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| | ====1-6 Special Case==== | | ====1-6 Special Case==== |
| − | [[1-6]] is a unique case for farming, not listed in the following guide. Unlike all other node types, the final node {{MapRoute|N}} in 1-6 rewards great amount of all four resources {{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}, but only for the 7 clearing runs. | + | [[1-6]] is a unique case for farming, not listed in the following guide. Unlike all other node types, the final node {{MapNode|N}} in 1-6 rewards great amount of all four resources {{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}, but only for the 7 clearing runs. |
| | *It is therefore highly encouraged to clear 1-6 each month to earn those easy to get resources, | | *It is therefore highly encouraged to clear 1-6 each month to earn those easy to get resources, |
| | *1-6 additionally reward a {{PBox}} [[Present Box]] which is a nice asset for emergency situations. | | *1-6 additionally reward a {{PBox}} [[Present Box]] which is a nice asset for emergency situations. |
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| | Sortie= | | Sortie= |
| | ==[[1-3]]== | | ==[[1-3]]== |
| − | Node {{MapRoute|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}} | + | Node {{MapNode|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}} |
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| | *The maximum possible {{Landing Craft}} [[Landing Craft]] and {{Amphibious Tank}} [[Amphibious Vehicle]]s should be equipped to maximize fuel gain. | | *The maximum possible {{Landing Craft}} [[Landing Craft]] and {{Amphibious Tank}} [[Amphibious Vehicle]]s should be equipped to maximize fuel gain. |
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| | When setup like that, Souya can be sortie alone on [[1-3]], | | When setup like that, Souya can be sortie alone on [[1-3]], |
| | *She will follow the route {{MapRoute|A|blue|D|green|B|blue|E|red}} | | *She will follow the route {{MapRoute|A|blue|D|green|B|blue|E|red}} |
| − | *One the battle of Node {{MapRoute|E|red}}, thanks to how damages are calculated in Kancolle, she will be virtually immune to damages and so will survive the battle almost every time, | + | *One the battle of Node {{MapNode|E|red}}, thanks to how damages are calculated in Kancolle, she will be virtually immune to damages and so will survive the battle almost every time, |
| | *Once the battle is completed, the sortie can be ended to gather the fuel and restart a run, | | *Once the battle is completed, the sortie can be ended to gather the fuel and restart a run, |
| | *It is possible to farm about {{color|lime|'''900+ fuel/h}} ''"risk free"''''' using this method. | | *It is possible to farm about {{color|lime|'''900+ fuel/h}} ''"risk free"''''' using this method. |
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| | ;Note | | ;Note |
| − | *The method only works on [[1-3]] Node {{MapRoute|E|red}}, other battles being able to damage Souya. | + | *The method only works on [[1-3]] Node {{MapNode|E|red}}, other battles being able to damage Souya. |
| | <references/> | | <references/> |
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| | ==[[4-3]]== | | ==[[4-3]]== |
| − | Node {{MapRoute|B|green}} is a "normal resource node" rewarding 30~90 {{Fuel}}. | + | Node {{MapNode|B|green}} is a "normal resource node" rewarding 30~90 {{Fuel}}. |
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| | It is possible to use this map to farm both fuel and bauxite. This requires the use of either an '''AV''' or '''AO''' and will go through 2 combat nodes. | | It is possible to use this map to farm both fuel and bauxite. This requires the use of either an '''AV''' or '''AO''' and will go through 2 combat nodes. |
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| | * 1 AV/AO, 1 CL, 2 DD, 2 CLT (Fast) | | * 1 AV/AO, 1 CL, 2 DD, 2 CLT (Fast) |
| | *Route = {{MapRoute|A|red|B|green|G|red|J|green}} | | *Route = {{MapRoute|A|red|B|green|G|red|J|green}} |
| − | **Node {{MapRoute|A|red}} should not present much difficulty, however, node {{MapRoute|G|red}} may present some challenge to pass. | + | **Node {{MapNode|A|red}} should not present much difficulty, however, node {{MapNode|G|red}} may present some challenge to pass. |
| − | **AV, CLT, and CL carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapRoute|G|red}} during the [[Otorp]] attack, to minimize damage taken. | + | **AV, CLT, and CL carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapNode|G|red}} during the [[Otorp]] attack, to minimize damage taken. |
| | **Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]). | | **Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]). |
| | **Due to the danger this path has, bringing {{Landing Craft}} to gain extra resources can be optional. | | **Due to the danger this path has, bringing {{Landing Craft}} to gain extra resources can be optional. |
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| | Sortie= | | Sortie= |
| | ==[[2-4]]== | | ==[[2-4]]== |
| − | Node {{MapRoute|N|green}} is a "normal resource node" rewarding 20~60 {{Ammo}} | + | Node {{MapNode|N|green}} is a "normal resource node" rewarding 20~60 {{Ammo}} |
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| − | When doing {{DM}} DevMat farming, it is possible to further advance to node {{MapRoute|N|green}} with some fleets. | + | When doing {{DM}} DevMat farming, it is possible to further advance to node {{MapNode|N|green}} with some fleets. |
| | *''See below for more details. | | *''See below for more details. |
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| | ==[[3-2]]== | | ==[[3-2]]== |
| − | Node {{MapRoute|B|green}} is a "normal resource node" rewarding 50~150 {{Ammo}} | + | Node {{MapNode|B|green}} is a "normal resource node" rewarding 50~150 {{Ammo}} |
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| | It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and one {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel}}. | | It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and one {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel}}. |
| | *This saves on spending resources while completing the sortie. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate. | | *This saves on spending resources while completing the sortie. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate. |
| − | *If the battle on {{MapRoute|A|red}} critically damages the DD, select to use the Repair Personnel and continue onward. | + | *If the battle on {{MapNode|A|red}} critically damages the DD, select to use the Repair Personnel and continue onward. |
| | *'''The Repair Personnel is not consumed while doing this process. | | *'''The Repair Personnel is not consumed while doing this process. |
| | *Once complete, remove the Repair Personnel from the DD, that can now be scrapped, and repeat. | | *Once complete, remove the Repair Personnel from the DD, that can now be scrapped, and repeat. |
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| | Sortie= | | Sortie= |
| | ==[[1-4]]== | | ==[[1-4]]== |
| − | Node {{MapRoute|C|green}} is a "normal resource node" rewarding 10~20 {{Steel}} | + | Node {{MapNode|C|green}} is a "normal resource node" rewarding 10~20 {{Steel}} |
| | *Also rewads the same quantity of {{Ammo}}. | | *Also rewads the same quantity of {{Ammo}}. |
| | Not a great place to farm {{Steel}}. This is mitigated by the easy route, low cost, and the other resources gained. | | Not a great place to farm {{Steel}}. This is mitigated by the easy route, low cost, and the other resources gained. |
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| | Sortie= | | Sortie= |
| | ==[[2-2]]== | | ==[[2-2]]== |
| − | Node {{MapRoute|A|green}} is a "normal resource node" rewarding 10~20 {{Bauxite}} | + | Node {{MapNode|A|green}} is a "normal resource node" rewarding 10~20 {{Bauxite}} |
| − | *This map is ideal for farming Transport kills for {{Q|Bw3}} and {{Q|Bw4}}, as node {{MapRoute|B|red}} contains 2 Transports and can be reached consistently | + | *This map is ideal for farming Transport kills for {{Q|Bw3}} and {{Q|Bw4}}, as node {{MapNode|B|red}} contains 2 Transports and can be reached consistently |
| − | *Node {{MapRoute|A|green}} gives '''bauxite''', and even with multiple carriers in the fleet, it is possible to break even on bauxite consumption and even make a net gain. | + | *Node {{MapNode|A|green}} gives '''bauxite''', and even with multiple carriers in the fleet, it is possible to break even on bauxite consumption and even make a net gain. |
| | *In addition, many medium ships (mostly CAs) will be dropped, that can be scrapped for a reasonable amount of steel {{Steel}}. | | *In addition, many medium ships (mostly CAs) will be dropped, that can be scrapped for a reasonable amount of steel {{Steel}}. |
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| | ==[[4-3]]== | | ==[[4-3]]== |
| − | Node {{MapRoute|J|green}} is a "normal resource node" rewarding 50~100 {{Bauxite}} | + | Node {{MapNode|J|green}} is a "normal resource node" rewarding 50~100 {{Bauxite}} |
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| | It is possible to use this map to farm both fuel and bauxite. This requires the use of either an '''AV''' or '''AO''' and will go through 2 combat nodes. | | It is possible to use this map to farm both fuel and bauxite. This requires the use of either an '''AV''' or '''AO''' and will go through 2 combat nodes. |
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| | * 1 AV/AO, 1 CL, 2 DD, 2 CLT (Fast) | | * 1 AV/AO, 1 CL, 2 DD, 2 CLT (Fast) |
| | *Route = {{MapRoute|A|red|B|green|G|red|J|green}} | | *Route = {{MapRoute|A|red|B|green|G|red|J|green}} |
| − | **Node {{MapRoute|A|red}} should not present much difficulty, however, node {{MapRoute|G|red}} may present some challenge to pass. | + | **Node {{MapNode|A|red}} should not present much difficulty, however, node {{MapNode|G|red}} may present some challenge to pass. |
| − | **AV, CLT, and CL carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapRoute|G|red}} during the [[Otorp]] attack, to minimize damage taken. | + | **AV, CLT, and CL carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapNode|G|red}} during the [[Otorp]] attack, to minimize damage taken. |
| | **Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]). | | **Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]). |
| | **Due to the danger this path has, bringing {{Landing Craft}} to gain extra resources can be optional. | | **Due to the danger this path has, bringing {{Landing Craft}} to gain extra resources can be optional. |
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| | Sortie= | | Sortie= |
| | ==[[2-1]]== | | ==[[2-1]]== |
| − | Node {{MapRoute|E|green}} is a "normal resource node" rewarding 1 {{IC}}. | + | Node {{MapNode|E|green}} is a "normal resource node" rewarding 1 {{IC}}. |
| | *This map does not pose any challenge, also being a good enough spot to farm steel {{Steel}} from drops. | | *This map does not pose any challenge, also being a good enough spot to farm steel {{Steel}} from drops. |
| | *This map should be cleared alongside quest {{Q|Bd7}}. | | *This map should be cleared alongside quest {{Q|Bd7}}. |
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| | *1 AV, 1 CL, 4 DD (Fast) | | *1 AV, 1 CL, 4 DD (Fast) |
| | *Route = {{MapRoute|C|red|E|green|H|red}} | | *Route = {{MapRoute|C|red|E|green|H|red}} |
| − | **The AV guarantees routing to node {{MapRoute|E|green}}, | + | **The AV guarantees routing to node {{MapNode|E|green}}, |
| | **A slow fleet will hit one extra combat node. | | **A slow fleet will hit one extra combat node. |
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| | Sortie= | | Sortie= |
| | ==[[2-4]]== | | ==[[2-4]]== |
| − | Node {{MapRoute|G|green}} is a "normal resource node" rewarding 1 {{DM}}. | + | Node {{MapNode|G|green}} is a "normal resource node" rewarding 1 {{DM}}. |
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| − | Farming this map can prove a bit frustrating because of the random routing at node {{MapRoute|C|purple}}. | + | Farming this map can prove a bit frustrating because of the random routing at node {{MapNode|C|purple}}. |
| | *It is recommended to farm for {{IR}} Buckets too, as they are rewarded on the off-route path (see above). | | *It is recommended to farm for {{IR}} Buckets too, as they are rewarded on the off-route path (see above). |
| | *It is additionally recommended to bring 1 {{Surface Radar}} [[Surface Radar]] on each girl to diminish the resource losses on the storm maelstrom. | | *It is additionally recommended to bring 1 {{Surface Radar}} [[Surface Radar]] on each girl to diminish the resource losses on the storm maelstrom. |
| − | *After reaching node {{MapRoute|G|green}}, '''it is possible to refresh the game to save time and resources'''. | + | *After reaching node {{MapNode|G|green}}, '''it is possible to refresh the game to save time and resources'''. |
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| | ;Recommended Fleets | | ;Recommended Fleets |
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| | * 3CV(L), 1AO, 2SS(V) | | * 3CV(L), 1AO, 2SS(V) |
| | *Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}} | | *Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}} |
| − | **50 % chance to route to {{MapRoute|A|green}}, 50 % to {{MapRoute|G|green}} | + | **50 % chance to route to {{MapNode|A|green}}, 50 % to {{MapNode|G|green}} |
| − | **When farming for buckets too, no CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse. | + | **When farming for buckets too, no CVL allowed and 1DD max, otherwise, the routing to {{MapNode|A|green}} becomes even worse. |
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| | *'''1 AO, 2 CVL, 3 CL(T) | | *'''1 AO, 2 CVL, 3 CL(T) |
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| | *Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}} / {{MapRoute|B|red|G|green|H|blue|I|red}} | | *Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}} / {{MapRoute|B|red|G|green|H|blue|I|red}} |
| | **It is recommended to use CVL instead of CV(B) for 60 % of avoiding the maelstrom node. | | **It is recommended to use CVL instead of CV(B) for 60 % of avoiding the maelstrom node. |
| − | **The AV/AS are only needed to reach node {{MapRoute|N|green}} for {{Ammo}} farming (not 100% routing). | + | **The AV/AS are only needed to reach node {{MapNode|N|green}} for {{Ammo}} farming (not 100% routing). |
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| | ;Equipment Setups | | ;Equipment Setups |