (F)BB(V) ≤ 1&lt;br /&gt;
*** Amount of CV(B) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|V -&amp;gt; Q = * Do not meet the requirements to go to W.&lt;br /&gt;
|V -&amp;gt; W = &lt;br /&gt;
* Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Amount of CV(B) ≥ 3&lt;br /&gt;
** Amount of (F)BB(V) ≥ 5&lt;br /&gt;
** Fast Fleet '''AND''' amount of DD ≥ 6 '''AND''' amount of CL ≥ 2&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; N = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 6&lt;br /&gt;
** Amount of CL ≥ 3&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 1&lt;br /&gt;
* Alternatively, meet '''ANY''' of the following:&lt;br /&gt;
** Fast+ Fleet '''AND''' amount of CL ≥ 2&lt;br /&gt;
** Fleet contains SS(V)&lt;br /&gt;
** Amount of (F)BB(V) ≥ 5&lt;br /&gt;
|L -&amp;gt; O = Do not meet the requirements to go to N.&lt;br /&gt;
&lt;br /&gt;
|N -&amp;gt; O = * Do not meet the requirements to go to P.&lt;br /&gt;
|N -&amp;gt; P/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 6&lt;br /&gt;
** Amount of CL ≥ 3&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 1&lt;br /&gt;
** No SS(V)&lt;br /&gt;
* Alternatively, Fast+ Fleet '''AND''' amount of CL ≥ 2&lt;br /&gt;
&lt;br /&gt;
|P/empty -&amp;gt; R, X/night = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = * Transport Combined Fleet&lt;br /&gt;
|R -&amp;gt; T = * Surface Task Force&lt;br /&gt;
|R -&amp;gt; Q = * Carrier Task Force&lt;br /&gt;
&lt;br /&gt;
|X/night -&amp;gt; Y = * Do not meet the requirements to go to Z.&lt;br /&gt;
|X/night -&amp;gt; Z = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** No SS(V)&lt;br /&gt;
** Amount of CV(L/B) ≤ 3&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow Fleet, meet '''ALL''' of the following requirements as well:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
*** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
* Alternatively, use a Fast+ Fleet '''AND''' pass the LoS check.&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|Y -&amp;gt; Z = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-2|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-2/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
===General Overview===&lt;br /&gt;
&lt;br /&gt;
* It is recommended to have the event quest completed which unlocks the Strike Force for fleet 3.&lt;br /&gt;
* This map utilizes the {{Shiplock|Summer2021EventTag3}}{{ToolTip|[Blue Tag]|'''2nd Special Squadron'''}} and {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}}&lt;br /&gt;
* The LBAS Location will change once Phase 1 is completed. Refer to the LBAS Range map for the changes in combat radius before and after Phase 1.&lt;br /&gt;
{{Warning|message= {{color|black|On E-3, '''regardless of chosen difficulty''', fleets containing ships tagged {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} '''cannot''' participate in Phase 3 and Phase 4 bosses due to branching rules.&amp;lt;br&amp;gt;Please keep this in mind even if planning to clear E-3 on '''Casual/Easy/Medium'''.}} }}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: TP Phase to relocate Land Base to Malta==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Light Fleet Composition (Recommended) =&lt;br /&gt;
{{Shiplock|Summer2021EventTag3}}{{ToolTip|[Blue Tag]|'''2nd Special Squadron'''}} Single/Striking Force Fleet:  '''4-7 DD, 0-3 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A/B|red|C|red|D|red|F|green|I|red}}&lt;br /&gt;
** {{MapRoute|A|red|}} if fleet contains [[Akitsu_Maru|Akitsu Maru]] or SS(V), {{MapRoute|B|Red}} otherwise&lt;br /&gt;
* Fleet must '''pass LoS''' to reach {{MapRoute|I|}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must contain '''0 CV(L/B)+(F)BB(V)+CA(V)'''&lt;br /&gt;
|-|Medium Fleet Composition =&lt;br /&gt;
{{Shiplock|Summer2021EventTag3}}{{ToolTip|[Blue Tag]|'''2nd Special Squadron'''}} Single/Striking Force Fleet: '''1 CVL or (F)BB(V), 3-6 DD, 0-3 XX'''&lt;br /&gt;
* Route: {{MapRoute|1|blue|A|red|C|red|D1|red|E|blue|G|red|F|green|I|red}} &lt;br /&gt;
* Fleet must '''pass LoS''' to reach {{MapRoute|I|}}&lt;br /&gt;
* '''XX cannot be CV(L/B)/(F)BB(V)'''&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 4&lt;br /&gt;
** Range = 3 (After clearing TP Phase)&lt;br /&gt;
* AP/AS = 93/207 (HARD)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* It is recommended to send all LBAS with multiple bombers to the boss.&lt;br /&gt;
* Do not worry about achieving S-Rank at the boss on harder difficulties; instead, focus on a large amount of TP per A-Rank.&lt;br /&gt;
* PT-Imps are present at {{MapRoute|B|red}}. Vanguard Formation can make it easy to pass by without much damage.&lt;br /&gt;
&lt;br /&gt;
Once the TP phase is complete, the land base will be relocated to Malta.&lt;br /&gt;
&lt;br /&gt;
==Phase 1.5: Unlock Node {{MapRoute|W|red}} ==&lt;br /&gt;
&lt;br /&gt;
Requirements to unlock Node {{MapRoute|W|red}} (2nd Boss)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! S&lt;br /&gt;
! Q&lt;br /&gt;
! M&lt;br /&gt;
! R&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| A+ x2&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| A+ x2 &lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| A+ x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node S=&lt;br /&gt;
Method #1: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Light STF: '''2-5 CL, 1-4 DD, 0-3 XX + 1 CL 2-5 DD, 0-3 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|R|pink|T|red|S|red}}&lt;br /&gt;
** Note: Avoids node {{MapRoute|O|red}} at the cost of being a lighter fleet and facing one extra surface battle before reaching {{MapRoute|S|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must contain '''0 SS(V)'''&lt;br /&gt;
* Fleet must contain '''≤1 (F)BB(V) + CV(L/B)'''&lt;br /&gt;
* Fleet must contain '''≥3 CL'''&lt;br /&gt;
* Fleet must contain '''≥6 DD'''&lt;br /&gt;
Method #2: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} TCF: '''4-6 DD, 0-2 XX + 1-2 CL, 3-5 DD, 0-2 XX'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N/O|red|P|blue|R|pink|S|red}}&lt;br /&gt;
** Node {{MapRoute|O|red}} contains several Installations and PT-Imps&lt;br /&gt;
* To route {{MapRoute|L|red|N|red|P|blue}} and avoid {{MapRoute|O|red}}, meet all of the following:&lt;br /&gt;
** Fleet must be '''FAST'''&lt;br /&gt;
** Fleet must contain '''≥3 CL'''&lt;br /&gt;
** Fleet must contain '''≤1 CVE/BBV'''&lt;br /&gt;
Method #3: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Medium/Heavy STF: '''2-6 XX + 1, CL 2-5 DD, 0-3 XX'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|O|red|P|blue|R|pink|T|red|S|red}}&lt;br /&gt;
** Node {{MapRoute|O|red}} contains several Installations and PT-Imps&lt;br /&gt;
** Note: Heavier possible composition but one extra surface battle before reaching {{MapRoute|S|red}}&lt;br /&gt;
* Fleet must contain '''0 SS(V)'''&lt;br /&gt;
* Fleet must contain '''≤4 (F)BB(V)'''&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 3&lt;br /&gt;
* AP/AS = 66/147 for (HARD)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Use anti-installation setups to deal with the Supply Depot Princesses and Artillery Imps&lt;br /&gt;
** [[Combat/Anti-Installation#Equipment_Setups|Nuke setups]] may be required to eliminate the Supply Depot Princesses due to their large HP pools&lt;br /&gt;
|-|Node Q=&lt;br /&gt;
Method #1: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} CTF: '''2-4 CV(L/B), 0-2 (F)BB(V), 2 XX + 1 CL, 2 DD, 3 XX'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|O|red|P|blue|R|pink|Q|red}}&lt;br /&gt;
* Fleet must contain '''no SS(V)'''&lt;br /&gt;
Method #2: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Fast+ CTF: '''2 CV(L/B), 1 CL, 3 XX + 1 CL, 2 DD, 3 XX (FAST+)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|R|pink|Q|red}}&lt;br /&gt;
* Fleet must be '''FAST+'''&lt;br /&gt;
* Fleet must contain '''≥2 CL'''&lt;br /&gt;
* XX can be anything&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 4&lt;br /&gt;
* AD/AP/AS/AS+ = 72/143/321/642 (HARD)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* It is recommended to send the LBAS to {{MapRoute|O|red}} or {{MapRoute|L|red}} to help increase the pass rate.&lt;br /&gt;
** Another option is to fighter sweep {{MapRoute|R|red}} for the ('''HARD''') unlock.&lt;br /&gt;
|-|Node M=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Combined Fleet: '''Any Fleet'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|K|red|M|pink}}&lt;br /&gt;
* There are no limitations for fleet compositions that can reach {{MapRoute|M|pink}}&lt;br /&gt;
* Equip as much Fighter Power, AA, and ASW gear as possible&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 6&lt;br /&gt;
* AP/AS = 155/348 (HARD)&lt;br /&gt;
* LBAS can be sent to ASW sweep {{MapRoute|K|red}}, Fighter sweep to {{MapRoute|M|pink}}, or one base to each depending on the fleet composition and equipment.&lt;br /&gt;
|-|Node R=&lt;br /&gt;
* This can be done with any fleet that can reach {{MapRoute|S|red}} or {{MapRoute|Q|red}}.&lt;br /&gt;
* Depending on the fleet, LBAS can be set to bomb {{MapRoute|O|red}}, ASW sweep {{MapRoute|L|red}}, or fighter sweep {{MapRoute|R|pink}}.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat Summer Harbor Princess ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Heavy CTF=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Heavy CTF : '''3 CV(B), 3 XX + 1 CL, 2 DD, 3 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|K|red|M|red|V|red|W|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must contain ≥3 CV(B), CVL do not count&lt;br /&gt;
* XX can contain '''≤2 additional CV(L/B)+(F)BB(V)'''&lt;br /&gt;
|-|Medium STF/CTF=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Medium STF/CTF : '''0-2 (F)BB(V) or CV(L/B), 1 CL, 1 DD, 2-4 XX + 1 CL, 3 DD, 2 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|K|red|M|red|V|red|W|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* At least '''2 XX must be DDs'''&lt;br /&gt;
* Fleet must contain '''≤5 (F)BB(V)+CV(L/B)'''&lt;br /&gt;
|-|Heavy STF=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Heavy STF : '''3-4 (F)BB(V), 2-3 XX + 1 CL, 2 DD, 1-2 FBB, 1-2 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|K|red|M|red|V|red|W|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* '''XX must NOT be CV(L/B)'''&lt;br /&gt;
* Fleet must contain '''exactly 5 (F)BB(V)'''&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 6&lt;br /&gt;
* Pre-LD: AD/AP/AS/AS+ = 44/87/195/390 (Hard)&lt;br /&gt;
* LD: AD/AP/AS/AS+ = 49/97/216/432 (Hard)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Note: The Summer Harbor Princess is an installation. Anti-installation [[Combat/Anti-Installation#Equipment_Setups|double attack setups]] are recommended to defeat this boss, as nuke setups are not effective against it.&lt;br /&gt;
* {{MapRoute|W|red}} contains an Airfield Princess (only on higher difficulties), PT-Imps, and Artillery Imps. Equip accordingly.&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5: Unlock Node {{MapRoute|Z|red}} ==&lt;br /&gt;
&lt;br /&gt;
To unlock the 3rd boss, {{MapRoute|Z|red}}, you need to :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! G&lt;br /&gt;
! H&lt;br /&gt;
! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| S&lt;br /&gt;
| Reach&lt;br /&gt;
| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| S ?&lt;br /&gt;
| Reach&lt;br /&gt;
| AS&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Shiplock|Summer2021EventTag3}}{{ToolTip|[Blue Tag]|'''2nd Special Squadron'''}} Striking  Force Fleet: '''0-1 CVL or (F)BB(V), 0-3 CA(V), 0-3 AV, 0-3 CL(T), 3-5 DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|red|C|red|D1|red|E|blue|G|red}} / {{MapRoute|H|blue}}&lt;br /&gt;
** {{MapRoute|E|blue}} is a choice node. The player can choose to either go to {{MapRoute|G|red}} or {{MapRoute|H|blue}} for both the requirements.&lt;br /&gt;
* Fleet must contain '''1 of CVL, (F)BB(V), or CA(V)'''&lt;br /&gt;
** Alternatively, '''Slow fleet or exactly 3 DD'''&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* LBAS: Either send LBAS to {{MapRoute|D1|red}} (range = 3) to assist with passing or set them up as LBAS Defense for the air defense unlock requirement&lt;br /&gt;
* Note: The same fleet can be used to complete all 3 requirements in 2-3 different sorties.&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Eliminate the Mediterranean Fleet at {{MapRoute|Z|red}} ==&lt;br /&gt;
&lt;br /&gt;
The final boss at {{MapRoute|Z|red}} can only be reached from starting point {{MapRoute|2|}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Light STF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} STF: '''1 CV(L/B), 2-4 CL, 1-3 DD, 0-2 CA(V) + 1 CL, 3-5 DD, 0-3 CA(V)/CLT (FAST)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must include '''≥3 CL'''&lt;br /&gt;
* Fleet must include '''≥6 DD'''&lt;br /&gt;
* '''No (F)BB(V)''' allowed&lt;br /&gt;
* This method sacrifices a heavier fleet to allow more damage-dealing equipment to be brought to battle while still '''avoiding node''' {{MapRoute|O|red}}&lt;br /&gt;
* Due to the high air-power at the boss and the limit on CV(L/B), equipping 1 or more CAVs as SPF-mules may be required to reach the desired air-state&lt;br /&gt;
|-|Fast+ CTF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} CTF: '''4 CV(L/B), 1 CL, 1 XX + CL, 2 DD, 0-2 FBB, 0-1 CVL, 0-3 XX (FAST+)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must be '''FAST+'''&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must contain '''≥2 CL''' to avoid {{MapRoute|O|red}} which contains Installations and PT-Imps&lt;br /&gt;
* Allows as heavy of a fleet as desired&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 1&lt;br /&gt;
* Pre-LD: AD/AP/AS = 46/92/207 (Hard)&lt;br /&gt;
* It is recommended to send all LBAS to the Boss node {{MapRoute|Z|red}}&lt;br /&gt;
Shared Strategic Notes:&lt;br /&gt;
* It is highly recommended to use bombers with historical bonuses on your carriers due to their significant damage modifier against the boss. Please refer to the [[Summer_2021_Event/E-2/Historical_Ships|equipment bonuses chart]] from the bonuses section.&lt;br /&gt;
&lt;br /&gt;
==Phase 3.5: Debuff==&lt;br /&gt;
&lt;br /&gt;
There are 5 requirements needed to debuff the boss after reaching Last Dance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! S&lt;br /&gt;
! R&lt;br /&gt;
! G&lt;br /&gt;
! Y&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| S ?&lt;br /&gt;
| ?&lt;br /&gt;
| S ?&lt;br /&gt;
| S ?&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| A+ &lt;br /&gt;
| -&lt;br /&gt;
| S ?&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node S=&lt;br /&gt;
This is the same as a requirement for the unlock from [[Summer_2021_Event/E-2#Phase_1.5:_Unlock_Node_W|'''Phase 1.5''']]&lt;br /&gt;
|-|Node R=&lt;br /&gt;
This is the same as a requirement for the unlock from [[Summer_2021_Event/E-2#Phase_1.5:_Unlock_Node_W|'''Phase 1.5''']]&lt;br /&gt;
|-|Node G=&lt;br /&gt;
This is the same as a requirement for the unlock from [[Summer_2021_Event/E-2#Phase_2.5:_Unlock_Node_Z|'''Phase 2.5''']]&lt;br /&gt;
|-|Node Y=&lt;br /&gt;
Method #1: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} STF: '''2 (F)BB(V), 1 CV(B) or 2 CVL, 1-2 CA(V), 0-1 CL, 0-2 DD + 2 CA(V), 1 CL, 3 DD'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|O|red|P|blue|X|purple|Y|red}}&lt;br /&gt;
* Must '''fail LoS check'''&lt;br /&gt;
Method #2: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} STF: 1 CV(B), 2 CA(V), 2 CL, 1 DD + 1 CL, 5 DD&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Y|red}}&lt;br /&gt;
* Must '''fail LoS check'''&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 2&lt;br /&gt;
* No enemy air present&lt;br /&gt;
* Either Toukai/ASW sweep to node {{MapRoute|Y|red}} to S-Rank it or send normal LBAS to {{MapRoute|O|red}} or {{MapRoute|N|red}} to help reach the node.&lt;br /&gt;
Strategic Note:&lt;br /&gt;
* Node {{MapRoute|Y|red}} is a submarine node which contains a Submarine Princess. Equip accordingly.&lt;br /&gt;
* ANY fleet that can reach {{MapRoute|Z|red}} and '''fail the LoS check''' will reach {{MapRoute|Y|red}}&lt;br /&gt;
** It is possible to change the loadout from chipping to reduce LoS without swapping any ships.&lt;br /&gt;
* A+ rank {{MapRoute|X|purple}} can also be done at the same time.&lt;br /&gt;
|-|Node X=&lt;br /&gt;
Any composition that can reach {{MapRoute|Y|red}} or {{MapRoute|Z|red}} will pass through this node and can be done in the same sortie.&lt;br /&gt;
* It is recommended to use the Node Support Expedition as this node can contain a Re-Class BB&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Finishing the Mediterranean Fleet at {{MapRoute|Z|red}} ==&lt;br /&gt;
&lt;br /&gt;
Now that the debuff has been applied, there are 4 main options available for finishing off the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Fast+ CTF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} CTF: '''4 CV(L/B), 1 CL, 1 XX + CL, 2 DD, 0-2 FBB, 0-1 CVL, 0-3 XX (FAST+)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must be '''FAST+'''&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must contain '''≥2 CL''' to avoid {{MapRoute|O|red}} which contains Installations and PT-Imps&lt;br /&gt;
* Allows as heavy of a fleet as desired&lt;br /&gt;
|-|Heavy CTF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} CTF: '''2 CV(L/B), 2 (F)BB(V), 2 XX + 1 CL, 2 DD, 3XX'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|O|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must contain '''no SS(V)'''&lt;br /&gt;
* Fleet must contain '''≥5 DD''' OR '''no additional CV(L/B)/FBB'''&lt;br /&gt;
* Fleet must contain '''≤3 CV(L/B)'''&lt;br /&gt;
* Fleet must contain '''≤3 (F)BB(V)'''&lt;br /&gt;
* NagaMutsu Touch can be used here&lt;br /&gt;
* '''Routes through''' {{MapRoute|O|red}} which contains Installations and PT-Imps&lt;br /&gt;
* Allows for a very heavy fleet without sacrificing combat equipment for speed&lt;br /&gt;
|-|Light STF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} STF: '''1 CV(L/B), 2-4 CL, 1-3 DD, 0-2 CA(V) + 1 CL, 3-5 DD, 0-3 CA(V)/CLT (FAST)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must include '''≥3 CL'''&lt;br /&gt;
* Fleet must include '''≥6 DD'''&lt;br /&gt;
* '''No (F)BB(V)''' allowed&lt;br /&gt;
* This method sacrifices a heavier fleet to allow more damage-dealing equipment to be brought to battle while still '''avoiding node''' {{MapRoute|O|red}}&lt;br /&gt;
* Due to the high air-power at the boss and the limit on CV(L/B), equipping 1 or more CAVs as SPF-mules may be required to reach the desired air-state&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 1&lt;br /&gt;
* LD: AD/AP/AS = 92/184/414 (Hard)&lt;br /&gt;
* It is recommended to send all LBAS to the Boss node {{MapRoute|Z|red}}&lt;br /&gt;
Shared Strategic Notes:&lt;br /&gt;
* It is highly recommended to use bombers with historical bonuses on your carriers due to their significant damage modifier against the boss. Please refer to the [[Summer_2021_Event/E-2/Historical_Ships|equipment bonuses chart]] from the bonuses section.&lt;br /&gt;
* Destroying the boss will rely largely on TCIs.&lt;br /&gt;
** Certain historicals may be necessary for clearing E-3 on harder difficulties; use with caution!&lt;br /&gt;
** Some ships with Historical bonuses (primarily CLs &amp;amp; CAs) may be able to reach sufficient damage with DA setups&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-2/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-2/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114693</id>
		<title>Summer 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114693"/>
		<updated>2021-09-09T17:52:23Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* E-3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Reinforcement Transport! Operation Pedestal&lt;br /&gt;
|title_jp= 増援輸送！ペデスタル作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag6.png]]&lt;br /&gt;
|tag3= [[File:Summer2021EventTag5.png]]&lt;br /&gt;
|tag4= [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag4}} Green Tag: Force H&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag6}} Force Z&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag5}} 10th Submarine Fleet&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag7}} Force X&lt;br /&gt;
|header_thumb=[[File:Summer2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summer2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-3MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Summer2021E-3LBASMapP1.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Position 1&lt;br /&gt;
|map_7=[[File:Summer2021E-3LBASMapP2.png|450px]]&lt;br /&gt;
|map_7_text=LBAS Position 2&lt;br /&gt;
|boss_hard= 3950 HP + 4400 HP + 960 TP + 6480 HP&lt;br /&gt;
|boss_medium= 3700 HP + 4400 HP + 680 TP + 6000 HP&lt;br /&gt;
|boss_easy= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Victorious}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1= {{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1 (★1)&lt;br /&gt;
|reward_1_hard=&lt;br /&gt;
|reward_2= {{QuestRewardEquip|SM.79 bis (Skilled)}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium= &lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardEquip|Prototype Jinpuu}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=1&lt;br /&gt;
|reward_5={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★1)&lt;br /&gt;
|reward_6_hard=&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.III}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
|reward_8={{QuestRewardEquip|Corsair Mk.II (Ace)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=1&lt;br /&gt;
|reward_8_hard=1 (★2)&lt;br /&gt;
|reward_9={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_9_casual=&lt;br /&gt;
|reward_9_easy=&lt;br /&gt;
|reward_9_medium=&lt;br /&gt;
|reward_9_hard=1&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-3Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 1&lt;br /&gt;
|id = 51-3A&lt;br /&gt;
|order = 0,B,B1,B2,C,C1,C2,E,G&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; B1 = * Do not meet the requirements to go to B2.&lt;br /&gt;
|B -&amp;gt; B2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
&lt;br /&gt;
|B1 -&amp;gt; C = * Do not meet the requirements to go to C1.&lt;br /&gt;
|B1 -&amp;gt; C1 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Not a Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 3&lt;br /&gt;
** If amount of (F)BB(V)+CV(L/B) ≥ 2, fleet must be Fast '''OR''' fleet must contain a CL.&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
&lt;br /&gt;
|B2 -&amp;gt; C1 = * Amount of ships ≤ 5&lt;br /&gt;
|B2 -&amp;gt; C2/empty = * Amount of ships ≥ 6&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to D.&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|C1 -&amp;gt; C2/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
|C1 -&amp;gt; E = * Do not meet the requirements to go to C2.&lt;br /&gt;
&lt;br /&gt;
|C2/empty -&amp;gt; E, F = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * Do not meet the requirements to go to I.&lt;br /&gt;
|E -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL+DD ≥ 3&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|G -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 2&lt;br /&gt;
|id = 51-3B&lt;br /&gt;
|order = 0,2,J1,L,M&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; J1 = * Do not meet the requirements to go to J2.&lt;br /&gt;
|2 -&amp;gt; J2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|J1 -&amp;gt; J = * Slow fleet&lt;br /&gt;
|J1 -&amp;gt; J2 = * Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check.&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Do not meet the requirements to go to O.&lt;br /&gt;
|M -&amp;gt; O = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 3&lt;br /&gt;
|id = 51-3C&lt;br /&gt;
|order = 0,3,R,S,T2,T3,T,U,V,X,X2,Y,Z&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; P = * Combined Fleet&lt;br /&gt;
|3 -&amp;gt; Q/empty = * Single Fleet/Strike Force&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to node S is unlocked.&lt;br /&gt;
** Surface/Carrier Task Force&lt;br /&gt;
|R -&amp;gt; T = * Do not meet the requirements to go to either S or U.&lt;br /&gt;
|R -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Before unlocking the route to node S:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
*** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** After unlocking the route to node S:&lt;br /&gt;
*** Use a Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; T2, T3 =&lt;br /&gt;
* If Strike Force, go to T2.&lt;br /&gt;
* Else, if amount of ships ≤ 6, random routing between T2 and T3.&lt;br /&gt;
|S -&amp;gt; T = * Combined Fleet, but do not meet the requirements to go to U.&lt;br /&gt;
|S -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of CV(B) ≤ 4&lt;br /&gt;
&lt;br /&gt;
|T2 -&amp;gt; T1, T3 =&lt;br /&gt;
From top to bottom:&lt;br /&gt;
* If fleet contains CL, go to T1.&lt;br /&gt;
* If fleet contains CV(L/B), go to T3.&lt;br /&gt;
* If fleet contains neither CL or CV(L/B), random routing.&lt;br /&gt;
&lt;br /&gt;
|V/empty -&amp;gt; W, X = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; X1/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node X1 is unlocked.&lt;br /&gt;
** Fleet contains either Akitsushima Kai or Akashi Kai.&lt;br /&gt;
|X -&amp;gt; Y = * Do not meet the requirements to go to either X1 or Z3.&lt;br /&gt;
|X -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node Z3 is unlocked.&lt;br /&gt;
** Do not meet the requirements to go to X1.&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; Y = * Do not meet the requirements to go to Z3.&lt;br /&gt;
|X2 -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; Z/green = Do not meet the requirements to go to Z3.&lt;br /&gt;
|Y -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Z/green -&amp;gt; Z1/empty = * Fail the LoS check.&lt;br /&gt;
|Z/green -&amp;gt; Z2 = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* This map contains 4 phases.&lt;br /&gt;
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.&lt;br /&gt;
** The air base is relocated once you've reached Phase 4.&lt;br /&gt;
* There are 2 event quests linked to this map.&lt;br /&gt;
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.&lt;br /&gt;
** The shiplock restrictions are lifted once the map is cleared. This makes it easier for admirals to farm specific nodes or to clear quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags are used in this map:&lt;br /&gt;
&lt;br /&gt;
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 &amp;amp; 4. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''This applies on all difficulties and also applies post-clear.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{ProtoQuestsHeader}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB3&lt;br /&gt;
| reqQuest = 2108 LB2&lt;br /&gt;
| namejp = 【地中海拡張作戦】第10潜水戦隊作戦&lt;br /&gt;
| nameen = {{color|black|10th Submarine Squadron Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes T1 and T4 on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 700&lt;br /&gt;
| other =  '''Choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|Type 3 Depth Charge Projector|qty=3}}{{QuestRewardEquip|Type 2 Depth Charge|qty=3}}{{QuestRewardEquip|Type124 ASDIC|qty=2}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardItem|Action Report|qty=2}}{{QuestRewardItem|Remodel Blueprint|}}&lt;br /&gt;
| notes =&lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on '''Casual''' difficulty.&lt;br /&gt;
* The 3rd starting point of E-3 must be unlocked first.&lt;br /&gt;
* For more info on how to clear T1 and T4, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB4&lt;br /&gt;
| reqQuest = 2108 LB3&lt;br /&gt;
| namejp = 【地中海拡張作戦】北アフリカ作戦&lt;br /&gt;
| nameen = {{color|black|North Africa Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes F and W on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 1000&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =  {{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)|}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|25mm Single Autocannon Mount|qty=4}}{{QuestRewardItem|Improvement Material|qty=4}}{{QuestRewardItem|Development Material|qty=10}} &lt;br /&gt;
| notes = &lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on either '''Casual''' or '''Easy''' difficulty.&lt;br /&gt;
* For more info on how to clear F and W, check out the following sections:&lt;br /&gt;
** For node F, check out Phase 2.5A&lt;br /&gt;
** For node W, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Abyssal Mediterranean Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP1.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|I|red}}&lt;br /&gt;
* This phase uses a '''Single Fleet/Strike Force'''.&lt;br /&gt;
* There is air resistance en route to the boss, but the boss itself has no air power.&lt;br /&gt;
* The LBAS range to the boss is 6.&lt;br /&gt;
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.&lt;br /&gt;
* Clearing this phase will automatically unlock the 2nd starting point.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Option 1=&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route, but may not be able to defeat the boss.&lt;br /&gt;
* Consistent for chipping, but a heavier fleet is desired during Last Dance.&lt;br /&gt;
&lt;br /&gt;
|-|Option 2=&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the European Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|O|red}}&lt;br /&gt;
* This phase uses a '''Combined Fleet'''.&lt;br /&gt;
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.&lt;br /&gt;
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
** The LBAS range for node {{MapRoute|J2|red}} is 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''regardless of difficulty'''&amp;lt;/span&amp;gt;. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.&lt;br /&gt;
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.&lt;br /&gt;
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.&lt;br /&gt;
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.&lt;br /&gt;
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.&lt;br /&gt;
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5A: Unlock the 3rd starting point==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.&lt;br /&gt;
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.&lt;br /&gt;
&lt;br /&gt;
All unlock requirements during this phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! LBAS&lt;br /&gt;
! {{MapRoute|F|red}}&lt;br /&gt;
! {{MapRoute|G|red}}&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
Node {{MapRoute|F|red}} features enemy installations and PT-imps.&lt;br /&gt;
* Regardless of difficulty, only an A-rank is required to meet this requirement.&lt;br /&gt;
* The LBAS range to node {{MapRoute|F|red}} is 5.&lt;br /&gt;
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.&lt;br /&gt;
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}&lt;br /&gt;
* Guarantees the shortest route to the boss.&lt;br /&gt;
* With the right equipment, this fleet should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.&lt;br /&gt;
* The LBAS range to node {{MapRoute|G|red}} is 6&lt;br /&gt;
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}&lt;br /&gt;
* LoS Cn2 ≤ 40.&lt;br /&gt;
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A variant of option 2 that uses a Single Fleet instead.&lt;br /&gt;
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2-5.png|450px|right]]&lt;br /&gt;
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.&lt;br /&gt;
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.&lt;br /&gt;
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tags:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Note'''&amp;lt;/span&amp;gt;: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! B2&lt;br /&gt;
! T1&lt;br /&gt;
! T4&lt;br /&gt;
! P&lt;br /&gt;
! U&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Composition: '''1CV(L/B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}&lt;br /&gt;
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.&lt;br /&gt;
* The CV(L/B) should only be equipped with fighters.&lt;br /&gt;
* The LBAS range to node {{MapRoute|B2|pink}} is 3.&lt;br /&gt;
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.&lt;br /&gt;
&lt;br /&gt;
|-|Node T1=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T1|red}} is 9.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 1CL 2CVL 3SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T1|red}}&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Node T4=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T4|red}} is 10.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 2CVL 3SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes P,U,W and X=&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.&lt;br /&gt;
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}&lt;br /&gt;
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.&lt;br /&gt;
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.&lt;br /&gt;
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.&lt;br /&gt;
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}&lt;br /&gt;
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}&lt;br /&gt;
* Node {{MapRoute|W|red}} features enemy installations and PT imps.&lt;br /&gt;
** The LBAS range for this node is 7.&lt;br /&gt;
** Only an A-rank is sufficient, regardless of difficulty.&lt;br /&gt;
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.&lt;br /&gt;
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.&lt;br /&gt;
** The LBAS range for this node is 9.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.&lt;br /&gt;
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Clear the TP Phase==&lt;br /&gt;
[[File:Summer2021E-3MapP3.png|450px|right]]&lt;br /&gt;
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.&lt;br /&gt;
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.&lt;br /&gt;
* The LBAS range to node {{MapRoute|Z2|red}} is 11.&lt;br /&gt;
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}&lt;br /&gt;
** Due to all the dangers, using a Fleet Command Facility is highly recommended.&lt;br /&gt;
** Using node support can improve the pass rate at {{MapRoute|U|purple}}&lt;br /&gt;
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat the European Armored Carrier Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.&lt;br /&gt;
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.&lt;br /&gt;
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:&lt;br /&gt;
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.&lt;br /&gt;
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning'''&amp;lt;/span&amp;gt;: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.&lt;br /&gt;
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.&lt;br /&gt;
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.&lt;br /&gt;
* As the routing barely changes, the strategy largely remains the same as in Phase 3.&lt;br /&gt;
** CTF is not recommended and will not be suggested in this phase.&lt;br /&gt;
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}&lt;br /&gt;
** Using Fleet Command Facility is encouraged for chipping the boss.&lt;br /&gt;
** A repair node is now available at node {{MapRoute|X1|blue}}&lt;br /&gt;
** Using {{ShipLink|Nelson}} is recommended for her touch attack.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.&lt;br /&gt;
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4.5: Debuff the boss and finish her off==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.&lt;br /&gt;
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! LBAS&lt;br /&gt;
! I&lt;br /&gt;
! T&lt;br /&gt;
! Y&lt;br /&gt;
! Z2&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route and should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.&lt;br /&gt;
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes Y and Z2=&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.&lt;br /&gt;
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114685</id>
		<title>Summer 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114685"/>
		<updated>2021-09-09T04:55:57Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* Quests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Reinforcement Transport! Operation Pedestal&lt;br /&gt;
|title_jp= 増援輸送！ペデスタル作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag6.png]]&lt;br /&gt;
|tag3= [[File:Summer2021EventTag5.png]]&lt;br /&gt;
|tag4= [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag4}} Green Tag: Force H&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag6}} Force Z&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag5}} 10th Submarine Fleet&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag7}} Force X&lt;br /&gt;
|header_thumb=[[File:Summer2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summer2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-3MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Summer2021E-3LBASMapP1.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Position 1&lt;br /&gt;
|map_7=[[File:Summer2021E-3LBASMapP2.png|450px]]&lt;br /&gt;
|map_7_text=LBAS Position 2&lt;br /&gt;
|boss_hard= 3950 HP + 4400 HP + 960 TP + 6480 HP&lt;br /&gt;
|boss_medium= 3700 HP + 4400 HP + 680 TP + 6000 HP&lt;br /&gt;
|boss_easy= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Victorious}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1= {{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1 (★1)&lt;br /&gt;
|reward_1_hard=&lt;br /&gt;
|reward_2= {{QuestRewardEquip|SM.79 bis (Skilled)}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium= &lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardEquip|Prototype Jinpuu}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=1&lt;br /&gt;
|reward_5={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★1)&lt;br /&gt;
|reward_6_hard=&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.III}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
|reward_8={{QuestRewardEquip|Corsair Mk.II (Ace)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=1&lt;br /&gt;
|reward_8_hard=1 (★2)&lt;br /&gt;
|reward_9={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_9_casual=&lt;br /&gt;
|reward_9_easy=&lt;br /&gt;
|reward_9_medium=&lt;br /&gt;
|reward_9_hard=1&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-3Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 1&lt;br /&gt;
|id = 51-3A&lt;br /&gt;
|order = 0,B,B1,B2,C,C1,C2,E,G&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; B1 = * Do not meet the requirements to go to B2.&lt;br /&gt;
|B -&amp;gt; B2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
&lt;br /&gt;
|B1 -&amp;gt; C = * Do not meet the requirements to go to C1.&lt;br /&gt;
|B1 -&amp;gt; C1 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Not a Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 3&lt;br /&gt;
** If amount of (F)BB(V)+CV(L/B) ≥ 2, fleet must be Fast '''OR''' fleet must contain a CL.&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
&lt;br /&gt;
|B2 -&amp;gt; C1 = * Amount of ships ≤ 5&lt;br /&gt;
|B2 -&amp;gt; C2/empty = * Amount of ships ≥ 6&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to D.&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|C1 -&amp;gt; C2/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
|C1 -&amp;gt; E = * Do not meet the requirements to go to C2.&lt;br /&gt;
&lt;br /&gt;
|C2/empty -&amp;gt; E, F = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * Do not meet the requirements to go to I.&lt;br /&gt;
|E -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL+DD ≥ 3&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|G -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 2&lt;br /&gt;
|id = 51-3B&lt;br /&gt;
|order = 0,2,J1,L,M&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; J1 = * Do not meet the requirements to go to J2.&lt;br /&gt;
|2 -&amp;gt; J2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|J1 -&amp;gt; J = * Slow fleet&lt;br /&gt;
|J1 -&amp;gt; J2 = * Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check.&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Do not meet the requirements to go to O.&lt;br /&gt;
|M -&amp;gt; O = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 3&lt;br /&gt;
|id = 51-3C&lt;br /&gt;
|order = 0,3,R,S,T2,T3,T,U,V,X,X2,Y,Z&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; P = * Combined Fleet&lt;br /&gt;
|3 -&amp;gt; Q/empty = * Single Fleet/Strike Force&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to node S is unlocked.&lt;br /&gt;
** Surface/Carrier Task Force&lt;br /&gt;
|R -&amp;gt; T = * Do not meet the requirements to go to either S or U.&lt;br /&gt;
|R -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Before unlocking the route to node S:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
*** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** After unlocking the route to node S:&lt;br /&gt;
*** Use a Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; T2, T3 =&lt;br /&gt;
* If Strike Force, go to T2.&lt;br /&gt;
* Else, if amount of ships ≤ 6, random routing between T2 and T3.&lt;br /&gt;
|S -&amp;gt; T = * Combined Fleet, but do not meet the requirements to go to U.&lt;br /&gt;
|S -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of CV(B) ≤ 4&lt;br /&gt;
&lt;br /&gt;
|T2 -&amp;gt; T1, T3 =&lt;br /&gt;
From top to bottom:&lt;br /&gt;
* If fleet contains CL, go to T1.&lt;br /&gt;
* If fleet contains CV(L/B), go to T3.&lt;br /&gt;
* If fleet contains neither CL or CV(L/B), random routing.&lt;br /&gt;
&lt;br /&gt;
|V/empty -&amp;gt; W, X = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; X1/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node X1 is unlocked.&lt;br /&gt;
** Fleet contains either Akitsushima Kai or Akashi Kai.&lt;br /&gt;
|X -&amp;gt; Y = * Do not meet the requirements to go to either X1 or Z3.&lt;br /&gt;
|X -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node Z3 is unlocked.&lt;br /&gt;
** Do not meet the requirements to go to X1.&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; Y = * Do not meet the requirements to go to Z3.&lt;br /&gt;
|X2 -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; Z/green = Do not meet the requirements to go to Z3.&lt;br /&gt;
|Y -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Z/green -&amp;gt; Z1/empty = * Fail the LoS check.&lt;br /&gt;
|Z/green -&amp;gt; Z2 = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* This map contains 4 phases.&lt;br /&gt;
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.&lt;br /&gt;
** The air base is relocated once you've reached Phase 4.&lt;br /&gt;
* There are 2 event quests linked to this map.&lt;br /&gt;
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.&lt;br /&gt;
** The shiplock restrictions are lifted once the map is cleared. This makes it easier for admirals to farm specific nodes or to clear quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags are used in this map:&lt;br /&gt;
&lt;br /&gt;
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 &amp;amp; 4. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''This applies on all difficulties and also applies post-clear.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{ProtoQuestsHeader}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB3&lt;br /&gt;
| reqQuest = 2108 LB2&lt;br /&gt;
| namejp = 【地中海拡張作戦】第10潜水戦隊作戦&lt;br /&gt;
| nameen = {{color|black|10th Submarine Squadron Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes T1 and T4 on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 700&lt;br /&gt;
| other =  '''Choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|Type 3 Depth Charge Projector|qty=3}}{{QuestRewardEquip|Type 2 Depth Charge|qty=3}}{{QuestRewardEquip|Type124 ASDIC|qty=2}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardItem|Action Report|qty=2}}{{QuestRewardItem|Remodel Blueprint|}}&lt;br /&gt;
| notes =&lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on '''Casual''' difficulty.&lt;br /&gt;
* The 3rd starting point of E-3 must be unlocked first.&lt;br /&gt;
* For more info on how to clear T1 and T4, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB4&lt;br /&gt;
| reqQuest = 2108 LB3&lt;br /&gt;
| namejp = 【地中海拡張作戦】北アフリカ作戦&lt;br /&gt;
| nameen = {{color|black|North Africa Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes F and W on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 1000&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =  {{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)|}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|25mm Single Autocannon Mount|qty=4}}{{QuestRewardItem|Improvement Material|qty=4}}{{QuestRewardItem|Development Material|qty=10}} &lt;br /&gt;
| notes = &lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on either '''Casual''' or '''Easy''' difficulty.&lt;br /&gt;
* For more info on how to clear F and W, check out the following sections:&lt;br /&gt;
** For node F, check out Phase 2.5A&lt;br /&gt;
** For node W, check out Phase 2.5B&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Changing the difficulty of E-3 will reset the progress of this quest!&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Abyssal Mediterranean Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP1.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|I|red}}&lt;br /&gt;
* This phase uses a '''Single Fleet/Strike Force'''.&lt;br /&gt;
* There is air resistance en route to the boss, but the boss itself has no air power.&lt;br /&gt;
* The LBAS range to the boss is 6.&lt;br /&gt;
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.&lt;br /&gt;
* Clearing this phase will automatically unlock the 2nd starting point.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Option 1=&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route, but may not be able to defeat the boss.&lt;br /&gt;
* Consistent for chipping, but a heavier fleet is desired during Last Dance.&lt;br /&gt;
&lt;br /&gt;
|-|Option 2=&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the European Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|O|red}}&lt;br /&gt;
* This phase uses a '''Combined Fleet'''.&lt;br /&gt;
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.&lt;br /&gt;
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
** The LBAS range for node {{MapRoute|J2|red}} is 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''regardless of difficulty'''&amp;lt;/span&amp;gt;. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.&lt;br /&gt;
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.&lt;br /&gt;
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.&lt;br /&gt;
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.&lt;br /&gt;
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.&lt;br /&gt;
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5A: Unlock the 3rd starting point==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.&lt;br /&gt;
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.&lt;br /&gt;
&lt;br /&gt;
All unlock requirements during this phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! LBAS&lt;br /&gt;
! {{MapRoute|F|red}}&lt;br /&gt;
! {{MapRoute|G|red}}&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
Node {{MapRoute|F|red}} features enemy installations and PT-imps.&lt;br /&gt;
* Regardless of difficulty, only an A-rank is required to meet this requirement.&lt;br /&gt;
* The LBAS range to node {{MapRoute|F|red}} is 5.&lt;br /&gt;
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.&lt;br /&gt;
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}&lt;br /&gt;
* Guarantees the shortest route to the boss.&lt;br /&gt;
* With the right equipment, this fleet should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.&lt;br /&gt;
* The LBAS range to node {{MapRoute|G|red}} is 6&lt;br /&gt;
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}&lt;br /&gt;
* LoS Cn2 ≤ 40.&lt;br /&gt;
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A variant of option 2 that uses a Single Fleet instead.&lt;br /&gt;
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2-5.png|450px|right]]&lt;br /&gt;
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.&lt;br /&gt;
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.&lt;br /&gt;
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tags:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Note'''&amp;lt;/span&amp;gt;: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! B2&lt;br /&gt;
! T1&lt;br /&gt;
! T4&lt;br /&gt;
! P&lt;br /&gt;
! U&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Composition: '''1CV(L/B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}&lt;br /&gt;
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.&lt;br /&gt;
* The CV(L/B) should only be equipped with fighters.&lt;br /&gt;
* The LBAS range to node {{MapRoute|B2|pink}} is 3.&lt;br /&gt;
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.&lt;br /&gt;
&lt;br /&gt;
|-|Node T1=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T1|red}} is 9.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 1CL 2CVL 3SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T1|red}}&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Node T4=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T4|red}} is 10.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 2CVL 3SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes P,U,W and X=&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.&lt;br /&gt;
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}&lt;br /&gt;
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.&lt;br /&gt;
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.&lt;br /&gt;
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.&lt;br /&gt;
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}&lt;br /&gt;
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}&lt;br /&gt;
* Node {{MapRoute|W|red}} features enemy installations and PT imps.&lt;br /&gt;
** The LBAS range for this node is 7.&lt;br /&gt;
** Only an A-rank is sufficient, regardless of difficulty.&lt;br /&gt;
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.&lt;br /&gt;
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.&lt;br /&gt;
** The LBAS range for this node is 9.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.&lt;br /&gt;
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Clear the TP Phase==&lt;br /&gt;
[[File:Summer2021E-3MapP3.png|450px|right]]&lt;br /&gt;
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.&lt;br /&gt;
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.&lt;br /&gt;
* The LBAS range to node {{MapRoute|Z2|red}} is 11.&lt;br /&gt;
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}&lt;br /&gt;
** Due to all the dangers, using a Fleet Command Facility is highly recommended.&lt;br /&gt;
** Using node support can improve the pass rate at {{MapRoute|U|purple}}&lt;br /&gt;
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat the European Armored Carrier Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.&lt;br /&gt;
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.&lt;br /&gt;
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:&lt;br /&gt;
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.&lt;br /&gt;
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning'''&amp;lt;/span&amp;gt;: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.&lt;br /&gt;
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.&lt;br /&gt;
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.&lt;br /&gt;
* As the routing barely changes, the strategy largely remains the same as in Phase 3.&lt;br /&gt;
** CTF is not recommended and will not be suggested in this phase.&lt;br /&gt;
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}&lt;br /&gt;
** Using Fleet Command Facility is encouraged for chipping the boss.&lt;br /&gt;
** A repair node is now available at node {{MapRoute|X1|blue}}&lt;br /&gt;
** Using {{ShipLink|Nelson}} is recommended for her touch attack.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.&lt;br /&gt;
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4.5: Debuff the boss and finish her off==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.&lt;br /&gt;
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! LBAS&lt;br /&gt;
! I&lt;br /&gt;
! T&lt;br /&gt;
! Y&lt;br /&gt;
! Z2&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route and should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.&lt;br /&gt;
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes Y and Z2=&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.&lt;br /&gt;
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114684</id>
		<title>Summer 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114684"/>
		<updated>2021-09-09T04:46:19Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Reinforcement Transport! Operation Pedestal&lt;br /&gt;
|title_jp= 増援輸送！ペデスタル作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag6.png]]&lt;br /&gt;
|tag3= [[File:Summer2021EventTag5.png]]&lt;br /&gt;
|tag4= [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag4}} Green Tag: Force H&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag6}} Force Z&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag5}} 10th Submarine Fleet&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag7}} Force X&lt;br /&gt;
|header_thumb=[[File:Summer2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summer2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-3MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Summer2021E-3LBASMapP1.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Position 1&lt;br /&gt;
|map_7=[[File:Summer2021E-3LBASMapP2.png|450px]]&lt;br /&gt;
|map_7_text=LBAS Position 2&lt;br /&gt;
|boss_hard= 3950 HP + 4400 HP + 960 TP + 6480 HP&lt;br /&gt;
|boss_medium= 3700 HP + 4400 HP + 680 TP + 6000 HP&lt;br /&gt;
|boss_easy= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Victorious}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1= {{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1 (★1)&lt;br /&gt;
|reward_1_hard=&lt;br /&gt;
|reward_2= {{QuestRewardEquip|SM.79 bis (Skilled)}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium= &lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardEquip|Prototype Jinpuu}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=1&lt;br /&gt;
|reward_5={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★1)&lt;br /&gt;
|reward_6_hard=&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.III}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
|reward_8={{QuestRewardEquip|Corsair Mk.II (Ace)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=1&lt;br /&gt;
|reward_8_hard=1 (★2)&lt;br /&gt;
|reward_9={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_9_casual=&lt;br /&gt;
|reward_9_easy=&lt;br /&gt;
|reward_9_medium=&lt;br /&gt;
|reward_9_hard=1&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-3Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 1&lt;br /&gt;
|id = 51-3A&lt;br /&gt;
|order = 0,B,B1,B2,C,C1,C2,E,G&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; B1 = * Do not meet the requirements to go to B2.&lt;br /&gt;
|B -&amp;gt; B2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
&lt;br /&gt;
|B1 -&amp;gt; C = * Do not meet the requirements to go to C1.&lt;br /&gt;
|B1 -&amp;gt; C1 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Not a Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 3&lt;br /&gt;
** If amount of (F)BB(V)+CV(L/B) ≥ 2, fleet must be Fast '''OR''' fleet must contain a CL.&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
&lt;br /&gt;
|B2 -&amp;gt; C1 = * Amount of ships ≤ 5&lt;br /&gt;
|B2 -&amp;gt; C2/empty = * Amount of ships ≥ 6&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to D.&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|C1 -&amp;gt; C2/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
|C1 -&amp;gt; E = * Do not meet the requirements to go to C2.&lt;br /&gt;
&lt;br /&gt;
|C2/empty -&amp;gt; E, F = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * Do not meet the requirements to go to I.&lt;br /&gt;
|E -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL+DD ≥ 3&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|G -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 2&lt;br /&gt;
|id = 51-3B&lt;br /&gt;
|order = 0,2,J1,L,M&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; J1 = * Do not meet the requirements to go to J2.&lt;br /&gt;
|2 -&amp;gt; J2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|J1 -&amp;gt; J = * Slow fleet&lt;br /&gt;
|J1 -&amp;gt; J2 = * Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check.&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Do not meet the requirements to go to O.&lt;br /&gt;
|M -&amp;gt; O = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 3&lt;br /&gt;
|id = 51-3C&lt;br /&gt;
|order = 0,3,R,S,T2,T3,T,U,V,X,X2,Y,Z&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; P = * Combined Fleet&lt;br /&gt;
|3 -&amp;gt; Q/empty = * Single Fleet/Strike Force&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to node S is unlocked.&lt;br /&gt;
** Surface/Carrier Task Force&lt;br /&gt;
|R -&amp;gt; T = * Do not meet the requirements to go to either S or U.&lt;br /&gt;
|R -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Before unlocking the route to node S:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
*** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** After unlocking the route to node S:&lt;br /&gt;
*** Use a Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; T2, T3 =&lt;br /&gt;
* If Strike Force, go to T2.&lt;br /&gt;
* Else, if amount of ships ≤ 6, random routing between T2 and T3.&lt;br /&gt;
|S -&amp;gt; T = * Combined Fleet, but do not meet the requirements to go to U.&lt;br /&gt;
|S -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of CV(B) ≤ 4&lt;br /&gt;
&lt;br /&gt;
|T2 -&amp;gt; T1, T3 =&lt;br /&gt;
From top to bottom:&lt;br /&gt;
* If fleet contains CL, go to T1.&lt;br /&gt;
* If fleet contains CV(L/B), go to T3.&lt;br /&gt;
* If fleet contains neither CL or CV(L/B), random routing.&lt;br /&gt;
&lt;br /&gt;
|V/empty -&amp;gt; W, X = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; X1/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node X1 is unlocked.&lt;br /&gt;
** Fleet contains either Akitsushima Kai or Akashi Kai.&lt;br /&gt;
|X -&amp;gt; Y = * Do not meet the requirements to go to either X1 or Z3.&lt;br /&gt;
|X -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node Z3 is unlocked.&lt;br /&gt;
** Do not meet the requirements to go to X1.&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; Y = * Do not meet the requirements to go to Z3.&lt;br /&gt;
|X2 -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; Z/green = Do not meet the requirements to go to Z3.&lt;br /&gt;
|Y -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Z/green -&amp;gt; Z1/empty = * Fail the LoS check.&lt;br /&gt;
|Z/green -&amp;gt; Z2 = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* This map contains 4 phases.&lt;br /&gt;
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.&lt;br /&gt;
** The air base is relocated once you've reached Phase 4.&lt;br /&gt;
* There are 2 event quests linked to this map.&lt;br /&gt;
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.&lt;br /&gt;
** The shiplock restrictions are lifted once the map is cleared. This makes it easier for admirals to farm specific nodes or to clear quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags are used in this map:&lt;br /&gt;
&lt;br /&gt;
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 &amp;amp; 4. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''This applies on all difficulties and also applies post-clear.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{ProtoQuestsHeader}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB3&lt;br /&gt;
| reqQuest = 2108 LB2&lt;br /&gt;
| namejp = 【地中海拡張作戦】第10潜水戦隊作戦&lt;br /&gt;
| nameen = {{color|black|10th Submarine Squadron Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes T1 and T4 on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 700&lt;br /&gt;
| other =  '''Choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|Type 3 Depth Charge Projector|qty=3}}{{QuestRewardEquip|Type 2 Depth Charge|qty=3}}{{QuestRewardEquip|Type124 ASDIC|qty=2}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardItem|Action Report|qty=2}}{{QuestRewardItem|Remodel Blueprint|}}&lt;br /&gt;
| notes =&lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on '''Casual''' difficulty.&lt;br /&gt;
* The 3rd starting point of E-3 must be unlocked first.&lt;br /&gt;
* For more info on how to clear T1 and T4, check out Phase 2.5B&lt;br /&gt;
}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB4&lt;br /&gt;
| reqQuest = 2108 LB3&lt;br /&gt;
| namejp = 【地中海拡張作戦】北アフリカ作戦&lt;br /&gt;
| nameen = {{color|black|North Africa Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes F and W on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 1000&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =  {{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)|}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|25mm Single Autocannon Mount|qty=4}}{{QuestRewardItem|Improvement Material|qty=4}}{{QuestRewardItem|Development Material|qty=10}} &lt;br /&gt;
| notes = &lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on either '''Casual''' or '''Easy''' difficulty.&lt;br /&gt;
* For more info on how to clear F and W, check out the following sections:&lt;br /&gt;
** For node F, check out Phase 2.5A&lt;br /&gt;
** For node W, check out Phase 2.5B&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Abyssal Mediterranean Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP1.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|I|red}}&lt;br /&gt;
* This phase uses a '''Single Fleet/Strike Force'''.&lt;br /&gt;
* There is air resistance en route to the boss, but the boss itself has no air power.&lt;br /&gt;
* The LBAS range to the boss is 6.&lt;br /&gt;
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.&lt;br /&gt;
* Clearing this phase will automatically unlock the 2nd starting point.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Option 1=&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route, but may not be able to defeat the boss.&lt;br /&gt;
* Consistent for chipping, but a heavier fleet is desired during Last Dance.&lt;br /&gt;
&lt;br /&gt;
|-|Option 2=&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the European Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|O|red}}&lt;br /&gt;
* This phase uses a '''Combined Fleet'''.&lt;br /&gt;
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.&lt;br /&gt;
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
** The LBAS range for node {{MapRoute|J2|red}} is 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''regardless of difficulty'''&amp;lt;/span&amp;gt;. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.&lt;br /&gt;
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.&lt;br /&gt;
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.&lt;br /&gt;
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.&lt;br /&gt;
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.&lt;br /&gt;
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5A: Unlock the 3rd starting point==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.&lt;br /&gt;
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.&lt;br /&gt;
&lt;br /&gt;
All unlock requirements during this phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! LBAS&lt;br /&gt;
! {{MapRoute|F|red}}&lt;br /&gt;
! {{MapRoute|G|red}}&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
Node {{MapRoute|F|red}} features enemy installations and PT-imps.&lt;br /&gt;
* Regardless of difficulty, only an A-rank is required to meet this requirement.&lt;br /&gt;
* The LBAS range to node {{MapRoute|F|red}} is 5.&lt;br /&gt;
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.&lt;br /&gt;
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}&lt;br /&gt;
* Guarantees the shortest route to the boss.&lt;br /&gt;
* With the right equipment, this fleet should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.&lt;br /&gt;
* The LBAS range to node {{MapRoute|G|red}} is 6&lt;br /&gt;
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}&lt;br /&gt;
* LoS Cn2 ≤ 40.&lt;br /&gt;
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A variant of option 2 that uses a Single Fleet instead.&lt;br /&gt;
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2-5.png|450px|right]]&lt;br /&gt;
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.&lt;br /&gt;
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.&lt;br /&gt;
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tags:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Note'''&amp;lt;/span&amp;gt;: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! B2&lt;br /&gt;
! T1&lt;br /&gt;
! T4&lt;br /&gt;
! P&lt;br /&gt;
! U&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Composition: '''1CV(L/B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}&lt;br /&gt;
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.&lt;br /&gt;
* The CV(L/B) should only be equipped with fighters.&lt;br /&gt;
* The LBAS range to node {{MapRoute|B2|pink}} is 3.&lt;br /&gt;
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.&lt;br /&gt;
&lt;br /&gt;
|-|Node T1=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T1|red}} is 9.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 1CL 2CVL 3SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T1|red}}&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Node T4=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T4|red}} is 10.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 2CVL 3SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes P,U,W and X=&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.&lt;br /&gt;
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}&lt;br /&gt;
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.&lt;br /&gt;
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.&lt;br /&gt;
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.&lt;br /&gt;
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}&lt;br /&gt;
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}&lt;br /&gt;
* Node {{MapRoute|W|red}} features enemy installations and PT imps.&lt;br /&gt;
** The LBAS range for this node is 7.&lt;br /&gt;
** Only an A-rank is sufficient, regardless of difficulty.&lt;br /&gt;
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.&lt;br /&gt;
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.&lt;br /&gt;
** The LBAS range for this node is 9.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.&lt;br /&gt;
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Clear the TP Phase==&lt;br /&gt;
[[File:Summer2021E-3MapP3.png|450px|right]]&lt;br /&gt;
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.&lt;br /&gt;
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.&lt;br /&gt;
* The LBAS range to node {{MapRoute|Z2|red}} is 11.&lt;br /&gt;
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}&lt;br /&gt;
** Due to all the dangers, using a Fleet Command Facility is highly recommended.&lt;br /&gt;
** Using node support can improve the pass rate at {{MapRoute|U|purple}}&lt;br /&gt;
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat the European Armored Carrier Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.&lt;br /&gt;
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.&lt;br /&gt;
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:&lt;br /&gt;
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.&lt;br /&gt;
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning'''&amp;lt;/span&amp;gt;: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.&lt;br /&gt;
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.&lt;br /&gt;
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.&lt;br /&gt;
* As the routing barely changes, the strategy largely remains the same as in Phase 3.&lt;br /&gt;
** CTF is not recommended and will not be suggested in this phase.&lt;br /&gt;
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}&lt;br /&gt;
** Using Fleet Command Facility is encouraged for chipping the boss.&lt;br /&gt;
** A repair node is now available at node {{MapRoute|X1|blue}}&lt;br /&gt;
** Using {{ShipLink|Nelson}} is recommended for her touch attack.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.&lt;br /&gt;
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4.5: Debuff the boss and finish her off==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.&lt;br /&gt;
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! LBAS&lt;br /&gt;
! I&lt;br /&gt;
! T&lt;br /&gt;
! Y&lt;br /&gt;
! Z2&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route and should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.&lt;br /&gt;
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes Y and Z2=&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.&lt;br /&gt;
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114683</id>
		<title>Summer 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114683"/>
		<updated>2021-09-09T04:41:29Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* Quests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Reinforcement Transport! Operation Pedestal&lt;br /&gt;
|title_jp= 増援輸送！ペデスタル作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag6.png]]&lt;br /&gt;
|tag3= [[File:Summer2021EventTag5.png]]&lt;br /&gt;
|tag4= [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag4}} Green Tag: Force H&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag6}} Force Z&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag5}} 10th Submarine Fleet&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag7}} Force X&lt;br /&gt;
|header_thumb=[[File:Summer2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summer2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-3MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Summer2021E-3LBASMapP1.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Position 1&lt;br /&gt;
|map_7=[[File:Summer2021E-3LBASMapP2.png|450px]]&lt;br /&gt;
|map_7_text=LBAS Position 2&lt;br /&gt;
|boss_hard= 3950 HP + 4400 HP + 960 TP + 6480 HP&lt;br /&gt;
|boss_medium= 3700 HP + 4400 HP + 680 TP + 6000 HP&lt;br /&gt;
|boss_easy= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Victorious}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1= {{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1 (★1)&lt;br /&gt;
|reward_1_hard=&lt;br /&gt;
|reward_2= {{QuestRewardEquip|SM.79 bis (Skilled)}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium= &lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardEquip|Prototype Jinpuu}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=1&lt;br /&gt;
|reward_5={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★1)&lt;br /&gt;
|reward_6_hard=&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.III}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
|reward_8={{QuestRewardEquip|Corsair Mk.II (Ace)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=1&lt;br /&gt;
|reward_8_hard=1 (★2)&lt;br /&gt;
|reward_9={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_9_casual=&lt;br /&gt;
|reward_9_easy=&lt;br /&gt;
|reward_9_medium=&lt;br /&gt;
|reward_9_hard=1&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-3Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 1&lt;br /&gt;
|id = 51-3A&lt;br /&gt;
|order = 0,B,B1,B2,C,C1,C2,E,G&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; B1 = * Do not meet the requirements to go to B2.&lt;br /&gt;
|B -&amp;gt; B2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
&lt;br /&gt;
|B1 -&amp;gt; C = * Do not meet the requirements to go to C1.&lt;br /&gt;
|B1 -&amp;gt; C1 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Not a Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 3&lt;br /&gt;
** If amount of (F)BB(V)+CV(L/B) ≥ 2, fleet must be Fast '''OR''' fleet must contain a CL.&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
&lt;br /&gt;
|B2 -&amp;gt; C1 = * Amount of ships ≤ 5&lt;br /&gt;
|B2 -&amp;gt; C2/empty = * Amount of ships ≥ 6&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to D.&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|C1 -&amp;gt; C2/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
|C1 -&amp;gt; E = * Do not meet the requirements to go to C2.&lt;br /&gt;
&lt;br /&gt;
|C2/empty -&amp;gt; E, F = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * Do not meet the requirements to go to I.&lt;br /&gt;
|E -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL+DD ≥ 3&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|G -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 2&lt;br /&gt;
|id = 51-3B&lt;br /&gt;
|order = 0,2,J1,L,M&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; J1 = * Do not meet the requirements to go to J2.&lt;br /&gt;
|2 -&amp;gt; J2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|J1 -&amp;gt; J = * Slow fleet&lt;br /&gt;
|J1 -&amp;gt; J2 = * Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check.&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Do not meet the requirements to go to O.&lt;br /&gt;
|M -&amp;gt; O = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 3&lt;br /&gt;
|id = 51-3C&lt;br /&gt;
|order = 0,3,R,S,T2,T3,T,U,V,X,X2,Y,Z&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; P = * Combined Fleet&lt;br /&gt;
|3 -&amp;gt; Q/empty = * Single Fleet/Strike Force&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to node S is unlocked.&lt;br /&gt;
** Surface/Carrier Task Force&lt;br /&gt;
|R -&amp;gt; T = * Do not meet the requirements to go to either S or U.&lt;br /&gt;
|R -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Before unlocking the route to node S:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
*** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** After unlocking the route to node S:&lt;br /&gt;
*** Use a Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; T2, T3 =&lt;br /&gt;
* If Strike Force, go to T2.&lt;br /&gt;
* Else, if amount of ships ≤ 6, random routing between T2 and T3.&lt;br /&gt;
|S -&amp;gt; T = * Combined Fleet, but do not meet the requirements to go to U.&lt;br /&gt;
|S -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of CV(B) ≤ 4&lt;br /&gt;
&lt;br /&gt;
|T2 -&amp;gt; T1, T3 =&lt;br /&gt;
From top to bottom:&lt;br /&gt;
* If fleet contains CL, go to T1.&lt;br /&gt;
* If fleet contains CV(L/B), go to T3.&lt;br /&gt;
* If fleet contains neither CL or CV(L/B), random routing.&lt;br /&gt;
&lt;br /&gt;
|V/empty -&amp;gt; W, X = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; X1/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node X1 is unlocked.&lt;br /&gt;
** Fleet contains either Akitsushima Kai or Akashi Kai.&lt;br /&gt;
|X -&amp;gt; Y = * Do not meet the requirements to go to either X1 or Z3.&lt;br /&gt;
|X -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node Z3 is unlocked.&lt;br /&gt;
** Do not meet the requirements to go to X1.&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; Y = * Do not meet the requirements to go to Z3.&lt;br /&gt;
|X2 -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; Z/green = Do not meet the requirements to go to Z3.&lt;br /&gt;
|Y -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Z/green -&amp;gt; Z1/empty = * Fail the LoS check.&lt;br /&gt;
|Z/green -&amp;gt; Z2 = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* This map contains 4 phases.&lt;br /&gt;
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.&lt;br /&gt;
** The air base is relocated once you've reached Phase 4.&lt;br /&gt;
* There are 2 event quests linked to this map.&lt;br /&gt;
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags are used in this map:&lt;br /&gt;
&lt;br /&gt;
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 &amp;amp; 4. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''This applies on all difficulties.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{ProtoQuestsHeader}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB3&lt;br /&gt;
| reqQuest = 2108 LB2&lt;br /&gt;
| namejp = 【地中海拡張作戦】第10潜水戦隊作戦&lt;br /&gt;
| nameen = {{color|black|10th Submarine Squadron Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes T1 and T4 on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 700&lt;br /&gt;
| other =  '''Choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|Type 3 Depth Charge Projector|qty=3}}{{QuestRewardEquip|Type 2 Depth Charge|qty=3}}{{QuestRewardEquip|Type124 ASDIC|qty=2}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardItem|Action Report|qty=2}}{{QuestRewardItem|Remodel Blueprint|}}&lt;br /&gt;
| notes =&lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on '''Casual''' difficulty.&lt;br /&gt;
* The 3rd starting point of E-3 must be unlocked first.&lt;br /&gt;
* For more info on how to clear T1 and T4, check out Phase 2.5B&lt;br /&gt;
}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB4&lt;br /&gt;
| reqQuest = 2108 LB3&lt;br /&gt;
| namejp = 【地中海拡張作戦】北アフリカ作戦&lt;br /&gt;
| nameen = {{color|black|North Africa Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes F and W on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 1000&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =  {{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)|}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|25mm Single Autocannon Mount|qty=4}}{{QuestRewardItem|Improvement Material|qty=4}}{{QuestRewardItem|Development Material|qty=10}} &lt;br /&gt;
| notes = &lt;br /&gt;
* This quest is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''not'''&amp;lt;/span&amp;gt; available if E-3 is done on either '''Casual''' or '''Easy''' difficulty.&lt;br /&gt;
* For more info on how to clear F and W, check out the following sections:&lt;br /&gt;
** For node F, check out Phase 2.5A&lt;br /&gt;
** For node W, check out Phase 2.5B&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Abyssal Mediterranean Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP1.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|I|red}}&lt;br /&gt;
* This phase uses a '''Single Fleet/Strike Force'''.&lt;br /&gt;
* There is air resistance en route to the boss, but the boss itself has no air power.&lt;br /&gt;
* The LBAS range to the boss is 6.&lt;br /&gt;
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.&lt;br /&gt;
* Clearing this phase will automatically unlock the 2nd starting point.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Option 1=&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route, but may not be able to defeat the boss.&lt;br /&gt;
* Consistent for chipping, but a heavier fleet is desired during Last Dance.&lt;br /&gt;
&lt;br /&gt;
|-|Option 2=&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the European Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|O|red}}&lt;br /&gt;
* This phase uses a '''Combined Fleet'''.&lt;br /&gt;
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.&lt;br /&gt;
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
** The LBAS range for node {{MapRoute|J2|red}} is 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''regardless of difficulty'''&amp;lt;/span&amp;gt;. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.&lt;br /&gt;
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.&lt;br /&gt;
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.&lt;br /&gt;
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.&lt;br /&gt;
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.&lt;br /&gt;
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5A: Unlock the 3rd starting point==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.&lt;br /&gt;
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.&lt;br /&gt;
&lt;br /&gt;
All unlock requirements during this phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! LBAS&lt;br /&gt;
! {{MapRoute|F|red}}&lt;br /&gt;
! {{MapRoute|G|red}}&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
Node {{MapRoute|F|red}} features enemy installations and PT-imps.&lt;br /&gt;
* Regardless of difficulty, only an A-rank is required to meet this requirement.&lt;br /&gt;
* The LBAS range to node {{MapRoute|F|red}} is 5.&lt;br /&gt;
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.&lt;br /&gt;
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}&lt;br /&gt;
* Guarantees the shortest route to the boss.&lt;br /&gt;
* With the right equipment, this fleet should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.&lt;br /&gt;
* The LBAS range to node {{MapRoute|G|red}} is 6&lt;br /&gt;
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}&lt;br /&gt;
* LoS Cn2 ≤ 40.&lt;br /&gt;
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A variant of option 2 that uses a Single Fleet instead.&lt;br /&gt;
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2-5.png|450px|right]]&lt;br /&gt;
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.&lt;br /&gt;
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.&lt;br /&gt;
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tags:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Note'''&amp;lt;/span&amp;gt;: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! B2&lt;br /&gt;
! T1&lt;br /&gt;
! T4&lt;br /&gt;
! P&lt;br /&gt;
! U&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Composition: '''1CV(L/B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}&lt;br /&gt;
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.&lt;br /&gt;
* The CV(L/B) should only be equipped with fighters.&lt;br /&gt;
* The LBAS range to node {{MapRoute|B2|pink}} is 3.&lt;br /&gt;
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.&lt;br /&gt;
&lt;br /&gt;
|-|Node T1=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T1|red}} is 9.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 1CL 2CVL 3SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T1|red}}&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Node T4=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T4|red}} is 10.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 2CVL 3SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes P,U,W and X=&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.&lt;br /&gt;
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}&lt;br /&gt;
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.&lt;br /&gt;
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.&lt;br /&gt;
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.&lt;br /&gt;
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}&lt;br /&gt;
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}&lt;br /&gt;
* Node {{MapRoute|W|red}} features enemy installations and PT imps.&lt;br /&gt;
** The LBAS range for this node is 7.&lt;br /&gt;
** Only an A-rank is sufficient, regardless of difficulty.&lt;br /&gt;
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.&lt;br /&gt;
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.&lt;br /&gt;
** The LBAS range for this node is 9.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.&lt;br /&gt;
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Clear the TP Phase==&lt;br /&gt;
[[File:Summer2021E-3MapP3.png|450px|right]]&lt;br /&gt;
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.&lt;br /&gt;
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.&lt;br /&gt;
* The LBAS range to node {{MapRoute|Z2|red}} is 11.&lt;br /&gt;
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}&lt;br /&gt;
** Due to all the dangers, using a Fleet Command Facility is highly recommended.&lt;br /&gt;
** Using node support can improve the pass rate at {{MapRoute|U|purple}}&lt;br /&gt;
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat the European Armored Carrier Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.&lt;br /&gt;
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.&lt;br /&gt;
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:&lt;br /&gt;
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.&lt;br /&gt;
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning'''&amp;lt;/span&amp;gt;: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.&lt;br /&gt;
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.&lt;br /&gt;
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.&lt;br /&gt;
* As the routing barely changes, the strategy largely remains the same as in Phase 3.&lt;br /&gt;
** CTF is not recommended and will not be suggested in this phase.&lt;br /&gt;
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}&lt;br /&gt;
** Using Fleet Command Facility is encouraged for chipping the boss.&lt;br /&gt;
** A repair node is now available at node {{MapRoute|X1|blue}}&lt;br /&gt;
** Using {{ShipLink|Nelson}} is recommended for her touch attack.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.&lt;br /&gt;
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4.5: Debuff the boss and finish her off==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.&lt;br /&gt;
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! LBAS&lt;br /&gt;
! I&lt;br /&gt;
! T&lt;br /&gt;
! Y&lt;br /&gt;
! Z2&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route and should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.&lt;br /&gt;
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes Y and Z2=&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.&lt;br /&gt;
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114682</id>
		<title>Summer 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114682"/>
		<updated>2021-09-09T04:32:06Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* Overview */  grammar fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Reinforcement Transport! Operation Pedestal&lt;br /&gt;
|title_jp= 増援輸送！ペデスタル作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag6.png]]&lt;br /&gt;
|tag3= [[File:Summer2021EventTag5.png]]&lt;br /&gt;
|tag4= [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag4}} Green Tag: Force H&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag6}} Force Z&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag5}} 10th Submarine Fleet&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag7}} Force X&lt;br /&gt;
|header_thumb=[[File:Summer2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summer2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-3MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Summer2021E-3LBASMapP1.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Position 1&lt;br /&gt;
|map_7=[[File:Summer2021E-3LBASMapP2.png|450px]]&lt;br /&gt;
|map_7_text=LBAS Position 2&lt;br /&gt;
|boss_hard= 3950 HP + 4400 HP + 960 TP + 6480 HP&lt;br /&gt;
|boss_medium= 3700 HP + 4400 HP + 680 TP + 6000 HP&lt;br /&gt;
|boss_easy= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Victorious}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1= {{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1 (★1)&lt;br /&gt;
|reward_1_hard=&lt;br /&gt;
|reward_2= {{QuestRewardEquip|SM.79 bis (Skilled)}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium= &lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardEquip|Prototype Jinpuu}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=1&lt;br /&gt;
|reward_5={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★1)&lt;br /&gt;
|reward_6_hard=&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.III}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
|reward_8={{QuestRewardEquip|Corsair Mk.II (Ace)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=1&lt;br /&gt;
|reward_8_hard=1 (★2)&lt;br /&gt;
|reward_9={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_9_casual=&lt;br /&gt;
|reward_9_easy=&lt;br /&gt;
|reward_9_medium=&lt;br /&gt;
|reward_9_hard=1&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-3Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 1&lt;br /&gt;
|id = 51-3A&lt;br /&gt;
|order = 0,B,B1,B2,C,C1,C2,E,G&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; B1 = * Do not meet the requirements to go to B2.&lt;br /&gt;
|B -&amp;gt; B2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
&lt;br /&gt;
|B1 -&amp;gt; C = * Do not meet the requirements to go to C1.&lt;br /&gt;
|B1 -&amp;gt; C1 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Not a Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 3&lt;br /&gt;
** If amount of (F)BB(V)+CV(L/B) ≥ 2, fleet must be Fast '''OR''' fleet must contain a CL.&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
&lt;br /&gt;
|B2 -&amp;gt; C1 = * Amount of ships ≤ 5&lt;br /&gt;
|B2 -&amp;gt; C2/empty = * Amount of ships ≥ 6&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to D.&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|C1 -&amp;gt; C2/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
|C1 -&amp;gt; E = * Do not meet the requirements to go to C2.&lt;br /&gt;
&lt;br /&gt;
|C2/empty -&amp;gt; E, F = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * Do not meet the requirements to go to I.&lt;br /&gt;
|E -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL+DD ≥ 3&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|G -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 2&lt;br /&gt;
|id = 51-3B&lt;br /&gt;
|order = 0,2,J1,L,M&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; J1 = * Do not meet the requirements to go to J2.&lt;br /&gt;
|2 -&amp;gt; J2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|J1 -&amp;gt; J = * Slow fleet&lt;br /&gt;
|J1 -&amp;gt; J2 = * Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check.&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Do not meet the requirements to go to O.&lt;br /&gt;
|M -&amp;gt; O = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 3&lt;br /&gt;
|id = 51-3C&lt;br /&gt;
|order = 0,3,R,S,T2,T3,T,U,V,X,X2,Y,Z&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; P = * Combined Fleet&lt;br /&gt;
|3 -&amp;gt; Q/empty = * Single Fleet/Strike Force&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to node S is unlocked.&lt;br /&gt;
** Surface/Carrier Task Force&lt;br /&gt;
|R -&amp;gt; T = * Do not meet the requirements to go to either S or U.&lt;br /&gt;
|R -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Before unlocking the route to node S:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
*** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** After unlocking the route to node S:&lt;br /&gt;
*** Use a Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; T2, T3 =&lt;br /&gt;
* If Strike Force, go to T2.&lt;br /&gt;
* Else, if amount of ships ≤ 6, random routing between T2 and T3.&lt;br /&gt;
|S -&amp;gt; T = * Combined Fleet, but do not meet the requirements to go to U.&lt;br /&gt;
|S -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of CV(B) ≤ 4&lt;br /&gt;
&lt;br /&gt;
|T2 -&amp;gt; T1, T3 =&lt;br /&gt;
From top to bottom:&lt;br /&gt;
* If fleet contains CL, go to T1.&lt;br /&gt;
* If fleet contains CV(L/B), go to T3.&lt;br /&gt;
* If fleet contains neither CL or CV(L/B), random routing.&lt;br /&gt;
&lt;br /&gt;
|V/empty -&amp;gt; W, X = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; X1/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node X1 is unlocked.&lt;br /&gt;
** Fleet contains either Akitsushima Kai or Akashi Kai.&lt;br /&gt;
|X -&amp;gt; Y = * Do not meet the requirements to go to either X1 or Z3.&lt;br /&gt;
|X -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node Z3 is unlocked.&lt;br /&gt;
** Do not meet the requirements to go to X1.&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; Y = * Do not meet the requirements to go to Z3.&lt;br /&gt;
|X2 -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; Z/green = Do not meet the requirements to go to Z3.&lt;br /&gt;
|Y -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Z/green -&amp;gt; Z1/empty = * Fail the LoS check.&lt;br /&gt;
|Z/green -&amp;gt; Z2 = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* This map contains 4 phases.&lt;br /&gt;
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.&lt;br /&gt;
** The air base is relocated once you've reached Phase 4.&lt;br /&gt;
* There are 2 event quests linked to this map.&lt;br /&gt;
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags are used in this map:&lt;br /&gt;
&lt;br /&gt;
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 &amp;amp; 4. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''This applies on all difficulties.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{ProtoQuestsHeader}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB3&lt;br /&gt;
| reqQuest = 2108 LB2&lt;br /&gt;
| namejp = 【地中海拡張作戦】第10潜水戦隊作戦&lt;br /&gt;
| nameen = {{color|black|10th Submarine Squadron Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes T1 and T4 on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 700&lt;br /&gt;
| other =  '''Choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|Type 3 Depth Charge Projector|qty=3}}{{QuestRewardEquip|Type 2 Depth Charge|qty=3}}{{QuestRewardEquip|Type124 ASDIC|qty=2}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardItem|Action Report|qty=2}}{{QuestRewardItem|Remodel Blueprint|}}&lt;br /&gt;
| notes = Requires E-3 on either Easy, Normal or Hard difficulty. &amp;lt;br&amp;gt; Requires release for 3rd starting point of E-3.&lt;br /&gt;
}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB4&lt;br /&gt;
| reqQuest = 2108 LB3&lt;br /&gt;
| namejp = 【地中海拡張作戦】北アフリカ作戦&lt;br /&gt;
| nameen = {{color|black|North Africa Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes F and W on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 1000&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =  {{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)|}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|25mm Single Autocannon Mount|qty=4}}{{QuestRewardItem|Improvement Material|qty=4}}{{QuestRewardItem|Development Material|qty=10}} &lt;br /&gt;
| notes = Requires E-3 on either Normal or Hard difficulty.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Abyssal Mediterranean Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP1.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|I|red}}&lt;br /&gt;
* This phase uses a '''Single Fleet/Strike Force'''.&lt;br /&gt;
* There is air resistance en route to the boss, but the boss itself has no air power.&lt;br /&gt;
* The LBAS range to the boss is 6.&lt;br /&gt;
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.&lt;br /&gt;
* Clearing this phase will automatically unlock the 2nd starting point.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Option 1=&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route, but may not be able to defeat the boss.&lt;br /&gt;
* Consistent for chipping, but a heavier fleet is desired during Last Dance.&lt;br /&gt;
&lt;br /&gt;
|-|Option 2=&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the European Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|O|red}}&lt;br /&gt;
* This phase uses a '''Combined Fleet'''.&lt;br /&gt;
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.&lt;br /&gt;
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
** The LBAS range for node {{MapRoute|J2|red}} is 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''regardless of difficulty'''&amp;lt;/span&amp;gt;. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.&lt;br /&gt;
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.&lt;br /&gt;
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.&lt;br /&gt;
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.&lt;br /&gt;
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.&lt;br /&gt;
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5A: Unlock the 3rd starting point==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.&lt;br /&gt;
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.&lt;br /&gt;
&lt;br /&gt;
All unlock requirements during this phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! LBAS&lt;br /&gt;
! {{MapRoute|F|red}}&lt;br /&gt;
! {{MapRoute|G|red}}&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
Node {{MapRoute|F|red}} features enemy installations and PT-imps.&lt;br /&gt;
* Regardless of difficulty, only an A-rank is required to meet this requirement.&lt;br /&gt;
* The LBAS range to node {{MapRoute|F|red}} is 5.&lt;br /&gt;
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.&lt;br /&gt;
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}&lt;br /&gt;
* Guarantees the shortest route to the boss.&lt;br /&gt;
* With the right equipment, this fleet should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.&lt;br /&gt;
* The LBAS range to node {{MapRoute|G|red}} is 6&lt;br /&gt;
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}&lt;br /&gt;
* LoS Cn2 ≤ 40.&lt;br /&gt;
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A variant of option 2 that uses a Single Fleet instead.&lt;br /&gt;
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2-5.png|450px|right]]&lt;br /&gt;
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.&lt;br /&gt;
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.&lt;br /&gt;
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tags:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Note'''&amp;lt;/span&amp;gt;: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! B2&lt;br /&gt;
! T1&lt;br /&gt;
! T4&lt;br /&gt;
! P&lt;br /&gt;
! U&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Composition: '''1CV(L/B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}&lt;br /&gt;
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.&lt;br /&gt;
* The CV(L/B) should only be equipped with fighters.&lt;br /&gt;
* The LBAS range to node {{MapRoute|B2|pink}} is 3.&lt;br /&gt;
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.&lt;br /&gt;
&lt;br /&gt;
|-|Node T1=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T1|red}} is 9.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 1CL 2CVL 3SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T1|red}}&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Node T4=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T4|red}} is 10.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 2CVL 3SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes P,U,W and X=&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.&lt;br /&gt;
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}&lt;br /&gt;
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.&lt;br /&gt;
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.&lt;br /&gt;
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.&lt;br /&gt;
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}&lt;br /&gt;
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}&lt;br /&gt;
* Node {{MapRoute|W|red}} features enemy installations and PT imps.&lt;br /&gt;
** The LBAS range for this node is 7.&lt;br /&gt;
** Only an A-rank is sufficient, regardless of difficulty.&lt;br /&gt;
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.&lt;br /&gt;
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.&lt;br /&gt;
** The LBAS range for this node is 9.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.&lt;br /&gt;
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Clear the TP Phase==&lt;br /&gt;
[[File:Summer2021E-3MapP3.png|450px|right]]&lt;br /&gt;
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.&lt;br /&gt;
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.&lt;br /&gt;
* The LBAS range to node {{MapRoute|Z2|red}} is 11.&lt;br /&gt;
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}&lt;br /&gt;
** Due to all the dangers, using a Fleet Command Facility is highly recommended.&lt;br /&gt;
** Using node support can improve the pass rate at {{MapRoute|U|purple}}&lt;br /&gt;
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat the European Armored Carrier Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.&lt;br /&gt;
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.&lt;br /&gt;
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:&lt;br /&gt;
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.&lt;br /&gt;
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning'''&amp;lt;/span&amp;gt;: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.&lt;br /&gt;
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.&lt;br /&gt;
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.&lt;br /&gt;
* As the routing barely changes, the strategy largely remains the same as in Phase 3.&lt;br /&gt;
** CTF is not recommended and will not be suggested in this phase.&lt;br /&gt;
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}&lt;br /&gt;
** Using Fleet Command Facility is encouraged for chipping the boss.&lt;br /&gt;
** A repair node is now available at node {{MapRoute|X1|blue}}&lt;br /&gt;
** Using {{ShipLink|Nelson}} is recommended for her touch attack.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.&lt;br /&gt;
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4.5: Debuff the boss and finish her off==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.&lt;br /&gt;
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! LBAS&lt;br /&gt;
! I&lt;br /&gt;
! T&lt;br /&gt;
! Y&lt;br /&gt;
! Z2&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route and should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.&lt;br /&gt;
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes Y and Z2=&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.&lt;br /&gt;
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114681</id>
		<title>Summer 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114681"/>
		<updated>2021-09-09T04:31:33Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Reinforcement Transport! Operation Pedestal&lt;br /&gt;
|title_jp= 増援輸送！ペデスタル作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag6.png]]&lt;br /&gt;
|tag3= [[File:Summer2021EventTag5.png]]&lt;br /&gt;
|tag4= [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag4}} Green Tag: Force H&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag6}} Force Z&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag5}} 10th Submarine Fleet&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag7}} Force X&lt;br /&gt;
|header_thumb=[[File:Summer2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summer2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-3MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Summer2021E-3LBASMapP1.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Position 1&lt;br /&gt;
|map_7=[[File:Summer2021E-3LBASMapP2.png|450px]]&lt;br /&gt;
|map_7_text=LBAS Position 2&lt;br /&gt;
|boss_hard= 3950 HP + 4400 HP + 960 TP + 6480 HP&lt;br /&gt;
|boss_medium= 3700 HP + 4400 HP + 680 TP + 6000 HP&lt;br /&gt;
|boss_easy= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Victorious}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1= {{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1 (★1)&lt;br /&gt;
|reward_1_hard=&lt;br /&gt;
|reward_2= {{QuestRewardEquip|SM.79 bis (Skilled)}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium= &lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardEquip|Prototype Jinpuu}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=1&lt;br /&gt;
|reward_5={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★1)&lt;br /&gt;
|reward_6_hard=&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.III}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
|reward_8={{QuestRewardEquip|Corsair Mk.II (Ace)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=1&lt;br /&gt;
|reward_8_hard=1 (★2)&lt;br /&gt;
|reward_9={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_9_casual=&lt;br /&gt;
|reward_9_easy=&lt;br /&gt;
|reward_9_medium=&lt;br /&gt;
|reward_9_hard=1&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-3Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 1&lt;br /&gt;
|id = 51-3A&lt;br /&gt;
|order = 0,B,B1,B2,C,C1,C2,E,G&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; B1 = * Do not meet the requirements to go to B2.&lt;br /&gt;
|B -&amp;gt; B2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
&lt;br /&gt;
|B1 -&amp;gt; C = * Do not meet the requirements to go to C1.&lt;br /&gt;
|B1 -&amp;gt; C1 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Not a Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 3&lt;br /&gt;
** If amount of (F)BB(V)+CV(L/B) ≥ 2, fleet must be Fast '''OR''' fleet must contain a CL.&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
&lt;br /&gt;
|B2 -&amp;gt; C1 = * Amount of ships ≤ 5&lt;br /&gt;
|B2 -&amp;gt; C2/empty = * Amount of ships ≥ 6&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to D.&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|C1 -&amp;gt; C2/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
|C1 -&amp;gt; E = * Do not meet the requirements to go to C2.&lt;br /&gt;
&lt;br /&gt;
|C2/empty -&amp;gt; E, F = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * Do not meet the requirements to go to I.&lt;br /&gt;
|E -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL+DD ≥ 3&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|G -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 2&lt;br /&gt;
|id = 51-3B&lt;br /&gt;
|order = 0,2,J1,L,M&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; J1 = * Do not meet the requirements to go to J2.&lt;br /&gt;
|2 -&amp;gt; J2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|J1 -&amp;gt; J = * Slow fleet&lt;br /&gt;
|J1 -&amp;gt; J2 = * Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check.&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Do not meet the requirements to go to O.&lt;br /&gt;
|M -&amp;gt; O = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 3&lt;br /&gt;
|id = 51-3C&lt;br /&gt;
|order = 0,3,R,S,T2,T3,T,U,V,X,X2,Y,Z&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; P = * Combined Fleet&lt;br /&gt;
|3 -&amp;gt; Q/empty = * Single Fleet/Strike Force&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to node S is unlocked.&lt;br /&gt;
** Surface/Carrier Task Force&lt;br /&gt;
|R -&amp;gt; T = * Do not meet the requirements to go to either S or U.&lt;br /&gt;
|R -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Before unlocking the route to node S:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
*** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** After unlocking the route to node S:&lt;br /&gt;
*** Use a Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; T2, T3 =&lt;br /&gt;
* If Strike Force, go to T2.&lt;br /&gt;
* Else, if amount of ships ≤ 6, random routing between T2 and T3.&lt;br /&gt;
|S -&amp;gt; T = * Combined Fleet, but do not meet the requirements to go to U.&lt;br /&gt;
|S -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of CV(B) ≤ 4&lt;br /&gt;
&lt;br /&gt;
|T2 -&amp;gt; T1, T3 =&lt;br /&gt;
From top to bottom:&lt;br /&gt;
* If fleet contains CL, go to T1.&lt;br /&gt;
* If fleet contains CV(L/B), go to T3.&lt;br /&gt;
* If fleet contains neither CL or CV(L/B), random routing.&lt;br /&gt;
&lt;br /&gt;
|V/empty -&amp;gt; W, X = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; X1/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node X1 is unlocked.&lt;br /&gt;
** Fleet contains either Akitsushima Kai or Akashi Kai.&lt;br /&gt;
|X -&amp;gt; Y = * Do not meet the requirements to go to either X1 or Z3.&lt;br /&gt;
|X -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node Z3 is unlocked.&lt;br /&gt;
** Do not meet the requirements to go to X1.&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; Y = * Do not meet the requirements to go to Z3.&lt;br /&gt;
|X2 -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; Z/green = Do not meet the requirements to go to Z3.&lt;br /&gt;
|Y -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Z/green -&amp;gt; Z1/empty = * Fail the LoS check.&lt;br /&gt;
|Z/green -&amp;gt; Z2 = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* This map contains 4 phases.&lt;br /&gt;
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.&lt;br /&gt;
** The air base is relocated once you've reached Phase 4.&lt;br /&gt;
* There are 2 event quests linked to this map.&lt;br /&gt;
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags are used in this map:&lt;br /&gt;
&lt;br /&gt;
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 &amp;amp; 4. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''This applies for all difficulties.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
==Quests==&lt;br /&gt;
{{ProtoQuestsHeader}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB3&lt;br /&gt;
| reqQuest = 2108 LB2&lt;br /&gt;
| namejp = 【地中海拡張作戦】第10潜水戦隊作戦&lt;br /&gt;
| nameen = {{color|black|10th Submarine Squadron Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes T1 and T4 on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 700&lt;br /&gt;
| other =  '''Choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|Type 3 Depth Charge Projector|qty=3}}{{QuestRewardEquip|Type 2 Depth Charge|qty=3}}{{QuestRewardEquip|Type124 ASDIC|qty=2}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardItem|Action Report|qty=2}}{{QuestRewardItem|Remodel Blueprint|}}&lt;br /&gt;
| notes = Requires E-3 on either Easy, Normal or Hard difficulty. &amp;lt;br&amp;gt; Requires release for 3rd starting point of E-3.&lt;br /&gt;
}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB4&lt;br /&gt;
| reqQuest = 2108 LB3&lt;br /&gt;
| namejp = 【地中海拡張作戦】北アフリカ作戦&lt;br /&gt;
| nameen = {{color|black|North Africa Operation}}&lt;br /&gt;
| req =  S(?) Rank nodes F and W on E-3 twice each.&lt;br /&gt;
&lt;br /&gt;
| fuel = 1000&lt;br /&gt;
| ammo = 0&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other =  {{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)|}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|25mm Single Autocannon Mount|qty=4}}{{QuestRewardItem|Improvement Material|qty=4}}{{QuestRewardItem|Development Material|qty=10}} &lt;br /&gt;
| notes = Requires E-3 on either Normal or Hard difficulty.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Abyssal Mediterranean Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP1.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|I|red}}&lt;br /&gt;
* This phase uses a '''Single Fleet/Strike Force'''.&lt;br /&gt;
* There is air resistance en route to the boss, but the boss itself has no air power.&lt;br /&gt;
* The LBAS range to the boss is 6.&lt;br /&gt;
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.&lt;br /&gt;
* Clearing this phase will automatically unlock the 2nd starting point.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Option 1=&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route, but may not be able to defeat the boss.&lt;br /&gt;
* Consistent for chipping, but a heavier fleet is desired during Last Dance.&lt;br /&gt;
&lt;br /&gt;
|-|Option 2=&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the European Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|O|red}}&lt;br /&gt;
* This phase uses a '''Combined Fleet'''.&lt;br /&gt;
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.&lt;br /&gt;
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
** The LBAS range for node {{MapRoute|J2|red}} is 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''regardless of difficulty'''&amp;lt;/span&amp;gt;. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.&lt;br /&gt;
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.&lt;br /&gt;
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.&lt;br /&gt;
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.&lt;br /&gt;
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.&lt;br /&gt;
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5A: Unlock the 3rd starting point==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.&lt;br /&gt;
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.&lt;br /&gt;
&lt;br /&gt;
All unlock requirements during this phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! LBAS&lt;br /&gt;
! {{MapRoute|F|red}}&lt;br /&gt;
! {{MapRoute|G|red}}&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
Node {{MapRoute|F|red}} features enemy installations and PT-imps.&lt;br /&gt;
* Regardless of difficulty, only an A-rank is required to meet this requirement.&lt;br /&gt;
* The LBAS range to node {{MapRoute|F|red}} is 5.&lt;br /&gt;
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.&lt;br /&gt;
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}&lt;br /&gt;
* Guarantees the shortest route to the boss.&lt;br /&gt;
* With the right equipment, this fleet should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.&lt;br /&gt;
* The LBAS range to node {{MapRoute|G|red}} is 6&lt;br /&gt;
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}&lt;br /&gt;
* LoS Cn2 ≤ 40.&lt;br /&gt;
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A variant of option 2 that uses a Single Fleet instead.&lt;br /&gt;
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2-5.png|450px|right]]&lt;br /&gt;
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.&lt;br /&gt;
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.&lt;br /&gt;
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tags:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Note'''&amp;lt;/span&amp;gt;: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! B2&lt;br /&gt;
! T1&lt;br /&gt;
! T4&lt;br /&gt;
! P&lt;br /&gt;
! U&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Composition: '''1CV(L/B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}&lt;br /&gt;
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.&lt;br /&gt;
* The CV(L/B) should only be equipped with fighters.&lt;br /&gt;
* The LBAS range to node {{MapRoute|B2|pink}} is 3.&lt;br /&gt;
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.&lt;br /&gt;
&lt;br /&gt;
|-|Node T1=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T1|red}} is 9.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 1CL 2CVL 3SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T1|red}}&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Node T4=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T4|red}} is 10.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 2CVL 3SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes P,U,W and X=&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.&lt;br /&gt;
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}&lt;br /&gt;
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.&lt;br /&gt;
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.&lt;br /&gt;
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.&lt;br /&gt;
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}&lt;br /&gt;
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}&lt;br /&gt;
* Node {{MapRoute|W|red}} features enemy installations and PT imps.&lt;br /&gt;
** The LBAS range for this node is 7.&lt;br /&gt;
** Only an A-rank is sufficient, regardless of difficulty.&lt;br /&gt;
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.&lt;br /&gt;
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.&lt;br /&gt;
** The LBAS range for this node is 9.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.&lt;br /&gt;
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Clear the TP Phase==&lt;br /&gt;
[[File:Summer2021E-3MapP3.png|450px|right]]&lt;br /&gt;
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.&lt;br /&gt;
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.&lt;br /&gt;
* The LBAS range to node {{MapRoute|Z2|red}} is 11.&lt;br /&gt;
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}&lt;br /&gt;
** Due to all the dangers, using a Fleet Command Facility is highly recommended.&lt;br /&gt;
** Using node support can improve the pass rate at {{MapRoute|U|purple}}&lt;br /&gt;
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat the European Armored Carrier Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.&lt;br /&gt;
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.&lt;br /&gt;
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:&lt;br /&gt;
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.&lt;br /&gt;
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning'''&amp;lt;/span&amp;gt;: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.&lt;br /&gt;
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.&lt;br /&gt;
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.&lt;br /&gt;
* As the routing barely changes, the strategy largely remains the same as in Phase 3.&lt;br /&gt;
** CTF is not recommended and will not be suggested in this phase.&lt;br /&gt;
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}&lt;br /&gt;
** Using Fleet Command Facility is encouraged for chipping the boss.&lt;br /&gt;
** A repair node is now available at node {{MapRoute|X1|blue}}&lt;br /&gt;
** Using {{ShipLink|Nelson}} is recommended for her touch attack.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.&lt;br /&gt;
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4.5: Debuff the boss and finish her off==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.&lt;br /&gt;
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! LBAS&lt;br /&gt;
! I&lt;br /&gt;
! T&lt;br /&gt;
! Y&lt;br /&gt;
! Z2&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route and should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.&lt;br /&gt;
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes Y and Z2=&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.&lt;br /&gt;
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114680</id>
		<title>Summer 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114680"/>
		<updated>2021-09-09T04:26:35Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* Phase 4.5: Debuff the boss and finish her off */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Reinforcement Transport! Operation Pedestal&lt;br /&gt;
|title_jp= 増援輸送！ペデスタル作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag6.png]]&lt;br /&gt;
|tag3= [[File:Summer2021EventTag5.png]]&lt;br /&gt;
|tag4= [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag4}} Green Tag: Force H&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag6}} Force Z&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag5}} 10th Submarine Fleet&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag7}} Force X&lt;br /&gt;
|header_thumb=[[File:Summer2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summer2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-3MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Summer2021E-3LBASMapP1.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Position 1&lt;br /&gt;
|map_7=[[File:Summer2021E-3LBASMapP2.png|450px]]&lt;br /&gt;
|map_7_text=LBAS Position 2&lt;br /&gt;
|boss_hard= 3950 HP + 4400 HP + 960 TP + 6480 HP&lt;br /&gt;
|boss_medium= 3700 HP + 4400 HP + 680 TP + 6000 HP&lt;br /&gt;
|boss_easy= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Victorious}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1= {{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1 (★1)&lt;br /&gt;
|reward_1_hard=&lt;br /&gt;
|reward_2= {{QuestRewardEquip|SM.79 bis (Skilled)}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium= &lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardEquip|Prototype Jinpuu}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=1&lt;br /&gt;
|reward_5={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★1)&lt;br /&gt;
|reward_6_hard=&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.III}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
|reward_8={{QuestRewardEquip|Corsair Mk.II (Ace)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=1&lt;br /&gt;
|reward_8_hard=1 (★2)&lt;br /&gt;
|reward_9={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_9_casual=&lt;br /&gt;
|reward_9_easy=&lt;br /&gt;
|reward_9_medium=&lt;br /&gt;
|reward_9_hard=1&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-3Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 1&lt;br /&gt;
|id = 51-3A&lt;br /&gt;
|order = 0,B,B1,B2,C,C1,C2,E,G&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; B1 = * Do not meet the requirements to go to B2.&lt;br /&gt;
|B -&amp;gt; B2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
&lt;br /&gt;
|B1 -&amp;gt; C = * Do not meet the requirements to go to C1.&lt;br /&gt;
|B1 -&amp;gt; C1 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Not a Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 3&lt;br /&gt;
** If amount of (F)BB(V)+CV(L/B) ≥ 2, fleet must be Fast '''OR''' fleet must contain a CL.&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
&lt;br /&gt;
|B2 -&amp;gt; C1 = * Amount of ships ≤ 5&lt;br /&gt;
|B2 -&amp;gt; C2/empty = * Amount of ships ≥ 6&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to D.&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|C1 -&amp;gt; C2/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
|C1 -&amp;gt; E = * Do not meet the requirements to go to C2.&lt;br /&gt;
&lt;br /&gt;
|C2/empty -&amp;gt; E, F = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * Do not meet the requirements to go to I.&lt;br /&gt;
|E -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL+DD ≥ 3&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|G -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 2&lt;br /&gt;
|id = 51-3B&lt;br /&gt;
|order = 0,2,J1,L,M&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; J1 = * Do not meet the requirements to go to J2.&lt;br /&gt;
|2 -&amp;gt; J2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|J1 -&amp;gt; J = * Slow fleet&lt;br /&gt;
|J1 -&amp;gt; J2 = * Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check.&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Do not meet the requirements to go to O.&lt;br /&gt;
|M -&amp;gt; O = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 3&lt;br /&gt;
|id = 51-3C&lt;br /&gt;
|order = 0,3,R,S,T2,T3,T,U,V,X,X2,Y,Z&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; P = * Combined Fleet&lt;br /&gt;
|3 -&amp;gt; Q/empty = * Single Fleet/Strike Force&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to node S is unlocked.&lt;br /&gt;
** Surface/Carrier Task Force&lt;br /&gt;
|R -&amp;gt; T = * Do not meet the requirements to go to either S or U.&lt;br /&gt;
|R -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Before unlocking the route to node S:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
*** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** After unlocking the route to node S:&lt;br /&gt;
*** Use a Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; T2, T3 =&lt;br /&gt;
* If Strike Force, go to T2.&lt;br /&gt;
* Else, if amount of ships ≤ 6, random routing between T2 and T3.&lt;br /&gt;
|S -&amp;gt; T = * Combined Fleet, but do not meet the requirements to go to U.&lt;br /&gt;
|S -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of CV(B) ≤ 4&lt;br /&gt;
&lt;br /&gt;
|T2 -&amp;gt; T1, T3 =&lt;br /&gt;
From top to bottom:&lt;br /&gt;
* If fleet contains CL, go to T1.&lt;br /&gt;
* If fleet contains CV(L/B), go to T3.&lt;br /&gt;
* If fleet contains neither CL or CV(L/B), random routing.&lt;br /&gt;
&lt;br /&gt;
|V/empty -&amp;gt; W, X = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; X1/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node X1 is unlocked.&lt;br /&gt;
** Fleet contains either Akitsushima Kai or Akashi Kai.&lt;br /&gt;
|X -&amp;gt; Y = * Do not meet the requirements to go to either X1 or Z3.&lt;br /&gt;
|X -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node Z3 is unlocked.&lt;br /&gt;
** Do not meet the requirements to go to X1.&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; Y = * Do not meet the requirements to go to Z3.&lt;br /&gt;
|X2 -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; Z/green = Do not meet the requirements to go to Z3.&lt;br /&gt;
|Y -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Z/green -&amp;gt; Z1/empty = * Fail the LoS check.&lt;br /&gt;
|Z/green -&amp;gt; Z2 = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* This map contains 4 phases.&lt;br /&gt;
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.&lt;br /&gt;
** The air base is relocated once you've reached Phase 4.&lt;br /&gt;
* There are 2 event quests linked to this map.&lt;br /&gt;
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags are used in this map:&lt;br /&gt;
&lt;br /&gt;
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 &amp;amp; 4. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''This applies for all difficulties.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Abyssal Mediterranean Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP1.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|I|red}}&lt;br /&gt;
* This phase uses a '''Single Fleet/Strike Force'''.&lt;br /&gt;
* There is air resistance en route to the boss, but the boss itself has no air power.&lt;br /&gt;
* The LBAS range to the boss is 6.&lt;br /&gt;
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.&lt;br /&gt;
* Clearing this phase will automatically unlock the 2nd starting point.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Option 1=&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route, but may not be able to defeat the boss.&lt;br /&gt;
* Consistent for chipping, but a heavier fleet is desired during Last Dance.&lt;br /&gt;
&lt;br /&gt;
|-|Option 2=&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the European Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|O|red}}&lt;br /&gt;
* This phase uses a '''Combined Fleet'''.&lt;br /&gt;
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.&lt;br /&gt;
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
** The LBAS range for node {{MapRoute|J2|red}} is 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''regardless of difficulty'''&amp;lt;/span&amp;gt;. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.&lt;br /&gt;
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.&lt;br /&gt;
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.&lt;br /&gt;
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.&lt;br /&gt;
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.&lt;br /&gt;
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5A: Unlock the 3rd starting point==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.&lt;br /&gt;
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.&lt;br /&gt;
&lt;br /&gt;
All unlock requirements during this phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! LBAS&lt;br /&gt;
! {{MapRoute|F|red}}&lt;br /&gt;
! {{MapRoute|G|red}}&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
Node {{MapRoute|F|red}} features enemy installations and PT-imps.&lt;br /&gt;
* Regardless of difficulty, only an A-rank is required to meet this requirement.&lt;br /&gt;
* The LBAS range to node {{MapRoute|F|red}} is 5.&lt;br /&gt;
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.&lt;br /&gt;
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}&lt;br /&gt;
* Guarantees the shortest route to the boss.&lt;br /&gt;
* With the right equipment, this fleet should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.&lt;br /&gt;
* The LBAS range to node {{MapRoute|G|red}} is 6&lt;br /&gt;
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}&lt;br /&gt;
* LoS Cn2 ≤ 40.&lt;br /&gt;
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A variant of option 2 that uses a Single Fleet instead.&lt;br /&gt;
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2-5.png|450px|right]]&lt;br /&gt;
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.&lt;br /&gt;
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.&lt;br /&gt;
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tags:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Note'''&amp;lt;/span&amp;gt;: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! B2&lt;br /&gt;
! T1&lt;br /&gt;
! T4&lt;br /&gt;
! P&lt;br /&gt;
! U&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Composition: '''1CV(L/B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}&lt;br /&gt;
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.&lt;br /&gt;
* The CV(L/B) should only be equipped with fighters.&lt;br /&gt;
* The LBAS range to node {{MapRoute|B2|pink}} is 3.&lt;br /&gt;
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.&lt;br /&gt;
&lt;br /&gt;
|-|Node T1=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T1|red}} is 9.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 1CL 2CVL 3SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T1|red}}&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Node T4=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T4|red}} is 10.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 2CVL 3SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes P,U,W and X=&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.&lt;br /&gt;
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}&lt;br /&gt;
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.&lt;br /&gt;
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.&lt;br /&gt;
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.&lt;br /&gt;
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}&lt;br /&gt;
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}&lt;br /&gt;
* Node {{MapRoute|W|red}} features enemy installations and PT imps.&lt;br /&gt;
** The LBAS range for this node is 7.&lt;br /&gt;
** Only an A-rank is sufficient, regardless of difficulty.&lt;br /&gt;
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.&lt;br /&gt;
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.&lt;br /&gt;
** The LBAS range for this node is 9.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.&lt;br /&gt;
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Clear the TP Phase==&lt;br /&gt;
[[File:Summer2021E-3MapP3.png|450px|right]]&lt;br /&gt;
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.&lt;br /&gt;
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.&lt;br /&gt;
* The LBAS range to node {{MapRoute|Z2|red}} is 11.&lt;br /&gt;
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}&lt;br /&gt;
** Due to all the dangers, using a Fleet Command Facility is highly recommended.&lt;br /&gt;
** Using node support can improve the pass rate at {{MapRoute|U|purple}}&lt;br /&gt;
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat the European Armored Carrier Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.&lt;br /&gt;
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.&lt;br /&gt;
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:&lt;br /&gt;
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.&lt;br /&gt;
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning'''&amp;lt;/span&amp;gt;: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.&lt;br /&gt;
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.&lt;br /&gt;
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.&lt;br /&gt;
* As the routing barely changes, the strategy largely remains the same as in Phase 3.&lt;br /&gt;
** CTF is not recommended and will not be suggested in this phase.&lt;br /&gt;
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}&lt;br /&gt;
** Using Fleet Command Facility is encouraged for chipping the boss.&lt;br /&gt;
** A repair node is now available at node {{MapRoute|X1|blue}}&lt;br /&gt;
** Using {{ShipLink|Nelson}} is recommended for her touch attack.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.&lt;br /&gt;
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4.5: Debuff the boss and finish her off==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.&lt;br /&gt;
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! LBAS&lt;br /&gt;
! I&lt;br /&gt;
! T&lt;br /&gt;
! Y&lt;br /&gt;
! Z2&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route and should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.&lt;br /&gt;
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes Y and Z2=&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.&lt;br /&gt;
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114679</id>
		<title>Summer 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114679"/>
		<updated>2021-09-09T04:26:05Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* Phase 4: Defeat the European Armored Carrier Princess */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Reinforcement Transport! Operation Pedestal&lt;br /&gt;
|title_jp= 増援輸送！ペデスタル作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag6.png]]&lt;br /&gt;
|tag3= [[File:Summer2021EventTag5.png]]&lt;br /&gt;
|tag4= [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag4}} Green Tag: Force H&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag6}} Force Z&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag5}} 10th Submarine Fleet&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag7}} Force X&lt;br /&gt;
|header_thumb=[[File:Summer2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summer2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-3MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Summer2021E-3LBASMapP1.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Position 1&lt;br /&gt;
|map_7=[[File:Summer2021E-3LBASMapP2.png|450px]]&lt;br /&gt;
|map_7_text=LBAS Position 2&lt;br /&gt;
|boss_hard= 3950 HP + 4400 HP + 960 TP + 6480 HP&lt;br /&gt;
|boss_medium= 3700 HP + 4400 HP + 680 TP + 6000 HP&lt;br /&gt;
|boss_easy= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Victorious}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1= {{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1 (★1)&lt;br /&gt;
|reward_1_hard=&lt;br /&gt;
|reward_2= {{QuestRewardEquip|SM.79 bis (Skilled)}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium= &lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardEquip|Prototype Jinpuu}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=1&lt;br /&gt;
|reward_5={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★1)&lt;br /&gt;
|reward_6_hard=&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.III}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
|reward_8={{QuestRewardEquip|Corsair Mk.II (Ace)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=1&lt;br /&gt;
|reward_8_hard=1 (★2)&lt;br /&gt;
|reward_9={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_9_casual=&lt;br /&gt;
|reward_9_easy=&lt;br /&gt;
|reward_9_medium=&lt;br /&gt;
|reward_9_hard=1&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-3Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 1&lt;br /&gt;
|id = 51-3A&lt;br /&gt;
|order = 0,B,B1,B2,C,C1,C2,E,G&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; B1 = * Do not meet the requirements to go to B2.&lt;br /&gt;
|B -&amp;gt; B2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
&lt;br /&gt;
|B1 -&amp;gt; C = * Do not meet the requirements to go to C1.&lt;br /&gt;
|B1 -&amp;gt; C1 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Not a Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 3&lt;br /&gt;
** If amount of (F)BB(V)+CV(L/B) ≥ 2, fleet must be Fast '''OR''' fleet must contain a CL.&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
&lt;br /&gt;
|B2 -&amp;gt; C1 = * Amount of ships ≤ 5&lt;br /&gt;
|B2 -&amp;gt; C2/empty = * Amount of ships ≥ 6&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to D.&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|C1 -&amp;gt; C2/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
|C1 -&amp;gt; E = * Do not meet the requirements to go to C2.&lt;br /&gt;
&lt;br /&gt;
|C2/empty -&amp;gt; E, F = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * Do not meet the requirements to go to I.&lt;br /&gt;
|E -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL+DD ≥ 3&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|G -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 2&lt;br /&gt;
|id = 51-3B&lt;br /&gt;
|order = 0,2,J1,L,M&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; J1 = * Do not meet the requirements to go to J2.&lt;br /&gt;
|2 -&amp;gt; J2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|J1 -&amp;gt; J = * Slow fleet&lt;br /&gt;
|J1 -&amp;gt; J2 = * Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check.&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Do not meet the requirements to go to O.&lt;br /&gt;
|M -&amp;gt; O = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 3&lt;br /&gt;
|id = 51-3C&lt;br /&gt;
|order = 0,3,R,S,T2,T3,T,U,V,X,X2,Y,Z&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; P = * Combined Fleet&lt;br /&gt;
|3 -&amp;gt; Q/empty = * Single Fleet/Strike Force&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to node S is unlocked.&lt;br /&gt;
** Surface/Carrier Task Force&lt;br /&gt;
|R -&amp;gt; T = * Do not meet the requirements to go to either S or U.&lt;br /&gt;
|R -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Before unlocking the route to node S:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
*** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** After unlocking the route to node S:&lt;br /&gt;
*** Use a Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; T2, T3 =&lt;br /&gt;
* If Strike Force, go to T2.&lt;br /&gt;
* Else, if amount of ships ≤ 6, random routing between T2 and T3.&lt;br /&gt;
|S -&amp;gt; T = * Combined Fleet, but do not meet the requirements to go to U.&lt;br /&gt;
|S -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of CV(B) ≤ 4&lt;br /&gt;
&lt;br /&gt;
|T2 -&amp;gt; T1, T3 =&lt;br /&gt;
From top to bottom:&lt;br /&gt;
* If fleet contains CL, go to T1.&lt;br /&gt;
* If fleet contains CV(L/B), go to T3.&lt;br /&gt;
* If fleet contains neither CL or CV(L/B), random routing.&lt;br /&gt;
&lt;br /&gt;
|V/empty -&amp;gt; W, X = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; X1/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node X1 is unlocked.&lt;br /&gt;
** Fleet contains either Akitsushima Kai or Akashi Kai.&lt;br /&gt;
|X -&amp;gt; Y = * Do not meet the requirements to go to either X1 or Z3.&lt;br /&gt;
|X -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node Z3 is unlocked.&lt;br /&gt;
** Do not meet the requirements to go to X1.&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; Y = * Do not meet the requirements to go to Z3.&lt;br /&gt;
|X2 -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; Z/green = Do not meet the requirements to go to Z3.&lt;br /&gt;
|Y -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Z/green -&amp;gt; Z1/empty = * Fail the LoS check.&lt;br /&gt;
|Z/green -&amp;gt; Z2 = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* This map contains 4 phases.&lt;br /&gt;
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.&lt;br /&gt;
** The air base is relocated once you've reached Phase 4.&lt;br /&gt;
* There are 2 event quests linked to this map.&lt;br /&gt;
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags are used in this map:&lt;br /&gt;
&lt;br /&gt;
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 &amp;amp; 4. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''This applies for all difficulties.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Abyssal Mediterranean Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP1.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|I|red}}&lt;br /&gt;
* This phase uses a '''Single Fleet/Strike Force'''.&lt;br /&gt;
* There is air resistance en route to the boss, but the boss itself has no air power.&lt;br /&gt;
* The LBAS range to the boss is 6.&lt;br /&gt;
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.&lt;br /&gt;
* Clearing this phase will automatically unlock the 2nd starting point.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Option 1=&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route, but may not be able to defeat the boss.&lt;br /&gt;
* Consistent for chipping, but a heavier fleet is desired during Last Dance.&lt;br /&gt;
&lt;br /&gt;
|-|Option 2=&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the European Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|O|red}}&lt;br /&gt;
* This phase uses a '''Combined Fleet'''.&lt;br /&gt;
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.&lt;br /&gt;
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
** The LBAS range for node {{MapRoute|J2|red}} is 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''regardless of difficulty'''&amp;lt;/span&amp;gt;. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.&lt;br /&gt;
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.&lt;br /&gt;
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.&lt;br /&gt;
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.&lt;br /&gt;
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.&lt;br /&gt;
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5A: Unlock the 3rd starting point==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.&lt;br /&gt;
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.&lt;br /&gt;
&lt;br /&gt;
All unlock requirements during this phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! LBAS&lt;br /&gt;
! {{MapRoute|F|red}}&lt;br /&gt;
! {{MapRoute|G|red}}&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
Node {{MapRoute|F|red}} features enemy installations and PT-imps.&lt;br /&gt;
* Regardless of difficulty, only an A-rank is required to meet this requirement.&lt;br /&gt;
* The LBAS range to node {{MapRoute|F|red}} is 5.&lt;br /&gt;
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.&lt;br /&gt;
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}&lt;br /&gt;
* Guarantees the shortest route to the boss.&lt;br /&gt;
* With the right equipment, this fleet should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.&lt;br /&gt;
* The LBAS range to node {{MapRoute|G|red}} is 6&lt;br /&gt;
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}&lt;br /&gt;
* LoS Cn2 ≤ 40.&lt;br /&gt;
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A variant of option 2 that uses a Single Fleet instead.&lt;br /&gt;
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2-5.png|450px|right]]&lt;br /&gt;
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.&lt;br /&gt;
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.&lt;br /&gt;
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tags:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Note'''&amp;lt;/span&amp;gt;: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! B2&lt;br /&gt;
! T1&lt;br /&gt;
! T4&lt;br /&gt;
! P&lt;br /&gt;
! U&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Composition: '''1CV(L/B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}&lt;br /&gt;
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.&lt;br /&gt;
* The CV(L/B) should only be equipped with fighters.&lt;br /&gt;
* The LBAS range to node {{MapRoute|B2|pink}} is 3.&lt;br /&gt;
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.&lt;br /&gt;
&lt;br /&gt;
|-|Node T1=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T1|red}} is 9.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 1CL 2CVL 3SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T1|red}}&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Node T4=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T4|red}} is 10.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 2CVL 3SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes P,U,W and X=&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.&lt;br /&gt;
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}&lt;br /&gt;
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.&lt;br /&gt;
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.&lt;br /&gt;
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.&lt;br /&gt;
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}&lt;br /&gt;
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}&lt;br /&gt;
* Node {{MapRoute|W|red}} features enemy installations and PT imps.&lt;br /&gt;
** The LBAS range for this node is 7.&lt;br /&gt;
** Only an A-rank is sufficient, regardless of difficulty.&lt;br /&gt;
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.&lt;br /&gt;
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.&lt;br /&gt;
** The LBAS range for this node is 9.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.&lt;br /&gt;
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Clear the TP Phase==&lt;br /&gt;
[[File:Summer2021E-3MapP3.png|450px|right]]&lt;br /&gt;
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.&lt;br /&gt;
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.&lt;br /&gt;
* The LBAS range to node {{MapRoute|Z2|red}} is 11.&lt;br /&gt;
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}&lt;br /&gt;
** Due to all the dangers, using a Fleet Command Facility is highly recommended.&lt;br /&gt;
** Using node support can improve the pass rate at {{MapRoute|U|purple}}&lt;br /&gt;
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat the European Armored Carrier Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP4.png|450px|right]]&lt;br /&gt;
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.&lt;br /&gt;
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.&lt;br /&gt;
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:&lt;br /&gt;
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.&lt;br /&gt;
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning'''&amp;lt;/span&amp;gt;: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.&lt;br /&gt;
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.&lt;br /&gt;
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.&lt;br /&gt;
* As the routing barely changes, the strategy largely remains the same as in Phase 3.&lt;br /&gt;
** CTF is not recommended and will not be suggested in this phase.&lt;br /&gt;
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}&lt;br /&gt;
** Using Fleet Command Facility is encouraged for chipping the boss.&lt;br /&gt;
** A repair node is now available at node {{MapRoute|X1|blue}}&lt;br /&gt;
** Using {{ShipLink|Nelson}} is recommended for her touch attack.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.&lt;br /&gt;
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4.5: Debuff the boss and finish her off==&lt;br /&gt;
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.&lt;br /&gt;
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! LBAS&lt;br /&gt;
! I&lt;br /&gt;
! T&lt;br /&gt;
! Y&lt;br /&gt;
! Z2&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route and should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.&lt;br /&gt;
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes Y and Z2=&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.&lt;br /&gt;
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114678</id>
		<title>Summer 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114678"/>
		<updated>2021-09-09T04:25:10Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* Phase 3: Clear the TP Phase */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Reinforcement Transport! Operation Pedestal&lt;br /&gt;
|title_jp= 増援輸送！ペデスタル作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag6.png]]&lt;br /&gt;
|tag3= [[File:Summer2021EventTag5.png]]&lt;br /&gt;
|tag4= [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag4}} Green Tag: Force H&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag6}} Force Z&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag5}} 10th Submarine Fleet&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag7}} Force X&lt;br /&gt;
|header_thumb=[[File:Summer2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summer2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-3MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Summer2021E-3LBASMapP1.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Position 1&lt;br /&gt;
|map_7=[[File:Summer2021E-3LBASMapP2.png|450px]]&lt;br /&gt;
|map_7_text=LBAS Position 2&lt;br /&gt;
|boss_hard= 3950 HP + 4400 HP + 960 TP + 6480 HP&lt;br /&gt;
|boss_medium= 3700 HP + 4400 HP + 680 TP + 6000 HP&lt;br /&gt;
|boss_easy= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Victorious}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1= {{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1 (★1)&lt;br /&gt;
|reward_1_hard=&lt;br /&gt;
|reward_2= {{QuestRewardEquip|SM.79 bis (Skilled)}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium= &lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardEquip|Prototype Jinpuu}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=1&lt;br /&gt;
|reward_5={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★1)&lt;br /&gt;
|reward_6_hard=&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.III}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
|reward_8={{QuestRewardEquip|Corsair Mk.II (Ace)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=1&lt;br /&gt;
|reward_8_hard=1 (★2)&lt;br /&gt;
|reward_9={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_9_casual=&lt;br /&gt;
|reward_9_easy=&lt;br /&gt;
|reward_9_medium=&lt;br /&gt;
|reward_9_hard=1&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-3Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 1&lt;br /&gt;
|id = 51-3A&lt;br /&gt;
|order = 0,B,B1,B2,C,C1,C2,E,G&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; B1 = * Do not meet the requirements to go to B2.&lt;br /&gt;
|B -&amp;gt; B2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
&lt;br /&gt;
|B1 -&amp;gt; C = * Do not meet the requirements to go to C1.&lt;br /&gt;
|B1 -&amp;gt; C1 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Not a Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 3&lt;br /&gt;
** If amount of (F)BB(V)+CV(L/B) ≥ 2, fleet must be Fast '''OR''' fleet must contain a CL.&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
&lt;br /&gt;
|B2 -&amp;gt; C1 = * Amount of ships ≤ 5&lt;br /&gt;
|B2 -&amp;gt; C2/empty = * Amount of ships ≥ 6&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to D.&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|C1 -&amp;gt; C2/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
|C1 -&amp;gt; E = * Do not meet the requirements to go to C2.&lt;br /&gt;
&lt;br /&gt;
|C2/empty -&amp;gt; E, F = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * Do not meet the requirements to go to I.&lt;br /&gt;
|E -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL+DD ≥ 3&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|G -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 2&lt;br /&gt;
|id = 51-3B&lt;br /&gt;
|order = 0,2,J1,L,M&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; J1 = * Do not meet the requirements to go to J2.&lt;br /&gt;
|2 -&amp;gt; J2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|J1 -&amp;gt; J = * Slow fleet&lt;br /&gt;
|J1 -&amp;gt; J2 = * Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check.&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Do not meet the requirements to go to O.&lt;br /&gt;
|M -&amp;gt; O = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 3&lt;br /&gt;
|id = 51-3C&lt;br /&gt;
|order = 0,3,R,S,T2,T3,T,U,V,X,X2,Y,Z&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; P = * Combined Fleet&lt;br /&gt;
|3 -&amp;gt; Q/empty = * Single Fleet/Strike Force&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to node S is unlocked.&lt;br /&gt;
** Surface/Carrier Task Force&lt;br /&gt;
|R -&amp;gt; T = * Do not meet the requirements to go to either S or U.&lt;br /&gt;
|R -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Before unlocking the route to node S:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
*** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** After unlocking the route to node S:&lt;br /&gt;
*** Use a Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; T2, T3 =&lt;br /&gt;
* If Strike Force, go to T2.&lt;br /&gt;
* Else, if amount of ships ≤ 6, random routing between T2 and T3.&lt;br /&gt;
|S -&amp;gt; T = * Combined Fleet, but do not meet the requirements to go to U.&lt;br /&gt;
|S -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of CV(B) ≤ 4&lt;br /&gt;
&lt;br /&gt;
|T2 -&amp;gt; T1, T3 =&lt;br /&gt;
From top to bottom:&lt;br /&gt;
* If fleet contains CL, go to T1.&lt;br /&gt;
* If fleet contains CV(L/B), go to T3.&lt;br /&gt;
* If fleet contains neither CL or CV(L/B), random routing.&lt;br /&gt;
&lt;br /&gt;
|V/empty -&amp;gt; W, X = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; X1/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node X1 is unlocked.&lt;br /&gt;
** Fleet contains either Akitsushima Kai or Akashi Kai.&lt;br /&gt;
|X -&amp;gt; Y = * Do not meet the requirements to go to either X1 or Z3.&lt;br /&gt;
|X -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node Z3 is unlocked.&lt;br /&gt;
** Do not meet the requirements to go to X1.&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; Y = * Do not meet the requirements to go to Z3.&lt;br /&gt;
|X2 -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; Z/green = Do not meet the requirements to go to Z3.&lt;br /&gt;
|Y -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Z/green -&amp;gt; Z1/empty = * Fail the LoS check.&lt;br /&gt;
|Z/green -&amp;gt; Z2 = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* This map contains 4 phases.&lt;br /&gt;
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.&lt;br /&gt;
** The air base is relocated once you've reached Phase 4.&lt;br /&gt;
* There are 2 event quests linked to this map.&lt;br /&gt;
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags are used in this map:&lt;br /&gt;
&lt;br /&gt;
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 &amp;amp; 4. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''This applies for all difficulties.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Abyssal Mediterranean Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP1.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|I|red}}&lt;br /&gt;
* This phase uses a '''Single Fleet/Strike Force'''.&lt;br /&gt;
* There is air resistance en route to the boss, but the boss itself has no air power.&lt;br /&gt;
* The LBAS range to the boss is 6.&lt;br /&gt;
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.&lt;br /&gt;
* Clearing this phase will automatically unlock the 2nd starting point.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Option 1=&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route, but may not be able to defeat the boss.&lt;br /&gt;
* Consistent for chipping, but a heavier fleet is desired during Last Dance.&lt;br /&gt;
&lt;br /&gt;
|-|Option 2=&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the European Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|O|red}}&lt;br /&gt;
* This phase uses a '''Combined Fleet'''.&lt;br /&gt;
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.&lt;br /&gt;
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
** The LBAS range for node {{MapRoute|J2|red}} is 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''regardless of difficulty'''&amp;lt;/span&amp;gt;. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.&lt;br /&gt;
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.&lt;br /&gt;
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.&lt;br /&gt;
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.&lt;br /&gt;
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.&lt;br /&gt;
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5A: Unlock the 3rd starting point==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.&lt;br /&gt;
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.&lt;br /&gt;
&lt;br /&gt;
All unlock requirements during this phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! LBAS&lt;br /&gt;
! {{MapRoute|F|red}}&lt;br /&gt;
! {{MapRoute|G|red}}&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
Node {{MapRoute|F|red}} features enemy installations and PT-imps.&lt;br /&gt;
* Regardless of difficulty, only an A-rank is required to meet this requirement.&lt;br /&gt;
* The LBAS range to node {{MapRoute|F|red}} is 5.&lt;br /&gt;
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.&lt;br /&gt;
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}&lt;br /&gt;
* Guarantees the shortest route to the boss.&lt;br /&gt;
* With the right equipment, this fleet should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.&lt;br /&gt;
* The LBAS range to node {{MapRoute|G|red}} is 6&lt;br /&gt;
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}&lt;br /&gt;
* LoS Cn2 ≤ 40.&lt;br /&gt;
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A variant of option 2 that uses a Single Fleet instead.&lt;br /&gt;
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2-5.png|450px|right]]&lt;br /&gt;
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.&lt;br /&gt;
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.&lt;br /&gt;
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tags:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Note'''&amp;lt;/span&amp;gt;: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! B2&lt;br /&gt;
! T1&lt;br /&gt;
! T4&lt;br /&gt;
! P&lt;br /&gt;
! U&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Composition: '''1CV(L/B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}&lt;br /&gt;
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.&lt;br /&gt;
* The CV(L/B) should only be equipped with fighters.&lt;br /&gt;
* The LBAS range to node {{MapRoute|B2|pink}} is 3.&lt;br /&gt;
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.&lt;br /&gt;
&lt;br /&gt;
|-|Node T1=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T1|red}} is 9.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 1CL 2CVL 3SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T1|red}}&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Node T4=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T4|red}} is 10.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 2CVL 3SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes P,U,W and X=&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.&lt;br /&gt;
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}&lt;br /&gt;
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.&lt;br /&gt;
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.&lt;br /&gt;
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.&lt;br /&gt;
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}&lt;br /&gt;
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}&lt;br /&gt;
* Node {{MapRoute|W|red}} features enemy installations and PT imps.&lt;br /&gt;
** The LBAS range for this node is 7.&lt;br /&gt;
** Only an A-rank is sufficient, regardless of difficulty.&lt;br /&gt;
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.&lt;br /&gt;
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.&lt;br /&gt;
** The LBAS range for this node is 9.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.&lt;br /&gt;
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Clear the TP Phase==&lt;br /&gt;
[[File:Summer2021E-3MapP3.png|450px|right]]&lt;br /&gt;
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.&lt;br /&gt;
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.&lt;br /&gt;
* The LBAS range to node {{MapRoute|Z2|red}} is 11.&lt;br /&gt;
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}&lt;br /&gt;
** Due to all the dangers, using a Fleet Command Facility is highly recommended.&lt;br /&gt;
** Using node support can improve the pass rate at {{MapRoute|U|purple}}&lt;br /&gt;
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat the European Armored Carrier Princess==&lt;br /&gt;
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.&lt;br /&gt;
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.&lt;br /&gt;
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:&lt;br /&gt;
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.&lt;br /&gt;
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning'''&amp;lt;/span&amp;gt;: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.&lt;br /&gt;
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.&lt;br /&gt;
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.&lt;br /&gt;
* As the routing barely changes, the strategy largely remains the same as in Phase 3.&lt;br /&gt;
** CTF is not recommended and will not be suggested in this phase.&lt;br /&gt;
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}&lt;br /&gt;
** Using Fleet Command Facility is encouraged for chipping the boss.&lt;br /&gt;
** A repair node is now available at node {{MapRoute|X1|blue}}&lt;br /&gt;
** Using {{ShipLink|Nelson}} is recommended for her touch attack.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.&lt;br /&gt;
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4.5: Debuff the boss and finish her off==&lt;br /&gt;
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.&lt;br /&gt;
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! LBAS&lt;br /&gt;
! I&lt;br /&gt;
! T&lt;br /&gt;
! Y&lt;br /&gt;
! Z2&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route and should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.&lt;br /&gt;
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes Y and Z2=&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.&lt;br /&gt;
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114677</id>
		<title>Summer 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114677"/>
		<updated>2021-09-09T04:24:17Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Reinforcement Transport! Operation Pedestal&lt;br /&gt;
|title_jp= 増援輸送！ペデスタル作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag6.png]]&lt;br /&gt;
|tag3= [[File:Summer2021EventTag5.png]]&lt;br /&gt;
|tag4= [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag4}} Green Tag: Force H&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag6}} Force Z&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag5}} 10th Submarine Fleet&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag7}} Force X&lt;br /&gt;
|header_thumb=[[File:Summer2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summer2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-3MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Summer2021E-3LBASMapP1.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Position 1&lt;br /&gt;
|map_7=[[File:Summer2021E-3LBASMapP2.png|450px]]&lt;br /&gt;
|map_7_text=LBAS Position 2&lt;br /&gt;
|boss_hard= 3950 HP + 4400 HP + 960 TP + 6480 HP&lt;br /&gt;
|boss_medium= 3700 HP + 4400 HP + 680 TP + 6000 HP&lt;br /&gt;
|boss_easy= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Victorious}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1= {{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1 (★1)&lt;br /&gt;
|reward_1_hard=&lt;br /&gt;
|reward_2= {{QuestRewardEquip|SM.79 bis (Skilled)}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium= &lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardEquip|Prototype Jinpuu}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=1&lt;br /&gt;
|reward_5={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★1)&lt;br /&gt;
|reward_6_hard=&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.III}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
|reward_8={{QuestRewardEquip|Corsair Mk.II (Ace)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=1&lt;br /&gt;
|reward_8_hard=1 (★2)&lt;br /&gt;
|reward_9={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_9_casual=&lt;br /&gt;
|reward_9_easy=&lt;br /&gt;
|reward_9_medium=&lt;br /&gt;
|reward_9_hard=1&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-3Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 1&lt;br /&gt;
|id = 51-3A&lt;br /&gt;
|order = 0,B,B1,B2,C,C1,C2,E,G&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; B1 = * Do not meet the requirements to go to B2.&lt;br /&gt;
|B -&amp;gt; B2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
&lt;br /&gt;
|B1 -&amp;gt; C = * Do not meet the requirements to go to C1.&lt;br /&gt;
|B1 -&amp;gt; C1 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Not a Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 3&lt;br /&gt;
** If amount of (F)BB(V)+CV(L/B) ≥ 2, fleet must be Fast '''OR''' fleet must contain a CL.&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
&lt;br /&gt;
|B2 -&amp;gt; C1 = * Amount of ships ≤ 5&lt;br /&gt;
|B2 -&amp;gt; C2/empty = * Amount of ships ≥ 6&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to D.&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|C1 -&amp;gt; C2/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
|C1 -&amp;gt; E = * Do not meet the requirements to go to C2.&lt;br /&gt;
&lt;br /&gt;
|C2/empty -&amp;gt; E, F = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * Do not meet the requirements to go to I.&lt;br /&gt;
|E -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL+DD ≥ 3&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|G -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 2&lt;br /&gt;
|id = 51-3B&lt;br /&gt;
|order = 0,2,J1,L,M&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; J1 = * Do not meet the requirements to go to J2.&lt;br /&gt;
|2 -&amp;gt; J2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|J1 -&amp;gt; J = * Slow fleet&lt;br /&gt;
|J1 -&amp;gt; J2 = * Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check.&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Do not meet the requirements to go to O.&lt;br /&gt;
|M -&amp;gt; O = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 3&lt;br /&gt;
|id = 51-3C&lt;br /&gt;
|order = 0,3,R,S,T2,T3,T,U,V,X,X2,Y,Z&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; P = * Combined Fleet&lt;br /&gt;
|3 -&amp;gt; Q/empty = * Single Fleet/Strike Force&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to node S is unlocked.&lt;br /&gt;
** Surface/Carrier Task Force&lt;br /&gt;
|R -&amp;gt; T = * Do not meet the requirements to go to either S or U.&lt;br /&gt;
|R -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Before unlocking the route to node S:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
*** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** After unlocking the route to node S:&lt;br /&gt;
*** Use a Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; T2, T3 =&lt;br /&gt;
* If Strike Force, go to T2.&lt;br /&gt;
* Else, if amount of ships ≤ 6, random routing between T2 and T3.&lt;br /&gt;
|S -&amp;gt; T = * Combined Fleet, but do not meet the requirements to go to U.&lt;br /&gt;
|S -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of CV(B) ≤ 4&lt;br /&gt;
&lt;br /&gt;
|T2 -&amp;gt; T1, T3 =&lt;br /&gt;
From top to bottom:&lt;br /&gt;
* If fleet contains CL, go to T1.&lt;br /&gt;
* If fleet contains CV(L/B), go to T3.&lt;br /&gt;
* If fleet contains neither CL or CV(L/B), random routing.&lt;br /&gt;
&lt;br /&gt;
|V/empty -&amp;gt; W, X = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; X1/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node X1 is unlocked.&lt;br /&gt;
** Fleet contains either Akitsushima Kai or Akashi Kai.&lt;br /&gt;
|X -&amp;gt; Y = * Do not meet the requirements to go to either X1 or Z3.&lt;br /&gt;
|X -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node Z3 is unlocked.&lt;br /&gt;
** Do not meet the requirements to go to X1.&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; Y = * Do not meet the requirements to go to Z3.&lt;br /&gt;
|X2 -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; Z/green = Do not meet the requirements to go to Z3.&lt;br /&gt;
|Y -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Z/green -&amp;gt; Z1/empty = * Fail the LoS check.&lt;br /&gt;
|Z/green -&amp;gt; Z2 = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* This map contains 4 phases.&lt;br /&gt;
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.&lt;br /&gt;
** The air base is relocated once you've reached Phase 4.&lt;br /&gt;
* There are 2 event quests linked to this map.&lt;br /&gt;
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags are used in this map:&lt;br /&gt;
&lt;br /&gt;
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 &amp;amp; 4. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''This applies for all difficulties.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Abyssal Mediterranean Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP1.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|I|red}}&lt;br /&gt;
* This phase uses a '''Single Fleet/Strike Force'''.&lt;br /&gt;
* There is air resistance en route to the boss, but the boss itself has no air power.&lt;br /&gt;
* The LBAS range to the boss is 6.&lt;br /&gt;
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.&lt;br /&gt;
* Clearing this phase will automatically unlock the 2nd starting point.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Option 1=&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route, but may not be able to defeat the boss.&lt;br /&gt;
* Consistent for chipping, but a heavier fleet is desired during Last Dance.&lt;br /&gt;
&lt;br /&gt;
|-|Option 2=&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the European Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|O|red}}&lt;br /&gt;
* This phase uses a '''Combined Fleet'''.&lt;br /&gt;
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.&lt;br /&gt;
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
** The LBAS range for node {{MapRoute|J2|red}} is 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''regardless of difficulty'''&amp;lt;/span&amp;gt;. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.&lt;br /&gt;
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.&lt;br /&gt;
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.&lt;br /&gt;
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.&lt;br /&gt;
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.&lt;br /&gt;
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5A: Unlock the 3rd starting point==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.&lt;br /&gt;
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.&lt;br /&gt;
&lt;br /&gt;
All unlock requirements during this phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! LBAS&lt;br /&gt;
! {{MapRoute|F|red}}&lt;br /&gt;
! {{MapRoute|G|red}}&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
Node {{MapRoute|F|red}} features enemy installations and PT-imps.&lt;br /&gt;
* Regardless of difficulty, only an A-rank is required to meet this requirement.&lt;br /&gt;
* The LBAS range to node {{MapRoute|F|red}} is 5.&lt;br /&gt;
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.&lt;br /&gt;
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}&lt;br /&gt;
* Guarantees the shortest route to the boss.&lt;br /&gt;
* With the right equipment, this fleet should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.&lt;br /&gt;
* The LBAS range to node {{MapRoute|G|red}} is 6&lt;br /&gt;
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}&lt;br /&gt;
* LoS Cn2 ≤ 40.&lt;br /&gt;
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A variant of option 2 that uses a Single Fleet instead.&lt;br /&gt;
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2-5.png|450px|right]]&lt;br /&gt;
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.&lt;br /&gt;
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.&lt;br /&gt;
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tags:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Note'''&amp;lt;/span&amp;gt;: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! B2&lt;br /&gt;
! T1&lt;br /&gt;
! T4&lt;br /&gt;
! P&lt;br /&gt;
! U&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Composition: '''1CV(L/B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}&lt;br /&gt;
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.&lt;br /&gt;
* The CV(L/B) should only be equipped with fighters.&lt;br /&gt;
* The LBAS range to node {{MapRoute|B2|pink}} is 3.&lt;br /&gt;
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.&lt;br /&gt;
&lt;br /&gt;
|-|Node T1=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T1|red}} is 9.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 1CL 2CVL 3SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T1|red}}&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Node T4=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T4|red}} is 10.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 2CVL 3SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes P,U,W and X=&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.&lt;br /&gt;
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}&lt;br /&gt;
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.&lt;br /&gt;
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.&lt;br /&gt;
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.&lt;br /&gt;
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}&lt;br /&gt;
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}&lt;br /&gt;
* Node {{MapRoute|W|red}} features enemy installations and PT imps.&lt;br /&gt;
** The LBAS range for this node is 7.&lt;br /&gt;
** Only an A-rank is sufficient, regardless of difficulty.&lt;br /&gt;
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.&lt;br /&gt;
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.&lt;br /&gt;
** The LBAS range for this node is 9.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.&lt;br /&gt;
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Clear the TP Phase==&lt;br /&gt;
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.&lt;br /&gt;
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.&lt;br /&gt;
* The LBAS range to node {{MapRoute|Z2|red}} is 11.&lt;br /&gt;
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}&lt;br /&gt;
** Due to all the dangers, using a Fleet Command Facility is highly recommended.&lt;br /&gt;
** Using node support can improve the pass rate at {{MapRoute|U|purple}}&lt;br /&gt;
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat the European Armored Carrier Princess==&lt;br /&gt;
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.&lt;br /&gt;
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.&lt;br /&gt;
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:&lt;br /&gt;
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.&lt;br /&gt;
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning'''&amp;lt;/span&amp;gt;: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.&lt;br /&gt;
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.&lt;br /&gt;
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.&lt;br /&gt;
* As the routing barely changes, the strategy largely remains the same as in Phase 3.&lt;br /&gt;
** CTF is not recommended and will not be suggested in this phase.&lt;br /&gt;
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}&lt;br /&gt;
** Using Fleet Command Facility is encouraged for chipping the boss.&lt;br /&gt;
** A repair node is now available at node {{MapRoute|X1|blue}}&lt;br /&gt;
** Using {{ShipLink|Nelson}} is recommended for her touch attack.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.&lt;br /&gt;
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4.5: Debuff the boss and finish her off==&lt;br /&gt;
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.&lt;br /&gt;
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! LBAS&lt;br /&gt;
! I&lt;br /&gt;
! T&lt;br /&gt;
! Y&lt;br /&gt;
! Z2&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route and should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.&lt;br /&gt;
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes Y and Z2=&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.&lt;br /&gt;
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114676</id>
		<title>Summer 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114676"/>
		<updated>2021-09-09T04:20:37Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* Phase 2.5A: Unlock the 3rd starting point */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Reinforcement Transport! Operation Pedestal&lt;br /&gt;
|title_jp= 増援輸送！ペデスタル作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag6.png]]&lt;br /&gt;
|tag3= [[File:Summer2021EventTag5.png]]&lt;br /&gt;
|tag4= [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag4}} Green Tag: Force H&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag6}} Force Z&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag5}} 10th Submarine Fleet&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag7}} Force X&lt;br /&gt;
|header_thumb=[[File:Summer2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summer2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-3MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Summer2021E-3LBASMapP1.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Position 1&lt;br /&gt;
|map_7=[[File:Summer2021E-3LBASMapP2.png|450px]]&lt;br /&gt;
|map_7_text=LBAS Position 2&lt;br /&gt;
|boss_hard= 3950 HP + 4400 HP + 960 TP + 6480 HP&lt;br /&gt;
|boss_medium= 3700 HP + 4400 HP + 680 TP + 6000 HP&lt;br /&gt;
|boss_easy= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Victorious}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1= {{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1 (★1)&lt;br /&gt;
|reward_1_hard=&lt;br /&gt;
|reward_2= {{QuestRewardEquip|SM.79 bis (Skilled)}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium= &lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardEquip|Prototype Jinpuu}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=1&lt;br /&gt;
|reward_5={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★1)&lt;br /&gt;
|reward_6_hard=&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.III}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
|reward_8={{QuestRewardEquip|Corsair Mk.II (Ace)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=1&lt;br /&gt;
|reward_8_hard=1 (★2)&lt;br /&gt;
|reward_9={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_9_casual=&lt;br /&gt;
|reward_9_easy=&lt;br /&gt;
|reward_9_medium=&lt;br /&gt;
|reward_9_hard=1&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-3Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 1&lt;br /&gt;
|id = 51-3A&lt;br /&gt;
|order = 0,B,B1,B2,C,C1,C2,E,G&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; B1 = * Do not meet the requirements to go to B2.&lt;br /&gt;
|B -&amp;gt; B2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
&lt;br /&gt;
|B1 -&amp;gt; C = * Do not meet the requirements to go to C1.&lt;br /&gt;
|B1 -&amp;gt; C1 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Not a Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 3&lt;br /&gt;
** If amount of (F)BB(V)+CV(L/B) ≥ 2, fleet must be Fast '''OR''' fleet must contain a CL.&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
&lt;br /&gt;
|B2 -&amp;gt; C1 = * Amount of ships ≤ 5&lt;br /&gt;
|B2 -&amp;gt; C2/empty = * Amount of ships ≥ 6&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to D.&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|C1 -&amp;gt; C2/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
|C1 -&amp;gt; E = * Do not meet the requirements to go to C2.&lt;br /&gt;
&lt;br /&gt;
|C2/empty -&amp;gt; E, F = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * Do not meet the requirements to go to I.&lt;br /&gt;
|E -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL+DD ≥ 3&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|G -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 2&lt;br /&gt;
|id = 51-3B&lt;br /&gt;
|order = 0,2,J1,L,M&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; J1 = * Do not meet the requirements to go to J2.&lt;br /&gt;
|2 -&amp;gt; J2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|J1 -&amp;gt; J = * Slow fleet&lt;br /&gt;
|J1 -&amp;gt; J2 = * Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check.&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Do not meet the requirements to go to O.&lt;br /&gt;
|M -&amp;gt; O = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 3&lt;br /&gt;
|id = 51-3C&lt;br /&gt;
|order = 0,3,R,S,T2,T3,T,U,V,X,X2,Y,Z&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; P = * Combined Fleet&lt;br /&gt;
|3 -&amp;gt; Q/empty = * Single Fleet/Strike Force&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to node S is unlocked.&lt;br /&gt;
** Surface/Carrier Task Force&lt;br /&gt;
|R -&amp;gt; T = * Do not meet the requirements to go to either S or U.&lt;br /&gt;
|R -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Before unlocking the route to node S:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
*** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** After unlocking the route to node S:&lt;br /&gt;
*** Use a Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; T2, T3 =&lt;br /&gt;
* If Strike Force, go to T2.&lt;br /&gt;
* Else, if amount of ships ≤ 6, random routing between T2 and T3.&lt;br /&gt;
|S -&amp;gt; T = * Combined Fleet, but do not meet the requirements to go to U.&lt;br /&gt;
|S -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of CV(B) ≤ 4&lt;br /&gt;
&lt;br /&gt;
|T2 -&amp;gt; T1, T3 =&lt;br /&gt;
From top to bottom:&lt;br /&gt;
* If fleet contains CL, go to T1.&lt;br /&gt;
* If fleet contains CV(L/B), go to T3.&lt;br /&gt;
* If fleet contains neither CL or CV(L/B), random routing.&lt;br /&gt;
&lt;br /&gt;
|V/empty -&amp;gt; W, X = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; X1/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node X1 is unlocked.&lt;br /&gt;
** Fleet contains either Akitsushima Kai or Akashi Kai.&lt;br /&gt;
|X -&amp;gt; Y = * Do not meet the requirements to go to either X1 or Z3.&lt;br /&gt;
|X -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node Z3 is unlocked.&lt;br /&gt;
** Do not meet the requirements to go to X1.&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; Y = * Do not meet the requirements to go to Z3.&lt;br /&gt;
|X2 -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; Z/green = Do not meet the requirements to go to Z3.&lt;br /&gt;
|Y -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Z/green -&amp;gt; Z1/empty = * Fail the LoS check.&lt;br /&gt;
|Z/green -&amp;gt; Z2 = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* This map contains 4 phases.&lt;br /&gt;
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.&lt;br /&gt;
** The air base is relocated once you've reached Phase 4.&lt;br /&gt;
* There are 2 event quests linked to this map.&lt;br /&gt;
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags are used in this map:&lt;br /&gt;
&lt;br /&gt;
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 &amp;amp; 4. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''This applies for all difficulties.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Abyssal Mediterranean Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP1.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|I|red}}&lt;br /&gt;
* This phase uses a '''Single Fleet/Strike Force'''.&lt;br /&gt;
* There is air resistance en route to the boss, but the boss itself has no air power.&lt;br /&gt;
* The LBAS range to the boss is 6.&lt;br /&gt;
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.&lt;br /&gt;
* Clearing this phase will automatically unlock the 2nd starting point.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Option 1=&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route, but may not be able to defeat the boss.&lt;br /&gt;
* Consistent for chipping, but a heavier fleet is desired during Last Dance.&lt;br /&gt;
&lt;br /&gt;
|-|Option 2=&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the European Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|O|red}}&lt;br /&gt;
* This phase uses a '''Combined Fleet'''.&lt;br /&gt;
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.&lt;br /&gt;
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
** The LBAS range for node {{MapRoute|J2|red}} is 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''regardless of difficulty'''&amp;lt;/span&amp;gt;. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.&lt;br /&gt;
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.&lt;br /&gt;
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.&lt;br /&gt;
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.&lt;br /&gt;
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.&lt;br /&gt;
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5A: Unlock the 3rd starting point==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.&lt;br /&gt;
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.&lt;br /&gt;
&lt;br /&gt;
All unlock requirements during this phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! LBAS&lt;br /&gt;
! {{MapRoute|F|red}}&lt;br /&gt;
! {{MapRoute|G|red}}&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
Node {{MapRoute|F|red}} features enemy installations and PT-imps.&lt;br /&gt;
* Regardless of difficulty, only an A-rank is required to meet this requirement.&lt;br /&gt;
* The LBAS range to node {{MapRoute|F|red}} is 5.&lt;br /&gt;
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.&lt;br /&gt;
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}&lt;br /&gt;
* Guarantees the shortest route to the boss.&lt;br /&gt;
* With the right equipment, this fleet should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.&lt;br /&gt;
* The LBAS range to node {{MapRoute|G|red}} is 6&lt;br /&gt;
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}&lt;br /&gt;
* LoS Cn2 ≤ 40.&lt;br /&gt;
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A variant of option 2 that uses a Single Fleet instead.&lt;br /&gt;
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==&lt;br /&gt;
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.&lt;br /&gt;
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.&lt;br /&gt;
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tags:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Note'''&amp;lt;/span&amp;gt;: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! B2&lt;br /&gt;
! T1&lt;br /&gt;
! T4&lt;br /&gt;
! P&lt;br /&gt;
! U&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Composition: '''1CV(L/B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}&lt;br /&gt;
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.&lt;br /&gt;
* The CV(L/B) should only be equipped with fighters.&lt;br /&gt;
* The LBAS range to node {{MapRoute|B2|pink}} is 3.&lt;br /&gt;
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.&lt;br /&gt;
&lt;br /&gt;
|-|Node T1=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T1|red}} is 9.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 1CL 2CVL 3SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T1|red}}&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Node T4=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T4|red}} is 10.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 2CVL 3SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes P,U,W and X=&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.&lt;br /&gt;
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}&lt;br /&gt;
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.&lt;br /&gt;
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.&lt;br /&gt;
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.&lt;br /&gt;
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}&lt;br /&gt;
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}&lt;br /&gt;
* Node {{MapRoute|W|red}} features enemy installations and PT imps.&lt;br /&gt;
** The LBAS range for this node is 7.&lt;br /&gt;
** Only an A-rank is sufficient, regardless of difficulty.&lt;br /&gt;
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.&lt;br /&gt;
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.&lt;br /&gt;
** The LBAS range for this node is 9.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.&lt;br /&gt;
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Clear the TP Phase==&lt;br /&gt;
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.&lt;br /&gt;
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.&lt;br /&gt;
* The LBAS range to node {{MapRoute|Z2|red}} is 11.&lt;br /&gt;
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}&lt;br /&gt;
** Due to all the dangers, using a Fleet Command Facility is highly recommended.&lt;br /&gt;
** Using node support can improve the pass rate at {{MapRoute|U|purple}}&lt;br /&gt;
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat the European Armored Carrier Princess==&lt;br /&gt;
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.&lt;br /&gt;
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.&lt;br /&gt;
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:&lt;br /&gt;
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.&lt;br /&gt;
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning'''&amp;lt;/span&amp;gt;: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.&lt;br /&gt;
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.&lt;br /&gt;
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.&lt;br /&gt;
* As the routing barely changes, the strategy largely remains the same as in Phase 3.&lt;br /&gt;
** CTF is not recommended and will not be suggested in this phase.&lt;br /&gt;
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}&lt;br /&gt;
** Using Fleet Command Facility is encouraged for chipping the boss.&lt;br /&gt;
** A repair node is now available at node {{MapRoute|X1|blue}}&lt;br /&gt;
** Using {{ShipLink|Nelson}} is recommended for her touch attack.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.&lt;br /&gt;
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4.5: Debuff the boss and finish her off==&lt;br /&gt;
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.&lt;br /&gt;
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! LBAS&lt;br /&gt;
! I&lt;br /&gt;
! T&lt;br /&gt;
! Y&lt;br /&gt;
! Z2&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route and should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.&lt;br /&gt;
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes Y and Z2=&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.&lt;br /&gt;
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114675</id>
		<title>Summer 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114675"/>
		<updated>2021-09-09T04:18:37Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* Phase 2: Defeat the European Princess */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Reinforcement Transport! Operation Pedestal&lt;br /&gt;
|title_jp= 増援輸送！ペデスタル作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag6.png]]&lt;br /&gt;
|tag3= [[File:Summer2021EventTag5.png]]&lt;br /&gt;
|tag4= [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag4}} Green Tag: Force H&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag6}} Force Z&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag5}} 10th Submarine Fleet&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag7}} Force X&lt;br /&gt;
|header_thumb=[[File:Summer2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summer2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-3MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Summer2021E-3LBASMapP1.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Position 1&lt;br /&gt;
|map_7=[[File:Summer2021E-3LBASMapP2.png|450px]]&lt;br /&gt;
|map_7_text=LBAS Position 2&lt;br /&gt;
|boss_hard= 3950 HP + 4400 HP + 960 TP + 6480 HP&lt;br /&gt;
|boss_medium= 3700 HP + 4400 HP + 680 TP + 6000 HP&lt;br /&gt;
|boss_easy= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Victorious}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1= {{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1 (★1)&lt;br /&gt;
|reward_1_hard=&lt;br /&gt;
|reward_2= {{QuestRewardEquip|SM.79 bis (Skilled)}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium= &lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardEquip|Prototype Jinpuu}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=1&lt;br /&gt;
|reward_5={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★1)&lt;br /&gt;
|reward_6_hard=&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.III}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
|reward_8={{QuestRewardEquip|Corsair Mk.II (Ace)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=1&lt;br /&gt;
|reward_8_hard=1 (★2)&lt;br /&gt;
|reward_9={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_9_casual=&lt;br /&gt;
|reward_9_easy=&lt;br /&gt;
|reward_9_medium=&lt;br /&gt;
|reward_9_hard=1&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-3Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 1&lt;br /&gt;
|id = 51-3A&lt;br /&gt;
|order = 0,B,B1,B2,C,C1,C2,E,G&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; B1 = * Do not meet the requirements to go to B2.&lt;br /&gt;
|B -&amp;gt; B2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
&lt;br /&gt;
|B1 -&amp;gt; C = * Do not meet the requirements to go to C1.&lt;br /&gt;
|B1 -&amp;gt; C1 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Not a Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 3&lt;br /&gt;
** If amount of (F)BB(V)+CV(L/B) ≥ 2, fleet must be Fast '''OR''' fleet must contain a CL.&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
&lt;br /&gt;
|B2 -&amp;gt; C1 = * Amount of ships ≤ 5&lt;br /&gt;
|B2 -&amp;gt; C2/empty = * Amount of ships ≥ 6&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to D.&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|C1 -&amp;gt; C2/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
|C1 -&amp;gt; E = * Do not meet the requirements to go to C2.&lt;br /&gt;
&lt;br /&gt;
|C2/empty -&amp;gt; E, F = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * Do not meet the requirements to go to I.&lt;br /&gt;
|E -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL+DD ≥ 3&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|G -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 2&lt;br /&gt;
|id = 51-3B&lt;br /&gt;
|order = 0,2,J1,L,M&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; J1 = * Do not meet the requirements to go to J2.&lt;br /&gt;
|2 -&amp;gt; J2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|J1 -&amp;gt; J = * Slow fleet&lt;br /&gt;
|J1 -&amp;gt; J2 = * Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check.&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Do not meet the requirements to go to O.&lt;br /&gt;
|M -&amp;gt; O = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 3&lt;br /&gt;
|id = 51-3C&lt;br /&gt;
|order = 0,3,R,S,T2,T3,T,U,V,X,X2,Y,Z&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; P = * Combined Fleet&lt;br /&gt;
|3 -&amp;gt; Q/empty = * Single Fleet/Strike Force&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to node S is unlocked.&lt;br /&gt;
** Surface/Carrier Task Force&lt;br /&gt;
|R -&amp;gt; T = * Do not meet the requirements to go to either S or U.&lt;br /&gt;
|R -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Before unlocking the route to node S:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
*** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** After unlocking the route to node S:&lt;br /&gt;
*** Use a Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; T2, T3 =&lt;br /&gt;
* If Strike Force, go to T2.&lt;br /&gt;
* Else, if amount of ships ≤ 6, random routing between T2 and T3.&lt;br /&gt;
|S -&amp;gt; T = * Combined Fleet, but do not meet the requirements to go to U.&lt;br /&gt;
|S -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of CV(B) ≤ 4&lt;br /&gt;
&lt;br /&gt;
|T2 -&amp;gt; T1, T3 =&lt;br /&gt;
From top to bottom:&lt;br /&gt;
* If fleet contains CL, go to T1.&lt;br /&gt;
* If fleet contains CV(L/B), go to T3.&lt;br /&gt;
* If fleet contains neither CL or CV(L/B), random routing.&lt;br /&gt;
&lt;br /&gt;
|V/empty -&amp;gt; W, X = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; X1/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node X1 is unlocked.&lt;br /&gt;
** Fleet contains either Akitsushima Kai or Akashi Kai.&lt;br /&gt;
|X -&amp;gt; Y = * Do not meet the requirements to go to either X1 or Z3.&lt;br /&gt;
|X -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node Z3 is unlocked.&lt;br /&gt;
** Do not meet the requirements to go to X1.&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; Y = * Do not meet the requirements to go to Z3.&lt;br /&gt;
|X2 -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; Z/green = Do not meet the requirements to go to Z3.&lt;br /&gt;
|Y -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Z/green -&amp;gt; Z1/empty = * Fail the LoS check.&lt;br /&gt;
|Z/green -&amp;gt; Z2 = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* This map contains 4 phases.&lt;br /&gt;
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.&lt;br /&gt;
** The air base is relocated once you've reached Phase 4.&lt;br /&gt;
* There are 2 event quests linked to this map.&lt;br /&gt;
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags are used in this map:&lt;br /&gt;
&lt;br /&gt;
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 &amp;amp; 4. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''This applies for all difficulties.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Abyssal Mediterranean Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP1.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|I|red}}&lt;br /&gt;
* This phase uses a '''Single Fleet/Strike Force'''.&lt;br /&gt;
* There is air resistance en route to the boss, but the boss itself has no air power.&lt;br /&gt;
* The LBAS range to the boss is 6.&lt;br /&gt;
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.&lt;br /&gt;
* Clearing this phase will automatically unlock the 2nd starting point.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Option 1=&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route, but may not be able to defeat the boss.&lt;br /&gt;
* Consistent for chipping, but a heavier fleet is desired during Last Dance.&lt;br /&gt;
&lt;br /&gt;
|-|Option 2=&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the European Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP2.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|O|red}}&lt;br /&gt;
* This phase uses a '''Combined Fleet'''.&lt;br /&gt;
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.&lt;br /&gt;
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
** The LBAS range for node {{MapRoute|J2|red}} is 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''regardless of difficulty'''&amp;lt;/span&amp;gt;. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.&lt;br /&gt;
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.&lt;br /&gt;
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.&lt;br /&gt;
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.&lt;br /&gt;
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.&lt;br /&gt;
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5A: Unlock the 3rd starting point==&lt;br /&gt;
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.&lt;br /&gt;
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.&lt;br /&gt;
&lt;br /&gt;
All unlock requirements during this phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! LBAS&lt;br /&gt;
! {{MapRoute|F|red}}&lt;br /&gt;
! {{MapRoute|G|red}}&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
Node {{MapRoute|F|red}} features enemy installations and PT-imps.&lt;br /&gt;
* Regardless of difficulty, only an A-rank is required to meet this requirement.&lt;br /&gt;
* The LBAS range to node {{MapRoute|F|red}} is 5.&lt;br /&gt;
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.&lt;br /&gt;
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}&lt;br /&gt;
* Guarantees the shortest route to the boss.&lt;br /&gt;
* With the right equipment, this fleet should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.&lt;br /&gt;
* The LBAS range to node {{MapRoute|G|red}} is 6&lt;br /&gt;
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}&lt;br /&gt;
* LoS Cn2 ≤ 40.&lt;br /&gt;
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A variant of option 2 that uses a Single Fleet instead.&lt;br /&gt;
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==&lt;br /&gt;
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.&lt;br /&gt;
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.&lt;br /&gt;
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tags:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Note'''&amp;lt;/span&amp;gt;: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! B2&lt;br /&gt;
! T1&lt;br /&gt;
! T4&lt;br /&gt;
! P&lt;br /&gt;
! U&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Composition: '''1CV(L/B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}&lt;br /&gt;
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.&lt;br /&gt;
* The CV(L/B) should only be equipped with fighters.&lt;br /&gt;
* The LBAS range to node {{MapRoute|B2|pink}} is 3.&lt;br /&gt;
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.&lt;br /&gt;
&lt;br /&gt;
|-|Node T1=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T1|red}} is 9.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 1CL 2CVL 3SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T1|red}}&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Node T4=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T4|red}} is 10.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 2CVL 3SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes P,U,W and X=&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.&lt;br /&gt;
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}&lt;br /&gt;
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.&lt;br /&gt;
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.&lt;br /&gt;
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.&lt;br /&gt;
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}&lt;br /&gt;
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}&lt;br /&gt;
* Node {{MapRoute|W|red}} features enemy installations and PT imps.&lt;br /&gt;
** The LBAS range for this node is 7.&lt;br /&gt;
** Only an A-rank is sufficient, regardless of difficulty.&lt;br /&gt;
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.&lt;br /&gt;
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.&lt;br /&gt;
** The LBAS range for this node is 9.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.&lt;br /&gt;
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Clear the TP Phase==&lt;br /&gt;
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.&lt;br /&gt;
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.&lt;br /&gt;
* The LBAS range to node {{MapRoute|Z2|red}} is 11.&lt;br /&gt;
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}&lt;br /&gt;
** Due to all the dangers, using a Fleet Command Facility is highly recommended.&lt;br /&gt;
** Using node support can improve the pass rate at {{MapRoute|U|purple}}&lt;br /&gt;
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat the European Armored Carrier Princess==&lt;br /&gt;
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.&lt;br /&gt;
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.&lt;br /&gt;
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:&lt;br /&gt;
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.&lt;br /&gt;
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning'''&amp;lt;/span&amp;gt;: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.&lt;br /&gt;
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.&lt;br /&gt;
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.&lt;br /&gt;
* As the routing barely changes, the strategy largely remains the same as in Phase 3.&lt;br /&gt;
** CTF is not recommended and will not be suggested in this phase.&lt;br /&gt;
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}&lt;br /&gt;
** Using Fleet Command Facility is encouraged for chipping the boss.&lt;br /&gt;
** A repair node is now available at node {{MapRoute|X1|blue}}&lt;br /&gt;
** Using {{ShipLink|Nelson}} is recommended for her touch attack.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.&lt;br /&gt;
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4.5: Debuff the boss and finish her off==&lt;br /&gt;
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.&lt;br /&gt;
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! LBAS&lt;br /&gt;
! I&lt;br /&gt;
! T&lt;br /&gt;
! Y&lt;br /&gt;
! Z2&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route and should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.&lt;br /&gt;
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes Y and Z2=&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.&lt;br /&gt;
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114674</id>
		<title>Summer 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114674"/>
		<updated>2021-09-09T04:17:47Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* Phase 1: Defeat the Abyssal Mediterranean Princess */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Reinforcement Transport! Operation Pedestal&lt;br /&gt;
|title_jp= 増援輸送！ペデスタル作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag6.png]]&lt;br /&gt;
|tag3= [[File:Summer2021EventTag5.png]]&lt;br /&gt;
|tag4= [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag4}} Green Tag: Force H&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag6}} Force Z&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag5}} 10th Submarine Fleet&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag7}} Force X&lt;br /&gt;
|header_thumb=[[File:Summer2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summer2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-3MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Summer2021E-3LBASMapP1.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Position 1&lt;br /&gt;
|map_7=[[File:Summer2021E-3LBASMapP2.png|450px]]&lt;br /&gt;
|map_7_text=LBAS Position 2&lt;br /&gt;
|boss_hard= 3950 HP + 4400 HP + 960 TP + 6480 HP&lt;br /&gt;
|boss_medium= 3700 HP + 4400 HP + 680 TP + 6000 HP&lt;br /&gt;
|boss_easy= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Victorious}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1= {{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1 (★1)&lt;br /&gt;
|reward_1_hard=&lt;br /&gt;
|reward_2= {{QuestRewardEquip|SM.79 bis (Skilled)}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium= &lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardEquip|Prototype Jinpuu}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=1&lt;br /&gt;
|reward_5={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★1)&lt;br /&gt;
|reward_6_hard=&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.III}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
|reward_8={{QuestRewardEquip|Corsair Mk.II (Ace)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=1&lt;br /&gt;
|reward_8_hard=1 (★2)&lt;br /&gt;
|reward_9={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_9_casual=&lt;br /&gt;
|reward_9_easy=&lt;br /&gt;
|reward_9_medium=&lt;br /&gt;
|reward_9_hard=1&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-3Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 1&lt;br /&gt;
|id = 51-3A&lt;br /&gt;
|order = 0,B,B1,B2,C,C1,C2,E,G&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; B1 = * Do not meet the requirements to go to B2.&lt;br /&gt;
|B -&amp;gt; B2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
&lt;br /&gt;
|B1 -&amp;gt; C = * Do not meet the requirements to go to C1.&lt;br /&gt;
|B1 -&amp;gt; C1 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Not a Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 3&lt;br /&gt;
** If amount of (F)BB(V)+CV(L/B) ≥ 2, fleet must be Fast '''OR''' fleet must contain a CL.&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
&lt;br /&gt;
|B2 -&amp;gt; C1 = * Amount of ships ≤ 5&lt;br /&gt;
|B2 -&amp;gt; C2/empty = * Amount of ships ≥ 6&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to D.&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|C1 -&amp;gt; C2/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
|C1 -&amp;gt; E = * Do not meet the requirements to go to C2.&lt;br /&gt;
&lt;br /&gt;
|C2/empty -&amp;gt; E, F = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * Do not meet the requirements to go to I.&lt;br /&gt;
|E -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL+DD ≥ 3&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|G -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 2&lt;br /&gt;
|id = 51-3B&lt;br /&gt;
|order = 0,2,J1,L,M&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; J1 = * Do not meet the requirements to go to J2.&lt;br /&gt;
|2 -&amp;gt; J2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|J1 -&amp;gt; J = * Slow fleet&lt;br /&gt;
|J1 -&amp;gt; J2 = * Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check.&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Do not meet the requirements to go to O.&lt;br /&gt;
|M -&amp;gt; O = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 3&lt;br /&gt;
|id = 51-3C&lt;br /&gt;
|order = 0,3,R,S,T2,T3,T,U,V,X,X2,Y,Z&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; P = * Combined Fleet&lt;br /&gt;
|3 -&amp;gt; Q/empty = * Single Fleet/Strike Force&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to node S is unlocked.&lt;br /&gt;
** Surface/Carrier Task Force&lt;br /&gt;
|R -&amp;gt; T = * Do not meet the requirements to go to either S or U.&lt;br /&gt;
|R -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Before unlocking the route to node S:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
*** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** After unlocking the route to node S:&lt;br /&gt;
*** Use a Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; T2, T3 =&lt;br /&gt;
* If Strike Force, go to T2.&lt;br /&gt;
* Else, if amount of ships ≤ 6, random routing between T2 and T3.&lt;br /&gt;
|S -&amp;gt; T = * Combined Fleet, but do not meet the requirements to go to U.&lt;br /&gt;
|S -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of CV(B) ≤ 4&lt;br /&gt;
&lt;br /&gt;
|T2 -&amp;gt; T1, T3 =&lt;br /&gt;
From top to bottom:&lt;br /&gt;
* If fleet contains CL, go to T1.&lt;br /&gt;
* If fleet contains CV(L/B), go to T3.&lt;br /&gt;
* If fleet contains neither CL or CV(L/B), random routing.&lt;br /&gt;
&lt;br /&gt;
|V/empty -&amp;gt; W, X = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; X1/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node X1 is unlocked.&lt;br /&gt;
** Fleet contains either Akitsushima Kai or Akashi Kai.&lt;br /&gt;
|X -&amp;gt; Y = * Do not meet the requirements to go to either X1 or Z3.&lt;br /&gt;
|X -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node Z3 is unlocked.&lt;br /&gt;
** Do not meet the requirements to go to X1.&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; Y = * Do not meet the requirements to go to Z3.&lt;br /&gt;
|X2 -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; Z/green = Do not meet the requirements to go to Z3.&lt;br /&gt;
|Y -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Z/green -&amp;gt; Z1/empty = * Fail the LoS check.&lt;br /&gt;
|Z/green -&amp;gt; Z2 = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* This map contains 4 phases.&lt;br /&gt;
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.&lt;br /&gt;
** The air base is relocated once you've reached Phase 4.&lt;br /&gt;
* There are 2 event quests linked to this map.&lt;br /&gt;
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags are used in this map:&lt;br /&gt;
&lt;br /&gt;
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 &amp;amp; 4. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''This applies for all difficulties.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Abyssal Mediterranean Princess==&lt;br /&gt;
[[File:Summer2021E-3MapP1.png|450px|right]]&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|I|red}}&lt;br /&gt;
* This phase uses a '''Single Fleet/Strike Force'''.&lt;br /&gt;
* There is air resistance en route to the boss, but the boss itself has no air power.&lt;br /&gt;
* The LBAS range to the boss is 6.&lt;br /&gt;
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.&lt;br /&gt;
* Clearing this phase will automatically unlock the 2nd starting point.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Option 1=&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route, but may not be able to defeat the boss.&lt;br /&gt;
* Consistent for chipping, but a heavier fleet is desired during Last Dance.&lt;br /&gt;
&lt;br /&gt;
|-|Option 2=&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the European Princess==&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|O|red}}&lt;br /&gt;
* This phase uses a '''Combined Fleet'''.&lt;br /&gt;
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.&lt;br /&gt;
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
** The LBAS range for node {{MapRoute|J2|red}} is 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''regardless of difficulty'''&amp;lt;/span&amp;gt;. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.&lt;br /&gt;
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.&lt;br /&gt;
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.&lt;br /&gt;
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.&lt;br /&gt;
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.&lt;br /&gt;
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5A: Unlock the 3rd starting point==&lt;br /&gt;
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.&lt;br /&gt;
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.&lt;br /&gt;
&lt;br /&gt;
All unlock requirements during this phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! LBAS&lt;br /&gt;
! {{MapRoute|F|red}}&lt;br /&gt;
! {{MapRoute|G|red}}&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
Node {{MapRoute|F|red}} features enemy installations and PT-imps.&lt;br /&gt;
* Regardless of difficulty, only an A-rank is required to meet this requirement.&lt;br /&gt;
* The LBAS range to node {{MapRoute|F|red}} is 5.&lt;br /&gt;
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.&lt;br /&gt;
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}&lt;br /&gt;
* Guarantees the shortest route to the boss.&lt;br /&gt;
* With the right equipment, this fleet should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.&lt;br /&gt;
* The LBAS range to node {{MapRoute|G|red}} is 6&lt;br /&gt;
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}&lt;br /&gt;
* LoS Cn2 ≤ 40.&lt;br /&gt;
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A variant of option 2 that uses a Single Fleet instead.&lt;br /&gt;
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==&lt;br /&gt;
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.&lt;br /&gt;
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.&lt;br /&gt;
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tags:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Note'''&amp;lt;/span&amp;gt;: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! B2&lt;br /&gt;
! T1&lt;br /&gt;
! T4&lt;br /&gt;
! P&lt;br /&gt;
! U&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Composition: '''1CV(L/B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}&lt;br /&gt;
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.&lt;br /&gt;
* The CV(L/B) should only be equipped with fighters.&lt;br /&gt;
* The LBAS range to node {{MapRoute|B2|pink}} is 3.&lt;br /&gt;
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.&lt;br /&gt;
&lt;br /&gt;
|-|Node T1=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T1|red}} is 9.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 1CL 2CVL 3SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T1|red}}&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Node T4=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T4|red}} is 10.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 2CVL 3SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes P,U,W and X=&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.&lt;br /&gt;
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}&lt;br /&gt;
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.&lt;br /&gt;
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.&lt;br /&gt;
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.&lt;br /&gt;
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}&lt;br /&gt;
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}&lt;br /&gt;
* Node {{MapRoute|W|red}} features enemy installations and PT imps.&lt;br /&gt;
** The LBAS range for this node is 7.&lt;br /&gt;
** Only an A-rank is sufficient, regardless of difficulty.&lt;br /&gt;
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.&lt;br /&gt;
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.&lt;br /&gt;
** The LBAS range for this node is 9.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.&lt;br /&gt;
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Clear the TP Phase==&lt;br /&gt;
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.&lt;br /&gt;
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.&lt;br /&gt;
* The LBAS range to node {{MapRoute|Z2|red}} is 11.&lt;br /&gt;
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}&lt;br /&gt;
** Due to all the dangers, using a Fleet Command Facility is highly recommended.&lt;br /&gt;
** Using node support can improve the pass rate at {{MapRoute|U|purple}}&lt;br /&gt;
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat the European Armored Carrier Princess==&lt;br /&gt;
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.&lt;br /&gt;
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.&lt;br /&gt;
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:&lt;br /&gt;
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.&lt;br /&gt;
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning'''&amp;lt;/span&amp;gt;: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.&lt;br /&gt;
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.&lt;br /&gt;
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.&lt;br /&gt;
* As the routing barely changes, the strategy largely remains the same as in Phase 3.&lt;br /&gt;
** CTF is not recommended and will not be suggested in this phase.&lt;br /&gt;
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}&lt;br /&gt;
** Using Fleet Command Facility is encouraged for chipping the boss.&lt;br /&gt;
** A repair node is now available at node {{MapRoute|X1|blue}}&lt;br /&gt;
** Using {{ShipLink|Nelson}} is recommended for her touch attack.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.&lt;br /&gt;
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4.5: Debuff the boss and finish her off==&lt;br /&gt;
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.&lt;br /&gt;
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! LBAS&lt;br /&gt;
! I&lt;br /&gt;
! T&lt;br /&gt;
! Y&lt;br /&gt;
! Z2&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route and should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.&lt;br /&gt;
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes Y and Z2=&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.&lt;br /&gt;
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114673</id>
		<title>Summer 2021 Event/E-3</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-3&amp;diff=114673"/>
		<updated>2021-09-09T04:16:16Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* E-3 */  added guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-3===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Reinforcement Transport! Operation Pedestal&lt;br /&gt;
|title_jp= 増援輸送！ペデスタル作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag6.png]]&lt;br /&gt;
|tag3= [[File:Summer2021EventTag5.png]]&lt;br /&gt;
|tag4= [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag4}} Green Tag: Force H&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag6}} Force Z&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag5}} 10th Submarine Fleet&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag7}} Force X&lt;br /&gt;
|header_thumb=[[File:Summer2021_E3BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-3 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summer2021E-3MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-3MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-3MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-3MapP4.png|450px]]&lt;br /&gt;
|map_5_text=Phase 4&lt;br /&gt;
|map_6=[[File:Summer2021E-3LBASMapP1.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Position 1&lt;br /&gt;
|map_7=[[File:Summer2021E-3LBASMapP2.png|450px]]&lt;br /&gt;
|map_7_text=LBAS Position 2&lt;br /&gt;
|boss_hard= 3950 HP + 4400 HP + 960 TP + 6480 HP&lt;br /&gt;
|boss_medium= 3700 HP + 4400 HP + 680 TP + 6000 HP&lt;br /&gt;
|boss_easy= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Victorious}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1= {{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=1 (★1)&lt;br /&gt;
|reward_1_hard=&lt;br /&gt;
|reward_2= {{QuestRewardEquip|SM.79 bis (Skilled)}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=&lt;br /&gt;
|reward_2_medium= &lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1&lt;br /&gt;
|reward_3_medium=2&lt;br /&gt;
|reward_3_hard=2&lt;br /&gt;
|reward_4={{QuestRewardEquip|Prototype Jinpuu}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=1&lt;br /&gt;
|reward_5={{QuestRewardItem|New Model Aerial Armament Material}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=1&lt;br /&gt;
|reward_6_medium=1 (★1)&lt;br /&gt;
|reward_6_hard=&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.III}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
|reward_8={{QuestRewardEquip|Corsair Mk.II (Ace)}}&lt;br /&gt;
|reward_8_casual=&lt;br /&gt;
|reward_8_easy=&lt;br /&gt;
|reward_8_medium=1&lt;br /&gt;
|reward_8_hard=1 (★2)&lt;br /&gt;
|reward_9={{QuestRewardItem|First Class Medal}}&lt;br /&gt;
|reward_9_casual=&lt;br /&gt;
|reward_9_easy=&lt;br /&gt;
|reward_9_medium=&lt;br /&gt;
|reward_9_hard=1&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-3Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 1&lt;br /&gt;
|id = 51-3A&lt;br /&gt;
|order = 0,B,B1,B2,C,C1,C2,E,G&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|B -&amp;gt; B1 = * Do not meet the requirements to go to B2.&lt;br /&gt;
|B -&amp;gt; B2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of CL ≥ 1&lt;br /&gt;
** Amount of DD ≥ 5&lt;br /&gt;
&lt;br /&gt;
|B1 -&amp;gt; C = * Do not meet the requirements to go to C1.&lt;br /&gt;
|B1 -&amp;gt; C1 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Not a Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 3&lt;br /&gt;
** If amount of (F)BB(V)+CV(L/B) ≥ 2, fleet must be Fast '''OR''' fleet must contain a CL.&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
&lt;br /&gt;
|B2 -&amp;gt; C1 = * Amount of ships ≤ 5&lt;br /&gt;
|B2 -&amp;gt; C2/empty = * Amount of ships ≥ 6&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to D.&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast+ Fleet&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|C1 -&amp;gt; C2/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
* Alternatively, fleet only contains SS(V).&lt;br /&gt;
|C1 -&amp;gt; E = * Do not meet the requirements to go to C2.&lt;br /&gt;
&lt;br /&gt;
|C2/empty -&amp;gt; E, F = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; G = * Do not meet the requirements to go to I.&lt;br /&gt;
|E -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of CL+DD ≥ 3&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** Amount of CV(B) ≤ 2&lt;br /&gt;
** Pass the LoS check&lt;br /&gt;
&lt;br /&gt;
|G -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|G -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 2&lt;br /&gt;
|id = 51-3B&lt;br /&gt;
|order = 0,2,J1,L,M&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; J1 = * Do not meet the requirements to go to J2.&lt;br /&gt;
|2 -&amp;gt; J2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
&lt;br /&gt;
|J1 -&amp;gt; J = * Slow fleet&lt;br /&gt;
|J1 -&amp;gt; J2 = * Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; K/empty = * Fail the LoS check.&lt;br /&gt;
|L -&amp;gt; M = * Pass the LoS check.&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; N = * Do not meet the requirements to go to O.&lt;br /&gt;
|M -&amp;gt; O = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V) ≤ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(B) ≤ 6&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-3 Starting Point 3&lt;br /&gt;
|id = 51-3C&lt;br /&gt;
|order = 0,3,R,S,T2,T3,T,U,V,X,X2,Y,Z&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to start at either 2 or 3.&lt;br /&gt;
** Single Fleet or Strike Force&lt;br /&gt;
|0 -&amp;gt; 2 =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Starting point 2 is unlocked.&lt;br /&gt;
** Do not meet the requirements to start at 3.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
|0 -&amp;gt; 3 = &lt;br /&gt;
* Meet '''ANY''' of the following requirements after unlocking starting point 3:&lt;br /&gt;
** Combined Fleet '''AND''' fleet does not contain ships tagged with Force H.&lt;br /&gt;
** Single Fleet ('''NOT''' Strike Force) '''AND''' fleet only contains SS(V).&lt;br /&gt;
** Amount of AS ≥ 1 '''AND''' amount of SS(V) ≥ 3&lt;br /&gt;
&lt;br /&gt;
|3 -&amp;gt; P = * Combined Fleet&lt;br /&gt;
|3 -&amp;gt; Q/empty = * Single Fleet/Strike Force&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Route to node S is unlocked.&lt;br /&gt;
** Surface/Carrier Task Force&lt;br /&gt;
|R -&amp;gt; T = * Do not meet the requirements to go to either S or U.&lt;br /&gt;
|R -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Before unlocking the route to node S:&lt;br /&gt;
*** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
*** If Slow fleet, amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** After unlocking the route to node S:&lt;br /&gt;
*** Use a Transport Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|S -&amp;gt; T2, T3 =&lt;br /&gt;
* If Strike Force, go to T2.&lt;br /&gt;
* Else, if amount of ships ≤ 6, random routing between T2 and T3.&lt;br /&gt;
|S -&amp;gt; T = * Combined Fleet, but do not meet the requirements to go to U.&lt;br /&gt;
|S -&amp;gt; U/night =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4&lt;br /&gt;
** Amount of CV(B) ≤ 4&lt;br /&gt;
&lt;br /&gt;
|T2 -&amp;gt; T1, T3 =&lt;br /&gt;
From top to bottom:&lt;br /&gt;
* If fleet contains CL, go to T1.&lt;br /&gt;
* If fleet contains CV(L/B), go to T3.&lt;br /&gt;
* If fleet contains neither CL or CV(L/B), random routing.&lt;br /&gt;
&lt;br /&gt;
|V/empty -&amp;gt; W, X = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|X -&amp;gt; X1/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node X1 is unlocked.&lt;br /&gt;
** Fleet contains either Akitsushima Kai or Akashi Kai.&lt;br /&gt;
|X -&amp;gt; Y = * Do not meet the requirements to go to either X1 or Z3.&lt;br /&gt;
|X -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node Z3 is unlocked.&lt;br /&gt;
** Do not meet the requirements to go to X1.&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 6&lt;br /&gt;
&lt;br /&gt;
|X2 -&amp;gt; Y = * Do not meet the requirements to go to Z3.&lt;br /&gt;
|X2 -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; Z/green = Do not meet the requirements to go to Z3.&lt;br /&gt;
|Y -&amp;gt; Z3 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** Amount of Drum Canister equipped on ships ≤ 2&lt;br /&gt;
&lt;br /&gt;
|Z/green -&amp;gt; Z1/empty = * Fail the LoS check.&lt;br /&gt;
|Z/green -&amp;gt; Z2 = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* This map contains 4 phases.&lt;br /&gt;
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.&lt;br /&gt;
** The air base is relocated once you've reached Phase 4.&lt;br /&gt;
* There are 2 event quests linked to this map.&lt;br /&gt;
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags are used in this map:&lt;br /&gt;
&lt;br /&gt;
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 &amp;amp; 4. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''This applies for all difficulties.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Defeat the Abyssal Mediterranean Princess==&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|I|red}}&lt;br /&gt;
* This phase uses a '''Single Fleet/Strike Force'''.&lt;br /&gt;
* There is air resistance en route to the boss, but the boss itself has no air power.&lt;br /&gt;
* The LBAS range to the boss is 6.&lt;br /&gt;
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.&lt;br /&gt;
* Clearing this phase will automatically unlock the 2nd starting point.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Option 1=&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route, but may not be able to defeat the boss.&lt;br /&gt;
* Consistent for chipping, but a heavier fleet is desired during Last Dance.&lt;br /&gt;
&lt;br /&gt;
|-|Option 2=&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat the European Princess==&lt;br /&gt;
The boss is a combined fleet located at node {{MapRoute|O|red}}&lt;br /&gt;
* This phase uses a '''Combined Fleet'''.&lt;br /&gt;
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.&lt;br /&gt;
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
** The LBAS range for node {{MapRoute|J2|red}} is 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''regardless of difficulty'''&amp;lt;/span&amp;gt;. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.&lt;br /&gt;
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.&lt;br /&gt;
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}&lt;br /&gt;
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.&lt;br /&gt;
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.&lt;br /&gt;
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.&lt;br /&gt;
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5A: Unlock the 3rd starting point==&lt;br /&gt;
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.&lt;br /&gt;
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.&lt;br /&gt;
&lt;br /&gt;
All unlock requirements during this phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! LBAS&lt;br /&gt;
! {{MapRoute|F|red}}&lt;br /&gt;
! {{MapRoute|G|red}}&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node F=&lt;br /&gt;
Node {{MapRoute|F|red}} features enemy installations and PT-imps.&lt;br /&gt;
* Regardless of difficulty, only an A-rank is required to meet this requirement.&lt;br /&gt;
* The LBAS range to node {{MapRoute|F|red}} is 5.&lt;br /&gt;
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.&lt;br /&gt;
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}&lt;br /&gt;
* Guarantees the shortest route to the boss.&lt;br /&gt;
* With the right equipment, this fleet should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
&lt;br /&gt;
|-|Node G=&lt;br /&gt;
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.&lt;br /&gt;
* The LBAS range to node {{MapRoute|G|red}} is 6&lt;br /&gt;
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CV(B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}&lt;br /&gt;
* LoS Cn2 ≤ 40.&lt;br /&gt;
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.&lt;br /&gt;
&lt;br /&gt;
===Option 3===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}&lt;br /&gt;
* A variant of option 2 that uses a Single Fleet instead.&lt;br /&gt;
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==&lt;br /&gt;
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.&lt;br /&gt;
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.&lt;br /&gt;
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tags:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Note'''&amp;lt;/span&amp;gt;: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! B2&lt;br /&gt;
! T1&lt;br /&gt;
! T4&lt;br /&gt;
! P&lt;br /&gt;
! U&lt;br /&gt;
! W&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node B2=&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Composition: '''1CV(L/B) 1CL 5DD (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}&lt;br /&gt;
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.&lt;br /&gt;
* The CV(L/B) should only be equipped with fighters.&lt;br /&gt;
* The LBAS range to node {{MapRoute|B2|pink}} is 3.&lt;br /&gt;
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.&lt;br /&gt;
&lt;br /&gt;
|-|Node T1=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.&lt;br /&gt;
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T1|red}} is 9.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 1CL 2CVL 3SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T1|red}}&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Node T4=&lt;br /&gt;
{{Shiplock|Summer2021EventTag5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.&lt;br /&gt;
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}&lt;br /&gt;
* The LBAS range to node {{MapRoute|T4|red}} is 10.&lt;br /&gt;
&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1AS 2CVL 3SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''6SS(V)'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}&lt;br /&gt;
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Random routing'''&amp;lt;/span&amp;gt; at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}&lt;br /&gt;
* This option is reserved for admirals without Submarine Tenders.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes P,U,W and X=&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.&lt;br /&gt;
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}&lt;br /&gt;
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.&lt;br /&gt;
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.&lt;br /&gt;
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.&lt;br /&gt;
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.&lt;br /&gt;
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.&lt;br /&gt;
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}&lt;br /&gt;
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}&lt;br /&gt;
* Node {{MapRoute|W|red}} features enemy installations and PT imps.&lt;br /&gt;
** The LBAS range for this node is 7.&lt;br /&gt;
** Only an A-rank is sufficient, regardless of difficulty.&lt;br /&gt;
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.&lt;br /&gt;
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.&lt;br /&gt;
** The LBAS range for this node is 9.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Routes:&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}&lt;br /&gt;
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.&lt;br /&gt;
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Clear the TP Phase==&lt;br /&gt;
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.&lt;br /&gt;
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.&lt;br /&gt;
* The LBAS range to node {{MapRoute|Z2|red}} is 11.&lt;br /&gt;
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}&lt;br /&gt;
** Due to all the dangers, using a Fleet Command Facility is highly recommended.&lt;br /&gt;
** Using node support can improve the pass rate at {{MapRoute|U|purple}}&lt;br /&gt;
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* An all purpose STF that can be outfitted depending on what is required.&lt;br /&gt;
&lt;br /&gt;
|-|Carrier Task Force=&lt;br /&gt;
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}&lt;br /&gt;
* XX can't be a (F)BB(V) or CV(L/B).&lt;br /&gt;
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}&lt;br /&gt;
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Defeat the European Armored Carrier Princess==&lt;br /&gt;
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.&lt;br /&gt;
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.&lt;br /&gt;
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:&lt;br /&gt;
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.&lt;br /&gt;
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;'''Warning'''&amp;lt;/span&amp;gt;: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.&lt;br /&gt;
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.&lt;br /&gt;
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.&lt;br /&gt;
* As the routing barely changes, the strategy largely remains the same as in Phase 3.&lt;br /&gt;
** CTF is not recommended and will not be suggested in this phase.&lt;br /&gt;
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}&lt;br /&gt;
** Using Fleet Command Facility is encouraged for chipping the boss.&lt;br /&gt;
** A repair node is now available at node {{MapRoute|X1|blue}}&lt;br /&gt;
** Using {{ShipLink|Nelson}} is recommended for her touch attack.&lt;br /&gt;
&lt;br /&gt;
This phase uses the following tag:&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag6}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Surface Task Force=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.&lt;br /&gt;
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 4.5: Debuff the boss and finish her off==&lt;br /&gt;
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.&lt;br /&gt;
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! LBAS&lt;br /&gt;
! I&lt;br /&gt;
! T&lt;br /&gt;
! Y&lt;br /&gt;
! Z2&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| AS&lt;br /&gt;
| A+&lt;br /&gt;
| AS&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node I=&lt;br /&gt;
===Option 1===&lt;br /&gt;
Composition: '''1CL 5DD 1XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}&lt;br /&gt;
* Guarantees the shortest route and should be sufficient for an A-rank.&lt;br /&gt;
&lt;br /&gt;
===Option 2===&lt;br /&gt;
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}&lt;br /&gt;
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}&lt;br /&gt;
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Node T=&lt;br /&gt;
===Carrier Task Force===&lt;br /&gt;
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.&lt;br /&gt;
&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}&lt;br /&gt;
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.&lt;br /&gt;
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.&lt;br /&gt;
&lt;br /&gt;
|-|Nodes Y and Z2=&lt;br /&gt;
===Surface Task Force===&lt;br /&gt;
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''&lt;br /&gt;
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}&lt;br /&gt;
* XX should either be CA(V), CLT or up to 1 SS(V).&lt;br /&gt;
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.&lt;br /&gt;
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-3/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/Info&amp;diff=114672</id>
		<title>Summer 2021 Event/Info</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/Info&amp;diff=114672"/>
		<updated>2021-09-08T16:38:43Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* Quick Info Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
The '''Summer 2021 Event''' '''Reinforcement Transport Operation! Battle of the Mediterranean''' is scheduled to launch on '''August 20th 2021'''. It is planned to be a &amp;quot;relatively small scale event&amp;quot; that will take place in the Mediterranean Sea.&lt;br /&gt;
&lt;br /&gt;
The Event will focus on various land base operations in the Mediterranean. Each Event map will be released on separate schedules.&lt;br /&gt;
&lt;br /&gt;
The Extra Operation will be Operation Pedestal, the definitive transport operation of the Mediterranean Sea.&lt;br /&gt;
&lt;br /&gt;
For additional information regarding event-related subjects and content, please refer to the following links:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Combined Fleet]]&lt;br /&gt;
*[[Armor Reduction]] &lt;br /&gt;
*[[Land-Based Air Squadron]]&lt;br /&gt;
*[[Transport Operation]]&lt;br /&gt;
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] &lt;br /&gt;
*[[Line of Sight]]&lt;br /&gt;
*[[Improving Ship Speed]] (May become a part of event map requirements)&lt;br /&gt;
*[[Vanguard Formation]]&lt;br /&gt;
*[[Striking Force Fleet]]&lt;br /&gt;
*[[Repairs#Emergency_Anchorage_Repair|Emergency Anchorage Repair]]&lt;br /&gt;
&lt;br /&gt;
==Historical Background==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any bearing on in-game mechanics. This is for historical reference only.'''&lt;br /&gt;
&lt;br /&gt;
=== Related Historical Campaigns===&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
===Quick Info Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! |Classification&lt;br /&gt;
! |Map&lt;br /&gt;
! |Name&lt;br /&gt;
! |Fleet Type&lt;br /&gt;
! |#{{Tooltip|LBAS|Land-Based Air Squadron}} available&lt;br /&gt;
! |Friendly Fleet&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Fleet Tag&lt;br /&gt;
! |Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''[[Summer 2021_Event/Main Operation|Main Operation]]'''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Summer_2021_Event/Main Operation#E-1|E-1]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Operation MA3'''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Single/Striking Force'''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''1'''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''TBD'''&lt;br /&gt;
| style=&amp;quot;text-align:center; max-width: 8em; border:none;&amp;quot;|  [[File:Summer2021EventTag1.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center; max-width: 8em; border:none;&amp;quot;|  [[File:Summer2021EventTag2.png]] &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;!--Put notes for E-1 here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; max-width: 8em; border:none;&amp;quot;| '''1st Special Squadron'''&lt;br /&gt;
| style=&amp;quot;text-align:center; max-width: 8em; border:none;&amp;quot;| '''Mediterranean Fleet'''&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Summer_2021_Event/Main Operation#E-2|E-2]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Battle off Cape Calabria'''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Single/Striking Force/&amp;lt;br&amp;gt; Combined Fleet'''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''2''' &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''W &amp;amp; Z bosses'''&lt;br /&gt;
| style=&amp;quot;text-align:center; max-width: 8em; border-right: none; border-left: none; border-bottom: none;&amp;quot;| [[File:Summer2021EventTag3.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center; max-width: 8em; border-right: none; border-left: none; border-bottom: none;&amp;quot;| [[File:Summer2021EventTag4.png]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;!--Put notes for E-2 here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; max-width: 8em; border:none;&amp;quot;| '''2nd Special Squadron'''&lt;br /&gt;
| style=&amp;quot;text-align:center; max-width: 8em; border:none;&amp;quot;| '''Force H'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''[[Summer 2021_Event/Extra Operation|Extra Operation]]'''&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; |[[Summer_2021_Event/Extra Operation#E-3|E-3]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Reinforcement Transport! Operation Pedestal'''&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Single/Striking Force/&amp;lt;br&amp;gt; Combined Fleet'''&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''3''' &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|'''Z2 &amp;amp; Z3 bosses'''&lt;br /&gt;
| style=&amp;quot;text-align:center; max-width: 8em; border-right: none; border-left: none; border-bottom: none;&amp;quot;| [[File:Summer2021EventTag6.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center; max-width: 8em; border-right: none; border-left: none; border-bottom: none;&amp;quot;| [[File:Summer2021EventTag4.png]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | After unlocking the 3rd starting point:&lt;br /&gt;
*'''Regardless of the difficulty''', fleets containing &amp;quot;Force H&amp;quot; tagged ships cannot participate in Phases 3 &amp;amp; 4 due to branching rules.&lt;br /&gt;
*Submarine fleets follow different routes and lock with the &amp;quot;10th Submarine Squadron&amp;quot; tag.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; max-width: 8em; border:none;&amp;quot;| '''Force Z'''&lt;br /&gt;
| style=&amp;quot;text-align:center; max-width: 8em; border:none;&amp;quot;| '''Force H'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; max-width: 8em; border: none;&amp;quot;| [[File:Summer2021EventTag5.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center; max-width: 8em; border: none;&amp;quot;| [[File:Summer2021EventTag7.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; max-width: 8em; border:none;&amp;quot;| '''10th Submarine Fleet'''&lt;br /&gt;
| style=&amp;quot;text-align:center; max-width: 8em; border:none;&amp;quot;| '''Force X'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Fleet Locking Table:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 650px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 180px;&amp;quot; |&lt;br /&gt;
!style=&amp;quot;width: 100px; scope=&amp;quot;col&amp;quot;|[[Summer_2021_Event/Main Operation#E-1|E-1]]&lt;br /&gt;
!style=&amp;quot;width: 100px; scope=&amp;quot;col&amp;quot;|[[Summer_2021_Event/Main Operation#E-2|E-2]]&lt;br /&gt;
!style=&amp;quot;width: 100px; scope=&amp;quot;col&amp;quot;|[[Summer_2021_Event/Extra Operation#E-3|E-3]]&amp;lt;br&amp;gt;(Hard Only)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[File:Summer2021EventTag1.png]]&amp;lt;br /&amp;gt; ''1st Special Squadron''&lt;br /&gt;
| style=&amp;quot;background:Gold&amp;quot; span |&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[File:Summer2021EventTag2.png]]&amp;lt;br /&amp;gt;''Mediterranean Fleet''&lt;br /&gt;
| style=&amp;quot;background:grey&amp;quot; span |&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[File:Summer2021EventTag3.png]]&amp;lt;br /&amp;gt;''2nd Special Squadron''&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:DodgerBlue&amp;quot; span |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[File:Summer2021EventTag4.png]]&amp;lt;br /&amp;gt;''Force H''&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:YellowGreen&amp;quot; span |&lt;br /&gt;
| style=&amp;quot;background:YellowGreen&amp;quot; span |&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[File:Summer2021EventTag5.png]]&amp;lt;br /&amp;gt;''The 10th Submarine Squadron''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:Blue&amp;quot; span |&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[File:Summer2021EventTag6.png]]&amp;lt;br /&amp;gt;''Force Z''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:Silver&amp;quot; span |&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[File:Summer2021EventTag7.png]]&amp;lt;br /&amp;gt;''Force X''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:Yellow&amp;quot; span |&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| style=&amp;quot;background:Crimson&amp;quot; span |&lt;br /&gt;
| style=&amp;quot;background:green&amp;quot; span |&lt;br /&gt;
| style=&amp;quot;background:MediumPurple&amp;quot; span |&lt;br /&gt;
| style=&amp;quot;background:orange&amp;quot; span |&lt;br /&gt;
| style=&amp;quot;background:Teal&amp;quot; span |&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Quests===&lt;br /&gt;
In this event, you will be participating in various quests needed to unlock the Striking Force fleet along with earn some other important prizes. As of current, the following quest are primary for E1 only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ProtoQuestsHeader}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB1&lt;br /&gt;
| reqQuest = C2&lt;br /&gt;
| namejp = 【地中海作戦】特務艦隊、遊撃部隊編成&lt;br /&gt;
| nameen = [Mediterranean Special Fleet] Special Mission Fleet, Tactical Force Formation&lt;br /&gt;
| req =  [Mediterranean Squadron Formation] Attack the Enemy frontline logisitic Supply Depots in Point F and L in the first operation area! In addition, intercept the enemy battleship squadron aiming for the transport unit to Malta from the direction of Tarant and destroy it! &lt;br /&gt;
  &lt;br /&gt;
* Get an A rank on nodes F, L, and O in E1&lt;br /&gt;
| fuel = 500&lt;br /&gt;
| ammo = 500&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 0&lt;br /&gt;
| other = [[File:Striking force fleet reward.png|Striking force fleet]]&amp;lt;br&amp;gt; '''Access to Striking Force Fleet''' &amp;lt;br&amp;gt; '''Choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|Type 3 Shell}}{{QuestRewardEquip|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher}}{{QuestRewardItem|Instant Repair Material|qty=4}} &amp;lt;br&amp;gt;&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;br /&gt;
{{ProtoQuests&lt;br /&gt;
| type = Sortie&lt;br /&gt;
| listnum = 2108 LB2&lt;br /&gt;
| reqQuest = 2108 LB1&lt;br /&gt;
| namejp = 【地中海作戦】地中海配備の敵戦力を叩け！&lt;br /&gt;
| nameen = [Mediterranean Mission] Strike the enemy forces deploy within the Mediterranean!&lt;br /&gt;
| req = Defeat the enemy torpedo boats (at Point [H] and [S])deployed in the Mediterranean Sea in the first operation area! Furthermore, assault the Talent military port occupied by the enemy, and try to gradually destroy the enemy's abyssal forces deployed in the Eastern Mediterranean Sea! &lt;br /&gt;
&lt;br /&gt;
* Get a A rank on nodes P, H and S in E1&lt;br /&gt;
| fuel = 0&lt;br /&gt;
| ammo = 600&lt;br /&gt;
| steel = 0&lt;br /&gt;
| bauxite = 600&lt;br /&gt;
| other = '''Choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardItem|Development Material|qty=6}}{{QuestRewardItem|Instant Repair Material|qty=5}}{{QuestRewardItem|Improvement Material|qty=3}} &amp;lt;br&amp;gt; '''Then choose between:'''&amp;lt;br/&amp;gt;{{QuestRewardEquip|Type 3 Depth Charge Projector}}{{QuestRewardItem|Furniture Fairy|}}{{QuestRewardItem|Medal|}}&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===New Mechanics===&lt;br /&gt;
&lt;br /&gt;
===New Ships===&lt;br /&gt;
&lt;br /&gt;
The exact number of ships to appear in this event is '''Unknown'''.&lt;br /&gt;
&lt;br /&gt;
They will range from being '''ships from both Japan and Foreign nations'''.&lt;br /&gt;
&lt;br /&gt;
So far the following information has been confirmed:&lt;br /&gt;
&lt;br /&gt;
#Main Operations&lt;br /&gt;
#* Japanese Submarine Tender - [[Chougei]]&lt;br /&gt;
#* Italian Battleship - [[Conte di Cavour]] &lt;br /&gt;
#Extra Operations&lt;br /&gt;
#* Japanese Destroyer Escort - [[Kaiboukan No.30]]&lt;br /&gt;
#* British Armored Carrier - [[Victorious]]&lt;br /&gt;
&lt;br /&gt;
===Returning Ships===&lt;br /&gt;
Please refer to drop databases for the most updated lists of event drops, such as TsunDB or Poi-Statistics (or via Discord).&lt;br /&gt;
* E-1: [[Ariake]], [[Maestrale]], [[Libeccio]], [[Janus]], [[Duca degli Abruzzi]], [[Perth]], [[Warspite]], and [[Souya]]&lt;br /&gt;
* E-2: [[Jervis]], [[Janus]], [[Sheffield]], [[Zara]], [[Pola]], [[Roma]], [[Richelieu]], [[Gangut]], [[Warspite]], [[Nelson]], [[Aquila]], [[Ark Royal]] and [[U-511]]&lt;br /&gt;
===New Equipment===&lt;br /&gt;
* [[305mm/46 Twin Gun Mount]]&lt;br /&gt;
* [[305mm/46 Triple Gun Mount]]&lt;br /&gt;
* [[320mm/44 Twin Gun Mount]]&lt;br /&gt;
* [[320mm/44 Triple Gun Mount]]&lt;br /&gt;
* [[65mm/64 Single Rapid Fire Gun Mount Kai]]&lt;br /&gt;
* [[SM.79]]&lt;br /&gt;
* [[SM.79 bis]]&lt;br /&gt;
* [[SM.79 bis (Skilled)]]&lt;br /&gt;
* [[Corsair Mk.II (Ace)]]&lt;br /&gt;
* [[Daihatsu Landing Craft (Panzer II/North African Specification)]]&lt;br /&gt;
* [[Prototype Jinpuu]]&lt;br /&gt;
&lt;br /&gt;
===New Enemy Vessels===&lt;br /&gt;
&lt;br /&gt;
===New Enemy Equipment===&lt;br /&gt;
&lt;br /&gt;
==Friend Fleet==&lt;br /&gt;
===Fleet Formations===&lt;br /&gt;
Friend Fleets will now come with a new function which will allow players to choose if they wish to bring in a Friend Fleet to aid them in battle or not. They can also choose to also decide if they want a normal Friend Fleet come aid them in battle or if they wish to use a powerful Friend Fleet that will require the cost of '''6 Instant Constructions''' [[File:Instant_construction-0.jpg]] to allow you call in a more powerful Friend Fleet to aid you into battle. &lt;br /&gt;
&lt;br /&gt;
If you choose to opt in for the powerful Friend fleet, the '''Instant Constructions''' [[File:Instant_construction-0.jpg]] will not be consumed unless a powerful Friend Fleet appears.&lt;br /&gt;
{{:{{BASEPAGENAME}}/Friend Fleets}}&lt;br /&gt;
&lt;br /&gt;
==Voice Lines==&lt;br /&gt;
===Friend Fleet Voice Lines===&lt;br /&gt;
{{SeasonalHeaderOld}}&lt;br /&gt;
{{SeasonalSubHeader|Destroyers}}&lt;br /&gt;
{{SeasonalQuote|ship = Amagiri Kai|friend = 1|event = Fall 2019 Event&lt;br /&gt;
|origin =いいね。燃える展開だ。&lt;br /&gt;
|translation =Nice. This is a great situation.&lt;br /&gt;
|notes =&lt;br /&gt;
}}&lt;br /&gt;
{{SeasonalQuote|ship = &lt;br /&gt;
|origin =&lt;br /&gt;
|translation =&lt;br /&gt;
|notes = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Participation requirements===&lt;br /&gt;
*Must have a 75% sortie win ratio.&lt;br /&gt;
*Must have 5 empty ship slots for new ships.&lt;br /&gt;
*Must have 20 free equipment slots.&lt;br /&gt;
&lt;br /&gt;
===Special Mechanics===&lt;br /&gt;
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Very Easy) .&lt;br /&gt;
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).&lt;br /&gt;
#*'''An important note''' to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''&lt;br /&gt;
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.&lt;br /&gt;
#***Switching between any other difficulties will not reset the debuff mechanism.&lt;br /&gt;
#To simulate simultaneity of battles in different locations, '''Tag Conditions &amp;amp; Deployment Restrictions''' are employed.&lt;br /&gt;
#*Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.&lt;br /&gt;
#*On Normal or Hard difficulty, ships must have either the same-colored tag as the map being deployed to, or no tag at all.&lt;br /&gt;
#**This requirement is sometimes waived on certain maps on Hard, or post-clear.&lt;br /&gt;
#Beginning with the second map, '''difficulty progression rules''' apply.&lt;br /&gt;
#*In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard.&lt;br /&gt;
#*e.g., to do E-2 on hard, you must have completed E-1 on normal or hard.&lt;br /&gt;
#The debuff system from [[Summer 2015 Event]]'s final map, where certain nodes had to be attacked and other conditions fulfilled to reduce boss armor, will return.&lt;br /&gt;
&amp;lt;!---# It is possible that a fleet with '''seven''' ships ('''[[Striking Force Fleet]]''') will be allowed to sortie to certain event maps that permit '''single fleet operations'''.&lt;br /&gt;
#*The Striking Force '''cannot''' be sortied during exercises or sent on expeditions while it contains seven ships.&lt;br /&gt;
#*The Striking Force can only be created and used in the '''third''' fleet in the menu (out of a total of four fleets).&lt;br /&gt;
#*A Striking Force with a flagship that carries a new piece of equipment, the '''[[Striking Force Fleet Command Facility]]''', will be able to make use of the new '''Single Ship Evacuation''' mechanic.&lt;br /&gt;
#**The new Striking Force Fleet Command Facility will become obtainable and useable via the old [[Fleet Command Facility]] and the '''Action Report'''.&lt;br /&gt;
#***Note that the [[Quests#F64|relevant quest]] will consume the [[Fleet Command Facility]] in order to convert it into the new [[Striking Force Fleet Command Facility]].&lt;br /&gt;
#**Supplementary information regarding the new [[Striking Force Fleet Command Facility]] and the Single Ship Evacuation it allows when carried by the striking force's flagship:&lt;br /&gt;
#***The evacuation does not require an escort destroyer.&lt;br /&gt;
#***The evacuation consumes the ship's entire fuel &amp;amp; ammo reserves. &lt;br /&gt;
#***Only one ship can be evacuated per battle.&lt;br /&gt;
#***'''The damage the ship suffered may become worse during the evacuation, but she will never sink.'''---&amp;gt;&lt;br /&gt;
# Returning this event, the '''Vanguard Formation''' can be used .&lt;br /&gt;
#*This formation will organize the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.&lt;br /&gt;
#**In addition, the formation allows for ships to become more evasive in combat situations, especially with well-trained Destroyer.&lt;br /&gt;
#** This formation is also available '''only during the duration of the event.'''&lt;br /&gt;
#**The formation will be usable by [https://twitter.com/KanColle_STAFF/status/930623111862435841 both] normal fleets as well as the Striking Force Fleet.&lt;br /&gt;
#'''NPC Friend Fleets''' have been introduced into the game.&lt;br /&gt;
#* Friend Fleets act as another unit that appears in particular battles to help aid your fleet when attacking the enemy at the start of night battle.&lt;br /&gt;
#** NPC Friend Fleets are selected from a randomized preset list of ship.&lt;br /&gt;
#** Depending on who you have in your fleet can also influence who will be arrive to aid you in battle.&lt;br /&gt;
#'''Enemy Radar Ambush Nodes''' have been introduced into the game.&lt;br /&gt;
#* Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet &lt;br /&gt;
#** Your Fleet will not be able to fight against the enemy Fleet.&lt;br /&gt;
#** By meeting certain conditions, you can evade these nodes.&lt;br /&gt;
#[[Repairs#Emergency_Anchorage_Repair|'''Emergency Anchorage Maintenance/Repairs''']] 【緊急泊地修理】&lt;br /&gt;
#*Both [[Akashi|Akashi Kai]] and [[Akitsushima|Akitsushima Kai]] will be capable of conducting emergency repairs; however, Akitsushima has more limited capabilities compared to Akashi.&lt;br /&gt;
#*See under [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] for details.&lt;br /&gt;
#[[Land-Based_Air_Squadron#High_Altitude_Air_Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the new land-based rocket interceptors may also return this event.&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-2&amp;diff=114667</id>
		<title>Summer 2021 Event/E-2</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-2&amp;diff=114667"/>
		<updated>2021-09-08T02:52:10Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* E-2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-2===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Battle off Cape Calabria&lt;br /&gt;
|title_jp= カラブリア岬沖海戦&lt;br /&gt;
|tag=[[File:Summer2021EventTag3.png]]&lt;br /&gt;
|tag2=[[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag3}} Blue Tag: 2nd Special Squadron&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag4}} Green Tag: Force H &lt;br /&gt;
|header_thumb=[[File:Summer2021_E2BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-2 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summmer2021E-2MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-2MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-2MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-2LBASMapP1.png|450px]]&lt;br /&gt;
|map_5_text=LBAS TP Phase&lt;br /&gt;
|map_6=[[File:Summer2021E-2LBASMapP2.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Post TP Phase&lt;br /&gt;
|boss_hard= 900 TP + 7750 HP + 5000 HP&lt;br /&gt;
|boss_medium= 500 TP + 5250 HP + 4800 HP&lt;br /&gt;
|boss_easy= 330 TP + 3750 HP + 3600 HP&lt;br /&gt;
|boss_casual= 300 TP + 3750 HP + 3600 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Conte di Cavour}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=&lt;br /&gt;
|reward_1_medium=1&lt;br /&gt;
|reward_1_hard=1&lt;br /&gt;
|reward_2={{QuestRewardItem|Reinforcement Expansion}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=1&lt;br /&gt;
|reward_2_medium=1&lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Submarine Supply Material}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=2&lt;br /&gt;
|reward_3_medium=3&lt;br /&gt;
|reward_3_hard=3&lt;br /&gt;
|reward_4={{QuestRewardItem|Improvement Material}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=7&lt;br /&gt;
|reward_5={{QuestRewardEquip|SM.79}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=1 (★2)&lt;br /&gt;
|reward_5_hard=&lt;br /&gt;
|reward_6={{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=&lt;br /&gt;
|reward_6_medium=&lt;br /&gt;
|reward_6_hard=1 (★2)&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-2Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules - From Point 1&lt;br /&gt;
|id = 51-2A&lt;br /&gt;
|order = 0,1,C,D,D1,E,F&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = * Do not meet the requirements to start at 2.&lt;br /&gt;
|0 -&amp;gt; 2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** TP Phase cleared.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|1 -&amp;gt; A = * Do not meet the requirements to go to B.&lt;br /&gt;
|1 -&amp;gt; B = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fleet contains no (F)BB(V) or CV(L/B)&lt;br /&gt;
** No SS(V)&lt;br /&gt;
** No Akitsu Maru&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* If Fast+ Fleet, meet '''ALL''' of the following requirements:&lt;br /&gt;
** No (F)BB(V) or CV(L/B)&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** Failure to meet the above rules will '''FORCE''' you to D1.&lt;br /&gt;
* Else, meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** No CVL, (F)BB(V) or CA(V)&lt;br /&gt;
* Alternatively, meet '''ANY''' of the following:&lt;br /&gt;
** Fleet contains CV(B)&lt;br /&gt;
** Amount of (F)BB(V)+CVL ≥ 2&lt;br /&gt;
** Amount of DD ≤ 2 '''AND''' fleet contains CVL or (F)BB(V)&lt;br /&gt;
** If fleet is Slow, amount DD ≤ 2 '''AND''' amount of CL ≤ 2&lt;br /&gt;
|C -&amp;gt; D1 = * Do not meet the requirements to go to D.&lt;br /&gt;
&lt;br /&gt;
|D -&amp;gt; D1 = * Do not meet the requirements to go to F.&lt;br /&gt;
|D -&amp;gt; F/resource = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** No (F)BB(V) or CV(B)&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
&lt;br /&gt;
|D1 -&amp;gt; E/empty = * Do not meet the requirements to go to F.&lt;br /&gt;
|D1 -&amp;gt; F/resource = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** If the fleet is '''NOT''' Fast+, meet '''ALL''' of the following as well:&lt;br /&gt;
*** Amount of DD ≥ 5&lt;br /&gt;
*** Fleet may only contain CL/DD/DE&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; G, H/empty = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|F/resource -&amp;gt; D2/empty = * Fail the LoS check.&lt;br /&gt;
|F/resource -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules - From Point 2&lt;br /&gt;
|id = 51-2B&lt;br /&gt;
|order = 0,J,M,V,L,N,P,R,X,Y&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = * Do not meet the requirements to start at 2.&lt;br /&gt;
|0 -&amp;gt; 2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** TP Phase cleared.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|J/empty -&amp;gt; K, L = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; U = * Do not meet the requirements to go to V.&lt;br /&gt;
|M -&amp;gt; V = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
** No SS(V)&lt;br /&gt;
** If Slow Fleet, meet '''ALL''' of the following as well:&lt;br /&gt;
*** Amount of (F)BB(V) ≤ 1&lt;br /&gt;
*** Amount of CV(B) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|V -&amp;gt; Q = * Do not meet the requirements to go to W.&lt;br /&gt;
|V -&amp;gt; W = &lt;br /&gt;
* Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Amount of CV(B) ≥ 3&lt;br /&gt;
** Amount of (F)BB(V) ≥ 5&lt;br /&gt;
** Fast Fleet '''AND''' amount of DD ≥ 6 '''AND''' amount of CL ≥ 2&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; N = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 6&lt;br /&gt;
** Amount of CL ≥ 3&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 1&lt;br /&gt;
* Alternatively, meet '''ANY''' of the following:&lt;br /&gt;
** Fast+ Fleet '''AND''' amount of CL ≥ 2&lt;br /&gt;
** Fleet contains SS(V)&lt;br /&gt;
** Amount of (F)BB(V) ≥ 5&lt;br /&gt;
|L -&amp;gt; O = Do not meet the requirements to go to N.&lt;br /&gt;
&lt;br /&gt;
|N -&amp;gt; O = * Do not meet the requirements to go to P.&lt;br /&gt;
|N -&amp;gt; P/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 6&lt;br /&gt;
** Amount of CL ≥ 3&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 1&lt;br /&gt;
** No SS(V)&lt;br /&gt;
* Alternatively, Fast+ Fleet '''AND''' amount of CL ≥ 2&lt;br /&gt;
&lt;br /&gt;
|P/empty -&amp;gt; R, X/night = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = * Transport Combined Fleet&lt;br /&gt;
|R -&amp;gt; T = * Surface Task Force&lt;br /&gt;
|R -&amp;gt; Q = * Carrier Task Force&lt;br /&gt;
&lt;br /&gt;
|X/night -&amp;gt; Y = * Do not meet the requirements to go to Z.&lt;br /&gt;
|X/night -&amp;gt; Z = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** No SS(V)&lt;br /&gt;
** Amount of CV(L/B) ≤ 3&lt;br /&gt;
** Amount of (F)BB(V) ≤ 3&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4 '''OR''' amount of DD ≥ 5&lt;br /&gt;
** If Slow Fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
* Alternatively, use a Fast+ Fleet '''AND''' pass the LoS check.&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|Y -&amp;gt; Z = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-2|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-2/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
===General Overview===&lt;br /&gt;
&lt;br /&gt;
* It is recommended to have the event quest completed which unlocks the Strike Force for fleet 3.&lt;br /&gt;
* This map utilizes the {{Shiplock|Summer2021EventTag3}}{{ToolTip|[Blue Tag]|'''2nd Special Squadron'''}} and {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}}&lt;br /&gt;
* The LBAS Location will change once Phase 1 is completed. Refer to the LBAS Range map for the changes in combat radius before and after Phase 1.&lt;br /&gt;
{{Warning|message= {{color|black|On E-3, '''regardless of chosen difficulty''', fleets containing ships tagged {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} '''cannot''' participate in Phase 3 and Phase 4 bosses due to branching rules.&amp;lt;br&amp;gt;Please keep this in mind even if planning to clear E-3 on '''Casual/Easy/Medium'''.}} }}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: TP Phase to relocate Land Base to Malta==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Light Fleet Composition (Recommended) =&lt;br /&gt;
{{Shiplock|Summer2021EventTag3}}{{ToolTip|[Blue Tag]|'''2nd Special Squadron'''}} Single/Striking Force Fleet:  '''4-7 DD, 0-3 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A/B|red|C|red|D|red|F|green|I|red}}&lt;br /&gt;
** {{MapRoute|A|red|}} if fleet contains [[Akitsu_Maru|Akitsu Maru]] or SS(V), {{MapRoute|B|Red}} otherwise&lt;br /&gt;
* Fleet must '''pass LoS''' to reach {{MapRoute|I|}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must contain '''0 CV(L/B)+(F)BB(V)+CA(V)'''&lt;br /&gt;
|-|Medium Fleet Composition =&lt;br /&gt;
{{Shiplock|Summer2021EventTag3}}{{ToolTip|[Blue Tag]|'''2nd Special Squadron'''}} Single/Striking Force Fleet: '''1 CVL or (F)BB(V), 3-6 DD, 0-3 XX'''&lt;br /&gt;
* Route: {{MapRoute|1|blue|A|red|C|red|D1|red|E|blue|G|red|F|green|I|red}} &lt;br /&gt;
* Fleet must '''pass LoS''' to reach {{MapRoute|I|}}&lt;br /&gt;
* '''XX cannot be CV(L/B)/(F)BB(V)'''&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 4&lt;br /&gt;
** Range = 3 (After clearing TP Phase)&lt;br /&gt;
* AP/AS = 93/207 (HARD)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* It is recommended to send all LBAS with multiple bombers to the boss.&lt;br /&gt;
* Do not worry about achieving S-Rank at the boss on harder difficulties; instead, focus on a large amount of TP per A-Rank.&lt;br /&gt;
* PT-Imps are present at {{MapRoute|B|red}}. Vanguard Formation can make it easy to pass by without much damage.&lt;br /&gt;
&lt;br /&gt;
Once the TP phase is complete, the land base will be relocated to Malta.&lt;br /&gt;
&lt;br /&gt;
==Phase 1.5: Unlock Node {{MapRoute|W|red}} ==&lt;br /&gt;
&lt;br /&gt;
Requirements to unlock Node {{MapRoute|W|red}} (2nd Boss)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! S&lt;br /&gt;
! Q&lt;br /&gt;
! M&lt;br /&gt;
! R&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| A+ x2&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| A+ x2 &lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| A+ x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node S=&lt;br /&gt;
Method #1: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Light STF: '''2-5 CL, 1-4 DD, 0-3 XX + 1 CL 2-5 DD, 0-3 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|R|pink|T|red|S|red}}&lt;br /&gt;
** Note: Avoids node {{MapRoute|O|red}} at the cost of being a lighter fleet and facing one extra surface battle before reaching {{MapRoute|S|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must contain '''0 SS(V)'''&lt;br /&gt;
* Fleet must contain '''≤1 (F)BB(V) + CV(L/B)'''&lt;br /&gt;
* Fleet must contain '''≥3 CL'''&lt;br /&gt;
* Fleet must contain '''≥6 DD'''&lt;br /&gt;
Method #2: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} TCF: '''4-6 DD, 0-2 XX + 1-2 CL, 3-5 DD, 0-2 XX'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N/O|red|P|blue|R|pink|S|red}}&lt;br /&gt;
** Node {{MapRoute|O|red}} contains several Installations and PT-Imps&lt;br /&gt;
* To route {{MapRoute|L|red|N|red|P|blue}} and avoid {{MapRoute|O|red}}, meet all of the following:&lt;br /&gt;
** Fleet must be '''FAST'''&lt;br /&gt;
** Fleet must contain '''≥3 CL'''&lt;br /&gt;
** Fleet must contain '''≤1 CVE/BBV'''&lt;br /&gt;
Method #3: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Medium/Heavy STF: '''2-6 XX + 1, CL 2-5 DD, 0-3 XX'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|O|red|P|blue|R|pink|T|red|S|red}}&lt;br /&gt;
** Node {{MapRoute|O|red}} contains several Installations and PT-Imps&lt;br /&gt;
** Note: Heavier possible composition but one extra surface battle before reaching {{MapRoute|S|red}}&lt;br /&gt;
* Fleet must contain '''0 SS(V)'''&lt;br /&gt;
* Fleet must contain '''≤4 (F)BB(V)'''&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 3&lt;br /&gt;
* AP/AS = 66/147 for (HARD)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Use anti-installation setups to deal with the Supply Depot Princesses and Artillery Imps&lt;br /&gt;
** [[Combat/Anti-Installation#Equipment_Setups|Nuke setups]] may be required to eliminate the Supply Depot Princesses due to their large HP pools&lt;br /&gt;
|-|Node Q=&lt;br /&gt;
Method #1: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} CTF: '''2-4 CV(L/B), 0-2 (F)BB(V), 2 XX + 1 CL, 2 DD, 3 XX'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|O|red|P|blue|R|pink|Q|red}}&lt;br /&gt;
* Fleet must contain '''no SS(V)'''&lt;br /&gt;
Method #2: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Fast+ CTF: '''2 CV(L/B), 1 CL, 3 XX + 1 CL, 2 DD, 3 XX (FAST+)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|R|pink|Q|red}}&lt;br /&gt;
* Fleet must be '''FAST+'''&lt;br /&gt;
* Fleet must contain '''≥2 CL'''&lt;br /&gt;
* XX can be anything&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 4&lt;br /&gt;
* AD/AP/AS/AS+ = 72/143/321/642 (HARD)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* It is recommended to send the LBAS to {{MapRoute|O|red}} or {{MapRoute|L|red}} to help increase the pass rate.&lt;br /&gt;
** Another option is to fighter sweep {{MapRoute|R|red}} for the ('''HARD''') unlock.&lt;br /&gt;
|-|Node M=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Combined Fleet: '''Any Fleet'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|K|red|M|pink}}&lt;br /&gt;
* There are no limitations for fleet compositions that can reach {{MapRoute|M|pink}}&lt;br /&gt;
* Equip as much Fighter Power, AA, and ASW gear as possible&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 6&lt;br /&gt;
* AP/AS = 155/348 (HARD)&lt;br /&gt;
* LBAS can be sent to ASW sweep {{MapRoute|K|red}}, Fighter sweep to {{MapRoute|M|pink}}, or one base to each depending on the fleet composition and equipment.&lt;br /&gt;
|-|Node R=&lt;br /&gt;
* This can be done with any fleet that can reach {{MapRoute|S|red}} or {{MapRoute|Q|red}}.&lt;br /&gt;
* Depending on the fleet, LBAS can be set to bomb {{MapRoute|O|red}}, ASW sweep {{MapRoute|L|red}}, or fighter sweep {{MapRoute|R|pink}}.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat Summer Harbor Princess ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Heavy CTF=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Heavy CTF : '''3 CV(B), 3 XX + 1 CL, 2 DD, 3 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|K|red|M|red|V|red|W|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must contain ≥3 CV(B), CVL do not count&lt;br /&gt;
* XX can contain '''≤2 additional CV(L/B)+(F)BB(V)'''&lt;br /&gt;
|-|Medium STF/CTF=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Medium STF/CTF : '''0-2 (F)BB(V) or CV(L/B), 1 CL, 1 DD, 2-4 XX + 1 CL, 3 DD, 2 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|K|red|M|red|V|red|W|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* At least '''2 XX must be DDs'''&lt;br /&gt;
* Fleet must contain '''≤5 (F)BB(V)+CV(L/B)'''&lt;br /&gt;
|-|Heavy STF=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Heavy STF : '''3-4 (F)BB(V), 2-3 XX + 1 CL, 2 DD, 1-2 FBB, 1-2 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|K|red|M|red|V|red|W|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* '''XX must NOT be CV(L/B)'''&lt;br /&gt;
* Fleet must contain '''exactly 5 (F)BB(V)'''&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 6&lt;br /&gt;
* Pre-LD: AD/AP/AS/AS+ = 44/87/195/390 (Hard)&lt;br /&gt;
* LD: AD/AP/AS/AS+ = 49/97/216/432 (Hard)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Note: The Summer Harbor Princess is an installation. Anti-installation [[Combat/Anti-Installation#Equipment_Setups|double attack setups]] are recommended to defeat this boss, as nuke setups are not effective against it.&lt;br /&gt;
* {{MapRoute|W|red}} contains an Airfield Princess (only on higher difficulties), PT-Imps, and Artillery Imps. Equip accordingly.&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5: Unlock Node {{MapRoute|Z|red}} ==&lt;br /&gt;
&lt;br /&gt;
To unlock the 3rd boss, {{MapRoute|Z|red}}, you need to :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! G&lt;br /&gt;
! H&lt;br /&gt;
! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| S&lt;br /&gt;
| Reach&lt;br /&gt;
| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| S ?&lt;br /&gt;
| Reach&lt;br /&gt;
| AS&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Shiplock|Summer2021EventTag3}}{{ToolTip|[Blue Tag]|'''2nd Special Squadron'''}} Striking  Force Fleet: '''0-1 CVL or (F)BB(V), 0-3 CA(V), 0-3 AV, 0-3 CL(T), 3-5 DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|red|C|red|D1|red|E|blue|G|red}} / {{MapRoute|H|blue}}&lt;br /&gt;
** {{MapRoute|E|blue}} is a choice node. The player can choose to either go to {{MapRoute|G|red}} or {{MapRoute|H|blue}} for both the requirements.&lt;br /&gt;
* Fleet must contain '''1 of CVL, (F)BB(V), or CA(V)'''&lt;br /&gt;
** Alternatively, '''Slow fleet or exactly 3 DD'''&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* LBAS: Either send LBAS to {{MapRoute|D1|red}} (range = 3) to assist with passing or set them up as LBAS Defense for the air defense unlock requirement&lt;br /&gt;
* Note: The same fleet can be used to complete all 3 requirements in 2-3 different sorties.&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Eliminate the Mediterranean Fleet at {{MapRoute|Z|red}} ==&lt;br /&gt;
&lt;br /&gt;
The final boss at {{MapRoute|Z|red}} can only be reached from starting point {{MapRoute|2|}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Light STF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} STF: '''1 CV(L/B), 2-4 CL, 1-3 DD, 0-2 CA(V) + 1 CL, 3-5 DD, 0-3 CA(V)/CLT (FAST)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must include '''≥3 CL'''&lt;br /&gt;
* Fleet must include '''≥6 DD'''&lt;br /&gt;
* '''No (F)BB(V)''' allowed&lt;br /&gt;
* This method sacrifices a heavier fleet to allow more damage-dealing equipment to be brought to battle while still '''avoiding node''' {{MapRoute|O|red}}&lt;br /&gt;
* Due to the high air-power at the boss and the limit on CV(L/B), equipping 1 or more CAVs as SPF-mules may be required to reach the desired air-state&lt;br /&gt;
|-|Fast+ CTF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} CTF: '''4 CV(L/B), 1 CL, 1 XX + CL, 2 DD, 0-2 FBB, 0-1 CVL, 0-3 XX (FAST+)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must be '''FAST+'''&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must contain '''≥2 CL''' to avoid {{MapRoute|O|red}} which contains Installations and PT-Imps&lt;br /&gt;
* Allows as heavy of a fleet as desired&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 1&lt;br /&gt;
* Pre-LD: AD/AP/AS = 46/92/207 (Hard)&lt;br /&gt;
* It is recommended to send all LBAS to the Boss node {{MapRoute|Z|red}}&lt;br /&gt;
Shared Strategic Notes:&lt;br /&gt;
* It is highly recommended to use bombers with historical bonuses on your carriers due to their significant damage modifier against the boss. Please refer to the [[Summer_2021_Event/E-2/Historical_Ships|equipment bonuses chart]] from the bonuses section.&lt;br /&gt;
&lt;br /&gt;
==Phase 3.5: Debuff==&lt;br /&gt;
&lt;br /&gt;
There are 5 requirements needed to debuff the boss after reaching Last Dance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! S&lt;br /&gt;
! R&lt;br /&gt;
! G&lt;br /&gt;
! Y&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| S ?&lt;br /&gt;
| ?&lt;br /&gt;
| S ?&lt;br /&gt;
| S ?&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| A+ &lt;br /&gt;
| -&lt;br /&gt;
| S ?&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node S=&lt;br /&gt;
This is the same as a requirement for the unlock from [[Summer_2021_Event/E-2#Phase_1.5:_Unlock_Node_W|'''Phase 1.5''']]&lt;br /&gt;
|-|Node R=&lt;br /&gt;
This is the same as a requirement for the unlock from [[Summer_2021_Event/E-2#Phase_1.5:_Unlock_Node_W|'''Phase 1.5''']]&lt;br /&gt;
|-|Node G=&lt;br /&gt;
This is the same as a requirement for the unlock from [[Summer_2021_Event/E-2#Phase_2.5:_Unlock_Node_Z|'''Phase 2.5''']]&lt;br /&gt;
|-|Node Y=&lt;br /&gt;
Method #1: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} STF: '''2 (F)BB(V), 1 CV(B) or 2 CVL, 1-2 CA(V), 0-1 CL, 0-2 DD + 2 CA(V), 1 CL, 3 DD'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|O|red|P|blue|X|purple|Y|red}}&lt;br /&gt;
* Must '''fail LoS check'''&lt;br /&gt;
Method #2: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} STF: 1 CV(B), 2 CA(V), 2 CL, 1 DD + 1 CL, 5 DD&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Y|red}}&lt;br /&gt;
* Must '''fail LoS check'''&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 2&lt;br /&gt;
* No enemy air present&lt;br /&gt;
* Either Toukai/ASW sweep to node {{MapRoute|Y|red}} to S-Rank it or send normal LBAS to {{MapRoute|O|red}} or {{MapRoute|N|red}} to help reach the node.&lt;br /&gt;
Strategic Note:&lt;br /&gt;
* Node {{MapRoute|Y|red}} is a submarine node which contains a Submarine Princess. Equip accordingly.&lt;br /&gt;
* ANY fleet that can reach {{MapRoute|Z|red}} and '''fail the LoS check''' will reach {{MapRoute|Y|red}}&lt;br /&gt;
** It is possible to change the loadout from chipping to reduce LoS without swapping any ships.&lt;br /&gt;
* A+ rank {{MapRoute|X|purple}} can also be done at the same time.&lt;br /&gt;
|-|Node X=&lt;br /&gt;
Any composition that can reach {{MapRoute|Y|red}} or {{MapRoute|Z|red}} will pass through this node and can be done in the same sortie.&lt;br /&gt;
* It is recommended to use the Node Support Expedition as this node can contain a Re-Class BB&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Finishing the Mediterranean Fleet at {{MapRoute|Z|red}} ==&lt;br /&gt;
&lt;br /&gt;
Now that the debuff has been applied, there are 4 main options available for finishing off the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Fast+ CTF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} CTF: '''4 CV(L/B), 1 CL, 1 XX + CL, 2 DD, 0-2 FBB, 0-1 CVL, 0-3 XX (FAST+)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must be '''FAST+'''&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must contain '''≥2 CL''' to avoid {{MapRoute|O|red}} which contains Installations and PT-Imps&lt;br /&gt;
* Allows as heavy of a fleet as desired&lt;br /&gt;
|-|Heavy CTF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} CTF: '''2 CV(L/B), 2 (F)BB(V), 2 XX + 1 CL, 2 DD, 3XX'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|O|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must contain '''no SS(V)'''&lt;br /&gt;
* Fleet must contain '''≥5 DD''' OR '''no additional CV(L/B)/FBB'''&lt;br /&gt;
* Fleet must contain '''≤3 CV(L/B)'''&lt;br /&gt;
* Fleet must contain '''≤3 (F)BB(V)'''&lt;br /&gt;
* NagaMutsu Touch can be used here&lt;br /&gt;
* '''Routes through''' {{MapRoute|O|red}} which contains Installations and PT-Imps&lt;br /&gt;
* Allows for a very heavy fleet without sacrificing combat equipment for speed&lt;br /&gt;
|-|Light STF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} STF: '''1 CV(L/B), 2-4 CL, 1-3 DD, 0-2 CA(V) + 1 CL, 3-5 DD, 0-3 CA(V)/CLT (FAST)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must include '''≥3 CL'''&lt;br /&gt;
* Fleet must include '''≥6 DD'''&lt;br /&gt;
* '''No (F)BB(V)''' allowed&lt;br /&gt;
* This method sacrifices a heavier fleet to allow more damage-dealing equipment to be brought to battle while still '''avoiding node''' {{MapRoute|O|red}}&lt;br /&gt;
* Due to the high air-power at the boss and the limit on CV(L/B), equipping 1 or more CAVs as SPF-mules may be required to reach the desired air-state&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 1&lt;br /&gt;
* LD: AD/AP/AS = 92/184/414 (Hard)&lt;br /&gt;
* It is recommended to send all LBAS to the Boss node {{MapRoute|Z|red}}&lt;br /&gt;
Shared Strategic Notes:&lt;br /&gt;
* It is highly recommended to use bombers with historical bonuses on your carriers due to their significant damage modifier against the boss. Please refer to the [[Summer_2021_Event/E-2/Historical_Ships|equipment bonuses chart]] from the bonuses section.&lt;br /&gt;
* Destroying the boss will rely largely on TCIs.&lt;br /&gt;
** Certain historicals may be necessary for clearing E-3 on harder difficulties; use with caution!&lt;br /&gt;
** Some ships with Historical bonuses (primarily CLs &amp;amp; CAs) may be able to reach sufficient damage with DA setups&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-2/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-2/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-1&amp;diff=114664</id>
		<title>Summer 2021 Event/E-1</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-1&amp;diff=114664"/>
		<updated>2021-09-07T20:30:25Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* E-1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-1===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Operation MA3&lt;br /&gt;
|title_jp= MA3作戦&lt;br /&gt;
|tag= [[File:Summer2021EventTag1.png]]&lt;br /&gt;
|tag2= [[File:Summer2021EventTag2.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag1}} Yellow Tag: 1st Special Squadron&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag2}} Grey Tag:  Mediterranean Fleet&lt;br /&gt;
|header_thumb=[[File:Summer2021_E1BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-1 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summmer2021E-1MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-1MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-1MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-1LBASMap.png|450px]]&lt;br /&gt;
|map_5_text=LBAS&lt;br /&gt;
|boss_hard= 2750 HP + 800 TP + 2350 HP&lt;br /&gt;
|boss_medium= 2000 HP + 500 TP + 1950 HP&lt;br /&gt;
|boss_easy= 1600 HP + 300 TP + 1800 HP&lt;br /&gt;
|boss_casual= 1600 HP + 300 TP + 1650 HP&lt;br /&gt;
|reward_all=&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1={{QuestRewardItem|Food Supply Ship Mamiya}}&lt;br /&gt;
|reward_1_casual=1&lt;br /&gt;
|reward_1_easy=1&lt;br /&gt;
|reward_1_medium=2&lt;br /&gt;
|reward_1_hard=2&lt;br /&gt;
|reward_2={{QuestRewardItem|Food Supply Ship Irako}}&lt;br /&gt;
|reward_2_casual=1&lt;br /&gt;
|reward_2_easy=1&lt;br /&gt;
|reward_2_medium=2&lt;br /&gt;
|reward_2_hard=2&lt;br /&gt;
|reward_3={{QuestRewardEquip|305mm/46 Twin Gun Mount}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=1 (★2)&lt;br /&gt;
|reward_3_medium=&lt;br /&gt;
|reward_3_hard=1 (★2)&lt;br /&gt;
|reward_4={{QuestRewardEquip|305mm/46 Triple Gun Mount}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=1 (★2)&lt;br /&gt;
|reward_4_hard=1 (★2)&lt;br /&gt;
|reward_5={{QuestRewardEquip|Emergency Repair Goddess}}&lt;br /&gt;
|reward_5_casual=1&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=2&lt;br /&gt;
|reward_5_hard=2&lt;br /&gt;
|reward_6={{QuestRewardEquip|SM.79}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=&lt;br /&gt;
|reward_6_medium=&lt;br /&gt;
|reward_6_hard=1 (★2)&lt;br /&gt;
|reward_7={{QuestRewardEquip|Fulmar (Reconnaissance Fighter/Skilled)}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=1&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-1Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-1 Branching Rules&lt;br /&gt;
|expand = true&lt;br /&gt;
|id = 51-1&lt;br /&gt;
|order = 0,C,E,2,I,J,N,Q,R,T&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = * Do not meet the requirements to start at 2.&lt;br /&gt;
|0 -&amp;gt; 2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Completed Phase 1&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of DE ≤ 1&lt;br /&gt;
** Fleet is a Strike Force '''OR''' amount of CL ≥ 2&lt;br /&gt;
* Alternatively, amount of historical ships ≥ 3&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; C1 = * Do not meet the requirements to go to either C2, D or E.&lt;br /&gt;
|C -&amp;gt; C2/resource =&lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fleet contains AO, AS or AV&lt;br /&gt;
** Amount of DD+DE ≥ 3&lt;br /&gt;
** If fleet contains anything other than AO/AS/AV/DD/DE, amount of DD+DE ≥ 4&lt;br /&gt;
** If fleet contains AV, then amount of ships in the fleet must be 4.&lt;br /&gt;
** No CV(L/B)&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to go to either C2 or E.&lt;br /&gt;
** No CV(L/B)&lt;br /&gt;
|C -&amp;gt; E = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to go to C2.&lt;br /&gt;
** No (F)BB(V) or CV(L/B)&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of DD ≥ 4 '''OR''' Fast Fleet&lt;br /&gt;
&lt;br /&gt;
|E -&amp;gt; F = * Do not meet the requirements to go to G.&lt;br /&gt;
|E -&amp;gt; G = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Node G is unlocked.&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
&lt;br /&gt;
|2 -&amp;gt; H = * Do not meet the requirements to go to I.&lt;br /&gt;
|2 -&amp;gt; I = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 2&lt;br /&gt;
** Amount of DD+DE ≥ 3 '''OR''' Fast Fleet&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 3&lt;br /&gt;
&lt;br /&gt;
|I -&amp;gt; J = * Do not meet the requirements to go to either K or N.&lt;br /&gt;
|I -&amp;gt; K = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to go to N.&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** No CV(L/B) or Akitsu Maru&lt;br /&gt;
|I -&amp;gt; N/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** If amount of DD ≤ 2, no (F)BB(V) allowed.&lt;br /&gt;
** Amount of (F)BB(V) ≤ 2&lt;br /&gt;
** No CV(L/B) or Akitsu Maru&lt;br /&gt;
** No SS(V)&lt;br /&gt;
&lt;br /&gt;
|J -&amp;gt; K = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fleet contains CL&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** Amount of CV(L/B) ≤ 1&lt;br /&gt;
|J -&amp;gt; L = * Do not meet the requirements to go to either K or P.&lt;br /&gt;
|J -&amp;gt; P = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Do not meet the requirements to go to K.&lt;br /&gt;
** No (F)BB(V)&lt;br /&gt;
&lt;br /&gt;
|N/empty -&amp;gt; Q/resource, R/empty = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|Q/resource -&amp;gt; M/empty = * Fail the LoS check.&lt;br /&gt;
|Q/resource -&amp;gt; O = * Pass the LoS check.&lt;br /&gt;
&lt;br /&gt;
|R/empty -&amp;gt; S = * Do not meet the requirements to go to T.&lt;br /&gt;
|R/empty -&amp;gt; T/night = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** Fleet contains CL '''OR''' amount of DD ≥ 4&lt;br /&gt;
** If Slow Fleet, amount of (F)BB(V) ≤ 1&lt;br /&gt;
&lt;br /&gt;
|T/night -&amp;gt; U/empty = * Fail the LoS check.&lt;br /&gt;
|T/night -&amp;gt; V = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-1|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-1/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
* There are quests related to this event where clearing them will allow access to the Strike Force Fleet (7 Ship Fleet)&lt;br /&gt;
** The prerequisite for the quest is one of the event preparation quests that was released in the [[Game Updates/2021/August 4th|August 4th update]] prior to the event.&lt;br /&gt;
* For players who wish to clear E1 on Hard mode, the quests can be cleared on '''Casual''' first before switching to Hard mode and clearing the map. &lt;br /&gt;
** Be aware that switching to a higher difficulty will reset all progress on the map. So, unless you really need to conserve resources and are confident enough, you can opt to do all the quests while clearing on Hard.&lt;br /&gt;
{{color|red|※ Once the 2nd starting point has been unlocked, having '''&amp;quot;3+ historical European ships&amp;quot;''' or '''&amp;quot;2+ DDs &amp;amp; 1- DE &amp;amp; (2+ CL / Strike Force)&amp;quot;''' should guarantee Starting Point {{MapRoute|2|}} and giving {{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} to the fleet.}}&lt;br /&gt;
* Failure to meet the above requirements will automatically force the fleet to Starting Point {{MapRoute|1|}} and be labeled with {{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}}. Please review the fleet setup before launching them on sortie.&lt;br /&gt;
* Historical European Ships include all ships from the European nations with the exception of Russian ships (excluding '''[[Verniy]]''' who is allowed).&lt;br /&gt;
* In Addition to this, ships that are affiliated with ties to service with the European nations are acceptable:&lt;br /&gt;
** '''ABDA Forces: [[Houston]], [[Perth]], [[De Ruyter]]&lt;br /&gt;
** '''Atlantic Fleet: [[Washington]]&lt;br /&gt;
* Players who have the appropriate Anti-installation gear and a decent amount of European planes that are part of the bonus list, can possibly clear E1 without using European ships.&lt;br /&gt;
&lt;br /&gt;
=Event Quest Guide=&lt;br /&gt;
* All of the following can be done at any point, even during clearing.&lt;br /&gt;
* Nodes L &amp;amp; P are very hard. So note that the quest can be completed on casual mode before raising to a higher difficulty and clearing the map. &lt;br /&gt;
&lt;br /&gt;
=='''Quest Phase 1'''==&lt;br /&gt;
&lt;br /&gt;
'''[Mediterranean Special Fleet] Special Mission Fleet, Tactical Force Formation''' can be done after opening phase 2 of the map. This quest unlocks the use of [[Striking Force Fleet]] which can be vital for the rest of E1 as well as later maps.&lt;br /&gt;
&lt;br /&gt;
Below are the recommended compositions for this quest:&lt;br /&gt;
&lt;br /&gt;
A+ Rank nodes {{MapRoute|F|red|L|red|O|red}}&lt;br /&gt;
&lt;br /&gt;
Note: Use a standard 6 ship fleet with '''≥3 Historical''' or '''2CL + 2DD''' to start at {{MapRoute|2|}}.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Node F =&lt;br /&gt;
{{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}} Single Fleet: '''1-2 CA(V), 1 CL, 3-4 DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|C|red|E|red|F|red}}&lt;br /&gt;
* Slow with &amp;lt;4 DD will route through {{MapRoute|D|red}}&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 2&lt;br /&gt;
* AD/AP/AS = 17/33/74 (Hard)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Equip DDs with [[Combat/Anti-Installation#Equipment_Setups|nuke setups]].&lt;br /&gt;
* 2 PT Imps present at {{MapRoute|F|red}} bring anti-imp setups.&lt;br /&gt;
* This node is also required to unlock the path to the Phase 1 boss node {{MapRoute|G|red}}.&lt;br /&gt;
|-| Node L =&lt;br /&gt;
Method #1: {{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Single Fleet: '''1 CV(L/B)/[[Akitsu Maru]], 1 (F)BB(V), 2 CL, 2 DD (FAST)'''&lt;br /&gt;
* Route: {{MapRoute|2||I|red|J|red|L|red}}&lt;br /&gt;
* Slow will route through {{MapRoute|H|red}}&lt;br /&gt;
Method #2: {{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Single Fleet: '''1 CV(L/B)/[[Akitsu Maru]], 1 (F)BB(V), 1 CL, 1 CA, 2 DD (≥3 Historical) (FAST)'''&lt;br /&gt;
* Route: {{MapRoute|2||I|red|J|red|L|red}}&lt;br /&gt;
* &amp;lt;3 Historical ships will start at {{MapRoute|1|}}&lt;br /&gt;
* Slow will route through {{MapRoute|H|red}}&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 3&lt;br /&gt;
* AD/AP/AS = 33/66/147 (Hard)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Equip DDs with [[Combat/Anti-Installation#Equipment_Setups|nuke setups]].&lt;br /&gt;
* It is recommended to complete this during Phase 2.&lt;br /&gt;
|-| Node O =&lt;br /&gt;
{{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Single Fleet: '''0-1 FBB, 0-1 CA(V), 2 CL, 3 DD'''&lt;br /&gt;
* Route: {{MapRoute|2||I|red|N|blue|Q|green|O|red}}&lt;br /&gt;
* Must pass LoS to enter {{MapRoute|O|red}}&lt;br /&gt;
 LBAS&lt;br /&gt;
* Range = 4&lt;br /&gt;
* No enemy air present&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* When not using a CAV, it's recommended to use a Zuiun with good AA Resistance (Zuiun 634 M12 or better) on an Agano-class CL or use an SPF capable CL &lt;br /&gt;
* This is the same node as the TP Phase boss.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Quest Phase 2'''==&lt;br /&gt;
'''[Mediterranean Mission] Strike the enemy forces deploy within the Mediterranean!''' is the 2nd quest in the event. This quest can be done during phase 2 and phase 3 of E-1. &lt;br /&gt;
&lt;br /&gt;
Below are the recommended compositions for this quest:&lt;br /&gt;
&lt;br /&gt;
A+ Rank nodes {{MapRoute|P|red|H|red|S|red}}&lt;br /&gt;
&lt;br /&gt;
Note: Use a fleet with '''≥3 Historical''' or '''2DD + (2CL / Strike Force Fleet)''' to start at {{MapRoute|2|}}.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Node P =&lt;br /&gt;
{{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Strike Force Fleet: '''2 CV(L/B), 5 XX'''&lt;br /&gt;
* Route: {{MapRoute|2||I|red|J|red|P|red}}&lt;br /&gt;
* Fleet must include '''≥3 Historical''' or '''≥2DD''' to start at {{MapRoute|2|}}&lt;br /&gt;
** If using '''≥3 historicals''', 2 CV(L/B), 4XX can also be used&lt;br /&gt;
* Any (F)BB(V) will add extra battles or cause an offroute&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 4&lt;br /&gt;
* AD/AP/AS = 60/120/269 (Hard)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Equip with [[Combat/Anti-Installation#Equipment_Setups|nuke setups]].&lt;br /&gt;
* Bring several fighters as the air power at this node is unusually high for E-1.&lt;br /&gt;
|-| Node H =&lt;br /&gt;
{{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Strike Force Fleet: '''2DD 5XX (SLOW)'''&lt;br /&gt;
* Route: {{MapRoute|2||H|red}}&lt;br /&gt;
* If using '''≥3 Historical''', 6-7 XX (Slow) can also be used&lt;br /&gt;
* '''Max of 2 DD+DE'''&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 2&lt;br /&gt;
* No enemy air present&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Multiple PT Imps present at {{MapRoute|H|red}}&lt;br /&gt;
|-| Node S =&lt;br /&gt;
{{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Strike Force Fleet: '''1-2 (F)BB(V) 3 DD 2-3 CA(V)/AV'''&lt;br /&gt;
* Route: {{MapRoute|2||I|red|N|blue|R|blue|S|red}}&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 5&lt;br /&gt;
* No enemy air present&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Multiple PT Imps present at {{MapRoute|S|red}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Event Map Guide=&lt;br /&gt;
=='''Phase 0.5: Unlocking Node G'''==&lt;br /&gt;
*Unlocking {{MapRoute|G|red}} has two requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! C2&lt;br /&gt;
! F&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| Reach&lt;br /&gt;
| S x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| Reach&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Node F =&lt;br /&gt;
{{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}} Single Fleet: '''1-2 CA(V), 1 CL, 3-4 DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|C|red|E|red|F|red}}&lt;br /&gt;
* Slow with &amp;lt;4 DD will route through {{MapRoute|D|red}}&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 2&lt;br /&gt;
* AP/AS = 34/74 (Hard)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Bring [[Combat/Anti-Installation#Equipment_Setups|Nukes]] and DD with MG. The fleet will be fighting against both PT Imps &amp;amp; Installations. &lt;br /&gt;
|-|Node C2=&lt;br /&gt;
Method #1: {{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}} Single Fleet: '''1 CL, 1 CAV, 1 CV, 3 DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|C|red|C1|Red|C2|blue}}&lt;br /&gt;
Method #2: {{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}} Single Fleet: '''AO, 3-5 DD/DE'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|C|red|C2|blue}}&lt;br /&gt;
LBAS: N/A&lt;br /&gt;
* Set LBAS to standby/rest or send them to the battle node before {{MapRoute|C2|blue}}&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Method #2 can be used for ammo farming, please view [[Summer_2021_Event/E-1#Bonus:_Cyprus_Ammo_Farming|Cyprus Ammo Farming]] within the guide.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Phase 1: Defeat Summer CA Hime'''==&lt;br /&gt;
{{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}} Single Fleet: '''1-2 CA(V), 1 CL, 3-4 DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|C|red|E|red|G|red}}&lt;br /&gt;
* Must pass LoS to enter {{MapRoute|G|red}}&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 2&lt;br /&gt;
* No enemy air present&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Vanguard formation across all nodes until the boss&lt;br /&gt;
* Can use the same composition as Node F from phase 0.5 but equipped for surface combat&lt;br /&gt;
* TCI can be helpful with clearing the boss out&lt;br /&gt;
&lt;br /&gt;
=='''Phase 2: Deplete the TP'''==&lt;br /&gt;
{{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Single/Strike Force Fleet: '''0-2 (F)BB(V), 0-1 AV, 0-2 CA(V), 0-2 CL, 3-7 DD'''&lt;br /&gt;
* Route: {{MapRoute|2||I|red|N|blue|Q|green|O|red}}&lt;br /&gt;
* Fleet must include '''≥3 Historical''' or '''2DD + (2CL / Strike Force Fleet)''' to start at {{MapRoute|2|}}&lt;br /&gt;
* Must pass LoS to enter {{MapRoute|O|red}}&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 4&lt;br /&gt;
* No enemy air present&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Equip as many [[Daihatsu-class Landing Craft|Daihatsu]] and/or [[Drum Canister|drum canisters]] as possible to deplete the bar quickly.&lt;br /&gt;
* Equip AP shells to maximize your damage output from your BBs against the Battleship Summer Princess.&lt;br /&gt;
&lt;br /&gt;
=='''Phase 2.5: Unlock the Last Boss Node'''==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! P&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| S x2&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| S&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Strike Force Fleet: '''2 CV(L/B), 5 XX'''&lt;br /&gt;
* Route: {{MapRoute|2||I|red|J|red|P|red}}&lt;br /&gt;
* Fleet must include '''≥3 Historical''' or '''≥2DD''' to start at {{MapRoute|2|}}&lt;br /&gt;
** If using '''≥3 historicals''', 2 CV(L/B), 4XX can also be used&lt;br /&gt;
* '''Must be FAST or ≥3 DD''' to skip node {{MapRoute|H|Red}}&lt;br /&gt;
* Any (F)BB(V) will add extra battles or cause an offroute&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 4&lt;br /&gt;
* AD/AP/AS/AS+ = 17/33/72/144 (Hard)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* After completing Phase 2, {{MapRoute|P|red}} is locked to the third composition&lt;br /&gt;
* Node P is a fight against 3 Installation Princesses/Demons, all of which have various weaknesses against different anti-installation equipment.&lt;br /&gt;
* Equip with [[Combat/Anti-Installation#Equipment_Setups|nuke setups]]; however, please note the specific weaknesses listed below.&lt;br /&gt;
** Anchorage Water Demon&lt;br /&gt;
*** Vulnerable to most anti-installation equipment but is also the most resilient.&lt;br /&gt;
*** Avoid using DBs that can target installations as carriers should be focusing this target&lt;br /&gt;
*** One effective method to take her down is by using carriers with 2DB + 1TB setups and using one European plane from Group A and one from Group B, if available.&lt;br /&gt;
** Supply Depot Princess&lt;br /&gt;
*** [[Combat/Anti-Installation#Equipment_Setups|Nuke setups]] are the most effective way to take her down.&lt;br /&gt;
*** May require several hits to take down due to high HP.&lt;br /&gt;
** Airfield Princess&lt;br /&gt;
*** Type 3 Shells are the most effective means of defeating her.&lt;br /&gt;
&lt;br /&gt;
=='''Phase 3: Destroy Enemy Ne Kai's Combined Fleet'''==&lt;br /&gt;
{{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Strike Force Fleet: '''0-2 (F)BB(V), 1-2 CA(V), 0-1 AV, 0-2 CL, 3-4 DD'''&lt;br /&gt;
* Route: {{MapRoute|2||I|red|N|blue|R|blue|T|purple|V|red}}&lt;br /&gt;
* If slow, max of 1 (F)BB(V)&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 6&lt;br /&gt;
* Pre-LD: No enemy air present (Hard)&lt;br /&gt;
* LD: AD/AP/AS = 32/63/140 (Hard)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Node {{MapRoute|T|purple}} is a Night battle. So it's highly recommended to make use of the Vanguard Formation to pass through the node.&lt;br /&gt;
* The boss node {{MapRoute|V|red}} is an abyssal combined fleet.&lt;br /&gt;
* Be aware a CVL will appear in the comp on LD on harder difficulties.&lt;br /&gt;
&lt;br /&gt;
==Bonus: Cyprus Ammo Farming==&lt;br /&gt;
It is possible to collect ammo on E1 with a simple fleet comp, facing only a single battle before reaching the resource node. This can be used to collect ammo as high as '''150 ammo per run'''.&lt;br /&gt;
&lt;br /&gt;
Method #1: {{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}} Single Fleet: '''AO, 3-5 DD/DE'''&lt;br /&gt;
* Route: {{MapRoute|1||A|blue|B|blue|C|red|C2|blue}}&lt;br /&gt;
LBAS: N/A&lt;br /&gt;
* Either set LBAS on standby/rest or send them to the battle node before {{MapRoute|C2|blue}}&lt;br /&gt;
* Use Vanguard to survive Node {{MapRoute|C|red}}.&lt;br /&gt;
Increase resource gains by equipping the following:&lt;br /&gt;
* +10 Ammo per [[Drum Canister]]&lt;br /&gt;
* +15 Ammo per [[Daihatsu]], [[Daihatsu Landing Craft (Type 89 Medium Tank &amp;amp; Landing Force)|89 Tank Variants]] and [[Type 2 Ka-Mi Tank]]&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-1/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-1/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
	<entry>
		<id>https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-2&amp;diff=114663</id>
		<title>Summer 2021 Event/E-2</title>
		<link rel="alternate" type="text/html" href="https://kcwiki-en.mirairepository.net/w/index.php?title=Summer_2021_Event/E-2&amp;diff=114663"/>
		<updated>2021-09-07T20:23:56Z</updated>

		<summary type="html">&lt;p&gt;Tsubakura: /* E-2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===E-2===&lt;br /&gt;
{{EventInfoBox&lt;br /&gt;
|title_en= Battle off Cape Calabria&lt;br /&gt;
|title_jp= カラブリア岬沖海戦&lt;br /&gt;
|tag=[[File:Summer2021EventTag3.png]]&lt;br /&gt;
|tag2=[[File:Summer2021EventTag4.png]]&lt;br /&gt;
|tag_text= {{Shiplock|Summer2021EventTag3}} Blue Tag: 2nd Special Squadron&amp;lt;br/&amp;gt;{{Shiplock|Summer2021EventTag4}} Green Tag: Force H &lt;br /&gt;
|header_thumb=[[File:Summer2021_E2BossThumb.png]]&lt;br /&gt;
|map_1=[[File:Summer 2021 Event E-2 Map.png|450px]]&lt;br /&gt;
|map_1_text=Map&lt;br /&gt;
|map_2=[[File:Summmer2021E-2MapP1.png|450px]]&lt;br /&gt;
|map_2_text=Phase 1&lt;br /&gt;
|map_3=[[File:Summer2021E-2MapP2.png|450px]]&lt;br /&gt;
|map_3_text=Phase 2&lt;br /&gt;
|map_4=[[File:Summer2021E-2MapP3.png|450px]]&lt;br /&gt;
|map_4_text=Phase 3&lt;br /&gt;
|map_5=[[File:Summer2021E-2LBASMapP1.png|450px]]&lt;br /&gt;
|map_5_text=LBAS TP Phase&lt;br /&gt;
|map_6=[[File:Summer2021E-2LBASMapP2.png|450px]]&lt;br /&gt;
|map_6_text=LBAS Post TP Phase&lt;br /&gt;
|boss_hard= 900 TP + 7750 HP + 5000 HP&lt;br /&gt;
|boss_medium= 500 TP + 5250 HP + 4800 HP&lt;br /&gt;
|boss_easy= 330 TP + 3750 HP + 3600 HP&lt;br /&gt;
|boss_casual= 300 TP + 3750 HP + 3600 HP&lt;br /&gt;
|reward_all={{Ship/Banner|Conte di Cavour}}&lt;br /&gt;
|phase_1_boss=&lt;br /&gt;
|phase_2_boss=&lt;br /&gt;
|phase_3_boss=&lt;br /&gt;
|phase_4_boss=&lt;br /&gt;
|phase_5_boss=&lt;br /&gt;
|reward_1={{QuestRewardItem|Medal}}&lt;br /&gt;
|reward_1_casual=&lt;br /&gt;
|reward_1_easy=&lt;br /&gt;
|reward_1_medium=1&lt;br /&gt;
|reward_1_hard=1&lt;br /&gt;
|reward_2={{QuestRewardItem|Reinforcement Expansion}}&lt;br /&gt;
|reward_2_casual=&lt;br /&gt;
|reward_2_easy=1&lt;br /&gt;
|reward_2_medium=1&lt;br /&gt;
|reward_2_hard=1&lt;br /&gt;
|reward_3={{QuestRewardItem|Submarine Supply Material}}&lt;br /&gt;
|reward_3_casual=&lt;br /&gt;
|reward_3_easy=2&lt;br /&gt;
|reward_3_medium=3&lt;br /&gt;
|reward_3_hard=3&lt;br /&gt;
|reward_4={{QuestRewardItem|Improvement Material}}&lt;br /&gt;
|reward_4_casual=&lt;br /&gt;
|reward_4_easy=&lt;br /&gt;
|reward_4_medium=&lt;br /&gt;
|reward_4_hard=7&lt;br /&gt;
|reward_5={{QuestRewardEquip|SM.79}}&lt;br /&gt;
|reward_5_casual=&lt;br /&gt;
|reward_5_easy=1&lt;br /&gt;
|reward_5_medium=1 (★2)&lt;br /&gt;
|reward_5_hard=&lt;br /&gt;
|reward_6={{QuestRewardEquip|SM.79 bis}}&lt;br /&gt;
|reward_6_casual=&lt;br /&gt;
|reward_6_easy=&lt;br /&gt;
|reward_6_medium=&lt;br /&gt;
|reward_6_hard=1 (★2)&lt;br /&gt;
|reward_7={{QuestRewardEquip|Barracuda Mk.II}}&lt;br /&gt;
|reward_7_casual=&lt;br /&gt;
|reward_7_easy=&lt;br /&gt;
|reward_7_medium=&lt;br /&gt;
|reward_7_hard=1 (★2)&lt;br /&gt;
}}&lt;br /&gt;
{{center|[[File:OoyodoE-2Summer2021.png|440px]]}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules - From Point 1&lt;br /&gt;
|id = 51-2A&lt;br /&gt;
|order = 0,1,C,D,D1,E,F&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = * Do not meet the requirements to start at 2.&lt;br /&gt;
|0 -&amp;gt; 2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** TP Phase cleared.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|1 -&amp;gt; A = * Do not meet the requirements to go to B.&lt;br /&gt;
|1 -&amp;gt; B = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fleet contains no (F)BB(V) or CV(L/B)&lt;br /&gt;
** No SS(V)&lt;br /&gt;
** No Akitsu Maru&lt;br /&gt;
&lt;br /&gt;
|C -&amp;gt; D = &lt;br /&gt;
* If Fast+ Fleet, meet '''ALL''' of the following requirements:&lt;br /&gt;
** No (F)BB(V) or CV(L/B)&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** Failure to meet the above rules will '''FORCE''' you to D1.&lt;br /&gt;
* Else, meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
** No CVL, (F)BB(V) or CA(V)&lt;br /&gt;
* Alternatively, meet '''ANY''' of the following:&lt;br /&gt;
** Fleet contains CV(B)&lt;br /&gt;
** Amount of (F)BB(V)+CVL ≥ 2&lt;br /&gt;
** Amount of DD ≤ 2 '''AND''' fleet contains CVL or (F)BB(V)&lt;br /&gt;
** If fleet is Slow, amount DD ≤ 2 '''AND''' amount of CL ≤ 2&lt;br /&gt;
|C -&amp;gt; D1 = * Do not meet the requirements to go to D.&lt;br /&gt;
&lt;br /&gt;
|D -&amp;gt; D1 = * Do not meet the requirements to go to F.&lt;br /&gt;
|D -&amp;gt; F/resource = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** No (F)BB(V) or CV(B)&lt;br /&gt;
** Amount of DD ≥ 4&lt;br /&gt;
&lt;br /&gt;
|D1 -&amp;gt; E/empty = * Do not meet the requirements to go to F.&lt;br /&gt;
|D1 -&amp;gt; F/resource = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of DD ≥ 3&lt;br /&gt;
** Fast+ Fleet '''OR''' amount of CL+DD+DE ≥ 6&lt;br /&gt;
** Fast+ Fleet '''OR''' fleet only contains CL/DD/DE&lt;br /&gt;
&lt;br /&gt;
|E/empty -&amp;gt; G, H/empty = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|F/resource -&amp;gt; D2/empty = * Fail the LoS check.&lt;br /&gt;
|F/resource -&amp;gt; I = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
{{MapBranchingTable&lt;br /&gt;
|title = E-2 Branching Rules - From Point 2&lt;br /&gt;
|id = 51-2B&lt;br /&gt;
|order = 0,J,M,V,L,N,P,R,X,Y&lt;br /&gt;
&lt;br /&gt;
|0 -&amp;gt; 1 = * Do not meet the requirements to start at 2.&lt;br /&gt;
|0 -&amp;gt; 2 = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** TP Phase cleared.&lt;br /&gt;
** Combined Fleet&lt;br /&gt;
&lt;br /&gt;
|J/empty -&amp;gt; K, L = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|M -&amp;gt; U = * Do not meet the requirements to go to V.&lt;br /&gt;
|M -&amp;gt; V = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
** No SS(V)&lt;br /&gt;
** If Slow Fleet, meet '''ALL''' of the following as well:&lt;br /&gt;
*** Amount of (F)BB(V) ≤ 1&lt;br /&gt;
*** Amount of CV(B) ≤ 2&lt;br /&gt;
&lt;br /&gt;
|V -&amp;gt; Q = * Do not meet the requirements to go to W.&lt;br /&gt;
|V -&amp;gt; W = &lt;br /&gt;
* Meet '''ANY''' of the following requirements:&lt;br /&gt;
** Amount of CV(B) ≥ 3&lt;br /&gt;
** Amount of (F)BB(V) ≥ 5&lt;br /&gt;
** Fast Fleet '''AND''' amount of DD ≥ 6 '''AND''' amount of CL ≥ 2&lt;br /&gt;
&lt;br /&gt;
|L -&amp;gt; N = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 6&lt;br /&gt;
** Amount of CL ≥ 3&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 1&lt;br /&gt;
* Alternatively, meet '''ANY''' of the following:&lt;br /&gt;
** Fast+ Fleet '''AND''' amount of CL ≥ 2&lt;br /&gt;
** Fleet contains SS(V)&lt;br /&gt;
** Amount of (F)BB(V) ≥ 5&lt;br /&gt;
|L -&amp;gt; O = Do not meet the requirements to go to N.&lt;br /&gt;
&lt;br /&gt;
|N -&amp;gt; O = * Do not meet the requirements to go to P.&lt;br /&gt;
|N -&amp;gt; P/empty = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Fast Fleet&lt;br /&gt;
** Amount of DD ≥ 6&lt;br /&gt;
** Amount of CL ≥ 3&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 1&lt;br /&gt;
** No SS(V)&lt;br /&gt;
* Alternatively, Fast+ Fleet '''AND''' amount of CL ≥ 2&lt;br /&gt;
&lt;br /&gt;
|P/empty -&amp;gt; R, X/night = * Choose your own adventure!&lt;br /&gt;
&lt;br /&gt;
|R -&amp;gt; S = * Transport Combined Fleet&lt;br /&gt;
|R -&amp;gt; T = * Surface Task Force&lt;br /&gt;
|R -&amp;gt; Q = * Carrier Task Force&lt;br /&gt;
&lt;br /&gt;
|X/night -&amp;gt; Y = * Do not meet the requirements to go to Z.&lt;br /&gt;
|X/night -&amp;gt; Z = &lt;br /&gt;
* Meet '''ALL''' of the following requirements:&lt;br /&gt;
** Pass the LoS check.&lt;br /&gt;
** No SS(V)&lt;br /&gt;
** Amount of CV(L/B) ≤ 3&lt;br /&gt;
** Amount of (F)BB(V) ≤ 3&lt;br /&gt;
** Amount of (F)BB(V)+CV(L/B) ≤ 4 '''OR''' amount of DD ≥ 5&lt;br /&gt;
** If Slow Fleet, amount of (F)BB(V)+CV(L/B) ≤ 5&lt;br /&gt;
* Alternatively, use a Fast+ Fleet '''AND''' pass the LoS check.&lt;br /&gt;
&lt;br /&gt;
|Y -&amp;gt; H/empty = * Fail the LoS check.&lt;br /&gt;
|Y -&amp;gt; Z = * Pass the LoS check.&lt;br /&gt;
}}&lt;br /&gt;
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])&lt;br /&gt;
&lt;br /&gt;
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-2|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ship Bonuses (Tentative)==&lt;br /&gt;
&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-2/Historical_Ships}}&lt;br /&gt;
&lt;br /&gt;
===General Overview===&lt;br /&gt;
&lt;br /&gt;
* It is recommended to have the event quest completed which unlocks the Strike Force for fleet 3.&lt;br /&gt;
* This map utilizes the {{Shiplock|Summer2021EventTag3}}{{ToolTip|[Blue Tag]|'''2nd Special Squadron'''}} and {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}}&lt;br /&gt;
* The LBAS Location will change once Phase 1 is completed. Refer to the LBAS Range map for the changes in combat radius before and after Phase 1.&lt;br /&gt;
{{Warning|message= {{color|black|On E-3, '''regardless of chosen difficulty''', fleets containing ships tagged {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} '''cannot''' participate in Phase 3 and Phase 4 bosses due to branching rules.&amp;lt;br&amp;gt;Please keep this in mind even if planning to clear E-3 on '''Casual/Easy/Medium'''.}} }}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: TP Phase to relocate Land Base to Malta==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Light Fleet Composition (Recommended) =&lt;br /&gt;
{{Shiplock|Summer2021EventTag3}}{{ToolTip|[Blue Tag]|'''2nd Special Squadron'''}} Single/Striking Force Fleet:  '''4-7 DD, 0-3 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|1||A/B|red|C|red|D|red|F|green|I|red}}&lt;br /&gt;
** {{MapRoute|A|red|}} if fleet contains [[Akitsu_Maru|Akitsu Maru]] or SS(V), {{MapRoute|B|Red}} otherwise&lt;br /&gt;
* Fleet must '''pass LoS''' to reach {{MapRoute|I|}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must contain '''0 CV(L/B)+(F)BB(V)+CA(V)'''&lt;br /&gt;
|-|Medium Fleet Composition =&lt;br /&gt;
{{Shiplock|Summer2021EventTag3}}{{ToolTip|[Blue Tag]|'''2nd Special Squadron'''}} Single/Striking Force Fleet: '''1 CVL or (F)BB(V), 3-6 DD, 0-3 XX'''&lt;br /&gt;
* Route: {{MapRoute|1|blue|A|red|C|red|D1|red|E|blue|G|red|F|green|I|red}} &lt;br /&gt;
* Fleet must '''pass LoS''' to reach {{MapRoute|I|}}&lt;br /&gt;
* '''XX cannot be CV(L/B)/(F)BB(V)'''&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 4&lt;br /&gt;
** Range = 3 (After clearing TP Phase)&lt;br /&gt;
* AP/AS = 93/207 (HARD)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* It is recommended to send all LBAS with multiple bombers to the boss.&lt;br /&gt;
* Do not worry about achieving S-Rank at the boss on harder difficulties; instead, focus on a large amount of TP per A-Rank.&lt;br /&gt;
* PT-Imps are present at {{MapRoute|B|red}}. Vanguard Formation can make it easy to pass by without much damage.&lt;br /&gt;
&lt;br /&gt;
Once the TP phase is complete, the land base will be relocated to Malta.&lt;br /&gt;
&lt;br /&gt;
==Phase 1.5: Unlock Node {{MapRoute|W|red}} ==&lt;br /&gt;
&lt;br /&gt;
Requirements to unlock Node {{MapRoute|W|red}} (2nd Boss)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! S&lt;br /&gt;
! Q&lt;br /&gt;
! M&lt;br /&gt;
! R&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| A+ x2&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| A+ x2 &lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| A+ x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node S=&lt;br /&gt;
Method #1: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Light STF: '''2-5 CL, 1-4 DD, 0-3 XX + 1 CL 2-5 DD, 0-3 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|R|pink|T|red|S|red}}&lt;br /&gt;
** Note: Avoids node {{MapRoute|O|red}} at the cost of being a lighter fleet and facing one extra surface battle before reaching {{MapRoute|S|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must contain '''0 SS(V)'''&lt;br /&gt;
* Fleet must contain '''≤1 (F)BB(V) + CV(L/B)'''&lt;br /&gt;
* Fleet must contain '''≥3 CL'''&lt;br /&gt;
* Fleet must contain '''≥6 DD'''&lt;br /&gt;
Method #2: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} TCF: '''4-6 DD, 0-2 XX + 1-2 CL, 3-5 DD, 0-2 XX'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N/O|red|P|blue|R|pink|S|red}}&lt;br /&gt;
** Node {{MapRoute|O|red}} contains several Installations and PT-Imps&lt;br /&gt;
* To route {{MapRoute|L|red|N|red|P|blue}} and avoid {{MapRoute|O|red}}, meet all of the following:&lt;br /&gt;
** Fleet must be '''FAST'''&lt;br /&gt;
** Fleet must contain '''≥3 CL'''&lt;br /&gt;
** Fleet must contain '''≤1 CVE/BBV'''&lt;br /&gt;
Method #3: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Medium/Heavy STF: '''2-6 XX + 1, CL 2-5 DD, 0-3 XX'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|O|red|P|blue|R|pink|T|red|S|red}}&lt;br /&gt;
** Node {{MapRoute|O|red}} contains several Installations and PT-Imps&lt;br /&gt;
** Note: Heavier possible composition but one extra surface battle before reaching {{MapRoute|S|red}}&lt;br /&gt;
* Fleet must contain '''0 SS(V)'''&lt;br /&gt;
* Fleet must contain '''≤4 (F)BB(V)'''&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 3&lt;br /&gt;
* AP/AS = 66/147 for (HARD)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Use anti-installation setups to deal with the Supply Depot Princesses and Artillery Imps&lt;br /&gt;
** [[Combat/Anti-Installation#Equipment_Setups|Nuke setups]] may be required to eliminate the Supply Depot Princesses due to their large HP pools&lt;br /&gt;
|-|Node Q=&lt;br /&gt;
Method #1: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} CTF: '''2-4 CV(L/B), 0-2 (F)BB(V), 2 XX + 1 CL, 2 DD, 3 XX'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|O|red|P|blue|R|pink|Q|red}}&lt;br /&gt;
* Fleet must contain '''no SS(V)'''&lt;br /&gt;
Method #2: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Fast+ CTF: '''2 CV(L/B), 1 CL, 3 XX + 1 CL, 2 DD, 3 XX (FAST+)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|R|pink|Q|red}}&lt;br /&gt;
* Fleet must be '''FAST+'''&lt;br /&gt;
* Fleet must contain '''≥2 CL'''&lt;br /&gt;
* XX can be anything&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 4&lt;br /&gt;
* AD/AP/AS/AS+ = 72/143/321/642 (HARD)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* It is recommended to send the LBAS to {{MapRoute|O|red}} or {{MapRoute|L|red}} to help increase the pass rate.&lt;br /&gt;
** Another option is to fighter sweep {{MapRoute|R|red}} for the ('''HARD''') unlock.&lt;br /&gt;
|-|Node M=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Combined Fleet: '''Any Fleet'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|K|red|M|pink}}&lt;br /&gt;
* There are no limitations for fleet compositions that can reach {{MapRoute|M|pink}}&lt;br /&gt;
* Equip as much Fighter Power, AA, and ASW gear as possible&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 6&lt;br /&gt;
* AP/AS = 155/348 (HARD)&lt;br /&gt;
* LBAS can be sent to ASW sweep {{MapRoute|K|red}}, Fighter sweep to {{MapRoute|M|pink}}, or one base to each depending on the fleet composition and equipment.&lt;br /&gt;
|-|Node R=&lt;br /&gt;
* This can be done with any fleet that can reach {{MapRoute|S|red}} or {{MapRoute|Q|red}}.&lt;br /&gt;
* Depending on the fleet, LBAS can be set to bomb {{MapRoute|O|red}}, ASW sweep {{MapRoute|L|red}}, or fighter sweep {{MapRoute|R|pink}}.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Defeat Summer Harbor Princess ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Heavy CTF=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Heavy CTF : '''3 CV(B), 3 XX + 1 CL, 2 DD, 3 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|K|red|M|red|V|red|W|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must contain ≥3 CV(B), CVL do not count&lt;br /&gt;
* XX can contain '''≤2 additional CV(L/B)+(F)BB(V)'''&lt;br /&gt;
|-|Medium STF/CTF=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Medium STF/CTF : '''0-2 (F)BB(V) or CV(L/B), 1 CL, 1 DD, 2-4 XX + 1 CL, 3 DD, 2 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|K|red|M|red|V|red|W|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* At least '''2 XX must be DDs'''&lt;br /&gt;
* Fleet must contain '''≤5 (F)BB(V)+CV(L/B)'''&lt;br /&gt;
|-|Heavy STF=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} Heavy STF : '''3-4 (F)BB(V), 2-3 XX + 1 CL, 2 DD, 1-2 FBB, 1-2 XX (Fast)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|K|red|M|red|V|red|W|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* '''XX must NOT be CV(L/B)'''&lt;br /&gt;
* Fleet must contain '''exactly 5 (F)BB(V)'''&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 6&lt;br /&gt;
* Pre-LD: AD/AP/AS/AS+ = 44/87/195/390 (Hard)&lt;br /&gt;
* LD: AD/AP/AS/AS+ = 49/97/216/432 (Hard)&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* Note: The Summer Harbor Princess is an installation. Anti-installation [[Combat/Anti-Installation#Equipment_Setups|double attack setups]] are recommended to defeat this boss, as nuke setups are not effective against it.&lt;br /&gt;
* {{MapRoute|W|red}} contains an Airfield Princess (only on higher difficulties), PT-Imps, and Artillery Imps. Equip accordingly.&lt;br /&gt;
&lt;br /&gt;
==Phase 2.5: Unlock Node {{MapRoute|Z|red}} ==&lt;br /&gt;
&lt;br /&gt;
To unlock the 3rd boss, {{MapRoute|Z|red}}, you need to :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! G&lt;br /&gt;
! H&lt;br /&gt;
! LBAS&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| S&lt;br /&gt;
| Reach&lt;br /&gt;
| AS&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| S ?&lt;br /&gt;
| Reach&lt;br /&gt;
| AS&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Shiplock|Summer2021EventTag3}}{{ToolTip|[Blue Tag]|'''2nd Special Squadron'''}} Striking  Force Fleet: '''0-1 CVL or (F)BB(V), 0-3 CA(V), 0-3 AV, 0-3 CL(T), 3-5 DD'''&lt;br /&gt;
* Route: {{MapRoute|1||A|red|C|red|D1|red|E|blue|G|red}} / {{MapRoute|H|blue}}&lt;br /&gt;
** {{MapRoute|E|blue}} is a choice node. The player can choose to either go to {{MapRoute|G|red}} or {{MapRoute|H|blue}} for both the requirements.&lt;br /&gt;
* Fleet must contain '''1 of CVL, (F)BB(V), or CA(V)'''&lt;br /&gt;
** Alternatively, '''Slow fleet or exactly 3 DD'''&lt;br /&gt;
Strategic Notes:&lt;br /&gt;
* LBAS: Either send LBAS to {{MapRoute|D1|red}} (range = 3) to assist with passing or set them up as LBAS Defense for the air defense unlock requirement&lt;br /&gt;
* Note: The same fleet can be used to complete all 3 requirements in 2-3 different sorties.&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Eliminate the Mediterranean Fleet at {{MapRoute|Z|red}} ==&lt;br /&gt;
&lt;br /&gt;
The final boss at {{MapRoute|Z|red}} can only be reached from starting point {{MapRoute|2|}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Light STF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} STF: '''1 CV(L/B), 2-4 CL, 1-3 DD, 0-2 CA(V) + 1 CL, 3-5 DD, 0-3 CA(V)/CLT (FAST)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must include '''≥3 CL'''&lt;br /&gt;
* Fleet must include '''≥6 DD'''&lt;br /&gt;
* '''No (F)BB(V)''' allowed&lt;br /&gt;
* This method sacrifices a heavier fleet to allow more damage-dealing equipment to be brought to battle while still '''avoiding node''' {{MapRoute|O|red}}&lt;br /&gt;
* Due to the high air-power at the boss and the limit on CV(L/B), equipping 1 or more CAVs as SPF-mules may be required to reach the desired air-state&lt;br /&gt;
|-|Fast+ CTF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} CTF: '''4 CV(L/B), 1 CL, 1 XX + CL, 2 DD, 0-2 FBB, 0-1 CVL, 0-3 XX (FAST+)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must be '''FAST+'''&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must contain '''≥2 CL''' to avoid {{MapRoute|O|red}} which contains Installations and PT-Imps&lt;br /&gt;
* Allows as heavy of a fleet as desired&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 1&lt;br /&gt;
* Pre-LD: AD/AP/AS = 46/92/207 (Hard)&lt;br /&gt;
* It is recommended to send all LBAS to the Boss node {{MapRoute|Z|red}}&lt;br /&gt;
Shared Strategic Notes:&lt;br /&gt;
* It is highly recommended to use bombers with historical bonuses on your carriers due to their significant damage modifier against the boss. Please refer to the [[Summer_2021_Event/E-2/Historical_Ships|equipment bonuses chart]] from the bonuses section.&lt;br /&gt;
&lt;br /&gt;
==Phase 3.5: Debuff==&lt;br /&gt;
&lt;br /&gt;
There are 5 requirements needed to debuff the boss after reaching Last Dance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Node&lt;br /&gt;
! S&lt;br /&gt;
! R&lt;br /&gt;
! G&lt;br /&gt;
! Y&lt;br /&gt;
! X&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| S&lt;br /&gt;
| AS&lt;br /&gt;
| S&lt;br /&gt;
| S&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| S ?&lt;br /&gt;
| ?&lt;br /&gt;
| S ?&lt;br /&gt;
| S ?&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| A+ &lt;br /&gt;
| -&lt;br /&gt;
| S ?&lt;br /&gt;
| -&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| Casual&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Node S=&lt;br /&gt;
This is the same as a requirement for the unlock from [[Summer_2021_Event/E-2#Phase_1.5:_Unlock_Node_W|'''Phase 1.5''']]&lt;br /&gt;
|-|Node R=&lt;br /&gt;
This is the same as a requirement for the unlock from [[Summer_2021_Event/E-2#Phase_1.5:_Unlock_Node_W|'''Phase 1.5''']]&lt;br /&gt;
|-|Node G=&lt;br /&gt;
This is the same as a requirement for the unlock from [[Summer_2021_Event/E-2#Phase_2.5:_Unlock_Node_Z|'''Phase 2.5''']]&lt;br /&gt;
|-|Node Y=&lt;br /&gt;
Method #1: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} STF: '''2 (F)BB(V), 1 CV(B) or 2 CVL, 1-2 CA(V), 0-1 CL, 0-2 DD + 2 CA(V), 1 CL, 3 DD'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|O|red|P|blue|X|purple|Y|red}}&lt;br /&gt;
* Must '''fail LoS check'''&lt;br /&gt;
Method #2: {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} STF: 1 CV(B), 2 CA(V), 2 CL, 1 DD + 1 CL, 5 DD&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Y|red}}&lt;br /&gt;
* Must '''fail LoS check'''&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 2&lt;br /&gt;
* No enemy air present&lt;br /&gt;
* Either Toukai/ASW sweep to node {{MapRoute|Y|red}} to S-Rank it or send normal LBAS to {{MapRoute|O|red}} or {{MapRoute|N|red}} to help reach the node.&lt;br /&gt;
Strategic Note:&lt;br /&gt;
* Node {{MapRoute|Y|red}} is a submarine node which contains a Submarine Princess. Equip accordingly.&lt;br /&gt;
* ANY fleet that can reach {{MapRoute|Z|red}} and '''fail the LoS check''' will reach {{MapRoute|Y|red}}&lt;br /&gt;
** It is possible to change the loadout from chipping to reduce LoS without swapping any ships.&lt;br /&gt;
* A+ rank {{MapRoute|X|purple}} can also be done at the same time.&lt;br /&gt;
|-|Node X=&lt;br /&gt;
Any composition that can reach {{MapRoute|Y|red}} or {{MapRoute|Z|red}} will pass through this node and can be done in the same sortie.&lt;br /&gt;
* It is recommended to use the Node Support Expedition as this node can contain a Re-Class BB&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Finishing the Mediterranean Fleet at {{MapRoute|Z|red}} ==&lt;br /&gt;
&lt;br /&gt;
Now that the debuff has been applied, there are 4 main options available for finishing off the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Fast+ CTF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} CTF: '''4 CV(L/B), 1 CL, 1 XX + CL, 2 DD, 0-2 FBB, 0-1 CVL, 0-3 XX (FAST+)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must be '''FAST+'''&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must contain '''≥2 CL''' to avoid {{MapRoute|O|red}} which contains Installations and PT-Imps&lt;br /&gt;
* Allows as heavy of a fleet as desired&lt;br /&gt;
|-|Heavy CTF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} CTF: '''2 CV(L/B), 2 (F)BB(V), 2 XX + 1 CL, 2 DD, 3XX'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|O|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must contain '''no SS(V)'''&lt;br /&gt;
* Fleet must contain '''≥5 DD''' OR '''no additional CV(L/B)/FBB'''&lt;br /&gt;
* Fleet must contain '''≤3 CV(L/B)'''&lt;br /&gt;
* Fleet must contain '''≤3 (F)BB(V)'''&lt;br /&gt;
* NagaMutsu Touch can be used here&lt;br /&gt;
* '''Routes through''' {{MapRoute|O|red}} which contains Installations and PT-Imps&lt;br /&gt;
* Allows for a very heavy fleet without sacrificing combat equipment for speed&lt;br /&gt;
|-|Light STF Composition=&lt;br /&gt;
{{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''Force H'''}} STF: '''1 CV(L/B), 2-4 CL, 1-3 DD, 0-2 CA(V) + 1 CL, 3-5 DD, 0-3 CA(V)/CLT (FAST)'''&lt;br /&gt;
* Route: {{MapRoute|2||J|blue|L|red|N|red|P|blue|X|purple|Z|red}}&lt;br /&gt;
* Fleet must be '''FAST'''&lt;br /&gt;
* Fleet must '''pass LoS''' to route {{MapRoute|X|purple|Z|red}}&lt;br /&gt;
* Fleet must include '''≥3 CL'''&lt;br /&gt;
* Fleet must include '''≥6 DD'''&lt;br /&gt;
* '''No (F)BB(V)''' allowed&lt;br /&gt;
* This method sacrifices a heavier fleet to allow more damage-dealing equipment to be brought to battle while still '''avoiding node''' {{MapRoute|O|red}}&lt;br /&gt;
* Due to the high air-power at the boss and the limit on CV(L/B), equipping 1 or more CAVs as SPF-mules may be required to reach the desired air-state&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
LBAS&lt;br /&gt;
* Range = 1&lt;br /&gt;
* LD: AD/AP/AS = 92/184/414 (Hard)&lt;br /&gt;
* It is recommended to send all LBAS to the Boss node {{MapRoute|Z|red}}&lt;br /&gt;
Shared Strategic Notes:&lt;br /&gt;
* It is highly recommended to use bombers with historical bonuses on your carriers due to their significant damage modifier against the boss. Please refer to the [[Summer_2021_Event/E-2/Historical_Ships|equipment bonuses chart]] from the bonuses section.&lt;br /&gt;
* Destroying the boss will rely largely on TCIs.&lt;br /&gt;
** Certain historicals may be necessary for clearing E-3 on harder difficulties; use with caution!&lt;br /&gt;
** Some ships with Historical bonuses (primarily CLs &amp;amp; CAs) may be able to reach sufficient damage with DA setups&lt;br /&gt;
&lt;br /&gt;
==Enemy Compositions==&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-2/Enemy comps}}&lt;br /&gt;
&lt;br /&gt;
===Ship Drops===&lt;br /&gt;
{{:{{BASEPAGENAME}}/E-2/Ship drops}}&lt;/div&gt;</summary>
		<author><name>Tsubakura</name></author>
	</entry>
</feed>