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| | {{World/Hub}} | | {{World/Hub}} |
| − | ==World 3-2: キス島沖 [[wikipedia:en:Kiska Island|The Kis Island]]==
| + | =World 3-2: キス島沖 - [[wikipedia:en:Kiska Island|The Kis Island]]= |
| | {{LabSortieworld | | {{LabSortieworld |
| | | page = World 3/3-2 | | | page = World 3/3-2 |
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| | | entext = With a fast fleet of which main force is destroyers, rush into Kis Island in Northern waters surrounded by enemies! | | | entext = With a fast fleet of which main force is destroyers, rush into Kis Island in Northern waters surrounded by enemies! |
| | Rescue the garrison force safely! | | Rescue the garrison force safely! |
| − | | aircon = | + | | aircon = |
| − | {{AirControlSystem | + | {{AirConKai |
| − | | Map = 3-2 | + | |AS=0 |
| − | | Fleet = 1 CL, 5 DD (Fast or more)
| + | |ASr=36 |
| − | | Route = Random<br>{{MapRoute|C|red|G|violet|H|red|F|blue|L|red}}(Fast)<br>{{MapRoute|C|red|G|violet|F|blue|L|red}}(Fast '''or''' Fast+ with 1 ship carrying radar)<br>{{MapRoute|C|red|E|blue|F|blue|L|red}}(Fastest and 4 ships carrying radars).
| |
| − | | AS = 0 | |
| | }} | | }} |
| | }} | | }} |
| | | | |
| − | ===Map Unlocking & Progression=== | + | {{MapUnlock |
| − | '''3-2''' is unlocked after clearing [[3-1]] and [[1-5]] HP bar once.
| + | | unlock= [[3-1]] and [[1-5]] HP bar once |
| − | | + | | clear= the boss's flagship must be sunk once |
| − | To clear the map, the boss's flagship must be sunk once.
| + | }} |
| | | | |
| | ===Stage Guide=== | | ===Stage Guide=== |
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| | | | |
| | ===Tips=== | | ===Tips=== |
| − | *All destroyers should be remodeled, equipped with a double attack setup, and have their stats maxed (with the exception of AA).
| + | This map utilizes mostly light fleets and put an emphasis on speed. |
| − | *Use Line ahead on the boss node.
| + | *By using {{EquipmentLink|Improved Kanhon Type Turbine|Enhanced Kanhon Type Boiler|New Model High Temperature High Pressure Boiler|text=Speed modifiers|link=Improving Ship Speed}}, nodes {{MapRoute|H|red}} or even {{MapRoute|G|violet}} can be avoided, making the routing more reliable. |
| − | *By using {{EquipmentLink|Improved Kanhon Type Turbine|Enhanced Kanhon Type Boiler|New Model High Temperature High Pressure Boiler|text=Speed modifiers|link=Improving Ship Speed}}, Nodes {{MapRoute|G|violet}} and {{MapRoute|H|red}} can be avoided. | + | |
| | + | All ships should be remodeled and modernized. |
| | + | *Notably, when speed modded, they should be equipped with double attack setups, in order to effectively mitigate the combat loss link to the speed equipment. |
| | + | *4 slots CL and DD as well as [[Speed Group]] A ships should be favorised. |
| | + | *Line ahead should be used across the map. |
| | + | |
| | + | As this map is very cheap and quick to run, it is the prime location for [[Ranking]]. |
| | | | |
| | ===Recommended Fleets=== | | ===Recommended Fleets=== |
| − | <tabber>
| + | The various compositions will more or less guarantee an easy route to the boss. |
| − | |-|Fast fleet=
| |
| − | Each following fleet composition has a chance of avoiding Node {{MapRoute|H|red}} if specific conditions are met:
| |
| − | *'''6 DD''' (Fast) with 1 {{Surface Radar}}
| |
| − | *Route = Random:
| |
| − | **50 % {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}}
| |
| − | **50 % {{MapRoute|C|red|G|violet|F|blue|L|red}}
| |
| | | | |
| − | *'''1 CL, 5 DD''' (Fast) with 1 {{Surface Radar}}
| + | {{FleetGuide |
| − | *Route = Random:
| + | | Map = Base Fast Fleet |
| − | **70 % {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}}
| + | | Fleet = '''1 CL, 5 DD''' with 1 {{Surface Radar}} |
| − | **30 % {{MapRoute|C|red|G|violet|F|blue|L|red}}
| + | | Speed = Fast |
| | + | | Route = Random: |
| | + | *70 % {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}} |
| | + | *30 % {{MapRoute|C|red|G|violet|F|blue|L|red}} |
| | + | | AS = 0 |
| | + | | Note = The fast standard fleet, having enough combat power, and not bothering to avoid node {{MapRoute|H|red}}. |
| | + | | Quest = |
| | + | }} |
| | | | |
| − | *'''4 DD, 1 AO, 1 XX''' (Fast) with 1 {{Surface Radar}}
| + | {{FleetGuide |
| − | *Route = Random:
| + | | Map = Fast DD Fleet |
| − | **33 % {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}} | + | | Fleet = '''6 DD''' with 1 {{Surface Radar}} |
| − | **27 % {{MapRoute|C|red|G|violet|F|blue|L|red}} | + | | Speed = Fast |
| − | **40 % {{MapRoute|C|red|E|blue|F|blue|L|red}}
| + | | Route = Random: |
| | + | *50 % {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}} |
| | + | *50 % {{MapRoute|C|red|G|violet|F|blue|L|red}} |
| | + | | AS = 0 |
| | + | | Note = Using only DD lowers the chance to go to {{MapRoute|H|red}} at the cost of using a weaker fleet. |
| | + | | Quest = |
| | + | }} |
| | | | |
| − | |-|Fast+ fleet= | + | {{FleetGuide |
| − | *'''1 CL, 5 DD''' (Fast+) with 1 {{Surface Radar}}
| + | | Map = Fast AO Fleet |
| − | **Route = {{MapRoute|C|red|G|violet|F|blue|L|red}} or {{MapRoute|C|red|E|blue|F|blue|L|red}}
| + | | Fleet = '''4 DD, 1 AO, 1 CL/DD/AO''' with 1 {{Surface Radar}} |
| − | **Always bypass node {{MapRoute|H|red}} | + | | Speed = Fast |
| − | *'''[[Yamashio Maru Kai]], 1 CL, 4 DD''' (Fast+) with 1 {{Surface Radar}}
| + | | Route = Random: |
| − | **Route = {{MapRoute|C|red|G|violet|F|blue|L|red}} or {{MapRoute|C|red|E|blue|F|blue|L|red}}
| + | *33 % {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}} |
| − | **[[Yamashio Maru Kai]] needs 2 {{EquipmentLink|New Model High Temperature High Pressure Boiler}} to achieve '''fast+'''
| + | *27 % {{MapRoute|C|red|G|violet|F|blue|L|red}} |
| | + | *40 % {{MapRoute|C|red|E|blue|F|blue|L|red}} |
| | + | | AS = 0 |
| | + | | Note = The AO lowers the risk to go to {{MapRoute|H|red}} while allowing to bring stronger ships. |
| | + | [[Shimane Maru Kai]] and [[Yamashio Maru Kai]] are the best pick for the AO, as they can bring bombers. |
| | + | | Quest = |
| | + | }} |
| | | | |
| − | |-|Fastest fleet= | + | {{FleetGuide |
| − | *'''1 CL 5 DD''' (Fastest) with 4 ships carrying {{Surface Radar}}
| + | | Map = Fast+ Fleets |
| − | *Route = {{MapRoute|C|red|E|blue|F|blue|L|red}}
| + | | Fleet = '''1 CL, 4-5 DD, 0-1 AO''' with 1 {{Surface Radar}} |
| − | **Always goes to node {{MapRoute|E|blue}}. | + | | Speed = Fast+ |
| − | **Fast A and 4-slots DD can easily reach '''fastest''' without losing too much effectiveness, however, other DDs will be less effective when achieving '''fastest'''.
| + | | Route = Random: |
| − | </tabber>
| + | *60 %: {{MapRoute|C|red|G|violet|F|blue|L|red}} |
| | + | *40 %: {{MapRoute|C|red|E|blue|F|blue|L|red}} |
| | + | | AS = 0 |
| | + | | Note = A good balance for keeping combat effectiveness and always bypassing node {{MapRoute|H|red}}. |
| | + | [[Shimane Maru Kai]] and [[Yamashio Maru Kai]] are the best pick for the AO, as she can bring a bomber or fighter. |
| | + | *An AO increased to Fast+ will have very little combat power; it may be better to leave the fleet at Fast and accept the chance of going to {{MapRoute|H|red}}. |
| | + | | Quest = |
| | + | }} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Fastest Fleet |
| | + | | Fleet = '''1 CL 5 DD''' with 4 ships carrying {{Surface Radar}} |
| | + | | Speed = Fastest |
| | + | | Route = {{MapRoute|C|red|E|blue|F|blue|L|red}} |
| | + | | AS = 0 |
| | + | | Note = DDs from [[Speed Group]] Fast A, or with 4 slots, can easily reach '''fastest''' without losing too much effectiveness; however, other DDs will be less effective. |
| | + | | Quest = |
| | + | }} |
| | | | |
| | ===Resource Nodes=== | | ===Resource Nodes=== |
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| | | | |
| | ====Ammo Farming==== | | ====Ammo Farming==== |
| − | *1 DD
| + | {{FleetGuide |
| − | *3-6 SSV
| + | | Map = |
| − | *Route = {{MapRoute|A|red|B|green}}
| + | | Fleet = 1 DD |
| | + | 3-6 SS(V) |
| | + | | Route = {{MapRoute|A|red|B|green}} |
| | + | | AS = 0 |
| | + | | Note = {{color|red|Doing this farming will bring a lot of "losses", which can impact the overall win rate and so the "event eligibility".}} |
| | It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and one {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel}}. | | It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and one {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel}}. |
| | *This saves on spending resources while completing the sortie. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate. | | *This saves on spending resources while completing the sortie. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate. |
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| | *'''The Repair Personnel is not consumed while doing this process. | | *'''The Repair Personnel is not consumed while doing this process. |
| | *Once complete, remove the Repair Personnel from the DD, that can now be scrapped, and repeat. | | *Once complete, remove the Repair Personnel from the DD, that can now be scrapped, and repeat. |
| − | Another method is to send a fleet of 3-6 SS(V) using {{Amphibious Tank}}. This method brings a bit greater return at a higher risk and has steeper requirements. | + | Another method is to send a fleet of SS(V) using {{Amphibious Tank}}. This method brings a bit greater return at a higher risk and has steeper requirements. |
| − | | + | }} |
| − | {{color|red|Doing this farming will bring a lot of "losses", which can impact the overall win rate and so the "event eligibility".}}
| |
| | | | |
| | {{Map/Footer|3-2| | | {{Map/Footer|3-2| |