Changes

Line 23: Line 23:  
{{MapBranchingTable
 
{{MapBranchingTable
 
|title = E-2 Branching Rules (Start Points) ▼/▲
 
|title = E-2 Branching Rules (Start Points) ▼/▲
|id =  
+
|id = 60-2a
|0 -> 1 =  
+
|order = 0,1,2,A,B,C,E,F,H,I,M,N,P,Q,V1
 +
|0 -> 1 = * Single Fleet
 +
|0 -> 2 = * Combined Fleet
 +
}}
 +
 
 +
{{MapBranchingTable
 +
|title = E-2 Branching Rules ▼/▲
 +
|id = 60-2b
 +
|order = 0,1,2,A,B,C,E,F,H,I,M,N,P,Q,V1
 +
|2 -> H/battle = * Does not meet the requirements to go to L
 +
|2 -> L/empty = * Meet '''ALL''' of the following requirements:
 +
** [CTF/STF] Amount of CL ≥ 2
 +
** [TCF] Any fleet
 +
|A/empty -> A1/battle = * Does not meet the requirements to go to A2
 +
|A/empty -> A2/pink = * Meet '''ALL''' of the following requirements:
 +
** Amount of CL + DD + DE ≥ 3 *
 +
** Amount of SS(V) = 0
 +
|B/empty -> C/battle, D/battle = Active Branching
 +
|C/battle -> G/pink = * Does not meet the requirements to go to H
 +
|C/battle -> H/battle = * Meet '''ALL''' of the following requirements:
 +
** Amount of CL ≥ 1 *
 +
** Amount of DD ≥ 2 *
 +
|E/empty -> F/pink, F1/battle = Active Branching
 +
|F/pink -> F2/battle = * Single Fleet
 +
* Does not meet the requirements to go to R
 +
|F/pink -> R/battle = * Meet '''ALL''' of the following requirements:
 +
** Combined Fleet
 +
** Amount of CA ≥ 2
 +
** Amount of CL ≥ 2
 +
** ???
 +
|H/battle -> I/battle = * Single Fleet
 +
|H/battle -> L/empty = * Combined Fleet
 +
*???
 +
|H/battle -> M/battle = * Combined Fleet
 +
*???
 +
|I/battle -> J/empty = * Fail the LoS check
 +
|I/battle -> K/battle = * Pass the LoS check
 +
|M/battle -> D/battle = * Does not meet the requirements to go to N
 +
|M/battle -> N/empty = * Meet '''ALL''' of the following requirements:
 +
** Amount of CA ≥ 2
 +
** Amount of CL ≥ 2
 +
|N/empty -> O/pink, P/battle = Active Branching
 +
|P/battle -> F/pink = * Does not meet the requirements to go to R
 +
|P/battle -> R/battle = * Meet '''ALL''' of the following requirements:
 +
** Fast Fleet
 +
** Amount of (F)BB(V) + CV(B) = 0
 +
** ???
 +
|Q/battle -> S/battle = * Does not meet the requirements to go to V
 +
|Q/battle -> V/battle = * Meet '''ALL''' of the following requirements:
 +
** If Slow Fleet, then amount of CL + CT >= 3
 +
** Amount of CVL ≤ 1
 +
** Amount of DD + DE ≥ 6
 +
*** If Amount of DD + DE = 5, then amount of historial 5th fleet ships ≥ 7 *
 +
|V1/empty -> V2/empty = * Fail the LoS check
 +
|V1/empty -> W/battle = * Pass the LoS check
 
}}
 
}}
   Line 46: Line 100:  
=XX's Guide=
 
=XX's Guide=
 
==Map Overview==
 
==Map Overview==
E2 is a single fleet, two-phase map consisting of one transport and one boss phase.  
+
E2 is a single and combined fleet, two-phase map consisting of one transport and one boss phase.  
* ? [[LBAS]] is available to sortie on this map
+
* 2 [[LBAS]] is available to sortie on this map
    
* This map uses 2 locks:
 
* This map uses 2 locks:
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point ? (reused from E-1)
+
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 1 (reused from E-1)
** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point ? (reused in E-3)
+
** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point 2 (reused in E-3)
 +
 
 +
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map.
   −
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]], is required to sortie these ships on the map.
+
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on node {{MapRoute|W|red}}
 +
 
 +
==Gimmick 1 - Unlock==
 +
To unlock the next part of the map, the following steps have to be performed:
   −
==Gimmick 1==
   
{|class="wikitable"  
 
{|class="wikitable"  
 
! !! F1!! F2!! C
 
! !! F1!! F2!! C
 
|-
 
|-
| Hard|| S? x2|| S? x2|| S? x2
+
| Hard|| A+ x2|| A+ x2|| S x2
 
|-
 
|-
| Medium|| ?|| ?|| ?
+
| Medium|| A+|| A+|| S x2
 
|-
 
|-
 
| Easy|| ?|| ?|| ?
 
| Easy|| ?|| ?|| ?
Line 70: Line 128:  
{{FleetGuide
 
{{FleetGuide
 
| Map = Nodes C, F1 & F2
 
| Map = Nodes C, F1 & F2
| Fleet = '''Striking Force: 0-1 (F)BB(V), 1 CV(B/L), 1 CL, 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
+
| Fleet = '''Striking: 0-1 (F)BB(V), 1 CV(B/L), 1 CL, 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 
| Route = {{MapRoute|1||A|blue|A2|pink|B|blue|D|red|E|blue|F1|red}}
 
| Route = {{MapRoute|1||A|blue|A2|pink|B|blue|D|red|E|blue|F1|red}}
 
{{MapRoute|1||A|blue|A2|pink|B|blue|D|red|E|blue|F|pink|F2|red}}
 
{{MapRoute|1||A|blue|A2|pink|B|blue|D|red|E|blue|F|pink|F2|red}}
Line 79: Line 137:  
| ASM = 158
 
| ASM = 158
 
| AS = 227
 
| AS = 227
| Note = ?
+
| Note = All relevant nodes are surface combat one.
| Range = ?
+
*Bringing an [[AACI]] is recommended to pass the air nodes
| LBASS = ?
+
| Range = Node {{MapRoute|C|red}}: 7 ; Node {{MapRoute|F1|red}}: 4 ; Node {{MapRoute|F2|red}}: 3
| LBASD = ?
+
| LBASS = 141 / 141 / 141 / 161
| NoteLBAS = ?
+
| LBASD = 158 / 209 / 230 / 281
 +
| NoteLBAS = Sending all LBAS on the relevant nodes is advised.
 
}}
 
}}
   −
==Gimmick 2==
+
==Gimmick 2 - Unlock==
 +
To unlock the 1st phase, the following steps have to be performed:
 +
 
 
{|class="wikitable"  
 
{|class="wikitable"  
 
! !! K!! F
 
! !! K!! F
 
|-
 
|-
| Hard|| S x2|| AS
+
| Hard|| A+ x3|| AS
 
|-
 
|-
| Medium|| ?|| ?
+
| Medium|| A+ x3|| -
 
|-
 
|-
| Easy|| ?|| ?
+
| Easy|| A+ x3|| -
 
|-
 
|-
| Casual|| ?|| ?
+
| Casual|| A+ x3?|| -
 
|}
 
|}
    
{{FleetGuide
 
{{FleetGuide
| Map = ?
+
| Map = Node K
| Fleet = '''?
+
| Fleet = '''Striking: 0-1 (F)BB(V), 1 CV(B/L), 1 CL, 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
| Route = {{MapRoute|?|red}}  
+
| Route = {{MapRoute|1||A|blue|A2|pink|B|blue|C|red|H|red|I|red|K|red}}
| ASC = 0
+
| ASC = 189
| ASE = 0
+
| ASE = 189
| ASM = 0
+
| ASM = 159
| AS = 0
+
| AS = 198
| Note = ?
+
| Note = The node is surface combat.
| Range = ?
+
*Btinging [[AACI]] and some ASW is advised to reach the node.
| LBASS = ?
+
| Range = Node {{MapRoute|K|red}}: 6 ; Node {{MapRoute|I|red}}: 7
| LBASD = ?
+
| LBASS = 192 / 197 / 167 / 206
| NoteLBAS = ?
+
| LBASD = 158 / 209 / 230 / 281
 +
| NoteLBAS = Sending half LBAS node I and the other on node K is advised to maxime the passing rate
 
}}
 
}}
   −
==Phase 1==
+
;Nodes {{MapRoute|F|pink}}
 +
*Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing (node F2's path).
 +
 
 +
==Phase 1 - TP==
 +
Phase 1 is a new kind of [[Transport Operation]], where "tanks" do work better:
 +
 
 +
{|class="wikitable mw-collapsible mw-collapsed sortable"
 +
!colspan=4|Landing Operation [https://x.com/Durielist223/status/1898837077938323536]
 +
|-
 +
! Type!!Equipment!! S-Rank!! A-Rank
 +
|-
 +
!rowspan=10|{{Landing Craft}}
 +
|{{EquipmentLink|Daihatsu Landing Craft}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft}}<br>{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
 +
| 6|| 4.2
 +
|-
 +
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}|| 15|| 10.5
 +
|-
 +
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}|| 22|| 15.4
 +
|-
 +
|{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}|| 41|| 28.7
 +
|-
 +
|{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}|| 47|| 32.9
 +
|-
 +
|{{EquipmentLink|M4A1 DD}}|| 25|| 17.5
 +
|-
 +
|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}|| 28|| 19.6
 +
|-
 +
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}|| 23|| 16.1
 +
|-
 +
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}|| 29|| 20.3
 +
|-
 +
|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf J|text=Toku DLC + Panzer III J}}|| 33|| 23.1
 +
|-
 +
!rowspan=3|{{Amphibious Tank}}
 +
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi tank}}|| 10|| 7
 +
|-
 +
|{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu tank}}|| 7|| 4.9
 +
|-
 +
|{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tank Kai}}|| 9|| 6.3
 +
|-
 +
!rowspan=4|{{Landing Force}}
 +
|{{EquipmentLink|Army Infantry Corps}}|| 15|| 10.5
 +
|-
 +
|{{EquipmentLink|Type 97 Medium Tank (Chi-Ha)|text=Chi-Ha}}|| 17|| 11.9
 +
|-
 +
|{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)|text=Chi-Ha Kai}}|| 23|| 16.1
 +
|-
 +
|{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai|text=Infantry + Chi-Ha Kai}}|| 38|| 26.6
 +
|-
 +
!{{Drum}}
 +
|{{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}}|| 0|| 0
 +
|-
 +
!{{Rations}}
 +
|{{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}|| ?|| ?
 +
|}
 +
 
 
{{FleetGuide
 
{{FleetGuide
| Map = ?
+
| Map = STF
| Fleet = '''?
+
| Main = '''1 CVL/CA, 2 CA, 1-2 CL, 1-2 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
| Route = {{MapRoute|?|red}}  
+
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
| ASC = 0
+
| Route = {{MapRoute|2||L|blue|M|red|N|blue|P|red|R|red|T|green|U|red}}  
| ASE = 0
+
| Speed = Fast
 +
| ASC = 189
 +
| ASE = 189
 
| ASM = 0
 
| ASM = 0
| AS = 0
+
| AS = 198
| Note = ?
+
| Note = Bringing an [[AACI]] and some ASW is advised to reach the boss.
| Range = ?
+
Having 1 or 2 good night cut-ins is recommended to farm for S rank.
| LBASS = ?
+
| Range = Node {{MapRoute|U|red}}: 3
| LBASD = ?
+
| LBASS = 0 / 0 / 0 / 0
| NoteLBAS = ?
+
| LBASD = 158 / 209 / 230 / 281
 +
| NoteLBAS = All LBAS should be sent on the boss.
 
}}
 
}}
 +
* It is recommended to field between 3-5 DD that can carry [[Landing Craft]] to drain the TP Gauge.
 +
** Please refer to the Landing Craft table above for what Landing craft to use to maximize TP Drain per run.
   −
==Phase 2==
+
==Phase 2 - Boss==
 
{{FleetGuide
 
{{FleetGuide
| Map = ?
+
| Map = STF
| Fleet = '''?
+
| Main = '''1 CVL, 1-2 CA, 1-2 CL, 1-3 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
| Route = {{MapRoute|?|red}}  
+
| Escort = '''0-1 CA, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
 +
| Route = {{MapRoute|2||L|blue|M|red|N|blue|O|pink|Q|red|V|red|V1|blue|W|red}}
 +
| LOS = Cn3: 70 / 55 / 75 / 95 (C/E/M/H)
 
| ASC = 0
 
| ASC = 0
 
| ASE = 0
 
| ASE = 0
 
| ASM = 0
 
| ASM = 0
| AS = 0
+
| AS = 167
| Note = ?
+
| Note = The boss is a submarine, it is required to bring very strong ASW and [[OASW]] to kill it.
| Range = ?
+
*Only sniping the boss is the recommended way to clear the map.
| LBASS = ?
+
| Range = Node {{MapRoute|W|red}} : 5, Node {{MapRoute|V|red}} : 4
| LBASD = ?
+
| LBASS = 0 / 0 / 0 / 180
| NoteLBAS = ?
+
| LBASD = 158 / 209 / 230 / 281
 +
| NoteLBAS = [[Toukai]] LBAS is recommended to help chip the boss.
 
}}
 
}}
 +
 +
*{{Smoke}} Smokes are highly recommended for {{MapRoute|V|red}} to avoid taking damage.
 +
*Using the {{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} can help increase the reach rate.
    
==Gimmick 3 - Debuff==
 
==Gimmick 3 - Debuff==
 +
Once LD has been reached, the following steps have to be performed to debuff the boss.
 +
 
{|class="wikitable"  
 
{|class="wikitable"  
! !! ?!! ?
+
! !! F1!! F2!! K!! U!! LBAS
 
|-
 
|-
| Hard|| ?|| ?
+
| Hard|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| AS x2
 
|-
 
|-
| Medium|| ?|| ?
+
| Medium|| -|| A+ x2|| A+ x2|| A+ x2|| AS
 
|-
 
|-
| Easy|| ?|| ?
+
| Easy|| -|| A+ x2|| A+ x2|| A+ x2|| AS
 
|-
 
|-
| Casual|| ?|| ?
+
| Casual|| -|| A+ x2|| A+ x2|| A+ x2|| AS
 
|}
 
|}
   −
{{FleetGuide
+
<tabber>
| Map = ?
+
|-|Nodes F1 & F2=
| Fleet = '''?
+
Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing.
| Route = {{MapRoute|?|red}}
+
|-|Node K=
| ASC = 0
+
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.
| ASE = 0
+
|-|Node U=
| ASM = 0
+
*Refer to [[#Phase 1 - TP]]'s fleet for composition and routing.
| AS = 0
+
|-|LBAS=
| Note = ?
+
{|class="wikitable"
| Range = ?
+
! LBAS!! AS
| LBASS = ?
+
|-
| LBASD = ?
+
| Hard|| 281
| NoteLBAS = ?
+
|-
}}
+
| Medium|| 230
 +
|-
 +
| Easy|| 209
 +
|-
 +
| Casual|| 158
 +
|}
 +
</tabber>
 +
 
 +
Once on LD, the CG will change to the following:
 +
{|class="wikitable"
 +
![[Submarine Seerfish Water Demon]]
 +
|-
 +
|<gallery>
 +
Enemy Full Submarine Seerfish Water Demon.png|Regular
 +
Enemy Full Submarine Seerfish Water Demon Damaged.png|Last Dance
 +
Enemy Full Submarine Seerfish Water Demon Damaged Debuffed.png|Debuffed
 +
</gallery>
 +
|}
    
=YY's Guide=
 
=YY's Guide=
2,318

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