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| | ===7-4=== | | ===7-4=== |
| | So far, only [[7-4]] has a constant set of DE drops, making it a reliable farming location. | | So far, only [[7-4]] has a constant set of DE drops, making it a reliable farming location. |
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| − | ;Recommended Fleet
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| − | *'''{{ShipLink|Hyuuga Kai Ni}}, {{ShipLink|Zuihou Kai Ni B|Ryuuhou Kai Ni E|text=Zuihou/Ryuuhou Kai Ni B/E}}, 1 CL/CA(V), 3 DD
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| − | *Route = {{MapRoute|A|blue|B|red|E|pink|J|red|L|red|P|red}}
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| − | *LBAS:
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| − | **{{MapRoute|P|red}} Range = 2
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| − | **{{MapRoute|E|pink}} Range = 5
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| − | *Fleet setup reference: [https://jervis.vercel.app/?p=zU7wTrT751c]
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| | [[7-4#Ship_Drops|Drop rate]]: | | [[7-4#Ship_Drops|Drop rate]]: |
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| | *To check their drop rate, please refer to KcNav or PoiDB. | | *To check their drop rate, please refer to KcNav or PoiDB. |
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| − | ;Tips
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| − | *'''4 [[OASW]] (with 3 strongs)''' is the absolute minimum requirement to stabilize the route. Fewer than 4 will increase the retreat rate.
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| − | **A "strong OASW" is defined as a setup utilizing [[ASW Synergy]] ([[Small Sonar]] + [[Depth Charge]]). For {{ShipLink|Hyuuga Kai Ni}}, [[Helicopter]] + [[E16A|Zuiun (Kai Ni)]] + [[Sonar]] will also work.
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| − | **It is important to keep in mind that most retreats here are due to submarines. Especially at '''HQ 120''' where 7-4 is mutated into its last scaling stage, node J always has 3 {{Enemy/Link|Submarine So-Class Flagship|text=So-Class Flagship}}, the boss gains more armor, and the boss node in LD always has a So-Class Flagship as well, making farming more difficult if lacking enough strong OASW.
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| − | *[[CVE]] should be either Zuihou or Ryuuhou for OASW. While not as strong as the strong OASW setup above, they can still sink some weaker submarines on the way. | + | {{FleetGuide |
| | + | | Map = 7-4 Farming |
| | + | | Fleet = '''{{ShipLink|Hyuuga Kai Ni}}, {{ShipLink|Zuihou Kai Ni B|Ryuuhou Kai Ni E|text=Zuihou/Ryuuhou Kai Ni B/E}}, 1 CL/CA(V), 3 DD [https://jervis.vercel.app/?p=zU7wTrT751c] |
| | + | | LOS = 37 Cn4 |
| | + | | Speed = Any |
| | + | | Route = {{MapRoute|A|blue|B|red|E|pink|J|red|L|red|P|red}} |
| | + | | AS = 146 |
| | + | | Note = |
| | + | '''4 [[OASW]] (with 3 strongs)''' is the absolute minimum requirement to stabilize the route. Fewer than 4 will increase the retreat rate. |
| | + | *A "strong OASW" is defined as a setup utilizing [[ASW Synergy]] ([[Small Sonar]] + [[Depth Charge]]). For {{ShipLink|Hyuuga Kai Ni}}, [[Helicopter]] + [[E16A|Zuiun (Kai Ni)]] + [[Sonar]] will also work. |
| | + | *It is important to keep in mind that most retreats here are due to submarines. Especially at '''HQ 120''' where 7-4 is mutated into its last scaling stage, node J always has 3 {{Enemy/Link|Submarine So-Class Flagship|text=So-Class Flagship}}, the boss gains more armor, and the boss node in LD always has a So-Class Flagship as well, making farming more difficult if lacking enough strong OASW. |
| | + | [[CVE]] should be either Zuihou or Ryuuhou for OASW. While not as strong as the strong OASW setup above, they can still sink some weaker submarines on the way.<br/> |
| | + | |
| | + | An [[AACI]] is recommended to disable the boss and pass node {{MapRoute|E|pink}} on the way. There are a few compositions to pick from depending on who is on AACI duty (the clear rates generally do not differ much from one another). |
| | + | *{{ShipLink|Atlanta}}: All 3 DD can [[TCI]] (works better for 4-slot DD and [[Shigure|Shigure Kai Ni/San]] with a [[RE]], as they can keep their strong OASW setup on top of it). |
| | + | *{{ShipLink|Maya Kai Ni}}: Same idea as above, but Maya can bring {{Night Recon}} [[Night Recon]] to increase night accuracy for the whole fleet. |
| | + | *DD such as {{ShipLink|Hatsuzuki Kai Ni}} or {{ShipLink|Fletcher}}: The CL can be {{ShipLink|Yahagi Kai Ni B}} for opening torpedo, or CA(V) like {{ShipLink|Mogami Kai Ni Toku}} for {{Night SPB}} [[Night Cut-In|Night Zuiun Cut-In]]. |
| | + | {{ShipLink|Hyuuga Kai Ni}} {{color|red|'''should not have the usual 2 gun setup'''}} as it does not work well there, reducing the clear rate. It is better to give her 2 [[fighter]]s to carry air power, along with 3 other equipment that can deal with submarines as mentioned above.<br/> |
| | | | |
| − | *An [[AACI]] is recommended to disable the boss and pass node {{MapRoute|E|pink}} on the way. There are a few compositions to pick from depending on who is on AACI duty (the clear rates generally do not differ much from one another).
| + | All DE have '''damage, accuracy, and evasion bonuses''' here, so they can be a good option to bring along. One of them can be used as flagship to get as much EXP as possible, making this map '''one of the best options to grind them'''.<br/> |
| − | **{{ShipLink|Atlanta}}: All 3 DD can [[TCI]] (works better for 4-slot DD and [[Shigure|Shigure Kai Ni/San]] with a [[RE]], as they can keep their strong OASW setup on top of it).
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| − | **{{ShipLink|Maya Kai Ni}}: Same idea as above, but Maya can bring {{Night Recon}} [[Night Recon]] to increase night accuracy for the whole fleet.
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| − | **DD such as {{ShipLink|Hatsuzuki Kai Ni}} or {{ShipLink|Fletcher}}: The CL can be {{ShipLink|Yahagi Kai Ni B}} for opening torpedo, or CA(V) like {{ShipLink|Mogami Kai Ni Toku}} for {{Night SPB}} [[Night Cut-In|Night Zuiun Cut-In]].
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| | | | |
| − | *{{ShipLink|Hyuuga Kai Ni}} {{color|red|'''should not have the usual 2 gun setup'''}} as it does not work well there, reducing the clear rate. It is better to give her 2 [[fighter]]s to carry air power, along with 3 other equipment that can deal with submarines as mentioned above.
| + | [[Shigure]] also has '''great accuracy and evasion bonuses''' (but no damage bonus), being the only DD with any bonus here, making her a great DD pick when paired with her above mentioned RE capability.<br/> |
| − | *All DE have '''damage, accuracy, and evasion bonuses''' here, so they can be a good option to bring along. One of them can be used as flagship to get as much EXP as possible, making this map '''one of the best options to grind them'''.
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| − | *[[Shigure]] also has '''great accuracy and evasion bonuses''' (but no damage bonus), being the only DD with any bonus here, making her a great DD pick when paired with her above mentioned RE capability.
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| − | *For [[LBAS]]:
| + | For [[LBAS]]: |
| − | ** 4 fighters that will never be pulled out of this LBAS and {{color|red|'''never resupplied'''}}. Their slots will never go below 3 and can continue sortieing to keep the cost cheap.
| + | * 4 fighters that will never be pulled out of this LBAS and {{color|red|'''never resupplied'''}}. Their slots will never go below 3 and can continue sortieing to keep the cost cheap. |
| − | **In this map, split the attacks and '''target both node''' {{MapRoute|E|pink}} '''and the boss node''' {{MapRoute|P|red}} for the best efficiency.
| + | *In this map, split the attacks and '''target both node''' {{MapRoute|E|pink}} '''and the boss node''' {{MapRoute|P|red}} for the best efficiency. |
| | + | | Range = {{MapRoute|E|red}}: 2, {{MapRoute|P|red}}(Boss): 5 |
| | + | | LBASas = 148 |
| | + | }} |
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| | =Misc= | | =Misc= |