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====1-6 Special Case====
 
====1-6 Special Case====
[[1-6]] is a unique case for farming, not listed in the following guide. Unlike all other node types, the final node {{MapRoute|N}} in 1-6 rewards great amount of all four resources {{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}, but only for the 7 clearing runs.
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[[1-6]] is a unique case for farming, not listed in the following guide. Unlike all other node types, the final node {{MapNode|N}} in 1-6 rewards great amount of all four resources {{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}, but only for the 7 clearing runs.
 
*It is therefore highly encouraged to clear 1-6 each month to earn those easy to get resources,
 
*It is therefore highly encouraged to clear 1-6 each month to earn those easy to get resources,
 
*1-6 additionally reward a {{PBox}} [[Present Box]] which is a nice asset for emergency situations.
 
*1-6 additionally reward a {{PBox}} [[Present Box]] which is a nice asset for emergency situations.
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Sortie=
 
Sortie=
 
==[[1-3]]==
 
==[[1-3]]==
Node {{MapRoute|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}}
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Node {{MapNode|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}}
    
*The maximum possible {{Landing Craft}} [[Landing Craft]] and {{Amphibious Tank}} [[Amphibious Vehicle]]s should be equipped to maximize fuel gain.
 
*The maximum possible {{Landing Craft}} [[Landing Craft]] and {{Amphibious Tank}} [[Amphibious Vehicle]]s should be equipped to maximize fuel gain.
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When setup like that, Souya can be sortie alone on [[1-3]],
 
When setup like that, Souya can be sortie alone on [[1-3]],
 
*She will follow the route {{MapRoute|A|blue|D|green|B|blue|E|red}}
 
*She will follow the route {{MapRoute|A|blue|D|green|B|blue|E|red}}
*One the battle of Node {{MapRoute|E|red}}, thanks to how damages are calculated in Kancolle, she will be virtually immune to damages and so will survive the battle almost every time,
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*One the battle of Node {{MapNode|E|red}}, thanks to how damages are calculated in Kancolle, she will be virtually immune to damages and so will survive the battle almost every time,
 
*Once the battle is completed, the sortie can be ended to gather the fuel and restart a run,
 
*Once the battle is completed, the sortie can be ended to gather the fuel and restart a run,
 
*It is possible to farm about {{color|lime|'''900+ fuel/h}} ''"risk free"''''' using this method.
 
*It is possible to farm about {{color|lime|'''900+ fuel/h}} ''"risk free"''''' using this method.
    
;Note
 
;Note
*The method only works on [[1-3]] Node {{MapRoute|E|red}}, other battles being able to damage Souya.
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*The method only works on [[1-3]] Node {{MapNode|E|red}}, other battles being able to damage Souya.
 
<references/>
 
<references/>
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==[[4-3]]==
 
==[[4-3]]==
Node {{MapRoute|B|green}} is a "normal resource node" rewarding 30~90 {{Fuel}}.
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Node {{MapNode|B|green}} is a "normal resource node" rewarding 30~90 {{Fuel}}.
    
It is possible to use this map to farm both fuel and bauxite. This requires the use of either an '''AV''' or '''AO''' and will go through 2 combat nodes.
 
It is possible to use this map to farm both fuel and bauxite. This requires the use of either an '''AV''' or '''AO''' and will go through 2 combat nodes.
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* 1 AV/AO, 1 CL, 2 DD, 2 CLT (Fast)
 
* 1 AV/AO, 1 CL, 2 DD, 2 CLT (Fast)
 
*Route = {{MapRoute|A|red|B|green|G|red|J|green}}
 
*Route = {{MapRoute|A|red|B|green|G|red|J|green}}
**Node {{MapRoute|A|red}} should not present much difficulty, however, node {{MapRoute|G|red}} may present some challenge to pass.
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**Node {{MapNode|A|red}} should not present much difficulty, however, node {{MapNode|G|red}} may present some challenge to pass.
**AV, CLT, and CL carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapRoute|G|red}} during the [[Otorp]] attack, to minimize damage taken.
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**AV, CLT, and CL carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapNode|G|red}} during the [[Otorp]] attack, to minimize damage taken.
 
**Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]).
 
**Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]).
 
**Due to the danger this path has, bringing {{Landing Craft}} to gain extra resources can be optional.
 
**Due to the danger this path has, bringing {{Landing Craft}} to gain extra resources can be optional.
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Sortie=
 
Sortie=
 
==[[2-4]]==
 
==[[2-4]]==
Node {{MapRoute|N|green}} is a "normal resource node" rewarding 20~60 {{Ammo}}
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Node {{MapNode|N|green}} is a "normal resource node" rewarding 20~60 {{Ammo}}
   −
When doing {{DM}} DevMat farming, it is possible to further advance to node {{MapRoute|N|green}} with some fleets.
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When doing {{DM}} DevMat farming, it is possible to further advance to node {{MapNode|N|green}} with some fleets.
 
*''See below for more details.
 
*''See below for more details.
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==[[3-2]]==
 
==[[3-2]]==
Node {{MapRoute|B|green}} is a "normal resource node" rewarding 50~150 {{Ammo}}
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Node {{MapNode|B|green}} is a "normal resource node" rewarding 50~150 {{Ammo}}
    
It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and one {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel}}.
 
It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and one {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel}}.
 
*This saves on spending resources while completing the sortie. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate.
 
*This saves on spending resources while completing the sortie. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate.
*If the battle on {{MapRoute|A|red}} critically damages the DD, select to use the Repair Personnel and continue onward.
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*If the battle on {{MapNode|A|red}} critically damages the DD, select to use the Repair Personnel and continue onward.
 
*'''The Repair Personnel is not consumed while doing this process.
 
*'''The Repair Personnel is not consumed while doing this process.
 
*Once complete, remove the Repair Personnel from the DD, that can now be scrapped, and repeat.
 
*Once complete, remove the Repair Personnel from the DD, that can now be scrapped, and repeat.
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Sortie=
 
Sortie=
 
==[[1-4]]==
 
==[[1-4]]==
Node {{MapRoute|C|green}} is a "normal resource node" rewarding 10~20 {{Steel}}
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Node {{MapNode|C|green}} is a "normal resource node" rewarding 10~20 {{Steel}}
 
*Also rewads the same quantity of {{Ammo}}.
 
*Also rewads the same quantity of {{Ammo}}.
 
Not a great place to farm {{Steel}}. This is mitigated by the easy route, low cost, and the other resources gained.
 
Not a great place to farm {{Steel}}. This is mitigated by the easy route, low cost, and the other resources gained.
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Sortie=
 
Sortie=
 
==[[2-2]]==
 
==[[2-2]]==
Node {{MapRoute|A|green}} is a "normal resource node" rewarding 10~20 {{Bauxite}}
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Node {{MapNode|A|green}} is a "normal resource node" rewarding 10~20 {{Bauxite}}
*This map is ideal for farming Transport kills for {{Q|Bw3}} and {{Q|Bw4}}, as node {{MapRoute|B|red}} contains 2 Transports and can be reached consistently  
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*This map is ideal for farming Transport kills for {{Q|Bw3}} and {{Q|Bw4}}, as node {{MapNode|B|red}} contains 2 Transports and can be reached consistently  
*Node {{MapRoute|A|green}} gives '''bauxite''', and even with multiple carriers in the fleet, it is possible to break even on bauxite consumption and even make a net gain.
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*Node {{MapNode|A|green}} gives '''bauxite''', and even with multiple carriers in the fleet, it is possible to break even on bauxite consumption and even make a net gain.
 
*In addition, many medium ships (mostly CAs) will be dropped, that can be scrapped for a reasonable amount of steel {{Steel}}.
 
*In addition, many medium ships (mostly CAs) will be dropped, that can be scrapped for a reasonable amount of steel {{Steel}}.
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==[[4-3]]==
 
==[[4-3]]==
Node {{MapRoute|J|green}} is a "normal resource node" rewarding 50~100 {{Bauxite}}
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Node {{MapNode|J|green}} is a "normal resource node" rewarding 50~100 {{Bauxite}}
    
It is possible to use this map to farm both fuel and bauxite. This requires the use of either an '''AV''' or '''AO''' and will go through 2 combat nodes.
 
It is possible to use this map to farm both fuel and bauxite. This requires the use of either an '''AV''' or '''AO''' and will go through 2 combat nodes.
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* 1 AV/AO, 1 CL, 2 DD, 2 CLT (Fast)
 
* 1 AV/AO, 1 CL, 2 DD, 2 CLT (Fast)
 
*Route = {{MapRoute|A|red|B|green|G|red|J|green}}
 
*Route = {{MapRoute|A|red|B|green|G|red|J|green}}
**Node {{MapRoute|A|red}} should not present much difficulty, however, node {{MapRoute|G|red}} may present some challenge to pass.
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**Node {{MapNode|A|red}} should not present much difficulty, however, node {{MapNode|G|red}} may present some challenge to pass.
**AV, CLT, and CL carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapRoute|G|red}} during the [[Otorp]] attack, to minimize damage taken.
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**AV, CLT, and CL carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapNode|G|red}} during the [[Otorp]] attack, to minimize damage taken.
 
**Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]).
 
**Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]).
 
**Due to the danger this path has, bringing {{Landing Craft}} to gain extra resources can be optional.
 
**Due to the danger this path has, bringing {{Landing Craft}} to gain extra resources can be optional.
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Sortie=
 
Sortie=
 
==[[2-1]]==
 
==[[2-1]]==
Node {{MapRoute|E|green}} is a "normal resource node" rewarding 1 {{IC}}.
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Node {{MapNode|E|green}} is a "normal resource node" rewarding 1 {{IC}}.
 
*This map does not pose any challenge, also being a good enough spot to farm steel {{Steel}} from drops.
 
*This map does not pose any challenge, also being a good enough spot to farm steel {{Steel}} from drops.
 
*This map should be cleared alongside quest {{Q|Bd7}}.
 
*This map should be cleared alongside quest {{Q|Bd7}}.
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*1 AV, 1 CL, 4 DD (Fast)
 
*1 AV, 1 CL, 4 DD (Fast)
 
*Route = {{MapRoute|C|red|E|green|H|red}}
 
*Route = {{MapRoute|C|red|E|green|H|red}}
**The AV guarantees routing to node {{MapRoute|E|green}},
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**The AV guarantees routing to node {{MapNode|E|green}},
 
**A slow fleet will hit one extra combat node.
 
**A slow fleet will hit one extra combat node.
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Sortie=
 
Sortie=
 
==[[2-4]]==
 
==[[2-4]]==
Node {{MapRoute|G|green}} is a "normal resource node" rewarding 1 {{DM}}.
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Node {{MapNode|G|green}} is a "normal resource node" rewarding 1 {{DM}}.
   −
Farming this map can prove a bit frustrating because of the random routing at node {{MapRoute|C|purple}}.  
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Farming this map can prove a bit frustrating because of the random routing at node {{MapNode|C|purple}}.  
 
*It is recommended to farm for {{IR}} Buckets too, as they are rewarded on the off-route path (see above).
 
*It is recommended to farm for {{IR}} Buckets too, as they are rewarded on the off-route path (see above).
 
*It is additionally recommended to bring 1 {{Surface Radar}} [[Surface Radar]] on each girl to diminish the resource losses on the storm maelstrom.
 
*It is additionally recommended to bring 1 {{Surface Radar}} [[Surface Radar]] on each girl to diminish the resource losses on the storm maelstrom.
*After reaching node {{MapRoute|G|green}}, '''it is possible to refresh the game to save time and resources'''.
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*After reaching node {{MapNode|G|green}}, '''it is possible to refresh the game to save time and resources'''.
    
;Recommended Fleets
 
;Recommended Fleets
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* 3CV(L), 1AO, 2SS(V)
 
* 3CV(L), 1AO, 2SS(V)
 
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}}
 
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}}
**50 % chance to route to {{MapRoute|A|green}}, 50 % to {{MapRoute|G|green}}
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**50 % chance to route to {{MapNode|A|green}}, 50 % to {{MapNode|G|green}}
**When farming for buckets too, no CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse.
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**When farming for buckets too, no CVL allowed and 1DD max, otherwise, the routing to {{MapNode|A|green}} becomes even worse.
    
*'''1 AO, 2 CVL, 3 CL(T)
 
*'''1 AO, 2 CVL, 3 CL(T)
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*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}} / {{MapRoute|B|red|G|green|H|blue|I|red}}  
 
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}} / {{MapRoute|B|red|G|green|H|blue|I|red}}  
 
**It is recommended to use CVL instead of CV(B) for 60 % of avoiding the maelstrom node.
 
**It is recommended to use CVL instead of CV(B) for 60 % of avoiding the maelstrom node.
**The AV/AS are only needed to reach node {{MapRoute|N|green}} for {{Ammo}} farming (not 100% routing).
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**The AV/AS are only needed to reach node {{MapNode|N|green}} for {{Ammo}} farming (not 100% routing).
    
;Equipment Setups
 
;Equipment Setups
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