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*To unlock a debuff, the player must complete several gimmicks that vary across maps and difficulties.
 
*To unlock a debuff, the player must complete several gimmicks that vary across maps and difficulties.
 
*Once the debuff is unlocked, the effectiveness of the debuff is visually indicated by the "'''Final Boss CG'''" being changed from its "'''Last Dance'''" form to its "'''Debuffed'''" form.
 
*Once the debuff is unlocked, the effectiveness of the debuff is visually indicated by the "'''Final Boss CG'''" being changed from its "'''Last Dance'''" form to its "'''Debuffed'''" form.
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**Once the map is cleared, the debuff effects are always applied, even if it was not done for the last dance clear.
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*It is important to note that the debuff will stay applied to the map after clearing it, making subsequent farming easier.
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**Clearing a map without debuffing it will also apply the debuff.
    
The bonus provided by a debuff is varied:
 
The bonus provided by a debuff is varied:
*It is almost always a damage bonus, being either:
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*It is always a damage bonus, being either:
**A raw damage buff, where certain ships or ship types have their post-cap damage multiplied,
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**A reduction to the enemy's [[Damage Calculations#Defense Power|armor]] {{Armor}},
**An "armor reduction", where the Armor {{Armor}} stat of the enemy is reduced, inducing damage being more easily dealt (see ''[[Damage Calculations#Defense Power|here]]'' for more details).
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**A post-cap damage modifier for the attacking fleet (probably cases of misinterpretation of armor reductions).
*It can also be sometimes an Accuracy {{Acc}} and Evasion {{Evasion}} buff for certain ships or ship types.
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*It also often provides an [[accuracy]] {{Acc}} and [[evasion]] {{Evasion}} buff for certain ships or ship types.
    
The bonus most often applies to the ''Boss Node'' only, but can also be effective across the whole map depending on the event.
 
The bonus most often applies to the ''Boss Node'' only, but can also be effective across the whole map depending on the event.
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*In all cases, the main boss flagship will receive the most important debuff, with some of its escort often being debuffed too.
 
*The bonus can be heterogeneous, depending on the ship or ship type, often following the other historical bonuses.
 
*The bonus can be heterogeneous, depending on the ship or ship type, often following the other historical bonuses.
    
Doing the debuff never is mandatory to clear the map.
 
Doing the debuff never is mandatory to clear the map.
 
*In almost every case, doing the debuff is highly encouraged, at least in harder difficulties.
 
*In almost every case, doing the debuff is highly encouraged, at least in harder difficulties.
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*Clearing a map usually applies the debuff effects automatically, even if it was not applied for LD, making further farming easier.
 
Given how many variations there are in debuffs, please refer to '''the latest [[events]] page''' for information.
 
Given how many variations there are in debuffs, please refer to '''the latest [[events]] page''' for information.
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*Do note that debuffing a map, to then lower its difficulty, {{color|red|'''will reset the debuff}}.
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===Example===
 
Example with the [[New Light Cruiser Princess]]:
 
Example with the [[New Light Cruiser Princess]]:
 
<tabber>
 
<tabber>
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[[File:Enemy Full New Light Cruiser Princess Debuffed.png|500px|center]]
 
[[File:Enemy Full New Light Cruiser Princess Debuffed.png|500px|center]]
 
</tabber>
 
</tabber>
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*Do note that most older/minor enemies do not have rebuffed CG, but may still be debuffed in LD form.
    
=History=
 
=History=
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===E-4===
 
===E-4===
The Final event map of the Summer 2016 Event featured a large series of steps required to trigger the armor reduction for the [[Summer Heavy Cruiser Princess]] all of which required for the fleet to successfully score an S rank on '''four of the five following nodes''':
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The Final event map of the Summer 2016 Event featured a large series of steps required to trigger the armor reduction for the [[Heavy Cruiser Summer Princess]] all of which required for the fleet to successfully score an S rank on '''four of the five following nodes''':
 
*Nodes C, D, H, I, & K
 
*Nodes C, D, H, I, & K
    
By completing 4 of the 5 nodes using a combination of Surface and Carrier Task Force you would receive a ding when you return to your homeport base indicating that you have met the requirements.  
 
By completing 4 of the 5 nodes using a combination of Surface and Carrier Task Force you would receive a ding when you return to your homeport base indicating that you have met the requirements.  
   −
This resulted in the [[Summer Heavy Cruiser Princess]] armor being reduced allowing for your fleet to have a stronger chance of defeating her.
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This resulted in the [[Heavy Cruiser Summer Princess]] armor being reduced allowing for your fleet to have a stronger chance of defeating her.
 
</div>
 
</div>
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*[[Summer 2023 Event]] - E-3, E-4, E-5, E-6, & E-7
 
*[[Summer 2023 Event]] - E-3, E-4, E-5, E-6, & E-7
 
*[[Early Spring 2024 Event]] - E-2, E-3, & E-4
 
*[[Early Spring 2024 Event]] - E-2, E-3, & E-4
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*[[Summer 2024 Event]] - E-2, E-3, E-4, & E-5
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**For the 1st time, the debuff values differ between difficulties on E-4, being significantly higher on Hard mode.
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*[[Spring 2025 Event]] - E-2, E-3, E-4, E-5, & E-6
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*[[Fall 2025 Event]] - E-1, E-2, E-3, E-4, & E-5
    
=See Also=
 
=See Also=
 
{{Mechanics}}
 
{{Mechanics}}
 
{{EventsPortal}}
 
{{EventsPortal}}
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