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| | {{PortMechanicsPortal}} | | {{PortMechanicsPortal}} |
| − | Repairs to ship girls can be done either through the [[Docking]] menu or by using [[Akashi]] or [[Akitsushima]]. It is important to keep ship girls healthy as damage can have detrimental effects on their [[Damage_Calculations#Damage_State|combat performance]]. Also important to note is that only {{color|red|'''heavily damaged'''}} ship girls can be sunk and '''permanently lost''' in sorties.
| + | Ship girls are mainly repaired through the [[Docking]] menu, and can be repaired in some situations, by using some consumables or ship mechanics with [[AR]] and [[Akitsushima Kai]]. It is important to keep ship healthy as damage can have detrimental effects on their [[Damage_Calculations#Damage_State|combat performance]]. Also important to note is that only '''{{Taiha}}''' ship girls can be sunk and '''permanently lost''' in sorties. |
| | | | |
| | =Overview= | | =Overview= |
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| | \text {Steel} &= \lfloor(\text {Base Fuel} \times \text{HP}_\text{loss} \times 0.06)\rfloor | | \text {Steel} &= \lfloor(\text {Base Fuel} \times \text{HP}_\text{loss} \times 0.06)\rfloor |
| | \end{align} | | \end{align} |
| − | |Var=<math>\text {Base Fuel}</math> is the fuel cost for that ship girl. Please refer to the individual ship girl pages for their fuel costs. Remember that this can vary based on remodel. | + | |Var=<math>\text {Base Fuel}</math> the fuel cost for that ship girl. Please refer to the individual ship girl pages for their fuel costs. Remember that this can vary based on remodel, |
| − | * <math>\text{HP}_\text{loss}</math> is the amount of HP that needs recovering. | + | * <math>\text{HP}_\text{loss}</math> the amount of HP that needs recovering. |
| | }} | | }} |
| | | | |
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| | {{Category:Repair Personnel}} | | {{Category:Repair Personnel}} |
| | | | |
| − | ===Anchorage Repairs===
| + | =Anchorage Repairs= |
| − | [[Repair Ship]]s (AR) have the ability to repair ships that are {{color|gold|'''lightly damaged (小破)'''}} or better. | + | [[Repair Ship]]s (AR) have the ability to repair ships that are '''{{Shouha}}''' or better. |
| | | | |
| − | * The AR must Be the flagship (of any fleet). | + | * The AR must be the flagship (of any fleet with any health state). |
| − | * The ships being prepared (including the AR), must: | + | * The ships being prepared (including the AR itself), must: |
| − | ** Not be more than {{color|gold|'''lightly damaged (小破)'''}}. | + | ** Not be more than '''{{Shouha}}''', |
| − | ** Not be in [[Repair]] docks. | + | ** Not be in [[Repair]] docks or in [[Expedition]]. |
| | * The [[#Repair cost]] is unchanged and is automatically deducted based on how much HP has been repaired on update. | | * The [[#Repair cost]] is unchanged and is automatically deducted based on how much HP has been repaired on update. |
| | ** When not having sufficient resources, the repair will not work. | | ** When not having sufficient resources, the repair will not work. |
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| | ;Repair Reach | | ;Repair Reach |
| | *An AR needs to equip {{Facility}} to start Anchorage Repairs. | | *An AR needs to equip {{Facility}} to start Anchorage Repairs. |
| − | **{{ShipLink|Akashi|Akashi/Kai|text=Akashi/Kai}} act as she as 2 innate {{Facility}}. | + | **{{ShipLink|Akashi|Akashi/Kai|text=Akashi/Kai}} act as she has 2 innate {{Facility}}. |
| − | *The number of ships reached (including the AR) is extended by | + | *The number of ships reached (including the AR) is extended by: |
| − | **Equipping {{Facility}} (on any AR), | + | **Equipping {{Facility}} (on any AR, including Akashi's innate ones), |
| | **Adding another AR. | | **Adding another AR. |
| | | | |
| | {|class="wikitable" | | {|class="wikitable" |
| − | !# of AR+{{Facility}}!!Ships Repaired | + | !rowspan=2|# of {{Facility}}!!colspan=2|Ships Repaired |
| | + | |- |
| | + | !1 AR!!2 AR |
| | |- | | |- |
| | !1 | | !1 |
| − | |1, 2 | + | |1||1, 2 |
| | |- | | |- |
| | !2 | | !2 |
| − | |1, 2, 3 | + | |1, 2||1, 2, 3 |
| | |- | | |- |
| | !3 | | !3 |
| − | |1, 2, 3, 4 | + | |1, 2, 3||1, 2, 3, 4 |
| | |- | | |- |
| | !4 | | !4 |
| − | |1, 2, 3, 4, 5 | + | |1, 2, 3, 4||1, 2, 3, 4, 5 |
| | |- | | |- |
| | !5 | | !5 |
| − | |1, 2, 3, 4, 5, 6 | + | |1, 2, 3, 4, 5||1, 2, 3, 4, 5, 6 |
| | |- | | |- |
| | !6 | | !6 |
| − | |1, 2, 3, 4, 5, 6, 7 | + | |1, 2, 3, 4, 5, 6||1, 2, 3, 4, 5, 6, 7 |
| | + | |- |
| | + | !7+ |
| | + | |N/A||1, 2, 3, 4, 5, 6, 7 |
| | |} | | |} |
| | | | |
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| | When meeting the above conditions, the repair speed is then: | | When meeting the above conditions, the repair speed is then: |
| | {|class="wikitable" style="text-align:center" | | {|class="wikitable" style="text-align:center" |
| − | !#AR!! <math>\text{Mod}_\text{AR}</math> | + | !#AR!! <math>\text{Mod}_\text{AR}</math>!!Faster |
| | |- | | |- |
| | !1 | | !1 |
| − | |1 | + | |1||0% |
| | |- | | |- |
| | !2 | | !2 |
| − | |0.85 | + | |0.85||15% |
| | |} | | |} |
| | [https://x.com/Schmeichel20/status/1703728038700278122?s=20][https://twitter.com/Schmeichel20/status/1700426867797557276?s=20][https://x.com/yukicacoon/status/1701163814455329259?s=20] | | [https://x.com/Schmeichel20/status/1703728038700278122?s=20][https://twitter.com/Schmeichel20/status/1700426867797557276?s=20][https://x.com/yukicacoon/status/1701163814455329259?s=20] |
| | + | |
| | + | ;Bug |
| | + | *The mechanic is not stopped/reset if the fleet is changed using the fleet presets option. |
| | + | *It is possible to set up a repair fleet, and instead of waiting, launch sorties with preset fleets. If the original repaired fleet is reinstated using the presets before the 20 min check, the repairing will happen [https://5-4.blog.jp/archives/1054833887.html]. |
| | | | |
| | =Emergency Anchorage Repairs= | | =Emergency Anchorage Repairs= |