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==Why Smoke==
 
==Why Smoke==
 
The main effect of Smoke is '''reducing accuracy from both sides'''.  
 
The main effect of Smoke is '''reducing accuracy from both sides'''.  
*This clearly helps with preboss pass rates. However offence is the best defence, we would have killed everything first if we could.  
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*This clearly helps with preboss pass rates. However offense is the best defense, we would have killed everything first if we could.  
    
Hence the main use of smoke is {{TextGlow|'''when it is impossible to sink the enemy that will retaliate hard'''|black|text-colour=red|glow-size=2px}}. Examples include:
 
Hence the main use of smoke is {{TextGlow|'''when it is impossible to sink the enemy that will retaliate hard'''|black|text-colour=red|glow-size=2px}}. Examples include:
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*On submarine nodes where no ASW can be used,
 
*On submarine nodes where no ASW can be used,
 
As smoke reduces ASW accuracy for the allied side only, smoke and ASW are mutually exclusive.
 
As smoke reduces ASW accuracy for the allied side only, smoke and ASW are mutually exclusive.
 
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*Smoke should also never be used when sorting a submarine fleet, as it only has drawbacks.
 
;Conclusion
 
;Conclusion
*Smoke is used to avoide unsinkable enemies.  
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*Smoke is used to avoid unsinkable enemies.  
 
*At minimum, medium size smoke should be guaranteed for good effectiveness.
 
*At minimum, medium size smoke should be guaranteed for good effectiveness.
    
==How to Smoke==
 
==How to Smoke==
The '''flagship luck''', the '''number of smoke generators''', and '''generator improvement levels''' affects smoke proc rates.
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The '''flagship luck''', the '''number of smoke generators''', and '''generator improvement levels''' affect smoke proc rates.
*Hence, the better the smoke generators are, the less taxing on Luck it is.  
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*Hence, the better the smoke generators are, the less taxing on Luck.  
 
*Some calculations are provided for newbies and veterans, with the assumption to guarantee medium smoke.  
 
*Some calculations are provided for newbies and veterans, with the assumption to guarantee medium smoke.  
*In most cases, it is assumed that [[Yamato]] is the flagship, as she is a common choice for dire situations. As such, she should be luck modded to some extends to improve the rates.
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*In most cases, it is assumed that [[Yamato]] is the flagship, as she is a common choice for dire situations. As such, she should be luckmodded to some extent to improve the rates.
   −
''The luck range is determined by using either Yumemi's for Xe's formulas respectively.
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''The luck range is determined by using either Yumemi's or Xe's formulas respectively.
    
<tabber>
 
<tabber>
 
|-|Newbie=
 
|-|Newbie=
This mean that at best, 1 Smoke Kai was obtained from {{Q|F115}}, and two base Smoke were crafted and {{MaxStar}}.  
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This means that at best, 1 Smoke Kai was obtained from {{Q|F115}}, and two base Smoke were crafted and {{MaxStar}}.  
 
*In this case the flagship needs 37 to 54 {{Luck}} (a relatively big challenge).  
 
*In this case the flagship needs 37 to 54 {{Luck}} (a relatively big challenge).  
   −
3 ways to metigate the luck required depending on the situation:
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3 ways to mitigate the luck required depending on the situation:
*At 29 {{Luck}} there is 9% chance of small smoke.
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*At 29 {{Luck}} there is 9 % chance of small smoke.
 
*Get Yamato to 37 {{Luck}}, this works for the first formula, and also crosses a threshold in the second formula.  
 
*Get Yamato to 37 {{Luck}}, this works for the first formula, and also crosses a threshold in the second formula.  
 
*If a spare slot is remaining, an additional base Smoke can be used, then only 10 to 17 {{Luck}} is needed.
 
*If a spare slot is remaining, an additional base Smoke can be used, then only 10 to 17 {{Luck}} is needed.
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*For Event RTA, [[Musashi Kai Ni]] deserves luck modding too, as she can unlock the strongest touch, but she is rarely practical for most cases, notably in cases of routing hard-locks.
 
*For Event RTA, [[Musashi Kai Ni]] deserves luck modding too, as she can unlock the strongest touch, but she is rarely practical for most cases, notably in cases of routing hard-locks.
   −
=For fotential mechanic update=
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=For potential mechanic update=
 
*Airstrike Accuracy remains buffed from Plane Proficiency. This serves as a remark and is not important.  
 
*Airstrike Accuracy remains buffed from Plane Proficiency. This serves as a remark and is not important.  
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**[https://x.com/yukicacoon/status/1739481809375895854] by Yumemi  
 
**[https://x.com/yukicacoon/status/1739481809375895854] by Yumemi  
 
**[https://x.com/Xe_UCH/status/1767407602554855730] by Xe.  
 
**[https://x.com/Xe_UCH/status/1767407602554855730] by Xe.  
**There is a calculator for smoke rates as well at docs.google.com/spreadsheets/d/1tEqI13g2LmzR0L8N-I39W6mgmAyc8DxJ-R0_qlEkjlQ/edit if this is useful. Aircalc uses Xe's formula when displaying Smoke rates.  
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**There is a calculator for smoke rates as well at [https://docs.google.com/spreadsheets/d/1tEqI13g2LmzR0L8N-I39W6mgmAyc8DxJ-R0_qlEkjlQ/edit] if this is useful. Aircalc uses Xe's formula when displaying Smoke rates.  
 
**The main difference between the formulae comes from the luck thresholds.
 
**The main difference between the formulae comes from the luck thresholds.
    
=See Also=
 
=See Also=
 
{{Help}}
 
{{Help}}
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