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| | !Attack Type!!Cap | | !Attack Type!!Cap |
| | |- | | |- |
| − | |Support Expeditions||rowspan=3|170 | + | |Support Expeditions||rowspan=3|{{Cap|value=Support Damage}} |
| | |- | | |- |
| | |ASW | | |ASW |
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| | |Airstrike | | |Airstrike |
| | |- | | |- |
| − | |Opening Torpedo Salvo||rowspan=2|180 | + | |Opening Torpedo Salvo||rowspan=2|{{Cap|value=Torpedo Salvo Damage}} |
| | |- | | |- |
| | |Closing Torpedo Salvo | | |Closing Torpedo Salvo |
| | |- | | |- |
| − | |LBAS||rowspan=2|220 <ref>https://twitter.com/Divinity_123/status/1651948848351158273</ref> | + | |LBAS||rowspan=2|{{Cap|value=LBAS Damage}}<ref>https://twitter.com/Divinity_123/status/1651948848351158273</ref> |
| | |- | | |- |
| | |Day shelling | | |Day shelling |
| | |- | | |- |
| − | |Night battle||360 | + | |Night battle||{{Cap|value=Night Battle Damage}} |
| | |} | | |} |
| | <references/> | | <references/> |
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| | {{Formula | | {{Formula |
| | |Title=Airstrike Attack Formula | | |Title=Airstrike Attack Formula |
| − | |Math=\text{Atk}_\text{base airstrike} = \text{Type} \times \biggl( \left( \text{DB or TP} + \bigstar + \text{Fit}_\text{SDP+} + \text{Fit}_\text{plane} \right) \times \sqrt{\text{Count}_\text{Plane} } + 25 + \text{Mod}_\text{CF} \biggr) | + | |Math=\text{Atk}_\text{base airstrike} = \text{Type} \times \biggl( \left( \text{DB or TP} + \bigstar + \text{Fit}_\text{SDP+} + \text{Fit}_\text{plane} \right) \times \sqrt{\text{Count}_\text{Plane} } + 25 + \text{Mod}_\text{CF} \biggr) + \text{Mod}_\text{Jet} |
| − | |Var=<math>\text{DB or TP}</math> here this is the '''base''' {{Torpedo}} stat of {{Torpedo Bomber}} and the '''base''' {{Dive}} of {{Dive Bomber}}/{{SPB}}/{{Jet Kikka}}/{{Jet Keiun}} | + | |Var=<math>\text{DB or TP}</math> here this is the '''base''' {{Torpedo}} stat of {{Torpedo Bomber}} and the '''base''' {{Dive}} of {{Dive Bomber}}/{{SPB}}/{{Jet Kikka}}/{{Jet Keiun}}/{{Flying Wing Jet Bomber}} |
| | * <math>\text{Fit}_\text{SDP+}</math> are the {{Torpedo}}/{{Dive}} [[Equipment_Bonuses|visible fit bonus]]es given by the {{Equipment/Link|Skilled Deck Personnel + Aviation Maintenance Hands}}. | | * <math>\text{Fit}_\text{SDP+}</math> are the {{Torpedo}}/{{Dive}} [[Equipment_Bonuses|visible fit bonus]]es given by the {{Equipment/Link|Skilled Deck Personnel + Aviation Maintenance Hands}}. |
| | * <math>\text{Fit}_\text{plane}</math> is the applied {{Torpedo}} [[Equipment_Bonuses|visible fit bonus]]es given by planes. | | * <math>\text{Fit}_\text{plane}</math> is the applied {{Torpedo}} [[Equipment_Bonuses|visible fit bonus]]es given by planes. |
| | ** ''For more information see [[Equipment_Bonuses#Airstrike|here]].'' | | ** ''For more information see [[Equipment_Bonuses#Airstrike|here]].'' |
| | * <math>\text{Type}</math> is a multiplier based on the type of the plane. See below for details. | | * <math>\text{Type}</math> is a multiplier based on the type of the plane. See below for details. |
| | + | * <math>\text{Mod}_\text{Jet}</math> is a flat bonus for [[Jets]][https://x.com/kancolle_aki/status/1940740730487804068?t=j3z4p-hRUBGt9zbJWv39xw&s=19]. |
| | | | |
| | {{{!}}class="wikitable" style="text-align:center" | | {{{!}}class="wikitable" style="text-align:center" |
| − | !colspan=4{{!}}<math>\text{Type}</math>
| |
| − | {{!}}-
| |
| | !colspan=2{{!}}Plane Type | | !colspan=2{{!}}Plane Type |
| − | !Multiplier | + | !<math>\text{Type}</math> |
| | + | !<math>\text{Mod}_\text{Jet}</math> |
| | !Notes | | !Notes |
| | {{!}}- | | {{!}}- |
| − | {{!}} {{Torpedo Bomber}} {{!!}} [[Torpedo Bomber]]s {{!!}} 0.8x or 1.5x | + | {{!}} {{Torpedo Bomber}} {{!!}} [[Torpedo Bomber]]s {{!!}} 0.8x or 1.5x {{!!}} 0 |
| | {{!}} The multiplier is chosen randomly.<br>The chance is roughly 50%. | | {{!}} The multiplier is chosen randomly.<br>The chance is roughly 50%. |
| | {{!}}- | | {{!}}- |
| − | {{!}} {{Dive Bomber}}<br>{{SPB}}<br>{{IconText|{{Liaison}}|Hayabusa|8}} {{!!}} [[Dive Bomber]]s<br>[[Seaplane Bomber]]s<br>{{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}} {{!!}} 1.0x {{!!}} {{IconText|{{Liaison}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}'s {{Dive}}<br>is counted as '''0'''. | + | {{!}} {{Dive Bomber}}<br>{{SPB}}<br>{{IconText|{{Liaison}}|Hayabusa|8}} {{!!}} [[Dive Bomber]]s<br>[[Seaplane Bomber]]s<br>{{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}} {{!!}} 1.0x {{!!}} 0 {{!!}} {{IconText|{{Liaison}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}'s {{Dive}}<br>is counted as '''0'''. |
| | {{!}}- | | {{!}}- |
| − | {{!}}rowspan=2{{!}} {{Jet Kikka}}<br>{{Jet Keiun}} {{!!}} [[Jets]]<br>(During jet assault) {{!!}} 1.0x {{!!}} | + | {{!}}rowspan=2{{!}} {{Jet Kikka}}<br>{{Jet Keiun}}<br>{{Flying Wing Jet Bomber}} {{!!}}rowspan=2{{!}} [[Jets]]<br> {{!!}} 1.0x {{!!}}0 {{!!}} During jet assault |
| | {{!}}- | | {{!}}- |
| − | {{!}} [[Jets]]<br>(During normal bombing) {{!!}} 0.7071x {{!!}} | + | {{!}} 0.7x {{!!}}'''0.5''' {{!!}} During normal bombing |
| | {{!}}} | | {{!}}} |
| | |Notes=Airstrike power is calculated independently for each equipment slot on the carrier. | | |Notes=Airstrike power is calculated independently for each equipment slot on the carrier. |
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| | * It is not affected by [[#Engagement|engagement]], [[#Formation|formation]] or [[#Damage State|damage states]]. | | * It is not affected by [[#Engagement|engagement]], [[#Formation|formation]] or [[#Damage State|damage states]]. |
| | * It is affected by [[#Aerial Contact|contact]]. | | * It is affected by [[#Aerial Contact|contact]]. |
| | + | * Note that {{Dive}} stat of {{Torpedo Bomber}} and the {{Torpedo}} stat of {{Dive Bomber}}/{{SPB}}/{{Jet Kikka}}/{{Jet Keiun}}/{{Flying Wing Jet Bomber}} are ignored for airstrike. |
| | * Against [[Installation]]s {{Torpedo}} is counted as '''0'''. | | * Against [[Installation]]s {{Torpedo}} is counted as '''0'''. |
| − | This applies to [[Jet Assault]]s and [[Airstrike]]s. | + | This applies to [[Jet Assault]]s (including LBAS Jet Assaults) and [[Airstrike]]s. |
| | }} | | }} |
| | | | |
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| | * Planes are '''not shot down''' when a carrier participates in shelling. | | * Planes are '''not shot down''' when a carrier participates in shelling. |
| | This applies to [[carrier]]s during the [[Shelling]] phase (unless it is an ASW attack). | | This applies to [[carrier]]s during the [[Shelling]] phase (unless it is an ASW attack). |
| − | *This also applies {{Ship/Link|Hayasui Kai}}/{{Ship/Link|Yamashio Maru Kai}} if they carry at least 1 bomber {{AnyBomber}}. | + | *This also applies {{Ship/Link|Hayasui Kai}}/{{Ship/Link|Yamashio Maru Kai}}/{{Ship/Link|Shimane Maru Kai}} if they carry at least 1 bomber {{AnyBomber}}. |
| | *This does not apply to other ship types, such as the {{Class|Ise|Kai Ni}}, and [[Kumano Maru Kai]]. | | *This does not apply to other ship types, such as the {{Class|Ise|Kai Ni}}, and [[Kumano Maru Kai]]. |
| | }} | | }} |
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| | ===Carrier Night Air Attacks=== | | ===Carrier Night Air Attacks=== |
| | The carrier night air attack damage calculation is complex but for short only take the stat of the night plane. | | The carrier night air attack damage calculation is complex but for short only take the stat of the night plane. |
| | + | |
| | + | A table of the yasen given by each plane can be found ''[[:Category:Carrier-based Night Aircraft|here]]''. |
| | {{Formula | | {{Formula |
| | |Title=Carrier Night Air Attack Formula | | |Title=Carrier Night Air Attack Formula |
| − | |Math=\text{Atk}_\text{base CNAA} = \text{FP}_\text{ship} + \sum_{\text{All } Night Planes} \text{FP}_\text{night plane} + \text{TP}_\text{night plane} + \uparrow\text{TP}_\text{fit bonus} + \text{DB}_\text{night plane} + \uparrow\text{DP}_\text{fit bonus} + \text{Mod}_\text{contact} + \text{Mod}_\text{Night Plane} | + | |Math=\text{Atk}_\text{base CNAA} = \text{FP}_\text{ship} + \sum_{\text{All } Night Planes} \text{FP}_\text{night plane} + \text{TP}_\text{night plane} + \text{TP}_\text{fit bonus} + \text{DB}_\text{night plane} + \text{DP}_\text{fit bonus} + \text{Mod}_\text{contact} + \text{Mod}_\text{Night Plane} |
| | |Var=<math>\text{Mod}_\text{Night Plane}</math> being: | | |Var=<math>\text{Mod}_\text{Night Plane}</math> being: |
| | {{{!}}style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | | {{{!}}style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
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| | * <math>\text{FP}_\text{ship}</math> is the base {{Firepower}} firepower of the ship. | | * <math>\text{FP}_\text{ship}</math> is the base {{Firepower}} firepower of the ship. |
| | * <math>\text{FP}_\text{night plane}, \text{TP}_\text{night plane}, \text{DB}_\text{night plane}, \text{ASW}_\text{night plane}</math> are respectively the '''base''' {{Firepower}}, {{Torpedo}}, {{Dive}}, {{ASW}} of the Night Planes. | | * <math>\text{FP}_\text{night plane}, \text{TP}_\text{night plane}, \text{DB}_\text{night plane}, \text{ASW}_\text{night plane}</math> are respectively the '''base''' {{Firepower}}, {{Torpedo}}, {{Dive}}, {{ASW}} of the Night Planes. |
| − | * <math>\uparrow\text{TP}_\text{fit bonus}, \uparrow\text{DP}_\text{fit bonus}</math> are the {{Torpedo}}/{{Dive}} [[Fit Bonus]]es of either Night plane or the {{Aviation Personnel}} {{Equipment/Link|Skilled Deck Personnel + Aviation Maintenance Hands|text=SDP+}}. | + | * <math>\text{TP}_\text{fit bonus}, \text{DP}_\text{fit bonus}</math> are the {{Torpedo}}/{{Dive}} [[Fit Bonus]]es of either Night plane or the {{Aviation Personnel}} {{Equipment/Link|Skilled Deck Personnel + Aviation Maintenance Hands|text=SDP+}}. |
| | ** {{Firepower}} Firepower fit bonuses are ignored. | | ** {{Firepower}} Firepower fit bonuses are ignored. |
| | * <math>\text{Mod}_\text{contact}</math> is the Night Battle Contact if {{Night Recon}} [[Night Recon]] is triggered. The value depend of the '''Accuracy''' {{Hit}}: | | * <math>\text{Mod}_\text{contact}</math> is the Night Battle Contact if {{Night Recon}} [[Night Recon]] is triggered. The value depend of the '''Accuracy''' {{Hit}}: |
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| | |Notes=Unlike daytime carrier attacks, it is possible to attack even if no bombers are equipped. | | |Notes=Unlike daytime carrier attacks, it is possible to attack even if no bombers are equipped. |
| | ** Night fighters are still needed to trigger the attack. | | ** Night fighters are still needed to trigger the attack. |
| − | * Like daytime carrier attacks, carriers are unable to attack if {{color|orange|'''moderately damaged (中破)'''}} or worse. | + | * Like daytime carrier attacks, carriers are unable to attack if '''{{Chuuha}}''' or worse. |
| − | ** Armored carriers are only disabled at {{color|red|'''heavily damaged (大破)'''}}. | + | ** Armored carriers are only disabled at '''{{Taiha}}'''. |
| − | ** Carriers that can use the night battle shelling formula will use that instead if {{color|orange|'''moderately damaged (中破)'''}}. | + | ** Carriers that can use the night battle shelling formula will use that instead if '''{{Chuuha}}'''. |
| | * The formula '''only takes into account the base stats of the carrier and night attack capable planes equipped'''. | | * The formula '''only takes into account the base stats of the carrier and night attack capable planes equipped'''. |
| | ** The [[Improvement]] stats are not taken into account. | | ** The [[Improvement]] stats are not taken into account. |
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| | |- | | |- |
| | |Crossing the T ('''{{color|green|Advantage}}''') | | |Crossing the T ('''{{color|green|Advantage}}''') |
| − | |{{color|green|'''Green T'''}} | + | |style="color:green"|'''Green T''' |
| | |1.2||15%||15% | | |1.2||15%||15% |
| | |- | | |- |
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| | |- | | |- |
| | |Crossing the T ('''{{color|red|Disadvantage}}''') | | |Crossing the T ('''{{color|red|Disadvantage}}''') |
| − | |{{color|red|'''Red T'''}} | + | |style="color:red"|'''Red T''' |
| | |0.6||10%||0% | | |0.6||10%||0% |
| | |} | | |} |
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| | |- | | |- |
| | |Line Ahead | | |Line Ahead |
| − | |1.0||1.0||{{color|red|0.6}}||1.0 | + | |1.0||1.0||style="color:red"|0.6||1.0 |
| | |- | | |- |
| | | Double Line | | | Double Line |
| − | |{{color|red|0.8}}||{{color|red|0.8}}||{{color|red|0.8}}||1.0 | + | |style="color:red"|0.8||style="color:red"|0.8||style="color:red"|0.8||1.0 |
| | |- | | |- |
| | | Diamond | | | Diamond |
| − | |{{color|red|0.7}}||{{color|red|0.7}}||{{color|green|1.2}}||1.0 | + | |style="color:red"|0.7||style="color:red"|0.7||style="color:green"|1.2||1.0 |
| | |- | | |- |
| | | Echelon | | | Echelon |
| − | |{{color|red|0.75}}||{{color|red|0.6}}||{{color|green|1.1}}||1.0 | + | |style="color:red"|0.75||style="color:red"|0.6||style="color:green"|1.1||1.0 |
| | |- | | |- |
| | | Line Abreast | | | Line Abreast |
| − | |{{color|red|0.6}}||{{color|red|0.6}}||{{color|green|1.3}}||1.0 | + | |style="color:red"|0.6||style="color:red"|0.6||style="color:green"|1.3||1.0 |
| | |- | | |- |
| | |rowspan=2|Vanguard | | |rowspan=2|Vanguard |
| − | |{{color|red|0.5}}||1.0||1.0||{{color|red|0.5}} | + | |style="color:red"|0.5||1.0||1.0||style="color:red"|0.5 |
| | |- | | |- |
| − | |1.0||1.0||{{color|red|0.6}}||1.0 | + | |1.0||1.0||style="color:red"|0.6||1.0 |
| | |} | | |} |
| | | | |
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| | |rowspan=2|{{CruisingForm1}} | | |rowspan=2|{{CruisingForm1}} |
| | |Main | | |Main |
| − | |0.8 <!--Shelling DMG main--> | + | |style="color:red"|0.8 <!--Shelling DMG main--> |
| | | - | | | - |
| − | |1.3 <!--ASW DMG main--> | + | |style="color:green"|1.3 <!--ASW DMG main--> |
| | | - | | | - |
| | |rowspan=2|Moderate shelling and torpedo accuracy. | | |rowspan=2|Moderate shelling and torpedo accuracy. |
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| | |- | | |- |
| | |Escort | | |Escort |
| − | |0.8 <!--Shelling DMG escort--> | + | |style="color:red"|0.8 <!--Shelling DMG escort--> |
| − | |0.7 <!--Torpedo DMG escort--> | + | |style="color:red"|0.7 <!--Torpedo DMG escort--> |
| − | |1.3 <!--ASW DMG escort--> | + | |style="color:green"|1.3 <!--ASW DMG escort--> |
| | |? <!--Night DMG escort--> | | |? <!--Night DMG escort--> |
| | |- | | |- |
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| | |1.0 <!--Shelling DMG main--> | | |1.0 <!--Shelling DMG main--> |
| | | - | | | - |
| − | |1.1 <!--ASW DMG main--> | + | |style="color:green"|1.1 <!--ASW DMG main--> |
| | | - | | | - |
| | |rowspan=2|Higher shelling and torpedo accuracy than Formation 1. | | |rowspan=2|Higher shelling and torpedo accuracy than Formation 1. |
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| | |Escort | | |Escort |
| | |1.0 <!--Shelling DMG escort--> | | |1.0 <!--Shelling DMG escort--> |
| − | |0.9 <!--Torpedo DMG escort--> | + | |style="color:red"|0.9 <!--Torpedo DMG escort--> |
| − | |1.1 <!--ASW DMG escort--> | + | |style="color:green"|1.1 <!--ASW DMG escort--> |
| | |? <!--Night DMG escort--> | | |? <!--Night DMG escort--> |
| | |- | | |- |
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| | |rowspan=2|{{CruisingForm3}} | | |rowspan=2|{{CruisingForm3}} |
| | |Main | | |Main |
| − | |0.7 <!--Shelling DMG main--> | + | |style="color:red"|0.7 <!--Shelling DMG main--> |
| | | - | | | - |
| | |1.0 <!--ASW DMG main--> | | |1.0 <!--ASW DMG main--> |
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| | |- | | |- |
| | |Escort | | |Escort |
| − | |0.7 <!--Shelling DMG escort--> | + | |style="color:red"|0.7 <!--Shelling DMG escort--> |
| − | |0.6 <!--Torpedo DMG escort--> | + | |style="color:red"|0.6 <!--Torpedo DMG escort--> |
| | |1.0 <!--ASW DMG escort--> | | |1.0 <!--ASW DMG escort--> |
| | |? <!--Night DMG escort--> | | |? <!--Night DMG escort--> |
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| | |rowspan=2|{{CruisingForm4}} | | |rowspan=2|{{CruisingForm4}} |
| | |Main | | |Main |
| − | |1.1 <!--Shelling DMG main--> | + | |style="color:green"|1.1 <!--Shelling DMG main--> |
| | | - | | | - |
| − | |0.7 <!--ASW DMG main--> | + | |style="color:red"|0.7 <!--ASW DMG main--> |
| | | - | | | - |
| | |rowspan=2|Requires 4 or more ships in the 2nd fleet. Highest shelling and torpedo accuracy. | | |rowspan=2|Requires 4 or more ships in the 2nd fleet. Highest shelling and torpedo accuracy. |
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| | |- | | |- |
| | |Escort | | |Escort |
| − | |1.1 <!--Shelling DMG escort--> | + | |style="color:green"|1.1 <!--Shelling DMG escort--> |
| | |1.0 <!--Torpedo DMG escort--> | | |1.0 <!--Torpedo DMG escort--> |
| − | |0.7 <!--ASW DMG escort--> | + | |style="color:red"|0.7 <!--ASW DMG escort--> |
| | |? <!--Night DMG escort--> | | |? <!--Night DMG escort--> |
| | |} | | |} |
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| | |rowspan=2| 1.0||rowspan=2| 1.0||rowspan=2| 1.0 | | |rowspan=2| 1.0||rowspan=2| 1.0||rowspan=2| 1.0 |
| | |- | | |- |
| − | |{{TextGlow|'''Lightly Damaged (小破)'''|black|text-colour=yellow|glow-size=2px}}
| + | |'''{{Shouha}}''' |
| | |- | | |- |
| − | |style="color:orange"|'''Moderately Damaged (中破)
| + | |'''{{Chuuha}}''' |
| | | 0.7|| 0.8|| 0.7 | | | 0.7|| 0.8|| 0.7 |
| | |- | | |- |
| − | |style="color:red"|'''Heavily Damaged (大破)
| + | |'''{{Taiha}}''' |
| | | 0.4|| 0|| 0.4 | | | 0.4|| 0|| 0.4 |
| | |} | | |} |
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| | |{{Enemy/Link|European Princess|text=Ark Hime (1755-1760)}} ||? ||? ||? | | |{{Enemy/Link|European Princess|text=Ark Hime (1755-1760)}} ||? ||? ||? |
| | |} | | |} |
| | + | |
| | | | |
| | ===Artillery Spotting=== | | ===Artillery Spotting=== |
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| | | | | | |
| | |} | | |} |
| | + | * If an Artillery Spotting attack is evaded, it will deal [[Scratch Damage]] instead. |
| | | | |
| | | | |
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| | *It is '''unadvisable''' to run any of the other setups beyond the most basic Gun+AP, as the other setups will interfere with artillery spotting and give worse bonuses. | | *It is '''unadvisable''' to run any of the other setups beyond the most basic Gun+AP, as the other setups will interfere with artillery spotting and give worse bonuses. |
| | *This modifier doesn't affect support shelling. | | *This modifier doesn't affect support shelling. |
| | + | |
| | | | |
| | ===Barrage Balloon Modifier=== | | ===Barrage Balloon Modifier=== |
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| | {{details|Special Attacks}} | | {{details|Special Attacks}} |
| | The Special attacks modifier are post-cap for day battle. But are pre-cap for night battle. | | The Special attacks modifier are post-cap for day battle. But are pre-cap for night battle. |
| | + | |
| | | | |
| | ===Criticals=== | | ===Criticals=== |
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| | ===Scratch Damage=== | | ===Scratch Damage=== |
| | In the following cases, attacks will deal '''"scratch damage"''' instead of normal ones: | | In the following cases, attacks will deal '''"scratch damage"''' instead of normal ones: |
| − | *If a [[Cut-in]] or a [[Special Attack|special attack]] is evaded; | + | *If a [[Cut-in]] or a [[Special Attack|special attack]] is evaded, |
| − | *The target's armor cannot be penetrated (attack inferior to the enemy defense); | + | *The target's armor cannot be penetrated (attack inferior to the enemy defense), |
| − | *The ammo count hits 0; | + | *The ammo count hits 0, |
| − | *When a single fleet attacks submarines during night battle; | + | *When a single fleet attacks submarines during night battle, |
| − | **ASW attack works as usual on Night Battle and Night to Day Battle nodes; | + | **ASW attack works as usual on Night Battle and Night to Day Battle nodes, |
| | *When a [[Friendly Fleet]] attacks the last remaining ship of an enemy fleet. | | *When a [[Friendly Fleet]] attacks the last remaining ship of an enemy fleet. |
| | | | |
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| | | | | | |
| | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| − | |valign="center"| <math>\text{Damage}_\text{scratch} = \text{HP}_\text{current} \times 0.06 + \text{HP}_\text{rand} \times 0.08 </math> | + | |valign="center"| <math>\text{Damage}_\text{scratch} = \text{HP}_\text{current} \times 0.06 + Random[0 ; (\text{HP}_\text{current} - 1)] \times 0.08 </math> |
| | |} | | |} |
| | ;With | | ;With |
| | * <math>\text{HP}_\text{current}</math> the current '''HP''' {{HP}} of the target. | | * <math>\text{HP}_\text{current}</math> the current '''HP''' {{HP}} of the target. |
| − | * <math>\text{HP}_\text{rand}</math> a random HP number between 0 and <math>\text{HP}_\text{current} - 1</math>
| |
| | | | |
| − | Therefore the maximum possible scratch damage <math>\text{HP}_\text{current} \times 0.14 - 0.08</math> and the minimum damage is <math>\text{HP}_\text{current} \times 0.06</math>.
| + | ;Notes |
| − | | + | *Scratch damage is: |
| − | * If the target's HP is low, it is possible for the result of the formula to return a result of 0. Remember that all formulas are rounded down.
| + | **A maximum of <math>\text{HP}_\text{current} \times 0.14 - 0.08</math> |
| − | ** This means the target's HP cannot be reduced to 0 by scratch damage.
| + | **A minimum of <math>\text{HP}_\text{current} \times 0.06</math>. |
| | |- | | |- |
| | | | | | |
| | ;Friendly Fleet | | ;Friendly Fleet |
| − | A [[Friendly Fleet]] cannot kill the last ship of the opposing fleet, dealing special scratch damage instead. | + | A [[Friendly Fleet]] cannot kill the last ship of the opposing fleet, dealing special scratch damage instead: |
| | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| | |valign="center"| <math>\text{Damage}_\text{scratch} = \text{HP}_\text{current} \times 0.5</math> | | |valign="center"| <math>\text{Damage}_\text{scratch} = \text{HP}_\text{current} \times 0.5</math> |
| | |} | | |} |
| | |} | | |} |
| − | * Scratch damage is generally between '''6-14% of current HP'''. | + | * Scratch damage is generally between '''6 and 14 % of current HP'''. |
| − | {{color|red|'''The target's HP cannot be reduced to 0 (and therefore sunk) by scratch damage.'''}}
| + | * If the target's HP is low, it is possible for the result of the formula to return a result of 0, as all formulas are rounded down. |
| | + | **'''{{color|red|This means that scratch damage cannot sink any ship.}} |
| | | | |
| | ===PT Imps=== | | ===PT Imps=== |
| Line 1,029: |
Line 1,036: |
| | {|class="wikitable" style="text-align:center" | | {|class="wikitable" style="text-align:center" |
| | !colspan=2 rowspan=2| | | !colspan=2 rowspan=2| |
| − | !colspan=4|Damage Bonuses | + | !colspan=5|Damage Bonuses [https://x.com/yukicacoon/status/1984176180279611490] |
| | |- | | |- |
| | !{{Enemy/Banner|Battleship Summer Princess|small=true}} | | !{{Enemy/Banner|Battleship Summer Princess|small=true}} |
| | !{{Enemy/Banner|Heavy Cruiser Summer Princess|small=true}} | | !{{Enemy/Banner|Heavy Cruiser Summer Princess|small=true}} |
| | !{{Enemy/Banner|Aircraft Carrier Summer Demon|small=true}} | | !{{Enemy/Banner|Aircraft Carrier Summer Demon|small=true}} |
| | + | !{{Enemy/Banner|European Water Princess|small=true}} |
| | !{{Enemy/Banner|French Battleship Princess Vacation Mode|small=true}} | | !{{Enemy/Banner|French Battleship Princess Vacation Mode|small=true}} |
| | |- | | |- |
| | !rowspan=2|Ships<br><span class="mw-customtoggle-names" style="cursor:pointer; color:blue">''[Toggle Names]''</span> | | !rowspan=2|Ships<br><span class="mw-customtoggle-names" style="cursor:pointer; color:blue">''[Toggle Names]''</span> |
| | | | |
| − | !{{QuestRewardShip|Ark Royal Kai|small=true|collapsed=names}}{{QuestRewardShip|Bismarck Drei|small=true|collapsed=names}}{{QuestRewardShip|Nelson Kai|small=true|collapsed=names}}<br>{{QuestRewardShip|Prinz Eugen Kai|small=true|collapsed=names}}{{QuestRewardShip|Gotland Andra|small=true|collapsed=names}} | + | !{{QuestRewardShip|Bismarck Drei|small=true|collapsed=names}}{{QuestRewardShip|Nelson Kai|small=true|collapsed=names}}<br>{{QuestRewardShip|Ark Royal Kai|small=true|collapsed=names}}<br>{{QuestRewardShip|Prinz Eugen Kai|small=true|collapsed=names}}{{QuestRewardShip|Gotland Andra|small=true|collapsed=names}} |
| | |colspan=3|1.1x | | |colspan=3|1.1x |
| | + | |1.15x |
| | ! - | | ! - |
| | |- | | |- |
| − | !{{QuestRewardShip|Richelieu Deux|small=true|collapsed=names}}{{QuestRewardShip|Jean Bart Kai|small=true|collapsed=names}}{{QuestRewardShip|Commandant Teste Kai|small=true|collapsed=names}}<br>{{QuestRewardShip|Mogador Kai|small=true|collapsed=names}}{{QuestRewardShip|Gloire Kai|small=true|collapsed=names}} | + | !{{QuestRewardShip|Richelieu Deux|small=true|collapsed=names}}{{QuestRewardShip|Jean Bart Kai|small=true|collapsed=names}}<br>{{QuestRewardShip|Mogador Kai|small=true|collapsed=names}}{{QuestRewardShip|Gloire Kai|small=true|collapsed=names}}<br>{{QuestRewardShip|Commandant Teste Kai|small=true|collapsed=names}} |
| − | !colspan=3| - | + | !colspan=4| - |
| | |1.15x | | |1.15x |
| | |- | | |- |
| Line 1,051: |
Line 1,060: |
| | | 1.1x | | | 1.1x |
| | | 1.1x | | | 1.1x |
| | + | | 1.15x |
| | | 1.2x | | | 1.2x |
| | |- | | |- |
| Line 1,056: |
Line 1,066: |
| | | 1.1x | | | 1.1x |
| | | 1.15x | | | 1.15x |
| | + | | 1.1x |
| | | 1.1x | | | 1.1x |
| | | 1.1x | | | 1.1x |
| | |- | | |- |
| | !{{SPB}} {{Equipment/Link|Laté 298B}} | | !{{SPB}} {{Equipment/Link|Laté 298B}} |
| − | !colspan=3| - | + | !colspan=4| - |
| | | {{ToolTip|1.32x|1.1 x 1.2}} | | | {{ToolTip|1.32x|1.1 x 1.2}} |
| | |- | | |- |
| Line 1,067: |
Line 1,078: |
| | |1 = 1.15x<br>2 = 1.21x | | |1 = 1.15x<br>2 = 1.21x |
| | |1 = 1.1x<br>2 = 1.21x | | |1 = 1.1x<br>2 = 1.21x |
| | + | |1 = 1.2x<br>2 = ?x |
| | ! - | | ! - |
| | |- | | |- |
| Line 1,072: |
Line 1,084: |
| | !colspan=2| - | | !colspan=2| - |
| | |1 = 1.1x<br>2 = 1.32x | | |1 = 1.1x<br>2 = 1.32x |
| | + | ! - |
| | |1 = 1.1x<br>2 = 1.265x | | |1 = 1.1x<br>2 = 1.265x |
| | |} | | |} |
| Line 1,080: |
Line 1,093: |
| | | | |
| | ====Foreign Plane Bonuses==== | | ====Foreign Plane Bonuses==== |
| − | "Foreign Plane Bonuses" is an event-only mechanic where most foreign planes (not from the IJN/IJA) get various damage bonuses. | + | "Foreign Plane Bonuses" is an event-only mechanic where most foreign planes (not from the IJN/IJA) get various damage bonuses on maps based in Europe. |
| | *See ''[[Foreign Plane Bonuses]]'' for more details. | | *See ''[[Foreign Plane Bonuses]]'' for more details. |
| | | | |
| Line 1,090: |
Line 1,103: |
| | Debuffs can be either: | | Debuffs can be either: |
| | *A reduction to the enemy's [[#Defense Power|armor]] {{Armor}}, | | *A reduction to the enemy's [[#Defense Power|armor]] {{Armor}}, |
| − | *A post-cap damage modifier for the attacking fleet (probably cases of miss interpretation of armor reductions). | + | *A post-cap damage modifier for the attacking fleet (probably cases of misinterpretation of armor reductions). |
| | | | |
| | =Overkill Protection= | | =Overkill Protection= |
| | When a ship in the fleet takes more damage than her current HP, she will take a percentage of her current HP in damage instead. | | When a ship in the fleet takes more damage than her current HP, she will take a percentage of her current HP in damage instead. |
| | * The ship must be the flagship OR | | * The ship must be the flagship OR |
| − | * The ship must not be {{color|red|'''heavily damaged (大破)'''}} nor {{color|red|'''red morale}} [[File:Battle Card Status Heavy Fatigue Face.png]] at the start of the battle. | + | * The ship must not be '''{{Taiha}}''' nor {{color|red|'''red morale}} [[File:Battle Card Status Heavy Fatigue Face.png]] at the start of the battle. |
| | ** If the ship has red morale, she will just have her HP reduced to 1. | | ** If the ship has red morale, she will just have her HP reduced to 1. |
| − |
| |
| | {{Formula | | {{Formula |
| − | |Title=Overkill formula | + | |Title=Overkill Formula |
| − | |Math=\text{Damage}_\text{Overkill} = \text{HP}_\text{current} \times 0.5 + \text{HP}_\text{rand} \times 0.3 | + | |Math=\text{Damage}_\text{Overkill} = \text{HP}_\text{current} \times 0.5 + Random[0 ; (\text{HP}_\text{current} - 1)] \times 0.3 |
| − | |Var=<math>\text{HP}_\text{current}</math> is the current '''HP''' {{HP}} of the ship. | + | |Var=<math>\text{HP}_\text{current}</math> the current '''HP''' {{HP}} of the ship. |
| − | * <math>\text{HP}_\text{rand}</math> is a random HP number between 0 and <math>\text{HP}_\text{current} - 1</math>
| + | |Notes=Damage from overkill protection is: |
| − | |Notes=Therefore, the maximum damage from overkill protection is <math>\text{HP}_\text{current} \times 0.8 - 0.3</math> and the minimum damage is <math>\text{HP}_\text{current} \times 0.5</math>. | + | **At worst <math>\text{HP}_\text{current} \times 0.8 - 0.3</math> |
| | + | **At best <math>\text{HP}_\text{current} \times 0.5</math> |
| | }} | | }} |
| | | | |
| − | Overkill protection will take off between '''50-80% of the ship's current HP {{HP}}'''. | + | Overkill protection will take off between '''50-80 % of the ship's current HP {{HP}}'''. |
| | | | |
| | ;Important Information | | ;Important Information |
| Line 1,113: |
Line 1,126: |
| | *** The most pronounced effects of overkill protection occur at low HP | | *** The most pronounced effects of overkill protection occur at low HP |
| | *** It is also the primary means of surviving a hit they fail to evade | | *** It is also the primary means of surviving a hit they fail to evade |
| − | *** For example, a 32HP DD has a 15.5% chance of being {{color|red|'''heavily damaged (大破)'''}} by a BB Hime, while a 31 HP DD has just a 6.5% chance | + | *** For example, a 32 HP DD has a 15.5 % chance of being '''{{Taiha}}''' by a BB Hime, while a 31 HP DD has just a 6.5 % chance |
| | *** This has great implications when marrying ships, 36 HP has one of the highest chances of a taiha | | *** This has great implications when marrying ships, 36 HP has one of the highest chances of a taiha |
| | ** Odd-numbered HP is better when overkill protection is triggered. This is because the damage calculations round down, reducing the likelihood of being knocked down to heavy damage. | | ** Odd-numbered HP is better when overkill protection is triggered. This is because the damage calculations round down, reducing the likelihood of being knocked down to heavy damage. |
| | ** Therefore ships with maximum HP that are divisible by 4 have worse survivability. | | ** Therefore ships with maximum HP that are divisible by 4 have worse survivability. |
| | *** This theory is most applicable to ships '''at full HP'''. Once a ship starts taking damage, the utility of overkill protection is unchanged. Therefore sometimes it becomes better survivability from an overkill damage. | | *** This theory is most applicable to ships '''at full HP'''. Once a ship starts taking damage, the utility of overkill protection is unchanged. Therefore sometimes it becomes better survivability from an overkill damage. |
| − | *** For example, max 6 HP [[Maruyu]] has no chance to be taiha by an overkill hit, because max 4 damage remains HP 2 /6 still >25% HP. So does it for a damaged ship who remains 6 HP, if her max HP < 8. | + | *** For example, max 6 HP [[Maruyu]] has no chance to be taiha by an overkill hit, because max 4 damage remains 2/6 HP, so still > 25 % HP. So does it for a damaged ship who remains at 6 HP, if her max HP < 8. |
| | + | |
| | + | ;Overkill table |
| | + | *4n are in {{Color|red|red}} |
| | + | *4n+2 (2n) are in {{Color|orange|orange}} |
| | + | *4n+1 & 4n+3 are in {{Color|green|green}} |
| | + | |
| | + | {|class="wikitable sortable mw-collapsible mw-collapsed fixed-header" |
| | + | |- class="fixed-header-1" |
| | + | !colspan=4|Overkill |
| | + | |- class="fixed-header-2" |
| | + | !{{HP}} HP !!{{Taiha}} !!{{Chuuha}} !!{{Shouha}} |
| | + | |- |
| | + | |style="color:orange"|6 ||0.0 % ||100.0 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|7 ||0.0 % ||71.4 % ||28.6 % |
| | + | |- |
| | + | |style="color:red"|8 ||12.5 % ||87.5 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|9 ||0.0 % ||77.8 % ||22.2 % |
| | + | |- |
| | + | |style="color:orange"|10 ||0.0 % ||100.0 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|11 ||0.0 % ||81.8 % ||18.2 % |
| | + | |- |
| | + | |style="color:red"|12 ||16.7 % ||83.3 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|13 ||7.7 % ||76.9 % ||15.4 % |
| | + | |- |
| | + | |style="color:orange"|14 ||0.0 % ||100.0 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|15 ||0.0 % ||86.7 % ||13.3 % |
| | + | |- |
| | + | |style="color:red"|16 ||12.5 % ||87.5 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|17 ||11.8 % ||76.5 % ||11.8 % |
| | + | |- |
| | + | |style="color:orange"|18 ||5.6 % ||94.4 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|19 ||0.0 % ||89.5 % ||10.5 % |
| | + | |- |
| | + | |style="color:red"|20 ||15.0 % ||85.0 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|21 ||9.5 % ||81.0 % ||9.5 % |
| | + | |- |
| | + | |style="color:orange"|22 ||9.1 % ||90.9 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|23 ||4.3 % ||87.0 % ||8.7 % |
| | + | |- |
| | + | |style="color:red"|24 ||16.7 % ||83.3 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|25 ||12.0 % ||80.0 % ||8.0 % |
| | + | |- |
| | + | |style="color:orange"|26 ||7.7 % ||92.3 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|27 ||7.4 % ||85.2 % ||7.4 % |
| | + | |- |
| | + | |style="color:red"|28 ||14.3 % ||85.7 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|29 ||13.8 % ||79.3 % ||6.9 % |
| | + | |- |
| | + | |style="color:orange"|30 ||10.0 % ||90.0 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|31 ||6.5 % ||87.1 % ||6.5 % |
| | + | |- |
| | + | |style="color:red"|32 ||15.6 % ||84.4 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|33 ||12.1 % ||81.8 % ||6.1 % |
| | + | |- |
| | + | |style="color:orange"|34 ||11.8 % ||88.2 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|35 ||8.6 % ||85.7 % ||5.7 % |
| | + | |- |
| | + | |style="color:red"|36 ||16.7 % ||83.3 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|37 ||13.5 % ||81.1 % ||5.4 % |
| | + | |- |
| | + | |style="color:orange"|38 ||10.5 % ||89.5 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|39 ||10.3 % ||84.6 % ||5.1 % |
| | + | |- |
| | + | |style="color:red"|40 ||15.0 % ||85.0 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|41 ||14.6 % ||80.5 % ||4.9 % |
| | + | |- |
| | + | |style="color:orange"|42 ||11.9 % ||88.1 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|43 ||9.3 % ||86.0 % ||4.7 % |
| | + | |- |
| | + | |style="color:red"|44 ||15.9 % ||84.1 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|45 ||13.3 % ||82.2 % ||4.4 % |
| | + | |- |
| | + | |style="color:orange"|46 ||13.0 % ||87.0 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|47 ||10.6 % ||85.1 % ||4.3 % |
| | + | |- |
| | + | |style="color:red"|48 ||16.7 % ||83.3 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|49 ||14.3 % ||81.6 % ||4.1 % |
| | + | |- |
| | + | |style="color:orange"|50 ||12.0 % ||88.0 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|51 ||11.8 % ||84.3 % ||3.9 % |
| | + | |- |
| | + | |style="color:red"|52 ||15.4 % ||84.6 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|53 ||15.1 % ||81.1 % ||3.8 % |
| | + | |- |
| | + | |style="color:orange"|54 ||13.0 % ||87.0 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|55 ||10.9 % ||85.5 % ||3.6 % |
| | + | |- |
| | + | |style="color:red"|56 ||16.1 % ||83.9 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|57 ||14.0 % ||82.5 % ||3.5 % |
| | + | |- |
| | + | |style="color:orange"|58 ||13.8 % ||86.2 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|59 ||11.9 % ||84.7 % ||3.4 % |
| | + | |- |
| | + | |style="color:red"|60 ||16.7 % ||83.3 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|61 ||14.8 % ||82.0 % ||3.3 % |
| | + | |- |
| | + | |style="color:orange"|62 ||12.9 % ||87.1 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|63 ||12.7 % ||84.1 % ||3.2 % |
| | + | |- |
| | + | |style="color:red"|64 ||15.6 % ||84.4 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|65 ||15.4 % ||81.5 % ||3.1 % |
| | + | |- |
| | + | |style="color:orange"|66 ||13.6 % ||86.4 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|67 ||11.9 % ||85.1 % ||3.0 % |
| | + | |- |
| | + | |style="color:red"|68 ||16.2 % ||83.8 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|69 ||14.5 % ||82.6 % ||2.9 % |
| | + | |- |
| | + | |style="color:orange"|70 ||14.3 % ||85.7 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|71 ||12.7 % ||84.5 % ||2.8 % |
| | + | |- |
| | + | |style="color:red"|72 ||16.7 % ||83.3 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|73 ||15.1 % ||82.2 % ||2.7 % |
| | + | |- |
| | + | |style="color:orange"|74 ||13.5 % ||86.5 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|75 ||13.3 % ||84.0 % ||2.7 % |
| | + | |- |
| | + | |style="color:red"|76 ||15.8 % ||84.2 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|77 ||15.6 % ||81.8 % ||2.6 % |
| | + | |- |
| | + | |style="color:orange"|78 ||14.1 % ||85.9 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|79 ||12.7 % ||84.8 % ||2.5 % |
| | + | |- |
| | + | |style="color:red"|80 ||16.3 % ||83.8 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|81 ||14.8 % ||82.7 % ||2.5 % |
| | + | |- |
| | + | |style="color:orange"|82 ||14.6 % ||85.4 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|83 ||13.3 % ||84.3 % ||2.4 % |
| | + | |- |
| | + | |style="color:red"|84 ||16.7 % ||83.3 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|85 ||15.3 % ||82.4 % ||2.4 % |
| | + | |- |
| | + | |style="color:orange"|86 ||14.0 % ||86.0 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|87 ||13.8 % ||83.9 % ||2.3 % |
| | + | |- |
| | + | |style="color:red"|88 ||15.9 % ||84.1 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|89 ||15.7 % ||82.0 % ||2.2 % |
| | + | |- |
| | + | |style="color:orange"|90 ||14.4 % ||85.6 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|91 ||13.2 % ||84.6 % ||2.2 % |
| | + | |- |
| | + | |style="color:red"|92 ||16.3 % ||83.7 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|93 ||15.1 % ||82.8 % ||2.2 % |
| | + | |- |
| | + | |style="color:orange"|94 ||14.9 % ||85.1 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|95 ||13.7 % ||84.2 % ||2.1 % |
| | + | |- |
| | + | |style="color:red"|96 ||16.7 % ||83.3 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|97 ||15.5 % ||82.5 % ||2.1 % |
| | + | |- |
| | + | |style="color:orange"|98 ||14.3 % ||85.7 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|99 ||14.1 % ||83.8 % ||2.0 % |
| | + | |- |
| | + | |style="color:red"|100 ||16.0 % ||84.0 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|101 ||15.8 % ||82.2 % ||2.0 % |
| | + | |- |
| | + | |style="color:orange"|102 ||14.7 % ||85.3 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|103 ||13.6 % ||84.5 % ||1.9 % |
| | + | |- |
| | + | |style="color:red"|104 ||16.3 % ||83.7 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|105 ||15.2 % ||82.9 % ||1.9 % |
| | + | |- |
| | + | |style="color:orange"|106 ||15.1 % ||84.9 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|107 ||14.0 % ||84.1 % ||1.9 % |
| | + | |- |
| | + | |style="color:red"|108 ||16.7 % ||83.3 % ||0.0 % |
| | + | |- |
| | + | |style="color:green"|109 ||15.6 % ||82.6 % ||1.8 % |
| | + | |- |
| | + | |style="color:orange"|110 ||14.5 % ||85.5 % ||0.0 % |
| | + | |} |
| | | | |
| | =See Also= | | =See Also= |
| | {{Mechanics}} | | {{Mechanics}} |