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| − | =Introduction=
| + | {{PortMechanicsPortal}} |
| − | | + | Ship girls are mainly repaired through the [[Docking]] menu, and can be repaired in some situations, by using some consumables or ship mechanics with [[AR]] and [[Akitsushima Kai]]. It is important to keep ship healthy as damage can have detrimental effects on their [[Damage_Calculations#Damage_State|combat performance]]. Also important to note is that only '''{{Taiha}}''' ship girls can be sunk and '''permanently lost''' in sorties. |
| − | Repairs to your ship girls can be done either through the [[Docking]] menu or by using [[Akashi]] or [[Akitsushima]]. It is important to keep your ship girls healthy as damage can have detrimental effects on their [[Damage_Calculations#Damage_State|combat performance]]. Also important to note is that <span style="color:red;">'''heavily damaged'''</span> ship girls can be sunk and '''permanently lost''' in sorties.
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| | =Overview= | | =Overview= |
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| | * Repairs cost fuel {{Fuel}}, steel {{Steel}} and time. | | * Repairs cost fuel {{Fuel}}, steel {{Steel}} and time. |
| | ** The cost is the same for both methods. | | ** The cost is the same for both methods. |
| − | * Repairs can be completed immediately using Instant Repairs {{IR}}. | + | * Repairs can be completed immediately using {{IR}} Instant Repairs (Buckets). |
| | * Repairs will reset a ship girl's [[Morale and Fatigue|morale]] to 40 if she is below 39 morale. | | * Repairs will reset a ship girl's [[Morale and Fatigue|morale]] to 40 if she is below 39 morale. |
| | * Ship girls being repaired can be: | | * Ship girls being repaired can be: |
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| | *** Equipment in a [[Reinforcement Expansion]] can still be adjusted. | | *** Equipment in a [[Reinforcement Expansion]] can still be adjusted. |
| | ** Be sent on [[Sortie]]s, [[Expeditions]], or [[Exercises]]. | | ** Be sent on [[Sortie]]s, [[Expeditions]], or [[Exercises]]. |
| − | * There are actions which will restore your ship girl to full HP besides repairs. | + | * There are actions which will restore girls to full HP besides repairs. |
| | ** [[Repair Goddess]] | | ** [[Repair Goddess]] |
| | ** [[Remodel (Mechanic)|Remodeling]] | | ** [[Remodel (Mechanic)|Remodeling]] |
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| | ** This also works for skipping the instant repair animation. | | ** This also works for skipping the instant repair animation. |
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| − | ===Repair time=== | + | ===Repair Time=== |
| − | | |
| | The length of time (in seconds) it takes to repair a ship girl can be calculated by: | | The length of time (in seconds) it takes to repair a ship girl can be calculated by: |
| − | | + | {{Formula |
| − | <math>\text{Repair Time} = \text{HP}_\text{loss} \times \text{Repair Time}_\text{base} \times \text{Mod}_\text{ship} + 30</math>
| + | |Title= Repair time formula |
| − | | + | |Math= \text{Repair Time} = \text{HP}_\text{loss} \times \text{Repair Time}_\text{base} \times \text{Mod}_\text{ship} \times \text{Mod}_\text{AR} + \text{Mod}_\text{Dock} |
| − | * <math>\text{HP}_\text{loss}</math> is the amount of HP that needs recovering.
| + | |Var=<math>\text{HP}_\text{loss}</math> the amount of '''HP''' {{HP}} that needs recovering, |
| | * <math>\text{Repair Time}_\text{base} = \begin{align*} | | * <math>\text{Repair Time}_\text{base} = \begin{align*} |
| | \left\{ | | \left\{ |
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| | \right\} | | \right\} |
| | \end{align*}</math> | | \end{align*}</math> |
| − | * <math>\text{Mod}_\text{ship}</math> is the ship type modifier given by the table below: | + | *<math>\text {Level}</math> being the level of the ship, |
| | + | * <math>\text{Mod}_\text{ship}</math> the ship type modifier: |
| | + | {{{!}}class="wikitable" style="text-align:center" |
| | + | !colspan=2{{!}}<math>\text{Mod}_\text{ship}</math> |
| | + | {{!}}- |
| | + | !Ship Type!!Multiplier |
| | + | {{!}}- |
| | + | {{!}}BB, BBV, CV, CVB, AR{{!}}{{!}}2 |
| | + | {{!}}- |
| | + | {{!}}CA, CAV, FBB, CVL, AS{{!}}{{!}}1.5 |
| | + | {{!}}- |
| | + | {{!}}CL, CLT, CT, DD, SSV, AV, LHA{{!}}{{!}}1 |
| | + | {{!}}- |
| | + | {{!}}SS, DE{{!}}{{!}}0.5 |
| | + | {{!}}} |
| | + | * <math>\text{Mod}_\text{AR}</math> the [[#Anchorage Repairs]] modifier, |
| | + | * <math>\text{Mod}_\text{Dock}</math> being '''30''' for ships in [[Docking]], '''0''' other wise. |
| | + | |Notes= |
| | + | }} |
| | + | The repair time depends on: |
| | + | *'''HP''' {{HP}} lost, |
| | + | *Level of the ship, |
| | + | *Its type (DD, CL, ...). |
| | + | |
| | + | ===Repair cost=== |
| | + | The fuel {{Fuel}} and steel {{Steel}} costs for repairs are calculated by: |
| | + | {{Formula |
| | + | |Title=Repair Cost Formula |
| | + | |Math=\begin{align} |
| | + | \text {Fuel} &= \lfloor(\text {Base Fuel} \times \text{HP}_\text{loss} \times 0.032)\rfloor \\ |
| | + | \text {Steel} &= \lfloor(\text {Base Fuel} \times \text{HP}_\text{loss} \times 0.06)\rfloor |
| | + | \end{align} |
| | + | |Var=<math>\text {Base Fuel}</math> the fuel cost for that ship girl. Please refer to the individual ship girl pages for their fuel costs. Remember that this can vary based on remodel, |
| | + | * <math>\text{HP}_\text{loss}</math> the amount of HP that needs recovering. |
| | + | }} |
| | | | |
| − | {| class="wikitable" | + | =Repair Personnels= |
| − | !style="background-color:#99CCFF;" | Ship Type | + | {{Category:Repair Personnel}} |
| − | ! style="background-color:#99CCFF;text-align: center;"| Multiplier | + | |
| | + | =Anchorage Repairs= |
| | + | [[Repair Ship]]s (AR) have the ability to repair ships that are '''{{Shouha}}''' or better. |
| | + | |
| | + | * The AR must be the flagship (of any fleet with any health state). |
| | + | * The ships being prepared (including the AR itself), must: |
| | + | ** Not be more than '''{{Shouha}}''', |
| | + | ** Not be in [[Repair]] docks or in [[Expedition]]. |
| | + | * The [[#Repair cost]] is unchanged and is automatically deducted based on how much HP has been repaired on update. |
| | + | ** When not having sufficient resources, the repair will not work. |
| | + | |
| | + | ;Repair Reach |
| | + | *An AR needs to equip {{Facility}} to start Anchorage Repairs. |
| | + | **{{ShipLink|Akashi|Akashi/Kai|text=Akashi/Kai}} act as she has 2 innate {{Facility}}. |
| | + | *The number of ships reached (including the AR) is extended by: |
| | + | **Equipping {{Facility}} (on any AR, including Akashi's innate ones), |
| | + | **Adding another AR. |
| | + | |
| | + | {|class="wikitable" |
| | + | !rowspan=2|# of {{Facility}}!!colspan=2|Ships Repaired |
| | |- | | |- |
| − | |Battleships, Aviation Battleships, Aircraft Carriers, Repair Ships
| + | !1 AR!!2 AR |
| − | | style="text-align: center;"|2
| |
| | |- | | |- |
| − | |Heavy Cruisers, Aviation Cruisers, Fast Battleships, Light Aircraft Carriers, Submarine Tenders | + | !1 |
| − | | style="text-align: center;"|1.5 | + | |1||1, 2 |
| | |- | | |- |
| − | |Light Cruisers, Destroyers, Submarine Aircraft Carriers, Seaplane Tenders, Amphibious Assault Ships, Torpedo Cruisers | + | !2 |
| − | | style="text-align: center;"|1 | + | |1, 2||1, 2, 3 |
| | |- | | |- |
| − | |Submarines, Destroyer Escorts | + | !3 |
| − | | style="text-align: center;"|0.5 | + | |1, 2, 3||1, 2, 3, 4 |
| | + | |- |
| | + | !4 |
| | + | |1, 2, 3, 4||1, 2, 3, 4, 5 |
| | + | |- |
| | + | !5 |
| | + | |1, 2, 3, 4, 5||1, 2, 3, 4, 5, 6 |
| | + | |- |
| | + | !6 |
| | + | |1, 2, 3, 4, 5, 6||1, 2, 3, 4, 5, 6, 7 |
| | + | |- |
| | + | !7+ |
| | + | |N/A||1, 2, 3, 4, 5, 6, 7 |
| | |} | | |} |
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| − | ===Repair cost===
| + | ;Repair Speed |
| | + | * By default, the repair speed for each ship follows the [[#Repair Time|above formula]], |
| | + | * The 1st repair work may happen only after '''20 min''' since the last "reset". |
| | + | ** The timer is "reseted" each time the fleet formation is changed (order or ships in it), or the [[UI|main menu]] is loaded. |
| | + | ** It is not reseted when swapping equipment, but this will disable the 2AR bonus if cranes are moved from the 2nd AR. |
| | + | * If at least 20 min have elapsed, loading the [[UI|main menu]] will reset the timer and repair all eligible ships. |
| | + | ** If the timer is reseted by another way, the repairs are not applied, |
| | + | ** If more than 20 min have elapsed, the HP recovered can be higher, |
| | + | *** If the amount of HP recovery would be less than 1 after 20 minutes, it will be rounded up, |
| | + | *** This means ships that take more than 20 minutes to recover 1HP can be repaired faster by Akashi when checking in every 20 minutes, but others will be slower. |
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| − | The fuel {{Fuel}} and steel {{Steel}} costs for repairs are calculated by: | + | *Using 2 AR in the same fleet will increase the repair speed: |
| | + | **This works regardless of which is the flagship, |
| | + | **Both need to be 1st and 2nd ships respectively, |
| | + | **The second AR must have at least 1 {{Facility}} equipped. |
| | | | |
| − | <math>\text {Fuel} = \lfloor(\text {Base Fuel} \times \text{HP}_\text{loss} \times 0.032)\rfloor</math><br />
| + | When meeting the above conditions, the repair speed is then: |
| − | <math>\text {Steel} = \lfloor(\text {Base Fuel} \times \text{HP}_\text{loss} \times 0.06)\rfloor</math> | + | {|class="wikitable" style="text-align:center" |
| − | | + | !#AR!! <math>\text{Mod}_\text{AR}</math>!!Faster |
| − | * <math>\text {Base Fuel}</math> is the fuel cost for that ship girl. Please refer to the individual ship girl pages for their fuel costs. Remember that this can vary based on remodel.
| + | |- |
| − | * <math>\text{HP}_\text{loss}</math> is the amount of HP that needs recovering.
| + | !1 |
| − | | + | |1||0% |
| − | =Anchorage Repairs=
| + | |- |
| | + | !2 |
| | + | |0.85||15% |
| | + | |} |
| | + | [https://x.com/Schmeichel20/status/1703728038700278122?s=20][https://twitter.com/Schmeichel20/status/1700426867797557276?s=20][https://x.com/yukicacoon/status/1701163814455329259?s=20] |
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| − | [[Akashi]] has the ability to repair ships that are <span style="color:gold;">'''lightly damaged (小破)'''</span> or better. Please refer to her page for details on how this ability works.
| + | ;Bug |
| | + | *The mechanic is not stopped/reset if the fleet is changed using the fleet presets option. |
| | + | *It is possible to set up a repair fleet, and instead of waiting, launch sorties with preset fleets. If the original repaired fleet is reinstated using the presets before the 20 min check, the repairing will happen [https://5-4.blog.jp/archives/1054833887.html]. |
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| | =Emergency Anchorage Repairs= | | =Emergency Anchorage Repairs= |
| − | | + | {{:Emergency Repair Material}} |
| − | [[Akashi]] or [[Akitsushima|Akitsushima Kai]] have the ability to repair moderately damaged ships mid-sortie if they are equipped with [[Ship Repair Facility]] and the player has one or more [[Emergency Repair Materials]] in their item inventory (this item cannot be equipped). The repairs are triggered when the fleet reaches an [[Combat/Nodes#Non-Combat_Nodes|Emergency Repair Node]] and Akashi or Akitsushima are not moderately damaged or worse. They must also not be in the '''flagship position''' of the main fleet.
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| − | This repair restores 30% (Akashi) or 25% (Akitsushima) of '''Max HP''' rounded up. It also provides a +7 morale boost to all repaired ships.
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| − | The ships repaired depends on slot position the Ship Repair Facilities are equipped, and in which slots:
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| − | * Akashi:
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| − | ** Repair Facility in Slot 1 - Can repair 1st Fleet ships 1-3.
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| − | ** Repair Facility in Slot 2 - Can repair 1st Fleet ships 4-6.
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| − | ** Repair Facility in Slot 3 - Can repair 2nd Fleet ships 1-3.
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| − | ** Repair Facility in Slot 4 - Can repair 2nd Fleet ships 4-6.
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| − | * Akitsushima:
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| − | ** Repair Facility in Slot 1 - Can repair 2nd Fleet ships 1-3.
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| − | ** Repair Facility in Slot 2 - Can repair 2nd Fleet ships 4-6.
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| − | Take note that Akitsushima is incapable of repairing the main fleet. This ability is of limited usefulness because it does not repair enough damage to make a difference and it requires taking a non-combat ship that is liable to cause retreats. This ability also '''does not repair heavily damaged''' ships.
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| | =See Also= | | =See Also= |
| | {{Mechanics}} | | {{Mechanics}} |