Changes

1,521 bytes added ,  5 months ago
Line 1: Line 1:  +
"'''Debuffs'''" are an event mechanic that consists of weakening the final Boss of a given map. Debuffs are some form of '''damage bonuses''' against the Boss and sometimes its fleet, and are unlocked after completing several gimmicks, depending on the map and the difficulty.
 +
 
=Overview=
 
=Overview=
 +
When a debuff phase is available on a map, it can only be unlocked after reaching the '''Last Dance''' of the '''Final Boss''' of the said map.
   −
Debuffs are an event mechanic that consists of weakening the final Boss of a given map. Debuffs can either be some form of '''Damage bonuses''' against the Boss or the Boss and its fleet, or be an '''Armor Reduction of the Boss''' (implying a buff to any damages dealt to the boss). Debuffs are more commonly the former type.
  −
*When a debuff phase is available on a map, it can only be unlocked after reaching the '''Last Dance''' of the '''Final Boss''' of the said map.
   
*To unlock a debuff, the player must complete several gimmicks that vary across maps and difficulties.
 
*To unlock a debuff, the player must complete several gimmicks that vary across maps and difficulties.
*Once the debuff is unlocked, the '''Final Boss''' CG will be changed from its '''Last Dance''' form to its '''Debuffed''' form, visually indicating the effectiveness of the debuff.
+
*Once the debuff is unlocked, the effectiveness of the debuff is visually indicated by the "'''Final Boss CG'''" being changed from its "'''Last Dance'''" form to its "'''Debuffed'''" form.
*The damage bonus most often applies to the ''Boss Node'' only, but can also be effective across the whole map depending on the event.
+
**Once the map is cleared, the debuff effects are always applied, even if it was not done for the last dance clear.
*In the case of damage bonuses, the bonus can be heterogeneous, with some ships or ship types having greater bonuses.
+
*It is important to note that the debuff will stay applied to the map after clearing it, making subsequent farming easier.
*In the cases of Armor Reduction, see the [[Damage Calculations]] page for a better understanding.
+
**Clearing a map without debuffing it will also apply the debuff.
*Doing the debuff never is mandatory to clear the map.
+
 
**In almost every case, doing the debuff is highly encouraged, at least in harder difficulties.
+
The bonus provided by a debuff is varied:
 +
*It is always a damage bonus, being either:
 +
**A reduction to the enemy's [[Damage Calculations#Defense Power|armor]] {{Armor}},
 +
**A post-cap damage modifier for the attacking fleet (probably cases of misinterpretation of armor reductions).
 +
*It also often provides an [[accuracy]] {{Acc}} and [[evasion]] {{Evasion}} buff for certain ships or ship types.
 +
 
 +
The bonus most often applies to the ''Boss Node'' only, but can also be effective across the whole map depending on the event.
 +
*In all cases, the main boss flagship will receive the most important debuff, with some of its escort often being debuffed too.
 +
*The bonus can be heterogeneous, depending on the ship or ship type, often following the other historical bonuses.
 +
 
 +
Doing the debuff never is mandatory to clear the map.
 +
*In almost every case, doing the debuff is highly encouraged, at least in harder difficulties.
 +
*Clearing a map usually applies the debuff effects automatically, even if it was not applied for LD, making further farming easier.
 
Given how many variations there are in debuffs, please refer to '''the latest [[events]] page''' for information.
 
Given how many variations there are in debuffs, please refer to '''the latest [[events]] page''' for information.
 +
*Do note that debuffing a map, to then lower its difficulty, {{color|red|'''will reset the debuff}}.
   −
Example with the [[New Light Cruiser Princess]] :
+
===Example===
 +
Example with the [[New Light Cruiser Princess]]:
 
<tabber>
 
<tabber>
 
|-|Normal=
 
|-|Normal=
Line 21: Line 36:  
[[File:Enemy Full New Light Cruiser Princess Debuffed.png|500px|center]]
 
[[File:Enemy Full New Light Cruiser Princess Debuffed.png|500px|center]]
 
</tabber>
 
</tabber>
 +
*Do note that most older/minor enemies do not have rebuffed CG, but may still be debuffed in LD form.
    
=History=
 
=History=
 
Debuffs were first introduced during the [[Summer 2015 Event]], and most event since then has had debuff mechanics on one or more maps.
 
Debuffs were first introduced during the [[Summer 2015 Event]], and most event since then has had debuff mechanics on one or more maps.
   −
==[[Summer 2015 Event]] - E-7==
+
==[[Summer 2015 Event]] - E-7==
 
<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
   
[[File:Air Defense Hime Intro.png|right|thumb|''Fufu...you came...? Hee... you came...''<br> The Air Defense Princess, the first boss to be introduced to the Armor Reduction Mechanic]]
 
[[File:Air Defense Hime Intro.png|right|thumb|''Fufu...you came...? Hee... you came...''<br> The Air Defense Princess, the first boss to be introduced to the Armor Reduction Mechanic]]
The [[Summer 2015 Event]] introduced players to the gimmick for the first time. When the event originally started, the later stages of the event were not released till a day later in order to make sure the gimmick was working as intended. When the later portion of the events were introduced, players would be greeted with a surprise which would present a greater challenge for them once they reached '''E-7 Operation FS'''.
+
The [[Summer 2015 Event]] introduced players to the gimmick for the first time. When the event originally started, the later stages of the event were not released till a day later in order to make sure the gimmick was working as intended. When the later portion of the events was introduced, players would be greeted with a surprise which would present a greater challenge for them once they reached '''E-7 Operation FS'''.
    
Operation FS introduced the [[Air Defense Princess]], an abyssal air defense destroyer boss, which while was tough in general, was only made harder to defeat due to her incredibly high defense. The Devs tweeted later in that day that there was a system that players need to figure out to destroy the 'enemy's main defense" which would involve "destroying the enemy's supply line"
 
Operation FS introduced the [[Air Defense Princess]], an abyssal air defense destroyer boss, which while was tough in general, was only made harder to defeat due to her incredibly high defense. The Devs tweeted later in that day that there was a system that players need to figure out to destroy the 'enemy's main defense" which would involve "destroying the enemy's supply line"
Line 98: Line 113:     
===E-4===
 
===E-4===
The Final event map of the Summer 2016 Event featured a large series of steps required to trigger the armor reduction for the [[Summer Heavy Cruiser Princess]] all of which required for the fleet to successfully score an S rank on '''four of the five following nodes''':
+
The Final event map of the Summer 2016 Event featured a large series of steps required to trigger the armor reduction for the [[Heavy Cruiser Summer Princess]] all of which required for the fleet to successfully score an S rank on '''four of the five following nodes''':
 
*Nodes C, D, H, I, & K
 
*Nodes C, D, H, I, & K
    
By completing 4 of the 5 nodes using a combination of Surface and Carrier Task Force you would receive a ding when you return to your homeport base indicating that you have met the requirements.  
 
By completing 4 of the 5 nodes using a combination of Surface and Carrier Task Force you would receive a ding when you return to your homeport base indicating that you have met the requirements.  
   −
This resulted in the [[Summer Heavy Cruiser Princess]] armor being reduced allowing for your fleet to have a stronger chance of defeating her.
+
This resulted in the [[Heavy Cruiser Summer Princess]] armor being reduced allowing for your fleet to have a stronger chance of defeating her.
 
</div>
 
</div>
   Line 123: Line 138:  
*[[Fall 2021 Event]] - E-3
 
*[[Fall 2021 Event]] - E-3
 
*[[Winter 2022 Event]] - E-3, E-4, & E-5
 
*[[Winter 2022 Event]] - E-3, E-4, & E-5
 +
*[[Spring 2022 Event]] - E-2, E-3, E-4, & E-5
 +
*[[Summer 2022 Event]] - E-3, E-5, & E-6
 +
*[[Early Spring 2023 Event]] - E-2, E-3, E-5, & E-6
 +
*[[Summer 2023 Event]] - E-3, E-4, E-5, E-6, & E-7
 +
*[[Early Spring 2024 Event]] - E-2, E-3, & E-4
 +
*[[Summer 2024 Event]] - E-2, E-3, E-4, & E-5
 +
**For the 1st time, the debuff values differ between difficulties on E-4, being significantly higher on Hard mode.
 +
*[[Spring 2025 Event]] - E-2, E-3, E-4, E-5, & E-6
 +
*[[Fall 2025 Event]] - E-1, E-2, E-3, E-4, & E-5
    
=See Also=
 
=See Also=
 
{{Mechanics}}
 
{{Mechanics}}
 
{{EventsPortal}}
 
{{EventsPortal}}
56,565

edits