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Difference between revisions of "Category:High Altitude Interceptors"
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| − | < | + | <noinclude>{{Category Equipment Other Types}} |
| − | *'''[[:Category:High Altitude Interceptors|High Altitude Interceptors]]''' multiply the total air power of all land bases in Air Defense mode, when defending against enemy High-Altitude Bombers. The multiplier depends on the number of high altitude interceptors equipped: | + | ==Mechanics== |
| − | + | {{Category:Land-based Fighters}}</noinclude> | |
| − | + | {{#if:{{{equipment|}}}|{{PAGENAME}} is considered in-game as a '''high altitude interceptor'''.|<nowiki />}} | |
| − | + | *'''[[:Category:High Altitude Interceptors|High Altitude Interceptors]]''' multiply the total air power of all land bases in Air Defense mode, when defending against enemy High-Altitude Bombers. The multiplier depends on the number of high altitude interceptors equipped and which difficulty the event map is played on: | |
| − | + | {| class="<includeonly>mw-collapsible {{#if:{{{collapsed|}}}|mw-collapsed|}}</includeonly> wikitable" style="text-align:center; margin: auto" | |
| − | + | ! colspan=5|{{LB Fighter 1}} High Altitude Interceptors | |
| − | </noinclude> | + | |- |
| + | | colspan=5|{{QuestRewardEquip|Me 163B}}{{QuestRewardEquip|Prototype Shuusui}}{{QuestRewardEquip|Shuusui}} | ||
| + | |- | ||
| + | ! colspan=5| Airpower modifier against high altitude raids: | ||
| + | |- | ||
| + | ! rowspan=2| Event Map<br>Difficulty | ||
| + | ! colspan=4| Number of High Altitude<br>Interceptors Defending | ||
| + | |- | ||
| + | ! 0 | ||
| + | ! 1 | ||
| + | ! 2 | ||
| + | ! 3+ | ||
| + | |- | ||
| + | ! Casual/Easy: | ||
| + | | colspan=2| '''1x''' | ||
| + | | rowspan=2| {{TextGlow|'''1.1x'''|black|text-colour=Lime|glow-size=2px}} | ||
| + | | rowspan=2| {{TextGlow|'''1.2x'''|black|text-colour=Lime|glow-size=2px}} | ||
| + | |- | ||
| + | ! Medium/Hard: | ||
| + | | style="color:red"| '''0.5x''' | ||
| + | | style="color:red"| '''0.8x''' | ||
| + | |}<noinclude> | ||
| + | |||
| + | # @CC_jabberwock [https://twitter.com/CC_jabberwock/status/1466465088101965827][https://twitter.com/CC_jabberwock/status/1466736167689535492][https://twitter.com/CC_jabberwock/status/1466687042751168512] | ||
| + | [[Category:Land-based Fighters]]</noinclude> | ||
Latest revision as of 16:37, 9 February 2025
This category contains all equipment classified as High Altitude Interceptors.
This category is populated by Template:EquipmentCategoriesKai. Please do not manually add pages to this category.
Mechanics
Land-Based Fighters/Interceptors![]()
![]()
![]()
are LBAS exclusive fighters, that are used to either:
- Provide Sortie Fighter-Power, where the "fighter Power"
, "interception"
, and "combat radius"
stats are the most important, - Intercept enemy bombers, where the "fighter Power"
, "interception"
, and especially the "anti-bomber"
stats are the most important.
- High Altitude Interceptors multiply the total air power of all land bases in Air Defense mode, when defending against enemy High-Altitude Bombers. The multiplier depends on the number of high altitude interceptors equipped and which difficulty the event map is played on:
| Airpower modifier against high altitude raids: | ||||
|---|---|---|---|---|
| Event Map Difficulty |
Number of High Altitude Interceptors Defending | |||
| 0 | 1 | 2 | 3+ | |
| Casual/Easy: | 1x | 1.1x | 1.2x | |
| Medium/Hard: | 0.5x | 0.8x | ||
This category currently contains no pages or media.