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| | On certain maps, it is possible to call "support expeditions" to help the fleet during battles. These expeditions are deployed like normal resource expeditions and have a chance of appearing at certain nodes or at the boss. | | On certain maps, it is possible to call "support expeditions" to help the fleet during battles. These expeditions are deployed like normal resource expeditions and have a chance of appearing at certain nodes or at the boss. |
| | + | *Those supports are found in the [[Expedition]] menu. |
| | *Currently, these are only available in [[World 5]] and [[Events]]. | | *Currently, these are only available in [[World 5]] and [[Events]]. |
| | | | |
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| | |rowspan=3 style="background:#9999cc"| | | |rowspan=3 style="background:#9999cc"| |
| | | -5 | | | -5 |
| − | | -4<br>(Airstrike/ASW)<br>-8<br>(Shelling/Torpedo) | + | | -4<br>(Airstrike/ASW)<br>-8<br>(Shelling/Torpedo)<ref name="2BBV2CAV">"2 BBV, 2 CAV, 2 DD" will deliver an Airstrike Support attack, but costs 80% Ammo as if it were Shelling, and still suffers plane losses.</ref> |
| | |- | | |- |
| | |colspan=14 style="background:#9999cc"| | | |colspan=14 style="background:#9999cc"| |
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| | | | | | |
| | | -5 | | | -5 |
| − | | -4<br>(Airstrike/ASW)<br>-8<br>(Shelling/Torpedo) | + | | -4<br>(Airstrike/ASW)<br>-8<br>(Shelling/Torpedo)<ref name="2BBV2CAV" /> |
| | |}</div> | | |}</div> |
| | | | |
| | | | |
| | {|width=100% | | {|width=100% |
| − | |style="width:50px"| | + | |style="width:50px"|[[File:EventArea.png]] |
| | |<div style="width:95%;background:#FF2200;padding-left:10px;border-top-right-radius:10px;color:black">'''Event Expeditions'''</div> | | |<div style="width:95%;background:#FF2200;padding-left:10px;border-top-right-radius:10px;color:black">'''Event Expeditions'''</div> |
| | |} | | |} |
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| | |rowspan=3 style="background:#FF2200"| | | |rowspan=3 style="background:#FF2200"| |
| | | -5 | | | -5 |
| − | | -4<br>(Airstrike/ASW)<br>-8<br>(Shelling/Torpedo) | + | | -4<br>(Airstrike/ASW)<br>-8<br>(Shelling/Torpedo)<ref name="2BBV2CAV" /> |
| | |- | | |- |
| | |colspan=14 style="background:#FF2200"| | | |colspan=14 style="background:#FF2200"| |
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| | | | | | |
| | | -5 | | | -5 |
| − | | -4<br>(Airstrike/ASW)<br>-8<br>(Shelling/Torpedo) | + | | -4<br>(Airstrike/ASW)<br>-8<br>(Shelling/Torpedo)<ref name="2BBV2CAV" /> |
| | |} | | |} |
| | </div> | | </div> |
| | + | <references /> |
| | + | {{clear}} |
| | + | [[File:Support_Expedition.png|thumb|right|A shelling Support Expedition appears in a night battle node]] |
| | | | |
| − | [[File:Support_Expedition.png|thumb|right|A shelling Support Expedition appears in a night battle node]]
| |
| | ===Steps=== | | ===Steps=== |
| | #Deploy the support fleet in the expedition menu, | | #Deploy the support fleet in the expedition menu, |
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| | There are 4 types of support which are determined by the fleet composition: | | There are 4 types of support which are determined by the fleet composition: |
| | * Shelling support, | | * Shelling support, |
| − | * Aerial support, | + | * Aerial supports: |
| | ** Airstrike support, | | ** Airstrike support, |
| − | ** ASW Support, | + | ** ASW support, |
| | * Torpedo support, | | * Torpedo support, |
| | | | |
| | ===Trigger Rate=== | | ===Trigger Rate=== |
| | The trigger rate differs between node support and boss support. | | The trigger rate differs between node support and boss support. |
| − | {{Formula | + | |
| − | |Title=Trigger Rate Formula | + | {|class="wikitable mw-collapsible mw-collapsed" width="100%" |
| − | |Math=\begin{align} | + | !Trigger Rate Formula |
| − | \text{Node %} &= 51 + \text{Mod}_\text{flag} + 5 \times \text{N}_\text{escort} + \text{Mod}_\text{com} \\ | + | |- |
| − | \text{Boss %} &= 86 + \text{Mod}_\text{flag} + 5 \times \text{N}_\text{escort} + \text{Mod}_\text{com} | + | |The base trigger rate for each support is as follow: |
| − | \end{align} | + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| − | |Var=<math>\text{Mod}_\text{flag}</math> is the '''sparkled flagship bonus''' of <math>15</math>. | + | |valign="center"| <math>\begin{align} |
| − | * <math>\text{N}_\text{escort}</math> is the '''Number of non-flagship sparkled ships'''. | + | \text{Node %} &= 51 + \text{Mod}_\text{flag} + 5 \times \text{N}_\text{escort} \\ |
| − | *<math>\text{Mod}_\text{com}</math> is the bonus given by the {{FCF}} {{Equipment/Link|Fleet Communication Antenna|Communication Equipment & Personnel|text=Communication equipment}}, being:
| + | \text{Boss %} &= 86 + \text{Mod}_\text{flag} + 5 \times \text{N}_\text{escort} |
| − | ** ~? went equipping only the {{Equipment/Link|Fleet Communication Antenna|text=FCA}}, | + | \end{align}</math> |
| − | ** ~14? went equipping only the {{Equipment/Link|Communication Equipment & Personnel|text=CEP}}, | + | |} |
| − | ** ~44? went equipping both the {{Equipment/Link|Fleet Communication Antenna|text=FCA}} and {{Equipment/Link|Communication Equipment & Personnel|text=CEP}}. | + | |
| − | }}
| + | ;With |
| | + | *<math>\text{Mod}_\text{flag}</math> being '''15''' if the flagship is sparkled . |
| | + | *<math>\text{N}_\text{escort}</math> the number of non-flagship sparkled ships. |
| | + | |
| | + | |- |
| | + | | |
| | + | {{Color|red|'''The following is still under investigation, being approximate}} |
| | + | |
| | + | When a {{FCF}} {{Equipment/Link|Fleet Communication Antenna}} (FCA) and/or a {{Equipment/Link|Communication Equipment & Personnel}} (CEP) are used, a second trigger roll will be held if the 1st one failed: |
| | + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| | + | |valign="center"| <math>\text{2nd Roll %} = 5 + 5 \times \text{N} + \text{Mod}_\text{Flag} - \text{Mod}_\text{FCA} + \text{Mod}_\text{CEP} + 2 \times \bigstar</math> |
| | + | |} |
| | + | |
| | + | ;With |
| | + | *<math>\text{N}</math> the number of sparkled ships, |
| | + | * <math>\text{Mod}_\text{Flag}</math> being '''?''' when the FCA is equipped on the flagship, |
| | + | * <math>\text{Mod}_\text{FCA}</math> being '''?''' when NOT using a {{FCF}} {{Equipment/Link|Fleet Communication Antenna|text=FCA}}, |
| | + | * <math>\text{Mod}_\text{CEP}</math> being '''?''' when using a {{FCF}} {{Equipment/Link|Communication Equipment & Personnel|text=CEP}}, |
| | + | * <math>\bigstar</math> the {{Star}} [[improvement]] level of the {{FCF}} {{Equipment/Link|Fleet Communication Antenna|text=FCA}}. |
| | + | |
| | + | [https://note.com/6833/n/ncf594114fca4] |
| | + | |} |
| | + | |
| | ;Notes | | ;Notes |
| − | * The {{FCF}} {{Equipment/Link|Fleet Communication Antenna|Communication Equipment & Personnel|text=Communication equipment}} give a bonus when equiped on the first or second ship of the suppor tfleet.
| |
| | * The flagship affects the trigger rate disproportionately. | | * The flagship affects the trigger rate disproportionately. |
| | ** Always place a sparkled ship as flagship. | | ** Always place a sparkled ship as flagship. |
| − | * The maximum chance for node support to trigger is '''91%''' and the lowest is '''51%'''. | + | * The maximum chance for node support to trigger with no communication equipment is '''91 %''' and the lowest is '''51 %'''. |
| | + | **With {{FCF}} communication equipment, it can reach ~96 % |
| | ** It is recommended to sparkle all the ships for node support in order to get the maximum trigger chance. | | ** It is recommended to sparkle all the ships for node support in order to get the maximum trigger chance. |
| | * Boss support can reach '''100%''' trigger chance with only the flagship sparkled. | | * Boss support can reach '''100%''' trigger chance with only the flagship sparkled. |
| | ** It is recommended to at least sparkle the four heavy hitters in order to maximize accuracy. | | ** It is recommended to at least sparkle the four heavy hitters in order to maximize accuracy. |
| | + | |
| | + | * The {{FCF}} {{Equipment/Link|Fleet Communication Antenna|Communication Equipment & Personnel|text=Communication equipment}} give a greater bonus when equipped on the '''flagship''' of the support fleet [https://x.com/Matsu_class_DD/status/1888406505323745646]. |
| | + | ** Putting them on the second ship has a minute effect [https://x.com/Matsu_class_DD/status/1888463127315980616]. |
| | + | ** All related bonuses are unclear yet. |
| | | | |
| | ==Attack Specification== | | ==Attack Specification== |
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| | | | |
| | ===Damage=== | | ===Damage=== |
| − | {{Details|Damage Calculations}} | + | {{Details|Damage Calculations#Support_Expedition_Attack_Power_Formula|l1=Damage Calculations}} |
| | Supports use slightly different formulas than regular shelling attacks. | | Supports use slightly different formulas than regular shelling attacks. |
| | * Only '''visible stats''' are taken into account, | | * Only '''visible stats''' are taken into account, |
| | ** This means [[Hidden Fit Bonuses]] and [[Improvement]] bonuses are ignored, | | ** This means [[Hidden Fit Bonuses]] and [[Improvement]] bonuses are ignored, |
| − | ** [[Plane Proficiency]] are ignored. | + | ** [[Plane Proficiency]] is ignored, |
| | + | ** For ASW support only, the ASW [[Visible Fit Bonuses]] are also ignored. |
| | * The damage cap for supports is '''170''' in all cases, | | * The damage cap for supports is '''170''' in all cases, |
| | ** This means that even if a support shows up in night battle, it does not get the advantage of the 360 damage cap, | | ** This means that even if a support shows up in night battle, it does not get the advantage of the 360 damage cap, |
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| | * The only modifier are the [[morale]] and the [[formation]]. | | * The only modifier are the [[morale]] and the [[formation]]. |
| | '''As a consequence, contrary to the rest of the battle, here the accuracy needs to be balanced with the attack power. | | '''As a consequence, contrary to the rest of the battle, here the accuracy needs to be balanced with the attack power. |
| | + | |
| | + | ===Fighter Power=== |
| | + | {{Details|Fighter Power}} |
| | + | * Only '''base stats''' and plane count are taken into account. |
| | + | ** This means [[Visible Fit Bonuses]], [[Improvement]], and [[Proficiency]] bonuses are ignored.{{Cite}} |
| | | | |
| | ===Fleet composition=== | | ===Fleet composition=== |
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| | ;Recommended Composition | | ;Recommended Composition |
| | * 2DD, 3(F)BB(V), 1CV(B) | | * 2DD, 3(F)BB(V), 1CV(B) |
| − | ** Note that using 3BBV will trigger Aerial Support. To avoid Aerial Support, use at least one (F)BB. | + | ** Note that using 3BBV (or 2BBV 2CAV) will trigger Aerial Support. To avoid Aerial Support, use at least one (F)BB. |
| | | | |
| | Ship should be chosen based on '''firepower'''{{firepower}}, '''level''' and '''luck'''{{Luck}}. | | Ship should be chosen based on '''firepower'''{{firepower}}, '''level''' and '''luck'''{{Luck}}. |
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| | * Taking [[jets]] on airstrike support still costs steel {{steel}} but does not trigger a jet assault phase. | | * Taking [[jets]] on airstrike support still costs steel {{steel}} but does not trigger a jet assault phase. |
| | * Ships that cannot launch bombers '''will not participate in airstrike support'''. | | * Ships that cannot launch bombers '''will not participate in airstrike support'''. |
| | + | * Cannot appear during [[night battle]]. |
| | ;Bug | | ;Bug |
| | *The {{Item/Icon|Provisional Resupply|size=50px}} Provisional Resupply will not resupply aircraft. | | *The {{Item/Icon|Provisional Resupply|size=50px}} Provisional Resupply will not resupply aircraft. |
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| | * It only takes into account '''plane ASW''', equipping sonars and depth charges will be a waste. | | * It only takes into account '''plane ASW''', equipping sonars and depth charges will be a waste. |
| | ** However the [[Damage_Calculations#Anti-Submarine_Warfare|armor penetration]] mechanic from [[Depth Charge]]s still works.{{cite}} | | ** However the [[Damage_Calculations#Anti-Submarine_Warfare|armor penetration]] mechanic from [[Depth Charge]]s still works.{{cite}} |
| | + | * Cannot appear during [[night battle]]. |
| | ;Bug | | ;Bug |
| | *The {{Item/Icon|Provisional Resupply|size=50px}} Provisional Resupply will not resupply aircraft. | | *The {{Item/Icon|Provisional Resupply|size=50px}} Provisional Resupply will not resupply aircraft. |
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| | |As DD contribute very little to the damage, they are the best suited to equip the {{FCF}} {{Equipment/Link|Fleet Communication Antenna|Communication Equipment & Personnel|text=Communication equipment}} and increase the trigger rate of the support without loosing too much damage. | | |As DD contribute very little to the damage, they are the best suited to equip the {{FCF}} {{Equipment/Link|Fleet Communication Antenna|Communication Equipment & Personnel|text=Communication equipment}} and increase the trigger rate of the support without loosing too much damage. |
| | |- | | |- |
| − | |{{RedGunLight}}{{RedGunLight}}{{Radar}} | + | |{{Light Gun}}{{Light Gun}}{{Radar}} |
| | |When running a gun on a destroyer, '''ensure that it is a gun with bonus fit firepower''' to maximize her damage potential. | | |When running a gun on a destroyer, '''ensure that it is a gun with bonus fit firepower''' to maximize her damage potential. |
| | |- | | |- |
| − | |{{RedGunLight}}{{Radar}}{{Radar}} | + | |{{Light Gun}}{{Radar}}{{Radar}} |
| | |For all other destroyers that don't have a fit gun, this setup ensures that they have the maximum chance to land a hit. | | |For all other destroyers that don't have a fit gun, this setup ensures that they have the maximum chance to land a hit. |
| | |- | | |- |
| | !colspan=3|Battleships | | !colspan=3|Battleships |
| | |- | | |- |
| − | |{{RedGunHeavy}}{{Radar}}{{Radar}}{{Radar}} | + | |{{Large Gun}}{{Radar}}{{Radar}}{{Radar}} |
| | |This is for high firepower battleships (>140) like the {{Class|Yamato}} who can hit the attack cap in parallel with a single high-firepower gun. Stacking all the extra radars will increase the accuracy. | | |This is for high firepower battleships (>140) like the {{Class|Yamato}} who can hit the attack cap in parallel with a single high-firepower gun. Stacking all the extra radars will increase the accuracy. |
| | |- | | |- |
| − | |{{RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}} | + | |{{Large Gun}}{{Large Gun}}{{Large Gun}}{{Large Gun}} |
| | |This setup should only be used if all guns have at least 4 {{Hit}}. It allows high firepower without sacrificing accuracy. | | |This setup should only be used if all guns have at least 4 {{Hit}}. It allows high firepower without sacrificing accuracy. |
| | |- | | |- |
| − | |{{RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}}{{Radar}} | + | |{{Large Gun}}{{Large Gun}}{{Large Gun}}{{Radar}} |
| | |This setup should only be used if all guns have at least 3 {{Hit}}. It allows decent firepower without sacrificing accuracy. | | |This setup should only be used if all guns have at least 3 {{Hit}}. It allows decent firepower without sacrificing accuracy. |
| | |- | | |- |
| − | |{{RedGunHeavy}}{{RedGunHeavy}}{{Radar}}{{Radar}} | + | |{{Large Gun}}{{Large Gun}}{{Radar}}{{Radar}} |
| | |Without high-accuracy guns use this balanced setup. | | |Without high-accuracy guns use this balanced setup. |
| | |- | | |- |
| | !colspan=3|Carriers | | !colspan=3|Carriers |
| | |- | | |- |
| − | |{{RedPlane}}{{RedPlane}}{{Radar}}{{Radar}} | + | |{{Dive Bomber}}{{Dive Bomber}}{{Radar}}{{Radar}} |
| | |Carriers that have '''above 52 firepower'''{{Firepower}} can hit the parallel attack cap with just two 10{{Dive}} plane. Using planes with a decent power and high accuracy {{Hit}} is recommended. | | |Carriers that have '''above 52 firepower'''{{Firepower}} can hit the parallel attack cap with just two 10{{Dive}} plane. Using planes with a decent power and high accuracy {{Hit}} is recommended. |
| | |- | | |- |
| | |{{AnyBomber}}{{AnyBomber}}{{Radar}}{{Radar}} | | |{{AnyBomber}}{{AnyBomber}}{{Radar}}{{Radar}} |
| − | |This is for carriers that have '''bellow 52 firepower'''{{Firepower}}. To compensate, planes with high "shelling power" (base attack power given by a plane following the [[Damage_Calculations#Carrier_Shelling_Attacks|carrier shelling formula]]) should be used. Using planes with a decent power and high accuracy {{Hit}} is recommended. | + | |This is for carriers that have '''below 52 firepower'''{{Firepower}}. To compensate, planes with high "shelling power" (base attack power given by a plane following the [[Damage_Calculations#Carrier_Shelling_Attacks|carrier shelling formula]]) should be used. Using planes with a decent power and high accuracy {{Hit}} is recommended. |
| | |} | | |} |
| | | | |
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| | !colspan=3| Carriers | | !colspan=3| Carriers |
| | |- | | |- |
| − | |{{BluePlane}}{{BluePlane}}{{BluePlane}}{{GreenPlane}} | + | |{{Torpedo Bomber}}{{Torpedo Bomber}}{{Torpedo Bomber}}{{Fighter}} |
| | |This is the standard airstrike support setup. Because torpedo bombers have the best airstrike damage, it is best to just stack them. The fighter is along to help with air control and reduce the bomber losses. It is not recommended to run airstrike support with more than 1 fighter because it is better to run shelling support when encountering that much enemy airpower. | | |This is the standard airstrike support setup. Because torpedo bombers have the best airstrike damage, it is best to just stack them. The fighter is along to help with air control and reduce the bomber losses. It is not recommended to run airstrike support with more than 1 fighter because it is better to run shelling support when encountering that much enemy airpower. |
| | |} | | |} |