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Difference between revisions of "Gotland Minigame"
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| − | + | {|align=right | |
| + | |[[File:Sheep1.png|thumb|right|200px|The 3 flowers and then the sheep to click on.]] | ||
| + | |[[File:Sheep2.png|thumb|right|400px|Game screen.]] | ||
| + | |} | ||
| + | The '''"Gotland Minigame"''', also known as the '''"Fly! Goto Sheep"''' minigame (飛べ!ゴトシープ), is an [[Easter Egg]] minigame, only accessible via the [[Inventory]] menu. | ||
| + | |||
| + | *By clicking on all 3 flowers next to the fairy on the left of the [[Inventory]] menu, the minigame is unlocked. | ||
| + | *This consists of an "Anti-Air Defense" game, where the [[Gotland]]'s black ship is thrown to destroy abyssal planes. | ||
| + | *The game session can be aborted at any time by maintaining the "End Emergency" button on the bottom-left corner. | ||
| + | {|align=left | ||
| + | |[[File:Minigame gotsheep 050.png|thumb|left|120px|End Emergency button]] | ||
| + | |[[File:Minigame gotsheep 051.png|thumb|left|120px|End Emergency button (pressed)]] | ||
| + | |}{{Clear}} | ||
| + | |||
| + | This mini-game is just here to "kill time", and so is not linked to the rest of the game, neither consuming nor rewarding anything. | ||
| + | *It is possible to play this game at any time, even during an ongoing maintenance (if the game is not refreshed). | ||
| + | *Game musics as well as several girls' voicelines are played during the sessions. | ||
| + | *The minigame was added on the {{GameUpdates|2020/04/23}} update. | ||
| + | **The {{GameUpdates|2020/06/19}} update added the Extra I, made the Shuusui attack available from the 1st wave, made the sheep glow when taking dow enemies, and added the larger mobile enemies. | ||
| + | **The {{GameUpdates|2020/08/27}} update added the Extra II | ||
| + | |||
| + | ;Trivia | ||
| + | The game is a reference to [[Gotland]], the black sheep being her insignia and ingame mascot, and Gotland being historically an "Antiaircraft Cruiser" during the later part of WW2. | ||
| + | |||
| + | ==Gameplay== | ||
| + | {|class="wikitable" align=right | ||
| + | !colspan=4|[[Supply Depot Princess Vacation Mode]]'s pets | ||
| + | |- | ||
| + | |[[PT Imp]]s:<br>[[File:Minigame gotsheep 075.png|center|100px|PT Imps]] | ||
| + | |[[PT Imp]]s<br>Damaged:<br>[[File:Minigame gotsheep 076.png|center|100px|PT Imps Damaged]] | ||
| + | |[[Ukiwa]]-san Drone:<br>[[File:Minigame gotsheep 074.png|center|80px|Ukiwa-san Drone]] | ||
| + | |[[Ukiwa]]-san Drone<br>Damaged:<br>[[File:Minigame gotsheep 077.png|center|80px|Ukiwa-san Drone Damaged]] | ||
| + | |- | ||
| + | !colspan=3|Baits!!Sheep | ||
| + | |- | ||
| + | |rowspan=2|Lemon Basket:<br>[[File:Minigame gotsheep 033.png|center|50px|Lemon Basket Bait]] | ||
| + | |rowspan=2|[[Anti-torpedo Bulge (Medium)|Medium Bulge]]:<br>[[File:Minigame gotsheep 080.png|center|100px|Medium Bulge Bait]] | ||
| + | |rowspan=2|[[New Kanhon Design Anti-torpedo Bulge (Medium)|New Medium Bulge]]:<br>[[File:Minigame gotsheep 079.png|center|90px|New Medium Bulge Bait]] | ||
| + | |[[File:Minigame gotsheep 030.png|center|75px|Sheep 1]] | ||
| + | |- | ||
| + | |[[File:Minigame gotsheep 032.png|center|75px|Sheep 2]] | ||
| + | |} | ||
| + | |||
| + | The sheep is thrown using the mouse cursor: | ||
| + | *It follows a somewhat ballistic trajectory and bounces over the edges and ground. | ||
| + | **There is no upper sealing, and so it might go very far above the game screen, taking a while to fall back down. | ||
| + | *It can be picked up mid-air to give it more energy and adjust its trajectory. | ||
| + | |||
| + | Each enemy plane destroyed gives points and increases the combo. | ||
| + | *Each time the ship lands back on the ground, the combo is reseted. | ||
| + | **Throwing the ship back before it touches the ground therefore maintains the combo. | ||
| + | *The amount of points given by enemy takedowns depends on the enemy. | ||
| + | **Some enemy planes will appear in larger variants, moving across the screen and giving more points. | ||
| + | ***Starting from the 2nd wave, those may explose and deflect the sheep's trajectory. | ||
| + | **Some special items can also be picked up to bring more points. | ||
| + | **The combo does not affect the score. | ||
| + | **Some "baits" also appear randomly on the screen, but cannot be interacted with and do not affect the gameplay. | ||
| + | |||
| + | The "[[Shuusui]] button" activates a bonus interception attack, launching the Shuusui and rapidly shooting down many enemies. | ||
| + | *The number of stars displayed is the number of times it can be activated, | ||
| + | *One additional Shuusui attack is given per wave. | ||
| + | |||
| + | ===Sequences=== | ||
| + | The game is divided in up to 5 "Sequences", and 2 "Extra Sequences", each limited in time. | ||
| + | *A certain amount of point has to be achieved to reach the next sequence. | ||
| + | *Once the timer has ended, the sheep stops taking down enemies and comes to a stop. | ||
| + | {|class="wikitable" | ||
| + | !rowspan=2|Sequence | ||
| + | !rowspan=2|Point requirements | ||
| + | !rowspan=2|Duration | ||
| + | !colspan=2|Point/plane | ||
| + | !rowspan=2|Enemies | ||
| + | !rowspan=2|Notes | ||
| + | !rowspan=2|BGM | ||
| + | |- | ||
| + | !Small | ||
| + | !Large | ||
| + | |- | ||
| + | !1st | ||
| + | |2000||60 s | ||
| + | | 10||rowspan=6|1000 | ||
| + | |[[File:Hell plane 1.png|30px|link=Abyssal Cat Fighter (Bombing)]] | ||
| + | | No enemy deflection||Battle of the Mutsuki-class destroyers <!--睦月型駆逐艦の戦い--> | ||
| + | |- | ||
| + | !2nd | ||
| + | |5000||90 s | ||
| + | | 20 | ||
| + | |[[File:Equipment Item Abyssal Liberation Land-based Dive Bomber Ace.png|30px|link=Abyssal Breakthrough Assault Aircraft Ace]] | ||
| + | | Some enemy deflections | ||
| + | |Regathering of the Fleet <!--艦隊の再集結--> | ||
| + | |- | ||
| + | !3rd | ||
| + | |15000||90 s | ||
| + | | 40 | ||
| + | |[[File:Equipment Item Abyssal Patrolling Attack Hawk.png|30px|link=Abyssal Patrolling Attack Hawk]] | ||
| + | | Some enemy deflections | ||
| + | |White Dew After the Rainy Season <!--梅雨明けの白露--> | ||
| + | |- | ||
| + | !4th | ||
| + | |50000||120 s | ||
| + | | 80 | ||
| + | |[[File:Equipment Item Abyssal Night Revenge Torpedo Bomber.png|30px|link=Abyssal Night Revenge Torpedo Bomber]] | ||
| + | | Some enemy deflections | ||
| + | |Swimsuit Sortie <!--水着の出撃--> | ||
| + | |- | ||
| + | !5th | ||
| + | |70000||155 s | ||
| + | | 100 | ||
| + | |[[File:Equipment Item Abyssal Sky Fortress (Reconnaissance Model).png|30px|link=Abyssal Sky Fortress (Reconnaissance Model)]] | ||
| + | | No enemy deflection? | ||
| + | |Spotter Planes, Begin Departure! <!--索敵機、発艦始め!--> | ||
| + | |- | ||
| + | !Extra I | ||
| + | |70000 ||? s | ||
| + | |rowspan=3|10~80 | ||
| + | |rowspan=3|[[File:Hell plane 1.png|30px|link=Abyssal Cat Fighter (Bombing)]][[File:Equipment Item Abyssal Liberation Land-based Dive Bomber Ace.png|30px|link=Abyssal Breakthrough Assault Aircraft Ace]]<br>[[File:Equipment Item Abyssal Patrolling Attack Hawk.png|30px|link=Abyssal Patrolling Attack Hawk]][[File:Equipment Item Abyssal Night Revenge Torpedo Bomber.png|30px|link=Abyssal Night Revenge Torpedo Bomber]] | ||
| + | |A lot of enemy deflections | ||
| + | 4 firsts waves enemies | ||
| + | |Friend Fleet! Begin Counterattack <!--友軍艦隊!反撃開始--> | ||
| + | |- | ||
| + | !Extra II | ||
| + | | - ||rowspan=2|? s | ||
| + | |''see below'' | ||
| + | |Infinite PT Imp deflections | ||
| + | 4 firsts waves enemies | ||
| + | |||
| + | [[File:Minigame gotsheep 074.png|30px|Ukiwa-san Drone]] & [[File:Minigame gotsheep 075.png|30px|PT Imps]] as bosses | ||
| + | |The Distant Ulithi Anchorage <!--遥かなるウルシー泊地--> | ||
| + | |} | ||
| + | *During the 5 mains sequances, only 1 big enemy will appear at 50 % of the time gauge. | ||
| + | **Its trajectory is a simple circle which goes beyound the play area's boudary. | ||
| + | **This enemy may or may not deflect the sheep on contact. | ||
| + | *During the Extra I & II sequences, enemies from the 4 firsts sequences come back, each rewarding the same amount of point as in their respective waves. | ||
| + | *During the Extra I sequence: | ||
| + | **Enemies appear in baches, the type of enemy deepnding on the time gauge: | ||
| + | ***1st type until 75 %, | ||
| + | ***2nd type betwen 75 and 50 %, | ||
| + | ***3rd type betwen 50 and 25 %, | ||
| + | ***4th type below 25 %. | ||
| + | **"Big versions" of the regular enemies appear in greater amount, each with a greater chance to deflect the sheep and with possible trajectories such as back and forth movements. | ||
| + | ***For the last 10 % of time remaining, 1st type "big versions" types also reappear. | ||
| + | *During the Extra II sequence: | ||
| + | **All enemy types will apear at the same time. | ||
| + | **No "big versions" appears, being replaced by 4 mini-boss phases, consisting of a [[PT Imp]] pair, surounded by 8 [[Ukiwa]]-san Drones circling around them. | ||
| + | ***The PT are invinsible and act as a solid wall untill all Ukiwas are down, | ||
| + | ***Once the Ukiwas down, the PT can be killed, and will respawn, for a total of 4 boss waves, | ||
| + | ***Ukiwa-san Drones reward 80 points and PT Imps 8000 points, | ||
| + | ***Ukiwa-san Drones & PT Imps each have a normal and a damaged CG. | ||
| + | |||
| + | ===Score=== | ||
| + | Once the game has ended, the final score and the corresponding rank are displayed, as well as the player's high-score. | ||
| + | *The high-score is only recorded for the current game session, and is reseted when closing the game. | ||
| + | *For the 5 main sequences, each sequence's score is displayed under the sequence's enemy icon, being greyed if the sequence was not reached. | ||
| + | *For the Extra sequences, the score is displayed under an additional boss node icon for the Extra I, and a Ukiwa-san Drone one for Extra II, each only appearing is said sequence was reached. | ||
| + | *Purple boss node icon ???? | ||
| + | |||
| + | {|class="wikitable" style="text-align:center" | ||
| + | !colspan=7|Final Rank | ||
| + | |- | ||
| + | !Rank | ||
| + | |[[File:Rank E.png|35px]]||[[File:Rank D.png|35px]]||[[File:Rank C.png|30px]]||[[File:Rank B.png|30px]]||[[File:Rank A.png|27px]]||[[File:Rank S.png|25px]] | ||
| + | |- | ||
| + | !Score | ||
| + | | ≤ 7500|| > 7500|| > 22500|| > 72500|| > 142500|| > 88000??<br>AND Extra II cleared | ||
| + | |} | ||
| + | |||
| + | ==Voicelines== | ||
| + | Some girls' voices are played during the mini-game, being from [[Gotland]] and a random girl from the 1st fleet. | ||
| + | *The played voices depends on the curent situation, with "attack lines" played when the score is advancing at a good pace, and "minor damage lines" when the score is advancing at a slow pace. | ||
| + | |||
| + | {|class="wikitable" | ||
| + | !colspan=2|Sequence | ||
| + | !Ship's voice | ||
| + | !Lines | ||
| + | !Notes | ||
| + | |- | ||
| + | !colspan=2|1st | ||
| + | |Gotland | ||
| + | |''Starting a Battle:'' "The enemy has been spotted! Battle stations. Ready, everyone?" | ||
| + | | | ||
| + | |- | ||
| + | !colspan=2|2nd | ||
| + | |Gotland | ||
| + | |''Equipment 2:'' "Scandinavian equipment is definitely good don't you tink? Yes, they're the best." | ||
| + | | | ||
| + | |- | ||
| + | !colspan=2|3rd | ||
| + | |1st Fleet Girl | ||
| + | |''Joining the Fleet'' lines | ||
| + | | | ||
| + | |- | ||
| + | !colspan=2|4th | ||
| + | |Gotland | ||
| + | |''Attack:'' "Commence attack! Let's go! Attack!" | ||
| + | | | ||
| + | |- | ||
| + | !colspan=2|5th | ||
| + | |1st Fleet Girl | ||
| + | |''Starting A Sortie'' lines | ||
| + | | | ||
| + | |- | ||
| + | !colspan=2|Extra I | ||
| + | |Gotland | ||
| + | |''Night Battle:'' "You want us to press the attack? Really? We have to do this then..." | ||
| + | | | ||
| + | |- | ||
| + | !colspan=2|Extra II | ||
| + | |1st Fleet Girl | ||
| + | |''Starting a Battle'' lines | ||
| + | | | ||
| + | |- | ||
| + | !rowspan=4|All Sequences | ||
| + | |Time gauge at 50 % & score < 50 % requirement | ||
| + | |rowspan=4|1st Fleet Girl | ||
| + | |''Minor Damage'' lines | ||
| + | |"Slow pace" | ||
| + | |- | ||
| + | |Score > 50 % requirement before the time gauge gets to 50 % | ||
| + | |''Attack'' lines | ||
| + | |"Good pace" | ||
| + | |- | ||
| + | |Time gauge at 25 % & score < 75 % requirement | ||
| + | |''Major Damage'' lines | ||
| + | |"Slow pace" | ||
| + | |- | ||
| + | |Score > 75 % requirement before the time gauge gets to 25 % | ||
| + | |''Night Battle'' line | ||
| + | |"Good pace" | ||
| + | |- | ||
| + | !rowspan=2|Non-S ranks | ||
| + | |When the sequence score is 0 | ||
| + | |1st Fleet Girl | ||
| + | |?''Minor Damage'' line | ||
| + | | | ||
| + | |- | ||
| + | |Other cases | ||
| + | |Gotland | ||
| + | |''Minor Damage 2:'' "Unyayayaya! Whoaaa, that hurts hurts! You're getting me dirty!" | ||
| + | | | ||
| + | |- | ||
| + | !colspan=2|S rank | ||
| + | |Random? | ||
| + | |Gotland: ''Returning from Sortie:'' "Operation complete, the fleet has returned. Whew, I'm glad."<br>''OR''<br>1st Fleet Girl: ''MVP'' lines | ||
| + | | | ||
| + | |} | ||
| + | |||
| + | ==Tips== | ||
| + | ? | ||
| + | |||
| + | =See Also= | ||
Revision as of 13:36, 9 October 2024
The "Gotland Minigame", also known as the "Fly! Goto Sheep" minigame (飛べ!ゴトシープ), is an Easter Egg minigame, only accessible via the Inventory menu.
- By clicking on all 3 flowers next to the fairy on the left of the Inventory menu, the minigame is unlocked.
- This consists of an "Anti-Air Defense" game, where the Gotland's black ship is thrown to destroy abyssal planes.
- The game session can be aborted at any time by maintaining the "End Emergency" button on the bottom-left corner.
This mini-game is just here to "kill time", and so is not linked to the rest of the game, neither consuming nor rewarding anything.
- It is possible to play this game at any time, even during an ongoing maintenance (if the game is not refreshed).
- Game musics as well as several girls' voicelines are played during the sessions.
- The minigame was added on the 2020/04/23 update.
- The 2020/06/19 update added the Extra I, made the Shuusui attack available from the 1st wave, made the sheep glow when taking dow enemies, and added the larger mobile enemies.
- The 2020/08/27 update added the Extra II
- Trivia
The game is a reference to Gotland, the black sheep being her insignia and ingame mascot, and Gotland being historically an "Antiaircraft Cruiser" during the later part of WW2.
Gameplay
| Supply Depot Princess Vacation Mode's pets | |||
|---|---|---|---|
| PT Imps: |
PT Imps Damaged: |
Ukiwa-san Drone: |
Ukiwa-san Drone Damaged: |
| Baits | Sheep | ||
| Lemon Basket: |
Medium Bulge: |
New Medium Bulge: |
|
The sheep is thrown using the mouse cursor:
- It follows a somewhat ballistic trajectory and bounces over the edges and ground.
- There is no upper sealing, and so it might go very far above the game screen, taking a while to fall back down.
- It can be picked up mid-air to give it more energy and adjust its trajectory.
Each enemy plane destroyed gives points and increases the combo.
- Each time the ship lands back on the ground, the combo is reseted.
- Throwing the ship back before it touches the ground therefore maintains the combo.
- The amount of points given by enemy takedowns depends on the enemy.
- Some enemy planes will appear in larger variants, moving across the screen and giving more points.
- Starting from the 2nd wave, those may explose and deflect the sheep's trajectory.
- Some special items can also be picked up to bring more points.
- The combo does not affect the score.
- Some "baits" also appear randomly on the screen, but cannot be interacted with and do not affect the gameplay.
- Some enemy planes will appear in larger variants, moving across the screen and giving more points.
The "Shuusui button" activates a bonus interception attack, launching the Shuusui and rapidly shooting down many enemies.
- The number of stars displayed is the number of times it can be activated,
- One additional Shuusui attack is given per wave.
Sequences
The game is divided in up to 5 "Sequences", and 2 "Extra Sequences", each limited in time.
- A certain amount of point has to be achieved to reach the next sequence.
- Once the timer has ended, the sheep stops taking down enemies and comes to a stop.
- During the 5 mains sequances, only 1 big enemy will appear at 50 % of the time gauge.
- Its trajectory is a simple circle which goes beyound the play area's boudary.
- This enemy may or may not deflect the sheep on contact.
- During the Extra I & II sequences, enemies from the 4 firsts sequences come back, each rewarding the same amount of point as in their respective waves.
- During the Extra I sequence:
- Enemies appear in baches, the type of enemy deepnding on the time gauge:
- 1st type until 75 %,
- 2nd type betwen 75 and 50 %,
- 3rd type betwen 50 and 25 %,
- 4th type below 25 %.
- "Big versions" of the regular enemies appear in greater amount, each with a greater chance to deflect the sheep and with possible trajectories such as back and forth movements.
- For the last 10 % of time remaining, 1st type "big versions" types also reappear.
- Enemies appear in baches, the type of enemy deepnding on the time gauge:
- During the Extra II sequence:
- All enemy types will apear at the same time.
- No "big versions" appears, being replaced by 4 mini-boss phases, consisting of a PT Imp pair, surounded by 8 Ukiwa-san Drones circling around them.
- The PT are invinsible and act as a solid wall untill all Ukiwas are down,
- Once the Ukiwas down, the PT can be killed, and will respawn, for a total of 4 boss waves,
- Ukiwa-san Drones reward 80 points and PT Imps 8000 points,
- Ukiwa-san Drones & PT Imps each have a normal and a damaged CG.
Score
Once the game has ended, the final score and the corresponding rank are displayed, as well as the player's high-score.
- The high-score is only recorded for the current game session, and is reseted when closing the game.
- For the 5 main sequences, each sequence's score is displayed under the sequence's enemy icon, being greyed if the sequence was not reached.
- For the Extra sequences, the score is displayed under an additional boss node icon for the Extra I, and a Ukiwa-san Drone one for Extra II, each only appearing is said sequence was reached.
- Purple boss node icon ????
| Final Rank | ||||||
|---|---|---|---|---|---|---|
| Rank | ||||||
| Score | ≤ 7500 | > 7500 | > 22500 | > 72500 | > 142500 | > 88000?? AND Extra II cleared |
Voicelines
Some girls' voices are played during the mini-game, being from Gotland and a random girl from the 1st fleet.
- The played voices depends on the curent situation, with "attack lines" played when the score is advancing at a good pace, and "minor damage lines" when the score is advancing at a slow pace.
| Sequence | Ship's voice | Lines | Notes | |
|---|---|---|---|---|
| 1st | Gotland | Starting a Battle: "The enemy has been spotted! Battle stations. Ready, everyone?" | ||
| 2nd | Gotland | Equipment 2: "Scandinavian equipment is definitely good don't you tink? Yes, they're the best." | ||
| 3rd | 1st Fleet Girl | Joining the Fleet lines | ||
| 4th | Gotland | Attack: "Commence attack! Let's go! Attack!" | ||
| 5th | 1st Fleet Girl | Starting A Sortie lines | ||
| Extra I | Gotland | Night Battle: "You want us to press the attack? Really? We have to do this then..." | ||
| Extra II | 1st Fleet Girl | Starting a Battle lines | ||
| All Sequences | Time gauge at 50 % & score < 50 % requirement | 1st Fleet Girl | Minor Damage lines | "Slow pace" |
| Score > 50 % requirement before the time gauge gets to 50 % | Attack lines | "Good pace" | ||
| Time gauge at 25 % & score < 75 % requirement | Major Damage lines | "Slow pace" | ||
| Score > 75 % requirement before the time gauge gets to 25 % | Night Battle line | "Good pace" | ||
| Non-S ranks | When the sequence score is 0 | 1st Fleet Girl | ?Minor Damage line | |
| Other cases | Gotland | Minor Damage 2: "Unyayayaya! Whoaaa, that hurts hurts! You're getting me dirty!" | ||
| S rank | Random? | Gotland: Returning from Sortie: "Operation complete, the fleet has returned. Whew, I'm glad." OR 1st Fleet Girl: MVP lines |
||
Tips
?