| Line 44: |
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| | | | |
| | | | |
| − | =XX's Guide= | + | =Jiga's Guide= |
| | ==Map Overview== | | ==Map Overview== |
| − | E1 is a single fleet, two-phase map consisting of one transport and one boss phase. | + | E1 is a single fleet, two-phase map consisting of one transport and one boss phase. |
| − | * 1 [[LBAS]] is available to sortie on this map | + | * 2 [[LBAS]] are available on this map: |
| − | | + | ** Only 1 can be set on '''Sortie''', the other being limited to '''Defense''', |
| | * This map uses 2 locks: | | * This map uses 2 locks: |
| | ** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused in E-3) | | ** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused in E-3) |
| Line 57: |
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| | * Node {{MapRoute|C2|green}} is a resource node. | | * Node {{MapRoute|C2|green}} is a resource node. |
| | | | |
| − | ==Gimmick 1== | + | ==Gimmick 1 - Unlock== |
| | + | To unlock the next part of the map, the following steps have to be performed: |
| | + | |
| | {|class="wikitable" | | {|class="wikitable" |
| | ! !! C!! E!! C2 | | ! !! C!! E!! C2 |
| Line 74: |
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| | | Fleet = '''1 CA, 1 CL, 3 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] | | | Fleet = '''1 CA, 1 CL, 3 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] |
| | | Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C|red}} | | | Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C|red}} |
| − | | Speed = Slow | + | | Speed = '''Slow |
| | | ASC = 0 | | | ASC = 0 |
| | | ASE = 0 | | | ASE = 0 |
| | | ASM = 0 | | | ASM = 0 |
| | | AS = 0 | | | AS = 0 |
| − | | Note = ? | + | | Note = C is a surface node. |
| − | | Range = ? | + | *Bringing [[AACI]] is advised to reach it. |
| − | | LBASS = ? | + | | Range = Node {{MapRoute|C|red}}: 4 |
| − | | NoteLBAS = ? | + | | LBASS = 0 /0 / 0 / 0 |
| | + | | LBASD = 102 / 123 / 153 / 204 |
| | }} | | }} |
| | | | |
| | {{FleetGuide | | {{FleetGuide |
| | | Map = Node C2 | | | Map = Node C2 |
| − | | Fleet = '''1 CL, 3-6 DD, 0-2 XX [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] | + | | Fleet = '''1 SS(V) [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] |
| | + | 1 CL, 3-6 DD, 0-2 XX [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] |
| | | Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}} | | | Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}} |
| − | | Speed = Fast | + | | Speed = '''Fast |
| | | ASC = 0 | | | ASC = 0 |
| | | ASE = 0 | | | ASE = 0 |
| | | ASM = 0 | | | ASM = 0 |
| | | AS = 0 | | | AS = 0 |
| − | | Note = ? | + | | Note = C2 is a resource node, therefore, it is possible to continue even when Taihai on node C1. |
| | + | For the gimmick, sortie with a single submarine equipped with a Damage Control will guarantee to reach the end node. |
| | + | *The route will not consume the material when the node is reached, even if the submarine is taihai. |
| | + | Else: |
| | + | *Bringing [[AACI]] is advised to reach it. |
| | *This comp can also be used to far for steel. | | *This comp can also be used to far for steel. |
| − | | Range = ? | + | | Range = Node {{MapRoute|C1|red}}: 4 |
| − | | LBASS = ? | + | | LBASS = 0 /0 / 0 / 0 |
| − | | NoteLBAS = ? | + | | LBASD = 102 / 123 / 153 / 204 |
| | + | | NoteLBAS = LBAS can be sent on the pre-node to eliminate any threat |
| | }} | | }} |
| | | | |
| Line 105: |
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| | | Fleet = '''1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] | | | Fleet = '''1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] |
| | | Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}} | | | Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}} |
| − | | Speed = Fast | + | | Speed = '''Fast |
| | | ASC = 0 | | | ASC = 0 |
| | | ASE = 0 | | | ASE = 0 |
| Line 111: |
Line 120: |
| | | AS = 0 | | | AS = 0 |
| | | Note = Shortest route | | | Note = Shortest route |
| − | | Range = ? | + | * Using [[OASW]] are recommended. |
| − | | LBASS = ? | + | * 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}. |
| − | | NoteLBAS = ? | + | Avoiding {{MapRoute|D2|red}} needs at least 2 DD/DE and 5 Ships MAX. |
| | + | * Otherwise, 1-2 CL 3-4 DD/DE 5 Ships MAX to route to {{MapRoute|E|red}}, |
| | + | | Range = Node {{MapRoute|E|red}}: 3 |
| | + | | LBASS = 0 /0 / 0 / 0 |
| | + | | LBASD = 102 / 123 / 153 / 204 |
| | + | | NoteLBAS = ASW LBAS should be used |
| | }} | | }} |
| | | | |
| Line 120: |
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| | | Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] | | | Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] |
| | | Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}} | | | Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}} |
| − | | Speed = Slow | + | | Speed = '''Slow |
| | | ASC = 0 | | | ASC = 0 |
| | | ASE = 0 | | | ASE = 0 |
| Line 126: |
Line 140: |
| | | AS = 0 | | | AS = 0 |
| | | Note = Shortest route | | | Note = Shortest route |
| − | | Range = ? | + | * Using [[OASW]] are recommended. |
| − | | LBASS = ? | + | * 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}. |
| − | | NoteLBAS = ? | + | Avoiding {{MapRoute|D2|red}} needs at least 2 DD/DE and 5 Ships MAX. |
| | + | * Otherwise, 1-2 CL 3-4 DD/DE 5 Ships MAX to route to {{MapRoute|E|red}}, |
| | + | | Range = Node {{MapRoute|E|red}}: 3 |
| | + | | LBASS = 0 /0 / 0 / 0 |
| | + | | LBASD = 102 / 123 / 153 / 204 |
| | + | | NoteLBAS = ASW LBAS should be used |
| | }} | | }} |
| | | | |
| − | ==Gimmick 2== | + | ==Gimmick 2 - Unlock== |
| | + | To unlock the boss, the following steps have to be performed: |
| | + | |
| | {|class="wikitable" | | {|class="wikitable" |
| | ! !! H!! G!! C2 | | ! !! H!! G!! C2 |
| Line 148: |
Line 169: |
| | | Fleet = '''1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] | | | Fleet = '''1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] |
| | | Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}} | | | Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}} |
| − | | Speed = Fast | + | | Speed = '''Fast |
| | | ASC = 0 | | | ASC = 0 |
| | | ASE = 0 | | | ASE = 0 |
| Line 154: |
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| | | AS = 0 | | | AS = 0 |
| | | Note = Shortest route. | | | Note = Shortest route. |
| − | The last node is surface battle one, so ASW is only advised to reach it, but not defeat it | + | The last node is surface battle one, so ASW is only advised to reach it, but not defeat it. |
| − | | Range = ? | + | * Alternatively using Vanguard formation across nodes {{MapRoute|D|red|E|red}} can help the fleet survive the sub nodes as they focus on surface combat. |
| − | | LBASS = ? | + | * 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}} |
| − | | NoteLBAS = ? | + | | Range = Node {{MapRoute|H|red}}: 3 |
| | + | | LBASS = 0 / 0 / 0 / 0 |
| | + | | LBASD = 102 / 123 / 153 / 204 |
| | + | | NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapRoute|H|red}} to help improve chances of securing an S rank |
| | }} | | }} |
| | | | |
| Line 164: |
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| | | Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] | | | Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] |
| | | Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}} | | | Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}} |
| − | | Speed = Slow | + | | Speed = '''Slow |
| | | ASC = 0 | | | ASC = 0 |
| | | ASE = 0 | | | ASE = 0 |
| Line 170: |
Line 194: |
| | | AS = 0 | | | AS = 0 |
| | | Note = Shortest route. | | | Note = Shortest route. |
| − | The last node is surface battle one, so ASW is only advised to reach it, but not defeat it | + | The last node is surface battle one, so ASW is only advised to reach it, but not defeat it. |
| − | | Range = ? | + | * Alternatively using Vanguard formation across nodes {{MapRoute|D|red|E|red}} can help the fleet survive the sub nodes as they focus on surface combat. |
| | + | * 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}} |
| | + | | Range = Node {{MapRoute|H|red}}: 3 |
| | + | | LBASS = 0 / 0 / 0 / 0 |
| | + | | LBASD = 102 / 123 / 153 / 204 |
| | + | | NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapRoute|H|red}} to help improve chances of securing an S rank |
| | + | }} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Node G Tag 1 |
| | + | | Fleet = '''1 CA, 1 CL, 3-4 DD, 0-1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] |
| | + | | Route = {{MapRoute|1||A|blue|B|blue|B1|red|B2|pink|C|red|G|red}} |
| | + | | ASC = 0 |
| | + | | ASE = 0 |
| | + | | ASM = 0 |
| | + | | AS = 0 |
| | + | | Note = An alternative fleet using the 1st tag. |
| | + | | Range = Node {{MapRoute|G|red}}: 5 |
| | | LBASS = ? | | | LBASS = ? |
| − | | NoteLBAS = ? | + | | LBASD = 102 / 123 / 153 / 204 |
| | + | | NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapRoute|G|red}} to help improve S rank chances. |
| | }} | | }} |
| | | | |
| | {{FleetGuide | | {{FleetGuide |
| − | | Map = Node G | + | | Map = Node G Tag 2 |
| − | | Fleet = '''1 CL, 3-5 DD 0-2 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] | + | | Fleet = Striking: '''1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| | | Route = {{MapRoute|2||F|blue|C|red|G|red}} | | | Route = {{MapRoute|2||F|blue|C|red|G|red}} |
| − | | Speed = Fast
| |
| | | ASC = 0 | | | ASC = 0 |
| | | ASE = 0 | | | ASE = 0 |
| | | ASM = 0 | | | ASM = 0 |
| | | AS = 0 | | | AS = 0 |
| − | | Note = ? | + | | Note = Use this opportunity set up the fleet for [[#Phase 1 - Boss]] if desired. |
| − | | Range = ? | + | * All nodes are surface combat |
| | + | | Range = Node {{MapRoute|G|red}}: 5 |
| | | LBASS = ? | | | LBASS = ? |
| − | | NoteLBAS = ? | + | | LBASD = 102 / 123 / 153 / 204 |
| | + | | NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapRoute|G|red}} to help improve S rank chances. |
| | }} | | }} |
| | | | |
| | ;Node {{MapRoute|C2|green}} | | ;Node {{MapRoute|C2|green}} |
| − | *Refer to [[#Gimmick 1]]'s fleet for composition and routing. | + | *Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing. |
| | | | |
| | ==Phase 1 - Boss== | | ==Phase 1 - Boss== |
| | {{FleetGuide | | {{FleetGuide |
| | | Map = Heavy Fleet | | | Map = Heavy Fleet |
| − | | Fleet = '''Striking Force: 1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] | + | | Fleet = '''Striking: 1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| − | | Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}} | + | | Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|O|red}} |
| | | ASC = 0 | | | ASC = 0 |
| | | ASE = 0 | | | ASE = 0 |
| | | ASM = 0 | | | ASM = 0 |
| | | AS = 0 | | | AS = 0 |
| − | | Note = XX can be a (F)BB(V) | + | | Note = Decent fleet that takes the shortest path to the boss. |
| | + | * XX can be a (F)BB(V) |
| | + | * All fights are surface battles, so use Vanguard formation |
| | | Range = 5 | | | Range = 5 |
| | | LBASS = 0 | | | LBASS = 0 |
| | | LBASD = 102 / 123 / 153 / 204 | | | LBASD = 102 / 123 / 153 / 204 |
| − | | NoteLBAS = ? | + | | NoteLBAS = Sending all LBAS on the boss is advised, else, sending them on node M is viable to increase the reach rate. |
| | }} | | }} |
| | | | |
| | {{FleetGuide | | {{FleetGuide |
| | | Map = Super Heavy Fleet | | | Map = Super Heavy Fleet |
| − | | Fleet = '''Striking Force: 7 (F)BB(V) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] | + | | Fleet = '''Striking: 7 (F)BB(V) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| − | | Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}} | + | | Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|O|red}} |
| | + | | Speed = '''FAST+ |
| | | ASC = 0 | | | ASC = 0 |
| | | ASE = 0 | | | ASE = 0 |
| | | ASM = 0 | | | ASM = 0 |
| | | AS = 0 | | | AS = 0 |
| − | | Note = ? | + | | Note = '''Do not deploy this fleet unless having a large supply of duplicate battleships to lock, or playing in casual/easy for the rest of the event. |
| | + | *'''Only consider as a possibility to run upon clearing the entire event when locks are no longer restricted. |
| | + | *It is very powerful but very resource-intensive. |
| | | Range = 5 | | | Range = 5 |
| | | LBASS = 0 | | | LBASS = 0 |
| | | LBASD = 102 / 123 / 153 / 204 | | | LBASD = 102 / 123 / 153 / 204 |
| − | | NoteLBAS = ? | + | | NoteLBAS = Sending all LBAS on the boss is advised, else, sending them on node M is viable to increase the reach rate. |
| | }} | | }} |
| | | | |
| | {{FleetGuide | | {{FleetGuide |
| | | Map = Light Fleet | | | Map = Light Fleet |
| − | | Fleet = '''Striking Force: 1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] | + | | Fleet = '''Striking: 1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| − | | Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|N|red|M|red}} | + | | Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|M|red|O|red}} |
| | | Speed = Fast | | | Speed = Fast |
| | | ASC = 107 | | | ASC = 107 |
| Line 234: |
Line 282: |
| | | ASM = 99 | | | ASM = 99 |
| | | AS = 227 | | | AS = 227 |
| − | | Note = ? | + | | Note = Light fleet, cheaper to run, but will have to go through a sub node at {{MapRoute|red|J}} and an air node at {{MapRoute|pink|L}}. |
| − | | Range = 5 | + | * Use Vanguard on {{MapRoute|C|red|J|red|M|red}}, |
| | + | * Use [[AACI]] and Diamond on {{MapRoute|L|pink|}}, |
| | + | | Range = Node {{MapRoute|M|red}}: 5 ; Boss {{MapRoute|M|red}}: 5 |
| | | LBASS = 0 | | | LBASS = 0 |
| | | LBASD = 102 / 123 / 153 / 204 | | | LBASD = 102 / 123 / 153 / 204 |
| − | | NoteLBAS = ? | + | | NoteLBAS = Sending all LBAS on the boss is advised, else, sending them on node M is viable to increase the reach rate. |
| | }} | | }} |
| | + | '''{{IconText|{{Aviation Personnel}}|AGDP}} is required for all carriers. |
| | + | |
| | + | {{MapRoute|M|red}} includes the new [[Destroyer Ra-class]] α, which does oTorps and has good combat strength. |
| | + | *{{Smoke}} Smokees are highly recommended for {{MapRoute|M|re|}} along with Vanguard formation to avoid taking damage. |
| | + | Boss Fleet will consist of the new [[Transport Ship Wa-Class B (Landing) Elite]] unit that has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''' to mitigate damage from carriers and LBAS. |
| | + | * Be advised that if a land bases is sent to {{MapRoute|O|red}}, planes and rank loss will be significantly higher. |
| | + | * Using Boss support is highly recommended. |
| | + | * The Wa-class, while it has high HP, does however lack strong armor, it is possible to defeat it using double attacks. |
| | + | |
| | + | =Dark's Old Format Guide= |
| | + | ==Map Overview== |
| | + | E1 is a single fleet, consisting two unlocking sequences followed by one boss phase . |
| | + | * 1 [[LBAS]] is available to sortie on this map |
| | + | |
| | + | * This map uses 2 locks: |
| | + | ** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused in E-3) |
| | + | ** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 2 (reused in E-2) |
| | + | |
| | + | The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]], is required to sortie these ships on the map. |
| | + | |
| | + | * Node {{MapRoute|C2|green}} is a resource node. |
| | + | |
| | + | ==Gimmick 1: Eliminate the threats near Hokkaidou== |
| | + | To unlock the next part of the map, the following steps have to be performed: |
| | + | |
| | + | {|class="wikitable" |
| | + | ! !! C!! E!! C2 |
| | + | |- |
| | + | | Hard|| A x3|| S x3|| Reach x2 |
| | + | |- |
| | + | | Medium|| A x2|| A x2|| Reach x2 |
| | + | |- |
| | + | | Easy|| ?|| ?|| ? |
| | + | |- |
| | + | | Casual|| ?|| ?|| ? |
| | + | |} |
| | + | |
| | + | <tabber> |
| | + | |-|Node C= |
| | + | * Single Fleet: '''1 CA, 1 CL, 3-4 DD,0-1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] |
| | + | * Route: {{MapRoute|1||A|blue|B|blue|B1|red|B2|pink|C|red}} |
| | + | * AACI recommend to deal with {{MapRoute |B2|pink}} |
| | + | * Send a Bomber LBAS to {{MapRoute |C|red}} if needed |
| | + | |
| | + | |-|Node C2= |
| | + | * Single Fleet: '''1 SS [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] |
| | + | * Route: {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}} |
| | + | * Sortie with a single submarine equipped with a Damage Control Item will guarantee to reach the end node |
| | + | ** The route will not consume the material when you reach the node even if your submarine becomes heavily damaged. |
| | + | ** The Damage Control Item is there to allow the submarine to continue its sortie. |
| | + | * Send a Bomber LBAS to {{MapRoute |C1|red}} if desired |
| | + | |
| | + | |
| | + | |-|Node E= |
| | + | * Single Fleet: '''0-1 CVL/CL, 0-2 DD, 3-4 DE SLOW [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] ''' |
| | + | * Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red}} |
| | + | * Single Fleet: '''1 CL, 3-4 DD FAST [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] ''' |
| | + | * Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red}} |
| | + | * This fleet is Slow AND takes the shortest route. |
| | + | * Avoid {{MapRoute|D2|red}} need at least 2 DD/DE and 5 Ships MAX. |
| | + | ** Otherwise, 1-2 CL 3-4 DD/DE 5 Ships MAX to route to {{MapRoute|E|red}} |
| | + | ** OASW is recommended for your fleet |
| | + | ** 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}} |
| | + | ** LBAS range: 3 |
| | + | ** Recommend LBAS with fighters be sent to {{MapRoute|D3|pink}} to improve passing rate |
| | + | </tabber> |
| | + | |
| | + | ==Gimmick 2== |
| | + | To unlock the boss, the following steps have to be performed: |
| | + | |
| | + | {|class="wikitable" |
| | + | ! !! H!! G!! C2 |
| | + | |- |
| | + | | Hard|| S x3|| S? x3|| Reach |
| | + | |- |
| | + | | Medium|| S x2|| S x2|| Reach |
| | + | |- |
| | + | | Easy|| ?|| ?|| ? |
| | + | |- |
| | + | | Casual|| ?|| ?|| ? |
| | + | |} |
| | + | |
| | + | <tabber> |
| | + | |-|Node H= |
| | + | * Single Fleet: '''1 CL, 3-4 DD FAST [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] ''' |
| | + | * Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}} |
| | + | * Single Fleet: '''1 CVL/CL, 0-1 DD, 3-4 DE SLOW [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] ''' |
| | + | * Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}} |
| | + | * The last node is surface battle one, so ASW is only advised to reach it, but not defeat it |
| | + | ** Alternatively using Vanguard formation across nodes {{MapRoute|D|red|E|red}} can help the fleet survive the sub nodes as they focus on surface combat. |
| | + | * 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}} |
| | + | ** LBAS range: 3 |
| | + | ** Recommend LBAS with with all bombers be sent to {{MapRoute|H|red}} to help improve chances of securing an S rank |
| | + | |
| | + | |-|Node G= |
| | + | * Single Fleet: '''1 CA, 1 CL, 3-4 DD, 0-1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] |
| | + | * Route: {{MapRoute|1||A|blue|B|blue|B1|red|B2|pink|C|red|G|red}} |
| | + | * Refer to [[#Gimmick 1]]'s fleet for composition and routing. |
| | + | * Striking Force: '''1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| | + | * Route: {{MapRoute|2||F|blue|C|red|G|red}} |
| | + | * Use this opportunity set up the fleet for [[#Phase 1]] if desired |
| | + | ** All node are surface combat |
| | + | ** LBAS range: 5 |
| | + | ** Recommend LBAS with with all bombers be sent to {{MapRoute|G|red}} to help improve chances of securing an S rank |
| | + | |
| | + | |-|Node C2= |
| | + | * Refer to [[#Gimmick 1]]'s fleet for composition and routing. |
| | + | </tabber> |
| | + | |
| | + | ==Phase 1 - Boss== |
| | + | <tabber> |
| | + | |-|Heavy Fleet= |
| | + | * Striking Fleet: '''1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX'''[[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| | + | * Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|O|red}} |
| | + | * Decent fleet that takes the shortest path to the boss |
| | + | * {{IconText|{{Aviation Personnel}}|AGDP}} is '''Required''' for your CV/CVL |
| | + | * All fights are surface battles, so use Vanguard formation |
| | + | |-|Super Heavy Fleet= |
| | + | * Striking Fleet: '''7 (F)BB(V)''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] '''FAST+ |
| | + | * Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|O|red}} |
| | + | *'''Do not deploy this fleet unless you have a large supply of duplicate battleship that you are willing to throw into this map under this lock''' |
| | + | *'''Only consider as a possibility to run upon clearing the entire event when locks are no longer restricted''' |
| | + | **Very powerful, but very resource intensive fleet |
| | + | |-|Light Fleet= |
| | + | * Striking Fleet: '''1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| | + | * Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|M|red|O|red}} |
| | + | * {{IconText|{{Aviation Personnel}}|AGDP}} is '''Required''' for your CV/CVL |
| | + | * Light fleet, that can save resource cost, but will have to go through a sub node at {{MapRoute|red|J|}} and an air node in {{MapRoute|pink|L|}} |
| | + | * Use Vanguard on {{MapRoute|C|red|}}, {{MapRoute|J|red|}} and {{MapRoute|M|red|}} |
| | + | * Use AACI and Diamond on {{MapRoute|L|pink|}} |
| | + | </tabber> |
| | | | |
| − | =YY's Guide=
| + | * {{MapRoute|M|red|}} will consist of the new [[Destroyer Ra-class]] (Alpha) which has opening torpedo capabilities and decent combat strength |
| | + | ** Smoke Screens are highly recommended for {{MapRoute|M|red|}} along with Vanguard formation to avoid taking damage. |
| | + | * Boss Fleet will consist of the new Transport ship Wa-class (Landing) unit that has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''' to mitigate damage from your carriers and your LBAS. |
| | + | ** Be advised that if a land bases is sent to {{MapRoute|O|red|}} loss of planes and rank will be significantly high |
| | + | ** Boss support is highly recommended |
| | + | ** The Wa-class Transport, while it has high HP, does however lack strong armor, it's possible to defeat it using double attacks. |