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| − | <noinclude> | + | <noinclude>{{PortMechanicsPortal}} |
| − | =Introduction=
| + | Morale measures the [[Stats#Morale_Indicators|morale status]] of a girl, with low morale being referred to as '''"Fatigue"''', and higher morale as '''"Sparkling"'''. |
| | + | *Girls receive bonuses or penalties depending on their morale. |
| | + | *The actual stat ranges from 0 to 100 but is hidden in-game, only visible by 4 vague [[#Morale Effects|status symbols]] |
| | + | *The exact values can only be viewed by using a [[Help: 3rd Party Software|viewer]]. |
| | | | |
| − | Morale is used to measure the current [[Stats#Morale_Indicators|morale status]] of a ship girl. Low morale is referred to as "Fatigue". The actual stat ranges from 0-100 and is hidden in game. The values can only be viewed by using a [[Help:Viewers|viewer]]. Ship girls recieve bonuses or penalites depending on her level of morale. | + | Morale naturally regenerates by '''3 points every 3 minutes''' up to a soft cap of 49. Exceeding this cap requires sorties, exercises, or [[#Gifting|gifting]]. |
| | + | *''Please see "[[Sparkling]]" for more information on how to sparkle ships. |
| | | | |
| − | Morale naturally regenerates by '''3 points every 3 minutes''' up to a soft cap of 49. Exceeding this cap requires sorties, exercises or [[#Gifting|gifting]]. Please see [[Help:Sparkling|Sparkling]] for more information on how to sparkle your ship girls.
| + | Additionally, [[LBAS]] also have a moral system. |
| | + | *''See [[LBAS#Morale|here]] for more details. |
| | | | |
| | =Overview= | | =Overview= |
| − |
| |
| | * Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition. | | * Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition. |
| | ** This means that sorties which take 15 minutes or more can be done consecutively with a single fleet. | | ** This means that sorties which take 15 minutes or more can be done consecutively with a single fleet. |
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| | ** Slight Fatigue: 0-9 minutes | | ** Slight Fatigue: 0-9 minutes |
| | * Morale will update '''after every battle'''. | | * Morale will update '''after every battle'''. |
| − | ** This means that ship girls can recieve morale bonuses mid-sortie. | + | ** This means that ship girls can receive morale bonuses mid-sortie. |
| | + | ** Since entering a day battle reduces morale by 3, the minimum morale needed to stay Sparkled is usually 53. |
| | * Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using [[#Gifting|gifts]]. | | * Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using [[#Gifting|gifts]]. |
| | + | It is possible to sort ships by moral in the Fleet menu. |
| | | | |
| | ===Morale Effects=== | | ===Morale Effects=== |
| − |
| |
| | </noinclude>{{#ifeq:{{PAGENAME}}|Morale and Fatigue||''This is a segment from a bigger article. See [[Morale and Fatigue]] for more details.''}} | | </noinclude>{{#ifeq:{{PAGENAME}}|Morale and Fatigue||''This is a segment from a bigger article. See [[Morale and Fatigue]] for more details.''}} |
| − | {| class="wikitable" | + | {| class="wikitable" style="text-align:center" |
| | ! Visual Indicator | | ! Visual Indicator |
| − | ! style="width: 130px"| Status | + | ! Status |
| | ! Value | | ! Value |
| | ! Effects | | ! Effects |
| | + | ! [[Accuracy]]'s <math>\text{Mod}_\text{morale}</math> |
| | + | ! Enemy [[Hit Rate]] |
| | + | |- |
| | + | |{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=10 sparks}} |
| | + | |rowspan=3| {{TextGlow|'''High Morale<br>(Sparkling)'''|black|text-colour=yellow|glow-size=2px}} |
| | + | | 71-100 |
| | + | |rowspan=3 style="text-align:left"| |
| | + | * Increased chance of [[Expeditions#Great_Success|Great Successes]] during expeditions. |
| | + | * Increased chance of triggering and better accuracy for [[Support_Expedition#Trigger_Rate|Support Expeditions]] |
| | + | |rowspan=3| 1.2 |
| | + | |rowspan=3| 0.7 |
| | |- | | |- |
| − | | [[File:Screenshot Fubuki Kai Sparkled.png|160px]] | + | |{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=8 sparks}} |
| − | | style="color:gold; text-align:center"| {{TextGlow|'''High Morale<br>(Sparkling)'''|black|text-colour=yellow|glow-size=2px}} | + | | 58-70 |
| − | | style="text-align:center"| 50-100 | |
| − | |
| |
| − | * Increased [[Accuracy,_Evasion_and_Criticals|accuracy and evasion]] in combat.
| |
| − | ** Since entering a day battle reduces morale by 3, the minimum morale needed is usually 53.
| |
| − | * Increased chances of [[Expeditions#Great_Success|Great Successes]] during expeditions.
| |
| − | * Increased chances of triggering [[Support_Expedition#Trigger_Rate|Support Expeditions]].
| |
| | |- | | |- |
| − | | rowspan="2"| {{Ship/Banner|Fubuki/Kai|small=true}}
| + | |{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=6 sparks}} |
| − | | style="text-align:center"| '''Normal Morale''' | + | | 50-57 |
| − | | style="text-align:center"| 40-49
| |
| − | |
| |
| − | * No bonuses or penalties to combat or expeditions.
| |
| | |- | | |- |
| − | | style="text-align:center"| '''Slightly Fatigued''' | + | | rowspan=2| {{Ship/Banner|Fubuki/Kai|small=true}} |
| − | | style="text-align:center"| 30-39 | + | | '''Normal Morale''' |
| − | | | + | | 40-49 |
| − | * No bonuses or penalties to combat or expeditions. | + | | style="text-align:left"| |
| − | **Although the ship girl banner indication does not change,<br> the [[#Gifting|Gift]] button will begin flashing [[File:Icon_Mamiya.gif]] if there are any ship girls in the fleet with this state. | + | * No bonuses nor penalties anywhere. |
| | + | | rowspan=2| 1.0 |
| | + | | rowspan=2| 1.0 |
| | + | |- |
| | + | | '''Slightly Fatigued''' |
| | + | | 30-39 |
| | + | | style="text-align:left"| |
| | + | * No bonuses nor penalties anywhere. |
| | + | ** Although the ship girl banner indication does not change,<br> the [[#Gifting|Gift]] button will begin flashing [[File:Icon_Mamiya.gif]] if there are any ship girls in the fleet with this state. |
| | |- | | |- |
| | | {{ItemStack | | | {{ItemStack |
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| | |text = [[File:Battle Card Status Medium Fatigue Face.png|17px]] | | |text = [[File:Battle Card Status Medium Fatigue Face.png|17px]] |
| | }} | | }} |
| − | | style="color:orange; text-align:center"| '''Moderate Fatigue''' | + | | style="color:orange"| '''Moderate Fatigue''' |
| − | | style="text-align:center"| 20-29 | + | | 20-29 |
| − | |
| + | | style="text-align:left"| |
| − | * Decreased [[Accuracy,_Evasion_and_Criticals|accuracy and evasion]] in combat.
| |
| | * Expeditions will fail if the fleet returns in this state. | | * Expeditions will fail if the fleet returns in this state. |
| | * Increases the morale loss from sorties. | | * Increases the morale loss from sorties. |
| | + | | 0.8 |
| | + | | 1.2 |
| | |- | | |- |
| | | {{ItemStack | | | {{ItemStack |
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| | |text = [[File:Battle Card Status Heavy Fatigue Face.png|17px]] | | |text = [[File:Battle Card Status Heavy Fatigue Face.png|17px]] |
| | }} | | }} |
| − | | style="color:red; text-align:center"| '''Heavily Fatigued''' | + | | style="color:red"| '''Heavily Fatigued''' |
| − | | style="text-align:center"| 0-19 | + | | 0-19 |
| − | |
| + | | style="text-align:left"| |
| − | * Decreased [[Accuracy,_Evasion_and_Criticals|accuracy and evasion]] in combat.
| |
| | * Expeditions will fail if the fleet returns in this state. | | * Expeditions will fail if the fleet returns in this state. |
| | * The [[Damage_Calculations#Overkill_Protection|Overkill Protection]] mechanic changes for ship girls in this state. | | * The [[Damage_Calculations#Overkill_Protection|Overkill Protection]] mechanic changes for ship girls in this state. |
| | ** She will have her HP reduced to 1 instead of losing a percentage of her remaining HP. | | ** She will have her HP reduced to 1 instead of losing a percentage of her remaining HP. |
| − | |} | + | | 0.5 |
| − | <noinclude> | + | | 1.4 |
| − | ===Morale modifiers=== | + | |}<noinclude> |
| − | {| class="wikitable" style="text-align:center" | + | |
| − | !style="text-align:center"|Type | + | ===Morale Modifiers=== |
| − | !style="text-align:center"|Action | + | {|class="wikitable" style="text-align:center" |
| − | !style="text-align:center"|Morale Modifier | + | !Type |
| − | !style="text-align:center"|Notes | + | !Action |
| | + | !Morale Modifier |
| | + | !Notes |
| | |- | | |- |
| − | |rowspan="10"|Sortie/PVP | + | |rowspan=10|Sortie/PVP |
| | |Entering a day battle | | |Entering a day battle |
| | |{{color|red|-3}} | | |{{color|red|-3}} |
| − | |style="text-align:left"| If an allied/enemy [[Combined Fleet]] is present, applied after the battle instead. [https://twitter.com/Divinity__123/status/1447941755182227458] | + | |rowspan=3 style="text-align:left"| If an allied/enemy [[Combined Fleet]] is present, applied after battle-phase instead of before.<ref>https://twitter.com/Divinity__123/status/1447941755182227458</ref><ref>https://discord.gg/RtSadWM https://discord.com/channels/118339803660943369/178613137430282240/1129930607837851779</ref> |
| | + | * E.g. Here "Entering a day battle" applies after a day battle, but before a night battle transition. |
| | |- | | |- |
| − | |Entering a day battle with morale less than 30 | + | |Entering a day battle with morale less than 30 (stacks with above) |
| | |{{color|red|-6}} | | |{{color|red|-6}} |
| − | |style="text-align:left"| This stacks with the base -3 for a total of -9. | + | <!--|style="text-align:left"| This stacks with the base -3 for a total of -9.--> |
| | |- | | |- |
| | |Entering '''or''' transitioning to a night battle. | | |Entering '''or''' transitioning to a night battle. |
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| | |±0 | | |±0 |
| | |- | | |- |
| − | |rowspan="5"|Sortie | + | |rowspan=14|Sortie |
| | |Returning from a sortie with at least 30 morale | | |Returning from a sortie with at least 30 morale |
| | |{{color|red|-15}} | | |{{color|red|-15}} |
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| | |Evacuated from sortie | | |Evacuated from sortie |
| | |{{tooltip|{{color|red|-100}}|Morale is set to 0}} | | |{{tooltip|{{color|red|-100}}|Morale is set to 0}} |
| − | |style="text-align:left"| See {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|link_category=Command Facilities|text=Command Facilities}} for details. | + | |style="text-align:left"| See [[Evacuation]] from {{Command Facility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|link_category=Command Facilities|text=Command Facilities}} for details. |
| | |- | | |- |
| − | | [[Combat Ration]] (For equipped ship) | + | |Repaired during a sortie |
| | + | | {{color|blue|+15~20}} |
| | + | |style="text-align:left"| See [[Repairs#Emergency Anchorage Repairs|Emergency Anchorage Repairs]] for details. |
| | + | |- |
| | + | | {{EquipmentLink|Combat Ration}} (Equipped ship) |
| | | {{color|blue|+10~14}} | | | {{color|blue|+10~14}} |
| − | |rowspan="2" style="text-align:left"|See [[Combat Ration]] for details. | + | |rowspan=10 style="text-align:left"|See {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} for details. |
| | + | *{{Star}} [[Improvement]]s might increase the moral gain. |
| | |- | | |- |
| − | | [[Combat Ration]] (Adjacent ship) | + | | {{EquipmentLink|Combat Ration}} (Adjacent ships) |
| | | {{color|blue|+6~8}} | | | {{color|blue|+6~8}} |
| | |- | | |- |
| − | |rowspan="1"|PVP | + | | {{EquipmentLink|Combat Ration (Special Onigiri)}} (Equipped ship) |
| | + | | {{color|blue|+38}} |
| | + | |- |
| | + | | {{EquipmentLink|Combat Ration (Special Onigiri)}} (Adjacent ships) |
| | + | | {{color|blue|+30~31}} |
| | + | |- |
| | + | | {{EquipmentLink|Canned Saury}} (Equipped ship) |
| | + | | {{color|blue|+12}} |
| | + | |- |
| | + | | {{EquipmentLink|Canned Saury}} (Adjacent ships) |
| | + | | {{color|blue|+10~14}} |
| | + | |- |
| | + | | {{EquipmentLink|Combat Ration (Special Onigiri)}} + {{EquipmentLink|Canned Saury}} (Equipped ship) |
| | + | | {{color|blue|+48}} |
| | + | |- |
| | + | | {{EquipmentLink|Combat Ration (Special Onigiri)}} + {{EquipmentLink|Canned Saury}} (Adjacent ships) |
| | + | | {{color|blue|+43}} |
| | + | |- |
| | + | | {{EquipmentLink|Combat Ration}} + {{EquipmentLink|Canned Saury}} (Equipped ship) |
| | + | | {{color|blue|+21}} |
| | + | |- |
| | + | | {{EquipmentLink|Combat Ration}} + {{EquipmentLink|Canned Saury}} (Adjacent ships) |
| | + | | {{color|blue|+17~20}} |
| | + | |- |
| | + | |PVP |
| | |Returning from PVP | | |Returning from PVP |
| | |±0 | | |±0 |
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| | |Returning from a Node Support Expedition | | |Returning from a Node Support Expedition |
| | |{{color|red|-1~5}} (random) | | |{{color|red|-1~5}} (random) |
| − | |rowspan="2" style="text-align:left"|See [[Support Expedition]] for details. | + | |rowspan=2 style="text-align:left"|See [[Support Expedition]] for details. |
| | |- | | |- |
| | |Returning from a Boss Support Expedition | | |Returning from a Boss Support Expedition |
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| | |- | | |- |
| | | Returning from a Combat Expedition (If damage taken) | | | Returning from a Combat Expedition (If damage taken) |
| − | | style="color:red;"| -10 | + | | style="color:red"| -10 |
| | |style="text-align:left"|See [[Expeditions#Combat_Expeditions|Expeditions]] for details. | | |style="text-align:left"|See [[Expeditions#Combat_Expeditions|Expeditions]] for details. |
| | |- | | |- |
| − | |rowspan="8"|Other | + | |rowspan=10|Other |
| | |Newly constructed a ship | | |Newly constructed a ship |
| − | |rowspan="3"|morale set to 40 | + | |rowspan=3|morale set to 40 |
| | |- | | |- |
| − | |Ship obtained from sortie | + | |Ship obtained from sortie drops |
| | |- | | |- |
| | |Remodel a ship | | |Remodel a ship |
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| | |reset to 40 '''only if''' morale is 0~39 | | |reset to 40 '''only if''' morale is 0~39 |
| | |- | | |- |
| − | |rowspan="2"|Using '''Food Supply Ship Mamiya ''' | + | |rowspan=2|Using '''Food Supply Ship Mamiya''' |
| | |reset to 40 '''if''' morale is 0~39 | | |reset to 40 '''if''' morale is 0~39 |
| − | |rowspan="3" style="text-align:left"|See [[#Gifting|below]] for details. | + | |rowspan=3 style="text-align:left"|See [[#Gifting|below]] for details. |
| | |- | | |- |
| | |reset to 50 '''if''' morale is 40~49 | | |reset to 50 '''if''' morale is 40~49 |
| | |- | | |- |
| − | |Using '''Food Supply Ship Irako ''' | + | |Using '''Food Supply Ship Irako''' |
| | |{{color|blue|+25}} | | |{{color|blue|+25}} |
| | |- | | |- |
| | |Morale natural regen | | |Morale natural regen |
| | |{{color|blue|+3}} morale per 3 minutes, '''up to 49''' | | |{{color|blue|+3}} morale per 3 minutes, '''up to 49''' |
| | + | |- |
| | + | |APF increase |
| | + | |{{color|blue|+1}} morale per 15 minutes, '''up to 54''' |
| | + | |rowspan=2 style="text-align:left"|Using an '''APF''' in the fleet (''see [[#Passive Morale Gain]]'') |
| | + | |- |
| | + | |APF Kai increase |
| | + | |{{color|blue|+2}} morale per 15 minutes, '''up to 54''' |
| | |} | | |} |
| | + | <references> |
| | + | </references> |
| | | | |
| − | =Gifting= | + | =Food Supply Ship= |
| | + | ==Passive Morale Gain== |
| | + | {{:Food Supply Ship}} |
| | + | |
| | + | ==Gifting== |
| | [[File:Mamiya_blinking_icon.png|thumb|400px|right|The Gift (給) button in the Composition menu.]] | | [[File:Mamiya_blinking_icon.png|thumb|400px|right|The Gift (給) button in the Composition menu.]] |
| | {{Card|Food Supply Ship Irako|type=Item|size=80x80px}} | | {{Card|Food Supply Ship Irako|type=Item|size=80x80px}} |
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| | * A single use is roughly equal to 1 Mamiya and 5 Irako used individually. | | * A single use is roughly equal to 1 Mamiya and 5 Irako used individually. |
| | * Using this on a [[Striking Force Fleet]] applies the bonus to all 7 members. | | * Using this on a [[Striking Force Fleet]] applies the bonus to all 7 members. |
| | + | |
| | + | =LBAS Morale= |
| | + | Independently from ships, each [[LBAS]] plane slot has a moral status, decreasing at each sortie, and being restored by waiting. |
| | + | *This morale notably affects the plane's accuracy, and can be restored faster by using the appropriated LBAS deployment mode, or by consuming a [[Special Aviation Ration]]. |
| | + | {{details|LBAS#Morale|l1=LBAS Morale}} |
| | | | |
| | =See Also= | | =See Also= |
| − | [[Shop]]<br> | + | *[[Shop]] |
| − | [[Help:Sparkling]]<br> | + | *[[Help:Sparkling]] |
| | + | *[[Gotland Minigame]], a good way to kill time while moral is regenerating. |
| | {{Mechanics}} | | {{Mechanics}} |
| | [[Category:Items]] | | [[Category:Items]] |
| | </noinclude> | | </noinclude> |