• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Difference between revisions of "User:Minhfongboy/KC Phase 2 Ranking"

From Kancolle Wiki
Jump to navigation Jump to search
 
(16 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<font color = "red">'''VERSION 4.0'''</font>
+
A guide to efficiently gaining {{Item/Icon|Ranking Point Reward|size=20px}} [[Ranking Point]]s, notably from sorties.
==General==
+
[[File:MFB_Ranking_Meme.png|thumb|250px]]
[[File:MFB_Ranking_Meme.png|thumb|center]]
+
__TOC__
Looking for a ranking comp that is efficient? I guess this blog can help you pick one.<br/>
+
{{Clear}}
  
==Efficiency Summary==
+
=Efficiency Summary=
''Check the link next to the comp for fleet setup reference''
+
''Check the link next to the comp for fleet setup reference
  
{| class = "wikitable sortable" style="text-align: center;"
+
{|class="wikitable sortable" style="text-align:center"
!colspan="10"style="background-color: #AAAAAA"|'''Resource color code: <font color="lime">Less than 50</font> > <font color="yellow">50-100</font> > 101-200 > <font color="red">More than 200</font>''' <br/>
+
!colspan=11|'''Resource color code: {{color|lime|Less than 50}} > {{color|yellow|50-100}} > 101-200 > {{color|red|More than 200}}
'''For {{Bauxite}}, just divide the number by 3.'''<br/>
+
'''For {{Bauxite}}, just divide the number by 3.
'''{{IR}}, {{Item/Icon|Ranking Point Reward|size=20px}}, [[File:Battle Card Status Medium Fatigue Face.png|17px]] color code: <font color="lime">Great</font> > <font color="yellow">Okay</font> > Average > <font color="red">Bad</font>''' <br/>
+
 
 +
'''{{IR}}, {{Item/Icon|Ranking Point Reward|size=20px}}, color code: {{color|lime|Great}} > {{color|yellow|Okay}} > Average > {{color|red|Bad}}
 
|-
 
|-
!style="width: 20%;" rowspan=2|[[File:SortieButtonOn.png|170px]]
+
!width=20% rowspan=2|[[File:SortieButtonOn.png|170px]]
!rowspan=2|[[File:Battle Card Status Medium Fatigue Face.png|17px]]
+
!width=10% rowspan=2|Average time spent per boss run <ref name="TimerRun">In mm:ss format. This also assumes additional 30 seconds coming back to the home port for resupplying and repairing before sortieing again.</ref>
 
!rowspan=2|Victory Rate <ref name="Boss Sunk">Assumed with carried over HP and morale, use {{IR}} only if HP is less than 50% (Except for 4-5 sub comp, see below).</ref>
 
!rowspan=2|Victory Rate <ref name="Boss Sunk">Assumed with carried over HP and morale, use {{IR}} only if HP is less than 50% (Except for 4-5 sub comp, see below).</ref>
 
!rowspan=2|Retreat Rate <ref name="Boss Sunk"/>
 
!rowspan=2|Retreat Rate <ref name="Boss Sunk"/>
Line 19: Line 20:
 
!rowspan=2|Average {{IR}} per run <ref name="Boss Sunk"/>
 
!rowspan=2|Average {{IR}} per run <ref name="Boss Sunk"/>
 
!rowspan=2|{{Item/Icon|Ranking Point Reward|size=20px}} per run <ref name="S-Rank">Assuming S rank all nodes.</ref>
 
!rowspan=2|{{Item/Icon|Ranking Point Reward|size=20px}} per run <ref name="S-Rank">Assuming S rank all nodes.</ref>
 +
!width=10% rowspan=2|Average {{Item/Icon|Ranking Point Reward|size=20px}} gained per hour <ref name="rptgph-note">This is calculated as '''Points gained per run X Victory Rate X ( 60 / Average time spent per boss run )'''.</ref>
 
|-
 
|-
 
!{{Fuel}}
 
!{{Fuel}}
Line 25: Line 27:
 
!{{Bauxite}}
 
!{{Bauxite}}
 
|-
 
|-
|'''[[3-2]] <br> 1CL 5DD'''<br>Fast+ fleet, 4 radars [https://jervis.vercel.app/?p=YhsmWH5O7W0]
+
|'''[[3-2]]<br>1CL 5DD'''<br>Fast+ fleet, 4 radars [https://jervis.vercel.app/?p=YhsmWH5O7W0]
|style="background-color: #FF0000"|<font color="white">{{ToolTip|High|avg 2m30s per boss reach}}</font>
+
|03:00
|style="background-color: #00FF00"|98.7%
+
|style="background-color:#00FF00; color:black"|98.7%
|style="background-color: #00FF00"|1.3%
+
|style="background-color:#00FF00; color:black"|1.3%
|style="background-color: #FFFF00"|
+
|style="background-color:#FFFF00"|
|style="background-color: #FFFF00"|
+
|style="background-color:#FFFF00"|
|style="background-color: #00FF00"|
+
|style="background-color:#00FF00"|
|style="background-color: #00FF00"|
+
|style="background-color:#00FF00"|
|style="background-color: #00FF00"|0.278
+
|style="background-color:#00FF00; color:black"|0.278
|style="background-color: #FF0000"|<font color="white">1.3</font>
+
|style="background-color:#FF0000; color:white"|1.3
 +
|style="background-color:#00FF00; color:black"|25.66
 
|-
 
|-
|'''[[3-4]] <br> 2CL 1CAV 3DD''' [https://jervis.vercel.app/?p=vGHhHxyJS-w]
+
|'''[[3-4]]<br>2CL 1CAV 3DD''' [https://jervis.vercel.app/?p=vGHhHxyJS-w]
|style="background-color: #FF0000"|<font color="white">{{ToolTip|High|avg 4m00s per boss reach}}</font>
+
|04:30
 
|96.5% <ref name="Note63BRank"/>
 
|96.5% <ref name="Note63BRank"/>
 
|3.5%
 
|3.5%
 
|
 
|
|style="background-color: #FFFF00"|
+
|style="background-color:#FFFF00"|
|style="background-color: #FFFF00"|
+
|style="background-color:#FFFF00"|
|style="background-color: #00FF00"|
+
|style="background-color:#00FF00"|
 
|1.17 <ref name="Note63BRank"/>
 
|1.17 <ref name="Note63BRank"/>
|style="background-color: #00FF00"|2.43
+
|style="background-color:#00FF00; color:black"|2.43
 +
|style="background-color:#00FF00; color:black"|31.26
 
|-
 
|-
|'''[[4-4]] <br> 3CVL 1CL 2DE''' <br> 5 OASW, 2 '''non-Kai''' DE [https://jervis.vercel.app/?p=UUaRdsoah58]
+
|'''[[4-4]]<br>3CVL 1CL 2DE'''<br>5 OASW, 2 '''non-Kai''' DE [https://jervis.vercel.app/?p=UUaRdsoah58]
|{{ToolTip|Medium|avg 5m30s per boss reach}}
+
|05:30
 
|95.5% <ref name="Note63BRank"/>
 
|95.5% <ref name="Note63BRank"/>
 
|4.5%
 
|4.5%
 
|
 
|
 
|
 
|
|style="background-color: #00FF00"|
+
|style="background-color:#00FF00"|
 
|
 
|
|style="background-color: #00FF00"|0.282 <ref name="Note63BRank"/> <ref name="44dock">Assuming you would '''never''' bucket DEs. The simulator result ignores any bucket usage if the damaged (less than 50% HP) shipgirl has less than 1 hour of repairing (only possible for DEs in this case).</ref>
+
|style="background-color:#00FF00; color:black"|0.282 <ref name="Note63BRank"/> <ref name="44dock">Assuming you would '''never''' bucket DEs. The simulator result ignores any bucket usage if the damaged (less than 50% HP) shipgirl has less than 1 hour of repairing (only possible for DEs in this case).</ref>
 
|1.99
 
|1.99
 +
|20.73
 
|-
 
|-
|'''[[4-5]] <br> 2 SS''' <br> Fast+ fleet [https://jervis.vercel.app/?p=3rIu7r-rR0w]
+
|'''[[4-5]]<br>2 SS'''<br>Fast+ fleet [https://jervis.vercel.app/?p=3rIu7r-rR0w]
|style="background-color: #FF0000"|<font color="white">{{ToolTip|High|avg 3m00s per boss reach}}</font>
+
|03:30
|style="background-color: #FF0000"|<font color="white">70.7%</font><ref name="Note45B">Can only get B rank at best. Also, all the numbers in this row assumes you will always sortie them at full HP and 49 morale.</ref>
+
|style="background-color:#FF0000; color:white"|70.7%<ref name="Note45B">Can only get B rank at best. Also, all the numbers in this row assumes you will always sortie them at full HP and 49 morale.</ref>
|style="background-color: #FF0000"|<font color="white">22.4%</font>
+
|style="background-color:#FF0000; color:white"|22.4%
|style="background-color: #00FF00"|
+
|style="background-color:#00FF00"|
|style="background-color: #00FF00"|
+
|style="background-color:#00FF00"|
|style="background-color: #00FF00"|
+
|style="background-color:#00FF00"|
|style="background-color: #00FF00"|
+
|style="background-color:#00FF00"|
 
|1.31
 
|1.31
 
|1.91<ref name="Note45RP">Assuming D rank preboss and B rank at the boss node, which gives '''2900 - 200 x 0.8 = 2740 HQ EXP''', or '''1.91''' ranking point.</ref>
 
|1.91<ref name="Note45RP">Assuming D rank preboss and B rank at the boss node, which gives '''2900 - 200 x 0.8 = 2740 HQ EXP''', or '''1.91''' ranking point.</ref>
 +
|style="background-color:#FFFF00; color:black"|23.14
 +
|-
 +
|'''[[4-5]]<br>1BB 1CV 1CL 3DD'''<br>{{ShipLink|Nelson}} touch + {{ShipLink|Kaga Kai Ni}} [https://jervis.vercel.app/en?p=UO0x1nDIY-M]
 +
|05:30
 +
|style="background-color:#FF0000; color:white"|85.5%
 +
|style="background-color:#FF0000; color:white"|14.5%
 +
|
 +
|
 +
|
 +
|style="background-color:#FF0000"|
 +
|1.10
 +
|style="background-color:#00FF00; color:black"|2.31
 +
|21.54
 +
|-
 +
|'''[[5-4]]<br>1CL 3DD 2CLT'''<br>ETSCF fleet [https://jervis.vercel.app/?p=2fsnHFpgvY4]
 +
|06:30
 +
|style="background-color:#FFFF00; color:black"|97.4%
 +
|style="background-color:#FFFF00; color:black"|2.6%
 +
|
 +
|style="background-color:#FFFF00"|<ref name="54ammonode">5-4 south route also consists of one ammo node that will always give you '''60 ammo''' (No DLC equipped). Assuming 98% of the time you will not retreat and go through this node, you will spend less ammo per run.</ref>
 +
|style="background-color:#FFFF00"|
 +
|style="background-color:#00FF00"|
 +
|style="background-color:#FF0000; color:white"|1.52
 +
|style="background-color:#00FF00; color:black"|2.55
 +
|22.93
 
|-
 
|-
|'''[[5-4]] <br/> 1CL 3DD 2CLT''' <br/> ETSCF fleet [https://jervis.vercel.app/?p=2fsnHFpgvY4]
+
|'''[[6-2]]<br>1BB 1CV 2CAV/AV 2DD'''<br>{{ShipLink|Nelson}} touch [https://jervis.vercel.app/?p=v2gg1_Rqq6E]
|style="background-color: #00FF00"|{{ToolTip|Low|avg 6m00s per boss reach}}
+
|05:30
|style="background-color: #FFFF00"|97.4%
+
|style="background-color:#FF0000; color:white"|85%
|style="background-color: #FFFF00"|2.6%
+
|style="background-color:#FF0000; color:white"|15%
 +
|style="background-color:#FF0000"|
 +
|style="background-color:#FF0000"|
 
|
 
|
|style="background-color: #FFFF00"|<ref name="54ammonode">5-4 south route also consists of one ammo node that will always give you '''60 ammo''' (No DLC equipped). Assuming 98% of the time you will not retreat and go through this node, you will spend less ammo per run.</ref>
+
|style="background-color:#FF0000"|
|style="background-color: #FFFF00"|
+
|0.895
|style="background-color: #00FF00"|
+
|style="background-color:#FFFF00; color:black"|2.1
|style="background-color: #FF0000"|<font color="white">1.52 </font>
+
|style="background-color:#F00; color:white"|19.47
|style="background-color: #00FF00"|2.55
 
 
|-
 
|-
|'''[[6-3]] <br> 1CL 4DD 1AV''' <br> [https://jervis.vercel.app/?p=5e92mT6ZLA]
+
|'''[[6-3]]<br>1CL 4DD 1AV''' [https://jervis.vercel.app/?p=5e92mT6ZLA]
|{{ToolTip|Medium|avg 5m30s per boss reach}}
+
|05:30
 
|96.8% <ref name="Note63BRank">Assuming you would only advance to night battle if you '''DID NOT''' get at least a '''B Rank''' at the end of the day battle. In general, unless you are looking for rare drops, it's not worth getting the S rank.</ref>
 
|96.8% <ref name="Note63BRank">Assuming you would only advance to night battle if you '''DID NOT''' get at least a '''B Rank''' at the end of the day battle. In general, unless you are looking for rare drops, it's not worth getting the S rank.</ref>
 
|3.1%
 
|3.1%
 
|
 
|
|style="background-color: #FFFF00"|<ref name="Note63ResNode">The air recon resource node can give a small amount of ammo and bauxite depending on the player luck. If they managed to roll those, the amount of resource spent will be less.</ref>
+
|style="background-color:#FFFF00"|<ref name="Note63ResNode">The air recon resource node can give a small amount of ammo and bauxite depending on the player luck. If they managed to roll those, the amount of resource spent will be less.</ref>
|style="background-color: #FFFF00"|
+
|style="background-color:#FFFF00"|
|style="background-color: #00FF00"|<ref name="Note63ResNode"/>
+
|style="background-color:#00FF00"|<ref name="Note63ResNode"/>
|style="background-color: #FF0000"|<font color="white">1.39</font> <ref name="Note63BRank"/>
+
|style="background-color:#FF0000; color:white"|1.39<ref name="Note63BRank"/>
|style="background-color: #FFFF00"|2.18
+
|style="background-color:#FFFF00; color:black"|2.18
 +
|23.02
 
|-
 
|-
|'''[[7-1]] <br> 1CL 4DD''' <br> Damegami RE [https://jervis.vercel.app/?p=R_80_edliA]
+
|'''[[7-1]]<br>1CL 4DD'''<br>Damegami RE [https://jervis.vercel.app/?p=R_80_edliA]
|{{ToolTip|Medium|avg 4m00s per boss reach}}
+
|04:30
|style="background-color: #00FF00"|99.7%
+
|style="background-color:#00FF00; color:black"|99.7%
|style="background-color: #00FF00"|0.3%
+
|style="background-color:#00FF00; color:black"|0.3%
|style="background-color: #00FF00"|
+
|style="background-color:#00FF00"|
|style="background-color: #00FF00"|
+
|style="background-color:#00FF00"|
|style="background-color: #00FF00"|
+
|style="background-color:#00FF00"|
|style="background-color: #00FF00"|
+
|style="background-color:#00FF00"|
|style="background-color: #00FF00"|0.118
+
|style="background-color:#00FF00; color:black"|0.118
 
|1.47
 
|1.47
 +
|style="background-color:#FF0000; color:white"|19.54
 
|}
 
|}
 
</div>
 
</div>
  
 
+
=Ranking Comps=
----
+
''For '''[[4-5]] 3 DD and [[6-2]]''' comps, please check out the [[Help:Ship_Farming|Ship Farming]] page.
 
 
''For '''4-5 3DD and 6-2''' comp, please check out the [[Help:Ship_Farming|Ship Farming]] page.''
 
  
 
{{FleetGuide
 
{{FleetGuide
 
| Map = 3-2 Ranking
 
| Map = 3-2 Ranking
| Fleet = '''1CL 5DD [https://jervis.vercel.app/?p=YhsmWH5O7W0]'''
+
| Fleet = '''1 CL, 5 DD [https://jervis.vercel.app/?p=YhsmWH5O7W0]
 
| Route = {{MapRoute|C|red|E|blue|F|blue|L|red}} '''or''' {{MapRoute|C|red|G|purple|F|blue|L|red}}
 
| Route = {{MapRoute|C|red|E|blue|F|blue|L|red}} '''or''' {{MapRoute|C|red|G|purple|F|blue|L|red}}
 
| AS = 0
 
| AS = 0
| Speed = '''Fast+'''
+
| Speed = '''Fast+
| Note =  
+
| Note = {{color|green|'''One of the fastest ways to get ranking points.}}
<font color="green">'''One of the fastest ways to get ranking point.'''</font>
+
Boss node always contains a transport ship to hunt so this map can be a great way to do {{color|green|'''weekly transport'''}}. The tradeoff is you can't really spam it much due to the high morale draining rate, so either you have to wait for a while to do it again or prepare a lot of this kind of fleet to do transport kill.
  
Boss node always contains transport ship to hunt so this map can be a great way to do <font color="green">'''weekly transport'''</font>. The tradeoff is you can't really spam it much due to the high morale draining rate, so either you have to wait for a while to do it again or prepare a lot of this kind of fleet to do transport kill.
+
The simulator result assumes you will always lose fuel due to a maelstrom on the way. In practice, there is only 50 % chance of hitting this node.
 
 
The simulator result assumes you will always lose fuel due to a maelstrom on the way. In practice, there is only 50% chance hitting this node.
 
 
}}
 
}}
  
 
{{FleetGuide
 
{{FleetGuide
 
| Map = 3-4 South Ranking
 
| Map = 3-4 South Ranking
| Fleet = '''2CL 1CAV 3DD [https://jervis.vercel.app/?p=vGHhHxyJS-w]'''
+
| Fleet = '''1 CAV, 2 CL, 3 DD [https://jervis.vercel.app/?p=vGHhHxyJS-w]
 
| Route = {{MapRoute|D|purple|H|red|L|blue|J|blue|P|red}}
 
| Route = {{MapRoute|D|purple|H|red|L|blue|J|blue|P|red}}
 
| AS = 84
 
| AS = 84
| Note =  
+
| Note = '''{{color|green|Best option for 3-4 ranking, one of the best and fastest ways to gain a large amount of points.}}
'''<font color="green">Best option for 3-4 ranking, one of the best and fastest ways to gain a large amount of point.</font>'''
+
*Also a good map to finish the Weekly World 3 quest.
*Also a good map to finish Weekly World 3 quest.
 
 
You can even achieve better result by swapping the flagship between CAV and CL, keeping the sparkle for them to increase the pass rate.
 
You can even achieve better result by swapping the flagship between CAV and CL, keeping the sparkle for them to increase the pass rate.
  
Line 138: Line 166:
 
{{FleetGuide
 
{{FleetGuide
 
| Map = 4-4 Ranking
 
| Map = 4-4 Ranking
| Fleet = '''3CVL 1CL 2DE (5 OASW, 2 non-Kai DE) [https://jervis.vercel.app/?p=UUaRdsoah58]'''
+
| Fleet = '''3 CVL, 1 CL, 2 DE (5 OASW, 2 non-Kai DE) [https://jervis.vercel.app/?p=UUaRdsoah58]
 
| Route = {{MapRoute|A|red|E|red|I|red|K|red}}
 
| Route = {{MapRoute|A|red|E|red|I|red|K|red}}
 
| AS = 72
 
| AS = 72
| Note =  
+
| Note = {{color|red|'''DE must be non-Kai (Have less than 10 HP and have at least 2 equipment slots)'''}} to abuse the overkill protection mechanic. Such DE {{color|blue|'''has the highest chance to trigger it'''}} with the {{color|blue|'''least chance'''}} of ending up at {{Taiha}} state, which helps increase passing rate.
<font color="red">'''DE must be non-Kai (Have less than 10 HP and have at least 2 equipment slots)'''</font> to abuse the overkill protection mechanic. Such DE <font color="blue">'''has the highest chance to trigger it'''</font> with the <font color="blue">'''least chance'''</font> of ending up at <font color="red">'''heavily damaged'''</font> state, which helps increase passing rate.
 
  
When using such DE, you don't need to bucket them. Just repair them in the dock and swap them for another DEs if they are damaged. Assuming '''DE lv is less than 99, she would always have less than an hour of repairing'''. This helps reduce bucket usage. <ref name="44dock"/>
+
When using such DE, you don't need to bucket them. Just repair them in the dock and swap them for another DEs if they are damaged. Assuming '''DE lv is less than 99, she would always have less than an hour of repairing'''. This helps reduce bucket usage<ref name="44dock"/>.
  
 
CVL with slot equals or less than 17 is preferred as they can't be shot down under AS+ fighter phase.
 
CVL with slot equals or less than 17 is preferred as they can't be shot down under AS+ fighter phase.
  
<font color="green">'''Great map for leveling ship due to new ship EXP boost at the boss node.'''</font>''
+
{{color|green|'''Great map for leveling ship due to new ship EXP boost at the boss node.}}
  
 
}}
 
}}
Line 154: Line 181:
 
{{FleetGuide
 
{{FleetGuide
 
| Map = 4-5 Sub Ranking
 
| Map = 4-5 Sub Ranking
| Fleet = '''2 SS [https://jervis.vercel.app/?p=3rIu7r-rR0w]'''
+
| Fleet = '''2 SS [https://jervis.vercel.app/?p=3rIu7r-rR0w]
 
| Route = {{MapRoute|A|blue|D|red|H|red|T|red}} '''or''' {{MapRoute|C|blue|D|red|H|red|T|red}}
 
| Route = {{MapRoute|A|blue|D|red|H|red|T|red}} '''or''' {{MapRoute|C|blue|D|red|H|red|T|red}}
 
| AS = 0
 
| AS = 0
| Speed = '''Fast+'''
+
| Speed = '''Fast+
| Note =  
+
| Note = {{color|red|'''Requires Fast+ submarine-only fleet'''.}} As of January 2025, {{ShipLink|I-201/Kai}} and {{ShipLink|I-203/Kai}} are the only ones who can achieve '''Fast+'''.
<font color="red">'''Requires Fast+ submarine-only fleet'''.</font> As of January 2025, {{ShipLink|I-201/Kai}} and {{ShipLink|I-203/Kai}} are the only ones who can achieve '''Fast+'''.
+
{{color|green|'''Cheapest map to do weekly world 4 quest.}}
  
<font color="green">'''Cheapest map to do weekly world 4 quest.'''</font>
+
{{color|red|'''However, the map MUST BE LOCKED in the FINAL FORM to make enemy DDs disappear at the boss node, which will lock you out of {{ShipLink|Maruyu}} farming}}'''. But on the bright side, without enemy DD presence, the enemy ASWs are very weak, where they have little to no chance to sink your {{Taiha}} non-flagship submarine, so you can advance after node H with {{Taiha}} non-flagship submarine and no harm will be done to them.
  
<font color="red">'''However, the map MUST BE LOCKED in the FINAL FORM to make enemy DDs disappear at the boss node, which will lock you out of {{ShipLink|Maruyu}} farming</font>'''. But on the bright side, without enemy DD presence, the enemy ASWs are very weak, where they have little to no chance to sink your <font color="red">'''heavily damaged'''</font> non-flagship submarine, so you can advance after node H with <font color="red">'''heavily damaged'''</font> non-flagship submarine and no harm will be done to them.
+
Keep in mind they have {{color|red|'''LITTLE TO NO CHANCE'''}} to sink your submarine, '''NOT''' impossible. There is an actually '''0.2%''' chance your submarine can die, or 2 out of 1000 runs.
 
 
Keep in mind they have <font color="red">'''LITTLE TO NO CHANCE'''</font> to sink your submarine, '''NOT''' impossible. There is an actually '''0.2%''' chance your submarine can die, or 2 out of 1000 runs.
 
  
 
For practical purposes, it is recommended that this comp/strategy is to be used in parallel with other ranking maps. As an example, one may run [[7-1]] as their main ranking map and occasionally sortie this composition as soon as the submarines are repaired, effectively making this strategy '''bucket-free'''.
 
For practical purposes, it is recommended that this comp/strategy is to be used in parallel with other ranking maps. As an example, one may run [[7-1]] as their main ranking map and occasionally sortie this composition as soon as the submarines are repaired, effectively making this strategy '''bucket-free'''.
 
 
}}
 
}}
  
 
{{FleetGuide
 
{{FleetGuide
 
| Map = 5-4 Ranking
 
| Map = 5-4 Ranking
| Fleet = '''1CL 3DD 2CLT - ETSCF fleet [https://jervis.vercel.app/?p=2fsnHFpgvY4]'''
+
| Fleet = '''1 CL, 2 CLT, 3 DD - ETSCF fleet [https://jervis.vercel.app/?p=2fsnHFpgvY4]
 
| Route = {{MapRoute|B|blue|E|red|H|violet|I|green|J|violet|M|blue|P|red}}
 
| Route = {{MapRoute|B|blue|E|red|H|violet|I|green|J|violet|M|blue|P|red}}
 
| AS = 0
 
| AS = 0
 
| LOS = Cn2: 45
 
| LOS = Cn2: 45
| Note =  
+
| Note = You should always sortie this fleet at 49 morale as '''if you manage to S-rank all preboss nodes, the entire fleet will be sparkled by the time you reached the boss node''', which helps reduce bucket usage.
You should always sortie this fleet at 49 morale as '''if you manage to S-rank all preboss nodes, the entire fleet will be sparkled by the time you reached the boss node''', which helps reduce bucket usage.
+
{{color|green|'''Best map to kill transport ships as you will meet 4 of them in one sortie.}}
  
<font color="green">'''Best map to kill transport ships as you will meet 4 of them in one sortie.'''</font>
+
Like Phase 1, boss node still {{color|green|'''contains a lot of old {{Ship/Link|Naganami|Zuikaku|Shoukaku|Mutsu|Agano|Ariake|text=rare ships}}, making it ideal to farm for their equipment'''}} if the player desires.
 +
*However, the {{color|red|{{EquipmentLink|Elite Torpedo Squadron Command Facility}} '''is the absolutely minimum requirement'''}} for this fleet to work, and '''possibly the {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}}''' as well to maintain the high pass rate.
  
Like Phase 1, boss node still <font color="green">'''contains a lot of old {{Ship/Link|Naganami|Zuikaku|Shoukaku|Mutsu|Agano|Ariake|text=rare ships}}, making it ideal to farm for their equipment'''</font> if the player desires.
+
Due to the possibility of using FCF, it is possible that LoS may drop below the requirement. Only continue if your fleet still {{color|red|'''have above Cn2 45 LoS'''}}.
*However, the <font color="red">{{EquipmentLink|Elite Torpedo Squadron Command Facility}} '''is the absolutely minimum requirement'''</font> for this fleet to work, and '''possibly the {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}}''' as well to maintain the high pass rate.
 
  
Due to the possibility of using FCF, it is possible that LoS may drop below the requirement. Only continue if your fleet still <font color="red">'''have above Cn2 45 LoS'''</font>.
+
If you managed to tweak the fleet setup to allow 3-slot CL or weaker DD with low luck while maintaining reasonable pass rate, {{color|green|'''this map can be one of the best options for leveling. A ship that is in non-flagship position and never get MVP will gain at least 1700 - 1850 EXP per boss runs (2500 - 2800 if flagship, more with MVP)'''}}. Theoretically, if the flagship always becomes MVP and you finished the boss battle, she can gain up to '''4500 EXP''' per runs.
  
If you managed to tweak the fleet setup to allow 3-slot CL or weaker DD with low luck while maintaining reasonable pass rate, <font color="green">'''this map can be one of the best options for leveling. A ship that is in non-flagship position and never get MVP will gain at least 1700 - 1850 EXP per boss runs (2500 - 2800 if flagship, more with MVP)'''</font>. Theoretically, if the flagship always becomes MVP and you finished the boss battle, she can gain up to '''4500 EXP''' per runs.
+
Keep in mind that due to being in a slot with very low capacity, the {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}} will {{color|red|'''almost always be completely shot down'''}}, thus losing the proficiency.
 
 
Keep in mind that due to being in a slot with very low capacity, the {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}} will <font color="red">'''almost always be completely shot down'''</font>, thus losing the proficiency.
 
 
 
For some reasons, if you approach the boss node from south route once the map is cleared, {{Enemy/Link|Heavy Cruiser Ne-Class/Elite|text='''CA Ne-Class'''}} comp will never appear (Dev oversight or historical reference?)<br/><br/>
 
  
 +
For some reasons, if you approach the boss node from south route once the map is cleared, {{Enemy/Link|Heavy Cruiser Ne-Class/Elite|text='''CA Ne-Class'''}} comp will never appear (Dev oversight or historical reference?)
 
}}
 
}}
  
 
{{FleetGuide
 
{{FleetGuide
 
| Map = 6-3 Ranking
 
| Map = 6-3 Ranking
| Fleet = '''1CL 4DD 1AV [https://jervis.vercel.app/?p=5e92mT6ZLA]'''
+
| Fleet = '''1 CL, 4 DD, 1 AV [https://jervis.vercel.app/?p=5e92mT6ZLA]
 
| Route = {{MapRoute|A|blue|C|red|E|red|G|green|H|green|J|red}}
 
| Route = {{MapRoute|A|blue|C|red|E|red|G|green|H|green|J|red}}
 
| AS = 0
 
| AS = 0
| Note =  
+
| Note = If the player prefers farming {{DM}} via the air recon node, {{ShipLink|Nisshin A|text=Nisshin}} can be used as an AV with full SPB loadout. This will secure GS for air recon node G and H, and {{color|green|'''both of these nodes combined can yield up to 8 {{DM}}'''}} if the player is lucky (Still requires at least a victory at the boss node to obtain though).
If the player prefers farming {{DM}} via the air recon node, {{ShipLink|Nisshin A|text=Nisshin}} can be used as an AV with full SPB loadout. This will secure GS for air recon node G and H, and <font color="green">'''both of these nodes combined can yield up to 8 {{DM}}'''</font> if the player is lucky (Still requires at least a victory at the boss node to obtain though).
 
 
*Keep in mind that without a proper combat-oriented AV like {{ShipLink|Mikuma Kai Ni Toku|text=Mikuma}}, the victory rate may decrease.
 
*Keep in mind that without a proper combat-oriented AV like {{ShipLink|Mikuma Kai Ni Toku|text=Mikuma}}, the victory rate may decrease.
 
This comp works better if you have '''married''' DDs who can '''1-slot OASW''' to increase the pass rate at the sub node.
 
This comp works better if you have '''married''' DDs who can '''1-slot OASW''' to increase the pass rate at the sub node.
 
 
}}
 
}}
  
 
{{FleetGuide
 
{{FleetGuide
 
| Map = 7-1 Ranking
 
| Map = 7-1 Ranking
| Fleet = '''1CL 4DD - Damegami RE [https://jervis.vercel.app/?p=R_80_edliA]'''
+
| Fleet = '''1CL 4DD - Damegami RE [https://jervis.vercel.app/?p=R_80_edliA]
 
| Route = {{MapRoute|D|red|E|green|G|red|H|red|K|red}}
 
| Route = {{MapRoute|D|red|E|green|G|red|H|red|K|red}}
 
| AS = 0
 
| AS = 0
| Note =  
+
| Note =Standard ranking fleet, '''{{color|green|default chosen by most of the players}}'''.
Standard ranking fleet, '''<font color="green">default chosen by most of the players</font>'''.
+
Despite damegami in the RE, they will never be used ('''Please also see {{color|red|Note}} <ref name="damegami71">There is actually an extremely small chance (around 0.01%, or 1 out of 10000 runs) that you will use it, the simulator rounded it down to 0.</ref> below'''). They are there to allow you to advance to the boss node with no harm done.
 
 
Despite damegami in the RE, they will never be used ('''Please also see <font color="red">Note</font> <ref name="damegami71">There is actually an extremely small chance (around 0.01%, or 1 out of 10000 runs) that you will use it, the simulator rounded it down to 0.</ref> below'''). They are there to allow you to advance to the boss node with no harm done.
 
 
 
 
}}
 
}}
  
 
<references/>
 
<references/>
  
 +
=Cannons=
 +
Management of quarterly sortie quest ranking points ("Cannons"):
 +
*Credit to '''Savara, Ink20'''. This is one of the recommended strategies to shoot ranking cannons.
  
----
+
As of current, there are 7 quarterly quests giving ranking points, known as cannon. A total of '''2050''' point can be obtained by completing all of those.
  
==Managing quarterly sortie quests ranking points==
+
The following is the list of quarterly sortie quests. '''Bold''' indicates cannon quests
Credit to '''Savara, Ink20'''. This is one of the recommended strategies to shoot ranking cannons.
 
<br/><br/>As of current, there are 7 quarterly quests giving ranking points, known as cannon. A total of '''2050''' point can be obtained by completing all of those.
 
<br/>The following is the list of quarterly sortie quests. '''Bold''' indicates cannon quests
 
 
*At the beginning of the quarterly (unlocked by default): Bq3 and '''Bq13'''
 
*At the beginning of the quarterly (unlocked by default): Bq3 and '''Bq13'''
 
*Unlocked by weekly or monthly quests:
 
*Unlocked by weekly or monthly quests:
Line 266: Line 282:
 
Also, remember that some requirement of these quests are shared with other quests and can be done together like 5-4 of Bq7 and Bq13 with 2CL, 3CA, 1CV or 1BBV (north or south route), 6-4 of Bq2 and Bq13, 6-3 of Bq2 and Bq4, etc.
 
Also, remember that some requirement of these quests are shared with other quests and can be done together like 5-4 of Bq7 and Bq13 with 2CL, 3CA, 1CV or 1BBV (north or south route), 6-4 of Bq2 and Bq13, 6-3 of Bq2 and Bq4, etc.
  
==Trivia==
+
=Trivia=
===Tools that help you with ranking===
+
==Tools that Help with Ranking==
====Savara's ranking cutoff - planning tool====
+
===Savara's ranking cutoff - planning tool===
Website: [https://bonodere.famluro.es]
+
:Website: [https://bonodere.famluro.es]
<br/>This is a ranking supportive tool that calculates the amount of point you need to farm in order to reach a selected goal. It also includes features using ranking data from [https://senka.su senka.su] such as automatic score input,  other players tracking system, and a filter for players potentially going for high ranking. For more information, please visit the site.<br/><br/>
+
This is a ranking supportive tool that calculates the amount of point you need to farm in order to reach a selected goal. It also includes features using ranking data from [https://senka.su senka.su] such as automatic score input,  other players tracking system, and a filter for players potentially going for high ranking. For more information, please visit the site.
 +
 
 +
===Senka.su===
 +
:Website: [https://senka.su]
 +
A database site that shows the top 500 record of every server, which can be helpful if you wanna check where you are at compared to the other players in the top 500.
  
====Senka.su====
+
==Ranking Plan==
Website: [https://senka.su]
 
<br/>A database site that shows the top 500 record of every server, which can be helpful if you wanna check where you are at compared to the other players in the top 500.<br/><br/>
 
===Ranking plan===
 
 
*As of September 2020, many quarterly quests that give ranking points have been released. This has directly affected the ranking pressure across all servers as nowaday T500 may requires as much effort as Phase 1 T100. However, this can also be a good thing as if you do all those quarterlies and EO in one single month, you can stack up to 3000 points pretty easily. With a couple of more sortie, you are guaranteed to hit T500 as well. So my advice is '''If your life is very busy, just focus all quarterlies in one month and clear all the EO that month too, this way, at least you will get ranking rewards every 3 months'''
 
*As of September 2020, many quarterly quests that give ranking points have been released. This has directly affected the ranking pressure across all servers as nowaday T500 may requires as much effort as Phase 1 T100. However, this can also be a good thing as if you do all those quarterlies and EO in one single month, you can stack up to 3000 points pretty easily. With a couple of more sortie, you are guaranteed to hit T500 as well. So my advice is '''If your life is very busy, just focus all quarterlies in one month and clear all the EO that month too, this way, at least you will get ranking rewards every 3 months'''
 
**Of course it is still possible to rank every month and spread out quarterlies to get enough point buff (i.e each month you only do 2-3 quarterlies for around 600 points), but will require much more points from daily sortie for T500 nowaday if you wanna catch up. Plan your schedule accordingly to your server if you spam daily. You are gonna need like 3700 for T500 (Hashi will need more obviously)
 
**Of course it is still possible to rank every month and spread out quarterlies to get enough point buff (i.e each month you only do 2-3 quarterlies for around 600 points), but will require much more points from daily sortie for T500 nowaday if you wanna catch up. Plan your schedule accordingly to your server if you spam daily. You are gonna need like 3700 for T500 (Hashi will need more obviously)
Line 293: Line 310:
 
**Shooting it anytime before 14:00 JST of the last day of '''May''' will give rpt to May.
 
**Shooting it anytime before 14:00 JST of the last day of '''May''' will give rpt to May.
 
**Shooting it after 14:00 JST of the last day of '''May''' will give rpt to the following month, '''June'''.
 
**Shooting it after 14:00 JST of the last day of '''May''' will give rpt to the following month, '''June'''.
The last note regarding the seasonal quest cannon are '''VERY IMPORTANT''' to know about especially <font color="red">if the said cannon is a '''MONTHLY''' quest. As the points are '''given''' to the next month if the cannon is shot '''AFTER 14:00 JST of the current month''', <u>''it is possible to stack the point gained from that particular quest '''TWICE''' in the following month.''</u></font> The seasonal quest cannon will start giving the point to the next month as soon as 14:00 JST of the current month has been passed, but '''the monthly quest reset will not occur yet''', so there is a small time window of 15 hours where you can finish the said monthly seasonal quest before it resets itself, allowing you to do it again, doubling the point gained from the said quest in the following month.<br/><br/>
+
The last note regarding the seasonal quest cannon are '''VERY IMPORTANT''' to know about especially {{color|red|if the said cannon is a '''MONTHLY''' quest. As the points are '''given''' to the next month if the cannon is shot '''AFTER 14:00 JST of the current month''', <u>''it is possible to stack the point gained from that particular quest '''TWICE''' in the following month.''</u>}} The seasonal quest cannon will start giving the point to the next month as soon as 14:00 JST of the current month has been passed, but '''the monthly quest reset will not occur yet''', so there is a small time window of 15 hours where you can finish the said monthly seasonal quest before it resets itself, allowing you to do it again, doubling the point gained from the said quest in the following month.<br><br>
 
The entire quest cannon can be summed up using this table:
 
The entire quest cannon can be summed up using this table:
{| class = "wikitable" style="text-align: center; width: auto"
+
{|class = "wikitable" style="text-align:center; width:auto"
 
!rowspan=2|
 
!rowspan=2|
 
|colspan=2|'''May 31st'''
 
|colspan=2|'''May 31st'''
Line 306: Line 323:
 
|Quarterly quest
 
|Quarterly quest
 
|Accounted for May
 
|Accounted for May
|colspan=2|<font color="red">'''LOST'''</font>
+
|colspan=2|{{color|red|'''LOST'''}}
 
|Accounted for June
 
|Accounted for June
 
|-
 
|-
Line 320: Line 337:
  
 
=See Also=
 
=See Also=
 +
*[[Ranking]]
 
{{Help}}
 
{{Help}}
 +
 +
<!-- <div style="position: -webkit-sticky; position: sticky; bottom: 0px; z-index: 0; margin-left: -201px; pointer-events: none;"">
 +
[[File:MFB_Shigure_B2.png|175px]]
 +
</div> -->

Latest revision as of 07:00, 23 May 2025

A guide to efficiently gaining Item Icon Ranking Point Reward.png Ranking Points, notably from sorties.

MFB Ranking Meme.png

Efficiency Summary

Check the link next to the comp for fleet setup reference

Resource color code: Less than 50 > 50-100 > 101-200 > More than 200

For Bauxite, just divide the number by 3.

Instant repair, Item Icon Ranking Point Reward.png, color code: Great > Okay > Average > Bad

SortieButtonOn.png Average time spent per boss run [1] Victory Rate [2] Retreat Rate [2] Average Resource used rating [2] Average Instant repair per run [2] Item Icon Ranking Point Reward.png per run [3] Average Item Icon Ranking Point Reward.png gained per hour [4]
Fuel Ammunition Steel Bauxite
3-2
1CL 5DD

Fast+ fleet, 4 radars [1]
03:00 98.7% 1.3% 0.278 1.3 25.66
3-4
2CL 1CAV 3DD
[2]
04:30 96.5% [5] 3.5% 1.17 [5] 2.43 31.26
4-4
3CVL 1CL 2DE

5 OASW, 2 non-Kai DE [3]
05:30 95.5% [5] 4.5% 0.282 [5] [6] 1.99 20.73
4-5
2 SS

Fast+ fleet [4]
03:30 70.7%[7] 22.4% 1.31 1.91[8] 23.14
4-5
1BB 1CV 1CL 3DD

NelsonNelson touch + Kaga Kai NiKaga Kai Ni [5]
05:30 85.5% 14.5% 1.10 2.31 21.54
5-4
1CL 3DD 2CLT

ETSCF fleet [6]
06:30 97.4% 2.6% [9] 1.52 2.55 22.93
6-2
1BB 1CV 2CAV/AV 2DD

NelsonNelson touch [7]
05:30 85% 15% 0.895 2.1 19.47
6-3
1CL 4DD 1AV
[8]
05:30 96.8% [5] 3.1% [10] [10] 1.39[5] 2.18 23.02
7-1
1CL 4DD

Damegami RE [9]
04:30 99.7% 0.3% 0.118 1.47 19.54

Ranking Comps

For 4-5 3 DD and 6-2 comps, please check out the Ship Farming page.

3-2 Ranking
Fleet Info
Single 1 CL, 5 DD [10]
LoS Any
Speed Fast+
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
C E F L or C G F L
Air State
AD AP AS AS+
0 0 0 0
Fleet Notes
One of the fastest ways to get ranking points.

Boss node always contains a transport ship to hunt so this map can be a great way to do weekly transport. The tradeoff is you can't really spam it much due to the high morale draining rate, so either you have to wait for a while to do it again or prepare a lot of this kind of fleet to do transport kill.

The simulator result assumes you will always lose fuel due to a maelstrom on the way. In practice, there is only 50 % chance of hitting this node.

3-4 South Ranking
Fleet Info
Single 1 CAV, 2 CL, 3 DD [11]
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
D H L J P
Air State
AD AP AS AS+
25 38 84 168
Fleet Notes
Best option for 3-4 ranking, one of the best and fastest ways to gain a large amount of points.
  • Also a good map to finish the Weekly World 3 quest.

You can even achieve better result by swapping the flagship between CAV and CL, keeping the sparkle for them to increase the pass rate.

Equipping radars on at least 3 ships will cause your fleet to lose less fuel on the maelstrom node D.

4-4 Ranking
Fleet Info
Single 3 CVL, 1 CL, 2 DE (5 OASW, 2 non-Kai DE) [12]
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
A E I K
Air State
AD AP AS AS+
22 32 72 144
Fleet Notes
DE must be non-Kai (Have less than 10 HP and have at least 2 equipment slots) to abuse the overkill protection mechanic. Such DE has the highest chance to trigger it with the least chance of ending up at TaihaHeavily Damaged (大破) state, which helps increase passing rate.

When using such DE, you don't need to bucket them. Just repair them in the dock and swap them for another DEs if they are damaged. Assuming DE lv is less than 99, she would always have less than an hour of repairing. This helps reduce bucket usage[6].

CVL with slot equals or less than 17 is preferred as they can't be shot down under AS+ fighter phase.

Great map for leveling ship due to new ship EXP boost at the boss node.

4-5 Sub Ranking
Fleet Info
Single 2 SS [13]
LoS Any
Speed Fast+
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
A D H T or C D H T
Air State
AD AP AS AS+
0 0 0 0
Fleet Notes
Requires Fast+ submarine-only fleet. As of January 2025, I-201 KaiI-201 Kai and I-203 KaiI-203 Kai are the only ones who can achieve Fast+.

Cheapest map to do weekly world 4 quest.

However, the map MUST BE LOCKED in the FINAL FORM to make enemy DDs disappear at the boss node, which will lock you out of MaruyuMaruyu farming. But on the bright side, without enemy DD presence, the enemy ASWs are very weak, where they have little to no chance to sink your TaihaHeavily Damaged (大破) non-flagship submarine, so you can advance after node H with TaihaHeavily Damaged (大破) non-flagship submarine and no harm will be done to them.

Keep in mind they have LITTLE TO NO CHANCE to sink your submarine, NOT impossible. There is an actually 0.2% chance your submarine can die, or 2 out of 1000 runs.

For practical purposes, it is recommended that this comp/strategy is to be used in parallel with other ranking maps. As an example, one may run 7-1 as their main ranking map and occasionally sortie this composition as soon as the submarines are repaired, effectively making this strategy bucket-free.

5-4 Ranking
Fleet Info
Single 1 CL, 2 CLT, 3 DD - ETSCF fleet [14]
LoS Cn2: 45
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
B E H I J M P
Air State
AD AP AS AS+
0 0 0 0
Fleet Notes
You should always sortie this fleet at 49 morale as if you manage to S-rank all preboss nodes, the entire fleet will be sparkled by the time you reached the boss node, which helps reduce bucket usage.

Best map to kill transport ships as you will meet 4 of them in one sortie.

Like Phase 1, boss node still contains a lot of old rare shipsNaganami
Zuikaku
Shoukaku
Mutsu
Agano
Ariake
, making it ideal to farm for their equipment
if the player desires.

Due to the possibility of using FCF, it is possible that LoS may drop below the requirement. Only continue if your fleet still have above Cn2 45 LoS.

If you managed to tweak the fleet setup to allow 3-slot CL or weaker DD with low luck while maintaining reasonable pass rate, this map can be one of the best options for leveling. A ship that is in non-flagship position and never get MVP will gain at least 1700 - 1850 EXP per boss runs (2500 - 2800 if flagship, more with MVP). Theoretically, if the flagship always becomes MVP and you finished the boss battle, she can gain up to 4500 EXP per runs.

Keep in mind that due to being in a slot with very low capacity, the Prototype Night Zuiun (Attack Equipment)Prototype Night Zuiun (Attack Equipment) will almost always be completely shot down, thus losing the proficiency.

For some reasons, if you approach the boss node from south route once the map is cleared, CA Ne-ClassHeavy Cruiser Ne-Class Elite comp will never appear (Dev oversight or historical reference?)

6-3 Ranking
Fleet Info
Single 1 CL, 4 DD, 1 AV [15]
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
A C E G H J
Air State
AD AP AS AS+
0 0 0 0
Fleet Notes
If the player prefers farming Development material via the air recon node, NisshinNisshin A can be used as an AV with full SPB loadout. This will secure GS for air recon node G and H, and both of these nodes combined can yield up to 8 Development material if the player is lucky (Still requires at least a victory at the boss node to obtain though).
  • Keep in mind that without a proper combat-oriented AV like MikumaMikuma Kai Ni Toku, the victory rate may decrease.

This comp works better if you have married DDs who can 1-slot OASW to increase the pass rate at the sub node.

7-1 Ranking
Fleet Info
Single 1CL 4DD - Damegami RE [16]
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
D E G H K
Air State
AD AP AS AS+
0 0 0 0
Fleet Notes
Standard ranking fleet, default chosen by most of the players.

Despite damegami in the RE, they will never be used (Please also see Note [11] below). They are there to allow you to advance to the boss node with no harm done.

  1. In mm:ss format. This also assumes additional 30 seconds coming back to the home port for resupplying and repairing before sortieing again.
  2. 2.0 2.1 2.2 2.3 Assumed with carried over HP and morale, use Instant repair only if HP is less than 50% (Except for 4-5 sub comp, see below).
  3. Assuming S rank all nodes.
  4. This is calculated as Points gained per run X Victory Rate X ( 60 / Average time spent per boss run ).
  5. 5.0 5.1 5.2 5.3 5.4 5.5 Assuming you would only advance to night battle if you DID NOT get at least a B Rank at the end of the day battle. In general, unless you are looking for rare drops, it's not worth getting the S rank.
  6. 6.0 6.1 Assuming you would never bucket DEs. The simulator result ignores any bucket usage if the damaged (less than 50% HP) shipgirl has less than 1 hour of repairing (only possible for DEs in this case).
  7. Can only get B rank at best. Also, all the numbers in this row assumes you will always sortie them at full HP and 49 morale.
  8. Assuming D rank preboss and B rank at the boss node, which gives 2900 - 200 x 0.8 = 2740 HQ EXP, or 1.91 ranking point.
  9. 5-4 south route also consists of one ammo node that will always give you 60 ammo (No DLC equipped). Assuming 98% of the time you will not retreat and go through this node, you will spend less ammo per run.
  10. 10.0 10.1 The air recon resource node can give a small amount of ammo and bauxite depending on the player luck. If they managed to roll those, the amount of resource spent will be less.
  11. There is actually an extremely small chance (around 0.01%, or 1 out of 10000 runs) that you will use it, the simulator rounded it down to 0.

Cannons

Management of quarterly sortie quest ranking points ("Cannons"):

  • Credit to Savara, Ink20. This is one of the recommended strategies to shoot ranking cannons.

As of current, there are 7 quarterly quests giving ranking points, known as cannon. A total of 2050 point can be obtained by completing all of those.

The following is the list of quarterly sortie quests. Bold indicates cannon quests

  • At the beginning of the quarterly (unlocked by default): Bq3 and Bq13
  • Unlocked by weekly or monthly quests:
    • Bq1 needs Bm6 (Monthly 4-2)
    • Bq2 needs Bw2 (Weekly carriers)
    • Bq5 needs D11 (Tokyo Express 2)
    • Bq7 needs Bw9: (Weekly 5-2)
    • Bq8 needs D11 (Tokyo Express 2)
    • Bq9 needs D11: (Tokyo Express 2)
    • Bq11 needs Bm8 (Monthly supply lines)
  • Unlocked by other quarterlies:
    • Bq4 needs Bq3
    • Bq6 needs Bq5
    • Bq10 needs Bq2
    • Bq12 needs Bq11

Recommended course of actions

  • 1. Do all weeklies
  • 2. Do Bm1: “Monthly Myoukou 2-5”
  • 3. Do Bm5: “Monthly 1-5”
  • 4. Do Bm8: “Monthly supply lines”
  • 5. Do Bq11: “Newbie cannon” (80 rpt must be “sacrificed”)
  • 6. At this point 5 big cannons are unlocked
    • 6.1. Bq2 do everything but 6-3 run
    • 6.2. Bq7 do everything but 5-4 run
    • 6.3. Bq8 do everything but one 1-5 run
    • 6.4. Bq12 do everything but 4-2 run
    • 6.5. Bq13 do everything but 5-4 run
  • 7. Bq10 remains locked until Bq2 is done
  • 8. Clear all EOs and farm ranking points as usual
  • 9. When the end of the month is close, calculate how many rpt you need to reach your desired position and fire the cannons you need.


Alternatively, if you want to try ranking all 3 months:

  • Month 1. Do Bm1, Bm5, Bm8, Bq2, Bq8, 7-2-2 run of Bq10 (so you don't have to open it again) and everything but one run of Bq7, Bq11 and Bq13 (350+300 rpt with 200+80+390 rpt ready in case of need)
  • Month 2. Do Bq7, Bq10 and Bq11 (200+400+80 rpt)
  • Month 3. Do Bq12 and Bq13 (330+390 rpt)

Also, remember that some requirement of these quests are shared with other quests and can be done together like 5-4 of Bq7 and Bq13 with 2CL, 3CA, 1CV or 1BBV (north or south route), 6-4 of Bq2 and Bq13, 6-3 of Bq2 and Bq4, etc.

Trivia

Tools that Help with Ranking

Savara's ranking cutoff - planning tool

Website: [17]

This is a ranking supportive tool that calculates the amount of point you need to farm in order to reach a selected goal. It also includes features using ranking data from senka.su such as automatic score input, other players tracking system, and a filter for players potentially going for high ranking. For more information, please visit the site.

Senka.su

Website: [18]

A database site that shows the top 500 record of every server, which can be helpful if you wanna check where you are at compared to the other players in the top 500.

Ranking Plan

  • As of September 2020, many quarterly quests that give ranking points have been released. This has directly affected the ranking pressure across all servers as nowaday T500 may requires as much effort as Phase 1 T100. However, this can also be a good thing as if you do all those quarterlies and EO in one single month, you can stack up to 3000 points pretty easily. With a couple of more sortie, you are guaranteed to hit T500 as well. So my advice is If your life is very busy, just focus all quarterlies in one month and clear all the EO that month too, this way, at least you will get ranking rewards every 3 months
    • Of course it is still possible to rank every month and spread out quarterlies to get enough point buff (i.e each month you only do 2-3 quarterlies for around 600 points), but will require much more points from daily sortie for T500 nowaday if you wanna catch up. Plan your schedule accordingly to your server if you spam daily. You are gonna need like 3700 for T500 (Hashi will need more obviously)

Regarding the EO and Quest cannon

  • For EO cannon, you can shoot anytime in a month to gain rpt, but note that if you shoot in the last day of the month, between 22:00 - 00:00 JST of the next month, it will not be counted for anything !
  • For quarterly quest cannon:
    • Shooting it anytime before 14:00 JST of the last day of any month will give rpt to that month.
    • Shooting it after 14:00 JST of the last day of any month, as long as that month is NOT the last month of the quarter, will give rpt to the following month.
    • Shooting it after 14:00 JST of the last day of the last month in a quarter will just simply waste it, not counted for anything.
    • For reference, 4 quarters in KC are month 12-1-2 / 3-4-5 / 6-7-8 / 9-10-11

Example:

  • Right now it's July, it belongs to quarter 6-7-8. I have the Z cannon available giving 350 points.
    • If I shoot it anytime in July before 7/31 14:00 JST, I will have 350 points for July.
    • If I shoot it after 7/31 14:00 JST, but before August coming, I will have 350 points for August.
    • If I shoot it after 8/31 14:00 JST, I will get nothing out of it, as August is already the last month of the quarter.
  • For limited seasonal quest cannon (Rainy Season 2023 - Terubozu, Setsubun, etc...), let's say the current month is May and it currently has a seasonal quest cannon:
    • Shooting it anytime before 14:00 JST of the last day of May will give rpt to May.
    • Shooting it after 14:00 JST of the last day of May will give rpt to the following month, June.

The last note regarding the seasonal quest cannon are VERY IMPORTANT to know about especially if the said cannon is a MONTHLY quest. As the points are given to the next month if the cannon is shot AFTER 14:00 JST of the current month, it is possible to stack the point gained from that particular quest TWICE in the following month. The seasonal quest cannon will start giving the point to the next month as soon as 14:00 JST of the current month has been passed, but the monthly quest reset will not occur yet, so there is a small time window of 15 hours where you can finish the said monthly seasonal quest before it resets itself, allowing you to do it again, doubling the point gained from the said quest in the following month.

The entire quest cannon can be summed up using this table:

May 31st June 1st
13:59 JST of May 31st and before 14:00 JST of May 31st - 04:59 JST of June 1st 05:00 of June 1st and later
Quarterly quest Accounted for May LOST Accounted for June
Seasonal quest BEFORE June quest reset Accounted for May Accounted for June
Seasonal quest AFTER June quest reset Accounted for June

See Also