| Line 146: |
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| | | | |
| | ;Recommended Fleets | | ;Recommended Fleets |
| − | * 4DD/DE | + | * 0-1 BBV, 0-1 CVL, 2-4 CL/DD/DE |
| − | * 2CL 2DD/DE
| |
| − | * 1BBV 3DD/DE
| |
| − | * 1BBV 2CL 1DD/DE
| |
| − | * 1CVL 3DD/DE
| |
| − | * 1CVL 2CL 1DD/DE
| |
| − | * 1BBV 1CVL 2DD/DE
| |
| | | | |
| | ;Equipment Setups | | ;Equipment Setups |
| Line 166: |
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| | |- | | |- |
| | ! BBV | | ! BBV |
| − | | {{Autogyro}}{{ASWPlane}}{{Seaplane}} | + | | {{Autogyro}}{{Liaison}}{{SPB}} |
| | | A BBV won't contribute much to combat aside from enabling a 2nd shelling phase. [[Hyuuga Kai Ni]] is an exception since she has great ASW and OASW. Just equip the BBV with the best ASW equipment she can carry. | | | A BBV won't contribute much to combat aside from enabling a 2nd shelling phase. [[Hyuuga Kai Ni]] is an exception since she has great ASW and OASW. Just equip the BBV with the best ASW equipment she can carry. |
| | |- | | |- |
| | ! CVL | | ! CVL |
| − | | {{BluePlane}}{{Autogyro}}{{ASWPlane}}{{YellowPlane}} | + | | {{Torpedo Bomber}}{{Autogyro}}{{Liaison}}{{Carrier Recon}} |
| | | Aside from the [[Saiun]], CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW. | | | Aside from the [[Saiun]], CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW. |
| | |} | | |} |
| Line 187: |
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| | |- | | |- |
| | ! DD | | ! DD |
| − | | {{GreenGunDP}}{{GreenGunDP}}{{WildCard}} | + | | {{HA Gun}}{{HA Gun}}{{WildCard}} |
| | | Fairly standard setup for DDs. They won't be contributing much to the battle beyond providing AA support. They are primarily here to reduce costs. Else, putting more CL and CA in the fleet would still work. | | | Fairly standard setup for DDs. They won't be contributing much to the battle beyond providing AA support. They are primarily here to reduce costs. Else, putting more CL and CA in the fleet would still work. |
| | |- | | |- |
| | ! CL | | ! CL |
| − | | {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}} | + | | {{Med Gun}}{{Med Gun}}{{Seaplane}} |
| | | Setup for CLs that are capable of [[Artillery Spotting]]. For those that are not, simply replace the seaplane with a radar or anti-air gun. | | | Setup for CLs that are capable of [[Artillery Spotting]]. For those that are not, simply replace the seaplane with a radar or anti-air gun. |
| | |- | | |- |
| | ! CLT | | ! CLT |
| − | | {{RedGunMedium}}{{RedGunMedium}}{{TorpedoWeapon}} | + | | {{Sec Gun}}{{Sec Gun}}{{Minisub}} |
| | | CLTs are useful for increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further. | | | CLTs are useful for increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further. |
| | |- | | |- |
| | ! CA | | ! CA |
| − | | {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{WildCard}} | + | | {{Med Gun}}{{Med Gun}}{{Seaplane}}{{WildCard}} |
| | | Just a standard artillery spotting setup. The wildcard can be anything that doesn't interfere with the double attack. | | | Just a standard artillery spotting setup. The wildcard can be anything that doesn't interfere with the double attack. |
| | |- | | |- |
| | ! BB | | ! BB |
| − | | {{RedGunHeavy}}{{RedGunHeavy}}{{RedAmmo}}{{Seaplane}} | + | | {{Large Gun}}{{Large Gun}}{{AP Shell}}{{Seaplane}} |
| | | Just a standard artillery spotting setup. | | | Just a standard artillery spotting setup. |
| | |- | | |- |
| | ! CV(L) | | ! CV(L) |
| − | | {{BluePlane}}{{BluePlane}}{{RedPlane}}{{GreenPlane}} | + | | {{Torpedo Bomber}}{{Torpedo Bomber}}{{Dive Bomber}}{{Fighter}} |
| | | You may need to shuffle around some planes in order to hit the 162 fighter power required for AS+. One of your carriers should also have a [[Saiun]] if you can manage it. | | | You may need to shuffle around some planes in order to hit the 162 fighter power required for AS+. One of your carriers should also have a [[Saiun]] if you can manage it. |
| | |} | | |} |
| Line 228: |
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| | |- | | |- |
| | ! CV(L) | | ! CV(L) |
| − | | {{BluePlane}}{{BluePlane}}{{BluePlane}}{{RedPlane}} | + | | {{Torpedo Bomber}}{{Torpedo Bomber}}{{Torpedo Bomber}}{{Dive Bomber}} |
| − | | Your carriers will want to maximize their airstrike power to increase the chances they sink a majority of the enemy fleet before shelling begins. At least one carrier should have the [[Type 2 Recon Aircraft]] in order to maximize airstrike damage. The dive bomber enables the carriers to perform CVCI to clean up any stragglers. | + | | Maximize carrier airstrike power to sink a majority of the enemy fleet before shelling begins. A carrier can have a [[Recon]] in order to maximize airstrike damage. The dive bomber enables the carriers to perform CVCI during shelling. |
| | |} | | |} |
| | | | |
| Line 247: |
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| | |- | | |- |
| | ! rowspan=2| CL | | ! rowspan=2| CL |
| − | | {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}} | + | | {{Med Gun}}{{Med Gun}}{{Seaplane}} |
| | | A basic artillery spotting setup. Keep in mind that not taking a CL capable of performing opening torpedoes will reduce your success rate. | | | A basic artillery spotting setup. Keep in mind that not taking a CL capable of performing opening torpedoes will reduce your success rate. |
| | |- | | |- |
| − | | {{TorpedoWeapon}}{{TorpedoWeapon}}{{TorpedoWeapon}} | + | | {{Torpedo Weapon}}{{Torpedo Weapon}}{{Minisub}} |
| − | | This is for either [[Abukuma|Abukuma Kai Ni]] or [[Yura|Yura Kai Ni]]. The extra torpedoes will make their opening strike a lot more powerful, allowing it to hopefully take out heavier targets. | + | | This is for Minisub capable CL. The extra torpedoes will make their opening strike a lot more powerful, allowing it to hopefully take out heavier targets. |
| | |- | | |- |
| | ! CV(L) | | ! CV(L) |
| − | | {{BluePlane}}{{BluePlane}}{{RedPlane}}{{GreenPlane}} | + | | {{Torpedo Bomber}}{{Torpedo Bomber}}{{Dive Bomber}}{{Fighter}} |
| − | | You will need to reach a total of 168 fighter power in order to minimize your bauxite losses. At least 1 carrier should have a [[Type 2 Recon Aircraft]] in order to maximize the power of the airstrike. | + | | You will need to reach a total of 168 fighter power in order to minimize your bauxite losses. A carrier can have a [[Recon]] in order to maximize airstrike damage. |
| | |- | | |- |
| | ! AV | | ! AV |
| − | | {{TorpedoWeapon}}{{TorpedoWeapon}}{{TorpedoWeapon}} | + | | {{Torpedo Weapon}}{{Torpedo Weapon}}{{Minisub}} |
| | | Similar to the CL, the AV should aim to maximize torpedo power. In this case, all three should be midget submarines. | | | Similar to the CL, the AV should aim to maximize torpedo power. In this case, all three should be midget submarines. |
| | |} | | |} |
| Line 277: |
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| | |- | | |- |
| | ! CV(L) | | ! CV(L) |
| − | | {{BluePlane}}{{BluePlane}}{{BluePlane}}{{RedPlane}} | + | | {{Torpedo Bomber}}{{Torpedo Bomber}}{{Torpedo Bomber}}{{Dive Bomber}} |
| − | | Your carriers will want to maximize their airstrike power to increase the chances they sink a majority of the enemy fleet before shelling begins. At least one carrier should have the [[Type 2 Recon Aircraft]] in order to maximize airstrike damage. The dive bomber enables the carriers to perform CVCI to clean up any stragglers. | + | | Maximize carrier airstrike power to sink a majority of the enemy fleet before shelling begins. A carrier can have a [[Recon]] in order to maximize airstrike damage. The dive bomber enables the carriers to perform CVCI during shelling. |
| | |} | | |} |
| | | | |
| Line 297: |
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| | |- | | |- |
| | ! DD | | ! DD |
| − | | {{Sonar}}{{DepthCharge}}{{RedGunLight}} | + | | {{Sonar}}{{Depth Charge}}{{Light Gun}} |
| − | | The SONAR and the [[Type 94 Depth Charge]] or [[Type 3 Depth Charge]] provide decent ASW damage against any sub that you will encounter on the map. The gun adds much needed daytime shelling power to reduce retreats at G. An extra SONAR or gun can be added for [[Tashkent]]. | + | | The standard synergy 2 equipment setup. The gun adds daytime shelling power to reduce retreats at G. |
| | |- | | |- |
| | ! rowspan=3| CL | | ! rowspan=3| CL |
| − | | {{RedGunMedium}}{{Sonar}}{{DepthCharge}} | + | | {{Med Gun}}{{Sonar}}{{Depth Charge}} |
| | | This setup is for CLs without an opening attack. The reasoning behind it is similar to the DD setup. | | | This setup is for CLs without an opening attack. The reasoning behind it is similar to the DD setup. |
| | |- | | |- |
| − | | {{Seaplane}}{{Seaplane}}{{Sonar}}'''/'''{{DepthCharge}} | + | | {{SPB}}{{SPB}}{{Sonar}}'''/'''{{Depth Charge}} |
| − | | This setup is for [[:Category:Agano Class|Agano-class]], [[Tama|Tama Kai Ni]] or [[Gotland|Gotland Kai]]. The seaplanes should be seaplane bombers. Good SPB like the [[Prototype Seiran]] are important to increase the pass rate. The [[Zuiun]] is not strong enough to reliably sink or disable enemies at G before closing torpedoes. | + | | This setup is for seaplane bombers capable CL. Good [[SPB]] are important to increase the pass rate. |
| | |- | | |- |
| − | | {{TorpedoWeapon}}{{Sonar}}{{DepthCharge}} | + | | {{Minisub}}{{Sonar}}{{Depth Charge}} |
| − | | This setup is limited to [[Abukuma|Abukuma Kai Ni]] and [[Yura|Yura Kai Ni]]. They are the best choice for CLs on this map. The opening torpedo is nearly guaranteed to kill at least one enemy at G which drastically increases your pass rate. | + | | This setup is limited to Minisub capable CL. They are the best choice for CLs on this map. The opening torpedo is nearly guaranteed to kill at least one enemy at G which drastically increases your pass rate. |
| | |} | | |} |
| | | | |
| Line 325: |
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| | |- | | |- |
| | ! DE | | ! DE |
| − | | {{Sonar}}{{DepthCharge}}{{DepthCharge}} | + | | {{Sonar}}{{DCP}}{{DCR}} |
| − | | Similar to the DD setup with one SONAR swapped out for a [[Type 95 Depth Charge]] or [[Type 2 Depth Charge]]. These DCs have extra armor penetration when equipped on DEs. The extra ASW synergy damage also helps overcome their low base ASW. | + | | The standard synergy setup. |
| | |- | | |- |
| | ! CVL | | ! CVL |
| − | | {{BluePlane}}{{BluePlane}}{{BluePlane}}{{RedPlane}} | + | | {{Torpedo Bomber}}{{Torpedo Bomber}}{{Torpedo Bomber}}{{Dive Bomber}} |
| | | Because the boss contains surface ships, you will want to maximize your airstrike along with ASW. The surface ships at the boss are just DD and CL so taking your highest ASW torpedo bombers should be sufficient. One CVL should have a [[Saiun]] to prevent Red T. | | | Because the boss contains surface ships, you will want to maximize your airstrike along with ASW. The surface ships at the boss are just DD and CL so taking your highest ASW torpedo bombers should be sufficient. One CVL should have a [[Saiun]] to prevent Red T. |
| | |} | | |} |
| Line 349: |
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| | |- | | |- |
| | ! DD | | ! DD |
| − | | {{GreenGunDP}}{{GreenGunDP}}{{WildCard}} | + | | {{HA Gun}}{{HA Gun}}{{WildCard}} |
| | | Fairly standard setup for DDs. They won't be contributing much to the battle beyond providing AA support. The wildcard can be a radar for AACI (if using the right guns) or SONARs to help with passing node C. | | | Fairly standard setup for DDs. They won't be contributing much to the battle beyond providing AA support. The wildcard can be a radar for AACI (if using the right guns) or SONARs to help with passing node C. |
| | |- | | |- |
| | ! CL | | ! CL |
| − | | {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}} | + | | {{Med Gun}}{{Med Gun}}{{Seaplane}} |
| | | Setup for CLs that are capable of [[Artillery Spotting]]. For those that are not, simply replace the seaplane with a radar or anti-air gun. For [[Abukuma|Abukuma Kai Ni]] or [[Yura|Yura Kai Ni]], the seaplane can be replaced with a midget submarine. | | | Setup for CLs that are capable of [[Artillery Spotting]]. For those that are not, simply replace the seaplane with a radar or anti-air gun. For [[Abukuma|Abukuma Kai Ni]] or [[Yura|Yura Kai Ni]], the seaplane can be replaced with a midget submarine. |
| | |- | | |- |
| | ! CLT | | ! CLT |
| − | | {{RedGunMedium}}{{RedGunMedium}}{{TorpedoWeapon}} | + | | {{Sec Gun}}{{Sec Gun}}{{Minisub}} |
| | | CLTs are useful for increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further. | | | CLTs are useful for increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further. |
| | |- | | |- |
| | ! CA | | ! CA |
| − | | {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{WildCard}} | + | | {{Med Gun}}{{Med Gun}}{{Seaplane}}{{WildCard}} |
| | | Just a standard artillery spotting setup. The wildcard can be anything that doesn't interfere with the double attack. | | | Just a standard artillery spotting setup. The wildcard can be anything that doesn't interfere with the double attack. |
| | |- | | |- |
| | ! BB | | ! BB |
| − | | {{RedGunHeavy}}{{RedGunHeavy}}{{RedAmmo}}{{Seaplane}} | + | | {{Large Gun}}{{Large Gun}}{{AP Shell}}{{Seaplane}} |
| | | Just a standard artillery spotting setup. | | | Just a standard artillery spotting setup. |
| | |- | | |- |
| | ! CV(L) | | ! CV(L) |
| − | | {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{GreenPlane}} | + | | {{Torpedo Bomber}}{{Dive Bomber}}{{Fighter}}{{Fighter}} |
| | | You will need to hit 359 fighter power for AS. Attempting to hit AS+ is futile and will cripple your carrier's combat effectiveness. | | | You will need to hit 359 fighter power for AS. Attempting to hit AS+ is futile and will cripple your carrier's combat effectiveness. |
| | |} | | |} |
| Line 396: |
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| | |- | | |- |
| | ! DD | | ! DD |
| − | | {{GreenGunDP}}{{Sonar}}{{DepthCharge}} | + | | {{HA Gun}}{{Sonar}}{{Depth Charge}} |
| | | The main role of the DD will be to help increase the pass rate at E. [[OASW]] is highly recommended. | | | The main role of the DD will be to help increase the pass rate at E. [[OASW]] is highly recommended. |
| | |- | | |- |
| | ! CL | | ! CL |
| − | | {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}} | + | | {{Med Gun}}{{Med Gun}}{{Seaplane}} |
| − | | Setup for CLs that are capable of [[Artillery Spotting]]. For those that are not, simply replace the seaplane with a radar or anti-air gun. For [[Abukuma|Abukuma Kai Ni]] or [[Yura|Yura Kai Ni]], the seaplane can be replaced with a midget submarine. | + | | Setup for CLs that are capable of [[Artillery Spotting]]. For those that are not, simply replace the seaplane with a radar or anti-air gun. For [[Abukuma Kai Ni]] or [[Yura Kai Ni]], the seaplane can be replaced with a midget submarine. |
| | |- | | |- |
| | ! CLT | | ! CLT |
| − | | {{RedGunMedium}}{{RedGunMedium}}{{TorpedoWeapon}} | + | | {{Sec Gun}}{{Sec Gun}}{{Minisub}} |
| | | CLTs are useful for increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further. | | | CLTs are useful for increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further. |
| | |- | | |- |
| | ! CA | | ! CA |
| − | | {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{WildCard}} | + | | {{Med Gun}}{{Med Gun}}{{Seaplane}}{{WildCard}} |
| | | Just a standard artillery spotting setup. The wildcard can be anything that doesn't interfere with the double attack. | | | Just a standard artillery spotting setup. The wildcard can be anything that doesn't interfere with the double attack. |
| | |- | | |- |
| | ! BB | | ! BB |
| − | | {{RedGunHeavy}}{{RedGunHeavy}}{{RedAmmo}}{{Seaplane}} | + | | {{Large Gun}}{{Large Gun}}{{AP Shell}}{{Seaplane}} |
| | | Just a standard artillery spotting setup. | | | Just a standard artillery spotting setup. |
| | |- | | |- |
| | ! CV(L) | | ! CV(L) |
| − | | {{BluePlane}}{{BluePlane}}{{RedPlane}}{{GreenPlane}} | + | | {{Torpedo Bomber}}{{Torpedo Bomber}}{{Dive Bomber}}{{Fighter}} |
| | | The fighter power requirement is very low at 144 for AS+. This allows your carriers to bring a powerful airstrike that will increase your chances of reaching the boss. | | | The fighter power requirement is very low at 144 for AS+. This allows your carriers to bring a powerful airstrike that will increase your chances of reaching the boss. |
| | |} | | |} |
| Line 434: |
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| | ! Notes | | ! Notes |
| | |- | | |- |
| − | ! DD | + | ! CL/CT/DD/DE |
| − | | {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}}
| + | | {{Sonar}}{{DCP}}{{DCR}} |
| − | | This balances accuracy and damage for DDs. The SONARS add accuracy and the [[Type 94 Depth Charge]] or [[Type 3 Depth Charge]] provides them with ASW synergy damage. An extra SONAR can be added for [[Tashkent]].
| + | | The standard synergy setup. |
| − | |-
| |
| − | ! DE
| |
| − | | {{Sonar}}{{DepthCharge}}{{DepthCharge}} | |
| − | | Similar to the DD setup with one SONAR swapped out for a [[Type 95 Depth Charge]] or [[Type 2 Depth Charge]]. These DCs have extra armor penetration when equipped on DEs. The extra ASW synergy damage also helps overcome their low base ASW. | |
| − | |-
| |
| − | ! CL
| |
| − | | {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}}
| |
| − | | Similar to the DD setup, it aims to balance accuracy and damage.
| |
| | |- | | |- |
| | ! BBV/CAV | | ! BBV/CAV |
| − | | {{Autogyro}}{{ASWPlane}}{{Seaplane}} | + | | {{Autogyro}}{{Liaison}}{{SPB}} |
| − | | A BBV isn't going to be contributing much to combat aside from enabling a 2nd shelling phase. [[Hyuuga Kai Ni]] is an exception since she has respectable ASW and is capable of OASW. Just equip the BBV with the best ASW equipment she can carry. | + | | A BBV won't contribute much to combat aside from enabling a 2nd shelling phase. [[Hyuuga Kai Ni]] is an exception since she has great ASW and OASW. Just equip the BBV with the best ASW equipment she can carry. |
| | |- | | |- |
| | ! CVL | | ! CVL |
| − | | {{BluePlane}}{{Autogyro}}{{ASWPlane}}{{YellowPlane}} | + | | {{Torpedo Bomber}}{{Autogyro}}{{Liaison}}{{Carrier Recon}} |
| | | Aside from the [[Saiun]], CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW. | | | Aside from the [[Saiun]], CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW. |
| | |} | | |} |
| Line 468: |
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| | |- | | |- |
| | ! BBV, CAV, CV(B/L), AV | | ! BBV, CAV, CV(B/L), AV |
| − | | {{Equipment/Card|12cm 30-tube Rocket Launcher Kai Ni|size=40px}} ( {{GreenGunMG}}{{GreenGunMG}}{{GreenGunMG}} ) | + | | {{Equipment/Card|12cm 30-tube Rocket Launcher Kai Ni|size=40px}} ( {{AA Gun}}{{AA Gun}}{{AA Gun}} ) |
| | | You only need the [[12cm 30 Tube Rocket Launcher Kai 2]] equipped on your girls to do this map. The aim is to abuse the [[AARB|Rocket Barrage]] ability to take no damage from the airstrike. Most girls should be able to reach 100% trigger rate with just 2 RLK2, or with 1 RLK2 and AA guns. | | | You only need the [[12cm 30 Tube Rocket Launcher Kai 2]] equipped on your girls to do this map. The aim is to abuse the [[AARB|Rocket Barrage]] ability to take no damage from the airstrike. Most girls should be able to reach 100% trigger rate with just 2 RLK2, or with 1 RLK2 and AA guns. |
| | |- | | |- |
| Line 492: |
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| | |- | | |- |
| | ! rowspan=2| DD | | ! rowspan=2| DD |
| − | | {{RedGunLight}}{{RedGunLight}}{{WildCard}} | + | | {{Light Gun}}{{Light Gun}}{{WildCard}} |
| − | | This setup is only for the '''DD that is flagship'''. The red guns are interchangeable with {{GreenGunDP}}, just use whatever has the best total night battle power. The wildcard can by anything that does not interfere with her double attack setup. This should enable her to take MVP most of the time. | + | | This setup is only for the '''DD that is flagship'''. The red guns are interchangeable with {{HA Gun}}, just use whatever has the best total night battle power. The wildcard can by anything that does not interfere with her double attack setup. This should enable her to take MVP most of the time. |
| | |- | | |- |
| − | | {{TorpedoWeapon}}{{Radar}}{{SurfaceShipPersonnel}} | + | | {{Torpedo Weapon}}{{Radar}}{{Lookout}} |
| | | This setup is for the '''escorting DDs'''. The cut-in that it triggers is low power, has a decent trigger rate even on low luck ships and the setup provides bonus evasion. It provides some much needed survivability and is still good enough to sink the enemies you'll encounter without outshining the flagship. | | | This setup is for the '''escorting DDs'''. The cut-in that it triggers is low power, has a decent trigger rate even on low luck ships and the setup provides bonus evasion. It provides some much needed survivability and is still good enough to sink the enemies you'll encounter without outshining the flagship. |
| | |- | | |- |
| | ! CL | | ! CL |
| − | | {{RedGunMedium}}{{StarShell}}{{Night Recon}} | + | | {{Med Gun}}{{Star Shell}}{{Night Recon}} |
| | | The CL should be powerful enough to take out enemy ships with a single attack. She should not have a double attack so that she doesn't steal MVP from the flagship. The [[Star Shell]] increases the chances that the escort DDs will perform their cut-ins. The seaplane must be a night scout. | | | The CL should be powerful enough to take out enemy ships with a single attack. She should not have a double attack so that she doesn't steal MVP from the flagship. The [[Star Shell]] increases the chances that the escort DDs will perform their cut-ins. The seaplane must be a night scout. |
| | |- | | |- |
| | ! CA/V | | ! CA/V |
| − | | {{RedGunMedium}}{{RedGunMedium}}{{Night Recon}}{{WildCard}} | + | | {{Med Gun}}{{Med Gun}}{{Night Recon}}{{WildCard}} |
| | | Like the CL, the seaplane must be a night scout. The wildcard can be anything that does not interfere with her double attack setup. She can even equip a star shell to increase the activation chance. | | | Like the CL, the seaplane must be a night scout. The wildcard can be anything that does not interfere with her double attack setup. She can even equip a star shell to increase the activation chance. |
| | |- | | |- |
| | ! (F)BB | | ! (F)BB |
| − | | {{RedGunHeavy}}{{RedGunHeavy}}{{Night Recon}}{{RedAmmo}} | + | | {{Large Gun}}{{Large Gun}}{{Night Recon}}{{AP Shell}} |
| | | Like the CL, the seaplane must be a night scout. This is a fairly standard setup for the BB otherwise. | | | Like the CL, the seaplane must be a night scout. This is a fairly standard setup for the BB otherwise. |
| | |} | | |} |
| Line 525: |
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| | ! Notes | | ! Notes |
| | |- | | |- |
| − | ! DD | + | ! CL/CT/DD/DE |
| − | | {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}}
| + | | {{Sonar}}{{DCP}}{{DCR}} |
| − | | This balances accuracy and damage for DDs. The SONARS add accuracy and the [[Type 94 Depth Charge]] or [[Type 3 Depth Charge]] provides them with ASW synergy damage. An extra SONAR can be added for [[Tashkent]].
| + | | The standard synergy setup. |
| − | |-
| |
| − | ! DE
| |
| − | | {{Sonar}}{{DepthCharge}}{{DepthCharge}} | |
| − | | Similar to the DD setup with one SONAR swapped out for a [[Type 95 Depth Charge]] or [[Type 2 Depth Charge]]. These DCs have extra armour penetration when equipped on DEs. The extra ASW synergy damage also helps overcome their low base ASW. | |
| − | |-
| |
| − | ! CL
| |
| − | | {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}}
| |
| − | | Similar to the DD setup, it aims to balance accuracy and damage.
| |
| | |- | | |- |
| | ! BBV | | ! BBV |
| − | | {{Autogyro}}{{ASWPlane}}{{Seaplane}} | + | | {{Autogyro}}{{Liaison}}{{SPB}} |
| − | | A BBV isn't going to be contributing much to combat aside from enabling a 2nd shelling phase. [[Hyuuga|Hyuuga Kai Ni]] is an exception since she has respectable ASW and is capable of OASW. Just equip the BBV with the best ASW equipment she can carry. | + | | A BBV won't contribute much to combat aside from enabling a 2nd shelling phase. [[Hyuuga Kai Ni]] is an exception since she has great ASW and OASW. Just equip the BBV with the best ASW equipment she can carry. |
| | |- | | |- |
| | ! CVL | | ! CVL |
| − | | {{BluePlane}}{{Autogyro}}{{ASWPlane}}{{YellowPlane}} | + | | {{Torpedo Bomber}}{{Autogyro}}{{Liaison}}{{Carrier Recon}} |
| | | Aside from the [[Saiun]], CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW. | | | Aside from the [[Saiun]], CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW. |
| | |} | | |} |
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| | | | |
| | ;Recommended Fleets | | ;Recommended Fleets |
| − | * 5OASW 1CL | + | * 1CL, 4XX, with 5 OASW |
| | | | |
| | ;Equipment Setups | | ;Equipment Setups |
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| | ! Notes | | ! Notes |
| | |- | | |- |
| − | ! DD | + | ! CL/CT/DD/DE |
| − | | {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}}
| + | | {{Sonar}}{{DCP}}{{DCR}} |
| − | | This balances accuracy and damage for DDs. The SONARS add accuracy and the [[Type 94 Depth Charge]] or [[Type 3 Depth Charge]] provides them with ASW synergy damage. An extra SONAR can be added for [[Tashkent]].
| + | | The standard synergy setup. |
| − | |-
| |
| − | ! DE
| |
| − | | {{Sonar}}{{DepthCharge}}{{DepthCharge}} | |
| − | | Similar to the DD setup with one SONAR swapped out for a [[Type 95 Depth Charge]] or [[Type 2 Depth Charge]]. These DCs have extra armour penetration when equipped on DEs. The extra ASW synergy damage also helps overcome their low base ASW. | |
| − | |-
| |
| − | ! CL
| |
| − | | {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}}
| |
| − | | Similar to the DD setup, it aims to balance accuracy and damage.
| |
| | |} | | |} |
| | </tabber> | | </tabber> |
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| | * Leveling speed can be increased slightly by sortieing with full ship and/or equipment slots. This saves precious time not waiting for the drop animation to play out. | | * Leveling speed can be increased slightly by sortieing with full ship and/or equipment slots. This saves precious time not waiting for the drop animation to play out. |
| | * Be sure to check the [[#Event|Event]] section when there is an event running for the latest leveling spot. Events generally allow to level using a combined fleet. | | * Be sure to check the [[#Event|Event]] section when there is an event running for the latest leveling spot. Events generally allow to level using a combined fleet. |
| − | * Do not be afraid to sortie girls at {{color|orange|'''moderate damage (中破)'''}}. Unless they are severely underleveled and not modernized, they should be able to last a few runs before heavy damage. | + | * Do not be afraid to sortie girls at '''{{Chuuha}}'''. Unless they are severely underleveled and not modernized, they should be able to last a few runs before {{Taiha}}. |
| − | ** A general rule of thumb is to leave a buffer of 10% max HP from {{color|red|'''heavy damage (大破)'''}}. | + | ** A general rule of thumb is to leave a buffer of 10% max HP from '''{{Taiha}}'''. |
| | *Submarine, PT Imp, Airstrike, and Night Battle nodes consume considerably less fuel and ammo than regular surface battle nodes | | *Submarine, PT Imp, Airstrike, and Night Battle nodes consume considerably less fuel and ammo than regular surface battle nodes |
| | *[[Modernization]]: Improves the primary four stats of ships. AA tends to be difficult to modernize but is generally the least important for farming XP. Firepower and armor can help the most. Stats gained during modernization are lost upon remodel, so typically modernization is used after the first remodel. | | *[[Modernization]]: Improves the primary four stats of ships. AA tends to be difficult to modernize but is generally the least important for farming XP. Firepower and armor can help the most. Stats gained during modernization are lost upon remodel, so typically modernization is used after the first remodel. |
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| | It may be interesting to control which girl strikes first to better manage who gets the MVP. | | It may be interesting to control which girl strikes first to better manage who gets the MVP. |
| | | | |
| − | {{Template:Range Extension}} | + | {{Range Extension}} |
| | | | |
| | =Event= | | =Event= |