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| | | text = This article is [[:Category:Under Construction Articles|under construction]][[Category:Under Construction Articles]].<br>Originally written by Mikabro (X@McQueen1919) in Chinese. Translated and adapted by Transporange.<br><small>Adopted by [[User:Transporange]]</small> | | | text = This article is [[:Category:Under Construction Articles|under construction]][[Category:Under Construction Articles]].<br>Originally written by Mikabro (X@McQueen1919) in Chinese. Translated and adapted by Transporange.<br><small>Adopted by [[User:Transporange]]</small> |
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| | ==Overview== | | ==Overview== |
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| | Smoke may be the only thing between Taihas and 6 Abyssal Princesses. Effective understanding and use of Smoke is key to reduce retreats and Damegami expenditure. | | Smoke may be the only thing between Taihas and 6 Abyssal Princesses. Effective understanding and use of Smoke is key to reduce retreats and Damegami expenditure. |
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| | ==What is Smoke== | | ==What is Smoke== |
| | {{Category:Smoke Generators}} | | {{Category:Smoke Generators}} |
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| − | === For Jiga: Potential update of Category ===
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| − | *Airstrike Accuracy remains buffed from Plane Proficiency. This serves as a remark and is not important.
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| − | *Smoke on ASW: We know that Smoke reduces ASW accuracy, but not as severe as Artillery accuracy. Abyssal Evasion is not affected. However using smoke and proper ASW is mutually exclusive. It would be a curiosity outside of practical combat considerations.
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| − | *Small smoke affects opening torps, Medium smoke affects Artillery phase, Large smoke affects Closing torps.
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| − | ==>WTF ? @Jiga: This is [sic]. I can search relevant resources for you maybe
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| − | *There are currently two formulae for smoke rates.
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| − | **[https://x.com/yukicacoon/status/1739481809375895854] by Yumemi
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| − | **[https://x.com/Xe_UCH/status/1767407602554855730] by Xe.
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| − | **There is a calculator for smoke rates as well at docs.google.com/spreadsheets/d/1tEqI13g2LmzR0L8N-I39W6mgmAyc8DxJ-R0_qlEkjlQ/edit if this is useful. Aircalc uses Xe's formula when displaying Smoke rates.
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| − | **The main difference between the formulae comes from the luck thresholds.
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| | ==Why Smoke== | | ==Why Smoke== |
| | The main effect of Smoke is '''reducing accuracy from both sides'''. | | The main effect of Smoke is '''reducing accuracy from both sides'''. |
| − | *This clearly helps with preboss pass rates. However offence is the best defence, we would have killed everything first if we could. | + | *This clearly helps with preboss pass rates. However offense is the best defense, we would have killed everything first if we could. |
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| | Hence the main use of smoke is {{TextGlow|'''when it is impossible to sink the enemy that will retaliate hard'''|black|text-colour=red|glow-size=2px}}. Examples include: | | Hence the main use of smoke is {{TextGlow|'''when it is impossible to sink the enemy that will retaliate hard'''|black|text-colour=red|glow-size=2px}}. Examples include: |
| | *Preboss nodes with several [[Princess]]es or strong ships like [[Battleship Re-Class]], | | *Preboss nodes with several [[Princess]]es or strong ships like [[Battleship Re-Class]], |
| | *When using a TCF, | | *When using a TCF, |
| − | *One submarine nodes where no ASW can be used, | + | *On submarine nodes where no ASW can be used, |
| − | | + | As smoke reduces ASW accuracy for the allied side only, smoke and ASW are mutually exclusive. |
| | + | *Smoke should also never be used when sorting a submarine fleet, as it only has drawbacks. |
| | ;Conclusion | | ;Conclusion |
| − | *Smoke is used to avoide unsinkable enemies. | + | *Smoke is used to avoid unsinkable enemies. |
| | *At minimum, medium size smoke should be guaranteed for good effectiveness. | | *At minimum, medium size smoke should be guaranteed for good effectiveness. |
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| | ==How to Smoke== | | ==How to Smoke== |
| − | The '''flagship luck''', the '''number of smoke generators''', and '''generator improvement levels''' affects smoke proc rates. | + | The '''flagship luck''', the '''number of smoke generators''', and '''generator improvement levels''' affect smoke proc rates. |
| − | *Hence, the better the smoke generators are, the less taxing on Luck it is. | + | *Hence, the better the smoke generators are, the less taxing on Luck. |
| | *Some calculations are provided for newbies and veterans, with the assumption to guarantee medium smoke. | | *Some calculations are provided for newbies and veterans, with the assumption to guarantee medium smoke. |
| − | *In most cases, it is assumed that [[Yamato]] is the flagship, as she is a common choice for dire situations. As such, she should be luck modded to some extends to improve the rates. | + | *In most cases, it is assumed that [[Yamato]] is the flagship, as she is a common choice for dire situations. As such, she should be luckmodded to some extent to improve the rates. |
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| − | ''The luck range is determined by using either Yumemi's for Xe's formulas respectively. | + | ''The luck range is determined by using either Yumemi's or Xe's formulas respectively. |
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| | <tabber> | | <tabber> |
| | |-|Newbie= | | |-|Newbie= |
| − | This mean that at best, 1 Smoke Kai was obtained from {{Q|F115}}, and two base Smoke were crafted and {{MaxStar}}. | + | This means that at best, 1 Smoke Kai was obtained from {{Q|F115}}, and two base Smoke were crafted and {{MaxStar}}. |
| | *In this case the flagship needs 37 to 54 {{Luck}} (a relatively big challenge). | | *In this case the flagship needs 37 to 54 {{Luck}} (a relatively big challenge). |
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| − | 3 ways to metigate the luck required depending on the situation: | + | 3 ways to mitigate the luck required depending on the situation: |
| − | *At 29 {{Luck}} there is 9% chance of small smoke. | + | *At 29 {{Luck}} there is 9 % chance of small smoke. |
| | *Get Yamato to 37 {{Luck}}, this works for the first formula, and also crosses a threshold in the second formula. | | *Get Yamato to 37 {{Luck}}, this works for the first formula, and also crosses a threshold in the second formula. |
| − | *If a spare slot is remaining, an additional base Smoke can be used, then only 10/17 {{Luck}} is needed. | + | *If a spare slot is remaining, an additional base Smoke can be used, then only 10 to 17 {{Luck}} is needed. |
| | Be prepared and get 1 to 2 Smoke {{MaxStar}}, and even 1 base Smoke, for such cases. | | Be prepared and get 1 to 2 Smoke {{MaxStar}}, and even 1 base Smoke, for such cases. |
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| | This means that 2 Smoke Kai were obtained. | | This means that 2 Smoke Kai were obtained. |
| | *When using 2 Smoke Kai, it takes 114 to 122 {{Luck}} to guarantee medium smoke. | | *When using 2 Smoke Kai, it takes 114 to 122 {{Luck}} to guarantee medium smoke. |
| − | *Hence, adding an extra Smoke {{MaxStar}} to the mix reduce the requirement to 26/29 {{Luck}}. | + | *Hence, adding an extra Smoke {{MaxStar}} to the mix reduce the requirement to 26 to 29 {{Luck}}. |
| | </tabber> | | </tabber> |
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| | *As [[Yamato|Yamato Kai Ni/Juu]] is the usual suspect in this matter, as she only has 18 {{Luck}} by default and should be modded if possible. | | *As [[Yamato|Yamato Kai Ni/Juu]] is the usual suspect in this matter, as she only has 18 {{Luck}} by default and should be modded if possible. |
| | *For Event RTA, [[Musashi Kai Ni]] deserves luck modding too, as she can unlock the strongest touch, but she is rarely practical for most cases, notably in cases of routing hard-locks. | | *For Event RTA, [[Musashi Kai Ni]] deserves luck modding too, as she can unlock the strongest touch, but she is rarely practical for most cases, notably in cases of routing hard-locks. |
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| | + | =For potential mechanic update= |
| | + | *Airstrike Accuracy remains buffed from Plane Proficiency. This serves as a remark and is not important. |
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| | + | *There are currently two formulae for smoke rates. |
| | + | **[https://x.com/yukicacoon/status/1739481809375895854] by Yumemi |
| | + | **[https://x.com/Xe_UCH/status/1767407602554855730] by Xe. |
| | + | **There is a calculator for smoke rates as well at [https://docs.google.com/spreadsheets/d/1tEqI13g2LmzR0L8N-I39W6mgmAyc8DxJ-R0_qlEkjlQ/edit] if this is useful. Aircalc uses Xe's formula when displaying Smoke rates. |
| | + | **The main difference between the formulae comes from the luck thresholds. |
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| | =See Also= | | =See Also= |
| | {{Help}} | | {{Help}} |