Changes

4,562 bytes removed ,  10 months ago
m
Line 1: Line 1: −
==World 3-2: キス島沖 [[wikipedia:en:Kiska Island|The Kis Island]]==
+
{{World/Hub}}
 +
=World 3-2: キス島沖 - [[wikipedia:en:Kiska Island|The Kis Island]]=
 
{{LabSortieworld
 
{{LabSortieworld
| map = 3-2_Map.png
+
| page = World 3/3-2
 
| difficulty = ☆ ☆ ☆ ☆ ☆
 
| difficulty = ☆ ☆ ☆ ☆ ☆
 
| item = {{ammo}} {{FBsmall}}
 
| item = {{ammo}} {{FBsmall}}
 
| exp = 320
 
| exp = 320
| code = キス島撤退作戦 ([[wikipedia:Japanese_occupation_of_Kiska|Kis Island Withdrawal Tactics]])
+
| code = キス島撤退作戦<br>[[wikipedia:Japanese_occupation_of_Kiska|Kis Island Withdrawal Tactics]]
| jptext = 軽巡を旗艦とした水雷戦隊、または駆逐艦のみの艦隊で、敵包囲下の北方海域キス島に突入!島の守備隊を無事収容せよ!
+
| jptext = 駆逐艦を主力とした高速艦隊で、敵に包囲された北方海域キス島に突入!守備隊を無事収容せよ!
| entext = Using either a torpedo squadron with light cruiser as flagship or a fleet composed of only destroyers, charge the waters around Kis Island surrounded by the enemy! Take in the forces garrisoned on the island!
+
| entext = With a fast fleet of which main force is destroyers, rush into Kis Island in Northern waters surrounded by enemies!
| aircon = {{AirControlSystem
+
Rescue the garrison force safely!
| Map = 3-2
+
| aircon =
| Fleet = CL 5DD
+
{{AirConKai
| Route = Random<br/>C-G-H-F-L (Fast fleet)<br/>C-G-F-L (Fast or Fast+ fleet)<br/>C-E-F-L (Fast+ fleet)
+
|AS=0
| AS = 0
+
|ASr=36
| Notes =  
+
}}
 
}}
 
}}
 +
 +
{{MapUnlock
 +
| unlock= [[3-1]] and [[1-5]] HP bar once
 +
| clear= the boss's flagship must be sunk once
 
}}
 
}}
 +
 
===Stage Guide===
 
===Stage Guide===
 
{{MapBranchingTable
 
{{MapBranchingTable
 
|title = 3-2 Branching Rules
 
|title = 3-2 Branching Rules
 
|id = 3-2
 
|id = 3-2
|expand = true
   
|0 -> A = * Do not meet the requirements to go to C.
 
|0 -> A = * Do not meet the requirements to go to C.
 
|0 -> C =  
 
|0 -> C =  
 
* Meet '''ANY''' of the following requirements:
 
* Meet '''ANY''' of the following requirements:
** Fleet contains (F)BB(V) or CV(L/B)
+
** Fleet contains (F)BB(V) or CV(B/L)
 
** Amount of CL = 1 (''exactly 1, no more'') '''AND''' amount of DD ≥ 4
 
** Amount of CL = 1 (''exactly 1, no more'') '''AND''' amount of DD ≥ 4
 
** Amount of DD = 6
 
** Amount of DD = 6
    
|C -> A, E/empty, G/storm =  
 
|C -> A, E/empty, G/storm =  
* Meeting '''ANY''' of the following '''FORCES''' you to A:
+
* Meeting '''ANY''' of the following '''FORCES''' to A:
 
** Amount of DD ≤ 3
 
** Amount of DD ≤ 3
 
** Amount of (F)BB(V)+CV(B) ≥ 2
 
** Amount of (F)BB(V)+CV(B) ≥ 2
Line 49: Line 54:     
|G/storm -> F/empty, H, J =  
 
|G/storm -> F/empty, H, J =  
* Meeting '''ANY''' of the following '''FORCES''' you to J:
+
* Meeting '''ANY''' of the following '''FORCES''' to J:
 
** Fleet contains CV(B) or SS(V)
 
** Fleet contains CV(B) or SS(V)
** Amount of (F)BB(V)+CV(L/B) ≥ 2
+
** Amount of (F)BB(V)+CV(B/L) ≥ 2
 
*Meet '''ANY''' of the following to go to H
 
*Meet '''ANY''' of the following to go to H
 
**Slow fleet
 
**Slow fleet
Line 59: Line 64:  
**Fleet contains 6 ships
 
**Fleet contains 6 ships
 
**'''Fast+''' Fleet
 
**'''Fast+''' Fleet
**Fleet contains CL and DD only
+
**Fleet contains CL, DD, and AO only
 
**Fleet carries at least 1 radar
 
**Fleet carries at least 1 radar
*Otherwise, the following affects your chances of going to F if not meeting any of the above conditions
+
*Otherwise, the following affect the chances of going to F if not meeting any of the above conditions
**Fleet contains AO: 55%
+
**Fleet contains other AO: 55%
**Fleet doesn't contain AO: 35%
+
**Fleet doesn't contain any AO: 35%
 
      
|H -> F/empty = * Amount of CL+DD+AO = 6
 
|H -> F/empty = * Amount of CL+DD+AO = 6
Line 71: Line 75:     
===Tips===
 
===Tips===
*All destroyers should be remodeled, equipped with double attack setup and have their stats maxed (with the exception of AA).
+
This map utilizes mostly light fleets and put an emphasis on speed.
*Use Line ahead in boss node.
+
*By using {{EquipmentLink|Improved Kanhon Type Turbine|Enhanced Kanhon Type Boiler|New Model High Temperature High Pressure Boiler|text=Speed modifiers|link=Improving Ship Speed}}, nodes {{MapRoute|H|red}} or even {{MapRoute|G|violet}} can be avoided, making the routing more reliable.
<br/>'''Standard Compositions'''
+
 
*Each fleet composition below has a chance of avoiding Node H if specific conditions are met:
+
All ships should be remodeled and modernized.
**'''6 DD''' has a '''50% chance''' of avoiding '''Node H'''
+
*Notably, when speed modded, they should be equipped with double attack setups, in order to effectively mitigate the combat loss link to the speed equipment.
**'''1 CL 5 DD''' have a '''30% chance''' of avoiding '''Node H'''
+
*4 slots CL and DD as well as [[Speed Group]] A ships should be favorised.
<br/>'''Speed Enhanced Compositions'''
+
*Line ahead should be used across the map.
*By using equipment such as turbines and boilers, you can also avoid '''Node G and H''' (See [[Improving Ship Speed]] for additional details on how to improve your ships speed performance when considering the below options)
+
 
** '''Fast+''' fleet that consists of '''1CL 5DD''' and is equipped with 1 Radar '''will always bypass node H'''
+
As this map is very cheap and quick to run, it is the prime location for [[Ranking]].
** Using a Fleet of ships that can go '''Fastest''' will give them a 50% chance of avoiding going to '''Node G''' and instead take '''Node E'''
+
 
*** Ships such as [[Shimakaze]] and [[Tashkent]] can easily reach fastest without lots of boilers, however all other DD will need 2 of New High Pressure, High Speed Boilers to achieve Fastest which can only be achieved through [[Amatsukaze]] or expensive engine improvements.
+
===Recommended Fleets===
**A Fast Fleet consisting of '''1 AO, 1 XX, 4 DD''' has a '''40% chance''' of avoiding '''node H''' and 40% chance of going to '''Node E'''
+
The various compositions will more or less guarantee an easy route to the boss.
 +
 
 +
{{FleetGuide
 +
| Map = Base Fast Fleet
 +
| Fleet = '''1 CL, 5 DD''' with 1 {{Surface Radar}}
 +
| Speed = Fast
 +
| Route = Random:
 +
*70 % {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}}
 +
*30 % {{MapRoute|C|red|G|violet|F|blue|L|red}}
 +
| AS = 0
 +
| Note = The fast standard fleet, having enough combat power, and not bothering to avoid node {{MapRoute|H|red}}.
 +
| Quest =
 +
}}
 +
 
 +
{{FleetGuide
 +
| Map = Fast DD Fleet
 +
| Fleet = '''6 DD''' with 1 {{Surface Radar}}
 +
| Speed = Fast
 +
| Route = Random:
 +
*50 % {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}}
 +
*50 % {{MapRoute|C|red|G|violet|F|blue|L|red}}
 +
| AS = 0
 +
| Note = Using only DD lowers the chance to go to {{MapRoute|H|red}} at the cost of using a weaker fleet.
 +
| Quest =
 +
}}
 +
 
 +
{{FleetGuide
 +
| Map = Fast AO Fleet
 +
| Fleet = '''4 DD, 1 AO, 1 CL/DD/AO''' with 1 {{Surface Radar}}
 +
| Speed = Fast
 +
| Route = Random:
 +
*33 % {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}}
 +
*27 % {{MapRoute|C|red|G|violet|F|blue|L|red}}
 +
*40 % {{MapRoute|C|red|E|blue|F|blue|L|red}}
 +
| AS = 0
 +
| Note = The AO lowers the risk to go to {{MapRoute|H|red}} while allowing to bring stronger ships.
 +
[[Shimane Maru Kai]] and [[Yamashio Maru Kai]] are the best pick for the AO, as they can bring bombers.
 +
| Quest =
 +
}}
   −
<br/>'''Ammo Farming : 1 XX (as long as ship is not a (F)BB(V) or CV(L)(B)'''
+
{{FleetGuide
*This map makes it possible to farm ammo which you can earn anywhere between '''50-155 ammo'''. The process to gaining ammo is simple and it is recommended to use a '''throwaway ship''' to save on spending resources while completing the take.
+
| Map = Fast+ Fleets
*The following steps must be taken to ensure this can be completed:
+
| Fleet = '''1 CL, 4-5 DD, 0-1 AO''' with 1 {{Surface Radar}}
** Equip throwaway ship with [[Repair Team]]
+
| Speed = Fast+
** Send this to Node A and lose the battle
+
| Route = Random:
** Select to use repair team onward.
+
*60 %: {{MapRoute|C|red|G|violet|F|blue|L|red}}
** Reach Node B and get ammo
+
*40 %: {{MapRoute|C|red|E|blue|F|blue|L|red}}
*'''NOTE:''' The [[Repair Team]] '''is not consumed''' while doing this process as this is the only battle you go through and your repair team is only consumed if you enter a 2nd fight. Since there is no 2nd fight, the repair team remains equipped on your throwaway ship.
+
| AS = 0
*Once complete, remove [[Repair Team]] from said ship and rinse and repeat as you gain ammo at an alarming rate.
+
| Note = A good balance for keeping combat effectiveness and always bypassing node {{MapRoute|H|red}}.
*'''Additional Note:''' '''This process will cause your Sortie Win/Lose Ratio to drop''' over time if you do not have a large sortie participation number. Please carefully consider doing this practice if you are relatively new as it could risk your chance in participating in  [[Events]] if your sortie % rate drops to below 75%.
+
[[Shimane Maru Kai]] and [[Yamashio Maru Kai]] are the best pick for the AO, as she can bring a bomber or fighter.
 +
*An AO increased to Fast+ will have very little combat power;  it may be better to leave the fleet at Fast and accept the chance of going to {{MapRoute|H|red}}.
 +
| Quest =
 +
}}
   −
===Nodes And Enemy Encounters===
+
{{FleetGuide
{{#invoke:EnemyEncounters2|encounterTemplate
+
| Map = Fastest Fleet
|A_label = 敵北方遊撃任務部隊
+
| Fleet = '''1 CL 5 DD''' with 4 ships carrying {{Surface Radar}}
|A-1_node_info = cvl_nu-class_elite ca_ri-class_elite ca_ri-class_elite cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model
+
| Speed = Fastest
|A-1_form = diamond
+
| Route = {{MapRoute|C|red|E|blue|F|blue|L|red}}
|A-1_xp =
+
| AS = 0
|A-1_enemy_air_power = 24
+
| Note = DDs from [[Speed Group]] Fast A, or with 4 slots, can easily reach '''fastest''' without losing too much effectiveness; however, other DDs will be less effective.
|A-2_node_info = ca_ri-class_elite ca_ri-class_elite ca_ri-class_elite cl_he-class_elite dd_ro-class_late_model dd_ro-class_late_model
+
| Quest =  
|A-2_form = line_ahead
  −
|A-2_xp =
  −
|A-2_enemy_air_power =
  −
|A-3_node_info = cvl_nu-class_elite ca_ri-class_elite ca_ri-class_elite cl_he-class_elite dd_ro-class_late_model dd_ro-class_late_model
  −
|A-3_form = diamond
  −
|A-3_xp =
  −
|A-3_enemy_air_power = 24
  −
|A-4_node_info = ca_ri-class_elite ca_ri-class_elite cl_he-class_elite cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model
  −
|A-4_form = line_ahead
  −
|A-4_xp =
  −
|A-4_enemy_air_power =
  −
|A-5_node_info = ca_ri-class_elite ca_ri-class_elite cl_ho-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class
  −
|A-5_form = line_ahead
  −
|A-5_xp =
  −
|A-5_enemy_air_power =
  −
|A-6_node_info = ca_ri-class_elite ca_ri-class_elite cl_he-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class
  −
|A-6_form = line_ahead
  −
|A-6_xp =
  −
|A-6_enemy_air_power =
  −
|
  −
|B_label = '''<span style="color:green">Resource Node</span>'''
  −
|B1_node_info = ammo + 50 150
  −
|
  −
|C_label = 敵北方水雷戦隊
  −
|C-1_node_info = cl_ho-class_flagship clt_chi-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class
  −
|C-1_form = line_ahead double_line
  −
|C-1_xp =
  −
|C-1_enemy_air_power =
  −
|C-2_node_info = clt_chi-class_elite clt_chi-class_elite clt_chi-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class
  −
|C-2_form = double_line line_ahead
  −
|C-2_xp =
  −
|C-2_enemy_air_power =
  −
|C-3_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class
  −
|C-3_form = double_line line_ahead
  −
|C-3_xp =
  −
|C-3_enemy_air_power =
  −
|
  −
|D_label = '''<span style="color:blue">Battle Avoided</span>'''
  −
|D1_node_info = "Must be my imagination" (battle avoided)
  −
|
  −
|E_label = '''<span style="color:blue">Battle Avoided</span>'''
  −
|E1_node_info = "Must be my imagination" (battle avoided)
  −
|
  −
|F_label = '''<span style="color:blue">Battle Avoided</span>'''
  −
|F1_node_info = "Must be my imagination" (battle avoided)
  −
|
  −
|G_label = '''<span style="color:purple">Maelstrom Node</span>'''
  −
|G1_node_info = fuel - ?
  −
|
  −
|H_label = 敵北方水上打撃艦隊
  −
|H-1_node_info = bb_ru-class_elite bb_ru-class_elite ca_ri-class_elite cl_he-class_elite dd_ro-class_late_model dd_ro-class_late_model
  −
|H-1_form = echelon line_ahead
  −
|H-1_xp =
  −
|H-1_enemy_air_power =
  −
|H-2_node_info = bb_ru-class_elite ca_ri-class_elite ca_ri-class_elite cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model
  −
|H-2_form = line_ahead echelon
  −
|H-2_xp =
  −
|H-2_enemy_air_power =
  −
|H-3_node_info = bb_ru-class_elite ca_ri-class_elite cl_ho-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class
  −
|H-3_form = echelon line_ahead
  −
|H-3_xp =
  −
|H-3_enemy_air_power =
  −
|
  −
|I_label = '''<span style="color:green">Resource Node</span>'''
  −
|I1_node_info = smallfurniture + 1
  −
|
  −
|J_label = 敵北方攻撃任務群 先遣護衛戦隊
  −
|J-1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model
  −
|J-1_form = line_ahead
  −
|J-1_xp =
  −
|J-1_enemy_air_power =
  −
|J-2_node_info = cl_he-class_flagship cl_ho-class_elite cl_ho-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class
  −
|J-2_form = line_ahead
  −
|J-2_xp =
  −
|J-2_enemy_air_power =
  −
|J-3_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model
  −
|J-3_form = line_ahead
  −
|J-3_xp =
  −
|J-3_enemy_air_power =
  −
|J-4_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_ho-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class
  −
|J-4_form = line_ahead
  −
|J-4_xp =
  −
|J-4_enemy_air_power =
  −
|J-5_node_info = ca_ri-class_flagship cl_he-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model
  −
|J-5_form = line_ahead
  −
|J-5_xp =
  −
|J-5_enemy_air_power =
  −
|J-6_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model
  −
|J-6_form = line_ahead
  −
|J-6_xp =
  −
|J-6_enemy_air_power =
  −
|
  −
|K_label = 敵北方攻撃任務群 機動部隊
  −
|K-1_node_info = cv_wo-class_flagship cv_wo-class_flagship bb_ru-class_flagship bb_ru-class_elite dd_ha-class_late_model dd_ha-class_late_model
  −
|K-1_form = diamond
  −
|K-1_xp =
  −
|K-1_enemy_air_power = 56
  −
|K-2_node_info = cv_wo-class_flagship cv_wo-class_flagship bb_ru-class_elite bb_ru-class_elite dd_ro-class_late_model dd_ro-class_late_model
  −
|K-2_form = diamond
  −
|K-2_xp =
  −
|K-2_enemy_air_power = 56
  −
|K-3_node_info = cv_wo-class_flagship cv_wo-class_elite bb_ru-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class
  −
|K-3_form = diamond
  −
|K-3_xp =
  −
|K-3_enemy_air_power = 55
  −
|K-4_node_info = cv_wo-class_flagship cv_wo-class_flagship bb_ru-class_flagship bb_ru-class_elite dd_ro-class_late_model dd_ro-class_late_model
  −
|K-4_form = diamond
  −
|K-4_xp =
  −
|K-4_enemy_air_power = 56
  −
|K-5_node_info = cv_wo-class_flagship cv_wo-class_elite bb_ru-class_elite bb_ru-class_elite dd_ro-class_late_model dd_ro-class_late_model
  −
|K-5_form = diamond
  −
|K-5_xp =
  −
|K-5_enemy_air_power = 55
  −
|K-6_node_info = cv_wo-class_elite cv_wo-class_elite bb_ru-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class
  −
|K-6_form = diamond
  −
|K-6_xp =
  −
|K-6_enemy_air_power = 54
  −
|
  −
|L_label = 敵キス島包囲艦隊
  −
|L-1_node_info = cl_he-class_flagship cl_he-class_elite dd_ha-class_late_model dd_ha-class_late_model dd_ha-class_late_model transport_wa-class_elite
  −
|L-1_form = double_line line_ahead
  −
|L-1_xp =
  −
|L-1_enemy_air_power =
  −
|L-2_node_info = cl_he-class_flagship cl_ho-class_elite dd_ha-class_late_model dd_ha-class_late_model transport_wa-class transport_wa-class
  −
|L-2_form = line_ahead double_line
  −
|L-2_xp =
  −
|L-2_enemy_air_power =
  −
|L-3_node_info = cl_ho-class_flagship cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model transport_wa-class transport_wa-class
  −
|L-3_form = double_line line_ahead
  −
|L-3_xp =
  −
|L-3_enemy_air_power =
  −
|
  −
|final_form =
  −
|boss_node = L
   
}}
 
}}
   −
{{:{{BASEPAGENAME}}/3-2/Drop list}}
+
===Resource Nodes===
 +
{{MapRoute|B|green}} is a "Normal Resource Node" rewarding respectively ammo {{Ammo}}.
 +
 
 +
{{MapRoute|I|green}} is a "Special Resource Node" rewarding small furniture box {{FBsmall}}.
 +
*''See [[Resource Node|here]] for more details.
 +
 
 +
====Ammo Farming====
 +
{{FleetGuide
 +
| Map =
 +
| Fleet = 1 DD
 +
3-6 SS(V)
 +
| Route = {{MapRoute|A|red|B|green}}
 +
| AS = 0
 +
| Note = {{color|red|Doing this farming will bring a lot of "losses", which can impact the overall win rate and so the "event eligibility".}}
 +
It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and one {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel}}.
 +
*This saves on spending resources while completing the sortie. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate.
 +
*If the battle on {{MapRoute|A|red}} critically damages the DD, select to use the Repair Personnel onward and continue onward.
 +
*'''The Repair Personnel is not consumed while doing this process.
 +
*Once complete, remove the Repair Personnel from the DD, that can now be scrapped, and repeat.
 +
Another method is to send a fleet of SS(V) using {{Amphibious Tank}}. This method brings a bit greater return at a higher risk and has steeper requirements.
 +
}}
 +
 
 +
{{Map/Footer|3-2|
 +
 
 +
|enemycompsnotes=
 +
 
 +
|shipdropnotes=
 +
 
 +
}}
56,565

edits