| Line 12: |
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| | |map_3=[[File:{{ROOTPAGENAME}} E-1 Map Phase 2.png|450px]] | | |map_3=[[File:{{ROOTPAGENAME}} E-1 Map Phase 2.png|450px]] |
| | |map_3_text=Phase 2 | | |map_3_text=Phase 2 |
| − | |map_4=[[File:{{ROOTPAGENAME}} E-1 Map Phase 3.png|450px]] | + | |map_4=[[File:{{ROOTPAGENAME}} E-1 Map.png|450px]] |
| | |map_4_text=Phase 3 | | |map_4_text=Phase 3 |
| | |boss_hard= 1950 HP | | |boss_hard= 1950 HP |
| Line 24: |
Line 24: |
| | |phase_4_boss= | | |phase_4_boss= |
| | |phase_5_boss= | | |phase_5_boss= |
| − | |reward_1={{QuestRewardItem|Food Supply Ship Mamiya}} | + | |rewards = E-1 |
| − | |reward_1_casual=
| |
| − | |reward_1_easy=1
| |
| − | |reward_1_medium=2
| |
| − | |reward_1_hard=2
| |
| − | |reward_2={{QuestRewardItem|Food Supply Ship Irako}}
| |
| − | |reward_2_casual=1
| |
| − | |reward_2_easy=1
| |
| − | |reward_2_medium=1
| |
| − | |reward_2_hard=2
| |
| − | |reward_3={{QuestRewardEquip|Emergency Repair Goddess}}
| |
| − | |reward_3_casual=1
| |
| − | |reward_3_easy=1
| |
| − | |reward_3_medium=1
| |
| − | |reward_3_hard=1
| |
| − | |reward_4={{QuestRewardItem|New Model Gun Mount Improvement Material}}
| |
| − | |reward_4_casual=
| |
| − | |reward_4_easy=1
| |
| − | |reward_4_medium=1
| |
| − | |reward_4_hard=1
| |
| − | |reward_5={{QuestRewardItem|Reinforcement Expansion}}
| |
| − | |reward_5_casual=
| |
| − | |reward_5_easy=
| |
| − | |reward_5_medium=
| |
| − | |reward_5_hard=1
| |
| − | |reward_6={{QuestRewardEquip|Type 2 Depth Charge}}
| |
| − | |reward_6_casual=1 (★1)
| |
| − | |reward_6_easy=1 (★2)
| |
| − | |reward_6_medium=1 (★3)
| |
| − | |reward_6_hard=1 (★4)
| |
| − | |reward_7={{QuestRewardEquip|Late Model Bow Torpedo Mount (4 tubes)}}
| |
| − | |reward_7_casual=
| |
| − | |reward_7_easy=
| |
| − | |reward_7_medium=
| |
| − | |reward_7_hard=1
| |
| | }} | | }} |
| | | | |
| Line 66: |
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| | {{MapBranchingTable | | {{MapBranchingTable |
| | |title = E-1 Branching Rules | | |title = E-1 Branching Rules |
| − | |id = ??? | + | |id = 54-1 |
| − | |order = ??? | + | |order = 1,A,B,D,E,F,G,H,I,J,L,N,O |
| − | |?? -> ?? = | + | |1 -> A/empty = * Does not meet the requirements to go to F |
| − | | + | |1 -> F = * Meet '''ANY''' of the following requirements: |
| | + | ** Amount of CV(B) ≥ 1 |
| | + | ** Amount of (F)BB(V) ≥ 4 |
| | + | |A/empty -> B,F = Choose your own adventure! |
| | + | |B -> C = * Meet '''ANY''' of the following requirements: |
| | + | ** Fleet only contains SS(V) |
| | + | ** Amount of CVL ≥ 1 |
| | + | ** Amount of (F)BB(V) ≥ 2 & DD+DE ≤ 2 |
| | + | ** Amount of DD+DE ≤ 1 |
| | + | |B -> D = * Does not meet the requirements to go to C |
| | + | |D -> E/empty = Fixed routing |
| | + | |F -> G = * Meet '''ANY''' of the following requirements: |
| | + | ** Amount of SS(V) ≥ 1 |
| | + | ** Amount of CV(B) ≥ 1 |
| | + | ** Amount of (F)BB(V) ≥ 3 |
| | + | ** Amount of DD+DE ≤ 1 |
| | + | ** If fleet is slow, Amount of DD+DE ≤ 2 |
| | + | |F -> H = * Does not meet the requirements to go to G |
| | + | |G -> H = * Meet '''ANY''' of the following requirements: |
| | + | ** Amount of SS(V) ≥ 1 |
| | + | ** Amount of CV(B) ≥ 2 |
| | + | ** Amount of CV(L/B) ≥ 3 |
| | + | ** Amount of (F)BB(V) ≥ 3 |
| | + | ** Amount of DD+DE ≤ 1 |
| | + | ** If fleet is slow, Amount of DD+DE ≤ 2 |
| | + | |G -> I = * Does not meet the requirements to go to H |
| | + | |H -> I = * Meet '''ANY''' of the following requirements: |
| | + | ** Fleet only contains SS(V) |
| | + | ** Amount of CV(B) ≥ 1 |
| | + | ** Amount of CVL ≥ 2 |
| | + | ** Amount of (F)BB(V) ≥ 3 |
| | + | ** Amount of DD+DE ≤ 1 |
| | + | |H -> J = * Does not meet the requirements to go to I |
| | + | |I -> K/empty = Fixed routing |
| | + | |J -> L = * Meet '''ANY''' of the following requirements: |
| | + | ** Nodes N and O are locked |
| | + | ** Amount of (F)BB(V) ≥ 2 |
| | + | ** Amount of DD+DE ≤ 3 |
| | + | ** Fleet is Slow |
| | + | |J -> N = * Meet '''ALL''' of the following requirements: |
| | + | ** Node N is unlocked |
| | + | ** Does not meet the requirements to go to L |
| | + | ** Fleet contains (F)BB(V) or CVL |
| | + | |J -> O = * Meet '''ALL''' of the following requirements: |
| | + | ** Node O is unlocked |
| | + | ** Does not meet the requirements to go to N |
| | + | ** Amount of CL(T) ≥ 1 |
| | + | |L -> M/resource = * Node N is locked |
| | + | |L -> N = * Node N is unlocked |
| | + | |N -> O = Fixed routing |
| | + | |O -> P/empty = Does not meet the requirements to go to Q |
| | + | |O -> Q/empty = Pass the LoS check (Cn2 = 32 on Hard) |
| | }} | | }} |
| | | | |
| Line 96: |
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| | * '''1SS''' | | * '''1SS''' |
| | * Route: {{MapRoute|A|blue|B|red|C|pink|D|red|E|blue}} | | * Route: {{MapRoute|A|blue|B|red|C|pink|D|red|E|blue}} |
| − | ** Only {{MapRoute|D|red}} is capable of damaging the submarine, but as it is right in front of an empty end node the submarine can be equipped with a {{EmergencyRepair}} {{Equipment/Link|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage control|link_category=Repair Personnel}} and continue the sortie after {{MapRoute|D|red}} without consuming said item. | + | ** Only {{MapRoute|D|red}} is capable of damaging the submarine, but as it is right in front of an empty end node the submarine can be equipped with a {{Emergency Repair}} {{Equipment/Link|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage control|link_category=Repair Personnel}} and continue the sortie after {{MapRoute|D|red}} without consuming said item. |
| | | | |
| | |-|Node K= | | |-|Node K= |
| | * '''1SS''' | | * '''1SS''' |
| | * Route: {{MapRoute|A|blue|F|red|G|pink|H|pink|I|red|K|blue}} | | * Route: {{MapRoute|A|blue|F|red|G|pink|H|pink|I|red|K|blue}} |
| − | ** Only {{MapRoute|I|red}} is capable of damaging the submarine, but as it is right in front of an empty end node the submarine can be equipped with a {{EmergencyRepair}} {{Equipment/Link|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage control|link_category=Repair Personnel}} and continue the sortie after {{MapRoute|I|red}} without consuming said item. | + | ** Only {{MapRoute|I|red}} is capable of damaging the submarine, but as it is right in front of an empty end node the submarine can be equipped with a {{Emergency Repair}} {{Equipment/Link|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage control|link_category=Repair Personnel}} and continue the sortie after {{MapRoute|I|red}} without consuming said item. |
| | | | |
| | |-|Node J= | | |-|Node J= |
| Line 111: |
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| | | | |
| | ==Phase 2: Making contact with Rabaul Base== | | ==Phase 2: Making contact with Rabaul Base== |
| − | This phase requires the fleet attempting to reach Rabaul base on Node {{MapRoute|M|grey|}}. On higher difficulties, up to '''3 visits''' are required to complete this phase. | + | This phase requires the fleet to attempt to reach Rabaul base on Node {{MapRoute|M|grey}}. '''3 visits''' are required to complete this phase on all difficulties. |
| | | | |
| | * '''1FBB, 1CVL, 0-1CL, 3-4DD''' | | * '''1FBB, 1CVL, 0-1CL, 3-4DD''' |
| − | * Route: {{MapRoute|1|grey|A|Blue|F|Red|H|pink|J|red|L|red|M|grey}} | + | * Route: {{MapRoute|A|Blue|F|Red|H|pink|J|red|L|red|M|grey}} |
| | ** Setting up the fleet with AA and ASW to deal with Nodes {{MapRoute|F|red}}, {{MapRoute|J|pink}} and {{MapRoute|L|red}} is recommended. | | ** Setting up the fleet with AA and ASW to deal with Nodes {{MapRoute|F|red}}, {{MapRoute|J|pink}} and {{MapRoute|L|red}} is recommended. |
| | | | |
| Line 133: |
Line 150: |
| | * Route: {{MapRoute|F|red|H|pink|J|red|L|red|N|pink|O|red|Q|blue|R|red}} | | * Route: {{MapRoute|F|red|H|pink|J|red|L|red|N|pink|O|red|Q|blue|R|red}} |
| | ** 2+ [[OASW]] ships are highly recommended | | ** 2+ [[OASW]] ships are highly recommended |
| − | ** It is possible to use Nagato/Mutsu Special Attacks here | + | ** It is possible to use Nagato/Mutsu [[Special Attack]] here |
| | *** The E1 Tag can be sortied to E3P3, therefore it is possible to use the ships planned for that phase here already | | *** The E1 Tag can be sortied to E3P3, therefore it is possible to use the ships planned for that phase here already |
| − | ** Boss support is recommended, but not mandatory (especially when using Nagato/Mutsu [[Special Attack]]) | + | ** Boss support is recommended, but not mandatory (especially when using Nagato/Mutsu Touch) |
| | </tabber> | | </tabber> |
| − | * There is an LoS check at {{MapRoute|O|red}}. | + | * There is an LoS check at {{MapRoute|O|red}} Cn3:. |
| | + | ** Cas = 31, Easy = 31, Med = 38, Hard = 48. |
| | * [[AACI]] for the 2 air nodes on Route is highly recommended. | | * [[AACI]] for the 2 air nodes on Route is highly recommended. |
| | | | |