| Line 161: |
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| | | | |
| | * This map uses 4 locks: | | * This map uses 4 locks: |
| − | ** [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] '''3rd Fleet''', | + | ** [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] '''3rd Fleet''' (phase 1, combined), |
| − | ** [[File:{{ROOTPAGENAME}} Tag 9.png|40px]] '''Wake Island Transport Unit''', | + | ** [[File:{{ROOTPAGENAME}} Tag 9.png|40px]] '''Wake Island Transport Unit''' (phase 2, combined), |
| − | ** [[File:{{ROOTPAGENAME}} Tag 10.png|40px]] '''The New Tatsumaki Fleet ''', | + | ** [[File:{{ROOTPAGENAME}} Tag 10.png|40px]] '''The New Tatsumaki Fleet''' (phase 3, striking force), |
| − | ** [[File:{{ROOTPAGENAME}} Tag 11.png|40px]] '''Op. Z Decisive Battle Fleet'''. | + | ** [[File:{{ROOTPAGENAME}} Tag 11.png|40px]] '''Op. Z Decisive Battle Fleet''' (phase 4, combined). |
| | | | |
| | + | *An '''[[Emergency Anchorage Repair]] node''' is present on {{MapRoute|W|lightblue}}, |
| | *An '''[[Node|"Airstrike Supported Battle" node]]''' is present on {{MapRoute|K|darkorange}}, | | *An '''[[Node|"Airstrike Supported Battle" node]]''' is present on {{MapRoute|K|darkorange}}, |
| | *Node {{MapRoute|S|Red}} is an "atoll node", where the new {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks}}' opening can be deployed. | | *Node {{MapRoute|S|Red}} is an "atoll node", where the new {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks}}' opening can be deployed. |
| | | | |
| − | ==Phase 0.3: Gimmick== | + | ==Phase 0.3: Gimmick 1== |
| | The following steps have to be performed to unlock the next phase. | | The following steps have to be performed to unlock the next phase. |
| | | | |
| Line 177: |
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| | | Hard|| Sx2|| Sx2|| Sx2 | | | Hard|| Sx2|| Sx2|| Sx2 |
| | |- | | |- |
| − | | Medium|| ?|| ?|| ? | + | | Medium|| S? x2|| ?|| S? x2 |
| | |- | | |- |
| | | Easy|| ?|| ?|| ? | | | Easy|| ?|| ?|| ? |
| Line 203: |
Line 204: |
| | </tabber> | | </tabber> |
| | | | |
| − | ==Phase 0.7: Gimmick== | + | ==Phase 0.7: Gimmick 2== |
| | The following steps have to be performed to unlock the next phase. | | The following steps have to be performed to unlock the next phase. |
| | | | |
| Line 211: |
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| | | Hard|| AS|| S|| S|| S | | | Hard|| AS|| S|| S|| S |
| | |- | | |- |
| − | | Medium|| ?|| ?|| ?|| ? | + | | Medium|| AS|| S?|| S?|| S? |
| | |- | | |- |
| | | Easy|| ?|| ?|| ?|| ? | | | Easy|| ?|| ?|| ?|| ? |
| Line 219: |
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| | | | |
| | <tabber> | | <tabber> |
| − | |-|C1= | + | |-|Node C1= |
| | Refer to [[#Phase 1: Boss 1]]'s fleet for composition and routing. | | Refer to [[#Phase 1: Boss 1]]'s fleet for composition and routing. |
| | * STF/CTF [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] | | * STF/CTF [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] |
| Line 228: |
Line 229: |
| | ! !! AS | | ! !! AS |
| | |- | | |- |
| − | |Hard || | + | |Hard || 486 |
| | |- | | |- |
| − | |Medium|| | + | |Medium|| 431 |
| | |- | | |- |
| − | |Easy || | + | |Easy || 378 |
| | |- | | |- |
| − | |Casual|| | + | |Casual|| 254 |
| | |} | | |} |
| | | | |
| − | |-|C2= | + | |-|Node C2= |
| − | * CTF: '''??''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] | + | * STF/CTF: '''[[#Phase 1: Boss 1]]'s fleet, SLOW with 4+ CV(B/L)''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] |
| − | * Route: {{MapRoute|1||A|red|B|blue|C|red|C2|pink}} | + | * Route: {{MapRoute|1||A|red|B|blue|C|red|C2|red}} |
| | * LBAS range: 2 | | * LBAS range: 2 |
| | | | |
| − | |-|D1= | + | |-|Node D1= |
| − | * CTF: '''??''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] | + | * CTF: '''2 CV(B), 1CVL, 2 CA(V), 1 CL/DD + 1 CA(V), 1 CL, 4 DD''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] |
| | * Route: {{MapRoute|1||A|red|B|blue|D|red|D1|pink}} | | * Route: {{MapRoute|1||A|red|B|blue|D|red|D1|pink}} |
| | * LBAS range: 2 | | * LBAS range: 2 |
| | + | **[[ASW]] is required to secure the S rank. |
| | | | |
| − | |-|D2= | + | |-|Node D2= |
| − | * STF/CTF: '''??''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] | + | Refer to [[#Phase 1: Boss 1]]'s fleet for composition. |
| | + | * STF/CTF [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] |
| | * Route: {{MapRoute|1||A|red|B|blue|D|red|D2|pink}} | | * Route: {{MapRoute|1||A|red|B|blue|D|red|D2|pink}} |
| | * LBAS range: 3 | | * LBAS range: 3 |
| − |
| |
| | </tabber> | | </tabber> |
| | | | |
| | ==Phase 1: Boss 1== | | ==Phase 1: Boss 1== |
| | + | The boss is the new {{EnemyLink|New Mass-Produced Aircraft Carrier Princess}}, with up to 3 of them in Hard LD. |
| | | | |
| | <tabber> | | <tabber> |
| − | |-|Heavy= | + | |-|Fast= |
| − | * CTF: '''2 BB(V), 2 CV(B), 1 CA(V)/AV, 1 CL/DD + 0-1 CA(V), 1 CL, 4-5 DD, Slow''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] | + | * CTF/STF: '''2 (F)BB(V), 2-3 CV(B/L), 1-2 CAV/CL/DD + 0-2 CA(V)/CLT, 1 CL, 3-5 DD, Fast ''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] |
| | + | * Route: {{MapRoute|1||A1|red|B|blue|C|red|C1|pink|E|red|F1|pink|G|red}} |
| | + | **This is the most advised fleet, as it brings the best balance of power. |
| | + | **4 DD are needed when using a {{Class|Yamato}}, and 5 DD with both. |
| | + | |
| | + | |-|Slow= |
| | + | * CTF: '''2 (F)BB(V), 2 CV(B/L), 2 CA(V)/AV, 1 CL/DD + 0-1 CA(V), 1 CL, 3-5 DD, Slow''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] |
| | * Route: {{MapRoute|1||A|red|B|blue|C|red|C1|pink|E|red|F1|pink|G|red}} | | * Route: {{MapRoute|1||A|red|B|blue|C|red|C1|pink|E|red|F1|pink|G|red}} |
| − | | + | **Equivalent to the fast fleet, being more permisive for slow ships, but with one less carrier. |
| − | |-|Light=
| + | **4 DD are needed when using a {{Class|Yamato}}, and 5 DD with both. |
| − | * CTF/STF: '''2 FBB, 2 CV(B/L), 1 CAV, 1 CL + 0-1 CA(V)/CLT, 1 CL, 4-5 DD, Fast ''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] | |
| − | * Route: {{MapRoute|1||A1|red|B|blue|C|red|C1|pink|E|red|F1|pink|G|red}} | |
| | | | |
| | |-|CV Focus= | | |-|CV Focus= |
| − | * CTF: '''3 CV(B), 1CVL, 1 CAV, 1 CL + 0-1 CA(V)/CLT, 1 CL, 4-5 DD''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] | + | * CTF: '''3 CV(B), 1 CVL, 1 CAV, 1 CL/DD + 1-2 CA(V)/CLT, 1 CL, 3-4 DD''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] |
| | * Route: {{MapRoute|1||A1|red|B|blue|C|red|C1|pink|E|red|F1|pink|G|red}} | | * Route: {{MapRoute|1||A1|red|B|blue|C|red|C1|pink|E|red|F1|pink|G|red}} |
| | + | **This fleet brings the highest air power, helping reaching AS on the boss. |
| | + | **This fleet is not recommended, as it lacks a special attack and will struggle damaging the bosses |
| | + | </tabber> |
| | | | |
| − | </tabber>
| |
| | *LoS check: ?? | | *LoS check: ?? |
| | * LBAS range: 5 | | * LBAS range: 5 |
| − | * AP/AS= 101/225 on Hard | + | * AP/AS: |
| | + | **307/690 (Hard pre-LD) |
| | + | **449/1008 (Hard LD) |
| | + | *Bringing an [[AACI]] and several [[OASW]] is recommended. |
| | + | **With air power that high, it is most likely that the boss will be fought under AD in last dance, requiring appropriate setups. |
| | + | *All LBAS should be sent to the boss, with 2 fighters and 2 bombers per base. |
| | + | *Using both an ASW node support expedition and a boss support expedition is recommended. |
| | + | *The use of [[Special Attacks]] is recommended, especially the [[Yamato]] touch, as this can be a fast fleet touch. |
| | + | *Using {{Smoke}} [[Smoke]]s can help pass through node {{MapRoute|C|red}} a bit in some cases. |
| | | | |
| | ==Phase 2: TP== | | ==Phase 2: TP== |
| | Phase 1 is a '''"[[Transport Operation]]"'''. | | Phase 1 is a '''"[[Transport Operation]]"'''. |
| | | | |
| − | * TCF: '''1-2 AV, 0-1 [[CVE]]/CL, 4-5 DD + 1-2 CL, 4-5 DD''' [[File:{{ROOTPAGENAME}} Tag 9.png|40px]] | + | * TCF: '''1-2 AV, 0-1 [[CVE]]/CL, 4-5 DD + 1-2 CL, 4-5 DD, Fast''' [[File:{{ROOTPAGENAME}} Tag 9.png|40px]] |
| | * Route: {{MapRoute|2||H|blue|J|pink|J1|red|J2|red|M|green|O|red}} | | * Route: {{MapRoute|2||H|blue|J|pink|J1|red|J2|red|M|green|O|red}} |
| − | *LoS check: ? | + | *LoS check: 75 (Cn3, Hard) |
| − | * LBAS range: 9 | + | *LBAS range: 9 |
| | | | |
| | *As many {{Landing Craft}} [[Landing Craft]], {{Drum}} [[Drum Canister]]s, and {{Amphibious Tank}} [[Amphibious Tank]]s should be utilised in the fleet. | | *As many {{Landing Craft}} [[Landing Craft]], {{Drum}} [[Drum Canister]]s, and {{Amphibious Tank}} [[Amphibious Tank]]s should be utilised in the fleet. |
| | + | *Bringing an [[AACI]] and several [[OASW]] is recomanded. |
| | | | |
| | ==Phase 3: Boss 3== | | ==Phase 3: Boss 3== |
| | + | The boss node is an "atoll node", meaning that it is possible to deploy the new {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}}' opening. |
| | + | *The new [[Atoll Aircraft Carrier Anchorage Princess]] is not an "[[Installation]]". |
| | + | |
| | + | <tabber> |
| | + | |-|AS Fleet= |
| | * Striking Force: '''1 AS, 4-5 SS(V), 0-1 AV, 1-2 DD''' [[File:{{ROOTPAGENAME}} Tag 10.png|40px]] | | * Striking Force: '''1 AS, 4-5 SS(V), 0-1 AV, 1-2 DD''' [[File:{{ROOTPAGENAME}} Tag 10.png|40px]] |
| | * Route: {{MapRoute|1||P|pink|J|pink|J1|red|R|red|S|red}} | | * Route: {{MapRoute|1||P|pink|J|pink|J1|red|R|red|S|red}} |
| | + | * This fleet can utilize the "Submarine Touch", a {{Submarine Touch}} |
| | + | |
| | + | |-|No-AS Fleet= |
| | + | * Striking Force: '''4 SS(V), 1 CAV, 1 CL, 1 AV''' [[File:{{ROOTPAGENAME}} Tag 10.png|40px]] |
| | + | * Route: {{MapRoute|1||P|pink|J|pink|J1|red|R|red|S|red}} |
| | + | |
| | + | </tabber> |
| | * LBAS range: 9 | | * LBAS range: 9 |
| − | | + | * Having an [[AACI]] is recomanded. |
| − | * This fleet can utilize the "Submarine Touch", a {{Submarine Touch}} | |
| | *[[PT boat]]s are present in the boss comp: | | *[[PT boat]]s are present in the boss comp: |
| | {{Anti-PT Imp Setups}} | | {{Anti-PT Imp Setups}} |
| | + | Using the Ka-Tsu tanks attacks is mandatory in higher difficulties: |
| | | | |
| | {{:Ka-Tsu}} | | {{:Ka-Tsu}} |
| | + | When using it, it is better to have pairs of Ka-Tsu on the historical ships, and normal [[Night Cut-in]]s for the other ones. |
| | | | |
| | ==Phase 4: Boss 4== | | ==Phase 4: Boss 4== |
| | + | The boss is the new {{EnemyLink|Abyssal I-go Water Princess}} submarine. |
| | | | |
| − | * STF: '''1BBV, 0-1 CAV, 3-5 CL, 0-1 DD/DE + 1 CL, 3-5 DD, 0-2 DE''' [[File:{{ROOTPAGENAME}} Tag 11.png|40px]] | + | * STF: '''1-2 BBV/CV(E), 0-1 CAV, 3-5 CL, 0-1 DD/DE + 1 CL, 3-5 DD, 0-2 DE''' [[File:{{ROOTPAGENAME}} Tag 11.png|40px]] |
| | * Route: {{MapRoute|3||T|red|U|pink|V|red|X|pink|Z|red}} | | * Route: {{MapRoute|3||T|red|U|pink|V|red|X|pink|Z|red}} |
| | **LoS check: ?? | | **LoS check: ?? |
| | **LBAS range: 10 | | **LBAS range: 10 |
| − | *As the flagship boss is a submarine, it possible and heavily advised to focus the fleet on OASW and snipe the boss. | + | *As the flagship boss is a submarine, it is possible and heavily advised to focus the fleet on ASW only and snipe the boss. |
| − | *As many [[OASW]] as possible ships should be utilized in the escort fleet | + | *As many [[OASW]] as possible ships should be utilized in the escort fleet. |
| | + | **The flagship should then be [[Hyuuga Kai Ni]], [[Kaga Kai Ni Go]], or any [[CVE]] Kai Ni, as they have good ASW stat in addition of being able to equip fighters. |
| | *The main fleet should maintain high [[ASW]], with additional roles such as: | | *The main fleet should maintain high [[ASW]], with additional roles such as: |
| | **One [[AACI]] ship, | | **One [[AACI]] ship, |
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| | | | |
| | {|class="wikitable" | | {|class="wikitable" |
| − | ! !! ?!! ?!! ? | + | ! !! A3!! C2!! D2!! F1!! O !! S !! X !! LBAS |
| | |- | | |- |
| − | | Hard|| ?|| ?|| ? | + | | Hard || S || S || S || AS|| A+ x2|| A+ x2|| AS|| AS |
| | |- | | |- |
| − | | Medium|| ?|| ?|| ? | + | | Medium|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ? |
| | |- | | |- |
| − | | Easy|| ?|| ?|| ? | + | | Easy || ?|| ?|| ?|| ?|| ?|| ?|| ?|| ? |
| | |- | | |- |
| − | | Casual|| ?|| ?|| ? | + | | Casual|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ? |
| | |} | | |} |
| | | | |
| | <tabber> | | <tabber> |
| − | |-|Node ?= | + | |-|Node A3= |
| | + | Refer to [[#Phase 0.3: Gimmick 1]]'s fleet for composition and routing. |
| | + | |
| | + | |-|Node C2 & D2= |
| | + | Refer to [[#Phase 0.7: Gimmick 2]]'s fleets for compositions and routings. |
| | + | |
| | + | |-|Node F1= |
| | + | Refer to [[#Phase 1: Boss 1]]'s fleet for composition and routing. |
| | + | {|class="wikitable" |
| | + | ! !! AS |
| | + | |- |
| | + | |Hard || 684 |
| | + | |- |
| | + | |Medium|| 431 |
| | + | |- |
| | + | |Easy || 378 |
| | + | |- |
| | + | |Casual|| 254 |
| | + | |} |
| | + | |
| | + | |-|Node O= |
| | + | Refer to [[#Phase 2: TP]]'s fleet for composition and routing. |
| | | | |
| − | |-|Node ??= | + | |-|Node S= |
| | + | Refer to [[#Phase 3: Boss 3]]'s fleet for composition and routing. |
| | | | |
| − | |-|Node ???= | + | |-|Node X= |
| | + | Refer to [[#Phase 4: Boss 4]]'s fleet for composition and routing. |
| | {|class="wikitable" | | {|class="wikitable" |
| | ! !! AS | | ! !! AS |
| | |- | | |- |
| − | |Hard || | + | |Hard || 867 |
| | |- | | |- |
| − | |Medium|| | + | |Medium|| 756 |
| | |- | | |- |
| − | |Easy || | + | |Easy || 687 |
| | |- | | |- |
| − | |Casual|| | + | |Casual|| 470 |
| | |} | | |} |
| | + | * These are the highest values for AS taken from Last Dance Compositions, there's a chance AS value could be lower than the one shown in the table. |
| | + | |
| | + | |-|LBAS= |
| | + | * Set all 3 LBAS on defense with good [[interceptor]]s. |
| | </tabber> | | </tabber> |
| | | | |