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| − | <noinclude>Air Reconnaissance is a mechanic seen on [[6-3]] that enables a chance at increased resources from specific nodes with the use of Seaplanes. | + | <noinclude>[[file:World 6 6-3 Map.png|right|thumb|300px|Example of recon nodes on map 6-3]] |
| − | [[file:6-3_Map.png|right|thumb|250px|An example of recon nodes on map 6-3]] | + | Air Reconnaissance is a mechanic seen on [[6-3]] that enables a chance at increased resources from specific nodes with the use of Seaplanes. |
| − | [[file:AirReconGet.png|right|thumb|250px|Air recon success shown after boss node win]]
| + | *It also appeared on [[Summer 2015 Event]] E-5. |
| | + | |
| | | | |
| | ==Details== | | ==Details== |
| | </noinclude> | | </noinclude> |
| − | On Nodes {{MapRoute|G|green}} and {{MapRoute|H|green}}, Seaplanes will be flown towards the "green X" (the recon route is shown on the map as green arrows). | + | On Nodes {{MapNode|G|green}} and {{MapNode|H|green}}, seaplanes will be flown towards the "green X" (the recon route is shown on the map as green arrows). |
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| | *Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss. | | *Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss. |
| − | **Neither {{MapRoute|G|green}} or {{MapRoute|H|green}} have combat. | + | **Neither {{MapNode|G|green}} or {{MapNode|H|green}} have combat. |
| − | **Animation will be shown for the Air Reconnaissance; if both {{LargeFlyingBoat}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Flying boats|link_category=Flying Boat}} and other {{Seaplane}} [[Seaplane]]s ([[SPR]] and [[SPB]]) are brought, Flying Boat animation takes priority. | + | **Animation will be shown for the Air Reconnaissance; if both {{LFB}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Large Flying Boats|link_category=Large Flying Boats}} and other {{Seaplane}} [[Seaplane]]s ([[SPR|Recons]] and [[SPB|Bombers]]) are brought, Flying Boat animation takes priority. |
| | **Success rate of the air reconnaissance depends on the LoS and Seaplanes count. | | **Success rate of the air reconnaissance depends on the LoS and Seaplanes count. |
| − | **'''All reconnaissance rewards are forfeit if the boss node is not reached or losed.''' | + | **'''All reconnaissance rewards are forfeit if the fleet fails to win at the boss node''' {{MapNode|J|red}}. |
| − | | |
| − | The formula for Air Reconnaissance is
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| − | <math>R = \sum_{\text{SPR ; SPB}} \text{LoS} \times \sqrt{\sqrt{\text{Plane}_\text{Count}}} + \sum_{\text{Flying Boats}} \text{LoS} \times \sqrt{\text{Plane}_\text{Count}}</math>
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| | + | The formula for Air Reconnaissance is: |
| | + | {{Formula |
| | + | |Title= Air Reconnaissance Success Formula |
| | + | |Math= R = \sum_{\text{SPR ; SPB} } \text{LoS} \times \sqrt{\sqrt{\text{Count}_\text{Plane} } } + \sum_{\text{LFB} } \text{LoS} \times \sqrt{\text{Count}_\text{Plane} } |
| | + | |Var=<math>\text{LoS}</math> is the base '''LoS''' {{LOS}} of the plane without fit bonuses. |
| | + | * <math>\text{Count}_\text{Plane}</math> is the remaining amount of planes in a slot. |
| | + | |Notes=The minimum "<math>R</math>" to achieve success is '''12''' for {{MapNode|G|green}} and '''16''' for {{MapNode|H|green}}. |
| | + | *For Great Success, the requirement is: |
| | + | {{{!}}style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| | + | {{!}}valign="center"{{!}} <math>R_\text{GS} = R \times (1.6 + rand(0 ; 0.6))</math> |
| | + | {{!}}} |
| | + | *This means that the minimum and maximum requirement for Great Success for {{MapNode|H|green}} is '''25.6''' and '''35.2'''. |
| | + | }} |
| | + | [[file:AirReconGet.png|right|thumb|250px|Air recon success shown after boss node win]] |
| | To sum up, the more LoS and Seaplanes used, the better, with Flying Boats counting for more than other seaplanes. | | To sum up, the more LoS and Seaplanes used, the better, with Flying Boats counting for more than other seaplanes. |
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| − | *The minimum "<math>R</math>" to achieve success is '''12''' for {{MapRoute|G|green}} and '''16''' for {{MapRoute|H|green}}.
| + | {| |
| − | *For Great Success, the requirement is multiplied by <math>1.6 + rand(0 ; 6)</math>.
| + | |+ '''Rewards for Nodes G and H |
| − | *This means that the minimum and maximum requirement for Great Success for {{MapRoute|H|green}} is '''25.6''' and '''35.2'''.
| + | |- style="vertical-align:top" |
| − | | + | | |
| − | {| class="wikitable" | + | {|class="wikitable" style="text-align:center" |
| − | |+ Rewards for Nodes G and H | + | !colspan=3|Normal Success |
| | + | |- |
| | + | ! Item!!colspan=2| Chance to Obtain |
| | + | |- |
| | + | | 80{{Ammo}}|| 5 %||rowspan=3|30 % |
| | + | |- |
| | + | | 60{{Ammo}}|| 10 % |
| | + | |- |
| | + | | 50{{Ammo}}|| 15 % |
| | |- | | |- |
| − | !colspan=2|Normal Success
| + | | 50{{Bauxite}}|| 5 %||rowspan=3|35 % |
| − | !rowspan=11, style="width:1px"|
| |
| − | !colspan=2|Great Success
| |
| | |- | | |- |
| − | ! Item!! Chance to Obtain
| + | | 40{{Bauxite}}|| 10 % |
| − | | |
| − | ! Item!! Chance to Obtain
| |
| | |- | | |- |
| − | | 1 {{DM}}|| 35% | + | | 30{{Bauxite}}|| 20 % |
| − | | 4 {{DM}}|| 5%
| |
| | |- | | |- |
| − | | 80{{Ammo}}|| 5% | + | | 1 {{DM}}||colspan=2| 35 % |
| − | | 3 {{DM}}|| 10% | + | |} |
| | + | | |
| | + | {|class="wikitable" style="text-align:center" |
| | + | !colspan=3|Great Success |
| | |- | | |- |
| − | | 60{{Ammo}}|| 10%
| + | ! Item!!colspan=2| Chance to Obtain |
| − | | 2 {{DM}}|| 25%
| |
| | |- | | |- |
| − | | 50{{Ammo}}|| 15% | + | | 200{{Ammo}}|| 5 %||rowspan=3|30 % |
| − | | 200{{Ammo}}|| 5% | |
| | |- | | |- |
| − | | 50{{Bauxite}}|| 5%
| |
| | | 150{{Ammo}}|| 10% | | | 150{{Ammo}}|| 10% |
| | |- | | |- |
| − | | 40{{Bauxite}}|| 10%
| |
| | | 100{{Ammo}}|| 15% | | | 100{{Ammo}}|| 15% |
| | |- | | |- |
| − | | 30{{Bauxite}}|| 20% | + | | 150{{Bauxite}}|| 5%||rowspan=3|30 % |
| − | | 150{{Bauxite}}|| 5% | |
| | |- | | |- |
| − | |rowspan=2|
| |
| − | |rowspan=2|
| |
| | | 100 {{Bauxite}}|| 10% | | | 100 {{Bauxite}}|| 10% |
| | |- | | |- |
| | | 80 {{Bauxite}}|| 15% | | | 80 {{Bauxite}}|| 15% |
| | + | |- |
| | + | | 4 {{DM}}|| 5 %||rowspan=3|40 % |
| | + | |- |
| | + | | 3 {{DM}}|| 10 % |
| | + | |- |
| | + | | 2 {{DM}}|| 25 % |
| | + | |} |
| | |} | | |} |
| | <noinclude> | | <noinclude> |