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Line 6: Line 6:  
| item = -
 
| item = -
 
| exp = Varies
 
| exp = Varies
| code = 深海東洋艦隊漸減作戦 (Reduction of Abyssal Eastern Ocean Fleet)
+
| code = 深海東洋艦隊漸減作戦<br>Reduction of Abyssal Eastern Ocean Fleet
 
| jptext = 我が艦隊により大打撃を受けた敵東洋艦隊がリランカ島の港湾に再集結しつつある。遊撃部隊を編成し、敵増援を撃滅せよ!
 
| jptext = 我が艦隊により大打撃を受けた敵東洋艦隊がリランカ島の港湾に再集結しつつある。遊撃部隊を編成し、敵増援を撃滅せよ!
 
| entext = Enemy Eastern Fleet which we have inflicted losses on is gathering at the harbor of Ri Lanka Island again. Form a strike team and eliminate the enemy reinforcements!
 
| entext = Enemy Eastern Fleet which we have inflicted losses on is gathering at the harbor of Ri Lanka Island again. Form a strike team and eliminate the enemy reinforcements!
 
| aircon = {{AirControlSystem
 
| aircon = {{AirControlSystem
 
| Map = 4-5 Fast+
 
| Map = 4-5 Fast+
| Fleet = 1-2(F)BB(V), 2-3CV(B), 2XX (XX can't be (F)BB(V) or CV(L)) Fast+
+
| Fleet = 1-2 (F)BB(V), 2-3 CV(B), 2 XX (XX cannot be (F)BB(V)/CV(B/L)) Fast+
| Route = Random.<br>{{MapRoute|A|blue|D|red|H|red|T|red}}<br>{{MapRoute|C|blue|D|red|H|red|T|red}}
+
| Route = Random<br>{{MapRoute|A|blue|D|red|H|red|T|red}}<br>{{MapRoute|C|blue|D|red|H|red|T|red}}
 
| AS = 207
 
| AS = 207
 
| Notes = Final form requires 167/333 for AS/AS+
 
| Notes = Final form requires 167/333 for AS/AS+
Line 18: Line 18:  
{{AirControlSystem
 
{{AirControlSystem
 
| Map = 4-5 via K node
 
| Map = 4-5 via K node
| Fleet = 3CV/(F)BB(V), 3CA(V)
+
| Fleet = 3 (F)BB(V)/CV(B), 3 CA(V)
| Route = Random.<br>{{MapRoute|A|blue|D|red|H|red|K|red|T|red}}<br>{{MapRoute|C|blue|D|red|H|red|K|red|T|red}}
+
| Route = Random<br>{{MapRoute|A|blue|D|red|H|red|K|red|T|red}}<br>{{MapRoute|C|blue|D|red|H|red|K|red|T|red}}
 
| AS = 252
 
| AS = 252
| Notes =
   
}}
 
}}
 
}}
 
}}
Line 106: Line 105:  
<tabber>
 
<tabber>
 
|-|Standard route=
 
|-|Standard route=
*3CV/(F)BB(V), 3CA(V)
+
*3 (F)BB(V)/CV(B), 3 CA(V)
*2BB, 1CV(B), 2CA, 1CAV
+
*2 (F)BB(V), 1 CV(B), 2 CA, 1 CAV
*1BB, 2CV(B), 1CVL, 2CA(V)'''
+
*1 (F)BB(V), 2 CV(B), 1 CVL, 2 CA(V)
 
**Route = Random:
 
**Route = Random:
 
*:{{MapRoute|A|blue|D|red|H|red|K|red|T|red}}
 
*:{{MapRoute|A|blue|D|red|H|red|K|red|T|red}}
Line 117: Line 116:     
|-|Fast+ Fleet route=
 
|-|Fast+ Fleet route=
*'''1-2(F)BB(V), 2-3CV(B), 2CA(V)''' (Fast+)
+
*'''1-2 (F)BB(V), 2-3 CV(B), 2 CA(V) (Fast+)
*3CA(V), 3CV(B) (Fast+)
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*3 CV(B), 3 CA(V) (Fast+)
**Route = Random:
+
*Route = Random:
*:{{MapRoute|A|blue|D|red|H|red|T|red}}
+
**{{MapRoute|A|blue|D|red|H|red|T|red}}
*:{{MapRoute|C|blue|D|red|H|red|T|red}}
+
**{{MapRoute|C|blue|D|red|H|red|T|red}}
 
**Skips Node {{MapRoute|K|red}} over the standard route.
 
**Skips Node {{MapRoute|K|red}} over the standard route.
 
**Will only go through the SS Node {{MapRoute|D|red}} and a Light Enemy Fleet in node {{MapRoute|H|red}} before going straight into the Boss Node.
 
**Will only go through the SS Node {{MapRoute|D|red}} and a Light Enemy Fleet in node {{MapRoute|H|red}} before going straight into the Boss Node.
Line 130: Line 129:  
|-|CL and DDs route=
 
|-|CL and DDs route=
 
Like '''Fast+''' routing, you will also skip node {{MapRoute|K|red}} which contains dangerous enemies but it can be difficult to defeat [[Harbour Princess]] at the boss, especially in her Final Form.
 
Like '''Fast+''' routing, you will also skip node {{MapRoute|K|red}} which contains dangerous enemies but it can be difficult to defeat [[Harbour Princess]] at the boss, especially in her Final Form.
*2(F)BB(V)/CV(L/B), 1CL, 3DD
+
*2 (F)BB(V)/CV(B/L), 1 CL, 3 DD
**Route = Random:
+
*Route = Random:
*:{{MapRoute|A|blue|D|red|H|red|T|red}}
+
**{{MapRoute|A|blue|D|red|H|red|T|red}}
*:{{MapRoute|C|blue|D|red|H|red|T|red}}
+
**{{MapRoute|C|blue|D|red|H|red|T|red}}
   −
*1FBB, 2CVL, 1CL, 2DD (Fast)
+
*1 FBB, 2 CVL, 1 CL, 2 DD (Fast)
**Route = Random:
+
*Route = Random:
*:{{MapRoute|A|blue|B|red|E|red|M|blue|N|red|T|red}}
+
**{{MapRoute|A|blue|B|red|E|red|M|blue|N|red|T|red}}
*:{{MapRoute|C|blue|F|red|I|blue|J|red|H|red|T|red}}
+
**{{MapRoute|C|blue|F|red|I|blue|J|red|H|red|T|red}}
    
*Four-slot DD or CLs are useful in this situation as they can carry double {{EquipmentLink|WG42 (Wurfgerät 42)|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-ground Rocket Launchers}} to deal significant damage to [[Harbour Princess]].
 
*Four-slot DD or CLs are useful in this situation as they can carry double {{EquipmentLink|WG42 (Wurfgerät 42)|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-ground Rocket Launchers}} to deal significant damage to [[Harbour Princess]].
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