Changes

Line 76: Line 76:  
!Attack Type!!Cap
 
!Attack Type!!Cap
 
|-
 
|-
|Support Expeditions||rowspan=3|170
+
|Support Expeditions||rowspan=3|{{Cap|value=Support Damage}}
 
|-
 
|-
 
|ASW
 
|ASW
Line 82: Line 82:  
|Airstrike
 
|Airstrike
 
|-
 
|-
|Opening Torpedo Salvo||rowspan=2|180
+
|Opening Torpedo Salvo||rowspan=2|{{Cap|value=Torpedo Salvo Damage}}
 
|-
 
|-
 
|Closing Torpedo Salvo
 
|Closing Torpedo Salvo
 
|-
 
|-
|LBAS||rowspan=2|220 <ref>https://twitter.com/Divinity_123/status/1651948848351158273</ref>
+
|LBAS||rowspan=2|{{Cap|value=LBAS Damage}}<ref>https://twitter.com/Divinity_123/status/1651948848351158273</ref>
 
|-
 
|-
 
|Day shelling
 
|Day shelling
 
|-
 
|-
|Night battle||360
+
|Night battle||{{Cap|value=Night Battle Damage}}
 
|}
 
|}
 
<references/>
 
<references/>
Line 221: Line 221:  
{{Formula
 
{{Formula
 
|Title=Airstrike Attack Formula
 
|Title=Airstrike Attack Formula
|Math=\text{Atk}_\text{base airstrike} = \text{Type} \times \biggl( \left( \text{DB or TP} + \bigstar + \text{Fit}_\text{SDP+} + \text{Fit}_\text{plane} \right) \times \sqrt{\text{Count}_\text{Plane} } + 25 + \text{Mod}_\text{CF} \biggr)
+
|Math=\text{Atk}_\text{base airstrike} = \text{Type} \times \biggl( \left( \text{DB or TP} + \bigstar + \text{Fit}_\text{SDP+} + \text{Fit}_\text{plane} \right) \times \sqrt{\text{Count}_\text{Plane} } + 25 + \text{Mod}_\text{CF} \biggr) + \text{Mod}_\text{Jet}
|Var=<math>\text{DB or TP}</math> here this is the '''base''' {{Torpedo}} stat of {{Torpedo Bomber}} and the '''base''' {{Dive}} of {{Dive Bomber}}/{{SPB}}/{{Jet Kikka}}/{{Jet Keiun}}
+
|Var=<math>\text{DB or TP}</math> here this is the '''base''' {{Torpedo}} stat of {{Torpedo Bomber}} and the '''base''' {{Dive}} of {{Dive Bomber}}/{{SPB}}/{{Jet Kikka}}/{{Jet Keiun}}/{{Flying Wing Jet Bomber}}
 
* <math>\text{Fit}_\text{SDP+}</math> are the {{Torpedo}}/{{Dive}} [[Equipment_Bonuses|visible fit bonus]]es given by the {{Equipment/Link|Skilled Deck Personnel + Aviation Maintenance Hands}}.
 
* <math>\text{Fit}_\text{SDP+}</math> are the {{Torpedo}}/{{Dive}} [[Equipment_Bonuses|visible fit bonus]]es given by the {{Equipment/Link|Skilled Deck Personnel + Aviation Maintenance Hands}}.
 
* <math>\text{Fit}_\text{plane}</math> is the applied {{Torpedo}} [[Equipment_Bonuses|visible fit bonus]]es given by planes.
 
* <math>\text{Fit}_\text{plane}</math> is the applied {{Torpedo}} [[Equipment_Bonuses|visible fit bonus]]es given by planes.
 
** ''For more information see [[Equipment_Bonuses#Airstrike|here]].''
 
** ''For more information see [[Equipment_Bonuses#Airstrike|here]].''
 
* <math>\text{Type}</math> is a multiplier based on the type of the plane. See below for details.
 
* <math>\text{Type}</math> is a multiplier based on the type of the plane. See below for details.
 +
* <math>\text{Mod}_\text{Jet}</math> is a flat bonus for [[Jets]][https://x.com/kancolle_aki/status/1940740730487804068?t=j3z4p-hRUBGt9zbJWv39xw&s=19].
    
{{{!}}class="wikitable" style="text-align:center"
 
{{{!}}class="wikitable" style="text-align:center"
!colspan=4{{!}}<math>\text{Type}</math>
  −
{{!}}-
   
!colspan=2{{!}}Plane Type
 
!colspan=2{{!}}Plane Type
!Multiplier
+
!<math>\text{Type}</math>
 +
!<math>\text{Mod}_\text{Jet}</math>
 
!Notes
 
!Notes
 
{{!}}-
 
{{!}}-
{{!}} {{Torpedo Bomber}} {{!!}} [[Torpedo Bomber]]s {{!!}} 0.8x or 1.5x
+
{{!}} {{Torpedo Bomber}} {{!!}} [[Torpedo Bomber]]s {{!!}} 0.8x or 1.5x {{!!}} 0
 
{{!}} The multiplier is chosen randomly.<br>The chance is roughly 50%.
 
{{!}} The multiplier is chosen randomly.<br>The chance is roughly 50%.
 
{{!}}-
 
{{!}}-
{{!}} {{Dive Bomber}}<br>{{SPB}}<br>{{IconText|{{Liaison}}|Hayabusa|8}} {{!!}} [[Dive Bomber]]s<br>[[Seaplane Bomber]]s<br>{{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}} {{!!}} 1.0x {{!!}} {{IconText|{{Liaison}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}'s {{Dive}}<br>is counted as '''0'''.
+
{{!}} {{Dive Bomber}}<br>{{SPB}}<br>{{IconText|{{Liaison}}|Hayabusa|8}} {{!!}} [[Dive Bomber]]s<br>[[Seaplane Bomber]]s<br>{{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}} {{!!}} 1.0x {{!!}} 0 {{!!}} {{IconText|{{Liaison}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}'s {{Dive}}<br>is counted as '''0'''.
 
{{!}}-
 
{{!}}-
{{!}}rowspan=2{{!}} {{Jet Kikka}}<br>{{Jet Keiun}} {{!!}} [[Jets]]<br>(During jet assault) {{!!}} 1.0x {{!!}}
+
{{!}}rowspan=2{{!}} {{Jet Kikka}}<br>{{Jet Keiun}}<br>{{Flying Wing Jet Bomber}} {{!!}}rowspan=2{{!}} [[Jets]]<br> {{!!}} 1.0x {{!!}}0 {{!!}} During jet assault
 
{{!}}-
 
{{!}}-
{{!}} [[Jets]]<br>(During normal bombing) {{!!}} 0.7071x {{!!}}
+
{{!}} 0.7x {{!!}}'''0.5''' {{!!}} During normal bombing
 
{{!}}}
 
{{!}}}
 
|Notes=Airstrike power is calculated independently for each equipment slot on the carrier.
 
|Notes=Airstrike power is calculated independently for each equipment slot on the carrier.
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* It is not affected by [[#Engagement|engagement]], [[#Formation|formation]] or [[#Damage State|damage states]].
 
* It is not affected by [[#Engagement|engagement]], [[#Formation|formation]] or [[#Damage State|damage states]].
 
* It is affected by [[#Aerial Contact|contact]].
 
* It is affected by [[#Aerial Contact|contact]].
 +
* Note that {{Dive}} stat of {{Torpedo Bomber}} and the {{Torpedo}} stat of {{Dive Bomber}}/{{SPB}}/{{Jet Kikka}}/{{Jet Keiun}}/{{Flying Wing Jet Bomber}} are ignored for airstrike.
 
* Against [[Installation]]s {{Torpedo}} is counted as '''0'''.
 
* Against [[Installation]]s {{Torpedo}} is counted as '''0'''.
This applies to [[Jet Assault]]s and [[Airstrike]]s.
+
This applies to [[Jet Assault]]s (including LBAS Jet Assaults)  and [[Airstrike]]s.
 
}}
 
}}
   Line 280: Line 281:  
* Planes are '''not shot down''' when a carrier participates in shelling.
 
* Planes are '''not shot down''' when a carrier participates in shelling.
 
This applies to [[carrier]]s during the [[Shelling]] phase (unless it is an ASW attack).
 
This applies to [[carrier]]s during the [[Shelling]] phase (unless it is an ASW attack).
*This also applies {{Ship/Link|Hayasui Kai}}/{{Ship/Link|Yamashio Maru Kai}} if they carry at least 1 bomber {{AnyBomber}}.
+
*This also applies {{Ship/Link|Hayasui Kai}}/{{Ship/Link|Yamashio Maru Kai}}/{{Ship/Link|Shimane Maru Kai}} if they carry at least 1 bomber {{AnyBomber}}.
 
*This does not apply to other ship types, such as the {{Class|Ise|Kai Ni}}, and [[Kumano Maru Kai]].
 
*This does not apply to other ship types, such as the {{Class|Ise|Kai Ni}}, and [[Kumano Maru Kai]].
 
}}
 
}}
Line 321: Line 322:  
===Carrier Night Air Attacks===
 
===Carrier Night Air Attacks===
 
The carrier night air attack damage calculation is complex but for short only take the stat of the night plane.
 
The carrier night air attack damage calculation is complex but for short only take the stat of the night plane.
 +
 +
A table of the yasen given by each plane can be found ''[[:Category:Carrier-based Night Aircraft|here]]''.
 
{{Formula
 
{{Formula
 
|Title=Carrier Night Air Attack Formula
 
|Title=Carrier Night Air Attack Formula
|Math=\text{Atk}_\text{base CNAA} = \text{FP}_\text{ship} + \sum_{\text{All } Night Planes} \text{FP}_\text{night plane} + \text{TP}_\text{night plane} + \uparrow\text{TP}_\text{fit bonus} + \text{DB}_\text{night plane} + \uparrow\text{DP}_\text{fit bonus} + \text{Mod}_\text{contact} + \text{Mod}_\text{Night Plane}
+
|Math=\text{Atk}_\text{base CNAA} = \text{FP}_\text{ship} + \sum_{\text{All } Night Planes} \text{FP}_\text{night plane} + \text{TP}_\text{night plane} + \text{TP}_\text{fit bonus} + \text{DB}_\text{night plane} + \text{DP}_\text{fit bonus} + \text{Mod}_\text{contact} + \text{Mod}_\text{Night Plane}
 
|Var=<math>\text{Mod}_\text{Night Plane}</math> being:
 
|Var=<math>\text{Mod}_\text{Night Plane}</math> being:
 
{{{!}}style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{{{!}}style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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* <math>\text{FP}_\text{ship}</math> is the base {{Firepower}} firepower of the ship.
 
* <math>\text{FP}_\text{ship}</math> is the base {{Firepower}} firepower of the ship.
 
* <math>\text{FP}_\text{night plane}, \text{TP}_\text{night plane}, \text{DB}_\text{night plane}, \text{ASW}_\text{night plane}</math> are respectively the '''base''' {{Firepower}}, {{Torpedo}}, {{Dive}}, {{ASW}} of the Night Planes.
 
* <math>\text{FP}_\text{night plane}, \text{TP}_\text{night plane}, \text{DB}_\text{night plane}, \text{ASW}_\text{night plane}</math> are respectively the '''base''' {{Firepower}}, {{Torpedo}}, {{Dive}}, {{ASW}} of the Night Planes.
* <math>\uparrow\text{TP}_\text{fit bonus}, \uparrow\text{DP}_\text{fit bonus}</math> are the {{Torpedo}}/{{Dive}} [[Fit Bonus]]es of either Night plane or the {{Aviation Personnel}} {{Equipment/Link|Skilled Deck Personnel + Aviation Maintenance Hands|text=SDP+}}.
+
* <math>\text{TP}_\text{fit bonus}, \text{DP}_\text{fit bonus}</math> are the {{Torpedo}}/{{Dive}} [[Fit Bonus]]es of either Night plane or the {{Aviation Personnel}} {{Equipment/Link|Skilled Deck Personnel + Aviation Maintenance Hands|text=SDP+}}.
 
** {{Firepower}} Firepower fit bonuses are ignored.
 
** {{Firepower}} Firepower fit bonuses are ignored.
 
* <math>\text{Mod}_\text{contact}</math> is the Night Battle Contact if {{Night Recon}} [[Night Recon]] is triggered. The value depend of the '''Accuracy''' {{Hit}}:
 
* <math>\text{Mod}_\text{contact}</math> is the Night Battle Contact if {{Night Recon}} [[Night Recon]] is triggered. The value depend of the '''Accuracy''' {{Hit}}:
Line 352: Line 355:  
|Notes=Unlike daytime carrier attacks, it is possible to attack even if no bombers are equipped.
 
|Notes=Unlike daytime carrier attacks, it is possible to attack even if no bombers are equipped.
 
** Night fighters are still needed to trigger the attack.
 
** Night fighters are still needed to trigger the attack.
* Like daytime carrier attacks, carriers are unable to attack if {{color|orange|'''moderately damaged (中破)'''}} or worse.
+
* Like daytime carrier attacks, carriers are unable to attack if '''{{Chuuha}}''' or worse.
** Armored carriers are only disabled at {{color|red|'''heavily damaged (大破)'''}}.
+
** Armored carriers are only disabled at '''{{Taiha}}'''.
** Carriers that can use the night battle shelling formula will use that instead if {{color|orange|'''moderately damaged (中破)'''}}.
+
** Carriers that can use the night battle shelling formula will use that instead if '''{{Chuuha}}'''.
 
* The formula '''only takes into account the base stats of the carrier and night attack capable planes equipped'''.  
 
* The formula '''only takes into account the base stats of the carrier and night attack capable planes equipped'''.  
 
** The [[Improvement]] stats are not taken into account.
 
** The [[Improvement]] stats are not taken into account.
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|-
 
|-
 
|Crossing the T ('''{{color|green|Advantage}}''')
 
|Crossing the T ('''{{color|green|Advantage}}''')
|{{color|green|'''Green T'''}}
+
|style="color:green"|'''Green T'''
 
|1.2||15%||15%
 
|1.2||15%||15%
 
|-
 
|-
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|-
 
|-
 
|Crossing the T ('''{{color|red|Disadvantage}}''')
 
|Crossing the T ('''{{color|red|Disadvantage}}''')
|{{color|red|'''Red T'''}}
+
|style="color:red"|'''Red T'''
 
|0.6||10%||0%
 
|0.6||10%||0%
 
|}
 
|}
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|-
 
|-
 
|Line Ahead
 
|Line Ahead
|1.0||1.0||{{color|red|0.6}}||1.0
+
|1.0||1.0||style="color:red"|0.6||1.0
 
|-
 
|-
 
| Double Line
 
| Double Line
|{{color|red|0.8}}||{{color|red|0.8}}||{{color|red|0.8}}||1.0
+
|style="color:red"|0.8||style="color:red"|0.8||style="color:red"|0.8||1.0
 
|-
 
|-
 
| Diamond
 
| Diamond
|{{color|red|0.7}}||{{color|red|0.7}}||{{color|green|1.2}}||1.0
+
|style="color:red"|0.7||style="color:red"|0.7||style="color:green"|1.2||1.0
 
|-
 
|-
 
| Echelon
 
| Echelon
|{{color|red|0.75}}||{{color|red|0.6}}||{{color|green|1.1}}||1.0
+
|style="color:red"|0.75||style="color:red"|0.6||style="color:green"|1.1||1.0
 
|-
 
|-
 
| Line Abreast
 
| Line Abreast
|{{color|red|0.6}}||{{color|red|0.6}}||{{color|green|1.3}}||1.0
+
|style="color:red"|0.6||style="color:red"|0.6||style="color:green"|1.3||1.0
 
|-
 
|-
 
|rowspan=2|Vanguard
 
|rowspan=2|Vanguard
|{{color|red|0.5}}||1.0||1.0||{{color|red|0.5}}
+
|style="color:red"|0.5||1.0||1.0||style="color:red"|0.5
 
|-
 
|-
|1.0||1.0||{{color|red|0.6}}||1.0
+
|1.0||1.0||style="color:red"|0.6||1.0
 
|}
 
|}
   Line 514: Line 517:  
|rowspan=2|{{CruisingForm1}}
 
|rowspan=2|{{CruisingForm1}}
 
|Main
 
|Main
|0.8 <!--Shelling DMG main-->
+
|style="color:red"|0.8 <!--Shelling DMG main-->
 
| -  
 
| -  
|1.3 <!--ASW DMG main-->
+
|style="color:green"|1.3 <!--ASW DMG main-->
 
| -  
 
| -  
 
|rowspan=2|Moderate shelling and torpedo accuracy.
 
|rowspan=2|Moderate shelling and torpedo accuracy.
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|-
 
|-
 
|Escort
 
|Escort
|0.8 <!--Shelling DMG escort-->
+
|style="color:red"|0.8 <!--Shelling DMG escort-->
|0.7 <!--Torpedo DMG escort-->
+
|style="color:red"|0.7 <!--Torpedo DMG escort-->
|1.3 <!--ASW DMG escort-->
+
|style="color:green"|1.3 <!--ASW DMG escort-->
 
|? <!--Night DMG escort-->
 
|? <!--Night DMG escort-->
 
|-
 
|-
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|1.0 <!--Shelling DMG main-->
 
|1.0 <!--Shelling DMG main-->
 
| -  
 
| -  
|1.1 <!--ASW DMG main-->
+
|style="color:green"|1.1 <!--ASW DMG main-->
 
| -  
 
| -  
 
|rowspan=2|Higher shelling and torpedo accuracy than Formation 1.
 
|rowspan=2|Higher shelling and torpedo accuracy than Formation 1.
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|Escort
 
|Escort
 
|1.0 <!--Shelling DMG escort-->
 
|1.0 <!--Shelling DMG escort-->
|0.9 <!--Torpedo DMG escort-->
+
|style="color:red"|0.9 <!--Torpedo DMG escort-->
|1.1 <!--ASW DMG escort-->
+
|style="color:green"|1.1 <!--ASW DMG escort-->
 
|? <!--Night DMG escort-->
 
|? <!--Night DMG escort-->
 
|-
 
|-
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|rowspan=2|{{CruisingForm3}}
 
|rowspan=2|{{CruisingForm3}}
 
|Main
 
|Main
|0.7 <!--Shelling DMG main-->
+
|style="color:red"|0.7 <!--Shelling DMG main-->
 
| -  
 
| -  
 
|1.0 <!--ASW DMG main-->
 
|1.0 <!--ASW DMG main-->
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|-
 
|-
 
|Escort
 
|Escort
|0.7 <!--Shelling DMG escort-->
+
|style="color:red"|0.7 <!--Shelling DMG escort-->
|0.6 <!--Torpedo DMG escort-->
+
|style="color:red"|0.6 <!--Torpedo DMG escort-->
 
|1.0 <!--ASW DMG escort-->
 
|1.0 <!--ASW DMG escort-->
 
|? <!--Night DMG escort-->
 
|? <!--Night DMG escort-->
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|rowspan=2|{{CruisingForm4}}
 
|rowspan=2|{{CruisingForm4}}
 
|Main
 
|Main
|1.1 <!--Shelling DMG main-->
+
|style="color:green"|1.1 <!--Shelling DMG main-->
 
| -  
 
| -  
|0.7 <!--ASW DMG main-->
+
|style="color:red"|0.7 <!--ASW DMG main-->
 
| -  
 
| -  
 
|rowspan=2|Requires 4 or more ships in the 2nd fleet. Highest shelling and torpedo accuracy.
 
|rowspan=2|Requires 4 or more ships in the 2nd fleet. Highest shelling and torpedo accuracy.
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|-
 
|-
 
|Escort
 
|Escort
|1.1 <!--Shelling DMG escort-->
+
|style="color:green"|1.1 <!--Shelling DMG escort-->
 
|1.0 <!--Torpedo DMG escort-->
 
|1.0 <!--Torpedo DMG escort-->
|0.7 <!--ASW DMG escort-->
+
|style="color:red"|0.7 <!--ASW DMG escort-->
 
|? <!--Night DMG escort-->
 
|? <!--Night DMG escort-->
 
|}
 
|}
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|rowspan=2| 1.0||rowspan=2| 1.0||rowspan=2| 1.0
 
|rowspan=2| 1.0||rowspan=2| 1.0||rowspan=2| 1.0
 
|-
 
|-
|{{TextGlow|'''Lightly Damaged (小破)'''|black|text-colour=yellow|glow-size=2px}}
+
|'''{{Shouha}}'''
 
|-
 
|-
|style="color:orange"|'''Moderately Damaged (中破)
+
|'''{{Chuuha}}'''
 
| 0.7|| 0.8|| 0.7
 
| 0.7|| 0.8|| 0.7
 
|-
 
|-
|style="color:red"|'''Heavily Damaged (大破)
+
|'''{{Taiha}}'''
 
| 0.4|| 0|| 0.4
 
| 0.4|| 0|| 0.4
 
|}
 
|}
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|{{Enemy/Link|European Princess|text=Ark Hime  (1755-1760)}} ||? ||? ||?
 
|{{Enemy/Link|European Princess|text=Ark Hime  (1755-1760)}} ||? ||? ||?
 
|}
 
|}
 +
    
===Artillery Spotting===
 
===Artillery Spotting===
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|
 
|
 
|}
 
|}
 +
* If an Artillery Spotting attack is evaded, it will deal [[Scratch Damage]] instead.
      Line 908: Line 913:  
*It is '''unadvisable''' to run any of the other setups beyond the most basic Gun+AP, as the other setups will interfere with artillery spotting and give worse bonuses.
 
*It is '''unadvisable''' to run any of the other setups beyond the most basic Gun+AP, as the other setups will interfere with artillery spotting and give worse bonuses.
 
*This modifier doesn't affect support shelling.
 
*This modifier doesn't affect support shelling.
 +
    
===Barrage Balloon Modifier===
 
===Barrage Balloon Modifier===
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{{details|Special Attacks}}
 
{{details|Special Attacks}}
 
The Special attacks modifier are post-cap for day battle. But are pre-cap for night battle.
 
The Special attacks modifier are post-cap for day battle. But are pre-cap for night battle.
 +
    
===Criticals===
 
===Criticals===
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===Scratch Damage===
 
===Scratch Damage===
 
In the following cases, attacks will deal '''"scratch damage"''' instead of normal ones:
 
In the following cases, attacks will deal '''"scratch damage"''' instead of normal ones:
*If a [[Cut-in]] or a [[Special Attack|special attack]] is evaded;
+
*If a [[Cut-in]] or a [[Special Attack|special attack]] is evaded,
*The target's armor cannot be penetrated (attack inferior to the enemy defense);
+
*The target's armor cannot be penetrated (attack inferior to the enemy defense),
*The ammo count hits 0;
+
*The ammo count hits 0,
*When a single fleet attacks submarines during night battle;
+
*When a single fleet attacks submarines during night battle,
**ASW attack works as usual on Night Battle and Night to Day Battle nodes;
+
**ASW attack works as usual on Night Battle and Night to Day Battle nodes,
 
*When a [[Friendly Fleet]] attacks the last remaining ship of an enemy fleet.
 
*When a [[Friendly Fleet]] attacks the last remaining ship of an enemy fleet.
   Line 991: Line 998:  
|
 
|
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|valign="center"|  <math>\text{Damage}_\text{scratch} = \text{HP}_\text{current} \times 0.06 + \text{HP}_\text{rand} \times 0.08 </math>
+
|valign="center"|  <math>\text{Damage}_\text{scratch} = \text{HP}_\text{current} \times 0.06 + Random[0 ; (\text{HP}_\text{current} - 1)] \times 0.08 </math>
 
|}
 
|}
 
;With
 
;With
 
* <math>\text{HP}_\text{current}</math> the current '''HP''' {{HP}} of the target.
 
* <math>\text{HP}_\text{current}</math> the current '''HP''' {{HP}} of the target.
* <math>\text{HP}_\text{rand}</math> a random HP number between 0 and <math>\text{HP}_\text{current} - 1</math>
     −
Therefore the maximum possible scratch damage <math>\text{HP}_\text{current} \times 0.14 - 0.08</math> and the minimum damage is <math>\text{HP}_\text{current} \times 0.06</math>.
+
;Notes
 
+
*Scratch damage is:
* If the target's HP is low, it is possible for the result of the formula to return a result of 0. Remember that all formulas are rounded down.
+
**A maximum of <math>\text{HP}_\text{current} \times 0.14 - 0.08</math>
** This means the target's HP cannot be reduced to 0 by scratch damage.
+
**A minimum of <math>\text{HP}_\text{current} \times 0.06</math>.  
 
|-
 
|-
 
|
 
|
 
;Friendly Fleet
 
;Friendly Fleet
A [[Friendly Fleet]] cannot kill the last ship of the opposing fleet, dealing special scratch damage instead.
+
A [[Friendly Fleet]] cannot kill the last ship of the opposing fleet, dealing special scratch damage instead:
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
|valign="center"|  <math>\text{Damage}_\text{scratch} = \text{HP}_\text{current} \times 0.5</math>
 
|valign="center"|  <math>\text{Damage}_\text{scratch} = \text{HP}_\text{current} \times 0.5</math>
 
|}
 
|}
 
|}
 
|}
* Scratch damage is generally between '''6-14% of current HP'''.
+
* Scratch damage is generally between '''6 and 14 % of current HP'''.
{{color|red|'''The target's HP cannot be reduced to 0 (and therefore sunk) by scratch damage.'''}}
+
* If the target's HP is low, it is possible for the result of the formula to return a result of 0, as all formulas are rounded down.
 +
**'''{{color|red|This means that scratch damage cannot sink any ship.}}
    
===PT Imps===
 
===PT Imps===
Line 1,029: Line 1,036:  
{|class="wikitable" style="text-align:center"
 
{|class="wikitable" style="text-align:center"
 
!colspan=2 rowspan=2|
 
!colspan=2 rowspan=2|
!colspan=4|Damage Bonuses
+
!colspan=5|Damage Bonuses [https://x.com/yukicacoon/status/1984176180279611490]
 
|-
 
|-
 
!{{Enemy/Banner|Battleship Summer Princess|small=true}}
 
!{{Enemy/Banner|Battleship Summer Princess|small=true}}
 
!{{Enemy/Banner|Heavy Cruiser Summer Princess|small=true}}
 
!{{Enemy/Banner|Heavy Cruiser Summer Princess|small=true}}
 
!{{Enemy/Banner|Aircraft Carrier Summer Demon|small=true}}
 
!{{Enemy/Banner|Aircraft Carrier Summer Demon|small=true}}
 +
!{{Enemy/Banner|European Water Princess|small=true}}
 
!{{Enemy/Banner|French Battleship Princess Vacation Mode|small=true}}
 
!{{Enemy/Banner|French Battleship Princess Vacation Mode|small=true}}
 
|-
 
|-
 
!rowspan=2|Ships<br><span class="mw-customtoggle-names" style="cursor:pointer; color:blue">''[Toggle Names]''</span>
 
!rowspan=2|Ships<br><span class="mw-customtoggle-names" style="cursor:pointer; color:blue">''[Toggle Names]''</span>
   −
!{{QuestRewardShip|Ark Royal Kai|small=true|collapsed=names}}{{QuestRewardShip|Bismarck Drei|small=true|collapsed=names}}{{QuestRewardShip|Nelson Kai|small=true|collapsed=names}}<br>{{QuestRewardShip|Prinz Eugen Kai|small=true|collapsed=names}}{{QuestRewardShip|Gotland Andra|small=true|collapsed=names}}
+
!{{QuestRewardShip|Bismarck Drei|small=true|collapsed=names}}{{QuestRewardShip|Nelson Kai|small=true|collapsed=names}}<br>{{QuestRewardShip|Ark Royal Kai|small=true|collapsed=names}}<br>{{QuestRewardShip|Prinz Eugen Kai|small=true|collapsed=names}}{{QuestRewardShip|Gotland Andra|small=true|collapsed=names}}
 
|colspan=3|1.1x
 
|colspan=3|1.1x
 +
|1.15x
 
! -
 
! -
 
|-
 
|-
!{{QuestRewardShip|Richelieu Deux|small=true|collapsed=names}}{{QuestRewardShip|Jean Bart Kai|small=true|collapsed=names}}{{QuestRewardShip|Commandant Teste Kai|small=true|collapsed=names}}<br>{{QuestRewardShip|Mogador Kai|small=true|collapsed=names}}{{QuestRewardShip|Gloire Kai|small=true|collapsed=names}}
+
!{{QuestRewardShip|Richelieu Deux|small=true|collapsed=names}}{{QuestRewardShip|Jean Bart Kai|small=true|collapsed=names}}<br>{{QuestRewardShip|Mogador Kai|small=true|collapsed=names}}{{QuestRewardShip|Gloire Kai|small=true|collapsed=names}}<br>{{QuestRewardShip|Commandant Teste Kai|small=true|collapsed=names}}
!colspan=3| -
+
!colspan=4| -
 
|1.15x
 
|1.15x
 
|-
 
|-
Line 1,051: Line 1,060:  
| 1.1x
 
| 1.1x
 
| 1.1x
 
| 1.1x
 +
| 1.15x
 
| 1.2x
 
| 1.2x
 
|-
 
|-
Line 1,056: Line 1,066:  
| 1.1x
 
| 1.1x
 
| 1.15x
 
| 1.15x
 +
| 1.1x
 
| 1.1x
 
| 1.1x
 
| 1.1x
 
| 1.1x
 
|-
 
|-
 
!{{SPB}} {{Equipment/Link|Laté 298B}}
 
!{{SPB}} {{Equipment/Link|Laté 298B}}
!colspan=3| -
+
!colspan=4| -
 
| {{ToolTip|1.32x|1.1 x 1.2}}
 
| {{ToolTip|1.32x|1.1 x 1.2}}
 
|-
 
|-
Line 1,067: Line 1,078:  
|1 = 1.15x<br>2 = 1.21x
 
|1 = 1.15x<br>2 = 1.21x
 
|1 = 1.1x<br>2 = 1.21x
 
|1 = 1.1x<br>2 = 1.21x
 +
|1 = 1.2x<br>2 = ?x
 
! -
 
! -
 
|-
 
|-
Line 1,072: Line 1,084:  
!colspan=2| -
 
!colspan=2| -
 
|1 = 1.1x<br>2 = 1.32x
 
|1 = 1.1x<br>2 = 1.32x
 +
! -
 
|1 = 1.1x<br>2 = 1.265x
 
|1 = 1.1x<br>2 = 1.265x
 
|}
 
|}
Line 1,080: Line 1,093:     
====Foreign Plane Bonuses====
 
====Foreign Plane Bonuses====
"Foreign Plane Bonuses" is an event-only mechanic where most foreign planes (not from the IJN/IJA) get various damage bonuses.
+
"Foreign Plane Bonuses" is an event-only mechanic where most foreign planes (not from the IJN/IJA) get various damage bonuses on maps based in Europe.
 
*See ''[[Foreign Plane Bonuses]]'' for more details.
 
*See ''[[Foreign Plane Bonuses]]'' for more details.
   Line 1,090: Line 1,103:  
Debuffs can be either:
 
Debuffs can be either:
 
*A reduction to the enemy's [[#Defense Power|armor]] {{Armor}},
 
*A reduction to the enemy's [[#Defense Power|armor]] {{Armor}},
*A post-cap damage modifier for the attacking fleet (probably cases of miss interpretation of armor reductions).
+
*A post-cap damage modifier for the attacking fleet (probably cases of misinterpretation of armor reductions).
    
=Overkill Protection=
 
=Overkill Protection=
 
When a ship in the fleet takes more damage than her current HP, she will take a percentage of her current HP in damage instead.  
 
When a ship in the fleet takes more damage than her current HP, she will take a percentage of her current HP in damage instead.  
 
* The ship must be the flagship OR
 
* The ship must be the flagship OR
* The ship must not be {{color|red|'''heavily damaged (大破)'''}} nor {{color|red|'''red morale}} [[File:Battle Card Status Heavy Fatigue Face.png]] at the start of the battle.
+
* The ship must not be '''{{Taiha}}''' nor {{color|red|'''red morale}} [[File:Battle Card Status Heavy Fatigue Face.png]] at the start of the battle.
 
** If the ship has red morale, she will just have her HP reduced to 1.
 
** If the ship has red morale, she will just have her HP reduced to 1.
   
{{Formula
 
{{Formula
|Title=Overkill formula
+
|Title=Overkill Formula
|Math=\text{Damage}_\text{Overkill} = \text{HP}_\text{current} \times 0.5 + \text{HP}_\text{rand} \times 0.3
+
|Math=\text{Damage}_\text{Overkill} = \text{HP}_\text{current} \times 0.5 + Random[0 ; (\text{HP}_\text{current} - 1)] \times 0.3
|Var=<math>\text{HP}_\text{current}</math> is the current '''HP''' {{HP}} of the ship.
+
|Var=<math>\text{HP}_\text{current}</math> the current '''HP''' {{HP}} of the ship.
* <math>\text{HP}_\text{rand}</math> is a random HP number between 0 and <math>\text{HP}_\text{current} - 1</math>
+
|Notes=Damage from overkill protection is:
|Notes=Therefore, the maximum damage from overkill protection is <math>\text{HP}_\text{current} \times 0.8 - 0.3</math> and the minimum damage is <math>\text{HP}_\text{current} \times 0.5</math>.
+
**At worst <math>\text{HP}_\text{current} \times 0.8 - 0.3</math>
 +
**At best <math>\text{HP}_\text{current} \times 0.5</math>
 
}}
 
}}
   −
Overkill protection will take off between '''50-80% of the ship's current HP {{HP}}'''.
+
Overkill protection will take off between '''50-80 % of the ship's current HP {{HP}}'''.
    
;Important Information
 
;Important Information
Line 1,113: Line 1,126:  
*** The most pronounced effects of overkill protection occur at low HP  
 
*** The most pronounced effects of overkill protection occur at low HP  
 
*** It is also the primary means of surviving a hit they fail to evade
 
*** It is also the primary means of surviving a hit they fail to evade
*** For example, a 32HP DD has a 15.5% chance of being {{color|red|'''heavily damaged (大破)'''}} by a BB Hime, while a 31 HP DD has just a 6.5% chance
+
*** For example, a 32 HP DD has a 15.5 % chance of being '''{{Taiha}}''' by a BB Hime, while a 31 HP DD has just a 6.5 % chance
 
*** This has great implications when marrying ships, 36 HP has one of the highest chances of a taiha
 
*** This has great implications when marrying ships, 36 HP has one of the highest chances of a taiha
 
** Odd-numbered HP is better when overkill protection is triggered. This is because the damage calculations round down, reducing the likelihood of being knocked down to heavy damage.
 
** Odd-numbered HP is better when overkill protection is triggered. This is because the damage calculations round down, reducing the likelihood of being knocked down to heavy damage.
 
** Therefore ships with maximum HP that are divisible by 4 have worse survivability.
 
** Therefore ships with maximum HP that are divisible by 4 have worse survivability.
 
*** This theory is most applicable to ships '''at full HP'''. Once a ship starts taking damage, the utility of overkill protection is unchanged. Therefore sometimes it becomes better survivability from an overkill damage.
 
*** This theory is most applicable to ships '''at full HP'''. Once a ship starts taking damage, the utility of overkill protection is unchanged. Therefore sometimes it becomes better survivability from an overkill damage.
*** For example, max 6 HP [[Maruyu]] has no chance to be taiha by an overkill hit, because max 4 damage remains HP 2 /6 still >25% HP. So does it for a damaged ship who remains 6 HP, if her max HP < 8.
+
*** For example, max 6 HP [[Maruyu]] has no chance to be taiha by an overkill hit, because max 4 damage remains 2/6 HP, so still > 25 % HP. So does it for a damaged ship who remains at 6 HP, if her max HP < 8.
 +
 
 +
;Overkill table
 +
*4n are in {{Color|red|red}}
 +
*4n+2 (2n) are in {{Color|orange|orange}}
 +
*4n+1 & 4n+3 are in {{Color|green|green}}
 +
 
 +
{|class="wikitable sortable mw-collapsible mw-collapsed fixed-header"
 +
|- class="fixed-header-1"
 +
!colspan=4|Overkill
 +
|- class="fixed-header-2"
 +
!{{HP}} HP !!{{Taiha}} !!{{Chuuha}} !!{{Shouha}}
 +
|-
 +
|style="color:orange"|6 ||0.0 % ||100.0 % ||0.0 %
 +
|-
 +
|style="color:green"|7 ||0.0 % ||71.4 % ||28.6 %
 +
|-
 +
|style="color:red"|8 ||12.5 % ||87.5 % ||0.0 %
 +
|-
 +
|style="color:green"|9 ||0.0 % ||77.8 % ||22.2 %
 +
|-
 +
|style="color:orange"|10 ||0.0 % ||100.0 % ||0.0 %
 +
|-
 +
|style="color:green"|11 ||0.0 % ||81.8 % ||18.2 %
 +
|-
 +
|style="color:red"|12 ||16.7 % ||83.3 % ||0.0 %
 +
|-
 +
|style="color:green"|13 ||7.7 % ||76.9 % ||15.4 %
 +
|-
 +
|style="color:orange"|14 ||0.0 % ||100.0 % ||0.0 %
 +
|-
 +
|style="color:green"|15 ||0.0 % ||86.7 % ||13.3 %
 +
|-
 +
|style="color:red"|16 ||12.5 % ||87.5 % ||0.0 %
 +
|-
 +
|style="color:green"|17 ||11.8 % ||76.5 % ||11.8 %
 +
|-
 +
|style="color:orange"|18 ||5.6 % ||94.4 % ||0.0 %
 +
|-
 +
|style="color:green"|19 ||0.0 % ||89.5 % ||10.5 %
 +
|-
 +
|style="color:red"|20 ||15.0 % ||85.0 % ||0.0 %
 +
|-
 +
|style="color:green"|21 ||9.5 % ||81.0 % ||9.5 %
 +
|-
 +
|style="color:orange"|22 ||9.1 % ||90.9 % ||0.0 %
 +
|-
 +
|style="color:green"|23 ||4.3 % ||87.0 % ||8.7 %
 +
|-
 +
|style="color:red"|24 ||16.7 % ||83.3 % ||0.0 %
 +
|-
 +
|style="color:green"|25 ||12.0 % ||80.0 % ||8.0 %
 +
|-
 +
|style="color:orange"|26 ||7.7 % ||92.3 % ||0.0 %
 +
|-
 +
|style="color:green"|27 ||7.4 % ||85.2 % ||7.4 %
 +
|-
 +
|style="color:red"|28 ||14.3 % ||85.7 % ||0.0 %
 +
|-
 +
|style="color:green"|29 ||13.8 % ||79.3 % ||6.9 %
 +
|-
 +
|style="color:orange"|30 ||10.0 % ||90.0 % ||0.0 %
 +
|-
 +
|style="color:green"|31 ||6.5 % ||87.1 % ||6.5 %
 +
|-
 +
|style="color:red"|32 ||15.6 % ||84.4 % ||0.0 %
 +
|-
 +
|style="color:green"|33 ||12.1 % ||81.8 % ||6.1 %
 +
|-
 +
|style="color:orange"|34 ||11.8 % ||88.2 % ||0.0 %
 +
|-
 +
|style="color:green"|35 ||8.6 % ||85.7 % ||5.7 %
 +
|-
 +
|style="color:red"|36 ||16.7 % ||83.3 % ||0.0 %
 +
|-
 +
|style="color:green"|37 ||13.5 % ||81.1 % ||5.4 %
 +
|-
 +
|style="color:orange"|38 ||10.5 % ||89.5 % ||0.0 %
 +
|-
 +
|style="color:green"|39 ||10.3 % ||84.6 % ||5.1 %
 +
|-
 +
|style="color:red"|40 ||15.0 % ||85.0 % ||0.0 %
 +
|-
 +
|style="color:green"|41 ||14.6 % ||80.5 % ||4.9 %
 +
|-
 +
|style="color:orange"|42 ||11.9 % ||88.1 % ||0.0 %
 +
|-
 +
|style="color:green"|43 ||9.3 % ||86.0 % ||4.7 %
 +
|-
 +
|style="color:red"|44 ||15.9 % ||84.1 % ||0.0 %
 +
|-
 +
|style="color:green"|45 ||13.3 % ||82.2 % ||4.4 %
 +
|-
 +
|style="color:orange"|46 ||13.0 % ||87.0 % ||0.0 %
 +
|-
 +
|style="color:green"|47 ||10.6 % ||85.1 % ||4.3 %
 +
|-
 +
|style="color:red"|48 ||16.7 % ||83.3 % ||0.0 %
 +
|-
 +
|style="color:green"|49 ||14.3 % ||81.6 % ||4.1 %
 +
|-
 +
|style="color:orange"|50 ||12.0 % ||88.0 % ||0.0 %
 +
|-
 +
|style="color:green"|51 ||11.8 % ||84.3 % ||3.9 %
 +
|-
 +
|style="color:red"|52 ||15.4 % ||84.6 % ||0.0 %
 +
|-
 +
|style="color:green"|53 ||15.1 % ||81.1 % ||3.8 %
 +
|-
 +
|style="color:orange"|54 ||13.0 % ||87.0 % ||0.0 %
 +
|-
 +
|style="color:green"|55 ||10.9 % ||85.5 % ||3.6 %
 +
|-
 +
|style="color:red"|56 ||16.1 % ||83.9 % ||0.0 %
 +
|-
 +
|style="color:green"|57 ||14.0 % ||82.5 % ||3.5 %
 +
|-
 +
|style="color:orange"|58 ||13.8 % ||86.2 % ||0.0 %
 +
|-
 +
|style="color:green"|59 ||11.9 % ||84.7 % ||3.4 %
 +
|-
 +
|style="color:red"|60 ||16.7 % ||83.3 % ||0.0 %
 +
|-
 +
|style="color:green"|61 ||14.8 % ||82.0 % ||3.3 %
 +
|-
 +
|style="color:orange"|62 ||12.9 % ||87.1 % ||0.0 %
 +
|-
 +
|style="color:green"|63 ||12.7 % ||84.1 % ||3.2 %
 +
|-
 +
|style="color:red"|64 ||15.6 % ||84.4 % ||0.0 %
 +
|-
 +
|style="color:green"|65 ||15.4 % ||81.5 % ||3.1 %
 +
|-
 +
|style="color:orange"|66 ||13.6 % ||86.4 % ||0.0 %
 +
|-
 +
|style="color:green"|67 ||11.9 % ||85.1 % ||3.0 %
 +
|-
 +
|style="color:red"|68 ||16.2 % ||83.8 % ||0.0 %
 +
|-
 +
|style="color:green"|69 ||14.5 % ||82.6 % ||2.9 %
 +
|-
 +
|style="color:orange"|70 ||14.3 % ||85.7 % ||0.0 %
 +
|-
 +
|style="color:green"|71 ||12.7 % ||84.5 % ||2.8 %
 +
|-
 +
|style="color:red"|72 ||16.7 % ||83.3 % ||0.0 %
 +
|-
 +
|style="color:green"|73 ||15.1 % ||82.2 % ||2.7 %
 +
|-
 +
|style="color:orange"|74 ||13.5 % ||86.5 % ||0.0 %
 +
|-
 +
|style="color:green"|75 ||13.3 % ||84.0 % ||2.7 %
 +
|-
 +
|style="color:red"|76 ||15.8 % ||84.2 % ||0.0 %
 +
|-
 +
|style="color:green"|77 ||15.6 % ||81.8 % ||2.6 %
 +
|-
 +
|style="color:orange"|78 ||14.1 % ||85.9 % ||0.0 %
 +
|-
 +
|style="color:green"|79 ||12.7 % ||84.8 % ||2.5 %
 +
|-
 +
|style="color:red"|80 ||16.3 % ||83.8 % ||0.0 %
 +
|-
 +
|style="color:green"|81 ||14.8 % ||82.7 % ||2.5 %
 +
|-
 +
|style="color:orange"|82 ||14.6 % ||85.4 % ||0.0 %
 +
|-
 +
|style="color:green"|83 ||13.3 % ||84.3 % ||2.4 %
 +
|-
 +
|style="color:red"|84 ||16.7 % ||83.3 % ||0.0 %
 +
|-
 +
|style="color:green"|85 ||15.3 % ||82.4 % ||2.4 %
 +
|-
 +
|style="color:orange"|86 ||14.0 % ||86.0 % ||0.0 %
 +
|-
 +
|style="color:green"|87 ||13.8 % ||83.9 % ||2.3 %
 +
|-
 +
|style="color:red"|88 ||15.9 % ||84.1 % ||0.0 %
 +
|-
 +
|style="color:green"|89 ||15.7 % ||82.0 % ||2.2 %
 +
|-
 +
|style="color:orange"|90 ||14.4 % ||85.6 % ||0.0 %
 +
|-
 +
|style="color:green"|91 ||13.2 % ||84.6 % ||2.2 %
 +
|-
 +
|style="color:red"|92 ||16.3 % ||83.7 % ||0.0 %
 +
|-
 +
|style="color:green"|93 ||15.1 % ||82.8 % ||2.2 %
 +
|-
 +
|style="color:orange"|94 ||14.9 % ||85.1 % ||0.0 %
 +
|-
 +
|style="color:green"|95 ||13.7 % ||84.2 % ||2.1 %
 +
|-
 +
|style="color:red"|96 ||16.7 % ||83.3 % ||0.0 %
 +
|-
 +
|style="color:green"|97 ||15.5 % ||82.5 % ||2.1 %
 +
|-
 +
|style="color:orange"|98 ||14.3 % ||85.7 % ||0.0 %
 +
|-
 +
|style="color:green"|99 ||14.1 % ||83.8 % ||2.0 %
 +
|-
 +
|style="color:red"|100 ||16.0 % ||84.0 % ||0.0 %
 +
|-
 +
|style="color:green"|101 ||15.8 % ||82.2 % ||2.0 %
 +
|-
 +
|style="color:orange"|102 ||14.7 % ||85.3 % ||0.0 %
 +
|-
 +
|style="color:green"|103 ||13.6 % ||84.5 % ||1.9 %
 +
|-
 +
|style="color:red"|104 ||16.3 % ||83.7 % ||0.0 %
 +
|-
 +
|style="color:green"|105 ||15.2 % ||82.9 % ||1.9 %
 +
|-
 +
|style="color:orange"|106 ||15.1 % ||84.9 % ||0.0 %
 +
|-
 +
|style="color:green"|107 ||14.0 % ||84.1 % ||1.9 %
 +
|-
 +
|style="color:red"|108 ||16.7 % ||83.3 % ||0.0 %
 +
|-
 +
|style="color:green"|109 ||15.6 % ||82.6 % ||1.8 %
 +
|-
 +
|style="color:orange"|110 ||14.5 % ||85.5 % ||0.0 %
 +
|}
    
=See Also=
 
=See Also=
 
{{Mechanics}}
 
{{Mechanics}}
56,565

edits