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| | {{World/Hub}} | | {{World/Hub}} |
| − | ==World 3-3: アルフォンシーノ方面 [[wikipedia:en:Aleutian Islands|Alfonsino Region]]==
| + | =World 3-3: アルフォンシーノ方面 - [[wikipedia:en:Aleutian Islands|Alfonsino Region]]= |
| | {{LabSortieworld | | {{LabSortieworld |
| | | page = World 3/3-3 | | | page = World 3/3-3 |
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| | | item = {{FBmedium}} {{FBlarge}} | | | item = {{FBmedium}} {{FBlarge}} |
| | | exp = 330 | | | exp = 330 |
| − | | code = アルフォンシーノ方面進出 (Advance into Alfonsino Region) | + | | code = アルフォンシーノ方面進出<br>Advance into Alfonsino Region |
| | | jptext = 空母2隻以上を擁する空母機動部隊などの有力な艦隊をもって北方海域に進出。同戦力により敵情の強行偵察を敢行せよ! | | | jptext = 空母2隻以上を擁する空母機動部隊などの有力な艦隊をもって北方海域に進出。同戦力により敵情の強行偵察を敢行せよ! |
| − | | entext = Use a strong fleet for example a carrier task force that two or more aircraft-carriers belong to or other fleet, advance into the Northern Waters with it. With the same forces, conduct a forced reconnaissance for enemy movements! | + | | entext = Use a strong fleet for example a carrier task force that two or more aircraft carriers belong to, or other fleets, advance into the Northern Waters with it. With the same forces, conduct a forced reconnaissance for enemy movements! |
| − | | aircon = | + | | aircon = |
| − | {{AirControlSystem | + | {{AirConKai |
| − | | Map = 3-3 North route | + | |AS=36 |
| − | | Fleet = 1CV, 1BB/CVL, 2AV/CA(V)/CLT, 2DD | + | |ASr=108 |
| − | | Route = {{MapRoute|A|red|C|violet|G|red|M|red}}
| |
| − | | Notes =
| |
| − | | AS = 78
| |
| | }} | | }} |
| − | {{AirControlSystem
| |
| − | | Map = 3-3 North route + E node
| |
| − | | Fleet = 2CV, 1BB/CVL, 1AV/CA(V)/CLT, 2DD
| |
| − | | Route = {{MapRoute|A|red|C|violet|E|red|G|red|M|red}}
| |
| − | | AS = 108
| |
| − | | Notes =
| |
| | }} | | }} |
| − | {{AirControlSystem | + | |
| − | | Map = 3-3 South route | + | {{MapUnlock |
| − | | Fleet = {{color|red|'''Torpedo Squadron'''}}: '''1CL, 1CLT, 4DD'''<br>1CL 4DD 1CA(V)/AV/CLT | + | | unlock= [[3-2]] |
| − | | Route = {{MapRoute|A|red|B|red|F|violet|J|blue|M|red}}
| + | | clear= the boss's flagship must be sunk once |
| − | | Notes =
| |
| − | | AS = 36
| |
| | }} | | }} |
| − | }}
| |
| − | ===Map Unlocking & Progression===
| |
| − | '''3-3''' is unlocked after clearing [[3-2]].
| |
| − |
| |
| − | To clear the map, the boss's flagship must be sunk once.
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| | | | |
| | ===Stage Guide=== | | ===Stage Guide=== |
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| | |G -> I/empty, M = | | |G -> I/empty, M = |
| | * Meet '''ALL''' of the following requirements to go to M: | | * Meet '''ALL''' of the following requirements to go to M: |
| − | ** Amount of (F)BB(V)+CV(L/B) ≤ 3 | + | ** Amount of (F)BB(V)+CV(B/L) ≤ 3 |
| | ** No SS(V) | | ** No SS(V) |
| | * Otherwise, random routing. | | * Otherwise, random routing. |
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| | | | |
| | ===Recommended Fleets=== | | ===Recommended Fleets=== |
| − | <tabber>
| + | {{FleetGuide |
| − | |-|North routes= | + | | Map = Light North Route |
| − | *'''1BB(V)/CVL, 1CV, 2CA(V)/CL(T)/AV, 2DD'''
| + | | Fleet = '''1 (F)BB(V)/CVL, 1 CV(B), 2 CA(V)/CL(T)/AV, 2 DD |
| − | *Route = {{MapRoute|A|red|C|violet|G|red|M|red}}
| + | | Route = {{MapRoute|A|red|C|violet|G|red|M|red}} |
| − | **Quickest path in the north route. Most enemies won't be a threat, except for {{MapRoute|G|red}} which will have some carriers and Ru-class BBs, but having a properly trained fleet should help bypass this node with minimal issue.
| + | | AS = 78 |
| | + | | Note = Quickest path in the north route. Most enemies won't be a threat, except for {{MapRoute|G|red}} which will have some carriers and Ru-class BBs, but having a properly trained fleet should help bypass this node with minimal issue. |
| | + | | Quest = |
| | + | }} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Heavy North Route |
| | + | | Fleet = '''1 (F)BB(V)/CVL, 2 CV(B), 3 XX''' (XX = CA(V)/CL(T)/DD/AV) |
| | + | | Route = {{MapRoute|A|red|C|violet|E|red|G|red|M|red}} |
| | + | | AS = 108 |
| | + | | Note = Stronger fleet, but passes through an extra node. |
| | + | | Quest = |
| | + | }} |
| | | | |
| − | *'''2CV, 1BB/CVL, 3XX (XX = AV, CA(V), CL(T) or DD)'''
| + | {{FleetGuide |
| − | *Route = {{MapRoute|A|red|C|violet|E|red|G|red|M|red}}
| + | | Map = Torpedo Squadron |
| − | **Stronger fleet, but passes through an extra node. | + | | Fleet = '''{{color|red|"Torpedo Squadron"}}: 1 CL (flagship), 1 CLT, 4 DD |
| | + | | Route = {{MapRoute|A|red|B|red|F|violet|J|blue|M|red}} |
| | + | | AS = 36 |
| | + | | Note = This solution requires more advanced gears, and might be out of reach of new players. {{color|red|'''It is required to bring'''}} an {{Command Facility}} FCF capable CL as flagship, preferably an {{Class|Agano|Kai+}}, equipped with: |
| | + | *2 {{Med Gun}} [[Main Gun]]s, |
| | + | *1 {{Night SPB}} {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}}, |
| | + | *'''And''' the {{IconText|{{Command Facility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility}} (preferably in the [[RE]]). |
| | + | The best comp for farming boss node, having the highest pass rate thanks to the usage of [[ETSCF]] in case a ship got heavily damaged. |
| | | | |
| − | |-|South route=
| + | The [[Evacuation]] mechanic of the ETSCF should be used if needed, as long as the routing is maintained. |
| − | * {{color|red|'''"Torpedo Squadron"'''}}: '''1CL (flagship), 1CLT, 4DD'''
| + | *The boss routing is secured as long as '''4 DD remain in the fleet'''. |
| − | *Route = {{MapRoute|A|red|B|red|F|violet|J|blue|M|red}}
| + | | Quest = |
| − | **This solution requires more advanced gears, and might be out of reach of new players. {{color|red|'''It is required to bring'''}} an {{CommandFacility}} FCF capable CL as flagship, preferably an {{Class|Agano|Kai+}}, equipped with:
| + | }} |
| − | ***2 {{Med Gun}} [[Main Gun]]s,
| |
| − | ***1 {{Night SPB}} {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}},
| |
| − | ***'''And''' the {{IconText|{{CommandFacility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility}} (preferably in the [[RE]]).
| |
| − | **The best comp for farming boss node, having the highest pass rate thanks to the usage of [[ETSCF]] in case a ship got heavily damaged.
| |
| − | **The [[Evacuation]] mechanic of the ETSCF should be used if needed, as long as the routing is maintained.
| |
| − | ***The boss routing is secured as long as '''there are still 4 DDs in the fleet'''.
| |
| | | | |
| − | *'''1CA(V)/AV/CLT, 1CL, 4DD'''
| + | {{FleetGuide |
| − | *Route = {{MapRoute|A|red|B|red|F|violet|J|blue|M|red}}
| + | | Map = Light South Route |
| − | **Cheap light fleet with only 2 pre-boss battles
| + | | Fleet = '''1 CA(V)/CLT/AV, 1 CL, 4 DD |
| − | **High-level DDs with good surface combats stats (FP, armor) are preferred. On pre-boss nodes, they need to disable enemy ships without a second round of shelling, or dodge/tank closing torpedoes.
| + | | Route = {{MapRoute|A|red|B|red|F|violet|J|blue|M|red}} |
| − | **Needs minimum 2 radar-equipped ships as {{MapRoute|F|violet}} is a '''strong maelstrom''' node and has a 25% chance to deplete 100% of remaining fuel for fleets with 0-1 radars.
| + | | AS = 36 |
| | + | | Note = Cheap light fleet with only 2 pre-boss battles |
| | + | *High-level DD with good surface combat stats (FP, armor) are preferred. On pre-boss nodes, they need to disable enemy ships without a second round of shelling, or dodge/tank closing torpedoes. |
| | + | *Needs minimum 2 radar-equipped ships as {{MapRoute|F|violet}} is a '''strong maelstrom''' node and has a 25% chance to deplete 100% of remaining fuel for fleets with 0-1 radars. |
| | + | | Quest = |
| | + | }} |
| | | | |
| − | *'''1BB(V)/CVL, 2CA(V), 1CL, 2DD'''
| + | {{FleetGuide |
| − | *Route = {{MapRoute|A|red|B|red|F|violet|J|blue|K|red|M|red}}
| + | | Map = Heavy South Route |
| − | **Going the bottom path to the boss, will save bauxite cost, but will cost more fuel and ammo along with possible buckets due to the number of encounters faced.
| + | | Fleet = '''1 (F)BB(V)/CVL, 2 CA(V)/CLT, 1 CL, 2 DD |
| − | **CA(V) can be replaced with CLT.
| + | | Route = {{MapRoute|A|red|B|red|F|violet|J|blue|K|red|M|red}} |
| − | </tabber>
| + | | AS = 36 |
| | + | | Note = Going the bottom path to the boss, will save bauxite cost, but will cost more fuel and ammo along with possible buckets due to the number of encounters faced. |
| | + | | Quest = |
| | + | }} |
| | | | |
| | ===Resource Nodes=== | | ===Resource Nodes=== |
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| | ====Furniture Box Farming==== | | ====Furniture Box Farming==== |
| | Collecting furniture boxes in the South route requires a "light fleet": | | Collecting furniture boxes in the South route requires a "light fleet": |
| − | *'''3CVL, 2DD, 1CA/CLT'''
| + | |
| | + | {{FleetGuide |
| | + | | Map = Farming Fleet |
| | + | | Fleet = '''3 CVL, 2 DD, 1 CA/CLT |
| | + | | LOS = |
| | + | | Speed = |
| | + | | Route = Random: |
| | *Route = {{MapRoute|A|red|B|red|D|green}} | | *Route = {{MapRoute|A|red|B|red|D|green}} |
| | *Route = {{MapRoute|A|red|B|red|F|violet|H|green}} | | *Route = {{MapRoute|A|red|B|red|F|violet|H|green}} |
| − | **This fleet is strong enough to survive the battles on the way, however, there is a chance that both nodes are avoided. In this case, consider retreating once hitting Node {{MapRoute|K|red}}, or reset before it. | + | *Route = {{MapRoute|A|red|B|red|F|violet|J|blue}}+ |
| − | **Using a CAV makes node {{MapRoute|H|green}} out of reach.
| + | | AS = 0 |
| | + | | Note = This fleet is strong enough to survive the battles on the way, however, there is a chance that both nodes are avoided. In this case, consider retreating once hitting Node {{MapRoute|K|red}}, or reset before it. |
| | + | *Using a CAV makes node {{MapRoute|H|green}} out of reach. |
| | + | | Quest = |
| | + | }} |
| | | | |
| | {{Map/Footer|3-3| | | {{Map/Footer|3-3| |