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{{PortMechanicsPortal}}
 
{{PortMechanicsPortal}}
Repairs to ship girls can be done either through the [[Docking]] menu or by using [[Akashi]] or [[Akitsushima]]. It is important to keep ship girls healthy as damage can have detrimental effects on their [[Damage_Calculations#Damage_State|combat performance]]. Also important to note is that only {{color|red|'''heavily damaged'''}} ship girls can be sunk and '''permanently lost''' in sorties.
+
Ship girls are mainly repaired through the [[Docking]] menu, and can be repaired in some situations, by using some consumables or ship mechanics with [[AR]] and [[Akitsushima Kai]]. It is important to keep ship healthy as damage can have detrimental effects on their [[Damage_Calculations#Damage_State|combat performance]]. Also important to note is that only '''{{Taiha}}''' ship girls can be sunk and '''permanently lost''' in sorties.
    
=Overview=
 
=Overview=
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\text {Steel} &= \lfloor(\text {Base Fuel} \times \text{HP}_\text{loss} \times 0.06)\rfloor
 
\text {Steel} &= \lfloor(\text {Base Fuel} \times \text{HP}_\text{loss} \times 0.06)\rfloor
 
\end{align}
 
\end{align}
|Var=<math>\text {Base Fuel}</math> is the fuel cost for that ship girl. Please refer to the individual ship girl pages for their fuel costs. Remember that this can vary based on remodel.
+
|Var=<math>\text {Base Fuel}</math> the fuel cost for that ship girl. Please refer to the individual ship girl pages for their fuel costs. Remember that this can vary based on remodel,
* <math>\text{HP}_\text{loss}</math> is the amount of HP that needs recovering.
+
* <math>\text{HP}_\text{loss}</math> the amount of HP that needs recovering.
 
}}
 
}}
   Line 75: Line 75:  
{{Category:Repair Personnel}}
 
{{Category:Repair Personnel}}
   −
===Anchorage Repairs===
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=Anchorage Repairs=
[[Repair Ship]]s (AR) have the ability to repair ships that are {{color|gold|'''lightly damaged (小破)'''}} or better.
+
[[Repair Ship]]s (AR) have the ability to repair ships that are '''{{Shouha}}''' or better.
   −
* The AR must Be the flagship (of any fleet).
+
* The AR must be the flagship (of any fleet with any health state).
* The ships being prepared (including the AR), must:  
+
* The ships being prepared (including the AR itself), must:  
** Not be more than {{color|gold|'''lightly damaged (小破)'''}}.
+
** Not be more than '''{{Shouha}}''',
** Not be in [[Repair]] docks.
+
** Not be in [[Repair]] docks or in [[Expedition]].
 
* The [[#Repair cost]] is unchanged and is automatically deducted based on how much HP has been repaired on update.
 
* The [[#Repair cost]] is unchanged and is automatically deducted based on how much HP has been repaired on update.
 
** When not having sufficient resources, the repair will not work.
 
** When not having sufficient resources, the repair will not work.
Line 87: Line 87:  
;Repair Reach
 
;Repair Reach
 
*An AR needs to equip {{Facility}} to start Anchorage Repairs.
 
*An AR needs to equip {{Facility}} to start Anchorage Repairs.
**{{ShipLink|Akashi|Akashi/Kai|text=Akashi/Kai}} act as she as 2 innate {{Facility}}.
+
**{{ShipLink|Akashi|Akashi/Kai|text=Akashi/Kai}} act as she has 2 innate {{Facility}}.
*The number of ships reached (including the AR) is extended by
+
*The number of ships reached (including the AR) is extended by:
**Equipping {{Facility}} (on any AR),
+
**Equipping {{Facility}} (on any AR, including Akashi's innate ones),
 
**Adding another AR.
 
**Adding another AR.
    
{|class="wikitable"
 
{|class="wikitable"
!# of AR+{{Facility}}!!Ships Repaired
+
!rowspan=2|# of {{Facility}}!!colspan=2|Ships Repaired
 +
|-
 +
!1 AR!!2 AR
 
|-
 
|-
 
!1
 
!1
|1, 2
+
|1||1, 2
 
|-
 
|-
 
!2
 
!2
|1, 2, 3
+
|1, 2||1, 2, 3
 
|-
 
|-
 
!3
 
!3
|1, 2, 3, 4
+
|1, 2, 3||1, 2, 3, 4
 
|-
 
|-
 
!4
 
!4
|1, 2, 3, 4, 5
+
|1, 2, 3, 4||1, 2, 3, 4, 5
 
|-
 
|-
 
!5
 
!5
|1, 2, 3, 4, 5, 6
+
|1, 2, 3, 4, 5||1, 2, 3, 4, 5, 6
 
|-
 
|-
 
!6
 
!6
|1, 2, 3, 4, 5, 6, 7
+
|1, 2, 3, 4, 5, 6||1, 2, 3, 4, 5, 6, 7
 +
|-
 +
!7+
 +
|N/A||1, 2, 3, 4, 5, 6, 7
 
|}
 
|}
   Line 132: Line 137:  
When meeting the above conditions, the repair speed is then:
 
When meeting the above conditions, the repair speed is then:
 
{|class="wikitable" style="text-align:center"
 
{|class="wikitable" style="text-align:center"
!#AR!! <math>\text{Mod}_\text{AR}</math>  
+
!#AR!! <math>\text{Mod}_\text{AR}</math>!!Faster
 
|-
 
|-
 
!1  
 
!1  
|1
+
|1||0%
 
|-
 
|-
 
!2
 
!2
|0.85
+
|0.85||15%
 
|}
 
|}
 
[https://x.com/Schmeichel20/status/1703728038700278122?s=20][https://twitter.com/Schmeichel20/status/1700426867797557276?s=20][https://x.com/yukicacoon/status/1701163814455329259?s=20]
 
[https://x.com/Schmeichel20/status/1703728038700278122?s=20][https://twitter.com/Schmeichel20/status/1700426867797557276?s=20][https://x.com/yukicacoon/status/1701163814455329259?s=20]
 +
 +
;Bug
 +
*The mechanic is not stopped/reset if the fleet is changed using the fleet presets option.
 +
*It is possible to set up a repair fleet, and instead of waiting, launch sorties with preset fleets. If the original repaired fleet is reinstated using the presets before the 20 min check, the repairing will happen [https://5-4.blog.jp/archives/1054833887.html].
    
=Emergency Anchorage Repairs=
 
=Emergency Anchorage Repairs=
56,565

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