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| | =XX's Guide= | | =XX's Guide= |
| | ==Map Overview== | | ==Map Overview== |
| − | E2 is a single fleet, two-phase map consisting of one transport and one boss phase. | + | E2 is a single and combined fleet, two-phase map consisting of one transport and one boss phase. |
| − | * ? [[LBAS]] is available to sortie on this map | + | * 2 [[LBAS]] is available to sortie on this map |
| | | | |
| | * This map uses 2 locks: | | * This map uses 2 locks: |
| − | ** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point ? (reused from E-1) | + | ** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 1 (reused from E-1) |
| − | ** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point ? (reused in E-3) | + | ** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point 2 (reused in E-3) |
| | | | |
| | The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map. | | The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map. |
| | + | |
| | + | * {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on node {{MapRoute|W|red}} |
| | | | |
| | ==Gimmick 1 - Unlock== | | ==Gimmick 1 - Unlock== |
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| | ! !! F1!! F2!! C | | ! !! F1!! F2!! C |
| | |- | | |- |
| − | | Hard|| S? x2|| S? x2|| S? x2 | + | | Hard|| A+ x2|| A+ x2|| S x2 |
| | |- | | |- |
| − | | Medium|| ?|| ?|| ? | + | | Medium|| A+|| A+|| S x2 |
| | |- | | |- |
| | | Easy|| ?|| ?|| ? | | | Easy|| ?|| ?|| ? |
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| | | ASM = 158 | | | ASM = 158 |
| | | AS = 227 | | | AS = 227 |
| − | | Note = ? | + | | Note = All relevant nodes are surface combat one. |
| | + | *Bringing an [[AACI]] is recommended to pass the air nodes |
| | | Range = Node {{MapRoute|C|red}}: 7 ; Node {{MapRoute|F1|red}}: 4 ; Node {{MapRoute|F2|red}}: 3 | | | Range = Node {{MapRoute|C|red}}: 7 ; Node {{MapRoute|F1|red}}: 4 ; Node {{MapRoute|F2|red}}: 3 |
| | | LBASS = 141 / 141 / 141 / 161 | | | LBASS = 141 / 141 / 141 / 161 |
| | | LBASD = 158 / 209 / 230 / 281 | | | LBASD = 158 / 209 / 230 / 281 |
| − | | NoteLBAS = ? | + | | NoteLBAS = Sending all LBAS on the relevant nodes is advised. |
| | }} | | }} |
| | | | |
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| | ! !! K!! F | | ! !! K!! F |
| | |- | | |- |
| − | | Hard|| S x2|| AS | + | | Hard|| A+ x3|| AS |
| | |- | | |- |
| − | | Medium|| ?|| ? | + | | Medium|| A+ x3|| - |
| | |- | | |- |
| − | | Easy|| ?|| ? | + | | Easy|| A+ x3|| - |
| | |- | | |- |
| − | | Casual|| ?|| ? | + | | Casual|| A+ x3?|| - |
| | |} | | |} |
| | | | |
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| | | ASM = 159 | | | ASM = 159 |
| | | AS = 198 | | | AS = 198 |
| − | | Note = ? | + | | Note = The node is surface combat. |
| − | | Range = Node {{MapRoute|C|red}}: 7 ; Node {{MapRoute|F1|red}}: 4 ; Node {{MapRoute|F2|red}}: 3 | + | *Btinging [[AACI]] and some ASW is advised to reach the node. |
| | + | | Range = Node {{MapRoute|K|red}}: 6 ; Node {{MapRoute|I|red}}: 7 |
| | | LBASS = 192 / 197 / 167 / 206 | | | LBASS = 192 / 197 / 167 / 206 |
| | | LBASD = 158 / 209 / 230 / 281 | | | LBASD = 158 / 209 / 230 / 281 |
| − | | NoteLBAS = ? | + | | NoteLBAS = Sending half LBAS node I and the other on node K is advised to maxime the passing rate |
| | }} | | }} |
| | | | |
| | ;Nodes {{MapRoute|F|pink}} | | ;Nodes {{MapRoute|F|pink}} |
| − | *Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing. | + | *Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing (node F2's path). |
| | | | |
| | ==Phase 1 - TP== | | ==Phase 1 - TP== |
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| | ! Type!!Equipment!! S-Rank!! A-Rank | | ! Type!!Equipment!! S-Rank!! A-Rank |
| | |- | | |- |
| − | !rowspan=13|{{Landing Craft}} | + | !rowspan=10|{{Landing Craft}} |
| − | |{{EquipmentLink|Daihatsu Landing Craft}}|| 6|| 4.2 | + | |{{EquipmentLink|Daihatsu Landing Craft}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft}}<br>{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}} |
| − | |-
| + | | 6|| 4.2 |
| − | |{{EquipmentLink|Toku Daihatsu Landing Craft}}|| 6|| 4.2
| |
| | |- | | |- |
| | |{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}|| 15|| 10.5 | | |{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}|| 15|| 10.5 |
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| | |- | | |- |
| | |{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf J|text=Toku DLC + Panzer III J}}|| 33|| 23.1 | | |{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf J|text=Toku DLC + Panzer III J}}|| 33|| 23.1 |
| − | |-
| |
| − | |{{EquipmentLink|Armed Daihatsu}}|| 6|| 4.2
| |
| − | |-
| |
| − | |{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}|| 6|| 4.2
| |
| | |- | | |- |
| | !rowspan=3|{{Amphibious Tank}} | | !rowspan=3|{{Amphibious Tank}} |
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| | | Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] | | | Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
| | | Route = {{MapRoute|2||L|blue|M|red|N|blue|P|red|R|red|T|green|U|red}} | | | Route = {{MapRoute|2||L|blue|M|red|N|blue|P|red|R|red|T|green|U|red}} |
| − | | ASC = 0 | + | | Speed = Fast |
| − | | ASE = 0 | + | | ASC = 189 |
| | + | | ASE = 189 |
| | | ASM = 0 | | | ASM = 0 |
| − | | AS = 0 | + | | AS = 198 |
| − | | Note = ? | + | | Note = Bringing an [[AACI]] and some ASW is advised to reach the boss. |
| − | | Range = Node {{MapRoute|U|red}} : 3 | + | Having 1 or 2 good night cut-ins is recommended to farm for S rank. |
| − | | LBASS = ? | + | | Range = Node {{MapRoute|U|red}}: 3 |
| | + | | LBASS = 0 / 0 / 0 / 0 |
| | | LBASD = 158 / 209 / 230 / 281 | | | LBASD = 158 / 209 / 230 / 281 |
| − | | NoteLBAS = ? | + | | NoteLBAS = All LBAS should be sent on the boss. |
| | }} | | }} |
| | + | * It is recommended to field between 3-5 DD that can carry [[Landing Craft]] to drain the TP Gauge. |
| | + | ** Please refer to the Landing Craft table above for what Landing craft to use to maximize TP Drain per run. |
| | | | |
| | ==Phase 2 - Boss== | | ==Phase 2 - Boss== |
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| | | Escort = '''0-1 CA, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] | | | Escort = '''0-1 CA, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
| | | Route = {{MapRoute|2||L|blue|M|red|N|blue|O|pink|Q|red|V|red|V1|blue|W|red}} | | | Route = {{MapRoute|2||L|blue|M|red|N|blue|O|pink|Q|red|V|red|V1|blue|W|red}} |
| − | | LOS = Cn?: ? / ? / ? / ? (C/E/M/H) | + | | LOS = Cn3: 70 / 55 / 75 / 95 (C/E/M/H) |
| | | ASC = 0 | | | ASC = 0 |
| | | ASE = 0 | | | ASE = 0 |
| | | ASM = 0 | | | ASM = 0 |
| − | | AS = 0 | + | | AS = 167 |
| | | Note = The boss is a submarine, it is required to bring very strong ASW and [[OASW]] to kill it. | | | Note = The boss is a submarine, it is required to bring very strong ASW and [[OASW]] to kill it. |
| | *Only sniping the boss is the recommended way to clear the map. | | *Only sniping the boss is the recommended way to clear the map. |
| − | | Range = ? | + | | Range = Node {{MapRoute|W|red}} : 5, Node {{MapRoute|V|red}} : 4 |
| − | | LBASS = ? | + | | LBASS = 0 / 0 / 0 / 180 |
| | | LBASD = 158 / 209 / 230 / 281 | | | LBASD = 158 / 209 / 230 / 281 |
| − | | NoteLBAS = ? | + | | NoteLBAS = [[Toukai]] LBAS is recommended to help chip the boss. |
| | }} | | }} |
| | + | |
| | + | *{{Smoke}} Smokes are highly recommended for {{MapRoute|V|red}} to avoid taking damage. |
| | + | *Using the {{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} can help increase the reach rate. |
| | | | |
| | ==Gimmick 3 - Debuff== | | ==Gimmick 3 - Debuff== |
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| | ! !! F1!! F2!! K!! U!! LBAS | | ! !! F1!! F2!! K!! U!! LBAS |
| | |- | | |- |
| − | | Hard|| S? x2|| S x2|| A+ x2|| A+ x2|| AS x2 | + | | Hard|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| AS x2 |
| | |- | | |- |
| − | | Medium|| ?|| ?|| ?|| ?|| ? | + | | Medium|| -|| A+ x2|| A+ x2|| A+ x2|| AS |
| | |- | | |- |
| − | | Easy|| ?|| ?|| ?|| ?|| ? | + | | Easy|| -|| A+ x2|| A+ x2|| A+ x2|| AS |
| | |- | | |- |
| − | | Casual|| ?|| ?|| ?|| ?|| ? | + | | Casual|| -|| A+ x2|| A+ x2|| A+ x2|| AS |
| | |} | | |} |
| | | | |
| | + | <tabber> |
| | + | |-|Nodes F1 & F2= |
| | + | Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing. |
| | + | |-|Node K= |
| | + | *Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing. |
| | + | |-|Node U= |
| | + | *Refer to [[#Phase 1 - TP]]'s fleet for composition and routing. |
| | + | |-|LBAS= |
| | {|class="wikitable" | | {|class="wikitable" |
| | ! LBAS!! AS | | ! LBAS!! AS |
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| | | Casual|| 158 | | | Casual|| 158 |
| | |} | | |} |
| − | | + | </tabber> |
| − | ;Nodes {{MapRoute|F1|red|F2|red}}
| |
| − | *Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing.
| |
| − | ;Node {{MapRoute|K|red}}
| |
| − | *Refer to [[#Gimmick 2 - Unlock]]'s fleets for composition and routing.
| |
| − | ;Node {{MapRoute|U|red}}
| |
| − | *Refer to [[#Phase 1 - TP]]'s fleets for composition and routing.
| |
| | | | |
| | Once on LD, the CG will change to the following: | | Once on LD, the CG will change to the following: |