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<noinclude>Air Reconnaissance is a mechanic seen on [[6-3]] that enables a chance at increased resources from specific nodes with the use of Seaplanes.
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<noinclude>[[file:World 6 6-3 Map.png|right|thumb|300px|Example of recon nodes on map 6-3]]
[[file:World 6 6-3 Map.png|right|thumb|300px|An example of recon nodes on map 6-3]]
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Air Reconnaissance is a mechanic seen on [[6-3]] that enables a chance at increased resources from specific nodes with the use of Seaplanes.
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*It also appeared on [[Summer 2015 Event]] E-5.
       
==Details==
 
==Details==
 
</noinclude>
 
</noinclude>
On Nodes {{MapRoute|G|green}} and {{MapRoute|H|green}}, Seaplanes will be flown towards the "green X" (the recon route is shown on the map as green arrows).  
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On Nodes {{MapNode|G|green}} and {{MapNode|H|green}}, seaplanes will be flown towards the "green X" (the recon route is shown on the map as green arrows).  
    
*Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss.
 
*Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss.
**Neither {{MapRoute|G|green}} or {{MapRoute|H|green}} have combat.
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**Neither {{MapNode|G|green}} or {{MapNode|H|green}} have combat.
**Animation will be shown for the Air Reconnaissance; if both {{Large Flying Boat}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Large Flying Boats|link_category=Large Flying Boat}} and other {{Seaplane}} [[Seaplane]]s ([[SPR]] and [[SPB]]) are brought, Flying Boat animation takes priority.
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**Animation will be shown for the Air Reconnaissance; if both {{LFB}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Large Flying Boats|link_category=Large Flying Boats}} and other {{Seaplane}} [[Seaplane]]s ([[SPR|Recons]] and [[SPB|Bombers]]) are brought, Flying Boat animation takes priority.
 
**Success rate of the air reconnaissance depends on the LoS and Seaplanes count.
 
**Success rate of the air reconnaissance depends on the LoS and Seaplanes count.
**'''All reconnaissance rewards are forfeit if the fleet fails to win at the boss node <span class="map-route-node" style="color:red">J</span>.'''
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**'''All reconnaissance rewards are forfeit if the fleet fails to win at the boss node''' {{MapNode|J|red}}.
    
The formula for Air Reconnaissance is:
 
The formula for Air Reconnaissance is:
 
{{Formula
 
{{Formula
 
|Title= Air Reconnaissance Success Formula
 
|Title= Air Reconnaissance Success Formula
|Math= R = \sum_{\text{SPR ; SPB} } \text{LoS} \times \sqrt{\sqrt{\text{Plane}_\text{Count} } } + \sum_{\text{Flying Boats} } \text{LoS} \times \sqrt{\text{Plane}_\text{Count} }
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|Math= R = \sum_{\text{SPR ; SPB} } \text{LoS} \times \sqrt{\sqrt{\text{Count}_\text{Plane} } } + \sum_{\text{LFB} } \text{LoS} \times \sqrt{\text{Count}_\text{Plane} }
 
|Var=<math>\text{LoS}</math> is the base '''LoS''' {{LOS}} of the plane without fit bonuses.
 
|Var=<math>\text{LoS}</math> is the base '''LoS''' {{LOS}} of the plane without fit bonuses.
* <math>\text{Plane}_\text{Count}</math> is the remaining amount of planes in a slot.
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* <math>\text{Count}_\text{Plane}</math> is the remaining amount of planes in a slot.
|Notes=The minimum "<math>R</math>" to achieve success is '''12''' for {{MapRoute|G|green}} and '''16''' for {{MapRoute|H|green}}.
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|Notes=The minimum "<math>R</math>" to achieve success is '''12''' for {{MapNode|G|green}} and '''16''' for {{MapNode|H|green}}.
*For Great Success, the requirement is  
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*For Great Success, the requirement is:
 
{{{!}}style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{{{!}}style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{{!}}valign="center"{{!}}  <math>R_\text{GS} = R \times (1.6 + rand(0 ; 0.6))</math>
 
{{!}}valign="center"{{!}}  <math>R_\text{GS} = R \times (1.6 + rand(0 ; 0.6))</math>
 
{{!}}}
 
{{!}}}
:*This means that the minimum and maximum requirement for Great Success for {{MapRoute|H|green}} is '''25.6''' and '''35.2'''.
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*This means that the minimum and maximum requirement for Great Success for {{MapNode|H|green}} is '''25.6''' and '''35.2'''.
 
}}
 
}}
 
[[file:AirReconGet.png|right|thumb|250px|Air recon success shown after boss node win]]
 
[[file:AirReconGet.png|right|thumb|250px|Air recon success shown after boss node win]]
 
To sum up, the more LoS and Seaplanes used, the better, with Flying Boats counting for more than other seaplanes.
 
To sum up, the more LoS and Seaplanes used, the better, with Flying Boats counting for more than other seaplanes.
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{| class="wikitable"
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{|
|+ Rewards for Nodes G and H
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|+ '''Rewards for Nodes G and H
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|- style="vertical-align:top"
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|
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{|class="wikitable" style="text-align:center"
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!colspan=3|Normal Success
 
|-
 
|-
!colspan=2|Normal Success
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! Item!!colspan=2| Chance to Obtain
!rowspan=11, style="width:1px"|
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!colspan=2|Great Success
   
|-
 
|-
! Item!! Chance to Obtain
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| 80{{Ammo}}|| 5 %||rowspan=3|30 %
 
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|-
! Item!! Chance to Obtain
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| 60{{Ammo}}|| 10 %
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|-
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| 50{{Ammo}}|| 15 %
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|-
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| 50{{Bauxite}}|| 5 %||rowspan=3|35 %
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|-
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| 40{{Bauxite}}|| 10 %
 
|-
 
|-
| 1 {{DM}}|| 35%
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| 30{{Bauxite}}|| 20 %
| 4 {{DM}}|| 5%
   
|-
 
|-
| 80{{Ammo}}|| 5%
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| 1 {{DM}}||colspan=2| 35 %
| 3 {{DM}}|| 10%
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|}
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|
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{|class="wikitable" style="text-align:center"
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!colspan=3|Great Success
 
|-
 
|-
| 60{{Ammo}}|| 10%
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! Item!!colspan=2| Chance to Obtain
| 2 {{DM}}|| 25%
   
|-
 
|-
| 50{{Ammo}}|| 15%
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| 200{{Ammo}}|| 5 %||rowspan=3|30 %
| 200{{Ammo}}|| 5%
   
|-
 
|-
| 50{{Bauxite}}|| 5%
   
| 150{{Ammo}}|| 10%
 
| 150{{Ammo}}|| 10%
 
|-
 
|-
| 40{{Bauxite}}|| 10%
   
| 100{{Ammo}}|| 15%
 
| 100{{Ammo}}|| 15%
 
|-
 
|-
| 30{{Bauxite}}|| 20%
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| 150{{Bauxite}}|| 5%||rowspan=3|30 %
| 150{{Bauxite}}|| 5%
   
|-
 
|-
|rowspan=2|
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|rowspan=2|
   
| 100 {{Bauxite}}|| 10%
 
| 100 {{Bauxite}}|| 10%
 
|-
 
|-
 
| 80 {{Bauxite}}|| 15%
 
| 80 {{Bauxite}}|| 15%
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|-
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| 4 {{DM}}|| 5 %||rowspan=3|40 %
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|-
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| 3 {{DM}}|| 10 %
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|-
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| 2 {{DM}}|| 25 %
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|}
 
|}
 
|}
 
<noinclude>
 
<noinclude>
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