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This article aims to provide you with a list of the most efficient places to quickly level your ship girls. '''It will only cover sorties'''. Generally [[Exercises]] are the most efficient way to level but are severely limited.  
 
This article aims to provide you with a list of the most efficient places to quickly level your ship girls. '''It will only cover sorties'''. Generally [[Exercises]] are the most efficient way to level but are severely limited.  
   −
[[Experience and Rank|Experience (XP)]] increases the level of ships, which leads to increases in [[Tutorial: FAQ#Equipment.2C_Stats_and_Remodels|Evasion]], [[Line of Sight|LoS]], and [[Tutorial: FAQ#Equipment.2C_Stats_and_Remodels|ASW]] stats, as well as passive increases in accuracy. Leveling ships can also unlock [[Remodel|remodels]] at higher levels.
+
[[Level|Experience (XP)]] increases the level of ships, being crucial to many mechanics (''see [[Level|here]]''). It also increases the Admiral HQ to some extent.  
    
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
! Map
 
! Map
 
! Bucket Usage
 
! Bucket Usage
! Red/Orange Morale?
+
! Low Morale?
 
! Subtank?
 
! Subtank?
! Target Classes
+
! Target Types
 
! Notes
 
! Notes
 
|-
 
|-
 
![[1-5]]
 
![[1-5]]
 
| Low
 
| Low
| N
+
| No
| N
+
| No
 
| CL, DD, DE, CVL, BBV
 
| CL, DD, DE, CVL, BBV
| style="text-align: left"| SS only
+
| style="text-align: left"| Enemy SS only
 
|-
 
|-
 
![[2-1]]
 
![[2-1]]
 
| Low
 
| Low
| N
+
| No
| Y
+
| Yes
 
| CV(L), (F)BB(V), CA(V), CL(T)
 
| CV(L), (F)BB(V), CA(V), CL(T)
 
|
 
|
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![[2-2]]
 
![[2-2]]
 
| Low
 
| Low
| Y
+
| Yes
| Y
+
| Yes
 
| CV(L), DD, SS(V)
 
| CV(L), DD, SS(V)
 
| style="text-align: left"| Bauxite farm
 
| style="text-align: left"| Bauxite farm
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![[3-4]]
 
![[3-4]]
 
| High
 
| High
| N
+
| No
| N
+
| No
 
| CV(L)
 
| CV(L)
 
| style="text-align: left"| Ranking map
 
| style="text-align: left"| Ranking map
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![[3-5]]
 
![[3-5]]
 
| Low
 
| Low
| Y
+
| Yes
| Y
+
| Yes
 
| Any + CV(L)
 
| Any + CV(L)
 
| style="text-align: left"|  
 
| style="text-align: left"|  
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![[7-1]]
 
![[7-1]]
 
| Medium
 
| Medium
| N
+
| No
| N
+
| No
 
| CL, DD
 
| CL, DD
 
| style="text-align: left"| Ranking map
 
| style="text-align: left"| Ranking map
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![[7-2|7-2 p1]]
 
![[7-2|7-2 p1]]
 
| Low
 
| Low
| N
+
| No
| N
+
| No
 
| CVL, DE
 
| CVL, DE
 
| style="text-align: left"| Majority  Submarines
 
| style="text-align: left"| Majority  Submarines
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![[7-2|7-2 p2]]
 
![[7-2|7-2 p2]]
 
| High
 
| High
| N
+
| No
| N
+
| No
 
| FBB, CV(L), CA
 
| FBB, CV(L), CA
 
| style="text-align: left"| Ranking map.
 
| style="text-align: left"| Ranking map.
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![[7-4]]
 
![[7-4]]
 
| Very low
 
| Very low
| Y
+
| Yes
 
| N/A
 
| N/A
 
| SS(V)
 
| SS(V)
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![[7-5]]
 
![[7-5]]
 
| None
 
| None
| Y
+
| Yes
 
| N/A
 
| N/A
 
| SS(V), CAV, BBV, CV(L), AV
 
| SS(V), CAV, BBV, CV(L), AV
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![[4-4]]
 
![[4-4]]
 
| Medium
 
| Medium
| N
+
| No
| N
+
| No
 
| (F)BB(V), CV(L), CA
 
| (F)BB(V), CV(L), CA
 
| style="text-align: left"| Ranking map
 
| style="text-align: left"| Ranking map
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![[4-5]]
 
![[4-5]]
 
| Low
 
| Low
| N
+
| No
| N
+
| No
 
| Any
 
| Any
| style="text-align: left"| SS only
+
| style="text-align: left"| Enemy SS only
 
|-
 
|-
 
![[5-2]]
 
![[5-2]]
 
| None
 
| None
| Y
+
| Yes
 
| N/A
 
| N/A
 
| SS(V), CAV, BBV, CV(L), AV
 
| SS(V), CAV, BBV, CV(L), AV
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![[5-3]]
 
![[5-3]]
 
| High
 
| High
| N
+
| No
| N
+
| No
| Any (Except BBV and CV(L))
+
| Any (except BBV and CV(L))
 
| style="text-align: left"| Night battle map
 
| style="text-align: left"| Night battle map
 
|-
 
|-
 
![[5-5]]
 
![[5-5]]
 
| Low
 
| Low
| N
+
| No
| N
+
| No
 
| Any
 
| Any
| style="text-align: left"| SS only
+
| style="text-align: left"| Enemy SS only
 
|-
 
|-
 
![[6-5]]
 
![[6-5]]
 
| Low
 
| Low
| N
+
| No
| N
+
| No
| Any (Except CV(L) and CLT)
+
| Any (except CV(L) and CLT)
| style="text-align: left"| SS only
+
| style="text-align: left"| Enemy SS only
 
|-
 
|-
 
! Map
 
! Map
 
! Bucket Usage
 
! Bucket Usage
! Red/Orange Morale?
+
! Low Morale?
 
! Subtank?
 
! Subtank?
! Target Classes
+
! Target Types
 
! Notes
 
! Notes
 
|}
 
|}
 +
 +
Alternatively, [[Expeditions#Expedition 32 Experience Formula|Expedition 32]] can be used for leveling, but this method is unadvised, as it takes away one expedition for resource farming.
    
=Leveling Locations=
 
=Leveling Locations=
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''This map can be used for [[Ranking]].''
 
''This map can be used for [[Ranking]].''
   −
'''Recommended Fleets'''
+
;Recommended Fleets
* 4DD/DE
+
* 0-1 BBV, 0-1 CVL, 2-4 CL/DD/DE
* 2CL 2DD/DE
  −
* 1BBV 3DD/DE
  −
* 1BBV 2CL 1DD/DE
  −
* 1CVL 3DD/DE
  −
* 1CVL 2CL 1DD/DE
  −
* 1BBV 1CVL 2DD/DE
  −
 
  −
'''Equipment Setups'''
      +
;Equipment Setups
 
''Reaching OASW for DD, DE, and CL overrides all equipment setup suggestions listed below.''
 
''Reaching OASW for DD, DE, and CL overrides all equipment setup suggestions listed below.''
 
{|class="wikitable" width="100%"
 
{|class="wikitable" width="100%"
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! Notes
 
! Notes
 
|-  
 
|-  
! DD
+
! CL/CT/DD/DE
| {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}}
+
| {{Sonar}}{{DCP}}{{DCR}}
| This balances accuracy and damage for DDs. The SONARS add accuracy and the [[Type 94 Depth Charge]] or [[Type 3 Depth Charge]] provides them with ASW synergy damage. An extra SONAR can be added for [[Tashkent]].
+
| The standard synergy setup.
|-
  −
! DE
  −
| {{Sonar}}{{DepthCharge}}{{DepthCharge}}
  −
| Similar to the DD setup with one SONAR swapped out for a [[Type 95 Depth Charge]] or [[Type 2 Depth Charge]]. These DCs have extra armor penetration when equipped on DEs. The extra ASW synergy damage also helps overcome their low base ASW.
  −
|-
  −
! CL
  −
| {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}}
  −
| Similar to the DD setup, it aims to balance accuracy and damage.
   
|-
 
|-
 
! BBV
 
! BBV
| {{Autogyro}}{{ASWPlane}}{{Seaplane}}
+
| {{Autogyro}}{{Liaison}}{{SPB}}
| A BBV isn't going to be contributing much to combat aside from enabling a 2nd shelling phase. [[Hyuuga|Hyuuga Kai Ni]] is an exception since she has respectable ASW and is capable of OASW. Just equip the BBV with the best ASW equipment she can carry.
+
| A BBV won't contribute much to combat aside from enabling a 2nd shelling phase. [[Hyuuga Kai Ni]] is an exception since she has great ASW and OASW. Just equip the BBV with the best ASW equipment she can carry.
 
|-
 
|-
 
! CVL
 
! CVL
| {{BluePlane}}{{Autogyro}}{{ASWPlane}}{{YellowPlane}}
+
| {{Torpedo Bomber}}{{Autogyro}}{{Liaison}}{{Carrier Recon}}
 
| Aside from the [[Saiun]], CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW.
 
| Aside from the [[Saiun]], CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW.
 
|}
 
|}
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This map is not all that fantastic for experience, but it is the earliest map that is efficient for leveling heavier ships like BB, CA, CV, and CVL. Air power is nearly nonexistent which allows your fleet to have a powerful opening strike that reduces your bucket cost.
 
This map is not all that fantastic for experience, but it is the earliest map that is efficient for leveling heavier ships like BB, CA, CV, and CVL. Air power is nearly nonexistent which allows your fleet to have a powerful opening strike that reduces your bucket cost.
   −
'''Recommended Fleets'''
+
;Recommended Fleets
 
* 2CV(L) 1-2BB/CA 0-1CL/T 2DD
 
* 2CV(L) 1-2BB/CA 0-1CL/T 2DD
   −
'''Equipment Setups'''
+
;Equipment Setups
 
{|class="wikitable" width="100%"
 
{|class="wikitable" width="100%"
 
!width="50px"| Ship Type
 
!width="50px"| Ship Type
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|-  
 
|-  
 
! DD
 
! DD
| {{GreenGunDP}}{{GreenGunDP}}{{WildCard}}
+
| {{HA Gun}}{{HA Gun}}{{WildCard}}
 
| Fairly standard setup for DDs. They won't be contributing much to the battle beyond providing AA support. They are primarily here to reduce costs. Else, putting more CL and CA in the fleet would still work.
 
| Fairly standard setup for DDs. They won't be contributing much to the battle beyond providing AA support. They are primarily here to reduce costs. Else, putting more CL and CA in the fleet would still work.
 
|-
 
|-
 
! CL
 
! CL
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}
+
| {{Med Gun}}{{Med Gun}}{{Seaplane}}
 
| Setup for CLs that are capable of [[Artillery Spotting]]. For those that are not, simply replace the seaplane with a radar or anti-air gun.
 
| Setup for CLs that are capable of [[Artillery Spotting]]. For those that are not, simply replace the seaplane with a radar or anti-air gun.
 
|-
 
|-
 
! CLT
 
! CLT
| {{RedGunMedium}}{{RedGunMedium}}{{TorpedoWeapon}}
+
| {{Sec Gun}}{{Sec Gun}}{{Minisub}}
 
| CLTs are useful for increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further.
 
| CLTs are useful for increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further.
 
|-
 
|-
 
! CA
 
! CA
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{WildCard}}
+
| {{Med Gun}}{{Med Gun}}{{Seaplane}}{{WildCard}}
 
| Just a standard artillery spotting setup. The wildcard can be anything that doesn't interfere with the double attack.
 
| Just a standard artillery spotting setup. The wildcard can be anything that doesn't interfere with the double attack.
 
|-
 
|-
 
! BB
 
! BB
| {{RedGunHeavy}}{{RedGunHeavy}}{{RedAmmo}}{{Seaplane}}
+
| {{Large Gun}}{{Large Gun}}{{AP Shell}}{{Seaplane}}
 
| Just a standard artillery spotting setup.  
 
| Just a standard artillery spotting setup.  
 
|-
 
|-
 
! CV(L)
 
! CV(L)
| {{BluePlane}}{{BluePlane}}{{RedPlane}}{{GreenPlane}}
+
| {{Torpedo Bomber}}{{Torpedo Bomber}}{{Dive Bomber}}{{Fighter}}
 
| You may need to shuffle around some planes in order to hit the 162 fighter power required for AS+. One of your carriers should also have a [[Saiun]] if you can manage it.
 
| You may need to shuffle around some planes in order to hit the 162 fighter power required for AS+. One of your carriers should also have a [[Saiun]] if you can manage it.
 
|}
 
|}
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''This map can also be used for farming bauxite. See [[Help:Resource Farming#2-2|Resource Farming]] for more details.''
 
''This map can also be used for farming bauxite. See [[Help:Resource Farming#2-2|Resource Farming]] for more details.''
   −
'''Recommended Fleets'''
+
;Recommended Fleets
 
* 3CV(L) 3XX
 
* 3CV(L) 3XX
   −
'''Equipment Setups'''
+
;Equipment Setups
 
   
''The equipment of the other ships do not matter. Taking barrels and Daihatsu along will increase your bauxite gain.''
 
''The equipment of the other ships do not matter. Taking barrels and Daihatsu along will increase your bauxite gain.''
   Line 236: Line 222:  
|-  
 
|-  
 
! CV(L)
 
! CV(L)
| {{BluePlane}}{{BluePlane}}{{BluePlane}}{{RedPlane}}
+
| {{Torpedo Bomber}}{{Torpedo Bomber}}{{Torpedo Bomber}}{{Dive Bomber}}
| Your carriers will want to maximize their airstrike power to increase the chances they sink a majority of the enemy fleet before shelling begins. At least one carrier should have the [[Type 2 Recon Aircraft]] in order to maximize airstrike damage. The dive bomber enables the carriers to perform CVCI to clean up any stragglers.
+
| Maximize carrier airstrike power to sink a majority of the enemy fleet before shelling begins. A carrier can have a [[Recon]] in order to maximize airstrike damage. The dive bomber enables the carriers to perform CVCI during shelling.
 
|}
 
|}
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''This map can also be used for [[Ranking]].''
 
''This map can also be used for [[Ranking]].''
   −
'''Recommended Fleets'''
+
;Recommended Fleets
 
* 2CV 2CVL 1CL 1AV
 
* 2CV 2CVL 1CL 1AV
   −
'''Equipment Setups'''
+
;Equipment Setups
 
{|class="wikitable" width="100%"
 
{|class="wikitable" width="100%"
 
!width="50px"| Ship Type
 
!width="50px"| Ship Type
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|-  
 
|-  
 
! rowspan=2| CL
 
! rowspan=2| CL
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}
+
| {{Med Gun}}{{Med Gun}}{{Seaplane}}
 
| A basic artillery spotting setup. Keep in mind that not taking a CL capable of performing opening torpedoes will reduce your success rate.
 
| A basic artillery spotting setup. Keep in mind that not taking a CL capable of performing opening torpedoes will reduce your success rate.
 
|-
 
|-
| {{TorpedoWeapon}}{{TorpedoWeapon}}{{TorpedoWeapon}}
+
| {{Torpedo Weapon}}{{Torpedo Weapon}}{{Minisub}}
| This is for either [[Abukuma|Abukuma Kai Ni]] or [[Yura|Yura Kai Ni]]. The extra torpedoes will make their opening strike a lot more powerful, allowing it to hopefully take out heavier targets.
+
| This is for Minisub capable CL. The extra torpedoes will make their opening strike a lot more powerful, allowing it to hopefully take out heavier targets.
 
|-
 
|-
 
! CV(L)
 
! CV(L)
| {{BluePlane}}{{BluePlane}}{{RedPlane}}{{GreenPlane}}
+
| {{Torpedo Bomber}}{{Torpedo Bomber}}{{Dive Bomber}}{{Fighter}}
| You will need to reach a total of 168 fighter power in order to minimize your bauxite losses. At least 1 carrier should have a [[Type 2 Recon Aircraft]] in order to maximize the power of the airstrike.  
+
| You will need to reach a total of 168 fighter power in order to minimize your bauxite losses. A carrier can have a [[Recon]] in order to maximize airstrike damage.
 
|-
 
|-
 
! AV
 
! AV
| {{TorpedoWeapon}}{{TorpedoWeapon}}{{TorpedoWeapon}}
+
| {{Torpedo Weapon}}{{Torpedo Weapon}}{{Minisub}}
 
| Similar to the CL, the AV should aim to maximize torpedo power. In this case, all three should be midget submarines.
 
| Similar to the CL, the AV should aim to maximize torpedo power. In this case, all three should be midget submarines.
 
|}
 
|}
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This map allows you to level any ship type as the flagship. '''You should retreat after node B'''. 3-4 enemies in the node will be forced to attack a submarine, allowing you to mitigate some damage taken. Note that those enemies have ASW equipment so the sub is unlikely to survive more than one battle. Because the airstrike will do most of the heavy lifting, it is possible to run this map with low morale ships. Beware that this will increase your bucket cost when the airstrike fails to take out enough enemy ships.
 
This map allows you to level any ship type as the flagship. '''You should retreat after node B'''. 3-4 enemies in the node will be forced to attack a submarine, allowing you to mitigate some damage taken. Note that those enemies have ASW equipment so the sub is unlikely to survive more than one battle. Because the airstrike will do most of the heavy lifting, it is possible to run this map with low morale ships. Beware that this will increase your bucket cost when the airstrike fails to take out enough enemy ships.
   −
'''Recommended Fleets'''
+
;Recommended Fleets
 
* 1XX 4CV(L) 1SS/V
 
* 1XX 4CV(L) 1SS/V
   −
'''Equipment Setups'''
+
;Equipment Setups
 
   
''The flagship and submarine can be equipped with anything. You may use any of the standard [[Help:Equipment Setup|Equipment Setups]] for the flagship.''
 
''The flagship and submarine can be equipped with anything. You may use any of the standard [[Help:Equipment Setup|Equipment Setups]] for the flagship.''
   Line 286: Line 271:  
|-  
 
|-  
 
! CV(L)
 
! CV(L)
| {{BluePlane}}{{BluePlane}}{{BluePlane}}{{RedPlane}}
+
| {{Torpedo Bomber}}{{Torpedo Bomber}}{{Torpedo Bomber}}{{Dive Bomber}}
| Your carriers will want to maximize their airstrike power to increase the chances they sink a majority of the enemy fleet before shelling begins. At least one carrier should have the [[Type 2 Recon Aircraft]] in order to maximize airstrike damage. The dive bomber enables the carriers to perform CVCI to clean up any stragglers.
+
| Maximize carrier airstrike power to sink a majority of the enemy fleet before shelling begins. A carrier can have a [[Recon]] in order to maximize airstrike damage. The dive bomber enables the carriers to perform CVCI during shelling.
 
|}
 
|}
   Line 295: Line 280:  
''This map can be used for [[Ranking]].''
 
''This map can be used for [[Ranking]].''
   −
'''Recommended Fleets'''
+
;Recommended Fleets
 
* 1CL 4DD
 
* 1CL 4DD
   −
'''Equipment Setups'''
+
;Equipment Setups
 
   
''Reaching OASW for DD and CL overrides all equipment setup suggestions listed below.''
 
''Reaching OASW for DD and CL overrides all equipment setup suggestions listed below.''
 
{|class="wikitable" width="100%"
 
{|class="wikitable" width="100%"
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|-  
 
|-  
 
! DD
 
! DD
| {{Sonar}}{{DepthCharge}}{{RedGunLight}}
+
| {{Sonar}}{{Depth Charge}}{{Light Gun}}
| The SONAR and the [[Type 94 Depth Charge]] or [[Type 3 Depth Charge]] provide decent ASW damage against any sub that you will encounter on the map. The gun adds much needed daytime shelling power to reduce retreats at G. An extra SONAR or gun can be added for [[Tashkent]].
+
| The standard synergy 2 equipment setup. The gun adds daytime shelling power to reduce retreats at G.
 
|-
 
|-
 
! rowspan=3| CL
 
! rowspan=3| CL
| {{RedGunMedium}}{{Sonar}}{{DepthCharge}}
+
| {{Med Gun}}{{Sonar}}{{Depth Charge}}
 
| This setup is for CLs without an opening attack. The reasoning behind it is similar to the DD setup.
 
| This setup is for CLs without an opening attack. The reasoning behind it is similar to the DD setup.
 
|-
 
|-
| {{Seaplane}}{{Seaplane}}{{Sonar}}'''/'''{{DepthCharge}}
+
| {{SPB}}{{SPB}}{{Sonar}}'''/'''{{Depth Charge}}
| This setup is for [[:Category:Agano Class|Agano-class]], [[Tama|Tama Kai Ni]] or [[Gotland|Gotland Kai]]. The seaplanes should be seaplane bombers. Good SPB like the [[Prototype Seiran]] are important to increase the pass rate. The [[Zuiun]] is not strong enough to reliably sink or disable enemies at G before closing torpedoes.
+
| This setup is for seaplane bombers capable CL. Good [[SPB]] are important to increase the pass rate.
 
|-
 
|-
| {{TorpedoWeapon}}{{Sonar}}{{DepthCharge}}
+
| {{Minisub}}{{Sonar}}{{Depth Charge}}
| This setup is limited to [[Abukuma|Abukuma Kai Ni]] and [[Yura|Yura Kai Ni]]. They are the best choice for CLs on this map. The opening torpedo is nearly guaranteed to kill at least one enemy at G which drastically increases your pass rate.  
+
| This setup is limited to Minisub capable CL. They are the best choice for CLs on this map. The opening torpedo is nearly guaranteed to kill at least one enemy at G which drastically increases your pass rate.  
 
|}
 
|}
   Line 325: Line 309:  
This section is for 7-2 phase 1 that terminates at node G. It is a decent map for leveling DE and CVL. The exp is lower than 1-5, but you can level 1 more girl. Ideally, you will want all your girls to be capable of [[OASW]]. This will allow them to eliminate the submarine threats and take no damage in return. Note that the boss node contains a mix of sub and surface ships.
 
This section is for 7-2 phase 1 that terminates at node G. It is a decent map for leveling DE and CVL. The exp is lower than 1-5, but you can level 1 more girl. Ideally, you will want all your girls to be capable of [[OASW]]. This will allow them to eliminate the submarine threats and take no damage in return. Note that the boss node contains a mix of sub and surface ships.
   −
'''Recommended Fleets
+
;Recommended Fleets
 
* 3DE, 2CVL
 
* 3DE, 2CVL
   −
'''Equipment Setups
+
;Equipment Setups
 
{|class="wikitable" width="100%"
 
{|class="wikitable" width="100%"
 
!width="50px"| Ship Type
 
!width="50px"| Ship Type
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|-  
 
|-  
 
! DE
 
! DE
| {{Sonar}}{{DepthCharge}}{{DepthCharge}}
+
| {{Sonar}}{{DCP}}{{DCR}}
| Similar to the DD setup with one SONAR swapped out for a [[Type 95 Depth Charge]] or [[Type 2 Depth Charge]]. These DCs have extra armor penetration when equipped on DEs. The extra ASW synergy damage also helps overcome their low base ASW.
+
| The standard synergy setup.
 
|-
 
|-
 
! CVL
 
! CVL
| {{BluePlane}}{{BluePlane}}{{BluePlane}}{{RedPlane}}
+
| {{Torpedo Bomber}}{{Torpedo Bomber}}{{Torpedo Bomber}}{{Dive Bomber}}
 
| Because the boss contains surface ships, you will want to maximize your airstrike along with ASW. The surface ships at the boss are just DD and CL so taking your highest ASW torpedo bombers should be sufficient. One CVL should have a [[Saiun]] to prevent Red T.
 
| Because the boss contains surface ships, you will want to maximize your airstrike along with ASW. The surface ships at the boss are just DD and CL so taking your highest ASW torpedo bombers should be sufficient. One CVL should have a [[Saiun]] to prevent Red T.
 
|}
 
|}
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''This map can also be used for [[Ranking]].''
 
''This map can also be used for [[Ranking]].''
   −
'''Recommended Fleets
+
;Recommended Fleets
 
* 1FBB, 2CV(L), 1CA/CL, 2DD
 
* 1FBB, 2CV(L), 1CA/CL, 2DD
 
* 1AV, 2CLT, 3DD
 
* 1AV, 2CLT, 3DD
   −
'''Equipment Setups'''
+
;Equipment Setups
 
{|class="wikitable" width="100%"
 
{|class="wikitable" width="100%"
 
!width="50px"| Ship Type
 
!width="50px"| Ship Type
Line 359: Line 343:  
|-  
 
|-  
 
! DD
 
! DD
| {{GreenGunDP}}{{GreenGunDP}}{{WildCard}}
+
| {{HA Gun}}{{HA Gun}}{{WildCard}}
 
| Fairly standard setup for DDs. They won't be contributing much to the battle beyond providing AA support.  The wildcard can be a radar for AACI (if using the right guns) or SONARs to help with passing node C.
 
| Fairly standard setup for DDs. They won't be contributing much to the battle beyond providing AA support.  The wildcard can be a radar for AACI (if using the right guns) or SONARs to help with passing node C.
 
|-
 
|-
 
! CL
 
! CL
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}
+
| {{Med Gun}}{{Med Gun}}{{Seaplane}}
 
| Setup for CLs that are capable of [[Artillery Spotting]]. For those that are not, simply replace the seaplane with a radar or anti-air gun. For [[Abukuma|Abukuma Kai Ni]] or [[Yura|Yura Kai Ni]], the seaplane can be replaced with a midget submarine.
 
| Setup for CLs that are capable of [[Artillery Spotting]]. For those that are not, simply replace the seaplane with a radar or anti-air gun. For [[Abukuma|Abukuma Kai Ni]] or [[Yura|Yura Kai Ni]], the seaplane can be replaced with a midget submarine.
 
|-
 
|-
 
! CLT
 
! CLT
| {{RedGunMedium}}{{RedGunMedium}}{{TorpedoWeapon}}
+
| {{Sec Gun}}{{Sec Gun}}{{Minisub}}
 
| CLTs are useful for increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further.
 
| CLTs are useful for increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further.
 
|-
 
|-
 
! CA
 
! CA
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{WildCard}}
+
| {{Med Gun}}{{Med Gun}}{{Seaplane}}{{WildCard}}
 
| Just a standard artillery spotting setup. The wildcard can be anything that doesn't interfere with the double attack.
 
| Just a standard artillery spotting setup. The wildcard can be anything that doesn't interfere with the double attack.
 
|-
 
|-
 
! BB
 
! BB
| {{RedGunHeavy}}{{RedGunHeavy}}{{RedAmmo}}{{Seaplane}}
+
| {{Large Gun}}{{Large Gun}}{{AP Shell}}{{Seaplane}}
 
| Just a standard artillery spotting setup.  
 
| Just a standard artillery spotting setup.  
 
|-
 
|-
 
! CV(L)
 
! CV(L)
| {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{GreenPlane}}
+
| {{Torpedo Bomber}}{{Dive Bomber}}{{Fighter}}{{Fighter}}
 
| You will need to hit 359 fighter power for AS. Attempting to hit AS+ is futile and will cripple your carrier's combat effectiveness.  
 
| You will need to hit 359 fighter power for AS. Attempting to hit AS+ is futile and will cripple your carrier's combat effectiveness.  
 
|}
 
|}
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*See [[World 7/7-4#Resources_and_LBAS_Farming|here]] for more detail.
 
*See [[World 7/7-4#Resources_and_LBAS_Farming|here]] for more detail.
   −
'''Recommended Fleets:
+
;Recommended Fleets
 
* 1-6SS(V)
 
* 1-6SS(V)
 
* Route = {{MapRoute|C|red|D|pink|F|blue|J|red|K|red|M|pink|O|green}}
 
* Route = {{MapRoute|C|red|D|pink|F|blue|J|red|K|red|M|pink|O|green}}
Line 396: Line 380:  
*''This map can also be used for [[Ranking]].
 
*''This map can also be used for [[Ranking]].
   −
'''Recommended fleets:
+
;Recommended Fleets
 
* 1BB, 2CV(L), 1CA/CL, 2DD
 
* 1BB, 2CV(L), 1CA/CL, 2DD
   −
'''Equipment Setups'''
+
;Equipment Setups
 
{|class="wikitable" width="100%"
 
{|class="wikitable" width="100%"
 
!width="50px"| Ship Type
 
!width="50px"| Ship Type
Line 406: Line 390:  
|-  
 
|-  
 
! DD
 
! DD
| {{GreenGunDP}}{{Sonar}}{{DepthCharge}}
+
| {{HA Gun}}{{Sonar}}{{Depth Charge}}
 
| The main role of the DD will be to help increase the pass rate at E. [[OASW]] is highly recommended.
 
| The main role of the DD will be to help increase the pass rate at E. [[OASW]] is highly recommended.
 
|-
 
|-
 
! CL
 
! CL
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}
+
| {{Med Gun}}{{Med Gun}}{{Seaplane}}
| Setup for CLs that are capable of [[Artillery Spotting]]. For those that are not, simply replace the seaplane with a radar or anti-air gun. For [[Abukuma|Abukuma Kai Ni]] or [[Yura|Yura Kai Ni]], the seaplane can be replaced with a midget submarine.
+
| Setup for CLs that are capable of [[Artillery Spotting]]. For those that are not, simply replace the seaplane with a radar or anti-air gun. For [[Abukuma Kai Ni]] or [[Yura Kai Ni]], the seaplane can be replaced with a midget submarine.
 
|-
 
|-
 
! CLT
 
! CLT
| {{RedGunMedium}}{{RedGunMedium}}{{TorpedoWeapon}}
+
| {{Sec Gun}}{{Sec Gun}}{{Minisub}}
 
| CLTs are useful for increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further.
 
| CLTs are useful for increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further.
 
|-
 
|-
 
! CA
 
! CA
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{WildCard}}
+
| {{Med Gun}}{{Med Gun}}{{Seaplane}}{{WildCard}}
 
| Just a standard artillery spotting setup. The wildcard can be anything that doesn't interfere with the double attack.
 
| Just a standard artillery spotting setup. The wildcard can be anything that doesn't interfere with the double attack.
 
|-
 
|-
 
! BB
 
! BB
| {{RedGunHeavy}}{{RedGunHeavy}}{{RedAmmo}}{{Seaplane}}
+
| {{Large Gun}}{{Large Gun}}{{AP Shell}}{{Seaplane}}
 
| Just a standard artillery spotting setup.  
 
| Just a standard artillery spotting setup.  
 
|-
 
|-
 
! CV(L)
 
! CV(L)
| {{BluePlane}}{{BluePlane}}{{RedPlane}}{{GreenPlane}}
+
| {{Torpedo Bomber}}{{Torpedo Bomber}}{{Dive Bomber}}{{Fighter}}
 
| The fighter power requirement is very low at 144 for AS+. This allows your carriers to bring a powerful airstrike that will increase your chances of reaching the boss.  
 
| The fighter power requirement is very low at 144 for AS+. This allows your carriers to bring a powerful airstrike that will increase your chances of reaching the boss.  
 
|}
 
|}
Line 433: Line 417:  
Out of the 3 "1st node submarine" maps, 4-5 is the 2nd best in terms of experience. It also has the added advantage of not being limited by fleet composition. The objective is to '''retreat after node B or D'''. You will require some girls capable of [[OASW]] to reduce the bucket cost. Because your fleet only fights one node, morale can quickly become an issue.
 
Out of the 3 "1st node submarine" maps, 4-5 is the 2nd best in terms of experience. It also has the added advantage of not being limited by fleet composition. The objective is to '''retreat after node B or D'''. You will require some girls capable of [[OASW]] to reduce the bucket cost. Because your fleet only fights one node, morale can quickly become an issue.
   −
'''Recommended Fleets'''
+
;Recommended Fleets
 
* 3-4OASW 2-3XX
 
* 3-4OASW 2-3XX
   −
'''Equipment Setups'''
+
;Equipment Setups
 
   
''Any girl not capable of ASW can just be equipped with anything. Bulges will help reduce the chances that opening torpedoes will damage them.''
 
''Any girl not capable of ASW can just be equipped with anything. Bulges will help reduce the chances that opening torpedoes will damage them.''
   Line 445: Line 428:  
! Notes
 
! Notes
 
|-  
 
|-  
! DD
+
! CL/CT/DD/DE
| {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}}
+
| {{Sonar}}{{DCP}}{{DCR}}
| This balances accuracy and damage for DDs. The SONARS add accuracy and the [[Type 94 Depth Charge]] or [[Type 3 Depth Charge]] provides them with ASW synergy damage. An extra SONAR can be added for [[Tashkent]].
+
| The standard synergy setup.
|-
  −
! DE
  −
| {{Sonar}}{{DepthCharge}}{{DepthCharge}}
  −
| Similar to the DD setup with one SONAR swapped out for a [[Type 95 Depth Charge]] or [[Type 2 Depth Charge]]. These DCs have extra armor penetration when equipped on DEs. The extra ASW synergy damage also helps overcome their low base ASW.
  −
|-
  −
! CL
  −
| {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}}
  −
| Similar to the DD setup, it aims to balance accuracy and damage.
   
|-
 
|-
 
! BBV/CAV
 
! BBV/CAV
| {{Autogyro}}{{ASWPlane}}{{Seaplane}}
+
| {{Autogyro}}{{Liaison}}{{SPB}}
| A BBV isn't going to be contributing much to combat aside from enabling a 2nd shelling phase. [[Hyuuga Kai Ni]] is an exception since she has respectable ASW and is capable of OASW. Just equip the BBV with the best ASW equipment she can carry.
+
| A BBV won't contribute much to combat aside from enabling a 2nd shelling phase. [[Hyuuga Kai Ni]] is an exception since she has great ASW and OASW. Just equip the BBV with the best ASW equipment she can carry.
 
|-
 
|-
 
! CVL
 
! CVL
| {{BluePlane}}{{Autogyro}}{{ASWPlane}}{{YellowPlane}}
+
| {{Torpedo Bomber}}{{Autogyro}}{{Liaison}}{{Carrier Recon}}
 
| Aside from the [[Saiun]], CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW.
 
| Aside from the [[Saiun]], CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW.
 
|}
 
|}
    
|-|7-5 & 5-2=
 
|-|7-5 & 5-2=
This is the cheapest and fastest way to level any aviation ship (BBV, CAV, CV(L), and AV). The objective is to '''retreat after the air node'''. The [[12cm 30 Tube Rocket Launcher Kai 2]] is mandatory to get the most out of this map. This map is a waste of time and resources if you do not have the RLK2. How many girls you can field at once is determined by how many rockets you have. Because it is highly unlikely your girls will take damage, this map can be run non-stop with the flagship guaranteed MVP.
+
This is the cheapest and fastest way to level any aviation ship (BBV, CAV, CV(B/L), and AV) as well as SS/SSV. The objective is to '''retreat after the air node'''. The [[12cm 30 Tube Rocket Launcher Kai 2]] is mandatory to get the most out of this map. This map is a waste of time and resources if you do not have the RLK2. How many girls you can field at once is determined by how many rockets you have. Because it is highly unlikely your girls will take damage, this map can be run non-stop with the flagship guaranteed MVP.
   −
'''Recommended Fleets'''
+
;Recommended Fleets
 
* 1-6XX
 
* 1-6XX
   −
'''Equipment Setups'''
+
;Equipment Setups
 
{|class="wikitable" width="100%"
 
{|class="wikitable" width="100%"
 
!width="50px"| Ship Type
 
!width="50px"| Ship Type
Line 478: Line 453:  
! Notes
 
! Notes
 
|-  
 
|-  
! All
+
! BBV, CAV, CV(B/L), AV
| {{Equipment/Card|12cm 30-tube Rocket Launcher Kai Ni|size=40px}} ( {{GreenGunMG}}{{GreenGunMG}}{{GreenGunMG}} )
+
| {{Equipment/Card|12cm 30-tube Rocket Launcher Kai Ni|size=40px}} ( {{AA Gun}}{{AA Gun}}{{AA Gun}} )
| You only need the [[12cm 30 Tube Rocket Launcher Kai 2]] equipped on your girls to do this map. The aim is to abuse the [[Aerial_Combat#Anti-Air Rocket Barrage|Rocket Barrage]] ability to take no damage from the airstrike. Most girls should be able to reach 100% trigger rate with just 2 RLK2, or with 1 RLK2 and AA guns.  
+
| You only need the [[12cm 30 Tube Rocket Launcher Kai 2]] equipped on your girls to do this map. The aim is to abuse the [[AARB|Rocket Barrage]] ability to take no damage from the airstrike. Most girls should be able to reach 100% trigger rate with just 2 RLK2, or with 1 RLK2 and AA guns.
 +
|-
 +
! SS/SSV
 +
| -
 +
|Submarines do not need any particular equipment.
 
|}
 
|}
 +
 +
An alternative solution for surface ships unable to trigger the AARB, is to set such a ship as flagship, followed by at least 4 ships with AARB, and by using either [[Diamond]] or [[Vanguard]] formations.
 +
*The flagship will take advantage of the flagship protection mechanic, with this method being more risky than the standard AARB one.
 +
    
|-|5-3=
 
|-|5-3=
 
This map is the fastest way to level F/BB, CA/V, CL/T, DD and DE. Take note that BBV and CV(L) cannot be brought. The objective of this map is to '''target node P'''. This map is very costly bucket-wise. The two night battle nodes are more than capable of heavily damaging any ship girl in your fleet if they get lucky.
 
This map is the fastest way to level F/BB, CA/V, CL/T, DD and DE. Take note that BBV and CV(L) cannot be brought. The objective of this map is to '''target node P'''. This map is very costly bucket-wise. The two night battle nodes are more than capable of heavily damaging any ship girl in your fleet if they get lucky.
   −
'''Recommended Fleets'''
+
;Recommended Fleets
 
* 1XX 0-1CL 4-5DD
 
* 1XX 0-1CL 4-5DD
   Line 495: Line 478:  
|-  
 
|-  
 
! rowspan=2| DD
 
! rowspan=2| DD
| {{RedGunLight}}{{RedGunLight}}{{WildCard}}
+
| {{Light Gun}}{{Light Gun}}{{WildCard}}
| This setup is only for the '''DD that is flagship'''. The red guns are interchangeable with {{GreenGunDP}}, just use whatever has the best total night battle power. The wildcard can by anything that does not interfere with her double attack setup. This should enable her to take MVP most of the time.
+
| This setup is only for the '''DD that is flagship'''. The red guns are interchangeable with {{HA Gun}}, just use whatever has the best total night battle power. The wildcard can by anything that does not interfere with her double attack setup. This should enable her to take MVP most of the time.
 
|-
 
|-
| {{TorpedoWeapon}}{{Radar}}{{SurfaceShipPersonnel}}
+
| {{Torpedo Weapon}}{{Radar}}{{Lookout}}
 
| This setup is for the '''escorting DDs'''. The cut-in that it triggers is low power, has a decent trigger rate even on low luck ships and the setup provides bonus evasion. It provides some much needed survivability and is still good enough to sink the enemies you'll encounter without outshining the flagship.
 
| This setup is for the '''escorting DDs'''. The cut-in that it triggers is low power, has a decent trigger rate even on low luck ships and the setup provides bonus evasion. It provides some much needed survivability and is still good enough to sink the enemies you'll encounter without outshining the flagship.
 
|-
 
|-
 
! CL
 
! CL
| {{RedGunMedium}}{{StarShell}}{{Night Recon}}
+
| {{Med Gun}}{{Star Shell}}{{Night Recon}}
 
| The CL should be powerful enough to take out enemy ships with a single attack. She should not have a double attack so that she doesn't steal MVP from the flagship. The [[Star Shell]] increases the chances that the escort DDs will perform their cut-ins. The seaplane must be a night scout.  
 
| The CL should be powerful enough to take out enemy ships with a single attack. She should not have a double attack so that she doesn't steal MVP from the flagship. The [[Star Shell]] increases the chances that the escort DDs will perform their cut-ins. The seaplane must be a night scout.  
 
|-
 
|-
 
! CA/V
 
! CA/V
| {{RedGunMedium}}{{RedGunMedium}}{{Night Recon}}{{WildCard}}
+
| {{Med Gun}}{{Med Gun}}{{Night Recon}}{{WildCard}}
 
| Like the CL, the seaplane must be a night scout. The wildcard can be anything that does not interfere with her double attack setup. She can even equip a star shell to increase the activation chance.
 
| Like the CL, the seaplane must be a night scout. The wildcard can be anything that does not interfere with her double attack setup. She can even equip a star shell to increase the activation chance.
 
|-
 
|-
 
! (F)BB
 
! (F)BB
| {{RedGunHeavy}}{{RedGunHeavy}}{{Night Recon}}{{RedAmmo}}
+
| {{Large Gun}}{{Large Gun}}{{Night Recon}}{{AP Shell}}
 
| Like the CL, the seaplane must be a night scout. This is a fairly standard setup for the BB otherwise.
 
| Like the CL, the seaplane must be a night scout. This is a fairly standard setup for the BB otherwise.
 
|}
 
|}
Line 517: Line 500:  
Out of the 3 "1st node submarine" maps, 5-5 is the best in terms of experience. It's drawbacks are that you are limited to only 3DD and the enemy submarines are stronger, necessitating [[OASW]]. The objective is to '''retreat after node B'''. Like 4-5, morale quickly becomes an issue.
 
Out of the 3 "1st node submarine" maps, 5-5 is the best in terms of experience. It's drawbacks are that you are limited to only 3DD and the enemy submarines are stronger, necessitating [[OASW]]. The objective is to '''retreat after node B'''. Like 4-5, morale quickly becomes an issue.
   −
'''Recommended Fleets'''
+
;Recommended Fleets
 
* 4-5OASW 1-2XX
 
* 4-5OASW 1-2XX
   −
'''Equipment Setups'''
+
;Equipment Setups
 
   
''Any girl not capable of ASW can just be equipped with anything. Bulges will help reduce the chances that opening torpedoes will damage them.''
 
''Any girl not capable of ASW can just be equipped with anything. Bulges will help reduce the chances that opening torpedoes will damage them.''
   Line 529: Line 511:  
! Notes
 
! Notes
 
|-  
 
|-  
! DD
+
! CL/CT/DD/DE
| {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}}
+
| {{Sonar}}{{DCP}}{{DCR}}
| This balances accuracy and damage for DDs. The SONARS add accuracy and the [[Type 94 Depth Charge]] or [[Type 3 Depth Charge]] provides them with ASW synergy damage. An extra SONAR can be added for [[Tashkent]].
+
| The standard synergy setup.
|-
  −
! DE
  −
| {{Sonar}}{{DepthCharge}}{{DepthCharge}}
  −
| Similar to the DD setup with one SONAR swapped out for a [[Type 95 Depth Charge]] or [[Type 2 Depth Charge]]. These DCs have extra armour penetration when equipped on DEs. The extra ASW synergy damage also helps overcome their low base ASW.
  −
|-
  −
! CL
  −
| {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}}
  −
| Similar to the DD setup, it aims to balance accuracy and damage.
   
|-
 
|-
 
! BBV
 
! BBV
| {{Autogyro}}{{ASWPlane}}{{Seaplane}}
+
| {{Autogyro}}{{Liaison}}{{SPB}}
| A BBV isn't going to be contributing much to combat aside from enabling a 2nd shelling phase. [[Hyuuga|Hyuuga Kai Ni]] is an exception since she has respectable ASW and is capable of OASW. Just equip the BBV with the best ASW equipment she can carry.
+
| A BBV won't contribute much to combat aside from enabling a 2nd shelling phase. [[Hyuuga Kai Ni]] is an exception since she has great ASW and OASW. Just equip the BBV with the best ASW equipment she can carry.
 
|-
 
|-
 
! CVL
 
! CVL
| {{BluePlane}}{{Autogyro}}{{ASWPlane}}{{YellowPlane}}
+
| {{Torpedo Bomber}}{{Autogyro}}{{Liaison}}{{Carrier Recon}}
 
| Aside from the [[Saiun]], CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW.
 
| Aside from the [[Saiun]], CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW.
 
|}
 
|}
Line 555: Line 529:  
''This map can be used for ranking [[LBAS]].''
 
''This map can be used for ranking [[LBAS]].''
   −
'''Recommended Fleets'''
+
;Recommended Fleets
* 5OASW 1CL
+
* 1CL, 4XX, with 5 OASW
   −
'''Equipment Setups'''
+
;Equipment Setups
 
{|class="wikitable" width="100%"
 
{|class="wikitable" width="100%"
 
!width="50px"| Ship Type
 
!width="50px"| Ship Type
Line 564: Line 538:  
! Notes
 
! Notes
 
|-  
 
|-  
! DD
+
! CL/CT/DD/DE
| {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}}
+
| {{Sonar}}{{DCP}}{{DCR}}
| This balances accuracy and damage for DDs. The SONARS add accuracy and the [[Type 94 Depth Charge]] or [[Type 3 Depth Charge]] provides them with ASW synergy damage. An extra SONAR can be added for [[Tashkent]].
+
| The standard synergy setup.
|-
  −
! DE
  −
| {{Sonar}}{{DepthCharge}}{{DepthCharge}}
  −
| Similar to the DD setup with one SONAR swapped out for a [[Type 95 Depth Charge]] or [[Type 2 Depth Charge]]. These DCs have extra armour penetration when equipped on DEs. The extra ASW synergy damage also helps overcome their low base ASW.
  −
|-
  −
! CL
  −
| {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}}
  −
| Similar to the DD setup, it aims to balance accuracy and damage.
   
|}
 
|}
 
</tabber>
 
</tabber>
Line 591: Line 557:  
* Leveling speed can be increased slightly by sortieing with full ship and/or equipment slots. This saves precious time not waiting for the drop animation to play out.
 
* Leveling speed can be increased slightly by sortieing with full ship and/or equipment slots. This saves precious time not waiting for the drop animation to play out.
 
* Be sure to check the [[#Event|Event]] section when there is an event running for the latest leveling spot. Events generally allow to level using a combined fleet.
 
* Be sure to check the [[#Event|Event]] section when there is an event running for the latest leveling spot. Events generally allow to level using a combined fleet.
* Do not be afraid to sortie girls at {{color|orange|'''moderate damage (中破)'''}}. Unless they are severely underleveled and not modernized, they should be able to last a few runs before heavy damage.  
+
* Do not be afraid to sortie girls at '''{{Chuuha}}'''. Unless they are severely underleveled and not modernized, they should be able to last a few runs before {{Taiha}}.  
** A general rule of thumb is to leave a buffer of 10% max HP from {{color|red|'''heavy damage (大破)'''}}.
+
** A general rule of thumb is to leave a buffer of 10% max HP from '''{{Taiha}}'''.
 
*Submarine, PT Imp, Airstrike, and Night Battle nodes consume considerably less fuel and ammo than regular surface battle nodes
 
*Submarine, PT Imp, Airstrike, and Night Battle nodes consume considerably less fuel and ammo than regular surface battle nodes
 
*[[Modernization]]: Improves the primary four stats of ships. AA tends to be difficult to modernize but is generally the least important for farming XP. Firepower and armor can help the most. Stats gained during modernization are lost upon remodel, so typically modernization is used after the first remodel.
 
*[[Modernization]]: Improves the primary four stats of ships. AA tends to be difficult to modernize but is generally the least important for farming XP. Firepower and armor can help the most. Stats gained during modernization are lost upon remodel, so typically modernization is used after the first remodel.
Line 609: Line 575:  
It may be interesting to control which girl strikes first to better manage who gets the MVP.
 
It may be interesting to control which girl strikes first to better manage who gets the MVP.
   −
{{Template:Range Extension}}
+
{{Range Extension}}
    
=Event=
 
=Event=
 
On some event maps, it may be possible to farm for resources or for leveling, please refer to the current [[Event]] page for up-to-date data.
 
On some event maps, it may be possible to farm for resources or for leveling, please refer to the current [[Event]] page for up-to-date data.
 
*''This section may be updated for relevant events.
 
*''This section may be updated for relevant events.
<!--
  −
-->
      
=See Also=
 
=See Also=
* (Japanese) http://kankoreshuukai.blog.jp/archives/1410107.html
   
{{Help}}
 
{{Help}}
[[Category:Tutorial]]
 
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