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Difference between revisions of "Category:High Altitude Interceptors"
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| + | <noinclude> | ||
| + | ==Mechanics== | ||
| + | {{Category:Land-based Fighters}}</noinclude> | ||
{{#if:{{{equipment|}}}|{{PAGENAME}} is considered in-game as a '''high altitude interceptor'''.|<nowiki />}} | {{#if:{{{equipment|}}}|{{PAGENAME}} is considered in-game as a '''high altitude interceptor'''.|<nowiki />}} | ||
*'''[[:Category:High Altitude Interceptors|High Altitude Interceptors]]''' multiply the total air power of all land bases in Air Defense mode, when defending against enemy High-Altitude Bombers. The multiplier depends on the number of high altitude interceptors equipped and which difficulty the event map is played on: | *'''[[:Category:High Altitude Interceptors|High Altitude Interceptors]]''' multiply the total air power of all land bases in Air Defense mode, when defending against enemy High-Altitude Bombers. The multiplier depends on the number of high altitude interceptors equipped and which difficulty the event map is played on: | ||
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# @CC_jabberwock [https://twitter.com/CC_jabberwock/status/1466465088101965827][https://twitter.com/CC_jabberwock/status/1466736167689535492][https://twitter.com/CC_jabberwock/status/1466687042751168512] | # @CC_jabberwock [https://twitter.com/CC_jabberwock/status/1466465088101965827][https://twitter.com/CC_jabberwock/status/1466736167689535492][https://twitter.com/CC_jabberwock/status/1466687042751168512] | ||
[[Category:Player equipment]] | [[Category:Player equipment]] | ||
| − | [[Category:Land-based Fighters]] | + | [[Category:Land-based Fighters]]</noinclude> |
| − | </noinclude> | ||
Revision as of 12:26, 4 February 2023
Mechanics
Land-Based Fighters/Interceptors![]()
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are LBAS exclusive fighters, that are used to either:
- Provide Sortie Fighter-Power, where the "fighter Power"
, "interception"
, and "combat radius"
stats are the most important, - Intercept enemy bombers, where the "fighter Power"
, "interception"
, and especially the "anti-bomber"
stats are the most important.
- High Altitude Interceptors multiply the total air power of all land bases in Air Defense mode, when defending against enemy High-Altitude Bombers. The multiplier depends on the number of high altitude interceptors equipped and which difficulty the event map is played on:
| Airpower modifier against high altitude raids: | ||||
|---|---|---|---|---|
| Event Map Difficulty |
Number of High Altitude Interceptors Defending | |||
| 0 | 1 | 2 | 3+ | |
| Casual/Easy: | 1x | 1.1x | 1.2x | |
| Medium/Hard: | 0.5x | 0.8x | ||
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