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| | {{World/Hub}} | | {{World/Hub}} |
| − | ==World 5-1: 南方海域前面 The Forefront of the Southern Sea==
| + | =World 5-1: 南方海域前面 - The Forefront of the Southern Sea= |
| | {{LabSortieworld | | {{LabSortieworld |
| | | page = World 5/5-1 | | | page = World 5/5-1 |
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| | | item = {{steel}} {{ammo}} | | | item = {{steel}} {{ammo}} |
| | | exp = 360 | | | exp = 360 |
| − | | code = 南方海域進出作戦 (Southern Sea Advancement Tactics) | + | | code = 南方海域進出作戦<br>Southern Sea Advancement Tactics |
| | | jptext = 練度の高い水上打撃部隊を編成し、南方海域への進出を図れ! | | | jptext = 練度の高い水上打撃部隊を編成し、南方海域への進出を図れ! |
| | | entext = Create a diverse surface fleet to expand into the southern sea area! | | | entext = Create a diverse surface fleet to expand into the southern sea area! |
| − | | aircon = | + | | aircon = |
| − | {{AirControlSystem | + | {{AirConKai |
| − | | Map = 5-1 North route
| + | |AS=252 |
| − | | Fleet = {{color|red|'''Torpedo Squadron'''}}: 1CL, 3DD, 2CLT<br>Mikawa fleet: 1CL, 3CA, 2DD
| + | |ASr=287 |
| − | | Route = {{MapRoute|B|red|C|green|F|red|J|red}}
| |
| − | | AS = 252 | |
| − | | Notes = 2 DDs are required to secure the boss routing. | |
| | }} | | }} |
| − | {{AirControlSystem
| |
| − | | Map = 5-1 South route (75% B start)
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| − | | Fleet = 3BB(V), 1CL, 2DD
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| − | | Route = Random:<br>{{MapRoute|A|violet|D|red|E|red|G|red|J|red}}<br>{{MapRoute|B|red|E|red|G|red|J|red}}
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| − | | AS = 252
| |
| − | | Notes = {{MapRoute|D|red}} node requires at most 287/574 Air Power for AS/AS+.
| |
| − | }}
| |
| − | {{AirControlSystem
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| − | | Map = 5-1 South route (100% B start)
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| − | | Fleet = 3BB(V), 1CL, 2CA(V) ('''Fast+''')
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| − | | Route = {{MapRoute|B|red|E|red|G|red|J|red}}
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| − | | AS = 252
| |
| − | | Notes =
| |
| | }} | | }} |
| | + | |
| | + | {{MapUnlock |
| | + | | unlock= [[3-4]] |
| | + | | clear= the boss's flagship must be sunk once |
| | + | | note= [[Support Expedition]]s are available on this map |
| | }} | | }} |
| − |
| |
| − | ===Map Unlocking & Progression===
| |
| − | '''5-1''' is unlocked after clearing [[3-4]].
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| − |
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| − | To clear the map, the boss's flagship must be sunk once.
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| − | *[[Support Expedition]]s are available on this map.
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| | | | |
| | ===Stage Guide=== | | ===Stage Guide=== |
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| | **CA(V) ≥ 2 and CL = 1 | | **CA(V) ≥ 2 and CL = 1 |
| | *Otherwise, random routing | | *Otherwise, random routing |
| − | **If fleet contains 3 (F)BB(V), 1 CL, and 2 DD, 75% B | + | **If fleet contains 3 (F)BB(V), 1 CL, and 2 DD, 75 % B |
| | | | |
| | |B -> C/resource = | | |B -> C/resource = |
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| | **DD = 1 and CL = 0 | | **DD = 1 and CL = 0 |
| | *Otherwise, random between G and J | | *Otherwise, random between G and J |
| − | **If DD = 3, 70% J | + | **If DD = 3, 70 % J |
| − | **If DD = 2, 70% G | + | **If DD = 2, 70 % G |
| | | | |
| | |G -> I/empty, J = | | |G -> I/empty, J = |
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| | **Amount of DD ≥ 4, no CV(B) | | **Amount of DD ≥ 4, no CV(B) |
| | * Otherwise, random routing. | | * Otherwise, random routing. |
| − | **If fleet contains 3 (F)BB(V), 1 CL and 2 CA(V), 85% J | + | **If fleet contains 3 (F)BB(V), 1 CL and 2 CA(V), 85 % J |
| − | **If fleet contains CV(B), 75% I | + | **If fleet contains CV(B), 75 % I |
| | }} | | }} |
| | | | |
| | ===Tips=== | | ===Tips=== |
| − | By the number order of the world map, this is the first time [[Standard Carrier Wo-Class|Wo Flagship II]] and [[Light Cruiser Tsu-Class|Tsu-Class Light Cruisers]] appear. [[Standard Carrier Wo-Class|Wo Flagship II]] is notably much stronger than the previously encountered [[Standard Carrier Wo-Class|Wo Flagship I]] due to the addition of [[Abyssal Hell Dive Bomber]], while the Tsu-Class has much higher stats compared to the other enemy CL. | + | By the number order of the world map, this is the first time [[Standard Carrier Wo-Class|Wo Flagship II]] and [[Light Cruiser Tsu-Class]] appear. Wo Flagship II is notably much stronger than the previously encountered Wo Flagship I due to the addition of [[Abyssal Hell Dive Bomber]], while the Tsu-Class has much higher stats compared to the other enemy CL. |
| − | *With the presence of [[Light Cruiser Tsu-Class|Tsu-Class Light Cruisers]], there is a chance to lose a large number of bombers (or even their rank, should the Tsu shoot all of them down) before reaching the boss node. Keep this in mind when equipping bombers on any CV(L). | + | *With the presence of Tsu-class, there is a chance to lose a large number of bombers (or even their rank, should the Tsu shoot all of them down) before reaching the boss node. Keep this in mind when equipping bombers on any CV(L). |
| | *Node {{MapRoute|E|red}} is a submarine node without warning. | | *Node {{MapRoute|E|red}} is a submarine node without warning. |
| − | *As with every World 5 map, [[Support Expedition]]s are available to help with clearing the map, often useful to clear harder quests.
| + | |
| | + | As with every World 5 map, [[Support Expedition]]s are available to help with clearing the map, often useful to clear harder quests. |
| | | | |
| | ===Recommended fleets=== | | ===Recommended fleets=== |
| − | <tabber>
| + | {{FleetGuide |
| − | |-|Standard Fleets= | + | | Map = Standard Fleets |
| − | *'''3XX, 1CL, 2DD''' with 2(F)BB(V) maximum
| + | | Fleet = '''1-2 (F)BB(V), 0-1 CVL, 0-1 CL, 2-4 DD, 1 XX''' (XX cannot be a (F)BB(V)) |
| − | **Route = {{MapRoute|B|red|C|green|F|red|J|red}}
| + | | Route = {{MapRoute|B|red|C|green|F|red|J|red}} |
| − | **1BB is replacable by 1CVL.
| + | | AS = 252 |
| − | **Taking 2(F)BB(V)+1CVL will introduce random off-routing to {{MapRoute|H|green}}.
| + | | Note = The standard comp to clear the map. |
| − | **Taking CV(B) will introduce random off-routing to {{MapRoute|E|red}} which continues Node {{MapRoute|G|red}}.
| + | *Taking 2 (F)BB(V)+1 CVL will introduce random off-routing to {{MapNode|H|green}}. |
| | + | *Taking CV(B) will introduce random off-routing to {{MapNode|E|red}} which continues Node {{MapNode|G|red}}. |
| | + | | Quest = |
| | + | }} |
| | | | |
| − | |-|Torpedo Squadron fleet= | + | {{FleetGuide |
| − | Route = {{MapRoute|B|red|C|green|F|red|J|red}} | + | | Map = Torpedo Squadron |
| − | * {{color|red|'''"Torpedo Squadron"'''}}: '''1CL (flagship), 3DD, 2CLT'''
| + | | Fleet = '''{{color|red|"Torpedo Squadron"}}: 1 CL (flagship), 2 CLT, 3 DD |
| − | **This solution requires more advanced gears, and might be out of reach of new players. {{color|red|'''It is required to bring'''}} an {{CommandFacility}} FCF capable CL as flagship, preferably an {{Class|Agano|Kai+}}, equipped with:
| + | | Route = {{MapRoute|B|red|C|green|F|red|J|red}} |
| − | ***2 {{Med Gun}} [[Main Gun]]s,
| + | | AS = 252 |
| − | ***1 {{Night SPB}} {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}},
| + | | Note = This solution requires more advanced gears, and might be out of reach of new players. {{color|red|'''It is required to bring'''}} an {{Command Facility}} FCF capable CL as flagship, preferably an {{Class|Agano|Kai+}}, equipped with: |
| − | ***'''And''' the {{IconText|{{CommandFacility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility}} (preferably in the [[RE]]).
| + | *2 {{Med Gun}} [[Main Gun]]s, |
| − | **The best comp for farming boss node '''without''' the need of [[Support Expedition]], having the highest pass rate thanks to the usage of [[ETSCF]] in case a ship got heavily damaged.
| + | *1 {{Night SPB}} {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}}, |
| − | **The [[Evacuation]] mechanic of the ETSCF should be used if needed, as long as the routing is maintained.
| + | *'''And''' the {{IconText|{{Command Facility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility}} (preferably in the [[RE]]). |
| − | ***The boss routing is secured as long as '''there are still 2 DDs in the fleet'''.
| + | The best comp for farming boss node '''without''' the need of [[Support Expedition]], having the highest pass rate thanks to the usage of [[ETSCF]] in case a ship got heavily damaged. |
| − | **Do note that the [[Night Zuiun]] will likely be shot down completely due to fighting under AI and the presence of {{Enemy/Link|Light Cruiser Tsu-Class|text=CL Tsu-Class}}.
| |
| | | | |
| − | |-|Quests fleets=
| + | The [[Evacuation]] mechanic of the ETSCF should be used if needed, as long as the routing is maintained. |
| − | Monthly ({{Q|Bm4}}):
| + | *The boss routing is secured as long as '''there are still 2 DDs in the fleet'''. |
| − | *'''3BB(V), 1CL, 2DD''' | + | Do note that the [[Night Zuiun]] will likely be shot down completely due to fighting under AI and the presence of {{Enemy/Link|Light Cruiser Tsu-Class|text=CL Tsu-Class}}. |
| − | *Route = Random:
| + | | Quest = |
| − | **(75 %) {{MapRoute|B|red|E|red|G|red|J|red}}
| + | }} |
| − | **(25 %){{MapRoute|A|violet|D|red|E|red|G|red|J|red}}
| |
| − | **The two free ships should be 2 DD to guarantee boss routing.
| |
| | | | |
| | + | {{FleetGuide |
| | + | | Map = Quests Fleets |
| | + | | Fleet = '''3 BB(V), 1 CL, 2 DD''' |
| | + | | Route = Random: |
| | + | *(75 %) {{MapRoute|B|red|E|red|G|red|J|red}} |
| | + | *(25 %) {{MapRoute|A|violet|D|red|E|red|G|red|J|red}} |
| | + | | AS = 252 |
| | + | | Note = Using a touch attack can help passing {{MapNode|G|red}}. |
| | + | BBV can help to get enough air power for AS. |
| | | | |
| − | *3BB(V), 2CA(V), 1CL (Fast+)
| + | Bringing AACI and some OASW is recommended. |
| − | *Route = {{MapRoute|B|red|E|red|G|red|J|red}}
| + | | Quest = {{Q|Bm4}}, {{Q|Bq13}} |
| − | *Same as above, with a guaranteed B start using a stronger fleet, but requires a '''Fast+''' fleet.
| + | }} |
| − | *If using CAV, they can notably carry a Night Zuiun as well, to perform an [[Artillery Spotting]] and Night Zuiun CI at night.
| |
| | | | |
| | + | {{FleetGuide |
| | + | | Map = Quarterly Mikawa |
| | + | | Fleet = '''3 CA, 1 CL, 2 DD |
| | + | | Route = {{MapRoute|B|red|C|green|F|red|J|red}} |
| | + | | AS = 252 |
| | + | | Note = Support Expedition can be advised for the preboss. |
| | + | | Quest = {{Q|Bq7}} |
| | + | }} |
| | | | |
| − | ----
| + | {{FleetGuide |
| − | Quarterly Mikawa ({{Q|Bq7}}):
| + | | Map = Fast+ Fleet |
| − | *'''3CA, 1CL, 2DD'''
| + | | Fleet = 3 BB(V), 2 CA(V), 1 CL |
| − | *Route = {{MapRoute|B|red|C|green|F|red|J|red}}
| + | | Speed = Fast+ |
| − | *Support Expedition can be advised for the preboss.
| + | | Route = {{MapRoute|B|red|E|red|G|red|J|red}} |
| − | | + | | AS = 252 |
| − | | + | | Note = Same as above, with a guaranteed B start using a stronger fleet, but requires a '''Fast+''' fleet. |
| − | ----
| + | *To be effective, this comps preferably requires all ships to have their [[RE]] and utilize "slow A group" BB(V) ({{Class|Nagato|Kai Ni}} & {{Class|Yamato|Kai Ni/Juu}}). |
| − | Quarterly Mikawa ({{Q|Bq7}}) + Quarterly Yuubari ({{Q|Bq13}}):
| + | *If using CAV, they can notably carry a Night Zuiun as well, to perform an [[Artillery Spotting]] and Night Zuiun CI at night. |
| − | *'''1CV(B), 3CA, 2CL'''
| + | | Quest = |
| − | *Route = Random:
| + | }} |
| − | **{{MapRoute|B|red|E|red|G|red|J|red}}
| |
| − | **{{MapRoute|A|purple|D|red|E|red|G|red|J|red}}
| |
| − | *Support Expedition can be advised for the preboss. | |
| − | *CVB is recommended to be a {{ShipLink|Shoukaku Kai Ni A|Zuikaku Kai Ni A|Catergory=Shoukaku Class|text=Shoukaku-class Kai Ni A}} filled with [[Jets]], to carry enough air power for AS while sinking as many enemies as possible in the air strike phase.
| |
| − | *As a long-term recommendation, ships used in this comp should have their [[RE]] opened, in order to boost their combat performance. | |
| − | </tabber>
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| | | | |
| | ===Resource Nodes=== | | ===Resource Nodes=== |