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| text = This article is [[:Category:Under Construction Articles|under construction]][[Category:Under Construction Articles]].<br>Originally written by Mikabro (X@McQueen1919) in Chinese. Translated and adapted by Transporange.<br><small>Adopted by [[User:Transporange‎]]</small>
 
| text = This article is [[:Category:Under Construction Articles|under construction]][[Category:Under Construction Articles]].<br>Originally written by Mikabro (X@McQueen1919) in Chinese. Translated and adapted by Transporange.<br><small>Adopted by [[User:Transporange‎]]</small>
 
}}
 
}}
      
==Overview==
 
==Overview==
   
Smoke may be the only thing between Taihas and 6 Abyssal Princesses. Effective understanding and use of Smoke is key to reduce retreats and Damegami expenditure.  
 
Smoke may be the only thing between Taihas and 6 Abyssal Princesses. Effective understanding and use of Smoke is key to reduce retreats and Damegami expenditure.  
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==What is Smoke==
 
==What is Smoke==
 
{{Category:Smoke Generators}}
 
{{Category:Smoke Generators}}
  −
=== For Jiga: Potential update of Category ===
  −
*Airstrike Accuracy remains buffed from Plane Proficiency. This serves as a remark and is not important.
  −
*Smoke on ASW: We know that Smoke reduces ASW accuracy, but not as severe as Artillery accuracy. Abyssal Evasion is not affected. However using smoke and proper ASW is mutually exclusive. It would be a curiosity outside of practical combat considerations.
  −
*Small smoke affects opening torps, Medium smoke affects Artillery phase, Large smoke affects Closing torps.
  −
==>WTF ? @Jiga: This is [sic]. I can search relevant resources for you maybe
  −
*There are currently two formulae for smoke rates.
  −
**[https://x.com/yukicacoon/status/1739481809375895854] by Yumemi
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**[https://x.com/Xe_UCH/status/1767407602554855730] by Xe.
  −
**There is a calculator for smoke rates as well at docs.google.com/spreadsheets/d/1tEqI13g2LmzR0L8N-I39W6mgmAyc8DxJ-R0_qlEkjlQ/edit if this is useful. Aircalc uses Xe's formula when displaying Smoke rates.
  −
**The main difference between the formulae comes from the luck thresholds.
      
==Why Smoke==
 
==Why Smoke==
 
The main effect of Smoke is '''reducing accuracy from both sides'''.  
 
The main effect of Smoke is '''reducing accuracy from both sides'''.  
*This clearly helps with preboss pass rates. However offence is the best defence, we would have killed everything first if we could.  
+
*This clearly helps with preboss pass rates. However offense is the best defense, we would have killed everything first if we could.  
    
Hence the main use of smoke is {{TextGlow|'''when it is impossible to sink the enemy that will retaliate hard'''|black|text-colour=red|glow-size=2px}}. Examples include:
 
Hence the main use of smoke is {{TextGlow|'''when it is impossible to sink the enemy that will retaliate hard'''|black|text-colour=red|glow-size=2px}}. Examples include:
 
*Preboss nodes with several [[Princess]]es or strong ships like [[Battleship Re-Class]],
 
*Preboss nodes with several [[Princess]]es or strong ships like [[Battleship Re-Class]],
 
*When using a TCF,
 
*When using a TCF,
*One submarine nodes where no ASW can be used,
+
*On submarine nodes where no ASW can be used,
 
+
As smoke reduces ASW accuracy for the allied side only, smoke and ASW are mutually exclusive.
 +
*Smoke should also never be used when sorting a submarine fleet, as it only has drawbacks.
 
;Conclusion
 
;Conclusion
*Smoke is used to avoide unsinkable enemies.  
+
*Smoke is used to avoid unsinkable enemies.  
 
*At minimum, medium size smoke should be guaranteed for good effectiveness.
 
*At minimum, medium size smoke should be guaranteed for good effectiveness.
    
==How to Smoke==
 
==How to Smoke==
The '''flagship luck''', the '''number of smoke generators''', and '''generator improvement levels''' affects smoke proc rates.
+
The '''flagship luck''', the '''number of smoke generators''', and '''generator improvement levels''' affect smoke proc rates.
*Hence, the better the smoke generators are, the less taxing on Luck it is.  
+
*Hence, the better the smoke generators are, the less taxing on Luck.  
 
*Some calculations are provided for newbies and veterans, with the assumption to guarantee medium smoke.  
 
*Some calculations are provided for newbies and veterans, with the assumption to guarantee medium smoke.  
*In most cases, it is assumed that [[Yamato]] is the flagship, as she is a common choice for dire situations. As such, she should be luck modded to some extends to improve the rates.
+
*In most cases, it is assumed that [[Yamato]] is the flagship, as she is a common choice for dire situations. As such, she should be luckmodded to some extent to improve the rates.
   −
''The luck range is determined by using either Yumemi's for Xe's formulas respectively.
+
''The luck range is determined by using either Yumemi's or Xe's formulas respectively.
    
<tabber>
 
<tabber>
 
|-|Newbie=
 
|-|Newbie=
This mean that at best, 1 Smoke Kai was obtained from {{Q|F115}}, and two base Smoke were crafted and {{MaxStar}}.  
+
This means that at best, 1 Smoke Kai was obtained from {{Q|F115}}, and two base Smoke were crafted and {{MaxStar}}.  
 
*In this case the flagship needs 37 to 54 {{Luck}} (a relatively big challenge).  
 
*In this case the flagship needs 37 to 54 {{Luck}} (a relatively big challenge).  
   −
3 ways to metigate the luck required depending on the situation:
+
3 ways to mitigate the luck required depending on the situation:
*At 29 {{Luck}} there is 9% chance of small smoke.
+
*At 29 {{Luck}} there is 9 % chance of small smoke.
 
*Get Yamato to 37 {{Luck}}, this works for the first formula, and also crosses a threshold in the second formula.  
 
*Get Yamato to 37 {{Luck}}, this works for the first formula, and also crosses a threshold in the second formula.  
*If a spare slot is remaining, an additional base Smoke can be used, then only 10/17 {{Luck}} is needed.
+
*If a spare slot is remaining, an additional base Smoke can be used, then only 10 to 17 {{Luck}} is needed.
 
Be prepared and get 1 to 2 Smoke {{MaxStar}}, and even 1 base Smoke, for such cases.
 
Be prepared and get 1 to 2 Smoke {{MaxStar}}, and even 1 base Smoke, for such cases.
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This means that 2 Smoke Kai were obtained.
 
This means that 2 Smoke Kai were obtained.
 
*When using 2 Smoke Kai, it takes 114 to 122 {{Luck}} to guarantee medium smoke.  
 
*When using 2 Smoke Kai, it takes 114 to 122 {{Luck}} to guarantee medium smoke.  
*Hence, adding an extra Smoke {{MaxStar}} to the mix reduce the requirement to 26/29 {{Luck}}.  
+
*Hence, adding an extra Smoke {{MaxStar}} to the mix reduce the requirement to 26 to 29 {{Luck}}.  
 
</tabber>
 
</tabber>
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*As [[Yamato|Yamato Kai Ni/Juu]] is the usual suspect in this matter, as she only has 18 {{Luck}} by default and should be modded if possible.
 
*As [[Yamato|Yamato Kai Ni/Juu]] is the usual suspect in this matter, as she only has 18 {{Luck}} by default and should be modded if possible.
 
*For Event RTA, [[Musashi Kai Ni]] deserves luck modding too, as she can unlock the strongest touch, but she is rarely practical for most cases, notably in cases of routing hard-locks.
 
*For Event RTA, [[Musashi Kai Ni]] deserves luck modding too, as she can unlock the strongest touch, but she is rarely practical for most cases, notably in cases of routing hard-locks.
 +
 +
=For potential mechanic update=
 +
*Airstrike Accuracy remains buffed from Plane Proficiency. This serves as a remark and is not important.
 +
 +
*There are currently two formulae for smoke rates.
 +
**[https://x.com/yukicacoon/status/1739481809375895854] by Yumemi
 +
**[https://x.com/Xe_UCH/status/1767407602554855730] by Xe.
 +
**There is a calculator for smoke rates as well at [https://docs.google.com/spreadsheets/d/1tEqI13g2LmzR0L8N-I39W6mgmAyc8DxJ-R0_qlEkjlQ/edit] if this is useful. Aircalc uses Xe's formula when displaying Smoke rates.
 +
**The main difference between the formulae comes from the luck thresholds.
    
=See Also=
 
=See Also=
 
{{Help}}
 
{{Help}}
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