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;Recommended Fleets
 
;Recommended Fleets
*'''[[Kamoi]]/[[Souya]], 4-5DD, 0-1SS(V)'''
+
*'''[[Kamoi]]/[[Souya]], 4-5 DD, 0-1 SS(V)'''
*1AV/AO, 4-5DD, 0-1SS(V) (if lacking those AO)
+
*1 AV/AO, 4-5 DD, 0-1 SS(V) (if lacking those AO)
 
*Route = {{MapRoute|A|blue|D|green|B|blue|E|red}}
 
*Route = {{MapRoute|A|blue|D|green|B|blue|E|red}}
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;Recommended Fleets
 
;Recommended Fleets
* 1AV/AO, 1CL, 2DD, 2CLT (Fast)
+
* 1 AV/AO, 1 CL, 2 DD, 2 CLT (Fast)
 
*Route = {{MapRoute|A|red|B|green|G|red|J|green}}
 
*Route = {{MapRoute|A|red|B|green|G|red|J|green}}
 
**Node {{MapRoute|A|red}} should not present much difficulty, however, node {{MapRoute|G|red}} may present some challenge to pass.
 
**Node {{MapRoute|A|red}} should not present much difficulty, however, node {{MapRoute|G|red}} may present some challenge to pass.
**AV, CLTs, and CLs carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapRoute|G|red}} during the [[Otorp]] attack, to minimize damage taken.
+
**AV, CLT, and CL carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapRoute|G|red}} during the [[Otorp]] attack, to minimize damage taken.
 
**Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]).
 
**Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]).
 
**Due to the danger this path has, bringing {{Landing Craft}} to gain extra resources can be optional.
 
**Due to the danger this path has, bringing {{Landing Craft}} to gain extra resources can be optional.
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;Recommended Fleet
 
;Recommended Fleet
* 1DD
+
* 1 DD
* 3-6SSV
+
* 3-6 SSV
 
*Route = {{MapRoute|A|red|B|green}}
 
*Route = {{MapRoute|A|red|B|green}}
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;Recommended Fleets
 
;Recommended Fleets
* 0-1AV, 1-2CVL, 3DD, 1SS(V)
+
* 0-1 AV, 1-2 CVL, 3 DD, 1 SS(V)
 
*Route = {{MapRoute|B|red|C|green|F|blue|E|green|H|red}}
 
*Route = {{MapRoute|B|red|C|green|F|blue|E|green|H|red}}
 
**There is a random chance to go on the South route instead.
 
**There is a random chance to go on the South route instead.
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;Recommended Fleets
 
;Recommended Fleets
*3-6CV(L)/BBV, 0-3XX
+
*3-6 CV(L)/BBV, 0-3 XX
*'''3CVL, 3CAV/CL
+
*'''3 CVL, 3 CAV/CL
 
*Route = {{MapRoute|C|blue|B|red|A|green}}
 
*Route = {{MapRoute|C|blue|B|red|A|green}}
 
**Using 3CL/CAV carrying a {{Minisub}} [[Midget Submarine]] and {{Landing Craft}} [[Landing Craft]] alongside the carriers will create a strong opening, coupled with a higher resource gain.
 
**Using 3CL/CAV carrying a {{Minisub}} [[Midget Submarine]] and {{Landing Craft}} [[Landing Craft]] alongside the carriers will create a strong opening, coupled with a higher resource gain.
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;Recommended Fleets
 
;Recommended Fleets
* 1AV/AO, 1CL, 2DD, 2CLT (Fast)
+
* 1 AV/AO, 1 CL, 2 DD, 2 CLT (Fast)
 
*Route = {{MapRoute|A|red|B|green|G|red|J|green}}
 
*Route = {{MapRoute|A|red|B|green|G|red|J|green}}
 
**Node {{MapRoute|A|red}} should not present much difficulty, however, node {{MapRoute|G|red}} may present some challenge to pass.
 
**Node {{MapRoute|A|red}} should not present much difficulty, however, node {{MapRoute|G|red}} may present some challenge to pass.
**AV, CLTs, and CLs carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapRoute|G|red}} during the [[Otorp]] attack, to minimize damage taken.
+
**AV, CLT, and CL carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapRoute|G|red}} during the [[Otorp]] attack, to minimize damage taken.
 
**Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]).
 
**Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]).
 
**Due to the danger this path has, bringing {{Landing Craft}} to gain extra resources can be optional.
 
**Due to the danger this path has, bringing {{Landing Craft}} to gain extra resources can be optional.
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;Recommended Fleets
 
;Recommended Fleets
* 3CV, 2-3CA(V)/CL/SS(V), 0-1DD
+
* 3 CV(B), 2-3 CA(V)/CL/SS(V), 0-1 DD
 
*Route = {{MapRoute|B|red|C|purple|F|red|A|green}}
 
*Route = {{MapRoute|B|red|C|purple|F|red|A|green}}
 
**50 % chance to route to {{MapRoute|A|green}}, 50 % to {{MapRoute|G|green}}
 
**50 % chance to route to {{MapRoute|A|green}}, 50 % to {{MapRoute|G|green}}
 
**No CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse.
 
**No CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse.
 +
**CV(B) can also be replaced by (F)BB(V), but it is less effective resource-wise.
    
;Equipment Setups
 
;Equipment Setups
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;Recommended Fleet
 
;Recommended Fleet
*1AV, 1CL, 4DD (Fast)
+
*1 AV, 1 CL, 4 DD (Fast)
 
*Route = {{MapRoute|C|red|E|green|H|red}}
 
*Route = {{MapRoute|C|red|E|green|H|red}}
 
**The AV guarantees routing to node {{MapRoute|E|green}},
 
**The AV guarantees routing to node {{MapRoute|E|green}},
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**When farming for buckets too, no CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse.
 
**When farming for buckets too, no CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse.
   −
*'''1AO, 2CVL, 3CL(T)
+
*'''1 AO, 2 CVL, 3 CL(T)
*1-2AO, 0-1AV/AS, 1-2CVL, 1-3CL(T), 0-2SS(V)
+
*1-2 AO, 0-1 AV/AS, 1-2 CVL, 1-3 CL(T), 0-2 SS(V)
 
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}} / {{MapRoute|B|red|G|green|H|blue|I|red}}  
 
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}} / {{MapRoute|B|red|G|green|H|blue|I|red}}  
 
**It is recommended to use CVL instead of CV(B) for 60 % of avoiding the maelstrom node.
 
**It is recommended to use CVL instead of CV(B) for 60 % of avoiding the maelstrom node.
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