| Line 1: |
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| − | ==World 3-2: キス島沖 [[wikipedia:en:Kiska Island|The Kis Island]]==
| + | {{World/Hub}} |
| | + | =World 3-2: キス島沖 - [[wikipedia:en:Kiska Island|The Kis Island]]= |
| | {{LabSortieworld | | {{LabSortieworld |
| − | | map = 3-2_Map.png | + | | page = World 3/3-2 |
| | | difficulty = ☆ ☆ ☆ ☆ ☆ | | | difficulty = ☆ ☆ ☆ ☆ ☆ |
| | | item = {{ammo}} {{FBsmall}} | | | item = {{ammo}} {{FBsmall}} |
| | | exp = 320 | | | exp = 320 |
| − | | code = キス島撤退作戦 ([[wikipedia:Japanese_occupation_of_Kiska|Kis Island Withdrawal Tactics]]) | + | | code = キス島撤退作戦<br>[[wikipedia:Japanese_occupation_of_Kiska|Kis Island Withdrawal Tactics]] |
| − | | jptext = 軽巡を旗艦とした水雷戦隊、または駆逐艦のみの艦隊で、敵包囲下の北方海域キス島に突入!島の守備隊を無事収容せよ! | + | | jptext = 駆逐艦を主力とした高速艦隊で、敵に包囲された北方海域キス島に突入!守備隊を無事収容せよ! |
| − | | entext = Using either a torpedo squadron with light cruiser as flagship or a fleet composed of only destroyers, charge the waters around Kis Island surrounded by the enemy! Take in the forces garrisoned on the island! | + | | entext = With a fast fleet of which main force is destroyers, rush into Kis Island in Northern waters surrounded by enemies! |
| − | | aircon = {{AirControlSystem | + | Rescue the garrison force safely! |
| − | | Map = 3-2
| + | | aircon = |
| − | | Fleet = CL 5DD
| + | {{AirConKai |
| − | | Route = Random<br/>C-G-H-F-L (Fast fleet)<br/>C-G-F-L (Fast or Fast+ fleet)<br/>C-E-F-L (Fast+ fleet)
| + | |AS=0 |
| − | | AS = 0 | + | |ASr=36 |
| − | | Notes = | + | }} |
| | }} | | }} |
| | + | |
| | + | {{MapUnlock |
| | + | | unlock= [[3-1]] and [[1-5]] HP bar once |
| | + | | clear= the boss's flagship must be sunk once |
| | }} | | }} |
| | + | |
| | ===Stage Guide=== | | ===Stage Guide=== |
| | {{MapBranchingTable | | {{MapBranchingTable |
| | |title = 3-2 Branching Rules | | |title = 3-2 Branching Rules |
| | |id = 3-2 | | |id = 3-2 |
| − | |expand = true
| |
| | |0 -> A = * Do not meet the requirements to go to C. | | |0 -> A = * Do not meet the requirements to go to C. |
| | |0 -> C = | | |0 -> C = |
| | * Meet '''ANY''' of the following requirements: | | * Meet '''ANY''' of the following requirements: |
| − | ** Fleet contains (F)BB(V) or CV(L/B) | + | ** Fleet contains (F)BB(V) or CV(B/L) |
| | ** Amount of CL = 1 (''exactly 1, no more'') '''AND''' amount of DD ≥ 4 | | ** Amount of CL = 1 (''exactly 1, no more'') '''AND''' amount of DD ≥ 4 |
| | ** Amount of DD = 6 | | ** Amount of DD = 6 |
| | | | |
| | |C -> A, E/empty, G/storm = | | |C -> A, E/empty, G/storm = |
| − | * Meeting '''ANY''' of the following '''FORCES''' you to A: | + | * Meeting '''ANY''' of the following '''FORCES''' to A: |
| | ** Amount of DD ≤ 3 | | ** Amount of DD ≤ 3 |
| | ** Amount of (F)BB(V)+CV(B) ≥ 2 | | ** Amount of (F)BB(V)+CV(B) ≥ 2 |
| Line 49: |
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| | | | |
| | |G/storm -> F/empty, H, J = | | |G/storm -> F/empty, H, J = |
| − | * Meeting '''ANY''' of the following '''FORCES''' you to J: | + | * Meeting '''ANY''' of the following '''FORCES''' to J: |
| | ** Fleet contains CV(B) or SS(V) | | ** Fleet contains CV(B) or SS(V) |
| − | ** Amount of (F)BB(V)+CV(L/B) ≥ 2 | + | ** Amount of (F)BB(V)+CV(B/L) ≥ 2 |
| | *Meet '''ANY''' of the following to go to H | | *Meet '''ANY''' of the following to go to H |
| | **Slow fleet | | **Slow fleet |
| Line 59: |
Line 64: |
| | **Fleet contains 6 ships | | **Fleet contains 6 ships |
| | **'''Fast+''' Fleet | | **'''Fast+''' Fleet |
| − | **Fleet contains CL and DD only | + | **Fleet contains CL, DD, and AO only |
| | **Fleet carries at least 1 radar | | **Fleet carries at least 1 radar |
| − | *Otherwise, the following affects your chances of going to F if not meeting any of the above conditions | + | *Otherwise, the following affect the chances of going to F if not meeting any of the above conditions |
| − | **Fleet contains AO: 55% | + | **Fleet contains other AO: 55% |
| − | **Fleet doesn't contain AO: 35% | + | **Fleet doesn't contain any AO: 35% |
| − | | |
| | | | |
| | |H -> F/empty = * Amount of CL+DD+AO = 6 | | |H -> F/empty = * Amount of CL+DD+AO = 6 |
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| | | | |
| | ===Tips=== | | ===Tips=== |
| − | *All destroyers should be remodeled, equipped with double attack setup and have their stats maxed (with the exception of AA). | + | This map utilizes mostly light fleets and put an emphasis on speed. |
| − | *Use Line ahead in boss node. | + | *By using {{EquipmentLink|Improved Kanhon Type Turbine|Enhanced Kanhon Type Boiler|New Model High Temperature High Pressure Boiler|text=Speed modifiers|link=Improving Ship Speed}}, nodes {{MapRoute|H|red}} or even {{MapRoute|G|violet}} can be avoided, making the routing more reliable. |
| − | <br/>'''Standard Compositions'''
| + | |
| − | *Each fleet composition below has a chance of avoiding Node H if specific conditions are met:
| + | All ships should be remodeled and modernized. |
| − | **'''6 DD''' has a '''50% chance''' of avoiding '''Node H''' | + | *Notably, when speed modded, they should be equipped with double attack setups, in order to effectively mitigate the combat loss link to the speed equipment. |
| − | **'''1 CL 5 DD''' have a '''30% chance''' of avoiding '''Node H''' | + | *4 slots CL and DD as well as [[Speed Group]] A ships should be favorised. |
| − | <br/>'''Speed Enhanced Compositions'''
| + | *Line ahead should be used across the map. |
| − | *By using equipment such as turbines and boilers, you can also avoid '''Node G and H''' (See [[Improving Ship Speed]] for additional details on how to improve your ships speed performance when considering the below options)
| + | |
| − | ** '''Fast+''' fleet that consists of '''1CL 5DD''' and is equipped with 1 Radar '''will always bypass node H'''
| + | As this map is very cheap and quick to run, it is the prime location for [[Ranking]]. |
| − | ** Using a Fleet of ships that can go '''Fastest''' will give them a 50% chance of avoiding going to '''Node G''' and instead take '''Node E''' | + | |
| − | *** Ships such as [[Shimakaze]] and [[Tashkent]] can easily reach fastest without lots of boilers, however all other DD will need 2 of New High Pressure, High Speed Boilers to achieve Fastest which can only be achieved through [[Amatsukaze]] or expensive engine improvements. | + | ===Recommended Fleets=== |
| − | **A Fast Fleet consisting of '''1 AO, 1 XX, 4 DD''' has a '''40% chance''' of avoiding '''node H''' and 40% chance of going to '''Node E'''
| + | The various compositions will more or less guarantee an easy route to the boss. |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Base Fast Fleet |
| | + | | Fleet = '''1 CL, 5 DD''' with 1 {{Surface Radar}} |
| | + | | Speed = Fast |
| | + | | Route = Random: |
| | + | *70 % {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}} |
| | + | *30 % {{MapRoute|C|red|G|violet|F|blue|L|red}} |
| | + | | AS = 0 |
| | + | | Note = The fast standard fleet, having enough combat power, and not bothering to avoid node {{MapRoute|H|red}}. |
| | + | | Quest = |
| | + | }} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Fast DD Fleet |
| | + | | Fleet = '''6 DD''' with 1 {{Surface Radar}} |
| | + | | Speed = Fast |
| | + | | Route = Random: |
| | + | *50 % {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}} |
| | + | *50 % {{MapRoute|C|red|G|violet|F|blue|L|red}} |
| | + | | AS = 0 |
| | + | | Note = Using only DD lowers the chance to go to {{MapRoute|H|red}} at the cost of using a weaker fleet. |
| | + | | Quest = |
| | + | }} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Fast AO Fleet |
| | + | | Fleet = '''4 DD, 1 AO, 1 CL/DD/AO''' with 1 {{Surface Radar}} |
| | + | | Speed = Fast |
| | + | | Route = Random: |
| | + | *33 % {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}} |
| | + | *27 % {{MapRoute|C|red|G|violet|F|blue|L|red}} |
| | + | *40 % {{MapRoute|C|red|E|blue|F|blue|L|red}} |
| | + | | AS = 0 |
| | + | | Note = The AO lowers the risk to go to {{MapRoute|H|red}} while allowing to bring stronger ships. |
| | + | [[Shimane Maru Kai]] and [[Yamashio Maru Kai]] are the best pick for the AO, as they can bring bombers. |
| | + | | Quest = |
| | + | }} |
| | | | |
| − | <br/>'''Ammo Farming : 1 XX (as long as ship is not a (F)BB(V) or CV(L)(B)'''
| + | {{FleetGuide |
| − | *This map makes it possible to farm ammo which you can earn anywhere between '''50-155 ammo'''. The process to gaining ammo is simple and it is recommended to use a '''throwaway ship''' to save on spending resources while completing the take. | + | | Map = Fast+ Fleets |
| − | *The following steps must be taken to ensure this can be completed: | + | | Fleet = '''1 CL, 4-5 DD, 0-1 AO''' with 1 {{Surface Radar}} |
| − | ** Equip throwaway ship with [[Repair Team]]
| + | | Speed = Fast+ |
| − | ** Send this to Node A and lose the battle
| + | | Route = Random: |
| − | ** Select to use repair team onward.
| + | *60 %: {{MapRoute|C|red|G|violet|F|blue|L|red}} |
| − | ** Reach Node B and get ammo
| + | *40 %: {{MapRoute|C|red|E|blue|F|blue|L|red}} |
| − | *'''NOTE:''' The [[Repair Team]] '''is not consumed''' while doing this process as this is the only battle you go through and your repair team is only consumed if you enter a 2nd fight. Since there is no 2nd fight, the repair team remains equipped on your throwaway ship.
| + | | AS = 0 |
| − | *Once complete, remove [[Repair Team]] from said ship and rinse and repeat as you gain ammo at an alarming rate.
| + | | Note = A good balance for keeping combat effectiveness and always bypassing node {{MapRoute|H|red}}. |
| − | *'''Additional Note:''' '''This process will cause your Sortie Win/Lose Ratio to drop''' over time if you do not have a large sortie participation number. Please carefully consider doing this practice if you are relatively new as it could risk your chance in participating in [[Events]] if your sortie % rate drops to below 75%. | + | [[Shimane Maru Kai]] and [[Yamashio Maru Kai]] are the best pick for the AO, as she can bring a bomber or fighter. |
| | + | *An AO increased to Fast+ will have very little combat power; it may be better to leave the fleet at Fast and accept the chance of going to {{MapRoute|H|red}}. |
| | + | | Quest = |
| | + | }} |
| | | | |
| − | ===Nodes And Enemy Encounters===
| + | {{FleetGuide |
| − | {{#invoke:EnemyEncounters2|encounterTemplate | + | | Map = Fastest Fleet |
| − | |A_label = 敵北方遊撃任務部隊
| + | | Fleet = '''1 CL 5 DD''' with 4 ships carrying {{Surface Radar}} |
| − | |A-1_node_info = cvl_nu-class_elite ca_ri-class_elite ca_ri-class_elite cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model
| + | | Speed = Fastest |
| − | |A-1_form = diamond
| + | | Route = {{MapRoute|C|red|E|blue|F|blue|L|red}} |
| − | |A-1_xp =
| + | | AS = 0 |
| − | |A-1_enemy_air_power = 24
| + | | Note = DDs from [[Speed Group]] Fast A, or with 4 slots, can easily reach '''fastest''' without losing too much effectiveness; however, other DDs will be less effective. |
| − | |A-2_node_info = ca_ri-class_elite ca_ri-class_elite ca_ri-class_elite cl_he-class_elite dd_ro-class_late_model dd_ro-class_late_model
| + | | Quest = |
| − | |A-2_form = line_ahead
| |
| − | |A-2_xp =
| |
| − | |A-2_enemy_air_power =
| |
| − | |A-3_node_info = cvl_nu-class_elite ca_ri-class_elite ca_ri-class_elite cl_he-class_elite dd_ro-class_late_model dd_ro-class_late_model
| |
| − | |A-3_form = diamond
| |
| − | |A-3_xp =
| |
| − | |A-3_enemy_air_power = 24
| |
| − | |A-4_node_info = ca_ri-class_elite ca_ri-class_elite cl_he-class_elite cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model
| |
| − | |A-4_form = line_ahead
| |
| − | |A-4_xp =
| |
| − | |A-4_enemy_air_power =
| |
| − | |A-5_node_info = ca_ri-class_elite ca_ri-class_elite cl_ho-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class
| |
| − | |A-5_form = line_ahead
| |
| − | |A-5_xp =
| |
| − | |A-5_enemy_air_power =
| |
| − | |A-6_node_info = ca_ri-class_elite ca_ri-class_elite cl_he-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class
| |
| − | |A-6_form = line_ahead | |
| − | |A-6_xp =
| |
| − | |A-6_enemy_air_power =
| |
| − | |
| |
| − | |B_label = '''<span style="color:green">Resource Node</span>''' | |
| − | |B1_node_info = ammo + 50 150 | |
| − | |
| |
| − | |C_label = 敵北方水雷戦隊 | |
| − | |C-1_node_info = cl_ho-class_flagship clt_chi-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class | |
| − | |C-1_form = line_ahead double_line | |
| − | |C-1_xp = | |
| − | |C-1_enemy_air_power = | |
| − | |C-2_node_info = clt_chi-class_elite clt_chi-class_elite clt_chi-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class
| |
| − | |C-2_form = double_line line_ahead
| |
| − | |C-2_xp =
| |
| − | |C-2_enemy_air_power =
| |
| − | |C-3_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class
| |
| − | |C-3_form = double_line line_ahead
| |
| − | |C-3_xp =
| |
| − | |C-3_enemy_air_power = | |
| − | | | |
| − | |D_label = '''<span style="color:blue">Battle Avoided</span>'''
| |
| − | |D1_node_info = "Must be my imagination" (battle avoided) | |
| − | | | |
| − | |E_label = '''<span style="color:blue">Battle Avoided</span>''' | |
| − | |E1_node_info = "Must be my imagination" (battle avoided) | |
| − | |
| |
| − | |F_label = '''<span style="color:blue">Battle Avoided</span>'''
| |
| − | |F1_node_info = "Must be my imagination" (battle avoided)
| |
| − | |
| |
| − | |G_label = '''<span style="color:purple">Maelstrom Node</span>'''
| |
| − | |G1_node_info = fuel - ?
| |
| − | |
| |
| − | |H_label = 敵北方水上打撃艦隊
| |
| − | |H-1_node_info = bb_ru-class_elite bb_ru-class_elite ca_ri-class_elite cl_he-class_elite dd_ro-class_late_model dd_ro-class_late_model
| |
| − | |H-1_form = echelon line_ahead
| |
| − | |H-1_xp =
| |
| − | |H-1_enemy_air_power =
| |
| − | |H-2_node_info = bb_ru-class_elite ca_ri-class_elite ca_ri-class_elite cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model
| |
| − | |H-2_form = line_ahead echelon
| |
| − | |H-2_xp =
| |
| − | |H-2_enemy_air_power =
| |
| − | |H-3_node_info = bb_ru-class_elite ca_ri-class_elite cl_ho-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class
| |
| − | |H-3_form = echelon line_ahead
| |
| − | |H-3_xp =
| |
| − | |H-3_enemy_air_power =
| |
| − | |
| |
| − | |I_label = '''<span style="color:green">Resource Node</span>'''
| |
| − | |I1_node_info = smallfurniture + 1
| |
| − | |
| |
| − | |J_label = 敵北方攻撃任務群 先遣護衛戦隊
| |
| − | |J-1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model
| |
| − | |J-1_form = line_ahead
| |
| − | |J-1_xp =
| |
| − | |J-1_enemy_air_power =
| |
| − | |J-2_node_info = cl_he-class_flagship cl_ho-class_elite cl_ho-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class
| |
| − | |J-2_form = line_ahead
| |
| − | |J-2_xp =
| |
| − | |J-2_enemy_air_power =
| |
| − | |J-3_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model
| |
| − | |J-3_form = line_ahead
| |
| − | |J-3_xp =
| |
| − | |J-3_enemy_air_power =
| |
| − | |J-4_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_ho-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class
| |
| − | |J-4_form = line_ahead
| |
| − | |J-4_xp =
| |
| − | |J-4_enemy_air_power =
| |
| − | |J-5_node_info = ca_ri-class_flagship cl_he-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model
| |
| − | |J-5_form = line_ahead
| |
| − | |J-5_xp =
| |
| − | |J-5_enemy_air_power =
| |
| − | |J-6_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model
| |
| − | |J-6_form = line_ahead
| |
| − | |J-6_xp =
| |
| − | |J-6_enemy_air_power =
| |
| − | |
| |
| − | |K_label = 敵北方攻撃任務群 機動部隊
| |
| − | |K-1_node_info = cv_wo-class_flagship cv_wo-class_flagship bb_ru-class_flagship bb_ru-class_elite dd_ha-class_late_model dd_ha-class_late_model
| |
| − | |K-1_form = diamond | |
| − | |K-1_xp =
| |
| − | |K-1_enemy_air_power = 56
| |
| − | |K-2_node_info = cv_wo-class_flagship cv_wo-class_flagship bb_ru-class_elite bb_ru-class_elite dd_ro-class_late_model dd_ro-class_late_model
| |
| − | |K-2_form = diamond
| |
| − | |K-2_xp =
| |
| − | |K-2_enemy_air_power = 56
| |
| − | |K-3_node_info = cv_wo-class_flagship cv_wo-class_elite bb_ru-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class
| |
| − | |K-3_form = diamond
| |
| − | |K-3_xp =
| |
| − | |K-3_enemy_air_power = 55
| |
| − | |K-4_node_info = cv_wo-class_flagship cv_wo-class_flagship bb_ru-class_flagship bb_ru-class_elite dd_ro-class_late_model dd_ro-class_late_model
| |
| − | |K-4_form = diamond
| |
| − | |K-4_xp =
| |
| − | |K-4_enemy_air_power = 56
| |
| − | |K-5_node_info = cv_wo-class_flagship cv_wo-class_elite bb_ru-class_elite bb_ru-class_elite dd_ro-class_late_model dd_ro-class_late_model
| |
| − | |K-5_form = diamond
| |
| − | |K-5_xp =
| |
| − | |K-5_enemy_air_power = 55
| |
| − | |K-6_node_info = cv_wo-class_elite cv_wo-class_elite bb_ru-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class
| |
| − | |K-6_form = diamond
| |
| − | |K-6_xp =
| |
| − | |K-6_enemy_air_power = 54
| |
| − | |
| |
| − | |L_label = 敵キス島包囲艦隊
| |
| − | |L-1_node_info = cl_he-class_flagship cl_he-class_elite dd_ha-class_late_model dd_ha-class_late_model dd_ha-class_late_model transport_wa-class_elite
| |
| − | |L-1_form = double_line line_ahead
| |
| − | |L-1_xp =
| |
| − | |L-1_enemy_air_power =
| |
| − | |L-2_node_info = cl_he-class_flagship cl_ho-class_elite dd_ha-class_late_model dd_ha-class_late_model transport_wa-class transport_wa-class
| |
| − | |L-2_form = line_ahead double_line
| |
| − | |L-2_xp =
| |
| − | |L-2_enemy_air_power =
| |
| − | |L-3_node_info = cl_ho-class_flagship cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model transport_wa-class transport_wa-class
| |
| − | |L-3_form = double_line line_ahead
| |
| − | |L-3_xp =
| |
| − | |L-3_enemy_air_power =
| |
| − | |
| |
| − | |final_form =
| |
| − | |boss_node = L
| |
| | }} | | }} |
| | | | |
| − | {{:{{BASEPAGENAME}}/3-2/Drop list}} | + | ===Resource Nodes=== |
| | + | {{MapRoute|B|green}} is a "Normal Resource Node" rewarding respectively ammo {{Ammo}}. |
| | + | |
| | + | {{MapRoute|I|green}} is a "Special Resource Node" rewarding small furniture box {{FBsmall}}. |
| | + | *''See [[Resource Node|here]] for more details. |
| | + | |
| | + | ====Ammo Farming==== |
| | + | {{FleetGuide |
| | + | | Map = |
| | + | | Fleet = 1 DD |
| | + | 3-6 SS(V) |
| | + | | Route = {{MapRoute|A|red|B|green}} |
| | + | | AS = 0 |
| | + | | Note = {{color|red|Doing this farming will bring a lot of "losses", which can impact the overall win rate and so the "event eligibility".}} |
| | + | It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and one {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel}}. |
| | + | *This saves on spending resources while completing the sortie. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate. |
| | + | *If the battle on {{MapRoute|A|red}} critically damages the DD, select to use the Repair Personnel onward and continue onward. |
| | + | *'''The Repair Personnel is not consumed while doing this process. |
| | + | *Once complete, remove the Repair Personnel from the DD, that can now be scrapped, and repeat. |
| | + | Another method is to send a fleet of SS(V) using {{Amphibious Tank}}. This method brings a bit greater return at a higher risk and has steeper requirements. |
| | + | }} |
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| | + | {{Map/Footer|3-2| |
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| | + | }} |