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{{World/Hub}}
 
{{World/Hub}}
==World 3-2: キス島沖 [[wikipedia:en:Kiska Island|The Kis Island]]==
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=World 3-2: キス島沖 - [[wikipedia:en:Kiska Island|The Kis Island]]=
 
{{LabSortieworld
 
{{LabSortieworld
 
| page = World 3/3-2
 
| page = World 3/3-2
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| item = {{ammo}} {{FBsmall}}
 
| item = {{ammo}} {{FBsmall}}
 
| exp = 320
 
| exp = 320
| code = キス島撤退作戦 ([[wikipedia:Japanese_occupation_of_Kiska|Kis Island Withdrawal Tactics]])
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| code = キス島撤退作戦<br>[[wikipedia:Japanese_occupation_of_Kiska|Kis Island Withdrawal Tactics]]
 
| jptext = 駆逐艦を主力とした高速艦隊で、敵に包囲された北方海域キス島に突入!守備隊を無事収容せよ!
 
| jptext = 駆逐艦を主力とした高速艦隊で、敵に包囲された北方海域キス島に突入!守備隊を無事収容せよ!
 
| entext = With a fast fleet of which main force is destroyers, rush into Kis Island in Northern waters surrounded by enemies!
 
| entext = With a fast fleet of which main force is destroyers, rush into Kis Island in Northern waters surrounded by enemies!
 
Rescue the garrison force safely!
 
Rescue the garrison force safely!
| aircon =  
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| aircon =
{{AirControlSystem
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{{AirConKai
| Map = 3-2
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|AS=0
| Fleet = 1CL, 5DD (either fast, fast+, or fastest)
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|ASr=36
| Route = Random:<br/>{{MapRoute|C|red|G|violet|H|red|F|blue|L|red}}(Fast)<br/>{{MapRoute|C|red|G|violet|F|blue|L|red}}(Fast '''or''' Fast+ with 1 ship carrying radar)<br/>{{MapRoute|C|red|E|blue|F|blue|L|red}}(Fastest and 4 ships carrying radars).
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}}
| AS = 0
  −
| Notes =
   
}}
 
}}
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{{MapUnlock
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| unlock= [[3-1]] and [[1-5]] HP bar once
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| clear= the boss's flagship must be sunk once
 
}}
 
}}
 +
 
===Stage Guide===
 
===Stage Guide===
 
{{MapBranchingTable
 
{{MapBranchingTable
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|0 -> C =  
 
|0 -> C =  
 
* Meet '''ANY''' of the following requirements:
 
* Meet '''ANY''' of the following requirements:
** Fleet contains (F)BB(V) or CV(L/B)
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** Fleet contains (F)BB(V) or CV(B/L)
 
** Amount of CL = 1 (''exactly 1, no more'') '''AND''' amount of DD ≥ 4
 
** Amount of CL = 1 (''exactly 1, no more'') '''AND''' amount of DD ≥ 4
 
** Amount of DD = 6
 
** Amount of DD = 6
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* Meeting '''ANY''' of the following '''FORCES''' to J:
 
* Meeting '''ANY''' of the following '''FORCES''' to J:
 
** Fleet contains CV(B) or SS(V)
 
** Fleet contains CV(B) or SS(V)
** Amount of (F)BB(V)+CV(L/B) ≥ 2
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** Amount of (F)BB(V)+CV(B/L) ≥ 2
 
*Meet '''ANY''' of the following to go to H
 
*Meet '''ANY''' of the following to go to H
 
**Slow fleet
 
**Slow fleet
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===Tips===
 
===Tips===
Unlocking 3-2 requires clearing [[3-1]], and fully depleting the HP bar on [[1-5]] once.  3-2 will stay unlocked when 1-5 resets each month.
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This map utilizes mostly light fleets and put an emphasis on speed.
*All destroyers should be remodeled, equipped with a double attack set up, and have their stats maxed (with the exception of AA).
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*By using {{EquipmentLink|Improved Kanhon Type Turbine|Enhanced Kanhon Type Boiler|New Model High Temperature High Pressure Boiler|text=Speed modifiers|link=Improving Ship Speed}}, nodes {{MapRoute|H|red}} or even {{MapRoute|G|violet}} can be avoided, making the routing more reliable.
*Use Line ahead in boss node.
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*By using {{EquipmentLink|Improved Kanhon Type Turbine|Enhanced Kanhon Type Boiler|New Model High Temperature High Pressure Boiler|text=Speed modifiers|link=Improving Ship Speed}}, Nodes {{MapRoute|G|violet}} and {{MapRoute|H|red}} can be avoided.
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All ships should be remodeled and modernized.
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*Notably, when speed modded, they should be equipped with double attack setups, in order to effectively mitigate the combat loss link to the speed equipment.
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*4 slots CL and DD as well as [[Speed Group]] A ships should be favorised.
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*Line ahead should be used across the map.
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As this map is very cheap and quick to run, it is the prime location for [[Ranking]].
    
===Recommended Fleets===
 
===Recommended Fleets===
<tabber>
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The various compositions will more or less guarantee an easy route to the boss.
|-|Fast fleet=
  −
Each following fleet composition has a chance of avoiding Node {{MapRoute|H|red}} if specific conditions are met:
  −
*Route = {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}} or {{MapRoute|C|red|G|violet|F|blue|L|red}}
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*'''6DD''' (fast)
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**Has a '''50% chance''' of avoiding Node {{MapRoute|H|red}}
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*'''1CL, 5DD''' (fast)
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**Has a '''30% chance''' of avoiding Node {{MapRoute|H|red}}
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*'''1AO, 1XX, 4DD''' (fast)
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**Has a '''45% chance''' of avoiding Node {{MapRoute|H|red}} and 40% chance of going to Node {{MapRoute|E|blue}}
     −
|-|Fast+ fleet=
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{{FleetGuide
*'''1CL, 5DD''' (Fast+) with 1 Radar  
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| Map = Base Fast Fleet
**Route = {{MapRoute|C|red|G|violet|F|blue|L|red}} or {{MapRoute|C|red|E|blue|F|blue|L|red}}
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| Fleet = '''1 CL, 5 DD''' with 1 {{Surface Radar}}
**Always bypass node {{MapRoute|H|red}}
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| Speed = Fast
*'''[[Yamashio Maru Kai]], 1CL, 4DD''' (Fast+) with 1 Radar
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| Route = Random:
**Route = {{MapRoute|C|red|G|violet|F|blue|L|red}} or {{MapRoute|C|red|E|blue|F|blue|L|red}}
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*70 % {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}}
**[[Yamashio Maru Kai]] needs 2 {{EquipmentLink|New Model High Temperature High Pressure Boiler}} to achieve '''fast+'''
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*30 % {{MapRoute|C|red|G|violet|F|blue|L|red}}
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| AS = 0
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| Note = The fast standard fleet, having enough combat power, and not bothering to avoid node {{MapRoute|H|red}}.
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| Quest =
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}}
   −
|-|Fastest fleet=
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{{FleetGuide
'''1CL 5DD''' (Fastest) with 4 ships carrying radars
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| Map = Fast DD Fleet
*Route = {{MapRoute|C|red|E|blue|F|blue|L|red}}
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| Fleet = '''6 DD''' with 1 {{Surface Radar}}
*Always goes to node {{MapRoute|E|blue}}.
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| Speed = Fast
*Ships such as [[Shimakaze]] and [[Tashkent]] can easily reach '''fastest''' with less boilers, however all other DDs will need 2 or more {{EquipmentLink|Enhanced Kanhon Type Boiler|New Model High Temperature High Pressure Boiler|text=Boilers}} to achieve '''fastest'''.
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| Route = Random:
</tabber>
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*50 % {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}}
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*50 % {{MapRoute|C|red|G|violet|F|blue|L|red}}
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| AS = 0
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| Note = Using only DD lowers the chance to go to {{MapRoute|H|red}} at the cost of using a weaker fleet.
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| Quest =  
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}}
   −
===Ammo Farming===
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{{FleetGuide
1XX (as long as the ship is not an (F)BB(V) or CV(L)'''
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| Map = Fast AO Fleet
*Between '''50-155 ammo''' is obtainable on node {{MapRoute|B|green}} each run.  
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| Fleet = '''4 DD, 1 AO, 1 CL/DD/AO''' with 1 {{Surface Radar}}
*The process of gaining ammo is simple and it is recommended to use a '''throwaway ship''' to save on spending resources while completing the take.
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| Speed = Fast
*The following steps must be taken to ensure this can be completed:
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| Route = Random:
** Equip throwaway ship with a {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage control}}.
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*33 % {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}}
** Send this to Node {{MapRoute|A|red}} and lose the battle.
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*27 % {{MapRoute|C|red|G|violet|F|blue|L|red}}
** Select to use repair team onward.
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*40 % {{MapRoute|C|red|E|blue|F|blue|L|red}}
** Reach Node {{MapRoute|B|green}} and get ammo.
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| AS = 0
*'''NOTE:''' The Damage control '''is not consumed''' while doing this process.
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| Note = The AO lowers the risk to go to {{MapRoute|H|red}} while allowing to bring stronger ships.
*Once complete, remove the Damage control from the said ship and rinse and repeat as you gain ammo.
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[[Shimane Maru Kai]] and [[Yamashio Maru Kai]] are the best pick for the AO, as they can bring bombers.
<span style="color:red;">Doing this farming will bring you a lot of "loses", which can impact your overall win rate and so your "event eligibility".</span>
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| Quest =
 +
}}
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{{FleetGuide
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| Map = Fast+ Fleets
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| Fleet = '''1 CL, 4-5 DD, 0-1 AO''' with 1 {{Surface Radar}}
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| Speed = Fast+
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| Route = Random:
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*60 %: {{MapRoute|C|red|G|violet|F|blue|L|red}}
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*40 %: {{MapRoute|C|red|E|blue|F|blue|L|red}}
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| AS = 0
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| Note = A good balance for keeping combat effectiveness and always bypassing node {{MapRoute|H|red}}.
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[[Shimane Maru Kai]] and [[Yamashio Maru Kai]] are the best pick for the AO, as she can bring a bomber or fighter.
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*An AO increased to Fast+ will have very little combat power;  it may be better to leave the fleet at Fast and accept the chance of going to {{MapRoute|H|red}}.
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| Quest =
 +
}}
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{{FleetGuide
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| Map = Fastest Fleet
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| Fleet = '''1 CL 5 DD''' with 4 ships carrying {{Surface Radar}}
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| Speed = Fastest
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| Route = {{MapRoute|C|red|E|blue|F|blue|L|red}}
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| AS = 0
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| Note = DDs from [[Speed Group]] Fast A, or with 4 slots, can easily reach '''fastest''' without losing too much effectiveness; however, other DDs will be less effective.
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| Quest =
 +
}}
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===Resource Nodes===
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{{MapRoute|B|green}} is a "Normal Resource Node" rewarding respectively ammo {{Ammo}}.
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{{MapRoute|I|green}} is a "Special Resource Node" rewarding small furniture box {{FBsmall}}.
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*''See [[Resource Node|here]] for more details.
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====Ammo Farming====
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{{FleetGuide
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| Map =
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| Fleet = 1 DD
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3-6 SS(V)
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| Route = {{MapRoute|A|red|B|green}}
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| AS = 0
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| Note = {{color|red|Doing this farming will bring a lot of "losses", which can impact the overall win rate and so the "event eligibility".}}
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It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and one {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel}}.
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*This saves on spending resources while completing the sortie. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate.
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*If the battle on {{MapRoute|A|red}} critically damages the DD, select to use the Repair Personnel onward and continue onward.
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*'''The Repair Personnel is not consumed while doing this process.
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*Once complete, remove the Repair Personnel from the DD, that can now be scrapped, and repeat.
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Another method is to send a fleet of SS(V) using {{Amphibious Tank}}. This method brings a bit greater return at a higher risk and has steeper requirements.
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}}
    
{{Map/Footer|3-2|
 
{{Map/Footer|3-2|
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