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| | All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made. | | All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made. |
| | | | |
| − | d4EH*NlANnq1W!ck==Branching Table==
| + | ==Branching Table== |
| | {{MapBranchingTable | | {{MapBranchingTable |
| | |title = E-2 Branching Rules (Start Points) ▼/▲ | | |title = E-2 Branching Rules (Start Points) ▼/▲ |
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| | =XX's Guide= | | =XX's Guide= |
| | ==Map Overview== | | ==Map Overview== |
| − | E2 is a single fleet, two-phase map consisting of one transport and one boss phase. | + | E2 is a single and combined fleet, two-phase map consisting of one transport and one boss phase. |
| − | * ? [[LBAS]] is available to sortie on this map | + | * 2 [[LBAS]] is available to sortie on this map |
| | | | |
| | * This map uses 2 locks: | | * This map uses 2 locks: |
| − | ** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point ? (reused from E-1) | + | ** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 1 (reused from E-1) |
| − | ** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point ? (reused in E-3) | + | ** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point 2 (reused in E-3) |
| | | | |
| | The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map. | | The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map. |
| | | | |
| − | ==Gimmick 1== | + | * {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on node {{MapRoute|W|red}} |
| | + | |
| | + | ==Gimmick 1 - Unlock== |
| | To unlock the next part of the map, the following steps have to be performed: | | To unlock the next part of the map, the following steps have to be performed: |
| | | | |
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| | ! !! F1!! F2!! C | | ! !! F1!! F2!! C |
| | |- | | |- |
| − | | Hard|| S? x2|| S? x2|| S? x2 | + | | Hard|| A+ x2|| A+ x2|| S x2 |
| | |- | | |- |
| − | | Medium|| ?|| ?|| ? | + | | Medium|| A+|| A+|| S x2 |
| | |- | | |- |
| | | Easy|| ?|| ?|| ? | | | Easy|| ?|| ?|| ? |
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| | {{FleetGuide | | {{FleetGuide |
| | | Map = Nodes C, F1 & F2 | | | Map = Nodes C, F1 & F2 |
| − | | Fleet = '''Striking Force: 0-1 (F)BB(V), 1 CV(B/L), 1 CL, 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] | + | | Fleet = '''Striking: 0-1 (F)BB(V), 1 CV(B/L), 1 CL, 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| | | Route = {{MapRoute|1||A|blue|A2|pink|B|blue|D|red|E|blue|F1|red}} | | | Route = {{MapRoute|1||A|blue|A2|pink|B|blue|D|red|E|blue|F1|red}} |
| | {{MapRoute|1||A|blue|A2|pink|B|blue|D|red|E|blue|F|pink|F2|red}} | | {{MapRoute|1||A|blue|A2|pink|B|blue|D|red|E|blue|F|pink|F2|red}} |
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| | | ASM = 158 | | | ASM = 158 |
| | | AS = 227 | | | AS = 227 |
| − | | Note = ? | + | | Note = All relevant nodes are surface combat one. |
| − | | Range = ? | + | *Bringing an [[AACI]] is recommended to pass the air nodes |
| − | | LBASS = ? | + | | Range = Node {{MapRoute|C|red}}: 7 ; Node {{MapRoute|F1|red}}: 4 ; Node {{MapRoute|F2|red}}: 3 |
| − | | LBASD = ? | + | | LBASS = 141 / 141 / 141 / 161 |
| − | | NoteLBAS = ? | + | | LBASD = 158 / 209 / 230 / 281 |
| | + | | NoteLBAS = Sending all LBAS on the relevant nodes is advised. |
| | }} | | }} |
| | | | |
| − | ==Gimmick 2== | + | ==Gimmick 2 - Unlock== |
| | To unlock the 1st phase, the following steps have to be performed: | | To unlock the 1st phase, the following steps have to be performed: |
| | | | |
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| | ! !! K!! F | | ! !! K!! F |
| | |- | | |- |
| − | | Hard|| S x2|| AS | + | | Hard|| A+ x3|| AS |
| | |- | | |- |
| − | | Medium|| ?|| ? | + | | Medium|| A+ x3|| - |
| | |- | | |- |
| − | | Easy|| ?|| ? | + | | Easy|| A+ x3|| - |
| | |- | | |- |
| − | | Casual|| ?|| ? | + | | Casual|| A+ x3?|| - |
| | |} | | |} |
| | | | |
| | {{FleetGuide | | {{FleetGuide |
| − | | Map = ? | + | | Map = Node K |
| − | | Fleet = '''? | + | | Fleet = '''Striking: 0-1 (F)BB(V), 1 CV(B/L), 1 CL, 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| − | | Route = {{MapRoute|?|red}} | + | | Route = {{MapRoute|1||A|blue|A2|pink|B|blue|C|red|H|red|I|red|K|red}} |
| − | | ASC = 0 | + | | ASC = 189 |
| − | | ASE = 0 | + | | ASE = 189 |
| − | | ASM = 0 | + | | ASM = 159 |
| − | | AS = 0 | + | | AS = 198 |
| − | | Note = ? | + | | Note = The node is surface combat. |
| − | | Range = ? | + | *Btinging [[AACI]] and some ASW is advised to reach the node. |
| − | | LBASS = ? | + | | Range = Node {{MapRoute|K|red}}: 6 ; Node {{MapRoute|I|red}}: 7 |
| − | | LBASD = ? | + | | LBASS = 192 / 197 / 167 / 206 |
| − | | NoteLBAS = ? | + | | LBASD = 158 / 209 / 230 / 281 |
| | + | | NoteLBAS = Sending half LBAS node I and the other on node K is advised to maxime the passing rate |
| | }} | | }} |
| | + | |
| | + | ;Nodes {{MapRoute|F|pink}} |
| | + | *Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing (node F2's path). |
| | | | |
| | ==Phase 1 - TP== | | ==Phase 1 - TP== |
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| | | | |
| | {|class="wikitable mw-collapsible mw-collapsed sortable" | | {|class="wikitable mw-collapsible mw-collapsed sortable" |
| − | !colspan=4|Landing Operation [https://x.com/not_Ikakusai/status/1898380353565602076] | + | !colspan=4|Landing Operation [https://x.com/Durielist223/status/1898837077938323536] |
| | |- | | |- |
| | ! Type!!Equipment!! S-Rank!! A-Rank | | ! Type!!Equipment!! S-Rank!! A-Rank |
| | |- | | |- |
| − | !rowspan=13|{{Landing Craft}} | + | !rowspan=10|{{Landing Craft}} |
| − | |{{EquipmentLink|Daihatsu Landing Craft}}|| 6|| 4.2 | + | |{{EquipmentLink|Daihatsu Landing Craft}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft}}<br>{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}} |
| − | |-
| + | | 6|| 4.2 |
| − | |{{EquipmentLink|Toku Daihatsu Landing Craft}}|| 6|| 4.2
| |
| | |- | | |- |
| | |{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}|| 15|| 10.5 | | |{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}|| 15|| 10.5 |
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| | |- | | |- |
| | |{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf J|text=Toku DLC + Panzer III J}}|| 33|| 23.1 | | |{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf J|text=Toku DLC + Panzer III J}}|| 33|| 23.1 |
| − | |-
| |
| − | |{{EquipmentLink|Armed Daihatsu}}|| 6|| 4.2
| |
| − | |-
| |
| − | |{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}|| 6|| 4.2
| |
| | |- | | |- |
| | !rowspan=3|{{Amphibious Tank}} | | !rowspan=3|{{Amphibious Tank}} |
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| | |- | | |- |
| | !rowspan=4|{{Landing Force}} | | !rowspan=4|{{Landing Force}} |
| − | |{{EquipmentLink|Army Infantry Corps}}|| ?|| ? | + | |{{EquipmentLink|Army Infantry Corps}}|| 15|| 10.5 |
| | |- | | |- |
| − | |{{EquipmentLink|Type 97 Medium Tank (Chi-Ha)|text=Chi-Ha}}|| ?|| ? | + | |{{EquipmentLink|Type 97 Medium Tank (Chi-Ha)|text=Chi-Ha}}|| 17|| 11.9 |
| | |- | | |- |
| − | |{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)|text=Chi-Ha Kai}}|| ?|| ? | + | |{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)|text=Chi-Ha Kai}}|| 23|| 16.1 |
| | |- | | |- |
| − | |{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai|text=Infantry + Chi-Ha Kai}}|| ?|| ? | + | |{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai|text=Infantry + Chi-Ha Kai}}|| 38|| 26.6 |
| | |- | | |- |
| | !{{Drum}} | | !{{Drum}} |
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| | | | |
| | {{FleetGuide | | {{FleetGuide |
| − | | Map = ? | + | | Map = STF |
| − | | Fleet = '''? | + | | Main = '''1 CVL/CA, 2 CA, 1-2 CL, 1-2 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
| − | | Route = {{MapRoute|?|red}} | + | | Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
| − | | ASC = 0 | + | | Route = {{MapRoute|2||L|blue|M|red|N|blue|P|red|R|red|T|green|U|red}} |
| − | | ASE = 0 | + | | Speed = Fast |
| | + | | ASC = 189 |
| | + | | ASE = 189 |
| | | ASM = 0 | | | ASM = 0 |
| − | | AS = 0 | + | | AS = 198 |
| − | | Note = ? | + | | Note = Bringing an [[AACI]] and some ASW is advised to reach the boss. |
| − | | Range = ? | + | Having 1 or 2 good night cut-ins is recommended to farm for S rank. |
| − | | LBASS = ? | + | | Range = Node {{MapRoute|U|red}}: 3 |
| − | | LBASD = ? | + | | LBASS = 0 / 0 / 0 / 0 |
| − | | NoteLBAS = ? | + | | LBASD = 158 / 209 / 230 / 281 |
| | + | | NoteLBAS = All LBAS should be sent on the boss. |
| | }} | | }} |
| | + | * It is recommended to field between 3-5 DD that can carry [[Landing Craft]] to drain the TP Gauge. |
| | + | ** Please refer to the Landing Craft table above for what Landing craft to use to maximize TP Drain per run. |
| | | | |
| | ==Phase 2 - Boss== | | ==Phase 2 - Boss== |
| | {{FleetGuide | | {{FleetGuide |
| − | | Map = ? | + | | Map = STF |
| − | | Fleet = '''? | + | | Main = '''1 CVL, 1-2 CA, 1-2 CL, 1-3 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
| − | | Route = {{MapRoute|?|red}} | + | | Escort = '''0-1 CA, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
| | + | | Route = {{MapRoute|2||L|blue|M|red|N|blue|O|pink|Q|red|V|red|V1|blue|W|red}} |
| | + | | LOS = Cn3: 70 / 55 / 75 / 95 (C/E/M/H) |
| | | ASC = 0 | | | ASC = 0 |
| | | ASE = 0 | | | ASE = 0 |
| | | ASM = 0 | | | ASM = 0 |
| − | | AS = 0 | + | | AS = 167 |
| − | | Note = ? | + | | Note = The boss is a submarine, it is required to bring very strong ASW and [[OASW]] to kill it. |
| − | | Range = ? | + | *Only sniping the boss is the recommended way to clear the map. |
| − | | LBASS = ? | + | | Range = Node {{MapRoute|W|red}} : 5, Node {{MapRoute|V|red}} : 4 |
| − | | LBASD = ? | + | | LBASS = 0 / 0 / 0 / 180 |
| − | | NoteLBAS = ? | + | | LBASD = 158 / 209 / 230 / 281 |
| | + | | NoteLBAS = [[Toukai]] LBAS is recommended to help chip the boss. |
| | }} | | }} |
| | + | |
| | + | *{{Smoke}} Smokes are highly recommended for {{MapRoute|V|red}} to avoid taking damage. |
| | + | *Using the {{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} can help increase the reach rate. |
| | | | |
| | ==Gimmick 3 - Debuff== | | ==Gimmick 3 - Debuff== |
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| | ! !! F1!! F2!! K!! U!! LBAS | | ! !! F1!! F2!! K!! U!! LBAS |
| | |- | | |- |
| − | | Hard|| S? x2|| S x2|| A+ x2|| A+ x2|| AS x2 | + | | Hard|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| AS x2 |
| | |- | | |- |
| − | | Medium|| ?|| ?|| ?|| ?|| ? | + | | Medium|| -|| A+ x2|| A+ x2|| A+ x2|| AS |
| | |- | | |- |
| − | | Easy|| ?|| ?|| ?|| ?|| ? | + | | Easy|| -|| A+ x2|| A+ x2|| A+ x2|| AS |
| | |- | | |- |
| − | | Casual|| ?|| ?|| ?|| ?|| ? | + | | Casual|| -|| A+ x2|| A+ x2|| A+ x2|| AS |
| | |} | | |} |
| | | | |
| − | {{FleetGuide
| + | <tabber> |
| − | | Map = ? | + | |-|Nodes F1 & F2= |
| − | | Fleet = '''? | + | Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing. |
| − | | Route = {{MapRoute|?|red}} | + | |-|Node K= |
| − | | ASC = 0 | + | *Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing. |
| − | | ASE = 0 | + | |-|Node U= |
| − | | ASM = 0 | + | *Refer to [[#Phase 1 - TP]]'s fleet for composition and routing. |
| − | | AS = 0 | + | |-|LBAS= |
| − | | Note = ? | + | {|class="wikitable" |
| − | | Range = ? | + | ! LBAS!! AS |
| − | | LBASS = ? | + | |- |
| − | | LBASD = ? | + | | Hard|| 281 |
| − | | NoteLBAS = ? | + | |- |
| − | }} | + | | Medium|| 230 |
| | + | |- |
| | + | | Easy|| 209 |
| | + | |- |
| | + | | Casual|| 158 |
| | + | |} |
| | + | </tabber> |
| | | | |
| | Once on LD, the CG will change to the following: | | Once on LD, the CG will change to the following: |