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Difference between revisions of "User:Jigaraphale/Sandbox/15"
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|Primary [[Resources]] ({{Fuel}}/{{Ammo}}/{{Steel}}/{{Bauxite}}) | |Primary [[Resources]] ({{Fuel}}/{{Ammo}}/{{Steel}}/{{Bauxite}}) | ||
| − | |([[HQ]] + 3) x 250 | + | | ([[HQ]] + 3) x 250 |
| − | | | + | | 350 000 |
| − | |A bug allows to go beyond the hard-cap | + | | A bug allows to go beyond the hard-cap |
|- | |- | ||
| − | |[[Furniture Coin]]s {{FC}} | + | | [[Furniture Coin]]s {{FC}} |
| - | | - | ||
| − | | | + | | 300 000 |
| | | | ||
|- | |- | ||
| − | |Secondary [[Resources]] ({{IR}}/{{IC}}/{{DM}}/{{IM}}) | + | | Secondary [[Resources]] ({{IR}}/{{IC}}/{{DM}}/{{IM}}) |
| - | | - | ||
| − | | | + | | 3 000 |
| | | | ||
|- | |- | ||
| − | |Premium [[Item]]s ({{Item/Icon|Construction Corps|small=true}})<br>Seasonal [[Item]]s (e.g. {{Item/Icon|Saury|small=true}}) | + | | Premium [[Item]]s ({{Item/Icon|Construction Corps|small=true}})<br>Seasonal [[Item]]s (e.g. {{Item/Icon|Saury|small=true}}) |
| - | | - | ||
| − | |99 | + | | 99 |
| − | |Most limited items are limited by how many are given during their availability period | + | | Most limited items are limited by how many are given during their availability period |
|- | |- | ||
| − | |Special Resources (e.g. {{FBsmall}}{{FBmedium}}{{FBlarge}}) | + | | Special Resources (e.g. {{FBsmall}}{{FBmedium}}{{FBlarge}}) |
| - | | - | ||
| ? | | ? | ||
| Unknown exactly (beyond 25 000 at least) | | Unknown exactly (beyond 25 000 at least) | ||
|- | |- | ||
| − | !colspan=4| | + | !colspan=4|General Gameplay |
|- | |- | ||
| − | | | + | | [[HQ]] level |
| − | | | + | | - |
| + | | 120 | ||
| | | | ||
|- | |- | ||
| − | | | + | | [[HQ]] experience |
| + | | - | ||
| + | | 396 000 000 | ||
| + | | | ||
| + | |- | ||
| + | | Ship level | ||
| + | | 99 | ||
| + | | 180 | ||
| + | | Normal cap and [[Marriage|married]] cap | ||
| + | |- | ||
| + | | Ship stats | ||
| - | | - | ||
| − | | | + | | Ship-to-ship dependant |
| | | | ||
|- | |- | ||
| − | | | + | | Normal & Luck [[Modernization]] ({{Firepower}}/{{Torpedo}}/{{AA}}/{{Armor}}/{{Luck}}) |
| - | | - | ||
| Ship-to-ship dependant | | Ship-to-ship dependant | ||
| + | | Limited by each ship's own caps | ||
| + | |- | ||
| + | | [[Modernization]] ASW {{ASW}} | ||
| + | | - | ||
| + | | 9 | ||
| + | | unafected by ship cap | ||
| + | |- | ||
| + | | [[Modernization]] HP {{HP}} | ||
| + | | - | ||
| + | | 2 | ||
| + | | Limited by each ship's own caps | ||
| + | |- | ||
| + | !colspan=4|Combat | ||
| + | |- | ||
| + | | Day Shelling [[Damage]] | ||
| + | | 220 | ||
| + | | - | ||
| + | | | ||
| + | |- | ||
| + | | [[Night Battle]] Damage | ||
| + | | 360 | ||
| + | | - | ||
| + | | | ||
| + | |- | ||
| + | | [[LBAS]], [[Support]], [[ASW]], & [[Airstrike]] Damage | ||
| + | | 170 | ||
| + | | - | ||
| + | |- | ||
| + | | [[oTorp|Opening]] & [[Closing Torpedo Salvo|closing]] torpedo salvos Damage | ||
| + | | 180 | ||
| + | | - | ||
| | | | ||
|- | |- | ||
| − | | | + | | Damage Displayed |
| − | | | + | | 0 |
| − | | | + | | 9999 |
| − | | | + | | Damage of 0 are displayed as "miss" |
|- | |- | ||
| − | | | + | | [[Evasion]] |
| − | | | + | | 40 (1st cap)<br>65 (2nd cap) |
| − | | | + | | - |
| − | | | + | | |
|- | |- | ||
| − | |[[ | + | | Luck for [[Night Cut-in]] trigger rate |
| + | | 50 | ||
| - | | - | ||
| − | | | + | | |
| − | | | + | |- |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|} | |} | ||
Revision as of 07:46, 26 September 2024
All the "cap" in the game. For any value, caps can be:
- "Soft-caps", that once reached, will increase in diminishing returns,
- "Hard-caps", the top most a value can reach.
Some values have no cap, some have either a soft or a hard cap, and others have both caps.
| Value | Caps | Notes | |
|---|---|---|---|
| Soft | Hard | ||
| Player Slots | |||
| Ship Slots | 100 (base) | 640 | 54 Shop purchases + 143 free equipment slots |
| Equipment | 500 (base) | 2 803 | |
| Fleet Saving Presets | 3 (base) | 19 | 16 Keys needed |
| Fleet Saving Presets | 4 (base) | 16 | 6 Keys needed |
| Repairs docks Construction docks |
2 (base) | 4 | 2 Keys needed for each |
| Resources | |||
| Primary Resources ( |
(HQ + 3) x 250 | 350 000 | A bug allows to go beyond the hard-cap |
| Furniture Coins |
- | 300 000 | |
| Secondary Resources ( |
- | 3 000 | |
| Premium Items ( Seasonal Items (e.g. |
- | 99 | Most limited items are limited by how many are given during their availability period |
| Special Resources (e.g. |
- | ? | Unknown exactly (beyond 25 000 at least) |
| General Gameplay | |||
| HQ level | - | 120 | |
| HQ experience | - | 396 000 000 | |
| Ship level | 99 | 180 | Normal cap and married cap |
| Ship stats | - | Ship-to-ship dependant | |
| Normal & Luck Modernization ( |
- | Ship-to-ship dependant | Limited by each ship's own caps |
| Modernization ASW |
- | 9 | unafected by ship cap |
| Modernization HP |
- | 2 | Limited by each ship's own caps |
| Combat | |||
| Day Shelling Damage | 220 | - | |
| Night Battle Damage | 360 | - | |
| LBAS, Support, ASW, & Airstrike Damage | 170 | - | |
| Opening & closing torpedo salvos Damage | 180 | - | |
| Damage Displayed | 0 | 9999 | Damage of 0 are displayed as "miss" |
| Evasion | 40 (1st cap) 65 (2nd cap) |
- | |
| Luck for Night Cut-in trigger rate | 50 | - | |