Changes

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'''"Resource Nodes"''' are non-combat nodes that upon entering, add a specific amount of a specific "main resources" ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), "consumables" ({{IR}}{{IC}}{{DM}}), or "coin boxes" ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels.
+
'''"Resource Nodes"''' are non-combat nodes that upon entering, add a specific amount of a specific "main resources" ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), "items" ({{IR}}{{IC}}{{DM}}), or "coin boxes" ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels.
    
=Nodes Behaviours=
 
=Nodes Behaviours=
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{{Gain Modifier Sp}}
 
{{Gain Modifier Sp}}
 
{{Gain Modifier Sp2}}
 
{{Gain Modifier Sp2}}
 +
{{Gain Modifier Item}}
    
==Regular Resource Nodes==
 
==Regular Resource Nodes==
 
[[File:ResourceNode.png|right|50px|Resource Node]]
 
[[File:ResourceNode.png|right|50px|Resource Node]]
'''"Regular Resource Nodes"''' are resource nodes that add a specific amount of a specific main resource or consumable, with no specific rules or limitations.
+
'''"Regular Resource Nodes"''' are resource nodes that add a specific amount of a specific "main resources" ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), with no specific rules or limitations.
   −
'''"Main resource"''' gains can be increased by using some {{LandingCraft}} [[Landing Craft]], {{Amphibious Tank}} [[Special Amphibious Tank]]s, or {{Drum}} [[Drum]]s (''see the [[#Gain Modifiers|above table]]'').
+
'''"Main resource"''' gains can be increased by using some {{Landing Craft}} [[Landing Craft]], {{Amphibious Tank}} [[Amphibious Vehicle]]s, or {{Drum}} [[Drum Canister]]s (''see the [[#Gain Modifiers|above table]]'').
*There is no cap to the amount of resource gained at once, but the amount of "Gain Modifiers" that can be brought.
+
*There is no cap to the amount of resources gained at once, but the amount of "Gain Modifiers" that can be brought.
 
  −
'''"Consumables"''' and '''"coin boxes"''' gains are '''1''' at base level.
  −
*Using enough {{LandingCraft}} [[Landing Craft]] or {{Amphibious Tank}} [[Special Amphibious Tank]]s, will increase the chance of getting '''2''' consumables on some.
  −
*See the [[#Consumables|following table]] for more details.
      
;Notes
 
;Notes
 
*The resources are added to the overall stockpile ONLY if either:
 
*The resources are added to the overall stockpile ONLY if either:
 
**The node is a "dead-end".
 
**The node is a "dead-end".
**The subsequent '''battle''' node must be completed.  
+
**The subsequent '''battle''' node must be completed.
 
*Immediately refreshing the game after reaching such nodes '''does not''' provide resources.
 
*Immediately refreshing the game after reaching such nodes '''does not''' provide resources.
    
==Special Resource Nodes==
 
==Special Resource Nodes==
Some resource nodes present unique behaviors, having a cap to the amount of resource gained at once, and having [[#Gain Modifiers]] with different effects. They are [[1-6]] nodes {{MapRoute|G|green|M|green}} (with additional unique behaviours), [[2-4]] node {{MapRoute|A|green}}, [[2-5]] nodes {{MapRoute|M|green|N|green}}, [[3-2]] node {{MapRoute|I|green}}, [[3-4]] nodes {{MapRoute|K|green|O|green}}, [[3-5]] node {{MapRoute|J|green}}, [[5-4]] node {{MapRoute|I|green}}, and [[5-5]] node {{MapRoute|O|green}}.
+
Some resource nodes present unique behaviors, having a cap to the amount of resource gained at once, and having [[#Gain Modifiers]] with different effects. They are the:
 +
*Type 1: [[2-4]] {{MapNode|A|green}}, [[2-5]] {{MapRoute|M|green|N|green}}, [[3-2]] {{MapNode|I|green}}, [[3-4]] {{MapRoute|K|green|O|green}}, [[5-4]] {{MapNode|I|green}}, [[5-5]] {{MapNode|O|green}},
 +
*Type 2: [[1-6]] {{MapRoute|G|green|M|green}}, [[3-5]] {{MapNode|J|green}}.
       
[[File:FinishLineNode.png|right|50px|Finish Line / Harbour Node]]
 
[[File:FinishLineNode.png|right|50px|Finish Line / Harbour Node]]
 
In addition, '''"Finish Line"/"Harbour Nodes"''' are often considered "Ending Nodes" like Boss Nodes.
 
In addition, '''"Finish Line"/"Harbour Nodes"''' are often considered "Ending Nodes" like Boss Nodes.
*They can reward none, one, or two resources at once, but no consumable so far.
+
*They can reward none, one, or two resources at once, but no item so far.
**Like regular resources nodes, using {{LandingCraft}} [[Landing Craft]], {{Amphibious Tank}} [[Special Amphibious Tank]]s, and {{Drum}} [[Drum]]s, increases the resource gain, but equipment effectiveness may vary.
+
**Like regular resources nodes, using {{Landing Craft}} [[Landing Craft]], {{Amphibious Tank}} [[Amphibious Vehicle]]s, and {{Drum}} [[Drum Canister]]s, increases the resource gain, but equipment effectiveness may vary.
 
**In addition, some ships or ship types can also increase the resource gain.
 
**In addition, some ships or ship types can also increase the resource gain.
**So far, the only such node in regular maps is [[7-4]] node {{MapRoute|O|green}}.
+
**So far, the only such node in regular maps is [[7-4]] node {{MapNode|O|green}}.
   −
*In [[1-6]], the Finish Line at node {{MapRoute|N}} has a pool of possible resources as rewards rather than a single one.
+
*In [[1-6]], the Finish Line at node {{MapNode|N}} has a pool of possible resources as rewards rather than a single one.
 
**Unlike other Nodes, the resources here cannot be increased using any equipment or ship.
 
**Unlike other Nodes, the resources here cannot be increased using any equipment or ship.
 +
 +
===Item Nodes===
 +
Nodes giving "items" ({{IR}}{{IC}}{{DM}}) and "coin boxes" ({{FBsmall}}{{FBmedium}}{{FBlarge}}) will only give  '''1''' by default.
 +
*Using enough {{Landing Craft}} [[Landing Craft]] or {{Amphibious Tank}} [[Amphibious Vehicle]]s on enough ships, can add a chance of getting '''2''' items instead, on some of those nodes.
 +
*See the [[#Items|following table]] for more details.
 +
 +
;Notes
 +
*Items are rewarded in any situation, so refreshing the game once reaching the node will still add it, even if the sortie did not properly resolved.
 +
**This is only applicable to the {{IC}} on [[2-1]] and {{DM}} on [[2-4]] for mid sortie nodes so far, all other nodes being dead-ends anyway.
    
==Aerial Reconnaissance Node==
 
==Aerial Reconnaissance Node==
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| 40|| 60
 
| 40|| 60
 
| 5|| 50
 
| 5|| 50
| 3.0|| 2.0
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| 3.0<ref>Bug:7-3's bauxite node has gains likes the other resources</ref>|| 2.0
 
|-
 
|-
 
! rowspan=7| W4
 
! rowspan=7| W4
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| 3.0|| 2.0
 
| 3.0|| 2.0
 
|}
 
|}
 +
<references/>
    
===Special Nodes===
 
===Special Nodes===
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! rowspan=12|
 
! rowspan=12|
 
! colspan=2| Ressource Gains Pool
 
! colspan=2| Ressource Gains Pool
! colspan=7| Equipment Effects (per [[#Gain Modifiers|type]])
+
! colspan=2| Equipment Effects (per [[#Gain Modifiers|type]])
 
|-
 
|-
 
! {{Fuel}}
 
! {{Fuel}}
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! Base
 
! Base
 
! Cap
 
! Cap
! style="color:black;background-color:#A9D08E"| A1
+
! style="color:black;background-color:#A9D08E"| A
! style="color:black;background-color:#A9D08E"| A2
  −
! style="color:black;background-color:#A9D08E"| A3
  −
! style="color:black;background-color:#A9D08E"| A4
  −
! style="color:black;background-color:#A9D08E"| A5
  −
! style="color:black;background-color:#A9D08E"| A6
   
! style="color:black;background-color:#AEAAAA"| B
 
! style="color:black;background-color:#AEAAAA"| B
|-
  −
! rowspan=2| W1
  −
! rowspan=2| [[1-6]]
  −
! G
  −
|
  −
| style="color:black;background-color:#C90"| ✔️
  −
|
  −
|
  −
| 20|| 40
  −
| 6.00|| 5.00|| 2.50|| 1.50|| 1.10|| 0.75|| 0.00
  −
|-
  −
! M
  −
| style="color:black;background-color:#00B050"| ✔️
  −
|
  −
|
  −
|
  −
| 40|| 80
  −
| 12.00|| 10.00|| 5.00|| 3.00|| 2.20|| 1.50|| 0.00
   
|-
 
|-
 
! rowspan=2| W2
 
! rowspan=2| W2
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| 50
 
| 50
 
| 150
 
| 150
| colspan=6| 5.0
+
| 5.0
 
| 10.0
 
| 10.0
 
|-
 
|-
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| 50
 
| 50
 
| 150
 
| 150
| colspan=6| 10.0
+
| 10.0
 
| 5.0
 
| 5.0
|-
  −
! W3
  −
! [[3-5]]
  −
! B
  −
|
  −
| style="color:black;background-color:#C90"| ✔️
  −
|
  −
|
  −
| 50|| 150
  −
| 24.00|| 20.00|| 10.00|| 6.00|| 4.40|| 3.00|| 10.00
   
|-
 
|-
 
! rowspan=2| W5
 
! rowspan=2| W5
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| 60
 
| 60
 
| 180
 
| 180
| colspan=6| 10.0
   
| 15.0
 
| 15.0
 +
| 10.0
 
|-
 
|-
 
! [[5-5]]
 
! [[5-5]]
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| 40
 
| 40
 
| 180
 
| 180
| colspan=6| 10.0
+
| 10.0
 
| 15.0
 
| 15.0
 
|-
 
|-
! colspan=21|  
+
! colspan=16|  
 
|-
 
|-
 
! rowspan=2| W7
 
! rowspan=2| W7
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| 40
 
| 40
 
| 200
 
| 200
| colspan=6| 7.00
+
| 7.00
 
| 8.00
 
| 8.00
 
|-
 
|-
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| 20
 
| 20
 
| 120
 
| 120
| colspan=6| 10.00
+
| 10.00
 
| 6.00
 
| 6.00
 
|}
 
|}
 
+
{|class="wikitable" style="text-align:center"
 +
! rowspan=2 colspan=3| Nodes
 +
! colspan=4| Resource Type
 +
! rowspan=5|
 +
! colspan=2| Ressource Gains Pool
 +
! colspan=9| Equipment Effects (per [[#Gain Modifiers|type]])
 +
|-
 +
! {{Fuel}}
 +
! {{Ammo}}
 +
! {{Steel}}
 +
! {{Bauxite}}
 +
! Base
 +
! Cap
 +
! style="color:black;background-color:#A9D08E"| A1
 +
! style="color:black;background-color:#A9D08E"| A2
 +
! style="color:black;background-color:#A9D08E"| A3
 +
! style="color:black;background-color:#A9D08E"| A4
 +
! style="color:black;background-color:#A9D08E"| A5
 +
! style="color:black;background-color:#A9D08E"| A6
 +
! style="color:black;background-color:#A9D08E"| A7
 +
! style="color:black;background-color:#A9D08E"| A8
 +
! style="color:black;background-color:#AEAAAA"| B
 +
|-
 +
! rowspan=2| W1
 +
! rowspan=2| [[1-6]]
 +
! G
 +
|
 +
| style="color:black;background-color:#C90"| ✔️
 +
|
 +
|
 +
| 20|| 40
 +
| 6.00|| 5.50|| 5.00|| 4.50|| 2.50|| 1.50|| 1.10|| 0.75|| 0.00
 +
|-
 +
! M
 +
| style="color:black;background-color:#00B050"| ✔️
 +
|
 +
|
 +
|
 +
| 40|| 80
 +
| 12.00|| 11.00|| 10.00|| 9.00|| 5.00|| 3.00|| 2.20|| 1.50|| 0.00
 +
|-
 +
! W3
 +
! [[3-5]]
 +
! B
 +
|
 +
| style="color:black;background-color:#C90"| ✔️
 +
|
 +
|
 +
| 50|| 150
 +
| 24.00|| 22.00|| 20.00|| 18.00|| 10.00|| 6.00|| 4.40|| 3.00|| 10.00
 +
|}
    
{|class="wikitable" style="text-align:center"
 
{|class="wikitable" style="text-align:center"
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! rowspan=2 colspan=4| Base Resource Gains Pool
 
! rowspan=2 colspan=4| Base Resource Gains Pool
 
! rowspan=2| Avg
 
! rowspan=2| Avg
! rowspan=2| Max
   
|-
 
|-
 
! {{Fuel}}!! {{Ammo}}!! {{Steel}}!! {{Bauxite}}
 
! {{Fuel}}!! {{Ammo}}!! {{Steel}}!! {{Bauxite}}
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! rowspan=4| N<br>pre-clear
 
! rowspan=4| N<br>pre-clear
 
| style="color:black;background-color:#00B050"| ✔️|| || ||  
 
| style="color:black;background-color:#00B050"| ✔️|| || ||  
| 300|| 500|| 700|| 1000|| 625|| 1000
+
| 300|| 500|| 700|| 1000|| 625
 
|-
 
|-
 
| || style="color:black;background-color:#C90"| ✔️|| ||  
 
| || style="color:black;background-color:#C90"| ✔️|| ||  
| 300|| 500|| -|| -|| 400|| 500
+
| 300|| 500|| -|| -|| 400
 
|-
 
|-
 
| || || style="color:black;background-color:#A6A6A6"| ✔️||  
 
| || || style="color:black;background-color:#A6A6A6"| ✔️||  
| 100|| 300|| -|| -|| 200|| 300
+
| 100|| 300|| -|| -|| 200
 
|-
 
|-
 
| || || || style="color:black;background-color:#F90"| ✔️
 
| || || || style="color:black;background-color:#F90"| ✔️
| 100|| 200|| -|| -|| 150|| 200
+
| 100|| 200|| -|| -|| 150
 
|-
 
|-
 
! rowspan=4| N<br>post-clear
 
! rowspan=4| N<br>post-clear
 
| style="color:black;background-color:#00B050"| ✔️|| || ||  
 
| style="color:black;background-color:#00B050"| ✔️|| || ||  
| 30|| 50|| 70|| 100|| 63|| 100
+
| 30|| 50|| 70|| 100|| 63
 
|-
 
|-
 
| || style="color:black;background-color:#C90"| ✔️|| ||  
 
| || style="color:black;background-color:#C90"| ✔️|| ||  
| 50|| 70|| 100|| -|| 73|| 100
+
| 50|| 70|| 100|| -|| 73
 
|-
 
|-
 
| || || style="color:black;background-color:#A6A6A6"| ✔️||  
 
| || || style="color:black;background-color:#A6A6A6"| ✔️||  
| 50|| 70|| 100|| -|| 73|| 100
+
| 50|| 70|| 100|| -|| 73
 
|-
 
|-
 
| || || || style="color:black;background-color:#F90"| ✔️
 
| || || || style="color:black;background-color:#F90"| ✔️
| 50|| -|| -|| -|| 50|| 50
+
| 50|| -|| -|| -|| 50
 
|}
 
|}
 
*The clearing run on 1-6 always gives 1000 {{Fuel}}
 
*The clearing run on 1-6 always gives 1000 {{Fuel}}
<references/>
     −
==Consumables==
+
==Items==
Consumables include the main ones ({{IR}}{{IC}}{{DM}}), and the coin boxes ({{FBsmall}}{{FBmedium}}{{FBlarge}}):
+
"Items" include the main ones ({{IR}}{{IC}}{{DM}}), and the coin boxes ({{FBsmall}}{{FBmedium}}{{FBlarge}}):
    
{|class="wikitable" style="text-align:center"
 
{|class="wikitable" style="text-align:center"
 
! rowspan=2 colspan=3| Nodes
 
! rowspan=2 colspan=3| Nodes
! colspan=6| Consumable Type
+
! colspan=6| Item Type
 
! rowspan=11|
 
! rowspan=11|
 
! rowspan=2| Base
 
! rowspan=2| Base
Line 697: Line 721:  
*[[Nodes]]
 
*[[Nodes]]
 
*[[Air Reconnaissance]]
 
*[[Air Reconnaissance]]
 +
*[[Resource Farming]]
 
{{Mechanics}}
 
{{Mechanics}}
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