| Line 20: |
Line 20: |
| | |map_6_text=LBAS | | |map_6_text=LBAS |
| | |boss_hard= 3000 HP + 750 TP + 3795 HP | | |boss_hard= 3000 HP + 750 TP + 3795 HP |
| − | |boss_medium= ?? HP + ?? TP + ?? HP | + | |boss_medium= 2750 HP + 550 TP + 2695 HP |
| − | |boss_easy= ?? HP + ?? TP + ?? HP | + | |boss_easy= 2500 HP + 450 TP + 2450 HP |
| − | |boss_casual= ?? HP + 350 TP + ?? HP | + | |boss_casual= 2000 HP + 350 TP + 1450 HP |
| | |phase_1_boss= {{EnemyLink|Aircraft Carrier Princess Kai}} | | |phase_1_boss= {{EnemyLink|Aircraft Carrier Princess Kai}} |
| | |phase_2_boss= {{EnemyLink|Aircraft Carrier Princess Kai}} | | |phase_2_boss= {{EnemyLink|Aircraft Carrier Princess Kai}} |
| Line 36: |
Line 36: |
| | ==Branching Table== | | ==Branching Table== |
| | {{MapBranchingTable | | {{MapBranchingTable |
| − | |title = E-4 Branching Rules ▼/▲</br>(Single Fleet) | + | |title = E-4 Branching Rules ▼/▲</br>(Single Fleet / Striking Force) |
| | |id = 60-4a | | |id = 60-4a |
| − | |order = A,B,C,D,F,G,G1,I,M,P,U | + | |order = A,B,C,D,F,G,G1,I,M,P,T,U |
| | |A/empty -> B/pink, D/battle = Active Branching | | |A/empty -> B/pink, D/battle = Active Branching |
| | |B/pink -> C/battle = * [Phase 1-2] Fixed Route | | |B/pink -> C/battle = * [Phase 1-2] Fixed Route |
| Line 46: |
Line 46: |
| | |B/pink -> S/red/darkblue = * Does not meet the requirements to go to T | | |B/pink -> S/red/darkblue = * Does not meet the requirements to go to T |
| | |B/pink -> T/battle = * Meet '''ALL''' of the following requirements: | | |B/pink -> T/battle = * Meet '''ALL''' of the following requirements: |
| − | ** Amount of DD ≥ 3? | + | ** Fast Fleet |
| | + | ** Amount of DD ≥ 3 |
| | ** Does not meet the requirements to go to C | | ** Does not meet the requirements to go to C |
| − | |C/battle -> U/battle = * Fixed Route * | + | |C/battle -> U/battle = ??? |
| | + | |C/battle -> W/battle = ??? |
| | |D/battle -> E/pink = * Does not meet the requirements to go to F | | |D/battle -> E/pink = * Does not meet the requirements to go to F |
| | |D/battle -> F/empty = * Meet '''ALL''' of the following requirements: | | |D/battle -> F/empty = * Meet '''ALL''' of the following requirements: |
| Line 61: |
Line 63: |
| | |G1/battle -> I/battle = * Meet '''ALL''' of the following requirements: | | |G1/battle -> I/battle = * Meet '''ALL''' of the following requirements: |
| | ** Route to I unlocked | | ** Route to I unlocked |
| − | ** Fast Fleet * | + | ** Fast Fleet |
| | ** Amount of (F)BB(V) + CV(B) ≤ 2 | | ** Amount of (F)BB(V) + CV(B) ≤ 2 |
| | ** Amount of CL ≥ 1 | | ** Amount of CL ≥ 1 |
| Line 69: |
Line 71: |
| | |I/battle -> K/empty = * Fail the LoS check | | |I/battle -> K/empty = * Fail the LoS check |
| | |I/battle -> L/battle = * Meet '''ALL''' of the following requirements: | | |I/battle -> L/battle = * Meet '''ALL''' of the following requirements: |
| − | ** Fast Fleet * | + | ** If Slow Fleet, then amount of CV(B) = 0 * |
| | ** Amount of Yamato-class ships = 0 | | ** Amount of Yamato-class ships = 0 |
| | ** Amount of (F)BB(V) + CV(B) ≤ 2 | | ** Amount of (F)BB(V) + CV(B) ≤ 2 |
| Line 80: |
Line 82: |
| | ** Amount of CL ≥ 1 | | ** Amount of CL ≥ 1 |
| | ** Amount of DD ≥ 2 | | ** Amount of DD ≥ 2 |
| − | ** If Slow Fleet and amount of (F)BB(V)? + CV(B)? ≥ 1?, then amount of CL ≥ 2 | + | ** If Slow Fleet, then amount of CL ≥ 2 * |
| | |P/gray -> Q/empty = * Fail the LoS check | | |P/gray -> Q/empty = * Fail the LoS check |
| | |P/gray -> R/battle = * Pass the LoS check | | |P/gray -> R/battle = * Pass the LoS check |
| | + | |T/battle -> C/battle = * ??? |
| | + | |T/battle -> U/battle = * ??? |
| | |U/battle -> V/empty = * Fail the LoS check | | |U/battle -> V/empty = * Fail the LoS check |
| | |U/battle -> W/battle = * Pass the LoS check | | |U/battle -> W/battle = * Pass the LoS check |
| Line 91: |
Line 95: |
| | |order = A,D,B,C,T,U | | |order = A,D,B,C,T,U |
| | |A/empty -> B/pink, D/battle = Active Branching | | |A/empty -> B/pink, D/battle = Active Branching |
| − | |D/battle -> S/red/darkblue = Fixed Route * | + | |D/battle -> S/red/darkblue = Fixed Route |
| | |B/pink -> C/battle = * Meet '''ALL''' of the following requirements: | | |B/pink -> C/battle = * Meet '''ALL''' of the following requirements: |
| | ** Fast+ Fleet | | ** Fast+ Fleet |
| | ** Amount of SS(V) = 0 | | ** Amount of SS(V) = 0 |
| | *** If amount of SS(V) ≥ 1, then amount of AS ≥ 1 | | *** If amount of SS(V) ≥ 1, then amount of AS ≥ 1 |
| | + | ** If Slow/Fast Fleet, then meet '''ALL''' of the following additional requirements: |
| | + | *** Amount of CA ≥ 1 |
| | + | *** Amount of DD ≥ 6 |
| | + | *** Amount of Matsu-class ships ≥ 3 |
| | |B/pink -> S/red/darkblue = * Does not meet the requirements to go to T | | |B/pink -> S/red/darkblue = * Does not meet the requirements to go to T |
| | |B/pink -> T/battle = * Meet '''ALL''' of the following requirements: | | |B/pink -> T/battle = * Meet '''ALL''' of the following requirements: |
| | ** Amount of CV(B) ≤ 2 | | ** Amount of CV(B) ≤ 2 |
| − | ** Amount of DD ≥ 3? | + | ** Amount of DD ≥ 3 |
| − | ** Amount of SS(V) = 0 * | + | *** If Slow Fleet, then amount of DD ≥ 4 |
| | + | ** Amount of SS(V) = 0 |
| | ** Does not meet the requirements to go to C | | ** Does not meet the requirements to go to C |
| | |C/battle -> U/battle = * Does not meet the requirements to go to W | | |C/battle -> U/battle = * Does not meet the requirements to go to W |
| Line 109: |
Line 118: |
| | ** Amount of DD ≥ 6 | | ** Amount of DD ≥ 6 |
| | *** If Fast+ Fleet, then amount of DD ≥ 5 | | *** If Fast+ Fleet, then amount of DD ≥ 5 |
| − | *** If Fast+ Fleet and fleet contains a Matsu-class ship, then amount of DD ≥ 4 * | + | *** If Fast+ Fleet and fleet contains a Matsu-class ship, then amount of DD ≥ 4 |
| | ** Pass the LoS check | | ** Pass the LoS check |
| | |T/battle -> C/battle = * Meet '''ANY''' of the following requirements: | | |T/battle -> C/battle = * Meet '''ANY''' of the following requirements: |
| Line 131: |
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| | | | |
| | ==Map Overview== | | ==Map Overview== |
| | + | E4 is a single and combined fleet, three-phase map consisting of one transport and two boss phases. |
| | + | * 3 [[LBAS]] are available on this map: |
| | + | ** Only 2 can be set on '''Sortie''', the other being limited to '''Defense''', |
| | + | |
| | + | * This map uses 2 locks: |
| | + | ** [[File:{{ROOTPAGENAME}} Tag 5.png|40px]] '''Southwestern Area Unit''' for single/striking fleets |
| | + | ** [[File:{{ROOTPAGENAME}} Tag 6.png|40px]] '''Operation Rei-go Unit''' for combined fleets (reused in E-5 & E-6) |
| | + | |
| | + | ==Gimmick 1 - Unlock== |
| | + | To unlock the 1st boss, the following steps have to be performed: |
| | + | |
| | + | {|class="wikitable" |
| | + | ! !! C!! F2!! H!! LBAS |
| | + | |- |
| | + | | Hard|| A+ x2|| S x2|| A+ x2|| AS |
| | + | |- |
| | + | | Medium|| A+|| S|| A+|| AS |
| | + | |- |
| | + | | Easy|| A+|| A+|| A+|| - |
| | + | |- |
| | + | | Casual|| A+|| A+|| A+|| - |
| | + | |} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Node C |
| | + | | Fleet = '''1 SS(V) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| | + | Single/Striking: 1-7 XX [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| | + | | Route = {{MapRoute|1||A|blue|B|pink|C|red}} |
| | + | | ASC = 0 |
| | + | | ASE = 0 |
| | + | | ASM = 0 |
| | + | | AS = 0 |
| | + | | Note = The enemy is a submarine node, requiring ASW. |
| | + | *Sending 1 SS(V) with a full ASW LBAS is an easy way to clear the gimmick, else, regular comps are required. |
| | + | | Range = Node {{MapNode|C|red}}: 3 |
| | + | | LBASS = 0 / 0 / 0 / 0 |
| | + | | LBASD = 228 / 375 / 432 / 513 |
| | + | | NoteLBAS = All LBAS should be sent on the node with ASW. |
| | + | }} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Node F2 |
| | + | | Fleet = '''Striking: refer to [[#Phase 1 - Boss]]'s fleet [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| | + | | Route = {{MapRoute|1||A|blue|D|red|F|blue|F1|orange|F2|red}} |
| | + | | Speed = '''Fast |
| | + | | ASC = 84 |
| | + | | ASE = 104 |
| | + | | ASM = 116 |
| | + | | AS = 161 |
| | + | | Note = {{MapRoute|F1|orange}} is an ASS node, where using a {{Smoke}} [[Smoke]] and [[OASW]] is recommended. |
| | + | | Range = Node {{MapNode|F2|red}}: 4 |
| | + | | LBASS = 89 / 110 / 122 / 167 |
| | + | | LBASD = 228 / 375 / 432 / 513 |
| | + | | NoteLBAS = All LBAS should be sent on the node. |
| | + | }} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Node H |
| | + | | Fleet = '''Striking: refer to [[#Phase 1 - Boss]]'s fleet [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| | + | | Route = {{MapRoute|1||A|blue|D|red|F|blue|G|blue|H|red}} |
| | + | | Speed = '''Fast |
| | + | | ASC = 0 |
| | + | | ASE = 0 |
| | + | | ASM = 0 |
| | + | | AS = 0 |
| | + | | Note = The enemy is a submarine node, requiring ASW. |
| | + | | Range = Node {{MapNode|H|red}}: 6 |
| | + | | LBASS = 0 / 0 / 0 / 0 |
| | + | | LBASD = 228 / 375 / 432 / 513 |
| | + | | NoteLBAS = All LBAS should be sent on the node. |
| | + | }} |
| | + | |
| | + | ==Phase 1 - Boss== |
| | + | {{FleetGuide |
| | + | | Map = Short Route |
| | + | | Fleet = '''Striking: 1 FBB, 0-1 FBB/CV(B), 1 CVL, 0-1 CAV/CLT, 1 CL, 2-3 DD [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| | + | | Route = {{MapRoute|A|blue|D|red|F|blue|G|blue|G1|red|I|red|L|red}} |
| | + | | Speed = '''Fast |
| | + | | ASC = 225 |
| | + | | ASE = 372 |
| | + | | ASM = 429 |
| | + | | AS = 513 |
| | + | | Note = The use of a [[Special Attack]] is possible, preferably the [[French Touch]]. |
| | + | Bringing any Yamato-class will encounter an extra air raid at {{MapRoute|J|pink}} |
| | + | *Bringing an [[AACI]] is highly recommended. |
| | + | *Bringing some ASW can help reach the boss. |
| | + | *Using a {{Smoke}} [[Smoke]] on node {{MapRoute|I|red}} is recommended. |
| | + | *Using [[CVN]] is advised. |
| | + | | Range = Boss {{MapNode|L|red}}: 8 |
| | + | | LBASS = 228 / 375 / 432 / 513 |
| | + | | LBASD = 228 / 375 / 432 / 513 |
| | + | | NoteLBAS = All LBAS should be sent on the boss. |
| | + | }} |
| | + | |
| | + | *Using the {{IconText|{{CommandFacility}}|SFFCF}} {{Equipment/Link|Striking Force Fleet Command Facility|text=SFFCF}} can help increase the reach rate. |
| | + | |
| | + | ==Phase 2 - TP== |
| | + | Phase 2 is a normal '''"[[Transport Operation]]". |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Short Route |
| | + | | Fleet = '''Striking: 1 FBB, 0-1 FBB/CV(B), 1 CVL, 1 CL, 2-3 DD, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| | + | | Route = {{MapRoute|A|blue|D|red|F|blue|G|blue|H|red|M|red|O|pink|P|green|R|red}} |
| | + | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) |
| | + | | Speed = '''Fast |
| | + | | ASC = 225 |
| | + | | ASE = 372 |
| | + | | ASM = 429 |
| | + | | AS = 513 |
| | + | | Note = The use of a [[Special Attack]] is possible, preferably the [[French Touch]]. |
| | + | Bringing any Yamato-class will encounter an extra air raid at {{MapNode|N|pink}} |
| | + | *Bringing an [[AACI]] is highly recommended. |
| | + | *Bringing some ASW can help reach the boss. |
| | + | *Using a {{Smoke}} [[Smoke]] on node {{MapRoute|M|red}} is recommended. |
| | + | *Using [[CVN]] is advised. |
| | + | | Range = Boss {{MapNode|R|red}}: 9 |
| | + | | LBASS = 228 / 375 / 432 / 513 |
| | + | | LBASD = 228 / 375 / 432 / 513 |
| | + | | NoteLBAS = All LBAS should be sent on the boss. |
| | + | }} |
| | + | |
| | + | *Using the {{IconText|{{CommandFacility}}|SFFCF}} {{Equipment/Link|Striking Force Fleet Command Facility|text=SFFCF}} can help increase the reach rate. |
| | + | |
| | + | This TP is incredibly hard. Trying to go for the S rank is not reasonable, reaching A ranks being the main objective. |
| | + | |
| | + | ==Phase 3 - Boss== |
| | + | {{FleetGuide |
| | + | | Map = Fast+ CTF |
| | + | | Main = '''4 CV(B), 1 SS(V), 1 AS [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| | + | 4 CV(B), 1 CL, 1 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]<br> |
| | + | 2 (F)BB(V), 3-4 CV(B), 0-1 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| | + | | Escort = '''0-1 CA, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| | + | | Route = {{MapRoute|A|blue|B|pink|C|red|W|red}} |
| | + | | Speed = '''Fast+ |
| | + | | ASC = 168 |
| | + | | ASE = 291 |
| | + | | ASM = 335 |
| | + | | AS = 482 |
| | + | | Note = The use of 1 SS(V) is recommended only to take advantage of the sub-tanking (1 AS is also required in this case) |
| | + | A Maximum of 1 Yamato-class is allowed in order to avoid {{MapNode|U|red}}<br> |
| | + | The fleet must contain 5+ DD '''or''' a {{Class|Matsu}} + 3 DD to avoid {{MapNode|U|red}} |
| | + | *The use of a [[Special Attack]] is possible but not recommended. |
| | + | *Using both {{Class|Shoukaku|Kai Ni A}} with several {{Jet Kikka}} [[Jets]] is optimal. |
| | + | | Range = Boss {{MapNode|W|red}}: 4 |
| | + | | LBASS = 171 / 339 / 296 / 486 |
| | + | | LBASD = 228 / 375 / 432 / 513 |
| | + | | NoteLBAS = All LBAS should be sent on the boss. |
| | + | }} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Fast+ STF |
| | + | | Main = '''2 (F)BB(V), 1 CV(B), 1-2 CA(V), 1-2 CL, 0-1 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| | + | | Escort = '''0-1 CA, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| | + | | Route = {{MapRoute|A|blue|B|pink|C|red|W|red}} |
| | + | | Speed = '''Fast+ |
| | + | | ASC = 168 |
| | + | | ASE = 291 |
| | + | | ASM = 335 |
| | + | | AS = 482 |
| | + | | Note = The use of a [[Special Attack]] is recommended only if it allows to reach Fast+. |
| | + | A Maximum of 1 Yamato-class is allowed in order to avoid {{MapNode|U|red}}<br> |
| | + | The fleet must contain 5+ DD '''or''' a {{Class|Matsu}} + 3 DD to avoid {{MapNode|U|red}} |
| | + | | Range = Boss {{MapNode|W|red}}: 4 |
| | + | | LBASS = 171 / 339 / 296 / 486 |
| | + | | LBASD = 228 / 375 / 432 / 513 |
| | + | | NoteLBAS = All LBAS should be sent on the boss. |
| | + | }} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Fast |
| | + | | Main = STF: '''2 (F)BB(V), 1 CV(B), 0-1 CA(V), 1 CL, 1-2 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| | + | CTF: 1-2 (F)BB(V), 2 CV(B), 1-2 CVL, 0-1 CA(V)/CL, 1-2 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| | + | | Escort = '''0-1 CA(V), 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| | + | | Route = {{MapRoute|A|blue|B|pink|T|red|C|red|W|red}} |
| | + | | Speed = '''Fast |
| | + | | ASC = 168 |
| | + | | ASE = 291 |
| | + | | ASM = 335 |
| | + | | AS = 482 |
| | + | | Note = This comp is not recommended as it will pass through {{MapNode|T|red}}. |
| | + | Bringing any Yamato-class will encounter an surface battle at {{MapNode|U|red}}.<br> |
| | + | The fleet must contain 6+ DD to avoid {{MapNode|U|red}} |
| | + | *The use of {{Smoke}} [[Smoke]]s is highly recommended. |
| | + | *The use of a [[Special Attack]] is recommended. |
| | + | | Range = Boss {{MapNode|W|red}}: 4 |
| | + | | LBASS = 171 / 339 / 296 / 486 |
| | + | | LBASD = 228 / 375 / 432 / 513 |
| | + | | NoteLBAS = All LBAS should be sent on the boss. |
| | + | }} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Slow |
| | + | | Main = STF: '''2 (F)BB(V), 1 CV(B), 1-2 CA(V)/CL/DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| | + | STF: 3 (F)BB(V), 2 CVL, 1 CL, 1 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]<br> |
| | + | CTF: 1 (F)BB(V), 2 CV(B), 1-2 CVL, 1-2 CA(V)/CL/DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| | + | | Escort = '''0-1 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| | + | | Route = {{MapRoute|A|blue|B|pink|T|red|C|red|U|red|W|red}} |
| | + | | Speed = '''Slow |
| | + | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) |
| | + | | ASC = 168 |
| | + | | ASE = 291 |
| | + | | ASM = 335 |
| | + | | AS = 482 |
| | + | | Note = This comp is not recommended as it will pass through 2 extra very tough nodes. |
| | + | *The use of {{Smoke}} [[Smoke]]s is highly recommended. |
| | + | *The use of a [[Special Attack]] is recommended. |
| | + | | Range = Boss {{MapNode|W|red}}: 4 |
| | + | | LBASS = 171 / 339 / 296 / 486 |
| | + | | LBASD = 228 / 375 / 432 / 513 |
| | + | | NoteLBAS = All LBAS should be sent on the boss. |
| | + | }} |
| | + | |
| | + | *Bringing an [[AACI]] is recommended. |
| | + | *Node {{MapRoute|C|red}} is a submarine node and may require some [[ASW]], preferably several [[OASW]]. |
| | + | |
| | + | *''It is possible to reach the boss with a single/striking fleet, but it is not a reasonable comp. |
| | + | |
| | + | ==Gimmick 2 - Debuff== |
| | + | Once LD has been reached, the following steps have to be performed to debuff the boss. |
| | + | |
| | + | {|class="wikitable" |
| | + | ! !! F2!! L!! B!! LBAS |
| | + | |- |
| | + | | Hard|| S x2|| S x2|| AS x2|| AS x2 |
| | + | |- |
| | + | | Medium|| S x2|| A+ x2|| -|| AS x2 |
| | + | |- |
| | + | | Easy|| A+ x2?|| A+ x2|| -|| AS x2 |
| | + | |- |
| | + | | Casual|| ?|| ?|| -|| ? |
| | + | |} |
| | + | |
| | + | <tabber> |
| | + | |-|Node F2= |
| | + | *Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing. |
| | + | |-|Node L= |
| | + | *Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing. |
| | + | |-|Node B= |
| | + | *Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing. |
| | + | {|class="wikitable" |
| | + | ! B!! AS |
| | + | |- |
| | + | | Hard|| 437 |
| | + | |- |
| | + | | Medium|| 335 |
| | + | |- |
| | + | | Easy|| 291 |
| | + | |- |
| | + | | Casual|| 252 |
| | + | |} |
| | + | |-|LBAS= |
| | + | {|class="wikitable" |
| | + | ! LBAS!! AS |
| | + | |- |
| | + | | Hard|| 513 |
| | + | |- |
| | + | | Medium|| 432 |
| | + | |- |
| | + | | Easy|| 375 |
| | + | |- |
| | + | | Casual|| 228 |
| | + | |} |
| | + | </tabber> |
| | + | |
| | + | Once on LD, the CG will change to the following: |
| | + | {|class="wikitable" |
| | + | ![[Destroyer Ra-Class β]] |
| | + | |- |
| | + | |<gallery> |
| | + | Enemy Full Destroyer Ra-Class Initial Model II.png|Regular |
| | + | Enemy Full Destroyer Ra-Class Initial Model Damaged II.png|Last Dance |
| | + | Enemy Full Destroyer Ra-Class Initial Model Damaged II Debuffed.png|Debuffed |
| | + | </gallery> |
| | + | |} |
| | | | |
| | ==Enemy Compositions== | | ==Enemy Compositions== |
| Line 141: |
Line 424: |
| | | | |
| | ==Trivia== | | ==Trivia== |
| − | ?
| + | * The area of operation is from the coast of Vietnam, near Cam Ranh Bay, and heading into the Spratly Islands and the Philippines. |
| | + | * Starting point 1 is at Cam Ranh Bay. Cam Ranh Bay was a strategic location since the 19th Century all the way through the Vietnam War in the 20th Century. This was the Russian staging area for the Battle of Tsushima and the Japanese staging ground for the invasion of British Malaya and Borneo. The Japanese base was destroyed in January 1945 during Operation Gratitude. Cam Rahn Bay was later developed by the US as a military installation. It was turned over to the South Vietnamese Government, to then fall to North Vietnam, becoming an important Cold War naval base for the Soviets. It was only in 2002 that the lease agreement between Vietnam and Russia ended, and the base was turned over to Vietnam. Currently it is a major base of the Vietnamese Navy. |
| | + | * As per checking available sources, we are unable to confirm if there was indeed a Japanese airbase or any airfield during the 1930-1940's on the exact location of the land base for this map. The location of the Airbase is near the area of Cam Rahn Bay and is assumed to be the location of the old US air base was, and is currently used by the Vietnam Air Force. |
| | + | * Node P is Vũng Tàu which is a port city. Although during WW2 there was no major engagement, this area was a major hub for transporting material during the Japanese occupation of French Indochina during the war. |