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| − | == Foreword and Credits == | + | {{imbox | type = notice| image = [[File:imbox construction.png|60px]] |
| − | Originally written by Mikabro (X@McQueen1919) in Chinese. Translated and adapted by Transporange and Jiga. | + | | text = This article is [[:Category:Under Construction Articles|under construction]][[Category:Under Construction Articles]].<br>Originally written by Mikabro (X@McQueen1919) in Chinese. Translated and adapted by Transporange.<br><small>Adopted by [[User:Transporange]]</small> |
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| − | Smoke is the only thing between Taihas and 6 Abyssal Princesses. Effective understanding and use of Smoke is key to reduce retreats and Damegami expenditure. | + | ==Overview== |
| | + | Smoke may be the only thing between Taihas and 6 Abyssal Princesses. Effective understanding and use of Smoke is key to reduce retreats and Damegami expenditure. |
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| − | {|style="color: black; background: linear-gradient(to right, orange , yellow, green, cyan, blue, violet); width:100%; padding:10px; margin:20px; border:1px solid gray; border-radius:10px" | + | {|style="color: black; background:#90EE90; width:95%; padding:10px; margin:20px; border:1px solid gray; border-radius:10px" |
| − | |valign="center"| [[File:Equipment_Full_Smoke_Generator_Kai_(Smoke_Screen).png|left|60px]] '''TL;DR!''' | + | |valign="center"| [[File:Equipment_Full_Smoke_Generator_Kai_(Smoke_Screen).png|left|60px]] '''TLDR:''' |
| − | *Smoke reduces accuracy of both sides | + | *Smoke reduces accuracy of both sides for: |
| − | *You need Medium smoke to affect Artillery phase | + | **Artillery phase, |
| − | *Small smoke affects opening torpedo phase, Large smoke affects closing | + | **Opening and closing torpedo phases, |
| − | *Fossils should get the two [[Smoke_Generator_Kai_(Smoke_Screen)|Smoke Kais]] and one [[Smoke_Generator_(Smoke_Screen)|Smoke]] {{MaxStar}} | + | **ASW, |
| − | **Luck Mod your main [[Yamato]] (preferably all Yamatos) to 29 {{Luck}} | + | *The [[Smoke_Generator_Kai_(Smoke_Screen)|Smoke Kai]] (from {{Q|F115}}) and/or a [[Smoke_Generator_(Smoke_Screen)|Smoke]] {{MaxStar}} are more effective trigger-wise and should be utilized. |
| − | *Newbies should get the [[Smoke_Generator_Kai_(Smoke_Screen)|Smoke Kai]] from {{Qfactory}} [[Quests#F115|F115]], improve two [[Smoke_Generator_(Smoke_Screen)|Smoke]] to {{MaxStar}} and prepare one [[Smoke_Generator_(Smoke_Screen)|Smoke]] at {{Star}}+0 | + | **The flagship luck {{Luck}} is critical for a good trigger rate. |
| − | **Luck Mod your main [[Yamato]] to 37 {{Luck}}, or luck mod yourself | + | *Best use case of smoke is for pass rate increase, notably for: |
| − | *Best use case of smoke is in 1. Princess infested preboss nodes ([[Early_Spring_2024_Event/E-4#E-4_V_Hard|Example]]) or 2. [[TCF]] preboss nodes | + | *# Hard preboss nodes (e.g. [[Early_Spring_2024_Event/E-4#E-4_V_Hard|spring 2024 E-4]]), |
| − | *Don't spam smoke | + | *# when using a [[TCF]] on preboss nodes, |
| | + | *Do not spam smoke in other situations, as it may just decrease the pass rate. |
| | |} | | |} |
| | | | |
| − | == What is Smoke == | + | ==What is Smoke== |
| | {{Category:Smoke Generators}} | | {{Category:Smoke Generators}} |
| | | | |
| − | === For Jiga: Potential update of Category ===
| + | ==Why Smoke== |
| − | *Airstrike Accuracy remains buffed from Plane Proficiency. This serves as a remark and is not important.
| + | The main effect of Smoke is '''reducing accuracy from both sides'''. |
| − | *Smoke on ASW: We know that Smoke reduces ASW accuracy, but not as severe as Artillery accuracy. Abyssal Evasion is not affected. However using smoke and proper ASW is mutually exclusive. It would be a curiosity outside of practical combat considerations.
| + | *This clearly helps with preboss pass rates. However offense is the best defense, we would have killed everything first if we could. |
| − | *Small smoke affects opening torps, Medium smoke affects Artillery phase, Large smoke affects Closing torps.
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| − | *There are currently two formulae for smoke rates. x.com/yukicacoon/status/1739481809375895854 by Yumemi and x.com/Xe_UCH/status/1767407602554855730 by Xe. There is a calculator for smoke rates as well at docs.google.com/spreadsheets/d/1tEqI13g2LmzR0L8N-I39W6mgmAyc8DxJ-R0_qlEkjlQ/edit if this is useful. Aircalc uses Xe's formula when displaying Smoke rates.
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| − | **The main difference between the formulae comes from the luck thresholds.
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| − | | |
| − | == Why Smoke == | |
| − | The main effect of Smoke is '''reducing accuracy from both sides'''. This clearly helps with preboss pass rates. However offence is the best defence, we would have killed everything first if we could. | |
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| − | Hence the main use of smoke is {{TextGlow|'''when it is impossible for us to sink the enemy first'''|black|text-colour=red|glow-size=2px}}. Examples include: | + | Hence the main use of smoke is {{TextGlow|'''when it is impossible to sink the enemy that will retaliate hard'''|black|text-colour=red|glow-size=2px}}. Examples include: |
| − | *Preboss nodes with 6 Abyssal Princesses; | + | *Preboss nodes with several [[Princess]]es or strong ships like [[Battleship Re-Class]], |
| − | *When using TCF | + | *When using a TCF, |
| − | *Sub nodes | + | *On submarine nodes where no ASW can be used, |
| − | One needs Large smoke to make smoke useful in sub nodes, hence Toukai wings remain the best counter to submarines.
| + | As smoke reduces ASW accuracy for the allied side only, smoke and ASW are mutually exclusive. |
| − | The first two cases however are commonplace in recent events.
| + | *Smoke should also never be used when sorting a submarine fleet, as it only has drawbacks. |
| − | === Conclusion ===
| + | ;Conclusion |
| − | *Smoke to evade unsinkable enemies. | + | *Smoke is used to avoid unsinkable enemies. |
| − | *You want at minimum Medium smoke guaranteed. | + | *At minimum, medium size smoke should be guaranteed for good effectiveness. |
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| − | == How to Smoke == | + | ==How to Smoke== |
| − | As written in the Smoke Template, {{TextGlow|'''Fleet Flagship Luck'''|black|text-colour=lime|glow-size=2px}} and {{TextGlow|'''Smoke improvement levels'''|black|text-colour=cyan|glow-size=2px}} affects smoke proc rates. Clearly the better your smoke generators are, the less taxing is on your Luck mods. We provide some calculations for Newbies and Fossils, with the assumption that you need to guarantee Medium smoke.
| + | The '''flagship luck''', the '''number of smoke generators''', and '''generator improvement levels''' affect smoke proc rates. |
| | + | *Hence, the better the smoke generators are, the less taxing on Luck. |
| | + | *Some calculations are provided for newbies and veterans, with the assumption to guarantee medium smoke. |
| | + | *In most cases, it is assumed that [[Yamato]] is the flagship, as she is a common choice for dire situations. As such, she should be luckmodded to some extent to improve the rates. |
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| − | We write "you need A/B {{Luck}}" to mean that "by Yumemi's formula you need A {{Luck}}, by Xe's formula you need B {{Luck}}".
| + | ''The luck range is determined by using either Yumemi's or Xe's formulas respectively. |
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| | <tabber> | | <tabber> |
| − | |-|Fossil= | + | |-|Newbie= |
| − | This means you have a the Smoke Kai {{Star}}+2 from 2023 Summer E1H and the Smoke Kai from Miyuki K2 quest. If you only use these two Smoke Kai it takes 122/114 {{Luck}} to guarantee Medium smoke. | + | This means that at best, 1 Smoke Kai was obtained from {{Q|F115}}, and two base Smoke were crafted and {{MaxStar}}. |
| | + | *In this case the flagship needs 37 to 54 {{Luck}} (a relatively big challenge). |
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| − | Clearly someone lost his head.
| + | 3 ways to mitigate the luck required depending on the situation: |
| | + | *At 29 {{Luck}} there is 9 % chance of small smoke. |
| | + | *Get Yamato to 37 {{Luck}}, this works for the first formula, and also crosses a threshold in the second formula. |
| | + | *If a spare slot is remaining, an additional base Smoke can be used, then only 10 to 17 {{Luck}} is needed. |
| | + | Be prepared and get 1 to 2 Smoke {{MaxStar}}, and even 1 base Smoke, for such cases. |
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| − | Hence we add an extra Smoke {{MaxStar}} to the mix. It takes 26/29 {{Luck}}. | + | |-|Veteran= |
| | + | This means that 2 Smoke Kai were obtained. |
| | + | *When using 2 Smoke Kai, it takes 114 to 122 {{Luck}} to guarantee medium smoke. |
| | + | *Hence, adding an extra Smoke {{MaxStar}} to the mix reduce the requirement to 26 to 29 {{Luck}}. |
| | + | </tabber> |
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| − | {{TextGlow|'''For fossils, please get both Smoke Kais and one Smoke +10, as well as Flagship Luck ≥26/≥29.'''|black|text-colour=red|glow-size=2px}}
| + | ==Flagship Luck== |
| − | |-|Newbie=
| + | If no touch is used but smoke is needed, a high luck flagship should simply be used. |
| − | You don't have Smoke Kai from Event, so we assume you will use Miyuki's Smoke Kai and two Smoke {{MaxStar}}. You will need 37/54 {{Luck}}. A big challenge.
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| − | We provide three solutions.
| + | In cases a touch is also required, [[Nagato Kai Ni]] has 40 {{Luck}} and [[Nelson Kai]] has 28 {{Luck}}, being great choices in this case. |
| − | *Well at 29 {{Luck}} you have 9% of Small smoke. You can pray to RNG.
| + | *If possible, [[Luckmod]] is advisable as it is a great component of the trigger rate. |
| − | *Get your main Yamato to 37 {{Luck}}. This works for the first formula, and also crosses a threshold in the second formula.
| + | *Typically, [[Touch]] battleships should be luckmodded as they are the default flagships for touches, and will gain for both touch and smoke trigger rates. |
| − | *If you can spare a slot, plug a Smoke {{Star}}+0. Then you need 10/17 {{Luck}}. Perfectly doable. | + | *As [[Yamato|Yamato Kai Ni/Juu]] is the usual suspect in this matter, as she only has 18 {{Luck}} by default and should be modded if possible. |
| − | Depending on the situation you may use any of the three above. Be prepared and {{TextGlow|'''get two Smoke {{MaxStar}} and one Smoke {{Star}}+0'''|black|text-colour=red|glow-size=2px}}.
| + | *For Event RTA, [[Musashi Kai Ni]] deserves luck modding too, as she can unlock the strongest touch, but she is rarely practical for most cases, notably in cases of routing hard-locks. |
| − | </tabber>
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| − | == Smoke luck mods == | + | =For potential mechanic update= |
| − | For this purpose you should mod {{ItemStack|item={{Ship/Banner|Yamato/Kai Ni|small=true}}|text=Kai Ni}}
| + | *Airstrike Accuracy remains buffed from Plane Proficiency. This serves as a remark and is not important. |
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| − | If your fleet has no touch but needs smoke, just plug a high luck ship as Flagship. It is only when you need touch attacks that your Flagship is fixed. {{Ship/Banner|Nagato Kai Ni|small=true}} has 40 {{Luck}}, {{Ship/Banner|Nelson Kai|small=true}} also has 29 {{Luck}} if you ring her. However {{Ship/Banner|Yamato Kai Ni|small=true}} has 18 {{Luck}} before marriage.
| + | *There are currently two formulae for smoke rates. |
| | + | **[https://x.com/yukicacoon/status/1739481809375895854] by Yumemi |
| | + | **[https://x.com/Xe_UCH/status/1767407602554855730] by Xe. |
| | + | **There is a calculator for smoke rates as well at [https://docs.google.com/spreadsheets/d/1tEqI13g2LmzR0L8N-I39W6mgmAyc8DxJ-R0_qlEkjlQ/edit] if this is useful. Aircalc uses Xe's formula when displaying Smoke rates. |
| | + | **The main difference between the formulae comes from the luck thresholds. |
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| − | === What about Musashi K2? === | + | =See Also= |
| − | If you do Event RTA, Musashi K2 deserves luck modding.
| + | {{Help}} |
| − | For non-RTA players, we note that although Musashi K2 Flagship gives a stronger Touch (Yamato K2J third shot will be heavier), but you may get hard blocked via a Fast or Hotels ≤ 1 navigation check. Luck modding Yamato K2 will do.
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