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| | ** The 7 Worlds have names corresponding to different Naval Theatres, but are mostly referred to by their number of introduction, being from left to right: W1, W2, W3, W7, W4, W5, & W6. | | ** The 7 Worlds have names corresponding to different Naval Theatres, but are mostly referred to by their number of introduction, being from left to right: W1, W2, W3, W7, W4, W5, & W6. |
| | * '''Map Selection''' - Displays all the maps where it is possible to sortie. | | * '''Map Selection''' - Displays all the maps where it is possible to sortie. |
| − | ** Maps not yet unlocked are tagged '''Clear Operation Areas to Unlock (作戦海域攻略で開放されます)''', greyed out, and have a padlock icon. | + | ** Maps not yet unlocked are tagged '''Clear Operation Areas to Unlock (作戦海域攻略で開放されます)''', greyed out, and have a padlock icon [[File:Icon Map Lock.png|20px]]. |
| | ** Maps not yet implemented are tagged '''Coming Soon (近日開放予定です)''' and have a padlock icon. | | ** Maps not yet implemented are tagged '''Coming Soon (近日開放予定です)''' and have a padlock icon. |
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| | # When encountering a combat node, a formation will be asked to be chosen. | | # When encountering a combat node, a formation will be asked to be chosen. |
| | #* Please refer to [[Combat#Formation_Selection|Formation Selection]] for details on formations and what they do. | | #* Please refer to [[Combat#Formation_Selection|Formation Selection]] for details on formations and what they do. |
| − | # For most combat nodes, if not all enemies are sunk, it will be asked to enter night battle or not. Please see [[Combat/Night_Battle|Night Battle]] for details. | + | #* When selecting the formation, it is possible to hide the UI in order to view the map, by clicking anywhere else on the screen. |
| | + | #** When the map is visible, it is then possible to click on the current node to get a glips of the enemy fleet (limited to the surface battle nodes). |
| | + | # For most combat nodes, if not all enemies are sunk, it will be asked to enter night battle or not. Please see [[Night Battle]] for details. |
| | # Once the battle has concluded, it will be asked to '''advance (進撃)''' or to '''retreat (撤退)''', provided it is not the last node of the map. | | # Once the battle has concluded, it will be asked to '''advance (進撃)''' or to '''retreat (撤退)''', provided it is not the last node of the map. |
| − | #* Bringing a {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}} or {{CommandFacility}} {{Equipment/Link|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=Command Facilities|link_category=Command Facilities}} may replace those buttons in certain situations. | + | #* Bringing a {{Emergency Repair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}} or {{Command Facility}} {{Equipment/Link|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=Command Facilities|link_category=Command Facilities}} may replace those buttons in certain situations. |
| − | #* It is important '''not to advance''' if any ship girl is {{color|red|'''heavily damaged (大破)'''}}. She will be at risk of sinking in subsequent battles. Sunk ship girls are {{color|red|'''lost forever'''}}. | + | #* It is important '''not to advance''' if any ship girl is '''{{Taiha}}'''. She will be at risk of sinking in subsequent battles. Sunk ship girls are {{color|red|'''lost forever'''}}. |
| − | #** {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}} and {{CommandFacility}} {{Equipment/Link|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=Command Facilities|link_category=Command Facilities}} can be used to prevent girls from sinking '''once''' in the right circonstances (''see each pages for conplete information''). | + | #** {{Emergency Repair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}} and {{Command Facility}} {{Equipment/Link|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=Command Facilities|link_category=Command Facilities}} can be used to prevent girls from sinking '''once''' in the right circonstances (''see each pages for conplete information''). |
| | | | |
| | Some specific [[Nodes]] may use additional mechanics and animations depending on the situation. | | Some specific [[Nodes]] may use additional mechanics and animations depending on the situation. |
| | + | |
| | + | =Sortie List= |
| | + | {{Navbox World|C}} |
| | | | |
| | =Maps unlocking= | | =Maps unlocking= |
| | + | [[File:Map Medal.png|thumb|right|Cleared map medal]] |
| | Excepted for [[1-1]], no map is available from the start, and so needs to be unlocked by clearing other previous maps. | | Excepted for [[1-1]], no map is available from the start, and so needs to be unlocked by clearing other previous maps. |
| | "Cleared" here means either scoring a victory (B+ rank) on the final boss node of the map, depleting the HP bar of the map (by killing the boss several times), or depleting the TP bar of the map (only for [[1-6]]). | | "Cleared" here means either scoring a victory (B+ rank) on the final boss node of the map, depleting the HP bar of the map (by killing the boss several times), or depleting the TP bar of the map (only for [[1-6]]). |
| | + | *A "cleared" map will have a medal displayed on top of it (this medal is different for [[event]] maps, being unique to each difficulty. |
| | *Note that several maps are not available in the game yet, and will be introduced in later updates. | | *Note that several maps are not available in the game yet, and will be introduced in later updates. |
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| | | [[7-1]]||clear [[2-4]] | | | [[7-1]]||clear [[2-4]] |
| | ! rowspan=7| W4 | | ! rowspan=7| W4 |
| − | | [[4-1]]||clear [[2-4]] | + | | [[4-1]]||clear [[3-1]] |
| | ! rowspan=7| W5 | | ! rowspan=7| W5 |
| | | [[5-1]]||clear [[3-4]] | | | [[5-1]]||clear [[3-4]] |
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| | | [[2-5]]||clear [[2-4]] | | | [[2-5]]||clear [[2-4]] |
| | | [[3-5]]||clear [[3-4]] | | | [[3-5]]||clear [[3-4]] |
| − | | 7-5||rowspan="3"| not available yet | + | | [[7-5]]||clear [[7-4]] HP bar once |
| − | | [[4-5]]|| clear [[4-4]] HP bar & [[5-1]] | + | | [[4-5]]||clear [[4-4]] HP bar & [[5-1]] |
| − | | [[5-5]]|| clear [[5-4]] HP bar & [[6-1]] | + | | [[5-5]]||clear [[5-4]] HP bar & [[6-1]]<ref>[[6-1]] might not be required.</ref> |
| | | [[6-5]]||clear [[6-4]] HP bar and [[Quests#F43|F43]] | | | [[6-5]]||clear [[6-4]] HP bar and [[Quests#F43|F43]] |
| | |- | | |- |
| | | [[1-6]]||clear [[1-5]] HP bar each month | | | [[1-6]]||clear [[1-5]] HP bar each month |
| − | | 2-6||rowspan=2| not available yet | + | | 2-6||rowspan=2|not available yet |
| − | | 3-6||rowspan=2| not available yet | + | | 3-6||rowspan=2|not available yet |
| − | | 7-6 | + | | 7-6||rowspan=2|not available yet |
| − | | 4-6||rowspan=2| not available yet | + | | 4-6||rowspan=2|not available yet |
| − | | 5-6||rowspan=2| not available yet | + | | 5-6||rowspan=2|not available yet |
| − | | 6-6||rowspan=2| not available yet | + | | 6-6||rowspan=2|not available yet |
| | |- | | |- |
| | | 1-7|| not available yet | | | 1-7|| not available yet |
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| | Some maps will be reset at the end of each month, resetting all progress done regarding their HP/TP bar depletion. | | Some maps will be reset at the end of each month, resetting all progress done regarding their HP/TP bar depletion. |
| | *The reset happened at '''23h59 JST on the last day of the month''', | | *The reset happened at '''23h59 JST on the last day of the month''', |
| − | *All EOs, namely [[1-5]], [[1-6]], [[2-5]], [[3-5]], [[4-5]], [[5-5]], and [[6-5]], are reset each month, | + | *All EOs, namely [[1-5]], [[1-6]], [[2-5]], [[3-5]], [[7-5]], [[4-5]], [[5-5]], and [[6-5]], are reset each month, |
| | **This implies [[1-6]] lock until [[1-5]] is cleared again, | | **This implies [[1-6]] lock until [[1-5]] is cleared again, |
| | **This make all completion rewards available again, namely, {{Medal}} [[Medal]]s, {{Item/Icon|Ranking Point Reward|size=25px}} [[Ranking]] points, and {{PBox}} [[Present Box]]. | | **This make all completion rewards available again, namely, {{Medal}} [[Medal]]s, {{Item/Icon|Ranking Point Reward|size=25px}} [[Ranking]] points, and {{PBox}} [[Present Box]]. |
| | *[[7-2]], [[7-3]], and [[7-4]] are also reset at the same time, | | *[[7-2]], [[7-3]], and [[7-4]] are also reset at the same time, |
| − | **This includes both phases of [[7-2]] and [[7-3]], | + | **This includes all phases of [[7-2]], [[7-3]], and [[7-5]], |
| | **Unlike EOs, no map is locked behind the previous one, so for instance, [[7-3]] does not have to be cleared again to sortie on [[7-4]]. | | **Unlike EOs, no map is locked behind the previous one, so for instance, [[7-3]] does not have to be cleared again to sortie on [[7-4]]. |
| | In addition to map progress, enemy formations are also reset to their pre-clear form. | | In addition to map progress, enemy formations are also reset to their pre-clear form. |
| | *This does not matter in most cases, | | *This does not matter in most cases, |
| − | *On [[7-4]], the Last Dance enemy compositions are stronger, making farming on the map less reliable, | + | *On some maps like [[7-4]], the Last Dance enemy compositions are stronger, making farming on the map less reliable, |
| − | *On [[5-5]], the cleared enemy compositions are the weakest, so clearing the map again beforehand is advised when trying to complete quests on this map. | + | *On some maps like [[5-5]], the cleared enemy compositions are weaker, so clearing the map again beforehand is advised when trying to complete quests on this map. |
| | | | |
| − | =Sortie List= | + | =Error Messages= |
| − | {{Navbox World}} | + | {{/Error Messages}} |
| | | | |
| | =See Also= | | =See Also= |