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| | | | |
| | '''Notes:''' | | '''Notes:''' |
| − | * The flagship cannot be {{color|red|'''heavily damaged (大破)'''}}. | + | * The flagship cannot be '''{{Taiha}}'''. |
| | ** It is possible to deploy if an escort ship is heavily damaged, but it may result in that ship not receiving any EXP. See [[#General Tips|below]] for details. | | ** It is possible to deploy if an escort ship is heavily damaged, but it may result in that ship not receiving any EXP. See [[#General Tips|below]] for details. |
| | * Since the daily quest list refreshes at 05 h JST, it is possible to "finish" the day's exercise quest by exercising between 03 h and 05 h. However, this will cause to have fewer battles for the next day (ending up using the next day's list early). | | * Since the daily quest list refreshes at 05 h JST, it is possible to "finish" the day's exercise quest by exercising between 03 h and 05 h. However, this will cause to have fewer battles for the next day (ending up using the next day's list early). |
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| | ** A girl's HP will never go below 1 HP, "sunk" girls being displayed with a single HP regardless of their actual health. | | ** A girl's HP will never go below 1 HP, "sunk" girls being displayed with a single HP regardless of their actual health. |
| | ***As such, the displayed damage taken by girls cannot go beyond their total current HP. | | ***As such, the displayed damage taken by girls cannot go beyond their total current HP. |
| − | ***''Bug'': When using the [[Night Cut-in|Night Zuiun CI]], the damage displayed can go beyond the total HP of the attacked ship.
| |
| | *** When using a 3rd party viewer, it is possible to see the "real" health of a girl. | | *** When using a 3rd party viewer, it is possible to see the "real" health of a girl. |
| | ** This can lead to confusion as actual 1HP girls are still not considered "sunk" for the purposes of determining rank. | | ** This can lead to confusion as actual 1HP girls are still not considered "sunk" for the purposes of determining rank. |
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| | =Matchmaking Modes= | | =Matchmaking Modes= |
| | The three different matchmaking modes are as follows: | | The three different matchmaking modes are as follows: |
| − | * Exercise Fleet (Group 1) (演習艦隊【第一群】): Opponents will be selected from those that have a higher HQ level. Fleets are generally tougher but will have better experience rewards. | + | * '''Exercise Fleet [Group 1]''' (演習艦隊【第一群】): Opponents will be selected from those that have a higher HQ level. Fleets are generally tougher but will have better experience rewards. |
| − | * Exercise Fleet (Group 2) (演習艦隊【第二群】): Opponents with an equivalent HQ level are selected. Fleets will generally be evenly matched but provide less experience. | + | * '''Exercise Fleet [Group 2]''' (演習艦隊【第二群】): Opponents with an equivalent HQ level are selected. Fleets will generally be evenly matched but provide less experience. |
| − | * Entire Server (全体): This is the original PvP matchmaking system and it is the '''default''' mode. Oppontents are selected as follows: | + | * '''Entire Server''' (全体): This is the original PvP matchmaking system and it is the '''default''' mode. Oppontents are selected as follows: |
| | ** 1 random player within the '''Top 1000''' of the server. | | ** 1 random player within the '''Top 1000''' of the server. |
| | ** 3 players '''immediately above you in rankings'''. | | ** 3 players '''immediately above you in rankings'''. |
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| | '''Important Notes''' | | '''Important Notes''' |
| | * It is possible to freely swap between matchmaking modes until '''2 hours before PvP reset''' (01 h and 13 h JST). | | * It is possible to freely swap between matchmaking modes until '''2 hours before PvP reset''' (01 h and 13 h JST). |
| − | * It is generally advised to use "Group 1" whenever possible because it will match with high-level players. They will generally have high-leveled ships that give the most exp. | + | * It is generally advised to use "Group 1" whenever possible because it will match with high-level players. They will generally have high-leveled ships that give the most exp. |
| | | | |
| | =Fleet Formations= | | =Fleet Formations= |
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| | ** Due to how powerful girl anti-air can be, it can cost between 200-500 bauxite when runing into a fleet with heavy AA. | | ** Due to how powerful girl anti-air can be, it can cost between 200-500 bauxite when runing into a fleet with heavy AA. |
| | * The flagship receives a significant bonus, this makes it a great way to level weak or expensive girls. | | * The flagship receives a significant bonus, this makes it a great way to level weak or expensive girls. |
| − | * {{color|red|Heavily damaged (大破)}} girls are subject to "sinking" just like in sorties. | + | * '''{{Taiha}}''' girls are subject to "sinking" just like in sorties. |
| − | ** '''They will not be losed if they are "sunk" in exercises''', but they will not earn any experience and will affect the rank. | + | ** '''They will not be lost if they are "sunk" in exercises''', but they will not earn any experience and will affect the rank. |
| | | | |
| | ===Fleet Setup=== | | ===Fleet Setup=== |
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| | [[Category:Sortie]] | | [[Category:Sortie]] |
| | [[Category:Help]] | | [[Category:Help]] |
| − | [[Category:Tutorial]]
| |