Changes

Line 100: Line 100:  
=XX's Guide=
 
=XX's Guide=
 
==Map Overview==
 
==Map Overview==
E2 is a single fleet, two-phase map consisting of one transport and one boss phase.  
+
E2 is a single and combined fleet, two-phase map consisting of one transport and one boss phase.  
* ? [[LBAS]] is available to sortie on this map
+
* 2 [[LBAS]] is available to sortie on this map
    
* This map uses 2 locks:
 
* This map uses 2 locks:
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point ? (reused from E-1)
+
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 1 (reused from E-1)
** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point ? (reused in E-3)
+
** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point 2 (reused in E-3)
    
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map.
 
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map.
 +
 +
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on node {{MapRoute|W|red}}
    
==Gimmick 1 - Unlock==
 
==Gimmick 1 - Unlock==
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! !! F1!! F2!! C
 
! !! F1!! F2!! C
 
|-
 
|-
| Hard|| S? x2|| S? x2|| S? x2
+
| Hard|| A+ x2|| A+ x2|| S x2
 
|-
 
|-
| Medium|| ?|| ?|| ?
+
| Medium|| A+|| A+|| S x2
 
|-
 
|-
 
| Easy|| ?|| ?|| ?
 
| Easy|| ?|| ?|| ?
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| ASM = 158
 
| ASM = 158
 
| AS = 227
 
| AS = 227
| Note = ?
+
| Note = All relevant nodes are surface combat one.
 +
*Bringing an [[AACI]] is recommended to pass the air nodes
 
| Range = Node {{MapRoute|C|red}}: 7 ; Node {{MapRoute|F1|red}}: 4 ; Node {{MapRoute|F2|red}}: 3
 
| Range = Node {{MapRoute|C|red}}: 7 ; Node {{MapRoute|F1|red}}: 4 ; Node {{MapRoute|F2|red}}: 3
 
| LBASS = 141 / 141 / 141 / 161
 
| LBASS = 141 / 141 / 141 / 161
 
| LBASD = 158 / 209 / 230 / 281  
 
| LBASD = 158 / 209 / 230 / 281  
| NoteLBAS = ?
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| NoteLBAS = Sending all LBAS on the relevant nodes is advised.
 
}}
 
}}
   Line 148: Line 151:  
! !! K!! F
 
! !! K!! F
 
|-
 
|-
| Hard|| S x2|| AS
+
| Hard|| A+ x3|| AS
 
|-
 
|-
| Medium|| ?|| ?
+
| Medium|| A+ x3|| -
 
|-
 
|-
| Easy|| ?|| ?
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| Easy|| A+ x3|| -
 
|-
 
|-
| Casual|| ?|| ?
+
| Casual|| A+ x3?|| -
 
|}
 
|}
   Line 165: Line 168:  
| ASM = 159
 
| ASM = 159
 
| AS = 198
 
| AS = 198
| Note = ?
+
| Note = The node is surface combat.
| Range = Node {{MapRoute|C|red}}: 7 ; Node {{MapRoute|F1|red}}: 4 ; Node {{MapRoute|F2|red}}: 3
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*Btinging [[AACI]] and some ASW is advised to reach the node.
 +
| Range = Node {{MapRoute|K|red}}: 6 ; Node {{MapRoute|I|red}}: 7
 
| LBASS = 192 / 197 / 167 / 206
 
| LBASS = 192 / 197 / 167 / 206
 
| LBASD = 158 / 209 / 230 / 281  
 
| LBASD = 158 / 209 / 230 / 281  
| NoteLBAS = ?
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| NoteLBAS = Sending half LBAS node I and the other on node K is advised to maxime the passing rate
 
}}
 
}}
    
;Nodes {{MapRoute|F|pink}}
 
;Nodes {{MapRoute|F|pink}}
*Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing.
+
*Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing (node F2's path).
    
==Phase 1 - TP==
 
==Phase 1 - TP==
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{|class="wikitable mw-collapsible mw-collapsed sortable"  
 
{|class="wikitable mw-collapsible mw-collapsed sortable"  
!colspan=4|Landing Operation [https://x.com/not_Ikakusai/status/1898380353565602076]
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!colspan=4|Landing Operation [https://x.com/Durielist223/status/1898837077938323536]
 
|-
 
|-
 
! Type!!Equipment!! S-Rank!! A-Rank
 
! Type!!Equipment!! S-Rank!! A-Rank
 
|-
 
|-
!rowspan=13|{{Landing Craft}}
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!rowspan=10|{{Landing Craft}}
|{{EquipmentLink|Daihatsu Landing Craft}}|| 6|| 4.2
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|{{EquipmentLink|Daihatsu Landing Craft}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft}}<br>{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
|-
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| 6|| 4.2
|{{EquipmentLink|Toku Daihatsu Landing Craft}}|| 6|| 4.2
   
|-
 
|-
 
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}|| 15|| 10.5
 
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}|| 15|| 10.5
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|-
 
|-
 
|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf J|text=Toku DLC + Panzer III J}}|| 33|| 23.1
 
|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf J|text=Toku DLC + Panzer III J}}|| 33|| 23.1
|-
  −
|{{EquipmentLink|Armed Daihatsu}}|| 6|| 4.2
  −
|-
  −
|{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}|| 6|| 4.2
   
|-
 
|-
 
!rowspan=3|{{Amphibious Tank}}
 
!rowspan=3|{{Amphibious Tank}}
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|-
 
|-
 
!rowspan=4|{{Landing Force}}
 
!rowspan=4|{{Landing Force}}
|{{EquipmentLink|Army Infantry Corps}}|| ?|| ?
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|{{EquipmentLink|Army Infantry Corps}}|| 15|| 10.5
 
|-
 
|-
|{{EquipmentLink|Type 97 Medium Tank (Chi-Ha)|text=Chi-Ha}}|| ?|| ?
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|{{EquipmentLink|Type 97 Medium Tank (Chi-Ha)|text=Chi-Ha}}|| 17|| 11.9
 
|-
 
|-
|{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)|text=Chi-Ha Kai}}|| ?|| ?
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|{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)|text=Chi-Ha Kai}}|| 23|| 16.1
 
|-
 
|-
|{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai|text=Infantry + Chi-Ha Kai}}|| ?|| ?
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|{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai|text=Infantry + Chi-Ha Kai}}|| 38|| 26.6
 
|-
 
|-
 
!{{Drum}}
 
!{{Drum}}
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| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
 
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
 
| Route = {{MapRoute|2||L|blue|M|red|N|blue|P|red|R|red|T|green|U|red}}  
 
| Route = {{MapRoute|2||L|blue|M|red|N|blue|P|red|R|red|T|green|U|red}}  
| ASC = 0
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| Speed = Fast
| ASE = 0
+
| ASC = 189
 +
| ASE = 189
 
| ASM = 0
 
| ASM = 0
| AS = 0
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| AS = 198
| Note = ?
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| Note = Bringing an [[AACI]] and some ASW is advised to reach the boss.
| Range = Node {{MapRoute|U|red}} : 3
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Having 1 or 2 good night cut-ins is recommended to farm for S rank.
| LBASS = ?
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| Range = Node {{MapRoute|U|red}}: 3
 +
| LBASS = 0 / 0 / 0 / 0
 
| LBASD = 158 / 209 / 230 / 281  
 
| LBASD = 158 / 209 / 230 / 281  
| NoteLBAS = ?
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| NoteLBAS = All LBAS should be sent on the boss.
 
}}
 
}}
 +
* It is recommended to field between 3-5 DD that can carry [[Landing Craft]] to drain the TP Gauge.
 +
** Please refer to the Landing Craft table above for what Landing craft to use to maximize TP Drain per run.
    
==Phase 2 - Boss==
 
==Phase 2 - Boss==
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| Main = '''1 CVL, 1-2 CA, 1-2 CL, 1-3 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
 
| Main = '''1 CVL, 1-2 CA, 1-2 CL, 1-3 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
 
| Escort = '''0-1 CA, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
 
| Escort = '''0-1 CA, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
| Route = {{MapRoute|?|red}}  
+
| Route = {{MapRoute|2||L|blue|M|red|N|blue|O|pink|Q|red|V|red|V1|blue|W|red}}
 +
| LOS = Cn3: 70 / 55 / 75 / 95 (C/E/M/H)
 
| ASC = 0
 
| ASC = 0
 
| ASE = 0
 
| ASE = 0
 
| ASM = 0
 
| ASM = 0
| AS = 0
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| AS = 167
 
| Note = The boss is a submarine, it is required to bring very strong ASW and [[OASW]] to kill it.
 
| Note = The boss is a submarine, it is required to bring very strong ASW and [[OASW]] to kill it.
 
*Only sniping the boss is the recommended way to clear the map.
 
*Only sniping the boss is the recommended way to clear the map.
| Range = ?
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| Range = Node {{MapRoute|W|red}} : 5, Node {{MapRoute|V|red}} : 4
| LBASS = ?
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| LBASS = 0 / 0 / 0 / 180
 
| LBASD = 158 / 209 / 230 / 281  
 
| LBASD = 158 / 209 / 230 / 281  
| NoteLBAS = ?
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| NoteLBAS = [[Toukai]] LBAS is recommended to help chip the boss.
 
}}
 
}}
 +
 +
*{{Smoke}} Smokes are highly recommended for {{MapRoute|V|red}} to avoid taking damage.
 +
*Using the {{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} can help increase the reach rate.
    
==Gimmick 3 - Debuff==
 
==Gimmick 3 - Debuff==
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! !! F1!! F2!! K!! U!! LBAS
 
! !! F1!! F2!! K!! U!! LBAS
 
|-
 
|-
| Hard|| S? x2|| S x2|| A+ x2|| A+ x2|| AS x2
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| Hard|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| AS x2
 
|-
 
|-
| Medium|| ?|| ?|| ?|| ?|| ?
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| Medium|| -|| A+ x2|| A+ x2|| A+ x2|| AS
 
|-
 
|-
| Easy|| ?|| ?|| ?|| ?|| ?
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| Easy|| -|| A+ x2|| A+ x2|| A+ x2|| AS
 
|-
 
|-
| Casual|| ?|| ?|| ?|| ?|| ?
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| Casual|| -|| A+ x2|| A+ x2|| A+ x2|| AS
 
|}
 
|}
    +
<tabber>
 +
|-|Nodes F1 & F2=
 +
Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing.
 +
|-|Node K=
 +
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.
 +
|-|Node U=
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*Refer to [[#Phase 1 - TP]]'s fleet for composition and routing.
 +
|-|LBAS=
 
{|class="wikitable"  
 
{|class="wikitable"  
 
! LBAS!! AS
 
! LBAS!! AS
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| Casual|| 158
 
| Casual|| 158
 
|}
 
|}
 
+
</tabber>
;Nodes {{MapRoute|F1|red|F2|red}}
  −
*Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing.
  −
;Node {{MapRoute|K|red}}
  −
*Refer to [[#Gimmick 2 - Unlock]]'s fleets for composition and routing.
  −
;Node {{MapRoute|U|red}}
  −
*Refer to [[#Phase 1 - TP]]'s fleets for composition and routing.
      
Once on LD, the CG will change to the following:
 
Once on LD, the CG will change to the following:
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