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| − | '''"Resource Nodes"''' are non-combat nodes that upon entering, add a specific amount of a specific "main resources" ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), "consumables" ({{IR}}{{IC}}{{DM}}), or "coin boxes" ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels. | + | '''"Resource Nodes"''' are non-combat nodes that upon entering, add a specific amount of a specific "main resources" ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), "items" ({{IR}}{{IC}}{{DM}}), or "coin boxes" ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels. |
| | | | |
| | =Nodes Behaviours= | | =Nodes Behaviours= |
| Line 8: |
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| | {{Gain Modifier Sp}} | | {{Gain Modifier Sp}} |
| | {{Gain Modifier Sp2}} | | {{Gain Modifier Sp2}} |
| | + | {{Gain Modifier Item}} |
| | | | |
| | ==Regular Resource Nodes== | | ==Regular Resource Nodes== |
| | [[File:ResourceNode.png|right|50px|Resource Node]] | | [[File:ResourceNode.png|right|50px|Resource Node]] |
| − | '''"Regular Resource Nodes"''' are resource nodes that add a specific amount of a specific main resource or consumable, with no specific rules or limitations. | + | '''"Regular Resource Nodes"''' are resource nodes that add a specific amount of a specific "main resources" ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), with no specific rules or limitations. |
| | | | |
| − | '''"Main resource"''' gains can be increased by using some {{LandingCraft}} [[Landing Craft]], {{Amphibious Tank}} [[Special Amphibious Tank]]s, or {{Drum}} [[Drum]]s (''see the [[#Gain Modifiers|above table]]''). | + | '''"Main resource"''' gains can be increased by using some {{Landing Craft}} [[Landing Craft]], {{Amphibious Tank}} [[Amphibious Vehicle]]s, or {{Drum}} [[Drum Canister]]s (''see the [[#Gain Modifiers|above table]]''). |
| − | *There is no cap to the amount of resource gained at once, but the amount of "Gain Modifiers" that can be brought. | + | *There is no cap to the amount of resources gained at once, but the amount of "Gain Modifiers" that can be brought. |
| − | | |
| − | '''"Consumables"''' and '''"coin boxes"''' gains are '''1''' at base level.
| |
| − | *Using enough {{LandingCraft}} [[Landing Craft]] or {{Amphibious Tank}} [[Special Amphibious Tank]]s, will increase the chance of getting '''2''' consumables on some.
| |
| − | *See the [[#Consumables|following table]] for more details.
| |
| | | | |
| | ;Notes | | ;Notes |
| | *The resources are added to the overall stockpile ONLY if either: | | *The resources are added to the overall stockpile ONLY if either: |
| | **The node is a "dead-end". | | **The node is a "dead-end". |
| − | **The subsequent '''battle''' node must be completed. | + | **The subsequent '''battle''' node must be completed. |
| | *Immediately refreshing the game after reaching such nodes '''does not''' provide resources. | | *Immediately refreshing the game after reaching such nodes '''does not''' provide resources. |
| | | | |
| | ==Special Resource Nodes== | | ==Special Resource Nodes== |
| − | Some resource nodes present unique behaviors, having a cap to the amount of resource gained at once, and having [[#Gain Modifiers]] with different effects. They are [[1-6]] nodes {{MapRoute|G|green|M|green}} (with additional unique behaviours), [[2-4]] node {{MapRoute|A|green}}, [[2-5]] nodes {{MapRoute|M|green|N|green}}, [[3-2]] node {{MapRoute|I|green}}, [[3-4]] nodes {{MapRoute|K|green|O|green}}, [[3-5]] node {{MapRoute|J|green}}, [[5-4]] node {{MapRoute|I|green}}, and [[5-5]] node {{MapRoute|O|green}}. | + | Some resource nodes present unique behaviors, having a cap to the amount of resource gained at once, and having [[#Gain Modifiers]] with different effects. They are the: |
| | + | *Type 1: [[2-4]] {{MapNode|A|green}}, [[2-5]] {{MapRoute|M|green|N|green}}, [[3-2]] {{MapNode|I|green}}, [[3-4]] {{MapRoute|K|green|O|green}}, [[5-4]] {{MapNode|I|green}}, [[5-5]] {{MapNode|O|green}}, |
| | + | *Type 2: [[1-6]] {{MapRoute|G|green|M|green}}, [[3-5]] {{MapNode|J|green}}. |
| | | | |
| | | | |
| | [[File:FinishLineNode.png|right|50px|Finish Line / Harbour Node]] | | [[File:FinishLineNode.png|right|50px|Finish Line / Harbour Node]] |
| | In addition, '''"Finish Line"/"Harbour Nodes"''' are often considered "Ending Nodes" like Boss Nodes. | | In addition, '''"Finish Line"/"Harbour Nodes"''' are often considered "Ending Nodes" like Boss Nodes. |
| − | *They can reward none, one, or two resources at once, but no consumable so far. | + | *They can reward none, one, or two resources at once, but no item so far. |
| − | **Like regular resources nodes, using {{LandingCraft}} [[Landing Craft]], {{Amphibious Tank}} [[Special Amphibious Tank]]s, and {{Drum}} [[Drum]]s, increases the resource gain, but equipment effectiveness may vary. | + | **Like regular resources nodes, using {{Landing Craft}} [[Landing Craft]], {{Amphibious Tank}} [[Amphibious Vehicle]]s, and {{Drum}} [[Drum Canister]]s, increases the resource gain, but equipment effectiveness may vary. |
| | **In addition, some ships or ship types can also increase the resource gain. | | **In addition, some ships or ship types can also increase the resource gain. |
| − | **So far, the only such node in regular maps is [[7-4]] node {{MapRoute|O|green}}. | + | **So far, the only such node in regular maps is [[7-4]] node {{MapNode|O|green}}. |
| | | | |
| − | *In [[1-6]], the Finish Line at node {{MapRoute|N}} has a pool of possible resources as rewards rather than a single one. | + | *In [[1-6]], the Finish Line at node {{MapNode|N}} has a pool of possible resources as rewards rather than a single one. |
| | **Unlike other Nodes, the resources here cannot be increased using any equipment or ship. | | **Unlike other Nodes, the resources here cannot be increased using any equipment or ship. |
| | + | |
| | + | ===Item Nodes=== |
| | + | Nodes giving "items" ({{IR}}{{IC}}{{DM}}) and "coin boxes" ({{FBsmall}}{{FBmedium}}{{FBlarge}}) will only give '''1''' by default. |
| | + | *Using enough {{Landing Craft}} [[Landing Craft]] or {{Amphibious Tank}} [[Amphibious Vehicle]]s on enough ships, can add a chance of getting '''2''' items instead, on some of those nodes. |
| | + | *See the [[#Items|following table]] for more details. |
| | + | |
| | + | ;Notes |
| | + | *Items are rewarded in any situation, so refreshing the game once reaching the node will still add it, even if the sortie did not properly resolved. |
| | + | **This is only applicable to the {{IC}} on [[2-1]] and {{DM}} on [[2-4]] for mid sortie nodes so far, all other nodes being dead-ends anyway. |
| | | | |
| | ==Aerial Reconnaissance Node== | | ==Aerial Reconnaissance Node== |
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| | | 40|| 60 | | | 40|| 60 |
| | | 5|| 50 | | | 5|| 50 |
| − | | 3.0|| 2.0 | + | | 3.0<ref>Bug:7-3's bauxite node has gains likes the other resources</ref>|| 2.0 |
| | |- | | |- |
| | ! rowspan=7| W4 | | ! rowspan=7| W4 |
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| | | 3.0|| 2.0 | | | 3.0|| 2.0 |
| | |} | | |} |
| | + | <references/> |
| | | | |
| | ===Special Nodes=== | | ===Special Nodes=== |
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| | ! rowspan=12| | | ! rowspan=12| |
| | ! colspan=2| Ressource Gains Pool | | ! colspan=2| Ressource Gains Pool |
| − | ! colspan=7| Equipment Effects (per [[#Gain Modifiers|type]]) | + | ! colspan=2| Equipment Effects (per [[#Gain Modifiers|type]]) |
| | |- | | |- |
| | ! {{Fuel}} | | ! {{Fuel}} |
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| | ! Base | | ! Base |
| | ! Cap | | ! Cap |
| − | ! style="color:black;background-color:#A9D08E"| A1 | + | ! style="color:black;background-color:#A9D08E"| A |
| − | ! style="color:black;background-color:#A9D08E"| A2
| |
| − | ! style="color:black;background-color:#A9D08E"| A3
| |
| − | ! style="color:black;background-color:#A9D08E"| A4
| |
| − | ! style="color:black;background-color:#A9D08E"| A5
| |
| − | ! style="color:black;background-color:#A9D08E"| A6
| |
| | ! style="color:black;background-color:#AEAAAA"| B | | ! style="color:black;background-color:#AEAAAA"| B |
| − | |-
| |
| − | ! rowspan=2| W1
| |
| − | ! rowspan=2| [[1-6]]
| |
| − | ! G
| |
| − | |
| |
| − | | style="color:black;background-color:#C90"| ✔️
| |
| − | |
| |
| − | |
| |
| − | | 20|| 40
| |
| − | | 6.00|| 5.00|| 2.50|| 1.50|| 1.10|| 0.75|| 0.00
| |
| − | |-
| |
| − | ! M
| |
| − | | style="color:black;background-color:#00B050"| ✔️
| |
| − | |
| |
| − | |
| |
| − | |
| |
| − | | 40|| 80
| |
| − | | 12.00|| 10.00|| 5.00|| 3.00|| 2.20|| 1.50|| 0.00
| |
| | |- | | |- |
| | ! rowspan=2| W2 | | ! rowspan=2| W2 |
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| | | 50 | | | 50 |
| | | 150 | | | 150 |
| − | | colspan=6| 5.0
| + | | 5.0 |
| | | 10.0 | | | 10.0 |
| | |- | | |- |
| Line 475: |
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| | | 50 | | | 50 |
| | | 150 | | | 150 |
| − | | colspan=6| 10.0
| + | | 10.0 |
| | | 5.0 | | | 5.0 |
| − | |-
| |
| − | ! W3
| |
| − | ! [[3-5]]
| |
| − | ! B
| |
| − | |
| |
| − | | style="color:black;background-color:#C90"| ✔️
| |
| − | |
| |
| − | |
| |
| − | | 50|| 150
| |
| − | | 24.00|| 20.00|| 10.00|| 6.00|| 4.40|| 3.00|| 10.00
| |
| | |- | | |- |
| | ! rowspan=2| W5 | | ! rowspan=2| W5 |
| Line 497: |
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| | | 60 | | | 60 |
| | | 180 | | | 180 |
| − | | colspan=6| 10.0
| |
| | | 15.0 | | | 15.0 |
| | + | | 10.0 |
| | |- | | |- |
| | ! [[5-5]] | | ! [[5-5]] |
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| | | 40 | | | 40 |
| | | 180 | | | 180 |
| − | | colspan=6| 10.0
| + | | 10.0 |
| | | 15.0 | | | 15.0 |
| | |- | | |- |
| − | ! colspan=21| | + | ! colspan=16| |
| | |- | | |- |
| | ! rowspan=2| W7 | | ! rowspan=2| W7 |
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| | | 40 | | | 40 |
| | | 200 | | | 200 |
| − | | colspan=6| 7.00
| + | | 7.00 |
| | | 8.00 | | | 8.00 |
| | |- | | |- |
| Line 531: |
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| | | 20 | | | 20 |
| | | 120 | | | 120 |
| − | | colspan=6| 10.00
| + | | 10.00 |
| | | 6.00 | | | 6.00 |
| | |} | | |} |
| − | | + | {|class="wikitable" style="text-align:center" |
| | + | ! rowspan=2 colspan=3| Nodes |
| | + | ! colspan=4| Resource Type |
| | + | ! rowspan=5| |
| | + | ! colspan=2| Ressource Gains Pool |
| | + | ! colspan=9| Equipment Effects (per [[#Gain Modifiers|type]]) |
| | + | |- |
| | + | ! {{Fuel}} |
| | + | ! {{Ammo}} |
| | + | ! {{Steel}} |
| | + | ! {{Bauxite}} |
| | + | ! Base |
| | + | ! Cap |
| | + | ! style="color:black;background-color:#A9D08E"| A1 |
| | + | ! style="color:black;background-color:#A9D08E"| A2 |
| | + | ! style="color:black;background-color:#A9D08E"| A3 |
| | + | ! style="color:black;background-color:#A9D08E"| A4 |
| | + | ! style="color:black;background-color:#A9D08E"| A5 |
| | + | ! style="color:black;background-color:#A9D08E"| A6 |
| | + | ! style="color:black;background-color:#A9D08E"| A7 |
| | + | ! style="color:black;background-color:#A9D08E"| A8 |
| | + | ! style="color:black;background-color:#AEAAAA"| B |
| | + | |- |
| | + | ! rowspan=2| W1 |
| | + | ! rowspan=2| [[1-6]] |
| | + | ! G |
| | + | | |
| | + | | style="color:black;background-color:#C90"| ✔️ |
| | + | | |
| | + | | |
| | + | | 20|| 40 |
| | + | | 6.00|| 5.50|| 5.00|| 4.50|| 2.50|| 1.50|| 1.10|| 0.75|| 0.00 |
| | + | |- |
| | + | ! M |
| | + | | style="color:black;background-color:#00B050"| ✔️ |
| | + | | |
| | + | | |
| | + | | |
| | + | | 40|| 80 |
| | + | | 12.00|| 11.00|| 10.00|| 9.00|| 5.00|| 3.00|| 2.20|| 1.50|| 0.00 |
| | + | |- |
| | + | ! W3 |
| | + | ! [[3-5]] |
| | + | ! B |
| | + | | |
| | + | | style="color:black;background-color:#C90"| ✔️ |
| | + | | |
| | + | | |
| | + | | 50|| 150 |
| | + | | 24.00|| 22.00|| 20.00|| 18.00|| 10.00|| 6.00|| 4.40|| 3.00|| 10.00 |
| | + | |} |
| | | | |
| | {|class="wikitable" style="text-align:center" | | {|class="wikitable" style="text-align:center" |
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| | ! rowspan=2 colspan=4| Base Resource Gains Pool | | ! rowspan=2 colspan=4| Base Resource Gains Pool |
| | ! rowspan=2| Avg | | ! rowspan=2| Avg |
| − | ! rowspan=2| Max
| |
| | |- | | |- |
| | ! {{Fuel}}!! {{Ammo}}!! {{Steel}}!! {{Bauxite}} | | ! {{Fuel}}!! {{Ammo}}!! {{Steel}}!! {{Bauxite}} |
| Line 550: |
Line 575: |
| | ! rowspan=4| N<br>pre-clear | | ! rowspan=4| N<br>pre-clear |
| | | style="color:black;background-color:#00B050"| ✔️|| || || | | | style="color:black;background-color:#00B050"| ✔️|| || || |
| − | | 300|| 500|| 700|| 1000|| 625|| 1000 | + | | 300|| 500|| 700|| 1000|| 625 |
| | |- | | |- |
| | | || style="color:black;background-color:#C90"| ✔️|| || | | | || style="color:black;background-color:#C90"| ✔️|| || |
| − | | 300|| 500|| -|| -|| 400|| 500 | + | | 300|| 500|| -|| -|| 400 |
| | |- | | |- |
| | | || || style="color:black;background-color:#A6A6A6"| ✔️|| | | | || || style="color:black;background-color:#A6A6A6"| ✔️|| |
| − | | 100|| 300|| -|| -|| 200|| 300 | + | | 100|| 300|| -|| -|| 200 |
| | |- | | |- |
| | | || || || style="color:black;background-color:#F90"| ✔️ | | | || || || style="color:black;background-color:#F90"| ✔️ |
| − | | 100|| 200|| -|| -|| 150|| 200 | + | | 100|| 200|| -|| -|| 150 |
| | |- | | |- |
| | ! rowspan=4| N<br>post-clear | | ! rowspan=4| N<br>post-clear |
| | | style="color:black;background-color:#00B050"| ✔️|| || || | | | style="color:black;background-color:#00B050"| ✔️|| || || |
| − | | 30|| 50|| 70|| 100|| 63|| 100 | + | | 30|| 50|| 70|| 100|| 63 |
| | |- | | |- |
| | | || style="color:black;background-color:#C90"| ✔️|| || | | | || style="color:black;background-color:#C90"| ✔️|| || |
| − | | 50|| 70|| 100|| -|| 73|| 100 | + | | 50|| 70|| 100|| -|| 73 |
| | |- | | |- |
| | | || || style="color:black;background-color:#A6A6A6"| ✔️|| | | | || || style="color:black;background-color:#A6A6A6"| ✔️|| |
| − | | 50|| 70|| 100|| -|| 73|| 100 | + | | 50|| 70|| 100|| -|| 73 |
| | |- | | |- |
| | | || || || style="color:black;background-color:#F90"| ✔️ | | | || || || style="color:black;background-color:#F90"| ✔️ |
| − | | 50|| -|| -|| -|| 50|| 50 | + | | 50|| -|| -|| -|| 50 |
| | |} | | |} |
| | *The clearing run on 1-6 always gives 1000 {{Fuel}} | | *The clearing run on 1-6 always gives 1000 {{Fuel}} |
| − | <references/>
| |
| | | | |
| − | ==Consumables== | + | ==Items== |
| − | Consumables include the main ones ({{IR}}{{IC}}{{DM}}), and the coin boxes ({{FBsmall}}{{FBmedium}}{{FBlarge}}):
| + | "Items" include the main ones ({{IR}}{{IC}}{{DM}}), and the coin boxes ({{FBsmall}}{{FBmedium}}{{FBlarge}}): |
| | | | |
| | {|class="wikitable" style="text-align:center" | | {|class="wikitable" style="text-align:center" |
| | ! rowspan=2 colspan=3| Nodes | | ! rowspan=2 colspan=3| Nodes |
| − | ! colspan=6| Consumable Type | + | ! colspan=6| Item Type |
| | ! rowspan=11| | | ! rowspan=11| |
| | ! rowspan=2| Base | | ! rowspan=2| Base |
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| | *[[Nodes]] | | *[[Nodes]] |
| | *[[Air Reconnaissance]] | | *[[Air Reconnaissance]] |
| | + | *[[Resource Farming]] |
| | {{Mechanics}} | | {{Mechanics}} |