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| | {{World/Hub}} | | {{World/Hub}} |
| − | ==World 1-1: 鎮守府正面海域 Sea in Front of the Naval Base==
| + | =World 1-1: 鎮守府正面海域 - Sea in Front of the Naval Base= |
| | {{LabSortieworld | | {{LabSortieworld |
| | | page = World 1/1-1 | | | page = World 1/1-1 |
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| | | item = None | | | item = None |
| | | exp = Varies | | | exp = Varies |
| − | | code = 近海警備 (Coastal Waters Defense) | + | | code = 近海警備<br>Coastal Waters Defense |
| | | jptext = 鎮守府正面近海の警備に出動せよ! | | | jptext = 鎮守府正面近海の警備に出動せよ! |
| | | entext = Mobilize for a patrol of the waters outside the naval base! | | | entext = Mobilize for a patrol of the waters outside the naval base! |
| | + | | aircon = |
| | + | {{AirConKai |
| | + | |AS=0 |
| | + | }} |
| | + | }} |
| | + | |
| | + | {{MapUnlock |
| | + | | SP=1 |
| | + | | unlock= 1-1 is unlocked by default when starting the game |
| | + | | clear= the boss's flagship must be sunk once |
| | }} | | }} |
| | | | |
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| | |order = B, C | | |order = B, C |
| | | | |
| − | |A -> B = * If Fleet consist of 1 ship, 20% chance | + | |A -> B = * If fleet consists of 1 ship, 20 % chance |
| | * If each additional ship, add 5% chance per ship | | * If each additional ship, add 5% chance per ship |
| − | |A -> C = * If Fleet consist of 1 ship, 80% chance | + | |A -> C = * If fleet consists of 1 ship, 80 % chance |
| | * If each additional ship, subtract 5% chance per ship | | * If each additional ship, subtract 5% chance per ship |
| | }} | | }} |
| | | | |
| | ===Tips=== | | ===Tips=== |
| − | *This map is commonly used for [[Morale/Fatigue#Running_1-1_solo|sparkling ships]].
| + | *Single-ship fleets have an 80 % chance of reaching the boss node, and the chance of reaching it decreases with every additional ship in your fleet. |
| − | **This involves running the ship you want to sparkle in the flagship position.
| + | **While this can be useful for completing {{Q|Bw1}}, you may wish to sortie a fleet of multiple ships to help prevent your sparkle ships (the ships which will take up the flagship position) from taking damage at the boss node. |
| − | **Sometimes this is done alone, which minimizes MVP-theft (a rare problem); however, more commonly two fodder ships (destroyers picked up from 1-1 while you are sparkling) are placed in the second and third slots to minimize the chances of enemy vessels scratching your flagship. They are not refueled and are scrapped or used as modernization fodder once they can no longer be deployed.
| |
| − | *Single-ship fleets have an 80% chance of reaching the boss node, and the chance of reaching it decreases with every additional ship in your fleet. | |
| − | **While this can be useful for completing [[Quests#Bw1|Bw1]], you may wish to sortie a fleet of multiple ships to help prevent your sparkle ships (the ships which will take up the flagship position) from taking damage at the boss node. | |
| | **You are recommended to sparkle ships (for expeditions or to improve their performance in battle) while completing Bw1. | | **You are recommended to sparkle ships (for expeditions or to improve their performance in battle) while completing Bw1. |
| | + | |
| | + | ===Sparkling=== |
| | + | This map is the main way for [[Morale/Fatigue#Running_1-1_solo|sparkling ships]]. |
| | + | *This involves running the ship you want to sparkle in the flagship position. |
| | + | *Sometimes this is done alone, which minimizes MVP-theft; however, more commonly two fodder ships (destroyers picked up from 1-1 while you are sparkling) are placed in the second and third slots to minimize the chances of enemy vessels scratching your flagship. They are not refueled and are scrapped or used as modernization fodder once they can no longer be deployed. |
| | | | |
| | {{Map/Footer|1-1| | | {{Map/Footer|1-1| |