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|-
 
|-
 
![[Closing Torpedo Salvo]]
 
![[Closing Torpedo Salvo]]
|Some behaviors can make the allied fleet to do damage 1st<br>(''see [[Closing Torpedo Salvo|here]])
+
|Some behaviors can make the allied fleet to do damage 1st (''see [[Closing Torpedo Salvo|here]]'')
 
|-
 
|-
 
![[OASW]]
 
![[OASW]]
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|-
 
|-
 
![[Day Battle#Second Shelling Phase|2nd Shelling Phase]]
 
![[Day Battle#Second Shelling Phase|2nd Shelling Phase]]
|rowspan=3|Fleet order||rowspan=2|Skips over ships unable to attack<br>(damaged/deplaned carriers, sunk/[[Evacuation|evacuated]] ships)
+
|rowspan=3|Fleet order||Skips over ships unable to attack (damaged/deplaned carriers, sunk/[[Evacuation|evacuated]] ships)
 
|-
 
|-
 
![[Friendly Fleet]]s
 
![[Friendly Fleet]]s
 +
|Skips over abyssals unable to attack<br>Does not skip over fliendlies unable to attack (ships unable to attack will perform an actionless turn)
 
|-
 
|-
 
![[Night Battle]]
 
![[Night Battle]]
|Do not skips any ship in the order<br>(ships unable to attack will perform an actionless turn)
+
|Does not skip any ship (ships unable to attack will perform an actionless turn)
 
|}
 
|}
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{{:Anti-Submarine Warfare/Shelling Conditions}}
 
{{:Anti-Submarine Warfare/Shelling Conditions}}
   −
==Air strike==
+
==Air Strike==
 
Planes typically cannot target submarines during air strike.
 
Planes typically cannot target submarines during air strike.
 
* Some abyssals can target player submarines on [[Map_Mechanics_and_Nodes#Short_Battle_Nodes|Air Raid nodes]]
 
* Some abyssals can target player submarines on [[Map_Mechanics_and_Nodes#Short_Battle_Nodes|Air Raid nodes]]
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