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| | | entext = With a fast fleet of which main force is destroyers, rush into Kis Island in Northern waters surrounded by enemies! | | | entext = With a fast fleet of which main force is destroyers, rush into Kis Island in Northern waters surrounded by enemies! |
| | Rescue the garrison force safely! | | Rescue the garrison force safely! |
| | + | | aircon = |
| | + | {{AirConKai |
| | + | |AS=0 |
| | + | |ASr=36 |
| | + | }} |
| | }} | | }} |
| | | | |
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| | {{FleetGuide | | {{FleetGuide |
| | | Map = Fast AO Fleet | | | Map = Fast AO Fleet |
| − | | Fleet = '''4 DD, 1 AO, 1 XX''' with 1 {{Surface Radar}} | + | | Fleet = '''4 DD, 1 AO, 1 CL/DD/AO''' with 1 {{Surface Radar}} |
| | | Speed = Fast | | | Speed = Fast |
| | | Route = Random: | | | Route = Random: |
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| | *40 % {{MapRoute|C|red|E|blue|F|blue|L|red}} | | *40 % {{MapRoute|C|red|E|blue|F|blue|L|red}} |
| | | AS = 0 | | | AS = 0 |
| − | | Note = The AO lowers the risk to go to {{MapRoute|H|red}} while allowing to bring stronger ships.<br> | + | | Note = The AO lowers the risk to go to {{MapRoute|H|red}} while allowing to bring stronger ships. |
| − | [[Yamashio Maru Kai]] is the best pick for the AO, as she can bring bombers and fighters.<br> | + | [[Shimane Maru Kai]] and [[Yamashio Maru Kai]] are the best pick for the AO, as they can bring bombers. |
| − | The XX must be a CL, (F)BB(V), or CV(B/L); CA(V) and other classes will route to {{MapRoute|A|red}}.
| |
| | | Quest = | | | Quest = |
| | }} | | }} |
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| | | AS = 0 | | | AS = 0 |
| | | Note = A good balance for keeping combat effectiveness and always bypassing node {{MapRoute|H|red}}. | | | Note = A good balance for keeping combat effectiveness and always bypassing node {{MapRoute|H|red}}. |
| − | [[Yamashio Maru Kai]] is the best pick for the AO, as she can bring a bomber or fighter. | + | [[Shimane Maru Kai]] and [[Yamashio Maru Kai]] are the best pick for the AO, as she can bring a bomber or fighter. |
| | *An AO increased to Fast+ will have very little combat power; it may be better to leave the fleet at Fast and accept the chance of going to {{MapRoute|H|red}}. | | *An AO increased to Fast+ will have very little combat power; it may be better to leave the fleet at Fast and accept the chance of going to {{MapRoute|H|red}}. |
| | | Quest = | | | Quest = |