Changes

Line 23: Line 23:  
|boss_easy= 600 TP + 2648 HP
 
|boss_easy= 600 TP + 2648 HP
 
|boss_casual= 480 TP + 1584 HP
 
|boss_casual= 480 TP + 1584 HP
|phase_1_boss= {{EnemyLink|Ra-class Destroyer}}
+
|phase_1_boss= {{EnemyLink|Destroyer Ra-Class Initial Model}}
 
|phase_2_boss= {{EnemyLink|Submarine Seerfish Water Demon}}
 
|phase_2_boss= {{EnemyLink|Submarine Seerfish Water Demon}}
 
|rewards = E-2
 
|rewards = E-2
Line 37: Line 37:  
|title = E-2 Branching Rules (Start Points) ▼/▲
 
|title = E-2 Branching Rules (Start Points) ▼/▲
 
|id = 60-2a
 
|id = 60-2a
|0 -> 1 = * Single Fleet
+
|0 -> 1 = * Single Fleet / Striking Force Fleet
* [[File:Spring_2025_Event_Tag_2.png]] 1st Fleet ('''Normal / Hard''' only)
+
* [[File:Spring_2025_Event_Tag_2.png]] 1st Fleet ('''Medium / Hard''' only)
|0 -> 2 = * Combined Fleet
+
|0 -> 2 = * CTF / STF / TCF
* [[File:Spring_2025_Event_Tag_3.png]] 5th Fleet ('''Normal / Hard''' only)
+
* [[File:Spring_2025_Event_Tag_3.png]] 5th Fleet ('''Medium / Hard''' only)
 
}}
 
}}
 
{{MapBranchingTable
 
{{MapBranchingTable
Line 54: Line 54:  
|C/battle -> G/pink = * Does not meet the requirements to go to H
 
|C/battle -> G/pink = * Does not meet the requirements to go to H
 
|C/battle -> H/battle = * Meet '''ALL''' of the following requirements:
 
|C/battle -> H/battle = * Meet '''ALL''' of the following requirements:
** Fleet contains at least 4DD/DE '''OR''' 1CL 2DD/DE
+
** Amount of CL ≥ 1
 +
** Amount of DD ≥ 2
 
|E/empty -> F/pink, F1/battle = Active Branching
 
|E/empty -> F/pink, F1/battle = Active Branching
 
|F/pink -> F2/battle = * Fixed Route
 
|F/pink -> F2/battle = * Fixed Route
 
|H/battle -> I/battle = * Fixed Route
 
|H/battle -> I/battle = * Fixed Route
 
|I/battle -> J/empty = * Fail the LoS check
 
|I/battle -> J/empty = * Fail the LoS check
|I/battle -> K/battle = * Pass the LoS check
+
|I/battle -> K/battle = * Pass the LoS check (Cn2 = 41~45 '''Hard''')
 
}}
 
}}
 
{{MapBranchingTable
 
{{MapBranchingTable
Line 67: Line 68:  
|2 -> H/battle = * Does not meet the requirements to go to L
 
|2 -> H/battle = * Does not meet the requirements to go to L
 
|2 -> L/empty = * Meet '''ALL''' of the following requirements:
 
|2 -> L/empty = * Meet '''ALL''' of the following requirements:
** [CTF/STF] Amount of CL ≥ 2
+
** [CTF/STF] Amount of CL + CT ≥ 2
 
** If Fast Fleet, then amount of DD + DE ≥ 3
 
** If Fast Fleet, then amount of DD + DE ≥ 3
 
** If Slow Fleet, then amount of DD + DE ≥ 4
 
** If Slow Fleet, then amount of DD + DE ≥ 4
Line 73: Line 74:  
|F/pink -> F2/battle = * Does not meet the requirements to go to R
 
|F/pink -> F2/battle = * Does not meet the requirements to go to R
 
|F/pink -> R/battle = * Meet '''ALL''' of the following requirements:
 
|F/pink -> R/battle = * Meet '''ALL''' of the following requirements:
** Amount of CA ≥ 2
+
** Amount of CV(B) = 0
 +
** Amount of CA + Ootomari ≥ 2
 
** Amount of CL ≥ 2
 
** Amount of CL ≥ 2
** If amount of CLT + AV? ≥ 3, then amount of DD ≥ 3
+
** Amount of DD ≥ 3
 
|H/battle -> L/empty = * Fast Fleet
 
|H/battle -> L/empty = * Fast Fleet
 
* ???
 
* ???
Line 81: Line 83:  
|M/battle -> D/battle = * Does not meet the requirements to go to N
 
|M/battle -> D/battle = * Does not meet the requirements to go to N
 
|M/battle -> N/empty = * Meet '''ALL''' of the following requirements:
 
|M/battle -> N/empty = * Meet '''ALL''' of the following requirements:
** If Fast fleet, then amount of (F)BB(V) 2?
+
** If Slow fleet, then amount of (F)BB ≤ 1
** If Slow fleet, then amount of (F)BB(V) ≤ 1
+
** If Slow fleet, then amount of CV(B) = 0
** Amount of CA ≥ 2
+
** Amount of CA + Ootomari ≥ 2
** Amount of CL ≥ 2
+
** Amount of CL + CT ≥ 2
 
** Amount of DD + DE ≥ 3
 
** Amount of DD + DE ≥ 3
 
|N/empty -> O/pink, P/battle = Active Branching
 
|N/empty -> O/pink, P/battle = Active Branching
Line 90: Line 92:  
|P/battle -> R/battle = * Meet '''ALL''' of the following requirements:
 
|P/battle -> R/battle = * Meet '''ALL''' of the following requirements:
 
** [CTF/STF] Fast Fleet
 
** [CTF/STF] Fast Fleet
** [CTF/STF] Amount of (F)BB(V) + CV(B) = 0
+
** [CTF/STF] Amount of (F)BB + CV(B) = 0
 
** [TCF] Any fleet
 
** [TCF] Any fleet
 
|Q/battle -> S/battle = * Does not meet the requirements to go to V
 
|Q/battle -> S/battle = * Does not meet the requirements to go to V
 
|Q/battle -> V/battle = * Meet '''ALL''' of the following requirements:
 
|Q/battle -> V/battle = * Meet '''ALL''' of the following requirements:
 
** If Slow Fleet, then amount of CL + CT ≥ 3
 
** If Slow Fleet, then amount of CL + CT ≥ 3
** Amount of CV(B) = 0 *
+
** Amount of CV(B) = 0
 +
*** If amount of historical 5th Fleet ships ≥ ?/?/?/6, then amount of CV(B) ≤ 1 * ('''Casual / Easy / Medium / Hard''')
 
** Amount of CVL ≤ 1
 
** Amount of CVL ≤ 1
 
** Amount of DD + DE ≥ 6
 
** Amount of DD + DE ≥ 6
** If amount of DD + DE = 5:
+
** If amount of DD + DE 5:
*** If amount of (F)BB(V) = 0, then amount of historical 5th fleet ships ≥ 7
+
*** If amount of (F)BB(V) = 0, then amount of historical 5th Fleet ships ≥ 3/6?/6/7 ('''Casual / Easy / Medium / Hard''')
*** If amount of (F)BB(V) = 1, then amount of historical 5th fleet ships ≥ 8
+
*** If amount of (F)BB(V) 1, then amount of historical 5th Fleet ships ≥ ?/?/?/8 ('''Casual / Easy / Medium / Hard''')
 
|V1/empty -> V2/empty = * Fail the LoS check
 
|V1/empty -> V2/empty = * Fail the LoS check
 
|V1/empty -> W/battle = * Pass the LoS check
 
|V1/empty -> W/battle = * Pass the LoS check
Line 116: Line 119:     
==Map Overview==
 
==Map Overview==
 +
E2 is a single and combined fleet, two-phase map consisting of one transport and one boss phase.
 +
* 2 [[LBAS]] is available to sortie on this map
 +
 +
* This map uses 2 locks:
 +
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 1 (reused from E-1)
 +
** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point 2 (reused in E-3)
 +
 +
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], [[Shimane Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map.
 +
 +
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on node {{MapRoute|W|red}}
 +
 +
==Gimmick 1 - Unlock==
 +
To unlock the next part of the map, the following steps have to be performed:
 +
 +
{|class="wikitable"
 +
! !! F1!! F2!! C
 +
|-
 +
| Hard|| A+ x2|| A+ x2|| S x2
 +
|-
 +
| Medium|| A+|| A+|| S x2
 +
|-
 +
| Easy|| A+ x2|| A+ x2|| S x2
 +
|-
 +
| Casual|| A+|| A+|| S x2
 +
|}
 +
 +
{{FleetGuide
 +
| Map = Nodes C, F1 & F2
 +
| Fleet = '''Striking: 0-1 (F)BB(V), 1 CV(B/L), 1 CL, 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 +
| Route = {{MapRoute|1||A|blue|A2|pink|B|blue|D|red|E|blue|F1|red}}
 +
{{MapRoute|1||A|blue|A2|pink|B|blue|D|red|E|blue|F|pink|F2|red}}
 +
 +
{{MapRoute|1||A|blue|A2|pink|B|blue|C|red}}
 +
| ASC = 107
 +
| ASE = 158
 +
| ASM = 158
 +
| AS = 227
 +
| Note = All relevant nodes are surface combat one.
 +
*Bringing an [[AACI]] is recommended to pass the air nodes
 +
| Range = Node {{MapNode|C|red}}: 7 ; Node {{MapNode|F1|red}}: 4 ; Node {{MapNode|F2|red}}: 3
 +
| LBASS = 141 / 141 / 141 / 161
 +
| LBASD = 158 / 209 / 230 / 281
 +
| NoteLBAS = Sending all LBAS on the relevant nodes is advised.
 +
}}
 +
 +
==Gimmick 2 - Unlock==
 +
To unlock the 1st phase, the following steps have to be performed:
 +
 +
{|class="wikitable"
 +
! !! K!! F
 +
|-
 +
| Hard|| A+ x3|| AS
 +
|-
 +
| Medium|| A+ x3|| -
 +
|-
 +
| Easy|| A+ x3|| -
 +
|-
 +
| Casual|| A+ x2|| -
 +
|}
 +
 +
{{FleetGuide
 +
| Map = Node K
 +
| Fleet = '''Striking: 0-1 (F)BB(V), 1 CV(B/L), 1 CL, 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 +
| Route = {{MapRoute|1||A|blue|A2|pink|B|blue|C|red|H|red|I|red|K|red}}
 +
| ASC = 189
 +
| ASE = 189
 +
| ASM = 159
 +
| AS = 198
 +
| Note = The node is surface combat.
 +
*Bringing [[AACI]] and some ASW is advised to reach the node.
 +
| Range = Node {{MapNode|K|red}}: 6 ; Node {{MapNode|I|red}}: 7
 +
| LBASS = 192 / 197 / 167 / 206
 +
| LBASD = 158 / 209 / 230 / 281
 +
| NoteLBAS = Sending half the LBAS to node I and the other to node K is advised to improve the passing rate
 +
}}
 +
 +
;Node {{MapNode|F|pink}}
 +
* AS requirement for Hard is 230 (other difficulties do not need to achieve AS here).
 +
* Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing (node F2's path).
 +
 +
==Phase 1 - TP==
 +
Phase 1 is a new kind of [[Transport Operation]], where "tanks" do work better:
 +
 +
[[File:Landing Operation.png|thumb|right|Landing Operation success screen]][[File:Landing Operation 2.png|thumb|right|150px|Landing Operation tank counter]]
 +
 +
During "Landing Operation", the TP drain formula is altered, with regular modifiers being nerfed, and tanks gaining additional bonuses:
 +
 +
*<math>\text{Mod}_\text{map}</math>, a map-dependent nerf mod, is applied, reducing the value of regular TP sources.
 +
*During [[Spring 2025 Event]] it was:
 +
**'''0.65''' for E-2,
 +
**'''0.8''' for E-5.
 +
 +
====Tank TP====
 +
The additional "tank bonus" given by equipment Landing Operations is as follows:
 +
*The values are from the [[Spring 2025 Event]].
 +
 +
{|class="wikitable mw-collapsible mw-collapsed sortable"
 +
!colspan=4|Landing Operation - Tanks [https://x.com/not_Ikakusai/status/1901609238889484516] [https://x.com/TypeAsyura/status/1906308723175465077]
 +
|-
 +
!rowspan=2|Type!!rowspan=2|Equipment!!colspan=2|<math>\text{TP}_\text{tank}</math>
 +
|-
 +
!E-2
 +
!E-5
 +
|-
 +
!rowspan=13|{{Landing Craft}}
 +
|{{EquipmentLink|Daihatsu Landing Craft}}|| 0|| 0
 +
|-
 +
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}|| 9|| 6
 +
|-
 +
|{{EquipmentLink|Toku Daihatsu Landing Craft}}|| 0|| 0
 +
|-
 +
|{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}|| 41|| 12
 +
|-
 +
|{{EquipmentLink|M4A1 DD}}|| 19|| 14
 +
|-
 +
|{{EquipmentLink|Armed Daihatsu}}|| 0|| 0
 +
|-
 +
|{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}|| 0|| 0
 +
|-
 +
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}|| 16|| 8
 +
|-
 +
|{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}|| 35|| 22
 +
|-
 +
|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}|| 22|| 10
 +
|-
 +
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}|| 16|| 11
 +
|-
 +
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}|| 23|| 13
 +
|-
 +
|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf J|text=Toku DLC + Panzer III J}}|| 37|| 15
 +
|-
 +
!rowspan=3|{{Amphibious Tank}}
 +
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi tank}}|| 8|| 18
 +
|-
 +
|{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu tank}}|| 5|| 15
 +
|-
 +
|{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tank Kai}}|| 6|| 18
 +
|-
 +
!rowspan=4|{{Landing Force}}
 +
|{{EquipmentLink|Army Infantry Corps}}|| 15|| 5
 +
|-
 +
|{{EquipmentLink|Type 97 Medium Tank (Chi-Ha)|text=Chi-Ha}}|| 17|| 8
 +
|-
 +
|{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)|text=Chi-Ha Kai}}|| 23|| 10
 +
|-
 +
|{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai|text=Infantry + Chi-Ha Kai}}|| 38|| 13
 +
|-
 +
!{{Drum}}
 +
|{{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}}|| 0|| 0
 +
|-
 +
!{{Rations}}
 +
|{{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}|| 0|| 0
 +
|}
 +
 +
{{FleetGuide
 +
| Map = STF
 +
| Main = '''1 CVL/CA, 2 CA, 1-2 CL, 1-2 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
 +
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
 +
| Route = {{MapRoute|2||L|blue|M|red|N|blue|P|red|R|red|T|green|U|red}}
 +
| Speed = '''Fast
 +
| ASC = 189
 +
| ASE = 189
 +
| ASM = 0
 +
| AS = 198
 +
| Note = Bringing an [[AACI]] and some ASW is advised to reach the boss.
 +
Having 1 or 2 good night cut-ins is recommended to farm for S rank.
 +
| Range = Node {{MapNode|U|red}}: 3
 +
| LBASS = 0 / 0 / 0 / 0
 +
| LBASD = 158 / 209 / 230 / 281
 +
| NoteLBAS = All LBAS should be sent on the boss.
 +
}}
 +
* It is recommended to field between 3-5 DD that can carry [[Landing Craft]] to drain the TP Gauge.
 +
** Please refer to the Landing Craft table above for what Landing craft to use to maximize TP Drain per run.
 +
 +
==Phase 2 - Boss==
 +
{{FleetGuide
 +
| Map = STF
 +
| Main = '''1 CVL, 1-2 CA, 1-2 CL, 1-3 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
 +
| Escort = '''0-1 CA, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
 +
| Route = {{MapRoute|2||L|blue|M|red|N|blue|O|pink|Q|red|V|red|V1|blue|W|red}}
 +
| LOS = Cn3: 70 / 55 / 75 / 105 (C/E/M/H)
 +
| ASC = 0
 +
| ASE = 0
 +
| ASM = 0
 +
| AS = 167
 +
| Note = The boss is a submarine, it is required to bring very strong ASW and [[OASW]] to kill it.
 +
*Only sniping the boss is the recommended way to clear the map.
 +
| Range = Node {{MapNode|W|red}} : 5, Node {{MapNode|V|red}} : 4
 +
| LBASS = 0 / 0 / 0 / 180
 +
| LBASD = 158 / 209 / 230 / 281
 +
| NoteLBAS = [[Toukai]] LBAS is recommended to help chip the boss.
 +
}}
 +
 +
*{{Smoke}} Smokes are highly recommended for {{MapNode|V|red}} to avoid taking damage.
 +
*Using the {{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} can help increase the reach rate.
 +
 +
==Gimmick 3 - Debuff==
 +
Once LD has been reached, the following steps have to be performed to debuff the boss.
 +
 +
{|class="wikitable"
 +
! !! F1!! F2!! K!! U!! LBAS
 +
|-
 +
| Hard|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| AS x2
 +
|-
 +
| Medium|| -|| A+ x2|| A+ x2|| A+ x2|| AS
 +
|-
 +
| Easy|| -|| A+ x2|| A+ x2|| A+ x2|| AS
 +
|-
 +
| Casual|| -|| A+ x2|| A+ x2|| A+ x2|| AS
 +
|}
 +
 +
<tabber>
 +
|-|Nodes F1 & F2=
 +
Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing.
 +
|-|Node K=
 +
Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.
 +
|-|Node U=
 +
Refer to [[#Phase 1 - TP]]'s fleet for composition and routing.
 +
|-|LBAS=
 +
{|class="wikitable"
 +
! LBAS!! AS
 +
|-
 +
| Hard|| 281
 +
|-
 +
| Medium|| 230
 +
|-
 +
| Easy|| 209
 +
|-
 +
| Casual|| 158
 +
|}
 +
</tabber>
 +
 +
Once on LD, the CG will change to the following:
 +
{|class="wikitable"
 +
![[Submarine Seerfish Water Demon]]
 +
|-
 +
|<gallery>
 +
Enemy Full Submarine Seerfish Water Demon.png|Regular
 +
Enemy Full Submarine Seerfish Water Demon Damaged.png|Last Dance
 +
Enemy Full Submarine Seerfish Water Demon Damaged Debuffed.png|Debuffed
 +
</gallery>
 +
|}
    
==Enemy Compositions==
 
==Enemy Compositions==
Line 121: Line 366:  
==Ship Drops==
 
==Ship Drops==
 
{{/Ship drops}}
 
{{/Ship drops}}
 +
 +
==Trivia==
 +
*The Transport Phase and the TP bar are historical references to the tanks that played a role in the planned Hokkaido Defense Operation. The Type 97 Shinhōtō Chi-Ha (colloquially named Type 97 Kai or Chi-Ha Kai), Type 1 Ho-Ni I, and the Imperial Japanese Army 11th Tank Regiment units all were key players in the planned Hokkaido Defense should the Soviet Union have implemented their northern invasion operation. This is why these 3 units give the most TP points on this map.
 +
*The plan of Japanese Military was to reserve their best units in the defense of the mainland and they did have a number of both these armored vehicles and they were to supplement other more advanced weaponry that were still being produced such as the Type 3 Chi-Nu, Type 1 Chi-He, Type 4 Chi-To, Type 1 Ho-Ni II, and the Type 3 Ho-Ni III.
 +
*The 11th Tank Regiment did engage the Soviets in the Kuriles, and they proved that they were a match with their Type 97 Shinhōtō Chi-Ha's against the Soviet T-34 tanks. This was also the case in Manchuria, where the Soviets thought they would face an inferior force but were met with heavy resistance from the Type 97 Shinhōtō Chi-Ha and Type 1 Ho-Ni I. All of which were already proven against American tanks in the engagements in the Philippines, Iwo Jima, and Okinawa, albeit they were ultimately defeated and captured due to smaller numbers.
 +
*The Air Base we are using is still Misawa Airbase same as E-1
 +
*Node W is at Cape Soya, this is also the final known location for USS Wahoo and where her wreck was found in 2006. There was a video released in 2024 from the Russian Geographical Society on the wreck. They installed a memorial plaque and a wreathe with the inscription "Russians Remember".
 +
 
{{clear}}
 
{{clear}}
 
{{:{{ROOTPAGENAME}}/Hub}}
 
{{:{{ROOTPAGENAME}}/Hub}}
56,565

edits