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| | |- | | |- |
| | ! BBV | | ! BBV |
| − | | {{Autogyro}}{{ASWPlane}}{{SPB}} | + | | {{Autogyro}}{{Liaison}}{{SPB}} |
| | | A BBV won't contribute much to combat aside from enabling a 2nd shelling phase. [[Hyuuga Kai Ni]] is an exception since she has great ASW and OASW. Just equip the BBV with the best ASW equipment she can carry. | | | A BBV won't contribute much to combat aside from enabling a 2nd shelling phase. [[Hyuuga Kai Ni]] is an exception since she has great ASW and OASW. Just equip the BBV with the best ASW equipment she can carry. |
| | |- | | |- |
| | ! CVL | | ! CVL |
| − | | {{Torpedo Bomber}}{{Autogyro}}{{ASWPlane}}{{Carrier Recon}} | + | | {{Torpedo Bomber}}{{Autogyro}}{{Liaison}}{{Carrier Recon}} |
| | | Aside from the [[Saiun]], CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW. | | | Aside from the [[Saiun]], CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW. |
| | |} | | |} |
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| | | A basic artillery spotting setup. Keep in mind that not taking a CL capable of performing opening torpedoes will reduce your success rate. | | | A basic artillery spotting setup. Keep in mind that not taking a CL capable of performing opening torpedoes will reduce your success rate. |
| | |- | | |- |
| − | | {{TorpedoWeapon}}{{TorpedoWeapon}}{{Minisub}} | + | | {{Torpedo Weapon}}{{Torpedo Weapon}}{{Minisub}} |
| | | This is for Minisub capable CL. The extra torpedoes will make their opening strike a lot more powerful, allowing it to hopefully take out heavier targets. | | | This is for Minisub capable CL. The extra torpedoes will make their opening strike a lot more powerful, allowing it to hopefully take out heavier targets. |
| | |- | | |- |
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| | |- | | |- |
| | ! AV | | ! AV |
| − | | {{TorpedoWeapon}}{{TorpedoWeapon}}{{Minisub}} | + | | {{Torpedo Weapon}}{{Torpedo Weapon}}{{Minisub}} |
| | | Similar to the CL, the AV should aim to maximize torpedo power. In this case, all three should be midget submarines. | | | Similar to the CL, the AV should aim to maximize torpedo power. In this case, all three should be midget submarines. |
| | |} | | |} |
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| | |- | | |- |
| | ! DD | | ! DD |
| − | | {{Sonar}}{{DepthCharge}}{{Light Gun}} | + | | {{Sonar}}{{Depth Charge}}{{Light Gun}} |
| | | The standard synergy 2 equipment setup. The gun adds daytime shelling power to reduce retreats at G. | | | The standard synergy 2 equipment setup. The gun adds daytime shelling power to reduce retreats at G. |
| | |- | | |- |
| | ! rowspan=3| CL | | ! rowspan=3| CL |
| − | | {{Med Gun}}{{Sonar}}{{DepthCharge}} | + | | {{Med Gun}}{{Sonar}}{{Depth Charge}} |
| | | This setup is for CLs without an opening attack. The reasoning behind it is similar to the DD setup. | | | This setup is for CLs without an opening attack. The reasoning behind it is similar to the DD setup. |
| | |- | | |- |
| − | | {{SPB}}{{SPB}}{{Sonar}}'''/'''{{DepthCharge}} | + | | {{SPB}}{{SPB}}{{Sonar}}'''/'''{{Depth Charge}} |
| | | This setup is for seaplane bombers capable CL. Good [[SPB]] are important to increase the pass rate. | | | This setup is for seaplane bombers capable CL. Good [[SPB]] are important to increase the pass rate. |
| | |- | | |- |
| − | | {{Minisub}}{{Sonar}}{{DepthCharge}} | + | | {{Minisub}}{{Sonar}}{{Depth Charge}} |
| | | This setup is limited to Minisub capable CL. They are the best choice for CLs on this map. The opening torpedo is nearly guaranteed to kill at least one enemy at G which drastically increases your pass rate. | | | This setup is limited to Minisub capable CL. They are the best choice for CLs on this map. The opening torpedo is nearly guaranteed to kill at least one enemy at G which drastically increases your pass rate. |
| | |} | | |} |
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| | |- | | |- |
| | ! DD | | ! DD |
| − | | {{HA Gun}}{{Sonar}}{{DepthCharge}} | + | | {{HA Gun}}{{Sonar}}{{Depth Charge}} |
| | | The main role of the DD will be to help increase the pass rate at E. [[OASW]] is highly recommended. | | | The main role of the DD will be to help increase the pass rate at E. [[OASW]] is highly recommended. |
| | |- | | |- |
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| | |- | | |- |
| | ! BBV/CAV | | ! BBV/CAV |
| − | | {{Autogyro}}{{ASWPlane}}{{SPB}} | + | | {{Autogyro}}{{Liaison}}{{SPB}} |
| | | A BBV won't contribute much to combat aside from enabling a 2nd shelling phase. [[Hyuuga Kai Ni]] is an exception since she has great ASW and OASW. Just equip the BBV with the best ASW equipment she can carry. | | | A BBV won't contribute much to combat aside from enabling a 2nd shelling phase. [[Hyuuga Kai Ni]] is an exception since she has great ASW and OASW. Just equip the BBV with the best ASW equipment she can carry. |
| | |- | | |- |
| | ! CVL | | ! CVL |
| − | | {{Torpedo Bomber}}{{Autogyro}}{{ASWPlane}}{{Carrier Recon}} | + | | {{Torpedo Bomber}}{{Autogyro}}{{Liaison}}{{Carrier Recon}} |
| | | Aside from the [[Saiun]], CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW. | | | Aside from the [[Saiun]], CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW. |
| | |} | | |} |
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| | | This setup is only for the '''DD that is flagship'''. The red guns are interchangeable with {{HA Gun}}, just use whatever has the best total night battle power. The wildcard can by anything that does not interfere with her double attack setup. This should enable her to take MVP most of the time. | | | This setup is only for the '''DD that is flagship'''. The red guns are interchangeable with {{HA Gun}}, just use whatever has the best total night battle power. The wildcard can by anything that does not interfere with her double attack setup. This should enable her to take MVP most of the time. |
| | |- | | |- |
| − | | {{TorpedoWeapon}}{{Radar}}{{SurfaceShipPersonnel}} | + | | {{Torpedo Weapon}}{{Radar}}{{Lookout}} |
| | | This setup is for the '''escorting DDs'''. The cut-in that it triggers is low power, has a decent trigger rate even on low luck ships and the setup provides bonus evasion. It provides some much needed survivability and is still good enough to sink the enemies you'll encounter without outshining the flagship. | | | This setup is for the '''escorting DDs'''. The cut-in that it triggers is low power, has a decent trigger rate even on low luck ships and the setup provides bonus evasion. It provides some much needed survivability and is still good enough to sink the enemies you'll encounter without outshining the flagship. |
| | |- | | |- |
| | ! CL | | ! CL |
| − | | {{Med Gun}}{{StarShell}}{{Night Recon}} | + | | {{Med Gun}}{{Star Shell}}{{Night Recon}} |
| | | The CL should be powerful enough to take out enemy ships with a single attack. She should not have a double attack so that she doesn't steal MVP from the flagship. The [[Star Shell]] increases the chances that the escort DDs will perform their cut-ins. The seaplane must be a night scout. | | | The CL should be powerful enough to take out enemy ships with a single attack. She should not have a double attack so that she doesn't steal MVP from the flagship. The [[Star Shell]] increases the chances that the escort DDs will perform their cut-ins. The seaplane must be a night scout. |
| | |- | | |- |
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| | |- | | |- |
| | ! BBV | | ! BBV |
| − | | {{Autogyro}}{{ASWPlane}}{{SPB}} | + | | {{Autogyro}}{{Liaison}}{{SPB}} |
| | | A BBV won't contribute much to combat aside from enabling a 2nd shelling phase. [[Hyuuga Kai Ni]] is an exception since she has great ASW and OASW. Just equip the BBV with the best ASW equipment she can carry. | | | A BBV won't contribute much to combat aside from enabling a 2nd shelling phase. [[Hyuuga Kai Ni]] is an exception since she has great ASW and OASW. Just equip the BBV with the best ASW equipment she can carry. |
| | |- | | |- |
| | ! CVL | | ! CVL |
| − | | {{Torpedo Bomber}}{{Autogyro}}{{ASWPlane}}{{Carrier Recon}} | + | | {{Torpedo Bomber}}{{Autogyro}}{{Liaison}}{{Carrier Recon}} |
| | | Aside from the [[Saiun]], CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW. | | | Aside from the [[Saiun]], CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW. |
| | |} | | |} |
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| | * Leveling speed can be increased slightly by sortieing with full ship and/or equipment slots. This saves precious time not waiting for the drop animation to play out. | | * Leveling speed can be increased slightly by sortieing with full ship and/or equipment slots. This saves precious time not waiting for the drop animation to play out. |
| | * Be sure to check the [[#Event|Event]] section when there is an event running for the latest leveling spot. Events generally allow to level using a combined fleet. | | * Be sure to check the [[#Event|Event]] section when there is an event running for the latest leveling spot. Events generally allow to level using a combined fleet. |
| − | * Do not be afraid to sortie girls at {{color|orange|'''moderate damage (中破)'''}}. Unless they are severely underleveled and not modernized, they should be able to last a few runs before heavy damage. | + | * Do not be afraid to sortie girls at '''{{Chuuha}}'''. Unless they are severely underleveled and not modernized, they should be able to last a few runs before {{Taiha}}. |
| − | ** A general rule of thumb is to leave a buffer of 10% max HP from {{color|red|'''heavy damage (大破)'''}}. | + | ** A general rule of thumb is to leave a buffer of 10% max HP from '''{{Taiha}}'''. |
| | *Submarine, PT Imp, Airstrike, and Night Battle nodes consume considerably less fuel and ammo than regular surface battle nodes | | *Submarine, PT Imp, Airstrike, and Night Battle nodes consume considerably less fuel and ammo than regular surface battle nodes |
| | *[[Modernization]]: Improves the primary four stats of ships. AA tends to be difficult to modernize but is generally the least important for farming XP. Firepower and armor can help the most. Stats gained during modernization are lost upon remodel, so typically modernization is used after the first remodel. | | *[[Modernization]]: Improves the primary four stats of ships. AA tends to be difficult to modernize but is generally the least important for farming XP. Firepower and armor can help the most. Stats gained during modernization are lost upon remodel, so typically modernization is used after the first remodel. |
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| | It may be interesting to control which girl strikes first to better manage who gets the MVP. | | It may be interesting to control which girl strikes first to better manage who gets the MVP. |
| | | | |
| − | {{Template:Range Extension}} | + | {{Range Extension}} |
| | | | |
| | =Event= | | =Event= |