| Line 7: |
Line 7: |
| | *Once the debuff is unlocked, the effectiveness of the debuff is visually indicated by the "'''Final Boss CG'''" being changed from its "'''Last Dance'''" form to its "'''Debuffed'''" form. | | *Once the debuff is unlocked, the effectiveness of the debuff is visually indicated by the "'''Final Boss CG'''" being changed from its "'''Last Dance'''" form to its "'''Debuffed'''" form. |
| | **Once the map is cleared, the debuff effects are always applied, even if it was not done for the last dance clear. | | **Once the map is cleared, the debuff effects are always applied, even if it was not done for the last dance clear. |
| | + | *It is important to note that the debuff will stay applied to the map after clearing it, making subsequent farming easier. |
| | + | **Clearing a map without debuffing it will also apply the debuff. |
| | | | |
| | The bonus provided by a debuff is varied: | | The bonus provided by a debuff is varied: |
| Line 20: |
Line 22: |
| | Doing the debuff never is mandatory to clear the map. | | Doing the debuff never is mandatory to clear the map. |
| | *In almost every case, doing the debuff is highly encouraged, at least in harder difficulties. | | *In almost every case, doing the debuff is highly encouraged, at least in harder difficulties. |
| | + | *Clearing a map usually applies the debuff effects automatically, even if it was not applied for LD, making further farming easier. |
| | Given how many variations there are in debuffs, please refer to '''the latest [[events]] page''' for information. | | Given how many variations there are in debuffs, please refer to '''the latest [[events]] page''' for information. |
| | + | *Do note that debuffing a map, to then lower its difficulty, {{color|red|'''will reset the debuff}}. |
| | | | |
| | + | ===Example=== |
| | Example with the [[New Light Cruiser Princess]]: | | Example with the [[New Light Cruiser Princess]]: |
| | <tabber> | | <tabber> |
| Line 108: |
Line 113: |
| | | | |
| | ===E-4=== | | ===E-4=== |
| − | The Final event map of the Summer 2016 Event featured a large series of steps required to trigger the armor reduction for the [[Summer Heavy Cruiser Princess]] all of which required for the fleet to successfully score an S rank on '''four of the five following nodes''': | + | The Final event map of the Summer 2016 Event featured a large series of steps required to trigger the armor reduction for the [[Heavy Cruiser Summer Princess]] all of which required for the fleet to successfully score an S rank on '''four of the five following nodes''': |
| | *Nodes C, D, H, I, & K | | *Nodes C, D, H, I, & K |
| | | | |
| | By completing 4 of the 5 nodes using a combination of Surface and Carrier Task Force you would receive a ding when you return to your homeport base indicating that you have met the requirements. | | By completing 4 of the 5 nodes using a combination of Surface and Carrier Task Force you would receive a ding when you return to your homeport base indicating that you have met the requirements. |
| | | | |
| − | This resulted in the [[Summer Heavy Cruiser Princess]] armor being reduced allowing for your fleet to have a stronger chance of defeating her. | + | This resulted in the [[Heavy Cruiser Summer Princess]] armor being reduced allowing for your fleet to have a stronger chance of defeating her. |
| | </div> | | </div> |
| | | | |
| Line 139: |
Line 144: |
| | *[[Early Spring 2024 Event]] - E-2, E-3, & E-4 | | *[[Early Spring 2024 Event]] - E-2, E-3, & E-4 |
| | *[[Summer 2024 Event]] - E-2, E-3, E-4, & E-5 | | *[[Summer 2024 Event]] - E-2, E-3, E-4, & E-5 |
| | + | **For the 1st time, the debuff values differ between difficulties on E-4, being significantly higher on Hard mode. |
| | + | *[[Spring 2025 Event]] - E-2, E-3, E-4, E-5, & E-6 |
| | + | *[[Fall 2025 Event]] - E-1, E-2, E-3, E-4, & E-5 |
| | | | |
| | =See Also= | | =See Also= |
| | {{Mechanics}} | | {{Mechanics}} |
| | {{EventsPortal}} | | {{EventsPortal}} |