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| | *For every time that DE is '''scrapped, sunk, or used as fodder''', the game will add '''+1''' to the player's "cumulative decommission" counter for that DE. If this counter '''reaches 10 or hiher''', that DE's drop rate will also be decreased. | | *For every time that DE is '''scrapped, sunk, or used as fodder''', the game will add '''+1''' to the player's "cumulative decommission" counter for that DE. If this counter '''reaches 10 or hiher''', that DE's drop rate will also be decreased. |
| | **This counter is '''invisible and will keep going up for each DE''', making it really hard to get more copies of each given DE after a certain amount of copies have been removed, unless there is a '''"hard reset of drop pool"'''. | | **This counter is '''invisible and will keep going up for each DE''', making it really hard to get more copies of each given DE after a certain amount of copies have been removed, unless there is a '''"hard reset of drop pool"'''. |
| − | ***So far, only one "hard reset of drop pool" has been observed, with the {{GameUpdates|2023/11/02}} [https://x.com/shiroos/status/1738122210588647929]. When this reset happens, every player's '''cumulative penalties''' are reseted back to 0, allowing to farm for all DE with their normal rate. However, it is unknown when/if the devs will reset the drop pool again. | + | ***So far, only one "hard reset of drop pool" has been observed, with the {{GameUpdates|2023/11/02}} update [https://x.com/shiroos/status/1738122210588647929]. When this reset happens, every player's '''cumulative penalties''' are reseted back to 0, allowing to farm for all DE with their normal rate. However, it is unknown when/if the devs will reset the drop pool again. |
| | **The cumulative penalty effects depend on the map, some being more or less affected. | | **The cumulative penalty effects depend on the map, some being more or less affected. |
| | ***For map [[1-3]], it kicks in when the counter is '''10 or higher''' [https://x.com/shiroos/status/1728817901686452653], for [[Early Spring 2024 Event]] E2 Boss, the effect kicked in when the counter was '''14 or higher''' [https://x.com/shiroos/status/1772304298669457604]. | | ***For map [[1-3]], it kicks in when the counter is '''10 or higher''' [https://x.com/shiroos/status/1728817901686452653], for [[Early Spring 2024 Event]] E2 Boss, the effect kicked in when the counter was '''14 or higher''' [https://x.com/shiroos/status/1772304298669457604]. |
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| | **When cumulative penalty kicks in, it '''does not reduce that DE drop rate to 0%''', but might get close to it. | | **When cumulative penalty kicks in, it '''does not reduce that DE drop rate to 0%''', but might get close to it. |
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| − | Both '''penalties''' applies to the player in '''every maps, including events''' (as seen in map [[2-3]] [https://x.com/shiroos/status/1772303252454854707] and [[Early Spring 2024 Event]] E2 Boss [https://x.com/Sashimi91640578/status/1807745269595025450]) | + | Both '''penalties''' applies to the player in '''every maps, including events''' (as seen in map [[2-3]] [https://x.com/shiroos/status/1772303252454854707] and [[Early Spring 2024 Event]] E2 Boss [https://x.com/Sashimi91640578/status/1807745269595025450]), so it's possible that you exhaust a DE's drop rate, try another map in event, and still can't get her there. |
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| | ''For full details of how it works, please check out these articles: [https://note.com/shiroos/n/nc69eeb09585f], [https://note.com/shiroos/n/nf94178915b6c]. | | ''For full details of how it works, please check out these articles: [https://note.com/shiroos/n/nc69eeb09585f], [https://note.com/shiroos/n/nf94178915b6c]. |