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| | *To unlock a debuff, the player must complete several gimmicks that vary across maps and difficulties. | | *To unlock a debuff, the player must complete several gimmicks that vary across maps and difficulties. |
| | *Once the debuff is unlocked, the effectiveness of the debuff is visually indicated by the "'''Final Boss CG'''" being changed from its "'''Last Dance'''" form to its "'''Debuffed'''" form. | | *Once the debuff is unlocked, the effectiveness of the debuff is visually indicated by the "'''Final Boss CG'''" being changed from its "'''Last Dance'''" form to its "'''Debuffed'''" form. |
| | + | **Once the map is cleared, the debuff effects are always applied, even if it was not done for the last dance clear. |
| | + | *It is important to note that the debuff will stay applied to the map after clearing it, making subsequent farming easier. |
| | + | **Clearing a map without debuffing it will also apply the debuff. |
| | | | |
| | The bonus provided by a debuff is varied: | | The bonus provided by a debuff is varied: |
| − | *It is almost always a damage bonus, being either: | + | *It is always a damage bonus, being either: |
| − | **A raw damage buff, where certain ships or ship types have their post-cap damage multiplied, | + | **A reduction to the enemy's [[Damage Calculations#Defense Power|armor]] {{Armor}}, |
| − | **An "armor reduction", where the Armor {{Armor}} stat of the enemy is reduced, inducing damage being more easily dealt (see ''[[Damage Calculations#Defense Power|here]]'' for more details).
| + | **A post-cap damage modifier for the attacking fleet (probably cases of misinterpretation of armor reductions). |
| − | *It can also be sometimes an Accuracy {{Acc}} and Evasion {{Evasion}} buff for certain ships or ship types. | + | *It also often provides an [[accuracy]] {{Acc}} and [[evasion]] {{Evasion}} buff for certain ships or ship types. |
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| | The bonus most often applies to the ''Boss Node'' only, but can also be effective across the whole map depending on the event. | | The bonus most often applies to the ''Boss Node'' only, but can also be effective across the whole map depending on the event. |
| | + | *In all cases, the main boss flagship will receive the most important debuff, with some of its escort often being debuffed too. |
| | *The bonus can be heterogeneous, depending on the ship or ship type, often following the other historical bonuses. | | *The bonus can be heterogeneous, depending on the ship or ship type, often following the other historical bonuses. |
| | | | |
| | Doing the debuff never is mandatory to clear the map. | | Doing the debuff never is mandatory to clear the map. |
| | *In almost every case, doing the debuff is highly encouraged, at least in harder difficulties. | | *In almost every case, doing the debuff is highly encouraged, at least in harder difficulties. |
| | + | *Clearing a map usually applies the debuff effects automatically, even if it was not applied for LD, making further farming easier. |
| | Given how many variations there are in debuffs, please refer to '''the latest [[events]] page''' for information. | | Given how many variations there are in debuffs, please refer to '''the latest [[events]] page''' for information. |
| | + | *Do note that debuffing a map, to then lower its difficulty, {{color|red|'''will reset the debuff}}. |
| | | | |
| | + | ===Example=== |
| | Example with the [[New Light Cruiser Princess]]: | | Example with the [[New Light Cruiser Princess]]: |
| | <tabber> | | <tabber> |
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| | [[File:Enemy Full New Light Cruiser Princess Debuffed.png|500px|center]] | | [[File:Enemy Full New Light Cruiser Princess Debuffed.png|500px|center]] |
| | </tabber> | | </tabber> |
| | + | *Do note that most older/minor enemies do not have rebuffed CG, but may still be debuffed in LD form. |
| | | | |
| | =History= | | =History= |
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| | | | |
| | ===E-4=== | | ===E-4=== |
| − | The Final event map of the Summer 2016 Event featured a large series of steps required to trigger the armor reduction for the [[Summer Heavy Cruiser Princess]] all of which required for the fleet to successfully score an S rank on '''four of the five following nodes''': | + | The Final event map of the Summer 2016 Event featured a large series of steps required to trigger the armor reduction for the [[Heavy Cruiser Summer Princess]] all of which required for the fleet to successfully score an S rank on '''four of the five following nodes''': |
| | *Nodes C, D, H, I, & K | | *Nodes C, D, H, I, & K |
| | | | |
| | By completing 4 of the 5 nodes using a combination of Surface and Carrier Task Force you would receive a ding when you return to your homeport base indicating that you have met the requirements. | | By completing 4 of the 5 nodes using a combination of Surface and Carrier Task Force you would receive a ding when you return to your homeport base indicating that you have met the requirements. |
| | | | |
| − | This resulted in the [[Summer Heavy Cruiser Princess]] armor being reduced allowing for your fleet to have a stronger chance of defeating her. | + | This resulted in the [[Heavy Cruiser Summer Princess]] armor being reduced allowing for your fleet to have a stronger chance of defeating her. |
| | </div> | | </div> |
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| | *[[Summer 2023 Event]] - E-3, E-4, E-5, E-6, & E-7 | | *[[Summer 2023 Event]] - E-3, E-4, E-5, E-6, & E-7 |
| | *[[Early Spring 2024 Event]] - E-2, E-3, & E-4 | | *[[Early Spring 2024 Event]] - E-2, E-3, & E-4 |
| | + | *[[Summer 2024 Event]] - E-2, E-3, E-4, & E-5 |
| | + | **For the 1st time, the debuff values differ between difficulties on E-4, being significantly higher on Hard mode. |
| | + | *[[Spring 2025 Event]] - E-2, E-3, E-4, E-5, & E-6 |
| | + | *[[Fall 2025 Event]] - E-1, E-2, E-3, E-4, & E-5 |
| | | | |
| | =See Also= | | =See Also= |
| | {{Mechanics}} | | {{Mechanics}} |
| | {{EventsPortal}} | | {{EventsPortal}} |